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00:00:38 *** ^Spike^ has quit IRC 00:12:04 <Qanael> !playercount 00:12:05 <PublicServer> Qanael: Number of players: 0 00:14:27 *** VictorOfSweden has quit IRC 00:18:54 *** Progman has quit IRC 00:24:59 *** Kenix has quit IRC 00:35:37 *** Thraxian|Work has left #openttdcoop 00:56:39 *** pugi has quit IRC 00:57:57 *** [com]buster has joined #openttdcoop 00:57:57 *** ChanServ sets mode: +o [com]buster 00:57:57 *** Combuster has quit IRC 00:58:00 *** [com]buster is now known as Combuster 01:14:36 *** LilimaZennen has quit IRC 01:18:50 *** KenjiE20|LT has joined #openttdcoop 01:18:50 *** ChanServ sets mode: +o KenjiE20|LT 01:19:06 *** KenjiE20 has quit IRC 01:35:47 <Qanael> !playercount 01:35:47 <PublicServer> Qanael: Number of players: 0 01:38:01 <V453000> many 01:43:52 <Qanael> :( 01:43:54 <Qanael> I wanna play 01:43:57 <Qanael> Singleplayer is lame 01:45:14 <V453000> not true 01:45:32 <Qanael> Well, it's not lame, I just find it less fun than coop 01:45:44 <Qanael> It's nice to have people playing with you to help improve 01:46:01 <V453000> sure 01:46:15 <V453000> but when you play alone you know every corner of the map ;) 01:46:43 <Qanael> That's true 01:47:57 <V453000> and also ... in SP your plan always wins :D :P 01:50:51 <V453000> but on the other hand without coop we would not be able to build such things because we would not know them :) 01:56:23 *** Fuco has quit IRC 02:00:30 *** Pirate87 has quit IRC 02:01:15 *** V453000 has quit IRC 02:12:02 *** KenjiE20|LT has quit IRC 02:34:52 <PublicServer> *** Thraxian joined the game 02:39:32 <PublicServer> *** Thraxian has left the game (connection lost) 03:21:06 *** [com]buster has joined #openttdcoop 03:21:06 *** ChanServ sets mode: +o [com]buster 03:21:06 *** Combuster has quit IRC 03:21:09 *** [com]buster is now known as Combuster 03:47:33 *** Chris_Booth has joined #openttdcoop 04:06:37 *** gr00vy has quit IRC 04:06:42 *** gr00vy has joined #openttdcoop 04:13:50 <Razaekel> but it's more fun to have otherpeople helping to build 04:14:00 <Razaekel> trying to build a network on a 2048x map is tedious 04:18:10 *** Chris_Booth has quit IRC 04:55:18 *** devilsadvocate has quit IRC 05:04:07 *** Combuster has quit IRC 05:04:07 *** [com]buster has joined #openttdcoop 05:04:07 *** ChanServ sets mode: +o [com]buster 05:04:10 *** [com]buster is now known as Combuster 05:29:48 *** devilsadvocate has joined #openttdcoop 05:46:16 *** [com]buster has joined #openttdcoop 05:46:16 *** ChanServ sets mode: +o [com]buster 05:46:16 *** Combuster has quit IRC 05:46:19 *** [com]buster is now known as Combuster 06:36:38 *** devilsadvocate has quit IRC 06:46:58 *** Polygon has joined #openttdcoop 07:00:32 *** mixrin has joined #openttdcoop 07:06:54 *** [com]buster has joined #openttdcoop 07:06:54 *** ChanServ sets mode: +o [com]buster 07:12:20 *** Combuster has quit IRC 07:12:20 *** [com]buster is now known as Combuster 07:13:47 *** mixrin has quit IRC 07:19:03 *** Qanael has quit IRC 07:35:02 *** ^Spike^ has joined #openttdcoop 07:35:02 *** Webster sets mode: +o ^Spike^ 07:41:19 *** Polygon has quit IRC 08:08:28 *** ODM has joined #openttdcoop 08:08:28 *** ChanServ sets mode: +o ODM 08:16:31 <ODM> !password 08:16:31 <PublicServer> ODM: swifts 08:16:41 <PublicServer> *** 0DM joined the game 08:20:59 *** Seberoth has joined #openttdcoop 08:22:34 <Combuster> Mornin' odm 08:22:41 <PublicServer> <0DM> arrrr matey 08:23:01 <Combuster> kraa, dekzwabbers, kra 08:23:26 <PublicServer> <0DM> shiver the timbers? 08:23:54 <Combuster> sorry, can't imitate the parrot in english 08:24:23 <PublicServer> <0DM> is ok:p 08:24:26 <Combuster> other than "It's dead, that's what's wrong with it!" 08:24:39 <PublicServer> <0DM> hmm we should reallyfocus on branch 1/2/3 08:24:45 <PublicServer> <0DM> oh, like the helivets? 08:25:03 <Combuster> ...helivets? 08:25:11 <PublicServer> <0DM> nvm you havent seen it:) 08:25:51 <Combuster> http://www.youtube.com/watch?v=npjOSLCR2hE <- I was referring to this 08:25:52 <Webster> Title: YouTube - The Parrot Sketch (at www.youtube.com) 08:26:06 <ODM> aah yes, i knew that:) 08:28:50 <PublicServer> <0DM> tbh the game looks quite nice right now 08:28:50 *** Combuster has quit IRC 08:28:55 *** Combuster has joined #openttdcoop 08:28:55 *** ChanServ sets mode: +o Combuster 08:29:30 <PublicServer> <0DM> go your connection!:P 08:30:04 <Combuster> http://bugs.openttd.org/task/3619 <- at least the desync bug got fixed 08:32:18 <ODM> look-ahead for multitile waypoints 'made up' data that shouldn't go into the cache, causing desyncs in mp 08:32:33 <ODM> apparently we are the only people that do that:P 08:33:28 <Combuster> Our huge games have an comparatively large proportion of exposing a bug 08:33:45 <PublicServer> <0DM> i wonder how come:p 08:34:00 <Combuster> because we kick ass? :P 08:34:07 <PublicServer> <0DM> kicking ass is what we do.. 08:34:21 <Combuster> well gotta go 08:34:31 <PublicServer> <0DM> k, ciao 08:39:02 <PublicServer> <0DM> now someone needs to wake up:p 08:42:05 *** Seberoth has quit IRC 08:48:30 *** mitooo has joined #openttdcoop 08:49:06 <mitooo> !playercount 08:49:06 <PublicServer> mitooo: Number of players: 1 08:49:19 <PublicServer> <0DM> yay mitooo^^ 08:49:24 <mitooo> :) 08:53:39 <PublicServer> <0DM> not joiining? 08:55:29 <mitooo> will having ag issues :) 08:55:37 <PublicServer> <0DM> aw:( 08:55:37 <mitooo> lag* 08:57:33 <PublicServer> <0DM> you need a new pc:P 08:58:11 <PublicServer> *** Game unpaused (not enough players) 08:58:11 <PublicServer> *** Spike joined the game 08:58:21 <PublicServer> *** Spike has left the game (connection lost) 08:58:21 <PublicServer> *** Game paused (not enough players) 08:58:25 <PublicServer> *** 0DM has left the game (desync error) 08:58:30 <ODM> auch:P 08:58:32 <^Spike^> bleh.. my windhoos desyncs.. :) 08:58:39 <ODM> !password 08:58:39 <PublicServer> ODM: oilier 08:58:48 <PublicServer> *** Spike joined the game 08:58:51 <PublicServer> *** 0DM joined the game 08:59:15 <PublicServer> <0DM> maybe we could update 08:59:19 <^Spike^> possible.. 08:59:29 <^Spike^> is there a new nightly with the fix already then? 08:59:39 <ODM> http://bugs.openttd.org/task/3619 09:00:12 <ODM> darn its not in nightly yet:( 09:00:14 <ODM> its 2 revs behind 09:00:15 <^Spike^> idd 09:00:24 <^Spike^> so we can update tonight.. 09:00:37 <ODM> they should build a new nightly:p 09:00:49 <^Spike^> :) 09:01:09 *** Phazorx has joined #openttdcoop 09:01:17 <ODM> there has to be someone we can poke for that 09:01:27 <^Spike^> or we can wait.. :) 09:01:36 <PublicServer> <0DM> and have another day of desyncs?:p 09:01:40 <^Spike^> :) 09:08:12 <PublicServer> *** Spike has joined company #1 09:08:12 <PublicServer> *** Game unpaused (not enough players) 09:08:18 <PublicServer> *** Spike has left the game (desync error) 09:08:18 <PublicServer> *** Game paused (not enough players) 09:08:18 <PublicServer> *** 0DM has left the game (desync error) 09:08:24 <ODM> ofc:P 09:08:29 <^Spike^> :) 09:08:35 <ODM> keep trying!:P 09:08:49 <^Spike^> i'm stubborn enough to do so.. ;) 09:08:54 <ODM> hehe 09:09:13 <PublicServer> *** 0DM joined the game 09:10:10 <Phazorx> stop trains join and then let them go 09:11:46 <ODM> what do you mean? 09:12:00 <Phazorx> the desync is trains related 09:12:01 <ODM> which trains to stop?:P 09:12:17 <Phazorx> if you join before paths are calculated it wont affect you 09:12:22 <Phazorx> so you stop all trains 09:12:27 <Phazorx> then join then release 09:12:41 <PublicServer> <0DM> that sounds sneaky:P 09:12:51 <Phazorx> yeah 09:13:00 <Phazorx> all other who join later will desync 09:13:28 <PublicServer> <0DM> cant stop trains while pause though 09:15:54 *** Pirate87 has joined #openttdcoop 09:16:55 <Pirate87> !playercount 09:16:56 <PublicServer> Pirate87: Number of players: 1 09:18:42 <^Spike^> !password 09:18:42 <PublicServer> ^Spike^: elites 09:18:50 <PublicServer> *** Spike joined the game 09:18:54 <PublicServer> *** Spike has joined company #1 09:18:55 <PublicServer> *** Game unpaused (not enough players) 09:18:59 <PublicServer> <Spike> there :) 09:19:04 <PublicServer> <0DM> i stopped all trains:p 09:19:29 <PublicServer> <Spike> dare we to start them? :) 09:19:42 <PublicServer> <0DM> sure:P 09:20:05 <PublicServer> *** 0DM has left the game (connection lost) 09:20:05 <PublicServer> *** Spike has left the game (connection lost) 09:20:05 <PublicServer> *** Game paused (not enough players) 09:20:08 <^Spike^> fail 09:20:08 <^Spike^> :) 09:20:09 <ODM> the answer was no:P 09:22:07 <ODM> guess we wait... 09:22:31 <ODM> you know what, if we had used stations instead of waypoints this never woulda happened^^ 09:22:42 <Phazorx> the instruxction had 3 steps 09:22:49 <Phazorx> you managed to screw them up 09:22:54 <^Spike^> oh.. :) 09:22:59 <Phazorx> 1) stop trains 09:23:03 <Phazorx> 2) JOIN 09:23:06 <ODM> thanks for your positive feedback:P 09:23:07 <Phazorx> 3) release 09:23:18 <^Spike^> now tell us HOW to stop trains in paused mode? 09:23:27 <ODM> you pause, then rejoin i guess 09:23:30 <ODM> !password 09:23:30 <PublicServer> ODM: befall 09:23:39 <PublicServer> *** 0DM joined the game 09:23:47 <ODM> btw phazorx, you can be a bit more nice:) 09:23:58 <Phazorx> sorry 09:24:02 <Phazorx> i'm yet to wake up 09:24:10 <ODM> so do we, it's no really an excuse 09:24:12 <PublicServer> *** Spike joined the game 09:24:19 <PublicServer> *** Spike has joined company #1 09:24:20 <PublicServer> *** Game unpaused (not enough players) 09:24:26 <PublicServer> *** 0DM has left the game (leaving) 09:24:27 <PublicServer> *** Game paused (not enough players) 09:24:29 <PublicServer> *** Spike has left the game (leaving) 09:24:33 <Phazorx> my apologies 09:24:38 <PublicServer> *** Spike joined the game 09:24:43 <PublicServer> *** Spike has joined company #1 09:24:50 <ODM> is ok 09:24:51 <PublicServer> *** Game unpaused (not enough players) 09:24:52 <PublicServer> *** 0DM joined the game 09:25:42 <PublicServer> <0DM> do we dare?:P 09:25:56 <PublicServer> <Spike> yep 09:26:07 <Phazorx> heh 09:26:08 <PublicServer> *** Spike has left the game (desync error) 09:26:08 <PublicServer> *** Game paused (not enough players) 09:26:08 <PublicServer> *** 0DM has left the game (desync error) 09:26:09 <Phazorx> good luck 09:26:11 <ODM> nop^^ 09:26:16 <Phazorx> hrm 09:26:21 <ODM> its not that:P 09:26:45 <PublicServer> *** Phazorx joined the game 09:26:49 <ODM> lets see if we can replace with stations without messing orders up 09:27:18 <^Spike^> eh.. i think not.. 09:27:36 <Phazorx> !unpause 09:27:36 <PublicServer> Phazorx: you must be channel op to use !unpause 09:27:39 <ODM> giving it a go anyway in local game 09:27:42 <Phazorx> someone unpause plz 09:27:48 *** ODM sets mode: +o Phazorx 09:28:01 <Phazorx> !unpause 09:28:01 <PublicServer> *** Phazorx has unpaused the server. (Use !auto to set it back.) 09:28:01 <PublicServer> *** Game unpaused (not enough players) 09:28:02 <Phazorx> thanks 09:28:08 <ODM> np ofc 09:28:16 <Phazorx> could you guys join please? 09:28:57 <PublicServer> *** 0DM joined the game 09:29:22 <PublicServer> <Phazorx> Spike? 09:29:39 <^Spike^> ? 09:29:46 <PublicServer> <Phazorx> are you coming? 09:29:56 <^Spike^> going to shower soon.. and then switch to linux 09:30:03 <PublicServer> <Phazorx> kk 09:30:17 <PublicServer> *** 0DM has left the game (desync error) 09:30:18 <PublicServer> *** Phazorx has left the game (desync error) 09:30:18 <PublicServer> *** Game paused (not enough players) 09:30:22 <Phazorx> heh 09:30:27 <Phazorx> okay old trick doesnt work anymore 09:30:31 <ODM> to bad:) 09:30:48 <Phazorx> i say we postpone the game till it's fixed 09:30:52 *** pugi has joined #openttdcoop 09:31:50 <ODM> its fixed, just not in nightly yet:( 09:32:05 <ODM> also, cant switchover names between waypoints and stations, so that fix is gone 09:32:14 *** pasteur has joined #openttdcoop 09:32:39 <ODM> we should leverage them into releasing a new nightly:P 09:32:47 <^Spike^> :) 09:32:51 <Phazorx> we can do that 09:32:56 <^Spike^> they'll just say: Wait for tonight? ;) 09:33:10 <ODM> meh, i had hoped we'd be more appreciated than that... 09:35:01 <^Spike^> ODM does waiting matter? :) 09:35:06 <ODM> yeah im bored:P 09:35:14 <^Spike^> create a pz game? :) 09:35:22 *** devilsadvocate has joined #openttdcoop 09:35:30 <ODM> with huge trains, cough:P 09:35:42 <^Spike^> yeah.. why not? : 09:35:43 <^Spike^> :) 09:36:37 <ODM> not huw to to approach that though:D 09:37:01 <Phazorx> we should od ECS game on pz 09:37:20 <ODM> please dont say full vectors:P 09:37:34 <Phazorx> no, not full vectors, only 31 cargo 09:38:52 <Phazorx> does ECS host stockpiles? 09:38:57 <Phazorx> i mean have 09:39:18 <ODM> what do you mean by 31 cargo? 09:39:25 <ODM> hmm i thought it might be a parameter 09:39:40 <planetmaker> FIRS has more cargos :-P 09:39:41 <Phazorx> full ECS set offers 32 types of cargo :) 09:39:46 <Phazorx> so 31 is N-1 09:39:58 <ODM> sigh:p 09:40:16 <^Spike^> pm FIRS was fun though on pz few games ago :) 09:40:54 <mitooo> anyway, is 31 cargo types playable on one map ? 09:41:23 <ODM> we've done it before i think, but i would advise against it:p 09:42:35 <planetmaker> ODM, you can readily propose a sub-set of FIRS' industries and I'll provide it as an economy type :-) 09:42:35 <Phazorx> ODM: i'd like stockpile + SRNW game 09:42:58 <ODM> planetmaker, you ust said gibberish:D 09:50:20 <planetmaker> ODM: if there are too many industries in FIRS by your standards: then pick a selection which makes sense and tell me the selection of industries. 09:50:34 <planetmaker> (and give me a name by which this selection should go) 09:50:46 <ODM> oh, ive never used firs, so i dunno, i meant ECS:) 09:50:56 <ODM> advise against using so many cargoes in a game as it becomes quite mad... 09:51:03 <ODM> unless you do it on a low scale 09:51:40 <planetmaker> That's what I said. FIRS has also many. But you can make some more important by putting emphasis on those industry chains, removing some industries completely from the game 09:51:51 <Phazorx> i like ECS more for 4 tiers rather than many cargoes by itself 09:51:53 <planetmaker> That's called 'economic type' within the FIRS newgrf 09:51:59 <ODM> many tiers is nice yes 09:52:13 <planetmaker> Phazorx, you should test FIRS then, too ;-) 09:52:17 <ODM> sounds handy pm 09:52:50 <Phazorx> planetmaker: are industries in FIRS capacity based? 09:53:11 <planetmaker> ODM, but! it will have to be coded into the newgrf. But! I can do that, if I know which industries give a sweet set :-) 09:53:20 <ODM> hehe ok:P 09:53:32 <planetmaker> It's actually as easy as adding the list to the file 09:53:45 <planetmaker> Phazorx, yes and no. 09:53:58 <planetmaker> Industries use a stockpile but no limit for it. 09:54:04 <ODM> btw, do we have newgrf coders in the community? 09:54:10 <planetmaker> exception are the production boost cargos 09:54:10 <Phazorx> planetmaker: that's even better 09:54:23 <planetmaker> those have (by default) a limit. 09:54:32 <Phazorx> planetmaker: my idea was to use many drops 09:54:33 <planetmaker> I'm working on a parameter to also be able to disable that limit 09:54:44 <ODM> so deliveries stack, but if you dont deliver, it can still process? 09:54:45 <Phazorx> with time based SRNW aproach to regulate deliveries 09:55:02 <Phazorx> so with unlimitted stocks it would be eaier to avoid cargo loss 09:55:16 <planetmaker> ODM, industries process max XX units per unit time. But you can pile up as much as you want 09:55:22 <ODM> well ofcourse its limited 09:55:23 <planetmaker> production speed depends also upon delivery of cargos 09:55:26 <ODM> its just a high limit:P 09:55:33 <planetmaker> ODM, default industries have no such limit 09:56:05 <ODM> i mean theres only so much cargo you can store in the 2 or so bytes;) 09:56:30 <planetmaker> yeah... but that's a hard limit which is not easy to reach 09:56:36 <planetmaker> only we insane guys do that 09:56:37 <Phazorx> 64k for 2 bytes isn't that little 09:56:54 <ODM> yayay i was just nitpicking, i know:P 09:57:40 <PublicServer> *** 0DM has left the game (connection lost) 09:58:06 <Phazorx> so, PM, you think it is possible to organize game like i suggested with FIRS? 09:58:47 <planetmaker> I don't quite understand how that would work with the orders... but FIRS is usable 09:58:52 <planetmaker> though by far not finished 10:00:59 <planetmaker> What I don't see is how the stockpiles should influence the trains ;-) 10:05:21 <Phazorx> planetmaker: we usually go with single delivery point per cargo 10:05:37 <Phazorx> with limited processing speed that is way too inefficient 10:06:11 <Phazorx> so with capacity limited industries it makes more sense to do multi-point deliveries 10:06:47 <Phazorx> with unified networking it presents few issues where targeting trains to drop points needs to be handled separately 10:07:16 <Phazorx> basicaly, there are 2 approaches i see SRO and SRNW 10:07:51 <Phazorx> SRO impliy that train has all drop offs in the list with conditional unload orders based on remaining cargo on board 10:08:15 <Phazorx> it would work with limited stockpiles such as these that PBI and ECS use 10:09:14 <Phazorx> for "unlimited" stock capacity that is not such a good idea so SRNW should be used 10:09:18 <planetmaker> FIRS allows to unload all cargo as there are no limits, yes 10:10:31 <Phazorx> and self regulation in this case implies that we control where exactly full trains can get off the network to unload 10:11:24 <Phazorx> what i suggest is to have scheduled train acting as timer and blocking exit to particular drop off for a while after some train has taken that route to unload 10:11:41 <Phazorx> timers need to be tweaked constantly as game goes to match processing speed 10:13:45 <Phazorx> so basically the setup would be a collector station per cargo tier 10:13:45 <Phazorx> where all cargo is delivered 10:14:03 <PublicServer> *** Spike joined the game 10:14:31 <Phazorx> then it is taken from the collector by trains on SRNW netwrok which feed it to many drops 10:15:28 <Phazorx> in theory it is possible to use one network for all cargo-to-collector trains 10:15:59 <Phazorx> but collector-to-destnation are probably should be each on it;s own net 10:17:15 <Phazorx> on the other hand we can just create one very complex SRNW with multiple cargo floating on it (would imply common tracks exiting collector but separate loops for returning trains with WP management 10:39:11 *** Pirate87 has quit IRC 10:39:29 *** Pirate87 has joined #openttdcoop 10:44:50 *** Pirate87 has quit IRC 10:45:17 *** Pirate87 has joined #openttdcoop 10:47:05 *** Pirate87 has quit IRC 10:47:28 *** Pirate87 has joined #openttdcoop 10:47:49 <Pirate87> !playercount 10:47:49 <PublicServer> Pirate87: Number of players: 1 10:47:56 <Pirate87> !players 10:47:57 <PublicServer> Pirate87: Client 239 is Spike, a spectator 10:51:23 *** Pirate87 has quit IRC 10:52:15 *** Pirate87 has joined #openttdcoop 10:53:04 *** Pirate87 has joined #openttdcoop 10:53:50 <PublicServer> *** Spike has left the game (leaving) 10:57:44 *** Pirate87 has quit IRC 10:58:07 *** Pirate87 has joined #openttdcoop 10:58:16 *** LilimaZennen has joined #openttdcoop 10:59:04 *** Pirate87 has quit IRC 10:59:25 *** Doomah has joined #openttdcoop 11:03:09 *** Pirate87 has joined #openttdcoop 11:06:32 *** Doomah has quit IRC 11:14:56 *** KenjiE20 has joined #openttdcoop 11:14:56 *** ChanServ sets mode: +o KenjiE20 11:15:36 *** mixrin has joined #openttdcoop 11:18:18 <Pirate87> !password 11:18:19 <PublicServer> Pirate87: plucks 11:19:23 <PublicServer> *** Pirate87 has left the game (connection lost) 11:20:06 <Pirate87> !password 11:20:06 <PublicServer> Pirate87: sauced 11:22:45 <PublicServer> *** Pirate87 joined the game 11:26:56 *** [com]buster has joined #openttdcoop 11:26:56 *** ChanServ sets mode: +o [com]buster 11:26:56 *** Combuster has quit IRC 11:26:59 *** [com]buster is now known as Combuster 11:29:01 <PublicServer> *** Pirate87 has left the game (leaving) 11:39:54 *** Yexo has joined #openttdcoop 11:56:13 <PublicServer> *** Game unpaused (not enough players) 11:56:15 <PublicServer> *** Sepp joined the game 11:56:28 <PublicServer> *** Sepp has left the game (desync error) 11:56:28 <PublicServer> *** Game paused (not enough players) 11:56:57 <ODM> woo desyncsD: 11:57:24 <PublicServer> *** Game unpaused (not enough players) 11:57:26 <PublicServer> *** 0DM joined the game 11:57:49 <PublicServer> *** 0DM has left the game (connection lost) 11:57:50 <PublicServer> *** Game paused (not enough players) 11:58:06 <PublicServer> *** Game unpaused (not enough players) 11:58:07 <PublicServer> *** 0DM joined the game 11:58:16 <PublicServer> *** 0DM has left the game (connection lost) 11:58:17 <PublicServer> *** Game paused (not enough players) 11:58:42 <ODM> hmm:P 11:58:42 <PublicServer> *** Game unpaused (not enough players) 11:58:42 *** patchbot has quit IRC 11:58:43 <PublicServer> *** 0DM joined the game 11:58:45 *** patchbot has joined #openttdcoop 11:59:00 <PublicServer> *** 0DM has left the game (desync error) 11:59:00 <PublicServer> *** Game paused (not enough players) 11:59:13 <PublicServer> *** Game unpaused (not enough players) 11:59:14 <PublicServer> *** 0DM joined the game 11:59:15 <PublicServer> *** 0DM has left the game (desync error) 11:59:15 <PublicServer> *** Game paused (not enough players) 11:59:23 *** devilsadvocate has quit IRC 11:59:29 <ODM> hmm it seems diehard trying doesnt work today:P 11:59:46 <PublicServer> *** Game unpaused (not enough players) 11:59:47 <PublicServer> *** 0DM joined the game 11:59:59 <PublicServer> *** 0DM has left the game (desync error) 11:59:59 <PublicServer> *** Game paused (not enough players) 12:00:33 <roboboy> hello 12:00:36 <ODM> ello 12:01:13 <roboboy> I wish along with everyone else that the desyncs would be fixed 12:01:49 <ODM> theyre fixed just not in current nightly 12:02:10 *** KenjiE20 has quit IRC 12:02:33 <roboboy> so why can't we update the nightly 12:02:54 <ODM> nightlies are created every evening, we dont really have power for that:) 12:10:18 <hylje> wait for the evening 12:10:40 <roboboy> but it's evening here 12:10:51 <ODM> lol 12:11:04 * roboboy might download SVN and compile himself 12:11:17 *** Fuco has joined #openttdcoop 12:11:29 <roboboy> I might trick it into thinking im using the old nightly to connect 12:13:26 <Pirate87> !playercount 12:13:26 <PublicServer> Pirate87: Number of players: 0 12:15:55 <Pirate87> !password 12:15:55 <PublicServer> Pirate87: camped 12:16:07 <PublicServer> *** Pirate87 joined the game 12:16:48 <ODM> 5,4,3 12:22:03 <PublicServer> *** Pirate87 has left the game (leaving) 12:22:46 <^Spike^> ... 12:29:52 <roboboy> do we normally update the nightly in the midle of a game? 12:30:19 *** Progman has joined #openttdcoop 12:30:29 <^Spike^> eh.. it happens sometimes 12:30:34 <^Spike^> depending on the fixes made 12:30:39 <^Spike^> if they are important enough to do so 12:30:49 <^Spike^> this is one example :) 12:32:02 *** devilsadvocate has joined #openttdcoop 12:32:32 *** Kenix has joined #openttdcoop 12:36:54 *** Chris_Booth has joined #openttdcoop 12:40:10 <gr00vy> is there any hint how to upgrade the whole network of rails to maglev with low effort? 12:40:14 <gr00vy> especially trains? 12:40:23 <Chris_Booth> not trains 12:40:25 <gr00vy> yeah 12:40:32 <Chris_Booth> the track converter tool 12:40:35 <gr00vy> rails itself is no problem i already understood 12:40:39 <Chris_Booth> but you cant do trains 12:40:46 <gr00vy> hm 12:40:58 <gr00vy> so i have to build a maglev depot and rebuild any train i want to replace? 12:41:17 <gr00vy> without possibility to copy anything except the orders? 12:42:57 *** pasteur has quit IRC 12:43:29 *** pasteur has joined #openttdcoop 12:46:32 *** KenjiE20 has joined #openttdcoop 12:46:32 *** ChanServ sets mode: +o KenjiE20 12:54:18 *** ODM has quit IRC 12:59:31 *** Thraxian|Work has joined #openttdcoop 12:59:31 *** Webster sets mode: +o Thraxian|Work 13:07:09 <PublicServer> *** Thraxian joined the game 13:09:14 <PublicServer> Server closed down by admin 13:09:14 <PublicServer> Saving game... 13:09:18 <PublicServer> Server has exited 13:09:19 *** PublicServer has quit IRC 13:09:34 <Thraxian|Work> someone at work? 13:09:56 <Thraxian|Work> <- besides me :) 13:10:00 <^Spike^> nop 13:10:24 <^Spike^> you're all alone.. ;) 13:10:24 *** PublicServer has joined #openttdcoop 13:10:24 <PublicServer> Autopilot engaged 13:10:24 <PublicServer> Loading default savegame 13:10:24 *** ChanServ sets mode: +v PublicServer 13:10:24 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: Fixing game | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 13:10:37 <Thraxian|Work> just wondering why the server suddenly exited.... 13:10:42 <^Spike^> eh.. 13:10:50 <^Spike^> if i understood it correctly 13:10:58 <^Spike^> trying to backport the desync fix 13:11:11 <PublicServer> *** Game unpaused (not enough players) 13:11:13 <PublicServer> *** Amm1er joined the game 13:11:43 <roboboy> oo 13:11:43 <Ammler> backport: svn diff -c19141 | patch -p0 13:11:46 <Thraxian|Work> safe to enter again, or is another reset coming? 13:12:04 <Ammler> Thraxian|Work: yes :-) 13:12:06 <planetmaker> it's always safe as it won't hurt you, maybe annoy though ;-) 13:12:38 <roboboy> has the server been updated? 13:12:53 <Ammler> roboboy: no, just backport of the desync fix 13:12:57 <roboboy> ok 13:13:00 <PublicServer> *** Thraxian joined the game 13:13:01 <PublicServer> *** Thraxian has left the game (desync error) 13:13:06 <Thraxian|Work> maybe not :) 13:13:18 <Ammler> Thraxian|Work: did you apply the fix? 13:13:41 <Thraxian|Work> what fix? 13:13:45 <roboboy> where can I get the fix? 13:13:47 <PublicServer> *** Spike joined the game 13:13:49 <Thraxian|Work> I'm running the same nightly as the server.... 13:13:54 <PublicServer> *** Spike has joined company #1 13:13:54 <Ammler> you might also need the nomod.diff from our patch pack, if you don't want to fiddle with --revision 13:13:55 <Thraxian|Work> I assumed that would be enough 13:14:05 <Thraxian|Work> I run on windows, so is there a precompiled version? 13:14:06 <Ammler> roboboy: [14:11] <Ammler> backport: svn diff -c19141 | patch -p0 13:14:06 <PublicServer> *** Spike has left the game (desync error) 13:14:11 <^Spike^> :( 13:14:12 <^Spike^> bleh.. :) 13:14:28 <roboboy> I also run Windows 13:15:24 <^Spike^> Ammler, with autostart it's just that commend in the ps folder i guess? 13:15:29 <Ammler> http://ps.openttdcoop.org/public/desyncfix.diff 13:15:56 <Ammler> yes, and nomod.idff 13:16:04 <roboboy> thanx 13:16:05 <Ammler> or use the diff I pasted 13:16:15 <^Spike^> better.. just edit the tmpl to use those 2 diffs :) 13:16:35 <Ammler> autostart can only use 1 13:16:42 <^Spike^> oh.. 13:16:51 <Ammler> but the patch has both 13:17:09 *** devilsadvocate has quit IRC 13:17:14 <Ammler> (cat r19141.diff nomod.diff > desyncfix.diff) 13:17:18 <^Spike^> ah :) 13:17:20 *** devilsadvocate has joined #openttdcoop 13:17:56 <roboboy> Thraxian|Work: you want a precompiled win32 or Win64 binary? 13:18:46 <Thraxian|Work> win32 would be nice 13:18:50 <roboboy> ok 13:18:54 <Ammler> w32 works for both 13:20:18 <Ammler> we could replace the WPs with stations 13:20:27 <^Spike^> would mean re-order 1k trains 13:20:35 <^Spike^> ODM already tried if it worked without 13:20:37 <Thraxian|Work> so those are actually multi-track waypoints? cool! 13:20:56 <Thraxian|Work> I thought it was just a GRF'd 1-tile station.... 13:20:56 <Ammler> well, as you see, it isn't that cool :-P 13:21:48 <roboboy> well im downloading the source and shall have a binary shortly 13:21:54 <Ammler> but thanks to the nice [spam]buster plan, we found an annoying bug. 13:23:53 <PublicServer> <Amm1er> hmm, unpaused? 13:24:01 <Ammler> !auto 13:24:01 <PublicServer> *** Ammler has enabled autopause mode. 13:24:02 <PublicServer> *** Game paused (not enough players) 13:27:39 <PublicServer> <Amm1er> he, looks like backporting a commit isn't that easy ;-) 13:29:19 <^Spike^> it is hard if you haven't installed a compiler on your computer... :) 13:34:09 <Ammler> should all be in the donotreadme 13:34:15 <^Spike^> :) 13:34:18 <Ammler> @wiki donnotreadme 13:34:21 <Webster> Search results for "donnotreadme" - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=donnotreadme 13:34:30 <^Spike^> more just use yast to install gcc-c++ 13:34:32 <^Spike^> L( 13:34:34 <^Spike^> :) 13:35:12 <Ammler> hmm, I don't use yast anymore 13:35:31 <Ammler> just zypper (zypper in <packages> 13:35:54 <^Spike^> combine it :) 13:36:11 <roboboy> bah 13:36:42 <Ammler> yeah, yast is a nice tool, all in one, you don't need to look for config tools all over the system 13:36:45 <Chris_Booth> !password 13:36:45 <PublicServer> Chris_Booth: vilest 13:36:59 <PublicServer> *** Game unpaused (not enough players) 13:37:00 <PublicServer> *** Chris Booth joined the game 13:37:08 <PublicServer> *** Chris Booth has left the game (connection lost) 13:37:08 <PublicServer> *** Game paused (not enough players) 13:37:09 <roboboy> ohwell I can try and see if my build works un Visual Studio Professional 13:38:19 <^Spike^> let's see... need video devel stuff to compile ottd.. :/ 13:38:25 <planetmaker> the interesting fact actually is: the waypoints seem to be the cause. But WHY it actually desyncs due to the waypoints... noone knows. :S 13:38:43 * planetmaker goes back to sleep :P 13:38:55 <^Spike^> PM's One-Liner of Today! 13:38:57 <^Spike^> ;) 13:39:13 <planetmaker> ;-) 13:39:14 <Ammler> zypper in gcc-c++ libpng-devel zlib-devel lzo-devel fontconfig-devel SDL-devel libicu-devel 13:39:15 <Chris_Booth> where do it get the .diffs from? 13:39:26 <^Spike^> ty Ammler :) 13:39:27 <planetmaker> svn 13:39:43 <planetmaker> one of the latest commits is the fix 13:39:50 <Chris_Booth> !svn 13:39:50 <PublicServer> Chris_Booth: svn update -r19068 && make (vilest) 13:39:50 <PublicServer> Chris_Booth: svn checkout -r19068 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 13:39:56 <Ammler> http://ps.openttdcoop.org/public/desyncfix.diff (again) 13:40:32 <^Spike^> need to save that line somewhere.. :) 13:40:34 <^Spike^> just in case :) 13:40:36 <Ammler> Chris_Booth: [14:14] <Ammler> roboboy: [14:11] <Ammler> backport: svn diff -c19141 | patch -p0 13:41:03 <Chris_Booth> put that link in the topic 13:41:10 <roboboy> well my last build failed 13:41:38 <Ammler> @topic Backport desync fix: http://ps.openttdcoop.org/public/desyncfix.diff 13:41:38 <Webster> Ammler: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself. 13:41:45 <Ammler> @topic add Backport desync fix: http://ps.openttdcoop.org/public/desyncfix.diff 13:41:45 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: Fixing game | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Backport desync fix: http://ps.openttdcoop.org/public/desyncfix.diff" 13:41:51 <planetmaker> it will be obsolete by ~8pm anyway 13:41:56 <^Spike^> prob :) 13:42:08 <Ammler> yes 13:42:12 <Chris_Booth> why? new revision? with patch to fix waypoints? 13:42:18 <Ammler> new nightly 13:42:30 <Chris_Booth> but will bug be fixed? 13:42:31 <Ammler> someone could replace the WPs with station :-P 13:42:50 <Chris_Booth> Ammler: then re order all the train 13:42:52 <^Spike^> Ammler, that is if the person feels like fixing 1k trains ;) 13:42:52 <Chris_Booth> i think not 13:43:07 <Ammler> "someone" 13:43:15 <Chris_Booth> i bet most of them have bad orders anyway 13:43:22 <Chris_Booth> as people never share them 13:43:51 <Ammler> if I see such trains, I usually depot those, easier than fixing... 13:44:39 <Ammler> !unpause 13:44:39 <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.) 13:44:40 <PublicServer> *** Game unpaused (not enough players) 13:45:06 <PublicServer> *** Amm1er has enabled autopause mode. 13:45:07 <PublicServer> *** Game paused (not enough players) 13:45:18 *** Chris_Booth has quit IRC 13:46:17 <Ammler> !unpause 13:46:17 <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.) 13:46:18 <PublicServer> *** Game unpaused (not enough players) 13:51:21 <PublicServer> *** Spike joined the game 13:51:24 <PublicServer> *** Amm1er has enabled autopause mode. 13:51:25 <PublicServer> *** Game paused (not enough players) 13:51:40 *** Chris_Booth has joined #openttdcoop 13:51:58 <PublicServer> <Amm1er> Spike: spec? 13:52:26 <Ammler> !players 13:52:27 <PublicServer> Ammler: Client 2 (Orange) is Amm1er, in company 1 (OTTDC BV) 13:52:27 <PublicServer> Ammler: Client 8 is Spike, a spectator 13:52:28 <^Spike^> ? 13:52:29 <^Spike^> ah 13:52:31 <^Spike^> yes :) 13:52:32 <Ammler> !rcon move 8 1 13:52:33 <PublicServer> Ammler: *** Spike has joined company #1 13:52:33 <PublicServer> *** Game unpaused (not enough players) 13:52:43 <PublicServer> <Spike> was about to join :D 13:54:58 <Chris_Booth> !dl 13:54:59 <PublicServer> Chris_Booth: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 13:55:13 <PublicServer> <Amm1er> if you make a working network, you don't need buffers 13:55:29 <PublicServer> *** made screenshot at 0001B321: http://ps.openttdcoop.org/public/webcam/0001B321.png 13:56:09 <PublicServer> <Spike> ? 13:56:31 <PublicServer> <Amm1er> those buffer depots 13:56:36 <PublicServer> <Spike> where 13:56:56 <Chris_Booth> !svn 13:56:56 <PublicServer> Chris_Booth: svn update -r19068 && make (awoken) 13:56:56 <PublicServer> Chris_Booth: svn checkout -r19068 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 13:57:01 <PublicServer> <Amm1er> at Marbergen 13:57:26 <PublicServer> <Spike> oh that slingshot thing 13:59:45 <roboboy> I should have a working win32 build soon 14:01:03 <roboboy> where shall I post my bundle? 14:01:25 <Ammler> where every you like 14:01:41 <roboboy> brb 14:01:42 <Ammler> we just need a url :-) 14:01:50 <roboboy> ok 14:01:54 <Ammler> if you don't have a location, use tt-forums 14:03:08 <PublicServer> <Amm1er> wow, very laggy 14:03:09 <^Spike^> no desyncs.... until now that is.. 14:03:14 <PublicServer> *** Amm1er has left the game (connection lost) 14:03:14 <PublicServer> *** Game paused (not enough players) 14:03:50 <PublicServer> *** Game unpaused (not enough players) 14:03:51 <PublicServer> *** Amm1er joined the game 14:04:14 <PublicServer> *** Amm1er has left the game (connection lost) 14:04:14 <PublicServer> *** Game paused (not enough players) 14:04:36 <PublicServer> *** Game unpaused (not enough players) 14:04:37 <PublicServer> *** Amm1er joined the game 14:04:47 <PublicServer> <Amm1er> you had laggs too? 14:06:59 <PublicServer> <Amm1er> there are still moments, trains don't switch 14:07:02 <PublicServer> <Amm1er> no idea why 14:07:09 <PublicServer> <Spike> where/when 14:07:10 <PublicServer> <Amm1er> SLH8a for example 14:07:19 <PublicServer> <Amm1er> not always 14:07:55 <PublicServer> <Amm1er> now 14:08:00 <PublicServer> <Spike> i saw it 14:08:08 <roboboy> hopefuly the last rebuild 14:08:09 <PublicServer> <Amm1er> any idea? 14:09:01 <PublicServer> <Amm1er> silly 14:09:20 <PublicServer> <Amm1er> it happens quite often actually 14:10:31 <PublicServer> *** made screenshot at 000334E2: http://ps.openttdcoop.org/public/webcam/000334E2.png 14:10:33 *** murr4y has quit IRC 14:10:45 <PublicServer> <Amm1er> it doesn't switch specially when it should 14:10:58 *** [com]buster has joined #openttdcoop 14:10:58 *** ChanServ sets mode: +o [com]buster 14:11:12 <PublicServer> <Spike> also wondering why bridges have presigs 14:11:32 <Thraxian|Work> old habits, I'd bet 14:11:44 <PublicServer> <Amm1er> pressigns? 14:11:53 <PublicServer> *** Amm1er has left the game (connection lost) 14:11:54 <Thraxian|Work> pre before split, exit signals before bridges 14:11:54 <PublicServer> *** Game paused (not enough players) 14:12:00 <PublicServer> <Spike> that idd 14:12:06 <Ammler> ah, presignals 14:12:20 <Ammler> well, better presignals than usual signals 14:12:32 <Ammler> alternative would be pbs 14:12:54 <Thraxian|Work> shouldn't the pre be a regular signal, and the exit signals be 2-ways? 14:13:01 <Thraxian|Work> 2-way normal, that is... 14:13:12 <Ammler> never use 2way signals ;-) 14:13:36 <Ammler> (except you know why) 14:13:58 <Thraxian|Work> apparently I don't - because that's where I'd probably use one.... 14:14:16 <PublicServer> *** Game unpaused (not enough players) 14:14:18 <PublicServer> *** Amm1er joined the game 14:14:24 <Ammler> 2way you need for prios over bridges 14:14:39 <Ammler> well, generally for prios 14:14:41 <Thraxian|Work> yeah, forgot about that.... 14:14:45 <roboboy> yey it compiled 14:14:55 <Ammler> and to force a reroute 14:14:58 <Thraxian|Work> don't you also use 2-ways for PF traps? 14:15:02 <Ammler> that might be all 14:15:16 <roboboy> hm but it seems to have failed with language files hm 14:15:43 <Ammler> yes, PF trap is a "reroute force" :-) 14:15:55 <Thraxian|Work> so what's wrong with 2-ways on bridges - it would seem to force the train to reroute to the bridge not currently in use..... 14:16:11 <Ammler> yes, you can use it 14:16:15 <Thraxian|Work> (especially in the cases nowadays when bridges aren't sync'd properly) 14:16:26 <Ammler> but don't, else newbies see it and think, I could use those too 14:16:59 <Ammler> 1way exit signal have also quite a high penalty 14:17:00 *** Combuster has quit IRC 14:17:00 *** [com]buster is now known as Combuster 14:17:30 <Ammler> anyway 14:17:49 <Ammler> use presignals instead usual signals for double bridges/tunnels 14:17:56 <Ammler> if you don't want to use pbs 14:18:13 <Ammler> or if you space that is. 14:18:19 <Ammler> have* 14:18:51 <Thraxian|Work> <Spike> also wondering why bridges have presigs 14:19:00 <Thraxian|Work> so the answer is "because they should"? 14:19:17 <Ammler> yes, of course, why not? 14:19:25 <Ammler> it doesn't for sure hurt 14:19:33 <Thraxian|Work> there's been quite a bit of .... disagreement... about that on the public server lately 14:19:43 <Chris_Booth> why not just use PBS over a bridge? 14:19:48 <roboboy> bah 14:19:50 <KenjiE20> technically they can lengthen the gap length 14:19:53 <Ammler> if the network has a flow, it should work also without 14:20:10 <KenjiE20> but so long as you bear that in mind, there's no real difference 14:20:24 <roboboy> what revision should my build of 19068 with the patch applied be showing on the main menu? 14:20:47 <PublicServer> *** Amm1er has left the game (connection lost) 14:20:47 <PublicServer> *** Game paused (not enough players) 14:20:48 <SmatZ> PBS sometimes causes unneeded delays 14:20:51 <SmatZ> for some reason 14:20:59 <Chris_Booth> !password 14:20:59 <PublicServer> Chris_Booth: cobbed 14:21:05 <SmatZ> train stops instead of choosing the free bridge 14:21:09 <PublicServer> *** Game unpaused (not enough players) 14:21:09 <PublicServer> *** Chris Booth joined the game 14:21:18 <Thraxian|Work> the gap length is the same for PBS and pre/exit signalling (assuming track length is the same - PBS can reduce gap by 1 with a track change) 14:21:23 <PublicServer> *** Chris Booth has left the game (connection lost) 14:21:23 <PublicServer> *** Game paused (not enough players) 14:21:24 <KenjiE20> SmatZ: a train on the verge of freeing a path, has lower penalty afaict 14:21:27 <Thraxian|Work> but I agree with SmatZ that PBS does sometimes delay 14:22:16 <Chris_Booth> hhm looks like my SVN patch didnt work 14:22:54 <PublicServer> *** Spike has left the game (connection lost) 14:23:01 <roboboy> my binary should be uploaded soon as it didn't detect the version 14:24:19 <Ammler> !setdef 14:24:19 <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 14:24:26 <^Spike^> connection last != desync! WHIE! :D 14:24:33 <Ammler> SmatZ: you refer to path_backoff_interval 14:25:33 <PublicServer> *** made screenshot at 000330EA: http://ps.openttdcoop.org/public/webcam/000330EA.png 14:26:05 <Ammler> roboboy: you should take the time to learn mingw/msys ;-) 14:26:20 <Ammler> or install a proper OS 14:26:41 <Ammler> also possible to install such things in a virtual box 14:27:45 <Ammler> SmatZ: on our server we set that value to 1, which should honestly be default ;-) 14:31:45 <Chris_Booth> Ammler: virtual box is rubish 14:31:55 <Chris_Booth> it wont go full screen on my PC 14:33:01 <PublicServer> *** Amm1er joined the game 14:34:10 <Ammler> full screen is windows illnes 14:34:57 <roboboy> !password 14:34:57 <PublicServer> roboboy: rummer 14:35:08 <Ammler> a linux in a vbox might be easier than mingw/msys 14:35:28 <PublicServer> *** Game unpaused (not enough players) 14:35:28 <PublicServer> *** roboboy joined the game 14:35:39 <PublicServer> <roboboy> hello 14:35:44 <PublicServer> <Amm1er> :-) 14:35:56 <PublicServer> <Amm1er> Welcome to the world of Backports ;-) 14:35:59 <PublicServer> <roboboy> im waiting for the forum to upload my OpenTTD build 14:36:38 <PublicServer> <Amm1er> poor Rubi does that all the time :-) 14:37:08 <PublicServer> <Amm1er> roboboy: check SLH8a and tell me, why trains don't switch 14:37:15 <roboboy> http://www.tt-forums.net/viewtopic.php?f=33&t=47235 thats the link to my dev thread where I posted my win32 build 14:37:17 <Webster> Title: Transport Tycoon Forums • View topic - roboboy's Developments (at www.tt-forums.net) 14:37:36 <Razaekel> !password 14:37:37 <PublicServer> Razaekel: rummer 14:37:50 <PublicServer> *** Razaekel joined the game 14:38:12 <Pirate87> !playercont 14:38:14 <PublicServer> *** Razaekel has left the game (desync error) 14:38:19 <Ammler> @topic add Winbin: http://www.tt-forums.net/download/file.php?id=124132 14:38:19 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: Fixing game | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Backport desync fix: http://ps.openttdcoop.org/public/desyncfix.diff | Winbin: http://www.tt-forums.net/download/file.php?id=124132" 14:38:26 <Razaekel> !password 14:38:26 <PublicServer> Razaekel: rummer 14:38:35 <Pirate87> !playercount 14:38:35 <PublicServer> Pirate87: Number of players: 2 14:38:40 <PublicServer> *** Razaekel joined the game 14:38:45 <Ammler> thanks roboboy 14:38:50 <PublicServer> *** Razaekel has left the game (desync error) 14:39:12 <PublicServer> *** Razaekel joined the game 14:39:17 <Chris_Booth> Ammler: how is is possible for client and server to run different SVN? 14:39:21 <PublicServer> *** Razaekel has left the game (desync error) 14:39:25 <Razaekel> wtf 14:39:40 <Ammler> Razaekel: should tell you, you need the same :-) 14:39:43 <Chris_Booth> Razaekel: you need to back port 14:39:50 <PublicServer> <roboboy> ammler they are switching 14:39:59 <Razaekel> roger 14:39:59 <PublicServer> <Amm1er> roboboy: always? 14:40:15 <Chris_Booth> Razaekel: you use win? 14:40:19 <PublicServer> <roboboy> ill force it just to make sure 14:40:20 <Razaekel> win64 14:40:31 <Chris_Booth> not win 64 binary 14:40:35 <PublicServer> *** made screenshot at 000318E4: http://ps.openttdcoop.org/public/webcam/000318E4.png 14:40:38 <PublicServer> <Amm1er> you force what? 14:40:40 <Chris_Booth> but roboboy has made a 32 bin 14:40:46 <Razaekel> that's fine 14:40:47 <Chris_Booth> check topic 14:40:55 <PublicServer> <roboboy> it should be win32 14:41:29 <Pirate87> !password 14:41:30 <PublicServer> Pirate87: tossed 14:41:36 <Ammler> @stage hardcore playing 14:41:36 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: hardcore playing | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Backport desync fix: http://ps.openttdcoop.org/public/desyncfix.diff | Winbin: http://www.tt-forums.net/download/file.php?id=124132" 14:41:38 <Phazorx> err... the patch is for 19068 or 19141? 14:41:49 <Razaekel> 19068 14:41:52 <Chris_Booth> Phazorx: r19068 14:41:52 <Phazorx> fails 14:41:57 <Ammler> Phazorx: svn diff -c19141 | patch -p0 14:41:59 <PublicServer> *** Pirate87 joined the game 14:42:05 <PublicServer> <roboboy> do you mean the bridges over the ML Amm1er? 14:42:12 <PublicServer> <Amm1er> no 14:42:19 <PublicServer> <Amm1er> I mean the SML switches 14:42:26 <PublicServer> <roboboy> ah 14:42:33 <Razaekel> !password 14:42:34 <PublicServer> Razaekel: tossed 14:42:47 <PublicServer> *** Razaekel joined the game 14:43:04 <PublicServer> *** Pirate87 has joined company #1 14:43:06 <PublicServer> <roboboy> they seem to be switching 14:43:13 <PublicServer> <Pirate87> hi guys 14:43:18 <PublicServer> <Amm1er> watch ti for some time 14:43:19 <PublicServer> <roboboy> hello 14:43:27 <PublicServer> <Amm1er> now 14:43:36 <PublicServer> <Amm1er> now 14:43:41 <PublicServer> <Amm1er> now 14:43:51 <PublicServer> <Amm1er> you see? 14:43:58 <PublicServer> <roboboy> yeah 14:45:16 <PublicServer> *** Amm1er has left the game (connection lost) 14:45:33 <Ammler> bad connection here, no idea why 14:45:35 <Chris_Booth> roboboy: did you use VS? 14:45:44 <roboboy> yes 14:45:57 <Ammler> !rcon net_frame_freq 14:45:57 <PublicServer> Ammler: Current value for 'frame_freq' is: '0' (min: 0, max: 100) 14:46:01 <Ammler> !rcon net_frame_freq 4 14:46:08 <roboboy> are there problesm with it Chris_Booth ? 14:46:17 <PublicServer> *** Amm1er joined the game 14:46:19 <Chris_Booth> no just wondered if yo use VS 14:46:28 <roboboy> ok 14:46:30 <Ammler> Chris_Booth: what else? 14:46:32 <Chris_Booth> i would have just used SVN 14:46:38 <Phazorx> is the patch supposed to reject half of itself? 14:46:41 <PublicServer> *** Amm1er has left the game (connection lost) 14:46:49 <roboboy> VS Professional 14:47:04 <Ammler> Phazorx: ? 14:47:06 <Chris_Booth> yeah that what i was trying to use 2008 version 14:47:10 <Phazorx> Ammler: i get 4 rejects 14:47:13 <Chris_Booth> but mine keeps failing to build 14:47:25 <Ammler> maybe you already have a patched version? 14:47:27 <PublicServer> <roboboy> I get profession as part of my studies and can use it for any non comercial project 14:47:31 <Phazorx> Ammler: may be i dont 14:47:42 <Phazorx> and it fails both ways 14:47:46 <Chris_Booth> roboboy: MSDNa rules 14:47:47 <Ammler> Phazorx: maybe you don't use r19068 anymore? 14:47:51 <Phazorx> backport or manual 14:48:04 <Phazorx> Ammler: well it used to play fine before server got upgraded 14:48:08 <PublicServer> <roboboy> MSDNAA rules 14:48:11 <Phazorx> so i doubt it wasnt 19068 14:48:21 <Chris_Booth> roboboy: do you also get 7 and server edits 14:48:28 <Ammler> well, we play with 19068 14:48:29 <Chris_Booth> i get those for free aswell 14:48:32 <PublicServer> <roboboy> yes 14:48:47 <Phazorx> Ammler: and itried to patch 19068 with the patch 14:48:50 <PublicServer> <roboboy> I get visio and project 14:48:58 <PublicServer> *** Razaekel has left the game (leaving) 14:48:59 <Ammler> then you don't get rejects 14:49:00 <Phazorx> and then the diff -c it 14:49:04 <Phazorx> i do 14:49:05 <PublicServer> <roboboy> I should go to bed 14:49:09 <Phazorx> both ways same rejects 14:49:17 <Ammler> he? 14:49:24 <Ammler> so what, you use both? 14:49:34 <Ammler> either the patch from topic or my svn command 14:49:39 <Phazorx> when patching failed i tried to do backport 14:49:45 <Ammler> that was just how I did the patch 14:50:07 <Ammler> roboboy: how did you backport? 14:50:08 <Phazorx> http://paste2.org/p/671781 14:50:09 <Webster> Title: Paste2: Next Generation Pastebin - Viewing Paste 671781 (at paste2.org) 14:50:46 <roboboy> I just applied your patch 14:50:56 <Ammler> Phazorx: svnversion and svn status before that? 14:51:19 <roboboy> using tortoise 14:51:40 <Ammler> you used my patch? 14:51:53 <roboboy> yep 14:51:57 <Phazorx> i used one from topic 14:52:18 <Phazorx> http://paste2.org/p/671784 14:52:20 <Webster> Title: Paste2: Next Generation Pastebin - Viewing Paste 671784 (at paste2.org) 14:52:55 <Chris_Booth> ok mine worked this time 14:53:00 <Ammler> Phazorx: what is -i? 14:53:10 <Chris_Booth> !password 14:53:10 <PublicServer> Chris_Booth: tossed 14:53:14 *** Mucht has quit IRC 14:53:14 <Phazorx> that's how you provide input 14:53:19 *** Mucht has joined #openttdcoop 14:53:19 *** ChanServ sets mode: +o Mucht 14:53:19 <PublicServer> *** Chris Booth joined the game 14:53:22 <Phazorx> same as < cat file 14:54:01 <Ammler> ah, indeed :-) 14:54:41 <Ammler> strange, I used the svn command for my local build 14:54:50 <Ammler> and roboboy the patch 14:54:58 <PublicServer> <Chris Booth> i used SVN here 14:55:01 <PublicServer> <Chris Booth> and its worked fine 14:55:06 <^Spike^> i used svn+patch here 14:55:08 <^Spike^> no probs either 14:55:35 <Ammler> Phazorx: it might also work, if you update svn to r19141 and configure --revision 14:55:37 <PublicServer> *** made screenshot at 0000E46D: http://ps.openttdcoop.org/public/webcam/0000E46D.png 14:55:57 <Phazorx> Ammler: so instead of backport i backhack? 14:56:05 <Ammler> hehe, yes 14:56:12 <Phazorx> in that case, why dont we just use 19141 14:56:13 <Ammler> In past I did that all the time 14:56:16 <Phazorx> since that's what we use anyway 14:56:29 <Ammler> Phazorx: yes, try it. 14:56:34 <Phazorx> topic makes it kinda confusing 14:56:45 <PublicServer> *** Spike joined the game 14:56:49 <Phazorx> and requires people to manually compile 14:57:01 <Ammler> Phazorx: we don't use r19141 only that changest applied to r19068 14:57:04 <PublicServer> <Chris Booth> thats half of the fun 14:57:32 <Ammler> well, we thought, it should also work for unpached clients, but it seems, it doesn't 14:57:38 <PublicServer> <roboboy> it seems to be if there is a train just ahead they switch 14:58:40 <PublicServer> *** Amm1er joined the game 14:59:03 <Ammler> Phazorx: easiest might be to wait for next nightlies 14:59:03 <PublicServer> <Chris Booth> shame autoupdate wouldnt patch for me 14:59:20 <Chris_Booth> Phazorx: what os are you using? 14:59:27 <PublicServer> <roboboy> they are switching now 14:59:45 <PublicServer> <roboboy> gnight in a min 14:59:52 <Chris_Booth> gnight roboboy 14:59:57 <PublicServer> <Amm1er> roboboy: how did you fix? 15:00:16 <Phazorx> Chris_Booth: i comple under mingw 15:00:20 <Phazorx> i use XPSP3 15:00:20 <PublicServer> <roboboy> or they seem to be switching regularly 15:00:37 <PublicServer> <Amm1er> they still don't 15:00:41 <^Spike^> in a few hours we'll have a new nightly and just update the server? :) 15:00:47 <Ammler> Phazorx: you could use the bin from topic 15:00:53 <Chris_Booth> why not use roboboy bin then? 15:00:56 <PublicServer> <roboboy> not always it seems 15:01:01 <Chris_Booth> Phazorx: http://www.tt-forums.net/download/file.php?id=124132 15:01:02 <Phazorx> Ammler: i just co'ed 19068 and sll cant backport :/ 15:01:20 <Phazorx> Ammler: no i cant i need to figure out what's wrong here 15:01:52 <Chris_Booth> Phazorx: use tourtoise svn 15:01:58 <Phazorx> why 15:02:03 <Phazorx> it wont work normally with mingw 15:02:03 <PublicServer> *** roboboy has left the game (leaving) 15:02:08 <Chris_Booth> its easy to use 15:02:08 <Ammler> Chris_Booth: it should work with mingw/msys 15:02:18 <Ammler> I would prefer that too 15:02:20 <Phazorx> Ammler: you have to hack around 15:02:24 <Chris_Booth> i dont even know what mingw/msys is 15:02:26 <planetmaker> <^Spike^> in a few hours we'll have a new nightly and just update the server? :) <-- of course we do 15:02:49 <^Spike^> depends if i'm trusted again to do so.. ;) 15:02:54 <^Spike^> else it will take a few hours ;) 15:03:22 <planetmaker> Phazorx, just getting the changeset and applying it as a patch to clean r19068 works without problems 15:03:51 <planetmaker> ^Spike^, well, I can only update at around midnight... but maybe someone will do so earlier 15:04:00 <^Spike^> i don't mind doing it :) 15:04:09 <PublicServer> *** Spike has left the game (leaving) 15:04:19 <Phazorx> planetmaker: it doesnt here 15:04:25 <Phazorx> see the paste 15:05:17 <roboboy> what version does the server identify itself as being before I go? 15:05:49 <Ammler> svn co svn://svn.openttd.org/trunk@19068 trunk 15:06:00 <Ammler> svn diff -c19141 | patch -p0 15:06:53 <Ammler> then hacking findversion.sh to remove the M 15:07:06 <Ammler> and you are done 15:07:34 <Phazorx> Ammler: http://paste2.org/p/671801 15:07:36 <Webster> Title: Paste2: Next Generation Pastebin - Viewing Paste 671801 (at paste2.org) 15:07:55 <roboboy> I miss numbered the zip name but the binary inside is definately the right version 15:08:09 <Ammler> https://dev.openttdcoop.org/projects/clientpatches/repository/entry/nomod.diff 15:08:15 <PublicServer> *** Amm1er has left the game (connection lost) 15:08:42 <roboboy> gnight 15:09:01 <Ammler> does svn checkout support -r? 15:09:13 <Ammler> I do that with @ 15:09:25 <Ammler> night roboboy 15:10:20 <Ammler> Phazorx: try with svn co svn://svn.openttd.org/trunk@19068 15:10:39 <PublicServer> *** made screenshot at 0003A33E: http://ps.openttdcoop.org/public/webcam/0003A33E.png 15:11:39 <Phazorx> Ammler: that's pretty much what i just did 15:11:54 <Phazorx> -r19068 is same as @19068 15:12:48 *** [com]buster has joined #openttdcoop 15:12:48 *** ChanServ sets mode: +o [com]buster 15:12:59 *** Combuster has quit IRC 15:12:59 *** [com]buster is now known as Combuster 15:13:08 *** w4ldf33 has joined #openttdcoop 15:13:40 <PublicServer> *** Player has left the game (connection lost) 15:13:57 <w4ldf33> !password 15:13:57 <PublicServer> w4ldf33: easies 15:14:25 <PublicServer> *** w4ldf33 joined the game 15:14:46 <PublicServer> <w4ldf33> hi :) 15:14:56 <PublicServer> *** w4ldf33 has left the game (desync error) 15:15:47 <PublicServer> *** w4ldf33 joined the game 15:16:02 <PublicServer> *** w4ldf33 has left the game (desync error) 15:16:06 <Ammler> [16:11] <Phazorx> -r19068 is same as @19068 <-- IF :-P 15:16:19 <PublicServer> <Chris Booth> it is me or it is mega laggy after you apply the patch? 15:16:27 <PublicServer> *** Chris Booth has left the game (leaving) 15:16:28 <PublicServer> *** Game paused (not enough players) 15:16:43 <Ammler> Chris_Booth: possible 15:16:50 <Ammler> I had similar experience 15:17:16 <PublicServer> *** w4ldf33 joined the game 15:17:19 <PublicServer> *** Game unpaused (not enough players) 15:17:26 <Chris_Booth> that was almost uplayable 15:17:27 <PublicServer> *** w4ldf33 has left the game (desync error) 15:17:27 <PublicServer> *** Game paused (not enough players) 15:17:37 <Chris_Booth> w4ldf33: you need to apply pack 15:17:48 <Chris_Booth> if you use windows check topic for new binary 15:20:51 <PublicServer> *** w4ldf33 has left the game (connection lost) 15:21:55 <w4ldf33> @quickstart 15:21:57 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 15:22:30 <w4ldf33> !dl lin64 15:22:30 <PublicServer> w4ldf33: http://binaries.openttd.org/nightlies/trunk/r19068/openttd-trunk-r19068-linux-generic-amd64.tar.bz2 15:25:16 <PublicServer> <Pirate87> could someone join for a moment 15:25:28 <PublicServer> <Pirate87> i was kinda in the middle of something 15:25:42 <PublicServer> *** made screenshot at 0003A338: http://ps.openttdcoop.org/public/webcam/0003A338.png 15:25:56 <PublicServer> *** Spike joined the game 15:25:58 <PublicServer> *** Spike has joined company #1 15:25:58 <PublicServer> *** Game unpaused (not enough players) 15:26:00 <PublicServer> <Pirate87> thx 15:30:32 <PublicServer> <Spike> prio is fine Pirate87 15:31:53 <PublicServer> <Spike> leave it 15:31:58 <PublicServer> <Spike> now signal gap is bigger 15:32:03 <w4ldf33> damn ubuntu subversion is out of date-.- 15:32:11 <PublicServer> <Spike> there was a reason i put it there.. 15:32:14 <PublicServer> <Spike> for better flow 15:32:33 <PublicServer> <Pirate87> i just wanted them to wait before the split 15:32:44 <PublicServer> <Spike> they will.. if it all is full 15:32:51 <PublicServer> <Pirate87> but maybe you're right 15:33:21 <PublicServer> <Pirate87> well that's all 15:33:41 <PublicServer> <Pirate87> if you want to go then thx again 15:40:44 <PublicServer> *** made screenshot at 00039D21: http://ps.openttdcoop.org/public/webcam/00039D21.png 15:41:17 *** V453000 has joined #openttdcoop 15:44:16 <PublicServer> <Spike> on b2 there is something wrong 15:44:25 <PublicServer> <Spike> i see empty trains go to drop 15:45:12 <PublicServer> <Pirate87> where ? 15:46:31 <PublicServer> <Spike> train 86 15:46:40 <PublicServer> <Spike> should go to the end of this SL 15:46:50 <PublicServer> <Spike> it takes that route for some reason 15:47:38 <PublicServer> <Pirate87> got another one 15:47:42 <PublicServer> <Pirate87> 776 15:47:53 <PublicServer> <Pirate87> *775 sorry 15:48:04 <PublicServer> <Spike> can't understand why they do that 15:48:24 <PublicServer> <Pirate87> maybe because of last nights rebuilding 15:48:41 <PublicServer> <Pirate87> maybe they didn't loop aroung yet 15:48:44 <PublicServer> <Spike> what rebuilding 15:48:59 <PublicServer> <Pirate87> hmm 15:49:04 <PublicServer> <Pirate87> right 15:49:14 <PublicServer> <Pirate87> that was on the other branch 15:49:44 <PublicServer> <Spike> i almost get a feeling there is a PF trap somewhere 15:50:05 *** pasteur has quit IRC 15:50:37 <PublicServer> <Pirate87> 399 and 713 15:51:20 <PublicServer> <Pirate87> all branch 2 until now 15:52:18 <PublicServer> <Spike> could use another set of eyes to spot why it does that.. 15:53:46 <PublicServer> <Pirate87> 652 15:53:57 <PublicServer> <Spike> i see why 15:54:06 <PublicServer> <Spike> they are all on the most inner line right>? 15:54:45 <PublicServer> <Spike> dirty join atm 15:54:48 <PublicServer> <Spike> but not so busy spot 15:54:55 <PublicServer> <Spike> that should fix it 15:54:56 <PublicServer> <Spike> ;) 15:55:06 <PublicServer> <Pirate87> propably 15:55:15 <PublicServer> <Spike> 225 incoming.... :) 15:55:15 <Seppel> whats hardcore playing ? reconnecting all 10 secs coz of desync ? 15:55:26 <PublicServer> <Spike> and it moves on! :) 15:55:46 <PublicServer> *** made screenshot at 000104CD: http://ps.openttdcoop.org/public/webcam/000104CD.png 15:56:47 <PublicServer> <Pirate87> nice 15:56:48 <PublicServer> <Spike> there balanced join :) 15:57:23 <PublicServer> <Pirate87> Seppel: get a patch, link in the topic 16:00:56 <PublicServer> <Spike> Pirate87: sometimes it's so simple... :D 16:01:31 <PublicServer> <Spike> stations have alot more trains suddenly all way N 16:01:39 <PublicServer> <Pirate87> heh :) 16:04:00 <w4ldf33> someone bored enough put a patched r19068 source up pls? :D 16:04:28 <PublicServer> <Pirate87> check the IRC topic 16:05:05 <w4ldf33> i know about the patch but the ubuntu subversion is outdated :) 16:05:17 <PublicServer> <Pirate87> oh 16:05:37 <^Spike^> w4ldf33, use autostart? 16:07:04 <^Spike^> or wait a few hours for a new nightly? 16:10:48 <PublicServer> *** made screenshot at 000198F4: http://ps.openttdcoop.org/public/webcam/000198F4.png 16:15:05 <PublicServer> <Spike> solving that jam 16:15:09 <PublicServer> <Spike> oh :) 16:15:15 <PublicServer> <Spike> that is a wrong move btw 16:15:18 <PublicServer> <Spike> CL 16:15:25 <PublicServer> <Pirate87> i know 16:15:37 <PublicServer> <Spike> leave it where it was.. 16:15:37 <PublicServer> <Pirate87> working on it 16:15:40 <PublicServer> <Spike> just remove some trains 16:16:12 <PublicServer> <Pirate87> i'm planed to add a platform or two 16:16:26 <PublicServer> <Pirate87> but that's not a bad idea 16:16:41 <PublicServer> <Spike> just remove the trains that are way too much 16:17:53 <PublicServer> <Spike> now there are more then enough trains 16:17:56 <PublicServer> <Spike> almost 16:18:32 <PublicServer> <Spike> just fine tuning the nr of trains 16:19:06 *** Zulan has joined #openttdcoop 16:19:32 <w4ldf33> !password 16:19:32 <PublicServer> w4ldf33: deduct 16:19:34 *** w4ldf33 has left #openttdcoop 16:20:09 <PublicServer> *** Player joined the game 16:20:09 <Webster> Player, please change your in game nick 16:20:31 <PublicServer> *** Player has changed his/her name to w4ld 16:20:37 <PublicServer> <Spike> waldfee change nick.. and plz join the irc chan 16:20:58 *** w4ldf33 has joined #openttdcoop 16:21:06 <PublicServer> <Spike> ty :) 16:21:10 <PublicServer> <w4ld> sorry ^^ 16:24:38 <PublicServer> *** w4ld has left the game (leaving) 16:25:39 *** jondisti has joined #openttdcoop 16:25:50 <PublicServer> *** made screenshot at 000190F2: http://ps.openttdcoop.org/public/webcam/000190F2.png 16:26:42 <PublicServer> *** jond1sti has left the game (connection lost) 16:27:36 <jondisti> !password 16:27:37 <PublicServer> jondisti: hading 16:27:44 <PublicServer> *** jond1sti joined the game 16:28:07 <PublicServer> <Spike> cl5 is ok :) 16:28:23 <PublicServer> <Pirate87> now it is :) 16:28:41 <PublicServer> <Spike> and the overflow of trains has also been decreased 16:28:46 <PublicServer> <Spike> was just way too much trains here 16:29:18 <PublicServer> <Pirate87> i know 16:29:32 <PublicServer> <Pirate87> i just don't like to leave things half done 16:29:50 *** Seberoth has joined #openttdcoop 16:30:44 <Seberoth> hello 16:34:05 *** Phazorx has left #openttdcoop 16:39:08 *** Phazorx has joined #openttdcoop 16:39:43 <PublicServer> <Pirate87> Spike: check out B1 just before the briges to the drop island 16:40:09 <^Spike^> sign it 16:40:17 <PublicServer> <Pirate87> i did 16:40:30 <PublicServer> <Spike> what sign 16:40:34 <PublicServer> <Pirate87> <space>!!! VERY BAD 16:40:52 <PublicServer> *** made screenshot at 000326A8: http://ps.openttdcoop.org/public/webcam/000326A8.png 16:41:04 <PublicServer> <Pirate87> what is that ??? 16:41:04 <PublicServer> <Spike> ... 16:41:09 <PublicServer> <Spike> it is bad.. 16:41:14 <PublicServer> <Spike> should be shifters 16:41:57 <PublicServer> <Pirate87> there's no use in shifting lanes after the last SHL 16:42:08 <PublicServer> <Pirate87> , right ? 16:42:24 <PublicServer> <Spike> not realy.. 16:42:43 <PublicServer> <Spike> also know who did it 16:42:53 <PublicServer> <Pirate87> ?? 16:42:53 <PublicServer> <Spike> that are changes that should be signed.. 16:43:41 <PublicServer> <Pirate87> that guy from yesterday ? 16:43:50 <PublicServer> <Pirate87> T'something 16:43:51 <^Spike^> which? 16:43:52 <^Spike^> nah.. 16:44:13 <^Spike^> i know who you mean.. but it's someone else 16:44:37 <PublicServer> <Pirate87> ok, not that important anyway 16:47:31 *** PeterT_ has joined #openttdcoop 16:52:50 <PublicServer> *** jond1sti has left the game (leaving) 16:55:49 *** Combuster has quit IRC 16:55:54 <PublicServer> *** made screenshot at 00033EF6: http://ps.openttdcoop.org/public/webcam/00033EF6.png 16:55:57 *** Combuster has joined #openttdcoop 16:55:57 *** ChanServ sets mode: +o Combuster 17:07:28 *** ziza has joined #openttdcoop 17:10:56 <PublicServer> *** made screenshot at 0002048E: http://ps.openttdcoop.org/public/webcam/0002048E.png 17:15:53 <planetmaker> hm... my uptime will plummet. There's a kernel patch available... :S 17:16:47 <planetmaker> 6:16pm up 146 days 3:53, 29 users, load average: 0.68, 0.28, 0.19 17:16:48 <planetmaker> :-) 17:25:51 *** PeterT_ is now known as PeterT 17:25:59 <PublicServer> *** made screenshot at 000192FA: http://ps.openttdcoop.org/public/webcam/000192FA.png 17:26:41 *** ODM has joined #openttdcoop 17:26:41 *** ChanServ sets mode: +o ODM 17:27:03 *** TinoM has joined #openttdcoop 17:27:55 <ODM> ellow 17:27:58 <PublicServer> <Spike> ellow 17:28:06 <ODM> desyncfix? is it working?:) 17:28:17 <^Spike^> seems so 17:28:25 <w4ldf33> !password 17:28:26 <PublicServer> w4ldf33: frilly 17:29:03 <PublicServer> *** w4ldf33 joined the game 17:29:18 <PublicServer> *** ZiZa joined the game 17:29:26 <^Spike^> soon there will be a nightly anyway if i'm right.. 17:29:29 <PublicServer> *** ZiZa has left the game (desync error) 17:29:30 <^Spike^> in 1 or 2 hours 17:29:52 <ODM> not sure what time they come 17:30:09 <PublicServer> *** ZiZa joined the game 17:30:13 <^Spike^> 1900 gmt 17:30:20 <PublicServer> *** ZiZa has left the game (desync error) 17:31:04 <ODM> still, nice job from im assuming mr beer:) 17:31:26 <PublicServer> *** 0DM joined the game 17:31:30 <^Spike^> he said backport would prob be possible.. 17:31:39 *** Kenix has quit IRC 17:32:50 <PublicServer> <Spike> seems also jams are also fixed mostly 17:32:59 <PublicServer> <0DM> once again slh03b is busy 17:33:08 <PublicServer> <Spike> will solve itself 17:33:11 <PublicServer> <0DM> k 17:33:11 <PublicServer> <Spike> isn't as bad as before 17:33:21 <PublicServer> <0DM> anyway i suggest leaving branch 4 for what it is for now 17:33:30 <PublicServer> <Spike> yep 17:33:40 *** PeterT has quit IRC 17:33:42 <PublicServer> *** XeryusTC joined the game 17:33:47 <PublicServer> *** XeryusTC has left the game (desync error) 17:33:48 <PublicServer> <Spike> btw we said last game that the entry signal should be placed on the same spot as normal sml 17:33:50 <PublicServer> <Spike> but it doesn't matter 17:34:01 <PublicServer> <0DM> it still works if you move it a bit? 17:34:04 <PublicServer> <Spike> yep 17:34:09 <PublicServer> <Spike> check slh03b 17:34:11 <PublicServer> <0DM> hm surprised a train fits inthere 17:34:26 <PublicServer> <Pirate87> where ? 17:34:33 <PublicServer> <Spike> doesn't matter where you place it since the fail-safe is the check if a train will shift 17:34:33 <PublicServer> <0DM> he just said where:p 17:35:04 <PublicServer> <0DM> well it matters since it has to fit between the signals;) but apparently it does 17:35:12 <PublicServer> <Spike> only thing left is figuring out why some trains don't shift 17:35:41 <PublicServer> <0DM> yeah ive seenn some of that 17:35:50 <PublicServer> <0DM> apparently lots of penalties were added 17:36:39 *** devilsadvocate has quit IRC 17:37:08 *** mig has joined #openttdcoop 17:40:03 <PublicServer> <0DM> hmm msn refuses to log in 17:40:06 <PublicServer> <Spike> ... 17:40:19 <PublicServer> <0DM> apparently my internet doesnt work? 17:40:23 <PublicServer> <Spike> xD 17:40:29 <PublicServer> <0DM> i think its wrong... 17:41:01 <PublicServer> *** made screenshot at 00021CB2: http://ps.openttdcoop.org/public/webcam/00021CB2.png 17:41:15 <PublicServer> <Spike> seems we have all forests connected btw 17:41:20 <PublicServer> <0DM> nice:O 17:41:26 <PublicServer> <Spike> i do see a spot on b2 where we maybe can create some of our own? 17:41:33 *** pugi has quit IRC 17:41:41 <PublicServer> <0DM> you read my mind 17:41:44 <PublicServer> <0DM> aswell as adding a slh? 17:41:49 <PublicServer> <Spike> the SLH is there 17:41:50 <PublicServer> <Spike> :) 17:41:53 <PublicServer> <Spike> unused.. :) 17:41:56 <PublicServer> <0DM> except the exit:p 17:41:57 <PublicServer> <Spike> or wait.. not there.. :) 17:42:00 <PublicServer> <Spike> but the exit is there 17:42:15 <PublicServer> <Spike> around !here 17:42:18 <PublicServer> <0DM> yes 17:42:27 <PublicServer> <0DM> ill place some forests 17:42:41 <^Spike^> manual placement? 17:42:53 <PublicServer> <Spike> or just random? 17:42:59 <PublicServer> <0DM> manual 17:43:02 <PublicServer> <Spike> oki :) 17:43:09 <PublicServer> <Spike> place 5-6 or so around that spot.. 17:43:15 <PublicServer> <Spike> E and W of the branch 17:44:55 <PublicServer> <0DM> thatll do for now 17:45:36 <PublicServer> <0DM> hm zooming out and scrolling should not be done too much:p 17:45:45 <PublicServer> <Spike> cause? 17:45:50 <PublicServer> <0DM> pc doesnt like;p 17:45:57 <PublicServer> <Spike> mine doesn't have a problem.. :D 17:46:05 <PublicServer> <0DM> entirely zoomed out, and then scrolling? 17:46:29 <PublicServer> <Spike> y 17:46:30 <PublicServer> <Pirate87> even my has problems with that :P 17:46:39 <PublicServer> <0DM> hmm i need a new pc 17:46:42 <PublicServer> <0DM> 2 years old is too old:( 17:46:46 <PublicServer> <Spike> can even watch the main station.. with a bit of slow down 17:46:47 <PublicServer> <Spike> :) 17:47:16 <KenjiE20> is ^Spike^ playing on VPS servers again? 17:47:23 <PublicServer> <Spike> nop... 17:47:29 <PublicServer> <Spike> this time a real opensuse install :) 17:47:31 <PublicServer> <0DM> i also added some other forests at places round b1/b2 17:47:38 <KenjiE20> heh 17:49:32 *** Polygon has joined #openttdcoop 17:49:48 <^Spike^> although my windows also doesn't have a problem with this map :) 17:50:34 <PublicServer> <0DM> heh, 124 forests 17:51:21 <PublicServer> <Spike> want to save a loop around ;) 17:51:48 <PublicServer> <0DM> lol:D 17:51:55 <PublicServer> <Spike> different design.. 17:51:56 <PublicServer> <Spike> :) 17:51:58 <PublicServer> <0DM> i wouldnt put that signal there 17:52:00 <PublicServer> <Spike> always the same old from most :) 17:52:04 <PublicServer> <Spike> true 17:53:26 <PublicServer> <0DM> i wonder how many people have messed up shared orders, since last i checked:p 17:56:03 <PublicServer> *** made screenshot at 0000A6E6: http://ps.openttdcoop.org/public/webcam/0000A6E6.png 17:57:52 *** Combuster has quit IRC 17:57:52 *** [com]buster has joined #openttdcoop 17:57:52 *** ChanServ sets mode: +o [com]buster 17:57:56 *** [com]buster is now known as Combuster 17:59:15 <PublicServer> <0DM> ill do this station a bit weirder:p 17:59:16 <PublicServer> <Spike> 0DM: gonna pull the same trick as me with the turn around? :) 17:59:19 <PublicServer> <Spike> ah :) 17:59:27 <PublicServer> <0DM> nah that would be stealing 17:59:32 <PublicServer> <Spike> btw 0DM 17:59:34 <PublicServer> <Spike> cl! :) 17:59:50 <PublicServer> <Spike> solved for ya :) 17:59:51 <PublicServer> <0DM> oh lol, that part wasnt on my screen:p 17:59:54 <PublicServer> <0DM> so fair point 18:01:29 *** mig has quit IRC 18:01:37 <PublicServer> <Pirate87> to many vehicles 18:01:43 <^Spike^> !info 18:01:43 <PublicServer> ^Spike^: #:1(Orange) Company Name: 'OTTDC BV' Year Founded: 1950 Money: 9974923477 Loan: 0 Value: 9985043917 (T:800, R:0, P:0, S:0) unprotected 18:01:44 <mitooo> !playercount 18:01:44 <PublicServer> mitooo: Number of players: 4 18:01:48 <^Spike^> !trains 900 18:01:49 <PublicServer> <0DM> again?:) 18:01:49 <PublicServer> *** ^Spike^ has set max_trains to 900 18:01:53 <PublicServer> <0DM> where are you adding them btw pirate? 18:01:54 <PublicServer> <Spike> there.. :) 18:02:02 <PublicServer> <Spike> do not add them to B3/4 anymore 18:02:24 <PublicServer> <0DM> well some on B3 is ok... but focus on 1/2 18:02:26 <mitooo> desync error fixed as i see? 18:02:38 <^Spike^> eh.. via patched way 18:02:40 <ODM> we have a temp fix untill the new nightly is here mitooo 18:02:44 <^Spike^> gonna update when there is a new nightly 18:02:45 <ODM> its in the topic 18:03:11 <PublicServer> <Spike> perfect... :) 18:03:29 <PublicServer> <Spike> just let my train go with 33% of it's load.. 18:03:32 <PublicServer> <Spike> to test the turn :) 18:03:48 <PublicServer> <0DM> lol 18:03:52 <PublicServer> <0DM> is it slow?:P 18:04:01 <PublicServer> <Spike> nah.. :) 18:04:10 <PublicServer> <Spike> smaller then a loop around.. ;) 18:05:04 <PublicServer> <0DM> ugh ill be creative somewhere else:p 18:05:07 <PublicServer> <Spike> ;) 18:06:43 <PublicServer> <0DM> darn:p 18:06:51 <PublicServer> <Spike> why not what you had.. 18:06:55 <PublicServer> <Spike> just use PBS and done 18:07:00 <PublicServer> <0DM> it didnt really fit well:p 18:07:33 <PublicServer> <w4ldf33> can someone look at note "!right this way?" and tell me if this station is proper? :D 18:08:01 <PublicServer> <0DM> you need some presignals:) 18:08:04 <PublicServer> <Spike> would use pre signals on the stations entry 18:08:25 *** Kenix has joined #openttdcoop 18:08:25 <PublicServer> <Spike> almost.. :) 18:08:35 <PublicServer> <Spike> the latter 2 should be exit signals :) 18:08:36 <PublicServer> <Spike> yep :) 18:08:50 <PublicServer> <w4ldf33> here we go :) 18:08:56 <Kenix> !password 18:08:56 <PublicServer> Kenix: gagged 18:09:03 <PublicServer> <Spike> 0DM: also agree on his exit 18:09:07 <PublicServer> <Spike> / loop around? 18:09:25 <PublicServer> <0DM> true, it shouldnt merge with an empty line 18:09:26 <PublicServer> <Spike> it might let ML trains use it as shortcut 18:09:29 <PublicServer> *** Kenix joined the game 18:09:32 <PublicServer> <0DM> so yes agree 18:09:39 <PublicServer> <Spike> so your exit should go around the coal mine 18:09:40 <PublicServer> *** Kenix has left the game (desync error) 18:09:54 <PublicServer> <0DM> you want to keep empty and full trains split 18:10:00 <PublicServer> *** Kenix joined the game 18:10:01 <PublicServer> <0DM> kenix, please check the topic 18:10:01 <Kenix> :S 18:10:07 <PublicServer> *** Kenix has left the game (desync error) 18:10:09 <^Spike^> or wait some 18:10:13 <PublicServer> <0DM> or that:p 18:10:17 <PublicServer> <0DM> bb, food 18:10:34 <PublicServer> <Spike> w4ldf33: :) 18:10:40 <PublicServer> <w4ldf33> lol ok :) 18:10:51 <PublicServer> *** 0DM has left the game (leaving) 18:11:05 <PublicServer> *** made screenshot at 0000B62F: http://ps.openttdcoop.org/public/webcam/0000B62F.png 18:11:05 <PublicServer> <Spike> you also have a CL error @ those tunnels 18:11:33 <PublicServer> <w4ldf33> CL? 18:11:36 <PublicServer> <Spike> curve length 18:12:08 <PublicServer> <Spike> there 18:12:23 <PublicServer> <Spike> it should be fine now.. 18:12:31 <^Spike^> @CL 18:12:31 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 18:13:33 <PublicServer> <Spike> you can connect it and add trains 18:15:04 <PublicServer> <Spike> now the challenge to see if we must use the death penalty.. ;) 18:15:31 <PublicServer> <Spike> you did it right... shared orders.. :) 18:15:52 <PublicServer> <w4ldf33> thanks :D 18:15:54 *** Kenix_ has joined #openttdcoop 18:16:05 <Kenix_> Lets try one more time 18:16:10 <Kenix_> got new version now 18:16:12 <Kenix_> !password 18:16:12 <PublicServer> Kenix_: dosing 18:16:30 <PublicServer> *** Kenix joined the game 18:16:36 <PublicServer> <w4ldf33> should i add more trains when the first one leaves? 18:16:46 <PublicServer> <Spike> nah 3 is fine to start with 18:16:51 <PublicServer> <w4ldf33> k 18:16:52 <PublicServer> *** Kenix has left the game (connection lost) 18:18:06 *** Kenix__ has joined #openttdcoop 18:18:24 <Kenix__> ok last try, if it doesn't work ill stop trying -- i promise :P 18:18:49 <PublicServer> *** Kenix joined the game 18:18:54 <^Spike^> around 19gmt there will be a new nightly which we will also use so 18:19:30 <PublicServer> <Pirate87> brb 18:19:30 *** Combuster has quit IRC 18:19:40 *** Combuster has joined #openttdcoop 18:19:40 *** ChanServ sets mode: +o Combuster 18:20:24 *** Kenix has quit IRC 18:23:09 <PublicServer> *** Kenix has joined company #1 18:24:49 *** Kenix_ has quit IRC 18:26:07 <PublicServer> *** made screenshot at 000192FA: http://ps.openttdcoop.org/public/webcam/000192FA.png 18:36:17 <PublicServer> *** Kenix has left the game (leaving) 18:38:43 <ODM> !password 18:38:43 <PublicServer> ODM: itched 18:38:49 *** Techinica has joined #openttdcoop 18:38:52 <PublicServer> *** 0DM joined the game 18:38:56 <XeryusTC> INCOMING! 18:38:59 <PublicServer> <Spike> wb 18:39:01 <PublicServer> <Spike> what? 18:39:07 <Techinica> !password 18:39:07 <PublicServer> Techinica: itched 18:39:09 <PublicServer> <0DM> me probably 18:39:13 <PublicServer> <0DM> back from dinner 18:39:17 <PublicServer> <Spike> :) 18:39:20 <PublicServer> *** XeryusTC joined the game 18:39:25 <PublicServer> <XeryusTC> no me :P 18:39:35 <PublicServer> *** Techinica joined the game 18:39:39 <PublicServer> <0DM> lol 18:39:40 <PublicServer> *** Techinica has left the game (desync error) 18:39:46 <Techinica> bah 18:40:15 <PublicServer> *** Techinica joined the game 18:40:26 <PublicServer> *** Techinica has left the game (desync error) 18:40:28 <PublicServer> <0DM> i love how no-one checks topic:P 18:40:48 <^Spike^> :) 18:41:01 <^Spike^> build should.. be starting soon.. :) 18:41:09 <PublicServer> *** made screenshot at 0003AADF: http://ps.openttdcoop.org/public/webcam/0003AADF.png 18:41:29 <^Spike^> if my calculations are right.. and the sun and the moon don't cross each other for the next 24h and saturn is still floating.. 18:41:31 <^Spike^> and stuff :) 18:42:19 *** devilsadvocate has joined #openttdcoop 18:43:06 <PublicServer> <0DM> if the world doesnt end?:p 18:43:17 <PublicServer> <Spike> nah.. all the above.. :) 18:43:32 <PublicServer> <Spike> now common be creative.. :) 18:43:41 <PublicServer> <Spike> left 2 forests open for you :) 18:43:48 <PublicServer> <0DM> uh oh 18:43:55 <XeryusTC> you should offer at least two goats... 18:43:55 *** sparrL has joined #openttdcoop 18:44:01 <PublicServer> <Spike> xD 18:44:19 *** Kenix__ has quit IRC 18:45:13 <PublicServer> <Pirate87> damm, fridge's empty :/ 18:45:22 <PublicServer> <0DM> i found a beer in mine, im good. 18:45:30 <PublicServer> <Pirate87> be back in a while, gotta by some food 18:45:36 <PublicServer> <Pirate87> and beer ! 18:45:59 <PublicServer> <Pirate87> how could i not think of that :P 18:46:13 <PublicServer> <0DM> indeed 18:46:16 <PublicServer> *** Pirate87 has left the game (leaving) 18:47:31 <PublicServer> *** Combuster joined the game 18:47:38 <PublicServer> *** Combuster has left the game (desync error) 18:47:46 <ODM> oh come on combuster:P 18:47:59 <PublicServer> *** Combuster joined the game 18:48:06 <PublicServer> *** Combuster has left the game (desync error) 18:48:14 <PublicServer> <0DM> dont make me hit you with a topic aswell.. 18:48:40 <PublicServer> *** Combuster joined the game 18:48:48 <Combuster> oh 18:48:50 <PublicServer> *** Combuster has left the game (desync error) 18:49:10 <Combuster> why didn't you just update to the proper revision and fix this properly :( 18:49:14 <PublicServer> <XeryusTC> renamed company for more hints 18:49:20 <PublicServer> <0DM> there wasnt a proper revision? 18:49:45 <PublicServer> <0DM> it's due in like 15 mins 18:49:52 <PublicServer> <Spike> ? 18:50:03 <PublicServer> <0DM> if i may believe spike:p 18:50:12 <^Spike^> i said gmt not CET :) 18:50:19 <^Spike^> you never worked with timezones too much? :) 18:50:33 <PublicServer> <0DM> 19 gmt is... soon right? 18:50:53 <^Spike^> 10 mins 18:50:53 <PublicServer> <0DM> or is it 19 UTC.. 18:50:57 <^Spike^> then it starts 18:51:01 <^Spike^> if the wiki is correct :) 18:51:09 <PublicServer> <0DM> i said 15 minutes, how was i wrong:S 18:51:31 <^Spike^> i thought you meant it was done then.. :) 18:51:32 <PublicServer> *** Combuster joined the game 18:51:45 <PublicServer> <0DM> i have no idea how long it takes, im working from the time you gave me:) 18:51:54 <^Spike^> :) 18:52:43 <PublicServer> <XeryusTC> SML should come with compactors 18:53:04 <PublicServer> <0DM> we need a compact compacter. 18:53:09 <PublicServer> <Combuster> We can still build Mark's compressors... 18:53:20 <PublicServer> <0DM> thats way too big imo:O 18:53:36 <PublicServer> <Combuster> depends 18:53:57 *** TinoM has quit IRC 18:54:21 <PublicServer> <Combuster> I wonder if I can make one in a smaller width than the TL3 ww had the last time 18:54:44 <PublicServer> <XeryusTC> shifter at slh8a isn't working 18:54:58 <PublicServer> <XeryusTC> or, not always 18:55:07 <PublicServer> <XeryusTC> or i didnt watch it properly :o 18:55:12 <PublicServer> <XeryusTC> as it does work now :o 18:55:19 <PublicServer> <0DM> no you are right 18:55:32 <PublicServer> <Combuster> which one? 18:56:04 <PublicServer> <XeryusTC> all hail the stuck trains patch :P 18:56:05 <PublicServer> <Combuster> that's one fix 18:56:11 <PublicServer> *** made screenshot at 000328DF: http://ps.openttdcoop.org/public/webcam/000328DF.png 18:56:44 <PublicServer> *** XeryusTC has left the game (connection lost) 18:59:34 <PublicServer> <Combuster> Didn't the devs mention something about checking past waypoints? 18:59:56 <PublicServer> <0DM> there was some mention of waypoints in the changeset 19:00:03 <PublicServer> <0DM> commit message* 19:01:35 <PublicServer> * Combuster is trying to find a misrouted train 19:01:54 <PublicServer> <0DM> needle/haystack? 19:01:57 <PublicServer> <Combuster> B2 marbergen valley 19:03:21 <PublicServer> <Combuster> Big signal gap in your merger, ODM 19:03:31 <PublicServer> <0DM> uh? where at? 19:03:34 <PublicServer> <Combuster> south of SLH01 19:03:58 <PublicServer> <0DM> hmm i dont think that was there when i built it 19:04:02 <PublicServer> <0DM> but ok 19:04:08 <PublicServer> <0DM> lol 19:05:38 <PublicServer> *** Combuster has left the game (connection lost) 19:07:11 *** [com]buster has joined #openttdcoop 19:07:11 *** ChanServ sets mode: +o [com]buster 19:07:57 <PublicServer> *** Combuster joined the game 19:08:57 <PublicServer> <0DM> seems to be going alright 19:09:22 <PublicServer> <Spike> for now.. :) 19:09:31 <PublicServer> <0DM> dont jynx it:p 19:09:36 <PublicServer> <Spike> ;) 19:11:13 <PublicServer> *** made screenshot at 000209B0: http://ps.openttdcoop.org/public/webcam/000209B0.png 19:12:45 *** Combuster has quit IRC 19:12:45 *** [com]buster is now known as Combuster 19:18:10 <PublicServer> <0DM> hmm maybe slh03b needs a third ml entry... 19:18:15 <PublicServer> <0DM> a proper one that is 19:19:31 <PublicServer> *** w4ldf33 has left the game (connection lost) 19:20:04 <PublicServer> <0DM> thoughts? 19:20:44 *** w4ldf33 has quit IRC 19:20:54 *** Pirate87 has quit IRC 19:20:59 <PublicServer> *** Combuster has left the game (connection lost) 19:21:35 <PublicServer> *** Combuster joined the game 19:23:11 <Ammler> @topic remove -1 19:23:11 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: hardcore playing | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Backport desync fix: http://ps.openttdcoop.org/public/desyncfix.diff" 19:23:12 <Ammler> @topic remove -1 19:23:13 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: hardcore playing | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 19:23:29 <Ammler> @stage testing new nightly 19:23:29 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: testing new nightly | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 19:24:06 <PublicServer> *** Combuster has left the game (connection lost) 19:24:20 <Razaekel> !password 19:24:20 <PublicServer> Razaekel: bathed 19:24:30 <Combuster> ODM: I don't see problems at SLH03 19:24:36 <PublicServer> *** Razaekel joined the game 19:24:43 <PublicServer> <0DM> oh, there was quite a backlog a while ago 19:26:15 <PublicServer> *** made screenshot at 0003939D: http://ps.openttdcoop.org/public/webcam/0003939D.png 19:27:56 <PublicServer> <Razaekel> this is strange 19:28:01 <PublicServer> <Razaekel> some of the shifters arent working 19:28:52 <PublicServer> <0DM> yeah, strangely enough 19:30:29 <PublicServer> <0DM> bbiab 19:30:54 <PublicServer> *** 0DM has left the game (leaving) 19:31:14 *** jondisti has quit IRC 19:41:17 <PublicServer> *** made screenshot at 00039373: http://ps.openttdcoop.org/public/webcam/00039373.png 19:50:19 <PublicServer> <Razaekel> what was the goal? 19:50:24 <PublicServer> <Spike> 100k 19:50:26 <PublicServer> <Spike> goods 19:50:29 <PublicServer> <Razaekel> 1k trains and 1M goods per month? 19:50:30 <PublicServer> <Razaekel> oh 19:50:31 <PublicServer> <Razaekel> 100k 19:50:34 <PublicServer> <Razaekel> that's more doable 19:50:40 <SmatZ> !revision 19:50:40 <PublicServer> SmatZ: Game version is r19068 19:50:46 <SmatZ> still r19068? 19:51:37 *** PeterT_ has joined #openttdcoop 19:51:41 *** PeterT_ has quit IRC 19:52:26 *** Pirate87 has joined #openttdcoop 19:54:30 <^Spike^> !save 19:54:30 <PublicServer> Saving game... 19:54:55 <PublicServer> *** Spike has left the game (leaving) 19:54:56 <PublicServer> *** Game paused (not enough players) 19:54:59 <^Spike^> !players 19:55:01 <PublicServer> ^Spike^: Client 82 (Orange) is Razaekel, in company 1 (Check channel topic BV) 19:55:03 <PublicServer> <Razaekel> aww 19:55:06 <PublicServer> <Razaekel> :-( 19:55:08 *** petert has joined #openttdcoop 19:55:08 <^Spike^> updating.. :) 19:55:12 <Razaekel> kk 19:55:22 <petert> updating server? 19:55:25 *** petert is now known as PeterT 19:55:27 <^Spike^> !save 19:55:28 <PublicServer> Saving game... 19:55:36 <PublicServer> *** Razaekel has left the game (leaving) 19:55:46 *** PeterT is now known as Guest220 19:56:19 <PublicServer> *** made screenshot at 00009240: http://ps.openttdcoop.org/public/webcam/00009240.png 19:56:31 *** Guest220 is now known as PeterT 19:57:21 <PublicServer> Server closed down by admin 19:57:21 <PublicServer> Saving game... 19:57:24 <PublicServer> Server has exited 19:57:25 *** PublicServer has quit IRC 19:58:44 *** PublicServer has joined #openttdcoop 19:58:44 <PublicServer> Autopilot engaged 19:58:44 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 19:58:44 *** ChanServ sets mode: +v PublicServer 19:58:44 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19139) | STAGE: testing new nightly | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 19:59:10 <Razaekel> @dl win64 19:59:13 <Razaekel> ... 19:59:15 <^Spike^> 2hmmm 19:59:16 <Razaekel> !dl win64 19:59:16 <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r19139/openttd-trunk-r19139-windows-win64.zip 19:59:29 <^Spike^> eh... 19:59:35 <^Spike^> wtf.. 19:59:41 <ODM> thats not the right version i think 20:00:00 <^Spike^> nop 20:00:03 <Yexo> the nightly is r19145 20:00:07 <^Spike^> and i really did update 20:00:22 <^Spike^> now it does to the right rev.. 20:00:29 <KenjiE20> lol 20:00:32 <^Spike^> oh well.. 20:00:37 <^Spike^> just make bundle this time.. :) 20:00:40 <^Spike^> no conflicts :) 20:00:43 <^Spike^> maybe it works :D 20:01:24 <PublicServer> Server closed down by admin 20:01:27 <PublicServer> Server has exited 20:01:28 *** PublicServer has quit IRC 20:01:45 *** PublicServer has joined #openttdcoop 20:01:45 <PublicServer> Autopilot engaged 20:01:45 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 20:01:45 *** ChanServ sets mode: +v PublicServer 20:01:45 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19145) | STAGE: testing new nightly | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 20:01:49 <^Spike^> there :) 20:01:52 <Razaekel> !dl win64 20:01:52 <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win64.zip 20:01:56 <PeterT> hehe 20:04:18 <Razaekel> !password 20:04:18 <PublicServer> Razaekel: shyest 20:04:33 <PublicServer> *** Razaekel joined the game 20:04:40 <PublicServer> <Razaekel> :-( 20:04:49 <^Spike^> my client is updating.. 20:04:53 <PublicServer> <Razaekel> kk 20:05:10 <^Spike^> i just blame autostart for being so slow.. ;) 20:06:02 *** PeterT has quit IRC 20:07:25 <Seberoth> :( the win64 version won't start 20:07:42 <^Spike^> ? 20:07:48 <Razaekel> yea, i had that 20:07:56 <Razaekel> then the autopilot updated it 20:08:02 <Seberoth> It thinks i have 32 bit only... 20:09:14 *** [com]buster has joined #openttdcoop 20:09:14 *** ChanServ sets mode: +o [com]buster 20:09:26 *** Combuster has quit IRC 20:09:26 *** [com]buster is now known as Combuster 20:09:30 *** PeterT has joined #openttdcoop 20:11:21 *** Intexon has joined #openttdcoop 20:12:46 <PublicServer> *** Spike joined the game 20:12:52 *** Intexon has quit IRC 20:12:58 <PublicServer> *** Spike has joined company #1 20:12:59 <PublicServer> *** Game unpaused (not enough players) 20:13:16 <PublicServer> <Spike> ok.. now to play with faith... 20:13:19 <PublicServer> <Spike> No desyncs! 20:13:25 <PublicServer> <Spike> hey.. still here.. :) 20:13:30 <PublicServer> <Spike> i didn't go an ammler.. :) 20:13:33 <PublicServer> <Spike> do* 20:14:34 <PeterT> That's good 20:15:00 <Seberoth> !password 20:15:00 <PublicServer> Seberoth: shyest 20:15:10 <PublicServer> *** Player has left the game (connection lost) 20:15:36 <PublicServer> *** Seber0th joined the game 20:15:53 <PublicServer> <Seber0th> Now I use 32bit only^^ 20:19:58 *** w4ldf33 has joined #openttdcoop 20:20:05 <w4ldf33> !password 20:20:05 <PublicServer> w4ldf33: rioted 20:21:06 <PublicServer> *** Seber0th has left the game (leaving) 20:22:21 *** V453000 has quit IRC 20:23:44 <PublicServer> *** w4ldf33 joined the game 20:26:43 *** devilsadvocate has quit IRC 20:31:48 *** PeterT has quit IRC 20:34:38 *** devilsadvocate has joined #openttdcoop 20:35:39 <PublicServer> *** Sepp joined the game 20:36:41 <mitooo> !info 20:36:41 <PublicServer> mitooo: #:1(Orange) Company Name: 'OTTDC BV' Year Founded: 1950 Money: 11113395224 Loan: 0 Value: 11136278175 (T:857, R:0, P:0, S:0) unprotected 20:36:52 <PublicServer> <Spike> all seems to be ok.. :) 20:42:35 <PublicServer> *** Sepp has left the game (connection lost) 20:42:47 <devilsadvocate> !svn 20:42:48 <PublicServer> devilsadvocate: svn update -r19145 && make (prawns) 20:42:48 <PublicServer> devilsadvocate: svn checkout -r19145 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 20:48:38 <PublicServer> *** w4ldf33 has left the game (leaving) 20:50:17 *** Progman has quit IRC 20:51:05 <Pirate87> !dl win32 20:51:05 <PublicServer> Pirate87: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win32.zip 20:52:18 <PublicServer> *** Thraxian joined the game 20:54:35 <PublicServer> *** SmatZ joined the game 20:54:37 <PublicServer> <SmatZ> hello 20:55:21 <Pirate87> is there a win32 binary yet ? 20:55:22 <PublicServer> <Spike> lo 20:55:33 <^Spike^> there should be 20:55:38 <^Spike^> atleast i can dl one :) 20:55:43 <KenjiE20> didn't you just ask the bot that? 20:55:44 <SmatZ> cf hasn't finished yet 20:55:48 <Pirate87> i did 20:55:50 <SmatZ> oh it has 20:55:54 <SmatZ> I missed the message 20:55:58 <KenjiE20> it finished ages ago 20:56:07 <Pirate87> but i only get an error message 20:56:25 <KenjiE20> apparently your mirror's broken 20:56:34 <KenjiE20> since gb. is fine 20:57:00 <ODM> !password 20:57:00 <PublicServer> ODM: rosary 20:57:10 <PublicServer> *** 0DM joined the game 20:59:12 <PublicServer> <Razaekel> 900 train limit hit 20:59:46 <PublicServer> <Spike> raz not been adding to b3/4 i hope 20:59:55 <PublicServer> <Thraxian> unconnected forest at B2 Noord Kollumeveen West 21:00:06 <PublicServer> * Razaekel whistles innocently 21:00:11 <PublicServer> * Spike sighs 21:00:23 <PublicServer> <Razaekel> there's no queueing on SLH3, tho 21:00:26 <PublicServer> <0DM> 71k a month 21:00:45 <PublicServer> * Thraxian saw someone inserting trains at SLH03a a few minutes ago.... 21:01:22 <Phazorx> !password 21:01:22 <PublicServer> Phazorx: rosary 21:01:41 <PublicServer> *** Phazorx joined the game 21:01:43 <mitooo> !playercount 21:01:43 <PublicServer> mitooo: Number of players: 6 21:03:10 <PublicServer> <Phazorx> could anyone xplain why lane starts are not used as hubs? 21:03:39 <PublicServer> *** Phazorx has left the game (connection lost) 21:03:47 <PublicServer> *** SmatZ has left the game (leaving) 21:04:07 <PublicServer> <Thraxian> I can't, because I expected new lanes to be introduced at hubs 21:04:51 <Phazorx> well in SML context a new lane start is essentially a hub 21:05:06 <Phazorx> like a free hub, which you dont have to make 21:05:24 <PublicServer> <Thraxian> the forest at Spijkervaart East is down to 27% transported - unforunately, it's on B4 21:05:54 <PublicServer> <Thraxian> do we need to try shifting some stations from B3 to B2, and B4 to B3 to make room for more trains on B4? 21:06:29 <PublicServer> <0DM> alot of B4 is on B3 already i think 21:06:47 <PublicServer> <Thraxian> so let's move some more, and move stuff from B3 to B2 if necessary 21:07:00 <PublicServer> <Thraxian> or fund new forests on B1/B2 21:07:03 <PublicServer> <Razaekel> main issue is that the forests on SLH3 have such high production 21:07:14 <devilsadvocate> hi, i dont want to disturb the game or such, but i've been having trouble getting the grfs for this game and the last, specifically aviator's aircraft and ns spoor in this game. i have the grf pack. when it tried to download from bananas, it does the download but its still marked as red... 21:07:53 <KenjiE20> @quickstart 21:07:56 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:08:00 <Thraxian|Work> you're not disturbing us at all....let's see if we can help you out with that 21:08:23 <PublicServer> <Razaekel> i find him to be very disturbing 21:08:55 <Thraxian|Work> Razaekel: I find that your disturbedness to be disturbing. 21:09:17 <Thraxian|Work> and I find that my english to be less than correctivity 21:09:20 <PublicServer> <0DM> hmm, a forest with 2295 production:P auch 21:09:53 <devilsadvocate> so i've looked through quickstart again. that states exactly what i tried doing :\ 21:10:10 <^Spike^> ... 21:10:19 <devilsadvocate> for some reason it seems to refuse to install said grfs. for the life of me i cant figure out why 21:10:24 <^Spike^> did we include a line saying throw your computer out of the window there? 21:10:39 <KenjiE20> maybe 21:10:39 <PublicServer> <0DM> uh spike? 21:10:43 <Thraxian|Work> devilsadvocate: so you click on NewGRF Settings, Check Online Content, Select All, Download, right? 21:10:47 <devilsadvocate> yep 21:10:54 <KenjiE20> works for me 21:10:58 <^Spike^> select all doesn't always select all.. 21:10:59 <Thraxian|Work> and it downloads some stuff and then you click OK 21:11:01 <devilsadvocate> it downloaded it fine, or claimed to, but then wouldnt install 21:11:06 <devilsadvocate> did just that 21:11:09 <KenjiE20> click refresh 21:11:36 <KenjiE20> there's no 'install' to be done 21:11:38 <devilsadvocate> and then i click close, there is no ok - not even greyed out 21:12:00 <Thraxian|Work> The Downloading content... dialog has an OK button 21:12:07 <devilsadvocate> it worked for all the others, just these two seem to have issues with my install 21:12:15 <KenjiE20> I just updated ns sppor on here, so it's working fine 21:12:19 <Thraxian|Work> then you click Close on the "Content downloading" window (the big blue one) 21:12:42 <Thraxian|Work> what OS are you running? 21:12:42 <devilsadvocate> hm 21:12:44 <devilsadvocate> linux 21:12:50 <Thraxian|Work> ugh - I'm no help there :) 21:13:24 <devilsadvocate> hm, i'll get the files directly and see if i can make it accept them 21:13:57 <^Spike^> eh.. in ~/.openttd are the files or? 21:14:01 <^Spike^> more precise in eh.. 21:14:18 <devilsadvocate> they are all within the build folder 21:14:23 <^Spike^> hmmm 21:14:24 <KenjiE20> I'm afraid 'doesn't work' isn't much help 21:14:31 <Thraxian|Work> I had a cousin who i tried to get setup with OpenTTD, but I couldn't figure out anything... (he was using ubuntu) 21:15:02 <devilsadvocate> openttd works, 32bpp with extra zoom levels works, and openttdcoop used to work until recently 21:15:15 <^Spike^> my stuff usually ends up in ~/.openttd 21:15:22 <devilsadvocate> oh 21:15:26 <devilsadvocate> i'll check there too then 21:15:45 <KenjiE20> it'll end up in download_content, relative to your cfg file 21:15:56 <^Spike^> you can put the ottdc grfpack in .openttd/data 21:16:03 <^Spike^> en what kenji said 21:16:44 <PublicServer> <Thraxian> who's fiddling with the SML at SLH03b? 21:16:45 <devilsadvocate> yeah, the pack is there and is detected. the cfg file is alongside the binary (makes things easier for me) 21:16:54 <PublicServer> <Thraxian> because the prios are getting screwed up 21:17:07 <KenjiE20> so it should be in <binary>/content_download/data 21:17:11 <PublicServer> *** Thraxian has left the game (connection lost) 21:17:32 <PublicServer> *** Thraxian joined the game 21:17:58 <devilsadvocate> yeah, its there. the files are there too 21:18:00 <PublicServer> *** Thraxian has joined company #1 21:19:09 <Pirate87> !dl win32 21:19:10 <PublicServer> Pirate87: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win32.zip 21:19:10 <devilsadvocate> ok, looks like something got messed up in the download. i cant even extract the tar file. time for me to get the grfs directly and hope that works 21:19:17 <PublicServer> <Spike> there prio is ok now 21:19:22 <PublicServer> *** 0DM has left the game (leaving) 21:19:23 <KenjiE20> or delete the tar, and reget 21:19:29 <PublicServer> <Thraxian> check the other one too 21:19:35 <PublicServer> <Thraxian> cool 21:19:42 <PublicServer> <Spike> that is how they should be 21:20:02 <PublicServer> <Spike> they should not be 2-ways 21:21:31 <PublicServer> <Thraxian> that was Raz's work - way to own up, Raz :( 21:21:38 <PublicServer> <Razaekel> what? 21:22:14 <Pirate87> i can't open any openttd site 21:22:46 <Thraxian|Work> Pirate87: I can open the homepage from here. Did you try a tracert to see if your route to the site is down? 21:23:26 <Pirate87> no 21:23:35 <Pirate87> but i will 21:29:15 *** Techinica has quit IRC 21:29:16 *** devilsadvocate has quit IRC 21:29:52 *** devilsadvocate has joined #openttdcoop 21:30:55 *** Combuster has quit IRC 21:31:12 <Pirate87> i can't tracert 21:31:23 *** Combuster has joined #openttdcoop 21:31:23 *** ChanServ sets mode: +o Combuster 21:33:16 <devilsadvocate> !password 21:33:17 <PublicServer> devilsadvocate: paltry 21:33:39 <PublicServer> *** devilsadvocate joined the game 21:33:42 <Thraxian|Work> welcome back devilsadvocate! 21:33:51 <devilsadvocate> yay 21:34:08 <devilsadvocate> so i downloaded them directly after trying with bananas a couple mroe times 21:35:55 <Thraxian|Work> whatever works, right? 21:36:09 <PublicServer> <devilsadvocate> indeed 21:40:03 *** pugi has joined #openttdcoop 21:43:28 <PublicServer> <Razaekel> lol 21:43:35 <PublicServer> <Razaekel> 4 seperate joiners for SLH3 21:46:52 <planetmaker> ah nice :-) No desyncs anymore? 21:46:54 <planetmaker> and good evning everyone 21:47:38 <Thraxian|Work> r19141 -Fix [FS#3619] (r18421): look-ahead for multitile waypoints 'made up' data that shouldn't go into the cache, causing desyncs in MP 21:47:41 *** sietse has joined #openttdcoop 21:47:52 <PublicServer> <Razaekel> ha 21:47:55 <PublicServer> <Razaekel> so it was the WPs 21:48:03 <sietse> !dl lin 21:48:03 <PublicServer> sietse: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-linux-generic-i686.tar.bz2 21:48:14 *** VictorOfSweden has joined #openttdcoop 21:49:04 <sietse> !password 21:49:04 <PublicServer> sietse: pantie 21:49:22 <PublicServer> *** Sietse joined the game 21:49:23 <PublicServer> <Sietse> heya 21:53:04 *** Kolo has joined #openttdcoop 21:55:49 <PublicServer> *** VictorOfSweden joined the game 21:55:50 <PublicServer> <Razaekel> somebody wanna check my work on the SML at SLH3b 21:57:04 <PublicServer> <Thraxian> still reviewing, but looking good 21:57:12 <PublicServer> <Razaekel> thanks 21:57:20 <PublicServer> <Razaekel> this is about as compact as it can get, i think 21:57:36 <PublicServer> *** Kolo joined the game 21:58:00 <PublicServer> <Thraxian> one prio seems a bit short - it's marked 21:58:01 <PublicServer> *** Kolo has left the game (connection lost) 21:58:10 <PublicServer> <Razaekel> that non-uniform length was a holdover from somebody else 21:58:23 <PublicServer> <Thraxian> yeah, but it is sufficient? 21:58:30 <PublicServer> *** VictorOfSweden has joined company #1 21:58:31 <PublicServer> <Razaekel> dunno 21:58:34 <PublicServer> <Razaekel> fixed anyway 21:58:39 <PublicServer> <Thraxian> too long a prio makes the shifting less efficient 21:58:43 <PublicServer> <Thraxian> too short breaks it 21:59:10 <PublicServer> <Thraxian> the only other suggestion I could make is to rework a few of the later prios to make them look identical to the others 21:59:22 <PublicServer> <Razaekel> that's more of a personal style thing 21:59:25 <PublicServer> <Thraxian> for consistency, if you care about things like that 21:59:28 <PublicServer> <Razaekel> those later prios are old ones 22:00:22 <PublicServer> <Thraxian> I signed two earlier ones 22:00:31 <PublicServer> <Thraxian> er...I thought I did 22:01:29 <PublicServer> <Razaekel> fugging trains wont shift part of the time 22:05:57 *** ODM has quit IRC 22:07:58 <Chris_Booth> !password 22:07:58 <PublicServer> Chris_Booth: turner 22:08:15 <PublicServer> *** Chris Booth joined the game 22:08:34 <PublicServer> <Thraxian> what has a higher penalty, a 2-way entry signal or a one-way block signal? 22:08:44 <PublicServer> <Thraxian> coming at it from the front, that is 22:09:09 <PublicServer> <Chris Booth> 2way 22:09:13 <^Spike^> depends.. 22:09:25 <^Spike^> if it is both ways red then 2-way 22:09:34 <PublicServer> *** planetm4ker joined the game 22:10:00 <PublicServer> <Chris Booth> evening planetm4ker 22:10:12 <PublicServer> <planetm4ker> hello Chris Booth, hello all 22:10:15 <PublicServer> *** Kolo joined the game 22:10:18 <mitooo> yeah, good evening. 22:12:26 <Thraxian|Work> allow me to rephrase: in the setting of this current public server game, assuming equal track lengths to the destination, and no other signals, trains, road crossings, stations, or other penalty-inducing features, if a fully-laden train identical to the ones in use in this game, travelling at full speed, encounters a choice between going through a green two-way entry signal and a green one-way block signal (both being approa 22:12:45 *** Chris_Booth has quit IRC 22:12:53 <^Spike^> the most penalty should be the pbs 22:12:54 <Thraxian|Work> (if you're not in IRC, you missed the 2nd half of that one) 22:13:09 <PublicServer> <Chris Booth> FF is such a resource hog 22:13:15 <PublicServer> <Spike> i can guess the 2nd part ;) 22:13:19 <Razaekel> spike, probably equal 22:13:20 <Thraxian|Work> PBS? there is no PBS in the aforementioned scenario..... 22:13:45 <PublicServer> <Chris Booth> Thraxian: you 2 way, if blocked it gives a much higher pen the block 22:13:53 <PublicServer> <Chris Booth> with the current server setup 22:14:27 <Thraxian|Work> I'll say it again: with GREEN signals, and NO OTHER TRAINS, and NO PBS SIGNALS..... 22:15:26 <PublicServer> <planetm4ker> 73k / month 22:15:29 <PublicServer> <planetm4ker> production 22:15:32 <PublicServer> <Chris Booth> then use a reversed PBS if track it clear 22:15:35 <PublicServer> <Chris Booth> or a station 22:15:37 <Thraxian|Work> It's not a trick question, and I just don't feel like setting up a simulation to test it out on 100 trains, 1 at a time, to determine which track will be used more often. 22:15:39 <PublicServer> <Chris Booth> or a road tile 22:16:11 <PublicServer> *** devilsadvocate has left the game (leaving) 22:16:17 <PublicServer> <Chris Booth> Thraxian: use a station, a not gate, a reversed PBS or a road tile 22:16:35 <Thraxian|Work> why would I use ANY of that stuff to figure out which signal has a higher penalty? 22:16:35 <Razaekel> thrax 22:16:39 <Thraxian|Work> geez....it's not a hard question 22:16:44 <Thraxian|Work> Razaekel: what's up? 22:16:45 <Razaekel> just do a splitter with a counter on either side 22:16:52 <Razaekel> then loop em through 22:17:07 <Thraxian|Work> can't loop em - earlier trains might influence the decision 22:17:15 <Thraxian|Work> would have to run 1 at a time on an isolated track 22:17:22 <Thraxian|Work> or 1 train 100 times around the loop 22:17:26 <Razaekel> put a long timer before the split, then 22:17:34 <Thraxian|Work> I thought someone here might have a simple answer to the simple question 22:17:41 <Razaekel> enough time for the train to get through 22:17:45 <Thraxian|Work> without my having to build a simulation 22:18:09 <PublicServer> <Chris Booth> there is a simple answer 22:18:22 <PublicServer> <Chris Booth> its in the cat that you set all penalties in 22:18:49 <PublicServer> <Chris Booth> and i think !setdef tell you what YAPF penalties are for the server 22:19:17 <PublicServer> *** Kolo has left the game (leaving) 22:19:26 *** Kolo has quit IRC 22:19:47 <PublicServer> <Chris Booth> Thraxian: http://wiki.openttd.org/YAPF#Tuning 22:20:32 <PublicServer> <planetm4ker> setdef won't tell you much. Only what it changes 22:20:55 <PublicServer> <Chris Booth> what are the YAPF pens on the server PM? 22:20:56 <PublicServer> <planetm4ker> from memory: pbs= 1500, station=1000, road=300 22:21:15 *** Seberoth has quit IRC 22:21:35 <Thraxian|Work> that's all well and good, but we're dealing with only 1 signal, which is not a road, pbs, or station 22:21:38 <PublicServer> <planetm4ker> But you could just check the savegame. I don't know for sure either. After all it's all loaded savegames due to a loack of webconfigurator :S 22:21:46 <devilsadvocate> Thraxian|Work, looks like the entry signal has higher penalty 22:21:50 <Thraxian|Work> or I can run "list_patches" in the console 22:21:58 <planetmaker> ok, I missed the original question, Thraxian|Work 22:22:24 <planetmaker> curves have a penalty, too 22:22:29 <devilsadvocate> by default atleast 22:22:44 <planetmaker> and each tile 22:22:47 <planetmaker> like 10 or so 22:23:26 *** w4ldf33 has quit IRC 22:26:16 <Pirate87> i can't download the new win32 binary 22:26:47 <Thraxian|Work> that's rather odd...I could download it without any problem 22:26:51 <Thraxian|Work> !dl win32 22:26:51 <PublicServer> Thraxian|Work: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win32.zip 22:27:03 <Thraxian|Work> still can.... 22:27:26 <Pirate87> could u upload it somewhere ? 22:27:32 <Pirate87> rapidshare ? 22:27:53 <Pirate87> i can open everything except all openttd pages 22:28:08 <Pirate87> no homepage, forum, wiki, nothing 22:28:14 *** Zulan has quit IRC 22:28:25 <Thraxian|Work> ugh 24 KB/sec 22:28:32 <Thraxian|Work> it'll be up in about 3 minutes 22:28:38 <Pirate87> thx a lot 22:28:45 <Thraxian|Work> gotta hate Time Warner.... 22:29:14 <Pirate87> it's propably the network configuration in my dormitory 22:30:10 *** Chris_Booth has joined #openttdcoop 22:30:25 <Thraxian|Work> http://rapidshare.com/files/351591092/openttd-trunk-r19145-windows-win32.zip.html 22:30:36 <PublicServer> *** Razaekel has joined spectators 22:31:25 <Thraxian|Work> let me know when you've got it, Pirate87, so I can delete the file 22:33:32 *** Progman has joined #openttdcoop 22:34:33 <PublicServer> <Chris Booth> we need trains to be able to reach 100k 22:37:43 *** sparrL has quit IRC 22:37:51 <Pirate87> Thraxian|Work, got it 22:38:07 <PublicServer> *** VictorOfSweden has left the game (leaving) 22:38:12 <Pirate87> !password 22:38:13 <PublicServer> Pirate87: reamed 22:39:48 <PublicServer> *** Pirate87 joined the game 22:39:52 <PublicServer> <Pirate87> finally :) 22:40:41 <PublicServer> *** Pirate87 has joined company #1 22:41:26 <PublicServer> *** Thraxian has joined spectators 22:43:14 *** Chris_Booth has quit IRC 22:43:37 *** Chris_Booth has joined #openttdcoop 22:45:06 <Chris_Booth> hhhm i might need to think about geting a new PC or stop using firefox and openttd at the same time 22:46:42 <PublicServer> <Chris Booth> Pirate87: can you check B1 Tiloever Woods 22:47:58 <PublicServer> <Pirate87> thanks for pointing that out 22:48:17 <PublicServer> <Chris Booth> its not a big deal, just not a great habbit to get inot 22:48:18 <PublicServer> <Chris Booth> into 22:49:29 <PublicServer> <Pirate87> hey 22:49:34 <PublicServer> <Chris Booth> what? 22:49:37 <PublicServer> <Chris Booth> sorry 22:49:39 <PublicServer> <Chris Booth> just an idea 22:49:46 <PublicServer> <Chris Booth> dont have to use it 22:52:41 <PublicServer> <Chris Booth> you going to use pre signals? 22:56:34 <PublicServer> *** Spike has left the game (leaving) 22:57:05 <PublicServer> *** XeryusTC joined the game 22:58:48 <PublicServer> <XeryusTC> hi btw 22:58:53 <PublicServer> <Chris Booth> hi XeryusTC 22:59:10 <PublicServer> <Chris Booth> sorry that was rude on our part 22:59:20 *** mitooo has quit IRC 22:59:38 <PublicServer> <XeryusTC> no problem 22:59:43 <PublicServer> <XeryusTC> happens more often ;) 23:00:26 * SmatZ suppresses urge to say something not very nice ;-) 23:00:28 <PublicServer> <Chris Booth> can we have some more trains if we are polite? 23:00:29 <PublicServer> <Thraxian> jam at B1 Uitdaal South 23:00:37 <PublicServer> <XeryusTC> any reason why Uitdaal has two stations (near B1 Uitdaal South) 23:01:09 <PublicServer> <Chris Booth> not sure 23:01:19 <PublicServer> <Thraxian> consolidate, re-allocate the trains :) 23:01:55 <PublicServer> <XeryusTC> that bridge is ugly when its so short ;) 23:04:05 <PublicServer> <XeryusTC> Chris Booth: wish granted, you can build two more trains :P 23:04:29 <PublicServer> <Chris Booth> i am beautifying atm 23:04:42 <PublicServer> <XeryusTC> we only care about beauty in girls 23:05:45 <planetmaker> !info 23:05:45 <PublicServer> planetmaker: #:1(Orange) Company Name: 'OTTDC BV' Year Founded: 1950 Money: 12455041005 Loan: 0 Value: 12468928091 (T:897, R:0, P:0, S:0) unprotected 23:05:47 <PublicServer> <Chris Booth> that is very shallow XeryusTC 23:05:49 <planetmaker> !playercount 23:05:49 <PublicServer> planetmaker: Number of players: 7 23:05:58 <PublicServer> *** planetm4ker has left the game (connection lost) 23:06:01 <PublicServer> <XeryusTC> what, i said in didnt i? 23:06:05 <planetmaker> hm... 23:06:10 <planetmaker> why 'connection lost' 23:06:23 <PublicServer> <XeryusTC> because we couldn't find it again 23:06:34 <PublicServer> <Thraxian> you could consolidate Oosterricht Transfer and Woods, and recover a few more trains, and eliminate a good deal of track 23:06:59 <^Spike^> @stage Finalizing? 23:07:00 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19145) | STAGE: Finalizing? | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 23:07:03 <PublicServer> <XeryusTC> already killed one from the transfer 23:07:09 <PublicServer> *** Player has left the game (connection lost) 23:07:22 <PublicServer> *** SmatZ joined the game 23:07:23 <PublicServer> <SmatZ> helllo 23:07:26 <PublicServer> <XeryusTC> and there are trains waiting in front of it which dont belong there 23:07:47 <Thraxian|Work> ^Spike^ : are we finalizing? we're only 75% to goal... 23:08:04 <^Spike^> that's the ? for ;) 23:08:26 *** Polygon has quit IRC 23:08:40 <Thraxian|Work> then, I'd say no, we're not finalizing.... 23:08:50 <^Spike^> @stage Building 23:08:50 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19145) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 23:08:55 <PublicServer> <Chris Booth> 25% to go still building 23:09:11 <Thraxian|Work> can we put % in the topic, or does that screw things up? 23:09:13 *** VictorOfSweden has quit IRC 23:09:29 <planetmaker> try ;-) 23:09:32 <PublicServer> <Chris Booth> i think it would screw things up 23:09:41 <PublicServer> <Pirate87> guys, take a look at my '<space>! is this correct ? 23:09:45 <planetmaker> after all you could still manual edit the topic 23:09:47 <PublicServer> <Pirate87> sign 23:09:47 <PublicServer> <XeryusTC> % 0.001 of needed trains if you ask some people 23:10:04 <PublicServer> <XeryusTC> there's no other way? 23:10:21 <PublicServer> <Chris Booth> Pirate87: in SLH 12? 23:10:24 <PublicServer> <Thraxian> no, Pirate, that's not correct 23:10:34 <PublicServer> <Chris Booth> just about to say that 23:10:35 <PublicServer> <Pirate87> yes 23:10:41 <PublicServer> <Chris Booth> it joins the ML on the inside 23:10:42 <PublicServer> <Pirate87> not my work 23:10:45 <PublicServer> <Chris Booth> which is wrong 23:10:48 <PublicServer> <Thraxian> SML - we ALWAYS join from the right side of traffic 23:11:05 <PublicServer> <Pirate87> i just reconnected something like that yesterday 23:11:17 <PublicServer> <Pirate87> and was wondering who built this one 23:11:26 <PublicServer> *** SmatZ has left the game (leaving) 23:11:38 <PublicServer> <Chris Booth> well Pirate87 it is worng, so would be nice if you could fix it 23:11:46 <PublicServer> <Chris Booth> even though you didnt build it 23:14:36 <PublicServer> <Chris Booth> that wasnt to hard now was it? 23:15:22 <PublicServer> <XeryusTC> bedtiemz 23:15:27 <PublicServer> <Chris Booth> night XeryusTC 23:15:28 <PublicServer> <XeryusTC> cya 23:15:30 <PublicServer> *** XeryusTC has left the game (connection lost) 23:15:37 <PublicServer> <Pirate87> sorry, i was out for a sec 23:16:10 <PublicServer> <Pirate87> i'm on skype with my girlfriend and she sent me some stupid video 23:17:31 <PublicServer> <Thraxian> would it make sense to merge stations that are very close to each other - better service to the industries with the same (or fewer) trains.... 23:17:56 <PublicServer> <Chris Booth> i think so Thraxian 23:18:04 <PublicServer> <Thraxian> for instance, look at B3 Uithuisengast South 23:18:10 <PublicServer> <Chris Booth> unless the forest is a massive producer 23:18:19 <PublicServer> <Thraxian> the 1 forest it is servicing has 2295 production, but less than 40% transported 23:18:34 <PublicServer> <Thraxian> the other station (right next to it) services a 216 production forest at 89% 23:18:59 <PublicServer> <Thraxian> according to my math, we're missing out on 1377 wood each month 23:19:04 <PublicServer> <Chris Booth> the mind boggles sometimes 23:19:10 <roboboy> gmorning 23:19:26 <PublicServer> <Thraxian> gevening 23:19:34 <PublicServer> <Pirate87> same with B2 loostgast stations 23:20:01 <PublicServer> <Thraxian> short of creating more forests (and more trains), we should be looking at making routes shorter and servicing existing industries better 23:20:05 <PublicServer> <Thraxian> to reach our goal 23:20:34 <PublicServer> <Thraxian> we could recover 7 trains my trucking in the wood from the two forests right next to the sawmills 23:20:45 <PublicServer> <Thraxian> if we want to add trucks to the mix.... 23:21:01 <PublicServer> <Chris Booth> yeah 23:21:11 <PublicServer> <Chris Booth> or add a direct service 23:21:16 <PublicServer> <Thraxian> heck - we could even fly some wood in, if we're feeling frisky.... 23:21:29 <PublicServer> <Thraxian> just to get some additional cargo in without needing more trains 23:21:50 <PublicServer> <Chris Booth> planes are less CPU intensive the trucks 23:21:51 <PublicServer> <Thraxian> especially from big producing forest groups, or ones that are on B4 where the rails are crowded 23:22:19 <PublicServer> <Thraxian> all of those forests at Loostgast near SLH03b could be consoldiated 23:22:45 <PublicServer> <Chris Booth> i know they could 23:22:52 <PublicServer> <Thraxian> looks like 11 trains for 5 forests within spitting distance 23:22:55 <PublicServer> <Chris Booth> if you join game and help i will do it 23:23:08 <PublicServer> *** Thraxian has joined company #1 23:23:42 <PublicServer> <Chris Booth> yes 23:24:06 <PublicServer> <Thraxian> make sure to depot trains so we don't lose them 23:24:24 <PublicServer> <Chris Booth> i am grouping them to the same orders atm 23:24:42 <PublicServer> <Thraxian> we want blocky station, or do we want something more sprawled 23:24:52 <PublicServer> <Thraxian> and which station are we going to keep? 23:25:46 <PublicServer> <Chris Booth> ok all trains now use that 1 station 23:26:32 <PublicServer> <Thraxian> walked the station to thoses forests for production 23:26:35 <PublicServer> <Thraxian> while we rebuild 23:27:03 <PublicServer> <Thraxian> RoRo, or terminus? 23:27:25 <PublicServer> <Chris Booth> ro ro 23:27:36 <PublicServer> <Thraxian> suggestion? 23:28:29 <PublicServer> <Chris Booth> like that? 23:28:59 <PublicServer> <Chris Booth> nap time 23:28:59 <PublicServer> *** Kenji joined the game 23:29:01 <PublicServer> <Chris Booth> zzzz 23:29:04 <PublicServer> <Chris Booth> oh its Kenji 23:29:22 <PublicServer> <Kenji> it is? 23:29:28 <PublicServer> <Kenji> oh so it is 23:30:48 <PublicServer> <Chris Booth> i am an idiot 23:31:02 <PublicServer> <Pirate87> and why is that ? 23:31:21 <PublicServer> <Kenji> it's Booth 23:31:22 <PublicServer> <Chris Booth> made the entrance for TL 5 23:31:25 <PublicServer> <Kenji> it's a universal constant 23:31:26 <PublicServer> <Kenji> :P 23:31:30 <PublicServer> <Thraxian> I saw that...was curious what you had in mind 23:32:47 <Pirate87> brb 23:33:26 <PublicServer> <Thraxian> you're favorite part: eyecandy! 23:33:30 <PublicServer> <Thraxian> er...your :) 23:33:31 <PublicServer> <Chris Booth> yeah 23:33:38 <PublicServer> <Chris Booth> no you are lol (joke) 23:34:04 <PublicServer> <Thraxian> we going to shorten that exit a bit, or leave it as is? 23:34:24 <PublicServer> <Chris Booth> i think a merge that close to the ML entrace 23:34:31 <PublicServer> <Chris Booth> will cause trains to slow tomuch 23:34:34 <PublicServer> <Thraxian> kk 23:34:40 <PublicServer> <Chris Booth> and then possibly jams 23:34:54 <PublicServer> <Thraxian> that was easy - let's do it again! 23:35:13 <PublicServer> <Pirate87> good point 23:35:21 <PublicServer> <Chris Booth> Hoendohage next 23:35:22 <PublicServer> <Thraxian> especially in places where trains are waiting on nearby stations while another suffers 23:35:45 <PublicServer> <Chris Booth> 4 stations again within 10 tiles of eachother 23:35:46 <PublicServer> <Thraxian> move West to Heights? 23:36:05 <PublicServer> <Thraxian> oh - wrong place 23:36:13 *** Qanael has joined #openttdcoop 23:36:19 <PublicServer> <Chris Booth> @!here 23:36:25 <Qanael> Hey everyone 23:36:26 <Qanael> !password 23:36:26 <PublicServer> Qanael: cadets 23:36:46 <PublicServer> <Sietse> hey 23:36:52 <Qanael> Oh new version 23:36:54 <Qanael> !download win64 23:36:54 <PublicServer> <Thraxian> that's Hoendohalen 23:36:54 <PublicServer> Qanael: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win64.zip 23:37:01 <PublicServer> <Chris Booth> my bad 23:37:19 <PublicServer> <Thraxian> just those 5? 23:37:20 <PublicServer> <Chris Booth> somemany stupid openttd name 23:37:31 <PublicServer> <Chris Booth> yes 23:37:44 <PublicServer> <Thraxian> keep Haltepunkt? 23:37:49 <PublicServer> <Thraxian> or Sud? 23:38:04 <PublicServer> <Chris Booth> keep sud 23:38:43 <PublicServer> <Thraxian> 48 trains in those stations 23:38:48 <PublicServer> <Thraxian> make sure we have enough plats/waiting space 23:39:03 <Qanael> Huh...does the new version not run on XP x64? 23:39:30 <PublicServer> <Chris Booth> yes] 23:40:46 <PublicServer> *** Kenji has left the game (connection lost) 23:42:01 <Qanael> This is odd 23:42:03 <Qanael> !download win32 23:42:03 <PublicServer> Qanael: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win32.zip 23:42:12 <PublicServer> <Chris Booth> whats up Q? 23:42:13 <PublicServer> <Thraxian> woah - are we merging all 8 forests? 23:42:19 <PublicServer> <Chris Booth> yeah 23:42:22 <PublicServer> <Thraxian> I was counting forests, not stations :) 23:42:27 <Qanael> The win64 version seems to be corrupted, I've downloaded 3 times 23:42:34 <PublicServer> <Thraxian> so all 5, I was ignoring those east 2 stations 23:42:36 <Qanael> It's also 1.6 MB smaller than the win32 version 23:43:05 <Chris_Booth> Qanael: use the 32 bit version 23:43:14 <Qanael> Yeah I am 23:43:28 <PublicServer> <Chris Booth> Thraxian: will look less of a mess with just 1 station for all 8 23:43:36 <PublicServer> <Chris Booth> or we could make 2 stations 23:43:38 <PublicServer> <Chris Booth> 4 and 4 23:43:47 <PublicServer> <Thraxian> 3 and 5 23:43:56 <PublicServer> <Thraxian> those west 5 are close, the other 3 are more remote 23:44:03 <PublicServer> <Chris Booth> yeah 23:44:22 <PublicServer> *** Qanael joined the game 23:44:55 <PublicServer> <Thraxian> 6 plats enough for the 5 western stations? 23:45:07 <PublicServer> <Chris Booth> moving so we can have a nicer entrance 23:47:35 <PublicServer> <Thraxian> something like that, perhaps? 23:47:46 <PublicServer> <Chris Booth> that looks good to me 23:51:53 <PublicServer> <Thraxian> delete a forest? 23:52:00 <PublicServer> <Chris Booth> oops 23:52:01 <PublicServer> <Thraxian> better re-seed that.... 23:52:09 <PublicServer> <Chris Booth> forgot majic buldozer was on 23:52:49 <PublicServer> <Thraxian> can we fund another right there? 23:53:06 <PublicServer> <Chris Booth> no not unless you change indusrty funding modle 23:53:09 <PublicServer> <Chris Booth> model 23:53:29 <PublicServer> <Thraxian> should be 1? 23:53:38 <PublicServer> <Chris Booth> 0 is off 23:53:41 <Thraxian|Work> !patch raw_industry_construction 1 23:53:42 <PublicServer> <Chris Booth> 1 is prospecting 23:53:45 <PublicServer> <Chris Booth> 2 is funding 23:54:07 <Thraxian|Work> !rcon patch raw_industry_construction 1 23:54:17 <Thraxian|Work> !rcon patch raw_industry_construction 2 23:54:20 <PublicServer> <Pirate87> ODM funded some forests today 23:54:56 <PublicServer> <Thraxian> Which way do yo uwant to send Woods? 23:55:01 <PublicServer> <Thraxian> nearby station? 23:55:28 <PublicServer> <Chris Booth> which woods? 23:55:41 <PublicServer> <Chris Booth> B4 Hoendohalen Woods? 23:55:45 <PublicServer> <Thraxian> yeah 23:55:48 <PublicServer> <Thraxian> you can have that one 23:55:59 <PublicServer> <Chris Booth> ok i will have it 23:56:26 <PublicServer> <Thraxian> I'd actually move that station south some 23:56:35 <PublicServer> <Thraxian> over there 23:56:43 <PublicServer> <Chris Booth> yeah why? 23:56:46 *** Benom has joined #openttdcoop 23:56:49 *** Progman has quit IRC 23:56:49 <PublicServer> <Thraxian> one - platform sync 23:57:11 <PublicServer> <Thraxian> maybe that's the only reason 23:57:29 <PublicServer> <Thraxian> can I let trains back into Sud now? 23:57:35 <PublicServer> <Chris Booth> yesa 23:59:30 <PublicServer> <Thraxian> one more plat