Times are UTC Toggle Colours
00:02:13 *** ^Spike^ has quit IRC 00:02:52 <PublicServer> *** Kenix has left the game (connection lost) 00:02:57 *** Kenix has quit IRC 00:05:08 <PublicServer> <Sander Buruma> is there a hotkey for placing and deleting signals? 00:05:18 <PublicServer> *** made screenshot at 000086EA: http://ps.openttdcoop.org/public/webcam/000086EA.png 00:07:02 *** LilimaZennen has quit IRC 00:08:26 <PublicServer> <Sander Buruma> is it an idea to make secondary monorail stations for these huge cities? 00:10:10 <PeterT> Sander_Buruma: Try "O" when the landscape toolbar is open 00:10:18 <PeterT> and try Ctrl + Click on sign for easy-delete 00:10:30 <PublicServer> <Sander Buruma> ah thanks :) 00:10:56 <PeterT> working? 00:11:01 <PublicServer> <Sander Buruma> like a charm 00:11:10 <PublicServer> <XeryusTC> that's signs, not signals ;) 00:14:59 <PublicServer> *** Sander Buruma has left the game (leaving) 00:16:10 <PublicServer> <XeryusTC> the person who designed the RDC should die 00:16:48 <PublicServer> <Qanael> Why? 00:17:09 <PublicServer> <XeryusTC> because it is ugly and defies all good building strategies 00:20:20 <PublicServer> *** made screenshot at 000216EA: http://ps.openttdcoop.org/public/webcam/000216EA.png 00:20:36 <OwenS> XeryusTC: The RDC wasn't designed 00:20:50 <OwenS> It started off as something small and snowballed 00:20:56 <PublicServer> <XeryusTC> someone must've come up with the basic idea to build it like this 00:21:14 <OwenS> It started off as a 4 platform dual terminus 00:21:20 <PublicServer> <XeryusTC> and otherwise it would be the perfect example to demonstrate why b2b doesnt work :P 00:21:23 <OwenS> !password 00:21:23 <PublicServer> OwenS: softer 00:21:31 <PublicServer> *** Owen joined the game 00:21:44 <PublicServer> <XeryusTC> the only way to solve all problems here is to completely rebuild it 00:22:25 <PublicServer> <Owen> I'm curios as to these problems as at the moment it seems to be moving freely 00:22:40 <PublicServer> <XeryusTC> because i just fixed the exit a bit :P 00:22:57 <PublicServer> <Owen> Blame SmatZ for the exit :p 00:23:00 <PublicServer> <XeryusTC> i'll bet you it could just do with 2 or 3 exit and entry tracks for the pickup :P 00:23:16 *** [com]buster has quit IRC 00:23:25 <PublicServer> <Owen> But i'm curios as to how it got that bulbous extenision to the right 00:23:27 *** [com]buster has joined #openttdcoop 00:23:27 *** ChanServ sets mode: +o [com]buster 00:23:48 <XeryusTC> time 00:24:44 <PublicServer> <Qanael> My resource network is doing a lot better than I expected 00:25:01 <SmatZ> OwenS: what have I broken? :( 00:25:04 <PublicServer> <Owen> It's impinging upon my town :p 00:25:17 <PublicServer> <Owen> SmatZ: Nothing, just built an exit that didnt' scale :p 00:25:26 <PublicServer> <Qanael> CHT is yours, Owen? 00:25:29 <PublicServer> <Owen> Presumably replacing a previous exit which didn't scale 00:25:32 <PublicServer> <Owen> Qanael: Yes 00:25:33 <PublicServer> <XeryusTC> pbs is not the best exit strategy 00:25:41 <PublicServer> <Qanael> Sorry, I had to demolish a couple road tiles :( 00:25:44 <PublicServer> <XeryusTC> smatz: you build a join before split exit 00:25:47 <PublicServer> <Qanael> There weren't any buildings though 00:25:59 <PublicServer> <XeryusTC> one with unbalanced joins too 00:26:02 <PublicServer> <Owen> Qanael: No, but it's expanded :p 00:26:25 <PublicServer> *** SmatZ joined the game 00:26:28 <PublicServer> <Qanael> Feel free to grow the city around the station if you have to, just leave me some room for future expansions 00:26:43 <PublicServer> <SmatZ> oh, you mean that 00:26:52 <PublicServer> <Owen> TBH I think I'll let the city hit it's current borders and be capped there 00:26:56 <PublicServer> <SmatZ> that was very enough when I built it :-p 00:26:59 <PublicServer> <Owen> We can't transport any more pax out anyway 00:27:33 <Sander_Buruma> wasn't the goal to cover the whole map in city buildings? 00:27:44 <PublicServer> <Owen> There is no stated goal 00:27:45 <PublicServer> <XeryusTC> SmatZ: join before split is never good though ;) 00:27:57 <PublicServer> <Owen> (And even so, thats never happening with slow city growth!) 00:28:11 <PublicServer> <SmatZ> I wouldn't call that jbs ;) it was designed for 2 tracks 00:28:28 <PublicServer> <SmatZ> but nice you extended it ;) 00:28:48 <V453000> !password 00:28:48 <PublicServer> V453000: softer 00:28:51 <PublicServer> <XeryusTC> well, there have always been more than 2 tracks there :P 00:29:05 <PublicServer> <Owen> There was originally only a single out ;-) 00:29:26 <PublicServer> <XeryusTC> yes, but not since it took this form ;) 00:29:33 <PublicServer> <XeryusTC> with a few less platforms :P 00:29:47 <PublicServer> *** V453000 joined the game 00:30:04 <PublicServer> <V453000> hi 00:30:09 <PublicServer> <XeryusTC> ello 00:30:29 <PublicServer> *** Amm1er joined the game 00:30:35 <PublicServer> <V453000> hi Ammler 00:30:41 <PublicServer> <XeryusTC> anyway, it proves that pbs isnt very good for exits ;) 00:30:44 <PublicServer> <Amm1er> what ugly thing did SmatZ build? 00:31:06 <PublicServer> <XeryusTC> RDC exit 00:31:13 <PublicServer> <XeryusTC> but i molestered it quite a bit :o 00:31:22 <PublicServer> <Owen> But, heh, the little 4track bi-terminus camefirst, then came the west pickup, then the east drop, then the west drop at which point the biterminus disappeared 00:31:57 <PublicServer> <Owen> And since then zomg someone expanded the pickup :p 00:32:38 <PublicServer> <Amm1er> pbs is good for merging 00:32:49 <PublicServer> <Amm1er> 8->2 or so 00:33:01 <PublicServer> <Owen> It would be better if there was a way to say "Keep right", "keep left", "pick center" :p 00:33:06 <PublicServer> <Owen> Or if there was an iterative solver :p 00:33:40 <PublicServer> <XeryusTC> it would be truly awesome if the pathfinder was a bit less random in such occasions :P 00:33:51 <PublicServer> <V453000> :) 00:33:54 <PublicServer> <Owen> (As in, it would go "5 trains waiting for four exits, lets try them in turn until we can release four") 00:33:57 <PublicServer> <XeryusTC> just pick the quickest way out of this block, not the best route :P 00:34:39 <PublicServer> <Amm1er> can you remember the pbs only game we once tried 00:34:51 <PublicServer> <V453000> rly? 00:34:52 <PublicServer> <Amm1er> as yapp was newly introduced 00:34:56 <PublicServer> <XeryusTC> Owen: indeed, or like the original pbs implementation did it 00:35:16 <PublicServer> <XeryusTC> sometimes it made trains pick other paths because another train could then also go through the pbs block :o 00:35:22 <PublicServer> *** made screenshot at 000220E6: http://ps.openttdcoop.org/public/webcam/000220E6.png 00:35:37 <PublicServer> <Owen> I should ook into it some time... 00:35:55 <PublicServer> <Amm1er> isn't patch pbs like that? 00:36:24 <PublicServer> <XeryusTC> most likely 00:36:45 <PublicServer> <Amm1er> oh i will d/c soon.... 00:36:55 <PublicServer> <XeryusTC> good :P 00:37:15 <PublicServer> *** Amm1er has left the game (connection lost) 00:37:24 <Ammler> !kick XeryusTC 00:37:30 <XeryusTC> :P 00:38:54 <Ammler> the last screen is bad exit 00:38:54 <PublicServer> <XeryusTC> it does seem that the RDC is becoming more effecient :D 00:38:58 * OwenS wonders whether his phone's IRC client has a maximum buffer length 00:39:06 <XeryusTC> !screen 00:39:08 <PublicServer> *** XeryusTC made screenshot at 000345EB: http://ps.openttdcoop.org/public/webcam/000345EB.png 00:39:09 <Ammler> pbs doesn't need 10 choices, just 2-3 00:39:24 <XeryusTC> it is fixed now ;) 00:39:33 <XeryusTC> has been since before you d/c'd :P 00:40:00 <XeryusTC> how does that screenshot feature decide where to take screenshots anyway? 00:40:04 * OwenS hopes it does, else everything's gonna crash soon when it runs out of RAM 00:40:09 <OwenS> XeryusTC: Last action 00:40:14 <Ammler> XeryusTC: on bad spots ;-) 00:40:26 *** pasteur has joined #openttdcoop 00:40:27 <Ammler> mostly it follows you 00:40:32 <XeryusTC> at a certain interval? 00:40:32 <OwenS> We should photograph every action and make a movie :p 00:40:57 <Ammler> XeryusTC: every password change or when you trigger ! 00:40:59 <XeryusTC> that would be messy during initial construction of the network :P 00:41:09 <OwenS> XeryusTC: You mean all the jumping? :p 00:41:16 <XeryusTC> yeah :P 00:41:22 <OwenS> It would have to be sorted by location somehow :p 00:41:30 <Ammler> theoretically, you could give the shots a client name 00:41:35 <OwenS> Not scroll if in X tiles, sort by location so it doesn't jump all the time 00:41:39 <XeryusTC> and when dragging long ways it isnt very interesting 00:41:55 <OwenS> XeryusTC: Run it at 30fps and it'll be over quick 00:41:58 <XeryusTC> you just see track appearing everywhere :P 00:42:11 <Sander_Buruma> does fund new buildings help cities grow? 00:42:12 <OwenS> I wonder, is drag signalling 1 action or many? :p 00:42:12 <Ammler> OwenS, you could first make a grid over the map 00:42:16 <XeryusTC> just as with autosignal :P 00:42:16 <Ammler> map* 00:42:33 <XeryusTC> Sander_Buruma: yes it does, but only once 00:42:39 <Ammler> it depense 00:42:41 <XeryusTC> like, clicking it in a row doesnt improve 00:42:46 <Ammler> depends 00:42:54 <XeryusTC> it also just increases the chance for the city to grow 00:42:59 <Sander_Buruma> so once per month would help? 00:43:02 <Ammler> if you drag signals it is multiple, afaik 00:43:07 <XeryusTC> once every half year 00:43:12 <XeryusTC> that is how long it stays active 00:43:13 <Ammler> but if you ctrl-drag it is one 00:43:20 <OwenS> Aww :-( 00:43:23 <OwenS> Would make the movie fun :p 00:43:30 <OwenS> Drag fill a whole loop :p 00:43:52 <XeryusTC> lev4 is ugly :P 00:44:05 <Ammler> XeryusTC: then use ogfx :-P 00:44:09 <PublicServer> <V453000> Lev4 isnt ugly but useless :) 00:44:23 <XeryusTC> Ammler: the stats are ugly :P 00:44:31 <Ammler> ok :-P 00:44:33 <XeryusTC> not its graphics 00:44:40 <PublicServer> <V453000> kk 00:44:40 <PublicServer> <Owen> Nnnarg PBS, why choose that platform and block everything up?! 00:47:10 <PublicServer> <XeryusTC> huge jam in front of FWL 00:47:11 <PublicServer> *** SmatZ has left the game (leaving) 00:48:08 <PublicServer> <Qanael> Yeah FWL's entrance is pretty prone to jamming 00:48:43 <PublicServer> *** V453000 has left the game (connection lost) 00:49:01 <V453000> k I am done for today 00:49:02 <V453000> cya 00:49:10 <PublicServer> <XeryusTC> gn 00:49:36 *** valhallasw has quit IRC 00:50:24 <PublicServer> *** made screenshot at 00037FCE: http://ps.openttdcoop.org/public/webcam/00037FCE.png 00:52:14 <Ammler> !url <-- here you have the webcam 20 images back or more? 00:52:14 <PublicServer> Ammler: http://ps.openttdcoop.org/ 00:52:45 *** Combuster has quit IRC 00:52:54 <XeryusTC> Ammler: cool to see it start at 0 :P 00:53:36 <Ammler> you like that? 00:53:43 <Ammler> credit KenjiE20 00:53:48 *** Combuster has joined #openttdcoop 00:53:56 <XeryusTC> no, it is silly :P 00:54:10 <Ammler> or credit me :-P 00:54:17 <KenjiE20> don't blame me, that's shadowbox 00:54:18 <XeryusTC> it is your fault then :P 00:54:42 <Ammler> I like it, don't care about the number 00:54:47 <XeryusTC> i like the photoalbum i just wrote, 1200 lines of ajax, allows giving descriptions, comments and votes too :P 00:54:57 *** pasteur has quit IRC 00:55:18 <XeryusTC> and the best thing is, it keeps history information, even though it depends heavily on ajax :P 00:56:12 <VictorOfSweden> 00:56:17 <Ammler> XeryusTC: we could need a openid provider 00:56:38 <XeryusTC> we could USE 00:56:43 <XeryusTC> or we need 00:56:47 <XeryusTC> not we could need :P 00:57:08 <Ammler> we that too 00:57:11 *** pugi has quit IRC 00:57:30 <PeterT> Ammler: http://dev.openttdcoop.org/issues/51#change-2012 00:58:13 <Ammler> PeterT: nice, thanks 00:58:20 <PeterT> Yeap :-) 00:58:28 <PeterT> Do you have commit rights? 00:58:32 <Ammler> would be nice a comment, which sign is which state 00:58:41 <Ammler> PeterT: yes, I have 00:58:45 <PeterT> I don't know, actually 00:58:46 <Ammler> but I don't commit that 00:59:01 <Ammler> that are patches for. 00:59:20 <PeterT> I know all of them but "%" 00:59:31 <Ammler> we can't allow voicers to use rcon here, else OwenS would screw our server 00:59:35 <PeterT> I asked in #mibbit 00:59:43 <PeterT> so devoice him? 00:59:51 <OwenS> :-( 00:59:52 <Ammler> no 00:59:58 <Ammler> only MASTER can :-P 01:00:10 <Sander_Buruma> !password 01:00:10 <PublicServer> Sander_Buruma: corpus 01:00:16 <PeterT> Or, make the !rcon command unavailable to OwenS 01:00:22 <PublicServer> *** Sander Buruma joined the game 01:00:25 <PeterT> that would be a neat plugin, !ignore 01:00:32 <Ammler> he is official last aspirant of coop Membershipt ;-) 01:00:39 <Ammler> -t 01:00:48 <PeterT> aspiran? 01:00:53 <OwenS> I can point out that I did have the SB RCON password at one point :p 01:00:54 <PeterT> @dict aspirant 01:00:56 <Webster> PeterT: wn: aspirant adj 1: seeking advancement or recognition [syn: {aspiring(p)}, {wishful}, {would-be(a)}] 2: desiring or striving for recognition or advancement [syn: {aspiring(a)}] n : an ambitious and aspiring young person; "a lofty aspirant"; "two executive hopefuls joined the firm"; "the audience was full of Madonna wannabes" [syn: {aspirer}, {hopeful}, {wannabe}, {wannabee}] 01:01:05 <PeterT> Oh, then 01:01:09 <PeterT> good luck Owen! 01:01:24 <OwenS> I've only been waiting for 4 years to become a member :P 01:01:38 <Ammler> OwenS not sure anymore, were we together aspirants 01:01:47 <Ammler> or you a bit earlier I guess 01:01:54 <PeterT> I would like to be a member, but I should wait until KenjiE20 thinks I'm not a noob anymore 01:02:03 <OwenS> Lets see... I was aspirant-ed at the end of SB9 I think 01:02:14 <Ammler> oh, then after me :-P 01:02:19 <Ammler> no 01:02:22 <OwenS> End of SB10 01:02:32 <Ammler> sp9 I wasn't 01:02:35 <OwenS> 3.5 years :P 01:03:13 <Ammler> !rcon rcon_password 01:03:13 <PublicServer> Ammler: Current value for 'rcon_password' is: '' 01:03:19 <XeryusTC> owenS: if you were online more often you would be a member by now ;) 01:03:56 <OwenS> XeryusTC: Well, I've now configured KDE to launch Konversation no matter what, so it should be harder to forget :p 01:04:11 <OwenS> (Since before it would get backgrounded then dissappear...) 01:04:13 <Ammler> yeah, indeed, I guess, he left right before we liked to member him 01:04:32 <XeryusTC> indeed 01:04:38 <XeryusTC> as with other people, like ichi IIRC 01:04:53 <XeryusTC> he dissapeared around the time we came about discussing to member him too :o 01:05:02 <Ammler> hmm, well better than piratejerk 01:05:13 <Ammler> which left right after membership 01:05:15 <PeterT> Ammler: Should the different user modes be documented in the file, irc.tcl? 01:05:19 <PeterT> or in my comment? 01:05:26 <PublicServer> *** made screenshot at 0003259F: http://ps.openttdcoop.org/public/webcam/0003259F.png 01:05:30 <XeryusTC> Ammler: piratejerk? 01:05:31 *** Progman_ has joined #openttdcoop 01:05:32 <Ammler> right above, I would say 01:05:41 <Ammler> !users <-- 01:05:41 <PublicServer> Ammler: http://www.openttdcoop.org/wiki/Community:Members 01:06:00 <Ammler> the canadian guy 01:06:08 <PeterT> Ammler: Above what? 01:06:30 <Ammler> in code as comment above the if{} 01:07:11 <PeterT> right, thanks 01:07:20 <XeryusTC> hmm, i do not remember a piratejerk :o 01:07:34 <OwenS> I remember the name 01:07:52 <XeryusTC> hmm, that i do too, but not who he was 01:08:04 <XeryusTC> also, i doubt we'd member someone who is only 15-16 :o 01:08:14 <Ammler> Mark was 01:08:15 <XeryusTC> anything under 16 is usually way to annoying :P 01:08:23 *** Progman_ has quit IRC 01:08:28 <OwenS> Well, I'll never get in by my "Born: getttimeofday()" userpage entry :P 01:08:47 <OwenS> I have fond memories of Ihemies... Fond memories of him oblitterating our stations with ~50 sawmills 01:08:59 <Ammler> ah 01:09:13 <Ammler> yeah that was game #8? 01:09:18 <Ammler> or 7 01:09:24 <OwenS> 7 01:09:36 <XeryusTC> 7 indeed :D 01:09:37 <Ammler> my first hub 01:09:38 <XeryusTC> or 6.5 maybe :P 01:09:50 <Ammler> 6.5 was my first game 01:09:52 <OwenS> Perhaps even the lost 6.75 01:09:53 <XeryusTC> Ihmemies was cool though :P 01:09:58 <OwenS> Which was my first game :-( 01:10:04 <XeryusTC> oh, it was 7 :P 01:10:08 <Ammler> and ihmemies built a maglev network alone 01:10:12 <XeryusTC> but we lost so many games back then 01:10:24 <OwenS> Well, 6.75 would have been well recorded, but somebody flattened it... 01:10:31 <OwenS> before we finished it :-( 01:10:32 <XeryusTC> oh, we have a 6.2 too :o 01:10:44 <OwenS> We'd just hammered in an expansion of the ML at the time too 01:10:45 *** Progman has quit IRC 01:10:51 *** Combuster has quit IRC 01:10:55 <XeryusTC> oh, the 6.5 is quite cool indeed :D 01:11:11 <XeryusTC> with the unplanned maglev network and all 01:11:12 <Ammler> was 6.5 the game from ichi? 01:11:17 <Ammler> yes 01:11:25 <OwenS> So actually the finish date on 06.5 is wrong 01:11:50 <Ammler> OwenS, quite possible, we restored that game a year later 01:11:57 <XeryusTC> Ammler: i think it was his network plan, yes 01:12:27 <OwenS> Since there were a few days of 06.75 01:12:37 <OwenS> Did Autopilot have a repo back then, and does it still exist? :p 01:12:41 <Ammler> I can remember on that game someone complained about saboteur in tt-forums 01:13:12 <XeryusTC> ah yes, because of the huge lake 01:13:14 <Ammler> on Brianettas server 01:13:16 <PublicServer> *** Sander Buruma has left the game (leaving) 01:13:17 <XeryusTC> and trying to fill it again :P 01:13:20 *** Sander_Buruma has quit IRC 01:13:26 <PublicServer> *** XeryusTC has left the game (connection lost) 01:15:48 <PeterT> Ammler: I've made the patch, shall I organize the "checks" from most powerful -> least 01:15:49 <PeterT> ? 01:16:01 <PeterT> I should probably leave that to Osai or dihedral 01:17:34 <OwenS> Anyway 01:17:36 <OwenS> Night all 01:18:05 <PeterT> Night 01:18:18 <XeryusTC> gn owenS 01:18:18 *** OwenS has quit IRC 01:18:33 <Ammler> PeterT: no 01:18:37 <PeterT> Ok 01:18:39 <Ammler> and you don't need 01:18:46 <PeterT> i'll submit the patch as-is 01:18:55 <Ammler> Tracker "Patch" means, we use it but not commit it 01:18:58 <PublicServer> *** Owen has left the game (connection lost) 01:18:59 <PublicServer> *** Game paused (not enough players) 01:19:20 <Ammler> else it would be a bug or feature... 01:19:29 <PeterT> Oh... 01:19:30 <PeterT> I see 01:19:37 <Ammler> it is like a mod :-) 01:19:56 <PeterT> Ammler: See #openttdcoop.devzone 01:20:28 <PublicServer> *** made screenshot at 00029190: http://ps.openttdcoop.org/public/webcam/00029190.png 01:21:00 <Ammler> but thanks, looks nice 01:21:07 <Ammler> you know, how it works here? 01:21:12 <PeterT> What? 01:21:16 <PeterT> How, then? 01:22:22 <Ammler> because oftc doesn't have thoes stauses 01:22:33 <PeterT> yeah, i know 01:22:38 <PeterT> that would be for servers on ColdFront 01:22:42 <Ammler> does it hurt? 01:22:45 <PeterT> You know #openttd coldfront? 01:22:48 <PeterT> does it hurt? 01:23:27 <Ammler> a mode I would like is registered 01:24:01 <PeterT> +R? 01:24:02 <Ammler> or identified 01:24:04 <PeterT> I think 01:24:14 <Ammler> possible to get that with autopilot? 01:24:23 <PeterT> Why, you would allow identified users to mess with the bot? 01:24:26 <PeterT> I have no idea 01:24:49 <Ammler> well, we once voiced everyone here 01:24:59 <PeterT> I remember that 01:25:00 <Ammler> so theoretically, they all got rcon 01:25:05 <PeterT> why did you stop that? 01:25:26 <KenjiE20> Ammler: it would probably be doable with the MySQL/SQLite enabled 01:25:45 <PeterT> @wiki ap+ 01:25:52 <Webster> Autopilot/ap+ - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=ap%2B 01:26:09 <Ammler> hmm, web seems a bit slow right now? 01:27:32 <KenjiE20> might just be the bot 01:28:33 <PeterT> other than what the wiki says, what are the benefits of the MySQLtcl section of ap+? 01:29:06 <Ammler> what says the wiki? 01:29:12 <PeterT> http://wiki.openttdcoop.org/Autopilot#MySQL_module 01:29:21 <PeterT> # Storage of the current server password in the database, to allow database aware applications to reveal it 01:29:26 <PeterT> # Logging of in-game chat, client joins, quits and name changes to a database, including logical separation of games and servers to allow for many servers to log to the same database 01:30:36 <Ammler> I guess, there isn't more 01:30:45 <Ammler> there was some usermanagement planned 01:30:50 <PeterT> Doesn't sound too useful 01:30:58 <PeterT> I can also log with SupyBot 01:31:27 <Ammler> yes, we don't use it anymore either 01:32:18 <PublicServer> *** Qanael has left the game (leaving) 01:34:38 <PeterT> Ammler: So, you said you had commit-access 01:34:45 <PeterT> Why not commit the hungarian translations? 01:34:55 <Ammler> hmm 01:35:06 <Ammler> where does such a server run? 01:35:15 <PeterT> No where 01:35:24 <PeterT> Where does a de server run? 01:35:28 <Ammler> so how should I know, it works? 01:35:40 <PeterT> Good point 01:35:43 <PeterT> Hmm 01:35:48 <PeterT> I will test it this weekend 01:35:57 <PeterT> I need a linux system 01:36:22 <Ammler> but the patch is on the tracker 01:36:35 <PeterT> True 01:36:45 <Ammler> if someone ever will use AP for a Hungarian server :-) 01:36:58 <PeterT> Hehe, yes 01:37:01 <Ammler> and as already mentioned, AP+ is stalled 01:37:19 <Ammler> we are going to use something else... 01:37:25 <PeterT> Avignon, I heard 01:37:34 <PeterT> I should really ought to get familiar with it 01:37:43 * PeterT http://codecubes.org/ 01:39:18 *** jondisti has quit IRC 01:39:27 <Ammler> yeah, if you get, you can teach us :-P 01:39:34 <Ammler> we have no clue... 01:39:46 <PeterT> ahah 01:39:51 <PeterT> Ask #codebues 01:40:01 <Ammler> we still wait for the windows howto, btw ;-) 01:40:26 <PeterT> No, it doesn't work :-( 01:40:33 <PeterT> I need the Expect for windows 01:40:39 <PeterT> Well, it does work, but very badly 01:40:43 <PeterT> Not how you want it to 01:41:07 <Ammler> okidoki, good night 01:41:41 <PeterT> Good night 01:46:03 *** KenjiE20 has quit IRC 02:04:59 *** PeterT_ has joined #openttdcoop 02:11:21 *** VictorOfSweden has quit IRC 02:15:25 *** PeterT_ has quit IRC 02:18:04 *** PeterT_ has joined #openttdcoop 02:18:53 *** PeterT_ has quit IRC 02:19:17 *** pasteur has joined #openttdcoop 02:46:34 *** [com]buster has quit IRC 02:46:35 *** [alt]buster has joined #openttdcoop 02:46:37 *** [alt]buster is now known as [com]buster 02:46:50 *** roboboy has joined #openttdcoop 03:01:30 *** pasteur has quit IRC 03:01:31 *** pasteur_ has joined #openttdcoop 03:01:32 *** pasteur_ is now known as pasteur 03:08:17 *** Chris_Booth has joined #openttdcoop 03:08:32 <PeterT> Hi, Chris_Booth, how are you doing? 03:21:16 *** pasteur_ has joined #openttdcoop 03:21:17 *** pasteur has quit IRC 03:21:18 *** pasteur_ is now known as pasteur 03:23:30 *** pasteur_ has joined #openttdcoop 03:24:14 *** Fuco has quit IRC 03:25:17 *** pasteur has quit IRC 03:25:27 *** pasteur_ is now known as pasteur 03:27:16 *** pasteur_ has joined #openttdcoop 03:27:35 *** ed__ has joined #openttdcoop 03:28:29 <ed__> !password 03:28:29 <PublicServer> ed__: hooves 03:28:40 <PublicServer> *** ed__ joined the game 03:28:44 *** pasteur has quit IRC 03:28:44 *** pasteur_ is now known as pasteur 03:30:15 *** pasteur_ has joined #openttdcoop 03:30:16 *** pasteur has quit IRC 03:30:17 *** pasteur_ is now known as pasteur 03:35:37 *** pasteur_ has joined #openttdcoop 03:36:18 *** pasteur has quit IRC 03:36:20 *** pasteur_ is now known as pasteur 03:38:37 *** pasteur_ has joined #openttdcoop 03:38:38 *** pasteur has quit IRC 03:38:39 *** pasteur_ is now known as pasteur 03:40:43 <PublicServer> *** ed__ has left the game (leaving) 03:40:54 *** ed__ has quit IRC 03:44:37 *** pasteur_ has joined #openttdcoop 03:44:38 *** pasteur has quit IRC 03:44:39 *** pasteur_ is now known as pasteur 04:05:27 <grim4593> !password 04:05:27 <PublicServer> grim4593: dabble 04:05:35 <PublicServer> *** grim4593 has left the game (connection lost) 04:05:43 <grim4593> !password 04:05:44 <PublicServer> grim4593: wooing 04:05:55 <grim4593> >_< 04:06:00 <PublicServer> *** grim4593 joined the game 04:07:36 *** gr00vy has quit IRC 04:07:41 *** gr00vy has joined #openttdcoop 04:15:37 <PublicServer> *** grim4593 has left the game (leaving) 04:27:22 *** devilsadvocate has quit IRC 04:27:33 <grim4593> !password 04:27:33 <PublicServer> grim4593: caging 04:27:45 <PublicServer> *** grim4593 joined the game 04:28:43 *** [com]buster has quit IRC 04:28:43 *** [alt]buster has joined #openttdcoop 04:28:46 *** [alt]buster is now known as [com]buster 04:28:58 <PublicServer> *** grim4593 has left the game (leaving) 04:32:17 *** pasteur_ has joined #openttdcoop 04:33:32 *** pasteur has quit IRC 04:33:44 *** pasteur_ is now known as pasteur 04:35:31 <PublicServer> *** made screenshot at 000393C0: http://ps.openttdcoop.org/public/webcam/000393C0.png 04:57:42 *** Qanael has quit IRC 04:59:54 *** Chris_Booth has quit IRC 05:12:12 *** ed__ has joined #openttdcoop 05:23:32 *** devilsadvocate has joined #openttdcoop 05:32:35 *** Fixer has joined #openttdcoop 05:32:52 <Fixer> !password 05:32:52 <PublicServer> Fixer: lacing 05:33:25 <PublicServer> *** Fixer joined the game 05:34:11 <PublicServer> *** Fixer has left the game (leaving) 05:51:31 *** mixrin has quit IRC 06:00:29 *** valhallasw has joined #openttdcoop 06:08:17 *** pasteur has quit IRC 06:57:55 *** devilsadvocate has quit IRC 07:30:17 *** ed__ has quit IRC 07:35:10 *** ^Spike^ has joined #openttdcoop 07:35:10 *** Webster sets mode: +o ^Spike^ 07:52:52 *** [alt]buster has joined #openttdcoop 07:58:36 *** valhallasw has quit IRC 07:58:44 *** [com]buster has quit IRC 07:58:44 *** [alt]buster is now known as [com]buster 08:26:32 *** Phazorx has joined #openttdcoop 08:26:32 *** Webster sets mode: +o Phazorx 08:29:34 *** Fixer has quit IRC 08:34:37 *** Kenix has joined #openttdcoop 08:53:49 *** ODM has joined #openttdcoop 08:53:49 *** ChanServ sets mode: +o ODM 08:54:55 *** [alt]buster has joined #openttdcoop 09:00:56 *** [com]buster has quit IRC 09:00:56 *** [alt]buster is now known as [com]buster 09:10:36 *** mucht_home has quit IRC 09:10:53 *** mucht_home has joined #openttdcoop 09:11:08 *** pugi has joined #openttdcoop 09:20:09 *** YukiHyou has joined #openttdcoop 09:21:32 *** Pirate87 has joined #openttdcoop 09:21:35 <Pirate87> !playercount 09:21:35 <PublicServer> Pirate87: Number of players: 0 09:21:48 <Pirate87> !password 09:21:48 <PublicServer> Pirate87: urning 09:22:10 * YukiHyou peeks for a sec ... 09:22:24 <PublicServer> *** Pirate87 joined the game 09:22:36 <YukiHyou> Does anyone have a save with good example of path signalling and priority lines? 09:23:00 <YukiHyou> I've been looking over some of the previous public games, but they've only helped make me more confused :P 09:23:25 <PublicServer> <Pirate87> have u checked the wiki ? 09:23:36 <PublicServer> <Pirate87> ours or general OpenTTD 09:24:02 <PublicServer> *** Pirate87 has joined company #1 09:24:28 <YukiHyou> Both - And rebuilt a couple of the examples ... There isn't enough explanation -why- things work, just that they do ... 09:24:58 <gr00vy> well, for prios it's "easy" to explain: 09:25:44 <gr00vy> just imagine a train coming from the sideline wanted to turn in his opposite direction 09:25:50 <gr00vy> so 09:26:05 <gr00vy> if he would have to join the mainline in order to proceed to the south 09:26:17 <gr00vy> the prio path including signals is "going" to the north 09:26:55 <gr00vy> although he won't go the other way, the signals realize this possibility and block the path in between 09:27:28 <PublicServer> *** Pirate87 has left the game (leaving) 09:27:40 <YukiHyou> And he doesn't have to be -able- to, eg with different track type ... ? 09:28:10 <gr00vy> mostly you will have a 90° turn 09:28:22 <gr00vy> what isn't allowed in ottd games 09:28:25 <Pirate87> you understand how block signals work, right ? 09:28:44 <gr00vy> and of course, it's the "wrong direction" 09:28:45 <gr00vy> :) 09:28:57 <gr00vy> http://wiki.openttdcoop.org/images/c/cb/Standard_prio.PNG 09:28:57 <Pirate87> gr00vy, acually it is, but we turn it off 09:29:09 <gr00vy> yes 09:29:13 <gr00vy> i meant ottdcoop 09:29:13 <gr00vy> :> 09:29:46 <YukiHyou> Yeah, I turn that off also - More realism :P 09:29:49 <gr00vy> but as i said, normal it will be the wrong direction for the train, so he shouldn't even think about turning the other way 09:29:50 <gr00vy> ^^ 09:30:04 <Pirate87> looks kinda ugly doesn't it ? 09:30:04 <gr00vy> otherwise he would have chose the other join path ;) 09:30:06 <Phazorx> YukiHyou: the point of prio is to pass information of incomming train somewhere 09:30:29 <Phazorx> concept is based on detecting where train is via tracks that cross ML 09:30:38 <Phazorx> and series of presignals pass the mesage 09:31:00 <^Spike^> next to that the trains PF will never think about entering the the prio lane even with 90 degree turns on 09:31:03 <Phazorx> each following (close to merge point) signal sees portion of track and previous presignal 09:31:12 <^Spike^> cause it sees it's not going anywhere 09:31:25 <Phazorx> if either both of them are red presignal turns red 09:31:56 <Phazorx> usualy you have crossings in pattern that is slightly shorter than tL 09:32:15 <Phazorx> meaning that a train at any given time will occupy 2 signal blocks 09:32:21 <Phazorx> hence presignal will be red 09:34:02 <YukiHyou> Ok - So the signal on the side line is a block entry ... the ones down the prio line are combos? And the end one ... an exit? And all the ones on the main line are just normal signals? 09:34:24 <Phazorx> that depends :) 09:34:32 *** pasteur has joined #openttdcoop 09:34:43 <Pirate87> YukiHyou, in most cases yes 09:35:03 <Phazorx> YukiHyou: http://blog.openttdcoop.org/2007/04/28/non-blocking-sl-to-ml-mergers/ 09:35:29 *** Progman has joined #openttdcoop 09:35:32 *** Kenix_ has joined #openttdcoop 09:35:44 <Pirate87> guys, I just came up with an idea how to solve, the problem with splits in the middle of the prio 09:36:12 <YukiHyou> Phazorx: Haven't read that - looking now 09:36:26 <Phazorx> splits? 09:36:34 <Phazorx> Pirate87: check my MSH :) 09:36:49 <Pirate87> which one in particular 09:36:49 <Phazorx> it uses pass via 2-way 09:36:59 <Phazorx> next to SED 09:37:03 <Phazorx> err 09:37:05 <Phazorx> not sed 09:37:07 <Phazorx> SAN 09:37:08 <Pirate87> !pass 09:37:12 <Pirate87> !password 09:37:12 <PublicServer> Pirate87: pimply 09:37:50 <PublicServer> *** Pirate87 joined the game 09:40:20 <PublicServer> *** Phazorx joined the game 09:40:30 *** Kenix has quit IRC 09:40:50 <PublicServer> <Phazorx> Pirate87: switch to company plz :) 09:41:01 <PublicServer> *** Pirate87 has joined company #1 09:41:01 <PublicServer> *** Game unpaused (not enough players) 09:43:06 <PublicServer> <Pirate87> this is not what i was thinking 09:43:20 <PublicServer> <Phazorx> Pirate87: check !1TT PRIO 09:43:36 *** Kenix_ has quit IRC 09:43:39 <PublicServer> <Pirate87> i see it 09:43:54 <PublicServer> <Phazorx> that actually works 09:44:01 <PublicServer> <Phazorx> as expected 09:44:13 <PublicServer> <Pirate87> i know, it can be longer 09:44:18 <PublicServer> <Phazorx> noe 09:44:22 <PublicServer> <Phazorx> well 09:44:37 <PublicServer> <Phazorx> you can make it 2 tiles longer 09:44:39 <PublicServer> <Phazorx> but not more 09:44:44 <PublicServer> <Pirate87> why ? 09:45:00 <PublicServer> <Phazorx> because 2x combo will break signal interwals 09:48:56 <PublicServer> <Phazorx> err 09:49:12 <PublicServer> <Phazorx> with this aproach train that leaves track 09:49:16 <PublicServer> <Phazorx> still signals prio 09:49:21 <PublicServer> <Pirate87> exactly 09:49:25 <PublicServer> <Phazorx> so even tho it has no chance of blocking 09:49:30 <PublicServer> <Phazorx> because it leaves 09:49:36 <PublicServer> <Phazorx> it still holds merging train 09:49:41 <PublicServer> <Phazorx> which is bad 09:49:47 <PublicServer> <Phazorx> since that's missed opportunity to join 09:49:48 <PublicServer> <Pirate87> i know 09:49:52 <PublicServer> <Pirate87> let me finish 09:49:55 <PublicServer> <Phazorx> k 09:50:35 <PublicServer> *** made screenshot at 00014DF2: http://ps.openttdcoop.org/public/webcam/00014DF2.png 09:51:47 <OwenS`Phone> I wish my IRC client highlighted links :p 09:51:58 <PublicServer> <Phazorx> on phone? 09:52:17 <OwenS`Phone> 4ctualy making text highlightable would be a start 09:52:39 <OwenS`Phone> Yes 09:54:22 <PublicServer> <Pirate87> Phazorx: i have to think about it a while 09:54:33 <PublicServer> <Phazorx> thinking is good 09:54:59 <PublicServer> <Phazorx> i'm not sure what are trying exactly tho 09:55:00 <PublicServer> <Pirate87> i have the general idea, but i've never built it befor 09:56:23 <PublicServer> <Pirate87> hard to explain 10:05:37 <PublicServer> *** made screenshot at 00013BE8: http://ps.openttdcoop.org/public/webcam/00013BE8.png 10:05:51 <FiCE> !password 10:05:51 <PublicServer> FiCE: damsel 10:05:54 <PublicServer> *** FiCE has left the game (connection lost) 10:06:19 <PublicServer> *** FiCE joined the game 10:06:39 <PublicServer> *** FiCE has left the game (connection lost) 10:13:35 *** Sander_Buruma has joined #openttdcoop 10:13:47 <Sander_Buruma> !password 10:13:47 <PublicServer> Sander_Buruma: damsel 10:13:48 <PublicServer> <Pirate87> ok, i think it works more or less like i wanted it too 10:14:04 <PublicServer> *** Sander Buruma joined the game 10:15:35 <PublicServer> <Pirate87> Phazorx: check it out 10:16:00 <PublicServer> <Sander Buruma> where are you working? 10:16:08 <PublicServer> <Pirate87> the entry signal goes green when the train leaves the mainline in the middle of the prio 10:16:21 <PublicServer> <Pirate87> Sander Buruma: W edge of the map 10:16:36 <PublicServer> <Pirate87> some experiments 10:17:32 <PublicServer> <Sander Buruma> near Saningworth Refinary? 10:17:47 <PublicServer> <Pirate87> yep 10:18:03 <V453000> testing PBS bugs? 10:18:11 <PublicServer> <Pirate87> no 10:20:28 <PublicServer> <Phazorx> but if train does not leave ML? 10:20:39 <PublicServer> *** made screenshot at 000175ED: http://ps.openttdcoop.org/public/webcam/000175ED.png 10:20:43 <PublicServer> <Pirate87> stays red 10:21:25 <PublicServer> <Pirate87> i had some trains going straight already 10:21:27 <PublicServer> <Phazorx> send some trains to 1 and some to 2 ? 10:21:47 <PublicServer> <Sander Buruma> you are thinking to add lines to the monorail system? 10:21:56 <PublicServer> <Phazorx> Sander Buruma: nah 10:22:05 <PublicServer> <Phazorx> wont help much issues are at stations 10:22:16 <PublicServer> <Phazorx> actually issue is default trainset 10:22:37 <PublicServer> <Pirate87> what's wrong with it ? 10:22:40 <PublicServer> <Phazorx> the loading speed of trains specifically 10:22:47 <PublicServer> <Phazorx> they load too slowly 10:23:00 <PublicServer> <Phazorx> so stations needs to be much bigger to dela with these days 10:23:20 <PublicServer> <Phazorx> like 6-7 lanes for steady flow on single lane 10:23:33 <PublicServer> <Phazorx> like right CHT needs to be expanded to 13 platforms 10:23:36 <OwenS`Phone> Month to load a bloody train... 10:23:40 <PublicServer> <Phazorx> to deal with current train stream 10:24:14 <PublicServer> <Phazorx> basically this is poorly design map with unfitting plan 10:24:54 <PublicServer> <Phazorx> Pirate87: i tihnk proper prio for this should be ~2.5TLs 10:25:03 <PublicServer> <Phazorx> so 10 tiles 10:25:04 <PublicServer> <Pirate87> yeah :/ 10:25:04 <OwenS`Phone> And why can't i upgrade to firmware v40 yet? :( 10:25:20 <PublicServer> <Phazorx> with current stream and everithing it's kidna hard to test 10:25:24 <PublicServer> <Phazorx> can i ? 10:25:33 <PublicServer> <Pirate87> sure go ahead 10:27:04 <PublicServer> <Phazorx> actually 10:30:55 <PublicServer> <Phazorx> too many SLs comapred to ML 10:32:00 <V453000> !password 10:32:00 <PublicServer> V453000: auburn 10:32:15 <PublicServer> *** V453000 joined the game 10:32:28 <PublicServer> <Phazorx> too short? 10:32:31 <PublicServer> <V453000> hi 10:32:43 <PublicServer> <Phazorx> hey 10:32:47 <PublicServer> <V453000> whats going on? 10:32:56 <PublicServer> <Phazorx> testing 10:33:06 <PublicServer> <Pirate87> Phazorx: check out MSH 05 10:33:09 <PublicServer> <Phazorx> Saningworth: oil ref 10:33:29 <PublicServer> <Phazorx> looking at it 10:33:56 <PublicServer> <Pirate87> notice the entry signal when the train takes the split 10:34:13 <PublicServer> <Phazorx> which where? 10:35:15 <PublicServer> <V453000> quite nice solution when such a situation occurs imo 10:35:24 <PublicServer> <Phazorx> V453000: doesnt work yet 10:35:38 <PublicServer> <Phazorx> it needs to distinguish between spliting and non-splitting trains 10:35:41 <PublicServer> *** made screenshot at 00008C6F: http://ps.openttdcoop.org/public/webcam/00008C6F.png 10:35:58 <PublicServer> <V453000> oh that 10:36:10 <PublicServer> <Phazorx> ahh 10:36:22 <PublicServer> <V453000> then I think that will be possible only by additional line :) 10:36:24 <PublicServer> <Phazorx> let's see 10:36:42 <PublicServer> <Pirate87> seem 10:36:43 <PublicServer> <Pirate87> damm 10:36:47 <PublicServer> <Phazorx> Pirate87: prio doesnt work 10:36:53 <PublicServer> <Phazorx> as in at all 10:37:01 <PublicServer> <Pirate87> yeah i saw it 10:37:27 <PublicServer> <Pirate87> i think i can still make it work anyway 10:37:34 <PublicServer> <Phazorx> well back to practice 10:37:46 <PublicServer> <Phazorx> and i'll revert this to "working" state 10:37:47 *** [alt]buster has joined #openttdcoop 10:38:06 <PublicServer> <Pirate87> wait, please 10:38:14 <PublicServer> <Phazorx> ? 10:38:34 <PublicServer> <Pirate87> i made an improvement 10:38:39 <PublicServer> <Phazorx> Pirate87: combo signals are OR not AND 10:38:46 <PublicServer> <Phazorx> so if either is green - it will be green 10:38:57 <PublicServer> <Phazorx> so as soon as train passes your addition cross 10:39:04 <PublicServer> <Phazorx> it turns green no matter where train goes 10:39:49 <PublicServer> <Pirate87> ok g2g now, but i'll be back 10:39:54 <PublicServer> <Phazorx> k 10:39:54 <PublicServer> <V453000> cu 10:40:03 <PublicServer> <Pirate87> leave the rest as it is, please 10:40:40 <PublicServer> <Phazorx> rest? 10:40:41 <PublicServer> *** Pirate87 has left the game (connection lost) 10:41:05 <Pirate87> nvm 10:43:56 *** [com]buster has quit IRC 10:43:56 *** [alt]buster is now known as [com]buster 10:44:06 <PublicServer> <Sander Buruma> trying to inject trains froma sideline? 10:44:11 <PublicServer> <Phazorx> where? 10:44:18 <PublicServer> <Phazorx> accident area 10:44:23 <PublicServer> <Sander Buruma> at that maglev experiment at accident area 10:44:29 <PublicServer> <Phazorx> is testing for minimal inlane prio 10:44:55 <PublicServer> <Phazorx> trying to figure out what is maximum TL while it still works 10:50:43 <PublicServer> *** made screenshot at 0003CF5C: http://ps.openttdcoop.org/public/webcam/0003CF5C.png 10:50:50 <PublicServer> *** Sander Buruma has left the game (leaving) 10:55:13 <PublicServer> <V453000> :( 10:55:16 *** Pirate87 has quit IRC 10:55:16 <PublicServer> <V453000> PBS suckage 10:55:17 <PublicServer> <Phazorx> yup 10:55:20 <PublicServer> <Phazorx> where 10:55:34 <PublicServer> <V453000> "MORE AND MORE! /V." 10:55:36 <PublicServer> <V453000> sign 10:56:02 <PublicServer> <V453000> the "x" stations are never chosen 10:56:23 <PublicServer> <Phazorx> all this should be nuked 10:56:49 <PublicServer> *** V453000 has left the game (connection lost) 10:56:49 <PublicServer> *** Game paused (not enough players) 10:56:58 <V453000> !password 10:56:58 <PublicServer> V453000: solace 10:57:15 <PublicServer> *** Game unpaused (not enough players) 10:57:15 <PublicServer> *** V453000 joined the game 10:57:22 <PublicServer> <V453000> nuked? 10:58:20 <PublicServer> <V453000> cant see any reason really 10:58:30 <PublicServer> <Phazorx> for nuking? 10:58:36 <PublicServer> <V453000> ye 10:58:39 <PublicServer> <Phazorx> this is pax gam 10:58:50 <PublicServer> <V453000> yes and this is food network 10:58:53 <PublicServer> <V453000> anything wrong? 10:58:55 <PublicServer> *** Spike joined the game 10:59:00 <PublicServer> <Phazorx> this is not working overkill 10:59:09 <PublicServer> <V453000> now working? 10:59:14 <PublicServer> <V453000> oh dont be ridiculous 10:59:16 <PublicServer> <Phazorx> it has tons of trains 10:59:19 <PublicServer> <Phazorx> and tracks 10:59:21 <PublicServer> <V453000> hi Spike 10:59:24 <PublicServer> <Phazorx> about 5-6 time more than needed 11:01:18 *** Doomah has joined #openttdcoop 11:01:48 <Doomah> !password 11:01:48 <PublicServer> Doomah: solace 11:02:21 <Doomah> !download win64 11:02:21 <PublicServer> Doomah: http://binaries.openttd.org/nightlies/trunk/r19163/openttd-trunk-r19163-windows-win64.zip 11:04:03 <PublicServer> *** Doomah joined the game 11:05:45 <PublicServer> *** made screenshot at 00011FE3: http://ps.openttdcoop.org/public/webcam/00011FE3.png 11:13:09 <PublicServer> *** Doomah has left the game (connection lost) 11:13:12 *** Doomah has quit IRC 11:15:52 *** Doomah has joined #openttdcoop 11:16:12 <Doomah> !password 11:16:13 <PublicServer> Doomah: fenced 11:16:23 <PublicServer> *** Doomah joined the game 11:19:57 *** [com]buster has quit IRC 11:19:59 *** [com]buster has joined #openttdcoop 11:19:59 *** ChanServ sets mode: +o [com]buster 11:20:48 <PublicServer> *** made screenshot at 0003BD73: http://ps.openttdcoop.org/public/webcam/0003BD73.png 11:24:15 <PublicServer> <Phazorx> who did Fonningbury exchange and north? 11:24:23 <PublicServer> <Phazorx> thanks for ruining Dreston FPP food supply 11:25:00 <PublicServer> <V453000> ? 11:25:31 <PublicServer> <Phazorx> they deleted my stations which feed NW corner 11:25:40 <PublicServer> <V453000> mwww 11:25:42 <PublicServer> <Phazorx> and build more 2TTs to do silly things 11:28:55 <PublicServer> *** Doomah has left the game (connection lost) 11:35:18 *** KenjiE20 has joined #openttdcoop 11:35:18 *** ChanServ sets mode: +o KenjiE20 11:35:46 <PublicServer> *** SmatZ joined the game 11:35:50 <PublicServer> *** made screenshot at 00037FAA: http://ps.openttdcoop.org/public/webcam/00037FAA.png 11:35:53 <PublicServer> <SmatZ> hello 11:35:54 <PublicServer> <V453000> hi SmatZ :) 11:35:56 <PeterT> hi 11:36:00 <PublicServer> <SmatZ> :) 11:36:08 <PeterT> I saw the other patch you made 11:36:13 <PeterT> very nice indeed! 11:36:23 <PeterT> list_signs 11:36:24 <PublicServer> <SmatZ> :) 11:36:29 <PublicServer> <SmatZ> oh, thanks :) 11:36:46 <PeterT> I'll have to take a look at what getlocation does 11:36:52 <PublicServer> <SmatZ> :) 11:38:50 *** pasteur_ has joined #openttdcoop 11:40:38 *** Pirate87 has joined #openttdcoop 11:40:40 *** Fuco has joined #openttdcoop 11:40:44 *** ChanServ sets mode: +v Fuco 11:41:21 <Pirate87> !password 11:41:22 <PublicServer> Pirate87: jangle 11:41:36 <PublicServer> *** SmatZ has left the game (connection lost) 11:41:47 <PublicServer> *** Pirate87 joined the game 11:42:22 <PublicServer> *** Pirate87 has joined company #1 11:43:18 *** pasteur has quit IRC 11:43:32 *** pasteur_ is now known as pasteur 11:43:56 *** Combuster has joined #openttdcoop 11:46:55 <PublicServer> <Phazorx> failsafe > inline prio :( 11:47:14 <PublicServer> <V453000> failsafe isnt omnipotent 11:47:25 <PublicServer> <Phazorx> it's better than bypas 11:47:42 <PublicServer> <V453000> it has to be combined 11:47:50 <PublicServer> <V453000> if failsafe is to be more effective 11:47:52 <PublicServer> <Phazorx> with bypass - no 11:48:24 <PublicServer> <Phazorx> with proper prio making bypass and failsafe doesnt solve anything 11:48:52 <PublicServer> <V453000> fail safe requires space free at the moment it triggers 11:49:24 <PublicServer> <Phazorx> failsafe makes it free 11:49:37 <PublicServer> <Phazorx> by detecting gap after train takes the link 11:49:49 <PublicServer> <V453000> yeah but there must be the gap 11:49:53 <PublicServer> <V453000> at the right moment 11:50:11 <PublicServer> <Phazorx> you put it where it needs to be 11:50:38 <PublicServer> <V453000> I guess I will have to show you :) 11:50:52 <PublicServer> *** made screenshot at 00014AA7: http://ps.openttdcoop.org/public/webcam/00014AA7.png 11:54:40 <PublicServer> <V453000> hm? 11:54:53 <PublicServer> <Phazorx> there is no gap there 11:54:58 <PublicServer> <V453000> between the trains 11:55:01 <PublicServer> <V453000> is no gap? 11:55:03 <PublicServer> <V453000> 10 tiles 11:55:10 <PublicServer> <Phazorx> it's not at proper timee 11:55:18 <PublicServer> <V453000> yes 11:55:19 <PublicServer> <Phazorx> even if you remove FS 11:55:21 <PublicServer> <V453000> its not a proper time 11:55:24 <PublicServer> <Phazorx> it still wont get there 11:55:29 <PublicServer> <Phazorx> so how's that FS issue? 11:55:40 <PublicServer> <V453000> that is 11:55:43 <PublicServer> *** SmatZ joined the game 11:55:51 <PublicServer> <Phazorx> that;s some logic i dont get 11:55:54 <PublicServer> <V453000> because some such gaps dont get filled 11:55:57 <PublicServer> <Phazorx> if A does not cause B 11:56:01 <PublicServer> <Phazorx> then B is not relevant to A 11:56:16 <PublicServer> <Phazorx> that is shifter issue 11:56:19 <PublicServer> <Phazorx> and SML issue 11:56:22 <PublicServer> <Phazorx> but not FS issue 11:56:29 <PublicServer> <V453000> both 11:56:33 <PublicServer> <Phazorx> fs had no bearing on this subject 11:56:42 <PublicServer> <Phazorx> as it does not produce or extend the issue 11:56:50 <PublicServer> <V453000> well 11:56:55 <PublicServer> <V453000> lets say we have FS alone 11:56:58 <PublicServer> <V453000> this happens: 11:57:03 <PublicServer> <Phazorx> FS alone? 11:57:04 <PublicServer> <V453000> if not 11:57:16 <PublicServer> <Phazorx> FS is a replacement for bypass 11:57:16 <PublicServer> <V453000> the FS has to continue ... what will be next? normal prio 11:57:26 <PublicServer> <Phazorx> both are "helper devices" for shifter 11:57:30 <PublicServer> <V453000> FS is an enhancenment of bypass 11:57:36 <PublicServer> <Phazorx> it is a replacement 11:57:39 <PublicServer> <V453000> I am not talking about shifters atm 11:57:40 <PublicServer> <Phazorx> you dont use both 11:57:43 <PublicServer> <Phazorx> i am :) 11:57:53 <PublicServer> <Phazorx> FS is for shifter 11:58:01 <PublicServer> <V453000> then it sucks twice 11:58:14 <PublicServer> <Phazorx> i dont really see that either 11:58:15 <PublicServer> <V453000> FS shifters are worse than the original ones 11:58:25 <PublicServer> <Phazorx> it makes possible for train to merge if conditions are met 11:58:28 <PublicServer> <V453000> the only thing is that they dont stop trains 11:58:40 <PublicServer> <Phazorx> original shifter require FS or bypass 11:58:43 <PublicServer> <V453000> yes but conditions met requires quite some luck 11:58:48 <PublicServer> <Phazorx> FS is nicer solution and needs less space 11:58:58 <PublicServer> <Phazorx> so i dont see how it sucks compared to no bypass or FS 11:59:01 <PublicServer> <V453000> nicer but less effective 11:59:02 <PublicServer> <Phazorx> which is a failed shifter 11:59:10 <PublicServer> <Phazorx> or to bypass which does same but takes more space 11:59:23 <PublicServer> <V453000> it doesnt do the same 11:59:38 <PublicServer> <Phazorx> the only conditions FS affects - if trains started to shift it should continue doing so 11:59:42 <PublicServer> <V453000> fail safe LOOKS if there is a gap where the train can shift ... bypass WAITS for the gap 11:59:43 <PublicServer> <Phazorx> that it does perfectly 11:59:44 <PublicServer> <Spike> well saves space... it saves 1 whole row of tiles in space... 11:59:50 <PublicServer> <Phazorx> if trains does not shift - it has no affect 11:59:51 <PublicServer> *** SmatZ has left the game (connection lost) 11:59:54 <PublicServer> <Spike> V453000: not exactly true 12:00:01 <PublicServer> <Spike> it doesn't always WAIT for space 12:00:02 <PublicServer> <Phazorx> so if shuifter is designed in a way that it des not permit shifting 12:00:05 <PublicServer> <Phazorx> that is shifter issue 12:00:08 <PublicServer> <Phazorx> fs again has no bearing on it 12:00:14 <PublicServer> <V453000> Spike: well doesnt have to 12:00:29 <PublicServer> <Spike> it WAITS if a train happens to enter the prio just at the point the train chooses to shift 12:00:30 <PublicServer> <Phazorx> bypass does not shift anything 12:00:40 <PublicServer> <Phazorx> it only lets other trains to BYPASS stuck one 12:00:41 <PublicServer> <V453000> Spike: which is better 12:00:45 <PublicServer> <Phazorx> FS makes sure nothing gets stuck 12:00:56 <PublicServer> <V453000> waiting isnt stuck 12:01:04 <PublicServer> <Phazorx> huh? 12:01:18 <PublicServer> <Phazorx> if trains gets stuck while shifting 12:01:20 <PublicServer> <Phazorx> it is stuck 12:01:26 <PublicServer> <V453000> no it is waiting for gap 12:01:27 <PublicServer> <Phazorx> it also affects ML in a bad way 12:01:33 <PublicServer> <Phazorx> since now it has to accelerate 12:01:40 <PublicServer> <Phazorx> and shifter is full speed device 12:02:05 <PublicServer> <V453000> full speed shifter is not effective 12:02:10 <PublicServer> <Phazorx> it is 12:02:16 <PublicServer> <Phazorx> it is only designed as full speed 12:02:24 <PublicServer> <Phazorx> it is a part of full speed network 12:02:33 <PublicServer> <Phazorx> and not meant to be used in any other circumstances 12:03:12 <PublicServer> <V453000> ok ... and when non-full speed work better? 12:03:36 <PublicServer> <Phazorx> V453000: no idea, SML is full speed 12:03:45 <PublicServer> <Phazorx> core of SML concept - all trains in ML move at same speed 12:03:52 <PublicServer> <Phazorx> dont break and dont accelerate 12:03:53 <PublicServer> <V453000> I dont care about any Core 12:03:58 <PublicServer> <Phazorx> i do 12:04:02 <PublicServer> <Phazorx> i am talking about SML case 12:04:05 <PublicServer> <Phazorx> and shifter for it 12:04:07 <PublicServer> <V453000> me too 12:04:14 <PublicServer> <Phazorx> SML is only full speed 12:04:20 <PublicServer> <Phazorx> it doesnt work in any other way 12:04:21 <PublicServer> <V453000> why? 12:04:24 <PublicServer> <V453000> just because it is? 12:04:27 <PublicServer> <V453000> not really 12:04:28 <PublicServer> <Phazorx> it is designed like that 12:04:34 <PublicServer> <V453000> well 12:04:39 <PublicServer> <V453000> that isnt a reason 12:04:40 <PublicServer> <Phazorx> it take advatage of train moving at same speed 12:04:48 <PublicServer> <Phazorx> and simplifies design of hinkg only in case if they do 12:04:56 <PublicServer> <Phazorx> if trains gets slow/stuck 12:05:02 <PublicServer> <Phazorx> it stops working as "efficient net design" 12:05:26 <PublicServer> <V453000> rubbish 12:05:31 <PublicServer> <Phazorx> heh 12:05:42 <PublicServer> <Phazorx> okay as author of SML i am TELLING you what it is 12:05:45 <PublicServer> <Phazorx> since i kinda defined it 12:05:54 <PublicServer> *** made screenshot at 000162AC: http://ps.openttdcoop.org/public/webcam/000162AC.png 12:05:59 *** Combuster has quit IRC 12:06:00 <PublicServer> <Phazorx> perhaps SML article had way too many revisions 12:06:06 <PublicServer> <Phazorx> if core of it is not delivered anymore 12:06:08 <PublicServer> <V453000> well the article is old as Metuzalem 12:06:19 *** roboboy has quit IRC 12:06:27 <PublicServer> <Phazorx> and that doesnt change the fact that it does something and does not do other things 12:06:32 <PublicServer> *** V453000 has left the game (connection lost) 12:07:03 <PublicServer> <Pirate87> Phazorx: i did it :) 12:07:18 <PublicServer> <Phazorx> i dont see your test case anymore 12:07:20 <V453000> plus what about accelerated prio? slows the train but keeps the line full 12:07:33 <PublicServer> <Pirate87> i moved it to ! split in prio 12:07:34 <V453000> !password 12:07:34 <PublicServer> V453000: ouster 12:07:38 <Phazorx> V453000: didint get that 12:07:46 <PublicServer> *** V453000 joined the game 12:07:50 <Phazorx> accelerated prio accelerates train to full speed and then merges it 12:07:50 <PublicServer> <Pirate87> needed more space 12:07:57 <PublicServer> <V453000> yes 12:08:07 <PublicServer> <V453000> resulting in "no accel trail" 12:08:17 <PublicServer> <V453000> which does basically the same as fail safe 12:08:36 <Phazorx> one aceelerates train and another lest train to continue shifting 12:08:36 <PublicServer> <V453000> but it waits for the gap 12:08:39 <Phazorx> how are they same? 12:08:53 <PublicServer> <V453000> THE RESULT IS THE SAME OMG 12:09:03 <PublicServer> <V453000> sry for caps :D 12:09:21 *** Combuster has joined #openttdcoop 12:09:25 <Phazorx> resul of pre- accelerated train merging into ML is ML having N+1 trains now 12:09:52 <Phazorx> result of failsafe works is same amount of trains and one of which has shifted lane if it was about to do so 12:09:55 *** VictorOfSweden has joined #openttdcoop 12:09:57 <Phazorx> these are not same 12:10:27 <Phazorx> they work differently based on different principles 12:10:32 <PublicServer> <V453000> yes 12:10:36 <Phazorx> they looks different and used in different situation 12:10:38 <PublicServer> <V453000> they work differently 12:10:42 <PublicServer> <V453000> yes 12:10:48 <PublicServer> <V453000> and they have the same result 12:10:49 <Phazorx> the result is different too 12:11:00 <Phazorx> one helps to rearrange trains in ML 12:11:03 <PublicServer> <V453000> yes ... the accelerated is better 12:11:14 <Phazorx> and another makes sure merging train get's in at full speed 12:11:39 <PublicServer> <V453000> both get in at full speed 12:11:40 <Phazorx> V453000: you are comparing butterfly and a city block on a scale of which is greener 12:11:57 <Phazorx> they are both full speed devices 12:12:07 <Phazorx> since SML is full speed it only accepts devices that re full speed 12:12:13 <Phazorx> in this aspect they are same 12:12:22 <Phazorx> due to same premise for design:) 12:12:31 <PublicServer> <V453000> I dont care about the fact that you somehow think that sml has to be fullspeed 12:12:56 <Phazorx> i somehow designed SML to be full speed and that is core principle of it design 12:13:03 <Phazorx> inly that aspect lets to do other things 12:13:07 <Phazorx> such as to have shifters 12:13:26 <Phazorx> and have only single lane merging no matter how wide ML is 12:13:40 <PublicServer> <V453000> ok lets say it isnt your shifter but it is kinda my shifter... Wow we changed the name ... does it now have to be fullspeed? 12:13:54 <Phazorx> yes if it is used in SML context 12:14:05 <Phazorx> anything SMLish should be full speed 12:14:08 <Phazorx> or it stops working 12:14:10 <PublicServer> <V453000> bullshit 12:14:14 <Phazorx> not really 12:14:28 <Phazorx> try ti put your shifter into PS65 or any other busy ML games 12:14:35 <Phazorx> see how soon you get grid lock 12:14:55 <PublicServer> *** V453000 has left the game (connection lost) 12:15:05 <Phazorx> SML is "self regulating" in a way that it does not permit trains to get in if they would hurt other trains 12:15:11 <Phazorx> and it always moves by design 12:15:24 <V453000> I will show you in some "testing" psg 12:15:44 <Phazorx> as soon as train got into the SML it is guaranteed to go full speed to where it is going sans bugs 12:16:14 *** roboboy has joined #openttdcoop 12:16:15 <planetmaker> Phazorx, full speed or not is just a matter of the length of the prio... 12:16:17 <Phazorx> and it should not/will not get into SML untill it can go full speed from the moment it is in 12:16:37 <Phazorx> planetmaker: yes, accelerated just makes it possible to use shorter ones 12:16:49 <V453000> "which does not have to be true" and again and again ... enough talking :) 12:16:55 <Phazorx> and V453000 arguing that FS on shifter has same result as accelrated prio 12:17:04 <Phazorx> as well as that FS is to be used with bypass 12:17:06 <planetmaker> what is "FS"? 12:17:09 <Phazorx> failsafe 12:17:47 <Phazorx> anyway i need t make a phone call 12:17:49 <Phazorx> brb 12:17:56 <V453000> cya I go get some lunch 12:18:44 <V453000> anyways Phazorx: I think we can use FS but we can improve it by a vast amount when synchronizing trains getting into the FS shifter array 12:19:28 <PublicServer> *** Phazorx has left the game (connection lost) 12:19:28 <PublicServer> *** Game paused (not enough players) 12:20:10 <Pirate87> Pirate87, highlight test 12:20:32 <Pirate87> can someone else highlight me ? 12:20:45 <Pirate87> it looks like I can't do it myself 12:20:52 <KenjiE20> ask the bot 12:20:55 <KenjiE20> :P 12:20:57 <PublicServer> *** made screenshot at 000148A3: http://ps.openttdcoop.org/public/webcam/000148A3.png 12:21:00 <Pirate87> how ? 12:21:03 <KenjiE20> @ping 12:21:03 <Webster> pong 12:21:09 <KenjiE20> oh right 12:21:13 <KenjiE20> @saymyname 12:21:13 <Webster> KenjiE20 12:21:23 <Pirate87> @saymyname 12:21:23 <Webster> Pirate87 12:21:39 <Pirate87> doesn't work either 12:21:51 <Pirate87> doesn't work either 12:21:53 <Pirate87> @saymyname 12:21:53 <Webster> Pirate87 12:22:18 <Pirate87> works thanks 12:26:13 <roboboy> gnight 12:26:19 <Pirate87> night 12:32:09 *** VictorOfSweden has quit IRC 12:32:57 * OwenS`Phone graphs efficiency of train vs length 12:33:26 <PublicServer> *** Game unpaused (not enough players) 12:33:27 <PublicServer> *** SmatZ joined the game 12:35:20 <OwenS`Phone> For single head, tl in tiles: 1=50 2=75 3=83 4=88 5=90 7=93 10=95 12:35:59 <PublicServer> *** made screenshot at 00035C9B: http://ps.openttdcoop.org/public/webcam/00035C9B.png 12:37:43 <V453000> for what train is that OwenS? 12:37:57 <V453000> even Lev4 is better for accel 12:38:31 <OwenS`Phone> V: its based on cargo carriages vs engines for a given length 12:38:48 <PublicServer> *** Spike has left the game (connection lost) 12:39:08 <OwenS`Phone> 50 means 50% of the train is engine 12:39:19 <V453000> oh so :D lol 12:39:27 <V453000> what is that good fore? 12:39:30 <V453000> for 12:40:08 <OwenS`Phone> Working out at what length it becomes pointless toadd more carriages 12:42:29 <OwenS`Phone> I should probably plot these up properly when I get home and wiki it 12:50:11 *** pasteur has quit IRC 12:50:39 *** [alt]buster has joined #openttdcoop 12:51:01 <PublicServer> *** made screenshot at 0001906F: http://ps.openttdcoop.org/public/webcam/0001906F.png 12:51:06 *** pasteur has joined #openttdcoop 12:56:25 *** Combuster has quit IRC 12:58:49 <Sander_Buruma> !password 12:58:49 <PublicServer> Sander_Buruma: waxier 12:59:03 <PublicServer> *** Sander Buruma joined the game 13:01:34 *** roboboy has quit IRC 13:02:30 *** [com]buster has quit IRC 13:03:05 *** [com]buster has joined #openttdcoop 13:03:05 *** ChanServ sets mode: +o [com]buster 13:03:15 <PublicServer> *** SmatZ has left the game (leaving) 13:05:36 *** [alt]buster has quit IRC 13:06:04 <PublicServer> *** made screenshot at 0001BE6C: http://ps.openttdcoop.org/public/webcam/0001BE6C.png 13:11:51 *** Chris_Booth has joined #openttdcoop 13:21:05 <PublicServer> *** made screenshot at 0000A05C: http://ps.openttdcoop.org/public/webcam/0000A05C.png 13:22:18 <PublicServer> <Pirate87> Sander Buruma: I got to go 13:22:30 <Sander_Buruma> alright 13:22:33 <PublicServer> <Pirate87> you're building anything ? 13:22:36 <PublicServer> <Sander Buruma> no 13:22:45 <PublicServer> <Pirate87> then i'm out 13:22:49 <PublicServer> <Pirate87> cya later 13:23:00 <PublicServer> *** Pirate87 has left the game (leaving) 13:23:00 <PublicServer> *** Game paused (not enough players) 13:23:40 <PublicServer> *** Sander Buruma has left the game (leaving) 13:25:27 *** Thraxian|Work has joined #openttdcoop 13:25:27 *** ChanServ sets mode: +o Thraxian|Work 13:27:29 *** pugi_ has joined #openttdcoop 13:32:19 *** pugi has quit IRC 13:32:19 *** pugi_ is now known as pugi 13:55:43 *** jondisti has joined #openttdcoop 14:00:00 <Sander_Buruma> !password 14:00:01 <PublicServer> Sander_Buruma: skeins 14:00:14 <PublicServer> *** Sander Buruma joined the game 14:01:05 <PublicServer> *** Game unpaused (not enough players) 14:01:05 <PublicServer> *** jond1sti joined the game 14:06:07 <PublicServer> *** made screenshot at 0003D272: http://ps.openttdcoop.org/public/webcam/0003D272.png 14:07:07 *** [alt]buster has joined #openttdcoop 14:12:10 *** [com]buster has quit IRC 14:12:10 *** [alt]buster is now known as [com]buster 14:12:41 <PublicServer> *** Thraxian joined the game 14:12:57 <Pirate87> !playercount 14:12:58 <PublicServer> Pirate87: Number of players: 3 14:19:54 *** mixrin has joined #openttdcoop 14:21:12 <PublicServer> *** made screenshot at 0003259F: http://ps.openttdcoop.org/public/webcam/0003259F.png 14:23:59 <PublicServer> *** Thraxian has left the game (leaving) 14:27:14 <PublicServer> *** Sander Buruma has left the game (leaving) 14:27:14 <PublicServer> *** Game paused (not enough players) 14:36:12 <PublicServer> *** made screenshot at 00035F89: http://ps.openttdcoop.org/public/webcam/00035F89.png 14:51:28 *** Phazorx has left #openttdcoop 14:52:07 *** devilsadvocate has joined #openttdcoop 14:57:12 *** devilsadvocate has quit IRC 15:05:41 *** Chris_Booth has quit IRC 15:12:50 *** Intexon has joined #openttdcoop 15:13:14 <PublicServer> *** Game unpaused (not enough players) 15:13:16 <PublicServer> *** Intexon joined the game 15:23:29 *** Chris_Booth has joined #openttdcoop 15:28:46 *** [com]buster has quit IRC 15:29:08 *** [com]buster has joined #openttdcoop 15:29:08 *** ChanServ sets mode: +o [com]buster 15:33:13 *** ewanm89 has quit IRC 15:33:15 *** ewanm89 has joined #openttdcoop 15:34:05 *** Chris_Booth has quit IRC 15:40:53 *** Kenix has joined #openttdcoop 15:41:50 <PublicServer> *** Kenix joined the game 15:46:39 *** Chris_Booth has joined #openttdcoop 15:49:41 *** Doomah has quit IRC 15:51:14 <PublicServer> *** made screenshot at 000308C7: http://ps.openttdcoop.org/public/webcam/000308C7.png 15:54:36 *** Doomah has joined #openttdcoop 15:56:04 <PublicServer> *** SmatZ joined the game 15:57:30 *** Chris_Booth has quit IRC 15:59:52 <PublicServer> <Kenix> Hit train limit :-/ 16:02:25 *** OwenS has joined #openttdcoop 16:02:25 *** ChanServ sets mode: +v OwenS 16:03:09 <[com]buster> How many ! signs left? 16:03:53 <PublicServer> <SmatZ> about 20 16:04:17 <[com]buster> Good idea to fix that first 16:04:34 <PublicServer> *** Combuster joined the game 16:04:53 <PublicServer> *** Combuster has left the game (connection lost) 16:05:12 <PublicServer> <Kenix> Trying to fix some of them by adding more trains :P 16:05:56 <PublicServer> *** Combuster joined the game 16:06:16 <PublicServer> *** made screenshot at 000330D1: http://ps.openttdcoop.org/public/webcam/000330D1.png 16:06:16 <PublicServer> *** Combuster has left the game (connection lost) 16:06:38 <PublicServer> *** Combuster has left the game (connection lost) 16:06:59 <[com]buster> last try... 16:07:02 <PublicServer> *** Combuster joined the game 16:07:22 <OwenS> !password 16:07:22 <PublicServer> *** Combuster has left the game (connection lost) 16:07:22 <PublicServer> OwenS: tyrant 16:07:38 <PublicServer> *** Owen joined the game 16:08:06 <PublicServer> <Owen> Wha? Whats with the wrong compass at the RDC? 16:08:17 <PublicServer> *** Combuster joined the game 16:08:36 <PublicServer> *** Combuster has left the game (connection lost) 16:08:46 <PublicServer> <Owen> The one which has East to the left... 16:11:43 *** orudge has quit IRC 16:11:43 *** orudge has joined #openttdcoop 16:14:10 <PublicServer> *** Sepp joined the game 16:15:12 *** Chris_Booth has joined #openttdcoop 16:15:30 <PublicServer> *** Kenix has left the game (connection lost) 16:15:33 *** Kenix has quit IRC 16:16:19 *** TinoM has joined #openttdcoop 16:16:40 <PublicServer> *** Sepp has left the game (leaving) 16:20:31 <PublicServer> *** Owen has left the game (leaving) 16:21:18 <PublicServer> *** made screenshot at 00021722: http://ps.openttdcoop.org/public/webcam/00021722.png 16:31:34 <SmatZ> !trains 1111 16:31:34 <PublicServer> SmatZ: you must be channel op to use !trains 16:31:47 <SmatZ> !op 16:32:28 * SmatZ slaps PublicServer 16:32:37 <SmatZ> !rcon set max_trains 1111 16:32:37 <PublicServer> SmatZ: you are not allowed to use !rcon 16:34:13 *** ChanServ sets mode: -o SmatZ 16:34:15 *** ChanServ sets mode: +o SmatZ 16:34:20 <SmatZ> !trains 1111 16:34:20 <PublicServer> SmatZ: you must be channel op to use !trains 16:34:28 <SmatZ> are you retarded or what 16:34:54 <PublicServer> *** SmatZ has left the game (leaving) 16:35:46 *** Seberoth has joined #openttdcoop 16:35:59 <SmatZ> !trains 16:35:59 <PublicServer> SmatZ: you must be channel op to use !trains 16:36:05 <SmatZ> !rcon set max_trains 16:36:05 <PublicServer> SmatZ: you are not allowed to use !rcon 16:36:20 <PublicServer> *** made screenshot at 00021162: http://ps.openttdcoop.org/public/webcam/00021162.png 16:36:39 <PublicServer> *** Intexon has left the game (connection lost) 16:36:39 <PublicServer> *** Game paused (not enough players) 16:41:06 <PublicServer> *** Game unpaused (not enough players) 16:41:08 <PublicServer> *** Intexon joined the game 16:44:44 *** pasteur has quit IRC 16:46:24 *** PublicServer has quit IRC 16:47:23 *** PublicServer has joined #openttdcoop 16:47:23 <PublicServer> Autopilot engaged 16:47:23 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 16:47:23 *** ChanServ sets mode: +v PublicServer 16:47:23 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #177 (r19163) | STAGE: building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity" 16:47:51 <PublicServer> *** SmatZ joined the game 16:48:49 <SmatZ> !trains 16:48:49 <PublicServer> SmatZ: !trains <integer>: set value of max_trains 16:48:58 <SmatZ> !trains 1111 16:48:58 <PublicServer> *** SmatZ has set max_trains to 1111 16:49:12 <PublicServer> *** SmatZ has left the game (leaving) 16:50:40 <Ammler> hehe :-) 16:54:18 *** tuinn has joined #openttdcoop 16:56:05 *** gleeb has quit IRC 16:56:18 <Chris_Booth> SmatZ: i perfer 1023 16:57:12 *** [com]buster has quit IRC 16:57:12 *** [alt]buster has joined #openttdcoop 16:57:15 *** [alt]buster is now known as [com]buster 16:58:02 <PublicServer> *** Intexon has left the game (connection lost) 16:58:19 <PublicServer> *** Intexon joined the game 16:58:53 <PublicServer> *** Intexon has joined company #1 16:59:16 <PublicServer> *** Intexon has joined spectators 17:02:27 <PublicServer> *** made screenshot at 00006A4F: http://ps.openttdcoop.org/public/webcam/00006A4F.png 17:22:16 *** Yexo has quit IRC 17:22:45 *** Yexo has joined #openttdcoop 17:30:21 *** gleeb has joined #openttdcoop 17:34:55 *** Doomah has quit IRC 17:36:03 *** gleeb has quit IRC 17:36:15 *** gleeb has joined #openttdcoop 17:42:13 *** gleeb has quit IRC 17:46:37 *** Polygon has joined #openttdcoop 17:48:37 *** gleeb has joined #openttdcoop 18:10:17 <Pirate87> !playercount 18:10:17 <PublicServer> Pirate87: Number of players: 1 18:10:29 <Pirate87> !players 18:10:30 <PublicServer> Pirate87: Client 7 is Intexon, a spectator 18:32:15 *** [com]buster has quit IRC 18:35:12 *** [com]buster has joined #openttdcoop 18:35:12 *** ChanServ sets mode: +o [com]buster 18:46:00 <V453000> !password 18:46:00 <PublicServer> V453000: smelts 18:46:13 <PublicServer> *** V453000 joined the game 18:46:34 <PublicServer> *** V453000 has left the game (leaving) 18:46:49 <V453000> o_O no one 18:49:35 <Intexon> I'm here 18:50:01 <PublicServer> *** Intexon has joined company #1 18:51:27 <V453000> nvm :) I got an insane plan for an offline game :) havent played with myself for quite some time 18:51:58 <ODM> didnt we have a quote db somewhere? 18:52:11 <Intexon> I always end up bored when connecting single industries 18:56:07 *** Phoenix_the_II has joined #openttdcoop 18:56:07 *** ChanServ sets mode: +o Phoenix_the_II 18:56:22 <V453000> Intexon: I mostly end up amazed by myself :D 18:56:31 <V453000> but that is rare 18:59:05 <KenjiE20> ODM: @list quote 18:59:51 *** [com]buster has quit IRC 19:00:01 <KenjiE20> and/or @radme 19:00:06 <KenjiE20> and/or @readme* 19:00:10 <KenjiE20> Food time 19:00:20 *** [com]buster has joined #openttdcoop 19:00:20 *** ChanServ sets mode: +o [com]buster 19:01:36 *** Thraxian|Work has quit IRC 19:03:47 *** Intexon has quit IRC 19:05:11 *** Intexon has joined #openttdcoop 19:06:13 <Chris_Booth> evening all 19:06:22 *** Phazorx has joined #openttdcoop 19:06:22 *** Webster sets mode: +o Phazorx 19:12:17 *** mixrin has quit IRC 19:12:44 *** mixrin has joined #openttdcoop 19:20:12 *** Thraxian|Work has joined #openttdcoop 19:20:12 *** ChanServ sets mode: +o Thraxian|Work 19:29:45 <KenjiE20> @qdb 19:29:47 <Webster> #openttdcoop quotes: latest quotes - http://hyru.ath.cx:60080/~kenji/ottdcoop/quotes/ 19:30:22 <KenjiE20> @quote add "<@V453000> nvm :) I got an insane plan for an offline game :) havent played with myself for quite some time" 19:30:22 <Webster> KenjiE20: The operation succeeded. Quote #19 added. 19:36:49 *** heffer has joined #openttdcoop 19:46:31 *** LilimaZennen has joined #openttdcoop 19:54:01 *** Fuco has quit IRC 19:54:16 <PeterT> !playercount 19:54:16 <PublicServer> PeterT: Number of players: 1 19:54:32 *** PierreW has quit IRC 19:54:32 *** PierreW has joined #openttdcoop 19:54:35 <PeterT> <Webster> KenjiE20: The operation succeeded. Quote #19 added. <-- Pwn. 19:56:14 *** Iseldra has joined #openttdcoop 19:56:35 <Iseldra> Good evening ^^ 19:56:42 *** Mitcian has joined #openttdcoop 19:57:49 <Iseldra> Not very chatty here hm && 19:57:51 <Iseldra> ^^* 19:59:11 <KenjiE20> unfortunately we don't all work to Iseldra Standard Time :P 19:59:59 <Iseldra> Oh :p 20:00:04 <Iseldra> Sorry for being from the Netherlands 20:00:05 <Iseldra> xD 20:00:50 <XeryusTC> KenjiE20: go away you stupid island man :P 20:01:09 <KenjiE20> pfft; you're just on a big island :) 20:01:14 <Iseldra> Island? :p 20:01:18 <Iseldra> Australia? 20:01:19 <Iseldra> xD 20:01:21 <KenjiE20> <- brit 20:01:26 <Iseldra> Oh.. 20:01:30 <Iseldra> Bit off there 20:01:32 <Iseldra> :p 20:01:47 <KenjiE20> heh 20:02:31 *** [alt]buster has joined #openttdcoop 20:02:35 <Iseldra> Anyone feel like playing a game of OpenTTD ^_ 20:02:35 *** [com]buster has quit IRC 20:02:37 *** [alt]buster is now known as [com]buster 20:02:39 <Iseldra> ^_^ 20:03:01 <KenjiE20> that's kind of what we do 20:03:01 <PeterT> Ammler: How do I get a list of all the newest issues at the DevZone? 20:03:07 <KenjiE20> !info 20:03:07 <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Sonhill Transport' Year Founded: 1950 Money: 15986255718 Loan: 0 Value: 15992611886 (T:1000, R:600, P:10, S:31) unprotected 20:03:26 <PeterT> @quickstart 20:03:27 <PeterT> Iseldra: ^ 20:03:27 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 20:03:30 <PeterT> Iseldra: ^ 20:03:47 <Ammler> http://dev.openttdcoop.org/activity 20:03:50 <Iseldra> Hm? 20:03:54 <Ammler> PeterT: ^ 20:03:57 <PeterT> Thanks 20:04:27 <Iseldra> Huh? xD 20:11:34 <Iseldra> Sooo 20:11:37 <Iseldra> Noone here xD 20:11:57 <PeterT> No, only 67 people 20:12:10 <Iseldra> Sorry lemme rephrase ^^ 20:12:21 <Iseldra> Noone here that wants to play OTTD with me xD 20:12:46 <PeterT> Just join the game 20:12:49 <PeterT> !dl 20:12:49 <PublicServer> PeterT: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 20:12:53 <PeterT> !grf 20:12:53 <PublicServer> PeterT: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 20:12:57 <PeterT> ^^ 20:12:59 *** mitooo has joined #openttdcoop 20:13:07 <mitooo> hi all :) 20:13:15 <mitooo> !info 20:13:15 <PublicServer> mitooo: #:1(Orange) Company Name: 'Sonhill Transport' Year Founded: 1950 Money: 15986255718 Loan: 0 Value: 15992611886 (T:1000, R:600, P:10, S:31) unprotected 20:13:35 <Ammler> !rcon set max_trains 20:13:35 <PublicServer> Ammler: Current value for 'max_trains' is: '1111' (min: 0, max: 5000) 20:14:01 <Iseldra> I really do not want to be evil or anything please dont think that! but emm that GRF is over 2 months old is that bad? ^^ 20:14:23 <KenjiE20> nope 20:14:32 <Iseldra> Okie ^^ Thanks 20:14:40 <Ammler> there might be almost 10 years old newgrfs 20:15:40 <KenjiE20> not sure they'd be 'NewGRF's at that age, more just 'extra' GRFs 20:15:46 <KenjiE20> :) 20:16:02 <Ammler> almost :-P 20:16:19 <PeterT> @roulette 20:16:19 <Webster> PeterT: *click* 20:16:21 <PeterT> @roulette 20:16:21 *** PeterT was kicked by Webster (BANG!) 20:16:22 * Webster reloads and spins the chambers. 20:16:23 *** PeterT has joined #openttdcoop 20:16:59 <Ammler> @kban PeterT 60 "deadly mun" 20:16:59 *** Webster sets mode: +b *!~PeterT@rdlbnc.com 20:17:00 *** PeterT was kicked by Webster (deadly mun) 20:17:07 <KenjiE20> lol 20:17:45 <KenjiE20> I should make roulette do that :P 20:17:59 *** Webster sets mode: -b *!~PeterT@rdlbnc.com 20:18:05 *** PeterT has joined #openttdcoop 20:18:08 <PeterT> @logs 20:18:08 <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/ 20:18:10 <Ammler> KenjiE20: yeah :-) 20:18:15 <Iseldra> Pff dont pick on petert :p 20:19:00 <PeterT> No, they weren't 20:19:05 <PeterT> I was trolling 20:19:39 *** mitooo has quit IRC 20:20:22 <Iseldra> Is trolling not only for forums? ^^ 20:21:29 <OwenS> Iseldra: Spend enough time 'round here and you'll learn that PeterT is the local chew toy :p 20:22:14 *** mixrin has quit IRC 20:24:23 <Iseldra> He was really helpfull for me last time I was here! 20:24:24 <Iseldra> Sooo 20:24:40 <Iseldra> I wont handle him like a chewtoy! 20:24:42 <Iseldra> xD 20:24:47 <PeterT> well, thanks 20:25:27 <Iseldra> Play ottd with me? 20:25:27 <Iseldra> xD 20:25:47 <PeterT> Not now 20:26:43 <Iseldra> How can I add ALL addons at once from the package ^^? 20:26:53 <Ammler> -= THIS MESSAGE NOT LOGGED =- 20:26:54 <KenjiE20> you don't 20:27:04 <KenjiE20> that would be silly 20:27:08 <Iseldra> Oh :o 20:27:22 <PeterT> You would set [nolog], then it wouldn't log 20:27:34 <Ammler> 20:26:53 <Ammler> -= THIS MESSAGE NOT LOGGED =- 20:27:44 <KenjiE20> heh 20:27:51 <PeterT> I didn't see that. 20:27:57 <PeterT> -= THIS MESSAGE NOT LOGGED =- 20:28:16 <Phazorx> 23:26 Iseldra How can I add ALL addons at once from the package ^^? < that's about as smart as running ALL programs from start menu at same time 20:28:18 <KenjiE20> #bots is on the log viewer you know? 20:28:19 <Ammler> PeterT: we use it only, if we speak about you, when you absent 20:28:36 <KenjiE20> Phazorx: I MAY have done that before 20:28:54 <KenjiE20> I think my recourse after that was Ctrl+Alt+del 20:28:54 <Phazorx> KenjiE20: i didnt know your IQ dips that low smetimes :) 20:29:08 <KenjiE20> my IQ was high? 20:29:10 <KenjiE20> :P 20:29:42 <Ammler> it shouldn't hurt that much, as openttd ignores all grfs above 60ish 20:31:25 *** heffer has quit IRC 20:31:36 *** |lomba| has joined #openttdcoop 20:33:11 <Pirate87> !playercount 20:33:11 <PublicServer> Pirate87: Number of players: 1 20:33:16 <Pirate87> !screen 20:33:16 <PublicServer> *** Pirate87 liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png) 20:33:50 <Pirate87> what's going on guys, nothing for like 5 hours ? 20:34:38 <KenjiE20> apocalypse, you miss the memo? 20:35:01 <Pirate87> propably 20:36:03 *** Qanael has joined #openttdcoop 20:36:15 <Qanael> Hey everyone 20:36:19 <Qanael> !dl win32 20:36:19 <PublicServer> Qanael: http://binaries.openttd.org/nightlies/trunk/r19163/openttd-trunk-r19163-windows-win32.zip 20:36:57 <Iseldra> Sorry didnt know much about the addons. 20:37:22 <Iseldra> Still dont :p 20:42:56 <PublicServer> *** Game unpaused (not enough players) 20:42:57 <PublicServer> *** lomba joined the game 20:43:15 <Qanael> Bah, stupid web filters won't let me connect 20:44:22 *** Phoenix_the_II has quit IRC 20:47:29 <PublicServer> *** made screenshot at 00035211: http://ps.openttdcoop.org/public/webcam/00035211.png 20:50:59 *** Zerpa has joined #openttdcoop 20:54:43 <PublicServer> *** Zerpa joined the game 20:55:32 *** Progman has quit IRC 20:55:52 <PublicServer> *** Zerpa has left the game (connection lost) 20:56:34 <PublicServer> *** Zerpa joined the game 20:56:57 <PublicServer> *** Zerpa has left the game (connection lost) 20:58:23 *** Kenix has joined #openttdcoop 20:59:00 <PublicServer> *** Kenix joined the game 20:59:27 <PublicServer> *** Zerpa joined the game 21:00:05 <PublicServer> *** Zerpa has left the game (connection lost) 21:00:14 *** F223 has joined #openttdcoop 21:00:19 <F223> Hey guys 21:00:34 <F223> I'm new to OpenTTD, how do I connect to the public server? 21:01:09 <KenjiE20> @quickstart 21:01:11 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:01:36 *** Qanael_ has joined #openttdcoop 21:02:31 <PublicServer> *** made screenshot at 00008100: http://ps.openttdcoop.org/public/webcam/00008100.png 21:02:33 *** [com]buster has quit IRC 21:03:17 <PublicServer> *** Zerpa has left the game (connection lost) 21:03:44 <PublicServer> *** Zerpa joined the game 21:04:24 <PublicServer> *** Zerpa has left the game (connection lost) 21:05:14 <F223> ok, I installed OpenTTD Auto Update, and have it DLing the latest nightly 21:05:16 *** Qanael has quit IRC 21:06:15 <SmatZ> !dl win32 21:06:15 <PublicServer> SmatZ: http://binaries.openttd.org/nightlies/trunk/r19163/openttd-trunk-r19163-windows-win32.zip 21:06:16 <Qanael_> I think the coop server doesn't always have the latest nightly though 21:06:25 <Qanael_> It's periodically updated but not always the latest 21:06:25 <SmatZ> F223: ^^^ this is probably binary you want 21:06:38 <Seberoth> hi all 21:06:41 <F223> ah, thanks 21:06:41 <SmatZ> hello Seberoth 21:06:45 <SmatZ> Qanael_ is right 21:06:47 <PublicServer> <Intexon> hi 21:06:54 <KenjiE20> doesn't AU have a PS option? 21:06:57 <Phazorx> and quickstart shouldnt say anything about auto update 21:07:17 <SmatZ> it does? 21:07:47 <SmatZ> I think KenjiE20 is right, too 21:08:30 <PublicServer> *** SmatZ joined the game 21:08:35 <KenjiE20> it doesn't explicitly say anything about AU, it just mentions there are auto-tools 21:08:57 <KenjiE20> I think it just cites AU as an example 21:09:31 *** TinoM has quit IRC 21:09:47 <Phazorx> hmm... 21:09:59 <Phazorx> me wonders if ECS will be fun w/o stockpile caps 21:10:02 <Qanael_> Can someone in game take a look at CHT FPP and see if there are any problems? I finished the pickup expansion last night and the game paused 5 mins later 21:11:01 <Phazorx> the scale of it is a major issue 21:11:04 <Phazorx> for a pax game :) 21:11:33 <Qanael_> It's feeding 2 cities though 21:11:46 <Qanael_> Without it they wouldn't grow at all 21:11:51 <PublicServer> *** Zerpa joined the game 21:12:17 <PublicServer> <Intexon> I don't get the purpose of those monstrous food and water networks, IIRC it doesn't matter how much food yuo deliver 21:12:29 <PublicServer> *** SmatZ has left the game (connection lost) 21:12:46 <PublicServer> <Intexon> it is only needed to deliver SOME food monthly 21:12:56 <PublicServer> *** Zerpa has left the game (connection lost) 21:13:05 <Qanael_> Hmm, I didn't know that 21:13:15 <PublicServer> <Intexon> look at Driningley 21:13:41 <PublicServer> <Intexon> it's getting water from one supply 21:13:54 <PublicServer> <Intexon> and it's grown to 3rd biggest city 21:13:59 <PublicServer> *** Zerpa joined the game 21:14:06 <Qanael_> Can't look atm, no access to the game 21:14:23 <Qanael_> But I'll take your word for it :) 21:14:31 <PublicServer> <Intexon> :) 21:14:42 <Qanael_> How much water/month is it getting though? A single supply can produce a whole lot after a time 21:14:57 <PublicServer> <Intexon> yes, but I doubt someone added trains 21:15:15 <PublicServer> <Intexon> it's getting 384 t of food and 249k l of water 21:15:23 <Qanael_> My cities are getting around 1M liters a month, or less 21:15:49 <PublicServer> <Intexon> strange that DRI is still a town 21:15:53 <PublicServer> <Intexon> not a city 21:16:13 <F223> !password 21:16:13 <PublicServer> F223: denser 21:16:19 <PublicServer> *** Zerpa has left the game (connection lost) 21:16:35 <PublicServer> *** Player joined the game 21:16:35 <Webster> Player, please change your in game nick 21:17:04 <Qanael_> Huh 21:17:05 <Qanael_> Interestnig 21:17:26 <PublicServer> <Player> blergh, what's the command to change name? 21:17:34 <PublicServer> *** made screenshot at 0001F70E: http://ps.openttdcoop.org/public/webcam/0001F70E.png 21:17:37 <PublicServer> <Intexon> name? ;) 21:18:01 <PublicServer> <Player> name Flagbearer223 21:18:05 <PublicServer> *** Player has changed his/her name to F223 21:18:12 <PublicServer> <F223> there we go 21:18:25 <PublicServer> <Intexon> as simple as it sounds :) 21:18:46 <PublicServer> <F223> indeed! 21:20:18 <Phazorx> Intexon: town/city is determined at map generation time 21:20:36 <PublicServer> <Intexon> hm, didn't kwno that 21:20:49 <Phazorx> city has better growth and cities are chosen at provided ratio randomly from towns 21:21:02 <PublicServer> <Intexon> I only know there is setting regarding this 21:21:25 <PublicServer> <F223> Jesus, this is amazing 21:21:33 <Phazorx> it might be different for tropical though 21:21:37 <PublicServer> <Intexon> so poor old DRI is doomed :D 21:21:39 <Phazorx> at least it would make sense 21:21:52 <Qanael_> Nah, towns stay towns forever 21:21:56 <Phazorx> because oasis locations aremore suitable for cities 21:22:13 <Phazorx> Qanael_: i mean choice of what is to be choosen as city at mapgen 21:22:36 <Qanael_> Oh 21:22:47 <Qanael_> I think it's pretty random, since there are towns right next to cities all over the map 21:22:48 *** Thraxian|Work has quit IRC 21:22:52 <Qanael_> Regardless of desert or oasis 21:23:38 <PublicServer> <F223> this is like... the coolest thing I've ever seen 21:23:41 <Phazorx> Intexon: i tihnk worst place to leave there is Dreston 21:23:52 <Qanael_> F223: what? 21:23:58 <Phazorx> F223: you might want to browse archive 21:23:59 <F223> This whole thing 21:24:10 <Phazorx> there are far more impressive games 21:24:13 <Qanael_> Take a look at the hall of fame of PZ archiev 21:24:16 <Qanael_> archive 21:24:16 <F223> All of my TTD maps are kinda randomly thrown together 21:24:28 <Qanael_> or PZ archive* 21:25:36 <F223> So is any more development being done? or is it being left as-is? 21:26:22 <XeryusTC> !password 21:26:22 <PublicServer> XeryusTC: rogues 21:26:30 <PublicServer> *** XeryusTC joined the game 21:26:34 <PublicServer> <XeryusTC> ello 21:26:47 <Qanael_> Dunno, I don't think there's a mapwide goal 21:26:52 <Qanael_> Though I can't check atm 21:28:04 <Phazorx> http://wiki.openttdcoop.org/images/d/db/PublicServerGame49.png << that was a good pax game :) 21:28:22 <F223> oh wow 21:28:31 <PublicServer> <XeryusTC> CHT le jamming 21:28:43 <Phazorx> XeryusTC: for last 50 years 21:28:52 <Phazorx> cant be fixed in reasonable fashin 21:28:58 <PublicServer> <XeryusTC> roro! 21:28:58 <Phazorx> since default trains are used 21:29:05 <Phazorx> XeryusTC: that will help only a little bit 21:29:10 <Phazorx> trains load too long 21:29:16 <Phazorx> you need 6-7 platforms per lane 21:29:18 <PublicServer> <XeryusTC> more platforms :P 21:29:21 <Phazorx> yeah 21:29:29 <Phazorx> currently CHT need 12-14 21:29:57 <PublicServer> <F223> what does CHT stand for? 21:30:07 <PublicServer> <Intexon> CUhattan 21:30:12 <Phazorx> first 3 letters of town name i tihnk 21:30:18 <PublicServer> <F223> ahh 21:30:22 <PublicServer> <XeryusTC> cheat :P 21:30:33 <PublicServer> <Intexon> :D 21:30:35 <Phazorx> or first 3 consonant letters actually 21:30:59 * Phazorx goes back to designing ECS map 21:31:10 <PublicServer> <XeryusTC> iew ECS :P 21:31:24 <Phazorx> its different and it'll be fun 21:31:40 <Phazorx> w/o stockpiles even 21:31:54 <Qanael_> @wiki ECS 21:31:55 <Phazorx> i like having ability to boost primaries 21:31:57 <Webster> ECS - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=ECS 21:32:01 <PublicServer> <XeryusTC> ECS is too complex for my likings :P 21:32:08 <PublicServer> <XeryusTC> and the graphics are too ugly 21:32:10 <Phazorx> XeryusTC: dont need all vectors 21:32:18 <Phazorx> 3 is most reasnably needed 21:32:27 <PublicServer> <XeryusTC> true, but it still is complex 21:32:36 <PublicServer> *** made screenshot at 000220E8: http://ps.openttdcoop.org/public/webcam/000220E8.png 21:32:39 <Phazorx> it's about same as regular with 3 21:32:42 <Phazorx> but some gfx is ugly 21:32:46 <Phazorx> i like new ones better tho 21:32:54 <Chris_Booth> @coopstats 21:32:55 <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html 21:32:55 <Phazorx> sandpit is still a deal break tho 21:32:57 <PublicServer> <XeryusTC> i like the idea of being able to deliver cargo to primaries so production increases, but not if that is possible with multiple types of cargo 21:33:20 <Phazorx> XeryusTC: usualy it's only one or two actually 21:33:35 <Phazorx> i tihnk you get fertilizer and machinery only 21:33:44 <gleeb> xer, you should play ecs 21:34:00 <PublicServer> <XeryusTC> gleeb: i have 21:34:00 <Phazorx> gleeb: we might play it on PS 21:34:05 <Phazorx> on day... 21:34:09 <Phazorx> *one 21:34:11 <PublicServer> <XeryusTC> phazorx: ah ok, i seem to remember more 21:34:11 <gleeb> we have 21:34:24 <gleeb> my fist game was ecs 21:34:26 <PublicServer> <XeryusTC> but still, i prefer ECS 21:34:37 <PublicServer> <XeryusTC> mainly for not having totally out of place graphics :P 21:35:05 <PublicServer> <XeryusTC> then again, i dislike pbi for not allowing to change anything about stockpiling, not even the capacities 21:36:44 <Phazorx> you meant to say you prefer PBI 21:36:52 <Phazorx> but yes there are some ugly ECS gfx 21:36:57 <Phazorx> however not many left 21:37:07 <Phazorx> currently i dont like sandpits only 21:37:10 <Phazorx> rest i can live with 21:37:20 <Phazorx> esp all houses and tourists ones 21:37:21 <PublicServer> <XeryusTC> yes, meant to say i prefer pbi 21:38:03 <PublicServer> <XeryusTC> but i guess they both have their pros and cons 21:39:02 <Chris_Booth> i prefer FIRS 21:39:07 <PublicServer> <XeryusTC> btw, it seems that this game isnt developing that much anymore 21:39:20 <Phazorx> XeryusTC: train limit 21:39:26 <Phazorx> and people turned it into cargo game 21:39:37 <Phazorx> with 75% of trains doing cargo 21:40:26 <PublicServer> <Kenix> Well to be fair Pax is TL15, and "some" cargo is TL1 :P 21:41:07 <V453000> haha I still lead the last30 table on stats :D 21:41:44 <PublicServer> <Kenix> :) 21:42:56 <V453000> I see I made many enemies with using TL1 :) 21:43:18 *** Qanael_ has quit IRC 21:43:35 <PublicServer> <Kenix> Hehe nah, just hit trainlimit alot faster :P 21:43:40 <Pirate87> hey, regarding non trunk games, have you ever played CargoDistribution here ? 21:46:17 <Chris_Booth> Pirate87: we have never played patched games on this server 21:46:37 <Chris_Booth> but CargoDist and CargoDest have been played on #openttdcoop.dev 21:46:52 <Chris_Booth> where you can find IS 2 games, and H2H games 21:47:14 <Pirate87> IS 2 ? 21:47:38 <PublicServer> *** made screenshot at 0002CCBA: http://ps.openttdcoop.org/public/webcam/0002CCBA.png 21:48:02 <Pirate87> @dict IS 2 21:48:03 <Webster> Pirate87: No definition for "IS 2" could be found in wn 21:48:07 <Chris_Booth> Pirate87: Infrastructure Sharing 21:48:12 <Pirate87> oh 21:48:45 <Chris_Booth> so you can use other people track, station, rv stops, airports, docks and depots 21:49:04 <Chris_Booth> for a fee that they owning company or server decides 21:49:06 <gleeb> i wanna play is2 21:49:21 <gleeb> dead pc, though 21:49:28 <Pirate87> cool i'd like to play that sometime 21:49:55 <PublicServer> *** XeryusTC has left the game (connection lost) 21:50:09 <PublicServer> *** Intexon has joined spectators 21:50:10 <Pirate87> is there an archive for the dev server ? 21:50:15 <V453000> coop with one company is still better than IS 21:50:39 <Pirate87> didn't say it was better ;) 21:50:45 <Chris_Booth> Pirate87: there is an archive but its no accessable 21:51:06 <Chris_Booth> as game version of IS is different 21:51:11 <PeterT> If you want to play IS2, you can also visit #jonty 21:51:18 <PeterT> or #openttdcoop.dev 21:51:35 <Chris_Booth> or mega PeterT 21:51:38 <Pirate87> thx 21:52:20 *** LilimaZennen has quit IRC 21:52:23 <Pirate87> i just realized, it would be hard to run for example an old CargoDist save 21:52:34 <PeterT> Yes, they aren't compatible 21:53:03 <Pirate87> i know, played it a lot before i found coop :) 21:53:37 <Pirate87> i still like the idea 21:53:48 <gleeb> <3 CargoD?st 21:54:02 <Chris_Booth> if you like cargodist, and fancy IS 2 try out PeterT server 21:54:21 <PeterT> I have IS2+CD 21:54:25 <PeterT> on #OpenTTDMegaClan 21:54:58 <gleeb> ... 21:55:04 <Phazorx> cargodist is different from cargodest? 21:55:11 <gleeb> That's ttd porn 21:55:15 <Pirate87> yes 21:55:35 <Pirate87> Phazorx, it not only gives cargo destinations 21:55:46 <Phazorx> but also ? 21:55:58 <Pirate87> but also calculates how to distribute it among recepients 21:56:24 <Phazorx> err... paxdest/cargodest has to calcuate it too 21:56:32 <Pirate87> pax from a big city is more likely to go to another big city 21:56:40 <Phazorx> oh really? 21:56:43 <Pirate87> than to a small town 21:57:02 <Pirate87> and they're more likely to travel smaller distances 21:57:03 <Phazorx> well poor germas must have not thought about that when designing their sbahns 21:57:24 <Phazorx> obviously suburbian workers have no need to get to workplaces downtown 21:58:01 <Phazorx> it kinda makes sense in OTTD context i guess 21:58:05 <Phazorx> but not very realistic 21:58:14 <Phazorx> i'd say it should be proxiity based mostly 21:58:30 <Phazorx> which was my main grief with paxdest 21:58:34 <Pirate87> it's more realistic that passangers going anywhere 21:58:40 *** ODM has quit IRC 21:58:53 <Pirate87> the distance also affects demands 21:59:00 <Pirate87> the closer the more 22:00:34 <Pirate87> i think i'd work just fine with s-bahns 22:00:42 <Pirate87> and ICE 22:00:50 *** Iseldra has left #openttdcoop 22:00:51 <Pirate87> it's actually made for it 22:01:52 <PublicServer> *** F223 has left the game (leaving) 22:02:40 <PublicServer> *** made screenshot at 000318DD: http://ps.openttdcoop.org/public/webcam/000318DD.png 22:02:43 *** Zuu has joined #openttdcoop 22:02:58 <Phazorx> !grf 22:02:58 <PublicServer> Phazorx: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 22:08:17 <PublicServer> *** lomba has left the game (connection lost) 22:08:18 <PublicServer> *** Game paused (not enough players) 22:13:31 <PublicServer> *** Kenix has left the game (leaving) 22:13:52 *** Kenix has quit IRC 22:16:10 *** |lomba| has quit IRC 22:17:42 <PublicServer> *** made screenshot at 00032EE2: http://ps.openttdcoop.org/public/webcam/00032EE2.png 22:22:28 *** Progman has joined #openttdcoop 22:32:43 <Pirate87> night guys 22:32:48 <V453000> cya 22:33:13 *** jondisti has quit IRC 22:35:57 *** Pirate87 has quit IRC 22:43:11 *** devilsadvocate has joined #openttdcoop 22:43:57 <PublicServer> *** Intexon has left the game (leaving) 22:48:18 *** Intexon has quit IRC 22:49:28 *** gleeb is now known as Gleeb|FableII 22:50:01 <PeterT> Do we care? 22:51:08 <Gleeb|FableII> Care? 22:51:15 *** VictorOfSweden has joined #openttdcoop 22:52:01 <PublicServer> *** VictorOfSweden joined the game 22:53:15 *** Zerpa has quit IRC 22:54:06 <PublicServer> *** VictorOfSweden has left the game (leaving) 23:04:50 <Phazorx> XeryusTC 23:05:03 <XeryusTC> Phazorx: 23:05:11 <Phazorx> have you actually seen ECS recently? 23:05:20 <Phazorx> i like their updaded gfx very much 23:05:29 <Phazorx> the coal mine is next to perfect 23:05:40 <XeryusTC> not really, no 23:05:48 <Phazorx> you should ithink 23:05:58 <Phazorx> it has tons of eyecandies now 23:06:06 <Phazorx> coal mine actualy has a slot for station within it 23:06:10 <XeryusTC> haven't followed its threads recently either 23:06:22 <Phazorx> which looks very decent with any gfx 23:06:29 <XeryusTC> oh, that must be Zimmlock's graphics :o 23:06:43 *** Seberoth has quit IRC 23:07:21 <Phazorx> yeah 23:10:59 <Phazorx> http://i46.tinypic.com/2yl5u8l.jpg 23:13:27 <Phazorx> http://i46.tinypic.com/id9ab8.png 23:13:57 <Phazorx> http://i49.tinypic.com/33kuqdv.png << power station 23:14:57 <PeterT> what game is that from? 23:15:20 <Phazorx> that's openttd :) 23:22:03 *** Polygon has quit IRC 23:23:53 <V453000> yeah ... as I hate ECS with passion, I have to say it has very nice graphics 23:31:08 *** pugi has quit IRC 23:32:48 <Razaekel> why so much hate? 23:35:42 *** devilsadvocate has quit IRC 23:35:42 *** FiCE has quit IRC 23:35:56 *** devilsadvocate has joined #openttdcoop 23:35:56 *** FiCE has joined #openttdcoop 23:38:14 <Ammler> V453000: then use it with parameter 16 23:38:29 <V453000> what doe that one do? 23:38:43 <V453000> does 23:38:50 *** Gleeb|FableII is now known as Gleeb 23:38:53 <Ammler> or 15 23:39:01 <V453000> well whatever just tell me the result :) 23:39:17 <Ammler> disable stockpile and all those features, which make it difficult 23:39:27 <V453000> meh 23:39:34 <V453000> my thx :) 23:39:47 <V453000> my friend also parametrized it somehow ... 23:39:49 <Ammler> you have ECS like default industries but with the graphcis 23:39:52 <Razaekel> we should put ECS on the pro server 23:39:54 <Ammler> and a lot more variety 23:39:59 <V453000> ll 23:40:01 <V453000> kk 23:40:03 <Razaekel> and go for a chaoslike network 23:40:08 <V453000> :D 23:40:34 <Razaekel> too bad we cant have trains query drops to see if stuff is needed 23:40:36 <V453000> Ammler: I doubt I will want to play a game alone with ECS so I think I will not get to that but thanks :) 23:40:40 <Razaekel> wait 23:40:47 <Razaekel> combining ECS and cargodist? 23:40:55 <V453000> that is stupid imo 23:41:58 <V453000> ECS alone is enough I think 23:41:58 <Razaekel> why? 23:42:15 <V453000> many cargos, too much connected with everything 23:42:33 <Razaekel> but shouldnt it route trains to where the cargo is needed? 23:42:47 <V453000> you need that and that to produce even anything and anything is needed for some other thing but that requires some completely another ... and so on 23:42:50 <OwenS> No, just the cargo 23:42:54 <V453000> route? 23:42:59 <V453000> the trains have orders 23:42:59 <Razaekel> oh right 23:42:59 *** pugi has joined #openttdcoop 23:43:01 <Razaekel> i remember now 23:43:21 <V453000> you basically have to make the cargo able to get from anywhere to anywhere 23:43:33 <Razaekel> run cargo to transfer station, then it moves to a train that's going to destination 23:43:35 <OwenS> ...So our network would have 50 little factories? :p 23:43:35 <V453000> best way to reach that is imo one transfer station 23:43:36 <V453000> ye 23:43:41 <Ammler> Cargodis is too complicated without any grf 23:43:48 *** Fuco has joined #openttdcoop 23:43:51 <V453000> ^ 23:43:52 *** ChanServ sets mode: +v Fuco 23:43:59 <OwenS> Except when used only as paxdest :p 23:43:59 <Razaekel> phooey 23:44:08 <V453000> paxdest is k 23:44:10 <Ammler> OwenS, indeed 23:44:18 <Razaekel> wussies 23:44:19 <Razaekel> :-P 23:44:27 <V453000> currently playing paxdest game btw :) 23:44:29 <Ammler> it needs too much micro management 23:44:40 <Razaekel> too bad we can;t have switching yards 23:44:43 <Razaekel> :-/ 23:44:50 <V453000> switching yards? 23:44:54 <Gleeb> switching yards? 23:45:08 <Razaekel> h/o 23:45:12 * KenjiE20 wants station depot patch :( 23:45:24 <OwenS> And unfortunately SRNW doesn't work with it either :p 23:45:28 <Razaekel> rail yard 23:45:31 * Ammler wants station slots patch 23:45:47 <Razaekel> or freight yard, if you want 23:45:59 * OwenS wants shared infrastructure in trunk :p 23:46:00 <V453000> OwenS: SRNW does 23:46:05 <V453000> well a bit modified... 23:46:11 <Ammler> (one station with different order targets) 23:46:12 <Razaekel> http://en.wikipedia.org/wiki/Rail_yard 23:46:13 <Webster> Title: Rail yard - Wikipedia, the free encyclopedia (at en.wikipedia.org) 23:46:23 <Razaekel> more specifically 23:46:28 <Razaekel> http://en.wikipedia.org/wiki/Classification_yard 23:46:29 <Webster> Title: Classification yard - Wikipedia, the free encyclopedia (at en.wikipedia.org) 23:46:34 <KenjiE20> you've seen ISR right? 23:46:51 <V453000> OwenS: no doesnt :) 23:46:55 <Ammler> KenjiE20: I guess, he would like to route waggons 23:47:12 <Razaekel> yea 23:47:15 <Razaekel> that;s it 23:47:17 <KenjiE20> oh, SHUNTING 23:47:33 <KenjiE20> yea, like I said, want station depot patch :( 23:48:23 <Gleeb> station depot... refit in stations? 23:48:32 <KenjiE20> and reform consists 23:49:13 * KenjiE20 wants; train goes in, engines decouple, new engines arrive, recouple, leave, light loco's leave 23:49:15 <KenjiE20> :D 23:49:20 <KenjiE20> eyecandy joy 23:50:23 <Gleeb> ...the advantage? 23:50:52 <KenjiE20> eyecandy? modifying TL on-the-fly? 23:51:31 <Gleeb> TL changes would be awesome. :3 23:51:45 *** Progman has quit IRC 23:52:11 <V453000> rather insane :D 23:52:13 <Gleeb> Small TL in the mountains, large TL for plains... 23:52:31 <V453000> well and where would you get the load? :D 23:52:34 <V453000> when increasing TL 23:52:40 <V453000> in the depot? 23:52:43 * KenjiE20 would like the be able to run two small shuttle DMU's and have them combine for a final leg to the city too 23:52:53 <V453000> :) 23:52:58 <V453000> good idea 23:57:30 <Gleeb> V453000: You'd combine cars in the station. 23:58:01 <Ammler> small->large train is already possible 23:58:13 <Gleeb> yes? 23:58:16 <Ammler> (simple transfer) 23:58:40 <Gleeb> That's not exactly the same. 23:58:52 <Ammler> _exactly_ is the key :-P 23:59:52 <Gleeb> I'm talking, engines dropping and joining cars.