Config
Log for #openttdcoop on 14th March 2010:
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00:03:17  *** ^Spike^ has quit IRC
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00:07:37  <PublicServer> *** Zuuu has left the game (leaving)
00:07:45  *** Sander_Buruma has joined #openttdcoop
00:08:26  <Sander_Buruma> !help
00:08:26  <PublicServer> Sander_Buruma: http://www.openttdcoop.org/wiki/IRC_Commands
00:08:59  <Sander_Buruma> does someone have a good guide on how to make a compactor?
00:09:08  <KenjiE20> no
00:09:33  *** Progman has quit IRC
00:09:52  <KenjiE20> you could make one?
00:11:09  <Sander_Buruma> Im trying to make one in a small map simple to try and make one
00:12:00  <KenjiE20> the basis appeared in 131, it's in a couple others as well
00:12:06  <Sander_Buruma> is it the right name, that contraption of rail you use to put trains as close as possible to eachother for a mainline?
00:12:07  <KenjiE20> but it's not widely used
00:12:20  <KenjiE20> compressor
00:12:31  <KenjiE20> nicknamed tar
00:12:36  <Sander_Buruma> ah
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00:21:58  *** xavexgoem is now known as Skol
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00:29:16  <Sander_Buruma> How do I get trains not to reverse their direction if waiting for more then a few days at a signal?
00:33:30  <gleeb> Sander_Buruma: In coop? We turn that off.
00:33:37  <Sander_Buruma> yea, how?
00:33:42  <Sander_Buruma> in a solo game
00:33:52  <gleeb> Otherwise, happes by default.
00:37:05  <Sander_Buruma> can I turn it off in a solo game?
00:40:02  <Sander_Buruma> I can't find the option anywhere
00:41:08  <gleeb> dunno how, sorry
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00:54:18  <KenjiE20> !setdef
00:54:18  <PublicServer> *** KenjiE20 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
00:54:29  <KenjiE20> see all the wait settings
00:57:17  <PublicServer> *** Sander Buruma joined the game
00:57:34  <CommieSi> !password
00:57:35  <PublicServer> CommieSi: molted
00:59:14  <CommieSi> !password
00:59:14  <PublicServer> CommieSi: molted
00:59:27  <PublicServer> *** CommieSi joined the game
01:02:33  <PublicServer> *** Sander Buruma has joined company #1
01:02:33  <PublicServer> *** Game unpaused (not enough players)
01:02:54  <CommieSi> over 800 trains and still running in the red with them...
01:03:47  <PublicServer> <Sander Buruma> Jam at train 500 - 825
01:04:02  <PublicServer> <Sander Buruma> 500 and 825*
01:04:43  <PublicServer> <CommieSi> thats an odd one
01:08:09  <PublicServer> ***  made screenshot at 0001F937: http://ps.openttdcoop.org/public/webcam/0001F937.png
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01:23:11  <PublicServer> ***  made screenshot at 0001E735: http://ps.openttdcoop.org/public/webcam/0001E735.png
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01:24:42  <PublicServer> <CommieSi> jam at sh02
01:24:55  <PublicServer> <CommieSi> no further along
01:25:17  <PublicServer> <CommieSi> msh02
01:26:22  <virtual> !password
01:26:22  <PublicServer> virtual: flunks
01:27:15  <PublicServer> <CommieSi> are you seeing this at msh02?
01:27:20  <PublicServer> <Sander Buruma> yes
01:27:31  <PublicServer> <CommieSi> i can't see what is causing it
01:27:39  <PublicServer> <Sander Buruma> A whole mainline is affected
01:27:56  <PublicServer> <CommieSi> path is clear but train has just stopped
01:29:05  <PublicServer> <CommieSi> can't be the slope could it?
01:29:16  <PublicServer> <Sander Buruma> I think it might be the slope
01:29:19  <PublicServer> <CommieSi> the train "is" moving
01:29:43  <PublicServer> <CommieSi> yea train gets forced to stop on slope, then cannot get going again
01:30:49  <PublicServer> <Sander Buruma> >_<
01:30:56  <PublicServer> <Sander Buruma> this is a headache
01:31:07  <PublicServer> <CommieSi>  a tempo divert in and rebuild
01:31:23  <PublicServer> <Sander Buruma> I'm sorry, I don't  understand
01:31:36  <PublicServer> <CommieSi> sorry...bad typing...
01:31:45  <PublicServer> <CommieSi> i'll put in a temp divert and rebuild
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01:33:22  <PublicServer> <Sander Buruma> Are you building somewhere?
01:33:46  <PublicServer> <CommieSi> not yet... i have a stopped train in the queue, to give me space to build a divert
01:33:59  <PublicServer> <CommieSi> just need that one to clear the hill
01:34:24  <PublicServer> <CommieSi> or do that lol
01:34:29  <PublicServer> <Sander Buruma> heehee
01:35:02  <PublicServer> <Sander Buruma> that was simple enough
01:38:13  <PublicServer> ***  made screenshot at 0003015D: http://ps.openttdcoop.org/public/webcam/0003015D.png
01:40:32  <PublicServer> <CommieSi> stop it on hill then restart
01:41:26  <PublicServer> <CommieSi> you gotta add a signal to relesae it
01:41:31  <PublicServer> <CommieSi> actually no
01:41:38  <PublicServer> <CommieSi> its the full trains
01:42:21  <PublicServer> <CommieSi> so you just stole one lol
01:42:37  <PublicServer> <Sander Buruma> I don't care :l
01:43:07  <PublicServer> <Sander Buruma> ??????????
01:43:14  <PublicServer> <CommieSi> there must be a heavier train...
01:43:31  <PublicServer> <CommieSi> grab an ore or coal
01:44:51  <PublicServer> <CommieSi> trains never use the inside line
01:45:36  <PublicServer> <Sander Buruma> here goes
01:46:02  *** Lapsus has joined #openttdcoop
01:46:04  <Lapsus> Hello! :3
01:46:14  <PublicServer> <Sander Buruma> oh...
01:46:22  <PublicServer> <Sander Buruma> hello
01:46:45  <PublicServer> <Sander Buruma> there, now its stuck
01:48:59  <PeterT> that's what she said
01:49:26  <Lapsus> !dl win64
01:49:26  <PublicServer> Lapsus: http://binaries.openttd.org/nightlies/trunk/r19410/openttd-trunk-r19410-windows-win64.zip
01:53:15  <PublicServer> ***  made screenshot at 00030677: http://ps.openttdcoop.org/public/webcam/00030677.png
01:53:52  <Skol> !server
01:53:59  <Skol> hmm... forgot how to do this
01:54:10  <Skol> !ip
01:54:10  <PublicServer> Skol: ps.openttdcoop.org
01:54:31  <Skol> !newgrf
01:54:31  <PublicServer> Skol: Please use /msg for the newgrf list (and use !grf)
01:55:33  <PublicServer> <CommieSi> its happened again
01:55:38  <PublicServer> <Sander Buruma> where?
01:55:51  <PublicServer> <CommieSi> MSH04
01:56:07  <PublicServer> <Sander Buruma> ah, the joy
01:56:10  <Skol> !password
01:56:10  <PublicServer> Skol: juntas
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02:00:11  <Lapsus> !password
02:00:11  <PublicServer> Lapsus: juntas
02:00:47  <PublicServer> <Sander Buruma> For a moment I thought there was another Jam
02:00:57  <PublicServer> *** Lapsus joined the game
02:03:21  <Skol> !password
02:03:22  <PublicServer> Skol: juntas
02:04:06  <PublicServer> *** Skol joined the game
02:07:45  <PublicServer> *** Skol has left the game (leaving)
02:08:17  <PublicServer> ***  made screenshot at 00022E2A: http://ps.openttdcoop.org/public/webcam/00022E2A.png
02:19:49  <PublicServer> <Lapsus> Er, Is it just me or is the Steel Mill + Factory drop backed up?
02:20:05  <PublicServer> <Sander Buruma> where?
02:20:33  <PublicServer> <Lapsus> next to !rogue Machine Shop
02:21:12  <PublicServer> <Sander Buruma> ah, wrath of teh steep climb
02:22:35  <PublicServer> <Lapsus> looks like a jam to the left also
02:23:19  <PublicServer> ***  made screenshot at 00018566: http://ps.openttdcoop.org/public/webcam/00018566.png
02:26:31  <PublicServer> <Lapsus> :D
02:26:49  <PublicServer> <Sander Buruma> I think that ought to do it
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02:29:55  <PublicServer> <Lapsus> woo, back to following random trains around
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02:31:45  <PublicServer> <Sander Buruma> \
02:38:21  <PublicServer> ***  made screenshot at 0002B868: http://ps.openttdcoop.org/public/webcam/0002B868.png
02:40:30  <De_Ghosty>  !info
02:40:31  <PublicServer> De_Ghosty: #:1(Orange) Company Name: '#openttdcoop PSG 178'  Year Founded: 1970  Money: 4562107804  Loan: 0  Value: 4588014535  (T:849, R:148, P:19, S:0) unprotected
02:40:32  <De_Ghosty> !info
02:40:32  <PublicServer> De_Ghosty: #:1(Orange) Company Name: '#openttdcoop PSG 178'  Year Founded: 1970  Money: 4562178220  Loan: 0  Value: 4588078405  (T:849, R:148, P:19, S:0) unprotected
02:53:23  <PublicServer> ***  made screenshot at 0003DF79: http://ps.openttdcoop.org/public/webcam/0003DF79.png
02:54:25  <PublicServer> *** Sander Buruma has left the game (leaving)
02:54:37  <Sander_Buruma> bless you all, and take care
02:55:18  <Lapsus> Bye Sander_Buruma :3
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02:57:23  <PublicServer> *** Lapsus has left the game (leaving)
02:57:24  <PublicServer> *** Game paused (not enough players)
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03:08:26  <PublicServer> ***  made screenshot at 0003D09A: http://ps.openttdcoop.org/public/webcam/0003D09A.png
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09:03:21  <V453000> !dl win32
09:03:21  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r19410/openttd-trunk-r19410-windows-win32.zip
09:06:04  <V453000> !password
09:06:04  <PublicServer> V453000: lulled
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09:39:45  <jondisti> !password
09:39:45  <PublicServer> jondisti: planks
09:40:08  <PublicServer> *** Game unpaused (not enough players)
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09:53:28  <PublicServer> ***  made screenshot at 0003463A: http://ps.openttdcoop.org/public/webcam/0003463A.png
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10:08:30  <PublicServer> ***  made screenshot at 0001C68C: http://ps.openttdcoop.org/public/webcam/0001C68C.png
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11:07:27  <PublicServer> *** Game unpaused (not enough players)
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11:15:03  <PublicServer> *** Sander Buruma has left the game (connection lost)
11:15:03  <PublicServer> *** Game paused (not enough players)
11:15:09  <XeryusTC> !unpause
11:15:09  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
11:15:09  <PublicServer> *** Game unpaused (not enough players)
11:19:18  <V453000> hey XeryusTC:)
11:19:30  <V453000> !password
11:19:30  <PublicServer> V453000: armpit
11:19:31  <XeryusTC> hey V453000
11:19:41  <XeryusTC> i kind of unpaused because i tore up a piece of the ML :P
11:19:45  <V453000> sure
11:19:47  <V453000> np
11:19:48  <PublicServer> *** V453000 joined the game
11:19:50  <V453000> coming to join ;)
11:19:56  <XeryusTC> !auto
11:19:56  <PublicServer> *** XeryusTC has enabled autopause mode.
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11:20:59  <PublicServer> <XeryusTC> jam at msh7a btw
11:21:16  <PublicServer> <V453000> and some trains got to brewery overflow :D
11:21:20  <PublicServer> <V453000> coming there soon
11:21:22  <PublicServer> <XeryusTC> i'm preparing for makeing a 3rd line btw
11:21:27  <PublicServer> <V453000> ye
11:21:49  <PublicServer> <V453000> oh
11:21:54  <PublicServer> <V453000> the drop needs LL_RR
11:22:51  <PublicServer> <XeryusTC> it seems that all pickup trains come via the west
11:23:02  <PublicServer> <XeryusTC> kind of a flaw in the plan maybe
11:23:09  <PublicServer> <XeryusTC> or just low capacity
11:23:18  <PublicServer> <V453000> hmmm
11:23:27  <PublicServer> <XeryusTC> guess low capacity
11:23:33  <PublicServer> ***  made screenshot at 000036BA: http://ps.openttdcoop.org/public/webcam/000036BA.png
11:23:33  <PublicServer> <V453000> yes
11:23:33  <PublicServer> <V453000> me too
11:23:42  <PublicServer> <XeryusTC> i like one way plans too much to say its a plan flaw ;)
11:23:53  <PublicServer> <V453000> :p
11:24:04  <PublicServer> <V453000> the hub expansion will be relatively ok with these oneways
11:24:16  <PublicServer> <V453000> (of the outer ring)
11:25:04  <PublicServer> <XeryusTC> msh7b isnt being used btw :S
11:25:11  <PublicServer> <V453000> I C
11:30:35  <PublicServer> <XeryusTC> some people should learn to terraform more
11:30:46  <PublicServer> <V453000> :)
11:30:51  <PublicServer> <V453000> I see
11:34:29  <PublicServer> <V453000> welll refinery is one big watery hole :D
11:35:12  <PublicServer> <XeryusTC> anyhow, msh7 has been fixed a bit :D
11:35:17  <PublicServer> <V453000> :)
11:38:35  <PublicServer> ***  made screenshot at 00004DBE: http://ps.openttdcoop.org/public/webcam/00004DBE.png
11:38:53  <PublicServer> <V453000> oil is getting wild
11:39:16  <PublicServer> <XeryusTC> im kind of building on the train route to there :P
11:39:34  <PublicServer> <V453000> :) I kno
11:40:01  <PublicServer> <XeryusTC> ok :)
11:40:44  <PublicServer> <V453000> we are still losing 10% money from train costs per year
11:40:56  <PublicServer> <V453000> damn expensive :)
11:40:56  <PublicServer> <XeryusTC> no surprise there :P
11:41:26  <PublicServer> <V453000> 2cc---
11:41:41  <PublicServer> <XeryusTC> hehe, another lover of the 2cc set i see :P
11:41:51  <PublicServer> <V453000> well I like it
11:42:00  <PublicServer> <V453000> but I mostly dont use it
11:42:06  <PublicServer> <V453000> if I do, then for pax
11:42:14  <PublicServer> <V453000> because the metro is awsome
11:42:27  <PublicServer> <XeryusTC> hmm, i dont really like it :P
11:42:29  <PublicServer> <V453000> and TGVs are one of the best fast pax trains
11:43:09  <PublicServer> <V453000> but on the other hand I hate 2cc because the trains are just weird when combined with others ... they dont fit to other wagons
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11:43:22  *** ChanServ sets mode: +v OwenS
11:43:33  <PublicServer> <V453000> so when I play ECS, I like to have DB, US and UKRS so I got different wagon for each cargo
11:43:49  <PublicServer> <XeryusTC> that's what you get when you mix trains from loads of countries
11:44:03  <PublicServer> <V453000> well the others dont have such problem
11:44:32  <PublicServer> <V453000> only 2cc conflicts with the others ... it is just a visual issue but it is ugly :(
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11:47:52  <PublicServer> <XeryusTC> heh, i just generally dislike the 2cc set
11:48:04  <PublicServer> <XeryusTC> i guess that its mainly because of the huge amount of train
11:48:19  <PublicServer> <XeryusTC> and that there are too many restrictions of what can be build together with something else
11:48:42  <PublicServer> <V453000> true
11:49:30  <PublicServer> <V453000> well in general it is imo stupid to make lots and lots of trains when you use about up to 5 throughout the entire game (1920-end of evolution)
11:50:48  <PublicServer> <V453000> that is what I basically like on the original set ... but as an example how to improve I would put eGRVTS ... you can choose if you want capacity, speed, etc...
11:50:53  <PublicServer> <XeryusTC> oh, i might be flooding an airport soom :P
11:50:57  <PublicServer> <V453000> ok
11:50:59  <PublicServer> <V453000> :)
11:51:19  <PublicServer> <V453000> just walk it from the city after you do so :)
11:51:40  <PublicServer> <XeryusTC> hehe :D
11:51:43  <PublicServer> <V453000> ... I thought airports in sea will not be an obstacle :P
11:52:33  <PublicServer> <XeryusTC> bah at people not terraforming
11:52:48  <PublicServer> <V453000> :)
11:53:22  <PublicServer> <V453000> I agree with that as long as it works
11:53:24  <PublicServer> <XeryusTC> dunno if you've seen it, but someone build a huge prio because he was too lazy to tf a few tiles
11:53:31  <PublicServer> <V453000> LOL :D
11:53:35  <PublicServer> <V453000> no I didnt
11:53:37  <PublicServer> ***  made screenshot at 00003ED6: http://ps.openttdcoop.org/public/webcam/00003ED6.png
11:54:09  <N101> evening everyone.
11:54:16  <PublicServer> <V453000> well when talking about prios ... what do you think of the "twoway prio" by Zerpa? I find it a bit useless
11:54:17  <PublicServer> <V453000> hi
11:54:30  <PublicServer> <XeryusTC> i find the idea quite good actually
11:54:31  <PublicServer> <V453000> it is 1 p.m. in europe btw :P
11:54:36  <PublicServer> <V453000> the idea is good
11:54:37  <PublicServer> <XeryusTC> switching prio like that :D
11:54:40  <N101> afternoon* :P
11:54:41  <PublicServer> <V453000> but ...
11:54:49  <gleeb> two way prio? there a link?
11:55:13  <PublicServer> <XeryusTC> nope
11:55:18  <PublicServer> <XeryusTC> you see it when you join the game
11:55:50  <gleeb> I can't join, can someone !screen it?
11:56:00  <gleeb> Please? :
11:56:03  <gleeb> :)
11:56:41  <PublicServer> <V453000> write screen
11:56:59  <gleeb> !screen
11:57:01  <PublicServer> *** gleeb made screenshot at 000266CA: http://ps.openttdcoop.org/public/webcam/000266CA.png
11:57:18  <V453000> xeryus faster :(
11:57:20  <V453000> :D
11:57:24  <PublicServer> <XeryusTC> :D
11:57:49  <V453000> !Screen
11:57:52  <V453000> !screen
11:57:54  <PublicServer> *** V453000 made screenshot at 000035DE: http://ps.openttdcoop.org/public/webcam/000035DE.png
11:58:05  <V453000> ^
11:58:06  <V453000> pwnd
11:58:06  <XeryusTC> going for a crapy anyway :P
11:58:52  <gleeb> interesting
11:59:10  <N101> !password
11:59:10  <PublicServer> N101: gallop
11:59:51  <PublicServer> *** Player joined the game
11:59:51  <Webster> Player, please change your in game nick
12:00:19  <PublicServer> *** Player has left the game (leaving)
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12:01:59  <XeryusTC> back
12:02:22  <PublicServer> <N101> wb
12:02:25  <PublicServer> <XeryusTC> ty
12:03:08  <PublicServer> <N101> Whoa its been a very long time since i have played
12:03:10  <PublicServer> <N101> :P
12:04:26  <PublicServer> *** V453000 has left the game (connection lost)
12:05:11  <PublicServer> <N101> I thought 90 degree turns were not allowed :S
12:05:20  <PublicServer> <XeryusTC> they arent
12:05:30  <PublicServer> <N101> Oh i see whats going on
12:05:36  <PublicServer> <N101> A train passed :P
12:05:45  <PublicServer> <XeryusTC> it's to force trains into a depot :P
12:08:39  <PublicServer> ***  made screenshot at 000097DC: http://ps.openttdcoop.org/public/webcam/000097DC.png
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12:10:44  <PublicServer> <XeryusTC> wtf is up with all this low tf?
12:11:21  <PublicServer> <XeryusTC> it seems like some people would rather have a speed penalty instead of tf 10 tiles :o
12:11:33  <PublicServer> <N101> lol
12:11:46  <PublicServer> <N101> I just cleared some major congeston >.>
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12:12:04  <PublicServer> <N101> "Druham" stations have no wood
12:12:18  <PublicServer> <XeryusTC> get them some viagra
12:12:31  <PublicServer> <N101> Lol
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12:14:33  <PublicServer> *** Kolo has left the game (connection lost)
12:16:01  <Pirate87> !screen
12:16:03  <PublicServer> *** Pirate87 made screenshot at 0000E9E1: http://ps.openttdcoop.org/public/webcam/0000E9E1.png
12:16:56  <PublicServer> <XeryusTC> yeay, third line is being used already :D
12:17:12  <PublicServer> <N101> Where?
12:17:17  <PublicServer> <XeryusTC> bbh 6b
12:17:21  <PublicServer> <XeryusTC> also, do we have a jam?
12:17:38  <PublicServer> <XeryusTC> yes we do
12:17:47  <PublicServer> <XeryusTC> bbh4a
12:18:05  <PublicServer> <XeryusTC> crap :s
12:18:19  <PublicServer> <XeryusTC> oh, the cause is just beyond bbh4a
12:18:21  <PublicServer> <N101> Thats way out of my league :P
12:19:02  <PublicServer> <XeryusTC> problem is slh9 actually
12:19:24  <PublicServer> <XeryusTC> or maybe even further up ahead :P
12:23:24  <N101> its always ike that
12:23:41  <PublicServer> ***  made screenshot at 00010BD9: http://ps.openttdcoop.org/public/webcam/00010BD9.png
12:27:02  <Pirate87> !password
12:27:03  <PublicServer> Pirate87: orbits
12:28:05  <Kolbur> !dl win32
12:28:05  <PublicServer> Kolbur: http://binaries.openttd.org/nightlies/trunk/r19410/openttd-trunk-r19410-windows-win32.zip
12:29:43  <PublicServer> *** Kolbur joined the game
12:30:15  <PublicServer> * XeryusTC stabs V453000
12:30:26  <PublicServer> <XeryusTC> BBH 05b :(
12:30:33  <PublicServer> *** Pirate87 joined the game
12:30:39  * V453000 killed! you get 200 XP points!
12:30:43  <V453000> whats up?
12:30:51  <PublicServer> <XeryusTC> you build a prio over a hill
12:30:56  <PublicServer> <XeryusTC> because you're too lazy to tf
12:31:06  <V453000> :)
12:31:11  * V453000 slaps V453000 around a bit with a large fishbot
12:31:27  <PublicServer> <XeryusTC> for that you deserve to be stabbed :P
12:31:31  <V453000> :p
12:31:38  <V453000> thank you Master
12:31:44  <XeryusTC> !screen
12:31:46  <PublicServer> *** XeryusTC made screenshot at 000157D8: http://ps.openttdcoop.org/public/webcam/000157D8.png
12:32:02  <XeryusTC> !screen
12:32:04  <PublicServer> *** XeryusTC made screenshot at 000163D9: http://ps.openttdcoop.org/public/webcam/000163D9.png
12:32:13  <PublicServer> *** Pirate87 has left the game (connection lost)
12:32:23  *** Pirate87 has quit IRC
12:32:23  <XeryusTC> !screen needs a parameter :o
12:32:23  <PublicServer> *** XeryusTC liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
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12:33:17  <V453000> yeah it does
12:33:35  <V453000> oh you mean that
12:33:42  <V453000> well does that matter? :)
12:33:45  <XeryusTC> yes :P
12:33:59  <XeryusTC> it would be alot easier if you could tell it at which tile to make a screenshot :P
12:34:01  <V453000> at least the waiting train is on a downhill :P
12:34:09  <V453000> I mean the prio
12:34:12  <XeryusTC> *facepalm*
12:34:14  <V453000> with the parameter I agree
12:35:43  <PublicServer> <Kolbur> hm, isn't terraforming more lazy than try to work around the terrain? :p
12:36:14  <PublicServer> <XeryusTC> only if you completely flatten
12:36:22  <PublicServer> <XeryusTC> but we have heavy trains in this game :o
12:36:44  <XeryusTC> !screen
12:36:46  <PublicServer> *** XeryusTC made screenshot at 000159DC: http://ps.openttdcoop.org/public/webcam/000159DC.png
12:36:55  <XeryusTC> see, way neater
12:36:58  <XeryusTC> with an extra line too!
12:37:13  <V453000> :p
12:37:20  <XeryusTC> oh bah, slh 3 :S
12:37:23  <PublicServer> <Kolbur> well, you flattened everywhere you built :p
12:37:26  <V453000> when there is the extra line then nit can matter
12:38:43  <PublicServer> ***  made screenshot at 00005DD1: http://ps.openttdcoop.org/public/webcam/00005DD1.png
12:40:26  <PublicServer> <XeryusTC> slh 3 is too much of a mess :s
12:41:04  <OwenS> !svn
12:41:04  <PublicServer> OwenS: svn update -r19410 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p crumbs
12:41:04  <PublicServer> OwenS: svn checkout -r19410 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
12:41:34  * OwenS wonders if hes really gonna get this built fast enough for the password to work :p
12:41:51  <XeryusTC> <3 retrieving the key via the intarwabz
12:42:37  <PublicServer> *** Zerpa joined the game
12:42:53  <PublicServer> <Kolbur> hm, what's the difference between the two pbs signals?
12:43:25  <PublicServer> <XeryusTC> trains can enter the first one through the wrong way
12:43:45  <PublicServer> <Kolbur> ah yes, thx
12:44:54  <PublicServer> <XeryusTC> anyhow, F1
12:44:56  <PublicServer> <XeryusTC> bbl
12:45:37  <PublicServer> *** Owen joined the game
12:45:52  <PublicServer> <Owen> Ooh
12:45:54  <PublicServer> <Owen> Fast enough
12:48:58  <PublicServer> <Owen> Oh wow BBH05a is weird :p
12:49:23  <PublicServer> <Owen> I do like the two-way prio... so simple and yet effective :p
12:50:04  <PublicServer> <Kolbur> with the little  balancertrains?
12:50:22  <PublicServer> <Owen> See BBH05a... it's ingenious
12:53:45  <PublicServer> ***  made screenshot at 00024CD5: http://ps.openttdcoop.org/public/webcam/00024CD5.png
12:56:57  <PublicServer> <Zerpa> every train from Patborough Oil has negative income... huge detour to get to their destination
12:57:31  <V453000> doesnt matter
12:58:25  <PublicServer> <Zerpa> is 2cc on default operating costs?
12:58:36  <PublicServer> *** Pirate87 has left the game (leaving)
12:58:55  <PublicServer> <Kolbur> the planes are ridiculous in comparision
12:59:06  <PublicServer> <Owen> The running costs must be high because our trains are loosing money
12:59:27  <PublicServer> <Owen> Even the RVs are making money, but the trains aren't!
12:59:30  <PublicServer> <Zerpa> yes, electric trains a costly to operate with 2cc
13:00:45  <V453000> as long as we profit in total with planes, it is ok
13:01:04  <PublicServer> <Kolbur> how does that screenshot tool work?
13:01:19  <V453000> it centers to the last activity
13:01:45  <PublicServer> <Kolbur> oh, so i can't do it manually?
13:02:38  <PublicServer> <Zerpa> trains getting blocked uphill, with load, really can't start again at all...
13:02:44  <PublicServer> <Zerpa> e.g. train 602
13:03:02  <PublicServer> <Kolbur> there must be a problem somewhere since some trains here at slh06 are sometimes waiting for a free path
13:03:11  <PublicServer> <Kolbur> when there is one
13:06:05  <PublicServer> <Zerpa> did you start 532?
13:06:51  <PublicServer> <Zerpa> the drop (DAIR+MP) is not balanced, and outer track was full.. maybe thats why
13:07:29  <PublicServer> <Kolbur> does the pathfinding consider that so far away?
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13:08:48  <PublicServer> ***  made screenshot at 00031093: http://ps.openttdcoop.org/public/webcam/00031093.png
13:11:29  <PublicServer> <N101> Is there a "auto" complete with signals?
13:11:35  <PublicServer> <Zerpa> ctrl + drag
13:12:05  <PublicServer> <N101> ty
13:12:58  <PublicServer> <Kolbur> i think the trains can't get to dairy drop on the right lane at slh06
13:13:06  <PublicServer> <Kolbur> but it's hard to trace
13:14:09  <PublicServer> <Zerpa> i just saw one train enter from inner ring
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13:15:03  <PublicServer> <Zerpa> but they do mostly come from the outer track
13:18:15  <PublicServer> <Kolbur> now the left lane is jammed there
13:18:20  <PublicServer> <Kolbur> while the right is free
13:19:31  <PublicServer> <Zerpa> right lane becomes left lane at BBH04
13:19:43  <PublicServer> <Kolbur> yes
13:20:34  <PublicServer> <Owen> Dairy drop certainly has two entrances
13:20:39  <PublicServer> <Owen> form both directions
13:21:21  <PublicServer> <Kolbur> i traced the track, there was no way missing...
13:21:47  <PublicServer> <Kolbur> are there penalties or something in the way?
13:21:58  <PublicServer> <Owen> Theyre going both ways now
13:22:10  <PublicServer> <Zerpa> i just added a poor-mans balancer at BBH04a
13:23:39  <PublicServer> <Owen> The traffic flow around that corner is frankly ridiculous
13:23:50  <PublicServer> ***  made screenshot at 00002D70: http://ps.openttdcoop.org/public/webcam/00002D70.png
13:23:58  <PublicServer> <Kolbur> hm, they do, can you show me what you changed?
13:24:14  <PublicServer> <Zerpa> check BBH04a
13:24:26  <PublicServer> <Zerpa> bit to the west at the !
13:24:27  <PublicServer> <Kolbur> ah, i see now
13:25:04  <PublicServer> <Kolbur> but that indicates that they can't get to dairy drop on the other lane, or not?
13:25:15  <PublicServer> <Zerpa> yes
13:27:04  <PublicServer> <Owen> Those trains trying to join the outside lane at SLH06 have been there for over a year
13:27:48  <PublicServer> <Owen> Oh wow, one got out
13:27:54  <PublicServer> <Kolbur> hehe
13:29:08  <PublicServer> <Zerpa> heh
13:29:20  <PublicServer> <Zerpa> i started a testtrain at BBH02a to go to the dairy drop
13:29:28  <PublicServer> <Zerpa> and it went south instead of through the bbh
13:29:37  <PublicServer> <Kolbur> i just saw it
13:29:53  <PublicServer> <Owen> lol
13:29:59  <PublicServer> <Zerpa> oi
13:30:06  <PublicServer> <Zerpa> there was a non-electric track piece
13:30:15  <PublicServer> <Owen> Oh god damn
13:30:22  <PublicServer> <Zerpa> trying again
13:30:32  <PublicServer> <Zerpa> yay
13:30:53  <PublicServer> <Kolbur> omg, those mistakes still exist? :D
13:32:06  <PublicServer> *** Kolbur has left the game (connection lost)
13:32:28  <Kolbur> !password
13:32:28  <PublicServer> Kolbur: poodle
13:32:43  <PublicServer> *** Kolbur joined the game
13:32:59  <PublicServer> <Kolbur> are you removing that poor mans balancer now?
13:33:08  *** virtual has quit IRC
13:33:22  <PublicServer> <Zerpa> nah, i'll leave it since the BBH is often clogged
13:34:49  *** virtual has joined #openttdcoop
13:35:40  <PublicServer> <Zerpa> lol@train 555
13:35:46  <PublicServer> <Zerpa> oh nvm
13:38:43  <PublicServer> *** Kolbur has left the game (connection lost)
13:38:52  <PublicServer> ***  made screenshot at 0001C69B: http://ps.openttdcoop.org/public/webcam/0001C69B.png
13:41:19  <PublicServer> *** Kolbur has left the game (connection lost)
13:41:29  <Kolbur> !password
13:41:29  <PublicServer> Kolbur: yeasts
13:41:56  <PublicServer> *** Kolbur joined the game
13:42:20  <N101> going to see how my first train goes >.>
13:53:54  <PublicServer> ***  made screenshot at 000258D3: http://ps.openttdcoop.org/public/webcam/000258D3.png
13:55:19  <PublicServer> <Kolbur> what is train 8 good for?
13:55:20  <PublicServer> <XeryusTC> back
13:55:49  <PublicServer> <Zerpa> i just to show that trains with goods will run 1kmph up slope if they are ever blocked
13:55:54  <PublicServer> <Kolbur> ah, i see ;)
13:57:08  <PublicServer> *** Spike joined the game
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13:59:05  *** ChanServ sets mode: +o [com]buster
13:59:15  <N101> Gnight guys. I have marked where i have built. all with N101 or /N101. Mainly in the northwest area. It looks a little sloppy feel free to fix :D
13:59:21  <N101> Take it easy
14:00:45  <PublicServer> *** N101 has left the game (leaving)
14:01:48  *** N101 has quit IRC
14:01:56  <Zerp> @quickstart
14:01:58  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
14:03:15  <PublicServer> <XeryusTC> i might go and give BBH4b choices :o
14:03:39  <PublicServer> <Zerpa> gl :P
14:04:02  <PublicServer> <Kolbur> np with enough terraforming :D
14:04:16  <PublicServer> <XeryusTC> ineedy :P
14:04:20  <PublicServer> <XeryusTC> indeedy*
14:06:21  <PublicServer> <Kolbur> are you planning to extend the whole outer ring to 3 lanes?
14:06:47  <PublicServer> <XeryusTC> a big part of it, yes
14:08:56  <PublicServer> ***  made screenshot at 0001C29A: http://ps.openttdcoop.org/public/webcam/0001C29A.png
14:09:14  <PublicServer> *** Spike joined the game
14:09:14  <PublicServer> <XeryusTC> i should be getting the banhammer out for everyone who complains about desyncs
14:10:03  <PublicServer> <Kolbur> what is a desync?
14:10:04  <PublicServer> *** Spike has joined company #1
14:10:19  <PublicServer> <XeryusTC> a stupid reason for people to complain
14:10:39  <PublicServer> <Kolbur> at least he's right about the cl ;)
14:10:54  <PublicServer> <XeryusTC> i see no cl issues?
14:11:32  <PublicServer> <Kolbur> at the double bridge, west to bbh04b
14:11:40  <PublicServer> <XeryusTC> i know
14:11:44  <PublicServer> <XeryusTC> but where is the CL issue?
14:11:57  <PublicServer> <Zerpa> 3x 45 deg turns
14:12:34  <PublicServer> <Zerpa> fixed
14:12:35  <PublicServer> <XeryusTC> there is no penalty for that anymore afaik
14:14:03  <PublicServer> <Kolbur> apparently it still slows down ;)
14:14:16  <PublicServer> <XeryusTC> place the signals properly ;)
14:14:32  <PublicServer> <Kolbur> no, i mean 3x45
14:15:09  <PublicServer> <XeryusTC> oh xD
14:23:58  <PublicServer> ***  made screenshot at 000214DE: http://ps.openttdcoop.org/public/webcam/000214DE.png
14:24:13  <PublicServer> *** tneo joined the game
14:25:56  <PublicServer> <XeryusTC> bah, slh6
14:26:26  <PublicServer> <Kolbur> hehe :D
14:26:28  <PublicServer> <tneo> indeed
14:27:20  <PublicServer> <Owen> The load on  the outer line around there is silly
14:27:59  <PublicServer> <tneo> bbh03b isn't balanced
14:28:15  <PublicServer> <XeryusTC> it is, but barely
14:28:23  <PublicServer> <Owen> Should have gone for an SML network :-P
14:28:30  <PublicServer> <XeryusTC> nah :P
14:28:42  <PublicServer> <Owen> I'm liking the two-way prios :p
14:29:18  <PublicServer> <XeryusTC> me too :D
14:29:44  <PublicServer> <Owen> Hmm... /me considers usage of them with a cyclotron :p
14:30:23  <PublicServer> <XeryusTC> lets not do weird stuff now :P
14:31:00  <PublicServer> <Kolbur> the network flow looks pretty good now
14:31:17  <PublicServer> <XeryusTC> not good enough though ;)
14:31:33  <PublicServer> <XeryusTC> also, wtf went wrong at slh6 :o
14:31:42  <PublicServer> <Owen> ?
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14:32:19  <PublicServer> <XeryusTC> it is odd how one half crosses the ML
14:32:51  <PublicServer> <tneo> it has 2 merging points
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14:33:01  <PublicServer> <tneo> or 3 actually
14:33:19  <PublicServer> <Owen> I just wish the outside lane was less of a train magnet
14:34:10  <PublicServer> <XeryusTC> hmm, bbh3b would need a rebuild
14:34:20  <PublicServer> <Kolbur> if you count like that, it's 4 points ;)
14:35:02  *** Giddorah_ has quit IRC
14:35:35  <PublicServer> <Owen> The two way prios mean the lines are getting pretty tightly packed :p
14:37:19  <PublicServer> *** Spike has left the game (leaving)
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14:38:25  <PublicServer> <XeryusTC> slh6 is alot easier to understand now
14:38:32  <PublicServer> <tneo> :-)
14:38:33  <PublicServer> <Kolbur> yeah
14:38:51  <PublicServer> <Owen> I've made 03b's prios work better @[
14:39:00  <PublicServer> ***  made screenshot at 00022930: http://ps.openttdcoop.org/public/webcam/00022930.png
14:39:02  <PublicServer> <Kolbur> at least you already have bridges for you new mainline ;)
14:39:02  <PublicServer> <XeryusTC> bbh3 needs a 3rd out lane
14:39:24  <PublicServer> <XeryusTC> :D
14:40:15  <PublicServer> <Kolbur> doesn't the new station you build there need to be the old one?
14:40:16  <PublicServer> *** tneo has left the game (connection lost)
14:40:34  <PublicServer> <Kolbur> or how will you do that?
14:40:34  <PublicServer> <XeryusTC> \what where?
14:41:02  <PublicServer> <Kolbur> you moved the supply transder station
14:41:17  *** Kolo has quit IRC
14:41:21  <thomashauk> !password
14:41:21  <PublicServer> thomashauk: turner
14:41:23  <PublicServer> <Kolbur> ah, nvm
14:41:34  <PublicServer> *** Player joined the game
14:41:34  <Webster> Player, please change your in game nick
14:41:36  <PublicServer> <XeryusTC> the road station is walked
14:41:47  <PublicServer> <XeryusTC> webster is faster :(
14:42:08  <PublicServer> <Kolbur> i was just confused by the floating name there
14:42:23  <PublicServer> <XeryusTC> hehe :D
14:43:01  <PublicServer> * Owen considers embedding a two-way-prio in the two-way-prio :p
14:43:02  <PublicServer> *** Player has changed his/her name to thomashauk
14:43:15  <PublicServer> <thomashauk> Ugh new computer
14:43:16  <PublicServer> <XeryusTC> zomg :P
14:43:28  <PublicServer> <Owen> No wait... not enough space :p
14:43:35  <PublicServer> <Owen> Xeryus' new ML will have to do :p
14:43:54  <PublicServer> <Owen> People buy new computers? :p
14:46:40  <PublicServer> <Owen> We need the logic train :p
14:47:39  <PublicServer> <XeryusTC> harr harr, revised :D
14:47:45  <PublicServer> <Owen> Hows 3rd line installation going?
14:48:01  <PublicServer> <XeryusTC> feel like rebuilding bbh3b :P
14:48:12  <PublicServer> <Owen> not particularly :p
14:48:36  <PublicServer> <Owen> Too much industry & crap :p
14:49:01  <PublicServer> <XeryusTC> hmm, crap :s
14:49:50  <PublicServer> <XeryusTC> slh6 is even uglier than expected :o
14:50:26  <PublicServer> <Kolbur> what do you mean?
14:50:27  <PublicServer> * Owen makes a start on b03 by edirecting traffic :p
14:50:42  <PublicServer> <XeryusTC> dont delete trains :o
14:51:06  <PublicServer> <Owen> Me?
14:51:11  <PublicServer> <XeryusTC> bus basicly i cant split off the erd line to hook into everything else in slh6
14:51:47  <PublicServer> <Kolbur> ah yes, that looks hard
14:52:14  <PublicServer> <XeryusTC> explosions :D
14:52:51  <PublicServer> <Owen> Gah
14:52:55  <PublicServer> <Owen> Defaulting to wooden bridges >_<
14:52:59  <PublicServer> <Kolbur> hm,i just see that there are 2 exits at slh6
14:53:05  <PublicServer> <XeryusTC> yeah :(
14:53:13  <PublicServer> <XeryusTC> and one of them is a pita
14:53:27  <PublicServer> <Owen> A pita bread? :P
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14:53:43  <PublicServer> <Kolbur> you probably should get rid of one ;)
14:54:02  <PublicServer> ***  made screenshot at 00023425: http://ps.openttdcoop.org/public/webcam/00023425.png
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14:54:57  <PublicServer> <XeryusTC> the supply transfer should possibly move to somewhere near Drondinghall, would make the area alot cleaner :P
14:55:59  <PublicServer> <XeryusTC> Owen: massive jam :o
14:56:19  <PublicServer> <Owen> I know ;p
14:56:29  <PublicServer> <XeryusTC> learn to build with traffic still flowing
14:56:31  <PublicServer> <Owen> Nearly done :p
14:56:44  <PublicServer> <XeryusTC> really, i did the entire 3rd line without any mayor jamming
14:56:56  <PublicServer> <XeryusTC> you start on it, HUMONGOUS JAM!
14:57:01  <PublicServer> <XeryusTC> :P
14:57:52  <PublicServer> *** XeryusTC #1 joined the game
14:57:54  <PublicServer> *** XeryusTC #1 has left the game (connection lost)
14:58:21  <PublicServer> <Owen> Oh grr forgot to remove depot :p
14:58:47  <PublicServer> <Owen> OK exit  nearly completely done :p
14:59:11  <PublicServer> *** XeryusTC #1 has left the game (connection lost)
15:01:17  <PublicServer> *** XeryusTC has left the game (connection lost)
15:01:30  <XeryusTC> hmm, compiling and ottd dont go very well together :(
15:02:08  <Ammler> compiling ususally likes to use 100%
15:04:13  <PublicServer> <Kolbur> oh, the industrial stations are missing :(
15:04:27  <XeryusTC> Ammler: especially with -j3 :P
15:04:47  <PublicServer> *** XeryusTC joined the game
15:04:50  <Ammler> that is 3x100% :-P
15:05:04  <XeryusTC> oh, it runs with just -j2
15:06:13  <PublicServer> <XeryusTC> Owen: hmm, where is the 3rd lane that will enter bbh3? :P
15:06:36  <PublicServer> <Owen> I thought it was the starting point? :P
15:06:40  <PublicServer> <XeryusTC> no :P
15:06:44  <PublicServer> <Owen> Oh :p
15:06:45  <PublicServer> *** Kolbur has left the game (connection lost)
15:06:52  <PublicServer> <Owen> Hmm
15:06:55  <PublicServer> <XeryusTC> it is a good idea to not make anything the start point when expanding to 3 lanes anyway :P
15:07:08  <Kolbur> !password
15:07:08  <PublicServer> Kolbur: zenith
15:07:26  <PublicServer> <Owen> Ok...
15:07:39  <PublicServer> *** Kolbur joined the game
15:07:42  <PublicServer> <Owen> Kolbur, get  a bette connection :-P
15:08:01  <PublicServer> <Kolbur> i wish i could
15:08:38  <PublicServer> <Owen> OK, really not enough room here :p
15:08:54  *** Drunkzilla has left #openttdcoop
15:09:04  <PublicServer> ***  made screenshot at 00025EB6: http://ps.openttdcoop.org/public/webcam/00025EB6.png
15:09:12  <PublicServer> <XeryusTC> one solution comming up
15:09:31  <PublicServer> <Owen> Nah, I've made enough :p
15:09:48  <PublicServer> <XeryusTC> well, i'll do it anyway :P
15:10:08  <PublicServer> *** jond1sti has joined company #1
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15:12:44  <PublicServer> <XeryusTC> anyhow, made a few tiles more space :P
15:12:51  <PublicServer> <XeryusTC> on the other side xD
15:13:01  <PublicServer> <Owen> 3rd lane connection in place :p
15:13:17  <PublicServer> <XeryusTC> good :D
15:13:29  <PublicServer> <Owen> Though it rotates into the middle lane :p
15:13:55  <PublicServer> <Owen> Interesting that the traffic has evaporated :p
15:13:56  <PublicServer> <XeryusTC> like i care :P
15:14:05  <PublicServer> <XeryusTC> probably jammed somewhere :P
15:15:26  <PublicServer> *** VictorOfSweden has left the game (leaving)
15:15:46  <PublicServer> <Owen> Oh wow
15:15:57  <PublicServer> <Owen> BBH05a
15:16:08  <PublicServer> <XeryusTC> oh :P
15:16:19  <PublicServer> <XeryusTC> caused by something else
15:16:29  <PublicServer> <XeryusTC> still slh13 :s
15:16:38  <PublicServer> <XeryusTC> missing signals ftl
15:16:43  <PublicServer> <Zerpa> still wip
15:16:54  <PublicServer> <XeryusTC> jamming half the ml there ;)
15:17:15  <PublicServer> <XeryusTC> please put down propper signalling on the ML if you're done with it ;)
15:17:25  <PublicServer> <XeryusTC> even if you're still rebuilding the area
15:17:36  <PublicServer> <Zerpa> might have missed some
15:18:19  <PublicServer> <jond1sti> slow curves just temporary?
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15:18:35  <PublicServer> <Owen> where
15:19:08  <PublicServer> <Zerpa> working on it :P
15:19:19  <PublicServer> <jond1sti> SLH13 and BBH03a
15:20:21  <PublicServer> <Owen> Hehe, whos expanding off the ML3stub?
15:20:27  <PublicServer> <XeryusTC> me ofcourse :P
15:20:31  <PublicServer> <Owen> lol
15:20:45  <PublicServer> <XeryusTC> what's wrong?
15:20:57  <PublicServer> <Owen> Nothing
15:21:15  <PublicServer> <Owen> We need signal trains ;-(
15:21:41  <PublicServer> <XeryusTC> huzzah
15:21:43  <PublicServer> <Owen> Yowch
15:21:58  <OwenS> Ammler: Is it possible for you to make a signal train update which includes one for each network? :P
15:22:25  <Ammler> signal train?
15:22:31  <Ammler> you might mena logic train?
15:22:33  <OwenS> logic train** :p
15:22:52  <OwenS> We have the IDs now with multisets :p
15:23:04  <Ammler> and !s/network/railtype/ ?
15:23:10  <OwenS> Yes :p
15:23:15  <OwenS> Except electrified rail :p
15:23:35  <Ammler> it doesn't work for rail and monorail
15:23:46  <OwenS> No reason it couldn't though :p
15:23:52  <Ammler> because of tractive effect or how that is called
15:24:06  <PublicServer> ***  made screenshot at 0002481F: http://ps.openttdcoop.org/public/webcam/0002481F.png
15:24:07  <Ammler> no infinite acceleration possible
15:24:11  <OwenS> :-(
15:24:30  <OwenS> It would be nice to have something as close as possible for two-way prios
15:25:18  <Ammler> I liked to make it for monorail once, as those tracks might be better for logic
15:26:06  <Ammler> well, since the new railtype possiblities, it could be doable now.
15:26:10  <PublicServer> <jond1sti> is someone working @ BBH06b?
15:26:57  <PublicServer> <Owen> Not me
15:27:08  <PublicServer> <jond1sti> looks like its not finished
15:27:11  <PublicServer> <jond1sti> so i will
15:27:12  <PublicServer> <Owen> where?
15:27:28  <PublicServer> <jond1sti> BBH06b at BBH06b
15:27:38  <PublicServer> <Owen> Oooh 06b :p
15:28:03  <PublicServer> <Owen> Aah, the new line has no exit
15:28:10  <PublicServer> <Owen> XeryusTC: You didn't jam the place but you broke it :p
15:28:22  <PublicServer> <XeryusTC> hmm?
15:28:45  <XeryusTC> i didnt do a thing, i am reading the forums
15:29:40  <PublicServer> <XeryusTC> what is the use in making that pbs?
15:29:55  <PublicServer> <jond1sti> where?
15:30:02  <PublicServer> <XeryusTC> bbh6b
15:30:09  <PublicServer> <jond1sti> use was to make it synced :P
15:30:32  <XeryusTC> that is the most stupid reason ever
15:30:40  <XeryusTC> syncing is only necessary on very busy lines
15:30:45  <XeryusTC> which you get with SML networks
15:30:54  <XeryusTC> not at some place where the ML splits off
15:31:10  <XeryusTC> there is absolutely no point why that would be needed
15:31:20  <XeryusTC> instead you've made the path longer and the cpu load heavier
15:31:26  <Ammler> yeah, some overrate sync a bit ;-)
15:31:43  <XeryusTC> (the former is neglegible, i admit)
15:31:44  <PublicServer> <jond1sti> how's that longer
15:31:58  <XeryusTC> do you know why syncing is important?
15:32:04  <XeryusTC> on busy networks
15:32:25  <PublicServer> <jond1sti> to keep spacing the same
15:32:35  <XeryusTC> and why do we do that?
15:33:06  <PublicServer> <jond1sti> tell me
15:33:29  <XeryusTC> because trains take longer to cross a piece of diagonal (to the tiles) rail
15:33:44  <XeryusTC> and because the pathfinder thinks both paths are the same length then
15:34:41  <XeryusTC> however, there is no reason for the PF to believe that both paths should be equally long, the lane would even work fine without doubling of tunnels
15:35:13  <Ammler> it's not just for the pf
15:35:18  <PublicServer> <jond1sti> well it's possible that next 5 trains all want to use that exit
15:35:27  <PublicServer> <jond1sti> then it will slow down ML
15:35:32  <Kolbur> !password
15:35:32  <PublicServer> Kolbur: dainty
15:35:41  <PublicServer> <jond1sti> syncing i'm doing just because that's what i learned here. we build synced lines :P
15:36:14  <PublicServer> *** Kolbur joined the game
15:36:17  <XeryusTC> actually, people who dont understand what it is for build them
15:36:24  <XeryusTC> under the motto "good practice"
15:36:46  <XeryusTC> but in the mean time you're building pbs splits, which have some bugs and use more cpu than presignal splits
15:37:21  <PublicServer> <jond1sti> i wasn't talking about PBS
15:38:07  <XeryusTC> but i was
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15:39:59  <PublicServer> <jond1sti> whatever
15:41:34  <PublicServer> *** Kolbur has left the game (connection lost)
15:41:40  <Kolbur> !password
15:41:40  <PublicServer> Kolbur: jiggle
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15:42:37  <XeryusTC> brb, shower
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15:54:02  <PublicServer> <Zerpa> where did all the trains go?
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15:54:17  <PublicServer> <XeryusTC> back
15:59:03  <PublicServer> <Kolbur> i wonder if the trains will ever make some profit...
15:59:47  <PublicServer> <XeryusTC> i think that the transfering of supplies costs money :o
16:09:13  <PublicServer> ***  made screenshot at 00030D81: http://ps.openttdcoop.org/public/webcam/00030D81.png
16:14:24  <PublicServer> <jond1sti> food d+mp trains cost us a lot
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16:20:04  <Kolbur> !password
16:20:04  <PublicServer> Kolbur: splint
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16:48:19  <PublicServer> <XeryusTC> dinner tiems
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16:52:23  <Kolbur> !password
16:52:23  <PublicServer> Kolbur: gusted
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16:59:15  <PublicServer> <XeryusTC> backz
16:59:29  <PublicServer> <Kolbur> there's a farm on the plan ^^
17:00:52  <PublicServer> <XeryusTC> just made bbh5a a bit more effecient
17:01:01  <PublicServer> <XeryusTC> by changing stuff to presignals etc xD
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18:14:16  <V453000> !password
18:14:16  <PublicServer> V453000: griped
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18:15:02  <PublicServer> <V453000> hi
18:15:15  <PublicServer> <Zerpa> lo V
18:24:22  <PublicServer> <V453000> does the 2way prio actually have any effect?
18:24:31  <PublicServer> ***  made screenshot at 0003745B: http://ps.openttdcoop.org/public/webcam/0003745B.png
18:24:57  <PublicServer> <Zerpa> yes, its more efficient at packing trains
18:25:23  <PublicServer> <Zerpa> standard prio leaves a gap when trains enter, and when ml is heavy, only 1 train gets in once in a while
18:27:02  <PublicServer> <V453000> hmm
18:27:09  <PublicServer> <Zerpa> those joins where i added them usually had 5-10 trains waiting for prio
18:27:19  <PublicServer> <Zerpa> because because their balancer are way too big
18:27:37  <PublicServer> <Zerpa> *basically
18:27:51  <PublicServer> <V453000> sure
18:28:15  <PublicServer> <Zerpa> how to make a 3-2 BBH? does the exit from 3 need to be balanced to 2?
18:28:27  <PublicServer> <V453000> yes
18:29:03  <PublicServer> <Zerpa> well i did, but meh, they are going to pick the same route all time, BBH01a
18:30:44  <PublicServer> <V453000> yeah there you have at least a bit accelerated prio ... that is imo the way to pack
18:31:29  <PublicServer> <Zerpa> yeah it helps, buts it still clogs when the entering line has more trains than outer ML
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18:33:20  <PublicServer> <V453000> k :) lets see ... anyways the idea is nice
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18:46:40  <PublicServer> <tneo> hello
18:46:45  <PublicServer> <Zerpa> hi
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18:59:23  <OwenS> V453000: The 2-way prio works brilliantly. It can also be combined with accel prios :-)
18:59:50  <V453000> dunno :)
19:00:12  <OwenS> Zerp: Fancy writing it up on the wiki?
19:00:27  <PublicServer> <Zerpa> sure
19:00:37  <PublicServer> <Owen> :-)
19:00:45  *** Progman has joined #openttdcoop
19:00:58  <PublicServer> *** Owen has left the game (leaving)
19:01:08  * OwenS experiments with combining it with stuff
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19:08:50  <PublicServer> <Zerpa> entire east line clogged
19:09:39  <PublicServer> ***  made screenshot at 0003BD6B: http://ps.openttdcoop.org/public/webcam/0003BD6B.png
19:10:29  <OwenS> !password
19:10:29  <PublicServer> OwenS: gobbed
19:10:37  <PublicServer> *** Owen joined the game
19:10:40  <PublicServer> <Zerpa> fixed tho
19:10:44  <PublicServer> <Zerpa> was issue at SLH09
19:11:10  <PublicServer> <Zerpa> double two-way bridges
19:11:34  <PublicServer> *** tneo has left the game (leaving)
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19:15:23  <PublicServer> <Zerpa> and again :P
19:20:37  <PublicServer> <jond1sti> is !this going to be connected?
19:21:03  <PublicServer> <Zerpa> oops, yes
19:21:08  <PublicServer> <jond1sti> or is there a reason it's not :P
19:21:17  <PublicServer> <Zerpa> no, was before i extended 3rd line
19:24:41  <PublicServer> ***  made screenshot at 0001AE4F: http://ps.openttdcoop.org/public/webcam/0001AE4F.png
19:26:09  <PublicServer> *** SmatZ joined the game
19:26:15  <PublicServer> <SmatZ> evening
19:26:49  <PublicServer> <jond1sti> New Hendtown Quarry......
19:26:55  <PublicServer> <jond1sti> and New Hendtown South...
19:27:51  <PublicServer> <Zerpa> new guy
19:28:00  <PublicServer> <jond1sti> who definitely hasn't read wiki
19:29:06  <PublicServer> <jond1sti> but i remember someone connected primary directly to MSH :P
19:29:21  <PublicServer> <Zerpa> ^^
19:30:28  <PublicServer> <Owen> OK, so it's connected to an ML? O_o
19:31:17  <PublicServer> <Owen> The fact that it's LL meant it didn't twig to me earlier :p
19:31:38  <PublicServer> <jond1sti> if someone thinks that's SLH he should at least label it
19:33:36  <PublicServer> *** Zerpa has left the game (leaving)
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19:35:13  <Kolbur> !password
19:35:14  <PublicServer> Kolbur: shriek
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19:36:37  <PublicServer> <jond1sti> lot of useless pbs i'm seeing
19:37:25  <PublicServer> <jond1sti> and signal gaps
19:37:30  <PublicServer> <SmatZ> :)
19:37:33  <PublicServer> <SmatZ> I mean
19:37:35  <PublicServer> <SmatZ> :(
19:37:38  <PublicServer> <Kolbur> where are they useless?
19:37:52  <PublicServer> <jond1sti> after split
19:38:06  <PublicServer> <jond1sti> or where there is no split after them
19:38:12  <PublicServer> <Kolbur> ok, that's obvious ^^
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19:41:51  <Kolbur> damn it
19:45:44  <PublicServer> <jond1sti> with merges that have slopes going down right after them we get trains packed quite nice
19:46:04  <PublicServer> <SmatZ> :)
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19:48:40  <PublicServer> <Owen> I built a powerful junction, then the traffic evaporated :-(
19:48:59  <KenjiE20> *fizz*
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19:51:55  <PublicServer> <jond1sti> where's that?
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20:34:35  <Sasakura> !password
20:34:35  <PublicServer> Sasakura: souped
20:34:53  <Sasakura> !download win64
20:34:53  <PublicServer> Sasakura: http://binaries.openttd.org/nightlies/trunk/r19410/openttd-trunk-r19410-windows-win64.zip
20:36:27  <PublicServer> *** Sasakura joined the game
20:37:37  <Sasakura> version update mid-game?
20:45:59  <PublicServer> *** VictorOfSweden joined the game
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20:46:51  *** N101 has joined #openttdcoop
20:46:56  <N101> !password
20:46:56  <PublicServer> N101: adjoin
20:47:15  <PublicServer> *** N101 joined the game
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20:52:23  <KenjiE20> N101; it's better to stay in IRC, so we know you're not some unknown
20:52:39  <PublicServer> <N101> yeah sorry. Im reading the Wiki at teh same time
20:52:50  <PublicServer> <N101> I didnt mean to navigate away
20:53:06  *** N101 has joined #openttdcoop
20:53:16  <KenjiE20> ah, There's usually a quit message "Page Closed" for that
20:53:27  <KenjiE20> so it looked liked you'd closed/quit on purpose
20:53:55  <KenjiE20> Sasakura: RE: updates, not that unusual
20:54:09  <N101> Oh really? Nah. I built some stuff last night. I was reading the Signs, then i clicked the Wiki.
20:54:17  <Sasakura> KenjiE20: ah ok, np
20:54:29  <PublicServer> *** Sasakura has left the game (leaving)
20:58:09  <Ezk1> !dl lin win32
20:58:09  <PublicServer> Ezk1: http://binaries.openttd.org/nightlies/trunk/r19410/openttd-trunk-r19410-linux-generic-i686.tar.bz2
20:58:35  <OwenS> Ezk1: !dl lin win32? schizophrenia?
20:58:46  <Ezk1> ??
20:59:02  <Ezk1> what?
20:59:08  <OwenS>  Asking for linux and win32 binaries :p
20:59:16  <PublicServer> <N101> Lol
20:59:23  <PublicServer> <N101> I was wondering that :P
20:59:58  <PublicServer> *** Game unpaused (not enough players)
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21:00:01  <Ezk1> oh
21:00:12  <Ezk1> sry, new whit this stuff
21:00:21  <OwenS> !password
21:00:21  <PublicServer> OwenS: lewder
21:00:30  <PublicServer> *** Owen joined the game
21:00:40  <Ezk1> !dl win32
21:00:40  <PublicServer> Ezk1: http://binaries.openttd.org/nightlies/trunk/r19410/openttd-trunk-r19410-windows-win32.zip
21:00:42  <KenjiE20> @quickstart
21:00:44  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:01:03  <KenjiE20> ^ start here ^
21:01:04  <Ezk1> yea, im reading atm :D
21:01:15  <PublicServer> <Owen> I can't help but think that Drondinghall Mineshas too many trains
21:01:51  <PublicServer> <XeryusTC> delete some of them then :P
21:02:10  <KenjiE20> or divert
21:02:35  <Ezk1> where i put these nightlies? just copy to OpenTTD folder?
21:02:36  <PublicServer> <Owen> 3 depot'd
21:02:44  <OwenS> Ezk1: Anywhere
21:03:07  <Ezk1> ok
21:09:22  <PublicServer> <Owen> The articulated engineering supplies trucks look awful
21:09:50  <PublicServer> ***  made screenshot at 00002959: http://ps.openttdcoop.org/public/webcam/00002959.png
21:10:59  <Ezk1> !password
21:10:59  <PublicServer> Ezk1: bossed
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21:14:31  <N101> Ill cya guys later.
21:14:43  <PublicServer> <XeryusTC> hmm, we had an increase in farm supply production
21:14:46  <PublicServer> <XeryusTC> ?
21:15:13  <N101> I Had a look at what i built. Ill try and fix it at a later time.
21:15:16  <N101> :P
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21:28:49  <Ezk1> that business empire looks pretty perfect
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21:58:26  <Nite> Hi
21:59:38  <Nite> phew "mibbit" client wants a password
22:01:35  <Nite> pass
22:01:39  *** Nite has left #openttdcoop
22:04:21  *** Nite has joined #openttdcoop
22:04:35  <Nite> Phew irc hoops
22:04:43  <PeterT> you need to identify, Nite
22:04:49  <PeterT> /msg NickServ identify <password>
22:05:13  <Nite> then why can i chat now?
22:05:22  <planetmaker> tsk... registers IRC but doesn't register at the bug tracker of the game...
22:05:23  <PeterT> You can, but you should identify
22:06:08  <Nite> i will fail
22:06:55  <Nite> tells me not registered ... forget it for now
22:08:20  <Nite> !password
22:08:20  <PublicServer> Nite: glares
22:11:27  <Nite> there is no coopserver running on 0.7.5 or 1.0 rc2 i guess, right?
22:11:54  <Nite> guess it is
22:11:57  <Nite> cya
22:12:00  *** Nite has left #openttdcoop
22:12:00  <OwenS> Nite: It says in the topic
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