Config
Log for #openttdcoop on 20th March 2010:
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00:00:47  <PublicServer> <V453000> hey who is building at the north?
00:01:03  <PublicServer> <VictorOfSweden> not me
00:01:05  <PublicServer> <Spuuukie> hmm me i think
00:01:08  <PublicServer> <VictorOfSweden> i'm building west
00:01:17  <PublicServer> <V453000> read the plan ... the LLL_RRR is only from the BBH 01 to Paper Mill
00:01:23  <PublicServer> <Spuuukie> k
00:01:29  <PublicServer> <V453000> otherwise it is LLLL_RRRR
00:01:40  <PublicServer> <V453000> like for example near MSH 02
00:03:07  *** ^Spike^ has quit IRC
00:08:32  <PublicServer> <baeda> uhm we preserve snowy areas right?
00:08:39  <gr00vy> !password
00:08:39  <PublicServer> gr00vy: thrash
00:08:43  <PublicServer> <V453000> well
00:08:47  <PublicServer> <V453000> ML doesnt go there
00:09:03  <PublicServer> <baeda> yea thats what i wanted to know
00:09:28  <PublicServer> <V453000> well it is quite obvious by the signs in valleys
00:10:30  <PublicServer> *** gr00vaLisTic joined the game
00:10:33  <PublicServer> <V453000> ey
00:10:37  <PublicServer> <gr00vaLisTic> hi
00:10:52  <PublicServer> <gr00vaLisTic> new game?!
00:10:54  <PublicServer> <gr00vaLisTic> how comes?
00:11:01  <PublicServer> <gr00vaLisTic> finished the old one?
00:11:04  <PublicServer> <V453000> sure
00:11:29  <PublicServer> ***  made screenshot at 00012EC3: http://ps.openttdcoop.org/public/webcam/00012EC3.png
00:11:33  <PublicServer> <gr00vaLisTic> woah, and i even missed the whole voting etc...
00:11:35  <PublicServer> <gr00vaLisTic> not bad :D
00:16:01  <PublicServer> <gr00vaLisTic> no scenario description here? or am i too dumb to find it?
00:16:18  <PublicServer> <V453000> scenario description is quite rare actually
00:16:29  <PublicServer> <V453000> plus I dont like it :P
00:16:33  <PublicServer> <gr00vaLisTic> oh ok
00:16:34  <PublicServer> <V453000> mostly...
00:16:38  <PublicServer> <gr00vaLisTic> your map?
00:16:40  <PublicServer> <gr00vaLisTic> :)
00:16:41  <PublicServer> <V453000> yes
00:16:45  <PublicServer> <gr00vaLisTic> ok
00:17:10  <KenjiE20> scens are just map makers breaking up the usual glob everything gameplay a bit :)
00:17:21  <PublicServer> <V453000> :P
00:17:25  <PublicServer> <V453000> hi Kenji btw :)
00:17:30  <KenjiE20> hi
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00:23:23  <PublicServer> *** Thraxian joined the game
00:23:25  <PublicServer> <V453000> hey Thrax
00:23:29  <PublicServer> <V453000> forests died :(
00:23:33  *** thraxian has joined #openttdcoop
00:23:33  *** ChanServ sets mode: +o thraxian
00:23:42  <PublicServer> <Thraxian> not all of them, it appears
00:24:02  <PublicServer> <V453000> well ... most :p
00:24:14  <PublicServer> <Thraxian> where can I be useful?
00:24:20  <PublicServer> <Thraxian> and is anyone on TS?
00:24:29  <PublicServer> <V453000> we are just setting up the ML atm
00:24:44  <PublicServer> <V453000> but you can make a station, hub, whatever you like ;)
00:25:05  <KenjiE20> what TS thraxian?
00:25:15  <OwenS> KenjiE20: TeamSpeak?
00:25:18  <PublicServer> <Thraxian> yah
00:25:28  <KenjiE20> yes, what TS? it died yonks ago
00:25:28  <PublicServer> <gr00vaLisTic> hm llll_rrrr hub will get brain-fucking :D
00:25:52  <PublicServer> <Thraxian> oh - duh
00:26:23  <PublicServer> <Thraxian> is ML full join, or SML style?
00:26:31  <PublicServer> ***  made screenshot at 00017D4F: http://ps.openttdcoop.org/public/webcam/00017D4F.png
00:26:31  <PublicServer> <V453000> fj
00:26:39  <PublicServer> <V453000> more fun eh? :P
00:26:42  <PublicServer> <Thraxian> holy merger batman
00:26:46  <PublicServer> <V453000> :D
00:26:56  <OwenS> thraxian: 3 or 4 way?
00:27:01  <PublicServer> <V453000> 7way
00:27:08  <PublicServer> <V453000> ok kidding :P
00:27:11  <PublicServer> <V453000> 3ways only
00:27:40  <OwenS> Then I don't know whats worse... 3x3x3 or 2x3x2, on the basis that on the latter you have to build in efficient mergers
00:27:57  <PublicServer> <baeda> V? Take a look at sign  !For V to look at pls before i cuntinue ;)
00:28:02  <PublicServer> <V453000> well 3 lines merging to 4 is omg
00:28:13  <PublicServer> <Thraxian> 4 to 4 aint' much better
00:28:24  <PublicServer> <Thraxian> 4->2->4 would be a lot easier
00:28:27  <PublicServer> <V453000> sure
00:28:33  <PublicServer> <Thraxian> but would that be sufficient?
00:28:34  <OwenS> 4 merging to 4? Straight through? :p
00:28:41  <PublicServer> <Thraxian> not if you provide lane choice
00:29:07  <PublicServer> <V453000> how could there be a problem baeda? :P
00:29:33  <PublicServer> <gr00vaLisTic> hmm isnt it too steep?
00:29:37  <PublicServer> <V453000> well I think the 4line SML would be too space-hogging
00:29:40  <PublicServer> <gr00vaLisTic> double / triple climbing tiles
00:29:42  <PublicServer> <V453000> no
00:29:51  <PublicServer> <V453000> climbs are no problem here
00:29:57  <PublicServer> <Thraxian> look near SLH01 site
00:30:02  <PublicServer> <Thraxian> that would be an easy 2->4 merger
00:30:05  *** davis has joined #openttdcoop
00:30:13  <OwenS> V453000: SML is generally smaller than FJ...
00:30:16  <PeterT> davis: Auto-join
00:30:27  <PublicServer> <baeda> V?
00:30:34  <PublicServer> <V453000> that isnt enough space
00:30:40  <PublicServer> <V453000> that merger
00:30:47  <PublicServer> <Thraxian> are MSH lines 4 wide, or is 2 sufficient?
00:31:02  <PublicServer> <V453000> TL is 5
00:31:06  <PublicServer> <V453000> ok
00:31:09  <PublicServer> <V453000> then right ;)
00:31:29  <OwenS> V453000: I find SML junctions generally are longer but have lower land take, as the extra land is in the ML spaces
00:31:43  <PublicServer> <V453000> that is true
00:31:56  <PublicServer> <Thraxian> how wide are MSH  lines?
00:32:06  <PublicServer> <V453000> depends
00:32:12  <OwenS> Splitting from an SML is the same as FJ, but merging to it is smaller
00:32:31  <PublicServer> <V453000> FPP is ... well ...about LLL_RRR
00:32:38  <PublicServer> <V453000> paper mill too
00:32:45  <PublicServer> <V453000> and goods processing LL_RR
00:32:58  <PublicServer> *** gr00vaLisTic has left the game (leaving)
00:35:27  <V453000> [01:31] <*status> DCC Chat Bounce (Baeda): Timeout waiting for incoming connection [62.75.156.145:49675] o_O what could this be?
00:36:02  <PublicServer> <baeda> i asked you twice to look over my ml hehe and clicked on direct chat to aks again :)
00:36:10  <PublicServer> <baeda> ask*
00:36:11  <PeterT> Baeda wanted to DCC chat with you, but you have "Bounce DCC"s enabled
00:36:15  <PublicServer> <V453000> I told you there is nothing wrong
00:36:16  <PublicServer> <Spuuukie> btw is this tf style ok?
00:36:17  <PeterT> check the webpanel to disable it
00:36:22  <PublicServer> <baeda> oops
00:36:32  <PeterT> that was for V453000
00:36:43  <PublicServer> <V453000> sure Peter, thx :P
00:36:55  <PublicServer> <V453000> TL is "be clever" says it all
00:37:02  <PublicServer> <baeda> didnt mean to bother you oO
00:37:14  <PublicServer> <V453000> haha :D nothing wrong happened
00:37:18  <PeterT> It's fine, Baeda
00:40:03  *** Progman has quit IRC
00:41:33  <PublicServer> ***  made screenshot at 0003AD06: http://ps.openttdcoop.org/public/webcam/0003AD06.png
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00:46:23  <PublicServer> <V453000> kk
00:46:35  <PublicServer> <V453000> I just still find it a bit dirty :P
00:46:41  <PublicServer> <V453000> but aight :)
00:47:48  <PublicServer> <V453000> :<
00:48:30  <PublicServer> <VictorOfSweden> who's building near Livergrove End?
00:48:52  <PublicServer> <baeda> to north me
00:49:22  <PublicServer> <V453000> that is southeast
00:49:23  <PublicServer> <V453000> actually
00:49:26  <PublicServer> <VictorOfSweden> no, i meant southeast of
00:49:47  <PublicServer> <V453000> just go around :p
00:50:02  <PublicServer> <baeda> yea nice idea :P
00:50:35  <PublicServer> <VictorOfSweden> i'm coming from the west
00:52:28  *** KenjiE20 has quit IRC
00:56:36  <PublicServer> ***  made screenshot at 00019FAD: http://ps.openttdcoop.org/public/webcam/00019FAD.png
00:57:25  <PublicServer> *** V453000 has left the game (connection lost)
00:57:32  <V453000> wah
00:57:36  <V453000> !password
00:57:36  <PublicServer> V453000: woulds
00:57:51  <PublicServer> <Thraxian> we using double engine Acela?
00:57:53  <PublicServer> <Thraxian> the Express one?
00:58:04  <V453000> Acela
00:58:13  <PublicServer> <Thraxian> Acela Express or Acela HHP-8?
00:58:18  <PublicServer> <Thraxian> both are "Acela"
00:58:19  <V453000> express doesnt take all cargotypes
00:58:21  <V453000> HHP8
00:58:33  <PublicServer> <Thraxian> ok...217 km/h
00:58:35  <V453000> yes
00:58:55  <PublicServer> <Thraxian> ooh - bridge choices
00:58:56  <V453000> the 2headed sucks in compare
00:59:00  <V453000> :)
00:59:15  <spuuukie> eeek  it lags
00:59:17  <PublicServer> <Thraxian> could do modern suspension
00:59:34  <PublicServer> <baeda> uhm someone downloading game-data with 14.4modem? oO
00:59:39  <PublicServer> *** V453000 has left the game (connection lost)
00:59:57  <V453000> me
01:00:01  <V453000> !password
01:00:01  <PublicServer> V453000: woulds
01:00:02  <PublicServer> <Thraxian> I like tied arch bridge I think
01:00:22  <V453000> tied arch is classic cool :)
01:00:23  <PublicServer> <Thraxian> aw geez, here we go again :)
01:00:30  <PublicServer> <Spuuukie> eeeke again
01:00:41  <PublicServer> <baeda> awww
01:00:41  <V453000> the worst thing is
01:00:48  <V453000> even the dl lags
01:00:52  <PublicServer> <Spuuukie> hmm whos building at slh1?
01:00:55  <PublicServer> <VictorOfSweden> bad connection, V.? :/
01:00:59  <V453000> now it stopped at 209 kbs
01:01:00  <PublicServer> <Thraxian> was me and someone
01:01:00  <V453000> very bad
01:01:02  <PublicServer> <baeda> is it you V? trying to join?
01:01:07  <V453000> shouldnt be even called conncetion
01:01:11  <PublicServer> *** V453000 has left the game (connection lost)
01:01:14  <PublicServer> <Spuuukie> me was the othe one ;)
01:01:34  <PublicServer> <baeda> ...
01:01:55  <PublicServer> *** V453000 joined the game
01:01:59  <PublicServer> <V453000> hehe
01:05:07  <PublicServer> <VictorOfSweden> i'm off, cya
01:05:12  <PublicServer> <V453000> cu
01:05:16  <PublicServer> *** VictorOfSweden has left the game (leaving)
01:05:24  <PublicServer> <baeda> cu
01:05:25  *** jondisti has joined #openttdcoop
01:08:34  <PublicServer> *** XeryusTC joined the game
01:08:36  <PublicServer> <V453000> heyy
01:08:47  *** tneo has quit IRC
01:09:00  <PublicServer> <XeryusTC> see !morons
01:09:13  <PublicServer> <V453000> :D
01:09:27  *** tneo has joined #openttdcoop
01:09:27  *** Webster sets mode: +o tneo
01:09:32  <PublicServer> <XeryusTC> not even comming up with the idea to build some tunnels or anything
01:09:35  <PublicServer> <baeda> coal haters!
01:09:50  <PublicServer> <XeryusTC> i just lost my fate in PS kind
01:09:56  <PublicServer> <V453000> XeryusTC: I just added the pps never die sign about a minute ago
01:10:17  <PeterT> !grf
01:10:17  <PublicServer> PeterT: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
01:10:22  <PublicServer> <XeryusTC> so you even had a hand in it?
01:10:26  <PublicServer> <V453000> no
01:10:30  <PublicServer> <V453000> just commented
01:11:29  <PublicServer> <XeryusTC> bah
01:11:33  <PublicServer> <XeryusTC> my beautiful tunnel
01:11:38  <PublicServer> ***  made screenshot at 00018DB9: http://ps.openttdcoop.org/public/webcam/00018DB9.png
01:11:42  <PublicServer> <V453000> :{
01:11:55  <PublicServer> <V453000> who destroys XeryusTCs work? :(
01:12:10  <jondisti> !password
01:12:10  <PublicServer> jondisti: poling
01:12:26  <PublicServer> *** jond1sti joined the game
01:12:27  <PublicServer> <jond1sti> howdy
01:12:28  <PublicServer> <V453000> hi
01:12:33  <PublicServer> <baeda> hey :)
01:12:34  <PublicServer> <XeryusTC> yeah, i just spend like half a minute on it!
01:13:06  <PublicServer> <Spuuukie> V wouldnt bridges do the trick?
01:13:10  *** Phazorx has left #openttdcoop
01:13:12  <PublicServer> <Spuuukie> and tunnels?
01:13:15  <PublicServer> <XeryusTC> over an industry?
01:16:40  <PublicServer> <XeryusTC> who is complaining about that desync?
01:17:11  <PublicServer> <Spuuukie> where?
01:17:22  <PublicServer> <XeryusTC> the powerplant i tunneled
01:17:49  <PublicServer> <XeryusTC> oh ffs
01:17:50  <PublicServer> *** XeryusTC has left the game (leaving)
01:18:00  <PublicServer> <V453000> '?
01:18:08  *** davis is now known as CIA
01:18:09  <PublicServer> <V453000> o_O
01:18:15  *** CIA is now known as davis
01:18:20  <XeryusTC> whoever build the majority of the ML should never be considered for membership
01:18:31  <V453000> ::D
01:18:52  <XeryusTC> i am in a very bad mood just by looking at this game
01:19:04  <PublicServer> <V453000> quite obvious
01:19:20  <PublicServer> <Spuuukie> which part do u mean? :/
01:20:24  <XeryusTC> about every part which encounters a industry
01:20:30  <XeryusTC> or a change in height difference
01:20:31  <PublicServer> <V453000> :D
01:20:45  <PublicServer> <V453000> come on be more tolerant
01:20:48  <PublicServer> <V453000> they new
01:20:57  <PublicServer> <V453000> please ;)
01:21:03  <PublicServer> <Spuuukie> puhhh
01:21:05  <XeryusTC> no
01:21:19  <PublicServer> <V453000> awww
01:21:29  <PublicServer> <Thraxian> check the merger at SLH01 - does that look like it will work?
01:21:34  <XeryusTC> if people are stupid enough to put signs at industries where they tell it to die instead of going around it then they are just morons
01:21:40  <PublicServer> <V453000> I think it will Thrax
01:21:48  <PublicServer> <V453000> I would just signal it different
01:21:57  <PublicServer> <Thraxian> signalling ok?  I don't like the last bridges from southern traffic
01:22:11  <PublicServer> <V453000> I would presignal it probably
01:23:02  <PublicServer> <Thraxian> all the "near" tracks are signalled to hold one train - PBS will redirect others to bridges
01:23:13  <PublicServer> *** V453000 has left the game (connection lost)
01:23:19  <V453000> yeah
01:23:29  <V453000> I think it will work
01:23:32  <V453000> !password
01:23:32  <PublicServer> V453000: poling
01:24:43  <PublicServer> <baeda> uhm lag?
01:24:48  <V453000> its me if you asked
01:24:54  <PublicServer> <baeda> hehe
01:24:54  <PublicServer> *** V453000 joined the game
01:25:07  <PublicServer> <V453000> the merger is good
01:25:10  <PublicServer> <V453000> it will work
01:25:15  <PublicServer> <V453000> I think
01:25:41  <PublicServer> *** XeryusTC joined the game
01:25:46  <PublicServer> <V453000> wb ;)
01:25:56  <PublicServer> <XeryusTC> good to see we have two slh 1 signs
01:26:10  <PublicServer> <XeryusTC> but not anymore
01:26:40  <PublicServer> ***  made screenshot at 0002B273: http://ps.openttdcoop.org/public/webcam/0002B273.png
01:26:53  <PublicServer> <XeryusTC> and since when do we add spaces in front of EVERY SINGLE SIGN FFS!
01:27:06  <PublicServer> <V453000> where
01:27:13  <davis> !password
01:27:13  <PublicServer> davis: newing
01:27:18  <PublicServer> <XeryusTC> well, we just had 3 signs which were above the hubs
01:27:43  <PublicServer> <V453000> you mean BBH01 MSH 01 MSH 02 and MSH 03?
01:27:53  <PublicServer> <XeryusTC> yes
01:27:57  <PublicServer> <V453000> that is my work
01:28:00  <PublicServer> <V453000> what is bad about that
01:28:01  <PublicServer> <XeryusTC> someone complained about desyncs twice
01:28:05  <PublicServer> <XeryusTC> and once <- FPP
01:28:15  <PublicServer> <XeryusTC> not the hubs, the hubs should be on top (after the network plan ofcourse)
01:28:24  <PublicServer> <V453000> sure
01:28:37  <PublicServer> <V453000> well if it was at <- FPP then I am sorry, that is an error
01:28:52  <PublicServer> <XeryusTC> sign order should be network plan, optional trainyard, hubs, important signs (starting with !), everything else
01:29:01  <PublicServer> <XeryusTC> hehe, ok then :)
01:29:03  <PublicServer> <V453000> ye
01:29:04  <PublicServer> <V453000> ;)
01:29:10  <davis> !download win64
01:29:10  <PublicServer> davis: http://binaries.openttd.org/nightlies/trunk/r19443/openttd-trunk-r19443-windows-win64.zip
01:29:31  *** thgergo has quit IRC
01:30:37  <PublicServer> *** V453000 has left the game (connection lost)
01:30:45  <V453000> !password
01:30:45  <PublicServer> V453000: newing
01:30:49  <V453000> prepare for lag
01:31:04  <V453000> lag in progress
01:31:10  <PublicServer> <baeda> aye :P
01:31:11  <spuuukie> i see
01:31:19  <PublicServer> <XeryusTC> paused ;)
01:31:43  <PublicServer> <jond1sti> if you look plan closely, there are no BBHs
01:31:46  <PublicServer> <jond1sti> ?
01:31:48  <V453000> XeryusTC: yes I know ... just making it epic :D
01:32:02  <XeryusTC> lame
01:32:03  <V453000> jondisti: there actually is one
01:32:24  <V453000> as there might be enough space to stuff a SLH between the station and the BBH
01:32:24  <PublicServer> <baeda> so you want this one to be really big huh?
01:32:31  <davis> !password
01:32:31  <PublicServer> davis: newing
01:32:54  <PublicServer> <jond1sti> hmm ok :P
01:33:08  <PublicServer> <Thraxian> lag killing me - I'm going to bed
01:33:19  <PublicServer> <baeda> can anyone puse the pausebutton again pls? ;))
01:33:20  <V453000> :<
01:33:28  <PublicServer> *** V453000 has left the game (connection lost)
01:33:29  <PublicServer> *** Thraxian has left the game (connection lost)
01:33:41  <XeryusTC> hmm
01:33:43  <PublicServer> <jond1sti> why the SL loop has only north connection?
01:33:44  <PublicServer> <Spuuukie> V453000, could i make a suggestion about ur station etnry?
01:33:48  <XeryusTC> what is causing the lag? V453000?
01:33:51  <XeryusTC> !auto
01:33:51  <PublicServer> *** XeryusTC has enabled autopause mode.
01:33:55  <V453000> spuukie: not yet
01:34:02  <V453000> extremely unstable wifi
01:34:10  <V453000> and complete fuckup connection
01:34:14  <PublicServer> <Spuuukie> k, just had an idea
01:34:43  <PublicServer> <baeda> maybe you restart your router V453000?
01:34:46  <V453000> well I will hear you anyways ;)
01:35:07  <PublicServer> *** Player has left the game (connection lost)
01:35:15  <V453000> I guss I will have to, baeda
01:35:17  <V453000> what is it
01:35:26  <PublicServer> *** V453000 has left the game (connection lost)
01:35:34  <PublicServer> <jond1sti> why the SL loop has only north connection?
01:35:45  <V453000> most of it is wood
01:35:50  <V453000> and if not wood, then coal
01:35:59  <V453000> and we dont care about coal deliverytime ... almost
01:36:07  <V453000> it only stresses ML a bit more
01:36:13  <PublicServer> *** Player has left the game (connection lost)
01:36:15  <V453000> but most of it is wood
01:36:33  <PublicServer> *** Player joined the game
01:36:33  <Webster> Player, please change your in game nick
01:36:43  <V453000> !password
01:36:43  <PublicServer> V453000: newing
01:36:55  <PublicServer> <baeda> ah come on
01:37:03  <XeryusTC> Player: change your nick please
01:37:18  <PublicServer> *** Player has changed his/her name to davis
01:37:21  <PublicServer> <davis> sorry.
01:37:26  <PublicServer> <jond1sti> how would that south connection matter?
01:37:28  <XeryusTC> hehe, np
01:37:28  <spuuukie> arrrg im afk
01:37:32  <XeryusTC> we just like to know who you are
01:37:36  <XeryusTC> !auto
01:37:36  <PublicServer> *** XeryusTC has enabled autopause mode.
01:37:48  <XeryusTC> hmm, no unpausing?
01:37:50  <V453000> 479/497 downloaded
01:37:58  <V453000> not moving anyway
01:38:02  <V453000> restarting router
01:38:03  <V453000> brb
01:38:05  <PublicServer> *** V453000 has left the game (leaving)
01:38:11  <V453000> this internet
01:38:14  <V453000> is a revenge
01:38:24  <V453000> for my crimes
01:41:40  <V453000> !password
01:41:42  <PublicServer> ***  made screenshot at 00021E8C: http://ps.openttdcoop.org/public/webcam/00021E8C.png
01:41:42  <PublicServer> V453000: bonded
01:42:05  <PublicServer> <baeda> ah welcome back :P
01:42:12  <V453000> the proved fixed it  TODAY
01:42:18  <V453000> omg
01:42:33  <PublicServer> *** V453000 has left the game (connection lost)
01:42:37  <PublicServer> *** XeryusTC has left the game (connection lost)
01:42:45  <V453000> just today I called them ...
01:42:45  <PublicServer> <baeda> you need to feed your rat powering your con v453000 ;)
01:42:48  <XeryusTC> get a cable
01:42:58  <V453000> I cant get a cable
01:43:01  <V453000> in this are ais none
01:43:13  <V453000> that is the worst thing
01:43:19  <V453000> this provider has basically monopol
01:44:18  <V453000> well here is a cable ... but when you try to get adsl, they tell you "we do not guarantee more than 512kbitps" ... that is the theory ... in practice it looks like your internet doesnt work 18 hours a day
01:44:37  <spuuukie> this is why we have some institutions which "should" destroy monopols ;)
01:44:45  <V453000> we have it too
01:44:49  <V453000> this is just very local
01:44:54  <V453000> just about 20 houses around
01:45:22  <XeryusTC> hmm
01:45:35  <XeryusTC> cable tv and telephone is being delivered by the same company?
01:46:15  <spuuukie> who needs tv anyway?
01:46:16  <Chris_Booth> !screen
01:46:18  <PublicServer> *** Chris_Booth made screenshot at 00016CAF: http://ps.openttdcoop.org/public/webcam/00016CAF.png
01:46:32  <V453000> no XeryusTC
01:46:41  <V453000> the thing is one company owns the cables
01:46:51  <V453000> and they refuse to do anything like e.g. repairing them
01:46:59  *** Polygon has quit IRC
01:47:12  <XeryusTC> heh, you should move to the dutchlands
01:47:18  <XeryusTC> i live in a "remote" part of the country
01:47:33  <XeryusTC> and i still have a choice of getting my internet delivered over cable or telephone lines
01:47:51  <OwenS> XeryusTC: And let me guess, you choose cable?
01:47:53  <XeryusTC> and over the telephone line i can still choose between a gazillion different companies :P
01:48:02  <XeryusTC> OwenS: well, my dad did :P
01:48:34  <OwenS> Heh. Here it's 1 cable, or gazillion phone line. Which all suck, because ADSL sucks
01:48:41  <XeryusTC> it seems that my isp is finnaly planning to support T3 connections, or well, so i've heard :P
01:49:29  * OwenS builds slightly more inteligent 2 way prio in pz
01:49:30  <XeryusTC> well, it's one cable here too, all three cable isps joined a few years ago
01:49:56  <XeryusTC> but you could always only get one isp via cable anyway, the cable networks arent open to other isps like the telephone network is
01:50:09  <XeryusTC> actually, some companies are making their own fiber network nowadays :D
01:50:11  <PublicServer> *** jond1sti #1 has left the game (connection lost)
01:50:22  <XeryusTC> but that's all ADSL
01:50:38  <V453000> well ... if I lived 500 metres anywhere away from here I would have a fairly ok connection
01:50:40  <OwenS> XeryusTC: Well, here there were two cable ISPs (NTL & Telewest), but they didn't compete anyway, then they merged, and became NTL:Telewest and then Virgin Media... Which, incidentally, isn't owned by Virgin Group :P
01:51:13  <V453000> !password
01:51:13  <PublicServer> V453000: bonded
01:51:32  <V453000> another try
01:51:36  <V453000> k
01:51:41  <PublicServer> <baeda> ah here goes dr. lag ;))
01:51:41  <V453000> stuck on 14.2 kb
01:51:46  <PublicServer> *** V453000 has left the game (connection lost)
01:51:52  <V453000> k
01:51:57  <V453000> :(
01:52:00  <XeryusTC> well, when my old isp (@home) was around loads of people complained about the connection while i almost never had any problems
01:52:19  <XeryusTC> but since them urged with UPC and another company they did some network updates and i've had many more problems
01:52:37  <V453000> :D
01:52:45  <V453000> I have a bad luck on internet
01:52:49  <XeryusTC> small ones like my GeoIP being like 90km away, up until 80+ % package drop
01:52:59  <V453000> I had trouble EVERYTIME with EVERY company
01:53:29  <XeryusTC> V453000: you could always go analog with a 14k4 on an antenna :P
01:53:35  <V453000> :|
01:53:47  <V453000> I would rather go to pub for wifi :P
01:53:54  <XeryusTC> :P
01:54:05  <XeryusTC> maybe you should build a better antenna for your wifi :P
01:54:17  <XeryusTC> like one of those pringles can antennas :P
01:54:28  <V453000> hmmm :)
01:54:38  <V453000> I think I will switch to another provider
01:54:40  <spuuukie> lol
01:54:42  <V453000> (the last one available here)
01:54:49  <V453000> if that fucks up
01:54:55  <V453000> then I really dont know
01:55:13  <XeryusTC> or, get yourself a proper antenna, a broadcasting license and a military amp :P
01:55:19  <V453000> ok
01:55:20  <V453000> :D
01:55:28  <XeryusTC> and just give everyone in a 20km radios braincancer so you can have internet :P
01:55:47  <V453000> you should write a guide on how to be a badass :D
01:55:59  <XeryusTC> i am a living guide :P
01:56:05  <V453000> :p
01:56:44  <PublicServer> ***  made screenshot at 00022A96: http://ps.openttdcoop.org/public/webcam/00022A96.png
01:57:26  <V453000> !password
01:57:26  <PublicServer> V453000: bolder
01:57:38  <PublicServer> *** V453000 joined the game
01:57:40  <PublicServer> <V453000> o_O
01:57:43  <spuuukie> hmmm i have done military wifi.... back then when i was young ;
01:57:44  <PublicServer> <V453000> lightning fast
01:57:58  <PublicServer> <V453000> spuukie: what was the advice?
01:58:40  <PublicServer> <Spuuukie> ehhhm have u 2 or 3 lanes coming in?
01:58:44  <PublicServer> <V453000> 2
01:58:47  <PublicServer> <V453000> that is enough
01:58:52  <PublicServer> <V453000> it is just a paper drop
01:59:24  <PublicServer> <Spuuukie> well i build my idea south from ur merge
01:59:32  <PublicServer> <Spuuukie> i mean ntry
01:59:37  <PublicServer> <Spuuukie> entry
01:59:49  <PublicServer> <V453000> I understand but I dont see anything
01:59:50  <XeryusTC> zomfg, a documentary claiming that a high school in new orleans is 3rd world because of all the murders
02:00:09  <PublicServer> <V453000> o_O
02:00:10  <XeryusTC> or well, someone in the documentary doing so
02:00:16  <PublicServer> <davis> horrifying
02:00:29  <XeryusTC> but it was in the first 20 seconds of the doumentary
02:00:35  <XeryusTC> i cant take it seriously anymore :P
02:00:36  <PublicServer> <V453000> spuukie: I only wanted to tell you that everything I do has some reason
02:00:58  <PublicServer> <V453000> I recommend people to help/advice me only when I am done
02:01:51  <PublicServer> <V453000> yes I know what you mean
02:02:23  <PublicServer> *** V453000 has left the game (connection lost)
02:02:44  <spuuukie> V453000, had some good experience with this entry
02:03:02  <V453000> read what I have said
02:03:05  <V453000> then read it again
02:03:09  <V453000> and then tell me again
02:03:11  <V453000> !password
02:03:11  <PublicServer> V453000: bolder
02:03:23  <PublicServer> *** V453000 joined the game
02:03:24  <spuuukie> k
02:03:25  <PublicServer> *** XeryusTC joined the game
02:03:32  <PublicServer> <XeryusTC> someone should select elrail
02:03:44  <PublicServer> <V453000> do you think I am a complete noob and dont know the entry?
02:03:53  <PublicServer> <baeda> yeah thats me
02:04:01  <PublicServer> <Spuuukie> no
02:04:04  <PublicServer> <V453000> converted whole map now
02:04:17  <PublicServer> <XeryusTC> V453000: that entry is creative :P
02:04:25  <PublicServer> <V453000> ;)
02:04:28  <PublicServer> <V453000> you know me
02:04:36  <PublicServer> <XeryusTC> creative in a non balanced way :P
02:04:37  <PublicServer> <Spuuukie> only thought i found something working :/
02:04:47  <PublicServer> <V453000> it is working
02:04:56  <PublicServer> <V453000> but I dont use it now
02:05:01  <PublicServer> <V453000> isthat wrong?
02:05:05  <PublicServer> <Spuuukie> k ;)
02:05:12  <PublicServer> <XeryusTC> hmm, it seems like it could be more effecient :P
02:05:12  <PublicServer> <Spuuukie> no
02:05:26  <PublicServer> <V453000> no it couldnt actually
02:05:29  <PublicServer> <XeryusTC> by increasing choosability, have every entry be able to go to every platform
02:05:40  <PublicServer> <V453000> umm ... it makes trouble
02:05:44  <PublicServer> <V453000> in this case
02:06:04  <PublicServer> <V453000> because trains tend to choose some platfoms more ... and some depots are stressed more
02:06:06  <PublicServer> <V453000> this will work
02:06:16  <PublicServer> <XeryusTC> hmm, ok :o
02:06:19  <PublicServer> <Spuuukie> hmmm but does the pathfinder is choosing a favourible platform?
02:06:19  <PublicServer> <V453000> trust me, I tried
02:07:02  <PublicServer> <Spuuukie> im my game every train tied to reach a specific platform
02:07:13  <OwenS> I should probably document my 2-way prio mod on the wiki :p
02:07:24  <PublicServer> <V453000> it is already
02:07:35  <PublicServer> <XeryusTC> V453000: i will trust your expertise then :)
02:07:42  <PublicServer> <V453000> :)
02:07:43  <PublicServer> <V453000> thx
02:07:59  <PublicServer> <XeryusTC> you're not a member so i can police you some more ;)
02:08:03  <PublicServer> <XeryusTC> should be the opposite ;)
02:08:04  *** VictorOfSweden has quit IRC
02:08:18  <PublicServer> <V453000> :D
02:09:07  <spuuukie> well thats some interesing stuff
02:09:48  <PublicServer> <Spuuukie> i dont understand it complet, but i see what u r doing
02:09:50  <PublicServer> <baeda> what's your max speed? <257?
02:11:46  <PublicServer> ***  made screenshot at 00036E30: http://ps.openttdcoop.org/public/webcam/00036E30.png
02:13:19  <PublicServer> <XeryusTC> laaaag :S
02:13:25  <PublicServer> <V453000> ?
02:13:26  <PublicServer> <V453000> I dont
02:13:34  <XeryusTC> !rcon set network.frame_freq
02:13:34  <PublicServer> XeryusTC: Current value for 'network.frame_freq' is: '0' (min: 0, max: 100)
02:13:35  <PublicServer> <V453000> (which is weird)
02:13:38  <XeryusTC> !rcon set network.frame_freq 2
02:17:04  <XeryusTC> OwenS: did you have your improved 2way in this game already?
02:17:17  <PublicServer> <Spuuukie> v435000, do u see these connections of the timings or have u tried this before?
02:17:32  <PublicServer> <V453000> ?
02:17:55  <PublicServer> <V453000> I can see the connections
02:18:00  <PublicServer> <V453000> why wouldnt I
02:18:01  <PublicServer> <Spuuukie> i mean to know when to setup which trigger
02:18:33  <PublicServer> <V453000> I do
02:18:34  <PublicServer> <V453000> :)
02:18:40  <PublicServer> <V453000> it is just flipflops
02:19:01  <PublicServer> <Spuuukie> welll ok thats something i know
02:19:36  <PublicServer> <Spuuukie> just have to see it in this language
02:21:07  <PublicServer> *** jond1sti has left the game (leaving)
02:21:19  *** jondisti has quit IRC
02:23:42  <PublicServer> <baeda> what the is going on around the paper-works there V453000? are you insane?
02:23:57  <PublicServer> <V453000> Chris Booth?
02:24:01  <PublicServer> <Spuuukie> let me guess all these cirles ar getting locig trains
02:24:11  <PeterT> @seen Chris_Booth
02:24:11  <Webster> PeterT: Chris_Booth was last seen in #openttdcoop 37 minutes and 55 seconds ago: <Chris_Booth> !screen
02:24:54  <Chris_Booth> ok i am there
02:24:56  <OwenS> XeryusTC: My 2-way is in PZ
02:25:16  <OwenS> XeryusTC: One of the upgrades isn't needed if logic train is enabled
02:25:16  <XeryusTC> oh xD
02:25:21  <XeryusTC> have no PZ set up yet
02:25:24  <Chris_Booth> !password
02:25:24  <PublicServer> Chris_Booth: grouse
02:25:44  <PublicServer> *** Chris Booth joined the game
02:25:56  <PublicServer> <davis> hey Chris :)
02:26:01  <PublicServer> <Chris Booth> Baeda V435000 said you need help
02:26:01  <V453000> Chris: [03:23] <+PublicServer>  <baeda> what the is going on around the paper-works there V453000? are you insane? <- CB
02:26:03  <PublicServer> <Chris Booth> and had a wuestion
02:26:46  <OwenS> XeryusTC: Same rev :p
02:26:49  <PublicServer> ***  made screenshot at 00037E19: http://ps.openttdcoop.org/public/webcam/00037E19.png
02:26:59  <PublicServer> <baeda> huh? i'm just trying to figure what V is building in NE
02:27:00  <PublicServer> <Chris Booth> i like printing works
02:27:17  <PublicServer> <Chris Booth> madness
02:27:17  <XeryusTC> OwenS: need to have a checkout and startup script for it though :P
02:27:22  <PublicServer> <V453000> ;ú
02:27:23  <PublicServer> <V453000> ;)
02:27:33  <PublicServer> <baeda> yeah thus fari got it :)
02:28:05  <PublicServer> <Chris Booth> he is adding some nice logis to teh station entracne
02:28:11  <PublicServer> <V453000> yea
02:28:11  <spuuukie> well it laks a bunch of logic trains
02:28:40  <Ammler> good night all
02:28:45  <PublicServer> <V453000> byeee
02:28:55  <XeryusTC> gn Ammler
02:28:56  <PublicServer> <baeda> night
02:28:58  <PublicServer> <Chris Booth> V453000:  for you depots there i would suggest 2 per line / plaform
02:29:08  <PublicServer> <V453000> I think it will suffice
02:29:11  <PublicServer> <Chris Booth> with PBS so 1 train can enter
02:29:14  <PublicServer> <Chris Booth> and one can exit
02:29:20  <spuuukie> i never thought it is possible to use this  formulas in a game :)
02:29:36  <PublicServer> <V453000> CB: that area is easily rebuildable
02:29:39  <PublicServer> <V453000> I would keep it
02:29:48  <PublicServer> <Chris Booth> V453000:  but some have 2 depot and some have 1
02:29:51  <PublicServer> <V453000> yes
02:29:52  <PublicServer> <Chris Booth> it jsut looks strange
02:29:53  <XeryusTC> Chris_Booth: trains need to unload before entering the depot, giving more time
02:29:58  <PublicServer> <V453000> it is because of waiting space
02:30:00  <PublicServer> <V453000> some have it
02:30:01  <PublicServer> <V453000> some dont
02:30:56  <PublicServer> <Chris Booth> aah i see that yeah
02:31:02  <PublicServer> <V453000> ;)
02:31:14  <PublicServer> <Chris Booth> that area would be easy to make straight and clean
02:31:28  <PublicServer> <V453000> I know
02:31:35  <PublicServer> <V453000> this is a littttle more compact
02:31:38  <PublicServer> <Chris Booth> i just had a crazy idea
02:31:55  <PublicServer> <V453000> yeah
02:31:58  <PublicServer> <V453000> I had taht idea too
02:32:19  <PublicServer> <V453000> yesI kno
02:32:24  <PublicServer> <Chris Booth> and then alternate platform
02:32:29  <PublicServer> <Chris Booth> would look cool
02:32:36  <PublicServer> <V453000> also had this idea ;)
02:33:33  <XeryusTC> !url
02:33:34  <PublicServer> XeryusTC: http://ps.openttdcoop.org/
02:33:37  <PublicServer> <Chris Booth> if i build a station thats how mine will look
02:33:46  <PublicServer> <V453000> yea
02:33:50  <PublicServer> <V453000> it would work for sure
02:33:57  <PublicServer> <Chris Booth> eyecandied up of course
02:34:25  <PublicServer> <Chris Booth> getting the lines out may be a mess
02:34:55  <PublicServer> <V453000> yeah
02:35:10  <PublicServer> <V453000> that is what I feared ... but I thought abou it more like in a separated way
02:36:17  <PublicServer> <baeda> hehe i just dont understand what V's building there :P
02:36:27  <PublicServer> <V453000> you dont have to :p
02:36:34  <PublicServer> <V453000> you will see it in action
02:36:39  <PublicServer> <baeda> but i'd like to
02:36:40  <PublicServer> <V453000> then it is easier to understand
02:36:53  <PublicServer> *** XeryusTC has left the game (connection lost)
02:37:03  <PublicServer> <baeda> this looks really messy btw. grats
02:37:51  <spuuukie> sure btu only 20& of the rails ar gone to be used ;)
02:38:41  <PublicServer> <baeda> yeah so far i got it. the other ones must be for blocking entrances because of the long bridges
02:39:09  <spuuukie> yeah i dont understand the bunch of signals in the circles
02:39:19  <PublicServer> <V453000> not gates
02:39:32  <PublicServer> <V453000> you will see later
02:39:37  <PublicServer> <V453000> just dont mind my stuff :P
02:39:46  <PublicServer> <baeda> i think in the circles are going to be maglev trains going around triggering the entrance signals
02:39:59  <spuuukie> yeah thats clear
02:40:29  <spuuukie> but its obly one maglev in a circle
02:40:47  <PublicServer> <baeda> well alright... is there something i can do?
02:41:28  <spuuukie> eeeeeehhh okthere are two...
02:41:38  <PublicServer> <Chris Booth> baeda:  pick a junction or a station and build it
02:41:51  <PublicServer> ***  made screenshot at 00035A25: http://ps.openttdcoop.org/public/webcam/00035A25.png
02:41:51  <PublicServer> <Chris Booth> sign is WIP and that you are a noob
02:42:03  <PublicServer> <Chris Booth> and poople will leave you pointer signs and help
02:42:24  <PublicServer> <V453000> ^
02:42:55  <OwenS> And that whatever you build, it's an improvement on the nothing at all that was there ;-)
02:43:15  <PublicServer> <baeda> V i dont know you very well (yet) but in this short time i actualle can state that you are one hell of a freak.
02:43:20  <PublicServer> <Chris Booth> V why the extra wagon on the logic train?
02:43:37  <PublicServer> <V453000> just dont want double running cost
02:43:40  <PublicServer> <V453000> but it doesnt really matter
02:44:04  <PublicServer> <davis> V is a lovely creature , especialy due mating season :p
02:44:16  <PublicServer> <Chris Booth> baeda: If I were you I would call a member a freak
02:44:19  <PublicServer> <Chris Booth> trust me on that one
02:44:27  <PublicServer> <V453000> :D
02:44:28  <PublicServer> <Chris Booth> what ever you can say to a member i have
02:44:37  <PublicServer> <Chris Booth> and it doesnt get you anywhere
02:45:01  <PublicServer> <V453000> the problem starts when the freak starts building his carrer on that he is a freak ;)
02:45:48  <PublicServer> <Chris Booth> V are you calling Openttd a career now?
02:45:55  <PublicServer> <V453000> not rally
02:45:58  <PublicServer> <baeda> now i know. V wants to hypnotize us with this station
02:46:47  <PublicServer> <davis> its working.
02:46:57  <PublicServer> <V453000> :D in a corner
02:47:07  <PublicServer> <Chris Booth> that you made for me
02:47:12  <PublicServer> <V453000> :p
02:47:14  <PublicServer> <davis> corner rape is still rape
02:47:31  <PublicServer> <Chris Booth> no
02:47:42  <PublicServer> <davis> yes
02:47:51  <PublicServer> <Chris Booth> i drank way to much a few weeks ago
02:47:57  <PublicServer> <davis> haha
02:47:58  <PublicServer> <Chris Booth> and came online feel very ill
02:48:11  <PublicServer> <Chris Booth> so V made me a corner that i could go to die in
02:48:21  <PublicServer> <Chris Booth> as that is all i wanted to do at the time
02:48:22  <PublicServer> <V453000> friendly, eh? :D
02:48:28  <PublicServer> <davis> very
02:48:45  <PublicServer> <Chris Booth> i thought it as a nice thought
02:48:45  <PublicServer> *** XeryusTC has left the game (connection lost)
02:49:01  <PublicServer> *** XeryusTC has left the game (connection lost)
02:49:03  <PublicServer> <Chris Booth> atleast i could die in a quite corner without other poking me
02:49:12  <PublicServer> <V453000> :D
02:49:43  <PublicServer> <Chris Booth> weeee
02:49:45  <PublicServer> <V453000> :D
02:49:50  <PublicServer> <Chris Booth> i want a ride on a logic train
02:50:01  <PublicServer> <V453000> I give you one
02:50:57  <PublicServer> <Chris Booth> i feel happier looking at it
02:51:04  <PublicServer> <V453000> :D
02:51:05  <PublicServer> <Chris Booth> like a pirate ship ride
02:51:15  <OwenS> I notice the PSG177 desc says "less hectic TL5  (res) networks", but I wouldn't consider many of them less hectic...
02:52:02  <Chris_Booth> !archive
02:52:02  <PublicServer> Chris_Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
02:52:51  <PublicServer> <Spuuukie> its amazing to see how u calculate the space u need... im mean sur this tation is a little bit scary but to know how to put it into  the landscaoe i s something i want to learn
02:55:41  <OwenS> spuuukie: I dont know about the others... but I tend to build one bit then work out how to fit other bits. My junctions tend to be slightly larger than most though
02:56:16  <PublicServer> <Chris Booth> V453000:  did you write teh 178 archive?
02:56:24  <PublicServer> <V453000> yes
02:56:25  <PublicServer> <V453000> why
02:56:30  *** Dred_furst has joined #openttdcoop
02:56:40  <PublicServer> <Chris Booth> not great english
02:56:44  <V453000> I know
02:56:50  <V453000> feel free to edit
02:56:53  <PublicServer> ***  made screenshot at 00036019: http://ps.openttdcoop.org/public/webcam/00036019.png
02:56:57  <PublicServer> <Chris Booth> i will re-write it tomorrow for you
02:57:06  <Zarenor> !players
02:57:08  <PublicServer> Zarenor: Client 236 is davis, a spectator
02:57:08  <PublicServer> Zarenor: Client 124 (Orange) is Giddorah, in company 1 (Geborough Transport)
02:57:08  <PublicServer> Zarenor: Client 205 (Orange) is Spuuukie, in company 1 (Geborough Transport)
02:57:08  <PublicServer> Zarenor: Client 209 (Orange) is baeda, in company 1 (Geborough Transport)
02:57:08  <PublicServer> Zarenor: Client 252 (Orange) is V453000, in company 1 (Geborough Transport)
02:57:10  <PublicServer> Zarenor: Client 254 (Orange) is Chris Booth, in company 1 (Geborough Transport)
02:57:16  <V453000> thank you
02:57:52  <PublicServer> <Chris Booth> not that i relay played that game
02:57:55  <PublicServer> <Chris Booth> as i was in hiding
02:58:10  <PublicServer> <V453000> :D
02:58:12  <PublicServer> <V453000> I kno
02:58:19  <PublicServer> <V453000> you did something actually
02:58:24  <Zarenor> !password
02:58:24  <PublicServer> Zarenor: shield
02:58:37  <PublicServer> <Chris Booth> 1BBH
02:58:37  <OwenS> Chris_Booth: BBH :P
02:59:16  <PublicServer> *** ZarenorDarkstalker joined the game
02:59:20  <PublicServer> <V453000> hey
02:59:53  <PublicServer> <V453000> omg
02:59:56  <PublicServer> <V453000> 4 a.m
02:59:59  <PublicServer> <ZarenorDarkstalker> hey there
03:00:13  <PublicServer> <baeda> hey
03:02:40  <XeryusTC> gn #openttdcoop
03:02:49  <PublicServer> <ZarenorDarkstalker> night Xeryus
03:02:52  <PublicServer> <V453000> gn XeryusTC
03:03:11  <PublicServer> <ZarenorDarkstalker> I'm about to go too.. too tired to muddle through this tonight.. good luck V, this looks mighty interesting
03:03:26  <PublicServer> <V453000> :D thx
03:03:35  <PublicServer> <ZarenorDarkstalker> yw
03:03:47  <PublicServer> <ZarenorDarkstalker> Hope it goes well and that maybe I can get in on it some other day
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03:12:07  <PublicServer> <Spuuukie> well its time for bed,..
03:12:12  <PublicServer> <V453000> for me too
03:12:16  <PublicServer> <Spuuukie> good n8 everybody
03:12:16  <PublicServer> <V453000> 4:12 omg
03:12:20  <PublicServer> <V453000> cya
03:12:23  <PublicServer> <baeda> good night :)
03:12:29  <PublicServer> <Spuuukie> cya
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03:14:16  <PublicServer> <V453000> ok
03:14:19  <PublicServer> <V453000> I am off too
03:14:22  <PublicServer> <V453000> or I might die
03:14:29  <PublicServer> <baeda> hehe :) good night
03:14:35  <V453000> seeya all
03:14:53  <PublicServer> <Chris Booth> i am off aswell
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03:14:56  <PublicServer> <Chris Booth> but not to die
03:14:57  <PublicServer> <Chris Booth> toddles
03:15:01  <V453000> gn
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07:48:35  <dih> by the looks of it, you did get to building last night ^^
07:48:42  <dih> well - good morning tired mob ^^
08:16:20  <pugi> ah
08:16:22  <pugi> !pasword
08:16:26  <pugi> !password
08:16:26  <PublicServer> pugi: fodder
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08:36:45  <cat666> hi :)
08:37:51  <cat666> !password
08:37:52  <PublicServer> cat666: tarter
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10:46:16  <V453000> !password
10:46:16  <PublicServer> V453000: resins
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10:46:37  <PublicServer> <V453000> hey
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10:56:36  <PublicServer> <V453000> lunchtime
10:57:00  <PublicServer> ***  made screenshot at 00034E1E: http://ps.openttdcoop.org/public/webcam/00034E1E.png
11:02:56  <Baeda> good morning :)
11:03:10  <Baeda> !password
11:03:11  <PublicServer> Baeda: moping
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11:07:00  <PeterT> @seen SmatZ
11:07:00  <Webster> PeterT: SmatZ was last seen in #openttdcoop 3 days, 11 hours, 19 minutes, and 27 seconds ago: <SmatZ> Booth: remember you are very close to being banned from coop channels
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11:16:04  <master-sonic> !password
11:16:04  <PublicServer> master-sonic: regale
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11:19:56  <PublicServer> <V453000> back
11:19:59  <PublicServer> <V453000> ellow
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11:23:04  <PublicServer> <V453000> hi Zerpa
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11:31:08  <Zerp> unplayable :(
11:31:15  <PublicServer> <V453000> ?
11:31:32  <Zerp> game has 5 second hangs all the time
11:31:47  <V453000> my connection is ok
11:31:49  <V453000> which is rare
11:32:20  <Baeda> compared to yesterday ;o) hey everyone
11:32:28  <PublicServer> <V453000> hi
11:33:00  <PublicServer> <V453000> ok
11:33:03  <PublicServer> <V453000> my entry is done
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11:37:32  <PublicServer> <V453000> hi
11:37:37  <PublicServer> <XeryusTC> hello
11:41:50  <PublicServer> <Zerpa> the wood pickup area, just a ccw loop?
11:42:05  <PublicServer> ***  made screenshot at 00016AAD: http://ps.openttdcoop.org/public/webcam/00016AAD.png
11:42:26  <PublicServer> <V453000> well the first idea was LL_RR
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11:46:21  <PublicServer> <XeryusTC> what is CL? 5?
11:46:26  <PublicServer> <V453000> yes
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11:46:49  <PublicServer> <XeryusTC> nasty
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11:50:17  <Wouterr> !download
11:50:17  <PublicServer> Wouterr: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
11:50:23  <Wouterr> !download win32
11:50:23  <PublicServer> Wouterr: http://binaries.openttd.org/nightlies/trunk/r19443/openttd-trunk-r19443-windows-win32.zip
11:53:20  <PublicServer> <XeryusTC> hmm, need to join 8 lines into 3 :P
11:53:36  <PublicServer> <V453000> I know it hell
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11:53:48  <PublicServer> <V453000> hyy
11:53:57  <PublicServer> <XeryusTC> i could also just leave 8 lines and we could have a station with 3 platforms/line
11:54:12  <PublicServer> <V453000> depends on you
11:54:19  <PublicServer> <V453000> but if so, rename it to MSH ;)
11:54:21  <PublicServer> <XeryusTC> well, maybe less platforms
11:54:34  <PublicServer> <XeryusTC> and more choosability
11:57:07  <PublicServer> ***  made screenshot at 00013CAC: http://ps.openttdcoop.org/public/webcam/00013CAC.png
11:58:10  <PublicServer> <V453000> Zerpa: we can simplify it a little
11:58:31  <PublicServer> <Zerpa> tell
11:58:55  <PublicServer> <V453000> well ... you can make LL on the north abou thalf and RR on the S half
11:59:10  <PublicServer> <V453000> as trains will probably choose only one of these
12:00:09  <PublicServer> <XeryusTC> V453000: would you be up to building an 8 lane in semi balanced station?
12:00:42  <PublicServer> <V453000> ugh :D :P
12:00:57  <PublicServer> <V453000> maybe later
12:01:04  <PublicServer> <V453000> just finished my first station
12:01:13  <PublicServer> <XeryusTC> hehe, right now wouldn't be such a good idea anyway :P
12:01:15  <PublicServer> <V453000> I would rather see yours :P
12:01:32  <PublicServer> <Zerpa> like this V?
12:02:02  <PublicServer> <V453000> no
12:02:06  <PublicServer> <V453000> I will make a scheme
12:02:33  <PublicServer> <V453000> like this I meant
12:03:08  <PublicServer> <Zerpa> yeah like that, see signals
12:03:54  <PublicServer> <XeryusTC> oh ffs
12:04:02  <PublicServer> <XeryusTC> another farm where people didnt build around >:(
12:04:07  <PublicServer> <V453000> :D
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12:04:23  <PublicServer> <V453000> well this one is going to die quite soon probably
12:05:35  <PublicServer> <Zerpa> where would trains enter V?
12:05:45  <PublicServer> <V453000> from the inside
12:06:04  <PublicServer> <V453000> sry forgot to note that :p
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12:08:18  <PublicServer> <Zerpa> like that? (still confused)
12:09:02  <PublicServer> <V453000> better?
12:09:36  <PublicServer> <Zerpa> uhm no, i'm dense
12:09:56  <PublicServer> <Zerpa> right, so ccw loop :P
12:10:04  <PublicServer> <V453000> well no
12:10:07  <PublicServer> <V453000> this is only half
12:10:16  <PublicServer> <Zerpa> oh right
12:10:24  <PublicServer> <Zerpa> got it
12:10:31  <PublicServer> <V453000>  cool
12:10:50  <PublicServer> <Zerpa> could be srnw
12:11:00  <PublicServer> <V453000> I would prefer no to
12:11:04  <PublicServer> <Zerpa> kk
12:11:07  <PublicServer> <V453000> there is also coal
12:11:09  <PublicServer> <V453000> could be some gold
12:11:12  <PublicServer> <V453000> even oil
12:11:51  <PublicServer> <baeda> uhm for newbies... what the hell would a MSH be? main station hub? :P
12:11:57  <PublicServer> <V453000> yes
12:12:03  <Zerp> @msh
12:12:03  <Webster> msh: Main Station Hub, see also: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/
12:12:09  <PublicServer> ***  made screenshot at 00013BE1: http://ps.openttdcoop.org/public/webcam/00013BE1.png
12:12:14  <PublicServer> <baeda> great thanks
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12:15:44  <PublicServer> <XeryusTC> brb
12:16:15  <PublicServer> <V453000> Zerpa: 3 lines as an input will be enough
12:20:22  <PublicServer> <XeryusTC> back
12:20:27  <PublicServer> <V453000> :)
12:21:01  <PublicServer> <XeryusTC> had to shower within a few mins and give my mother some presents
12:21:05  <PublicServer> <XeryusTC> she turned 50 today
12:21:31  <PublicServer> <V453000> my mother has birhday tomorrow :D
12:22:29  <PublicServer> <XeryusTC> hehe, nice :)
12:23:35  <PublicServer> <baeda> uhm so.. a MSH leaves and enters the ML full LLLL_RRRR?
12:23:41  <PublicServer> <V453000> I think we can stuff a kinda half-giant merger, XeryusTC
12:24:05  <PublicServer> <XeryusTC> between BBH1 and the paper mill?
12:24:50  <PublicServer> <V453000> yes
12:27:11  <PublicServer> ***  made screenshot at 000114B8: http://ps.openttdcoop.org/public/webcam/000114B8.png
12:27:13  <PublicServer> <V453000> a LLLL_RRRR output from the hub would help quite a bit
12:27:28  <PublicServer> <XeryusTC> i could do that
12:27:51  <PublicServer> <V453000> ok
12:30:16  <PublicServer> <V453000> ok I just tried my experimental merger 8->4 in SP but I think it wouldnt fit here
12:30:34  <PublicServer> <XeryusTC> hmm :P
12:30:43  <PublicServer> <V453000> well ... maybe ... :PP
12:30:54  <PublicServer> <V453000> I believe you got a better idea _
12:30:57  <PublicServer> <V453000> :)
12:31:53  <PublicServer> <XeryusTC> not really
12:31:57  <PublicServer> <XeryusTC> just going as i am :P
12:32:01  <PublicServer> <V453000> :)
12:32:19  <PublicServer> <V453000> I will give it a try at the city drop
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12:35:22  <Pirate87> !screen
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12:36:35  <Pirate87> !password
12:36:35  <PublicServer> Pirate87: guilds
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12:36:49  <PublicServer> <V453000> ey
12:37:15  <Chris_Booth> V453000: dont you love lazy days
12:37:22  <PublicServer> <V453000> sure I do, why?
12:37:41  <Chris_Booth> i am just loving my lazy day
12:37:45  <Chris_Booth> i only just got up
12:37:47  <Chris_Booth> lol
12:37:47  <PublicServer> <V453000> :D ok
12:37:52  <PublicServer> <V453000> nice
12:38:15  <PublicServer> <V453000> if mum wasnt at home and didnt make lunch for 12.00 then I would have slept too :p
12:41:20  <Chris_Booth> what is the weekend for
12:41:26  <PublicServer> <V453000> yeah
12:41:29  <Chris_Booth> apart from bumbing arround
12:41:35  <Chris_Booth> and getting drunk
12:41:39  <PublicServer> <V453000> drinking, ...
12:41:40  <PublicServer> <V453000> yes :D
12:42:13  <PublicServer> ***  made screenshot at 00037752: http://ps.openttdcoop.org/public/webcam/00037752.png
12:43:16  <PublicServer> <V453000> I have to say I never started a hub by building a merger :D
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12:51:44  <PublicServer> <V453000> 2
12:51:53  <XeryusTC> !gap 5 10
12:51:53  <PublicServer> XeryusTC: You need 2 tunnels/bridges for trainlength 5 and gap 10.
12:51:57  <PublicServer> <V453000> up to about 13 you need 2
12:52:00  <XeryusTC> !gap 5 11
12:52:00  <PublicServer> XeryusTC: You need 2 tunnels/bridges for trainlength 5 and gap 11.
12:52:06  <PublicServer> <XeryusTC> yeah
12:52:21  <PublicServer> <XeryusTC> i usually do this by feeling ;)
12:52:25  <PublicServer> <V453000> :D
12:52:28  <PublicServer> <V453000> yeah
12:52:36  <PublicServer> <V453000> I dont use the bot for this
12:52:46  <Chris_Booth> i usualy do things by looks
12:52:56  <Chris_Booth> unless i need to full line
12:53:03  <Chris_Booth> !password
12:53:03  <PublicServer> Chris_Booth: eroded
12:53:03  <PublicServer> <V453000> especially when you see them twice, huh? :D
12:53:19  <Chris_Booth> !password
12:53:19  <PublicServer> Chris_Booth: eroded
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12:54:25  <PublicServer> <XeryusTC> V453000: are you able to build your 8->4 balancer for 7->4 too?
12:54:40  <PublicServer> <V453000> well
12:54:41  <PublicServer> <V453000> why not
12:54:53  <PublicServer> <V453000> you just dont make the last segment of the 4 connecting
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12:55:06  <PublicServer> <XeryusTC> hehe, ofcourse not :)
12:55:15  <PublicServer> <V453000> ? :)
12:55:16  <PublicServer> <XeryusTC> see !here
12:55:20  <sietse> !dl lin
12:55:20  <PublicServer> sietse: http://binaries.openttd.org/nightlies/trunk/r19443/openttd-trunk-r19443-linux-generic-i686.tar.bz2
12:55:30  <PublicServer> <V453000> tiny space for that I think
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12:55:42  <PublicServer> <XeryusTC> go mangle around the farm
12:55:48  <PublicServer> <XeryusTC> you can move the out line ofcourse ;)
12:55:58  <PublicServer> <V453000> that could work
12:56:03  <PublicServer> <V453000> I am currently trying it a city drop...
12:56:19  <PublicServer> <XeryusTC> oh xD
12:56:59  <PublicServer> <XeryusTC> that is quite huge :P
12:57:07  <PublicServer> <V453000> it is done mostly already
12:57:10  <PublicServer> <V453000> but it is huge
12:57:15  <PublicServer> ***  made screenshot at 000212A6: http://ps.openttdcoop.org/public/webcam/000212A6.png
12:57:15  <PublicServer> <XeryusTC> there is another multiline joiner
12:57:22  <PublicServer> <XeryusTC> which is quite small considering
12:57:25  <XeryusTC> !archive
12:57:25  <PublicServer> XeryusTC: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
12:57:42  <PublicServer> <V453000> well this is relatively small for a all-to-all 4-4
12:57:59  <PublicServer> <Chris Booth> its not all to all
12:58:05  <PublicServer> <Chris Booth> its 4 to all
12:58:13  <PublicServer> <V453000> true
12:58:14  <PublicServer> <V453000> sry
12:58:20  <PublicServer> <V453000> well even so
12:58:27  <XeryusTC> lol @ psg135 :D
12:58:43  <V453000> @psgsave135
12:59:01  <PeterT> @psgsave 135
12:59:01  <Webster> PSG 135 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_131_-_140#gameid_135
12:59:08  <sietse> !password
12:59:08  <PublicServer> sietse: fleshy
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12:59:18  <PublicServer> <Sietse> heya
12:59:23  <V453000> yeah thought that Peter :O thx
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12:59:25  <V453000> hi Sietse
13:00:05  <XeryusTC> V453000: http://wiki.openttdcoop.org/File:ProZone5.png
13:00:06  <Chris_Booth> PSG 135 wasnt a bad game for chaos
13:00:15  <Chris_Booth> i remember it faintly
13:00:15  <V453000> I know PZ5
13:00:20  <V453000> too well probably :D
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13:00:35  <V453000> yeah this is a good one
13:00:52  <V453000> well you can try it up your hub ;)
13:01:14  <PublicServer> <Sietse> I like the "Madness guaranteed" statement in the plan :)
13:01:23  <PublicServer> <V453000> :D
13:02:03  <XeryusTC> V453000: actually, i was thinking of doing that indeed
13:02:09  <XeryusTC> maybe 8->5 or 8->4 :P
13:02:10  <PublicServer> <V453000> :)
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13:02:13  <PublicServer> <V453000> :)
13:02:22  <PublicServer> <V453000> I will be glad to see it in action again
13:02:34  <XeryusTC> indeed
13:02:43  <XeryusTC> think 8->5 would be good
13:03:10  <PublicServer> <XeryusTC> who is currently building at BBH1?
13:03:14  <PublicServer> <Chris Booth> me
13:03:34  <PublicServer> <XeryusTC> what is the point in building that?
13:03:44  <PublicServer> <Chris Booth> i was going to build you a nice 8 - 4 merger
13:03:49  <PublicServer> <XeryusTC> while we're discussing joiners :P
13:04:00  <PublicServer> <XeryusTC> well, you only have 7 incomming lines, no need to create more
13:04:09  <PublicServer> <XeryusTC> in such a small space :P with a farm xD
13:04:10  <PublicServer> <V453000> :D
13:04:14  <PublicServer> <Chris Booth> there is XeryusTC
13:04:31  <PublicServer> <V453000> 18/18 production farm will not last long
13:04:32  <PublicServer> <Chris Booth> to try and balance in coming lines over 4 lines
13:04:45  <PublicServer> <Chris Booth> and then mix them 4 - all + 4 mixer
13:04:57  <PublicServer> <XeryusTC> hmm, ok xD
13:05:09  <PublicServer> <Chris Booth> but if you want me to stop i can
13:05:12  <PublicServer> <V453000> ok it fitted there =D
13:05:15  <PublicServer> <XeryusTC> i dont see why you try to rebalance tracks after the doubled bridges though :P
13:05:24  <PublicServer> <XeryusTC> you can build it, just wondering :P
13:05:55  <PublicServer> <XeryusTC> i'm just a bit grumpy after yesterday ;)
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13:05:58  <PublicServer> <Chris Booth> XeryusTC: lets assume that line has a que waiting to merge on it
13:06:10  <PublicServer> <Zerpa> prio length?
13:06:26  <PublicServer> <XeryusTC> Zerpa: try something :P
13:06:29  <PublicServer> <V453000> ye
13:06:30  <PublicServer> <Chris Booth> XeryusTC: you not goint to sync you brigdes?
13:06:45  <PublicServer> <XeryusTC> i never sync bridges
13:06:55  <PublicServer> <XeryusTC> there is no need, except when you have tightly packed traffic
13:07:16  <PublicServer> <V453000> why 3?
13:07:22  <PublicServer> <XeryusTC> and there is most definately no need to increase the foodprint of a hubjust for sync stake
13:07:32  <PublicServer> <Chris Booth> i am not
13:07:39  <PublicServer> <XeryusTC> because i thought that the 2nd bridge for every line would be longer
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13:10:11  <PublicServer> <V453000> I am off for a couple of hours ...
13:10:16  <PublicServer> <V453000> see you later
13:10:19  <PublicServer> <XeryusTC> cya
13:10:25  <PublicServer> <Sietse> ciao
13:10:30  <PublicServer> *** V453000 has left the game (leaving)
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13:10:33  <PublicServer> <Chris Booth> same i have to go into the city to get some bit and pieces
13:10:47  <PublicServer> <Sietse> bye chris
13:10:55  <PublicServer> <Chris Booth> bye all
13:11:06  <PublicServer> <Chris Booth> XeryusTC: do you see what i am doing there?
13:11:16  <PublicServer> <Chris Booth> you can leave the 4 - 4 for me if you want
13:11:17  <PublicServer> <XeryusTC> yes, you're going around
13:11:39  <PublicServer> <Chris Booth> so there is a 4 - all mixer in the middle that megres out
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13:27:45  <XeryusTC> Chris_Booth: you left some long tunnels :P
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14:16:34  <Chris_Booth> !password
14:16:34  <PublicServer> Chris_Booth: cajole
14:16:43  <PublicServer> *** Chris Booth joined the game
14:16:56  <PeterT> * [Chris_Booth] is away (Gone to Town :'( hates shoping)
14:17:03  <PeterT> It's "shopping"
14:17:21  <Chris_Booth> that is true PeterT
14:17:27  <Ammler> instead of building "signal gaps on purpose" you could use presignals...
14:17:34  <Ammler> !s/could/should/
14:18:44  <Ammler> entry-exit on a line is like a gap
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14:31:46  <PublicServer> <Chris Booth> XeryusTC: what do you think?
14:31:49  *** ChanServ sets mode: +v Fuco
14:33:02  <PublicServer> *** Razmir joined the game
14:33:08  <PublicServer> <Razmir> hi
14:33:56  <PublicServer> <XeryusTC> Chris Booth: you should do something about those tunnels :P
14:34:03  <PublicServer> <XeryusTC> which were meant for 4 lines crossing
14:34:19  <PublicServer> <Chris Booth> i did i put a diagonal accross them
14:34:33  <PublicServer> <XeryusTC> yes, but it is still a bit useless :P
14:36:25  <PublicServer> <XeryusTC> Zerpa: use electric rail ;)
14:36:38  <PublicServer> <Zerpa> :P
14:36:54  <PublicServer> <Zerpa> always disable it visually
14:37:15  <PublicServer> <XeryusTC> put your client to select the most used railtype on joining a game ;)
14:37:28  <PublicServer> <Chris Booth> what i dont understand about Erail is that if you have a loco at the front / rear of the train you cant have a gap of 1 tile in the wire
14:37:37  <PublicServer> <XeryusTC> advanced settings->interface->Default railtype
14:38:00  <PublicServer> <Zerpa> ty got it
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14:38:31  <PublicServer> <Chris Booth> when if you use a electric loco + none electric when you dont run on erail you loose the power of eletric loco but it doesnt stop
14:39:11  <PublicServer> <XeryusTC> it works with diesel and electric locos though
14:39:13  <PublicServer> <XeryusTC> IIRC
14:39:19  <PublicServer> <XeryusTC> if you put the diesel up front
14:39:22  <PublicServer> <Chris Booth> yeah
14:39:43  <PublicServer> <XeryusTC> OTTD only checks the track i nformation of the first loco, and for all other locos it only adds the stats
14:40:02  <PublicServer> <Razmir> thats why running cost is the same as if both locos are running
14:40:31  <PublicServer> <XeryusTC> see train 41
14:40:40  <PublicServer> <XeryusTC> as soon as it goes over normal rail its TE drops
14:41:43  <PublicServer> <XeryusTC> doesnt work for elrail only indeed :s
14:42:28  <PublicServer> ***  made screenshot at 0000F0ED: http://ps.openttdcoop.org/public/webcam/0000F0ED.png
14:42:29  <PublicServer> <XeryusTC> seems to work if you add a diesel engine to the end though
14:43:16  <PublicServer> <Chris Booth> do reason why it shouldnt
14:43:30  <PublicServer> <XeryusTC> ot should work like that ofcourse ;)
14:43:53  <PublicServer> <Chris Booth> TGV / ICE trains that cross boders have to lower panatgraphs when changing power systems
14:44:03  <PublicServer> <XeryusTC> oh ffs, bunch of low TF hippies
14:44:06  <PublicServer> <Chris Booth> they just coast over that section though
14:44:15  <jondisti> !password
14:44:15  <PublicServer> jondisti: whewed
14:44:33  <PublicServer> <XeryusTC> lets just put a half CL corner in the ML because otherwise you'd have to terraform
14:44:37  <PublicServer> <Chris Booth> who is a low TF hippy?
14:44:45  <PublicServer> *** jond1sti joined the game
14:44:49  <PublicServer> <XeryusTC> whoever build the ML
14:45:42  <PublicServer> <Zerpa> anyone care to take a look at this join north at SLHxx before i finish it?
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14:46:42  <PublicServer> <XeryusTC> renamed BBH01 to Sjaak :P
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14:46:52  <Wouterr> !password
14:46:52  <PublicServer> Wouterr: whewed
14:47:04  <PublicServer> <Chris Booth> why Sjaak?
14:47:13  <PublicServer> <XeryusTC> because i can :P
14:47:26  <PublicServer> <Chris Booth> Zerpa: you have left 1 slow on the ML
14:47:34  <PublicServer> <Razmir> for your interest, czech republic uses three different power systems, 3kV DC, 1.5 kV DC (not much) and 25 kV, 50 Hz AC :)
14:47:34  <PublicServer> <Zerpa> its fixed
14:47:38  <PublicServer> <jond1sti> shouldn't the east connection of Sjaak be only LLL_RRR?
14:47:39  <PublicServer> <Chris Booth> no you  fixed it
14:47:56  <PublicServer> <XeryusTC> jond1sti: i decided to have more lanes
14:48:04  <PublicServer> <jond1sti> cool
14:48:17  <PublicServer> <XeryusTC> to Sjaak should be 3 lanes :P
14:48:39  <PublicServer> <Chris Booth> what is a Sjaak?
14:48:42  <PublicServer> <Razmir> can I help with building?
14:48:49  <PublicServer> <XeryusTC> a name :P
14:48:54  <PublicServer> <Chris Booth> yeah Razmir
14:48:59  <PublicServer> <XeryusTC> Farmer variant of Jaques :P
14:49:03  <PublicServer> <XeryusTC> sure Razmir
14:49:14  <PublicServer> <Razmir> but straight lanes only, :) I am not so experienced
14:49:22  <PublicServer> *** Razmir has joined company #1
14:49:26  <PublicServer> <XeryusTC> that's ok
14:49:39  <PublicServer> <Razmir> so, gimme a task :)
14:50:21  <PublicServer> <Chris Booth> Razmir:  kill XeryusTC
14:50:24  <PublicServer> <jond1sti> Zerpa: but since there is going to be a prio you should use PBS
14:50:26  <PublicServer> <jond1sti> sorry :P
14:50:33  <PublicServer> <Zerpa> ah yes
14:50:35  <PublicServer> <jond1sti> didn't think that far
14:50:45  <PublicServer> <Zerpa> was the plan, but you convinced me :P
14:50:50  <PublicServer> <jond1sti> hehe
14:51:25  <PublicServer> <XeryusTC> Zerpa: please try to avoid inline prios as much as possible
14:51:36  <PublicServer> <Zerpa> why
14:51:39  <PublicServer> <XeryusTC> doing something like that is better
14:51:51  <PublicServer> <XeryusTC> because they're harder to expand
14:52:01  <OwenS> Zerp: Inline prios have a low maximum length
14:52:07  <PublicServer> <XeryusTC> also, do keep the 90 degree corner
14:52:16  <PublicServer> <XeryusTC> trains cant enter the prio
14:52:24  <OwenS> !password
14:52:24  <PublicServer> OwenS: whewed
14:52:32  <PublicServer> *** Owen joined the game
14:52:42  <PublicServer> <XeryusTC> two exit signals would not make the prio accept the bridges ;)
14:52:55  <PublicServer> <XeryusTC> they should both be double for YAPP sake though
14:53:00  <PublicServer> <Chris Booth> no it wouldnt XeryusTC
14:53:14  <PublicServer> <XeryusTC> i just said that ;)
14:53:19  <PublicServer> <jond1sti> they would
14:53:26  <PublicServer> <jond1sti> bridges are same block with PBS
14:53:26  <PublicServer> <Chris Booth> it would read them as 1 as its a PBS block
14:53:41  <PublicServer> <XeryusTC> oh right, they would indeed xD
14:53:44  <PublicServer> <XeryusTC> silly me :P
14:53:44  <PublicServer> <jond1sti> but let's use only 1 if 2 isn't needed :P
14:53:49  <Wouterr> !password
14:53:49  <PublicServer> Wouterr: whewed
14:53:54  <PublicServer> <Owen> Where are you guys?
14:53:57  <PublicServer> <jond1sti> home
14:53:58  <PublicServer> <XeryusTC> SLH xx
14:54:01  <PublicServer> *** Wouterr joined the game
14:54:11  <PublicServer> <Zerpa> SLH02 now
14:54:15  <Wouterr> good afternoon
14:54:30  <PublicServer> <Chris Booth> XeryusTC: check train 39
14:54:49  <PublicServer> <XeryusTC> yeah
14:54:53  <PublicServer> <XeryusTC> i stand corrected :)
14:54:57  <PublicServer> <Chris Booth> make no difference
14:55:11  <PublicServer> <Owen> I take back what I said last night. I don't build big junctions XD
14:55:22  <PublicServer> <XeryusTC> :')
14:55:49  <PublicServer> <Chris Booth> my part of XeryusTC's hub is the least space efficient section lol
14:55:53  <PublicServer> <Owen> Though admittedly a 3x2x2 is smaller than a 4x4x2
14:55:55  <PublicServer> <XeryusTC> someone should start building the paper drop at Lewissay Bridge
14:56:08  <PublicServer> <Chris Booth> shotgun not
14:56:33  <PublicServer> <XeryusTC> oh, a farm is gone :)
14:56:45  <PublicServer> <Chris Booth> not Whithall Farm though
14:56:47  <PublicServer> <Chris Booth> grr
14:56:51  <PublicServer> <Owen> (That a 3x2x2 BBH ended up the same size as a neighbouring 3x3x3 MSH is interesting though :-P)
14:57:03  <PublicServer> <XeryusTC> a farm in the middle of sjaak :P
14:57:21  <PublicServer> * Owen so wants to magic dozer it :p
14:57:30  <PublicServer> ***  made screenshot at 00018CB4: http://ps.openttdcoop.org/public/webcam/00018CB4.png
14:57:41  <PublicServer> <Chris Booth> lol Owen but the 3 * 2 * 2 would be easy to make 3 * 3 * 3 without much enlargement
14:57:47  <PublicServer> <Owen> True
14:57:54  <PublicServer> <XeryusTC> Owen: you haven't build the ML by any chance have you?
14:57:54  <PublicServer> <Owen> Because it merges pretty late
14:58:07  <PublicServer> <Owen> XeryusTC: On here? No. My first visit since construction began
14:58:16  <PublicServer> <XeryusTC> heh, ok :)
14:58:46  <PublicServer> <Owen> I'm not really a fan of such fat FJ MLs :p
14:58:55  <PublicServer> <XeryusTC> FJ?
14:58:58  <PublicServer> <Owen> full join
14:59:08  <PublicServer> <Owen> i.e. balanced, as opposed to SML
14:59:15  <PublicServer> <Zerpa> me neither, especially close ones
14:59:16  <PublicServer> <XeryusTC> tssk
14:59:18  <PublicServer> <XeryusTC> sml is gay :P
14:59:25  <PublicServer> <XeryusTC> makes for the most boring construction ever
14:59:27  <PublicServer> <Chris Booth> SML is for wimps
14:59:31  <PublicServer> <Zerpa> just seem to violate the 'branch before join' principle
14:59:46  <PublicServer> <Owen> XeryusTC: I disagree. Expanding a busy SML is still hellish :p
15:00:06  <PublicServer> <XeryusTC> it still is basicly copying the same 20 tiles over and over
15:00:37  <PublicServer> <XeryusTC> and see Sjaak for example, it would be much larger with SML
15:00:39  <PublicServer> <Owen> Only for the shifters...
15:00:48  <PublicServer> <Owen> Why would it be larger?
15:00:49  <PublicServer> <XeryusTC> even though it is currently larger than it should have to be
15:00:58  <PublicServer> <XeryusTC> because the shifters take up a huge space
15:01:05  <PublicServer> <Owen> The shifters would fit inside the ML
15:01:31  <PublicServer> <XeryusTC> but they would still have twice the length of Chris Booth's joiner
15:01:48  <PublicServer> <XeryusTC> especially since it has 7 incomming lines joining to 4
15:02:05  <PublicServer> <XeryusTC> the 8->4 would be even worse
15:02:27  <PublicServer> <Owen> I suppose it can be said that SML isn't really suited for MSHs
15:02:29  <PublicServer> <Zerpa> yeh and it need to be balanced
15:02:45  <PublicServer> <Zerpa> since its really 8 to 2+2
15:03:10  <PublicServer> *** Wouterr has left the game (leaving)
15:03:18  <PublicServer> <XeryusTC> anyhow, brb
15:03:23  <PublicServer> <Owen> Whats with the "slow?"s a t Sjaak?>
15:05:21  <PublicServer> <XeryusTC> back
15:06:00  <PublicServer> <Zerpa> nope 3 tiles with 1 tile S turns at ends will slow trains
15:06:27  <PublicServer> <Chris Booth> its gone
15:06:36  <PublicServer> <Owen> Aah... I'm used to PZ's current 3 tile trains :p
15:06:45  <PublicServer> <Owen> (3 tile ICEs is insane :P )
15:08:03  <PublicServer> <Chris Booth> that cleans that area up a bit aswell
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15:13:34  <PublicServer> <Owen> These tunnels look silly without build-on-tunnels :-(
15:16:00  <PublicServer> <Chris Booth> yeah BK tunnels do need the build on tunnels feature
15:16:08  <PublicServer> <Chris Booth> why doesnt openttd have that yet?
15:17:03  <PublicServer> *** Razmir has left the game (connection lost)
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15:21:18  <PublicServer> <Chris Booth> why are we using BK 0.3b? and not 1.0?
15:23:06  <PublicServer> <Owen> We also have grfs loaded from z_obsolete...
15:23:51  <PublicServer> *** Chris Booth has joined spectators
15:24:43  <OwenS> OpenTTD is surprisingly resiliaint to bash job control
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15:28:33  <OwenS> ...or not :p
15:28:37  <OwenS> !password
15:28:37  <PublicServer> OwenS: taping
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15:32:24  <Phazorx> all grf questions should be directed to map creator actually
15:32:40  <Phazorx> "we" are not using specifically anything
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15:37:07  <PublicServer> <VictorOfSweden> hello
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16:03:15  <thraxian> @gap
16:03:15  <Webster> thraxian: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the the gap sizes for <split> (+/-) 1.
16:03:21  <thraxian> @gap 5
16:03:21  <Webster> thraxian: For Trainlength of 5: < 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
16:04:04  <OwenS> @gap 5 5
16:04:04  <Webster> OwenS: For Trainlength of 5: 19 - 25 needs 4, 26 - 32 needs 5, 33 - 39 needs 6.
16:04:20  <OwenS> interesting :p
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16:30:21  <V453000> !password
16:30:22  <PublicServer> V453000: lofted
16:30:34  <PublicServer> *** V453000 joined the game
16:30:38  <PublicServer> <V453000> hi all
16:33:39  <PublicServer> *** Sietse has joined company #1
16:34:08  <OwenS> V453000: You ever gonna engage in rebuilding your PZ stuff? :-P
16:34:23  <V453000> my connection fails there
16:34:31  <V453000> cant join
16:34:45  <OwenS> V453000: You do realise both run on the same machine?
16:34:58  <V453000> it is not problem of the server
16:35:05  <V453000> it is problem of my connection
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16:35:13  <OwenS> What I'm saying is theres no logical reason you shouldn't be able to join...
16:35:48  <PublicServer> *** Sietse has joined spectators
16:36:32  <OwenS> (And besides, no harm in trying ;-))
16:38:27  *** fonsinchen has joined #openttdcoop
16:39:16  <OwenS> (And being able to join only one would seem to indicate your ISP doing weird stuff)
16:40:32  <V453000> I tried yesterday
16:40:36  <V453000> will try later
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17:05:21  <XeryusTC> heh, birthdays
17:07:07  <davis> whos?
17:08:12  <XeryusTC> my mom's
17:08:19  <XeryusTC> she turned 50 today
17:08:30  <davis> happy birthday to her then
17:09:28  <XeryusTC> hehe, thanks
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17:12:52  <davis> !password
17:12:52  <PublicServer> davis: arenas
17:13:01  <PublicServer> *** Player joined the game
17:13:02  <Webster> Player, please change your in game nick
17:13:17  <PublicServer> *** Player has changed his/her name to davis
17:13:25  <PublicServer> <davis> weird , I already changed it yesterday.
17:14:15  <PublicServer> <XeryusTC> hmm, odd indeed
17:14:21  <PublicServer> <XeryusTC> maybe your config didnt get saved properly?
17:14:40  <PublicServer> <davis> seems like it yeah , the "newspaper" options been resetted aswell *shrugs*
17:14:55  <PublicServer> <XeryusTC> are you on windows or something else?
17:14:57  <V453000> if your ottd crashes or it closes badly, the config doesnt update
17:14:59  <PublicServer> <davis> windows7
17:15:14  <V453000> or if you open multiple ottds
17:15:15  <PublicServer> <XeryusTC> your *config* should be in my documents/openttd then IIRC
17:15:17  <PublicServer> <davis> but now thinking about it , I might have had some PC crash while using openttd nightly yesterday
17:15:26  <V453000> that is the reason
17:15:35  <PublicServer> <davis> here we go , mistery solved haha
17:16:02  <PublicServer> <davis> paper drop is one insane station
17:16:15  <V453000> no
17:16:17  <V453000> just normal
17:16:27  <PublicServer> <Sietse> V style :)
17:16:30  <PublicServer> <davis> haha , don't make me feel noobier than I already am.
17:16:51  <OwenS> !password
17:16:51  <PublicServer> OwenS: arenas
17:16:58  <PublicServer> *** Owen joined the game
17:17:06  <PublicServer> <XeryusTC> i barely understand it too, but i also didnt look at it that well :P
17:17:16  <V453000> just flipflops
17:17:24  <PublicServer> <davis> it kinda looks like the spaghetti monster imho
17:17:25  <PublicServer> <Owen> Is there a reason all the logic is stopped?
17:17:28  <Phazorx> XeryusTC: interesting... my father, who is celebrating his 60th today sends his regards to your mother :)
17:17:32  <V453000> why to let it run?
17:17:36  <PublicServer> <XeryusTC> Owen: it is unneeded atm
17:17:39  <PublicServer> <Sietse> many of them ye :)
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17:18:29  <davis> Phazorx , happy birthday to your father aswell then
17:18:30  <davis> haha
17:18:42  <XeryusTC> indeed, happy birthday to your father :)
17:18:47  <Phazorx> i'll be sure to pass that along :)
17:19:26  <XeryusTC> V453000: the papermill also needed a two staged pickup?
17:19:36  <V453000> ?
17:19:42  <V453000> ah
17:19:45  <V453000> no
17:19:53  <XeryusTC> well, drop/pickup :P
17:19:54  <V453000> wood and paper trains are ordinary
17:19:56  <V453000> yes
17:20:06  <V453000> just normal two independent stations
17:20:19  <XeryusTC> oh, yes, the paper trains will arrive empty from the town drop
17:20:20  <V453000> or ... normal ... mad up to your liking ;)
17:20:25  <V453000> yes
17:20:30  <PublicServer> <Owen> Whats all the logic for? :P
17:20:33  <XeryusTC> it will need a set of depots then :P
17:20:40  <V453000> Owen: perfect split
17:20:45  <PublicServer> <Owen> Aah lol
17:20:49  <V453000> trains tend to be more dumb here more than anywhere else
17:21:05  <V453000> as they look if the platform is empty
17:21:11  <V453000> but they dont realize the depot could be stacked
17:21:16  <V453000> gotta go ... back later
17:22:23  <Chris_Booth> !password
17:22:23  <PublicServer> Chris_Booth: arenas
17:22:32  <PublicServer> *** Chris Booth joined the game
17:22:40  <OwenS> I must say, I'm of the opinion that the, in ottd logic, green is 1 :p
17:22:54  <PublicServer> *** davis has left the game (connection lost)
17:23:35  <PublicServer> <Chris Booth> MSH 01 looks like a huge project
17:24:03  <PublicServer> *** davis has left the game (connection lost)
17:24:05  <PublicServer> <Sietse> I try to fix it partly :)
17:24:05  *** davis_ has joined #openttdcoop
17:24:11  <PublicServer> <Sietse> feel free to join in :)
17:24:12  <davis_> !password
17:24:12  <PublicServer> davis_: arenas
17:24:24  <PublicServer> *** davis joined the game
17:24:52  <OwenS> Also, is the flipflop documented anywhere? :p
17:25:18  <PublicServer> <Chris Booth> hhm Owen dont think the flip flop has ever been documented
17:25:24  <PublicServer> <Owen> =(
17:25:29  <PublicServer> <Owen> We should create a logic wiki article ;p
17:25:37  <PublicServer> <Owen> And switch to the sane green=true convention :p
17:25:44  <PublicServer> <Chris Booth> next PZ have a logic game
17:26:02  <PublicServer> <Chris Booth> red = true
17:26:13  <PublicServer> <Owen> red=true is evil imo:p
17:26:25  <PublicServer> <Chris Booth> how would a green and gate work?
17:26:26  <grim4593> i agree with owen for whatever that amounts to.
17:26:27  <XeryusTC> red=false
17:26:27  <PublicServer> <Owen> Besides, same constructions, just or and and gates are swapped :p
17:26:36  <grim4593> but who cares as long as the logic works
17:26:40  <PublicServer> <Owen> Chris Booth: A green and gate is a red or gate :p
17:26:45  <XeryusTC> ottd signals are or by default imo
17:27:09  <PublicServer> <Owen> And if I ever re-implement my NAND patch... I'm sticking with green=true :p
17:27:33  <PublicServer> <Chris Booth> well next PZ game can easly be logic heaven
17:27:38  <PublicServer> <Chris Booth> we need something like that
17:27:43  <PublicServer> <Chris Booth> a massive flat map
17:27:47  <PublicServer> ***  made screenshot at 0000DE3E: http://ps.openttdcoop.org/public/webcam/0000DE3E.png
17:28:34  <Phazorx> if any of you actually think of patch which for if has a code line with if statement rather than trains and tracks implemeting logic on top of engine - please let me know, so i can pass the award for all time best atch for ottd
17:28:40  <PublicServer> <Sietse> someone talking to me?
17:29:03  <PublicServer> <Chris Booth> it was me via the sign
17:29:12  <PublicServer> <Sietse> what is it?
17:29:14  <OwenS> Phazorx: Years ago I made a patch which implemented NAND directly as a signal, allowing complete logic without trains :p
17:29:54  <Phazorx> OwenS: i want a it more thn that there was my proposal somewhere on FS actually
17:29:58  <Phazorx> i might find it later
17:30:07  <PublicServer> <Sietse> double can work as well ya
17:30:16  <PublicServer> <Sietse> if thats what u want to state
17:30:22  <Phazorx> basically there is a need for ticker, counter, and nand(not)
17:30:23  <OwenS> Phazorx: A while later, I started work on, but never completed, a programmable signals patch
17:30:25  <PublicServer> <Chris Booth> Sietse: that will take up less room
17:30:40  *** davis has quit IRC
17:30:41  <PublicServer> <Sietse> true
17:31:35  <Phazorx> 3 devices open you unlimited possibilities for logic structures of any complexity
17:31:53  <OwenS> Phazorx: An old screenshot from it: http://www.tt-forums.net/download/file.php?id=52443 ; the PBS there was my NAND place holder, since it was developed between badPBS and YAPP
17:31:54  <XeryusTC> all you need are NORs :P
17:31:59  <XeryusTC> or NANDs
17:32:04  <XeryusTC> cant remember which one it is :P
17:32:08  <Phazorx> less graphic than what we used to... but much more practical
17:32:09  <PublicServer> <Chris Booth> something like that Sietse IMO but i am no expert
17:33:07  <OwenS> Phazorx: I also then designed a perfect balancer: http://www.tt-forums.net/download/file.php?id=52453 :P
17:33:15  <PublicServer> <Chris Booth> the way you want to build it Sietse you will get sync issues
17:33:21  <Phazorx> define perfect?
17:33:41  <PublicServer> <XeryusTC> somehow im not in the mood for reinventing the wheel today :(
17:33:43  <XeryusTC> !wiki
17:33:43  <PublicServer> XeryusTC: http://www.openttdcoop.org/wiki/Main_Page
17:34:10  <OwenS> Phazorx: No latency. It only didn't work if a train sat on a flipper (Which meant the line was probably full anyway :P )
17:34:37  <Phazorx> it only didint work does not fit my description of perfect :)
17:34:45  <Phazorx> but it looks busy :)
17:35:18  <PublicServer> <Chris Booth> Owen:  PZ?
17:35:24  <OwenS> Chris_Booth: Sure
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17:35:34  <Phazorx> on sam topic - i also suggested zone-based signal (detects train on certain tracks) and round-robin presignal
17:35:44  <Phazorx> which also would make things a lot easier
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17:36:00  <OwenS> round robin is really difficult
17:36:09  <Phazorx> in programming?
17:36:12  <Phazorx> how?
17:36:26  <Phazorx> remember which was used last
17:36:29  <XeryusTC> round-robin? as in sending trains to different tracks each time?
17:36:31  <Phazorx> and count t next one
17:36:32  <OwenS> Phazorx: Because the exit signals don't know about each other
17:36:35  <Phazorx> XeryusTC: yes
17:36:48  <OwenS> And the entrance signal doesn't actually know what it's exit signals are
17:36:49  <XeryusTC> you could do that with simple logic i guess
17:36:59  <OwenS> All it can do is make itself red, or let itself behave like a normal signal
17:37:32  <Phazorx> OwenS: actually i bet you can do it with added penalties
17:42:50  <PublicServer> ***  made screenshot at 0000D629: http://ps.openttdcoop.org/public/webcam/0000D629.png
17:45:57  <PublicServer> <XeryusTC> i just build an entry that is totally not me :o
17:46:00  <PublicServer> <XeryusTC> and brb
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17:57:31  <V453000> !password
17:57:31  <PublicServer> V453000: gunmen
17:57:52  <PublicServer> ***  made screenshot at 00037846: http://ps.openttdcoop.org/public/webcam/00037846.png
17:57:53  <PublicServer> *** V453000 joined the game
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18:02:04  <PublicServer> <Zerpa> anyone have better ideas for the SLH02 exit?
18:02:05  <PublicServer> <XeryusTC> back
18:02:17  <PublicServer> <XeryusTC> V453000: see the paper pickup :P
18:02:27  <PublicServer> <V453000> I see and like
18:02:39  <PublicServer> <XeryusTC> quite proper small depot work huh :)
18:02:44  <PublicServer> <V453000> yes
18:02:58  <PublicServer> <Zerpa> doesnt work here, i need all to go to all
18:03:14  <PublicServer> <XeryusTC> i just dont feel alot like building the rest of the station though :o
18:03:58  <PublicServer> <Zerpa>  i have reduced 4 to 2 from each direction, and plan to balance them to the SL
18:05:20  <PublicServer> *** V453000 has left the game (leaving)
18:06:23  <PublicServer> <Zerpa> this is really 2 slh's in one... :P
18:07:53  *** Wouterr has joined #openttdcoop
18:08:28  <Wouterr> !password
18:08:29  <PublicServer> Wouterr: wovens
18:08:40  <PublicServer> *** Wouterr joined the game
18:09:25  <Wouterr> yikes
18:12:54  <PublicServer> ***  made screenshot at 00039E70: http://ps.openttdcoop.org/public/webcam/00039E70.png
18:14:41  <Wouterr> it's been too long since i played openttd
18:15:21  <hylje> welcome
18:17:12  <Wouterr> all those logic gates
18:17:55  <Pirate87> !password
18:17:55  <PublicServer> Pirate87: badges
18:18:11  <PublicServer> *** Pirate87 joined the game
18:22:07  *** spuuukie has joined #openttdcoop
18:22:12  <spuuukie> hi
18:22:15  <PublicServer> *** Wouterr has left the game (leaving)
18:22:54  <PublicServer> *** Pirate87 has left the game (leaving)
18:23:24  <Pirate87> too bad i don't have time this weekend
18:23:52  <Pirate87> i have a good feeling about this game
18:24:15  <PublicServer> *** XeryusTC has left the game (connection lost)
18:27:56  <PublicServer> ***  made screenshot at 0001E6AD: http://ps.openttdcoop.org/public/webcam/0001E6AD.png
18:42:58  <PublicServer> ***  made screenshot at 0001D4AB: http://ps.openttdcoop.org/public/webcam/0001D4AB.png
18:46:44  <PublicServer> *** Sietse has joined spectators
18:52:49  <Zerp> !screenshot
18:52:53  <Zerp> !screen
18:52:55  <PublicServer> *** Zerp made screenshot at 0003926C: http://ps.openttdcoop.org/public/webcam/0003926C.png
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18:57:16  <PublicServer> *** davis has joined spectators
18:58:00  <PublicServer> ***  made screenshot at 0001EAB7: http://ps.openttdcoop.org/public/webcam/0001EAB7.png
19:00:30  <jondisti> !password
19:00:31  <PublicServer> jondisti: eighty
19:00:37  *** fonsinchen has quit IRC
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19:04:57  <PublicServer> *** davis has left the game (leaving)
19:11:26  <PublicServer> *** Zerpa has left the game (leaving)
19:11:41  *** Zerp has quit IRC
19:12:16  <PublicServer> *** jond1sti has joined spectators
19:12:17  <PublicServer> *** Game paused (not enough players)
19:13:02  <PublicServer> ***  made screenshot at 0001E2B9: http://ps.openttdcoop.org/public/webcam/0001E2B9.png
19:16:16  *** Kolbur has joined #openttdcoop
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19:21:42  <PublicServer> *** Game unpaused (not enough players)
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19:26:33  <PublicServer> <Chris Booth> who is building at SLH 02?
19:26:38  <PublicServer> <Zerpa> me
19:26:50  <PublicServer> <Chris Booth> i dont mean to burst your bubble
19:26:55  <PublicServer> <Chris Booth> but that isnt going to work
19:27:12  <PublicServer> <Zerpa> trying to copy Sjaak
19:27:21  <PublicServer> <Zerpa> ah, horrible cls...
19:27:29  <Radicalimero> !password
19:27:29  <PublicServer> Radicalimero: keened
19:27:36  <PublicServer> *** Spuuukie joined the game
19:27:43  <PublicServer> <Spuuukie> hi ;)
19:27:43  <PublicServer> *** Radicalimero joined the game
19:27:53  <PublicServer> <Chris Booth> you need 2 set of 2 out put lines (2+2)?
19:28:04  <PublicServer> ***  made screenshot at 0001EEC1: http://ps.openttdcoop.org/public/webcam/0001EEC1.png
19:28:04  <PublicServer> <Zerpa> nah i dropped that idea
19:28:15  <PublicServer> <Chris Booth> no you need it
19:28:25  <PublicServer> <Chris Booth> otherwise trains will get lost
19:28:34  <PublicServer> <Zerpa> its going to be 3 tracks in + 2 tracks out as V suggested from the start
19:28:47  <PublicServer> <Zerpa> 2 x 2 tracks out
19:29:25  <PublicServer> <Chris Booth> you will end up with 4 - all and 4 to none the way you are building
19:32:59  <PublicServer> <Zerpa> this way still?
19:33:26  <PublicServer> <Chris Booth> not all tracks can access all exit still
19:33:30  <PublicServer> <Chris Booth> so train will get lost
19:33:37  <PublicServer> <Chris Booth> or end up on one track more than others
19:34:06  <PublicServer> <Zerpa> all 3 lines will go to all stations
19:34:24  <PublicServer> <Chris Booth> but isnt is meant to be an LL_RR inner loop?
19:34:48  <PublicServer> <Zerpa> no i abandoned that
19:34:59  <PublicServer> <Zerpa> 3 lines.. will just terminate or end at station
19:35:02  <PublicServer> <Chris Booth> :S
19:35:08  <PublicServer> <Chris Booth> but plan say LL_RR still
19:35:09  <PublicServer> <Zerpa> then 2 return north + 2 return south
19:35:20  <PublicServer> <Zerpa> this was V who told me
19:35:50  <PublicServer> <Chris Booth> V makes no sence
19:35:53  <PublicServer> <Zerpa> true
19:36:18  <PublicServer> <Zerpa> i couldn't see anyway to sanely build the 8 to 2 + 2 merge
19:36:58  <PublicServer> <Chris Booth> 8 - 4 non mixed
19:37:04  <PublicServer> <Chris Booth> then 4 - 2+2 mixed
19:37:29  <PublicServer> <Chris Booth> 8 - 3 is never going to wrk
19:37:34  <PublicServer> <Chris Booth> will just jam
19:38:38  <PublicServer> <Zerpa> well...
19:38:47  <PublicServer> <Zerpa> tell V not me, his plan...
19:38:55  <PublicServer> <Chris Booth> V isnt here
19:39:20  *** csuke has joined #openttdcoop
19:39:25  <csuke> ello!
19:39:34  <Ammler> H
19:39:41  <csuke> !dl win32
19:39:41  <PublicServer> csuke: http://binaries.openttd.org/nightlies/trunk/r19443/openttd-trunk-r19443-windows-win32.zip
19:40:52  <csuke> !players
19:40:53  <PublicServer> csuke: Client 324 is jond1sti, a spectator
19:40:53  <PublicServer> csuke: Client 124 (Orange) is Giddorah, in company 1 (Geborough Transport)
19:40:53  <PublicServer> csuke: Client 299 is Razmir, a spectator
19:40:54  <PublicServer> csuke: Client 287 is Sietse, a spectator
19:40:54  <PublicServer> csuke: Client 326 (Orange) is Zerpa, in company 1 (Geborough Transport)
19:40:54  <PublicServer> csuke: Client 329 (Orange) is Radicalimero, in company 1 (Geborough Transport)
19:40:54  <PublicServer> csuke: Client 331 (Orange) is Spuuukie, in company 1 (Geborough Transport)
19:40:56  <PublicServer> csuke: Client 313 is Chris Booth, a spectator
19:40:58  <csuke> !password
19:40:58  <PublicServer> csuke: thatch
19:41:20  <PeterT> welcome back csuke
19:41:48  <PublicServer> *** csuke joined the game
19:41:57  <csuke> way too busy with work
19:43:06  <PublicServer> ***  made screenshot at 0001C89F: http://ps.openttdcoop.org/public/webcam/0001C89F.png
19:43:31  <PublicServer> *** Sietse has joined company #1
19:43:39  <PublicServer> <Sietse> heya
19:43:57  <PublicServer> <csuke> hi
19:44:21  <PublicServer> *** Spuuukie has left the game (leaving)
19:44:53  <PublicServer> <csuke> how much does refit cost?
19:45:04  <PublicServer> <Sietse> idk
19:51:30  <PublicServer> *** Zerpa has left the game (leaving)
19:58:08  <PublicServer> ***  made screenshot at 0003BA96: http://ps.openttdcoop.org/public/webcam/0003BA96.png
19:59:16  *** Ryt0n has joined #openttdcoop
19:59:21  <Ryt0n> !dl
19:59:21  <PublicServer> Ryt0n: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
19:59:30  <Ryt0n> !dl win32
19:59:30  <PublicServer> Ryt0n: http://binaries.openttd.org/nightlies/trunk/r19443/openttd-trunk-r19443-windows-win32.zip
19:59:51  <Ryt0n> !screenshot
19:59:55  <Ryt0n> !players
19:59:57  <PublicServer> Ryt0n: Client 324 is jond1sti, a spectator
19:59:57  <PublicServer> Ryt0n: Client 124 (Orange) is Giddorah, in company 1 (Geborough Transport)
19:59:57  <PublicServer> Ryt0n: Client 299 is Razmir, a spectator
19:59:57  <PublicServer> Ryt0n: Client 287 (Orange) is Sietse, in company 1 (Geborough Transport)
19:59:57  <PublicServer> Ryt0n: Client 329 (Orange) is Radicalimero, in company 1 (Geborough Transport)
19:59:57  <Ryt0n> !player
19:59:58  <PublicServer> Ryt0n: Client 313 is Chris Booth, a spectator
19:59:58  <PublicServer> Ryt0n: Client 333 (Orange) is csuke, in company 1 (Geborough Transport)
20:01:06  <Ryt0n> !dl autoupdate
20:01:06  <PublicServer> Ryt0n: http://www.openttdcoop.org/winupdater
20:01:14  <Ryt0n> !help autottd
20:01:14  <PublicServer> Ryt0n: http://www.openttdcoop.org/wiki/IRC_Commands
20:04:02  <Ryt0n> !dl autostart
20:04:02  <PublicServer> Ryt0n: http://www.openttdcoop.org/wiki/Autostart
20:05:16  <PeterT> !tell Ryt0n !to use PM
20:05:16  <PublicServer> PeterT: unknown command "to"
20:07:03  <Ryt0n> sorry :p
20:07:22  <Ryt0n> I'll do that next time :-)
20:08:30  <PeterT> OK
20:09:21  <Ryt0n> Indeed, I should have thougt about /pm, thx for the reminder:-),
20:10:15  <PeterT> Fine, stop making me feel guilty
20:11:30  <PublicServer> <csuke> im out of here for awhile, game looks interesting
20:11:36  <PublicServer> <csuke> will be back tomorrow!
20:12:11  *** csuke has quit IRC
20:12:18  <PublicServer> *** csuke has left the game (leaving)
20:13:10  <PublicServer> ***  made screenshot at 00039C9E: http://ps.openttdcoop.org/public/webcam/00039C9E.png
20:13:17  *** Kolbur has quit IRC
20:19:39  *** Thijs has joined #openttdcoop
20:19:49  <Thijs> !download win64
20:19:49  <PublicServer> Thijs: http://binaries.openttd.org/nightlies/trunk/r19443/openttd-trunk-r19443-windows-win64.zip
20:21:01  <PublicServer> *** Player joined the game
20:21:01  <Webster> Player, please change your in game nick
20:21:01  <V453000> !password
20:21:02  <PublicServer> V453000: spades
20:21:18  <PublicServer> *** V453000 joined the game
20:21:18  <PublicServer> <V453000> hey
20:21:30  <PublicServer> <Sietse> eey V
20:21:39  <PublicServer> <Player> whats my nick again?
20:22:08  <PublicServer> <V453000> do we know?
20:22:15  <PublicServer> <V453000> change it back from player to yours pls
20:22:21  <PublicServer> <Player> not yet
20:22:34  <PublicServer> <Player> problem is, forgot the /command
20:22:51  <PublicServer> <Player> brb (Ryton here) :p
20:22:58  <PublicServer> <V453000>  /changenick <newnick> ?
20:23:00  <KenjiE20> @quickstart
20:23:02  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:23:03  <PublicServer> <V453000> I dont know I dont use it
20:23:22  <Thijs> !password
20:23:23  <PublicServer> Thijs: spades
20:23:33  <PublicServer> *** Thijs joined the game
20:23:37  <PublicServer> <Thijs> Hi
20:23:40  <PublicServer> <V453000> i
20:23:43  <PublicServer> <Sietse> hey
20:24:16  <PublicServer> *** Player has changed his/her name to Ryton
20:24:25  <PublicServer> <Ryton> better... I was trying "/name"
20:24:33  <PublicServer> <Ryton> but slash isnt required
20:24:34  <PublicServer> <Chris Booth> V453000:  whats happening with the inner loop?
20:25:00  <PublicServer> <V453000> what should be?
20:25:11  <PublicServer> <V453000> Zerpa just made it joinable from inside
20:25:14  <PublicServer> <V453000> is fine
20:25:26  <PublicServer> <Chris Booth> thats kinda what i was asking
20:25:37  *** Wouterr has quit IRC
20:25:38  <PublicServer> <Chris Booth> so its not an LL_RR loop and more?
20:25:46  <PublicServer> <Thijs> since when can trains be ordered to refit?
20:25:47  <PublicServer> <V453000> wel ... it basically is
20:25:56  <PublicServer> <Thijs> never seen that before
20:25:59  <PublicServer> <V453000> Thijs: long ago
20:26:21  <KenjiE20> quite a while Thijs
20:26:40  <PublicServer> *** tneo joined the game
20:26:54  <PublicServer> <Thijs> it is not used much is it? Haven't been playing much for a few months
20:27:07  <KenjiE20> not massively
20:27:09  <PublicServer> <V453000> we have used it in one PSG I think
20:27:33  <Ammler> food-cargo refit, iirc
20:27:46  <Ammler> s/cargo/goods/
20:27:47  <PublicServer> <Thijs> I must say, very nice trains in the trainyard
20:27:52  <PublicServer> <Thijs> i always love eye candy
20:27:58  <PublicServer> <Sietse> isn't refill too costy?
20:28:06  <KenjiE20> there was a desert one mid-140s iirc that used refit
20:28:07  <PublicServer> <V453000> costs about 1000 per train?
20:28:12  <PublicServer> ***  made screenshot at 0003927D: http://ps.openttdcoop.org/public/webcam/0003927D.png
20:28:14  <Ammler> does "cost" hurt us?
20:28:16  <PublicServer> <Sietse> although you can carry twice as much in the same time
20:28:21  <tneo> I planned a game once to make us of the refit thing
20:28:31  <PublicServer> <V453000> 2385
20:28:35  <PublicServer> <V453000> is cost
20:28:58  <PublicServer> <Chris Booth> less than running a different train
20:29:04  <KenjiE20> its che.... yea cheaper than running an empty train back over the lines :)
20:29:07  <PublicServer> <Sietse> definitely
20:29:32  <KenjiE20> plus what Ammler said
20:31:44  <PublicServer> <Thijs> Does anyone need help on aproject?
20:31:50  <PublicServer> <Thijs> looking for something to do
20:31:57  <PublicServer> <Sietse> I created half of MSH01
20:32:06  <PublicServer> <Sietse> feel free to create the 2nd half
20:32:10  <KenjiE20> Thijs: may be wise to add context to that :P
20:32:27  <tneo> Thijs, http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_91_-_100#gameid_95
20:32:38  <PublicServer> <Sietse> you may also do the dishes over here :)
20:32:41  <PublicServer> <Thijs> context?
20:32:52  <PublicServer> <Thijs> ;)
20:33:03  <PublicServer> <Thijs> have a dishwasher
20:33:56  <PublicServer> *** V453000 has left the game (leaving)
20:34:03  <V453000> off again ...
20:34:05  <V453000> cya for now
20:34:27  <PeterT> bye V453000
20:35:59  <PublicServer> *** tneo has left the game (leaving)
20:36:01  <PublicServer> <Thijs> tne, thank for the link, but it doesn't open in this version
20:36:16  <Pirate87> !info
20:36:16  <PublicServer> Pirate87: #:1(Orange) Company Name: 'Geborough Transport'  Year Founded: 1950  Money: 26601122  Loan: 0  Value: 26819186  (T:38, R:0, P:7, S:0) unprotected
20:36:38  <Pirate87> !screen
20:36:40  <PublicServer> *** Pirate87 made screenshot at 00035E59: http://ps.openttdcoop.org/public/webcam/00035E59.png
20:37:32  <PublicServer> <Thijs> why do some tracks have one and others two depots at paper drop?
20:38:24  <PublicServer> <Sietse> idk
20:43:14  <PublicServer> ***  made screenshot at 0003524C: http://ps.openttdcoop.org/public/webcam/0003524C.png
20:43:33  <PublicServer> <Sietse> c'est moi
20:43:39  <PublicServer> <Thijs> ok, this is me
20:43:45  <PublicServer> <Sietse> got other plans?
20:43:50  <PublicServer> <Thijs> i am to the left
20:43:59  <PublicServer> <Sietse> ok
20:44:09  <PublicServer> <Thijs> well, not sure about your plan
20:44:42  <PublicServer> <Thijs> sounds fine
20:44:54  <PublicServer> <Thijs> i'll connect the top lines
20:45:18  <PublicServer> <Sietse> I might lack space (or skill) for the merger :)
20:45:32  <PublicServer> <Thijs> we could also merge earlier
20:45:43  <PublicServer> <Thijs> @sign bottom 2 here
20:45:58  <PublicServer> <Thijs> but not sure
20:46:00  <PublicServer> <Sietse> true
20:46:05  <PublicServer> <Thijs> about space there
20:46:16  <PublicServer> <Sietse> but then we need to bring the two 2 lines over there
20:46:27  <PublicServer> <Sietse> the two top lines
20:46:54  <PublicServer> <Thijs> coul be done
20:47:34  <PublicServer> <Sietse> I try to fit it in
20:47:39  <PublicServer> <Thijs> other idea
20:47:58  <PublicServer> <Thijs> we balance merge 2->2 for top and bottom seperatly
20:48:07  <PublicServer> <Thijs> and then just join 2->1 twice
20:49:14  <PublicServer> <Sietse> that will result in a problem if one side has got more load
20:49:19  <PublicServer> <Sietse> or not?
20:49:26  <PublicServer> <Thijs> sure?
20:49:46  <PublicServer> <Sietse> that is basically merging 4 lines to one right?
20:49:57  <PublicServer> <Thijs> ehm, no
20:50:10  <PublicServer> <Thijs> let me sketch
20:50:15  <PublicServer> <Thijs> without bridges
20:50:32  <PublicServer> <Sietse> as I did until now it was 2 times 4 -> 2 and than 2 +2 -> 2
20:50:37  <PublicServer> <Sietse> ok
20:51:22  <PublicServer> <Thijs> crosses to be replaced by bridges
20:52:02  <PublicServer> <Sietse> we need to mix
20:52:12  <PublicServer> <Ryton> I got a stupid  question... : I see gold trains at the trainyard: I suppose gold will be picked up in lesley city, but whereto can it be transferred?
20:52:17  <PublicServer> <Sietse> because otherwise one line can jam way easier
20:52:29  <PublicServer> <Thijs> yes, always balance
20:52:30  <PublicServer> <Sietse> for example if 1 and 3 got lots of traffic
20:52:53  <PublicServer> <Thijs> but the balancing is at the exit from ml
20:53:00  <PublicServer> <Thijs> @ balance merge sign
20:53:09  <PublicServer> <Sietse> aah ok
20:53:13  <PublicServer> <Sietse> missed that
20:53:32  <PublicServer> <Thijs> think that should work
20:53:40  <PublicServer> <Thijs> and it's easy to build
20:53:48  <PublicServer> <Thijs> but i haven't played for a whil
20:53:51  <PublicServer> <Thijs> e
20:53:51  <PublicServer> <Sietse> if we do that with "both" ML exits then it is fine I guess
20:53:54  <PublicServer> <Sietse> nice idea
20:54:11  <PublicServer> <Thijs> so we try it?
20:54:21  <PublicServer> <Sietse> ok
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20:57:04  <PublicServer> <Thijs> what the min cl?
20:57:21  <PublicServer> <Sietse> 5
20:57:27  <PublicServer> <Thijs> ok
20:57:31  <PublicServer> <Sietse> tl 5
20:57:36  <PublicServer> <Sietse> so I think CL5 aswell
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21:01:47  <tneo> Thijs, the link I gave does open, make sure to have all grf'
21:02:11  <PublicServer> <Thijs> o, hmm
21:02:41  <PublicServer> *** Ryton has joined company #1
21:02:55  <PublicServer> <Thijs> how can i see which grfs to download before i open a game?
21:03:40  <tneo> for a starters download the grf pack :-)
21:03:49  <PublicServer> <Thijs> have the grf pack
21:03:58  <PublicServer> <Sietse> he is in this game :)
21:04:10  <PublicServer> <Thijs> exactly
21:04:25  <PublicServer> <Thijs> when i opened the save game, just got error messages
21:04:27  <PublicServer> <Sietse> but you might miss some packages
21:04:45  <PublicServer> <Sietse> maybe the new versions used now aren't backwards compatible
21:04:52  <PublicServer> <Thijs> but i will see how it works shortly, when the ml is done
21:04:56  <KenjiE20> options -> newgrf options
21:05:57  <tneo> new industries might be a wrong version
21:06:00  <PublicServer> <Thijs> if you have a savegame that you can't open cause of grf's, how do ou know what your missing?
21:06:20  <tneo> and the errors should not influence the game, you can open it and check around
21:06:48  <PublicServer> <Sietse> tunnels looks nicer :)
21:06:50  *** Chillosophy has quit IRC
21:07:41  <PublicServer> <jond1sti> Sietse: how about refinery drop?
21:08:15  <PublicServer> <Sietse> let me check the plan
21:08:32  <PublicServer> <Thijs> ah, the error message actually says which newgrfs i miss
21:08:33  <tneo> Thijs, http://xs.to/image-A079_4BA537F6.jpg << all grf's you need to know about
21:09:23  <PublicServer> <Thijs> thanks
21:09:24  <PublicServer> <Sietse> aah, didn't see thatjondisti
21:09:35  <PublicServer> <Sietse> Houston, we've got a problem!
21:10:01  <PublicServer> <jond1sti> be glad you weren't 100% finished
21:10:07  <PublicServer> <Ryton> My  stupid  question (see behind) isn't answered yet. anyone? I see gold trains at the trainyard: I suppose gold will be picked up in lesley city, but whereto can it be transferred?
21:10:10  <PublicServer> <Sietse> hehehe
21:10:25  <PublicServer> <XeryusTC> gold is produced at mines in arctic
21:10:28  <PublicServer> <Sietse> glad, this will be a massive change
21:10:31  <PublicServer> <XeryusTC> so it goes from SLs to the town drop
21:10:42  <PublicServer> <Ryton> ah ok, thx, Xeryus
21:11:14  <PublicServer> <jond1sti> but we will not have enough goods trains :(
21:11:37  <PublicServer> *** jond1sti has joined company #1
21:11:48  <PublicServer> <Thijs> is WP:PAPER PICKUP a multilane waypoint?
21:11:53  <PublicServer> <jond1sti> yes
21:11:58  <PublicServer> <Thijs> have never seen those before
21:12:03  <PublicServer> <Thijs> new?
21:12:28  <PublicServer> <jond1sti> has been for a while at least
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21:13:19  <PublicServer> ***  made screenshot at 0000EE36: http://ps.openttdcoop.org/public/webcam/0000EE36.png
21:15:39  <Ammler> !url @ tneo
21:15:39  <PublicServer> Ammler: http://ps.openttdcoop.org/
21:15:43  <PublicServer> *** Ryton has joined spectators
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21:16:58  <PublicServer> <Sietse> thijs still building?>
21:17:05  <PublicServer> <Thijs> just resumed
21:17:13  <PublicServer> <Sietse> ok
21:17:16  <PublicServer> <Thijs> Merge to ML
21:17:17  <PeterT> Ammler: !tell tneo !url
21:17:21  <PeterT> !tell tneo !url
21:17:21  <PublicServer> PeterT: unknown command "url"
21:17:25  <PublicServer> <Thijs> you too?
21:17:28  <PeterT> :-P
21:17:32  <PublicServer> <Sietse> naah
21:17:47  <PublicServer> <Sietse> just discovered that refinery is also gonna be there
21:17:58  <PublicServer> <Sietse> so need to arrange a lot of tracks
21:18:09  <PublicServer> <Thijs> ah
21:18:11  <Ammler> PeterT: !url isn't a custom command...
21:18:16  <PublicServer> <Thijs> that changes everything
21:18:22  <PublicServer> <Thijs> literally
21:18:23  <PublicServer> <Sietse> still figuring out
21:18:29  <PublicServer> <Sietse> how to get some lines over there
21:18:32  <PublicServer> <Sietse> yep
21:18:57  <Ammler> PeterT: but you are very welcome to teach me Autopilot :-P
21:19:38  <PublicServer> <Thijs> we could just convert half of paper drop to refinery drop
21:19:53  <PublicServer> <XeryusTC> :o
21:19:58  <PublicServer> <Thijs> or just makeit paper and refinery drop
21:20:09  <PublicServer> <Sietse> hehehe
21:20:20  <PublicServer> <XeryusTC> or build a seperate MSH
21:20:25  <PublicServer> <Thijs> why not, actually
21:20:30  <PublicServer> <Thijs> combine em
21:20:33  <PublicServer> <XeryusTC> this low terrafrom there is silly
21:20:41  <PublicServer> <XeryusTC> see !make it flat
21:20:51  <Ryt0n> !screenshot
21:20:52  <PublicServer> <XeryusTC> there are like 5 flat tiles in a 20 tile line
21:20:56  <Ryt0n> !screen
21:20:58  <PublicServer> *** Ryt0n made screenshot at 0003866E: http://ps.openttdcoop.org/public/webcam/0003866E.png
21:21:12  <PublicServer> <Sietse> hahah
21:21:19  <PublicServer> <Sietse> we have more worries
21:21:22  <PublicServer> <Sietse> at least I have :)
21:21:56  <PublicServer> <Thijs> why not combine paper and refinery drop
21:22:07  <PublicServer> <Thijs> there are plenty of platforms i think
21:22:14  <PublicServer> <Sietse> lacking platforms
21:22:40  <PublicServer> <Sietse> and they might not need to convert afterwards
21:23:27  <PublicServer> <Thijs> true
21:23:58  <PublicServer> <Sietse> we have a big problem with goods pickup anywats
21:24:01  <PublicServer> <Sietse> anyways
21:24:04  <PublicServer> <Thijs> so refinery is just a completeley different stsation
21:24:10  <PublicServer> <Sietse> yes
21:24:11  <PublicServer> <Thijs> with own goods pickup
21:24:24  <PublicServer> <XeryusTC> you cant combine paper drop and refinery drop, paper trains are forced to refit
21:24:33  <PublicServer> <Sietse> I think that the goods pickup can't be covered by paper trains
21:25:23  <PublicServer> <Thijs> we could combine paper and oil drop, but then modify the exit
21:25:37  <PublicServer> <Thijs> so paper trains are modified and go to goods pickup
21:25:42  <PublicServer> <Thijs> but oil trains aren't
21:25:58  <PublicServer> <Sietse> hmmm
21:25:59  <PublicServer> <Thijs> and good trains go directly to goods pickup
21:26:13  <PublicServer> <Sietse> question then is if 2 lines are enough
21:26:24  <PublicServer> <Thijs> that's the plan,isn't it?
21:26:43  <PublicServer> <Sietse> 2 lines dedicated to ref and 2 dedicated to paper is plan imho
21:27:15  <PublicServer> <Thijs> well, not really
21:27:18  <PublicServer> <Sietse> but I might be wrong
21:27:21  <PublicServer> <Thijs> as i see the plan
21:27:33  <PublicServer> <Thijs> but i agree that two lines is not much
21:27:54  <PublicServer> <Thijs> is the planmaker around?
21:28:08  <PublicServer> <Ryton> no, V... left about 1 hr ago
21:28:14  <PublicServer> <Sietse> I think we would get jams if we only have 2 lines (covering 8 from ML) to paper + ref
21:28:19  <OwenS> V453000 hasn't marked himself away
21:28:21  <PublicServer> ***  made screenshot at 00012039: http://ps.openttdcoop.org/public/webcam/00012039.png
21:28:57  <PublicServer> <Ryton> [21:34] <@V453000> off again ...
21:29:03  <V453000> whats going on
21:29:12  <V453000> ah
21:29:18  <PublicServer> <Thijs> we need an oil drop
21:29:18  <V453000> refinery has drop only
21:29:22  <PublicServer> <Sietse> but the dedicated station would be possible I think
21:29:46  <V453000> ? just make a refinery drop
21:29:47  <V453000> that is all
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21:29:59  <PublicServer> <XeryusTC> probably not a good idea to build a 4->2x3 split on a coast xD
21:30:14  <V453000> :)
21:31:24  <PublicServer> <Sietse> out for some time
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21:39:11  <Ryt0n> got (another) stupid question
21:40:03  <Ryt0n> doubling a track in front of a tunnel or a bridge, is ment to make sure the trains are kept at the same distance, withouth increasing length in between them, right?
21:40:42  <Ryt0n> is it enough to start the split just in front of the uphill slope?isnt the first train already slowing down on the main track then?
21:40:59  <Ryt0n> (dont know if this is clear, probably not) :p
21:43:23  <PublicServer> ***  made screenshot at 0001162E: http://ps.openttdcoop.org/public/webcam/0001162E.png
21:46:15  <PublicServer> <XeryusTC> paper hill entries connected
21:46:15  <OwenS> Ryt0n: It's to allow multiple trains to pass without stopping them for the large signal gap that bridges create
21:49:24  <Ryt0n> oh, you are right! Thx.  So the inter train distance will be a little larger on such a line (with a tunnle/bridge), but thats not so important as the huge signal gap?
21:56:05  <OwenS> Ryt0n: It's not any larger. Why would it be?
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22:10:48  <XeryusTC> !players
22:10:49  <PublicServer> XeryusTC: Client 324 is jond1sti, a spectator
22:10:49  <PublicServer> XeryusTC: Client 124 (Orange) is Giddorah, in company 1 (Geborough Transport)
22:10:49  <PublicServer> XeryusTC: Client 299 is Razmir, a spectator
22:10:49  <PublicServer> XeryusTC: Client 287 is Sietse, a spectator
22:10:49  <PublicServer> XeryusTC: Client 335 is Ryton, a spectator
22:10:50  <PublicServer> XeryusTC: Client 343 (Orange) is XeryusTC, in company 1 (Geborough Transport)
22:12:59  <PublicServer> *** Ryton has left the game (connection lost)
22:14:39  <PublicServer> *** jond1sti has left the game (leaving)
22:14:58  <Ryt0n> Owens; I was thinking; because the first train is going uphill (or uphill onto a bridge on track A), it will slow down a little. So will the tail o the train, thereby increasing the distance between it & the second train following it to ( a little) more than the signal length (tough it can take the second track)
22:15:01  *** jondisti has quit IRC
22:15:46  <OwenS> Ryt0n: Going up one slope generally doesn't slow trains down
22:15:53  <Ryt0n> but i should just try it offline some time, probably its not important anyway & too messy to solve it at every occurence
22:15:55  <Ryt0n> ah oke
22:16:06  <Ryt0n> there is my misunderstanding :-)
22:16:15  <Ryt0n> thx :-)
22:16:51  <PublicServer> *** XeryusTC has left the game (leaving)
22:16:52  <PublicServer> *** Game paused (not enough players)
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22:18:17  <V453000> btw. in this scenario is 0% slope influence
22:18:39  <XeryusTC> but they have a penalty which is 10-30 times as high as flat straight track!
22:19:13  <V453000> :\ yeah but still minor in compare with reverse PBS etc
22:19:30  <V453000> well depends on settings
22:20:25  <XeryusTC> well, uphill has a penalty of either 100 or 300, reverse pbs is usually 1500 IIRC
22:20:30  <XeryusTC> IIRC on all accounts that is ;)
22:21:29  <V453000> umm
22:21:34  <V453000> I am not sure how much do I have
22:21:40  <V453000> as this is my config :<
22:21:45  <V453000> but more than 1500
22:21:53  <XeryusTC> heh, ok :)
22:22:03  <V453000> maybe even 15 000
22:22:07  <V453000> but I dont remember atm
22:22:08  <uliko> !download win32
22:22:08  <PublicServer> uliko: http://binaries.openttd.org/nightlies/trunk/r19443/openttd-trunk-r19443-windows-win32.zip
22:23:04  <V453000> ok it is 1500
22:23:16  <V453000> and slope is 200
22:24:06  <XeryusTC> heh
22:24:09  <XeryusTC> zo 7.5 times
22:24:15  <V453000> yes
22:24:27  <XeryusTC> in ye olde days before YAPF we only had bumps for extra PF penalty
22:24:29  <V453000> I wonder when did I change my config to this
22:25:01  <PublicServer> <Sietse> back
22:27:55  <XeryusTC> V453000: default config probably
22:28:01  <V453000> yeah
22:28:17  <V453000> but I dont remember swapping to default either :o
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22:29:49  <OwenS> XeryusTC: I remember SB10's bumpers well XD
22:30:05  <XeryusTC> :D
22:30:18  <OwenS> Must have caused many a passenger to vomit
22:30:27  <Thijs> !password
22:30:27  <PublicServer> Thijs: browns
22:30:44  <PublicServer> *** Game unpaused (not enough players)
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22:45:45  <OwenS> OK
22:45:51  <OwenS> New NAND patch is working :-D
22:48:22  <V453000> oh shit :D
22:48:49  <OwenS> Pretty big diff; modified quite a bit
22:49:03  <PeterT> NAND?
22:49:13  <OwenS> PeterT: Look up your logic gates :p
22:49:17  <V453000> dont
22:49:21  <V453000> really dont :D
22:49:34  <V453000> I smell new level of insanity ,,,
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23:15:37  <PublicServer> *** Razmir has left the game (connection lost)
23:19:17  <OwenS> NAND patch is now out: http://www.tt-forums.net/viewtopic.php?f=33&t=47690 :-)
23:19:19  <Webster> Title: Transport Tycoon Forums • View topic - NAND::NG - New NAND signal patch for OpenTTD (at www.tt-forums.net)
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23:31:36  <Chris_Booth> OwenS: good work
23:39:32  <XeryusTC> OwenS: nice :)
23:49:10  <OwenS> It's nice to see my NAND perfect balancer working again :p
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