Config
Log for #openttdcoop on 22nd March 2010:
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00:00:09  <PublicServer> <Thijs> trains that takebypass in front of depot slow things down
00:00:20  <PublicServer> <XeryusTC> not really, it will bypass the depots now
00:00:34  <PublicServer> <XeryusTC> the only problem would be if a train ends up on the bypass line while it needs a refit
00:00:56  <PublicServer> ***  made screenshot at 0000AAF1: http://ps.openttdcoop.org/public/webcam/0000AAF1.png
00:01:13  <PublicServer> <Thijs> ok, but then we need to add a penalty to depot lanes
00:01:32  <PublicServer> <Thijs> to make trains not choose for that lane if not necessary
00:01:41  <PublicServer> <XeryusTC> true
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00:01:54  <PublicServer> <XeryusTC> i'll leave that to you, i'll remove the depots at paper pickup
00:02:23  <PublicServer> <Thijs> but i'm going now
00:02:29  <PublicServer> <Thijs> time to sleep
00:02:43  <PublicServer> <Thijs> g'night
00:03:00  <PublicServer> <XeryusTC> gn
00:03:05  <PublicServer> <Spuuukie> cya#
00:03:07  <PublicServer> *** Thijs has left the game (leaving)
00:05:32  <PublicServer> <XeryusTC> i'm adding some paper trains
00:05:43  <PublicServer> <XeryusTC> some much needed paper trains :P
00:05:51  *** Thijs has quit IRC
00:13:52  <virtual> !password
00:13:53  <PublicServer> virtual: guilds
00:14:11  <PublicServer> *** virtual joined the game
00:15:26  <PublicServer> <virtual> so um...where's everyone building?
00:15:58  <PublicServer> ***  made screenshot at 00039087: http://ps.openttdcoop.org/public/webcam/00039087.png
00:19:18  <PublicServer> *** V453000 has joined company #1
00:19:20  <PublicServer> <V453000> back
00:20:30  <PublicServer> <Spuuukie> hmm i'm kind of lost with the depot lineas after exit...
00:21:27  <PublicServer> <V453000> very nice job being done, XeryusTC :) thanks
00:22:05  <OwenS> V453000: Did you see this http://www.tt-forums.net/download/file.php?id=126308 picture? :-)
00:22:39  <V453000> yes
00:22:54  <V453000> im looking forward to the madness
00:23:00  * OwenS needs to do better away tracking :p
00:24:07  <OwenS> The most "interesting" conditions are gonna be "If <this signal> is green/red". Because they'll be tricky to implement in a way which behaves as expensive
00:24:21  <OwenS> (Or I could do it the TTDPatch way, and them not behave as expected, and watch people get confused)
00:24:32  <PublicServer> <V453000> :D
00:24:35  <KenjiE20> OwenS: if/when you end up with a working patch your 'happy with' we can stick it on the #.dev server if you like
00:24:57  <KenjiE20> *you're
00:24:58  <PublicServer> <V453000> yeah
00:24:59  <PublicServer> <V453000> would be very cool
00:25:01  <OwenS> KenjiE20: That would be nice :-). Gimme a aday or two to add a programming interface :p
00:25:21  <PublicServer> <V453000> Kenji: I believe that could be the first .dev game that would be worth archiving ;)
00:25:50  <KenjiE20> also, nudge someone in #.devzone if you want a repo/tracker to play with
00:26:18  <OwenS> devzone doesn't do Git IIRC :P
00:26:35  <KenjiE20> hm
00:31:00  <PublicServer> ***  made screenshot at 000269CB: http://ps.openttdcoop.org/public/webcam/000269CB.png
00:34:20  <OwenS> git... push... making... connection... sooo... sloooow
00:37:14  <PublicServer> <XeryusTC> changed most farm trains now :)
00:37:19  <PublicServer> <V453000> cool
00:38:27  <spuuukie> eeeeek but i havn't build the FPP exit ready... hmm ithink i need some help... its late here
00:38:50  <PublicServer> <XeryusTC> fpp exit ready?
00:39:03  <spuuukie> not with depots on every line
00:39:16  <PublicServer> <XeryusTC> oh, i just noticed that indeed :P
00:39:20  <spuuukie> sorry kind of lost in the moment
00:39:44  <PublicServer> <XeryusTC> i will finalise some of it
00:39:56  <spuuukie> thx
00:41:06  <spuuukie> i must say i havn't played at this level yet
00:41:27  <PublicServer> <V453000> level?
00:41:31  <PublicServer> <XeryusTC> no problem :P
00:41:48  <spuuukie> well this is kind of hugh and overwhelming...
00:41:56  <PublicServer> <V453000> thats true
00:42:09  <spuuukie> just have get used to it
00:42:40  <spuuukie> but right now i dont know how to fit the damn depots into the landscape
00:42:44  <PublicServer> <XeryusTC> hehe, yeah :P
00:42:58  <PublicServer> <XeryusTC> you dont have to keep everything to the landscape
00:43:04  <PublicServer> <XeryusTC> anyway, done it :P
00:44:02  <PublicServer> <XeryusTC> wood is getting busy :)
00:44:10  <PublicServer> <V453000> we need more farms
00:44:24  <PublicServer> <XeryusTC> although i feel like moving the gold drop there, so it gets even busier :P
00:44:27  <PublicServer> <V453000> and stop expanding wood for a while
00:44:31  <PublicServer> <V453000> :D
00:44:34  <PublicServer> <V453000> nah
00:44:41  <PublicServer> <V453000> just lets boost it now
00:44:42  <PublicServer> <Spuuukie> so its late here... have to sleep... good n8
00:44:58  <PublicServer> <V453000> the SL at the plans area will be important farming area I think
00:45:01  <PublicServer> <V453000> kk cya
00:45:03  <PublicServer> *** Spuuukie has left the game (leaving)
00:45:15  <PublicServer> <XeryusTC> indeed
00:45:29  *** spuuukie has quit IRC
00:45:29  <PublicServer> <XeryusTC> we just need more SLHs :P
00:45:42  <PublicServer> <V453000> on it
00:45:42  <OwenS> KenjiE20: Repo browser at http://eforge.e43.eu/p/ottd_progsigs/browse/ . Expect to get quite a few internal server errors - running on pre-alpha software :p
00:45:43  <Webster> Title: / - commit master - Programmable Signals for OpenTTD (at eforge.e43.eu)
00:45:47  <PublicServer> <V453000> I also posted some signs
00:46:02  <PublicServer> ***  made screenshot at 00039284: http://ps.openttdcoop.org/public/webcam/00039284.png
00:46:06  <PublicServer> <XeryusTC> i noticed
00:46:16  <PeterT> OwenS: You got a free VCS?
00:46:28  <OwenS> PeterT: It's on my VPS
00:46:34  <PeterT> neat!
00:46:35  <PublicServer> <XeryusTC> we could possibly do with some four way SLHs
00:46:45  <XeryusTC> PeterT: there is a free SVN service out there
00:46:45  * PeterT wishes he knew how to install SVN on his VPS
00:46:56  <PeterT> XeryusTC: what might that be?
00:46:56  <OwenS> Blargh. use git :P
00:47:14  <PublicServer> <V453000> of course we could :) but I prefer 3ways ... that doesnt mean you cant build one :)
00:47:18  <PublicServer> <virtual> apt-get install subversion maybe?  :P
00:47:19  <XeryusTC> let me open my my mail :P
00:47:27  <XeryusTC> assembla.com
00:47:29  <PeterT> virtual: Perhaps :-)
00:47:48  <XeryusTC> just get the apache module
00:47:49  <PeterT> thanks XeryusTC
00:48:01  <XeryusTC> they have some limits though
00:48:10  <XeryusTC> like max repository size and max commits IIRC
00:48:11  <PeterT> that's not free :-(
00:48:16  <PeterT> /user/mo
00:48:21  <PeterT> ==cheapest
00:48:35  <XeryusTC> hmm
00:48:42  <OwenS> KenjiE20: Actually, hmm.. seems i've managed to push wrong branch...
00:48:44  <XeryusTC> i thought the one we were using is free
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00:51:52  <XeryusTC> PeterT: but /month is nothing
00:52:03  <PeterT> Not for a 14-year-old, it isn't
00:52:04  <XeryusTC> even i can afford that with my non existant income :P
00:52:16  <PublicServer> *** virtual has left the game (leaving)
00:52:22  <XeryusTC> it is the price of one beer
00:53:00  <PeterT> [20:52:03] <PeterT> Not for a 14-year-old, it isn't
00:53:11  <XeryusTC> it is the price of one beer
00:53:43  <PublicServer> <V453000> in CZ  is TWO beers :P
00:53:54  <PublicServer> <XeryusTC> nice :D
00:54:26  <PublicServer> <XeryusTC> but around here ~ gets you sex if you go to the right club
00:54:31  <OwenS> Anyway, to you all, I say: My code is at http://eforge.e43.eu/p/ottd_progsigs/browse/progsig/ , and, goodnight
00:54:32  <Webster> Title: / - commit progsig - Programmable Signals for OpenTTD (at eforge.e43.eu)
00:54:34  <PublicServer> <V453000> :D
00:54:35  <PublicServer> <V453000> ok
00:54:44  <PeterT> good night OwenS
00:54:47  <PublicServer> <XeryusTC> although, it will be sex with 15 yo sluts
00:54:50  <PublicServer> <V453000> cya
00:54:52  <PeterT> Well, XeryusTC is dutch
00:54:53  <PublicServer> <XeryusTC> gn owen
00:55:02  <PeterT> XeryusTC: what is the minimum age to have sex in dutchyland?
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00:55:10  <PublicServer> <V453000> 12? :D
00:55:12  <PublicServer> <XeryusTC> 16 is AoC iirc
00:55:26  <PublicServer> <XeryusTC> i know girls who were defloured at 13 though
00:55:36  <PublicServer> <XeryusTC> one who might even have been deflowered at 12 :o
00:55:36  <PublicServer> <V453000> me too
00:55:43  <PublicServer> <XeryusTC> and she has D :o
00:55:49  <PeterT> pfft, my best bud got a bj at 12
00:55:51  <PublicServer> <XeryusTC> back when she was 14 O_o
00:56:01  <PublicServer> <XeryusTC> BJ != sex
00:56:02  <PublicServer> <V453000> I had a classmate, deflowered: 12, had child: 13
00:56:13  <PublicServer> <XeryusTC> nasty
00:56:14  <PeterT> Right, XeryusTC
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00:56:39  <PublicServer> <XeryusTC> ah hurray, i see a farm which has disapeared :D
00:56:39  <PeterT> V453000: this same best bud's old gf got pregnant 3 months ago
00:56:44  <PeterT> XeryusTC: offtopic!
00:56:53  <PublicServer> <V453000> lol
00:56:57  <XeryusTC> xD
00:57:10  <XeryusTC> you're 14, you should be playing with your legos
00:57:12  <XeryusTC> not talk about sex and svn :P
00:57:24  <PublicServer> <V453000> :D
00:57:35  <PeterT> What can I say - I'm a man of many hats (made of legos and otherwise)
00:57:48  <PublicServer> <XeryusTC> i am the hat man :P
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01:01:04  <PublicServer> ***  made screenshot at 000251C9: http://ps.openttdcoop.org/public/webcam/000251C9.png
01:02:02  <PublicServer> <XeryusTC> i should go to bed
01:02:10  <PublicServer> <XeryusTC> have to do some stuff for school tomorrow
01:02:22  <PublicServer> <V453000> kk
01:02:26  <PublicServer> <V453000> :)
01:02:37  <PublicServer> <XeryusTC> oh, i'll wait a bit to look at FPP :P
01:02:49  <PublicServer> <V453000> what to see there? :)
01:03:10  <PublicServer> <XeryusTC> actual production :P
01:03:30  <PublicServer> <V453000> hmm
01:03:35  <PublicServer> <XeryusTC> or well, the rate
01:04:09  <PublicServer> <XeryusTC> 2:1 :o
01:04:35  <PublicServer> <XeryusTC> with 45% rating
01:04:50  <PublicServer> <V453000> hmmm
01:05:20  <PublicServer> <haseo> hmm 49% now
01:05:27  <PublicServer> <XeryusTC> yeah, it will go up
01:05:33  <PublicServer> <V453000> that sucks
01:05:34  <PublicServer> <XeryusTC> a train just came by
01:05:50  <PublicServer> <V453000> how could it actually get that low?
01:05:59  <PublicServer> <V453000> when trains pickup what they produced
01:06:02  <PublicServer> <XeryusTC> not visited often enough i guess
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01:06:52  <haseo> nothing waiting there
01:07:08  <PublicServer> <V453000> as it shouldnt
01:07:21  <PublicServer> <V453000> trains that make food also take if away
01:07:36  <PublicServer> <XeryusTC> indeed
01:07:37  <PublicServer> <V453000> 144
01:07:49  <PublicServer> <V453000> out of 320
01:08:02  <PublicServer> <V453000> 2.5:1 ?
01:08:04  <PublicServer> <XeryusTC> yeah, it varies
01:08:07  <PublicServer> <XeryusTC> 2:1 i guess
01:08:13  <PublicServer> <XeryusTC> my first one was 2.8:1
01:08:14  <PublicServer> <V453000> yea
01:08:33  <PublicServer> <XeryusTC> then 2.1:1
01:08:38  <PublicServer> <XeryusTC> and yours is also about that
01:08:43  <PublicServer> <V453000> kk
01:08:48  <PublicServer> <V453000> so it is just above 2
01:08:51  <PublicServer> <V453000> that is important
01:09:01  <PublicServer> <V453000> any ideas how livestock is about that?
01:09:14  <PublicServer> <XeryusTC> no clue
01:09:22  <PublicServer> <XeryusTC> i would guess the same
01:11:17  <PublicServer> <XeryusTC> 124 this time :o
01:11:24  <PublicServer> <V453000> hmm
01:12:04  <PublicServer> <XeryusTC> it seems that the time it takes to refit is just long enough for some cargo to disapear
01:12:13  <PublicServer> <XeryusTC> maybe that's why the rating is a bit lower than it should be
01:12:27  <PublicServer> <XeryusTC> it is not like that every time though
01:13:01  <PublicServer> <XeryusTC> btw, slh4 already has a footprint which rivals slh3's
01:13:01  <V453000> yes, some dissapears
01:13:31  <V453000> but when the traffic is fluent, almost none is lost
01:14:02  <PublicServer> <XeryusTC> it might've been better to  place slh4 more near town drop
01:14:11  <PublicServer> <V453000> there will be another
01:14:14  <PublicServer> <XeryusTC> although it is alot hilier there
01:14:38  <PublicServer> <V453000> I believe this will be ok
01:14:46  <PublicServer> <XeryusTC> 156 from one train it seems :o
01:14:56  <PublicServer> <V453000> that is 2:1
01:15:02  <PublicServer> <V453000> almost
01:15:03  <PublicServer> <XeryusTC> jup :)
01:16:06  <PublicServer> ***  made screenshot at 000261CB: http://ps.openttdcoop.org/public/webcam/000261CB.png
01:16:42  <PublicServer> <XeryusTC> anyway, time for bed
01:16:46  <PublicServer> <V453000> :) cya
01:16:48  <PublicServer> <XeryusTC> lets not make it as late this time ;)
01:16:50  <PublicServer> *** XeryusTC has left the game (leaving)
01:16:57  <PublicServer> <V453000> it wasnt late
01:17:00  <PublicServer> <V453000> it was early
01:17:14  <XeryusTC> :D
01:17:14  <haseo> ... in the morning lol
01:17:28  <PublicServer> <V453000> kinda :)
01:17:34  <PublicServer> <V453000> bb XeryusTC :)
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01:18:57  <XeryusTC> gn
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02:03:16  <PeterT> Oh shatt up PublicServer
02:03:28  <V453000> lol
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07:46:48  <PublicServer> <Giddorah> Wow... I've mossed alot... :O
07:46:55  <PublicServer> <Giddorah> You already got trains and stuff? :(
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08:15:33  <PublicServer> *** Giddorah has left the game (connection lost)
08:15:58  <Giddorah> !password
08:15:58  <PublicServer> Giddorah: raffle
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08:19:03  <PublicServer> *** Giddorah has left the game (connection lost)
08:19:10  <Giddorah> Hmm
08:19:20  <Giddorah> Is it the server or my connection that keeps dropping me?
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08:25:10  <V453000> dropping already? :D you were spectating for a long time yesterday without a single drop
08:28:53  <Giddorah> Yeah... It's weird
08:29:03  <Giddorah> I haven't disconnected since friday :P
08:29:07  <Giddorah> Testing new modem
08:30:56  <gleeb> !playets
08:31:00  <gleeb> !players
08:31:01  <PublicServer> gleeb: There are currently no clients connected to the server
08:31:19  <gleeb> I don't see why you'd DC
08:32:12  <V453000> lol
08:41:34  <Giddorah> Twice in a short time
08:41:37  <Giddorah> And the game is paused
08:41:39  <Giddorah> It's weird
08:41:45  <Giddorah> Nothing else disconnected
08:47:16  <V453000> try a gain
08:47:24  <V453000> *again
08:51:01  <Giddorah> !password
08:51:02  <PublicServer> Giddorah: tyrant
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08:53:31  <V453000> haha I repaired :P
08:54:52  <Giddorah> Let's see how long it works ;)
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09:33:49  <Ryt0n> !screen
09:33:49  <PublicServer> *** Ryt0n liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
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10:01:35  <PublicServer> *** Game unpaused (not enough players)
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10:26:31  <PublicServer> <Giddorah> Cool bridges!
10:26:59  <PublicServer> <XeryusTC> which ones?
10:27:12  <PublicServer> <Giddorah> The "bow"-bridges
10:27:31  <PublicServer> <XeryusTC> oh, those are quite nice indeed
10:27:38  <PublicServer> <XeryusTC> except when they're build too short
10:27:49  <PublicServer> <Giddorah> Well :) I like all of them :)
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10:56:01  <V453000> heyyyloooooo
10:56:04  <V453000> !password
10:56:05  <PublicServer> V453000: eddies
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10:56:23  <PublicServer> <V453000> hai :)
10:58:39  <PublicServer> <V453000> anything new?
10:59:08  <PublicServer> <Giddorah> Not really... I'm trying to learn 4x4 tracks and is planning my first big SLH :P
10:59:16  <PublicServer> <Giddorah> I'm better with 2 tracks than 4 tracks though :P
10:59:27  <PublicServer> <V453000> it basically is the same
10:59:32  <PublicServer> <V453000> it is just doubled
10:59:44  <PublicServer> <V453000> true that you have to adjust the mergers a bit
10:59:49  <PublicServer> <Giddorah> Yeah, but more perimeters since they have to have return paths in both directions
11:00:06  <PublicServer> <Giddorah> But I'm trying out some things locally :)
11:00:15  <PublicServer> <Giddorah> I want to build for perfection once I build :P
11:00:29  <PublicServer> <V453000> you mean you build a SLH in singleplayer?
11:00:37  <PublicServer> <Giddorah> Yes :P
11:00:40  <PublicServer> <V453000> lol
11:00:41  <PublicServer> <V453000> :)
11:00:45  <PublicServer> <V453000> you can try even here
11:00:48  <PublicServer> <Giddorah> I just don't want to mess up :P
11:00:50  <PublicServer> <V453000> so you can get some feedback
11:00:53  <PublicServer> <Giddorah> Since we're live with trains and stuff
11:01:09  <PublicServer> <V453000> not that hard to keep trains flowing ;)
11:01:32  <PublicServer> <Giddorah> I know :) But I want the implementation of my SLH to be quick and pain-free :P
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11:06:01  <Ryt0n> !players
11:06:02  <PublicServer> <V453000> aww
11:06:02  <PublicServer> Ryt0n: Client 456 (Orange) is Giddorah, in company 1 (Geborough Transport)
11:06:02  <PublicServer> Ryt0n: Client 457 (Orange) is XeryusTC, in company 1 (Geborough Transport)
11:06:02  <PublicServer> Ryt0n: Client 459 (Orange) is V453000, in company 1 (Geborough Transport)
11:06:03  <PublicServer> <V453000> gotta go
11:06:06  <PublicServer> <V453000> important
11:06:07  <PublicServer> <V453000> cya
11:06:08  <Ryt0n> !screen
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11:23:58  <Pirate87> !password
11:23:58  <PublicServer> Pirate87: singly
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11:26:04  <N101> !password
11:26:05  <PublicServer> N101: singly
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11:27:28  <XeryusTC> N101: you should build more carefully
11:27:40  <XeryusTC> loads of the stuff you build on SL2 had very short corners
11:28:06  <PublicServer> <N101> Yeah
11:28:15  <PublicServer> <N101> Still getting there.
11:28:58  <XeryusTC> and there is an evil X in there :P
11:29:11  <XeryusTC> just check the entire area, loads of signs has been posted on it
11:29:35  <XeryusTC> even though most has been fixed already
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11:30:35  <PublicServer> <N101> I'm reading them now. But some things have been added that i havent done. There is some confusion.
11:30:40  <PublicServer> <N101> But its all good.
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12:32:26  <PublicServer> <XeryusTC> awesome
12:32:32  <PublicServer> <XeryusTC> more trains with non shared orders :S
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12:33:39  <OwenS> :S
12:37:48  <PublicServer> <XeryusTC> oh yay, paper drop is full of trains for once :D
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12:46:42  <PublicServer> <XeryusTC> paper pickup is quite inpredictable, a few mins ago it was full of trains waiting to load, now there are almost 4k goods waiting xD
12:51:31  <XeryusTC> !save
12:51:32  <PublicServer> Saving game...
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14:02:19  <V453000> wave traffic? :(
14:02:56  <gleeb> wave trffic?
14:03:10  <V453000> [15:01] <+PublicServer>  <XeryusTC> paper pickup is quite inpredictable, a few mins ago it was full of trains waiting to load, now there are almost 4k goods waiting xD
14:03:28  <V453000> !password
14:03:29  <PublicServer> V453000: photon
14:03:38  <PublicServer> *** Game unpaused (not enough players)
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14:05:28  <PublicServer> <V453000> heyy
14:05:52  <PublicServer> <Amm1er> he :-)
14:07:43  *** Ryt0n has joined #openttdcoop
14:09:56  <PublicServer> <Amm1er> lol
14:10:07  <PublicServer> <V453000> what is wrong?
14:10:09  <PublicServer> <Amm1er> V453000: nice signs at PAPER drop
14:10:18  <PublicServer> <V453000> yeah :(
14:10:34  <PublicServer> <V453000> after someone modified and made it unoperaitonal
14:11:00  <PublicServer> <V453000> and after it happens to me every game :D
14:11:15  <Ryt0n> !screen
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14:15:01  <Ryt0n> V453000: will you write a tutorial how to use logic circuits like the one in this public game?
14:15:14  <Ryt0n> it seems a lot of ppl dont understand it at all (including myself :p ;-))
14:15:17  <PublicServer> *** XeryusTC joined the game
14:15:23  <XeryusTC> V453000: you should probably document it better :P
14:15:25  <PublicServer> <V453000> depends on what you mean
14:15:32  <Ammler> there are already quite a lot articels about...
14:15:39  <PublicServer> <V453000> XeryusTC: it isnt that hard to understand
14:15:43  <Ammler> @blog logic
14:15:46  <Webster> Search Result for logic at #openttdcoop - http://www.openttdcoop.org/blog/?s=logic
14:15:48  <PublicServer> <V453000> ^
14:15:51  <Ammler> @wiki logic
14:15:52  <Ryt0n> probably, with the right explanation, it isnt
14:15:53  <Webster> Search results for "logic" - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=logic
14:16:21  <Ammler> well, blog articels are always nice :-P
14:16:29  <PublicServer> <V453000> :)
14:16:30  <Ryt0n> but if you look at it withouth that explanation, all it does is Hypnothise people :p
14:16:40  <PublicServer> ***  made screenshot at 0000D645: http://ps.openttdcoop.org/public/webcam/0000D645.png
14:16:45  <PublicServer> <V453000> some people understand it
14:16:52  <Ryt0n> aha, Ammler  I thougt that wasnt written yet  :-) thanks
14:17:10  <XeryusTC> Ammler: the logic gates in pt1 look very different though :P
14:17:20  <Ammler> pt1?
14:17:34  <PublicServer> <V453000> I dont need to make everyone understand, but I want only people who know what they are doing to modify it
14:17:36  <XeryusTC> pt1 of the logic gates article
14:17:57  <Ammler> which article?
14:18:02  <Ammler> there are plenty :-P
14:18:10  <XeryusTC> there were only two before i think :P
14:18:15  <Ryt0n> as long as the trains understand, thats a start :pp
14:18:29  <Ammler> http://blog.openttdcoop.org/2009/09/06/stochastic-networks/
14:18:59  <Ammler> you might mean the article from Osai
14:19:01  <Ryt0n> just found that page
14:19:17  <Ryt0n> this one looks interesting too: http://blog.openttdcoop.org/2009/01/18/optimization-of-logic-logic-gates-part-ii/
14:19:24  <Ammler> that is one of the first, you know, sometime, we develop something further :-P
14:20:25  <XeryusTC> osai's logic is the wrong way around though imo :P
14:20:46  <Ammler> you mean with 1=green and 0=red?
14:21:01  <XeryusTC> yes
14:21:11  <XeryusTC> he says red=1 and green=0 iirc
14:21:34  <Ammler> yes, because red=1train
14:21:42  <Ammler> and gree=0trains
14:22:02  <XeryusTC> green = block can be entered = true = 1
14:22:14  <XeryusTC> also, presignals are OR gates by default imo
14:22:18  <Ammler> it doesn't matter, imo
14:22:34  <PublicServer> <V453000> I think it is just a matter of opinion/point of view
14:22:37  <XeryusTC> it leads to some confusion :P
14:22:41  <PublicServer> <V453000> sure :)
14:22:56  <XeryusTC> in the end it doesnt matter that much as gates still work the same
14:23:03  <PublicServer> <V453000> yr
14:23:15  <PublicServer> <V453000> ye
14:23:55  <Ammler> a entry signal is and :-)
14:24:19  <Ammler> and there OwenS would agree as he coded NAND that way,
14:25:15  <OwenS> Ammler: No I didn't
14:25:21  <PublicServer> <V453000> :P
14:25:24  <OwenS> NAND is red if and only if all the exits are green
14:25:25  <XeryusTC> :D
14:25:36  <Ammler> yes
14:25:54  <OwenS> AND(exits) = All green :p
14:26:27  <OwenS> If I'd coded otherwise it would be the NOR patch :p
14:26:42  <XeryusTC> i think that the OTTD code agrees on presignals being OR :P
14:27:07  <OwenS> Actually the trunk code for that is really tricky
14:27:11  <OwenS> Progsigs simplifies it somewhat
14:27:33  <Ammler> then I see it like Osai
14:28:01  <PublicServer> <V453000> I just see it how it works, I dont make it into 0 or 1 :D
14:28:11  <PublicServer> <V453000> because I really dont like informatics
14:28:26  <Ammler> that isn't informatics
14:28:35  <PublicServer> <V453000> I learned it there last year
14:28:37  <XeryusTC> it's math
14:28:49  <PublicServer> <V453000> well math and informatics touch quite a lot
14:28:58  <PublicServer> <V453000> if not the same in many cases
14:29:00  <XeryusTC> i learned it in physics too :P
14:29:14  <OwenS> For reference, quoting rail_map.h, SIGNAL_STATE_GREEN = 1, ///< The signal is green
14:29:17  <PublicServer> <V453000> ok, conclusion: its logics :D
14:29:19  <Ammler> informatics engineers are better excel users
14:29:41  <PublicServer> <V453000> I dont use excel :)
14:29:48  <XeryusTC> OOo calc :P
14:29:56  <PublicServer> <V453000> nor calc
14:30:12  <PublicServer> <V453000> I just dont make tables :P
14:30:39  <Ammler> well, you know what I mean, this is more electronic engineering...
14:30:45  <PublicServer> <V453000> sur
14:31:26  <XeryusTC> which would be a subset of physics i'd recon :P
14:31:37  <Ammler> yep
14:31:43  <PublicServer> ***  made screenshot at 0001081C: http://ps.openttdcoop.org/public/webcam/0001081C.png
14:32:07  <XeryusTC> bah, presignals are hard to recognise with OGFX
14:32:18  <Ammler> that is a general ogfx issue
14:32:23  <Ammler> help to solve it :-P
14:32:33  <XeryusTC> no :P
14:32:39  <OwenS> And while your at it, make progsig sprites :p
14:32:45  <Ammler> one of the most missing parts...
14:33:01  <XeryusTC> im not an artist ffs
14:33:37  <Ammler> I think, you could do that...
14:33:52  <XeryusTC> so could you
14:33:57  <XeryusTC> you're the OGFX fanatic :P
14:34:10  <Ammler> yes, of course, I could too :-)
14:34:39  <Ammler> "fanatic", lol
14:36:57  <PublicServer> <V453000> ok cool :) I am coming back later ...
14:37:04  <PublicServer> <V453000> absorbing some sun now
14:37:08  <PublicServer> *** V453000 has left the game (leaving)
14:37:12  <PublicServer> <XeryusTC> ok
14:37:14  <PublicServer> <XeryusTC> have fun :)
14:37:15  <V453000> cya
14:38:04  <Ryt0n> nice paper pickup station ! =-)
14:38:15  <PublicServer> <XeryusTC> thanks :)
14:38:43  <PublicServer> <XeryusTC> it doesnt look as clever as it used to anymore though
14:39:34  <PublicServer> <Amm1er> yeah, it is "old school" :-)
14:39:49  <PublicServer> <Amm1er> but nice sometimes...
14:39:49  <PublicServer> <XeryusTC> hehe, everything i build is :P
14:40:47  <PublicServer> <Amm1er> anice non-pbs stations
14:40:56  <PublicServer> <XeryusTC> :D
14:41:15  <PublicServer> <XeryusTC> Amm1er: go make a SLH btw
14:41:24  <PublicServer> <XeryusTC> at the signs near SLH 1 :P
14:41:35  <PublicServer> <XeryusTC> well, between SLH1 and MSH2 actually :P
14:42:50  <PublicServer> <XeryusTC> oh wow
14:42:56  <PublicServer> <XeryusTC> paper has some huge waves indeed
14:43:15  <PublicServer> <XeryusTC> sometimes the exit line has densily compacted traffic and sometimes it is nearly empty
14:43:26  <PublicServer> <Amm1er> an slh to 4 lines, you are crazy :-)
14:43:41  <PublicServer> <XeryusTC> it is not that hard
14:43:43  <V453000> not necessarily
14:43:48  <PublicServer> <XeryusTC> i made one which is only 30x50 tiles :P
14:43:56  <V453000> one double or 2 3ways
14:44:04  <V453000> just as you want
14:44:14  <PublicServer> <XeryusTC> four way would be sick :P
14:44:18  <V453000> it was XeryusTCs idea! :D
14:44:27  <V453000> well it is a 3.5 way basically
14:44:41  <PublicServer> <XeryusTC> you can also make a 3 way with a spur to the other side of the ML
14:44:58  <PublicServer> <XeryusTC> or make a 2x2 SL and split that in two, one for each side of the ML
14:46:35  <PublicServer> <Amm1er> SLH1 is northwards
14:46:45  <PublicServer> ***  made screenshot at 00012798: http://ps.openttdcoop.org/public/webcam/00012798.png
14:46:49  <PublicServer> <Amm1er> why you need a 2nd one right beside?
14:47:02  <PublicServer> <XeryusTC> yes, but it crosses into territory where it shouldn't be
14:47:11  <PublicServer> <XeryusTC> see Nantdon Green Farms :P
14:47:19  <V453000> ye
14:47:23  <V453000> there should be another SL
14:47:26  <PublicServer> <Amm1er> not really
14:47:47  <PublicServer> <XeryusTC> you want to service the entire north on one SL which is in the west? :P
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14:49:06  <PublicServer> <Amm1er> check my sing "<-- SLH to norht
14:49:07  <V453000> the new SL can even catch some industries that are in north east
14:49:40  <PublicServer> <XeryusTC> Amm1er: where?
14:50:12  <PublicServer> <XeryusTC> oh i see
14:50:13  <PublicServer> <XeryusTC> no :P
14:50:28  <PublicServer> <XeryusTC> wouldn't be very wise
14:50:37  <PublicServer> <XeryusTC> as it is basicly a main station line :P
14:50:54  <V453000> the paper pickup area?
14:50:58  <PublicServer> <Amm1er> I see no signs on those hubs
14:51:56  <PublicServer> <XeryusTC> Amm1er: the hub is called Sjaak :P
14:52:02  <PublicServer> <Amm1er> also stange: 4 lines in 3 out
14:52:23  <PublicServer> <XeryusTC> original plan was 3/3
14:52:32  <PublicServer> <XeryusTC> but i decided to make it 4/3 :P
14:52:45  <PublicServer> <Amm1er> not really valid decision
14:52:51  <PublicServer> <Amm1er> specially from a pro
14:53:10  <PublicServer> <XeryusTC> well, it was under good discusion
14:53:21  <PublicServer> <Amm1er> but obvious failed
14:53:36  <PublicServer> <Amm1er> such things never work
14:53:40  <Pirate_87> !password
14:53:40  <PublicServer> Pirate_87: nerved
14:53:44  <PublicServer> <XeryusTC> basicly it is easier and better traffic wise to join to 4 lines if you have 4 incoming from a BBH
14:53:57  <PublicServer> *** Pirate87 joined the game
14:54:16  <PublicServer> <XeryusTC> also, it is quite easy to put down a 4th line
14:54:35  <PublicServer> <Amm1er> mgiht be easier, but you just move the futur "bottleneck"
14:54:49  <PublicServer> <XeryusTC> not really, you lift it then
14:54:52  <PublicServer> <XeryusTC> if you have 4/4
14:56:22  <PublicServer> <Amm1er> why don't cou give "Sjaak" a name after convention
14:56:38  <PublicServer> <XeryusTC> because it was the only BBH :P
14:56:39  <PublicServer> <Amm1er> so it is findable with the list
14:56:54  <PublicServer> <XeryusTC> sjaak is between the hubs :P
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14:56:55  <PublicServer> <Amm1er> well, you just told, it isn't a BBH
14:57:06  <PublicServer> <XeryusTC> it is a BBH and MSH in one now
14:57:13  <PublicServer> <Amm1er> else my SLH proposal would be valid
14:57:34  <PublicServer> <Giddorah> How long do curves have to be minimum?
14:57:39  <PublicServer> <XeryusTC> 5
14:57:43  <PublicServer> <XeryusTC> Amm1er: not really
14:57:50  <PublicServer> <Amm1er> Giddorah: ususally trainlength
14:57:59  <PublicServer> <Giddorah> Oh, TL :) Gotcha
14:58:03  <PublicServer> <XeryusTC> and it wouldn't be very smart to put down a SLH over there, as there is very dense traffic already
14:58:21  <PublicServer> <XeryusTC> and we only service a few stations
14:58:39  <PublicServer> <Amm1er> well, making a SLH on the other side of the map is better?
14:59:57  <PublicServer> <XeryusTC> only havway across if you do it properly
15:00:14  <PublicServer> <XeryusTC> but i see Pirate87 isnt such a whiny bastard as you are and just does it :P
15:00:51  <Ammler> yeah, he doesn't think before building :-P
15:01:10  <PublicServer> <XeryusTC> we need industry production graphs
15:01:24  <PublicServer> <XeryusTC> Amm1er: well, that leads to more fun, we can solve the problems later on then too
15:01:31  <PublicServer> <XeryusTC> although you dont build masterpieces either :P
15:01:44  <PublicServer> <Amm1er> indeed :-)
15:01:47  <PublicServer> ***  made screenshot at 0001775F: http://ps.openttdcoop.org/public/webcam/0001775F.png
15:01:48  <PublicServer> <Pirate87> i know, but i'm doing my best
15:01:50  <PublicServer> <Amm1er> I should shut up
15:02:07  <PublicServer> <XeryusTC> Pirate87: at least you're building stuff
15:02:13  <PublicServer> <Pirate87> but i'm open to suggestions
15:02:14  <PublicServer> <XeryusTC> Amm1er is a lazy member :o
15:02:34  <PublicServer> <Amm1er> Pirate87: yeah, don't take me serious..
15:02:47  <PublicServer> <Pirate87> np ;)
15:02:58  <PublicServer> *** Amm1er has left the game (leaving)
15:03:48  <PublicServer> <Giddorah> Aight... A quick question... Is it okay for a train to go go straight, take a left turn for 2-3 cells, go straight 2 cells and make another left turn? (Example)
15:03:58  <PublicServer> <Giddorah> Or do the straight-part in the middle have to be 5 cells long
15:04:06  <PublicServer> <Giddorah> Or longer than 2 cells?
15:07:23  <OwenS> Giddorah: A train may only have three segments, where a segment is a group of parts travelling one direction, and those segments may only be going in a total of two directions, before it gets slowed down
15:08:29  <Giddorah> Aight
15:08:39  <Giddorah> So no more than two turns in 5 cells
15:09:17  <Giddorah> Which means I have to re-design my SLH :P
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15:13:44  <Skol> !rev
15:14:09  <OwenS> Skol: Look at channel topic
15:14:23  <V453000> or !revision
15:14:32  <Skol> !revision
15:14:32  <PublicServer> Skol: Game version is r19443
15:14:35  <Skol> (it's been a while)
15:14:43  <V453000> welcome :)
15:14:49  <OwenS> Or !dl or !svn :p
15:14:55  <Skol> I can't find a list of nightlies on openttd any... thanks ;-)
15:14:57  <Skol> !dl
15:14:57  <PublicServer> Skol: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
15:15:09  <Skol> !svn
15:15:10  <PublicServer> Skol: svn update -r19443 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p meaner
15:15:10  <PublicServer> Skol: svn checkout -r19443 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
15:15:53  <Skol> gah, I don't have a compiler or svn on this
15:15:56  <Skol> where can I get the bins?
15:16:06  <OwenS> Skol: !dl
15:16:11  <OwenS> !dl (yourplatform)
15:16:11  <PublicServer> OwenS: unknown option "(yourplatform)"
15:16:16  <Skol> !dl win32
15:16:16  <PublicServer> Skol: http://binaries.openttd.org/nightlies/trunk/r19443/openttd-trunk-r19443-windows-win32.zip
15:16:17  <OwenS> Very clever PublicServer
15:16:19  <Skol> thank you
15:16:49  <PublicServer> ***  made screenshot at 00018D6B: http://ps.openttdcoop.org/public/webcam/00018D6B.png
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15:19:27  <Skol> !password
15:19:27  <PublicServer> Skol: jested
15:19:48  <PublicServer> *** Skol joined the game
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15:22:05  <PublicServer> <Skol> breakdowns enabled?
15:22:10  <PublicServer> <Skol> or why are they going to depot?
15:22:17  <OwenS> Skol: Refit
15:22:46  <PublicServer> <Skol> oooh... clever
15:22:49  <PublicServer> <Skol> (been a looong time)
15:23:26  <OwenS> It's nice to see someone familiar though :)
15:23:31  <PublicServer> <Skol> :-)
15:31:51  <PublicServer> ***  made screenshot at 0001915D: http://ps.openttdcoop.org/public/webcam/0001915D.png
15:33:11  <Chris_Booth> OwenS: you NAND patch is great
15:33:33  <OwenS> Chris_Booth: If you've looked, it's becoming the ProgSigs patch :p
15:33:34  <Chris_Booth> it makes great flip flops
15:33:44  <Chris_Booth> no i didnt look
15:33:52  <Chris_Booth> could you do IFs on that then?
15:34:00  <OwenS> Yes
15:34:03  <Chris_Booth> like if train is </> speed
15:34:07  <OwenS> No
15:34:09  <OwenS> Can't look at trains
15:34:20  <Chris_Booth> what about trains cargo?
15:34:37  <Chris_Booth> TTD patch has an if cargo type signal
15:34:49  <OwenS> All a signal knows is the state of the exits behind it and if there is a train in its block
15:35:16  <Chris_Booth> ohh well
15:35:29  <Chris_Booth> i made i nice flip flop with your nans
15:35:30  <Chris_Booth> nand
15:35:31  <OwenS> The "if cargo type" signal would be implemented as pathfinder logic. Which could potentially be added to progsigs at some point
15:36:07  <OwenS> I'd add an option to the window to change to the pathfinder options or such
15:36:15  <Chris_Booth> OwenS: try and finish some more of PZ?
15:36:22  <OwenS> Chris_Booth: Coding ATM
15:36:25  <Chris_Booth> ok
15:36:47  <OwenS> I wanna get a basic release out soon, then I'll play while waiting for people to scream at me about bugs
15:39:12  <PublicServer> <Giddorah> SLH's has to have equal amounts of tracks going in all directions right?
15:39:15  <PublicServer> <Giddorah> 4 in, 4 out
15:39:50  <Skol> yes
15:40:04  <Skol> except for SMLs, I suppose
15:40:06  <Skol> if we still do those
15:40:11  <PublicServer> <Giddorah> Holy crap I oversized my SLH-plans...
15:40:30  <PublicServer> <Skol> it's fine as it is
15:40:33  <PublicServer> <Skol> going in
15:40:54  <PublicServer> <Skol> although you're making more of a mainline
15:41:03  <PublicServer> <Skol> only one track needs to go out
15:41:27  <PublicServer> <Giddorah> Checked my flag?
15:41:37  <PublicServer> <Skol> yeah
15:41:50  <PublicServer> <Giddorah> Oh... I only need one going out and one going in?
15:41:59  <PublicServer> <Skol> yes
15:42:00  <PublicServer> <Skol> LR
15:42:05  <PublicServer> <Giddorah> Hmm
15:42:10  <PublicServer> <Skol> for SLHs... LLLLRRRR->LR
15:42:26  <PublicServer> <Giddorah> Guess I don't need my 41x31 hub that I made locally then
15:42:29  <PublicServer> <Skol> it's fine, since you can connect all four to one later on
15:46:53  <PublicServer> ***  made screenshot at 00018B5E: http://ps.openttdcoop.org/public/webcam/00018B5E.png
15:49:08  <PublicServer> <Skol> it'll ease your burdens ;-)
15:50:06  <PublicServer> <Skol> outgoing could just merge later
15:50:36  <PublicServer> <Skol> What I'm saying is... if you have 2 incoming tracks, you'll need to make 8 connections to the mainline
15:51:05  <PublicServer> <Pirate87> you're propably right, maybe i went for an overkill here :P
15:51:10  <PublicServer> <Skol> incoming it's fine
15:51:20  <PublicServer> <Skol> again, they can join up later
15:53:17  <PublicServer> <Pirate87> i know
15:53:47  <PublicServer> <Pirate87> just thought of simplifying it a little more
15:53:59  <PublicServer> <Pirate87> turns out i went overboard again :P
15:54:58  <PublicServer> <Pirate87> i need to think a little more on it
15:55:01  <PublicServer> <Skol> expanding on what's already built is often more challenging than building it in the first place :-)
15:55:41  <PublicServer> <Pirate87> that's why i tried to build in advance
15:57:26  <PublicServer> <Skol> Yeah, but challenges are the fun part. When you have only so much work to do without backing up the entire network :-D
16:01:26  <Phazorx> slh on 4 lanes should be fun
16:01:39  <Phazorx> especially for balanced non blocking entrance
16:01:55  <PublicServer> ***  made screenshot at 00018959: http://ps.openttdcoop.org/public/webcam/00018959.png
16:01:55  <PublicServer> <Pirate87> Phazorx: you bet it is :)
16:03:26  <Phazorx> kinda busy atm... too bad
16:03:39  <Phazorx> i'd like to make one with 1>2>2x2
16:06:34  <PublicServer> <Giddorah> Hmmm
16:07:03  <PublicServer> <Giddorah> I'm double-bridging all my SLH's... But I do see some that aren't double-bridged
16:07:10  <PublicServer> <Giddorah> Is it neccessary or not?
16:07:25  <PublicServer> <Skol> are you on 05?
16:07:34  <PublicServer> <Skol> I don't see any single bridges
16:07:44  <PublicServer> <Giddorah> SLH 04
16:07:48  <PublicServer> <Skol> ah nvm
16:07:48  <PublicServer> <Giddorah> I'm not doing it
16:07:51  <PublicServer> <Giddorah> But for example
16:09:21  <PublicServer> <Skol> Not that I'm a huge expert, but it's more important that the ML gets the double bridge treatment
16:09:32  <PublicServer> <Giddorah> Aight
16:09:42  <PublicServer> <Skol> and the oncoming traffic still has choice
16:11:25  <PublicServer> <Giddorah> Crap this is going to be tough :P
16:11:35  <PublicServer> <Giddorah> How much re-routing are you allowed to do while building?
16:12:18  <PublicServer> <Skol> moving the ML?
16:12:31  <PublicServer> <Giddorah> Well... Re-routing while I build the SLH
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16:13:09  <PublicServer> <Skol> that's fine. You're only rerouting among tracks going the same place
16:13:37  <PublicServer> <Giddorah> Why did I pick this spot?
16:13:39  <PublicServer> <Giddorah> Sigh... Oh well
16:14:13  <PublicServer> <Skol> Oh oh oh, I want to build an SLH
16:16:57  <PublicServer> ***  made screenshot at 0003AB9C: http://ps.openttdcoop.org/public/webcam/0003AB9C.png
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16:31:08  <PublicServer> <Giddorah> Brb... Food
16:31:59  <PublicServer> ***  made screenshot at 000370EB: http://ps.openttdcoop.org/public/webcam/000370EB.png
16:33:23  <Chris_Booth> !password
16:33:23  <PublicServer> Chris_Booth: bucked
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16:47:01  <PublicServer> ***  made screenshot at 0003A8E9: http://ps.openttdcoop.org/public/webcam/0003A8E9.png
16:47:59  <PublicServer> <Skol> well, that succeeded in solving zero of my problems
16:48:05  <PublicServer> <Giddorah> Haha
16:48:10  <PublicServer> <Giddorah> Aint that a lovely feeling? ;)
16:48:37  <PublicServer> <Skol> ahh... but I have a solution now
16:48:46  <PublicServer> <Skol> sometimes when I think about getting from point A to point B
16:49:01  <PublicServer> <Skol> I forget about what the problem with point A was, and what point B was intended to solve...
16:49:03  <PublicServer> <Skol> sigh
16:49:07  <PublicServer> <Giddorah> Hahaha
16:52:59  <PublicServer> <Skol> are YAPT signals usable for balancing?
16:53:12  <PublicServer> <Giddorah> I wouldn't dare answerring that ::(
16:53:47  <PublicServer> <Skol> problem is I kinda designed this SLH pretty tight, so there's a chance for backups on the ML
16:54:03  <PublicServer> <Skol> but if trains on the ML have the choice of adjacent tracks, that wouldn't be a problem
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17:00:31  <Giddorah> @gap
17:00:31  <Webster> Giddorah: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the the gap sizes for <split> (+/-) 1.
17:00:42  <Giddorah> @gap 5
17:00:42  <Webster> Giddorah: For Trainlength of 5: < 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
17:00:46  <PublicServer> *** XeryusTC joined the game
17:02:03  <PublicServer> ***  made screenshot at 0000F7D5: http://ps.openttdcoop.org/public/webcam/0000F7D5.png
17:04:30  <PublicServer> <Skol> aw hell
17:04:34  <PublicServer> <Skol> this thing is going to jam
17:04:43  <PublicServer> <XeryusTC> oh lol, i just build a train at SL1  while the station is at SL2
17:04:44  <PublicServer> <Skol> just noticed these trains don't curve very well
17:09:17  <Pirate_87> !password
17:09:17  <PublicServer> Pirate_87: lavish
17:09:30  <PublicServer> *** Pirate87 joined the game
17:12:54  <PublicServer> <Pirate87> i'm stuck on my SLH :/
17:12:58  <PublicServer> <Skol> me too
17:13:10  <PublicServer> <Giddorah> I think... Mine's finished... Could use some feedback
17:13:28  <PublicServer> <Pirate87> turns out a 4-way SLH will either be enormous
17:13:41  <PublicServer> <XeryusTC> Pirate87: make a 3way slh then
17:13:47  <PublicServer> <Giddorah> PBS?
17:13:50  <PublicServer> <Pirate87> well it'll just be really big
17:13:58  <PublicServer> <Skol> oh...heh
17:14:14  <PublicServer> <XeryusTC> also, pbs is le ugly
17:14:14  <PublicServer> <Pirate87> XeryusTC: i will
17:14:40  <PublicServer> <Giddorah> I know... I'll try to make it better :)
17:15:04  <PublicServer> <Skol> i still think you should make some buffer room before the trains get on the bridge
17:15:10  <PublicServer> <Skol> otherwise trains bound for the bridge are gonna clog ML
17:15:17  <PublicServer> <XeryusTC> it solves most of the problems like that
17:15:17  <PublicServer> <Giddorah> Yeah?
17:15:32  <PublicServer> <Skol> eg
17:15:41  <PublicServer> <Giddorah> Aight :) I'll try to make some buffer-room :)
17:15:50  <PublicServer> <XeryusTC> hehe, good :)
17:15:52  <PublicServer> <Giddorah> Thanks for the rebuild btw :)
17:16:05  <PublicServer> <Giddorah> Ooooh
17:16:11  <PublicServer> <Giddorah> Haha! So simple :D
17:16:12  <PublicServer> <XeryusTC> hehe, np ;)
17:16:17  <PublicServer> <XeryusTC> im also here to teach
17:16:29  <PublicServer> <XeryusTC> got got to remember that it isn't always bad to terraform :P
17:16:56  <PublicServer> <Giddorah> Roger that :)
17:17:05  <PublicServer> ***  made screenshot at 00018B61: http://ps.openttdcoop.org/public/webcam/00018B61.png
17:17:06  <PublicServer> <Giddorah> I was trying to be gentle... But... Was a hard spot
17:17:10  <PublicServer> <XeryusTC> just dont flatten entire mountains :P
17:18:26  <XeryusTC> !rcon patch raw_industry_construction
17:18:26  <PublicServer> XeryusTC: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
17:18:29  <XeryusTC> !rcon patch raw_industry_construction 1
17:18:48  <PublicServer> <Giddorah> Bb asap :)
17:18:52  <XeryusTC> !rcon patch raw_industry_construction 2
17:21:41  <V453000> !password
17:21:41  <PublicServer> V453000: fathom
17:21:53  <PublicServer> *** V453000 joined the game
17:21:56  <PublicServer> <V453000> hey everyone
17:21:58  <PublicServer> <V453000> me iz bak
17:23:29  <PublicServer> <V453000> any news?
17:23:37  <PublicServer> <Skol> I built then destroyed an SLH
17:23:45  <PublicServer> <XeryusTC> just build some more farms :)
17:23:59  <PublicServer> <Skol> are those spinny things NOT gates?
17:24:11  <PublicServer> <V453000> yes
17:24:13  <PublicServer> <Skol> because the wiki has a different idea of not gates
17:24:22  <PublicServer> <Skol> I knew they were better this way
17:26:17  <PublicServer> <Skol> oh wow
17:26:24  <PublicServer> <Skol> these are amazing
17:26:33  <PublicServer> <Skol> always wondered how you switched tracks that way
17:27:58  <PublicServer> <XeryusTC> i hate how the network manages to amplify its waves :s
17:28:06  <PublicServer> <V453000> yeah
17:29:26  <PublicServer> <V453000> I guess we should the plans area
17:29:30  <PublicServer> <V453000> for the SL
17:29:39  <PublicServer> <XeryusTC> probably
17:29:47  <PublicServer> <XeryusTC> im removing the northern wood line btw
17:29:59  <PublicServer> <V453000> ye
17:30:04  <PublicServer> <XeryusTC> those shenanigans have been carying long enough
17:32:07  <PublicServer> ***  made screenshot at 00019D5D: http://ps.openttdcoop.org/public/webcam/00019D5D.png
17:32:31  <PublicServer> <XeryusTC> there we go, trains queing at paper pickup again :P
17:32:39  <PublicServer> <V453000> weird
17:32:43  <PublicServer> <XeryusTC> just wait a few minutes and we'll have 4k waiting cargo :P
17:32:47  <PublicServer> <V453000> yes
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17:33:16  <PublicServer> <XeryusTC> i feel like building a timed buffer system for that station :o
17:33:26  <PublicServer> <V453000> also had such idea :/
17:33:36  <PublicServer> <V453000> depot test ready to be demolished?
17:33:41  <PublicServer> <XeryusTC> sure
17:33:53  <PublicServer> <XeryusTC> might remove the other plans too while you're at it :P
17:34:05  <PublicServer> <V453000> I did
17:34:12  <PublicServer> <XeryusTC> ok :P
17:34:17  <PublicServer> <XeryusTC> they were annoying me all game long :P
17:34:25  <sietse> !password
17:34:25  <PublicServer> sietse: pastry
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17:34:33  <PublicServer> <Sietse> heya
17:34:37  <PublicServer> <V453000> hi
17:34:37  <PublicServer> <XeryusTC> hello
17:34:45  <PublicServer> <V453000> btw nice testing environment with the logic :P
17:35:06  <PublicServer> <XeryusTC> yeah, made an automatic release machanism :P
17:35:27  <PublicServer> <XeryusTC> the queue at paper pickup is becoming quite extreme :o
17:35:41  <PublicServer> <XeryusTC> it seems it helps that there arent 3 trains constantly dropping wood there
17:36:16  <PublicServer> <XeryusTC> 2k of production 30 tiles away :o
17:36:39  <PublicServer> <V453000> :)
17:39:57  <PublicServer> *** Chris has left the game (connection lost)
17:40:50  <PublicServer> <XeryusTC> the area between SLH2 and Sjaak is becoming crowded :o
17:41:01  <PublicServer> <V453000> ye
17:41:37  <PublicServer> <XeryusTC> oh, and then the traffic was gone :P
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17:41:55  <PublicServer> <XeryusTC> silly waves :P
17:42:02  <PublicServer> <V453000> we must focus to western SLs anyways
17:42:11  <PublicServer> <V453000> *on
17:42:21  <PublicServer> <XeryusTC> that's why i build some farms on slh 3 :P
17:42:30  <PublicServer> <XeryusTC> maybe build something at slh 4 too :P
17:42:33  <XeryusTC> !rcon patch raw_industry_construction 1
17:42:46  <PublicServer> <V453000> ah you changed back from prospecting
17:42:48  <PublicServer> <V453000> nice
17:43:12  <PublicServer> <XeryusTC> yeah :)
17:43:35  <XeryusTC> !rcon patch raw_industry_construction 2
17:47:10  <PublicServer> ***  made screenshot at 00029FBC: http://ps.openttdcoop.org/public/webcam/00029FBC.png
17:47:17  <PublicServer> <XeryusTC> i wish ottd allowed hotkey configuration :P
17:47:25  <PublicServer> <V453000> which ones you need?
17:47:43  <PublicServer> <XeryusTC> D is both dynamite and skip order
17:47:47  <Intexon> the only hotkey I need is an autoroad tool :P
17:47:47  <PublicServer> <V453000> ye
17:47:49  <PublicServer> <V453000> that sox
17:48:11  <PublicServer> <XeryusTC> yes, especially since when you have an order window open the toolbar doesnt activate dynamite
17:48:40  <PublicServer> <Skol> there a hotkey to switch between PBS and the... other kind?
17:49:02  <PublicServer> <XeryusTC> ctrl+signal button
17:49:14  <PublicServer> <XeryusTC> opens signal window
17:50:13  <PublicServer> <Skol> wish it were so that I wouldn't need to click a button to get my preferred default
17:50:19  <KenjiE20> see adv settings and ctrl click everything
17:50:22  <KenjiE20> :P
17:51:07  <PublicServer> <XeryusTC> you can change it in advanced settings indeed :P
17:51:50  <PublicServer> <Skol> gah
17:51:51  <PublicServer> <Skol> so it is
17:53:46  <PublicServer> <XeryusTC> V453000: there is one downside to sl4
17:53:57  <PublicServer> <V453000> only one?
17:53:58  <PublicServer> <XeryusTC> it is currently layed out like join before split
17:54:21  <PublicServer> <V453000> doesnt matter
17:54:48  <PublicServer> <XeryusTC> it could possibly break down horribly when loads of trains go there :P
17:55:00  <PublicServer> <V453000> when...
17:55:01  <PublicServer> <XeryusTC> although it shouldnt be too bad as the hub itself limits traffic anyway :P
17:55:11  <PublicServer> <V453000> :)
17:55:31  <PublicServer> <XeryusTC> by jamming the ML ;)
17:56:47  <PublicServer> <V453000> Pirate: what shouldnt be on purpose?
18:01:55  <PublicServer> <V453000> I will have to go sleep early today
18:02:12  <PublicServer> ***  made screenshot at 0001716B: http://ps.openttdcoop.org/public/webcam/0001716B.png
18:02:26  <PublicServer> <XeryusTC> :P
18:02:38  <PublicServer> <V453000> I am quite tired today :|
18:02:43  <PublicServer> <XeryusTC> :P
18:02:46  <PublicServer> <XeryusTC> im not really that tired
18:02:59  <PublicServer> <XeryusTC> that will come tomorrow, alarm is set at 6 o'clock :o
18:03:05  <PublicServer> <V453000> aww
18:03:31  <PublicServer> <V453000> well I am off for some dinner
18:03:38  <PublicServer> <XeryusTC> have fun :P
18:03:38  <PublicServer> <V453000> so see you for now :)
18:03:41  <PublicServer> *** V453000 has joined spectators
18:03:52  <PublicServer> <V453000> I hope it wont be that funny :D
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18:29:54  <PublicServer> <Pirate87> SLH 05 completed
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18:29:59  <PublicServer> <Giddorah> Good job
18:30:19  <PublicServer> <Pirate87> not the way i planned initialy but it works
18:31:22  <XeryusTC> :o
18:31:35  <XeryusTC> go connect those two pesky farms to it :P
18:31:57  <PublicServer> <Pirate87> i did
18:32:12  <XeryusTC> good, good :D
18:32:16  <PublicServer> ***  made screenshot at 0003C5A3: http://ps.openttdcoop.org/public/webcam/0003C5A3.png
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18:34:36  <PublicServer> <Giddorah> Crap
18:34:45  <PublicServer> <Giddorah> Gonna be tight for prios at my place :S
18:34:56  <PublicServer> <Pirate87> where ?
18:35:01  <PublicServer> <Giddorah> Gotto space out a lil more I think
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18:38:14  <PublicServer> <Pirate87> you should propably go around it
18:38:32  *** Guest1902 has quit IRC
18:41:04  <PublicServer> <Giddorah> Aight :) Spaceous
18:41:53  <PublicServer> <Pirate87> you should be able to put those prios now
18:42:00  <PublicServer> <Giddorah> Yeah
18:42:03  <PublicServer> <Pirate87> i'm off, cya later
18:42:07  <PublicServer> <Giddorah> Laters :)
18:42:16  <PublicServer> *** Pirate87 has joined spectators
18:42:16  <PublicServer> *** Game paused (not enough players)
18:42:32  <PublicServer> <Giddorah> Awh
18:42:35  <PublicServer> <Giddorah> I'm alone... :P
18:42:40  <PublicServer> *** V453000 has joined company #1
18:42:40  <PublicServer> *** Game unpaused (not enough players)
18:42:49  <PublicServer> <V453000> ey
18:42:54  <PublicServer> <V453000> not really
18:42:54  <PublicServer> <Giddorah> Howdy V :)
18:43:41  <PublicServer> <Giddorah> Hmmm
18:44:11  <PublicServer> <V453000> trouble? :)
18:44:23  <PublicServer> <Giddorah> This is the most advanced thing I've ever done...
18:44:30  <PublicServer> <Giddorah> So I think I'm in deep trouble :P
18:44:36  <PublicServer> <Giddorah> Just trying to make sense
18:44:57  <PublicServer> <V453000> im going to build another SLH probably
18:45:00  <PublicServer> <Giddorah> How long should prios be? :)
18:45:04  <PublicServer> <V453000> so I can help you later ;)
18:45:05  <PublicServer> <Giddorah> Yeah? Where?
18:45:08  <PublicServer> <V453000> as you think ...
18:45:13  <PublicServer> <V453000> I have about 13
18:45:31  <PublicServer> <Giddorah> 13... Darnit :) Gonna be some special prios at my place then (a)
18:45:42  <PublicServer> <V453000> why
18:45:50  <PublicServer> <V453000> there is loads of space
18:46:09  <PublicServer> <Giddorah> Yeah... I gotto watch someone elses prios and make one of those cool ones you do all the time
18:46:09  <PublicServer> <Giddorah> Heh
18:46:27  <PublicServer> <V453000> just try to stuff them there
18:46:31  <PublicServer> <V453000> will be easy in the end
18:46:41  <PublicServer> <Giddorah> I'll try :)
18:47:18  <PublicServer> ***  made screenshot at 0003B99B: http://ps.openttdcoop.org/public/webcam/0003B99B.png
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18:52:19  <PublicServer> <V453000> wb
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18:52:34  <PublicServer> <Giddorah> Hehe
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19:19:47  <PublicServer> <V453000> ellow
19:19:56  <PublicServer> <XeryusTC> re
19:20:06  <PublicServer> <XeryusTC> ottd is too addictive :(
19:20:09  <PublicServer> <V453000> :D
19:20:15  <PublicServer> <V453000> o-O
19:20:27  <PublicServer> <XeryusTC> oh crash :o
19:20:34  <PublicServer> <V453000> omg
19:20:38  <PublicServer> <V453000> idiots
19:20:39  <PublicServer> <Giddorah> Crash?
19:24:29  <Chris_Booth> hello all
19:24:41  <PublicServer> <V453000> hii
19:24:43  <PublicServer> <Giddorah> Hey CB :)
19:24:46  <PublicServer> <XeryusTC> hi
19:24:51  <Chris_Booth> how are we all tonight?
19:25:02  <PublicServer> <V453000> not drunk :(
19:25:02  <PublicServer> <Giddorah> Excellent, and you? :)
19:25:29  <Chris_Booth> V453000: then go get drunk :)
19:25:33  <Chris_Booth> get drunk for me aswell
19:25:35  <PublicServer> <V453000> nah not today
19:25:38  <Chris_Booth> as i cant get drunk tonight
19:26:16  <Chris_Booth> where is smatz when you need someone to get drunk for 2 people
19:26:25  <PublicServer> <V453000> :D
19:26:35  <Chris_Booth> !password
19:26:35  <PublicServer> Chris_Booth: pastas
19:26:50  <PublicServer> *** Chris joined the game
19:27:04  <PublicServer> <Chris> also what should be the punishment for steeling take-away pizza?
19:29:58  <OwenS> Chris_Booth: Eating catfood
19:30:15  <PublicServer> <Chris> i was thinking something like that
19:31:09  <PublicServer> <Chris> i also though of making a funny web-page that my the person that stole my pizza would get redirected to instead of being directed to where they want to go
19:31:44  <PublicServer> <Chris> or overing all of the food in clingfilm
19:31:58  <PublicServer> <Chris> and gluing there food cupboard shut
19:32:24  <PublicServer> ***  made screenshot at 00034B9A: http://ps.openttdcoop.org/public/webcam/00034B9A.png
19:33:07  <OwenS> Chris_Booth: Next time you make them a dring, pour some veg oil on top of it ;-)
19:33:27  <PublicServer> <V453000> oh poo :D
19:33:35  <Chris_Booth> or some salt OwenS
19:33:41  <Chris_Booth> veg oil can be seen
19:33:45  <Chris_Booth> salt cant
19:33:45  <PublicServer> <Giddorah> ?
19:33:57  <OwenS> If it's thin enough you can't see veg oil either
19:34:00  <OwenS> And it tastes vile :p
19:34:15  <Chris_Booth> one of the people i live with stole 3 stiles of my large pizza hut pizza i was saving for my lunch
19:34:31  <Chris_Booth> so i am ploting my revenge
19:34:55  <PublicServer> <Giddorah> Aight :) A newbie would want to get some advice about my poor prio's :) Anyone got a few minutes?
19:35:07  <PublicServer> <V453000> wer
19:35:50  <PublicServer> <V453000> np
19:36:01  <PublicServer> <Chris> they look fine to me Giddorah
19:36:52  <PublicServer> <Giddorah> Ah :D
19:37:00  <PublicServer> <Giddorah> Why do I not see the easy sollutions?
19:37:29  <PublicServer> <Chris> you are not cool enough to see them :P
19:37:42  <PublicServer> <Giddorah> That's just stating the obvious :P
19:38:37  <PublicServer> <Giddorah> And the other side?
19:38:39  <PublicServer> <Giddorah> How about those prios?
19:38:52  <PublicServer> <Chris> the other side is fine
19:38:52  <PublicServer> <Giddorah> And... I made them maglev-tracks because I kept getting confused
19:39:10  <PublicServer> <Chris> thats is one huge LSH
19:39:13  <PublicServer> <Chris> SLH
19:39:23  <PublicServer> <Giddorah> I know... I work harder, not smarter
19:41:15  <PublicServer> <Chris> why is openttd such a RAM hog?
19:41:26  <PublicServer> <V453000> we own too much
19:41:40  <PublicServer> <V453000> we should start playing noob
19:42:02  <PublicServer> <Chris> this map isnt that bad
19:42:07  <PublicServer> <Chris> its only 20mb
19:42:20  <PublicServer> <V453000> ?
19:42:28  <PublicServer> <Chris> but when i play TT orginal my pc didnt have 20MB of ram
19:42:49  <PublicServer> <Giddorah> This map is 19mb for me... My local testing-game is 29mb
19:43:09  <PublicServer> <Chris> its 21,146Kb for me
19:43:21  <PublicServer> <Chris> so ~ 20meg
19:43:54  <PublicServer> <Chris> but i have had game that are over 1gb of ram
19:44:00  <PublicServer> <Chris> and raped my CPU
19:46:47  <OwenS> http://www.tt-forums.net/viewtopic.php?f=33&t=47690&p=865781#p865781 <-- ProgSigs with editor out
19:46:49  <Webster> Title: Transport Tycoon Forums • View topic - ProgSigs - Programmable Signals patch for OpenTTD (at www.tt-forums.net)
19:46:56  <V453000> koool
19:47:26  <PublicServer> ***  made screenshot at 0003A1CD: http://ps.openttdcoop.org/public/webcam/0003A1CD.png
19:47:34  <PublicServer> <Giddorah> I think my SLH is done
19:48:17  <PublicServer> <XeryusTC> :o
19:48:20  <PublicServer> <Chris> grrr stupid mouse going flat
19:48:26  <PublicServer> <XeryusTC> i'll be off, this is starting to bore me :P
19:48:28  <PublicServer> *** XeryusTC has left the game (leaving)
19:48:34  <PublicServer> <V453000> :D
19:48:37  <PublicServer> <Giddorah> It turned out way bigger than I planned
19:48:38  <PublicServer> <V453000> what exactly?
19:49:09  <PublicServer> <Chris> are we ever going to play the PSG part 2 on the PZ server?
19:49:24  <PublicServer> <V453000> u mean 131? or?
19:49:54  <PublicServer> <Chris> no it was 17x
19:49:59  <PublicServer> <V453000> ah
19:50:06  <PublicServer> <V453000> Thraxians plan
19:50:14  <PublicServer> <Chris> the one the combuster and someone else had very close plans
19:50:17  <PublicServer> <V453000> yes
19:50:18  <PublicServer> <V453000> Thraxian
19:50:19  <PublicServer> <Chris> the TL15 game
19:50:48  <PublicServer> *** Chris has left the game (connection lost)
19:51:17  <Chris_Booth> PZ would need to be unlocked for that or would it be a members + pros only game?
19:51:46  <PublicServer> <Giddorah> Can fail?
19:51:47  <PublicServer> <V453000> either the second or making it a PSG
19:52:01  <PublicServer> <V453000> yes can fail
19:52:14  <PublicServer> <V453000> it makes the presignals almost unoperational
19:52:23  <PublicServer> <Giddorah> Oh?
19:52:52  <PublicServer> <V453000> the same as if you did this
19:53:14  <PublicServer> <Giddorah> Hmmm
19:53:17  <PublicServer> <Giddorah> Aight
19:54:30  <PublicServer> <V453000> like this
19:54:54  <PublicServer> <Giddorah> Oh
19:54:57  <PublicServer> <Giddorah> That's better?
19:55:06  <PublicServer> <V453000> of course
19:55:11  <PublicServer> <Giddorah> Okay :)
19:55:20  <PublicServer> <V453000> I will show you something
19:55:35  <PublicServer> <Giddorah> Sound fun :)
19:56:05  <PublicServer> <Giddorah> Watching
19:56:34  <PublicServer> <Giddorah> Okay
19:56:50  <PublicServer> <Giddorah> Zone-sizes?
19:56:57  <PublicServer> <V453000> yes
19:57:01  <PublicServer> <Giddorah> Ah!
19:57:06  <PublicServer> <Giddorah> Oh! It's so obvious
19:57:20  <PublicServer> <Giddorah> Longer signal-zones makes trains having to wait (If you're unlucky)
19:57:32  <PublicServer> <V453000> kind of
19:57:50  <PublicServer> <V453000> the zone A has to be the longest
19:57:57  <PublicServer> <V453000> no matter how many zones there are
19:57:58  <PublicServer> <Giddorah> Okay
19:58:13  <PublicServer> <Giddorah> First zone always longest
19:58:22  <PublicServer> <V453000> it makes sense
19:58:33  <PublicServer> <Giddorah> Since that's the "fast-zone" yeah
19:59:06  <PublicServer> <Giddorah> Heck! I never could have guessed this game (That I've always thought was too easy) was this hard :P
19:59:15  <PublicServer> <Giddorah> Well... Not hard, but advanced :)
19:59:33  <PublicServer> <V453000> well ... hard to find the right word for that :)
19:59:41  <PublicServer> <Giddorah> Yeah :P
19:59:56  <PublicServer> <V453000> the game is very precise and exact
20:00:10  <PublicServer> <Giddorah> It gets as complex as you make it :P
20:00:15  <PublicServer> <V453000> which can result in some punctual people to be a group of maniacal freaks
20:01:09  <PublicServer> <Giddorah> Well... This time I sat down and planned everything before making any changes to the mainline
20:01:28  <PublicServer> <Giddorah> And I only messed up at one spot making two trains stop a short while during the whole build
20:01:44  <PublicServer> <Giddorah> I missed a signal in a prio and couldn't see it because of the smoke from the power-plant :P
20:02:03  <PublicServer> <Giddorah> So I'm pretty happy :)
20:02:20  <PublicServer> <V453000> :)
20:02:28  <PublicServer> ***  made screenshot at 00023A90: http://ps.openttdcoop.org/public/webcam/00023A90.png
20:07:26  <PublicServer> *** Thorinbur has left the game (connection lost)
20:07:41  *** Thorinbur has joined #openttdcoop
20:08:45  <Thorinbur> Ammler: is this feature of Autoupdater to connect without password already working (seams like it does) and if so, could you please gove me the URL of the password file
20:09:34  <Thorinbur> !playercount
20:09:34  <PublicServer> Thorinbur: Number of players: 5
20:10:23  <Thorinbur> !password
20:10:23  <PublicServer> Thorinbur: stanza
20:10:38  <PublicServer> *** Thorinbur joined the game
20:10:41  <PublicServer> <V453000> hi
20:10:46  <PublicServer> <Thorinbur> hi V
20:11:09  <PublicServer> <V453000> coming to absorb some madness? :D
20:13:05  <PublicServer> <Thorinbur> are we really going to achieve 4 line traffic?
20:13:19  <PublicServer> <V453000> why not
20:13:44  <PublicServer> <Thorinbur> aka THE HYPNOTYZER XD
20:14:07  <PublicServer> <V453000> :|
20:14:16  <PublicServer> <Thorinbur> this logic is hmm dividing trains to platforms evenly?
20:14:23  <PublicServer> <V453000> yes
20:14:55  <PublicServer> <Thorinbur> why not simple presignaling?
20:15:08  <PublicServer> <Thorinbur> hmm ok i may know why...
20:15:11  <PublicServer> <V453000> because it is not precise and trains have to decide themselves?
20:15:15  <PublicServer> <V453000> not be forced
20:17:22  <OwenS> !password
20:17:22  <PublicServer> OwenS: stanza
20:17:30  <PublicServer> ***  made screenshot at 000246A6: http://ps.openttdcoop.org/public/webcam/000246A6.png
20:17:33  <PublicServer> *** Owen joined the game
20:17:38  <PublicServer> <V453000> hi
20:17:42  <PublicServer> <Owen> Hi
20:18:33  <PublicServer> <Owen> V453000: Well, NOT gates are one of those things that should be thankfully easy with ProgSigs :p
20:18:54  <PublicServer> <V453000> yeah
20:19:03  <PublicServer> <V453000> now I need another thing - NOT sane
20:19:25  <PublicServer> <V453000> lack insanity atm
20:19:26  <PublicServer> <Owen> Though I imagine poeple fiddling with signal programs could be even more irritating :p
20:19:34  *** fonsinchen has quit IRC
20:19:47  <PublicServer> <V453000> :D
20:20:04  <PublicServer> <Thorinbur> is programable signal something that is going to be really introduced?
20:20:11  <PublicServer> <V453000> it is altery
20:20:14  <PublicServer> <V453000> already
20:20:20  <OwenS> Thorinbur: http://www.tt-forums.net/viewtopic.php?f=33&t=47690
20:20:21  <Webster> Title: Transport Tycoon Forums • View topic - ProgSigs - Programmable Signals patch - Now with editor! (at www.tt-forums.net)
20:21:41  <PublicServer> <Owen> Must...stop...looking...at...paper...drop
20:21:48  <V453000> :D
20:21:55  <V453000> hypnotize? :D
20:21:59  <PublicServer> <Owen> yes
20:22:23  <V453000> Owen: do you know Digweed Transitions Remix?
20:22:35  <OwenS> no
20:22:42  <V453000> it is about an hour long
20:22:48  <V453000> complete mindfucker
20:24:33  <PublicServer> <Owen> SLH06 is nice and ordered
20:24:36  <Thorinbur> hmm...
20:24:46  <Thorinbur> SO it's  patch
20:24:57  <OwenS> Indeed, a patch I'm working on
20:25:10  <OwenS> BTW XeryusTC I responded to your post
20:25:10  <Thorinbur> is it compatibile with coop server?
20:25:25  <Thorinbur> or you can only use it in local games?
20:25:30  <PublicServer> <V453000> we dont play patched game
20:25:37  <PublicServer> <V453000> but it can be on .dev
20:25:40  <OwenS> Thorinbur: Local games or on servers running it (#openttdcoop.dev might at some point, for example)
20:25:52  <Thorinbur> ok
20:26:05  <Thorinbur> hopefulli it will be introduced to main ralease
20:26:17  <Thorinbur> dont want Third version of Open ttd...
20:26:22  <OwenS> Third?
20:26:23  <KenjiE20> pfft
20:26:36  * KenjiE20 has about 6 ttd dirs
20:26:46  <PublicServer> <V453000> I have about 30
20:26:48  <OwenS> Well I'm gonna clean it up for next release, and then add the ability to look at other signals
20:26:48  <PublicServer> <V453000> maybe more
20:27:12  <KenjiE20> OwenS: that'll probably be a good thing to have before it goes on .dev
20:27:34  <OwenS> KenjiE20: Indeed. But it's tricky, because I need to let that other signal know that this one depends upon it ;-)
20:27:40  *** Thorinbur has quit IRC
20:28:07  <PublicServer> <Thorinbur> hmmm?
20:28:15  <PublicServer> <Thorinbur> In case it is deleted?
20:28:53  <PublicServer> <Thorinbur> Because i suppose they act like presignals. Program is runned whenever train aproaches signal
20:28:55  <KenjiE20> so it works probably
20:29:02  <PublicServer> <Thorinbur> on the other hand...
20:29:13  <PublicServer> <Thorinbur> I was just wondering if there is a way
20:29:21  <PublicServer> <Thorinbur> that you could only check other signal
20:29:47  <PublicServer> <Thorinbur> but than program would run in infinite loop if could only check other signal...
20:30:24  <XeryusTC> OwenS: i saw it :P
20:30:39  <PublicServer> <Thorinbur> So signlas that you depend on should know that other signal depend on them to inform his "parent " that he had changed
20:30:45  <PublicServer> <Thorinbur> am i right
20:30:48  <PublicServer> <Thorinbur> ?
20:31:07  <PublicServer> <Thorinbur> Async programable signals D
20:31:11  <OwenS> Thorinbur: When a presignal exit changes, it walks the track from its front to find the signals that depend on it. With programmable signals, you could select a signal halfway across the map and now it's screwed :p
20:31:38  <PublicServer> <Thorinbur> so i am right
20:31:51  <OwenS> Pretty much
20:32:18  <XeryusTC> OwenS: you should change the font you use in ottd btw, your gui looks weird :P
20:32:19  <KenjiE20> i suppose the idea isn't too hard
20:32:25  <KenjiE20> signals with GUIDs
20:32:32  <PublicServer> ***  made screenshot at 00024287: http://ps.openttdcoop.org/public/webcam/00024287.png
20:32:37  <KenjiE20> it's managing theINSANE overhead
20:32:39  <OwenS> Signals already have a GUID... kinda ;-)
20:33:01  *** Thorinbur has joined #openttdcoop
20:33:28  <OwenS> (tile_number << 1 | (track == a couple of options to account for diagonals); is how I track the programs, could use same for other signals
20:39:32  <PublicServer> *** Ryton joined the game
20:40:48  <PublicServer> <Thorinbur> Ok hypnotizer looks and works Awesome
20:40:55  <PublicServer> <V453000> :)
20:41:30  <PublicServer> <V453000> SLH 07 done
20:42:33  <PublicServer> <Owen> V453000: Does the Hypnotizer forget its state when there are no trains passing through?
20:42:43  <PublicServer> <V453000> no
20:42:44  <PublicServer> <Thorinbur> no
20:42:47  <PublicServer> <V453000> it remembers still
20:42:56  <PublicServer> <Thorinbur> and this is great in it
20:43:13  <PublicServer> <Owen> Ooh, the double signal cells keep state. Interesting
20:43:24  <PublicServer> <V453000> ye
20:43:51  <PublicServer> <Owen> Shame refits cost :p
20:44:01  <PublicServer> <V453000> only in some trainsets
20:44:08  <PublicServer> <Owen> Like this one :p
20:44:13  <PublicServer> <V453000> ye :)
20:44:25  <PublicServer> <V453000> but the green - colourful change is just cool
20:44:44  <PublicServer> <Owen> Sign?
20:44:56  <PublicServer> <Thorinbur> thats me. Cecking something
20:44:57  <PublicServer> <V453000> :|
20:45:04  *** Thijs has joined #openttdcoop
20:45:10  <Thijs> !password
20:45:10  <PublicServer> Thijs: teeing
20:45:35  <PublicServer> *** Thijs joined the game
20:45:40  <PublicServer> <Thijs> Hi
20:45:43  <PublicServer> <Giddorah> What difference does the hypnotizer do?
20:45:44  <PublicServer> *** Ryton has left the game (connection lost)
20:45:45  <PublicServer> <V453000> hi
20:45:55  <PublicServer> <V453000> difference in what
20:45:56  *** sedge has joined #openttdcoop
20:46:01  <PublicServer> <V453000> or compared to what
20:46:04  <PublicServer> <Thijs> haha, how many times have you heard that question?
20:46:13  <PublicServer> <Giddorah> Well... Compared to not having them there at all :P
20:46:20  <PublicServer> <V453000> huge
20:46:25  <PublicServer> <V453000> is that enough? :D
20:46:28  <PublicServer> <Giddorah> Sure :D
20:46:35  <sedge> @quickstart
20:46:37  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:46:45  <PublicServer> <Thorinbur> i actually never saw train on platfor 3 and 4
20:46:46  <PublicServer> <V453000> trains are dumb - so they can choose a platform wrongly
20:47:00  <PublicServer> <Thorinbur> or
20:47:03  <PublicServer> <Thorinbur> hmmm
20:47:04  <PublicServer> <V453000> Thorinbur: impossible
20:47:17  <PublicServer> <V453000> all platforms get exactly the same load
20:47:18  <PublicServer> <Owen> Train on my opinion of 4 now :p
20:47:26  <sedge> !password
20:47:26  <PublicServer> sedge: teeing
20:47:34  <PublicServer> ***  made screenshot at 00021AA0: http://ps.openttdcoop.org/public/webcam/00021AA0.png
20:47:35  <PublicServer> <Thorinbur> nope
20:47:39  <PublicServer> <Owen> Its gone :p
20:47:44  <PublicServer> <Thorinbur> i saw 5 trains on first platform
20:47:57  <PublicServer> <V453000> yes, atop of each other, or flying?
20:48:00  <PublicServer> <Thorinbur> and zero on third
20:48:17  <PublicServer> <V453000> that is complete bullshit Thorinbur
20:48:37  <PublicServer> <V453000> it is used less
20:48:46  <PublicServer> <V453000> because only one input line has trains
20:48:47  <PublicServer> <V453000> at all
20:49:13  <PublicServer> <Owen> There must be lots of greeen tarpaulin building up in those depots
20:49:16  <PublicServer> <Thijs> seems the balacncer at city drop is more a concentrater than balancer
20:49:35  <PublicServer> <Thorinbur> ok i get it why
20:49:42  <PublicServer> <Giddorah> There's a train on third now :)
20:49:46  <PublicServer> <Thorinbur> its not even for each line
20:49:59  <PublicServer> <V453000> it is even for each 6 of these
20:50:09  <PublicServer> <V453000> but these are not next to each other
20:50:16  <PublicServer> <V453000> which could seem confusing
20:50:17  <PublicServer> <Thorinbur> i know
20:50:30  <PublicServer> <Thorinbur> Stating that:
20:50:43  <PublicServer> <Thorinbur> each platfor got equal load
20:50:47  <PublicServer> <Thorinbur> was confusing
20:51:00  <PublicServer> <V453000> well each of the input line
20:51:09  <PublicServer> <Thorinbur> that is true
20:51:29  <PublicServer> <Thorinbur> it's because load on ML is not equal
20:51:34  <PublicServer> <V453000> yes
20:51:55  <PublicServer> <V453000> SLAVES REQUIRED! Primaries are sad and need to be connected at SL 07
20:52:26  <PublicServer> <Owen> Sorry, slavery ended in Englaand 202 years ago
20:52:27  <XeryusTC> !players
20:52:29  <PublicServer> XeryusTC: Client 456 (Orange) is Giddorah, in company 1 (Geborough Transport)
20:52:29  <PublicServer> XeryusTC: Client 491 (Orange) is Thorinbur, in company 1 (Geborough Transport)
20:52:29  <PublicServer> XeryusTC: Client 493 (Orange) is Owen, in company 1 (Geborough Transport)
20:52:29  <PublicServer> XeryusTC: Client 480 is Intexon, a spectator
20:52:29  <PublicServer> XeryusTC: Client 483 is Pirate87, a spectator
20:52:30  <PublicServer> XeryusTC: Client 485 (Orange) is V453000, in company 1 (Geborough Transport)
20:52:30  <PublicServer> XeryusTC: Client 487 is Sietse, a spectator
20:52:32  <PublicServer> XeryusTC: Client 496 (Orange) is Thijs, in company 1 (Geborough Transport)
20:52:48  <XeryusTC> V453000: you have a minivan full of them at your disposal :PP
20:52:56  <PublicServer> <Thorinbur> I see only Powerplants there XD
20:53:00  <V453000> minivan? :D
20:53:03  <PublicServer> <Thorinbur> real Powerplant farm
20:53:12  <PeterT> !revision
20:53:12  <PublicServer> PeterT: Game version is r19443
20:53:12  <XeryusTC> it's not really a truckload
20:53:18  <PublicServer> <V453000> lol
20:53:50  <PublicServer> <Thorinbur> nothing to connect
20:54:28  <PublicServer> <Owen> Jeeze whats with all the bloody powerplants?
20:54:30  <PublicServer> <Thijs> hmm, wonder why train #195 is heading to town drop
20:54:39  <PublicServer> <Thijs> it is empty, and has jum orders
20:54:46  <PublicServer> <Thorinbur> oh so we connect coal
20:54:47  <PublicServer> <Thijs> jump
20:54:58  <PublicServer> <Owen> I presume we connect it anyway. Normally do
20:55:01  <PublicServer> <Thorinbur> oh new farm just founded
20:55:13  <PublicServer> <Thijs> o, it has incorrect jump orders
20:55:20  <PublicServer> <V453000>  Idid
20:56:32  <PublicServer> * Owen thinks that FARM! may be in an inappropriate place
20:56:50  <PublicServer> <V453000> it is prospected
20:57:01  <PublicServer> <V453000> so what
20:57:05  <PublicServer> <Owen> The prospector was silly :p
20:57:30  <PublicServer> <Thorinbur> hmm ok so no i said no farms
20:57:39  <PublicServer> <Thorinbur> so you founded like 5 of them
20:57:47  <PublicServer> <Thorinbur> 6
20:57:57  <PublicServer> <V453000> we need many farms
20:58:05  <PublicServer> <Thorinbur> 7
20:58:11  <PublicServer> <Thorinbur> and now forests
20:58:13  *** Progman has quit IRC
20:58:17  <PublicServer> <V453000> no
20:58:19  <PublicServer> <V453000> dont forest
20:58:30  <PublicServer> <Thorinbur> that was not me
20:59:08  <PublicServer> <Thijs> to forest, or not to forest...
21:00:35  <PublicServer> <Owen> Why do St. Dralow say do not add more trains yet have preposterous wood waiting>?
21:01:42  <PublicServer> <Thijs> wow, there are 4 different grain loading stations
21:01:50  <PublicServer> <Thijs> quite a lot
21:02:36  <PublicServer> ***  made screenshot at 0000C94D: http://ps.openttdcoop.org/public/webcam/0000C94D.png
21:04:05  *** VictorOfSweden has joined #openttdcoop
21:04:58  <PublicServer> *** VictorOfSweden joined the game
21:05:25  <PublicServer> <VictorOfSweden> hello
21:05:32  <PublicServer> <Owen> OK St Dralow North & Heights have been managed
21:07:56  <PublicServer> <Thorinbur> lol... WTH /N101 strange thing is supposed to do?
21:07:59  <PublicServer> <Thorinbur> Mi?
21:08:02  <PublicServer> <Thorinbur> Mix?
21:08:09  <PublicServer> <Thorinbur> I called it Fail Mixer XD
21:08:54  <PublicServer> <Thorinbur> wow
21:08:58  <PublicServer> <Thorinbur> this is so wrong
21:09:53  <PublicServer> <Thorinbur> SOOOOO wrong
21:10:08  *** Progman has joined #openttdcoop
21:11:11  <PublicServer> <Thorinbur> i am speachless
21:17:32  <PublicServer> *** VictorOfSweden has left the game (leaving)
21:17:39  <PublicServer> ***  made screenshot at 0001415D: http://ps.openttdcoop.org/public/webcam/0001415D.png
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21:18:29  <PublicServer> <Thijs> so, four farm stations added
21:20:02  <PublicServer> *** Sietse has left the game (desync error)
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21:32:38  <PublicServer> <Thijs> wow, one of the side lines actualy has traffic
21:32:41  <PublicServer> ***  made screenshot at 0000DDE2: http://ps.openttdcoop.org/public/webcam/0000DDE2.png
21:32:41  <PublicServer> <Thijs> finally
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21:36:26  <PublicServer> <V453000> hi
21:37:31  <PublicServer> <Thraxian> howdy
21:37:36  <PublicServer> <Thijs> HI
21:38:05  <PublicServer> <V453000> Thorinbur: bad day?
21:38:21  <Thorinbur> ??
21:38:38  <PublicServer> <V453000> you are commenting everything in a very pesimistic way
21:38:49  <Thorinbur> Wll you checked this?
21:39:04  <Thorinbur> see it for yourself
21:39:07  <PublicServer> <V453000> WII?
21:39:14  <Thorinbur> *Well
21:39:22  <Thorinbur> (i overuse this word)
21:39:48  <PublicServer> <V453000> yes I see it. N101 just tried something
21:39:53  <PublicServer> <V453000> what is wrong
21:40:02  <PublicServer> <Thijs> SLH02 is reaching capacity
21:40:04  <PublicServer> <V453000> it doesnt work, I know. But he just tried
21:40:08  <PublicServer> <Owen> We need an northern SLH
21:40:28  <PublicServer> *** Intexon has left the game (leaving)
21:40:50  <PublicServer> <V453000> North can be connected to  SL07 or 05
21:41:11  <PublicServer> <Owen> 07 involves tunneling under a station
21:41:28  <PublicServer> <Thijs> let's go around
21:41:31  <PublicServer> <Thijs> follow the coast
21:41:38  <PublicServer> <Owen> Ooh, where did 05 come from? :p
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21:46:22  <PublicServer> <Thraxian> interesting signalling at Whithill
21:47:43  <PublicServer> ***  made screenshot at 00009E23: http://ps.openttdcoop.org/public/webcam/00009E23.png
21:49:26  <PublicServer> <Thijs> so, connected northern part of map
21:49:30  <PublicServer> <Thijs> longest detour ever
21:49:37  <PublicServer> <Thijs> :)
21:49:42  <PublicServer> <Owen> We both had similar ideas. From different angles :p
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21:54:47  <PublicServer> <Owen> Leswisminster FOrest bloody hell, and it's newly serviced
21:56:20  <PublicServer> *** Thorinbur has left the game (leaving)
21:56:59  <PublicServer> <Thijs> V453000: great job on FPP eyecandy!
21:57:12  <PublicServer> <V453000> thx
21:57:21  <PublicServer> <Owen> I think the hypnotizer is better eyecandy :p
21:57:31  <PublicServer> <Thijs> has someone been spamming farms?
21:57:44  <PublicServer> <V453000> hypnotizer is to hypnotize :P this is to calm down
21:57:45  <PublicServer> <Owen> Has someone been spamming woods?! :P
21:57:54  *** Ryt0n has quit IRC
21:57:55  <PublicServer> <Thijs> or both
21:58:28  <PublicServer> *** Thraxian has left the game (connection lost)
21:58:53  <Thorinbur> both
21:58:57  <PublicServer> <V453000> spamming farms is good
21:59:04  *** Thorinbur has quit IRC
21:59:04  <PublicServer> <V453000> spamming forests is very bad
21:59:41  <PublicServer> <Thijs> there are plenty of unconnceted industries now
21:59:49  <PublicServer> <Thijs> so no need for more spam at least
22:01:15  *** Kolo has joined #openttdcoop
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22:02:45  <PublicServer> ***  made screenshot at 0000CDE6: http://ps.openttdcoop.org/public/webcam/0000CDE6.png
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22:06:49  <PublicServer> <Thijs> just connected lewsiminster forest
22:06:57  <PublicServer> <Thijs> and added a zillion trains
22:07:10  <PublicServer> <Thijs> hadden't noticed yet it wasn't connected
22:07:18  <PublicServer> <Thijs> and produces 1200/m
22:07:31  *** thgergo has joined #openttdcoop
22:11:03  <PublicServer> *** XeryusTC joined the game
22:11:22  <PublicServer> <Owen> Hi Xeryus
22:11:30  *** Mitcian has quit IRC
22:11:50  <PublicServer> <XeryusTC> i think Lewisminster Woods has a few too many trains :P
22:11:59  <PublicServer> <Thijs> maybe i overdid it
22:12:02  <PublicServer> <Thijs> but wait and see
22:12:35  <PublicServer> <XeryusTC> well, a 2k production forest has only 18 trains
22:12:38  <PublicServer> <XeryusTC> on SL2
22:13:05  <PublicServer> <XeryusTC> distance is a bit longer, but not enough for double the trains :P
22:13:28  <PublicServer> <Thijs> lets wait a few mins, and see if it evens out
22:13:42  <PublicServer> <Thijs> if there is still a que then, i'll remove the trains
22:13:52  <PublicServer> <Owen> OK, you've got too many
22:13:59  <PublicServer> <Owen> ... probably
22:14:01  <PublicServer> <XeryusTC> i added some more paper trains anyway
22:14:04  <PublicServer> <Thijs> ok, first are coming back
22:14:41  <PublicServer> <Thijs> maybe 6-8 too many, oops
22:16:47  <PublicServer> <XeryusTC> why do farm trains go through wood drop :s
22:17:37  <PublicServer> <Owen> XeryusTC: Couple more paper trains I'd sasy
22:17:47  <PublicServer> ***  made screenshot at 0001181B: http://ps.openttdcoop.org/public/webcam/0001181B.png
22:18:02  <PublicServer> <XeryusTC> new ones havent arrived yet :P
22:18:07  <PublicServer> <XeryusTC> i build them at slh 1 :P
22:18:23  <PublicServer> <Owen> 'twas a bit silly
22:18:26  <PublicServer> <XeryusTC> also, the station is subject to heavy waves :P
22:18:43  <PublicServer> <XeryusTC> it goes from massive queing of trains to 4k goods waiting
22:19:30  <PublicServer> <Owen> OK, i can't fit the pictogram on my screen :p
22:19:32  <PublicServer> <Thijs> hmm, paper drop...
22:19:33  <PublicServer> <Owen> Oh, can now :p
22:19:36  <PublicServer> <XeryusTC> anyway, we should connect other industries than more wood :P
22:19:54  *** Pirate87 has joined #openttdcoop
22:19:54  <PublicServer> <Thijs> it's jamming
22:20:07  <PublicServer> <Thijs> V453000:  something wrong with paper drop
22:20:25  <PublicServer> <Owen> wtf idiot trains?
22:20:25  <Ammler> http://ps.openttdcoop.org/public/webcam/0001181B.png <-- typical example, where a terminus would be better
22:20:27  <PublicServer> <V453000> how did those wood trains get there
22:20:34  <PublicServer> <XeryusTC> they're going to depot there
22:20:44  <PublicServer> <Thijs> i built 10 too much
22:20:50  <PublicServer> <Thijs> sent em away
22:21:27  <PublicServer> <XeryusTC> dont make them turn around :P
22:22:24  *** fonsinchen has joined #openttdcoop
22:22:48  <PublicServer> <XeryusTC> that's the downside of this plan
22:22:55  <PublicServer> <XeryusTC> depots in places where they usually arent
22:23:09  <hylje> oh no you le depot'd
22:25:16  <PublicServer> *** V453000 has joined spectators
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22:26:19  <Pirate87> !password
22:26:19  <PublicServer> Pirate87: towels
22:26:28  <PublicServer> *** Pirate87 joined the game
22:27:03  <PublicServer> <XeryusTC> dont build too many more extra trains for paper pickup please
22:27:48  <PublicServer> <Owen> Hmm, if/when I add routing restrictions to progsigs, I'll have to add an "Is going to depot" condition :p
22:28:23  <PublicServer> <XeryusTC> that wont work if you send a train to depot though i'd recon
22:28:38  <PublicServer> <XeryusTC> or you'd have to have yapf check all conditions when it checks for a path :P
22:29:11  <PublicServer> <Owen> Routing Restrictions would mean that the restriction code would get called when YaPF pathfinds through the signal
22:29:27  <PublicServer> <Thijs> hmm, paper mill: 36% transported
22:30:09  <PublicServer> <XeryusTC> wtf, there's still farm trains going through wood plant :s
22:31:41  <PublicServer> <Thijs> gn everyone
22:31:45  <PublicServer> <XeryusTC> gn
22:32:02  <PublicServer> *** Thijs has left the game (leaving)
22:32:49  <PublicServer> ***  made screenshot at 0000D220: http://ps.openttdcoop.org/public/webcam/0000D220.png
22:34:43  <PublicServer> <XeryusTC> see, many waiting trains at paper pickup now
22:34:58  <PublicServer> <XeryusTC> also, 140 trains O_o
22:35:27  <PublicServer> <Owen> Theres lots waiting byt they move through pretty quickly.
22:35:37  <PublicServer> <Owen> Also: Station rating & ammount we actually transport increasing
22:35:53  <PublicServer> <XeryusTC> true, but we shouldn't have a massive queue
22:36:06  <PublicServer> <XeryusTC> but the station will be full of waiting cargo later and people will add more trains
22:36:23  <PublicServer> <XeryusTC> and then we will get blocking of the drop later on if the queue gets too big
22:36:26  <PublicServer> <Giddorah> Watching Paper Pickup is quite cool :)
22:37:09  <PublicServer> <Pirate87> why somebody put signs on farms and coal mines ?
22:37:10  <PublicServer> <Giddorah> Wait
22:37:12  <PublicServer> <Giddorah> Phew
22:37:13  <PublicServer> <Giddorah> Haha
22:37:17  <PublicServer> <Owen> Pirate87: I was bored
22:37:25  <PublicServer> <Owen> I also did it to woods
22:37:34  <PublicServer> <Giddorah> You sexing the stations?
22:38:50  <PublicServer> <Owen> XeryusTC: Sjaak bug
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22:39:00  <PublicServer> <XeryusTC> ?
22:39:11  <PublicServer> <XeryusTC> what's wrong?
22:39:11  <PublicServer> <Owen> Watch it. Train on the right tunnel blocks left
22:39:36  <PublicServer> <XeryusTC> signal too soon after tunnel i presume?
22:39:53  <PublicServer> <Owen> Well, it's so close PBS would also fix it :p
22:40:03  <PublicServer> <XeryusTC> which would be CBs fault :P as he shortened those tunnels by two tiles :P
22:40:24  <jondisti> !password
22:40:24  <PublicServer> jondisti: galley
22:40:31  <PublicServer> *** jond1sti joined the game
22:40:31  <PublicServer> <jond1sti> hello
22:40:35  <PublicServer> <Giddorah> Hey jond!
22:40:41  <PublicServer> <XeryusTC> seeing the traffic it might actually be better to swap which lines have tunnels/bridges
22:41:11  <PublicServer> <Giddorah> I can't understand why that line is the tunnelling-line... :P
22:41:28  <PublicServer> <XeryusTC> because i build it like that at first
22:41:43  <PublicServer> <XeryusTC> when we had no traffic yet :P
22:41:54  <PublicServer> <Giddorah> Ah! Well... Hard to predict traffic I guess :P
22:42:09  <PublicServer> <Owen> Hard to predict that all we would transport is wood and paper :P
22:42:20  <PublicServer> <XeryusTC> indeed :P
22:42:26  <PublicServer> <Giddorah> Haha, true :)
22:42:32  <PublicServer> <Owen> I think Sjaak may need 4th lining
22:42:59  <PublicServer> <Giddorah> I'd just tunnel the mainline and remove tunnels on that line
22:43:14  <PublicServer> <XeryusTC> possibly but it works so far
22:43:17  <PublicServer> <Pirate87> look @!here
22:43:26  <PublicServer> <XeryusTC> the three lines are getting saturated though
22:43:30  <PublicServer> <jond1sti> where are we having problems?
22:44:38  <PublicServer> <XeryusTC> dont add a penalty there, it breaks presignals
22:44:45  <PublicServer> <Pirate87> really ?
22:44:49  <PublicServer> <Pirate87> ok
22:44:50  <PublicServer> <XeryusTC> yes
22:45:34  <PublicServer> <jond1sti> i guess that merger will jam anyway when traffic increases from east
22:45:47  <PublicServer> <jond1sti> oh, west
22:45:48  <PublicServer> <jond1sti> i mean
22:45:48  <PublicServer> <Pirate87> i can move the presignal by 1/2 a tile
22:45:52  <PublicServer> <XeryusTC> it might with these long prios :P
22:45:57  <PublicServer> <Pirate87> and put the penalty behind it
22:46:02  <PublicServer> <XeryusTC> Pirate87: you could possibly do that
22:46:10  <PublicServer> <jond1sti> yeah and that combo can turn red after train has chosen that path
22:46:25  <PublicServer> <XeryusTC> but it isnt really a problem imo
22:46:32  <PublicServer> <jond1sti> not yet...
22:46:48  <PublicServer> <Pirate87> for now
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22:47:13  <PublicServer> <XeryusTC> this kind of joiner works very good actually
22:47:20  <PublicServer> <XeryusTC> except when the prios become too long :P
22:47:21  <PublicServer> <Owen> And the wave arrives again
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22:48:16  <PublicServer> <jond1sti> it could have space for 1 train after combo
22:48:25  <PublicServer> <jond1sti> then i'd like it :)
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22:54:20  <PublicServer> <Giddorah> I don't get the rv's at Refinery Drop
22:54:33  <PublicServer> <XeryusTC> eyecandy
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22:54:37  <PublicServer> <V453000> it is *supposed* to be eyecandy  :/
22:54:40  <PublicServer> <Giddorah> Oh :P
22:54:51  <PublicServer> <Giddorah> That was just too bright :)
22:55:09  <PublicServer> <Giddorah> I'd hate being one of those tanker-trucks really...
22:55:47  <PublicServer> <jond1sti> i guess they'll quit when they realize they're not transporting anything...
22:56:03  <PublicServer> <Giddorah> Hope so :P
22:56:09  <PublicServer> <Pirate87> not unless we keep paying them :P
22:56:23  *** Benko has joined #openttdcoop
22:56:24  <PublicServer> <Giddorah> Hmmm... Touché :P
22:57:41  <PublicServer> *** V453000 has joined company #1
22:57:43  <PublicServer> <Giddorah> Still can't stop looking at those awesome "bow"-bridges
22:57:49  <PublicServer> <Giddorah> I just love them
22:58:07  <PublicServer> <Giddorah> Well.. I like the plain-bridges too
22:58:10  <PublicServer> <Pirate87> you mean arch bridges ?
22:58:13  <PublicServer> <Giddorah> Yes
22:58:25  <PublicServer> <Giddorah> They're beautifull :P
22:58:26  <PublicServer> <V453000> I like the concrete ones
22:58:29  <PublicServer> <Giddorah> Me too
22:58:35  <PublicServer> <Giddorah> Should always use them...
22:58:59  <PublicServer> <Pirate87> i always hated those generic brigdges
22:59:03  <sietse> !password
22:59:03  <PublicServer> sietse: gusher
22:59:09  <PublicServer> *** Sietse joined the game
22:59:09  <PublicServer> <Giddorah> Me too... Too messy
22:59:21  <PublicServer> <V453000> only bad is that this bridgeset doesnt support any infrastructure changes as roads or rails :/
22:59:24  <PublicServer> <Pirate87> the didn't look real anyway
22:59:48  *** ODM has quit IRC
22:59:56  <PublicServer> <Giddorah> Can't change roads either? :S
23:00:03  <PublicServer> <V453000> yeah :(
23:00:18  <PublicServer> <Giddorah> Oh... That's a big drawback :S
23:00:25  <PublicServer> <V453000> but you can get used to it
23:00:34  <PublicServer> <Giddorah> Just noticed you can't type, hold down shift and then press enter :(
23:00:50  *** Benom has quit IRC
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23:01:38  <PublicServer> <Giddorah> Hmmm
23:02:02  <PublicServer> *** Kolo has left the game (leaving)
23:02:05  *** Kolo has quit IRC
23:02:06  <PublicServer> <Owen> It's a a shame a bout the bridge rails and roads as there are nicer of both out there
23:02:20  <PublicServer> <V453000> the rails are fine
23:02:21  <PublicServer> <Giddorah> Maybe make a balancer for the Paper Pickup-exit? Seems only the two southward lanes get like 70% of all the load
23:02:50  <PublicServer> ***  made screenshot at 000044BB: http://ps.openttdcoop.org/public/webcam/000044BB.png
23:02:51  <PublicServer> *** Benom has left the game (connection lost)
23:02:52  <PublicServer> <V453000> roads suck :/
23:03:08  <PublicServer> <Owen> Rails re OK but there are nicer
23:03:12  <PublicServer> <Owen> Default roads undeniably suck
23:03:16  <PublicServer> *** Benom joined the game
23:03:23  <PublicServer> <V453000> yeah
23:03:24  <PublicServer> <XeryusTC> that's probably because trains exit from the two north most lanes get paper trains from the pickup
23:03:35  <PublicServer> <V453000> which rails you like, Owen?
23:03:50  <PublicServer> <Owen> CSSet IIRC?
23:03:53  <PublicServer> <Giddorah> X: True
23:03:54  <PublicServer> <Pirate87> i hate that the cars don't drive on both lanes when a road is one way
23:03:57  <PublicServer> <XeryusTC> see !this has...
23:04:01  <PublicServer> <Owen> The ones with the more yellow ballast
23:04:02  <PublicServer> <V453000> :/ CS set has nice tunnels though
23:04:06  <PublicServer> <V453000> yeah
23:04:09  <PublicServer> <V453000> that is CS
23:04:23  <PublicServer> <Owen> I wish the track spacing was a little wider in it, but it's nice
23:04:27  *** Benko has quit IRC
23:04:34  <PublicServer> <V453000> kk :) I prefer the original rails
23:04:59  <PublicServer> <Owen> I think it's just the original rails brown looks too... monocolour
23:05:00  <PublicServer> <XeryusTC> the rail replacement set has some really decent rail graphics
23:05:12  <PublicServer> <V453000> my only rail modifs are: rarely: greyrails or how it is called, the monorail replacement and narrow gauge set for maglev
23:05:13  <PublicServer> <XeryusTC> yarrr it is called IIRC
23:05:40  <PublicServer> <Giddorah> Yet Another Railroad Replacement? :P
23:05:48  *** Progman has quit IRC
23:06:10  <PublicServer> <V453000> but still as the best I consider the original :)
23:07:44  <PublicServer> <Giddorah> Hmmm... Is it just my untrained newbie-eye... Or is "merger /csuke" quite filled with CL's?
23:07:59  <PublicServer> <V453000> it is Sbends
23:08:01  <PublicServer> <Owen> Giddorah: Can you put an !sign there please?
23:08:11  <KenjiE20> define: yarrs
23:08:11  <Webster> yarrs: Yet Another Road and Rail Set
23:08:13  <PublicServer> <V453000> merger csuke is the sign
23:08:14  <PublicServer> <XeryusTC> i might be causing a massive jam :P
23:08:14  <KenjiE20> :D
23:08:39  <PublicServer> <Pirate87> i don't see any
23:08:47  <PublicServer> <Owen> They're JUST long enough
23:08:53  <PublicServer> <Owen> Butt uly bridge though
23:08:56  <PublicServer> <Giddorah> TL5
23:09:11  <PublicServer> *** Benom has left the game (leaving)
23:09:32  <PublicServer> <V453000> arent these nicer?
23:09:43  <PublicServer> <Owen> Nah
23:09:43  <PublicServer> <Giddorah> The concrete-bridges yeah
23:09:47  <PublicServer> <Owen> I like concrete arch
23:10:02  <PublicServer> <Owen> concrete viaduct**
23:10:04  <PublicServer> <V453000> well whatever, right? :p
23:10:09  <PublicServer> <Owen> Though admittedly I like it more in desert
23:10:25  <PublicServer> <V453000> desert is rox with TBRS #2
23:10:33  <PublicServer> <V453000> as there are also LOOOONG concretes
23:10:48  <PublicServer> <V453000> have no idea why they dissapeared in #3 or 1,12
23:11:05  <PublicServer> <V453000> these completely rock
23:11:08  <PublicServer> <Owen> And the concrete looks like the supports
23:11:15  <PublicServer> <Giddorah> I gotto learn that I can build in the same location to replace bridges and stations...
23:11:16  *** Benko has joined #openttdcoop
23:11:35  <PublicServer> <Owen> Giddorah: Don't worry, I only found out coupla days ago :p
23:11:36  <PublicServer> <V453000> hehe
23:12:20  <PublicServer> <Pirate87> stations can also be just build over existing one ?
23:12:31  <PublicServer> <Pirate87> good to know
23:12:37  <PublicServer> <V453000> how do you think we eyecandy ;)
23:12:54  <PublicServer> <Giddorah> Yeah... V did a station-dance  and struck me with amazement last game before he told me his secret
23:13:07  <PublicServer> <V453000> :D
23:13:23  <PublicServer> <XeryusTC> tee the todo's i posted around Sjaak :P
23:13:28  <PublicServer> <Giddorah> Tunnels are desynced right?
23:14:02  <PublicServer> <XeryusTC> no, the other lines should be tunneled :P
23:14:07  <PublicServer> <Giddorah> Want me to do the swap? :)
23:14:16  <PublicServer> <XeryusTC> yeah :)
23:14:19  <PublicServer> <V453000> bridge them
23:14:20  <PublicServer> <XeryusTC> im off now :P
23:14:22  <PublicServer> <Giddorah> Sure thing :)
23:14:23  <PublicServer> <V453000> then go under
23:14:24  <PublicServer> <V453000> cya
23:14:28  <PublicServer> <Giddorah> I was going to V :P
23:14:33  <PublicServer> <XeryusTC> and do not use pbs on the splits
23:14:36  <PublicServer> <Pirate87> i can do the 4th line
23:14:39  <PublicServer> <XeryusTC> i will kill you if you do :P
23:14:53  <PublicServer> <Giddorah> Should I double-tunnel?
23:14:53  <PublicServer> <V453000> lol :)
23:14:56  <PublicServer> <Giddorah> Haha X :D
23:15:14  <PublicServer> <Pirate87> :D ok, ok, easy :P
23:15:22  <PublicServer> <XeryusTC> anyway, gn
23:15:23  <PublicServer> *** XeryusTC has left the game (leaving)
23:15:26  <PublicServer> <V453000> gn
23:15:49  <PublicServer> <V453000> I have to say I love FPP area
23:16:12  <PublicServer> <Pirate87> yeah, looks awesome
23:16:23  <PublicServer> <Pirate87> best station i've ever seen
23:16:32  <PublicServer> <V453000> that far? :D
23:16:34  <PublicServer> <V453000> thx
23:16:47  <PublicServer> <Pirate87> maybe i haven't seen much ;P
23:16:50  <PublicServer> <V453000> :)
23:17:00  <PublicServer> <V453000> Combuster makes awesome candy
23:17:53  <PublicServer> ***  made screenshot at 00013EBC: http://ps.openttdcoop.org/public/webcam/00013EBC.png
23:18:08  <PublicServer> <Pirate87> i didn't know that these forklifts and cranes move :)
23:18:13  <PublicServer> <V453000> :)
23:18:36  <PublicServer> <Giddorah> Hmmm
23:18:38  <PublicServer> <Pirate87> i would be cool if some trucks were driving up and down the road
23:18:41  <PublicServer> <Giddorah> Damn this paper-wave
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23:21:21  <PublicServer> <Giddorah> Those bridges aren't staying.. :P
23:21:31  <PublicServer> <Owen> Ik know, but it was irritating :p
23:21:49  <PublicServer> <Giddorah> Haha
23:21:50  <PublicServer> <Giddorah> Sorry :P
23:22:29  *** fonsinchen has quit IRC
23:22:48  <PublicServer> <Pirate87> don't these tunnels need doubling ?
23:22:57  <PublicServer> <Giddorah> I didn't get an answer to that
23:23:03  <PublicServer> <Giddorah> I'll double if neccessary
23:23:12  <PublicServer> <V453000> no
23:23:15  <PublicServer> <V453000> double right away pls
23:23:32  <PublicServer> <Giddorah> Aight :)
23:24:00  <PublicServer> *** jond1sti has left the game (leaving)
23:24:28  <PublicServer> <Giddorah> Hmm
23:24:39  <PublicServer> <Pirate87> what ?
23:24:46  <PublicServer> <Giddorah> It's gonna be desynced if I do it like that
23:24:51  <PublicServer> <Giddorah> I tend to think out loud
23:24:58  <PublicServer> <Pirate87> swap it on the W side
23:25:59  <PublicServer> <Giddorah> Haha
23:26:01  <PublicServer> <Giddorah> What the?? :O
23:26:13  <PublicServer> <Pirate87> fucking city
23:26:29  <PublicServer> <Giddorah> We need a station?
23:26:46  <PublicServer> <Pirate87> no, but we need to remove one building
23:27:02  <PublicServer> <Pirate87> theres a CL issue
23:27:04  <PublicServer> <Giddorah> Ah :P
23:27:21  <PublicServer> <Giddorah> Yeah... I thought so too
23:27:27  <PublicServer> <Owen> Whats the citynet for?
23:28:08  <PublicServer> <Pirate87> citywhat ?
23:29:49  <PublicServer> <Giddorah> Could you see if I made any obvious mistakes?
23:29:52  <PublicServer> <Giddorah> Except the CL
23:30:01  <PublicServer> <Pirate87> looks fine
23:30:37  <PublicServer> <Giddorah> Ty :)
23:30:50  <PublicServer> <Pirate87> so what about this city ?
23:31:13  <PublicServer> <Giddorah> Just keep planting wood I guess?
23:31:43  <PublicServer> <Giddorah> Victory ;)
23:31:59  <PublicServer> <Pirate87> lol. we treed the shit out of it :D
23:32:04  <PublicServer> <Giddorah> Hell yeah ;)
23:32:55  <PublicServer> ***  made screenshot at 000140C4: http://ps.openttdcoop.org/public/webcam/000140C4.png
23:33:11  <PublicServer> <Pirate87> s
23:33:17  <PublicServer> <Pirate87> still CL there
23:33:22  <PublicServer> <Pirate87> one more tile
23:33:42  <PublicServer> <Giddorah> Sigh...
23:34:03  <PublicServer> <Giddorah> Oh
23:34:04  <PublicServer> <Giddorah> Sigh...
23:34:13  <PublicServer> <Giddorah> My sollutions are always stupider :P
23:34:18  <PublicServer> *** Sietse has left the game (connection lost)
23:34:41  <PublicServer> <Pirate87> it's much easier to point mistakes when you just look
23:34:56  <PublicServer> <Giddorah> That might be true :)
23:35:10  <PublicServer> <Giddorah> Oh well... I'm slowly getting the hang on things :)
23:35:59  <PublicServer> <Pirate87> i'm looking at this !TODO sign
23:36:06  <PublicServer> <Pirate87> about a balancer
23:36:15  <PublicServer> <Giddorah> The one to the south?
23:36:22  <PublicServer> <Pirate87> yep
23:36:22  <PublicServer> <Giddorah> Rebuild to 4by4?
23:36:25  <PublicServer> <Giddorah> Yeah
23:36:30  <Ammler> stolen trees hide the tracks!
23:36:38  <PublicServer> <Giddorah> X hides stolen trees
23:36:58  <PublicServer> <Pirate87> harder to bomb that way :P
23:37:01  * OwenS puts stolen trees in bag
23:37:22  <PublicServer> <Giddorah> You wanna try making it 4by4 with paper-prio? :)
23:37:28  <PublicServer> <Giddorah> I could connect the fourth line
23:37:32  <PublicServer> <Pirate87> i don't know
23:37:53  <PublicServer> <Pirate87> it's late and my brain slowly refuses to work :)
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23:38:05  <PublicServer> <Giddorah> I know the feeling :)
23:38:17  <PublicServer> <Pirate87> and this is gonna be one hell of a challenge
23:38:21  <PublicServer> <Pirate87> at least for me :P
23:38:30  <PublicServer> <Giddorah> For anyone :)
23:38:43  <PublicServer> <Giddorah> Especially since it's a live network with heavy load :P
23:39:34  <PublicServer> <Pirate87> nahh
23:39:46  <PublicServer> <Pirate87> i'll leave it for someone else
23:39:58  <PublicServer> *** Thorinbur has left the game (connection lost)
23:40:00  <PublicServer> <Giddorah> I'll prepare the fourth-line anyways :)
23:44:39  <PublicServer> <Giddorah> Hmmmm
23:47:57  <PublicServer> ***  made screenshot at 000112B9: http://ps.openttdcoop.org/public/webcam/000112B9.png
23:52:33  *** Chris_Booth has quit IRC
23:57:10  <Pirate87> there was one game with breakdowns right ?
23:57:19  <Pirate87> anyone remeber it's number ?
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