Log for #openttdcoop on 26th March 2010:
Times are UTC Toggle Colours
00:00:14  <PublicServer> <V453000> only one junction failed ... I will have to rebuild it sometime
00:00:54  <PublicServer> ***  made screenshot at 000231E9:
00:01:03  *** mastersonic has joined #openttdcoop
00:01:03  <PublicServer> <Giddorah> 5000 rv's?!?
00:01:05  <mastersonic> !password
00:01:05  <PublicServer> mastersonic: allure
00:01:13  <PublicServer> <Pirate87> did i miss something ? :)
00:01:17  <PublicServer> <V453000> nah
00:01:21  <PublicServer> <V453000> just 4999
00:01:32  <PublicServer> *** sonic joined the game
00:01:41  <PublicServer> <V453000> I got it on my user page ... but one junction needs rebuild
00:01:43  <PublicServer> <Giddorah> Haha
00:01:51  <PublicServer> <sonic> hi!
00:01:57  <PublicServer> <V453000> and beware ... even though it is a 256x256 it lags as hell
00:02:01  <PublicServer> <V453000> hi sonic
00:02:18  <PublicServer> <Pirate87> i'll take a look at it sometime :)
00:02:22  <PublicServer> <Giddorah> Well... I wouldn't like to draw 4999 RV-sprites moving around :P
00:02:25  <PublicServer> <Owen> Speaking of lag... I wonder what the progsigs overhead is like
00:02:36  <PublicServer> <V453000> :)
00:02:49  <PublicServer> <V453000> if you say that a crash is a fatal lag, then huge :P
00:02:54  <PublicServer> <Pirate87> about that
00:03:03  *** ^Spike^ has quit IRC
00:03:05  <PublicServer> <Pirate87> can anyone play at the dev server ?
00:03:10  <PublicServer> <Owen> Well that bug should be fixed
00:03:13  <PublicServer> <Pirate87> when it works of course
00:03:18  *** VictorOfSweden has joined #openttdcoop
00:03:28  <PublicServer> <Owen> Pirate87: To my understanding yes
00:03:37  <PublicServer> <V453000> ^
00:04:30  <PublicServer> <Pirate87> i'd like to see these signals in action
00:04:31  <PublicServer> <Owen> Hang on... is wiki right that .dev is old style static "coop" password? :O
00:04:34  <PublicServer> <V453000> I added some penalties to the FPP entry
00:04:55  <PublicServer> <V453000> .dev has no password afaik
00:05:04  <PublicServer> <V453000> or does it?
00:05:08  <PublicServer> <V453000> not sure atm
00:06:12  *** Polygon has quit IRC
00:06:25  <PublicServer> *** VictorOfSweden joined the game
00:06:36  <PublicServer> <Owen> One thing I note is that you can do progsig-prios :p
00:06:42  <PublicServer> <V453000> :)
00:06:49  <PublicServer> <V453000> well
00:06:50  <PublicServer> *** VictorOfSweden has left the game (desync error)
00:06:55  <PublicServer> <V453000> could be interesting
00:07:01  <PublicServer> <V453000> in some squeezy cases
00:07:05  <PublicServer> <Owen> Useful in squeezes yes :-)
00:07:24  <PublicServer> <V453000> wood area jam
00:07:48  <PublicServer> <Giddorah> Where?
00:07:50  <PublicServer> <V453000> what is that temp?
00:07:58  <PublicServer> <V453000> wood area exit
00:08:05  <PublicServer> <Giddorah> Oh... It keeps jamming
00:08:14  <PublicServer> <Giddorah> You mean to the !TODO Expansion thing?
00:08:20  <PublicServer> <Owen> Pirate87: How did Whithall East jam the place?
00:08:38  <PublicServer> <V453000> naw
00:08:44  <PublicServer> <V453000> I mean the paper mill area
00:09:01  <PublicServer> <Giddorah> Oh
00:09:04  <PublicServer> <Pirate87> Owen: what ?
00:09:09  <PublicServer> <Giddorah> Yeah... That exit messes up when there's a wave
00:09:15  <PublicServer> <Owen> Pirate87: Your comment there
00:09:44  <PublicServer> <Pirate87> oh
00:10:01  <PublicServer> <Pirate87> that
00:10:26  <PublicServer> <Pirate87> there was a lot of trains coming from the W
00:10:49  <PublicServer> <Owen> And it releases them on a one every week filter
00:11:09  <PublicServer> <Pirate87> i know
00:11:16  <PublicServer> *** V453000 has left the game (leaving)
00:11:42  <PublicServer> <Pirate87> but this jams the double bridges before it
00:12:00  <PublicServer> <Pirate87> and they take ages to clear
00:12:12  <PublicServer> <Owen> Then we have bigger problems =S
00:12:28  <PublicServer> <Giddorah> I'll remove my idea of an inline balancer and adjacent flags :) I understand now that's not a good idea :)
00:12:37  <PublicServer> <Pirate87> but when i removed it
00:12:46  <PublicServer> <Pirate87> the timer
00:13:07  <PublicServer> <Giddorah> Well... The biggest problems... In my newbie-eyes is that we've got heavy load on two lines and none on the other lines
00:13:08  <PublicServer> <Pirate87> the trains joined the ML eventually
00:13:18  <PublicServer> <Owen> I note that the non-timed other lanes are jammng their bridges anyway...
00:14:26  <PublicServer> <Pirate87> yeah
00:14:37  <PublicServer> <Pirate87> i can't figure out why
00:14:42  *** VictorOfSweden has quit IRC
00:14:56  <PublicServer> <Giddorah> Why Paper-trains only use 2 lines?
00:15:17  <PublicServer> <Owen> Poor merger
00:15:36  <PublicServer> <Giddorah> It goes all the way back to paper exit
00:15:43  <PublicServer> <Giddorah> Paper exit is jamming up btw
00:15:56  <PublicServer> ***  made screenshot at 0001DAA9:
00:16:00  <PublicServer> <Giddorah> Might just be a wave though
00:16:03  <PublicServer> <Giddorah> Still not pretty
00:16:05  *** VictorOfSweden has joined #openttdcoop
00:17:20  <PublicServer> *** sonic #1 has left the game (connection lost)
00:17:26  <PublicServer> <Pirate87> it is possible for double bridges to jam if the first signal gaps are not equal
00:18:17  <PublicServer> <sonic> what does CL stand for?
00:18:22  <PublicServer> <Giddorah> Curve Length
00:18:30  <Pirate87> @cl
00:18:30  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also:
00:18:48  <PublicServer> <sonic> thanks!
00:18:59  <PublicServer> <Pirate87> np
00:19:20  <PublicServer> <Giddorah> Should be atleast TL between two direction-changes if they're not heading in the same north|west|south|east direction :)
00:19:38  <PublicServer> <Pirate87> Giddorah: not always
00:19:47  <PublicServer> <Giddorah> Oh?
00:20:04  <PublicServer> <Giddorah> You thinking of S-curves?
00:20:31  <PublicServer> <Pirate87> i mean the speed limit
00:20:40  <PublicServer> <Giddorah> Aah
00:20:42  <PublicServer> <Giddorah> True
00:21:02  <PublicServer> <Giddorah> I always try to build atleast TL-length straights before a direction change anyways :)
00:21:02  <PublicServer> <Pirate87> if trains in this game were longer
00:21:16  <PublicServer> <Pirate87> even when u have TL 15 ?
00:21:19  <PublicServer> <Pirate87> or more ? :)
00:21:23  <PublicServer> <Giddorah> Yes... :$
00:21:30  <PublicServer> <Giddorah> Well... Haven't played with that long trains :P
00:21:38  <PublicServer> <Giddorah> So I don't know yet... But I guess you're right :P
00:21:47  <PublicServer> <Pirate87> CL 7 is all that u ever need
00:21:56  <PublicServer> <Giddorah> Well... I don't guess... I know you're right :P
00:22:09  <PublicServer> <Giddorah> No matter how long the train is? TL 21 = CL 7?
00:22:13  <V453000> Pirate: not always
00:22:30  <V453000> depends on the speed
00:22:37  <V453000> and max speed on erail is 250 afaik
00:22:52  <PublicServer> <Giddorah> Yeah :) He said that earlier I think :)
00:22:52  <V453000> so AsiaStars will slow down even on CL7
00:22:56  <V453000> but with normal trainsets...
00:23:11  <PublicServer> <Giddorah> Maglev-trains with TL 15?
00:23:15  <V453000> kk I didnt read the entire discussion :)
00:23:24  <V453000> maglev has double speed in curves
00:23:34  <V453000> and again, depends on the speed of the train
00:23:43  <Pirate87> we used tl15 monorail in the last game
00:23:52  <V453000> if it is the Lev6 from TDDP+ then no CL helps you
00:23:56  <Pirate87> no, the one before that
00:24:01  <V453000> yes
00:24:06  <V453000> and we used CL6
00:24:12  <PublicServer> <Giddorah> So what you mean is that trains up to 250km/h can go through CL7 on elrail?
00:24:12  <V453000> because on monorail CL6 is enough
00:24:21  <V453000> yes
00:24:28  <Pirate87> Giddorah, theres a cl calculator her :)
00:24:33  <V453000> I think for a bit over 200 it is CL5
00:24:34  <Pirate87> *here
00:24:37  <PublicServer> <Giddorah> And up to 500 CL7 on maglev?
00:24:43  <V453000> about
00:24:49  <PublicServer> <Giddorah> That's interesting :)
00:25:09  <PublicServer> <Giddorah> And amount of locomotives doesn't matter I guess
00:25:33  <Pirate87> @clcalc maglev 1000
00:25:33  <Webster> Pirate87: Required CL for maglev at 1000km/h is 7 (13 half tiles) or TL
00:25:43  <Pirate87> see
00:25:54  <Giddorah> @clcalc maglev 2000
00:25:54  <Webster> Giddorah: Required CL for maglev at 2000km/h is 7 (13 half tiles) or TL
00:26:00  <Giddorah> @clcalc maglev 5000
00:26:00  <Webster> Giddorah: Required CL for maglev at 5000km/h is 7 (13 half tiles) or TL
00:26:07  <Giddorah> @clcalc elrail 5000
00:26:07  <Webster> Giddorah: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
00:26:22  <Giddorah> @clcalc electric 5000
00:26:22  <Webster> Giddorah: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
00:26:28  <Pirate87> @clcalc erail
00:26:28  <Webster> Pirate87: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
00:26:32  <Pirate87> @clcalc erail 500
00:26:32  <Webster> Pirate87: Required CL for rail at 500km/h is 7 (13 half tiles) or TL
00:26:45  <Giddorah> @clcalc erail 5000
00:26:45  <Webster> Giddorah: Required CL for rail at 5000km/h is 7 (13 half tiles) or TL
00:26:53  <V453000> see?
00:26:54  <Giddorah> So 7 seems to be enough
00:27:01  <V453000> oh wait :D
00:27:06  <Giddorah> Haha :P
00:27:12  <Pirate87> ok, cause someone will ban us for spamming :P
00:27:16  <V453000> no
00:27:30  <V453000> I just wanted to say that it might not be accurate
00:27:35  <Giddorah> pugi: What did you get us into? :P
00:27:37  <V453000> as bot might not be ready for such number
00:27:38  <V453000> s
00:27:49  <Pirate87> hmm
00:28:04  <Giddorah> You think it might not calculate above CL7?
00:28:11  <Giddorah> Well... It's easy to test :)
00:28:30  <Pirate87> we have logic train :)
00:28:30  <Giddorah> @clcalc erail 217
00:28:30  <Webster> Giddorah: Required CL for rail at 217km/h is 6 (10 half tiles) or TL
00:28:44  <Giddorah> Hmm
00:28:59  <Pirate87> @clcalc erail 209
00:28:59  <Webster> Pirate87: Required CL for rail at 209km/h is 5 (9 half tiles) or TL
00:29:01  <Giddorah> Oh... Missed the "or TL"-part :)
00:29:20  <Pirate87> @clcalc erail 210
00:29:20  <Webster> Pirate87: Required CL for rail at 210km/h is 5 (9 half tiles) or TL
00:29:48  <V453000> <- RV game updated
00:30:01  <Giddorah> Fixed the junction?
00:30:02  <V453000> there shouldnt be any jams at the moment
00:30:09  <V453000> well just minor fixes and hacks
00:30:15  <V453000> not entire rebuild
00:30:16  <V453000> but it works
00:30:19  <V453000> for now at least
00:30:26  <Giddorah> Technoviking :D
00:30:31  <V453000> I dont say it will not jam in time
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00:30:36  <V453000> yeah! :D
00:30:58  <PublicServer> ***  made screenshot at 0000C619:
00:30:58  <Pirate87> there was a graph for cl/train speed somewhere
00:31:07  <V453000> on blog
00:31:29  <Pirate87>
00:31:37  <Giddorah> @dict srnw
00:31:38  <Webster> Giddorah: No definition for "srnw" could be found in wn
00:31:49  <Giddorah> @srnw
00:31:49  <Webster> srnw: Self-regulating Network, see also:
00:31:53  <Giddorah> Ah
00:32:10  <PublicServer> <sonic> the graph is also in the wiki
00:32:56  <V453000>
00:34:08  <Giddorah> Cool :D
00:34:15  <Giddorah> Like the dummy-train idea :D
00:34:30  <Giddorah> Picks up, moves out of the way, drops a full load to the other train :)
00:34:34  <PublicServer> <sonic> srnw's are awesome
00:35:47  <Giddorah> We haven't used them in these last two games I've been a part of right? Or have I missed them?
00:36:03  <V453000> Giddorah: my psg180 plans is a next-gen srnw
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00:36:21  <Giddorah> PSG180 being the next game right?
00:36:26  <V453000> yes
00:36:36  <Giddorah> Awesome :D I want to learn that
00:36:40  <V453000> I just wrote down the plan today ^^
00:36:48  <Giddorah> Well... I think I already know how to do it after watching the wiki
00:36:56  <Giddorah> But it'll be sweet watching it :)
00:36:58  <PublicServer> *** sonic #1 has left the game (connection lost)
00:36:59  <V453000> if istn that easy
00:37:11  <V453000> trains are ridiculously dumb at times
00:37:19  <Giddorah> I know... :P
00:37:26  <V453000> even more
00:37:44  <OwenS> V453000: Both of us know how they can stubbornly go into PF traps :p
00:37:53  <V453000> :)
00:37:57  <V453000> yes
00:37:59  <PublicServer> <sonic> the pf trap is ingenious
00:38:19  <V453000> often also resulted by bad config or accidental PBS in fron ot it OwenS: P
00:38:33  <V453000> in front of it
00:38:58  <Pirate87> @snrw
00:39:05  <Giddorah> Well... When I was learning prios the first time... (I made them up myself) I made a simple flaw in my design... And sometimes a train, randomly, would just go into the prio and get stuck in a no-exit track
00:39:32  <V453000> :)
00:39:55  <Giddorah> Until I learned the tracks didn't have to be straight in the prio, but could be turned so trains couldn't enter the prio area
00:40:02  <Giddorah> And turning off 90 degree turns also did the trick ;)
00:40:03  <Pirate87> the prios on openttd wiki are wrong that way
00:40:19  <V453000> openttd wiki is ...
00:40:20  <V453000> well ...
00:40:26  <V453000> ugh ... how to call that
00:40:28  <Giddorah> I actually saw that after I was starting to experiment with prios :)
00:40:29  <Pirate87> outdated :)
00:40:43  <V453000> Pirate: people use it
00:40:50  <Giddorah> And I was thinking to myself "God... I hope people don't build those prios" :P
00:41:07  <Giddorah> Knowing how much problems I had with trains getting stuck randomly
00:41:42  <V453000> yeah
00:41:47  <Pirate87> they work well until something jams :)
00:41:53  <V453000> hehe
00:41:58  <Giddorah> Doesn't everything work well until something doesn't work? :P
00:42:25  <Giddorah> You know... Problem (Pro Blem) means before sollution in latin or something :P
00:42:26  <V453000> you remind me of that RV game ... the only way how to fix anything was to stop the vehicles because they were just everywhere so I had to get them away before removing anything :D
00:42:47  <PublicServer> <sonic> @rv
00:42:49  <Giddorah> Reminds me of the gridlock last night :P
00:42:57  <V453000> road vehicles, sonic
00:43:01  <V453000> @dict rv
00:43:02  <Webster> V453000: wn: RV n : a motorized wheeled vehicle used for camping or other recreational activities [syn: {recreational vehicle}]
00:43:16  <PublicServer> <sonic> :) thx
00:43:18  <Pirate87> mastersonic, irc only
00:43:25  <Giddorah> Woah! You knew srnw but not rv? :P
00:43:26  <PublicServer> <sonic> ah, i see
00:43:37  <V453000> srnw is more popular :P
00:43:45  <mastersonic> indeed :)(
00:43:45  <Giddorah> Haha
00:43:52  <Pirate87> i still don't know what it is :)
00:44:03  <V453000> @psgsave 121
00:44:03  <Webster> PSG 121 Archive entry;
00:44:06  <V453000> ^
00:44:12  <V453000> best srnw game, probably
00:44:40  <Pirate87> oh i get it know, self regulating network :)
00:44:48  <Giddorah> It's a self renovating new way
00:44:59  <Giddorah> Kind of (a)
00:45:23  <mastersonic> ah thats the game with the funny looking network plan
00:45:51  <V453000> kind of
00:46:13  <V453000> actually most of the 4way mirror plans are like that in openttd
00:46:55  <PublicServer> <Pirate87> Owen: i really think that the timer at Whithall East is unnecesary
00:47:31  <PublicServer> <Giddorah> Does it actually do something? :P
00:47:56  <PublicServer> <Owen> Pirate87: I spotted trains waiting there for years lat night
00:48:18  <PublicServer> <Giddorah> So what it does is let trains on the joining track join in sometimes?
00:48:29  <V453000> yrs
00:48:32  <PublicServer> <Giddorah> Aight
00:48:48  <PublicServer> <Giddorah> So it bypasses the prio?
00:48:57  <PublicServer> <Owen> Yeah
00:49:20  <PublicServer> <Pirate87> hmm
00:49:25  <PublicServer> <Owen> Normally red exit signal next to tunnel, when the train goes to the other station that turns green momentarily and releases a train
00:49:31  <PublicServer> <Giddorah> Which signal does it make red on the mainline?
00:49:32  <PublicServer> <Pirate87> maybe a pre accelerated join there
00:49:39  <PublicServer> <Pirate87> ?
00:50:01  <PublicServer> <Giddorah> Oooh
00:50:02  <PublicServer> <Giddorah> I see
00:50:10  <PublicServer> <Giddorah> I was looking at the wrong signals :)
00:50:25  <PublicServer> <Giddorah> The pre-signal on the joining line... It's so obvious... :P
00:52:21  <PublicServer> <Giddorah> That's really cool
00:52:36  <PublicServer> <Giddorah> It actually times it perfectly with the mainline-train just unblocking the path
00:52:51  <PublicServer> <Pirate87> but every time it let's the train in the bridges jam :(
00:53:16  <PublicServer> <Giddorah> I see
00:53:45  <PublicServer> <Pirate87> and it propagates all the way to the paper pickup
00:54:00  <PublicServer> <Giddorah> Yeah... It's easy to do that
00:55:55  <FiCE> !password
00:55:56  <PublicServer> FiCE: cocoas
00:56:08  <PublicServer> *** FiCE joined the game
01:01:00  <PublicServer> ***  made screenshot at 00024512:
01:03:07  <PublicServer> <Giddorah> I'm gonna try and clean up wood area once and for all
01:03:17  <PublicServer> <Giddorah> Forrest-area even
01:03:46  <PublicServer> <sonic> im finishing the slh at dunport
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01:13:55  <V453000> ok.
01:14:09  <V453000> the RV savegame has its (hopefully) final update
01:14:15  <V453000> and I should get some sleep
01:14:21  <V453000> so good night :)
01:14:37  <PublicServer> <sonic> good night!
01:16:03  <PublicServer> ***  made screenshot at 00022D13:
01:17:33  <PublicServer> <Pirate87> sonic: that's wrong
01:17:48  <PublicServer> <Pirate87> you connected diffrent sidelines
01:17:48  <PublicServer> <sonic> what?
01:18:04  <PublicServer> <sonic> oh, ok
01:18:05  <PublicServer> <sonic> ill undo it
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01:19:02  <PublicServer> <sonic> what if i removed the connection to the upper sl?
01:19:03  <PublicServer> *** Owen has left the game (connection lost)
01:19:12  <PublicServer> <Pirate87> that would be ok
01:19:27  <PublicServer> <sonic> ok, that was the plan anyway :)
01:19:44  <PublicServer> <Pirate87> you see the signs i posted ?
01:20:31  <PublicServer> <sonic> no?
01:20:42  <PublicServer> <Pirate87> near SLH <- here
01:20:50  <PublicServer> <Pirate87> WIP /Commie SI
01:21:12  <PublicServer> <sonic> ah, i see
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01:31:05  <PublicServer> ***  made screenshot at 00021D03:
01:32:08  <PublicServer> <Pirate87> is good this way
01:32:17  <PublicServer> <Giddorah> ?
01:37:43  <PublicServer> <Pirate87> also, double bridges don't need entrances that long sonic
01:38:38  <PublicServer> <sonic> ok. are pbs okay as an entrance signal?
01:38:49  <PublicServer> <Pirate87> yes
01:39:19  <PublicServer> <Pirate87> but i think you should make regular signals if possible
01:39:23  <PublicServer> <Pirate87> or presignals
01:39:31  <PublicServer> <Pirate87> pbs eats a little more cpu
01:39:36  <PublicServer> <sonic> ok
01:42:06  <PublicServer> *** FiCE has left the game (connection lost)
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01:46:07  <PublicServer> ***  made screenshot at 00024314:
01:47:55  <PublicServer> <sonic> i think im done
01:48:33  <PublicServer> <sonic> is it ok to just remove the temp hookup, or will the trains get lost?
01:49:00  <PublicServer> <Pirate87> i don't know
01:49:05  <PublicServer> <Pirate87> to be honest
01:49:56  <PublicServer> <sonic> we could semd them all to a depot to be sure
01:50:02  <PublicServer> <Pirate87> no !
01:50:04  <PublicServer> <Giddorah> HAHA
01:50:05  <PublicServer> <Giddorah> No!
01:50:21  <PublicServer> <Pirate87> that's a really bad idea :)
01:50:35  <PublicServer> <Pirate87> you can check autosaves from last night
01:50:43  <PublicServer> <Pirate87> you'll see why :)
01:50:57  <PublicServer> <sonic> where you removed the depots at fpp?
01:51:02  <PublicServer> <Pirate87> btw that SLH is still not finished
01:51:24  <PublicServer> <Pirate87> they're just after the station now
01:52:58  <PublicServer> <Pirate87> you need 5 tiles
01:53:07  <PublicServer> <Pirate87> or 9 half tiles
01:53:29  <PublicServer> <Pirate87> just tf a little more
01:53:49  <PublicServer> <Pirate87> you have measurment tooltip on ?
01:53:56  <PublicServer> <sonic> yup
01:54:24  <PublicServer> <Pirate87> we have CL of 5
01:54:42  <PublicServer> <Pirate87> so you need 5 tiles betwen 2 consecutive turns
01:55:29  <PublicServer> <Pirate87> or more precisely
01:55:37  <PublicServer> <Pirate87> 2 turns in the same direction
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01:59:11  <PublicServer> <sonic> nope ^^
02:00:27  <PublicServer> <Pirate87> now it's ok
02:00:46  <PublicServer> <sonic> thank you
02:00:54  <PublicServer> <Pirate87> that SLH still needs ML entry to the W
02:01:09  <PublicServer> ***  made screenshot at 00023117:
02:01:39  <PublicServer> <Pirate87> think of what would happen if we connected a coal mine to this sideline
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02:07:23  <Pirate87> !gap 5 9
02:07:23  <PublicServer> Pirate87: You need 2 tunnels/bridges for trainlength 5 and gap 9.
02:07:29  <Pirate87> !gap 5 11
02:07:29  <PublicServer> Pirate87: You need 2 tunnels/bridges for trainlength 5 and gap 11.
02:07:36  <Pirate87> !gap 5 12
02:07:36  <PublicServer> Pirate87: You need 3 tunnels/bridges for trainlength 5 and gap 12.
02:15:09  <PublicServer> <sonic> gonna finish that tomorrow
02:15:53  <PublicServer> <sonic> good night!
02:16:11  <PublicServer> ***  made screenshot at 00025D10:
02:16:19  <PublicServer> <Pirate87> gn
02:17:25  <PublicServer> <Giddorah> I'm creating a CL-paradise... :(
02:17:45  <PublicServer> <Pirate87> heh :)
02:18:14  <PublicServer> <Pirate87> where are you building ?
02:18:28  <PublicServer> <Giddorah> Forrest area
02:19:25  <PublicServer> <Pirate87> just go straight in there
02:19:28  <PublicServer> <Giddorah> Well... It's not any important lines... So I guess it'll do
02:19:38  <PublicServer> <Giddorah> Be my guest :)
02:19:43  <PublicServer> <Giddorah> Oh
02:20:00  <PublicServer> <Pirate87> Occam's Razor ;)
02:20:05  <PublicServer> <Giddorah> I know :P
02:20:08  <PublicServer> <Giddorah> I always fail on that :P
02:20:17  <PublicServer> <Giddorah> There's a thousand other small fixes for it to be perfect
02:20:21  <PublicServer> <Giddorah> But it's a sideline
02:20:27  <PublicServer> <Giddorah> So I dunno how much work I should do
02:20:35  <PublicServer> <Giddorah> It's 1000 times better than what it was anyways
02:20:46  <PublicServer> <Pirate87> sure, but that was preety obvious :)
02:20:52  <PublicServer> <Giddorah> Yes yes :P
02:20:56  <PublicServer> <Giddorah> So sue me :P
02:21:19  <PublicServer> <Pirate87> just kidding :)
02:21:22  <PublicServer> <Giddorah> Haha
02:21:25  <PublicServer> <Giddorah> Don't worry :P
02:21:32  <PublicServer> <Giddorah> I know when I'm acting like a dumbtard :P
02:21:42  <PublicServer> <Giddorah> What do you think about the rebuild? :)
02:22:13  <PublicServer> <Pirate87> looks clean now ;)
02:22:36  <PublicServer> <Giddorah> Gotto add an overflow-depot at St Dralow Woods though
02:24:08  <PublicServer> <Pirate87> one more tile maybe ?
02:24:16  <PublicServer> <Giddorah> Yeah?
02:24:25  <PublicServer> <Pirate87> always something
02:24:32  <PublicServer> <Giddorah> Aight :)
02:24:37  <PublicServer> <Giddorah> I'll add that once they clear out
02:25:10  <PublicServer> <Pirate87> finally fixed the jamming double bridges
02:25:32  <PublicServer> <Giddorah> Yeah?
02:25:35  <PublicServer> <Giddorah> What was wrong with em?
02:25:47  <PublicServer> <Pirate87> actually nothing with them
02:25:50  <PublicServer> <Giddorah> Oh?
02:25:55  <PublicServer> <Pirate87> but the diagonal line behind them
02:26:10  <PublicServer> <Pirate87> signals were just a bit too far
02:26:30  <PublicServer> <Pirate87> placed them every one tile ther
02:26:35  <PublicServer> <Pirate87> *there
02:27:44  <PublicServer> <Giddorah> Oh
02:27:47  <PublicServer> <Giddorah> Hehe :)
02:27:55  <PublicServer> <Giddorah> Funny how big things little things can do :)
02:28:46  <PublicServer> *** sonic has left the game (leaving)
02:28:48  <PublicServer> <Pirate87> there was no actual signal gap
02:29:02  <PublicServer> <Pirate87> but they were just a tiny bit apart
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02:29:13  <PublicServer> <Pirate87> to far
02:29:51  <PublicServer> <Pirate87> well it didn't work :/
02:29:54  <PublicServer> <Giddorah> Oh? :S
02:31:02  <PublicServer> <Pirate87> maybe they'll jam less often
02:31:13  <PublicServer> ***  made screenshot at 00025D13:
02:31:33  <PublicServer> <Giddorah> That's always something :)
02:44:23  <PublicServer> <Giddorah> Well :) I'm quite happy with the area :)
02:46:15  <PublicServer> ***  made screenshot at 00017CBE:
02:55:05  <PublicServer> <Pirate87> it keeps jamming
02:55:11  <PublicServer> <Giddorah> What?
02:55:12  <PublicServer> <Pirate87> i'm going to sleep
02:55:22  <PublicServer> <Pirate87> the goddamm bridges
02:56:08  <PublicServer> <Pirate87> it might be because of the slowdowns
02:56:32  <PublicServer> <Giddorah> Yeah, maybe
02:56:37  <PublicServer> <Pirate87> but that's highly unlikely
02:57:23  <PublicServer> <Pirate87> it looks like sometimes during this slowdowns the trains desync
02:57:33  <PublicServer> <Giddorah> Well... I'm better at causing jams than solving them :(
02:57:38  <PublicServer> <Pirate87> but at this hour i might be seeing stuff :P
02:57:47  <PublicServer> <Giddorah> Possibly :P
02:58:24  <PublicServer> <Pirate87> i was going to watch a movie, but it's a little too late for that :P
02:59:04  <PublicServer> <Giddorah> I was going to watch 24 season 1 tonight...
02:59:10  <PublicServer> <Giddorah> But... I felt like improving forest-area :P
02:59:46  <PublicServer> <Pirate87> found it !
03:00:24  <PublicServer> <Pirate87> last signal gap was one tile to wide
03:00:31  <PublicServer> <Giddorah> Haha
03:00:36  <PublicServer> <Giddorah> That simple? :
03:00:37  <PublicServer> <Giddorah> :O
03:00:46  <PublicServer> <Pirate87> it only sound simple
03:01:17  <PublicServer> ***  made screenshot at 00023115:
03:01:17  <PublicServer> <Pirate87> it only caused trouble when 2 consecutive trains entered the same bridge
03:02:54  <PublicServer> <Giddorah> Ooh
03:02:55  <PublicServer> <Giddorah> Haha
03:03:25  <PublicServer> <Pirate87> so only when there was some space between the trains
03:03:48  <PublicServer> <Pirate87> and that doesn't happen too often here
03:04:08  <PublicServer> <Giddorah> Haha
03:04:10  <PublicServer> <Giddorah> Not really :P
03:08:40  <PublicServer> <Giddorah> Well :)
03:08:44  <PublicServer> <Giddorah> We've done some good work
03:10:58  <PublicServer> <Pirate87> tunnels too long
03:11:06  <PublicServer> <Giddorah> Mine?
03:11:13  <PublicServer> <Pirate87> sorry
03:11:19  <PublicServer> <Pirate87> i wanted to post this
03:11:30  <PublicServer> <Pirate87> but the cursor switched somehow
03:11:34  <PublicServer> <Giddorah> Haha
03:11:57  <PublicServer> <Pirate87> i'm going to bed before i finde more problems to solve
03:12:06  <PublicServer> <Giddorah> Me too
03:12:07  <PublicServer> <Giddorah> See ya tomorrow
03:16:20  <PublicServer> ***  made screenshot at 00024689:
03:17:26  <PublicServer> <Pirate87> good night
03:17:30  <PublicServer> *** Pirate87 has left the game (connection lost)
03:31:22  <PublicServer> ***  made screenshot at 0001F2F6:
03:39:36  <PublicServer> <Giddorah> A note to the next one to get online
03:39:53  <PublicServer> <Giddorah> There was a major gridlock at SLH 05 caused by the Sideline there
03:40:00  <PublicServer> <Giddorah> I fixed it... But only temporarily
03:40:05  <PublicServer> <Giddorah> So it might build up again
03:40:43  <PublicServer> <Giddorah> I'm too tired to find the cause though
03:46:24  <PublicServer> ***  made screenshot at 0001CF88:
03:47:19  <PublicServer> <Giddorah> Too many vehicles in game :(
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06:05:08  <Thijs> !password
06:05:08  <PublicServer> Thijs: gaping
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09:09:59  <spuuukie> !password
09:09:59  <PublicServer> spuuukie: tinkle
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10:35:51  <V453000> !info
10:35:51  <PublicServer> V453000: #:1(Orange) Company Name: 'Geborough Transport'  Year Founded: 1950  Money: 12343714566  Loan: 0  Value: 12349144936  (T:1000, R:11, P:0, S:0) unprotected
10:35:56  <V453000> !trains 1200
10:35:56  <PublicServer> *** V453000 has set max_trains to 1200
10:35:58  <V453000> mad
10:43:58  <V453000> !password
10:43:58  <PublicServer> V453000: cobras
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11:01:27  <PublicServer> ***  made screenshot at 0002F563:
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11:05:56  <PublicServer> *** Game paused (not enough players)
11:11:52  <V453000> !password
11:11:52  <PublicServer> V453000: scopes
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11:38:54  <V453000> Confirmed: not gate with logic engine above parameter 3500 fails with a 0.5 tile train
11:40:21  <PublicServer> <sonic> how long should prios be?
11:40:23  <Ammler> well, you don't need a speed above that anyway
11:40:37  <Ammler> afaik 2k is already enough, isn't?
11:40:56  <Ammler> and use 2 logic engines at once to have optimal acceleration
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11:46:29  <PublicServer> ***  made screenshot at 0003B4F4:
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12:04:09  <V453000> Ammler: yeah
12:04:19  <V453000> 3500 with another carriage is ok too
12:04:23  <V453000> it doesnt matter
12:04:44  <V453000> when you reach some sufficient point of reaction time
12:05:08  <Ammler> with the new railtype support, we should make a special logic track :-)
12:05:45  <V453000> :)
12:06:16  <V453000> cool
12:06:19  <KenjiE20> Ammler: double up Planning Tracks?
12:06:44  <Ammler> double up?
12:06:47  <V453000> btw. how come if I make 0.5 tile Logic Engine with speed 3500, it does not slow down on any kind of bridge?
12:07:07  <KenjiE20> it probably is
12:07:15  <KenjiE20> but slowing takes longer than crossing
12:07:17  <Ammler> V453000: it might slow down, but it passes before you notice it :-)
12:07:25  <V453000> well
12:07:27  <V453000> the bridge is long
12:07:41  <V453000> and it *should* slow down to 32 kmh
12:07:47  <V453000> that should be visible
12:08:35  <V453000> oh
12:08:42  <V453000> in the speed bar it shows 32kmh
12:08:52  <V453000> but the train looks like going still the same speed
12:09:06  <V453000> strange :)
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12:09:58  <Ammler> he :-)
12:10:16  <Ammler> report a bug :-P
12:10:24  <Ammler> but to openttd not me ;-)
12:11:03  <V453000> I dont mind it :)
12:11:09  <V453000> and it could be useful
12:11:21  <V453000> even though I dont know how :)
12:11:34  <V453000> well..
12:11:37  <V453000> could :)
12:15:14  <Ammler> V453000: my idea is/was to make different waggons which you can also configure speeds
12:15:26  <Ammler> which then limit the logic train
12:15:27  <V453000> wow
12:15:31  <V453000> nice idea
12:15:45  <V453000> but isnt it simplier to make multiple engines?
12:15:50  <V453000> or ... more effective?
12:15:59  <Ammler> well, the bad part about is, you can't configure such things on a running MP game
12:16:07  <V453000> yes
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12:16:22  <V453000> hmmm
12:16:38  <V453000> maybe configure it with multiple parameters?
12:16:49  <Ammler> yes
12:16:49  <V453000> 4 parameters, 4 engines?
12:16:51  <Ammler> still
12:17:05  <Ammler> you can't configure on running MP game :-p
12:17:19  <V453000> hmm
12:17:32  <V453000> is the current one configurable? (I dont know, tried only in SP)
12:17:53  <V453000> I guess it isnt =D
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12:20:22  <Ammler> it isn't
12:20:34  <Ammler> nothing is
12:20:44  <Ammler> that is the whole point about newgrfs...
12:23:35  <V453000> yeah :)
12:24:11  * V453000 played too much singleplayer obviously :D
12:30:52  <Webster> Latest update from dznews: OpenMSX - OpenMSX 0.2.1 released <>
12:31:19  <PublicServer> <Giddorah> G'morning team
12:31:22  <PublicServer> *** sonic has left the game (connection lost)
12:31:26  <PublicServer> <Giddorah> Was up until 5AM :P
12:31:32  <PublicServer> <Giddorah> Was the game okay when you got here?
12:32:07  <PublicServer> <Giddorah> Brb
12:32:21  <V453000> I see Giddo :P
12:32:22  <V453000> hi
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12:38:55  <V453000> !password
12:38:55  <PublicServer> V453000: spared
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13:29:52  <Phazorx> .
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13:31:33  <sietse> !password
13:31:33  <PublicServer> sietse: vanity
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14:01:32  <PublicServer> ***  made screenshot at 0003BD06:
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16:15:01  <Giddorah> !password
16:15:01  <PublicServer> Giddorah: expend
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16:16:13  <Giddorah> Is the 1000 train-limit staying?
16:16:40  <PublicServer> ***  made screenshot at 0000FFDA:
16:19:50  <sietse> Generally it is increased if the network is stable
16:20:55  <Giddorah> Oh, aight :)
16:21:12  <master-sonic> !password
16:21:12  <PublicServer> master-sonic: sinned
16:21:29  <Giddorah> Is the network deemed too unstable for an increase?
16:21:48  <PublicServer> *** Game unpaused (not enough players)
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16:21:55  <planetmaker> !info
16:21:55  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Geborough Transport'  Year Founded: 1950  Money: 12802873403  Loan: 0  Value: 12807503034  (T:998, R:15, P:0, S:0) unprotected
16:22:31  <PublicServer> <sonic> hi!
16:22:44  <PublicServer> <Giddorah> Howdy par'dner
16:22:57  <PublicServer> *** sonic has left the game (connection lost)
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16:23:34  <V453000> I think I increased the limit to 1200 this morning
16:23:36  <V453000> or not?
16:23:42  <PublicServer> <Giddorah> I haven't tested :)
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16:24:23  <PublicServer> <Giddorah> It's changed to 1200 :)
16:24:24  <PublicServer> <Giddorah> Just checked
16:24:31  <skol> !password
16:24:31  <PublicServer> skol: sinned
16:24:43  <PublicServer> <Giddorah> Two trains are gone since last night though
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16:27:58  <PublicServer> <Giddorah> 545 and 135 are missing
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16:30:47  <OwenS> V453000: Had any time to play? Encountered any more bugs?
16:30:58  <V453000> nah didnt play yet
16:30:59  <PublicServer> <Giddorah> You testing the new signals?
16:31:22  <OwenS> He found a major bug last night
16:31:32  <PublicServer> <Giddorah> Yeah?
16:31:42  <PublicServer> ***  made screenshot at 0001DB96:
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16:32:22  <PublicServer> <Giddorah> We need the timer at Sjaak
16:32:31  <PublicServer> <Giddorah> Trains haven't joined the ML in several years
16:34:00  <OwenS> !password
16:34:00  <PublicServer> OwenS: freest
16:34:06  <PublicServer> <Giddorah> To add it again, I just add a track to connect it?
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16:35:30  <PublicServer> <sonic> how long should prios on MLs be?
16:35:41  <PublicServer> <Owen> sonic: Train length (5 tiles ) approx
16:35:51  <PublicServer> <Giddorah> Isn't 11 minimum?
16:36:00  <PublicServer> <Giddorah> For this game
16:36:09  <PublicServer> <Giddorah> Or is that just being on the safe side?
16:36:10  <PublicServer> <Owen> That was what I was told, but I was told in 2006 ;-)
16:36:14  <PublicServer> <Skol> 13 almost guarantees that ML trains entering prio as something w/o prio gets on...
16:36:21  <PublicServer> <Skol> ...will still be at fullspeed as the train finishes merging
16:36:33  <PublicServer> <Giddorah> Ah
16:36:38  <PublicServer> <Giddorah> That's good I guess
16:36:42  <V453000> it depends on how strict prio you want to make
16:36:46  <PublicServer> <Owen> Really theres no hard and fast rule as in some cases you might need more trains to merge
16:36:52  <V453000> mostly we use TL+2or4 for shifters
16:36:57  <V453000> yeah
16:36:59  <V453000> as Owen says
16:37:13  <V453000> best rule is "think"
16:37:23  <PublicServer> <sonic> :) ok
16:37:42  <PublicServer> <Giddorah> Aight... Looking at the paper-exit
16:37:48  <PublicServer> <Giddorah> I see a major problem with that bridge there
16:38:03  <PublicServer> <Giddorah> Shouldn't we double-bridge it?
16:38:08  <PublicServer> <Giddorah> Because it's causing pileups
16:38:17  <PublicServer> <Owen> Which bridge?
16:38:27  <PublicServer> <Giddorah> There's only one bridge at paper exit :)
16:38:44  <PublicServer> <Skol> Brdige next to "redid.." sign?
16:38:53  <PublicServer> <Owen> hmm, damn, 1 trile too short
16:39:01  <PublicServer> <Giddorah> Redid?
16:39:05  <PublicServer> <Skol> nvm
16:39:26  <PublicServer> <Giddorah> And... That added signal isn't good :P
16:39:55  <PublicServer> <Giddorah> Or switch the prios
16:40:05  <PublicServer> <Giddorah> Seeing as that line don't have a prio exit anywhere
16:40:21  <PublicServer> <Owen> OK, connect her up :p
16:40:59  <PublicServer> <Giddorah> Oh... Stupid me... :P
16:40:59  <PublicServer> <Owen> No signals there! PBS doesn't work like that
16:41:04  <PublicServer> <Giddorah> You didn't see them
16:41:34  <PublicServer> * Owen switches back to presignals to avoid pbs stupidity
16:42:04  <PublicServer> <Giddorah> We could probably balance that exit better though
16:42:12  <PublicServer> <Giddorah> But it'd be a big and hard rebuild
16:42:24  <PublicServer> <Giddorah> And the network would guaranteed lock up while doing it :P
16:42:26  <PublicServer> <Owen> Yeah. ANd I suck at balancers :p
16:42:29  <PublicServer> <Skol> just passed 1000 trains
16:42:36  <PublicServer> <Giddorah> I suck at most stuff :)
16:42:50  <PublicServer> <Giddorah> Hit 1000 trains last night and couldn't build more...
16:42:53  <PublicServer> <Giddorah> At 5AM :P
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16:43:07  <PublicServer> <Skol> huh. It was 998 when I checked 15 mins ago, now it's 1003
16:43:18  <PublicServer> <Giddorah> I know... It was missing 2 trains when I got back
16:43:35  <PublicServer> <Giddorah> Btw... We had a HUGE gridlock at SLH05 right before I went to bed
16:43:37  <PublicServer> <Skol> <-- scorned!
16:43:40  <PublicServer> <Giddorah> I have no idea how it happened
16:43:48  <PublicServer> <Giddorah> All of a sudden everything was stuck
16:43:56  <V453000> Giddorah: I read the log from 5am so I increased the train limit...
16:43:58  <PublicServer> <Giddorah> And trains were going through Nantdon Green Farm for some reason
16:44:14  *** Chris_Booth has joined #openttdcoop
16:44:17  <PublicServer> <Giddorah> Yeah :) That's what I was hoping for when I wrote before I left :)
16:44:24  <PublicServer> <Giddorah> That someone would pick it up :)
16:44:43  <PublicServer> <Giddorah> Haven't had any more jams?
16:44:48  *** spuuukie_ has quit IRC
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16:46:14  <PublicServer> <Giddorah> We might have a problem brewing on the wood-drop entrance
16:46:44  <PublicServer> ***  made screenshot at 00039EEC:
16:47:08  <PublicServer> <Giddorah> Maybe not
16:47:19  <PublicServer> <Giddorah> But... Could keep an eye on it
16:48:27  <PublicServer> <Giddorah> Brb... Food :D
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16:52:01  <PublicServer> *** Skol has left the game (leaving)
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16:52:02  *** Webster sets mode: +o Phazorx
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16:56:50  *** ChanServ sets mode: +o hylje
16:56:56  <PublicServer> <Giddorah> What'd I miss? :)
17:01:46  <PublicServer> ***  made screenshot at 0003A0F5:
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17:15:30  <PublicServer> <sonic> yeaha
17:16:48  <PublicServer> ***  made screenshot at 0003A2FB:
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17:27:52  *** ChanServ sets mode: +v Fuco
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17:31:50  <PublicServer> ***  made screenshot at 000356E4:
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17:37:37  *** ChanServ sets mode: +o ODM
17:46:52  <PublicServer> ***  made screenshot at 00025D08:
17:46:52  <PublicServer> <Giddorah> Could someone help me spot errors at Forrest-area?
17:47:09  <PublicServer> <Giddorah> Besides the ! CL :)
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18:01:54  <PublicServer> ***  made screenshot at 00024310:
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18:40:55  <V453000> !password
18:40:55  <PublicServer> V453000: koalas
18:41:06  <PublicServer> *** V453000 joined the game
18:41:10  <PublicServer> <V453000> ey
18:44:47  <PublicServer> *** V453000 has left the game (connection lost)
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19:02:36  <PublicServer> *** sonic has joined company #1
19:16:58  <PublicServer> ***  made screenshot at 0003A4EE:
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19:32:00  <PublicServer> ***  made screenshot at 0000DC74:
19:38:41  <PublicServer> <Owen> Whoa
19:38:42  <PublicServer> *** sonic has left the game (leaving)
19:38:43  <PublicServer> <Owen> Wood drop jam
19:38:44  *** Razmir has joined #openttdcoop
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19:39:20  <PublicServer> <Owen> The exit has reached capacity
19:39:45  <PublicServer> *** Razmir has left the game (connection lost)
19:40:16  <PublicServer> *** Razmir joined the game
19:42:08  <PublicServer> <Owen> It might be possible to say that the ML is at capacity
19:43:50  <PublicServer> <Owen> Hmm, better now, but still not good
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19:47:02  <PublicServer> ***  made screenshot at 00012E73:
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19:49:28  <PublicServer> *** Intexon joined the game
19:49:30  <PublicServer> <Razmir> Hi, Can I join?
19:49:42  <PublicServer> <Intexon> evening
19:49:57  <PublicServer> <Razmir> to you too
19:50:24  <PublicServer> <Razmir> I take silence as yes :)
19:50:33  <PublicServer> *** Razmir has joined company #1
19:53:19  <V453000> !password
19:53:20  <PublicServer> V453000: tombed
19:53:33  <PublicServer> *** V453000 joined the game
19:53:35  <PublicServer> <V453000> hey everyone
19:54:04  <PublicServer> <Razmir> hey
19:54:04  *** heffer has quit IRC
19:54:10  <PublicServer> <V453000> hi :)
19:54:12  *** Intexon has quit IRC
19:54:35  <PublicServer> <Razmir> I will try to remake that small hilly wood loop
19:55:02  <PublicServer> <V453000> whats wrong there?
19:55:17  <PublicServer> <Razmir> nothing, just looks wird :)
19:55:22  <PublicServer> <Razmir> weird
19:55:22  <PublicServer> <V453000> hmmm :)
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20:00:34  <Intexon_> is there any parameter for the logic train grf? mine goes only at 99 km/h :P
20:00:42  <PublicServer> <V453000> yes
20:00:49  <PublicServer> <V453000> you set the speed by a parameter
20:00:56  <PublicServer> <V453000> just write parameter 2000 for 2000 speed
20:01:04  <PublicServer> <V453000> power is fix
20:01:08  <Intexon_> there's only one I assume
20:01:10  <Intexon_> thanks
20:01:16  <PublicServer> <V453000> np
20:01:27  <Ammler> power is already at max
20:01:43  <PublicServer> <V453000> ^
20:01:52  <Ammler> speed does influence cpu usage btw.
20:02:04  <PublicServer> ***  made screenshot at 0002FCB2:
20:02:08  <Ammler> specially, if you use the train as train... :-)
20:02:09  <PublicServer> <V453000> so lower speed is better?
20:02:58  <Ammler> you see that quite well, if you hig fast forward and nothing changes...
20:03:03  <Ammler> hit*
20:03:16  <V453000> hmmm :)
20:03:31  *** thgergo has quit IRC
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20:03:54  <Intexon_> well, that happens to me quite often in ottdc games :D
20:04:55  <Ammler> with the logic train, it happens with _one_ engine :-)
20:05:09  <Intexon_> gotta try it ;)
20:05:44  <PublicServer> *** V453000 has left the game (leaving)
20:10:21  *** heffer has joined #openttdcoop
20:12:25  <PublicServer> *** sonic joined the game
20:16:17  <PublicServer> *** Owen has left the game (connection lost)
20:17:06  <PublicServer> ***  made screenshot at 00034AB0:
20:19:09  <PublicServer> *** sonic has joined spectators
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20:22:22  <PublicServer> *** Intexon has joined company #1
20:23:12  <PublicServer> *** sonic has left the game (connection lost)
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20:27:02  <OwenS`Phone> Hmm
20:27:13  <OwenS`Phone> Cable modem lost upstream
20:28:35  *** Intexon has joined #openttdcoop
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20:30:44  *** ChanServ sets mode: +v OwenS
20:30:53  <OwenS`Phone> For some reason it cant lock itx assigned upstream
20:30:53  <OwenS`Phone> Oh
20:30:53  <OwenS`Phone> Back
20:32:08  <PublicServer> ***  made screenshot at 00035092:
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20:47:10  <PublicServer> ***  made screenshot at 00035C92:
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21:02:12  <PublicServer> ***  made screenshot at 00034E94:
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21:17:15  <PublicServer> ***  made screenshot at 00035893:
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21:27:05  <PublicServer> *** Intexon has left the game (connection lost)
21:32:17  <PublicServer> ***  made screenshot at 000330B2:
21:34:58  *** Thijs has joined #openttdcoop
21:34:59  <Thijs> !password
21:34:59  <PublicServer> Thijs: larded
21:35:08  <PublicServer> *** Thijs joined the game
21:35:24  <PublicServer> <Thijs> Hi
21:35:51  <PublicServer> <Razmir> hi
21:36:12  <PublicServer> <Thijs> anyone building?
21:36:30  <PublicServer> <Razmir> me a little
21:36:35  <PublicServer> <Thijs> where
21:36:53  <PublicServer> <Razmir> I remade that small hilly wooden loop
21:37:31  <PublicServer> <Thijs> the silly one?
21:37:53  *** Intexon has quit IRC
21:38:01  <PublicServer> <Razmir> look  for yourself if ot os better :)
21:38:13  <PublicServer> <Thijs> looks much cleaner
21:38:22  <PublicServer> <Thijs> but then, it couln't be worse
21:38:46  <PublicServer> <Thijs> I kind of liked it as an example of complete sillyness though
21:39:45  <PublicServer> <Razmir> :)
21:40:47  <PublicServer> <Razmir> we could add some trains, but I am not sure about dropstations
21:41:04  <PublicServer> <Thijs> oil drop can have twice the trains
21:41:18  <PublicServer> <Thijs> but the ML is very unbalanced
21:41:25  <PublicServer> <Thijs> all trains try inner loop
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21:42:21  <PublicServer> <Razmir> what if some joins would enter only outer rails?
21:42:53  <PublicServer> <Thijs> i've just added some penalties at the compact merge join
21:44:58  <PublicServer> *** sonic joined the game
21:46:34  <PublicServer> *** sonic has left the game (connection lost)
21:47:19  <PublicServer> ***  made screenshot at 0002E8B5:
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21:54:48  <PublicServer> *** sonic joined the game
21:57:06  <master-sonic> someone got an idea why the nightly (r19443) is taking so much cpu-time? in the main menu it's about 100% and in the game it fully uses both cpus. i'm running ubuntu 9.10
21:57:15  <master-sonic> openttd 0.7.5 runs much smoother
22:02:21  <PublicServer> ***  made screenshot at 00035636:
22:04:29  <PublicServer> *** sonic has joined spectators
22:04:49  <Ammler> master-sonic: there is a bug in ubuntu
22:05:00  <Ammler> it should be noted in known-bugs.txt
22:06:23  <master-sonic> ah, great, thanks
22:06:31  <Ammler> did you find it?
22:06:37  <Ammler> somewhat with pulse audio
22:06:40  <master-sonic> yes, thats exactly what I am having
22:07:13  <PublicServer> *** sonic has left the game (connection lost)
22:07:30  <PublicServer> *** sonic has left the game (connection lost)
22:08:02  <PublicServer> *** sonic has left the game (connection lost)
22:08:03  *** Thijs has quit IRC
22:08:13  <SmatZ> !clients
22:08:50  <Ammler> SmatZ: you need an alias?
22:09:53  <PublicServer> *** sonic joined the game
22:10:25  <master-sonic> installing "libsdl1.2debian-pulseaudio" as it is said in the textfile did the trick
22:10:53  <Ammler> nice to hear...
22:12:56  <Ammler> I wonder, why it doesn't happen on suse
22:17:23  <PublicServer> ***  made screenshot at 00035AB1:
22:19:17  <master-sonic> maybe suse still does use older versions of pa
22:19:32  <PublicServer> *** sonic has left the game (connection lost)
22:19:58  <Ammler> hmm, no idea, I seem not to use pa at all
22:20:24  <Ammler> I wonder why should someone use pa
22:26:45  <SmatZ> !rcon clients
22:26:45  <PublicServer> SmatZ: Client #1  name: 'PublicServer'  company: 255  IP:
22:26:45  <PublicServer> SmatZ: Client #147  name: 'Giddorah'  company: 1  IP:
22:26:45  <PublicServer> SmatZ: Client #159  name: 'Razmir'  company: 1  IP:
22:26:45  <PublicServer> SmatZ: Client #169  name: 'Thijs'  company: 1  IP:
22:26:45  <PublicServer> SmatZ: Client #175  name: 'sonic'  company: 1  IP:
22:26:47  <PublicServer> *** sonic joined the game
22:27:02  <SmatZ> Ammler: I need PublicServer to slap me for using unknown command ;)
22:27:48  <master-sonic> it's pretty awesome if you want to do some advanced stuff, like upmixing/downmixing or even playing sounds synchronously over the network
22:28:03  <PublicServer> *** sonic has left the game (leaving)
22:28:53  <PublicServer> *** sonic has left the game (connection lost)
22:29:19  <Ammler> SmatZ: for privacy, we invented
22:29:21  <Ammler> !players
22:29:23  <PublicServer> Ammler: Client 147 (Orange) is Giddorah, in company 1 (Geborough Transport)
22:29:23  <PublicServer> Ammler: Client 159 (Orange) is Razmir, in company 1 (Geborough Transport)
22:29:23  <PublicServer> Ammler: Client 169 (Orange) is Thijs, in company 1 (Geborough Transport)
22:29:54  <PublicServer> master-sonic: you are not allowed to use !rcon
22:30:00  <Ammler> the ip isn't that private, though
22:30:33  <OwenS> master-sonic: don't get me started on pulse audio...
22:30:52  <Ammler> master-sonic: done abuse our server :-P
22:31:14  <master-sonic> ;)
22:31:17  <Ammler> don't*
22:32:25  <PublicServer> ***  made screenshot at 00034C3F:
22:33:00  <SmatZ> Ammler: oh :)
22:35:57  <PublicServer> <Thijs> towndrop is pretty busy
22:36:22  <PublicServer> <Thijs> really thought that station was way overdimensioned
22:36:31  <PublicServer> <Thijs> but it's not ... :)
22:37:42  <Ammler> !password
22:37:42  <PublicServer> Ammler: deaves
22:38:05  <PublicServer> *** sonic joined the game
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22:38:40  <Razaekel> the size of the station is irrelevant
22:38:46  <Razaekel> shove enough trains through it, it'll break
22:39:34  <PublicServer> <Thijs> but when stations are huge, and no traffic, it's such a waste
22:39:44  <Razaekel> so create traffic
22:42:01  <PublicServer> <Amm1er> paper drop still works
22:42:22  <PublicServer> <Thijs> quite well
22:45:22  <PublicServer> *** Amm1er has left the game (connection lost)
22:45:59  <PublicServer> *** sonic has joined spectators
22:47:27  <PublicServer> ***  made screenshot at 00034E3B:
22:48:40  <Ammler> hmm :-(
22:48:49  <PublicServer> <Thijs> what?
22:51:38  <V453000> if it needs LLL_RRR then omg
22:51:39  <V453000> :D
22:51:44  <V453000> paper drop
22:52:17  <PublicServer> <Thijs> there where some missing signals
22:52:22  <PublicServer> <Thijs> should improve flow
22:53:05  <PublicServer> *** sonic has left the game (connection lost)
22:53:50  <PublicServer> <Thijs> some trains have a very bad sence of balance (ing)
22:54:51  <V453000> missing signals?
22:54:53  <V453000> in paper drop?
22:55:01  <PublicServer> <Thijs> the ml exit
22:55:15  <V453000> ah
22:55:21  <V453000> there could :)
22:55:26  <V453000> Im pretty sure paper drop is ok
22:57:11  <PublicServer> <Razmir> look at trains 1004, 1006
22:57:28  <PublicServer> <Razmir> bad refit
22:58:07  <PublicServer> <Razmir> could it be problem sowhere else?
22:58:14  <PublicServer> <Razmir> who added them?
22:58:14  <PublicServer> <Thijs> maybe cloned trains
22:58:42  <PublicServer> <Thijs> they are quite new
22:59:31  <V453000> yeah
22:59:37  <V453000> if you clone badly refitted train
22:59:51  <master-sonic> could be me, one sec
22:59:59  <PublicServer> master-sonic: you are not allowed to use !rcon
23:00:10  <master-sonic> oh sorry, that was unintentional
23:00:20  <PublicServer> *** sonic joined the game
23:00:59  <master-sonic> nope, wasn't me
23:01:08  *** ODM has quit IRC
23:01:59  <PublicServer> <Razmir> never mind, i will check it for a some time
23:02:29  <PublicServer> ***  made screenshot at 0003E197:
23:11:42  <sietse> !password
23:11:42  <PublicServer> sietse: seamed
23:11:49  <PublicServer> *** Sietse joined the game
23:11:53  <PublicServer> <Sietse> hi
23:12:00  <PublicServer> <Sietse> goodnight all :)
23:12:53  *** pugi has quit IRC
23:13:57  <V453000> cya Sietse
23:14:07  <V453000> oh
23:14:11  <V453000> it was a greeting :D
23:14:18  <PublicServer> <Sietse> ye
23:14:24  <V453000> goodnight then :D
23:14:24  <PublicServer> <Sietse> supposed to :)
23:14:56  <PublicServer> <Thijs> Hi Sietse
23:15:12  <PublicServer> <Sietse> everything seems to run smooth
23:15:21  <PublicServer> <Thijs> yep, boring
23:15:34  <PublicServer> <Sietse> and 1k+ trains
23:16:08  <PublicServer> <Thijs> but the paper trains are at hte limit
23:16:17  <PublicServer> <Sietse> I see a CL issue
23:17:05  <PublicServer> <Sietse> V.s signs still there :)
23:17:12  <V453000> wher
23:17:17  <PublicServer> <Sietse> scarying anyone of :)
23:17:21  <V453000> of course
23:17:24  <PublicServer> <Sietse> at paper drop
23:17:31  <PublicServer> ***  made screenshot at 00034A28:
23:17:40  <V453000> if anyone breaks it again I am going to be completely mad
23:20:53  *** Progman has quit IRC
23:22:22  <PublicServer> *** Thijs has left the game (connection lost)
23:24:20  <PublicServer> <Sietse> Mill exit needs expansion badly
23:26:38  *** OwenS`Phone has quit IRC
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23:32:33  <PublicServer> ***  made screenshot at 0000A5C0:
23:34:14  * Razaekel fiddles with V's setup
23:37:16  * PeterT_ fiddles with Razaekel
23:37:20  <PeterT_> but not in that way..
23:41:36  <V453000> Raz?
23:41:42  <PublicServer> <Razmir> ?
23:41:46  <V453000> not you :D
23:41:55  <V453000> Raz is Razaekel
23:42:47  <PeterT_> Raz is V453000
23:43:02  <V453000> ...
23:43:09  <V453000> how come?
23:43:21  <PeterT_> Just 'cause :-)
23:43:36  <V453000> cool
23:43:42  <V453000> PeterT is a fool
23:43:44  <V453000> :P
23:43:46  <V453000> just cause
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23:47:14  *** Webster sets mode: +o Phazorx
23:47:22  <PublicServer> *** Sietse has left the game (leaving)
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23:47:35  <PublicServer> ***  made screenshot at 000288F0:
23:48:52  *** PeterT_ has joined #openttdcoop
23:49:19  <PeterT> You're a fool
23:51:51  <PublicServer> <Razmir> Giddorah: some trains are blocking traffic a little near St. Dralow north station and you have sign near to throw bugs on you...
23:53:24  <PublicServer> *** Kenji joined the game
23:53:50  <Razaekel> i was messing with you
23:54:30  <PublicServer> <Kenji> -_- I've not been in 2mins and I already find odd signalling
23:58:26  <V453000> hi Kenji :)
23:58:32  <PublicServer> <Kenji> o/
23:58:41  <V453000> always is something wrong ;)
23:59:11  <PublicServer> <Kenji> well yes
23:59:16  <PublicServer> <Kenji> that's the fun bit

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