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00:00:14 <PublicServer> <V453000> only one junction failed ... I will have to rebuild it sometime 00:00:54 <PublicServer> *** made screenshot at 000231E9: http://ps.openttdcoop.org/public/webcam/000231E9.png 00:01:03 *** mastersonic has joined #openttdcoop 00:01:03 <PublicServer> <Giddorah> 5000 rv's?!? 00:01:05 <mastersonic> !password 00:01:05 <PublicServer> mastersonic: allure 00:01:13 <PublicServer> <Pirate87> did i miss something ? :) 00:01:17 <PublicServer> <V453000> nah 00:01:21 <PublicServer> <V453000> just 4999 00:01:32 <PublicServer> *** sonic joined the game 00:01:41 <PublicServer> <V453000> I got it on my user page ... but one junction needs rebuild 00:01:43 <PublicServer> <Giddorah> Haha 00:01:51 <PublicServer> <sonic> hi! 00:01:57 <PublicServer> <V453000> and beware ... even though it is a 256x256 it lags as hell 00:02:01 <PublicServer> <V453000> hi sonic 00:02:18 <PublicServer> <Pirate87> i'll take a look at it sometime :) 00:02:22 <PublicServer> <Giddorah> Well... I wouldn't like to draw 4999 RV-sprites moving around :P 00:02:25 <PublicServer> <Owen> Speaking of lag... I wonder what the progsigs overhead is like 00:02:36 <PublicServer> <V453000> :) 00:02:49 <PublicServer> <V453000> if you say that a crash is a fatal lag, then huge :P 00:02:54 <PublicServer> <Pirate87> about that 00:03:03 *** ^Spike^ has quit IRC 00:03:05 <PublicServer> <Pirate87> can anyone play at the dev server ? 00:03:10 <PublicServer> <Owen> Well that bug should be fixed 00:03:13 <PublicServer> <Pirate87> when it works of course 00:03:18 *** VictorOfSweden has joined #openttdcoop 00:03:28 <PublicServer> <Owen> Pirate87: To my understanding yes 00:03:37 <PublicServer> <V453000> ^ 00:04:30 <PublicServer> <Pirate87> i'd like to see these signals in action 00:04:31 <PublicServer> <Owen> Hang on... is wiki right that .dev is old style static "coop" password? :O 00:04:34 <PublicServer> <V453000> I added some penalties to the FPP entry 00:04:55 <PublicServer> <V453000> .dev has no password afaik 00:05:04 <PublicServer> <V453000> or does it? 00:05:08 <PublicServer> <V453000> not sure atm 00:06:12 *** Polygon has quit IRC 00:06:25 <PublicServer> *** VictorOfSweden joined the game 00:06:36 <PublicServer> <Owen> One thing I note is that you can do progsig-prios :p 00:06:42 <PublicServer> <V453000> :) 00:06:49 <PublicServer> <V453000> well 00:06:50 <PublicServer> *** VictorOfSweden has left the game (desync error) 00:06:55 <PublicServer> <V453000> could be interesting 00:07:01 <PublicServer> <V453000> in some squeezy cases 00:07:05 <PublicServer> <Owen> Useful in squeezes yes :-) 00:07:24 <PublicServer> <V453000> wood area jam 00:07:48 <PublicServer> <Giddorah> Where? 00:07:50 <PublicServer> <V453000> what is that temp? 00:07:58 <PublicServer> <V453000> wood area exit 00:08:05 <PublicServer> <Giddorah> Oh... It keeps jamming 00:08:14 <PublicServer> <Giddorah> You mean to the !TODO Expansion thing? 00:08:20 <PublicServer> <Owen> Pirate87: How did Whithall East jam the place? 00:08:38 <PublicServer> <V453000> naw 00:08:44 <PublicServer> <V453000> I mean the paper mill area 00:09:01 <PublicServer> <Giddorah> Oh 00:09:04 <PublicServer> <Pirate87> Owen: what ? 00:09:09 <PublicServer> <Giddorah> Yeah... That exit messes up when there's a wave 00:09:15 <PublicServer> <Owen> Pirate87: Your comment there 00:09:44 <PublicServer> <Pirate87> oh 00:10:01 <PublicServer> <Pirate87> that 00:10:26 <PublicServer> <Pirate87> there was a lot of trains coming from the W 00:10:49 <PublicServer> <Owen> And it releases them on a one every week filter 00:11:09 <PublicServer> <Pirate87> i know 00:11:16 <PublicServer> *** V453000 has left the game (leaving) 00:11:42 <PublicServer> <Pirate87> but this jams the double bridges before it 00:12:00 <PublicServer> <Pirate87> and they take ages to clear 00:12:12 <PublicServer> <Owen> Then we have bigger problems =S 00:12:28 <PublicServer> <Giddorah> I'll remove my idea of an inline balancer and adjacent flags :) I understand now that's not a good idea :) 00:12:37 <PublicServer> <Pirate87> but when i removed it 00:12:46 <PublicServer> <Pirate87> the timer 00:13:07 <PublicServer> <Giddorah> Well... The biggest problems... In my newbie-eyes is that we've got heavy load on two lines and none on the other lines 00:13:08 <PublicServer> <Pirate87> the trains joined the ML eventually 00:13:18 <PublicServer> <Owen> I note that the non-timed other lanes are jammng their bridges anyway... 00:14:26 <PublicServer> <Pirate87> yeah 00:14:37 <PublicServer> <Pirate87> i can't figure out why 00:14:42 *** VictorOfSweden has quit IRC 00:14:56 <PublicServer> <Giddorah> Why Paper-trains only use 2 lines? 00:15:17 <PublicServer> <Owen> Poor merger 00:15:36 <PublicServer> <Giddorah> It goes all the way back to paper exit 00:15:43 <PublicServer> <Giddorah> Paper exit is jamming up btw 00:15:56 <PublicServer> *** made screenshot at 0001DAA9: http://ps.openttdcoop.org/public/webcam/0001DAA9.png 00:16:00 <PublicServer> <Giddorah> Might just be a wave though 00:16:03 <PublicServer> <Giddorah> Still not pretty 00:16:05 *** VictorOfSweden has joined #openttdcoop 00:17:20 <PublicServer> *** sonic #1 has left the game (connection lost) 00:17:26 <PublicServer> <Pirate87> it is possible for double bridges to jam if the first signal gaps are not equal 00:18:17 <PublicServer> <sonic> what does CL stand for? 00:18:22 <PublicServer> <Giddorah> Curve Length 00:18:30 <Pirate87> @cl 00:18:30 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 00:18:48 <PublicServer> <sonic> thanks! 00:18:59 <PublicServer> <Pirate87> np 00:19:20 <PublicServer> <Giddorah> Should be atleast TL between two direction-changes if they're not heading in the same north|west|south|east direction :) 00:19:38 <PublicServer> <Pirate87> Giddorah: not always 00:19:47 <PublicServer> <Giddorah> Oh? 00:20:04 <PublicServer> <Giddorah> You thinking of S-curves? 00:20:31 <PublicServer> <Pirate87> i mean the speed limit 00:20:40 <PublicServer> <Giddorah> Aah 00:20:42 <PublicServer> <Giddorah> True 00:21:02 <PublicServer> <Giddorah> I always try to build atleast TL-length straights before a direction change anyways :) 00:21:02 <PublicServer> <Pirate87> if trains in this game were longer 00:21:16 <PublicServer> <Pirate87> even when u have TL 15 ? 00:21:19 <PublicServer> <Pirate87> or more ? :) 00:21:23 <PublicServer> <Giddorah> Yes... :$ 00:21:30 <PublicServer> <Giddorah> Well... Haven't played with that long trains :P 00:21:38 <PublicServer> <Giddorah> So I don't know yet... But I guess you're right :P 00:21:47 <PublicServer> <Pirate87> CL 7 is all that u ever need 00:21:56 <PublicServer> <Giddorah> Well... I don't guess... I know you're right :P 00:22:09 <PublicServer> <Giddorah> No matter how long the train is? TL 21 = CL 7? 00:22:13 <V453000> Pirate: not always 00:22:30 <V453000> depends on the speed 00:22:37 <V453000> and max speed on erail is 250 afaik 00:22:52 <PublicServer> <Giddorah> Yeah :) He said that earlier I think :) 00:22:52 <V453000> so AsiaStars will slow down even on CL7 00:22:56 <V453000> but with normal trainsets... 00:23:11 <PublicServer> <Giddorah> Maglev-trains with TL 15? 00:23:15 <V453000> kk I didnt read the entire discussion :) 00:23:24 <V453000> maglev has double speed in curves 00:23:34 <V453000> and again, depends on the speed of the train 00:23:43 <Pirate87> we used tl15 monorail in the last game 00:23:52 <V453000> if it is the Lev6 from TDDP+ then no CL helps you 00:23:56 <Pirate87> no, the one before that 00:24:01 <V453000> yes 00:24:06 <V453000> and we used CL6 00:24:12 <PublicServer> <Giddorah> So what you mean is that trains up to 250km/h can go through CL7 on elrail? 00:24:12 <V453000> because on monorail CL6 is enough 00:24:21 <V453000> yes 00:24:28 <Pirate87> Giddorah, theres a cl calculator her :) 00:24:33 <V453000> I think for a bit over 200 it is CL5 00:24:34 <Pirate87> *here 00:24:37 <PublicServer> <Giddorah> And up to 500 CL7 on maglev? 00:24:43 <V453000> about 00:24:49 <PublicServer> <Giddorah> That's interesting :) 00:25:09 <PublicServer> <Giddorah> And amount of locomotives doesn't matter I guess 00:25:33 <Pirate87> @clcalc maglev 1000 00:25:33 <Webster> Pirate87: Required CL for maglev at 1000km/h is 7 (13 half tiles) or TL 00:25:43 <Pirate87> see 00:25:54 <Giddorah> @clcalc maglev 2000 00:25:54 <Webster> Giddorah: Required CL for maglev at 2000km/h is 7 (13 half tiles) or TL 00:26:00 <Giddorah> @clcalc maglev 5000 00:26:00 <Webster> Giddorah: Required CL for maglev at 5000km/h is 7 (13 half tiles) or TL 00:26:07 <Giddorah> @clcalc elrail 5000 00:26:07 <Webster> Giddorah: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 00:26:22 <Giddorah> @clcalc electric 5000 00:26:22 <Webster> Giddorah: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 00:26:28 <Pirate87> @clcalc erail 00:26:28 <Webster> Pirate87: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 00:26:32 <Pirate87> @clcalc erail 500 00:26:32 <Webster> Pirate87: Required CL for rail at 500km/h is 7 (13 half tiles) or TL 00:26:45 <Giddorah> @clcalc erail 5000 00:26:45 <Webster> Giddorah: Required CL for rail at 5000km/h is 7 (13 half tiles) or TL 00:26:53 <V453000> see? 00:26:54 <Giddorah> So 7 seems to be enough 00:27:01 <V453000> oh wait :D 00:27:06 <Giddorah> Haha :P 00:27:12 <Pirate87> ok, cause someone will ban us for spamming :P 00:27:16 <V453000> no 00:27:30 <V453000> I just wanted to say that it might not be accurate 00:27:35 <Giddorah> pugi: What did you get us into? :P 00:27:37 <V453000> as bot might not be ready for such number 00:27:38 <V453000> s 00:27:49 <Pirate87> hmm 00:28:04 <Giddorah> You think it might not calculate above CL7? 00:28:11 <Giddorah> Well... It's easy to test :) 00:28:30 <Pirate87> we have logic train :) 00:28:30 <Giddorah> @clcalc erail 217 00:28:30 <Webster> Giddorah: Required CL for rail at 217km/h is 6 (10 half tiles) or TL 00:28:44 <Giddorah> Hmm 00:28:59 <Pirate87> @clcalc erail 209 00:28:59 <Webster> Pirate87: Required CL for rail at 209km/h is 5 (9 half tiles) or TL 00:29:01 <Giddorah> Oh... Missed the "or TL"-part :) 00:29:20 <Pirate87> @clcalc erail 210 00:29:20 <Webster> Pirate87: Required CL for rail at 210km/h is 5 (9 half tiles) or TL 00:29:48 <V453000> http://wiki.openttdcoop.org/User:V453000 <- RV game updated 00:30:01 <Giddorah> Fixed the junction? 00:30:02 <V453000> there shouldnt be any jams at the moment 00:30:09 <V453000> well just minor fixes and hacks 00:30:15 <V453000> not entire rebuild 00:30:16 <V453000> but it works 00:30:19 <V453000> for now at least 00:30:26 <Giddorah> Technoviking :D 00:30:31 <V453000> I dont say it will not jam in time 00:30:35 *** sparr has joined #openttdcoop 00:30:36 <V453000> yeah! :D 00:30:58 <PublicServer> *** made screenshot at 0000C619: http://ps.openttdcoop.org/public/webcam/0000C619.png 00:30:58 <Pirate87> there was a graph for cl/train speed somewhere 00:31:07 <V453000> on blog 00:31:29 <Pirate87> http://blog.openttdcoop.org/2009/05/13/about-curve-lengths/ 00:31:37 <Giddorah> @dict srnw 00:31:38 <Webster> Giddorah: No definition for "srnw" could be found in wn 00:31:49 <Giddorah> @srnw 00:31:49 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 00:31:53 <Giddorah> Ah 00:32:10 <PublicServer> <sonic> the graph is also in the wiki 00:32:56 <V453000> http://blog.openttdcoop.org/2009/05/13/about-curve-lengths/ 00:34:08 <Giddorah> Cool :D 00:34:15 <Giddorah> Like the dummy-train idea :D 00:34:30 <Giddorah> Picks up, moves out of the way, drops a full load to the other train :) 00:34:34 <PublicServer> <sonic> srnw's are awesome 00:35:47 <Giddorah> We haven't used them in these last two games I've been a part of right? Or have I missed them? 00:36:03 <V453000> Giddorah: my psg180 plans is a next-gen srnw 00:36:11 *** FiCE has joined #openttdcoop 00:36:21 <Giddorah> PSG180 being the next game right? 00:36:26 <V453000> yes 00:36:36 <Giddorah> Awesome :D I want to learn that 00:36:40 <V453000> I just wrote down the plan today ^^ 00:36:48 <Giddorah> Well... I think I already know how to do it after watching the wiki 00:36:56 <Giddorah> But it'll be sweet watching it :) 00:36:58 <PublicServer> *** sonic #1 has left the game (connection lost) 00:36:59 <V453000> if istn that easy 00:37:11 <V453000> trains are ridiculously dumb at times 00:37:19 <Giddorah> I know... :P 00:37:26 <V453000> even more 00:37:44 <OwenS> V453000: Both of us know how they can stubbornly go into PF traps :p 00:37:53 <V453000> :) 00:37:57 <V453000> yes 00:37:59 <PublicServer> <sonic> the pf trap is ingenious 00:38:19 <V453000> often also resulted by bad config or accidental PBS in fron ot it OwenS: P 00:38:33 <V453000> in front of it 00:38:58 <Pirate87> @snrw 00:39:05 <Giddorah> Well... When I was learning prios the first time... (I made them up myself) I made a simple flaw in my design... And sometimes a train, randomly, would just go into the prio and get stuck in a no-exit track 00:39:32 <V453000> :) 00:39:55 <Giddorah> Until I learned the tracks didn't have to be straight in the prio, but could be turned so trains couldn't enter the prio area 00:40:02 <Giddorah> And turning off 90 degree turns also did the trick ;) 00:40:03 <Pirate87> the prios on openttd wiki are wrong that way 00:40:19 <V453000> openttd wiki is ... 00:40:20 <V453000> well ... 00:40:26 <V453000> ugh ... how to call that 00:40:28 <Giddorah> I actually saw that after I was starting to experiment with prios :) 00:40:29 <Pirate87> outdated :) 00:40:43 <V453000> Pirate: people use it 00:40:50 <Giddorah> And I was thinking to myself "God... I hope people don't build those prios" :P 00:41:07 <Giddorah> Knowing how much problems I had with trains getting stuck randomly 00:41:42 <V453000> yeah 00:41:47 <Pirate87> they work well until something jams :) 00:41:53 <V453000> hehe 00:41:58 <Giddorah> Doesn't everything work well until something doesn't work? :P 00:42:25 <Giddorah> You know... Problem (Pro Blem) means before sollution in latin or something :P 00:42:26 <V453000> you remind me of that RV game ... the only way how to fix anything was to stop the vehicles because they were just everywhere so I had to get them away before removing anything :D 00:42:47 <PublicServer> <sonic> @rv 00:42:49 <Giddorah> Reminds me of the gridlock last night :P 00:42:57 <V453000> road vehicles, sonic 00:43:01 <V453000> @dict rv 00:43:02 <Webster> V453000: wn: RV n : a motorized wheeled vehicle used for camping or other recreational activities [syn: {recreational vehicle}] 00:43:16 <PublicServer> <sonic> :) thx 00:43:18 <Pirate87> mastersonic, irc only 00:43:25 <Giddorah> Woah! You knew srnw but not rv? :P 00:43:26 <PublicServer> <sonic> ah, i see 00:43:37 <V453000> srnw is more popular :P 00:43:45 <mastersonic> indeed :)( 00:43:45 <Giddorah> Haha 00:43:52 <Pirate87> i still don't know what it is :) 00:44:03 <V453000> @psgsave 121 00:44:03 <Webster> PSG 121 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_121_-_130#gameid_121 00:44:06 <V453000> ^ 00:44:12 <V453000> best srnw game, probably 00:44:40 <Pirate87> oh i get it know, self regulating network :) 00:44:48 <Giddorah> It's a self renovating new way 00:44:59 <Giddorah> Kind of (a) 00:45:23 <mastersonic> ah thats the game with the funny looking network plan 00:45:51 <V453000> kind of 00:46:13 <V453000> actually most of the 4way mirror plans are like that in openttd 00:46:55 <PublicServer> <Pirate87> Owen: i really think that the timer at Whithall East is unnecesary 00:47:31 <PublicServer> <Giddorah> Does it actually do something? :P 00:47:56 <PublicServer> <Owen> Pirate87: I spotted trains waiting there for years lat night 00:48:18 <PublicServer> <Giddorah> So what it does is let trains on the joining track join in sometimes? 00:48:29 <V453000> yrs 00:48:32 <PublicServer> <Giddorah> Aight 00:48:48 <PublicServer> <Giddorah> So it bypasses the prio? 00:48:57 <PublicServer> <Owen> Yeah 00:49:20 <PublicServer> <Pirate87> hmm 00:49:25 <PublicServer> <Owen> Normally red exit signal next to tunnel, when the train goes to the other station that turns green momentarily and releases a train 00:49:31 <PublicServer> <Giddorah> Which signal does it make red on the mainline? 00:49:32 <PublicServer> <Pirate87> maybe a pre accelerated join there 00:49:39 <PublicServer> <Pirate87> ? 00:50:01 <PublicServer> <Giddorah> Oooh 00:50:02 <PublicServer> <Giddorah> I see 00:50:10 <PublicServer> <Giddorah> I was looking at the wrong signals :) 00:50:25 <PublicServer> <Giddorah> The pre-signal on the joining line... It's so obvious... :P 00:52:21 <PublicServer> <Giddorah> That's really cool 00:52:36 <PublicServer> <Giddorah> It actually times it perfectly with the mainline-train just unblocking the path 00:52:51 <PublicServer> <Pirate87> but every time it let's the train in the bridges jam :( 00:53:16 <PublicServer> <Giddorah> I see 00:53:45 <PublicServer> <Pirate87> and it propagates all the way to the paper pickup 00:54:00 <PublicServer> <Giddorah> Yeah... It's easy to do that 00:55:55 <FiCE> !password 00:55:56 <PublicServer> FiCE: cocoas 00:56:08 <PublicServer> *** FiCE joined the game 01:01:00 <PublicServer> *** made screenshot at 00024512: http://ps.openttdcoop.org/public/webcam/00024512.png 01:03:07 <PublicServer> <Giddorah> I'm gonna try and clean up wood area once and for all 01:03:17 <PublicServer> <Giddorah> Forrest-area even 01:03:46 <PublicServer> <sonic> im finishing the slh at dunport 01:08:07 *** sparr has quit IRC 01:10:16 *** KenjiE20 has quit IRC 01:13:55 <V453000> ok. 01:14:09 <V453000> the RV savegame has its (hopefully) final update 01:14:15 <V453000> and I should get some sleep 01:14:21 <V453000> so good night :) 01:14:37 <PublicServer> <sonic> good night! 01:16:03 <PublicServer> *** made screenshot at 00022D13: http://ps.openttdcoop.org/public/webcam/00022D13.png 01:17:33 <PublicServer> <Pirate87> sonic: that's wrong 01:17:48 <PublicServer> <Pirate87> you connected diffrent sidelines 01:17:48 <PublicServer> <sonic> what? 01:18:04 <PublicServer> <sonic> oh, ok 01:18:05 <PublicServer> <sonic> ill undo it 01:18:25 *** OwenS has quit IRC 01:19:02 <PublicServer> <sonic> what if i removed the connection to the upper sl? 01:19:03 <PublicServer> *** Owen has left the game (connection lost) 01:19:12 <PublicServer> <Pirate87> that would be ok 01:19:27 <PublicServer> <sonic> ok, that was the plan anyway :) 01:19:44 <PublicServer> <Pirate87> you see the signs i posted ? 01:20:31 <PublicServer> <sonic> no? 01:20:42 <PublicServer> <Pirate87> near SLH <- here 01:20:50 <PublicServer> <Pirate87> WIP /Commie SI 01:21:12 <PublicServer> <sonic> ah, i see 01:23:03 *** sparr has joined #openttdcoop 01:25:47 *** Progman has quit IRC 01:31:05 <PublicServer> *** made screenshot at 00021D03: http://ps.openttdcoop.org/public/webcam/00021D03.png 01:32:08 <PublicServer> <Pirate87> is good this way 01:32:17 <PublicServer> <Giddorah> ? 01:37:43 <PublicServer> <Pirate87> also, double bridges don't need entrances that long sonic 01:38:38 <PublicServer> <sonic> ok. are pbs okay as an entrance signal? 01:38:49 <PublicServer> <Pirate87> yes 01:39:19 <PublicServer> <Pirate87> but i think you should make regular signals if possible 01:39:23 <PublicServer> <Pirate87> or presignals 01:39:31 <PublicServer> <Pirate87> pbs eats a little more cpu 01:39:36 <PublicServer> <sonic> ok 01:42:06 <PublicServer> *** FiCE has left the game (connection lost) 01:43:31 *** pugi has quit IRC 01:46:07 <PublicServer> *** made screenshot at 00024314: http://ps.openttdcoop.org/public/webcam/00024314.png 01:47:55 <PublicServer> <sonic> i think im done 01:48:33 <PublicServer> <sonic> is it ok to just remove the temp hookup, or will the trains get lost? 01:49:00 <PublicServer> <Pirate87> i don't know 01:49:05 <PublicServer> <Pirate87> to be honest 01:49:56 <PublicServer> <sonic> we could semd them all to a depot to be sure 01:50:02 <PublicServer> <Pirate87> no ! 01:50:04 <PublicServer> <Giddorah> HAHA 01:50:05 <PublicServer> <Giddorah> No! 01:50:21 <PublicServer> <Pirate87> that's a really bad idea :) 01:50:35 <PublicServer> <Pirate87> you can check autosaves from last night 01:50:43 <PublicServer> <Pirate87> you'll see why :) 01:50:57 <PublicServer> <sonic> where you removed the depots at fpp? 01:51:02 <PublicServer> <Pirate87> btw that SLH is still not finished 01:51:24 <PublicServer> <Pirate87> they're just after the station now 01:52:58 <PublicServer> <Pirate87> you need 5 tiles 01:53:07 <PublicServer> <Pirate87> or 9 half tiles 01:53:29 <PublicServer> <Pirate87> just tf a little more 01:53:49 <PublicServer> <Pirate87> you have measurment tooltip on ? 01:53:56 <PublicServer> <sonic> yup 01:54:24 <PublicServer> <Pirate87> we have CL of 5 01:54:42 <PublicServer> <Pirate87> so you need 5 tiles betwen 2 consecutive turns 01:55:29 <PublicServer> <Pirate87> or more precisely 01:55:37 <PublicServer> <Pirate87> 2 turns in the same direction 01:56:43 *** Fuco has quit IRC 01:59:11 <PublicServer> <sonic> nope ^^ 02:00:27 <PublicServer> <Pirate87> now it's ok 02:00:46 <PublicServer> <sonic> thank you 02:00:54 <PublicServer> <Pirate87> that SLH still needs ML entry to the W 02:01:09 <PublicServer> *** made screenshot at 00023117: http://ps.openttdcoop.org/public/webcam/00023117.png 02:01:39 <PublicServer> <Pirate87> think of what would happen if we connected a coal mine to this sideline 02:06:31 *** Phazorx has left #openttdcoop 02:07:23 <Pirate87> !gap 5 9 02:07:23 <PublicServer> Pirate87: You need 2 tunnels/bridges for trainlength 5 and gap 9. 02:07:29 <Pirate87> !gap 5 11 02:07:29 <PublicServer> Pirate87: You need 2 tunnels/bridges for trainlength 5 and gap 11. 02:07:36 <Pirate87> !gap 5 12 02:07:36 <PublicServer> Pirate87: You need 3 tunnels/bridges for trainlength 5 and gap 12. 02:15:09 <PublicServer> <sonic> gonna finish that tomorrow 02:15:53 <PublicServer> <sonic> good night! 02:16:11 <PublicServer> *** made screenshot at 00025D10: http://ps.openttdcoop.org/public/webcam/00025D10.png 02:16:19 <PublicServer> <Pirate87> gn 02:17:25 <PublicServer> <Giddorah> I'm creating a CL-paradise... :( 02:17:45 <PublicServer> <Pirate87> heh :) 02:18:14 <PublicServer> <Pirate87> where are you building ? 02:18:28 <PublicServer> <Giddorah> Forrest area 02:19:25 <PublicServer> <Pirate87> just go straight in there 02:19:28 <PublicServer> <Giddorah> Well... It's not any important lines... So I guess it'll do 02:19:38 <PublicServer> <Giddorah> Be my guest :) 02:19:43 <PublicServer> <Giddorah> Oh 02:20:00 <PublicServer> <Pirate87> Occam's Razor ;) 02:20:05 <PublicServer> <Giddorah> I know :P 02:20:08 <PublicServer> <Giddorah> I always fail on that :P 02:20:17 <PublicServer> <Giddorah> There's a thousand other small fixes for it to be perfect 02:20:21 <PublicServer> <Giddorah> But it's a sideline 02:20:27 <PublicServer> <Giddorah> So I dunno how much work I should do 02:20:35 <PublicServer> <Giddorah> It's 1000 times better than what it was anyways 02:20:46 <PublicServer> <Pirate87> sure, but that was preety obvious :) 02:20:52 <PublicServer> <Giddorah> Yes yes :P 02:20:56 <PublicServer> <Giddorah> So sue me :P 02:21:19 <PublicServer> <Pirate87> just kidding :) 02:21:22 <PublicServer> <Giddorah> Haha 02:21:25 <PublicServer> <Giddorah> Don't worry :P 02:21:32 <PublicServer> <Giddorah> I know when I'm acting like a dumbtard :P 02:21:42 <PublicServer> <Giddorah> What do you think about the rebuild? :) 02:22:13 <PublicServer> <Pirate87> looks clean now ;) 02:22:36 <PublicServer> <Giddorah> Gotto add an overflow-depot at St Dralow Woods though 02:24:08 <PublicServer> <Pirate87> one more tile maybe ? 02:24:16 <PublicServer> <Giddorah> Yeah? 02:24:25 <PublicServer> <Pirate87> always something 02:24:32 <PublicServer> <Giddorah> Aight :) 02:24:37 <PublicServer> <Giddorah> I'll add that once they clear out 02:25:10 <PublicServer> <Pirate87> finally fixed the jamming double bridges 02:25:32 <PublicServer> <Giddorah> Yeah? 02:25:35 <PublicServer> <Giddorah> What was wrong with em? 02:25:47 <PublicServer> <Pirate87> actually nothing with them 02:25:50 <PublicServer> <Giddorah> Oh? 02:25:55 <PublicServer> <Pirate87> but the diagonal line behind them 02:26:10 <PublicServer> <Pirate87> signals were just a bit too far 02:26:30 <PublicServer> <Pirate87> placed them every one tile ther 02:26:35 <PublicServer> <Pirate87> *there 02:27:44 <PublicServer> <Giddorah> Oh 02:27:47 <PublicServer> <Giddorah> Hehe :) 02:27:55 <PublicServer> <Giddorah> Funny how big things little things can do :) 02:28:46 <PublicServer> *** sonic has left the game (leaving) 02:28:48 <PublicServer> <Pirate87> there was no actual signal gap 02:29:02 <PublicServer> <Pirate87> but they were just a tiny bit apart 02:29:03 *** mastersonic has quit IRC 02:29:13 <PublicServer> <Pirate87> to far 02:29:51 <PublicServer> <Pirate87> well it didn't work :/ 02:29:54 <PublicServer> <Giddorah> Oh? :S 02:31:02 <PublicServer> <Pirate87> maybe they'll jam less often 02:31:13 <PublicServer> *** made screenshot at 00025D13: http://ps.openttdcoop.org/public/webcam/00025D13.png 02:31:33 <PublicServer> <Giddorah> That's always something :) 02:44:23 <PublicServer> <Giddorah> Well :) I'm quite happy with the area :) 02:46:15 <PublicServer> *** made screenshot at 00017CBE: http://ps.openttdcoop.org/public/webcam/00017CBE.png 02:55:05 <PublicServer> <Pirate87> it keeps jamming 02:55:11 <PublicServer> <Giddorah> What? 02:55:12 <PublicServer> <Pirate87> i'm going to sleep 02:55:22 <PublicServer> <Pirate87> the goddamm bridges 02:56:08 <PublicServer> <Pirate87> it might be because of the slowdowns 02:56:32 <PublicServer> <Giddorah> Yeah, maybe 02:56:37 <PublicServer> <Pirate87> but that's highly unlikely 02:57:23 <PublicServer> <Pirate87> it looks like sometimes during this slowdowns the trains desync 02:57:33 <PublicServer> <Giddorah> Well... I'm better at causing jams than solving them :( 02:57:38 <PublicServer> <Pirate87> but at this hour i might be seeing stuff :P 02:57:47 <PublicServer> <Giddorah> Possibly :P 02:58:24 <PublicServer> <Pirate87> i was going to watch a movie, but it's a little too late for that :P 02:59:04 <PublicServer> <Giddorah> I was going to watch 24 season 1 tonight... 02:59:10 <PublicServer> <Giddorah> But... I felt like improving forest-area :P 02:59:46 <PublicServer> <Pirate87> found it ! 03:00:24 <PublicServer> <Pirate87> last signal gap was one tile to wide 03:00:31 <PublicServer> <Giddorah> Haha 03:00:36 <PublicServer> <Giddorah> That simple? : 03:00:37 <PublicServer> <Giddorah> :O 03:00:46 <PublicServer> <Pirate87> it only sound simple 03:01:17 <PublicServer> *** made screenshot at 00023115: http://ps.openttdcoop.org/public/webcam/00023115.png 03:01:17 <PublicServer> <Pirate87> it only caused trouble when 2 consecutive trains entered the same bridge 03:02:54 <PublicServer> <Giddorah> Ooh 03:02:55 <PublicServer> <Giddorah> Haha 03:03:25 <PublicServer> <Pirate87> so only when there was some space between the trains 03:03:48 <PublicServer> <Pirate87> and that doesn't happen too often here 03:04:08 <PublicServer> <Giddorah> Haha 03:04:10 <PublicServer> <Giddorah> Not really :P 03:08:40 <PublicServer> <Giddorah> Well :) 03:08:44 <PublicServer> <Giddorah> We've done some good work 03:10:58 <PublicServer> <Pirate87> tunnels too long 03:11:06 <PublicServer> <Giddorah> Mine? 03:11:13 <PublicServer> <Pirate87> sorry 03:11:19 <PublicServer> <Pirate87> i wanted to post this 03:11:30 <PublicServer> <Pirate87> but the cursor switched somehow 03:11:34 <PublicServer> <Giddorah> Haha 03:11:57 <PublicServer> <Pirate87> i'm going to bed before i finde more problems to solve 03:12:06 <PublicServer> <Giddorah> Me too 03:12:07 <PublicServer> <Giddorah> See ya tomorrow 03:16:20 <PublicServer> *** made screenshot at 00024689: http://ps.openttdcoop.org/public/webcam/00024689.png 03:17:26 <PublicServer> <Pirate87> good night 03:17:30 <PublicServer> *** Pirate87 has left the game (connection lost) 03:31:22 <PublicServer> *** made screenshot at 0001F2F6: http://ps.openttdcoop.org/public/webcam/0001F2F6.png 03:39:36 <PublicServer> <Giddorah> A note to the next one to get online 03:39:53 <PublicServer> <Giddorah> There was a major gridlock at SLH 05 caused by the Sideline there 03:40:00 <PublicServer> <Giddorah> I fixed it... But only temporarily 03:40:05 <PublicServer> <Giddorah> So it might build up again 03:40:43 <PublicServer> <Giddorah> I'm too tired to find the cause though 03:46:24 <PublicServer> *** made screenshot at 0001CF88: http://ps.openttdcoop.org/public/webcam/0001CF88.png 03:47:19 <PublicServer> <Giddorah> Too many vehicles in game :( 03:59:05 *** Pirate87 has quit IRC 04:00:11 <PublicServer> *** gr00vaLisTic has left the game (connection lost) 04:00:12 <PublicServer> *** Game paused (not enough players) 04:01:00 *** Pirate87 has joined #openttdcoop 04:04:55 *** gr00vy has quit IRC 04:07:38 *** gr00vy has joined #openttdcoop 04:10:20 *** Pirate87 has quit IRC 06:05:00 *** Thijs has joined #openttdcoop 06:05:08 <Thijs> !password 06:05:08 <PublicServer> Thijs: gaping 06:13:10 *** Thijs has quit IRC 06:13:41 *** cjmoto7 has joined #openttdcoop 06:16:46 *** cjmoto7 has left #openttdcoop 06:48:02 *** Ashik has quit IRC 06:59:09 *** einKarl has joined #openttdcoop 07:31:13 *** ODM has joined #openttdcoop 07:31:13 *** ChanServ sets mode: +o ODM 07:33:43 *** ^Spike^ has joined #openttdcoop 07:33:43 *** ChanServ sets mode: +o ^Spike^ 07:44:33 *** Kolbur has joined #openttdcoop 09:00:05 *** Phazorx has joined #openttdcoop 09:00:05 *** Webster sets mode: +o Phazorx 09:07:32 *** Phazorx has left #openttdcoop 09:09:40 *** spuuukie has joined #openttdcoop 09:09:59 <spuuukie> !password 09:09:59 <PublicServer> spuuukie: tinkle 09:10:09 <PublicServer> *** Spuuukie joined the game 09:13:21 <PublicServer> *** Spuuukie has left the game (leaving) 09:29:59 *** Progman has joined #openttdcoop 09:38:15 *** wheel has joined #openttdcoop 09:38:43 *** wheel has quit IRC 09:40:01 *** VictorOfSweden has quit IRC 10:10:00 *** pugi has joined #openttdcoop 10:35:51 <V453000> !info 10:35:51 <PublicServer> V453000: #:1(Orange) Company Name: 'Geborough Transport' Year Founded: 1950 Money: 12343714566 Loan: 0 Value: 12349144936 (T:1000, R:11, P:0, S:0) unprotected 10:35:56 <V453000> !trains 1200 10:35:56 <PublicServer> *** V453000 has set max_trains to 1200 10:35:58 <V453000> mad 10:43:58 <V453000> !password 10:43:58 <PublicServer> V453000: cobras 10:44:12 <PublicServer> *** Game unpaused (not enough players) 10:44:13 <PublicServer> *** V453000 joined the game 10:53:14 *** fonsinchen has joined #openttdcoop 10:57:58 *** spuuukie_ has joined #openttdcoop 11:01:27 <PublicServer> *** made screenshot at 0002F563: http://ps.openttdcoop.org/public/webcam/0002F563.png 11:04:40 *** spuuukie has quit IRC 11:05:56 <PublicServer> *** V453000 has left the game (connection lost) 11:05:56 <PublicServer> *** Game paused (not enough players) 11:11:52 <V453000> !password 11:11:52 <PublicServer> V453000: scopes 11:12:02 <PublicServer> *** Game unpaused (not enough players) 11:12:04 <PublicServer> *** V453000 joined the game 11:12:18 <PublicServer> *** V453000 has left the game (connection lost) 11:12:19 <PublicServer> *** Game paused (not enough players) 11:24:24 *** Phazorx has joined #openttdcoop 11:24:24 *** Webster sets mode: +o Phazorx 11:28:36 *** sonic_ has joined #openttdcoop 11:29:00 *** sonic_ has left #openttdcoop 11:29:24 *** master-sonic has joined #openttdcoop 11:30:11 <PublicServer> *** Game unpaused (not enough players) 11:30:12 *** Kolbur has left #openttdcoop 11:30:12 <PublicServer> *** sonic joined the game 11:30:57 <PublicServer> *** sonic has left the game (leaving) 11:30:58 <PublicServer> *** Game paused (not enough players) 11:31:25 <PublicServer> *** Game unpaused (not enough players) 11:31:27 <PublicServer> *** sonic joined the game 11:35:36 *** OwenS`Phone has joined #openttdcoop 11:35:36 *** ChanServ sets mode: +v OwenS`Phone 11:36:10 *** heffer has joined #openttdcoop 11:37:04 *** heffer_ has joined #openttdcoop 11:38:54 <V453000> Confirmed: not gate with logic engine above parameter 3500 fails with a 0.5 tile train 11:40:21 <PublicServer> <sonic> how long should prios be? 11:40:23 <Ammler> well, you don't need a speed above that anyway 11:40:37 <Ammler> afaik 2k is already enough, isn't? 11:40:56 <Ammler> and use 2 logic engines at once to have optimal acceleration 11:42:23 <PublicServer> *** sonic has joined spectators 11:42:23 <PublicServer> *** Game paused (not enough players) 11:44:30 *** heffer has quit IRC 11:46:29 <PublicServer> *** made screenshot at 0003B4F4: http://ps.openttdcoop.org/public/webcam/0003B4F4.png 12:01:57 *** KenjiE20 has joined #openttdcoop 12:01:57 *** ChanServ sets mode: +o KenjiE20 12:04:09 <V453000> Ammler: yeah 12:04:19 <V453000> 3500 with another carriage is ok too 12:04:23 <V453000> it doesnt matter 12:04:44 <V453000> when you reach some sufficient point of reaction time 12:05:08 <Ammler> with the new railtype support, we should make a special logic track :-) 12:05:45 <V453000> :) 12:06:16 <V453000> cool 12:06:19 <KenjiE20> Ammler: double up Planning Tracks? 12:06:44 <Ammler> double up? 12:06:47 <V453000> btw. how come if I make 0.5 tile Logic Engine with speed 3500, it does not slow down on any kind of bridge? 12:07:07 <KenjiE20> it probably is 12:07:15 <KenjiE20> but slowing takes longer than crossing 12:07:17 <Ammler> V453000: it might slow down, but it passes before you notice it :-) 12:07:25 <V453000> well 12:07:27 <V453000> the bridge is long 12:07:41 <V453000> and it *should* slow down to 32 kmh 12:07:47 <V453000> that should be visible 12:08:35 <V453000> oh 12:08:42 <V453000> in the speed bar it shows 32kmh 12:08:52 <V453000> but the train looks like going still the same speed 12:09:06 <V453000> strange :) 12:09:11 *** sparr has quit IRC 12:09:58 <Ammler> he :-) 12:10:16 <Ammler> report a bug :-P 12:10:24 <Ammler> but to openttd not me ;-) 12:11:03 <V453000> I dont mind it :) 12:11:09 <V453000> and it could be useful 12:11:21 <V453000> even though I dont know how :) 12:11:34 <V453000> well.. 12:11:37 <V453000> could :) 12:15:14 <Ammler> V453000: my idea is/was to make different waggons which you can also configure speeds 12:15:26 <Ammler> which then limit the logic train 12:15:27 <V453000> wow 12:15:31 <V453000> nice idea 12:15:45 <V453000> but isnt it simplier to make multiple engines? 12:15:50 <V453000> or ... more effective? 12:15:59 <Ammler> well, the bad part about is, you can't configure such things on a running MP game 12:16:07 <V453000> yes 12:16:19 *** gathers has joined #openttdcoop 12:16:22 <V453000> hmmm 12:16:38 <V453000> maybe configure it with multiple parameters? 12:16:49 <Ammler> yes 12:16:49 <V453000> 4 parameters, 4 engines? 12:16:51 <Ammler> still 12:17:05 <Ammler> you can't configure on running MP game :-p 12:17:19 <V453000> hmm 12:17:32 <V453000> is the current one configurable? (I dont know, tried only in SP) 12:17:53 <V453000> I guess it isnt =D 12:18:59 *** heffer_ has quit IRC 12:20:22 <Ammler> it isn't 12:20:34 <Ammler> nothing is 12:20:44 <Ammler> that is the whole point about newgrfs... 12:23:35 <V453000> yeah :) 12:24:11 * V453000 played too much singleplayer obviously :D 12:30:52 <Webster> Latest update from dznews: OpenMSX - OpenMSX 0.2.1 released <http://dev.openttdcoop.org/news/27> 12:31:19 <PublicServer> <Giddorah> G'morning team 12:31:22 <PublicServer> *** sonic has left the game (connection lost) 12:31:26 <PublicServer> <Giddorah> Was up until 5AM :P 12:31:32 <PublicServer> <Giddorah> Was the game okay when you got here? 12:32:07 <PublicServer> <Giddorah> Brb 12:32:21 <V453000> I see Giddo :P 12:32:22 <V453000> hi 12:38:55 *** master-sonic has quit IRC 12:38:55 <V453000> !password 12:38:55 <PublicServer> V453000: spared 12:39:15 <PublicServer> *** Game unpaused (not enough players) 12:39:15 <PublicServer> *** V453000 joined the game 12:43:40 *** fonsinchen has quit IRC 12:45:22 <PublicServer> *** V453000 has left the game (leaving) 12:45:22 <PublicServer> *** Game paused (not enough players) 12:52:36 *** Kolbur has joined #openttdcoop 12:52:48 *** Fuco has joined #openttdcoop 12:52:52 *** ChanServ sets mode: +v Fuco 13:08:27 *** Fuco has quit IRC 13:15:54 *** Chris_Booth has joined #openttdcoop 13:23:52 *** thgergo has joined #openttdcoop 13:29:52 <Phazorx> . 13:30:38 *** sietse has joined #openttdcoop 13:31:33 <sietse> !password 13:31:33 <PublicServer> sietse: vanity 13:31:41 <PublicServer> *** Sietse joined the game 13:44:36 *** heffer has joined #openttdcoop 13:51:24 *** Chris_Booth has quit IRC 13:54:07 *** ODM has quit IRC 13:54:46 *** mastersonic has joined #openttdcoop 13:55:09 *** master-sonic has joined #openttdcoop 13:55:30 <PublicServer> *** Game unpaused (not enough players) 13:55:31 <PublicServer> *** sonic joined the game 14:01:32 <PublicServer> *** made screenshot at 0003BD06: http://ps.openttdcoop.org/public/webcam/0003BD06.png 14:16:34 <PublicServer> *** made screenshot at 0003AEFB: http://ps.openttdcoop.org/public/webcam/0003AEFB.png 14:18:57 *** pugi has quit IRC 14:31:09 *** heffer has quit IRC 14:31:36 <PublicServer> *** made screenshot at 00039CE6: http://ps.openttdcoop.org/public/webcam/00039CE6.png 14:36:03 <PublicServer> *** Giddorah has left the game (connection lost) 14:36:03 <PublicServer> *** Game paused (not enough players) 14:40:31 <PublicServer> *** sonic has left the game (leaving) 14:41:53 *** Giddorah has quit IRC 14:43:21 *** master-sonic has quit IRC 14:46:38 <PublicServer> *** made screenshot at 0003A8FB: http://ps.openttdcoop.org/public/webcam/0003A8FB.png 14:52:40 *** master-sonic has joined #openttdcoop 15:17:33 <PublicServer> *** Sepp joined the game 15:18:42 <PublicServer> *** Sepp has left the game (leaving) 15:36:20 *** Phazorx has quit IRC 15:45:21 *** pugi has joined #openttdcoop 15:49:13 <PublicServer> *** Sietse has left the game (leaving) 16:03:14 *** einKarl has quit IRC 16:12:30 *** einKarl has joined #openttdcoop 16:13:11 *** Giddorah has joined #openttdcoop 16:15:01 <Giddorah> !password 16:15:01 <PublicServer> Giddorah: expend 16:15:09 <PublicServer> *** Giddorah joined the game 16:16:13 <Giddorah> Is the 1000 train-limit staying? 16:16:40 <PublicServer> *** made screenshot at 0000FFDA: http://ps.openttdcoop.org/public/webcam/0000FFDA.png 16:19:50 <sietse> Generally it is increased if the network is stable 16:20:55 <Giddorah> Oh, aight :) 16:21:12 <master-sonic> !password 16:21:12 <PublicServer> master-sonic: sinned 16:21:29 <Giddorah> Is the network deemed too unstable for an increase? 16:21:48 <PublicServer> *** Game unpaused (not enough players) 16:21:49 <PublicServer> *** sonic joined the game 16:21:55 <planetmaker> !info 16:21:55 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Geborough Transport' Year Founded: 1950 Money: 12802873403 Loan: 0 Value: 12807503034 (T:998, R:15, P:0, S:0) unprotected 16:22:31 <PublicServer> <sonic> hi! 16:22:44 <PublicServer> <Giddorah> Howdy par'dner 16:22:57 <PublicServer> *** sonic has left the game (connection lost) 16:22:58 <PublicServer> *** Game paused (not enough players) 16:23:34 <V453000> I think I increased the limit to 1200 this morning 16:23:36 <V453000> or not? 16:23:42 <PublicServer> <Giddorah> I haven't tested :) 16:24:15 *** skol has joined #openttdcoop 16:24:23 <PublicServer> <Giddorah> It's changed to 1200 :) 16:24:24 <PublicServer> <Giddorah> Just checked 16:24:31 <skol> !password 16:24:31 <PublicServer> skol: sinned 16:24:43 <PublicServer> <Giddorah> Two trains are gone since last night though 16:25:37 <PublicServer> *** Game unpaused (not enough players) 16:25:38 <PublicServer> *** Skol joined the game 16:26:00 *** OwenS has joined #openttdcoop 16:26:00 *** ChanServ sets mode: +v OwenS 16:27:58 <PublicServer> <Giddorah> 545 and 135 are missing 16:28:33 *** master-sonic has quit IRC 16:30:47 <OwenS> V453000: Had any time to play? Encountered any more bugs? 16:30:58 <V453000> nah didnt play yet 16:30:59 <PublicServer> <Giddorah> You testing the new signals? 16:31:22 <OwenS> He found a major bug last night 16:31:32 <PublicServer> <Giddorah> Yeah? 16:31:42 <PublicServer> *** made screenshot at 0001DB96: http://ps.openttdcoop.org/public/webcam/0001DB96.png 16:32:19 *** master-sonic has joined #openttdcoop 16:32:22 <PublicServer> <Giddorah> We need the timer at Sjaak 16:32:31 <PublicServer> <Giddorah> Trains haven't joined the ML in several years 16:34:00 <OwenS> !password 16:34:00 <PublicServer> OwenS: freest 16:34:06 <PublicServer> <Giddorah> To add it again, I just add a track to connect it? 16:34:07 <PublicServer> *** Owen joined the game 16:34:21 <PublicServer> *** sonic joined the game 16:35:30 <PublicServer> <sonic> how long should prios on MLs be? 16:35:41 <PublicServer> <Owen> sonic: Train length (5 tiles ) approx 16:35:51 <PublicServer> <Giddorah> Isn't 11 minimum? 16:36:00 <PublicServer> <Giddorah> For this game 16:36:09 <PublicServer> <Giddorah> Or is that just being on the safe side? 16:36:10 <PublicServer> <Owen> That was what I was told, but I was told in 2006 ;-) 16:36:14 <PublicServer> <Skol> 13 almost guarantees that ML trains entering prio as something w/o prio gets on... 16:36:21 <PublicServer> <Skol> ...will still be at fullspeed as the train finishes merging 16:36:33 <PublicServer> <Giddorah> Ah 16:36:38 <PublicServer> <Giddorah> That's good I guess 16:36:42 <V453000> it depends on how strict prio you want to make 16:36:46 <PublicServer> <Owen> Really theres no hard and fast rule as in some cases you might need more trains to merge 16:36:52 <V453000> mostly we use TL+2or4 for shifters 16:36:57 <V453000> yeah 16:36:59 <V453000> as Owen says 16:37:13 <V453000> best rule is "think" 16:37:23 <PublicServer> <sonic> :) ok 16:37:42 <PublicServer> <Giddorah> Aight... Looking at the paper-exit 16:37:48 <PublicServer> <Giddorah> I see a major problem with that bridge there 16:38:03 <PublicServer> <Giddorah> Shouldn't we double-bridge it? 16:38:08 <PublicServer> <Giddorah> Because it's causing pileups 16:38:17 <PublicServer> <Owen> Which bridge? 16:38:27 <PublicServer> <Giddorah> There's only one bridge at paper exit :) 16:38:44 <PublicServer> <Skol> Brdige next to "redid.." sign? 16:38:53 <PublicServer> <Owen> hmm, damn, 1 trile too short 16:39:01 <PublicServer> <Giddorah> Redid? 16:39:05 <PublicServer> <Skol> nvm 16:39:26 <PublicServer> <Giddorah> And... That added signal isn't good :P 16:39:55 <PublicServer> <Giddorah> Or switch the prios 16:40:05 <PublicServer> <Giddorah> Seeing as that line don't have a prio exit anywhere 16:40:21 <PublicServer> <Owen> OK, connect her up :p 16:40:59 <PublicServer> <Giddorah> Oh... Stupid me... :P 16:40:59 <PublicServer> <Owen> No signals there! PBS doesn't work like that 16:41:04 <PublicServer> <Giddorah> You didn't see them 16:41:34 <PublicServer> * Owen switches back to presignals to avoid pbs stupidity 16:42:04 <PublicServer> <Giddorah> We could probably balance that exit better though 16:42:12 <PublicServer> <Giddorah> But it'd be a big and hard rebuild 16:42:24 <PublicServer> <Giddorah> And the network would guaranteed lock up while doing it :P 16:42:26 <PublicServer> <Owen> Yeah. ANd I suck at balancers :p 16:42:29 <PublicServer> <Skol> just passed 1000 trains 16:42:36 <PublicServer> <Giddorah> I suck at most stuff :) 16:42:50 <PublicServer> <Giddorah> Hit 1000 trains last night and couldn't build more... 16:42:53 <PublicServer> <Giddorah> At 5AM :P 16:42:59 *** Ashik has joined #openttdcoop 16:43:07 <PublicServer> <Skol> huh. It was 998 when I checked 15 mins ago, now it's 1003 16:43:18 <PublicServer> <Giddorah> I know... It was missing 2 trains when I got back 16:43:35 <PublicServer> <Giddorah> Btw... We had a HUGE gridlock at SLH05 right before I went to bed 16:43:37 <PublicServer> <Skol> <-- scorned! 16:43:40 <PublicServer> <Giddorah> I have no idea how it happened 16:43:48 <PublicServer> <Giddorah> All of a sudden everything was stuck 16:43:56 <V453000> Giddorah: I read the log from 5am so I increased the train limit... 16:43:58 <PublicServer> <Giddorah> And trains were going through Nantdon Green Farm for some reason 16:44:14 *** Chris_Booth has joined #openttdcoop 16:44:17 <PublicServer> <Giddorah> Yeah :) That's what I was hoping for when I wrote before I left :) 16:44:24 <PublicServer> <Giddorah> That someone would pick it up :) 16:44:43 <PublicServer> <Giddorah> Haven't had any more jams? 16:44:48 *** spuuukie_ has quit IRC 16:45:10 *** hylje has quit IRC 16:46:14 <PublicServer> <Giddorah> We might have a problem brewing on the wood-drop entrance 16:46:44 <PublicServer> *** made screenshot at 00039EEC: http://ps.openttdcoop.org/public/webcam/00039EEC.png 16:47:08 <PublicServer> <Giddorah> Maybe not 16:47:19 <PublicServer> <Giddorah> But... Could keep an eye on it 16:48:27 <PublicServer> <Giddorah> Brb... Food :D 16:48:47 *** Seberoth has joined #openttdcoop 16:52:01 <PublicServer> *** Skol has left the game (leaving) 16:52:02 *** Phazorx has joined #openttdcoop 16:52:02 *** Webster sets mode: +o Phazorx 16:52:43 *** skol has quit IRC 16:56:50 *** hylje has joined #openttdcoop 16:56:50 *** ChanServ sets mode: +o hylje 16:56:56 <PublicServer> <Giddorah> What'd I miss? :) 17:01:46 <PublicServer> *** made screenshot at 0003A0F5: http://ps.openttdcoop.org/public/webcam/0003A0F5.png 17:06:24 *** Chris_Booth has quit IRC 17:15:30 <PublicServer> <sonic> yeaha 17:16:48 <PublicServer> *** made screenshot at 0003A2FB: http://ps.openttdcoop.org/public/webcam/0003A2FB.png 17:17:37 *** pugi has quit IRC 17:27:48 *** Fuco has joined #openttdcoop 17:27:52 *** ChanServ sets mode: +v Fuco 17:31:04 *** pocketprobe has joined #openttdcoop 17:31:50 <PublicServer> *** made screenshot at 000356E4: http://ps.openttdcoop.org/public/webcam/000356E4.png 17:36:53 <PublicServer> *** sonic has joined spectators 17:37:37 *** ODM has joined #openttdcoop 17:37:37 *** ChanServ sets mode: +o ODM 17:46:52 <PublicServer> *** made screenshot at 00025D08: http://ps.openttdcoop.org/public/webcam/00025D08.png 17:46:52 <PublicServer> <Giddorah> Could someone help me spot errors at Forrest-area? 17:47:09 <PublicServer> <Giddorah> Besides the ! CL :) 17:48:15 *** Phazorx has left #openttdcoop 17:58:23 *** heffer has joined #openttdcoop 17:58:23 *** pugi has joined #openttdcoop 18:01:54 <PublicServer> *** made screenshot at 00024310: http://ps.openttdcoop.org/public/webcam/00024310.png 18:11:15 *** Pirate87 has joined #openttdcoop 18:22:16 *** valhallasw has joined #openttdcoop 18:40:41 *** Polygon has joined #openttdcoop 18:40:55 <V453000> !password 18:40:55 <PublicServer> V453000: koalas 18:41:06 <PublicServer> *** V453000 joined the game 18:41:10 <PublicServer> <V453000> ey 18:44:47 <PublicServer> *** V453000 has left the game (connection lost) 18:53:58 *** valhallasw has quit IRC 19:00:30 *** Seberoth has quit IRC 19:02:09 *** Seberoth has joined #openttdcoop 19:02:36 <PublicServer> *** sonic has joined company #1 19:16:58 <PublicServer> *** made screenshot at 0003A4EE: http://ps.openttdcoop.org/public/webcam/0003A4EE.png 19:25:38 *** Pirate87 has quit IRC 19:32:00 <PublicServer> *** made screenshot at 0000DC74: http://ps.openttdcoop.org/public/webcam/0000DC74.png 19:38:41 <PublicServer> <Owen> Whoa 19:38:42 <PublicServer> *** sonic has left the game (leaving) 19:38:43 <PublicServer> <Owen> Wood drop jam 19:38:44 *** Razmir has joined #openttdcoop 19:38:50 *** PeterT_ has joined #openttdcoop 19:39:20 <PublicServer> <Owen> The exit has reached capacity 19:39:45 <PublicServer> *** Razmir has left the game (connection lost) 19:40:16 <PublicServer> *** Razmir joined the game 19:42:08 <PublicServer> <Owen> It might be possible to say that the ML is at capacity 19:43:50 <PublicServer> <Owen> Hmm, better now, but still not good 19:45:48 *** Intexon has joined #openttdcoop 19:47:02 <PublicServer> *** made screenshot at 00012E73: http://ps.openttdcoop.org/public/webcam/00012E73.png 19:48:09 *** Kolo has joined #openttdcoop 19:49:04 *** Intexon_ has joined #openttdcoop 19:49:28 <PublicServer> *** Intexon joined the game 19:49:30 <PublicServer> <Razmir> Hi, Can I join? 19:49:42 <PublicServer> <Intexon> evening 19:49:57 <PublicServer> <Razmir> to you too 19:50:24 <PublicServer> <Razmir> I take silence as yes :) 19:50:33 <PublicServer> *** Razmir has joined company #1 19:53:19 <V453000> !password 19:53:20 <PublicServer> V453000: tombed 19:53:33 <PublicServer> *** V453000 joined the game 19:53:35 <PublicServer> <V453000> hey everyone 19:54:04 <PublicServer> <Razmir> hey 19:54:04 *** heffer has quit IRC 19:54:10 <PublicServer> <V453000> hi :) 19:54:12 *** Intexon has quit IRC 19:54:35 <PublicServer> <Razmir> I will try to remake that small hilly wood loop 19:55:02 <PublicServer> <V453000> whats wrong there? 19:55:17 <PublicServer> <Razmir> nothing, just looks wird :) 19:55:22 <PublicServer> <Razmir> weird 19:55:22 <PublicServer> <V453000> hmmm :) 19:59:03 *** Polygon has quit IRC 20:00:34 <Intexon_> is there any parameter for the logic train grf? mine goes only at 99 km/h :P 20:00:42 <PublicServer> <V453000> yes 20:00:49 <PublicServer> <V453000> you set the speed by a parameter 20:00:56 <PublicServer> <V453000> just write parameter 2000 for 2000 speed 20:01:04 <PublicServer> <V453000> power is fix 20:01:08 <Intexon_> there's only one I assume 20:01:10 <Intexon_> thanks 20:01:16 <PublicServer> <V453000> np 20:01:27 <Ammler> power is already at max 20:01:43 <PublicServer> <V453000> ^ 20:01:52 <Ammler> speed does influence cpu usage btw. 20:02:04 <PublicServer> *** made screenshot at 0002FCB2: http://ps.openttdcoop.org/public/webcam/0002FCB2.png 20:02:08 <Ammler> specially, if you use the train as train... :-) 20:02:09 <PublicServer> <V453000> so lower speed is better? 20:02:58 <Ammler> you see that quite well, if you hig fast forward and nothing changes... 20:03:03 <Ammler> hit* 20:03:16 <V453000> hmmm :) 20:03:31 *** thgergo has quit IRC 20:03:40 *** fonsinchen has joined #openttdcoop 20:03:54 <Intexon_> well, that happens to me quite often in ottdc games :D 20:04:55 <Ammler> with the logic train, it happens with _one_ engine :-) 20:05:09 <Intexon_> gotta try it ;) 20:05:44 <PublicServer> *** V453000 has left the game (leaving) 20:10:21 *** heffer has joined #openttdcoop 20:12:25 <PublicServer> *** sonic joined the game 20:16:17 <PublicServer> *** Owen has left the game (connection lost) 20:17:06 <PublicServer> *** made screenshot at 00034AB0: http://ps.openttdcoop.org/public/webcam/00034AB0.png 20:19:09 <PublicServer> *** sonic has joined spectators 20:20:52 *** fonsinchen has quit IRC 20:22:22 <PublicServer> *** Intexon has joined company #1 20:23:12 <PublicServer> *** sonic has left the game (connection lost) 20:24:07 *** OwenS has quit IRC 20:26:34 <PublicServer> *** Intexon has left the game (connection lost) 20:27:02 <OwenS`Phone> Hmm 20:27:13 <OwenS`Phone> Cable modem lost upstream 20:28:35 *** Intexon has joined #openttdcoop 20:28:57 <PublicServer> *** Intexon joined the game 20:30:43 *** OwenS has joined #openttdcoop 20:30:44 *** ChanServ sets mode: +v OwenS 20:30:53 <OwenS`Phone> For some reason it cant lock itx assigned upstream 20:30:53 <OwenS`Phone> Oh 20:30:53 <OwenS`Phone> Back 20:32:08 <PublicServer> *** made screenshot at 00035092: http://ps.openttdcoop.org/public/webcam/00035092.png 20:33:45 *** Intexon_ has quit IRC 20:47:10 <PublicServer> *** made screenshot at 00035C92: http://ps.openttdcoop.org/public/webcam/00035C92.png 20:48:10 *** De_Ghosty has joined #openttdcoop 21:02:12 <PublicServer> *** made screenshot at 00034E94: http://ps.openttdcoop.org/public/webcam/00034E94.png 21:07:57 *** thgergo has joined #openttdcoop 21:17:15 <PublicServer> *** made screenshot at 00035893: http://ps.openttdcoop.org/public/webcam/00035893.png 21:25:26 *** fonsinchen has joined #openttdcoop 21:27:05 <PublicServer> *** Intexon has left the game (connection lost) 21:32:17 <PublicServer> *** made screenshot at 000330B2: http://ps.openttdcoop.org/public/webcam/000330B2.png 21:34:58 *** Thijs has joined #openttdcoop 21:34:59 <Thijs> !password 21:34:59 <PublicServer> Thijs: larded 21:35:08 <PublicServer> *** Thijs joined the game 21:35:24 <PublicServer> <Thijs> Hi 21:35:51 <PublicServer> <Razmir> hi 21:36:12 <PublicServer> <Thijs> anyone building? 21:36:30 <PublicServer> <Razmir> me a little 21:36:35 <PublicServer> <Thijs> where 21:36:53 <PublicServer> <Razmir> I remade that small hilly wooden loop 21:37:31 <PublicServer> <Thijs> the silly one? 21:37:53 *** Intexon has quit IRC 21:38:01 <PublicServer> <Razmir> look for yourself if ot os better :) 21:38:13 <PublicServer> <Thijs> looks much cleaner 21:38:22 <PublicServer> <Thijs> but then, it couln't be worse 21:38:46 <PublicServer> <Thijs> I kind of liked it as an example of complete sillyness though 21:39:45 <PublicServer> <Razmir> :) 21:40:47 <PublicServer> <Razmir> we could add some trains, but I am not sure about dropstations 21:41:04 <PublicServer> <Thijs> oil drop can have twice the trains 21:41:18 <PublicServer> <Thijs> but the ML is very unbalanced 21:41:25 <PublicServer> <Thijs> all trains try inner loop 21:41:34 *** VictorOfSweden has joined #openttdcoop 21:42:21 <PublicServer> <Razmir> what if some joins would enter only outer rails? 21:42:53 <PublicServer> <Thijs> i've just added some penalties at the compact merge join 21:44:58 <PublicServer> *** sonic joined the game 21:46:34 <PublicServer> *** sonic has left the game (connection lost) 21:47:19 <PublicServer> *** made screenshot at 0002E8B5: http://ps.openttdcoop.org/public/webcam/0002E8B5.png 21:51:23 *** master-sonic has quit IRC 21:51:35 *** master-sonic has joined #openttdcoop 21:54:48 <PublicServer> *** sonic joined the game 21:57:06 <master-sonic> someone got an idea why the nightly (r19443) is taking so much cpu-time? in the main menu it's about 100% and in the game it fully uses both cpus. i'm running ubuntu 9.10 21:57:15 <master-sonic> openttd 0.7.5 runs much smoother 22:02:21 <PublicServer> *** made screenshot at 00035636: http://ps.openttdcoop.org/public/webcam/00035636.png 22:04:29 <PublicServer> *** sonic has joined spectators 22:04:49 <Ammler> master-sonic: there is a bug in ubuntu 22:05:00 <Ammler> it should be noted in known-bugs.txt 22:06:23 <master-sonic> ah, great, thanks 22:06:31 <Ammler> did you find it? 22:06:37 <Ammler> somewhat with pulse audio 22:06:40 <master-sonic> yes, thats exactly what I am having 22:07:13 <PublicServer> *** sonic has left the game (connection lost) 22:07:30 <PublicServer> *** sonic has left the game (connection lost) 22:08:02 <PublicServer> *** sonic has left the game (connection lost) 22:08:03 *** Thijs has quit IRC 22:08:13 <SmatZ> !clients 22:08:50 <Ammler> SmatZ: you need an alias? 22:09:53 <PublicServer> *** sonic joined the game 22:10:25 <master-sonic> installing "libsdl1.2debian-pulseaudio" as it is said in the textfile did the trick 22:10:53 <Ammler> nice to hear... 22:12:56 <Ammler> I wonder, why it doesn't happen on suse 22:17:23 <PublicServer> *** made screenshot at 00035AB1: http://ps.openttdcoop.org/public/webcam/00035AB1.png 22:19:17 <master-sonic> maybe suse still does use older versions of pa 22:19:32 <PublicServer> *** sonic has left the game (connection lost) 22:19:58 <Ammler> hmm, no idea, I seem not to use pa at all 22:20:24 <Ammler> I wonder why should someone use pa 22:26:45 <SmatZ> !rcon clients 22:26:45 <PublicServer> SmatZ: Client #1 name: 'PublicServer' company: 255 IP: 0.0.0.0 22:26:45 <PublicServer> SmatZ: Client #147 name: 'Giddorah' company: 1 IP: 83.226.74.225 22:26:45 <PublicServer> SmatZ: Client #159 name: 'Razmir' company: 1 IP: 90.177.57.23 22:26:45 <PublicServer> SmatZ: Client #169 name: 'Thijs' company: 1 IP: 82.170.155.36 22:26:45 <PublicServer> SmatZ: Client #175 name: 'sonic' company: 1 IP: 85.216.11.199 22:26:47 <PublicServer> *** sonic joined the game 22:27:02 <SmatZ> Ammler: I need PublicServer to slap me for using unknown command ;) 22:27:48 <master-sonic> it's pretty awesome if you want to do some advanced stuff, like upmixing/downmixing or even playing sounds synchronously over the network 22:28:03 <PublicServer> *** sonic has left the game (leaving) 22:28:53 <PublicServer> *** sonic has left the game (connection lost) 22:29:19 <Ammler> SmatZ: for privacy, we invented 22:29:21 <Ammler> !players 22:29:23 <PublicServer> Ammler: Client 147 (Orange) is Giddorah, in company 1 (Geborough Transport) 22:29:23 <PublicServer> Ammler: Client 159 (Orange) is Razmir, in company 1 (Geborough Transport) 22:29:23 <PublicServer> Ammler: Client 169 (Orange) is Thijs, in company 1 (Geborough Transport) 22:29:54 <PublicServer> master-sonic: you are not allowed to use !rcon 22:30:00 <Ammler> the ip isn't that private, though 22:30:33 <OwenS> master-sonic: don't get me started on pulse audio... 22:30:52 <Ammler> master-sonic: done abuse our server :-P 22:31:14 <master-sonic> ;) 22:31:17 <Ammler> don't* 22:32:25 <PublicServer> *** made screenshot at 00034C3F: http://ps.openttdcoop.org/public/webcam/00034C3F.png 22:33:00 <SmatZ> Ammler: oh :) 22:35:57 <PublicServer> <Thijs> towndrop is pretty busy 22:36:22 <PublicServer> <Thijs> really thought that station was way overdimensioned 22:36:31 <PublicServer> <Thijs> but it's not ... :) 22:37:42 <Ammler> !password 22:37:42 <PublicServer> Ammler: deaves 22:38:05 <PublicServer> *** sonic joined the game 22:38:13 <PublicServer> *** Amm1er joined the game 22:38:40 <Razaekel> the size of the station is irrelevant 22:38:46 <Razaekel> shove enough trains through it, it'll break 22:39:34 <PublicServer> <Thijs> but when stations are huge, and no traffic, it's such a waste 22:39:44 <Razaekel> so create traffic 22:42:01 <PublicServer> <Amm1er> paper drop still works 22:42:22 <PublicServer> <Thijs> quite well 22:45:22 <PublicServer> *** Amm1er has left the game (connection lost) 22:45:59 <PublicServer> *** sonic has joined spectators 22:47:27 <PublicServer> *** made screenshot at 00034E3B: http://ps.openttdcoop.org/public/webcam/00034E3B.png 22:48:40 <Ammler> hmm :-( 22:48:49 <PublicServer> <Thijs> what? 22:51:38 <V453000> if it needs LLL_RRR then omg 22:51:39 <V453000> :D 22:51:44 <V453000> paper drop 22:52:17 <PublicServer> <Thijs> there where some missing signals 22:52:22 <PublicServer> <Thijs> should improve flow 22:53:05 <PublicServer> *** sonic has left the game (connection lost) 22:53:50 <PublicServer> <Thijs> some trains have a very bad sence of balance (ing) 22:54:51 <V453000> missing signals? 22:54:53 <V453000> in paper drop? 22:55:01 <PublicServer> <Thijs> the ml exit 22:55:15 <V453000> ah 22:55:21 <V453000> there could :) 22:55:26 <V453000> Im pretty sure paper drop is ok 22:57:11 <PublicServer> <Razmir> look at trains 1004, 1006 22:57:28 <PublicServer> <Razmir> bad refit 22:58:07 <PublicServer> <Razmir> could it be problem sowhere else? 22:58:14 <PublicServer> <Razmir> who added them? 22:58:14 <PublicServer> <Thijs> maybe cloned trains 22:58:42 <PublicServer> <Thijs> they are quite new 22:59:31 <V453000> yeah 22:59:37 <V453000> if you clone badly refitted train 22:59:51 <master-sonic> could be me, one sec 22:59:59 <PublicServer> master-sonic: you are not allowed to use !rcon 23:00:10 <master-sonic> oh sorry, that was unintentional 23:00:20 <PublicServer> *** sonic joined the game 23:00:59 <master-sonic> nope, wasn't me 23:01:08 *** ODM has quit IRC 23:01:59 <PublicServer> <Razmir> never mind, i will check it for a some time 23:02:29 <PublicServer> *** made screenshot at 0003E197: http://ps.openttdcoop.org/public/webcam/0003E197.png 23:11:42 <sietse> !password 23:11:42 <PublicServer> sietse: seamed 23:11:49 <PublicServer> *** Sietse joined the game 23:11:53 <PublicServer> <Sietse> hi 23:12:00 <PublicServer> <Sietse> goodnight all :) 23:12:53 *** pugi has quit IRC 23:13:57 <V453000> cya Sietse 23:14:07 <V453000> oh 23:14:11 <V453000> it was a greeting :D 23:14:18 <PublicServer> <Sietse> ye 23:14:24 <V453000> goodnight then :D 23:14:24 <PublicServer> <Sietse> supposed to :) 23:14:56 <PublicServer> <Thijs> Hi Sietse 23:15:12 <PublicServer> <Sietse> everything seems to run smooth 23:15:21 <PublicServer> <Thijs> yep, boring 23:15:34 <PublicServer> <Sietse> and 1k+ trains 23:16:08 <PublicServer> <Thijs> but the paper trains are at hte limit 23:16:17 <PublicServer> <Sietse> I see a CL issue 23:17:05 <PublicServer> <Sietse> V.s signs still there :) 23:17:12 <V453000> wher 23:17:17 <PublicServer> <Sietse> scarying anyone of :) 23:17:21 <V453000> of course 23:17:24 <PublicServer> <Sietse> at paper drop 23:17:31 <PublicServer> *** made screenshot at 00034A28: http://ps.openttdcoop.org/public/webcam/00034A28.png 23:17:40 <V453000> if anyone breaks it again I am going to be completely mad 23:20:53 *** Progman has quit IRC 23:22:22 <PublicServer> *** Thijs has left the game (connection lost) 23:24:20 <PublicServer> <Sietse> Mill exit needs expansion badly 23:26:38 *** OwenS`Phone has quit IRC 23:29:59 *** Kolo has quit IRC 23:30:43 *** Seberoth has quit IRC 23:32:33 <PublicServer> *** made screenshot at 0000A5C0: http://ps.openttdcoop.org/public/webcam/0000A5C0.png 23:34:14 * Razaekel fiddles with V's setup 23:37:16 * PeterT_ fiddles with Razaekel 23:37:20 <PeterT_> but not in that way.. 23:41:36 <V453000> Raz? 23:41:42 <PublicServer> <Razmir> ? 23:41:46 <V453000> not you :D 23:41:55 <V453000> Raz is Razaekel 23:42:47 <PeterT_> Raz is V453000 23:43:02 <V453000> ... 23:43:09 <V453000> how come? 23:43:21 <PeterT_> Just 'cause :-) 23:43:36 <V453000> cool 23:43:42 <V453000> PeterT is a fool 23:43:44 <V453000> :P 23:43:46 <V453000> just cause 23:47:14 *** Phazorx has joined #openttdcoop 23:47:14 *** Webster sets mode: +o Phazorx 23:47:22 <PublicServer> *** Sietse has left the game (leaving) 23:47:35 *** PeterT_ has quit IRC 23:47:35 <PublicServer> *** made screenshot at 000288F0: http://ps.openttdcoop.org/public/webcam/000288F0.png 23:48:52 *** PeterT_ has joined #openttdcoop 23:49:19 <PeterT> You're a fool 23:51:51 <PublicServer> <Razmir> Giddorah: some trains are blocking traffic a little near St. Dralow north station and you have sign near to throw bugs on you... 23:53:24 <PublicServer> *** Kenji joined the game 23:53:50 <Razaekel> i was messing with you 23:54:30 <PublicServer> <Kenji> -_- I've not been in 2mins and I already find odd signalling 23:58:26 <V453000> hi Kenji :) 23:58:32 <PublicServer> <Kenji> o/ 23:58:41 <V453000> always is something wrong ;) 23:59:11 <PublicServer> <Kenji> well yes 23:59:16 <PublicServer> <Kenji> that's the fun bit