Times are UTC Toggle Colours
00:00:27 <PublicServer> <avdg> damm... i'm too tired 00:00:51 <PublicServer> <Shawn> just suck everything back a little to make room for one more tunnel set? 00:01:21 <PublicServer> *** made screenshot at 000222A6: http://ps.openttdcoop.org/public/webcam/000222A6.png 00:07:29 <PublicServer> <avdg> grr 00:07:46 <PublicServer> <avdg> i want a complete rebuild ... :p 00:07:52 <PublicServer> <avdg> it simply sucks 00:08:04 <PublicServer> <avdg> just adding patches to patch it later again 00:08:05 <PublicServer> <Shawn> are you sure? 00:08:16 <PublicServer> <avdg> let me think... 00:08:33 <PublicServer> <avdg> at least, if I can think at this houre 00:08:48 <PublicServer> <Shawn> a rebuild might be easier 00:08:59 <PublicServer> <avdg> yeah 00:09:04 <PublicServer> <avdg> but not a total 00:09:05 <PublicServer> <Shawn> at least it we will not be trying to fix the patch of the patch of the patch 00:09:39 <PublicServer> <avdg> lets start from the beginning 00:09:48 <PublicServer> <Shawn> ok, blow it up 00:09:53 <PublicServer> <avdg> no, not yet 00:10:12 <PublicServer> <avdg> just fix the first junction, then move the 2nd and ... 00:10:28 <PublicServer> <avdg> blowing up means destroying work 00:10:54 <PublicServer> <Shawn> yeah, that's what usally happens during a complete rebuild 00:11:28 <PublicServer> <avdg> and if you don't have a plan, its a bad idea anyway 00:11:45 <PublicServer> <Shawn> i didnt have much of a plan when i started on it 00:11:54 <PublicServer> <Shawn> and i copied pretty poorly 00:11:58 <PublicServer> <avdg> this work is an ideal way to see how it should work 00:12:19 <PublicServer> <Shawn> kinda wish i had the clipboard patch complied in 00:12:24 <PublicServer> <avdg> :) 00:12:54 <PublicServer> <avdg> openttdcoop rules: don't use clipboard, use coopers :p 00:13:56 <PublicServer> <Shawn> i think if we shift line 1 south 3-4 squares, it will give us enough room to fix 5-6 00:14:33 <PublicServer> *** jond1sti has left the game (leaving) 00:16:23 <PublicServer> *** made screenshot at 00021EA7: http://ps.openttdcoop.org/public/webcam/00021EA7.png 00:20:48 <PublicServer> <avdg> got it 00:21:21 <PublicServer> <avdg> like !!!!example 00:22:27 <PublicServer> <Shawn> ok, looks like some major rebuilding in the later half 00:23:02 <PublicServer> <avdg> its clean, isn't it? 00:23:35 <PublicServer> <Shawn> i wonder about the double connection there 00:24:03 <PublicServer> <Shawn> won' 00:24:03 <PublicServer> <avdg> only red is the 2 are red 00:25:11 <PublicServer> <Shawn> i almost understand what you are trying to do there.. 00:27:25 <PublicServer> <avdg> hmmm 00:27:26 <PublicServer> <avdg> still 00:27:36 <PublicServer> <avdg> it could be moved 1 tile :p 00:27:50 <PublicServer> <Shawn> well, we have some rom to move it still 00:31:25 <PublicServer> *** made screenshot at 00024AC1: http://ps.openttdcoop.org/public/webcam/00024AC1.png 00:31:36 <PublicServer> <avdg> finally :) 00:31:48 <PublicServer> <avdg> our masterplan :) 00:31:53 <PublicServer> <Shawn> yepp 00:32:03 <PublicServer> <avdg> whats now left is dominating the world :p 00:32:17 <PublicServer> <Shawn> we try to do that everyday.................... 00:36:20 <PublicServer> <avdg> grr 00:36:26 <PublicServer> <avdg> something is wrong again 00:36:28 <PublicServer> <Shawn> not going to move those trains? 00:38:22 *** KenjiE20 has quit IRC 00:40:29 <PublicServer> <avdg> you need a signal between :) 00:40:37 <PublicServer> <Shawn> ah, ok 00:42:42 *** OwenS has quit IRC 00:44:01 <PublicServer> <avdg> signalgaps :) 00:44:10 <PublicServer> <Shawn> ok 00:44:11 <PublicServer> <Shawn> :-) 00:45:31 *** jondisti has quit IRC 00:46:27 <PublicServer> *** made screenshot at 00022EB8: http://ps.openttdcoop.org/public/webcam/00022EB8.png 00:46:59 <PublicServer> <Shawn> this one is a lot more compact than the model i was using 00:47:08 <PublicServer> <avdg> yeah 00:49:12 <PublicServer> <avdg> the first 2 are now not following the rules :p 00:49:23 <PublicServer> <avdg> for making it very beatiful xD 00:49:32 <PublicServer> <Shawn> yeah, they are offset 00:49:34 <PublicServer> <avdg> see 00:49:54 <PublicServer> <Shawn> but then the last 2 are differnt as well 00:49:57 <PublicServer> <avdg> *who cares :p 00:51:13 *** Progman has quit IRC 00:52:58 <PublicServer> <avdg> nice 00:53:26 <PublicServer> <Shawn> we also elminated any bridges that would slow things down on the ml 00:54:23 <PublicServer> <avdg> clone wars :) 00:54:52 <PublicServer> <Shawn> there has to be a way to move those first 2 up a square, it looks wrong the more i look at it 00:55:22 <PublicServer> <avdg> problem with the first 2 is the early corner 00:55:40 <PublicServer> <avdg> its fine 00:56:08 <PublicServer> <Shawn> would that work? 00:56:20 <PublicServer> <avdg> lol 00:56:31 <PublicServer> <avdg> test :) 00:56:42 <PublicServer> <Shawn> using one set of timer trains to run 2 lines 00:56:51 <PublicServer> <avdg> a notgate with 2 inputs :p 00:57:05 <PublicServer> <avdg> I like to see the result :p 00:57:12 <PublicServer> <Shawn> i'm not sure how it is supposed to be signaled 00:58:23 <PublicServer> <avdg> ? 00:58:58 <PublicServer> <avdg> do you know what a prio is? 00:59:07 <PublicServer> <Shawn> barely 00:59:44 <PublicServer> <Shawn> 2k miles an hour? 00:59:49 <PublicServer> <Shawn> man those suckers are moving 01:00:07 <PublicServer> <Shawn> i'm surprised they are still intact or still onthe rails 01:00:09 <PublicServer> <avdg> they are too fast :p 01:00:14 <PublicServer> <avdg> :) 01:00:30 <PublicServer> <avdg> do you see the prio? 01:00:36 <PublicServer> <Shawn> yes 01:00:44 <PublicServer> <avdg> understand how it works, 01:00:45 <PublicServer> <avdg> ? 01:01:19 <PublicServer> <Shawn> if the first signal is red, then it trips the combo? 01:01:29 <PublicServer> *** made screenshot at 00024ED0: http://ps.openttdcoop.org/public/webcam/00024ED0.png 01:01:42 <PublicServer> <avdg> yeah 01:01:51 <PublicServer> <avdg> yep 01:02:01 <PublicServer> <avdg> if 2 is red 01:02:20 <PublicServer> <avdg> then the sl signal is ... 01:02:21 <PublicServer> <Shawn> so if 1-3 are red, then the combo will be red 01:02:26 <PublicServer> <avdg> yep :) 01:02:43 <PublicServer> <avdg> the not gate has a prio 01:02:47 <PublicServer> <avdg> can you find it? 01:02:48 <PublicServer> <Shawn> i'm guessing you could do it to extreme legnths 01:02:58 <PublicServer> <avdg> yeah :p 01:03:19 <PublicServer> <avdg> but lets look at the not gate 01:03:26 <PublicServer> <avdg> at here 01:03:40 <PublicServer> <avdg> thats an easy 1 01:03:52 <PublicServer> <Shawn> it would be the exit in the middle there 01:03:59 <PublicServer> <avdg> yes 01:04:33 <PublicServer> <avdg> see it? 01:04:50 <PublicServer> <avdg> these are the same 01:04:57 <PublicServer> <Shawn> ok, i think i understand what your trying to acomplish 01:05:26 <PublicServer> <avdg> the other part is the not-gate controller 01:05:44 <PublicServer> <Shawn> i'm hoping these not gates are mainly for this game since there are no orders for the trains 01:06:02 <PublicServer> <avdg> these are used a lot 01:06:32 <PublicServer> <avdg> i was so stopid to create the damm smallest version :p 01:06:46 <PublicServer> <avdg> and now is everybody using it 01:06:53 <PublicServer> <Shawn> what do you have in mind now? 01:07:09 <PublicServer> <avdg> building full pc's with openttd :p 01:07:18 <PublicServer> <avdg> but thats too much work 01:07:47 <PublicServer> <avdg> lol? 01:08:01 <PublicServer> <avdg> a roundabout :) 01:08:03 <PublicServer> <Shawn> i was just wondering if we could port basic to it 01:08:20 <PublicServer> <avdg> experiment with it 01:08:29 <PublicServer> <Shawn> if we are going to build a pc, might as well make it programable 01:08:31 <PublicServer> <Shawn> :-) 01:08:37 <PublicServer> <Shawn> or better yet port python 01:08:42 <PublicServer> <avdg> programming is hard 01:08:49 <PublicServer> <avdg> a lot trains to position :p 01:09:10 <PublicServer> <avdg> positioning your trains is your program 01:09:15 <PublicServer> <Shawn> yeah, but the idea of getting hello world out of trains would almost be worth it 01:09:39 <PublicServer> <avdg> I've never build a pixel screen 01:09:56 <PublicServer> <avdg> but I adopted an digital screen from a game 01:10:07 <PublicServer> <Shawn> i've built a christmas tree a few times in here, we might be able to use that as the display 01:10:12 <PublicServer> <avdg> it was a counter, and it was so complex that it counted wrong :p 01:10:34 <PublicServer> <avdg> :p 01:11:23 <PublicServer> <avdg> but what you can do, is look at the savegames 01:11:43 <PublicServer> <avdg> there are a lot of smart pieces of art created in them 01:11:55 <Lapsus> !help 01:11:56 <PublicServer> Lapsus: http://www.openttdcoop.org/wiki/IRC_Commands 01:12:21 <Lapsus> !info 01:12:21 <PublicServer> Lapsus: #:1(Orange) Company Name: 'We Know No Orders unLTD.' Year Founded: 1950 Money: 920016071 Loan: 0 Value: 922410621 (T:455, R:0, P:10, S:0) unprotected 01:14:27 <PublicServer> <avdg> that looks better :) 01:14:41 <PublicServer> <avdg> like it? 01:14:59 <PublicServer> <Shawn> yeah, that is better 01:15:48 <PublicServer> <avdg> lol, if we used these trains as moneymaker :) 01:16:06 <PublicServer> <avdg> 7k cost and 3k speed 01:16:15 <PublicServer> <Shawn> at the speed they move, i can see using them all the time 01:16:25 <PublicServer> <avdg> lol 01:16:31 <PublicServer> *** made screenshot at 00027AC3: http://ps.openttdcoop.org/public/webcam/00027AC3.png 01:19:47 <PublicServer> <Shawn> that's not fair, you are starting at the end instead of the begining :-) 01:19:57 <PublicServer> <avdg> :) 01:20:08 <PublicServer> <avdg> thats for measuring 01:20:19 <PublicServer> <avdg> the build will start from the front 01:20:35 <PublicServer> <avdg> I want to make them bit symetric 01:22:28 <PublicServer> <Shawn> are you going north with the split or south? 01:22:48 <PublicServer> <avdg> north 01:23:00 <PublicServer> <Shawn> the others all are going south, ok 01:24:36 <PublicServer> <Shawn> ok, i see 01:24:59 <PublicServer> <Shawn> we need to spread these lines out first 01:25:03 <PublicServer> <Shawn> before the tunnels 01:27:00 <PublicServer> <avdg> lol 01:27:16 <PublicServer> <avdg> something is not alright 01:27:53 <PublicServer> <Shawn> we are on the wrong end to start with :-) 01:28:22 <PublicServer> <avdg> it should be bigger 01:30:13 *** Phazorx has left #openttdcoop 01:30:25 <PublicServer> <avdg> curve :/ 01:30:40 <PublicServer> <avdg> k 01:30:58 *** Phazorx has joined #openttdcoop 01:30:58 *** Webster sets mode: +o Phazorx 01:31:33 <PublicServer> *** made screenshot at 0001DEB8: http://ps.openttdcoop.org/public/webcam/0001DEB8.png 01:31:49 <PublicServer> <avdg> wait a moment 01:31:54 <PublicServer> <avdg> grrr 01:32:04 <PublicServer> <avdg> stopid piece of art 01:32:19 <PublicServer> <Shawn> it was nice and even :-) 01:34:06 <PublicServer> <avdg> hmmm 01:34:40 <PublicServer> <avdg> there is something wrong again 01:34:44 <PublicServer> <Shawn> something still isnt right, we can't put the bridges the same as the otherone 01:35:10 <PublicServer> <Shawn> ah, this one is even more compact, we need one square away from the tunnel entrance 01:36:03 <PublicServer> <Shawn> like that on the last one 01:36:06 <PublicServer> <avdg> yeah 01:36:38 <PublicServer> <avdg> it wasn't synced :p 01:38:34 <PublicServer> <avdg> we're crazy :p 01:38:49 <PublicServer> <Shawn> we are working pretty good together though, you have to admit that 01:38:54 <PublicServer> <avdg> yeah 01:41:43 <PublicServer> <Shawn> there, they are all in line now 01:41:43 <PublicServer> <avdg> why so long :) 01:41:56 <PublicServer> <avdg> :) 01:42:14 <PublicServer> <avdg> the other side looks nice, and these are with short bridges :) 01:42:37 <PublicServer> <Shawn> yeah, but then you end up with 2 NOT gates out of line :-) 01:45:42 <PublicServer> <avdg> there isn't enough space 01:46:20 <PublicServer> <avdg> the first 2 should 'ugly' again 01:46:31 <PublicServer> <Shawn> i'm trying to avoid that 01:46:35 <PublicServer> *** made screenshot at 0001C6B1: http://ps.openttdcoop.org/public/webcam/0001C6B1.png 01:46:35 <PublicServer> <avdg> k, you've got me 01:46:41 <PublicServer> <avdg> only the 1st :p 01:47:37 <PublicServer> <Shawn> yeah just the first one 01:48:03 <PublicServer> <avdg> i like that not-gate layout :) 01:48:18 <PublicServer> <Shawn> i have the others off by one square 01:50:00 <PublicServer> <Shawn> there has to be a way to get the first one in line 01:50:30 <PublicServer> <avdg> its fine 01:50:45 <PublicServer> <avdg> we can't always make them organised 01:50:50 <PublicServer> <Shawn> i probbaly is fine, but it still looks wrong :-P 01:50:56 <PublicServer> <Shawn> it is probbaly 01:51:01 <PublicServer> <avdg> :) 01:51:34 <PublicServer> <Shawn> yeah, let's just bomb both sides of this and redo them til lthey line up :P 01:51:48 <PublicServer> <avdg> lol? 01:51:59 <PublicServer> <Shawn> yes I am joking :-) 01:52:07 <PublicServer> <avdg> :p 01:53:38 <PublicServer> <avdg> split 5 has almost our design :p 01:53:54 <PublicServer> <avdg> we've just have a more compact version 01:54:13 <PublicServer> <Shawn> yeah, i like our gates better myself 01:55:41 <PublicServer> <avdg> lol 01:55:47 <PublicServer> <Shawn> backwards signals 01:56:06 <RockerTimmy> Good night 01:56:17 <PublicServer> <avdg> gn 01:56:23 <PublicServer> <avdg> this is nice 01:56:26 *** RockerTimmy has quit IRC 01:58:45 <PublicServer> <avdg> lol 01:58:48 <PublicServer> <Shawn> oops 01:59:05 <PublicServer> <avdg> im only using revert 02:00:14 <PublicServer> <avdg> :) 02:00:19 <PublicServer> <avdg> last is the black train 02:00:28 <PublicServer> <Shawn> once again I killed some trains 02:00:41 <PublicServer> <avdg> i killed some too :/ 02:00:50 <PublicServer> <Shawn> I hope we have full coverage on them :-) 02:01:37 <PublicServer> *** made screenshot at 0001D6C8: http://ps.openttdcoop.org/public/webcam/0001D6C8.png 02:01:59 *** Phazorx has quit IRC 02:02:05 <PublicServer> <avdg> :) 02:03:13 <PublicServer> <avdg> you know what fun? 02:03:14 <PublicServer> <Shawn> i don't guess we can get the gates any smaller and them still work 02:03:27 <PublicServer> <avdg> using 2 not gates in chain (or better: 4) 02:03:42 <PublicServer> <avdg> write a patch :) 02:03:46 <PublicServer> <Shawn> hmm, and use a bigger master gate to control those 4 :-) 02:03:47 <PublicServer> <avdg> for openttd 02:04:35 <PublicServer> <Shawn> there is that programable singal patch that is being worked on now 02:04:46 <PublicServer> <Shawn> once it's ready, it will eleminate the need for the gates 02:04:51 <PublicServer> <avdg> never test it :p 02:05:27 <PublicServer> <avdg> is it complex to use? 02:05:52 <PublicServer> <Shawn> i havent messed with it myself 02:06:05 <PublicServer> <Shawn> from what i've seen in the forums it's in early alpha stage 02:06:19 <PublicServer> <avdg> that sounds good 02:06:48 <PublicServer> <Shawn> so now what, turn a few hundred trains loose on the network? 02:06:50 <PublicServer> <avdg> but for what I am afraid for is that the patch is a bit too hard to use for 'logic' noobs 02:06:57 <PublicServer> <avdg> not yet 02:07:21 <PublicServer> <avdg> thats a decision for the winner of this plan 02:09:29 <PublicServer> <avdg> 2nd is better :) 02:09:36 <PublicServer> <avdg> zoom out 02:09:53 <PublicServer> <Shawn> yeah, it doesnt look near as messy 02:10:43 <PublicServer> <Shawn> damm, i know how to get the first gate on #2 to line up 02:12:02 <PublicServer> <Shawn> never mind, that line has me screwed up 02:12:09 <PublicServer> <Shawn> unless we make it go like the others 02:12:27 <PublicServer> <avdg> its done for me 02:13:50 <PublicServer> <avdg> something like that? 02:14:33 <PublicServer> <Shawn> nvm, if i get the gate to line up, then the horseshoes won't 02:14:40 <PublicServer> <avdg> look at mine 02:14:55 <PublicServer> <Shawn> that may work 02:15:02 <PublicServer> <Shawn> but it doesnt match :-) 02:15:05 <PublicServer> <avdg> i know 02:15:16 <PublicServer> <Shawn> but that would be easier to adjust all of them to 02:15:40 <PublicServer> <avdg> but i think the trains are 'heavyer' by weight 02:16:00 <PublicServer> <avdg> weight of eyecandy 02:16:40 <PublicServer> *** made screenshot at 0001CAA7: http://ps.openttdcoop.org/public/webcam/0001CAA7.png 02:17:21 <PublicServer> <Shawn> there we go 02:17:27 <PublicServer> <Shawn> now it looks a lot better :-) 02:17:36 <PublicServer> <avdg> yeah :) 02:17:45 <PublicServer> <avdg> only that bridge 02:18:01 <PublicServer> <avdg> wait 02:18:16 <PublicServer> <avdg> nag 02:19:09 <PublicServer> <avdg> :p 02:19:12 <PublicServer> <avdg> thats ugly 02:19:18 <PublicServer> <Shawn> yeah it is 02:20:27 <PublicServer> <avdg> lol? 02:20:46 <PublicServer> <avdg> misalignment 02:21:39 <PublicServer> <avdg> fixed 02:22:40 <PublicServer> <Shawn> i was just thinking about trying to squeeze it on inside, but there is not enough room 02:28:02 <PublicServer> <avdg> :) 02:28:19 <PublicServer> <Shawn> all the others are named so why not :-) 02:28:42 <PublicServer> <Shawn> if we can make one even smaller, we can call it a ugo :-) 02:28:52 <PublicServer> <avdg> lol 02:29:12 <PublicServer> <avdg> or atom splitter 02:29:22 <PublicServer> <Shawn> yeah, that's an even better name 02:29:33 <PublicServer> <Shawn> e=mc2 02:29:38 <PublicServer> <avdg> lol 02:30:06 <PublicServer> <avdg> make everything so simply as possible, but not more :) 02:31:06 <PeterT> e=mc^2 is not e=mc2 02:31:31 <PublicServer> <Shawn> ok, but then I flunked both math adn science :-) 02:31:34 <PublicServer> <avdg> you're right :p 02:31:42 <PublicServer> *** made screenshot at 00024AD1: http://ps.openttdcoop.org/public/webcam/00024AD1.png 02:33:59 <PublicServer> <Shawn> though i could save a square there of tunnel 02:36:09 <PublicServer> <avdg> trains sorted :) 02:46:44 <PublicServer> *** made screenshot at 000172BC: http://ps.openttdcoop.org/public/webcam/000172BC.png 02:47:26 <PublicServer> <avdg> I need some sleep :p 02:48:50 <PublicServer> <Shawn> i do to 02:49:00 <PublicServer> <avdg> gn then 02:49:09 <PublicServer> <Shawn> i'm supposed to be at mass in a couple of hours, but i don't htink i'll mkae it. 02:49:12 <PublicServer> <Shawn> gn 02:49:22 <PublicServer> <avdg> :) 02:49:27 <PublicServer> *** Shawn has left the game (leaving) 02:49:27 <PublicServer> *** Game paused (not enough players) 02:49:31 <PublicServer> *** avdg has left the game (leaving) 02:49:42 <avdg> bye 02:49:56 *** avdg has quit IRC 03:04:07 *** gr00vy has quit IRC 03:04:13 *** gr00vy has joined #openttdcoop 05:04:37 *** Giddorah has quit IRC 05:04:53 *** Giddorah has joined #openttdcoop 06:31:26 *** Progman has joined #openttdcoop 06:35:10 *** ^Spike^ has joined #openttdcoop 06:35:10 *** ChanServ sets mode: +o ^Spike^ 06:55:00 *** Giddorah has quit 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10:07:11 <Beengalas> !help 10:07:11 <PublicServer> Beengalas: http://www.openttdcoop.org/wiki/IRC_Commands 10:07:39 *** Lukeus_Maximus has joined #openttdcoop 10:07:44 <Lukeus_Maximus> !password 10:07:44 <PublicServer> Lukeus_Maximus: dwells 10:07:56 <Beengalas> !ip 10:07:56 <PublicServer> Beengalas: ps.openttdcoop.org 10:08:42 <PublicServer> *** Lukeus_Maximus joined the game 10:09:41 <PublicServer> *** Lukeus_Maximus has left the game (leaving) 10:09:47 *** Tray has quit IRC 10:12:39 *** Tray has joined #openttdcoop 10:12:47 <Tray> !password 10:12:47 <PublicServer> Tray: dwells 10:13:02 <PublicServer> *** Tray joined the game 10:17:11 <PublicServer> *** Tray has left the game (leaving) 10:22:37 *** devilsadvocate_ has joined #openttdcoop 10:22:37 *** devilsadvocate has quit IRC 10:25:46 *** NeosaD has joined #openttdcoop 10:29:12 <Beengalas> !dl win32 10:29:12 <PublicServer> Beengalas: http://binaries.openttd.org/nightlies/trunk/r19523/openttd-trunk-r19523-windows-win32.zip 10:32:32 *** devilsadvocate_ has quit IRC 10:33:25 <V453000> !password 10:33:25 <PublicServer> V453000: mushes 10:36:04 <PublicServer> *** V453000 joined the game 10:42:23 <PublicServer> *** Tray has left the game (connection lost) 10:42:38 <Tray> !passwaord 10:42:42 <Tray> !password 10:42:42 <PublicServer> Tray: mushes 10:42:57 <PublicServer> *** Tray joined the game 10:43:07 <PublicServer> *** Tray has joined company #1 10:43:07 <PublicServer> *** Game unpaused (not enough players) 10:48:11 <PublicServer> *** Tray has left the game (leaving) 10:48:11 <PublicServer> *** Game paused (not enough players) 10:48:17 *** Tray has quit IRC 10:50:43 <PublicServer> *** Game unpaused (not enough players) 10:50:43 <PublicServer> *** XeryusTC joined the game 10:51:06 *** Seberoth has joined #openttdcoop 10:52:06 <PublicServer> *** XeryusTC has left the game (leaving) 10:52:07 <PublicServer> *** Game paused (not enough players) 10:57:22 *** KenjiE20 has joined #openttdcoop 10:57:22 *** ChanServ sets mode: +o KenjiE20 10:58:06 <Ammler> someone knows a arctic map with big towns in our archive? 10:58:28 <Ammler> !archive 10:58:28 <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 10:59:48 * Ammler tries 153 11:01:47 <PublicServer> *** made screenshot at 0002E2FD: http://ps.openttdcoop.org/public/webcam/0002E2FD.png 11:02:27 *** Lukeus_Maximus has quit IRC 11:10:21 *** Mitcian has joined #openttdcoop 11:12:46 <Mitcian> !players 11:12:48 <PublicServer> Mitcian: Client 614 (Orange) is V453000, in company 1 (We Know No Orders unLTD.) 11:14:27 <Mitcian> !password 11:14:27 <PublicServer> Mitcian: golder 11:15:12 <PublicServer> *** Game unpaused (not enough players) 11:15:14 <PublicServer> *** Mitcian joined the game 11:16:49 <PublicServer> *** made screenshot at 0001CCEA: http://ps.openttdcoop.org/public/webcam/0001CCEA.png 11:18:03 <PublicServer> <V453000> hi 11:18:08 <PublicServer> <Mitcian> lo 11:18:09 *** master-sonic has joined #openttdcoop 11:18:19 <PublicServer> <V453000> ammler: 171 11:18:22 <PublicServer> <V453000> relati vely big 11:19:05 <Ammler> [13:11] <Ammler> http://img.openttdcoop.org/images/arctictown.png 11:19:07 <Ammler> [13:12] <Ammler> http://img.openttdcoop.org/images/arcticuyu.png 11:19:13 <Ammler> someone sees a difference? 11:19:38 <Ammler> (houses) 11:20:04 <V453000> mostly not 11:20:15 <Mitcian> apart from the population, looks same 11:20:16 <V453000> some only are in different construction stage 11:20:25 <Ammler> graphics wise 11:21:01 <Ammler> ok, specific the red/yellow/blue office tower 11:21:19 <V453000> no 11:21:24 <V453000> I think they are the same 11:21:27 <V453000> or at least look so 11:22:01 <Mitcian> cant see anything different in them 11:22:05 <V453000> why do the trains not fit the carriages? :o 11:24:02 <PublicServer> <Mitcian> i wanna get some trains running on this 11:24:11 <PublicServer> <V453000> I am preparing the sidelines already 11:24:22 <PublicServer> <Mitcian> need help anywhere? 11:24:29 <PublicServer> <V453000> yes 11:24:48 <PublicServer> <V453000> every split must be going to both directions 11:24:51 <PublicServer> <V453000> (from each line) 11:24:54 <PublicServer> <Mitcian> oki 11:25:11 <PublicServer> <V453000> just see how I solved at 07 and youll know :) 11:25:21 <PublicServer> *** sonic joined the game 11:25:23 <PublicServer> <Mitcian> does it matter if it loops back on itself, over the ML ? 11:25:40 <PublicServer> <V453000> no 11:25:47 <PublicServer> <V453000> you wont probably find another solution anyways ;) 11:25:49 <PublicServer> <Mitcian> or du want them all to split like ML 07? 11:25:55 <PublicServer> <V453000> no 11:25:57 <PublicServer> <V453000> that is impossible 11:26:08 <PublicServer> <V453000> just "about" like that ... 11:26:19 <PublicServer> <Mitcian> ok 11:26:21 <PublicServer> <V453000> both directions should first connect 11:26:33 <PublicServer> <V453000> and then split to the two directions - N or S 11:26:44 <PublicServer> <V453000> see 05 11:26:46 <PublicServer> <Mitcian> so you dont want them to split and then join? 11:27:15 <PublicServer> <Mitcian> ok 11:27:16 <PublicServer> <V453000> it is important 11:27:26 <PublicServer> <V453000> so the lines get about equal load 11:27:29 <PublicServer> <Mitcian> i always though split before join :) but i can do the other way 11:27:42 <PublicServer> <V453000> yes 11:27:52 <PublicServer> <V453000> I know 11:27:59 <PublicServer> <Mitcian> not in this situation :) 11:28:30 <PublicServer> <Mitcian> whatabout if they split N/S before the 6 lines join into 1? 11:28:35 <PublicServer> <Mitcian> like !here2 11:28:42 <PublicServer> <Mitcian> havent built it yet 11:28:57 <PublicServer> <Mitcian> but if i get a split at tunnel exit, to go north 11:29:10 <PublicServer> <V453000> I think this would be bad 11:29:23 <PublicServer> <Mitcian> yea i tried it yesterday but didnt get anywhere 11:29:26 <PublicServer> <Mitcian> was gonna try again 11:29:32 <PublicServer> <V453000> they really need to be connected to gether 11:29:34 *** avdg has joined #openttdcoop 11:29:36 <PublicServer> <V453000> to stay related 11:29:44 <PublicServer> <V453000> then they can split 11:29:49 <PublicServer> <Mitcian> thats ok, i guess its much easier that way then 11:30:52 <avdg> !password 11:30:52 <PublicServer> avdg: pleats 11:31:01 <PublicServer> *** avdg joined the game 11:31:07 <PublicServer> <avdg> hey 11:31:16 <PublicServer> *** avdg has joined spectators 11:31:22 <PublicServer> <Mitcian> another question, how much load are we expecting on these sidelines? I've only built 1 tunnel but i imagine they will need to be double or tripple? 11:31:28 <PublicServer> *** avdg has joined company #1 11:31:31 <PublicServer> <Mitcian> hi 11:31:41 <PublicServer> <Mitcian> same with the bridges.. 11:31:51 <PublicServer> *** made screenshot at 000210BE: http://ps.openttdcoop.org/public/webcam/000210BE.png 11:32:09 <PublicServer> <V453000> depends 11:32:26 <PublicServer> <V453000> oh 11:32:27 <PublicServer> <V453000> :) 11:32:31 <PublicServer> <V453000> you didnt get me completely :) 11:32:46 <PublicServer> <V453000> those two !1 11:32:53 <PublicServer> <Mitcian> yea.. 11:32:53 <PublicServer> <V453000> need to connect before splitting 11:33:02 <PublicServer> <Mitcian> ? 11:33:29 <PublicServer> <Mitcian> oh right, both ML connect 11:33:33 <PublicServer> <Mitcian> i understand 11:34:04 <PublicServer> <Mitcian> gonna look ugly, but ok 11:34:24 <PublicServer> <Mitcian> i see how ML 06 looks much better now :) 11:34:46 *** Xarx has joined #openttdcoop 11:34:52 <Xarx> hi all 11:34:55 <Xarx> !password 11:34:55 <PublicServer> Xarx: quorum 11:34:55 <PublicServer> <Mitcian> hi 11:35:03 <PeterT> hi Xarx 11:35:09 <PublicServer> *** Xarx joined the game 11:35:12 <PublicServer> <V453000> hi 11:35:36 <PublicServer> <avdg> hey 11:39:02 *** pugi has joined #openttdcoop 11:39:41 <PublicServer> <Mitcian> are we going to need another SLH, N 900?? 11:39:46 *** devilsadvocate has joined #openttdcoop 11:40:16 <PublicServer> <Mitcian> or should the spilts from ML 08 go back to SLH 800? 11:41:38 <PublicServer> <avdg> did someone checked ML split 03 yet? 11:42:17 <PublicServer> <avdg> I've build it yesterday in coop with Shawn 11:44:47 <PublicServer> <V453000> no 11:44:50 <PublicServer> <V453000> no new SLs 11:45:16 <PublicServer> <Mitcian> so just try to connect onto the SL at 800? 11:45:19 <PublicServer> <V453000> y 11:45:37 <PublicServer> <V453000> the other end is the same 11:45:54 <PublicServer> <Mitcian> oki ill try sort it 11:46:04 <PublicServer> <V453000> forests that are closer than 100 to the edge of map arent supposed to be connected 11:46:12 <PublicServer> <V453000> ... and yes, Split 3 has issues 11:46:31 <PublicServer> <avdg> ah :) 11:46:53 <PublicServer> *** made screenshot at 0001EEB8: http://ps.openttdcoop.org/public/webcam/0001EEB8.png 11:46:59 <PublicServer> <avdg> :p 11:47:01 <PublicServer> <V453000> ok one thing ok 11:47:10 <PublicServer> <V453000> now it needs to connect before split 11:47:13 <leg3nd^> !password 11:47:13 <PublicServer> leg3nd^: braise 11:47:36 <PublicServer> <avdg> how d'you mean? 11:48:04 <PublicServer> *** leg3nd joined the game 11:48:58 <PublicServer> <V453000> like this 11:49:02 <PublicServer> <avdg> no double? 11:49:06 <PublicServer> <V453000> no 11:49:11 <PublicServer> <V453000> everything has to be done this way now 11:49:14 <PublicServer> <V453000> at every split 11:49:25 <PublicServer> <avdg> k 11:49:36 <PublicServer> <avdg> you're the master :p 11:49:45 <PublicServer> <V453000> split 06 and 7 have it already 11:50:05 <PublicServer> <avdg> 6 is bit ugly 11:50:18 <PublicServer> <V453000> 6 is probably the best 11:50:28 <PublicServer> <avdg> it needs more tracks, i think 11:50:48 <PublicServer> <leg3nd> hi 11:50:51 <PublicServer> <V453000> hi 11:50:52 <PublicServer> <avdg> hey 11:50:55 <PublicServer> <leg3nd> and wow we are almost done now :> 11:51:30 <PublicServer> <avdg> we'll see 11:56:46 <V453000> off for a while 11:56:56 <PublicServer> <Mitcian> bb 11:58:24 <PublicServer> <Mitcian> what group do ML split logic trains go into? 11:58:41 <PublicServer> <avdg> wich ones? 11:58:46 <PublicServer> <Mitcian> not the ones on the ML, the bit whichd ecided north or south sideline 11:59:34 <PublicServer> <avdg> donno, just make a group for them 11:59:58 <PublicServer> <avdg> we can rename after 12:00:09 <PublicServer> <Mitcian> ahh ok, the others are called SL 500 joins 12:00:20 <PublicServer> <Mitcian> guess this is SL 800 joins 12:00:21 <V453000> I think there are some SL split groups ... but dont remember which 12:00:30 <PublicServer> <Mitcian> thnx i found em 12:00:31 <PublicServer> <avdg> these are other 12:01:07 <PublicServer> <avdg> yeah :) 12:01:16 <PublicServer> <avdg> we've found it 12:01:55 <PublicServer> *** made screenshot at 00026084: http://ps.openttdcoop.org/public/webcam/00026084.png 12:02:07 <PublicServer> <V453000> k back 12:02:22 <PublicServer> <avdg> i'l remove the !here signs 12:02:23 <PublicServer> <Mitcian> V, can you check what ive done !here3 is ok? 12:02:44 <PublicServer> <V453000> yes ot os 12:02:45 <PublicServer> <sonic> hi all! 12:02:47 <PublicServer> <V453000> yes it is 12:02:48 <PublicServer> <Mitcian> shameless copy ouf the example primary, SL join but its my first 12:02:49 <PublicServer> <V453000> hu sonic 12:02:53 <PublicServer> <Mitcian> k ty 12:02:56 <PublicServer> <avdg> hey sonic 12:04:10 <PublicServer> *** leg3nd has left the game (leaving) 12:05:48 <PublicServer> <avdg> hmmm 12:05:55 <PublicServer> <avdg> about the overflow 12:06:34 <PublicServer> <avdg> there is no protection if there is jam 12:06:48 <PublicServer> <V453000> no - connects only via primaries 12:06:56 <PublicServer> <V453000> the depots are the protection 12:06:59 <PublicServer> <Mitcian> oop, some1 else building at ML 05? 12:07:09 <PublicServer> <avdg> let me test something 12:07:14 <PublicServer> <Mitcian> ok 12:07:28 <PublicServer> <V453000> the east doesnt have jam protection 12:07:46 <PublicServer> <avdg> im not sure about the behavior of depots 12:07:54 <PublicServer> <V453000> I am 12:08:04 <PublicServer> <avdg> will that work? 12:08:06 <PublicServer> <V453000> now it is ok 12:08:13 <PublicServer> <V453000> ? 12:08:15 <PublicServer> <V453000> the combo? 12:08:16 <PublicServer> <V453000> why? 12:08:18 <PublicServer> <avdg> yeah 12:08:32 <PublicServer> <avdg> i want to find that out :p 12:08:46 <PublicServer> <V453000> as you wish ... but now the overflows are ok 12:09:09 <PublicServer> <V453000> :) 12:09:10 <PublicServer> <V453000> lol 12:09:31 <PublicServer> <avdg> nope :) 12:10:31 <PublicServer> <avdg> does someone has an experiment in mind? 12:10:35 <PublicServer> <avdg> i'll remove it 12:11:44 <PublicServer> <avdg> lol, if that prio/combo system worken, that would be fantastic 12:11:52 <PublicServer> <avdg> *worked 12:12:55 <PublicServer> <Mitcian> i am 12:13:01 <PublicServer> <Mitcian> at 05 12:13:02 <PublicServer> <V453000> it is wrong 12:13:09 <PublicServer> <Mitcian> how so? 12:13:14 <PublicServer> <V453000> as I wrote before ... it doesnt connect there 12:13:19 <PublicServer> <V453000> see: 12:13:31 <PublicServer> <avdg> the other overflow had also no protection :/ *fixed* 12:13:36 <PublicServer> <V453000> you connect the ML split with empty trains to a full trains SL 12:13:41 <PublicServer> <V453000> where do they load? 12:14:15 <PublicServer> <Mitcian> confused :S 12:14:20 *** heffer has joined #openttdcoop 12:15:03 <PublicServer> <V453000> better? 12:15:39 <PublicServer> <Mitcian> oh yes i see 12:16:58 <PublicServer> *** made screenshot at 00027C93: http://ps.openttdcoop.org/public/webcam/00027C93.png 12:17:38 <PublicServer> <avdg> im still not sure about the depots 12:17:45 <PublicServer> <V453000> ... 12:17:52 <PublicServer> <V453000> why do you solve the least useful 12:18:10 <PublicServer> <V453000> plus I said, I am sure 12:18:15 <PublicServer> <avdg> i see them as a bottleneck 12:18:21 <PublicServer> <avdg> the traffic goes up and down 12:18:26 <PublicServer> <avdg> its not stable 12:18:28 <PublicServer> <sonic> where is ML split 08 supposed to connect to? 12:18:39 <PublicServer> <Mitcian> im finishing it sonic 12:18:44 <PublicServer> <Mitcian> got a bit confused 12:18:53 <PublicServer> <V453000> the overflows are ok. period 12:20:39 *** devilsadvocate has quit IRC 12:27:29 <PublicServer> <V453000> launching 12:28:25 <PublicServer> <avdg> :) heat the engines up 12:28:26 <PublicServer> <Mitcian> exciting 12:28:47 <PublicServer> <V453000> lets prospect 12:29:12 <PublicServer> <avdg> uh... since when do we need another joiner? 12:29:26 <PublicServer> <V453000> where what 12:29:27 <PublicServer> <avdg> east nantfiled 12:29:30 <PublicServer> <avdg> nantfield 12:29:45 <PublicServer> <V453000> OMG 12:29:52 <PublicServer> <V453000> what is that SL doing there still 12:29:54 <PublicServer> <Mitcian> ? 12:30:14 <PublicServer> <V453000> the last SL is at 800 12:30:18 <PublicServer> <sonic> thats what i was wondering about :P 12:30:33 *** Polygon has joined #openttdcoop 12:32:00 <PublicServer> *** made screenshot at 0002AADC: http://ps.openttdcoop.org/public/webcam/0002AADC.png 12:32:28 <PublicServer> *** avdg has left the game (connection lost) 12:32:45 <V453000> !rcon raw_industry_construction 12:32:45 <PublicServer> V453000: ERROR: command not found 12:32:56 <PublicServer> <Mitcian> how does one decide which SL to attach a primary to? 12:33:08 <PublicServer> <V453000> use brain 12:33:15 <PublicServer> <Mitcian> so nearest.. 12:33:16 <PublicServer> <V453000> the only rule ;) 12:33:21 <PublicServer> <Mitcian> or easiest 12:33:23 <PublicServer> <Xarx> or use the force! luke! 12:33:30 <PublicServer> <sonic> lol 12:33:30 <PublicServer> <Mitcian> ok just checking 12:33:43 <V453000> !rcon set raw_industry_construction 2 12:33:56 <V453000> !rcon set raw_industry_construction 1 12:34:47 <V453000> !rcon set raw_industry_construction 2 12:34:50 <PublicServer> <V453000> ok 12:34:53 <PublicServer> <V453000> many forests 12:37:15 <PublicServer> *** Xarx has left the game (connection lost) 12:37:21 *** Xarx has quit IRC 12:38:52 *** avdg_ has joined #openttdcoop 12:39:22 *** avdg is now known as Guest1287 12:39:22 *** avdg_ is now known as avdg 12:39:37 <avdg> !password 12:39:37 <PublicServer> avdg: hushes 12:39:53 <PublicServer> *** avdg joined the game 12:39:55 <PublicServer> <avdg> :/ router 12:40:09 *** Guest1287 has quit IRC 12:40:38 <PeterT> @help backwards 12:40:55 <PublicServer> *** avdg has joined company #1 12:42:26 <PublicServer> <V453000> come on, we need to connect primaries 12:42:30 <PublicServer> <V453000> right now :) 12:42:56 <PublicServer> <avdg> found some wrong constructed nots :/ 12:43:01 <PublicServer> *** Mitcian has left the game (leaving) 12:45:27 <PublicServer> <avdg> if you see trains not running on constant speed at the not gate, or see flikkering signals outside the gate, pls recheck 12:45:55 <PublicServer> <avdg> i see a lot of error at the sl joiners 12:46:03 *** devilsadvocate has joined #openttdcoop 12:47:02 <PublicServer> *** made screenshot at 0000F950: http://ps.openttdcoop.org/public/webcam/0000F950.png 12:47:18 <PublicServer> <sonic> mine is working, yay 12:48:31 <PublicServer> <sonic> mh, not completely... it resets both signals after the second pass 12:49:21 *** Intexon has joined #openttdcoop 12:49:23 <PublicServer> <sonic> is that supposed to be like that? 12:49:33 <Intexon> hey 12:49:34 <PublicServer> <avdg> grrr the first splitters are wrong at the most splitters 12:49:53 <PublicServer> <avdg> marking them, there are too much 12:50:05 <PublicServer> *** Intexon joined the game 12:50:52 <PublicServer> <V453000> is anyone besides me connecting primaries? 12:51:03 <Intexon> will be ;) 12:51:05 <PublicServer> <avdg> im fixing some not gates 12:51:06 <PublicServer> <V453000> we need at least one forest at each ML split 12:51:07 <PublicServer> <sonic> Im at it now 12:51:33 <PublicServer> <avdg> the not gates at !fix are implemented wrongly 12:53:15 <PublicServer> *** Intexon has left the game (connection lost) 12:53:19 <PublicServer> <sonic> avdg, you mean the trains driving in the wrong direction? 12:53:22 <PublicServer> <V453000> only reverted 12:53:24 <PublicServer> <avdg> yeah 12:53:25 <PublicServer> <V453000> yes 12:53:34 <PublicServer> <sonic> k, im on it 12:53:38 <PublicServer> <avdg> + the prio 12:53:48 <PublicServer> <avdg> im still checking others 12:54:04 <PublicServer> <avdg> missing signals are also deadly 12:55:11 <PublicServer> *** Intexon joined the game 12:57:22 <PublicServer> <avdg> ok, i think they are all fine now 12:57:26 <PublicServer> <V453000> k 12:57:33 <PublicServer> <V453000> we will see 12:57:36 <PublicServer> <V453000> now the primaries 12:57:58 <PublicServer> <Intexon> is the SL join only a flipflop or something more? 12:58:08 <PublicServer> <V453000> only a flip flip 12:58:09 <PublicServer> <V453000> o 12:58:13 <PublicServer> <Intexon> oki 12:58:16 <PublicServer> <V453000> and it might need a pf trap again 12:58:18 <PublicServer> <avdg> lol, did someone invested in new wood industries? 12:58:24 <PublicServer> <V453000> I did 12:58:27 <PublicServer> <avdg> ah 12:59:05 <PublicServer> <avdg> *investigates a station 13:00:59 <Shawn_> !password 13:01:00 <PublicServer> Shawn_: pacing 13:01:04 <PublicServer> <avdg> @tunnels 13:01:11 <PublicServer> <avdg> no tunnel command here? 13:01:16 <PublicServer> *** Shawn joined the game 13:01:25 <Intexon> !tunnel 13:01:25 <PublicServer> Intexon: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 13:01:34 <Intexon> or @gap 13:01:42 <PublicServer> <avdg> @gap 13:01:48 <PublicServer> *** Mitcian has left the game (connection lost) 13:01:54 <PublicServer> <avdg> hmm 13:01:55 <Intexon> you must use it in IRC 13:02:01 <Intexon> not ingame 13:02:01 <PublicServer> <avdg> grrr :) 13:02:04 <PublicServer> *** made screenshot at 00035B20: http://ps.openttdcoop.org/public/webcam/00035B20.png 13:02:17 <avdg> !tunnels 3 10 13:02:17 <PublicServer> avdg: You need 3 tunnels/bridges for trainlength 3 and gap 10. 13:02:33 <PublicServer> <Shawn> morning 13:02:36 <avdg> !tunnels 3 11 13:02:36 <PublicServer> avdg: You need 3 tunnels/bridges for trainlength 3 and gap 11. 13:02:38 <PublicServer> <V453000> hi 13:02:42 <PublicServer> <Intexon> hey 13:05:21 <PublicServer> <Intexon> my game lags terribly, can't imagine what will come up when more primaries are connected 13:05:26 <PublicServer> <avdg> damm... i prefer to build logic above building new tracks 13:09:05 <Mitcian> !password 13:09:05 <PublicServer> Mitcian: tidier 13:09:18 <PublicServer> *** Mitcian joined the game 13:12:23 *** rubenvincenten has joined #openttdcoop 13:12:54 <Intexon> can you please increase train limit V? 13:13:05 <V453000> !trains 800 13:13:05 <PublicServer> *** V453000 has set max_trains to 800 13:13:09 <Intexon> thanks 13:13:21 <rubenvincenten> heya, can anyone point me on some newgrf download location? 13:13:23 <PublicServer> <V453000> yw 13:13:34 <Intexon> @grf 13:13:48 <rubenvincenten> can't find logic engine 0.5 it seems :S 13:13:55 <KenjiE20> @quickstart 13:13:57 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 13:14:45 <Ammler> rubenvincenten: ^ bananas/!grf 13:15:48 <rubenvincenten> I can only find logic train 0.6 but not logic engine 0.5 13:17:06 <PublicServer> *** made screenshot at 00035DE2: http://ps.openttdcoop.org/public/webcam/00035DE2.png 13:17:55 <PublicServer> *** Intexon has left the game (connection lost) 13:17:58 <KenjiE20> follow the quickstart 13:18:17 <PeterT> Webster: help quickstart 13:18:17 <Webster> PeterT: (quickstart <an alias, 0 arguments>) -- Alias for "webpage http://wiki.openttdcoop.org/Quickstart". 13:18:25 <PublicServer> *** Intexon joined the game 13:18:33 <PeterT> @help webpage 13:18:33 <Webster> PeterT: (webpage <an alias, 1 argument>) -- Alias for "utilities echo [web title ] - ". 13:20:27 <PublicServer> <Mitcian> who is building at seechester west? 13:20:36 <PublicServer> <Shawn> avdg could you check the gate @ !!Check Gate please 13:20:39 <PublicServer> <Shawn> I am 13:20:42 <PublicServer> <avdg> im building at trebourne 13:20:53 <PublicServer> <Mitcian> did u build the logic at the split? 13:21:07 <PublicServer> <Mitcian> i just wanna know what its for 13:21:30 <PublicServer> <avdg> that gate is listening at the wrong side 13:21:33 <PublicServer> <Shawn> which split, there are a few of them 13:21:48 <PublicServer> <Mitcian> see here shawn 13:21:54 <PublicServer> <Mitcian> i assume u built that too? 13:22:13 <PublicServer> <avdg> ? 13:22:15 <PublicServer> <avdg> ah 13:22:19 <PublicServer> <avdg> *lagg 13:22:38 <PublicServer> <Shawn> so, i just need to reverse the signals in the loop? 13:22:42 <PublicServer> <avdg> that should work 13:22:46 <PublicServer> <avdg> yeah 13:22:54 <PublicServer> <avdg> you should focus at te pre 13:23:02 <rubenvincenten> can nobody find this grf for me? just trying to get started with this 13:23:13 <PublicServer> <avdg> that should be at the listening side 13:23:22 <PublicServer> <avdg> now its fine :p 13:23:38 <Intexon> the button 'find missing content online' doesn't work? 13:23:54 <PublicServer> <avdg> whoops 13:24:01 <PublicServer> <avdg> nooo 13:24:13 <PublicServer> <Shawn> ok, i'll keep my hands of those singals :-) 13:24:32 <PublicServer> <avdg> you have to see a bit more techinical background about them 13:24:36 <rubenvincenten> intexion: it does find something else but then it says file not found 13:25:11 <Intexon> have you downloaded the openttdcoop newgrf package? 13:25:18 <Intexon> !grf 13:25:18 <PublicServer> Intexon: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 13:25:21 <rubenvincenten> intexion: yes 13:25:37 <rubenvincenten> but logic engine 0.5 is missing 13:26:02 <PeterT> Try downloading it on Online Content 13:26:06 <Intexon> I've never had issues with grfs, just downloaded the pack and then found missing via bananas 13:26:31 <rubenvincenten> petert: I did, but it seems ttd isn't extracting it or something, as the checkbox keeps being red 13:27:56 <avdg> ps.openttdcoop.org/public/content_download/data/ 13:28:05 <avdg> look there 13:28:13 <PeterT> http://www.mediafire.com/?kgcy234omjl 13:28:14 <Webster> Title: Logic_Train.0.5.tar (at www.mediafire.com) 13:29:47 <rubenvincenten> avdg: awesome, thanks :) 13:30:38 <PublicServer> <avdg> np 13:30:48 <PublicServer> *** Ruben joined the game 13:30:49 <PublicServer> <Shawn> thanks avdg 13:32:08 <PublicServer> *** made screenshot at 00009F81: http://ps.openttdcoop.org/public/webcam/00009F81.png 13:35:59 <PublicServer> <Ruben> hmm, I have no idea what the hell these trains are doing circling around 13:36:11 <PublicServer> <Intexon> these are NOT gates 13:36:13 <PublicServer> <sonic> they are logical not gates 13:36:16 <PublicServer> <Intexon> look at wiki 13:36:22 <PublicServer> <avdg> or ask me :p 13:36:27 <PublicServer> <Intexon> :) 13:36:39 *** phatmatt has joined #openttdcoop 13:36:47 <PublicServer> <Ruben> is it something like priority handling or something? 13:36:58 <PublicServer> <avdg> there is a prio build in, yeah 13:37:09 <PublicServer> <avdg> but its not handling prios 13:37:13 <PublicServer> <avdg> its handling logics 13:37:26 <phatmatt> !download 13:37:27 <PublicServer> phatmatt: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 13:37:29 <phatmatt> !download win32 13:37:29 <PublicServer> phatmatt: http://binaries.openttd.org/nightlies/trunk/r19523/openttd-trunk-r19523-windows-win32.zip 13:37:37 <PublicServer> <avdg> therefore the 'NOT-gate' 13:37:46 <PublicServer> <Ruben> say what :P? 13:37:59 <PeterT> Stop confusing him 13:38:04 <PublicServer> <avdg> where are you looking? 13:38:13 <PublicServer> <avdg> mark it 13:38:22 <PublicServer> <Ruben> gate trains 13:38:28 <PublicServer> <avdg> place a sign 13:39:08 <PublicServer> <Intexon> in short it negates the signal value, eg. if there is red at the input, it sends green to the output 13:39:13 *** [com]buster has joined #openttdcoop 13:39:13 *** ChanServ sets mode: +o [com]buster 13:39:41 <PublicServer> <Intexon> http://blog.openttdcoop.org/2008/06/17/the-insane-led-counter-logic-gates-part-1/ 13:40:26 <PublicServer> <Ruben> 0o 13:40:46 <PublicServer> <Ruben> /me is flabbergasted 13:41:11 *** thomashauk has joined #openttdcoop 13:41:22 <PublicServer> <avdg> ruben, pls mark your position :) 13:41:34 <PublicServer> <avdg> the sign tool is in the landscape bar 13:41:41 <PeterT> Ruben, try /me without the space in the front 13:41:45 <PublicServer> <Ruben> just looking around 13:41:55 <PublicServer> <sonic> /me 13:41:58 * PeterT try 13:42:36 <thomashauk> !password 13:42:36 <PublicServer> thomashauk: mantel 13:42:53 <PublicServer> *** thomashauk joined the game 13:43:44 <PublicServer> *** phatmatt has left the game (connection lost) 13:43:58 <PublicServer> *** phatmatt joined the game 13:44:26 <PublicServer> <Intexon> can we start adding wood trains? 13:46:16 <V453000> no 13:46:26 <V453000> until every ML split branch has at least one forest 13:46:30 <PublicServer> <avdg> ruben: look at !not gat disassembled 13:46:32 <V453000> otherwise they would get stuck there 13:46:39 <PublicServer> <Intexon> true, understood 13:46:52 <PublicServer> <Intexon> just connected 5 primaries 13:46:58 <PublicServer> <V453000> good 13:47:03 <PublicServer> <V453000> continue :) 13:47:10 <PublicServer> *** made screenshot at 00032A32: http://ps.openttdcoop.org/public/webcam/00032A32.png 13:47:15 <PublicServer> *** thomashauk has left the game (connection lost) 13:47:16 <PublicServer> <Intexon> better to stop the dummy trains or leave the wood stockpiling there? 13:47:21 <PublicServer> <sonic> im at 8 :P 13:47:39 <PublicServer> <Ruben> wow just wow :P 13:47:47 <PublicServer> <Intexon> actually the wood stockpiled when no train was waiting will never be transported 13:47:47 <V453000> intexon: let it stockpile 13:47:53 <V453000> so the forests dont die 13:47:56 <thomashauk> !password 13:47:56 <PublicServer> thomashauk: easies 13:48:10 <PublicServer> *** thomashauk joined the game 13:48:12 <PublicServer> <avdg> questions? 13:48:23 <PublicServer> <Ruben> many 13:48:28 <PublicServer> <avdg> or points to blame me :p 13:48:38 <PublicServer> <Ruben> just interested what this whole openttdcoop was about 13:48:48 <PublicServer> <avdg> coop :) 13:48:58 <PublicServer> <Intexon> insanity? 13:49:04 <PublicServer> <Ruben> yup I understood that part 13:49:08 <PublicServer> <Intexon> in the last games maybe 13:49:24 *** thgergo has joined #openttdcoop 13:49:33 <PublicServer> <Intexon> is the prio length at the SL joins 2TL as usual? 13:49:53 <V453000> I make prios 9 13:49:55 <PublicServer> *** thomashauk has left the game (connection lost) 13:49:59 <V453000> and 2xTL prio is bullshit 13:50:04 <V453000> you cant make rule like this 13:50:20 <PublicServer> <Intexon> yea, it depends on speed 13:50:26 <PublicServer> <Mitcian> can anyone clarify, when building primaries, does the dummy train platform have to have 1 tile track behind it or not? 13:50:35 <PublicServer> <Intexon> it does 13:51:50 <PublicServer> <Mitcian> ok yes i see why now :) 13:52:03 <PublicServer> <avdg> ruben: feel free to experiment 13:52:11 *** thomashauk has left #openttdcoop 13:52:18 <PublicServer> <Ruben> not sure where to start, hehe :) 13:52:28 <PublicServer> <Intexon> at the basics area ;) 13:52:40 <PublicServer> <Ruben> I can barely handle making priorities in a mainline 13:52:49 <PublicServer> <avdg> at TEST ME>>> 13:53:27 <PublicServer> <Ruben> how do I get there? 13:53:42 <PublicServer> <Intexon> menu > map icon > sign list 13:54:01 <PublicServer> <avdg> go to !not gate disassembled :) 13:54:45 <PublicServer> <avdg> i hope you have already picked up the basics of combination signs 13:55:47 <PublicServer> <Ruben> yeah it's so trains can see in advance if they can proceed over a track or not, to have multiple choices ahead 13:57:23 <PublicServer> <Ruben> I just can't seem to understand how to use blocks to get priorities 13:57:39 <PublicServer> *** phatmatt has left the game (connection lost) 13:58:27 <V453000> @prios 13:58:27 <Webster> prio: Priority, see also: http://wiki.openttdcoop.org/Priorities 13:58:29 <phatmatt> !password 13:58:29 <PublicServer> phatmatt: easies 13:58:30 <V453000> ^ 13:58:34 <V453000> read this Ruben 13:58:48 <PublicServer> *** phatmatt joined the game 14:00:38 <PublicServer> <Ruben> nice! 14:01:47 <V453000> and besides ... whoever did that examples : why do you call presignals prios? 14:02:05 <PublicServer> <V453000> prio is a typically presignal construction 14:02:12 <PublicServer> *** made screenshot at 000279C5: http://ps.openttdcoop.org/public/webcam/000279C5.png 14:02:20 <PublicServer> <V453000> but prios != presignals 14:02:32 <PeterT> ^ 14:05:40 <PublicServer> <Mitcian> just need some primaries from ML split 08 and then i think we have some from all, right? 14:05:46 <PublicServer> <Mitcian> and we can get some trains on 14:06:47 <PublicServer> <V453000> no 14:06:53 <PublicServer> <V453000> we need both sides of each ML split 14:06:57 <PublicServer> <V453000> north and south 14:06:58 <PublicServer> <Mitcian> oh ok.. 14:07:18 <PublicServer> *** Intexon has joined spectators 14:07:21 <PublicServer> <sonic> i think 200 is done 14:07:30 <PublicServer> *** Ruben has joined spectators 14:09:58 <PublicServer> <sonic> gonna get some coffee, brb 14:11:21 <PublicServer> <V453000> 200 southern part is ok 14:11:24 <PublicServer> <V453000> northern has nothing 14:11:25 <PublicServer> <Ruben> you know what I'm finding awkward, is that I can see the socalled "logic trains" but can't see any longer trains 14:11:37 <PublicServer> <V453000> ohh 14:11:53 <PublicServer> <V453000> sonic: you cant call it SL 200 14:11:57 <PublicServer> <V453000> these re only branches 14:12:05 <PublicServer> <V453000> and now we dont care about the SLs 14:12:14 <PublicServer> <V453000> we need every ML split having a forest 14:12:17 <PublicServer> <V453000> at least one 14:17:14 <PublicServer> *** made screenshot at 0000F4AC: http://ps.openttdcoop.org/public/webcam/0000F4AC.png 14:17:46 <PublicServer> <Mitcian> is anyone actually building? 14:17:51 <PublicServer> <avdg> not really 14:18:21 <PublicServer> <Mitcian> plenty more primaries to connect, 14:18:28 <PublicServer> *** phatmatt has left the game (connection lost) 14:18:30 <PublicServer> <avdg> i've builded some stations between 300 and 400 14:19:29 <PublicServer> <Mitcian> lets just get 1 in each sector and get some trains on the line 14:20:05 <PublicServer> *** Shawn has left the game (connection lost) 14:23:18 <PublicServer> <Ruben> why are there trains loading at forests when they can't go anywhere? 14:23:29 <PublicServer> <avdg> they fill the dummy trains 14:23:52 <PublicServer> <avdg> the dummy trains will come bit later 14:24:09 <PublicServer> <Ruben> what 's a dummy train? 14:24:24 <PublicServer> <avdg> trains without orders 14:24:47 <PublicServer> <Ruben> ugh :) 14:25:17 <PublicServer> <avdg> we are highly depending on them in this game 14:26:12 <PublicServer> <Mitcian> ML 07 is connected 14:26:25 <PublicServer> <Mitcian> as is ML 08 14:27:55 <V453000> no 14:28:00 <PublicServer> <avdg> ? 14:28:07 <V453000> the trains loading near the forests are dummy trains 14:28:27 <V453000> the ones that come and load are "normal trains" 14:28:31 <V453000> just without orders 14:28:45 <PublicServer> <avdg> oh, k, good to know 14:29:42 <PeterT> !playercount 14:29:42 <PublicServer> PeterT: Number of players: 6 14:29:46 <PublicServer> <V453000> dont build dead-end choices pls 14:30:00 <PublicServer> <V453000> every choice must lead into a station 14:30:01 <PublicServer> <Mitcian> who and where? 14:30:06 <PublicServer> <V453000> no matter there is just one 14:30:07 <PublicServer> <Mitcian> ahh ok 14:30:11 <phatmatt> !password 14:30:12 <PublicServer> phatmatt: lazier 14:30:18 <PublicServer> *** phatmatt has left the game (connection lost) 14:30:38 <PublicServer> <Mitcian> prob that they just hadn't been finished yet 14:30:38 <PublicServer> *** phatmatt joined the game 14:30:38 <PublicServer> <V453000> these were _ 14:30:40 <PublicServer> <V453000> :) 14:32:16 <PublicServer> *** made screenshot at 000179FA: http://ps.openttdcoop.org/public/webcam/000179FA.png 14:32:30 <PublicServer> <Mitcian> ML05 north connected 14:32:49 <PublicServer> <V453000> cool 14:32:51 <PublicServer> <V453000> keep going 14:33:12 <PublicServer> <Mitcian> who is building in ML 03 north? 14:33:19 <PublicServer> <Mitcian> there are 3 stations but not connected yet.. 14:35:06 <PublicServer> <V453000> very important pls 14:35:40 <PublicServer> <Mitcian> i dont follow? 14:36:00 <PublicServer> <V453000> see ! example SL join 14:36:54 <PublicServer> <Mitcian> oh ok 14:37:19 <PublicServer> <Mitcian> better to have fewer SL joins then :)) 14:37:25 <PublicServer> <Mitcian> ill just merge them before hte join 14:37:30 <PublicServer> <V453000> no 14:37:36 <PublicServer> <Mitcian> .. 14:37:38 <PublicServer> <V453000> number of SL joins doesnt matter 14:37:49 <PublicServer> <Mitcian> well i mean just so i have less building to do :) 14:37:54 <PublicServer> <V453000> but they should be at least from each side 14:38:13 <PublicServer> <Mitcian> ok 14:39:30 <PublicServer> <Mitcian> i might just be cheeky and jump the SL and use the join on the other side 14:39:35 <PublicServer> <Mitcian> at Grenhall East 14:39:42 <PublicServer> <V453000> no 14:39:57 <PublicServer> <Mitcian> wont work? 14:40:01 <PublicServer> <V453000> it will 14:40:08 <PublicServer> <Mitcian> you dont want it? 14:40:15 <PublicServer> <V453000> it is dirty 14:40:19 <PublicServer> <Mitcian> heh indeed 14:40:34 <PublicServer> <V453000> and since there are going to be more primaries 14:40:37 <PublicServer> <V453000> it could make mess 14:41:34 <PublicServer> <Mitcian> ok well ill get onto some SL joins then 14:42:40 <PublicServer> <avdg> but we can connect a few station each joiner, right? 14:42:44 <PublicServer> <V453000> yes 14:43:24 <PublicServer> <Mitcian> the SL join is there just to balance the traffic to either north or south lines? 14:43:30 <PublicServer> <V453000> yes 14:43:41 <PublicServer> <V453000> "just" 14:43:46 <PublicServer> <Mitcian> just indeed :) 14:43:51 <PublicServer> <avdg> :p crazy sh*t 14:44:17 <PublicServer> <avdg> if you know these simple logics are the key of the network 14:44:35 <PublicServer> <Ruben> define simple :P 14:44:42 <PublicServer> <avdg> even these gate aren't communicating between eachother 14:45:06 <PublicServer> <V453000> see? 14:45:09 <PublicServer> <V453000> this game is simple 14:45:12 <PublicServer> <V453000> not insane. 14:45:18 <PublicServer> <V453000> finally someone says that :) 14:45:21 <PublicServer> <V453000> :P 14:45:22 <PublicServer> <avdg> the result is insane :p 14:45:25 <PublicServer> <V453000> nooooo 14:45:32 <PublicServer> <V453000> 8( 14:45:41 <PublicServer> <avdg> but the network is the right combination between simple logics 14:45:51 <PublicServer> <V453000> :) 14:45:57 <PublicServer> <Mitcian> the primaries joining the SL have equal priority as trains already on the SL? 14:46:12 <PublicServer> <V453000> define equal priority 14:46:35 <PublicServer> <V453000> like you dont need prios? 14:46:36 <PublicServer> <V453000> no 14:46:46 <PublicServer> <Mitcian> ok so no prios on SL join 14:46:49 <PublicServer> <Mitcian> thats all i needed :) 14:46:54 <PublicServer> <V453000> ok you reverted it 14:46:58 <PublicServer> <V453000> there have to be prios 14:47:18 <PublicServer> *** made screenshot at 00019201: http://ps.openttdcoop.org/public/webcam/00019201.png 14:47:58 <PublicServer> *** Ruben has joined company #1 14:48:35 <PublicServer> <avdg> wow, if there is a market for this, we would earn a lot :p 14:49:12 <Shawn_> !passwd 14:49:16 <Shawn_> !password 14:49:16 <PublicServer> Shawn_: tinged 14:49:35 <PublicServer> *** Shawn joined the game 14:49:41 <PublicServer> *** Intexon has left the game (connection lost) 14:50:15 *** Matte has joined #openttdcoop 14:50:36 <PublicServer> <Ruben> train 204 :P:P 14:50:59 <PublicServer> <V453000> whats wrong with it 14:51:05 <PublicServer> <Ruben> too old 14:51:10 <PublicServer> <V453000> omg 14:51:15 <PublicServer> <Ruben> haha :) 14:51:17 <PublicServer> <avdg> thats normal :) 14:51:27 <PublicServer> <V453000> do you realy think we care about that? :) 14:51:30 <PublicServer> <Ruben> yeah but that stupid blue box keeps coming up 14:51:38 <PublicServer> <V453000> you can turn that off 14:51:51 <PublicServer> <Ruben> yup, just trying to find it 14:53:03 <PublicServer> <Ruben> same for missing orders 14:53:04 <PublicServer> <Mitcian> how long do i have to make priorities? is it TL +1? 14:53:15 <PublicServer> <V453000> no 14:53:16 <PublicServer> <avdg> ruben: disable them 14:53:19 <PublicServer> <V453000> I make them 9 14:53:28 <PublicServer> <Mitcian> 9?! 14:53:31 <PublicServer> <Mitcian> ok :) 14:53:36 <PublicServer> <avdg> acc time 14:53:43 <PublicServer> <Mitcian> ahh ok 14:53:49 <PublicServer> <Ruben> avdg: trying to :) I wonder if I can change the game language somewhere too 14:53:59 <PublicServer> <avdg> game options 14:54:14 <PublicServer> <V453000> press F2 14:54:34 <PublicServer> <Ruben> I'm a moron 14:56:28 *** Beengalas has quit IRC 14:56:37 <V453000> im off for some time 14:59:03 <PublicServer> *** Shawn has left the game (leaving) 14:59:16 <PublicServer> <Ruben> are those messages under the interface section? 14:59:29 <PublicServer> <avdg> maybe 15:00:25 *** Timmaexx has joined #openttdcoop 15:01:37 <V453000> hold mouse button when clicked at the news menu 15:01:43 <V453000> there you can disable all 15:02:20 <PublicServer> *** made screenshot at 0002D534: http://ps.openttdcoop.org/public/webcam/0002D534.png 15:04:23 *** Mazur has joined #openttdcoop 15:05:31 *** RockerTimmy has joined #openttdcoop 15:07:06 *** Mazur has left #openttdcoop 15:07:31 <PublicServer> <Mitcian> time to eat 15:07:32 <PublicServer> *** sonic has left the game (connection lost) 15:07:34 <PublicServer> <Mitcian> l8r 15:07:38 <PublicServer> *** Mitcian has left the game (leaving) 15:10:08 *** Pirate87 has joined #openttdcoop 15:10:17 <Pirate87> !password 15:10:17 <PublicServer> Pirate87: lagged 15:10:50 <PublicServer> *** Pirate87 joined the game 15:11:37 <PublicServer> <avdg> hi pirate 15:12:33 <PublicServer> *** avdg has joined spectators 15:13:00 <Paul2> hi, openttd 1.0.0 under ubunutu 9.10, never closes properly. anyone else experience this? 15:14:06 <PublicServer> <Pirate87> still no trains ? 15:14:06 *** fonsinchen has joined #openttdcoop 15:15:57 <PublicServer> *** Pirate87 has left the game (leaving) 15:16:20 <PublicServer> *** phatmatt has joined spectators 15:16:33 <Pirate87> !save 179 15:16:34 <PublicServer> Saving game... 15:16:45 <PublicServer> *** avdg has joined company #1 15:16:53 <Pirate87> sorry, that's not what i wanted to do :/ 15:17:00 <Pirate87> !psg 179 15:17:15 <PublicServer> <avdg> :) 15:17:22 <PublicServer> *** made screenshot at 000216AD: http://ps.openttdcoop.org/public/webcam/000216AD.png 15:17:26 *** Timmaexx has quit IRC 15:20:53 *** Pirate_87 has joined #openttdcoop 15:21:57 *** Pirate87 is now known as Guest1297 15:21:57 *** Pirate_87 is now known as Pirate87 15:22:17 <XeryusTC> Paul2: they can help you better in #openttd 15:23:29 <Paul2> mmm cheers 15:23:39 *** Pirate_87 has joined #openttdcoop 15:27:11 *** PiratePL has joined #openttdcoop 15:27:32 *** Guest1297 has quit IRC 15:27:57 *** Headshot119 has joined #openttdcoop 15:28:00 <Headshot119> !password 15:28:00 <PublicServer> Headshot119: billow 15:28:03 <Headshot119> !password 15:28:03 <PublicServer> Headshot119: billow 15:28:12 <PublicServer> *** headshot119 joined the game 15:28:14 <PublicServer> <avdg> hey 15:29:51 *** jondisti has joined #openttdcoop 15:30:58 *** Pirate87 has quit IRC 15:31:23 *** Pirate_87 has quit IRC 15:32:24 <PublicServer> *** made screenshot at 0002D284: http://ps.openttdcoop.org/public/webcam/0002D284.png 15:32:49 *** Polygon has quit IRC 15:33:51 <jondisti> !password 15:33:51 <PublicServer> jondisti: pities 15:33:56 *** Polygon has joined #openttdcoop 15:34:01 <PublicServer> *** jond1sti joined the game 15:34:09 <PublicServer> <V453000> hi 15:34:17 <PublicServer> <jond1sti> hi 15:34:22 <Headshot119> hey 15:34:38 <Headshot119> are we going to start running trains? 15:34:43 <PublicServer> <V453000> we are 15:34:47 <PublicServer> <V453000> starting to 15:35:12 <PublicServer> <jond1sti> and we have 605 trains already :P 15:35:33 <PublicServer> <V453000> now we need to have at least one forest 15:35:38 <PublicServer> <V453000> at each ML split direction 15:35:46 <PublicServer> <V453000> so trains dont get stuck there 15:35:53 <PublicServer> <V453000> then we can start with real trains 15:36:08 *** Mazur has joined #openttdcoop 15:36:10 <PublicServer> *** sonic joined the game 15:36:56 <PublicServer> <Ruben> you can always prospect some right 15:37:07 <PublicServer> <V453000> wtf 15:37:35 <PublicServer> <avdg> ? 15:37:40 <Headshot119> ??? 15:37:51 <PublicServer> <V453000> that isnt anyhow related to the previous discussion 15:38:37 <PublicServer> <Ruben> nevermind 15:40:34 <master-sonic> Paul2: check the known-bugs.txt 15:41:07 <master-sonic> its some bug concerning pulseaudio. youll find a workaround in that text-file too 15:42:56 <PublicServer> *** sonic has joined spectators 15:44:41 *** [alt]buster has joined #openttdcoop 15:45:20 <PublicServer> <avdg> the map is getting wired :p 15:45:38 <Paul2> master-sonic: thanks :) 15:47:26 <PublicServer> *** made screenshot at 0003160E: http://ps.openttdcoop.org/public/webcam/0003160E.png 15:48:22 *** [com]buster has quit IRC 15:49:11 <RockerTimmy> !password 15:49:11 <PublicServer> RockerTimmy: cretin 15:49:26 <PublicServer> *** RockerTimmy joined the game 15:49:32 <PublicServer> <RockerTimmy> Hi! 15:49:41 <PublicServer> <avdg> hey 15:51:16 <PublicServer> <avdg> if someone don't know what todo, i've builded some empty stations under the 600 line 15:51:37 <PublicServer> <V453000> we need SL joins 15:53:02 <PublicServer> <avdg> V4530k, these sl joiners are quite complex, I prefer to break it down in smaller tasks 15:53:16 <PublicServer> <V453000> ????! 15:53:21 <Razaekel> what 15:53:29 <Razaekel> V4 and simple do not mix 15:53:33 <Razaekel> >.> 15:53:38 <PublicServer> <V453000> the SL joins are the most elementary thing in the whole network 15:53:57 <PublicServer> <V453000> it is just a single flipflop enhanced for PF traps 15:54:07 <PublicServer> *** Intexon joined the game 15:54:11 <PublicServer> <avdg> yeah, thats technical :p 15:54:42 <PublicServer> <avdg> but not many people can remember how to build it 15:54:44 <PublicServer> <Intexon> afternoon 15:54:51 <PublicServer> <avdg> hi 15:54:57 <PublicServer> <V453000> I even wrote an article about it ... 15:55:04 <PublicServer> <Intexon> any splits need forests? 15:55:08 <PublicServer> <avdg> doesnt matter 15:55:29 <PublicServer> <V453000> we need some SL joins intexon 15:55:37 <PublicServer> <Intexon> to your service 15:55:51 <PublicServer> <V453000> I made some signs ! needs SL join 15:55:57 <PublicServer> <V453000> I already did some 16:01:30 <PublicServer> *** Ruben has left the game (leaving) 16:02:28 <PublicServer> *** made screenshot at 0002F8DB: http://ps.openttdcoop.org/public/webcam/0002F8DB.png 16:02:47 <PiratePL> !password 16:02:47 <PublicServer> PiratePL: embryo 16:02:49 <PublicServer> <avdg> brb 16:02:52 <PublicServer> *** avdg has joined spectators 16:03:10 <PublicServer> *** Pirate87 joined the game 16:04:34 <PublicServer> *** avdg has joined company #1 16:06:39 <PublicServer> <Intexon> the SL joins need PF traps? 16:06:48 <PublicServer> <V453000> I think they do 16:09:17 <PublicServer> *** sonic has joined company #1 16:12:42 *** Mitcian has quit IRC 16:14:19 <Shawn_> !password 16:14:19 <PublicServer> Shawn_: embryo 16:14:35 <PublicServer> *** Shawn joined the game 16:14:39 <PublicServer> <avdg> wb 16:14:53 <PublicServer> <Shawn> ty 16:17:31 <PublicServer> *** made screenshot at 0001313C: http://ps.openttdcoop.org/public/webcam/0001313C.png 16:17:42 *** LordAro has joined #openttdcoop 16:17:46 <LordAro> !password 16:17:46 <PublicServer> LordAro: abates 16:17:59 <PublicServer> <avdg> its getting buzy :-) 16:18:02 <PublicServer> *** Lord Aro joined the game 16:18:03 <PublicServer> <avdg> hi 16:18:40 *** Seberoth has quit IRC 16:18:44 *** Seberoth has joined #openttdcoop 16:19:02 <PublicServer> <avdg> I want to consider to create a task board 16:19:21 <PublicServer> <V453000> I believe it is not required 16:19:34 <PublicServer> <V453000> or ... soon wont be 16:20:27 <PublicServer> *** Pirate87 has left the game (leaving) 16:24:52 <PublicServer> <Lord Aro> excuse me for asking what is almost certainly a very stupid question, but why are the tracks unoccupied? 16:25:20 <PublicServer> <sonic> we need to finish the tracks first, or else trains might get lost 16:25:21 <PublicServer> <Intexon> we need to finish some junctions before starting trains 16:26:02 <PublicServer> <Lord Aro> of course, the trains without orders bit 16:26:24 <PublicServer> <V453000> ok guys, I spammed the map with ! needs SL join signs 16:26:39 <PublicServer> <V453000> take it as a task board ;+ 16:26:40 <PublicServer> <V453000> ;) 16:26:42 <PublicServer> <sonic> im on it ;) 16:26:59 <PublicServer> <V453000> but now I am off for some dinner 16:27:02 <PublicServer> <V453000> then I will help 16:27:05 <PublicServer> *** V453000 has joined spectators 16:28:18 <PublicServer> <Lord Aro> since i'm quite new to this, could someone please tell me where they are working and i'll shamelessly copy them :) 16:28:36 <PeterT> Sign list 16:28:48 <PublicServer> <Intexon> at !SL join 16:28:54 <PublicServer> <Intexon> PeterT: they are unmarked 16:29:04 <PublicServer> <avdg> im buzy intexon 16:29:20 <PublicServer> <avdg> i've created a taskboard, now i am marking the tasks 16:30:38 <PublicServer> <avdg> an easy task atm is signalling at !connect station 16:32:20 <PublicServer> <Lord Aro> someone check signalling to Tunworth Woods 16:32:33 <PublicServer> *** made screenshot at 00027664: http://ps.openttdcoop.org/public/webcam/00027664.png 16:33:22 <PublicServer> <Lord Aro> and is train 6 supposed to be doing anything? 16:33:34 <PublicServer> <avdg> leave it 16:33:41 <PublicServer> <Lord Aro> kk 16:35:26 <PublicServer> <avdg> there is now a lot of spam on this map, so there is no reason for asking a job :p 16:36:28 <PublicServer> <Intexon> is there any rule for joins to go west or east? 16:36:45 <PublicServer> <avdg> shortest way from entrance to exit line 16:37:17 <PublicServer> <Intexon> I mean on which side of the SL 16:37:33 <PublicServer> <avdg> ah, these are balanced 16:37:41 <PublicServer> <Intexon> it actually doesn't matter 16:37:44 <PublicServer> <Intexon> :P 16:38:02 <PublicServer> <avdg> check !example SL join 16:38:08 <PublicServer> <Intexon> I know 16:38:20 <PublicServer> <Intexon> I figured out now, nvm 16:40:31 <PublicServer> <Intexon> please remove the !needs SL join signs when done; that way we can see what is left from the list 16:42:01 <PublicServer> *** Lord Aro has left the game (connection lost) 16:42:33 <LordAro> !password 16:42:33 <PublicServer> LordAro: relive 16:42:37 <PublicServer> *** Lord Aro has left the game (connection lost) 16:42:51 *** devilsadvocate has quit IRC 16:43:02 <PublicServer> *** Lord Aro joined the game 16:43:36 <Intexon> @gap 3 16:43:36 <Webster> Intexon: For Trainlength of 3: < 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 16:44:01 <Intexon> < 9 and 10 - 14, where does 9 belong to? :P 16:44:11 <PublicServer> <avdg> 2 16:44:21 <PublicServer> <Intexon> imo 1 16:44:35 <avdg> !gap 3 9 16:44:35 <PublicServer> avdg: You need 2 tunnels/bridges for trainlength 3 and gap 9. 16:44:36 <Intexon> 10 - 14 is clear 16:44:50 <Intexon> umm you mean 2 tunnels 16:44:56 <Intexon> ofc 16:47:30 <PublicServer> *** V453000 has left the game (leaving) 16:47:35 <PublicServer> *** made screenshot at 0002D668: http://ps.openttdcoop.org/public/webcam/0002D668.png 16:48:30 *** rubenvincenten has left #openttdcoop 16:54:24 <PublicServer> <sonic> could somebody check out !flickers 16:54:34 <PublicServer> <sonic> cant figure out why that signal flickers 16:54:58 <PublicServer> <Lord Aro> can someone check signalling around trebourne/treelow area? 16:55:01 <PublicServer> <avdg> works fine 16:55:08 <PublicServer> <Intexon> you've got too short trains 16:55:12 <PublicServer> <avdg> hmm 16:55:13 <PublicServer> <avdg> i see 16:55:14 <PublicServer> <sonic> ah, thanks 16:55:16 <PublicServer> <Intexon> add 1 engine 16:55:38 <PublicServer> <avdg> :p 16:56:07 <PublicServer> <avdg> looks better :) 16:56:12 <PublicServer> <sonic> yup, thx :) 16:56:17 <PublicServer> *** RockerTimmy has left the game (connection lost) 16:56:23 <PublicServer> <Intexon> :) 16:58:05 <PublicServer> *** headshot119 has left the game (connection lost) 16:58:22 <PublicServer> *** Lord Aro has joined spectators 16:58:47 <Intexon> having dinner, brb 16:58:51 <PublicServer> *** Intexon has joined spectators 16:59:09 <PublicServer> *** Shawn has joined spectators 16:59:31 *** RockerTimmy has quit IRC 16:59:53 *** RockerTimmy has joined #openttdcoop 17:00:51 <RockerTimmy> stupid wlan! 17:01:11 <RockerTimmy> !password 17:01:11 <PublicServer> RockerTimmy: goosed 17:01:22 <PublicServer> *** RockerTimmy joined the game 17:01:29 *** devilsadvocate has joined #openttdcoop 17:02:37 <PublicServer> *** made screenshot at 00017266: http://ps.openttdcoop.org/public/webcam/00017266.png 17:03:05 <PublicServer> <avdg> looks nice :) 17:05:52 *** Headshot119 has quit IRC 17:08:25 <PublicServer> *** phatmatt has left the game (leaving) 17:10:15 *** NeosaD has quit IRC 17:13:43 <PublicServer> *** RockerTimmy has joined spectators 17:13:57 *** Razaekel has quit IRC 17:14:00 <LordAro> !password 17:14:00 <PublicServer> LordAro: seized 17:14:09 <PublicServer> *** Lord Aro has joined company #1 17:17:39 <PublicServer> *** made screenshot at 000162E8: http://ps.openttdcoop.org/public/webcam/000162E8.png 17:17:55 <PublicServer> <sonic> dinner, brb 17:18:05 <PublicServer> <avdg> we're almost done 17:18:22 <PublicServer> *** avdg has joined spectators 17:21:14 <PublicServer> *** avdg has joined company #1 17:21:42 <PublicServer> *** XeryusTC joined the game 17:22:23 <XeryusTC> time for dinner :o 17:24:41 <PublicServer> *** Shawn has left the game (leaving) 17:32:41 <PublicServer> *** made screenshot at 0003A869: http://ps.openttdcoop.org/public/webcam/0003A869.png 17:34:02 *** Zulan has joined #openttdcoop 17:35:06 <PublicServer> <XeryusTC> released some trains :D 17:35:22 <PublicServer> <avdg> first checking :) 17:35:31 <PublicServer> <XeryusTC> oh whoops 17:35:34 <PublicServer> <XeryusTC> they have orders :s 17:36:04 *** thomashauk has joined #openttdcoop 17:36:14 <V453000> !password 17:36:15 <PublicServer> V453000: envoys 17:36:25 <PublicServer> *** V453000 joined the game 17:36:32 <PublicServer> <V453000> hi again 17:36:34 <PublicServer> <V453000> hows the state? 17:36:40 <PublicServer> <avdg> ha, we have the perfect person for the check :) 17:36:51 <PublicServer> *** thomashauk joined the game 17:37:10 <PublicServer> <XeryusTC> i've added some 15 trains to the notwork :P 17:37:13 <PublicServer> <avdg> its going well 17:37:16 <PublicServer> <V453000> cool 17:37:54 <PublicServer> <V453000> :( 17:38:09 <PublicServer> <V453000> why arent some copied from trainyard with the backwards engine at the rear 17:38:25 <PublicServer> <XeryusTC> because i copied them from another train xD 17:38:29 <PublicServer> <V453000> :( 17:39:01 <PublicServer> <V453000> btw. XeryusTC: I think I wrote you an email about this a very long time ago 17:39:10 <PublicServer> <V453000> when I was not even active on openttdcoop 17:39:11 <PublicServer> <V453000> :D 17:39:19 <PublicServer> <XeryusTC> about what? 17:39:28 <PublicServer> <V453000> it was a question "how did you reverse the engine in PZ5" 17:39:38 <PublicServer> <V453000> really long time ago :D 17:39:41 <PublicServer> <XeryusTC> oh he, might be indeed 17:39:48 <PublicServer> <V453000> I think I wrote more people but you replied _ 17:39:49 <PublicServer> *** thomashauk has left the game (connection lost) 17:39:50 <PublicServer> <V453000> :) 17:39:54 <PublicServer> <XeryusTC> i remember getting an email with quite a basic question a long time ago 17:40:06 <PublicServer> <XeryusTC> jam! 17:40:07 <thomashauk> Why is it doing this to me today? 17:40:14 <PublicServer> <XeryusTC> ml split 5 17:40:28 <PublicServer> <V453000> fixed 17:40:44 <PublicServer> <V453000> oh 17:41:07 <PublicServer> <XeryusTC> i keep adding trains btw :P 17:41:15 <PublicServer> <V453000> thats fine 17:41:26 <PublicServer> <V453000> but pleeeasee 17:41:26 <PublicServer> <avdg> the stations are done, if I look at the task board 17:41:29 <PublicServer> <V453000> revert the engine 17:41:34 <PublicServer> <V453000> it looks so much better 17:41:45 <PublicServer> <XeryusTC> i just noticed i was copying the wrong ones indeed xD 17:42:35 <PublicServer> <Lord Aro> damn, if you keep adding trains my connection isnt going to hold 17:42:41 <PublicServer> <Lord Aro> :( 17:42:45 <PublicServer> <XeryusTC> lol :D 17:42:56 <PublicServer> <V453000> we just started Aro 17:43:04 <PublicServer> <avdg> :) 17:43:10 <PublicServer> <Lord Aro> this isnt a laughing matter you know :) 17:43:12 <PublicServer> <avdg> clone wars 17:43:21 <PublicServer> <XeryusTC> it's those pesky logic trains :P 17:44:04 <PublicServer> <avdg> lol? 17:44:54 <PublicServer> <XeryusTC> jam at ml split 2 17:45:10 <PublicServer> <XeryusTC> and ml split 8 17:45:22 <Shawn_> !password 17:45:22 <PublicServer> Shawn_: envoys 17:45:43 <PublicServer> *** Shawn joined the game 17:45:52 <PublicServer> *** thomashauk joined the game 17:46:13 <PublicServer> <Lord Aro> meh, too sticky for me 17:46:18 *** phatmatt has quit IRC 17:46:20 <PublicServer> <XeryusTC> why are trains forced into the overflow? 17:46:23 <PublicServer> <avdg> we need more traps :/ 17:46:27 <PublicServer> <Lord Aro> i'll download it when its finished 17:46:30 <PublicServer> <V453000> there are mistakes 17:46:32 <PublicServer> *** thomashauk has left the game (connection lost) 17:46:49 *** thomashauk has left #openttdcoop 17:47:00 <PublicServer> *** Lord Aro has left the game (connection lost) 17:47:32 <PublicServer> <Shawn> line 6 ML split 2 17:47:43 <PublicServer> *** made screenshot at 0001E099: http://ps.openttdcoop.org/public/webcam/0001E099.png 17:47:58 <PublicServer> <avdg> train 765 isn't unloaded 17:48:13 <PublicServer> <V453000> WTF 17:48:22 <XeryusTC> !trains 1000 17:48:22 <PublicServer> *** XeryusTC has set max_trains to 1000 17:48:22 <PublicServer> <avdg> *builds a sawmill 17:50:35 <PublicServer> <avdg> :) 17:50:36 <PublicServer> <avdg> incomen 17:51:57 <PublicServer> <XeryusTC> added an additional 50 trains :P 17:52:04 <PublicServer> <V453000> good good 17:52:15 <PublicServer> <V453000> I am trying to maintain the net 17:52:18 <PublicServer> <XeryusTC> you gentlemen better watch your train maps for problems :P 17:52:50 <PublicServer> <avdg> use also the other depot, so the network fills faster 17:53:13 <PublicServer> <avdg> hmm 17:53:22 <PublicServer> <XeryusTC> no need really 17:53:30 <PublicServer> <XeryusTC> it will need to balance itself out anyway 17:53:31 <PublicServer> <avdg> thats strange 17:54:16 <PublicServer> <XeryusTC> why is the network plan sign gone? 17:54:29 <PublicServer> <V453000> it is there 17:54:40 <PublicServer> <XeryusTC> oh, i didnt scroll up enough xD 17:54:42 <PublicServer> <V453000> or? 17:54:44 <PublicServer> <V453000> :) 17:55:29 <PublicServer> <Intexon> woo, I see trains doing something :D 17:55:35 <PublicServer> <avdg> :) 17:55:44 <PublicServer> <V453000> finally, eh? :) 17:56:15 <PublicServer> <V453000> it needs PF traps 17:56:34 <PublicServer> *** Intexon has joined company #1 17:56:45 <PublicServer> <Intexon> pff, went dining and forgot to build them 17:56:48 <PublicServer> <Intexon> sorry 17:56:53 <PublicServer> <V453000> np 17:56:56 <PublicServer> <avdg> k 17:57:20 <PublicServer> <V453000> no 17:57:26 <PublicServer> <V453000> that is a queue 17:57:27 <PublicServer> <V453000> that is ok 17:57:46 <PublicServer> <avdg> we need more trains 17:58:16 <PublicServer> <XeryusTC> sure 17:58:29 <PublicServer> <avdg> till we have an overflo 17:58:31 <PublicServer> <avdg> w 17:58:46 <PublicServer> <XeryusTC> or until the network breaks down completely 17:58:50 <PublicServer> <avdg> :) 17:58:53 <PublicServer> <V453000> :D 17:58:53 <PublicServer> <avdg> i hope not 17:59:12 <PublicServer> <Shawn> want to set up an odds board for overflow or breakdown first :-) 17:59:18 <PublicServer> <Intexon> well the good thing is that all we gotta do is add trains & forests until we're bored :D 17:59:25 <PublicServer> <XeryusTC> but we have 75 extra trains now :P 17:59:38 <PublicServer> *** Thraxian joined the game 17:59:40 <PublicServer> <V453000> hi 18:00:03 <PublicServer> <Thraxian> hey 18:00:08 <PublicServer> <avdg> ja 18:00:09 <PublicServer> <avdg> jam 18:00:11 <PublicServer> <XeryusTC> jam 18:00:12 <PublicServer> <Thraxian> what's the deal at ML split 08? 18:00:17 <PublicServer> <XeryusTC> ml split 8 18:00:21 <PublicServer> <XeryusTC> very bad one 18:00:25 <PublicServer> <V453000> wtf 18:00:38 <PublicServer> <XeryusTC> now it has become a deadlock :P 18:00:51 <PublicServer> <XeryusTC> see !do gate train 18:00:54 <PublicServer> <Shawn> 2 trapped trains at windford west 18:01:19 <PublicServer> <V453000> WTF 18:01:53 <PublicServer> <V453000> missing ML track ... 18:01:55 <PublicServer> <avdg> added some protection 18:02:27 <PublicServer> *** Intexon has left the game (connection lost) 18:02:33 <PublicServer> <V453000> OMG 18:02:43 <PublicServer> <XeryusTC> add some signals to the SL? 18:02:45 <PublicServer> *** made screenshot at 0001DC96: http://ps.openttdcoop.org/public/webcam/0001DC96.png 18:02:45 <PublicServer> *** Intexon has left the game (connection lost) 18:02:45 <PublicServer> <V453000> ML split 08 splitted line to North 18:02:46 <PublicServer> *** Thraxian has joined company #1 18:03:01 <PublicServer> <Thraxian> see "should these be 2-way?" 18:03:03 <PublicServer> *** Intexon joined the game 18:03:17 <PublicServer> <XeryusTC> Thraxian: add a ! 18:03:22 <PublicServer> <Thraxian> see 797 18:03:36 <PublicServer> <V453000> yes 18:03:39 <PublicServer> <V453000> they have to be 18:03:46 <PublicServer> <Intexon> they don't 18:03:53 <PublicServer> <Intexon> they work the same with an entry 18:04:03 <PublicServer> <V453000> they have to be 18:04:09 <PublicServer> <Intexon> try it 18:04:17 <PublicServer> <V453000> if only one is green and other red, they can fail 18:04:22 <PublicServer> <V453000> make 2way 18:04:37 <PublicServer> <V453000> they fail all over the map like 1ways 18:04:43 <PublicServer> <Thraxian> 744 is stuck 18:04:53 <PublicServer> <Thraxian> see "! stuck" 18:05:03 <PublicServer> *** Intexon has joined spectators 18:05:04 <PublicServer> <avdg> 821 18:05:19 <PublicServer> <V453000> Thraxian: when it loads up it works 18:05:25 <PublicServer> <avdg> 1 stucked in trap 18:05:50 <PublicServer> <V453000> 06 is ok 18:05:54 <PublicServer> <V453000> it needs some traffic 18:06:55 <PublicServer> <avdg> fixed 18:07:28 <PublicServer> <V453000> sweet 18:07:49 <PublicServer> <Thraxian> ML split 04 - should that western line have so many signals on it? 18:08:04 <PublicServer> <V453000> NOOO 18:08:05 <PublicServer> <Thraxian> see "! too many signals?" 18:08:08 <PublicServer> <Shawn> how well do stations like these 2 big ones work in a more standard type game? 18:08:09 <PublicServer> <V453000> of course not 18:08:43 <PublicServer> <XeryusTC> raised train count to 300 18:09:13 <PublicServer> <Thraxian> oops at Tunworth East :) 18:09:17 <PublicServer> <V453000> me 18:09:18 <PublicServer> <Thraxian> <- not it 18:09:37 <PublicServer> <XeryusTC> why is 4 so busy anyway? 18:09:45 <PublicServer> <XeryusTC> does every hub split traffic 1:2? 18:10:12 <PublicServer> <V453000> too much signals on 04 splitted line 18:10:29 <PublicServer> <Thraxian> train 778? 18:10:29 <PublicServer> <avdg> raise the limit 18:10:38 <PublicServer> <XeryusTC> crap 18:10:39 <PublicServer> <avdg> i need to add some trains for a station 18:10:42 <PublicServer> <XeryusTC> trains are too fast :s 18:10:43 <PublicServer> <Thraxian> see "! what's wrong" 18:10:45 <V453000> !trains 1200 18:10:45 <PublicServer> *** V453000 has set max_trains to 1200 18:10:47 <PublicServer> <Thraxian> are we missing a PF trap? 18:11:06 <PublicServer> <V453000> ugh 18:11:11 <PublicServer> <V453000> no 18:11:18 <PublicServer> <V453000> see the right station 18:11:28 <PublicServer> <Thraxian> ah 18:11:42 <PublicServer> <Thraxian> that kinda is a PF trap, isn't it :) 18:11:50 <PublicServer> <XeryusTC> this network buffers trains like there's no tomorrow 18:12:09 <PublicServer> <V453000> yes 18:12:20 <PublicServer> <Thraxian> reconnect Tunworth East 18:12:42 <PublicServer> <Thraxian> working on it 18:12:51 <PublicServer> *** VictorOfSweden joined the game 18:12:58 <PublicServer> <VictorOfSweden> hell 18:13:01 <PublicServer> <VictorOfSweden> +o 18:13:43 <PublicServer> <Thraxian> Tesside Heath South needs a forest 18:15:00 <PublicServer> <Thraxian> the "loading train" doesn't need the extra track on the other side of the station, right? 18:15:03 <PublicServer> <Thraxian> only the pickup train 18:15:03 <V453000> !rcon raw_industry_construction 1 18:15:03 <PublicServer> V453000: ERROR: command not found 18:15:11 <V453000> !rcon set raw_industry_construction 1 18:15:27 <PublicServer> <V453000> Thraxian: fund a forest where you need 18:15:30 <PublicServer> <Thraxian> otherwise, the loading train won't trigger the timers to stop, allowing the pickup train in 18:16:00 <PublicServer> <avdg> whoops :) 18:16:17 <PublicServer> <avdg> i thought that tesside heath south would be removed :p 18:16:41 <PublicServer> <avdg> stuck 18:16:55 <PublicServer> <avdg> fixed 18:16:57 <PublicServer> <Thraxian> missing entry signal, perhaps? 18:16:59 <PublicServer> <Thraxian> yeah 18:17:00 <PublicServer> <avdg> missing piece 18:17:07 <PublicServer> <avdg> *track 18:17:12 <PublicServer> <Thraxian> not splitting properly 18:17:23 <PublicServer> <Thraxian> shouldn't that be a 1:1 flipflop? 18:17:28 <PublicServer> <Thraxian> they're all taking northern track 18:17:48 <PublicServer> *** made screenshot at 0002862E: http://ps.openttdcoop.org/public/webcam/0002862E.png 18:17:48 <PublicServer> <V453000> fixed 18:18:02 <PublicServer> <V453000> the north memory was erasing still 18:19:11 <PublicServer> <avdg> :/ stopped train 18:20:27 <PublicServer> <sonic> damn! 18:20:29 <PublicServer> <V453000> too 18:20:30 <PublicServer> <sonic> sry my fault 18:20:31 <PublicServer> <V453000> many 18:20:32 <PublicServer> <V453000> signals 18:20:35 <PublicServer> <sonic> too laggy 18:20:58 *** Mitcian has joined #openttdcoop 18:21:02 <Mitcian> !password 18:21:02 <PublicServer> Mitcian: astute 18:21:09 <PublicServer> *** Mitcian joined the game 18:21:23 <PublicServer> <Mitcian> lo 18:21:25 <PublicServer> <Shawn> just funded 2 forests at Trebourne woods 18:21:42 <PublicServer> <XeryusTC> dont build massive amount of forests at one station please 18:21:43 <PublicServer> <V453000> sonic: PF trap signal must be 2way 18:21:56 <PublicServer> <sonic> ok 18:22:11 <PublicServer> <Shawn> what is considered massive, more than 1? 18:22:16 <PublicServer> <V453000> yes 18:22:58 <PublicServer> <Shawn> ok 18:23:02 <PublicServer> <avdg> :) check our incomen 18:23:43 <PublicServer> <XeryusTC> 400 trains now :P 18:23:54 <PublicServer> <V453000> 8( 18:23:56 <PublicServer> <XeryusTC> it will take a while for all of them to be running though :P 18:24:00 <PublicServer> <V453000> 8) 18:24:19 <PublicServer> *** VictorOfSweden has left the game (leaving) 18:24:41 <PublicServer> *** V453000 has left the game (connection lost) 18:25:00 <V453000> !password 18:25:00 <PublicServer> V453000: astute 18:25:11 <PublicServer> *** V453000 joined the game 18:25:45 <Shawn_> 1102 trains, it's starting to get pretty laggy for me 18:26:05 <PublicServer> <Mitcian> same here :) my laptop cant handle much moar ^^ 18:26:22 <PublicServer> <avdg> running smooth, zoomed out :) 18:26:36 <PublicServer> <avdg> my previous laptop would crash now 18:27:40 <PublicServer> <avdg> whats running so slow? 18:27:40 <PublicServer> *** Shawn has left the game (connection lost) 18:27:43 <PublicServer> <avdg> server? 18:27:52 <Shawn_> ~! 18:27:54 <Shawn_> !password 18:27:54 <PublicServer> Shawn_: astute 18:28:12 <PublicServer> *** Shawn joined the game 18:28:22 <PublicServer> <avdg> i have lagg... 18:28:29 <PublicServer> <Shawn> that helped some, i shut down a couple of torrents i had running 18:29:59 <PublicServer> *** Intexon has left the game (connection lost) 18:30:03 <PublicServer> <Mitcian> hmm one of my primaries isnt working correctly.. 18:30:28 <PublicServer> <Mitcian> anyone take a look !notchoosing 18:30:54 <PublicServer> <sonic> needs 2way 18:31:19 <PublicServer> <V453000> I cant see the sign 18:31:20 <PublicServer> <Mitcian> ahh ok, didnt realise that 18:31:31 <XeryusTC> !rcon patch max_trains 18:31:32 <PublicServer> XeryusTC: Current value for 'max_trains' is: '1200' (min: 0, max: 5000) 18:31:36 <PublicServer> *** Shawn has left the game (connection lost) 18:32:06 <PublicServer> <XeryusTC> reached 1200 trains :D 18:32:08 <PublicServer> <avdg> lol, if i zoom out, i can see at ml split 5 the position of a train in a tunnel 0_o 18:32:17 <PublicServer> <XeryusTC> and now we have 500 trains on the network, should be enough for one 18:32:18 <PublicServer> <avdg> is that a bug? 18:32:26 <PublicServer> *** Shawn joined the game 18:32:43 <PublicServer> <V453000> SLH S 300 18:32:50 <PublicServer> *** made screenshot at 00038B9B: http://ps.openttdcoop.org/public/webcam/00038B9B.png 18:33:10 <PublicServer> <sonic> the game is running terribly slow 18:33:17 *** fonsinchen has quit IRC 18:33:19 <PublicServer> <Mitcian> yea i cant do much 18:33:20 <PublicServer> <avdg> its not my laptop 18:33:31 <PublicServer> <avdg> its the server i guess 18:33:34 <PublicServer> <sonic> is pathfinding overloading the server? 18:34:40 <PublicServer> *** Mitcian has left the game (connection lost) 18:34:46 <Mitcian> ill try later. :) 18:35:43 <PublicServer> <V453000> I have a huge lag too actually 18:35:53 *** Pirate87 has joined #openttdcoop 18:35:58 <PublicServer> <avdg> cpu %? 18:36:04 <PublicServer> <avdg> im checking mine too 18:36:24 <PublicServer> <avdg> only 80% here 18:36:28 <PublicServer> *** Shawn has left the game (connection lost) 18:36:30 <PublicServer> <V453000> 5%0-60% 18:36:43 <Shawn_> only 30% on one of the 4 processors here 18:37:03 <PublicServer> *** Shawn has left the game (connection lost) 18:37:08 <Shawn_> !password 18:37:08 <PublicServer> Shawn_: births 18:37:30 <PublicServer> *** Shawn joined the game 18:37:37 <PublicServer> <avdg> hey wb 18:38:52 <PublicServer> <avdg> check !broken 18:39:03 <PublicServer> <avdg> it fails 18:39:22 <PublicServer> <avdg> trains don't like the exit 18:40:05 <PublicServer> <V453000> its wrong 18:40:11 <PublicServer> <V453000> the diagonals 18:40:52 *** PiratePL has quit IRC 18:40:58 <PublicServer> <avdg> that 'lagg' is making me sick :p 18:41:07 <PublicServer> <avdg> :) fixed 18:41:10 <PublicServer> <V453000> ;) 18:41:29 <PublicServer> *** Shawn has left the game (connection lost) 18:41:37 <PublicServer> <V453000> yes this lag is weird indeed 18:42:05 <PublicServer> *** Shawn joined the game 18:42:34 <V453000> !trains 1500 18:42:34 <PublicServer> *** V453000 has set max_trains to 1500 18:42:42 <PublicServer> <avdg> :) 18:42:53 <PublicServer> <avdg> 2000 is easy to hit 18:42:57 <Pirate87> !password 18:42:57 <PublicServer> Pirate87: births 18:43:18 <PublicServer> <Shawn> if the server doesnt lagg us all compeltely out 18:43:19 <PublicServer> <V453000> if this continues, the game will end because of lag 18:43:22 <PublicServer> *** Pirate87 joined the game 18:43:30 <PublicServer> <avdg> its bit better 18:44:07 <PublicServer> <avdg> :) 18:44:10 <PublicServer> *** Pirate87 has left the game (connection lost) 18:44:27 <PublicServer> <sonic> not really 18:44:41 <PublicServer> <avdg> i know, but it improved 18:44:51 <PublicServer> *** Pirate87 joined the game 18:45:04 <PublicServer> <avdg> pirate: lagg? 18:45:19 <Pirate87> awful 18:45:41 <Pirate87> never seen such thing before 18:45:51 <PublicServer> *** Pirate87 has left the game (connection lost) 18:45:59 <PublicServer> *** Intexon joined the game 18:46:03 <Pirate87> it freezes my openttd entirely 18:46:14 <PublicServer> <sonic> check !choosing problem 18:46:28 <PublicServer> <sonic> whats so bad about going south? 18:46:44 <PublicServer> <avdg> traps 18:46:53 <PublicServer> <avdg> nvm 18:47:05 <PublicServer> <V453000> wrong trap 18:47:29 <PublicServer> <avdg> :) 18:47:34 <PublicServer> <sonic> :) 18:47:36 <PublicServer> <sonic> thx 18:47:40 <PublicServer> <V453000> np 18:47:52 <PublicServer> *** made screenshot at 000152DD: http://ps.openttdcoop.org/public/webcam/000152DD.png 18:48:00 <Pirate87> V, i was wondering if we have no orders, do we really need pf traps ? 18:48:08 <PublicServer> <V453000> yes 18:48:13 <PublicServer> <sonic> we certainly do 18:48:19 <PublicServer> <sonic> as we have just seen :) 18:48:35 <Pirate87> doesn't the train choose path randomly at every split ? 18:48:47 <PublicServer> <V453000> no 18:49:06 <PublicServer> <V453000> they are trying to get to point 0x0 on the map 18:49:06 <Pirate87> so how does it work then ? 18:49:19 <Pirate87> that's odd :) 18:49:45 <Pirate87> what about diffrent pathfinders ? 18:50:37 <PublicServer> <V453000> who uses different ;) 18:51:20 <V453000> I cant even move my mouse 18:51:39 <Pirate87> nobody propably 18:51:45 <PublicServer> <avdg> i can 18:51:46 <Pirate87> especially for trains 18:52:10 <Shawn_> i'm lagged so bad I can't do anything at all 18:52:42 <Pirate87> how many actual trains do we have ? 18:52:49 <Pirate87> wood trains ? 18:53:03 <PublicServer> <avdg> 2 more and we hit 500 18:53:16 <Pirate87> maybe the pathfinder goes insane 18:53:26 <PublicServer> *** Intexon has left the game (connection lost) 18:53:38 <PublicServer> *** Shawn has left the game (connection lost) 18:53:59 <PublicServer> <avdg> less lagg 18:54:07 <Shawn_> it's bad when I see on the irc that I lost my connection 2 mins before openttd catches up 18:54:16 <Shawn_> !password 18:54:17 <PublicServer> Shawn_: comets 18:54:21 <PublicServer> *** V453000 has left the game (connection lost) 18:54:37 <PublicServer> *** Shawn joined the game 18:54:44 <PublicServer> <avdg> it improves if people are losing the connection 18:55:02 <PublicServer> <avdg> damm 18:55:08 <Shawn_> 1200 trains total is what i'm showing 18:55:18 <V453000> it is the logic trains 18:55:21 <V453000> too high speed 18:55:35 <PublicServer> <avdg> even zoomed out, it runs smoothly here 18:55:45 <V453000> Ammler: is it possible to change their parameters on the fly? 18:55:48 <PublicServer> *** Pirate87 has left the game (connection lost) 18:55:51 <PublicServer> <avdg> donno how optimized the mac binary is 18:55:56 <Pirate87> !password 18:55:57 <PublicServer> Pirate87: comets 18:56:00 <Ammler> yes, save it locally change it upload 18:56:07 <Ammler> !getsave 18:56:08 <PublicServer> Ammler: !getsave <url>: downloads the save from given <url> 18:56:25 <PublicServer> *** jond1sti has left the game (leaving) 18:56:27 <PublicServer> *** Pirate87 joined the game 18:56:28 *** jondisti has quit IRC 18:56:37 <Ammler> we used 2222 as speed 18:56:42 <Ammler> what did you set? 18:57:14 *** LordAro has quit IRC 18:57:18 <PublicServer> *** Pirate87 has left the game (connection lost) 18:57:37 <V453000> 3500 18:58:13 <PublicServer> *** Shawn has left the game (connection lost) 18:58:16 <PublicServer> *** Amm1er joined the game 18:58:30 <PublicServer> <Amm1er> oh, I have laggs too 18:58:44 <V453000> what do you think is the lowest working value? 18:58:49 <V453000> 800? 18:58:50 <PublicServer> <Amm1er> why do you think, it is the logic train? 18:58:55 <PublicServer> *** Shawn joined the game 18:59:09 <PublicServer> <sonic> try to stop all logic trains? 18:59:20 <V453000> that will break everything sonic 18:59:29 <PublicServer> <avdg> the position of the train is calculated each tick right? 18:59:30 <Ammler> server cpu is at 80% 18:59:38 <V453000> oh damn 18:59:42 <Ammler> that is acutally way too much 18:59:48 <Ammler> we shouldn't go over 50% 18:59:54 <Ammler> !info 18:59:54 <PublicServer> Ammler: #:1(Orange) Company Name: 'We Know No Orders unLTD.' Year Founded: 1950 Money: 796457728 Loan: 0 Value: 911786590 (T:1204, R:0, P:10, S:0) unprotected 19:00:03 <PeterT> what is !server_status 19:00:16 <Ammler> [20:59] <Ammler> server cpu is at 80% 19:00:30 <Shawn_> if I had to guess I would say the pathfinder is not having a few difficulties 19:00:32 <PublicServer> master-sonic: you must be channel op to use server_status 19:00:44 <PublicServer> *** XeryusTC has left the game (connection lost) 19:00:47 <Ammler> that is strange 19:00:59 <V453000> ye 19:01:07 <PublicServer> <avdg> does anyone has a slow pc? 19:01:15 <Ammler> usually server cpu is around half of my cpu 19:01:24 <Ammler> now, it is the opposite 19:01:53 <PublicServer> <sonic> what about stopping the wood trains and see in how far the cpu load decreases? 19:01:54 <V453000> when I loaded the game offline it still lags as hell ... setting 1000 as logic train parameter helped only a very little bit 19:01:55 <Ammler> you could try with lower logic train speed, 19:02:05 <Ammler> hmm 19:02:11 <Shawn_> i've had a couple of spikes at 40% on my pc other than that it's pretty steady at 30 19:02:12 <Ammler> !url 19:02:12 <PublicServer> Ammler: http://ps.openttdcoop.org/ 19:02:24 <V453000> I would even say it doesnt help 19:02:42 <Ammler> what if you remove the station sets 19:02:49 <Ammler> canadian and usa for example 19:02:54 <PublicServer> *** made screenshot at 0000BA67: http://ps.openttdcoop.org/public/webcam/0000BA67.png 19:02:55 <PublicServer> <avdg> ml jam 19:03:00 <PublicServer> <avdg> split 7 19:04:03 <V453000> I removed all grfs but engines 19:04:08 <V453000> absolutely no change 19:04:40 <PublicServer> <avdg> fixed 19:05:09 <PublicServer> <avdg> check overflox B 19:05:21 <PublicServer> <avdg> the trains aren't balanced 19:05:40 <V453000> try adding traps 19:05:41 <PublicServer> *** Amm1er has left the game (connection lost) 19:07:02 <Ammler> V453000: try loading it on older revision 19:07:11 <V453000> older? 19:07:17 <Ammler> dunno, if there as a bump from 1.0 19:07:25 <Ammler> else 1.0 might be a good start 19:07:37 <Ammler> on older openttd release 19:07:51 <Ammler> s/as/was/ 19:07:51 <V453000> I thought you cant load newer saves from older revs 19:08:05 <Ammler> yes, if there was a bump between 19:08:13 <V453000> 1.0 doesnt load it 19:08:21 <Ammler> but that doesn't need to be happen since 1.0 branch 19:08:30 <Ammler> then there was one :-) 19:09:45 <PublicServer> *** sonic has left the game (leaving) 19:09:48 <V453000> =( 19:10:05 <PublicServer> *** Shawn has left the game (connection lost) 19:10:26 <PublicServer> <avdg> ok, lagg is a killer 19:10:54 <master-sonic> cpu load decreases from 100 to 40 if i stop all the wood trains 19:10:54 <Shawn_> i'm going to stay off until a solution to the lag is found :-) 19:11:12 <PublicServer> <avdg> should i test it? 19:12:04 <V453000> !password 19:12:04 <PublicServer> V453000: rioted 19:12:22 <PublicServer> *** V453000 joined the game 19:12:46 <master-sonic> additionally stopping the logic trains reduced it to arouind 25 19:13:01 <PublicServer> *** RockerTimmy has left the game (connection lost) 19:13:24 <master-sonic> nah, to around 7% 19:14:00 <V453000> the trains without orders arent the reason 19:14:06 *** devilsadvocate has quit IRC 19:14:15 <V453000> even if I give them order to a never reaching station, it still lags the same 19:14:30 <PublicServer> *** V453000 has left the game (connection lost) 19:14:31 <Giddorah> !password 19:14:31 <PublicServer> Giddorah: rioted 19:14:39 <PublicServer> *** Giddorah joined the game 19:14:44 *** Phazorx has joined #openttdcoop 19:14:44 *** Webster sets mode: +o Phazorx 19:14:51 <PublicServer> <Giddorah> Howdy :) 19:14:54 <PublicServer> <avdg> hi 19:15:14 <PublicServer> <Giddorah> Laggy because of the pathfinder? 19:15:14 <V453000> btw trains 831 and 702 dont have shared orders 19:15:43 <RockerTimmy> !password 19:15:43 <PublicServer> RockerTimmy: rioted 19:16:01 <PublicServer> *** RockerTimmy joined the game 19:16:27 <PublicServer> <avdg> fixed 19:16:35 <XeryusTC> does stopping the logic trains make alot of difference? 19:16:43 <master-sonic> not really 19:16:47 <PublicServer> <Giddorah> Why do the trains unload so slowly? 19:16:47 <XeryusTC> they're starting and stopping quite alot 19:17:56 <PublicServer> *** made screenshot at 00028B6B: http://ps.openttdcoop.org/public/webcam/00028B6B.png 19:18:02 <V453000> the lag source are definitely trains 19:18:06 <V453000> both wood and logic 19:18:11 <PublicServer> <avdg> i see 2 full trains :/ 19:18:22 <PublicServer> <avdg> 734 and 1069 19:18:57 <PublicServer> <avdg> 1130 is empty, where it shouldn't 19:19:10 <PublicServer> <avdg> 1096 too :/ 19:19:13 <PublicServer> *** RockerTimmy has left the game (connection lost) 19:19:19 <V453000> might be issue in a station 19:19:21 <PublicServer> <avdg> searching cause 19:19:32 <PublicServer> <Giddorah> Would this game lag as badly if I saved it and ran it locally? 19:19:34 <V453000> I would bet a failed not gate 19:19:38 <PublicServer> <avdg> its somewhere in slh s200 19:19:57 <V453000> Giddorah: try? 19:20:14 <PublicServer> <avdg> found 19:20:21 <PublicServer> <Giddorah> I don't want to miss anything :) Just out of curiousity :) 19:20:33 <PublicServer> <avdg> it doesn't have wood :p 19:20:44 <PublicServer> *** sonic has left the game (connection lost) 19:20:54 <PublicServer> <avdg> disconnected station 19:20:55 <PublicServer> *** sonic joined the game 19:21:24 <PublicServer> <avdg> should i buy a forest? 19:21:33 <master-sonic> im gonna take a break, cu later 19:21:37 <PublicServer> *** sonic has joined spectators 19:21:41 <PublicServer> *** sonic has left the game (connection lost) 19:22:14 <RockerTimmy> It lags here too, although it only eats about 70% of one core 19:22:41 <PublicServer> <Giddorah> 33% here 19:22:46 <PublicServer> <Giddorah> But the lag should come from the server 19:22:58 <PublicServer> <avdg> yeah 19:23:05 <PublicServer> <avdg> thats what i'm thinking 19:23:08 <PublicServer> <Giddorah> What is train 1069 doing where it is? 19:23:13 *** Xarx has joined #openttdcoop 19:23:17 <Xarx> hi ppl 19:23:22 <Xarx> !password 19:23:22 <PublicServer> Xarx: cashed 19:23:24 <PeterT> hi 19:23:27 <PublicServer> <Giddorah> And train 734 19:23:29 <RockerTimmy> My internet connection is also laggy, but openttd doesn't use much bandwidth, does it? 19:23:37 <PeterT> No, it doesn't 19:23:39 <PeterT> very little 19:23:44 <PublicServer> *** Xarx joined the game 19:23:48 <RockerTimmy> :) 19:24:05 <PublicServer> <avdg> your cpu can't sync with your connection then 19:24:14 <PublicServer> *** Xarx has left the game (connection lost) 19:24:26 *** devilsadvocate has joined #openttdcoop 19:24:48 <PublicServer> <Giddorah> So... Anyone know why some full trains are going through the primaries again? :) 19:24:57 <PublicServer> <avdg> donno 19:25:31 <PublicServer> *** Xarx joined the game 19:25:32 <PublicServer> <avdg> im finding out where the empty trains come from 19:25:45 <PublicServer> <avdg> thats another issue 19:26:08 <PublicServer> *** Xarx has left the game (connection lost) 19:26:11 <Xarx> wtf? i cannot connect.... 19:26:28 <Xarx> openttd crashes qhen i connect to the server. 19:26:38 <PublicServer> <Giddorah> Hmmm 19:26:45 <PublicServer> <Giddorah> Tesside Heath South has 249 Tonnes of wood 19:26:46 <RockerTimmy> I have wireless lan on Linux with Windows drivers, and it is slow, and it breaks down a lot, and it frequently crashes my kernel. It is driving me mad! :( 19:27:01 <PublicServer> <avdg> i wish these trains had a log :p 19:27:07 <PublicServer> <Giddorah> These stations are supposed to be perfectly empty at all the time, right? 19:27:07 <Xarx> i'm running openttd won win7 64bits, and never had such problem 19:27:25 <KenjiE20> plug a cable in 19:27:29 <Xarx> my os is win7 64bits, but openttd version is 32bits 19:27:31 <PublicServer> <Giddorah> I'm running it on w7x64 right now 19:27:32 <PublicServer> <Giddorah> Works for me 19:27:55 <Xarx> !help 19:27:55 <PublicServer> Xarx: http://www.openttdcoop.org/wiki/IRC_Commands 19:28:13 <Xarx> !download 19:28:13 <PublicServer> Xarx: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 19:28:16 <PublicServer> <Giddorah> I've found some stations that might help us figure out what is wrong 19:28:23 <Xarx> !download 64bits 19:28:23 <PublicServer> Xarx: unknown option "64bits" 19:28:29 <PublicServer> <Giddorah> Seechester West seems to be getting trains that aren't always empty 19:28:29 <Xarx> !download win64 19:28:29 <PublicServer> Xarx: http://binaries.openttd.org/nightlies/trunk/r19523/openttd-trunk-r19523-windows-win64.zip 19:28:38 <PublicServer> <Giddorah> Tunhall Woods too 19:28:46 <PublicServer> <Giddorah> Just open up stations and sort them by cargo value 19:28:51 <PublicServer> <Giddorah> See if we can figure something out 19:29:01 <PublicServer> *** XeryusTC joined the game 19:29:11 <PublicServer> <avdg> lol, my stationdesign sucks 19:29:24 <PublicServer> <avdg> lets retry it 19:29:35 <Xarx> !password 19:29:35 <PublicServer> Xarx: cashed 19:29:44 <PublicServer> <Giddorah> Looks like it's completely random 19:29:49 <PublicServer> *** Xarx joined the game 19:30:27 <PublicServer> *** Xarx has left the game (connection lost) 19:30:32 <PublicServer> <avdg> ah :) 19:30:43 <V453000> !password 19:30:43 <PublicServer> V453000: cashed 19:30:43 <PublicServer> <avdg> train in wrong direction 19:30:46 <PublicServer> <Giddorah> ? 19:30:48 <PublicServer> <Giddorah> Where? 19:30:55 <PublicServer> <avdg> windford woods 19:30:59 <PublicServer> <avdg> its fixed now 19:30:59 <PublicServer> *** V453000 joined the game 19:31:13 <PublicServer> <avdg> hmm 19:31:33 <PublicServer> <Giddorah> Which train was heading the wrong direction? 19:31:34 <Xarx> neither win64 or win32 version works for me... 19:31:37 <Xarx> hummm..... 19:31:47 <PublicServer> <Giddorah> It's possible it's just too laggy for your connection 19:31:49 <PublicServer> <avdg> the dummy 19:31:57 <Xarx> maybe 19:32:01 <PublicServer> <Giddorah> Take a look at Tunhall Woods 19:32:04 <PublicServer> <Giddorah> See anything wrong with it? 19:32:14 <PublicServer> <avdg> wait a minute 19:32:17 <PublicServer> <V453000> Openttd should start using multiple cores! 19:32:22 <PublicServer> <V453000> :) 19:32:27 <PublicServer> <Giddorah> Atleast servers 19:32:28 <Xarx> openttd opens, a few seconds later a "connection to the server lost" message appears... 19:32:50 <PublicServer> <Giddorah> Sounds like a connection error to me 19:32:58 <PublicServer> *** made screenshot at 00015AC7: http://ps.openttdcoop.org/public/webcam/00015AC7.png 19:32:58 <PublicServer> <Giddorah> The game is very laggy 19:33:08 <PublicServer> <Giddorah> Did you say your connection wasn't 100% too? 19:33:32 <Paul2> how do you change your nickname ingame? 19:33:37 <XeryusTC> !rcon patch gradual_loading 19:33:37 <PublicServer> XeryusTC: Current value for 'gradual_loading' is: 'on' (min: 0, max: 1) 19:34:12 <V453000> name <name> in the console 19:34:26 <Xarx> i'm running only this chat (in firefos window) and openttd. I cannot do more 19:34:29 <Paul2> cheers :) 19:34:59 <PeterT> name "name" actually 19:35:02 <PeterT> You need the quotes 19:35:22 <PublicServer> *** XeryusTC has left the game (leaving) 19:35:31 <PublicServer> <Giddorah> V... From what I understand from the SRNW article... Stations should always be empty... Right? 19:35:46 <PublicServer> <V453000> ??? 19:36:02 <PublicServer> <V453000> fixed 19:36:12 <PublicServer> <V453000> how empty? 19:36:20 <PublicServer> <Giddorah> Well... If I remember correctly 19:36:39 <PublicServer> <Giddorah> The dummy-train makes sure no trains enter the station until there's exactly one train of cargo available 19:36:42 <PublicServer> <Giddorah> Right? 19:36:48 <PublicServer> <V453000> yes 19:37:18 <PublicServer> <Giddorah> Which should keep the stations empty, because as soon as the dummy-train is full, it releases another train into the station that empties it 19:37:21 <PublicServer> <avdg> my station design fails, uggg 19:37:37 <PublicServer> <V453000> where? 19:37:47 <PublicServer> <avdg> like windford woods 19:38:01 <PublicServer> <avdg> it needs a longer track outside the station 19:38:31 <PublicServer> <Giddorah> Might that be what is wrong with the stations that have cargo waiting? 19:38:53 <PublicServer> <Giddorah> Uhm... Great Tedean Woods look weird 19:39:01 <KenjiE20> http://imgbin.org/index.php?page=image&id=1436 <-- now where've I seen that before 19:39:02 <Webster> Title: ImgBin.Org: The #1 site for free, fast image hosting (at imgbin.org) 19:39:06 <KenjiE20> oh right... 19:39:17 *** Polygon has quit IRC 19:39:32 <PublicServer> <Giddorah> Oh 19:39:35 <PublicServer> <Giddorah> It's part of an example 19:39:41 <PublicServer> <avdg> wait... 19:39:58 <PublicServer> <avdg> think thats my design fails becouse the direction of the train 19:40:08 <PublicServer> <Giddorah> Don't the train turn around? 19:40:13 <V453000> I cant even move my cursor between the windows 19:40:17 <PublicServer> *** V453000 has left the game (leaving) 19:40:25 <PublicServer> <avdg> yeah, but they should trigger the not if they are full 19:40:42 <PublicServer> <avdg> i think 19:41:55 <PublicServer> <Giddorah> avdg: I do understand things correctly, right? Stations should stay empty if everything is working fine? 19:42:14 <PublicServer> <avdg> donno 19:42:31 <PublicServer> <avdg> there is some strange behavior 19:42:50 <PublicServer> <Giddorah> Beedgrove West let's trains through even if they aren't loaded 19:43:02 <PublicServer> <avdg> let me find it out 19:43:36 <PublicServer> <avdg> grrr 19:43:46 <PublicServer> <avdg> whatahel 19:44:15 <PublicServer> <Giddorah> Should I fix ! Broken station so that it works like the other stations? 19:44:37 <PublicServer> <avdg> i need to check their behavior first 19:44:43 <PublicServer> <Giddorah> Aight 19:44:45 <PublicServer> *** Intexon joined the game 19:44:51 <PublicServer> <Giddorah> I'll let trains go through and you can see for yourself 19:45:00 <PublicServer> <avdg> it seems that the train refuses to pass the signal when its full 19:45:07 <PublicServer> <avdg> thats strange 19:45:49 <PublicServer> <Giddorah> Stopped a train just ahead so no more trains go through without loading there 19:46:38 <PublicServer> <Giddorah> You fixing or should I? 19:46:51 <PublicServer> <avdg> im studying there behavior 19:47:01 <PublicServer> <Giddorah> At ! Broken Station? 19:47:02 *** Pirate87 has quit IRC 19:47:08 <PublicServer> <avdg> windford height 19:47:13 <PublicServer> <Giddorah> Ah, aight 19:47:18 <PublicServer> <Intexon> this is so slow 19:47:40 <PublicServer> <Intexon> I have brutal lags 19:48:00 <PublicServer> *** made screenshot at 0000D0B9: http://ps.openttdcoop.org/public/webcam/0000D0B9.png 19:48:40 <PublicServer> <avdg> i think i got it fixed 19:48:48 <PublicServer> <avdg> simply reverting is not enough 19:48:55 <PublicServer> *** Intexon has left the game (connection lost) 19:49:14 <PublicServer> <avdg> what you can do, is mark the broken stations 19:50:20 <PublicServer> <Giddorah> I fixed one 19:50:31 <PublicServer> <Giddorah> That wasn't loading trains at all 19:51:24 <PublicServer> <avdg> seems fixed now 19:51:26 <PublicServer> <Giddorah> Well... Now it's fixed... :P 19:51:41 <PublicServer> <avdg> but it only works when there is wood in the station 19:51:54 <PublicServer> <avdg> fix: shorten track 19:51:57 <PublicServer> <Giddorah> No more empty trains should come out on the return-path through this station 19:52:53 <PublicServer> <Giddorah> Hmmm... Wait 19:53:10 <PublicServer> <avdg> you make sure the dummy train will unload first 19:53:25 <PublicServer> <avdg> and a second later, a train should load that wood 19:53:50 <PublicServer> <Giddorah> I messed up one signal 19:53:52 <PublicServer> <Giddorah> Should work now 19:54:59 <PublicServer> <Giddorah> Hmmm 19:55:16 <PublicServer> <Giddorah> What did I do wrong at ! Broken station 19:55:58 <PublicServer> <avdg> thats should work 19:56:03 <PublicServer> <Giddorah> Yeah? 19:56:58 <PublicServer> <avdg> fixed :) 19:57:03 <PublicServer> <Giddorah> Yeah 19:57:08 <PublicServer> <Giddorah> It was just letting trains through before 19:57:24 <PublicServer> <Giddorah> One of the reasons why we had empty trains going to drops 19:57:39 <PublicServer> <avdg> hmm 19:57:50 <PublicServer> <avdg> i forced that train through the red 19:57:57 <PublicServer> <Giddorah> Yeah? 19:58:10 <PublicServer> <avdg> donno why the notgate wasn't reacting 19:58:21 <PublicServer> <avdg> maybe the lagg 19:58:38 <PublicServer> <Giddorah> Haven't seen that on other stations though 20:00:45 <PublicServer> <Giddorah> Wonder how hard it would be to make the game utilize more than one core 20:01:07 <PublicServer> <avdg> or to use the graphic card when possible 20:01:18 <PublicServer> <Giddorah> That too 20:01:23 <PublicServer> <Giddorah> Since it hardly uses the GPU 20:01:38 <PublicServer> <Giddorah> Atleast the servers 20:02:50 <PublicServer> <Giddorah> Still doesn't work 20:02:54 <PublicServer> <avdg> ? 20:02:59 <PublicServer> <Giddorah> Beedgrove West 20:03:02 <PublicServer> *** made screenshot at 0000ECA3: http://ps.openttdcoop.org/public/webcam/0000ECA3.png 20:03:20 <PublicServer> <avdg> the station was empty i guess 20:03:46 <PublicServer> <avdg> that should work 20:04:08 <PublicServer> <Giddorah> Nope 20:04:17 <PublicServer> <avdg> broken gate 20:04:22 <PublicServer> <Giddorah> Oh 20:04:49 <PublicServer> <Giddorah> All that is needed is one signal missing in any not-gate and the gate doesn't work at all? 20:04:56 <PublicServer> <avdg> yeah 20:05:05 <PublicServer> <Giddorah> Damn 20:05:06 <PublicServer> <Giddorah> :P 20:05:17 <PublicServer> <avdg> the not gate doesn't work smooth if there is 1 signal missing 20:05:34 <V453000> depends where its missing ;) but there have to be all 20:05:35 <PublicServer> <avdg> even if there are 2 gaps in the circle 20:05:46 <PublicServer> <Giddorah> An empty train just entered Drop B 20:05:50 <Ammler> planetmaker: current ps game does prove it 20:05:58 <PublicServer> <Giddorah> Might be because of that station though 20:05:59 <Ammler> maglev should use another alignment 20:06:25 <Ammler> or maybe the maglev tracks are simply missalinged 20:06:29 <PublicServer> <avdg> giddorah: lets look that issue by issue 20:06:37 <PublicServer> <avdg> i guess many stations are broke 20:06:55 <PublicServer> <Giddorah> Grimminster Woods fixed 20:07:22 <PublicServer> <Giddorah> Uhm 20:07:35 <PublicServer> <Giddorah> Train 1173 is blocking a split 20:07:40 <PublicServer> <Giddorah> Without obvious reason 20:08:45 <PublicServer> <Giddorah> Oh 20:08:48 <PublicServer> <avdg> it needs a 2way 20:08:53 <PublicServer> <Giddorah> Need to be two-way on all those splits? 20:09:17 <PublicServer> <Giddorah> Great Moleigh Woods don't exist anymore :P 20:09:22 <PublicServer> <Giddorah> Should I add a forest to it? 20:09:22 <V453000> I dont see it because I am not there but probably the answer is yes 20:09:34 <V453000> (2ways) 20:09:39 <PublicServer> <Giddorah> Thanks :) 20:09:52 <PublicServer> <avdg> i donno if we should build a new forest 20:10:07 <PublicServer> *** Amm1er joined the game 20:11:11 <PublicServer> <Giddorah> Did you force that train at Tesside Heath? 20:11:23 <PublicServer> <avdg> ? 20:11:28 <PublicServer> <avdg> im just looking arround 20:11:41 <PublicServer> <Giddorah> Tesside Heath looks weird 20:11:45 <V453000> any solutions or ideas Ammler? :( 20:12:31 <Ammler> V453000: for? 20:12:35 <Ammler> because of the big lag? 20:12:38 <V453000> yes 20:12:42 <Ammler> hmm, no 20:12:50 <Ammler> it is a big map with lots of trains 20:12:51 <V453000> this is abnormal 20:13:09 <V453000> well the map is as big as 512^2 20:13:10 <Ammler> that is indeed true 20:13:24 <PublicServer> <Giddorah> 1204 trains without orders... 20:13:32 <V453000> and we have had more trains already 20:13:38 <V453000> Giddorah: I tried giving them orders 20:13:41 <V453000> no effect on lag 20:13:46 <PublicServer> <avdg> :) 20:13:51 <PublicServer> <Giddorah> That's weird 20:13:59 <V453000> no it istn 20:14:05 <PublicServer> <avdg> thats the rule, in this game 20:14:08 <V453000> the pathfinder shoudl work the same way I think 20:14:37 <PublicServer> <Amm1er> the logic trains don't have a big path 20:14:45 <PublicServer> <Amm1er> so they don't use any 20:14:50 <V453000> also 20:15:22 <PublicServer> <Amm1er> and that isn't the first game with logic trains 20:15:38 <V453000> well this many is kinda extreme 20:15:40 <V453000> but still... 20:15:46 <PublicServer> <Amm1er> hmm, ineed 20:15:49 <V453000> if they take low cpu, then there shouldnt be a problem 20:15:54 *** Xarx has quit IRC 20:16:03 <V453000> and therefore we could say the game has 500 trains 20:16:11 <V453000> which would be very weird 20:16:13 <V453000> for this lag 20:16:17 <PublicServer> <Amm1er> nacity uses a lot? 20:16:23 <V453000> really? 20:16:30 <V453000> I thought it doesnt 20:16:37 <PublicServer> <Amm1er> I guess, that is knownswn 20:16:51 <V453000> oh wait 20:16:54 <PublicServer> <Amm1er> why 20:16:55 <V453000> I even tried to remove it 20:17:02 <V453000> and it didnt change anything 20:17:03 *** VictorOfSweden has quit IRC 20:17:11 <V453000> and well ... there is low amount of cities 20:17:12 <PublicServer> *** Amm1er has left the game (connection lost) 20:17:22 <PublicServer> <Giddorah> I'll be back tomorrow 20:17:25 <PublicServer> *** Giddorah has left the game (connection lost) 20:17:33 <Ammler> can we remove them? 20:17:37 <V453000> I tried to 20:17:39 <V453000> in sp 20:17:39 <Ammler> !rcon magic_bulldozer 20:17:40 <PublicServer> Ammler: Magic bulldozer is disabled. 20:17:44 <Ammler> and? 20:17:44 <V453000> oh os 20:17:49 <V453000> no change 20:17:55 <PublicServer> <avdg> brb 20:17:57 <V453000> but I only deactivated the grf 20:18:02 <PublicServer> *** avdg has joined spectators 20:18:02 <PublicServer> *** Game paused (not enough players) 20:18:04 <PublicServer> *** made screenshot at 00009506: http://ps.openttdcoop.org/public/webcam/00009506.png 20:18:11 <Ammler> that might not have any influence 20:18:14 <V453000> ok 20:18:18 <V453000> lets try dozing 20:18:20 <Ammler> I would magic_bulldozer 20:20:51 <V453000> I am trying in SP 20:20:52 <PublicServer> *** avdg has left the game (connection lost) 20:21:04 <avdg> lol? 20:21:31 <avdg> now the game is paused, i disconnect :p 20:21:36 <avdg> !password 20:21:36 <PublicServer> avdg: rabble 20:22:10 <avdg> my download is so slow :/ 20:22:18 *** Polygon has joined #openttdcoop 20:22:21 <V453000> ok 20:22:23 <V453000> no effect 20:22:28 <V453000> all cities annihilated 20:22:44 <avdg> maybe am I on slowband :p 20:22:44 <Ammler> :-( 20:23:05 <Ammler> beer beer beer 20:23:08 *** Progman has quit IRC 20:23:10 <V453000> I have no idea how to improve it 20:23:19 <V453000> not even the almighty beer solves =( 20:23:33 <Ammler> SmatZ: any idea, why we have such a high cpu usage on current game? 20:23:45 <avdg> dear bear, I wish you could appear from nothing 20:23:51 <PeterT> is SmatZ the OpenTTD god or something? 20:23:57 <Ammler> yes 20:24:07 <Ammler> he could type the openttd source from mind 20:24:08 <PeterT> O_o 20:24:13 <Ammler> he is like backup of svn 20:24:49 <V453000> :) 20:24:50 <Ammler> not just current code, also r1 :-P 20:25:06 <PublicServer> *** avdg joined the game 20:25:09 <V453000> that is all reached by the beer 20:25:17 <V453000> Czech beer effects 20:25:18 <V453000> ^^ 20:25:26 <Ammler> yes, by killing the bad brain cells 20:25:30 <V453000> no 20:25:37 <V453000> you kill only the weak ones 20:25:44 <V453000> only the strongest survive 20:25:48 <V453000> so your brain is stronger 20:25:51 <Ammler> I meant that with bad :-P 20:25:56 <V453000> it is like killing weed near flowers :P 20:26:32 <Ammler> english beer kills the good cells 20:26:52 <avdg> yep folks, I am on slowband 20:27:00 <avdg> :( 20:27:04 <V453000> english beer kills all cells 20:27:10 <V453000> even outside the brain 20:27:18 <V453000> Fosters beer ftw :-D 20:27:20 <avdg> try Belgium beer :) 20:28:55 <Ammler> well, then I play on the celebration server 20:29:05 *** yakui has joined #openttdcoop 20:29:05 <XeryusTC> english beer sucks :P 20:29:18 <XeryusTC> irish beer is quite proper though :P 20:30:19 <V453000> ye 20:30:21 <V453000> Guiness 20:31:32 <PublicServer> <avdg> bye :) 20:31:35 <PublicServer> *** avdg has left the game (leaving) 20:31:52 <avdg> im on savegame now 20:31:58 <avdg> runs quite smooth 20:41:09 *** Mitcian has quit IRC 20:41:14 <PublicServer> *** Game unpaused (not enough players) 20:41:15 <PublicServer> *** Intexon joined the game 20:41:28 <PublicServer> <Intexon> hi 20:44:38 *** Progman has joined #openttdcoop 20:46:39 *** mikk36 has joined #openttdcoop 20:46:41 <mikk36> hey 20:46:45 <mikk36> autopilot 20:46:49 <PeterT> hi 20:46:50 <PeterT> ap+ 20:46:56 <mikk36> why do i get error regarding max_companies on startup? 20:47:19 <mikk36> yar, tried ap+, got even bigger error with it 20:47:34 <mikk36> that's all on windows 20:47:56 <mikk36> first found a binary file for echo to put into openttd's folder 20:48:01 <mikk36> to resolve the first error 20:48:04 <mikk36> then a bigger one came 20:48:25 <PeterT> what errors? 20:48:26 <PublicServer> *** Intexon has left the game (connection lost) 20:48:26 <PublicServer> *** Game paused (not enough players) 20:48:28 <PeterT> can you paste them? 20:48:30 <PeterT> paste.openttd.org 20:48:45 <mikk36> it's not really selectable 20:48:51 <mikk36> in the error message 20:49:04 <PeterT> Hm 20:49:06 <PeterT> screenshot? 20:49:14 <PeterT> mikk36: you are on Linux, aren't you? 20:49:14 <mikk36> http://www.upload.ee/image/508111/clipboard_upped.png 20:49:27 <mikk36> (04.04.2010 23:47:34) (mikk36) that's all on windows 20:49:41 <PeterT> Ok, AutoPilot/ap+ doesn't work on Windows 20:49:43 <mikk36> server 2003 20:49:51 <mikk36> um, it has worked on windows 20:49:53 <PeterT> unless you've gotten past the Expect package problem? 20:50:16 <mikk36> i've run it previously on a nightly release 20:50:29 <PeterT> really? 20:50:29 <PeterT> wow 20:50:34 <PeterT> would you create a guide for that/ 20:51:08 <mikk36> ... 20:51:14 <mikk36> if i could get it running right now :P 20:51:56 <mikk36> this is with the main window visible: http://www.upload.ee/image/508112/clipboard_upped.png 20:52:07 <mikk36> so it definately gets somewhere 20:52:38 <mikk36> i could modify the tcl scrpt to have that value hardwired of course :P 20:52:57 <PeterT> I've no idea how to solve that 20:54:05 <avdg> !players 20:54:06 <PublicServer> avdg: Client 692 (Orange) is Thraxian, in company 1 (We Know No Orders unLTD.) 20:55:21 <PeterT> @help quote add 20:55:21 <Webster> PeterT: An error has occurred and has been logged. Please contact this bot's administrator for more information. 20:55:26 <PeterT> @list quote 20:55:26 <Webster> PeterT: add, change, get, random, remove, search, and stats 20:55:29 <PeterT> @quote get 20:55:29 <Webster> PeterT: (quote get [<channel>] <id>) -- Gets the quote with id <id> from the quote database for <channel>. <channel> is only necessary if the message isn't sent in the channel itself. 20:55:33 <PeterT> @quote get 1 20:55:33 <Webster> PeterT: Quote #1: "<+PublicServer> <vhab> the lack of trains is intentional I assume? <@Mark> no we play without trains <@Mark> new game style <+PublicServer> *** vhab has left the game (leaving)" (added by KenjiE20 at 11:00 AM, June 19, 2009) 21:01:03 *** Headshot119 has joined #openttdcoop 21:01:07 <Headshot119> !password 21:01:07 <PublicServer> Headshot119: panted 21:01:18 <PublicServer> *** Game unpaused (not enough players) 21:01:20 <PublicServer> *** headshot119 joined the game 21:02:17 <PublicServer> *** headshot119 has left the game (connection lost) 21:02:18 <PublicServer> *** Game paused (not enough players) 21:02:22 *** Headshot119 has quit IRC 21:03:38 <mikk36> hm, additional_configuration 21:03:50 <mikk36> do i need to merge it to openttd.cfg or will it read that file seperately? 21:04:33 *** Progman has quit IRC 21:06:16 <mikk36> aha, needs to be merged :) 21:06:35 <avdg> !players 21:06:36 <PublicServer> avdg: Client 692 (Orange) is Thraxian, in company 1 (We Know No Orders unLTD.) 21:06:49 <PeterT> @dict orifice 21:06:51 <Webster> PeterT: wn: orifice n : an aperture or hole opening into a bodily cavity; "the orifice into the aorta from the lower left chamber of the heart" [syn: {opening}, {porta}] 21:07:14 *** Progman has joined #openttdcoop 21:07:28 <leg3nd^> !password 21:07:28 <PublicServer> leg3nd^: muzzle 21:08:05 <PublicServer> *** leg3nd joined the game 21:09:01 *** Zulan has quit IRC 21:09:01 *** yakui has quit IRC 21:10:08 <PublicServer> *** leg3nd has joined company #1 21:10:09 <PublicServer> *** Game unpaused (not enough players) 21:10:55 <PublicServer> *** leg3nd has left the game (connection lost) 21:10:56 <PublicServer> *** Game paused (not enough players) 21:11:29 <leg3nd^> holy crap 21:11:43 <leg3nd^> never had TTD to crash b/c of cpu load :> 21:12:12 <PublicServer> *** Game unpaused (not enough players) 21:12:13 <PublicServer> *** Shawn joined the game 21:12:20 <PublicServer> *** leg3nd joined the game 21:12:57 <PublicServer> *** leg3nd has left the game (connection lost) 21:13:03 <PublicServer> *** Thraxian has left the game (connection lost) 21:13:03 <PublicServer> *** Game paused (not enough players) 21:13:41 <leg3nd^> hmm i cant join anymore now :< 21:13:53 <leg3nd^> to much going on for this laptop :< 21:14:02 <PeterT> :< 21:14:03 <avdg> yeah, its heavy 21:15:13 <leg3nd^> that aktuely makes me sad. 21:15:25 <avdg> try to load the save 21:15:29 <leg3nd^> cant see the action now :< 21:15:32 <avdg> nobody is playing anyway 21:16:12 <PublicServer> *** Shawn has left the game (leaving) 21:16:40 <avdg> I want to grab my words back about ML split 06, I can only watch houres at it 21:16:53 <avdg> !players 21:16:55 <PublicServer> avdg: There are currently no clients connected to the server 21:21:28 <mikk36> hehe 21:21:30 <mikk36> i got it to run :D 21:21:39 <mikk36> the window is blank 21:21:41 <mikk36> but it works 21:22:10 <mikk36> http://www.upload.ee/image/508163/clipboard_upped.png 21:22:48 <mikk36> i'm using activetcl 8.4 21:23:02 <mikk36> installed Expect using teacup: teacup install Expect 21:23:32 <mikk36> and then disabled DEP for both tclsh and openttd 21:23:44 <mikk36> don't know which is necessary, just did both to be sure :) 21:23:48 <mikk36> and it started working 21:24:41 <V453000> whats with 06? D: 21:25:29 <avdg> you know :p 21:25:54 <avdg> the only issue I have against is the size 21:26:30 <PublicServer> *** sonic joined the game 21:26:31 <avdg> but what I currently mis in the game, are the quickfill signal 21:26:47 <ODM> too much going on? yesterday there were no trains:p 21:27:21 <avdg> these are signals, placed so calculated, that if a train moves, the block after it becomes free 21:27:34 <PeterT> mikk36: we were hoping for a console version 21:27:41 <PeterT> with debug info and all that 21:27:53 <mikk36> don't know why it doesn't show that up :) 21:27:58 <avdg> odm: plan was ready, so we could release the tigers :) 21:28:11 <mikk36> for some reason, irc doesn't work either 21:28:37 *** Polygon has quit IRC 21:29:15 <V453000> !password 21:29:15 <PublicServer> V453000: driers 21:29:18 <V453000> lets face lag 21:29:25 <PublicServer> *** Game unpaused (not enough players) 21:29:26 <PublicServer> *** V453000 joined the game 21:29:43 <avdg> srr V453K, I can't help anymore 21:29:49 <avdg> my internet is too slow 21:30:11 <PublicServer> <V453000> I kno 21:30:24 <PublicServer> <V453000> and dont place there the K behind the numbres pls 21:30:37 <mikk36> PeterT, but it's still a lot better than not working at all :) 21:30:43 <PeterT> mikk36: Not really 21:30:46 <avdg> ok :) 21:30:49 <PeterT> Even I've achieved that 21:30:56 <PeterT> We're looking for the debug info 21:30:58 <mikk36> you didn't tell me that before 21:31:01 <PeterT> it's very important 21:31:04 <PeterT> oh, sorry :-) 21:32:41 <avdg> !players 21:32:42 <PublicServer> avdg: Client 759 (Orange) is sonic, in company 1 (We Know No Orders unLTD.) 21:32:43 <PublicServer> avdg: Client 761 (Orange) is V453000, in company 1 (We Know No Orders unLTD.) 21:32:58 <avdg> !save 21:32:58 <PublicServer> Saving game... 21:33:24 <avdg> cmon 21:33:26 <PublicServer> *** V453000 has left the game (connection lost) 21:33:27 <PublicServer> *** Game paused (not enough players) 21:38:06 <avdg> ML split 03 south has too many trains 21:41:11 <avdg> at ML split 3 north: at the split of track 3, where the first is north, there is 1 signal too much (endsignal parallel of ml) 21:54:23 <PublicServer> <sonic> avdg: i added a sign 21:54:49 <avdg> did you found that endsignal yet? 21:54:53 *** Progman has quit IRC 21:56:45 <PublicServer> <sonic> yes, the one you described 21:56:55 <PublicServer> <sonic> game is paused however 21:57:16 <avdg> :) 21:58:30 *** heffer has quit IRC 21:58:59 <PublicServer> *** Game unpaused (not enough players) 21:59:00 <PublicServer> *** XeryusTC joined the game 22:00:40 <Shawn_> !password 22:00:40 <PublicServer> Shawn_: tagged 22:00:59 <PublicServer> *** Shawn joined the game 22:01:32 <PublicServer> <sonic> -.- 22:01:49 <avdg> !players 22:01:50 <PublicServer> avdg: Client 759 (Orange) is sonic, in company 1 (We Know No Orders unLTD.) 22:01:50 <PublicServer> avdg: Client 762 (Orange) is XeryusTC, in company 1 (We Know No Orders unLTD.) 22:01:50 <PublicServer> avdg: Client 764 (Orange) is Shawn, in company 1 (We Know No Orders unLTD.) 22:01:50 <PublicServer> avdg: Client 766 (Orange) is thomashauk, in company 1 (We Know No Orders unLTD.) 22:01:51 *** thomashauk has joined #openttdcoop 22:01:56 <thomashauk> !password 22:01:56 <PublicServer> thomashauk: tagged 22:02:17 <PublicServer> <Shawn> looks like someone tried to reduce the trains slightly :-) 22:02:18 <PublicServer> *** thomashauk joined the game 22:02:42 <avdg> how do you mean? 22:02:48 <master-sonic> :P 22:02:53 <PublicServer> <XeryusTC> xD 22:03:06 <PublicServer> *** made screenshot at 0002DD25: http://ps.openttdcoop.org/public/webcam/0002DD25.png 22:03:10 <PublicServer> <XeryusTC> awesome, that appeared on irc before it did ingame 22:04:55 <PublicServer> *** thomashauk has left the game (connection lost) 22:05:31 <PublicServer> <sonic> you mean the detour because of the join or the lack of signals? 22:05:34 <PublicServer> *** thomashauk has left the game (connection lost) 22:05:38 <PublicServer> <XeryusTC> why are we using logic for stations btw? 22:05:54 <thomashauk> !password 22:05:54 <PublicServer> thomashauk: allays 22:06:30 <PublicServer> *** thomashauk joined the game 22:06:33 <PublicServer> <sonic> because the wood trains don't have orders and we want to ensure they get a full load at any station 22:06:58 <PublicServer> *** thomashauk has left the game (connection lost) 22:07:51 <avdg> someone crashed a train, right? 22:07:52 <avdg> :p 22:07:57 <PublicServer> <sonic> shush 22:08:03 <PublicServer> <sonic> ;) 22:08:15 <Shawn_> lack of signals on that long stretch there, 1 train on all that section of track? 22:08:32 <thomashauk> OK... why is it thrashing my harddrive, fulling the I/O and timing out? 22:08:42 <PublicServer> <sonic> alternative would be massive buffering of trains 22:08:53 <Shawn_> this game is very hard on computers 22:08:57 <PublicServer> <sonic> like it was on the southwest side of the join 22:09:09 <V453000> XeryusTC: logic srnw stations have best performance when I tried some time ago... 22:09:20 <thomashauk> But why my hard drive? 22:09:26 <PublicServer> <sonic> thats weird 22:10:07 <PublicServer> <Shawn> why not compermize and have waiting for 2 trains and then let the rest stack up where they were 22:10:16 <PublicServer> *** thomashauk has left the game (connection lost) 22:10:40 <thomashauk> !password 22:10:40 <PublicServer> thomashauk: allays 22:10:49 <PublicServer> *** thomashauk joined the game 22:11:27 <PublicServer> <sonic> we can do this later. we first have to fix the performance issue 22:11:43 <XeryusTC> V453000: what about the old system? 22:11:53 <XeryusTC> it seems that something is slowing down the game _alot_ 22:11:58 <V453000> not reaching so hight ratings 22:12:03 <V453000> yes something is 22:12:08 <V453000> the trains obviously 22:12:17 <V453000> when I stopped them, CPU droppped to default 22:12:26 <XeryusTC> yes, and we can cut down about 100 trains 22:12:47 <V453000> hmmm 22:13:01 <V453000> but we need to add more than 1000 22:13:02 <PublicServer> <Shawn> how much effect does running these trains with no orders have compared to having them all have orders? 22:13:14 <V453000> no difference 22:13:15 <PublicServer> *** thomashauk has left the game (connection lost) 22:14:45 <XeryusTC> i think it has more to do with the speed of the trains and the fact that they start and stop several times per second 22:15:09 <thomashauk> Perhaps we sould replace the logic trains with LEV 4 22:15:17 <master-sonic> the logic trains don't affect the performance as much as the wood trains 22:15:23 <PublicServer> *** Shawn has left the game (connection lost) 22:15:32 <avdg> !players 22:15:33 <PublicServer> avdg: Client 759 (Orange) is sonic, in company 1 (We Know No Orders unLTD.) 22:15:33 <PublicServer> avdg: Client 762 (Orange) is XeryusTC, in company 1 (We Know No Orders unLTD.) 22:16:12 <thomashauk> I'm not sure if running the super fast trains isn't causing issues 22:16:32 <V453000> probbly isnt 22:16:33 <PublicServer> <XeryusTC> hmm 22:16:43 <master-sonic> there isn't much of a difference if you stop all logic trains 22:16:54 <PublicServer> <XeryusTC> when i build one waypoint it only gets worse 22:16:58 <Shawn_> it works good for me as a local game 22:17:43 <avdg> grrr 22:17:44 <master-sonic> one waypoint is probably a bad idea 22:17:56 <V453000> no 22:18:08 <avdg> ml split 3 north has 3 missing signals, each on 1 not gate 22:18:10 <PublicServer> *** made screenshot at 0001E42A: http://ps.openttdcoop.org/public/webcam/0001E42A.png 22:18:52 <avdg> ok, 4 22:18:58 <master-sonic> V453000, trains that are on a wrong ml for example would have an extremely long way to go 22:19:20 <master-sonic> but i don't really know how yapf works 22:19:20 <V453000> no 22:19:30 <V453000> I bet XeryusTC meant a unreachable waypoint 22:19:40 <PublicServer> <XeryusTC> no, reachable 22:19:43 <V453000> o_O 22:19:51 <PublicServer> <XeryusTC> unreachable wouldnt do much good 22:20:12 <PublicServer> <XeryusTC> but otoh, we have almost 1200 trains 22:20:39 <thomashauk> I've got it running fine locally 22:21:06 <PublicServer> <sonic> avdg: fixed 22:21:28 *** Pirate87 has joined #openttdcoop 22:22:01 <PublicServer> <sonic> brb 22:22:29 <Shawn_> i've added another 100 wood trains localy, and have cpu usage at 25-30 22:22:51 <Pirate87> how's the lagg ? 22:23:01 <avdg> I have 100% usage atm 22:23:08 <XeryusTC> network games are harder on the cpu usually indeed 22:23:33 <avdg> but 100% -> 1 core, I can go up to 200% 22:23:35 <XeryusTC> 00:23:28 up 3:12, 4 users, load average: 6.16, 4.60, 3.49 22:23:37 <Shawn_> seems fine 22:23:48 <XeryusTC> on my machine 22:24:18 <thomashauk> How many cores do you have? 22:24:29 <avdg> 2 22:24:35 <Pirate87> doesn't matter anyway 22:24:46 <Pirate87> openttd uses only one 22:25:17 <avdg> well, I hit above 100% sometimes 22:25:58 <Pirate87> it's propably cause of background tasks 22:26:51 <XeryusTC> probably while autosaving or something simular 22:27:22 <Pirate87> anyway is the server playable ? 22:27:34 <PublicServer> <XeryusTC> hmm, ottd runs alot smoother if you put full animation and detail off 22:27:38 <PublicServer> <XeryusTC> wonder why it was still on xD 22:29:24 <V453000> where is that setting? 22:29:35 <avdg> in the save-menu 22:29:36 <XeryusTC> cpu usage drops by 50% when i stop all wood trains O_o 22:29:47 <XeryusTC> under the wrench 22:31:33 <V453000> ? save-menu? :) 22:31:33 <thomashauk> Eh, I'm going to play Crysis, it runs smoother 22:31:41 <V453000> lol 22:31:58 <Ammler> hmm, maybe we should switch of that on the server too 22:32:11 <Ammler> since we have blitter running, it might also run animations 22:33:12 <PublicServer> *** made screenshot at 0001C2A7: http://ps.openttdcoop.org/public/webcam/0001C2A7.png 22:33:13 <XeryusTC> !rcon patch pathfinder_for_trains 22:33:13 <PublicServer> XeryusTC: Current value for 'pathfinder_for_trains' is: '2' (min: 1, max: 2) 22:33:17 <XeryusTC> !rcon patch pathfinder_for_trains 1 22:33:40 <Razaekal> !password 22:33:40 <PublicServer> Razaekal: ulcers 22:33:53 <PublicServer> *** Razaekel joined the game 22:33:54 <Ammler> does also drop cpu usage :-) 22:33:59 <XeryusTC> hmm, maybe it'll run smoother with npf 22:34:05 <V453000> !password 22:34:05 <PublicServer> V453000: ulcers 22:34:10 <XeryusTC> dunno if the logic still works everywhere then though :s 22:34:16 <Ammler> around 10% dropped 22:34:16 <PublicServer> *** Intexon joined the game 22:34:33 <XeryusTC> usage down with 20-30% 22:34:43 <PublicServer> <Razaekel> holy crap this is laggy 22:35:03 <PublicServer> <XeryusTC> we know 22:35:18 <PublicServer> <XeryusTC> we should kill all pbs 22:35:25 <PublicServer> <XeryusTC> as it still invokes yapf i think 22:35:26 <Ammler> not on the server 22:35:49 <Ammler> pbs is for both 22:36:10 <V453000> how come I dont see the server in the game lobby? 22:36:24 <V453000> I see all others 22:36:27 <V453000> but not our PS 22:36:28 <PublicServer> <XeryusTC> the game runs smoother with npf 22:37:08 <PublicServer> <XeryusTC> hmm, wtf 22:37:20 <PublicServer> *** Intexon has left the game (connection lost) 22:37:24 <PublicServer> <XeryusTC> npf doesnt work properly without orders :s 22:37:36 <XeryusTC> !rcon patch pathfinder_for_trains 2 22:37:38 <V453000> I thought so :( 22:37:41 <avdg> switch back! :D 22:37:43 <XeryusTC> indeed 22:37:46 <XeryusTC> massive jam 22:37:48 <PublicServer> <Razaekel> trains are taking wrong turns 22:37:57 *** thomashauk has left #openttdcoop 22:38:33 <Ammler> npf needs wp on every junction :-) 22:39:00 <avdg> hmm... is yapf really so heavy without destination? 22:39:31 <V453000> a destination doesnt change the cpu load 22:39:37 <V453000> or at least not an unreachable 22:40:10 <PublicServer> <Razaekel> do you really need 2 trains in each gate? 22:40:36 <V453000> gates arent the cpu hog 22:40:38 <V453000> wood trains are 22:40:40 <V453000> somehow 22:40:46 <PublicServer> <Razaekel> still 22:40:49 <PublicServer> <Razaekel> do you? 22:41:07 <Ammler> Razaekal: yes 22:41:07 <V453000> do what 22:41:14 <V453000> ah 22:41:26 <PublicServer> <Razaekel> trains caught in the PF trap at !example hub 22:41:39 <PublicServer> <XeryusTC> oh ffs 22:41:43 <V453000> npf :) 22:42:02 <Shawn_> !password 22:42:03 <PublicServer> Shawn_: ulcers 22:42:20 <PublicServer> *** Shawn joined the game 22:43:31 <PublicServer> <sonic> not the only pf traps concerned... 22:43:39 <PublicServer> <Razaekel> that's true 22:43:58 <avdg> the world map has a beatiful view over the trains :) 22:44:15 <PublicServer> <sonic> then find those lost in pf traps ;) 22:44:17 *** ODM has quit IRC 22:44:40 <avdg> 934 22:44:42 <PublicServer> <XeryusTC> so many trains stuck in pf traps 22:44:57 <avdg> 797 22:45:01 <PublicServer> <Razaekel> apparently, pf traps arent that good 22:45:15 <PublicServer> <sonic> they are, but not with npf 22:45:37 <avdg> i should update my save again :p 22:46:26 <avdg> its now 20k bigger since my first one 22:46:50 <PublicServer> <Razaekel> can you redesign pf traps so trains cant go on them, period? 22:46:56 <PublicServer> <Razaekel> ie, 90 degree turn 22:47:19 <avdg> sounds hard, because pf is designed to trap them 22:47:23 <PublicServer> <sonic> trains entering them was caused by switching from yapf to npf 22:48:01 <PublicServer> <sonic> with 90 deg turns they wouldnt be considered by yapf as valid paths anymore 22:48:03 <avdg> he lol, the mapzoom is nice :) now I can watch all trains 22:48:14 <PublicServer> *** made screenshot at 00016F44: http://ps.openttdcoop.org/public/webcam/00016F44.png 22:48:14 <PublicServer> <Razaekel> are we still using yapf? 22:48:22 <PublicServer> <sonic> we are again 22:48:38 <avdg> 1064 still trapped? 22:48:49 <PublicServer> <XeryusTC> network horribly breaks down with npf 22:48:57 <PublicServer> <XeryusTC> free it if it's trapped 22:49:03 *** Pirate_87 has joined #openttdcoop 22:49:04 <PublicServer> <Razaekel> not trapped 22:49:13 <avdg> k 22:49:56 <PublicServer> <Razaekel> this is a weird network 22:49:58 <master-sonic> it feels a bit better than some hours ago 22:50:06 *** PiratePL has joined #openttdcoop 22:50:12 <PublicServer> <sonic> still has some spikes though 22:51:04 <V453000> !password 22:51:04 <PublicServer> V453000: keenly 22:51:17 <PublicServer> *** V453000 joined the game 22:51:22 <PublicServer> <V453000> woow 22:51:24 <PublicServer> <V453000> sweet 22:51:30 <PublicServer> <V453000> howd you do that 22:51:44 *** De_Ghosty has quit IRC 22:51:55 <PublicServer> <XeryusTC> do what? 22:52:06 <PublicServer> <V453000> it lags less 22:52:07 <PublicServer> <sonic> it improved right after switching back to yapf iirc 22:52:14 <PublicServer> <V453000> lol 22:52:25 <PublicServer> <V453000> thats weird 22:52:38 <PublicServer> <XeryusTC> cpu usage is a bit less off the charts 22:53:09 <PublicServer> <Shawn> well, time to adjust the charts then :-P 22:54:06 *** Pirate_87 has quit IRC 22:54:14 <PublicServer> *** sonic has left the game (connection lost) 22:54:24 <PublicServer> <V453000> it comes back 22:54:42 *** PiratePL has quit IRC 22:55:57 *** Pirate87 has quit IRC 22:56:07 <Shawn_> it was very good there for a bit, but now it's bad 22:56:40 <avdg> the depot should have a balancer too 22:56:51 <avdg> the traffic isn't balanced nice 22:57:13 <Shawn_> I was considering making a 6 lane service station on the central mainline 22:57:38 <avdg> or that :) 22:58:12 <V453000> 6 lane service what? 22:58:36 <PublicServer> *** Shawn has left the game (connection lost) 22:58:37 <Shawn_> service depot, it was in some of the older games 22:58:40 <avdg> each lane a depot 22:59:01 <Shawn_> with a straight on bypass as well 22:59:11 <V453000> this is not a service depot but a overflow 22:59:21 <PublicServer> <XeryusTC> removed some trains :P 23:00:16 <master-sonic> i just tried to disconnect ML split 06 and perfomance increades by 25% 23:01:36 <Shawn_> http://wiki.openttdcoop.org/Networking 23:02:42 <Shawn_> !password 23:02:42 <PublicServer> Shawn_: keenly 23:02:58 *** ^Spike^ has quit IRC 23:02:59 <PublicServer> *** Shawn joined the game 23:03:07 <avdg> heuge jam at the overflow 23:03:16 <PublicServer> *** made screenshot at 0001F56D: http://ps.openttdcoop.org/public/webcam/0001F56D.png 23:03:50 <PublicServer> *** sonic joined the game 23:04:07 <PublicServer> <sonic> 2-ways at the splits? 23:04:58 <avdg> if I know what you think, yes 23:05:13 <PublicServer> <V453000> holy shit 23:05:18 <PublicServer> <V453000> PBS does it 23:05:31 <avdg> ? 23:05:32 <PublicServer> <sonic> at ml06? 23:05:33 <PublicServer> <V453000> yes 23:05:40 <PublicServer> <V453000> but 23:05:41 <PublicServer> <V453000> HOW 23:06:25 <PublicServer> <sonic> maybe that waiting spot on the other side is confusing yapf 23:07:06 <PublicServer> <V453000> the middle it is 23:07:18 <PublicServer> <V453000> the PBS there completely wreaks havoc on the cpu 23:08:09 <avdg> so removing pbs -> no lagg? 23:08:16 <avdg> is that all about? 23:08:16 <PublicServer> <V453000> looks so 23:08:35 <V453000> isnt it some bug? 23:08:41 <V453000> the pbs always took a lot 23:08:45 <V453000> but not this much 23:09:21 <avdg> fix ml 07 then 23:09:23 <PublicServer> <sonic> what if you removed those waiting bays? 23:09:46 <PublicServer> <V453000> these are the point 23:09:47 <PublicServer> <sonic> perhaps its that pf trap 23:12:37 <avdg> i'm now trying to make a balancer at a depot 23:12:52 <PublicServer> <sonic> train 953 seems lost between two waiting bays 23:14:39 <PublicServer> <sonic> adding a third penalty also fixed the problem 23:15:04 <PublicServer> <V453000> weird 23:16:29 <PublicServer> <Razaekel> ok wtf 23:17:34 <avdg> hmm openttd uses only 77% now 23:17:43 <leg3nd^> !password 23:17:43 <PublicServer> leg3nd^: stroll 23:17:48 <PublicServer> <sonic> its a bit worse than before 23:17:49 <avdg> thats a nice reduce 23:17:54 <PublicServer> <V453000> because I enabled the pbs again 23:18:18 <PublicServer> *** made screenshot at 0001E56E: http://ps.openttdcoop.org/public/webcam/0001E56E.png 23:18:30 <PublicServer> <Razaekel> that's one weird splitter 23:18:40 <PublicServer> *** leg3nd has left the game (connection lost) 23:18:45 <leg3nd^> !password 23:18:45 <PublicServer> leg3nd^: firsts 23:18:46 <PublicServer> <sonic> lol? 23:18:54 <avdg> what does a depot do? 23:19:05 <PublicServer> *** leg3nd joined the game 23:19:31 <PublicServer> *** leg3nd has left the game (connection lost) 23:20:37 <PublicServer> *** sonic has left the game (connection lost) 23:21:53 <Ammler> V453000: I am here :-P 23:22:00 <V453000> i see 23:22:06 <V453000> :) 23:22:13 *** Dred_furst has joined #openttdcoop 23:22:13 <Ammler> !setdef 23:22:13 <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 23:22:17 *** Dred_furst has quit IRC 23:22:27 <Ammler> !rcon set path_backoff_interval 23:22:27 <PublicServer> Ammler: Current value for 'path_backoff_interval' is: '1' (min: 1, max: 255) 23:22:34 <Ammler> !rcon set path_backoff_interval 10 23:22:46 <PublicServer> *** Razaekel has left the game (connection lost) 23:22:53 <Ammler> !rcon set path_backoff_interval 1 23:23:06 <Ammler> it is that ^ 23:23:18 <V453000> oh 23:23:23 <V453000> wait it was 1 23:23:27 <V453000> that is ok, or not? 23:23:37 <PublicServer> *** sonic joined the game 23:23:37 <Ammler> no, seems not for current game 23:23:50 <Ammler> 70% now 23:23:52 <PublicServer> <V453000> btw now it lags 23:23:55 <Ammler> !rcon set path_backoff_interval 10 23:24:09 <PublicServer> <V453000> now not 23:24:17 <Ammler> drops to 40% 23:24:20 <PublicServer> <V453000> o_O 23:24:47 <PublicServer> *** Amm1er joined the game 23:24:59 <PublicServer> <Amm1er> where are you using so much pbs? 23:24:59 <PublicServer> <V453000> see ML split 06 to see the source 23:25:40 *** Zuu has quit IRC 23:25:55 <avdg> guys, what do you think about this (for the overflow): http://img251.imageshack.us/content_round.php?page=done&l=img251/5020/weknownoordersunltd16ja.png 23:25:56 <Webster> Title: ImageShack - Online Media Hosting (at img251.imageshack.us) 23:26:05 <avdg> its just an idea 23:26:58 *** RockerTimmy has quit IRC 23:27:18 <avdg> hmm... filesize dropped 23:27:23 *** Razaekal is now known as Razaekel 23:27:43 <PublicServer> <Amm1er> pbs is quite slow now 23:28:00 <avdg> cpu under 70% here 23:28:26 <Ammler> !server_status 23:28:26 <PublicServer> Ammler: 01:28:25 up 327 days, 11:19, 1 user, load average: 1.84, 1.78, 1.77 23:28:26 <PublicServer> Ammler: Cpu(s): 16.0%us, 5.6%sy, 2.4%ni, 72.8%id, 3.0%wa, 0.0%hi, 0.1%si, 0.0%st 23:28:27 <PublicServer> Ammler: 23969 openttd 25 10 43520 21m 4416 R 33 1.1 253:53.57 ./openttd -c opentt 23:28:50 <Ammler> 33 for server 23:29:16 <avdg> looks good 23:29:30 <planetmaker> the load average looks quite hight 23:29:33 <planetmaker> *high 23:29:34 <PublicServer> *** Amm1er has left the game (connection lost) 23:30:05 <Ammler> yeah, that might be beacuse the server was at 100% for a long time now 23:30:15 <Ammler> 1.8 isn't hgih, though 23:30:34 <master-sonic> but then there should be a difference between the numbers 23:30:54 <master-sonic> especially the first should be lower 23:30:55 <Ammler> it is :-) 23:31:03 <Ammler> the first is higher 23:31:07 <Ammler> !server_status 23:31:07 <PublicServer> Ammler: 01:31:06 up 327 days, 11:21, 1 user, load average: 2.64, 2.00, 1.84 23:31:08 <PublicServer> Ammler: Cpu(s): 16.0%us, 5.6%sy, 2.4%ni, 72.8%id, 3.0%wa, 0.0%hi, 0.1%si, 0.0%st 23:31:08 <PublicServer> Ammler: 23969 openttd 25 10 43520 21m 4416 R 41 1.1 254:57.28 ./openttd -c opentt 23:31:11 <master-sonic> a it is the other way around :) 23:31:38 *** OwenS has quit IRC 23:32:04 <Ammler> no, it isn't :-) 23:32:32 <Ammler> first is 1min, 2nd 5min, 3rd 15mins? 23:32:59 <master-sonic> that's what i thought (at least the order) 23:33:06 <Ammler> it is 23:33:20 <PublicServer> *** made screenshot at 00011BB8: http://ps.openttdcoop.org/public/webcam/00011BB8.png 23:33:38 <PublicServer> *** Amm1er joined the game 23:33:57 <PublicServer> <Amm1er> here, it lags still 23:34:11 <PublicServer> <V453000> only very minor lag 23:34:40 <avdg> where is that screenshot taken? 23:34:56 <Ammler> at 11BB8 23:35:04 <Ammler> scrollto 0x11BB8 23:35:06 <avdg> ah :) 23:36:18 <avdg> :p i was shocked for few seconds, becouse I thought it could be the ml 23:36:43 *** Phazorx has quit IRC 23:38:03 <PublicServer> <Amm1er> why such a big drop? 23:38:17 <PublicServer> <V453000> why balance the lines :p 23:38:30 <PublicServer> <Amm1er> ? 23:38:40 <PublicServer> <V453000> well 23:38:53 <PublicServer> <V453000> there is enough space 23:39:03 <avdg> 7 drops are enough right? 23:39:07 <PublicServer> *** Amm1er has left the game (connection lost) 23:39:13 <PublicServer> <V453000> wait what? :D 23:39:26 <Ammler> !rcon frame_freq 23:39:26 <PublicServer> Ammler: ERROR: command not found 23:39:30 <Ammler> !rcon net_frame_freq 23:39:30 <PublicServer> Ammler: Current value for 'frame_freq' is: '0' (min: 0, max: 100) 23:39:33 <Ammler> !rcon net_frame_freq 4 23:40:09 <PublicServer> *** Amm1er joined the game 23:40:23 <PublicServer> *** Amm1er has left the game (connection lost) 23:40:57 <PublicServer> <V453000> I wouldnt modify the overflow atm 23:41:07 <PublicServer> *** Amm1er joined the game 23:41:14 <avdg> I would :p 23:41:15 <PublicServer> <V453000> I think under heavier load it will do the job 23:41:18 <PublicServer> *** Amm1er has left the game (connection lost) 23:41:27 <Ammler> !rcon net_frame_freq 0 23:41:42 <avdg> its unbalancing the traffic 23:41:55 <PublicServer> <V453000> ok 23:42:07 <PublicServer> *** Amm1er joined the game 23:42:08 <PublicServer> <V453000> but not that much 23:42:18 <PublicServer> <V453000> or... doesnt hurt it 23:42:19 <PublicServer> *** Amm1er has left the game (connection lost) 23:42:23 <avdg> all trains are taking the most north track 23:42:25 <Ammler> :-o 23:42:37 <PublicServer> <V453000> yes that doesnt matter 23:42:49 <PublicServer> <V453000> when the track is full, they skip to another 23:43:01 <PublicServer> <Shawn> V453000 and avdg, what about Possible Overflow? to the north of the west overflow 23:43:04 <avdg> its the only weak point in the balancing economy 23:43:16 <PublicServer> <V453000> too slow 23:43:28 <PublicServer> <V453000> even this is better: 23:44:10 <PublicServer> <V453000> and so on 23:45:07 * avdg downloads 23:45:43 <PublicServer> <V453000> lets say this is better 23:45:50 <avdg> I prefer that smaller one 23:45:54 <PublicServer> <V453000> but I think any of these two wouldnt work better than the current one 23:46:06 <avdg> why, 23:46:18 <PublicServer> <V453000> it is completely forced for each line 23:46:23 <PublicServer> <V453000> if anywhere is jam 23:46:32 <PublicServer> <V453000> it follows the one line 23:46:34 <PublicServer> <Shawn> the smaller one does look better, but there is no way to bypass it if there is a free spot ahead 23:46:36 <PublicServer> <V453000> and trains stack up there 23:46:38 <avdg> you can add a balancer 23:46:57 <avdg> but thats more work 23:47:02 <PublicServer> <V453000> no you cant 23:47:09 <PublicServer> <V453000> that way you make it the same as the current one 23:47:30 <avdg> I don't get it 23:47:42 <PublicServer> <V453000> well 23:47:50 <PublicServer> <V453000> the current one is just multiple depots with a balancer 23:47:58 <avdg> with the others you still have the same problem, if there occurs a jam 23:48:05 <PublicServer> <V453000> only difference is that there are 2 or 4 depotes 23:48:06 <PublicServer> <V453000> not 6 23:48:22 <PublicServer> *** made screenshot at 0001D7D3: http://ps.openttdcoop.org/public/webcam/0001D7D3.png 23:48:22 <PublicServer> <XeryusTC> hmm? 23:48:26 <PublicServer> <XeryusTC> no double depots? 23:48:31 <PublicServer> <V453000> nah 23:48:36 <PublicServer> <V453000> I wanted to slow them down 23:48:42 <PublicServer> <XeryusTC> oh xD 23:48:46 <PublicServer> <V453000> so they would pick more of the second 23:48:47 <PublicServer> <V453000> but ... 23:48:50 <PublicServer> <V453000> doesnt really matter 23:48:58 <PublicServer> <V453000> just to satisvy avdg ;) 23:49:01 <PublicServer> *** XeryusTC has left the game (connection lost) 23:51:26 <PublicServer> <Shawn> i can't see how to fit 2 depots in using the splitter style layout 23:51:33 <PublicServer> <Shawn> just so that everything is not stacked up at one point 23:52:02 <PublicServer> <sonic> why is seechester woods disconnected? 23:52:03 <PublicServer> <V453000> I just dont think this makes any bad things at all 23:52:18 <PublicServer> <V453000> no forest? 23:52:19 <avdg> @tunnels 3 23:52:19 <Webster> avdg: For Trainlength of 3: < 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 23:52:32 <PublicServer> <sonic> could explain things :) 23:52:57 <PeterT> @help tunnels 23:52:57 <Webster> PeterT: (tunnels <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the the gap sizes for <split> (+/-) 1. 23:53:08 <avdg> @tunnels 3 9 23:53:08 <Webster> avdg: For Trainlength of 3: 35 - 39 needs 8, 40 - 44 needs 9, 45 - 49 needs 10. 23:53:22 <avdg> ? 23:53:23 <PublicServer> <V453000> well if you want 23:53:29 <avdg> !tunnels 3 9 23:53:29 <PublicServer> avdg: You need 2 tunnels/bridges for trainlength 3 and gap 9. 23:53:32 <PublicServer> <V453000> we can make 6x 1:1 flipflop overflow 23:53:35 <PublicServer> <V453000> but thats bullshit 23:53:40 <avdg> !gap 3 9 23:53:40 <PublicServer> avdg: You need 2 tunnels/bridges for trainlength 3 and gap 9. 23:53:48 <leg3nd^> !password 23:53:48 <PublicServer> leg3nd^: flails 23:53:53 <avdg> nvm 23:54:10 <avdg> webchat :/ 23:54:42 <PublicServer> *** leg3nd joined the game 23:54:59 <PublicServer> <V453000> cool 23:55:12 <PublicServer> <leg3nd> now i can actuely join :> 23:55:41 <PublicServer> *** leg3nd has left the game (connection lost) 23:55:55 <leg3nd^> so i did think :> 23:57:06 <leg3nd^> not gonna try anymore. futurama and sleep 23:57:17 <leg3nd^> good night all of u 23:57:21 <PeterT> Night 23:57:23 <PeterT> @coopstats 23:57:23 <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html 23:57:43 <master-sonic> i'm off to bed now too, good night 23:58:12 <PublicServer> *** sonic has left the game (connection lost) 23:58:32 <avdg> :) big numbers are fun 23:58:58 <avdg> the most agressive persons are argressive against themself 23:58:58 <PublicServer> <V453000> is 453000 big enough in that way ?:D 23:59:27 <avdg> so they are also the most attacked users :D 23:59:36 <V453000> how the F 23:59:40 <V453000> I got the most lines 23:59:51 <PeterT> because you are a spammer