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Log for #openttdcoop on 16th April 2010:
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00:00:43  <PublicServer> <V453000> for Vein Length 3: 2 < 5 beers for Driving, 6<9 beers for walking, 10<15 beers for talking, 16<17 beers for happiness, 18+ beers for existence
00:01:05  <PublicServer> <SmatZ> :-D
00:02:09  <Giddorah> Haha :P
00:02:23  <PublicServer> <V453000> but as I always say ... dont believe bots
00:02:35  <PublicServer> <V453000> use as much as you think/LIKE
00:02:50  <PublicServer> <V453000> rather more than less
00:03:34  <PublicServer> <SmatZ> :-p
00:03:58  <PeterT> V453000: are you connected?
00:04:28  <V453000> kind of
00:07:00  *** dashing has joined #openttdcoop
00:07:20  <dashing> quick question, can i have a block signal between a combo and an exit signal ?
00:07:33  <V453000> well
00:07:37  <V453000> quick answer: yes
00:07:44  <V453000> but it will break the combo/exit
00:07:48  <dashing> will those block signals "cancel" the
00:07:49  <dashing> ok
00:07:50  <dashing> darn
00:07:52  <V453000> but
00:07:52  <PublicServer> <MrRuben> possible, but the combo and exit will need to be able to see each other
00:07:59  <V453000> you can go around the block signal with a track
00:08:07  <V453000> and put there another combo
00:08:09  <V453000> just like prio
00:08:15  <dashing> aha
00:08:53  <V453000> where do you need it?
00:08:55  <mrruben5> @prio
00:08:55  <Webster> prio: Priority, see also: http://wiki.openttdcoop.org/Priorities
00:09:24  <dashing> just a 6 track station that is right next to my ML
00:09:36  <PublicServer> <V453000> hehe
00:09:47  <dashing> so im trying to connect it directly onto the ML
00:10:12  <V453000> if you have any problems, just send me an email and I can help you :)
00:10:42  <PublicServer> <MrRuben> dashing: http://wiki.openttdcoop.org/images/c/cb/Standard_prio.PNG
00:10:43  <dashing> thanks :)
00:11:00  <V453000> on the userpage I have my email
00:11:03  <dashing> atm i have so many problems, mostly basic ones, that i propably need to learn myself first
00:11:10  <dashing> youd be stuck for hours explaining trivial stuff :p
00:11:17  <PublicServer> <MrRuben> if you see the weird track next to the railway that will make the train coming from the southwest see that there are trains coming from the west :)
00:11:27  <V453000> its best if you find out yourself anyways
00:11:45  <dashing> yeah i did read the prio page
00:11:49  <V453000> I was offering more like help "when you really dont know"  :)
00:11:53  <PublicServer> <Giddorah> No wait
00:11:56  <PublicServer> <Giddorah> I've done a bypass
00:11:56  <dashing> :)
00:12:02  <PublicServer> <Giddorah> To save up space
00:12:05  <PublicServer> <Giddorah> I'm testing it right now
00:12:34  <dashing> making my first ML ever a LL__RR one wasnt the best idea though
00:12:41  <dashing> im using like an hour connecting each station
00:12:56  <PublicServer> <SmatZ> Giddorah: why?
00:13:02  <dashing> and i have a grand total of 12 trains on the ML :D
00:13:08  <PublicServer> <Giddorah> Don't we want more space for another line?
00:13:19  <PublicServer> <SmatZ> we do:)
00:13:26  <PublicServer> <SmatZ> just there wasn't a comment
00:13:29  <PublicServer> <Giddorah> That's what I'm aiming to do :)
00:13:30  <PublicServer> <Giddorah> I know :)
00:13:37  <PublicServer> <Giddorah> I was too quick on disconnecting :)
00:13:42  <PublicServer> ***  made screenshot at 0000FAC4: http://ps.openttdcoop.org/public/webcam/0000FAC4.png
00:13:43  <PublicServer> <SmatZ> ;)
00:13:43  <PublicServer> <Giddorah> Not your fault :)
00:13:46  <PublicServer> <SmatZ> where's the bypass?
00:13:57  <PublicServer> <Giddorah> Right under the "CANDY MOUNTAIN"-sign
00:14:14  <PublicServer> <SmatZ> oh
00:14:23  <PublicServer> <KyleS> not all the north-south lines can take the bypass
00:14:25  <PublicServer> <KyleS> :<
00:14:32  <PublicServer> <SmatZ> nice thing
00:14:46  <PublicServer> *** KyleS has left the game (connection lost)
00:14:49  <KyleS1> zzz
00:14:51  <PublicServer> <Giddorah> It's just a bypass for the primary-industries to the northeast
00:14:52  <PublicServer> <SmatZ> yeah
00:15:00  <KyleS1> !password
00:15:00  <PublicServer> KyleS1: guises
00:15:02  <PublicServer> <Giddorah> Or have I missed something?
00:15:12  <KyleS1> lemme look gain
00:15:15  <KyleS1> if i don't dc ;)
00:15:16  <PublicServer> *** KyleS joined the game
00:15:20  <PublicServer> <SmatZ> see !dead
00:15:35  <PublicServer> <SmatZ> there was a split before join
00:15:47  <PublicServer> <SmatZ> hope it won't jam
00:16:00  <PublicServer> <Giddorah> Splits before joins are good, aren't they?
00:16:10  <PublicServer> <SmatZ> yes :)
00:16:30  <PublicServer> <KyleS> see !can't bypass
00:16:33  <PublicServer> <SmatZ> however
00:16:39  <PublicServer> <SmatZ> te
00:16:40  <PublicServer> <KyleS> bubble cars and cola tanks are coming along that line
00:16:41  <PublicServer> <SmatZ> yes
00:16:44  <dashing> oh, right, before i forget, is there a way to make electric track not look like electic track ?
00:16:44  <PublicServer> <SmatZ> that's a problem
00:16:46  <PublicServer> <KyleS> and they need to bypass
00:16:53  <PublicServer> <Giddorah> True
00:16:56  <dashing> i can hardly see the signs behind the electric stuff above the track
00:16:56  <PublicServer> <Giddorah> UHmmm
00:17:02  <V453000> yes Dashing
00:17:09  <V453000> either disable it in ctrl+x
00:17:22  <V453000> or use option in advanced settings "disable electric rails"
00:17:37  <PublicServer> <Giddorah> Let's see if we can do something about that :)
00:17:46  <PublicServer> <KyleS> mind if i try to help? ;o
00:17:51  <PublicServer> <Giddorah> Go ahead :)
00:18:01  <dashing> that wont disable the functionality of the rails right ?
00:18:05  <dashing> just the extra graphics ?
00:18:10  <PublicServer> *** MrRuben has left the game (leaving)
00:18:12  <V453000> well
00:18:19  <V453000> the look is with ctrl+x
00:18:28  <V453000> save the game and experiment is the best thing ;)
00:18:42  <V453000> but I guess it will not harm the game
00:18:47  <dashing> oh my
00:18:55  <dashing> this is like options sent from heaven
00:18:58  <dashing> i can hide trees !
00:19:02  <V453000> rofl :)
00:19:06  <dashing> ive been blowing them up :o
00:19:38  <dashing> i suddenly realised how you guys can build those complex junctions in the middle of a forest
00:19:48  <PublicServer> *** KyleS has left the game (connection lost)
00:19:54  <KyleS1> ;/
00:20:07  <KyleS1>  /me needs new computar
00:20:26  <V453000> dashing: wel often when we build no forest stays there :D
00:20:36  <PublicServer> *** KyleS joined the game
00:20:40  <PublicServer> <Giddorah> If we made Teningville Transfer and Halt into Terminus-stations we could get some more space for the bypass to work properly for all lines
00:20:51  <pugi> dashing, you have always been showing all the trees? :O
00:20:59  <dashing> yeah
00:21:03  <dashing> its been driving me crazy
00:21:07  <pugi> i have disabled trees and bridges :D
00:21:11  <PublicServer> <KyleS> i'll make the halt a terminus
00:21:15  <pugi> transparency options
00:22:06  <pugi> ah
00:22:13  <pugi> ctrl+x opens that window...
00:22:24  <pugi> i know almost no keyboard shortcuts :(
00:22:33  <PublicServer> <V453000> I know almost all :)
00:22:37  <pugi> pff :P
00:22:40  <pugi> !password
00:22:40  <PublicServer> pugi: guises
00:22:59  <PublicServer> *** PUGl joined the game
00:23:53  <PublicServer> <PUGl> cola drop is even bigger :O
00:24:02  <PublicServer> <V453000> more hops
00:24:24  <PublicServer> <V453000> SMMAAAAATZZZ!!!!!
00:24:30  <PublicServer> <V453000> We have LESS beer
00:24:35  <PublicServer> <V453000> 8160
00:25:55  <dashing> whats the morality code on terraforming ?
00:26:07  <dashing> "try not to" or just level wherever ?
00:26:14  <PublicServer> <PUGl> try not to!
00:26:17  <PublicServer> <SmatZ> try not eo
00:26:18  <PublicServer> <SmatZ> to
00:26:33  <PublicServer> <PUGl> level wherever = start with complete flat map
00:26:38  <PublicServer> <PUGl> just saves time
00:26:39  <dashing> im finding it really hard to get diagonal track up hills without terraforming
00:26:59  <PublicServer> <V453000> then lead them elsewhere
00:27:00  <PublicServer> <V453000> :)
00:27:01  <PublicServer> *** KyleS has left the game (connection lost)
00:27:07  <PublicServer> <V453000> find the right spots for hubs
00:27:16  <PublicServer> <PUGl> try through the mountain :D
00:27:26  <dashing> :p
00:27:44  <KyleS1> !password
00:27:44  <PublicServer> KyleS1: guises
00:27:58  <PublicServer> *** KyleS joined the game
00:28:05  <PublicServer> <Giddorah> Wait.. I think I've got it...
00:28:09  <PublicServer> <Giddorah> Won't be sexy though
00:28:16  <PublicServer> <KyleS> :D
00:28:36  <PublicServer> <Giddorah> A bypass all the way from before the !can't bypass-sign
00:28:44  <PublicServer> ***  made screenshot at 0000C48D: http://ps.openttdcoop.org/public/webcam/0000C48D.png
00:28:54  <PublicServer> <V453000> dude we dont need to fuck it, just need to let it absorb trains
00:29:08  <PublicServer> <Giddorah> lol
00:29:27  <PublicServer> <Giddorah> My designs are never fuckable... But they tend to fuck up themselves
00:29:45  <PublicServer> <V453000> btw. I think 9180 is the production cap of fizzy drink fact
00:29:53  <PublicServer> <SmatZ> :D
00:30:23  <PublicServer> <V453000> kinda one-factory per one-house
00:31:13  <PublicServer> <PUGl> i think there was a big lake south-east of cola drop at the start of the map...
00:31:49  <PublicServer> <V453000> no
00:31:53  <PublicServer> <V453000> the conture is almost kep
00:31:55  <PublicServer> <V453000> t
00:32:00  <PublicServer> <PUGl> hmm
00:33:52  <Giddorah> @gap 3
00:33:52  <Webster> Giddorah: For Trainlength of 3: < 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
00:34:13  <V453000> for Vein Length 3: 2 < 5 beers for Driving, 6<9 beers for walking, 10<15 beers for talking, 16<17 beers for happiness, 18+ beers for existence
00:36:08  <PublicServer> *** KyleS has left the game (connection lost)
00:36:54  <KyleS1> !password
00:36:54  <PublicServer> KyleS1: demote
00:37:10  <PublicServer> *** KyleS joined the game
00:37:20  *** mrruben5 has quit IRC
00:39:11  <PublicServer> *** KyleS has left the game (connection lost)
00:40:26  <PublicServer> <PUGl> can someone tell my why the east entrance was removed of my avonberg stations?
00:40:58  <PublicServer> <PUGl> the bubble trains used that entrance before most of the time, so i guess it was useful
00:41:02  <PublicServer> <SmatZ> I have no clue
00:41:08  <PublicServer> <SmatZ> I think I was never building there
00:41:21  <PublicServer> <PUGl> someone must have :P
00:42:01  <PublicServer> <PUGl> i would have expected to change my awesome station exit, but not the east entrance ^^
00:43:46  <PublicServer> ***  made screenshot at 0000A8C8: http://ps.openttdcoop.org/public/webcam/0000A8C8.png
00:44:20  <PublicServer> *** V453000 has left the game (leaving)
00:45:17  <PublicServer> *** Peter joined the game
00:46:10  <PublicServer> <Giddorah> Aight... I think the bypass is complete
00:47:01  <PublicServer> *** Peter has left the game (connection lost)
00:48:38  <PublicServer> <SmatZ> woooooo
00:48:43  <PublicServer> <SmatZ> <3
00:48:44  <PublicServer> <SmatZ> it works
00:48:51  <PublicServer> <Giddorah> Can you check it SmatZ if I have missed something?
00:49:43  <PublicServer> <SmatZ> oh...
00:49:48  <PublicServer> <SmatZ> it's so complicated 8)
00:49:53  <PublicServer> <Giddorah> Haha
00:50:12  <PublicServer> <SmatZ> probably fine :)
00:50:18  <PublicServer> <Giddorah> Yeah
00:50:24  <PublicServer> <Giddorah> That got us some space, didn't it? :)
00:50:29  <PublicServer> <SmatZ> yeah :)
00:51:06  <PublicServer> <SmatZ> everything is so fluent
00:51:11  <PublicServer> <SmatZ> jam 0
00:51:39  <PublicServer> <Giddorah> Yeah :)
00:51:54  <PublicServer> <Giddorah> Good expansion mate :)
00:54:03  <PublicServer> <Giddorah> Beer Pickup needs an overhaul
00:54:17  <PublicServer> <SmatZ> I am afraid it will kill the network :-x
00:54:22  <PublicServer> <Giddorah> Hehe
00:54:42  <PublicServer> <Giddorah> I'll just bypass it (a)
00:54:46  <PublicServer> <SmatZ> maybe we could redirect the beer traffic towards west?
00:55:05  <PublicServer> <Giddorah> Sure
00:55:08  <PublicServer> <SmatZ> so it doesn't go through 02/12/05/11
00:56:31  <PublicServer> <Giddorah> Done
00:56:43  <PublicServer> <Giddorah> Let's see how it plays out
00:56:46  <PublicServer> <SmatZ> :)
00:56:59  <PublicServer> <Giddorah> Oh.. Nvm
00:57:04  <PublicServer> <SmatZ> :x
00:57:21  <PublicServer> <SmatZ> what broke?
00:57:24  <PublicServer> <Giddorah> Stupid trains
00:57:37  <PublicServer> <Giddorah> Well
00:57:38  <PublicServer> <SmatZ> :D
00:57:46  <PublicServer> <Giddorah> They went through Teningville Woods instead of sticking to the mainline
00:57:51  <PublicServer> <SmatZ> silly
00:58:00  <PublicServer> <Giddorah> Indeed :P
00:58:13  <PublicServer> <SmatZ> there's no north->west connection at HUB11
00:58:35  <PublicServer> <Giddorah> Crap
00:58:47  <KyleS1> !password
00:58:48  <PublicServer> ***  made screenshot at 00008CCB: http://ps.openttdcoop.org/public/webcam/00008CCB.png
00:58:48  <PublicServer> KyleS1: repels
00:58:54  <PublicServer> <SmatZ> :(
00:59:07  <PublicServer> *** KyleS joined the game
01:03:22  <PublicServer> <KyleS> i'm so glad i have trees transpart =)
01:03:25  <PublicServer> <SmatZ> :D
01:03:26  <PublicServer> <Giddorah> Uhm
01:03:31  <PublicServer> <Giddorah> I made another ugly thing
01:03:33  <PublicServer> <KyleS> transparent*
01:03:37  <PublicServer> <KyleS> :o
01:03:55  <PublicServer> <KyleS> i see the bypass form earlier
01:03:56  <PublicServer> <KyleS> from*
01:04:08  <PublicServer> <Giddorah> Yeah... That's an ugly thing
01:04:11  <PublicServer> <Giddorah> Heh
01:04:14  <PublicServer> <KyleS> lol
01:04:19  <PublicServer> <KyleS> looks fine ;o
01:04:21  <PublicServer> <SmatZ> :D
01:05:27  <PublicServer> <Giddorah> Which connections was missing in Hub11?
01:05:36  <PublicServer> <Giddorah> North to..?
01:05:40  <PublicServer> <KyleS> i'm trying to work it out...i think some connections might still not be able to bypass
01:05:44  <PublicServer> <SmatZ> north to west
01:05:47  <PublicServer> <KyleS> but i'll look at it more
01:05:47  <PublicServer> <SmatZ> to the drop
01:05:58  <PublicServer> <SmatZ> building it would be a HARD task though
01:06:31  <PublicServer> <Giddorah> Keep working on finding them Kyle :)
01:07:11  *** elmz has quit IRC
01:10:59  <PublicServer> *** KyleS has left the game (connection lost)
01:11:35  <PublicServer> *** KyleS joined the game
01:13:34  <PublicServer> <Giddorah> Aight
01:13:41  <PublicServer> <Giddorah> I made an ugly North-west connection
01:13:42  <PublicServer> <SmatZ> A?
01:13:50  <PublicServer> ***  made screenshot at 0001507F: http://ps.openttdcoop.org/public/webcam/0001507F.png
01:13:51  <PublicServer> <Giddorah> And trains are preferring it... :P
01:13:54  <PublicServer> <SmatZ> :x
01:13:57  <PublicServer> <SmatZ> :)
01:14:00  <PublicServer> <SmatZ> we'll see
01:14:04  <PublicServer> <Giddorah> I'll check it out and see how it goes
01:14:18  <PublicServer> <Giddorah> See it?
01:14:30  <PublicServer> <SmatZ> yeah
01:14:32  <PublicServer> <SmatZ> like it
01:14:46  <PublicServer> <Giddorah> Hmmm... My prio isn't working :(
01:14:47  <PublicServer> *** KyleS has left the game (connection lost)
01:16:09  <PublicServer> <SmatZ> it would be nice to have west->north connection too
01:16:18  <PublicServer> <Giddorah> Yeah
01:16:32  <PublicServer> <SmatZ> I am afraid L_R won't handle it though
01:16:35  <PublicServer> <Giddorah> I'm trying to figure out what the trains at Malby East are doing
01:16:48  <PublicServer> <Giddorah> Doesn't look very promising
01:16:53  <PublicServer> <SmatZ> :(
01:17:35  <PublicServer> <PUGl> there is some waiting space needed
01:17:47  <PublicServer> <SmatZ> it just needs doubling
01:17:53  <PublicServer> <SmatZ> LR is too little
01:17:58  <PublicServer> <Giddorah> I'll break the connection and let the trains go back on original course and add a separate line for those trains
01:26:12  <PublicServer> <PUGl> what? :O
01:26:21  <PublicServer> <SmatZ> you alive?
01:26:23  <PublicServer> <PUGl> why this destruction?
01:26:29  <PublicServer> <SmatZ> CANDY!!!
01:26:36  <PublicServer> <PUGl> :O
01:27:34  <PublicServer> <PUGl> you evil candy destroyer
01:27:51  <PublicServer> <SmatZ> :(
01:28:13  <PublicServer> <PUGl> wtf
01:28:32  <PublicServer> <PUGl> this is just ugly now
01:28:35  <PublicServer> <SmatZ> bah
01:28:36  <PublicServer> <SmatZ> yes
01:28:52  <PublicServer> ***  made screenshot at 0001A333: http://ps.openttdcoop.org/public/webcam/0001A333.png
01:29:59  <PublicServer> <SmatZ> it's your turn :)
01:31:56  <PublicServer> <PUGl> i have trees off
01:32:03  <PublicServer> <SmatZ> so do I
01:33:35  <PublicServer> <SmatZ> what about those green trees?
01:33:56  <PublicServer> <PUGl> dunno
01:35:20  <PublicServer> <PUGl> nooo
01:35:23  <PublicServer> <SmatZ> :x
01:35:24  <PublicServer> <PUGl> you just fill everything
01:35:36  <PublicServer> <PUGl> i wanted to make a bit of diversity
01:35:37  <PublicServer> * SmatZ stops doing anything
01:35:45  <PublicServer> <SmatZ> sorry :3
01:35:53  <PublicServer> <PUGl> whatever, i don't care :D
01:36:28  <PublicServer> <PUGl> someone wants the cotton candy...
01:37:05  <PublicServer> <PUGl> i closed it off now
01:37:06  <PublicServer> <PUGl> :D
01:37:23  <PublicServer> <SmatZ> :D
01:37:48  <PublicServer> <Giddorah> Aight
01:37:52  <PublicServer> <Giddorah> SmatZ
01:38:02  <PublicServer> <Giddorah> Made a big bypass
01:38:18  <PublicServer> <Giddorah> Help me spot problems (Besides it going 2>1 in the end)
01:39:43  <PublicServer> <PUGl> noooo
01:39:46  <PublicServer> <SmatZ> :D
01:39:49  <PublicServer> <PUGl> the walls were not high enough
01:40:50  <SmatZ> !trains 1400
01:40:50  <PublicServer> *** SmatZ has set max_trains to 1400
01:41:28  <PublicServer> <Giddorah> Bah! Why isn't my prio working?! :S
01:41:47  <PublicServer> <SmatZ> Giddorah: where?
01:41:50  <PublicServer> <Giddorah> Wait
01:41:54  <PublicServer> <Giddorah> I think I got it now
01:42:01  <PublicServer> <Giddorah> Right below "THE DAMM MOUNTAINS"
01:42:01  <PublicServer> <SmatZ> Giddorah: you killed a mountain :-x
01:42:19  <PublicServer> <Giddorah> Just moved it one cell :$
01:42:41  <PublicServer> <SmatZ> the prio should really work
01:43:17  <PublicServer> <Giddorah> I think the bypass works rather well
01:43:23  <PublicServer> <SmatZ> ghreat :)
01:43:32  <PublicServer> <Giddorah> How does the load look at the other hubs?
01:43:37  <PublicServer> <PUGl> i think smatz forgot some signals for his new station :P
01:43:54  <PublicServer> ***  made screenshot at 0001BD88: http://ps.openttdcoop.org/public/webcam/0001BD88.png
01:44:10  <PublicServer> <SmatZ> someone was messing with that station :-p
01:44:16  <PublicServer> <PUGl> i was :D
01:44:21  <PublicServer> <SmatZ> so I am giving up any responsibility for it ;)
01:44:28  <PublicServer> <PUGl> but between the bridges on entry
01:44:41  <PublicServer> <SmatZ> :)
01:45:10  <PublicServer> <PUGl> ...
01:45:21  <PublicServer> <PUGl> and someone added a second pbs to your station
01:45:30  <PublicServer> <SmatZ> twas me
01:45:37  <PublicServer> <SmatZ> someone removed PBS from my station (11111)
01:45:44  <PublicServer> <PUGl> i just wanted penalty for one lane
01:45:57  <PublicServer> <SmatZ> "you wanted"
01:46:01  <PublicServer> <SmatZ> "my station"
01:46:04  <PublicServer> <PUGl> i still want!
01:46:05  <PublicServer> <SmatZ> understand?
01:46:06  <PublicServer> <SmatZ> :-D
01:46:11  <PublicServer> <PUGl> :<
01:46:16  <PublicServer> <SmatZ> do whatever you like ;)
01:46:21  <PublicServer> <PUGl> i already did :P
01:46:27  *** OwenS has quit IRC
01:46:30  <PublicServer> <SmatZ> I see
01:46:50  <KyleS1> !password
01:46:50  <PublicServer> KyleS1: graped
01:46:53  <KyleS1> lol
01:46:59  <KyleS1> the password is silly -.-
01:47:07  <PublicServer> <SmatZ> no U
01:47:10  <pugi> no, it is graped
01:47:15  <PublicServer> *** KyleS joined the game
01:47:15  <KyleS1> lol
01:47:16  <PublicServer> <SmatZ> :D
01:47:27  *** dashing has quit IRC
01:47:27  <PublicServer> * SmatZ grapes pugi
01:47:36  <PublicServer> * PUGl enjoys
01:47:39  <PublicServer> <SmatZ> :D
01:47:40  <KyleS1> o.o
01:47:41  <KyleS1> lol
01:48:27  <PublicServer> <PUGl> i should really go to bed...
01:48:36  <PublicServer> <SmatZ> nn PUGi
01:48:39  <PublicServer> <SmatZ> I will go too
01:48:46  <PublicServer> <SmatZ> 03:48
01:48:51  <PublicServer> <KyleS> :S
01:48:52  <PublicServer> <PUGl> exactly
01:48:54  <PublicServer> <PUGl> :/
01:49:02  <PublicServer> <PUGl> 3:49 now
01:49:23  <PublicServer> <SmatZ> :)
01:50:41  <PublicServer> <PUGl> btw, top 6 platforms from cola drop are not used...
01:50:42  *** Fuco has quit IRC
01:50:44  <PublicServer> <PUGl> not connected
01:50:57  <PublicServer> <SmatZ> it needs 4th ML
01:51:02  <PublicServer> <PUGl> hmm
01:52:26  *** Vypus has quit IRC
01:58:56  <PublicServer> ***  made screenshot at 00016AF1: http://ps.openttdcoop.org/public/webcam/00016AF1.png
02:00:02  <PublicServer> <Giddorah> Aight... Bypass is up and running and looking quite good
02:00:09  <PublicServer> *** PUGl has left the game (leaving)
02:00:31  <PublicServer> <Giddorah> It kind of maxes out Town Drop capacity though
02:02:00  *** roboboy has joined #openttdcoop
02:03:01  <PublicServer> <Giddorah> G'nite! :)
02:03:17  <PublicServer> <SmatZ> nn
02:03:40  <PublicServer> *** SmatZ has left the game (connection lost)
02:05:46  <PublicServer> *** Giddorah has left the game (connection lost)
02:05:49  <Giddorah> !players
02:05:50  <PublicServer> Giddorah: Client 533 (Orange) is theholyduck, in company 1 (Jamming United)
02:05:50  <PublicServer> Giddorah: Client 605 (Orange) is KyleS, in company 1 (Jamming United)
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02:13:52  <PublicServer> *** KyleS has left the game (connection lost)
02:13:52  <PublicServer> *** Game paused (not enough players)
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02:13:59  <PublicServer> ***  made screenshot at 00012EBE: http://ps.openttdcoop.org/public/webcam/00012EBE.png
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02:50:12  *** Mataamad is now known as matqrty
02:50:25  <KyleS1> !playercount
02:50:25  <PublicServer> KyleS1: Number of players: 1
02:50:29  <KyleS1> !password
02:50:29  <PublicServer> KyleS1: noised
02:50:43  <PublicServer> *** Game unpaused (not enough players)
02:50:44  <PublicServer> *** KyleS joined the game
03:02:33  <matqrty> hi, where can I find r19611 ?
03:02:56  <KyleS1> !download
03:02:56  <PublicServer> KyleS1: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
03:03:03  <KyleS1> whichever version you want
03:03:08  <KyleS1> just type !dl <version>
03:03:09  <KyleS1> :)
03:03:13  <matqrty> thanks :D
03:03:17  <KyleS1> np
03:03:31  <KyleS1> the publicserver bot and the webster bot are very handy ;D
03:03:37  <matqrty> !download win32
03:03:37  <PublicServer> matqrty: http://binaries.openttd.org/nightlies/trunk/r19611/openttd-trunk-r19611-windows-win32.zip
03:03:47  <matqrty> yeah
03:05:20  <KyleS1> i think there is a list of irc comands at
03:05:23  <KyleS1> @wiki irc commands
03:05:25  <Webster> Search results for "irc commands" - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=irc%20commands
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03:05:53  <KyleS1> it might be outdated
03:05:57  <KyleS1> but some of them are nice :)
03:07:53  <matqrty> ah, thanks for that. Openttdcoop sounds like an interesting idea
03:08:18  <PublicServer> <KyleS> it's fun
03:08:30  <KyleS1> this game is currently in the finishing stage
03:08:35  <KyleS1> so a new one might come up this weekend
03:08:52  <KyleS1> a majority of the members are from europe
03:09:00  <matqrty> oh cool, it'll be nice to see a nearly finished game anyway
03:09:04  <matqrty> I'm from New Zealand
03:09:12  <KyleS1> oh, cool
03:09:24  <KyleS1> yeah i'm in the states, so it's nighttime here but they are all asleep ;s
03:09:55  <matqrty> its mid afternoon here
03:14:01  <PublicServer> ***  made screenshot at 0000CAE0: http://ps.openttdcoop.org/public/webcam/0000CAE0.png
03:16:10  <matqrty> !password
03:16:10  <PublicServer> matqrty: rectum
03:16:17  <KyleS1> lol...
03:16:25  <matqrty> haha
03:18:53  <PublicServer> *** matqrty joined the game
03:29:03  <PublicServer> ***  made screenshot at 000106CF: http://ps.openttdcoop.org/public/webcam/000106CF.png
03:29:13  <PublicServer> *** KyleS has left the game (connection lost)
03:29:18  <KyleS1> ;/
03:29:22  <KyleS1> !password
03:29:22  <PublicServer> KyleS1: lazier
03:29:42  <PublicServer> *** KyleS joined the game
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03:43:01  <PublicServer> *** KyleS has left the game (connection lost)
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03:43:11  <PublicServer> *** Game paused (not enough players)
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03:43:24  <PublicServer> *** Game unpaused (not enough players)
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03:44:05  <PublicServer> ***  made screenshot at 00022C91: http://ps.openttdcoop.org/public/webcam/00022C91.png
03:46:51  <PublicServer> *** KyleS has left the game (connection lost)
03:46:51  <PublicServer> *** Game paused (not enough players)
03:47:19  <KyleS1> !password
03:47:19  <PublicServer> KyleS1: crimed
03:47:32  <PublicServer> *** Game unpaused (not enough players)
03:47:34  <PublicServer> *** KyleS joined the game
03:52:20  <PublicServer> *** KyleS has left the game (connection lost)
03:52:20  <PublicServer> *** Game paused (not enough players)
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05:17:07  <Mazur> !players
05:17:09  <PublicServer> Mazur: Client 533 (Orange) is theholyduck, in company 1 (Jamming United)
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05:17:21  <Mazur> Morning.
05:21:33  <Mazur> !password
05:21:33  <PublicServer> Mazur: fatter
05:22:00  <PublicServer> *** Game unpaused (not enough players)
05:22:01  <PublicServer> *** Mazur joined the game
05:22:19  <PublicServer> <Mazur> Morning, all.
05:22:33  <KyleS1> g'evening ;-)
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05:47:04  <PublicServer> <Mazur> Why do the regular block signals look like exit signals?
05:48:00  <PublicServer> <Mazur> Memory hickup?  Mixed sprites?
05:49:11  <Mazur> No, revision I'm using is correct.
05:57:33  <PublicServer> *** Mazur has left the game (leaving)
05:57:33  <PublicServer> *** Game paused (not enough players)
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06:47:10  <dihedral> i have my vm details
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07:16:38  <dihedral> lol?
07:16:42  <dihedral> the vm uses ufs??
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07:25:39  <dihedral> well - it's very .... interesting
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07:41:40  <PublicServer> *** theholyduck has left the game (connection lost)
07:50:50  <dihedral> this looks more like a chroot environment than a vm
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07:59:30  <gr00vy> @gap
07:59:30  <Webster> gr00vy: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the the gap sizes for <split> (+/-) 1.
08:00:04  <gr00vy> !password
08:00:04  <PublicServer> gr00vy: fiesta
08:00:32  <PublicServer> *** gr00vaLisTic joined the game
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08:10:46  <mikk36|work> hey
08:10:53  <mikk36|work> ap+
08:10:59  <mikk36|work> it can work in console, right?
08:11:06  <mikk36|work> without any graphical user interface
08:13:14  <dihedral> ...?
08:13:37  <dihedral> you are in #openttdcoop, you know that right? :-P
08:13:45  <mikk36|work> yeah
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08:13:52  <dihedral> and ap+ wrapps the openttd console, and you can use that, yes
08:14:02  <dihedral> there is no graphical user interface with ap+
08:14:20  <mikk36|work> ok, just remembered it popping up another window in windows
08:14:39  <dihedral> if you get ap+ to work under windows: congrats ;-)
08:14:47  <Ammler> hehe
08:14:51  <mikk36|work> it worked, but not with any controls
08:14:54  <Ammler> you could teamup with PeterT ;-)
08:15:45  <mikk36|work> so i did some moving around, installed esxi, moved all server stuff to new windows 2008 installment and created another vm, opensuse
08:15:53  <mikk36|work> with no graphical interface
08:16:08  <mikk36|work> which is where i'm planning to start messing around
08:18:04  <Ammler> if you get troubles with joining irc, check our issue tracker
08:20:01  <mikk36|work> that was one of the problems
08:20:53  <mikk36|work> also, players complained about the ap+ not unpausing the game
08:21:01  <mikk36|work> i had it set to pause when all players left the game
08:21:09  <Ammler> the issue of openSUSE is, that it is mostly too close to upstream
08:21:13  <mikk36|work> but when someone joined, it kept the game at pause
08:21:26  <mikk36|work> huh?
08:21:31  <Ammler> yeah, that is a new feature
08:21:52  <Ammler> manual pause and min_active_clients works now both at same time
08:22:05  <mikk36|work> it seemed to work at first
08:22:05  <Ammler> so you need to unpause a paused save
08:22:21  <mikk36|work> i started the game, played a bit in it, did some testing
08:22:28  <Ammler> also if you have more clients than min_clients joined
08:22:57  <mikk36|work> a paused save?
08:23:00  <dihedral> mikk36|work: ap+ does not do what openttd is already capable of doing!
08:23:13  <Ammler> well, it still has pause_level
08:23:19  <Ammler> but you don't need it anymore
08:23:20  <mikk36|work> i didn't load the game from a savegame
08:23:21  <dihedral> please verify you are talking about ap+ and not ap
08:23:30  <mikk36|work> i started it from scratch
08:23:36  <mikk36|work> yeah, i was using ap0
08:23:37  <mikk36|work> ap+
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08:24:37  <matqrty> !password
08:24:37  <PublicServer> matqrty: poling
08:27:03  <PublicServer> *** matqrty joined the game
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08:32:49  <PublicServer> *** matqrty has left the game (leaving)
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08:46:57  <mikk36|work> hm, irc and ap+, do i need to install this seperate tcllib package to get this functionality?
08:51:27  <dihedral> ...
08:51:34  <dihedral> yarp
08:51:54  <mikk36|work> sorry, haven't dealt with tcl in linux before
08:56:23  <dihedral> as far as i know i always included a readme ;-)
08:59:59  <planetmaker> dihedral: you probably gave that file a wrong name
09:00:09  <mikk36|work> Manual.txt
09:00:27  <planetmaker> secret_stuff.txt, do-not-readme.txt should work just so much better than readme.txt or manual.txt
09:03:27  <dihedral> mikk36|work: http://wiki.openttdcoop.org/Autopilot/ap%2B
09:03:31  <dihedral> try that
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09:04:35  <pugi> !password
09:04:35  <PublicServer> pugi: merger
09:04:52  <mikk36|work> am there already :)
09:04:52  <PublicServer> *** PUGl joined the game
09:05:15  <mikk36|work> just taking time to do everything correctly
09:07:58  <dihedral> ^^
09:08:25  <dihedral> i hate supporting ap+ :-P
09:11:25  <PublicServer> *** PUGl has left the game (leaving)
09:18:04  <planetmaker> dihedral: but avignon unfortunately is not yet 100% up to what ap+ does. Or it misses at least the documentation. At least last time I / we checked
09:26:49  <dihedral> it has not changed since ^^
09:27:04  <dihedral> but that is due to some ... family stuff too
09:27:43  <planetmaker> he :-)
09:30:12  <Ammler> PeterT: once started with user docs: http://wiki.openttdcoop.org/Autopilot/Avignon
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09:33:42  <Kommer>  !Password
09:33:44  <Kommer> !password
09:33:44  <PublicServer> Kommer: sweets
09:33:50  <PublicServer> *** Kommer joined the game
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09:35:07  <Kommer> looks like there are no more jams
09:36:27  <ODM> nowai
09:36:44  <Kommer> it looks like because it is stopped :P
09:36:52  <Kommer> or paused
09:38:15  <Ammler> !unpause
09:38:15  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
09:38:25  <Ammler> oh, you left again
09:38:29  <Ammler> :-)
09:38:30  <Ammler> !auto
09:38:30  <PublicServer> *** Ammler has enabled autopause mode.
09:49:27  * dihedral is getting use to that new vm
09:49:36  <dihedral> i do not have access to 4 cores though :-S
09:49:41  <dihedral> i have access to all 8 :-D
09:49:54  <dihedral> did a make -j8 was yumm :-P
09:50:15  <dihedral> 3GB ram, 6GB swap :-P
09:50:16  <dihedral> hehe
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10:31:58  <Ammler> dihedral: kernel version?
10:32:49  <Ammler> and how did you install the os, preinstalled?
10:33:42  <dihedral> install the os is an overstatement ... 'click'
10:33:55  <dihedral> 2.6.26-2-vserver-amd64
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10:37:17  <nighthawk_c_m> hi folks
10:37:30  <V453000> hi folk
10:37:40  *** ODM has quit IRC
10:37:59  <nighthawk_c_m> Is tehre a keyboard shortcut to place signals along an entire railway, including curves?
10:39:01  <hylje> ctrl drag
10:39:17  <hylje> goes all the way to the next junction
10:39:39  <nighthawk_c_m> aye hombre - thats nice
10:40:27  <pugi> :)
10:40:35  <SmatZ> hello
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10:45:07  <gr00vy> !password
10:45:07  <PublicServer> gr00vy: whiten
10:45:14  <PublicServer> *** gr00vaLisTic joined the game
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10:50:53  <Ammler> quite recent kernel compared to s4y :-)
10:51:45  <Ammler> dih, now you need something to host there for "real" tests ;-)
10:52:12  <dihedral> i am migrating my stuff ^^
10:52:28  <dihedral> need to have a good look at decent setup though
10:52:33  <dihedral> i will not use plesk!
10:52:54  <Ammler> yeah, good decision imo
10:53:12  <Ammler> postfix/dovecot is better emailer
10:53:49  <dihedral> i have not decided on mail system
10:53:53  <dihedral> but i am not a dovecot fan
10:54:09  <mikk36|work> hm
10:54:15  <dihedral> personally i prefer cyrus
10:54:17  <mikk36|work> ap+ -> irc
10:54:20  <dihedral> imap4 ^^
10:54:38  <mikk36|work> i'm only getting "IRC connection closed unexpected, reconnecting"
10:54:51  <Ammler> use debug_irc
10:54:53  <dihedral> in the irc section in your config you can set debug = 1
10:55:00  <dihedral> that, yes
10:55:10  <dihedral> or was it irc_debug ?
10:55:12  <Ammler> or irc_debug
10:55:16  <Ammler> yes :-)
10:55:43  <mikk36|work> no such value there in default?
10:55:48  <mikk36|work> key*
10:55:49  <Ammler> add it
10:55:50  <pugi> !vote next game
10:56:19  <Ammler> [autopilot] section
10:56:30  <mikk36|work> hm
10:56:32  <mikk36|work> no nick given
10:56:33  <dihedral> ah - ap+ not avignon ^^
10:56:36  <mikk36|work> where do i enter that ?:
10:56:40  <Ammler> dihedral: :-)
10:56:43  <dihedral> your [network] client_name
10:56:47  <mikk36|work> oh
10:56:55  <dihedral> set that, no spaces, no irc forbidden chars
10:57:01  <mikk36|work> yeah
10:59:37  <mikk36|work> hm
10:59:59  <mikk36|work> why is it sending "JOIN {#channel}" to the IRC server?
11:00:06  <mikk36|work> those {}marks
11:00:38  <dihedral> {} <- marks a string
11:01:05  <dihedral> paste the debug output to paste.openttd.org
11:01:34  <mikk36|work> yar, hard to get output from vmware console :P
11:01:44  <dihedral> wait - i have a script you can use
11:02:43  <Ammler> [10:18] <Ammler> if you get troubles with joining irc, check our issue tracker
11:03:07  <dihedral> save http://pub.dihedral.de/software/tcl/paste.tcl and make it +x
11:03:14  <Ammler> http://dev.openttdcoop.org:81/issues/747
11:03:27  <dihedral> edit it, and change things like username ;-)
11:03:42  <dihedral> then you can just run the game and pipe the output to paste.tcl
11:03:52  <dihedral> then strg+c
11:04:06  <dihedral> it will output the paste link ;-)
11:04:42  <dihedral> i love that little tcl tool :-D
11:04:46  <mikk36|work> mm, ok
11:05:02  <dihedral> oh - you might be able to change it also from tcl 8.5 to 8.4
11:05:04  <dihedral> dont' know
11:05:12  <dihedral> try it ^^
11:05:28  <dihedral> else send the output to a file
11:05:33  <Ammler> he has suse vm, so quite recent version
11:05:37  <dihedral> e.g. | tee -a file
11:05:44  <dihedral> and then give me a url to that file
11:06:01  <dihedral> Ammler: ap+ should not work with tcl 8.5 afaik
11:06:15  <Ammler> it does :-)
11:06:38  <Ammler> but not completely, as you see on #747
11:07:13  <Ammler> I thought, it needs 8.5 for the signals
11:08:38  <mikk36|work> strg+c?
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11:09:30  <Ammler> mikk36|work: yes, but those are optional (kill -<whatever>)
11:11:36  <mikk36|work> hmm, don't get it
11:11:45  <mikk36|work> Ctrl+C apparently doesn't help me much
11:12:03  <Ammler> don't mind
11:12:12  <Ammler> that is something else
11:12:24  <Ammler> your issue is what #747 tells...
11:15:52  <mikk36|work> ok, changing that line helped :)
11:16:27  <XeryusTC> good morning #openttdcoop
11:16:35  <Ammler> Hello XeryusTC
11:17:02  <Ammler> dihedral: FYI, pastebin doesn't work with that script anymore
11:17:15  <Ammler> pastebin.com*
11:17:22  <Ammler> paste.openttd.org works fine
11:18:36  <mikk36|work> mm, ok
11:18:53  <mikk36|work> nevermind :
11:18:54  <mikk36|work> :)
11:20:52  <mikk36|work> hm, it announces fine when i join a company
11:20:59  <mikk36|work> but not when i connect or disconnect from the game
11:21:17  <mikk36|work> ok, did announce the quitting
11:21:22  <Ammler> /autopilot/scripts/...
11:21:36  <Ammler> there are script examples
11:21:52  <mikk36|work> yeah, i see the callback/on_game_join.example.tcl
11:21:56  <Ammler> you might need to copy those without example
11:22:00  <mikk36|work> oh
11:22:34  <mikk36|work> commenting in tcl is with #?
11:23:03  <Ammler> yeah
11:25:13  <mikk36|work> works :)
11:26:39  <dihedral> lol
11:26:46  <dihedral> hihi
11:27:32  <dihedral> Ammler: it needs tclx for signals ;-)
11:28:01  <Ammler> so that is missing on our ps then...
11:28:20  <Ammler> anyway, ap+ works with 8.5
11:28:31  <Ammler> as your paste.tcl script needs it :-P
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11:54:27  <ODM> oioi
11:55:33  <dihedral> Ammler: how fast is that? http://pub2.dihedral.de/OpenTTDLib/dev/example2.php
11:56:14  <dihedral> if it does not yet resolve, add a hosts entry: 188.64.43.12
11:56:22  <Ammler> it does
11:56:26  <Ammler> and it was just here
11:56:37  <dihedral> ... YUMM
11:58:51  <ODM> !password
11:58:51  <PublicServer> ODM: gobbed
11:59:01  <PublicServer> *** Game unpaused (not enough players)
11:59:03  <PublicServer> *** Player joined the game
11:59:03  <Webster> Player, please change your in game nick
11:59:30  <PublicServer> *** Player has changed his/her name to ODM
12:00:40  <dihedral> why is that done with Webster and not ap+?
12:01:19  <Ammler> no reason, we have both :-)
12:01:56  <dihedral> hehe
12:04:23  *** mixrin has quit IRC
12:06:21  <PublicServer> *** ODM has left the game (leaving)
12:06:21  <PublicServer> *** Game paused (not enough players)
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12:13:52  <PublicServer> *** gr00vaLisTic has left the game (leaving)
12:21:56  <nighthawk_c_m> !password
12:21:56  <PublicServer> nighthawk_c_m: payoff
12:22:00  <nighthawk_c_m> payoff
12:22:14  <PublicServer> *** nighthawk_c_m joined the game
12:23:14  <nighthawk_c_m> game is generally paused?
12:24:29  <planetmaker> only if no one is playing
12:24:35  <planetmaker> !rcon min_clients
12:24:35  <PublicServer> planetmaker: ERROR: command not found
12:24:40  <planetmaker> !rcon set min_clients
12:24:40  <PublicServer> planetmaker: 'min_clients' is an unknown setting.
12:24:52  <KenjiE20> !rcon set min_active_clients
12:24:52  <PublicServer> KenjiE20: Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
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12:25:08  <nighthawk_c_m> ah ok
12:25:21  <nighthawk_c_m> so at least two people have to eb in the game
12:25:37  <PublicServer> *** nighthawk_c_m has left the game (leaving)
12:25:51  <nighthawk_c_m> easy trick - make savegame and play that :-P
12:27:15  <planetmaker> nighthawk_c_m, it's a _coop_ server. So... you cannot cooperate with yourself ;-)
12:27:36  <nighthawk_c_m> hehe - well coop means all work on one company :-P
12:27:52  <planetmaker> also. But also to work together.
12:28:06  <planetmaker> otherwise we call it coopetition ;-)
12:28:18  <planetmaker> several companies with each several players ;-)
12:28:24  <planetmaker> we have a channel for that, too :-P
12:29:13  <nighthawk_c_m> yepp, I just want to see a few things running to understand how they work - hopefuly theres some Eyecandy to be done in the next PSG .. that would eb astrated job :-)
12:29:35  *** avdg has joined #openttdcoop
12:29:39  <avdg> !players
12:29:41  <PublicServer> avdg: There are currently no clients connected to the server
12:32:21  <PublicServer> *** SmatZ joined the game
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12:51:46  *** ChanServ sets mode: +o ODM
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12:53:20  <PublicServer> *** SmatZ has left the game (leaving)
12:56:15  <Ammler> !rcon set reserve_path
12:56:15  <PublicServer> Ammler: 'reserve_path' is an unknown setting.
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12:56:33  <Ammler> !rcon set reserve_paths
12:56:33  <PublicServer> Ammler: Current value for 'reserve_paths' is: 'off' (min: 0, max: 1)
13:02:44  <pugi> auto-pbs for every signal? :D
13:03:11  <avdg> :o
13:03:54  <Ammler> I guess, the setting would help, if you modify block parts to pbs
13:04:10  <Ammler> less crashes maybe :-)
13:06:01  <ODM> psst, if you combine block and PBS, the block signals automatically reserve path:P
13:06:05  <ODM> afaik
13:06:15  <Ammler> yes
13:07:00  <Ammler> also trains always reserve the track they are on
13:07:54  <Ammler> !rcon set show_track_reservation
13:07:54  <PublicServer> Ammler: Current value for 'show_track_reservation' is: 'off' (min: 0, max: 1)
13:10:15  <PublicServer> *** MrRuben joined the game
13:12:18  *** nighthawk_c_m has quit IRC
13:13:38  <Mazur> Is that why Coop uses block signals throughout, with pre-signals and just the occcasional PBS?
13:13:47  <pugi> !password
13:13:47  <PublicServer> pugi: brassy
13:14:00  <PublicServer> *** Game unpaused (not enough players)
13:14:01  <PublicServer> *** PUGl joined the game
13:14:24  <Ammler> Mazur: we use both
13:14:44  <Mazur> Mostly block on the long stretches, though.
13:15:05  <Ammler> yes, because there pbs is useless
13:15:24  <Mazur> Ah, that was my tentative conclusion, as well.
13:15:35  <Mazur> SO I was right in that.
13:15:50  <Ammler> yes, you are...
13:15:56  <Mazur> One thing though.
13:16:11  <Mazur> (one mo, let me find the webpage.)
13:16:55  <Ammler> maybe someone will invent pb presignals ;-)
13:18:00  <Mazur> :-)
13:18:02  *** einKarl has quit IRC
13:18:04  <PublicServer> <MrRuben> left entry to plastic drop jams a bit
13:18:16  <Mazur> My plan was to implement a sort of ETCS level 3.
13:19:14  <avdg> !players
13:19:16  <PublicServer> avdg: Client 643 (Orange) is MrRuben, in company 1 (Jamming United)
13:19:16  <PublicServer> avdg: Client 645 (Orange) is PUGl, in company 1 (Jamming United)
13:20:26  <Mazur> Anyway, I saw a 4 track line somewhere in a tutorial, outer lines one way pbs, inner lines regular PBS, LLRR, with crossconnections all along.
13:21:00  <Mazur> That way faster tgrains can overtake the slower ones, even use the one  opposite track for a bit.
13:21:18  <pugi> all trains have same speed regulary
13:21:27  <Mazur> In Coop.
13:21:29  <Mazur> yes.
13:21:33  <Mazur> Not IRL.
13:21:37  <pugi> yeah...
13:21:38  <Mazur> ;-)
13:21:56  <pugi> have you seen PBS IRL? :P
13:22:13  <XeryusTC> IRL signals are pbs :P
13:22:16  <hylje> that kind of PBS requires weak reservations to work without trains stopping here and there
13:22:39  <hylje> as it is trains easily prefer exclusive paths, blocking the way of parallel going trains
13:23:01  <avdg> trains stopping directly in front of a red signal after seen a green signal… that would be nice in rl :)
13:23:15  <Ammler> we have games with different speeds afaik
13:23:21  <hylje> weak reservations would allow a train to choose a path that's about as good but doesn't block
13:23:23  <pugi> we need a new one
13:23:31  <pugi> different trains and tl
13:23:51  <Mazur> oN THE SAME NET.
13:23:55  <pugi> yeah
13:23:56  <Mazur> *oops*.
13:24:03  * avdg likes long trains atm - 7TL or something
13:24:19  <pugi> preferably a fast 3tl and a slow 7tl or whatever
13:24:24  <pugi> so we can still use cl3 for everything
13:24:27  <avdg> :) would be nice
13:24:36  <hylje> combined cargo and pax on a smallish map
13:24:37  <hylje> !
13:24:47  <pugi> and no toyland! :D
13:25:07  <avdg> I played one in tropic, wich was quite nice except the heuge traffic :p
13:25:23  <avdg> the game where mark created the packager
13:25:24  <Mazur> Second that, I felt my teeth rotting after 15 minutes of looking around.
13:25:29  <pugi> the one with the tl 20 or whatever water trains? :D
13:25:30  <hylje> diabeetus
13:27:33  <avdg> wasn't it good trains?
13:27:37  <hylje> http://www.youtube.com/watch?v=9ezZgAl6aN8
13:27:38  <Webster> Title: YouTube - SIMCITY 3000 - MAGNASANTI - 6 MILLION - ABSOLUTE MAXIMUM (at www.youtube.com)
13:27:42  <KenjiE20> food
13:27:46  <avdg> yeah
13:27:59  <KenjiE20> @psgsave 131
13:27:59  <Webster> PSG 131 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_131_-_140#gameid_131
13:28:01  <KenjiE20> good game
13:28:07  <PublicServer> <MrRuben> yeah that guy is crazy
13:29:04  <Ammler> you mean Mark?
13:29:09  <PublicServer> ***  made screenshot at 0001C50A: http://ps.openttdcoop.org/public/webcam/0001C50A.png
13:29:17  <Ammler> he got replaced by V453000
13:29:32  <V453000> wuh?
13:29:47  <V453000> oh come on Ammler
13:29:50  <pugi> :D
13:29:51  <avdg> :p
13:29:51  <Ammler> :-D
13:29:57  <V453000> you know Mark is still another category than me
13:29:57  <KenjiE20> :D
13:30:34  <pugi> mark is currently on world tour :(
13:30:38  <PublicServer> *** XeryusTC joined the game
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13:33:36  <Ammler> V453000: maybe we should make a coopetition sometime :-)
13:33:48  <V453000> why not :)
13:34:25  * V453000 thinks he will spam another blog article
13:34:37  <pugi> you already made 3 of them...
13:34:47  <PublicServer> *** sonic joined the game
13:34:50  <V453000> I have many new things :)
13:35:04  <snc> Morning!
13:35:12  <PublicServer> <SmatZ> hello
13:35:13  <PublicServer> <PUGl> hello
13:35:14  <V453000> or at least ... things I recently tried and are worth writing about :)
13:35:16  <V453000> hi snc
13:35:32  <PublicServer> <XeryusTC> hmm
13:35:36  <PublicServer> <XeryusTC> sro pickup is malfunctioning
13:35:42  <PublicServer> <XeryusTC> all trains decide to go to the same station xD
13:35:57  <V453000> bitches
13:36:01  <V453000> punish!
13:36:03  <V453000> punish!
13:36:10  <PublicServer> <XeryusTC> EXTERMINATE!
13:36:18  <V453000> just sell them please :P
13:36:25  <V453000> extermination makes mess :)
13:36:30  <Ammler> V-blogs are nice :-)
13:36:37  <PublicServer> <XeryusTC> it is more fun though :P
13:36:38  <V453000> :)
13:36:43  <V453000> sure Xeryus :D
13:39:37  <PublicServer> *** XeryusTC has left the game (connection lost)
13:39:44  <V453000> ha
13:39:56  <V453000> they defend themselves by shutting your connection
13:40:20  <PublicServer> *** SmatZ has left the game (connection lost)
13:40:45  <PublicServer> *** SmatZ joined the game
13:42:07  <XeryusTC> V453000: i let them live
13:42:20  <XeryusTC> a nearby station did get some trains killed though
13:42:22  <V453000> :)
13:43:00  <XeryusTC> having 3 trains in the station and 1 in front of it is quite enough imo
13:43:09  <XeryusTC> especially if it blocks the way to another station
13:44:11  <PublicServer> ***  made screenshot at 00012DAA: http://ps.openttdcoop.org/public/webcam/00012DAA.png
13:46:20  <PublicServer> <PUGl> someone just exploded Choningedn Green
13:46:25  <PublicServer> <SmatZ> I
13:46:44  <Ammler> SmatZ: is the "Destroyer" :-)
13:46:54  <PublicServer> <SmatZ> I am not happy to do it :(
13:46:57  <PublicServer> <PUGl> i noticed :D
13:47:01  <PublicServer> <MrRuben> 05 is jamming :(
13:47:12  <PublicServer> <SmatZ> jamming?
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13:47:18  <PublicServer> <SmatZ> where?
13:47:42  <A3aan> hi all
13:47:47  <PublicServer> <PUGl> new game plz :P
13:47:53  <planetmaker> !info
13:47:53  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Jamming United'  Year Founded: 1950  Money: 32831599450  Loan: 0  Value: 32840333674  (T:1400, R:0, P:0, S:0) unprotected
13:47:57  <planetmaker> :-)
13:48:19  <planetmaker> pugi, did you then prepare a nice map for the next game? :-)
13:48:38  <pugi> no, but i heard someone wanted to make a nice tropical map
13:48:48  <planetmaker> ah. *someone*
13:48:49  <avdg> yep :)
13:48:49  <pugi> :D
13:48:52  <planetmaker> yeah. he's busy
13:49:05  <planetmaker> usually at least. His task list is very very long
13:49:15  <pugi> pressing "randomize" is bad? :P
13:49:33  <planetmaker> depends where and when ;-)
13:49:37  <pugi> ^^
13:49:38  <avdg> lol, readed to quickly :p
13:49:45  <PublicServer> <MrRuben> are maps on ottdcoop handmade or do we also use randoms?
13:49:51  <PublicServer> <PUGl> handmade afaik
13:49:53  <planetmaker> They can be both
13:49:56  <V453000> Kenji prepared a map
13:50:07  <V453000> it was a candidate for 181 already
13:50:11  <planetmaker> newgrfs need hand-selection. The rest may be just a random map
13:50:17  <KenjiE20> handmade generally doesn't work
13:50:17  <V453000> yep
13:50:28  <PublicServer> <PUGl> hmm.. okay, i was wrong :D
13:50:38  <PublicServer> *** sonic has left the game (connection lost)
13:50:56  <planetmaker> pugi, but one can, of course, take the 2nd or 3rd random map, if the first doesn't / don't look nice ;-)
13:51:21  <planetmaker> or take a random map and just make a few tweaks to add just the tiny bit of spice it misses
13:51:34  <KenjiE20> or grab the seed if you want to tweak
13:51:59  <PublicServer> <MrRuben> seems like trains dont like two PBS signals
13:52:20  <PublicServer> <SmatZ> PBS fail
13:53:58  <planetmaker> :-O
13:54:03  <planetmaker> !screen
13:54:05  <PublicServer> *** planetmaker made screenshot at 000218F6: http://ps.openttdcoop.org/public/webcam/000218F6.png
13:54:24  <planetmaker> hm... can one put a sign there? I'd like to see :-)
13:54:44  <PublicServer> <MrRuben> smatz, you might want to include suthwaite north into the SRO I did
13:54:51  <planetmaker> !screen
13:54:53  <PublicServer> *** planetmaker made screenshot at 000266CF: http://ps.openttdcoop.org/public/webcam/000266CF.png
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13:57:36  <PublicServer> *** XeryusTC joined the game
13:57:44  <PublicServer> <PUGl> hard to imagine that beer pickup is only 8 platforms...
13:58:09  <PublicServer> <PUGl> when drop is 46 platforms
13:58:25  *** Lukeus_Maximus has joined #openttdcoop
13:58:28  <Lukeus_Maximus> !password
13:58:28  <PublicServer> Lukeus_Maximus: possum
13:58:38  <PublicServer> *** Lukeus_Maximus joined the game
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13:58:45  <PublicServer> <XeryusTC> beer pickup has been too slow for a long while
13:59:05  <PublicServer> <PUGl> i know... but that is a bit weird
13:59:13  <PublicServer> ***  made screenshot at 00026CCC: http://ps.openttdcoop.org/public/webcam/00026CCC.png
14:01:23  <PublicServer> <XeryusTC> hmm, SRO produces almost 5k of toffee O_o
14:01:59  <PublicServer> <MrRuben> mine does 4k of candy floss
14:02:23  <PublicServer> <MrRuben> it seems to work great :D
14:02:34  <Lukeus_Maximus> well
14:02:36  <PublicServer> <PUGl> my first bubble station is now at 2295 bubbles/month...
14:02:38  <Lukeus_Maximus> this game is win
14:02:46  <PublicServer> <MrRuben> I keep having a stockpile on my stations XD
14:03:01  <PublicServer> <PUGl> yeah, too few trains at the most stations
14:03:06  <PublicServer> <PUGl> but we are always at train limit
14:03:10  <Lukeus_Maximus> my first cola station is on 2,295k litres of cola pugi
14:03:14  <Lukeus_Maximus> match win!
14:03:20  <PublicServer> <PUGl> lol
14:03:41  <Lukeus_Maximus> hmm
14:04:01  <Lukeus_Maximus> ANOTHER of my cola primaries is at 2,295k
14:04:05  <Lukeus_Maximus> is this the limit?
14:04:11  <PublicServer> <PUGl> maybe 2295 is max
14:04:12  <Lukeus_Maximus> it must be
14:04:14  <PublicServer> <XeryusTC> it seems so
14:04:55  <PublicServer> <PUGl> lol... i also found another station of mine
14:04:56  <Lukeus_Maximus> tbh though, no one will ever need that much at one pickup
14:05:08  <PublicServer> <PUGl> cotton candy with 1467 per month
14:05:14  <PublicServer> <PUGl> but only 2 trains serving it :D
14:05:23  <PublicServer> <PUGl> 2.4k tons of cotton candy waiting
14:05:55  <PublicServer> <PUGl> heh, that station is right next to the drop
14:05:58  <PublicServer> <SmatZ> any jams?
14:06:21  <PublicServer> <MrRuben> yes
14:06:24  <PublicServer> <MrRuben> 05 :(
14:06:30  <PublicServer> <SmatZ> hmm
14:06:30  <PublicServer> *** Lukeus_Maximus has left the game (leaving)
14:06:42  <PublicServer> <MrRuben> unless you think thats not a jam
14:06:55  <Lukeus_Maximus> !password
14:06:55  <PublicServer> Lukeus_Maximus: strait
14:07:04  <PublicServer> *** Lukeus_Maximus joined the game
14:07:29  <PublicServer> <SmatZ> brb
14:07:30  <PublicServer> *** SmatZ has left the game (leaving)
14:12:03  <PublicServer> <MrRuben> xeryustc: we might need to remove SLH 01? and direct the traffic somewhere else
14:12:14  *** Chris_Booth has quit IRC
14:12:43  <PublicServer> <XeryusTC> or get the trains on the other line too
14:13:00  <PublicServer> <XeryusTC> which has traffic which only goes south :s
14:13:39  <PublicServer> <MrRuben> hmm
14:13:53  <PublicServer> <MrRuben> maybe remove the line to north then
14:13:59  <PublicServer> <MrRuben> or disable it :)
14:14:01  <PublicServer> <XeryusTC> like that
14:14:15  <PublicServer> ***  made screenshot at 0001BB18: http://ps.openttdcoop.org/public/webcam/0001BB18.png
14:14:16  <PublicServer> <XeryusTC> which doesn't help at all
14:16:07  <PublicServer> <XeryusTC> good thing those double bridges provide full choice xD
14:17:54  <PublicServer> <XeryusTC> enabled the route again
14:18:50  *** nighthawk_c_m has joined #openttdcoop
14:20:10  <PublicServer> <XeryusTC> jam at hub 8
14:20:24  <Lukeus_Maximus> AAAAAAHHHHHH! Snakes that are Trains!
14:20:45  <Lukeus_Maximus> (Snakes on a plane)
14:21:21  <PublicServer> <MrRuben> traffic from south does not use the outer lane to east enough imho
14:21:26  <PublicServer> <MrRuben> at 08
14:22:00  <PublicServer> <XeryusTC> they both join in on the same line xD
14:22:06  <PublicServer> <XeryusTC> partially
14:22:26  <PublicServer> <XeryusTC> and the outmost lane to the east is not used by traffic from the west
14:23:01  <PublicServer> <XeryusTC> too bad you can't properly rebuild stuff in this game anymore without half the network not dying :s
14:23:16  <PublicServer> *** SmatZ joined the game
14:24:16  <PublicServer> <MrRuben> tadale city mines not enough loading bays :)
14:26:07  <PublicServer> *** Lukeus_Maximus has left the game (leaving)
14:26:17  <Lukeus_Maximus> next game, subtropical?
14:27:25  <PublicServer> <MrRuben> sweets drop traffic is ridiculous :P
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14:29:17  <PublicServer> ***  made screenshot at 00009B37: http://ps.openttdcoop.org/public/webcam/00009B37.png
14:30:27  <Ammler> omg ^
14:30:31  <PublicServer> <SmatZ> OMG!!!
14:30:33  <Ammler> do you call that finalizing
14:30:34  <Ammler> ?
14:30:42  <PublicServer> <SmatZ> finalizing?
14:30:51  <PeterT> @topic get 3
14:30:51  <Webster> PeterT: STAGE: bring it to a end
14:30:52  <Ammler> check @stage
14:30:55  <SmatZ> it's "bring it to end"
14:31:00  <Ammler> :-D
14:31:17  <PeterT> It should be "an" end, not "a" end.
14:31:19  <Ammler> !server_status
14:31:19  <PublicServer> Ammler:  16:31:18 up 339 days,  2:21,  0 users,  load average: 3.01, 2.38, 2.46
14:31:20  <PublicServer> Ammler: Cpu(s): 16.0%us,  5.7%sy,  2.8%ni, 72.3%id,  3.1%wa,  0.0%hi,  0.1%si,  0.0%st
14:31:20  <PublicServer> Ammler:  8024 openttd   25  10 40304  17m 4376 R   41  0.9   1590:39 ./openttd -c opentt
14:31:22  <PeterT> can someone fix that?
14:31:24  <PublicServer> <SmatZ> it's to prevent jam at HUB05
14:31:53  <Ammler> @calc 1591/60
14:31:53  <Webster> Ammler: 26.5166666667
14:32:12  <Ammler> was there a restart yesterday?
14:32:34  <Ammler> @calc 1591/24
14:32:34  <Webster> Ammler: 66.2916666667
14:32:48  <Ammler> it is minutes :-)
14:33:14  <Ammler> @stage SmatZ loves Toyland!
14:33:14  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #181 (r19611) | STAGE: SmatZ loves Toyland! | http://openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity"
14:36:34  <XeryusTC> ieuw, SmatZ's fluids all over toyland :(
14:37:07  <PublicServer> <MrRuben> who cares :P
14:37:12  <PublicServer> <MrRuben> toyland is ugly anyway XD
14:37:24  <PublicServer> <MrRuben> plus, you made the biggest bypass :>
14:39:30  <XeryusTC> it is not a bypass
14:39:35  <XeryusTC> it is a mainline!
14:39:38  <Kommer> :)
14:39:48  <XeryusTC> it's just that some trains get forced down it ;)
14:39:48  <Kommer> !password
14:39:48  <PublicServer> Kommer: doming
14:39:54  <Kommer> !playercount
14:39:54  <PublicServer> Kommer: Number of players: 5
14:39:54  <PublicServer> *** Kommer joined the game
14:39:59  <PublicServer> <Kommer> good afternoon everyone
14:40:11  <PublicServer> * MrRuben lols at the ML going south next to cuncombe
14:40:24  <PublicServer> <MrRuben> no traffic there at all now :D
14:40:58  <PublicServer> <XeryusTC> it jams
14:41:01  <PublicServer> <Kommer> where?
14:41:08  <PublicServer> <SmatZ> it's always jammed
14:41:08  <PublicServer> <XeryusTC> near Choningden Green
14:41:22  <PublicServer> <XeryusTC> oh, that's the same old hub11 jam
14:41:23  <PublicServer> <SmatZ> I just made that bypass shorter
14:41:31  <PublicServer> <XeryusTC> oh zomfg
14:41:36  <PublicServer> <XeryusTC> it's a bypass :S
14:41:49  <PublicServer> <XeryusTC> couldn't hub 2->11 handle that anymore?
14:42:13  <PublicServer> <SmatZ> no
14:42:24  <PublicServer> <MrRuben> see "town drop bypass"
14:42:26  <PublicServer> <SmatZ> there are jams at HUB05 because of empty beer trains
14:42:26  <PublicServer> <MrRuben> :S
14:42:51  <PublicServer> <SmatZ> I added 3rd ML at 02, but it still wasn't enough
14:43:14  <PublicServer> <SmatZ> so that join at HUB02 was jamming
14:43:46  <PublicServer> <SmatZ> lag :(
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14:44:03  <PublicServer> <SmatZ> is it just me?
14:44:10  <PublicServer> *** XeryusTC has left the game (connection lost)
14:44:19  <PublicServer> ***  made screenshot at 000107C8: http://ps.openttdcoop.org/public/webcam/000107C8.png
14:44:24  <PublicServer> <SmatZ> better :)
14:44:36  <PublicServer> *** XeryusTC joined the game
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14:46:44  <PublicServer> <XeryusTC> hmm
14:46:57  <PublicServer> <XeryusTC> we should've just build a seperate network from secondary industries :o
14:47:01  <PublicServer> <XeryusTC> would've been alot easier
14:47:07  <PublicServer> <XeryusTC> but also less fun :(
14:47:07  <PublicServer> <SmatZ> it's too easy
14:47:27  <PublicServer> <XeryusTC> i like the mess that is this game
14:47:51  <PublicServer> <SmatZ> :-D
14:48:01  <PublicServer> <Kommer> :)
14:49:41  <PublicServer> <MrRuben> HQ is sinking :D
14:49:56  <PublicServer> <Kommer> doh
14:49:57  <PublicServer> <XeryusTC> wewt :D
14:49:58  <PublicServer> <Kommer> who did that?
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14:50:15  <PublicServer> <MrRuben> roflmao :P
14:52:10  <PublicServer> <XeryusTC> still no bigger sweets pickup :(
14:52:47  <PublicServer> <MrRuben> can only do that with moar global warming I'm afraid :(
14:53:10  <PublicServer> <Kommer> go ahead :)
14:53:25  <PublicServer> <Kommer> think if you build a big station and add a lot of trains, the network will jam a lot
14:53:27  <PublicServer> <XeryusTC> indeed, what's the problem?
14:53:36  <PublicServer> <Kommer> lol :)
14:53:38  <PublicServer> <Kommer> indeed
14:53:45  <PublicServer> <Kommer> on which side to build? in the water?
14:56:02  <PublicServer> <MrRuben> LOL
14:56:09  <PublicServer> <MrRuben> jam on ML south of town drop
14:56:22  <PublicServer> <PUGl> yeah, only top lane..
14:57:08  <PublicServer> <XeryusTC> oh
14:57:16  <PublicServer> <XeryusTC> it jams because of batteries drop
14:57:21  <PublicServer> <Kommer> yes
14:57:28  <PublicServer> <MrRuben> /sigh
14:57:34  <PublicServer> <Kommer> top lane only can use one quarter of the station
14:57:44  <PublicServer> <Kommer> ow, half
14:57:51  <PublicServer> <Kommer> but the other half is not so full
14:59:21  <PublicServer> ***  made screenshot at 00013570: http://ps.openttdcoop.org/public/webcam/00013570.png
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15:08:45  <PublicServer> <MrRuben> ow
15:08:56  <PublicServer> <MrRuben> town drop is almost at it's capacity :D
15:09:25  <PublicServer> <SmatZ> *ding**ding**ding*
15:09:30  <PublicServer> <MrRuben> or is it
15:09:41  <PublicServer> <SmatZ> exit is blocing entry
15:10:16  <PublicServer> <MrRuben> yes :(
15:10:51  <PublicServer> <Kommer> challenge to fix that :)
15:11:27  <PublicServer> <MrRuben> well
15:11:40  <PublicServer> <MrRuben> the line from beer isn't split correclt
15:11:51  <PublicServer> <MrRuben> I think it's only joined on the outer lane
15:12:02  <PublicServer> <SmatZ> it's hacky & ugly
15:12:06  <PublicServer> <SmatZ> luckily not by me ;)
15:12:17  <PublicServer> <SmatZ> the amount of TF needed for it was not sane
15:12:20  <PublicServer> <SmatZ> :-p
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15:12:53  <V453000> not sane = good
15:12:59  <PublicServer> <SmatZ> :D
15:13:39  <PublicServer> * MrRuben wonders if he should attempt to fix it
15:13:53  <PublicServer> <SmatZ> not yet
15:14:23  <PublicServer> ***  made screenshot at 0000E7AF: http://ps.openttdcoop.org/public/webcam/0000E7AF.png
15:17:56  <PublicServer> *** Kommer has left the game (connection lost)
15:19:07  <Absurd-Mind> !password
15:19:07  <PublicServer> Absurd-Mind: crates
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15:28:41  <pugi> !screen
15:28:43  <PublicServer> *** pugi made screenshot at 000117D1: http://ps.openttdcoop.org/public/webcam/000117D1.png
15:28:49  <pugi> damn
15:29:25  <PublicServer> ***  made screenshot at 000109C8: http://ps.openttdcoop.org/public/webcam/000109C8.png
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15:30:44  <PublicServer> <Intexon> hello
15:30:48  <PublicServer> <SmatZ> hello
15:32:47  <PublicServer> <MrRuben> loljam at 11 :)
15:32:59  <PublicServer> <MrRuben> at least we know why :D
15:33:05  <PublicServer> <Intexon> this is truly chaos
15:33:07  <PublicServer> <PUGl> hey, this is jamming united :P
15:35:39  <PublicServer> <Intexon> there's nothing but rails on this map :P
15:37:28  <PublicServer> *** Absurd-Mind has left the game (leaving)
15:40:03  <PublicServer> <SmatZ> does anyone want to change town drop exit so beer trains can use !beer ?
15:42:59  <PublicServer> *** Intexon has left the game (leaving)
15:43:17  <V453000> I could use some beer
15:43:21  <PublicServer> <SmatZ> :D
15:43:54  <PeterT> V453000: remember to reset #sn server every night before you sleep please :-)
15:44:01  <PeterT> use !rcon load 3, as I showed ya
15:44:27  <PublicServer> ***  made screenshot at 0000BED1: http://ps.openttdcoop.org/public/webcam/0000BED1.png
15:44:30  <V453000> ye, I know
15:49:47  <PublicServer> <MrRuben> interesting how cola/bubbles used to be a roundabout
15:49:52  <PublicServer> <MrRuben> no trace of it anymore
15:53:30  <theholyduck> heh, the norwegian train service is having to improvise and run to the limit lately
15:53:46  <theholyduck> for instance the high speed airport express trains, are being used for general passenger transport
15:53:56  <theholyduck> because theres no planes going anyway
15:54:50  <PublicServer> <MrRuben> does beer pickup need an upgrade?
15:54:57  <planetmaker> I suspect the same actually in other places, too :-)
15:54:57  <PublicServer> <SmatZ> it's so small
15:55:43  <planetmaker> theholyduck, all German airports except Munich are closed ... and Munich will be closed at 8pm today.
15:55:56  <planetmaker> I'm quite glad I don't need to travel :-)
15:56:01  <PublicServer> <MrRuben> schiphol is also closed :(
15:56:02  <theholyduck> planetmaker, well germany has better trains and roads than us though
15:56:14  <theholyduck> norways road and train service is abysmal
15:56:22  <theholyduck> because of how we have a fuckton of airports
15:56:31  <theholyduck> and nobody really use anything else for any trips
15:56:46  <planetmaker> you have your fjords and mountains. Makes building them a bit more difficult ;-)
15:57:47  <theholyduck> planetmaker, norway is almost all fjords and mountains
15:57:55  <theholyduck> whoever thought of building a country on a mountainrange
15:57:57  <theholyduck> should be shot
15:58:05  <planetmaker> not really :-)
15:58:14  <planetmaker> Someone one a design price for that :-P
15:59:29  <PublicServer> ***  made screenshot at 00009F16: http://ps.openttdcoop.org/public/webcam/00009F16.png
16:00:41  <theholyduck> i should make a openttdcoop norway map
16:00:44  <theholyduck> with minimal tf
16:00:52  <theholyduck> and then laugh in your faces
16:04:46  <nighthawk_c_m> hehe, i travel from sunday on, already have my train tickets with seat reservation luckily
16:05:25  <nighthawk_c_m> hehe - that would be a interesting game - and make it pax only
16:05:39  <nighthawk_c_m> I'm trying ECS for the first time now
16:07:07  <PublicServer> <XeryusTC> jam on hub 8 still
16:07:55  <theholyduck> isnt there a norwegian trainset
16:07:57  <theholyduck> come to think of it
16:08:03  <PublicServer> <XeryusTC> yes
16:08:12  <theholyduck> maybe i should construct a scenario based on a mountain range
16:08:56  <nighthawk_c_m> yes, V talks about the norwegian set, or mentions it in his latest blog - its quite nice actually
16:09:06  <nighthawk_c_m> the trainset I mean
16:11:44  * theholyduck tries it out
16:13:27  <V453000> it is very simple trainset
16:13:34  <V453000> only replaces trains
16:13:42  <V453000> not wagons
16:14:13  <V453000> but the locomotives are quite good
16:14:29  <nighthawk_c_m> yepp
16:14:33  <PublicServer> ***  made screenshot at 00026CE7: http://ps.openttdcoop.org/public/webcam/00026CE7.png
16:15:07  <V453000> !password
16:15:07  <PublicServer> V453000: olives
16:15:24  <PublicServer> *** V453000 joined the game
16:15:28  <PeterT> V453000: do you use ottdau?
16:15:30  <PublicServer> <V453000> ello
16:15:37  <PublicServer> <XeryusTC> hey
16:15:42  <PublicServer> <SmatZ> hello V453000
16:15:48  <V453000> waz dat peter
16:16:02  <PeterT> !tell V453000 !dl ottdau
16:16:02  <PublicServer> V453000: http://www.openttdcoop.org/winupdater
16:16:36  <PublicServer> *** V453000 has joined spectators
16:16:39  <PublicServer> <V453000> din0r
16:17:31  <theholyduck> V453000, seems they have the airport express trains aswell :P
16:17:34  <theholyduck> i like those.
16:17:39  <theholyduck> its the only part of the norwegian railway that doesnt suck
16:18:52  <hylje> what use are airport express trains these days?
16:18:56  <hylje> the airport is a dead end.
16:20:04  <theholyduck> hylje, they are used for normal passenger transport atm
16:20:22  <hylje> then they are normal express trains! zomg!
16:20:32  <theholyduck> hylje, well most of the line cant handle their top speed though
16:20:42  <hylje> norwegian rail is ordering fancy new FLIRT sets too
16:20:49  <theholyduck> so less express
16:20:51  <hylje> same ones that come here to helsinki
16:21:04  <hylje> and apparently to tallinn, estonia
16:21:05  <hylje> and belarus
16:21:06  <theholyduck> well, we use some new italian trains for local transport in the oslo areas
16:21:07  <PublicServer> <XeryusTC> now hub 8 jams less :D
16:21:19  <theholyduck> but they dont seem to like the cold very much
16:21:25  <theholyduck> they had a fair bit of issues in the -40 winter
16:21:28  <hylje> haha
16:22:55  <hylje> which trainsets are those? wikipedia doesn't seem too enlightened of them
16:24:09  <theholyduck> lets seee
16:24:21  <hylje> because the flirts are pretty superb so far here in finland
16:24:24  <XeryusTC> theholyduck: everything mechanical has issues in -40
16:25:43  <theholyduck> http://en.wikipedia.org/wiki/NSB_Class_72
16:25:44  <Webster> Title: NSB Class 72 - Wikipedia, the free encyclopedia (at en.wikipedia.org)
16:25:54  <theholyduck> XeryusTC, the norwegian built trains seemed to work
16:26:07  <theholyduck> the italian ones had other issues aswell
16:26:11  <theholyduck> alot of norwegians are whining about them
16:26:42  <hylje> italian rolling stock yay
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16:27:02  <theholyduck> they're actually quite good looking trains
16:27:07  <theholyduck> much more so than the standard norwegian ones
16:27:35  <theholyduck> but less reliable than the norwegian ones, apparently
16:27:46  <hylje> well you gonna get some swiss ones
16:28:02  <hylje> about fifty of them apparently
16:29:12  <PublicServer> <MrRuben> beer pickup only has 4 platforms serving now :P
16:29:35  <PublicServer> ***  made screenshot at 00009CC3: http://ps.openttdcoop.org/public/webcam/00009CC3.png
16:29:37  <PublicServer> <SmatZ> yeah
16:29:37  <theholyduck> norways railway seems to be very unhappy about phasing out trains
16:29:49  <PublicServer> *** V453000 has joined company #1
16:30:05  <theholyduck> for instance we still use trains from 1971
16:30:24  <PublicServer> * SmatZ chokes Giddorah
16:30:25  <theholyduck> while also using trains from 92 at the same time for the same lines
16:30:36  <PublicServer> <XeryusTC> hmm, the dutch railways still have some Mat '64 running around IIRC
16:30:36  <hylje> old trains are business as usual
16:30:58  <hylje> aluminium chassises from about the 70s last forever
16:31:07  <PublicServer> <XeryusTC> and currently they're refurbishing all the ICMs
16:31:07  <hylje> just need to replace the electronics and bogies
16:31:24  <hylje> every 40 years or so
16:31:27  <theholyduck> hylje, well the 71 trains are pretty ugly
16:31:44  <theholyduck> http://en.wikipedia.org/wiki/NSB_Class_69
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16:31:45  <Webster> Title: NSB Class 69 - Wikipedia, the free encyclopedia (at en.wikipedia.org)
16:31:51  <hylje> so? the inherent quality of a train is its ability to move forward and backward
16:31:57  <phatmatt> !password
16:31:57  <PublicServer> phatmatt: poling
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16:32:23  <hylje> and besides stop complaining you're getting delicious swiss trainsets soon
16:32:41  <theholyduck> hylje, heh, well the ONE advantage of the 69 class
16:32:47  <PublicServer> *** XeryusTC has left the game (connection lost)
16:32:49  <theholyduck> they have LUDICROUSLY comfortable seats
16:33:10  <hylje> yeah
16:33:12  <theholyduck> the later classes has hard seats, but in the 69 class, you literally sink into them
16:35:43  <theholyduck> thats the 1 thing i wish train companies would do more
16:35:52  <theholyduck> construct soft soft seats
16:36:06  <PublicServer> <V453000> you should see czech trains, dude
16:36:38  <theholyduck> hmm, i seem to remember there being a post on the wiki or the blog about making openttdcoop scenarios
16:36:40  * theholyduck looks
16:38:28  <PublicServer> <SmatZ> dinner,brb
16:38:29  <PublicServer> *** SmatZ has left the game (connection lost)
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16:44:37  <PublicServer> ***  made screenshot at 0000AEE6: http://ps.openttdcoop.org/public/webcam/0000AEE6.png
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16:50:56  <avdg> !players
16:50:57  <PublicServer> avdg: Client 645 (Orange) is PUGl, in company 1 (Jamming United)
16:50:57  <PublicServer> avdg: Client 671 (Orange) is Intexon, in company 1 (Jamming United)
16:51:06  <avdg> status?
16:51:46  <pugi> bored
16:52:02  <pugi> and waiting for next map
16:53:00  <PublicServer> *** PUGl has left the game (leaving)
16:53:01  <PublicServer> *** Game paused (not enough players)
17:02:24  <PeterT> V453000: here? I have important infos for you
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17:14:40  <PublicServer> ***  made screenshot at 00007B40: http://ps.openttdcoop.org/public/webcam/00007B40.png
17:18:43  <SmatZ> !trains 1450
17:18:43  <PublicServer> *** SmatZ has set max_trains to 1450
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17:29:42  <PublicServer> ***  made screenshot at 0000A4B2: http://ps.openttdcoop.org/public/webcam/0000A4B2.png
17:30:15  <PublicServer> <SmatZ> wut
17:38:14  <PublicServer> *** Intexon has left the game (connection lost)
17:38:14  <PublicServer> *** Game paused (not enough players)
17:38:22  <PublicServer> <SmatZ> boo
17:38:22  <PeterT> !trac
17:38:22  <PublicServer> PeterT: usage: !trac ticket $nbr | rev/revision $nbr
17:38:27  <PeterT> !trac 1234
17:38:27  <PublicServer> PeterT: usage: !trac ticket $nbr | rev/revision $nbr
17:38:33  <PeterT> !trac rev 1235
17:38:34  <PublicServer> PeterT: http://trac.openttdcoop.org/changeset/1235
17:40:12  <PublicServer> *** Game unpaused (not enough players)
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17:58:36  <SmatZ> !trains 1500
17:58:36  <PublicServer> *** SmatZ has set max_trains to 1500
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18:14:33  <PublicServer> *** Game paused (not enough players)
18:14:49  <PublicServer> ***  made screenshot at 00009D2A: http://ps.openttdcoop.org/public/webcam/00009D2A.png
18:15:52  <PublicServer> *** SmatZ has left the game (leaving)
18:16:27  <SmatZ> ok, everything is nice :)
18:16:34  <SmatZ> guess it can be finally archived
18:16:46  <SmatZ> network could handle another ~150 trains
18:16:52  <SmatZ> of certain types :-p
18:16:58  <SmatZ> eg. not going to sweet drop
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18:23:16  <V453000> should I write an archive then?
18:25:12  <V453000> ghe ... I will need a new archive page though :) Kenji: should I just add another? still, the table at the public server archive index would have to be updated
18:26:04  <V453000> or SmatZ? do you want to write an archive for this game? :) you spent a lot with it
18:28:10  <Ammler> V453000: http://wiki.openttdcoop.org/index.php?title=Template:PublicServerArchiveMenu&action=edit
18:28:16  <SmatZ> V453000: yes :)
18:28:26  <V453000> cool :) its yours
18:28:28  <V453000> thx Ammler :)
18:28:29  <PublicServer> <SmatZ> :)
18:28:59  <V453000> Ammler: simple as always and me no solve :-D
18:29:02  <V453000> :P
18:29:51  <PublicServer> ***  made screenshot at 00009B2A: http://ps.openttdcoop.org/public/webcam/00009B2A.png
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18:33:21  <PublicServer> <SmatZ> fixing one thing...
18:35:11  <V453000> getting beer?
18:36:28  <V453000> !password
18:36:29  <PublicServer> V453000: flirts
18:36:47  <PublicServer> *** V453000 joined the game
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18:47:47  <SmatZ> !trains 1550
18:47:47  <PublicServer> *** SmatZ has set max_trains to 1550
18:48:13  <PublicServer> <V453000> :D
18:48:58  <PublicServer> <V453000> do you need any slave labour?
18:49:03  *** ODM has joined #openttdcoop
18:49:03  *** ChanServ sets mode: +o ODM
18:49:07  <PublicServer> <SmatZ> I think everythink is fine :)
18:49:10  <PublicServer> <V453000> cool
18:49:28  <PublicServer> <SmatZ> better archive it before it starts jamming again :D
18:49:35  <PublicServer> <V453000> ys
18:49:40  <ODM> lets have a looks^^
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18:50:39  <ODM> !password
18:50:40  <PublicServer> ODM: juices
18:50:45  <PublicServer> *** 0DM joined the game
18:50:51  <PublicServer> <V453000> elloo
18:50:55  <PublicServer> <0DM> ello
18:51:04  <PublicServer> <0DM> 1511, not bad at all
18:51:05  <PublicServer> <SmatZ> elloo
18:51:09  <PublicServer> <SmatZ> 1514
18:51:18  <PublicServer> <0DM> lol
18:51:32  <PublicServer> <SmatZ> trains can be added to southern sweets drop
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18:52:52  <pugi> !password
18:52:52  <PublicServer> pugi: juices
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18:59:55  <PublicServer> ***  made screenshot at 0003B7EA: http://ps.openttdcoop.org/public/webcam/0003B7EA.png
19:00:42  <PublicServer> <PUGl> lol...
19:00:53  <PublicServer> <PUGl> 17k bags of candy waiting at sweets pickup :D
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19:01:39  * theholyduck is working on making a new awesome map for openttd
19:01:49  <PublicServer> * PUGl is happy
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19:21:58  <PublicServer> *** Zerpa has left the game (connection lost)
19:21:58  <PublicServer> *** Game paused (not enough players)
19:22:16  <PublicServer> *** PUGl has left the game (leaving)
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19:22:57  <PublicServer> *** Zerpa joined the game
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19:24:15  <PublicServer> *** Zerpa has left the game (leaving)
19:29:57  <PublicServer> ***  made screenshot at 0000054F: http://ps.openttdcoop.org/public/webcam/0000054F.png
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19:53:02  <Chris_Booth> good evening to all of you
19:53:22  <V453000> hy
19:53:36  <Chris_Booth> hi V453000
19:53:44  <Chris_Booth> aaah still toyland
19:53:48  <Chris_Booth> this is a long game
19:53:54  <V453000> not that long
19:53:55  <V453000> 2 weeks
19:54:07  <V453000> or even less?
19:54:10  <V453000> I dont know
19:54:44  <V453000> archive says 6 days
19:54:53  <Chris_Booth> http://www.27bslash6.com/5pm.html
19:54:55  <Webster> Title: Protecting the community from burglars, murderers and blogs (at www.27bslash6.com)
19:55:03  <Chris_Booth> anyone wanting a good laugh should read that
19:55:16  <Chris_Booth> i actualy fell of my reclining desk chair
19:56:11  *** Kolo has quit IRC
19:56:54  <Chris_Booth> !password
19:56:54  <PublicServer> Chris_Booth: seated
19:57:11  <PublicServer> *** Chris Booth joined the game
19:57:58  <gr00vy> less then two weelks
19:58:03  <gr00vy> -l
20:04:58  <gr00vy> !password
20:04:58  <PublicServer> gr00vy: wigged
20:05:21  <PublicServer> *** Game unpaused (not enough players)
20:05:21  <PublicServer> *** gr00vaLisTic joined the game
20:06:29  <PublicServer> <Chris Booth> gr00vaLisTic: i am not sticking arround
20:06:38  <PublicServer> <Chris Booth> sorry this was just a quick visit
20:06:43  <PublicServer> <gr00vaLisTic> me²
20:06:44  <PublicServer> <gr00vaLisTic> :D
20:06:54  <PublicServer> <Chris Booth> ok then
20:07:40  <PublicServer> <Chris Booth> town drop is very very busy
20:07:56  <PublicServer> <gr00vaLisTic> oh yes
20:08:11  <PublicServer> <gr00vaLisTic> didn't notice, but since last visit 150 trains were added obviously
20:09:16  <PublicServer> <gr00vaLisTic> no wonder that jams keep coming up although we are fixing all the time
20:09:56  <theholyduck> !password
20:09:56  <PublicServer> theholyduck: wigged
20:10:04  <PublicServer> *** theholyduck joined the game
20:10:08  * theholyduck is sort of waiting for toyland to end
20:10:15  <theholyduck> my eyesight suffers from this
20:10:42  <PublicServer> <gr00vaLisTic> :)
20:10:43  <PublicServer> <theholyduck> town drop exit needs more work
20:10:50  <KenjiE20> you know what, I know why we don't play toyland anymore, everyone'd be banned for eye jokes by now
20:10:56  <PublicServer> <Chris Booth> theholyduckare you using the new opengfx?
20:11:01  <PublicServer> <Chris Booth> i think it is rather nice
20:11:11  <theholyduck> Chris_Booth, i forgot to switch to it
20:11:16  <theholyduck> for every other thing i prefer original
20:11:26  <theholyduck> but toyland with original is pure pain
20:11:31  <KenjiE20> lies
20:11:44  <Chris_Booth> orginal is better IMO
20:11:54  <PublicServer> <gr00vaLisTic> town drop bypass should be better balanced somehow
20:12:07  <PublicServer> <theholyduck> theres a town drop bypass now?
20:12:16  <PublicServer> <gr00vaLisTic> as it seems
20:12:17  <PublicServer> <gr00vaLisTic> :)
20:12:22  <PublicServer> *** Chris Booth has left the game (connection lost)
20:12:32  <Chris_Booth> i think i may be sick
20:12:45  <Chris_Booth> saw vi is skank
20:12:46  <PublicServer> <gr00vaLisTic> north of llrr line to toy pickup
20:13:06  <PublicServer> <gr00vaLisTic> well i will try to find something eatable
20:13:10  <PublicServer> <theholyduck> that one doesnt town now does it
20:13:12  <KenjiE20> it's Saw, you were expecting a good film?
20:13:26  <Chris_Booth> no
20:13:34  <PublicServer> <gr00vaLisTic> cya later
20:13:37  <PublicServer> *** gr00vaLisTic has left the game (connection lost)
20:13:37  <PublicServer> *** Game paused (not enough players)
20:13:37  <PublicServer> <theholyduck> *touch town
20:13:39  <KenjiE20> well then
20:13:40  <Chris_Booth> but someone cut of their arm in the first 2 mins
20:13:45  <Chris_Booth> someone is dead
20:13:50  <PublicServer> *** theholyduck has left the game (leaving)
20:13:59  <Chris_Booth> and someone cut out the stomac area
20:14:05  <Chris_Booth> just so one of them wouldnt die
20:14:17  *** Doorslammer has joined #openttdcoop
20:14:18  <KenjiE20> sounds like gore for the sake of gore
20:14:27  <KenjiE20> oh wait..
20:14:33  <Chris_Booth> ok 10 mins and someone got push threw some chicken wire
20:14:39  <Chris_Booth> its saw
20:14:50  <Chris_Booth> 2 death 10 mins
20:15:00  <PublicServer> *** Intexon joined the game
20:15:33  <Chris_Booth> and its a bluray so great sound and effects
20:16:32  <KenjiE20> it's Saw, I can think of way better things to occupy my time with
20:16:35  <PublicServer> *** Intexon has left the game (leaving)
20:16:37  <KenjiE20> *headdesk* being one of them
20:23:41  <nighthawk_c_m> I dislike movies like Saw ....
20:35:52  *** trangar has joined #openttdcoop
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20:40:40  <trangar> good evening everyone
20:41:32  <planetmaker> g'evening trangar
20:42:18  <trangar> I have a question ^^ and probably a nooby one too
20:42:55  <trangar> I can only connect to 1 coop server and that one is paused
20:43:35  <planetmaker> !playercount
20:43:35  <PublicServer> planetmaker: Number of players: 0
20:44:16  <planetmaker> ah, you connected to the stable one
20:44:44  <planetmaker> and you didn't enter a company.
20:44:44  <trangar> yes
20:44:57  <planetmaker> The server only unpauses, if at least one player is within a company
20:45:02  <trangar> ah k ^^
20:45:16  <trangar> and where can I get the newGRX files for the other servers?
20:45:21  <trangar> or openTTD version
20:45:46  <planetmaker> @quickstart
20:45:47  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:45:52  <planetmaker> ^ read that :-)
20:45:56  <trangar> ye but they told me to come here :P
20:46:01  <trangar> well.. "it"
20:46:08  <planetmaker> it?
20:46:22  <trangar> a site isn't really male or female is it?
20:46:28  <planetmaker> oh, right.
20:46:38  <trangar> "getting in the game. first off, jump into irc" :P
20:46:45  <planetmaker> :-)
20:46:50  <trangar> !dl win32
20:46:50  <PublicServer> trangar: http://binaries.openttd.org/nightlies/trunk/r19611/openttd-trunk-r19611-windows-win32.zip
20:46:58  <planetmaker> you won't be able to enter unless you're here ;-)
20:47:09  <trangar> won't be able to copy the url as well :P
20:47:16  <trangar> there we go
20:47:23  <planetmaker> !grf
20:47:23  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
20:47:27  <planetmaker> ^^^
20:47:41  <trangar> got that one
20:47:44  <trangar> else I can't enter the stable
20:47:50  <planetmaker> hu?
20:48:10  <trangar> I'm on the "stable" server now
20:48:17  <trangar> but you need the GRF version for that, right?
20:48:40  <planetmaker> no, it runs without newgrf
20:48:54  <planetmaker> our other servers require the coop grfpack
20:49:04  <trangar> ah ok
20:49:09  <trangar> I'll go bother you ingame now :P
20:49:28  <planetmaker> I'm not on the stable server :-P
20:49:36  <planetmaker> I just watch it via IRC at the moment ;-)
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20:54:38  <theholyduck> trangar, the stable server doesnt really apply to anything in here
20:54:54  <theholyduck> atleast not on the wiki
20:55:37  <trangar> ye
20:55:45  <trangar> trying to find out where to get the password for the other server
20:55:47  <trangar> !password
20:55:47  <PublicServer> trangar: sourer
20:55:47  <Ammler> it just runs on our server and is moderated by us
20:56:09  <PublicServer> *** trangar joined the game
20:56:12  <trangar> there ^^
20:56:20  <Ammler> !players
20:56:22  <PublicServer> Ammler: Client 699 is trangar, a spectator
20:56:42  <trangar> ahh bright colors :,
20:56:43  <trangar> :<
20:56:46  <Ammler> hmm, not archived...
20:57:10  <Ammler> trangar: yeah, at least toyland should be played with opengfx ;-)
20:57:17  <KenjiE20> trangar | a site isn't really male or female is it? <-- that depends on how it's behaving :P
20:57:31  <PublicServer> <trangar> well it's bits, bits and more bits :P
20:57:37  <PublicServer> <trangar> and as far as I know, bits don't have a sex
20:57:56  <Ammler> hmm
20:59:01  <PublicServer> *** trangar has joined company #1
20:59:13  <PublicServer> <trangar> pff, this server doesn't unpause :P
20:59:16  <PublicServer> *** trangar has joined spectators
20:59:27  <KenjiE20> wouldn't bee coop solo
20:59:41  <PublicServer> <trangar> it's a special kind of coop
20:59:52  <PublicServer> <trangar> only works on "special" people though
20:59:57  <nighthawk_c_m> all in one company, one big family :-)
21:00:45  <PublicServer> <trangar> well I do have that "wow" feeling that's mentioned on the site
21:01:04  <PublicServer> <trangar> but that's probably because all the bright colors are killing my brains
21:01:32  <nighthawk_c_m> hehe, download a few of the past games from the archive and you see the wow factor ^^
21:01:58  <planetmaker> :-)
21:03:05  <PublicServer> <trangar> pff only 1.5k trains
21:03:39  <nighthawk_c_m> planetmaker - any idea what the next game might be in terms of climate?
21:04:20  <pugi> i'll join too
21:04:23  <pugi> so it unpauses
21:04:30  <pugi> !password
21:04:30  <PublicServer> pugi: igloos
21:04:31  <PublicServer> *** trangar has joined company #1
21:04:44  <Ammler> [23:03] <PublicServer> <trangar> pff only 1.5k trains <-- do you have a game with more?
21:04:44  <KenjiE20> whatever is in the savegame whoever loads the next game loads
21:04:49  <PublicServer> *** Game unpaused (not enough players)
21:04:49  <PublicServer> *** PUGl joined the game
21:04:55  <PublicServer> <trangar> :P no
21:04:55  <KenjiE20> @records
21:04:55  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2000 (PSG#131) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 100,983 (PSG#176) | World Pop: 3,075,319 (PSG#101) 
21:05:04  <PublicServer> <PUGl> now you can watch the jamming :P
21:05:13  <PublicServer> <trangar> .. this is so sexy O.o
21:05:17  <Ammler> there is none pugi
21:05:25  <pugi> :P
21:05:35  <Ammler> else you should fix :-P
21:05:43  <PublicServer> <trangar> there was 1 train that was negative this and last year
21:05:54  <Ammler> why was?
21:06:00  <PublicServer> <trangar> is
21:06:14  <PublicServer> <PUGl> which train?
21:06:23  <PublicServer> <PUGl> i disabled these messages :P
21:06:26  <PublicServer> <trangar> nr 230, cola train from badale woods to drop
21:06:27  <Ammler> train needs longer that a year to make the transport?
21:06:31  <PublicServer> <trangar> so did I :P
21:06:36  <PublicServer> <trangar> but you can sort on profit last year
21:07:12  *** Vypus has joined #openttdcoop
21:07:44  <PublicServer> <trangar> xD 26k bags each month... that's sick
21:08:07  <PublicServer> <PUGl> that train will wait for ever there :P
21:08:18  <PublicServer> <trangar> ye
21:08:21  <PublicServer> <trangar> it's an exit signal
21:08:27  <PublicServer> <trangar> ... entry
21:08:30  <PublicServer> <trangar> not a normal one
21:08:36  <PublicServer> <PUGl> i know
21:08:45  <KenjiE20> pfft profit
21:08:56  <PublicServer> <PUGl> it is priority for the town drop exit
21:08:56  <theholyduck> !password
21:08:56  <PublicServer> theholyduck: igloos
21:09:04  <Vypus> !password
21:09:04  <PublicServer> Vypus: igloos
21:09:08  <PublicServer> *** theholyduck joined the game
21:09:31  <PublicServer> *** Vypus joined the game
21:09:37  <PublicServer> <trangar> check train 230
21:09:48  <PublicServer> <theholyduck> cant merge due to too busy line
21:10:18  <PublicServer> <theholyduck> hink we should remove the bypass to town line extension
21:10:24  <PublicServer> <theholyduck> it only causes eternal waits anyway
21:10:40  <PublicServer> <theholyduck> there
21:10:45  <PublicServer> <theholyduck> no more trains can come that way
21:11:48  <PublicServer> <theholyduck> there, fixed it
21:12:18  <PublicServer> <trangar> I just put a sign somewhere
21:12:21  <PublicServer> <trangar> and I can't find it any more :<
21:12:30  <PublicServer> <trangar> there we go
21:12:37  <PublicServer> <theholyduck> search for it in the sign list?
21:12:40  <PublicServer> <trangar> north east of plastic & batteries drop
21:12:48  <PublicServer> <trangar> .. there is a sign list?
21:12:52  <planetmaker> :-)
21:12:54  <planetmaker> of course
21:13:00  <PublicServer> <trangar> O.o
21:13:03  <planetmaker> that's how we tell other people where to look
21:13:13  <planetmaker> !fix merger
21:13:13  <PublicServer> <theholyduck> it IS a PBS there
21:13:18  <PublicServer> <trangar> there is?
21:13:23  <PublicServer> <trangar> ah ye I see it now :D soz
21:13:24  <PublicServer> <theholyduck> under the bridge
21:13:26  <planetmaker> then you'd go to the sign list and look for that sign, click it and be there
21:13:42  <PublicServer> <theholyduck> remember to enable transparent bridges/and invisible trees
21:13:44  <PublicServer> <theholyduck> i always do
21:13:48  <PublicServer> <trangar> ye
21:13:49  <planetmaker> :-)
21:13:56  <planetmaker> it helps a lot when building.
21:14:00  <PublicServer> <trangar> but I thought I saw  a train waiting
21:14:00  <PublicServer> <theholyduck> delete signs that arent useful anymore
21:14:03  <PublicServer> <theholyduck> you did
21:14:06  <PublicServer> <trangar> ^^ soz
21:14:08  <planetmaker> but I re-activate full drawing when I just look around :-)
21:14:10  <planetmaker> x is my friend
21:14:17  <PublicServer> <trangar> ye I use X :P
21:14:24  <PublicServer> <theholyduck> the exit there is a bit wonky
21:14:24  <PublicServer> <trangar> but only when building
21:14:25  <PublicServer> <theholyduck> thats all
21:14:28  <PublicServer> <PUGl> i also do invisible bridges
21:14:33  <PublicServer> <PUGl> not just transparent
21:14:39  <PublicServer> <trangar> I had invisible trees
21:14:41  <planetmaker> pugi: yeah, depends.
21:14:42  <PublicServer> <trangar> but X kills it
21:14:51  <planetmaker> trangar: try Ctrl+x :-)
21:15:00  <PublicServer> ***  made screenshot at 0001AFE9: http://ps.openttdcoop.org/public/webcam/0001AFE9.png
21:15:00  <PublicServer> <trangar> D: ty
21:15:13  <PublicServer> <theholyduck> just enable the green button UNDER the trees icon in the transparency selection
21:15:18  <PublicServer> <trangar> but long (14) trains aren't really worth it?
21:15:19  <planetmaker> :-)
21:15:29  <PublicServer> <trangar> ye I know how transparency works xD just didn't know the hotkey
21:15:32  <planetmaker> trangar: why not?
21:15:42  <planetmaker> *why not worth it?
21:15:43  <PublicServer> <trangar> I only see 6 length
21:15:52  <planetmaker> look for !!NETWOK PLAN!!
21:15:57  <PublicServer> <theholyduck> because the decided length is 3 tiles
21:15:57  <planetmaker> *NETWORK
21:16:01  <PublicServer> <theholyduck> for this game
21:16:04  <PublicServer> <theholyduck> so all trains are that lenght
21:16:09  *** Seberoth has quit IRC
21:16:13  <PublicServer> <theholyduck> if the decided lenght was 7 tiles
21:16:17  <PublicServer> <theholyduck> then all trains would be 14 wagons
21:16:18  <PublicServer> <PUGl> shorter trains allow a smaller curve length to keep the maximum speed
21:16:19  <PublicServer> <trangar> ah :) ok
21:16:34  <PublicServer> <theholyduck> well yeah, on a map like this, you generally want smaller train sizes
21:16:34  <planetmaker> there's only very few games where we have trains of different lengths.
21:16:36  <PublicServer> <theholyduck> to keep curves small
21:16:38  <PublicServer> <trangar> I always take 14 or sometimes even 64 trains
21:16:46  <PublicServer> <trangar> but I like to see trains earn 2m each year
21:16:50  <PublicServer> <PUGl> do you play with realistic acceleration?
21:16:58  <PublicServer> <trangar> ofc
21:17:01  <PublicServer> <theholyduck> trangar: 1 huge problem with long trains
21:17:02  <planetmaker> trangar: yes, you don't need 32 tiles trains.
21:17:05  <PublicServer> <theholyduck> is corners.
21:17:08  <PublicServer> <trangar> ye :P
21:17:17  <PublicServer> <PUGl> and you need huge stations :P
21:17:17  <planetmaker> just a 5 tile train can already make easily 500k per year
21:17:19  <planetmaker> if not more
21:17:27  <PublicServer> <theholyduck> a 32 tile long train needs a ludicrously long turning circle
21:17:36  <PublicServer> <trangar> well it does help with experimenting with speeds and stuff
21:17:41  <planetmaker> thus it will be earning less than it could :-)
21:17:42  <PublicServer> <theholyduck> even 8 tile long trains can cause huge junctions
21:17:53  <PublicServer> <trangar> xD I found that out myself
21:17:54  <PublicServer> <theholyduck> 3 tile long rains lets you build compact
21:18:00  <PublicServer> <trangar> got junctions of around 100x100
21:18:04  <planetmaker> yup :-)
21:18:19  <planetmaker> the kind of default train length is somewhat 5 tiles
21:18:23  <PublicServer> <theholyduck> you cantplay that way on a map like this .
21:18:27  *** thgergo has quit IRC
21:18:34  <PublicServer> <trangar> ye I should try that
21:18:36  <PublicServer> <theholyduck> even with just 3 tiles, we still struggle for space
21:18:43  <PublicServer> <trangar> are there any feeders here?
21:18:50  <PublicServer> <theholyduck> naw.
21:19:02  <PublicServer> <theholyduck> hmm.
21:19:11  <PublicServer> <theholyduck> what the hell happened to the traffic at hub5?
21:19:18  <PublicServer> <theholyduck> north going that is
21:19:22  <PublicServer> <theholyduck> there used to be quite alot
21:20:29  <PublicServer> <theholyduck> yeah, traffic between 11 and 05 is almost non existant
21:21:30  <PublicServer> <trangar> I'd love to see how you guys start a game :P
21:21:39  <PublicServer> <theholyduck> well this game will end in not so long
21:21:44  <PublicServer> <PUGl> with 2 airports and planes :P
21:21:52  <PublicServer> <theholyduck> but we start by making all the plans you see in the north west corner
21:21:53  <PublicServer> <trangar> in each corner, making 2m a year?
21:22:02  <PublicServer> <PUGl> yeah, aka money maker
21:22:02  <PublicServer> <theholyduck> well yeah, techincally we start with planes
21:22:10  <PublicServer> <PUGl> and then people will make network plans
21:22:13  <PublicServer> <theholyduck> and then everyone starts making plans
21:22:20  <PublicServer> <trangar> uhhuh ^^ I know the theory behind it
21:22:21  <PublicServer> <theholyduck> then people vote for plans
21:22:22  <V453000> @quickstart
21:22:25  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:22:27  <PublicServer> <theholyduck> and everyone gets cracking
21:22:30  <PublicServer> <trangar> I just want to see how it all works out :P
21:22:34  <PublicServer> <theholyduck> ofcourse, this game is special
21:22:35  <V453000> see this trangar
21:22:36  <nighthawk_c_m> REad a bit on the coop w2iki - the basics are all there
21:22:37  <PublicServer> <theholyduck> because wep lay planless
21:22:45  <PublicServer> <trangar> I know all the theory from the site :P
21:22:52  <PublicServer> <PUGl> good
21:22:52  *** avdg has quit IRC
21:22:59  <PublicServer> <PUGl> i hope a new game will be started today...
21:23:06  <PublicServer> <PUGl> next map is already ready afaik
21:23:07  <theholyduck> today as in the 17th?
21:23:16  <nighthawk_c_m> test it out in a singelplayer, if i try networking theories i due it like ina  coop game - still learning
21:23:16  <PublicServer> <PUGl> still 16th here :P
21:23:27  <theholyduck> pugi, ditto, but the 16th ends in 40 minutes here
21:23:31  <PublicServer> <PUGl> yeah...
21:23:48  <PublicServer> <PUGl> so we have 36 minutes left in this game :D
21:23:49  <theholyduck> i'm all for ending this game for the sanity of my eyes
21:24:01  <nighthawk_c_m> ^^
21:24:03  <theholyduck> i might even submit a plan for the next one
21:24:06  *** avdg has joined #openttdcoop
21:24:14  <theholyduck> a shift mainline plan perhaps
21:24:17  <theholyduck> or eyecandy whoring time
21:24:20  <theholyduck> or something
21:24:20  <KenjiE20> one of these days I'll just start kicking toyland naysayers
21:24:22  <nighthawk_c_m> I won#t be anle to help on th estart of the new one :-/
21:24:26  <theholyduck> KenjiE20, ;(
21:24:34  <PublicServer> <trangar> my eyes would appreciate a more normal map tbh :P
21:24:35  <KenjiE20> ;)
21:24:41  <theholyduck> KenjiE20, well like including this game, i've played like 4 openttdcoop games
21:24:44  <theholyduck> 2 of wich
21:24:46  <theholyduck> were toyland
21:25:00  <KenjiE20> the last toyland doesn't count
21:25:13  <KenjiE20> abandoned due to unknowable plan
21:25:17  <theholyduck> well i played my first toyland with you guys a while back,
21:25:31  <theholyduck> some guy had made a blog post about some sort of junction thingy
21:25:52  <theholyduck> and it was decided to play his junction type on a toyland map
21:25:54  <nighthawk_c_m> Noo, please save the eyecandy for the game after the upcoming game .. 6 days without internet ....
21:26:01  <nighthawk_c_m> from sunday on :-(
21:26:07  <PublicServer> <trangar> erm, there is a 250 speed bridge somewhere :P
21:26:14  <theholyduck> trangar, there are a couple
21:26:22  <theholyduck> some people build without bridge transparency right
21:26:29  <theholyduck> or build a 3 long bridge
21:26:32  <PublicServer> <trangar> ye
21:26:33  <theholyduck> and dont remember to care about speed
21:26:40  <theholyduck> delete the 3 lenght, make it 4 lenght and silcione
21:26:50  <PublicServer> <trangar> ye
21:27:07  <PublicServer> <trangar> I'll mark it,south-west corner
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21:29:31  <PublicServer> <trangar> shouldn't "!temp" be fixed?
21:30:00  <PublicServer> <theholyduck> for what?
21:30:02  <PublicServer> ***  made screenshot at 000061F4: http://ps.openttdcoop.org/public/webcam/000061F4.png
21:30:11  <PublicServer> <trangar> it jammed a bit just a sec ago
21:30:24  <PublicServer> <theholyduck> it does. but its not a main line
21:30:30  <PublicServer> <theholyduck> and only a tiny bit
21:33:49  <PublicServer> <trangar> so any ETA on a new game?
21:35:37  <pugi> dunno
21:35:49  <pugi> but don't panic
21:35:55  <PublicServer> <trangar> aaaaahhh *panics*
21:36:03  <pugi> plan making and voting takes longer than a day :P
21:36:33  <pugi> to give everyone a chance to vote for their favourite plan
21:36:44  <theholyduck> and/or make one
21:36:51  <KenjiE20> ~4days to rotate active games
21:36:55  <PublicServer> <trangar> pff
21:37:08  <PublicServer> <trangar> so far a nice little game of openttd :P
21:37:16  <KenjiE20> or 2 hours, if we decide NOONE gets a say :P
21:40:04  <PublicServer> <trangar> brb
21:40:07  <PublicServer> *** trangar has left the game (connection lost)
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21:40:45  <trangar> !password
21:40:45  <PublicServer> trangar: winced
21:40:57  <PublicServer> *** trangar joined the game
21:43:02  <PublicServer> *** SmatZ joined the game
21:43:26  <PublicServer> <trangar> I always find it challenging to include services :P
21:44:22  <Ammler> you mean breakdowns?
21:44:42  <PublicServer> <trangar> no breakdowns, but they have to visit a depot for maintenance
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21:45:05  <PublicServer> ***  made screenshot at 0000E515: http://ps.openttdcoop.org/public/webcam/0000E515.png
21:45:15  <PublicServer> <theholyduck> why would they?
21:45:25  <theholyduck> or rather
21:45:28  <theholyduck> why would you want to?
21:45:30  <PublicServer> <trangar> it's challenging :P
21:45:33  <PublicServer> <theholyduck> its not that hard though.
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21:45:49  <PublicServer> <theholyduck> making a pbs + presignal based mainline servicing depot
21:45:53  <PublicServer> <theholyduck> isnt really hard
21:45:56  <PublicServer> <theholyduck> it just takes alot of space
21:46:01  <PublicServer> <trangar> ye
21:46:03  <PublicServer> <theholyduck> but in reality, any monkey can do it
21:46:08  <PublicServer> <trangar> oi >=[
21:46:23  <PublicServer> <theholyduck> its true :P
21:46:28  <PublicServer> <trangar> >=[
21:46:34  <PublicServer> <trangar> well I never got it as efficient as I wanted it
21:47:12  <KenjiE20> PSG131 had some crazy service zones
21:47:25  <KenjiE20> they worked rather well though
21:47:59  <PublicServer> <theholyduck> take a look at !DUPE
21:48:10  <PublicServer> <theholyduck> thats essentially how you do it, but with presignals pickking where a train should go
21:48:19  <PublicServer> <trangar> ye
21:48:24  <PublicServer> <trangar> and a lot of them together
21:48:27  <PublicServer> <theholyduck> duplicate that a couple of too many times
21:48:32  <PublicServer> <theholyduck> and it should work well
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21:49:50  <PublicServer> <trangar> :D done
21:50:01  <PublicServer> <theholyduck> that method isnt entirely optimal
21:50:06  <PublicServer> <trangar> :O
21:50:18  <PublicServer> <trangar> better?
21:50:28  <PublicServer> <theholyduck> better
21:50:29  <PublicServer> <trangar> ^^
21:50:45  <PublicServer> <theholyduck> lets 3 trains from the same line enter and 3 exit at the same time
21:50:50  <PublicServer> <theholyduck> should work reasonably well
21:50:51  <PublicServer> <trangar> ye
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21:51:03  <PublicServer> <trangar> I don't know why I placed the exit signals next to the pbs tbh =/
21:51:06  <PublicServer> <trangar> brainfart I guess
21:51:20  <PublicServer> <trangar> I'd just put the middle debut further away then the outer ones
21:53:28  <PublicServer> <trangar> there :)
21:53:29  <PublicServer> <theholyduck> you know how to build like this?
21:53:32  <PublicServer> <theholyduck> in zeh water?
21:53:35  <PublicServer> <trangar> ye
21:53:39  <PublicServer> <trangar> make inverse canals
21:53:44  <PublicServer> <theholyduck> secret guru technique
21:53:57  <PublicServer> <trangar> "Land area information. Canal" x)
21:54:14  <PublicServer> <theholyduck> you know
21:54:17  <PublicServer> <theholyduck> you can drag and drop line
21:54:18  <PublicServer> <theholyduck> s
21:54:39  <PublicServer> <trangar> :P almost had mine
21:54:47  <PublicServer> <theholyduck> well much better to drag lines
21:54:56  <PublicServer> <trangar> much better to have reference points
21:55:01  <PublicServer> <trangar> since you don't see them
21:55:01  <PublicServer> <theholyduck> aswell :P
21:55:27  <PublicServer> <trangar> or cheat and allow "build while pausing :P
21:55:30  <PublicServer> <theholyduck> or be fast
21:55:33  <PublicServer> <trangar> x)
21:55:43  <PublicServer> <trangar> or make a dyk
21:56:17  <PublicServer> <trangar> :P
21:56:29  <PublicServer> <trangar> you can't flood it again? :<
21:56:40  <PublicServer> <theholyduck> i love making gigant eyecandy docks personally
21:56:44  <PublicServer> <theholyduck> using this technique
21:57:35  <PublicServer> <trangar> xD bah, too many trains already
21:57:50  <PublicServer> <trangar> was going to drown a train :P
21:57:53  <PublicServer> * theholyduck tries flooding his network
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21:58:04  <PublicServer> <trangar> here :P
21:58:20  <PublicServer> <trangar> :D
21:58:32  <PublicServer> <theholyduck> seems like crashed trains block water
21:58:39  <PublicServer> <trangar> hmm
21:58:41  <PublicServer> <trangar> interesting
21:59:07  <PublicServer> <trangar> in the original TT the train would just crash and dissapear I believe
21:59:16  <PublicServer> <trangar> but that was over 10 years ago :P can't remember
21:59:21  <PublicServer> <SmatZ> they disappear sooner
21:59:43  <PublicServer> <trangar> so if you ever got crashed trains ^^
22:00:07  <PublicServer> ***  made screenshot at 0003AD38: http://ps.openttdcoop.org/public/webcam/0003AD38.png
22:02:11  <PublicServer> <trangar> go to "HUB10/11 will jam"
22:02:14  <PublicServer> <trangar> and turn bridges off :P
22:02:17  <PublicServer> <trangar> it looks weird
22:03:47  <PublicServer> <PUGl> hm, no
22:03:54  <PublicServer> <PUGl> i am used to that :P
22:04:02  <PublicServer> <trangar> ^^ I never saw it before
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22:08:39  <PublicServer> *** Kolo joined the game
22:08:45  <PublicServer> <trangar> there's a jam at hub 10 :P
22:10:03  <PublicServer> *** Intexon has left the game (connection lost)
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22:15:10  <PublicServer> ***  made screenshot at 0003B8A5: http://ps.openttdcoop.org/public/webcam/0003B8A5.png
22:19:40  <nighthawk_c_m> night guys
22:19:47  <PublicServer> <trangar> nightnight nighthawk
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22:20:02  <PublicServer> <SmatZ> nn nighthawk
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22:28:13  <PublicServer> <trangar> erm
22:28:20  <PublicServer> <trangar> massive jam at SLH 04 :P
22:30:12  <PublicServer> ***  made screenshot at 0000A887: http://ps.openttdcoop.org/public/webcam/0000A887.png
22:30:27  <PublicServer> <trangar> I'd
22:30:41  <PublicServer> <trangar> use remove signal :P not delete the entire rail
22:38:12  <PublicServer> *** Kolo has left the game (connection lost)
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22:40:59  <Mimic> !password
22:40:59  <PublicServer> Mimic: cursed
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22:52:00  <PublicServer> <trangar> any reason train 1473 is still waiting in his depot?
22:52:16  <PublicServer> <SmatZ> nope
22:54:26  <PublicServer> <trangar> 990/1000 company rating :)(
22:56:04  <PublicServer> *** PUGl has left the game (leaving)
23:00:17  <PublicServer> ***  made screenshot at 00025046: http://ps.openttdcoop.org/public/webcam/00025046.png
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23:02:53  <PublicServer> <trangar> ye I'm off, have to get up in 6 hours again :<
23:02:54  <PublicServer> <trangar> night peeps
23:02:57  <PublicServer> <SmatZ> nn trangar
23:03:06  <PublicServer> *** trangar has left the game (connection lost)
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23:05:43  <SmatZ> !trains 1600
23:05:43  <PublicServer> *** SmatZ has set max_trains to 1600
23:10:30  <V453000> really? :D
23:10:34  <V453000> 1600? :D
23:10:38  <V453000> SmatZ went wild :)
23:10:45  <theholyduck> V453000, well it WAS 1500 or so
23:10:57  <PublicServer> <SmatZ> :)
23:11:02  <theholyduck> i dont think adding another 100 trains is WILD
23:11:03  <PublicServer> <SmatZ> 1550->1600
23:11:40  <V453000> no but SmatZ has a very good map management :)
23:11:53  <PublicServer> <SmatZ> thanks :)
23:12:25  <V453000> just true :)
23:12:29  <PublicServer> <SmatZ> :)
23:15:19  <PublicServer> ***  made screenshot at 0002324E: http://ps.openttdcoop.org/public/webcam/0002324E.png
23:15:36  <Ammler> map management?
23:15:50  <PublicServer> <SmatZ> whatever it is, I am good at it :-)
23:16:02  <Ammler> yeah, I believe him :-)
23:16:50  <PublicServer> <theholyduck> so, i had to remove some line a while back because a train had literally not merged in years
23:17:23  <PublicServer> <theholyduck> i dont think trying to make trains merge to a line they cant possibly joins
23:17:24  <PublicServer> <theholyduck> is silly :P
23:17:27  <PublicServer> <theholyduck> err
23:17:29  <PublicServer> <theholyduck> i fail english
23:17:32  <PublicServer> * theholyduck goes to bed
23:17:37  <PublicServer> *** theholyduck has left the game (connection lost)
23:17:37  <PublicServer> *** Game paused (not enough players)
23:17:44  * theholyduck ruined life for SmatZ 
23:17:44  <theholyduck> ;(
23:17:51  <PublicServer> <SmatZ> nah :)
23:17:53  <PublicServer> <SmatZ> OTTD did
23:18:13  <V453000> Ammler and SmatZ: just see ... finding the ways how to solve, trying to spread traffic all around the map, playing with traffic flows ... that is what I call map management
23:18:26  <PublicServer> <SmatZ> :)
23:18:27  <V453000> which, unluckily, we lack a lot in some games
23:19:27  <PublicServer> <SmatZ> hmm where are all trains?
23:19:29  <Ammler> fixing your mess :-P
23:19:31  <PublicServer> <SmatZ> HUB05 is almost empty
23:20:08  <Ammler> smatz is best bugfixer, not only in code, also in our networks :-D
23:20:09  <theholyduck> SmatZ, i noticed
23:20:26  <theholyduck> SmatZ, i think they bypass via wherever it was again
23:20:34  <theholyduck> one of your bypasses
23:20:38  <theholyduck> newly constructed i think
23:20:42  <theholyduck> to where was it, cola?
23:20:58  <theholyduck> somewhere around there
23:21:01  <PublicServer> <SmatZ> yeah, beer trains go via the new bypass
23:21:05  <theholyduck> yes,
23:21:09  <PublicServer> <SmatZ> but there were more trains a while ago
23:21:11  <theholyduck> wich removes almost all traffic from hub5 northbound
23:21:13  <PublicServer> <SmatZ> when  Ijoined
23:21:18  <theholyduck> SmatZ, wasnt when i last looked
23:21:27  <theholyduck> it was completely deserted from south to north
23:21:29  <PublicServer> <SmatZ> maybe  a bad moment then :)
23:21:39  <theholyduck> and only marginally populated north to south
23:21:45  <theholyduck> your new bypass was way popular
23:21:56  <theholyduck> SmatZ, lord of the bypass?
23:22:03  <PublicServer> <SmatZ> :D
23:22:13  <theholyduck> "i made a triple network heart bypass, and it liveeees"
23:22:15  <theholyduck> or something
23:22:18  <PublicServer> <SmatZ> :-D
23:24:07  <V453000> it isnt bypass :) it is a new connection
23:24:13  <PublicServer> <SmatZ> yeah :)
23:24:21  <V453000> you can call everything bypass in chaos ;)
23:24:28  <V453000> thats the magic
23:24:32  <PublicServer> <SmatZ> it starts as a bypass, but then it's changed to "ML"
23:24:36  <PublicServer> <SmatZ> hehe :)
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23:29:45  <V453000> still, by just propagating it s ML :)
23:29:53  <V453000> and whiners call it bypass :D
23:30:06  <PublicServer> <SmatZ> :-D
23:30:07  <PublicServer> <SmatZ> yeah
23:30:16  <PublicServer> <SmatZ> I removed the word "bypass" from most of bypasses
23:30:21  <PublicServer> ***  made screenshot at 00036D34: http://ps.openttdcoop.org/public/webcam/00036D34.png
23:30:36  <SmatZ> !unpause
23:30:36  <PublicServer> *** SmatZ has unpaused the server. (Use !auto to set it back.)
23:30:37  <PublicServer> *** Game unpaused (not enough players)
23:30:57  <PublicServer> <SmatZ> better
23:31:04  <PublicServer> <SmatZ> it was really unluckily paused
23:31:12  <PublicServer> <SmatZ> in a moment when HUB05 was empty
23:45:23  <PublicServer> ***  made screenshot at 00021185: http://ps.openttdcoop.org/public/webcam/00021185.png
23:50:26  <V453000> :))
23:50:36  <PublicServer> <SmatZ> 1600 trains ;)
23:51:58  <PublicServer> * SmatZ checks jams
23:58:40  <PublicServer> *** SmatZ has left the game (connection lost)
23:58:40  <V453000> :)
23:58:41  <PublicServer> *** Game paused (not enough players)
23:58:44  <SmatZ> !auto
23:58:44  <PublicServer> *** SmatZ has enabled autopause mode.
23:58:51  <SmatZ> there is one join before split :-/

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