Config
Log for #openttdcoop on 17th April 2010:
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00:00:25  <PublicServer> ***  made screenshot at 0002486E: http://ps.openttdcoop.org/public/webcam/0002486E.png
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00:10:30  <KyleS> !password
00:10:30  <PublicServer> KyleS: smites
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00:48:34  <theholyduck> SmatZ, it seems to me
00:48:40  <theholyduck> there is ALWAYS one join before split
00:55:05  <KyleS> !playercount
00:55:05  <PublicServer> KyleS: Number of players: 0
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01:07:18  <FourMat> !password
01:07:18  <PublicServer> FourMat: burgle
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01:07:52  <pugi> okay
01:07:53  <pugi> bed time
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04:06:23  <Asheron> Anyone here?
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04:14:36  <KyleS> \o/
05:31:36  <KyleS> @blog splitter
05:31:39  <Webster> Search Result for splitter at #openttdcoop - http://www.openttdcoop.org/blog/?s=splitter
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05:37:38  <trangar> morning
05:37:58  <trangar> !password
05:37:58  <PublicServer> trangar: metals
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06:07:05  <Webster> Latest update from openttd: OpenTTD 1.0.0 <http://www.openttd.org/en/news/122> || OpenTTD 1.0.0-RC3 <http://www.openttd.org/en/news/121> || OpenTTD 1.0.0-RC2 <http://www.openttd.org/en/news/120> || Title game 1.0 series <http://www.openttd.org/en/news/118> || OpenTTD 1.0.0-RC1 <http://www.openttd.org/en/news/119>
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07:10:26  <nighthawk_c_m> mornin
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08:04:52  <matqrty> !password
08:04:52  <PublicServer> matqrty: tomboy
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08:09:15  <pugi> hi :)
08:10:32  <pugi> still old game? :P
08:11:27  <nighthawk_c_m> hmmhmmm
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10:17:18  <avdg> !players
10:17:19  <PublicServer> avdg: There are currently no clients connected to the server
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11:17:25  <gr00vy> are you finally fixing that game so we can switch to the next one? :)
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11:18:57  <PublicServer> *** Game unpaused (not enough players)
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11:26:19  <Chris_Booth> hello all
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11:29:10  <V453000> hy
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11:30:29  <PublicServer> ***  made screenshot at 00027C3D: http://ps.openttdcoop.org/public/webcam/00027C3D.png
11:30:44  <V453000> !password
11:30:44  <PublicServer> V453000: airier
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11:40:27  <PublicServer> <XeryusTC> sweets exit jam :s
11:41:00  <PublicServer> <Chris Booth> just to many tranis for 3 lines
11:41:29  <PublicServer> <XeryusTC> too many trains for a 2->1 join i recon
11:42:45  <PublicServer> <Chris Booth> that makes a slow
11:42:51  <PublicServer> <Chris Booth> and i was build XeryusTC
11:43:10  <PublicServer> <XeryusTC> well, i was looking at how to fix it exactly
11:43:10  <SmatZ> I was thinking about removing some SWEETS PICKUP trains
11:43:24  <PublicServer> <XeryusTC> also, what you did was having too little waiting space
11:43:28  <SmatZ> but fixing the network is of course nicer :)
11:44:17  <PublicServer> <XeryusTC> removing sweets pickup trains?
11:44:28  <PublicServer> <XeryusTC> we're undertransporting already
11:45:14  <PublicServer> <XeryusTC> Chris Booth: so you're having the line which jams choose between two full lines
11:45:21  <PublicServer> <XeryusTC> so trains dont ever get a chance to join because of prios?
11:45:31  <PublicServer> ***  made screenshot at 00023A43: http://ps.openttdcoop.org/public/webcam/00023A43.png
11:45:32  <PublicServer> <Chris Booth> no
11:45:41  <PublicServer> <Chris Booth> i am going to mod other things
11:46:30  <PublicServer> <XeryusTC> you can place signals back if you change some track you know
11:49:25  <SmatZ> XeryusTC: yeah, but town drop is over capacity too
11:50:27  <PublicServer> <XeryusTC> town drop exit is too slow
11:56:11  <PublicServer> <Chris Booth> ooPs
11:57:44  <PublicServer> <Chris Booth> one last line to fix (the one i crashed the trains on
11:58:05  <PublicServer> <Chris Booth> but it is moving a bit better now
12:00:33  <PublicServer> ***  made screenshot at 0002302F: http://ps.openttdcoop.org/public/webcam/0002302F.png
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12:07:18  <pugi> http://i.imgur.com/Jh53C.png
12:07:19  <pugi> :D
12:08:55  <planetmaker> :-) Very nice!
12:10:12  <nighthawk_c_m> hehe, sweet
12:11:46  <PublicServer> <XeryusTC> Chris Booth: there was a reason i put those two ways there
12:11:52  <PublicServer> <Chris Booth> sorry
12:11:53  <snc> !password
12:11:53  <PublicServer> snc: unrest
12:11:59  <PublicServer> <Chris Booth> but the PBS was jaming them
12:12:06  <PublicServer> <Chris Booth> so i made them pre now
12:12:10  <PublicServer> <XeryusTC> that's why i put two ways down
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12:12:41  <PublicServer> <Chris Booth> without a 4th line no more trains can leave that area now
12:13:27  <PublicServer> <XeryusTC> unless you happen to make faster joins :P
12:13:51  <PublicServer> <XeryusTC> there is a bouble bridge after slh7 which becomes 2 lines
12:14:13  <PublicServer> <XeryusTC> see !this is split
12:14:55  <PublicServer> <XeryusTC> SmatZ: it did work properly when the exit wasn't jammed
12:15:22  <PublicServer> <XeryusTC> i think we need to extend that 4th line all the way up to that exit though
12:15:29  <PublicServer> <Chris Booth> exit isnt jamed on just 1 line now its jamed on all of them
12:15:35  <PublicServer> ***  made screenshot at 00023A7C: http://ps.openttdcoop.org/public/webcam/00023A7C.png
12:15:39  <PublicServer> <Chris Booth> (thanks to me) balancing all the lines
12:16:04  <PublicServer> <Chris Booth> buts it much less than it was
12:16:13  <PublicServer> <XeryusTC> "instead of one jammed line we have 3 semi jammed lines. it's better"
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12:19:21  <PublicServer> <XeryusTC> what about moving some of the candy traffic from slh7 to hub4?
12:20:08  <PublicServer> <XeryusTC> except from a train being able to wait there forever
12:20:17  <PublicServer> <Chris Booth> but it wont
12:20:55  <PublicServer> <XeryusTC> seeing the current traffic, it is quite likely
12:21:01  <PublicServer> <Chris Booth> since the game cant go on for ever
12:21:50  <PublicServer> * XeryusTC facepalms
12:21:53  <PublicServer> <SmatZ> :D
12:22:05  <PublicServer> <MrRuben> why not set the goal of this game to 1650, with no jams
12:22:30  <PublicServer> <XeryusTC> default goal is everything serviced without jams
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12:23:01  <PublicServer> <XeryusTC> SmatZ: how do you feel about sending _all_ candy related trains to the depot and rebuilding hub 1, slh7 and the sweets drop
12:23:04  <PublicServer> <Chris Booth> i am not brave enough to add that 4th line
12:23:11  <phatmatt> !password
12:23:11  <PublicServer> phatmatt: basted
12:23:11  <PublicServer> <Chris Booth> as i know i will crash atleast 4 trains
12:23:19  <PublicServer> <Chris Booth> and make even more jams in the process
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12:24:01  <PublicServer> <Chris Booth> XeryusTC: i think you would only need to close sweets pickup[
12:24:08  <PublicServer> <MrRuben> you could send them to depots, just dont sell them yet then :)
12:24:13  <PublicServer> <Chris Booth> that would free enough space to work
12:24:15  <PublicServer> <XeryusTC> that's what i said, all candy related trains
12:24:31  <PublicServer> <Chris Booth> all cany related would be pickup and drop
12:24:38  <PublicServer> <Chris Booth> i mean just sweets trains
12:25:04  <PublicServer> <SmatZ> XeryusTC: it would need many depots in the first place :)
12:25:05  <PublicServer> <Chris Booth> (refined product/pickup/Sweets)
12:25:08  <PublicServer> <XeryusTC> that's only 1/4th of the total traffic
12:25:36  <PublicServer> <XeryusTC> SmatZ: you just need a few strategically placed, most trains will find their way to the same depot anyway
12:25:37  <PublicServer> <Chris Booth> 1/4 is enough to free the lines and start and overhaul
12:25:53  <PublicServer> <MrRuben> 4 lines, 8 bays for all lines?
12:26:11  <PublicServer> <SmatZ> 153 trains at pickup, 501 at drop
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12:26:13  <PublicServer> <XeryusTC> 4 lines, 25-30 platforms
12:26:26  <PublicServer> <MrRuben> are you planning to get 80% of the bags of candy to town drop?
12:26:32  <PublicServer> <SmatZ> if we want to rebuild the drop, it would be better to send trains to depot
12:26:38  <PublicServer> <SmatZ> else they will jam whole network
12:26:41  <PublicServer> <XeryusTC> no, planning to get that area unjammed
12:26:53  <PublicServer> <XeryusTC> SmatZ: i know, that's why i suggested it
12:27:09  <PublicServer> <SmatZ> I think it's worth a try
12:27:12  <PublicServer> <XeryusTC> i also suggest we move hub 1 to the other side of slh 7 and merge the two hubs
12:27:17  <PublicServer> <XeryusTC> leaving alot more space
12:27:51  <XeryusTC> !rcon patch town_growth_rate
12:27:51  <PublicServer> XeryusTC: Current value for 'town_growth_rate' is: '0' (min: 0, max: 4)
12:28:11  <PublicServer> <XeryusTC> i'm going to build a SC at Old Treford first
12:28:18  <PublicServer> <Chris Booth> i agree but i think its more fun doing it with all trains running
12:28:25  <PublicServer> <Chris Booth> like in real life
12:28:53  <PublicServer> <XeryusTC> realism has no place in this game
12:29:17  <PublicServer> <Chris Booth> not even for a challenge?
12:29:32  <PublicServer> <XeryusTC> not for one which just leaves a mess
12:29:39  <PublicServer> <XeryusTC> you cant rebuild something which is jammed
12:29:40  <PublicServer> <SmatZ> SLH07 + HUB01 are already almost merged :)
12:30:00  <PublicServer> <XeryusTC> unless you want something which is heavily scarred by the traffic
12:30:02  <PublicServer> <SmatZ> if there would be split of sweet trains before join from SLH07, it could work
12:30:37  <PublicServer> ***  made screenshot at 00019056: http://ps.openttdcoop.org/public/webcam/00019056.png
12:31:04  <PublicServer> <SmatZ> also, trains from the north could get their own drop
12:31:08  <PublicServer> <SmatZ> so they don't have to merge
12:31:16  <PublicServer> <XeryusTC> indeed
12:32:15  <PublicServer> <XeryusTC> service centre build
12:32:42  <PublicServer> <XeryusTC> we can leave the trains in the south alone though
12:33:35  <SmatZ> yeah
12:33:40  <SmatZ> but how to do that :)
12:33:54  <SmatZ> mass sending trains to depot will send all trains to depot
12:34:11  <PublicServer> <XeryusTC> send every candy drop train to depot, undo it for stations in the southern part of the map
12:34:16  <PublicServer> <Chris Booth> just send em to depots
12:34:31  <PublicServer> <XeryusTC> i'm sedinging pickup trains to the depot
12:35:15  <PublicServer> <XeryusTC> someone has autorenew on :o
12:35:28  <PublicServer> <XeryusTC> and that someone was me xD
12:35:35  <PublicServer> <sonic> :D
12:35:48  <PublicServer> <Chris Booth> isnt autorenew a server setting?
12:35:57  <PublicServer> <XeryusTC> no, client side
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12:36:18  <PublicServer> <Chris Booth> mine is very off
12:36:57  <PublicServer> <XeryusTC> trains dont seem to autorenew anymore :D
12:37:17  <PublicServer> <MrRuben> I am lolling :D
12:37:29  <PublicServer> <XeryusTC> stupid depot at Nudfield :s
12:37:31  <PublicServer> <MrRuben> the man that wrote about shared orders and non stop
12:38:25  <PublicServer> <XeryusTC> MrRuben: you have a enterable depot at your sro :s
12:38:33  <PublicServer> <XeryusTC> go fix when we have all pickup trains in the depot
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12:38:45  <PublicServer> <MrRuben> omg :P
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12:40:49  <PublicServer> <XeryusTC> jammed notwork is jammed :D
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12:42:53  <PublicServer> <XeryusTC> all candyfloss should be going to the depots now
12:44:22  <PublicServer> <SmatZ> back
12:44:23  <PublicServer> <XeryusTC> this game reminds me of PSG9
12:44:28  <PublicServer> <Chris Booth> now are we going to rebuild to LLLL_RRRR for scratch or hack?
12:44:30  <PublicServer> <XeryusTC> good times those were :D
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12:45:31  <PublicServer> <Chris Booth> ????
12:45:39  <PublicServer> ***  made screenshot at 0001BD0D: http://ps.openttdcoop.org/public/webcam/0001BD0D.png
12:45:52  <PublicServer> <XeryusTC> PSG9
12:46:03  <PublicServer> * SmatZ is having a look at PSG9\
12:46:04  <Ammler> that wasn't chaos game!
12:46:22  <PublicServer> <XeryusTC> ammler: but it still led to massive confusion and chaos
12:46:28  <PublicServer> <XeryusTC> which got fixed like this in the end
12:46:29  <PublicServer> <Chris Booth> no i asked if we were rebuilding the entire stretch to LLLL_RRRR from new
12:46:32  <PublicServer> <Chris Booth> or hack it?
12:46:38  <PublicServer> <XeryusTC> from new
12:46:43  <PublicServer> <Chris Booth> ok
12:46:44  <Ammler> we had some major rebuilds there :-)
12:46:57  <PublicServer> <XeryusTC> we've rebuild that factory area like 3 times
12:47:02  <PublicServer> <Chris Booth> let me get some TNT H bombs and other funs explosives
12:47:04  <PublicServer> <Chris Booth> :)
12:47:30  <SmatZ> :)
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12:47:43  <PublicServer> <Chris Booth> ooh and we also need a few beer trains
12:47:44  <PublicServer> <XeryusTC> don't be too hasty with destroying everything
12:47:47  <Ammler> SmatZ: on that time, we had to finish because the server was too weak
12:47:52  <PublicServer> <XeryusTC> we still have trains from slh 7 going through there
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12:48:51  <PublicServer> <XeryusTC> i think i've got a idea for the 4 lines comming from the west
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12:49:28  <dashing> hi
12:50:05  <dashing> is it possible to upgrade a network of track to rail ?
12:50:09  <dashing> like automatically
12:50:23  <PublicServer> <XeryusTC> use the convert tool
12:50:26  <PublicServer> <Amm1er> someone placed stupid 2way signals
12:50:32  <PublicServer> <Amm1er> fixed
12:50:34  <dashing> yea but what happens to the trains ?
12:50:39  <PublicServer> <XeryusTC> the double depot doesnt work
12:50:45  <PublicServer> <XeryusTC> trains still want to go to one depot only
12:50:45  <PublicServer> <Amm1er> XeryusTC:
12:50:49  <PublicServer> <Amm1er> you need to force
12:50:57  <PublicServer> <Amm1er> omg, you still don't know that?
12:51:13  <PublicServer> <XeryusTC> they've got a specific destination
12:51:31  <PublicServer> <Amm1er> yes, you _need_to force :-P
12:52:01  <PublicServer> <Chris Booth> that works XeryusTC look
12:52:14  <PublicServer> <XeryusTC> and then stop them manually?
12:52:15  <phatmatt> !password
12:52:15  <PublicServer> phatmatt: frisky
12:52:19  <PublicServer> <Chris Booth> no
12:52:25  <PublicServer> <Chris Booth> they stop themselves
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12:52:42  <PublicServer> <XeryusTC> hmm, ok :o
12:52:50  <PublicServer> <XeryusTC> didn't know that did work
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12:53:26  <PublicServer> <Chris Booth> you realy do learn something new everyday
12:54:23  <PublicServer> <MrRuben> the network is so empty now :(
12:54:31  <PublicServer> <XeryusTC> LD
12:54:34  <PublicServer> <XeryusTC> :D
12:54:56  <PublicServer> <XeryusTC> bah, depots in the middle of the area we're going to rebuild :s
12:55:22  <PublicServer> <Chris Booth> who did that
12:56:03  <PublicServer> <SmatZ> I wanted to sell them
12:56:12  <PublicServer> <Chris Booth> why?
12:56:13  <PublicServer> <SmatZ> but okay, they can be kept
12:56:14  <PublicServer> <XeryusTC> dont sell primaries :(
12:56:20  <PublicServer> <SmatZ> ok :(
12:56:28  <PublicServer> <XeryusTC> you might delete entire stations worth of them
12:56:56  <PublicServer> <XeryusTC> while we have the network almost empty someone could also rebuild the town drop exit :D
12:57:05  <PublicServer> <Amm1er> yeah, you know, some industries might die now
12:57:31  <nighthawk_c_m> I thionk they only die if you don't service them for a couple of years
12:57:32  <PublicServer> *** Amm1er has left the game (connection lost)
12:57:42  <nighthawk_c_m> qnd even if, just rebuild them.
12:57:51  <Ammler> or at least drop productivity rapidely
12:57:55  <PublicServer> <XeryusTC> only if you dont service them for 5 years
12:58:13  <PublicServer> <SmatZ> production rate might drop though
12:58:18  <PublicServer> <MrRuben> bug grey area is ugly
12:58:19  <Ammler> so you will have a lot train excess after rebuild
12:58:47  <PublicServer> <Chris Booth> my hackage has gone :'(
12:58:48  <PublicServer> <SmatZ> so where to build the northern drop?
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12:59:13  <PublicServer> <XeryusTC> go ahead
12:59:16  <PublicServer> <SmatZ> ok
12:59:17  <PublicServer> <XeryusTC> i will build the main drop
12:59:18  <PublicServer> <Chris Booth> SmatZ: it would be best to turn it 90
12:59:25  <PublicServer> <SmatZ> yeah
12:59:30  <PublicServer> <SmatZ> similiar to southern drop
12:59:37  <PublicServer> <SmatZ> guess terminus will be fine there
12:59:55  <PublicServer> <MrRuben> noooo :( roro
13:00:06  <PublicServer> <XeryusTC> roro ftw
13:00:14  <PublicServer> <Chris Booth> roro should face 90 to the ML
13:00:26  <PublicServer> <SmatZ> so you want to rebuild to roro southern drop as well?
13:00:27  <PublicServer> <XeryusTC> not really
13:00:41  <PublicServer> ***  made screenshot at 00024238: http://ps.openttdcoop.org/public/webcam/00024238.png
13:00:42  <PublicServer> <Chris Booth> otherwise you need to turn all at the exit
13:00:55  <PublicServer> <XeryusTC> and the problem is?
13:01:00  <PublicServer> <Chris Booth> room
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13:01:16  <PublicServer> <XeryusTC> yes, turning this roro 90 degrees will not lead to space issues
13:01:26  <PublicServer> <XeryusTC> while doing it as it is now does not
13:01:39  <PublicServer> <SmatZ> ?
13:02:34  <PublicServer> <XeryusTC> someone should start on removing some of hub 1 etc
13:03:06  <PublicServer> <XeryusTC> Chris Booth: there is 50 tiles vs 20 tiels
13:03:27  <PublicServer> <XeryusTC> also, i barely care about TF
13:03:35  <PublicServer> <Chris Booth> :P
13:03:36  <PublicServer> <XeryusTC> this is medium tf so we can do it
13:03:37  <PublicServer> <Chris Booth> i care
13:04:12  <PublicServer> <XeryusTC> we do not care that you care
13:07:01  <PublicServer> <SmatZ> br
13:07:02  <PublicServer> <SmatZ> b
13:07:03  <PublicServer> *** SmatZ has left the game (connection lost)
13:07:51  <PublicServer> <phatmatt> oops
13:08:02  <PublicServer> <Chris Booth> oop what?
13:08:12  <PublicServer> <XeryusTC> crash
13:08:18  <PublicServer> <MrRuben> lol
13:09:31  <V453000> !password
13:09:31  <PublicServer> V453000: sprays
13:09:44  <snc> @TF
13:09:44  <Webster> tf: Terraform, see also: http://wiki.openttdcoop.org/Terraforming
13:09:47  <PublicServer> *** V453000 joined the game
13:09:48  <PublicServer> <V453000> hy
13:09:49  <PublicServer> <XeryusTC> i've released some of the southern trains
13:09:52  <PublicServer> <V453000> o_O
13:09:57  <PublicServer> <sonic> hey v
13:10:05  <PublicServer> <XeryusTC> hello
13:10:06  <PublicServer> <Chris Booth> yes part of the network went
13:10:50  <PublicServer> <V453000> I see XeryusTC style :)) <3
13:11:09  <PublicServer> <XeryusTC> that's what you get when i start building :P
13:11:16  <PublicServer> <V453000> :)
13:11:19  <PublicServer> <V453000> I like it
13:11:31  <PublicServer> <XeryusTC> good to hear :)
13:11:43  <PublicServer> <MrRuben> quite interesting tos ee how entrances are being balanced here
13:11:47  <Ammler> presignal spaghetti?
13:11:49  <PublicServer> <V453000> I even copied one of your stations a looong time ago :)
13:11:54  <PublicServer> <V453000> Ammler: yes
13:12:05  <PublicServer> <XeryusTC> hehe, cool to hear
13:12:17  <PublicServer> <V453000> PZ 05 factory drop :)
13:12:18  <PublicServer> <V453000> rocked
13:12:33  <PublicServer> <XeryusTC> hmm, wasn't that rebuild as not being balanced?
13:12:45  <PublicServer> <V453000> no
13:12:48  <PublicServer> <V453000> it was balanced
13:13:04  <Ammler> it had a lot 3-2 merger
13:13:07  <PublicServer> <V453000> ah
13:13:13  <PublicServer> <V453000> yes, many
13:13:31  <PublicServer> <XeryusTC> oh, please do not help out too much :P
13:13:33  <PublicServer> <V453000> XeryusTC: the rest of the platfoms the same way?
13:13:46  <PublicServer> <XeryusTC> i wonder if 12 platforms for 2 lines will hold out
13:13:56  <PublicServer> <V453000> im not sure either
13:14:00  <PublicServer> <XeryusTC> V453000: entrance yes, i want to try a different exit though
13:14:05  <PublicServer> <V453000> ok
13:14:08  <PublicServer> <V453000> I will mirror it
13:14:17  <PublicServer> <XeryusTC> although, smatz will build a seperate drop for northern trains :P
13:14:57  <PublicServer> *** phatmatt has left the game (connection lost)
13:15:00  <SmatZ> I guess I won't sice we don't agree on how it should be built :)
13:15:02  <PublicServer> <MrRuben> seets pickup:
13:15:04  <SmatZ> so I leave it for someone else
13:15:10  <PublicServer> <MrRuben> production of candy: 1337 bags of candy
13:15:17  <PublicServer> <MrRuben> last month :D
13:15:34  <PublicServer> <V453000> SmatZ: who disagrees with you ? .)
13:15:43  <PublicServer> ***  made screenshot at 00026039: http://ps.openttdcoop.org/public/webcam/00026039.png
13:16:10  <SmatZ> I want a terminus, as it at the southern side :-p
13:16:17  <PublicServer> <V453000> ah
13:16:18  <PublicServer> <Chris Booth> I agree with that
13:16:18  <KenjiE20> YARG! Who be a disagreeing wit' first mate SmatZ
13:16:19  <PublicServer> <XeryusTC> smatz: CB was talking about my drop i think
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13:16:25  <PublicServer> <Chris Booth> I was
13:16:29  <PublicServer> <XeryusTC> smatz: you can do a terminus
13:16:31  <SmatZ> :D
13:16:39  <SmatZ> ok, then a message problem :)
13:16:39  <PublicServer> <XeryusTC> i just want to do the main station as roro
13:16:45  <SmatZ> that's for sure
13:16:53  <PublicServer> <Chris Booth> the wrong way may i just add
13:16:53  <SmatZ> just the traffic from north is lower
13:19:37  <PublicServer> <Chris Booth> have some room V453000
13:19:44  <PublicServer> <V453000> I see
13:19:45  <PublicServer> <V453000> thx
13:20:46  <PublicServer> <MrRuben> that station is becoming bigger then v's megalomaniac
13:21:04  <PublicServer> <XeryusTC> you have not seen big stations yet then :P
13:21:08  <PublicServer> <V453000> this is XeryusTC style
13:21:19  <PublicServer> <MrRuben> :)
13:21:22  <PublicServer> <XeryusTC> ineed :P
13:21:42  <PublicServer> <XeryusTC> that's the price you pay for balancing :P
13:21:47  <PublicServer> <V453000> :)
13:21:54  <PublicServer> *** SmatZ joined the game
13:22:20  <PublicServer> <MrRuben> I wouldn't be able to build that
13:22:36  <PublicServer> <XeryusTC> V453000: finding out if tunnels or bridges are better?
13:22:45  <PublicServer> <V453000> I like tunnels
13:22:49  <PublicServer> <V453000> but now I use bridges :)
13:22:55  <PublicServer> <V453000> bridges can turn right away
13:23:11  <PublicServer> <Chris Booth> so can tunnels V453000
13:23:12  <PublicServer> <XeryusTC> true
13:23:19  <PublicServer> <XeryusTC> but tunnels never have speed limits
13:23:23  <PublicServer> <V453000> yes sure but you have to level it CB
13:23:25  <PublicServer> <V453000> y
13:23:32  <PublicServer> <V453000> and tunnels look much cooler
13:23:52  <PublicServer> <Chris Booth> XeryusTC: arent you missing a line?
13:24:05  <PublicServer> <XeryusTC> yes
13:24:09  <PublicServer> <Chris Booth> no i see you are not my bad
13:24:28  <PublicServer> <MrRuben> moar global warming
13:24:29  <PublicServer> <XeryusTC> i forgot it on purpose :P
13:25:03  <PublicServer> <XeryusTC> bah, bridges :S
13:25:17  <PublicServer> <Chris Booth> train drives live bridges
13:25:25  <PublicServer> <Chris Booth> they think they are fun
13:25:44  <PublicServer> <XeryusTC> nooooo :(
13:25:53  <PublicServer> <XeryusTC> you destroyed my beautiful lagoon :(
13:26:05  <PublicServer> <Chris Booth> i made a nicer looking coat line
13:26:11  <PublicServer> <XeryusTC> not really
13:26:12  <PublicServer> <Chris Booth> coast line lol
13:26:32  <PublicServer> <Chris Booth> aslo it wasnt a lagoon
13:26:35  <PublicServer> <Chris Booth> it was man made
13:26:45  <PublicServer> <Chris Booth> so was just a pond
13:27:03  <PublicServer> <XeryusTC> well,t hat's even worse
13:27:12  <PublicServer> <XeryusTC> where do all dads have to go fishing with their sons now?
13:27:25  <dashing> how does autoupgrade work ? i click it with an old train in the depot but nothing happens, is there a menu to configure it in ?
13:28:00  <PublicServer> <XeryusTC> upgrade from depot doesn't work on trains of the same type
13:28:01  <theholyduck> dashing, you got to set it in the train menu first
13:28:31  <theholyduck> set what types of trains you want renewed into which type of trains
13:28:48  <theholyduck> then when a train visits a depot, it should upgrade/downgrade to the specified model
13:29:55  <PublicServer> <XeryusTC> it doesn't work if there is only one engine for the railtype :P
13:30:14  <dashing> think i got it to work
13:30:29  <dashing> i clicked on T.I.M on the left column and AsiaStar on the right, and clicked start replacing
13:30:46  <PublicServer> ***  made screenshot at 0002663B: http://ps.openttdcoop.org/public/webcam/0002663B.png
13:30:50  <PublicServer> <XeryusTC> V453000: wtf are you building?
13:30:54  <PublicServer> <V453000> :)
13:31:05  <PublicServer> <V453000> trying to save space
13:31:06  <PublicServer> <XeryusTC> i thought you were just mirroring my entry :P
13:31:10  <PublicServer> <V453000> well
13:31:14  <PublicServer> <V453000> I started with that
13:31:21  <PublicServer> <XeryusTC> or are you actively improving it?
13:31:24  <PublicServer> <V453000> but ... you know :-)
13:31:27  <dashing> how do i replace my REALLY old trains ? they arent in the left hand list
13:31:35  <PublicServer> <V453000> just doing it some other way ... dont know if better
13:32:06  <PublicServer> <Chris Booth> if they are not electric then you need to select the rail type they are
13:32:19  <PublicServer> <MrRuben> dashing: Can only upgrade all trains with the same type of engine automatically
13:32:29  <PublicServer> <V453000> y slo
13:32:43  <dashing> ah :) got it
13:32:45  <PublicServer> <V453000> I know
13:32:48  <PublicServer> <V453000> damn
13:33:01  <PublicServer> <Chris Booth> seee
13:33:05  <PublicServer> <V453000> I see
13:33:06  <PublicServer> <V453000> I know
13:33:10  <PublicServer> <V453000> not done there
13:33:10  <PublicServer> <Chris Booth> when i say its slow its slow
13:33:23  <PublicServer> <V453000> omg...
13:33:36  <PublicServer> <XeryusTC> jam :s
13:33:41  <PublicServer> <XeryusTC> at hub  3
13:34:06  <PublicServer> <MrRuben> hihi :)
13:34:15  <PublicServer> <MrRuben> well, all trains go to that terminus
13:35:47  <theholyduck> so, are you saying, it jams?
13:35:51  <theholyduck> our network?
13:35:55  <theholyduck> who ever would have thought
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13:36:17  <PublicServer> <XeryusTC> jamgone :D
13:36:31  <theholyduck> !password
13:36:31  <PublicServer> theholyduck: surfed
13:36:38  <PublicServer> *** theholyduck joined the game
13:36:49  <PublicServer> <XeryusTC> V453000: not working?
13:36:55  <PublicServer> <theholyduck> hmm, wetf happened at sweets drop? :P
13:37:02  <PublicServer> <V453000> dunno :) just somehow connecting
13:37:18  <PublicServer> <XeryusTC> noes :(
13:37:25  <PublicServer> <XeryusTC> a battery field has been funded in my path :s
13:37:31  <PublicServer> <V453000> lmao
13:37:43  <PublicServer> <MrRuben> ahahaha
13:40:46  <dashing> when do you get maglev ? 2025 ?
13:40:55  <PublicServer> <V453000> 2020 I think
13:40:58  <PublicServer> <V453000> or a bit later
13:41:07  <PublicServer> <XeryusTC> see the openttd wiki, that has exact introduction dates
13:41:11  <PublicServer> <MrRuben> check trains page on ottd.org?
13:41:18  <PublicServer> <XeryusTC> although it can differ by up to 2 years iirc
13:41:24  <PublicServer> <V453000> yes
13:41:51  <PublicServer> <Chris Booth> stupid train
13:42:00  <PublicServer> <theholyduck> isnt it up to 551 days or something like that?
13:42:05  <PublicServer> <theholyduck> in variation
13:42:42  <PublicServer> <XeryusTC> SmatZ: i think you only need 2x2 in/out
13:42:53  <PublicServer> <XeryusTC> unless you want to split traffic ofcourse :P
13:42:56  <PublicServer> <SmatZ> it is 2x2 :)
13:43:01  <dashing> aha
13:43:04  <PublicServer> <SmatZ> but it's nice to be readt for future
13:43:14  <dashing> guess ill wait 15ish years for mag then instead of upgrading to mono
13:43:16  <PublicServer> <XeryusTC> hehe, ok :_
13:44:02  <dashing> have 200 trains unloading at the same 10 track station now, without jams
13:44:04  <snc> is there still no easy way to upgrade trains of different railtypes?
13:44:17  <PublicServer> <Chris Booth> gggr @ fuck you stupid random industry funding i need to merge there
13:44:21  <PublicServer> <XeryusTC> snc: no
13:44:25  <dashing> you need to get the universal track type grf
13:44:33  <dashing> and the universal track type engine grf
13:44:43  <PublicServer> <XeryusTC> Chris Booth: you have trains in there
13:44:45  <dashing> then upgrade your old trains to the universal train, then upgrade to the new rail type
13:44:58  <PublicServer> <XeryusTC> i will start working on a slh 7/bbh1 merge kind of thing
13:45:48  <PublicServer> ***  made screenshot at 00021852: http://ps.openttdcoop.org/public/webcam/00021852.png
13:46:38  <theholyduck> so,, john cleese has ridden a taxi from oslo to belgiu
13:46:40  <theholyduck> fm
13:46:56  <theholyduck> even the poor comedians are affected by the volcano
13:47:01  <PublicServer> <V453000> damn
13:47:07  <PublicServer> <XeryusTC> rich bastard
13:47:08  <dashing> a taxi ? O_o
13:47:13  <dashing> those are quite expensive here
13:47:32  <theholyduck> dashing, it was quite expensive
13:47:38  <theholyduck> about 5k usd
13:47:44  <theholyduck> intrestingly
13:47:49  <dashing> just getting home from being out drinking costs almost 100 dollars
13:47:50  <PublicServer> <XeryusTC> Chris Booth: i will build a new hub1 and slh7 ;)
13:47:55  <theholyduck> they managed to book the taxi full the other way around
13:48:29  <theholyduck> dashing, well its not like you have much choice if you want to get from oslo to belgium these days
13:48:39  <theholyduck> atleast if you want a bit of comfort
13:48:57  <dashing> :)
13:49:09  <PublicServer> <XeryusTC> good thing the new hub1 will not need to have a connection to  the drop i build :D
13:49:27  <PublicServer> <SmatZ> great :)
13:49:50  <theholyduck> according to IATA, this erruption is costing the international air travel 200 million usd a day
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13:51:00  <dashing> to make those airports covering a gargantuan area, how do you do that ? i cant seem to get single tile stations to "catch" the airport
13:51:23  <theholyduck> hold ctrl while building them
13:51:30  <PublicServer> *** XeryusTC has left the game (connection lost)
13:51:36  <theholyduck> and remember to have station spread at 64
13:51:38  <dashing> ye, i dont get the option to join it to the airport
13:51:41  <theholyduck> and asymetrical stations on
13:51:55  <dashing> oh i need to enable it in the options ?
13:52:00  <theholyduck> yes
13:52:04  <theholyduck> default station size is about 12
13:52:05  <theholyduck> i think
13:52:16  <XeryusTC> damn, my connection is breaking down :s
13:52:18  <PublicServer> <Chris Booth> slow
13:52:25  <theholyduck> under advanced options, stations
13:52:25  <PublicServer> *** XeryusTC has left the game (connection lost)
13:52:26  <dashing> arr, that explains a lot :D thanks
13:52:30  <PublicServer> *** theholyduck has left the game (connection lost)
13:52:42  <theholyduck> hnn
13:52:45  <theholyduck> hm, wut?
13:52:51  <dashing> i have 3 coal mines right next to eachother atm and 3 stations picking up coal from them, because i couldnt join them :p
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13:54:32  <PublicServer> *** sonic has left the game (connection lost)
13:55:17  <PublicServer> <Chris Booth> SmatZ: you missed a connection
13:55:31  <PublicServer> <SmatZ> yeah :)
13:55:53  <PublicServer> <SmatZ> I wanted to make build that split earlier
13:55:57  <PublicServer> <Chris Booth> to SLH 07 and the bypasss of the candy area
13:56:24  <PublicServer> <V453000> does the industry spawning thingy have some special retardation settings for toyland?
13:56:36  <PublicServer> <Chris Booth> yes
13:56:37  <PublicServer> <V453000> industry at working area, industry at hub 05
13:57:25  <PublicServer> *** XeryusTC joined the game
13:58:47  <PublicServer> <Chris Booth> candy area will be to neat for 181 now
13:58:55  <PublicServer> <Chris Booth> we need to and some hacks to it
13:59:11  <PublicServer> <V453000> lol :)
13:59:38  <PublicServer> <XeryusTC> Chris Booth: get the amount of o's in too right please :P
13:59:49  <PublicServer> <XeryusTC> it didnt make any sense until i reread it three times xD
14:00:04  <PublicServer> <Chris Booth> sorry sir
14:00:26  <PublicServer> <XeryusTC> fortunately your english isn't as bad as ammler's :P
14:00:26  <PublicServer> <V453000> british people :)
14:00:31  <PublicServer> <Chris Booth> Smatz i know you will hate me but i have another line for you
14:00:38  <PublicServer> <Chris Booth> @ !for Smatz
14:00:47  <PublicServer> <XeryusTC> V453000: i'm not british :P
14:00:50  <PublicServer> ***  made screenshot at 00022C74: http://ps.openttdcoop.org/public/webcam/00022C74.png
14:00:53  <PublicServer> <V453000> not you
14:01:00  <PublicServer> <SmatZ> Chris Booth: no problem ;)
14:01:55  <PublicServer> <Chris Booth> i want majic buldozer on now :)
14:02:07  <PublicServer> <Chris Booth> so i can remove one retard industry
14:02:20  <PublicServer> <XeryusTC> yeah, that one sucks :s
14:02:33  <PublicServer> <V453000> bitch
14:02:34  <PublicServer> <XeryusTC> what's up with !for Smatz?
14:03:17  <PublicServer> <Chris Booth> nothing
14:03:21  <PublicServer> <SmatZ> should !for SmatZ go to SLH07/HUB01?
14:03:22  <PublicServer> <Chris Booth> its a bypass line
14:03:26  <PublicServer> <SmatZ> rather
14:03:27  *** VictorOfSweden has joined #openttdcoop
14:04:19  <PublicServer> <V453000> who uses opengfx here atm?
14:04:23  <PublicServer> <SmatZ> I
14:04:26  <PublicServer> <Chris Booth> SmatZ: its a north line
14:04:27  <PublicServer> <Chris Booth> me
14:04:30  <PublicServer> <V453000> I somehow got used to original toyland
14:04:36  <SmatZ> :D
14:04:37  <Ammler> XeryusTC: I bet, your German isn't as good as mine :-P
14:04:54  <PublicServer> *** VictorOfSweden joined the game
14:04:59  <PublicServer> <XeryusTC> ammler: you've failed to conquer the world anyway, so no reason to speak german :P
14:05:05  <PublicServer> <V453000> :D
14:05:07  <PublicServer> <V453000> :D
14:05:38  <Ammler> don't know that game
14:07:13  <Ammler> Vielleicht sollten wir aufhören mit dem hässlichen englisch und nur noch schöne Sprachen benutzen.
14:07:30  <PublicServer> <XeryusTC> ammler: your language is not beautiful
14:07:41  <Ammler> @topic insert 1 NO ENGLISH
14:07:41  *** Webster changes topic to "1 NO ENGLISH | Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #181 (r19611) | STAGE: SmatZ loves Toyland! | http://openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity"
14:07:50  <VictorOfSweden> Ammler: hehe :)
14:08:00  <XeryusTC> kban Ammler :P
14:08:13  <Ammler> ups @topic set 1 KEIN ENGLISCH
14:08:19  <Ammler> @topic set 1 KEIN ENGLISCH
14:08:20  *** Webster changes topic to "KEIN ENGLISCH | Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #181 (r19611) | STAGE: SmatZ loves Toyland! | http://openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity"
14:08:23  <PublicServer> <XeryusTC> dan gaan we wel nederlands praten :P
14:08:59  <PublicServer> <SmatZ> is !x the same as !x ?
14:08:59  <Ammler> ok, mir chöntet au mini Sproch schnorre
14:09:11  <PublicServer> <SmatZ> eg. should that be directly connected?
14:09:12  <PublicServer> <XeryusTC> yes
14:09:14  <PublicServer> <SmatZ> ok
14:09:32  *** Ammler changes topic to "KEIN ENGLISCH Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #181 (r19611) | STAGE: SmatZ loves Toyland! | http://openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity"
14:09:48  <Ammler> SmatZ: nüd änglisch bitte
14:09:59  <Phazorx> я тогда по русски буду :)
14:10:02  <PublicServer> <SmatZ> :D
14:10:04  <PublicServer> <XeryusTC> :D
14:10:09  <KenjiE20> やっだ
14:10:13  *** Seberoth_ has joined #openttdcoop
14:10:16  <Ammler> :-D
14:10:19  <PublicServer> <Chris Booth> i managed to get arround the stupid industry in the end
14:10:23  <nighthawk_c_m> Oh mein gott - wehe dem wenn sie losgelassen
14:10:31  <PublicServer> <Chris Booth> its now a feature
14:10:42  <PublicServer> <SmatZ> mám spojit ten východní obchvat?
14:10:45  *** Seberoth has quit IRC
14:10:55  <PublicServer> <SmatZ> nebo ten povede pěkně přes HUB01 jak by měl?
14:11:03  <XeryusTC> @topic set 1 s/KEIN ENGLISCH//
14:11:04  *** Webster changes topic to "s/KEIN ENGLISCH// | PSG #181 (r19611) | STAGE: SmatZ loves Toyland! | http://openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity"
14:11:08  <XeryusTC> oh bah
14:11:11  <XeryusTC> @undo
14:11:11  *** Webster changes topic to "KEIN ENGLISCH | Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #181 (r19611) | STAGE: SmatZ loves Toyland! | http://openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity"
14:11:15  <PublicServer> <V453000> nevim
14:11:16  <XeryusTC> @topic 1 s/KEIN ENGLISCH//
14:11:16  <Webster> XeryusTC: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
14:11:18  <PublicServer> <V453000> jak mnyslíš
14:11:19  <PublicServer> <V453000> d:
14:11:33  <KenjiE20> topic change <- XeryusTC
14:11:35  <Phazorx> apparently i can uderstand slovakian as well?
14:11:44  <PublicServer> <V453000> we are no slovaks
14:11:45  <XeryusTC> @topic change 1 s/KEIN ENGLISCH//
14:11:45  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #181 (r19611) | STAGE: SmatZ loves Toyland! | http://openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity"
14:11:47  <PublicServer> <V453000> we are Czech
14:11:51  <XeryusTC> KenjiE20: thank you :)
14:11:52  <PublicServer> <V453000> important
14:12:05  <Phazorx> V453000: oh
14:12:08  <SmatZ> :)
14:12:15  <KenjiE20> いいですか
14:12:16  <PublicServer> <V453000> Slovakia sucks
14:12:17  <PublicServer> <V453000> we dont
14:12:21  <Phazorx> i was assuming check is more latin-roman
14:12:24  <Chris_Booth> love it V453000
14:12:25  <Phazorx> looks very slavic
14:12:46  <PublicServer> *** XeryusTC has left the game (connection lost)
14:12:52  <XeryusTC> bah, stupid connection
14:13:04  <SmatZ> I know russian alphabet too, but I don't have russian keyboard
14:13:08  <PublicServer> *** XeryusTC joined the game
14:13:09  <SmatZ> so typing it is pain
14:13:26  <Phazorx> well, i never knew russian layout
14:13:31  <Phazorx> i use phonetic one :)
14:13:52  <PublicServer> <SmatZ> nice :)
14:13:59  <KenjiE20> IME ftw
14:14:14  <PublicServer> <SmatZ> ja xoposo gavarju parusky :-p
14:14:26  <PublicServer> <SmatZ> fonetic :-p
14:14:36  <PublicServer> <Chris Booth> XeryusTC: wouldnt single bridges be better?
14:15:01  <PublicServer> <XeryusTC> yeah, the signle tunnels are longer anyway xD
14:15:08  <PublicServer> <XeryusTC> oh, they arent
14:15:14  <PublicServer> <XeryusTC> but you are right, it is a bit pointless :o
14:15:24  *** Fuco has joined #openttdcoop
14:15:28  *** ChanServ sets mode: +v Fuco
14:15:52  <PublicServer> ***  made screenshot at 00024887: http://ps.openttdcoop.org/public/webcam/00024887.png
14:16:01  <PublicServer> <XeryusTC> and this way we can hack stuff in later anyway :d
14:16:22  <PublicServer> <Chris Booth> i like hacking
14:16:33  <PublicServer> <Chris Booth> i have a hackintosh on order ATM
14:16:41  <PublicServer> <SmatZ> :-D
14:17:56  <PublicServer> <XeryusTC> maybe i should put the from SL in the middle :o
14:21:10  <PublicServer> <XeryusTC> another battery farm in themiddle of our construction area :(
14:22:18  <PublicServer> <Chris Booth> now to get an SLH in the XeryusTC
14:22:25  <PublicServer> <XeryusTC> i know
14:22:32  <PublicServer> <XeryusTC> was just looking at how to do that exactly
14:24:34  <PublicServer> <XeryusTC> all it needs now is an exit :o
14:24:45  <PublicServer> <Chris Booth> exit is easy
14:24:51  <PublicServer> <Chris Booth> load of room
14:24:51  <PublicServer> <MrRuben> hmm I see
14:24:55  <PublicServer> <MrRuben> nice hackery :P
14:25:05  <PublicServer> <Chris Booth> @!HERE
14:25:05  <PublicServer> <MrRuben> did some agrdening :)
14:25:06  <theholyduck> !password
14:25:06  <PublicServer> theholyduck: spices
14:25:14  <PublicServer> *** theholyduck joined the game
14:25:33  <PublicServer> <XeryusTC> i mean exit from SL to sweets
14:25:34  <PublicServer> <Chris Booth> MrRuben: more of un hackery
14:25:45  <PublicServer> <Chris Booth> not so easy
14:26:05  <PublicServer> <MrRuben> tunnel work is hackery for me already :)
14:26:08  <PublicServer> <Chris Booth> i thought you meant from sweets to SLH 07
14:26:09  <PublicServer> <V453000> beerday
14:26:15  <PublicServer> <V453000> yeah
14:26:42  <PublicServer> <MrRuben> however, that place needs some trees
14:26:55  <PublicServer> <XeryusTC> Chris Booth: still need that too indeed
14:27:06  <PublicServer> <XeryusTC> and from slh7 to west
14:27:19  <PublicServer> <XeryusTC> or do we only make that to north?
14:27:52  <PublicServer> <Chris Booth> i dont know XeryusTC
14:29:09  <PublicServer> <XeryusTC> see !cross SL here
14:29:22  <PublicServer> <XeryusTC> anyone disagrees?
14:29:30  <PublicServer> <Chris Booth> i strongly agree
14:29:52  <PublicServer> <SmatZ> fine :)
14:30:26  <PublicServer> <MrRuben> is it me or is slh 07 four way now?
14:30:29  <PublicServer> <SmatZ> what are you doing, CB?
14:30:40  <PublicServer> <XeryusTC> MrRuben: somewhat
14:30:41  <PublicServer> <Chris Booth> puting a tunnel in
14:30:46  <PublicServer> <SmatZ> why?
14:30:54  <PublicServer> ***  made screenshot at 0002627C: http://ps.openttdcoop.org/public/webcam/0002627C.png
14:30:54  <PublicServer> <Chris Booth> and how do you know it was me
14:30:58  <PublicServer> <SmatZ> I know
14:31:03  <PublicServer> <SmatZ> I see
14:31:06  <PublicServer> <Chris Booth> to connect to the station south bypass
14:31:15  <V453000> byez laterz
14:31:18  <V453000> beer calls me
14:31:21  <PublicServer> <SmatZ> stop it
14:31:30  <PublicServer> <SmatZ> until I am finished with that
14:31:33  <PublicServer> <Chris Booth> ok
14:31:38  <PublicServer> *** V453000 has left the game (connection lost)
14:32:01  <PublicServer> <SmatZ> also
14:32:02  <PublicServer> <Chris Booth> you had wrong signals in there aswell
14:32:37  <PublicServer> <Chris Booth> also?
14:32:40  <PublicServer> <SmatZ> and it's solved
14:33:22  <PublicServer> <Chris Booth> nice i see
14:33:33  <PublicServer> <SmatZ> :)
14:33:35  <PublicServer> <XeryusTC> now all we need is that other split :D
14:33:58  <PublicServer> <SmatZ> is that "don't forget me" sign still valid?
14:34:06  <PublicServer> <Chris Booth> yes
14:34:19  <PublicServer> <SmatZ> it looks like an ugly hack :-p
14:34:20  <PublicServer> <XeryusTC> see !why is this
14:34:21  <PublicServer> <MrRuben> missing outer connection west to south
14:34:37  <PublicServer> <XeryusTC> MrRuben: working on it
14:34:45  <PublicServer> <MrRuben> aha :)
14:34:54  <PublicServer> <SmatZ> why isn't it routed via SLH07/HUB01?
14:34:57  <PublicServer> <MrRuben> I mean at slh07 that is
14:35:04  <PublicServer> <Chris Booth> SmatZ: its the other side of that other link
14:35:07  <PublicServer> <Chris Booth> it never was
14:35:16  <PublicServer> <XeryusTC> it needs east to north too
14:35:38  <PublicServer> <XeryusTC> bubye landbridge, hello MASSIVE CONSTRUCTION!
14:35:43  <PublicServer> <SmatZ> :D
14:35:53  <PublicServer> <SmatZ> I don't like this north-south hack
14:36:03  <PublicServer> <Chris Booth> remove it
14:36:07  <PublicServer> <Chris Booth> it was low traffic
14:36:14  <PublicServer> <Chris Booth> and train will find another route
14:36:32  <PublicServer> <XeryusTC> trains still need to go west too :s
14:36:38  <PublicServer> *** theholyduck has left the game (connection lost)
14:36:48  <PublicServer> *** SmatZ has left the game (connection lost)
14:37:03  *** Seberoth_ has quit IRC
14:37:21  <PublicServer> <XeryusTC> traffic from hub3 goes north :o
14:37:27  <PublicServer> <XeryusTC> instead of taking the south drop
14:37:40  <PublicServer> *** SmatZ joined the game
14:37:43  <PublicServer> <SmatZ> what was that
14:38:22  <PublicServer> <Chris Booth> SmatZ: we dont need that hack any more
14:38:29  <theholyduck> SmatZ, server haeting us
14:38:29  <PublicServer> <Chris Booth> trains can find another route
14:38:33  <PublicServer> <Chris Booth> i agree with you
14:38:41  <PublicServer> <XeryusTC> lalala, hacks :P
14:38:50  *** ODM has joined #openttdcoop
14:38:50  *** ChanServ sets mode: +o ODM
14:38:53  <PublicServer> <Chris Booth> XeryusTC: you fail
14:38:57  <PublicServer> <MrRuben> primaries are dissapearing :(
14:39:07  <PublicServer> <XeryusTC> :D
14:39:10  <PublicServer> <XeryusTC> less traffic then :P
14:39:23  <PublicServer> <Chris Booth> check your drop exit XeryusTC lol
14:39:37  <PublicServer> <XeryusTC> hmm, lol :P
14:39:40  <Phazorx> 18:14	PublicServer	<SmatZ> ja xoposo gavarju parusky << quite readbale... and atually sizable portion of internet communications between russian speaking people looks exactly like this too :)
14:39:53  *** Lukeus_Maximus has joined #openttdcoop
14:40:47  <PublicServer> <XeryusTC> I'm making hacks already :D
14:40:58  *** devilsadvocate has quit IRC
14:41:22  <PublicServer> <Chris Booth> trains use it
14:41:25  <PublicServer> <XeryusTC> would be nicer if that slh was rebuild to 3 way
14:41:58  <PublicServer> <MrRuben> can I start some of my primaries again?
14:42:03  <PublicServer> <SmatZ> WHAT!
14:42:16  <PublicServer> <XeryusTC> MrRuben: i think so
14:42:17  <PublicServer> <SmatZ> you can't build further trains anyway
14:42:20  <PublicServer> <XeryusTC> SmatZ: ?
14:42:25  <PublicServer> <SmatZ> OH
14:42:39  <PublicServer> <SmatZ> again, I misunderstood you, my apologies :(
14:42:44  <PublicServer> <SmatZ> I thought "primary industries"
14:42:53  <PublicServer> <SmatZ> like, funding them...
14:44:20  <PublicServer> <Chris Booth> XeryusTC: where are you going to put the last 2 SLH connections?
14:44:33  <PublicServer> <XeryusTC> which do you mean?
14:44:45  *** robotboy has joined #openttdcoop
14:45:00  <PublicServer> <Chris Booth> signed !1 & 2 Resectivly
14:45:42  <PublicServer> <XeryusTC> to the SL?
14:45:45  <PublicServer> <Chris Booth> yeah
14:45:56  <PublicServer> ***  made screenshot at 00023A95: http://ps.openttdcoop.org/public/webcam/00023A95.png
14:46:05  <PublicServer> <XeryusTC> see those massive tunnels :P
14:46:32  <PublicServer> <Chris Booth> aah i see them
14:46:59  <Lukeus_Maximus> !password
14:46:59  <PublicServer> Lukeus_Maximus: tirade
14:47:11  <PublicServer> *** Lukeus_Maximus joined the game
14:48:07  <ODM> still running the game?
14:48:19  <PublicServer> <SmatZ> yes
14:48:30  <PublicServer> <MrRuben> 0DM: SWEETS DROP :P:P
14:48:43  <PublicServer> <XeryusTC> odm: your sweets drop is no more :P
14:48:50  <ODM> :(
14:48:59  <ODM> now theres like noting of me left:P
14:49:01  <PublicServer> <Chris Booth> part of it is
14:49:10  <PublicServer> <XeryusTC> instead we have build a true coop factory
14:49:20  <PublicServer> <SmatZ> :D
14:49:32  <PublicServer> <Chris Booth> OMD the Pickup is still kinda yours
14:49:43  <PublicServer> <Chris Booth> you builtd the platforms and location
14:49:53  <PublicServer> <Chris Booth> i just changed the entrance and exit#
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14:50:30  <PublicServer> <XeryusTC> and we will always remember the moments of hatred that its jamming caused us :P
14:50:36  <PublicServer> <SmatZ> :D
14:51:09  <PublicServer> <XeryusTC> i dont feel like building another 4 way balancer :(
14:51:28  <PublicServer> *** Lukeus_Maximus has left the game (leaving)
14:52:40  <PublicServer> <MrRuben> gah
14:56:42  <PublicServer> <SmatZ> XeryusTC: this is madness :)
14:56:56  <PublicServer> <XeryusTC> LD
14:56:58  <PublicServer> <XeryusTC> :D
14:58:27  <PublicServer> <Chris Booth> who is building what?
14:58:31  <PublicServer> <XeryusTC> i am :o
14:58:36  <PublicServer> <XeryusTC> didnt work out as i wanted though
14:59:22  <PublicServer> <XeryusTC> corner's too short :s
15:00:58  <PublicServer> ***  made screenshot at 00029C20: http://ps.openttdcoop.org/public/webcam/00029C20.png
15:00:59  *** devilsadvocate has joined #openttdcoop
15:02:17  <PublicServer> *** tneo joined the game
15:02:24  <PublicServer> <XeryusTC> i think slh 7 is done?
15:02:28  *** Chillosophy has joined #openttdcoop
15:02:41  <PublicServer> <Chris Booth> just the station in the middle
15:02:42  <PublicServer> <SmatZ> there are tunnels ening in water
15:02:51  <PublicServer> <tneo> hello
15:02:54  <PublicServer> <SmatZ> hello tneo
15:02:58  <PublicServer> <XeryusTC> hey tneo
15:03:04  <PublicServer> <XeryusTC> oh, those are for those 3 primaries
15:03:21  *** robotboy has quit IRC
15:03:33  <PublicServer> <XeryusTC> sign your name under the new HUB 01 signs
15:04:14  *** robotboy has joined #openttdcoop
15:04:48  <PublicServer> <SmatZ> can we start all trains now?
15:05:04  <PublicServer> <tneo> hub 10 needs work i think
15:05:05  <PublicServer> <Chris Booth> no
15:05:29  <PublicServer> <SmatZ> I fixed HUB10 yesterday
15:05:30  <PublicServer> <Chris Booth> we have a station in SLH 07 still
15:05:58  <Razaekel> !password
15:05:58  <PublicServer> Razaekel: canoes
15:06:00  <PublicServer> <XeryusTC> i have restarted some of the trains
15:06:10  <PublicServer> *** Razaekel joined the game
15:06:48  <PublicServer> <XeryusTC> i will reconnect Dadingbury West
15:06:56  <PublicServer> <MrRuben> production of primaries has dropped a lot so we might see trains waiting to load
15:06:57  <PublicServer> <XeryusTC> or someone else will :o
15:07:09  <PublicServer> <Chris Booth> no you go aheah XeryusTC
15:07:10  <PublicServer> <XeryusTC> you can simply remove those
15:07:14  <PublicServer> <Chris Booth> i was but didnt realy want to
15:10:36  <PublicServer> <Chris Booth> tracks look rather empty now
15:10:43  <PublicServer> <Chris Booth> More Trains!!!!!!
15:10:48  <PublicServer> <XeryusTC> working on that ;)
15:10:53  <PublicServer> <XeryusTC> i'm slowly releasing trains
15:11:02  <PublicServer> <XeryusTC> jam
15:11:06  <PublicServer> <XeryusTC> hub 2
15:11:56  <PublicServer> <SmatZ> those trains look lost
15:12:02  <PublicServer> <SmatZ> like, sweet trains
15:12:10  <PublicServer> <XeryusTC> getting to their original destinations
15:12:11  <PublicServer> <MrRuben> they are going through pelow mines XD
15:12:17  <PublicServer> <SmatZ> it should solve soon
15:12:29  <PublicServer> <XeryusTC> yes
15:12:36  <PublicServer> <XeryusTC> oh, all trains have been started?
15:13:03  <PublicServer> <Chris Booth> they have?
15:13:15  <PublicServer> <XeryusTC> seems so
15:13:34  <PublicServer> <Chris Booth> that could be bad
15:13:51  <PublicServer> <XeryusTC> indeed
15:13:54  <PublicServer> <XeryusTC> but we'll see
15:14:16  <snc> !password
15:14:16  <PublicServer> snc: canoes
15:14:34  <PublicServer> *** sonic joined the game
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15:15:24  *** Yexo has joined #openttdcoop
15:16:00  <PublicServer> ***  made screenshot at 00036F00: http://ps.openttdcoop.org/public/webcam/00036F00.png
15:16:31  <PublicServer> <SmatZ> not sure if SLH02 won't need LLRR now
15:16:53  <PublicServer> <XeryusTC> it will fix itself
15:17:02  <PublicServer> <XeryusTC> mostly trains exiting depots are passing there now
15:17:48  <PublicServer> <Chris Booth> Sweets Pickup many need expanding soon
15:18:28  <PublicServer> <XeryusTC> Chris Booth: your construction jams already :o
15:18:59  <Razaekel> holy crapola, im freezing up
15:19:02  <PublicServer> <Chris Booth> no but it needs more trains allready
15:19:23  <PublicServer> <Chris Booth> and more trains will mean more platforms
15:19:27  <PublicServer> <XeryusTC> see where drop meets pickup
15:19:39  <PublicServer> <MrRuben> its 12 platforms for 4 ways now
15:19:54  <PublicServer> <Chris Booth> crap
15:19:56  <PublicServer> <MrRuben> no wait, cancel that
15:20:13  <PublicServer> <XeryusTC> i've made a forced choice on the jamming pickup line
15:21:38  <PublicServer> <Razaekel> hub 3 is slowing down at the 4->2
15:22:03  <PublicServer> <XeryusTC> known problem :O
15:22:09  <PublicServer> <Razaekel> hoo boy
15:22:48  <PublicServer> <XeryusTC> one half of my station is under bigger load than the other
15:23:16  <PublicServer> <Razaekel> bubbles drop?
15:23:26  <PublicServer> <XeryusTC> missing signals on ML :S
15:23:30  <PublicServer> <XeryusTC> Razaekel: sweets drop
15:23:40  <PublicServer> <Razaekel> oh
15:23:43  <OwenS> !password
15:23:43  <PublicServer> OwenS: bumper
15:23:50  <PublicServer> *** Owen joined the game
15:23:53  <PublicServer> <Owen> Hang on a moment
15:23:54  <PublicServer> <Owen> OpenGFX
15:23:58  <PublicServer> *** Owen has left the game (leaving)
15:24:07  <PublicServer> <Chris Booth> lol@ Owen
15:24:09  <PublicServer> *** phatmatt joined the game
15:24:11  <PublicServer> <XeryusTC> nice :P
15:24:15  <PublicServer> *** Owen joined the game
15:24:17  <PublicServer> <SmatZ> :D
15:24:20  <PublicServer> <Owen> Aah! My eyes feel safe
15:24:30  <PublicServer> <Razaekel> how do you enable opengfx?
15:24:36  *** xpac has quit IRC
15:24:38  <PublicServer> <Owen> Game options
15:24:38  <PublicServer> <XeryusTC> settings
15:24:39  <PublicServer> *** VictorOfSweden has left the game (leaving)
15:24:51  <PublicServer> <XeryusTC> Owen: original is fine if you dont look at the coasts too much
15:24:52  <PublicServer> *** Razaekel has left the game (connection lost)
15:24:55  <PublicServer> <XeryusTC> and dont have trees visible
15:25:01  <PublicServer> <Owen> XeryusTC: no, too bright :p
15:25:03  <PublicServer> <Chris Booth> XeryusTC: for now i am forcing Sweet train to outer ML tranks
15:25:08  <PublicServer> <Chris Booth> *tracks
15:25:14  <Razaekel> !password
15:25:14  <PublicServer> Razaekel: bumper
15:25:26  <PublicServer> <Owen> who? :p
15:25:30  <PublicServer> *** Razaekel joined the game
15:25:34  <PublicServer> <Razaekel> wow
15:25:39  <PublicServer> <Razaekel> that is better
15:25:45  <PublicServer> <Razaekel> but now all the trains are black boxes
15:25:50  <PublicServer> <SmatZ> why are plastic trains in depots?
15:25:54  <PublicServer> <Owen> Razaekel: old version of OpenGFX installed
15:25:56  <PublicServer> <SmatZ> and bubble
15:26:14  <PublicServer> <Razaekel> are newer versions on bananas?
15:26:17  <PublicServer> <Owen> Razaekel: yes
15:26:18  <PublicServer> <Chris Booth> yes
15:26:22  <PublicServer> *** Razaekel has left the game (connection lost)
15:26:23  <PublicServer> <SmatZ> and why is train 1422 crashed?
15:26:26  <PublicServer> <Owen> If you have one in data/ remember to remove it
15:26:50  <PublicServer> <Chris Booth> Owen: bananas does that for you
15:26:57  <PublicServer> <Owen> Chris Booth: not in my experience
15:27:06  <PublicServer> <Owen> It removes old Banannas versions but I had an ancient version it didnt remove
15:27:25  <KenjiE20> bananas doesn't delete anything afaik
15:27:28  <PublicServer> *** VictorOfSweden joined the game
15:27:37  <PublicServer> <SmatZ> why is someone still sending trains to depots?
15:27:41  <PublicServer> * Owen wants to know whats with the HUBxx naming scheme
15:27:52  <PublicServer> <XeryusTC> SmatZ: because some stations are overserviced
15:27:56  <KenjiE20> Owen; organic growth
15:28:06  <PublicServer> <Owen> Heh
15:28:12  <PublicServer> <XeryusTC> Owen: chaos game, we didnt have distinct SLHs or BBHs int he beginning
15:28:14  <Razaekel> !password
15:28:15  <PublicServer> Razaekel: bumper
15:28:18  <PublicServer> <SmatZ> :-(
15:28:20  <PublicServer> *** Kolo has left the game (leaving)
15:28:24  <PublicServer> <SmatZ> production dropped a lot
15:28:28  <PublicServer> *** Razaekel joined the game
15:28:30  <PublicServer> <Razaekel> ahh
15:28:34  *** Kolo has quit IRC
15:28:35  <PublicServer> <Razaekel> my eyes feel safe
15:28:38  <PublicServer> <XeryusTC> which means we can build more trains of other types
15:28:45  <PublicServer> <Owen> I think SLH09/HUB04/HUB03 are an issue
15:29:07  <PublicServer> <Razaekel> most of the issue in hub03 is the 4->2 mixer
15:29:20  <PublicServer> <Owen> Not so much 03, the big jam above them
15:29:31  <PublicServer> <XeryusTC> Owen: should've seen slh 7/hub 01 before then
15:29:37  <PublicServer> <Owen> Heh
15:29:40  <PublicServer> <XeryusTC> that area has been cleaned up alot
15:29:42  <PublicServer> <Razaekel> where, owen?
15:29:48  <PublicServer> <XeryusTC> footprint is only 1/3 of what it was before
15:29:56  <PublicServer> <Owen> Razaekel: !jam
15:30:12  <PublicServer> <Razaekel> oh
15:30:22  <PublicServer> <Razaekel> it's not very long
15:30:33  <PublicServer> <SmatZ> not a jam :)
15:30:38  <PublicServer> <Owen> no, but its an issue, and it will grow ;-)
15:30:49  <PublicServer> <Chris Booth> it my die out
15:31:02  <PublicServer> ***  made screenshot at 00003951: http://ps.openttdcoop.org/public/webcam/00003951.png
15:31:03  <PublicServer> *** tneo has left the game (leaving)
15:31:03  <PublicServer> <Owen> Chris Booth: sure, but its been going for the last ~7 minutes :p
15:31:37  <PublicServer> *** VictorOfSweden has left the game (leaving)
15:32:00  <PublicServer> <XeryusTC> holy crap, look at the train map :o
15:32:31  <PublicServer> * Owen tries quick fix
15:32:32  <PublicServer> <Razaekel> what about it?
15:32:32  <PublicServer> <SmatZ> guess it needs another split before join
15:33:05  <PublicServer> <Chris Booth> they must have been stuck in sweets area befor we fixed it
15:33:28  <PublicServer> <Owen> Needs more tunnels :p
15:33:54  <PublicServer> <XeryusTC> yeah, improving something like that can have an impact on the entire network
15:34:29  <PublicServer> <SmatZ> :D beer factory is at its production limit
15:34:58  <PublicServer> <SmatZ> and it has ~75% transported, nice
15:35:12  <PublicServer> <Owen> Ooh not good, become a 3 way jam :p
15:35:34  <PublicServer> *** phatmatt has left the game (connection lost)
15:35:42  <PublicServer> <Chris Booth> not good
15:36:06  <PublicServer> <Owen> Jammed back to mL again
15:36:30  <PublicServer> <Razaekel> that thing does lead to 9 different high-productivity stations
15:36:36  <PublicServer> <Razaekel> er
15:36:38  <PublicServer> <Razaekel> 10
15:38:09  <PublicServer> <Razaekel> need another tunnel, but no place to put it
15:38:19  <PublicServer> <Owen> Im removbing an outbound one... low traffic that way
15:38:44  <PublicServer> <Razaekel> more like no traffic
15:38:52  *** robotboy has quit IRC
15:40:21  <PublicServer> <Owen> Need 4 tunnels... aaargh
15:40:25  *** robotboy has joined #openttdcoop
15:40:41  <OwenS> And then a grade separated splitter
15:40:58  <PublicServer> <Razaekel> now wtf
15:41:57  <PublicServer> <Owen> yeech
15:42:01  <PublicServer> <Razaekel> something got borked up
15:42:25  <PublicServer> <Owen> Trains cant exit due to traffic
15:42:37  <PublicServer> <XeryusTC> remove prio
15:42:41  <PublicServer> <Razaekel> theyre going the wrong way too
15:43:12  <PublicServer> <Chris Booth> Owen: 4th tunnel
15:43:13  <PublicServer> <XeryusTC> town drop still needs extra platforms :o
15:43:18  <PublicServer> <Owen> Yay
15:43:35  <PublicServer> <Razaekel> traisn cant get to gresness mines
15:43:53  <PublicServer> <Razaekel> see 509
15:44:08  <PublicServer> <XeryusTC> trains use slh 9 to turn around :S
15:44:38  <PublicServer> <Chris Booth> thats for you to use how you see fit owen
15:44:46  <PublicServer> <Chris Booth> i am not messing with it any more
15:45:18  <PublicServer> <XeryusTC> trains are now finding their way to Gresness Mines
15:45:26  <PublicServer> <Razaekel> fnally
15:45:45  <PublicServer> <Razaekel> that should eliminate the traffic heading W
15:46:05  <PublicServer> ***  made screenshot at 00036D3C: http://ps.openttdcoop.org/public/webcam/00036D3C.png
15:46:23  <PublicServer> <XeryusTC> but trains still turn around
15:46:45  <PublicServer> <XeryusTC> trains cant always get to the right lane
15:47:23  <PublicServer> <XeryusTC> fixed now hopefully
15:47:42  <PublicServer> <Razaekel> dont put signals right after a PBS block
15:47:50  <PublicServer> <Razaekel> else trains stop in the block
15:48:04  <PublicServer> <XeryusTC> that's not much of a problem usually
15:48:13  <PublicServer> <Razaekel> this is a high traffic one, though
15:48:29  <PublicServer> <Owen> Razaekel: ideally they shouldn't be blocking. Signals therefore increases throughput
15:48:30  <PublicServer> <XeryusTC> true, but that is hopefully only temporary
15:48:41  <PublicServer> <Owen> OK, one jam fixed. Now the exit is borked ^^
15:48:50  <PublicServer> <XeryusTC> give the exit some time
15:49:15  <PublicServer> <Razaekel> there is a join before split at the exit
15:49:31  <theholyduck> !password
15:49:31  <PublicServer> theholyduck: tariff
15:49:42  <PublicServer> *** theholyduck joined the game
15:49:47  <PublicServer> <XeryusTC> i know, i haven't been able to fix that
15:50:54  <PublicServer> <Chris Booth> i was fixing it but now i have lost my job lol
15:51:00  <PublicServer> <XeryusTC> :P
15:51:05  <PublicServer> <XeryusTC> too slow with resignalling :P
15:51:17  *** Polygon has quit IRC
15:51:57  <PublicServer> <Chris Booth> now there is an exil X
15:52:05  <PublicServer> <Razaekel> yea well
15:52:09  <PublicServer> <Razaekel> what you gonna do?
15:52:17  *** robotboy has quit IRC
15:52:27  <PublicServer> <Chris Booth> ask you to find a sollution Razaekel
15:52:33  <PublicServer> <Razaekel> oh boy
15:52:37  <PublicServer> <Razaekel> no pressure
15:52:40  <PublicServer> *** MrRuben has left the game (connection lost)
15:52:43  <PublicServer> *** Chris Booth has left the game (connection lost)
15:52:56  <PublicServer> * Owen wonders why game is suddenly jerky
15:52:58  <PublicServer> <Razaekel> wow lag
15:53:00  <PublicServer> <theholyduck> hmm
15:53:05  <PublicServer> <theholyduck> yeah
15:53:10  <PublicServer> <theholyduck> and booting people off
15:53:11  <Chris_Booth> and i am out of here
15:53:12  <PublicServer> <Owen> Is Ammler compiling something? :p
15:53:16  <PublicServer> <theholyduck> i think the server is having problems
15:53:22  <PublicServer> *** SmatZ has left the game (connection lost)
15:53:27  <PublicServer> <theholyduck> this has happened a couple of times lately
15:53:29  *** r0b0tb0y has joined #openttdcoop
15:53:33  <PublicServer> *** Owen has left the game (connection lost)
15:53:34  <PublicServer> <theholyduck> its happened to me twice
15:53:41  <PublicServer> *** Chris Booth joined the game
15:53:47  <OwenS> !password
15:53:47  <PublicServer> OwenS: tariff
15:53:55  <PublicServer> *** Owen joined the game
15:53:55  <PublicServer> <XeryusTC> more fixes :D
15:54:54  <PublicServer> <XeryusTC> please signal stuff after you build it
15:55:54  <Ammler> how long do I tell you to finalize that game?
15:56:02  <PublicServer> <XeryusTC> other line was redundant
15:56:07  <Ammler> please do not blame me now for lags :-P
15:56:20  <theholyduck> whats causing the lags though?
15:56:29  <PublicServer> <Razaekel> the bridge is unnecessary
15:56:30  <Ammler> he?
15:56:30  <PublicServer> <Owen> Reminds me of when Brianetta was compiling something on my first game ^^
15:56:39  <theholyduck> too many fast trains for the pathfinder to cope? :P
15:56:48  <Ammler> the game is already too much over limits of 90%
15:56:51  <Ammler> of all users
15:56:53  <PublicServer> <XeryusTC> Owen: that was quite bad indeed :P
15:57:01  <theholyduck> Ammler, really?
15:57:05  <theholyduck> it runs smoothly here
15:57:07  <PublicServer> <Owen> I still mourn the loss of that game :(
15:57:11  <theholyduck> provided the server doesnt start tossing people off
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15:57:23  <Ammler> the server is around 50%
15:57:38  <Ammler> so the server doesn't have real issues to run that game
15:57:38  <PublicServer> <Chris Booth> its running at arround 80% here
15:57:40  <theholyduck> is it a single core or dual core server though? :P
15:57:43  *** theholyduck has quit IRC
15:57:44  <PublicServer> *** theholyduck has left the game (connection lost)
15:58:05  <PublicServer> <Owen> theholyduck: Linux 100% = 100% of one core, 200% = 100% of 2 cores, etc
15:58:24  <Ammler> yeah, 50% of one of its core
15:58:27  *** theholyduck has joined #openttdcoop
15:58:30  <theholyduck> oops
15:58:38  <theholyduck> so yeha, repeating my original question
15:58:40  <PublicServer> <Chris Booth> it can only run on one core though
15:58:43  <PublicServer> <XeryusTC> i'm only running 70%
15:58:51  <theholyduck> Chris_Booth, yeah, i figured openttd isnt multithreaded
15:58:56  <Ammler> but only one core count, so still at 50% :-)
15:59:06  <Razaekel> im on at 15%
15:59:11  <theholyduck> so 50% cpu use on a dual core server, depending on what app you use to measure it
15:59:11  <Razaekel> out of 25%
15:59:14  <PublicServer> <Owen> 82% CPU, 1.7% mem (XD), Athlon X2 4600+
15:59:25  <theholyduck> could mean 100% single core utilization
15:59:37  <PublicServer> <XeryusTC> we need an oct core server so we can run 7 servers at the same time and also serve web :P
15:59:42  <Ammler> I use top wich does mesure like OwenS told
15:59:47  <PublicServer> <Chris Booth> lol Owen you have the same CPU as i am using
15:59:51  <Ammler> !server_stats
16:00:04  <PublicServer> <Razaekel> well
16:00:05  <PublicServer> <Owen> Chris Booth: I'm intending to upgrade to a Phenom II X4 955 BE in the near future ^^
16:00:09  <Ammler> !server_status
16:00:09  <PublicServer> Ammler:  18:00:07 up 340 days,  3:50,  0 users,  load average: 4.00, 2.50, 2.28
16:00:09  <PublicServer> Ammler: Cpu(s): 16.0%us,  5.7%sy,  2.9%ni, 72.3%id,  3.1%wa,  0.0%hi,  0.1%si,  0.0%st
16:00:10  <PublicServer> Ammler:  8024 openttd   25  10 40820  18m 4376 R   47  0.9   1974:30 ./openttd -c opentt
16:00:14  <PublicServer> <Razaekel> at least SLH09 seems fixed now
16:00:14  <theholyduck> !password
16:00:14  <PublicServer> theholyduck: tariff
16:00:16  <PublicServer> <Razaekel> mostly
16:00:19  <PublicServer> <Chris Booth> no go intel I7
16:00:31  <PublicServer> *** theholyduck joined the game
16:00:40  <PublicServer> <Owen> Chris Booth: I refuse to buy from Intel on principle of not buying from convicted monoplists
16:00:55  <PublicServer> <Razaekel> pfft
16:00:58  <PublicServer> <Razaekel> principles
16:01:07  <PublicServer> ***  made screenshot at 0003A542: http://ps.openttdcoop.org/public/webcam/0003A542.png
16:01:08  <KenjiE20> well it's that or pump even more money into the middle east
16:01:11  <theholyduck> i refuse to buy from intel because amd is almost as fast and cheaper
16:01:17  <PublicServer> <XeryusTC> i'm going to make some dinner and get some shower time
16:01:26  <PublicServer> *** MrRuben joined the game
16:01:33  <PublicServer> *** XeryusTC has left the game (connection lost)
16:01:34  <theholyduck> my amd quad is running openttd in fully zoomed out mode for this game
16:01:35  <PublicServer> <Owen> But yeah, that 955BE smokes anything Intel of comparable system price
16:01:36  <theholyduck> at 108% cpu usage
16:02:19  <theholyduck> according to top
16:02:54  <theholyduck> OwenS, i buy cpu's based on whos doing well at the moment
16:03:01  <theholyduck> and since intel is doing better than amd
16:03:05  <theholyduck> amd gets my money
16:03:11  <Razaekel> hah
16:03:12  <theholyduck> if the situation ever reverses, i'll start buying intel
16:03:21  <OwenS> theholyduck: so AMD will continue to get your money for the forseeable future? :p
16:03:29  <theholyduck> OwenS, pretty much yeah,
16:03:34  <theholyduck> the last time intel had a monopoly
16:03:38  <PublicServer> <Razaekel> i buy intel cause i own intel stock
16:03:39  <PublicServer> <Owen> If I could I'd buy ARM :p
16:03:42  <PublicServer> <Razaekel> really simple
16:03:42  <theholyduck> cpu prices skyrocketed
16:03:45  <theholyduck> beyond belief
16:03:54  <theholyduck> i bet they'll do it again if they could
16:04:07  <Ammler> hmm, I buy the cpu with the pc, so the manufacturer decides what I get :-)
16:04:09  <PublicServer> <Owen> Of course they would. It makes business sense
16:04:12  <PublicServer> <Razaekel> using your monopoly to jack up prices is stupid
16:04:14  <theholyduck> Ammler, you dont build your own boxes?
16:04:14  <OwenS> Ammler: you buy PCs? :P
16:04:21  <PublicServer> <Razaekel> it makes people hate you, and competitors try to get a cut of the pie
16:04:22  <theholyduck> OwenS, well yeah.
16:04:32  <theholyduck> the optimal strategy is to always charge as much as customers are willing to pay
16:04:34  <PublicServer> <Razaekel> stupi stupid stupid
16:04:45  <theholyduck> Razaekel, intel did this though
16:04:47  <Ammler> OwenS: yeah, too expensive for too less advantage
16:04:48  <theholyduck> back in the days before amd
16:04:51  <PublicServer> <Razaekel> from a short-sighted money-making perspective
16:04:59  <PublicServer> <MrRuben> town drop is at max capacity XD
16:05:08  <PublicServer> <Razaekel> imo optimal strategy is make the customers happy
16:05:09  <Ammler> I mostly buy dell...
16:05:13  <OwenS> Ammler: I haven't bought or built a new PC since 2002
16:05:21  <PublicServer> <Razaekel> and minimize profit margins to prevent compoetitors from cutting it
16:05:26  <theholyduck> Ammler, oh gawd why
16:05:28  <PublicServer> <Razaekel> cutting in*
16:05:29  <OwenS> I just upgrade the lowest performing component(s)
16:05:38  <theholyduck> the only dell anything i'd buy
16:05:39  <theholyduck> are monitors
16:05:46  <theholyduck> dell sells good, high end, well priced monitors
16:05:54  <OwenS> I used to be able to say that the only component left from the original was the floppy drive. Except thats no longer the case :p
16:06:16  <theholyduck> OwenS, heh, i dont even have a optical drive
16:06:18  <theholyduck> or a floppy
16:06:25  <theholyduck> i fille the slots for those
16:06:27  <theholyduck> with harddrives
16:06:30  <Ammler> the most used pc is a notebook :-)
16:06:32  <PublicServer> <Razaekel> you just mount whatever you need, eh?
16:06:39  <OwenS> theholyduck: I don't have a floppy any more. I removed it when I lost the cable XD
16:06:51  * theholyduck currently has 4.3tb of storage capacity
16:06:53  <theholyduck> in 8 drives
16:06:55  <OwenS> Optical drive... I still have one, but it seems I broke it
16:06:56  <theholyduck> and its nowhere near enough :P
16:06:58  <PublicServer> <Chris Booth> bring back floppy disks
16:07:07  * theholyduck needs more drives
16:07:09  <PublicServer> <Razaekel> i want a NAS cube computer
16:07:15  <OwenS> I have 320GB (2x320 RAID-1) in this machine, 2TB+160GB in HTPC/Server
16:07:16  <PublicServer> <Razaekel> with slots for like 32 drives
16:07:18  <PublicServer> <Razaekel> :-P
16:07:21  <PublicServer> <MrRuben> floppy's?
16:07:24  <PublicServer> <MrRuben> you mean diskettes
16:07:25  <PublicServer> <Chris Booth> the 5 1/2 inch sort of floppy disks
16:07:32  <PublicServer> <MrRuben> floppy's wont fit in today's cases
16:07:32  <theholyduck> Razaekel, you could take a look at one of those fancy lian li cabinets comisioned by microplex
16:07:57  <OwenS> If they still make them, Ive always wanted a Chieftec Dragon
16:08:01  <theholyduck> they'll take about 28 harddrives without modifications
16:08:06  <OwenS> (Think: old alienwares)
16:08:09  <theholyduck> as i remember
16:08:41  <OwenS> Hmm, appears theyve got a new dragon. which is ugly :(
16:08:41  <PublicServer> <Chris Booth> i almost bought a G4 power mac just for its cool case
16:08:55  <OwenS> Aha! http://www.chieftecusa.com/dragon.htm is what I mean
16:08:56  <Webster> Title: The Best Extreme Gamer Computer Cases made by Chieftec USA (at www.chieftecusa.com)
16:09:10  <theholyduck> http://www.microplex.no/Avdelinger/Datakomponenter/Kabinett/Maxi_tower/Lian_Li/Lian-Li-PC-343B,-Modular-Cube-Case,-Sort10000-aluminium-20977.aspx
16:09:12  <Webster> Title: Lian Li PC-343B, Modular Cube Case, Sort 100% aluminium - Lian Li - MicroPlex (at www.microplex.no)
16:09:16  <theholyduck> its a norwegian exclusive though
16:09:20  <OwenS> Chris_Booth: haha. I would put my HTPC in a G4 cube if It had the space :p
16:09:37  <theholyduck> hmm yeah, it can mount 32 hardrives
16:09:41  <theholyduck> in a standard configuration
16:09:42  <Chris_Booth> http://clivesaunders.com/images/g4.jpg
16:09:45  <Chris_Booth> G4s are cool
16:09:45  <theholyduck> if you felt like doing some casemodding
16:09:47  <theholyduck> you could mount way more
16:09:56  <theholyduck> *30 harddrives
16:10:11  <theholyduck> you could also mount a full size 3x radiator in it
16:10:15  <theholyduck> without modifciations
16:10:24  <theholyduck> + the reccomended distance between the fan and the radiator
16:10:33  <theholyduck> only consumer case in the world that can
16:10:34  <theholyduck> etc
16:11:03  <theholyduck> and it fits 2 psu's etc,etc,etc
16:11:06  * theholyduck wants one of those cabinets
16:11:42  <PublicServer> <MrRuben> sweets drop exit is jamming
16:11:43  <Razaekel> 1995 kroner?
16:11:58  <PublicServer> <MrRuben> I mean sweets drop + pickup exit join
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16:12:34  <theholyduck> Razaekel, 338usd
16:12:56  <OwenS> If it were me... I'd consolodate data onto bigger HDDs first :p
16:13:22  <Razaekel> i see 0 USD
16:13:25  <Razaekel> heh
16:13:35  <Razaekel> i'd start with 16 500Gb drives
16:13:44  <Razaekel> then once 1TBs drop to like 
16:13:50  <OwenS> 500GB? I'd buy 2TB minimum these days
16:14:00  <Razaekel> yea, for 0 USD per
16:14:04  <Razaekel> phht
16:14:06  <theholyduck> OwenS, protip
16:14:12  <theholyduck> top end/new harddrives
16:14:18  <theholyduck> are a) less reliable than lower end ones
16:14:20  <OwenS> Razaekel: 0 per 2TB =  per 500GB
16:14:35  <OwenS> theholyduck: protip: Those 2TB HDs mean I have room to RAID-5 them
16:14:37  <theholyduck> b) have in general more issues :P
16:14:48  <OwenS> Also, because they're top end, I'll still be able to get them in 5 years time :p
16:15:03  <theholyduck> OwenS, but you have to deal with more drive failures
16:15:14  <theholyduck> i'd buy 1.5tb's or 1tb's these days
16:15:15  <OwenS> theholyduck: true. But if you get Seagates you get 5 year warranties :p
16:15:34  <theholyduck> OwenS, raid5 only lets you have 1 drive failure though
16:15:43  <OwenS> theholyduck: RAID-5 plus hot spare ;-)
16:15:43  <theholyduck> lets say while you wait for seagate to replace your drive on warranty
16:15:52  <theholyduck> a extra one goes
16:16:05  <Razaekel> hmm
16:16:09  <PublicServer> ***  made screenshot at 0003654F: http://ps.openttdcoop.org/public/webcam/0003654F.png
16:16:09  <Razaekel>  for 500GB
16:16:29  <Razaekel> 0 for 2TB
16:17:25  <Razaekel>  for 1TB
16:17:57  <Razaekel> and 0 for 1.5TB
16:18:13  <OwenS> UK, £99 for 2TB, £74 for 1.5TB, £58.99 for 1TB, £36.96 for 500GB
16:18:28  <OwenS> The bigger disks have better caches too
16:18:44  <Razaekel> the 1.5TB has the best price per bit
16:18:51  <Razaekel> 0.0733
16:18:56  <Razaekel> the 2TB is 0.075
16:19:10  <Razaekel> 1TB is 0.08
16:19:11  <OwenS> Not that much difference though, and have to weigh up the case space considerations
16:19:22  <theholyduck> OwenS, i dont :P
16:19:28  <theholyduck> all my drives are "external" :P
16:19:39  <theholyduck> i use various salvaged hdd mounts
16:19:42  <theholyduck> stacked with fans infront
16:19:43  <theholyduck> on my desk
16:19:48  <theholyduck> for harddrive holding
16:19:50  <OwenS> eSata?
16:19:52  <theholyduck> naw
16:19:53  <theholyduck> plain sata
16:20:01  <OwenS> I hate to think of the error rates
16:20:07  <theholyduck> why?
16:20:10  <theholyduck> i use normal sata cables
16:20:14  <theholyduck> they're short
16:20:14  <OwenS> SATA has a low maximum length
16:20:19  <Razaekel> 3ft
16:20:20  <theholyduck> OwenS, i dont need lenght though
16:20:22  <Razaekel> i think it was
16:20:28  <theholyduck> case and mobo is on the desk
16:20:30  <OwenS> Also, I dont trust myself not to knock over a drive :p
16:20:30  <theholyduck> right next to it
16:20:41  <theholyduck> OwenS, thats where duct tape and strips come in
16:20:43  <OwenS> Or my cats not to sit on one :p
16:20:48  <theholyduck> everything is securtly fitted
16:20:48  <PublicServer> <Razaekel> huh
16:20:57  <PublicServer> <Razaekel> there's a unlabelled SLH
16:21:21  <PublicServer> <Razaekel> wait wtf
16:21:24  <theholyduck> OwenS, so i'm using standard lenght sata cables, just storing the drives outside the case
16:21:32  <theholyduck> to get more of them
16:21:36  <PublicServer> <Razaekel> there's 2 hub 13s
16:21:41  <theholyduck> :P
16:22:10  <PublicServer> <Owen> Sweets pickup needs moar trains
16:23:30  <PublicServer> <Owen> Vehicle limit =)
16:29:06  *** KyleS has joined #openttdcoop
16:29:11  <PublicServer> *** Razaekel has left the game (leaving)
16:29:18  <KyleS> !password
16:29:18  <PublicServer> KyleS: walnut
16:29:39  <PublicServer> *** KyleS joined the game
16:31:11  <PublicServer> ***  made screenshot at 0001E311: http://ps.openttdcoop.org/public/webcam/0001E311.png
16:32:13  <PublicServer> <Chris Booth> Owen: PZ?
16:33:13  <OwenS> Chris_Booth: sure
16:33:19  <PublicServer> *** Owen has left the game (leaving)
16:33:29  <PublicServer> *** Chris Booth has left the game (connection lost)
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16:34:19  <trangar> good evening
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16:46:06  <PublicServer> <KyleS> i finally kind of understand logic trains
16:46:13  <PublicServer> ***  made screenshot at 0001BD06: http://ps.openttdcoop.org/public/webcam/0001BD06.png
16:46:33  <PublicServer> <KyleS> i was looking at a save game with TL3, TL4 and TL5 trains on the same SRO network
16:46:44  <PublicServer> <KyleS> it was still rly confusing tho >_<
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17:13:27  <PublicServer> <XeryusTC> network still not completely broken down?
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17:13:35  <PublicServer> <SmatZ> nope
17:13:46  <PublicServer> <XeryusTC> good :D
17:13:53  <PublicServer> <SmatZ> :D
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17:14:07  <PublicServer> <XeryusTC> still lags like hell :s
17:16:02  <PublicServer> <XeryusTC> jam
17:16:08  <PublicServer> <SmatZ> no!
17:16:11  <PublicServer> <SmatZ> jam, here?
17:16:12  <PublicServer> <SmatZ> :-D
17:16:17  <PublicServer> ***  made screenshot at 000132A1: http://ps.openttdcoop.org/public/webcam/000132A1.png
17:16:18  <PublicServer> <XeryusTC> hub 9
17:16:34  <PublicServer> <XeryusTC> or slh2
17:16:40  <PublicServer> <XeryusTC> depending on your outlook on life
17:17:03  <PublicServer> *** 0DM joined the game
17:17:21  <PublicServer> <0DM> wow, sweets drop is le massive
17:17:29  <PublicServer> <XeryusTC> yes
17:18:02  <PublicServer> <XeryusTC> i think that some of the trains which now use the north drop used to exit to the west :o
17:18:41  <PublicServer> <SmatZ> :-/
17:19:06  <PublicServer> <SmatZ> I am not entirely sure
17:19:06  <KyleS> !password
17:19:07  <PublicServer> KyleS: wrench
17:19:22  <PublicServer> *** KyleS joined the game
17:21:04  <PublicServer> <SmatZ> see "prevent using this shortcut"
17:21:21  <PublicServer> <SmatZ> some trains were using it instead of going over SLH02
17:21:34  <PublicServer> <SmatZ> so they jammed SLH04
17:23:15  <KyleS> zomg
17:23:20  <KyleS> SLH07
17:23:23  <KyleS> has evolved
17:23:24  <KyleS> :o
17:23:27  <PublicServer> <SmatZ> :D
17:23:36  <PublicServer> <SmatZ> SLH07 has evolved into HUB01
17:23:47  <PublicServer> <KyleS> its huge, lol
17:23:56  <PublicServer> <SmatZ> that's what she said
17:24:04  <PublicServer> <KyleS> ah snap!
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17:30:44  <Barbaar> !password
17:30:44  <PublicServer> Barbaar: wrench
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17:31:04  <PublicServer> <Barbaar> hi all
17:31:09  <PublicServer> <Barbaar> wow, still this game
17:31:19  <PublicServer> ***  made screenshot at 0001324B: http://ps.openttdcoop.org/public/webcam/0001324B.png
17:32:54  <phatmatt> !password
17:32:54  <PublicServer> phatmatt: broker
17:33:07  <PublicServer> <theholyduck> i think town drop needs a bit reworking
17:33:11  <PublicServer> <theholyduck> maybe more lines in and out
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17:47:15  <PublicServer> <SmatZ> bah
17:47:36  <PublicServer> <SmatZ> silly PBS
17:47:43  <PublicServer> <SmatZ> converting signal to PBS causes crash
17:47:45  <PublicServer> <SmatZ> ..
17:48:18  <PublicServer> <KyleS> :(
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18:01:23  <PublicServer> ***  made screenshot at 000142A9: http://ps.openttdcoop.org/public/webcam/000142A9.png
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18:16:53  <PublicServer> <theholyduck> server is acting up
18:16:54  <PublicServer> <theholyduck> again
18:16:59  <PublicServer> <theholyduck> and then it stopped
18:17:10  <phatmatt> !password
18:17:10  <PublicServer> phatmatt: fuzzed
18:17:24  <PublicServer> *** phatmatt joined the game
18:17:45  <PublicServer> * theholyduck hasnt built anything in a while
18:17:52  <PublicServer> * theholyduck is sort of waiting for the game to end
18:18:44  <Phazorx> THD, takes a while
18:18:50  <Phazorx> i been waiting for a week
18:18:53  <Phazorx> since it has started
18:18:55  <PublicServer> <SmatZ> :D
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18:20:30  <KenjiE20> we should run continuous toyland :P
18:21:34  <Phazorx> KenjiE20: are you not afraid of permanent brain damage?
18:21:52  <KenjiE20> I like toyland
18:22:01  <Phazorx> that' the second stage as i recall :)
18:22:33  <KenjiE20> one of my favourite TTDLX games was a toyland one
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18:25:09  <ziza> !password
18:25:09  <PublicServer> ziza: fuzzed
18:25:32  <OwenS> KenjiE20: you have played too much Toyland then ;p
18:25:40  <KenjiE20> never
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18:26:10  <PublicServer> <ZiZa> hi
18:29:59  <^Spike^> i think every game kenji made was toyland only he keeps denying ;)
18:30:13  <PublicServer> *** KyleS joined the game
18:30:16  <KenjiE20> :P
18:30:39  <^Spike^> it's the denial phase ;)
18:30:49  <^Spike^> he'll accept it soon if we accept that he does ;)
18:30:51  <KenjiE20> nah, my favourite game was "MegaRail"
18:30:57  <^Spike^> oeh that one :)
18:31:14  <^Spike^> i don't know why i always took over everyone was much easier :D
18:31:28  <PublicServer> ***  made screenshot at 0000EAD2: http://ps.openttdcoop.org/public/webcam/0000EAD2.png
18:31:31  <^Spike^> and the 90210 one in temperate also was one i played alot
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18:31:39  <KenjiE20> I usually took over a couple around the main food / oil / diamond thing where you started
18:31:53  <KenjiE20> I played the scotrail one more in temp. :)
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18:37:35  <KenjiE20> ^ heh one more 0 and we'd have a number larger than V's
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18:40:38  <^Spike^> hehe
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18:51:27  <KyleS1> argh!
18:51:39  <KyleS1> i'm trying to learn about logic trains by messing with a saved game i found on the wiki
18:51:44  <KyleS1> and all it is is frustrating :<
18:57:09  <dashing> where do i unzip new grf files so i can use them in my game ?
18:57:25  <PublicServer> <MrRuben> you're not using the content downloader?
18:59:13  <Chris_Booth> !INFO
18:59:17  <Chris_Booth> !info
18:59:17  <PublicServer> Chris_Booth: #:1(Orange) Company Name: 'Jamming United'  Year Founded: 1950  Money: 41570004165  Loan: 0  Value: 41578963621  (T:1597, R:0, P:0, S:0) unprotected
18:59:54  <KenjiE20> dashin, try the DO-Not-readme file you got with opentttd
18:59:57  <KenjiE20> -t
19:00:48  <KyleS1> the wiki needs an update about logic gates -.-
19:00:53  <KyleS1> i'm starting to understand it
19:01:00  <KyleS1> but not enough yet to write about
19:01:09  <KenjiE20> @blog logic
19:01:12  <Webster> Search Result for logic at #openttdcoop - http://www.openttdcoop.org/blog/?s=logic
19:01:29  <KyleS1> read it all
19:01:32  <KyleS1> a few times
19:01:32  <PublicServer> ***  made screenshot at 0000B4EE: http://ps.openttdcoop.org/public/webcam/0000B4EE.png
19:01:33  <KyleS1> ;p
19:02:00  <Chris_Booth> KyleS1: what do you want know about logic?
19:03:30  <KyleS1> at the moent i'm having trouble understanding memory cells
19:03:41  <KyleS1> i feel like i understand the NOT gates pretty well
19:04:02  <KyleS1> although in an actual game it would take me a while to actually make one that did something useful ;s
19:05:16  <Chris_Booth> not gate are very useful
19:05:25  <KyleS1> yeah, definitely
19:05:31  <KyleS1> i just get confused ;/
19:05:33  <Chris_Booth> if you want train to go a station until it is full
19:05:42  <Chris_Booth> then send them to a depot
19:05:47  <Chris_Booth> or into a bypass
19:07:23  <PublicServer> <theholyduck> i should remember to close my game more frequently
19:07:34  <PublicServer> <theholyduck> i keep forgetting when o go afk
19:08:25  <dashing> yay it worked :D
19:08:29  <KyleS1> like i said, i pretty much understand not gates .... i don't understand how memory cells work tho
19:08:50  <dashing> found a grf for an engine that works on all rail types, so you can use it together with auto upgrade to change your trains from 1 rail type to another
19:09:13  <KyleS1> what grf is that?
19:09:20  <dashing> http://www.tt-forums.net/viewtopic.php?f=26&t=47689
19:09:22  <Webster> Title: Transport Tycoon Forums • View topic - Train replacement (at www.tt-forums.net)
19:09:33  <dashing> it also adds a rail that every engine in the game can run on
19:10:00  <dashing> at max 30 km/h, so its just for temporary replacement
19:10:36  <KyleS1> oo thx :)
19:11:14  <dashing> the universal rail type is stupidly expensive though
19:11:21  <dashing> like 100k dollars pr tile
19:11:29  <PublicServer> *** SmatZ has left the game (connection lost)
19:11:49  <KenjiE20> well presumably you're only supposed to use it for depots
19:12:01  <KenjiE20> so that you can upgrade using them
19:12:14  <dashing> or replace your entire network with the universal rail
19:12:24  <KenjiE20> how boring
19:12:26  <dashing> then auto upgrade all your mono rail engines to maglev for example
19:12:32  <dashing> then replace the universal rail with maglev
19:12:38  <dashing> its gonna be intensely expensive though
19:13:03  <dashing> the universal rail has a very low max speed so you dont want to use it permanently :)
19:13:14  <theholyduck> why not just build some depots. tell all trains to go to depots
19:13:23  <theholyduck> change the railtype of everything, including the depots
19:13:26  <theholyduck> i THINK you can do that
19:13:31  <theholyduck> then upgrade the trains
19:13:32  <dashing> nop
19:13:34  <theholyduck> and start all the trains again
19:13:39  <dashing> you cant upgrade the rail of a depot that has trains in it
19:13:43  <PublicServer> <MrRuben> you can't change a depot type while trains are in them can you?
19:13:49  <theholyduck> typical
19:13:54  <theholyduck> hmm, i just seem to remember doing that
19:13:57  <theholyduck> i might be wrong
19:14:05  <dashing> you CAN upgrade normal rail to electric rail with trains on them though
19:14:36  <PublicServer> <theholyduck> hmm, it seems i remember wrongly
19:15:55  <KyleS1> but yeah, there is quite a bit of stuff to do with logic on the blog, but the latest developments aren't in the articles about logic (so the organization is confusing) -- the last logic-related articles have ridiculously large not gates compared to the 3x3 gates used now
19:15:56  <PublicServer> <MrRuben> stupid candyfloss wont upgrade to 2k :/
19:16:34  <PublicServer> ***  made screenshot at 000107DB: http://ps.openttdcoop.org/public/webcam/000107DB.png
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19:29:34  <KyleS1> !password
19:29:34  <PublicServer> KyleS1: razing
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19:31:37  <PublicServer> ***  made screenshot at 0000EBAD: http://ps.openttdcoop.org/public/webcam/0000EBAD.png
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19:38:21  <KyleS1> !psarchive
19:39:06  <Chris_Booth> !archive
19:39:06  <PublicServer> Chris_Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
19:39:15  <Chris_Booth> KyleS1: ^^^
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19:40:16  <KyleS1> thanks
19:40:18  <KyleS1> :D
19:41:02  <PublicServer> *** tneo has left the game (connection lost)
19:41:51  <KyleS1> !password
19:41:51  <PublicServer> KyleS1: woulds
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19:46:39  <PublicServer> ***  made screenshot at 00039981: http://ps.openttdcoop.org/public/webcam/00039981.png
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20:01:41  <PublicServer> ***  made screenshot at 000250E7: http://ps.openttdcoop.org/public/webcam/000250E7.png
20:08:47  <PublicServer> *** phatmatt has left the game (connection lost)
20:08:47  <PublicServer> *** Game paused (not enough players)
20:15:37  <dashing> how can i edit the settings of a grf file ?
20:16:08  <dashing> that universal engine is so slow it took 6 years for all my trains to get replaced, i want to make it faster :)
20:16:44  <PublicServer> ***  made screenshot at 00025AD3: http://ps.openttdcoop.org/public/webcam/00025AD3.png
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20:19:33  <trangar> good evening
20:20:15  <trangar> anything happening tonight?
20:21:54  <pugi> guess not
20:22:02  <trangar> :(
20:22:08  <trangar> another boring saturday evening xD
20:29:34  <trangar> !password
20:29:35  <PublicServer> trangar: grader
20:31:20  <trangar> !password
20:31:20  <PublicServer> trangar: grader
20:31:33  <PublicServer> *** trangar joined the game
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20:31:49  <PublicServer> *** Game unpaused (not enough players)
20:31:51  <PublicServer> <trangar> evening ducky
20:35:30  <theholyduck> trangar, i'm mostly just afking in the game due to lazy
20:35:59  <PublicServer> <trangar> I'm only online because I'm so bored :P
20:39:00  <PublicServer> <trangar> I'm just checking the track for improvement points
20:44:08  <PublicServer> *** VictorOfSweden joined the game
20:44:11  <PublicServer> <trangar> hey VOS
20:44:21  <PublicServer> <VictorOfSweden> hello
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20:46:32  <PublicServer> <VictorOfSweden> you working on something, trangar?
20:46:46  <PublicServer> ***  made screenshot at 00018FED: http://ps.openttdcoop.org/public/webcam/00018FED.png
20:46:46  <PublicServer> <trangar> does "checking the track for improvements" count as working?
20:47:02  <PublicServer> <VictorOfSweden> no
20:47:07  <PublicServer> <trangar> ^^
20:47:14  <PublicServer> <VictorOfSweden> i meant building
20:47:21  <PublicServer> <trangar> nope
20:47:35  <PublicServer> <trangar> I know myself and I shouldn't mess with something like this :P
20:47:46  <PublicServer> <trangar> I'm great at messing up complicated things
20:47:49  <PublicServer> <VictorOfSweden> hehe :)
20:48:10  <PublicServer> <trangar> and I'm new to ottdcoop so I want to discuss it first with a vet
20:48:35  <PublicServer> <trangar> they overhauled SWEETS DROP D:
20:49:05  <PublicServer> <VictorOfSweden> yup
20:49:10  <PublicServer> <trangar> it's nice
20:49:26  <PublicServer> <trangar> I wonder at what time (GMT+1) they usually work on this
20:50:22  <PublicServer> <VictorOfSweden> they did some work this afternoon (CEST)
20:50:37  <PublicServer> <trangar> ye was trying to get a life then x)
20:50:52  <PublicServer> <trangar> damn you social life, damn you!
20:51:25  <Kommer> !password
20:51:26  <PublicServer> Kommer: thighs
20:51:33  <PublicServer> *** Kommer joined the game
20:51:35  <PublicServer> <trangar> hey kommer
20:51:40  <PublicServer> <Kommer> hi all
20:51:43  <PublicServer> <Kommer> :) hey
20:51:56  <PublicServer> <VictorOfSweden> hi Kommer
20:52:03  <PublicServer> <Kommer> still some jams
20:52:07  <PublicServer> <Kommer> and still this game
20:52:16  <PublicServer> <Kommer> ah but also 200 more trains :)
20:52:27  <PublicServer> <trangar> :)
20:52:37  <PublicServer> <trangar> and a new sweets drop station :D
20:53:11  <PublicServer> <Kommer> ah nice
20:53:53  <PublicServer> <trangar> found 2 jammers
20:53:59  <PublicServer> <trangar> "jams-a-lot" and "moar jams!"
20:54:40  <PublicServer> <Kommer> town drop exit just jams
20:54:43  <PublicServer> *** Kommer has left the game (leaving)
20:54:55  <PublicServer> <trangar> it does
20:54:56  <Kommer> hmm
20:55:00  <PublicServer> <trangar>  /remove prio
20:55:04  <Kommer> well cant play now. sry
20:55:18  <PublicServer> <trangar> I think it'd help if we removed prio
20:55:31  <PublicServer> <trangar> and allowed the bottom track from hub11 to go to the upper one
20:55:43  <PublicServer> <VictorOfSweden> where?
20:55:54  <PublicServer> <VictorOfSweden> oh
20:56:01  <PublicServer> <VictorOfSweden> town drop?
20:56:09  <PublicServer> <trangar> look for "moar jams!"
20:57:23  <PublicServer> <VictorOfSweden> i don't think you should remove the prio
20:57:47  <PublicServer> <trangar> ye, the tracks are just overloaded
20:57:52  <PublicServer> <trangar> RRR might be better
20:57:57  <PublicServer> <VictorOfSweden> yes
20:58:02  <PublicServer> <trangar> or LLL :P depends on how you look at it
20:58:12  <PublicServer> <VictorOfSweden> well, i get the point :)
20:59:24  <PublicServer> <trangar> towndrop's right exit track seems to be busier than the left one too
20:59:38  <PublicServer> <trangar> ah I see why :D
20:59:39  <PublicServer> <VictorOfSweden> why would you want trains from the east change tracks?
21:00:05  <PublicServer> <trangar> because the bottom track makes the right battery-track jam
21:00:35  <PublicServer> <trangar> so I thought, let some of the trains from the bottom track go to the upper
21:00:44  <PublicServer> <VictorOfSweden> again, where?
21:00:51  <PublicServer> <trangar> "< jams here"
21:00:54  <PublicServer> <VictorOfSweden> oh
21:01:12  <SmatZ> !password
21:01:12  <PublicServer> SmatZ: thighs
21:01:22  <PublicServer> *** SmatZ joined the game
21:01:42  <PublicServer> <trangar> and I fixed towndrop's exit priority
21:01:44  <PublicServer> <trangar> I hope :P
21:01:45  <PublicServer> <VictorOfSweden> but a less used 2nd track does seem to allow more trains from the north to enter the drop
21:01:48  <PublicServer> ***  made screenshot at 000183E7: http://ps.openttdcoop.org/public/webcam/000183E7.png
21:02:05  <PublicServer> <trangar> 3rd track you mean?
21:02:21  <PublicServer> <VictorOfSweden> no, i mean the way it is now
21:02:28  <PublicServer> <SmatZ> 18 platfoms is too much for 2 tracks imo
21:02:43  <PublicServer> <SmatZ> 3 would be fine
21:02:48  <PublicServer> <VictorOfSweden> i agree
21:03:14  <PublicServer> <trangar> and then let 1 of each incoming tracks run freely, and merge one of them?
21:04:47  <PublicServer> <VictorOfSweden> "jams a lot" doesn't seem to jam that much at all
21:04:58  <PublicServer> <trangar> it did when I looked
21:05:04  <PublicServer> <trangar> but I'll remove it then
21:05:15  <PublicServer> <VictorOfSweden> seems fine now
21:06:00  <PublicServer> <trangar> you probably need to rebuild towndrop's entrance if you want to make it 3-way
21:06:07  <PublicServer> <trangar> that might be challenging
21:06:46  <PublicServer> <VictorOfSweden> might be, yes
21:07:10  <PublicServer> <trangar> isn't it a solution to let all candy trains and all battery trains have their own entrance?
21:07:23  <PublicServer> <VictorOfSweden> what you could do is try it in singleplayer first
21:07:28  <PublicServer> <trangar> so keeping the current entrance and putting the batteries on the left track and the candy on the right one?
21:07:37  <PublicServer> <trangar> xD I'm not going to touch it
21:08:57  <PublicServer> <VictorOfSweden> doesn't sound like a good solution to me
21:09:07  <PublicServer> <trangar> thought so
21:09:43  <PublicServer> <VictorOfSweden> if traffic changes, we might have a lot of unused loading bays in the drop
21:10:00  <PublicServer> <trangar> atm the bottom ones are less used than the top ones
21:10:21  <PublicServer> <trangar> so disconnecting the bottom 3 and connecting those to the new line might work
21:10:29  <PublicServer> <trangar> wouldn't be the most effective way tho
21:11:50  <PublicServer> <VictorOfSweden> don't know
21:12:13  <PublicServer> <VictorOfSweden> leave a sign for the vets :)
21:12:18  <PublicServer> <trangar> I did :)
21:12:23  <PublicServer> <VictorOfSweden> good
21:12:24  <PublicServer> <trangar> "!make 3way? /Trangar"
21:13:39  <PublicServer> <VictorOfSweden> hmm... exactly what did you fix with the signals at the exit?
21:13:54  <PublicServer> <trangar> well the most top one went to the right track
21:13:59  <PublicServer> <trangar> and it should go to the left one
21:14:10  <PublicServer> <trangar> it was this
21:14:16  <PublicServer> <VictorOfSweden> yes, i see
21:14:25  <PublicServer> <VictorOfSweden> but did you do anything with the signals?
21:14:34  <PublicServer> <trangar> nop
21:14:46  <PublicServer> <VictorOfSweden> ok
21:15:16  *** Polygon has quit IRC
21:16:00  <PublicServer> <trangar> bottom one is wrong too
21:16:29  <PublicServer> <trangar> but that's less of a problem because it isn't used as often
21:17:06  <PublicServer> <VictorOfSweden> you guys can have a lok at that, i'm off
21:17:17  <PublicServer> *** VictorOfSweden has left the game (leaving)
21:18:45  *** pugi has quit IRC
21:23:12  *** ziza has quit IRC
21:24:09  <PublicServer> *** Player joined the game
21:24:09  <Webster> Player, please change your in game nick
21:25:09  *** Lukeus_Maximus has quit IRC
21:29:10  <PublicServer> <trangar> someone is spending out hard-earned cash :P
21:29:55  <PublicServer> <SmatZ> relocating HQ?
21:29:58  <PublicServer> <SmatZ> oh
21:30:03  <PublicServer> <SmatZ> twas me, bribing
21:30:04  <PublicServer> <SmatZ> shhhh
21:30:05  <PublicServer> <SmatZ> :)
21:30:10  <PublicServer> <trangar> :O
21:30:15  <PublicServer> <trangar> but that's illegal D:
21:30:21  <PublicServer> <SmatZ> SHHHH
21:30:26  <PublicServer> <trangar> >=[
21:30:27  <PublicServer> <trangar> fine
21:30:34  <PublicServer> <SmatZ> ;)
21:30:44  <PublicServer> <trangar> I'm bored, anything I can mess up?
21:31:05  <PublicServer> <Player> you should place every other tile a signal on horizontal tracks
21:31:17  <PublicServer> <Player> oh
21:31:50  <PublicServer> ***  made screenshot at 000198F7: http://ps.openttdcoop.org/public/webcam/000198F7.png
21:31:51  <PublicServer> <trangar> nantditch woods?
21:36:04  <PublicServer> <trangar> so, where are you building?
21:36:55  <PublicServer> <SmatZ> near hub12
21:38:14  <PublicServer> <trangar> you can ctrl+drag
21:38:16  <Barbaar> !password
21:38:16  <PublicServer> Barbaar: genies
21:38:17  <PublicServer> <trangar> it's a lot faster
21:38:23  <PublicServer> *** Barbaar joined the game
21:38:25  <PublicServer> <Barbaar> heya
21:38:28  <PublicServer> <SmatZ> yeah, thanks :D
21:38:29  <PublicServer> <trangar> hi
21:38:38  <PublicServer> <Player> :-)
21:38:45  <PublicServer> <SmatZ> Player: please change your nick
21:38:46  <PublicServer> <trangar> and ctrl+drag places signals till the next junction
21:38:47  <PublicServer> <Barbaar> damn, this game exploded since last time i was here
21:38:56  <PublicServer> <trangar> you should visit more often then :P
21:39:10  <PublicServer> *** Player has changed his/her name to Anomller
21:39:12  <PublicServer> <Barbaar> hah, nice to see my toy drop is hardly changed
21:39:53  <PublicServer> <Barbaar> anything i can help with?
21:40:17  <PublicServer> <trangar> you can make a 2-way track 3-way :D
21:40:30  <PublicServer> <Anomller> hehe
21:40:32  <PublicServer> <trangar> check "!make 3way? /Trangar"
21:41:04  <PublicServer> <Barbaar> i'm afraid that's a bit beyond my skill
21:41:11  <PublicServer> <trangar> pff
21:41:49  <PublicServer> <Barbaar> RRLL junctions ok, but beyond that...
21:41:58  <PublicServer> <trangar> :P then you're better than me
21:42:58  <PublicServer> <trangar> looks nice smatz
21:43:10  <PublicServer> <trangar> DESTRUCTION!
21:43:15  <PublicServer> <SmatZ> thanks ,trangar
21:43:55  <V453000> V453000 iz bak
21:44:03  <PublicServer> <trangar> helloes
21:44:03  <OwenS> Hehe
21:44:07  <V453000> hiy
21:44:09  <PublicServer> <trangar> v453, you're pro right?
21:44:15  <V453000> no
21:44:16  <V453000> im noob
21:44:20  <V453000> just learning
21:44:23  * OwenS feels the need to update Webster's charts
21:44:25  <V453000> what do you need ;)
21:44:25  * OwenS is listening to The Broken by Coheed and Cambria on Year Of The Black Rainbow [Amarok2]
21:44:25  <PublicServer> <trangar> ah
21:44:35  <PublicServer> <trangar> check "!make 3way? /Trangar"
21:44:40  <V453000> sec.
21:44:43  <V453000> !assword
21:44:45  <V453000> ass
21:44:46  <V453000> !password
21:44:47  <PublicServer> V453000: genies
21:44:55  <PublicServer> <trangar> :D
21:44:58  <PublicServer> <trangar> enjoy
21:45:03  <OwenS> V453000: it's arse not ass ;-)
21:45:10  <PublicServer> *** V453000 joined the game
21:45:14  <V453000> assword is ass
21:45:16  <PublicServer> <trangar> I prefer "butt"
21:45:30  <PublicServer> <V453000> btw. hi :)
21:45:31  <OwenS> Nah. An ass is a donkey :p
21:45:34  <PublicServer> <trangar> hellow :)
21:45:43  <PublicServer> <V453000> donkey is bad ... ass is good ;))
21:45:50  *** Luukland has joined #openttdcoop
21:45:52  <PublicServer> <trangar> depends who's ass it is
21:45:54  <PublicServer> <V453000> best is ASS.
21:46:00  <PublicServer> <V453000> but ... whatever
21:46:22  <PublicServer> <V453000> :((((((( Sweets Drop looks so clean
21:46:26  <PublicServer> <trangar> if it's a hot chick, then ass > donkey
21:46:34  <PublicServer> <SmatZ> :D
21:46:52  <PublicServer> ***  made screenshot at 00031AA7: http://ps.openttdcoop.org/public/webcam/00031AA7.png
21:47:02  <PublicServer> <trangar> there seems to be an unused line at sweets drop's exit track
21:47:03  <PublicServer> <V453000> trangar: did you need some advice or? ... why the question
21:47:06  <PublicServer> <trangar> marked it
21:47:09  <PublicServer> <trangar> no :P make it
21:47:16  <PublicServer> <trangar> cus I suxx and you are uber uber leet
21:48:06  <PublicServer> <V453000> do you really think you can modify there? :P
21:48:19  <PublicServer> <trangar> you can...
21:48:27  <PublicServer> <trangar> but it's, shall we say, challenging ;)
21:48:28  <PublicServer> <V453000> the lines are quite full
21:48:35  <PublicServer> <V453000> would need 3rd
21:48:46  <PublicServer> * theholyduck is still waitng for game to end
21:48:55  <PublicServer> <V453000> go die duck
21:48:57  <PublicServer> <theholyduck> ;(
21:49:06  <PublicServer> <V453000> :)
21:49:13  <PublicServer> <theholyduck> i should design a make toyland look like temperate newgrf
21:49:16  <PublicServer> <trangar> you can use these temp lines
21:49:34  <PublicServer> <V453000> lol
21:49:45  <PublicServer> <Barbaar> V53, shall i make a town drop station for a 3rd line?
21:49:50  <PublicServer> <V453000> SmatZ?
21:49:58  <PublicServer> <SmatZ> yes, V453000
21:50:01  <PublicServer> <SmatZ> ?
21:50:05  <PublicServer> <V453000> command me :)
21:50:17  <PublicServer> <SmatZ> :-D
21:50:25  <PublicServer> <SmatZ> town drop would use 3rd line, yes
21:50:29  <PublicServer> <V453000> ok
21:50:31  <PublicServer> <SmatZ> if you want to do so :)
21:50:38  <PublicServer> <V453000> I want everything
21:50:41  <PublicServer> <V453000> had beer :))
21:50:49  <PublicServer> <Barbaar> uh oh
21:50:53  <PublicServer> <trangar> we've jus got a new random  beer industry
21:51:01  <PublicServer> <theholyduck> hmm, if i had a penny for every time somebody mentioned the word "jam"
21:51:04  <PublicServer> <theholyduck> in this game
21:51:05  <PublicServer> <theholyduck> i'd be rich
21:51:16  <PublicServer> <trangar> xD
21:51:20  <PublicServer> <trangar> jamjamjam
21:51:23  <PublicServer> <trangar> here have some cash
21:52:28  <PublicServer> <V453000> wtf?
21:52:32  *** nighthawk_c_m has quit IRC
21:52:33  <PublicServer> <trangar> nuthing
21:52:35  <PublicServer> <trangar> go ahead
21:52:56  <PublicServer> <V453000> eww
21:53:18  <PublicServer> <V453000> dont kill
21:53:19  <PublicServer> <V453000> move it
21:53:22  <PublicServer> <Barbaar> roger
21:53:27  <PublicServer> <V453000> thx
21:53:49  <PublicServer> <trangar> entry signals made
21:54:19  <PublicServer> <theholyduck> 'i'm allready moving it
21:54:24  <PublicServer> <theholyduck> no need for you to :P
21:54:37  <PublicServer> <Anomller> toyland is AWESOME
21:54:49  <PublicServer> <trangar> it hurts your eyes if you see it for the first time tho
21:54:57  <PublicServer> <theholyduck> whoever is moving bronshaw woods
21:55:03  <OwenS> trangar: try OpenGFX
21:55:04  <PublicServer> <theholyduck> i allready am working on it
21:55:09  <PublicServer> <V453000> Anomller: I can barely read your name .)
21:55:20  <PublicServer> <Anomller> hehe
21:55:20  <PublicServer> <theholyduck> or rather.
21:55:21  <PublicServer> <Barbaar> ow ok duck
21:55:22  <PublicServer> <V453000> OwenS: NOOOO!!! oRIGINAL FTW
21:55:22  <PublicServer> <theholyduck> i sort of was
21:55:27  <PublicServer> <trangar> need to get openGFX first then :P
21:55:28  *** Luukland has left #openttdcoop
21:55:29  <PublicServer> <trangar> /lazy
21:55:35  <OwenS> V453000: Original toyland is arse
21:55:41  <PublicServer> <V453000> I use it
21:55:43  <PublicServer> <V453000> I like it
21:55:49  <PublicServer> <V453000> OpenGFX sox
21:55:51  <PublicServer> <trangar> I don't know any better
21:55:55  <PublicServer> <Anomller> without trees it is fine
21:56:32  <PublicServer> <trangar> ye
21:56:32  <PublicServer> <V453000> even with trees its ok
21:56:56  <PublicServer> <V453000> fu slow
21:57:02  <PublicServer> *** Anomller has left the game (connection lost)
21:57:07  <PublicServer> <V453000> who added that sign
21:57:19  <PublicServer> *** Anomller joined the game
21:57:25  <PublicServer> <V453000> w
21:57:25  <PublicServer> <V453000> h
21:57:26  <PublicServer> <V453000> o
21:57:30  <PublicServer> <theholyduck> it is slow
21:57:33  <PublicServer> <V453000> no it isnt
21:57:35  <PublicServer> <theholyduck> atleast, last time i tried to do that
21:57:40  <PublicServer> <V453000> N
21:57:41  <PublicServer> <V453000> O
21:57:42  <PublicServer> <theholyduck> 1 straight with angled on either side
21:57:42  <PublicServer> <V453000> .
21:57:43  <PublicServer> <theholyduck> it slowed down
21:57:46  <PublicServer> <V453000> no
21:57:49  <PublicServer> <V453000> you made some
21:57:51  <PublicServer> <V453000> mistake
21:57:54  <PublicServer> <V453000> but it doesnt slow
21:57:57  <PublicServer> <trangar> just try it
21:58:01  <PublicServer> <trangar> and if we see it slows down
21:58:02  <PublicServer> <V453000> I know it
21:58:04  <PublicServer> <trangar> then we'll blame V for it
21:58:07  <PublicServer> <trangar> deal?
21:58:11  <PublicServer> <V453000> gom, try
21:58:11  <PublicServer> *** Anomller has left the game (leaving)
21:58:15  <PublicServer> <V453000> go, tr
21:58:16  <PublicServer> <V453000> y
21:58:29  <PublicServer> <trangar> you want a priority at the merge?
21:58:39  <PublicServer> <trangar> trains coming in
21:58:45  <PublicServer> <theholyduck> ;( too many trains for me to prove it
21:58:50  <PublicServer> <V453000> wtf is going on here
21:59:20  <PublicServer> <V453000> duck: face it that I am right ;)
21:59:30  <PublicServer> <theholyduck> i swear, last time i tried to do that, in this very game
21:59:31  <PublicServer> <V453000> this does not slow
21:59:33  <PublicServer> <theholyduck> it slowed down
21:59:41  <PublicServer> <V453000> you did something wrong
21:59:47  <PublicServer> <V453000> test it with a custom train
21:59:48  <PublicServer> <trangar> 1 s-turn is fine
21:59:50  <PublicServer> <V453000> I say
21:59:56  <PublicServer> <V453000> it is a Sbend
21:59:58  <PublicServer> <trangar> but if you add another nearby it slows down
22:00:04  <PublicServer> <trangar> that's what I ment
22:00:05  <PublicServer> <V453000> ^
22:00:13  <PublicServer> <theholyduck> well i know it works with straights and 1 angular
22:00:18  <PublicServer> <trangar> we need a priority on the merging?
22:00:37  <PublicServer> <theholyduck> we need a extra line out of the entire thing, i think
22:00:44  <PublicServer> <trangar> ugh
22:01:19  <PublicServer> <trangar> :) it's quite full already
22:01:53  <PublicServer> ***  made screenshot at 0001A9E6: http://ps.openttdcoop.org/public/webcam/0001A9E6.png
22:02:10  <PublicServer> <theholyduck> one of the exits is almost completely empty from towndrop
22:02:11  <PublicServer> <theholyduck> atm
22:02:27  <PublicServer> <Barbaar> crash
22:02:34  <PublicServer> <V453000> wtf are these road crossings for
22:02:40  <Ammler> Hello :-)
22:02:46  <PublicServer> <trangar> for the bell sound
22:02:46  <PublicServer> <trangar> crash?
22:02:46  <PublicServer> <V453000> hy
22:02:49  <PublicServer> <theholyduck> to look like some sort of olympic sprint with lights?
22:02:50  <PublicServer> <trangar> hey ammler
22:02:55  <PublicServer> <V453000> Ammler? :)
22:02:56  <PublicServer> <theholyduck> game is going slooooowly
22:03:08  <PublicServer> <theholyduck> for anyone else aswell?
22:03:13  <PublicServer> <trangar> ye for me too
22:03:16  <PublicServer> <Barbaar> yeah, slow here as well
22:03:23  <PublicServer> <theholyduck> hmm yeah, cpu use is down to 25%
22:03:25  <PublicServer> <SmatZ> same here
22:03:30  <PublicServer> <theholyduck> compared to the usual 108
22:03:33  <PublicServer> <trangar> it's server lag
22:03:36  *** fonsinchen has quit IRC
22:03:37  <PublicServer> <theholyduck> and MASSIVE
22:03:52  <PublicServer> <SmatZ> server is under high load
22:04:09  <PublicServer> <theholyduck> i see 1 problem with the new thingy though
22:04:19  <PublicServer> <theholyduck> all exit lines cant chose all ways out
22:04:32  <PublicServer> <trangar> ye was thinking that too
22:04:32  <PublicServer> <theholyduck> trains on the inner lines are forced to go west
22:04:51  <PublicServer> <theholyduck> but trains on the inner line only comes from the north
22:05:03  <PublicServer> <theholyduck> sooo. they're being sent in the wrong direction
22:05:12  <PublicServer> <trangar> extra miles = more profit?
22:05:23  <PublicServer> <theholyduck> i think the distance thigny is only between industries
22:05:26  <PublicServer> <theholyduck> not length trains travel
22:05:36  <PublicServer> <theholyduck> or am i wrong, again?
22:05:39  <PublicServer> <SmatZ> it's between station signs
22:05:39  <PublicServer> <trangar> I think it's travel distance, but I'm not sure
22:05:58  <PublicServer> <trangar> oh 2 trains crashed
22:05:58  <PublicServer> <theholyduck> so yeah, extra train distance travel wont help prices
22:05:59  <PublicServer> <trangar> that's not good
22:06:18  <PublicServer> <trangar> 1460 and 548
22:06:20  <PublicServer> <theholyduck> also this game is starting to be impossible to look at
22:06:23  <PublicServer> <theholyduck> painful even
22:07:34  <PublicServer> *** theholyduck has left the game (connection lost)
22:07:41  <theholyduck> headache inducing actually
22:07:43  * theholyduck had to leave
22:08:08  <PublicServer> <V453000> LEAVER
22:08:09  <PublicServer> <trangar> xD delete and restart
22:08:28  <PublicServer> <trangar> I wonder how much it'd cost to delete the entire map
22:09:23  <PublicServer> <V453000> dont even try
22:09:27  <PublicServer> <trangar> :(
22:09:36  <PublicServer> <V453000> permanent ban otherwise ;)
22:09:44  <PublicServer> <trangar> pff
22:09:51  <PublicServer> <Barbaar> try on local copy :)
22:10:00  <PublicServer> <trangar> yay crashed train dissapearing
22:10:03  <PublicServer> <trangar> about time
22:10:10  *** ODM has quit IRC
22:11:48  <PublicServer> <V453000> isnt sweets pickup still kinda underpowered?
22:12:08  <PublicServer> <SmatZ> 1600 trains seems to be the max, no matter how hard we try
22:12:11  <PublicServer> <trangar> seeing the 17k bags of candy, yes
22:12:13  <PublicServer> <SmatZ> it was 1600 yesterday evening
22:12:16  <PublicServer> <SmatZ> it's still 1600
22:12:17  <PublicServer> <trangar> well 2 crashed :P
22:12:46  <PublicServer> <V453000> true :)
22:13:00  <PublicServer> *** SmatZ has left the game (leaving)
22:13:35  <PublicServer> <trangar> but almost all pickup stations seem to be underpowered
22:13:57  <V453000> SmatZ: end?
22:14:00  <V453000> or?
22:14:01  <V453000> :)
22:15:56  <PublicServer> *** Barbaar has left the game (connection lost)
22:16:04  <PublicServer> <trangar> well there is only 1 solution
22:16:10  <SmatZ> V453000: I don't know :)
22:16:12  <PublicServer> <trangar> rebuild everything with 4 tile trains
22:16:18  <SmatZ> I wanted to end it like on thursday
22:16:29  <V453000> dont even tell me SmatZ :)
22:16:55  <V453000> this is too clean :(
22:16:56  <PublicServer> ***  made screenshot at 00019F7C: http://ps.openttdcoop.org/public/webcam/00019F7C.png
22:17:05  <PublicServer> <trangar> want me to mess it up a bit
22:17:06  <V453000> shouldve ended sooner
22:17:21  <PublicServer> <V453000> proper mess isnt a bad mess ;)
22:17:24  <PublicServer> <trangar> >=[
22:17:26  <SmatZ> :)
22:17:34  <PublicServer> <trangar> want me to delete a hub? :D
22:17:39  <SmatZ> :)
22:17:46  <SmatZ> I have spent too much time with it
22:17:52  <V453000> I know :)
22:18:43  <PublicServer> <trangar> so no date set for a new game?
22:18:58  <PublicServer> <V453000> after this one ends
22:19:01  <PublicServer> <V453000> the only date
22:19:16  <PublicServer> <V453000> btw. dont expect something awesome in start of a game
22:19:28  <PublicServer> <trangar> :D I'm seeing a massive priority jam
22:19:43  <PublicServer> <trangar> check town drop, inner ring
22:20:04  <PublicServer> <V453000> im too drunk to solve
22:20:42  <SmatZ> :D
22:21:16  <PublicServer> <trangar> solved, sort of :P
22:21:21  <PublicServer> <trangar> <3 pbs
22:21:27  <PublicServer> <V453000> omg
22:21:30  <PublicServer> <trangar> :D
22:21:31  <PublicServer> <V453000> PBS sox
22:21:35  <PublicServer> <trangar> want me to change it back?
22:21:44  <PublicServer> <V453000> if something sucks, then its PBS
22:22:04  <PublicServer> <trangar> lazy mens guide to openttd: pbs everywhere
22:22:29  <PublicServer> <V453000> no
22:22:38  <PublicServer> <V453000> that is supernoob guide
22:22:41  <PublicServer> <trangar> same thing
22:22:44  <PublicServer> <V453000> not worth us ;)
22:25:12  <PublicServer> <V453000> ok
22:25:13  <PublicServer> <V453000> cool
22:27:29  <PublicServer> <trangar> brb getting the newgrx pack
22:27:36  <PublicServer> *** trangar has left the game (connection lost)
22:27:36  <PublicServer> *** Game paused (not enough players)
22:27:43  <PublicServer> <V453000> sox
22:28:07  <PublicServer> <V453000> original gfx ftw
22:28:18  *** ed__ has joined #openttdcoop
22:28:51  <trangar> !password
22:28:51  <PublicServer> trangar: widows
22:29:07  <PublicServer> *** trangar joined the game
22:29:15  <PublicServer> *** trangar has joined company #1
22:29:16  <PublicServer> *** Game unpaused (not enough players)
22:29:24  <PublicServer> <trangar> looks weird :P
22:29:35  <PublicServer> <V453000> OpenGFX sox
22:29:42  <PublicServer> <trangar> that's what I ment
22:29:47  <PublicServer> <V453000> but I do
22:30:44  <PublicServer> <trangar> but the game has a hard limit of 1.6k trains?
22:31:03  <PublicServer> <trangar> or doesn't the server owner change it?
22:31:04  <PublicServer> <V453000> what does that have todo with graphits
22:31:04  <PublicServer> <V453000> cs
22:31:15  <PublicServer> <trangar> nothing :P I'm just random
22:31:39  <PublicServer> <V453000> members have rcon access ... so we can change settings
22:31:40  <PublicServer> <trangar> was thinking about funding more industries, but then I realised we had the max amount of trains
22:31:58  <PublicServer> ***  made screenshot at 000165D3: http://ps.openttdcoop.org/public/webcam/000165D3.png
22:32:04  <PublicServer> <V453000> not really a good idea
22:32:28  <PublicServer> <V453000> WTF
22:32:30  <PublicServer> <V453000> WTF
22:32:31  <PublicServer> <V453000> WTF
22:32:34  <PublicServer> <V453000> what is it there
22:32:35  <PublicServer> <trangar> ?
22:32:52  <PublicServer> <V453000> wtf
22:32:53  *** ed__ has quit IRC
22:32:54  <PublicServer> <V453000> PBS
22:32:56  <PublicServer> <V453000> sucks
22:33:01  <PublicServer> <V453000> completely in this way
22:33:18  *** ed__ has joined #openttdcoop
22:33:35  <PublicServer> <trangar> that works
22:33:43  <PublicServer> <V453000> that wasnt clever either
22:33:57  <PublicServer> <trangar> didn't look like a good way to solve it
22:33:58  <PublicServer> <V453000> I guess it splits into completely different directions
22:34:11  <PublicServer> <V453000> so forced split isnt a good thing either
22:34:16  <PublicServer> <trangar> ye but it got solved at the end
22:34:23  <PublicServer> <V453000> no
22:34:28  <ed__> !password
22:34:29  <PublicServer> ed__: snared
22:34:37  <PublicServer> *** ed__ joined the game
22:34:43  <PublicServer> <V453000> this will cause issues elsewhere
22:34:56  <PublicServer> <trangar> fine I'll change it back :P
22:34:56  <PublicServer> <V453000> SmatZ, can you pls check !omfg?
22:35:11  <PublicServer> <V453000> I really dont knowwhere what leads
22:35:17  <PublicServer> <V453000> especially not now
22:35:35  <PublicServer> <V453000> beer gives enlightenment but not network overwiev .D
22:35:38  <PublicServer> <trangar> xD
22:35:45  <PublicServer> <trangar> it does look stupid and slow
22:36:38  *** Chris_Booth has quit IRC
22:46:53  <SmatZ> hello
22:46:54  <PublicServer> *** SmatZ joined the game
22:47:00  <PublicServer> ***  made screenshot at 000163DC: http://ps.openttdcoop.org/public/webcam/000163DC.png
22:47:01  <PublicServer> <trangar> hey SmatZ
22:47:04  <PublicServer> <SmatZ> :)
22:47:08  <XeryusTC> hello
22:47:20  <PublicServer> <V453000> hey
22:47:25  <PublicServer> <SmatZ> hello XeryusTC :)
22:47:40  <PublicServer> <trangar> it's "!omfg?"
22:47:45  <PublicServer> <trangar> don't forget the question mark
22:47:56  <PublicServer> <SmatZ> "!omfg?" is slow
22:48:01  <PublicServer> <trangar> ty:)
22:48:05  <PublicServer> <SmatZ> ;)
22:48:31  <PublicServer> <trangar> pff I really have to get used to opengfx :P
22:48:48  <XeryusTC> hmm
22:49:00  <XeryusTC> the house behind one of my friend's house is on fire :o
22:49:04  <PublicServer> <SmatZ> nice new town drop
22:49:16  <PublicServer> <trangar> @X, go make marshmellows
22:49:19  <PublicServer> <SmatZ> XeryusTC: wow
22:49:38  <elmz_> @quickstart
22:49:39  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
22:50:00  <XeryusTC> when we were cycling to town all kinds of firetrucks and police cars came by
22:50:08  <XeryusTC> and one or two ambulances
22:50:13  <PublicServer> <SmatZ> :-x
22:50:16  <PublicServer> <SmatZ> hope nobody was hurt
22:50:17  <XeryusTC> while we were at another friend's place
22:50:23  <PublicServer> <trangar> only downside of towndrop is that the inner ring has to go north and goes west now
22:50:28  <PublicServer> <trangar> at least, that's what I've heard :P
22:51:03  *** KyleS1 has joined #openttdcoop
22:51:04  <XeryusTC> well, there were only two firesquads send there
22:51:04  <XeryusTC> out of a possible 6 IIRC at the fire department
22:51:17  <KyleS1> !password
22:51:17  <PublicServer> KyleS1: penned
22:51:34  <PublicServer> *** KyleS joined the game
22:51:38  <PublicServer> <trangar> 'lo kyle
22:51:43  <PublicServer> <KyleS> hello
22:51:47  *** thgergo has quit IRC
22:51:53  <PublicServer> <V453000> hy
22:52:08  <PublicServer> *** XeryusTC joined the game
22:52:11  <PublicServer> <V453000> welcome :)
22:52:20  <PublicServer> <XeryusTC> hello
22:52:25  <PublicServer> <KyleS> what work is to be done :o
22:52:43  <PublicServer> <trangar> raise the train cap :P
22:52:59  <KyleS1> :o
22:53:01  <PublicServer> <XeryusTC> no
22:54:20  <Ammler> ps reached 60%
22:54:28  <PublicServer> <V453000> o_O
22:54:30  <Ammler> !server_status
22:54:30  <PublicServer> Ammler: you must be channel op to use !server_status
22:54:41  <Ammler> mäh :-P
22:54:47  <V453000> :)
22:54:47  <PublicServer> *** ed__ has joined company #1
22:54:59  <Ammler> V453000: could you run it :-)
22:55:07  <V453000> ?
22:55:08  <V453000> ?
22:55:10  <V453000> ?
22:55:18  <Ammler> thanks :-P
22:55:19  <V453000> !rcon server status
22:55:20  <PublicServer> V453000: you are not allowed to use !rcon
22:55:24  <V453000> ok
22:55:29  <V453000> !server_status
22:55:29  <PublicServer> V453000: you must be channel op to use !server_status
22:55:32  <V453000> !die
22:55:47  <V453000> Ammler: hmm
22:55:48  <Ammler> might be because we abuse it too much now :-)
22:55:54  <V453000> meh
22:56:09  *** xpac has joined #openttdcoop
22:56:11  <V453000> true that the last game ate the server alive too :)
22:56:21  *** xpac has quit IRC
22:56:26  *** xpac has joined #openttdcoop
22:56:28  <Ammler> yes, and parallel running stable server :-)
22:56:29  <XeryusTC> V453000: /cycle :P
22:56:47  <V453000> !kill cycle
22:56:51  *** V453000 has left #openttdcoop
22:56:51  *** V453000 has joined #openttdcoop
22:56:51  *** ChanServ sets mode: +o V453000
22:56:58  <V453000> !server_status
22:56:58  <PublicServer> V453000:  00:56:57 up 340 days, 10:47,  0 users,  load average: 1.79, 2.03, 2.70
22:56:58  <PublicServer> V453000: Cpu(s): 16.0%us,  5.7%sy,  2.9%ni, 72.2%id,  3.1%wa,  0.0%hi,  0.1%si,  0.0%st
22:56:59  <PublicServer> V453000:  8024 openttd   25  10 44188  18m 4376 R   62  0.9   2158:04 ./openttd -c opentt
22:57:01  *** Ammler has left #openttdcoop
22:57:02  *** Ammler has joined #openttdcoop
22:57:02  *** ChanServ sets mode: +o Ammler
22:57:14  <KyleS1> see !jam
22:57:16  <V453000> u see it? .)
22:57:20  <OwenS> Still same game?
22:57:29  <Ammler> yes
22:57:31  <PublicServer> <SmatZ> sure
22:57:32  <KyleS1> its a supply area
22:57:41  <KyleS1> but it needs LLRR
22:57:42  <KyleS1> probably
22:57:48  <PublicServer> <SmatZ> this game will be here forever
22:57:50  <OwenS> !password
22:57:50  <PublicServer> OwenS: penned
22:57:53  <PublicServer> <SmatZ> for ever and ever and ever...
22:57:57  <PublicServer> *** Owen joined the game
22:57:58  <PublicServer> <trangar> or a new factory
22:57:58  <Ammler> I told last game and repeat again, do not go above 50% :-P
22:58:12  <PublicServer> <Owen> Aaaaah! Treees!
22:58:30  <PublicServer> <KyleS> haha Owen, that's why I have mine transparent :)
22:58:37  <PublicServer> <XeryusTC> probably jamming because of a station with too many trains
22:58:40  <V453000> Ammler: why is 50% the magic cap?
22:58:42  <PublicServer> <trangar> kyle, can't you add a bubble generator there?
22:58:47  <PublicServer> <XeryusTC> and too little waiting space
22:59:10  <KyleS1> XeryusTC, yeah I agree
22:59:25  <KyleS1> trangar, i'm not sure what you mean :/
22:59:26  <PublicServer> *** V453000 has left the game (leaving)
22:59:26  <PublicServer> <Owen> I can't help but thinkwee need an "mad town name set" for Toyland games
22:59:42  <PublicServer> <XeryusTC> Owen: there is the silly town set
22:59:50  <PublicServer> <XeryusTC> which happens to be build in
22:59:51  <V453000> I think silly names were made for toyland :)
23:00:03  <PublicServer> <Owen> XeryusTC: we should use it.  "Fort Avonville Battery Farm" is just... wrong
23:00:06  <PublicServer> <XeryusTC> 4 new trains available
23:00:19  <PublicServer> <trangar> 6
23:00:24  <PublicServer> <trangar> 1594/1600
23:00:44  <V453000> !trains 1601
23:00:44  <PublicServer> *** V453000 has set max_trains to 1601
23:00:44  <PublicServer> *** KyleS has left the game (connection lost)
23:00:49  <PublicServer> <trangar> xD
23:00:49  <KyleS1> -_-;;
23:00:53  <Mazur> !password
23:00:53  <PublicServer> Mazur: penned
23:00:59  <PublicServer> <Owen> lol
23:01:13  <PublicServer> *** Mazur joined the game
23:01:16  <OwenS> V453000: might as well have set it up to 3000 like last game XD
23:01:33  <V453000> :)
23:01:45  <V453000> last game was exception ;)
23:01:56  *** Phazorx has joined #openttdcoop
23:01:56  *** Webster sets mode: +o Phazorx
23:02:01  <OwenS> hah why?
23:02:03  <PublicServer> ***  made screenshot at 000028BF: http://ps.openttdcoop.org/public/webcam/000028BF.png
23:02:15  <V453000> doesnt happen that often to have so many :)
23:02:19  <OwenS> :)
23:02:28  <V453000> and it was ... different
23:02:33  *** ^Spike^ has quit IRC
23:02:39  <XeryusTC> i remember the days we had a train limit of 500
23:02:45  <OwenS> I wonder how many trains one could run when running OpenTTD on an IBM z/Series mainframe :p
23:02:51  <XeryusTC> so stop complaining ;)
23:02:58  <PublicServer> <SmatZ> :D
23:03:03  <OwenS> XeryusTC: I think I may remember that :D
23:03:06  <OwenS> Back on Brian's server?
23:03:12  <XeryusTC> yes
23:03:44  <Ammler> XeryusTC: with yapf
23:03:53  <Ammler> yapf halfed the limits
23:04:00  <KyleS1> !password
23:04:00  <PublicServer> KyleS1: unpaid
23:04:01  <XeryusTC> no, npf
23:04:09  <OwenS> XeryusTC: we never used NPF.
23:04:10  <XeryusTC> or ntp
23:04:13  <OwenS> NTP ;-)
23:04:23  <XeryusTC> whichever was two generations befre yapf
23:04:25  <PublicServer> *** KyleS joined the game
23:04:29  <OwenS> NTP, NPF, YaPF
23:04:33  <Ammler> ps#9 was a 1200 game (last npf, iirc)
23:04:40  <PublicServer> <SmatZ> OPF,NTP,NPF,YAPF
23:04:51  <XeryusTC> we still use OPF :P
23:04:52  <PublicServer> <SmatZ> OPF was last used in ... 0.3?
23:05:02  <OwenS> SmatZ: We don't talk about OPF much. Since, well, it was just the TTD pathfinder :p
23:05:08  <PublicServer> <SmatZ> :)
23:05:09  <XeryusTC> SmatZ: what do signals run on nowadays then ;)
23:05:24  <OwenS> XeryusTC: not a pathfinder
23:05:32  <PublicServer> <trangar> I love how sweets drop has 2 different types of exits
23:05:34  <OwenS> XeryusTC: they just walk tile to tile building segments
23:05:36  <PublicServer> <SmatZ> signals don't use "the universal pathfinder" anymore
23:05:48  <PublicServer> <SmatZ> because of performance
23:06:08  <OwenS> XeryusTC: this is probably when OpenTTD's presigs started looking down the track in the odd directions which make prios work ;-)
23:06:34  <XeryusTC> SmatZ: when did that change then?
23:06:38  <PublicServer> *** KyleS has left the game (connection lost)
23:06:46  <KyleS1>  /me gives up
23:06:53  <PublicServer> <Mazur> Don't they run on 'the Force'?
23:06:54  <OwenS> XeryusTC: I'll predict when YaPP came in
23:06:56  <PublicServer> <SmatZ> XeryusTC: I think in 0.6
23:06:59  <OwenS> Sorry, no, earlier
23:07:08  <OwenS> It always worked this way as far back as ive hacked the code
23:07:10  <XeryusTC> OwenS: same with OPF, it neglects 90 degree turns etc and just looked in every direction, AIUI
23:07:23  <XeryusTC> but you two are more likely to be right than i am
23:07:27  <SmatZ> NTP was broken until it was removed :)
23:07:36  <OwenS> SmatZ: NTP is still there is it not?
23:07:40  <PublicServer> *** Owen has left the game (leaving)
23:07:44  <OwenS> crap wrong button
23:07:45  <SmatZ> OwenS: nope, NTP is removed
23:07:49  <PublicServer> <trangar> ye I'm going to bed
23:07:57  <SmatZ> OTTD now supports only NPF and YAPF
23:07:58  <PublicServer> <trangar> night peeps, good luck with the jams ;)
23:08:02  <SmatZ> nn trangar
23:08:04  <OwenS> Ooh
23:08:11  <PublicServer> <Mazur> Sleep well, trangar
23:08:21  <OwenS> !password
23:08:21  <PublicServer> OwenS: unpaid
23:08:25  <PublicServer> *** trangar has left the game (leaving)
23:08:27  <PublicServer> *** Owen joined the game
23:08:35  *** trangar has quit IRC
23:08:39  <SmatZ> OPF will be removed once better pathfinder for ship is designed :-p
23:08:49  <SmatZ> better = not eating too much CPU power
23:08:59  <V453000> :))
23:09:05  <XeryusTC> YAPF was meant as a replacement for NTP anyway
23:09:21  <XeryusTC> as NTP was deemed too slow for anything decent
23:09:24  <OwenS> Isn't NPF slightly smarter but also much more CPU intensive?
23:10:20  <XeryusTC> NTP = NPF there btw ;)
23:10:27  <Ammler> SmatZ: when will spf come?
23:10:40  <SmatZ> Ammler: nobody's working on that
23:10:58  <Ammler> on SmatZ's Path Finder?
23:11:04  <SmatZ> :D
23:11:13  <XeryusTC> ships might work better if they didn't have such a massive speed impact
23:11:14  <SmatZ> ship pathfinder :)
23:11:21  <Ammler> ah, you meant ship?
23:11:21  <XeryusTC> and possibly if they could carry more/were faster
23:11:27  <PublicServer> <Owen> I should think about one...
23:11:28  <PublicServer> *** ed__ has left the game (connection lost)
23:11:33  <V453000> Bypass Path Finder = SmatZ pathfinder ?
23:11:38  <SmatZ> :-D
23:11:49  <SmatZ> I should code BypassAI :)
23:11:56  <V453000> :)
23:11:58  <Ammler> I will go there, no matter what it costs finder...
23:12:11  <XeryusTC> IMO a ship pf would only have to find a path once until water tiles get added/removed
23:12:14  <V453000> we could member your AI then :D
23:12:22  <XeryusTC> lol :D
23:12:33  <PublicServer> <Owen> XeryusTC: I was considering extensive caching. Only issue is that it could be very memory intensive
23:13:01  <Ammler> yeah, we could also member AdmiralAI, it is smarter than some of our members too
23:13:09  <V453000> :D
23:13:21  <PublicServer> <Owen> Bruteforce a route between docks wheneevr a boat goes between them, then cache it for eternity
23:13:34  <PublicServer> <Owen> Though caching for eternity means you have to save it (or desync)... ugh
23:13:35  <V453000> Ammler: hey im not that stupid! (I hope)
23:13:40  <V453000> :)
23:13:52  <XeryusTC> OwenS: you could also see the bouys, harbors etc as vertices and allow ships to travel only over the edges of the triangles between them
23:13:54  <Ammler> no, you are insane ;-)
23:14:06  <V453000> thats makes a difference ;)
23:14:21  <OwenS> XeryusTC: hmm
23:14:31  *** Kolo has joined #openttdcoop
23:14:48  <XeryusTC> OwenS: like a http://en.wikipedia.org/wiki/Voronoi_diagram
23:14:49  <Webster> Title: Voronoi diagram - Wikipedia, the free encyclopedia (at en.wikipedia.org)
23:14:52  <OwenS> XeryusTC: and if that rule is violated they get lost? :p
23:14:59  <PublicServer> *** Kolo joined the game
23:15:12  <XeryusTC> erm, not that one
23:15:30  <XeryusTC> http://en.wikipedia.org/wiki/Delaunay_triangulation
23:15:31  <Webster> Title: Delaunay triangulation - Wikipedia, the free encyclopedia (at en.wikipedia.org)
23:15:33  <XeryusTC> that is what i meant
23:16:00  <XeryusTC> that sets up the smallest possible triangles, across which edges you allow ships to travel
23:16:06  <Ammler> ships should use same pf as aircraft, just straight to the next point
23:16:10  <XeryusTC> and you calculate the paths between all vertices
23:16:26  <OwenS> XeryusTC: an interesting side effect is that ships could automatically path via buoys
23:16:28  <Ammler> if not possible, stop
23:16:41  <XeryusTC> OwenS: indeed
23:16:48  <XeryusTC> Ammler: but what if there is a land mass in between?
23:16:54  <OwenS> A* between the buoys, dijkstra the graph
23:16:58  <Ammler> XeryusTC: then stop
23:17:05  <PublicServer> ***  made screenshot at 00019778: http://ps.openttdcoop.org/public/webcam/00019778.png
23:17:11  <XeryusTC> so your ship becomes totally useless?
23:17:14  <Ammler> the player needs to set a buoy then
23:17:37  <XeryusTC> OwenS: the benefit is that it adds *cough* realism *cough* too
23:17:48  <OwenS> Hehe
23:17:52  <XeryusTC> as irl ships are also routed over a set route
23:18:17  <XeryusTC> although bouys are then used to mark the sides of the route
23:22:12  <XeryusTC> For four points on the same circle (e.g., the vertices of a rectangle) the Delaunay triangulation is not unique: clearly, the two possible triangulations that split the quadrangle into two triangles satisfy the Delaunay condition.
23:22:21  <XeryusTC> that might lead to desyncs though
23:22:38  <OwenS> Not really. The code will always pick the same way unless it calls rand() ;-)
23:23:08  <XeryusTC> that depends on your algoritm
23:23:09  <PublicServer> *** Mazur has left the game (connection lost)
23:23:29  <OwenS> XeryusTC: if called with the same parameters each time, and no internal state, an algorithm will always produce the same result
23:23:48  <XeryusTC> if you recalculate only the vertices which get violated when you add a point you might get a desync if a client joins and starts calculating with all known points
23:24:26  <OwenS> My thought was that you would save the map and cached routes in the save file
23:24:27  <XeryusTC> in which case you have to either specify in which order the points got added to the game, or you have to recalculate the entire map on every client and the server if someone adds a bouy
23:25:10  <PublicServer> *** Kolo has left the game (connection lost)
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23:32:07  <PublicServer> ***  made screenshot at 0002525C: http://ps.openttdcoop.org/public/webcam/0002525C.png
23:34:03  <PublicServer> <XeryusTC> jam at town drop
23:34:10  <PublicServer> <XeryusTC> at SmatZ' new joiner
23:34:42  <PublicServer> <SmatZ> there used to be shift
23:34:51  <PublicServer> <SmatZ> to the emtier lane
23:37:25  <PublicServer> *** SmatZ has left the game (leaving)
23:37:29  <PublicServer> <Owen> The problem with chaos: Sprawling incomprehensible networks :p
23:38:07  <PublicServer> <XeryusTC> quite
23:38:19  <PublicServer> <XeryusTC> i've had more fun in this game than i had in a long while though
23:38:29  <PublicServer> * Owen is sad to have missed it
23:38:40  <PublicServer> <Owen> Stupid HDD curse
23:39:01  <PublicServer> *** Mazur joined the game
23:40:52  <PublicServer> <Owen> We need to fix that omfg?! but I don't have a clue whats going on XD
23:41:03  <PublicServer> <XeryusTC> i think it's the X
23:41:13  <PublicServer> <Owen> Yeah, but is it needed?
23:41:16  <PublicServer> <XeryusTC> also, we should play a game with economy on fluctuating one day
23:41:19  <PublicServer> *** XeryusTC has left the game (connection lost)
23:41:19  <PublicServer> <Owen> I presume so since trainsa re switching
23:41:33  <XeryusTC> yes, allows trains to switch from west to northbound and vica versa
23:42:01  <PublicServer> <Owen> whos idea was such a design, because I would like to attack them with a large stick
23:42:17  <PublicServer> <Mazur> Could you not terraform the spacew between the bridges up and tunnel for some extra room?
23:44:07  <V453000> Owen: then it will be a double attack
23:44:08  <PublicServer> <Mazur> Or change the  signals before the X under hte birdges to path based, so hte tracks stop influencing eachother.
23:44:38  <OwenS> V453000: or a joint attack with a rotten trout?
23:44:50  <V453000> any attack
23:45:16  <PublicServer> <Mazur> Oh, they are already.
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23:47:03  <PublicServer> <Owen> It cracks me up when on the forums people say 100 trains are "unmanagable" XD
23:47:26  <XeryusTC> only when you dont know how to manage them
23:47:32  <XeryusTC> with, for example, shared orders :P
23:47:49  <PublicServer> <Owen> This guy is saying 100 trains over a 150 year game XD
23:47:59  <PublicServer> *** Owen has left the game (leaving)
23:48:00  <PublicServer> *** Game paused (not enough players)
23:48:33  <XeryusTC> although, i have to admit, it can become quite a hassle with even 30 trains if you want to manually replace the engine on every train when it becomes old
23:49:43  <PublicServer> *** Mazur has left the game (leaving)
23:52:27  <Mazur> I find shipping more troublesome.
23:53:09  <Mazur> Takes them 8 years to travel back to starting point.
23:54:06  <PublicServer> *** SmatZ joined the game
23:55:04  <PublicServer> *** Game unpaused (not enough players)
23:55:04  <PublicServer> *** Mazur joined the game
23:56:11  <PublicServer> <Mazur> Hey, Smatz
23:56:24  <PublicServer> <SmatZ> hello Mazur
23:56:38  <V453000> dont call him SmatZ, call him beer, that highlights him more :PP
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23:59:36  <SmatZ> :-D

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