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00:00:25 <PublicServer> *** made screenshot at 0002486E: http://ps.openttdcoop.org/public/webcam/0002486E.png 00:06:06 *** KenjiE20 has quit IRC 00:10:22 *** KyleS has joined #openttdcoop 00:10:30 <KyleS> !password 00:10:30 <PublicServer> KyleS: smites 00:10:50 <PublicServer> *** KyleS joined the game 00:13:47 <PublicServer> *** KyleS has left the game (leaving) 00:29:57 *** Zulan has quit IRC 00:35:06 *** devilsadvocate has quit IRC 00:48:34 <theholyduck> SmatZ, it seems to me 00:48:40 <theholyduck> there is ALWAYS one join before split 00:55:05 <KyleS> !playercount 00:55:05 <PublicServer> KyleS: Number of players: 0 01:06:42 *** FourMat has joined #openttdcoop 01:07:18 <FourMat> !password 01:07:18 <PublicServer> FourMat: burgle 01:07:35 <PublicServer> *** 4mat joined the game 01:07:52 <pugi> okay 01:07:53 <pugi> bed time 01:09:29 <PublicServer> *** 4mat has left the game (leaving) 01:09:33 *** FourMat has quit IRC 01:10:32 *** pugi has quit IRC 01:15:22 *** roboboy has joined #openttdcoop 01:16:55 *** OwenS has quit IRC 01:50:28 *** Doorslammer has quit IRC 01:51:13 *** roboboy has quit IRC 01:51:52 *** roboboy has joined #openttdcoop 02:36:25 *** Fuco has quit IRC 03:05:21 *** gr00vy has quit IRC 03:05:37 *** gr00vy has joined #openttdcoop 03:34:59 *** Asheron has joined #openttdcoop 03:46:43 *** Asheron has left #openttdcoop 03:55:07 *** devilsadvocate has joined #openttdcoop 04:06:01 *** Asheron has joined #openttdcoop 04:06:23 <Asheron> Anyone here? 04:09:42 *** Asheron has left #openttdcoop 04:14:36 <KyleS> \o/ 05:31:36 <KyleS> @blog splitter 05:31:39 <Webster> Search Result for splitter at #openttdcoop - http://www.openttdcoop.org/blog/?s=splitter 05:35:31 *** roboboy has quit IRC 05:37:31 *** trangar has joined #openttdcoop 05:37:38 <trangar> morning 05:37:58 <trangar> !password 05:37:58 <PublicServer> trangar: metals 05:40:06 <PublicServer> *** trangar joined the game 05:40:41 <PublicServer> *** trangar has left the game (leaving) 05:41:15 <PublicServer> *** trangar joined the game 05:43:15 <PublicServer> *** trangar has left the game (leaving) 05:44:22 *** trangar has quit IRC 05:44:22 *** ODM has joined #openttdcoop 05:44:22 *** ChanServ sets mode: +o ODM 05:47:08 *** KyleS has quit IRC 05:50:38 *** Phazorx has joined #openttdcoop 05:50:38 *** Webster sets mode: +o Phazorx 06:07:05 <Webster> Latest update from openttd: OpenTTD 1.0.0 <http://www.openttd.org/en/news/122> || OpenTTD 1.0.0-RC3 <http://www.openttd.org/en/news/121> || OpenTTD 1.0.0-RC2 <http://www.openttd.org/en/news/120> || Title game 1.0 series <http://www.openttd.org/en/news/118> || OpenTTD 1.0.0-RC1 <http://www.openttd.org/en/news/119> 06:27:35 *** ODM has quit IRC 06:35:18 *** ^Spike^ has joined #openttdcoop 06:35:19 *** ChanServ sets mode: +o ^Spike^ 06:53:49 *** roboboy has joined #openttdcoop 06:55:04 *** Seberoth_ has joined #openttdcoop 06:56:35 *** Antigon has joined #openttdcoop 07:02:48 *** Seberoth has quit IRC 07:07:10 *** nighthawk_c_m has joined #openttdcoop 07:09:59 *** fonsinchen has joined #openttdcoop 07:10:26 <nighthawk_c_m> mornin 07:16:43 *** Positron has joined #openttdcoop 07:22:36 *** Antigon has quit IRC 07:33:01 *** Positron has quit IRC 07:38:32 *** robotboy has joined #openttdcoop 07:45:28 *** roboboy has quit IRC 07:49:03 *** devilsadvocate has quit IRC 07:56:03 *** fonsinchen has quit IRC 08:00:10 *** Progman has joined #openttdcoop 08:01:40 *** grim4593 has joined #openttdcoop 08:01:41 *** grim45932 has quit IRC 08:01:41 *** grim4593 is now known as grim45932 08:04:40 *** matqrty has joined #openttdcoop 08:04:52 <matqrty> !password 08:04:52 <PublicServer> matqrty: tomboy 08:08:24 <PublicServer> *** matqrty joined the game 08:08:46 *** pugi has joined #openttdcoop 08:09:15 <pugi> hi :) 08:10:32 <pugi> still old game? :P 08:11:27 <nighthawk_c_m> hmmhmmm 08:11:44 *** fonsinchen has joined #openttdcoop 08:14:48 <PublicServer> *** matqrty has left the game (leaving) 08:14:50 *** matqrty has left #openttdcoop 08:19:24 *** Intexon has joined #openttdcoop 08:24:11 *** NeosaD has joined #openttdcoop 08:25:52 *** Phazorx has left #openttdcoop 08:29:26 *** robotboy has quit IRC 08:30:14 *** robotboy has joined #openttdcoop 08:36:47 *** Polygon has joined #openttdcoop 08:38:23 *** r0b0tb0y has joined #openttdcoop 08:45:28 *** robotboy has quit IRC 08:46:17 *** r0b0tb0y has quit IRC 08:46:49 *** Phazorx has joined #openttdcoop 08:46:49 *** Webster sets mode: +o Phazorx 08:46:58 *** fonsinchen has quit IRC 08:47:33 *** r0b0tb0y has joined #openttdcoop 09:04:05 *** r0b0tb0y has quit IRC 09:04:54 *** Zorn has joined #openttdcoop 09:14:26 *** Lukeus_Maximus has joined #openttdcoop 09:14:45 *** Seberoth_ has quit IRC 09:16:03 *** Polygon has quit IRC 09:21:47 *** Polygon has joined #openttdcoop 09:28:04 *** thgergo has joined #openttdcoop 09:31:22 *** Seberoth has joined #openttdcoop 09:47:46 *** mixrin has quit IRC 09:51:03 <PublicServer> *** SmatZ joined the game 09:55:44 *** Kolo has joined #openttdcoop 10:03:25 *** Doorslammer has joined #openttdcoop 10:03:27 *** devilsadvocate has joined #openttdcoop 10:10:25 *** Intexon has quit IRC 10:15:37 <PublicServer> *** SmatZ has left the game (leaving) 10:17:02 *** avdg has joined #openttdcoop 10:17:18 <avdg> !players 10:17:19 <PublicServer> avdg: There are currently no clients connected to the server 10:19:48 *** fonsinchen has joined #openttdcoop 10:35:53 *** fonsinchen has quit IRC 10:35:53 *** NeosaD has quit IRC 10:36:04 *** fonsinchen has joined #openttdcoop 10:41:28 *** KenjiE20 has joined #openttdcoop 10:41:29 *** ChanServ sets mode: +o KenjiE20 10:41:29 *** avdg has quit IRC 10:42:47 *** avdg has joined #openttdcoop 10:43:51 *** mrruben5 has joined #openttdcoop 10:44:03 *** mrruben5 has left #openttdcoop 10:53:39 *** xpac has joined #openttdcoop 10:54:40 *** fonsinchen has quit IRC 10:56:39 *** fonsinchen has joined #openttdcoop 11:11:16 <PublicServer> *** MrRuben joined the game 11:17:25 <gr00vy> are you finally fixing that game so we can switch to the next one? :) 11:18:57 *** r0b0tb0y has joined #openttdcoop 11:18:57 <PublicServer> *** Game unpaused (not enough players) 11:18:59 <PublicServer> *** XeryusTC joined the game 11:19:19 *** Macha has joined #openttdcoop 11:25:24 *** Chris_Booth has joined #openttdcoop 11:26:19 <Chris_Booth> hello all 11:26:58 <PublicServer> *** Chris Booth joined the game 11:27:02 *** Lukeus_Maximus has quit IRC 11:28:07 *** Macha has left #openttdcoop 11:29:10 <V453000> hy 11:29:29 *** hylje has quit IRC 11:30:29 <PublicServer> *** made screenshot at 00027C3D: http://ps.openttdcoop.org/public/webcam/00027C3D.png 11:30:44 <V453000> !password 11:30:44 <PublicServer> V453000: airier 11:31:13 <PublicServer> *** V453000 joined the game 11:31:32 <PublicServer> *** V453000 has left the game (connection lost) 11:34:05 *** hylje has joined #openttdcoop 11:34:05 *** ChanServ sets mode: +o hylje 11:40:27 <PublicServer> <XeryusTC> sweets exit jam :s 11:41:00 <PublicServer> <Chris Booth> just to many tranis for 3 lines 11:41:29 <PublicServer> <XeryusTC> too many trains for a 2->1 join i recon 11:42:45 <PublicServer> <Chris Booth> that makes a slow 11:42:51 <PublicServer> <Chris Booth> and i was build XeryusTC 11:43:10 <PublicServer> <XeryusTC> well, i was looking at how to fix it exactly 11:43:10 <SmatZ> I was thinking about removing some SWEETS PICKUP trains 11:43:24 <PublicServer> <XeryusTC> also, what you did was having too little waiting space 11:43:28 <SmatZ> but fixing the network is of course nicer :) 11:44:17 <PublicServer> <XeryusTC> removing sweets pickup trains? 11:44:28 <PublicServer> <XeryusTC> we're undertransporting already 11:45:14 <PublicServer> <XeryusTC> Chris Booth: so you're having the line which jams choose between two full lines 11:45:21 <PublicServer> <XeryusTC> so trains dont ever get a chance to join because of prios? 11:45:31 <PublicServer> *** made screenshot at 00023A43: http://ps.openttdcoop.org/public/webcam/00023A43.png 11:45:32 <PublicServer> <Chris Booth> no 11:45:41 <PublicServer> <Chris Booth> i am going to mod other things 11:46:30 <PublicServer> <XeryusTC> you can place signals back if you change some track you know 11:49:25 <SmatZ> XeryusTC: yeah, but town drop is over capacity too 11:50:27 <PublicServer> <XeryusTC> town drop exit is too slow 11:56:11 <PublicServer> <Chris Booth> ooPs 11:57:44 <PublicServer> <Chris Booth> one last line to fix (the one i crashed the trains on 11:58:05 <PublicServer> <Chris Booth> but it is moving a bit better now 12:00:33 <PublicServer> *** made screenshot at 0002302F: http://ps.openttdcoop.org/public/webcam/0002302F.png 12:05:05 <PublicServer> *** SmatZ joined the game 12:07:18 <pugi> http://i.imgur.com/Jh53C.png 12:07:19 <pugi> :D 12:08:55 <planetmaker> :-) Very nice! 12:10:12 <nighthawk_c_m> hehe, sweet 12:11:46 <PublicServer> <XeryusTC> Chris Booth: there was a reason i put those two ways there 12:11:52 <PublicServer> <Chris Booth> sorry 12:11:53 <snc> !password 12:11:53 <PublicServer> snc: unrest 12:11:59 <PublicServer> <Chris Booth> but the PBS was jaming them 12:12:06 <PublicServer> <Chris Booth> so i made them pre now 12:12:10 <PublicServer> <XeryusTC> that's why i put two ways down 12:12:15 <PublicServer> *** sonic joined the game 12:12:41 <PublicServer> <Chris Booth> without a 4th line no more trains can leave that area now 12:13:27 <PublicServer> <XeryusTC> unless you happen to make faster joins :P 12:13:51 <PublicServer> <XeryusTC> there is a bouble bridge after slh7 which becomes 2 lines 12:14:13 <PublicServer> <XeryusTC> see !this is split 12:14:55 <PublicServer> <XeryusTC> SmatZ: it did work properly when the exit wasn't jammed 12:15:22 <PublicServer> <XeryusTC> i think we need to extend that 4th line all the way up to that exit though 12:15:29 <PublicServer> <Chris Booth> exit isnt jamed on just 1 line now its jamed on all of them 12:15:35 <PublicServer> *** made screenshot at 00023A7C: http://ps.openttdcoop.org/public/webcam/00023A7C.png 12:15:39 <PublicServer> <Chris Booth> (thanks to me) balancing all the lines 12:16:04 <PublicServer> <Chris Booth> buts it much less than it was 12:16:13 <PublicServer> <XeryusTC> "instead of one jammed line we have 3 semi jammed lines. it's better" 12:18:59 *** robotboy has joined #openttdcoop 12:19:21 <PublicServer> <XeryusTC> what about moving some of the candy traffic from slh7 to hub4? 12:20:08 <PublicServer> <XeryusTC> except from a train being able to wait there forever 12:20:17 <PublicServer> <Chris Booth> but it wont 12:20:55 <PublicServer> <XeryusTC> seeing the current traffic, it is quite likely 12:21:01 <PublicServer> <Chris Booth> since the game cant go on for ever 12:21:50 <PublicServer> * XeryusTC facepalms 12:21:53 <PublicServer> <SmatZ> :D 12:22:05 <PublicServer> <MrRuben> why not set the goal of this game to 1650, with no jams 12:22:30 <PublicServer> <XeryusTC> default goal is everything serviced without jams 12:22:50 *** phatmatt has joined #openttdcoop 12:23:01 <PublicServer> <XeryusTC> SmatZ: how do you feel about sending _all_ candy related trains to the depot and rebuilding hub 1, slh7 and the sweets drop 12:23:04 <PublicServer> <Chris Booth> i am not brave enough to add that 4th line 12:23:11 <phatmatt> !password 12:23:11 <PublicServer> phatmatt: basted 12:23:11 <PublicServer> <Chris Booth> as i know i will crash atleast 4 trains 12:23:19 <PublicServer> <Chris Booth> and make even more jams in the process 12:23:37 <PublicServer> *** phatmatt joined the game 12:24:01 <PublicServer> <Chris Booth> XeryusTC: i think you would only need to close sweets pickup[ 12:24:08 <PublicServer> <MrRuben> you could send them to depots, just dont sell them yet then :) 12:24:13 <PublicServer> <Chris Booth> that would free enough space to work 12:24:15 <PublicServer> <XeryusTC> that's what i said, all candy related trains 12:24:31 <PublicServer> <Chris Booth> all cany related would be pickup and drop 12:24:38 <PublicServer> <Chris Booth> i mean just sweets trains 12:25:04 <PublicServer> <SmatZ> XeryusTC: it would need many depots in the first place :) 12:25:05 <PublicServer> <Chris Booth> (refined product/pickup/Sweets) 12:25:08 <PublicServer> <XeryusTC> that's only 1/4th of the total traffic 12:25:36 <PublicServer> <XeryusTC> SmatZ: you just need a few strategically placed, most trains will find their way to the same depot anyway 12:25:37 <PublicServer> <Chris Booth> 1/4 is enough to free the lines and start and overhaul 12:25:53 <PublicServer> <MrRuben> 4 lines, 8 bays for all lines? 12:26:11 <PublicServer> <SmatZ> 153 trains at pickup, 501 at drop 12:26:12 *** r0b0tb0y has quit IRC 12:26:13 <PublicServer> <XeryusTC> 4 lines, 25-30 platforms 12:26:26 <PublicServer> <MrRuben> are you planning to get 80% of the bags of candy to town drop? 12:26:32 <PublicServer> <SmatZ> if we want to rebuild the drop, it would be better to send trains to depot 12:26:38 <PublicServer> <SmatZ> else they will jam whole network 12:26:41 <PublicServer> <XeryusTC> no, planning to get that area unjammed 12:26:53 <PublicServer> <XeryusTC> SmatZ: i know, that's why i suggested it 12:27:09 <PublicServer> <SmatZ> I think it's worth a try 12:27:12 <PublicServer> <XeryusTC> i also suggest we move hub 1 to the other side of slh 7 and merge the two hubs 12:27:17 <PublicServer> <XeryusTC> leaving alot more space 12:27:51 <XeryusTC> !rcon patch town_growth_rate 12:27:51 <PublicServer> XeryusTC: Current value for 'town_growth_rate' is: '0' (min: 0, max: 4) 12:28:11 <PublicServer> <XeryusTC> i'm going to build a SC at Old Treford first 12:28:18 <PublicServer> <Chris Booth> i agree but i think its more fun doing it with all trains running 12:28:25 <PublicServer> <Chris Booth> like in real life 12:28:53 <PublicServer> <XeryusTC> realism has no place in this game 12:29:17 <PublicServer> <Chris Booth> not even for a challenge? 12:29:32 <PublicServer> <XeryusTC> not for one which just leaves a mess 12:29:39 <PublicServer> <XeryusTC> you cant rebuild something which is jammed 12:29:40 <PublicServer> <SmatZ> SLH07 + HUB01 are already almost merged :) 12:30:00 <PublicServer> <XeryusTC> unless you want something which is heavily scarred by the traffic 12:30:02 <PublicServer> <SmatZ> if there would be split of sweet trains before join from SLH07, it could work 12:30:37 <PublicServer> *** made screenshot at 00019056: http://ps.openttdcoop.org/public/webcam/00019056.png 12:31:04 <PublicServer> <SmatZ> also, trains from the north could get their own drop 12:31:08 <PublicServer> <SmatZ> so they don't have to merge 12:31:16 <PublicServer> <XeryusTC> indeed 12:32:15 <PublicServer> <XeryusTC> service centre build 12:32:42 <PublicServer> <XeryusTC> we can leave the trains in the south alone though 12:33:35 <SmatZ> yeah 12:33:40 <SmatZ> but how to do that :) 12:33:54 <SmatZ> mass sending trains to depot will send all trains to depot 12:34:11 <PublicServer> <XeryusTC> send every candy drop train to depot, undo it for stations in the southern part of the map 12:34:16 <PublicServer> <Chris Booth> just send em to depots 12:34:31 <PublicServer> <XeryusTC> i'm sedinging pickup trains to the depot 12:35:15 <PublicServer> <XeryusTC> someone has autorenew on :o 12:35:28 <PublicServer> <XeryusTC> and that someone was me xD 12:35:35 <PublicServer> <sonic> :D 12:35:48 <PublicServer> <Chris Booth> isnt autorenew a server setting? 12:35:57 <PublicServer> <XeryusTC> no, client side 12:36:09 <PublicServer> *** Amm1er joined the game 12:36:11 *** elmz_ has joined #openttdcoop 12:36:18 <PublicServer> <Chris Booth> mine is very off 12:36:57 <PublicServer> <XeryusTC> trains dont seem to autorenew anymore :D 12:37:17 <PublicServer> <MrRuben> I am lolling :D 12:37:29 <PublicServer> <XeryusTC> stupid depot at Nudfield :s 12:37:31 <PublicServer> <MrRuben> the man that wrote about shared orders and non stop 12:38:25 <PublicServer> <XeryusTC> MrRuben: you have a enterable depot at your sro :s 12:38:33 <PublicServer> <XeryusTC> go fix when we have all pickup trains in the depot 12:38:45 <PublicServer> *** phatmatt has left the game (connection lost) 12:38:45 <PublicServer> <MrRuben> omg :P 12:40:33 <PublicServer> *** Amm1er has left the game (leaving) 12:40:49 <PublicServer> <XeryusTC> jammed notwork is jammed :D 12:42:18 *** elmz has quit IRC 12:42:43 *** robotboy has quit IRC 12:42:53 <PublicServer> <XeryusTC> all candyfloss should be going to the depots now 12:44:22 <PublicServer> <SmatZ> back 12:44:23 <PublicServer> <XeryusTC> this game reminds me of PSG9 12:44:28 <PublicServer> <Chris Booth> now are we going to rebuild to LLLL_RRRR for scratch or hack? 12:44:30 <PublicServer> <XeryusTC> good times those were :D 12:44:31 *** OwenS has joined #openttdcoop 12:44:32 *** ChanServ sets mode: +v OwenS 12:45:31 <PublicServer> <Chris Booth> ???? 12:45:39 <PublicServer> *** made screenshot at 0001BD0D: http://ps.openttdcoop.org/public/webcam/0001BD0D.png 12:45:52 <PublicServer> <XeryusTC> PSG9 12:46:03 <PublicServer> * SmatZ is having a look at PSG9\ 12:46:04 <Ammler> that wasn't chaos game! 12:46:22 <PublicServer> <XeryusTC> ammler: but it still led to massive confusion and chaos 12:46:28 <PublicServer> <XeryusTC> which got fixed like this in the end 12:46:29 <PublicServer> <Chris Booth> no i asked if we were rebuilding the entire stretch to LLLL_RRRR from new 12:46:32 <PublicServer> <Chris Booth> or hack it? 12:46:38 <PublicServer> <XeryusTC> from new 12:46:43 <PublicServer> <Chris Booth> ok 12:46:44 <Ammler> we had some major rebuilds there :-) 12:46:57 <PublicServer> <XeryusTC> we've rebuild that factory area like 3 times 12:47:02 <PublicServer> <Chris Booth> let me get some TNT H bombs and other funs explosives 12:47:04 <PublicServer> <Chris Booth> :) 12:47:30 <SmatZ> :) 12:47:38 <PublicServer> *** Kolo joined the game 12:47:43 <PublicServer> <Chris Booth> ooh and we also need a few beer trains 12:47:44 <PublicServer> <XeryusTC> don't be too hasty with destroying everything 12:47:47 <Ammler> SmatZ: on that time, we had to finish because the server was too weak 12:47:52 <PublicServer> <XeryusTC> we still have trains from slh 7 going through there 12:48:50 <PublicServer> *** Amm1er joined the game 12:48:51 <PublicServer> <XeryusTC> i think i've got a idea for the 4 lines comming from the west 12:49:19 *** dashing has joined #openttdcoop 12:49:28 <dashing> hi 12:50:05 <dashing> is it possible to upgrade a network of track to rail ? 12:50:09 <dashing> like automatically 12:50:23 <PublicServer> <XeryusTC> use the convert tool 12:50:26 <PublicServer> <Amm1er> someone placed stupid 2way signals 12:50:32 <PublicServer> <Amm1er> fixed 12:50:34 <dashing> yea but what happens to the trains ? 12:50:39 <PublicServer> <XeryusTC> the double depot doesnt work 12:50:45 <PublicServer> <XeryusTC> trains still want to go to one depot only 12:50:45 <PublicServer> <Amm1er> XeryusTC: 12:50:49 <PublicServer> <Amm1er> you need to force 12:50:57 <PublicServer> <Amm1er> omg, you still don't know that? 12:51:13 <PublicServer> <XeryusTC> they've got a specific destination 12:51:31 <PublicServer> <Amm1er> yes, you _need_to force :-P 12:52:01 <PublicServer> <Chris Booth> that works XeryusTC look 12:52:14 <PublicServer> <XeryusTC> and then stop them manually? 12:52:15 <phatmatt> !password 12:52:15 <PublicServer> phatmatt: frisky 12:52:19 <PublicServer> <Chris Booth> no 12:52:25 <PublicServer> <Chris Booth> they stop themselves 12:52:30 <PublicServer> *** phatmatt joined the game 12:52:42 <PublicServer> <XeryusTC> hmm, ok :o 12:52:50 <PublicServer> <XeryusTC> didn't know that did work 12:52:54 *** robotboy has joined #openttdcoop 12:53:26 <PublicServer> <Chris Booth> you realy do learn something new everyday 12:54:23 <PublicServer> <MrRuben> the network is so empty now :( 12:54:31 <PublicServer> <XeryusTC> LD 12:54:34 <PublicServer> <XeryusTC> :D 12:54:56 <PublicServer> <XeryusTC> bah, depots in the middle of the area we're going to rebuild :s 12:55:22 <PublicServer> <Chris Booth> who did that 12:56:03 <PublicServer> <SmatZ> I wanted to sell them 12:56:12 <PublicServer> <Chris Booth> why? 12:56:13 <PublicServer> <SmatZ> but okay, they can be kept 12:56:14 <PublicServer> <XeryusTC> dont sell primaries :( 12:56:20 <PublicServer> <SmatZ> ok :( 12:56:28 <PublicServer> <XeryusTC> you might delete entire stations worth of them 12:56:56 <PublicServer> <XeryusTC> while we have the network almost empty someone could also rebuild the town drop exit :D 12:57:05 <PublicServer> <Amm1er> yeah, you know, some industries might die now 12:57:31 <nighthawk_c_m> I thionk they only die if you don't service them for a couple of years 12:57:32 <PublicServer> *** Amm1er has left the game (connection lost) 12:57:42 <nighthawk_c_m> qnd even if, just rebuild them. 12:57:51 <Ammler> or at least drop productivity rapidely 12:57:55 <PublicServer> <XeryusTC> only if you dont service them for 5 years 12:58:13 <PublicServer> <SmatZ> production rate might drop though 12:58:18 <PublicServer> <MrRuben> bug grey area is ugly 12:58:19 <Ammler> so you will have a lot train excess after rebuild 12:58:47 <PublicServer> <Chris Booth> my hackage has gone :'( 12:58:48 <PublicServer> <SmatZ> so where to build the northern drop? 12:59:06 *** fonsinchen has quit IRC 12:59:12 *** benom has quit IRC 12:59:13 <PublicServer> <XeryusTC> go ahead 12:59:16 <PublicServer> <SmatZ> ok 12:59:17 <PublicServer> <XeryusTC> i will build the main drop 12:59:18 <PublicServer> <Chris Booth> SmatZ: it would be best to turn it 90 12:59:25 <PublicServer> <SmatZ> yeah 12:59:30 <PublicServer> <SmatZ> similiar to southern drop 12:59:37 <PublicServer> <SmatZ> guess terminus will be fine there 12:59:55 <PublicServer> <MrRuben> noooo :( roro 13:00:06 <PublicServer> <XeryusTC> roro ftw 13:00:14 <PublicServer> <Chris Booth> roro should face 90 to the ML 13:00:26 <PublicServer> <SmatZ> so you want to rebuild to roro southern drop as well? 13:00:27 <PublicServer> <XeryusTC> not really 13:00:41 <PublicServer> *** made screenshot at 00024238: http://ps.openttdcoop.org/public/webcam/00024238.png 13:00:42 <PublicServer> <Chris Booth> otherwise you need to turn all at the exit 13:00:55 <PublicServer> <XeryusTC> and the problem is? 13:01:00 <PublicServer> <Chris Booth> room 13:01:08 *** Benom has joined #openttdcoop 13:01:16 <PublicServer> <XeryusTC> yes, turning this roro 90 degrees will not lead to space issues 13:01:26 <PublicServer> <XeryusTC> while doing it as it is now does not 13:01:39 <PublicServer> <SmatZ> ? 13:02:34 <PublicServer> <XeryusTC> someone should start on removing some of hub 1 etc 13:03:06 <PublicServer> <XeryusTC> Chris Booth: there is 50 tiles vs 20 tiels 13:03:27 <PublicServer> <XeryusTC> also, i barely care about TF 13:03:35 <PublicServer> <Chris Booth> :P 13:03:36 <PublicServer> <XeryusTC> this is medium tf so we can do it 13:03:37 <PublicServer> <Chris Booth> i care 13:04:12 <PublicServer> <XeryusTC> we do not care that you care 13:07:01 <PublicServer> <SmatZ> br 13:07:02 <PublicServer> <SmatZ> b 13:07:03 <PublicServer> *** SmatZ has left the game (connection lost) 13:07:51 <PublicServer> <phatmatt> oops 13:08:02 <PublicServer> <Chris Booth> oop what? 13:08:12 <PublicServer> <XeryusTC> crash 13:08:18 <PublicServer> <MrRuben> lol 13:09:31 <V453000> !password 13:09:31 <PublicServer> V453000: sprays 13:09:44 <snc> @TF 13:09:44 <Webster> tf: Terraform, see also: http://wiki.openttdcoop.org/Terraforming 13:09:47 <PublicServer> *** V453000 joined the game 13:09:48 <PublicServer> <V453000> hy 13:09:49 <PublicServer> <XeryusTC> i've released some of the southern trains 13:09:52 <PublicServer> <V453000> o_O 13:09:57 <PublicServer> <sonic> hey v 13:10:05 <PublicServer> <XeryusTC> hello 13:10:06 <PublicServer> <Chris Booth> yes part of the network went 13:10:50 <PublicServer> <V453000> I see XeryusTC style :)) <3 13:11:09 <PublicServer> <XeryusTC> that's what you get when i start building :P 13:11:16 <PublicServer> <V453000> :) 13:11:19 <PublicServer> <V453000> I like it 13:11:31 <PublicServer> <XeryusTC> good to hear :) 13:11:43 <PublicServer> <MrRuben> quite interesting tos ee how entrances are being balanced here 13:11:47 <Ammler> presignal spaghetti? 13:11:49 <PublicServer> <V453000> I even copied one of your stations a looong time ago :) 13:11:54 <PublicServer> <V453000> Ammler: yes 13:12:05 <PublicServer> <XeryusTC> hehe, cool to hear 13:12:17 <PublicServer> <V453000> PZ 05 factory drop :) 13:12:18 <PublicServer> <V453000> rocked 13:12:33 <PublicServer> <XeryusTC> hmm, wasn't that rebuild as not being balanced? 13:12:45 <PublicServer> <V453000> no 13:12:48 <PublicServer> <V453000> it was balanced 13:13:04 <Ammler> it had a lot 3-2 merger 13:13:07 <PublicServer> <V453000> ah 13:13:13 <PublicServer> <V453000> yes, many 13:13:31 <PublicServer> <XeryusTC> oh, please do not help out too much :P 13:13:33 <PublicServer> <V453000> XeryusTC: the rest of the platfoms the same way? 13:13:46 <PublicServer> <XeryusTC> i wonder if 12 platforms for 2 lines will hold out 13:13:56 <PublicServer> <V453000> im not sure either 13:14:00 <PublicServer> <XeryusTC> V453000: entrance yes, i want to try a different exit though 13:14:05 <PublicServer> <V453000> ok 13:14:08 <PublicServer> <V453000> I will mirror it 13:14:17 <PublicServer> <XeryusTC> although, smatz will build a seperate drop for northern trains :P 13:14:57 <PublicServer> *** phatmatt has left the game (connection lost) 13:15:00 <SmatZ> I guess I won't sice we don't agree on how it should be built :) 13:15:02 <PublicServer> <MrRuben> seets pickup: 13:15:04 <SmatZ> so I leave it for someone else 13:15:10 <PublicServer> <MrRuben> production of candy: 1337 bags of candy 13:15:17 <PublicServer> <MrRuben> last month :D 13:15:34 <PublicServer> <V453000> SmatZ: who disagrees with you ? .) 13:15:43 <PublicServer> *** made screenshot at 00026039: http://ps.openttdcoop.org/public/webcam/00026039.png 13:16:10 <SmatZ> I want a terminus, as it at the southern side :-p 13:16:17 <PublicServer> <V453000> ah 13:16:18 <PublicServer> <Chris Booth> I agree with that 13:16:18 <KenjiE20> YARG! Who be a disagreeing wit' first mate SmatZ 13:16:19 <PublicServer> <XeryusTC> smatz: CB was talking about my drop i think 13:16:25 *** Polygon has quit IRC 13:16:25 <PublicServer> <Chris Booth> I was 13:16:29 <PublicServer> <XeryusTC> smatz: you can do a terminus 13:16:31 <SmatZ> :D 13:16:39 <SmatZ> ok, then a message problem :) 13:16:39 <PublicServer> <XeryusTC> i just want to do the main station as roro 13:16:45 <SmatZ> that's for sure 13:16:53 <PublicServer> <Chris Booth> the wrong way may i just add 13:16:53 <SmatZ> just the traffic from north is lower 13:19:37 <PublicServer> <Chris Booth> have some room V453000 13:19:44 <PublicServer> <V453000> I see 13:19:45 <PublicServer> <V453000> thx 13:20:46 <PublicServer> <MrRuben> that station is becoming bigger then v's megalomaniac 13:21:04 <PublicServer> <XeryusTC> you have not seen big stations yet then :P 13:21:08 <PublicServer> <V453000> this is XeryusTC style 13:21:19 <PublicServer> <MrRuben> :) 13:21:22 <PublicServer> <XeryusTC> ineed :P 13:21:42 <PublicServer> <XeryusTC> that's the price you pay for balancing :P 13:21:47 <PublicServer> <V453000> :) 13:21:54 <PublicServer> *** SmatZ joined the game 13:22:20 <PublicServer> <MrRuben> I wouldn't be able to build that 13:22:36 <PublicServer> <XeryusTC> V453000: finding out if tunnels or bridges are better? 13:22:45 <PublicServer> <V453000> I like tunnels 13:22:49 <PublicServer> <V453000> but now I use bridges :) 13:22:55 <PublicServer> <V453000> bridges can turn right away 13:23:11 <PublicServer> <Chris Booth> so can tunnels V453000 13:23:12 <PublicServer> <XeryusTC> true 13:23:19 <PublicServer> <XeryusTC> but tunnels never have speed limits 13:23:23 <PublicServer> <V453000> yes sure but you have to level it CB 13:23:25 <PublicServer> <V453000> y 13:23:32 <PublicServer> <V453000> and tunnels look much cooler 13:23:52 <PublicServer> <Chris Booth> XeryusTC: arent you missing a line? 13:24:05 <PublicServer> <XeryusTC> yes 13:24:09 <PublicServer> <Chris Booth> no i see you are not my bad 13:24:28 <PublicServer> <MrRuben> moar global warming 13:24:29 <PublicServer> <XeryusTC> i forgot it on purpose :P 13:25:03 <PublicServer> <XeryusTC> bah, bridges :S 13:25:17 <PublicServer> <Chris Booth> train drives live bridges 13:25:25 <PublicServer> <Chris Booth> they think they are fun 13:25:44 <PublicServer> <XeryusTC> nooooo :( 13:25:53 <PublicServer> <XeryusTC> you destroyed my beautiful lagoon :( 13:26:05 <PublicServer> <Chris Booth> i made a nicer looking coat line 13:26:11 <PublicServer> <XeryusTC> not really 13:26:12 <PublicServer> <Chris Booth> coast line lol 13:26:32 <PublicServer> <Chris Booth> aslo it wasnt a lagoon 13:26:35 <PublicServer> <Chris Booth> it was man made 13:26:45 <PublicServer> <Chris Booth> so was just a pond 13:27:03 <PublicServer> <XeryusTC> well,t hat's even worse 13:27:12 <PublicServer> <XeryusTC> where do all dads have to go fishing with their sons now? 13:27:25 <dashing> how does autoupgrade work ? i click it with an old train in the depot but nothing happens, is there a menu to configure it in ? 13:28:00 <PublicServer> <XeryusTC> upgrade from depot doesn't work on trains of the same type 13:28:01 <theholyduck> dashing, you got to set it in the train menu first 13:28:31 <theholyduck> set what types of trains you want renewed into which type of trains 13:28:48 <theholyduck> then when a train visits a depot, it should upgrade/downgrade to the specified model 13:29:55 <PublicServer> <XeryusTC> it doesn't work if there is only one engine for the railtype :P 13:30:14 <dashing> think i got it to work 13:30:29 <dashing> i clicked on T.I.M on the left column and AsiaStar on the right, and clicked start replacing 13:30:46 <PublicServer> *** made screenshot at 0002663B: http://ps.openttdcoop.org/public/webcam/0002663B.png 13:30:50 <PublicServer> <XeryusTC> V453000: wtf are you building? 13:30:54 <PublicServer> <V453000> :) 13:31:05 <PublicServer> <V453000> trying to save space 13:31:06 <PublicServer> <XeryusTC> i thought you were just mirroring my entry :P 13:31:10 <PublicServer> <V453000> well 13:31:14 <PublicServer> <V453000> I started with that 13:31:21 <PublicServer> <XeryusTC> or are you actively improving it? 13:31:24 <PublicServer> <V453000> but ... you know :-) 13:31:27 <dashing> how do i replace my REALLY old trains ? they arent in the left hand list 13:31:35 <PublicServer> <V453000> just doing it some other way ... dont know if better 13:32:06 <PublicServer> <Chris Booth> if they are not electric then you need to select the rail type they are 13:32:19 <PublicServer> <MrRuben> dashing: Can only upgrade all trains with the same type of engine automatically 13:32:29 <PublicServer> <V453000> y slo 13:32:43 <dashing> ah :) got it 13:32:45 <PublicServer> <V453000> I know 13:32:48 <PublicServer> <V453000> damn 13:33:01 <PublicServer> <Chris Booth> seee 13:33:05 <PublicServer> <V453000> I see 13:33:06 <PublicServer> <V453000> I know 13:33:10 <PublicServer> <V453000> not done there 13:33:10 <PublicServer> <Chris Booth> when i say its slow its slow 13:33:23 <PublicServer> <V453000> omg... 13:33:36 <PublicServer> <XeryusTC> jam :s 13:33:41 <PublicServer> <XeryusTC> at hub 3 13:34:06 <PublicServer> <MrRuben> hihi :) 13:34:15 <PublicServer> <MrRuben> well, all trains go to that terminus 13:35:47 <theholyduck> so, are you saying, it jams? 13:35:51 <theholyduck> our network? 13:35:55 <theholyduck> who ever would have thought 13:36:13 *** robotboy has quit IRC 13:36:17 <PublicServer> <XeryusTC> jamgone :D 13:36:31 <theholyduck> !password 13:36:31 <PublicServer> theholyduck: surfed 13:36:38 <PublicServer> *** theholyduck joined the game 13:36:49 <PublicServer> <XeryusTC> V453000: not working? 13:36:55 <PublicServer> <theholyduck> hmm, wetf happened at sweets drop? :P 13:37:02 <PublicServer> <V453000> dunno :) just somehow connecting 13:37:18 <PublicServer> <XeryusTC> noes :( 13:37:25 <PublicServer> <XeryusTC> a battery field has been funded in my path :s 13:37:31 <PublicServer> <V453000> lmao 13:37:43 <PublicServer> <MrRuben> ahahaha 13:40:46 <dashing> when do you get maglev ? 2025 ? 13:40:55 <PublicServer> <V453000> 2020 I think 13:40:58 <PublicServer> <V453000> or a bit later 13:41:07 <PublicServer> <XeryusTC> see the openttd wiki, that has exact introduction dates 13:41:11 <PublicServer> <MrRuben> check trains page on ottd.org? 13:41:18 <PublicServer> <XeryusTC> although it can differ by up to 2 years iirc 13:41:24 <PublicServer> <V453000> yes 13:41:51 <PublicServer> <Chris Booth> stupid train 13:42:00 <PublicServer> <theholyduck> isnt it up to 551 days or something like that? 13:42:05 <PublicServer> <theholyduck> in variation 13:42:42 <PublicServer> <XeryusTC> SmatZ: i think you only need 2x2 in/out 13:42:53 <PublicServer> <XeryusTC> unless you want to split traffic ofcourse :P 13:42:56 <PublicServer> <SmatZ> it is 2x2 :) 13:43:01 <dashing> aha 13:43:04 <PublicServer> <SmatZ> but it's nice to be readt for future 13:43:14 <dashing> guess ill wait 15ish years for mag then instead of upgrading to mono 13:43:16 <PublicServer> <XeryusTC> hehe, ok :_ 13:44:02 <dashing> have 200 trains unloading at the same 10 track station now, without jams 13:44:04 <snc> is there still no easy way to upgrade trains of different railtypes? 13:44:17 <PublicServer> <Chris Booth> gggr @ fuck you stupid random industry funding i need to merge there 13:44:21 <PublicServer> <XeryusTC> snc: no 13:44:25 <dashing> you need to get the universal track type grf 13:44:33 <dashing> and the universal track type engine grf 13:44:43 <PublicServer> <XeryusTC> Chris Booth: you have trains in there 13:44:45 <dashing> then upgrade your old trains to the universal train, then upgrade to the new rail type 13:44:58 <PublicServer> <XeryusTC> i will start working on a slh 7/bbh1 merge kind of thing 13:45:48 <PublicServer> *** made screenshot at 00021852: http://ps.openttdcoop.org/public/webcam/00021852.png 13:46:38 <theholyduck> so,, john cleese has ridden a taxi from oslo to belgiu 13:46:40 <theholyduck> fm 13:46:56 <theholyduck> even the poor comedians are affected by the volcano 13:47:01 <PublicServer> <V453000> damn 13:47:07 <PublicServer> <XeryusTC> rich bastard 13:47:08 <dashing> a taxi ? O_o 13:47:13 <dashing> those are quite expensive here 13:47:32 <theholyduck> dashing, it was quite expensive 13:47:38 <theholyduck> about 5k usd 13:47:44 <theholyduck> intrestingly 13:47:49 <dashing> just getting home from being out drinking costs almost 100 dollars 13:47:50 <PublicServer> <XeryusTC> Chris Booth: i will build a new hub1 and slh7 ;) 13:47:55 <theholyduck> they managed to book the taxi full the other way around 13:48:29 <theholyduck> dashing, well its not like you have much choice if you want to get from oslo to belgium these days 13:48:39 <theholyduck> atleast if you want a bit of comfort 13:48:57 <dashing> :) 13:49:09 <PublicServer> <XeryusTC> good thing the new hub1 will not need to have a connection to the drop i build :D 13:49:27 <PublicServer> <SmatZ> great :) 13:49:50 <theholyduck> according to IATA, this erruption is costing the international air travel 200 million usd a day 13:50:00 *** Polygon has joined #openttdcoop 13:51:00 <dashing> to make those airports covering a gargantuan area, how do you do that ? i cant seem to get single tile stations to "catch" the airport 13:51:23 <theholyduck> hold ctrl while building them 13:51:30 <PublicServer> *** XeryusTC has left the game (connection lost) 13:51:36 <theholyduck> and remember to have station spread at 64 13:51:38 <dashing> ye, i dont get the option to join it to the airport 13:51:41 <theholyduck> and asymetrical stations on 13:51:55 <dashing> oh i need to enable it in the options ? 13:52:00 <theholyduck> yes 13:52:04 <theholyduck> default station size is about 12 13:52:05 <theholyduck> i think 13:52:16 <XeryusTC> damn, my connection is breaking down :s 13:52:18 <PublicServer> <Chris Booth> slow 13:52:25 <theholyduck> under advanced options, stations 13:52:25 <PublicServer> *** XeryusTC has left the game (connection lost) 13:52:26 <dashing> arr, that explains a lot :D thanks 13:52:30 <PublicServer> *** theholyduck has left the game (connection lost) 13:52:42 <theholyduck> hnn 13:52:45 <theholyduck> hm, wut? 13:52:51 <dashing> i have 3 coal mines right next to eachother atm and 3 stations picking up coal from them, because i couldnt join them :p 13:52:52 *** thgergo has quit IRC 13:54:32 <PublicServer> *** sonic has left the game (connection lost) 13:55:17 <PublicServer> <Chris Booth> SmatZ: you missed a connection 13:55:31 <PublicServer> <SmatZ> yeah :) 13:55:53 <PublicServer> <SmatZ> I wanted to make build that split earlier 13:55:57 <PublicServer> <Chris Booth> to SLH 07 and the bypasss of the candy area 13:56:24 <PublicServer> <V453000> does the industry spawning thingy have some special retardation settings for toyland? 13:56:36 <PublicServer> <Chris Booth> yes 13:56:37 <PublicServer> <V453000> industry at working area, industry at hub 05 13:57:25 <PublicServer> *** XeryusTC joined the game 13:58:47 <PublicServer> <Chris Booth> candy area will be to neat for 181 now 13:58:55 <PublicServer> <Chris Booth> we need to and some hacks to it 13:59:11 <PublicServer> <V453000> lol :) 13:59:38 <PublicServer> <XeryusTC> Chris Booth: get the amount of o's in too right please :P 13:59:49 <PublicServer> <XeryusTC> it didnt make any sense until i reread it three times xD 14:00:04 <PublicServer> <Chris Booth> sorry sir 14:00:26 <PublicServer> <XeryusTC> fortunately your english isn't as bad as ammler's :P 14:00:26 <PublicServer> <V453000> british people :) 14:00:31 <PublicServer> <Chris Booth> Smatz i know you will hate me but i have another line for you 14:00:38 <PublicServer> <Chris Booth> @ !for Smatz 14:00:47 <PublicServer> <XeryusTC> V453000: i'm not british :P 14:00:50 <PublicServer> *** made screenshot at 00022C74: http://ps.openttdcoop.org/public/webcam/00022C74.png 14:00:53 <PublicServer> <V453000> not you 14:01:00 <PublicServer> <SmatZ> Chris Booth: no problem ;) 14:01:55 <PublicServer> <Chris Booth> i want majic buldozer on now :) 14:02:07 <PublicServer> <Chris Booth> so i can remove one retard industry 14:02:20 <PublicServer> <XeryusTC> yeah, that one sucks :s 14:02:33 <PublicServer> <V453000> bitch 14:02:34 <PublicServer> <XeryusTC> what's up with !for Smatz? 14:03:17 <PublicServer> <Chris Booth> nothing 14:03:21 <PublicServer> <SmatZ> should !for SmatZ go to SLH07/HUB01? 14:03:22 <PublicServer> <Chris Booth> its a bypass line 14:03:26 <PublicServer> <SmatZ> rather 14:03:27 *** VictorOfSweden has joined #openttdcoop 14:04:19 <PublicServer> <V453000> who uses opengfx here atm? 14:04:23 <PublicServer> <SmatZ> I 14:04:26 <PublicServer> <Chris Booth> SmatZ: its a north line 14:04:27 <PublicServer> <Chris Booth> me 14:04:30 <PublicServer> <V453000> I somehow got used to original toyland 14:04:36 <SmatZ> :D 14:04:37 <Ammler> XeryusTC: I bet, your German isn't as good as mine :-P 14:04:54 <PublicServer> *** VictorOfSweden joined the game 14:04:59 <PublicServer> <XeryusTC> ammler: you've failed to conquer the world anyway, so no reason to speak german :P 14:05:05 <PublicServer> <V453000> :D 14:05:07 <PublicServer> <V453000> :D 14:05:38 <Ammler> don't know that game 14:07:13 <Ammler> Vielleicht sollten wir aufhören mit dem hässlichen englisch und nur noch schöne Sprachen benutzen. 14:07:30 <PublicServer> <XeryusTC> ammler: your language is not beautiful 14:07:41 <Ammler> @topic insert 1 NO ENGLISH 14:07:41 *** Webster changes topic to "1 NO ENGLISH | Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #181 (r19611) | STAGE: SmatZ loves Toyland! | http://openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity" 14:07:50 <VictorOfSweden> Ammler: hehe :) 14:08:00 <XeryusTC> kban Ammler :P 14:08:13 <Ammler> ups @topic set 1 KEIN ENGLISCH 14:08:19 <Ammler> @topic set 1 KEIN ENGLISCH 14:08:20 *** Webster changes topic to "KEIN ENGLISCH | Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #181 (r19611) | STAGE: SmatZ loves Toyland! | http://openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity" 14:08:23 <PublicServer> <XeryusTC> dan gaan we wel nederlands praten :P 14:08:59 <PublicServer> <SmatZ> is !x the same as !x ? 14:08:59 <Ammler> ok, mir chöntet au mini Sproch schnorre 14:09:11 <PublicServer> <SmatZ> eg. should that be directly connected? 14:09:12 <PublicServer> <XeryusTC> yes 14:09:14 <PublicServer> <SmatZ> ok 14:09:32 *** Ammler changes topic to "KEIN ENGLISCH Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #181 (r19611) | STAGE: SmatZ loves Toyland! | http://openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity" 14:09:48 <Ammler> SmatZ: nüd änglisch bitte 14:09:59 <Phazorx> я тогда по русски буду :) 14:10:02 <PublicServer> <SmatZ> :D 14:10:04 <PublicServer> <XeryusTC> :D 14:10:09 <KenjiE20> やっだ 14:10:13 *** Seberoth_ has joined #openttdcoop 14:10:16 <Ammler> :-D 14:10:19 <PublicServer> <Chris Booth> i managed to get arround the stupid industry in the end 14:10:23 <nighthawk_c_m> Oh mein gott - wehe dem wenn sie losgelassen 14:10:31 <PublicServer> <Chris Booth> its now a feature 14:10:42 <PublicServer> <SmatZ> mám spojit ten východní obchvat? 14:10:45 *** Seberoth has quit IRC 14:10:55 <PublicServer> <SmatZ> nebo ten povede pěkně přes HUB01 jak by měl? 14:11:03 <XeryusTC> @topic set 1 s/KEIN ENGLISCH// 14:11:04 *** Webster changes topic to "s/KEIN ENGLISCH// | PSG #181 (r19611) | STAGE: SmatZ loves Toyland! | http://openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity" 14:11:08 <XeryusTC> oh bah 14:11:11 <XeryusTC> @undo 14:11:11 *** Webster changes topic to "KEIN ENGLISCH | Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #181 (r19611) | STAGE: SmatZ loves Toyland! | http://openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity" 14:11:15 <PublicServer> <V453000> nevim 14:11:16 <XeryusTC> @topic 1 s/KEIN ENGLISCH// 14:11:16 <Webster> XeryusTC: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself. 14:11:18 <PublicServer> <V453000> jak mnyslíš 14:11:19 <PublicServer> <V453000> d: 14:11:33 <KenjiE20> topic change <- XeryusTC 14:11:35 <Phazorx> apparently i can uderstand slovakian as well? 14:11:44 <PublicServer> <V453000> we are no slovaks 14:11:45 <XeryusTC> @topic change 1 s/KEIN ENGLISCH// 14:11:45 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #181 (r19611) | STAGE: SmatZ loves Toyland! | http://openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity" 14:11:47 <PublicServer> <V453000> we are Czech 14:11:51 <XeryusTC> KenjiE20: thank you :) 14:11:52 <PublicServer> <V453000> important 14:12:05 <Phazorx> V453000: oh 14:12:08 <SmatZ> :) 14:12:15 <KenjiE20> いいですか 14:12:16 <PublicServer> <V453000> Slovakia sucks 14:12:17 <PublicServer> <V453000> we dont 14:12:21 <Phazorx> i was assuming check is more latin-roman 14:12:24 <Chris_Booth> love it V453000 14:12:25 <Phazorx> looks very slavic 14:12:46 <PublicServer> *** XeryusTC has left the game (connection lost) 14:12:52 <XeryusTC> bah, stupid connection 14:13:04 <SmatZ> I know russian alphabet too, but I don't have russian keyboard 14:13:08 <PublicServer> *** XeryusTC joined the game 14:13:09 <SmatZ> so typing it is pain 14:13:26 <Phazorx> well, i never knew russian layout 14:13:31 <Phazorx> i use phonetic one :) 14:13:52 <PublicServer> <SmatZ> nice :) 14:13:59 <KenjiE20> IME ftw 14:14:14 <PublicServer> <SmatZ> ja xoposo gavarju parusky :-p 14:14:26 <PublicServer> <SmatZ> fonetic :-p 14:14:36 <PublicServer> <Chris Booth> XeryusTC: wouldnt single bridges be better? 14:15:01 <PublicServer> <XeryusTC> yeah, the signle tunnels are longer anyway xD 14:15:08 <PublicServer> <XeryusTC> oh, they arent 14:15:14 <PublicServer> <XeryusTC> but you are right, it is a bit pointless :o 14:15:24 *** Fuco has joined #openttdcoop 14:15:28 *** ChanServ sets mode: +v Fuco 14:15:52 <PublicServer> *** made screenshot at 00024887: http://ps.openttdcoop.org/public/webcam/00024887.png 14:16:01 <PublicServer> <XeryusTC> and this way we can hack stuff in later anyway :d 14:16:22 <PublicServer> <Chris Booth> i like hacking 14:16:33 <PublicServer> <Chris Booth> i have a hackintosh on order ATM 14:16:41 <PublicServer> <SmatZ> :-D 14:17:56 <PublicServer> <XeryusTC> maybe i should put the from SL in the middle :o 14:21:10 <PublicServer> <XeryusTC> another battery farm in themiddle of our construction area :( 14:22:18 <PublicServer> <Chris Booth> now to get an SLH in the XeryusTC 14:22:25 <PublicServer> <XeryusTC> i know 14:22:32 <PublicServer> <XeryusTC> was just looking at how to do that exactly 14:24:34 <PublicServer> <XeryusTC> all it needs now is an exit :o 14:24:45 <PublicServer> <Chris Booth> exit is easy 14:24:51 <PublicServer> <Chris Booth> load of room 14:24:51 <PublicServer> <MrRuben> hmm I see 14:24:55 <PublicServer> <MrRuben> nice hackery :P 14:25:05 <PublicServer> <Chris Booth> @!HERE 14:25:05 <PublicServer> <MrRuben> did some agrdening :) 14:25:06 <theholyduck> !password 14:25:06 <PublicServer> theholyduck: spices 14:25:14 <PublicServer> *** theholyduck joined the game 14:25:33 <PublicServer> <XeryusTC> i mean exit from SL to sweets 14:25:34 <PublicServer> <Chris Booth> MrRuben: more of un hackery 14:25:45 <PublicServer> <Chris Booth> not so easy 14:26:05 <PublicServer> <MrRuben> tunnel work is hackery for me already :) 14:26:08 <PublicServer> <Chris Booth> i thought you meant from sweets to SLH 07 14:26:09 <PublicServer> <V453000> beerday 14:26:15 <PublicServer> <V453000> yeah 14:26:42 <PublicServer> <MrRuben> however, that place needs some trees 14:26:55 <PublicServer> <XeryusTC> Chris Booth: still need that too indeed 14:27:06 <PublicServer> <XeryusTC> and from slh7 to west 14:27:19 <PublicServer> <XeryusTC> or do we only make that to north? 14:27:52 <PublicServer> <Chris Booth> i dont know XeryusTC 14:29:09 <PublicServer> <XeryusTC> see !cross SL here 14:29:22 <PublicServer> <XeryusTC> anyone disagrees? 14:29:30 <PublicServer> <Chris Booth> i strongly agree 14:29:52 <PublicServer> <SmatZ> fine :) 14:30:26 <PublicServer> <MrRuben> is it me or is slh 07 four way now? 14:30:29 <PublicServer> <SmatZ> what are you doing, CB? 14:30:40 <PublicServer> <XeryusTC> MrRuben: somewhat 14:30:41 <PublicServer> <Chris Booth> puting a tunnel in 14:30:46 <PublicServer> <SmatZ> why? 14:30:54 <PublicServer> *** made screenshot at 0002627C: http://ps.openttdcoop.org/public/webcam/0002627C.png 14:30:54 <PublicServer> <Chris Booth> and how do you know it was me 14:30:58 <PublicServer> <SmatZ> I know 14:31:03 <PublicServer> <SmatZ> I see 14:31:06 <PublicServer> <Chris Booth> to connect to the station south bypass 14:31:15 <V453000> byez laterz 14:31:18 <V453000> beer calls me 14:31:21 <PublicServer> <SmatZ> stop it 14:31:30 <PublicServer> <SmatZ> until I am finished with that 14:31:33 <PublicServer> <Chris Booth> ok 14:31:38 <PublicServer> *** V453000 has left the game (connection lost) 14:32:01 <PublicServer> <SmatZ> also 14:32:02 <PublicServer> <Chris Booth> you had wrong signals in there aswell 14:32:37 <PublicServer> <Chris Booth> also? 14:32:40 <PublicServer> <SmatZ> and it's solved 14:33:22 <PublicServer> <Chris Booth> nice i see 14:33:33 <PublicServer> <SmatZ> :) 14:33:35 <PublicServer> <XeryusTC> now all we need is that other split :D 14:33:58 <PublicServer> <SmatZ> is that "don't forget me" sign still valid? 14:34:06 <PublicServer> <Chris Booth> yes 14:34:19 <PublicServer> <SmatZ> it looks like an ugly hack :-p 14:34:20 <PublicServer> <XeryusTC> see !why is this 14:34:21 <PublicServer> <MrRuben> missing outer connection west to south 14:34:37 <PublicServer> <XeryusTC> MrRuben: working on it 14:34:45 <PublicServer> <MrRuben> aha :) 14:34:54 <PublicServer> <SmatZ> why isn't it routed via SLH07/HUB01? 14:34:57 <PublicServer> <MrRuben> I mean at slh07 that is 14:35:04 <PublicServer> <Chris Booth> SmatZ: its the other side of that other link 14:35:07 <PublicServer> <Chris Booth> it never was 14:35:16 <PublicServer> <XeryusTC> it needs east to north too 14:35:38 <PublicServer> <XeryusTC> bubye landbridge, hello MASSIVE CONSTRUCTION! 14:35:43 <PublicServer> <SmatZ> :D 14:35:53 <PublicServer> <SmatZ> I don't like this north-south hack 14:36:03 <PublicServer> <Chris Booth> remove it 14:36:07 <PublicServer> <Chris Booth> it was low traffic 14:36:14 <PublicServer> <Chris Booth> and train will find another route 14:36:32 <PublicServer> <XeryusTC> trains still need to go west too :s 14:36:38 <PublicServer> *** theholyduck has left the game (connection lost) 14:36:48 <PublicServer> *** SmatZ has left the game (connection lost) 14:37:03 *** Seberoth_ has quit IRC 14:37:21 <PublicServer> <XeryusTC> traffic from hub3 goes north :o 14:37:27 <PublicServer> <XeryusTC> instead of taking the south drop 14:37:40 <PublicServer> *** SmatZ joined the game 14:37:43 <PublicServer> <SmatZ> what was that 14:38:22 <PublicServer> <Chris Booth> SmatZ: we dont need that hack any more 14:38:29 <theholyduck> SmatZ, server haeting us 14:38:29 <PublicServer> <Chris Booth> trains can find another route 14:38:33 <PublicServer> <Chris Booth> i agree with you 14:38:41 <PublicServer> <XeryusTC> lalala, hacks :P 14:38:50 *** ODM has joined #openttdcoop 14:38:50 *** ChanServ sets mode: +o ODM 14:38:53 <PublicServer> <Chris Booth> XeryusTC: you fail 14:38:57 <PublicServer> <MrRuben> primaries are dissapearing :( 14:39:07 <PublicServer> <XeryusTC> :D 14:39:10 <PublicServer> <XeryusTC> less traffic then :P 14:39:23 <PublicServer> <Chris Booth> check your drop exit XeryusTC lol 14:39:37 <PublicServer> <XeryusTC> hmm, lol :P 14:39:40 <Phazorx> 18:14 PublicServer <SmatZ> ja xoposo gavarju parusky << quite readbale... and atually sizable portion of internet communications between russian speaking people looks exactly like this too :) 14:39:53 *** Lukeus_Maximus has joined #openttdcoop 14:40:47 <PublicServer> <XeryusTC> I'm making hacks already :D 14:40:58 *** devilsadvocate has quit IRC 14:41:22 <PublicServer> <Chris Booth> trains use it 14:41:25 <PublicServer> <XeryusTC> would be nicer if that slh was rebuild to 3 way 14:41:58 <PublicServer> <MrRuben> can I start some of my primaries again? 14:42:03 <PublicServer> <SmatZ> WHAT! 14:42:16 <PublicServer> <XeryusTC> MrRuben: i think so 14:42:17 <PublicServer> <SmatZ> you can't build further trains anyway 14:42:20 <PublicServer> <XeryusTC> SmatZ: ? 14:42:25 <PublicServer> <SmatZ> OH 14:42:39 <PublicServer> <SmatZ> again, I misunderstood you, my apologies :( 14:42:44 <PublicServer> <SmatZ> I thought "primary industries" 14:42:53 <PublicServer> <SmatZ> like, funding them... 14:44:20 <PublicServer> <Chris Booth> XeryusTC: where are you going to put the last 2 SLH connections? 14:44:33 <PublicServer> <XeryusTC> which do you mean? 14:44:45 *** robotboy has joined #openttdcoop 14:45:00 <PublicServer> <Chris Booth> signed !1 & 2 Resectivly 14:45:42 <PublicServer> <XeryusTC> to the SL? 14:45:45 <PublicServer> <Chris Booth> yeah 14:45:56 <PublicServer> *** made screenshot at 00023A95: http://ps.openttdcoop.org/public/webcam/00023A95.png 14:46:05 <PublicServer> <XeryusTC> see those massive tunnels :P 14:46:32 <PublicServer> <Chris Booth> aah i see them 14:46:59 <Lukeus_Maximus> !password 14:46:59 <PublicServer> Lukeus_Maximus: tirade 14:47:11 <PublicServer> *** Lukeus_Maximus joined the game 14:48:07 <ODM> still running the game? 14:48:19 <PublicServer> <SmatZ> yes 14:48:30 <PublicServer> <MrRuben> 0DM: SWEETS DROP :P:P 14:48:43 <PublicServer> <XeryusTC> odm: your sweets drop is no more :P 14:48:50 <ODM> :( 14:48:59 <ODM> now theres like noting of me left:P 14:49:01 <PublicServer> <Chris Booth> part of it is 14:49:10 <PublicServer> <XeryusTC> instead we have build a true coop factory 14:49:20 <PublicServer> <SmatZ> :D 14:49:32 <PublicServer> <Chris Booth> OMD the Pickup is still kinda yours 14:49:43 <PublicServer> <Chris Booth> you builtd the platforms and location 14:49:53 <PublicServer> <Chris Booth> i just changed the entrance and exit# 14:49:55 *** smoovi has joined #openttdcoop 14:50:30 <PublicServer> <XeryusTC> and we will always remember the moments of hatred that its jamming caused us :P 14:50:36 <PublicServer> <SmatZ> :D 14:51:09 <PublicServer> <XeryusTC> i dont feel like building another 4 way balancer :( 14:51:28 <PublicServer> *** Lukeus_Maximus has left the game (leaving) 14:52:40 <PublicServer> <MrRuben> gah 14:56:42 <PublicServer> <SmatZ> XeryusTC: this is madness :) 14:56:56 <PublicServer> <XeryusTC> LD 14:56:58 <PublicServer> <XeryusTC> :D 14:58:27 <PublicServer> <Chris Booth> who is building what? 14:58:31 <PublicServer> <XeryusTC> i am :o 14:58:36 <PublicServer> <XeryusTC> didnt work out as i wanted though 14:59:22 <PublicServer> <XeryusTC> corner's too short :s 15:00:58 <PublicServer> *** made screenshot at 00029C20: http://ps.openttdcoop.org/public/webcam/00029C20.png 15:00:59 *** devilsadvocate has joined #openttdcoop 15:02:17 <PublicServer> *** tneo joined the game 15:02:24 <PublicServer> <XeryusTC> i think slh 7 is done? 15:02:28 *** Chillosophy has joined #openttdcoop 15:02:41 <PublicServer> <Chris Booth> just the station in the middle 15:02:42 <PublicServer> <SmatZ> there are tunnels ening in water 15:02:51 <PublicServer> <tneo> hello 15:02:54 <PublicServer> <SmatZ> hello tneo 15:02:58 <PublicServer> <XeryusTC> hey tneo 15:03:04 <PublicServer> <XeryusTC> oh, those are for those 3 primaries 15:03:21 *** robotboy has quit IRC 15:03:33 <PublicServer> <XeryusTC> sign your name under the new HUB 01 signs 15:04:14 *** robotboy has joined #openttdcoop 15:04:48 <PublicServer> <SmatZ> can we start all trains now? 15:05:04 <PublicServer> <tneo> hub 10 needs work i think 15:05:05 <PublicServer> <Chris Booth> no 15:05:29 <PublicServer> <SmatZ> I fixed HUB10 yesterday 15:05:30 <PublicServer> <Chris Booth> we have a station in SLH 07 still 15:05:58 <Razaekel> !password 15:05:58 <PublicServer> Razaekel: canoes 15:06:00 <PublicServer> <XeryusTC> i have restarted some of the trains 15:06:10 <PublicServer> *** Razaekel joined the game 15:06:48 <PublicServer> <XeryusTC> i will reconnect Dadingbury West 15:06:56 <PublicServer> <MrRuben> production of primaries has dropped a lot so we might see trains waiting to load 15:06:57 <PublicServer> <XeryusTC> or someone else will :o 15:07:09 <PublicServer> <Chris Booth> no you go aheah XeryusTC 15:07:10 <PublicServer> <XeryusTC> you can simply remove those 15:07:14 <PublicServer> <Chris Booth> i was but didnt realy want to 15:10:36 <PublicServer> <Chris Booth> tracks look rather empty now 15:10:43 <PublicServer> <Chris Booth> More Trains!!!!!! 15:10:48 <PublicServer> <XeryusTC> working on that ;) 15:10:53 <PublicServer> <XeryusTC> i'm slowly releasing trains 15:11:02 <PublicServer> <XeryusTC> jam 15:11:06 <PublicServer> <XeryusTC> hub 2 15:11:56 <PublicServer> <SmatZ> those trains look lost 15:12:02 <PublicServer> <SmatZ> like, sweet trains 15:12:10 <PublicServer> <XeryusTC> getting to their original destinations 15:12:11 <PublicServer> <MrRuben> they are going through pelow mines XD 15:12:17 <PublicServer> <SmatZ> it should solve soon 15:12:29 <PublicServer> <XeryusTC> yes 15:12:36 <PublicServer> <XeryusTC> oh, all trains have been started? 15:13:03 <PublicServer> <Chris Booth> they have? 15:13:15 <PublicServer> <XeryusTC> seems so 15:13:34 <PublicServer> <Chris Booth> that could be bad 15:13:51 <PublicServer> <XeryusTC> indeed 15:13:54 <PublicServer> <XeryusTC> but we'll see 15:14:16 <snc> !password 15:14:16 <PublicServer> snc: canoes 15:14:34 <PublicServer> *** sonic joined the game 15:15:08 *** Yexo has quit IRC 15:15:24 *** Yexo has joined #openttdcoop 15:16:00 <PublicServer> *** made screenshot at 00036F00: http://ps.openttdcoop.org/public/webcam/00036F00.png 15:16:31 <PublicServer> <SmatZ> not sure if SLH02 won't need LLRR now 15:16:53 <PublicServer> <XeryusTC> it will fix itself 15:17:02 <PublicServer> <XeryusTC> mostly trains exiting depots are passing there now 15:17:48 <PublicServer> <Chris Booth> Sweets Pickup many need expanding soon 15:18:28 <PublicServer> <XeryusTC> Chris Booth: your construction jams already :o 15:18:59 <Razaekel> holy crapola, im freezing up 15:19:02 <PublicServer> <Chris Booth> no but it needs more trains allready 15:19:23 <PublicServer> <Chris Booth> and more trains will mean more platforms 15:19:27 <PublicServer> <XeryusTC> see where drop meets pickup 15:19:39 <PublicServer> <MrRuben> its 12 platforms for 4 ways now 15:19:54 <PublicServer> <Chris Booth> crap 15:19:56 <PublicServer> <MrRuben> no wait, cancel that 15:20:13 <PublicServer> <XeryusTC> i've made a forced choice on the jamming pickup line 15:21:38 <PublicServer> <Razaekel> hub 3 is slowing down at the 4->2 15:22:03 <PublicServer> <XeryusTC> known problem :O 15:22:09 <PublicServer> <Razaekel> hoo boy 15:22:48 <PublicServer> <XeryusTC> one half of my station is under bigger load than the other 15:23:16 <PublicServer> <Razaekel> bubbles drop? 15:23:26 <PublicServer> <XeryusTC> missing signals on ML :S 15:23:30 <PublicServer> <XeryusTC> Razaekel: sweets drop 15:23:40 <PublicServer> <Razaekel> oh 15:23:43 <OwenS> !password 15:23:43 <PublicServer> OwenS: bumper 15:23:50 <PublicServer> *** Owen joined the game 15:23:53 <PublicServer> <Owen> Hang on a moment 15:23:54 <PublicServer> <Owen> OpenGFX 15:23:58 <PublicServer> *** Owen has left the game (leaving) 15:24:07 <PublicServer> <Chris Booth> lol@ Owen 15:24:09 <PublicServer> *** phatmatt joined the game 15:24:11 <PublicServer> <XeryusTC> nice :P 15:24:15 <PublicServer> *** Owen joined the game 15:24:17 <PublicServer> <SmatZ> :D 15:24:20 <PublicServer> <Owen> Aah! My eyes feel safe 15:24:30 <PublicServer> <Razaekel> how do you enable opengfx? 15:24:36 *** xpac has quit IRC 15:24:38 <PublicServer> <Owen> Game options 15:24:38 <PublicServer> <XeryusTC> settings 15:24:39 <PublicServer> *** VictorOfSweden has left the game (leaving) 15:24:51 <PublicServer> <XeryusTC> Owen: original is fine if you dont look at the coasts too much 15:24:52 <PublicServer> *** Razaekel has left the game (connection lost) 15:24:55 <PublicServer> <XeryusTC> and dont have trees visible 15:25:01 <PublicServer> <Owen> XeryusTC: no, too bright :p 15:25:03 <PublicServer> <Chris Booth> XeryusTC: for now i am forcing Sweet train to outer ML tranks 15:25:08 <PublicServer> <Chris Booth> *tracks 15:25:14 <Razaekel> !password 15:25:14 <PublicServer> Razaekel: bumper 15:25:26 <PublicServer> <Owen> who? :p 15:25:30 <PublicServer> *** Razaekel joined the game 15:25:34 <PublicServer> <Razaekel> wow 15:25:39 <PublicServer> <Razaekel> that is better 15:25:45 <PublicServer> <Razaekel> but now all the trains are black boxes 15:25:50 <PublicServer> <SmatZ> why are plastic trains in depots? 15:25:54 <PublicServer> <Owen> Razaekel: old version of OpenGFX installed 15:25:56 <PublicServer> <SmatZ> and bubble 15:26:14 <PublicServer> <Razaekel> are newer versions on bananas? 15:26:17 <PublicServer> <Owen> Razaekel: yes 15:26:18 <PublicServer> <Chris Booth> yes 15:26:22 <PublicServer> *** Razaekel has left the game (connection lost) 15:26:23 <PublicServer> <SmatZ> and why is train 1422 crashed? 15:26:26 <PublicServer> <Owen> If you have one in data/ remember to remove it 15:26:50 <PublicServer> <Chris Booth> Owen: bananas does that for you 15:26:57 <PublicServer> <Owen> Chris Booth: not in my experience 15:27:06 <PublicServer> <Owen> It removes old Banannas versions but I had an ancient version it didnt remove 15:27:25 <KenjiE20> bananas doesn't delete anything afaik 15:27:28 <PublicServer> *** VictorOfSweden joined the game 15:27:37 <PublicServer> <SmatZ> why is someone still sending trains to depots? 15:27:41 <PublicServer> * Owen wants to know whats with the HUBxx naming scheme 15:27:52 <PublicServer> <XeryusTC> SmatZ: because some stations are overserviced 15:27:56 <KenjiE20> Owen; organic growth 15:28:06 <PublicServer> <Owen> Heh 15:28:12 <PublicServer> <XeryusTC> Owen: chaos game, we didnt have distinct SLHs or BBHs int he beginning 15:28:14 <Razaekel> !password 15:28:15 <PublicServer> Razaekel: bumper 15:28:18 <PublicServer> <SmatZ> :-( 15:28:20 <PublicServer> *** Kolo has left the game (leaving) 15:28:24 <PublicServer> <SmatZ> production dropped a lot 15:28:28 <PublicServer> *** Razaekel joined the game 15:28:30 <PublicServer> <Razaekel> ahh 15:28:34 *** Kolo has quit IRC 15:28:35 <PublicServer> <Razaekel> my eyes feel safe 15:28:38 <PublicServer> <XeryusTC> which means we can build more trains of other types 15:28:45 <PublicServer> <Owen> I think SLH09/HUB04/HUB03 are an issue 15:29:07 <PublicServer> <Razaekel> most of the issue in hub03 is the 4->2 mixer 15:29:20 <PublicServer> <Owen> Not so much 03, the big jam above them 15:29:31 <PublicServer> <XeryusTC> Owen: should've seen slh 7/hub 01 before then 15:29:37 <PublicServer> <Owen> Heh 15:29:40 <PublicServer> <XeryusTC> that area has been cleaned up alot 15:29:42 <PublicServer> <Razaekel> where, owen? 15:29:48 <PublicServer> <XeryusTC> footprint is only 1/3 of what it was before 15:29:56 <PublicServer> <Owen> Razaekel: !jam 15:30:12 <PublicServer> <Razaekel> oh 15:30:22 <PublicServer> <Razaekel> it's not very long 15:30:33 <PublicServer> <SmatZ> not a jam :) 15:30:38 <PublicServer> <Owen> no, but its an issue, and it will grow ;-) 15:30:49 <PublicServer> <Chris Booth> it my die out 15:31:02 <PublicServer> *** made screenshot at 00003951: http://ps.openttdcoop.org/public/webcam/00003951.png 15:31:03 <PublicServer> *** tneo has left the game (leaving) 15:31:03 <PublicServer> <Owen> Chris Booth: sure, but its been going for the last ~7 minutes :p 15:31:37 <PublicServer> *** VictorOfSweden has left the game (leaving) 15:32:00 <PublicServer> <XeryusTC> holy crap, look at the train map :o 15:32:31 <PublicServer> * Owen tries quick fix 15:32:32 <PublicServer> <Razaekel> what about it? 15:32:32 <PublicServer> <SmatZ> guess it needs another split before join 15:33:05 <PublicServer> <Chris Booth> they must have been stuck in sweets area befor we fixed it 15:33:28 <PublicServer> <Owen> Needs more tunnels :p 15:33:54 <PublicServer> <XeryusTC> yeah, improving something like that can have an impact on the entire network 15:34:29 <PublicServer> <SmatZ> :D beer factory is at its production limit 15:34:58 <PublicServer> <SmatZ> and it has ~75% transported, nice 15:35:12 <PublicServer> <Owen> Ooh not good, become a 3 way jam :p 15:35:34 <PublicServer> *** phatmatt has left the game (connection lost) 15:35:42 <PublicServer> <Chris Booth> not good 15:36:06 <PublicServer> <Owen> Jammed back to mL again 15:36:30 <PublicServer> <Razaekel> that thing does lead to 9 different high-productivity stations 15:36:36 <PublicServer> <Razaekel> er 15:36:38 <PublicServer> <Razaekel> 10 15:38:09 <PublicServer> <Razaekel> need another tunnel, but no place to put it 15:38:19 <PublicServer> <Owen> Im removbing an outbound one... low traffic that way 15:38:44 <PublicServer> <Razaekel> more like no traffic 15:38:52 *** robotboy has quit IRC 15:40:21 <PublicServer> <Owen> Need 4 tunnels... aaargh 15:40:25 *** robotboy has joined #openttdcoop 15:40:41 <OwenS> And then a grade separated splitter 15:40:58 <PublicServer> <Razaekel> now wtf 15:41:57 <PublicServer> <Owen> yeech 15:42:01 <PublicServer> <Razaekel> something got borked up 15:42:25 <PublicServer> <Owen> Trains cant exit due to traffic 15:42:37 <PublicServer> <XeryusTC> remove prio 15:42:41 <PublicServer> <Razaekel> theyre going the wrong way too 15:43:12 <PublicServer> <Chris Booth> Owen: 4th tunnel 15:43:13 <PublicServer> <XeryusTC> town drop still needs extra platforms :o 15:43:18 <PublicServer> <Owen> Yay 15:43:35 <PublicServer> <Razaekel> traisn cant get to gresness mines 15:43:53 <PublicServer> <Razaekel> see 509 15:44:08 <PublicServer> <XeryusTC> trains use slh 9 to turn around :S 15:44:38 <PublicServer> <Chris Booth> thats for you to use how you see fit owen 15:44:46 <PublicServer> <Chris Booth> i am not messing with it any more 15:45:18 <PublicServer> <XeryusTC> trains are now finding their way to Gresness Mines 15:45:26 <PublicServer> <Razaekel> fnally 15:45:45 <PublicServer> <Razaekel> that should eliminate the traffic heading W 15:46:05 <PublicServer> *** made screenshot at 00036D3C: http://ps.openttdcoop.org/public/webcam/00036D3C.png 15:46:23 <PublicServer> <XeryusTC> but trains still turn around 15:46:45 <PublicServer> <XeryusTC> trains cant always get to the right lane 15:47:23 <PublicServer> <XeryusTC> fixed now hopefully 15:47:42 <PublicServer> <Razaekel> dont put signals right after a PBS block 15:47:50 <PublicServer> <Razaekel> else trains stop in the block 15:48:04 <PublicServer> <XeryusTC> that's not much of a problem usually 15:48:13 <PublicServer> <Razaekel> this is a high traffic one, though 15:48:29 <PublicServer> <Owen> Razaekel: ideally they shouldn't be blocking. Signals therefore increases throughput 15:48:30 <PublicServer> <XeryusTC> true, but that is hopefully only temporary 15:48:41 <PublicServer> <Owen> OK, one jam fixed. Now the exit is borked ^^ 15:48:50 <PublicServer> <XeryusTC> give the exit some time 15:49:15 <PublicServer> <Razaekel> there is a join before split at the exit 15:49:31 <theholyduck> !password 15:49:31 <PublicServer> theholyduck: tariff 15:49:42 <PublicServer> *** theholyduck joined the game 15:49:47 <PublicServer> <XeryusTC> i know, i haven't been able to fix that 15:50:54 <PublicServer> <Chris Booth> i was fixing it but now i have lost my job lol 15:51:00 <PublicServer> <XeryusTC> :P 15:51:05 <PublicServer> <XeryusTC> too slow with resignalling :P 15:51:17 *** Polygon has quit IRC 15:51:57 <PublicServer> <Chris Booth> now there is an exil X 15:52:05 <PublicServer> <Razaekel> yea well 15:52:09 <PublicServer> <Razaekel> what you gonna do? 15:52:17 *** robotboy has quit IRC 15:52:27 <PublicServer> <Chris Booth> ask you to find a sollution Razaekel 15:52:33 <PublicServer> <Razaekel> oh boy 15:52:37 <PublicServer> <Razaekel> no pressure 15:52:40 <PublicServer> *** MrRuben has left the game (connection lost) 15:52:43 <PublicServer> *** Chris Booth has left the game (connection lost) 15:52:56 <PublicServer> * Owen wonders why game is suddenly jerky 15:52:58 <PublicServer> <Razaekel> wow lag 15:53:00 <PublicServer> <theholyduck> hmm 15:53:05 <PublicServer> <theholyduck> yeah 15:53:10 <PublicServer> <theholyduck> and booting people off 15:53:11 <Chris_Booth> and i am out of here 15:53:12 <PublicServer> <Owen> Is Ammler compiling something? :p 15:53:16 <PublicServer> <theholyduck> i think the server is having problems 15:53:22 <PublicServer> *** SmatZ has left the game (connection lost) 15:53:27 <PublicServer> <theholyduck> this has happened a couple of times lately 15:53:29 *** r0b0tb0y has joined #openttdcoop 15:53:33 <PublicServer> *** Owen has left the game (connection lost) 15:53:34 <PublicServer> <theholyduck> its happened to me twice 15:53:41 <PublicServer> *** Chris Booth joined the game 15:53:47 <OwenS> !password 15:53:47 <PublicServer> OwenS: tariff 15:53:55 <PublicServer> *** Owen joined the game 15:53:55 <PublicServer> <XeryusTC> more fixes :D 15:54:54 <PublicServer> <XeryusTC> please signal stuff after you build it 15:55:54 <Ammler> how long do I tell you to finalize that game? 15:56:02 <PublicServer> <XeryusTC> other line was redundant 15:56:07 <Ammler> please do not blame me now for lags :-P 15:56:20 <theholyduck> whats causing the lags though? 15:56:29 <PublicServer> <Razaekel> the bridge is unnecessary 15:56:30 <Ammler> he? 15:56:30 <PublicServer> <Owen> Reminds me of when Brianetta was compiling something on my first game ^^ 15:56:39 <theholyduck> too many fast trains for the pathfinder to cope? :P 15:56:48 <Ammler> the game is already too much over limits of 90% 15:56:51 <Ammler> of all users 15:56:53 <PublicServer> <XeryusTC> Owen: that was quite bad indeed :P 15:57:01 <theholyduck> Ammler, really? 15:57:05 <theholyduck> it runs smoothly here 15:57:07 <PublicServer> <Owen> I still mourn the loss of that game :( 15:57:11 <theholyduck> provided the server doesnt start tossing people off 15:57:12 *** Polygon has joined #openttdcoop 15:57:23 <Ammler> the server is around 50% 15:57:38 <Ammler> so the server doesn't have real issues to run that game 15:57:38 <PublicServer> <Chris Booth> its running at arround 80% here 15:57:40 <theholyduck> is it a single core or dual core server though? :P 15:57:43 *** theholyduck has quit IRC 15:57:44 <PublicServer> *** theholyduck has left the game (connection lost) 15:58:05 <PublicServer> <Owen> theholyduck: Linux 100% = 100% of one core, 200% = 100% of 2 cores, etc 15:58:24 <Ammler> yeah, 50% of one of its core 15:58:27 *** theholyduck has joined #openttdcoop 15:58:30 <theholyduck> oops 15:58:38 <theholyduck> so yeha, repeating my original question 15:58:40 <PublicServer> <Chris Booth> it can only run on one core though 15:58:43 <PublicServer> <XeryusTC> i'm only running 70% 15:58:51 <theholyduck> Chris_Booth, yeah, i figured openttd isnt multithreaded 15:58:56 <Ammler> but only one core count, so still at 50% :-) 15:59:06 <Razaekel> im on at 15% 15:59:11 <theholyduck> so 50% cpu use on a dual core server, depending on what app you use to measure it 15:59:11 <Razaekel> out of 25% 15:59:14 <PublicServer> <Owen> 82% CPU, 1.7% mem (XD), Athlon X2 4600+ 15:59:25 <theholyduck> could mean 100% single core utilization 15:59:37 <PublicServer> <XeryusTC> we need an oct core server so we can run 7 servers at the same time and also serve web :P 15:59:42 <Ammler> I use top wich does mesure like OwenS told 15:59:47 <PublicServer> <Chris Booth> lol Owen you have the same CPU as i am using 15:59:51 <Ammler> !server_stats 16:00:04 <PublicServer> <Razaekel> well 16:00:05 <PublicServer> <Owen> Chris Booth: I'm intending to upgrade to a Phenom II X4 955 BE in the near future ^^ 16:00:09 <Ammler> !server_status 16:00:09 <PublicServer> Ammler: 18:00:07 up 340 days, 3:50, 0 users, load average: 4.00, 2.50, 2.28 16:00:09 <PublicServer> Ammler: Cpu(s): 16.0%us, 5.7%sy, 2.9%ni, 72.3%id, 3.1%wa, 0.0%hi, 0.1%si, 0.0%st 16:00:10 <PublicServer> Ammler: 8024 openttd 25 10 40820 18m 4376 R 47 0.9 1974:30 ./openttd -c opentt 16:00:14 <PublicServer> <Razaekel> at least SLH09 seems fixed now 16:00:14 <theholyduck> !password 16:00:14 <PublicServer> theholyduck: tariff 16:00:16 <PublicServer> <Razaekel> mostly 16:00:19 <PublicServer> <Chris Booth> no go intel I7 16:00:31 <PublicServer> *** theholyduck joined the game 16:00:40 <PublicServer> <Owen> Chris Booth: I refuse to buy from Intel on principle of not buying from convicted monoplists 16:00:55 <PublicServer> <Razaekel> pfft 16:00:58 <PublicServer> <Razaekel> principles 16:01:07 <PublicServer> *** made screenshot at 0003A542: http://ps.openttdcoop.org/public/webcam/0003A542.png 16:01:08 <KenjiE20> well it's that or pump even more money into the middle east 16:01:11 <theholyduck> i refuse to buy from intel because amd is almost as fast and cheaper 16:01:17 <PublicServer> <XeryusTC> i'm going to make some dinner and get some shower time 16:01:26 <PublicServer> *** MrRuben joined the game 16:01:33 <PublicServer> *** XeryusTC has left the game (connection lost) 16:01:34 <theholyduck> my amd quad is running openttd in fully zoomed out mode for this game 16:01:35 <PublicServer> <Owen> But yeah, that 955BE smokes anything Intel of comparable system price 16:01:36 <theholyduck> at 108% cpu usage 16:02:19 <theholyduck> according to top 16:02:54 <theholyduck> OwenS, i buy cpu's based on whos doing well at the moment 16:03:01 <theholyduck> and since intel is doing better than amd 16:03:05 <theholyduck> amd gets my money 16:03:11 <Razaekel> hah 16:03:12 <theholyduck> if the situation ever reverses, i'll start buying intel 16:03:21 <OwenS> theholyduck: so AMD will continue to get your money for the forseeable future? :p 16:03:29 <theholyduck> OwenS, pretty much yeah, 16:03:34 <theholyduck> the last time intel had a monopoly 16:03:38 <PublicServer> <Razaekel> i buy intel cause i own intel stock 16:03:39 <PublicServer> <Owen> If I could I'd buy ARM :p 16:03:42 <PublicServer> <Razaekel> really simple 16:03:42 <theholyduck> cpu prices skyrocketed 16:03:45 <theholyduck> beyond belief 16:03:54 <theholyduck> i bet they'll do it again if they could 16:04:07 <Ammler> hmm, I buy the cpu with the pc, so the manufacturer decides what I get :-) 16:04:09 <PublicServer> <Owen> Of course they would. It makes business sense 16:04:12 <PublicServer> <Razaekel> using your monopoly to jack up prices is stupid 16:04:14 <theholyduck> Ammler, you dont build your own boxes? 16:04:14 <OwenS> Ammler: you buy PCs? :P 16:04:21 <PublicServer> <Razaekel> it makes people hate you, and competitors try to get a cut of the pie 16:04:22 <theholyduck> OwenS, well yeah. 16:04:32 <theholyduck> the optimal strategy is to always charge as much as customers are willing to pay 16:04:34 <PublicServer> <Razaekel> stupi stupid stupid 16:04:45 <theholyduck> Razaekel, intel did this though 16:04:47 <Ammler> OwenS: yeah, too expensive for too less advantage 16:04:48 <theholyduck> back in the days before amd 16:04:51 <PublicServer> <Razaekel> from a short-sighted money-making perspective 16:04:59 <PublicServer> <MrRuben> town drop is at max capacity XD 16:05:08 <PublicServer> <Razaekel> imo optimal strategy is make the customers happy 16:05:09 <Ammler> I mostly buy dell... 16:05:13 <OwenS> Ammler: I haven't bought or built a new PC since 2002 16:05:21 <PublicServer> <Razaekel> and minimize profit margins to prevent compoetitors from cutting it 16:05:26 <theholyduck> Ammler, oh gawd why 16:05:28 <PublicServer> <Razaekel> cutting in* 16:05:29 <OwenS> I just upgrade the lowest performing component(s) 16:05:38 <theholyduck> the only dell anything i'd buy 16:05:39 <theholyduck> are monitors 16:05:46 <theholyduck> dell sells good, high end, well priced monitors 16:05:54 <OwenS> I used to be able to say that the only component left from the original was the floppy drive. Except thats no longer the case :p 16:06:16 <theholyduck> OwenS, heh, i dont even have a optical drive 16:06:18 <theholyduck> or a floppy 16:06:25 <theholyduck> i fille the slots for those 16:06:27 <theholyduck> with harddrives 16:06:30 <Ammler> the most used pc is a notebook :-) 16:06:32 <PublicServer> <Razaekel> you just mount whatever you need, eh? 16:06:39 <OwenS> theholyduck: I don't have a floppy any more. I removed it when I lost the cable XD 16:06:51 * theholyduck currently has 4.3tb of storage capacity 16:06:53 <theholyduck> in 8 drives 16:06:55 <OwenS> Optical drive... I still have one, but it seems I broke it 16:06:56 <theholyduck> and its nowhere near enough :P 16:06:58 <PublicServer> <Chris Booth> bring back floppy disks 16:07:07 * theholyduck needs more drives 16:07:09 <PublicServer> <Razaekel> i want a NAS cube computer 16:07:15 <OwenS> I have 320GB (2x320 RAID-1) in this machine, 2TB+160GB in HTPC/Server 16:07:16 <PublicServer> <Razaekel> with slots for like 32 drives 16:07:18 <PublicServer> <Razaekel> :-P 16:07:21 <PublicServer> <MrRuben> floppy's? 16:07:24 <PublicServer> <MrRuben> you mean diskettes 16:07:25 <PublicServer> <Chris Booth> the 5 1/2 inch sort of floppy disks 16:07:32 <PublicServer> <MrRuben> floppy's wont fit in today's cases 16:07:32 <theholyduck> Razaekel, you could take a look at one of those fancy lian li cabinets comisioned by microplex 16:07:57 <OwenS> If they still make them, Ive always wanted a Chieftec Dragon 16:08:01 <theholyduck> they'll take about 28 harddrives without modifications 16:08:06 <OwenS> (Think: old alienwares) 16:08:09 <theholyduck> as i remember 16:08:41 <OwenS> Hmm, appears theyve got a new dragon. which is ugly :( 16:08:41 <PublicServer> <Chris Booth> i almost bought a G4 power mac just for its cool case 16:08:55 <OwenS> Aha! http://www.chieftecusa.com/dragon.htm is what I mean 16:08:56 <Webster> Title: The Best Extreme Gamer Computer Cases made by Chieftec USA (at www.chieftecusa.com) 16:09:10 <theholyduck> http://www.microplex.no/Avdelinger/Datakomponenter/Kabinett/Maxi_tower/Lian_Li/Lian-Li-PC-343B,-Modular-Cube-Case,-Sort10000-aluminium-20977.aspx 16:09:12 <Webster> Title: Lian Li PC-343B, Modular Cube Case, Sort 100% aluminium - Lian Li - MicroPlex (at www.microplex.no) 16:09:16 <theholyduck> its a norwegian exclusive though 16:09:20 <OwenS> Chris_Booth: haha. I would put my HTPC in a G4 cube if It had the space :p 16:09:37 <theholyduck> hmm yeah, it can mount 32 hardrives 16:09:41 <theholyduck> in a standard configuration 16:09:42 <Chris_Booth> http://clivesaunders.com/images/g4.jpg 16:09:45 <Chris_Booth> G4s are cool 16:09:45 <theholyduck> if you felt like doing some casemodding 16:09:47 <theholyduck> you could mount way more 16:09:56 <theholyduck> *30 harddrives 16:10:11 <theholyduck> you could also mount a full size 3x radiator in it 16:10:15 <theholyduck> without modifciations 16:10:24 <theholyduck> + the reccomended distance between the fan and the radiator 16:10:33 <theholyduck> only consumer case in the world that can 16:10:34 <theholyduck> etc 16:11:03 <theholyduck> and it fits 2 psu's etc,etc,etc 16:11:06 * theholyduck wants one of those cabinets 16:11:42 <PublicServer> <MrRuben> sweets drop exit is jamming 16:11:43 <Razaekel> 1995 kroner? 16:11:58 <PublicServer> <MrRuben> I mean sweets drop + pickup exit join 16:12:14 *** orudge` has joined #openttdcoop 16:12:34 <theholyduck> Razaekel, 338usd 16:12:56 <OwenS> If it were me... I'd consolodate data onto bigger HDDs first :p 16:13:22 <Razaekel> i see 0 USD 16:13:25 <Razaekel> heh 16:13:35 <Razaekel> i'd start with 16 500Gb drives 16:13:44 <Razaekel> then once 1TBs drop to like 16:13:50 <OwenS> 500GB? I'd buy 2TB minimum these days 16:14:00 <Razaekel> yea, for 0 USD per 16:14:04 <Razaekel> phht 16:14:06 <theholyduck> OwenS, protip 16:14:12 <theholyduck> top end/new harddrives 16:14:18 <theholyduck> are a) less reliable than lower end ones 16:14:20 <OwenS> Razaekel: 0 per 2TB = per 500GB 16:14:35 <OwenS> theholyduck: protip: Those 2TB HDs mean I have room to RAID-5 them 16:14:37 <theholyduck> b) have in general more issues :P 16:14:48 <OwenS> Also, because they're top end, I'll still be able to get them in 5 years time :p 16:15:03 <theholyduck> OwenS, but you have to deal with more drive failures 16:15:14 <theholyduck> i'd buy 1.5tb's or 1tb's these days 16:15:15 <OwenS> theholyduck: true. But if you get Seagates you get 5 year warranties :p 16:15:34 <theholyduck> OwenS, raid5 only lets you have 1 drive failure though 16:15:43 <OwenS> theholyduck: RAID-5 plus hot spare ;-) 16:15:43 <theholyduck> lets say while you wait for seagate to replace your drive on warranty 16:15:52 <theholyduck> a extra one goes 16:16:05 <Razaekel> hmm 16:16:09 <PublicServer> *** made screenshot at 0003654F: http://ps.openttdcoop.org/public/webcam/0003654F.png 16:16:09 <Razaekel> for 500GB 16:16:29 <Razaekel> 0 for 2TB 16:17:25 <Razaekel> for 1TB 16:17:57 <Razaekel> and 0 for 1.5TB 16:18:13 <OwenS> UK, £99 for 2TB, £74 for 1.5TB, £58.99 for 1TB, £36.96 for 500GB 16:18:28 <OwenS> The bigger disks have better caches too 16:18:44 <Razaekel> the 1.5TB has the best price per bit 16:18:51 <Razaekel> 0.0733 16:18:56 <Razaekel> the 2TB is 0.075 16:19:10 <Razaekel> 1TB is 0.08 16:19:11 <OwenS> Not that much difference though, and have to weigh up the case space considerations 16:19:22 <theholyduck> OwenS, i dont :P 16:19:28 <theholyduck> all my drives are "external" :P 16:19:39 <theholyduck> i use various salvaged hdd mounts 16:19:42 <theholyduck> stacked with fans infront 16:19:43 <theholyduck> on my desk 16:19:48 <theholyduck> for harddrive holding 16:19:50 <OwenS> eSata? 16:19:52 <theholyduck> naw 16:19:53 <theholyduck> plain sata 16:20:01 <OwenS> I hate to think of the error rates 16:20:07 <theholyduck> why? 16:20:10 <theholyduck> i use normal sata cables 16:20:14 <theholyduck> they're short 16:20:14 <OwenS> SATA has a low maximum length 16:20:19 <Razaekel> 3ft 16:20:20 <theholyduck> OwenS, i dont need lenght though 16:20:22 <Razaekel> i think it was 16:20:28 <theholyduck> case and mobo is on the desk 16:20:30 <OwenS> Also, I dont trust myself not to knock over a drive :p 16:20:30 <theholyduck> right next to it 16:20:41 <theholyduck> OwenS, thats where duct tape and strips come in 16:20:43 <OwenS> Or my cats not to sit on one :p 16:20:48 <theholyduck> everything is securtly fitted 16:20:48 <PublicServer> <Razaekel> huh 16:20:57 <PublicServer> <Razaekel> there's a unlabelled SLH 16:21:21 <PublicServer> <Razaekel> wait wtf 16:21:24 <theholyduck> OwenS, so i'm using standard lenght sata cables, just storing the drives outside the case 16:21:32 <theholyduck> to get more of them 16:21:36 <PublicServer> <Razaekel> there's 2 hub 13s 16:21:41 <theholyduck> :P 16:22:10 <PublicServer> <Owen> Sweets pickup needs moar trains 16:23:30 <PublicServer> <Owen> Vehicle limit =) 16:29:06 *** KyleS has joined #openttdcoop 16:29:11 <PublicServer> *** Razaekel has left the game (leaving) 16:29:18 <KyleS> !password 16:29:18 <PublicServer> KyleS: walnut 16:29:39 <PublicServer> *** KyleS joined the game 16:31:11 <PublicServer> *** made screenshot at 0001E311: http://ps.openttdcoop.org/public/webcam/0001E311.png 16:32:13 <PublicServer> <Chris Booth> Owen: PZ? 16:33:13 <OwenS> Chris_Booth: sure 16:33:19 <PublicServer> *** Owen has left the game (leaving) 16:33:29 <PublicServer> *** Chris Booth has left the game (connection lost) 16:34:16 *** trangar has joined #openttdcoop 16:34:19 <trangar> good evening 16:34:44 <PublicServer> *** sonic has left the game (connection lost) 16:39:49 *** grim45932 has quit IRC 16:43:18 *** r0b0tb0y has quit IRC 16:45:46 <PublicServer> *** SmatZ joined the game 16:46:06 <PublicServer> <KyleS> i finally kind of understand logic trains 16:46:13 <PublicServer> *** made screenshot at 0001BD06: http://ps.openttdcoop.org/public/webcam/0001BD06.png 16:46:33 <PublicServer> <KyleS> i was looking at a save game with TL3, TL4 and TL5 trains on the same SRO network 16:46:44 <PublicServer> <KyleS> it was still rly confusing tho >_< 16:47:06 *** grim4593 has joined #openttdcoop 16:47:10 <PublicServer> *** KyleS has left the game (leaving) 16:49:30 *** fonsinchen has joined #openttdcoop 16:49:55 <PublicServer> *** MrRuben has left the game (leaving) 16:50:00 *** Polygon has quit IRC 17:01:15 <PublicServer> *** made screenshot at 0000B6E7: http://ps.openttdcoop.org/public/webcam/0000B6E7.png 17:06:16 *** dashing has quit IRC 17:07:41 *** trangar has quit IRC 17:12:37 *** DJNekkid has quit IRC 17:12:57 <PublicServer> *** XeryusTC joined the game 17:13:27 <PublicServer> <XeryusTC> network still not completely broken down? 17:13:32 *** DJNekkid has joined #openttdcoop 17:13:35 <PublicServer> <SmatZ> nope 17:13:46 <PublicServer> <XeryusTC> good :D 17:13:53 <PublicServer> <SmatZ> :D 17:13:56 *** dashing has joined #openttdcoop 17:14:07 <PublicServer> <XeryusTC> still lags like hell :s 17:16:02 <PublicServer> <XeryusTC> jam 17:16:08 <PublicServer> <SmatZ> no! 17:16:11 <PublicServer> <SmatZ> jam, here? 17:16:12 <PublicServer> <SmatZ> :-D 17:16:17 <PublicServer> *** made screenshot at 000132A1: http://ps.openttdcoop.org/public/webcam/000132A1.png 17:16:18 <PublicServer> <XeryusTC> hub 9 17:16:34 <PublicServer> <XeryusTC> or slh2 17:16:40 <PublicServer> <XeryusTC> depending on your outlook on life 17:17:03 <PublicServer> *** 0DM joined the game 17:17:21 <PublicServer> <0DM> wow, sweets drop is le massive 17:17:29 <PublicServer> <XeryusTC> yes 17:18:02 <PublicServer> <XeryusTC> i think that some of the trains which now use the north drop used to exit to the west :o 17:18:41 <PublicServer> <SmatZ> :-/ 17:19:06 <PublicServer> <SmatZ> I am not entirely sure 17:19:06 <KyleS> !password 17:19:07 <PublicServer> KyleS: wrench 17:19:22 <PublicServer> *** KyleS joined the game 17:21:04 <PublicServer> <SmatZ> see "prevent using this shortcut" 17:21:21 <PublicServer> <SmatZ> some trains were using it instead of going over SLH02 17:21:34 <PublicServer> <SmatZ> so they jammed SLH04 17:23:15 <KyleS> zomg 17:23:20 <KyleS> SLH07 17:23:23 <KyleS> has evolved 17:23:24 <KyleS> :o 17:23:27 <PublicServer> <SmatZ> :D 17:23:36 <PublicServer> <SmatZ> SLH07 has evolved into HUB01 17:23:47 <PublicServer> <KyleS> its huge, lol 17:23:56 <PublicServer> <SmatZ> that's what she said 17:24:04 <PublicServer> <KyleS> ah snap! 17:25:10 <PublicServer> *** 0DM has left the game (connection lost) 17:26:23 *** Cif has joined #openttdcoop 17:29:55 <PublicServer> *** XeryusTC has left the game (leaving) 17:30:09 *** Barbaar has joined #openttdcoop 17:30:44 <Barbaar> !password 17:30:44 <PublicServer> Barbaar: wrench 17:30:56 <PublicServer> *** Barbaar joined the game 17:31:04 <PublicServer> <Barbaar> hi all 17:31:09 <PublicServer> <Barbaar> wow, still this game 17:31:19 <PublicServer> *** made screenshot at 0001324B: http://ps.openttdcoop.org/public/webcam/0001324B.png 17:32:54 <phatmatt> !password 17:32:54 <PublicServer> phatmatt: broker 17:33:07 <PublicServer> <theholyduck> i think town drop needs a bit reworking 17:33:11 <PublicServer> <theholyduck> maybe more lines in and out 17:33:23 <PublicServer> *** phatmatt joined the game 17:33:56 *** Polygon has joined #openttdcoop 17:34:39 *** Doorslammer has quit IRC 17:45:30 *** mixrin has joined #openttdcoop 17:46:21 <PublicServer> *** made screenshot at 00013648: http://ps.openttdcoop.org/public/webcam/00013648.png 17:47:01 <PublicServer> *** Barbaar has left the game (connection lost) 17:47:15 <PublicServer> <SmatZ> bah 17:47:36 <PublicServer> <SmatZ> silly PBS 17:47:43 <PublicServer> <SmatZ> converting signal to PBS causes crash 17:47:45 <PublicServer> <SmatZ> .. 17:48:18 <PublicServer> <KyleS> :( 17:51:37 *** fonsinchen has quit IRC 17:52:31 *** Polygon has quit IRC 17:55:13 *** smoovi has quit IRC 18:01:23 <PublicServer> *** made screenshot at 000142A9: http://ps.openttdcoop.org/public/webcam/000142A9.png 18:02:38 *** mixrin has quit IRC 18:03:06 <PublicServer> *** KyleS has left the game (connection lost) 18:04:00 *** KyleS1 has joined #openttdcoop 18:08:28 *** KyleS has quit IRC 18:16:26 <PublicServer> *** made screenshot at 0000E8D2: http://ps.openttdcoop.org/public/webcam/0000E8D2.png 18:16:40 <PublicServer> *** phatmatt has left the game (connection lost) 18:16:53 <PublicServer> <theholyduck> server is acting up 18:16:54 <PublicServer> <theholyduck> again 18:16:59 <PublicServer> <theholyduck> and then it stopped 18:17:10 <phatmatt> !password 18:17:10 <PublicServer> phatmatt: fuzzed 18:17:24 <PublicServer> *** phatmatt joined the game 18:17:45 <PublicServer> * theholyduck hasnt built anything in a while 18:17:52 <PublicServer> * theholyduck is sort of waiting for the game to end 18:18:44 <Phazorx> THD, takes a while 18:18:50 <Phazorx> i been waiting for a week 18:18:53 <Phazorx> since it has started 18:18:55 <PublicServer> <SmatZ> :D 18:19:57 *** fonsinchen has joined #openttdcoop 18:20:30 <KenjiE20> we should run continuous toyland :P 18:21:34 <Phazorx> KenjiE20: are you not afraid of permanent brain damage? 18:21:52 <KenjiE20> I like toyland 18:22:01 <Phazorx> that' the second stage as i recall :) 18:22:33 <KenjiE20> one of my favourite TTDLX games was a toyland one 18:23:56 *** Seberoth has joined #openttdcoop 18:25:03 *** ziza has joined #openttdcoop 18:25:09 <ziza> !password 18:25:09 <PublicServer> ziza: fuzzed 18:25:32 <OwenS> KenjiE20: you have played too much Toyland then ;p 18:25:40 <KenjiE20> never 18:25:59 <PublicServer> *** ZiZa joined the game 18:26:10 <PublicServer> <ZiZa> hi 18:29:59 <^Spike^> i think every game kenji made was toyland only he keeps denying ;) 18:30:13 <PublicServer> *** KyleS joined the game 18:30:16 <KenjiE20> :P 18:30:39 <^Spike^> it's the denial phase ;) 18:30:49 <^Spike^> he'll accept it soon if we accept that he does ;) 18:30:51 <KenjiE20> nah, my favourite game was "MegaRail" 18:30:57 <^Spike^> oeh that one :) 18:31:14 <^Spike^> i don't know why i always took over everyone was much easier :D 18:31:28 <PublicServer> *** made screenshot at 0000EAD2: http://ps.openttdcoop.org/public/webcam/0000EAD2.png 18:31:31 <^Spike^> and the 90210 one in temperate also was one i played alot 18:31:34 *** Phazorx has left #openttdcoop 18:31:39 <KenjiE20> I usually took over a couple around the main food / oil / diamond thing where you started 18:31:53 <KenjiE20> I played the scotrail one more in temp. :) 18:36:38 *** grim4593 has quit IRC 18:36:48 *** grim45932 has joined #openttdcoop 18:36:53 *** grim45932 is now known as grim4593 18:37:35 <KenjiE20> ^ heh one more 0 and we'd have a number larger than V's 18:39:24 <PublicServer> *** KyleS has left the game (connection lost) 18:40:38 <^Spike^> hehe 18:40:46 *** fonsinchen has quit IRC 18:42:24 *** fonsinchen has joined #openttdcoop 18:42:54 *** mixrin has joined #openttdcoop 18:44:52 <PublicServer> *** MrRuben joined the game 18:46:30 <PublicServer> *** made screenshot at 000256F6: http://ps.openttdcoop.org/public/webcam/000256F6.png 18:48:07 <PublicServer> *** ZiZa has left the game (connection lost) 18:51:07 *** mixrin has quit IRC 18:51:27 <KyleS1> argh! 18:51:39 <KyleS1> i'm trying to learn about logic trains by messing with a saved game i found on the wiki 18:51:44 <KyleS1> and all it is is frustrating :< 18:57:09 <dashing> where do i unzip new grf files so i can use them in my game ? 18:57:25 <PublicServer> <MrRuben> you're not using the content downloader? 18:59:13 <Chris_Booth> !INFO 18:59:17 <Chris_Booth> !info 18:59:17 <PublicServer> Chris_Booth: #:1(Orange) Company Name: 'Jamming United' Year Founded: 1950 Money: 41570004165 Loan: 0 Value: 41578963621 (T:1597, R:0, P:0, S:0) unprotected 18:59:54 <KenjiE20> dashin, try the DO-Not-readme file you got with opentttd 18:59:57 <KenjiE20> -t 19:00:48 <KyleS1> the wiki needs an update about logic gates -.- 19:00:53 <KyleS1> i'm starting to understand it 19:01:00 <KyleS1> but not enough yet to write about 19:01:09 <KenjiE20> @blog logic 19:01:12 <Webster> Search Result for logic at #openttdcoop - http://www.openttdcoop.org/blog/?s=logic 19:01:29 <KyleS1> read it all 19:01:32 <KyleS1> a few times 19:01:32 <PublicServer> *** made screenshot at 0000B4EE: http://ps.openttdcoop.org/public/webcam/0000B4EE.png 19:01:33 <KyleS1> ;p 19:02:00 <Chris_Booth> KyleS1: what do you want know about logic? 19:03:30 <KyleS1> at the moent i'm having trouble understanding memory cells 19:03:41 <KyleS1> i feel like i understand the NOT gates pretty well 19:04:02 <KyleS1> although in an actual game it would take me a while to actually make one that did something useful ;s 19:05:16 <Chris_Booth> not gate are very useful 19:05:25 <KyleS1> yeah, definitely 19:05:31 <KyleS1> i just get confused ;/ 19:05:33 <Chris_Booth> if you want train to go a station until it is full 19:05:42 <Chris_Booth> then send them to a depot 19:05:47 <Chris_Booth> or into a bypass 19:07:23 <PublicServer> <theholyduck> i should remember to close my game more frequently 19:07:34 <PublicServer> <theholyduck> i keep forgetting when o go afk 19:08:25 <dashing> yay it worked :D 19:08:29 <KyleS1> like i said, i pretty much understand not gates .... i don't understand how memory cells work tho 19:08:50 <dashing> found a grf for an engine that works on all rail types, so you can use it together with auto upgrade to change your trains from 1 rail type to another 19:09:13 <KyleS1> what grf is that? 19:09:20 <dashing> http://www.tt-forums.net/viewtopic.php?f=26&t=47689 19:09:22 <Webster> Title: Transport Tycoon Forums • View topic - Train replacement (at www.tt-forums.net) 19:09:33 <dashing> it also adds a rail that every engine in the game can run on 19:10:00 <dashing> at max 30 km/h, so its just for temporary replacement 19:10:36 <KyleS1> oo thx :) 19:11:14 <dashing> the universal rail type is stupidly expensive though 19:11:21 <dashing> like 100k dollars pr tile 19:11:29 <PublicServer> *** SmatZ has left the game (connection lost) 19:11:49 <KenjiE20> well presumably you're only supposed to use it for depots 19:12:01 <KenjiE20> so that you can upgrade using them 19:12:14 <dashing> or replace your entire network with the universal rail 19:12:24 <KenjiE20> how boring 19:12:26 <dashing> then auto upgrade all your mono rail engines to maglev for example 19:12:32 <dashing> then replace the universal rail with maglev 19:12:38 <dashing> its gonna be intensely expensive though 19:13:03 <dashing> the universal rail has a very low max speed so you dont want to use it permanently :) 19:13:14 <theholyduck> why not just build some depots. tell all trains to go to depots 19:13:23 <theholyduck> change the railtype of everything, including the depots 19:13:26 <theholyduck> i THINK you can do that 19:13:31 <theholyduck> then upgrade the trains 19:13:32 <dashing> nop 19:13:34 <theholyduck> and start all the trains again 19:13:39 <dashing> you cant upgrade the rail of a depot that has trains in it 19:13:43 <PublicServer> <MrRuben> you can't change a depot type while trains are in them can you? 19:13:49 <theholyduck> typical 19:13:54 <theholyduck> hmm, i just seem to remember doing that 19:13:57 <theholyduck> i might be wrong 19:14:05 <dashing> you CAN upgrade normal rail to electric rail with trains on them though 19:14:36 <PublicServer> <theholyduck> hmm, it seems i remember wrongly 19:15:55 <KyleS1> but yeah, there is quite a bit of stuff to do with logic on the blog, but the latest developments aren't in the articles about logic (so the organization is confusing) -- the last logic-related articles have ridiculously large not gates compared to the 3x3 gates used now 19:15:56 <PublicServer> <MrRuben> stupid candyfloss wont upgrade to 2k :/ 19:16:34 <PublicServer> *** made screenshot at 000107DB: http://ps.openttdcoop.org/public/webcam/000107DB.png 19:17:23 *** Polygon has joined #openttdcoop 19:26:52 *** thgergo has joined #openttdcoop 19:27:59 <PublicServer> *** SmatZ joined the game 19:29:34 <KyleS1> !password 19:29:34 <PublicServer> KyleS1: razing 19:29:43 <PublicServer> *** KyleS joined the game 19:30:06 <PublicServer> *** MrRuben has left the game (leaving) 19:30:27 *** Lukeus_Maximus has quit IRC 19:31:37 <PublicServer> *** made screenshot at 0000EBAD: http://ps.openttdcoop.org/public/webcam/0000EBAD.png 19:32:54 <PublicServer> *** KyleS has left the game (connection lost) 19:35:43 <PublicServer> *** SmatZ has left the game (leaving) 19:38:21 <KyleS1> !psarchive 19:39:06 <Chris_Booth> !archive 19:39:06 <PublicServer> Chris_Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 19:39:15 <Chris_Booth> KyleS1: ^^^ 19:39:26 <PublicServer> *** tneo joined the game 19:40:16 <KyleS1> thanks 19:40:18 <KyleS1> :D 19:41:02 <PublicServer> *** tneo has left the game (connection lost) 19:41:51 <KyleS1> !password 19:41:51 <PublicServer> KyleS1: woulds 19:42:05 <PublicServer> *** KyleS joined the game 19:42:53 *** mixrin has joined #openttdcoop 19:43:27 *** Seberoth_ has joined #openttdcoop 19:44:42 *** Lukeus_Maximus has joined #openttdcoop 19:46:39 <PublicServer> *** made screenshot at 00039981: http://ps.openttdcoop.org/public/webcam/00039981.png 19:49:06 <PublicServer> *** KyleS has left the game (connection lost) 19:49:22 *** KyleS1 has left #openttdcoop 19:50:37 *** Seberoth_ has quit IRC 19:50:37 *** Seberoth_ has joined #openttdcoop 19:51:00 *** Seberoth has quit IRC 19:55:07 *** Polygon has quit IRC 20:00:34 *** Zulan has joined #openttdcoop 20:01:41 <PublicServer> *** made screenshot at 000250E7: http://ps.openttdcoop.org/public/webcam/000250E7.png 20:08:47 <PublicServer> *** phatmatt has left the game (connection lost) 20:08:47 <PublicServer> *** Game paused (not enough players) 20:15:37 <dashing> how can i edit the settings of a grf file ? 20:16:08 <dashing> that universal engine is so slow it took 6 years for all my trains to get replaced, i want to make it faster :) 20:16:44 <PublicServer> *** made screenshot at 00025AD3: http://ps.openttdcoop.org/public/webcam/00025AD3.png 20:19:13 *** phatmatt has quit IRC 20:19:28 *** trangar has joined #openttdcoop 20:19:33 <trangar> good evening 20:20:15 <trangar> anything happening tonight? 20:21:54 <pugi> guess not 20:22:02 <trangar> :( 20:22:08 <trangar> another boring saturday evening xD 20:29:34 <trangar> !password 20:29:35 <PublicServer> trangar: grader 20:31:20 <trangar> !password 20:31:20 <PublicServer> trangar: grader 20:31:33 <PublicServer> *** trangar joined the game 20:31:48 <PublicServer> *** trangar has joined company #1 20:31:49 <PublicServer> *** Game unpaused (not enough players) 20:31:51 <PublicServer> <trangar> evening ducky 20:35:30 <theholyduck> trangar, i'm mostly just afking in the game due to lazy 20:35:59 <PublicServer> <trangar> I'm only online because I'm so bored :P 20:39:00 <PublicServer> <trangar> I'm just checking the track for improvement points 20:44:08 <PublicServer> *** VictorOfSweden joined the game 20:44:11 <PublicServer> <trangar> hey VOS 20:44:21 <PublicServer> <VictorOfSweden> hello 20:44:30 *** Polygon has joined #openttdcoop 20:46:32 <PublicServer> <VictorOfSweden> you working on something, trangar? 20:46:46 <PublicServer> *** made screenshot at 00018FED: http://ps.openttdcoop.org/public/webcam/00018FED.png 20:46:46 <PublicServer> <trangar> does "checking the track for improvements" count as working? 20:47:02 <PublicServer> <VictorOfSweden> no 20:47:07 <PublicServer> <trangar> ^^ 20:47:14 <PublicServer> <VictorOfSweden> i meant building 20:47:21 <PublicServer> <trangar> nope 20:47:35 <PublicServer> <trangar> I know myself and I shouldn't mess with something like this :P 20:47:46 <PublicServer> <trangar> I'm great at messing up complicated things 20:47:49 <PublicServer> <VictorOfSweden> hehe :) 20:48:10 <PublicServer> <trangar> and I'm new to ottdcoop so I want to discuss it first with a vet 20:48:35 <PublicServer> <trangar> they overhauled SWEETS DROP D: 20:49:05 <PublicServer> <VictorOfSweden> yup 20:49:10 <PublicServer> <trangar> it's nice 20:49:26 <PublicServer> <trangar> I wonder at what time (GMT+1) they usually work on this 20:50:22 <PublicServer> <VictorOfSweden> they did some work this afternoon (CEST) 20:50:37 <PublicServer> <trangar> ye was trying to get a life then x) 20:50:52 <PublicServer> <trangar> damn you social life, damn you! 20:51:25 <Kommer> !password 20:51:26 <PublicServer> Kommer: thighs 20:51:33 <PublicServer> *** Kommer joined the game 20:51:35 <PublicServer> <trangar> hey kommer 20:51:40 <PublicServer> <Kommer> hi all 20:51:43 <PublicServer> <Kommer> :) hey 20:51:56 <PublicServer> <VictorOfSweden> hi Kommer 20:52:03 <PublicServer> <Kommer> still some jams 20:52:07 <PublicServer> <Kommer> and still this game 20:52:16 <PublicServer> <Kommer> ah but also 200 more trains :) 20:52:27 <PublicServer> <trangar> :) 20:52:37 <PublicServer> <trangar> and a new sweets drop station :D 20:53:11 <PublicServer> <Kommer> ah nice 20:53:53 <PublicServer> <trangar> found 2 jammers 20:53:59 <PublicServer> <trangar> "jams-a-lot" and "moar jams!" 20:54:40 <PublicServer> <Kommer> town drop exit just jams 20:54:43 <PublicServer> *** Kommer has left the game (leaving) 20:54:55 <PublicServer> <trangar> it does 20:54:56 <Kommer> hmm 20:55:00 <PublicServer> <trangar> /remove prio 20:55:04 <Kommer> well cant play now. sry 20:55:18 <PublicServer> <trangar> I think it'd help if we removed prio 20:55:31 <PublicServer> <trangar> and allowed the bottom track from hub11 to go to the upper one 20:55:43 <PublicServer> <VictorOfSweden> where? 20:55:54 <PublicServer> <VictorOfSweden> oh 20:56:01 <PublicServer> <VictorOfSweden> town drop? 20:56:09 <PublicServer> <trangar> look for "moar jams!" 20:57:23 <PublicServer> <VictorOfSweden> i don't think you should remove the prio 20:57:47 <PublicServer> <trangar> ye, the tracks are just overloaded 20:57:52 <PublicServer> <trangar> RRR might be better 20:57:57 <PublicServer> <VictorOfSweden> yes 20:58:02 <PublicServer> <trangar> or LLL :P depends on how you look at it 20:58:12 <PublicServer> <VictorOfSweden> well, i get the point :) 20:59:24 <PublicServer> <trangar> towndrop's right exit track seems to be busier than the left one too 20:59:38 <PublicServer> <trangar> ah I see why :D 20:59:39 <PublicServer> <VictorOfSweden> why would you want trains from the east change tracks? 21:00:05 <PublicServer> <trangar> because the bottom track makes the right battery-track jam 21:00:35 <PublicServer> <trangar> so I thought, let some of the trains from the bottom track go to the upper 21:00:44 <PublicServer> <VictorOfSweden> again, where? 21:00:51 <PublicServer> <trangar> "< jams here" 21:00:54 <PublicServer> <VictorOfSweden> oh 21:01:12 <SmatZ> !password 21:01:12 <PublicServer> SmatZ: thighs 21:01:22 <PublicServer> *** SmatZ joined the game 21:01:42 <PublicServer> <trangar> and I fixed towndrop's exit priority 21:01:44 <PublicServer> <trangar> I hope :P 21:01:45 <PublicServer> <VictorOfSweden> but a less used 2nd track does seem to allow more trains from the north to enter the drop 21:01:48 <PublicServer> *** made screenshot at 000183E7: http://ps.openttdcoop.org/public/webcam/000183E7.png 21:02:05 <PublicServer> <trangar> 3rd track you mean? 21:02:21 <PublicServer> <VictorOfSweden> no, i mean the way it is now 21:02:28 <PublicServer> <SmatZ> 18 platfoms is too much for 2 tracks imo 21:02:43 <PublicServer> <SmatZ> 3 would be fine 21:02:48 <PublicServer> <VictorOfSweden> i agree 21:03:14 <PublicServer> <trangar> and then let 1 of each incoming tracks run freely, and merge one of them? 21:04:47 <PublicServer> <VictorOfSweden> "jams a lot" doesn't seem to jam that much at all 21:04:58 <PublicServer> <trangar> it did when I looked 21:05:04 <PublicServer> <trangar> but I'll remove it then 21:05:15 <PublicServer> <VictorOfSweden> seems fine now 21:06:00 <PublicServer> <trangar> you probably need to rebuild towndrop's entrance if you want to make it 3-way 21:06:07 <PublicServer> <trangar> that might be challenging 21:06:46 <PublicServer> <VictorOfSweden> might be, yes 21:07:10 <PublicServer> <trangar> isn't it a solution to let all candy trains and all battery trains have their own entrance? 21:07:23 <PublicServer> <VictorOfSweden> what you could do is try it in singleplayer first 21:07:28 <PublicServer> <trangar> so keeping the current entrance and putting the batteries on the left track and the candy on the right one? 21:07:37 <PublicServer> <trangar> xD I'm not going to touch it 21:08:57 <PublicServer> <VictorOfSweden> doesn't sound like a good solution to me 21:09:07 <PublicServer> <trangar> thought so 21:09:43 <PublicServer> <VictorOfSweden> if traffic changes, we might have a lot of unused loading bays in the drop 21:10:00 <PublicServer> <trangar> atm the bottom ones are less used than the top ones 21:10:21 <PublicServer> <trangar> so disconnecting the bottom 3 and connecting those to the new line might work 21:10:29 <PublicServer> <trangar> wouldn't be the most effective way tho 21:11:50 <PublicServer> <VictorOfSweden> don't know 21:12:13 <PublicServer> <VictorOfSweden> leave a sign for the vets :) 21:12:18 <PublicServer> <trangar> I did :) 21:12:23 <PublicServer> <VictorOfSweden> good 21:12:24 <PublicServer> <trangar> "!make 3way? /Trangar" 21:13:39 <PublicServer> <VictorOfSweden> hmm... exactly what did you fix with the signals at the exit? 21:13:54 <PublicServer> <trangar> well the most top one went to the right track 21:13:59 <PublicServer> <trangar> and it should go to the left one 21:14:10 <PublicServer> <trangar> it was this 21:14:16 <PublicServer> <VictorOfSweden> yes, i see 21:14:25 <PublicServer> <VictorOfSweden> but did you do anything with the signals? 21:14:34 <PublicServer> <trangar> nop 21:14:46 <PublicServer> <VictorOfSweden> ok 21:15:16 *** Polygon has quit IRC 21:16:00 <PublicServer> <trangar> bottom one is wrong too 21:16:29 <PublicServer> <trangar> but that's less of a problem because it isn't used as often 21:17:06 <PublicServer> <VictorOfSweden> you guys can have a lok at that, i'm off 21:17:17 <PublicServer> *** VictorOfSweden has left the game (leaving) 21:18:45 *** pugi has quit IRC 21:23:12 *** ziza has quit IRC 21:24:09 <PublicServer> *** Player joined the game 21:24:09 <Webster> Player, please change your in game nick 21:25:09 *** Lukeus_Maximus has quit IRC 21:29:10 <PublicServer> <trangar> someone is spending out hard-earned cash :P 21:29:55 <PublicServer> <SmatZ> relocating HQ? 21:29:58 <PublicServer> <SmatZ> oh 21:30:03 <PublicServer> <SmatZ> twas me, bribing 21:30:04 <PublicServer> <SmatZ> shhhh 21:30:05 <PublicServer> <SmatZ> :) 21:30:10 <PublicServer> <trangar> :O 21:30:15 <PublicServer> <trangar> but that's illegal D: 21:30:21 <PublicServer> <SmatZ> SHHHH 21:30:26 <PublicServer> <trangar> >=[ 21:30:27 <PublicServer> <trangar> fine 21:30:34 <PublicServer> <SmatZ> ;) 21:30:44 <PublicServer> <trangar> I'm bored, anything I can mess up? 21:31:05 <PublicServer> <Player> you should place every other tile a signal on horizontal tracks 21:31:17 <PublicServer> <Player> oh 21:31:50 <PublicServer> *** made screenshot at 000198F7: http://ps.openttdcoop.org/public/webcam/000198F7.png 21:31:51 <PublicServer> <trangar> nantditch woods? 21:36:04 <PublicServer> <trangar> so, where are you building? 21:36:55 <PublicServer> <SmatZ> near hub12 21:38:14 <PublicServer> <trangar> you can ctrl+drag 21:38:16 <Barbaar> !password 21:38:16 <PublicServer> Barbaar: genies 21:38:17 <PublicServer> <trangar> it's a lot faster 21:38:23 <PublicServer> *** Barbaar joined the game 21:38:25 <PublicServer> <Barbaar> heya 21:38:28 <PublicServer> <SmatZ> yeah, thanks :D 21:38:29 <PublicServer> <trangar> hi 21:38:38 <PublicServer> <Player> :-) 21:38:45 <PublicServer> <SmatZ> Player: please change your nick 21:38:46 <PublicServer> <trangar> and ctrl+drag places signals till the next junction 21:38:47 <PublicServer> <Barbaar> damn, this game exploded since last time i was here 21:38:56 <PublicServer> <trangar> you should visit more often then :P 21:39:10 <PublicServer> *** Player has changed his/her name to Anomller 21:39:12 <PublicServer> <Barbaar> hah, nice to see my toy drop is hardly changed 21:39:53 <PublicServer> <Barbaar> anything i can help with? 21:40:17 <PublicServer> <trangar> you can make a 2-way track 3-way :D 21:40:30 <PublicServer> <Anomller> hehe 21:40:32 <PublicServer> <trangar> check "!make 3way? /Trangar" 21:41:04 <PublicServer> <Barbaar> i'm afraid that's a bit beyond my skill 21:41:11 <PublicServer> <trangar> pff 21:41:49 <PublicServer> <Barbaar> RRLL junctions ok, but beyond that... 21:41:58 <PublicServer> <trangar> :P then you're better than me 21:42:58 <PublicServer> <trangar> looks nice smatz 21:43:10 <PublicServer> <trangar> DESTRUCTION! 21:43:15 <PublicServer> <SmatZ> thanks ,trangar 21:43:55 <V453000> V453000 iz bak 21:44:03 <PublicServer> <trangar> helloes 21:44:03 <OwenS> Hehe 21:44:07 <V453000> hiy 21:44:09 <PublicServer> <trangar> v453, you're pro right? 21:44:15 <V453000> no 21:44:16 <V453000> im noob 21:44:20 <V453000> just learning 21:44:23 * OwenS feels the need to update Webster's charts 21:44:25 <V453000> what do you need ;) 21:44:25 * OwenS is listening to The Broken by Coheed and Cambria on Year Of The Black Rainbow [Amarok2] 21:44:25 <PublicServer> <trangar> ah 21:44:35 <PublicServer> <trangar> check "!make 3way? /Trangar" 21:44:40 <V453000> sec. 21:44:43 <V453000> !assword 21:44:45 <V453000> ass 21:44:46 <V453000> !password 21:44:47 <PublicServer> V453000: genies 21:44:55 <PublicServer> <trangar> :D 21:44:58 <PublicServer> <trangar> enjoy 21:45:03 <OwenS> V453000: it's arse not ass ;-) 21:45:10 <PublicServer> *** V453000 joined the game 21:45:14 <V453000> assword is ass 21:45:16 <PublicServer> <trangar> I prefer "butt" 21:45:30 <PublicServer> <V453000> btw. hi :) 21:45:31 <OwenS> Nah. An ass is a donkey :p 21:45:34 <PublicServer> <trangar> hellow :) 21:45:43 <PublicServer> <V453000> donkey is bad ... ass is good ;)) 21:45:50 *** Luukland has joined #openttdcoop 21:45:52 <PublicServer> <trangar> depends who's ass it is 21:45:54 <PublicServer> <V453000> best is ASS. 21:46:00 <PublicServer> <V453000> but ... whatever 21:46:22 <PublicServer> <V453000> :((((((( Sweets Drop looks so clean 21:46:26 <PublicServer> <trangar> if it's a hot chick, then ass > donkey 21:46:34 <PublicServer> <SmatZ> :D 21:46:52 <PublicServer> *** made screenshot at 00031AA7: http://ps.openttdcoop.org/public/webcam/00031AA7.png 21:47:02 <PublicServer> <trangar> there seems to be an unused line at sweets drop's exit track 21:47:03 <PublicServer> <V453000> trangar: did you need some advice or? ... why the question 21:47:06 <PublicServer> <trangar> marked it 21:47:09 <PublicServer> <trangar> no :P make it 21:47:16 <PublicServer> <trangar> cus I suxx and you are uber uber leet 21:48:06 <PublicServer> <V453000> do you really think you can modify there? :P 21:48:19 <PublicServer> <trangar> you can... 21:48:27 <PublicServer> <trangar> but it's, shall we say, challenging ;) 21:48:28 <PublicServer> <V453000> the lines are quite full 21:48:35 <PublicServer> <V453000> would need 3rd 21:48:46 <PublicServer> * theholyduck is still waitng for game to end 21:48:55 <PublicServer> <V453000> go die duck 21:48:57 <PublicServer> <theholyduck> ;( 21:49:06 <PublicServer> <V453000> :) 21:49:13 <PublicServer> <theholyduck> i should design a make toyland look like temperate newgrf 21:49:16 <PublicServer> <trangar> you can use these temp lines 21:49:34 <PublicServer> <V453000> lol 21:49:45 <PublicServer> <Barbaar> V53, shall i make a town drop station for a 3rd line? 21:49:50 <PublicServer> <V453000> SmatZ? 21:49:58 <PublicServer> <SmatZ> yes, V453000 21:50:01 <PublicServer> <SmatZ> ? 21:50:05 <PublicServer> <V453000> command me :) 21:50:17 <PublicServer> <SmatZ> :-D 21:50:25 <PublicServer> <SmatZ> town drop would use 3rd line, yes 21:50:29 <PublicServer> <V453000> ok 21:50:31 <PublicServer> <SmatZ> if you want to do so :) 21:50:38 <PublicServer> <V453000> I want everything 21:50:41 <PublicServer> <V453000> had beer :)) 21:50:49 <PublicServer> <Barbaar> uh oh 21:50:53 <PublicServer> <trangar> we've jus got a new random beer industry 21:51:01 <PublicServer> <theholyduck> hmm, if i had a penny for every time somebody mentioned the word "jam" 21:51:04 <PublicServer> <theholyduck> in this game 21:51:05 <PublicServer> <theholyduck> i'd be rich 21:51:16 <PublicServer> <trangar> xD 21:51:20 <PublicServer> <trangar> jamjamjam 21:51:23 <PublicServer> <trangar> here have some cash 21:52:28 <PublicServer> <V453000> wtf? 21:52:32 *** nighthawk_c_m has quit IRC 21:52:33 <PublicServer> <trangar> nuthing 21:52:35 <PublicServer> <trangar> go ahead 21:52:56 <PublicServer> <V453000> eww 21:53:18 <PublicServer> <V453000> dont kill 21:53:19 <PublicServer> <V453000> move it 21:53:22 <PublicServer> <Barbaar> roger 21:53:27 <PublicServer> <V453000> thx 21:53:49 <PublicServer> <trangar> entry signals made 21:54:19 <PublicServer> <theholyduck> 'i'm allready moving it 21:54:24 <PublicServer> <theholyduck> no need for you to :P 21:54:37 <PublicServer> <Anomller> toyland is AWESOME 21:54:49 <PublicServer> <trangar> it hurts your eyes if you see it for the first time tho 21:54:57 <PublicServer> <theholyduck> whoever is moving bronshaw woods 21:55:03 <OwenS> trangar: try OpenGFX 21:55:04 <PublicServer> <theholyduck> i allready am working on it 21:55:09 <PublicServer> <V453000> Anomller: I can barely read your name .) 21:55:20 <PublicServer> <Anomller> hehe 21:55:20 <PublicServer> <theholyduck> or rather. 21:55:21 <PublicServer> <Barbaar> ow ok duck 21:55:22 <PublicServer> <V453000> OwenS: NOOOO!!! oRIGINAL FTW 21:55:22 <PublicServer> <theholyduck> i sort of was 21:55:27 <PublicServer> <trangar> need to get openGFX first then :P 21:55:28 *** Luukland has left #openttdcoop 21:55:29 <PublicServer> <trangar> /lazy 21:55:35 <OwenS> V453000: Original toyland is arse 21:55:41 <PublicServer> <V453000> I use it 21:55:43 <PublicServer> <V453000> I like it 21:55:49 <PublicServer> <V453000> OpenGFX sox 21:55:51 <PublicServer> <trangar> I don't know any better 21:55:55 <PublicServer> <Anomller> without trees it is fine 21:56:32 <PublicServer> <trangar> ye 21:56:32 <PublicServer> <V453000> even with trees its ok 21:56:56 <PublicServer> <V453000> fu slow 21:57:02 <PublicServer> *** Anomller has left the game (connection lost) 21:57:07 <PublicServer> <V453000> who added that sign 21:57:19 <PublicServer> *** Anomller joined the game 21:57:25 <PublicServer> <V453000> w 21:57:25 <PublicServer> <V453000> h 21:57:26 <PublicServer> <V453000> o 21:57:30 <PublicServer> <theholyduck> it is slow 21:57:33 <PublicServer> <V453000> no it isnt 21:57:35 <PublicServer> <theholyduck> atleast, last time i tried to do that 21:57:40 <PublicServer> <V453000> N 21:57:41 <PublicServer> <V453000> O 21:57:42 <PublicServer> <theholyduck> 1 straight with angled on either side 21:57:42 <PublicServer> <V453000> . 21:57:43 <PublicServer> <theholyduck> it slowed down 21:57:46 <PublicServer> <V453000> no 21:57:49 <PublicServer> <V453000> you made some 21:57:51 <PublicServer> <V453000> mistake 21:57:54 <PublicServer> <V453000> but it doesnt slow 21:57:57 <PublicServer> <trangar> just try it 21:58:01 <PublicServer> <trangar> and if we see it slows down 21:58:02 <PublicServer> <V453000> I know it 21:58:04 <PublicServer> <trangar> then we'll blame V for it 21:58:07 <PublicServer> <trangar> deal? 21:58:11 <PublicServer> <V453000> gom, try 21:58:11 <PublicServer> *** Anomller has left the game (leaving) 21:58:15 <PublicServer> <V453000> go, tr 21:58:16 <PublicServer> <V453000> y 21:58:29 <PublicServer> <trangar> you want a priority at the merge? 21:58:39 <PublicServer> <trangar> trains coming in 21:58:45 <PublicServer> <theholyduck> ;( too many trains for me to prove it 21:58:50 <PublicServer> <V453000> wtf is going on here 21:59:20 <PublicServer> <V453000> duck: face it that I am right ;) 21:59:30 <PublicServer> <theholyduck> i swear, last time i tried to do that, in this very game 21:59:31 <PublicServer> <V453000> this does not slow 21:59:33 <PublicServer> <theholyduck> it slowed down 21:59:41 <PublicServer> <V453000> you did something wrong 21:59:47 <PublicServer> <V453000> test it with a custom train 21:59:48 <PublicServer> <trangar> 1 s-turn is fine 21:59:50 <PublicServer> <V453000> I say 21:59:56 <PublicServer> <V453000> it is a Sbend 21:59:58 <PublicServer> <trangar> but if you add another nearby it slows down 22:00:04 <PublicServer> <trangar> that's what I ment 22:00:05 <PublicServer> <V453000> ^ 22:00:13 <PublicServer> <theholyduck> well i know it works with straights and 1 angular 22:00:18 <PublicServer> <trangar> we need a priority on the merging? 22:00:37 <PublicServer> <theholyduck> we need a extra line out of the entire thing, i think 22:00:44 <PublicServer> <trangar> ugh 22:01:19 <PublicServer> <trangar> :) it's quite full already 22:01:53 <PublicServer> *** made screenshot at 0001A9E6: http://ps.openttdcoop.org/public/webcam/0001A9E6.png 22:02:10 <PublicServer> <theholyduck> one of the exits is almost completely empty from towndrop 22:02:11 <PublicServer> <theholyduck> atm 22:02:27 <PublicServer> <Barbaar> crash 22:02:34 <PublicServer> <V453000> wtf are these road crossings for 22:02:40 <Ammler> Hello :-) 22:02:46 <PublicServer> <trangar> for the bell sound 22:02:46 <PublicServer> <trangar> crash? 22:02:46 <PublicServer> <V453000> hy 22:02:49 <PublicServer> <theholyduck> to look like some sort of olympic sprint with lights? 22:02:50 <PublicServer> <trangar> hey ammler 22:02:55 <PublicServer> <V453000> Ammler? :) 22:02:56 <PublicServer> <theholyduck> game is going slooooowly 22:03:08 <PublicServer> <theholyduck> for anyone else aswell? 22:03:13 <PublicServer> <trangar> ye for me too 22:03:16 <PublicServer> <Barbaar> yeah, slow here as well 22:03:23 <PublicServer> <theholyduck> hmm yeah, cpu use is down to 25% 22:03:25 <PublicServer> <SmatZ> same here 22:03:30 <PublicServer> <theholyduck> compared to the usual 108 22:03:33 <PublicServer> <trangar> it's server lag 22:03:36 *** fonsinchen has quit IRC 22:03:37 <PublicServer> <theholyduck> and MASSIVE 22:03:52 <PublicServer> <SmatZ> server is under high load 22:04:09 <PublicServer> <theholyduck> i see 1 problem with the new thingy though 22:04:19 <PublicServer> <theholyduck> all exit lines cant chose all ways out 22:04:32 <PublicServer> <trangar> ye was thinking that too 22:04:32 <PublicServer> <theholyduck> trains on the inner lines are forced to go west 22:04:51 <PublicServer> <theholyduck> but trains on the inner line only comes from the north 22:05:03 <PublicServer> <theholyduck> sooo. they're being sent in the wrong direction 22:05:12 <PublicServer> <trangar> extra miles = more profit? 22:05:23 <PublicServer> <theholyduck> i think the distance thigny is only between industries 22:05:26 <PublicServer> <theholyduck> not length trains travel 22:05:36 <PublicServer> <theholyduck> or am i wrong, again? 22:05:39 <PublicServer> <SmatZ> it's between station signs 22:05:39 <PublicServer> <trangar> I think it's travel distance, but I'm not sure 22:05:58 <PublicServer> <trangar> oh 2 trains crashed 22:05:58 <PublicServer> <theholyduck> so yeah, extra train distance travel wont help prices 22:05:59 <PublicServer> <trangar> that's not good 22:06:18 <PublicServer> <trangar> 1460 and 548 22:06:20 <PublicServer> <theholyduck> also this game is starting to be impossible to look at 22:06:23 <PublicServer> <theholyduck> painful even 22:07:34 <PublicServer> *** theholyduck has left the game (connection lost) 22:07:41 <theholyduck> headache inducing actually 22:07:43 * theholyduck had to leave 22:08:08 <PublicServer> <V453000> LEAVER 22:08:09 <PublicServer> <trangar> xD delete and restart 22:08:28 <PublicServer> <trangar> I wonder how much it'd cost to delete the entire map 22:09:23 <PublicServer> <V453000> dont even try 22:09:27 <PublicServer> <trangar> :( 22:09:36 <PublicServer> <V453000> permanent ban otherwise ;) 22:09:44 <PublicServer> <trangar> pff 22:09:51 <PublicServer> <Barbaar> try on local copy :) 22:10:00 <PublicServer> <trangar> yay crashed train dissapearing 22:10:03 <PublicServer> <trangar> about time 22:10:10 *** ODM has quit IRC 22:11:48 <PublicServer> <V453000> isnt sweets pickup still kinda underpowered? 22:12:08 <PublicServer> <SmatZ> 1600 trains seems to be the max, no matter how hard we try 22:12:11 <PublicServer> <trangar> seeing the 17k bags of candy, yes 22:12:13 <PublicServer> <SmatZ> it was 1600 yesterday evening 22:12:16 <PublicServer> <SmatZ> it's still 1600 22:12:17 <PublicServer> <trangar> well 2 crashed :P 22:12:46 <PublicServer> <V453000> true :) 22:13:00 <PublicServer> *** SmatZ has left the game (leaving) 22:13:35 <PublicServer> <trangar> but almost all pickup stations seem to be underpowered 22:13:57 <V453000> SmatZ: end? 22:14:00 <V453000> or? 22:14:01 <V453000> :) 22:15:56 <PublicServer> *** Barbaar has left the game (connection lost) 22:16:04 <PublicServer> <trangar> well there is only 1 solution 22:16:10 <SmatZ> V453000: I don't know :) 22:16:12 <PublicServer> <trangar> rebuild everything with 4 tile trains 22:16:18 <SmatZ> I wanted to end it like on thursday 22:16:29 <V453000> dont even tell me SmatZ :) 22:16:55 <V453000> this is too clean :( 22:16:56 <PublicServer> *** made screenshot at 00019F7C: http://ps.openttdcoop.org/public/webcam/00019F7C.png 22:17:05 <PublicServer> <trangar> want me to mess it up a bit 22:17:06 <V453000> shouldve ended sooner 22:17:21 <PublicServer> <V453000> proper mess isnt a bad mess ;) 22:17:24 <PublicServer> <trangar> >=[ 22:17:26 <SmatZ> :) 22:17:34 <PublicServer> <trangar> want me to delete a hub? :D 22:17:39 <SmatZ> :) 22:17:46 <SmatZ> I have spent too much time with it 22:17:52 <V453000> I know :) 22:18:43 <PublicServer> <trangar> so no date set for a new game? 22:18:58 <PublicServer> <V453000> after this one ends 22:19:01 <PublicServer> <V453000> the only date 22:19:16 <PublicServer> <V453000> btw. dont expect something awesome in start of a game 22:19:28 <PublicServer> <trangar> :D I'm seeing a massive priority jam 22:19:43 <PublicServer> <trangar> check town drop, inner ring 22:20:04 <PublicServer> <V453000> im too drunk to solve 22:20:42 <SmatZ> :D 22:21:16 <PublicServer> <trangar> solved, sort of :P 22:21:21 <PublicServer> <trangar> <3 pbs 22:21:27 <PublicServer> <V453000> omg 22:21:30 <PublicServer> <trangar> :D 22:21:31 <PublicServer> <V453000> PBS sox 22:21:35 <PublicServer> <trangar> want me to change it back? 22:21:44 <PublicServer> <V453000> if something sucks, then its PBS 22:22:04 <PublicServer> <trangar> lazy mens guide to openttd: pbs everywhere 22:22:29 <PublicServer> <V453000> no 22:22:38 <PublicServer> <V453000> that is supernoob guide 22:22:41 <PublicServer> <trangar> same thing 22:22:44 <PublicServer> <V453000> not worth us ;) 22:25:12 <PublicServer> <V453000> ok 22:25:13 <PublicServer> <V453000> cool 22:27:29 <PublicServer> <trangar> brb getting the newgrx pack 22:27:36 <PublicServer> *** trangar has left the game (connection lost) 22:27:36 <PublicServer> *** Game paused (not enough players) 22:27:43 <PublicServer> <V453000> sox 22:28:07 <PublicServer> <V453000> original gfx ftw 22:28:18 *** ed__ has joined #openttdcoop 22:28:51 <trangar> !password 22:28:51 <PublicServer> trangar: widows 22:29:07 <PublicServer> *** trangar joined the game 22:29:15 <PublicServer> *** trangar has joined company #1 22:29:16 <PublicServer> *** Game unpaused (not enough players) 22:29:24 <PublicServer> <trangar> looks weird :P 22:29:35 <PublicServer> <V453000> OpenGFX sox 22:29:42 <PublicServer> <trangar> that's what I ment 22:29:47 <PublicServer> <V453000> but I do 22:30:44 <PublicServer> <trangar> but the game has a hard limit of 1.6k trains? 22:31:03 <PublicServer> <trangar> or doesn't the server owner change it? 22:31:04 <PublicServer> <V453000> what does that have todo with graphits 22:31:04 <PublicServer> <V453000> cs 22:31:15 <PublicServer> <trangar> nothing :P I'm just random 22:31:39 <PublicServer> <V453000> members have rcon access ... so we can change settings 22:31:40 <PublicServer> <trangar> was thinking about funding more industries, but then I realised we had the max amount of trains 22:31:58 <PublicServer> *** made screenshot at 000165D3: http://ps.openttdcoop.org/public/webcam/000165D3.png 22:32:04 <PublicServer> <V453000> not really a good idea 22:32:28 <PublicServer> <V453000> WTF 22:32:30 <PublicServer> <V453000> WTF 22:32:31 <PublicServer> <V453000> WTF 22:32:34 <PublicServer> <V453000> what is it there 22:32:35 <PublicServer> <trangar> ? 22:32:52 <PublicServer> <V453000> wtf 22:32:53 *** ed__ has quit IRC 22:32:54 <PublicServer> <V453000> PBS 22:32:56 <PublicServer> <V453000> sucks 22:33:01 <PublicServer> <V453000> completely in this way 22:33:18 *** ed__ has joined #openttdcoop 22:33:35 <PublicServer> <trangar> that works 22:33:43 <PublicServer> <V453000> that wasnt clever either 22:33:57 <PublicServer> <trangar> didn't look like a good way to solve it 22:33:58 <PublicServer> <V453000> I guess it splits into completely different directions 22:34:11 <PublicServer> <V453000> so forced split isnt a good thing either 22:34:16 <PublicServer> <trangar> ye but it got solved at the end 22:34:23 <PublicServer> <V453000> no 22:34:28 <ed__> !password 22:34:29 <PublicServer> ed__: snared 22:34:37 <PublicServer> *** ed__ joined the game 22:34:43 <PublicServer> <V453000> this will cause issues elsewhere 22:34:56 <PublicServer> <trangar> fine I'll change it back :P 22:34:56 <PublicServer> <V453000> SmatZ, can you pls check !omfg? 22:35:11 <PublicServer> <V453000> I really dont knowwhere what leads 22:35:17 <PublicServer> <V453000> especially not now 22:35:35 <PublicServer> <V453000> beer gives enlightenment but not network overwiev .D 22:35:38 <PublicServer> <trangar> xD 22:35:45 <PublicServer> <trangar> it does look stupid and slow 22:36:38 *** Chris_Booth has quit IRC 22:46:53 <SmatZ> hello 22:46:54 <PublicServer> *** SmatZ joined the game 22:47:00 <PublicServer> *** made screenshot at 000163DC: http://ps.openttdcoop.org/public/webcam/000163DC.png 22:47:01 <PublicServer> <trangar> hey SmatZ 22:47:04 <PublicServer> <SmatZ> :) 22:47:08 <XeryusTC> hello 22:47:20 <PublicServer> <V453000> hey 22:47:25 <PublicServer> <SmatZ> hello XeryusTC :) 22:47:40 <PublicServer> <trangar> it's "!omfg?" 22:47:45 <PublicServer> <trangar> don't forget the question mark 22:47:56 <PublicServer> <SmatZ> "!omfg?" is slow 22:48:01 <PublicServer> <trangar> ty:) 22:48:05 <PublicServer> <SmatZ> ;) 22:48:31 <PublicServer> <trangar> pff I really have to get used to opengfx :P 22:48:48 <XeryusTC> hmm 22:49:00 <XeryusTC> the house behind one of my friend's house is on fire :o 22:49:04 <PublicServer> <SmatZ> nice new town drop 22:49:16 <PublicServer> <trangar> @X, go make marshmellows 22:49:19 <PublicServer> <SmatZ> XeryusTC: wow 22:49:38 <elmz_> @quickstart 22:49:39 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 22:50:00 <XeryusTC> when we were cycling to town all kinds of firetrucks and police cars came by 22:50:08 <XeryusTC> and one or two ambulances 22:50:13 <PublicServer> <SmatZ> :-x 22:50:16 <PublicServer> <SmatZ> hope nobody was hurt 22:50:17 <XeryusTC> while we were at another friend's place 22:50:23 <PublicServer> <trangar> only downside of towndrop is that the inner ring has to go north and goes west now 22:50:28 <PublicServer> <trangar> at least, that's what I've heard :P 22:51:03 *** KyleS1 has joined #openttdcoop 22:51:04 <XeryusTC> well, there were only two firesquads send there 22:51:04 <XeryusTC> out of a possible 6 IIRC at the fire department 22:51:17 <KyleS1> !password 22:51:17 <PublicServer> KyleS1: penned 22:51:34 <PublicServer> *** KyleS joined the game 22:51:38 <PublicServer> <trangar> 'lo kyle 22:51:43 <PublicServer> <KyleS> hello 22:51:47 *** thgergo has quit IRC 22:51:53 <PublicServer> <V453000> hy 22:52:08 <PublicServer> *** XeryusTC joined the game 22:52:11 <PublicServer> <V453000> welcome :) 22:52:20 <PublicServer> <XeryusTC> hello 22:52:25 <PublicServer> <KyleS> what work is to be done :o 22:52:43 <PublicServer> <trangar> raise the train cap :P 22:52:59 <KyleS1> :o 22:53:01 <PublicServer> <XeryusTC> no 22:54:20 <Ammler> ps reached 60% 22:54:28 <PublicServer> <V453000> o_O 22:54:30 <Ammler> !server_status 22:54:30 <PublicServer> Ammler: you must be channel op to use !server_status 22:54:41 <Ammler> mäh :-P 22:54:47 <V453000> :) 22:54:47 <PublicServer> *** ed__ has joined company #1 22:54:59 <Ammler> V453000: could you run it :-) 22:55:07 <V453000> ? 22:55:08 <V453000> ? 22:55:10 <V453000> ? 22:55:18 <Ammler> thanks :-P 22:55:19 <V453000> !rcon server status 22:55:20 <PublicServer> V453000: you are not allowed to use !rcon 22:55:24 <V453000> ok 22:55:29 <V453000> !server_status 22:55:29 <PublicServer> V453000: you must be channel op to use !server_status 22:55:32 <V453000> !die 22:55:47 <V453000> Ammler: hmm 22:55:48 <Ammler> might be because we abuse it too much now :-) 22:55:54 <V453000> meh 22:56:09 *** xpac has joined #openttdcoop 22:56:11 <V453000> true that the last game ate the server alive too :) 22:56:21 *** xpac has quit IRC 22:56:26 *** xpac has joined #openttdcoop 22:56:28 <Ammler> yes, and parallel running stable server :-) 22:56:29 <XeryusTC> V453000: /cycle :P 22:56:47 <V453000> !kill cycle 22:56:51 *** V453000 has left #openttdcoop 22:56:51 *** V453000 has joined #openttdcoop 22:56:51 *** ChanServ sets mode: +o V453000 22:56:58 <V453000> !server_status 22:56:58 <PublicServer> V453000: 00:56:57 up 340 days, 10:47, 0 users, load average: 1.79, 2.03, 2.70 22:56:58 <PublicServer> V453000: Cpu(s): 16.0%us, 5.7%sy, 2.9%ni, 72.2%id, 3.1%wa, 0.0%hi, 0.1%si, 0.0%st 22:56:59 <PublicServer> V453000: 8024 openttd 25 10 44188 18m 4376 R 62 0.9 2158:04 ./openttd -c opentt 22:57:01 *** Ammler has left #openttdcoop 22:57:02 *** Ammler has joined #openttdcoop 22:57:02 *** ChanServ sets mode: +o Ammler 22:57:14 <KyleS1> see !jam 22:57:16 <V453000> u see it? .) 22:57:20 <OwenS> Still same game? 22:57:29 <Ammler> yes 22:57:31 <PublicServer> <SmatZ> sure 22:57:32 <KyleS1> its a supply area 22:57:41 <KyleS1> but it needs LLRR 22:57:42 <KyleS1> probably 22:57:48 <PublicServer> <SmatZ> this game will be here forever 22:57:50 <OwenS> !password 22:57:50 <PublicServer> OwenS: penned 22:57:53 <PublicServer> <SmatZ> for ever and ever and ever... 22:57:57 <PublicServer> *** Owen joined the game 22:57:58 <PublicServer> <trangar> or a new factory 22:57:58 <Ammler> I told last game and repeat again, do not go above 50% :-P 22:58:12 <PublicServer> <Owen> Aaaaah! Treees! 22:58:30 <PublicServer> <KyleS> haha Owen, that's why I have mine transparent :) 22:58:37 <PublicServer> <XeryusTC> probably jamming because of a station with too many trains 22:58:40 <V453000> Ammler: why is 50% the magic cap? 22:58:42 <PublicServer> <trangar> kyle, can't you add a bubble generator there? 22:58:47 <PublicServer> <XeryusTC> and too little waiting space 22:59:10 <KyleS1> XeryusTC, yeah I agree 22:59:25 <KyleS1> trangar, i'm not sure what you mean :/ 22:59:26 <PublicServer> *** V453000 has left the game (leaving) 22:59:26 <PublicServer> <Owen> I can't help but thinkwee need an "mad town name set" for Toyland games 22:59:42 <PublicServer> <XeryusTC> Owen: there is the silly town set 22:59:50 <PublicServer> <XeryusTC> which happens to be build in 22:59:51 <V453000> I think silly names were made for toyland :) 23:00:03 <PublicServer> <Owen> XeryusTC: we should use it. "Fort Avonville Battery Farm" is just... wrong 23:00:06 <PublicServer> <XeryusTC> 4 new trains available 23:00:19 <PublicServer> <trangar> 6 23:00:24 <PublicServer> <trangar> 1594/1600 23:00:44 <V453000> !trains 1601 23:00:44 <PublicServer> *** V453000 has set max_trains to 1601 23:00:44 <PublicServer> *** KyleS has left the game (connection lost) 23:00:49 <PublicServer> <trangar> xD 23:00:49 <KyleS1> -_-;; 23:00:53 <Mazur> !password 23:00:53 <PublicServer> Mazur: penned 23:00:59 <PublicServer> <Owen> lol 23:01:13 <PublicServer> *** Mazur joined the game 23:01:16 <OwenS> V453000: might as well have set it up to 3000 like last game XD 23:01:33 <V453000> :) 23:01:45 <V453000> last game was exception ;) 23:01:56 *** Phazorx has joined #openttdcoop 23:01:56 *** Webster sets mode: +o Phazorx 23:02:01 <OwenS> hah why? 23:02:03 <PublicServer> *** made screenshot at 000028BF: http://ps.openttdcoop.org/public/webcam/000028BF.png 23:02:15 <V453000> doesnt happen that often to have so many :) 23:02:19 <OwenS> :) 23:02:28 <V453000> and it was ... different 23:02:33 *** ^Spike^ has quit IRC 23:02:39 <XeryusTC> i remember the days we had a train limit of 500 23:02:45 <OwenS> I wonder how many trains one could run when running OpenTTD on an IBM z/Series mainframe :p 23:02:51 <XeryusTC> so stop complaining ;) 23:02:58 <PublicServer> <SmatZ> :D 23:03:03 <OwenS> XeryusTC: I think I may remember that :D 23:03:06 <OwenS> Back on Brian's server? 23:03:12 <XeryusTC> yes 23:03:44 <Ammler> XeryusTC: with yapf 23:03:53 <Ammler> yapf halfed the limits 23:04:00 <KyleS1> !password 23:04:00 <PublicServer> KyleS1: unpaid 23:04:01 <XeryusTC> no, npf 23:04:09 <OwenS> XeryusTC: we never used NPF. 23:04:10 <XeryusTC> or ntp 23:04:13 <OwenS> NTP ;-) 23:04:23 <XeryusTC> whichever was two generations befre yapf 23:04:25 <PublicServer> *** KyleS joined the game 23:04:29 <OwenS> NTP, NPF, YaPF 23:04:33 <Ammler> ps#9 was a 1200 game (last npf, iirc) 23:04:40 <PublicServer> <SmatZ> OPF,NTP,NPF,YAPF 23:04:51 <XeryusTC> we still use OPF :P 23:04:52 <PublicServer> <SmatZ> OPF was last used in ... 0.3? 23:05:02 <OwenS> SmatZ: We don't talk about OPF much. Since, well, it was just the TTD pathfinder :p 23:05:08 <PublicServer> <SmatZ> :) 23:05:09 <XeryusTC> SmatZ: what do signals run on nowadays then ;) 23:05:24 <OwenS> XeryusTC: not a pathfinder 23:05:32 <PublicServer> <trangar> I love how sweets drop has 2 different types of exits 23:05:34 <OwenS> XeryusTC: they just walk tile to tile building segments 23:05:36 <PublicServer> <SmatZ> signals don't use "the universal pathfinder" anymore 23:05:48 <PublicServer> <SmatZ> because of performance 23:06:08 <OwenS> XeryusTC: this is probably when OpenTTD's presigs started looking down the track in the odd directions which make prios work ;-) 23:06:34 <XeryusTC> SmatZ: when did that change then? 23:06:38 <PublicServer> *** KyleS has left the game (connection lost) 23:06:46 <KyleS1> /me gives up 23:06:53 <PublicServer> <Mazur> Don't they run on 'the Force'? 23:06:54 <OwenS> XeryusTC: I'll predict when YaPP came in 23:06:56 <PublicServer> <SmatZ> XeryusTC: I think in 0.6 23:06:59 <OwenS> Sorry, no, earlier 23:07:08 <OwenS> It always worked this way as far back as ive hacked the code 23:07:10 <XeryusTC> OwenS: same with OPF, it neglects 90 degree turns etc and just looked in every direction, AIUI 23:07:23 <XeryusTC> but you two are more likely to be right than i am 23:07:27 <SmatZ> NTP was broken until it was removed :) 23:07:36 <OwenS> SmatZ: NTP is still there is it not? 23:07:40 <PublicServer> *** Owen has left the game (leaving) 23:07:44 <OwenS> crap wrong button 23:07:45 <SmatZ> OwenS: nope, NTP is removed 23:07:49 <PublicServer> <trangar> ye I'm going to bed 23:07:57 <SmatZ> OTTD now supports only NPF and YAPF 23:07:58 <PublicServer> <trangar> night peeps, good luck with the jams ;) 23:08:02 <SmatZ> nn trangar 23:08:04 <OwenS> Ooh 23:08:11 <PublicServer> <Mazur> Sleep well, trangar 23:08:21 <OwenS> !password 23:08:21 <PublicServer> OwenS: unpaid 23:08:25 <PublicServer> *** trangar has left the game (leaving) 23:08:27 <PublicServer> *** Owen joined the game 23:08:35 *** trangar has quit IRC 23:08:39 <SmatZ> OPF will be removed once better pathfinder for ship is designed :-p 23:08:49 <SmatZ> better = not eating too much CPU power 23:08:59 <V453000> :)) 23:09:05 <XeryusTC> YAPF was meant as a replacement for NTP anyway 23:09:21 <XeryusTC> as NTP was deemed too slow for anything decent 23:09:24 <OwenS> Isn't NPF slightly smarter but also much more CPU intensive? 23:10:20 <XeryusTC> NTP = NPF there btw ;) 23:10:27 <Ammler> SmatZ: when will spf come? 23:10:40 <SmatZ> Ammler: nobody's working on that 23:10:58 <Ammler> on SmatZ's Path Finder? 23:11:04 <SmatZ> :D 23:11:13 <XeryusTC> ships might work better if they didn't have such a massive speed impact 23:11:14 <SmatZ> ship pathfinder :) 23:11:21 <Ammler> ah, you meant ship? 23:11:21 <XeryusTC> and possibly if they could carry more/were faster 23:11:27 <PublicServer> <Owen> I should think about one... 23:11:28 <PublicServer> *** ed__ has left the game (connection lost) 23:11:33 <V453000> Bypass Path Finder = SmatZ pathfinder ? 23:11:38 <SmatZ> :-D 23:11:49 <SmatZ> I should code BypassAI :) 23:11:56 <V453000> :) 23:11:58 <Ammler> I will go there, no matter what it costs finder... 23:12:11 <XeryusTC> IMO a ship pf would only have to find a path once until water tiles get added/removed 23:12:14 <V453000> we could member your AI then :D 23:12:22 <XeryusTC> lol :D 23:12:33 <PublicServer> <Owen> XeryusTC: I was considering extensive caching. Only issue is that it could be very memory intensive 23:13:01 <Ammler> yeah, we could also member AdmiralAI, it is smarter than some of our members too 23:13:09 <V453000> :D 23:13:21 <PublicServer> <Owen> Bruteforce a route between docks wheneevr a boat goes between them, then cache it for eternity 23:13:34 <PublicServer> <Owen> Though caching for eternity means you have to save it (or desync)... ugh 23:13:35 <V453000> Ammler: hey im not that stupid! (I hope) 23:13:40 <V453000> :) 23:13:52 <XeryusTC> OwenS: you could also see the bouys, harbors etc as vertices and allow ships to travel only over the edges of the triangles between them 23:13:54 <Ammler> no, you are insane ;-) 23:14:06 <V453000> thats makes a difference ;) 23:14:21 <OwenS> XeryusTC: hmm 23:14:31 *** Kolo has joined #openttdcoop 23:14:48 <XeryusTC> OwenS: like a http://en.wikipedia.org/wiki/Voronoi_diagram 23:14:49 <Webster> Title: Voronoi diagram - Wikipedia, the free encyclopedia (at en.wikipedia.org) 23:14:52 <OwenS> XeryusTC: and if that rule is violated they get lost? :p 23:14:59 <PublicServer> *** Kolo joined the game 23:15:12 <XeryusTC> erm, not that one 23:15:30 <XeryusTC> http://en.wikipedia.org/wiki/Delaunay_triangulation 23:15:31 <Webster> Title: Delaunay triangulation - Wikipedia, the free encyclopedia (at en.wikipedia.org) 23:15:33 <XeryusTC> that is what i meant 23:16:00 <XeryusTC> that sets up the smallest possible triangles, across which edges you allow ships to travel 23:16:06 <Ammler> ships should use same pf as aircraft, just straight to the next point 23:16:10 <XeryusTC> and you calculate the paths between all vertices 23:16:26 <OwenS> XeryusTC: an interesting side effect is that ships could automatically path via buoys 23:16:28 <Ammler> if not possible, stop 23:16:41 <XeryusTC> OwenS: indeed 23:16:48 <XeryusTC> Ammler: but what if there is a land mass in between? 23:16:54 <OwenS> A* between the buoys, dijkstra the graph 23:16:58 <Ammler> XeryusTC: then stop 23:17:05 <PublicServer> *** made screenshot at 00019778: http://ps.openttdcoop.org/public/webcam/00019778.png 23:17:11 <XeryusTC> so your ship becomes totally useless? 23:17:14 <Ammler> the player needs to set a buoy then 23:17:37 <XeryusTC> OwenS: the benefit is that it adds *cough* realism *cough* too 23:17:48 <OwenS> Hehe 23:17:52 <XeryusTC> as irl ships are also routed over a set route 23:18:17 <XeryusTC> although bouys are then used to mark the sides of the route 23:22:12 <XeryusTC> For four points on the same circle (e.g., the vertices of a rectangle) the Delaunay triangulation is not unique: clearly, the two possible triangulations that split the quadrangle into two triangles satisfy the Delaunay condition. 23:22:21 <XeryusTC> that might lead to desyncs though 23:22:38 <OwenS> Not really. The code will always pick the same way unless it calls rand() ;-) 23:23:08 <XeryusTC> that depends on your algoritm 23:23:09 <PublicServer> *** Mazur has left the game (connection lost) 23:23:29 <OwenS> XeryusTC: if called with the same parameters each time, and no internal state, an algorithm will always produce the same result 23:23:48 <XeryusTC> if you recalculate only the vertices which get violated when you add a point you might get a desync if a client joins and starts calculating with all known points 23:24:26 <OwenS> My thought was that you would save the map and cached routes in the save file 23:24:27 <XeryusTC> in which case you have to either specify in which order the points got added to the game, or you have to recalculate the entire map on every client and the server if someone adds a bouy 23:25:10 <PublicServer> *** Kolo has left the game (connection lost) 23:25:38 *** Kolo has quit IRC 23:25:43 *** mixrin has quit IRC 23:31:09 *** ed__ has left #openttdcoop 23:32:07 <PublicServer> *** made screenshot at 0002525C: http://ps.openttdcoop.org/public/webcam/0002525C.png 23:34:03 <PublicServer> <XeryusTC> jam at town drop 23:34:10 <PublicServer> <XeryusTC> at SmatZ' new joiner 23:34:42 <PublicServer> <SmatZ> there used to be shift 23:34:51 <PublicServer> <SmatZ> to the emtier lane 23:37:25 <PublicServer> *** SmatZ has left the game (leaving) 23:37:29 <PublicServer> <Owen> The problem with chaos: Sprawling incomprehensible networks :p 23:38:07 <PublicServer> <XeryusTC> quite 23:38:19 <PublicServer> <XeryusTC> i've had more fun in this game than i had in a long while though 23:38:29 <PublicServer> * Owen is sad to have missed it 23:38:40 <PublicServer> <Owen> Stupid HDD curse 23:39:01 <PublicServer> *** Mazur joined the game 23:40:52 <PublicServer> <Owen> We need to fix that omfg?! but I don't have a clue whats going on XD 23:41:03 <PublicServer> <XeryusTC> i think it's the X 23:41:13 <PublicServer> <Owen> Yeah, but is it needed? 23:41:16 <PublicServer> <XeryusTC> also, we should play a game with economy on fluctuating one day 23:41:19 <PublicServer> *** XeryusTC has left the game (connection lost) 23:41:19 <PublicServer> <Owen> I presume so since trainsa re switching 23:41:33 <XeryusTC> yes, allows trains to switch from west to northbound and vica versa 23:42:01 <PublicServer> <Owen> whos idea was such a design, because I would like to attack them with a large stick 23:42:17 <PublicServer> <Mazur> Could you not terraform the spacew between the bridges up and tunnel for some extra room? 23:44:07 <V453000> Owen: then it will be a double attack 23:44:08 <PublicServer> <Mazur> Or change the signals before the X under hte birdges to path based, so hte tracks stop influencing eachother. 23:44:38 <OwenS> V453000: or a joint attack with a rotten trout? 23:44:50 <V453000> any attack 23:45:16 <PublicServer> <Mazur> Oh, they are already. 23:45:21 *** xpac has quit IRC 23:47:03 <PublicServer> <Owen> It cracks me up when on the forums people say 100 trains are "unmanagable" XD 23:47:26 <XeryusTC> only when you dont know how to manage them 23:47:32 <XeryusTC> with, for example, shared orders :P 23:47:49 <PublicServer> <Owen> This guy is saying 100 trains over a 150 year game XD 23:47:59 <PublicServer> *** Owen has left the game (leaving) 23:48:00 <PublicServer> *** Game paused (not enough players) 23:48:33 <XeryusTC> although, i have to admit, it can become quite a hassle with even 30 trains if you want to manually replace the engine on every train when it becomes old 23:49:43 <PublicServer> *** Mazur has left the game (leaving) 23:52:27 <Mazur> I find shipping more troublesome. 23:53:09 <Mazur> Takes them 8 years to travel back to starting point. 23:54:06 <PublicServer> *** SmatZ joined the game 23:55:04 <PublicServer> *** Game unpaused (not enough players) 23:55:04 <PublicServer> *** Mazur joined the game 23:56:11 <PublicServer> <Mazur> Hey, Smatz 23:56:24 <PublicServer> <SmatZ> hello Mazur 23:56:38 <V453000> dont call him SmatZ, call him beer, that highlights him more :PP 23:59:10 *** Barbaar has quit IRC 23:59:36 <SmatZ> :-D