Config
Log for #openttdcoop on 18th April 2010:
Times are UTC Toggle Colours
00:00:16  <PublicServer> <Mazur> Omfg could be resolved by sorting out the two destinations south of Branshaw Woods and eliominating the crosses.
00:02:09  <PublicServer> ***  made screenshot at 000161DF: http://ps.openttdcoop.org/public/webcam/000161DF.png
00:02:11  <XeryusTC> hmm, beer
00:02:20  <PublicServer> <SmatZ> :-D
00:03:40  <PublicServer> <Mazur> Or am I talking rubbish here?
00:04:05  <PublicServer> <SmatZ> I don't know, I am too tired :-x
00:04:16  *** Razaekel has quit IRC
00:05:25  <PublicServer> <Mazur> And I'm too green to implement a good uncrossing even in the space available. Escesially since I have no idea of  the whole map and what's involved here.
00:06:01  <PublicServer> *** SmatZ has left the game (connection lost)
00:06:01  <PublicServer> *** Game paused (not enough players)
00:06:07  <SmatZ> the exit is broken
00:06:30  <SmatZ> just have a look at the map :)
00:06:40  <PublicServer> *** Mazur has left the game (leaving)
00:08:47  <Mazur> Which part of it?
00:09:09  <Mazur> North of the bridges?
00:09:20  <SmatZ> the exit
00:09:24  <SmatZ> it causes jams
00:09:34  <Mazur> Yes, I noticed.
00:09:39  <SmatZ> and middle lane can't exit to BEER EXIT
00:10:40  <Mazur> Because the yellow trains want to go north(east) and the red ones north(west), but they leave the previous stop each of Bronshaw Woods unsorted.
00:10:56  <Mazur> So they have to cross eachother.
00:12:09  <Mazur> If you give them each a separate way to leave those stations, the clogging will vanish.
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00:13:01  <XeryusTC> !auto
00:13:01  <PublicServer> *** XeryusTC has enabled autopause mode.
00:13:06  <XeryusTC> !playercount
00:13:06  <PublicServer> XeryusTC: Number of players: 1
00:13:10  <XeryusTC> odd :o
00:14:10  <PublicServer> <XeryusTC> oh, hub 11 jams for once...
00:14:26  <PublicServer> *** Game unpaused (not enough players)
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00:16:43  <V453000> beer wins
00:16:46  <V453000> im off to sleep
00:16:46  <V453000> cya
00:16:52  <PublicServer> <SmatZ> nn V.
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00:17:27  <V453000> :D I see Kenji updated his Exit message :D
00:17:28  <V453000> :D
00:17:47  <XeryusTC> wtf :O
00:17:51  <PublicServer> *** Mazur has left the game (leaving)
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00:22:19  <XeryusTC> watching Doctor Who :o
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00:26:42  <OwenS> Bah
00:27:36  <PublicServer> <Mazur> No idea how to help more, not sure which way the whole is going.
00:31:26  <PublicServer> <SmatZ> too little space :(
00:31:51  <PublicServer> <Mazur> There' tons of hte stuff!
00:32:13  <PublicServer> ***  made screenshot at 0001B1E5: http://ps.openttdcoop.org/public/webcam/0001B1E5.png
00:32:30  <PublicServer> <Mazur> The yellows want to go NE, right?
00:32:55  <PublicServer> <SmatZ> I think they want to go to south
00:33:03  <PublicServer> <Mazur> And the reds NW?
00:33:16  <PublicServer> <SmatZ> they want to north
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00:35:04  <PublicServer> <Mazur> I see what you mean.
00:35:06  <fourMat> !password
00:35:06  <PublicServer> fourMat: worsts
00:35:33  <PublicServer> *** 4mat joined the game
00:40:34  <PublicServer> <SmatZ> boo
00:41:56  <PublicServer> <SmatZ> BOO
00:44:36  <PublicServer> <Mazur> All  the  mighty clockwork halt', ifwhen thy powerful hand  call'd.
00:44:43  <PublicServer> <SmatZ> :)
00:47:15  <PublicServer> ***  made screenshot at 000181D1: http://ps.openttdcoop.org/public/webcam/000181D1.png
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00:58:23  <PublicServer> <SmatZ> bah it's as broken as before
01:02:17  <PublicServer> ***  made screenshot at 00019BE7: http://ps.openttdcoop.org/public/webcam/00019BE7.png
01:02:32  <PublicServer> <Mazur> Nah, it seems better, now.
01:04:47  <PublicServer> <Mazur> And you only had to start and remove what you'd dome three times.
01:04:55  <PublicServer> <SmatZ> :D
01:04:58  <PublicServer> <Mazur> :-)
01:05:17  <PublicServer> *** 4mat has left the game (leaving)
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01:06:49  <PublicServer> <Mazur> Only, the second bridge from below has a SG of 0 before and after.
01:07:43  <PublicServer> <SmatZ> nn
01:07:46  <PublicServer> *** SmatZ has left the game (connection lost)
01:07:46  <PublicServer> *** Game paused (not enough players)
01:08:17  <Mazur> "nn"?
01:17:19  <PublicServer> ***  made screenshot at 0001D9DB: http://ps.openttdcoop.org/public/webcam/0001D9DB.png
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02:32:22  <matqrty> !password
02:32:22  <PublicServer> matqrty: tonnes
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05:24:58  <KyleS1> !playercount
05:24:58  <PublicServer> KyleS1: Number of players: 0
05:39:20  <KyleS1> :(
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08:02:27  <Tray> !download win32
08:02:27  <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r19611/openttd-trunk-r19611-windows-win32.zip
08:10:19  <Tray> !password
08:10:20  <PublicServer> Tray: albino
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09:05:27  <Tray> !password
09:05:27  <PublicServer> Tray: belies
09:05:35  <PublicServer> *** Tray joined the game
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09:12:02  <pugi> hai :D
09:12:34  <PublicServer> <Tray> hello
09:13:24  <pugi> why is there still no new game? :D
09:13:37  <XeryusTC> because we are still fixing stuff
09:13:48  <pugi> hm
09:13:51  <XeryusTC> a game does not finish when the train limit gets reached
09:13:59  <pugi> it seemed to work quite well last time i looked...
09:14:10  <pugi> and train limit gets upped by 50 every few hours...
09:14:52  <XeryusTC> but we are still fixing stuff ;)
09:15:02  <pugi> :P
09:15:08  <XeryusTC> and i like it that we have a game running longer than a week for a change
09:15:13  <pugi> ^^
09:15:15  <XeryusTC> haven't seen that happening in a long while
09:18:20  <pugi> !password
09:18:20  <PublicServer> pugi: luring
09:18:39  <PublicServer> *** Game unpaused (not enough players)
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09:20:16  <PublicServer> <XeryusTC> oh, a jam :o
09:20:42  <PublicServer> <XeryusTC> and fixed :D
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09:32:23  <PublicServer> ***  made screenshot at 00026AD6: http://ps.openttdcoop.org/public/webcam/00026AD6.png
09:37:20  <PublicServer> <XeryusTC> :o!
09:37:24  <PublicServer> <Tray> gnarf
09:37:29  <PublicServer> <Tray> sorry for that. ):
09:38:18  <PublicServer> <XeryusTC> just make bypasses for the trains
09:40:24  <PublicServer> <PUGl> yay
09:40:25  <PublicServer> <PUGl> crash
09:40:36  <PublicServer> <PUGl> gone
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09:42:14  <V453000> !password
09:42:14  <PublicServer> V453000: corked
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09:42:27  <PublicServer> <V453000> elo
09:42:31  <PublicServer> <XeryusTC> hey
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09:47:55  <PublicServer> ***  made screenshot at 0000A6F8: http://ps.openttdcoop.org/public/webcam/0000A6F8.png
09:47:55  <Intexon> hi
09:48:15  <PublicServer> <XeryusTC> made slh6 a bit more train effecient :P
09:48:31  <PublicServer> <XeryusTC> hey intexon
09:49:03  <Chris_Booth> XeryusTC: i thought this game would be finished now after our big works yesterday
09:49:37  <XeryusTC> not really
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09:49:42  <XeryusTC> there were more problems
09:49:47  <XeryusTC> some of them created by our rebuild
09:51:51  <PublicServer> <Chris Booth> shall i build a second Sweet Factory as it is at max production
09:53:02  <PublicServer> <XeryusTC> not needed, we dont transport everything anyway
09:53:26  <PublicServer> <Chris Booth> to late
09:54:31  <PublicServer> <Chris Booth> if we had more train we could transprot it all
09:54:39  <PublicServer> <Chris Booth> but network would need a mahor upgrade
09:55:00  <PublicServer> <XeryusTC> network wont be able to handle all the needed trains
09:55:10  <PublicServer> <Chris Booth> that what i said
09:55:19  <PublicServer> <XeryusTC> i know
09:56:21  <PublicServer> <Chris Booth> and alot would need to be rebuilt (Hub 08 ,10 ,11 and SLH 60 and SLH 05)
09:56:42  <PublicServer> <Chris Booth> all would need to 3e built to 'Good' LLL_RRR standard
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10:02:27  <PublicServer> ***  made screenshot at 00024609: http://ps.openttdcoop.org/public/webcam/00024609.png
10:02:48  <PublicServer> <PUGl> a bit laggy...
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10:02:54  <PublicServer> <Chris Booth> a big ga,e
10:02:55  <PublicServer> <Chris Booth> game
10:03:51  <PublicServer> <Chris Booth> if its laggy for you PUGl say in lower traffic areas
10:06:54  <gr00vy> !password
10:06:54  <PublicServer> gr00vy: ponder
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10:30:18  <Tray> !password
10:30:18  <PublicServer> Tray: crests
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10:32:32  <PublicServer> ***  made screenshot at 000296E8: http://ps.openttdcoop.org/public/webcam/000296E8.png
10:36:41  <Ammler> !screen
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10:38:47  <Webster> Latest update from openttd: OpenTTD 1.0.1-RC1 <http://www.openttd.org/en/news/124> || Problems with zlib (content downloads) <http://www.openttd.org/en/news/123>
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10:44:01  <jondisti> !password
10:44:02  <PublicServer> jondisti: angled
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10:45:45  <PublicServer> <Tray> train 1560 acted very strange: it drives through town drop
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10:49:01  <pugi> !screen
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10:49:12  <pugi> :D
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10:51:16  <PublicServer> <Tray> train 305 (Bronshaw south) drives through Town drop
10:52:21  <Ammler> pugi such things should not go to archive :-/
10:52:40  <pugi> i didn't do anything :<
10:53:12  <Ammler> hmm, you laughed about :-)
10:53:55  <KenjiE20> bag pugi
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10:54:19  <PublicServer> *** Game paused (not enough players)
10:54:32  <Ammler> [2010-04-18 12:49:47]                   CmdLevelLand             PUGl  date:2366-11-24  tile:00032D8C  p1:00032B8B p2:00000001 text: price:49115 <-- says something else ;-)
10:55:14  <Tray> !password
10:55:15  <PublicServer> Tray: clamps
10:55:21  <PublicServer> *** Game unpaused (not enough players)
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10:56:22  <Chris_Booth> Ammler: tile:00032D8C <- is that the tile ID assinged by openttd?
10:56:59  <KenjiE20> yes
10:57:29  <KenjiE20> afaik
10:58:11  <Ammler> Chris_Booth: scrollto $tile
10:58:13  <Chris_Booth> what a strange system, since the max map size without patching is 2048*2048 a simple 8 digit reference would be much easier
10:59:09  <hylje> ottd actually stores the map as a linear array
10:59:15  <Ammler> I count 8 digits
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11:00:13  <Chris_Booth> 8 hex digit Ammler, what i was saying 8 none hex would be easier
11:00:20  <KenjiE20> !screen
11:00:21  <Chris_Booth> using 0-9 only
11:00:22  <PublicServer> *** KenjiE20 made screenshot at 00032976: http://ps.openttdcoop.org/public/webcam/00032976.png
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11:00:39  <Ammler> Chris_Booth: don't really matter in this case :-)
11:00:59  <Chris_Booth> no it doesnt matter at all
11:01:09  <Chris_Booth> the reference is pointless
11:01:29  <Ammler> we need that for the webcam...
11:01:33  <Chris_Booth> as you are not going to count 514 tiles and the 586 to find the action
11:02:37  <Chris_Booth> but a got to tile action would help
11:02:47  <Chris_Booth> as you could then find out where realy expensive actions are taking place
11:02:55  <Chris_Booth> such as leveling the sea
11:04:29  <Chris_Booth> but as you said it doesnt matter, as it doesnt have to be human readable
11:04:38  <Chris_Booth> and if it isnt it is more secure
11:05:26  <KenjiE20> scrollto tilexxtiley still works you know
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11:34:27  <SmatZ> !password
11:34:27  <PublicServer> SmatZ: squirt
11:34:37  <PublicServer> *** Game unpaused (not enough players)
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11:34:46  <SmatZ> hmm I wonder what that word means
11:34:56  <SmatZ> I am probably too affected by watching internet porn
11:35:10  <planetmaker> :-D
11:35:13  <planetmaker> hello SmatZ
11:35:21  <PublicServer> <SmatZ> hello Mr. Planetmaker :)
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11:40:53  <PublicServer> <Tray> I still have a question about those empty primary trains, that drives through the town drop - I can't imagine that they act as expected.
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11:41:11  <PublicServer> <SmatZ> someone added exit at "do not add exit here"
11:41:14  <PublicServer> <SmatZ> I removed it
11:41:17  <PublicServer> <SmatZ> should be fixed now
11:41:35  <PublicServer> <Tray> I'll check.
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11:44:23  <PublicServer> <Tray> okay, seems to be fixed.
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11:46:49  <duh> !help
11:46:49  <PublicServer> duh: http://www.openttdcoop.org/wiki/IRC_Commands
11:47:40  <PublicServer> ***  made screenshot at 000181DE: http://ps.openttdcoop.org/public/webcam/000181DE.png
11:48:29  <pugi> !infog
11:48:30  <pugi> !info
11:48:30  <PublicServer> pugi: #:1(Orange) Company Name: 'Jamming United'  Year Founded: 1950  Money: 46009340976  Loan: 0  Value: 46014879445  (T:1601, R:0, P:0, S:0) unprotected
11:48:49  <pugi> !ip
11:48:49  <PublicServer> pugi: ps.openttdcoop.org
11:49:01  <duh> !download
11:49:01  <PublicServer> duh: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
11:49:47  <duh> !download autostart win32
11:49:47  <PublicServer> duh: http://www.openttdcoop.org/wiki/Autostart
11:49:52  <pugi> lol
11:49:53  <pugi> you want
11:49:55  <pugi> !dl win32
11:49:55  <PublicServer> pugi: http://binaries.openttd.org/nightlies/trunk/r19611/openttd-trunk-r19611-windows-win32.zip
11:50:17  <duh> thanks
11:52:36  <duh> !password
11:52:37  <PublicServer> duh: infuse
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11:56:51  <V453000> @quickstart duh
11:56:53  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
11:56:56  <V453000> duh ^
11:57:37  <V453000> @psgsave 180
11:57:37  <Webster> PSG 180 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_171_-_180#gameid_180
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12:02:27  <Ammler> does someone use autottd?
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12:11:03  <Tray> !password
12:11:03  <PublicServer> Tray: racier
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12:14:32  <XeryusTC> !rcon patch max_trains
12:14:32  <PublicServer> XeryusTC: Current value for 'max_trains' is: '1601' (min: 0, max: 5000)
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12:32:47  <PublicServer> ***  made screenshot at 000260CF: http://ps.openttdcoop.org/public/webcam/000260CF.png
12:33:14  <SmatZ> why are you building stations when train limit is hit?
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12:36:04  <PublicServer> <SmatZ> ?
12:36:35  <PublicServer> *** SmatZ has left the game (connection lost)
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12:46:58  <PublicServer> *** Game paused (not enough players)
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12:47:49  <PublicServer> ***  made screenshot at 00019D91: http://ps.openttdcoop.org/public/webcam/00019D91.png
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12:54:39  <Aaron_85> !password
12:54:39  <PublicServer> Aaron_85: piston
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13:00:22  <Lukeus_Maximus> goes it well?
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14:59:56  <PublicServer> <0DM> heh still mad:p
14:59:57  <PublicServer> *** 0DM has left the game (leaving)
15:02:41  <PublicServer> *** SmatZ joined the game
15:03:13  <SmatZ> !unpause
15:03:13  <PublicServer> *** SmatZ has unpaused the server. (Use !auto to set it back.)
15:03:14  <PublicServer> *** Game unpaused (not enough players)
15:03:20  <SmatZ> !auto
15:03:20  <PublicServer> *** SmatZ has enabled autopause mode.
15:03:21  <PublicServer> *** Game paused (not enough players)
15:06:08  <PublicServer> *** SmatZ has left the game (leaving)
15:17:52  <PublicServer> ***  made screenshot at 0001CFD5: http://ps.openttdcoop.org/public/webcam/0001CFD5.png
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15:41:23  <gr00vy> perhaps he is talking about decimal system
15:41:30  <gr00vy> oh lol
15:41:33  <gr00vy> forgot to scroll down :D
15:41:50  <gr00vy> 8-digit discussion was last line :D
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15:45:45  *** ChanServ sets mode: +o [com]buster
15:45:51  <SmatZ> hello [com]buster
15:46:05  <[com]buster> Hi SmatZ
15:47:31  <V453000> hey combuster :) havent seen you for long :)
15:48:26  <[com]buster> busy with a ton of other things, mainly
15:48:41  <[com]buster> master thesis, two jobs and the conclusion of sports season
15:48:44  <V453000> !password
15:48:44  <PublicServer> V453000: testes
15:48:46  <V453000> :)
15:48:49  <[com]buster> :)
15:49:06  <PublicServer> *** V453000 joined the game
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16:14:13  <Chris_Booth> good afternoon all
16:20:28  <V453000> hi Chris
16:21:14  <PublicServer> *** V453000 has left the game (leaving)
16:23:25  <OwenS> :O, [com]buster ventures beyond Freenode :p
16:26:36  <OwenS> Hmm
16:26:40  * OwenS has encountered a problem
16:26:41  <OwenS> OOM!
16:28:50  <OwenS> Time to add some swap space (Since that was erradicated with the last disk failure...)
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17:13:47  <snc> !password
17:13:47  <PublicServer> snc: fliest
17:13:53  <PublicServer> *** Game unpaused (not enough players)
17:13:55  <PublicServer> *** sonic joined the game
17:14:07  <PublicServer> <sonic> hi
17:15:05  <OwenS> HMM
17:15:12  <OwenS> Virgin Media's DNS servers appear to have crashed
17:16:25  *** aa has joined #openttdcoop
17:16:47  <OwenS> (Or at least become otherwis eunreachable)
17:16:52  <aa> !password
17:16:52  <PublicServer> aa: fliest
17:17:03  <PublicServer> *** BigBoss joined the game
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17:18:14  <KyleS> !playercount
17:18:14  <PublicServer> KyleS: Number of players: 3
17:18:19  <KyleS> !password
17:18:19  <PublicServer> KyleS: tundra
17:18:38  <PublicServer> *** KyleS joined the game
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17:32:54  <PublicServer> ***  made screenshot at 0002CB1A: http://ps.openttdcoop.org/public/webcam/0002CB1A.png
17:38:33  *** Doorslammer has joined #openttdcoop
17:40:38  <PublicServer> *** MrRuben has left the game (leaving)
17:47:56  <PublicServer> ***  made screenshot at 00002350: http://ps.openttdcoop.org/public/webcam/00002350.png
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17:54:45  <fourmat> !password
17:54:45  <PublicServer> fourmat: boomed
17:55:09  <PublicServer> *** 4mat joined the game
17:56:30  <pugi> are some people still actually doing stuff in the game? :D
17:56:41  <KyleS> i'm doing some work
17:56:41  <pugi> !password
17:56:41  <PublicServer> pugi: boomed
17:56:43  <KyleS> but nothing major
17:56:49  <PublicServer> <4mat> I'm just spectating at the mo.
17:57:20  <PublicServer> *** pug joined the game
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17:59:12  <PublicServer> <pug> well, i guess this is all still WIP :D
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18:02:24  *** ChanServ sets mode: +o [com]buster
18:02:59  <PublicServer> ***  made screenshot at 00003335: http://ps.openttdcoop.org/public/webcam/00003335.png
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18:08:38  <PublicServer> <pug> <.<
18:08:48  <PublicServer> <KyleS> :o
18:09:06  <PublicServer> <KyleS> lol
18:09:07  <PublicServer> <KyleS> i see
18:09:18  <PublicServer> <KyleS> QQ
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18:16:25  <PublicServer> <pug> lol
18:16:26  <PublicServer> <pug> sorry
18:16:34  <PublicServer> <KyleS> nah, its ok
18:16:38  <PublicServer> <KyleS> we both noticed the jam :D
18:16:54  *** Intexon has quit IRC
18:17:50  <PublicServer> <KyleS> go coop style :D
18:17:56  <PublicServer> <pug> ^^
18:18:01  <PublicServer> ***  made screenshot at 00000B34: http://ps.openttdcoop.org/public/webcam/00000B34.png
18:22:21  <PublicServer> *** sonic has left the game (connection lost)
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18:27:59  <PublicServer> <KyleS> sorry
18:28:03  <PublicServer> <KyleS> -_-
18:28:08  <PublicServer> <pug> nvm :D
18:28:11  <PublicServer> <KyleS>  /me goes somewhere else :p
18:28:32  <PublicServer> *** MrRuben joined the game
18:28:46  <PublicServer> <pug> hmm
18:28:55  <PublicServer> <pug> having cl issues :/
18:29:10  <PublicServer> *** MrRuben has left the game (connection lost)
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18:33:03  <PublicServer> ***  made screenshot at 0000A8FE: http://ps.openttdcoop.org/public/webcam/0000A8FE.png
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18:41:36  <PublicServer> <pug> kyles, what do you think now? :)
18:41:36  <PublicServer> <pug> might be a bit better
18:41:37  <PublicServer> <pug> game is still pretty bad lagging :/
18:41:40  <PublicServer> <KyleS> yeah it is
18:41:49  <PublicServer> <KyleS> i like the intersection tho :D
18:42:08  <PublicServer> <pug> at first i wanted to make them join before the bridges
18:43:08  <PublicServer> <KyleS> i hadn't thought of this earlier, but one way it could still be changed is to treat the two lanes as a ML and then have a prio SLH-style merge with the single lane
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18:48:05  <PublicServer> ***  made screenshot at 00009CF5: http://ps.openttdcoop.org/public/webcam/00009CF5.png
18:49:15  <KyleS> nuuu lag
18:49:53  <PublicServer> <pug> improved it a bit more :P
18:50:35  <PublicServer> <pug> oh, forgot some signals <.<
18:50:56  <PublicServer> <KyleS> looks nice :D
18:51:17  <PublicServer> <KyleS> i've been working on the ML to the northeast a bit
18:51:30  <PublicServer> <KyleS> it had humongous bridges
18:51:30  <PublicServer> <KyleS> that i worked on to shorten :D
18:51:34  <PublicServer> <pug> huge bridges are great :D
18:56:02  <PublicServer> *** Combuster joined the game
18:56:08  <PublicServer> <KyleS> hello
18:56:21  <PublicServer> <Combuster> hi
18:57:02  <PublicServer> <pug> hi
18:57:40  <PublicServer> *** Combuster has joined company #1
18:58:55  <PublicServer> <Combuster> *wonders what reason the !needs cleaning has
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18:59:13  <PublicServer> <KyleS> it's a rather old sign
18:59:28  <PublicServer> <Combuster> fixed some signaling
18:59:29  <PublicServer> <KyleS> so it might no longer be necessary
18:59:38  <PublicServer> <Combuster> i'll remove it then
18:59:41  <PublicServer> <KyleS> ok
19:02:58  <PublicServer> <KyleS> wow
19:03:02  <PublicServer> <KyleS> Teningville Exchange
19:03:07  <PublicServer> ***  made screenshot at 000082F5: http://ps.openttdcoop.org/public/webcam/000082F5.png
19:03:10  <PublicServer> <KyleS> has 1,000,000 liters of cola
19:03:11  <PublicServer> <KyleS> O_O
19:03:16  <PublicServer> <KyleS> more than 1 million
19:03:28  <PublicServer> <pug> heh... 2095 is max
19:03:33  <PublicServer> <KyleS> look at it
19:03:34  <PublicServer> <KyleS> is says
19:03:38  <PublicServer> <KyleS> some crazy amount!
19:03:40  <PublicServer> <KyleS> lol wtf
19:03:47  <PublicServer> <Combuster> only 1000 units
19:03:53  <PublicServer> <pug> new tradean woods
19:04:02  <PublicServer> <pug> 2.025.000
19:04:21  <PublicServer> <KyleS> crazy o.o
19:04:40  *** hylje has joined #openttdcoop
19:04:40  *** ChanServ sets mode: +o hylje
19:04:58  <PublicServer> <pug> my pelow mines were at 2.095 bubbles once :D
19:05:04  <PublicServer> <pug> now they are only at 1.872
19:05:34  <PublicServer> <KyleS> uh
19:05:39  <PublicServer> <KyleS> last month the Teningville Cola Wells
19:05:46  <PublicServer> <KyleS> produced 942k litres of cola
19:05:52  <PublicServer> <KyleS> o.O
19:06:05  <PublicServer> <pug> :P
19:06:11  <PublicServer> <pug> have to play some counterstrike now :D
19:06:20  <PublicServer> <KyleS> ok, hf!
19:06:33  <PublicServer> *** pug has left the game (connection lost)
19:11:38  <PublicServer> *** Combuster has joined spectators
19:11:38  <PublicServer> *** Game paused (not enough players)
19:11:42  <PublicServer> *** Combuster has joined company #1
19:11:42  <PublicServer> *** Game unpaused (not enough players)
19:11:45  <PublicServer> <Combuster> sorry
19:11:49  <PublicServer> <Combuster> were you working?
19:11:54  <KyleS> yeah i'm doing a little bit
19:12:03  <PublicServer> <Combuster> k, I'll hang in then
19:12:12  <PublicServer> <KyleS> ok, thx :D
19:15:48  <OwenS> BTW [com]buster, its still the same game on th PZ
19:16:35  <PublicServer> <Combuster> I don't think I can play two games at the same time
19:16:40  <OwenS> Hehe
19:16:40  <PublicServer> <Combuster> ;)
19:16:52  <pugi> where can i get the pz password? :D
19:16:59  *** Mucht has quit IRC
19:17:00  <PublicServer> <KyleS> if you want to go join that one feel free, i should be off to getting some hw done ;D
19:17:03  <OwenS> pugi: first, become classified as a pro :p
19:17:08  <pugi> pff :P
19:17:10  <OwenS> Hopefully we rebuilt all the trains in the area correctly :P
19:17:30  <PublicServer> <Combuster> I'm missing too much of the stuff
19:17:38  *** fonsinchen has quit IRC
19:17:42  <PublicServer> <Combuster> been doing only such mundane task as proper signaling so far
19:17:53  <PublicServer> <KyleS> :o
19:18:09  <PublicServer> ***  made screenshot at 0000C8D4: http://ps.openttdcoop.org/public/webcam/0000C8D4.png
19:18:17  <PublicServer> <KyleS> i know this game still has fixes to be done, but i kinda wish we had a new one -_-
19:18:17  <PublicServer> <Combuster> ah, another gap
19:18:27  <pugi> :O
19:19:00  <KyleS> pugi, do you play CS 1.6 or CS:Source?
19:19:07  <pugi> 1.6 of course
19:19:07  <pugi> :D
19:19:10  <KyleS> nice ;o
19:19:19  <KyleS> i don't have it on this comp...been meaning to get it -.-
19:19:24  <pugi> finally the 5th has arrived on vent <.<
19:19:39  <PublicServer> *** Combuster has left the game (connection lost)
19:19:39  <PublicServer> *** Game paused (not enough players)
19:20:27  <[com]buster> hmm, reconnect bug still not fixed
19:20:30  *** Mucht has joined #openttdcoop
19:20:30  *** ChanServ sets mode: +o Mucht
19:20:36  <[com]buster> Hi Mucht
19:20:56  *** [alt]buster has joined #openttdcoop
19:21:11  <PublicServer> *** KyleS has left the game (connection lost)
19:21:27  <PublicServer> *** Combuster joined the game
19:21:38  <Mucht> hi [com]buster
19:21:52  <PublicServer> <Combuster> And I thought someone was busy in here...
19:22:07  <PublicServer> <Combuster> KyleS: done?
19:23:48  <PublicServer> *** Combuster has left the game (leaving)
19:24:00  * [com]buster takes that as a "yes"
19:24:49  <KyleS> combuster, yeah
19:25:00  <KyleS> i'd like to play more but need to get work done! :p
19:26:14  <KyleS> thanks for staying in earlier tho :o
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19:33:11  <PublicServer> ***  made screenshot at 000169CE: http://ps.openttdcoop.org/public/webcam/000169CE.png
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20:52:45  <xpac> !help
20:52:45  <PublicServer> xpac: http://www.openttdcoop.org/wiki/IRC_Commands
20:52:58  <KyleS> hello
20:53:58  <xpac> hey
20:54:15  <xpac> !download
20:54:15  <PublicServer> xpac: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
20:54:23  <KyleS> need any help?
20:54:48  <xpac> Mhh... not really... I just wanted to take look on this server, I only played on the #openttdcoop.stable so far
20:55:03  <KyleS> ok, cool
20:55:21  <KyleS> right now no one is in the Public Server game...i could join though if you want to check the game out with it unpaused :)
20:55:22  <xpac> But I only installed the build for this server on my laptop... i started the game, joined the server and three seconds later it crashed because it was soo laggy :D
20:55:37  <xpac> !download win32
20:55:38  <PublicServer> xpac: http://binaries.openttd.org/nightlies/trunk/r19611/openttd-trunk-r19611-windows-win32.zip
20:55:47  <KyleS> yeah it is often laggy for me too
20:56:10  <xpac> Well on my desktop computer it should work much better
20:56:17  <xpac> !grf
20:56:17  <PublicServer> xpac: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
20:56:31  <KyleS> !opengrx
20:56:39  <KyleS> the bot should have a link to that as well
20:56:53  <KyleS> :/
20:57:18  <snc> !opengfx
20:57:28  <snc> :/
20:57:30  <KyleS> oh yeah gfx not grx xD
20:57:33  <KyleS> lol
20:57:34  <KenjiE20> @bananas
20:57:34  <Webster> bananas: The online content service, which services Base graphics And Newgrfs And Noais And Scenarios, see also: http://wiki.openttd.org/Online_content
20:57:35  <snc> :)
20:57:36  <KenjiE20> :P
20:57:46  <KyleS> the problem is
20:57:52  <KyleS> if you don't have the original graphics
20:57:54  <KyleS> the game won't start
20:57:56  <KenjiE20> you need to be able to run
20:57:57  <KenjiE20> yea
20:57:59  <KyleS> to let you dl the new graphics :(
20:58:00  *** Intexon has quit IRC
20:58:05  <KenjiE20> try the openttd dl apge then
20:58:08  <KenjiE20> page*
20:58:42  <xpac> just unzip to /data, right?
20:58:50  <KyleS> yup
20:59:10  <KyleS> !password
20:59:10  <PublicServer> KyleS: sonata
20:59:15  <xpac> as well as the newgrf-pack?
20:59:23  <KyleS> yeah
20:59:27  <PublicServer> *** KyleS joined the game
21:00:24  <snc> is there actually something left to do?
21:00:30  <PublicServer> *** Game unpaused (not enough players)
21:00:31  <PublicServer> *** sonic joined the game
21:00:36  <KyleS> eh
21:00:41  <KyleS> not any major things imo
21:00:54  <KyleS> there are still fixes that can be done
21:01:00  <xpac> !password
21:01:00  <PublicServer> xpac: sonata
21:01:07  <KyleS> the jams for the most part are no longer an issue
21:01:09  <PublicServer> *** xpac joined the game
21:02:01  <xpac> Wow... okay, it's not too laggy, but still...
21:02:40  <xpac> Who the hell had the idea to play the comic scenario? :D
21:03:14  <PublicServer> ***  made screenshot at 0000A905: http://ps.openttdcoop.org/public/webcam/0000A905.png
21:03:41  <KyleS> it was originally titled "planetmaker's world", so mb him? ;o  i dunno tho
21:03:43  <Ammler> xpac: I would like your newgrf :-)
21:04:06  <Ammler> !rcon server_name
21:04:06  <PublicServer> Ammler: Current value for 'server_name' is: '#openttdcoop - The Public Server (www.openttdcoop.org)'
21:04:11  <Ammler> !info
21:04:12  <PublicServer> Ammler: #:1(Orange) Company Name: 'Jamming United'  Year Founded: 1950  Money: 47776184455  Loan: 0  Value: 47781259723  (T:1601, R:0, P:0, S:0) unprotected
21:04:31  <KyleS> Ammler, I have a suggestion for a bot command :o
21:04:39  <planetmaker> KyleS: this climate is under-rated :-)
21:04:42  <planetmaker> by far!
21:04:55  <Ammler> KyleS: PeterT might like to hear it :-)
21:05:03  <KyleS> ok :D
21:05:20  <KyleS> i'll pm him
21:05:38  <planetmaker> leave me out of it :-P
21:05:46  <KyleS> lol :S
21:06:15  <xpac> Okay, this is really insane...
21:06:18  <planetmaker> psst: look at my host mask ;-)
21:06:42  <KyleS> i messaged him and it said not here leave a message with my bouncer
21:06:46  <KyleS> i don't know what a bouncer is...
21:06:48  <KyleS> o.0
21:07:18  <xpac> A bouncer is a programm that stays online for you in irc, keeps hold of your nickname and records messages while you are offline
21:07:36  <KyleS> ok
21:08:07  <Ammler> no pm in irc /query or /msg :-)
21:08:37  <planetmaker> KyleS: it means: you can talk to him now, he'll read it later
21:08:43  <planetmaker> don't expect a reply now, though
21:08:43  <KyleS> ok
21:08:50  <KyleS> yeah, that's what i was wondering
21:08:53  <KyleS> wasn't sure tho :S
21:09:05  <xpac> oh yeah... it's like an answering machine :)
21:09:10  <Ammler> you can also tell it here, I tell you then, how "good" your idea is :-)
21:09:14  <xpac> he will call you back... maybe :D
21:09:24  <KyleS> oh
21:09:37  <KyleS> my idea is to have !opengfx link to http://www.openttd.org/en/download-opengfx
21:09:38  <KyleS> :D
21:09:41  <planetmaker> haha @ Ammler :-)
21:09:51  <KyleS> so installing just involves typing !dl, !grf and !opengfx
21:09:53  <KyleS> :)
21:10:15  <Ammler> you don't need opengfx for joining our server
21:10:17  <planetmaker> But someone here can download that usually via ingame-download, not?
21:10:35  <Ammler> and you could also read !grf
21:10:38  <KyleS> ingame if the game can start
21:10:43  <KyleS> which it cannot with the vanilla download
21:10:45  <KyleS> (i think)
21:11:04  <Mazur> Which it can't unless you have _some_ grf.
21:11:31  * Mazur hasn't got the original version, either.
21:11:51  <gr00vy> !players
21:11:52  <PublicServer> gr00vy: Client 953 (Orange) is KyleS, in company 1 (Jamming United)
21:11:53  <PublicServer> gr00vy: Client 954 (Orange) is sonic, in company 1 (Jamming United)
21:11:53  <PublicServer> gr00vy: Client 956 (Orange) is xpac, in company 1 (Jamming United)
21:13:04  <PublicServer> *** sonic has left the game (leaving)
21:13:16  <xpac> Okay, this is crazy server if you enabled that the game tells you when trains get old :D
21:14:35  <planetmaker> good that it's not my world anymore. I don't like jams ;-)
21:14:40  <KyleS> lol
21:14:42  <KyleS> the jams aren't too bad now
21:14:55  <planetmaker> well. Then it can be my world again :-P
21:14:57  <KyleS> :D
21:15:16  <Ammler> I should have been archived since 3 days, but SmatZ felt in love to pm's world.
21:15:44  <Ammler> s/I/It/
21:15:44  <KyleS> SmatZ + candyland = BFFs
21:15:45  <SmatZ> <3
21:15:47  <KyleS> :D
21:15:48  <SmatZ> :)
21:16:10  <SmatZ> I hope someone finally reworked town drop exit...
21:16:28  <KyleS> it's pretty much the same
21:16:39  <KyleS> except that the beer for the most part goes to a different area
21:16:48  <KyleS> that doesn't block the candy drop
21:17:19  <planetmaker> ha :-)
21:17:26  <PublicServer> *** SmatZ joined the game
21:18:16  <PublicServer> ***  made screenshot at 0000FC98: http://ps.openttdcoop.org/public/webcam/0000FC98.png
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21:21:39  <PublicServer> *** SmatZ has left the game (leaving)
21:21:50  <SmatZ> maybe more trains can be added
21:21:56  <SmatZ> but I am not brave enough for that :)
21:22:05  <SmatZ> I think it's good time to finish it
21:22:14  <xpac> Mhh... when do you plan to start a new game?
21:22:20  <xpac> That's timing
21:22:26  <Ammler> LOL SmatZ
21:23:02  *** Vypus has joined #openttdcoop
21:23:12  <SmatZ> :)
21:23:19  <xpac> Any chance of not playing in cartoon land again? :D
21:23:27  <SmatZ> big chance
21:23:46  <KenjiE20> moar toylandz
21:23:50  <Vypus> !password
21:23:50  <PublicServer> Vypus: grudge
21:23:52  <KyleS> MOAR!
21:24:19  <xpac> *click*
21:24:26  <xpac> now I understood how priority works...
21:24:29  <PublicServer> *** Vypus joined the game
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21:25:17  <xpac> this is really crazy
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21:26:38  *** Webster sets mode: +o Phazorx
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21:33:18  <PublicServer> ***  made screenshot at 000197F3: http://ps.openttdcoop.org/public/webcam/000197F3.png
21:34:52  <xpac> how do you do such a screenshot?
21:35:03  <KyleS> it does it automatically
21:35:17  <KyleS> like, every 15 min
21:35:24  <KyleS> i think it may do it near where someone is working
21:35:24  <xpac> Based on which position?
21:35:30  <xpac> Ah okay
21:35:31  <KyleS> but otherwise you can't control the pos
21:35:32  <KyleS> :/
21:35:38  <PublicServer> *** Vypus has left the game (connection lost)
21:35:40  <xpac> I'm being watched!
21:36:14  <PublicServer> *** KyleS has left the game (connection lost)
21:36:14  <PublicServer> *** Game paused (not enough players)
21:36:34  <xpac> This is only working when at least 2 players are in game?
21:36:46  <xpac> !players
21:36:47  <PublicServer> xpac: Client 956 (Orange) is xpac, in company 1 (Jamming United)
21:36:58  *** KyleS1 has joined #openttdcoop
21:37:00  *** theholyduck has quit IRC
21:37:00  <KyleS1> my connection died qq
21:37:05  <KyleS1> !password
21:37:05  <PublicServer> KyleS1: artful
21:37:19  <PublicServer> *** Game unpaused (not enough players)
21:37:19  <PublicServer> *** KyleS joined the game
21:37:56  <xpac> I did a simple rework of the exits at the screenshot location... now trying to figure out if it helped
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21:47:23  <Kommer> !password
21:47:23  <PublicServer> Kommer: artful
21:47:31  <PublicServer> *** Kommer joined the game
21:47:49  <PublicServer> *** Kommer has joined spectators
21:47:55  <PublicServer> *** Kommer has joined company #1
21:48:20  <PublicServer> ***  made screenshot at 0000A517: http://ps.openttdcoop.org/public/webcam/0000A517.png
21:50:19  <PublicServer> *** Kommer has left the game (connection lost)
21:55:17  <PublicServer> *** MrRuben joined the game
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22:00:36  <xpac> SmatZ: What about a restart?
22:00:49  <PublicServer> <KyleS> zomg
22:00:50  *** fonsinchen has quit IRC
22:00:52  <PublicServer> <KyleS> i almost crashed
22:01:03  <PublicServer> <KyleS> two trains >_<
22:01:09  <xpac> me too... never remove live signals :D
22:01:15  *** fonsinchen has joined #openttdcoop
22:03:22  <PublicServer> ***  made screenshot at 00018DF0: http://ps.openttdcoop.org/public/webcam/00018DF0.png
22:03:42  <PublicServer> <MrRuben> who the heck is having such terrible lag?
22:04:18  <PublicServer> <KyleS> my ping is in the 180ms range...maybe me >_<
22:04:31  <PublicServer> <xpac> where can you see your ping?
22:04:43  <Razaekel> 180 isnt that bad
22:04:48  <PublicServer> <KyleS> i'm on windows..just typed ping ps.openttdcoop.org into the command prompt
22:06:00  <PublicServer> <xpac> I guess it's more an cpu issue than a network one
22:06:05  *** fonsinchen has quit IRC
22:06:53  <PublicServer> *** MrRuben has left the game (leaving)
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22:18:29  <PublicServer> ***  made screenshot at 0001B779: http://ps.openttdcoop.org/public/webcam/0001B779.png
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22:22:00  <xpac> !players
22:22:02  <PublicServer> xpac: Client 962 (Orange) is KyleS, in company 1 (Jamming United)
22:22:02  <PublicServer> xpac: Client 956 (Orange) is xpac, in company 1 (Jamming United)
22:33:31  <PublicServer> ***  made screenshot at 000098D5: http://ps.openttdcoop.org/public/webcam/000098D5.png
22:37:58  <PublicServer> *** xpac has left the game (connection lost)
22:37:58  <PublicServer> *** Game paused (not enough players)
22:38:08  <xpac> hey KyleS
22:38:14  <KyleS1> yeah
22:38:20  <KyleS1> it's ok that it paused
22:38:23  <xpac> you really doing something or just watching?
22:38:25  <KyleS1> i need to get some other stuff done :)
22:38:44  <KyleS1> i was building stuff, but like i said, s'ok :)
22:38:46  <xpac> Without being able to build additional trains its hard :D
22:38:56  <KyleS1> yeah
22:39:02  <KyleS1> at this point it is just working on the network
22:39:15  <xpac> Yeah, but it's well done I think
22:39:26  <KyleS1> agree
22:39:30  <KyleS1> it's gone through a lot of revision tho xD
22:39:34  <xpac> hehe
22:39:41  <KyleS1> the theme this game has seemed to be
22:39:45  <KyleS1> we need another line here!!
22:39:51  <xpac> :D
22:40:08  <xpac> well I did a really simple rework of a station exit... and that was all I found worthy of my attention^^
22:40:25  <KyleS1> lol, nice
22:42:23  <KyleS1> yeah, most of the ppl on the public server are from europe, which means they aren't on when i'm on (if i'm on at a sane time ;-) since i'm in the states
22:42:25  <KyleS1> :/
22:43:21  <xpac> well I cant help you either... Germany ;)
22:43:28  <xpac> Also I have no problems with insane times^^
22:43:31  <KyleS1> :o
22:43:32  <KyleS1> lol
22:43:46  <KyleS1> normally i wouldn't but life is pretty busy right now ... i'm a student and finals are coming up :/
22:44:17  <xpac> Anybody in here who is not either a student or jobless?
22:44:24  <KyleS1> I don't know
22:44:34  <xpac> You must have time like crazy for this stuff ;)
22:44:35  <KyleS1> haven't been coming here for too long, so I don't really know the regulars :/
22:44:41  <KyleS1> lol
22:44:43  <xpac> me too :)
22:44:58  <KyleS1> I don't have too much time lately...but I usually procrastinate and happen to make time <.<
22:45:25  <xpac> :D
22:45:31  <xpac> Works well for most students :D
22:45:36  <KyleS1> :p
22:47:11  <xpac> Where are you from exactly?
22:47:28  <KyleS1> Utah, in the United States
22:48:19  <xpac> mormone country? :)
22:48:33  <PublicServer> ***  made screenshot at 0000AACA: http://ps.openttdcoop.org/public/webcam/0000AACA.png
22:48:52  <KyleS1> yep :o
22:49:08  <xpac> that's all I know about Utah, sorry^^
22:49:43  <KyleS1> lol, it's all right, that's a start ^^
22:50:16  <xpac> I don't want to know what most people know about Germany ;)
22:51:32  <KyleS1> lol
22:52:19  <KyleS1> I feel like I know a bit more mostly because I like to read, like learning about other cultures, like geography, etc. ... so I probably would not be the person to ask
22:52:26  <KyleS1> I've never gotten to travel to Europe tho :/
22:53:18  <xpac> Well I have been to the states once, to Florida, and from 12 days in the US I spent 5 (and half my saved money) on a Harley ;)
22:53:43  <KyleS1> oh, cool
22:54:12  <xpac> yeah I loved it :D
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23:18:42  <SmatZ> !password
23:18:42  <PublicServer> SmatZ: incest
23:18:48  <SmatZ> :-x
23:21:39  <xpac> xD
23:25:58  <snc> how do I avoid trains from turning around, when waiting for too long on a red signal?
23:26:05  <snc> or where do i find that setting?
23:33:43  *** Polygon has quit IRC
23:35:12  <SmatZ> snc: I know that
23:35:19  <SmatZ> but I just forgot how is that called
23:35:30  <SmatZ> but you have to set it to 255 :-p
23:35:38  <SmatZ> wait_*
23:35:54  <SmatZ> wait_oneway_signal = 15
23:35:56  <SmatZ> wait_twoway_signal = 41
23:35:57  <SmatZ> wait_for_pbs_path = 30
23:35:59  <SmatZ> these three :-p
23:39:35  <snc> SmatZ: thank you!
23:42:26  <SmatZ> you are welcome, snc  :)
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