Config
Log for #openttdcoop on 22nd April 2010:
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00:00:45  *** Nickman87 has joined #openttdcoop
00:00:57  <PublicServer> *** 4mat has left the game (leaving)
00:01:58  <Mazur> !dl autottd
00:01:58  <PublicServer> Mazur: http://www.openttdcoop.org/wiki/AutoTTD
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00:17:26  <KyleS> !password
00:17:26  <PublicServer> KyleS: cowboy
00:17:57  <KyleS> !dl win32
00:17:57  <PublicServer> KyleS: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win32.zip
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00:30:46  <Zaitzev> hi
00:32:05  <Zaitzev> nobody awake :(
00:32:31  <Zaitzev> @quickstart
00:32:33  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
00:32:46  <Zaitzev> !help
00:32:47  <PublicServer> Zaitzev: http://www.openttdcoop.org/wiki/IRC_Commands
00:32:53  <Zaitzev> aha.. :p
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00:49:51  <Mazur> Am I awake, though not attentive.
00:50:50  <Mazur> So, for instance, I did not notice Zaitzev had left already.
00:56:37  <Vypus> hi
00:57:20  <Mazur> Hello, Vypus.
00:57:36  <Vypus> someone says something, hey
00:57:40  <KyleS> interesting eyecandy in the game right now :o
00:57:58  <Mazur> Nope, noone said "something" until you did.
00:58:06  <Mazur> Yep, fun to watch.
00:58:20  <Mazur> I especially like the 8 engines in a circle.
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01:17:45  <KyleS> !archive
01:17:45  <PublicServer> KyleS: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
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01:28:37  <KyleS> !password
01:28:37  <PublicServer> KyleS: solids
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01:31:24  <PublicServer> ***  made screenshot at 0000C030: http://ps.openttdcoop.org/public/webcam/0000C030.png
01:35:18  <Mazur> KyleS: just in case the vote closes and I'm not here: I recast my vote for trangar if the vote's close.
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02:51:32  <Gleeb> STOP RIGHT THERE, CRIMINAL SCUM!
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03:21:06  <KyleS> !playercount
03:21:06  <PublicServer> KyleS: Number of players: 1
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05:21:55  <Zaitzev> hoi
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05:22:20  <boxcarp> How come the signals all look the same?
05:22:28  <Zaitzev> what?
05:22:33  <Zaitzev> they don't?
05:22:42  <boxcarp> All the signals, how are you supposed to tell them apart?
05:23:01  <Zaitzev> what do you mean exactly?
05:23:10  <Zaitzev> they are clearly different in the choice menu
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05:23:24  <Zaitzev> do you perhaps mean by looking at various screenshots?
05:23:36  <boxcarp> Yeah, I'm trying to decode the openttdcoop wiki guide to signals
05:23:45  <boxcarp> The "wrong" and "right" ways look the same
05:23:53  <Zaitzev> heh..been there. i'm in the process of learning about signals myself xD
05:24:01  <Zaitzev> gimme a link
05:24:04  <Zaitzev> let me have a look
05:24:18  <boxcarp> http://wiki.openttdcoop.org/Oneway_or_Twoway_Presignals
05:24:39  <boxcarp> Compare Twoentry2 and twoentry3
05:24:44  <boxcarp> I can't see any difference
05:25:38  <boxcarp> @quickstart
05:25:39  <Zaitzev> lol yeah
05:25:40  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
05:25:47  <Zaitzev> it's the same image from what I can tell
05:26:04  <Zaitzev> I can't see any difference either
05:26:13  <boxcarp> I setup a test game to make a one way loop with two trains
05:26:27  <Zaitzev> mhm?
05:26:28  <boxcarp> and no matter which way I cntl-clicked the signals I could not get it to work right
05:26:42  <boxcarp> They always either went backwards or crashed into eachother
05:26:49  <boxcarp> Or waited for a free path
05:29:25  <Zaitzev> Doesn't look like there's much life in this channel..I was here a few hours ago, dead then also..
05:29:48  <boxcarp> you're looking for expert support like me?
05:29:54  <Zaitzev> yup
05:30:43  <Zaitzev> I've spent the better part of the last few hours making a relatively big junction, but I'm kinda stuck at one certain point now..
05:31:07  <Zaitzev> it's almost complete, there are just two paths that needs to be added to ensure full access from every direction
05:31:45  <boxcarp> would you look at my screenshot?
05:32:05  <boxcarp> i'm at a really basic level
05:32:11  <Zaitzev> ofc
05:32:26  <boxcarp> i'm trying to make a continuous loop between the coal mine and the powerplant with a couple of trains going counterclockwise
05:32:29  <boxcarp> http://i.imgur.com/3qC3y.png
05:33:29  <Zaitzev> hm ok
05:33:45  <Zaitzev> the tracks looks fine from what I can tell, I guess it's all about signals then ;P
05:34:12  <boxcarp> yeah, my little Cheneys keep getting confused
05:34:43  <Zaitzev> but
05:34:46  <Zaitzev> your trains
05:34:47  <boxcarp> You can see my innovative blockading of the enemy depot
05:34:54  <Zaitzev> they are going ccw all the time?
05:35:01  <boxcarp> ideally
05:35:04  <Zaitzev> as in, they aren't turning 180 ?
05:35:19  <boxcarp> the western one is going the wrong way
05:35:30  <Zaitzev> where does the problem occur?
05:35:40  <Zaitzev> ok do this:
05:35:44  <boxcarp> i used the third station as a waypoint so they would keep going continuously around
05:36:29  <Zaitzev> at Sundhattan West, add 1 One-way Path signal just before the station and just before the track splits into the two stations
05:36:52  <Zaitzev> then, add 1 One-way Path signal just after each of the station exit tracks
05:37:00  <Zaitzev> if you understood me ;P
05:37:07  <boxcarp> No, i'm not sure which one that looks like
05:37:13  <boxcarp> there's no tool tip
05:37:17  <boxcarp> and they all look pretty much the same
05:37:19  <Zaitzev> hold on
05:37:25  <Zaitzev> I'll make a quick screenie for you
05:37:28  <Zaitzev> gimme a minute
05:37:31  <boxcarp> k
05:37:37  <boxcarp> I can tell the one that has signals facing both directions
05:37:46  <boxcarp> is probably not it
05:39:13  <boxcarp> found the tooltip by right clicking the signal :P
05:40:07  <Zaitzev> hehe
05:40:08  <Zaitzev> anyway
05:40:11  <Zaitzev> screenshot is
05:41:05  <Zaitzev> http://img.openttdcoop.org/images/this.png
05:41:36  <boxcarp> inflow is left exit is right?
05:41:52  <Zaitzev> i made the station equal to your S. West
05:41:56  <Zaitzev> just added the signals
05:42:06  <Zaitzev> in from the left, exit to the right
05:42:26  <boxcarp> ahh i see it
05:42:41  <boxcarp> okay, so that fixes one station
05:42:50  <boxcarp> how about along the straight bits?
05:42:58  <boxcarp> the same signal every 3 spaces or what?
05:43:43  <Zaitzev> you don't need the one way signal on the regular tracks there
05:43:58  <Zaitzev> just use the standard Block Signal (the one far left on the choices)
05:44:15  <Zaitzev> every X tile
05:45:04  <Zaitzev> make sure to click the Block Signal to only face one way tho
05:45:16  <Zaitzev> if you know what I mean :)
05:45:54  <PublicServer> *** XeryusTC has left the game (leaving)
05:45:59  <boxcarp> control click the block signal so it is only on one side of the track?
05:46:25  <boxcarp> control click signal cycles variants of that signal only or cycles through all signal types?
05:46:33  <XeryusTC> Zaitzev> http://img.openttdcoop.org/images/this.png <- dont need pbs signals after the platforms there
05:46:34  <Zaitzev> no
05:47:12  <Zaitzev> boxcarp: don't control click, just regular click it to cycle through the choices of that particular signal
05:47:20  <Zaitzev> control-click changes the signal type (right?)
05:47:46  <Zaitzev> XeryusTC: Hmm, I guess you're right. I'm just used to do it that way (saw it on some screenshots somewhere)
05:48:10  <Zaitzev> I'm still in the early stages of learning signals :)
05:48:14  <XeryusTC> one should not just copy without understanding
05:48:29  <Zaitzev> that's why I'm trying out various stuff ^^
05:48:32  <XeryusTC> anyhow, gone for school
05:48:36  <Zaitzev> \o
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05:50:19  <Zaitzev> boxcarp: Do like he said, add the signal only at the entrance of the station, and skip the two at the exit. however use the normal block signals for the remainder of the track
05:53:11  <boxcarp> http://imgur.com/5JXwb
05:53:12  <Webster> Title: imgur: The Simple Image Sharer | Upload and Host an Image (at imgur.com)
05:53:16  <boxcarp> Got it seemingly working
05:53:39  <Zaitzev> ^^
05:55:53  <Zaitzev> heh, looks like I have to redo the junction I built :/
05:56:28  <boxcarp> works good for 3 trains, locks up with 5 trains
05:56:34  <Zaitzev> if I'm going to stick with the split-before-merge principal
05:57:05  <boxcarp> with the one way signal at that station entry, a second train has to wait even if there is a free track
05:57:45  <Zaitzev> well
05:57:51  <Zaitzev> add more block signals
05:57:58  <boxcarp> k
05:57:59  <Zaitzev> at the exits
05:58:06  <Zaitzev> that should do the trick
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06:03:26  <boxcarp> Really working now quite well
06:03:31  <boxcarp> thank you very much
06:03:31  <Zaitzev> cool
06:03:36  <Zaitzev> no problem
06:03:46  <boxcarp> i expanded sundhattan loading station to have three loading tracks
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07:19:19  <dihedral> three? are you insane? that is WAY too much!
07:19:22  <dihedral> :-P
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07:37:25  <mrruben5> !grf
07:37:25  <PublicServer> mrruben5: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
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08:01:29  <PublicServer> ***  made screenshot at 0000145B: http://ps.openttdcoop.org/public/webcam/0000145B.png
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08:22:49  <einKarl> !Password
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08:26:06  <einKarl> !password
08:26:06  <PublicServer> einKarl: glares
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08:27:30  <Ammler> Mazur: worked?
08:29:02  <PublicServer> *** Player joined the game
08:29:02  <Webster> Player, please change your in game nick
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08:33:26  <Mazur> Ammler: Not yet, this was with my "trunk" script.
08:34:27  <Mazur> I thought /usr/share/openttd was a central standard place for OpenTTD to look for stuff?  I copied the Coop GRF lot there, but no joy.
08:35:02  <Ammler> /usr/local/share/openttd it would would be
08:35:18  <Ammler> never install something manually to /usr
08:35:35  <Ammler> that belongs to your package manager
08:36:34  <Mazur> Nope, it belongs to me, every single bit of it.
08:36:36  <Mazur> ;-)
08:36:49  <PublicServer> *** einKarl has left the game (connection lost)
08:36:51  * Mazur is quite stubborn that way.
08:39:10  <Mazur> I've had too many sloppily
08:40:08  <Mazur> I've had too many sloppily/erroneously constructed distros to change to "safe and clean practices" on any of my personal systems.
08:42:01  <Ammler> /usr/local is your sandbox :-P
08:42:41  * Ammler has a symlink from /usr/share/openttd/data to /usr/local/share/openttd/data/system
08:44:35  <Sander_Buruma> does someone feel like explaining V's plan to me?
08:44:51  <PublicServer> <MrRuben> yup
08:45:03  <PublicServer> <MrRuben> basicly you have three different networks there
08:45:17  <PublicServer> <MrRuben> 1 of them is raw materials (primaries)
08:45:42  <PublicServer> <MrRuben> second is secondary
08:45:48  <PublicServer> <MrRuben> which is...
08:46:31  <PublicServer> ***  made screenshot at 0000185D: http://ps.openttdcoop.org/public/webcam/0000185D.png
08:46:32  <PublicServer> <Sander_Buruma> doesnt seem there are intermediary cargos
08:47:10  <PublicServer> <MrRuben> ah I see what he is doing there
08:49:56  <Tray> is there any reason, that I can't see any server on the internet?
08:50:31  <Paul2> yes, internet is closed today. sorry for the inconvinience. This is caused by ash on the line.
08:50:57  <PublicServer> <MrRuben> lol XD
08:51:07  <Sander_Buruma> I saw lots of servers
08:51:34  <Ammler> Tray: servers.openttd.org
08:51:56  <Tray> Hrm. Everything works fine, downloading grfstuff, irc, icq, google ... but I don't see _any_ server
08:52:16  <Ammler> do you block outgoing traffic?
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08:52:33  <PublicServer> <Sander_Buruma> I'm not sure how ring 2 works in V's plan
08:52:42  <Ammler> or incomming or whatever :-)
08:52:53  <Ammler> just disable your fw and try again
08:53:01  <PublicServer> <Sander_Buruma> does one kind of train train build for one type of cargo also go through the drop of other kinds of trains?
08:53:13  <Tray> Hrm. The problem occured only today.
08:53:16  <PublicServer> <Sander_Buruma> on Level 2 ring of V's plan
08:53:19  <Ammler> what if you add our server manually?
08:53:21  <Ammler> !ip
08:53:21  <PublicServer> Ammler: ps.openttdcoop.org
08:54:54  <Tray> no chance.
08:55:33  <Ammler> !svn
08:55:33  <PublicServer> Ammler: svn update -r19689 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p volley
08:55:33  <PublicServer> Ammler: svn checkout -r19689 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
08:55:36  <PublicServer> <Mazur> Each train one type of cargo, I think, with TL2 for sure.
08:55:48  <Ammler> Tray: openttd -n ps.openttdcoop.org#1 -p volley
08:55:51  <Ammler> on the console
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09:01:19  <Mazur> Ammler: Does  your script retrieve the password itself or not?
09:01:34  <PublicServer> ***  made screenshot at 00002A86: http://ps.openttdcoop.org/public/webcam/00002A86.png
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09:03:31  <trangar> !players
09:03:33  <PublicServer> trangar: Client 102 (Orange) is MrRuben, in company 1 (#openttdcoop)
09:03:37  <trangar> !password
09:03:37  <PublicServer> trangar: sloped
09:04:53  <trangar> !password
09:04:53  <PublicServer> trangar: sloped
09:05:11  <PublicServer> *** trangar joined the game
09:05:17  <PublicServer> <trangar> what's the company pw?
09:05:28  <Mazur> sAME.
09:05:34  <Mazur> sloped
09:05:34  <PublicServer> <trangar> sloped?
09:05:40  <Mazur> Yes.
09:05:44  <PublicServer> <trangar> nope :P
09:05:50  <Mazur> One mo.
09:06:08  <Mazur> Server still says sloped.
09:06:19  <trangar> game pw is sloped, company pw isn't
09:06:29  <Mazur> Odd.
09:06:53  <Mazur> Try: volley
09:06:57  <PublicServer> *** trangar has joined company #1
09:06:59  <PublicServer> <trangar> that works :)
09:09:04  <Ammler> he?
09:09:11  <Ammler> !password
09:09:11  <PublicServer> Ammler: sloped
09:09:13  <PublicServer> <trangar> there's a company password for some reason
09:09:22  <Ammler> remove it please
09:09:30  <Tray> ammler finally I get it to start oppenttd with console. o: but I get an error, that the revision soes not match
09:09:31  <PublicServer> <trangar> done
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09:09:59  <Tray> !download
09:10:00  <PublicServer> Tray: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
09:10:04  <Tray> !Download win32
09:10:09  <PublicServer> <trangar> 8 more years :D
09:10:14  <Tray> !download win32
09:10:14  <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win32.zip
09:10:37  <Ammler> !info
09:10:37  <PublicServer> Ammler: #:1(Orange) Company Name: '#openttdcoop'  Year Founded: 1960  Money: 56536928  Loan: 0  Value: 57451137  (T:62, R:0, P:7, S:0) unprotected
09:12:58  <trangar> !players
09:13:00  <PublicServer> trangar: Client 102 (Orange) is MrRuben, in company 1 (#openttdcoop)
09:13:00  <PublicServer> trangar: Client 122 (Orange) is trangar, in company 1 (#openttdcoop)
09:13:20  <Tray> !password
09:13:20  <PublicServer> Tray: sloped
09:13:40  <PublicServer> *** Tray joined the game
09:13:52  <Tray> Thanks, Ammler. cmd helped a lot.
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09:16:36  <PublicServer> ***  made screenshot at 0000CA0D: http://ps.openttdcoop.org/public/webcam/0000CA0D.png
09:16:57  <trangar> yay a screenshot of a piece of empty land :P
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09:21:05  <pugi> !password
09:21:05  <PublicServer> pugi: keeled
09:21:18  <PublicServer> *** pug joined the game
09:22:26  <PublicServer> <trangar> is there a hotkey to start a bunch of trains?
09:22:39  <PublicServer> <pug> in train overview
09:22:41  <Tray> !password
09:22:41  <PublicServer> Tray: keeled
09:22:44  <PublicServer> <pug> if they are in a single group
09:22:48  <PublicServer> <pug> you can start them all
09:22:55  <PublicServer> <trangar> ah ^^ that's the trick
09:23:39  <PublicServer> <pug> and yay, someone voted for my plan :D
09:23:42  <PublicServer> <trangar> :D
09:23:51  <PublicServer> *** Tray joined the game
09:23:54  <PublicServer> <trangar> well you can have my vote too if you really want it :P
09:24:12  <PublicServer> <pug> as if that would make a difference :P
09:24:25  <PublicServer> <trangar> now you're 3rd :) instead of shared 3rd
09:24:30  <PublicServer> <pug> :D
09:26:44  <PublicServer> <trangar> die!
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09:31:31  <PublicServer> <trangar> die :P
09:31:35  <PublicServer> <pug> :D
09:31:38  <PublicServer> ***  made screenshot at 0000F21C: http://ps.openttdcoop.org/public/webcam/0000F21C.png
09:35:16  <PublicServer> <trangar> pbs = awesome
09:35:34  <PublicServer> <pug> yeah
09:35:41  <PublicServer> <trangar> did you see !teehee? D:
09:35:48  <PublicServer> <pug> lol
09:36:04  <PublicServer> <pug> you should add turns at the ends
09:36:11  <PublicServer> <trangar> go for it tiger :D
09:37:07  <trangar> afk a bit, hot chick needs me
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09:43:55  <trangar> !password
09:43:55  <PublicServer> trangar: deaves
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09:54:41  <pugi> !screen
09:54:43  <PublicServer> *** pugi made screenshot at 0000941F: http://ps.openttdcoop.org/public/webcam/0000941F.png
09:54:55  <pugi> this is great:D
10:01:42  <PublicServer> ***  made screenshot at 00008E25: http://ps.openttdcoop.org/public/webcam/00008E25.png
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10:07:03  <PublicServer> *** dihedral made screenshot at 00009821: http://ps.openttdcoop.org/public/webcam/00009821.png
10:07:15  <dihedral> erm? lol?
10:07:23  <dihedral> !screen
10:07:23  <PublicServer> *** dihedral liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
10:07:24  <dihedral> !screen
10:07:24  <PublicServer> *** dihedral liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
10:07:24  <dihedral> !screen
10:07:24  <PublicServer> *** dihedral liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
10:07:25  <dihedral> !screen
10:07:25  <PublicServer> *** dihedral liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
10:07:25  <dihedral> !screen
10:07:26  <PublicServer> *** dihedral liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
10:07:28  <dihedral> :-D
10:07:29  <pugi> you like my bbh? :P
10:07:34  <dihedral> no
10:07:35  <dihedral> :-P
10:07:40  <pugi> :D
10:07:49  <dihedral> i like teasing ap+
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10:08:33  <PublicServer> *** pug has left the game (leaving)
10:09:23  <dihedral> Ammler: hint: make a global list in which you store <nick> to <timestamp> and only allow !screen if <nick>'s <time> - <timestamp> > 5 mins or something ^^
10:09:45  <dihedral> set ::screenshots [list]
10:09:47  <dihedral> ;-)
10:10:20  <dihedral> uh - use a dict, if you have tcl 8.5 ^^
10:10:32  <dihedral> avoid using an array ;-)
10:16:44  <PublicServer> ***  made screenshot at 0000821C: http://ps.openttdcoop.org/public/webcam/0000821C.png
10:25:54  <Ammler> well, I don't really care about people abusing it
10:26:23  <Ammler> if someone feels bad about, he can ban him
10:30:09  <planetmaker> it's hard to abuse it. One can spam the channel, but then we can ban those.
10:30:37  <planetmaker> and a time limit might be not what we want. It might sometimes be needed more frequently in order to get a certain screen or show a progress
10:30:40  <planetmaker> and idea
10:31:11  <Ammler> well, it would also be nice to make a grid and screenshot the same area
10:40:39  <Ammler> dihedral: I do not like to hack for ap+ :-P
10:40:50  <Ammler> I would prefer hacking for AV :-D
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10:55:35  <trangar> !date
10:55:35  <PublicServer> trangar: 15 May 1996
10:56:47  <trangar> how much minutes is a year?
10:58:18  <Ammler> ~14min
10:59:21  <leg3nd^> !password
10:59:21  <PublicServer> leg3nd^: nicety
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11:16:14  <Ammler> !dl osx
11:16:14  <PublicServer> Ammler: use !svn or ask avdg or planetm4ker
11:18:52  <pugi> you should all vote for my plan!
11:19:39  <pugi> fun to be expected
11:22:05  <Pirate87> !password
11:22:06  <PublicServer> Pirate87: pucked
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11:46:48  <PublicServer> ***  made screenshot at 00001A5E: http://ps.openttdcoop.org/public/webcam/00001A5E.png
11:53:18  <Sander_Buruma> how do I edit a save or start a game thats made so that trains do not revert after waiting a few seconds at a red signal?
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11:56:37  <Giddorah> Howdy people :)
11:59:15  <V453000> hi Giddorah :)
11:59:57  <V453000> Sander_Buruma: you mean editing config file?
12:00:09  <Sander_Buruma> or that
12:00:15  <Sander_Buruma> whatever it takes so trains dont reverse at red signals
12:00:17  <V453000> you can do that via game console
12:00:57  <V453000> you have to use "set" and the thing you need ... I think if you copy the thing from the config and just modify the value, it should work
12:01:12  <V453000> if it will rewrite itself in your config, I am not sure
12:01:22  <V453000> best way is to edit the config file in notepad
12:01:26  <V453000> and start a new game
12:03:17  <Sander_Buruma> where do I find the config file?
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12:03:45  <V453000> documents -> OpenTTD ->OpenTTD.cfg
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12:05:58  <PublicServer> *** V453000 joined the game
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12:07:55  <PublicServer> *** V453000 has joined company #1
12:09:09  <PublicServer> *** V453000 has joined spectators
12:09:47  <pugi> V453000 is winning again...
12:09:48  <pugi> :D
12:10:14  <PublicServer> <V453000> ;)
12:10:52  <PublicServer> <V453000> I like your plan ... but you simply cant connect sidelines, then they become mainlines
12:11:05  <PublicServer> <V453000> because trains will go through them
12:11:28  <PublicServer> <V453000> but it is possible to waypoint them
12:11:36  <PublicServer> <V453000> which is a kinda hack :)
12:12:16  <PublicServer> *** V453000 has joined company #1
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12:15:36  <PublicServer> <V453000> he, who added that comment about rubber from ring 1 to ring 3 near my plan?
12:15:51  <PublicServer> <V453000> Sander_Buruma: I just placed there the drop so you can see ;
12:15:59  <PublicServer> *** V453000 has joined company #1
12:16:04  <Sander_Buruma> I think i did
12:16:09  <Sander_Buruma> mm
12:16:10  <V453000> yes but wrong
12:16:12  <V453000> !screen
12:16:15  <PublicServer> *** V453000 made screenshot at 00002E0A: http://ps.openttdcoop.org/public/webcam/00002E0A.png
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12:16:27  <Sander_Buruma> I put a sign saying out? and that station
12:16:36  <V453000> yes
12:16:39  <V453000> but in a wrong place
12:16:43  <V453000> see the screenshot
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12:18:47  <Sander_Buruma> I'm not exactly sure what I did wrong
12:19:04  <Sander_Buruma> I'm not supposed to add anything anywhere near anyones plan?
12:20:26  <V453000> well, when talking about that, it is ok with me, others might not be so happy that you add, but you signed it nicely and I am really okay with that, thanks for the comment ... you just placed the drop in a bad position ... see the station V: drop in the screen
12:20:33  <V453000>  http://ps.openttdcoop.org/public/webcam/00002E0A.png
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12:20:57  <V453000> thats all :)
12:28:00  <Sander_Buruma> alright
12:28:07  <Sander_Buruma> try to add names to most things I do :)
12:29:58  <V453000> I like that :) I am trying the same
12:30:09  <V453000> either sign chats or whatever else
12:30:39  <V453000> we should have a patch that everyone would have his sign color =D
12:30:47  <V453000> even though in the same company
12:30:48  <Sander_Buruma> definatly!!
12:31:01  <KenjiE20> god, now that would be confusing
12:31:07  <V453000> no
12:31:10  <V453000> it would be awsome
12:31:21  <V453000> most people dont sign their signs
12:31:24  <KenjiE20> it would be confusing
12:31:31  <KenjiE20> well, less so here, but still
12:31:37  <V453000> ok, confusing, but awsome :)
12:31:47  <Sander_Buruma> we could have a corner with names and colors so everyone knows who is who
12:32:10  <KenjiE20> and when we inevitably run out?
12:32:21  <Sander_Buruma> or maybe like a few extra colors for people like the plan creator and co-leaders
12:32:32  <Sander_Buruma> and generic for everyone else
12:33:02  <V453000> Kenji: yes thats an issue :o
12:33:13  <V453000> or
12:33:32  <V453000> the signs could automatically add /??? max. 3 letters to the end
12:33:38  <V453000> no thats bad idea
12:33:41  <V453000> hmm
12:33:48  <V453000> ok lets just live with this :D
12:33:54  <KenjiE20> yes
12:35:07  <V453000> it is better to annoy people via chat still =D
12:36:50  <PublicServer> *** V453000 has joined company #1
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12:37:43  <V453000> :D
12:37:47  <V453000> exchange
12:43:46  <Sander_Buruma> why was I moved to the top of the list of V453000 supporters?
12:44:36  <V453000> ?
12:44:47  <V453000> probably someone changed his vote
12:44:52  <V453000> I dont knwo
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13:03:15  <KyleS> !password
13:03:16  <PublicServer> KyleS: psalms
13:03:33  <PublicServer> *** KyleS joined the game
13:03:42  <FiCE> !info
13:03:42  <PublicServer> FiCE: #:1(Orange) Company Name: '#openttdcoop'  Year Founded: 1960  Money: 63595495  Loan: 0  Value: 65344378  (T:93, R:0, P:7, S:0) unprotected
13:05:18  <Sander_Buruma> V are the level 3 lines; 2 lines for both directions?
13:06:08  <PublicServer> <Sander_Buruma> and I think we can declare a winner now
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13:10:46  <Zaitzev> sup?
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13:22:31  <pugi> !password
13:22:32  <PublicServer> pugi: aspire
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13:31:21  <Zaitzev> would it be possible to join a game and watch you guys for a bit?
13:31:29  <Zaitzev> if there's a game going on now I mean
13:31:40  <KenjiE20> @quickstart
13:31:43  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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13:34:07  <Absurd-Mind> !revision
13:34:07  <PublicServer> Absurd-Mind: Game version is r19689
13:35:30  <Zaitzev> how do I see what version I have?
13:35:50  <trangar> !password
13:35:50  <PublicServer> trangar: skated
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13:36:43  <KyleS> !playercount
13:36:43  <PublicServer> KyleS: Number of players: 1
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13:40:48  <jondisti> !password
13:40:48  <PublicServer> jondisti: skated
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13:49:11  <Ammler> !rcon unpause
13:49:11  <PublicServer> Ammler: Game cannot be unpaused manually; disable pause_on_join/min_active_clients.
13:49:19  <Ammler> he?
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13:49:35  <Ammler> !rcon pause
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13:49:38  <PublicServer> <Sander_Buruma> ??
13:49:43  <Ammler> !rcon unpause
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13:50:05  <V453000> Ammler broke it¨!
13:50:07  <V453000> :P
13:50:12  <Ammler> !rcon unpause
13:50:12  <PublicServer> Ammler: Game cannot be unpaused manually; disable pause_on_join/min_active_clients.
13:50:19  <trangar> !password
13:50:19  <PublicServer> trangar: jailer
13:50:31  <Ammler> looks like a zombie
13:50:35  <PublicServer> *** trangar joined the game
13:50:47  <PublicServer> <trangar> yay I got 2nd :D
13:50:48  <V453000> brainzz ?
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13:51:22  <PublicServer> <Sander_Buruma> I declare V453000 the winner of the plan voting, lets start building
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13:51:43  <PublicServer> <trangar> when do the maglevs come?
13:51:45  <V453000> not really
13:51:55  <V453000> trangar: they dont
13:51:57  <theholyduck> hmm
13:51:59  <theholyduck> reminds me
13:52:02  <theholyduck> i havent voted
13:52:12  <PublicServer> <Sander_Buruma> vote V453000
13:52:15  <PublicServer> <trangar> well unless your vote counts for 5
13:52:19  <PublicServer> <trangar> it doesn't matter :P
13:52:20  <V453000> Sander_Buruma: only members call the end of voting
13:52:27  <PublicServer> <Sander_Buruma> ok
13:52:44  <V453000> and I dont traditionally declare myself :)
13:52:53  <PublicServer> <trangar> and ye sander I moved myself so I put you at the top
13:53:11  <PublicServer> <Sander_Buruma> feels kind of prophetic
13:53:52  <PublicServer> <trangar> time to kill the eyecandy? :D
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13:53:55  <PublicServer> <Sander_Buruma> I suggest you declare yourself V, I'm itching to learn and I can't itch without building
13:54:41  <PublicServer> *** Absurd-Mind has left the game (connection lost)
13:54:58  <PublicServer> <trangar> teehee :D
13:55:15  <KenjiE20> no one has patience anymore :(
13:55:24  <V453000> ^
13:55:26  <PublicServer> <trangar> patience is an awesome game =3
13:55:33  <PublicServer> <trangar> I has it on my pc
13:55:40  <V453000> lol
13:55:41  <PublicServer> <Sander_Buruma> I deleted it from my hardrive, its a curse
13:55:56  <PublicServer> <Sander_Buruma> couldn't play it if I wanted to
13:56:22  <theholyduck> hmm V453000 so you're winning?
13:56:25  <theholyduck> i thought trangar was
13:56:26  <V453000> the only game I have is openttd
13:56:31  <theholyduck> last time i checked anyway
13:56:32  <KenjiE20> pfft that games not even called patience
13:56:34  <PublicServer> <trangar> I was winning in the beginning
13:56:35  <PublicServer> <Sander_Buruma> V is winning by 4 votes
13:56:40  <PublicServer> <trangar> but then he got like 6 votes
13:56:43  <theholyduck> !dl lin
13:56:43  <PublicServer> theholyduck: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-linux-generic-i686.tar.bz2
13:56:50  <PublicServer> <trangar> and he was like "omg you suck trangar gtfo"
13:56:53  <PublicServer> <trangar> and now he's winning :(
13:56:54  <PublicServer> <Sander_Buruma> Trangar has 5 votes now
13:57:10  <theholyduck> i still have my 1 or did he move?
13:57:10  <theholyduck> :P
13:57:14  <Zaitzev> i just registered on the wiki
13:57:17  <theholyduck> also bandwagoning = meh
13:57:18  <PublicServer> <trangar> you got 1 vote
13:57:27  <theholyduck> Zaitzev, related to zaitcev the right wing nutter i know?
13:57:28  <Zaitzev> so..hi people :]
13:57:36  <PublicServer> <trangar> hai zaitzev :D welcome to the group
13:57:40  <PublicServer> <trangar> what is your problem?
13:57:44  <Zaitzev> what? :P
13:57:54  <PublicServer> <trangar> oh it's part of a talkgroup I had
13:58:01  <Zaitzev> thanks trangar ;)
13:58:06  <PublicServer> <trangar> "welcome <name>, what is your problem" and then you had to talk about your problems
13:58:09  <PublicServer> <trangar> it was bullshit x)
13:58:19  <PublicServer> <Sander_Buruma> you can talk here, you're safe
13:58:32  <theholyduck> !password
13:58:32  <PublicServer> theholyduck: jailer
13:58:40  <Zaitzev> !password
13:58:40  <PublicServer> Zaitzev: jailer
13:58:40  <PublicServer> <trangar> well.. well...
13:58:42  <PublicServer> *** theholyduck joined the game
13:58:44  <Zaitzev> ops..haha
13:58:51  <PublicServer> <trangar> V molested me with an ottdcoop savegame *cries*
13:59:08  <PublicServer> *** Zaitzev joined the game
13:59:18  <PublicServer> <theholyduck> there, voted
13:59:31  <PublicServer> <theholyduck> also, lol at the bandwagon on v's plan
13:59:31  <PublicServer> <trangar> :D that made a world of difference ducky
13:59:36  <PublicServer> <Zaitzev> hey peeps
13:59:43  <PublicServer> <theholyduck> trangar: well its the only plan i half liked
13:59:46  <PublicServer> <trangar> hai
13:59:48  <PublicServer> *** Sander_Buruma has left the game (leaving)
13:59:49  <PublicServer> <theholyduck> so i figured id vote for it
13:59:54  <PublicServer> <trangar> :< you guys hate me
13:59:59  <PublicServer> <trangar> anyways check "!teehee "
14:01:59  <PublicServer> ***  made screenshot at 00000E54: http://ps.openttdcoop.org/public/webcam/00000E54.png
14:02:20  <PublicServer> <trangar> but what year does maglev come ?
14:02:48  <PublicServer> *** theholyduck has left the game (leaving)
14:03:02  <PublicServer> <trangar> zait come join company 1 :P
14:03:10  <PublicServer> *** Zaitzev has joined company #1
14:03:14  <PublicServer> <trangar> ty
14:03:17  <PublicServer> <Zaitzev> heh ;P
14:03:26  <PublicServer> <Zaitzev> what are you voting for anyway?
14:03:54  <KenjiE20> @quickstart
14:03:57  <V453000> trangar: no maglev comes
14:03:57  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
14:04:06  <V453000> this trainset simply does not have maglev
14:04:38  *** Pirate87 has quit IRC
14:04:38  <PublicServer> <Zaitzev> what are the pros/cons on the maglev?
14:05:26  <V453000> well ... pros - speed cons - mostly worse acceleration, thus worse line capacity
14:05:36  <V453000> depends on setup really
14:05:51  <PublicServer> <Zaitzev> ok =)
14:05:58  <PublicServer> *** V453000 joined the game
14:06:26  <V453000> huge difference is between Lev3 and Lev4
14:06:34  <V453000> differences in TLs
14:06:38  <V453000> really a lot
14:06:55  <PublicServer> <trangar> but we're using electric now?
14:07:07  <PublicServer> <V453000> yes
14:07:12  <PublicServer> <trangar> bah
14:07:44  <PublicServer> <V453000> 251kmh ...
14:07:49  <PublicServer> <V453000> that is bah?
14:07:54  <PublicServer> <trangar> it is
14:08:00  <Sander_Buruma> with maglev and TL5+ you need big curves too
14:08:03  <PublicServer> <trangar> 482 > 251
14:08:26  <Sander_Buruma> to keep trains at top speed at all times
14:08:33  <PublicServer> <V453000> considering maglev the all-saver is newbish :)
14:08:36  <PublicServer> <trangar> oe tl20 =3
14:08:50  <PublicServer> <Zaitzev> i like this trainset :)
14:08:53  <PublicServer> <trangar> meh I just like the sounds they make
14:08:58  <PublicServer> <trangar> and the speed
14:09:01  <PublicServer> <V453000> I have sounds off :)
14:09:10  <PublicServer> <trangar> and the doubled maglev engine is the strongest one I think
14:09:11  <Sander_Buruma> hate sounds, love classical music
14:09:23  <Sander_Buruma> vivaldi, bach, or a good intensely spirited christian sermon
14:09:59  <PublicServer> <V453000> Trangar: you mean Lev3?
14:10:39  <trangar> dunnow
14:10:44  <trangar> the 2-headed one on normal map
14:10:45  <PublicServer> <V453000> lol :)
14:10:47  <Sander_Buruma> I think it was number 4
14:10:48  <PublicServer> <V453000> ah
14:10:51  <PublicServer> <V453000> that is Lev4
14:10:53  <planetmaker> Sander_Buruma, then make us a few nice midis with a classical theme and I'll happily add them to the OpenMSX set :-)
14:11:03  <PublicServer> <V453000> which is one of the hardest locomotives to maintain :)
14:11:10  <planetmaker> I'll enjoy that part myself, too. Quite a lot tbh.
14:11:11  <PublicServer> <V453000> huuuuuge acceleration trail
14:11:27  <Sander_Buruma> new word, a midi
14:11:32  <PublicServer> <trangar> I thought lev4 was the strongest and fastest engine?
14:11:38  <PublicServer> <V453000> it is
14:11:44  <PublicServer> <V453000> but Lev3 has better acceleration
14:11:55  <PublicServer> <V453000> that is the reason why it is used as TL3 2headed
14:12:01  <PublicServer> <V453000> because it is just very good for maglev
14:12:27  <PublicServer> <trangar> I always look at max speed and power x)
14:12:40  <PublicServer> <V453000> well it is related
14:13:21  <PublicServer> <V453000> but in higher speed you need more power to accelerate well
14:13:29  <PublicServer> <V453000> so Lev4 is worse in that matter
14:13:43  <PublicServer> <V453000> test yourself ...
14:13:50  <PublicServer> <trangar> lev4 with TL20 and 3 engines = sweet tho :P
14:14:00  <PublicServer> <V453000> not really :)
14:14:05  <PublicServer> <trangar> it looks cool
14:14:09  <PublicServer> <V453000> oh
14:14:16  <PublicServer> <V453000> well that might be the only pro :)
14:14:17  <pugi> i suspect V453000 will win :&
14:14:19  <pugi> :/
14:14:22  <PublicServer> <V453000> more cons though :)
14:14:47  <PublicServer> <trangar> but usually I use TL20 only on seperate lines
14:14:55  <pugi> v, why don't you want trains with different tl on same track? :(
14:15:26  <Sander_Buruma> Vs plan has already won
14:15:28  <pugi> would be much more fun to have them on the same track :D
14:15:33  <PublicServer> <trangar> :D
14:15:33  <pugi> no way
14:15:38  <PublicServer> <trangar> esp with TL20 and TL2 :D
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14:17:01  <PublicServer> ***  made screenshot at 0000EA19: http://ps.openttdcoop.org/public/webcam/0000EA19.png
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14:17:35  <Sander_Buruma> I'm curious what God has in mind in the manifestation for Vs plan
14:17:42  <pugi> can i build my bbh01 somewhere in the game?
14:17:55  <PublicServer> <trangar> x)
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14:18:03  <PublicServer> <trangar> pugi, did you see "!teehee"?
14:18:07  <pugi> ...
14:18:12  <leg3nd^> !password
14:18:13  <PublicServer> leg3nd^: goofed
14:18:14  <pugi> i already saw it yesterday
14:18:22  <PublicServer> *** MrRuben joined the game
14:18:28  <PublicServer> <trangar> can't :P I made it this morning
14:18:34  <PublicServer> *** pug joined the game
14:18:39  <pugi> ah, a bit remade
14:18:57  <PublicServer> *** leg3nd joined the game
14:19:01  <PublicServer> <trangar> die!
14:19:02  <PublicServer> <pug> :D
14:19:08  <PublicServer> <leg3nd> Hello and good day to u all.
14:19:09  <PublicServer> <V453000> yes I thought of TL2 and TL5 together on one line
14:19:14  <PublicServer> <MrRuben> wtf
14:19:17  <PublicServer> <V453000> is fun indeed
14:19:20  <PublicServer> <MrRuben> didn't know this game had heli's
14:19:29  <PublicServer> <V453000> hi leg
14:19:34  *** welterde has quit IRC
14:19:35  <PublicServer> <leg3nd> Should we find a winner ?
14:19:37  <KenjiE20> since 1996
14:19:52  <KenjiE20> or whenever
14:19:58  <V453000> @coopstats
14:19:58  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
14:20:01  <KenjiE20> '93 probably
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14:20:50  <V453000> hmm there havent been announced any voting phase :o Kenji: dont you know for how long the voting lasts? or anyone else?
14:21:03  <PublicServer> <trangar> 1970 I think
14:21:03  <PublicServer> <trangar> aroudn that
14:21:09  <PublicServer> <leg3nd> it have been there for 2 days now
14:21:13  <V453000> 2 days?
14:21:20  <V453000> hmmm fine
14:21:30  <PublicServer> <leg3nd> Yesterday it where up as fare i know.
14:21:41  <PublicServer> <trangar> ye it was yesterday
14:21:47  <KenjiE20> voting was pretty much the day after we started I think
14:21:52  <PublicServer> <trangar> around 8 I think?
14:21:53  <PublicServer> <leg3nd> and there where to much Eyecandy. :>
14:21:58  <PublicServer> <trangar> so been running for 20 hours now
14:22:01  <PublicServer> <leg3nd> when i logged in :>
14:22:18  <V453000> Kenji: lets end voting?
14:22:28  * KenjiE20 shrugs
14:22:34  <PublicServer> <V453000> ok
14:23:04  <V453000> @stage building
14:23:05  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #182 (r19689) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity"
14:23:22  <KenjiE20> hmm, V's new regexp brings his nicks equal to mine :P
14:23:40  <PublicServer> <V453000> regexp?
14:23:55  <KenjiE20> you nick alias' regexp for the stats
14:24:02  <PublicServer> <V453000> ah
14:24:11  <PublicServer> <pug> this is awesome with show reserved tracks :D
14:24:16  <PublicServer> <trangar> :D i know
14:24:28  <PublicServer> <leg3nd> Always have that on :>
14:24:35  <PublicServer> <trangar> then check "!teehee" :D
14:24:35  <PublicServer> <pug> yeah, me too
14:24:36  <FiCE> !password
14:24:36  <PublicServer> FiCE: goofed
14:24:37  <PublicServer> <trangar> it be pro
14:24:48  <PublicServer> *** FiCE joined the game
14:24:57  <PublicServer> <leg3nd> Missing green color on the path it takes
14:25:15  <PublicServer> <leg3nd> its really hard to see on monorails :>
14:25:21  <PublicServer> <trangar> maglev too
14:25:30  <PublicServer> <trangar> ok time to kill it and start building?
14:25:42  <PublicServer> <leg3nd> a bit easyier on mag but not much.
14:26:02  <PublicServer> <leg3nd> yes plz. im already lagging here with all the Eyecandy trains :>
14:26:08  <PublicServer> <pug> lol
14:26:23  <PublicServer> <leg3nd> not kidding really :>
14:26:47  <PublicServer> <FiCE> yeah it's amazing how much CPU those trains chew up
14:27:06  <PublicServer> <trangar> MAGIC 6, DIEEE
14:27:10  <PublicServer> <trangar> :D
14:27:13  <PublicServer> <MrRuben> ahaha
14:27:24  <PublicServer> <leg3nd> haha
14:27:26  <PublicServer> <MrRuben> look at teehee
14:27:41  <PublicServer> <trangar> DIE ALREADY
14:27:42  <PublicServer> <leg3nd> They are never gonna crash
14:27:50  <PublicServer> <trangar> :D
14:27:56  <PublicServer> <leg3nd> Okay overkill :>
14:27:56  <PublicServer> <Zaitzev> lol
14:28:14  <PublicServer> <Zaitzev> one left!
14:28:23  <PublicServer> <trangar> :D
14:28:24  <PublicServer> <trangar> yay
14:28:27  <PublicServer> <leg3nd> :>
14:28:46  <PublicServer> <trangar> don't kill the polans
14:28:49  <PublicServer> <trangar> aaahh :P
14:28:51  <PublicServer> <leg3nd> Oh soz :<
14:28:54  <PublicServer> <trangar> >=[
14:29:06  <PublicServer> <pug> :D
14:29:11  <PublicServer> <leg3nd> They take cpu also :)))))))))
14:30:07  <PublicServer> <V453000> ok
14:30:24  <PublicServer> <V453000> ML ring should be about 120 tiles from the edges
14:30:35  <PublicServer> <V453000> the inner water ML about in the middle
14:30:58  <PublicServer> <V453000> main stations are ! signed
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14:32:03  <PublicServer> ***  made screenshot at 0000F089: http://ps.openttdcoop.org/public/webcam/0000F089.png
14:32:18  <PublicServer> <V453000> ok
14:32:21  <PublicServer> <V453000> very funny
14:32:24  <PublicServer> <V453000> who removed my signs
14:32:39  <PublicServer> <leg3nd> What sign.
14:32:40  <PublicServer> <FiCE> oh they were yours? I saw about 10 different sigsn
14:32:45  <PublicServer> <V453000> ahh :D
14:32:48  <PublicServer> <V453000> okay
14:32:49  <PublicServer> <FiCE> all saying the same thing (from different plans)
14:32:50  <PublicServer> <FiCE> sorry ;)
14:32:51  <PublicServer> <V453000> I will set the m again
14:33:02  <PublicServer> <FiCE> i've got rid of all the wrong ones
14:33:02  <PublicServer> <trangar> "!left 120/120 tiles"
14:33:04  <PublicServer> <V453000> np
14:33:10  <PublicServer> <V453000> trangar: more to the north
14:33:16  <PublicServer> <trangar> it's exactly 120/120 :P
14:33:20  <PublicServer> <V453000> I know
14:33:24  <PublicServer> <trangar> thar?
14:33:33  <PublicServer> <V453000> it is more important for the western edge
14:33:35  <PublicServer> <V453000> than north
14:33:50  <PublicServer> <trangar> how much
14:34:00  <PublicServer> <MrRuben> stop crashing trains :P
14:34:05  <Ammler> !pause
14:34:05  <PublicServer> *** Ammler has paused the server.
14:34:11  <Ammler> !auto
14:34:12  <PublicServer> *** Ammler has enabled autopause mode.
14:34:45  <PublicServer> <MrRuben> v: is lvl 2 supposed to be SSS?
14:34:51  <PublicServer> <MrRuben> (s for south)
14:34:51  <Zaitzev> now what?
14:35:01  <PublicServer> <trangar> now we build
14:35:03  <PublicServer> <V453000> SSS?
14:35:10  <PublicServer> <MrRuben> one way direction
14:35:15  <PublicServer> <MrRuben> or is it LLLRRR
14:35:36  <PublicServer> <V453000> no
14:35:39  <PublicServer> <V453000> 3lined ring
14:35:46  <PublicServer> <V453000> clockwise
14:35:51  <PublicServer> <MrRuben> right
14:35:57  <Ammler> !playercount
14:35:57  <PublicServer> Ammler: Number of players: 7
14:36:03  <Ammler> wow, a lot
14:36:09  <PublicServer> <trangar> we're using normal or electric rails?
14:36:11  <Ammler> need restart :-(
14:36:20  <PublicServer> <V453000> el
14:36:28  <KenjiE20> restart?
14:36:31  <V453000> Ammler: whats going on? :o
14:36:35  <pugi> !tweet Building phase has begun in PSG 182 :)
14:36:38  <PublicServer> pugi: Tweet sent: http://twitter.com/openttdcoop
14:36:38  <PublicServer> Server closed down by admin
14:36:38  <PublicServer> Saving game...
14:36:38  <PublicServer> <Zaitzev> is this going to be the map?
14:36:41  <PublicServer> Server has exited
14:36:42  *** PublicServer has quit IRC
14:36:44  <trangar> pff
14:37:05  <KenjiE20> that !tweet really should be @ only
14:37:08  *** PublicServer has joined #openttdcoop
14:37:08  <PublicServer> Autopilot engaged
14:37:08  <PublicServer> Loading default savegame
14:37:08  *** ChanServ sets mode: +v PublicServer
14:37:08  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #182 (r19689) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity"
14:37:14  <leg3nd^> !password
14:37:14  <PublicServer> leg3nd^: endows
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14:37:34  <PublicServer> *** V453000 joined the game
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14:37:50  <dihedral> junkies!
14:37:59  <PublicServer> *** FiCE joined the game
14:38:01  <Ammler> !pause
14:38:01  <PublicServer> *** Ammler has paused the server.
14:38:03  <PublicServer> <trangar> V, you want that? (!349x120)?
14:38:06  <Ammler> !auto
14:38:07  <PublicServer> *** Ammler has enabled autopause mode.
14:38:12  <PublicServer> *** MrRuben joined the game
14:38:22  <Ammler> hmm
14:38:28  <dihedral> even more junkies
14:38:29  <PublicServer> <V453000> yes, about there
14:38:47  <PublicServer> <FiCE> so the inner track of the 3 is on the 120 tile mark?
14:38:52  <PublicServer> <V453000> it doesnt have to be exact, trangar, just around
14:38:59  <PublicServer> <FiCE> ie. build it out towards the edges?
14:39:04  <Ammler> !pause
14:39:04  <PublicServer> *** Ammler has paused the server.
14:39:10  <Ammler> !auto
14:39:11  <PublicServer> *** Ammler has enabled autopause mode.
14:39:12  <PublicServer> <leg3nd> okay i try and make the RoRo at !food raws drop ?
14:39:36  <PublicServer> <trangar> clockwise or counter clockwise?
14:39:58  <PublicServer> <MrRuben> clockwise :)
14:40:16  <PublicServer> <trangar> it needs to be electric rail eh?
14:40:25  <Ammler> he, I updated stable server
14:40:35  <Ammler> instead of this, so I need a restart again :-(
14:40:49  <PublicServer> <MrRuben> lol
14:40:54  <PublicServer> Server closed down by admin
14:40:54  <PublicServer> Saving game...
14:40:57  <PublicServer> Server has exited
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14:41:00  <mrruben5> ><
14:41:02  <trangar> xD
14:41:12  <trangar> ruben, were you making those lines?
14:41:31  <Zaitzev> how do you usually begin construction? laying out the mainlines first?
14:41:32  <mrruben5> I was signalling them
14:41:37  <trangar> ye
14:41:41  <V453000> Ammler: good day eh ? :D :P
14:41:44  <FiCE> I was making some horizontal lines
14:41:44  <trangar> anyways, the one that was building the long lines
14:41:52  <trangar> please note that they need to be electric, not normal
14:41:57  <KenjiE20> Zaitzev: pick-a-spot-and-build usually
14:42:06  <FiCE> 392x904 is the next corner
14:42:08  *** PublicServer has joined #openttdcoop
14:42:08  <PublicServer> Autopilot engaged
14:42:08  <PublicServer> Loading default savegame
14:42:08  *** ChanServ sets mode: +v PublicServer
14:42:08  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #182 (r19689) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity"
14:42:12  <Zaitzev> I'm just gonna watch you guys for a little bit
14:42:13  <leg3nd^> !password
14:42:13  <PublicServer> leg3nd^: acquit
14:42:15  <PublicServer> *** MrRuben joined the game
14:42:17  <Zaitzev> then I might try ^^
14:42:23  <Ammler> !pause
14:42:23  <PublicServer> *** Ammler has paused the server.
14:42:29  <PublicServer> *** FiCE joined the game
14:42:31  <V453000> Zaitzev: the mainlines are kinda grid for better orientation from the start
14:42:31  <PublicServer> *** leg3nd joined the game
14:42:36  <Ammler> !auto
14:42:36  <PublicServer> *** Ammler has enabled autopause mode.
14:42:37  <PublicServer> *** Game unpaused (number of players)
14:42:44  <PublicServer> *** Zaitzev joined the game
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14:43:33  <PublicServer> <V453000> btw. you can go around the forests if necessary
14:44:09  <Ammler> !rcon pause
14:44:14  <Ammler> !rcon unpause
14:46:02  <PublicServer> <MrRuben> lol
14:46:06  <PublicServer> <leg3nd> Lol :>
14:46:07  <PublicServer> <Zaitzev> haha
14:46:17  <PublicServer> <trangar> ^^
14:46:18  <PublicServer> <V453000> why bribe?
14:46:21  <PublicServer> <trangar> around sartbourne then
14:46:51  <PublicServer> <V453000> whoever builds Food Raws Drop: TL2
14:47:00  <PublicServer> <Zaitzev> why all the one-tile stations? to gather cargo?
14:47:19  <PublicServer> <leg3nd> Its me.
14:47:28  <PublicServer> <V453000> trangar:
14:47:35  <PublicServer> <V453000> see in the middle of the lakes
14:47:36  <PublicServer> <leg3nd> trying to do the Food DRop
14:47:38  <PublicServer> <MrRuben> zaitzev: just to mark where stations are coming
14:47:58  *** robotboy has joined #openttdcoop
14:48:07  <PublicServer> <trangar> see in the middle of the lakes?
14:48:11  <PublicServer> <trangar> oh thar
14:48:17  <PublicServer> <Zaitzev> can't the voting board signs be cleared out? ;P
14:48:25  <PublicServer> <V453000> why
14:48:33  <PublicServer> <Zaitzev> less clutter ;p
14:48:40  <PublicServer> <trangar> guys, use electric, not normal rails
14:48:44  <PublicServer> <V453000> it isnt an obstacly
14:48:46  <PublicServer> <V453000> onstacle
14:49:08  <PublicServer> <Zaitzev> i mean in the signlist and generally on the map. but ok. =)
14:49:18  <PublicServer> <V453000> well
14:49:30  <PublicServer> <V453000> if there are important signs, you put ! in front of them
14:49:37  <PublicServer> <V453000> for good orientation
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14:49:42  <PublicServer> <V453000> else is just fun or crap
14:49:43  <PublicServer> <Zaitzev> i read that on the wiki :b
14:49:51  <PublicServer> <leg3nd> Should i move the station.
14:49:54  <phatmatt> !download win32
14:49:54  <PublicServer> phatmatt: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win32.zip
14:49:55  <PublicServer> <leg3nd> ?
14:50:02  <PublicServer> <V453000> why
14:50:15  <PublicServer> <leg3nd> so the line goes right thrue it
14:50:27  <PublicServer> <V453000> really, it doesnt have to be precisely exact
14:50:33  <PublicServer> <leg3nd> k k :>
14:50:45  <PublicServer> <Zaitzev> oh no
14:50:53  <PublicServer> <Zaitzev> electric rails man :P
14:51:29  <PublicServer> <MrRuben> ELICTRIC RAILS!!
14:51:54  <PublicServer> <FiCE> yes
14:52:15  <PublicServer> <trangar> outer ring made
14:52:27  <PublicServer> *** Sander_Buruma joined the game
14:52:29  <PublicServer> <V453000> ok now the inner
14:52:48  <PublicServer> <V453000> West - LL TL5 ring sticked right to the LLL
14:53:01  <PublicServer> <V453000> looping back in the middle of the map
14:53:40  <Ammler> ok, need another restart, but we can do that later :-P
14:53:47  <PublicServer> <V453000> :)
14:53:57  <PublicServer> <leg3nd> Hmm i forgot its 3 lines :>
14:54:18  <PublicServer> <V453000> leg3nd: want me to help you?
14:54:29  <PublicServer> <trangar> so on the left side you need a LL right next to it?
14:54:31  <Ammler> just remember to blame me, if you restart and it doesn't work :-)
14:54:33  <PublicServer> <leg3nd> just give me a bit hint.
14:54:33  <PublicServer> <trangar> at the inner side of the ring
14:54:38  <PublicServer> <leg3nd> i really wanna be abble to make it :>
14:54:50  <KyleS> !password
14:54:51  <PublicServer> KyleS: acquit
14:55:02  <PublicServer> <V453000>     ! LL Water
14:55:07  <PublicServer> *** KyleS joined the game
14:55:21  <PublicServer> <trangar> oki
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14:55:43  <PublicServer> <V453000> leg: make it sync is the first hint
14:56:05  <PublicServer> <V453000> better already
14:56:12  <PublicServer> <leg3nd> Just had to think :>
14:56:25  <PublicServer> <V453000> im not sure how many platforms for one line though
14:56:29  <PublicServer> <V453000> but keeop 8
14:56:56  <PublicServer> <leg3nd> but need to fix 3 entrys
14:57:01  <PublicServer> ***  made screenshot at 0000F2FA: http://ps.openttdcoop.org/public/webcam/0000F2FA.png
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14:57:35  <PublicServer> <trangar> and then all the way back south-east V?
14:57:47  <PublicServer> <V453000> just go south from there
14:58:07  <PublicServer> <MrRuben> i'll kill some cities
14:58:29  <PublicServer> <V453000> trangar: to the middle
14:58:31  <PublicServer> <V453000> and then
14:58:36  <PublicServer> <V453000> do the same from the southern side
14:58:49  <PublicServer> <V453000> so they meet in the center of the map, only in other directions, so they dont connect at all
14:59:15  <PublicServer> <trangar> near !middle?
14:59:24  <PublicServer> <V453000> about there
14:59:34  <PublicServer> <leg3nd> Is this bad ?
14:59:44  <PublicServer> <leg3nd> or u want 8 station for each line ?
14:59:47  <PublicServer> <MrRuben> what TF rules do we have?
14:59:52  <PublicServer> <V453000> guess if 4 is enough
15:00:03  <PublicServer> <V453000> MrRuben: well ... do you really need to TF here?
15:00:03  <PublicServer> <leg3nd> Its easy to expand
15:00:09  <PublicServer> <MrRuben> see huningbury
15:00:15  <PublicServer> <MrRuben> hmm I'll go around it I guess
15:00:46  <PublicServer> <V453000> yes
15:01:12  <PublicServer> <V453000> why are there 7 lines in the west?
15:01:17  <PublicServer> <V453000> the outer water shouldnt be there
15:01:20  <PublicServer> <V453000> or whatever it is
15:01:25  <PublicServer> <FiCE> oh
15:01:29  <PublicServer> <FiCE> where is the TL20 then?
15:01:32  <PublicServer> <V453000> outside
15:01:37  <PublicServer> <V453000> with some gap
15:01:43  <PublicServer> <FiCE> further down? ah ok
15:01:51  <PublicServer> <V453000> see where the drop is
15:02:02  <PublicServer> <V453000> but well ... we could keep it as you did
15:02:05  <PublicServer> <V453000> to have it together ;)
15:02:07  <PublicServer> <V453000> ok, why not
15:02:28  <PublicServer> <trangar> inner ring done :)
15:02:29  *** Seberoth has joined #openttdcoop
15:02:41  <PublicServer> <V453000> then we need another 2 lines inside :)
15:02:51  <PublicServer> <FiCE> isn't the TL20 transporting goods?
15:02:56  <PublicServer> <trangar> it is
15:02:59  <PublicServer> <V453000> yes
15:03:00  <PublicServer> <V453000> and food
15:03:03  <PublicServer> <FiCE> and food
15:03:04  <PublicServer> <FiCE> yep
15:03:13  <PublicServer> <trangar> anyways afk again, good luck guys :)
15:03:17  <PublicServer> *** trangar has joined spectators
15:03:23  *** theholyduck has joined #openttdcoop
15:03:29  <theholyduck> !password
15:03:29  <PublicServer> theholyduck: flatly
15:03:39  <theholyduck> oops
15:03:40  <theholyduck> !dl win64
15:03:40  <PublicServer> theholyduck: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win64.zip
15:03:41  <PublicServer> *** jond1sti joined the game
15:03:47  <PublicServer> <leg3nd> okay honest is it really bad ?
15:04:00  <PublicServer> *** KyleS has left the game (leaving)
15:04:04  <PublicServer> <V453000> so far it is :)
15:04:05  <phatmatt> !password
15:04:05  <PublicServer> phatmatt: flatly
15:04:06  *** KyleS has left #openttdcoop
15:04:14  <PublicServer> <leg3nd> dammit its that bad.
15:04:15  <PublicServer> <V453000> signalling is really bad, and you need more platforms
15:04:19  <PublicServer> *** phatmatt joined the game
15:04:29  <PublicServer> <V453000> breaking space wouldnt hurt
15:04:40  <theholyduck> any platform building proejcts not taken
15:04:41  <PublicServer> <FiCE> 9 tracks?
15:04:44  * theholyduck feels like building a station
15:04:48  <PublicServer> <leg3nd> okay.
15:04:56  <PublicServer> <Sander_Buruma> 2+3+2 = 7
15:04:57  <PublicServer> <leg3nd> will change it a bit again then
15:05:11  <PublicServer> <FiCE> ya but why is someone making it 9 tracks now?
15:05:17  <PublicServer> <V453000> Sander_Buruma: plus 2
15:05:24  <PublicServer> <Sander_Buruma> oh,k
15:05:29  <PublicServer> <V453000> the innermost 2 are for Full water trains
15:05:33  <PublicServer> <V453000> returning to the city drop
15:05:58  <PublicServer> <jond1sti> lol who's putting these !desync signs :P
15:06:10  <PublicServer> <FiCE> lol
15:06:18  <PublicServer> <FiCE> maybe me :p
15:06:54  <PublicServer> <jond1sti> what's so desync'd about them?
15:06:56  <PublicServer> <Sander_Buruma> whoever put them there I think they're meaning to say is that there should be more space between diagnoal rail
15:07:11  <PublicServer> <FiCE> yeah I don't know what the proper word is
15:07:19  <PublicServer> <Zaitzev> redesign? :b
15:07:21  <PublicServer> <Sander_Buruma> would call it !spacing
15:07:24  <theholyduck> !password
15:07:24  <PublicServer> theholyduck: flatly
15:07:28  <PublicServer> <jond1sti> why's that?
15:07:34  <PublicServer> *** theholyduck joined the game
15:07:41  <PublicServer> <Zaitzev> why is spacing needed?
15:08:09  *** Benny has joined #openttdcoop
15:08:13  <PublicServer> <FiCE> so we need 2 more lines on the TL20 for return?
15:08:27  <PublicServer> <theholyduck> isnt it bad to have the rings so close together on the southern side?
15:08:32  <Benny> what revision is the server running on?
15:08:33  <PublicServer> <V453000> FiCE: ye
15:08:36  <PublicServer> <FiCE> ok
15:08:44  <PublicServer> <theholyduck> or are we only merging on the northern side?
15:08:51  <PublicServer> <Zaitzev> r19689
15:09:04  <Benny> thank you
15:09:23  <PublicServer> <Zaitzev> god damn message popups xD
15:09:29  <PublicServer> <theholyduck> disable them?
15:09:30  <PublicServer> <FiCE> we should really split these tracks ;)
15:09:33  <PublicServer> <theholyduck> we all do
15:09:38  <PublicServer> <Zaitzev> oh I am about to xD
15:09:43  <PublicServer> <V453000> FiCE: yep
15:09:47  <PublicServer> <V453000> at least the goods food ones
15:09:48  <PublicServer> <FiCE> otherwise good luck connecting to the 3 lane :)
15:09:55  <PublicServer> <FiCE> all of them IMO
15:09:58  <PublicServer> <V453000> ok
15:10:08  <PublicServer> <theholyduck> so v, i was wondering
15:10:15  <PublicServer> <theholyduck> shouldnt there be more space between lines on the southern side?
15:10:22  <PublicServer> <FiCE> we'll need lots of space around level 2 IMO
15:10:26  <PublicServer> <theholyduck> for merging stuff onto copper ore without having to go via food processing?
15:10:33  <PublicServer> <V453000> make gaps between: first4(F/G)_gap_LLL_gap_LLRR
15:10:48  <PublicServer> <Zaitzev> crap, where did I find the message display options? D:
15:10:57  <PublicServer> <FiCE> what sort of gap... enough to allow future expansion?
15:11:02  <PublicServer> <theholyduck> enough to let lines merge
15:11:10  <PublicServer> <V453000> to allow even building :)
15:11:11  <PublicServer> <theholyduck> enough to give more liens
15:11:11  <PublicServer> <theholyduck> etc
15:11:12  <PublicServer> <FiCE> so 60 tiles from the edge?
15:11:18  <PublicServer> <V453000> yes
15:11:20  <PublicServer> <V453000> Goods
15:11:41  <PublicServer> <theholyduck> shouldnt we do something about !space these?
15:11:51  <PublicServer> <V453000> we are talking about that
15:12:00  <PublicServer> <V453000> but the LLL should stay together
15:12:03  <PublicServer> ***  made screenshot at 00070317: http://ps.openttdcoop.org/public/webcam/00070317.png
15:12:04  <PublicServer> <theholyduck> well yeah
15:12:10  <PublicServer> <theholyduck> but the other lines should be moved to either side
15:12:11  <PublicServer> <theholyduck> methinks
15:12:19  <PublicServer> <FiCE> actually maybe this isn't so hard
15:12:22  <PublicServer> <V453000> yes
15:12:26  <PublicServer> <theholyduck> we need a fair bit of space aswell
15:12:37  <PublicServer> <V453000> only one part is active in each hub
15:12:38  <PublicServer> <theholyduck> well not that much with tl 2 i guess
15:12:41  <PublicServer> <V453000> else just go away
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15:12:58  <PublicServer> <MrRuben> like, 6 tiles between lvl 1 and the other levels?
15:13:07  *** Combuster has joined #openttdcoop
15:13:07  *** ChanServ sets mode: +o Combuster
15:13:24  <PublicServer> <V453000> 5 tiles is way enough imo
15:13:36  <PublicServer> <V453000> but sure, 5,6, about that
15:13:43  <PublicServer> <leg3nd> i sence its still bad now
15:13:44  <PublicServer> <V453000> on the other hand
15:13:47  <PublicServer> <V453000> we can keep it
15:14:01  <Benny> !password
15:14:01  <PublicServer> Benny: gusted
15:14:10  <PublicServer> <theholyduck> i'll move the water line 6 tiles?
15:14:12  <PublicServer> *** FHS joined the game
15:14:22  <PublicServer> <FHS> wha..
15:14:25  <PublicServer> <V453000> okay
15:14:39  <PublicServer> <V453000> move Water a bit
15:14:42  <PublicServer> <theholyduck> working on it
15:14:56  <PublicServer> <V453000> Goods/Food - 10 gap?
15:15:28  <PublicServer> <V453000> leg3nd:  better :)
15:15:40  <PublicServer> <leg3nd> Still to less platforms ?
15:15:49  <PublicServer> <MrRuben> what about level 2
15:15:56  <PublicServer> <FHS> bah, whats the command to change nick ingame?
15:16:00  <PublicServer> <V453000> leg3nd:  should work
15:16:12  <PublicServer> <V453000> FHS: console - nick [newnick]
15:16:15  <PublicServer> <MrRuben> fsh: open console then use name yourname
15:16:18  <PublicServer> <V453000> name newname
15:16:18  *** robotboy has quit IRC
15:16:19  <PublicServer> <V453000> sorry
15:16:21  <PublicServer> *** FHS has changed his/her name to Benny
15:16:29  <PublicServer> <Benny> theeere we go, thanks
15:16:32  <PublicServer> <V453000> ys
15:16:34  <PublicServer> <V453000> yw
15:16:36  <pugi> !password
15:16:36  <PublicServer> pugi: gusted
15:16:51  <PublicServer> <Benny> not playing openttd for so long sure makes one forget stuff >_>
15:16:51  <PublicServer> *** pug joined the game
15:17:07  <PublicServer> <Benny> well then, what are we working on?
15:17:14  <PublicServer> <V453000> setting up ML
15:17:22  <PublicServer> <Benny> any SLHs needing to be built?
15:17:32  <PublicServer> <V453000> after the ML is there :)
15:17:33  <PublicServer> <Benny> oh wait, i see
15:17:37  <PublicServer> <V453000> and drops
15:17:49  <PublicServer> <Zaitzev> are terminus drops any good?
15:17:56  <PublicServer> <theholyduck> is that enough space for water line v?
15:18:01  <PublicServer> <Zaitzev> i mean, do you prefer roro's or what?
15:18:01  <PublicServer> <theholyduck> on western side
15:18:04  <PublicServer> <Benny> they can be, Zait
15:18:06  <PublicServer> <leg3nd> Better signals now
15:18:08  <PublicServer> <V453000> yes, duck
15:18:15  <PublicServer> <leg3nd> exit- combo- exits
15:18:21  <PublicServer> <Zaitzev> because i saw this pretty epic terminus screenshot
15:18:48  <PublicServer> <V453000> show us :)
15:18:49  <PublicServer> <Benny> just go ahead and build a terminus if you feel like it
15:19:01  <PublicServer> <Zaitzev> i can try
15:19:06  <PublicServer> <pug> the tl20 outside line is LLRR?
15:19:06  <PublicServer> <theholyduck> you can build pretty good terminuses if you just seperate exit and entry at the first tile out of station
15:19:15  <PublicServer> <V453000> yes pugi
15:19:20  <PublicServer> <pug> okay
15:19:25  <PublicServer> <pug> and which cl for that? :D
15:19:33  <PublicServer> <V453000> 7 should be fine
15:19:39  <PublicServer> <leg3nd> Hmm dunno with the signals V :>
15:19:47  <PublicServer> <V453000> as the trains are 251kmh and 250 is maximum rail limit
15:19:50  <PublicServer> <leg3nd> think it should be good.
15:19:53  <PublicServer> <FiCE> is !space? ok
15:20:04  <PublicServer> <theholyduck> FiCE: for what?
15:20:11  <PublicServer> <theholyduck> what line is that supposed to be ?
15:20:12  <PublicServer> <FiCE> loop 1 water
15:20:18  <PublicServer> <V453000> leg3nd: you need to make trains pass aroundthe platforms without some harm
15:20:23  <PublicServer> <MrRuben> water is 3
15:20:24  <PublicServer> <FiCE> V had 4 tracks before (2 supply, 2 return)
15:20:33  <PublicServer> <V453000> like this
15:20:38  <PublicServer> <MrRuben> no wait, scrap that
15:20:56  <PublicServer> <V453000> whats going on
15:21:05  <PublicServer> <V453000> doesnt need to exist is full water trains line
15:21:19  <PublicServer> <theholyduck> ah
15:21:30  <PublicServer> <theholyduck> isnt it market as 2 lines though?
15:21:33  <PublicServer> <FiCE> should we space supply/return?
15:21:40  <PublicServer> <V453000> well it is
15:21:47  <PublicServer> <V453000> but it should be two lines each direction
15:22:03  <PublicServer> <theholyduck> isnt that a bit overkill for just water and diamonds?
15:22:12  <PublicServer> <V453000> you cant say
15:22:12  <PublicServer> <theholyduck> though, mark it better on the map then,
15:22:26  <PublicServer> <V453000> never say "this is a lot/not enough" for a certain industry type
15:22:28  <PublicServer> <theholyduck> 2 line can be misunderstood
15:22:36  <PublicServer> <MrRuben> we upgraded LR to LLLLRRRR in that toytown 181 as well :)
15:22:51  <PublicServer> <V453000> well
15:22:53  <PublicServer> <V453000> whatever :)
15:22:56  <PublicServer> <V453000> just o it this way
15:22:59  <PublicServer> <FiCE> if anything I think the LLL raws is a bit small
15:23:10  <PublicServer> <V453000> yes FiCE, can be
15:23:15  <PublicServer> <V453000> we can expand later
15:23:26  <PublicServer> <FiCE> but wouldn't it be easier to add space now in anticipation?
15:23:38  <PublicServer> <V453000> nah
15:23:55  <PublicServer> <V453000> remember you have space also from the goods side
15:24:07  <PublicServer> <V453000> so you can expand raws to both sides
15:24:14  <PublicServer> <V453000> if water is kept inside of the ring
15:24:19  <PublicServer> <V453000> (as it should)
15:24:23  <PublicServer> <FiCE> if we were to expand it to LLLLL
15:24:47  <PublicServer> <FiCE> then you'd need 10 tiles wide for a hub
15:24:57  <PublicServer> <FiCE> which I guess we have :)
15:25:04  <PublicServer> <V453000> ye
15:25:15  <PublicServer> <V453000> and you can of coure move the outer lines a bit if needed
15:25:25  <PublicServer> <V453000> I think this is ok
15:25:58  <PublicServer> <theholyduck> level of tf allowed?
15:26:00  <PublicServer> <FiCE> do you want LLRR for goods or something like LL_RR?
15:26:06  <PublicServer> <V453000> LLRR
15:26:10  <PublicServer> <FiCE> ok
15:26:15  <PublicServer> <V453000> tere is no need to space them really
15:26:20  <PublicServer> <V453000> duck: you dont need to
15:26:27  <PublicServer> <theholyduck> as in, can i flatten this mountain or should i tunnel or go around?
15:26:35  <PublicServer> <Benny> go around
15:26:37  <PublicServer> <V453000> ye
15:26:55  <PublicServer> <V453000> dont go strictly straight
15:27:05  <PublicServer> ***  made screenshot at 0003E176: http://ps.openttdcoop.org/public/webcam/0003E176.png
15:27:27  <PublicServer> <theholyduck> shouldnt the water lines have a bit more spacing?
15:27:33  <PublicServer> <theholyduck> seeing as trains ought to merge ont them ?
15:27:36  <PublicServer> <V453000> no need either
15:27:49  <PublicServer> <V453000> when you make a connection/hub, you just adjust them as you need
15:28:06  <PublicServer> <FiCE> full trains on the outside would fix that
15:28:20  <PublicServer> <V453000> well still you have splits from the inside
15:28:31  <PublicServer> <V453000> but we can make full trains outside
15:28:34  <PublicServer> <V453000> *inside
15:28:38  <PublicServer> <FiCE> oh yeah we would
15:28:44  <PublicServer> <MrRuben> darn that rubber plantation near slenfinbridge
15:29:05  <PublicServer> <FiCE> I recon LL_RR would be better
15:29:20  <PublicServer> <FiCE> or whatever spacing that is needed... might make it easier to connect industries ;)
15:29:27  <PublicServer> <V453000> its fine
15:29:46  <PublicServer> <MrRuben> hmm
15:29:52  <PublicServer> <MrRuben> CL near slenfinbridge?
15:29:56  <PublicServer> <MrRuben> not sure about it
15:30:06  <PublicServer> <V453000> who doing Food pickup?
15:30:07  <PublicServer> <FiCE> needs to be 20
15:30:16  <PublicServer> <V453000> FiCE: 7
15:30:26  <PublicServer> <FiCE> oh yeah I forgot :)
15:30:51  <PublicServer> <leg3nd> u want the station to be 20 tiles ?
15:30:56  <PublicServer> <leg3nd> OMG
15:31:06  <PublicServer> <V453000> well that is TL20 :)
15:31:13  <PublicServer> <FiCE> TL20=20 tile stations :)
15:31:17  <PublicServer> <pug> sure a 20 tile station
15:31:22  <PublicServer> <pug> i am trying one right now :P
15:31:35  <PublicServer> <FiCE> it'll be pretty easy
15:33:18  <PublicServer> <Zaitzev> hm, how many tracks should I make for the goods raws drop station?
15:33:30  <PublicServer> <V453000> 8 platforms per line
15:33:35  <PublicServer> <V453000> 3 lines ... there are
15:33:43  <PublicServer> <Zaitzev> so 24?
15:33:50  <PublicServer> <theholyduck> also, if you make a terminal station
15:33:58  <PublicServer> <Zaitzev> crap, I was thinking like.. 10. xD
15:33:58  <PublicServer> <theholyduck> remember to have 1 tile gap between every 2 platforms
15:34:03  <PublicServer> <theholyduck> for maximum efficiency
15:34:10  <PublicServer> <Zaitzev> hm
15:34:12  <PublicServer> <leg3nd> Now when its 2 lines
15:34:15  <PublicServer> <theholyduck> so you can have exits out those places
15:34:18  <PublicServer> <leg3nd> is that LR
15:34:24  <PublicServer> <leg3nd> right ?
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15:34:43  <PublicServer> <theholyduck> zaitzev look at !demo
15:34:45  <PublicServer> <Zaitzev> i see what you mean, i got that part
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15:35:37  <PublicServer> <Zaitzev> can I show you a screenshot? found on openttd.org
15:35:39  <PublicServer> <theholyduck> that + some fancy entry stuff
15:35:46  <PublicServer> <MrRuben> just link it
15:35:46  <PublicServer> <theholyduck> = a efficient terminus
15:35:51  <PublicServer> <Zaitzev> http://wiki.openttd.org/images/3/3d/Epicterminus.PNG
15:35:53  <PublicServer> <Benny> that must be one of the most sexy track layouts I have EVER seen
15:36:00  <PublicServer> <Benny> the !DEMO
15:36:12  <theholyduck> Benny, its a standard high capacity termnius
15:36:19  <V453000> Zaitzev: total noob terminus :)
15:36:22  <theholyduck> yeah
15:36:23  <PublicServer> <Zaitzev> ok xD
15:36:26  <theholyduck> that terminus is alot less efficient
15:36:27  <PublicServer> <Benny> doesnt make it less sexy, duck
15:36:30  <PublicServer> <Zaitzev> i'm a noob so :D
15:36:32  <PublicServer> <MrRuben> see the train going right?
15:36:40  <PublicServer> <MrRuben> it has a curve length of 1 there
15:36:50  <PublicServer> <V453000> 2
15:36:58  <PublicServer> <MrRuben> it slows trains down
15:37:02  <PublicServer> <theholyduck> basicly, a efficient terminus looks like that multiplied by however many platforms you need
15:37:08  <PublicServer> <theholyduck> and some fancy stuff on entrance/exit
15:37:29  <PublicServer> <theholyduck> pugi is bulding the exact same thing for instance
15:37:36  <PublicServer> <theholyduck> just with less platforms
15:38:02  <PublicServer> <V453000> very effective
15:38:12  <PublicServer> <theholyduck> well sure, but trains block exit a bit more
15:38:22  <PublicServer> <V453000> ghe
15:38:24  <PublicServer> <Sander_Buruma> I would apreciate if everyone put a sign with /<name> where they are building something
15:38:25  <PublicServer> <V453000> indeed
15:38:27  <PublicServer> <V453000> but that doesnt matter
15:38:36  <PublicServer> <theholyduck> well yeah if you got enough platforms
15:38:39  <PublicServer> <theholyduck> it doesnt matter
15:38:43  <PublicServer> <V453000> yep
15:38:49  <PublicServer> <V453000> and this prevents them from waiting
15:38:54  <PublicServer> <theholyduck> true
15:38:58  <PublicServer> <V453000> so they go nonstop
15:39:08  <PublicServer> <V453000> if you make 10 platforms, its even better
15:39:16  <PublicServer> <theholyduck> well your design is alot easier to build aswell
15:39:17  <PublicServer> <V453000> of course it can be modified :)
15:40:13  <PublicServer> <MrRuben> whats the CL for 20?
15:40:16  <PublicServer> <pug> 7
15:40:43  <PublicServer> <MrRuben> hmm
15:40:58  <PublicServer> <V453000> duck: this is very powerful
15:40:59  <PublicServer> <Zaitzev> doesn't crossover tracks invite problems in the future?
15:41:42  <PublicServer> <Benny> crossover?
15:41:47  <PublicServer> <leg3nd> Dammit. i made it wrong.
15:41:54  <PublicServer> <leg3nd> want the exit line to go tunnel.
15:41:57  <PublicServer> <Zaitzev> whoever is building at Nuntfield
15:42:00  <PublicServer> <leg3nd> but then its Wrong way driving :>
15:42:07  <PublicServer> ***  made screenshot at 000657C9: http://ps.openttdcoop.org/public/webcam/000657C9.png
15:42:07  <PublicServer> <V453000> me Zaitzev
15:43:27  <PublicServer> <pug> hmmm
15:43:41  <PublicServer> <MrRuben> hmmm
15:43:52  <PublicServer> <pug> must all exits have access to both lines? :P
15:43:55  <PublicServer> <V453000> pug: why platform only every 3 lines?
15:44:09  <PublicServer> <theholyduck> pugi, remember to make it so that both lines dont see the same platform at the same time
15:44:11  <PublicServer> <pug> space for eyecandy :D
15:44:20  <PublicServer> <Benny> rofl
15:44:20  <PublicServer> <V453000> lol
15:44:32  <PublicServer> <theholyduck> otherwise, you'll get 20tl trains waiting for no reason
15:44:40  <PublicServer> <theholyduck> like in alst game
15:44:41  <PublicServer> <pug> i wanted to use presignals
15:44:45  <PublicServer> <MrRuben> no presignal bypass then :)
15:44:53  <PublicServer> <theholyduck> even without presignal bypass
15:44:55  <PublicServer> <theholyduck> that issue happens
15:44:59  <PublicServer> <theholyduck> if both lines can see the same platform
15:45:03  <PublicServer> <theholyduck> and 2 trains arrive at the same time
15:45:22  <PublicServer> <pug> hm okay
15:45:32  <PublicServer> <pug> i just wanted to give them choice
15:45:46  <PublicServer> <theholyduck> sometimes the best choice is not giving them one
15:45:56  <PublicServer> <theholyduck> trains are navigated by hamsters that dont know better
15:46:00  <PublicServer> <V453000> hint: make choice at entrance, not on exit
15:46:27  <PublicServer> <pug> i did
15:46:30  <PublicServer> <V453000> shall I take over Goods Raws Drop?
15:46:40  *** Intexon has joined #openttdcoop
15:46:47  <PublicServer> <pug> so choice at entrance was okay? <.<
15:46:49  <PublicServer> <V453000> ._.
15:46:51  <PublicServer> <leg3nd> yes plz. i sence it where not good.
15:46:56  <PublicServer> *** Intexon joined the game
15:46:56  <PublicServer> <Intexon> hey
15:47:02  <PublicServer> <pug> holyduck said choice is bad :D
15:47:09  <PublicServer> <leg3nd> atleast dont say i havent tryed to make something :>
15:47:11  <PublicServer> <theholyduck> well it is if you use presignals the st andard way
15:47:30  <PublicServer> <theholyduck> if 2 trains arrive at the same time on diffrnet lines, they'll both see and try the same platform
15:47:35  <PublicServer> <theholyduck> and end up waiting and blocking there
15:47:49  <PublicServer> <MrRuben> which happened at town drop in 181
15:47:53  <PublicServer> <theholyduck> if you use presginals in the standard way
15:48:51  <PublicServer> <theholyduck> i wish there was a, make 4 lines at once tool
15:49:00  <PublicServer> <Zaitzev> wtf did I do D:
15:49:03  <PublicServer> <V453000> there is
15:49:05  <PublicServer> <V453000> duck
15:49:09  <PublicServer> <Zaitzev> *shrugs*
15:49:22  <PublicServer> <theholyduck> V453000: that i can use in this game?
15:49:30  <PublicServer> <V453000> where do you need it built?
15:49:43  <PublicServer> <V453000> see this:
15:49:55  <PublicServer> <V453000> pwnt
15:49:59  <PublicServer> <pug> o0
15:50:01  <PublicServer> <V453000> this is how I do it
15:50:02  <PublicServer> <Sander_Buruma> nice o_O
15:50:03  <PublicServer> <Benny> thats... genious
15:50:09  <PublicServer> <leg3nd> How did u do that :>
15:50:14  <PublicServer> <theholyduck> who is bulding that tl 14 platform?
15:50:16  <PublicServer> <pug> ah, drag and drop
15:50:17  <PublicServer> <Sander_Buruma> drag and drop a station then remove the station
15:50:20  <PublicServer> <pug> i forgot about that
15:50:21  <PublicServer> <Benny> but it doesnt work on slopes
15:50:32  <PublicServer> <leg3nd> Smart
15:50:41  <PublicServer> <V453000> my idea =)
15:50:42  <Ammler> try ctrl
15:50:54  <PublicServer> <V453000> yes, on slopes it sucks
15:51:07  <Ammler> !screen
15:51:09  <PublicServer> *** Ammler made screenshot at 0000B2EE: http://ps.openttdcoop.org/public/webcam/0000B2EE.png
15:51:14  <PublicServer> <V453000> WHO
15:51:22  <PublicServer> <V453000> is building goods raws
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15:51:28  <PublicServer> <theholyduck> yeah, i'm wondering the same thing
15:51:32  <PublicServer> <V453000> Zaitzev:  ?
15:51:33  <PublicServer> <theholyduck> somebody seems to be forgetting about tl2
15:52:30  <PublicServer> <theholyduck> whoever is building good raws drop, enter to talk
15:52:37  <PublicServer> <Zaitzev> i'm back
15:52:44  <PublicServer> <Zaitzev> happening?
15:52:48  <PublicServer> <theholyduck> zaitzev, is it you whos building goods raw drop?
15:53:11  <PublicServer> <Sander_Buruma> Its not much of an effort in there, I suppose it doesnt matter much if it is replaced
15:53:12  <PublicServer> <Zaitzev> i did, and I guess I did a mistake :|
15:53:33  <PublicServer> <theholyduck> zaitzev, well trains for that loop
15:53:35  <PublicServer> <theholyduck> is only 2 tiles long
15:53:36  <PublicServer> <theholyduck> not 14
15:53:40  <PublicServer> <Sander_Buruma> put your name somewhere on it before you start building it so people can contact you about it :)
15:54:03  <PublicServer> <Zaitzev> what, so there's gonna be really small trains entering?
15:54:07  <PublicServer> <theholyduck> yes
15:54:08  <PublicServer> <Zaitzev> ok then
15:54:24  <PublicServer> <Zaitzev> now I get what TL2 means, haha
15:54:34  <PublicServer> <Zaitzev> sorry guys :)
15:54:44  <PublicServer> <theholyduck> its allright as long as you know its wrong
15:55:08  <PublicServer> <Zaitzev> i do now :)
15:55:12  <PublicServer> <V453000> its alright as long as you dont say " shut up idiots " :P
15:55:24  <PublicServer> <Zaitzev> lol :p
15:55:27  <PublicServer> <theholyduck> v
15:55:34  <PublicServer> <Zaitzev> "fuck you, let me build it 30 tiles long"
15:55:35  <XeryusTC> hello
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15:55:40  <PublicServer> <V453000> hi Xeryus
15:55:44  <PublicServer> <theholyduck> can i turn water line at !turn here?
15:55:50  <PublicServer> <Benny> morning, XTC
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15:55:54  *** ChanServ sets mode: +o Combuster
15:55:58  <PublicServer> <Benny> or evening, whatever
15:56:02  <PublicServer> <theholyduck> as in, just complete the loop instead of following the other line?
15:56:05  <PublicServer> <V453000> like that
15:56:08  <PublicServer> <theholyduck> ok
15:56:27  *** KenjiE20 has quit IRC
15:56:51  <PublicServer> <Zaitzev> again, was it 8x3 I needed to build?
15:57:06  <PublicServer> <V453000> yes
15:57:09  <PublicServer> ***  made screenshot at 00023B39: http://ps.openttdcoop.org/public/webcam/00023B39.png
15:57:14  <PublicServer> <V453000> but if you are going to use this design, you should modify it
15:57:18  <PublicServer> <MrRuben> afk for dinner
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15:57:21  *** ChanServ sets mode: +o KenjiE20
15:57:22  <PublicServer> <V453000> this will suck for 3 lines :)
15:57:26  <PublicServer> <Zaitzev> hmm
15:57:37  <PublicServer> <Zaitzev> i just looked at your example there
15:57:40  <PublicServer> <V453000> yes
15:57:41  <PublicServer> <MrRuben> who's writing hello :D
15:57:42  <PublicServer> <Zaitzev> where it said "this" xD
15:57:46  <PublicServer> <V453000> it is a "concept" for you
15:57:54  <PublicServer> <V453000> not the final solution
15:58:02  <PublicServer> <Zaitzev> i'm still trying to wrap my mind around large scale operations :]
15:58:12  <PublicServer> <V453000> :)
15:58:26  <PublicServer> <Zaitzev> hm?
15:58:40  <PublicServer> <V453000> just do things :) they can be fixed /yelled at later ;)
15:58:41  *** Seberoth has quit IRC
15:58:46  <XeryusTC> hello V453000, Benny
15:58:54  <PublicServer> <V453000> hi XeryusTC
15:59:12  <XeryusTC> how many times are we going to greet each other? :p
15:59:21  <PublicServer> <V453000> hello XeryusTC
15:59:34  <PublicServer> <Benny> o.O
16:00:46  <PublicServer> <Sander_Buruma> are we sticking to dropping everything into dredingtown?
16:00:51  <PublicServer> <V453000> yes
16:01:09  <PublicServer> <V453000> it was bigger some time ago ._:
16:01:23  <PublicServer> <Sander_Buruma> then somebody is deleting it
16:01:43  <PublicServer> <V453000> obviously
16:01:46  <PublicServer> <Zaitzev> lolwut
16:01:55  <PublicServer> <V453000> it will grow with food and water
16:02:06  <PublicServer> <Zaitzev> omg, I always forget
16:02:11  <PublicServer> <leg3nd> hehe it looks like a curcit bord the town
16:02:20  <PublicServer> <leg3nd> i sence a resistor there :>
16:02:21  <PublicServer> <Zaitzev> what was the "trick" to delete only tiles of stations?
16:02:25  <PublicServer> <Benny> ctrl
16:02:33  <PublicServer> <Benny> no wait im not sure
16:02:34  <PublicServer> <Zaitzev> and the dozer wasn't it?
16:02:41  <PublicServer> <V453000> R
16:02:42  <PublicServer> <Zaitzev> ctrl+dozer? not the bomb?
16:02:45  <PublicServer> <Benny> its the dozer
16:02:51  <PublicServer> <Benny> not ctrl
16:02:59  <PublicServer> <Benny> thats for rails, roads and so on
16:03:03  <PublicServer> <trangar> back ;D
16:03:06  <PublicServer> <trangar> did I miss something?
16:03:08  <PublicServer> *** trangar has joined company #1
16:03:41  <PublicServer> <Benny> k, so afk for dinner
16:03:50  <PublicServer> *** Benny has left the game (leaving)
16:04:47  *** Vitus has joined #openttdcoop
16:04:55  <Vitus> !password
16:04:55  <PublicServer> Vitus: mashed
16:05:09  <PublicServer> <V453000> :P
16:05:14  <PublicServer> <FiCE> lol
16:05:18  <PublicServer> *** Vitus joined the game
16:05:19  <PublicServer> <Vitus> Hey
16:05:21  <PublicServer> <trangar> hai
16:05:22  <PublicServer> <V453000> hy
16:06:12  <PublicServer> <leg3nd> Hmm need a bit help at Food pickup
16:06:22  <PublicServer> <trangar> signalling?
16:06:24  <PublicServer> <V453000> o_O
16:06:25  <PublicServer> <pug> so many stations?
16:06:25  <PublicServer> <V453000> that is huge
16:06:26  <PublicServer> <leg3nd> have no clue actuely how to signal this now. without one-way pbs
16:06:36  <PublicServer> <V453000> you need about half of it
16:06:39  <PublicServer> <pug> i just made 6 stations for goods :D
16:07:00  <PublicServer> <leg3nd> is it really that huge :>
16:07:39  <PublicServer> *** Intexon has left the game (connection lost)
16:09:04  <PublicServer> <Zaitzev> what station skin do you use? i tried to find it
16:09:08  <PublicServer> <leg3nd> Dammit, i made it wrong. not that it matter so much.
16:09:20  <PublicServer> <Zaitzev> lol
16:09:21  <PublicServer> <leg3nd> i wanted the exit  at tunnels :>
16:09:26  <PublicServer> <leg3nd> but never mind :>
16:09:26  <PublicServer> <trangar> pff :P
16:10:01  <PublicServer> <trangar> oh ye I'll add prio
16:10:51  <PublicServer> <theholyduck> there
16:10:55  <PublicServer> <theholyduck> i think water loop is complete
16:11:11  <PublicServer> <theholyduck> normal llRR right v?
16:11:21  <PublicServer> <trangar> just 1 question..
16:11:24  <PublicServer> <trangar> at food pickup
16:11:27  <PublicServer> <trangar> where's the food factory?
16:11:39  <PublicServer> <leg3nd> dont we normaly build one
16:11:46  <PublicServer> <Sander_Buruma> when the station is finished we will
16:11:50  <PublicServer> <trangar> oki ^^
16:11:54  <PublicServer> <trangar>  /phew
16:12:03  <PublicServer> <V453000> duck: hmm
16:12:05  <PublicServer> <V453000> ok
16:12:06  <PublicServer> <theholyduck> ok so,
16:12:07  <PublicServer> <V453000> could be so
16:12:11  <PublicServer> ***  made screenshot at 0002A539: http://ps.openttdcoop.org/public/webcam/0002A539.png
16:12:11  <PublicServer> <pug> OH NOES, THERE IS NO FOOD FACTORY :D
16:12:16  <PublicServer> <trangar> D: noes!
16:12:17  <PublicServer> <V453000> just disconnect them at the !middle
16:12:18  <PublicServer> <pug> i think we have to reallocate the station :D
16:12:28  <PublicServer> <leg3nd> Pug Shhhhh
16:12:35  <PublicServer> <pug> :P
16:12:41  <PublicServer> <pug> okay, i'm off to dinner :)
16:12:43  <PublicServer> <trangar> ye.. *deletes everything*
16:12:45  <PublicServer> <trangar> baibai pug
16:12:53  <PublicServer> <trangar> so anything that can be done?
16:12:54  <PublicServer> <theholyduck> why deleating middle anyway?
16:12:55  <pugi> here too :P
16:13:01  <PublicServer> <theholyduck> its shown as a loop on the plan
16:13:03  <PublicServer> <V453000> duck: it is unused
16:13:10  <Absurd-Mind> !password
16:13:10  <PublicServer> Absurd-Mind: ciders
16:13:14  <PublicServer> <V453000> yes, but the signals go kinda against each other
16:13:25  <PublicServer> <theholyduck> but other than  that
16:13:26  <PublicServer> *** Absurd-Mind joined the game
16:13:30  <PublicServer> <theholyduck> just make it LLRR?
16:13:54  <PublicServer> <theholyduck> like how i signaled it at !middle
16:13:58  <PublicServer> *** Intexon joined the game
16:14:09  <PublicServer> <trangar> :D
16:14:12  <PublicServer> <Vitus> leg3nd, would you mind if I redo your food drop in PSG131/180 style?
16:14:13  <PublicServer> <trangar> signal'd
16:14:31  <PublicServer> <theholyduck> i think he sort of abandoned the food drop
16:14:48  <PublicServer> <leg3nd> its okay.
16:14:54  <PublicServer> <Vitus> Thanks :)
16:14:55  <PublicServer> <leg3nd> i did just try to make a station.
16:15:00  <PublicServer> <leg3nd> i know it where bad.
16:15:03  <PublicServer> <trangar> destroy? :D
16:15:05  <PublicServer> <theholyduck> hmm, looking at it
16:15:08  <PublicServer> <leg3nd> but atleast i did try.
16:15:11  <PublicServer> <theholyduck> shouldnt there be more breaking space
16:15:16  <PublicServer> <theholyduck> for food pickup?
16:15:16  <PublicServer> <trangar> it looks erally good leg3nd :)
16:15:23  <PublicServer> <trangar> couldn't have done it better
16:15:29  <PublicServer> <trangar> apart from putting the tunnels on the exiting line :D
16:15:42  <PublicServer> <leg3nd> hehe
16:15:44  <PublicServer> <V453000> that doesnt matter at all
16:15:51  <PublicServer> <Vitus> I didn't say it's bad! But I think the drop style from 131 fits here more :P
16:15:55  <PublicServer> <leg3nd> anyway the food drop is okay to destroy
16:16:04  <PublicServer> <leg3nd> not all that good at RoRo :>
16:16:15  <PublicServer> <trangar> nah it's good m8 :) I like it
16:16:23  <PublicServer> <leg3nd> Aint that slow wiggle ?
16:16:36  <PublicServer> <Vitus> Wondering about braking space
16:16:42  <PublicServer> <theholyduck> so, going at it, we're going to need 3 stations at town drop
16:16:47  <PublicServer> <Vitus> What would be good for Masai?
16:16:49  <PublicServer> <theholyduck> anyone feel like start planning out how we organize them?
16:16:59  <PublicServer> <V453000> Vitus: TL2 ... so 2 tiles wont hurt
16:17:08  <PublicServer> <Vitus> OK
16:17:15  <PublicServer> <leg3nd> Hmm it need to be 22
16:17:16  <PublicServer> <leg3nd> :<
16:17:19  <PublicServer> <trangar> :D
16:17:21  <PublicServer> <Zaitzev> hm, im stuck D:
16:17:33  <PublicServer> <theholyduck> v, should i make food/goods drop a 2 way terminus?
16:17:40  <PublicServer> <V453000> yeees
16:17:42  <PublicServer> <theholyduck> ok
16:17:46  <PublicServer> <theholyduck> i claim food goods drop
16:18:23  <PublicServer> <trangar> any signalling to be done?
16:18:41  <PublicServer> <theholyduck> think 4 platforms per line is enough?
16:18:48  <PublicServer> <theholyduck> or should i do 10?
16:18:55  <PublicServer> <theholyduck> or even more?
16:19:01  <PublicServer> <V453000> who the hell
16:19:03  <PublicServer> <V453000> is helping me
16:19:05  <PublicServer> <trangar> zait, is it a ro-ro or a terminus?
16:19:10  <PublicServer> <theholyduck> V453000: not me :P
16:19:14  <PublicServer> <trangar> me neither
16:19:25  <PublicServer> <V453000> my god
16:20:00  <PublicServer> <leg3nd> im still looking at Food pickup what to do with the 16 tiles :>
16:20:06  <PublicServer> <MrRuben> nice eyecandy!
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16:20:17  <PublicServer> <trangar> can't you just try to rebuild your entrance?
16:20:28  <PublicServer> <V453000> whats bad with 16 tiles
16:20:38  <PublicServer> <leg3nd> the trains is 20 tiles.
16:20:42  <PublicServer> <V453000> CL is 7
16:20:48  <PublicServer> <trangar> on food pickup?
16:20:56  <PublicServer> <leg3nd> in case of waiting.
16:21:02  <PublicServer> <leg3nd> its gonna block right ?
16:21:04  <PublicServer> <trangar> it is
16:21:16  <PublicServer> <trangar> if it has to wait for another train it blocks the entire station
16:22:04  <PublicServer> <leg3nd> Holy Crap who is building at Food DROP ?
16:22:23  <PublicServer> <Vitus> Me
16:22:29  <PublicServer> *** XeryusTC joined the game
16:22:30  <PublicServer> <leg3nd> U done this before :>
16:22:35  <PublicServer> <XeryusTC> hello
16:22:44  <PublicServer> <V453000> hey XeryusTC
16:22:45  <PublicServer> <XeryusTC> another V453k plan :o
16:22:48  <PublicServer> <V453000> hi XeryusTC
16:22:53  <PublicServer> <V453000> hello XeryusTC
16:23:01  <PublicServer> <V453000> yo XeryusTC
16:23:02  <PublicServer> <Vitus> Hey
16:23:07  <PublicServer> <trangar> hey
16:23:09  <PublicServer> <V453000> can I stop now? :P
16:23:14  <PublicServer> <Vitus> No :D
16:23:32  <PublicServer> <MrRuben> just say "hi nubs" v
16:23:39  <PublicServer> <trangar> leg3nd
16:23:42  <PublicServer> <leg3nd> yeah ?
16:23:47  <PublicServer> <trangar> I doubt the station will be that busy with TL20
16:23:50  <PublicServer> <trangar> so just leave it for now
16:23:56  <PublicServer> <leg3nd> okay.
16:23:56  <PublicServer> <trangar> if it turns out to be a prob we'll change it
16:24:06  <PublicServer> <leg3nd> yeah u should.
16:24:28  <PublicServer> <leg3nd> im just trying to make something :>
16:24:41  <PublicServer> <leg3nd> Beside adding small prios :>
16:24:43  *** Seberoth has joined #openttdcoop
16:25:02  *** Progman has joined #openttdcoop
16:25:26  <PublicServer> <MrRuben> whats up with dredingtown?
16:25:38  <PublicServer> <Sander_Buruma> its the town getting all the drops
16:25:54  <PublicServer> <MrRuben> ah ofc
16:25:57  <PublicServer> <Zaitzev> something tells me that town is gonna be huge
16:26:13  <PublicServer> <theholyduck> i'm still not sure how much capacity i should give
16:26:21  <PublicServer> <theholyduck> for town drop
16:26:31  <PublicServer> <theholyduck> i think i need more than i currently allocated
16:26:38  <PublicServer> <V453000> this should be enough
16:26:44  <PublicServer> <theholyduck> 2 per line?
16:26:46  <PublicServer> <theholyduck> platforms that is
16:26:51  <PublicServer> <theholyduck> hmm
16:26:52  <PublicServer> <Sander_Buruma> the pickup station has 20 spaces for TL20 trains
16:26:53  <PublicServer> <theholyduck> wait
16:27:02  <PublicServer> <Sander_Buruma> yours only 12
16:27:04  <PublicServer> <trangar> dredingtown needs water and food to grow faster
16:27:13  <PublicServer> ***  made screenshot at 0006FF1A: http://ps.openttdcoop.org/public/webcam/0006FF1A.png
16:27:13  <PublicServer> <Sander_Buruma> its growing too fast already
16:27:13  <PublicServer> <V453000> food pickup is brutal overkill
16:27:18  <PublicServer> <theholyduck> yeah
16:27:21  <PublicServer> <theholyduck> my thoughts exactly
16:27:27  <PublicServer> <trangar> <3 it's great
16:27:31  <PublicServer> <leg3nd> hehe
16:27:48  <PublicServer> <theholyduck> actually, i think i might make a bit more platforms
16:27:53  <PublicServer> <theholyduck> to give 4 platforms per line
16:28:04  <PublicServer> <trangar> unholy, don't you place signals right after that platforms?
16:28:23  <PublicServer> <leg3nd> stop mocking my station :<
16:28:36  <PublicServer> <V453000> its not mocking
16:28:38  <PublicServer> <V453000> its whining ;)
16:28:51  <PublicServer> <trangar> he's just jealous
16:29:08  <PublicServer> <leg3nd> hehe. u can never have something to big
16:29:28  <PublicServer> <V453000> WTF IS GOING On
16:29:34  <PublicServer> <V453000> who connects the cities
16:30:21  <PublicServer> <MrRuben> lol, local road reconstruction XD
16:30:24  <PublicServer> <trangar> V, you want some busses in dredingtown so it'll grow faster?
16:30:40  <PublicServer> <V453000> no need
16:30:44  <PublicServer> <V453000> yet
16:32:15  <PublicServer> <trangar> don't you think foods raws drop is a bit overkill as well?
16:32:26  <FiCE> !tl 2 5
16:32:28  <PublicServer> <V453000> it isnt
16:32:31  <PublicServer> <theholyduck> its not actually that many platforms
16:32:32  <PublicServer> <V453000> oh
16:32:33  <PublicServer> <theholyduck> and trains are shorter
16:32:39  <PublicServer> <V453000> well
16:32:47  <FiCE> !help
16:32:47  <PublicServer> FiCE: http://www.openttdcoop.org/wiki/IRC_Commands
16:32:50  <PublicServer> <V453000> we dont need 14 platforms per line indeed :)
16:32:55  <PublicServer> <V453000> but keep it
16:33:01  <PublicServer> <Vitus> Well, it's easily changeable
16:33:06  <PublicServer> <V453000> ye
16:33:13  <FiCE> @tl 2 5
16:33:13  <Webster> FiCE: (tl <no arguments>) -- Returns full name and reference url (if defined)
16:33:36  <PublicServer> <V453000> @gap 2 5
16:33:44  <FiCE> thanks :)
16:33:44  <V453000> @gap 2 5
16:33:44  <Webster> V453000: For Trainlength of 2: 13 - 16 needs 4, 17 - 20 needs 5, 21 - 24 needs 6.
16:34:06  <PublicServer> <V453000> yw
16:34:43  <PublicServer> <Zaitzev> city size has almost doubled now
16:34:57  <PublicServer> <V453000> whoever is touching my WIP:
16:34:58  <PublicServer> <V453000> stop
16:35:07  <PublicServer> <trangar> hammer time?
16:35:14  <PublicServer> <V453000> yes
16:35:20  <PublicServer> <trangar> *dance*
16:35:26  <PublicServer> <FiCE> @gap 2 14
16:35:53  <PublicServer> <Zaitzev> can someone look at /zaitzev
16:36:00  <FiCE> @gap 2 14
16:36:00  <Webster> FiCE: For Trainlength of 2: 49 - 52 needs 13, 53 - 56 needs 14, 57 - 60 needs 15.
16:36:17  <PublicServer> <trangar> ducky can i signal it?
16:36:36  <PublicServer> <theholyduck> not anytime soon
16:36:39  <PublicServer> <theholyduck> still working on it
16:36:40  <PublicServer> <trangar> :(
16:36:49  <PublicServer> <FiCE> if I wanted to know the number of tunnels of length 14 needed for TL2...?
16:36:57  <PublicServer> <theholyduck> a fuckton
16:37:02  <PublicServer> <Zaitzev> any road vehicles in this game?
16:37:20  <PublicServer> <FiCE> what is the second parameter of @gap? I assume signal gap?
16:37:59  <PublicServer> <FiCE> actually you're right... too many :)
16:38:27  <PublicServer> <MrRuben> duck, can I do eyecandy on foods/goods drop?
16:38:48  <Benny> !password
16:38:48  <PublicServer> Benny: rooter
16:38:57  <PublicServer> *** Benny joined the game
16:39:05  <PublicServer> <Zaitzev> you can do the goods raws drop also if there's any room for it there
16:39:29  <PublicServer> <Zaitzev> buffers etc
16:39:36  <PublicServer> <Zaitzev> maybe new stations ;P
16:40:25  <PublicServer> <theholyduck> who is "helping" me :p
16:40:31  <PublicServer> <MrRuben> I am :)
16:40:34  <PublicServer> <trangar> *whistles*
16:40:47  <PublicServer> *** XeryusTC has left the game (leaving)
16:41:32  <PublicServer> <trangar> ye I'm off
16:41:36  <PublicServer> <trangar> byebye guys, cya tomorr
16:41:40  <PublicServer> <Vitus> Take care
16:41:46  <PublicServer> <V453000> cya
16:41:47  <PublicServer> *** trangar has left the game (leaving)
16:42:15  <PublicServer> ***  made screenshot at 000405D9: http://ps.openttdcoop.org/public/webcam/000405D9.png
16:42:59  <PublicServer> <theholyduck> hmm, should i add some balancing on entrance or exit for my 2 sided terminus?
16:43:21  <PublicServer> <V453000> as you think
16:43:30  <PublicServer> <theholyduck> well, if i hook it up as it is now
16:43:37  <PublicServer> <theholyduck> its quite literally 2 seperate networks
16:43:57  <PublicServer> <theholyduck> both pickup and drop on this side has no posibility of trains going from 1 line to the other
16:44:12  <trangar> they don't have to right?
16:44:14  <PublicServer> <theholyduck> so trains are essentially going in a closed loop :P
16:44:38  <PublicServer> <theholyduck> if i dont add some balancing, you have to add trains to both loops
16:44:42  <trangar> they go back and forth 2 stations, why do they want to switch tracks? :P
16:44:43  <trangar> s
16:44:45  <trangar> so?
16:44:51  <PublicServer> <theholyduck> effort
16:45:03  <trangar> like making it possible to switch tracks is less effort
16:45:14  <PublicServer> <theholyduck> well its still a prettier solution
16:45:20  <PublicServer> <MrRuben> hmm, dutch platforms look weird in this type of land don't they
16:45:29  <PublicServer> <theholyduck> v, any opinions?
16:45:35  <PublicServer> *** Combuster joined the game
16:45:43  <PublicServer> <theholyduck> should i bother adding balancing, or just keep it as 2 seperate loops and having to add trains to both?
16:45:54  <PublicServer> <V453000> none at all
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16:46:23  <PublicServer> <theholyduck> alternativly yet again, one could add a flip-flop to the train spawning depot
16:46:36  <PublicServer> <theholyduck> should keep traffic on both lines completely equal
16:47:26  <trangar> you know what ducky?
16:47:33  <trangar> it's your track, you do what you want :P
16:47:42  <PublicServer> <theholyduck> well, i'm not sure what i want
16:47:54  <PublicServer> <Combuster> I think I see a lot of CL issues
16:47:55  <PublicServer> <theholyduck> i've never built a flipflop, but the challenge seems fun
16:48:02  <PublicServer> <Combuster> TL=CL for Masai
16:48:07  <trangar> 1 for seperate loops, 2 for joined, 3 for flipflop
16:48:07  <PublicServer> <theholyduck> combuster, cl for the tl20 trains = 7
16:48:10  <trangar> *rolls a dice*
16:48:18  <PublicServer> <V453000> 250 is max speed on erail afaik
16:48:25  <PublicServer> <V453000> masais go 251
16:48:47  <PublicServer> <Combuster> thought I tested that the other day
16:48:49  <trangar> I rolled 5 :D
16:48:50  <PublicServer> <V453000> so a fullspeed CL20 or fullspeed-1 CL7?
16:48:59  <trangar> and now 3
16:49:01  <PublicServer> <V453000> hmm
16:49:03  <trangar> go for the flipflop :D
16:49:19  <PublicServer> <pug> i think cl7 will do ;)
16:49:20  <PublicServer> <theholyduck> well sure, i've never built one, but the challenge seems fun
16:49:31  <trangar> good luck ^^
16:49:33  <V453000> @cl rail 7
16:49:33  <Webster> V453000: (cl <no arguments>) -- Returns full name and reference url (if defined)
16:49:39  <V453000> @clcalc rail 7
16:49:39  <Webster> V453000: A rail Curve Length of 7 (capped at 13 half tiles) gives a speed of 232km/h or 145mph
16:49:47  <V453000> wtf
16:49:51  <V453000> @clcalc rail 8
16:49:52  <Webster> V453000: A rail Curve Length of 8 (capped at 13 half tiles) gives a speed of 232km/h or 145mph
16:49:58  <V453000> o_O
16:50:07  <theholyduck> ;O
16:50:08  <V453000> 232?
16:50:12  <V453000> never seen that number
16:50:16  <pugi> oh
16:50:19  <mrruben5> @clcalc 20
16:50:19  <Webster> mrruben5: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
16:50:19  <pugi> yeah, it is 232...
16:50:34  <theholyduck> shouldnt it be erail or something?
16:50:47  <pugi> it is (232-(13-tl)^2) or something like that
16:51:01  <trangar> @clcalc erail 7
16:51:01  <Webster> trangar: A rail Curve Length of 7 (capped at 13 half tiles) gives a speed of 232km/h or 145mph
16:51:05  <trangar> hmm
16:51:11  <trangar> anyways baibai
16:51:13  *** trangar has quit IRC
16:51:18  <Vitus> I'll check it
16:51:19  <Vitus> brb
16:51:23  <PublicServer> *** Vitus has left the game (leaving)
16:51:27  <theholyduck> well i sort of designed my station around cl 7 :P
16:51:30  <PublicServer> <Combuster> opened a testgame
16:51:41  <PublicServer> <Combuster> Masai stuck at 231 at a TL7 loop
16:51:47  <pugi> Maximum speed in km/h = 231 - (13-CL)^2
16:52:10  <pugi> so 13 half tiles is max
16:52:20  <pugi> = cl 6.5
16:52:21  <pugi> or 7
16:52:26  <pugi> @clcalc 6
16:52:26  <Webster> pugi: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
16:52:31  <pugi> @clcalc rail 6
16:52:32  <PublicServer> <V453000> yes
16:52:32  <Webster> pugi: A rail Curve Length of 6 (11 half tiles) gives a speed of 228km/h or 142mph
16:52:34  <PublicServer> <V453000> 231
16:52:57  <pugi> http://blog.openttdcoop.org/2009/05/13/about-curve-lengths/ <-- here is 232 - ...
16:53:00  <pugi> in wiki is 231 - ...
16:53:01  <pugi> :D
16:53:11  <PublicServer> <Sander_Buruma> thou shalt not nitpick
16:54:01  <pugi> http://wiki.openttd.org/Game_mechanics#Trains
16:54:37  <PublicServer> <V453000> hmm
16:54:59  <Combuster> fail :)
16:55:04  <PublicServer> <V453000> big fail
16:55:04  <pugi> plan fail :D
16:55:09  <theholyduck> do we have to make cl 20 then?
16:55:13  <theholyduck> for the huge trains?
16:55:16  <Combuster> :)
16:55:25  <PublicServer> <V453000> well
16:55:30  <theholyduck> its not that impossible
16:55:32  <PublicServer> <V453000> 131 had tl 24 ;(
16:55:33  <theholyduck> theres plenty of flat space
16:55:49  <PublicServer> <pug> yeah, cl20 is doable
16:56:14  <PublicServer> <Combuster> I think the only thing that needs real fixing is the ML
16:56:15  <PublicServer> <V453000> Duck: see this
16:56:21  <PublicServer> <pug> and s-curves are still allowed
16:56:29  <PublicServer> <theholyduck> i was thinking the same thing
16:56:32  <PublicServer> <theholyduck> v
16:56:35  <PublicServer> <V453000> ye
16:56:36  <PublicServer> <theholyduck> it would make the cl right
16:56:59  <PublicServer> <pug> but only one s-curve
16:57:00  <Vitus> Well, there's CL 24+ in 131
16:57:17  <PublicServer> ***  made screenshot at 0003A1BD: http://ps.openttdcoop.org/public/webcam/0003A1BD.png
16:57:36  <Vitus> (most of the time :D )
16:58:19  <PublicServer> <V453000> s
16:59:23  <PublicServer> <V453000> who is the helping one?
16:59:27  <PublicServer> <V453000> at my station?
16:59:42  <PublicServer> <leg3nd> not me
16:59:42  <XeryusTC> santa
16:59:48  <PublicServer> <theholyduck> people have a nasty tendency to "help"  :p
16:59:49  <PublicServer> <V453000> yeah obviously nobody
16:59:49  <PublicServer> <Combuster> Looking at it, does that count? :)
16:59:58  <PublicServer> <V453000> no Combuster :)
17:00:04  <Vitus> !password
17:00:05  <PublicServer> Vitus: duller
17:00:24  <PublicServer> *** Vitus joined the game
17:00:40  <PublicServer> <theholyduck> so, i guess its time to drag those LLRR's to my station?
17:01:08  <PublicServer> <theholyduck> i decided on flipflop on depot exit for eavening the loads on the 2 lines
17:01:11  <PublicServer> <V453000> AND ENOUGH!
17:01:23  <PublicServer> <Vitus> The raws drop should be included in the outer ring, right?
17:01:25  <PublicServer> <theholyduck> make a STOP DTHAT sign if somebody is interfering :P
17:01:36  <PublicServer> <V453000> I am spamming chat like mad
17:01:43  <PublicServer> <theholyduck> apparently the person is blind
17:01:44  <V453000> @logs
17:01:44  <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/
17:01:45  <PublicServer> <Combuster> people should be HONEST about what they are doing
17:01:48  <PublicServer> <pug> where is EH40 Masai train? :D
17:01:53  <PublicServer> <Sander_Buruma> some people dontread chat a lot because theres so much being said
17:01:54  <PublicServer> <Combuster> 2030
17:02:09  <PublicServer> <theholyduck> well, they should ALWAYS read it
17:02:30  <PublicServer> <Benny> reading the chat is impossible if you are building something though
17:02:34  <PublicServer> <theholyduck> hmm, lag
17:02:38  <PublicServer> <Sander_Buruma> its hard for me to focus while keeping up with the chat
17:02:47  <PublicServer> <theholyduck> benny, not really
17:02:49  <PublicServer> <theholyduck> its no harder than driving a car
17:02:53  <PublicServer> <theholyduck> also, weird lag is lag
17:03:02  <PublicServer> <theholyduck> my lines dont show up untill i start typing the next
17:03:19  <PublicServer> <Benny> i'm 15 so i dunno how hard driving a car is... o.O
17:03:31  <PublicServer> <theholyduck> well, it requires keeping attention on various things
17:03:36  <PublicServer> <Combuster> Benny: ever tried go karts
17:03:36  <PublicServer> <theholyduck> glancing at mirrors
17:03:39  <PublicServer> <theholyduck> etc,etc
17:03:45  <PublicServer> <pug> hmm
17:03:50  <PublicServer> <Benny> combuster: nope
17:03:51  <PublicServer> <theholyduck> basicly, you need to keep track on your surroundings while doing other things
17:03:52  <PublicServer> <leg3nd> mirrors in a car Whats that :>
17:04:00  <PublicServer> <Combuster> Its so easy to drive them into the railing ;)
17:04:05  <PublicServer> <leg3nd> u just have to look farward
17:04:05  <PublicServer> <theholyduck> this is the same thing
17:04:08  <PublicServer> <theholyduck> build on autopilot
17:04:15  <PublicServer> <pug> driving car doesn't need that much attention :D
17:04:16  <PublicServer> <theholyduck> and read chat every 10 secs
17:04:25  <PublicServer> <theholyduck> pug well nor does building rails :p
17:04:33  <PublicServer> <theholyduck> i do most of my rail building on auto-pilot
17:04:49  <PublicServer> <pug> but i agree that reading chat and building is a bit hard
17:04:52  <PublicServer> <Benny> i have my middle monitor turned 90 degrees and i have irc on it 90% of the time so its not really THAT much of a problem
17:05:09  <PublicServer> <pug> i am playing in 1920x1080 so chat is only a tiny bit in the lower left :P
17:05:34  <PublicServer> <leg3nd> hehe 800x600 here. so i see chat. when i look down there :>
17:05:45  <PublicServer> <pug> :P
17:05:53  <PublicServer> <Combuster> On my laptop, chat tends to interfere with building ;)
17:06:19  <PublicServer> <Combuster> "people, be quiet dammit, I lost my piece of rail"
17:06:33  <PublicServer> <Combuster> :)
17:06:50  <PublicServer> *** Combuster has left the game (leaving)
17:07:01  <PublicServer> <pug> ragequit? :D
17:07:05  <Combuster> I'd love to stay but I got appointments
17:07:09  <Combuster> so yes
17:07:13  <DJNekkid> !password
17:07:13  <PublicServer> DJNekkid: duller
17:07:13  <Combuster> ragequit ;)
17:07:17  <PublicServer> <V453000> he :)
17:07:19  <PublicServer> *** DJ Nekkid joined the game
17:07:21  <PublicServer> <leg3nd> ;>
17:07:28  <PublicServer> <Benny> ohai nekkid
17:07:54  <PublicServer> <V453000> hi DeeJay
17:08:00  <PublicServer> <DJ Nekkid> hi benny ... thenoob?
17:08:04  <PublicServer> <DJ Nekkid> hi V :)
17:08:12  <PublicServer> <Benny> with zero's, please
17:08:20  <PublicServer> <leg3nd> :>
17:08:41  <PublicServer> <Benny> so yes, Bennythen00b
17:10:56  <PublicServer> <V453000> its just a normal station ;)
17:10:58  <PublicServer> <Benny> ill go clean my room nao, theres not much i can do here yet anyways.. >_<
17:11:08  <PublicServer> *** Benny has left the game (leaving)
17:11:19  <PublicServer> <leg3nd> V u station is HUGE
17:11:22  <PublicServer> <leg3nd> :>
17:11:38  <PublicServer> <V453000> no it isnt
17:11:41  <PublicServer> <V453000> its for 4 lines
17:11:44  <PublicServer> <theholyduck> not really no
17:11:46  <PublicServer> <leg3nd> joking m8
17:11:49  <PublicServer> <theholyduck> i've seen huger stations :P
17:12:02  <PublicServer> <Zaitzev> heh
17:12:04  <PublicServer> <leg3nd> there aint any huge station on this map :>
17:12:13  <PublicServer> <Zaitzev> it looks like the lower part of a Transformer mask/head
17:12:19  <PublicServer> ***  made screenshot at 0003C5A8: http://ps.openttdcoop.org/public/webcam/0003C5A8.png
17:12:53  <PublicServer> <leg3nd> now comes the cracy eyecandy
17:12:59  <PublicServer> <Zaitzev> xD
17:13:21  *** [com]buster has joined #openttdcoop
17:13:21  *** ChanServ sets mode: +o [com]buster
17:15:13  *** Polygon has joined #openttdcoop
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17:16:55  *** [com]buster is now known as Combuster
17:17:49  *** Mitcian has joined #openttdcoop
17:18:14  <PublicServer> <pug> i just thought of something, for double s-bends the combined length of all the track between the curves in the same direction has to be 20
17:18:25  *** [JaW] has joined #openttdcoop
17:18:54  <PublicServer> <theholyduck> hmm
17:18:55  <PublicServer> <theholyduck> wait
17:19:03  <PublicServer> * theholyduck just realized he built wrongly :p
17:21:03  <PublicServer> *** DJ Nekkid has left the game (leaving)
17:22:39  <PublicServer> <MrRuben> v453000 = mr bean?
17:22:56  <PublicServer> <V453000> ?
17:23:07  <PublicServer> <MrRuben> look east of town drop
17:23:23  <PublicServer> <V453000> wtf
17:23:37  <PublicServer> <V453000> why
17:23:51  <PublicServer> <MrRuben> AMG ZEPPELIN
17:24:15  <PublicServer> <V453000> NOOO
17:24:17  <PublicServer> <Sander_Buruma> just can't stop admiring the effort you put into learning the game and building things
17:24:20  <PublicServer> <MrRuben> kirov airship reporting
17:24:21  <PublicServer> <V453000> Kirov coming to bombard my station
17:24:25  <PublicServer> <MrRuben> target acquired
17:24:36  <ODM> kirovs are awesome.
17:24:43  *** OwenS has joined #openttdcoop
17:24:43  *** ChanServ sets mode: +v OwenS
17:24:48  <PublicServer> <leg3nd> hehe zepplins is like killer unit in RA3 :>
17:24:54  <ODM> ra2 > ra3
17:24:57  <PublicServer> <MrRuben> ra2 > ra3!
17:25:03  <PublicServer> <V453000> ye
17:25:10  <PublicServer> <V453000> RA3 sucks donkey balls
17:25:11  <PublicServer> <MrRuben> I hate the secondary attacks in ra3
17:25:13  *** KenjiE20 has quit IRC
17:25:22  <PublicServer> <MrRuben> and not even boris in ra3 :/
17:26:14  <PublicServer> <leg3nd> Nice EyeC V :>
17:26:17  <PublicServer> <V453000> :)
17:26:19  <PublicServer> <leg3nd> taking your time
17:26:50  <PublicServer> <leg3nd> to make it real life like.
17:27:15  <PublicServer> <leg3nd> missing a bit water puddels
17:27:21  <PublicServer> ***  made screenshot at 000343C1: http://ps.openttdcoop.org/public/webcam/000343C1.png
17:27:29  <PublicServer> <V453000> waiit
17:27:33  <PublicServer> <leg3nd> and some girl running around looking for dimonds
17:27:50  <PublicServer> <V453000> lol
17:27:55  <PublicServer> *** Absurd-Mind has left the game (leaving)
17:28:47  <[JaW]> !password
17:28:47  <PublicServer> [JaW]: powwow
17:29:11  <SmatZ> powwow!
17:29:12  <PublicServer> *** JaW joined the game
17:29:16  <PublicServer> <leg3nd> BRB
17:29:18  <PublicServer> *** leg3nd has joined spectators
17:29:30  <ODM> beer!
17:29:35  <SmatZ> :D
17:29:40  <PublicServer> <V453000> :)))
17:29:56  <PublicServer> *** FiCE has left the game (connection lost)
17:30:12  <PublicServer> <pug> i just renamed water -> beer :D
17:30:20  <PublicServer> *** pug has left the game (leaving)
17:30:22  <PublicServer> <V453000> and I renamed the other
17:30:27  <pugi> ^^
17:30:40  <SmatZ> :D
17:31:10  <PublicServer> <V453000> we should seriously have beer in every game
17:31:24  <PublicServer> <Zaitzev> where's beer?
17:31:26  <PublicServer> <Zaitzev> want!
17:31:35  <SmatZ> everywhere:)
17:32:05  <PublicServer> <theholyduck> there, now all food/goods drop needs is signals
17:32:14  <PublicServer> <theholyduck> and the stations hooked to it needs flip flops on depot spawning
17:32:22  <PublicServer> <theholyduck> to eaven out load on the lines
17:32:36  <PublicServer> <theholyduck> and the tl 20 stuff is finished
17:33:02  *** anon12834 has joined #openttdcoop
17:33:40  <anon12834> !password
17:33:40  <PublicServer> anon12834: powwow
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17:33:58  <ODM> i suggest to rename the food processing plant to the goulash producing hostinec.
17:34:04  <PublicServer> <V453000> :D
17:34:05  <PublicServer> <V453000> :D
17:34:06  <PublicServer> <V453000> xD
17:34:19  <V453000> now this was good ODM :D
17:34:21  <PublicServer> *** FiCE joined the game
17:34:24  <PublicServer> <Zaitzev> what about "Haggis Plant" ?
17:34:31  <ODM> goulash > haggis
17:34:37  <PublicServer> <Zaitzev> haha no shit
17:34:38  *** Combuster has quit IRC
17:34:41  <PublicServer> <Zaitzev> Haggis is awful
17:34:42  <PublicServer> <V453000> goulash > all
17:34:42  <PublicServer> <theholyduck> hmm
17:34:49  <ODM> yes shit
17:34:50  <PublicServer> <theholyduck> time to try my hand at building a flip flop
17:34:50  <ODM> definately:P
17:34:58  <PublicServer> <Zaitzev> anyway, bbs -> trip to the store :3
17:35:06  <PublicServer> <V453000> duck: where do you need a fF here?
17:35:08  *** Combuster has joined #openttdcoop
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17:35:13  <PublicServer> <Zaitzev> can SOMEONE take a look at the FACTORY DROP station?
17:35:22  <PublicServer> <V453000> whats with it
17:35:28  <PublicServer> <V453000> im there
17:35:54  <PublicServer> <Zaitzev> well
17:36:04  <pugi> i think factory drop should be roro...
17:36:13  <PublicServer> <MrRuben> I don't even know if that is a terminus or roro
17:36:20  <PublicServer> <V453000> pugi: doesnt matter but it has to be proper
17:36:22  <pugi> and 2 entries and 1 exit is also quite bad...
17:36:24  <PublicServer> <Sander_Buruma> its roro on the plan
17:36:33  <PublicServer> <Zaitzev> i gotta run, back in 10 minutes or so
17:36:37  <pugi> i recommend a remake as i remember it :D
17:38:35  <PublicServer> <V453000> duck: just distribute equal number of trains manually later?
17:39:24  <PublicServer> *** Sander_Buruma has left the game (leaving)
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17:40:48  <PublicServer> <leg3nd> Still missing the girls at the station V :>
17:40:55  <PublicServer> <V453000> he
17:41:37  <PublicServer> <MrRuben> oh noes
17:41:41  <PublicServer> <MrRuben> soviets are invading
17:41:42  <PublicServer> <leg3nd> HAHA duck nice Eye candy :>>>
17:41:58  <PublicServer> <MrRuben> LOL
17:42:09  <PublicServer> <MrRuben> but what about goods
17:42:11  <PublicServer> <Vitus> Good one :)
17:42:18  <PublicServer> <V453000> ass
17:42:23  <PublicServer> ***  made screenshot at 0003A5D1: http://ps.openttdcoop.org/public/webcam/0003A5D1.png
17:42:23  <PublicServer> <V453000> forgot goods
17:42:33  <PublicServer> <V453000> no
17:42:36  <PublicServer> <V453000> we dont care about goods
17:42:39  <PublicServer> <V453000> you cant eat goods
17:42:43  <PublicServer> <V453000> :P
17:43:16  <PublicServer> <leg3nd> Chips and pringles :>
17:44:38  <PublicServer> <leg3nd> Duck Girl power ???
17:45:24  <PublicServer> <V453000> cool :)
17:45:31  <PublicServer> <Vitus> Hope you don't mind the buffers, duck :)
17:45:41  <PublicServer> <V453000> I did the "candy" btw ;)
17:45:54  <PublicServer> <Vitus> Hope you don't mind the buffers, V :)
17:45:58  <PublicServer> <MrRuben> that food thing looks like my local supermarket logo
17:46:01  <PublicServer> <V453000> btw. this isnt the true 2way terminus
17:46:01  <PublicServer> <MrRuben> heh
17:46:06  <PublicServer> <V453000> this is just 2 terminuses
17:46:13  <PublicServer> <Vitus> Yup
17:46:14  <PublicServer> <MrRuben> dutch people know it as "dirk"
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17:46:30  <PublicServer> <Vitus> You mean buffer?
17:46:38  <ziza> !password
17:46:38  <PublicServer> ziza: rabble
17:47:55  <PublicServer> <theholyduck> fix it
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17:48:05  <PublicServer> <V453000> wait whats wrong
17:48:06  <PublicServer> <MrRuben> yes sir
17:48:15  <PublicServer> <theholyduck> V453000: 2 oposing direction corners right?
17:48:19  <PublicServer> <theholyduck> wont that slow it down?
17:48:25  <PublicServer> <V453000> TL2 there
17:48:31  <PublicServer> <theholyduck> oh yes
17:48:32  <PublicServer> <V453000> and that track wont be there
17:48:34  <PublicServer> *** ZiZa joined the game
17:48:37  <PublicServer> <V453000> because it goes to goods drop
17:48:38  <PublicServer> <theholyduck> it is
17:48:50  <PublicServer> <V453000> or ... factory drop
17:49:22  <PublicServer> <V453000> well
17:49:35  <PublicServer> <V453000> Goods pickup has loads of space for eyecandy indeed
17:49:38  <PublicServer> <V453000> but there is none :P
17:49:46  <PublicServer> <Vitus> What about tunnels?
17:49:54  <PublicServer> <Vitus> I mean, at "ehm"
17:50:02  <PublicServer> <V453000> damn
17:50:04  <PublicServer> <V453000> guys
17:50:06  <PublicServer> <V453000> I tell you
17:50:13  <PublicServer> <V453000> the rails arent even going to be there
17:50:16  <PublicServer> <V453000> and it is TL 2
17:50:17  <PublicServer> <Vitus> :DDD
17:50:36  <PublicServer> <MrRuben> oh lol
17:50:54  <PublicServer> <MrRuben> /facepalm
17:51:46  <PublicServer> <V453000> first make factory drop
17:51:49  <PublicServer> <V453000> then fix any rails there
17:51:52  <PublicServer> <V453000> and now I am off :)
17:51:59  <PublicServer> *** V453000 has joined spectators
17:52:02  <PublicServer> <V453000> dinnertime
17:52:04  <PublicServer> <V453000> beertime
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17:55:45  <SmatZ> :)
17:55:57  <PublicServer> <MrRuben> lol duck :P
17:55:59  <Absolutis> !help
17:55:59  <PublicServer> Absolutis: http://www.openttdcoop.org/wiki/IRC_Commands
17:56:42  *** Absolutis has quit IRC
17:56:48  <PublicServer> <theholyduck> ok, i THINK that works
17:56:55  <PublicServer> <MrRuben> test it :D
17:56:59  <PublicServer> <theholyduck> about to
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17:57:25  <PublicServer> ***  made screenshot at 00073581: http://ps.openttdcoop.org/public/webcam/00073581.png
17:57:30  <Benny__> !password
17:57:31  <PublicServer> Benny__: stains
17:57:38  <Benny__> ..right o.O
17:57:39  <PublicServer> *** Benny joined the game
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17:58:40  <PublicServer> <leg3nd> is it just me who is thinking really dirty when i zoom out 1 time at the flip flop ?
17:59:09  <PublicServer> <theholyduck> hmm
17:59:13  <PublicServer> <theholyduck> apparently, doesnt work entirely
17:59:21  <PublicServer> <leg3nd> 2 slow logics ?
17:59:24  <PublicServer> <theholyduck> probably
17:59:29  <PublicServer> <theholyduck> or me failing
17:59:33  <PublicServer> <Vitus> You could always make it fail-safe
17:59:36  <PublicServer> <Zaitzev> back again
18:00:38  <PublicServer> * theholyduck has no experience building flip flops though
18:00:53  <PublicServer> <Vitus> You either have to add PF traps or do it with twoways
18:00:55  <PublicServer> <Vitus> i.e.
18:01:19  <PublicServer> <theholyduck> ok, just to make the pathfinder behave less retardely?
18:01:45  <PublicServer> <Vitus> They don't have orders... so it was kinda expected
18:02:44  <PublicServer> <theholyduck> that didnt work :P
18:02:56  <PublicServer> <theholyduck> i need faster logic trains i guess
18:03:04  <PublicServer> <Vitus> Look
18:03:06  <PublicServer> <Vitus> It works
18:03:12  <PublicServer> <theholyduck> just borked a bit at the start?
18:03:21  <PublicServer> <Vitus> Yeah
18:03:31  <PublicServer> <theholyduck> well also, the trains i'm going to be using it with
18:03:31  <PublicServer> <Vitus> Because one line was missing a piece
18:03:35  <PublicServer> <theholyduck> are tl20
18:03:39  <PublicServer> <Vitus> So PF didn't want to send them there
18:03:48  <PublicServer> <theholyduck> so i can have really slow logic
18:04:13  <PublicServer> <theholyduck> but yeah, it works, and thats going to be the train spawning depot right there
18:04:23  <PublicServer> <Vitus> You can also make it fail-safe
18:04:24  <PublicServer> <Vitus> Look
18:05:43  *** The_Z has quit IRC
18:05:53  <PublicServer> <MrRuben> they're only taking right now
18:06:02  <PublicServer> <theholyduck> yeah
18:06:04  <PublicServer> <Vitus> Yup
18:06:07  <PublicServer> <theholyduck> your failsafe made it fail :p
18:06:12  <PublicServer> <leg3nd> hehe
18:06:14  <PublicServer> <Vitus> It
18:06:17  <PublicServer> <Vitus> It's too long
18:06:30  <PublicServer> <MrRuben> it isnt
18:06:33  <PublicServer> <MrRuben> trains are too short :)
18:07:09  <PublicServer> <theholyduck> there we go
18:07:21  *** Barbaar has joined #openttdcoop
18:07:23  <Barbaar> !password
18:07:23  <PublicServer> Barbaar: stains
18:07:31  <PublicServer> *** Barbaar joined the game
18:07:35  <PublicServer> <Barbaar> heya everyone
18:07:48  <PublicServer> <Vitus> Oh god... I forgot
18:08:08  <PublicServer> <Vitus> The fail-safe system was bad idea anyhow, it resets the memory :/
18:08:25  <PublicServer> <theholyduck> well, i dont really need it to work with this short trains anyway
18:08:27  <PublicServer> <Benny> ....memory? O_O
18:08:32  <PublicServer> <Benny> wat
18:08:37  <PublicServer> <theholyduck> the real life test case is tl 20
18:08:45  <PublicServer> <theholyduck> benny
18:08:59  <PublicServer> <theholyduck> 1 and 2 on that flipflop
18:09:00  <PublicServer> <theholyduck> are memories
18:09:16  <PublicServer> *** jond1sti has joined spectators
18:09:18  <PublicServer> <Benny> ah
18:09:34  <PublicServer> <Benny> i gotta go read an article on.. what did you call it again?
18:09:37  <PublicServer> <Vitus> But this system shouldn't fail
18:09:50  <PublicServer> <Vitus> If you want to be sure, you can also make PF traps there
18:09:53  <PublicServer> <theholyduck> now to construct the same for the other side
18:09:58  <PublicServer> <Vitus> But it isn't needed
18:10:27  <PublicServer> *** MrRuben has left the game (leaving)
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18:10:53  <PublicServer> <Zaitzev> depot station anyone?
18:11:00  *** mrruben5 has joined #openttdcoop
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18:11:54  <einKarl> !password
18:11:55  <PublicServer> einKarl: stains
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18:18:11  <PublicServer> <theholyduck> why not switch the trains service in dreadingwood
18:18:17  <PublicServer> <theholyduck> *town
18:18:19  <PublicServer> <theholyduck> with tram service?
18:18:34  <PublicServer> <theholyduck> leaving more room for city to expand
18:18:34  <PublicServer> <theholyduck> etc
18:18:49  <PublicServer> <Sander_Buruma> do you have a plan for it?
18:19:00  <PublicServer> <theholyduck> well building trams is easy
18:19:01  <PublicServer> <FiCE> no RVs in this game
18:19:10  <ODM> wait theres a town called dreadingwood again?
18:19:11  <PublicServer> <theholyduck> ah
18:19:14  <PublicServer> <theholyduck> naw
18:19:17  <PublicServer> <theholyduck> but dreadingtown
18:19:30  <PublicServer> <Zaitzev> Dreding* ;p
18:19:41  <PublicServer> <Benny> oooooh, its ODM :O
18:20:12  <PublicServer> <theholyduck> anyone feel like constructing the goods drop flip flop?
18:20:20  <PublicServer> <theholyduck> flip flops make my brain hurt
18:20:29  <PublicServer> <theholyduck> err
18:20:33  <PublicServer> <theholyduck> goods pickup flipflop
18:20:34  <PublicServer> <theholyduck> rather
18:20:48  <PublicServer> <Benny> my logic gate is failing me D:
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18:21:02  <PublicServer> <Benny> or, the whole thing
18:22:30  *** heffer has joined #openttdcoop
18:23:17  *** heffer has quit IRC
18:23:49  <ODM> crap its benny
18:24:01  <Ammler> indeed, he seems still alive :-(
18:24:11  <PublicServer> <Benny> ....god damn that hurt
18:24:19  <PublicServer> *** V453000 has joined company #1
18:24:22  <PublicServer> <V453000> back
18:24:31  <PublicServer> <Vitus> Sander, I can signal the drop for you later, if you want
18:25:03  <PublicServer> <Sander_Buruma> if you get the idea then you can add your name somewhere and start
18:25:04  <PublicServer> <leg3nd> vitus can u tjeck the signals at Food pickup
18:25:34  <PublicServer> <leg3nd> some should be okay since trangar made them, but had to change a bit. so dunno if i made a okay copy of the signals
18:26:11  <PublicServer> <Vitus> It should be OK
18:26:27  <PublicServer> <leg3nd> good good
18:26:32  <PublicServer> <Vitus> Maybe..
18:26:45  <PublicServer> <leg3nd> still a bit pissed i made the error of tunnels at the entry :>
18:26:47  <PublicServer> <Vitus> You could add signal gap, so the trains won't block the entry
18:26:59  <PublicServer> <Vitus> What's TL here again?
18:27:03  <PublicServer> <leg3nd> 20
18:27:08  <PublicServer> *** leg3nd has joined company #1
18:27:16  <PublicServer> <Vitus> Something like this:
18:27:30  <PublicServer> ***  made screenshot at 0000D71B: http://ps.openttdcoop.org/public/webcam/0000D71B.png
18:27:44  <PublicServer> <Barbaar> at least place the exit signal closer to the junction?
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18:27:46  *** ChanServ sets mode: +o KenjiE20
18:28:02  <PublicServer> *** einKarl has left the game (connection lost)
18:28:09  <PublicServer> <Vitus> Yeah, that's not bad idea either
18:29:48  <PublicServer> <leg3nd> Who is adding signals :>
18:30:06  <PublicServer> <Vitus> Me
18:30:22  <PublicServer> <Vitus> Exactly TL length of signals
18:30:23  <PublicServer> <leg3nd> k k did think u where saying a signal gap would be nice :>
18:31:02  <PublicServer> <leg3nd> k
18:31:27  <PublicServer> <Vitus> I'll try it, it should be OK, but you never know :D
18:31:28  <PublicServer> <Vitus> sec
18:31:32  <PublicServer> <leg3nd> :>
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18:31:43  <PublicServer> <leg3nd> that exit signal whats wrong with it ?
18:32:06  <PublicServer> <Vitus> sec
18:32:42  <pugi> !passwprd
18:32:45  <pugi> !password
18:32:45  <PublicServer> pugi: rifles
18:32:55  <PublicServer> <Barbaar> the exit signals on outgoing tracks dont do anything like this?
18:33:03  <PublicServer> *** pug joined the game
18:33:15  <PublicServer> <Vitus> Yup, exactly
18:33:28  <PublicServer> <leg3nd> so there should not be a exit signal at all
18:33:48  <PublicServer> <theholyduck> anyone feel like signaling my food/goods drop platform while i go do something marginally less useful?
18:34:16  <PublicServer> *** FiCE has joined spectators
18:34:56  <PublicServer> <Vitus> These signals just worked like small prio
18:35:15  <PublicServer> <Vitus> So, it wasn't necessary to remove them, but it won't change much
18:35:16  <PublicServer> <leg3nd> oh well what do i know :>
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18:39:01  <leg3nd^> !password
18:39:01  <PublicServer> leg3nd^: rifles
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18:41:11  <PublicServer> <Sander_Buruma> my head is spinning from building this station
18:41:15  *** The_Z has joined #openttdcoop
18:41:18  <PublicServer> <Vitus> :D
18:42:32  <PublicServer> ***  made screenshot at 0000D113: http://ps.openttdcoop.org/public/webcam/0000D113.png
18:43:07  <PublicServer> <Vitus> Stop
18:43:17  <PublicServer> <Vitus> Presignals only at least station
18:43:20  <PublicServer> <Vitus> Not needed here
18:45:11  <PublicServer> <Vitus> sec
18:45:16  <PublicServer> <Vitus> What are we dropping here? :D
18:45:32  <PublicServer> <Vitus> Hmmm... some ore
18:45:33  <PublicServer> <Sander_Buruma> whatever factories accept
18:45:34  <PublicServer> <Barbaar> rubber and copper ore
18:46:15  <PublicServer> <Zaitzev> time to let Dredingtown grow some more?
18:46:28  <PublicServer> <V453000> no
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18:46:37  <PublicServer> <V453000> wait until all tracks around there are done
18:46:43  <PublicServer> <V453000> we dont need to hurry
18:46:43  <PublicServer> <Vitus> Yeah
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18:50:23  <PublicServer> <Vitus> You can remove the WIP status I think
18:50:25  <PublicServer> <Vitus> Looks OK
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18:53:18  <PublicServer> <pug> uhm, you should also add a bypass for second ring stations
18:53:25  <PublicServer> <pug> because it is only one direction
18:53:37  <PublicServer> <pug> and trains are now forced to go through stations
18:53:49  <PublicServer> <Sander_Buruma> does it matter? theres plenty of stations to go through
18:53:59  <PublicServer> <pug> it does
18:54:05  <PublicServer> <Barbaar> desync problems i guess
18:54:12  <PublicServer> <pug> no...
18:54:13  <V453000> pug: no
18:54:24  <V453000> in the drops are only one type of trains
18:54:26  <PublicServer> <pug> don't say no to me :<
18:54:29  <V453000> either food or goods raws
18:54:39  <PublicServer> <pug> yes
18:54:41  <V453000> other raws are already splitted to SLs
18:54:45  <V453000> so no bypass needed
18:55:13  <PublicServer> <pug> but why should copper trains go through food processing plant drop?
18:55:25  <PublicServer> <V453000> they dont
18:55:26  <KenjiE20> split is tenseless
18:55:31  <PublicServer> <pug> they do
18:55:34  <PublicServer> <V453000> thx Kenji
18:55:38  <PublicServer> <pug> uhm
18:55:38  <PublicServer> <V453000> no they dont Pug
18:55:39  <PublicServer> <pug> oh, sorry
18:55:43  <PublicServer> <pug> yeah, i forgot about slhs <.<
18:55:46  <PublicServer> <V453000> .)
18:55:57  <PublicServer> <pug> okay, i am stupid :D
18:56:08  <KenjiE20> ^ and get yer eye fixed
18:56:45  <PublicServer> <V453000> yarr
18:57:34  <PublicServer> ***  made screenshot at 0000BF15: http://ps.openttdcoop.org/public/webcam/0000BF15.png
18:57:35  <KenjiE20> yee'll be needin yer depf perceps if ye be plannin to keel haul yer loads right
18:58:06  <PublicServer> *** Barbaar has left the game (leaving)
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18:58:23  <PublicServer> <leg3nd> Is it a Exit at the logic ring ?
18:59:08  <PublicServer> *** V453000 has joined company #1
18:59:38  <PublicServer> <leg3nd> its a exit right at the logic cirkel ?
18:59:44  <PublicServer> <Vitus> Yes
19:00:15  <PublicServer> <leg3nd> Hope it works :>
19:00:26  <PublicServer> <Vitus> It should now
19:00:35  <PublicServer> <leg3nd> Now how to add the logic trains :>
19:00:47  <PublicServer> <Vitus> That's how :D
19:01:14  <PublicServer> <pug> wrong way
19:01:14  <PublicServer> <Vitus> clone them from flipflop group
19:01:21  *** Lelle has quit IRC
19:01:23  <PublicServer> <pug> the top depot
19:01:39  <PublicServer> <leg3nd> I did realize that :>
19:01:49  <PublicServer> *** Intexon has left the game (connection lost)
19:01:52  <V453000> @gap 2
19:01:52  <Webster> V453000: For Trainlength of 2: < 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
19:03:07  <PublicServer> <Zaitzev> how'd you do that?
19:03:45  <PublicServer> <Zaitzev> from here it looked like you placed all those tracks in one go (between the tunnels)
19:04:53  <PublicServer> <Vitus> You know the station trick or now?
19:05:10  <PublicServer> <Vitus> Look here (sign)
19:05:19  <PublicServer> <Vitus> *not
19:05:20  <PublicServer> <Zaitzev> where
19:05:31  <PublicServer> <Vitus> I've placed sign "!here" there
19:05:33  <PublicServer> <Sander_Buruma> how/when do we connect the factory raw cargos?
19:05:56  <KenjiE20> when it's done
19:06:02  <PublicServer> <Zaitzev> i'm there
19:06:03  <PublicServer> <Vitus> Zaitzev:  Did you find it?
19:06:07  <PublicServer> <Zaitzev> ye
19:06:14  <PublicServer> <Vitus> voila
19:06:26  <PublicServer> <Zaitzev> hmm
19:06:28  <PublicServer> <Zaitzev> how? :b
19:06:36  <PublicServer> <pug> i added a few food trains to test :)
19:06:37  <PublicServer> <Vitus> station
19:06:45  <PublicServer> <Vitus> toggle remove station (R key)
19:06:49  <PublicServer> <Vitus> bam
19:06:50  <PublicServer> <Zaitzev> aha
19:06:55  <PublicServer> <Zaitzev> heh
19:07:06  <PublicServer> <Zaitzev> not very cost effective i guess, but who cares? xD
19:07:11  <PublicServer> <leg3nd> whats the shortcut for closing all windows, and the key for build station
19:07:15  <PublicServer> <Mazur> And select area by holding LMB.
19:07:18  <PublicServer> <Vitus> Yeah, look at our budget :D
19:07:22  <PublicServer> <Zaitzev> haha ye
19:07:32  <PublicServer> <Zaitzev> hundreds of millions are signed "random crap"
19:07:37  <PublicServer> <Benny> leg3nd: closing all windows is del
19:07:50  <PublicServer> <leg3nd> Thx
19:08:02  <PublicServer> <pug> except the pinned windows
19:08:02  <PublicServer> <Vitus> "Delete", your best friend in OpenTTD :D
19:08:15  <PublicServer> <Zaitzev> i use it all the time
19:08:20  <PublicServer> <Vitus> Yeah, shift+del closes everything, though
19:08:21  <PublicServer> <Zaitzev> what windows do you have pinned?
19:08:24  <PublicServer> <leg3nd> have been looking for that for ever.
19:08:25  <PublicServer> <Benny> i use ctrl just as often
19:08:25  <PublicServer> <Vitus> Even pinned ones
19:08:28  <PublicServer> <Mazur> Including nailed down ones is something+Del.
19:08:42  <PublicServer> <Zaitzev> shift+del takes everything, even pinned
19:08:47  <PublicServer> <Vitus> I don't have any
19:09:10  <PublicServer> <leg3nd> How nice to know that one now the Del :>
19:09:14  <PublicServer> <pug> i have huge screen, so i have railroad, landscaping, sign list most of the time open
19:09:33  <PublicServer> <Vitus> Just pressing 'A' opens railway construction alongside with terraforming window... that's enough for me :P
19:10:00  <PublicServer> <pug> hmm
19:10:02  <PublicServer> <leg3nd> Dont get TF up
19:10:08  <PublicServer> <pug> i don't know any shortcuts :/
19:10:13  <PublicServer> <pug> except ctrl+x
19:10:14  <PublicServer> <Vitus> There's settings for that
19:10:18  <PublicServer> <Vitus> *setting
19:10:26  <KenjiE20> @man hotkeys
19:10:32  <PublicServer> <Benny> go to wiki.openttd.org/hotkeys
19:10:32  <Webster> Hotkeys - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=hotkeys
19:10:40  <PublicServer> <Benny> ..that works too
19:10:47  <KenjiE20> :D
19:11:05  <KenjiE20> @man hidden
19:11:14  <PublicServer> *** Intexon joined the game
19:11:20  <Webster> Hidden features - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=hidden
19:11:22  <PublicServer> <Zaitzev> map, signlist and extra viewport is what I always have open
19:11:30  <PublicServer> <Zaitzev> i roll them up tho
19:11:34  <PublicServer> <Mazur> I made a one page printable version of that.
19:11:37  <KenjiE20> 2nd has all/most o fthe crtl ones iirc
19:12:18  <PublicServer> <Vitus> I regulary use QWE for TF, X for transparency and usual ASD for railroads
19:12:36  <PublicServer> ***  made screenshot at 0000C712: http://ps.openttdcoop.org/public/webcam/0000C712.png
19:12:37  <PublicServer> <Vitus> Oh, and don't forget R
19:12:38  <PublicServer> <Vitus> Also good hotkey :D
19:12:51  <PublicServer> <Mazur> Smokin'!
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19:13:54  <PublicServer> <Mazur> Station signals good old NCCCX signalling?
19:14:26  <PublicServer> <Mazur> V?
19:14:29  <PublicServer> <V453000> ?
19:14:33  <PublicServer> <Mazur> Station signals good old NCCCX signalling?
19:14:40  <PublicServer> <V453000> what is NCCCX
19:15:06  <PublicServer> <Benny> was about to ask the same
19:15:17  <PublicServer> <Vitus> wut's going on here?
19:15:24  <PublicServer> <V453000> wtf
19:15:26  <PublicServer> <Mazur> eNtry at line split before station, eXit at join after, and Combo in between?
19:15:30  <PublicServer> <V453000> factory trains running?
19:15:39  <PublicServer> <pug> just a test :P
19:15:42  <PublicServer> <V453000> that just sucks Mazur
19:15:47  <PublicServer> <Vitus> :D
19:16:10  <PublicServer> <Mazur> I wondered, because I keep seeing it all over Coop games.
19:16:52  <PublicServer> <leg3nd> What are we talking about ?
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19:17:06  <PublicServer> <Mazur> Signalling around stations.
19:17:15  <PublicServer> <leg3nd> k
19:17:20  <PublicServer> <Zaitzev> but um
19:17:23  <PublicServer> <Zaitzev> the factory pickup
19:17:34  <PublicServer> <Vitus> Hm?
19:17:52  <PublicServer> <leg3nd> why is there trains running ther e?
19:17:54  <PublicServer> <V453000> WHO added goods trains
19:18:02  <PublicServer> * pug hides
19:18:07  <PublicServer> <V453000> why...
19:18:08  <PublicServer> <V453000> sell em
19:18:28  <PublicServer> <Mazur> I know nothing, NATHING!.
19:18:29  <PublicServer> <Zaitzev> i saw them, and i thought "shouldn't the pickup be closer to the drop" ?
19:19:25  <PublicServer> <pug> loooong trains going into small buildings...
19:19:33  <PublicServer> <pug> are the depots underground?
19:19:42  <PublicServer> <leg3nd> :>
19:19:43  <PublicServer> <Vitus> Magic!
19:19:48  <PublicServer> <Vitus> Some wizard did it
19:20:03  <PublicServer> <leg3nd> Even this staiton is missing signals.
19:21:00  <PublicServer> <Sander_Buruma> what needs to be done now?
19:21:24  <PublicServer> <V453000> ¨the letters in the middle of map
19:21:28  <PublicServer> <V453000> deleted
19:21:33  <PublicServer> <Vitus> singalling at foods/goods drop
19:21:34  <PublicServer> <Sander_Buruma> all of them?
19:21:39  <PublicServer> <Vitus> *signalling
19:21:46  <PublicServer> <pug> yes, all of them
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19:24:15  <PublicServer> <Mazur> Oh, FOOD/GOODS DROP is a terminus.  I hadn't realised at first.
19:24:54  <theholyduck> Mazur, its a double ended terminus
19:24:54  <theholyduck> :P
19:24:58  <theholyduck> how can you not see?
19:24:58  <theholyduck> :P
19:25:25  <PublicServer> <Vitus> You can see huge "food" sign on it :DD
19:25:28  <PublicServer> <pug> but it hasn't waiting space for incoming trains
19:25:46  <PublicServer> <Zaitzev> and there comes the signals
19:25:51  <theholyduck> !password
19:25:51  <PublicServer> theholyduck: gusher
19:25:57  <PublicServer> <pug> for the food side
19:26:01  <PublicServer> *** theholyduck joined the game
19:26:11  <PublicServer> <Mazur> Duck: By not really examining the station strcuture.
19:26:40  <PublicServer> <theholyduck> well its pretty obvious if you see the lines going in and out
19:26:41  <PublicServer> <theholyduck> actually
19:26:43  <PublicServer> <theholyduck> sander
19:26:45  <PublicServer> <theholyduck> i can signal it myself
19:26:58  <PublicServer> <Sander_Buruma> alrighty, I just got a splitting headache thinking about it
19:27:14  <PublicServer> <Vitus> Not really sure about the waiting space, it's drop after all
19:27:34  <PublicServer> <Vitus> But if you decided to add waiting space, it'd also solve the slow curve issue
19:27:35  <PublicServer> <Sander_Buruma> the waiting space isnt big enough for a whole train
19:27:38  <PublicServer> ***  made screenshot at 0003E5D0: http://ps.openttdcoop.org/public/webcam/0003E5D0.png
19:28:04  <PublicServer> <Vitus> Yeah, but it's drop. Trains shouldn't be here for long time anyways... depends on traffic of course
19:28:12  <PublicServer> <Zaitzev> fuck that is a lot of zeppelins
19:28:16  <PublicServer> <Vitus> :DD
19:29:21  <PublicServer> <Vitus> Fine, we now have builders board :D
19:29:27  <PublicServer> <theholyduck> the exits are tl 20,
19:29:41  <PublicServer> <theholyduck> why did you build a line showing how long 20 is ? :P
19:29:52  <PublicServer> <Sander_Buruma> why would exits need to be at TL?
19:30:05  <PublicServer> <theholyduck> stops blocking platforms
19:30:08  <PublicServer> <Mazur> Just made a 20 tile extraneous track, for ease of comparison.
19:30:15  <PublicServer> <theholyduck> Mazur: using the measruing toold
19:30:18  <PublicServer> <theholyduck> *tool
19:30:19  <PublicServer> <theholyduck> takes like
19:30:20  <PublicServer> <theholyduck> 2 secs
19:30:24  <PublicServer> <Zaitzev> I'm not writing myself up on the builder board, as I haven't really built anything yet xD
19:30:25  <PublicServer> <theholyduck> not even that
19:31:01  <PublicServer> <Vitus> Don't worry, when we sort out mainlines, you'll have plenty of opportunities to join some industry
19:31:07  <PublicServer> <Mazur> I do, but there was talk of adding waiting space.  Then it'd be handy to see what'd need changing.
19:31:29  <PublicServer> <theholyduck> i dont really think it needs it
19:31:34  <PublicServer> <Mazur> Or so _I_ thought.
19:31:36  <PublicServer> <theholyduck> traffic shouldnt be that high.
19:31:48  <PublicServer> <theholyduck> does legends flip flop work?
19:31:55  <PublicServer> <Vitus> Yeah and as I said, it's drop. Trains shouldn't be staying long
19:31:55  <PublicServer> <leg3nd> yes it does
19:31:58  <PublicServer> <Vitus> It should
19:32:01  <PublicServer> <Vitus> I double checked it
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19:32:14  <PublicServer> <leg3nd> Duck is after my work :>
19:32:20  <PublicServer> <Vitus> :DD
19:32:20  <PublicServer> <leg3nd> dont trust it :>
19:32:28  <PublicServer> <leg3nd> i dont blame him :>
19:32:36  <PublicServer> <Zaitzev> it looks so..weird ;p
19:32:42  <PublicServer> <Zaitzev> in a good way
19:32:48  <PublicServer> <theholyduck> what does?
19:32:51  <PublicServer> <Vitus> That flipflop?
19:32:57  <PublicServer> <Vitus> Or?
19:32:58  <PublicServer> <Zaitzev> yes
19:33:05  <PublicServer> <Vitus> Take a look at PSG180 :DDD
19:33:16  <PublicServer> <Zaitzev> i mean, it does work, but it's such an odd solution for it xD
19:33:25  <PublicServer> <theholyduck> odd solution for what?
19:33:33  <PublicServer> <theholyduck> its the only real solution for doing it propperly
19:33:36  <PublicServer> <Zaitzev> flipflopping ;P
19:33:42  <PublicServer> <Zaitzev> yes, but that's my point
19:33:49  <PublicServer> <Zaitzev> it's awesome
19:34:03  <PublicServer> <Vitus> Really, download PSG180 from archive and take a look at it :D
19:34:14  <PublicServer> <theholyduck> i still think the drops are a bit overkill
19:34:15  <PublicServer> <theholyduck> :P
19:34:22  <PublicServer> <theholyduck> also
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19:34:23  <PublicServer> <Vitus> They are pretty modular
19:34:34  <PublicServer> <Vitus> You can add/remove platforms easily
19:34:36  <PublicServer> <theholyduck> shouldnt we have some bypass?
19:34:43  <PublicServer> <theholyduck> since its LLL
19:34:52  <PublicServer> <Vitus> No
19:34:54  <PublicServer> <Vitus> Ask V
19:35:01  <PublicServer> <Vitus> He explained it here
19:35:07  <xpac> !download win32
19:35:07  <PublicServer> xpac: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win32.zip
19:35:17  <PublicServer> <Vitus> In short: no train shouldn't get to the drop where it doesn't belong
19:35:33  <PublicServer> <theholyduck> so you have to be a bit weird with your slh's then?
19:35:41  <PublicServer> <Vitus> Nah
19:35:49  <PublicServer> <theholyduck> well otherwise
19:35:53  <xpac> !gfx
19:35:56  <PublicServer> <theholyduck> trains only go in 1 direction
19:35:56  <xpac> !grf
19:35:57  <PublicServer> xpac: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
19:36:07  <PublicServer> <theholyduck> thus if it enters the line just before factory drop
19:36:12  <PublicServer> *** Intexon has left the game (connection lost)
19:36:12  <PublicServer> <theholyduck> it has to be taken off after
19:36:19  <PublicServer> <theholyduck> otherwise it has to loop through farm
19:36:30  <PublicServer> <Vitus> Take a look at builders board
19:36:34  <PublicServer> <Vitus> I'll try to explain
19:37:05  <PublicServer> <theholyduck> well thats what i ment
19:37:18  <PublicServer> <theholyduck> being a bit weird with your slh's
19:37:21  <PublicServer> <Sander_Buruma> ah, pretty
19:37:35  <PublicServer> <theholyduck> connecting them at 1 end and disconnecting at the other
19:37:43  <PublicServer> <theholyduck> aka, being a bit weird
19:38:07  <PublicServer> <Vitus> It has one mayor advantage
19:38:18  <PublicServer> <Vitus> Whole mainline will be equally loaded
19:38:20  <xpac> !password
19:38:20  <PublicServer> xpac: spikes
19:38:50  <PublicServer> <Vitus> i.e. near factory drop 100% of traffic is ore, near raws drop 100% is raw, in middle about 50% of both
19:39:05  <PublicServer> <leg3nd> Dont we need a 3 ways flipflop for the Raw line ?
19:39:12  <PublicServer> <Vitus> Nope
19:39:15  <PublicServer> *** xpac joined the game
19:39:16  <PublicServer> <leg3nd> to spred that line equal ?
19:39:18  <PublicServer> <Vitus> At least I think
19:39:25  <PublicServer> <theholyduck> legend naw, we'll just use balancers
19:39:28  <PublicServer> <theholyduck> when merging
19:39:29  <PublicServer> <theholyduck> i think :P
19:39:30  <PublicServer> <Vitus> There should be some load balancing at joins
19:39:37  <PublicServer> <xpac> hey guys
19:39:40  <PublicServer> <Vitus> Hey
19:39:42  <PublicServer> <leg3nd> Hey
19:39:46  <PublicServer> <theholyduck> we only needed them on the goods/food stuff due to lazy
19:39:51  <PublicServer> <Vitus> Yeah :D
19:39:53  <PublicServer> <leg3nd> okay well probely also more easy woth a balancers
19:39:58  <PublicServer> <leg3nd> with *
19:40:00  <PublicServer> <Vitus> Just look at PSG131 and you'll get the idea
19:40:24  <PublicServer> <Vitus> Just the fact that joins will be 1->3 or maybe 2->3
19:40:37  <PublicServer> <Vitus> You have to have some kind of balancing
19:40:44  <PublicServer> *** JaW has left the game (leaving)
19:40:48  <PublicServer> <theholyduck> can i waste a bit of money making a eyecandy harbor to the outside world?
19:41:07  <PublicServer> * theholyduck feels like being creative
19:41:12  <PublicServer> <Vitus> Why not?
19:41:17  <PublicServer> <leg3nd> No problem for me duck :>
19:41:24  <PublicServer> <Vitus> Plenty of money :D
19:41:34  <PublicServer> <leg3nd> u really need to be creative to use that much money on candy :>
19:42:12  <PublicServer> <Mazur> Just leave a little for track and train building.   If you can.
19:42:21  <PublicServer> <theholyduck> yeah, i made my area now :P
19:42:38  <PublicServer> <Vitus> Where? :D
19:42:40  <PublicServer> ***  made screenshot at 0000CFF8: http://ps.openttdcoop.org/public/webcam/0000CFF8.png
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19:42:51  <PublicServer> <theholyduck> at !future harbor
19:42:59  <PublicServer> <Vitus> I see
19:43:11  <PublicServer> <theholyduck> ;( no eyecandy boats on this kind of map
19:43:26  <PublicServer> <Vitus> I'm going off guys, take care. :)
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19:43:31  <PublicServer> <leg3nd> u2
19:43:36  <PublicServer> <Mazur> Bye.
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19:44:19  <pugi> @tunnels 2
19:44:19  <Webster> pugi: For Trainlength of 2: < 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
19:45:20  <PublicServer> *** pug has left the game (leaving)
19:45:42  <PublicServer> <leg3nd> Holyduck this reminds me of that really old game. ports of call
19:45:53  <PublicServer> <leg3nd> where u have to sail the ships to dock :>
19:47:32  <PublicServer> <Zaitzev> lol
19:48:05  <PublicServer> <Mazur> Sailing is fun.
19:48:27  <dihedral> nerds!
19:48:32  <dihedral> :-P
19:48:33  <PublicServer> <Mazur> Yes?
19:49:03  <pugi> ports of call was with big ships
19:49:05  <pugi> with engines
19:49:08  <pugi> not sailboats
19:49:11  <pugi> iirc
19:49:51  <pugi> http://www.aruemmler.de/Bilder_Von_Amigaspielen/Ports_Of_Call.jpg
19:49:54  <pugi> :D
19:49:56  <PublicServer> <Mazur> Sailboats require engines, too, if htey are large enough, you're not allowed to sail in harbours.
19:49:59  <PublicServer> <leg3nd> yeah ports of call where a really nice game
19:50:00  <PublicServer> <V453000> wtf
19:50:07  <PublicServer> <V453000> is my station a wall to write on? :D
19:50:11  <PublicServer> *** V453000 has joined spectators
19:50:19  <PublicServer> <leg3nd> HEHE :>
19:50:22  <PublicServer> <Sander_Buruma> duh...
19:50:56  <leg3nd^> Want ports of call again :>
19:51:47  <PublicServer> <Mazur> LOL!
19:52:24  <PublicServer> <Mazur> Anyway, gotta go, HIGNFY starts soon.
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19:58:12  <xpac> Where can you select the eyecandy stuff to build?
19:58:25  <dihedral> in the drop down menu
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19:59:06  <xpac> eh... in which one?
19:59:22  <PublicServer> <theholyduck> staion construction
19:59:34  <xpac> Ah okay... thanks :)
19:59:58  <PublicServer> <theholyduck> now if only i had stuff loading at this dock
20:00:02  <PublicServer> <theholyduck> it would look so much better
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20:00:05  <PublicServer> <theholyduck> but whatever
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20:00:16  <PublicServer> <leg3nd> looks good.
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20:17:39  <Turgid> Well it seems road vehicles can't hold a candle to train efficiency. I tried having iron ore trucks deliver to a steel mill that was fairly close, and they made a few thousand profit each year but had a couple thousand in operating costs. Now I've switched to a single train that not only gets the ore there faster and more frequently, it picks up the steel and delivers that too.
20:18:10  <hylje> planes are even better
20:18:38  <Zaitzev> ever done a plane-only game?
20:18:52  <Paul2> no challenge
20:19:02  <Zaitzev> heh i know
20:19:04  <Turgid> I tried starting one but it was too slow for me.
20:19:33  <Zaitzev> other than coal, what else is highly profitable, as for generating cash fast?
20:19:41  <Zaitzev> goods and passengers?
20:20:06  <Turgid> Goods seem pretty profitable if you can set up a source of them.
20:21:17  <Turgid> I tend to go for grain and livestock to a factory, either on its own or delivering the goods too.
20:21:49  <Zaitzev> i've played a few games with the ECS grf's
20:21:56  <Zaitzev> the ones that gives a shitload of extra cargos
20:23:41  <Zaitzev> i'm not even sure what grf's I "must" have (awesome stuff etc). I downloaded the zip from the website with tons of them, but idk what all of it does xD
20:27:48  <PublicServer> ***  made screenshot at 0003C3A3: http://ps.openttdcoop.org/public/webcam/0003C3A3.png
20:34:07  <PublicServer> <theholyduck> hmm
20:34:11  <PublicServer> <theholyduck> why is fund new industries of?
20:34:19  <PublicServer> <theholyduck> as in we cant fund primaries
20:34:22  <PublicServer> <theholyduck> do prospecting, etc
20:34:40  <PublicServer> <leg3nd> maybe the restart ammler where talking about he needed to do
20:34:43  <PublicServer> <leg3nd> in the begining.
20:34:50  <PublicServer> *** leg3nd has joined company #1
20:35:41  <PublicServer> <theholyduck> so looking at dredingtown, theres no bank in it
20:35:49  <PublicServer> <theholyduck> i was adding platforms for water/food/goods
20:35:55  <PublicServer> <theholyduck> but theres no banks in it :P
20:36:18  <PublicServer> <Zaitzev> where?
20:36:31  <PublicServer> <theholyduck> the town drop town
20:36:44  <Ammler> !playercount
20:36:44  <PublicServer> Ammler: Number of players: 9
20:39:09  <PublicServer> <Zaitzev> what about a train station inside the town?
20:39:16  <PublicServer> <theholyduck> why do we need it?
20:39:19  <PublicServer> <theholyduck> this isnt a pax map
20:39:23  <PublicServer> <leg3nd> Hmm whats wrong at !whats wrong here ????
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20:39:28  <PublicServer> <theholyduck> theres nothing in the plan about transporting password
20:39:31  <PublicServer> <theholyduck> err
20:39:32  <PublicServer> <theholyduck> passengers
20:39:35  <PublicServer> <theholyduck> so we dont
20:39:39  <PublicServer> <Zaitzev> ok ^^
20:39:46  <PublicServer> <Zaitzev> screw the people xD
20:39:48  * SmatZ transports passwords
20:39:56  <PublicServer> <theholyduck> nothing wrong there
20:40:01  <PublicServer> <theholyduck> its MENT to be that way
20:40:15  <PublicServer> <Zaitzev> hmm, why is that?
20:40:18  <PublicServer> <Zaitzev> end of line?
20:40:25  <PublicServer> <theholyduck> because look how it hooks up with diamond at the other end
20:40:34  <PublicServer> <leg3nd> okay.
20:40:46  <PublicServer> <leg3nd> Should we not make it loop ?
20:40:51  <PublicServer> <theholyduck> no
20:40:55  <PublicServer> <theholyduck> we should definitly not make it loop
20:41:02  <PublicServer> *** SmatZ joined the game
20:41:12  <PublicServer> <leg3nd> i mean loop to same side.
20:41:17  <PublicServer> <theholyduck> again, no
20:41:33  <PublicServer> <leg3nd> okay where just showing.
20:41:36  <PublicServer> <leg3nd> what i ment :>
20:41:45  <PublicServer> <theholyduck> i understood it, but still no
20:42:04  <PublicServer> *** SmatZ has left the game (leaving)
20:42:12  <PublicServer> <leg3nd> okay odin :>
20:42:50  <PublicServer> ***  made screenshot at 0003D6DA: http://ps.openttdcoop.org/public/webcam/0003D6DA.png
20:44:04  <PublicServer> <leg3nd> Should we add splitter to the Raw goods lines ?
20:44:19  <PublicServer> <theholyduck> p
20:44:23  <PublicServer> <theholyduck> oribably not
20:45:12  <PublicServer> <theholyduck> i think somebody went a bit overkill on the "slh" :P
20:45:18  <PublicServer> <theholyduck> you dont actually need 3 lines for it
20:45:20  <PublicServer> <theholyduck> sander
20:46:45  <theholyduck> hmm, he's not here
20:49:23  <PublicServer> <leg3nd> Should we have a SLH at NW on the Raw line
20:49:46  <SmatZ> funding more often than once a year has no effect
20:50:19  <Absurd-Mind> !password
20:50:19  <PublicServer> Absurd-Mind: dazing
20:50:34  <PublicServer> *** Absurd-Mind joined the game
20:57:52  <PublicServer> ***  made screenshot at 0001CF86: http://ps.openttdcoop.org/public/webcam/0001CF86.png
20:59:51  <PublicServer> <leg3nd> *Duck is it u who is doing the SLH ?
20:59:56  <PublicServer> <theholyduck> yeah
21:00:01  <PublicServer> <theholyduck> forgot to label it :P
21:00:04  <PublicServer> <theholyduck> why?
21:00:20  <PublicServer> <leg3nd> Just wondering. Dont we have to make it  connect from both side of the RAW line
21:00:25  <PublicServer> <theholyduck> no we dont
21:00:32  <PublicServer> <leg3nd> else the trains have to make a Full circle to get in
21:00:43  <PublicServer> <theholyduck> this one is purely for rubber,wood and ore
21:00:52  <PublicServer> <theholyduck> theres going to be another for fruit and maize
21:01:06  <PublicServer> <theholyduck> look besides the hub
21:01:29  <PublicServer> <leg3nd> lokking
21:01:34  <PublicServer> <leg3nd> look*
21:01:47  *** KenjiE20 has quit IRC
21:01:54  <PublicServer> <Zaitzev> gonna connect the copper mine at the crossing?
21:01:57  <PublicServer> <Zaitzev> the middle there
21:02:27  <PublicServer> <leg3nd> Okay now im with u :>
21:02:43  <PublicServer> <theholyduck> fine
21:02:51  <PublicServer> <theholyduck> thats essentially how it works
21:03:14  <PublicServer> <leg3nd> I get it now :> where just a bit confused :>
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21:04:51  *** Mitcian has joined #openttdcoop
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21:06:38  <PublicServer> <V453000> o_O
21:06:38  <PublicServer> <V453000> wtf
21:06:42  <PublicServer> <theholyduck> what?
21:06:43  <PublicServer> <V453000> who did Copper pickup 1 and 2
21:06:51  <PublicServer> <theholyduck> sander
21:06:58  <PublicServer> <theholyduck> i'm fixing the slh now
21:07:09  <PublicServer> *** SmatZ joined the game
21:07:13  <PublicServer> <V453000> thats just ... misunderstanding if this station design :)
21:07:14  <PublicServer> <V453000> hi SmatZ :)
21:07:21  <PublicServer> <theholyduck> v, you dont say :P
21:07:22  <PublicServer> <Zaitzev> hi again V
21:07:23  <PublicServer> <SmatZ> hello V453000 :)
21:07:24  <PublicServer> <theholyduck> its a bit pointless
21:07:26  <PublicServer> <V453000> this design is really bad for pickups
21:07:29  <PublicServer> <sonic> hi everyone
21:07:40  <PublicServer> <SmatZ> hello sonic
21:07:56  <PublicServer> <SmatZ> I think similiar design was to see often in previous game
21:08:05  <PublicServer> <SmatZ> actually, why is it bad?
21:08:12  <PublicServer> <SmatZ> apart from missing presignals
21:08:34  <PublicServer> <V453000> wellt
21:08:35  <PublicServer> <SmatZ> and missing signature :-p
21:08:43  <PublicServer> <V453000> the signalling is pretty important
21:08:44  <PublicServer> *** sonic has joined company #1
21:08:49  <PublicServer> <SmatZ> :)
21:08:54  <PublicServer> <V453000> and its main purpose is the sync and easy expansion
21:09:17  <PublicServer> <Zaitzev> could be he just smacked it up for later improvement before he left? ;p
21:09:24  <PublicServer> *** SmatZ has left the game (leaving)
21:09:41  <PublicServer> <theholyduck> well i had to fix the hub he built aswell
21:09:50  <PublicServer> <theholyduck> i dont think the slh needs to be LLL
21:10:22  <PublicServer> <leg3nd> haha making CL 7
21:10:27  <PublicServer> <leg3nd> to TL 2 HAHAHA
21:10:31  <PublicServer> <leg3nd> getting tired :>
21:10:45  <PublicServer> <Benny> what the...
21:11:00  <SmatZ> Benny back on the scene?
21:11:01  <PublicServer> <Benny> who did the copper pickups? O_O
21:11:15  <PublicServer> <Benny> back and back.. mostly watching
21:11:17  <PublicServer> <theholyduck> sander.
21:11:35  <PublicServer> <Benny> well those are.. interesting..
21:11:41  <Absurd-Mind> what is the function of the flip flops, how do they work?
21:11:53  <PublicServer> <Zaitzev> alternating trains
21:11:55  <Ammler> [23:11] <PublicServer> <Benny> back and back.. mostly watching <-- yeah, better just watch :-P
21:11:56  <PublicServer> <theholyduck> a flip flop altenates output lines
21:12:06  <PublicServer> <theholyduck> so 50% of the trains go left
21:12:09  <PublicServer> <theholyduck> and 50% go right
21:12:19  <PublicServer> <Zaitzev> what about a 3-line flipflop?
21:12:25  <PublicServer> <Benny> stfu ammler D:
21:12:36  <PublicServer> <Benny> Zait: yeah?
21:12:42  <PublicServer> <Benny> those are possible too
21:12:54  <PublicServer> ***  made screenshot at 0001B58C: http://ps.openttdcoop.org/public/webcam/0001B58C.png
21:12:55  <PublicServer> <Zaitzev> just asking if the setup used can expand to 3 or more?
21:13:02  <Turgid> Here's a puzzle, this town that hates me will let me build track, but it won't let me put a station on it. And plying them with thousands of trees isn't helping my rating. :/
21:13:03  <Benny> http://blog.openttdcoop.org/2010/03/25/advanced-building-revue-02-splits/
21:13:50  <PublicServer> <Benny> Zait: yes, absolutely
21:14:25  <Ammler> Turgid: and what is the riddle?
21:14:29  <PublicServer> <sonic> hm, should I use a prio length of 9 or of 7 for the SL joiner?
21:14:57  <PublicServer> <sonic> at "WIP /sonic"
21:14:59  <PublicServer> <theholyduck> hmm, speaking of prios, did i leave enough room for them
21:15:02  <PublicServer> <theholyduck> hmm, seems so
21:15:09  <Absurd-Mind> when do you start adding trains?
21:15:15  <PublicServer> <theholyduck> not yet
21:15:17  <Turgid> Ammler, how can I build a station there. Actually I already have a station there, I just want to expand it slightly.
21:15:39  <PublicServer> <Benny> build trees, delete them, repeat
21:15:52  <Ammler> Turgid: get the town to like you
21:16:00  <Ammler> ...bribe
21:16:13  <PublicServer> <theholyduck> trees is less risky
21:16:15  <PublicServer> <theholyduck> than bribes :p
21:16:16  <Ammler> keep all stations on good rating
21:16:17  <PublicServer> <theholyduck> and work just as well
21:16:24  <PublicServer> <Benny> bribes work best on SP
21:16:29  <PublicServer> <Benny> save game -> bribe
21:16:35  <PublicServer> <Benny> if bribe fails, load game
21:16:39  <Turgid> Bribe isn't available. I didn't realize you could delete the trees without affecting the rating though... thanks Benny.
21:16:54  <PublicServer> <theholyduck> well deleting the trees affects the rating
21:16:58  <PublicServer> <theholyduck> you build the trees
21:16:58  <Turgid> Also all my station's ratings are 70% or higher, I have no idea why they hate me.
21:17:01  <PublicServer> <theholyduck> delete town buildings
21:17:03  <PublicServer> <theholyduck> delete the trees
21:17:06  <PublicServer> <theholyduck> build the the trees
21:17:08  <PublicServer> <theholyduck> delete town buildings
21:17:10  <PublicServer> <theholyduck> and so forth
21:17:17  <Ammler> Turgid: are you sure, EVERY station is fine?
21:17:29  <PublicServer> <Benny> doesnt that work WITHOUT the deleting the buildings, duck?
21:17:49  <PublicServer> <theholyduck> well sure,
21:17:57  <PublicServer> <theholyduck> if you just want rating for building a station
21:18:02  <PublicServer> <theholyduck> if you want rating for deleting the city
21:18:06  <PublicServer> <theholyduck> thats another matter
21:18:15  <PublicServer> <Benny> thats what he said, he wanted to expand a station
21:18:21  <Turgid> Ammler, ah it looks like one is only Good (54%). The only other station next to them is Excellent (82%)
21:18:38  <PublicServer> <theholyduck> hmm
21:18:46  <PublicServer> <theholyduck> i only need some prios now
21:18:50  <PublicServer> <theholyduck> andi  think slh01
21:18:51  <PublicServer> <theholyduck> is ready for action
21:19:15  <PublicServer> <theholyduck> do we follow the hub naming proposal?
21:19:20  <PublicServer> <theholyduck> for naming stuff?
21:19:42  <PublicServer> <theholyduck> so slh.2.1b?
21:20:05  <PublicServer> <theholyduck> meaning first sideline hub on ring 2, ?
21:20:16  <Turgid> Alright the tree thing worked, thanks guys.
21:20:36  <PublicServer> <theholyduck> anyone feel like helping me with my prio hell ?
21:20:54  <PublicServer> <Benny> prio hell?
21:21:03  <PublicServer> <sonic> where?
21:21:05  <PublicServer> <theholyduck> well, i dont like building prios, and i got 6 to build
21:21:06  <PublicServer> <theholyduck> :P
21:21:17  <PublicServer> <sonic> west of SLH 01b?
21:21:19  <PublicServer> <V453000> since when do we make LL sidelines?
21:21:22  <PublicServer> <theholyduck> slh 01 a
21:21:36  <PublicServer> <theholyduck> V453000: well, i was just basing it on what was there orignally :P
21:21:46  <PublicServer> <V453000> ok
21:21:48  <PublicServer> <V453000> that is wrong
21:21:50  <PublicServer> <theholyduck> though back then it was LLL
21:21:51  <PublicServer> <V453000> L_R only
21:21:54  <PublicServer> <Benny> how many platforms on pickup stations?
21:21:56  <PublicServer> <theholyduck> l-R?
21:22:08  <PublicServer> <theholyduck> V453000: i was explained the concept entirely diffrently by some guy
21:22:18  <PublicServer> <theholyduck> at !hub concept
21:22:22  <PublicServer> <V453000> well
21:22:28  <PublicServer> <V453000> the concept is ok
21:22:31  <PublicServer> <theholyduck> so in reality you only need l
21:22:34  <PublicServer> <theholyduck> or LL
21:22:38  <PublicServer> <V453000> but theSL doesnt do it
21:22:39  <PublicServer> <theholyduck> no r's at all
21:22:47  <PublicServer> <V453000> wrong
21:23:01  <PublicServer> <theholyduck> well that was how i was explained it by some guy who said you said it that way :P
21:23:06  <PublicServer> <theholyduck> so i figured that was the way to do it
21:23:10  <PublicServer> <V453000> Ls are ore/rubber, Rs are maize/fruit
21:23:17  <PublicServer> <theholyduck> well yeah
21:23:22  <PublicServer> <V453000> yeah
21:23:25  <PublicServer> <theholyduck> i realized that, but i thought they would be seperate
21:23:26  <PublicServer> <V453000> so you cant make LL
21:23:39  <PublicServer> <V453000> it doesnt matter if they are separated or not
21:23:40  <PublicServer> <V453000> damn
21:24:03  <PublicServer> <theholyduck> well no bigie, i'l make it L only and build a r part
21:24:14  <PublicServer> <V453000> ok
21:24:15  <PublicServer> <theholyduck> makes my life alot easier actually
21:24:18  <PublicServer> <V453000> :)
21:24:23  <PublicServer> <V453000> I believe
21:25:28  <PublicServer> *** XeryusTC joined the game
21:25:52  <PublicServer> <XeryusTC> no trains(tm) yet?
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21:25:56  <PublicServer> *** jond1sti has left the game (connection lost)
21:26:09  <PublicServer> <Benny> not yet, no
21:27:35  <PublicServer> <theholyduck> is the l bit better now v?
21:27:43  <PublicServer> <V453000> sure
21:27:45  <PublicServer> <theholyduck> just need to make a r bit that matches now?
21:27:56  <PublicServer> ***  made screenshot at 00058388: http://ps.openttdcoop.org/public/webcam/00058388.png
21:27:56  <PublicServer> <theholyduck> i guess we'll make it L GAP r ?
21:27:56  <PublicServer> <V453000> the l and r are independent
21:28:02  <PublicServer> *** FiCE has left the game (connection lost)
21:28:08  <PublicServer> <leg3nd> Hmm im getting confused by my own work :>
21:28:09  <PublicServer> <leg3nd> HEHE
21:28:14  <PublicServer> <V453000> but making it LR makes sense
21:28:17  <PublicServer> <V453000> doesnt really matter
21:28:48  <PublicServer> *** XeryusTC has left the game (leaving)
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21:35:05  <PublicServer> <theholyduck> so v
21:35:11  <PublicServer> <theholyduck> i was wondering.
21:35:28  <PublicServer> <theholyduck> seeing as industry funding/prospecting is disabled
21:35:39  <PublicServer> <theholyduck> for anything but factories rather.
21:35:51  <PublicServer> <theholyduck> shouldnt we hurry to preserver the industries we has left?
21:36:14  <V453000> no
21:36:19  <PublicServer> <Benny> nah
21:36:21  <PublicServer> <leg3nd> Does the SLH look total stupid so far ?
21:36:25  <PublicServer> <Benny> we can just enable it
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21:36:45  <PublicServer> <theholyduck> also, when will the town drop get a bank=?
21:36:48  <PublicServer> <Benny> leg3nd: what? oO
21:36:54  <PublicServer> <Benny> ooh right
21:37:11  <PublicServer> <leg3nd> Does it look total stupid. like its never gonna work ?
21:37:14  <V453000> !rcon raw_industry_construction
21:37:14  <PublicServer> V453000: ERROR: command not found
21:37:17  <PublicServer> <Benny> no
21:37:21  <PublicServer> <theholyduck> well i see 1 problem
21:37:26  <V453000> !rcon raw_industry_construction=1
21:37:26  <PublicServer> V453000: ERROR: command not found
21:37:26  <PublicServer> <theholyduck> on 1 end you're hooking both lines up
21:37:29  <PublicServer> <theholyduck> in the same direction
21:37:39  <SmatZ> !rcon set raw_industry_construction 1
21:37:47  <V453000> :)
21:37:48  <V453000> thx
21:37:49  <PublicServer> <theholyduck> wich apparently, we arent supposed to do :P
21:37:51  <SmatZ> yw :)
21:38:00  <PublicServer> <leg3nd> What u mean ?
21:38:11  <PublicServer> *** V453000 has joined company #1
21:38:11  <PublicServer> <Benny> SL is L_R not LL_RR
21:38:21  <PublicServer> <V453000> duck:
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21:38:24  <PublicServer> <V453000> see !here
21:38:33  <PublicServer> <theholyduck> am
21:38:34  <PublicServer> <leg3nd> im just doing LR on the sideline
21:38:38  <PublicServer> <V453000> see?
21:38:44  <PublicServer> <leg3nd> Should it just be 1 line
21:38:47  <PublicServer> <theholyduck> the nothingness
21:38:56  <PublicServer> <V453000> exactly
21:38:57  <PublicServer> <Benny> leg3nd: one line each direction
21:39:01  <PublicServer> <theholyduck> :P
21:39:03  <PublicServer> <V453000> ;)
21:39:19  <V453000> !rcon set raw_industry_construction 2
21:39:26  <PublicServer> <theholyduck> can you get us bank in town aswell?
21:39:33  <PublicServer> <theholyduck> while you're at being awesome
21:39:40  <PublicServer> <sonic> is there a SLH naming convention?
21:39:43  <PublicServer> <leg3nd> Like this ?
21:39:57  <PublicServer> <Benny> wait stop
21:40:00  <PublicServer> <Benny> WAAIT
21:40:18  <PublicServer> <Benny> V, come and approve before i ruin everything D:
21:40:27  <PublicServer> <V453000> ?
21:40:36  <PublicServer> <Benny> leg3nds SLH
21:40:49  <PublicServer> <Benny> the SL is L_R right?
21:40:54  <PublicServer> <V453000> of course
21:41:06  <PublicServer> <Benny> ah, then what i was saying was right
21:41:31  <PublicServer> <theholyduck> well the sl doesnt HAVE to be both l and r right?
21:41:32  <PublicServer> <leg3nd> So only need one line in
21:41:33  <PublicServer> <theholyduck> just one will do
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21:42:37  <PublicServer> <V453000> SmatZ: are there some criteria for funding a bank?
21:42:45  <PublicServer> <V453000> I cant sem to create one in a town centre
21:42:46  <PublicServer> <V453000> ghe
21:42:49  <PublicServer> <Zaitzev> take a look at !here
21:42:50  <PublicServer> <V453000> someone now succeded :D
21:42:58  <PublicServer> ***  made screenshot at 00056386: http://ps.openttdcoop.org/public/webcam/00056386.png
21:42:58  <PublicServer> <Zaitzev> gonna get those as well?
21:43:19  <PublicServer> <theholyduck> is there a platform covering the bank yet
21:43:26  <PublicServer> <theholyduck> yes apparently
21:43:31  <PublicServer> <leg3nd> So i just want my SLH to do this
21:43:36  <PublicServer> <leg3nd> Nothing more ?
21:43:37  <PublicServer> <Benny> wait wha...this is the most confusing plan i have ever seen .___.
21:43:43  <PublicServer> <leg3nd> Wanna be 100 % sure :>
21:43:52  <PublicServer> <theholyduck> well yeah
21:43:55  <PublicServer> <theholyduck> it needs some modifications
21:43:58  <PublicServer> <theholyduck> to be easier to read
21:44:01  <PublicServer> <Benny> why cant we just throw everything on one network D:
21:44:02  <PublicServer> <leg3nd> yeah yeah.
21:44:05  <PublicServer> * theholyduck pokes v
21:44:11  <PublicServer> <theholyduck> make a more inteligable plan
21:44:16  <PublicServer> <leg3nd> but just need to split the RAW LLL into 1 L
21:44:19  <PublicServer> <Benny> gogo chaos :D
21:44:20  <PublicServer> <leg3nd> merge even
21:44:33  <PublicServer> <Benny> but chaos makes mark go mad
21:44:49  <PublicServer> <V453000> what the hell
21:45:22  <PublicServer> <Benny> what
21:45:23  <PublicServer> <V453000> just make sidelines to this network
21:45:41  <PublicServer> <V453000> there arent that many ways to do so
21:45:51  <PublicServer> <Zaitzev> where are you guys at now?
21:46:13  <PublicServer> <theholyduck> v, is !slh like this good enough to illustrate the concept to people who ask?
21:46:40  <PublicServer> <V453000> I think it should
21:47:14  <PublicServer> <V453000> damn
21:47:19  <PublicServer> <V453000> guys pls use brain
21:47:22  <PublicServer> <sonic> :)
21:49:11  <PublicServer> <V453000> dont forget about water ;)
21:49:22  <PublicServer> <Zaitzev> the point being, SLH entry at E and exit at W?
21:49:49  <PublicServer> <V453000> yes
21:50:02  <PublicServer> <V453000> ... for food and goods raws
21:50:17  <PublicServer> <V453000> for water, L_R sidelines "there and back" to the ml
21:50:32  <PublicServer> <Zaitzev> and one thing, I asked earlier but didn't get an answer
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21:50:47  <PublicServer> <Zaitzev> the station skin you use?
21:50:55  <PublicServer> <V453000> ?
21:50:58  <PublicServer> <theholyduck> also
21:51:05  <PublicServer> <theholyduck> can we get rid of these damn airships soon?
21:51:09  <PublicServer> <theholyduck> they're getting on my nerves
21:51:10  <PublicServer> <Zaitzev> check !skin
21:51:27  <PublicServer> <Zaitzev> what station models are they?
21:51:32  <PublicServer> <V453000> original?
21:51:41  <PublicServer> <Benny> ...the original TTD ones
21:51:43  <PublicServer> <Benny> hahahaahah
21:51:54  <PublicServer> <V453000> duck: we should
21:52:01  <PublicServer> <theholyduck> hmm
21:52:04  <PublicServer> <theholyduck> i think if we group the zepelins
21:52:09  <PublicServer> <theholyduck> and hit send to depot
21:52:12  <PublicServer> <theholyduck> for all the zeppers
21:52:15  <PublicServer> <Zaitzev> k.. I've been using other models so much I kinda never noticed  :p
21:52:17  <PublicServer> <theholyduck> we can wipe them from existance that way
21:52:34  <PublicServer> <Benny> Zait: been there done that, but it was funny :P
21:53:49  <PublicServer> <Benny> wow, that was... fast
21:53:52  <PublicServer> * theholyduck sends all zzeppelins to depots
21:53:59  <PublicServer> <Benny> teeeeamwork
21:56:01  <PublicServer> * theholyduck sends all the long haul fruits planes to the hangar
21:56:46  *** ODM has quit IRC
21:57:39  <PublicServer> <Benny> sooooo, ready to add some trains?
21:57:56  <PublicServer> <Zaitzev> for the last 20 years :b
21:58:00  <PublicServer> ***  made screenshot at 0004E8E8: http://ps.openttdcoop.org/public/webcam/0004E8E8.png
21:58:05  <PublicServer> <V453000> omg?
21:58:37  <PublicServer> <V453000> do you really think we end in 2050?
21:58:38  <PublicServer> <sonic> V453000:  SLH 03 ok that way?
21:58:51  <PublicServer> <V453000> why not
21:59:01  <PublicServer> <V453000> the merge is  bad
21:59:06  <PublicServer> <V453000> bridges = bad prios
21:59:11  <PublicServer> <leg3nd> What name should my SLH have ?
22:00:51  <PublicServer> <leg3nd> just picked 04. Finaly my first HUB :>
22:01:37  *** Vypus has joined #openttdcoop
22:01:42  <PublicServer> <sonic> V, rather merge like this?
22:02:11  <PublicServer> <sonic> or merge after the bridges?
22:02:13  <PublicServer> <V453000> which slh?
22:02:14  <PublicServer> <sonic> 03
22:02:36  <PublicServer> <V453000> a) it is TL5
22:02:40  <PublicServer> <sonic> oh, damn
22:02:56  <PublicServer> <V453000> then I show you :) first recreate to TL5
22:03:03  <PublicServer> <sonic> ok :)
22:03:14  <PublicServer> <Benny> we have TL5 as well? oO
22:03:21  <Vypus> !password
22:03:21  <PublicServer> Vypus: tauted
22:03:40  <PublicServer> <Benny> oooh right
22:03:46  <PublicServer> *** Vypus joined the game
22:03:52  <PublicServer> <V453000> damn
22:04:07  <PublicServer> <V453000> who wrote a group Food pickup trains should get slapped
22:04:24  <PublicServer> <V453000> they are food trains, not food pickup trains, nor food drop trains
22:04:29  <PublicServer> <theholyduck> its been here since ages
22:04:32  <PublicServer> <theholyduck> dunno why
22:05:17  <PublicServer> <theholyduck> i THINK i exterminated the fruit planes and zeppelins now
22:05:24  <PublicServer> <theholyduck> and all their airports
22:06:25  *** KenjiE20 has quit IRC
22:07:52  <PublicServer> <Vypus> lol why are there signs around some of the cities?
22:07:53  <PublicServer> <V453000> zaitzev: read about CLs
22:08:06  <PublicServer> <Zaitzev> hm?
22:08:13  <PublicServer> <theholyduck> vypus, to stop them growing
22:08:15  <PublicServer> <theholyduck> rather
22:08:17  <PublicServer> <theholyduck> growing in the way
22:08:21  <V453000> @cl
22:08:22  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
22:09:22  <PublicServer> <Zaitzev> that was news to me :3
22:09:31  <PublicServer> <Zaitzev> good tip
22:09:42  <PublicServer> <Benny> haha, that was like.. the first thing i learned after joining ottdcoop
22:09:45  <PublicServer> *** MrRuben joined the game
22:09:45  <PublicServer> <Zaitzev> so you want it all redone?
22:09:47  <mrruben5> @slowstart
22:09:47  <Webster> Read everything on the wiki, and I mean everything
22:09:55  <PublicServer> <V453000> ÿes, all
22:09:58  <PublicServer> <Zaitzev> Benny: This is my first day here, so..
22:09:59  <PublicServer> <V453000> there must be a SLH
22:10:04  <PublicServer> <xpac> mhh, Zaitzev, are your stations built for TL2?
22:10:13  <PublicServer> <V453000> also
22:10:16  <PublicServer> <V453000> it is TL5
22:10:20  <PublicServer> <Benny> Zait: i see
22:10:35  <PublicServer> <theholyduck> V453000: diffrent tls for diffrent lines = headaches
22:10:36  <PublicServer> <theholyduck> :P
22:10:48  <PublicServer> <Benny> well, i didnt build anything at all until i'd watched everyone else play for like... 2 moths
22:10:50  <PublicServer> <V453000> not that hard
22:10:54  <PublicServer> <Benny> months*
22:10:58  <PublicServer> <theholyduck> Zaitzev: want me to consstruct a propper slh for you
22:11:04  <PublicServer> <theholyduck> that you can connect water to?
22:11:16  <PublicServer> <Zaitzev> please :)
22:11:25  <PublicServer> <theholyduck> actually, using ingenuity
22:11:35  <PublicServer> <theholyduck> v, can i hook im up straigh on the end of the line?
22:11:41  <PublicServer> <xpac> Yeah, I've been watching half the evening too... trying to figure out what you all are planning to do ;)
22:11:43  <PublicServer> <theholyduck> instead of building a propper slh?
22:11:48  *** Skasi has joined #openttdcoop
22:11:54  <PublicServer> <V453000> build a SLH to show him
22:11:57  <PublicServer> <theholyduck> ok
22:11:58  <Skasi> hullo there
22:12:09  <Skasi> SLH are for noobs - pros build planes ;D
22:12:14  <PublicServer> <theholyduck> zaitzev take a look at zaitzev
22:12:16  <PublicServer> <Zaitzev> please do, I need to learn :)
22:12:18  <PublicServer> <theholyduck> he sign :P
22:12:22  <PublicServer> <theholyduck> well !zaitzev even
22:12:23  <PublicServer> <Zaitzev> i'm looking
22:12:31  <PublicServer> <Benny> Skasi: ...
22:12:32  <PublicServer> <theholyduck> first up
22:12:33  <PublicServer> <theholyduck> the split
22:12:40  <Skasi> !password
22:12:40  <PublicServer> Skasi: tauted
22:12:49  <PublicServer> *** Skasi joined the game
22:13:01  <PublicServer> ***  made screenshot at 000304ED: http://ps.openttdcoop.org/public/webcam/000304ED.png
22:13:02  <PublicServer> <theholyduck> err wait
22:13:02  <PublicServer> <theholyduck> this would be the merge
22:13:05  <PublicServer> * theholyduck goes to other side
22:13:12  <PublicServer> <theholyduck> v, your track layout confuses me even when i know it
22:13:17  <PublicServer> <Zaitzev> you follow the split-before-merge ?
22:13:20  *** heffer has quit IRC
22:13:27  <PublicServer> <theholyduck> its not really relevant on a slh
22:13:32  <PublicServer> <Zaitzev> ok
22:13:34  <PublicServer> <Skasi> what cheer doin?
22:13:35  <PublicServer> <Benny> ..what did you say
22:13:44  <PublicServer> <Skasi> huh?
22:13:46  <PublicServer> <Benny> split before join is always important, duck
22:13:51  <PublicServer> <Benny> not you skasi
22:13:56  <PublicServer> <theholyduck> well sure, but its hard to cock up on a slh :P
22:14:02  <PublicServer> <Benny> no its not
22:14:06  <PublicServer> <Skasi> aww I know, I just wanted to feel like part of it :(
22:14:33  <PublicServer> <theholyduck> well benny, this is a 1 way slh
22:14:36  <PublicServer> <V453000> well SLH aint that hard to fuck up
22:14:43  <PublicServer> <V453000> duck: should I finish it? :D
22:14:49  <PublicServer> <theholyduck> v, naw, i as just talking
22:14:56  <PublicServer> <Skasi> I think I even created one myself.. like two years ago or so ;)
22:15:00  <PublicServer> <sonic> V, could you take a look at 03 again?
22:15:02  <PublicServer> <MrRuben> v: don't you do it too fast :)
22:15:09  <PublicServer> <V453000> ;)
22:15:22  <PublicServer> <Benny> yes yes, of course. if its one way its absolutely not relevant
22:15:22  <PublicServer> <V453000> good sonic
22:15:26  <PublicServer> <V453000> now:
22:15:41  <PublicServer> <MrRuben> booo, no tunnels
22:15:52  *** Phazorx has left #openttdcoop
22:16:05  <PublicServer> <Benny> tunnels are only fun on mountain maps
22:16:13  <PublicServer> <Zaitzev> cl of 5?
22:16:23  <PublicServer> <V453000> sonic: this is the way you want to do it
22:16:50  <PublicServer> <V453000> and you got one msising connection ;)
22:16:51  <PublicServer> <sonic> thank you!
22:17:06  <PublicServer> <MrRuben> duck: might want to put it on the wiki when it's don :)
22:17:07  <PublicServer> <sonic> oops, yes, forgot the easiest one
22:17:07  <PublicServer> <V453000> yw
22:17:09  <PublicServer> <MrRuben> done*
22:17:23  <PublicServer> <Benny> we have one already i think?
22:17:26  <PublicServer> * Benny chaks
22:17:31  <PublicServer> <Benny> or, checks*
22:17:50  <PublicServer> <V453000> duck: is that a guide for retards? :D just tell him what to reach as a result
22:18:05  <PublicServer> <V453000> new people dont have to be idiots...
22:18:11  <PublicServer> <Skasi> yes they do!
22:18:15  <PublicServer> <leg3nd> :<<<<
22:18:17  <PublicServer> <Skasi> we have all been idiots once
22:18:28  <PublicServer> <leg3nd> no need to shout it out like that :>
22:18:30  <PublicServer> <theholyduck> well just pointing out some important points to remember :P
22:18:46  <PublicServer> <MrRuben> shh or we're going to refer to v's maps of fail
22:18:48  <PublicServer> <Skasi> I aint not shouting :]
22:19:12  <PublicServer> <leg3nd> i meant like. its pretty scary being a new person here.
22:19:21  <PublicServer> <leg3nd> no need to make it harder for us.. :>
22:19:22  <PublicServer> <Zaitzev> you got that right
22:19:22  <PublicServer> <Benny> true
22:19:32  <PublicServer> <Skasi> I remember that, yes
22:19:36  <PublicServer> <Benny> leg3nd: you new as well? oO
22:19:44  <PublicServer> <leg3nd> yeah only 3rd game :>
22:19:47  <PublicServer> <Benny> oh
22:19:49  <PublicServer> <xpac> yeah, I'd like to help building, but I couldnt figure out where to start =)
22:19:53  *** thgergo has quit IRC
22:19:56  <PublicServer> <MrRuben> same for me
22:19:58  <PublicServer> <V453000> pick a space
22:20:01  <PublicServer> <V453000> make a SLH
22:20:04  <PublicServer> <leg3nd> first 2 games i did not build anything :>
22:20:08  <PublicServer> <Skasi> I'd fail at main hubs :)
22:20:21  <PublicServer> <Benny> o_O
22:20:22  <PublicServer> <Benny> oh
22:20:32  <PublicServer> <theholyduck> err wait,
22:20:37  <PublicServer> <theholyduck> why am i making room for prios on the exit?
22:20:42  <PublicServer> <theholyduck> hmm,
22:20:43  <PublicServer> <theholyduck> i know why
22:20:50  <PublicServer> <theholyduck> why are we driving on the left
22:20:52  <PublicServer> <theholyduck> thats why
22:21:01  <PublicServer> <Skasi> we drive on the right
22:21:02  *** dashing has joined #openttdcoop
22:21:02  <PublicServer> <theholyduck> for the water/diamond stuff
22:21:06  <PublicServer> <Skasi> mmh?
22:21:07  <PublicServer> <leg3nd> But as i did say. no need to paint out that some are new players. i think we feel as noobs. since there is so much we cant understand
22:21:12  <PublicServer> <Zaitzev> not on the water line
22:21:13  <PublicServer> <theholyduck> well i know we're SUPPOSED to drive on the right
22:21:22  <PublicServer> <Zaitzev> check network plan
22:21:24  <PublicServer> <V453000> duck: not here
22:21:30  <PublicServer> <V453000> this is an exception
22:21:33  <PublicServer> <Zaitzev> cw, ccw all over
22:21:36  <PublicServer> <theholyduck> ah :P
22:21:43  <PublicServer> <theholyduck> well yeah, no wonder i'm trying to build a prio
22:21:48  <PublicServer> <V453000> it makes hubs on western water part easier
22:21:48  <dashing> hi
22:21:54  <PublicServer> <Zaitzev> the CL stuff sort of confused me :b
22:21:59  <PublicServer> <Zaitzev> y
22:22:06  <PublicServer> <V453000> the center part isnt important ... there you have enoug space for the hub
22:22:09  <dashing> how do i take screenshots ?
22:22:14  <PublicServer> <Zaitzev> ctrl+s
22:22:42  <PublicServer> <Skasi> mmh I already have a plan for our next round
22:22:47  <dashing> thanks !
22:22:49  <PublicServer> <Skasi> no signaling!
22:23:05  <PublicServer> <Benny> Zait: CL = Curve Lenght
22:23:11  <PublicServer> <Zaitzev> that I got
22:23:21  <PublicServer> <theholyduck> Zaitzev: lets see. should i make a cl demo?
22:23:22  <PublicServer> <theholyduck> aswell ? :P
22:23:24  <PublicServer> <Benny> if you use tight curves that are shorter than the trains running on it, they slow down
22:23:35  <PublicServer> <theholyduck> Benny: or if the trains are slow
22:23:40  <PublicServer> <theholyduck> you can use curves shorter than
22:23:43  <PublicServer> <Zaitzev> Benny: So what you are saying
22:23:50  <PublicServer> <theholyduck> Zaitzev: practical example time
22:23:51  <PublicServer> <Zaitzev> A curve needs to be at least the length of the train
22:23:52  <PublicServer> <MrRuben> ssame as in real life, you can't take a u turn with a car at 100 km/h
22:23:56  <PublicServer> <Zaitzev> right?
22:23:57  <PublicServer> <Benny> duck: thats not often around here
22:24:03  <PublicServer> <theholyduck> benny, admitedtly
22:24:05  <PublicServer> <Skasi> not exactly
22:24:10  <PublicServer> <theholyduck> Zaitzev: in 995% of cases, yes
22:24:13  <PublicServer> <theholyduck> err
22:24:15  <PublicServer> <theholyduck> *99%
22:24:16  <PublicServer> <Skasi> curves can be slightly shorter.. yea
22:24:16  <PublicServer> <sonic> lol
22:24:21  <PublicServer> <Benny> Zait: just ask what CL to use
22:24:23  <PublicServer> <theholyduck> curves should be as long as the train
22:24:29  <PublicServer> <theholyduck> or as long as cl
22:24:37  <PublicServer> <theholyduck> cl is usually specified
22:24:38  <mrruben5> @cl
22:24:38  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
22:24:39  <PublicServer> <theholyduck> somewhere
22:24:45  <PublicServer> <theholyduck> so just build corners according to that
22:24:50  <snc> @clcalc
22:24:50  <Webster> snc: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
22:25:24  <PublicServer> <Skasi> aah these farting trains make my stomach hurt
22:25:45  <PublicServer> <Benny> these what?
22:26:00  <PublicServer> <Skasi> the trains at the network plan
22:26:06  <PublicServer> <Zaitzev> and the reason for doubling the line is because of the bridges?
22:26:07  <PublicServer> <Benny> farting trains?
22:26:12  <PublicServer> <Zaitzev> (#2)
22:26:16  <PublicServer> <Skasi> listen to them
22:26:25  <PublicServer> <theholyduck> Zaitzev: because bridges dont have signals on them
22:26:27  <PublicServer> <Benny> i dont have sound on this computer
22:26:32  <PublicServer> <Skasi> oh
22:26:33  <PublicServer> <theholyduck> so if 2 trains comes close together
22:26:38  <PublicServer> <theholyduck> and theres only 1 bridge
22:26:47  <PublicServer> <theholyduck> the second train will have to wait
22:26:51  <PublicServer> <sonic> then it gets romantic
22:26:59  <PublicServer> <MrRuben> use @gap to calculate how many bridges or tunnels you need
22:27:00  <PublicServer> <Skasi> lol
22:27:09  <PublicServer> <Benny> ..or just ask
22:27:10  <PublicServer> <V453000> im off
22:27:11  <PublicServer> <V453000> cua
22:27:12  <PublicServer> <V453000> cya
22:27:13  <PublicServer> <theholyduck> in most sane cases, all you need are 2 bridges
22:27:14  <PublicServer> <MrRuben> or use common sense :)
22:27:15  <PublicServer> <sonic> cya
22:27:15  <PublicServer> <Benny> cya, C
22:27:16  <PublicServer> <Benny> V*
22:27:19  <PublicServer> <theholyduck> only rarely do you need 3
22:27:21  <PublicServer> *** V453000 has left the game (leaving)
22:27:23  <PublicServer> <sonic> im off too, byebye
22:27:28  <Absurd-Mind> !password
22:27:28  <PublicServer> Absurd-Mind: sparse
22:27:30  <PublicServer> *** sonic has left the game (leaving)
22:27:34  <PublicServer> <Skasi> hey, who did Bundinghattan Ridge Lakeside?
22:27:37  <PublicServer> *** Absurd-Mind joined the game
22:27:39  <PublicServer> <Benny> i cant see it
22:27:42  <PublicServer> *** Vypus has left the game (leaving)
22:27:47  <PublicServer> <Benny> do a private msg here
22:27:48  *** Vypus has quit IRC
22:27:51  <PublicServer> <theholyduck> skasi, i did
22:27:52  <PublicServer> <theholyduck> i think
22:27:54  <PublicServer> <theholyduck> if its the port
22:27:59  <PublicServer> <Skasi> it's cute :)
22:28:04  <PublicServer> ***  made screenshot at 000306E4: http://ps.openttdcoop.org/public/webcam/000306E4.png
22:28:06  <PublicServer> <Benny> no wait that isnt a feature yet D:
22:28:13  <PublicServer> <Skasi> I mean, I've seen lots of ports
22:28:13  *** Mitcian has quit IRC
22:28:46  <PublicServer> <Skasi> oopsie X)
22:29:12  *** Razmir has joined #openttdcoop
22:30:04  <PublicServer> <MrRuben> need room for prios hmm
22:30:13  <PublicServer> *** Razmir joined the game
22:31:34  <PublicServer> <Zaitzev> no, i mean
22:31:46  <Gleeb> I like turtles.
22:32:15  <PublicServer> <theholyduck> no, s bends are full speed
22:32:19  <PublicServer> <Zaitzev> kk
22:32:32  <PublicServer> <theholyduck> the problem only comes from corners going in oposing dirrections
22:32:55  <PublicServer> <Zaitzev> like this:
22:33:05  <PublicServer> <theholyduck> yes
22:33:08  <PublicServer> <theholyduck> or
22:33:26  <PublicServer> <Zaitzev> i see
22:33:42  <PublicServer> <Zaitzev> thinking about it, it makes sense, from a physics perspective
22:34:38  <PublicServer> <Zaitzev> the CL rule is for 90 degree bends then
22:34:43  <PublicServer> <Zaitzev> i mean
22:34:44  <PublicServer> <MrRuben> won't that deadblock the merge?
22:34:50  <PublicServer> <MrRuben> deadlock*
22:35:18  <PublicServer> <theholyduck> hmm, i dont think so.
22:35:24  <PublicServer> <theholyduck> if you're talking to me
22:35:38  <PublicServer> <MrRuben> yup I am
22:35:45  <PublicServer> <theholyduck> i always sucked ad prios
22:36:15  <PublicServer> <leg3nd> also hard to get
22:36:28  <PublicServer> <theholyduck> well, i THINK this works :P
22:36:38  *** Mazur has joined #openttdcoop
22:36:46  <PublicServer> <theholyduck> somebody take a look at  !i suck at prios
22:36:52  <PublicServer> * theholyduck tired to make a large, clear prio
22:36:54  <PublicServer> <theholyduck> to explain the concept
22:36:55  <PublicServer> <MrRuben> if a train takes the inner lane going north and it's not past the pre signal entirely, other trains can't use the outer lane yet (if those become free at the time the train takes the inner lane)
22:37:37  <PublicServer> <leg3nd> Importan to have long enugh waiting bay.
22:37:44  <PublicServer> <Zaitzev> i haven't even looked at prios yet, how they work etc
22:37:54  <PublicServer> <theholyduck> they're not BOTH 2way singals, i dont think 1 blocks the other
22:37:57  <PublicServer> <theholyduck> in the current setup
22:38:05  <PublicServer> <theholyduck> could be wrong sure,
22:38:18  <PublicServer> <Benny> Zait: want me to show you then?
22:38:22  <PublicServer> <leg3nd> i would just say a single
22:38:24  <PublicServer> <Benny> theres a wiki page too btw
22:38:33  <PublicServer> <leg3nd> only two ways u need is the one before the merge
22:38:34  <PublicServer> <Zaitzev> i've read the wiki page a little
22:38:37  <PublicServer> <theholyduck> benny well i think my prio example works :P
22:38:44  <PublicServer> <theholyduck> and i made it macro enough to be signed
22:38:51  <PublicServer> <Benny> it does but its.. not perfect
22:39:02  <PublicServer> <theholyduck> well it was more a proof of concept,
22:39:05  <PublicServer> <theholyduck> also i suck at prios :P
22:40:09  <PublicServer> <MrRuben> yes
22:40:10  <PublicServer> <Skasi> hmm, has there been a cargodest coop game yet?
22:40:12  <PublicServer> <MrRuben> like that :)
22:41:40  <PublicServer> <theholyduck> mine is better nao :P
22:41:47  <PublicServer> <theholyduck> methinks
22:41:48  <PublicServer> <MrRuben> no signals in the waiting space?
22:41:53  <PublicServer> <theholyduck> well
22:41:54  <PublicServer> <theholyduck> soon
22:42:09  <PublicServer> <MrRuben> have to watch out though
22:42:29  <PublicServer> <MrRuben> might get a deadlock if trains are standing still at the split tile
22:42:34  *** einKarl has quit IRC
22:42:41  <PublicServer> <MrRuben> aye like that :D
22:43:06  <PublicServer> ***  made screenshot at 0002B2DD: http://ps.openttdcoop.org/public/webcam/0002B2DD.png
22:43:22  <PublicServer> <MrRuben> duck: you forgot exit signals :)
22:43:35  <PublicServer> <theholyduck> MrRuben: where? :P
22:43:52  <PublicServer> <Skasi> why did we have to choose such a complicated plan? :P
22:43:59  <PublicServer> <Benny> Skasi: amen
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22:44:37  <PublicServer> <theholyduck> mruben, you dont need exit signals
22:44:37  <PublicServer> <MrRuben> really?
22:44:37  <PublicServer> <theholyduck> combo ones act as exits aswell as entry
22:44:37  <PublicServer> <MrRuben> I thought you did
22:44:37  <PublicServer> <Skasi> plans requiring more than 15 signals stink :)
22:44:37  <PublicServer> <theholyduck> and since theres no exit signals behind it
22:44:37  *** elmz has quit IRC
22:44:37  <PublicServer> <theholyduck> it works exactly like a exit signal
22:44:37  <PublicServer> <MrRuben> alright, learned something new then :)
22:44:40  <PublicServer> <theholyduck> but you dont have to change it back
22:44:47  <PublicServer> <theholyduck> when you extend the prio
22:44:59  <PublicServer> <theholyduck> using just combos make changing the thing easier
22:45:12  <PublicServer> <MrRuben> why would you want to extend the prio?
22:45:21  <PublicServer> <MrRuben> there is a fixed TL
22:45:25  <pugi> !password
22:45:25  <PublicServer> pugi: chintz
22:45:29  <PublicServer> *** Razmir has left the game (leaving)
22:45:31  <PublicServer> <theholyduck> well, if you cocked up at making it :p
22:45:34  <PublicServer> <theholyduck> adjusting for acceleration
22:45:35  <PublicServer> <theholyduck> etc
22:45:36  <PublicServer> <MrRuben> :>
22:45:48  <PublicServer> <theholyduck> if you're not being mathematical about the whole ordeal
22:46:06  <PublicServer> *** pug joined the game
22:46:42  <PublicServer> <MrRuben> hmm, those are failsafes aren't they?
22:47:07  <PublicServer> <MrRuben> or are they also prio's?
22:47:13  <PublicServer> <leg3nd> With
22:47:17  <PublicServer> <leg3nd> the small ones ?
22:47:22  <PublicServer> <MrRuben> yes
22:47:25  <PublicServer> <theholyduck> either way zaitzev
22:47:29  <PublicServer> <theholyduck> you have a slh you can use now
22:47:32  <PublicServer> <theholyduck> hook up some water
22:47:32  <PublicServer> <leg3nd> its also prios.
22:47:37  <PublicServer> <leg3nd> just small ones.
22:47:43  <PublicServer> <Benny> i cant see why thats useful for anything but queuing
22:47:48  <PublicServer> <Zaitzev> heh, i'm staring at this stuff
22:47:53  <PublicServer> <Zaitzev> it's kinda baffling :p
22:47:54  <PublicServer> <leg3nd> so the ones in the last waiting bays can come out faster.
22:47:56  <PublicServer> * MrRuben wonders if the waiting space is enough for it
22:48:03  <PublicServer> <Benny> Zait: i know the feeling
22:48:15  <PublicServer> <leg3nd> i dont know. just experimenting :>
22:48:27  <PublicServer> <Zaitzev> the biggest issue for my sake is the proper use of signals
22:48:39  <PublicServer> <leg3nd> Its on the wiki
22:48:40  <PublicServer> <Zaitzev> what goes where and why etc :|
22:48:48  *** KenjiE20 has joined #openttdcoop
22:48:48  *** ChanServ sets mode: +o KenjiE20
22:48:49  <PublicServer> *** Absurd-Mind has left the game (leaving)
22:48:49  <PublicServer> <Benny> Zait: again, ask
22:48:54  <PublicServer> <Zaitzev> the wiki page about signals isn't really helpful :)
22:49:06  <PublicServer> <Benny> just aaaask when you arent sure
22:49:08  <PublicServer> <Zaitzev> Benny, ofc :)
22:49:13  <PublicServer> <leg3nd> about the prio on the coop wiki is okay nice
22:50:02  <PublicServer> <MrRuben> some of the stuff used here is like understanding basic maths at elementary school :) You either get it at once, or it takes some time to udnerstand
22:50:15  <PublicServer> <Benny> well yes
22:50:21  <PublicServer> <Zaitzev> just gotta practice alot hehe
22:50:27  <PublicServer> <Benny> but this is more fun than selementary school
22:50:36  <PublicServer> <Benny> without the "s"... T_T
22:50:41  <PublicServer> <Benny> elementary*
22:50:53  <PublicServer> <Zaitzev> i started playing the game less than a week ago. but I understand much of the basics. still learning  ;p
22:51:00  <PublicServer> <Zaitzev> trains > school
22:51:01  <PublicServer> <Benny> Zait: WHAT
22:51:07  <PublicServer> <Benny> no you didnt
22:51:10  <PublicServer> <Benny> your lying
22:51:28  <PublicServer> <Zaitzev> what? I downloaded openttd last weekend :p
22:51:43  <PublicServer> <MrRuben> he's not kidding benny, same almost goes for me, haven't played this game for a long time
22:51:45  <PublicServer> <Benny> after a week i still had a hard time understanding what the rails were resembling!
22:52:04  <PublicServer> <Zaitzev> although, I played TTD years ago xD
22:52:07  <PublicServer> <Benny> it took me a frikkin year to reach ottdcoop D:
22:52:12  <PublicServer> <Zaitzev> but not in this scale xD
22:53:02  <PublicServer> <MrRuben> hmm
22:53:10  <PublicServer> <MrRuben> using terminus for water pickup?
22:53:48  <V453000> why not
22:54:04  <PublicServer> * MrRuben points at xeryustc
22:54:07  <PublicServer> <MrRuben> :)
22:54:14  <PublicServer> <Benny> ignore him
22:54:28  <PublicServer> <MrRuben> hihi :P
22:54:32  <PublicServer> <theholyduck> v
22:54:42  <V453000> ^
22:54:43  <PublicServer> <theholyduck> how do we deal with raws
22:54:49  <PublicServer> <theholyduck> OUTSIDE of the loops?
22:54:59  <PublicServer> <theholyduck> make a slh inside and bridge over all the tracks?
22:55:08  <V453000> well
22:55:12  <V453000> all the tracks is goods
22:55:17  <PublicServer> *** pug has left the game (leaving)
22:55:18  <V453000> so not that many
22:56:17  <PublicServer> <Benny> i havent built anything this game >-<
22:56:35  <PublicServer> <Skasi> me neither
22:56:37  <PublicServer> <Benny> i wanna build somethiiiiiiiiiing
22:56:43  <PublicServer> <theholyduck> benny, your name is on a ore station
22:56:44  <PublicServer> <Skasi> build me a..
22:56:51  <PublicServer> <Skasi> :O
22:56:55  <PublicServer> <Benny> duck: that doesnt count >_<
22:56:58  <PublicServer> <Skasi> You liar!
22:57:08  <PublicServer> <Benny> it doesnt COUNT
22:57:29  <PublicServer> *** leg3nd has left the game (connection lost)
22:58:08  <PublicServer> ***  made screenshot at 0002F6C1: http://ps.openttdcoop.org/public/webcam/0002F6C1.png
22:58:29  *** leg3nd has joined #openttdcoop
22:58:50  <leg3nd> !password
22:58:50  <PublicServer> leg3nd: lasses
22:59:10  <PublicServer> <Zaitzev> so, do you approve?
22:59:30  <PublicServer> <Benny> i do
22:59:35  <PublicServer> <Benny> now, signalling
22:59:41  <PublicServer> *** leg3nd joined the game
23:01:16  <PublicServer> <Zaitzev> what's desync? oO
23:01:26  <PublicServer> <Zaitzev> i'm not into the jargon ;p
23:01:32  <PublicServer> <leg3nd> What no desync on station ?
23:01:37  <PublicServer> <Benny> zait: see heeere
23:01:50  <PublicServer> <Zaitzev> you mean basically "length of tracks" ?
23:02:06  <PublicServer> <Benny> leg3nd: no
23:02:06  <Skasi> desync means stuff is not synchron ;)
23:02:14  <PublicServer> <Benny> Zait, see the sign
23:02:21  <PublicServer> <Benny> just above the station there
23:02:39  <PublicServer> <Zaitzev> i see it
23:02:44  <PublicServer> <Zaitzev> so this then:
23:03:03  <PublicServer> <leg3nd> Why aint there desync on stations ?
23:03:07  <PublicServer> <Benny> the desynced track is desynced because a train must travel longer to take that route
23:03:08  <PublicServer> <Zaitzev> that right?
23:03:16  <PublicServer> <Skasi> yesh
23:03:23  *** ^Spike^ has quit IRC
23:03:25  <PublicServer> <Benny> Zait: yes, but it isnt important on stations
23:03:36  <PublicServer> <MrRuben> what sign are you talking about guys?
23:03:39  <PublicServer> <Benny> leg3nd: because the train goes in there anyways
23:03:56  <PublicServer> <Skasi> :P
23:04:10  <PublicServer> <MrRuben> I see
23:04:14  <PublicServer> <Zaitzev> am I signalling correct then?
23:04:30  <PublicServer> <Skasi> yesh
23:04:32  <PublicServer> <Benny> yep
23:04:33  <PublicServer> <MrRuben> that also counts for bridges and tunnels?
23:04:42  <PublicServer> <Benny> ruben: absolutely
23:04:51  <PublicServer> <MrRuben> Like I thought
23:04:53  <PublicServer> <Benny> but let me show u one thing
23:05:04  <KenjiE20> anything where traffic splits and remerges needs to be sync'd
23:05:04  <PublicServer> <leg3nd> Arr so only when u have a bypass ?
23:05:13  <KenjiE20> with the minor exception of stations
23:05:23  <PublicServer> <Benny> that's also synced
23:05:24  <KenjiE20> which normally have their own designs
23:05:40  <KenjiE20> or are pickups, where the point is moot
23:05:45  *** leg3nd^ has quit IRC
23:05:51  <leg3nd> okay KenjiE20
23:06:13  <PublicServer> <Benny> stations dont desync because the trains always only look at their next order
23:06:14  <PublicServer> <Skasi> tsk
23:06:15  <PublicServer> <Skasi> :)
23:06:16  <leg3nd> Nice to know always did think it where importan to fix desync no mater where :>
23:06:44  <PublicServer> <Skasi> you know you can hide signs (and everything else) by pressing X? :)
23:06:46  <KenjiE20> Benny: well a sync'd drop is nicer, but stations tend to have specific load balancing needs
23:06:48  <PublicServer> <Zaitzev> anyway, all good now?
23:06:59  <PublicServer> <Zaitzev> Skasi: Yes, I use X all the time ^^
23:07:10  <PublicServer> <Benny> Kenji: of course
23:07:13  <PublicServer> <Zaitzev> although I use the Transparency Options more, hiding trees and shit
23:07:22  <PublicServer> <Zaitzev> instead of 'all'
23:07:22  <PublicServer> <MrRuben> you can't do that cross track for tunnels if you are using TL20 on that track :)
23:07:23  <PublicServer> <Benny> i always sync my stations because it looks better
23:07:26  <PublicServer> <Skasi> yep, same here
23:07:39  <PublicServer> <Zaitzev> Benny: agreed
23:08:00  <PublicServer> <Zaitzev> but now
23:08:05  <PublicServer> <Skasi> I think stations look better like this ---<===>---
23:08:05  <PublicServer> <Zaitzev> look at !picking this up?
23:08:22  <PublicServer> <Zaitzev> i placed it a while ago, are we gonna get those? ;p
23:08:23  *** Pirate87 has joined #openttdcoop
23:08:39  <PublicServer> <Skasi> we wanna get everything in the very end
23:08:48  <PublicServer> <Skasi> but we didnt start grabbing stuff yet, did we?
23:08:57  <KenjiE20> I think stations look better with random eyecandy :P
23:09:02  <PublicServer> <Skasi> no we didnt.. we still only have 27 trains
23:09:17  <PublicServer> <xpac> are wo going to add trains soon?
23:09:25  <PublicServer> <Skasi> oh wait.. yeah we build stations already though :)
23:11:02  <KenjiE20> :D We've got Deus Ex ads showing up on the site :D
23:11:14  <PublicServer> * Benny adblocks them
23:11:33  <PublicServer> <Skasi> been wondering.. where are ads?
23:12:11  <PublicServer> <Benny> omg, openttdcoop has TWITTER
23:12:14  <PublicServer> <Benny> awesome
23:12:15  <KenjiE20> only in a few spots, we don't throw them everywhere
23:12:22  <PublicServer> <MrRuben> ofc
23:12:53  <PublicServer> <Skasi> ohoh..
23:13:10  <PublicServer> ***  made screenshot at 00060347: http://ps.openttdcoop.org/public/webcam/00060347.png
23:13:21  <PublicServer> <Benny> any good twitter add-ons for firefox
23:13:24  <PublicServer> <Benny> ? *
23:13:32  <KenjiE20> RSS? :P
23:13:36  <PublicServer> <MrRuben> twitterfox
23:13:37  <PublicServer> <MrRuben> ?
23:13:43  <PublicServer> <Benny> no wait
23:13:49  <xpac> echofon :)
23:13:51  <PublicServer> <Benny> ill just throw it on my netvibes
23:14:06  <PublicServer> <Skasi> uhoh
23:14:19  <PublicServer> <theholyduck> zaitzev, why crossing it?
23:14:33  <PublicServer> <Skasi> alright I'll be back at the next chaos game ;)
23:14:49  <PublicServer> * theholyduck goes away though
23:14:51  <PublicServer> *** theholyduck has left the game (leaving)
23:14:53  <PublicServer> <Benny> Skasi: ill be looking forward to it
23:14:57  <PublicServer> *** Skasi has left the game (leaving)
23:15:15  <Skasi> well I'm just a bit tired, maybe I'll be back tomorrow already
23:15:19  <Skasi> hehe :P
23:15:41  <Skasi> and if there's no chaos until then, I WILL MAKE SOME!
23:16:16  <KenjiE20> and probably incur wrath
23:21:21  *** Skasi has quit IRC
23:21:35  <PublicServer> <MrRuben> who build suhattan west?
23:21:43  <PublicServer> <xpac> Me...
23:21:52  <PublicServer> <MrRuben> whats up with the entrance :)
23:22:16  <PublicServer> <xpac> I'm not sure how to do it right... first game for me:)
23:22:59  <PublicServer> <MrRuben> look at bindinton east :)
23:23:06  <PublicServer> <MrRuben> or you could build a terminus :)
23:25:11  *** smoovi has quit IRC
23:25:28  <PublicServer> <Zaitzev> would love to see some trains starting to get some money rollin'
23:26:10  <PublicServer> <xpac> mhh, not sure what exactly the problem with the design is... I just ask myself how to  connect the two entry lines to three stations
23:26:57  <PublicServer> <MrRuben> also, the station loading bays are 7 tiles, not 5 :)
23:27:10  <PublicServer> <xpac> yeah I know, that's a design issue^
23:27:23  <PublicServer> <MrRuben> let me build an example terminus station :)
23:27:46  <PublicServer> <Zaitzev> a GOOD one Ruben?
23:27:54  <PublicServer> <Zaitzev> not the regular 2-lane crossover thing? ;p
23:28:10  <PublicServer> <MrRuben> well, possible some mistakes I'm going to make XD
23:28:12  <PublicServer> ***  made screenshot at 0003E6C7: http://ps.openttdcoop.org/public/webcam/0003E6C7.png
23:28:24  <PublicServer> <Zaitzev> ok see here
23:28:44  <PublicServer> <Zaitzev> build one for that supply
23:31:18  <PublicServer> <MrRuben> I think it's nod bad to use crosses for rawr industries
23:32:37  <PublicServer> <Zaitzev> idk if that's a good idea?
23:32:48  <PublicServer> <leg3nd> dont think
23:33:02  <PublicServer> <leg3nd> if one is in the block. and one goes out
23:33:03  <PublicServer> <Zaitzev> it's essentially the same isn't it
23:33:22  <PublicServer> <Zaitzev> i haven't signalled tho..
23:33:40  <PublicServer> <leg3nd> well the wait time is longer. for a train to enter track 2
23:33:59  <PublicServer> <Zaitzev> ye it is
23:34:00  <PublicServer> <Zaitzev> more track in that block
23:34:07  <PublicServer> <Zaitzev> so it's essentially the same as a cross, but longer
23:36:14  *** KenjiE20 has quit IRC
23:36:43  <PublicServer> <Zaitzev> stupid place to have a supply right there
23:39:12  <PublicServer> <MrRuben> drat, v had a nice way of building a terminus in 180, but I forgot how he built it
23:39:36  <PublicServer> <Zaitzev> any screenies?
23:40:45  <pugi> get savegame from archive
23:40:51  <pugi> @archive psg 180
23:40:51  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
23:40:57  <PublicServer> *** leg3nd has left the game (leaving)
23:41:20  <PublicServer> *** MrRuben #1 joined the game
23:41:38  <PublicServer> <MrRuben> hey look, I am in at two clients!
23:41:45  <PublicServer> <MrRuben #1> yes I am!
23:41:50  <PublicServer> *** MrRuben #1 has left the game (leaving)
23:41:54  <PublicServer> <Zaitzev> :P
23:43:14  <PublicServer> ***  made screenshot at 0004E19B: http://ps.openttdcoop.org/public/webcam/0004E19B.png
23:49:13  <theholyduck> !players
23:49:15  <PublicServer> theholyduck: Client 8 (Orange) is Zaitzev, in company 1 (#openttdcoop PSG#182)
23:49:15  <PublicServer> theholyduck: Client 91 (Orange) is MrRuben, in company 1 (#openttdcoop PSG#182)
23:49:15  <PublicServer> theholyduck: Client 78 (Orange) is xpac, in company 1 (#openttdcoop PSG#182)
23:49:15  <PublicServer> theholyduck: Client 57 (Orange) is Benny, in company 1 (#openttdcoop PSG#182)
23:50:18  <theholyduck> !password
23:50:18  <PublicServer> theholyduck: bruise
23:50:24  <PublicServer> *** theholyduck joined the game
23:50:27  *** Mazur has quit IRC
23:50:48  <PublicServer> <theholyduck> whoever did water pickup2
23:50:52  <PublicServer> <theholyduck> remember to group your trains
23:51:06  <PublicServer> <theholyduck> also Zaitzev
23:51:07  <PublicServer> <Benny> im going to bed nao
23:51:12  <PublicServer> <theholyduck> your water stations
23:51:14  <PublicServer> <theholyduck> are a bit broken
23:51:19  <PublicServer> <theholyduck> cl wise atleast
23:51:23  <PublicServer> <Zaitzev> i think that guy left who did WATER 2
23:51:26  <PublicServer> <Benny> midterm exam tomorrow and its already 02:00PM
23:51:29  <PublicServer> *** Benny has left the game (leaving)
23:51:39  <PublicServer> <xpac> no the guy didnt ;)
23:51:44  <PublicServer> <Zaitzev> i didn't do water 2..
23:51:49  <PublicServer> <Zaitzev> oh hi ;P
23:51:54  <PublicServer> <theholyduck> water 1 is broken though
23:52:00  <PublicServer> <Zaitzev> where?
23:52:19  <PublicServer> <theholyduck> 2 turns so VERY SLOW
23:52:31  <PublicServer> <Zaitzev> ah yeh
23:52:43  <PublicServer> <Zaitzev> i see that one now xD
23:53:33  <PublicServer> <Zaitzev> like so then?
23:53:47  <PublicServer> <theholyduck> naw
23:53:52  <PublicServer> <Zaitzev> ok, wrong signal?
23:53:58  <PublicServer> <theholyduck> well, a bit wrong station
23:54:24  <PublicServer> <theholyduck> this is better
23:54:29  <PublicServer> <theholyduck> also
23:54:42  <PublicServer> <Zaitzev> just the 1?
23:55:31  <PublicServer> <Zaitzev> i didn't know they could reach down there?
23:55:37  <PublicServer> <theholyduck> sure they could
23:55:47  <PublicServer> <Zaitzev> oh ok..that's the reason I built two..
23:56:02  <PublicServer> <Zaitzev> i thought it didn't reach that far (the grid is lying then)
23:56:31  <PublicServer> <theholyduck> well, you can build stations up to 64 tiles from end to end
23:56:32  <PublicServer> <theholyduck> in this game
23:56:37  <PublicServer> <Zaitzev> :)
23:56:48  <PublicServer> <Zaitzev> oh, i understand your thing there
23:56:50  <PublicServer> <theholyduck> hold ctrl when building the station
23:57:01  <PublicServer> <theholyduck> and you can merge stations
23:57:04  <PublicServer> <theholyduck> rather
23:57:04  <PublicServer> <Zaitzev> you just place a 1-tile at the second pump, even tho it's not reachable itself, it's still valid as a pickup
23:57:06  <PublicServer> <theholyduck> join to existing
23:57:09  <PublicServer> <Zaitzev> i know :)
23:57:11  <PublicServer> <theholyduck> yeah
23:57:26  <PublicServer> <Zaitzev> well ok then, that sure does make it easier!
23:57:40  <PublicServer> <Zaitzev> bit of a cheat tho xD
23:57:46  <PublicServer> <theholyduck> not really
23:57:51  <PublicServer> <theholyduck> close stations like that is considered valid
23:58:16  <PublicServer> ***  made screenshot at 00041564: http://ps.openttdcoop.org/public/webcam/00041564.png
23:58:18  <PublicServer> <Zaitzev> sure, for the games' sake, but not for realism xD
23:58:44  <PublicServer> <Zaitzev> but I'm not gonna argue validity ;)
23:58:46  <PublicServer> <theholyduck> you can add some eyecandy
23:58:49  <PublicServer> <theholyduck> to make it look right
23:58:50  <PublicServer> <theholyduck> if you want to
23:58:54  <PublicServer> <theholyduck> also
23:58:57  <PublicServer> <theholyduck> when you build something
23:59:00  <PublicServer> <theholyduck> mark it with your name
23:59:14  <PublicServer> <Zaitzev> i usually do
23:59:48  <xpac> @gap 6
23:59:48  <Webster> xpac: For Trainlength of 6: < 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4.
23:59:54  <xpac> @gap 5
23:59:54  <Webster> xpac: For Trainlength of 5: < 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.

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