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00:01:11 <jondisti> !password 00:01:11 <PublicServer> jondisti: baying 00:01:19 <PublicServer> *** jond1sti joined the game 00:01:55 <PublicServer> *** made screenshot at 0001EF72: http://ps.openttdcoop.org/public/webcam/0001EF72.png 00:03:45 *** Phazorx has left #openttdcoop 00:04:55 *** leg3nd has quit IRC 00:07:49 *** theholyduck has quit IRC 00:09:53 *** Jannis has joined #openttdcoop 00:09:54 *** valhallasw has quit IRC 00:09:54 <Jannis> !password 00:09:54 <PublicServer> Jannis: impede 00:10:09 <PublicServer> *** Jannis joined the game 00:16:57 <PublicServer> *** made screenshot at 0001D18E: http://ps.openttdcoop.org/public/webcam/0001D18E.png 00:17:18 <PublicServer> <sonic> train limit hit 00:17:21 <PublicServer> <sonic> im off now, good night 00:23:43 <PublicServer> *** sonic has left the game (leaving) 00:26:32 <PublicServer> <jond1sti> i'm off too 00:26:33 <PublicServer> <jond1sti> night 00:26:36 <PublicServer> *** jond1sti has left the game (leaving) 00:26:37 <PublicServer> *** Game paused (number of players) 00:26:42 *** jondisti has quit IRC 00:30:36 <PublicServer> *** Zaitzev has left the game (leaving) 00:31:59 <PublicServer> *** made screenshot at 0001E38B: http://ps.openttdcoop.org/public/webcam/0001E38B.png 00:33:38 *** Jannis has left #openttdcoop 00:41:36 *** KyleS has joined #openttdcoop 00:41:41 <KyleS> !password 00:41:41 <PublicServer> KyleS: slants 00:41:55 <PublicServer> *** KyleS joined the game 00:44:25 *** Polygon has quit IRC 01:00:40 *** einKarl has quit IRC 01:03:01 <Zaitzev> quiet in there huh? 01:03:12 <Zaitzev> !players 01:03:14 <PublicServer> Zaitzev: Client 189 (Orange) is KyleS, in company 1 (#openttdcoop PSG#182) 01:03:14 <PublicServer> Zaitzev: Client 187 is Jannis, a spectator 01:04:30 <KyleS> :-/ 01:04:38 <KyleS> yeah 01:04:55 <KyleS> usually just get on and idle hopeing someone else might join so that it unpauses :) 01:05:12 <KyleS> hoping* 01:06:40 <Zaitzev> hehe:) 01:06:48 <Zaitzev> so, when was the last time you were in that game? 01:07:07 <Zaitzev> lots have happened today :3 01:07:20 <KyleS> yeah 01:07:36 <KyleS> I looked at it about 10 hours ago 01:07:40 <KyleS> but that was very brief 01:07:58 <Zaitzev> k 01:07:59 <KyleS> the last I built anything was yesterday... about 20-24 hours ago 01:08:34 <Zaitzev> i hope in a future game we can have TL98 01:08:46 <Zaitzev> we built a demotrain TL98 01:08:53 <KyleS> :o 01:09:01 <Zaitzev> was funny 01:09:02 <KyleS> that would be crazy 01:09:12 <Zaitzev> I wonder what income it generates 01:09:17 <Zaitzev> food/goods 01:09:41 <PublicServer> *** Jannis has left the game (leaving) 01:09:44 <Zaitzev> this game has TL20 and the goods trains generate about 1,2m 01:10:07 <Zaitzev> so we could assume about 4x that :3 01:10:16 <KyleS> :D 01:10:32 <KyleS> i like the stations newgrfs ... so much eye candy 01:10:40 <Zaitzev> yeah 01:10:45 <Zaitzev> almost too much ;P 01:10:55 <KyleS> :s 01:11:16 <Zaitzev> have you ever tried playing with the ECS grfs? 01:11:24 <Zaitzev> extra industries, cargo etc 01:11:38 <KyleS> oh 01:11:41 <KyleS> i've seen saved games with it 01:11:45 <KyleS> but i've never played one myself 01:11:56 <Zaitzev> I've played a couple of SP games with it 01:12:16 <Zaitzev> it's way much more work 01:12:33 <Zaitzev> each industry needs several different materials, provided by industries also demanding various materials 01:12:53 <Zaitzev> and the list of industries is loooong 01:12:56 <PublicServer> <KyleS> sounds fun though :D 01:13:01 <Zaitzev> it is :3 01:13:20 <Zaitzev> I did something fun tho 01:13:44 <Zaitzev> pretty much the same thing done in these games, having dropoffs etc 01:14:18 <Zaitzev> I started playing ottd about a week ago, and I found out about this coop-site just a couple of days ago. coop is neat ^^ 01:14:25 <PublicServer> <KyleS> i've wanted to try a game like this by myself... too difficult to do it by myself though <.< 01:14:30 <PublicServer> <KyleS> or, rather, too much work 01:14:48 <PublicServer> <KyleS> yeah, coop is fun 01:14:54 <PublicServer> <KyleS> i started a couple weeks ago 01:14:58 <Zaitzev> it takes a LONG time alone yes 01:15:22 <Zaitzev> That and the fact that I didn't know half of what I've learned the past 2 days from coop play 01:15:25 <PublicServer> <KyleS> i'm in USA and most of the others are in europe, so i rarely get to build on weekday evenings though QQ 01:15:34 <Zaitzev> various build techniques etc 01:15:40 <PublicServer> <KyleS> lol 01:15:42 <Zaitzev> :/ 01:15:50 <Zaitzev> timezones suck sometimes 01:16:03 <PublicServer> <KyleS> have you looked at game #180? 01:16:06 <PublicServer> <KyleS> it's crazy 01:16:11 <Zaitzev> I peaked at it yes 01:16:15 <Zaitzev> just the screenshots tho 01:16:21 <Zaitzev> didn't download the savegame 01:16:23 <PublicServer> <KyleS> ah 01:21:24 <Zaitzev> I dunno if anyone joins tho 01:21:31 <Zaitzev> it's 3am here (Norway) 01:21:48 <Zaitzev> most people were active just 3-4 hours ago 01:21:57 <KyleS> yeah 01:22:16 <Zaitzev> are you on the east or west coast? 01:22:25 <KyleS> west-ish 01:22:27 <KyleS> utah 01:22:33 <PublicServer> *** KyleS has left the game (leaving) 01:22:33 <Zaitzev> k 01:22:38 <KyleS> the mountain west :) 01:22:43 <Zaitzev> utah, isn't that where there's a lot of amish people? 01:22:52 <Zaitzev> or something? 01:23:20 <KyleS> nah, the amish population is mostly in the northwest area of the midwest 01:23:28 <Zaitzev> k 01:23:30 <KyleS> but utah has a high mormon population 01:23:43 <KyleS> that's probably what you were thinking of 01:23:46 <Zaitzev> perhaps 01:23:54 <Zaitzev> I probably mixed it up a bit xD 01:24:04 <KyleS> lol 01:24:25 <Zaitzev> i know i've heard about utah regarding some high concentration of religious people 01:24:39 <Zaitzev> but then again, other states probably has the same amount of other religions ;p 01:24:53 <Zaitzev> mostly crazy christians xD 01:24:57 <KyleS> lol 01:38:22 *** Giddorah has quit IRC 01:40:25 *** OwenS has quit IRC 01:40:25 *** Giddorah has joined #openttdcoop 02:06:38 <Zaitzev> anyone alive? 02:08:04 <Zaitzev> In the game I noticed you could buy airships/zeppeliners. Do they become available after a certain year or something? 02:09:07 <gleeb> Depends, could be a grf. 02:09:42 <Zaitzev> i have the same grfs as in the game loaded in a singleplayer game, but I don't see the zeppeliners 02:09:50 <Zaitzev> game year is 1996 02:10:07 *** robotboy has joined #openttdcoop 02:10:11 <gleeb> Check the documentation? 02:12:37 <Zaitzev> can't find anything about it >< 02:12:48 <Zaitzev> tried the wikis 02:17:08 *** Vero has quit IRC 02:18:59 *** Vero has joined #openttdcoop 02:26:26 <KyleS> o.o 03:09:58 *** robotboy has quit IRC 03:55:57 *** Fuco has quit IRC 04:37:24 *** devilsadvocate has quit IRC 04:37:39 *** devilsadvocate has joined #openttdcoop 05:09:56 *** mib_u4rf5g has joined #openttdcoop 05:10:58 *** mib_u4rf5g has quit IRC 05:39:33 *** einKarl has joined #openttdcoop 06:09:34 *** einKarl has quit IRC 06:35:26 *** ^Spike^ has joined #openttdcoop 06:35:26 *** ChanServ sets mode: +o ^Spike^ 06:55:20 *** robotboy has joined #openttdcoop 07:06:09 *** trangar has joined #openttdcoop 07:06:48 <trangar> !password 07:06:48 <PublicServer> trangar: vogued 07:06:50 <trangar> !playercount 07:06:51 <PublicServer> trangar: Number of players: 0 07:09:39 <PublicServer> *** trangar joined the game 07:13:22 <PublicServer> *** Game unpaused (number of players) 07:13:22 <PublicServer> *** KyleS joined the game 07:13:25 <PublicServer> <trangar> hey kyle 07:13:28 <PublicServer> <KyleS> hello 07:13:58 <PublicServer> <trangar> ugh way too early x) 07:14:02 <PublicServer> <KyleS> :x 07:14:07 <PublicServer> <KyleS> too late for me ;-) 07:15:36 <PublicServer> <KyleS> i initially thought this network plan was going to be meh 07:15:38 <PublicServer> <KyleS> but i like it now :) 07:15:50 <PublicServer> <trangar> I thought it was going to be great, but now I think it's meh :P 07:16:10 <PublicServer> <KyleS> lol 07:16:42 <PublicServer> <KyleS> ugh 07:16:43 <PublicServer> <KyleS> fail 07:16:47 <PublicServer> <KyleS> too many trains 07:16:53 <PublicServer> <KyleS> :x 07:17:03 <PublicServer> *** made screenshot at 0003DFA1: http://ps.openttdcoop.org/public/webcam/0003DFA1.png 07:17:11 <PublicServer> <trangar> ? 07:17:25 <PublicServer> <KyleS> train limit is 900 07:17:28 <PublicServer> <trangar> ugh -.-' 07:17:30 <PublicServer> <KyleS> and it has already been reached 07:18:08 <PublicServer> <trangar> it can be fixed 07:18:19 <PublicServer> <trangar> stupid timer trains >< 07:18:29 <PublicServer> <KyleS> lol 07:18:41 *** mrruben5 has joined #openttdcoop 07:18:45 <PublicServer> <trangar> and then he places like 30 trains on a station where 4 are enough 07:19:18 <PublicServer> <KyleS> the short 2 tile trains look cute :3 07:19:25 <PublicServer> <trangar> =3 07:21:47 <PublicServer> <trangar> there 890 trains :P 07:22:01 <PublicServer> <KyleS> :o 07:22:09 <PublicServer> <KyleS> 889 ;-) 07:22:18 <PublicServer> <trangar> ye can remove 3 or 4 more 07:23:24 <PublicServer> <trangar> really.. I don't have anything against conditional overflo 07:23:41 <PublicServer> <trangar> but only use it when it's usefull and then don't place 30 trains on a 3-train station to justify it 07:24:07 <PublicServer> <trangar> 885 trains :) 07:28:48 *** Phazorx has joined #openttdcoop 07:28:48 *** Webster sets mode: +o Phazorx 07:30:27 <PublicServer> <trangar> oh sorry :P didn't knew you were working on it 07:30:34 <PublicServer> <KyleS> np :D 07:30:56 <PublicServer> <KyleS> it's very out of the way 07:31:03 <PublicServer> <KyleS> i bet the workers get lonely :( 07:31:20 <PublicServer> <trangar> :< 07:31:24 <PublicServer> <trangar> we should get them some beer 07:31:36 <PublicServer> <KyleS> :D 07:31:42 <PublicServer> <KyleS> wine, women and song 07:31:45 <PublicServer> <trangar> :D 07:31:48 <PublicServer> <trangar> fu with your wine 07:31:49 <PublicServer> <trangar> BEER 07:31:54 <PublicServer> <trangar> anyways I'm off :) byebye 07:32:01 <PublicServer> <KyleS> k, ttfn 07:32:05 <PublicServer> *** made screenshot at 0002ADAE: http://ps.openttdcoop.org/public/webcam/0002ADAE.png 07:32:11 <trangar> will leave openttd on so you can continue :P 07:32:17 <PublicServer> <KyleS> thx :D 07:32:46 *** mrruben5 has quit IRC 07:35:42 <PublicServer> *** trangar has left the game (connection lost) 07:35:43 <PublicServer> *** Game paused (number of players) 07:38:23 *** Zulan has quit IRC 07:40:12 *** trangar has quit IRC 07:40:41 *** trangar has joined #openttdcoop 07:44:29 *** Intexon has joined #openttdcoop 07:44:56 <PublicServer> *** Game unpaused (number of players) 07:44:57 <PublicServer> *** Intexon joined the game 07:45:05 <PublicServer> <KyleS> hello 07:45:08 <PublicServer> <Intexon> hi Kyle 07:47:04 <PublicServer> <KyleS> train limit is too low right now :< 07:47:07 <PublicServer> *** made screenshot at 00025593: http://ps.openttdcoop.org/public/webcam/00025593.png 07:47:29 <PublicServer> <Intexon> I haven't added any single train to this game tbh 07:47:40 <PublicServer> <KyleS> :o 07:48:07 <PublicServer> <KyleS> well by the time i got on most the hubs were built, so i've only been able to connect industries :/ 07:48:41 <PublicServer> <Intexon> I've caught one of the last 07:59:39 *** Sander_Buruma has joined #openttdcoop 08:01:10 <PublicServer> *** Sander_Buruma joined the game 08:01:43 <PublicServer> <KyleS> hello :o 08:01:46 <PublicServer> <Sander_Buruma> heyhey 08:02:09 <PublicServer> *** made screenshot at 0002AFED: http://ps.openttdcoop.org/public/webcam/0002AFED.png 08:02:17 *** robotboy has quit IRC 08:10:02 *** grim4593 has joined #openttdcoop 08:13:27 *** Progman has joined #openttdcoop 08:17:11 <PublicServer> *** made screenshot at 0006A1AA: http://ps.openttdcoop.org/public/webcam/0006A1AA.png 08:18:04 <PublicServer> <Sander_Buruma> more trains! 08:25:49 <PublicServer> *** KyleS has left the game (leaving) 08:26:00 *** KyleS has left #openttdcoop 08:29:57 *** ralph_ has joined #openttdcoop 08:32:13 <PublicServer> *** made screenshot at 00008A81: http://ps.openttdcoop.org/public/webcam/00008A81.png 08:47:15 <PublicServer> *** made screenshot at 0000F989: http://ps.openttdcoop.org/public/webcam/0000F989.png 08:50:18 <PublicServer> *** Sander_Buruma has left the game (leaving) 08:50:19 <PublicServer> *** Game paused (number of players) 08:50:26 *** Sander_Buruma has quit IRC 08:57:50 *** Phazorx has quit IRC 08:59:24 <PublicServer> *** Intexon has joined spectators 09:01:43 *** Phazorx has joined #openttdcoop 09:01:43 *** Webster sets mode: +o Phazorx 09:05:31 <trangar> !password 09:05:31 <PublicServer> trangar: cogent 09:05:46 <PublicServer> *** trangar joined the game 09:06:10 <PublicServer> *** trangar has left the game (leaving) 09:13:55 *** Sander_Buruma has joined #openttdcoop 09:14:16 <PublicServer> *** Sander_Buruma joined the game 09:15:21 <PublicServer> *** Sander_Buruma has left the game (leaving) 09:20:37 <trangar> !password 09:20:37 <PublicServer> trangar: baring 09:22:25 <PublicServer> *** trangar joined the game 09:23:27 *** pugi has joined #openttdcoop 09:24:21 <trangar> hai pugi 09:24:28 <pugi> hi :) 09:24:36 <pugi> !password 09:24:36 <PublicServer> pugi: baring 09:24:40 <PublicServer> <trangar> I've been nice :) now join so I can build stuff 09:24:48 <PublicServer> *** Game unpaused (number of players) 09:24:49 <PublicServer> *** pug joined the game 09:24:51 <PublicServer> <trangar> ty ^^ 09:25:21 <PublicServer> <trangar> need moar trains D: 09:25:28 <PublicServer> <pug> ^^ 09:28:17 <PublicServer> *** V453000 joined the game 09:28:18 <PublicServer> <V453000> hi 09:28:19 <PublicServer> <trangar> hey V 09:29:11 <PublicServer> <V453000> we need way much more water and diamonds 09:29:17 <PublicServer> <V453000> in compare with raws 09:29:18 <PublicServer> <trangar> we need way much more trains 09:29:21 <PublicServer> <trangar> we've hit the max 09:29:46 <V453000> !trains 1200 09:29:46 <PublicServer> *** V453000 has set max_trains to 1200 09:29:48 <PublicServer> <trangar> :D 09:30:24 *** avdg has joined #openttdcoop 09:30:47 *** Paul2 has quit IRC 09:30:51 *** Paul2 has joined #openttdcoop 09:31:35 <PublicServer> *** Intexon has joined company #1 09:31:37 <PublicServer> <Intexon> hey 09:31:39 <PublicServer> <V453000> hi 09:32:17 <PublicServer> *** made screenshot at 0001B2E7: http://ps.openttdcoop.org/public/webcam/0001B2E7.png 09:32:26 <Sander_Buruma> hey V 09:32:30 <PublicServer> <V453000> hi 09:32:58 <PublicServer> *** Sander_Buruma joined the game 09:33:38 <PublicServer> <pug> btw, why is the level 1 ring (water + diamonds) left hand drive? <.< 09:33:48 <PublicServer> <V453000> only north 09:33:59 <PublicServer> <pug> hmm 09:34:00 <PublicServer> <V453000> and to make SLHs on the western part better 09:34:12 <PublicServer> <V453000> where actually arent any ...... 09:34:20 *** devilsadvocate has quit IRC 09:34:22 <PublicServer> <V453000> oh some is there 09:34:23 <PublicServer> <V453000> w/e 09:34:36 *** devilsadvocate has joined #openttdcoop 09:35:07 *** xpac has joined #openttdcoop 09:35:11 <xpac> !password 09:35:11 <PublicServer> xpac: ornate 09:35:23 <PublicServer> *** xpac joined the game 09:35:34 <PublicServer> <xpac> Hey Guys! 09:35:44 <PublicServer> <V453000> hy 09:35:45 <PublicServer> <trangar> hey xy 09:36:28 <PublicServer> <xpac> if four letters are too long, its "xi" ;) 09:36:29 *** OwenS has joined #openttdcoop 09:36:30 *** ChanServ sets mode: +v OwenS 09:36:38 <PublicServer> <trangar> I wanted to make x-y 09:36:45 <PublicServer> <trangar> like vic -> vicy and sam -> sammy 09:36:58 <PublicServer> <xpac> I know :) 09:37:37 <PublicServer> <xpac> wow... I think the raws ML is almost at capacity maximum 09:37:54 <PublicServer> <xpac> Take a look at SLH WD 01 East 09:38:13 <PublicServer> <Intexon> that's where choice does it's best 09:38:16 <PublicServer> <V453000> how the hell could a raws hub be called WD 09:38:37 <PublicServer> <xpac> Good question :) 09:38:42 <PublicServer> <Intexon> I dunno, there's nowhere written how to name hubs 09:38:56 <PublicServer> <xpac> WD is Water + Diamond :) 09:39:19 *** Polygon has joined #openttdcoop 09:39:36 <PublicServer> <trangar> and the middle line isn't full yet 09:39:44 <PublicServer> <trangar> outer 2 are getting pretty busy ye :) 09:40:15 <PublicServer> <trangar> 424 trains going to that station ^^ 09:40:18 <PublicServer> <trangar> 429 now 09:40:37 <PublicServer> <trangar> and copper pickup 19 doesn't need 5 more trains =/ 09:40:39 <PublicServer> <V453000> why do you add raws when we need water and diamonds? 09:41:12 *** Jannis has joined #openttdcoop 09:41:14 <PublicServer> <trangar> feel free to remove 2 or 3 trains again of that 09:41:14 <Jannis> !password 09:41:15 <PublicServer> Jannis: ornate 09:41:17 <PublicServer> <Sander_Buruma> um ok ill focus on water/diamonds 09:41:21 <PublicServer> <trangar> 2-3 stations full at once is more than enough 09:41:32 <PublicServer> *** Jannis joined the game 09:43:33 *** Sander_Buruma_ has joined #openttdcoop 09:43:33 *** Condac- has joined #openttdcoop 09:44:04 *** Sasakura_ has joined #openttdcoop 09:44:20 <V453000> !rcon set raw_industry_construction 2 09:44:35 <V453000> !rcon set raw_industry_construction 1 09:44:54 *** robotboy has joined #openttdcoop 09:44:59 <V453000> !rcon set !rcon set raw_industry_construction 0 09:45:08 <V453000> !rcon set raw_industry_construction 0 09:45:24 <V453000> @op 09:45:54 *** OwenSX28-AC has joined #openttdcoop 09:45:56 *** SmatZ- has joined #openttdcoop 09:46:05 <V453000> !rcon set raw_industry_construction 2 09:46:26 *** XeryusTC2 has joined #openttdcoop 09:46:34 <V453000> hmm 09:46:38 *** Nickman_87 has joined #openttdcoop 09:46:51 <V453000> is something brokeen? :o I cant seem to be able to set industry construction to fund 09:47:15 *** ewanm89_ has joined #openttdcoop 09:47:26 *** dih has joined #openttdcoop 09:48:03 *** Polygon has quit IRC 09:48:03 *** OwenS has quit IRC 09:48:03 *** pugi has quit IRC 09:48:03 *** Sander_Buruma has quit IRC 09:48:03 *** trangar has quit IRC 09:48:03 *** Condac has quit IRC 09:48:03 *** PublicServer has quit IRC 09:48:03 *** Sasakura has quit IRC 09:48:03 *** Nickman87 has quit IRC 09:48:03 *** Cap_J_L_Picard has quit IRC 09:48:03 *** DJNekkid has quit IRC 09:48:03 *** dihedral has quit IRC 09:48:03 *** XeryusTC has quit IRC 09:48:03 *** SmatZ has quit IRC 09:48:03 *** tneo has quit IRC 09:48:03 *** ewanm89_ is now known as Cap_J_L_Picard 09:48:03 *** Nickman_87 is now known as Nickman87 09:48:15 *** Sander_Buruma_ is now known as Sander_Buruma 09:48:26 *** tneo_ has joined #openttdcoop 09:48:43 *** OwenSX28-AC is now known as OwenS 09:49:57 *** trangar has joined #openttdcoop 09:50:04 <avdg> !players 09:50:24 *** pugi has joined #openttdcoop 09:50:38 *** Polygon has joined #openttdcoop 09:50:47 *** DJNekkid has joined #openttdcoop 09:51:23 *** PublicServer has joined #openttdcoop 09:51:23 *** ChanServ sets mode: +v PublicServer 09:51:23 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #182 (r19689) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity" 09:51:26 <OwenS> avdg: PublicServer netsplit 09:51:32 <avdg> :( 09:51:38 <OwenS> Actually, galapagos.oftc.net died 09:51:43 <avdg> !players 09:51:45 <PublicServer> avdg: Client 196 (Orange) is Intexon, in company 1 (#openttdcoop PSG#182) 09:51:45 <PublicServer> avdg: Client 205 (Orange) is trangar, in company 1 (#openttdcoop PSG#182) 09:51:45 <PublicServer> avdg: Client 207 (Orange) is pug, in company 1 (#openttdcoop PSG#182) 09:51:45 <PublicServer> avdg: Client 209 is V453000, a spectator 09:51:45 <PublicServer> avdg: Client 211 (Orange) is Sander_Buruma, in company 1 (#openttdcoop PSG#182) 09:51:46 <PublicServer> avdg: Client 213 (Orange) is xpac, in company 1 (#openttdcoop PSG#182) 09:51:46 <PublicServer> avdg: Client 215 is Jannis, a spectator 09:51:50 <OwenS> I was on it and at that exact moment it booted me 09:52:09 <PublicServer> *** sonic joined the game 09:52:21 <avdg> !password 09:52:22 <PublicServer> avdg: untied 09:52:25 <PublicServer> <trangar> hey sonic 09:52:41 <PublicServer> *** Sander_Buruma has left the game (leaving) 09:52:45 <PublicServer> *** avdg joined the game 09:52:49 <PublicServer> <sonic> morning! 09:52:56 <PublicServer> <avdg> evening 09:53:02 <PublicServer> <trangar> afternoon! 09:53:29 <PublicServer> <trangar> V you still want more diamonds/water? I made 3 stations 09:55:08 *** Sander_Buruma has quit IRC 09:55:56 <PublicServer> <avdg> :( what a prio 09:58:05 <leg3nd^> !password 09:58:05 <PublicServer> leg3nd^: untied 09:58:54 <PublicServer> *** leg3nd joined the game 09:58:58 <PublicServer> <leg3nd> hi 09:59:01 <PublicServer> <avdg> hey 09:59:04 <PublicServer> <pug> who did the station at !wtf? :D 09:59:13 <PublicServer> <pug> directly connected to mainline 09:59:14 <PublicServer> <pug> and no exit 09:59:34 <PublicServer> <avdg> :-) 09:59:35 <PublicServer> <trangar> working on it 09:59:43 <PublicServer> <leg3nd> :> 09:59:52 <PublicServer> <trangar> making a merge a little west 10:00:01 <PublicServer> <pug> ah 10:00:03 <PublicServer> <pug> i see bridges :P 10:00:06 <ralph_> !password 10:00:06 <PublicServer> ralph_: untied 10:00:10 <PublicServer> <pug> i'm off to lunch :) 10:00:18 <PublicServer> <avdg> bye 10:00:20 <PublicServer> <trangar> byebye 10:00:30 <PublicServer> <avdg> nOOO :p 10:00:45 <PublicServer> *** Player joined the game 10:00:45 <Webster> Player, please change your in game nick 10:00:54 <PublicServer> <avdg> :) 10:01:31 <PublicServer> <avdg> ralph_: is that you? 10:01:57 <PublicServer> <Player> yeah, hi. How do I change name again? 10:02:17 <PublicServer> <avdg> button left of 1 and type "name <nick>" 10:02:22 <PublicServer> *** made screenshot at 0006B73B: http://ps.openttdcoop.org/public/webcam/0006B73B.png 10:02:36 <PublicServer> <trangar> !name <nick> <password> <pincode> 10:02:43 <PublicServer> <avdg> lol 10:03:01 <PublicServer> *** Player has changed his/her name to ralph_ 10:03:06 <PublicServer> <sonic> you forgot creditcard number at the end 10:03:07 <trangar> better pug? 10:03:20 <PublicServer> <ralph_> :) 10:03:26 <PublicServer> <avdg> and the expirement 10:04:11 <PublicServer> <avdg> *expiredate 10:05:01 <PublicServer> <xpac> wtf... water train on raws ML 10:05:14 <PublicServer> <avdg> with id? 10:06:23 <PublicServer> <sonic> 967 10:06:50 <PublicServer> <trangar> .. whoops xD 10:06:53 <PublicServer> <xpac> Trangar, Water Pickup 18 is connected to raws ML!!! 10:06:58 <PublicServer> <trangar> 16 :P 10:07:24 <PublicServer> <xpac> 18 too... 10:07:28 <PublicServer> <sonic> lol 10:07:30 <PublicServer> <trangar> :< 10:07:37 <PublicServer> <xpac> I just caught one of your water trains from the ML 10:08:26 <PublicServer> <avdg> it will gow good, donno if I send it the right way 10:08:43 <PublicServer> <avdg> :) its turning 10:08:54 <PublicServer> <sonic> clever train 10:09:17 <PublicServer> <avdg> :p trains with minds 10:09:21 <PublicServer> <trangar> D: 10:09:26 *** Sander_Buruma has joined #openttdcoop 10:09:45 <PublicServer> <avdg> grr he passed a bad presignalled bridge :( 10:09:59 <PublicServer> *** Sander_Buruma joined the game 10:10:00 <PublicServer> <avdg> again 1 without combo 10:10:04 <PublicServer> <sonic> why is it tripled anyway? 10:10:16 <PublicServer> <avdg> calc it? 10:10:20 <avdg> !calc 10:10:23 <PublicServer> <trangar> and for some reason they do get on the water line 10:10:24 <avdg> !tunnels 10:10:24 <PublicServer> avdg: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 10:10:39 <avdg> !tunnels 3 9 10:10:40 <PublicServer> avdg: You need 2 tunnels/bridges for trainlength 3 and gap 9. 10:10:51 <avdg> @tunnels 3 10:10:51 <Webster> avdg: For Trainlength of 3: < 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 10:10:59 <PublicServer> <Intexon> the raws ML is really at its capacity 10:11:08 <PublicServer> <Intexon> look at SLH F+G 03 10:11:17 <PublicServer> <avdg> lol, the exit doesnt have signals either 10:11:34 <snc> !tunnels 2 10:11:35 <PublicServer> snc: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 10:12:08 <PublicServer> <trangar> maybe make it 4 wide at SLH F+G 3 10:12:46 <avdg> @tunnels 2 10:12:46 <Webster> avdg: For Trainlength of 2: < 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 10:12:52 <PublicServer> *** V453000 has joined company #1 10:12:57 <PublicServer> <leg3nd> Hi V 10:13:00 <PublicServer> <V453000> y 10:13:02 <PublicServer> <avdg> hey 10:13:09 <V453000> !rcon set raw_industry_construction 2 10:13:21 <V453000> !rcon set raw_industry_construction 1 10:14:05 <V453000> !rcon set raw_industry_construction 2 10:14:13 *** Razaekel has quit IRC 10:15:13 <PublicServer> <avdg> :o twitter says I have 792 unread, probably a #fail 10:15:33 <PublicServer> <avdg> yep, no new tweets :p 10:16:13 <PublicServer> <leg3nd> never used twitter :> 10:16:26 <PublicServer> <avdg> its a musthave, but its deadly too 10:16:46 <PublicServer> <leg3nd> maybe because i dont get the fuss of facebook either. 10:16:59 <PublicServer> <leg3nd> no need to show my status every time i do something else :> 10:17:02 <PublicServer> <avdg> I don't like facebook, to be honest 10:17:04 <V453000> facebook is total shit 10:17:09 <PublicServer> <V453000> really 10:17:24 <PublicServer> *** made screenshot at 0005B37F: http://ps.openttdcoop.org/public/webcam/0005B37F.png 10:17:24 <PublicServer> <leg3nd> What is it max 169 Chars for a tweet ? 10:17:26 <PublicServer> <V453000> totally degenerates people 10:17:27 <PublicServer> <avdg> my sis is only playing games on it 10:17:33 *** phatmatt has joined #openttdcoop 10:17:39 <PublicServer> <leg3nd> avdg same goes for my GF 10:17:40 <PublicServer> <avdg> I would call them stopid :p 10:17:51 <PublicServer> <leg3nd> avdg: again i agree :> 10:17:56 <PublicServer> <V453000> I have facebook and when my friends make a party, they just tell me ... oh you havent seen the facebook? ... 10:17:57 <phatmatt> !password 10:17:57 <PublicServer> phatmatt: sheave 10:17:57 <PublicServer> <avdg> so stopid you hang on it for houres 10:17:59 <PublicServer> <V453000> ... retardiness 10:18:11 <PublicServer> <avdg> :p 10:18:22 <PublicServer> <leg3nd> :> 10:18:40 <PublicServer> *** phatmatt joined the game 10:18:47 <PublicServer> <avdg> twitter is bit better then facebook, due the very limited features 10:18:52 <PublicServer> <avdg> imo 10:19:00 <PublicServer> <V453000> I dont care about either 10:19:24 <PublicServer> <leg3nd> hehe i dont need to read what all my friends do all the time. 10:19:33 *** robotboy has quit IRC 10:19:33 <PublicServer> <avdg> yeah, I don't 10:19:35 <PublicServer> <leg3nd> if i did. there is no need to talk to them :> 10:19:39 <PublicServer> <avdg> but with the right channels 10:19:47 <PublicServer> <avdg> there is some hope :p 10:21:12 <PublicServer> <leg3nd> Any that wanna explain me, when u look at station list. what the colors and bars mean ? 10:21:43 <PublicServer> <avdg> quick overview of the ratings 10:21:52 <PublicServer> <avdg> and the waiting goods 10:21:57 *** KenjiE20 has joined #openttdcoop 10:21:57 *** ChanServ sets mode: +o KenjiE20 10:22:06 <PublicServer> <leg3nd> if we are looking at Copper ore pickup 8 10:22:14 <PublicServer> <leg3nd> the big red bar. is how much is waiting ? 10:22:20 <PublicServer> <avdg> yeah 10:22:30 <PublicServer> <leg3nd> and the green on the small red. is rating ? 10:22:39 <PublicServer> <avdg> guess :p 10:22:40 <PublicServer> <leg3nd> transported even 10:23:10 <PublicServer> <leg3nd> Okay now i get it :> 10:23:18 <PublicServer> <avdg> hmm, it would look nices if these bar where at front 10:23:26 <PublicServer> <leg3nd> And a bit longer. 10:23:32 <PublicServer> <avdg> better aligned 10:23:56 *** Razaekel has joined #openttdcoop 10:24:54 <PublicServer> <avdg> about that twitter fuss, the only place where I put so many messages is my local blog (where nobody can read it) 10:24:56 <xpac> 4th ML for raw? 10:25:09 <PublicServer> <avdg> so I don't have to worry about 'wrong' content :p 10:25:12 <PublicServer> <trangar> might be usefull at the last SLH 10:25:15 *** Skasi has joined #openttdcoop 10:25:15 <PublicServer> <leg3nd> :> 10:26:54 <PublicServer> <leg3nd> The raw line is pretty filled now it looks like. 10:27:07 <PublicServer> <trangar> can someone connect water 18 for me? :P I got to go 10:27:13 <PublicServer> <leg3nd> sure 10:27:15 <PublicServer> <avdg> it looks so nice, so small :p 10:27:23 <KenjiE20> twitter is rather nice for groups like ours 10:27:53 <KenjiE20> that much I will grant 10:28:07 <PublicServer> <avdg> some people call twitter as rss, some as irc 10:28:25 <PublicServer> <avdg> its a good mix for me 10:28:39 <KenjiE20> heh, and I read coop's twitter via RSS and post from here :P 10:28:48 <Skasi> good morning builderz! :) 10:28:52 <PublicServer> <trangar> I'm off :) byebye 10:29:03 <PublicServer> *** trangar has left the game (leaving) 10:29:04 <PublicServer> <avdg> hey coopbuilder skasi 10:29:04 <Skasi> aww, good night trangar, hehe 10:29:12 <trangar> xD good afternoon 10:29:15 <trangar> it's 12:29 here :P 10:29:18 <Skasi> oh.. 10:29:21 <PublicServer> <avdg> here too :p 10:29:29 <trangar> got to go have a life and stuff ^^ cyaz 10:29:31 <Skasi> same here.. though you were going to sleep :) 10:29:38 <PublicServer> <avdg> xD 10:32:26 <PublicServer> *** made screenshot at 0006DC52: http://ps.openttdcoop.org/public/webcam/0006DC52.png 10:36:37 <PublicServer> <Sander_Buruma> some peope are not using nonstop orders 10:37:05 <PublicServer> <avdg> hmm... everybody, check your settings then :( 10:37:30 *** xarx has joined #openttdcoop 10:37:35 <xarx> lo 10:37:39 <xarx> !download win32 10:37:39 <PublicServer> xarx: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win32.zip 10:37:49 <PublicServer> <avdg> vehicles -> new orders are non-stop (or something like that) 10:38:05 <PublicServer> <avdg> should be on 10:38:29 <KenjiE20> if you ever work out who it was, let us know 10:38:34 *** xarx has quit IRC 10:38:52 <PublicServer> <avdg> :p how unfriendly 10:39:27 <PublicServer> <Sander_Buruma> I think its Zaitzev 10:39:40 <PublicServer> *** sonic has left the game (leaving) 10:39:48 <PublicServer> <Sander_Buruma> because the water train without the nonstop came from WATER PICKUP 01 10:40:25 <PublicServer> <avdg> I hope at least the orders where shared 10:40:37 <PublicServer> <Sander_Buruma> they were 10:41:44 <PublicServer> <avdg> whats that madness board? builders board? 10:42:44 <PublicServer> <avdg> why the hell I see more prio's with pbs :( 10:43:10 <PublicServer> <avdg> *hopes the person who cause it will learn 10:43:43 <PublicServer> <Sander_Buruma> whats so bad about them? 10:43:59 <PublicServer> <avdg> it should be like the construction above 10:44:06 <KenjiE20> if there's rebuilding in progress ,you end up with goods in the wrong place 10:44:06 <PublicServer> <Sander_Buruma> why? 10:44:16 <PublicServer> <Sander_Buruma> alright 10:44:28 <KenjiE20> and occasionally people assume non-stop, and use stations as penalties 10:44:35 <KenjiE20> or eyecandy 10:45:12 <PublicServer> <avdg> fixed 10:46:05 <trangar> !password 10:46:05 <PublicServer> trangar: creeks 10:46:27 <KenjiE20> hah, I knew the 'life' thing was a bluff :P 10:46:33 <PublicServer> *** trangar joined the game 10:46:34 <PublicServer> <trangar> xD 10:46:37 <PublicServer> <avdg> sander: why does rubber pickup have a loop arround the station? 10:46:48 <PublicServer> <avdg> rubber pickup 12 10:46:53 <PublicServer> <trangar> was taking a shower, have 15 more mins to get ready 10:47:11 <PublicServer> <Sander_Buruma> mmmmmmm, its supposed to be overflow but defunct atm 10:47:19 <PublicServer> *** ralph_ has left the game (connection lost) 10:47:28 <PublicServer> *** made screenshot at 0000EA80: http://ps.openttdcoop.org/public/webcam/0000EA80.png 10:47:47 <PublicServer> <avdg> connect it next time with the correct tracks :p 10:47:48 *** ralph_ has quit IRC 10:47:50 <PublicServer> <trangar> holy crap O.o 1 mil litres of rubber 10:48:15 <PublicServer> <avdg> I don't like to see full trains with empty trains mixed up in such constructions 10:48:38 <PublicServer> <avdg> just for letting you know :) 10:48:50 <PublicServer> <Sander_Buruma> alright 10:52:24 <PublicServer> <trangar> woot crash 10:52:29 <PublicServer> <avdg> slh F03 East had a blocked train before the 3th join 10:52:38 <PublicServer> <avdg> where? 10:52:56 <PublicServer> <trangar> at slh f+g 03 10:53:37 <PublicServer> <trangar> -.-' 10:53:38 <PublicServer> <avdg> ? 10:53:50 *** SmatZ- is now known as SmatZ 10:54:48 <KenjiE20> 3th? 10:55:16 <PublicServer> <avdg> label it 10:55:34 <PublicServer> <trangar> it's fixed now 10:55:41 <PublicServer> <avdg> like !crAAAAAsh or something, you know 10:55:42 <PublicServer> <trangar> train is gone and path is improved 10:55:59 <PublicServer> <trangar> anyways guys, if you edit a busy line, feel free to shut it down for 2 secs 10:56:03 <PublicServer> <trangar> always faster than crashing trains 10:56:24 <PublicServer> <avdg> :p max 2 seconds, more -> detour 10:57:11 <PublicServer> <trangar> detour > shutdown > everything else > quitting > crash :D 10:57:28 <KenjiE20> ^ 10:58:39 <PublicServer> *** trangar has left the game (leaving) 10:58:43 *** trangar has quit IRC 10:58:45 <KenjiE20> add as much of new as can => add detour => disconnect ML => rebuild => reconnect 10:59:12 <PublicServer> <avdg> build track, track, track, signals, ... 10:59:41 <PublicServer> <avdg> or even better: move mouse, click mouse to build track,... 11:01:53 <PublicServer> <avdg> why the hell are there depots on the ml 11:02:23 <PublicServer> <Sander_Buruma> thats not a ML 11:02:31 <PublicServer> *** made screenshot at 0000DE73: http://ps.openttdcoop.org/public/webcam/0000DE73.png 11:02:49 <PublicServer> <avdg> sending a lot of trains to depot would kill the network 11:03:08 <PublicServer> <avdg> especially if there is only 1 of them 11:03:38 <PublicServer> <Sander_Buruma> I don't see the problem 11:03:53 <PublicServer> <avdg> wait till I order all trains to go to depot 11:04:20 <PublicServer> <Sander_Buruma> why would we order them to go into depot? 11:04:40 <PublicServer> <pug> just for fun 11:04:43 <PublicServer> <avdg> why do we build depots? 11:05:13 <KenjiE20> <Sander_Buruma> why would we order them to go into depot? <--- it's not as uncommon as you'd think 11:05:44 <PublicServer> <avdg> check !injector 11:05:58 <PublicServer> <avdg> thats the only way to add them 11:07:11 <PublicServer> <avdg> *know its builded at a bad space, but see there is a big join before split and cant make it fit between 11:07:26 <PublicServer> *** Mazur joined the game 11:08:28 <PublicServer> <avdg> hmm if I look at the design of the network, I would promote more layered networks 11:09:00 <PublicServer> <avdg> -> by adding distribution stations 11:09:31 <PublicServer> <avdg> primairy->distribution->drop 11:09:52 *** fonsinchen has joined #openttdcoop 11:09:57 <PublicServer> <avdg> makes the network more manageable 11:10:32 <PublicServer> <avdg> someone against? 11:10:49 <PublicServer> <avdg> no? 11:10:55 <PublicServer> <avdg> I'm off for dinner then 11:11:00 <PublicServer> *** pug has left the game (connection lost) 11:11:13 <PublicServer> *** leg3nd has joined spectators 11:11:31 <Skasi> hehe, they don't like you, avdg ^^ 11:12:43 <PublicServer> *** Intexon has left the game (connection lost) 11:15:38 *** Yexo has quit IRC 11:16:19 <PublicServer> <leg3nd> SLH G 03 and 08 is begining to jam 11:17:03 *** Yexo has joined #openttdcoop 11:17:33 <PublicServer> *** made screenshot at 0001047C: http://ps.openttdcoop.org/public/webcam/0001047C.png 11:18:01 *** Seberoth has joined #openttdcoop 11:18:28 *** Vitus has joined #openttdcoop 11:18:37 <Vitus> !password 11:18:37 <PublicServer> Vitus: hedged 11:19:14 <PublicServer> *** Vitus joined the game 11:19:25 <PublicServer> <Vitus> Hey 11:22:16 <avdg> skasi: I know :) 11:26:36 <PublicServer> <xpac> Hey Vitus 11:29:05 *** robotboy has joined #openttdcoop 11:30:29 <PublicServer> *** Sander_Buruma has left the game (leaving) 11:31:32 *** nighthawk_c_m has joined #openttdcoop 11:32:35 <PublicServer> *** made screenshot at 0006DC8E: http://ps.openttdcoop.org/public/webcam/0006DC8E.png 11:32:49 <avdg> lol: http://www.youtube.com/watch?v=ndkIP7ec3O8 11:32:51 <Webster> Title: YouTube - Virginia's new iPad (at www.youtube.com) 11:34:48 <avdg> ok, only the fact that its her first pc is fun, the music isnt :p 11:36:13 <nighthawk_c_m> Can the iPad even be considered what we calla PC? 11:36:38 <PublicServer> <avdg> it can calculate, has a screen, 'keyboard and mouse' 11:36:46 <PublicServer> <avdg> but its limited on that :p 11:36:58 <Skasi> it _is_ a "personal computer", so I guess we can 11:37:00 <PublicServer> <avdg> in my eye just enough to be considered as a pc 11:37:02 *** thgergo has joined #openttdcoop 11:38:01 <nighthawk_c_m> Even so I like Aplle Products, I won't tuch this untill its in its 3rd Generation I guess ... 11:38:30 <PublicServer> <avdg> still, I like theire pc's 11:38:36 <PublicServer> <avdg> maybe an iPod 11:38:49 <Skasi> I prefere apricots and plums anyway! :) 11:38:50 <PublicServer> <avdg> iPhone is bit overkill to buy 11:39:14 <PublicServer> <avdg> iPad is totally overkill if I have to buy every feature from there store 11:39:37 <nighthawk_c_m> I have a macbook and an iPod - enough toys for the moment - even so I might bu an iMac someday 11:39:40 <PublicServer> <avdg> at least, with the iPhone, you can call 11:39:58 <PublicServer> <avdg> iPod: you can listen 11:40:10 <PublicServer> <avdg> iPad: you can touch and read? 11:40:37 <nighthawk_c_m> I can do that on the iPod too, and its smaller which makes it easier to be carried around 11:40:49 <PublicServer> <avdg> thats not my point 11:41:05 <PublicServer> <avdg> the point is that the iPad doesn't have a primairy thing 11:41:49 <PublicServer> <avdg> so, you can read, use apps, but be honest, these points don't make the iPad unique 11:42:21 <Skasi> lol, avdg ^^ 11:42:24 <PublicServer> *** V453000 has left the game (leaving) 11:43:08 <Skasi> !password 11:43:08 <PublicServer> Skasi: bribes 11:43:14 <Skasi> bribes!!! :O 11:43:27 <PublicServer> *** Skasi joined the game 11:47:07 *** pugi has quit IRC 11:47:37 <PublicServer> *** made screenshot at 0001E58F: http://ps.openttdcoop.org/public/webcam/0001E58F.png 11:51:08 *** ODM has joined #openttdcoop 11:51:08 *** ChanServ sets mode: +o ODM 11:51:18 *** Sasakura_ is now known as Sasakura 11:52:48 <PublicServer> <avdg> jam? 11:53:03 <PublicServer> <avdg> slh F+G 03 East 11:53:44 <PublicServer> <avdg> dont place pbs 11:53:56 <PublicServer> <avdg> they brake the presignal rules 11:54:03 <PublicServer> <avdg> use 2way 11:54:17 <PublicServer> <avdg> nope 11:54:18 <PublicServer> <Vitus> Also SLH G 03 merge is near its limits 11:54:21 <PublicServer> <avdg> don't shorter 11:54:54 <PublicServer> <avdg> lets look again in 2 months and then consider to add 1 more line 11:57:20 <PublicServer> <avdg> jam is reduced 11:57:37 <PublicServer> <xpac> but ML is still near its capacity limit 11:57:42 <PublicServer> <avdg> but still, an extenstion should come 11:57:49 <PublicServer> <avdg> indeed xpac 11:57:55 <PublicServer> <xpac> yeah... add a line on the inside or the outside? 11:57:58 <PublicServer> <avdg> adding 1 more lane is the way to go here 11:58:18 <PublicServer> <avdg> lets wait for backup and the permission from V 11:58:30 <PublicServer> <xpac> adding 1 more lane here is really a major task... 11:59:01 <PublicServer> <avdg> v453000? 11:59:21 <PublicServer> <avdg> hmm, jam is solved :p 11:59:47 <PublicServer> <Skasi> just built like 30 new trains I think 11:59:53 <PublicServer> <Skasi> more jam to come! :) 11:59:54 <PublicServer> <avdg> nope 12:00:02 <PublicServer> <avdg> don't build trains after a jam 12:00:04 <V453000> 2 things: 12:00:14 <V453000> a) yes, expand it 12:00:33 <PublicServer> <Skasi> I've done that before you were talking about the jam, avdg 12:00:41 <PublicServer> <avdg> k 12:00:43 <V453000> b) BUT remember to boost water and diamonds in order to keep up and not get overly boosted goods raws 12:01:07 <PublicServer> <Skasi> oh, water and diamond lines are empty, you mean? 12:01:08 <V453000> xpac: adding 1 more lane is a major task, but not a major decision ;) 12:01:21 <V453000> last time I saw them they were Skasi 12:01:51 <PublicServer> <avdg> so lets say: lets build the new 'raw' line now 12:01:59 <PublicServer> <xpac> so... do we need to extend the drop itself too? 12:02:02 <PublicServer> <avdg> but don't connect it yet 12:02:07 <PublicServer> <Skasi> going to link 5 more diamont mines then 12:02:21 <PublicServer> <xpac> else we would need to merge before the drop again... rendering the extension somewhat useless 12:02:27 <PublicServer> <Vitus> Extending drops is the simplies task here 12:02:39 <PublicServer> *** made screenshot at 00009A49: http://ps.openttdcoop.org/public/webcam/00009A49.png 12:02:39 <PublicServer> <Vitus> I can do that, I've built both drops more or less 12:02:53 <PublicServer> <Vitus> Extending SLHs will be fun 12:03:29 <PublicServer> <avdg> :) thats why the 'raw' constructions are for 12:03:38 <PublicServer> <avdg> it gives us a better dept on the problems 12:03:47 <PublicServer> <xpac> Okay, I'll try to extend the line, beginning at raws drop (without connecting) 12:04:13 <PublicServer> <Vitus> Adding line to factory drop 12:04:32 <PublicServer> <Vitus> Do you plan to add line to inner side or outer side? 12:04:45 <PublicServer> <xpac> Outer side 12:05:30 <PublicServer> <avdg> still, you may build inner if the room doesn't allow (we can shift the lines after then) 12:06:04 <PublicServer> <avdg> wooo jam 12:06:17 <PublicServer> <avdg> dont block the drop pls 12:06:25 <PublicServer> <Vitus> I had to 12:06:37 <PublicServer> <Vitus> Because Sander did awful lots of blocking eyecandy 12:06:39 <PublicServer> <avdg> max 2 sec rules 12:07:13 <PublicServer> *** leg3nd has left the game (connection lost) 12:07:33 <leg3nd^> !password 12:07:34 <PublicServer> leg3nd^: ankled 12:07:54 <PublicServer> *** leg3nd joined the game 12:14:06 <PublicServer> <avdg> someone feeling like helping at food raws? 12:14:14 <PublicServer> <Vitus> I'm there 12:15:01 <PublicServer> <Skasi> there you go, DIAMOND PICKUP 12, all ready :) 12:17:42 <PublicServer> *** made screenshot at 0006B455: http://ps.openttdcoop.org/public/webcam/0006B455.png 12:17:54 <PublicServer> <avdg> :) 12:19:05 <PublicServer> *** leg3nd has joined company #1 12:24:24 <PublicServer> <leg3nd> who is helping at SLH F 01 12:24:31 <PublicServer> <avdg> me :p 12:25:37 <PublicServer> <leg3nd> k :> 12:25:42 <PublicServer> <avdg> don't connect the joins yet :) 12:25:43 <PublicServer> <leg3nd> pretty fast expand :> 12:26:02 <PublicServer> <avdg> :) 12:28:22 <PublicServer> <leg3nd> eh 12:28:28 <PublicServer> <avdg> wth... who builded an exit depot at the ml, I would personal kill him 12:28:30 <PublicServer> <avdg> :p 12:28:31 <PublicServer> <leg3nd> why is there a DP on a ML 12:28:43 <PublicServer> <leg3nd> Thats just wrong :> 12:28:48 <PublicServer> <Vitus> Where? 12:29:11 *** r0b0tb0y has joined #openttdcoop 12:29:13 <PublicServer> <Vitus> Yeah, right 12:29:39 <PublicServer> <avdg> slh G 03 -> new ml inner? 12:32:44 <PublicServer> *** made screenshot at 00021D89: http://ps.openttdcoop.org/public/webcam/00021D89.png 12:33:27 <PublicServer> <Mazur> I was just about to either add or comment on those signals. ;-) 12:34:12 <PublicServer> <avdg> at !ml switch? 12:34:30 <PublicServer> <Mazur> At SLHF 03. 12:34:37 <PublicServer> <Mazur> West. 12:34:45 <PublicServer> <avdg> im at G 07 east 12:36:43 *** robotboy has quit IRC 12:37:04 <PublicServer> <avdg> what you think, first finish the tracks between !ml shift 01 and 02 12:37:14 <PublicServer> <avdg> and then switch the traffic? 12:37:18 <PublicServer> <avdg> *shift 12:38:15 <PublicServer> <Vitus> Yeah, probably 12:38:24 <PublicServer> <Mazur> That's how I generally would do it: first tracks, then traffic. 12:38:45 <PublicServer> <avdg> we could test the tracks that way 12:39:01 <PublicServer> <avdg> :p 12:39:06 <PublicServer> <Skasi> awright, another diamond pickup 12:39:16 <PublicServer> <avdg> awright, awsome 12:40:17 <PublicServer> <Mazur> I'd love to hear comments of an experienced Cooper on Copper Pre Pickup 22, after they're done remodelling what they're working on. 12:40:27 <PublicServer> <Mazur> Ore 12:40:55 <PublicServer> <Vitus> You know, you could just connect it directly 12:41:00 <PublicServer> <Skasi> uhm.. a simple station 12:41:01 <PublicServer> <Vitus> Distant join 12:41:23 <PublicServer> <Skasi> oh my.. yeppers, its short range transport 12:41:28 <PublicServer> <avdg> im not adding the 4th ml in pieces :( 12:41:35 <PublicServer> <avdg> the ml design just won't allow it 12:41:44 <PublicServer> <Vitus> Firstly, double bridges/tunnels are NOT needed 12:41:53 <PublicServer> <Skasi> yes, hehe ^^ 12:42:01 <PublicServer> <Mazur> Yeah, but it was already such a busy area, I thought it would be simpler, cleaner. 12:42:16 <PublicServer> <Skasi> you know about ctrl+build a station, Mazur? 12:42:20 <PublicServer> <Mazur> I doubled hte bridges/tunnels in case this could get busy. 12:42:23 <PublicServer> <Vitus> Then, you cannot add twoway signals in front of platforms, when you already use PBS 12:42:33 <PublicServer> <Mazur> Yes. 12:42:35 <PublicServer> <Vitus> But I fixed that on both stations 12:42:44 <PublicServer> <Mazur> oops. 12:42:50 <PublicServer> <Vitus> And last thing 12:43:05 <PublicServer> <Vitus> One bridge has signal and the other one has not 12:43:22 <PublicServer> <Vitus> This way 12:43:34 <PublicServer> <Mazur> Sloppy of me. 12:43:47 <PublicServer> <Skasi> yeppers, kill him :P 12:43:48 <PublicServer> <Vitus> Oh 12:43:48 *** r0b0tb0y has quit IRC 12:44:09 <PublicServer> <Vitus> And, don't join the depot that way. You want to make it so the trains can only leave, but not enter 12:44:19 <PublicServer> <Skasi> it cant enter 12:44:26 <PublicServer> <Vitus> Because I fixed it 12:44:26 <PublicServer> <Mazur> Skasi: That would save my making brunch. 12:45:22 <PublicServer> <Vitus> The bridges/tunnels can be synced, but it doesn't really matter here 12:45:22 <PublicServer> <Mazur> That's just a difference of philosspohy. 12:45:28 <PublicServer> <Vitus> You could just do: 12:45:35 <PublicServer> <Skasi> aww, Vitus is a fixer :) 12:45:41 <PublicServer> <Vitus> And voila, they're synced 12:46:12 <PublicServer> <Skasi> it also looks much more funny 12:46:13 <PublicServer> <Mazur> Yeah, didn;t bother with that, as it could be changed as needed so easily. 12:47:02 <PublicServer> <Skasi> next time don't bother to simply hook up the mine to the station and add some eyecandy :) 12:47:26 <PublicServer> <Skasi> it safes trains for where they are needed :] 12:47:46 <PublicServer> *** made screenshot at 00050882: http://ps.openttdcoop.org/public/webcam/00050882.png 12:47:52 <PublicServer> <Mazur> Sorry, I'm not following you. 12:47:53 <PublicServer> <Skasi> saves* :P 12:48:12 <PublicServer> <Vitus> Indeed, usually if you want to connect distant industry, you do it a) with distant join, b) make extra join to SL 12:48:19 <PublicServer> <Vitus> But it's OK 12:48:42 <PublicServer> <avdg> grrrr damm signalgap 12:48:43 *** fonsinchen has quit IRC 12:48:51 <PublicServer> <avdg> it blocked the factory drop 12:49:07 <PublicServer> <Skasi> by "hooking up" I mean ctrl+build a platform there 12:49:18 <PublicServer> <Mazur> Yes, but as the trains on hte ML were all going clockwise, I had a hard time finding a spot to hook up to a SL. 12:50:01 <PublicServer> <Mazur> That would have been _too_ easy. 12:50:18 <PublicServer> <Skasi> that's why I said add some eyecandy! :) 12:50:19 <PublicServer> <Mazur> I'm here to learn. 12:50:34 <PublicServer> <Skasi> pff, it's all about art :P 12:50:41 <PublicServer> <avdg> dont connect the ml :( 12:50:57 <PublicServer> <avdg> just build it raw, we will rebuild the slh's later 12:51:36 <PublicServer> <Mazur> Vitus, why is the sync from bridge to tunnel now only the lines crossing eachotheer? 12:52:03 <PublicServer> <Skasi> do the math yourself :) 12:52:13 <PublicServer> <Vitus> It's to make sure, that both lines have the same length 12:53:13 <PublicServer> <Mazur> They had, without crosssing, too. 12:53:28 <PublicServer> <avdg> stopid shortcuts :p my windows flow away (since I did desktop switching accidently) 12:53:31 <PublicServer> *** leg3nd has joined spectators 12:53:34 <PublicServer> <Skasi> the outer lines were longer, Maz 12:53:35 <PublicServer> <avdg> mazur? 12:53:54 <PublicServer> <Mazur> I see. Yes, avdg? 12:54:14 <PublicServer> <avdg> nvm, I was just suprised 12:54:40 <PublicServer> <avdg> stopid twitter client: showing that I had 2300 new msg'es :( 12:55:03 *** VictorOfSweden has joined #openttdcoop 12:55:06 <PublicServer> <Skasi> pff, your own fault 12:55:21 <PublicServer> <avdg> :) 12:55:48 <PublicServer> <avdg> so, the raw ml has been build 12:56:13 <PublicServer> <Vitus> I already expanded few splits 12:56:22 <PublicServer> <Vitus> But I'm not in mood for more :( 12:56:35 <PublicServer> <avdg> just do the small changes you like 12:56:55 <PublicServer> <avdg> when build with mind, it would help a lot 12:58:15 <PublicServer> <avdg> just remind there is no time limit on it :p 12:59:35 <PublicServer> <Mazur> I assume whoever was building htat fourth line remembers, there is still a gap around SLHF+G 02 West. 12:59:56 <PublicServer> <avdg> gaps will be closed now :) 13:00:03 <PublicServer> <avdg> remember: the line is raw 13:00:09 <PublicServer> <Vitus> It somehow anticipated that this LLL mainline won't be enough. I had problems with LLL on 512x512 map when I built it one year ago 13:00:18 <PublicServer> <Vitus> And this map is twice as large 13:00:37 <PublicServer> <avdg> I think the problem lies in the 1way network 13:00:52 <PublicServer> <Skasi> and in the short trains? :P 13:00:58 *** Sander_Buruma has quit IRC 13:01:08 <PublicServer> <avdg> that too, but that doesn't make a lot sense now 13:02:33 <PublicServer> <Mazur> TL2 on a ML seems ridiculous even to a greenhorn like me. 13:02:44 <PublicServer> <Skasi> I want TL1 next 13:02:48 <PublicServer> *** made screenshot at 00055A81: http://ps.openttdcoop.org/public/webcam/00055A81.png 13:02:59 <PublicServer> <avdg> let me remind you the other games with 2tl 13:03:08 <PublicServer> <Skasi> Mazur: plans are not about efficiency :) 13:03:11 <PublicServer> <avdg> it forces you to make big ml's 13:03:32 <PublicServer> <avdg> skasi: then we all would use 64tl trains 13:03:39 <PublicServer> <Vitus> avdg: This oneway network is perfectly fine. But it should be LLLL or more instead of LLL 13:03:49 <PublicServer> <Mazur> As a newbie I'm still all about efficiency. 13:03:57 <PublicServer> <Mazur> ;-P 13:03:57 <PublicServer> <avdg> vitus: I believe LLLL isnt enough 13:04:02 <PublicServer> <Skasi> what, avdg? 13:04:15 <PublicServer> <Vitus> Depends on how much industry is connected to it 13:04:18 <PublicServer> <avdg> indeed 13:04:25 <PublicServer> <Skasi> 64tl? who? why? :P 13:05:04 <PublicServer> *** avdg has left the game (connection lost) 13:05:04 *** avdg has quit IRC 13:05:07 <PublicServer> <Vitus> Well, you'd have to use engines with speed <231 (for el. rail), because CL is HUGE problem with that TL 13:05:35 *** avdg has joined #openttdcoop 13:05:36 <avdg> !password 13:05:37 <PublicServer> avdg: heckle 13:05:56 <PublicServer> *** avdg joined the game 13:06:00 <PublicServer> *** avdg has left the game (connection lost) 13:06:00 *** avdg has quit IRC 13:06:07 <PublicServer> <Skasi> no, you said "we would all use 64tl trains" and I don't understand it :P 13:06:08 <PublicServer> <Vitus> Just look at the CL we had to do for goods/food trains 13:06:11 <PublicServer> *** VictorOfSweden joined the game 13:06:24 <PublicServer> *** avdg joined the game 13:06:35 <PublicServer> <avdg> whoops, whats that? 13:06:46 <PublicServer> *** VictorOfSweden has left the game (connection lost) 13:07:06 <PublicServer> <Skasi> coopers are bad at maths 13:07:10 *** avdg has joined #openttdcoop 13:07:23 <PublicServer> <Vitus> Orly? 13:07:49 <PublicServer> <Skasi> yuppers 13:08:02 <PublicServer> <Skasi> um.. 13:08:23 <PublicServer> <Vitus> You have to use that in IRC afaik 13:08:24 <PublicServer> <Mazur> avdg: I had that once, when I had accidentally filled up my filesystem. 13:08:28 <Skasi> !screen 13:08:30 <PublicServer> *** Skasi made screenshot at 00071490: http://ps.openttdcoop.org/public/webcam/00071490.png 13:08:46 <PublicServer> <Skasi> aaah but where does it make the screenshot? 13:08:55 <PublicServer> <avdg> check irc 13:09:13 <PublicServer> <Mazur> It says where on #openttdcoop. 13:09:14 <PublicServer> <Skasi> it's a random spot I've never seen before :P 13:09:31 <avdg> http://ps.openttdcoop.org/public/webcam/00071490.png 13:09:31 <PublicServer> <Vitus> Latest SS is on the blog 13:09:43 <PublicServer> <Vitus> And about 20 last SS are on ps.openttdcoop.org 13:10:06 <Skasi> I know that, avdg, I just thought it would make a screenshot at my ig-position 13:10:18 <PublicServer> *** avdg has joined company #1 13:10:25 <Skasi> yesh, forget it then - it aint fun anymore! 13:17:50 <PublicServer> *** made screenshot at 0000FB79: http://ps.openttdcoop.org/public/webcam/0000FB79.png 13:18:19 <PublicServer> <xpac> extending this damn 4th ML is more work than I thought :) 13:18:54 <PublicServer> <avdg> :p 13:19:09 <PublicServer> <avdg> Its in my expectations 13:19:23 <PublicServer> <avdg> and to be honest: its not my biggest concern 13:24:18 <xpac> !players 13:24:20 <PublicServer> xpac: Client 235 (Orange) is Vitus, in company 1 (#openttdcoop PSG#182) 13:24:20 <PublicServer> xpac: Client 233 (Orange) is Mazur, in company 1 (#openttdcoop PSG#182) 13:24:20 <PublicServer> xpac: Client 236 (Orange) is Skasi, in company 1 (#openttdcoop PSG#182) 13:24:20 <PublicServer> xpac: Client 238 is leg3nd, a spectator 13:24:20 <PublicServer> xpac: Client 242 (Orange) is avdg, in company 1 (#openttdcoop PSG#182) 13:24:22 <PublicServer> xpac: Client 213 (Orange) is xpac, in company 1 (#openttdcoop PSG#182) 13:24:22 <PublicServer> xpac: Client 215 is Jannis, a spectator 13:24:24 <PublicServer> xpac: Client 230 (Orange) is phatmatt, in company 1 (#openttdcoop PSG#182) 13:24:28 <PublicServer> <avdg> :p 13:24:52 <xpac> wtf? 13:25:00 *** Seberoth_ has joined #openttdcoop 13:25:09 <PublicServer> <avdg> what? 13:25:15 <PublicServer> <xpac> two clients? ;) 13:25:28 <PublicServer> <avdg> who? 13:25:43 <PublicServer> <xpac> you :) 13:25:49 <PublicServer> <avdg> how? 13:25:54 <PublicServer> <xpac> oh... I need new eyes... 13:25:59 <PublicServer> <avdg> i have 2 screens 13:27:02 <PublicServer> <xpac> Somebody mind reworking the merge at SLH F+G 01 East and integrating the 4th line into it? 13:27:44 <PublicServer> <avdg> i've just builded a train, and it looks like there is a depot where trains could exit :p 13:28:06 <PublicServer> <avdg> i'm wondered where 13:28:34 <PublicServer> <avdg> ohno 13:28:51 <PublicServer> <Mazur> Not Yoko? 13:28:54 <PublicServer> <avdg> slh F+G 03 is crazy 13:28:59 <PublicServer> <avdg> check the jam 13:29:33 <PublicServer> <Vitus> Well, it's last merge 13:29:38 <PublicServer> <xpac> SHL F+G 01 East isnt better 13:29:43 <PublicServer> <Mazur> Blackberry Jam. 13:31:01 <PublicServer> <Mazur> I see no such named hubs on the Signlist. 13:31:32 *** `real has joined #openttdcoop 13:31:34 <PublicServer> <xpac> Mazur, look better ;) 13:32:07 <PublicServer> <avdg> they are visible for me without scrolling 13:32:32 *** Seberoth has quit IRC 13:32:52 <PublicServer> *** made screenshot at 0001C088: http://ps.openttdcoop.org/public/webcam/0001C088.png 13:33:45 <`real> !help 13:33:46 <PublicServer> `real: http://www.openttdcoop.org/wiki/IRC_Commands 13:33:51 <`real> morning `.` 13:33:59 <PublicServer> <xpac> moin 13:34:05 <PublicServer> <Mazur> Nope, only SLHF 01 - 03, then SLHF+G 02 13:35:18 <`real> Am I allowed to go in and spec ? 13:35:42 <PublicServer> <xpac> why not? :) 13:35:49 <PublicServer> <Mazur> Let me clean my glasses, would that help? 13:36:26 <PublicServer> <xpac> you're right, the sign list missing SLH F+G 01 East... 13:37:24 <PublicServer> <Mazur> And West, if such a tthing exists. 13:37:46 <Zaitzev> hi peeps 13:37:49 <Zaitzev> !password 13:37:49 <PublicServer> Zaitzev: sidled 13:38:09 <PublicServer> <Mazur> Hi, Zitazev. 13:38:27 <PublicServer> <Mazur> Sorry, Zatizev. 13:38:44 <PublicServer> <Mazur> Just kidding, Zaitzev. 13:39:21 <PublicServer> *** Zaitzev joined the game 13:39:52 <PublicServer> <Mazur> *ouch* I _said_ I was just kidding! 13:40:05 <PublicServer> <Zaitzev> soo..what's changed since yesterday? 13:40:13 <PublicServer> <Zaitzev> hehe Mazur ;P 13:41:11 <PublicServer> <Skasi> two new, beautiful diamond pickups, Zait :) 13:41:17 <PublicServer> <Skasi> uhm.. Ziat* :P 13:41:19 <PublicServer> <Zaitzev> ^^ 13:41:46 <PublicServer> <Mazur> One ugly new Copper Pick Up. 13:42:09 <PublicServer> <Skasi> aww I need another zoom level.. my eyes hurt 13:42:16 <PublicServer> <Mazur> An incomplete fourth track on a ML. 13:42:29 <PublicServer> <Skasi> two hundret new trains :) 13:42:37 <PublicServer> <Skasi> three hundret* 13:43:03 <PublicServer> <Zaitzev> ^^ 13:44:19 <PublicServer> <Mazur> *confused* I see SLHF 01 East going to SLHG 04 East. I'd have thought one of them would have to be named F+G? 13:45:23 <PublicServer> <Mazur> Must be some Coop logic I'm not getting yet. 13:45:47 <xpac> It should be that way... 13:45:47 <PublicServer> <Skasi> coop logic.. 13:45:52 <PublicServer> <Skasi> haha :) 13:46:51 <PublicServer> <Skasi> make the trains unjam at SLHF+G 03 West 13:46:59 <PublicServer> <Skasi> kill them all! 13:47:16 <PublicServer> <Vitus> That's why we're building 4th line 13:47:55 <PublicServer> *** made screenshot at 00041E8B: http://ps.openttdcoop.org/public/webcam/00041E8B.png 13:47:57 <PublicServer> <Skasi> I know Vitus, but there's always several ways to solve a problem :) 13:48:26 <PublicServer> <Vitus> But selling trains isn't solution 13:49:20 <PublicServer> *** Jannis has left the game (leaving) 13:49:24 *** Jannis has left #openttdcoop 13:53:55 <PublicServer> <Zaitzev> wow the jam is long 13:53:56 <PublicServer> <Zaitzev> xD 13:54:26 <PublicServer> <Skasi> hmm 13:54:32 <PublicServer> <Skasi> I gotta build a booster 13:54:33 <PublicServer> <xpac> where? 13:54:45 <PublicServer> <Zaitzev> from SLH F+G 03 West 13:55:48 <PublicServer> <Skasi> booster bridge! :) 13:56:50 <PublicServer> <Vitus> What's the point of the bridge at the merge? 13:56:59 <PublicServer> <avdg> putted of my twitter, its annoying :p 13:57:24 <PublicServer> <Mazur> Sorry. 13:57:38 <PublicServer> <Skasi> well I hope it makes the train accelerate faster, Vitus 13:57:57 <PublicServer> <avdg> someone feels like unmissing !missing entrance? 13:58:16 <PublicServer> <avdg> i've hacked the exit already 13:58:19 <PublicServer> <Vitus> I doubt that, you just removed one signal which allowed quicker entry to the merge 13:58:25 <PublicServer> *** phatmatt has left the game (leaving) 13:58:30 <PublicServer> <Skasi> we can fix that in a second 13:58:53 <PublicServer> <Vitus> avdg, will do that 13:58:59 *** Jannis has joined #openttdcoop 13:59:08 <PublicServer> <Skasi> uuh 13:59:15 <Jannis> !password 13:59:15 <PublicServer> Jannis: burger 13:59:20 <PublicServer> <avdg> ? 13:59:30 <PublicServer> *** Jannis joined the game 13:59:38 *** r0b0tb0y has joined #openttdcoop 13:59:41 <PublicServer> <avdg> mark it pls 13:59:43 <PublicServer> *** Jannis has left the game (leaving) 13:59:45 *** Jannis has left #openttdcoop 13:59:47 <PublicServer> <Vitus> You wanted to do that missing entrance, right? 14:00:38 <PublicServer> <avdg> hmm these merges are wrong constructed 14:00:51 <PublicServer> <avdg> at slh F+G 02 west 14:01:20 <PublicServer> <Vitus> All I can see it just totally wrong prio on 1st line 14:01:25 <PublicServer> <Vitus> *is just 14:01:28 <PublicServer> *** sonic joined the game 14:01:56 <PublicServer> <avdg> :( pbs as presignal and exit as pbs exit? 0-o 14:02:10 <PublicServer> <Vitus> Where? 14:02:14 <PublicServer> <avdg> its fixed 14:02:28 <PublicServer> <avdg> slh F+G 02 west contained a lot of errors 14:02:39 <PublicServer> <Skasi> aah no >.< 14:02:41 <PublicServer> <avdg> distance join does not work -> needs time 14:02:47 <PublicServer> <Skasi> it cheated :P 14:02:50 <PublicServer> <avdg> pbs as presignal 14:02:57 <PublicServer> *** made screenshot at 00011581: http://ps.openttdcoop.org/public/webcam/00011581.png 14:02:57 <PublicServer> <avdg> wrong again 14:03:15 <PublicServer> <Zaitzev> who crashed the trains? 14:03:22 <PublicServer> <avdg> mark the spot pls 14:03:39 <PublicServer> <Skasi> *puts up his hands* 14:03:46 <PublicServer> <Skasi> uhm.. hand* 14:03:49 <PublicServer> <Zaitzev> trainkiller! 14:03:49 <PublicServer> <avdg> wow, looks like crime investigation is needed there 14:03:57 <PublicServer> <Zaitzev> someone call Grissom 14:04:01 <PublicServer> <avdg> clone them 14:04:01 <PublicServer> <Skasi> they wanted to suicide 14:04:17 <PublicServer> <avdg> cloned 14:04:18 <PublicServer> <Mazur> The long wait got to them. 14:04:22 <PublicServer> <Skasi> I guess they are redundant anyways 14:04:36 <PublicServer> <Zaitzev> rubber pickup 11 & 12 14:04:40 <PublicServer> <Mazur> Were they at least empties? 14:05:00 <PublicServer> <Skasi> well there were no passengers ;P 14:05:05 <PublicServer> <Zaitzev> anyway, i moved the line a few tiles to south 14:05:06 <PublicServer> <avdg> :p 14:05:20 <PublicServer> *** SmatZ joined the game 14:05:25 <PublicServer> <Zaitzev> so there's more room for whoever :p 14:05:35 <PublicServer> <avdg> these prio's are long :( 14:05:51 <PublicServer> <Vitus> 7 tiles should be just enough 14:05:52 <PublicServer> *** Intexon joined the game 14:05:58 <PublicServer> <Vitus> For TL2 14:06:05 <PublicServer> <xpac> anybody like to integrate 4th line into merge at !here 14:06:07 <PublicServer> <Intexon> hello 14:06:10 <PublicServer> <Vitus> Hey 14:06:12 <PublicServer> *** SmatZ has left the game (connection lost) 14:06:13 <PublicServer> <Skasi> well there were more befored I did stuff to it :P 14:06:59 <PublicServer> <Intexon> I'll help connecting fourth line at slg fg 03 14:07:02 <PublicServer> <avdg> builded the first tracks 14:07:14 <PublicServer> <avdg> i hope the person !here is helped 14:07:27 <`real> !download 14:07:27 <PublicServer> `real: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 14:08:40 <PublicServer> *** VictorOfSweden joined the game 14:08:56 <PublicServer> <VictorOfSweden> hello 14:09:06 <PublicServer> <Zaitzev> hi 14:09:09 <PublicServer> <avdg> hey 14:09:21 <PublicServer> <avdg> xpac? 14:09:33 <PublicServer> <Skasi> hmm.. I wonder why I dont use path based signals here 14:09:51 <PublicServer> <xpac> yes? 14:10:00 <PublicServer> <avdg> could you help me a bit at !here 14:10:08 <PublicServer> <avdg> just a movement 14:10:16 <PublicServer> <xpac> looking :) 14:12:14 <PublicServer> <avdg> happy? 14:12:48 <PublicServer> <xpac> looks good I think... 14:12:55 <PublicServer> <avdg> it still needs an exit 14:13:59 <PublicServer> <xpac> I gotta go now... see you later 14:14:04 <PublicServer> <Vitus> Take care 14:14:07 <PublicServer> *** xpac has left the game (leaving) 14:14:21 *** xpac has quit IRC 14:14:22 <PublicServer> <sonic> I expanded SLH G 03 and 08 West 14:15:37 <PublicServer> <sonic> I guess it would be the best to completely rebuild the F+G 03 West merge 14:16:05 <PublicServer> <Skasi> aah but I am just "improving" it :P 14:16:20 <PublicServer> <Zaitzev> improvement < rebuild ;P 14:16:23 <PublicServer> <Skasi> there you go ^^ 14:16:48 <PublicServer> <sonic> where do you want to add the 4th line? 14:16:58 <PublicServer> <avdg> someone feels like adding !double? 14:17:09 <PublicServer> <sonic> like this? 14:17:10 <PublicServer> <avdg> i've hacked enough atm :p 14:17:50 <PublicServer> <Skasi> yep, my rebuild even allows a 4th line :P 14:17:59 <PublicServer> *** made screenshot at 00013D89: http://ps.openttdcoop.org/public/webcam/00013D89.png 14:18:12 <PublicServer> <avdg> whops :p 14:18:38 <PublicServer> <Vitus> It's not synced, though. But that shouldn't matter much on SL 14:18:54 <PublicServer> <avdg> indeed 14:19:03 <PublicServer> <avdg> :p 14:19:06 <PublicServer> <avdg> just in case 14:19:28 <PublicServer> <sonic> Skasi: why the small bridges? 14:19:36 <PublicServer> <Skasi> to make them accelerate faster 14:19:49 <PublicServer> <Vitus> The prio shouldn't mess up now 14:19:53 <PublicServer> <Zaitzev> 4th line needs merge now then 14:19:59 <PublicServer> <Skasi> awright 14:20:07 <PublicServer> <avdg> synced 14:20:08 <PublicServer> <Intexon> someone working on merge at SLH F+G 03? 14:20:18 <PublicServer> <Skasi> a long bridge would be no problem, but a short one would 14:20:18 <PublicServer> <avdg> hmm 14:20:29 <PublicServer> <Zaitzev> Intexon: seems like they abandonded it xD 14:20:30 <`real> !password 14:20:30 <PublicServer> `real: evener 14:20:30 <PublicServer> <avdg> xD 14:20:45 <PublicServer> *** real` joined the game 14:20:48 <PublicServer> <Skasi> I could have done that too ;) 14:21:01 <PublicServer> <Intexon> I'm gonna do it 14:21:27 <PublicServer> <real`> haha does it always dislike being zoomed out so much in these games? :O 14:21:46 <PublicServer> <Zaitzev> the prios aren't doing much good 14:22:13 <PublicServer> <Vitus> Well done 14:22:18 <PublicServer> <avdg> stopid hacks :p 14:22:24 <PublicServer> <Skasi> fixed I hope 14:22:25 <PublicServer> <avdg> i feel like an idiot now 14:22:30 <PublicServer> <Vitus> Why? :D 14:22:50 <PublicServer> <avdg> 4th lane in use? 14:22:56 <PublicServer> <Skasi> yeps 14:22:57 <PublicServer> <avdg> why? 14:23:01 <PublicServer> <avdg> is it done? 14:23:09 <PublicServer> <Skasi> well I guess so 14:23:18 <PublicServer> <avdg> double checked it? 14:23:26 <PublicServer> <Intexon> I connected it as I've seen traffic incoming 14:23:30 <PublicServer> <Skasi> nopes, but I didn't connect it ;) 14:23:31 <PublicServer> <avdg> 4th lane must open everywhere at the same time 14:23:52 <PublicServer> <Skasi> well lets everyone check it then 14:24:03 <PublicServer> <Skasi> there, ones is missing 14:24:05 <PublicServer> <avdg> its not done 14:24:06 <PublicServer> <Vitus> SLH G 03 east 14:24:09 <PublicServer> <Vitus> Not connected 14:24:19 <PublicServer> <Skasi> fix it, or should I? ;) 14:24:28 <PublicServer> <Vitus> I'll fix it 14:24:28 <PublicServer> <Skasi> hehe 14:25:27 <PublicServer> <Skasi> why not use PBS there? 14:25:46 <PublicServer> <avdg> the word pbs kills me literally :( 14:25:53 <PublicServer> <avdg> where 14:25:57 <PublicServer> <avdg> mark it 14:26:15 <PublicServer> <avdg> hmm 14:26:35 <PublicServer> <avdg> don't do that 14:26:40 <PublicServer> <avdg> simple dont 14:26:44 <PublicServer> <avdg> :p 14:26:46 <PublicServer> <Skasi> why? 14:26:50 <PublicServer> <avdg> there are other concerns 14:26:55 <PublicServer> <Skasi> why? 14:26:58 <PublicServer> <avdg> 4th ml is opened while not finished 14:27:10 <PublicServer> <Skasi> thats the only reason? 14:27:13 <PublicServer> <avdg> i would kill that person who opened the 4th ml 14:27:14 <PublicServer> *** Intexon has left the game (connection lost) 14:27:23 <PublicServer> <Skasi> I wouldn't 14:27:37 <PublicServer> <Vitus> Great, now we'll have tons of lost trains 14:27:42 <PublicServer> *** Intexon joined the game 14:27:51 <PublicServer> <Zaitzev> lol? 14:28:11 <PublicServer> <Vitus> gg 14:28:18 <PublicServer> <Zaitzev> waah 14:28:28 <PublicServer> <Zaitzev> long jam at !oooo 14:28:35 <PublicServer> <Vitus> That's not jam 14:28:36 <PublicServer> <Zaitzev> queue 14:28:39 <PublicServer> <Vitus> Just unfinished line 14:28:44 <PublicServer> <Vitus> And someone opened it 14:29:33 <PublicServer> <Skasi> oh wait.. I confused SLHF+G 01 wigh SLH G 03.. how could I! 14:29:59 <PublicServer> <Vitus> We need merge at SLH G 07 14:30:16 <PublicServer> <Zaitzev> there's a merge at SLH G 04 14:30:23 <PublicServer> <Zaitzev> is it needed at 7 then? 14:30:25 <PublicServer> <Skasi> aaah too many different lines.. kills my head 14:30:48 <PublicServer> <Zaitzev> this network plan got a bit out of hand i think ;p 14:31:14 <PublicServer> <Vitus> Who's at SLH G 07? 14:31:25 <Giddorah> !password 14:31:25 <PublicServer> Giddorah: evener 14:31:38 <PublicServer> *** Giddorah joined the game 14:31:40 <PublicServer> <avdg> ok, 4th ml is official open :p 14:31:45 <PublicServer> <sonic> me 14:31:51 <PublicServer> <Vitus> We need to move that bridge 14:31:57 <PublicServer> <Vitus> entry presignal on the other side is bad idea 14:32:06 <PublicServer> <avdg> that bridge was a quick hack from me 14:32:08 <PublicServer> <Giddorah> Wth? :O 14:32:15 <PublicServer> <sonic> right, forgot about the bridge 14:32:59 <PublicServer> <sonic> :P 14:33:01 <PublicServer> *** made screenshot at 0006DB99: http://ps.openttdcoop.org/public/webcam/0006DB99.png 14:33:17 <PublicServer> <Giddorah> I never thought I'd see such a small map with this much network... :P 14:33:23 <PublicServer> <avdg> that solves a lot :p (sarcastic) 14:33:27 <PublicServer> <Vitus> That prio's too long 14:33:32 <PublicServer> <real`> its all so pretty 14:34:09 <PublicServer> <Mazur> I feel pretty. 14:34:19 <PublicServer> <Mazur> Oh, so pretty, 14:34:33 <PublicServer> <Mazur> I feel pretty, and wirty, and gay!" 14:34:46 <PublicServer> <real`> cool. 14:35:06 <PublicServer> <Mazur> Sorry, mind on songs triggers again. 14:37:59 <PublicServer> <Skasi> I assume these TL2s can climb up hills? 14:38:11 <PublicServer> <Vitus> Yes 14:38:18 <PublicServer> <Vitus> We still need many merges 14:38:22 <PublicServer> <Vitus> at !missing merge 14:38:56 <PublicServer> <avdg> missing merges have a low prio 14:39:00 <PublicServer> <avdg> exits more 14:39:18 <PublicServer> <Vitus> Why? 14:39:24 <PublicServer> <Vitus> Oh right 14:39:25 <PublicServer> <Vitus> I see 14:39:38 <PublicServer> <avdg> all exits done? 14:39:39 <PublicServer> <Vitus> Checked splits and they should be OK 14:40:23 <PublicServer> <avdg> slh F 02 14:40:28 <PublicServer> <avdg> has a missing exit 14:41:03 *** theholyduck has joined #openttdcoop 14:41:13 <PublicServer> <Giddorah> Hmm 14:41:30 <PublicServer> <Giddorah> SLH G03 should almost have two lines going west 14:41:33 <PublicServer> <Giddorah> Alot of traffic there 14:42:32 <PublicServer> *** VictorOfSweden has left the game (leaving) 14:43:05 <PublicServer> <avdg> all exits done now? 14:43:45 <PublicServer> <avdg> looks like ok now 14:44:09 <PublicServer> <avdg> ow, broken ml piece :p 14:44:15 <PublicServer> <avdg> *fixed 14:46:21 *** Fuco has joined #openttdcoop 14:46:25 *** ChanServ sets mode: +v Fuco 14:47:30 <PublicServer> <sonic> Giddorah: SLH G 03 kinda has two lines 14:47:57 <PublicServer> <sonic> I built a second SLH G 08 14:48:03 <PublicServer> *** made screenshot at 00014E6C: http://ps.openttdcoop.org/public/webcam/00014E6C.png 14:50:41 <PublicServer> <avdg> everything ok with the ml 14:50:43 <PublicServer> <avdg> ? 14:51:00 <PublicServer> <avdg> issues, complains, hatewords? 14:51:22 <PublicServer> <Giddorah> Are you a shrink? :P 14:51:32 <PublicServer> <avdg> are bored now :p 14:52:02 <PublicServer> <Skasi> the game feels so fast all of a sudden 14:55:36 <PublicServer> <Skasi> it looks like there is much more traffic at the eastern water/diamond line than at the western 14:55:40 <PublicServer> <real`> theres been a train waiting to merge at the topper/rubber line for about 2 minutes now 14:56:50 <PublicServer> <real`> wow he got out ;o 14:56:56 <PublicServer> <Skasi> it :P 14:57:03 <PublicServer> <Giddorah> She 14:57:11 <PublicServer> <Skasi> both 14:57:11 <PublicServer> <avdg> sometihng 14:59:15 <PublicServer> <Skasi> building another diamond station ;P 14:59:52 <PublicServer> <avdg> diamands prices should drop :p 15:00:03 <PublicServer> <Skasi> yesh 15:01:16 <PublicServer> <Giddorah> There sure are alot of cleanups that can be done 15:01:40 <PublicServer> <avdg> lets do it then 15:01:58 <PublicServer> <Giddorah> Well... I can probably clean alot tomorrow... But I'm going to a bbq-party in just a few minutes 15:02:00 <PublicServer> <real`> fruit pickup 04 is producing alot that isnt getting transported 15:02:05 <PublicServer> <real`> maize* raither 15:03:05 <PublicServer> *** made screenshot at 0003C0CB: http://ps.openttdcoop.org/public/webcam/0003C0CB.png 15:04:28 *** r0b0tb0y has quit IRC 15:08:15 *** fonsinchen has joined #openttdcoop 15:09:01 <theholyduck> !password 15:09:01 <PublicServer> theholyduck: zanier 15:09:17 <PublicServer> *** theholyduck joined the game 15:09:21 <PublicServer> <avdg> hey 15:09:29 <PublicServer> <Vitus> Hey 15:10:34 <PublicServer> <Skasi> Skasi loves diamonds. *nod* 15:10:44 <PublicServer> <Giddorah> Oh well... Off to bbq 15:10:47 <PublicServer> <theholyduck> somebody went a bit overkill with the goods trains 15:10:50 <PublicServer> <theholyduck> or so it seems 15:10:54 <PublicServer> <Giddorah> Have fun... Back tomorrow to clean up... Alot :p 15:11:23 <PublicServer> <Skasi> aah there is glitches! >.< 15:12:13 <PublicServer> *** real` has left the game (leaving) 15:12:23 <PublicServer> <Vitus> I'm going off. Take care. 15:12:42 <PublicServer> <avdg> bye 15:12:50 <PublicServer> *** Vitus has left the game (leaving) 15:14:03 <PublicServer> * theholyduck made the good s side exit for town drop right hand drive 15:14:43 <PublicServer> <Skasi> alright, gonna tell everybody who's asking :) 15:15:09 <PublicServer> *** Giddorah has left the game (leaving) 15:18:07 <PublicServer> *** made screenshot at 00041BD8: http://ps.openttdcoop.org/public/webcam/00041BD8.png 15:22:36 <PublicServer> <theholyduck> whats with all the unsigned stations? 15:22:57 <PublicServer> <theholyduck> though, well looking on the design makes it easy enough to see who did it 15:23:05 <PublicServer> <Skasi> what? :O 15:23:26 <PublicServer> <theholyduck> sander keeps using the same, silly designs, so i figure its him 15:23:33 <PublicServer> <Zaitzev> where at? 15:23:36 <PublicServer> <theholyduck> even when he doesnt sign the stations 15:23:44 <PublicServer> <theholyduck> at !sander? 15:24:30 <PublicServer> <Zaitzev> that thing must've been built the past few hours, i don't think that was here last night? 15:24:32 <PublicServer> <Zaitzev> idk 15:26:06 <PublicServer> <avdg> seems we hit the train limit 15:26:40 <PublicServer> <avdg> ghost: you know the diffrend between presignal and combo? 15:26:53 <PublicServer> <avdg> nvm 15:28:32 <PublicServer> <theholyduck> hmm 15:28:38 <PublicServer> <theholyduck> seems its jam fixing time 15:28:43 <PublicServer> <Zaitzev> where? 15:28:58 *** Lukeus_Maximus has joined #openttdcoop 15:28:58 <PublicServer> <theholyduck> at !jam 15:29:03 <PublicServer> <theholyduck> i think we need to make that whole area LL 15:29:08 <PublicServer> <theholyduck> RR rather i guess 15:29:17 <PublicServer> <theholyduck> but yeah, double it up 15:29:28 <PublicServer> *** leg3nd has left the game (connection lost) 15:29:40 <PublicServer> <avdg> check the weak points 15:29:54 <PublicServer> <theholyduck> the weak point is that its only 1 line 15:29:56 <PublicServer> <avdg> nvm 15:29:57 <PublicServer> <Zaitzev> close to Todinghall 15:30:05 <PublicServer> <theholyduck> and it runs a fuckton of trains 15:30:06 <PublicServer> <avdg> line is killed anyway 15:30:07 <PublicServer> <theholyduck> ot various locations 15:30:10 <PublicServer> <avdg> brb 15:30:27 <PublicServer> <theholyduck> theres no week points, the line is just at capacity 15:30:30 <PublicServer> <sonic> just add second SLHs? 15:33:09 <PublicServer> *** made screenshot at 0006BF07: http://ps.openttdcoop.org/public/webcam/0006BF07.png 15:34:24 <PublicServer> <Mazur> Perhaps !wtf's should be numbered, too. Just musing. :-)" 15:34:48 <leg3nd^> !password 15:34:49 <PublicServer> leg3nd^: denial 15:35:05 <PublicServer> *** leg3nd joined the game 15:37:30 *** ralph_ has joined #openttdcoop 15:37:48 <ralph_> !password 15:37:48 <PublicServer> ralph_: denial 15:38:22 <PublicServer> *** ralph_ joined the game 15:38:45 <PublicServer> *** sonic has left the game (connection lost) 15:40:51 <PublicServer> <Skasi> aaah remove some trains :P 15:41:23 <PublicServer> <Zaitzev> haha 15:41:28 <PublicServer> <avdg> ? 15:41:29 <PublicServer> <Zaitzev> wrong way to do it :p 15:41:53 <PublicServer> <Skasi> all the stations with 5+ trains waiting look stupid! 15:41:55 <PublicServer> <avdg> mark spot pls :p 15:42:15 <PublicServer> <Skasi> the whole map, avdg ;) 15:42:54 <Lukeus_Maximus> !password 15:42:55 <PublicServer> Lukeus_Maximus: denial 15:43:01 <PublicServer> <theholyduck> see how my new entry fixes the merge before split aswell? 15:43:04 <PublicServer> *** Lukeus_Maximus joined the game 15:43:12 <PublicServer> <theholyduck> whoever i'm building with 15:43:15 <PublicServer> <avdg> ooo factory reached limit 15:44:03 <PublicServer> <avdg> 13169 was the limit right? 15:45:04 <PublicServer> * avdg wanna add a second factory 15:45:13 <PublicServer> <Skasi> the stations list needs "Sort by Trains waiting" 15:45:35 <PublicServer> *** Lukeus_Maximus has left the game (leaving) 15:46:01 <PublicServer> <leg3nd> just mini map 15:46:08 *** fonsinchen has quit IRC 15:46:10 <PublicServer> <leg3nd> and show vichles. 15:46:19 <PublicServer> <Skasi> pff 15:46:20 <PublicServer> <leg3nd> then u can see the red bots at the stations :> 15:46:37 <PublicServer> <Zaitzev> antfarm :3 15:46:45 <PublicServer> <Skasi> 's not! 15:48:11 <PublicServer> *** made screenshot at 0006F298: http://ps.openttdcoop.org/public/webcam/0006F298.png 15:48:36 <PublicServer> *** Intexon has left the game (connection lost) 15:49:48 *** fonsinchen has joined #openttdcoop 15:49:48 <PublicServer> *** Intexon joined the game 15:50:14 *** XeryusTC2 is now known as XeryusTC 15:50:29 *** jondisti has joined #openttdcoop 15:51:16 <PublicServer> <avdg> right, forgot that only 1 factory acceps it 15:51:51 <PublicServer> *** XeryusTC joined the game 15:52:00 <PublicServer> <avdg> hey 15:52:13 <PublicServer> <XeryusTC> hello 15:52:27 <PublicServer> <Skasi> hullow 15:52:37 <PublicServer> <XeryusTC> the builders board doesnt need to be the first sign 15:53:03 <PublicServer> <Skasi> go and fix it :) 15:53:09 <PublicServer> <XeryusTC> voting is over, so need to keep that sign on top too 15:53:13 <KenjiE20> s/doesn't need/shouldn't be/ 15:53:44 <PublicServer> <avdg> ah, now the factory reached the limit 15:54:20 <PublicServer> *** XeryusTC has left the game (connection lost) 15:54:36 <PublicServer> <avdg> *was 17k 15:54:56 <PublicServer> <leg3nd> hmm why is one 0 crates and the other 17k 15:55:05 <PublicServer> <avdg> because only 1 accepts them 15:55:13 <PublicServer> <leg3nd> k 15:55:17 <PublicServer> <avdg> so the stations should be split in 2 15:55:33 <PublicServer> <avdg> but with fixed orders... 15:57:21 *** blatus has joined #openttdcoop 15:57:33 <blatus> Hello :) 15:57:34 <blatus> !pass 15:57:39 <PublicServer> <avdg> hi 15:57:51 <PublicServer> <avdg> write it full out 15:58:02 <blatus> !password 15:58:02 <PublicServer> blatus: gargle 15:58:16 <blatus> oops, yea 16:00:08 <PublicServer> *** leg3nd has joined spectators 16:00:40 <PublicServer> *** blatus joined the game 16:00:52 <PublicServer> <Skasi> hes! who's stilen my trains :P 16:00:57 <PublicServer> <Skasi> stolen 16:01:09 <PublicServer> <avdg> ? 16:01:31 <PublicServer> <theholyduck> now this junction just needs some prios 16:01:32 <PublicServer> <theholyduck> and its done 16:01:51 <PublicServer> <Skasi> I've sent four redundant trains into a depot and sold them so I could use them elsewhere :P 16:03:14 <PublicServer> *** made screenshot at 0006789C: http://ps.openttdcoop.org/public/webcam/0006789C.png 16:04:20 <blatus> Btw, the autosave feature of the PS seems to be broken. It started sometime during the last PSG I think. The last save it did was before the final_save was posted (it was dmp_cmds_1efaab30_000d6e60.sav I believe). 16:04:36 <blatus> Is there a way to fix it? I love checking the progress during the week of the PSG's 16:04:40 <PublicServer> *** ralph_ has left the game (leaving) 16:04:43 *** ralph_ has quit IRC 16:04:49 <blatus> But my little netbook is too slow to connect to the PS by itself ;) 16:04:56 <PublicServer> <avdg> blatus: how could you remember that savegamename :p 16:05:13 <PublicServer> <theholyduck> connecting that bridge was a mistake btw 16:05:15 <blatus> http://ps.openttdcoop.org/public/save/autosave/?C=M;O=D ;) 16:05:31 <PublicServer> <theholyduck> tons of trains decided to route THROUGH fruit pickup 16:05:36 <KenjiE20> friggin 'ell 16:05:39 <KenjiE20> Ammler: 16:05:44 <PublicServer> <Skasi> burn them! 16:05:56 <blatus> Oh, and there's like a shitload of savegames as well, must take up server space 16:06:28 <PublicServer> <avdg> only limited to 256 saves 16:06:38 <PublicServer> <avdg> and the archive ofcourse 16:06:48 <KenjiE20> no 16:06:53 <PublicServer> <blatus> should be, but it's not 16:06:53 <KenjiE20> not if debugs are one 16:06:56 <KenjiE20> on* 16:07:02 <KenjiE20> which they seem to have been 16:07:02 <PublicServer> * theholyduck goes a way for a while 16:07:39 <PublicServer> <theholyduck> how do i prevent trains routing through a station for a shorter way home? 16:08:08 <PublicServer> <avdg> I am the last time buzy a lot about sourcecontrol managers, now I think, it would be fit here too :p 16:08:18 <PublicServer> <avdg> but would think crazy now :p 16:09:09 <PublicServer> <avdg> history: save + data network connection right? 16:11:48 *** jondisti has quit IRC 16:12:59 <phatmatt> !password 16:12:59 <PublicServer> phatmatt: hopped 16:13:38 <PublicServer> *** theholyduck has left the game (connection lost) 16:13:47 <PublicServer> *** phatmatt joined the game 16:13:48 <PublicServer> *** avdg has left the game (leaving) 16:13:57 <avdg> !players 16:13:58 <PublicServer> avdg: Client 263 is leg3nd, a spectator 16:13:59 <PublicServer> avdg: Client 233 (Orange) is Mazur, in company 1 (#openttdcoop PSG#182) 16:13:59 <PublicServer> avdg: Client 236 (Orange) is Skasi, in company 1 (#openttdcoop PSG#182) 16:13:59 <PublicServer> avdg: Client 290 (Orange) is phatmatt, in company 1 (#openttdcoop PSG#182) 16:13:59 <PublicServer> avdg: Client 272 (Orange) is Intexon, in company 1 (#openttdcoop PSG#182) 16:14:00 <PublicServer> avdg: Client 276 (Orange) is blatus, in company 1 (#openttdcoop PSG#182) 16:14:00 <PublicServer> avdg: Client 244 (Orange) is Zaitzev, in company 1 (#openttdcoop PSG#182) 16:14:15 <avdg> still many players, but I didn't saw much action 16:14:44 <PublicServer> *** blatus has left the game (connection lost) 16:14:56 <blatus> I was just checking in, time for dinner now ;) 16:16:05 <PublicServer> <Mazur> FYI: Water Pickup 23 hooked up, only lacking trains. 16:16:40 <PublicServer> <Skasi> build three then :) 16:17:36 <PublicServer> <Zaitzev> what happened? lots of ppl left? 16:18:16 <PublicServer> *** made screenshot at 0000A6F9: http://ps.openttdcoop.org/public/webcam/0000A6F9.png 16:18:37 <PublicServer> <Mazur> Train Limit reached. 16:18:44 <PublicServer> <Skasi> again? 16:18:52 <PublicServer> <Zaitzev> 1189 is the limit? nah :p 16:18:53 <PublicServer> <Skasi> there were just ten left :P 16:18:56 <PublicServer> <Mazur> Just raised? 16:19:06 <PublicServer> <Skasi> well I removed like ten trains 16:19:13 <PublicServer> <Zaitzev> so 1200 then 16:19:17 <PublicServer> <Mazur> Lemme check. 16:19:24 <PublicServer> <Zaitzev> yes, it is 16:19:27 <PublicServer> <Zaitzev> 1200 16:19:29 <PublicServer> <Skasi> dont build trains if you dont need to, yeah? :P 16:20:02 <PublicServer> <Skasi> and if you see a station with more than 4 trains waiting - send one to depot! grr 16:20:13 <SmatZ> just one? 16:20:59 <PublicServer> <Skasi> while waitingTrains > 4 do sellATrain end :P 16:21:10 <KenjiE20> !rcon set autosave 1 16:21:33 <PublicServer> <Skasi> or whatever 16:21:49 <PublicServer> <Mazur> Ok, I have the first new train. Water drops at Beer/Pylon? 16:22:02 <PublicServer> <Skasi> yeppers 16:23:48 *** blatus has quit IRC 16:26:08 <PublicServer> <Skasi> uhm.. why does Dredingtown require food? we're already delivering so much! 16:26:59 <PublicServer> <Mazur> I hardly build trains at all, and most certainly not so they are kept waiting to load. 16:27:18 <PublicServer> <Skasi> same here 16:28:08 <PublicServer> <Mazur> I built three now, and will monitor until train 1 returns, to sell off #3 if it's superfluous. 16:28:31 <PublicServer> <Skasi> three is okay, you will never need less I think 16:29:30 <PublicServer> <Mazur> well, my Copper Ore Pickup can run with 2, even 1 for quite a while. 16:29:43 <PublicServer> <Skasi> which one? 16:29:56 <PublicServer> <Skasi> can't believe :P 16:29:57 <PublicServer> <Mazur> #22. 16:30:25 <PublicServer> <Mazur> Because #20 had tons of train loading at once, I built it like I did.. 16:30:46 <PublicServer> <Skasi> oh well yes that one, 'cause it has the shortest path :) 16:31:25 <PublicServer> <Mazur> There was thought behind that, honestly. 16:32:04 <PublicServer> <Skasi> check copper ore pickup 17 - that mine produces less, but needs 10 trains ^^ 16:32:33 *** Intexon has quit IRC 16:32:54 <PublicServer> <Skasi> that's ten times as many trains per copper :) 16:33:18 <PublicServer> *** made screenshot at 000076FB: http://ps.openttdcoop.org/public/webcam/000076FB.png 16:34:07 <PublicServer> <Mazur> Well, as I said, I could fob the ore off on superfluous trains at #20. Practicality.' 16:34:43 <PublicServer> <Skasi> what? :P 16:35:56 <PublicServer> <Mazur> There _were_ 5 trains in that station at all times, then, empties loading. So by Dropping off 'my' ore there, theyn were used better. 16:36:10 <PublicServer> *** VictorOfSweden joined the game 16:36:24 <PublicServer> <Skasi> oh 16:36:31 <PublicServer> <Skasi> you produce ore? :D 16:36:53 <PublicServer> <Mazur> Yup. In room #100. 16:37:09 <PublicServer> <Mazur> That's a Dutchism for the toilet. 16:37:32 <XeryusTC> it is? 16:38:09 <PublicServer> <Mazur> Or was. Might have gone out of use, now. 16:38:22 <PublicServer> <VictorOfSweden> mind if i convert the lhd section near factory pickup to rhd? 16:38:54 <PublicServer> <Mazur> Please do, on my account, which amounts to nothing here. 16:39:03 <PublicServer> <VictorOfSweden> hehe :) 16:39:13 <PublicServer> *** VictorOfSweden has joined company #1 16:39:47 <PublicServer> <Skasi> don't! aaah :P 16:40:09 <PublicServer> <Mazur> I only hooked up Water Pickup #23 lhd, because the line I hooked in on was lhd. I hate mixed drive sides. 16:40:26 <PublicServer> <VictorOfSweden> Skasi: why not? 16:40:37 <PublicServer> <Skasi> nvm, I don't care :) 16:40:45 <PublicServer> <VictorOfSweden> i'll go ahead then 16:41:13 <PublicServer> <Mazur> Mixed drive sides leads to silly mistaqkes and pile-ups. 16:43:49 <PublicServer> <Mazur> Who changed my PBS entry to Water Pick-Up #23 to a block signals, and why? 16:44:24 <PublicServer> <VictorOfSweden> i didn't 16:44:30 <PublicServer> <VictorOfSweden> but i'll soon correct it 16:44:42 <PublicServer> <VictorOfSweden> converting to rhd anyway 16:45:49 <PublicServer> <Skasi> five trains left - use them wisely :) 16:45:58 <PublicServer> *** leg3nd has joined company #1 16:47:34 <PublicServer> <Mazur> Oh, Victor, didn't see a sign you started work, and I was still monitoring for number of trains. 16:47:50 <PublicServer> <Mazur> I corrected the entry sogn to PBS again. 16:48:20 <PublicServer> *** made screenshot at 0000AEF7: http://ps.openttdcoop.org/public/webcam/0000AEF7.png 16:49:50 <PublicServer> <VictorOfSweden> hey! 16:50:06 <PublicServer> <Skasi> yesh? 16:50:09 <PublicServer> <VictorOfSweden> who's signaling water pickup 23? 16:50:17 <PublicServer> <Skasi> not meeh 16:50:20 <PublicServer> <Mazur> I am, to rhd. 16:50:30 <PublicServer> <VictorOfSweden> i said i was working there 16:50:32 <PublicServer> <Skasi> kill him! :P 16:50:39 <PublicServer> <Mazur> Done now. 16:50:43 <PublicServer> <VictorOfSweden> please tell me before you help 16:50:53 <PublicServer> <Mazur> Sorry, I should have. 16:51:24 <PublicServer> <VictorOfSweden> please do next time 16:51:33 <PublicServer> <Skasi> BLOOD! :P 16:52:36 <PublicServer> <Mazur> Looks roughly like 3 trains will do, the trick. 16:53:29 <PublicServer> <Mazur> Sorry, once more, it'ss just I was waiting so long already for the train count by visual inspection, that i got oversealous. 16:53:43 <PublicServer> <Mazur> -typos 16:54:04 <PublicServer> <Skasi> blood! :P 16:54:07 <theholyduck> Mazur, see, i made the goods drop right hand drive 16:54:08 <theholyduck> for your pleasure 16:54:26 <PublicServer> <Mazur> That you, my darling duckling. 16:54:47 <PublicServer> <VictorOfSweden> hmm.. 16:54:53 <PublicServer> <Mazur> Thank you, I mean. *grmbl* Messed up fingeer macros. 16:54:55 <PublicServer> <VictorOfSweden> i think i got the wrong cl 16:55:08 <PublicServer> <Skasi> blood ! ;) 16:55:20 <PublicServer> <VictorOfSweden> i'll fix my mistake 16:55:28 <PublicServer> <Mazur> Should be 5 for water. 16:55:46 <PublicServer> <VictorOfSweden> i realized that 16:56:53 <PublicServer> *** phatmatt has left the game (connection lost) 16:58:52 <PublicServer> <Mazur> Shall I fix it, Victor? I am looking at it. 16:59:11 <PublicServer> <Mazur> At the pickup 23 end. 16:59:12 <PublicServer> <VictorOfSweden> what part? 16:59:33 <PublicServer> <Mazur> The merger there from the bridge to the other one. 16:59:56 <PublicServer> <VictorOfSweden> place a sign 17:00:02 *** Progman has quit IRC 17:00:33 <PublicServer> <Mazur> At !add one 17:00:44 <PublicServer> <Skasi> for every sign you place a tree has to be chopped to death! :P 17:00:52 <PublicServer> <VictorOfSweden> sure 17:00:55 <PublicServer> <VictorOfSweden> you fix that 17:01:14 <PublicServer> <Skasi> dead :) 17:02:19 <PublicServer> <Mazur> 'Done. 17:02:56 <PublicServer> <Mazur> Came out six avoiding existing signals. 17:03:22 <PublicServer> *** made screenshot at 0000C0EE: http://ps.openttdcoop.org/public/webcam/0000C0EE.png 17:05:26 *** F223 has joined #openttdcoop 17:05:30 <F223> !password 17:05:31 <PublicServer> F223: revile 17:06:57 <F223> !download 17:06:57 <PublicServer> F223: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 17:07:04 <F223> win32 17:07:08 <F223> !download win32 17:07:09 <PublicServer> F223: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win32.zip 17:07:32 <PublicServer> <VictorOfSweden> hmm... 17:07:45 <PublicServer> <VictorOfSweden> i see two signs 17:07:53 <PublicServer> <Skasi> only? :P 17:07:54 <PublicServer> <VictorOfSweden> "why is this lhd" 17:08:00 <PublicServer> <VictorOfSweden> "look at network plan" 17:08:22 <PublicServer> <VictorOfSweden> would someone ming telling me where in the plan i can find an explanation for this? 17:08:26 <PublicServer> <VictorOfSweden> *mind 17:09:00 <PublicServer> <Skasi> mmh.. is it gone? 17:09:20 <F223> o.0 why can't I find the openttcoop public server on the multiplayer server list? 17:09:34 <PublicServer> <VictorOfSweden> Skasi: it? 17:09:41 <PublicServer> <Mazur> I think it has to do with bloody mindedness on part of the Coop builder who built it and his rpesence preventing anyone else correcfting it. 17:09:46 <F223> !password 17:09:46 <PublicServer> F223: revile 17:09:48 <F223> found it 17:10:01 <PublicServer> *** F223 joined the game 17:10:11 <PublicServer> <Skasi> well there was a sign stating that some stuff is lhd since it's easier that way 17:10:20 <PublicServer> <Skasi> I don't know, I didn't place the "see plan" sign :P 17:10:41 <PublicServer> <Skasi> I just thought there was.. 17:12:05 <PublicServer> <VictorOfSweden> i did see a sign "it's easier" near nuntingfield 17:12:25 <PublicServer> <VictorOfSweden> but that's not the plan 17:12:30 <PublicServer> *** Intexon has left the game (connection lost) 17:13:04 <PublicServer> <Skasi> well you gotta ask V then.. :) 17:13:12 *** avdg has quit IRC 17:13:27 <PublicServer> <Mazur> Victor, Skasi: I placed a sign 'WTF lhd???' or similar when the entrance/exit was being redone, and in redoing he changed them to lhd. 17:13:44 <^Spike^> .... 17:13:57 <KenjiE20> ^ 17:15:00 <Skasi> I don't understand any of the last three lines, am I stupid? :P 17:15:18 <PublicServer> <Mazur> I think V453000 wasn't too happy about it either, but not enough to rework it again. 17:15:45 <PublicServer> <VictorOfSweden> so what should i do? 17:15:58 <PublicServer> <leg3nd> Any wanna tjeck my Merge at SLH G 04 17:16:05 <^Spike^> *waits for openttd to load 17:16:08 <PublicServer> <VictorOfSweden> should i undo my lhd->rhd convertion? 17:16:11 <PublicServer> <Mazur> Victor: Make them rhd, if that makes you happy. 17:16:14 <PublicServer> *** Spike joined the game 17:16:27 <PublicServer> <VictorOfSweden> Spike, Kenji? 17:16:57 <PublicServer> <Mazur> I won't touch it, as I commented on it while it happened, and was ignored, basically. 17:17:24 <PublicServer> <F223> how often is a new game started? 17:17:30 <PublicServer> <Spike> what is wrong 17:17:59 <Skasi> once a week I'd say, F223 17:18:03 <KenjiE20> @quickstart 17:18:05 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 17:18:06 <KenjiE20> ^ F223 17:18:08 <PublicServer> <leg3nd> and hi f223 :> 17:18:13 <PublicServer> <Spike> can someone tell me what is wrong 17:18:21 <PublicServer> <F223> oh, hey, leg3nd! 17:18:24 <PublicServer> *** made screenshot at 0000B4F7: http://ps.openttdcoop.org/public/webcam/0000B4F7.png 17:18:26 <PublicServer> <leg3nd> anyway anyone wanna tjeck the merge i made at !tjeck work plz 17:18:38 <PublicServer> <VictorOfSweden> Spike: well, i converted a section of ring 1 to rhd 17:18:41 <PublicServer> <VictorOfSweden> a small sl 17:18:43 <PublicServer> <F223> some idiot logged onto that coop server that we were on and deleted everything, leg3nd >.< 17:18:49 <PublicServer> <Mazur> Spike: 'wonrg is a large word, while most of the lines are Right Hand Drive, there are a few parts Left Hand Drive, which I think will lead to unneccesary mistakes and crashes. 17:19:06 *** phatmatt has quit IRC 17:19:06 <PublicServer> <leg3nd> Lol how anoying. good there is this one. :> 17:19:08 <Skasi> What? You had a game with trains eating candy and didn't tell ME? 17:19:26 <KenjiE20> lurk more :P 17:20:05 <PublicServer> <VictorOfSweden> i see now that the northern part of ring 1 ml is lhd 17:20:14 <PublicServer> <VictorOfSweden> and i wonder why 17:21:15 <PublicServer> *** Spike has left the game (connection lost) 17:21:17 <Skasi> well I guess for a synced dropzone :P 17:23:11 <PublicServer> <Mazur> Victor: Not LLLL (or RRRR)? 17:23:16 <PublicServer> <VictorOfSweden> if the ldh part is intentional, i suggest someone place a sign near the plan 17:23:51 <PublicServer> <VictorOfSweden> Mazur: what? 17:25:38 <PublicServer> <Mazur> All counterclockwise. But it'ss not supposed to be, so i guess not. 17:26:15 <PublicServer> <Zaitzev> lo 17:26:19 <PublicServer> <leg3nd> Everything good at your place f223 17:26:22 <PublicServer> <VictorOfSweden> the ml is not LLLL or RRRR, but RRLL, if that's what you mean 17:26:31 <PublicServer> <Zaitzev> was afk for a bit, what's happening? :) 17:26:40 <PublicServer> <VictorOfSweden> ring 1 ml, that is 17:27:09 <PublicServer> <F223> haha, things are pretty good, leg3nd, just admiring the server 17:27:10 <PublicServer> <F223> you? 17:27:49 <PublicServer> <leg3nd> Im good. just chilling and looking at what i can do now. :> 17:27:59 <PublicServer> <F223> haha 17:28:04 <PublicServer> <F223> what is there to add? 17:28:19 <PublicServer> <Mazur> It'ss supposed to be LLRR, for the plan, or even simply LR there, doubled as needed. But if focks had messed with it, it could end up LLLL, or RRRR, i.e. all tracks doing the same circle. 17:28:24 <PublicServer> <leg3nd> There are some merge to be added. 17:28:49 <PublicServer> <F223> ah, yeah... I don't really understand how to make merges :P 17:28:59 <PublicServer> <leg3nd> me neither. 17:29:13 <PublicServer> <leg3nd> did give it a shot. but want a person to tjeck my work. 17:29:21 <PublicServer> <leg3nd> so it dont fuck to bad up :> 17:29:36 *** phil75 has joined #openttdcoop 17:29:55 <PublicServer> <F223> man, I was really pissed when that guy logged on and deleted the server 17:30:07 <PublicServer> <F223> I got gotten orleans and 2 or 3 other cities up to about 60k people 17:30:18 <PublicServer> <leg3nd> Nice. 17:30:50 <PublicServer> <leg3nd> i think 3.8 mil where biggest in one of these games 17:30:53 *** Vero_ has joined #openttdcoop 17:31:02 <PublicServer> <F223> 3.8 million person city? 17:31:03 <phil75> @quickstart 17:31:05 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 17:31:10 <PublicServer> <leg3nd> i remmber reading it on the hall of archive 17:31:37 *** ralph_ has joined #openttdcoop 17:31:44 <ralph_> !password 17:31:45 <PublicServer> ralph_: comets 17:31:48 <PublicServer> <Mazur> Oh yes., wee're almsot at the train limit, so please add no more trains than yyou _really_ need. 17:31:56 <PublicServer> *** ralph_ joined the game 17:32:22 <PublicServer> <Zaitzev> 5,2 million liters of water delivered last month, to drop town :3 17:32:35 <PublicServer> <Zaitzev> nice amount of water for 8k people 17:33:19 <leg3nd^> F223 http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame#gameid_96 17:33:26 <leg3nd^> There i read it :> 17:33:27 <PublicServer> *** made screenshot at 00001B01: http://ps.openttdcoop.org/public/webcam/00001B01.png 17:33:28 <phil75> !help 17:33:28 <PublicServer> phil75: http://www.openttdcoop.org/wiki/IRC_Commands 17:33:37 *** KyleS has joined #openttdcoop 17:33:46 <KyleS> !password 17:33:47 <PublicServer> KyleS: magpie 17:33:50 <PublicServer> <F223> oh, I think I've seen that one 17:33:53 <PublicServer> <F223> it's pretty insane 17:34:07 <PublicServer> *** KyleS joined the game 17:34:35 <PublicServer> <leg3nd> Almost everything is here :> 17:34:40 <PublicServer> <VictorOfSweden> i'll try and add a merger at slh g 04 west 17:35:00 <PublicServer> <leg3nd> I just did that VictorOfSweden 17:35:15 <PublicServer> <leg3nd> but want it to be tjecked 17:35:18 <PublicServer> <VictorOfSweden> where? 17:35:27 <PublicServer> <VictorOfSweden> still no merger for the 4th line 17:35:38 <PublicServer> <leg3nd> Arr u are right :> 17:35:52 <PublicServer> <VictorOfSweden> mind if i try and add it? 17:36:02 <PublicServer> <leg3nd> No plz do. im not good at merge. 17:36:10 <PublicServer> <leg3nd> just delete the work i done its okay :> 17:36:36 <PublicServer> <VictorOfSweden> i think i'll do that 17:36:56 <PublicServer> <VictorOfSweden> to make the 3rd merge look more like the first 2 17:37:04 <PublicServer> <leg3nd> yeah. 17:37:10 <PublicServer> <leg3nd> sounds like a good idea. 17:37:13 *** fonsinchen has quit IRC 17:37:26 <phil75> !download 17:37:26 <PublicServer> phil75: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 17:37:40 <phil75> !download lin 17:37:40 <PublicServer> phil75: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-linux-generic-i686.tar.bz2 17:38:16 <PublicServer> <VictorOfSweden> hehe :) 17:38:18 <phil75> !ip 17:38:18 <PublicServer> phil75: ps.openttdcoop.org 17:38:21 <PublicServer> <VictorOfSweden> nice sign 17:38:28 *** Vero has quit IRC 17:39:17 <PublicServer> <leg3nd> Btw tjena VictorOfSweden :> 17:39:30 <PublicServer> <VictorOfSweden> hej 17:39:39 <PublicServer> *** ralph_ has left the game (connection lost) 17:40:42 <phil75> !info 17:40:43 <PublicServer> phil75: #:1(Orange) Company Name: '#openttdcoop PSG#182' Year Founded: 1960 Money: 5551851066 Loan: 0 Value: 5560936989 (T:1200, R:0, P:0, S:0) unprotected 17:41:21 <PublicServer> <F223> I should really be doing homework right now... 17:41:52 <PublicServer> <leg3nd> F223: look at irc query 17:42:13 <ralph_> !password 17:42:14 <PublicServer> ralph_: magpie 17:42:25 <PublicServer> <F223> which one? 17:42:34 <PublicServer> *** ralph_ joined the game 17:42:43 <PublicServer> <VictorOfSweden> hmm.. is cl 2 ok for my merger? 17:43:04 <PublicServer> <KyleS> zzz 17:43:07 <PublicServer> *** Vitus joined the game 17:43:07 <PublicServer> <KyleS> the train limit 17:43:11 <PublicServer> <KyleS> is still not very high 17:43:22 <PublicServer> <KyleS> lots more industries to connect :> 17:43:37 <PublicServer> <Vitus> Hey 17:43:43 <leg3nd^> F223 the one im writing privat with u :> 17:43:46 <PublicServer> <KyleS> hello 17:43:47 <PublicServer> <Mazur> Think so, VoS, only TL2 on that ring. 17:43:56 <PublicServer> <VictorOfSweden> good 17:44:34 <PublicServer> <Zaitzev> trainlimit :/ 17:44:37 <PublicServer> <KyleS> yeah 17:44:41 <PublicServer> <KyleS> frustrating <.< 17:45:59 <PublicServer> <VictorOfSweden> do mind it needs to drop a level 17:46:33 <PublicServer> *** Spike joined the game 17:46:47 <PublicServer> *** Spike has left the game (leaving) 17:47:11 <PublicServer> <VictorOfSweden> who's fixing it? 17:47:19 *** Vero has joined #openttdcoop 17:47:38 <PublicServer> <Mazur> Oh, misunderstood you. backing off. 17:47:59 <phil75> !dl lin 17:47:59 <PublicServer> phil75: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-linux-generic-i686.tar.bz2 17:48:28 <PublicServer> *** made screenshot at 0005997F: http://ps.openttdcoop.org/public/webcam/0005997F.png 17:48:47 <PublicServer> *** F223 has left the game (leaving) 17:49:02 <PublicServer> *** ralph_ has left the game (connection lost) 17:49:07 *** ralph_ has quit IRC 17:49:13 *** ODM has quit IRC 17:51:18 <PublicServer> <Mazur> VoS: Not fixing it back, either, as you are busy there. 17:51:38 <PublicServer> <VictorOfSweden> leave it like that 17:51:50 <PublicServer> <VictorOfSweden> it's fine 17:52:01 <PublicServer> <VictorOfSweden> just moved one tile to the west 17:52:24 *** KyleS has quit IRC 17:52:43 <PublicServer> *** KyleS has left the game (connection lost) 17:53:14 <PublicServer> <leg3nd> Looks good VictorOfSweden 17:53:38 *** Vero_ has quit IRC 17:53:56 *** nighthawk_c_m has quit IRC 17:54:39 *** KyleS has joined #openttdcoop 17:54:45 <KyleS> !password 17:54:45 <PublicServer> KyleS: vanned 17:55:07 <PublicServer> *** KyleS joined the game 17:55:34 <PublicServer> *** KyleS has left the game (connection lost) 17:55:36 <PublicServer> <Mazur> Already at the other !missing merge. 17:55:41 <KyleS> zz 17:55:59 <PublicServer> <Mazur> Sweep lell, KyleS. 17:56:37 <PublicServer> *** leg3nd has left the game (leaving) 17:58:16 <PublicServer> <VictorOfSweden> oh 17:58:24 <PublicServer> <VictorOfSweden> no one's fixing it? 17:58:42 <PublicServer> <Zaitzev> haha 17:58:47 <PublicServer> <Zaitzev> guess there's no show after all :/ 17:58:55 <PublicServer> <VictorOfSweden> :( 17:59:19 <PublicServer> <Mazur> I was expecting you to head there, after hte previous merge. 17:59:50 <PublicServer> <VictorOfSweden> ok 18:00:14 <PublicServer> <VictorOfSweden> no one else feel like trying? 18:00:51 <PublicServer> <Vitus> Trying what? 18:01:00 <PublicServer> <VictorOfSweden> to add the merge 18:01:10 <PublicServer> <Vitus> Where exactly? 18:01:16 <PublicServer> <Vitus> There were 3 missing merges or so 18:01:32 <PublicServer> <Vitus> Alright 18:01:41 <PublicServer> <Mazur> Not me <---- greener than grass, and smoking it. (I wish) 18:01:52 <PublicServer> <Vitus> SLH F+G 02, right? 18:02:03 <PublicServer> <VictorOfSweden> y 18:02:08 <PublicServer> <Mazur> West 18:02:18 <PublicServer> <VictorOfSweden> yep 18:02:24 <PublicServer> <Vitus> Right, I forogt there's merge even at east 18:02:47 <PublicServer> <VictorOfSweden> so, who's building? 18:02:50 <PublicServer> <Vitus> Me 18:02:53 <PublicServer> <VictorOfSweden> ok 18:03:09 <phil75> !grf 18:03:10 <PublicServer> phil75: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 18:03:30 <PublicServer> *** made screenshot at 0004378E: http://ps.openttdcoop.org/public/webcam/0004378E.png 18:03:37 <PublicServer> <VictorOfSweden> i can keep an eye on the traffic 18:04:40 <PublicServer> <VictorOfSweden> not much traffic to watch.... 18:06:55 <PublicServer> <Vitus> I'll have to redo that stupid prio 18:08:03 <KyleS> !password 18:08:03 <PublicServer> KyleS: morale 18:08:14 <PublicServer> <Vitus> The merge's OK now 18:08:23 <PublicServer> <Vitus> I just need to fix the prio on top 18:08:24 <PublicServer> *** KyleS joined the game 18:08:52 <PublicServer> *** KyleS has left the game (connection lost) 18:09:47 <PublicServer> <Mazur> WWe're not distracting you in any way, are we? 18:09:52 <PublicServer> <Vitus> Nah 18:11:08 <PublicServer> <VictorOfSweden> still thinking about what to do with the top prio? 18:11:10 *** Lukeus_Maximus has quit IRC 18:11:13 <PublicServer> <Vitus> Yes 18:11:20 <PublicServer> <Vitus> I'll have to move the food split 18:11:32 <PublicServer> <VictorOfSweden> there must be an easier way 18:11:37 <PublicServer> <Skasi> oh you're doing stuff at "Prios here"? 18:11:56 <PublicServer> <Vitus> No, I'm fixing broken prio at SLH F+G 02 West 18:12:31 <PublicServer> <VictorOfSweden> if you add a bridge to the west, like this 18:12:42 <PublicServer> <Skasi> so nobody is doing stuff !here ? 18:12:47 <PublicServer> <VictorOfSweden> will that help, you think? 18:12:50 <PublicServer> <Vitus> Will take a look there after this 18:12:54 <PublicServer> <Vitus> No 18:13:01 <PublicServer> <Vitus> I need two tiles here 18:13:32 <PublicServer> <VictorOfSweden> do'h 18:13:37 <PublicServer> <Vitus> But maybe... 18:13:47 <PublicServer> <Vitus> Nah 18:13:52 <PublicServer> <Vitus> Too long bridges 18:14:56 <phil75> !password 18:14:56 <PublicServer> phil75: morale 18:15:12 <PublicServer> *** phil75 joined the game 18:15:18 <PublicServer> <Mazur> That curve ccould be shortened? 18:15:41 <PublicServer> <Vitus> Which one? 18:16:01 <PublicServer> <Mazur> There. 18:16:06 <PublicServer> <Zaitzev> that's not really a curve 18:16:13 <PublicServer> <Zaitzev> it's an s-bend 18:16:14 <PublicServer> <Vitus> It'd cause problems down there 18:16:27 <PublicServer> <VictorOfSweden> that's a curve 18:16:38 <PublicServer> <VictorOfSweden> 2*45deg bends 18:16:48 <PublicServer> <Mazur> Just thinking aaloud, if I may call it thinking. 18:17:05 <PublicServer> <Zaitzev> speed isn't affected by s-bends tho 18:17:27 <PublicServer> <Vitus> There must be some way 18:17:32 <PublicServer> <VictorOfSweden> true, but that wasn't an s-bend 18:17:46 <PublicServer> <Mazur> I mentioned it, because I thought itt'd give mre space. 18:18:11 <PublicServer> <VictorOfSweden> now then, this looks interesting 18:18:12 <PublicServer> <Vitus> Well, I could rework it, yes. But I'd have different problem down there 18:18:16 <PublicServer> <Vitus> With waiting space 18:18:24 <PublicServer> <Vitus> Unless 18:18:33 <PublicServer> *** made screenshot at 00041B86: http://ps.openttdcoop.org/public/webcam/00041B86.png 18:18:38 <PublicServer> <VictorOfSweden> just add the prio 18:20:10 <PublicServer> <Vitus> I'll really have to move it one tile 18:20:19 <PublicServer> <Vitus> We really need bigger prio 18:22:10 <PublicServer> <VictorOfSweden> want help? 18:22:18 <PublicServer> <Vitus> It's OK, almost done 18:22:43 <PublicServer> <VictorOfSweden> ok 18:23:39 *** heffer has joined #openttdcoop 18:23:56 <Vitus> @gap 2 18:23:56 <Webster> Vitus: For Trainlength of 2: < 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 18:24:47 <PublicServer> <Vitus> Hopefully it's OK now 18:24:58 <PublicServer> <VictorOfSweden> looks good so far 18:25:15 <PublicServer> <VictorOfSweden> checking signals now 18:25:24 <PublicServer> <Vitus> Who wanted prio help? 18:25:27 <PublicServer> <Vitus> And where? :D 18:25:41 <PublicServer> <Zaitzev> sign: Prios here 18:25:54 <PublicServer> <Zaitzev> me and..uh, someone, made an extra line there 18:26:10 <PublicServer> <Vitus> I see 18:26:20 <PublicServer> <Zaitzev> that right lane was added 18:26:23 <PublicServer> <Vitus> I don't really see why 18:26:30 <PublicServer> <Skasi> weee there's jam at food raws drop :O 18:26:32 <PublicServer> <Zaitzev> starts at: !start 18:27:02 <PublicServer> <Zaitzev> Skasi: No? 18:27:17 <PublicServer> <Vitus> So, you want balancer, right? 18:27:25 <PublicServer> <Skasi> yes, at the exit, Zaitzev 18:28:07 <PublicServer> <Vitus> Done 18:28:12 <PublicServer> <Vitus> Where was the jam again? 18:29:33 <PublicServer> <Zaitzev> we redid that entire junction 18:30:04 <PublicServer> <Vitus> I have no idea why did the add 2nd line to inner SLH 18:30:15 <PublicServer> <Vitus> It's just messy 18:30:30 <PublicServer> <Vitus> It's not load balanced, barely used to some capacity 18:31:57 <PublicServer> <Zaitzev> huh? 18:32:14 <PublicServer> <Vitus> I'm getting rid of 2nd line 18:32:17 <PublicServer> <Vitus> It's useless 18:32:23 <PublicServer> <Zaitzev> well 18:32:28 <PublicServer> <Zaitzev> if you were here a couple of hours ago 18:32:31 <PublicServer> <Zaitzev> that line got jammed 18:32:39 <PublicServer> <Vitus> Look 18:32:50 <PublicServer> <Vitus> You still have single track and the start and end 18:32:52 <PublicServer> *** phil75 has left the game (connection lost) 18:32:57 <PublicServer> <Vitus> No matter how much tracks do you add in middle 18:33:28 <PublicServer> <Zaitzev> that 2nd track was primarily for trains going to the drop 18:33:35 <PublicServer> *** made screenshot at 0006C2B0: http://ps.openttdcoop.org/public/webcam/0006C2B0.png 18:33:35 <PublicServer> <Zaitzev> while now, it's 1 line with both pickups and drops 18:33:51 <PublicServer> <Vitus> Look 18:33:55 <PublicServer> <Zaitzev> although, we built that junction 18:34:05 <PublicServer> <Vitus> If it kept jamming on single line 18:34:08 <PublicServer> <Zaitzev> the new merge just west 18:34:11 <PublicServer> <Mazur> Oh, I think I remember why. JAM at a merge westwards. 18:34:14 <PublicServer> <Vitus> Two lanes somewhere in middle won't help 18:34:22 <PublicServer> <Vitus> You'll just move the jam somewhere else 18:34:39 <PublicServer> <Skasi> more jam at SLH F 02 West 18:34:48 <PublicServer> <Vitus> And that SLH is bad idea anyhow 18:34:52 <PublicServer> <Zaitzev> see what happens at SLH F02 now? 18:34:53 <PublicServer> <Vitus> No prios 18:34:56 <PublicServer> <Vitus> No load balancing 18:34:59 <PublicServer> <Vitus> Scrap that 18:35:16 <PublicServer> <Skasi> oh, you have been talking about this one before.. thought something different :P 18:35:24 <PublicServer> <Skasi> well.. scrap it.. right now.. are you sure? :P 18:35:34 <PublicServer> <Vitus> Yes, it won't help 18:35:48 <PublicServer> <Vitus> You're trying to merge to biggest traffic anyhow 18:35:56 <PublicServer> <Vitus> And it doesn't matter if it's doubled 18:36:26 <PublicServer> <Zaitzev> i have no idea who built that line anyway 18:36:42 <PublicServer> <Zaitzev> me and duck was doing that line 18:36:44 <PublicServer> <Zaitzev> but he suddenly disappeared 18:36:47 <PublicServer> <Zaitzev> in the middle of it xD 18:37:06 <PublicServer> <Skasi> mmh, screw the whole network :P 18:37:19 <PublicServer> <Zaitzev> when will there be a new game anyway? 18:37:23 <Phazorx> wow 18:37:27 <PublicServer> <Zaitzev> this one seems rather exhausted 18:37:28 <Phazorx> not toyland anymore 18:37:42 <Phazorx> and no mono/mlev either 18:37:48 <PublicServer> <Vitus> Look, that "SLH" which is to be removed now 18:37:55 <PublicServer> <Zaitzev> which? 18:37:56 <PublicServer> <Vitus> a) it wasn't named 18:37:57 <PublicServer> <Zaitzev> ah 18:38:00 <PublicServer> <Vitus> at !remove 18:38:07 <PublicServer> <Vitus> b) no load balancing whatsoever 18:38:10 <PublicServer> <Vitus> c) no prios 18:38:13 <PublicServer> <Zaitzev> Vitus: like I said, duck disappeared ;p 18:39:02 <PublicServer> <Vitus> Yes, yes. But try to get my point 18:39:02 *** cogwheel42 has quit IRC 18:39:14 <PublicServer> <Vitus> You can't just take SL and do TWO merges for it 18:40:25 <PublicServer> <Vitus> That line just has too much traffic 18:40:55 <PublicServer> <Mazur> T'riffic. 18:40:59 <KyleS> !password 18:40:59 <PublicServer> KyleS: belies 18:40:59 <PublicServer> <Vitus> The merge is working very fluenty, I can't see how would another merge help it 18:41:13 <PublicServer> <Zaitzev> well, a couple of hours ago 18:41:14 <PublicServer> *** KyleS joined the game 18:41:15 <PublicServer> <Skasi> oooh you were NOT talking about SLH F 02 West.. Vitus :P 18:41:20 <PublicServer> <Zaitzev> it got jammed tight 18:41:35 <PublicServer> <Vitus> Was it before we added 4th line or not? 18:41:45 <PublicServer> <Mazur> Yes. 18:41:52 <PublicServer> <Mazur> way before. 18:41:53 <PublicServer> <Zaitzev> no 18:42:12 <PublicServer> <Zaitzev> or, when it STARTED idk :)) 18:42:38 <PublicServer> <Mazur> The initial doubling of that line Vitus removed was <-- correcting myself. 18:42:44 <PublicServer> <Zaitzev> at least it's working fine now <3 18:44:41 <PublicServer> <Vitus> You said that food raws drop jammed, right? 18:45:01 <PublicServer> <Zaitzev> not the drop itself 18:45:16 <PublicServer> <Vitus> The part in front of SLH F 02 west? 18:45:29 <PublicServer> <Zaitzev> if i remember correctly, the jam was at 18:45:41 <PublicServer> <Zaitzev> around there I think 18:45:48 <PublicServer> <Zaitzev> b 18:45:58 <PublicServer> <Zaitzev> anyou can see it now sort of too 18:46:36 <PublicServer> <Vitus> Yeah, right. There's just too much trains on the line 18:46:56 <PublicServer> <Vitus> Unless we want to completly redo the split/merge to 4->2 instead of 4->1 we're out of luck 18:46:59 <PublicServer> <Zaitzev> at least for this plan :3 18:47:15 <PublicServer> <Zaitzev> btw 18:47:22 <PublicServer> <Zaitzev> how long does a game usually last? 18:47:33 <PublicServer> <Zaitzev> I mean, when will the next game be? 18:47:36 <PublicServer> <Vitus> No idea 18:47:42 <PublicServer> <Zaitzev> imho this round is..done ;P 18:47:43 <PublicServer> <Vitus> One to two weeks, maybe? 18:47:55 <PublicServer> <Mazur> I think I heard menrtion a week. 18:48:10 <PublicServer> <Zaitzev> this plan is a bit chaotic 18:48:19 <PublicServer> <Zaitzev> lots of ppl were confused early on xD 18:48:20 <PublicServer> <Vitus> It's not, you make it chaotic :D 18:48:25 <PublicServer> <Mazur> I think that's hy people voted for it. 18:48:28 <PublicServer> <Zaitzev> haha that too :3 18:48:34 <PublicServer> <Zaitzev> chaos can be fun 18:48:37 <PublicServer> *** made screenshot at 0006C508: http://ps.openttdcoop.org/public/webcam/0006C508.png 18:48:59 <Skasi> this plan is not chaos at all 18:49:00 <PublicServer> <Zaitzev> I wanna see a game with mammoth trains @ TL98 18:49:26 <Skasi> there are actually plans mentioning "chaos" once in a while, though 18:49:33 <PublicServer> <Zaitzev> for the main goods /food etc 18:50:39 <PublicServer> <Mazur> 2-way Ntry signal on the first crosslink?? 18:50:55 <Skasi> I wanna see an island-chaos-pax-and-cargo game with destinations enabled next! :P 18:51:08 <PublicServer> <KyleS> :o 18:51:19 <PublicServer> <KyleS> there is a game like that in the archives 18:51:24 <KyleS> but it wouldn't load for me :/ 18:53:44 <Skasi> I've participated in one of such games, that's why I want to play one again - there were no destinations for passengers though 18:54:00 <KyleS> it would be way fun :) 18:54:18 <PublicServer> <Zaitzev> what is 'pax'? 18:54:21 <PublicServer> <Mazur> Make a plan for it for next game? 18:54:35 <Skasi> passengers, Zait 18:54:39 <PublicServer> <Zaitzev> oki 18:54:51 <Skasi> don't ask me why they call it pax :P 18:55:03 <PublicServer> <Zaitzev> perhaps an abbreviation of something? 18:55:10 <PublicServer> <Zaitzev> passengers and..uh.. x 18:55:12 <PublicServer> <Mazur> Prepare plan in your private testbed game, and pre4sent that in next game. 18:55:14 <PublicServer> <Zaitzev> :p 18:55:53 <Skasi> It was Public Server Game 93, though I do not understand why they used THIS screenshot in the archive. 18:56:18 <KyleS> yeah, i can't even load that game :/ 18:57:34 <Skasi> mmh 18:57:52 <Skasi> you got the correct grf pack for that? 18:58:07 <Skasi> 7.0 that is 18:58:09 <KyleS> i don't have the grf pack v7.0 18:58:12 <KyleS> yeah ... ;/ 18:58:22 <Ammler> 7.3 is downwards compatible 18:58:29 <PublicServer> <KyleS> not for 7.0 in that game 18:58:33 <PublicServer> <Zaitzev> i have 7.3 18:58:34 <PublicServer> <KyleS> cuz it didn't work for me ;-) 18:59:22 <PublicServer> <KyleS> i have 7.3 too, but it wasn't compatible with the version of the pack used in PSG 93 18:59:42 <PublicServer> <KyleS> or something else was wrong 19:00:24 <Ammler> then you need isr of 7.0 19:00:29 <Ammler> that is the only bug in 7.3 19:00:53 <Skasi> isr? 19:01:21 <KyleS> industrial renewal stations 19:01:23 <KyleS> i assume 19:01:41 <PublicServer> *** KyleS has left the game (connection lost) 19:01:54 <PublicServer> <Zaitzev> lol 19:02:11 <PublicServer> <Zaitzev> check water drop 19:02:41 *** nighthawk_c_m has joined #openttdcoop 19:03:11 <PublicServer> <Vitus> Done 19:03:39 <PublicServer> *** made screenshot at 0003C7BD: http://ps.openttdcoop.org/public/webcam/0003C7BD.png 19:03:39 <PublicServer> <Vitus> I must have missed one train when I was disconnecting W16 19:03:43 <Skasi> yeppers, there you go http://grfcrawler.tt-forums.net/details.php?do=details&id=207 :P 19:03:44 <Webster> Title: GRFCrawler (at grfcrawler.tt-forums.net) 19:05:08 <Ammler> isr (7.0) is nowhere else then from us available 19:05:20 <Ammler> http://www.openttdcoop.org/newgrfs/indstatrw_7.0.grf 19:05:21 <KyleS> yeah, i found the version used in 7.0 19:05:26 <Ammler> how? 19:05:27 <KyleS> oh 19:05:39 <KyleS> in the grf table for the grfpack v7.0 19:05:45 <KyleS> it said that v0.6.0 of ISR was used 19:05:49 <KyleS> so I found that in the forums :o 19:05:56 <KyleS> the tt-forums 19:05:57 <Ammler> oh ok 19:06:03 <Ammler> :-) 19:06:17 <Ammler> strange, why can they publish it there but not on bananas? 19:07:26 <PublicServer> <Vitus> Don't add trains to SLH F 02 West-East line, it's at full capacity 19:07:49 <PublicServer> <Vitus> We need another SL if we want to add more industries 19:08:41 <Skasi> simply focus on wanter and diamonds :) 19:08:43 <PublicServer> <Zaitzev> that's odd, the factory says 0 crates of goods produced 19:09:07 <PublicServer> <Vitus> 14578 19:09:10 <PublicServer> <Vitus> 87 19:09:15 <PublicServer> <Vitus> I don't see anything wrong here 19:09:16 <PublicServer> <Skasi> 91 ;) 19:09:19 <PublicServer> <Zaitzev> says 0 here :o 19:09:26 <PublicServer> <Zaitzev> oh tehre it is 19:09:27 <PublicServer> <Vitus> There are two :D 19:09:38 <PublicServer> <Skasi> oh really! :O 19:09:43 <PublicServer> <Mazur> Zaitzev: I got hat, too. 19:10:02 <PublicServer> <Skasi> there are two factories next to each other, Mazur 19:10:36 <PublicServer> <Mazur> I got it on both. 19:10:38 *** Sander_Buruma has joined #openttdcoop 19:10:48 <PublicServer> <Mazur> Before, at least. 19:10:54 <KyleS> yay \o/ 19:11:03 <KyleS> i had to disable the v6 IRS included in the z_obsolete folder 19:11:06 <PublicServer> <Zaitzev> i see it as only one factory lol 19:11:11 <PublicServer> *** Sander_Buruma joined the game 19:11:13 <KyleS> so that openttd would load the version i dl'd 19:11:19 <PublicServer> <Skasi> look at my island, it's the best, KyleS :) 19:11:21 <PublicServer> <Zaitzev> what a nice glitch 19:11:29 <PublicServer> <Vitus> Eh? 19:11:45 <KyleS> k :D 19:12:07 <PublicServer> <Skasi> oh and also (most important) take a look at the island!!! 19:12:09 <PublicServer> <Skasi> HE ISLAND!! :O 19:12:28 <Skasi> the* 19:12:32 <KyleS> k 19:12:45 <Skasi> it's the bestestest :) 19:12:53 *** Lelle has joined #openttdcoop 19:14:03 <KyleS> i'm impressed, that factory/power plant has good throughput in such a small space :) 19:14:52 <KyleS> yeah a game like this would be so fun xD 19:15:11 <PublicServer> <Vitus> What PSG are you talking about? 19:15:19 <PublicServer> *** VictorOfSweden has left the game (leaving) 19:15:28 <PublicServer> <Mazur> PSG 93, I think. 19:15:35 <PublicServer> *** Mazur has left the game (leaving) 19:15:35 <KyleS> yeah 93 19:15:54 <KyleS> i think it was a chaos game on islands that ended up having pax and cargo 19:16:20 <SmatZ> !psg 93 19:16:29 <SmatZ> !archive 93 19:16:29 <PublicServer> SmatZ: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 19:16:35 *** fonsinchen has joined #openttdcoop 19:17:05 <KyleS> you might need to mess with your grfs to get it to run :/ 19:17:10 *** Intexon has joined #openttdcoop 19:17:11 <PublicServer> <Vitus> Have you seen #121? 19:17:19 <PublicServer> *** Intexon joined the game 19:17:23 <PublicServer> <Intexon> evening 19:17:31 <KyleS> i don't think so 19:17:50 <KyleS> i'll take a look in a bit :) 19:17:53 <PublicServer> <Vitus> Evening 19:18:05 <PublicServer> <Vitus> You should really see it 19:18:41 <PublicServer> *** made screenshot at 00070EBE: http://ps.openttdcoop.org/public/webcam/00070EBE.png 19:20:48 <KyleS> the maps played in the coop always seem different than maps generated by openttd... is it because they are scenarios? :< 19:21:03 <PublicServer> <Sander_Buruma> I think thats mostly the reason KyleS 19:21:08 <PublicServer> <Sander_Buruma> homemade 19:21:19 <KyleS> ok 19:21:25 <KyleS> yeah, like the island maps are always more interesting :) 19:21:36 <PublicServer> *** Skasi has left the game (connection lost) 19:22:07 <Skasi> they are scenarios? :P 19:22:48 <KyleS> also i never know what newgrfs to select, i just look at past saved games :S 19:24:14 <KyleS> i like the trosbyn islands in psg93 game too :o 19:24:28 <KyleS> its like an archipelago with trams and one main station 19:26:41 <Skasi> trosbyn? 19:28:19 <Skasi> oh this one 19:28:58 <Skasi> well anyway, I think I confused two games.. factory island has to be in another game :P 19:29:32 <KyleS> ah :S 19:29:50 <KyleS> !archive 19:29:50 <PublicServer> KyleS: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 19:30:30 *** xpac has joined #openttdcoop 19:31:03 <KyleS> factory island is in psg 90 19:31:05 <KyleS> methinks 19:31:19 <xpac> !password 19:31:19 <PublicServer> xpac: sewers 19:31:28 <KyleS> lol 19:31:32 <KyleS> it looks crazy 19:31:39 <KyleS> lots of eyecandy :3 19:31:55 <PublicServer> <Zaitzev> it's quiet in here now 19:33:30 <PublicServer> *** xpac joined the game 19:33:37 <PublicServer> <Zaitzev> hi 19:33:43 <PublicServer> *** made screenshot at 00002AC7: http://ps.openttdcoop.org/public/webcam/00002AC7.png 19:33:43 <PublicServer> <xpac> hey... wow 19:33:47 <PublicServer> <Zaitzev> sup? 19:33:53 <PublicServer> <xpac> fourth line at work :D 19:34:02 <PublicServer> <Zaitzev> yeh 19:35:48 <KyleS> lol in psg 90 one of the hubs is called the "fugly hub" 19:35:51 <KyleS> xD 19:35:59 <PublicServer> <Zaitzev> ;p 19:36:16 <PublicServer> <Sander_Buruma> we need some more trains on this psg 19:36:17 <PublicServer> <xpac> did you remove some trains from the raws ML? 19:36:38 <PublicServer> <Vitus> Huh? 19:36:43 <PublicServer> <Zaitzev> we need a member to raise the limit again 19:36:57 <PublicServer> <xpac> feels like the raws ML was way more busy before 19:37:12 <PublicServer> <Zaitzev> it's been more balanced i guess 19:37:16 <PublicServer> <Vitus> The traffic just divided into four tracks, what did you expect? 19:37:16 <Skasi> oh yes.. sure it was psg90, thanks KyleS :) 19:37:30 <PublicServer> <xpac> looked at the wrong spot... :D 19:37:49 <KyleS> Skasi, I still like psg93 better :P 19:37:56 <KyleS> but islands in general are fun 19:38:45 <Skasi> well sure, psg93 has "Hagskrona Island Industries", it has to be better :) 19:39:02 <KyleS> :D 19:40:36 <Skasi> now that I look at it it looks nowhere near perfect, but I luved it back then and still do! :P 19:40:59 <KyleS> Vitus, PSG 121 is crazy o.o 19:41:07 <KyleS> so many factory trains :p 19:41:13 <Skasi> 121? gotta take a look at that too 19:41:17 <Vitus> I know :D 19:41:21 <Vitus> That's why I told you about it 19:41:29 <KyleS> :D 19:41:36 <Vitus> Look at their orders. It's self-regulating network 19:41:41 <Vitus> WHOLE MAP IS 19:41:48 <KenjiE20> 121 is the 'cool' single cargo record 19:41:49 <PublicServer> <Zaitzev> explain? 19:42:03 <PublicServer> <Vitus> Explain what? 19:42:04 <KyleS> oh nice, yeah 19:42:09 <PublicServer> <Zaitzev> self-regulating? :3 19:42:18 <PublicServer> <Vitus> sec 19:42:35 <KenjiE20> @srnw 19:42:35 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 19:42:43 <KyleS> zomg 19:42:45 <KyleS> i've seen 19:42:48 <KyleS> this huge station by mark 19:42:50 <KyleS> on the wiki before 19:42:51 <KyleS> :o 19:43:00 <Vitus> http://wiki.openttdcoop.org/Self-regulating_Network 19:44:33 <Vitus> God.... Kenji's always here 19:45:12 <KenjiE20> oop never sleeps 19:45:14 <KenjiE20> coop* 19:45:14 <KyleS> lol 19:45:21 <Vitus> Yeah, noticed :D 19:45:29 <PublicServer> <Sander_Buruma> I start to sleep when the train limit is reached :( 19:45:50 <KyleS> which is often in this game 19:45:55 <KyleS> with all the cute little 2-track trains :3 19:45:58 <KenjiE20> any jams, so slows? 19:46:07 <KyleS> 2-tile trains* 19:46:14 <KenjiE20> s/so/or/ 19:46:27 <OwenS> Grr... Can we keep the PS and PZ revisions in sync? -_- 19:46:36 <KenjiE20> no 19:47:24 <KyleS> what's the prozone game like right now? :o 19:47:38 <OwenS> Very full 19:47:48 <KenjiE20> quiet 19:48:11 <OwenS> It looks like it could become our first game to cover all the land on the map with houses 19:48:18 <KyleS> :o 19:48:23 <OwenS> (Houses or tracks) 19:48:45 <PublicServer> *** made screenshot at 0000ABA6: http://ps.openttdcoop.org/public/webcam/0000ABA6.png 19:50:11 <KyleS> is it possible to spectate the pz server? 19:50:31 <KenjiE20> nope 19:50:37 *** fonsinchen has quit IRC 19:50:49 <KyleS> :< 19:50:57 <OwenS> Unfortunately, we can't set it up so that only certain people have company access 19:50:57 <KenjiE20> spectating PZ tends to be excessively dull anyway :P 19:51:09 <PublicServer> <Vitus> Just a question, what is it supposed to be? (at !here) 19:52:33 <Skasi> why not, OwenS? simply add a company pw 19:52:51 <OwenS> Skasi: All sorts of complications to that 19:52:58 <KenjiE20> you can't set comapny pwds via console being the main one 19:53:04 <Skasi> oh 19:53:09 <Skasi> !pasword 19:53:11 <Skasi> !password 19:53:11 <PublicServer> Skasi: buoyed 19:53:11 <Skasi> :P 19:53:17 <KenjiE20> which is how ^ that works 19:53:20 <OwenS> KyleS: To give a bit of perspective... PZ12 has been running since 19th Feb 19:53:22 <PublicServer> *** Skasi joined the game 19:53:40 <KyleS> cool :D 19:53:42 <Skasi> weeeesh 19:53:46 <Zaitzev> any pz screenshots? 19:53:50 <Skasi> I know that, Kenji! 19:53:56 <KyleS> eh my computer probably couldn't even load the game, even to spectate <_< 19:53:56 <Vitus> There's PZ games archive 19:54:01 <Vitus> I see 19:54:02 <KyleS> i'm starting to lag out of the ps games 19:54:02 <Zaitzev> k 19:54:08 <KyleS> i mean 19:54:10 <KyleS> out of this ps game 19:54:13 <KyleS> cuz of too many trains :P 19:54:15 <KenjiE20> PZ doesn't have !screen yet afaik 19:54:48 <OwenS> KyleS: 1254 trains 951 road vehicles 4 ships 0 aircraft. 2nd Dec 2354 19:55:03 <OwenS> World population 2 070 981 19:55:14 <KyleS> o.o 19:55:24 <OwenS> Biggest city 254,613 19:55:25 <PublicServer> <Skasi> we need more traaaaains :P 19:55:42 <KenjiE20> hmmm, that's going to threaten the all time record if that keeps up 19:55:53 <OwenS> KenjiE20: whats the all time record? 19:56:00 <KenjiE20> @records 19:56:00 <Webster> #openttdcoop Records: Clients: 24 | Trains: 2000 (PSG#131) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 100,983 (PSG#176) | World Pop: 3,075,319 (PSG#101) 19:56:17 <OwenS> Heh 19:56:20 <KenjiE20> 20:47:14 @KenjiE20 | any jams, so slows? <--- Skasi 19:56:37 <Vitus> I think that PSG121 had better output than 176 19:56:50 <PublicServer> <Skasi> I read that, Kenji and I will tell you if I find something 19:56:53 <KenjiE20> nope, that's the peak output 19:57:11 <Vitus> I see 19:57:12 <OwenS> KenjiE20: Maybe just. We have 2/3rds of the land covered 19:57:17 <KenjiE20> 121 was more awesome though 19:57:17 <KyleS> !password 19:57:17 <PublicServer> KyleS: buoyed 19:57:24 <Vitus> Indeed, Kenji 19:57:32 <PublicServer> *** KyleS joined the game 19:58:35 *** Suisse has joined #openttdcoop 19:58:42 <OwenS> I'm gonna have to propose a Pax PSG game sometime soon... 19:58:51 *** Suisse has joined #openttdcoop 19:59:16 <OwenS> A somewhat interesting twist: All cities will use ML-bahns :-) 19:59:23 <hylje> ! 19:59:27 <Suisse> !password 19:59:27 <PublicServer> Suisse: buoyed 19:59:32 <hylje> that's heresy 19:59:38 <PublicServer> *** Suisse joined the game 19:59:43 <OwenS> Or: You route the mainline trains to S-Bahn stations using SRNW techniques 20:00:11 <OwenS> Will produce a *crazy* network :p 20:02:27 <PublicServer> <Sander_Buruma> Build 3 injectors while waiting for more trains 20:02:51 <PublicServer> <KyleS> ooo that could work too 20:03:32 <PublicServer> <Sander_Buruma> but I dare not dream of making injectors for mergers into hubs 20:03:47 <KyleS> :o 20:03:47 <PublicServer> *** made screenshot at 00079C89: http://ps.openttdcoop.org/public/webcam/00079C89.png 20:04:08 <KyleS> i think we might be talking about two different places, since where i'm talking about isn't a merger into a hub :P 20:04:27 <KyleS> anyways, i'm going to go get some work /afk 20:04:29 <PublicServer> <Sander_Buruma> I'm all over the place 20:04:42 <PublicServer> <Zaitzev> :) 20:04:44 <PublicServer> *** KyleS has joined spectators 20:05:25 <PublicServer> <Vitus> I'm going off 20:05:27 <PublicServer> <Vitus> Take care 20:05:42 <PublicServer> <Vitus> Meanwhile, someone could remove !remove while you wait for new train limit :D 20:05:57 <KyleS> take care, Vitus 20:06:01 <PublicServer> <Skasi> just sold 4 trains :P 20:06:11 <PublicServer> *** Vitus has left the game (leaving) 20:06:33 <PublicServer> <Skasi> JAM AT BEER/PYLONS DROP! waaah :P 20:06:54 <PublicServer> <Skasi> again.. X) 20:07:21 <KenjiE20> fix that, and I'll raise the limit a bit 20:07:37 <PublicServer> <Skasi> fixed 20:07:40 <PublicServer> <Sander_Buruma> where exactly 20:10:34 <PublicServer> *** Suisse has left the game (leaving) 20:10:40 *** Suisse has quit IRC 20:11:25 <PublicServer> *** KyleS has left the game (connection lost) 20:11:39 <PublicServer> <Zaitzev> there, i took it away ;p 20:12:25 <PublicServer> <Zaitzev> there's no jam at the beer drop 20:13:04 <PublicServer> <Skasi> I fixed it already! :O 20:13:09 <KenjiE20> !trains 1500 20:13:10 <PublicServer> *** KenjiE20 has set max_trains to 1500 20:13:16 <PublicServer> <Zaitzev> ty Kenji :) 20:13:23 <PublicServer> <Skasi> set it to 1800! :P 20:13:32 <PublicServer> <Skasi> and then to 2500! and then 4000! wahahaha X) 20:13:38 <PublicServer> <Skasi> alright, am watching TV now 20:13:42 <PublicServer> *** Skasi has left the game (leaving) 20:13:50 <PublicServer> <Zaitzev> crap 20:16:31 <KyleS> ?_? 20:18:51 <PublicServer> *** made screenshot at 00002AEE: http://ps.openttdcoop.org/public/webcam/00002AEE.png 20:18:51 <PublicServer> <Zaitzev> haha, 35 trains in a couple of minutes? who's here? :b 20:19:01 <PublicServer> <Zaitzev> i made 6-7 myself tho 20:19:47 <KyleS> !players 20:19:49 <PublicServer> KyleS: Client 323 (Orange) is Sander_Buruma, in company 1 (#openttdcoop PSG#182) 20:19:49 <PublicServer> KyleS: Client 328 (Orange) is xpac, in company 1 (#openttdcoop PSG#182) 20:19:49 <PublicServer> KyleS: Client 300 (Orange) is Intexon, in company 1 (#openttdcoop PSG#182) 20:19:49 <PublicServer> KyleS: Client 244 (Orange) is Zaitzev, in company 1 (#openttdcoop PSG#182) 20:19:53 <KyleS> :o 20:21:14 <leg3nd^> !password 20:21:14 <PublicServer> leg3nd^: coater 20:21:45 <PublicServer> *** leg3nd joined the game 20:33:53 <PublicServer> *** made screenshot at 000125CA: http://ps.openttdcoop.org/public/webcam/000125CA.png 20:43:17 <KyleS> zzz i want pax + cargo :> 20:45:41 <PublicServer> <leg3nd> Wow sander :> 20:45:44 <PublicServer> <Sander_Buruma> ?? 20:45:49 <PublicServer> <leg3nd> nice release :> 20:46:11 <PublicServer> <Sander_Buruma> thanks : ) 20:46:23 <PublicServer> <leg3nd> but as u say self. it aint 100% clean :> 20:46:24 <KyleS> !password 20:46:24 <PublicServer> KyleS: rabbis 20:46:39 <PublicServer> *** KyleS joined the game 20:47:00 <PublicServer> <Sander_Buruma> and the fact that the trains dont accelerate as quickly as the other trains makes things harder too 20:47:11 <PublicServer> <Sander_Buruma> (empty vs full trains) 20:48:26 <PublicServer> *** KyleS has left the game (connection lost) 20:48:33 <KyleS> omfg 20:48:36 <KyleS> computer fail 20:48:44 <PublicServer> *** Absurd-Mind joined the game 20:48:45 <PublicServer> <Sander_Buruma> aaargh 20:48:49 <PublicServer> <Zaitzev> crash D: 20:48:55 <PublicServer> *** made screenshot at 00002CD6: http://ps.openttdcoop.org/public/webcam/00002CD6.png 20:49:03 <PublicServer> *** KyleS joined the game 20:49:21 <PublicServer> *** KyleS has left the game (connection lost) 20:49:25 <KyleS> o.o 20:49:32 <PublicServer> <Zaitzev> do a restart kyle 20:49:35 <PublicServer> <Zaitzev> might help ;p 20:50:13 <PublicServer> <Zaitzev> lol xD 20:50:23 <KyleS> hmm 20:50:51 <KyleS> i don't even have much running qq 20:51:14 <PublicServer> <Zaitzev> did you clone the trains sander? 20:51:26 <KyleS> gonna try once more with fewer things running...if no then i'll give up and go run errands or something -.- 20:51:30 <KyleS> !password 20:51:30 <PublicServer> KyleS: rinded 20:52:07 <PublicServer> *** KyleS joined the game 20:52:27 <PublicServer> *** KyleS has left the game (connection lost) 20:52:29 <KyleS> yeah gonna get dropped 20:52:33 <KyleS> before i can even see the trains move 20:52:34 <KyleS> lawl 20:52:49 <PublicServer> <Zaitzev> -.- 20:53:00 <PublicServer> *** Benom joined the game 20:53:10 <KyleS> k, see y'all at psg183 or when i get a new computer (which is unlikely at the moment) 20:53:11 <KyleS> :P 20:53:19 *** KyleS has left #openttdcoop 20:53:54 <PublicServer> <leg3nd> had the same problem when we had the SRNW game 20:54:07 <PublicServer> <leg3nd> when there where trains on the track i could not connect what so ever :> 20:57:05 <PublicServer> *** Absurd-Mind has left the game (leaving) 20:58:22 <PublicServer> <leg3nd> Still working on it ? 20:58:24 <PublicServer> <Sander_Buruma> yes 21:00:47 <PublicServer> <leg3nd> aint there to many normal signals at the last exit ? 21:01:02 <PublicServer> <Sander_Buruma> im still cracking my head on this 21:01:15 <PublicServer> <leg3nd> i hardly know what trigger it yet :> 21:01:22 <PublicServer> <leg3nd> so just looking 21:03:21 <PublicServer> <xpac> just connected a diamond mine... now wanted to make some trains... mine has vanished -.- 21:03:45 <PublicServer> <leg3nd> Hehe its clocked. :> 21:03:57 <PublicServer> *** made screenshot at 000026D1: http://ps.openttdcoop.org/public/webcam/000026D1.png 21:03:57 <PublicServer> <xpac> I think maybe its cloaked :P 21:04:01 <PublicServer> <leg3nd> harry potter is standing over it, with his cloack 21:04:18 <PublicServer> <leg3nd> coat or what ever he have :> 21:06:11 *** Benny_ has joined #openttdcoop 21:06:14 <Benny_> !password 21:06:14 <PublicServer> Benny_: veined 21:06:29 <PublicServer> *** Benny joined the game 21:06:48 <PublicServer> *** Benny has left the game (connection lost) 21:06:56 <Benny_> ...what the shit 21:07:00 <Benny_> !players 21:07:01 <PublicServer> Benny_: Client 323 (Orange) is Sander_Buruma, in company 1 (#openttdcoop PSG#182) 21:07:01 <PublicServer> Benny_: Client 328 (Orange) is xpac, in company 1 (#openttdcoop PSG#182) 21:07:01 <PublicServer> Benny_: Client 335 (Orange) is leg3nd, in company 1 (#openttdcoop PSG#182) 21:07:01 <PublicServer> Benny_: Client 346 is Benom, a spectator 21:07:01 <PublicServer> Benny_: Client 300 (Orange) is Intexon, in company 1 (#openttdcoop PSG#182) 21:07:02 <PublicServer> Benny_: Client 244 (Orange) is Zaitzev, in company 1 (#openttdcoop PSG#182) 21:07:05 <PublicServer> <Zaitzev> you're not the only one benny 21:07:10 <Benny_> how many trains are running? 21:07:16 <PublicServer> <Zaitzev> 1200-ish 21:07:18 <PublicServer> <leg3nd> 1258 21:07:33 <Benny_> ive got a 2Ghz single core here, and ive handled that many trains on my 1,6Ghz dual core before 21:07:38 <Benny_> weird 21:07:53 <PublicServer> <leg3nd> turn off the DL m8 :> 21:08:35 <Benny_> what, me? i'm only uploading at 10-20% capacity atm :P 21:08:48 <PublicServer> <leg3nd> :> 21:09:16 <PublicServer> <leg3nd> where just maknig a stupid comment. i have the same problem some times. but gotta love 800x600 kinda fix the problem some times :> 21:09:27 <PublicServer> *** Benom has left the game (connection lost) 21:09:33 <Benny_> good idea 21:09:35 <Benny_> ill try 21:10:05 <PublicServer> *** Benom joined the game 21:10:05 <PublicServer> <Zaitzev> no problems with my 1920x1200 :] 21:10:09 <Benny_> stfu 21:10:13 <Benny_> :( 21:10:21 <PublicServer> <leg3nd> buruma cant u lower the timer. 21:10:33 <Benny_> just wait one month and ive got a kick-ass computah as well 21:10:35 <PublicServer> <leg3nd> since its sorta jamming the small line. 21:10:38 <Benny_> !password 21:10:38 <PublicServer> Benny_: veined 21:10:39 <PublicServer> <Zaitzev> ^^ 21:10:47 <PublicServer> <Zaitzev> how is it released anyway? 21:10:51 <PublicServer> <Zaitzev> timer? 21:10:56 <PublicServer> <Zaitzev> hm 21:10:57 <PublicServer> *** Benny joined the game 21:11:03 <PublicServer> <Zaitzev> i'm looking over it, and I don't get it :/ 21:11:08 <PublicServer> <leg3nd> think one train is slower then the other. 21:11:15 <PublicServer> <leg3nd> so when it catch up it realese. 21:11:17 <PublicServer> <Zaitzev> *confused* 21:11:30 <PublicServer> <Sander_Buruma> it took me a while to "get" how compactors work 21:11:42 <PublicServer> <Zaitzev> hehe 21:11:43 <PublicServer> <leg3nd> how is it relased then ? 21:11:53 <PublicServer> <Zaitzev> well, you're way ahead of me in the game anyway 21:12:02 <PublicServer> <Zaitzev> i've played for ~1 week 21:12:09 <Benny_> ah, christ.. i cant play in this condition.. 21:12:20 <Benny_> ....no wait 21:12:41 <Benny_> oh, it got better now 21:12:56 <PublicServer> <leg3nd> u lower the resulution ? 21:13:12 <Benny_> i did at first and then increased to fullscreen again 21:13:32 <PublicServer> <leg3nd> :> 21:13:59 <PublicServer> <leg3nd> sander. can u tell how the release is triggert ? 21:14:10 <PublicServer> <Sander_Buruma> mmmmmm 21:14:23 <PublicServer> <Sander_Buruma> it took me 2 hours of gazing at a contraption like this 21:15:09 <PublicServer> <Sander_Buruma> do you see the signals leading to the logic trains? 21:15:16 <PublicServer> <leg3nd> yeah the combo 21:15:41 <PublicServer> <Sander_Buruma> while the logic trains are circling around nonstop 21:15:56 <PublicServer> <Sander_Buruma> the outer track always seems occupied 21:16:02 <PublicServer> <Sander_Buruma> so the signals are red 21:16:28 <PublicServer> <leg3nd> mm 21:16:29 <PublicServer> <Benny> compactor 1 seems slightly off 21:16:50 <PublicServer> <Sander_Buruma> the entry presignal at the logic trains is always green 21:17:03 <PublicServer> <Sander_Buruma> unless all 5 exit signals going out from there are red 21:17:18 <PublicServer> <leg3nd> Arr smart. 21:17:20 <PublicServer> <Sander_Buruma> I know its off, when full / empty trains mix in the compactor its haywire 21:17:29 <PublicServer> <Benny> oh right 21:17:49 <PublicServer> <leg3nd> Sorta makes sence for me now :> 21:17:57 <PublicServer> <leg3nd> the logic of how it works :> 21:18:53 <PublicServer> <leg3nd> But its really jamming the line i pointed out. 21:18:59 <PublicServer> *** made screenshot at 0003FD69: http://ps.openttdcoop.org/public/webcam/0003FD69.png 21:19:15 <PublicServer> <Sander_Buruma> so when the entry presignal at the logic trains are red, the 2 trains que up outside of the logic tracks and so the empty tracks cause the entry presignals inside the compactor to turn green 21:19:37 <PublicServer> <Sander_Buruma> its not flowing well :( 21:21:05 <PublicServer> <leg3nd> Think its the prio that is messing it up 21:21:22 <PublicServer> <leg3nd> it hardly letting any out. 21:22:32 <PublicServer> <leg3nd> Whats wrong now :> 21:22:56 <PublicServer> <Sander_Buruma> aaaaaaaaaargh 21:22:59 <PublicServer> <leg3nd> :> 21:25:26 <PublicServer> <leg3nd> Now it works to well :> 21:25:36 <PublicServer> <Sander_Buruma> ??? sarc asm much? 21:26:00 <PublicServer> <Benny> its bottlenecking a lot o.O 21:26:05 <PublicServer> <leg3nd> :> 21:26:30 <PublicServer> <Benny> at this rate, it would be better to let traffic through, no? 21:26:55 <PublicServer> <Benny> you have these gaps on the line after the compacot 21:26:58 <PublicServer> <Benny> compactor* 21:27:10 <PublicServer> <Sander_Buruma> can you put signals there 21:27:42 <OwenS> Oh dear god 21:27:51 <PublicServer> <Benny> =? 21:28:12 <OwenS> A Korean living in Japan has apparently just adopted 554 children as his own. And is now ellegible for ~mil US in chld support 21:28:25 <OwenS> Thats a hell of a lot of child support money :p 21:28:28 <PublicServer> <leg3nd> HAHA awsome 21:28:29 <PublicServer> <Benny> ..what the 21:28:49 <PublicServer> <Sander_Buruma> good man 21:28:52 <PublicServer> <Benny> is adopting 554 children even legal? oO 21:28:54 <PublicServer> <Zaitzev> wouldn't wanna be the cook for that family 21:28:55 <PublicServer> <Sander_Buruma> as long as he can pay for them 21:29:03 <PublicServer> <Zaitzev> imagine christmas 21:29:12 <OwenS> He and his wife are now the legal guardians of the 554 children of a Thai monastary XD 21:29:29 <PublicServer> <Benny> Sander, is there a reason you are using slow trains in the NOT gate for your compactor? 21:29:35 <PublicServer> *** Benom has left the game (leaving) 21:29:58 <PublicServer> <Benny> i think it would respond faster with faster trains 21:29:58 <PublicServer> <Sander_Buruma> i like the steam 21:30:10 *** ralph_ has joined #openttdcoop 21:30:11 <PublicServer> <Benny> ..like the steam O_O 21:30:21 *** Progman has joined #openttdcoop 21:30:26 <ralph_> !password 21:30:27 <PublicServer> ralph_: mounds 21:30:39 <PublicServer> <Benny> there, lets see how that works 21:30:56 <PublicServer> *** ralph_ joined the game 21:31:03 <PublicServer> <leg3nd> Think also the problem is that some trains is driving pas the open track. 21:31:18 <PublicServer> <leg3nd> so they are stacking up where one is already waiting 21:31:19 <PublicServer> <Benny> yup, responds a lot faster 21:31:32 <PublicServer> <Benny> leg3nd: that doesnt matter very much, but yes 21:31:53 <PublicServer> <Zaitzev> hehe, i don't get it 21:32:02 <PublicServer> <Benny> what dont you get? 21:32:02 <PublicServer> <Zaitzev> but that's because I don't get signals very well yet 21:32:03 <PublicServer> <Sander_Buruma> I wish the trains would be smarter 21:32:03 <PublicServer> <leg3nd> And now it opens to fast. 21:32:37 <PublicServer> <Sander_Buruma> now though when the 5th train enters it doesnt always stop completely 21:32:43 <PublicServer> <leg3nd> See :> 21:32:51 <PublicServer> <Sander_Buruma> but keeps going because its so quick 21:33:31 <PublicServer> <leg3nd> think u need to raise the trigger higger up 21:34:01 <PublicServer> *** made screenshot at 00040563: http://ps.openttdcoop.org/public/webcam/00040563.png 21:34:14 <PublicServer> <Benny> oh fuck it jammed 21:34:46 <PublicServer> <Benny> why is that train stopped? 21:34:50 <PublicServer> <Benny> was* 21:35:09 <PublicServer> <Sander_Buruma> because I needed to add a signal 21:35:21 <PublicServer> <Benny> ah 21:35:32 <phil75> !password 21:35:32 <PublicServer> phil75: whisks 21:35:47 <PublicServer> <leg3nd> Jamming again 21:36:08 <PublicServer> *** phil75 joined the game 21:36:34 <PublicServer> <leg3nd> Have a idea how to slow the 5th train down 21:36:39 <PublicServer> <leg3nd> make a slowing wiggle. 21:36:44 <PublicServer> <leg3nd> wont that help ? 21:37:13 <PublicServer> <Sander_Buruma> what do you mean? 21:37:23 <PublicServer> <Benny> dont think so. its just the loading trains slowing the trains behind down 21:37:28 <PublicServer> <Benny> loaded* 21:37:32 <PublicServer> <leg3nd> Thats how it is now 21:37:53 <phil75> hello all 21:37:59 <PublicServer> <leg3nd> Like that 21:38:02 <PublicServer> <Benny> what good would that do? 21:38:07 <phil75> whats occouring...? 21:38:09 <PublicServer> <leg3nd> so it have to slow down 21:38:14 <PublicServer> <Benny> why? 21:38:19 <PublicServer> <leg3nd> before it have to stop at the signals 21:38:29 <PublicServer> <Benny> phil: messing with a train compactor 21:38:50 <PublicServer> <Benny> leg3nd: its the loaded trains slowing the trains behind it down 21:38:55 <phil75> come again...? 21:39:02 <PublicServer> <leg3nd> k 21:39:15 <PublicServer> <Benny> i guess if all the trains are either loaded or empty it would be 100% smooth 21:39:19 <phil75> where are you building...? 21:39:24 <PublicServer> <leg3nd> k 21:39:35 <PublicServer> <Benny> at sign: Compactor 01 21:39:44 <phil75> thank you 21:41:22 <phil75> anything i can do....? 21:41:35 <PublicServer> <Benny> i was wondering the same, really.. :-/ 21:41:39 <PublicServer> <Zaitzev> hook up industries? 21:41:42 <phil75> haha 21:41:45 <phil75> okay cool 21:42:03 <PublicServer> <Benny> ya, add trains so it jams or bottlenecks somewhere so we can fix it 21:42:35 <phil75> dont worry im sure ill skrew it for you guys 21:42:51 *** theholyduck has quit IRC 21:42:58 <PublicServer> <Benny> you mean your new here, no? 21:46:07 <PublicServer> *** Intexon has joined spectators 21:46:09 <PublicServer> *** Intexon has joined company #1 21:46:11 <phil75> yeah, new to the server. been trying to build networks since the game was released 21:46:38 <PublicServer> <Benny> okay 21:47:05 <PublicServer> <Benny> anyways, dont hesitate asking if something is unclear 21:47:18 *** theholyduck has joined #openttdcoop 21:47:22 *** Muxy has joined #openttdcoop 21:47:38 <Muxy> @seen leg3nd 21:47:38 <Webster> Muxy: leg3nd was last seen in #openttdcoop 23 hours, 34 minutes, and 37 seconds ago: <leg3nd> did travel with it last weekend :> 21:47:56 <leg3nd^> :Z 21:47:57 <Muxy> @seen F223 21:47:57 <Webster> Muxy: F223 was last seen in #openttdcoop 4 hours, 38 minutes, and 8 seconds ago: <F223> found it 21:48:05 <PublicServer> <Benny> leg3nd is right here ^ 21:48:07 <leg3nd^> im right here. 21:48:16 <Muxy> youre right there 21:48:18 <PublicServer> *** phil75 has left the game (leaving) 21:48:23 <leg3nd^> that i am :> 21:48:34 *** leg3nd^ is now known as leg3nd 21:48:48 <Muxy> can you join me on #goulp, want to talk about goup coop server 21:48:57 *** KyleS has joined #openttdcoop 21:48:58 <leg3nd> sure 21:49:03 <PublicServer> *** made screenshot at 000447BD: http://ps.openttdcoop.org/public/webcam/000447BD.png 21:49:10 <Muxy> also F223, if awake 21:49:12 *** Vitus_ has joined #openttdcoop 21:49:35 *** Vitus has quit IRC 21:51:43 <PublicServer> *** V453000 joined the game 21:51:49 <PublicServer> <V453000> hi guyz 21:51:50 <PublicServer> <Benny> ohai V 21:52:01 <PublicServer> <Sander_Buruma> aloha V 21:52:21 <PublicServer> *** leg3nd has left the game (leaving) 21:52:21 <PublicServer> <V453000> anuffin new? 21:52:29 <PublicServer> <Sander_Buruma> im just trying to make a compactor 21:53:00 *** Vitus has joined #openttdcoop 21:53:08 <PublicServer> <V453000> you mean compressor? 21:53:11 <PublicServer> <Sander_Buruma> with emphasis on trying 21:53:14 <PublicServer> <Sander_Buruma> yes 21:53:14 <PublicServer> <V453000> dont even try to 21:53:15 <PublicServer> *** xpac has left the game (connection lost) 21:53:24 <xpac> !password 21:53:24 <PublicServer> xpac: sheers 21:53:25 <PublicServer> <Sander_Buruma> why not? 21:53:30 <PublicServer> <V453000> why yes 21:53:35 <PublicServer> *** xpac joined the game 21:53:37 <PublicServer> <Sander_Buruma> Ill break my brains die and go to heaven 21:53:42 <Vitus> !password 21:53:42 <PublicServer> Vitus: sheers 21:54:10 <PublicServer> *** Vitus joined the game 21:54:14 <PublicServer> <V453000> ok, just dont break the network.. badly made compressor can make that quite fast 21:54:23 <PublicServer> <Vitus> Hey there 21:54:26 <PublicServer> <V453000> hi 21:54:49 <PublicServer> <Intexon> hey 21:55:00 <PublicServer> <Vitus> Why exactly do we need 4x bridges !here? 21:55:05 <Benny_> what the... mouse got stuck on secondary computer so now i cant get it back to computer 1... 21:55:16 <Benny_> gotta restart it.. 21:55:32 <PublicServer> *** Benny has left the game (connection lost) 21:55:34 <PublicServer> <xpac> little overkill Vitus... 21:55:43 <PublicServer> <Vitus> Little? :D 21:55:50 <PublicServer> <xpac> There was space :-P 21:56:16 <PublicServer> <Vitus> Maybe... but it's totally useless and as you said, it eats space 21:56:46 <PublicServer> <xpac> okay okay :( 21:56:57 <PublicServer> <Vitus> And sign that station 21:57:19 *** KyleS has left #openttdcoop 21:57:48 <PublicServer> <Vitus> xpac, the load balancer at SLH W 07 is wrong 21:57:51 <PublicServer> <Vitus> Take a look at it 21:58:28 <PublicServer> <V453000> I only see W 06 b 21:58:29 *** Progman has quit IRC 21:58:48 <PublicServer> <xpac> It's not wrong, it's just another way of implementing it :) 21:58:54 <PublicServer> <V453000> (not like I know what tthat fucking b stands for 21:59:33 <PublicServer> <Vitus> I added the b, because someone decided to split it at one place and merge it at completly different 21:59:55 <PublicServer> <Sander_Buruma> is there a way to seperate chains that weigh different amounts? 21:59:58 <PublicServer> <V453000> my god 21:59:58 <PublicServer> <Vitus> Sorry xpac, but it just didn't work 21:59:59 <PublicServer> <Sander_Buruma> trains* 22:01:06 <PublicServer> <xpac> Absolutely sure Vitus? 22:01:18 <PublicServer> <Vitus> I've done many load balancers 22:01:34 <PublicServer> <Sander_Buruma> on one hand I'm glad my compactor isn't causing a jam right now on the other it isnt working too well 22:02:06 <PublicServer> <V453000> where is it? 22:02:14 <PublicServer> <xpac> let me experience a little with it :) 22:02:27 <PublicServer> <Sander_Buruma> on the west edge oft he map, sign "Compressor 01" 22:02:29 *** KyleS has joined #openttdcoop 22:03:04 <leg3nd> !password 22:03:04 <PublicServer> leg3nd: sheers 22:03:28 <PublicServer> *** leg3nd joined the game 22:03:53 <PublicServer> <V453000> o 22:03:53 <PublicServer> <V453000> m 22:03:54 <PublicServer> <V453000> f 22:03:57 <PublicServer> <V453000> g 22:04:04 <PublicServer> *** made screenshot at 000024DB: http://ps.openttdcoop.org/public/webcam/000024DB.png 22:04:05 <PublicServer> <Vitus> :D 22:04:08 <PublicServer> *** V453000 has left the game (leaving) 22:04:14 <KyleS> lmao 22:04:18 <KyleS> !password 22:04:18 <PublicServer> KyleS: belled 22:04:27 <PublicServer> <Sander_Buruma> what?? 22:04:41 <PublicServer> *** KyleS joined the game 22:05:13 <PublicServer> <KyleS> i want to know what too :p 22:05:31 <PublicServer> <Vitus> I guess it was so wrong that he couldn't even look at it :D 22:06:26 <PublicServer> <Sander_Buruma> im getting depressed from these trains 22:06:31 <Muxy> !clients 22:06:36 <Muxy> !client 22:06:36 <PublicServer> *** ralph_ has left the game (leaving) 22:06:49 *** ralph_ has quit IRC 22:07:27 <PublicServer> *** KyleS has left the game (connection lost) 22:07:53 <PublicServer> <Sander_Buruma> perfect!!!!!!!!!!!!! 22:08:31 <PublicServer> <leg3nd> nice job 22:08:43 *** leg3nd is now known as leg3nd^ 22:09:05 <PublicServer> <Sander_Buruma> almost perfect 22:09:10 *** Jannis has joined #openttdcoop 22:09:19 <Jannis> !password 22:09:19 <PublicServer> Jannis: belled 22:09:32 <PublicServer> *** Jannis joined the game 22:09:36 *** Muxy has left #openttdcoop 22:11:18 <PublicServer> *** V453000 joined the game 22:11:28 <PublicServer> <Sander_Buruma> V the thing seems to work now 22:11:45 <PublicServer> <V453000> really? 22:11:57 <PublicServer> <Sander_Buruma> all that is left to do is to convince the trains to go to the empty tracks first 22:12:06 <PublicServer> <Sander_Buruma> except when there are trains of different weight in it @_@ 22:12:24 <PublicServer> <V453000> I 22:12:43 <PublicServer> <V453000> really think any kind of compresor is way pointless there 22:14:00 <PublicServer> <Vitus> Th 22:14:17 <PublicServer> <Vitus> This is how compressor should look like, Sander 22:14:31 <PublicServer> <Sander_Buruma> where? 22:14:35 <PublicServer> <Vitus> Next to yours 22:14:43 <PublicServer> <V453000> yes, i should look almost like this ... but really this is a wrong use 22:15:04 <PublicServer> <Vitus> Indeed it is 22:15:14 <PublicServer> <Vitus> It has absolutely no place on SL 22:15:27 <PublicServer> <V453000> it should be (and was) used when trains at the next SL join were unable to join the ML 22:15:40 <PublicServer> <V453000> which isnt the case here 22:15:44 <PublicServer> <V453000> rendering it useless 22:15:51 <PublicServer> <Vitus> The prio merges are pretty smooth right now 22:15:53 <PublicServer> <Sander_Buruma> I tried making it because the injector further ahead was having trouble because the SL was busy 22:16:00 <PublicServer> <Sander_Buruma> and the trains spaced out too much 22:16:21 <PublicServer> <Vitus> But why do you keep doing high speed joins to SL? 22:17:30 <PublicServer> * V453000 has UTTERLY no idea 22:17:39 <PublicServer> <Sander_Buruma> because it seemed like a good idea to have the trains on SL packed a bit tighter 22:18:00 <PublicServer> *** Mazur joined the game 22:18:10 <PublicServer> <Vitus> Not in middle of SL 22:18:49 <PublicServer> *** Intexon has left the game (leaving) 22:19:07 <PublicServer> *** made screenshot at 00059580: http://ps.openttdcoop.org/public/webcam/00059580.png 22:21:00 *** fmauNeko has joined #openttdcoop 22:21:10 <fmauNeko> hi 22:21:21 <xpac> hey 22:21:55 *** nighthawk_c_m has quit IRC 22:22:27 <PublicServer> *** Jannis has left the game (leaving) 22:22:42 <fmauNeko> !password 22:22:42 <PublicServer> fmauNeko: itches 22:22:52 <PublicServer> *** Player joined the game 22:22:52 <Webster> Player, please change your in game nick 22:23:33 <PublicServer> *** Player has changed his/her name to fmauNeko 22:23:34 *** Phazorx has left #openttdcoop 22:25:08 <PublicServer> <V453000> Sander_Buruma: do you even understand the type of station "copper ore pickup 20? 22:25:14 <PublicServer> <V453000> I really doubt thast 22:25:16 <PublicServer> <V453000> that 22:25:50 <PublicServer> <Sander_Buruma> its supposed to be for trains who arent going to be waiting for variable times 22:25:59 <PublicServer> <V453000> lol? 22:26:01 <PublicServer> <V453000> no 22:26:04 *** Intexon has quit IRC 22:26:13 <PublicServer> <Sander_Buruma> then I havenoclue 22:26:25 <PeterT> hi hi V453000 22:26:31 <PeterT> how did #sn server go while I was gone? 22:26:35 <PublicServer> <V453000> hi Peter ! :) 22:26:52 <PublicServer> <V453000> I thin it was fine ... 22:27:03 <PublicServer> <V453000> I resetted almost every 24 hours 22:27:17 <PublicServer> <V453000> iirc only once I missed 22:27:28 <PublicServer> <V453000> (was too drunk to rese) 22:28:03 <theholyduck> v is sander still building only overflow stations? 22:28:03 <theholyduck> or? 22:28:13 <PublicServer> <V453000> I dont know 22:28:20 <PublicServer> <Vitus> No 22:28:22 <PublicServer> <V453000> but overflow != overflow 22:28:24 <theholyduck> well i had to wipe most of the trains on one of his stations 22:28:33 <theholyduck> when he spawned like 20 trains for a 88 ton mine 22:28:36 <PublicServer> <Vitus> He's building drop-only stations as pickup 22:28:42 <PublicServer> <V453000> dont event tell me 22:29:03 <PeterT> V453000: that's great, thanks. 22:29:07 <PeterT> Well, I was stuck in Ireland. 22:29:09 <theholyduck> V453000, well all the trains sat vaiting in the overflow depot 22:29:11 <PeterT> never got to Spain 22:29:30 <V453000> you werent to spain? 22:29:31 <theholyduck> so i wiped most of those trains until the station had about 4 covering it 22:29:33 <PublicServer> <Mazur> Neither did those trains. 22:29:34 <PublicServer> <V453000> yes 22:29:43 <PublicServer> <Sander_Buruma> because it was going to grow and then the trains would be needed to carry the ore away 22:29:44 <PublicServer> <V453000> and sitting in depot is kinda uselsess 22:29:51 <theholyduck> Sander_Buruma, add them LATER 22:29:53 <theholyduck> then 22:30:01 <theholyduck> Sander_Buruma, expanding number of trains as needed 22:30:02 <PublicServer> <V453000> Sander_Buruma: stop copying, do it your way 22:30:03 <PeterT> V453000: No :-( 22:30:05 <theholyduck> not pre-emptivly 22:30:12 <theholyduck> PeterT, ash got in the way? 22:30:14 <PeterT> I was going to Spain, but the flight was cancelled 22:30:17 <PeterT> yeah th 22:30:20 <PeterT> * theholyduck 22:30:26 <V453000> PeterT: that sox 22:30:29 <PublicServer> <Sander_Buruma> alright V 22:30:35 <PeterT> indeed :-( 22:30:43 <V453000> =( 22:30:59 <PublicServer> <Mazur> Just added third train to Copper Pick Up 22. 22:31:16 <theholyduck> Sander_Buruma, in general, a simple roro or terminal station is more than plenty for a pickup 22:31:23 <theholyduck> using fancy stations designed for drops, etc 22:31:26 <theholyduck> is pointles :P 22:32:23 <PublicServer> <Vitus> Overflow stations do have purpose. They're great for stations whose output fluctates a lot; i.e. secondaries pickup mostly 22:32:28 <PublicServer> <V453000> to make an all-in-all conclusion: you can make kinda anything at primary pikckup as long as it is far from affecting the ML 22:32:34 <theholyduck> !password 22:32:34 <PublicServer> theholyduck: itches 22:32:43 <PublicServer> *** theholyduck joined the game 22:33:41 <PublicServer> <Mazur> So I'll not be getting a blast from you for my set-up of Copper Pick Up 22, then, V? 22:33:45 <PublicServer> <fmauNeko> Hmm, there are lots of trains waiting t Diamond Pickup 20 22:33:53 <PublicServer> <theholyduck> what happened to the great doubling of the slh project of mine? 22:34:05 <PublicServer> <theholyduck> did somebody fix the issues? 22:34:09 <PublicServer> *** made screenshot at 0003F5FA: http://ps.openttdcoop.org/public/webcam/0003F5FA.png 22:34:09 <PublicServer> <theholyduck> seemingly 22:34:12 <PublicServer> <theholyduck> traffic is alot less now 22:34:17 <PublicServer> <theholyduck> so i guess somebody did 22:34:18 <PublicServer> <Vitus> Whoops 22:34:20 <PublicServer> <Vitus> My bad, sorry 22:34:32 <PublicServer> <theholyduck> well its not THAT needed anymore 22:34:42 <PublicServer> <theholyduck> but a while back traffic was jamming htere 22:34:43 <PublicServer> <theholyduck> awefully 22:34:48 <PublicServer> <theholyduck> so i was designing a second line 22:34:54 <PublicServer> <theholyduck> before i left 22:35:09 <PublicServer> <theholyduck> now though it doesnt exist anymore 22:35:14 <PublicServer> <theholyduck> the merge i made is gone aswell 22:36:06 <PublicServer> <theholyduck> so yeah, dont know EXACTLY what happened, but it seems it was decomissioned while i was gone 22:36:30 <PublicServer> <theholyduck> vitus, that junction is merge before split though 22:36:43 <PublicServer> <Vitus> Which one? 22:36:52 <PublicServer> <theholyduck> the one with the fixed/vitus sign on it 22:37:04 <PublicServer> <Mazur> I think there was confusion as to what the purpose of various half-built parts of your work were, so gthey cleaned it up. 22:37:14 <PublicServer> <theholyduck> well i had to go :P 22:37:19 <PublicServer> <theholyduck> well the purpose was to aliviate traffic 22:37:29 <PublicServer> <Zaitzev> hi duck 22:37:42 <PublicServer> <Vitus> Which junction? I've fixed many things 22:37:45 <PublicServer> <Mazur> There were not enough explanatory sdigns, I suspect. 22:37:48 <PublicServer> *** fmauNeko has left the game (connection lost) 22:37:57 <PublicServer> <Zaitzev> Vitus 22:38:00 <PublicServer> <theholyduck> at !here vitus 22:38:03 *** fmauNeko has quit IRC 22:38:13 <PublicServer> <Vitus> I fixed prio 22:38:15 <PublicServer> <Vitus> Not junction 22:38:42 <PublicServer> <Zaitzev> now there's 2 lines again? lol 22:38:48 <PublicServer> <Vitus> The whole fruit 07 is strange, it should have been terminus instead of roro 22:39:17 <PublicServer> <Zaitzev> it is a quick rebuild tho 22:39:22 <PublicServer> <theholyduck> well yeah, people have a fetish for roro stations 22:39:29 <PublicServer> <theholyduck> even when they're useless 22:39:31 <PublicServer> <Vitus> We agreed that this line might get split into two: one which leads to industries and one which leads from industries 22:40:19 <PublicServer> <theholyduck> well MOST of those trains 22:40:20 <PublicServer> <theholyduck> are too industries 22:40:37 <PublicServer> <theholyduck> but you meen for the entire way? 22:40:44 <PublicServer> <Vitus> Look 22:40:56 <PublicServer> <theholyduck> so 1 line they split off 22:40:59 <PublicServer> <theholyduck> and 1 line they merge onto? 22:41:46 <PublicServer> <Vitus> So, we don't mix full and empty trains, that could help most of the jams on the SL 22:42:15 <PublicServer> <theholyduck> but essentially, making 1 line empty trains and 1 line full trains? 22:42:21 <PublicServer> <xpac> thats my plan 22:42:26 <PublicServer> <Vitus> Yes 22:42:39 <PublicServer> <Zaitzev> that is what i was hoping we would achieve earlier when we did this thing 22:42:40 <PublicServer> <theholyduck> why the double merge here then? 22:42:53 <PublicServer> *** Sander_Buruma has left the game (leaving) 22:42:58 <Sander_Buruma> good night 22:43:02 <PublicServer> <Zaitzev> nite sander 22:43:04 <PublicServer> <leg3nd> gn 22:43:06 <PublicServer> <Vitus> gn 22:43:09 <PublicServer> <xpac> upper line for trains to drop, lower line for trains to industry 22:43:20 <PublicServer> <Mazur> Sleep Well, Sander. 22:43:33 <PublicServer> <Vitus> I've heard you were going to do 2nd merge to ML, theholyduck, right? 22:43:40 <PublicServer> <Vitus> At least they told me so 22:43:49 <PublicServer> <theholyduck> vitus, well that was MY original plan 22:43:56 <PublicServer> <theholyduck> just make 2 dual purpose lines 22:44:06 <PublicServer> <theholyduck> but yours would work just as well i guess and easier 22:44:11 <PublicServer> <Vitus> Look 22:44:16 <PublicServer> <Vitus> It has one mayor flaw 22:44:24 <PublicServer> <Vitus> You have just one split 22:44:45 *** KyleS has left #openttdcoop 22:44:59 <PublicServer> <Vitus> SL starts with split and ends with merge 22:45:13 <PublicServer> <Vitus> You cannot double those, that's just wrong 22:45:40 <PublicServer> <theholyduck> :P 22:45:49 <PublicServer> <theholyduck> well, lets go with the split off one and merge of the other line idea? 22:45:51 <PublicServer> <Vitus> You'd still have too much traffic on the split, you didn't solve issue but you moved it 22:45:53 <PublicServer> <Vitus> Yes 22:45:55 <PublicServer> <Vitus> That's good idea 22:46:04 <PublicServer> <theholyduck> wich line is wich though? 22:46:11 <PublicServer> <theholyduck> *which 22:46:12 <PublicServer> <Vitus> Ideally, redo that station to terminus 22:46:18 <PublicServer> <Vitus> Ask xpac, he's redoing it 22:46:19 <PublicServer> <Vitus> Right? 22:46:27 <PublicServer> <xpac> yes! :) 22:46:42 <PublicServer> <Vitus> So, which line is for empty trains and which one is for full ones? 22:46:55 <PublicServer> <Vitus> Place a sign so future generations will know :D 22:47:35 *** ODM has joined #openttdcoop 22:47:35 *** ChanServ sets mode: +o ODM 22:47:42 <PublicServer> <theholyduck> so xpac, wich is the split and wich is the merge? 22:48:03 <PublicServer> <Vitus> The top one seems to be for empty trains 22:48:06 <PublicServer> <Vitus> So split from that 22:48:09 <PeterT> @lgos 22:48:11 <PeterT> @logs 22:48:11 <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/ 22:48:15 <PublicServer> <xpac> no - the other way round 22:48:29 <xpac> -00:42:59- [+PublicServer]: <xpac> upper line for trains to drop, lower line for trains to industry 22:48:33 <PublicServer> <theholyduck> so lower empty, top full? 22:48:38 <PublicServer> <theholyduck> well, time to redesign all the junctions 22:48:50 <PublicServer> <Mazur> Which way (north/south) should each go, that's the way the lines should be, too. 22:49:02 <PublicServer> <Vitus> Look at SLH F 02 please 22:49:11 <PublicServer> *** made screenshot at 0006C8F4: http://ps.openttdcoop.org/public/webcam/0006C8F4.png 22:49:14 <PublicServer> <Vitus> You get empty trains to top lane 22:49:21 <PublicServer> <Vitus> So? 22:49:36 <PublicServer> <xpac> yeah it's not finished :) 22:49:47 *** heffer has quit IRC 22:49:47 *** Razmir has joined #openttdcoop 22:50:20 *** Razmir is now known as Guest1169 22:50:37 *** Guest1169 is now known as Razmir 22:51:04 <Razmir> !dl win32 22:51:05 <PublicServer> Razmir: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win32.zip 22:52:32 <PublicServer> <theholyduck> why 22:53:02 <PublicServer> <theholyduck> for whoever did the second merge for only full trains 22:53:04 <PublicServer> <theholyduck> xpac? 22:53:17 <PublicServer> <xpac> where? 22:53:23 <PublicServer> <theholyduck> at !HERE 22:53:31 *** Sander_Buruma has quit IRC 22:53:42 <PublicServer> <theholyduck> the only possible trains to come upthere 22:53:42 <PublicServer> <theholyduck> are full 22:53:45 <PublicServer> <xpac> oh okay, wasn't aware of that 22:53:45 <PublicServer> *** Razmir joined the game 22:53:57 <PublicServer> <Razmir> hi 22:53:58 <PublicServer> <theholyduck> dont build without looking 22:53:59 <PublicServer> <theholyduck> :P 22:54:13 <PublicServer> <xpac> good idea ;) 22:54:15 <PublicServer> <theholyduck> also, unless you start removing the empty lines onto thingy 22:54:20 *** Thijs has joined #openttdcoop 22:54:21 <PublicServer> <theholyduck> as in, the full to stations hookup 22:54:23 <Thijs> !download win64 22:54:23 <PublicServer> Thijs: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win64.zip 22:54:28 <PublicServer> <theholyduck> trains will keep using that instead of the new lines 22:55:14 <PublicServer> <xpac> I know, I just wanted to take a last look at all exits before switching 22:55:14 <PublicServer> <theholyduck> there, removed it, some trains will have to do a extra loop 22:55:21 <PublicServer> <theholyduck> also, whoever uses the cheapo on the line prios 22:55:24 <PublicServer> <theholyduck> they arent long enough 22:55:25 *** ODM has quit IRC 22:55:49 <Thijs> !password 22:55:49 <PublicServer> Thijs: wedged 22:56:19 <PublicServer> *** ThijsT joined the game 22:56:21 <PublicServer> <ThijsT> Hi 22:56:29 <PublicServer> <xpac> hey 22:56:30 <PublicServer> <Mazur> Too long prio's lead to !new jam. 22:57:00 <PublicServer> <theholyduck> make a seperate exit for !new jam 22:57:09 <PublicServer> <theholyduck> at !seperate exit 22:57:35 <PublicServer> <Zaitzev> duck, basically redoing what we made last nite? ;p 22:58:04 <PublicServer> <theholyduck> but from the other direction 22:58:06 <PublicServer> <theholyduck> to prevent jams :p 22:58:13 <PublicServer> <theholyduck> from the OTHER direction 23:00:42 <PublicServer> <leg3nd> Never mind, will just watch now 23:01:02 <PublicServer> <xpac> well, that seems to have relaxed the situation on that SL a little 23:01:03 <PublicServer> *** ThijsT has left the game (leaving) 23:01:11 *** Thijs has quit IRC 23:01:13 <PublicServer> *** Razmir has left the game (leaving) 23:01:38 *** ^Spike^ has quit IRC 23:01:56 *** Razmir has left #openttdcoop 23:04:13 <PublicServer> *** made screenshot at 000724A8: http://ps.openttdcoop.org/public/webcam/000724A8.png 23:07:33 *** VictorOfSweden is now known as KoboldMaster 23:07:56 *** KenjiE20 has quit IRC 23:08:00 *** KoboldMaster is now known as VictorOfSweden 23:09:23 <PublicServer> <Vitus> Who's doing the 2nd merge? 23:09:43 <PublicServer> <theholyduck> i am to prevent a jam that doesnt exist anymore apparently 23:09:56 <PublicServer> <theholyduck> there was a huge jams of trains jamming at !new jam 23:10:09 <PublicServer> <theholyduck> and jamming the slh aswell 23:10:15 <PublicServer> <theholyduck> as you can sort of se now just even larger 23:10:36 <PublicServer> <theholyduck> the second merge is only for trains that otherwise has to wait for 8 eternities trying to get onto a completely clogged line 23:10:41 <PublicServer> <theholyduck> from the south 23:10:43 <PublicServer> <theholyduck> well east i guess 23:10:46 <PublicServer> <theholyduck> is the right direction name 23:10:57 <PublicServer> <Vitus> But if they wait at top, it means that the ML can't take them 23:11:02 <PublicServer> <Vitus> And if ML can't take them 23:11:07 <PublicServer> <theholyduck> no, it means the slh cant take it 23:11:08 <PublicServer> <Vitus> It'll be same for the 2nd merge 23:11:17 <PublicServer> <theholyduck> the wait isnt at the mainline 23:11:20 <PublicServer> <theholyduck> its at the slh 23:11:22 <PublicServer> <theholyduck> rather 23:11:24 <PublicServer> <theholyduck> before it 23:11:35 <PublicServer> <theholyduck> at new jam, due to the slh line at times being completely clogged with trains 23:11:38 <PublicServer> <Mazur> I watch !new jam a little longer, and from time to time the SL eases up enough. 23:11:48 <PublicServer> <theholyduck> mazur yeah, it does now i guess 23:11:57 <PublicServer> <theholyduck> i was watching for 2 minutes without anything happening 23:12:00 <PublicServer> <theholyduck> earlier 23:12:05 <PublicServer> <Zaitzev> until the trains are back around again 23:12:06 <PublicServer> <Mazur> So it's not a real issue anymore. 23:12:06 <PublicServer> <Zaitzev> ;p 23:12:23 <PublicServer> <theholyduck> well not anymore, but it was, and waiting a age when theres sapce on the ml 23:12:28 <PublicServer> <theholyduck> but not on the single lane slh 23:12:36 <PublicServer> <theholyduck> is a bit silly if you ask me 23:12:40 *** Polygon has quit IRC 23:12:43 <PublicServer> <theholyduck> the ml can take these trains the line going to it cant 23:12:52 <PublicServer> <theholyduck> see, its happening againt now 23:13:04 <PublicServer> <theholyduck> and the prio is too short aswell, and the trains block the slh line on merging 23:13:05 <PublicServer> <theholyduck> etc 23:13:20 <PublicServer> <theholyduck> really, a second merge stops alot of completely needless waiting 23:13:33 <PublicServer> <Zaitzev> although 23:13:50 <PublicServer> <Mazur> With a lnger prio, they never get in. 23:13:59 <PublicServer> <theholyduck> yes, because the line is at capacity 23:14:11 <PublicServer> <theholyduck> or close to it, a second merge is whats needed 23:14:22 <PublicServer> <theholyduck> would clear up jams, and make the network flow better 23:14:48 <PublicServer> <Mazur> I spose yer right. 23:14:51 <PublicServer> <Zaitzev> eliminate the SL merge and go directly to a ML merge, isn't that what it'll be? 23:15:07 <PublicServer> <theholyduck> well yeah, because the ml has the room for them 23:15:16 <PublicServer> <Mazur> Only this little line is from 1 pickup. 23:15:25 <PublicServer> <Zaitzev> even if that one line from the east is serving just 2 stations (for now) 23:15:31 <PublicServer> <Zaitzev> it causes occational problems already 23:15:39 <PublicServer> <Zaitzev> adding to it will make it far worse 23:15:49 <PublicServer> <Zaitzev> so an ML merge is better either way 23:16:00 <PublicServer> <Mazur> Sorry, 2 of them.: 23:16:03 <PublicServer> <Zaitzev> (from what I can tell) 23:18:28 <PublicServer> <Vitus> What exactly is the !new jam? 23:18:43 <PublicServer> <Vitus> You add there prio and then you're wondering that trains wait or what? 23:18:52 <PublicServer> <theholyduck> well yes, the problem isnt the trains waiting 23:18:58 <PublicServer> <theholyduck> its the trains waiting for minutes 23:19:09 <PublicServer> <theholyduck> and also the prio is still too short 23:19:12 <PublicServer> <theholyduck> trains cant merge cleanly 23:19:15 <PublicServer> *** made screenshot at 0004214B: http://ps.openttdcoop.org/public/webcam/0004214B.png 23:19:54 <PublicServer> <Zaitzev> 10 trains before 1 was allowed onto SL 23:19:56 <PublicServer> <Zaitzev> xD 23:20:01 <PublicServer> <Zaitzev> that's not very effective :p 23:20:08 <PublicServer> <Vitus> Then do a new SL for those 23:20:21 <PublicServer> <theholyduck> vitus, thats essentially what we have done 23:20:25 <PublicServer> <Vitus> No 23:20:29 <PublicServer> <theholyduck> they got their own bypass all the way from the oriignal slh 23:20:36 <PublicServer> <Vitus> You just fucked up current SL 23:20:38 <PublicServer> <theholyduck> soon anyway 23:20:50 <PublicServer> <theholyduck> well yeah, we can MAKE it a propper slh 23:21:09 <PublicServer> <theholyduck> just add a split around slh02 23:21:49 <PublicServer> <theholyduck> but i figured i'd to the merge first becdause its where the jams jappen 23:21:50 <PublicServer> <Vitus> Look, if SL jams, it means you reached its maximum capacity. Having double merge doesn't change the fact, that you reached capacity 23:22:06 <PublicServer> <theholyduck> the sl isnt jamming, the merge onto it is 23:22:19 <PublicServer> <theholyduck> vitus, but you rejected the add a second line to the sl 23:22:27 <PublicServer> <Vitus> But if you make merge with prio, then you can't call it "jamming" 23:22:37 <PublicServer> <Vitus> You're giving prio to one line, that's NOT jam 23:22:44 <PublicServer> <theholyduck> sure 23:22:49 <PublicServer> <theholyduck> but trains never being able to merge 23:22:53 <PublicServer> <theholyduck> means that line cant take any more 23:23:13 <PublicServer> <theholyduck> wich means you either got to add a extra line for capacity 23:23:16 <PublicServer> <Zaitzev> so it has to be moved onto another spot with capacity? 23:23:28 <PublicServer> <theholyduck> or hook it up somewhere ther eis 23:23:31 <PublicServer> <Vitus> Moving it to extra SL would be great 23:23:35 <PublicServer> <theholyduck> for instance theres space on the ml 23:23:42 <PublicServer> <Vitus> But then do a proper SL, with split and merge 23:23:51 <PublicServer> <theholyduck> vitus, well sure, the exit can be extended to a full sl 23:24:03 <PublicServer> <theholyduck> it just needs a split at the other side of factory 23:24:05 <PublicServer> <theholyduck> its easy enough 23:24:32 <PublicServer> <theholyduck> but i'm starting with the merge because 8 trains are waiting aat once 23:24:42 <PublicServer> <theholyduck> somebody else can add the new entry :P 23:25:06 <PublicServer> <Vitus> Let me make it clear: Imagine you do double split and single merge. You now have traffic from two splits which merge can't handle. But it works even the other way around. 23:25:21 <PublicServer> <theholyduck> thats half way what we got allready 23:25:24 <PublicServer> <theholyduck> slh f 02 23:25:29 <PublicServer> <theholyduck> is almost a double split 23:25:35 <PublicServer> <theholyduck> but we only got 1 merge at the other end 23:25:47 <PublicServer> <theholyduck> it laccepts more than 1 line of traffic off it at once 23:25:59 <PublicServer> <theholyduck> so 1.5 splits 23:26:00 <PublicServer> <theholyduck> or whatever 23:26:15 <PublicServer> <theholyduck> but we only got 1 merge 23:26:25 <PublicServer> <theholyduck> so we got more splitting capacity than merging capacity 23:26:46 <PublicServer> <theholyduck> wich is why we got more trains trying to exit than theres space for 23:26:53 <PublicServer> <Vitus> Merging capacity is OK, look at the merge 23:26:58 <PublicServer> <Vitus> It's more or less fluent 23:27:09 <PublicServer> <theholyduck> yes, but the line going to the merge is full 23:27:12 <PublicServer> <theholyduck> i propose 23:27:20 <PublicServer> <theholyduck> we take the stations east of slhf 02 23:27:33 <PublicServer> <theholyduck> and hook them up to a seperate split 23:27:38 <PublicServer> <theholyduck> and hook that split up to my new merge 23:28:12 <PublicServer> <theholyduck> so !these 3 23:28:29 <PublicServer> <theholyduck> + the 2 allready going to my current exit 23:28:42 <PublicServer> <theholyduck> make 1 slh 23:29:03 <PublicServer> <Vitus> btw, holyduck, the load balancer could use some rework. It'll cause slowdowns 23:29:18 <PublicServer> <theholyduck> how so? 23:29:23 <PublicServer> <theholyduck> oh 23:29:26 <PublicServer> <Vitus> You merge them too farm away 23:29:26 <PublicServer> <theholyduck> i see :p 23:29:44 <PublicServer> <theholyduck> well, i could extend the prio over the bridge instead 23:29:48 <PublicServer> <Vitus> And also mind the slow corner 23:30:13 <PublicServer> <theholyduck> fixed it 23:30:25 <Webster> Latest update from dznews: #openttdcoop - DevZone downtime <http://dev.openttdcoop.org:81/news/31> || British Rail OpenTTD Set - New Forums <http://dev.openttdcoop.org:81/news/30> || British Rail OpenTTD Set - 2nd Teaser GRF <http://dev.openttdcoop.org:81/news/29> || OpenGFX - OpenGFX 0.2.2 released <http://dev.openttdcoop.org:81/news/28> 23:30:27 <PublicServer> <theholyduck> but what do you think about my slh plan? 23:30:34 <PublicServer> <theholyduck> it would solve sevral problems 23:30:37 <PublicServer> <Vitus> Having separate SL for it is OK 23:30:45 <PublicServer> <Vitus> As long as you don't mix those together 23:31:01 <PublicServer> <theholyduck> ok, you who sucks less at that, fix my balancer 23:31:03 <PublicServer> <theholyduck> i'll go handle the split 23:34:17 <PublicServer> *** made screenshot at 0006F773: http://ps.openttdcoop.org/public/webcam/0006F773.png 23:34:47 <PublicServer> <Mazur> Needs to be named, in case you leave? 23:35:56 <PublicServer> <Vitus> Done the balancer 23:36:12 *** VictorOfSweden has quit IRC 23:36:14 <PublicServer> <Vitus> Going off 23:36:16 <PublicServer> <Vitus> Good night 23:36:35 <PublicServer> <Mazur> Bye, Vitus. 23:36:42 <PublicServer> <Zaitzev> nitenite 23:36:45 <PublicServer> *** Vitus has left the game (leaving) 23:37:05 *** Vitus has quit IRC 23:44:45 <xpac> !players 23:44:47 <PublicServer> xpac: Client 366 (Orange) is xpac, in company 1 (#openttdcoop PSG#182) 23:44:47 <PublicServer> xpac: Client 370 (Orange) is leg3nd, in company 1 (#openttdcoop PSG#182) 23:44:47 <PublicServer> xpac: Client 383 (Orange) is theholyduck, in company 1 (#openttdcoop PSG#182) 23:44:47 <PublicServer> xpac: Client 378 (Orange) is V453000, in company 1 (#openttdcoop PSG#182) 23:44:47 <PublicServer> xpac: Client 244 (Orange) is Zaitzev, in company 1 (#openttdcoop PSG#182) 23:44:48 <PublicServer> xpac: Client 379 (Orange) is Mazur, in company 1 (#openttdcoop PSG#182) 23:47:00 <PeterT> /msg PublicServer !players 23:49:19 <PublicServer> *** made screenshot at 00071A89: http://ps.openttdcoop.org/public/webcam/00071A89.png 23:50:25 *** KyleS has joined #openttdcoop 23:50:32 <Skasi> good night people - and happy building/cooping! :) 23:50:36 <PublicServer> <theholyduck> hmm 23:50:37 <PublicServer> <xpac> good night Skasi 23:50:40 <KyleS> nn skasi :D 23:50:42 <PublicServer> <Zaitzev> nitentie 23:50:46 *** Skasi has quit IRC 23:51:13 <KyleS> !password 23:51:13 <PublicServer> KyleS: fevers 23:51:34 <PublicServer> *** KyleS joined the game 23:52:06 <PublicServer> <xpac> WOW 23:52:13 <PublicServer> <xpac> huge jam at water/diamond town drop 23:53:47 <PublicServer> <xpac> they don't use the free lower platforms... 23:54:36 <xpac> V453000, your W/D town drop causes major jam 23:55:25 <PublicServer> <Mazur> There's an unused incoming line on the right side. 23:55:32 <PublicServer> <Mazur> Was. 23:55:40 <PublicServer> <Zaitzev> where? 23:56:03 <PublicServer> <KyleS> at SLH G 06 23:56:13 <PublicServer> <KyleS> i think it may have been a single signal 23:56:15 <PublicServer> <KyleS> that was messing it up 23:56:17 <PublicServer> <KyleS> O-o 23:56:47 <PublicServer> <xpac> yeah that may have helped, but trains are getting stuck at the dropoff