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Log for #openttdcoop on 25th April 2010:
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00:04:21  <PublicServer> ***  made screenshot at 00041D5B: http://ps.openttdcoop.org/public/webcam/00041D5B.png
00:07:34  <PublicServer> <Mazur> Lower station half, you mean?  That was what i meant, upper station half, and upper incoming line, right of hte station, weere unused.
00:08:22  <PublicServer> <Mazur> That busy SLF has really been let up with the new SLF addition.
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00:16:40  <PublicServer> <Mazur> I just expanded Copper Ore Pick Up #22.  Anyone free to look whether I made a blunder?
00:17:25  <PublicServer> <Zaitzev> seems fine
00:17:55  <PublicServer> <Mazur> Thought as much.  But I'd never done a V station before.
00:18:11  <PublicServer> <Zaitzev> they are identical to a regular terminus tho
00:18:23  <PublicServer> <Zaitzev> but instead of the tracks turning 45 deg, the stations do ;P
00:19:23  <PublicServer> ***  made screenshot at 0003F768: http://ps.openttdcoop.org/public/webcam/0003F768.png
00:19:31  <PublicServer> <Mazur> The way the station and trackks and mine were situated, I could not resist.
00:20:49  <PublicServer> <Zaitzev> .3bn a year on trains, that's not too bad
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00:23:32  <PublicServer> <Mazur> Is there still rom on hte copper lines?  Copper PU 20 has 5,000 t waiting.
00:24:01  <PublicServer> <Zaitzev> i guess there's room? ;p
00:25:35  <PublicServer> *** theholyduck has left the game (connection lost)
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00:33:39  <XeryusTC> !rcon patch max_trains
00:33:40  <PublicServer> XeryusTC: you are not allowed to use !rcon
00:33:42  <XeryusTC> @op
00:33:42  *** Webster sets mode: +o XeryusTC
00:33:44  <XeryusTC> !rcon patch max_trains
00:33:44  <PublicServer> XeryusTC: Current value for 'max_trains' is: '1500' (min: 0, max: 5000)
00:34:18  <XeryusTC> hmm, PublicServer should ignore lines starting with @
00:34:25  <PublicServer> ***  made screenshot at 00041752: http://ps.openttdcoop.org/public/webcam/00041752.png
00:35:51  <PublicServer> <XeryusTC> slh f+g 3 is jammed
00:36:05  <PublicServer> <XeryusTC> it needs loads of extra capacity
00:36:40  <PublicServer> <Zaitzev> found a dead station :/
00:36:46  <PublicServer> <Zaitzev> *taking care of*
00:37:18  <PublicServer> <XeryusTC> i guess this is what you get with TL2 on a 512x1024 map
00:37:19  <PublicServer> <XeryusTC> anyway, gn
00:37:20  <PublicServer> *** XeryusTC has left the game (connection lost)
00:37:28  <PublicServer> <Zaitzev> nn
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00:40:58  <Jannis> !password
00:40:58  <PublicServer> Jannis: cooler
00:41:15  <PublicServer> *** Jannis joined the game
00:42:57  <PublicServer> <xpac> grml
00:43:07  <PublicServer> <xpac> I need TL20 for my diamond pickup :P
00:43:31  <PublicServer> <xpac> producing 2.000 diamonds/month at the moment :)
00:45:21  <PublicServer> <Zaitzev> i wonder what kind of bandwidth a ottd game requires, with 2 players on it
00:45:24  <PublicServer> <Zaitzev> can't be much?
00:45:59  <PublicServer> <xpac> mhhh... good question
00:46:11  <PublicServer> <Zaitzev> thing is
00:46:20  <PublicServer> <Zaitzev> i'm thinking about a 1on1 coop with a friend
00:46:46  <PublicServer> <Zaitzev> and I have mobile broadband so I can use my laptop wherever I want to
00:46:48  <xpac> The rate is approximately 1.2 kbyte/sec upload and 1.2 kbyte/sec download per client
00:46:58  <PublicServer> <Zaitzev> that it? heh xD
00:47:06  <PublicServer> <Zaitzev> in that case I got no worries :b
00:47:10  <xpac> that makes 60GB/month for 10 players :)
00:47:45  <PublicServer> <Zaitzev> btw
00:47:47  <PublicServer> <Zaitzev> want a job?
00:48:31  <PublicServer> <Zaitzev> see !here and !to here
00:48:32  <PublicServer> <Zaitzev> :)
00:49:27  <PublicServer> ***  made screenshot at 0000D077: http://ps.openttdcoop.org/public/webcam/0000D077.png
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00:51:00  <PublicServer> <Zaitzev> oh deaer god
00:51:16  <PublicServer> <Zaitzev> full stop D:
00:51:29  <PublicServer> <xpac> where?
00:51:42  <PublicServer> <Zaitzev> SLH G 06
00:51:45  <PublicServer> <Zaitzev> around diamond 01
00:51:54  <PublicServer> <xpac> Its because of the town drop again
00:52:18  <PublicServer> <Zaitzev> low capacity drop?
00:52:22  <PublicServer> <Zaitzev> that why?
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00:54:42  <PublicServer> <Zaitzev> SLH G 06 needs some rework -.-
00:54:50  <PublicServer> <Mazur> There's a big jam session at SLHF+G 03 >West.
00:55:27  <PublicServer> <Zaitzev> gaah
00:55:33  <PublicServer> <Zaitzev> V's station needs rework, that's it
00:55:36  <PublicServer> <Mazur> I marked it !jam, and !idea to a potential solution.
00:55:58  <PublicServer> <xpac> I fear we have to switch to pathbased signals again at the town drop
01:02:15  <PublicServer> <Zaitzev> make sure you do the other side as well ;p
01:02:45  <PublicServer> <xpac> the other side isn't jamming
01:02:52  <PublicServer> <Zaitzev> yet ;)
01:04:29  <PublicServer> ***  made screenshot at 0003BBB8: http://ps.openttdcoop.org/public/webcam/0003BBB8.png
01:06:35  <PublicServer> <Zaitzev> what's up now :3
01:07:18  <xpac> ?
01:07:30  <PublicServer> <Zaitzev> it was changed again ;p
01:08:02  <PublicServer> *** Zaitzev has joined spectators
01:08:09  <PublicServer> <xpac> yeah I wasnt happy :)
01:11:55  <PublicServer> <Mazur> I just cleaned up a lot at SLHF 03 West.
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01:13:03  <PublicServer> <Mazur> There's some signla cleaning left to do, and a check out if it keeps working.
01:13:34  <KyleS> !password
01:13:34  <PublicServer> KyleS: busies
01:13:56  <PublicServer> *** KyleS joined the game
01:14:48  <PublicServer> <Mazur> KyleS, just the man I need at SLHF+G 03 West.
01:15:07  <PublicServer> <xpac> that merge is a mess
01:15:13  <PublicServer> <KyleS> if i don't drop :)
01:15:47  <PublicServer> <xpac> those trains are only merging to the outer lanes...
01:16:18  <PublicServer> <Mazur> It was worse when I started, then there were bridges that were 100% jammed.
01:16:44  <PublicServer> <Mazur> Each held a train, that _never_ was allowed in.
01:17:04  <PublicServer> <xpac> maybe we start with putting some spaces between those lanes
01:17:09  <PublicServer> <Mazur> You can swtill see the prio's not letting tnem.
01:17:51  <PublicServer> <xpac> yeah because those is the worst place for a SLH.. just before the drop.. every raws train on the map is passing that hub so it's REALLY crowded
01:19:20  <PublicServer> <xpac> I hope V is not going to kill me for reworking his station :)
01:19:32  <PublicServer> ***  made screenshot at 0000F17A: http://ps.openttdcoop.org/public/webcam/0000F17A.png
01:21:02  <PublicServer> <Mazur> Anyway, I'm not doing anything more to 03 West.
01:21:27  <PublicServer> <xpac> those crazy TL2 trains are liking trying to control an army of ants
01:21:52  <KyleS> but they are cute!
01:21:55  <KyleS> maybe an army of kittens
01:21:56  <KyleS> :O
01:22:06  <PublicServer> <Mazur> Fireants, at that.
01:22:13  <KyleS> lol
01:22:51  <PublicServer> <Mazur> Oh, good, made someone laugh today.  Mission accomplished.  :-)
01:23:17  <PublicServer> <KyleS> :)
01:24:01  <PublicServer> <Mazur> Though I think VoS laughed when I was sideline signing at some of his work today.
01:25:15  <KyleS> i wish i understood how the logic switchers worked :x
01:25:21  <KyleS> i understand how the NOT gates work
01:25:24  <PublicServer> <xpac> which exactly?
01:25:29  <KyleS> but not that particularly logical structure..
01:25:33  <KyleS> the
01:25:40  <KyleS> food/factory spawn logic thingies
01:26:08  <PublicServer> <xpac> yeah that's one of the things I didn't get yet, too
01:26:23  <KyleS> yeah, i just haven't been able to convince myself precisely how they work yet :s
01:29:00  <PublicServer> *** KyleS has left the game (leaving)
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01:29:42  <PublicServer> <Mazur> Yes, that bridges sticks.
01:30:04  <PublicServer> <Mazur> almost never lets anyone in.
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01:31:02  <PublicServer> <Mazur> Which is why I removed it, as the conenction you removed was already there, and better working.
01:31:25  <PublicServer> <xpac> yeah I was just trying to figure out if there is a way of improving it...
01:32:24  <PublicServer> <Mazur> Ah.  Well, both the right side lanes are too full to let much in, I concluded.
01:32:48  <PublicServer> <Mazur> That was the other bridge that jammed.
01:32:55  <PublicServer> <xpac> :D
01:33:26  <PublicServer> <Mazur> :-DD
01:34:34  <PublicServer> ***  made screenshot at 0000F377: http://ps.openttdcoop.org/public/webcam/0000F377.png
01:35:34  <PublicServer> <xpac> these MLs are really crazily crowded
01:36:09  <PublicServer> <Mazur> Indeed.
01:37:18  <PublicServer> <Mazur> Those two lanes from the right-bottom tunnels come from 1 line, they should perhaps rejoin immediartely after.
01:37:44  <PublicServer> <xpac> like this?
01:38:02  <PublicServer> <Mazur> Yep.  Make the picture cleaner of what to do.
01:38:34  <PublicServer> <Mazur> of how many lines there really are to deal with.
01:41:33  <PublicServer> <xpac> well, looks like this jam is solved for the moment
01:43:01  <PublicServer> <Mazur> And I made a haiku in the bargain.
01:45:41  <PublicServer> <xpac> I'll go to bed... have fun :)
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01:46:07  <PublicServer> <Mazur> bye, he said, much too late.
01:49:36  <PublicServer> ***  made screenshot at 0000F37B: http://ps.openttdcoop.org/public/webcam/0000F37B.png
01:54:05  <PublicServer> <Mazur> Bye, Spectacles, I'm off, too.
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02:04:38  <PublicServer> ***  made screenshot at 0000D077: http://ps.openttdcoop.org/public/webcam/0000D077.png
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03:49:06  <`real> !password
03:49:06  <PublicServer> `real: golfer
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03:52:01  <FiCE> !info
03:52:01  <PublicServer> FiCE: #:1(Orange) Company Name: '#openttdcoop PSG#182'  Year Founded: 1960  Money: 10341732304  Loan: 0  Value: 10346545501  (T:1322, R:0, P:0, S:0) unprotected
03:52:08  <FiCE> !playercount
03:52:08  <PublicServer> FiCE: Number of players: 5
03:52:12  <FiCE> !password
03:52:13  <PublicServer> FiCE: jeered
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04:04:40  <PublicServer> ***  made screenshot at 0000ECDE: http://ps.openttdcoop.org/public/webcam/0000ECDE.png
04:10:47  <PublicServer> <FiCE> is anyone working @ water transfer 01?
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04:19:21  <KyleS> !password
04:19:21  <PublicServer> KyleS: gushed
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04:19:42  <PublicServer> ***  made screenshot at 00015A8D: http://ps.openttdcoop.org/public/webcam/00015A8D.png
04:19:59  <PublicServer> <KyleS> any work to be done? :o
04:20:14  <PublicServer> <FiCE> injector jammed at punningville
04:20:44  <PublicServer> <KyleS> hmm
04:21:26  <PublicServer> <KyleS> that's an injector? seems more like a prio O.o
04:21:35  <PublicServer> <KyleS> which is too long
04:21:41  <PublicServer> <KyleS> since the SL trains never get to go
04:22:11  <PublicServer> <FiCE> the SL is overcapacity there
04:23:33  <PublicServer> <KyleS> we could split the line into full trains and empty trains ... but we would most likely not see significant chnages
04:24:02  <PublicServer> <FiCE> yea
04:24:32  <PublicServer> <FiCE> probably needs LLRR
04:24:35  <PublicServer> <KyleS> yeah
04:24:40  <PublicServer> <KyleS> or just double on one direction
04:24:55  <PublicServer> <KyleS> that would work at the factory merge
04:24:57  <PublicServer> <KyleS> since
04:25:04  <PublicServer> <KyleS> only two lines are being merged into
04:26:33  <PublicServer> <KyleS> where should we start the second line?
04:27:02  <PublicServer> <KyleS> i guess
04:27:09  <PublicServer> <KyleS> it could be LLR starting at the jammed injector
04:27:30  <PublicServer> <FiCE> why don't we just do that...
04:27:38  <PublicServer> <KyleS> k :D
04:27:41  <PublicServer> <FiCE> split both lines entirely?
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04:28:18  <PublicServer> <KyleS> i'll move the station back
04:28:51  <KyleS> if i don't lag out zzz
04:29:00  <PublicServer> <FiCE> heh yep, it's getting to that stage
04:29:29  <ashaw> I am wondering how often do you use NOT gate constructions in your games?
04:30:06  <KyleS> tend to see them regularly
04:30:11  <KyleS> although they don't always last the whole game
04:31:04  <ashaw> why not?
04:32:04  <KyleS> we have four logic gates in this game that i know of
04:32:13  <KyleS> but they are for two depots
04:32:17  <KyleS> .. so they have their use
04:32:34  <KyleS> but not always something that is needed towards the end of the game
04:32:47  <KyleS> psg 180 has 800-plus logic trains, and thus 800-plus logic gates, tho
04:34:01  <ashaw> I was wondering if a signal that gave the inverse of an entrance gate, but with the restriction that they only could change every 50ms would be helpful?
04:34:44  <PublicServer> ***  made screenshot at 00007592: http://ps.openttdcoop.org/public/webcam/00007592.png
04:35:11  <KyleS> i'm not certain, ashaw ... i haven't been in the coop too long :/
04:35:44  <ashaw> what game no are you in now?
04:35:53  <PublicServer> <KyleS> 182
04:36:04  <KyleS> it's similar to 131 i think
04:36:10  <KyleS> if that means anything to you :p
04:36:47  <ashaw> not realy.
04:37:24  <PublicServer> <KyleS> FiCE, it might be useful to destroy Punley
04:37:28  <PublicServer> <KyleS> if that were possible >.<
04:37:37  <PublicServer> <KyleS> except
04:37:39  <PublicServer> <KyleS> the bacnk is there too
04:37:57  <PublicServer> <FiCE> :(
04:38:05  <KyleS> this merge will be interesting :-)
04:38:23  <PublicServer> <KyleS> water diamonds
04:38:24  <PublicServer> <KyleS> jamming
04:38:33  <PublicServer> <KyleS> at !jam
04:38:43  <PublicServer> <FiCE> oh wow
04:39:07  <PublicServer> <FiCE> bad signal lengths?
04:39:24  <PublicServer> <KyleS> i'm not sure
04:39:34  <PublicServer> <KyleS> i know there has been a lot of trouble with this station
04:39:58  <KyleS> at least, it's jammed before
04:41:04  <PublicServer> <FiCE> which town is the food going to?
04:41:21  <PublicServer> <KyleS> dredingtown
04:41:26  <PublicServer> <KyleS> the station elements
04:41:32  <PublicServer> <KyleS> are right next to Dredingtown Central
04:41:33  <PublicServer> <FiCE> food required...?
04:41:51  <PublicServer> <KyleS> Oo.O
04:41:55  <KyleS> weird
04:42:33  <PublicServer> <KyleS> it certainly has been growing...
04:42:38  <PublicServer> <KyleS> but that is weird
04:43:12  <PublicServer> <KyleS> zzz
04:43:14  <PublicServer> <KyleS> jammed again
04:43:34  <PublicServer> <FiCE> station lengths = broken
04:44:40  <PublicServer> *** real` has left the game (leaving)
04:46:13  <PublicServer> <KyleS> why is there no "start" block signal
04:46:50  <KyleS> also the other side of the station has different signaling (more path-based signals)
04:47:13  <PublicServer> <FiCE> yep
04:49:47  <PublicServer> ***  made screenshot at 0000FF72: http://ps.openttdcoop.org/public/webcam/0000FF72.png
04:49:58  <KyleS> zzz i have to minimize so often as to prevent the server dc'ing me... -_-
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04:53:31  <PublicServer> * FiCE wishes OpenTTD was multi-threaded
04:53:37  <PublicServer> <FiCE> not that it'd be easy :)
04:53:49  <PublicServer> <KyleS> would be nice tho :)
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05:04:49  <PublicServer> ***  made screenshot at 0003B3C2: http://ps.openttdcoop.org/public/webcam/0003B3C2.png
05:05:23  <PublicServer> <KyleS> w
05:05:24  <PublicServer> <KyleS> t
05:05:24  <PublicServer> <KyleS> f
05:05:29  <PublicServer> <KyleS> look at Train 1,391
05:05:40  <PublicServer> <KyleS> orders : 1\ Go to pickup 15 2\ go to pickup 10
05:05:51  <PublicServer> <KyleS> that is one of the trains that was screwing up the drop
05:06:00  <KyleS> it doesn't know to enter the station like a normal train
05:06:16  <PublicServer> <KyleS> train 1,401 as well
05:06:29  <KyleS> zomg wtf!!
05:06:31  <KyleS> lol
05:06:36  <KyleS> someone screwed up
05:07:46  <KyleS> i'll try to fix it
05:07:51  <KyleS> i know who it was :O
05:07:53  <KyleS> lol
05:09:09  <PublicServer> <KyleS> how did this even happen ...
05:09:34  <PublicServer> <FiCE> where?
05:09:58  <FiCE> oh :o
05:10:04  <FiCE> I clo
05:10:13  <PublicServer> <FiCE> I cloned those I think
05:10:18  <PublicServer> <FiCE> so there must be a lot more of them
05:10:19  <PublicServer> <KyleS> lo
05:10:24  <PublicServer> <KyleS> :o
05:10:29  <PublicServer> <FiCE> it wasn't my order :p
05:10:29  <PublicServer> <KyleS> yeah
05:10:32  <PublicServer> <KyleS> i can find them
05:10:36  <PublicServer> <KyleS> by clicking station 15
05:10:39  <PublicServer> <KyleS> and listing them
05:12:17  <PublicServer> <KyleS> blasted shared orders
05:12:18  <PublicServer> <KyleS> lol
05:13:05  <PublicServer> <FiCE> cannot route 2
05:14:45  <PublicServer> <KyleS> i removed the end signals
05:14:50  <PublicServer> <KyleS> so we don't have to keep unjamming
05:14:56  <PublicServer> <KyleS> but its only
05:14:59  <PublicServer> <KyleS> a temp fix
05:15:21  <PublicServer> <KyleS> need to find all the trains incoming to beer/pylons drop that are from station 10
05:15:22  <PublicServer> <FiCE> yep
05:15:33  <PublicServer> <KyleS> i'll do that
05:16:04  <KyleS> my connection permitting, of course :p
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05:18:00  <PublicServer> <KyleS> k should be all fixed now
05:19:00  <PublicServer> <KyleS> zz
05:19:01  <PublicServer> <KyleS> or not
05:19:51  <PublicServer> ***  made screenshot at 0003B5C1: http://ps.openttdcoop.org/public/webcam/0003B5C1.png
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05:25:18  <Qanael> Hey everyone
05:25:26  <PublicServer> <KyleS> hello
05:26:00  <KyleS> currently unjamming the water/diamonds drop
05:26:02  <KyleS> for the nth time
05:26:03  <KyleS> -_-
05:26:47  <PublicServer> <FiCE> '(
05:26:57  <PublicServer> <KyleS> its fine now though i made all the signals path signals :)
05:27:14  <PublicServer> <KyleS> well not all of them but more of them
05:27:29  <PublicServer> <KyleS> le qq
05:27:31  <PublicServer> <KyleS> another jam
05:27:32  <PublicServer> <KyleS> LOL
05:27:57  <KyleS>  /goes crazy
05:34:53  <PublicServer> ***  made screenshot at 0000B334: http://ps.openttdcoop.org/public/webcam/0000B334.png
05:38:15  <PublicServer> <FiCE> i'm expanding the factory drop
05:38:24  <PublicServer> <FiCE> perhaps it's easier not to merge :)
05:38:32  <PublicServer> <KyleS> yeah probably
05:38:37  <PublicServer> <KyleS> the ML is really loaded
05:38:45  <PublicServer> <KyleS> right before the drop
05:38:46  <PublicServer> <FiCE> the 4 lanes coming into the merge are already packed
05:38:48  <PublicServer> <FiCE> yep
05:38:58  <KyleS> yeah def
05:44:00  <KyleS> FiCE, do you know how to unshare orders?
05:44:04  <KyleS> i've never had to do that :x
05:44:12  <PublicServer> <FiCE> nope :(
05:44:21  <PublicServer> <FiCE> just burn the train and make a new one? :)
05:44:32  <KyleS> might resort to that ;-P
05:44:33  <PublicServer> *** KyleS has left the game (connection lost)
05:44:48  <KyleS> zzz
05:44:50  <KyleS> looking online first tho
05:45:00  <KyleS> !password
05:45:00  <PublicServer> KyleS: deacon
05:45:16  <PublicServer> *** KyleS joined the game
05:47:10  <KyleS> you click the "end shared orders" thing in the order list
05:47:11  <KyleS> and delete it
05:47:24  <PublicServer> <FiCE> ah :)
05:47:34  <PublicServer> <FiCE> thanks
05:47:51  <PublicServer> <KyleS> np
05:49:55  <PublicServer> ***  made screenshot at 000104DC: http://ps.openttdcoop.org/public/webcam/000104DC.png
05:50:39  <KyleS> well i'm out now, this game has sure turned into a hassle :P
05:50:44  <PublicServer> <FiCE> :)
05:50:52  <KyleS> g'night
05:50:59  <PublicServer> <FiCE> cya later :)
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07:18:41  <leg3nd^> !password
07:18:42  <PublicServer> leg3nd^: slopes
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07:28:25  <ziza> !password
07:28:25  <PublicServer> ziza: whiffs
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07:49:12  <PublicServer> <Sander_Buruma> Goodmorning
07:49:14  <PublicServer> <V453000> hi
07:49:18  <trangar> morning
07:49:20  <trangar> !password
07:49:20  <PublicServer> trangar: gobbed
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07:52:16  <trangar> !password
07:52:17  <PublicServer> trangar: poodle
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07:54:53  <PublicServer> <V453000> ok I got the design
07:55:02  <PublicServer> <V453000> now  I will rebuild the drop
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08:05:14  <PublicServer> ***  made screenshot at 0003D9C3: http://ps.openttdcoop.org/public/webcam/0003D9C3.png
08:07:11  <PublicServer> <trangar> look at that lovely jam
08:07:16  <PublicServer> <V453000> I know it
08:07:19  <PublicServer> <V453000> omg
08:07:20  <PublicServer> <trangar> :D
08:07:25  <PublicServer> <V453000> I dont care
08:07:35  <PublicServer> <trangar> it's only blocking half the map :)
08:07:41  <PublicServer> <V453000> doesnt matter
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08:11:55  <PublicServer> <V453000> much better :)
08:12:05  <PublicServer> <trangar> shall I get those stuck trains out of there?
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08:17:22  <PublicServer> <V453000> ok
08:17:23  <PublicServer> <V453000> half done
08:17:28  <PublicServer> <trangar> :)
08:17:40  <PublicServer> <trangar> you don't want exit/entry signals on the entry?
08:17:45  <PublicServer> <V453000> hy
08:17:47  <PublicServer> <V453000> why
08:17:52  <PublicServer> <V453000> no reason
08:17:57  <PublicServer> <trangar> dunno, thought it would be faster
08:18:03  <PublicServer> <V453000> where
08:18:16  <PublicServer> <trangar> at the vertical entry point
08:18:22  <PublicServer> <trangar> just in case all stations are full
08:18:30  <PublicServer> <V453000> no
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08:28:55  <V453000> whee :D
08:28:57  <V453000> connection fail
08:29:03  <PublicServer> <trangar> where?
08:29:12  <V453000> here
08:29:18  <V453000> at home
08:30:21  <V453000> !password
08:30:21  <PublicServer> V453000: combed
08:30:36  <PublicServer> *** V453000 joined the game
08:30:46  <PublicServer> <V453000> just to justify the non-presignal entry:
08:31:02  <PublicServer> <V453000> the "all bays are full" situation is ignored for drop stations
08:31:15  <PublicServer> <trangar> it's your party
08:31:16  <PublicServer> <V453000> thats why I was saying that presignal bypass sucks ass on town drop
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08:31:37  <xpac> !password
08:31:38  <PublicServer> xpac: combed
08:31:48  <PublicServer> *** xpac joined the game
08:31:51  <PublicServer> <trangar> hey X
08:31:54  <PublicServer> <xpac> hey!
08:32:20  <PublicServer> <V453000> hai
08:32:44  <PublicServer> <xpac> hey V, sorry for changing your town drop without asking, but it was continuesly jamming the whole ML
08:32:55  <PublicServer> <V453000> its fine
08:33:03  <PublicServer> <V453000> but I dont get it why it failed
08:33:10  <PublicServer> <V453000> anyways ... I am rebuilding it already
08:35:18  <PublicServer> ***  made screenshot at 0003C5CA: http://ps.openttdcoop.org/public/webcam/0003C5CA.png
08:35:27  <PublicServer> <xpac> see above? trains where entering signal at 1 even if 2 and 3 where red. I'm not sure why, but maybe because 4 was green...
08:35:44  <PublicServer> <V453000> lol
08:35:50  <PublicServer> <V453000> 4 has no effect
08:35:59  <PublicServer> <V453000> the problem was different
08:36:20  <PublicServer> <V453000> trains entered wrong platforms even though they should have been inactive for that train due to EOL
08:37:56  <PublicServer> <V453000> this eliminates any trouble
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08:45:33  <phatmatt> !password
08:45:33  <PublicServer> phatmatt: musked
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08:51:08  <PublicServer> <V453000> done
08:51:19  <PublicServer> <V453000> almost :)
08:51:26  <PublicServer> <trangar> :P
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08:55:17  <V453000> !trains 1800
08:55:17  <PublicServer> *** V453000 has set max_trains to 1800
08:55:22  <PublicServer> <trangar> sweet
08:55:34  <PublicServer> <V453000> add mainly northern water/diamonds
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08:55:46  <ralph_> _!password
08:55:58  <ralph_> !password
08:55:58  <PublicServer> ralph_: excise
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08:57:00  <PublicServer> <trangar> x)
08:57:00  <`real> does the password change after every person joins, thats p.cool
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08:57:17  <PublicServer> <trangar> it doesn't, just every now and then
08:57:18  <PublicServer> <trangar> I think
08:57:21  <`real> !password
08:57:21  <PublicServer> `real: excise
08:57:22  <`real> oh ok
08:57:26  <`real> yeah you're right
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08:57:42  <`real> just 3 people asked in 20 minutes and it was different ecah time
08:57:49  <PublicServer> *** real` joined the game
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08:58:59  <PublicServer> <V453000> kekeke :D
08:59:02  <PublicServer> <V453000> jammie
08:59:05  <PublicServer> <V453000> crashie
08:59:06  <PublicServer> <trangar> :D
08:59:14  <PublicServer> <xpac> ooopsi :(
08:59:14  <PublicServer> <trangar> it's great, isn't it?
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08:59:24  <PublicServer> <V453000> yeah, awesome :D
08:59:32  <Intexon> morning
08:59:36  <PublicServer> <xpac> moin
08:59:37  <PublicServer> <trangar> tho good luck in solving this jam ;)
08:59:37  <PublicServer> <V453000> hi int
08:59:38  <PublicServer> <trangar> hey intexon
08:59:44  <PublicServer> <real`> wheres teh jam?
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08:59:58  <PublicServer> <xpac> SLH F 04 East
08:59:59  <PublicServer> <trangar> at SLH F 04 east
09:01:11  <PublicServer> <V453000> lets just add 2nd merger
09:04:04  <PublicServer> *** ralph_ has left the game (leaving)
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09:04:36  <PublicServer> <real`> was there a better zoom mode previously?
09:04:42  <PublicServer> <V453000> omg
09:04:45  <PublicServer> <V453000> who did that
09:04:50  <ODM> !password
09:04:50  <PublicServer> ODM: excise
09:04:51  <PublicServer> <V453000> dont know real
09:04:57  <PublicServer> <trangar> did what?
09:05:03  <PublicServer> *** 0DM joined the game
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09:05:11  <PublicServer> <real`> I struggle to tell which signals are white yellow or whatever
09:05:23  <PublicServer> ***  made screenshot at 00071CAF: http://ps.openttdcoop.org/public/webcam/00071CAF.png
09:05:23  <PublicServer> <trangar> you get used to it :P
09:05:39  <PublicServer> <real`> i'd imagine I will but I could swear there used to be a double zoom mode
09:05:49  <PublicServer> <0DM> oioi
09:05:59  <PublicServer> <Intexon> you can do one thing: switch to original graphics if you haven't done it yet
09:06:08  <PublicServer> <Intexon> they have much more readable signals
09:06:23  <PublicServer> <real`> ahh
09:06:32  <PublicServer> <real`> might give it a go
09:06:48  <PublicServer> <real`> im really struggling to figure out why certain lines are having priority when i cant read the signals
09:07:21  <PublicServer> <trangar> well all signs have a different icon
09:07:25  <PublicServer> <Intexon> you have to download them separately though
09:07:28  <PublicServer> <trangar> and you can always use the help-pointer
09:07:39  <PublicServer> <Intexon> they are supposed to be used only if you bought the original game
09:07:40  <PublicServer> <Intexon> ;)
09:07:57  <PublicServer> <0DM> quite alot of trains already
09:08:04  <PublicServer> <trangar> only 1500
09:08:13  <PublicServer> <0DM> that's quite alot:P
09:10:33  <PublicServer> <real`> is it even possible to buy this game these days? ;p
09:10:50  <PublicServer> <Intexon> look on tt-forums.net
09:11:13  <PublicServer> <real`> and i dont mean second hand
09:11:14  <PublicServer> <xpac> I can sell you a save game :P
09:11:19  <Intexon> :D
09:11:39  <Intexon> I meant, look on tt-forums for the graphics :P
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09:12:09  <PublicServer> <real`> oh i know where to get them, I was just thinking about it
09:12:21  <PublicServer> <real`> didn't this company die?
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09:12:48  <PublicServer> <real`> microprose
09:13:12  <PublicServer> <xpac> yeah... sold, resold, closed, reopened, finally dead :)
09:13:33  <PublicServer> <xpac> I don't think they had any idea backthose days what they would cause :D
09:14:33  <PublicServer> <xpac> so no we have three merges on one screen^
09:15:00  <PublicServer> <real`> seems to be working fairly well though? :P
09:15:07  <PublicServer> <xpac> yeah, it does :)
09:15:18  <PublicServer> <xpac> and if it doesnt... time for a fifth line :-P
09:15:32  <PublicServer> <xpac> anyway, gotta go, Sun is calling me :-D
09:16:03  <PublicServer> <xpac> Suuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuun
09:16:05  <PublicServer> <0DM> hmm, why does factory drop have 12 platforms per line?
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09:16:27  <xpac> 0DM: to avoid jams? ;)
09:16:29  <xpac> bye :D
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09:16:33  <PublicServer> <0DM> tc
09:16:59  <PublicServer> <0DM> also, i like the food/goods drop^^
09:17:08  <PublicServer> <real`> do half those ministations get used?
09:17:25  <PublicServer> <0DM> dont think you need more than 8^^
09:17:33  <PublicServer> <trangar> eyecandy?
09:18:08  <PublicServer> <0DM> it says food^^
09:18:13  <PublicServer> <0DM> but thats wrong, its goods aswell:p
09:18:16  <PublicServer> <trangar> =3 food
09:18:31  <PublicServer> <0DM> you mean <3 food?:p
09:18:39  <PublicServer> <trangar> =3 food <3
09:18:55  <PublicServer> <Intexon> someone feels like rebuilding SLH F+G 03 east & west? they're both bypassed and need expanding
09:19:18  <PublicServer> *** Intexon has joined spectators
09:19:30  <PublicServer> <trangar>  /afk, getting breakfast
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09:19:37  <PublicServer> <0DM> hehe, im not sure yet how all the stuff works, better stay off^^
09:20:14  <PublicServer> <trangar> DW odm :) in the worst case you crash a lot of trains and we'll all hate you
09:20:25  <PublicServer> ***  made screenshot at 0003C3A3: http://ps.openttdcoop.org/public/webcam/0003C3A3.png
09:20:41  <PublicServer> <0DM> no its just me trying to understand the slh system^^
09:21:04  <PublicServer> <real`> i find that area especially confusing because its like spaghetti
09:24:16  <PublicServer> <trangar> ye but you just have to look at it a long time
09:24:35  <PublicServer> <trangar> what I did was just look for improvement points and mark it
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09:24:40  <PublicServer> <0DM> yeah, just found the bypasses round the drop stations, thats what i missed
09:25:02  <PublicServer> <0DM> theyre quite big bypasses:P
09:25:21  <PublicServer> <trangar> double line and 2 bridges each line
09:25:31  <PublicServer> <trangar> and then not being worth of mergin untill the end :P
09:26:09  <PublicServer> <real`> do you guys ever convert to mglev?
09:26:22  <PublicServer> <trangar> depends on the game
09:26:25  <PublicServer> <0DM> no, that would be a rarity
09:26:28  <PublicServer> <trangar> we did maglev last map (toyland)
09:26:44  <PublicServer> <real`> remaking 1500 trains is definitely a fun proposition
09:26:49  <PublicServer> <0DM> yeah but you generally start off building the railtype you want in the end
09:26:54  <PublicServer> <trangar> well we started with 100 :P
09:26:57  <PublicServer> <0DM> remaking that many trains is a ton of work
09:27:03  <PublicServer> <trangar> ye that's true
09:27:09  <PublicServer> <0DM> and, you might have to change CL's
09:27:12  <PublicServer> <trangar> you start with the track and trains you use for the entire game
09:27:43  <PublicServer> <real`> cls?
09:27:52  <PublicServer> <0DM> corner lengths:p
09:27:53  <PublicServer> <trangar> curve length
09:27:58  <PublicServer> <real`> odear
09:28:17  <PublicServer> <0DM> kinda depends on the old and  new train speeds, but it can be a problem
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09:29:23  <PublicServer> <trangar> check !test
09:29:41  <PublicServer> <trangar> CL is  usually just as long as TL (train length)
09:29:50  <PublicServer> <0DM> but not always
09:30:03  <phatmatt> !password
09:30:04  <PublicServer> phatmatt: crumbs
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09:30:30  <PublicServer> <real`> is that why you're using really short trains on stuff?
09:30:42  <PublicServer> <trangar> nah, the reason for that is that's it in the plan
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09:31:00  <PublicServer> <0DM> in general shorter TL allows for tighter building
09:31:01  <PublicServer> <trangar> check "plan /V453000"
09:31:06  <PublicServer> <0DM> dont really need that here though
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09:40:48  <PublicServer> <XeryusTC> is !lost train catcher still needed?
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09:47:31  <XeryusTC> !players
09:47:32  <PublicServer> XeryusTC: Client 395 is Jannis, a spectator
09:47:33  <PublicServer> XeryusTC: Client 428 (Orange) is real`, in company 1 (#openttdcoop PSG#182)
09:47:33  <PublicServer> XeryusTC: Client 402 (Orange) is FiCE, in company 1 (#openttdcoop PSG#182)
09:47:33  <PublicServer> XeryusTC: Client 436 (Orange) is XeryusTC, in company 1 (#openttdcoop PSG#182)
09:47:33  <PublicServer> XeryusTC: Client 244 is Zaitzev, a spectator
09:47:34  <PublicServer> XeryusTC: Client 432 is Intexon, a spectator
09:47:55  <ODM> oi matey
09:48:09  <XeryusTC> FiCE: `real: you active?
09:48:15  <PublicServer> <real`> yeah
09:48:27  <`real> morning
09:48:28  <XeryusTC> ok :)
09:48:52  <`real> im just observing though ;p
09:49:09  <XeryusTC> heh, ok :)
09:49:20  <XeryusTC> i thought you were just idling because you were in the company :o
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09:50:29  <PublicServer> ***  made screenshot at 0000E695: http://ps.openttdcoop.org/public/webcam/0000E695.png
09:50:29  <PublicServer> <real`> seems to me like factory drop could be done better
09:50:53  <PublicServer> <XeryusTC> it has an overkill of platforms
09:51:14  <PublicServer> <real`> the two extra lines dont seem to be needed because the last 12 stations on the original 4 never get used
09:51:44  <PublicServer> <XeryusTC> that's because the lines are saturated but the platforms/line ratio is too high
09:51:57  <Korpse> this is nutz
09:52:02  <PublicServer> <XeryusTC> i recon that if i build a fully balanced station i could do with half the platforms :P
09:52:23  <PublicServer> <XeryusTC> we could remove the last two rows of each line anyway
09:52:29  <PublicServer> <real`> well this right here could go with about 3/4 of the platforms
09:52:30  <PublicServer> <real`> yeah
09:52:56  <PublicServer> <XeryusTC> the souther most line is the bussiest and that only uses 2/3 of them
09:53:43  <PublicServer> <real`> ill definitely say it looks pretty though ;p
09:53:54  <PublicServer> <XeryusTC> i find it boring :P
09:54:06  <PublicServer> <real`> anything in this game youf ind more interesting?
09:54:25  <PublicServer> <XeryusTC> not really
09:54:30  <PublicServer> <XeryusTC> this game is quite boring :s
09:54:39  <PublicServer> <real`> hahaha
09:54:59  <PublicServer> <XeryusTC> that's why i havent really played
09:55:07  <PublicServer> <XeryusTC> oh, food drop is equally boring :s
09:55:32  <PublicServer> <real`> i like the beer pylons drop because it took me ages to realise theres tunnels under the bridges
09:56:05  <PublicServer> <XeryusTC> beer pylons :o
09:57:09  <planetmaker> Korpse: why nuts?
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09:57:56  <Korpse> nutz = insane awesome
09:58:13  <planetmaker> hehe
09:59:36  <Korpse> wheres r19689
10:00:09  <planetmaker> !dl
10:00:11  <PublicServer> planetmaker: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
10:00:13  <`real> i downloaded ottd auto update to end up getting it, was really unnecessarily difficult
10:00:17  <planetmaker> @quickstart
10:00:21  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
10:00:25  <planetmaker> ^ read that Korpse
10:00:30  <planetmaker> or maybe even that:
10:00:32  <planetmaker> @slowstart
10:00:32  <Webster> Read everything on the wiki, and I mean everything
10:00:41  <Korpse> rofl
10:00:55  <PublicServer> *** Zaitzev has left the game (connection lost)
10:01:47  <`real> not bad advice
10:02:35  <planetmaker> for sure I did it at around the time I started to join #openttdcoop ;-)
10:03:24  <`real> the wiki format i find makes it hard to read everything
10:03:56  <Korpse> im DLing the stuff XD
10:04:02  <planetmaker> that's sadly true, `real
10:04:05  <PublicServer> *** Sander_Buruma joined the game
10:04:25  <Ammler> Guten Morgen, liebe Leute, seit ihr auch schon alle da?
10:04:25  <planetmaker> but if you think something needs better linkage: it's a wiki :)
10:04:30  <planetmaker> jaaa!
10:04:35  <Ammler> :-)
10:04:43  <planetmaker> guten Morgen lieber Ammler :-)
10:05:03  <`real> guten abend. (thats all i know - it is evening here)
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10:05:38  <Ammler> he, Firefox has silly security with port 87
10:06:09  <planetmaker> it's rather noon here. I'm preparing lunch right now
10:07:12  <ODM> woo lunch
10:07:18  <Korpse> where is that
10:07:19  <ODM> get me some eggsalad sandwich:D
10:07:48  <planetmaker> central Europe
10:08:07  <planetmaker> ODM: I'll have Quiche. So, if you want to come over... hurry up :-)
10:08:07  <PublicServer> *** Sander_Buruma has left the game (connection lost)
10:08:41  <Korpse> i have to download all these grf files b4 i can terraform ur map and spam those signs to buy squares infront of ppls stuff :D
10:09:09  <ODM> quiche?
10:09:11  <ODM> say what?
10:09:32  <`real> quiche.. like an egg-based pie? ;[
10:10:12  <Korpse> so whats the average age of ppl on here
10:10:21  <SmatZ> 53
10:10:30  <planetmaker> `real: yeah, somewhat
10:10:43  <ODM> we're all pensioners
10:10:43  <Korpse> are u all young supernerds or oldish hobbyists or something lol
10:10:44  <`real> 26
10:10:54  <Ammler> Korpse: please do not use l33t or whatever that should be
10:11:21  <planetmaker> < 1.2e9s
10:11:41  <Korpse> im not using l33t lol
10:11:47  <planetmaker> ppl ;-)
10:11:55  <SmatZ> @calc 1.2e9 /86400/365
10:11:56  <Korpse> thats abbreviation?
10:11:58  <Ammler> u i b4 etc...
10:12:24  <Ammler> there are non-native English speaker in this channel
10:12:42  <planetmaker> actually... the vast majority is non-native speaker here
10:13:44  <PublicServer> *** Intexon has joined company #1
10:14:14  <Korpse> u = you, b4 = before, ppl = people, 4 = for
10:14:20  <Korpse> translation guide 4 u :P
10:14:44  <Korpse> but i'll stop now :D
10:15:17  <Korpse> i'm under then general impression everyone on the internet speaks like me but since your not native english it makes sence :D
10:15:52  <planetmaker> these "abbreviations" are used elsewhere. But they pose quite a barrier to people who are less fluent
10:16:02  <SmatZ> i'm, your, english, sence :)
10:16:23  <`real> you're* wait what
10:16:29  *** Webster sets mode: +o SmatZ
10:16:31  <Korpse> lol you want it perfect :P
10:16:51  <ODM> tbh the things like u just make people look stupid:P
10:17:01  <SmatZ> hehe :)
10:17:21  <`real> I think just lazy
10:17:28  <SmatZ> I don't have problems with that, I was typing that way even 5 years ago ;)
10:17:34  <hylje> aol talk
10:17:39  <planetmaker> SmatZ: yes. And then we grew up ;-)
10:17:45  <SmatZ> :)
10:17:48  <ODM> hehe
10:17:58  <Korpse> Since when does it matter if people on the internet think I'm stupid because I abbreviate?
10:18:32  * SmatZ doesn't think your stupid (or my stupid?)
10:18:38  <SmatZ> it just looks funny :)
10:19:46  * SmatZ pats Korpse
10:20:18  <Korpse> h0w 4b0u+ 50ME l33+ Sp34K jU5T tO bE 3X+r@ We1Rd LO0k1NG.
10:20:45  <SmatZ> hehe
10:21:29  <Korpse> I usually play a game called Garry's Mod :P
10:21:59  <Ammler> hehe, weird is better than lazy :-P
10:22:02  <Korpse> It's filled with young stupid annoying kids who break rules over 9000 times per day
10:22:29  <SmatZ> :)
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10:28:50  <Korpse> time for some more content downloadz
10:29:58  <Ammler> Korpse: you like to join our server?
10:30:14  <Korpse> yea :P
10:30:15  <Ammler> then you might need the pack beside bananas
10:30:25  <Korpse> it says i have all?
10:30:39  <Korpse> i got the pack
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10:31:25  <Korpse> who do I ask for the password?
10:31:34  <Ammler> us
10:31:47  <Ammler> @quickstart
10:31:48  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
10:31:50  <`real> you use an excalamation mark
10:31:50  <`real> ;p
10:32:34  <Korpse> i'm reading the rules now ;D
10:33:08  <V453000> back again
10:33:11  <V453000> hi everybody
10:33:17  <PublicServer> <Intexon> hey
10:33:18  <`real> wb
10:33:52  <PublicServer> *** V453000 joined the game
10:34:26  <PublicServer> <V453000> how are things?
10:35:14  <ODM> fine thanks:P
10:35:27  <PublicServer> <V453000> :)
10:35:31  <PublicServer> ***  made screenshot at 00043484: http://ps.openttdcoop.org/public/webcam/00043484.png
10:35:44  <Korpse> !password
10:35:45  <PublicServer> Korpse: relays
10:36:22  <PublicServer> *** Korpse joined the game
10:36:29  <PublicServer> <V453000> welcome
10:36:34  <PublicServer> <V453000> and dont terraform :P
10:36:43  <PublicServer> *** Korpse has left the game (connection lost)
10:37:08  <Korpse> lol, lagfest + disconnect :P
10:38:00  <PublicServer> *** Korpse joined the game
10:38:19  <PublicServer> *** Korpse has left the game (connection lost)
10:38:29  <PublicServer> <real`> that didnt last long
10:38:38  <Korpse> what did i do wrong!!!!!
10:38:45  <Korpse> lol
10:38:53  <`real> maybe your internet or computer cant handle it?
10:39:04  <Korpse> whats the internet requirement?
10:39:06  <`real> i know that when im zoomed out the game slows to a crawl
10:39:30  <Korpse> i was zoomed in about some signs about leaving britney alone
10:39:34  <PublicServer> <V453000> Korpse: how good cpu you have? or connection
10:40:12  <PublicServer> <V453000> the game isnt that demanding at the moment though
10:40:16  <Korpse> dual core 2.8ghz
10:40:22  <PublicServer> <V453000> hmmm
10:40:23  <PublicServer> <V453000> should be fine
10:40:28  <PublicServer> <V453000> I suppose
10:40:39  <Korpse> and net is about 1mbit
10:40:45  <PublicServer> <V453000> hmmm
10:40:49  <PublicServer> <V453000> I dont know
10:40:52  <PublicServer> <V453000> try again
10:41:01  <Korpse> the exe stops responding
10:41:04  <Korpse> then it comes back
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10:41:20  *** ChanServ sets mode: +o KenjiE20
10:41:25  <Korpse> for 2 seconds and connection is lost
10:41:45  <PublicServer> *** tneo joined the game
10:41:55  <PublicServer> <V453000> hi tneo :)
10:41:59  <PublicServer> <tneo> helo
10:42:36  *** Skasi has joined #openttdcoop
10:42:42  <Skasi> !password
10:42:42  <PublicServer> Skasi: relays
10:42:54  <PublicServer> *** Skasi joined the game
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10:43:28  <PublicServer> *** Korpse joined the game
10:43:29  <Korpse> the map download speed has dropped alot
10:43:31  <PublicServer> <Skasi> hullo everyone :)
10:43:36  <PublicServer> <V453000> hi
10:43:47  <PublicServer> *** Korpse has left the game (connection lost)
10:43:49  <PublicServer> <Intexon> hello
10:44:07  <PublicServer> <V453000> hey Int
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10:48:18  <PublicServer> *** Korpse joined the game
10:48:38  <PublicServer> *** Korpse has left the game (connection lost)
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10:50:18  <Korpse> im on windows 7 x86, its not that? I did a fresh reinstall of openttd and still get it :S
10:50:31  <Intexon> same by me
10:50:33  <PublicServer> ***  made screenshot at 0002E0BE: http://ps.openttdcoop.org/public/webcam/0002E0BE.png
10:50:44  <PublicServer> <Intexon> all working fine
10:51:15  <Ammler> maybe we reached traffic limit this month?
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10:51:40  <V453000> Ammler: games too heavy?
10:51:53  <Ammler> no idea :-)
10:52:08  <V453000> just curious about the limit :)
10:52:29  <Ammler> no idea, either
10:52:59  <PublicServer> <Skasi> uhm.. anybody got an idea !why these bridges?
10:53:55  <PublicServer> <Skasi> mean, there's no need for bridges..
10:54:58  <Korpse> !password
10:54:58  <PublicServer> Korpse: waived
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10:55:03  *** Sander_Buruma_ is now known as Sander_Buruma
10:55:15  <PublicServer> <Skasi> I assume you don't understand either? :P
10:55:37  <PublicServer> <V453000> funny :)
10:55:40  <PublicServer> *** Korpse joined the game
10:56:01  <PublicServer> *** Korpse has left the game (connection lost)
10:56:31  <PublicServer> <tneo> why is it british layout?
10:56:40  <PublicServer> *** Amm1er joined the game
10:56:40  <PublicServer> <V453000> not everywhere
10:56:44  <PublicServer> <tneo> sure is
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10:56:48  <PublicServer> <tneo> entire map
10:56:55  <PublicServer> *** real` has left the game (leaving)
10:56:56  <PublicServer> <V453000> well
10:57:03  <PublicServer> <Amm1er> what is british?
10:57:07  <Korpse> is it because im so far away that i lose connection?
10:57:08  <KenjiE20> loop directions don't count
10:57:16  <PublicServer> <tneo> RL not LR Amm1er
10:57:19  <PublicServer> <V453000> water has a reason - there the hubs are better if north is Lefthand, and the major loop ... well ... there it doesnt matter imo
10:57:22  <KenjiE20> Korpse: it's pc speed and net speed
10:57:24  <KenjiE20> not distant
10:57:27  <KenjiE20> distance*
10:57:35  <Korpse> both are fine
10:57:53  <Ammler> !rcon set pause_on_join
10:57:53  <PublicServer> Ammler: Current value for 'pause_on_join' is: 'off' (min: 0, max: 1)
10:57:57  <Ammler> !rcon set pause_on_join 1
10:57:59  <Ammler> try again...
10:58:37  *** fonsinchen has joined #openttdcoop
10:59:20  <PublicServer> *** Korpse joined the game
10:59:32  <PublicServer> <Korpse> im here now, its fine :P
10:59:40  <PublicServer> <V453000> :)
10:59:45  <PublicServer> <V453000> what was the issue?
10:59:57  <leg3nd^> Ammler is there a way to not have to write !password every time to get it ?
11:00:15  <KenjiE20> no/yes/maybee
11:00:24  <Ammler> :-)
11:00:25  *** Vitus has joined #openttdcoop
11:00:36  <leg3nd^> hehe
11:00:56  <leg3nd^> to just try difrent passwords :>
11:00:57  <Ammler> leg3nd^: we have keys, if you know, how to use them, ask again...
11:01:31  <Vitus> !password
11:01:32  <PublicServer> Vitus: waived
11:01:43  <leg3nd^> Where that some sort of trick :>
11:01:43  <PublicServer> <tneo> slow client
11:01:58  <PublicServer> <Amm1er> tneo: imo, the server is slow
11:02:01  <PublicServer> *** Vitus joined the game
11:02:02  <PublicServer> <Vitus> Hey
11:02:13  <PublicServer> <V453000> hi
11:02:18  <PublicServer> *** leg3nd joined the game
11:02:28  <PublicServer> <Amm1er> hmm
11:02:31  <PublicServer> <Korpse> this is insane rofl
11:02:58  <PublicServer> <Amm1er> plan failed
11:03:07  <PublicServer> <Skasi> kind of, hehe
11:03:10  <PublicServer> <Amm1er> you don't reach to deliver food monthly
11:03:11  <PublicServer> <V453000> what fails
11:03:28  <PublicServer> <V453000> is that bad?
11:03:33  <KenjiE20> make more food then :P
11:03:36  <PublicServer> <Amm1er> yes, check the town
11:03:48  <PublicServer> <Amm1er> :-)
11:03:49  <PublicServer> <Skasi> it says "Food required" even though we deliver food
11:03:59  <PublicServer> <Amm1er> not monthly
11:04:00  <PublicServer> <V453000> yes, the town sucks
11:04:13  <PublicServer> <Skasi> yes, monthly
11:04:25  <PublicServer> <Skasi> just check the food drop
11:04:48  <PublicServer> <V453000> I agree with Kenji :)
11:05:13  <PublicServer> <Skasi> well the network needs to be expanded first :)
11:05:27  <PublicServer> <Amm1er> Pylons drop?
11:05:35  <PublicServer> ***  made screenshot at 00027DA8: http://ps.openttdcoop.org/public/webcam/00027DA8.png
11:05:36  <PublicServer> <Skasi> diamonds
11:05:42  <PublicServer> <Skasi> beer = water
11:05:55  <ODM> beer != water, it needs a bit more han that:P
11:05:59  <PublicServer> <Korpse> where are all the super fast maglevs?
11:06:14  <PublicServer> <Amm1er> maglev is boring
11:06:32  <KenjiE20> ODM: well..... budweiser is
11:06:33  <PublicServer> <Skasi> maglev is not boring, it just looks stupid
11:06:40  <PublicServer> <Vitus> Just a quick question about SLH F 04 West, why is it merged and then split?
11:06:47  <PublicServer> <Vitus> And why do we have 2 ML merges at the end?
11:06:50  <PublicServer> <Korpse> lol
11:07:03  <PublicServer> <Amm1er> maglev trains are mostly lading/unloading, instead of driving...
11:07:18  <PublicServer> <V453000> or waiting on a parking lot :P
11:07:22  <PublicServer> *** tneo has left the game (leaving)
11:07:41  <PublicServer> <Korpse> so u all use electified rail for realism?
11:07:48  <KenjiE20> lol
11:07:51  <PublicServer> <V453000> realism = me hate
11:08:02  <KenjiE20> if we did realism, you think our networks would look like this
11:08:03  <PublicServer> <Amm1er> yes, our games need to be realistic
11:08:04  <PublicServer> <V453000> erail has many grfs
11:08:07  <PublicServer> <V453000> making it fun
11:08:14  <PublicServer> *** leg3nd has left the game (connection lost)
11:08:28  <PublicServer> <V453000> Kenji: every time when I go in real life and see a rail I tend to laugh :D
11:08:39  <PublicServer> <Vitus> :DD
11:10:30  *** tneo_ is now known as tneo
11:10:42  <Zaitzev> !password
11:10:42  <PublicServer> Zaitzev: dwarfs
11:10:49  <KenjiE20> "when I go in real life" :D
11:10:55  <PublicServer> <Skasi> 4k maize waiting at maize pickup 10 :P
11:11:32  <PublicServer> *** Zaitzev joined the game
11:11:36  *** ChanServ sets mode: +o tneo
11:12:31  <ODM> which is never
11:12:37  <PublicServer> <V453000> :D
11:12:56  <PublicServer> <FiCE> oops back
11:13:05  <PublicServer> <V453000> heyo
11:13:31  <PublicServer> <Zaitzev> hi
11:13:41  <PublicServer> <FiCE> hi
11:14:49  <einKarl> !password
11:14:49  <PublicServer> einKarl: dwarfs
11:15:04  <PublicServer> *** einKarl joined the game
11:16:12  <PublicServer> <V453000> ok
11:16:20  <PublicServer> <V453000> there is something wrong with food drop
11:16:33  <PublicServer> <V453000> it isnt delivering food to Dredingtown
11:16:36  <PublicServer> <Vitus> And with fatory drop
11:16:37  <PublicServer> <V453000> but somewhere else
11:16:49  <PublicServer> <Vitus> Factory drop doesn't have the topmost lines syncec
11:16:50  <PublicServer> <Vitus> d
11:16:52  <PublicServer> <FiCE> yeah I noticed that before
11:17:14  <PublicServer> <V453000> I have no idea where though
11:19:28  <PublicServer> <V453000> who is that Dredingtown South builder?
11:19:49  <PublicServer> <Korpse> the noob
11:19:54  <PublicServer> <Amm1er> skasi
11:20:07  <PublicServer> <V453000> Korpse: dont call anyone a noob here pls
11:20:10  <PublicServer> <Vitus> Isn't it possible, that Findinghall eats all the food?
11:20:19  <PublicServer> <Korpse> i was talking about myself lol
11:20:20  <PublicServer> <Skasi> what about Skasi?
11:20:33  <PublicServer> <Zaitzev> findinghall doesn't get anything delivered tho
11:20:39  <PublicServer> ***  made screenshot at 00033931: http://ps.openttdcoop.org/public/webcam/00033931.png
11:20:40  <PublicServer> <FiCE> the problem with the factory drop is that the input traffic isn't tightly packed
11:20:47  <PublicServer> <Vitus> You cannot be sure
11:20:51  <PublicServer> <Skasi> Amm1er? :P
11:20:56  <PublicServer> <Vitus> It's not desert town, so it doesn't show that
11:21:26  <PublicServer> *** Amm1er has left the game (leaving)
11:21:28  <PublicServer> <Zaitzev> wtf has happened to dredingtown anyway?
11:21:31  <V453000> !rcon set max_roadveh 10
11:21:39  <PublicServer> <Zaitzev> population has sunk, the layout has changed blabla
11:21:55  <PublicServer> <Skasi> I KILLED THEM ALL HAHAHA - THEY CALLED ME STUPID ;)
11:22:13  <PublicServer> <FiCE> someone bulldozed it it seems ;)
11:22:34  <PublicServer> <V453000> I bulldozed the überbadly made trains
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11:22:55  <PublicServer> <Zaitzev> suddenly there's RVs? :p
11:23:07  <Ammler> [13:20] <PublicServer> <Skasi> Amm1er?  <-- just answered V's question
11:23:49  <PublicServer> <Skasi> where is Dredingtown South? :P
11:24:06  <KenjiE20> Ammler: stop copying similes >_>
11:24:16  <PublicServer> <FiCE> above food/goods drop
11:24:25  <KenjiE20> "<Skasi> Amm1er?  " <-- they end up as boxes
11:24:32  <PublicServer> <V453000> I think V453000 is going to bomb it
11:24:42  <PublicServer> <Skasi> that's not me, Amm1er
11:25:24  <PublicServer> <Korpse> rofl
11:25:38  <PublicServer> <Vitus> Hey, let's nuke Findinghall from orbit and let's see what it does with food drop
11:25:55  <PublicServer> <V453000> there isnt anything
11:25:58  <PublicServer> <V453000> no station
11:26:19  <PublicServer> <V453000> I think I will bomb the drop
11:26:22  <PublicServer> <V453000> and make a new one
11:26:29  <PublicServer> <V453000> its only reordering 2 trains
11:26:33  <PublicServer> <Zaitzev> hm
11:26:50  <PublicServer> *** Zaitzev has left the game (connection lost)
11:27:24  <Zaitzev> :o
11:27:52  *** r0b0tb0y has joined #openttdcoop
11:27:57  <Zaitzev> !password
11:27:58  <PublicServer> Zaitzev: hoboed
11:28:38  <PublicServer> *** Zaitzev joined the game
11:29:38  <PublicServer> <Skasi> mmh.. there is no "Diamond pickup 16" :O
11:29:46  <PublicServer> <Zaitzev> i know
11:29:49  <PublicServer> <Zaitzev> i removed it
11:29:54  <PublicServer> <Zaitzev> the mine was closed
11:29:58  <PublicServer> <Skasi> So rename all the other pickups! :P
11:30:12  <PublicServer> <Zaitzev> or just the last one? :P
11:30:24  <PublicServer> <Skasi> noez! I just finished it! don't touch! ^^
11:31:08  <PublicServer> <V453000> food delivered
11:31:09  <PublicServer> <V453000> ok
11:31:23  <PublicServer> <Zaitzev> wow
11:31:32  <PublicServer> <Zaitzev> all these years of wasted food D:
11:31:46  <PublicServer> <Vitus> But obviously someone ate it, I blame V
11:33:37  <PublicServer> <Skasi> uhm.. Runnton -> Tarninghead o.O
11:34:01  <PublicServer> <Vitus> What the...
11:34:32  *** robotboy has quit IRC
11:34:34  <PublicServer> * V453000 knows who to blame
11:34:44  <PublicServer> <Zaitzev> who's building passenger trains?
11:34:51  <PublicServer> <Skasi> yeeks
11:34:52  <PublicServer> <V453000> Korpse: play by plan
11:34:57  <PublicServer> <V453000> else I will have to kick ye
11:35:03  <PublicServer> <Skasi> no! dun kick!
11:35:21  <PublicServer> <V453000> I dont kick yet
11:35:27  <PublicServer> <Skasi> you never ever kick!
11:35:41  <PublicServer> ***  made screenshot at 00057430: http://ps.openttdcoop.org/public/webcam/00057430.png
11:35:50  <PublicServer> <Skasi> only stoopid people do that!
11:35:53  <PublicServer> <Skasi> tsk :P
11:36:02  <V453000> he
11:36:11  <V453000> and also only stupid people disobey the rules ;)
11:36:12  <PublicServer> <einKarl> cu
11:36:14  * KenjiE20 ready's the boot
11:36:23  <PublicServer> *** einKarl has left the game (leaving)
11:36:36  <PublicServer> * Skasi bites off V453000's head
11:36:50  <V453000> !kyck Skasi
11:36:50  <V453000> :P
11:37:03  <PublicServer> <FiCE> I'm surprised my computer is handling 1600 trains
11:37:06  <PublicServer> <V453000>  !kyck Skasi
11:37:13  <PublicServer> <FiCE> I guess we haven't used many presignals this game? :)
11:37:24  <PublicServer> <V453000> presignals dont use much cpu
11:37:27  <PublicServer> <V453000> rather PBS does
11:37:31  <PublicServer> <Skasi> well we miss some :P
11:37:32  <PublicServer> <FiCE> sorry yeah, PBS
11:37:36  <PeterT> shit's going down.
11:37:42  <PeterT> morning V453000
11:37:47  <V453000> hai PeterT
11:37:50  <PublicServer> <Vitus> FiCE, you could do some eyecandy at Factory Drop to match it with the rest of the drop
11:37:58  <PublicServer> <Vitus> You did those extra two lines, right?
11:38:32  <PublicServer> <FiCE> yeah I didn't have time :p
11:38:39  <PublicServer> <FiCE> was trying to fix jams quickly
11:38:58  <PublicServer> <FiCE> + wanted to make it clear it was "new"
11:39:28  <PublicServer> <Vitus> Sign is enough
11:41:19  <PublicServer> <Skasi> electrical railways slow my computer down much more than non-electric ones when zoomed out :P
11:41:34  <PublicServer> <Skasi> lets use non-electric ones next game :)
11:41:36  <PublicServer> <Korpse> hide the lines then lol
11:41:49  <PublicServer> <FiCE> eyecandy fixed
11:42:10  <PublicServer> <Vitus> Ctrl+X
11:42:16  <PublicServer> <Vitus> And set the transparency there
11:42:30  <PublicServer> <Skasi> I simply press X instead :P
11:42:41  <PublicServer> <V453000> sometimes you need to modify
11:42:52  <PublicServer> <Vitus> X just makes them transparent
11:43:03  <PublicServer> <Skasi> oh, really? :P
11:43:05  <PublicServer> <Vitus> You can make them totally invisible via that menu
11:43:25  <PublicServer> <Zaitzev> X turns on/off the transparency/invisibility, set in the Ctrl-X choices
11:43:32  <PublicServer> <Vitus> Yup
11:43:55  <PublicServer> <Skasi> X DOES hide electrical lines
11:44:08  <PublicServer> *** Zaitzev has left the game (connection lost)
11:44:15  <PublicServer> <Skasi> also as soon as one presses X, the settings are reset
11:44:31  <PublicServer> <Vitus> Nope
11:44:43  <PublicServer> <Skasi> Yep
11:44:47  <Zaitzev> !password
11:44:47  <PublicServer> Zaitzev: globes
11:45:08  <PublicServer> <Vitus> Don't know about you, but mine's working just fine
11:45:42  <PublicServer> <Skasi> so if you toggle
11:46:00  <PublicServer> <Skasi> oh wait.. you locked it! :P
11:46:10  <PublicServer> *** Zaitzev joined the game
11:46:33  <PublicServer> <Vitus> I'm talking about the little buttons at bottom :D
11:46:33  <PublicServer> <Skasi> yips, but I don't want it locked anyways :]
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11:46:54  <PublicServer> <Skasi> well they don't affect anything as long as you don't press X
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11:48:22  <PublicServer> <Zaitzev> just give the droptown some food, and over 1000 new citizens in a matter of minutes
11:48:36  <PublicServer> <FiCE> haha
11:49:09  <PublicServer> <Skasi> ugh these buses look stupid when turning :P
11:49:34  <PublicServer> <Skasi> or rather ugly
11:49:36  <PublicServer> <V453000> no
11:50:14  <PublicServer> <Skasi> yes!
11:50:43  <PublicServer> ***  made screenshot at 0003BBDB: http://ps.openttdcoop.org/public/webcam/0003BBDB.png
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11:55:55  <Korpse> i lol'd
11:56:11  <PublicServer> <V453000> ?
11:56:17  <PeterT> ?
11:56:29  <PublicServer> <Zaitzev> ?!?!?
11:56:33  <PeterT> ...
11:56:34  <PublicServer> <Zaitzev> :b
11:56:41  <PeterT> emoticon fail
11:56:43  <PublicServer> <Zaitzev> :)
11:56:49  <PublicServer> <Zaitzev> fail no
11:56:53  <PublicServer> <Zaitzev> :b
11:56:55  <V453000> Korpse: ?
11:57:02  <PeterT> :-P
11:57:12  <PublicServer> <V453000> b:
11:57:14  <PublicServer> <Korpse> not important
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11:59:00  <PublicServer> <V453000> wtf is that RPG forest fight? :D
11:59:07  <PublicServer> <Skasi> huh?
11:59:16  <PublicServer> <V453000> south of our city
12:00:54  <PublicServer> *** FiCE has left the game (connection lost)
12:01:14  <PublicServer> *** Skasi has left the game (leaving)
12:01:26  <FiCE> !password
12:01:26  <PublicServer> FiCE: marshy
12:01:46  <PublicServer> *** FiCE joined the game
12:02:27  <Skasi> there is no fight, V453000 :P
12:03:04  <PublicServer> <V453000> or whatever it is
12:04:54  <PublicServer> *** V453000 has left the game (leaving)
12:05:45  <PublicServer> ***  made screenshot at 00003617: http://ps.openttdcoop.org/public/webcam/00003617.png
12:06:35  <PublicServer> <Korpse> train 1533 stuck?
12:07:11  <PublicServer> <Zaitzev> no
12:07:20  <PublicServer> <FiCE> it can't get on because the line is too packed
12:07:42  <PublicServer> <FiCE> that whole SLH needs to be redone
12:07:47  <PublicServer> <Korpse> just long wait then lol
12:07:53  <PublicServer> <FiCE> probably needs 6 lanes through to the next SL
12:08:04  <PublicServer> <Zaitzev> likely yes
12:08:12  <PublicServer> <Zaitzev> we built the 4th yesterday
12:08:23  <PublicServer> <Zaitzev> that helped for a little while, but no more ;P
12:08:30  <PublicServer> <FiCE> :)
12:13:10  <PublicServer> *** Mazur joined the game
12:13:38  <PublicServer> <Zaitzev> 1777 trains =)
12:14:01  <PublicServer> <Korpse> train 1337 is the best
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12:15:40  <PublicServer> <Mazur> Good mourning, folks.
12:15:44  <PublicServer> <Vitus> Hey
12:15:47  <PublicServer> <FiCE> hi
12:16:24  <PublicServer> <Mazur> I see SLHF+G West has survived gthe night as we left it.
12:16:27  <PublicServer> <Korpse> did someone die
12:16:59  <PublicServer> <FiCE> 03?
12:17:04  <PublicServer> <Mazur> Two bridges at that spot did.  *bang*  Went up in a flash.
12:17:19  <PublicServer> <FiCE> haha
12:18:00  <PublicServer> <Mazur> Yes, last night they were backed-up halfway rounf the map, all hte way back to a pickup I was watching.
12:18:04  <PublicServer> <FiCE> we may need more than 6 lanes at the factory drop
12:18:34  <PublicServer> <Korpse> i say 10
12:18:36  <PublicServer> <FiCE> the input needs to be upgraded to 6 lanes sometime soon
12:19:02  <PublicServer> <FiCE> as there is a backlog down at SLH G 03 West
12:19:41  <PublicServer> <Mazur> Looking at it, I noticed merging to the rightmost lanes (two bridges did to those leftover prios) was jamming like a couple of veteran Jazz musicians.
12:20:28  <PublicServer> <FiCE> where?
12:20:48  <PublicServer> ***  made screenshot at 00075288: http://ps.openttdcoop.org/public/webcam/00075288.png
12:21:01  <PublicServer> <Mazur> SLHF+G 03 West.  I guess upstream thewrfe was not proper load-balancing.<
12:21:34  <PublicServer> <FiCE> well the input to that junction is 4 lanes... and it's packed beyond capacity
12:21:46  <PublicServer> <Mazur> But I realised that only later.
12:21:49  <PublicServer> <FiCE> so merging anything into it = good luck :)
12:22:00  <PublicServer> <FiCE> it was fine before we had 1700+ trains
12:22:28  <PublicServer> <Mazur> This was at 1320.
12:22:33  <PublicServer> <FiCE> yep
12:23:20  <PublicServer> <Mazur> Simple removing the merge into those packed lanes resolved it ll, basically making it a one-sided merge.
12:23:41  <PublicServer> <Mazur> A half-merge.
12:24:40  <PublicServer> <Mazur> I was expecting flac for messing up a more proper 2->4 merge, but my skin's still intact.
12:25:06  <PublicServer> *** VictorOfSweden joined the game
12:25:13  <PublicServer> <Mazur> Hi, VoS.
12:25:18  <PublicServer> <VictorOfSweden> hello
12:25:32  <PublicServer> <Mazur> Vos is dutch fo Fox.
12:25:37  <PublicServer> *** Korpse has joined spectators
12:25:40  <PublicServer> <Mazur> +r
12:26:03  <PublicServer> <VictorOfSweden> good to know :)
12:28:18  <PublicServer> <Mazur> Water pickup #23 needs more trains, anybone know if there is room for them?  Please ass them, if so."
12:29:10  <PublicServer> <Mazur> add
12:35:50  <PublicServer> ***  made screenshot at 0006BCA5: http://ps.openttdcoop.org/public/webcam/0006BCA5.png
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12:47:44  <PublicServer> <Mazur> NML capacities might have to be doubled, if we wish to connect all these lovely new industries.
12:47:51  <PublicServer> <Mazur> ML
12:48:51  <PublicServer> <Korpse> lol no the whole network is size 9999XL already
12:50:24  <PublicServer> <Mazur> Nah, only 1700 taiuns or so, not 9999.
12:50:36  <PublicServer> <Zaitzev> |
12:50:45  <PublicServer> <Korpse> do you aim for 9999 trains lol
12:50:52  <PublicServer> ***  made screenshot at 00069CC2: http://ps.openttdcoop.org/public/webcam/00069CC2.png
12:50:53  <PublicServer> <Zaitzev> 5k is the max anyway
12:51:09  <PublicServer> <Mazur> It's something to aim for, not?
12:51:14  <PublicServer> <Zaitzev> this network plan needs complete rework to handle that much tho
12:51:33  <PublicServer> <Zaitzev> it's already close to capacity as it is
12:52:11  <PublicServer> <Mazur> Yes, I know, as adding a few trains yesterday caused a massive jam.
12:52:56  <PublicServer> <Korpse> how long before you start all over?
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12:55:57  <PublicServer> <Korpse> its a taboo subject lol
12:57:51  <PublicServer> <Zaitzev> what the hell?
12:58:11  <PublicServer> <Zaitzev> maize trains got lost into a water pickup
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13:01:57  <tkjacobs1n> Hi, what happened to the stable server?
13:02:34  <KenjiE20> /join #openttdcoop.stable
13:03:00  <tkjacobs1n> thanks, didn't know that :)
13:03:46  <PublicServer> *** Korpse has left the game (connection lost)
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13:04:00  <PublicServer> <Mazur> Any day now, I suspect.  One or two days admiring the mistakes and musing what to do next, then new set-up and planning.
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13:04:53  <PublicServer> <Zaitzev> doh
13:05:05  <PublicServer> <Zaitzev> for some reason the pathfinder to some trains screw up real good
13:05:49  <PublicServer> <Vitus> How could maize train get into water line?
13:05:54  <PublicServer> ***  made screenshot at 000210FB: http://ps.openttdcoop.org/public/webcam/000210FB.png
13:05:55  <PublicServer> <Vitus> They shouldn't be even connected?
13:05:58  <PublicServer> <Zaitzev> good question
13:06:06  <PublicServer> <Mazur> Probably due to work being done long it's proper course?
13:07:38  <PublicServer> <Mazur> along.  I know it sometimes takes time for the PF to find it's way again after the work is finished.
13:10:52  <Korpse> the whole thing is insane crazy large awesome neat mess
13:10:57  <Korpse> i stared fot hours
13:11:51  <Korpse> i wonder how many players on here dont see sunlight for days lol
13:12:21  <PublicServer> *** VictorOfSweden has left the game (leaving)
13:12:37  <PublicServer> <Mazur> Another train on hte wrong ML: 1503
13:13:39  <PublicServer> <Mazur> Going to follow it later to see what's wrong.
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13:20:57  <PublicServer> ***  made screenshot at 0000F0A3: http://ps.openttdcoop.org/public/webcam/0000F0A3.png
13:22:46  <PublicServer> <Vitus> We've got too many goods trains
13:22:54  <PublicServer> <Vitus> I'll remove some
13:23:15  <PublicServer> <Zaitzev> wth
13:23:19  <PublicServer> <Zaitzev> there can't be too many? :p
13:23:30  <PublicServer> <Vitus> Look at factory pickup
13:23:57  <PublicServer> <Zaitzev> just expand the pickup then
13:24:00  <PublicServer> <Zaitzev> couple of tracks
13:24:09  <PublicServer> <Vitus> It's not about pickup
13:24:24  <PublicServer> <Vitus> We shouldn't have 3+ trains waiting, ever
13:24:43  <PublicServer> <Zaitzev> they won't when we expand the pickup
13:25:11  <PublicServer> <Vitus> Can't you see?
13:25:20  <PublicServer> <Vitus> There are at least 3 trains which are NOT loading
13:25:43  <PublicServer> <Zaitzev> ah ye
13:25:51  <PublicServer> <Mazur> It finishes loading the fullest one first.
13:25:52  <PublicServer> <Zaitzev> i moved a little upwards :p
13:26:09  <PublicServer> <Zaitzev> ye, i agree with you there
13:26:14  <PublicServer> <Zaitzev> a couple of trains too many
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13:26:21  <PublicServer> <Vitus> I removed 4 of them
13:26:24  <PublicServer> <Vitus> 2 from each line
13:26:39  <Scarecrow> !password
13:26:39  <PublicServer> Scarecrow: piddle
13:26:47  <Scarecrow> lol
13:27:20  <Scarecrow> Hey, Id like to join the public game? whats the name of it please?
13:27:34  <PublicServer> <Zaitzev> @quickstart
13:27:48  <Zaitzev> @quickstart
13:27:49  <Zaitzev> :p
13:27:50  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
13:27:56  <Scarecrow> @quickstart
13:27:57  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
13:28:06  <Scarecrow> ok cool thanks
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13:28:29  <xpac> !password
13:28:29  <PublicServer> xpac: piddle
13:28:41  <PublicServer> *** xpac joined the game
13:28:44  <PublicServer> <Zaitzev> hey xpac
13:28:50  <PublicServer> <Mazur> Hey, Xpactory.
13:28:53  <PublicServer> <Vitus> Hey
13:28:54  <PublicServer> <Zaitzev> xpacman :3
13:29:25  <PublicServer> <Mazur> Our semi-dismantling of SLHF+G 03 West has survived so far.
13:29:38  <PublicServer> <xpac> hey :)
13:32:00  <PublicServer> <Mazur> EVen though there are some 400 trains more.
13:32:12  <Scarecrow> :0
13:32:26  <PublicServer> <Zaitzev> just 25 trains to the limit, again -.-
13:32:33  <xpac> !info
13:32:33  <PublicServer> xpac: #:1(Orange) Company Name: '#openttdcoop PSG#182'  Year Founded: 1960  Money: 15607356702  Loan: 0  Value: 15624391617  (T:1775, R:6, P:0, S:0) unprotected
13:32:38  <xpac> this is crazy :D
13:32:50  <PublicServer> <Zaitzev> 1775 trains is fun to watch on the minimap
13:33:11  <PublicServer> <Mazur> Like a fireant farm.
13:33:35  <PublicServer> <Zaitzev> iron ants
13:34:11  <PublicServer> <Mazur> Also fun is following some train all its route.
13:34:20  <PublicServer> <Zaitzev> i did that to time it
13:35:03  <PublicServer> <Zaitzev> i don't remember the exact atm, but all around is about 4 months or so
13:35:15  <PublicServer> <Mazur> I did it to check whether I could add another train to my pick-up, only to discover it wassn;t needed after all.'
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13:35:59  <PublicServer> ***  made screenshot at 0000E276: http://ps.openttdcoop.org/public/webcam/0000E276.png
13:36:09  <PublicServer> <Mazur> And I followed a  train on the wrong ML, but after I got back from room #100, it had recovered itself.
13:40:01  <Scarecrow> Hey, im trying to get into public server, but ive got a version mismatch, Im using "Nightly", do I need an earlier version?
13:40:07  <xpac> yeah
13:40:13  <PublicServer> <Zaitzev> what nightly do you have?
13:40:14  <xpac> which operating system?
13:40:19  <PublicServer> <Zaitzev> r19689 is the current used
13:40:31  <xpac> you can always get it via !download <OS>
13:40:33  <Scarecrow> windows 7, and i downloaded it about a month ago
13:40:35  <xpac> !download
13:40:35  <PublicServer> xpac: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
13:40:45  <xpac> e.g. !download win32 or !download win64
13:40:46  <PublicServer> <Zaitzev> heh
13:40:51  <PublicServer> <Zaitzev> "nightly" a month ago. :p
13:40:57  <Scarecrow> shh :P
13:41:08  <PublicServer> <Zaitzev> anyway, r19689 is what you want
13:41:20  <Scarecrow> ok, ill go get it updated..or backdated?
13:41:31  <xpac> just use the link as I said ;)
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13:41:41  <Zaitzev> do you have 64-bit OS?
13:41:43  <Zaitzev> or 32-bit?
13:41:54  <Zaitzev> example: !download win64
13:42:13  <Scarecrow> !download win64
13:42:13  <PublicServer> Scarecrow: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win64.zip
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13:43:32  <Scarecrow> ok im downloading from that link
13:45:43  *** heffer has joined #openttdcoop
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13:46:11  <Scarecrow> Do i need to unzip that .zip into a particular file?
13:46:21  <xpac> no
13:48:07  <KenjiE20> @wiki obtaining OpenTTD
13:48:10  <Webster> Obtaining OpenTTD - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=obtaining%20OpenTTD
13:48:19  <KenjiE20> ^ has hints about multiple installs
13:48:36  <Zaitzev> can it be installed on a thumbdrive as well?
13:48:39  <Scarecrow> ok, was that zip a whole new game?
13:48:43  <Zaitzev> portable ottd :3
13:48:52  <KenjiE20> sure, why not?
13:48:59  <PublicServer> <Mazur> Any magician wanting to help at !needs doubling?
13:49:02  <KenjiE20> OTTD isn't "installed"
13:49:04  <Zaitzev> does it r/w to registry?
13:49:13  <hylje> nope
13:49:16  <Zaitzev> nice
13:49:21  <Zaitzev> so it is fully portable then
13:49:56  <xpac> I even installed it in my Dropbox ;)
13:50:04  <KenjiE20> Scarecrow: not quite, just a snapshot of the development version
13:50:44  <PublicServer> <Zaitzev> 1775 trains, i guess it got quiet on the build ;P
13:51:01  <PublicServer> ***  made screenshot at 0000F87D: http://ps.openttdcoop.org/public/webcam/0000F87D.png
13:51:28  <PublicServer> <Mazur> Could use a hand, Zaitzev, need to rebuild a pair of tunnels into 4 tunnels on a busy line.
13:51:58  <PublicServer> <Zaitzev> those at SLH F+G 01?
13:52:05  <PublicServer> <xpac> no I'm doing those
13:52:23  <PublicServer> <Mazur> At SLHG 06 West.
13:53:23  <PublicServer> <Zaitzev> those maize trains are truly a dumb bunch
13:53:35  <PublicServer> <Zaitzev> everywhere, they travel through other stations etc to get somewhere
13:53:44  <PublicServer> <Zaitzev> check out copper pickup 20
13:54:38  <PublicServer> <Mazur> Yes, I noticed that, thought it was a diesign error wsomewhere else, forcing rhem to.
13:54:50  <Scarecrow> !download win32
13:54:50  <PublicServer> Scarecrow: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win32.zip
13:54:50  <PublicServer> <Zaitzev> they should be rerouted abit
13:54:57  <PublicServer> <Zaitzev> outside of copper 20
13:55:13  <PublicServer> <Zaitzev> it's bound to go wrong when tons of fruit, maize AND copper trains go through that station
13:55:26  <PublicServer> <Mazur> They come from a neighbour station.
13:55:54  <PublicServer> <Mazur> 20 tiles NE.
13:55:59  <PublicServer> <Zaitzev> they should've been bypassing the station all together
13:56:20  <PublicServer> <Mazur> Blame /Sander_Buruma.
13:56:26  <PublicServer> <Mazur> :-D
13:56:29  <PublicServer> <Zaitzev> :D
13:56:38  <Sander_Buruma> I feel spoken to
13:57:01  <PublicServer> <Mazur> Yes, we're watching a design of yours crumbling.
13:57:02  <PublicServer> <Zaitzev> xD
13:57:26  <PublicServer> *** Sander_Buruma joined the game
13:57:31  <PublicServer> <Zaitzev> Sander: Copper Pickup 20 ;)
13:57:47  <PublicServer> <Mazur> Copper Whore Pick Up #20
13:58:04  <PublicServer> <Zaitzev> say that in the UK :p
13:58:18  <PublicServer> <Zaitzev> it's like the cops has their own whore pickup spot ;P
13:58:26  <PublicServer> <Sander_Buruma> ai still dont see the problem with copper 20
13:58:27  <PublicServer> <Mazur> It'd have to shout hard, across the North Sea.
13:58:48  <PublicServer> <Mazur> The line alongside is jammed packed.
13:58:50  <PublicServer> <Zaitzev> the copper itself isn't the problem
13:59:10  <PublicServer> <Sander_Buruma> ah
13:59:21  <PublicServer> <Zaitzev> that was just the closest TO the problem :3
13:59:22  <PublicServer> <Mazur> The aMaizing trains.
13:59:30  <PublicServer> <Zaitzev> yeah omg
13:59:38  <PublicServer> <Zaitzev> some maize trains got lost onto a water pickup earlier
14:00:05  <PublicServer> <Zaitzev> how the hell they got onto that line in the first place beats me
14:00:08  <PublicServer> <Sander_Buruma> thats not even supposed to be possible
14:00:11  <PublicServer> <Mazur> And a copper train onto MLF+D.
14:01:05  <xpac> they are stations for water connected to f+g SL somewhere on the map
14:04:07  <Mazur> Not coming in, xpac?
14:04:18  <PublicServer> <xpac> what do you mean Mazur?
14:04:25  <Scarecrow> Ok, im fairly sure I'm almost our of your hair, but I cant opent he game because it failed to find a graphics set, where can i get this?
14:04:37  <Mazur> !grf
14:04:37  <PublicServer> Mazur: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
14:04:44  <xpac> http://wiki.openttdcoop.org/Special:Search?go=Go&search=obtaining%20OpenTTD
14:05:57  <Scarecrow> the OpenGFX files?
14:06:03  <PublicServer> ***  made screenshot at 0003EF58: http://ps.openttdcoop.org/public/webcam/0003EF58.png
14:06:15  <xpac> and OpenSFX and OpenMSX ;)
14:06:41  <KenjiE20> ^ if you don't have the original yes
14:08:02  <Scarecrow> for the GFX, theres two "options" binary file or sources?
14:08:08  <xpac> binary
14:08:10  <PublicServer> <Mazur> Shite.
14:08:14  <KenjiE20> either
14:08:24  <KenjiE20> what ever you feel comfortable using
14:08:37  <Ammler> @basesets
14:08:37  <Webster> basesets: Free available TTD Base Sets (graphics, sounds and music) http://wiki.openttdcoop.org/GRF#Base_GRFs_and_Sound
14:09:08  <PublicServer> <Mazur> Need a hand fixing a cock-up I made at SLHG 06 West.
14:10:04  <Ammler> but somehow, hard to imagine, someone is getting here without having openttd running :-)
14:10:19  <Scarecrow> me?
14:10:23  <Ammler> yes
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14:10:28  <PublicServer> <Mazur> Anyone able to help?
14:10:30  <Ammler> how did you find us?
14:10:46  <Scarecrow> I'm using my obviously super advanced computer skills
14:10:46  <xpac> I guess it's because the stable supplies all needed files via the installer :)
14:10:52  <PublicServer> <Mazur> Please? Some urgency required.
14:10:56  <KenjiE20> yea, diving headlong into openttdcoop with no grounding in OpenTTD is NOT recommended for your sanity
14:10:58  <PublicServer> <Sander_Buruma> where?
14:11:17  <PublicServer> <Sander_Buruma> wher mazur?
14:11:39  <Scarecrow> Ive been using OpenTTD for a while, gotten pretty good
14:11:57  <KenjiE20> then you should have some basegrfs
14:12:00  <KenjiE20> use those
14:12:03  <Ammler> Scarecrow: then you miss newgrfs
14:12:06  <Ammler> !grf
14:12:06  <PublicServer> Ammler: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
14:12:10  <hylje> coop is the asylum for ottd players
14:12:48  <Scarecrow> But its not saying I have a GRF mismatch, but a version mismatch
14:12:53  <devilsadvocate> for the ones who lose all touch with reality and dive headlong into abusing game mechanics for profit?
14:12:56  <Ammler> xpac: you know, where the windows installer installs the base sets?
14:13:26  <KenjiE20> then run the right one
14:13:27  <xpac> OpenTTD\data
14:13:31  <KenjiE20> you already d/l'd it
14:13:38  <hylje> Scarecrow: coop uses a nightly build of ottd
14:13:48  <Scarecrow> so just get the latest nightly?
14:14:04  <hylje> no, get the nightly annotated in our topic
14:14:04  <xpac> no.. you can use the one you obtained from !download win64
14:14:10  <xpac> unzip it in a seperate folder
14:14:15  <Ammler> xpac: then the installer base sets should also be available for nightlies
14:14:32  <Ammler> good to know, thanks :-)
14:14:37  <xpac> download opengfx and opensfx and unzip that into the folder from before, but into the subfolder "data"
14:14:49  <Ammler> it isn't for example if you install the suse package
14:14:51  <xpac> Ammler: yes, but there is no installer for the nightlies
14:15:06  <xpac> (in windows)
14:15:15  <Ammler> xpac: but before someone joins #openttdcoop, he has installed a stable
14:15:27  <xpac> At least I hope so :)
14:19:08  *** ralph_ has joined #openttdcoop
14:19:14  <ralph_> !password
14:19:14  <PublicServer> ralph_: broils
14:19:31  <PublicServer> *** ralph_ joined the game
14:20:17  <Scarecrow> I got into this chatroom/IRC through the COOP site, I needed the password, and it said I could only get it from here (!password) so DL'ed this IRC
14:20:49  <Scarecrow> (just so ammler knows)
14:20:50  <xpac> you are joining in a very crazy stage of gameplay :D
14:21:01  <Scarecrow> how so?
14:21:05  <PublicServer> ***  made screenshot at 0000C881: http://ps.openttdcoop.org/public/webcam/0000C881.png
14:21:06  <xpac> !info
14:21:06  <PublicServer> xpac: #:1(Orange) Company Name: '#openttdcoop PSG#182'  Year Founded: 1960  Money: 16094936255  Loan: 0  Value: 16109287365  (T:1792, R:6, P:0, S:0) unprotected
14:21:14  <xpac> 1792 trains running at the moment :)
14:21:37  <PublicServer> *** Sander_Buruma has left the game (connection lost)
14:21:40  <Scarecrow> Ill prolly spectate then
14:21:41  *** Sander_Buruma has quit IRC
14:21:42  <PublicServer> <xpac> YEEEHAW
14:21:55  <PublicServer> <xpac> Mazur, finally got SLH F+G 01 East running somewhat smoothly again
14:21:58  <PublicServer> <xpac> well, at least the split :D
14:22:11  *** Seberoth_ has joined #openttdcoop
14:22:25  <Ammler> Scarecrow: but you should join the company anyway, you get more infos
14:23:00  <PublicServer> <Vitus> I'm going off
14:23:00  <PublicServer> <Vitus> Take care
14:23:02  <Scarecrow> join, but just sit back?
14:23:20  <PublicServer> *** Vitus has left the game (connection lost)
14:23:21  *** robotboy has quit IRC
14:23:25  <xpac> yes
14:23:29  <PublicServer> <Mazur> Bye, Vitus.
14:23:38  <xpac> Understanding the network layout will take you half a day^^
14:24:05  <Scarecrow> haha, ok then
14:24:42  <Ammler> did you btw. fix the "food issue"?
14:25:00  <xpac> food issue?
14:25:43  <Ammler> town drop accepted food, but the town itself still annouce require
14:26:07  <xpac> town drop accepts food, but it's not the station for THAT town :)
14:26:17  <PublicServer> <Mazur> Who may I thank  for helping me finissh the tunneel doubling?
14:26:45  <PublicServer> <ralph_> hi mazur, maybe me?
14:27:34  <xpac> fixed Ammler... it was just missing a single station tile that connects it to the city :D
14:28:00  <PublicServer> <Mazur> Thanks.  I was going crazy doing this, and caused a jam all around the map.
14:28:00  <xpac> I guess it will grow rather fast now :)
14:28:12  *** Seberoth has quit IRC
14:28:26  <PublicServer> <Mazur> but no trains were (permanently) harmed in the process.
14:28:39  <PublicServer> <ralph_> no, there was a close call though!
14:28:49  <PublicServer> <Mazur> Don't I know it.
14:28:59  <PublicServer> <ralph_> :)
14:29:21  <PublicServer> <Mazur> I did not request for help for nothing.
14:29:37  <Scarecrow> I already looked at some of the things on the coops site regarding balancing and hub and couldnt understand, there were sections that were obviously purposefully put there, but imossible( as far as i could tell) for trains to get to with reversing, and also going through the back of signals
14:30:16  <KenjiE20> reversed PBS signals act as path 'penalties'
14:30:23  <Scarecrow> it wasnt PBS
14:30:28  <Scarecrow> block signals
14:30:40  <KenjiE20> @prio
14:30:40  <Webster> prio: Priority, see also: http://wiki.openttdcoop.org/Priorities
14:30:43  <xpac> priorities are a nice thing :)
14:30:46  <KenjiE20> ^sure they weren't that
14:31:11  <PublicServer> <xpac> see you again in a few minues :)
14:31:19  <PublicServer> *** xpac has left the game (leaving)
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14:31:35  <Scarecrow> yeah, they werent tall one with three lights, but small poles with two lights..looked like block signals...i
14:31:48  *** Yexo has joined #openttdcoop
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14:36:07  <PublicServer> ***  made screenshot at 0003C9A6: http://ps.openttdcoop.org/public/webcam/0003C9A6.png
14:37:15  <Scarecrow> can somone repeat what version is being used now?
14:37:34  <Scarecrow> that looks like this, but different number              r19711
14:37:43  <PublicServer> <Zaitzev> r19689
14:37:54  <PublicServer> <Mazur> CU, Xpac.
14:38:05  <KenjiE20> !revision
14:38:05  <PublicServer> KenjiE20: Game version is r19689
14:38:27  <Scarecrow> so thats older than 19711? if i got 19711, would it be incompatible?
14:38:29  <KenjiE20> didn't you already get the right version by asking the bot?
14:38:38  <KenjiE20> yes
14:39:08  <Scarecrow> by typing !download win32 ?
14:39:23  <KenjiE20> yea
14:40:15  <Scarecrow> I did that, but it/me is screwing up and says the same thing, ive got the GFX And SFX...DO I NEED THE msx? (ITS JUST MUSIC RIGHT?)
14:40:27  <KenjiE20> no
14:40:47  <KenjiE20> it should spot its missing and set you to NoMusic
14:41:46  <Scarecrow> yes, i thought so
14:43:26  <PublicServer> *** ralph_ has left the game (leaving)
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14:45:35  <Scarecrow> yes, still saying to acquire graphics set
14:46:05  <KenjiE20> base or new?
14:46:36  <Ammler> when do you get the error?
14:46:53  *** KyleS has joined #openttdcoop
14:47:08  <KyleS> !password
14:47:08  <PublicServer> KyleS: wryest
14:47:27  <PublicServer> *** KyleS joined the game
14:47:46  <Scarecrow> I click on thelogo in the version i just downloaded, thats when it says " pease acquire graphics set for openTTD"
14:47:54  <Scarecrow> nothing about base or new
14:48:30  <PublicServer> <Zaitzev> get the stable version and install it
14:48:45  <PublicServer> <Zaitzev> then just unzip the nightly on top of (replacing) the files
14:48:46  <Scarecrow> ok
14:48:51  <KenjiE20> that won't help
14:48:56  <Scarecrow> no?
14:48:57  <KenjiE20> well, it will
14:49:00  <KenjiE20> but it's ugly
14:49:02  <PublicServer> <Zaitzev> that's what I did and everything works fine
14:49:10  <KenjiE20> @wiki obtaining openttd
14:49:12  <Webster> Search results for "obtaining openttd" - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=obtaining%20openttd
14:49:14  <KenjiE20> ^ read the bottom of that
14:49:21  <PublicServer> <Zaitzev> that is, I had the stable installed before I knew about this server using the nightly ^^
14:49:53  <PublicServer> <Zaitzev> you won't need to do it the way I did, but it worked
14:50:07  <Scarecrow> If OpenTTD cannot find files in these it will attempt to find them in the global directory, before flagging an error
14:50:12  <Scarecrow> is that what you wanted read?
14:50:18  <KenjiE20> yes
14:50:32  <Scarecrow> so long as the files are SOMEWHERE it should use them then right?
14:50:44  <KenjiE20> somewhere it knows about
14:50:52  <KenjiE20> it can't know about other installs
14:50:57  <Scarecrow> OK, im going to get stable, then unzip nightly into... (where to unzip it to?)
14:51:09  <PublicServer> ***  made screenshot at 000193C8: http://ps.openttdcoop.org/public/webcam/000193C8.png
14:51:13  <PublicServer> <Zaitzev> unzip it to where you installed the stable
14:51:17  <PublicServer> <Zaitzev> (program files)
14:51:24  <Scarecrow> ok, will do
14:51:30  <PublicServer> <Mazur> Zaitzev: How was !problem area resolved?
14:51:31  <PublicServer> <Zaitzev> and overwrite the existing install
14:51:33  <KenjiE20> you realise you'll essentially bork all your existing stable shortcuts right/
14:51:41  <PublicServer> <Zaitzev> Mazur: It hasn't even been looked at afaik?
14:51:55  <Scarecrow> uninstall everything ive done so far?
14:51:56  <PublicServer> <Zaitzev> i dunno, i wasn't here. had dinner :)
14:52:03  <KenjiE20> no
14:52:09  <KenjiE20> it'll just remake all the shortcuts
14:52:14  <PublicServer> <Zaitzev> no need to uninstall
14:52:17  <PublicServer> <Mazur> Just a temp jam because of work downstream, then.
14:52:30  <Scarecrow> ok, downloading stable now then
14:52:33  <PublicServer> <Zaitzev> maybe
14:55:02  <PublicServer> <Mazur> Zaitzev: Anyway, if you're lost for a thing to do?
14:55:04  *** trangar has joined #openttdcoop
14:55:19  <PublicServer> <Zaitzev> i am, but right now I'm heading out to buy some snacks
14:55:19  <trangar> !password
14:55:19  <PublicServer> trangar: glides
14:55:26  <PublicServer> <Zaitzev> and will be back in ~10 min
14:55:34  <PublicServer> *** trangar joined the game
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14:56:08  <PublicServer> <Mazur> Takee a quick shufti at SLHG 06 West, topside tunneling and exits.  Signalling,for one thing.
14:56:36  <PublicServer> <Mazur> Or maybe trangar wished to?
14:56:54  <PublicServer> <trangar> yes I did
14:56:55  <PublicServer> <trangar> what?
14:57:07  <PublicServer> <Mazur> SLHG 06 West, please.
14:57:21  <PublicServer> <Mazur> At !doubled
14:57:22  <PublicServer> <Zaitzev> see !fix
14:57:25  *** ziza has joined #openttdcoop
14:57:28  <PublicServer> <Zaitzev> and !doubled ;P
14:57:29  <PublicServer> <trangar> it be jamming mon
14:57:30  <PublicServer> <Mazur> Yep.
14:57:35  <PublicServer> <Zaitzev> anyway, bbs
14:57:38  <ziza> !password
14:57:38  <PublicServer> ziza: glides
14:57:46  <PublicServer> <Mazur> Ok, snack 'em up.
14:57:48  <PublicServer> <trangar> easy, shorten prio
14:57:55  <PublicServer> <KyleS> wow
14:57:56  <PublicServer> <KyleS> so
14:58:01  <PublicServer> <KyleS> why are people station walking
14:58:02  <PublicServer> <trangar> since the SL is more busy than the ML
14:58:04  <PublicServer> <KyleS> across half of the map??
14:58:07  <PublicServer> *** ZiZa joined the game
14:58:31  <PublicServer> <KyleS> fruit pickup 13 has a piece of station just north of rubber pickup 12
14:58:36  <PublicServer> <KyleS> it's kind of ridiculous imo <_<
14:58:39  <PublicServer> <Mazur> I don't like messing with those, as I do not fully master thme yet.
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14:59:46  <PublicServer> <Mazur> I barely had the nerve to double the tunnels on my own, causing a jam all around the map in the process.
15:00:11  <PublicServer> <trangar> :P
15:00:17  <PublicServer> <trangar> you get used to it after a little while
15:00:35  <PublicServer> <Mazur> Almost had a nervous breakdown doing that.  But I lost no trains.
15:00:43  <PublicServer> <trangar> see?
15:01:06  <PublicServer> <trangar> I usually just shut down the track if I'm working on it
15:01:10  <PublicServer> <trangar> or I make a quick workaround
15:01:12  <KyleS> are there any rules about stationwalking?
15:01:29  <Scarecrow> whats statinwalking?
15:01:33  <PublicServer> <Mazur> Yes, keep them leashed.
15:01:49  <PublicServer> <Mazur> <sp>
15:02:01  <KyleS> Mazur, I've seen some very unleashed stations in this game :/
15:02:15  <KyleS> Scarecrow, stationwalking is when a station is very spread out
15:02:28  <KyleS> like to connect two copper mines that are spread out a little with one station
15:03:07  <KenjiE20> @stationwalk
15:03:07  <Webster> stationwalking: The act of creating a station in two spots by adding and removing connecting sections, see also: http://wiki.openttdcoop.org/Stationwalk
15:03:20  <PublicServer> <trangar> I do that all the time ^^
15:03:28  <KenjiE20> @distantjoin
15:03:28  <Webster> distantjoin: Adding extra station tiles away from the main station by using CTRL+build, see also: http://wiki.openttdcoop.org/DistantJoin
15:03:35  <KenjiE20> ^being the easier version
15:04:00  <PublicServer> <trangar> ye, that's awesome
15:04:05  <PublicServer> * Mazur too, like when I had built Diam PU #20 wrong way stepped.
15:04:09  <Scarecrow> Oh i see, why is that not allowed? i do that fairly often, but just as a kind of feeder
15:04:32  <PublicServer> <KyleS> i do it too
15:04:42  <PublicServer> <KyleS> but not when it is 50 tiles away or something
15:04:52  <Scarecrow> oh THAT far away :P
15:05:28  *** mixrin has quit IRC
15:05:31  <PublicServer> <KyleS> seriously, if you are in game, look at the fruit plantation north of rubber pickup 12, and look at where it is joined to <_<
15:05:32  <Ammler> it isn't forbidden, just "uncool"
15:05:40  <PublicServer> <KyleS> lol
15:05:46  <PublicServer> <KyleS> well i certainly think it's uncool in this case :P
15:06:11  <PublicServer> ***  made screenshot at 0003D771: http://ps.openttdcoop.org/public/webcam/0003D771.png
15:06:28  <PublicServer> <trangar> I think it's usefull
15:06:31  <PublicServer> *** Intexon has joined company #1
15:06:35  <PublicServer> <Intexon> hello everyone
15:06:39  <PublicServer> <KyleS> but in thise case?
15:06:40  <PublicServer> <trangar> hey intex
15:06:41  <PublicServer> <KyleS> where the joins
15:06:46  <PublicServer> <KyleS> are very distant?
15:06:55  <PublicServer> <trangar> dunnow, where is it?
15:06:58  <Scarecrow> hey that worked zaitzev, the clicking of the new logo opens up a different version of the game ( i know its diffrent cos of the different background).
15:07:00  <PublicServer> <KyleS> north of rubber pickup 12
15:07:06  <Scarecrow> but tis still a version mismatch :(
15:07:14  <PublicServer> <KyleS> ther e is a station piece at the fruit plantation
15:07:20  <PublicServer> <Mazur> My poor siny new tunnels.  *plays  the funeral march*
15:07:21  <PublicServer> <KyleS> and the main station is pretty far away...;/
15:07:30  <PublicServer> <Mazur> Shiny.
15:08:53  <PublicServer> <trangar> oh I think I placed that one there x)
15:09:15  <PublicServer> <KyleS> lol
15:11:50  <PublicServer> *** Intexon has left the game (connection lost)
15:11:58  <PublicServer> <Zaitzev> back
15:12:01  <PublicServer> <trangar> hai
15:12:12  <PublicServer> <Zaitzev> hey trangar
15:12:17  <PublicServer> <Mazur> Hay.
15:12:44  <PublicServer> *** KyleS has left the game (connection lost)
15:12:56  <PublicServer> <Mazur> Much cleaner.
15:12:57  <KyleS> !password
15:12:57  <PublicServer> KyleS: tester
15:13:07  <PublicServer> <trangar> jam is resolving now, had to close it down for a sec
15:13:17  <PublicServer> *** KyleS joined the game
15:13:40  <Scarecrow> is there a thing to check which version of the game i have? ( I know i was directed to get 19689, but apparently thatss till mismatched
15:14:06  <PublicServer> <Mazur> Yes, I just knew it was ugly and tehre were some things wrong, couldn;t quite lay my fingeer on it, though.
15:14:09  <trangar> !dl win32
15:14:09  <PublicServer> trangar: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win32.zip
15:14:17  <KyleS> Scarecrow, when you start it up, it should say the revision in the title bar of the window
15:14:20  <PublicServer> <Mazur> And I don;t dare messing with prios, yet.
15:14:23  <KyleS> at least, it does in windows
15:14:33  <KyleS> for me it says "OpenTTD r19689"
15:14:36  <Scarecrow> AAH thats it
15:14:45  <Scarecrow> IT says 19711
15:15:06  <KyleS> :x
15:15:17  <Scarecrow> so, that would be because the nightly was put "ontop" of the stable, its incompatible right?
15:16:00  <PublicServer> <Mazur> I tend to think very long prios are stoopid, because if ML has trains half a TL apart, let a SL train in every second train, I think.
15:16:01  <KyleS> i think any version other than precisely the one the server is incompatible
15:16:18  <PublicServer> <trangar> well it depends on the amount of traffic on both lines
15:16:20  <PublicServer> <Zaitzev> Mazur: flipflop then
15:16:25  <PublicServer> <Zaitzev> prio flop?
15:16:26  <PublicServer> <Zaitzev> :3
15:16:30  <PublicServer> <trangar> if the ML is very busy then long prio's can mess up the joining
15:16:35  <gleeb> Mazur: You have to leave space for a train to get up to full speed without slowing the train behind it.
15:17:00  <PublicServer> *** KyleS has left the game (connection lost)
15:17:06  <KyleS> z z z
15:17:14  <PublicServer> <Zaitzev> trouble Kyle?
15:17:20  <PublicServer> <Zaitzev> or nitenite? ;P
15:17:22  <KyleS> as always ;-)
15:17:26  <PublicServer> <Mazur> gleeb: if 2 trains need to wait 2 scnds to let a train waiting a year in, I think, so be it.
15:17:30  <KyleS> nah its morning for me :o
15:17:38  <PeterT> KyleS: The command is @basesets
15:17:39  <PublicServer> <Zaitzev> KyleS: It might be the magnitude of the game
15:17:40  <PeterT> @basesets
15:17:40  <Webster> basesets: Free available TTD Base Sets (graphics, sounds and music) http://wiki.openttdcoop.org/GRF#Base_GRFs_and_Sound
15:17:43  <PeterT> ^
15:17:45  <PublicServer> <Zaitzev> KyleS: That it is, I forgot xD
15:17:48  <Scarecrow> yeah, i think so too, so, what if I put the r19689 ontop of the stable , instead of the nightly onop of the stable like i just did?
15:17:55  <PublicServer> <Zaitzev> It's what, 9-10am there?
15:18:06  <KyleS> Zaitzev, yeah 9am
15:18:52  <KyleS> PeterT, ok great!  Nice to have it all in place :-)
15:19:13  <Scarecrow> @basesets
15:19:13  <Webster> basesets: Free available TTD Base Sets (graphics, sounds and music) http://wiki.openttdcoop.org/GRF#Base_GRFs_and_Sound
15:19:14  <PeterT> :-)
15:19:28  <Scarecrow> for me?
15:19:35  <PublicServer> <Zaitzev> 4 trains left to limit ><
15:19:43  <KyleS> Scarecrow, I'm not sure, what you might try is http://wiki.openttdcoop.org/Obtaining_OpenTTD#Managing_Multiple_Versions if you want to run the stable verion and the coop version
15:19:48  <PeterT> Scarecrow: No, KyleS requested it before
15:20:03  <PeterT> KyleS: thank Ammler, he does the Webster stuff
15:20:06  <Scarecrow> ohk
15:20:11  <KyleS> ok
15:20:12  * KenjiE20 gets dizzy
15:20:24  <PublicServer> <Zaitzev> xD
15:20:25  <KyleS> Thanks Ammler for adding that to the Webster bot :-D
15:20:29  <PublicServer> <Mazur> I run stable as one user and Coop as another from a script.
15:20:44  <Zaitzev> yum, I had taco wraps for dinner
15:21:04  <KyleS> !password
15:21:04  <PublicServer> KyleS: tester
15:21:13  <PublicServer> ***  made screenshot at 00074E24: http://ps.openttdcoop.org/public/webcam/00074E24.png
15:21:15  <PublicServer> *** KyleS joined the game
15:21:47  <Scarecrow> I have stable and COOP in different folders, so they dont join
15:22:22  <PublicServer> <trangar> same
15:22:29  <KyleS> you need to force them to use different configs as well
15:22:35  <Scarecrow> as is suggested in that managing multiple versions link you gave me
15:22:36  <KyleS> by putting openttd.cfg in each folder
15:22:42  <KyleS> oh yeah :P
15:23:01  <PublicServer> <Zaitzev> i don't run multiples
15:23:17  <PublicServer> <KyleS> i tried but windows vista is meh <_<
15:23:24  <PublicServer> <Zaitzev> :p
15:23:29  <PublicServer> <Zaitzev> go 7
15:23:30  <PublicServer> <KyleS> i ran into trouble and didn't try to troubleshoot it
15:23:35  <Scarecrow> lol
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15:24:40  *** ChanServ sets mode: +v Fuco
15:24:41  <PublicServer> *** KyleS has left the game (connection lost)
15:24:41  <Mazur> Trying to troubleshoot in windows is like groping blindfolded into a piranha tank for a trinket in the tank.
15:24:49  <KyleS> lol
15:24:53  <KyleS> xp isn't that bad
15:24:55  <hylje> reboot
15:24:56  <PublicServer> <trangar> it's challenging ye :P
15:24:56  <KyleS> but vista with UAC
15:25:01  <KyleS> is quite irritating -_-
15:25:07  <PublicServer> <Zaitzev> again, go 7
15:25:11  <PublicServer> <Zaitzev> Vista is a joke
15:25:28  <KyleS> hylje, i think i'm going to give up for now ... i just booted up, and in reality it's probably my comp's low specs that are giving me trouble :/
15:25:53  <PublicServer> <Zaitzev> Kyle: start a singleplayer game
15:25:57  <KyleS> plus, i have lots of studying to do :p
15:25:59  *** Scarecrow has joined #openttdcoop
15:26:03  <PublicServer> <Zaitzev> if that works, you know it is performance trouble
15:26:04  <PublicServer> <Mazur> Anyone working anywhere?
15:26:14  <KyleS> oh, single player games definitely work
15:26:19  <KyleS> even the old public server archive games
15:26:22  <KyleS> with lots of trains
15:26:22  <KyleS> :p
15:26:23  <PublicServer> <Zaitzev> Mazur: It's just you, trangar and me here
15:26:33  <PublicServer> <Zaitzev> I think FiCE is in a coma or something
15:26:33  <Scarecrow> sorry, I dropped out there( bad clicking skillz) repeat anything directed at me please ?
15:26:51  <PublicServer> <Mazur> Ok, I'll do another round of my stations, then.
15:26:51  <PublicServer> <FiCE> i'm here :)
15:26:53  <KyleS> i don't think you missed anythinng
15:26:56  <PublicServer> <Zaitzev> :3
15:26:57  <KyleS> other than me complaining about vista :p
15:27:03  <Scarecrow> vista
15:27:06  <PublicServer> <FiCE> just not doing anything at the moment
15:27:08  <Scarecrow> VISTA!!!!
15:27:12  <PublicServer> <FiCE> anyone want to take on  a big build?
15:27:13  <Scarecrow> dont get me started on vista :P
15:27:16  <PublicServer> <Zaitzev> I went from XP to 7
15:27:16  <KyleS> THIS! IS! VISTA!!!!!!!!!!
15:27:20  <PublicServer> <Zaitzev> *happy*
15:27:33  <PublicServer> <Zaitzev> I've run 7 for more than a couple of years now
15:27:38  <KenjiE20> vista wasn't that bad, just the UI was awful
15:27:49  <KyleS> UAC can be quite irritating :(
15:28:10  <KyleS> like when it doesn't allow programs to write to the majority of the hard drive unless they are running at the administrative level
15:28:15  *** f223 has joined #openttdcoop
15:28:20  <KenjiE20> In a nutshell, the difference between getting things working in Linux and Windows seems to be this. Linux is like being parachuted into the wilderness with a hammer, forge, and load of pig iron. Windows is like being parachuted into the wilderness with an impressive looking knife that snaps in two if you don’t use it very, very carefully.
15:28:22  <KenjiE20> ^ Mazur
15:28:23  <KyleS> or when it suddently decides that Firefox needs to run at the administrative level each time you boot up
15:28:37  <KyleS> boot it up*
15:28:58  <PublicServer> <Zaitzev> Kenji: Also, Windows is like being parachuted with a backpack full of rocks
15:29:09  <Scarecrow> also...
15:29:10  <PublicServer> <Zaitzev> outside of the chute ;P
15:29:11  <Scarecrow> sucks :P
15:29:18  <PublicServer> <Zaitzev> anywho..
15:29:26  <PublicServer> <Zaitzev> sup?
15:29:31  <PublicServer> <trangar> 'lo
15:29:34  <PublicServer> <trangar> IR hungwy :(
15:29:44  <PublicServer> <trangar> and we've hit the train cap again
15:30:25  <f223> !password
15:30:25  <PublicServer> f223: apexes
15:30:30  <Mazur> KenjiE20: You forget, that Linux additionally equips you with full documentation on how to build a forge, what to burn in it, how to see if your iron's good, how to make steel, how to form it, and how to use all that to get anything else you desire.
15:30:32  <Scarecrow> I feel like if I had linux, not only would this game be working by now, but im pretty sure there would be  a version of linux made JUST FOR OPENTTD :P
15:30:36  <PublicServer> *** F223 joined the game
15:30:49  <KenjiE20> hehe
15:31:06  <Mazur> Crow: You forget the emacs version.
15:31:11  <KenjiE20> Mazur: but fail to tell you where to get fuel :P
15:31:40  <PublicServer> <F223> what is ther eleft to do on this map?
15:31:47  <PublicServer> <FiCE> plenty :)
15:31:55  <KyleS> yes plenty!
15:32:00  <KyleS> the top near the factor drop exit
15:32:01  <PublicServer> <FiCE> need to upgrade to 6 lanes @ SLHF+G 01
15:32:02  <KyleS> jams a lot
15:32:07  <Scarecrow> !download 32bit
15:32:07  <PublicServer> Scarecrow: unknown option "32bit"
15:32:13  <Scarecrow> !download
15:32:14  <PublicServer> Scarecrow: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
15:32:19  <Mazur> KenjiE20: Well, some basics are assumed to be known, indeed.  But somewhere, even that would be documented.
15:32:33  <Scarecrow> !download win32
15:32:33  <PublicServer> Scarecrow: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win32.zip
15:32:54  <KenjiE20> meh, either way, it's ungainly and mad, but both work :)
15:34:36  <PublicServer> <F223> =/ I have no idea how to upgrade it to 6 lanes :P
15:34:44  <PublicServer> <Zaitzev> limit D:
15:36:16  <PublicServer> ***  made screenshot at 0001187D: http://ps.openttdcoop.org/public/webcam/0001187D.png
15:37:37  <PublicServer> *** F223 has joined company #1
15:37:43  <PublicServer> *** trangar has left the game (connection lost)
15:38:29  <Scarecrow> I think i found something... i typed !download win32, clicked the link  (which says r19689, not 19711), put it in its own folder, but it still has version 19711, so that means that its downloading the worng version altogether right?
15:39:01  <Scarecrow> (its opening, like before, but still V mismatch
15:39:41  <PublicServer> <Zaitzev> i have: openttd-1.0.0-windows-win64.exe
15:39:44  <PublicServer> <Zaitzev> installed it
15:39:54  <PublicServer> <Zaitzev> then I downloaded: openttd-trunk-r19689-windows-win64
15:40:00  <PublicServer> <Zaitzev> and unzipped it ontop of the installation
15:40:17  <Scarecrow> thats what i did, but win32
15:40:35  <PublicServer> <Zaitzev> you get version  mismatch?
15:40:40  <Scarecrow> yes
15:40:47  <PublicServer> <Zaitzev> has to be a faulty link then
15:41:10  <Scarecrow> my internet?
15:41:21  <PublicServer> <Mazur> I sense a Basil Fawtly link, there.
15:41:44  <PublicServer> <Zaitzev> haha I thought th esame thing
15:41:44  <Scarecrow> ok, so theres nothing i can do?
15:41:48  <PublicServer> <Zaitzev> Fawlty towers :3
15:42:10  <PublicServer> <Zaitzev> Scarecrow: Not unless someone here has the r19689 win32 build
15:42:22  <KyleS> !dl win32
15:42:22  <PublicServer> KyleS: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win32.zip
15:42:27  <PublicServer> <Mazur> Linux, sorry.
15:42:34  <KyleS> i has it
15:42:34  <KyleS> i think
15:42:39  <KyleS> but one moment
15:42:39  *** trangar has quit IRC
15:42:43  <PublicServer> <Zaitzev> :)
15:42:49  <Scarecrow> !download win32
15:42:50  <PublicServer> Scarecrow: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win32.zip
15:43:06  <Scarecrow> ive already downloaded that 100 times, thats what we just decided is fawlty
15:43:20  <KyleS> yeah
15:43:21  <PublicServer> <Zaitzev> oh wait
15:43:22  <KyleS> that's weird
15:43:34  <PublicServer> <Zaitzev> http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win32.zip
15:43:47  <PublicServer> <Zaitzev> :)
15:43:56  <Scarecrow> ......ummmm??
15:44:01  <KyleS> i don't see the difference
15:44:01  <KyleS> lol
15:44:20  <PublicServer> <Zaitzev> Scare: download it?
15:44:43  <Scarecrow> yes, thats the one ive downloaded 100 times, but its fawlty
15:44:45  <KyleS> i can upload the zip file of my nightly
15:44:54  <KyleS> but its just the one i downloaded previously... o.O
15:44:55  <PublicServer> <Zaitzev> Scarecrow: strange, that's the one I downloaded too :p
15:45:09  <PublicServer> <Zaitzev> http://ftp.snt.utwente.nl/pub/games/openttd/binaries/nightlies/trunk/r19689/index.html
15:45:45  <Scarecrow> ok, ill give that link a go
15:45:56  <Skasi> I suggest http://users.tt-forums.net/ottdau/ - it has an autoupdate option for #coop. :)
15:45:57  <PublicServer> <F223> did everything just stop moving?
15:45:57  <PublicServer> <Zaitzev> download the source and compile it yourself xD
15:46:05  <PublicServer> <Zaitzev> F223: what?
15:46:15  <PublicServer> <Zaitzev> who started the trainyard trains?
15:46:17  <PublicServer> <F223> all the trains stopped moving on my screen
15:46:21  <PublicServer> <F223> nvm, that was weird
15:46:23  <KyleS> o hai skasi! :D
15:46:34  <Scarecrow> compile?
15:46:51  <Skasi> Use OTTD Auto Update, Scarecrow!!! :P
15:47:02  <Skasi> and hullo KyleS :)
15:47:11  <PublicServer> <FiCE> help! :)
15:47:12  <PublicServer> <Zaitzev> Scarecrow: Don't listen to me. was just joking ;P
15:47:21  <KyleS> Scarecrow, i'm uploading my zip
15:47:23  <PublicServer> <Zaitzev> But Scarecrow, that last link is the page I downloaded my file from.
15:47:43  <KyleS> i have Microsoft Security Essentials
15:47:46  <Scarecrow> that link bought me to a screen with a whole heap of more links,, which of those?
15:47:48  <KyleS> so hopefully i have no viruses ;)
15:47:57  <PublicServer> <Zaitzev> Scarecrow: Almost at the bottom
15:48:06  <PublicServer> <Zaitzev> you see: openttd-trunk-r19689-windows-win32.zip
15:48:39  <Scarecrow> uploading your zip where?
15:48:39  <KyleS> maybe openttd doesn't like being pasted over with a different version... that would be weird, but possible -.-
15:48:46  <Skasi> Why wont anybody listen to me? :(
15:48:50  <KyleS> omg skasi
15:48:51  <KyleS> i will
15:48:53  <KyleS> lol
15:48:54  <PublicServer> <Zaitzev> KyleS: That's never an issue
15:49:01  <KyleS> Scarecrow, I uploaded it to filefactory.com
15:49:04  <PublicServer> <Zaitzev> You overwrite the files
15:49:04  <KyleS> if you want to try dling
15:49:18  <Skasi> nooo use OTTD AU instead..?
15:49:21  <KyleS> but make sure to scan it for viruses just cuz i don't want to be responsible for that if it were to happen ;-)
15:49:25  <Scarecrow> ok, skasi, whats that?
15:49:25  <KyleS> does
15:49:27  <KyleS> ottd au
15:49:31  <KyleS> work for windows?
15:49:33  <PublicServer> <Zaitzev> Skasi: Not when downloading nightly
15:49:41  <KyleS> it was meh for me when i tried it on vista
15:50:18  <Skasi> Yes it does, KyleS.
15:50:38  <Skasi> It's OTTD Auto Update - something that would solve all your problems I hope: http://users.tt-forums.net/ottdau/
15:51:18  <PublicServer> ***  made screenshot at 0000F299: http://ps.openttdcoop.org/public/webcam/0000F299.png
15:51:50  <Scarecrow> ok, ill try that AU first, if im still coming to grief, ive just made myself a profile on filefactory
15:52:35  <PublicServer> <Zaitzev> I just redownloaded the file from that link I pasted
15:52:39  <PublicServer> <Zaitzev> compared the checksums
15:52:42  <PublicServer> <Zaitzev> it's a match
15:53:01  <PublicServer> <Zaitzev> so if that doesn't do it for you, then you're doing something wrong on your end
15:53:08  <Mazur> @gap TL2
15:53:09  <KyleS> zomg
15:53:15  <PublicServer> <Zaitzev> almost 17k at droptown :)
15:53:16  <Mazur> Hm.
15:53:18  <KyleS> zaitzev is clever :D
15:53:30  <KyleS> i should have thought of that myself ;)
15:54:11  <Mazur> @help
15:54:11  <Webster> Mazur: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
15:54:21  <Mazur> @help gap
15:54:21  <Webster> Mazur: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the the gap sizes for <split> (+/-) 1.
15:54:44  <KenjiE20> openttd-trunk-r19689-windows-win32.zip md5sum: f9348c6431ea034b5543b862d3be00dc
15:55:01  <Mazur> @help tunnel
15:55:01  <Webster> Mazur: (tunnel <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the the gap sizes for <split> (+/-) 1.
15:55:15  *** Scarecrow has quit IRC
15:56:07  <KenjiE20> oh well
15:56:17  *** Scarecrow has joined #openttdcoop
15:56:18  <Mazur> And what is the command for how many bridges/tunnels are needed for TL x and tunnel-/bridge-length Y?
15:56:27  <KenjiE20> other bot
15:56:31  <KenjiE20> openttd-trunk-r19689-windows-win32.zip md5sum: f9348c6431ea034b5543b862d3be00dc <-- Scarecrow
15:56:39  <Mazur> !help tunnel
15:56:39  <PublicServer> Mazur: http://www.openttdcoop.org/wiki/IRC_Commands
15:56:44  <^Spike^> !tunnels
15:56:44  <PublicServer> ^Spike^: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
15:57:51  <Skasi> !tunnels 2 8
15:57:51  <PublicServer> Skasi: You need 2 tunnels/bridges for trainlength 2 and gap 8.
15:57:51  <Mazur> !tunnels 2 1
15:57:51  <PublicServer> Mazur: You need 2 tunnels/bridges for trainlength 2 and gap 1.
15:58:02  <Skasi> uhm..
15:58:09  <Zaitzev> that made no sense
15:58:15  <KenjiE20> heh gap 1
15:58:27  <Mazur> Oh, gap is the length of the bridge.
15:58:34  <Zaitzev> gap = distance between each signal yes?
15:58:49  <Mazur> I misunderstood gap as SG
15:58:52  <Skasi> uhm.. there has to be a gap then.. o.O
15:59:01  <KenjiE20> >_< you asked webster for the explaination twice, and still didn't read it?
15:59:13  <Skasi> (1+2-2)/(2+2) < 1
15:59:16  <Mazur> !tunnels 2 7
15:59:17  <PublicServer> Mazur: You need 2 tunnels/bridges for trainlength 2 and gap 7.
15:59:36  <Zaitzev> Skasi: or 1/4
15:59:51  <Skasi> Zaitzev: I know, but you can't have 1/4 tunnels :P
15:59:56  <Zaitzev> ;)
16:00:03  <Skasi> also the bot said I needed 2!!
16:00:08  <Skasi> 1/4 != 2
16:00:18  <Zaitzev> that's what I meant about it making no sense
16:00:28  <Skasi> ah, yepz
16:00:34  <Skasi> that was you :P
16:00:40  <Zaitzev> why not have it respond to !tunnels with one answer: "You need two tunnels/bridges, eod"
16:00:41  <Skasi> !tunnels 2 10
16:00:41  <PublicServer> Skasi: You need 3 tunnels/bridges for trainlength 2 and gap 10.
16:00:42  <KenjiE20> asking it for gap1 doesn't make sense in the first place
16:00:56  <PublicServer> *** Intexon joined the game
16:01:06  <Zaitzev> !tunnels 5 30
16:01:06  <PublicServer> Zaitzev: You need 5 tunnels/bridges for trainlength 5 and gap 30.
16:01:10  <Razaekel> trainlength 2 and gap 7?
16:01:12  <Razaekel> wtf?
16:01:13  <Ammler> !gap
16:01:14  <Zaitzev> :3
16:01:14  <PublicServer> Ammler: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
16:01:20  <Zaitzev> poor bot
16:01:28  <Skasi> well, !tunnel 2 2 would still return 2 instead of 1/2 or 1
16:01:30  <Zaitzev> getting hammered with requests
16:01:30  <Razaekel> you need 3 tunnels
16:01:32  <Mazur> !gap 2 7
16:01:33  <PublicServer> Mazur: You need 2 tunnels/bridges for trainlength 2 and gap 7.
16:01:34  <Zaitzev> oh well, that's what he's there for :)
16:01:44  <Skasi> well anyway :D
16:01:48  <KyleS> woah
16:01:48  <KyleS> that
16:01:51  <KyleS> is such a cool command
16:01:52  <KyleS> :p
16:01:52  <Razaekel> assuming maximum capacity on the line
16:01:52  <Zaitzev> i'm going back in, finding something to do
16:02:01  <Razaekel> 2 trains takes up 6 tiles
16:02:03  <KyleS> !gap 2 4
16:02:03  <PublicServer> KyleS: You need 2 tunnels/bridges for trainlength 2 and gap 4.
16:02:07  <KyleS> ;o
16:02:24  <Zaitzev> !gap 2 90
16:02:24  <PublicServer> Zaitzev: You need 23 tunnels/bridges for trainlength 2 and gap 90.
16:02:27  <Scarecrow> !gap 7
16:02:27  <PublicServer> Scarecrow: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
16:02:27  <Zaitzev> haha
16:02:27  <PublicServer> <Mazur> Zaitzev, take a look at !4 new bridges?
16:02:36  <Zaitzev> 23 tunnels ><
16:02:40  <KenjiE20> Razaekel: no one said they were definitive
16:02:52  <PublicServer> <Zaitzev> sec
16:02:53  <PublicServer> <FiCE> oops
16:02:58  <KenjiE20> they assume average line density
16:03:08  <KenjiE20> not, has-a-compressor-in-front
16:03:11  <PublicServer> <Zaitzev> looking
16:03:13  <PublicServer> <Mazur> Who the !hel l connected those those lines?
16:03:19  <Skasi> why.. does !tunnels say "you need x tunnels/bridges"? :P
16:03:31  <Razaekel> cause it's just a copy og !gap
16:03:33  <Razaekel> of*
16:03:34  <KenjiE20> because it's the same command as gap
16:03:38  <Zaitzev> !tunnels 2 8
16:03:38  <PublicServer> Zaitzev: You need 2 tunnels/bridges for trainlength 2 and gap 8.
16:03:45  <Skasi> bug! :)
16:03:51  <Razaekel> what is average line density?
16:03:55  <Razaekel> and besides
16:03:57  <Scarecrow> zaitzev, was it you who said you could load the file onto filefactory?
16:03:58  <Razaekel> this is OTTD
16:04:06  <Razaekel> stuff should be designed for maximum capacity
16:04:08  <Zaitzev> Scarecrow: no
16:04:11  <Razaekel> cause we're gonna hit it anyway
16:04:12  <Zaitzev> that was someone else
16:04:19  <Skasi> you mean coop, Razaekel?
16:04:19  <Razaekel> er
16:04:22  <Razaekel> OTTDCoop
16:04:24  <Skasi> yesh :)
16:04:27  <Zaitzev> Razaekel: Yeah, and pretty fast too
16:04:30  <KenjiE20> average line density would be just regular joins with prios
16:05:00  <KyleS> scarecrow, that was me
16:05:04  <KyleS> but
16:05:15  <PublicServer> <Zaitzev> Mazur
16:05:19  <PublicServer> <Zaitzev> do 6
16:05:19  <Skasi> doesn't ottdau help, Scarecrow? :O
16:05:20  <KyleS> zaitzev said that he checked the md5 hash of his copy of the zip file and of the newly downloaded version of it
16:05:24  <KyleS> and that they were the same
16:05:35  <KyleS> which seems to indicate that something else is going on...
16:05:36  <PublicServer> <Zaitzev> Skasi: AU downloads the latest stable only, right?
16:05:44  <KyleS> !password
16:05:44  <PublicServer> KyleS: tussle
16:05:52  <Skasi> Zaitzev: nope
16:05:55  <PublicServer> <Mazur> Whoever conneted up those two new SL lines, disconnect them again, then we will drain them.
16:06:01  <PublicServer> *** KyleS joined the game
16:06:05  <Skasi> "Sync with: Last nightly, last stable, last stable (including  pre-stable), last Cargodest, last Head-to-head, last NewGRF Airports,  #openttdcoop Public Server, #openttdcoop ProZone and custom multiplayer  server."
16:06:17  <PublicServer> <FiCE> near which SLH?
16:06:20  <PublicServer> ***  made screenshot at 00013B8B: http://ps.openttdcoop.org/public/webcam/00013B8B.png
16:06:23  <Zaitzev> KyleS: Do this instead: Uninstall, delete, remove EVERYTHING related to OTTD on your computer. Make sure you backup your savegames and grfs first tho :)
16:06:30  <Zaitzev> KyleS: THen start from scratch
16:06:37  <Scarecrow> I cant tell, thats not working either ( it downloads, then doesnt show in my computer at all, even if i seearch for it)
16:06:39  <Razaekel> for some reason, my OTTDAU isnt working
16:06:41  <Razaekel> :-/
16:06:43  <Scarecrow> I was just about to do that
16:06:46  <PublicServer> <Mazur> Any par of two fresh unused line jsut connected up the last hour.
16:06:53  <KyleS> Yeah, I guess try that scarecrow
16:06:54  <Skasi> what does it download?
16:06:54  <Razaekel> !dl win64
16:06:55  <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win64.zip
16:07:00  <KyleS> kinda lame that it isn't working the way it should -_-
16:07:14  <Scarecrow> ok, deleting all TTD now
16:07:17  <PublicServer> <Mazur> I can't see where they were added anymore.
16:07:45  <Zaitzev> Scarecrow: remember to wipe it clean then (from My documents etc too)
16:07:50  <Zaitzev> just to be sure =p
16:07:53  <Scarecrow> GAH..also..failing to remeber to backup saved games :( toooo late :P
16:07:56  <Skasi> what doesn't show up on your computer, Scarecrow?
16:08:06  <Scarecrow> the OPENTTD AU
16:08:11  <Zaitzev> Scarecrow: lawl, I did tell you to. So don't blame me :D
16:08:16  <PublicServer> <KyleS> :(
16:08:18  <Scarecrow> I kow lol
16:08:28  <PublicServer> <KyleS> are they in your recycle bin?
16:08:28  <Scarecrow> im crying and laughing
16:08:29  <PublicServer> <KyleS> ;/
16:08:30  <Skasi> uhm.. did you extract it?
16:08:33  <Zaitzev> Heh
16:08:34  <PublicServer> <KyleS> lol :(
16:08:41  <Scarecrow> yes! goood idea :P
16:08:44  <Scarecrow> recycle biin
16:08:51  <PublicServer> <KyleS> :-)
16:08:58  <Skasi> I mean if something you downloaded does not show up...
16:09:18  <Scarecrow> yes.....?
16:09:28  <Skasi> yeah then you definitely did something wrong :P
16:09:40  <PublicServer> <KyleS> i'm sad that we don't have an oil refinery hooked up :<
16:09:46  <Zaitzev> the error is between the chair and the keyboard
16:09:48  <PublicServer> <KyleS> and pax!
16:09:49  <Zaitzev> usually
16:09:51  <Ammler> just copy the basesets to your home data dir
16:09:58  <Ammler> and it would work
16:10:06  <Skasi> pax transportation sucks without cargodest, KyleS
16:10:11  <PublicServer> <Mazur> I agree.
16:10:14  <KyleS> agreed :-)
16:10:24  <Skasi> :]
16:10:27  <KyleS> which is why psg 93 is awesome!!
16:10:33  <PublicServer> <Zaitzev> Mazur
16:10:39  <KyleS> that is still probably one of my fav psg's i've looked at
16:10:40  <Skasi> it did not have cargodest either, did it?
16:10:43  <PublicServer> <Zaitzev> weren't you gonna do the 6 bridges?
16:10:44  <Razaekel> !password
16:10:44  <PublicServer> Razaekel: smites
16:10:45  <KyleS> um
16:10:52  <KyleS> it had lots of different cargos being delivered
16:10:57  <PublicServer> *** Razaekel joined the game
16:10:59  <KyleS> but not one single factory, power plant, etc.
16:11:09  <Skasi> that's still no cargodest :P
16:11:11  <PublicServer> <Zaitzev> also, train limit has been reached long ago
16:11:19  *** trangar has joined #openttdcoop
16:11:24  <PublicServer> <Zaitzev> (for whoever feels like being a hero and raising it)
16:11:27  <KyleS> what is cargodest? i'm confused -.-
16:11:32  <PublicServer> <Zaitzev> cargo-destination
16:11:51  <Skasi> as in every passenger has a SINGLE station it wants to be delivered to
16:11:57  <trangar> !password
16:11:57  <PublicServer> trangar: smites
16:12:01  <KyleS> ah
16:12:03  <Skasi> simutrans-like
16:12:09  <PublicServer> *** trangar joined the game
16:12:15  <PublicServer> <trangar> hai
16:12:21  <KyleS> o hai
16:12:32  <PublicServer> <Razaekel> huh
16:12:35  <Skasi> hallow
16:12:42  <PublicServer> <Razaekel> this game reminds me of an earlier desert game
16:12:42  <KyleS> woah skasi
16:12:44  <KyleS> i haven't seen this before
16:12:47  <KyleS> but it is interesting
16:12:49  <PublicServer> <Zaitzev> hehe
16:12:52  <PublicServer> <Zaitzev> sup Raz?
16:12:53  <Scarecrow> I though PAX just hop on and hope for the best? or else why do some not get listed as "in transit to.......??"
16:13:06  <PublicServer> <Razaekel> no cargodest here
16:13:09  <PublicServer> <Razaekel> or cargodist
16:13:30  *** Scarecrow has quit IRC
16:13:45  <Skasi> aww you never played Simutrans then :P
16:13:56  <PublicServer> *** KyleS has left the game (connection lost)
16:14:06  <KyleS> nope
16:14:09  <Skasi> it's just the cargodest pack is a bit old.. and I don't think it's perfect yet
16:14:14  <KyleS> yeah
16:14:17  <KyleS> it isn't in the trunk yet
16:14:18  <KyleS> :<
16:14:20  <PublicServer> <Mazur> Cry for help fixing major screw-up at !unfinished line extension.
16:14:30  <KyleS> !password
16:14:30  <PublicServer> KyleS: smites
16:14:44  <PublicServer> *** KyleS joined the game
16:14:54  <PublicServer> <FiCE> IT'S BAD! :)
16:15:21  <PublicServer> <trangar> who's working on the raws circle?
16:15:31  <PublicServer> <Intexon> me
16:15:35  <PublicServer> <trangar> ah
16:15:41  <PublicServer> <Intexon> but traffic is properly bypassed
16:15:46  <PublicServer> <trangar> I made a temp fix because it was unconnected ^^
16:16:07  *** Scarecrow has joined #openttdcoop
16:16:19  <PublicServer> <FiCE> what is the min TL?
16:16:25  <PublicServer> <Zaitzev> fail
16:16:26  <PublicServer> <FiCE> CL sorry
16:16:30  <PublicServer> *** KyleS has left the game (connection lost)
16:16:32  <PublicServer> <Intexon> 2 for raws
16:16:39  <PublicServer> <FiCE> cool :)
16:16:46  <PublicServer> <Intexon> 5 for water and diamonds
16:16:51  <PublicServer> <Intexon> 20 for goods
16:16:54  <PublicServer> <Mazur> It was unconncted, because it was unfinished, then someone conncted the entry.
16:17:36  <PublicServer> <Zaitzev> just look at !! TRAINYARD !!
16:17:41  <PublicServer> <Zaitzev> all trains used are there
16:18:46  <Scarecrow> ok, all TTD deleted, should i now download.....
16:18:50  <Scarecrow> !download win32
16:18:50  <PublicServer> Scarecrow: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win32.zip
16:18:51  <PublicServer> <Mazur> I cannot continue downstream untill they are disconnected again, but I don't know whereto.
16:19:17  <PublicServer> <Mazur> But best concentrate on reconnecting  SLHF+G 01 East.
16:19:31  <PublicServer> <trangar> want me to disconnect the outer 2 lines?
16:20:22  <PublicServer> <Mazur> Don't mind, now, watching the SLH rebuild.
16:20:51  <PublicServer> <Mazur> Tallying the crashes.
16:21:22  <PublicServer> ***  made screenshot at 0000FA79: http://ps.openttdcoop.org/public/webcam/0000FA79.png
16:21:23  <PublicServer> <Zaitzev> SLH F 03 should be redone completely
16:21:35  <PublicServer> <trangar> go for it :)
16:21:47  <PublicServer> *** XeryusTC joined the game
16:21:56  <PublicServer> <Zaitzev> I don't think I'm the man for the job :(
16:22:32  <PublicServer> <XeryusTC> Nice ML jam you've got going there
16:22:38  <PublicServer> <trangar> :D nice eh?
16:22:47  <PublicServer> <FiCE> what jam? it's flowing :p
16:23:02  <PublicServer> <XeryusTC> not in the east
16:25:37  *** Scarecrow[1] has joined #openttdcoop
16:25:52  <Scarecrow[1]> !download win32
16:25:52  <PublicServer> Scarecrow[1]: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win32.zip
16:26:48  <PublicServer> <trangar> and.. the jam has reached the exit of goods drop :)
16:26:53  *** Scarecrow has quit IRC
16:27:09  <PublicServer> <FiCE> they're all doing a big loop :)
16:27:25  <PublicServer> <trangar> :)
16:27:30  <PublicServer> <trangar> I know, it's great
16:27:42  *** Qanael has joined #openttdcoop
16:28:42  <PublicServer> <Zaitzev> long queue @ SLH G 03 East
16:29:08  <PublicServer> <trangar> the queue is all along that big circle
16:29:32  <PublicServer> <trangar> teehee :) goods drop is jammed now
16:30:14  <Scarecrow[1]> ok, for the last time i will have to bug yous, can someone again tell me the site to get graphics set?
16:30:15  <PublicServer> <Zaitzev> you mean factory pickup?
16:30:22  <PublicServer> <trangar> factory drop
16:30:25  <PublicServer> <Zaitzev> there are WAY TOO MANY TRAINS there
16:30:39  <PublicServer> <Mazur> Everything is jammed, because of rework done at SLHF+G 01 East.
16:30:42  <PublicServer> <trangar> will solve itself when SLH F+G 01 east is done
16:30:45  <PublicServer> <FiCE> ok send them to depot :)
16:30:47  <PublicServer> <Zaitzev> lol
16:30:47  <Scarecrow[1]> (maybe train limit should be avoided, instead of aimed for :P)
16:30:57  <PublicServer> <Zaitzev> production has gone down 50%
16:31:27  <PublicServer> <trangar> nah it's part of the fun of coop :D
16:31:28  <PublicServer> <Zaitzev> Scarecrow: The challenge is to have max trains and everything working
16:31:33  <PublicServer> <Zaitzev> which is a fun goal
16:31:36  <PublicServer> <trangar> massive jams if you work on a busy SLH
16:32:03  <PublicServer> <Zaitzev> It's awesome being 2-3 people working  on something xD
16:33:00  <PublicServer> <Intexon> this rebuilding causes more jams than there were before :P
16:33:06  <leg3nd^> !passwword
16:33:10  <Scarecrow[1]> ...no need to rub it in/....lol
16:33:10  <leg3nd^> !password
16:33:10  <PublicServer> leg3nd^: aplomb
16:33:16  <PublicServer> <Zaitzev> that's because there are 1000 new trains
16:33:25  <PublicServer> <Zaitzev> since this was built
16:33:38  <PublicServer> <Intexon> who is sending all the trains to the depots?
16:33:44  <PublicServer> <Zaitzev> with only minor "upgrades" on random areas
16:33:54  <PublicServer> <Mazur> Disconncted  the SL tracks 5 and 6, so work can continue on them.
16:33:56  <PublicServer> *** leg3nd joined the game
16:34:02  <PublicServer> <Zaitzev> haha
16:34:12  <PublicServer> <Zaitzev> for the first time in a LONG time, the income counter is going down
16:34:18  <Scarecrow[1]> can somone tell me the link to get the graphics set?
16:34:25  <PublicServer> <trangar> it's on the wiki, scarecrow
16:34:33  <Scarecrow[1]> ok thnks
16:34:34  <PublicServer> <FiCE> lol
16:34:56  <PublicServer> *** XeryusTC has left the game (leaving)
16:35:00  <PublicServer> <Intexon> WHO depots all the trains?
16:35:08  <PublicServer> <Zaitzev> where?
16:35:09  <PublicServer> <Zaitzev> what trains?
16:35:14  <PublicServer> <Intexon> @ SLH G 08
16:35:27  <PublicServer> <Mazur> However, I need to fix dinner, so I'm not working on anything for some hours.
16:35:29  <PublicServer> <Zaitzev> E or W?
16:35:38  <PublicServer> <leg3nd> E
16:35:41  <PublicServer> <Intexon> east
16:35:44  <PublicServer> <leg3nd> what it looks likes
16:35:45  <PublicServer> <FiCE> there is a really crap depot center at SLH F+G 01 E
16:36:24  <PublicServer> ***  made screenshot at 0000D277: http://ps.openttdcoop.org/public/webcam/0000D277.png
16:36:35  <PublicServer> <Intexon> it's actually alot better than the one at SLH08
16:36:48  <PublicServer> <F223> so... why are all those trains getting depoted?
16:36:56  <PublicServer> <Intexon> really don't know
16:36:59  <PublicServer> <Zaitzev> who sent them to depot?!
16:37:06  <PublicServer> <Intexon> it's not that hard rebuilding something on-the-go
16:37:07  <PublicServer> <Zaitzev> there's no reason to do that D:
16:37:12  <PublicServer> <FiCE> lol @ crap depot center near copper ore pickup 14
16:37:19  <PublicServer> <Zaitzev> up to now we've done fine rebuilding while everything is working
16:37:28  <PublicServer> <Intexon> this is the one FiCE
16:37:30  <PublicServer> <F223> it makes it harder to make sure that you've got stuff running smoothly
16:37:33  <PublicServer> <trangar> lol @ crap depot center near SLH F+G 01 :P
16:37:34  <PublicServer> <Zaitzev> which is also a fun challenge
16:37:42  <PublicServer> <Zaitzev> building while not disrupting
16:37:59  <PublicServer> <FiCE> ummm ever tried redirecting and rebuilding 4 lanes of packed traffic in a tight space? :)
16:39:14  <PublicServer> <trangar> holy shit @ factory pickup xD
16:39:53  <PublicServer> <trangar> I can safely say I've never seen the factory drop this quiet
16:40:08  <PublicServer> <Zaitzev> it's..dead :o
16:40:51  <PublicServer> <trangar> *sells all the trains*
16:40:55  <PublicServer> <Zaitzev> haha
16:41:12  <PublicServer> <Mazur> Can you guys please cut the sightseeing and fix SLHF+G 01 East, first?  I'm sure all issues will get resolbved, then.
16:41:22  <Scarecrow[1]> I cant find what im looking for on the wiki, the gfx/msx, cant you give me the site itself?
16:41:33  <trangar> !gfx
16:41:40  <trangar> @gfx
16:41:43  <trangar> :<
16:41:57  <Scarecrow[1]> @gfx
16:42:03  <trangar> anyways which GFX do you need? the one to let the game run or the one coop needs?
16:42:04  <Scarecrow[1]> @gfx
16:42:09  <Intexon> isn't it GRF? ;)
16:42:15  <trangar> !grf
16:42:15  <PublicServer> trangar: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
16:42:17  <Scarecrow[1]> to open up the game
16:42:18  <trangar> ^
16:42:26  <Intexon> :)
16:42:30  <Scarecrow[1]> thanks
16:42:31  <trangar> oh, select "newgrf"
16:42:42  <trangar> that's the costum grf for coop
16:42:46  <Scarecrow[1]> newgrf? aent they optional extras?
16:42:55  <Vitus> !password
16:42:56  <PublicServer> Vitus: levied
16:42:57  <PublicServer> <trangar> newgrf = free
16:43:03  <PublicServer> <trangar> original grf = costly
16:43:24  <Intexon> they are, scarecrow
16:43:28  <PublicServer> *** Vitus joined the game
16:43:35  <PublicServer> <Vitus> Hey
16:43:38  <PublicServer> <Zaitzev> hiya
16:43:40  <Scarecrow[1]> gotcha
16:43:44  <Intexon> but if the server has them, you have no other option
16:43:49  <PublicServer> <FiCE> is someone starting the trains?!? :o
16:43:50  <Intexon> than getting them
16:44:20  <PublicServer> <Razaekel> nobody is starting the trains
16:44:27  <PublicServer> <trangar> just let them in there untill the SLH is done
16:44:42  <Scarecrow[1]> ok, thanks
16:45:03  *** Radicalimero has joined #openttdcoop
16:46:19  <PublicServer> <trangar> -.-
16:46:26  <PublicServer> <F223> ...
16:46:45  <PublicServer> <leg3nd> Hi f223
16:46:50  <PublicServer> <F223> o/ leg3nd
16:47:04  <PublicServer> *** trangar has left the game (leaving)
16:47:14  <Radicalimero> !password
16:47:14  <PublicServer> Radicalimero: levied
16:47:27  <PublicServer> *** Radicalimero joined the game
16:48:39  <PublicServer> <FiCE> need to merge into the 6L
16:48:42  <PublicServer> *** Razaekel has left the game (leaving)
16:49:11  <PublicServer> *** KyleS joined the game
16:49:21  <Scarecrow[1]> YES! finally the window bar says 19689!!  also, your game is now only a GRF mismatch, which is easily remedied.
16:49:28  <PublicServer> <KyleS> lol a crash :x
16:49:40  <PublicServer> <KyleS> i think
16:49:41  <PublicServer> <Zaitzev> Scarecrow: That's great :)
16:49:44  <PublicServer> <KyleS> copper ore pickup 20
16:49:46  <PublicServer> <KyleS> needs to be compacted
16:49:48  <PublicServer> <Zaitzev> Now, get the grf pack
16:49:48  <Scarecrow[1]> I KNOW RIGHT :Pp
16:49:52  <PublicServer> <KyleS> it takes up so much space right now
16:50:12  <PublicServer> <Zaitzev> Copper 20 is too big
16:50:16  <PublicServer> <KyleS> yeah
16:50:21  <PublicServer> <Zaitzev> Typical Sander design :P
16:50:24  <Scarecrow[1]> version 7.3 right?
16:50:31  <PublicServer> <Zaitzev> Scare: yes
16:50:36  <PublicServer> <KyleS> i'll build something to the side, let me know what you think :)
16:50:43  *** mixrin has joined #openttdcoop
16:50:52  <Scarecrow[1]> save to data folder?
16:51:07  <PublicServer> <Zaitzev> i see where you're going
16:51:26  <PublicServer> ***  made screenshot at 0000B886: http://ps.openttdcoop.org/public/webcam/0000B886.png
16:52:27  <PublicServer> <Zaitzev> that'll do fine
16:52:32  <PublicServer> <KyleS> it's still kinda big
16:52:34  <PublicServer> <KyleS> but not as big
16:52:36  <PublicServer> <Zaitzev> same amount of stations, smaller in size
16:52:37  <PublicServer> <KyleS> yeah
16:52:50  <PublicServer> <Zaitzev> deeeew eeeet
16:52:57  <PublicServer> <KyleS> k
16:52:58  <PublicServer> <KyleS> :>
16:53:04  <PublicServer> <Mazur> Damn, missed the crash, while I was documenting the other end of SL tracks 5 and 6.
16:53:23  <PublicServer> <Zaitzev> lol
16:54:44  <PublicServer> <Mazur> You do your duty, miss out all the fun.
16:55:41  <PublicServer> <KyleS> ugh
16:55:43  <PublicServer> <KyleS> that design
16:55:45  <PublicServer> <KyleS> is wider
16:55:47  <PublicServer> <KyleS> D:
16:55:47  <PublicServer> <Zaitzev> haha
16:55:49  <PublicServer> <Zaitzev> another crash
16:55:52  <PublicServer> <KyleS> <.<
16:55:58  <PublicServer> <KyleS> epoch fail!
16:56:00  <PublicServer> <KyleS> :p
16:56:08  <PublicServer> <F223> xkcd!
16:56:34  <PublicServer> <F223> why are people sending choo choos out?
16:57:59  <PublicServer> <leg3nd> F223 Go look at IRC
17:00:13  *** mixrin has quit IRC
17:00:46  <Scarecrow[1]> ok, just one GRF left, which wasnt in the pack
17:01:29  <Scarecrow[1]> !password
17:01:29  <PublicServer> Scarecrow[1]: minces
17:01:52  <PublicServer> *** F223 has left the game (leaving)
17:02:07  <PublicServer> *** leg3nd has left the game (leaving)
17:02:21  <Intexon> heh, dial-up? :)
17:02:25  <KyleS> lol
17:02:50  <PublicServer> *** Scarecrow joined the game
17:03:02  <Scarecrow[1]> hey, are you guys reading these words in the bottom left corner or in this big white page?
17:03:10  <Scarecrow[1]> (btw, you read correctly..im in!! :D
17:04:14  <PublicServer> <Zaitzev> kyle?
17:04:19  <PublicServer> <KyleS> yeah
17:04:20  <PublicServer> <Zaitzev> were you gonna rebuild that station?
17:04:29  <PublicServer> <KyleS> was
17:04:40  <PublicServer> <KyleS> waiting to see what would happen to the incoming SL
17:04:48  <PublicServer> <KyleS> cuz my design needs more space
17:04:53  <PublicServer> <KyleS> than is currently available
17:04:58  <PublicServer> *** Scarecrow has left the game (connection lost)
17:05:12  <PublicServer> <Zaitzev> so remove these lines: !these
17:05:20  <Scarecrow[1]> !password
17:05:20  <PublicServer> Scarecrow[1]: minces
17:05:22  <PublicServer> <Zaitzev> the old station tracks
17:05:48  <PublicServer> <KyleS> even with that
17:05:57  <PublicServer> <Zaitzev> so redo !this
17:05:58  <PublicServer> <KyleS> there isn't enough for that design (which is 7 lanes-wide)
17:06:24  <PublicServer> <KyleS> well
17:06:28  <PublicServer> ***  made screenshot at 0000BC70: http://ps.openttdcoop.org/public/webcam/0000BC70.png
17:06:28  <PublicServer> <KyleS> we can redo everything
17:06:29  <PublicServer> <KyleS> or
17:06:29  <PublicServer> <Zaitzev> redo the fruit pick too then
17:06:32  <PublicServer> <KyleS> try a different design
17:06:37  <PublicServer> <Zaitzev> yeah like this
17:06:50  <PublicServer> <Mazur> How about a 6 platform stepped station?
17:06:53  <PublicServer> <KyleS> but yeah, i'll redo the !this and !and this
17:07:11  <PublicServer> <KyleS> first the depots to the south need signalling tho
17:07:22  <PublicServer> <Zaitzev> paused? oO
17:07:25  <PublicServer> <Mazur> I could build that station, pro tem.
17:07:42  <PublicServer> <Zaitzev> oh, dialup is connecting? =p
17:07:43  <PublicServer> <KyleS> oo i made a fauxpax
17:07:44  <PublicServer> <KyleS> :p
17:07:54  <PublicServer> <FiCE> coooome on!!!
17:08:07  <PublicServer> <KyleS> only want 4 of the ML lines connected
17:08:30  <PublicServer> <KyleS> at !ohay
17:08:31  <PublicServer> *** Scarecrow has left the game (connection lost)
17:08:40  <Scarecrow[1]> this is the gayest of gay
17:08:42  <PublicServer> <KyleS> are those lines going to be used to connect the fruit lines to the side
17:08:58  <Scarecrow[1]> well, its 3 in the morning here, and after all that im going to bed
17:09:04  <Scarecrow[1]> gah!
17:09:35  <PublicServer> <Zaitzev> the fruit and copper pickup could be compacted together
17:10:09  <PublicServer> *** ZiZa has left the game (leaving)
17:10:34  <PublicServer> <Zaitzev> take a look at diamond pickup 10
17:10:38  <PublicServer> <Zaitzev> something like that
17:10:51  <PublicServer> <Zaitzev> it's just south of the slh
17:11:29  <PublicServer> <Zaitzev> who released the trains? :o
17:11:41  <PublicServer> <FiCE> me, for now... it's in the way :)
17:11:46  <PublicServer> <FiCE> we can collect them later if needed
17:11:49  <PublicServer> <Zaitzev> ah k
17:13:18  <PublicServer> <Mazur> That's a shotload of traisn killed.
17:13:55  <PublicServer> <KyleS> rubber pickup 11
17:13:58  <PublicServer> <KyleS> is blah
17:14:00  <PublicServer> <KyleS> right now
17:14:52  <PublicServer> <Mazur> Shall I rebuild Copper Ore Pick Up?  How many platforms, I can manage 9 easily.
17:15:03  <PublicServer> <Zaitzev> i wonder what sander was thinking building those stations like that
17:15:25  <PublicServer> <Mazur> He was all about 'I, Candy.'
17:15:30  <PublicServer> <Zaitzev> gogo
17:15:33  <PublicServer> <Zaitzev> depots empty
17:15:59  <PublicServer> <KyleS> k first ... do we kkep rubber pickup as it is?
17:16:10  <PublicServer> <Zaitzev> meeh
17:16:12  <PublicServer> <Zaitzev> redo?
17:16:23  <PublicServer> <KyleS> ugh
17:16:26  <PublicServer> <KyleS> that connection
17:16:27  <PublicServer> <KyleS> will jam
17:16:41  <PublicServer> <KyleS> lols
17:16:42  <PublicServer> <FiCE> redo the station entirely?
17:16:45  <PublicServer> <FiCE> lol
17:16:52  <PublicServer> <KyleS> need
17:16:55  <PublicServer> <KyleS> to consider the whole area
17:17:00  <PublicServer> <KyleS> there are four high traffic stations
17:17:02  <PublicServer> <Zaitzev> yeah, there's 4 stations in there so
17:17:05  <PublicServer> <KyleS> two with outgoing trains going south
17:17:09  <PublicServer> <KyleS> and two with outgoing trains going north
17:17:55  <PublicServer> <Mazur> COPU #20 like that, with skewed entry/exit lines, entry to one side, exit on the other along the while length?
17:18:15  <KyleS> it needs to be more to the side i think
17:18:20  <KyleS> ... just too close to the 2 incoming lines
17:18:45  <PublicServer> <KyleS> so
17:18:46  <PublicServer> <KyleS> one question
17:18:56  <PublicServer> <KyleS> do the outgoing maize and fruit
17:18:59  <PublicServer> <KyleS> go through !here?
17:19:02  <PublicServer> <KyleS> if so
17:19:05  <PublicServer> <KyleS> let's connect that up first
17:19:10  <PublicServer> <KyleS> just cuz its easy ;-)
17:19:48  <PublicServer> <Mazur> They did go to Exit to SLH, before.
17:19:52  <PublicServer> <KyleS> yeah
17:20:04  *** Scarecrow[1] has quit IRC
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17:20:36  <KyleS> still
17:20:39  <KyleS> we could have a temp connection for them
17:20:44  <KyleS> so at least those trains can run
17:20:45  <PublicServer> <Mazur> Stopped working on the station, again, sincc I'm not sure what you all thought of it.
17:21:30  <PublicServer> ***  made screenshot at 0000EA70: http://ps.openttdcoop.org/public/webcam/0000EA70.png
17:22:11  <PublicServer> <KyleS> eh
17:22:17  <PublicServer> <Zaitzev> there were 6 stations?
17:22:18  <PublicServer> <KyleS> maybe we should figure out how the two incoming lines are goingn to work
17:23:43  <PublicServer> <KyleS> there are four main stations
17:23:48  <PublicServer> <KyleS> the fruit, the rubber, maize, the copper
17:24:04  <PublicServer> <Mazur> The sideways station is my work, as signed, and are they the only trains still working?   ;-P
17:24:21  <PublicServer> <Zaitzev> fruit and maize shares the exit
17:24:24  <PublicServer> <Zaitzev> copper and rubber the same
17:24:25  <KyleS> yeah
17:24:27  <PublicServer> <Zaitzev> right?
17:24:30  <KyleS> yep
17:24:38  <PublicServer> <Zaitzev> so copper & rubber exit south
17:24:42  <PublicServer> <Zaitzev> fruit & maize north
17:24:50  <PublicServer> <Zaitzev> or?
17:25:01  <PublicServer> <KyleS> copper rubber exit to north
17:25:04  <PublicServer> <KyleS> fruit maize to south
17:25:16  <PublicServer> <Zaitzev> uhm
17:25:33  <PublicServer> <Zaitzev> afaik
17:25:37  <PublicServer> <Zaitzev> you see those two fruit trains going north?
17:25:43  <KyleS> yeah
17:25:48  <KyleS> they are trying to get to fruit pickup 10
17:25:52  <PublicServer> <Zaitzev> mm
17:26:26  <PublicServer> <KyleS> the water tracks
17:26:29  <PublicServer> <KyleS> going E-W
17:26:31  <PublicServer> <KyleS> are in the way
17:26:32  <PublicServer> <KyleS> <.<
17:26:35  <PublicServer> <Zaitzev> how so?
17:26:46  <PublicServer> <KyleS> cuz i haven't redone them yet ;-P
17:27:41  <PublicServer> <Zaitzev> looks like rubber/copper has exit south also ;P
17:27:52  <PublicServer> <KyleS> they should be going north
17:27:59  <PublicServer> <KyleS> but right now pathing is all messed up
17:28:10  <PublicServer> <Zaitzev> i'm just thinking
17:33:27  <PublicServer> <KyleS> this is horrendous right now...just trying to get trains running again tho <.<
17:33:40  <PublicServer> <FiCE> are you rebuilding fruit pickup 13?
17:33:48  <PublicServer> <Zaitzev> i thought we were?
17:33:49  <KyleS> right now i'm rebuilding the network
17:33:58  <KyleS> to get the two incoming lines running
17:34:04  <PublicServer> <Zaitzev> who's doing the slh?
17:34:08  <PublicServer> <Zaitzev> you kyle?
17:34:18  <PublicServer> <KyleS> um
17:34:22  <PublicServer> <KyleS> not sure?
17:34:25  <PublicServer> <Zaitzev> lol
17:34:31  <PublicServer> <KyleS> i'm working at
17:34:36  <PublicServer> <KyleS> sign wip / KyleS
17:34:42  <PublicServer> <Zaitzev> who was doing the slh? oO
17:35:02  <PublicServer> <Intexon> what SLH?
17:35:08  <PublicServer> <Mazur> Ok, so who will be doing a new Copper Ore Pickup #20?
17:35:11  <PublicServer> <Zaitzev> SLH F+G 01 East
17:35:19  <PublicServer> <FiCE> oops!
17:35:20  <PublicServer> <Intexon> I'm working on west
17:35:21  <PublicServer> <Zaitzev> (I HATE writing those SLH names)
17:35:23  <V453000> !password you give me
17:35:23  <PublicServer> V453000: rammed
17:35:33  <PublicServer> <KyleS> Mazur, I figured we needed the network laided out first
17:35:40  <PublicServer> <Zaitzev> yeah
17:35:48  <PublicServer> <Zaitzev> get the stations set
17:35:56  <PublicServer> <KyleS> so i've been putting off the copper station
17:36:01  <PublicServer> *** V453000 joined the game
17:36:01  <PublicServer> <V453000> ellow
17:36:01  <PublicServer> <KyleS> we don't even have a good place for it yet
17:36:10  <PublicServer> <KyleS> hello
17:36:15  <PublicServer> <Intexon> hi
17:36:16  <PublicServer> <Zaitzev> hi V :)
17:36:24  <PublicServer> <Mazur> Sure, but while you are doing that, someone idly wtahcing could help by rebuilding that station.
17:36:32  <PublicServer> ***  made screenshot at 0000E066: http://ps.openttdcoop.org/public/webcam/0000E066.png
17:36:54  <PublicServer> <KyleS> well
17:36:58  <PublicServer> <KyleS> let's figure out where it should be
17:37:11  <PublicServer> <Mazur> I think I'm having an ASS moment, there.
17:37:21  <KyleS> lol, it's k
17:37:22  <PublicServer> <V453000> ass moment :D
17:37:22  <PublicServer> <Mazur> Asperger's
17:37:27  <PublicServer> <Zaitzev> i have a brain freeze
17:37:37  <PublicServer> <Zaitzev> I'm trying to think about 20 things simultaneously
17:37:44  <PublicServer> <Zaitzev> my brain doesn't work very well on sundays
17:38:06  <PublicServer> <V453000> my brain doesnt work from sundays till saturdays
17:38:17  <PublicServer> *** Radicalimero has left the game (connection lost)
17:38:17  *** Radicalimero has quit IRC
17:38:23  <PublicServer> <Mazur> Ok, I will back off and let you do what you were doing, and stop worrying about my copper.
17:38:29  <PublicServer> <Zaitzev> me? nono
17:38:33  <PublicServer> <Zaitzev> i need inputs :P
17:38:38  <PublicServer> <Zaitzev> and outputs xD
17:38:40  <PublicServer> *** MrRuben joined the game
17:39:01  <PublicServer> <Zaitzev> ok first
17:39:06  <PublicServer> <Zaitzev> where does copper come IN?
17:39:19  <KyleS> from the south
17:39:26  <KyleS> the mass of E-W bridges :p
17:39:28  <PublicServer> <Mazur> No, those tunnels were fine by me., I jusit hadn;t figured you intended rthem for the new station.
17:39:30  <PublicServer> <Zaitzev> ye
17:39:42  <PublicServer> <Zaitzev> Mazur: ah..I thought I said it clearly :O
17:39:45  <PublicServer> <Zaitzev> my bad then :3
17:39:50  <PublicServer> <Zaitzev> but yeah
17:39:53  <PublicServer> <Mazur> Must have missed that.
17:40:05  <PublicServer> <Zaitzev> I was thinking about putting a station at "or copp here"
17:40:17  <PublicServer> <Mazur> They came in from the SE, looked like.
17:40:19  <PublicServer> <Zaitzev> having the entryline go under that station to save space on the side
17:40:26  <PublicServer> <KyleS> i'd still like some time with the network
17:40:33  <PublicServer> <KyleS> all these random train tracks everywhere
17:40:34  <PublicServer> <Mazur> SW, I mean.
17:40:37  <PublicServer> <KyleS> make it difficult to visualise things
17:41:44  <PublicServer> <Mazur> the 4 tunnel thing was great, is was a busy station, what with my sideways feed.
17:42:43  <PublicServer> <Mazur> It can probably use a two track (4 tunnel) feed.
17:43:16  *** Aali_ is now known as Aali
17:43:27  *** Progman has joined #openttdcoop
17:43:51  <PublicServer> <V453000> merger has more input than output lines
17:43:53  <PublicServer> <V453000> normally
17:44:09  <PublicServer> <Intexon> its 6 + 2 -> 6
17:44:15  <PublicServer> <V453000> ah
17:44:18  <PublicServer> <V453000> lol
17:44:22  <PublicServer> <V453000> hmm
17:44:26  <PublicServer> <Intexon> any comments? :)
17:44:36  <PublicServer> <V453000> idk ... I dont think it is effective
17:44:42  <PublicServer> <V453000> but would depend on situation
17:44:51  <PublicServer> <Intexon> some alternatives?
17:45:15  <PublicServer> <V453000> well there are many possibilities how to make a 8->6 ... depends how much you need to merge
17:45:24  <PublicServer> <V453000> or ... how much to choose
17:45:30  <PublicServer> <Intexon> well I thought of full choice
17:45:38  <PublicServer> <Vitus> Hey V
17:45:42  <PublicServer> <V453000> hia
17:45:49  <PublicServer> <Intexon> but I don't really know if it's needed here
17:45:56  <PublicServer> <V453000> I doubt that
17:46:30  <PublicServer> <Intexon> maybe just merge to 3 lanes with lighter traffic
17:46:56  <PublicServer> <Intexon> I wonder why SML is barely used on this monstrous games
17:47:05  <PublicServer> <Intexon> I think I'll make  a SML plan next game
17:47:17  <PublicServer> <V453000> SML is boring
17:47:27  <PublicServer> <Zaitzev> how's that looking then?
17:47:32  <PublicServer> <Zaitzev> station layout
17:48:09  <Phazorx> heh SML is powerful :)
17:48:16  <PublicServer> <Intexon> if you don't provide choice to all lanes then it's like playing SML, but less effective
17:48:33  <PublicServer> <Intexon> Phazorx: I think so :)
17:48:51  * Phazorx knows for sure ;o)
17:49:08  <PublicServer> <Zaitzev> damdidam
17:49:24  <PublicServer> <Mazur> Z: May I redo the exit side?
17:49:37  <PublicServer> <Mazur> As a proposal?
17:49:37  <PublicServer> <Zaitzev> absolutely
17:49:40  <PublicServer> <Zaitzev> I just tossed out an idea
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17:50:54  <PublicServer> <KyleS> i would say for the copper exit
17:50:58  <PublicServer> <KyleS> have the water trains
17:51:01  <PublicServer> <KyleS> bridge over the exit
17:51:07  <PublicServer> <KyleS> not the exit bridge over the water trains
17:51:22  <PublicServer> <Zaitzev> well
17:51:26  <PublicServer> <Zaitzev> aren't they going back to the slh?
17:51:34  <PublicServer> ***  made screenshot at 00008E46: http://ps.openttdcoop.org/public/webcam/00008E46.png
17:51:34  <PublicServer> <Zaitzev> or are they going northwest?
17:51:44  <PublicServer> <KyleS> northwest
17:52:00  <PublicServer> <Zaitzev> ah yes
17:52:05  <PublicServer> <Zaitzev> into SLH F+G 03
17:52:06  <PublicServer> <Zaitzev> right?
17:52:07  * Intexon got scared by a lone train that just went around him
17:52:12  <PublicServer> <Zaitzev> that's good then
17:52:16  *** mixrin has joined #openttdcoop
17:52:17  <PublicServer> <KyleS> yes
17:52:24  <PublicServer> <Zaitzev> yeah
17:52:36  <PublicServer> <Zaitzev> copper exits straight tracks, water entry on bridges
17:52:37  <PublicServer> <Zaitzev> yes?
17:52:48  <PublicServer> <KyleS> yes
17:52:55  <PublicServer> <Zaitzev> although
17:53:02  <PublicServer> <Zaitzev> fruit and maize needs to exit southeast?
17:53:10  <KyleS> yeah
17:53:12  <KyleS> i haven't figured out
17:53:16  <KyleS> what to do with fruit station 10
17:53:20  <PublicServer> <Zaitzev> in that case, fruit pick 13 should be terminus
17:53:28  <PublicServer> <Mazur> Now my new exit makes less sense, since all those removals.
17:53:31  <PublicServer> *** V453000 has joined spectators
17:53:35  <PublicServer> <KyleS> no
17:53:38  <PublicServer> <KyleS> because fruit exits
17:53:43  <PublicServer> <KyleS> out SLH F+G 03
17:53:57  <PublicServer> <KyleS> and comes around from northwest-to-northeast
17:53:58  <PublicServer> <KyleS> to entre
17:54:00  <PublicServer> <KyleS> enter*
17:54:58  <PublicServer> <Mazur> But I mean, the exit 4 tiles more east works just as fine, not?
17:55:36  <PublicServer> <Mazur> I see, less room for curve for incojing maiaze empies.
17:56:19  <PublicServer> <Mazur> So its better after all.
17:56:38  <PublicServer> *** FiCE has left the game (connection lost)
17:57:31  <FiCE> !password
17:57:31  <PublicServer> FiCE: recant
17:57:39  <PublicServer> <KyleS> brb need to help carry something
17:57:45  <PublicServer> *** FiCE joined the game
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17:58:04  <PublicServer> <KyleS> if you guys can figure out an elegant solution to connect Fruit Pickup 10 to the SL merge to the South
17:58:07  <PublicServer> <KyleS> then go ahead ;-P
17:58:16  <PublicServer> <KyleS>  /afk
17:58:25  <PublicServer> <Intexon> will anyone care if I send the trains blocking factory drop to depots? they block a SLH I am rebuilding
17:58:31  <Lukeus_Maximus> I'm not sure why this Tiny Vikings thing is required for cash, if there have been ~16000 purchases at €10 then Notch should have ~€160,000 from this game alone
17:58:59  <jondisti> !password
17:59:00  <PublicServer> jondisti: recant
17:59:03  <PublicServer> <Zaitzev> Intexon: Go for it
17:59:16  <PublicServer> *** jond1sti joined the game
17:59:18  <PublicServer> <Zaitzev> The entire system is shut down since we sent the TL2s in so
17:59:57  *** Lukeus_Maximus has left #openttdcoop
18:00:30  <PublicServer> * V453000 is wondering what are you doing
18:00:36  <PublicServer> <Zaitzev> who? where?
18:00:48  <PublicServer> <V453000> SLH FG 01 E
18:00:58  <PublicServer> <Zaitzev> we're redoing SLH F+G 01 East and the nearby stations entirely
18:01:09  <PublicServer> <Zaitzev> but afaik, noone is doing the SLH itself D:
18:01:11  <PublicServer> <V453000> yes and why do you depot trains there
18:01:18  <PublicServer> <Zaitzev> not me ;P
18:01:18  *** mixrin has quit IRC
18:01:35  <PublicServer> *** V453000 has joined company #1
18:02:22  <PublicServer> <V453000> see "^"
18:02:24  <PublicServer> <V453000> who does that?
18:02:32  <PublicServer> <V453000> you cant ever have 2 signals in front of a bridge
18:02:41  <PublicServer> <Zaitzev> uh
18:02:44  <PublicServer> <Zaitzev> i don't find ^
18:02:57  <PublicServer> <FiCE> in the big screwed up SLH :p
18:03:17  <PublicServer> <Zaitzev> you mean two block signals infront of a bridge?
18:03:23  <PublicServer> <V453000> yes
18:03:43  <PublicServer> <V453000> damn
18:03:49  <PublicServer> <V453000> reason why depotting trains?
18:03:55  <PublicServer> <V453000> ???
18:04:10  <PublicServer> <Zaitzev> well, someone did it earlier to clear out the tracks to rebuild on multiple locations etc
18:04:10  <PublicServer> <KyleS> because the area to the north of SLH F+G 01 is in shambles
18:04:26  <PublicServer> <V453000> wtf
18:04:31  <PublicServer> <V453000> can you keep trains stopped?
18:04:35  <PublicServer> <V453000> instead of sending them to depot?
18:04:51  <PublicServer> <V453000> ffs
18:04:56  <PublicServer> <Zaitzev> idk who started depoting them..
18:05:02  <PublicServer> <Zaitzev> he might not even be ingame now =p
18:05:20  <PublicServer> <V453000> awesome.
18:05:28  <PublicServer> <jond1sti> wtf is this xpac doing...
18:05:45  <PublicServer> <jond1sti> weird solutions @ SLH G 06 west
18:05:58  <PublicServer> <MrRuben> lol so you have more then 2 depots having trains in the middle of a junction that needs to be rebuilt
18:06:23  <PublicServer> <Intexon> do you think there is any reason to merge SL at SLH F+G 03 instead of keeping the bypass?
18:06:33  <PublicServer> <FiCE> can I suggest running the water trains straight through
18:06:36  <PublicServer> ***  made screenshot at 0000E678: http://ps.openttdcoop.org/public/webcam/0000E678.png
18:07:23  <PublicServer> <V453000> whoever did this should get a nice violent slap
18:07:34  <PublicServer> <Zaitzev> a stab in the face rather
18:07:43  <PublicServer> <Zaitzev> i objected to the depoting..to no avail
18:07:54  <PublicServer> <Zaitzev> I said it's more fun building while the trains run
18:07:56  <PublicServer> <V453000> then you could know whose idea it was
18:07:59  <PublicServer> <KyleS> brb again
18:08:00  <PublicServer> <Zaitzev> makes it a challenge :)
18:08:04  <PublicServer> <FiCE> if you can merge the bypass, sure :)
18:08:08  <PublicServer> <Mazur> V453: While KyleS was fixing someone's mess at SLHF+G 01, trains started depoting themselves when all got jammed.
18:08:16  <PublicServer> <V453000> themselves
18:08:18  <PublicServer> <V453000> yes
18:08:25  <PublicServer> <V453000> when there were built depots to depot them
18:08:25  <PublicServer> <Intexon> :D
18:08:37  <PublicServer> <V453000> and we have all depots inaccessible normally
18:08:48  <PublicServer> <Mazur> Yep.  I don;t know which depot started.
18:08:49  <KyleS> im back
18:08:56  <PublicServer> <Zaitzev> wb
18:09:07  <PublicServer> <V453000> KyleS: you depotted the trains?
18:09:08  <PublicServer> <FiCE> someone built a depot there?@!? :o
18:10:06  <PublicServer> <MrRuben> omg what a mess
18:10:09  <Webster> Latest update from dznews: #openttdcoop - DevZone downtime <http://dev.openttdcoop.org/news/31> || British Rail OpenTTD Set - New Forums <http://dev.openttdcoop.org/news/30> || British Rail OpenTTD Set - 2nd Teaser GRF <http://dev.openttdcoop.org/news/29> || OpenGFX - OpenGFX 0.2.2 released <http://dev.openttdcoop.org/news/28>
18:10:52  <PublicServer> <V453000> KyleS: you started depotting the trains at SLH GF 01 East?
18:11:04  <PublicServer> <V453000> and who wrote !OMG CL?
18:11:14  <PublicServer> <KyleS> uh
18:11:17  <PublicServer> <KyleS> i didn't
18:11:20  <PublicServer> <V453000> ok
18:11:27  <PublicServer> <MrRuben> just let 1 person fix it really
18:11:29  <PublicServer> <MrRuben> :S
18:11:29  <PublicServer> <Zaitzev> not me
18:11:55  <PublicServer> <KyleS> i have depoted some trains but it was nice and orderly and now they are undepoted :3
18:11:57  <PublicServer> <KyleS> lol
18:12:05  <PublicServer> <V453000> ok
18:12:20  <PublicServer> <Zaitzev> more trains in the 4 depots to the right of the currently draining depot
18:13:07  <PublicServer> <KyleS> ahhh!!
18:13:08  <PublicServer> <KyleS> fruit pickup 10
18:13:12  <PublicServer> <KyleS> is still frustrating
18:13:38  <PublicServer> <V453000> ok, continue
18:13:39  <PublicServer> <MrRuben> make a temp detour?
18:13:43  <PublicServer> <KyleS> k
18:13:46  <PublicServer> *** V453000 has joined spectators
18:14:46  <Ammler> nginx seems not supporting virtual ssl domains
18:15:13  <PublicServer> <Vitus> btw, who added more goods trains? I got rid of some, because the current number was overkill.. but this is just insane
18:15:25  <PublicServer> <V453000> goods arent produced
18:15:33  <PublicServer> <Vitus> I know
18:15:39  <PublicServer> <Zaitzev> Vitus: None has been added since you deleted
18:15:40  <PublicServer> <Vitus> But we had about 8-10 less trains
18:15:42  <PublicServer> <Zaitzev> number is the same
18:15:44  <PublicServer> <Vitus> You sure?
18:16:03  <PublicServer> *** MrRuben has left the game (leaving)
18:16:31  <PublicServer> <Vitus> If so, then sorry.
18:16:38  <PublicServer> <Vitus> It just didn't seem right
18:16:54  <KyleS> the southern most depot
18:16:57  <KyleS> that is being unloaded
18:16:59  <PublicServer> *** V453000 has left the game (connection lost)
18:17:05  <KyleS> is being unloaded onto a track that isn't compmlete
18:17:10  <PublicServer> *** MrRuben joined the game
18:17:22  *** Vero has joined #openttdcoop
18:17:29  <PublicServer> <KyleS> see sign "<- bad connection!"
18:17:34  <PublicServer> <KyleS> and follow the track south
18:18:42  <PublicServer> *** MrRuben has left the game (leaving)
18:18:42  <PublicServer> <Mazur> I thought I had clearly signed those two unconnected SL tracks.
18:18:48  <PublicServer> <KyleS> i did too
18:19:00  <PublicServer> <FiCE> yeah someone ignored it ;/
18:19:54  <KyleS> this is madness!
18:19:55  <PublicServer> <Mazur> Oh well., I'm declaring a SEP on it.
18:19:56  <KyleS> :p
18:21:39  <PublicServer> ***  made screenshot at 0001246F: http://ps.openttdcoop.org/public/webcam/0001246F.png
18:23:06  * KenjiE20 walks past
18:23:48  *** Vero_ has quit IRC
18:23:54  <theholyduck> !password
18:23:54  <PublicServer> theholyduck: thirds
18:24:04  <theholyduck> hmm
18:24:07  <theholyduck> my internet seems borked
18:24:12  <theholyduck> i'm dling LOLSLOW
18:24:17  <PublicServer> <KyleS> lol
18:24:17  <PublicServer> *** theholyduck joined the game
18:24:53  <PublicServer> <Mazur> Holy Duck, Batman!
18:25:40  <PublicServer> <KyleS> who was going to inspect Copper Ore 20
18:26:10  <PublicServer> <theholyduck> who spammed food trains?
18:26:17  <PublicServer> <theholyduck> i mean seriously?
18:26:19  <PublicServer> <theholyduck> wtf?
18:26:22  <PublicServer> <Intexon> no one
18:26:23  <KyleS> spammed?
18:26:24  <KyleS> wut?
18:26:27  <PublicServer> <Intexon> just un-depoted them
18:26:31  <PublicServer> <theholyduck> somebody did, theres like 6 trains waiting
18:26:44  <PublicServer> <Mazur> Kyle: I'm going to rebuild it a bit, better.
18:26:47  <PublicServer> <KyleS> probably because the whole network has been messed up and they got undepoted
18:26:58  <PublicServer> <theholyduck> why was they made in the first place?
18:27:01  <PublicServer> <KyleS> we probably don't need the tunnels, Mazur
18:27:07  <PublicServer> <KyleS> could go like
18:27:14  <PublicServer> <KyleS> idk tho
18:27:42  <PublicServer> <Mazur> Well, yeah, but you wanted more room and the station out of the way.
18:27:50  <PublicServer> <KyleS> true ;s
18:27:56  <trangar> !password
18:27:56  <PublicServer> trangar: thirds
18:28:06  <PublicServer> <KyleS> now we have quite a bit of room ^.^
18:28:17  <PublicServer> *** KyleS has left the game (connection lost)
18:28:18  <KyleS> need to figure out what to do with rubber tho
18:28:36  <PublicServer> <Mazur> So if I have 4 tile width to work with, I'll rebuild it alongside my #22 dropoff again, like I first wanted to?
18:28:41  <PublicServer> *** KyleS joined the game
18:28:45  <PublicServer> <Mazur> So if I have 4 tile width to work with, I'll rebuild it alongside my #22 dropoff again, like I first wanted to?
18:28:48  <PublicServer> *** trangar joined the game
18:28:57  <PublicServer> <KyleS> hmm
18:29:00  <PublicServer> <KyleS>  /me needs to think
18:29:20  <PublicServer> <KyleS> the issue now is rubber pickup 11
18:29:24  <PublicServer> <KyleS> we haven't dealt with it yet :x
18:29:31  <PublicServer> <Mazur> I can build it so you can see and delete, if it's wrong.
18:29:41  <KyleS> for copper ore pickup 20?
18:29:49  <PublicServer> <Mazur> Yes.
18:29:50  <PublicServer> <KyleS> sure
18:30:23  *** Vero_ has joined #openttdcoop
18:31:20  <PublicServer> * theholyduck is purging food trains
18:31:29  <PublicServer> <theholyduck> theres no need having 6 trains waiting and 1 train loading
18:31:30  <PublicServer> *** KyleS has left the game (connection lost)
18:31:39  <KyleS> wait
18:31:41  <KyleS> where are they?
18:31:47  <PublicServer> <trangar> where are who?
18:31:47  <KyleS> !password
18:31:47  <PublicServer> KyleS: thirds
18:31:49  <PublicServer> <theholyduck> waiting at food pickup
18:31:55  <KyleS> which pickup
18:31:57  <PublicServer> <theholyduck> i deleted 2 on each line allready
18:32:00  <PublicServer> <theholyduck> FOOD pickup
18:32:01  <PublicServer> <theholyduck> theres only one
18:32:01  <PublicServer> *** KyleS joined the game
18:32:17  <PublicServer> <KyleS> oh the length 20 traiins?
18:32:20  <PublicServer> <theholyduck> yes
18:32:23  <PublicServer> <trangar> you do realise that productivity is going up again?
18:32:23  <KyleS> eh
18:32:25  <KyleS> they are probably waiting
18:32:31  <KyleS> because the 2-length trains
18:32:34  <KyleS> haven't been delivering food
18:32:34  <PublicServer> *** trangar has left the game (connection lost)
18:32:36  <PublicServer> <theholyduck> trangar sure, but 6 trains waiting is overkill
18:32:38  <KyleS> we had them depoted
18:32:40  <KyleS> for a long time
18:32:40  <PublicServer> <FiCE> is somone deliberately depoting trains
18:32:45  <PublicServer> <theholyduck> i wiped 2 of each
18:32:46  <PublicServer> <FiCE> at fruit pickup 11?
18:32:50  <PublicServer> <theholyduck> i'll spawn some more later
18:33:04  <PublicServer> <theholyduck> and production isnt going up
18:33:06  <PublicServer> <theholyduck> its going DOWN
18:33:10  <PublicServer> <theholyduck> its been going down every month
18:33:12  <PublicServer> <theholyduck> i've looked at it
18:33:39  <PublicServer> <theholyduck> it still has 6 useless trains at once
18:33:40  <PublicServer> <KyleS> btw anyone want to look at rubber pickup 11?
18:33:43  <PublicServer> <theholyduck> wich is way overkill
18:33:46  <PublicServer> <KyleS> not sure how to connect the entry
18:33:51  <PublicServer> <theholyduck> 7 now
18:33:55  *** pugi has joined #openttdcoop
18:33:57  <PublicServer> <KyleS> it might need to be redone...
18:34:00  <PublicServer> * theholyduck wipes 1 more train on each line
18:35:11  *** Vero has quit IRC
18:35:32  <PublicServer> <theholyduck> yeah. production at food plant is still going down
18:35:42  <PublicServer> *** KyleS has left the game (connection lost)
18:35:44  <KyleS> zzz
18:35:46  <KyleS> !password
18:35:46  <PublicServer> KyleS: thirds
18:36:09  <PublicServer> *** KyleS joined the game
18:36:41  <PublicServer> ***  made screenshot at 0001017B: http://ps.openttdcoop.org/public/webcam/0001017B.png
18:36:55  <PublicServer> *** KyleS has left the game (connection lost)
18:37:34  <trangar> !password
18:37:34  <PublicServer> trangar: revved
18:38:06  <PublicServer> *** KyleS joined the game
18:38:13  <PublicServer> <theholyduck> ...
18:38:15  <PublicServer> <theholyduck> wtf?
18:38:18  <PublicServer> *** trangar joined the game
18:38:19  <PublicServer> <trangar> ?
18:38:27  <PublicServer> <theholyduck> who the hell made the slh f 04 1 line in
18:38:30  <PublicServer> <theholyduck> but 2 lines out?
18:38:35  <PublicServer> <theholyduck> whats the point of that?
18:38:46  <PublicServer> <theholyduck> also, with unsynched bridges
18:38:47  <PublicServer> <theholyduck> c
18:38:48  <PublicServer> <theholyduck> etc
18:38:56  <PublicServer> <theholyduck> seriously, wut?
18:39:15  <PublicServer> <Zaitzev> mazor?
18:39:21  <PublicServer> <Zaitzev> mazur*
18:39:26  <leg3nd^> !password
18:39:26  <PublicServer> leg3nd^: revved
18:39:27  <PublicServer> <FiCE> lol
18:39:28  <PublicServer> <trangar> fixed
18:39:34  <KyleS> lol
18:39:35  <PublicServer> <theholyduck> that breaks it more
18:39:35  <KyleS> this game
18:39:36  <PublicServer> <Zaitzev> why did you build that station there?
18:39:37  <KyleS> is getting intense
18:39:44  <PublicServer> <theholyduck> look at how stations are hooked it up
18:40:04  <PublicServer> *** leg3nd joined the game
18:40:19  <PublicServer> <trangar> all trains can get off at the right station
18:40:21  <PublicServer> <trangar> so what's the prob?
18:40:26  <PublicServer> <theholyduck> no they cant
18:40:52  <PeterT> @stats
18:40:52  <Webster> PeterT: I have 21 registered users with 24 registered hostmasks; 1 owner and 5 admins.
18:41:05  <PublicServer> <theholyduck> and its still not 2 propper splits
18:41:06  <PeterT> @channel stats
18:41:09  <PeterT> @channelstats
18:41:09  <Webster> PeterT: On #openttdcoop there have been 496574 messages, containing 15758295 characters, 2705151 words, 46012 smileys, and 14856 frowns; 1603 of those messages were ACTIONs.  There have been 30203 joins, 1526 parts, 28514 quits, 97 kicks, 13261 mode changes, and 643 topic changes.
18:41:11  <PublicServer> <theholyduck> and the bridges are still not synched
18:41:14  <KyleS> zaitzev, mazur wanted to try it out there
18:41:16  <PublicServer> <theholyduck> whoever did this was clueless
18:41:18  <KyleS> and see what i thought
18:41:23  <PublicServer> *** leg3nd has left the game (connection lost)
18:41:36  <KyleS> we can delete it if it ends up being in the way
18:41:37  <PublicServer> <trangar> well now they're blocking the ML
18:41:41  <KyleS> but i'm not sure it will be
18:42:35  <PublicServer> <trangar> I didn't make the exit but I did double it up
18:42:54  <PublicServer> <theholyduck> but if you're going to double it up, you need to double up entrance and exit aswell
18:42:58  <PublicServer> <theholyduck> otherwise its pointless
18:43:02  <PublicServer> <trangar> I did the exit
18:43:06  <PublicServer> <trangar> and then forgot about the entrance
18:43:09  <PublicServer> <trangar> =3
18:43:13  <PublicServer> <theholyduck> well, then do it
18:43:24  <PublicServer> <theholyduck> and fix the bridge sync an all the other issues caused
18:43:25  <PublicServer> *** KyleS has left the game (connection lost)
18:43:25  <PublicServer> <trangar> fyn
18:43:28  <KyleS> mazur, sorry about the confusion -_-
18:43:31  <KyleS> !password
18:43:31  <PublicServer> KyleS: revved
18:43:55  <PublicServer> *** KyleS joined the game
18:44:07  <Mazur> 's Ok, Kyle, I did not think anything was going to go through there but copper train, as well.
18:44:24  <PublicServer> *** theholyduck has left the game (connection lost)
18:44:57  <KyleS> i don't how much is tbh
18:44:59  <PublicServer> *** KyleS has left the game (connection lost)
18:45:03  <KyleS> i keep dc'ing
18:45:06  <KyleS> so it's hard to figure much out
18:45:07  <KyleS> ;-)
18:45:34  <Mazur> Yep.
18:46:26  <Mazur> And the whole setup was a cockup from start to now, beginning with the station set-up there and mixing their exits and entrances.
18:46:37  <KyleS> yeah
18:46:39  <KyleS> that whole area
18:46:40  <KyleS> is still a mess
18:46:41  <KyleS> <_<
18:47:04  <KyleS> the rubber station is too close to the lines coming off of the ML
18:47:06  <Mazur> Are all the trains running agsin?
18:47:16  <KyleS> i think so
18:47:21  <KyleS> most of the depots are gone
18:47:32  <Mazur> Well, that's a major win on your part.
18:47:35  <Mazur> Epic!
18:47:37  <KyleS> !password
18:47:38  <PublicServer> KyleS: revved
18:47:38  <KyleS> :p
18:47:47  <PublicServer> <trangar> why is my game lagging so much?
18:47:54  <PublicServer> *** KyleS joined the game
18:48:01  <Mazur> 1999 trains?
18:48:01  <PublicServer> <Intexon> it's connecting clients
18:48:07  <PublicServer> <trangar> nah it's just low FPS
18:48:11  <PublicServer> <trangar> like 2-5 fps all the time
18:48:20  <PublicServer> <Vitus> Because of 1800 trains?
18:48:32  <PublicServer> <FiCE> it's because it's all jammed up
18:48:35  <PublicServer> <trangar> didn't have probs with it half an hour ago
18:49:00  <PublicServer> <trangar> and now it stopped lagging =/
18:49:04  <PublicServer> <Vitus> Anyways, I'm going off.
18:49:07  <PublicServer> <Vitus> Take care
18:49:11  <PublicServer> <trangar> byebye
18:49:17  <PublicServer> *** Vitus has left the game (connection lost)
18:50:07  <KyleS> someone deleted a connection to rubber pickup whatever-number-it-is
18:50:11  <PublicServer> <Mazur> Anyhow, I still think the new COPU 20 as is needs fixing to make room for more signals, and fixing the signals that are there.  I should know, it's my mess, partly.
18:50:13  <KyleS> that i can't see cuz my game is too laggy
18:50:34  <PublicServer> <FiCE> there is a mixer on the input to the SL
18:50:36  <PublicServer> <Zaitzev> rubber 11 still needs to be hooked up yes
18:50:41  <PublicServer> <Zaitzev> I just hooked copper 20
18:50:47  <PublicServer> <FiCE> so I don't think rubber 12 needs both SL tracks
18:50:51  <PublicServer> <FiCE> connected at once
18:50:52  <PublicServer> *** KyleS has left the game (connection lost)
18:51:06  <KyleS> initially the two lines off the ML
18:51:17  <KyleS> were going to take trains from everywhere
18:51:18  <KyleS> i thought
18:51:30  <KyleS> if they are separating trains though
18:51:35  <PublicServer> <Mazur> Zaitzev: Don't, half-baked station.
18:51:36  <KyleS> that makes things easier
18:51:37  <KyleS> :)
18:51:42  <KyleS> !password
18:51:43  <PublicServer> ***  made screenshot at 0000F973: http://ps.openttdcoop.org/public/webcam/0000F973.png
18:51:43  <PublicServer> KyleS: sedate
18:51:48  <KyleS> then each station only needs one connection
18:51:56  <PublicServer> <Mazur> out of my hands it be.
18:52:36  <PublicServer> <Mazur> once more, I placed clear signs not to hook up before more work, and one=ce mote someone simply ignores me.
18:52:39  <PublicServer> <Zaitzev> what do you mean halfbaked? =p
18:52:53  <PublicServer> <Zaitzev> it's unhooked btw
18:53:19  <PublicServer> <Mazur> Look it over, see what's still missing.
18:53:21  <KyleS> i just closed a few things...hopefully i won't drop
18:53:22  <KyleS> :(
18:53:28  <PublicServer> *** KyleS joined the game
18:54:07  <PublicServer> <Zaitzev> anything else? :p
18:54:10  <PublicServer> <trangar> sorry?
18:55:03  <PublicServer> <Mazur> I don't know, Z, the platforms have no signals on either end.
18:55:21  <PublicServer> <Zaitzev> huh?
18:55:35  <PublicServer> <Zaitzev> it's a path oneway right there
18:55:58  <PublicServer> *** KyleS has left the game (connection lost)
18:56:16  <KyleS> wtf
18:56:19  <PublicServer> <Mazur> Yes, but nothoing leaving the pltform.  So bhow;s that going to work?
18:56:26  <PublicServer> <Zaitzev> nothing?
18:56:34  <PublicServer> <Zaitzev> bunch of block signals
18:56:48  <PublicServer> <Zaitzev> it doesn't need anything else
18:56:56  <PublicServer> <Mazur> Right hand side 4some.
18:57:08  <KyleS> !password
18:57:08  <PublicServer> KyleS: sedate
18:57:20  <PublicServer> <Zaitzev> take a look at aaa
18:57:27  <PublicServer> *** KyleS joined the game
18:57:28  <PublicServer> <Zaitzev> ops
18:57:37  <PublicServer> <Zaitzev> that wasn't supposed to be said xD
18:58:41  *** Muxy has joined #openttdcoop
18:58:52  <PublicServer> <Zaitzev> i see what you mean now, must have missed by a tile when rebuilding it, since SOMEONE wanted it to be closer to the mine
18:58:59  <Muxy> @seen ammler
18:58:59  <Webster> Muxy: ammler was last seen in #openttdcoop 44 minutes and 12 seconds ago: <Ammler> nginx seems not supporting virtual ssl domains
18:59:03  <PublicServer> <Zaitzev> but whatever, let's just redo the shit xD
18:59:40  <PublicServer> <Mazur> Yes, walk the right hand side one tile to rightbottom?
19:00:01  <PublicServer> <Zaitzev> yeah perhaps
19:00:15  <PublicServer> <Zaitzev> I can agree :) gogo
19:01:58  *** fonsinchen has quit IRC
19:04:44  <PublicServer> *** KyleS has left the game (connection lost)
19:05:07  <KyleS> the main rubber station is almost hooked up
19:05:12  <KyleS> i can try finish it
19:05:16  <KyleS> 'cept i keep dropping
19:05:17  <KyleS> lol.
19:05:23  <PublicServer> <Zaitzev> which?
19:05:26  <PublicServer> <Zaitzev> 11?
19:05:30  <PublicServer> <Zaitzev> that you working on?
19:05:35  <KyleS> yeah
19:05:48  <KyleS> !password
19:05:48  <PublicServer> KyleS: sedate
19:06:01  <PublicServer> *** KyleS joined the game
19:06:45  <PublicServer> ***  made screenshot at 0001176C: http://ps.openttdcoop.org/public/webcam/0001176C.png
19:07:02  <PublicServer> *** KyleS has left the game (connection lost)
19:07:04  <KyleS> i don't understand
19:07:14  <KyleS> i'm able to join for a little bit
19:07:16  <KyleS> and it runs fine
19:07:29  <KyleS> but then eventually the frame rate drops and then the server drops me
19:07:32  <KyleS> well
19:07:33  <KyleS> anyways
19:07:37  <PublicServer> <trangar> frame rate is pulsing here
19:07:48  <PublicServer> <trangar> it goes from normal to very slow to normal every 2-3 seconds
19:07:53  <KyleS> yeah
19:07:55  <PublicServer> <trangar> kinda weird
19:07:58  <KyleS> pretty much for me too
19:08:06  <KyleS> except it goes to very very slow, to the point that the server drops me
19:08:12  <PublicServer> <Zaitzev> looks good to me Mazur, what'cha say?
19:08:22  <PublicServer> <Zaitzev> now they all have the signals they need etc
19:08:31  <KyleS> !password
19:08:31  <PublicServer> KyleS: deeded
19:08:42  <PublicServer> <trangar> I'd just add signals to the vertical tracks
19:08:43  <PublicServer> *** KyleS joined the game
19:08:49  <PublicServer> <Zaitzev> oh lol
19:08:55  <PublicServer> <trangar> copper 20 right?
19:08:56  <PublicServer> <Zaitzev> copper pickup 24 is in trouble
19:08:59  <PublicServer> <Zaitzev> whoever wants to fix that
19:09:06  <PublicServer> <Mazur> I'm not used to signalling like this, I use either all block/pre or all PBS, so i don't know.
19:09:06  <PublicServer> <trangar> I'll have a look
19:09:26  <PublicServer> <trangar> ah someone is working on it :)
19:09:36  <PublicServer> <Zaitzev> well, the signals as they are now
19:09:46  <PublicServer> <Zaitzev> is identical to another station
19:09:48  <PublicServer> <Zaitzev> so
19:09:51  <PublicServer> <Zaitzev> i guess it works ;P
19:10:08  <PublicServer> <Zaitzev> there's really only one way to find out :b
19:10:09  <PublicServer> <Mazur> Give it a careful whirl, then.  ;-P
19:10:13  <PublicServer> <Zaitzev> RELEASE THE DOGS!
19:10:24  <KyleS> add signals to the rubber entrance pls
19:10:25  <KyleS> i would
19:10:29  <KyleS> if i weren't about to drop
19:10:30  <KyleS> :p
19:10:46  <PublicServer> <Zaitzev> Kyle: done
19:10:51  <KyleS> thx zaitzev :D
19:10:53  <PublicServer> *** KyleS has left the game (connection lost)
19:10:55  <KyleS> lol
19:10:56  <PublicServer> <Mazur> Did you leave !signs?
19:11:00  <PublicServer> <Zaitzev> xD
19:11:01  <KyleS> right as i dropped
19:11:31  <PublicServer> <Zaitzev> now for the prios at SLH F+G 01 East?
19:11:47  <PublicServer> *** KyleS joined the game
19:12:14  <PublicServer> <Mazur> Oh, a mere 12k tonnes of copper waiting at COPU 20.
19:12:14  <PublicServer> <Zaitzev> man, those names.. :S
19:12:24  <PublicServer> <Zaitzev> oh that's NOTHING xD
19:12:26  <PublicServer> <Zaitzev> haha
19:12:30  <PublicServer> <trangar> I'll have a look at prio's at SLH F+G 01
19:12:45  <PublicServer> *** KyleS has left the game (connection lost)
19:12:48  <KyleS> k
19:12:51  <KyleS> i'm done for now :p
19:12:57  <KyleS> need to get some work done
19:13:04  <PublicServer> <Zaitzev> hehe
19:13:06  <PublicServer> <Zaitzev> later then
19:13:08  <KyleS> gj everyone
19:13:10  <KyleS> that area
19:13:15  <KyleS> is hopefully a lot better now
19:13:15  <KyleS> ;)
19:13:26  <PublicServer> <Zaitzev> i wonder how many of the industries have closed down since we stopped the traffic
19:13:31  <PublicServer> <Zaitzev> has anyone checked over every station yet?
19:13:37  <PublicServer> <Mazur> Byem KyleS, I repeat, Epic efforts!
19:13:38  *** KyleS has left #openttdcoop
19:14:00  <PublicServer> <Zaitzev> tiny prios :)
19:14:05  <PublicServer> <Zaitzev> tee hee
19:14:33  <PublicServer> <trangar> I'll expand them later ;)
19:14:37  <PublicServer> <Zaitzev> why?
19:14:44  <PublicServer> <trangar> cus
19:14:45  <PublicServer> <Zaitzev> no need for that ?
19:14:48  <PublicServer> <FiCE> rubber pickup 11 needs more trains!
19:15:03  <PublicServer> <trangar> FiCE wait with it
19:15:05  <PublicServer> <Zaitzev> FiCE: Rubber 11 was supposed to be entirely rebuilt
19:15:10  <PublicServer> <trangar> lots of jams all around so it might solve itself
19:15:11  <PublicServer> <Mazur> Don;t add more trains untill every stati0on is fluid again.
19:15:11  <PublicServer> <FiCE> I was being sarcastic :p
19:15:16  <PublicServer> <Zaitzev> but that was put aside when rebuilding the SLH + the other stations
19:15:17  <PublicServer> <trangar> x)
19:16:08  <PublicServer> <Zaitzev> wtf
19:16:14  <PublicServer> <Zaitzev> what's up at F+G 01 now
19:16:16  <PublicServer> <Zaitzev> haha
19:16:20  <PublicServer> <Zaitzev> it's the rubber!
19:16:30  <PublicServer> <FiCE> i told you it needed more trains
19:16:33  <PublicServer> <Zaitzev> :D
19:16:38  <PublicServer> <trangar> 6 -> 1 = not good
19:16:42  <PublicServer> <Zaitzev> and there they are, TO THE RESCUE
19:16:52  <PublicServer> <Zaitzev> trangar: no shit =p
19:16:56  <PublicServer> <trangar> :D
19:17:01  <PublicServer> <trangar> I no IR smart =3
19:17:18  <PublicServer> <trangar> there
19:17:42  <PublicServer> <trangar> please
19:17:56  <PublicServer> <trangar> :< not working
19:18:37  <PublicServer> <trangar> there :)
19:19:12  <PublicServer> <Zaitzev> heh
19:19:17  <PublicServer> <trangar> well it is :<
19:19:23  <PublicServer> <Zaitzev> all the billions of dollars lost due to the rebuild of this lsh
19:19:26  <PublicServer> <Zaitzev> xD
19:19:30  <PublicServer> <trangar> x)
19:20:19  <PublicServer> <Zaitzev> hm
19:20:25  <PublicServer> <Zaitzev> copper 20 should perhaps have a temp overflow too
19:20:31  <PublicServer> <Zaitzev> at least until matters are resolved
19:20:48  <PublicServer> <trangar> nah
19:20:52  <PublicServer> <trangar> it has enough capacity
19:21:07  <PublicServer> <trangar> but I am going to add some signals :P
19:21:08  <PublicServer> <Zaitzev> ah wait
19:21:13  <PublicServer> <Zaitzev> it was just the rubbers who stopped the traffic
19:21:19  <PublicServer> <Mazur> No, Copper 20 can handle.  Nvtless I'll keep an eye out.
19:21:27  <PublicServer> <Zaitzev> yeh
19:21:29  <PublicServer> <Zaitzev> it's the rubbers fault
19:21:36  <PublicServer> <Zaitzev> rubber < copper
19:21:47  <PublicServer> ***  made screenshot at 00008C6F: http://ps.openttdcoop.org/public/webcam/00008C6F.png
19:22:39  <PublicServer> <Zaitzev> ugh
19:22:48  <PublicServer> <Zaitzev> see !problem
19:22:57  <PublicServer> <trangar> just wait a sec
19:23:00  <PublicServer> <trangar> it'll resolve
19:23:11  <PublicServer> <Zaitzev> sec?
19:23:13  <PublicServer> <Zaitzev> more like a year
19:23:14  <PublicServer> <Zaitzev> :p
19:23:19  <PublicServer> <Mazur> Z, I'm going to move the left hand platforms oif Copper 20 one tile.
19:23:19  <PublicServer> <trangar> at least the ML is not jammed any more
19:23:28  <PublicServer> <Zaitzev> Mazur; k
19:25:09  <PublicServer> <trangar> holy shit x) that overflow depot has a lot of trains
19:25:16  <PublicServer> <trangar> maybe remove half of them?
19:25:21  <PublicServer> <Zaitzev> :D
19:25:27  <PublicServer> <Zaitzev> why
19:25:32  <PublicServer> <Zaitzev> well, maybe
19:25:34  <PublicServer> <trangar> *points at train cap*
19:25:39  <PublicServer> <Zaitzev> that too
19:25:58  <V453000> !trains 2000
19:25:58  <PublicServer> *** V453000 has set max_trains to 2000
19:26:03  <PublicServer> <Zaitzev> aww :D
19:26:04  <PublicServer> <trangar> hai V
19:26:09  <PublicServer> <Zaitzev> he's aliive
19:26:12  * V453000 werent ever here
19:26:15  <PublicServer> <trangar> :O noes
19:26:15  <PublicServer> <Zaitzev> *doing the voice*
19:26:22  <PublicServer> <Zaitzev> V, I know
19:26:28  <PublicServer> <Zaitzev> it was just an hallucination
19:26:30  <PeterT> *** Peter has set max_V453000 to 2
19:26:46  <PublicServer> <trangar> O.o not 2 V's, please
19:27:13  <XeryusTC> right, now we've got two semi broken persons :9
19:27:44  <PublicServer> <Zaitzev> semi? =p
19:27:56  <PublicServer> <Zaitzev> you either are, or are not there's no grey area :b
19:29:13  <PublicServer> <Zaitzev> i like how it is 700 signs out there
19:29:29  <PublicServer> <trangar> 709 :)
19:29:43  <PublicServer> <Zaitzev> It's itching in my fingers
19:29:47  <PublicServer> <Zaitzev> I'm a neatfreak at times
19:29:53  <PublicServer> <Zaitzev> *DEL DEL DEL*
19:29:54  <PublicServer> <trangar> ^^
19:32:19  *** Vero_ is now known as Vero
19:32:27  <Vero> !download win64
19:32:27  <PublicServer> Vero: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win64.zip
19:33:48  <PublicServer> <trangar> rubber 11 should have a faster exit now
19:35:04  <pugi> !pasword
19:35:07  <pugi> !password
19:35:07  <PublicServer> pugi: cellar
19:35:25  <pugi> slow download :D
19:35:29  <PublicServer> *** pug joined the game
19:35:35  <PublicServer> <trangar> stop downloading porn then
19:35:53  <PublicServer> *** CptKBK joined the game
19:36:18  <PublicServer> <pug> someone removed all the signals in goods line...
19:36:21  <PublicServer> <pug> on purpose?
19:36:40  <PublicServer> <trangar> doesn't matter really
19:36:49  <PublicServer> ***  made screenshot at 000245AA: http://ps.openttdcoop.org/public/webcam/000245AA.png
19:38:56  <PublicServer> <pug> and why are there 38 trains for goods? :D
19:39:05  <PublicServer> <pug> 25 should be enough
19:39:09  <PublicServer> <trangar> because, before the jam, we needed that much
19:39:26  <PublicServer> <Zaitzev> 38 trains worked fine
19:39:31  <PublicServer> <pug> hmm
19:39:41  <PublicServer> <Mazur> Jam is only getting back up to speed a bit now.
19:39:50  <PublicServer> <pug> it seems to me that there are more on the inner line
19:40:17  <PublicServer> <Mazur> and we lost some needed trains in all the reworking.
19:40:29  <PublicServer> *** FiCE has left the game (leaving)
19:40:31  <PublicServer> <Zaitzev> a couple of 2TL crashed during the rework
19:40:33  <PublicServer> <Zaitzev> RIP
19:41:05  <PublicServer> <Mazur> More than once.
19:41:23  <PublicServer> <trangar> I must say, I like the overflow at rubber 11 :D
19:41:29  <PublicServer> <trangar> it's working very, very nicely
19:42:26  <PublicServer> <Zaitzev> there will be less in there waiting once the production goes up
19:42:29  <PublicServer> <trangar> ye
19:42:32  <PublicServer> <Mazur> Z, our exit jam has let up. I guess we're more fully merged back in.
19:42:33  <PublicServer> <Zaitzev> shouldn't take long
19:42:51  <PublicServer> <Zaitzev> Mazur: Yeah, trains have been through the the cycle now =)
19:43:40  <PublicServer> *** Intexon has joined spectators
19:43:46  <PublicServer> <Mazur> Maize there is still not rounded out, will come too, I suspect.  But what can you expect from a terminus.,
19:43:48  <PublicServer> *** Intexon has joined company #1
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19:44:40  <PublicServer> <Zaitzev> again, has anyone checked all stations?
19:44:41  <PublicServer> <Mazur> Our new Copper 20 design is clearly far superior.
19:44:48  <PublicServer> <trangar> x)
19:44:48  <PublicServer> <Zaitzev> to see if any industries has closed down
19:44:52  <PublicServer> *** Intexon joined the game
19:44:53  <PublicServer> <trangar> I like ro-ro more than terminus
19:45:08  <PublicServer> <Zaitzev> ro-ro is always preferred when there's room
19:45:14  <PublicServer> <Zaitzev> terminus is ok when there's lack of space
19:45:31  <PublicServer> <Zaitzev> unless the terminus is of epic scale
19:45:38  <PublicServer> <Mazur> So do I, but sometimes teerminus is all you can get placed,
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19:46:47  <PublicServer> <pug> lol
19:46:51  <PublicServer> <pug> deadlock at rubber 09?
19:46:56  <PublicServer> <pug> ah
19:47:23  <PublicServer> <pug> it is up tp SLH G 08 West
19:47:35  <PublicServer> <trangar> it's up to SLH F+G 03 west
19:47:53  <PublicServer> <pug> hm okay
19:48:15  <PublicServer> <pug> clearly the top two lanes are overused
19:48:59  <PublicServer> <trangar> yup
19:49:08  <PublicServer> <Intexon> wow, some industries went down rapidly while the trains were stopped
19:49:18  <PublicServer> <Zaitzev> where?
19:49:33  <PublicServer> <Intexon> for example rubber pickup 11
19:49:37  <PublicServer> *** CptKBK has left the game (connection lost)
19:49:45  <PublicServer> <Zaitzev> aah, that
19:49:49  <PublicServer> <pug> great example of why to split before join for the rubber pickup 09 station
19:49:52  <PublicServer> <Zaitzev> production rate is not the problem
19:50:13  <PublicServer> <pug> the way it is connected
19:50:16  <PublicServer> <pug> in a loop
19:50:39  <Vero> !password
19:50:40  <PublicServer> Vero: knolls
19:50:55  <PublicServer> <Intexon> there is another problem pugi
19:50:57  <PublicServer> *** CptKBK joined the game
19:51:04  <PublicServer> <Intexon> look at SLH F+G 02 west
19:51:07  <PublicServer> <pug> yeah..
19:51:13  <PublicServer> <Intexon> bad merger
19:51:16  <PublicServer> <pug> the problem is that train 534 will never move :P
19:51:35  <PublicServer> <Intexon> trains never choose lane other than the innermost
19:51:51  <PublicServer> ***  made screenshot at 00042184: http://ps.openttdcoop.org/public/webcam/00042184.png
19:52:00  <PublicServer> <pug> someone messed up the presignals
19:52:10  <PublicServer> <Intexon> really awesome
19:52:25  <PublicServer> <Intexon> just this particular train did it
19:52:27  <PublicServer> <trangar> working on a sollution
19:52:47  <PublicServer> *** Intexon has joined spectators
19:52:54  <PublicServer> *** Intexon has left the game (connection lost)
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19:53:36  <PublicServer> <pug> hmm
19:57:46  <PublicServer> <trangar> that should relieve some of the ML stress
19:58:06  <PublicServer> <Zaitzev> where?
19:58:10  <PublicServer> <trangar> 2 secs
19:58:28  <PublicServer> <Zaitzev> :P
19:59:33  <PublicServer> <Intexon> these are ugly hacks :P
19:59:37  <PublicServer> <trangar> ^^ nice eh?
19:59:56  <PublicServer> <Intexon> wouldn't it be better to rebuilt the merger?
20:00:03  <PublicServer> <Intexon> *rebuild
20:00:07  <PublicServer> <trangar> go ahead ;)
20:00:36  <PublicServer> <Intexon> I've had enough today :D
20:00:43  <PublicServer> <trangar> :D
20:01:44  <PublicServer> <Zaitzev> wow all these diamond mines keep popping up
20:02:20  <PublicServer> <trangar> and intexon
20:02:21  <PublicServer> <Mazur> All types, I think.
20:02:32  <PublicServer> <trangar> it's actually a really good overflow for when the 2 lines get slowed down
20:02:56  <PublicServer> <Intexon> it is, no doubt
20:03:01  <PublicServer> <Intexon> but not a clean solution
20:03:53  <PublicServer> <Intexon> someone will be rebuilding the close SLH shortly
20:04:03  <PublicServer> <trangar> hope so x)
20:04:09  <PublicServer> <Intexon> if noone does then it'll be me tomorrow :S
20:04:16  <PublicServer> <trangar> tbh trains are getting a penalty to go to the outer lines atm
20:04:20  <PublicServer> <trangar> with the presignalling
20:04:36  <PublicServer> <Intexon> yes
20:05:03  <PublicServer> <Intexon> that's why I had penalty pbs at SLH F+G 01 w, but someone removed them
20:05:14  <PublicServer> <trangar> pff
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20:06:53  <PublicServer> ***  made screenshot at 0001DD84: http://ps.openttdcoop.org/public/webcam/0001DD84.png
20:07:21  <PublicServer> <Intexon> it is not a problem if you can build proper waiting gaps btw
20:07:25  <PublicServer> <trangar> ye
20:07:38  <PublicServer> <Intexon> but somewhere just isn't enough space
20:07:57  <PublicServer> *** VictorOfSweden has left the game (leaving)
20:08:07  <Vitus> !password
20:08:07  <PublicServer> Vitus: opaque
20:08:18  <PublicServer> <trangar> also you don't need pre-signals on the merges (apart from prio)
20:08:38  <PublicServer> <Intexon> um I think they are needed
20:08:43  <PublicServer> *** Vitus joined the game
20:08:44  <PublicServer> <trangar> nah
20:08:47  <PublicServer> <Vitus> Hey
20:08:52  <PublicServer> <trangar> it just penalises the trains wanting to go to the outer lane
20:08:53  <PublicServer> <trangar> hey vitus
20:08:54  <PublicServer> <Intexon> in case of a jam it is better to have them
20:08:57  <PublicServer> <Intexon> hello
20:09:03  <PublicServer> <Vitus> Presignals are usually more reliable, they have very clear penalties for red signals etc
20:09:16  <PublicServer> <trangar> but on the merges, if you don't have presignals
20:09:18  <PublicServer> <Zaitzev> hi Vitus
20:09:24  <PublicServer> <trangar> then the trains will go to the outer ring, not the inner
20:09:27  <PublicServer> <trangar> and that's what we want atm
20:09:48  <PublicServer> <Intexon> I can try it
20:09:54  <PublicServer> <trangar> I'll run a test
20:10:03  <PublicServer> <Intexon> replace presignals with twoways
20:10:22  <Vero> !password
20:10:22  <PublicServer> Vero: opaque
20:10:29  <PublicServer> <Vitus> Just a quick question, at SLH F+G 02 West... what doesn't look fixed?
20:10:33  <PublicServer> <trangar> slh g 08 west
20:10:37  <PublicServer> <trangar> has his prio removed
20:10:46  <PublicServer> <trangar> and I'm doing it wrong x) 2 secs
20:10:49  <PublicServer> *** Player joined the game
20:10:49  <Webster> Player, please change your in game nick
20:11:15  <PublicServer> <trangar> ..
20:11:25  <PublicServer> <trangar> bah
20:11:32  <PublicServer> <Vitus> Please, could you tell me what's wrong with prio at SLH F+G 02 West? I can fix it, but I don't see anything wrong with it
20:11:33  <PublicServer> *** Player has left the game (leaving)
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20:12:56  <PublicServer> <Intexon> you were right trangar
20:13:01  <PublicServer> <Intexon> it is actually better
20:13:02  <PublicServer> <trangar> ^^ thanks
20:13:07  <PublicServer> <Intexon> but not in a way I expected
20:13:27  <PublicServer> <trangar> at SLH G 08 west it's doing exactly as I expected :P
20:13:29  <PublicServer> <Intexon> they still don't choose the 1st and 2nd outermost lanes
20:13:38  <PublicServer> <trangar> the inner ones have a train waiting, so the trains go to the outer ones
20:13:46  <PublicServer> <Intexon> well at least not when all others are free
20:13:47  <PublicServer> <trangar> but if you do presignals all the way, they get a penalty for that
20:13:54  <PublicServer> <trangar> ofcourse
20:14:03  <PublicServer> <Intexon> I'd expect them to take them from innermost to outermost
20:14:10  <PublicServer> <trangar> they do
20:14:17  <PublicServer> <Intexon> in this order
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20:14:19  <PublicServer> <trangar> they check if inner is free, then 2nd, then 3rd
20:14:20  <PublicServer> <Intexon> they don't
20:14:24  <PublicServer> <trangar> and then they wait for 4th
20:14:32  <PublicServer> <Intexon> take a look at SLH F+G 01 west
20:14:33  <PublicServer> <trangar> but since the outer ring is barely used, they hardly wait
20:14:59  <PublicServer> <Intexon> at !merge
20:15:18  <PublicServer> <trangar> hmm
20:15:19  <PublicServer> <trangar> that's weird
20:15:31  <PublicServer> <trangar> it seems like that's the fastest route for them
20:15:38  <PublicServer> <Intexon> wonder if it could be caused by SLHs down the lane that don't have proper splits
20:15:44  <PublicServer> <trangar> I think so
20:15:58  <PublicServer> <Intexon> the 5th and 6th lane isn't everywhere is it?
20:16:09  <PublicServer> <trangar> but take a look at SLH G 08 West
20:16:14  <PublicServer> <trangar> that's what I ment
20:16:20  <PublicServer> *** pug has left the game (leaving)
20:17:10  <PublicServer> <Intexon> that's presignalled
20:17:25  <PublicServer> <trangar> it's half presignalled
20:17:37  <PublicServer> <trangar> some SLH's have a presignal along the entire incoming line
20:17:43  <PublicServer> <Vitus> If you want to shift the load towards specific line, why not use PBS penalties?
20:17:54  <PublicServer> <Intexon> because of space?
20:18:13  <PublicServer> <Vitus> Show me the merge in question
20:18:30  <PublicServer> <Vitus> And which lines do you want to prefer?
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20:18:40  <PublicServer> <Intexon> the outermost
20:19:02  <PublicServer> <Intexon> see?
20:19:25  <PublicServer> <Vitus> No
20:19:31  <PublicServer> <Intexon> hmm, good :D
20:19:40  <PublicServer> <trangar> passing a PBS = penalty?
20:19:47  <PublicServer> <Intexon> only a reversed one
20:19:48  <PublicServer> <Vitus> Passing a PBS from back
20:20:08  <PublicServer> <Vitus> Oh, and the twoways should be only in front of waiting space
20:20:17  <PublicServer> <Vitus> They do nothing good elsewhere
20:21:56  <PublicServer> ***  made screenshot at 0000FF7A: http://ps.openttdcoop.org/public/webcam/0000FF7A.png
20:22:09  <PublicServer> *** CptKBK has left the game (connection lost)
20:22:16  <PublicServer> *** Tucker has left the game (leaving)
20:22:24  <PublicServer> <Vitus> OK, I've done what I needed. I'm off, take care.
20:22:40  <phil75> !password
20:22:40  <PublicServer> phil75: deeded
20:22:41  <PublicServer> *** Vitus has left the game (leaving)
20:22:42  <PublicServer> <trangar> byebye :) thanks
20:22:42  <PublicServer> <Intexon> too, good night all
20:22:55  <PublicServer> <Zaitzev> adios
20:23:20  <PublicServer> <Mazur> If you landscaped that interbridge sandpit to level, would that not crate more space?
20:23:26  *** Vitus has quit IRC
20:23:35  <PublicServer> <Mazur> create
20:23:44  <PublicServer> *** phil75 joined the game
20:23:49  <PublicServer> <Intexon> I don't this so and I don't care now, bye
20:23:56  <Intexon> * think so
20:24:27  <PublicServer> <Mazur> Bye,
20:24:38  <phil75> whats occouring
20:24:40  <phil75> ...?
20:24:49  <phil75> anything need to be done...?
20:24:58  <PublicServer> <trangar> ye a lot
20:25:06  <phil75> hit me
20:25:10  <PublicServer> <trangar> entire track should be checked for jams/slowdowns and marked or fixed :)
20:25:29  <phil75> cool cool
20:25:36  <phil75> what should i mark it as...?
20:25:45  <PublicServer> <Mazur> but we're alsoexperiencing the remnants of a worldwide jam letting up.
20:26:02  <PublicServer> <trangar> ye just mark it and we'll have a look
20:27:22  <PublicServer> <Mazur> Trangar: do you not agree, if you level hte space between two bridges, you gain room fromhte former slopes?
20:27:27  <PublicServer> <trangar> mark?
20:28:06  <PublicServer> <Intexon> it'd create a CL issue
20:28:15  <PublicServer> <trangar> where at? :P
20:28:50  <PublicServer> *** phil75 has left the game (leaving)
20:28:51  <PublicServer> <trangar> only thing I'd do that is not have 1 -> 2 -> 1 -> 2 -> 1
20:28:56  <PublicServer> <trangar> hmm
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20:29:52  <PublicServer> <Intexon> how would you merge a SL to doubled ML? :)
20:30:05  <PublicServer> <trangar> single SL?
20:30:20  <PublicServer> <Intexon> you can't merge to a bridge-double lane
20:30:59  <PublicServer> <trangar> check "<-- this" at "!slopes"
20:31:00  <PublicServer> <Intexon> not good as it bypasses thi prio
20:31:03  <PublicServer> <trangar> that's what I ment
20:31:03  <PublicServer> <Intexon> the
20:31:23  <PublicServer> <trangar> well it looks a lot faster than the other lines
20:31:47  <PublicServer> <Intexon> try it on the inner
20:33:04  <PublicServer> <trangar> see? :)
20:33:30  <PublicServer> <Intexon> I see how it makes SL trains slow the ML
20:33:39  <PublicServer> <trangar> it doesn't..
20:33:52  <PublicServer> <Intexon> just don't see it as a good solution
20:34:11  <PublicServer> <Intexon> make half of the hub this way and sign it to be reviewed
20:34:12  <PublicServer> <trangar> I think it improves it a little bit
20:34:31  <PublicServer> <Intexon> let V or Xeryus look at it
20:34:37  <PublicServer> <trangar> 2/5 are this way now
20:36:06  <PublicServer> <Intexon> I'm off, good night
20:36:11  <PublicServer> <trangar> nightnight intex
20:36:12  <PublicServer> *** Intexon has left the game (leaving)
20:36:20  <PublicServer> <Mazur> Bye, INetexon.
20:36:58  <PublicServer> ***  made screenshot at 0000F978: http://ps.openttdcoop.org/public/webcam/0000F978.png
20:37:23  <PublicServer> <Mazur> I think I said something about my dinner a few minutes back....
20:37:28  <PublicServer> <trangar> did not
20:37:49  <PublicServer> <Mazur> Perhaps a few minutes more than that,
20:38:00  <PublicServer> <trangar> maybe
20:38:01  <PublicServer> <Mazur> ;-)
20:38:08  <PublicServer> <trangar> =3
20:38:17  <PublicServer> <trangar> V still invis mode?
20:38:36  <PublicServer> <Mazur> Anywaym, I think I will really go and do something about that, now.
20:38:53  <PublicServer> <trangar> pff
20:38:58  <PublicServer> <trangar> bonne appetit :)
20:39:44  <PublicServer> <Mazur> (it was 4 hours ago.)  How do i leave the company, pro tem?
20:39:57  <PublicServer> <Mazur> Or shall i not bother?
20:40:26  <KenjiE20> join spectators
20:40:39  <PublicServer> <trangar> or just stay
20:40:48  <KenjiE20> not if you're afk
20:41:18  <PublicServer> <Mazur> What company ID is that? 0?  16?
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20:41:30  <KenjiE20> 255, or use the client drop down
20:41:36  *** Intexon has quit IRC
20:41:48  <PeterT> there is also the spectate command
20:42:00  <PublicServer> *** Mazur has joined spectators
20:42:15  <PublicServer> <Mazur> Ah, that worked nicely.
20:42:28  <PublicServer> <Zaitzev> i guess nobody's playing atm?
20:42:33  <PublicServer> <trangar> I am
20:42:36  <PublicServer> <Zaitzev> :)
20:42:48  <PublicServer> <Zaitzev> and where do you work at?
20:42:57  <PublicServer> <trangar> looking around for imp points
20:43:16  <PublicServer> <trangar> improv :P not imp
20:43:21  <PublicServer> <Zaitzev> ;P
20:43:54  <PublicServer> <Zaitzev> what about the 3 diamond mines in the SW corner of the map?
20:44:03  <PublicServer> <trangar> go for it :)
20:44:12  <PublicServer> <Zaitzev> i'm not sure where to lead the tracks xD
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20:45:24  <PublicServer> <Mazur> Trangar: Don't forget, in passing , to admire the brilliant all new lean Copper 20 station.
20:45:47  <PublicServer> <Mazur> Not that I'm trying to blow my own horn here.... :-P
20:45:56  <PublicServer> <trangar> we will :)
20:45:59  <PublicServer> <Zaitzev> hehe
20:46:07  <PublicServer> <Zaitzev> damn we spent a lot of hours in that corner
20:46:14  <PublicServer> <trangar> ..... eww
20:46:42  <PublicServer> <trangar> I just found a depot with around 20-30 trains still stopped in there since the jams :P
20:47:07  <PublicServer> <Mazur> That'd explain all the extra room.
20:47:16  <PublicServer> <Zaitzev> hehe
20:47:25  <PublicServer> <trangar> make it at least 50 trains
20:47:42  <PublicServer> <Mazur> Where?
20:47:51  <PublicServer> <trangar> at rubber 1
20:48:46  <PublicServer> <Mazur> Trains still go in, too.
20:48:49  <PublicServer> <trangar> not any more
20:48:53  <PublicServer> <trangar> just removed the entry track
20:49:46  <PublicServer> <trangar> :) priorities work really well
20:49:55  <PublicServer> <trangar> got almost as much trains on the outer 2 tracks as on the inner
20:49:59  <PublicServer> <trangar> ... penalties><
20:51:30  <PublicServer> <trangar> x) there are still trains coming out
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20:52:01  <PublicServer> ***  made screenshot at 0003C3A3: http://ps.openttdcoop.org/public/webcam/0003C3A3.png
20:52:11  <PublicServer> <Mazur> Those overflow entry tracklengths are ssuperfluous after that PBS.
20:52:36  <KyleS> !password
20:52:36  <PublicServer> KyleS: pedals
20:52:48  <PublicServer> *** KyleS joined the game
20:52:52  <PublicServer> <trangar> hey kyle
20:52:57  <PublicServer> <KyleS> hello
20:53:24  <PublicServer> <Mazur> Ignore my previous remark.
20:53:33  <PublicServer> <trangar> I was
20:53:40  <PublicServer> <KyleS> :p
20:54:30  <PublicServer> <Mazur> But without a signal nearer the platform, thoser lengths are still lunacy.
20:55:51  <PublicServer> <Mazur> 2
20:55:58  <PublicServer> <Mazur> 1
20:56:00  <PublicServer> <trangar> 0
20:56:46  <PublicServer> <Mazur> Empty.
20:57:03  <PublicServer> *** KyleS has left the game (connection lost)
20:57:05  <PublicServer> <Mazur> Kill, kill, KILL!
20:57:08  <PublicServer> <trangar> looks like all trains are running again :)
20:57:32  <PublicServer> <Mazur> Otoh, it does no harm now.
21:00:48  *** mixrin has quit IRC
21:05:30  <PublicServer> <trangar> so any jams around?
21:07:03  <PublicServer> ***  made screenshot at 000744DE: http://ps.openttdcoop.org/public/webcam/000744DE.png
21:07:23  <PublicServer> <Mazur> OM NOM NOM
21:07:30  <PublicServer> <trangar> food? D:
21:07:58  <PublicServer> <Mazur> Yes, made some sarnies, quick food hack.
21:08:05  <PublicServer> <trangar> food....
21:08:09  <PublicServer> <trangar> *drool*
21:08:35  <PublicServer> <Mazur> Hadn't eaten yeet since yesterday.
21:08:48  <PublicServer> <trangar> I hate the SL between SLH F 04 west and east
21:08:54  <PublicServer> <trangar> it's always so incredible busy
21:09:53  *** mixrin has joined #openttdcoop
21:11:38  <PublicServer> *** Jannis has left the game (leaving)
21:11:59  <PublicServer> <Mazur> What's stopping you from adding lines?
21:12:19  <PublicServer> <trangar> it's the SLH F 04 east merge
21:12:24  <PublicServer> <trangar> that's not fast enough
21:12:31  <PublicServer> <trangar> but ye it's a very busy ML there =/
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21:14:30  <PublicServer> <Mazur> The raws drop in between already has an extra platform set, adn I think you worked there, so perhaps you can ignore the "Do not connect".
21:14:44  <PublicServer> <trangar> ye but I don't want to take that risk :P
21:15:17  <PublicServer> <Mazur> I hear ya.
21:15:37  <PublicServer> <trangar> and with a bit of tinkering with prio's and penalties it seems to run a bit smoother
21:22:05  <PublicServer> ***  made screenshot at 00072CC5: http://ps.openttdcoop.org/public/webcam/00072CC5.png
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21:24:53  <xpac> !password
21:24:53  <PublicServer> xpac: jerked
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21:25:12  <PublicServer> <trangar> hey x
21:25:15  <PublicServer> <xpac> hey
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21:26:24  <PublicServer> <Mazur> Hi, xpac.
21:26:36  <PublicServer> <xpac> hey Mazur
21:26:48  <PublicServer> <xpac> wow, finally somebody really redid SLH F+G 01 East
21:27:03  <PublicServer> <trangar> :) I know
21:27:11  <PublicServer> <trangar> the entire game was jammed for about 2-3 hours
21:27:19  <xpac> wow
21:28:01  <PublicServer> <Zaitzev> it was a fun fix tho
21:28:04  <PublicServer> <trangar> :D it was
21:28:05  <PublicServer> <Mazur> Started when someone hooked up two unbfinished SL line additrions with no exit connection.
21:28:06  <PublicServer> <Zaitzev> rebuilding the stations etc
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21:29:18  <PublicServer> <trangar> but we did lose a lot of industry production :<
21:29:26  <PublicServer> <xpac> Is there an option to make ottd always start with _electrified_ railroad construction after game start?
21:29:39  <PublicServer> <trangar> I think they removed that in the latest version
21:30:05  <PublicServer> <trangar> advanced -> interface -> "Default rail type: Most used"
21:30:26  <PublicServer> <xpac> juhu thx
21:31:12  <xpac> I don't know how many jams I caused thanks to this :)
21:31:18  <PublicServer> <trangar> :)
21:33:15  <PublicServer> <trangar> anyawys I'm off
21:33:17  <PublicServer> <trangar> night people
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21:33:52  <PublicServer> <xpac> wow... connecting the town to the food drop made it grow extremly quick...
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21:36:59  <PublicServer> <Mazur> but you were right, Z, I would rebuild both those other stations there,  compacter, cleaner.
21:37:07  <PublicServer> ***  made screenshot at 00040F48: http://ps.openttdcoop.org/public/webcam/00040F48.png
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21:38:22  <PublicServer> <Mazur> Not anymorem though, things are going too well.
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21:42:32  <PublicServer> <Mazur> Anyone working anywhere?
21:43:39  <xpac> !info
21:43:39  <PublicServer> xpac: #:1(Orange) Company Name: '#openttdcoop PSG#182'  Year Founded: 1960  Money: 19079197749  Loan: 0  Value: 19090746218  (T:1790, R:9, P:0, S:0) unprotected
21:43:44  <xpac> not really Mazur
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21:47:36  <KyleS> !password
21:47:36  <PublicServer> KyleS: dyeing
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21:49:34  <PublicServer> <MrRuben> lol
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21:52:21  <KyleS> !password
21:52:21  <PublicServer> KyleS: uppers
21:52:28  <PeterT> @nsfw
21:52:28  <Webster> NSFW links/chat should go in #OffTheRadar
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21:53:18  <PublicServer> <xpac> first time caught bribing in OTTD :D
21:53:28  <KyleS> >.<
21:53:46  <xpac> I didn't even know there was a mesage for that
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21:53:58  <Xarx> lo
21:54:03  <Xarx> !download win32
21:54:03  <PublicServer> Xarx: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win32.zip
21:54:11  <KyleS> hello
21:54:18  <PublicServer> *** KyleS has left the game (connection lost)
21:54:22  <KyleS> z_z
21:54:23  <xpac> hey
21:54:25  <xpac> xD
21:55:29  <PublicServer> <xpac> I've found two of my water pickups where a second water pump appeared after the station was created :D
21:56:00  <PublicServer> <xpac> JAM again at SLH F+G 01 East
21:56:06  <PublicServer> <Mazur> *applaus*
21:56:09  <Xarx> !password
21:56:09  <PublicServer> Xarx: uppers
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21:57:30  <PublicServer> <xpac> wasn't me Mazur :P
21:57:49  <PublicServer> <xpac> because copper pickup 20 has enough trains for 1500k but is only producing 350k
21:58:12  <PublicServer> <Mazur> Too many trains to COPU 20 now, i think.
21:58:45  <PublicServer> <Mazur> Becaus of smoothed out lines?
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21:59:18  <Radicalimero> !password
21:59:18  <PublicServer> Radicalimero: uppers
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22:00:01  <PublicServer> <Mazur> There could be an absorption depot to decommision xtra trains under Station Name.
22:01:35  <PublicServer> <Mazur> Mind you, xpac, they also need to shift the load from the side-line, some 2500t.
22:03:11  <PublicServer> *** Radicalimero has left the game (connection lost)
22:03:35  <PublicServer> <Mazur> So if you add those two,Mine  20 + 22, the number is as you said, correct?
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22:04:25  <PublicServer> <xpac> yeah, but the sideline is not able to transfer fast enough... there is 4 delivery but 11 pickup
22:05:31  <PublicServer> <Mazur> Side line works fine, no ore waiting at 22 pick up?
22:05:59  <PublicServer> <xpac> just 600t :P
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22:07:11  <PublicServer> ***  made screenshot at 0000AE52: http://ps.openttdcoop.org/public/webcam/0000AE52.png
22:07:25  <PublicServer> <Mazur> Then that line shoulod be fine, I think, no?
22:07:56  <PublicServer> <Mazur> It simply dumps its stuff on 20.:
22:08:19  <PublicServer> <xpac> I know
22:09:30  <PublicServer> <Mazur> Did you build that 11th platform?
22:10:26  <PublicServer> <xpac> yes :P
22:10:43  <PublicServer> <Mazur> I'd move it one north, to allow for mirrored station design.
22:11:19  <PublicServer> <Mazur> Or even two.
22:12:16  <PublicServer> <Mazur> I guess not, then.
22:12:49  <PublicServer> <xpac> sorry I'm busy fixing a jam
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22:16:41  <xpac> good night
22:16:56  <PublicServer> <MrRuben> gn
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22:20:02  <PublicServer> <Mazur> Ah, sorry, anyway, I fixed some things there myself.
22:20:43  <PublicServer> <xpac> Anybody of you who is able to build an overflow depot?
22:21:08  <PublicServer> <xpac> If yes, please take a look at Copper Ore Pickup 03... it needs one immediatly, it jams the whole ML
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22:25:54  <KyleS1> !password
22:25:54  <PublicServer> KyleS1: realer
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22:43:13  <Vero> !password
22:43:14  <PublicServer> Vero: enmity
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23:32:41  <PublicServer> <Mazur> sorry, caused a little temp jam.  Is resolving, problem is fixed.
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23:51:32  <PublicServer> *** Game paused (number of players)
23:51:54  <PublicServer> <MrRuben> blegh, I was just finishing something :S
23:52:09  <Mazur> Ok, I can come in for a few more.
23:52:25  <PublicServer> ***  made screenshot at 0001ED4E: http://ps.openttdcoop.org/public/webcam/0001ED4E.png
23:52:27  <PublicServer> <MrRuben> at SLHG 03 west
23:52:54  <PublicServer> <MrRuben> moving the SL some so I can build proper joins
23:52:57  <PublicServer> *** Game still paused (number of players)
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23:53:08  <PublicServer> <MrRuben> wanna help a bit ? :)
23:53:38  <PublicServer> <Mazur> hadn't heard anything from you, so was thinking noone else was doing a thing.
23:53:57  <PublicServer> <MrRuben> trying to fix that annoying jam
23:54:13  <PublicServer> <Mazur> Don't know enough about prios.
23:54:41  <PublicServer> <MrRuben> well they're not hard :)
23:54:59  <PublicServer> <MrRuben> it's just a way to tell trains that want to merge on a line that theres a train coming that has priority
23:55:04  <PublicServer> <Mazur> No?  Then whyn are htere so many bad ones?  :-D
23:55:40  <PublicServer> <Mazur> Seen plenty stopping _all_ incoming traffic.
23:55:53  <PublicServer> <MrRuben> yeah
23:56:47  <PublicServer> <Mazur> And the  my philosophy is: move over, ML trains, huddle up and let them in.
23:57:08  <PublicServer> <MrRuben> I always seem to miscalculate the length of the prio
23:58:03  <PublicServer> <Mazur> Never built one yet.

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