Config
Log for #openttdcoop on 26th April 2010:
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00:00:12  <PublicServer> <MrRuben> drat
00:02:15  <PublicServer> <MrRuben> all those station entry's :(
00:02:46  *** pugi has quit IRC
00:03:08  <PublicServer> <Mazur> *startle*  *light shock*  My mobile wants food, sudden sound in hte room apart from my typing.
00:03:20  <PublicServer> <MrRuben> hihi
00:04:24  <PublicServer> <Mazur> Hooked her up, should not bother me for a while.
00:04:31  <PublicServer> <MrRuben> :)
00:06:31  <PublicServer> <Mazur> 'scape up between bridges for pretty, ccross tracks and shorten curve after.
00:07:12  <PublicServer> <Mazur> Can do if you don't see it, feel free to undo after?
00:07:19  <PublicServer> <MrRuben> go ahead
00:07:27  <PublicServer> ***  made screenshot at 0001F149: http://ps.openttdcoop.org/public/webcam/0001F149.png
00:08:20  <PublicServer> <MrRuben> oh I see :)
00:08:41  <PublicServer> <MrRuben> love the train in the prio
00:08:43  <PublicServer> <MrRuben> :P
00:09:03  <PublicServer> <Mazur> yep, because my accidental removal of one track, I think?
00:09:15  <PublicServer> <MrRuben> :)
00:10:14  <PublicServer> <MrRuben> oh that's pretty slick
00:10:43  <PublicServer> <Mazur> Like that.
00:11:18  <PublicServer> <Mazur> the cross makes tnem equal length.
00:11:34  <PublicServer> <MrRuben> I see :)
00:11:43  <PublicServer> <Mazur> So now I undo hte cross?
00:12:06  <PublicServer> <MrRuben> oh, well, I needed to move the curve :)
00:12:09  <PublicServer> <MrRuben> sorry XD
00:13:00  <PublicServer> <Mazur> Nm, just an aestethic impuls there. Practicality comes first.
00:14:28  <PublicServer> <MrRuben> are my prio's too long?
00:15:23  <PublicServer> <Mazur> Don;t think they are, traind were let in from time to time.
00:15:36  <PublicServer> <Mazur> Gard to judge without traffic on sideline.
00:16:24  <PublicServer> <MrRuben> meh
00:16:29  <PublicServer> <MrRuben> the SL is a mess anyway
00:17:54  <PublicServer> <Mazur> See?  That is how I judge prio length.
00:18:00  <PublicServer> <MrRuben> aha
00:18:46  <PublicServer> <Mazur> Just shorten it a bit if traffic looks fully halted from the lower prio line.
00:19:47  <PublicServer> <Mazur> And then judge whether higher prio line iss reallt bothered about the trains merging in.
00:20:17  <PublicServer> <MrRuben> lol, look at !not synced, etc...
00:22:29  <PublicServer> ***  made screenshot at 0001EF3E: http://ps.openttdcoop.org/public/webcam/0001EF3E.png
00:22:43  <PublicServer> <Mazur> That kind of stuff is still a little beyond me.
00:22:55  <PublicServer> <MrRuben> yeah same here I guess
00:23:22  <PublicServer> <Mazur> So I'd leave signs of everything I do.
00:23:36  <PublicServer> <Mazur> And don;t put back.
00:24:36  <PublicServer> <MrRuben> meh, oh well
00:24:46  <PublicServer> <MrRuben> guess people can do some stuff tomorrow there
00:25:39  <leg3nd^> !password
00:25:39  <PublicServer> leg3nd^: poncho
00:26:24  <PublicServer> *** leg3nd joined the game
00:26:43  <f223> !password
00:26:43  <PublicServer> f223: poncho
00:26:56  <PublicServer> *** F223 joined the game
00:27:12  <PublicServer> <Mazur> There comes the cavalry.
00:27:42  <PublicServer> <leg3nd> :>
00:27:51  <PublicServer> <F223> hi there, everyone!
00:28:03  <PublicServer> <MrRuben> hi :)
00:28:14  <PublicServer> <Mazur> Perhaps either leg3nd or F223 cab help you, MRuben.
00:28:21  <PublicServer> <Mazur> Hiya.
00:28:45  <PublicServer> <leg3nd> Hmm with what ?
00:28:49  <PublicServer> <MrRuben> would anyone like to clean up the SL between SLH 08 west and east?
00:29:00  <PublicServer> <MrRuben> see !please clean up the sl
00:29:29  <PublicServer> <MrRuben> one of the lanes jams because station entry's and exits are not properly connected to both lines :(
00:29:56  <PublicServer> <leg3nd> Holy S
00:30:13  <PublicServer> <MrRuben> looks horrible doesn't it
00:30:19  <PublicServer> <leg3nd> yeah
00:30:24  <PublicServer> <F223> wait, so what's the problem with it?
00:30:53  <PublicServer> <MrRuben> the SL is LRR, and stations are not connected properly to it
00:31:01  <PublicServer> <F223> ah
00:31:06  <PublicServer> <MrRuben> not sure if LRR is a problem there though but
00:31:35  <PublicServer> <Mazur> PRobably an extension plan to LLRR started and forgotten.
00:31:48  <PublicServer> <leg3nd> Well aint it bad with a SL of LL_R
00:32:03  <PublicServer> <leg3nd> Or basic go LL_RR on them
00:32:12  <PublicServer> <leg3nd> Better with a new SL then
00:33:05  <PublicServer> <MrRuben> also see !not synced, no con etc
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00:36:18  <PublicServer> *** CptKBK has left the game (connection lost)
00:36:27  <PublicServer> <MrRuben> right going to bed
00:36:34  <PublicServer> <leg3nd> Night
00:36:39  <PublicServer> <F223> night
00:36:46  <PublicServer> <Mazur> Night.
00:36:59  <PublicServer> *** MrRuben has left the game (leaving)
00:37:23  <PublicServer> <F223> I think I fixed it a bit near SLH G08 West
00:37:24  <PublicServer> <leg3nd> My comp can hardly handle this now :>
00:37:31  <PublicServer> ***  made screenshot at 00020375: http://ps.openttdcoop.org/public/webcam/00020375.png
00:39:18  <PublicServer> <leg3nd> Flows a bit better now
00:39:46  <PublicServer> <F223> yeah
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00:43:48  <PublicServer> <leg3nd> My comp is really not happy now :>
00:44:24  <PublicServer> <Mazur> My laptop is happy, happy, joy, joy.
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00:44:56  <PublicServer> <leg3nd> hehe show off :>
00:45:48  <PublicServer> <Mazur> Only one of hte two CPUs almost filled.
00:46:04  <PublicServer> <Mazur> >:-D
00:46:22  <PublicServer> <leg3nd> lucky Ottd only surport 1 cpu :>
00:47:19  <PublicServer> <Mazur> Well, until 2 years ago, I was always way behind veryone in equipment, rhen a friend of my father died and left him his house.
00:47:33  <PublicServer> <leg3nd> Arr
00:47:42  <PublicServer> <leg3nd> im still behind.
00:47:43  <PublicServer> <Mazur> Dad didnlt need the money fro selling it.
00:48:06  <PublicServer> <leg3nd> this laptop is about 4 years old now
00:48:20  <Vero> !password
00:48:20  <PublicServer> Vero: draped
00:48:25  <PublicServer> <leg3nd> and the stationair i have is a amd barton 2500 @ 18ghz
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00:48:38  <PublicServer> <Mazur> So we kids got a bit of dough, each.
00:48:45  <PublicServer> <leg3nd> :>
00:48:54  <PublicServer> <leg3nd> nice for u :>
00:49:23  <PublicServer> <F223> I've had this computer for 4 years or so
00:49:25  <PublicServer> <Mazur> Yep, and just when I was about to scourge the city for a bigger 2nd hand.
00:49:30  <PublicServer> <F223> but I've replaced everything but the hard drive
00:50:18  <PublicServer> <Mazur> Mine before this PC and laptop, was 10 years old, and then 2nd hand.
00:50:29  <PublicServer> <leg3nd> :>
00:50:49  <PublicServer> <Mazur> So don't talk to me about old.  ;-)
00:51:13  <PublicServer> <leg3nd> well lucky this is a 10 year old game
00:51:20  <PublicServer> <leg3nd> so u should run it :>>>>
00:51:36  <PublicServer> <Mazur> LOL, it'd never even get started.
00:52:25  <PublicServer> <Mazur> I'd have too shut down everything, including Xwindows, prolly.
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00:52:32  <R-BladeKai> sup bros
00:52:33  <PublicServer> ***  made screenshot at 0001E77C: http://ps.openttdcoop.org/public/webcam/0001E77C.png
00:52:54  <PublicServer> <leg3nd> :>
00:53:06  <PublicServer> <leg3nd> anyway im going to bed now.
00:53:13  <PublicServer> <leg3nd> been sleeping on the sofa for 2 days.
00:53:22  <PublicServer> <leg3nd> because i just had to play a bit more and more
00:53:37  <PublicServer> <leg3nd> and Pang i go ZZZ mode
00:53:44  <PublicServer> <leg3nd> now i want to sleep in my bed :>
00:53:49  <PublicServer> <leg3nd> so night night lads.
00:54:03  <PublicServer> *** leg3nd has left the game (leaving)
00:54:49  <PublicServer> <Mazur> Just stuff to do in PSG.
00:55:26  <PublicServer> <Mazur> But I, too, am leaving, unless I am needed to keep things running while someone else works.
00:56:19  <PublicServer> *** CptKBK has left the game (connection lost)
00:56:56  <PublicServer> <Mazur> F223, you still working?
01:07:35  <PublicServer> ***  made screenshot at 0001F552: http://ps.openttdcoop.org/public/webcam/0001F552.png
01:07:53  <f223> back
01:08:04  <PublicServer> <F223> I'm not really working
01:12:20  <PublicServer> <Mazur> 's Ok, I was.  Found some quirky bridges causing 1 second jams, which extended back to eachother.
01:18:44  <R-BladeKai> @quickstart
01:18:47  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
01:22:37  <PublicServer> ***  made screenshot at 00020576: http://ps.openttdcoop.org/public/webcam/00020576.png
01:25:20  <PublicServer> *** F223 has left the game (connection lost)
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01:37:39  <PublicServer> ***  made screenshot at 0001A67A: http://ps.openttdcoop.org/public/webcam/0001A67A.png
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02:21:32  <PublicServer> *** Game still paused (number of players)
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03:00:11  <Webster> Latest update from dznews: UK Bus Set - IRC Channel <http://dev.openttdcoop.org/news/34> || British Rail OpenTTD Set - IRC Channel <http://dev.openttdcoop.org/news/33> || UK Bus Set - The UK Bus Set has been restarted <http://dev.openttdcoop.org/news/32>
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03:12:01  <F223> hey
03:12:03  <F223> is anyone on?
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03:21:14  <Mazur> Back.
03:21:20  <Mazur> But not back in.
03:21:48  <Mazur> As there would be no point, solo.
03:22:11  <Mazur> And now it gets close to bedtime for me.
03:22:48  <Mazur> So one more program to watch, and I'm AFK.
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04:48:53  <Korpse> !password
04:48:53  <PublicServer> Korpse: muling
04:49:32  <PublicServer> *** Game still paused (number of players)
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05:09:40  <Korpse> Snickers - GET SOME NUTS!!!!!!!!!!
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08:24:43  <Mazur> Morning, all.
08:27:38  <PublicServer> *** Game still paused (number of players)
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08:31:53  <ralph_> !password
08:31:53  <PublicServer> ralph_: unreal
08:32:03  <PublicServer> *** Game still paused (number of players)
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08:32:08  <`real> ooh topical
08:32:44  <PublicServer> <Mazur> Morning, Ralph
08:37:43  <PublicServer> ***  made screenshot at 0000846F: http://ps.openttdcoop.org/public/webcam/0000846F.png
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08:48:37  <Mazur> Fox!
08:49:06  <Mazur> Good more ning. to you.
08:50:23  <Mazur> (Fox == Vos)
08:52:45  <PublicServer> ***  made screenshot at 00009275: http://ps.openttdcoop.org/public/webcam/00009275.png
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08:55:06  <Mazur> But apparently VictorOfSweden has only shown sign of life (joining) while still asleep.
08:57:28  <VictorOfSweden> Mazur: i'm here
08:57:39  <VictorOfSweden> Mazur: just a bit busy atm
08:58:09  <Mazur> Ah, ok.
08:58:39  <Mazur> I realise some of you may have jobs, even, incredible as it sounds.
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09:11:17  <xpac> !password
09:11:17  <PublicServer> xpac: waylay
09:11:24  <PublicServer> *** Game still paused (number of players)
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09:11:25  <PublicServer> *** xpac joined the game
09:11:49  <PublicServer> <Mazur> Morning, xpac.
09:12:36  <PublicServer> <Mazur> Added couple of bridges as a headstart for whoever does !REDO
09:13:15  <PublicServer> <xpac> hey Mazu
09:14:14  <PublicServer> <xpac> I don't understand !odd, too
09:14:41  <PublicServer> <Mazur> I'll explain
09:16:05  <PublicServer> <Mazur> :sometimes the first block, i.e. gthe right hand side platfroms, have one free platform, and another just freeing as train 1 goes to the free platform.
09:16:22  <pugi> !password
09:16:22  <PublicServer> pugi: waylay
09:16:53  <PublicServer> *** pug joined the game
09:17:01  <PublicServer> <Mazur> Then train 2 comes, and wantws that newly freed platform, while train 1 is stikll slowing down at it's platform.
09:17:38  <PublicServer> <Mazur> Train 2 is kept at ht signal, as the pathh is not quite free yet, while it could better steam on to second block.
09:18:00  <PublicServer> <Mazur> Could you folloow that?
09:18:03  <PublicServer> <xpac> but it didn't reserve the path... he could still reserve a path to the back
09:18:12  <PublicServer> <xpac> yeah, but it more sounds like a pathfinder bug to me
09:18:43  <PublicServer> <Mazur> Yes, but he doesn't, he insists on waiting for that free 1dt block platfor.
09:19:16  <PublicServer> <Mazur> That is what I was wondering, myself. Didn't want to shout !bug prematurely.
09:20:15  <PublicServer> <Mazur> DDid you add that extra lane there?
09:20:28  <PublicServer> <xpac> yes
09:20:32  <PublicServer> <xpac> hooray for penalties :)
09:21:27  <PublicServer> <Mazur> You it, it works too? I was going to redo the station a bit, making 1  tile room before all platforms.
09:21:48  <PublicServer> <xpac> I was thinking about that too... but sometimes its enough to add one or two penalties
09:22:18  <PublicServer> <Mazur> I already walked the second block two to theupper- left.
09:22:34  <PublicServer> <Mazur> :-)
09:22:47  <PublicServer> ***  made screenshot at 00009673: http://ps.openttdcoop.org/public/webcam/00009673.png
09:23:18  <PublicServer> <Mazur> Ok, first I'm making my second coffee.
09:23:38  <PublicServer> <xpac> we should still make a little space before the first block
09:24:06  <PublicServer> <Mazur> Brb (staying in Coop).  Ok, can do that with second coffee at hand.
09:25:00  <planetmaker> !playercount
09:25:00  <PublicServer> planetmaker: Number of players: 3
09:28:58  <PublicServer> <Mazur> Back.  You got my idea.
09:29:07  <PublicServer> <pug> you could also use presignals..
09:29:44  <PublicServer> <Mazur> hI, Pug, that was what I was going to try when xpac stepped in.
09:30:03  <PublicServer> <pug> i could fix that station a bit :P
09:30:06  <PublicServer> <xpac> yeah... It's more like I'd like to find out why those trains stop instead of taking the back station
09:30:19  <PublicServer> <pug> bit of pf problem..
09:30:34  <PublicServer> <Mazur> You can say that again.
09:30:54  <PublicServer> <pug> @tunnels 2
09:30:57  <PublicServer> <pug> @gap 2
09:31:01  <PublicServer> <Mazur> Caused a !jam all hte way back to friday, yesterday.
09:31:04  <xpac> @gap 2
09:31:04  <Webster> xpac: For Trainlength of 2: < 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
09:31:32  <PublicServer> <pug> okay, why do you have 4 tunnels?
09:31:48  <PublicServer> <pug> i would remove the lower tunnels
09:32:29  <PublicServer> <Mazur> Automatism, I thtought with the traffic here tunnel doubling was needed.  Didn't check.
09:32:49  <PublicServer> <pug> the 4 tunnels make more of a problem than help
09:32:54  <PublicServer> <Mazur> Some 66 trains along the route.
09:35:04  <PublicServer> <Mazur> Yesterday, someone kept becoming desparate for the space you now build htat station in.
09:36:07  <PublicServer> <pug> i would do it like this
09:36:24  <PublicServer> <pug> add another platform to each line if you want
09:36:37  <PublicServer> <Mazur> That was my plan coming in.
09:37:39  <PublicServer> <Mazur> Including that xtra braking tile on the firwst block, Pug?
09:37:49  <PublicServer> ***  made screenshot at 00008471: http://ps.openttdcoop.org/public/webcam/00008471.png
09:38:00  <PublicServer> <pug> not needed
09:38:05  <PublicServer> <pug> one would be enough
09:38:05  <PublicServer> <Mazur> Between Xit signal and platform, I mean?
09:38:19  <PublicServer> <Mazur> Indeed.  Thanks.
09:38:57  <PublicServer> <Mazur> And what does xpac think of all xpat?
09:39:13  <PublicServer> <Mazur> that
09:39:33  <PublicServer> <xpac> mhh, at the moment its working fine that way... I'm not sure if presignals would work better
09:40:23  <PublicServer> <pug> well, pbs work fine too :P
09:40:25  <PublicServer> <xpac> but we could build the lower station and simply reroute the traffic for testing
09:40:52  <PublicServer> <xpac> or not :D
09:41:25  <PublicServer> <Mazur> Well, it would be that clean, compact look it had before, without any unnecessary oddities.  I rather like those.
09:41:40  <PublicServer> <xpac> what do you mean by "oddities"? :)
09:42:39  <PublicServer> <Mazur> Those separate entries for pltfrm 1 and 2,  and  10.
09:42:47  <FiCE> !password
09:42:47  <PublicServer> FiCE: nobles
09:42:54  <PublicServer> <xpac> we have a platform 10?
09:43:01  <PublicServer> *** FiCE joined the game
09:43:27  <PublicServer> <Mazur> Sorry, meant 5  or 6.
09:43:36  <PublicServer> <Mazur> Brai still not up to speed.
09:43:42  <PublicServer> <xpac> Brai?
09:43:45  <PublicServer> <xpac> lol
09:43:46  <PublicServer> <xpac> okay :D
09:43:56  <PublicServer> <Mazur> Brain..  6, yes.
09:43:59  <PublicServer> <xpac> I rather like that way :)
09:45:43  <PublicServer> <Mazur> Looks like a hack, still.
09:45:48  <PublicServer> <pug> :P
09:46:57  <PublicServer> <Mazur> Btw, how did you make those copper piles,  all of a sudden?
09:47:02  <PublicServer> <pug> hax :P
09:47:09  <PublicServer> <pug> station
09:47:20  <PublicServer> <pug> then choose industrial : raw materials
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09:48:44  <PublicServer> <Mazur> OOooor, a whole 'nother pull-down menu under 'Default Station'.
09:48:53  <PublicServer> <pug> yes
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09:49:52  <PublicServer> <Mazur> Man, never realised that was there.  I think I saw it for 2 seconds, once, but then an emergency in my game must have led me away.
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09:50:14  <PublicServer> <pug> okay... i am ready to redo the station :P
09:50:34  <PublicServer> <pug> to sync entry and exit
09:50:37  <PublicServer> <Mazur> Go ahead, I'll only remove my !bug comments.
09:50:38  <PublicServer> <pug> so trains never have to wait
09:51:39  <leg3nd^> !password
09:51:39  <PublicServer> leg3nd^: nobles
09:52:02  <PublicServer> <Mazur> Ignore temp exit jam, had those beforfe, they resolve again.
09:52:10  <PublicServer> *** leg3nd joined the game
09:52:17  <PublicServer> <leg3nd> Hi lads
09:52:21  <PublicServer> <Mazur> Morn, leg3end.
09:52:51  <PublicServer> ***  made screenshot at 00008271: http://ps.openttdcoop.org/public/webcam/00008271.png
09:53:38  <PublicServer> <leg3nd> hmm begining to understand the load balancer.
09:53:46  <PublicServer> <leg3nd> at each SLH :>
09:53:52  <PublicServer> <xpac> hey leg3nd
09:53:59  <PublicServer> <leg3nd> hej xpac
09:54:33  <PublicServer> <leg3nd> Brb gettin cerials :>
09:55:45  <PublicServer> <pug> okay, finished :)
09:55:56  <PublicServer> <leg3nd> where are u building ?
09:56:00  <PublicServer> <Mazur> Now it's pretty again.
09:56:46  <PublicServer> <xpac> I liked the older station more ! :P
09:57:13  <Chris_Booth> morning all
09:57:22  <Chris_Booth> how have you guys got time to play in the middle of the day
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09:57:40  <PublicServer> <xpac> student :)
09:57:43  <PublicServer> <leg3nd> Oh no water 15
09:57:48  <PublicServer> <Mazur> Then you go and build it elsewhere, Diamond Pick Up 20 or 06, I think, the one I made.
09:57:55  <PublicServer> <leg3nd> is evil 666,000 L a month
09:57:58  <Chris_Booth> xpac: i am a student but i have work to do
09:58:25  <Chris_Booth> well until friday
09:58:35  <Chris_Booth> then all my work has to be finished or i will fail
09:58:52  <xpac> I have work to do, too... the game is jamming my studies
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10:01:36  <Chris_Booth> ggr i have to come have a look at this game
10:01:41  <Chris_Booth> !password
10:01:41  <PublicServer> Chris_Booth: glided
10:03:15  <PublicServer> <Mazur> Oh, trains are catching up with back work from yesterday's jams, indeed. Yesterday station held abt 4,800 at peak.
10:05:36  <Chris_Booth> !password
10:05:37  <PublicServer> Chris_Booth: glided
10:05:47  <PublicServer> *** Player joined the game
10:05:47  <Webster> Player, please change your in game nick
10:05:58  <PublicServer> <pug> hmm... i should have made the breaking space one tile longer for each
10:06:24  <PublicServer> <pug> well, at least now they alternate between front and back platforms, because they are still blocked when new train enters :D
10:06:30  <PublicServer> <Mazur> Think so?   Looks fine to me, bug what do I know.
10:07:39  <PublicServer> <Mazur> Indeed.  Which was what I was aiming for.  When I adopted this baby, I wanted te best design for a narrow multi-platform station.:
10:07:54  <PublicServer> ***  made screenshot at 00002AF2: http://ps.openttdcoop.org/public/webcam/00002AF2.png
10:08:07  <PublicServer> <Mazur> Thought PBS was the way to go, and then that bug cropped up.
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10:08:54  <trangar> !playercount
10:08:54  <PublicServer> trangar: Number of players: 6
10:08:55  <PublicServer> <Mazur> Tried several simple signal based hacks, nonje worked ssmoohtly. Then wrote the !odd signs.
10:08:58  <trangar> !password
10:08:58  <PublicServer> trangar: griefs
10:09:34  <trangar> morning peeps
10:09:47  <PublicServer> <Mazur> Woke up this mkorn ing to do what you just did, just started, and xpac and you stepped in.  :-)
10:10:04  <PublicServer> <xpac> :(
10:10:17  <PublicServer> <Mazur> *hug xpac
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10:10:45  <PublicServer> <Mazur> Sorry if I sounded ungrateful, didn't mean to.
10:10:45  <PublicServer> *** trangar joined the game
10:10:59  <xpac> hehe, and I didn't mean to step into your rework :)
10:11:01  <PublicServer> <trangar> >=[ are you picking on xpac?
10:11:07  <PublicServer> *** trangar has joined company #1
10:11:37  <PublicServer> <Mazur> I'm an ASS, I sometimes express myself less than perfectly understandable by others.
10:11:44  <PublicServer> <trangar> :D
10:11:57  <PublicServer> <trangar> a.k.a. you can be a bitch sometimes? =3
10:12:16  <PublicServer> <Mazur> No, just comes out to sound that way.
10:12:31  <PublicServer> <trangar> teehee mazur is a bitch
10:12:53  <PublicServer> <Mazur> When I try to quickly convey lots of information, elegance of interaction sometimes gets lost.
10:13:02  <PublicServer> <trangar> :P you'll get better at it
10:13:12  <PublicServer> <trangar> everyone has that
10:13:26  <PublicServer> <trangar> but at one point you start to see things sooner and you cope better with it
10:13:29  <xpac> haha, tranger, your Water Pickup 20 is connected that way that the trains always have to go all the way and can join only on the way back
10:13:47  <PublicServer> <Mazur> Doubt it, though I only know I have an ASS for 2.5 years, I have 48 years of behaviour pattern building.
10:13:47  <PublicServer> <Player> i like this game
10:13:54  <PublicServer> <Player> i want to play it :'
10:13:58  <PublicServer> <Player> :'(
10:14:04  <PublicServer> <Player>  but i have to go now
10:14:05  <PublicServer> <trangar> :P
10:14:16  <PublicServer> <trangar> x want me to fix it?
10:14:19  <PublicServer> <trangar> ah nvm
10:14:26  <PublicServer> *** Player has changed his/her name to Chris Booth
10:14:30  <PublicServer> *** Chris Booth has left the game (connection lost)
10:14:51  <PublicServer> <xpac> i'm already at it ;)
10:14:56  <PublicServer> <trangar> :) lemme help
10:15:47  <PublicServer> <Mazur> where?  Wanna watch, daddy, wanna,  wanna, wanna watch.
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10:15:55  <PublicServer> <xpac> Water Pickup 20
10:16:27  <PublicServer> <trangar> "!here bitch" :D
10:16:29  <PublicServer> <Mazur> kthnx.
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10:16:54  <PublicServer> <trangar> ^^
10:17:09  <PublicServer> <pug> i still like my factory pickup :)
10:17:17  <PublicServer> *** leg3nd has left the game (leaving)
10:17:26  <PublicServer> <pug> 6 platforms more than enough
10:17:31  <PublicServer> <trangar> so any jams to be solved?
10:17:35  <PublicServer> <Mazur> Never seen it.
10:17:37  <PublicServer> <pug> even with 38 trains :D
10:18:27  <PublicServer> <Mazur> Some SLH connections need redoing to integrate 2 new sl tracks.
10:19:00  <PublicServer> <trangar> SLH F 04 east is still a bitch :<
10:19:09  <PublicServer> <Mazur> And there is aSL mess at !not synced, ...
10:19:12  <PublicServer> <trangar> it randomly jams and then unjams
10:19:28  <PublicServer> <xpac> yeah, that's just because at that point the ML is at capacity
10:19:33  <PublicServer> <trangar> ye I made that detour because it was jamming a lot
10:20:22  <PublicServer> <trangar> but that line needs doubling?
10:21:07  <PublicServer> <Mazur> I added the bridges at !preliminary, to preclude another premature connecting mess.
10:21:22  <PublicServer> <trangar> but check !not synced
10:21:37  <PublicServer> <trangar> do we want that incoming line to join the other (high density) line?
10:21:44  <PublicServer> <trangar> I say yes =3
10:22:08  <PublicServer> <Mazur> I say, dump 'em onto ML as best as you can.'
10:22:40  <PublicServer> <Mazur> It's actuallyt a SL, or not
10:22:56  <PublicServer> ***  made screenshot at 00072AA9: http://ps.openttdcoop.org/public/webcam/00072AA9.png
10:24:16  <PublicServer> <Mazur> I think at least three people worked on that connection before, none of them really finishing the job, leaving half-finished remnants all over the place.
10:24:28  <PublicServer> <trangar> what connection?
10:24:35  <PublicServer> <Mazur> MrRuben, new as he was, tacckled as much as he could last night.
10:24:56  <PublicServer> <Mazur> Of the incoming lines to the SL.
10:25:09  <PublicServer> <trangar> ye well we need a triple line there
10:25:12  <PublicServer> <trangar> or a decent double one
10:25:18  <PublicServer> <Mazur> What you are working on, now,
10:25:21  <PublicServer> <trangar> not 2 seperate SL's 5 tiles away
10:26:11  <PublicServer> <Mazur> It's also something like LRRL?
10:26:28  <PublicServer> <trangar> it's RRL or RLL now
10:26:40  <PublicServer> <trangar> that other line doesn't have anything to do with it
10:26:42  <PublicServer> <pug> i like LBBR
10:26:56  <PublicServer> <pug> left, both, both, right :D
10:27:02  <PublicServer> <trangar> x)
10:27:09  <PublicServer> <Mazur> There's a fourth track 20 tiles down-right.
10:27:15  <PublicServer> <trangar> you got diamonds/water, raw goods, raw goods, raw food
10:27:29  <PublicServer> <xpac> so stupid...
10:27:29  <PublicServer> <pug> good job
10:27:30  <PublicServer> <pug> :D
10:27:40  <PublicServer> <Mazur> Same here, pug.
10:27:43  <PublicServer> <pug> have you replaced it?
10:28:06  <PublicServer> <Mazur> Me?  Not touching majo0r stuff yet.
10:28:23  <PublicServer> <Mazur> only the ssimple baby stuff.
10:28:28  <PublicServer> <pug> i did
10:29:34  <PublicServer> <pug> presignals at exit?
10:29:57  <PublicServer> <Mazur> where?
10:30:03  <PublicServer> <trangar> just after the crash
10:30:04  <PublicServer> <xpac> prio
10:30:12  <PublicServer> <xpac> only quick hack to unjam mainline
10:30:24  <PublicServer> <pug> we both stopped it :D
10:30:28  <PublicServer> <trangar> x) sorry pug
10:30:52  <PublicServer> <pug> ah whatever...
10:31:00  <PublicServer> <pug> i'm not touching any stuff now :D
10:31:04  <PublicServer> <trangar> x)
10:31:09  <PublicServer> <Mazur> No idea where you 2 are, then. And missed another pretty crash.
10:31:24  <PublicServer> <trangar> near SLH F 04 west
10:31:35  <PublicServer> <pug> was my fault
10:31:38  <PublicServer> <trangar> meh it's not jamming the ML now
10:31:43  <PublicServer> <pug> should have stopped the train before remove the signal
10:31:55  <PublicServer> <xpac> yes. you should. I learned that one crash before :D
10:32:02  <PublicServer> <trangar> but tbh pug
10:32:08  <PublicServer> <trangar> the exit is worse
10:32:11  <PublicServer> <trangar> the entry was fine
10:32:18  <PublicServer> <trangar> ... east needs fixing, not west :P
10:32:19  <PublicServer> <xpac> the whole SL is overcrowded
10:32:34  <PublicServer> <trangar> I suspect trains use it to switch lanes
10:32:45  <PublicServer> <xpac> it's the same problem... maybe this whole stuff should be seperated into two SLs
10:34:35  <PublicServer> <xpac> that's not better :D
10:35:24  <PublicServer> <pug> hmm
10:35:37  <PublicServer> <pug> we should only use 2 bridges each
10:35:53  <PublicServer> <trangar> yup
10:35:57  <PublicServer> <trangar> 2 is more than enough
10:35:58  <PublicServer> <trangar> @gap
10:36:06  <trangar> @gap
10:36:06  <Webster> trangar: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the the gap sizes for <split> (+/-) 1.
10:36:08  <PublicServer> <pug> they were gap 8 before
10:36:12  <trangar> @bridge
10:36:16  <trangar> pff
10:36:18  <xpac> @gap 8
10:36:18  <Webster> xpac: For Trainlength of 8: < 14 needs 2, 15 - 24 needs 3, 25 - 34 needs 4.
10:36:21  <xpac> @gap 2
10:36:21  <Webster> xpac: For Trainlength of 2: < 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
10:36:34  <xpac> <8 needs 2. this is 8, which is not <8
10:37:10  <Mazur> But reading that, for 8 is unmentioned.
10:37:17  <xpac> I
10:37:20  <xpac> I know ;)
10:37:21  <PublicServer> <trangar> ehm
10:37:27  <PublicServer> <trangar> why give the food line double bridges?
10:37:31  <Mazur> So I suspect they mean =<
10:37:35  <PublicServer> <pug> at
10:37:37  <PublicServer> <pug> ah
10:37:45  <PublicServer> <pug> i forgot, we need cl 20 there
10:37:46  <PublicServer> <pug> :D
10:37:48  <PublicServer> <trangar> ^^
10:37:58  <PublicServer> ***  made screenshot at 00072F88: http://ps.openttdcoop.org/public/webcam/00072F88.png
10:38:09  <PublicServer> <trangar> the trains are too long there to notice the 4-tile bridge
10:38:15  <PublicServer> <trangar> don't bother with adding more bridges
10:38:30  <PublicServer> <Mazur> Lol.
10:38:49  <PublicServer> <pug> uhm..
10:38:57  <PublicServer> <pug> weird track there, yeah :D
10:39:35  <PublicServer> <Mazur> (Machinist:) Hey, what's that?  A bridge, you say?  Oh, I thought we just ran over a car or something.
10:39:45  <PublicServer> <trangar> speed bump
10:40:38  <PublicServer> <trangar> check "!needs improvement" if you want to fix the SL
10:40:49  <PublicServer> <trangar> since the SLH you guys are working on was fine compared to this one:P
10:41:26  <PublicServer> <Mazur> I'm not working on anything.
10:43:36  <PublicServer> <Mazur> Odd bump, there.
10:44:31  <PublicServer> <pug> i forgot the top lane is not connected..
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10:47:08  <PublicServer> <Mazur> 'nother sideline filled with stuck traffic?  :-)
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10:49:39  *** ChanServ sets mode: +o KenjiE20
10:52:09  <PublicServer> <pug> ah...
10:52:13  <PublicServer> <xpac> argh
10:52:15  <PublicServer> <pug> we only go to 3 lanes <.<
10:52:30  <PublicServer> <xpac> pug!
10:52:37  <PublicServer> <xpac> 2 lanes ;)
10:52:43  <PublicServer> <xpac> 3rd lane is under construction
10:53:00  <PublicServer> ***  made screenshot at 0007117C: http://ps.openttdcoop.org/public/webcam/0007117C.png
10:53:36  <PublicServer> <trangar> I love how the 2 busiest lines have a single bridge
10:53:46  <PublicServer> <trangar> and the bottom line has 4
10:54:58  <PublicServer> <xpac> wtf
10:55:04  <PublicServer> <xpac> who is constructing the 3rd line?
10:55:09  <PublicServer> <pug> i am :D
10:55:36  <PublicServer> <pug> can be connected now..
10:55:46  <PublicServer> <pug> i think <.<
10:55:53  <PublicServer> <trangar> well here come the trains :)
10:56:10  <PublicServer> <xpac> no it cant, because it's three lanes only half the way... so the jam is just moved down the track
10:56:23  <PublicServer> <trangar> then get your lazy ass to work :P
10:56:26  <PublicServer> <trangar> instead of typing
10:56:45  <PublicServer> <xpac> §!"$=)"§$"§
10:56:49  <PublicServer> <trangar> <3 you x
10:58:01  <PublicServer> <trangar> tbh it's still jamming at SLH F 04 east
10:58:05  <PublicServer> <trangar> the rest of the SL was fine
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11:01:34  <PublicServer> <xpac> for christs sake
11:01:51  <PublicServer> <xpac> it would be very kind if you wouldn't rebuild my lane all the time when I'm still building
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11:03:24  <PublicServer> <trangar> ..
11:03:29  <PublicServer> <trangar> you just disonnected that station
11:03:31  <PublicServer> <trangar> you know that right?
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11:03:49  <Zaitzev> hi
11:03:53  <PublicServer> <trangar> hey zait
11:04:08  <Zaitzev> !password
11:04:08  <PublicServer> Zaitzev: pained
11:04:54  <PublicServer> <Mazur> Hi, Zaitzev.  Sorry, couldn'think of a new potentially amysing muddle to make of your name.
11:05:06  <PublicServer> *** Zaitzev joined the game
11:05:25  <PublicServer> <Mazur> Hi, Zaitzev.  Sorry, couldn'think of a new potentially amysing muddle to make of your name. (repeat)
11:05:36  <PublicServer> <Zaitzev> :P
11:08:02  <PublicServer> ***  made screenshot at 00077552: http://ps.openttdcoop.org/public/webcam/00077552.png
11:10:08  <PublicServer> <trangar> and the most left line can never reach the most right one now
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11:10:17  <PublicServer> <xpac> yeah, not yet
11:10:20  <PublicServer> <xpac> that what WIP means
11:14:19  <PublicServer> <trangar> teehee
11:14:28  <PublicServer> <trangar> IE commercial on the frontpage of youtube :)
11:14:29  <PublicServer> <xpac> who is building that?
11:14:33  <PublicServer> <pug> :<
11:14:42  <PublicServer> <xpac> pug, this line is for emptry trains only
11:14:51  <PublicServer> <pug> ah...
11:14:54  <PublicServer> <xpac> it is not directly connected to the merge
11:15:10  <PublicServer> <pug> oh...
11:15:11  <PublicServer> <xpac> look at !here
11:15:14  <PublicServer> <pug> yeah
11:15:18  <PublicServer> <xpac> all trains on that lane need to go there
11:15:25  <PublicServer> <pug> i haven't followed all the way to the end
11:15:26  <PublicServer> <xpac> to not block the trains only on the way to the merge
11:17:23  <PublicServer> <Mazur> Only moved the'C&R'  sign gthere, not interfering.
11:18:41  <PublicServer> <xpac> well we could use the fifth, not yet connected station at the food drop
11:18:52  <PublicServer> <xpac> to send some of the trains from the lower lane there
11:19:38  <PublicServer> <pug> like this?
11:19:51  <PublicServer> <xpac> no, wait.. do not connect
11:19:55  <PublicServer> <pug> that would be a bit hacky :P
11:20:02  <PublicServer> <pug>  yeah, i didn't :P
11:20:07  <PublicServer> <trangar> ..
11:20:16  <PublicServer> <trangar> who made that PBS there?
11:20:21  <PublicServer> <trangar> at !needs improvement
11:20:22  <PublicServer> <xpac> there?
11:20:32  <PublicServer> <xpac> I did
11:20:50  <PublicServer> <xpac> and yeah, it didn't help
11:20:53  <PublicServer> <trangar> ^^
11:20:56  <PublicServer> <pug> well, i'm off to lunch :D
11:21:00  <PublicServer> <trangar> byebye
11:21:06  <PublicServer> <trangar> we just need a better balancer there
11:21:10  <PublicServer> <Mazur> Bye, Pug.
11:21:19  <pugi> i'll stay ingame
11:21:47  <pugi> also i just removed the i from pugi so i won't be highlighted in irc everytime i write ingame :)
11:22:05  <KenjiE20> switch to spec if you would please
11:22:17  <PublicServer> <Mazur> I'll remein active for moral support.  Or moral breakdown, posssibly.
11:22:34  <PublicServer> <Mazur> ;-)
11:23:04  <PublicServer> ***  made screenshot at 00071184: http://ps.openttdcoop.org/public/webcam/00071184.png
11:24:06  <PublicServer> <Mazur> Well, I've never even built or properly anaysed a balancer,, so I can't help you there, xpac.
11:24:23  <PublicServer> <trangar> I'll have a look at it :P
11:24:26  <PublicServer> <xpac> I guess the ML is just almost at capacity there.. so I'll try something else
11:25:30  <PublicServer> <Mazur> There's plenty of room if you add up half trainlength intervals.
11:25:49  <PublicServer> <trangar> just fix that station exit
11:25:52  <PublicServer> <trangar> so we can hook that up
11:25:57  <PublicServer> <trangar> should solve everything
11:26:51  <PublicServer> *** Zaitzev has left the game (connection lost)
11:30:13  <Zaitzev> hm
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11:33:46  <PublicServer> <trangar> :< fugly
11:34:04  <PublicServer> <Mazur> If you wish, I can prepare an exit to the north at SLHF 02 West from the new exit.
11:34:55  <PublicServer> <trangar> do whatever you want :P
11:35:04  <PublicServer> *** Spike joined the game
11:35:15  <PublicServer> <Mazur> Only wondering whether to copy the existing 2 tunnels or use bridges, and how many.  I'll find that out now.
11:35:35  <Mazur> !tunnel
11:35:35  <PublicServer> Mazur: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
11:36:02  <Mazur> !tunnel 2 11
11:36:02  <PublicServer> Mazur: You need 3 tunnels/bridges for trainlength 2 and gap 11.
11:36:31  <Mazur> !tunnel 2 7
11:36:31  <PublicServer> Mazur: You need 2 tunnels/bridges for trainlength 2 and gap 7.
11:36:51  <PublicServer> <xpac> I'm really wondering if this works
11:37:03  <PublicServer> <trangar> not at the join
11:38:06  <PublicServer> ***  made screenshot at 00072CA8: http://ps.openttdcoop.org/public/webcam/00072CA8.png
11:39:25  <PublicServer> <trangar> ehm
11:39:29  <PublicServer> <trangar> there are trains on that inner ring
11:39:36  <PublicServer> <trangar> that aren't supposed to be there
11:39:49  <PublicServer> <xpac> don't tell me you're suprised by that ;)
11:40:06  <PublicServer> <Mazur> New tunnels prepared.
11:40:31  <PublicServer> <Mazur> At !tunnels.
11:42:28  <PublicServer> <Mazur> Notconnecting them at either side, yet, leaving that to hte pro's.  ;-)
11:43:28  <PublicServer> <Mazur> I'd only cause jam the world round, with the situation as fragile as it is,
11:43:35  <PublicServer> <trangar> I dunnow who's working on !needs improvement
11:43:36  <PublicServer> <trangar>
11:43:41  <PublicServer> <trangar> but trains can stay on that circle
11:44:06  <PublicServer> <trangar> trains from 1 and 2 have to go to 4
11:44:13  <PublicServer> <trangar> 3 can be entirely removed
11:44:16  <PublicServer> <xpac> no!
11:44:21  <PublicServer> <xpac> we are using 3 lanes on the SL
11:44:29  <PublicServer> <Spike> guys
11:44:32  <PublicServer> <xpac> you can't put all those trains on an single ML
11:44:33  <PublicServer> <Spike> check 1825
11:44:46  <PublicServer> <Spike> someoone made a bad connection somewhere
11:44:52  <PublicServer> <xpac> 1825?
11:44:55  <PublicServer> <Spike> train
11:45:20  <PublicServer> <xpac> wtf
11:45:36  <PublicServer> <Spike> or someone made a bad connection fixed it and never knew that train got there
11:45:48  <PublicServer> <xpac> I'll recycle it ;)
11:46:19  <PublicServer> <xpac> however a Maize train got to that line..
11:46:40  <PublicServer> <Mazur> Prolly on hte world wide jam yesterday?
11:48:18  <PublicServer> <xpac> maybe.. but I guess somebody would have noticed it before
11:48:46  <PublicServer> <Mazur> Well, I wasn't looking.
11:49:32  <PublicServer> <Mazur> Spent hours watching and figurring that YAPF bug at my pet station.
11:52:48  <PublicServer> <xpac> well finally we solved that jam
11:52:58  <PublicServer> <xpac> also some solutions are made are f**king ugly
11:53:08  <PublicServer> ***  made screenshot at 00076B68: http://ps.openttdcoop.org/public/webcam/00076B68.png
11:53:16  <PublicServer> <trangar> :D
11:53:44  <PublicServer> <Mazur> F**king is by definition almot, ugly.  So that's cook, it works.
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11:54:40  <dih> hello ladies
11:55:22  <PublicServer> <xpac> hey madame
11:58:06  <PublicServer> <Mazur> Oops, a decisecond slow, sent a train the long way round.  Oh well,  we're touring for a bit, and it's back on track.
11:58:55  <PublicServer> *** Spike has left the game (leaving)
12:00:16  <V453000> !info
12:00:16  <PublicServer> V453000: #:1(Orange) Company Name: '#openttdcoop PSG#182'  Year Founded: 1960  Money: 23276650086  Loan: 0  Value: 23283777974  (T:1826, R:9, P:0, S:0) unprotected
12:02:04  <PublicServer> <Mazur> Gettingto admire a lot of your recent hard work along the way.  ;-)
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12:08:10  <PublicServer> ***  made screenshot at 00068F07: http://ps.openttdcoop.org/public/webcam/00068F07.png
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12:23:13  <PublicServer> <Mazur> Any of you British?
12:24:09  <PublicServer> <Mazur> Anyway, it's almost becoming such nice weather, we may have to put up a 'Sun Stopped Play.' sign.
12:24:37  <PublicServer> <trangar> x)
12:24:39  <PublicServer> <trangar> NEVAH
12:33:29  <xpac> Not in Germany...
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12:38:15  <PublicServer> ***  made screenshot at 0004E28D: http://ps.openttdcoop.org/public/webcam/0004E28D.png
12:38:28  <xpac> omg, somebody removed half the signals on one of the W+D MLs... jam half over the map^^
12:38:41  <PublicServer> <trangar> sign?
12:39:03  <PublicServer> <xpac> sign starts at the town drop and ends at SLH W06b :P
12:45:14  <PublicServer> <trangar> :D
12:45:56  <PublicServer> <trangar> x)
12:46:12  <PublicServer> <trangar> never use the ignore signal command
12:46:26  <PublicServer> <xpac> oh it worked well^^
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12:48:39  <PublicServer> <trangar> X.. what are you making?
12:49:01  <Pirate87> !password
12:49:01  <PublicServer> Pirate87: tinned
12:49:29  <PublicServer> <xpac> arghs
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12:50:25  <PublicServer> <Pirate87> hi
12:50:30  <PublicServer> <trangar> hey pirate
12:50:32  <Korpse> !password
12:50:32  <PublicServer> Korpse: tinned
12:50:46  <PublicServer> <Pirate87> nice train count :)
12:50:56  <Korpse> lol
12:50:56  <PublicServer> <trangar> nice slowdown
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12:51:20  <PublicServer> <Pirate87> works fine for me
12:52:46  <PublicServer> <trangar> if you want to make a balancer, then don't do it there
12:52:52  <PublicServer> <trangar> esp since trains have to slow down for the short turn
12:53:11  <PublicServer> <xpac> which short turn?
12:53:17  <PublicServer> ***  made screenshot at 0003EF6D: http://ps.openttdcoop.org/public/webcam/0003EF6D.png
12:53:17  <PublicServer> <xpac> ah okay
12:53:28  <PublicServer> <trangar> and the upper line is busier than the lower line
12:53:39  <PublicServer> <trangar> so IF you want to make a balancer that bad, do it the other way around
12:55:06  <PublicServer> <Pirate87> you know what we need in coop ? whiteboard feature :)
12:55:17  <PublicServer> <Korpse> lol yea
12:55:21  <PublicServer> <trangar> :P ever heard of signs?
12:55:36  <PublicServer> <Pirate87> signs are not always enough
12:55:53  <PublicServer> <Korpse> signs are primative lol
12:56:07  <PublicServer> <trangar> signs + pieces of track are more than enough
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12:58:38  <Zaitzev> signs have worked fine so far ;P
12:58:49  <Zaitzev> also, sometimes they make me laugh
12:59:17  <Zaitzev> hi again btw ^^
12:59:22  <PublicServer> <trangar> haii ^^
13:00:14  <PublicServer> <xpac> never use the remove-signal-feature...
13:00:25  <PublicServer> <trangar> never use the remove prio feature
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13:01:08  <PublicServer> <xpac> i did not remove it, i tried to improve it. it didn't work out, but I was still working on it
13:01:58  <PublicServer> <trangar> erm..
13:02:05  <PublicServer> <trangar> since when does a SL has prio over a ML?
13:02:16  <PublicServer> <xpac> arghs, wrong way
13:02:38  <PublicServer> <Korpse> when someone makes a mistake
13:03:49  <Zaitzev> hm :p
13:08:19  <PublicServer> ***  made screenshot at 00060515: http://ps.openttdcoop.org/public/webcam/00060515.png
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13:23:21  <PublicServer> ***  made screenshot at 00009C77: http://ps.openttdcoop.org/public/webcam/00009C77.png
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13:28:40  <Skasi> !password
13:28:40  <PublicServer> Skasi: staved
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13:29:30  <PublicServer> <Mazur> Why 'never use remove signal feature? Or was this a more specific situatiuon?
13:29:53  <PublicServer> <trangar> it was just us failing ^^
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13:30:27  <PublicServer> <Mazur> Ah.  I wondered, since you both said iut.
13:31:49  <PublicServer> <Mazur> :well,  I ate brunch, roday, despite Coop.
13:32:31  <PublicServer> <pug> i am back :D
13:32:34  <PublicServer> <Korpse> im still staring at the whole network learning how all this pro stuff works :P
13:32:35  <PublicServer> <pug> took a while longer
13:33:12  <trangar> hey pug
13:33:16  <trangar> :D pug pug pug
13:33:27  <PublicServer> <trangar> I rebuilded rubber 4 :) aren't you proud?
13:33:29  <Zaitzev> !password
13:33:30  <PublicServer> Zaitzev: staved
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13:33:58  <PublicServer> <pug> great :P
13:34:02  <PublicServer> <Zaitzev> \o
13:34:10  <PublicServer> <trangar> *ignores the gigantic jam at the exit*
13:34:17  <PublicServer> <Zaitzev> haha
13:34:29  <PublicServer> <Mazur> The layout reminds me of something, now what was it?  ;-)
13:34:37  <PublicServer> <trangar> D: dunnow
13:34:38  <hylje> flying spaghetti monster
13:34:49  <PublicServer> <trangar> ohh that ye
13:34:55  <PublicServer> <Zaitzev> damnit
13:35:02  <PublicServer> <trangar> I might've stolen the idea from the flying spaghetti monster <.<
13:35:05  <PublicServer> <Zaitzev> I wish the game could remember windows i want to have open
13:35:07  <PublicServer> <Zaitzev> D:
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13:35:26  <KyleS> !password
13:35:26  <PublicServer> KyleS: staved
13:35:32  <PublicServer> <pug> :D
13:35:40  <PublicServer> <Mazur> I've been on the brink of saying that each day, Z.
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13:36:11  <PublicServer> <Zaitzev> hehe
13:36:17  <PublicServer> <Zaitzev> i do say it ;P
13:36:31  <PublicServer> <Mazur> Top right, sign list, station list, bottom right, minimap, all pinned.
13:36:31  <PublicServer> <pug> uhm..
13:36:35  <PublicServer> <trangar> "! jam, fix it"
13:36:44  <PublicServer> <pug> why is !bypass for trains turning used?
13:36:45  <PublicServer> <trangar> =3
13:36:47  <PublicServer> <pug> they should never use this
13:36:50  <PublicServer> <trangar> I'm not sure
13:36:56  <PublicServer> <trangar> bot for some reason, trains want to turn
13:36:57  <PublicServer> <pug> they come from slh F 01
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13:37:11  <PublicServer> <Zaitzev> that should at least be built properly
13:37:15  <PublicServer> <pug> and instead of going north, they go east, turn and then go north
13:37:16  <PublicServer> <trangar> >=[
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13:37:42  <PublicServer> <Mazur> Rubber jam, *ergh*.  I prefer strawberry or another berry."
13:38:07  <PublicServer> <trangar> same
13:38:23  <PublicServer> ***  made screenshot at 00069B0B: http://ps.openttdcoop.org/public/webcam/00069B0B.png
13:38:32  <PublicServer> <pug> who just redid the bypass?
13:38:36  <PublicServer> <trangar> not me D:
13:38:37  <PublicServer> <pug> think before creating it...
13:38:54  <PublicServer> <pug> the trains using the bypass can only come from south lane of SLH  F 01
13:38:58  <PublicServer> <trangar> err..
13:39:01  <PublicServer> <trangar> why
13:39:02  <PublicServer> <trangar> does rubber 14
13:39:06  <PublicServer> <Mazur> Nor me, just signed two apparently superfluous depots.
13:39:07  <PublicServer> <trangar> have no rubber industry?
13:39:09  <PublicServer> <pug> and the trains will go there again
13:39:33  <PublicServer> <Mazur> Must have died.
13:40:02  <PublicServer> <trangar> might be a PF bug
13:40:02  <PublicServer> <Zaitzev> wow, lots of copper mines has popped up the last day
13:40:09  <PublicServer> <trangar> but the trains desperatly want to turn
13:40:22  <PublicServer> <trangar> and they used rubber 4 for that
13:41:39  <PublicServer> <Zaitzev> SLH G 08 looks crazy
13:41:53  <PublicServer> <Zaitzev> that area I mean
13:43:02  <PublicServer> <trangar> and now they turn at rubber 4
13:43:35  <PublicServer> <KyleS> the northern part of the map is busy busy o.o
13:44:13  <PublicServer> <pug> trains are turning in rubber 04
13:44:32  <PublicServer> <pug> instead of bypass
13:44:36  <PublicServer> <pug> which is disconnected
13:44:43  <PublicServer> <pug> there seems to be an error in slh f 01
13:44:52  <PublicServer> <trangar> I disconnected the bypass because it was jamming the ML
13:44:52  <PublicServer> <Zaitzev> why are they going up there in the first place?
13:44:58  <PublicServer> <pug> i know
13:45:06  <PublicServer> <pug> they should not go east from the mainline
13:45:19  <PublicServer> <pug> they are going east, turn in the east and go to slh again to go north
13:45:20  <PublicServer> *** KyleS has left the game (connection lost)
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13:45:33  <PublicServer> <pug> they could all go straight north
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13:47:05  <PublicServer> <pug> how about make a huge bypass?
13:47:08  <PublicServer> <pug> so they don't block anything
13:47:24  <PublicServer> <trangar> do we have much choise?
13:47:42  <PublicServer> <Zaitzev> the reason they go up there
13:47:53  <PublicServer> <Zaitzev> is because they are on a track that doesn't even lead further north
13:48:00  <PublicServer> <Zaitzev> oh wait, nvm
13:48:05  <PublicServer> <Zaitzev> ;P
13:48:09  <PublicServer> *** Sander_Buruma joined the game
13:48:09  <PublicServer> <Mazur> How about disconnecting the trck to PU 04, draqining the line, reconnecting?
13:48:24  <PublicServer> <trangar> that doesn't solve it
13:48:28  <PublicServer> <Mazur> That could show which trains go there?
13:48:41  <PublicServer> <Mazur> And so point out hte problem?
13:49:30  <PublicServer> <Mazur> Just my 2  ¢.
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13:49:47  <Ryton> !screen
13:49:50  <PublicServer> *** Ryton made screenshot at 00058788: http://ps.openttdcoop.org/public/webcam/00058788.png
13:50:02  <Ryton> !info
13:50:03  <PublicServer> Ryton: #:1(Orange) Company Name: '#openttdcoop PSG#182'  Year Founded: 1960  Money: 24443922812  Loan: 0  Value: 24460804602  (T:1936, R:9, P:0, S:0) unprotected
13:50:09  <PublicServer> <Pirate87> there's an error at SLH F+G 02
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13:50:18  <PublicServer> <pug> i know
13:50:29  <PublicServer> <pug> trains go east and turn instead of going north directly
13:50:32  <PublicServer> <pug> no idea why
13:50:39  <PublicServer> <trangar> no that's at SLH 1
13:50:46  <PublicServer> <trangar> what's the error pirate?
13:50:50  <PublicServer> <Pirate87> forget it my bad
13:50:53  <PublicServer> <trangar> :P
13:50:58  <PublicServer> <Pirate87> gonna keep looking
13:51:30  <PublicServer> <Zaitzev> haha those trains will never get anywhere
13:51:54  <PublicServer> <trangar> maybe it'll solve if we add penalties?
13:52:40  <PublicServer> <Zaitzev> we could double the line all the way down to the slh
13:52:48  <PublicServer> <Zaitzev> although..that would just push the problem down there
13:52:58  <PublicServer> <trangar> but for some reason
13:53:07  <PublicServer> <trangar> they leave the ML at SLH F 01
13:53:08  <PublicServer> <trangar> then turn around
13:53:22  <PublicServer> <trangar> and join the ML at SLH G 01 which is 10 tiles further along the ML
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13:53:25  <PublicServer> ***  made screenshot at 0001F76C: http://ps.openttdcoop.org/public/webcam/0001F76C.png
13:53:37  <PublicServer> <Pirate87> why someone disconnected the exit !?!?!?
13:53:47  <PublicServer> <trangar> ..
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13:54:29  <PublicServer> <pug> because stupid trains coming from south will go east, turn there and come down to go north again
13:54:31  <PublicServer> <Pirate87> this will create a major mess
13:54:42  <PublicServer> <Pirate87> then we need to find the problem
13:54:47  <PublicServer> <Pirate87> not create another
13:55:08  <PublicServer> <trangar> maybe it's a PF bug
13:55:14  <PublicServer> <trangar> trains think they can reach the station here
13:55:18  <PublicServer> <Pirate87> start by checking where the fruit trains want to get
13:55:19  <PublicServer> <trangar> find out that they can't
13:55:20  <PublicServer> <trangar> and turn around
13:55:35  <PublicServer> <Mazur> This may clarify the problem, once the ipck-up0 line is clear and reconnected.
13:55:36  <PublicServer> *** FiCE has left the game (leaving)
13:55:53  <PublicServer> <Pirate87> where are the misdirected trains heading
13:55:56  <PublicServer> <Pirate87> ?
13:55:59  <PublicServer> <trangar> all lines are reconnected again
13:56:03  <PublicServer> <Zaitzev> what do we have, fruit, copper, rubber and maize? on those lines?
13:56:13  <PublicServer> <trangar> fruit and maize I think
13:56:30  <PublicServer> <pug> i am listing currently
13:56:33  <PublicServer> <pug> signs in the bypass
13:56:38  <PublicServer> <Mazur> That  is what we are trying to figure. I saw both full trasin to Fac Drop and empty for different pick up.
13:57:28  <PublicServer> <pug> and jam again
13:57:32  <PublicServer> <trangar> I'll flush it
13:58:42  <PublicServer> <Zaitzev> take a look at SLH F 04
13:58:49  <PublicServer> <Zaitzev> West
13:59:03  <PublicServer> <Skasi> SLH G 08 West is full of jam X)
13:59:32  <PublicServer> <trangar> are they switching lanes?
14:00:30  <PublicServer> <Pirate87> found it
14:00:47  <PublicServer> <trangar> mark?
14:01:37  <PublicServer> <Pirate87> wait
14:01:45  <PublicServer> <Pirate87> there was a missing track
14:01:50  <PublicServer> <Pirate87> i added it
14:02:27  <PublicServer> <Mazur> Cruel man, not letting us have a quick look.
14:02:32  <PublicServer> <trangar> :( sorry mazur
14:02:38  <PublicServer> <trangar> it did solve it somehow
14:02:43  <PublicServer> <trangar> a little bit :P
14:02:57  <PublicServer> <Pirate87> i can revert it for a moment
14:03:02  <PublicServer> <trangar> nah leave it
14:03:05  <PublicServer> <trangar> it'll solve itself
14:04:08  <PublicServer> <Mazur> Just leave a sign for a minute, that indicates what the problem was, if not inconvenient?
14:06:09  <PublicServer> <trangar> ohh I see it now ^^
14:06:12  <PublicServer> <Pirate87> if someone doesn't know what was wrong, check ! SLH 01 error solution
14:06:18  <PublicServer> <trangar> they couldn't exit there so they went to the inner 2 lines
14:06:26  <PublicServer> <Pirate87> exactly
14:06:31  <PublicServer> <pug> ah
14:06:45  <PublicServer> <trangar> :D my first guess whas right, they needed to switch lanes because they couldn't get off
14:06:47  <PublicServer> <trangar> /feels pro
14:07:01  <PublicServer> <Pirate87> that's usually the problem
14:07:09  <PublicServer> <trangar> don't ruin it >=[
14:07:16  <PublicServer> <Mazur> Well done!  Epic 'plause.
14:07:20  <PublicServer> <trangar> :D
14:07:25  <PublicServer> <trangar>  /bows
14:07:27  <PublicServer> <Pirate87> it's worse if there is a missing electification :P
14:07:28  <PublicServer> <trangar> thank you, thank you
14:07:41  <PublicServer> <trangar> ye x) esp if you turned the graphics off
14:07:54  <Jannis> !password
14:07:54  <PublicServer> Jannis: enemas
14:08:06  <PublicServer> <Pirate87> even when on it's hard to notice
14:08:07  <PublicServer> *** Jannis joined the game
14:08:25  <PublicServer> <Pirate87> u usually have to try convert the entire map :P
14:08:27  <PublicServer> ***  made screenshot at 00056147: http://ps.openttdcoop.org/public/webcam/00056147.png
14:08:35  <PublicServer> <trangar> me, mazur, pirate and pugi
14:08:38  <PublicServer> <trangar> who else worked on it?
14:08:41  <PublicServer> <Pirate87> unless there are different types of rail
14:08:42  <PublicServer> <pug> doens't matter
14:08:43  <PublicServer> <Mazur> Dutchcatenry helps a bit.
14:08:43  <PublicServer> <pug> remove it
14:08:44  <PublicServer> <pug> :P
14:09:26  <PublicServer> <Pirate87> all we had to do is list the stations the trains were heading to
14:09:33  <PublicServer> <Mazur> Just happy to have seen it, helps me understand future problems and find fixes.
14:09:37  <PublicServer> <Pirate87> and then check the SLH that lead there
14:10:12  <PublicServer> <trangar> ye but you don't always see it
14:10:39  <PublicServer> <Mazur> But knowing about it helps.
14:11:00  <PublicServer> <Pirate87> about 2 games ago i spent 2 hours looking for similar error :)
14:11:04  <PublicServer> <trangar> ^^
14:11:10  <PublicServer> <Mazur> Why do you think I sat 2 hours watching Copper PU 20 lasyt night?
14:11:11  <PublicServer> <trangar> I've never encountered it so far
14:11:13  <PublicServer> <Pirate87> but the cause was entirely different
14:11:28  <PublicServer> <Korpse> LOL 2 hours!
14:11:33  <PublicServer> <Pirate87> yep :)
14:11:44  <PublicServer> <trangar> *cough* lifeless git *cough*
14:11:57  <PublicServer> <Pirate87> hehe :)
14:12:01  <PublicServer> <trangar> <3 ^^
14:12:04  <PublicServer> <Pirate87> not exaclty ;)
14:12:12  <PublicServer> <trangar> dedicated buddy? :)
14:12:45  <PublicServer> <Pirate87> more like bored and nothing else to do ;)
14:12:51  <PublicServer> <trangar> lifeless git :D
14:12:53  <PublicServer> <Skasi> theres lots to do :P
14:12:54  <PublicServer> <Mazur> Guilty, your honour.  But I was having fun, too.  And I worked on the signals, and pinpointed the bug, and now we have a better station.
14:13:00  <PublicServer> <Korpse> blame the path finder then watch all day till you see a human error xD
14:13:40  <Pirate87> @dts
14:13:41  <Webster> Dumb Train Syndrome, for those times trains do inexplicable things (or a rather good sound system :)
14:14:06  <PublicServer> <trangar> x)
14:14:11  <PublicServer> <Mazur> Well, COPU 20 is my pet project. Since we decided to rebuild it.
14:14:24  <PublicServer> <trangar> same for rubber 4 for me :P
14:14:32  <PublicServer> <trangar> first station rebuild :)
14:15:55  <PublicServer> <Mazur> Nah, did that on hte third day in my first game.  6 track coped up Terminus to 12 track spacious Terminus, with no train loss and hardly any pause.
14:16:10  <PublicServer> <trangar> oe nice :O
14:16:23  <PublicServer> <Zaitzev> Mazur, you can redo Fruit 13 instead of Copper 20 :P
14:16:30  <PublicServer> <Zaitzev> and Maize 09
14:16:34  <PublicServer> <Zaitzev> and Rubber 11
14:16:38  <PublicServer> <trangar> mazur, you can do "!fix these lines" :D
14:16:52  <PublicServer> <Mazur> kthnxbai.
14:16:57  <PublicServer> <Zaitzev> :DD
14:17:03  <PublicServer> <Zaitzev> *lol*
14:17:40  <PublicServer> <trangar> :) time to make it your expertise then
14:17:45  <PublicServer> <Zaitzev> fix em how?
14:18:03  <PublicServer> <trangar> :D if I knew that then I'd have made it already
14:18:16  <PublicServer> <Zaitzev> I mean, what's the issue?
14:18:28  <PublicServer> <trangar> it's really slow and ugly
14:19:48  <PublicServer> <Zaitzev> heh, i tried starting an SP game last n ight
14:20:03  <PublicServer> <Zaitzev> I was like..meeeeh..didn't wanna start
14:20:08  <PublicServer> <Korpse> theres a fist stuck in train 2382 making it slow
14:20:09  <PublicServer> <trangar> anyways I'm off
14:20:15  <PublicServer> <trangar> time for some coop in a different game :)
14:20:16  <PublicServer> <trangar> baiiii
14:20:17  <PublicServer> <Mazur> Oh, *LOL*, Zaitzev, you mean cleaning up the /SB fancy station mess around COPU 20.  ;-DD
14:20:27  <PublicServer> <Zaitzev> Mazur: Yep! xD
14:20:32  <PublicServer> <Mazur> Bye, Trangar.
14:20:38  <PublicServer> *** trangar has left the game (leaving)
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14:21:03  <PublicServer> <pug> woah, this is so annoying...
14:21:19  <PublicServer> <pug> the first game where 20% of all stations are connected by left hand driving <.<
14:21:41  <PublicServer> <Zaitzev> my initial idea about that area was to compact C20, F13, M09 and R11 into one large station area
14:21:45  <PublicServer> <Zaitzev> instead of spread like now
14:22:21  <PublicServer> <pug> even trangar made the rebuilt rubber 04 still left hand drive
14:22:39  <PublicServer> <Korpse> LHD ftw
14:22:51  <PublicServer> <pug> no
14:22:55  <PublicServer> <Korpse> yes
14:22:56  <PublicServer> <pug> RHD is in the rules
14:23:01  <PublicServer> <pug> in EVERY GAME
14:23:04  <PublicServer> <pug> on EVERY LANE
14:23:15  <PublicServer> <pug> unless stated otherwise in network plan
14:23:16  <PublicServer> <Skasi> damnit o.O
14:23:19  <PublicServer> <Korpse> LHD is still ftw :P
14:23:25  <PublicServer> <Skasi> 5th and 6th lines are.. friggin crazy
14:23:29  <PublicServer> ***  made screenshot at 0000CE7A: http://ps.openttdcoop.org/public/webcam/0000CE7A.png
14:23:47  <PublicServer> <Mazur> Pug, I agree, one side _must_ be adhered gto.
14:23:52  <PublicServer> <pug> it is just because people are to lazy to connect stations on the left side of the driving direction...
14:24:10  <PublicServer> <Skasi> damnit I mean.. whats their use?
14:25:16  <PublicServer> <Korpse> OMG I JUST SAW A TRAIN
14:25:41  <Ryton> what does "ftw" mean?
14:25:42  <PublicServer> <Skasi> REALLY?
14:25:46  <PublicServer> <pug> for the win
14:25:49  <PublicServer> <Mazur> OMG< OMG< OMG!!!!
14:26:13  <Ryton> ty
14:26:20  <PublicServer> <Skasi> stating that something is good :]
14:26:27  <PublicServer> <Korpse> you use it when u thing something is the best
14:26:42  <PublicServer> <Zaitzev> no
14:26:52  <PublicServer> <Zaitzev> you use it when something is pure WIN
14:27:00  <PublicServer> <Skasi> lol
14:27:03  <PublicServer> <Zaitzev> :p
14:27:40  <PublicServer> <Korpse> pure WIN in that case failz because its ur opinion which can be ftl at timez
14:28:32  <pugi> http://www.youtube.com/watch?v=cilLKufYOhE
14:28:34  <Webster> Title: YouTube - Know Your Meme: FAIL (at www.youtube.com)
14:28:37  <pugi> this explains :P
14:28:57  <PublicServer> <Korpse> i love the KNOW YOUR MEME website :P
14:29:00  <PublicServer> <Mazur> Zaitev: Would not Sander be disheartened all his work there is eradicated?
14:29:48  <PublicServer> <Skasi> AAAH!
14:30:07  <PublicServer> <Korpse> raze his hopes and dreams to  newer level of efficientcy
14:30:36  <PublicServer> <Skasi> who makes all the trains crash? grrr
14:30:39  <PublicServer> <Mazur> Nice wordplay there. =-)
14:31:22  <PublicServer> <Korpse> efficiency has not T if you people learning english don't want to copy my FAIL
14:31:29  <PublicServer> <Skasi> uhm
14:32:42  <PublicServer> <Mazur> I was alluding to raising his efficiency by razing his stations.
14:33:05  <PublicServer> <Korpse> i realise this :P
14:33:36  <PublicServer> <Mazur> Just checking, as is my wont.
14:33:46  <PublicServer> <Korpse> BREAKING NEWS - MORE TRAINS SPOTTED!
14:33:57  <PublicServer> <Skasi> :O
14:34:16  <PublicServer> <Mazur> Train-pox outbreak?
14:34:54  <PublicServer> <Korpse> these also sex over at SLH 03 east
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14:35:13  <PublicServer> <Korpse> there's *
14:35:31  <PublicServer> <Mazur> We've all been there.
14:35:33  <PublicServer> <Korpse> its on the rails aswell
14:35:54  <PublicServer> <pug> much too many trains at copper 20 :P
14:37:13  <PublicServer> <Korpse> where is copper 20's platform?
14:37:24  <PublicServer> <pug> the one i rebuilt :P
14:37:24  <PublicServer> <Korpse> oh i see lol
14:37:35  <PublicServer> <Skasi> yeah.. whoever built it is crazy :P
14:37:46  <PublicServer> <pug> 13 trains less now
14:37:48  <PublicServer> <Mazur> I jus built that depot to  catch off a few trains.
14:37:59  <PublicServer> <pug> mazur, i built one behind the station
14:38:02  <PublicServer> <Skasi> SELL THEM :)
14:38:06  <PublicServer> <pug> with 13 trains now in it
14:38:14  <PublicServer> <pug> :P
14:38:17  <PublicServer> <Skasi> WE ARE RICH ;)
14:38:31  <PublicServer> ***  made screenshot at 0000786F: http://ps.openttdcoop.org/public/webcam/0000786F.png
14:38:36  <PublicServer> <Mazur> 13 less is too few remaining, believe me.
14:38:49  <PublicServer> <pug> now only 55 remaining, oh noes
14:39:04  <Skasi> sell a few trains and siphon off the money for retirement :)
14:39:33  <PublicServer> <Mazur> I built a few extra to  work off hte backed up ore on hte station, intending to sell a few off after the ore was shifted.
14:39:44  <PublicServer> <Korpse> 50 billions isnt enough to buy a small flat these days
14:39:59  <PublicServer> <pug> but you forgot to sell them :D
14:40:48  <PublicServer> <Mazur> I was watching half an hour earlier, and allthough 7 platforms were in constant use, there nver was a train waiting.
14:41:05  <PublicServer> <pug> so they were all loading at the same time?
14:41:12  <PublicServer> <pug> or just one loading and 7 waiting?
14:41:46  <PublicServer> <Mazur> Two/three loading with 5/4 waiting for a few seconds.
14:42:00  <PublicServer> <pug> then there were already a few too many
14:42:06  <PublicServer> <pug> ;)
14:42:11  <PublicServer> <Skasi> copper ore pickup 22.. grrrr
14:42:32  <PublicServer> <Mazur> Yes, I should have sold off 4 then, and reinspected later.
14:42:35  <PublicServer> <pug> production dropped quite much :D
14:43:03  <PublicServer> <Mazur> But they all seemed so happy.
14:43:33  <PublicServer> <Skasi> dont build too many X)
14:43:41  <PublicServer> <pug> i won't
14:44:42  <PublicServer> <pug> and 3 more... :D
14:44:50  <PublicServer> <Skasi> :P
14:45:02  <PublicServer> <pug> weird stuff
14:46:01  <PublicServer> <Korpse> Ive become aware these is a YAPF bug
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14:53:34  <PublicServer> ***  made screenshot at 00009E6D: http://ps.openttdcoop.org/public/webcam/00009E6D.png
14:54:27  <PublicServer> <pug> is there a shortcut to remove signs? :D
14:54:47  <PublicServer> <Mazur> asr-click
14:55:22  <PublicServer> <Mazur> Yes, Korpse.
14:56:06  <PublicServer> <Korpse> what?
14:56:15  <PublicServer> <Skasi> JAM!! :O
14:56:26  <PublicServer> <Mazur> It's hard to formulate clearly, unless we look aat hte same example.  Can yoo come look at Copper 20?
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14:57:04  <PublicServer> <pug> what is with my copper 20? :O
14:57:24  <PublicServer> <Pirate87> what do u mean ?
14:57:34  <PublicServer> <Mazur> Gotta get aa T refill, back in a second or 5.  No, the problem is resolved, but the stattion hjelps explain.
14:57:39  <PublicServer> <Korpse> also what is asr key?
14:57:59  <PublicServer> <Zaitzev> back from dinner
14:58:00  <PublicServer> <pug> ah, you want to rebuild fruit 13?
14:59:08  <PublicServer> <pug> why the two-way?
14:59:15  <PublicServer> <pug> penalty?
14:59:32  <PublicServer> <Mazur> a = autotracks,  s=signals, r=remove, click is execute.
14:59:38  <PublicServer> <Pirate87> it looked like overflow depot
14:59:51  <PublicServer> <pug> ah, no it isn't
15:00:03  <PublicServer> <Pirate87> oh, ok :)
15:00:06  <PublicServer> <pug> i removed 13 trains and added 6 later on :P
15:00:13  <PublicServer> <Pirate87> so one way will be ok
15:00:18  <PublicServer> <pug> yes
15:00:33  <PublicServer> <Pirate87> there was just a signal gap
15:00:40  <PublicServer> <pug> also the signal there only allows one train in the buffer
15:00:52  <PublicServer> <Pirate87> oh i see now
15:00:53  <PublicServer> <pug> that gap was intentional ;)
15:01:07  <PublicServer> <pug> owp?
15:01:20  <PublicServer> <pug> this is entry signal, not one way path based signal
15:01:23  <PublicServer> <Zaitzev> ye, was wondering the same
15:01:26  <PublicServer> <Zaitzev> ah
15:01:33  <PublicServer> <pug> pbs always stay red
15:01:42  <PublicServer> <pug> and only go green when train is passing it
15:01:58  <PublicServer> <Korpse> whys it say waiting for korpse lol
15:02:05  <PublicServer> <pug> like this
15:02:19  <PublicServer> <Zaitzev> who resignaled copper 20?
15:02:24  <PublicServer> <pug> i did
15:02:29  <PublicServer> <pug> and rebuilt completely
15:02:36  <PublicServer> <pug> removed 2 tunnels at entrance
15:02:44  <PublicServer> <Zaitzev> huh?
15:02:50  <PublicServer> <Zaitzev> me and mazur did that station yesterday
15:02:53  <PublicServer> <pug> and yes, platform entrances are too short
15:03:04  <PublicServer> <Mazur> If one train was still braking at hte platform, but a further platform was free, also hte path to the back four platforms was free, YAPF insisted on waiting tor the braking train, instead of rushing to back lot.
15:03:05  <PublicServer> <pug> no offense, but it was bad, Zaitzev :D
15:03:14  <PublicServer> <Zaitzev> it's exactly the same
15:03:17  <PublicServer> <Zaitzev> except the signals
15:03:25  <PublicServer> <pug> not exactly...
15:03:33  <PublicServer> <Zaitzev> but whatever
15:03:37  <PublicServer> <Zaitzev> Fruit 13 next? =)
15:03:40  <PublicServer> <pug> weird stuff with two entry lines and so on :D
15:03:55  <PublicServer> <pug> and they should have one more breaking space at entrance
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15:04:23  <PublicServer> <pug> but this way they use front and back platforms when trains enter after each other
15:04:36  <PublicServer> <pug> because breaking train blocks the entry to the first..
15:04:37  <PublicServer> <Mazur> I started non Fruit 13.
15:04:44  <PublicServer> *** MrRuben joined the game
15:05:08  <PublicServer> <Mazur> But I'm trying to exactly place the new platforms before starting work.
15:05:15  <PublicServer> <Zaitzev> 49 trains for fruit 13
15:05:23  <PublicServer> <pug> you could start more north
15:05:42  <PublicServer> <pug> yay
15:05:46  <PublicServer> <pug> good job :D
15:05:55  <PublicServer> <Mazur> Not needed, and don;t want to waste space. I have time aplenty, and nothing is urgant here, no?
15:05:57  <PublicServer> <Zaitzev> why not put the Fruit 13 trains in depot?
15:06:17  <PublicServer> <Mazur> Live station is more fun.
15:06:17  <PublicServer> <Zaitzev> no need tho, the rebuid doesn't take many minutes
15:06:39  <PublicServer> <Zaitzev> make a temp station track
15:06:47  <PublicServer> <Zaitzev> there
15:07:47  <PublicServer> <Mazur> yes, sure, I could do that, or I could so it like I intended, figuring the placemnt of hte new platforms at my  leisure, planning hte enrty /exit trcks.
15:08:01  <PublicServer> <Zaitzev> the traffic isn't that intense at Fruit 13 now anyway
15:08:13  <PublicServer> <Zaitzev> so 2 temp stations would suffice for a little while
15:08:36  <PublicServer> ***  made screenshot at 00008A6F: http://ps.openttdcoop.org/public/webcam/00008A6F.png
15:09:44  <PublicServer> <Mazur> If you feel it needs doing quicker, go ahead.  y way takes afor slow and careful planning, and careful execution.
15:10:55  <PublicServer> <Mazur> Onlt the platforms numbers aren;t correct yet, one set of 4 needs moving a line.
15:11:05  <PublicServer> <Zaitzev> Mazur, look at the temp station
15:11:10  <PublicServer> <Zaitzev> looks ok?
15:11:35  <PublicServer> <Mazur> You decide which 4. Sure, looks fine.
15:11:53  <PublicServer> <Zaitzev> i mean, signalling ok? =p
15:12:10  <PublicServer> <Zaitzev> i'm still learning proper signalling :)
15:12:38  <PublicServer> <Mazur> Yup, will work ffine.
15:12:39  <PublicServer> <pug> 8 trains removed for rubber 11 for now
15:13:02  <PublicServer> <pug> 10
15:13:10  <PublicServer> <Zaitzev> Fruit 13 can be rebuilt now
15:13:20  <PublicServer> <Zaitzev> no more trains going in tehre
15:13:38  <PublicServer> <Mazur> Ah, then you are in another phase of learning than I,  and deserve the rebuild more.
15:13:49  <PublicServer> <Zaitzev> what? :D
15:13:58  <PublicServer> <Zaitzev> what do you mean? ;P
15:14:17  <PublicServer> <Korpse> rebuild it xD
15:14:35  <PublicServer> <Mazur> I mean, doing the rebuild will bring you more than me..
15:15:01  <PublicServer> <Zaitzev> as long as I can have it looked over :)
15:15:41  <PublicServer> <Mazur> Sure, I'll stick around.
15:16:54  <PublicServer> <pug> more space for you, Zaitzev ;)
15:17:05  <PublicServer> <Zaitzev> hm where? :3
15:17:10  <PublicServer> <Zaitzev> ah
15:17:11  <PublicServer> <Zaitzev> xD
15:17:13  <PublicServer> <pug> i moved the tunnels
15:18:29  <PublicServer> <pug> now they can pick up fruit again...
15:18:49  <PublicServer> <pug> you have forgotten you need a station near the fruits :P
15:20:01  <PublicServer> <Zaitzev> hmm
15:20:59  <PublicServer> <MrRuben> move the line below the wip station?
15:21:04  <PublicServer> <MrRuben> could use bridges over tunnel
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15:23:31  <PublicServer> <pug> 2 lines of platforms is enough
15:23:34  <PublicServer> <Zaitzev> crap, no room
15:23:38  <PublicServer> ***  made screenshot at 0000B26B: http://ps.openttdcoop.org/public/webcam/0000B26B.png
15:23:49  <PublicServer> <pug> and add a bit breaking space
15:24:25  <PublicServer> <pug> like this
15:24:34  <PublicServer> <Korpse> excellent
15:24:43  <PublicServer> <pug> this
15:25:17  <PublicServer> <pug> i guess you can do signalling yourself :P
15:26:08  <PublicServer> <Zaitzev> horrific lag i'm experiencing now
15:26:09  <PublicServer> <Zaitzev> D:
15:26:12  <PublicServer> <pug> :(
15:26:19  <PublicServer> <Zaitzev> sec
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15:26:34  <Intexon> hello
15:26:43  <PublicServer> <Zaitzev> hi
15:26:45  <PublicServer> <MrRuben> hey there
15:26:50  <PublicServer> *** Intexon joined the game
15:27:31  <PublicServer> <pug> hmm
15:27:40  <PublicServer> <pug> this signal gap woulda lso work
15:28:32  <PublicServer> <Zaitzev> looks done?
15:28:42  <PublicServer> <pug> now ;)
15:28:51  <PublicServer> <Zaitzev> so it's connectable
15:29:00  <PublicServer> <pug> yeah
15:29:03  <PublicServer> <pug> try it :D
15:29:04  <PublicServer> <Korpse> let me connect!
15:29:05  <PublicServer> <Mazur> Should not hte first pre reach all platform exit sigs?   Only combo in between?
15:29:11  <PublicServer> <Korpse> lol
15:29:23  <PublicServer> <pug> nono, fine with combo
15:30:00  <PublicServer> <Mazur> There are block, not combo to second set of platforms.
15:30:32  <PublicServer> <pug> why is fruit pickup 13 sign so far away? :(
15:30:59  <PublicServer> <Mazur> Because of prreviou station, Copper 30 has same problem.
15:31:09  <PublicServer> <Mazur> 20
15:31:53  <leg3nd^> How is it holding up on the server ?
15:32:06  <PublicServer> <Korpse> swell
15:32:29  <PublicServer> <Mazur> Not sure, Z, if I'd signal it, I'd change that 2nd pre to combo, the block and exit befofre it, as well.
15:36:22  <PublicServer> <Zaitzev> Rubber 11 next?
15:36:30  <PublicServer> <Zaitzev> or is that just fine as is?
15:36:37  <PublicServer> <Zaitzev> Maize 9 then
15:36:41  <PublicServer> <pug> maize 9 i would say
15:36:42  <PublicServer> <Zaitzev> someone take it
15:36:51  <PublicServer> <Zaitzev> i gotta piss =p
15:38:33  <PublicServer> <Mazur> She's all yyourss, pug.
15:38:40  <PublicServer> ***  made screenshot at 00010674: http://ps.openttdcoop.org/public/webcam/00010674.png
15:39:39  <PublicServer> <Mazur> I got no inspiration for Maize 09.:
15:39:51  <PublicServer> <pug> then leave it ;P
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15:41:58  <PublicServer> <Zaitzev> hmm, one thing
15:42:14  <PublicServer> <Mazur> Only one?
15:42:15  <PublicServer> <Zaitzev> i see the Copper 20 and Fruit 13 signs should be moved, how does one do that?
15:42:32  <PublicServer> <Zaitzev> i've seen it done somehow
15:42:33  <PublicServer> <pug> remove all stations
15:42:40  <PublicServer> <pug> and rebuild them
15:42:41  <PublicServer> <Zaitzev> that's the only way huh?
15:42:41  <PublicServer> <pug> i think
15:42:43  <PublicServer> <pug> dunno
15:43:00  <PublicServer> <Zaitzev> that kinda sucks when you have like 892073489237489374 tons of stuff on it
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15:43:03  <PublicServer> <Mazur> In my 1.0 games, they moved with  the platform centre.
15:43:19  <PublicServer> <Skasi> theoretically these signs should auto-move to the closest station tile
15:43:27  <PublicServer> <Skasi> oh?
15:43:39  <PublicServer> <pug> hmm... station sign does jump
15:43:44  <PublicServer> <pug> look at wrinnwell north
15:43:49  <PublicServer> <pug> or !station
15:43:53  <PublicServer> <Mazur> Or so I tthought, didn't examine it closely.
15:43:57  <PublicServer> <Zaitzev> looking
15:44:06  <PublicServer> <Zaitzev> ah yes
15:44:10  <PublicServer> <Zaitzev> hm
15:44:19  <PublicServer> <pug> hmm
15:44:19  <PublicServer> <Zaitzev> -.-
15:44:24  <PublicServer> <pug> dunno :D
15:44:26  <PublicServer> <Skasi> yes normally they should.. don't know what's up with copper 20
15:44:41  <PublicServer> *** Intexon has left the game (leaving)
15:44:55  <PublicServer> <pug> i have an idea
15:45:12  <PublicServer> <Mazur> Maybe gthey have far away single tile platfroms, too?
15:45:25  <PublicServer> <pug> okay, at least it jumped to the transfer station
15:45:28  <PublicServer> <Zaitzev> yeah
15:45:29  <PublicServer> <Skasi> what have you done? :O
15:45:30  <PublicServer> <Zaitzev> bit better
15:45:32  <PublicServer> <Zaitzev> :3
15:45:35  <PublicServer> <Zaitzev> now fruit
15:45:46  <PublicServer> <Skasi> I mean.. how have you done it? :P
15:45:47  <PublicServer> <pug> but that is the only fruit station :(
15:46:04  <PublicServer> <Zaitzev> so wait for that train to leave
15:46:05  <PublicServer> <pug> see the mines left of the station
15:46:07  <PublicServer> <Zaitzev> then take it all
15:46:29  <PublicServer> <pug> there was a station for that
15:46:36  <PublicServer> <pug> and the sign was just below it
15:46:39  <PublicServer> <Zaitzev> what mines?
15:46:46  <PublicServer> <pug> left on the screen
15:46:47  <PublicServer> <pug> copper mine
15:46:51  <PublicServer> <pug> of copper ore pickup 2
15:46:53  <PublicServer> <pug> 20
15:47:04  <PublicServer> <pug> right next to rubber 11
15:47:11  <PublicServer> <Zaitzev> yes?
15:47:14  <PublicServer> <pug> that mine is connected to copper 20
15:47:20  <PublicServer> <Zaitzev> that IS the only copper mine
15:47:26  <PublicServer> <Zaitzev> i thought you were talking about fruit
15:47:27  <PublicServer> <pug> and i removed the station there
15:47:33  <PublicServer> <Zaitzev> ye i saw that
15:47:35  <PublicServer> <Skasi> this one?
15:47:37  <PublicServer> <pug> and the sign jumped to the other one
15:47:40  <PublicServer> <pug> yes
15:47:43  <PublicServer> <Zaitzev> mm, to the dropoff
15:47:43  <PublicServer> <Skasi> aah
15:48:15  <PublicServer> <Skasi> alright, guess I'm gone for ow
15:48:17  <PublicServer> <Zaitzev> btw
15:48:25  <PublicServer> <Zaitzev> the station 'skin' for fruit 13, which is it?
15:49:07  <PublicServer> <Zaitzev> ah, grain tanks
15:49:10  <PublicServer> <Zaitzev> heh
15:49:15  <PublicServer> <Zaitzev> grain tanks for fruit? :p
15:49:28  <PublicServer> <Korpse> lol
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15:49:53  <PublicServer> <Korpse> are the little tractors toy station lol
15:49:59  <PublicServer> <Zaitzev> 1936 trains
15:50:03  <PublicServer> <Zaitzev> :)
15:50:11  <PublicServer> <pug> not working :(
15:50:19  <PublicServer> <pug> copper 20 won't jump
15:50:31  <PublicServer> <Zaitzev> doesn't matter now tho, it's fine where it is at
15:51:00  <PublicServer> <Zaitzev> unless we move the feeder station up closer to the pickup
15:51:09  <PublicServer> <Zaitzev> terminus style the same way as the pickup
15:52:06  <PublicServer> <Zaitzev> wonder if that would work
15:52:13  <PublicServer> <Zaitzev> it should?
15:52:54  <PublicServer> <Zaitzev> heh, copper 20 has 68 trains
15:52:57  <PublicServer> <Zaitzev> pretty busy place
15:53:38  <PublicServer> <Zaitzev> ?
15:53:42  <PublicServer> ***  made screenshot at 0000A477: http://ps.openttdcoop.org/public/webcam/0000A477.png
15:53:48  <PublicServer> <pug> nvm :P
15:54:03  <PublicServer> <Zaitzev> but like I said
15:54:04  <PublicServer> <Skasi> RUBBER pickup 11 is connected to 3'000k rubber/month X)
15:54:32  <PublicServer> <pug> ;)
15:54:41  <PublicServer> <pug> 2 + .5 + .5 ;)
15:54:44  <PublicServer> <Mazur> It's two mines pickup, Z, and mine 22 is really producing.
15:54:57  <PublicServer> <Korpse> 2am here lol goodnight
15:55:05  <PublicServer> *** Korpse has left the game (leaving)
15:55:07  <PublicServer> <pug> nice, good night ;)
15:55:12  <PublicServer> <Zaitzev> nite korpse
15:55:21  <PublicServer> <Zaitzev> yeah mine 22 has been busy
15:55:31  <PublicServer> <Skasi> pff, I've been going to bed at 3:00 today  :)
15:55:36  <PublicServer> <Mazur> kthnxbai, Korpswe.
15:55:38  <PublicServer> <Zaitzev> but i'm talking about pickup 20 being busy
15:55:41  <PublicServer> <Zaitzev> anyway
15:55:49  <PublicServer> <Zaitzev> the feeder station could be rebuilt, yes?
15:55:52  <Korpse> kthxbai lol thanks
15:56:06  <PublicServer> <pug> probably
15:56:35  <PublicServer> <pug> but why?
15:56:36  <PublicServer> <Mazur> Yeah, was a quick 2 track hack to start  with.
15:56:37  <PublicServer> <pug> it is working fine
15:56:44  <PublicServer> <Zaitzev> for the good looks of it?
15:56:52  <PublicServer> <pug> hmm :/
15:57:36  <PublicServer> <Mazur> not all that much room if you build that track there.
15:57:45  <PublicServer> <pug> why do you want to make it bigger?
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15:58:09  <PublicServer> <Zaitzev> bigger?
15:58:14  <PublicServer> <Zaitzev> bigger what?
15:58:17  <PublicServer> <Zaitzev> the feeder?
15:58:18  <PublicServer> <pug> pickup 20
15:58:23  <PublicServer> <Zaitzev> NO
15:58:24  <PublicServer> <Zaitzev> omg
15:58:27  <PublicServer> <Zaitzev> I said
15:58:31  <PublicServer> <Zaitzev> move the feeder station
15:58:36  <PublicServer> <Zaitzev> make a terminus
15:58:37  <PublicServer> <pug> hmm
15:58:40  <PublicServer> <Zaitzev> at !here
15:58:43  <PublicServer> <pug> it is a terminus :P
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15:58:48  <PublicServer> <Zaitzev> omfg
15:58:50  <PublicServer> <Zaitzev> :p
15:59:02  <PublicServer> <Zaitzev> a terminus that looks the same as the roro for pickup 20
15:59:09  <PublicServer> <pug> ah
15:59:10  <PublicServer> <pug> hmm
15:59:17  <PublicServer> <Zaitzev> to make it all look good
15:59:18  <PublicServer> <Zaitzev> :p
15:59:24  <PublicServer> <pug> you can also add roads this way
15:59:38  <PublicServer> <Mazur> A nice little, if somewhat used, terminus for dropping the ore on 20.
15:59:40  <PublicServer> <Zaitzev> ...
16:00:24  <PublicServer> *** Pirate87 has joined company #1
16:00:30  <PublicServer> <Mazur> Hey, production went down last 60 years.  Would that have been because of delays at Pick Up 20?
16:00:35  <PublicServer> <Zaitzev> why not do it all out then
16:00:40  <PublicServer> <Zaitzev> build copper trucks
16:00:41  <PublicServer> <Zaitzev> :P
16:01:41  <PublicServer> <Mazur> Because I wanted to see if a little separate line would perform better.
16:01:58  *** ODM has joined #openttdcoop
16:01:58  *** ChanServ sets mode: +o ODM
16:01:59  <PublicServer> <Zaitzev> i meant that eyecandy stuff he's doing
16:02:39  <PublicServer> <Mazur> Oh.
16:03:11  <PublicServer> <pug> sorry, wasn't watching chat :D
16:04:37  <PublicServer> <Zaitzev> crap
16:04:40  <PublicServer> <Zaitzev> wrong stuff D:
16:04:50  <PublicServer> <pug> industrial: raw materials
16:04:54  <PublicServer> <pug> mineral pile
16:05:02  <PublicServer> <pug> that is the dynamic one ;)
16:05:14  <PublicServer> <Mazur> Production sill dropping at #22.  :-(
16:05:38  <PublicServer> <Mazur> Ah, back up.  Must be time of the month, then.
16:05:43  <PublicServer> <Skasi> I suppose its because of the high rating
16:05:46  <PublicServer> <pug> 93% transported...
16:06:03  <PublicServer> <Pirate87> high rating has nothing to do with it
16:06:08  <PublicServer> <Pirate87> just bad luck
16:06:18  <PublicServer> <pug> production has 33% chance to decrease and 66% chance to increase if transported >60%
16:06:31  <PublicServer> <pug> and i think 20% / 80% if >80%
16:06:32  <PublicServer> <Mazur> It's been that all it'ss life, even when it started with one train on the track.  yet it kept growing.
16:07:00  <PublicServer> <Mazur> Oh, it'll have itss ups and down, then?
16:07:11  <PublicServer> <Pirate87> yes
16:07:21  <PublicServer> <pug> random ;)
16:07:29  <PublicServer> <Mazur> Okie.  *relieved*
16:07:30  <PublicServer> <pug> just transport as much as you can
16:07:39  <PublicServer> <pug> you can't do anything else
16:08:04  <PublicServer> <pug> i think the toilet is calling me <.<
16:08:23  <PublicServer> <Mazur> just yell back.
16:08:25  *** trangar has joined #openttdcoop
16:08:32  <trangar> !password
16:08:32  <PublicServer> trangar: testes
16:08:44  <PublicServer> ***  made screenshot at 0000AC78: http://ps.openttdcoop.org/public/webcam/0000AC78.png
16:09:15  <trangar> !password
16:09:15  <PublicServer> trangar: silken
16:09:32  <PublicServer> *** trangar joined the game
16:09:52  <PublicServer> <Mazur> Wb, t.
16:09:56  <Pirate87> http://wiki.openttd.org/Game_mechanics#Smooth_Economy_Rules
16:10:02  <PublicServer> <trangar> hey mazur
16:10:16  <PublicServer> <trangar> I know why that bug of the trains switching track only occured now :)
16:10:27  <PublicServer> <Pirate87> check that link for productions changes mechanics
16:10:38  <PublicServer> <Mazur> Oh?  Do explain, I'm all ears.
16:10:52  <PublicServer> <Mazur> Will do, Pirate, at leisure.
16:10:55  <PublicServer> <trangar> remember the piece of track we added from SLH F 4 west and east?
16:11:17  <PublicServer> <Mazur> Yes?
16:11:22  <PublicServer> <trangar> they used that before to switch tracks, but since we edited it was faster to take that other exit
16:11:23  <Skasi> hey, it was different years ago! a rating >75% would mean there is a higher chance for the factories production to decrease
16:11:25  <PublicServer> <pug> okay, back
16:11:29  <PublicServer> <trangar> hey pug
16:11:58  <PublicServer> <Mazur> Oh, lol!
16:12:10  <PublicServer> <trangar> ^^ I spotted some random trains on there before
16:12:19  <PublicServer> <trangar> but it wasen't such a big problem on that line
16:14:27  <PublicServer> <Mazur> We've been razing Sander up.
16:14:53  <PublicServer> <trangar> did he enjoy it?
16:15:06  <V453000> dear coopers, Advanced Building Revue was just published! :P Check it out here: http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/
16:15:10  <PublicServer> <Zaitzev> he's not around to see
16:15:13  <PublicServer> <Zaitzev> :p
16:15:14  <PublicServer> <Mazur> He's as yet unaware, I think.
16:15:28  <PublicServer> <trangar> he had some weird non-coop like stations
16:15:40  <PublicServer> <trangar> don't get me wrong, I liked his conditional merge
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16:15:51  <PublicServer> <trangar> but it's not very effective when train cap is an issue ^^
16:15:57  <V453000> !info
16:15:57  <PublicServer> V453000: #:1(Orange) Company Name: '#openttdcoop PSG#182'  Year Founded: 1960  Money: 26067339694  Loan: 0  Value: 26079152375  (T:1956, R:5, P:0, S:0) unprotected
16:16:13  <V453000> !trains
16:16:13  <PublicServer> V453000: !trains <integer>: set value of max_trains
16:16:21  <V453000> !max_trains
16:16:25  <V453000> !rcon max_trains
16:16:25  <PublicServer> V453000: ERROR: command not found
16:16:32  <V453000> the cap is 2000 afaik
16:16:36  <PublicServer> <Mazur> Well, he won't recognise Fruit 13, annymore.
16:16:43  <PublicServer> <pug> cap is 2095 i think
16:16:57  <PublicServer> <pug> i've seen that number a few times in toyland
16:17:24  <PublicServer> <trangar> atm it's "Max trains per player: 2,000"
16:17:30  <PublicServer> <trangar> check advanced settings -> vehicles ;)
16:17:41  <PublicServer> <pug> oh, you were talking about max trains...
16:18:01  <PublicServer> <pug> i thought you were still talking about industries :P
16:18:08  <trangar> oh no ^^
16:18:09  <PublicServer> <pug> they have max production 2095 per month i think :D
16:18:18  <trangar> and I think industries can grow higher than that
16:18:23  <trangar> but I'm not entirely sure
16:18:33  <V453000> 2250 cca
16:18:34  <PublicServer> <pug> hm yeah
16:18:39  <PublicServer> <pug> 2169 has diamond 01 :D
16:18:41  <PublicServer> <Mazur> Who's this Max person anyway? Never seen him about, yet.
16:18:42  <PublicServer> <trangar> Bindington water supply: 2,295
16:18:52  <PublicServer> <trangar> max is a cool dude
16:19:05  <PublicServer> <trangar> he's always here... in our hearts *dramatic tune starts playing*
16:19:23  <PublicServer> <Zaitzev> factory: 18360
16:19:26  <PublicServer> <Zaitzev> :p
16:19:41  <PublicServer> <pug> cheat :P
16:19:48  <Webster> Latest update from blog: Advanced Building Revue 04: Overflows <http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/>
16:20:32  <PublicServer> <Mazur> Copper  22 has had 2275 per month.
16:20:50  <Skasi> I already don't like this overflow article :P
16:21:20  <trangar> I like all articles, doesn't matter if I agree with it or not :P
16:21:21  <PublicServer> <Mazur> Saksi.  :-P
16:21:31  <PublicServer> <Skasi> Mzaur. :-P
16:21:43  <mrruben5> @v453000: I lol'd at your gifs :D
16:22:01  <mrruben5> http://blog.openttdcoop.org/files/blog/V453000/_Overflow_TL.png
16:22:01  <Intexon> woot
16:22:03  <mrruben5> mehehe :)
16:22:09  <Intexon> next building revue is here :)
16:22:12  <V453000> its a png :P
16:22:26  <Skasi> that is no gif
16:22:32  <Skasi> yesh, I am slow :P
16:23:46  <PublicServer> ***  made screenshot at 0000B26F: http://ps.openttdcoop.org/public/webcam/0000B26F.png
16:24:30  *** avdg has joined #openttdcoop
16:24:32  <V453000> !password
16:24:32  <PublicServer> V453000: ensign
16:24:41  <avdg> hey (saw the twitter msg :p)
16:24:51  <V453000> hi
16:24:52  <PublicServer> *** V453000 joined the game
16:24:55  <PublicServer> <Zaitzev> hi V
16:25:02  <PublicServer> <V453000> hy
16:25:24  <PublicServer> <trangar> :O it's V
16:25:27  <PublicServer> <trangar> hide! *hides*
16:25:31  <avdg> hmmm finally, a blogpost about overflows :p
16:25:33  <PublicServer> <V453000> chases
16:25:40  <PublicServer> <trangar> pff
16:25:46  <PublicServer> <trangar> cheater
16:25:48  <PublicServer> <Skasi> agree, pff
16:25:50  <PublicServer> <V453000> catches
16:25:53  <PublicServer> <V453000> kills
16:25:56  <PublicServer> <V453000> eats
16:26:08  <PublicServer> <trangar> :D teehee IR poisonous
16:26:11  <PublicServer> <trangar> *V dies*
16:26:45  <PublicServer> <trangar> V are you busy?
16:26:51  <PublicServer> <V453000> no
16:26:56  <PublicServer> <trangar> "!job for V"
16:26:59  <PublicServer> <V453000> I just finished writing the crap though
16:27:39  <PublicServer> *** Pirate87 has joined spectators
16:28:42  <avdg> :p
16:29:09  <PublicServer> <MrRuben> who's building ay "crappy splitter" :)
16:29:15  <PublicServer> <trangar> Mister V sir
16:29:26  <avdg> !password
16:29:26  <PublicServer> avdg: ensign
16:29:26  <PublicServer> <MrRuben> aha
16:29:35  <PublicServer> *** avdg joined the game
16:30:05  <PublicServer> <V453000> the issue actually seems to start sooner than there
16:30:17  <PublicServer> <trangar> the merge can't handle it
16:30:28  <PublicServer> <trangar> maybe that's a good point for the 5th and 6th track?
16:30:55  <Skasi> the 5th and 6th tracks starts dont make any sense :P
16:30:59  <PublicServer> <MrRuben> ideally, you'd move the station exits/entry's onto another SLH I think
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16:32:04  <PublicServer> <avdg> ooo 6 lines
16:32:22  <PublicServer> <avdg> prediction came out
16:35:22  <PublicServer> <Mazur> where are you all?
16:35:28  <PublicServer> <V453000> at home atm
16:35:29  <PublicServer> <trangar> behind my pc
16:35:40  <PublicServer> <Skasi> in front of my pc :P
16:35:42  <PublicServer> <avdg> after 2 screens :p
16:35:47  <PublicServer> <Mazur> And within the game?
16:35:55  <PublicServer> <Skasi> at SLH G 03 West
16:36:05  <PublicServer> <trangar> ^
16:36:10  <PublicServer> <Skasi> watching whoever builds there
16:36:15  <PublicServer> <trangar> it's V
16:36:18  <PublicServer> <V453000> just some noob
16:36:20  <PublicServer> <V453000> ignore him
16:36:26  <PublicServer> <trangar> like I said, it's V
16:36:37  <PublicServer> <avdg> :p
16:37:00  <PublicServer> <avdg> V could rather say stop at this moment
16:37:03  <PublicServer> <avdg> :)
16:37:18  <PublicServer> <Mazur> And I thought I was the only sucky noob present. :-(
16:38:06  <PublicServer> <avdg> there is enough room to move the waterline ...
16:38:13  <PublicServer> <avdg> anybody thought about that?
16:38:14  <PublicServer> <V453000> no need to
16:38:35  <PublicServer> <V453000> ok
16:38:42  <PublicServer> <V453000> what are maize trains doing on SL 03 G
16:38:46  <PublicServer> <Mazur> Oh, Dire  Straits, 'Down at hte waterline.'
16:38:48  <PublicServer> ***  made screenshot at 0005E353: http://ps.openttdcoop.org/public/webcam/0005E353.png
16:38:48  <PublicServer> <avdg> :p
16:39:09  <PublicServer> <Skasi> BURN THEM!
16:39:23  <PublicServer> <trangar> IT'S A WITCH, BURN HER
16:39:33  <PublicServer> <Mazur> Burn 'em!
16:39:36  <PublicServer> <V453000> shut up and search for the source of Maize trains
16:39:41  <PublicServer> <trangar> V
16:39:48  <PublicServer> <trangar> is't it easier to go past "*hint hint*"?
16:39:59  <PublicServer> <V453000> I dont need that
16:40:16  <PublicServer> <V453000> oh there is another merge
16:40:18  <PublicServer> <V453000> hehe
16:40:19  <PublicServer> <Skasi> isn't it better to ask people for help rather than tell them to shut up and give orders? :P
16:40:27  <PublicServer> <V453000> Skasi: no
16:40:34  <PublicServer> <trangar> shut up skasi
16:40:37  <PublicServer> <trangar> :P
16:40:39  <PublicServer> <avdg> lol
16:40:40  <PublicServer> <Skasi> :P
16:40:58  <PublicServer> <Mazur> Was it a Maize on the fjull or empty line?
16:41:11  <PublicServer> <V453000> full
16:41:20  <PublicServer> <V453000> there is only full line ...
16:41:28  <PublicServer> <Mazur> Full W+D line.  Tracking....
16:41:34  <PublicServer> <V453000> no
16:41:39  <PublicServer> <V453000> G line
16:41:57  <PublicServer> <V453000> avdg: yes, move the water lines outside :)
16:42:21  <PublicServer> <avdg> enough room to shortcut at that corner :)
16:42:27  <PublicServer> <avdg> its a bonus and a gift :p
16:43:58  <PublicServer> <avdg> hmm... i am thinking about some proposals about structured networking
16:44:11  <PublicServer> <V453000> ?
16:44:14  <PublicServer> *** Pirate87 has joined company #1
16:44:25  <PublicServer> <avdg> to simplyfy junctions and layer networks
16:44:37  <PublicServer> <V453000> boring
16:44:40  <PublicServer> <avdg> its comes actually good at bigger maps
16:44:47  <PublicServer> <pug> okay, another part changed to right hand driving... <.<
16:44:48  <planetmaker> nice article, V453000 :-)
16:44:48  <PublicServer> <avdg> lets say 8k
16:44:51  <planetmaker> very nice
16:45:06  <V453000> thanks pm :) nice to hear from you
16:45:08  <PublicServer> <avdg> too bad its hard for the cpu's :p
16:45:42  <PublicServer> <Skasi> no it's not nice! grrr
16:45:53  <PublicServer> <pug> :O
16:46:43  <PublicServer> <avdg> the problem is that I want to see more revolution in networking
16:46:54  <PublicServer> <avdg> less bugs, better optimized, bigger scale
16:47:15  *** Polygon has joined #openttdcoop
16:47:15  <PublicServer> <V453000> if you make a structure of hubs, it gets boring
16:47:21  <PublicServer> <avdg> no
16:47:29  <PublicServer> <avdg> not if you make the network bigger
16:47:34  <PublicServer> <avdg> with bigger maps
16:47:35  <PublicServer> <trangar> x)
16:47:36  *** jondisti has joined #openttdcoop
16:47:42  <PublicServer> <trangar> teehee
16:47:52  <PublicServer> <Zaitzev> 2048*2048 would be fun
16:47:52  <PublicServer> <Skasi> what's it all about? o.O
16:48:01  <PublicServer> <trangar> 2kx2k takes ages to load
16:48:04  <PublicServer> <V453000> thats just rescaling everything ... but it doesnt change anything
16:48:05  <PublicServer> <avdg> my mind on playzone
16:48:07  <PublicServer> <Zaitzev> -.-
16:48:22  <PublicServer> <avdg> its just a concept for the future
16:48:43  <PublicServer> <V453000> without much sense though :)
16:49:14  <PublicServer> <avdg> maybe we could use the help of copy paste and libraries :p
16:49:37  <PublicServer> <V453000> which would get boring
16:49:51  <PublicServer> <V453000> anyways ... im off
16:49:53  <PublicServer> <avdg> nah, its like software developping
16:49:54  <PublicServer> <V453000> cya
16:50:02  <PublicServer> *** V453000 has left the game (leaving)
16:50:11  <PublicServer> <Zaitzev> buhbye
16:50:20  <PublicServer> <avdg> you just develop the pieces and use them in practise
16:50:35  <V453000> well
16:50:39  <V453000> that happens already
16:50:46  <V453000> only in smaller scale
16:50:48  <V453000> but the same way
16:51:08  <V453000> your concept is more like "making of AI"
16:51:09  <PublicServer> <avdg> true, but howmany kinds of hubs do we have
16:51:16  <V453000> unlimited
16:51:23  <V453000> or ... every hub is different
16:51:31  <PublicServer> <avdg> and that all for the same kind
16:51:50  <V453000> ok, do you want to make flying trains or? :P
16:51:57  <PublicServer> <Zaitzev> :o
16:51:59  <PublicServer> <trangar> please
16:52:08  <PublicServer> <Zaitzev> flying trains would be so awesome
16:52:13  <PublicServer> <Zaitzev> TL98 everywhere
16:52:18  <PublicServer> <avdg> :)
16:52:22  <PublicServer> <avdg> lol
16:52:37  <PublicServer> <avdg> thats what im also thinking about
16:52:46  <PublicServer> <avdg> its more in the plan layerd networking
16:53:00  <PublicServer> <Zaitzev> I would love to see TL98 in a game
16:53:11  <PublicServer> <avdg> sending a 98TL train to a mine is not a good idea :p
16:53:20  <PublicServer> <Zaitzev> well doh
16:53:23  <PublicServer> <Zaitzev> those are for the ML
16:53:30  <PublicServer> <avdg> indeed
16:53:50  <PublicServer> ***  made screenshot at 0003F197: http://ps.openttdcoop.org/public/webcam/0003F197.png
16:53:52  <PublicServer> <avdg> thats why i think about distribution point (I had it already about that)
16:53:58  <PublicServer> <Zaitzev> with a couple of large cities for passenger traffic
16:54:03  <PublicServer> <avdg> hmm jam
16:54:32  <PublicServer> <Mazur> V: As far as I see, only the two middle lines have wrong ones?
16:54:32  <PublicServer> <Zaitzev> jam where?
16:54:42  <PublicServer> <Zaitzev> ah
16:54:48  <PublicServer> <Zaitzev> it's just bad prio
16:55:02  <PublicServer> <avdg> no
16:55:07  <PublicServer> <avdg> check the traffic
16:55:16  <PublicServer> <avdg> it hits the ml
16:55:42  <PublicServer> <Zaitzev> it halts the factory drop
16:55:45  <PublicServer> <Zaitzev> top line
16:56:00  <PublicServer> <avdg> on that line, low traffic prio is a good idea
16:56:06  <PublicServer> <avdg> in my eyes
16:56:24  <PublicServer> <trangar> getting the trains away from the ML has prio
16:56:25  <PublicServer> <pug> but full trains should get prio
16:56:36  <PublicServer> <Zaitzev> always
16:56:39  <PublicServer> <avdg> balance the exit then
16:56:51  <PublicServer> <avdg> oh
16:56:56  <PublicServer> <avdg> just 1 line :p
16:56:57  <PublicServer> <avdg> extend
16:57:02  <PublicServer> <trangar> the full line is disconnected
16:57:10  <PublicServer> <trangar> so the trains go a different way which is hardly used
16:57:29  <PublicServer> <Zaitzev> flipflop there? :3
16:57:30  <PublicServer> <trangar> anyways I'm off to eat, byebye
16:57:37  <PublicServer> <pug> :OO
16:57:37  <PublicServer> <Mazur> The misdirected trains all want to Fruit 10 or 13.
16:57:52  <PublicServer> <pug> 6.5 k tonnes of ore laying around at copper 20
16:57:57  <PublicServer> *** Intexon joined the game
16:58:00  <PublicServer> <Zaitzev> pug: mhm :3
16:58:08  <PublicServer> <Mazur> At !maize 1a and !maize 1b.
16:58:39  <PublicServer> <avdg> maybe i should think about an assisting bot :p
16:59:10  <PublicServer> <avdg> we have a bot in irc, why not in openttd :)
17:01:49  <PublicServer> <avdg> jam is moving :(
17:01:52  <PublicServer> <pug> northmost 2 lanes are jammed at factory drop
17:02:17  <PublicServer> <avdg> needs more lines
17:02:26  <PublicServer> <avdg> or better balance
17:02:33  <PublicServer> <pug> much rubber 11 and copper 20 in the top two
17:02:38  <PublicServer> <avdg> 1 line is not full used
17:02:41  <PublicServer> <pug> in the top*
17:02:48  <PublicServer> <Skasi> lotsa jam at SLHF+G 01 east
17:03:15  <PublicServer> <pug> yes...
17:03:21  <PublicServer> <Skasi> yesyes
17:03:23  <PublicServer> <pug> ah
17:03:24  <PublicServer> <avdg> that prio is just the start of the problem
17:03:31  <PublicServer> <pug> rubber 11 can only be accessed by northmost lane
17:03:34  <PublicServer> <avdg> you guys dont look at the network?
17:03:37  <PublicServer> <pug> ah no...
17:03:38  <PublicServer> <pug> sorry
17:03:51  <PublicServer> <pug> can be accessed by all
17:04:36  <PublicServer> <avdg> maybe pair that line
17:04:54  <PublicServer> <avdg> so its better visible its a ml
17:04:57  <PublicServer> <avdg> sl :p
17:04:58  <PublicServer> <pug> i think that the exits of these platforms can only acces 1-2 lanes...
17:05:00  <PublicServer> <pug> my suspection
17:05:08  <PublicServer> <pug> but i have no time to check
17:05:22  <PublicServer> <pug> have to go now, we have guests :D
17:05:43  <PublicServer> <pug> bye :)
17:05:48  <PublicServer> *** pug has left the game (leaving)
17:05:55  <PublicServer> <Skasi> well the problem is simple - the two outer most lanes have to share one line
17:06:10  <PublicServer> <avdg> skasi: look what im doing and help where you can :p
17:06:21  <PublicServer> <Skasi> what are you doing? :P
17:06:30  <PublicServer> <avdg> zoom out
17:06:38  *** Barbaar has joined #openttdcoop
17:06:39  <PublicServer> <Skasi> what are you doing?
17:06:47  <PublicServer> <avdg> bit further on the line
17:06:50  <PublicServer> <avdg> im pairing it
17:07:12  <PublicServer> <Skasi> huh?
17:07:17  <PublicServer> <avdg> it just dont make sense atm
17:07:28  <PublicServer> <avdg> but else people would loose the overview :à
17:07:40  <PublicServer> <avdg> :)
17:07:49  <PublicServer> <Skasi> I never gained it :_P
17:08:01  <PublicServer> <Skasi> :P
17:08:22  <PublicServer> <Skasi> We need a big earthquake and redo the network :9
17:08:31  <PublicServer> <avdg> lol
17:08:52  <PublicServer> ***  made screenshot at 00004898: http://ps.openttdcoop.org/public/webcam/00004898.png
17:08:53  *** theholyduck has quit IRC
17:09:05  <PublicServer> <Skasi> WOW! A NEW WATER TOWER! YAY!!!
17:09:12  <PublicServer> <Skasi> All praise the water tower!
17:09:18  <PublicServer> <avdg> lol
17:09:20  *** Vitus has joined #openttdcoop
17:09:25  <PublicServer> <Skasi> now there's three water towers next to each other..
17:09:30  <PublicServer> <Skasi> seriously
17:09:51  <Vitus> !password
17:09:51  <PublicServer> Vitus: dangle
17:09:57  <PublicServer> <avdg> :D
17:10:06  <PublicServer> <Zaitzev> there's a lot of water towers in that town
17:10:07  <PublicServer> <avdg> hi vitus
17:10:14  <Vitus> Hey
17:10:22  <Vitus> The map's getting bigger and bigger
17:10:23  <PublicServer> <Zaitzev> 9-10 or so
17:10:25  <PublicServer> *** Vitus joined the game
17:10:37  <PublicServer> <MrRuben> more traffic, more jams!
17:10:45  <PublicServer> <Skasi> theres more than 50 water towers on the map I bet
17:11:06  <PublicServer> <avdg> lets move that traffic :p
17:11:19  <PublicServer> <Skasi> also theres 13 in that main town I guess
17:12:23  <PublicServer> <Skasi> we need a godlike-mod option for OTTD that allows us to grab trains and move them around by hand
17:12:28  <PublicServer> <Skasi> or by mouse, rather
17:12:38  <PublicServer> <avdg> lol
17:12:51  <PublicServer> <avdg> best cheat ever: drag and drop :p
17:12:59  <PublicServer> <avdg> do that prio
17:13:06  <PublicServer> <avdg> i have other concerns :p
17:13:22  <PublicServer> <Skasi> which prio? :P
17:13:44  <PublicServer> <avdg> @!needs prio? :) message placer :p
17:14:26  <PublicServer> <Skasi> um.. there is a prio :P
17:14:39  <PublicServer> <avdg> yeah, now there is :)
17:15:02  <PublicServer> <Skasi> oh you mean the other way around?
17:15:40  <PublicServer> <Skasi> you could have told me :P
17:16:13  <PublicServer> <Skasi> fixed :P
17:16:22  <PublicServer> <MrRuben> eh
17:16:29  <PublicServer> <MrRuben> it's an exit signal there now :S
17:16:44  <Barbaar> !password
17:16:44  <PublicServer> Barbaar: dangle
17:16:50  <PublicServer> <Skasi> it was all okay!
17:16:52  <PublicServer> <Skasi> grrr
17:17:02  <PublicServer> <avdg> too less structure
17:17:02  <PublicServer> *** Barbaar joined the game
17:17:08  <PublicServer> <Barbaar> hiya everyone
17:17:11  <PublicServer> <avdg> people would confuse the same way i do
17:17:18  <PublicServer> <Skasi> what? no!
17:17:34  <PublicServer> <Mazur> I think I may have found a/the problem at SLHF+G 01 East and a possible solution.
17:18:31  <PublicServer> <avdg> cleaning time... :p
17:18:38  <PublicServer> <Mazur> But I may be totaply wrong, 'cos Ahm a foll, yeah... *bong* bong* *bong* *bong* (/Zappa)
17:19:12  <PublicServer> <Skasi> If you read this you are stupid.
17:19:13  <PublicServer> <Skasi> haha!
17:19:20  <PublicServer> <Vitus> Some trains at !jammer cannot use the 2nd line, because it's not connected to rubber 11
17:19:21  <PublicServer> <Mazur> I already knew that.
17:19:22  <PublicServer> <avdg> uuuuh...
17:19:27  <PublicServer> <Vitus> If we do connect it, we can remove that X
17:19:34  <PublicServer> <Vitus> Which is causing some serious jams
17:19:55  <PublicServer> <avdg> :p both lines are used hard
17:20:08  <PublicServer> <Mazur> Yes, but if we mov/splite the X?
17:20:14  <PublicServer> <Vitus> Look
17:20:25  <PublicServer> <Vitus> Thetop one is almost unused
17:20:31  <PublicServer> <Vitus> *the top
17:20:40  <PublicServer> <Mazur> Topleft track not yet connected to Copper 20, as well. C>ould be done 10 tiles along, or  so.
17:22:00  <PublicServer> <Vitus> Now, we have two options. Join the missing stations and completly scrap that X
17:22:02  <PublicServer> <Skasi> why dont you simply remove that X?
17:22:11  <PublicServer> <Vitus> Or add penalties so trains use top lane more
17:22:14  <PublicServer> <Mazur> Followinf my suggestion would remove one half of hte jamming cross.
17:22:16  <PublicServer> *** Zaitzev has left the game (connection lost)
17:22:23  <PublicServer> <Vitus> You can't
17:22:26  <Zaitzev> !password
17:22:26  <PublicServer> Zaitzev: dangle
17:22:36  <PublicServer> <Vitus> You have to connect all stations to BOTH tracks before doing so
17:22:41  <PublicServer> <Vitus> Or well.. you should
17:22:46  <PublicServer> <Mazur> *listens*
17:22:47  <PublicServer> <Skasi> they are, aint they?
17:22:58  <PublicServer> *** Zaitzev joined the game
17:23:21  <PublicServer> <Mazur> My suggestion is step 1.
17:23:41  <PublicServer> <Mazur> step 2 is connecting other abusing stations.
17:23:42  <PublicServer> <Vitus> Look, rubber 11 isn't connected to top lane, so the trains don't really have choice
17:23:54  <PublicServer> ***  made screenshot at 0001A27A: http://ps.openttdcoop.org/public/webcam/0001A27A.png
17:24:14  <PublicServer> <Mazur> Anyway, why don;t they use another track upstream, the ones that are better connected?'
17:24:25  <PublicServer> <avdg> let me do it
17:24:29  <PublicServer> <Skasi> rubber 11 IS connected to the top lane
17:24:41  <PublicServer> <Vitus> Oh
17:24:43  <PublicServer> <Skasi> through the track below the bridge
17:24:44  <PublicServer> <Vitus> I'm just blind
17:24:48  <PublicServer> <avdg> adding a mixer
17:24:54  <PublicServer> <Skasi> the only station not connected is more than 200 tiles away
17:25:03  <PublicServer> <Vitus> Then just try to scrap the X and see what it does
17:25:05  <PublicServer> <Skasi> and it's copper 19
17:25:39  <PublicServer> <Mazur> Anyway, Maize 10 and Fruit 13 feed from hte otheer side, offf the Goods line, what V complained about.
17:25:40  <PublicServer> <avdg> see my plan?
17:26:09  <PublicServer> <avdg> traffic is deadlocked :(
17:26:18  <PublicServer> <avdg> too many trains
17:26:25  <PublicServer> <Skasi> you can't do !that here
17:26:38  *** Mitcian has quit IRC
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17:26:50  <PublicServer> *** trangar has left the game (connection lost)
17:26:53  <PublicServer> <MrRuben> inline balancing :/ :\ :( :[
17:26:54  <PublicServer> <avdg> at X, integrate the given solution
17:27:29  <PublicServer> <avdg> enough room :p
17:28:58  <PublicServer> <avdg> hmm
17:29:12  <PublicServer> <Vitus> Too bad that twoway eol doesn't work with PBS
17:29:13  <PublicServer> <avdg> just needs cleaning
17:29:17  <PublicServer> <Barbaar> hmm, that copper/rubber merge got a lot of CL 1.5 parts
17:29:23  <PublicServer> <Vitus> It'd be MUCH easier to balance with that X
17:29:27  <PublicServer> <avdg> 1.5 -> 2
17:29:32  <PublicServer> <Mazur> anyway,  I'd remove hte X, simply, and ;let the trains figure out to take one of the 5 bottomright lanes next time round.
17:29:45  <PublicServer> <Skasi> hehe
17:29:47  <PublicServer> <Vitus> We can try, hopefully it won't move the jam to ML
17:29:56  <PublicServer> <Skasi> gimmie  a second
17:30:05  <PublicServer> <Mazur> Can;t  prmoise you that.
17:30:12  <PublicServer> <Skasi> just checking out which station will really miss stuff
17:30:18  <PublicServer> <avdg> the stations are a killer here
17:30:25  <PublicServer> *** Intexon has joined spectators
17:30:37  <PublicServer> <avdg> its not a good ida to place connections that close at bbh
17:30:50  <PublicServer> <avdg> or slh :p
17:30:55  <PublicServer> <Skasi> you know what? the inner mist tracks cant reach rubber pickup 11
17:30:56  <PublicServer> <Pirate87> Vitus: i'm pretty sure 2 way eol works with pbs
17:31:06  <PublicServer> <Mazur> I did not do hte rebuild, that's out of my league.
17:31:10  <PublicServer> <Vitus> It does not, I tried yesterday
17:31:25  <PublicServer> <Vitus> At least not in way we need
17:31:28  <PublicServer> <avdg> maize pickup is big enough to handle 2 diffrend loads
17:31:31  <PublicServer> <Skasi> oh, I'm wrong :P
17:31:38  <PublicServer> *** Intexon has left the game (connection lost)
17:31:40  <PublicServer> <avdg> :p
17:31:53  <PublicServer> <Skasi> aaah this makes me tired
17:32:10  <PublicServer> <Mazur> Why does that incoming line have no bridge of its own?
17:32:15  <PublicServer> <avdg> connect that rubber north
17:32:37  <PublicServer> <avdg> thats 1 thing less
17:32:46  <PublicServer> <Vitus> Look at rubber pickup 01, I'll try to do demonstration with PBS and twoway
17:33:28  <PublicServer> <Pirate87> i'm looking
17:33:38  <PublicServer> <avdg> hmm
17:33:54  <PublicServer> <Vitus> Out of trains :D
17:34:06  <PublicServer> <avdg> no need for more
17:34:12  <PublicServer> <avdg> fixes gets prio
17:34:44  <PublicServer> <Vitus> Look
17:34:58  <PublicServer> <Vitus> See where the problem is?
17:34:59  <PublicServer> <avdg> anyone see a solution?
17:35:16  <PublicServer> <avdg> i like to see all stations not directly connected whit slh F
17:35:38  <PublicServer> <Mazur> That bridge is missing, no?
17:36:06  <PublicServer> <Skasi> screw yourself, I'm gone :P
17:36:09  <PublicServer> <Mazur> or are you not t hte X?
17:36:10  <PublicServer> *** Skasi has left the game (leaving)
17:37:09  <PublicServer> *** sonic joined the game
17:37:16  <PublicServer> <avdg> hey sonic
17:37:19  <PublicServer> <sonic> hi!
17:37:27  <PublicServer> <Vitus> Why not just do 1->2 splitters at the ML split with twoways and don't mess up with evil Xs
17:37:49  <PublicServer> <Vitus> Hey
17:37:58  <PublicServer> <Mazur> Downstream hte trains are moving again, it's slowly unjamming.
17:38:08  <PublicServer> * avdg gives prio at station rubber pickup 11
17:38:50  <PublicServer> <avdg> line at explosion must be gone
17:38:56  <PublicServer> ***  made screenshot at 0000E674: http://ps.openttdcoop.org/public/webcam/0000E674.png
17:39:41  <PublicServer> <Mazur> Move Rubber 11 if you wish, wwe just kpt it because we've already rebuilt 2 stations there to make room.
17:40:22  <PublicServer> <avdg> im not feeling like building atm
17:41:06  <PublicServer> <avdg> hmm
17:41:35  <PublicServer> <sonic> thats one hell of a jam
17:41:36  <PublicServer> <avdg> check here o'eleven
17:41:51  *** fonsinchen has quit IRC
17:41:57  <PublicServer> <Mazur> If I built a new terminus to the topleft, would that help?
17:42:12  <PublicServer> <avdg> there?
17:42:34  <PublicServer> <Mazur> I don;t see your there.
17:42:41  <PublicServer> <MrRuben> or the south rubber thing
17:42:54  <PublicServer> <avdg> 1 thing is sure, it must be moved
17:43:23  <PublicServer> <avdg> bit far
17:43:27  <PublicServer> <sonic> all the trains on the two northest lines at factory drop are circling through SLH F+G 01.
17:43:30  <PublicServer> <MrRuben> hmm I see
17:43:33  <PublicServer> *** Pirate87 has left the game (connection lost)
17:43:35  <PublicServer> <avdg> and too close at the junction
17:43:51  <PublicServer> <Zaitzev> rubber 11 is now in between all 3 rubber plantations
17:44:03  <PublicServer> <Mazur> My ideea would be a little north, if that's enougn.
17:44:10  <PublicServer> <avdg> do
17:44:15  <PublicServer> <avdg> place your spot
17:44:25  <PublicServer> <Zaitzev> terraform that pond into land
17:44:29  <PublicServer> <MrRuben> or global warm the lake?
17:44:38  <PublicServer> <sonic> gonna be back later, cu
17:44:41  <PublicServer> *** sonic has left the game (connection lost)
17:44:55  <PublicServer> <avdg> should do
17:45:15  <PublicServer> <avdg> no global warming pls
17:45:33  <PublicServer> <Mazur> Like that?
17:46:02  <PublicServer> <avdg> uhhhh whats all connected at 11?
17:46:11  <PublicServer> <Zaitzev> what?
17:46:42  <PublicServer> <Mazur> Only rubber.
17:46:47  <PublicServer> <avdg> just place the station at "11 here?"
17:46:51  <PublicServer> <avdg> done
17:47:18  <PublicServer> <avdg> action!
17:48:14  <PublicServer> <Mazur> I'd just built new platforms at my '11 here?'
17:48:25  <PublicServer> <Mazur> Just to see.
17:48:28  <PublicServer> <avdg> where is everybody?
17:48:41  <PublicServer> <Mazur> Rubber 11
17:48:44  <PublicServer> <avdg> 6 players online...
17:49:50  <PublicServer> <avdg> ??
17:49:56  <PublicServer> <Vitus> Yes?
17:50:05  <PublicServer> <Vitus> I'm AFK every now then then
17:50:11  <PublicServer> <Vitus> *and then
17:51:06  <PublicServer> <Vitus> Eh? Who's building the new rubber pickup 11?
17:51:09  <PublicServer> <Mazur> So you think it's not good enough where I placed the new platforms?
17:51:22  <PublicServer> <Vitus> No, but you want to connect them to food line
17:51:31  <PublicServer> <avdg> lets test
17:51:34  <PublicServer> <Mazur> avdg needs it moved, but there are 3-5 suggestions as to where.
17:51:45  <PublicServer> <Vitus> It's OK to move it
17:51:57  <PublicServer> <Vitus> But you cannot join rubber pickup to food line
17:52:13  <PublicServer> <avdg> i see
17:52:47  <PublicServer> <Mazur> Exactly.  I wasn't planning to.
17:53:00  <PublicServer> <Vitus> But it seemed so
17:53:11  <PublicServer> <avdg> best way to go?
17:53:30  <PublicServer> <Mazur> Move oveermnthe fruit exit to makeroom for rubber entry/exit, and just make new station north of current.
17:53:58  <PublicServer> ***  made screenshot at 000445A9: http://ps.openttdcoop.org/public/webcam/000445A9.png
17:54:12  <PublicServer> <Mazur> Where I built new platorms, roughly.
17:54:37  <PublicServer> <Vitus> What about this way?
17:54:42  <PublicServer> <avdg> ?
17:54:53  <PublicServer> <Mazur> Only, I do not know where avdg needs his extra room, so my brain is starting to  jam.
17:55:05  <PublicServer> <Vitus> Look at the bought land
17:55:12  <PublicServer> <Vitus> This way might be OK
17:55:27  *** Benny has joined #openttdcoop
17:55:38  <Benny> !players
17:55:40  <PublicServer> Benny: Client 638 (Orange) is Mazur, in company 1 (#openttdcoop PSG#182)
17:55:40  <PublicServer> Benny: Client 686 (Orange) is Vitus, in company 1 (#openttdcoop PSG#182)
17:55:40  <PublicServer> Benny: Client 670 is Jannis, a spectator
17:55:40  <PublicServer> Benny: Client 671 (Orange) is MrRuben, in company 1 (#openttdcoop PSG#182)
17:55:40  <PublicServer> Benny: Client 689 (Orange) is Zaitzev, in company 1 (#openttdcoop PSG#182)
17:55:42  <PublicServer> Benny: Client 682 (Orange) is avdg, in company 1 (#openttdcoop PSG#182)
17:55:42  <PublicServer> Benny: Client 687 (Orange) is Barbaar, in company 1 (#openttdcoop PSG#182)
17:55:48  <PublicServer> <avdg> this network is too complex :p
17:55:57  <PublicServer> <MrRuben> lol, thats joining onto a feeder line :)
17:56:00  <PublicServer> <Mazur> Feel free, can't find your idea atm.
17:56:30  <PublicServer> <Mazur> I'll just remove my misplaced new platorms, then.
17:56:32  <PublicServer> <avdg> pfffffff
17:56:53  <PublicServer> <avdg> what at ????
17:57:26  <PublicServer> *** Intexon joined the game
17:57:40  <PublicServer> <Mazur> Yes, gthat was my firsst idea, not knowing your ideas in more detail.
17:57:46  <PublicServer> *** Barbaar has left the game (connection lost)
17:58:20  <PublicServer> <avdg> hey....
17:58:32  <PublicServer> <avdg> nvm
17:58:48  <PublicServer> <avdg> this is f* up
17:59:55  <PublicServer> <Mazur> Vitus, have you started your idea yet?
18:00:16  <PublicServer> <Vitus> Yup, I'm building it right now
18:00:45  <PublicServer> <Vitus> Give it a sec
18:00:55  <PublicServer> <Vitus> This way we'll have merge before split
18:00:56  <PublicServer> <Mazur> Not in sight even at double zoom out. Or I'm getting blind.
18:01:17  <PublicServer> <Vitus> I wanted to merge it here
18:01:24  <PublicServer> <avdg> network is not designed for it :(
18:01:30  <PublicServer> <Mazur> Now I see it.
18:01:54  <PublicServer> <avdg> best fit is !here ooo
18:02:05  <PublicServer> <avdg> somewhere there
18:02:31  *** thgergo has joined #openttdcoop
18:02:41  <PublicServer> <Vitus> Wait a sec
18:02:48  <PublicServer> <Vitus> I wanted to do big loop around the lakes
18:03:02  <PublicServer> <Vitus> So we don't mess up ecologists
18:03:21  <PublicServer> *** Intexon has left the game (connection lost)
18:04:47  <PublicServer> <Mazur> LOL.  Just read: "Train 1360 is getting very dead and gently needs replacing."
18:05:02  <PublicServer> <avdg> well then, die :p
18:06:43  <PublicServer> *** MrRuben has left the game (leaving)
18:06:59  <PublicServer> * avdg better looks at his plans instead of this one
18:07:04  *** Fuco has joined #openttdcoop
18:07:08  *** ChanServ sets mode: +v Fuco
18:07:09  <PublicServer> <Vitus> What about this?
18:07:17  <PublicServer> <Vitus> We just need to move the pickups and it should be OK
18:07:22  <PublicServer> <avdg> dont want to repeat it :p
18:07:39  <PublicServer> <avdg> its really a bad thing, adding stations at slh's
18:07:55  <PublicServer> <Vitus> Huh?
18:07:56  <PublicServer> <Vitus> We did?
18:08:14  <PublicServer> <avdg> kills my mind
18:08:47  <PublicServer> <Mazur> Was so before, as well, I think. Not sure, though, archive will have snapshots of it.
18:09:00  <PublicServer> ***  made screenshot at 000425A5: http://ps.openttdcoop.org/public/webcam/000425A5.png
18:09:16  <PublicServer> <Vitus> V said he'll come and take a look at SLH F+G 01 and the crappy X-balancers
18:09:37  <PublicServer> <Mazur> Oooer, he'll kill us all.
18:09:44  <PublicServer> *** avdg has left the game (leaving)
18:09:51  <Skasi> haha :)
18:09:57  <Skasi> run avdg! run for your life ;)
18:10:12  <avdg> :p just typed the 4 letterword in console
18:10:31  <avdg> brb :D
18:10:47  <Skasi> the f word? :P
18:12:40  <PublicServer> <Mazur> That design is starting to  exhibit virus-like propagation.  :-)
18:12:41  <PublicServer> *** MrRuben joined the game
18:12:54  <PublicServer> <Vitus> Wut? :D
18:13:34  <Skasi> next game let's do a chessboard-layout
18:13:45  <PublicServer> <Mazur> Only, we've changed to pre/block signals.
18:14:19  <V453000> wtf Skasi
18:14:27  <V453000> im the Tower!
18:14:57  <PublicServer> <Mazur> I'm the a rook's pawn, first to fall.
18:15:12  <PublicServer> <Mazur> Fail.
18:15:39  <V453000> !password
18:15:39  <PublicServer> V453000: muffin
18:16:13  <V453000> everybody hide!
18:16:19  <PublicServer> <MrRuben> oh noes
18:16:20  <PublicServer> <Vitus> Done
18:16:24  <PublicServer> *** V453000 joined the game
18:16:35  <PublicServer> <V453000> what is fucked?
18:16:55  <PublicServer> *** VictorOfSweden joined the game
18:17:00  <PublicServer> <Vitus> SLH F+G 01 East
18:17:05  <PublicServer> <VictorOfSweden> hello
18:17:08  <PublicServer> <MrRuben> :)
18:17:10  <PublicServer> <V453000> duh
18:17:16  <PublicServer> <Mazur> Hi, V,  and V.
18:17:17  <PublicServer> <Vitus> But like... TOTALLY
18:17:25  <PublicServer> <V453000> Rubber Pickup is jamming like fuck
18:18:02  <PublicServer> <Mazur> Should we not remove (most) of the old andd the other new 11, Vitus?
18:18:19  <PublicServer> <Vitus> I'm just waiting too see how it stations works
18:18:31  <PublicServer> <V453000> emptied :O
18:18:33  <PublicServer> <Mazur> Ok.
18:18:39  <PublicServer> <Vitus> But it should be OK
18:19:12  <PublicServer> <Vitus> Feel free to remove remnants of old rubber 11
18:19:52  <PublicServer> <MrRuben> the old 11, or the old new 11?
18:19:52  <PublicServer> <Mazur> And the other new one south of Copper 22.
18:20:07  <PublicServer> <V453000> JESUS
18:20:12  <PublicServer> <Vitus> Just keep the one in use
18:20:27  <PublicServer> <Vitus> Jesus? Where?
18:20:28  <PublicServer> <MrRuben> right
18:20:41  <PublicServer> <Mazur> One tile of old Pick-Up closest to rubber faerm must remain.
18:20:54  *** trangar has joined #openttdcoop
18:21:09  <trangar> !password
18:21:09  <PublicServer> trangar: muffin
18:21:16  <PublicServer> *** Zaitzev has left the game (connection lost)
18:21:22  <Zaitzev> ffs
18:21:26  <PublicServer> *** trangar joined the game
18:21:28  <PublicServer> <trangar> MUFFIN
18:21:34  <Zaitzev> !password
18:21:34  <PublicServer> Zaitzev: muffin
18:21:46  <Zaitzev> muffins <3
18:21:54  <PublicServer> <trangar> that was the password :) muffin
18:21:57  <PublicServer> <trangar> <33 muffins
18:22:00  <Zaitzev> aye
18:22:04  <Zaitzev> chocolate chip muffins
18:22:07  <Zaitzev> blueberry muffins
18:22:09  <Zaitzev> mmmmmmmm
18:22:10  <PublicServer> <trangar> blueberry <3
18:22:23  <PublicServer> <trangar> so any jams or improvement points?
18:22:35  <Zaitzev> i'm redoing a station
18:22:49  <PublicServer> <trangar> I'm redoing your mo...... not going there x)
18:22:51  <PublicServer> <V453000> whoever did that, should be dead
18:23:08  <PublicServer> *** Zaitzev joined the game
18:23:12  <PublicServer> <trangar> it doesn't have prio?
18:23:17  <PublicServer> <Vitus> That's why the person in question left it unsigned :D
18:23:42  <PublicServer> <trangar> oh no nvm >< I'm stupid
18:23:44  <PublicServer> <trangar> want me to fix it?
18:23:48  <PublicServer> <V453000> yes
18:24:02  <PublicServer> ***  made screenshot at 0000D469: http://ps.openttdcoop.org/public/webcam/0000D469.png
18:24:03  <PublicServer> <Zaitzev> oh, i was in fact just done before I dropped out
18:24:06  <PublicServer> <Zaitzev> goodie
18:25:43  <PublicServer> <Zaitzev> 1964 trains ^^
18:25:46  <PublicServer> <trangar> ^^
18:26:06  <PublicServer> <V453000> and total mess on map
18:26:07  <PublicServer> <trangar> fixed
18:26:13  <PublicServer> <Zaitzev> yeah
18:26:16  <PublicServer> <Zaitzev> i agree
18:26:25  <PublicServer> <Zaitzev> this network plan started good but got out of hand
18:26:44  <PublicServer> <trangar> I think it's because of the "join every industry to a SL"-plan
18:26:55  <PublicServer> <Mazur> Out of head, more like.
18:26:55  <PublicServer> <Zaitzev> that's not a problem tho
18:27:05  <PublicServer> <trangar> we should've made the rings bigger too :P
18:27:06  <PublicServer> <Zaitzev> it should just be done in a more structural fashion
18:27:07  <PublicServer> <V453000> trangar? ? wtf?
18:27:12  <PublicServer> <Zaitzev> not joining everything and connect randomly xD
18:27:18  <PublicServer> <trangar> ^^ that's what I ment
18:27:35  <PublicServer> <V453000> dudes this style worked 50 games before
18:27:42  <PublicServer> <trangar> ye I ment what zait said
18:27:47  <PublicServer> <Zaitzev> i'm not saying this gamestyle is bad at all
18:27:53  <PublicServer> <trangar> "join everything on a random way"
18:27:58  <PublicServer> <V453000> what is random
18:28:08  <PublicServer> <Zaitzev> i just say that when X amount of players vaguely know about the network plan and start connecting, laying tracks everywhere
18:28:13  <PublicServer> <Zaitzev> things get messy like you say
18:28:21  <PublicServer> <V453000> oh
18:28:30  <PublicServer> <V453000> so it has nothing to do with plan ...
18:28:33  <PublicServer> <V453000> when players mess up
18:29:08  <PublicServer> <V453000> ore pickup 18 needs choice to join both lines
18:29:43  <PublicServer> <MrRuben> but the question still remains who is at fault
18:30:00  <PublicServer> <Zaitzev> everybody? nobody?
18:30:02  <PublicServer> <V453000> dont find people who are at fault, rather fix the faults ;)
18:30:03  <PublicServer> <Zaitzev> :b
18:30:10  <PublicServer> <Zaitzev> yeah that
18:30:20  <PublicServer> <MrRuben> I mean
18:30:21  <PublicServer> <trangar> I'll join copper 18 to both lines
18:30:29  <PublicServer> <MrRuben> one might extend a SL
18:30:33  <PublicServer> <Mazur> Oh, and I think I traced your Maiaze trains to feeding of at' !erroneous fruit feed?'"
18:30:33  <PublicServer> <V453000> thx Trangar
18:30:43  <PublicServer> <MrRuben> but should he also add connections for existing stations
18:31:17  <PublicServer> <V453000> oh wtf
18:33:05  <PublicServer> <trangar> tbh isn't that prio a tad long?
18:33:15  <PublicServer> <V453000> guess
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18:34:06  <PublicServer> <V453000> okay, who thanks me for tut on overflow? Sander?
18:34:11  <PublicServer> <trangar> <-
18:34:22  <PublicServer> <V453000> thats nice of you but the overflow is wrong :D
18:34:28  <PublicServer> <trangar> SHUT UP >=[
18:34:34  <PublicServer> <trangar> it was temp to remove the jam from the SL
18:34:34  <PublicServer> <Zaitzev> what tut?
18:34:37  <PublicServer> <Zaitzev> where?
18:34:45  <PublicServer> <Zaitzev> I wanna see a "correct" overflow
18:34:46  *** Qanael has joined #openttdcoop
18:34:49  <PublicServer> <Zaitzev> :]
18:34:53  <PublicServer> *** sonic joined the game
18:35:02  <Skasi> there is no correct overflow!
18:35:12  <PublicServer> <Zaitzev> hence the ""
18:35:39  <PublicServer> <Mazur> Lost in space.  Where all you all at?
18:35:51  <PublicServer> <Zaitzev> i'm staring at SLH F+G 01 West
18:35:59  <PublicServer> <V453000> Skasi: nobody demands on you to use the overflow, nor to agree with it, atop of that, the article itself says, that overflow should be used Only in specific situations.
18:36:41  <Skasi> I know all that, V453000. :]
18:38:10  <PublicServer> <MrRuben> hmm, Copper ore 18 is having major issues :(
18:38:14  <PublicServer> <Zaitzev> hahahaha
18:38:14  *** avdg has quit IRC
18:38:20  <PublicServer> <Zaitzev> i just love those tiny cute trains
18:38:23  <PublicServer> <Zaitzev> :D
18:38:28  <PublicServer> <trangar> :D
18:38:38  <PublicServer> <trangar> well this is the idea
18:38:39  <PublicServer> <Zaitzev> it's like tiny baby trains
18:38:44  <PublicServer> <trangar> all the leftover trains go to the depot
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18:39:05  <PublicServer> ***  made screenshot at 0000C38B: http://ps.openttdcoop.org/public/webcam/0000C38B.png
18:39:31  <PublicServer> <Zaitzev> haha
18:39:32  <PublicServer> <Zaitzev> those two pushing it
18:39:43  <PublicServer> <trangar> =3
18:39:59  <PublicServer> <V453000> overflow example = wtf
18:40:34  <PublicServer> <trangar> overflow should hardly be used anyway
18:40:45  <PublicServer> <V453000> I didnt say they should
18:40:51  <PublicServer> <V453000> I only said its built wrong :)
18:40:54  <PublicServer> <trangar> never said you said they should ;)
18:40:58  <PublicServer> <Zaitzev> i wonder how long the trains at copper 18 has waited
18:41:08  <PublicServer> <Zaitzev> just north of the overflow example ;p
18:41:17  <PublicServer> <trangar> 20 years
18:41:19  <PublicServer> <trangar> and a bit
18:41:22  <PublicServer> <Zaitzev> ^^
18:41:58  <PublicServer> <trangar> soz V :P I'm always slacking on the prio length
18:42:09  <PublicServer> <V453000> that wont help
18:42:13  <PublicServer> <V453000> that will only jam the SL
18:42:17  <PublicServer> <trangar> but seriously, why is that SL so busy?
18:42:35  <PublicServer> <V453000> something is WAY wrong
18:42:51  <PublicServer> <V453000> oh
18:42:51  <PublicServer> <trangar> it's still jamming the ML after factory drop
18:42:56  <PublicServer> <V453000> someone alerady fixes :)
18:43:14  <PublicServer> <sonic> me :)
18:43:24  <PublicServer> <sonic> ok that way?
18:43:28  <PublicServer> <V453000> well
18:43:38  <PublicServer> <V453000> I dont know why do you split 2 times from each line
18:43:47  <PublicServer> <V453000> oh it leads somewhere else
18:43:47  <PublicServer> <sonic> 2 different SL?
18:43:47  <PublicServer> <V453000> kk
18:44:18  <PublicServer> <Vitus> We need to force trains to use both lanes !here
18:45:10  <PublicServer> <V453000> done
18:45:27  <PublicServer> <Vitus> Hopefully we won't have missing trains if both exits are red
18:45:36  <pugi> !password
18:45:36  <PublicServer> pugi: versed
18:45:39  <PublicServer> <V453000> yeah, that is a danger
18:45:41  <PublicServer> <trangar> but someone has redone that SLH?
18:45:43  <PublicServer> <V453000> I will just make it proper
18:45:46  <PublicServer> <trangar> that does explain the jamming :P
18:45:52  <PublicServer> *** pug joined the game
18:46:30  <PublicServer> <Vitus> I'll move the split a bit, OK?
18:46:40  <PublicServer> <V453000> ok
18:46:45  <PublicServer> <V453000> not needed though
18:46:51  <PublicServer> <Zaitzev> question: trams, are they a grf extra feat?
18:46:54  <PublicServer> <trangar> uff :P close
18:47:23  <Skasi> yesh, Zait
18:47:25  <PublicServer> <MrRuben> yup they are
18:47:28  <PublicServer> <Zaitzev> oki
18:48:17  <PublicServer> <Zaitzev> what about TGVs?
18:48:20  <V453000> !trains 1900
18:48:20  <PublicServer> *** V453000 has set max_trains to 1900
18:48:48  <PublicServer> <Zaitzev> V; I gotta agree there..adding more trains now will cause problems
18:48:57  <PublicServer> <V453000> sure
18:49:22  <PublicServer> <V453000> ok ... soon the SL should be ok
18:49:46  <PublicServer> <pug> trainlimit again :(
18:49:54  <PublicServer> <Vitus> lol
18:49:56  <PublicServer> <V453000> no more trains until everything is fine
18:50:12  <PublicServer> <Vitus> I don't think we should add more trains anyways
18:50:29  <PublicServer> <Vitus> At least not TL2s
18:50:37  <PublicServer> <V453000> Southern TL5s either
18:50:45  <PublicServer> <sonic> 2000 trains? holy shit
18:50:49  <PublicServer> <Zaitzev> :)
18:50:52  <PublicServer> <Mazur> But I need my fix, gimme, gimme!
18:50:57  <PublicServer> <Mazur> ;-)
18:51:24  <PublicServer> <pug> we are at tl because stupid V chose tl2 trains <.<
18:51:24  <PublicServer> <pug> :D
18:51:45  <PublicServer> <V453000> you voted not me
18:51:53  <PublicServer> <Zaitzev> xD
18:51:58  <PublicServer> <V453000> and as I can see, you voted for my plan
18:52:01  <PublicServer> <V453000> >.>
18:52:03  <PublicServer> <V453000> :P
18:52:11  <PublicServer> <pug> someone must have moved my name :P
18:52:15  <PublicServer> <Mazur> *lol*
18:52:27  <Skasi> See? I didn't vote for V :P
18:52:40  <PublicServer> <pug> goods production has gone down...
18:52:45  <PublicServer> <pug> was 18k, now it is 13k
18:52:52  <PublicServer> <V453000> I didnt mention any overflows in the plan Skasi though :P
18:52:53  <PublicServer> <trangar> they someone worked on the exit SLH
18:52:54  <PublicServer> <pug> that explains the waiting trains
18:52:55  <PublicServer> <Zaitzev> funny, several of the voters hasn't even played here
18:54:07  <PublicServer> ***  made screenshot at 00019C90: http://ps.openttdcoop.org/public/webcam/00019C90.png
18:54:33  <PublicServer> *** VictorOfSweden has left the game (connection lost)
18:54:57  *** Polygon has quit IRC
18:56:37  <PublicServer> <Mazur> Anyway,V453000:  I tracked those maize trains you mentioned upstream to !maize 1a and 1b, and downstream to !errroneous fruit 13 feed?
18:56:49  <Skasi> Did I say you did, V? :P
18:56:55  * Skasi bites off V453000's head
18:56:59  <jondisti> !password
18:56:59  <PublicServer> jondisti: kisses
18:57:06  <PublicServer> * V453000 doesnt need any head
18:57:09  <PublicServer> *** jond1sti joined the game
18:57:53  <PublicServer> <Zaitzev> i'm not even gonna respond to that one
18:57:55  <PublicServer> <Zaitzev> :p
18:58:12  <PublicServer> <Zaitzev> i was about to tho =p
18:58:20  * Skasi bites off Zaitzev's head too
18:58:24  <Skasi> you can't respond now, hah!
18:58:25  <PublicServer> <Mazur> Same here.
18:58:28  * Skasi munches
18:58:30  <PublicServer> <Zaitzev> V's comment, that is
19:00:10  <PublicServer> <Zaitzev> city isn't growing much, same number in 4 years
19:00:19  <PublicServer> <V453000> doesnt matter
19:00:26  <PublicServer> <trangar> *funds new buildings*
19:00:31  <PublicServer> <Zaitzev> i've done that =p
19:00:40  <PublicServer> <Zaitzev> V45: It matters! :Pp
19:00:49  <PublicServer> <jond1sti> we don't care about cities in cargo games :)
19:00:58  <PublicServer> <Zaitzev> i
19:01:06  <PublicServer> <trangar> epeen.length = city.getSize();
19:01:29  <PublicServer> <Zaitzev> at least it has grown fast up to now
19:01:45  <PublicServer> <trangar> and zait, it grows faster if it gets passengers from other towns
19:01:51  <PublicServer> <Zaitzev> mhm
19:02:28  <PublicServer> <Vitus> It doesn't really
19:02:52  <PublicServer> *** jond1sti has joined company #1
19:02:57  <PublicServer> <Vitus> All it needs is 5 stations serviced once every month (?)
19:03:03  <PublicServer> <Vitus> Not sure about the month
19:03:15  <PublicServer> <trangar> and after a certain size, it grows faster with passengers from other cities
19:03:23  <PublicServer> <trangar> also, we're not transporting mail, are we?
19:03:24  <PublicServer> <Vitus> It's not in code, afaik
19:03:42  <PublicServer> <V453000> mail has no influence afaik
19:03:49  <PublicServer> <trangar> it was a hint on a citybuilder server I played on
19:04:05  <PublicServer> <trangar> water, food, passengers in own town, mail, passengers from other towns
19:04:09  <PublicServer> <Vitus> These servers use modified builds
19:04:10  <PublicServer> <trangar> goods, diamonds
19:04:11  <PublicServer> <V453000> on citybuilder servers is often a mod
19:04:19  <PublicServer> <V453000> ^
19:04:22  <PublicServer> <trangar> pff
19:05:12  <PublicServer> <jond1sti> hmh, no more useless triple bridges to clean
19:05:19  <PublicServer> <Mazur> I'm not a mod, I'm a rocker.
19:05:56  *** Skasi has quit IRC
19:07:31  <PublicServer> <V453000> MrRuben: btw. the v.2.0 beer drop is based on the srnw station you thought about
19:07:46  <PublicServer> <Vitus> Where?
19:07:49  <PublicServer> <V453000> or ... it also uses bridges atop of tunnels
19:08:05  <PublicServer> <Vitus> Oh, you mean beer/pylons drop
19:08:10  <PublicServer> <V453000> yes
19:09:09  <PublicServer> ***  made screenshot at 000451C2: http://ps.openttdcoop.org/public/webcam/000451C2.png
19:09:21  <PublicServer> <pug> v, do you have somewhere hidden in your plan "left hand drive is ok for sidelines"? :D
19:09:42  <PublicServer> <V453000> no, why
19:09:58  <PublicServer> <pug> there is/was so much left hand driving...
19:10:05  <PublicServer> <V453000> on sidelines?
19:10:07  <PublicServer> <jond1sti> right hand drive isn't mentioned there either :P
19:10:08  <PublicServer> <pug> yes
19:10:17  <PublicServer> <pug> right hand drive is in the rules
19:10:23  <PublicServer> <pug> which apply in every game
19:10:26  <PublicServer> <Vitus> It is?
19:10:33  <PublicServer> <V453000> rules can be bent if you have a good reason
19:10:54  <PublicServer> <pug> and if your reason is "it is on the left side and i am to lazy to use bridges"? :P
19:10:57  <PublicServer> <Mazur> `
19:11:04  <PublicServer> <trangar> sounds good enough for me :)
19:11:12  <PublicServer> <V453000> then the reason is not accepted :)
19:11:17  <PublicServer> <pug> good :D
19:11:42  <PublicServer> <jond1sti> half of TL 5 network is left hand drive
19:11:43  <PublicServer> <pug> i've changed 3 areas to right hand drive
19:11:46  <PublicServer> <trangar> eh, "!wtf" =/
19:11:52  <PublicServer> <V453000> jondisti: that has a reson
19:11:53  <PublicServer> <pug> and saw others
19:12:07  <PublicServer> <pug> V453000: but is not in plan
19:12:17  <PublicServer> <trangar> yez..
19:12:18  <PublicServer> <V453000> pug: does that matter?
19:12:29  <PublicServer> <pug> yes :D
19:12:34  <PublicServer> <V453000> ok.
19:12:36  <PublicServer> <pug> only the plan matter
19:12:58  <PublicServer> <trangar> fix'd :)
19:13:26  <PublicServer> *** MrRuben has left the game (leaving)
19:13:48  <planetmaker> !setdef
19:13:48  <PublicServer> *** planetmaker has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
19:14:01  <PublicServer> <trangar> bless you
19:16:09  <PublicServer> <trangar> "CL slow"
19:16:13  <PublicServer> <trangar> it be jammed mon
19:16:40  <PublicServer> <pug> but 3 half-tiles is not slow
19:16:46  <PublicServer> <trangar> they aren't
19:16:57  <PublicServer> <trangar> "!jamming mon" then
19:17:00  <PublicServer> <pug> :P
19:17:05  <PublicServer> <pug> mon?
19:17:09  <PublicServer> <trangar> ye mon
19:17:10  <PublicServer> <pug> jamming on monday? :P
19:17:17  <PublicServer> <trangar> something like that ^^
19:17:23  <PublicServer> <trangar> still, FIX IT
19:18:03  <PublicServer> <trangar> that works :)
19:19:49  <PublicServer> <Mazur> And the last train is out.
19:19:59  <PublicServer> <trangar> 3 strikes?
19:21:14  <PublicServer> <Mazur> Mebbe.  Only one train left stuck on other bridge.
19:21:49  <PublicServer> <Mazur> And there it goes, too.
19:21:55  <PublicServer> *** jond1sti has left the game (leaving)
19:24:11  <PublicServer> ***  made screenshot at 0000E343: http://ps.openttdcoop.org/public/webcam/0000E343.png
19:26:29  <PublicServer> <Mazur> And suddenly, all was quiet on the western front?
19:27:01  <PublicServer> <trangar> sst, don't ruin it
19:27:23  <PublicServer> <Mazur> Anyway, I'm off, man's gotta east something sometime.
19:27:30  <PublicServer> <trangar> we do?
19:27:45  <PublicServer> <Mazur> This one does.
19:27:50  <PublicServer> <trangar> weakling
19:28:26  <PublicServer> <Mazur> Because otherwise it'll go off.  And that is wasteful.'
19:28:27  <PublicServer> *** Jannis has left the game (connection lost)
19:28:38  <PublicServer> <trangar> =3 bonne appetit
19:29:18  <PublicServer> <Mazur> Merci, et plein d'amusement a vous.
19:29:22  <PublicServer> *** Mazur has left the game (leaving)
19:29:34  <einKarl> !password
19:29:34  <PublicServer> einKarl: badger
19:30:01  <PublicServer> *** einKarl joined the game
19:30:31  <PublicServer> *** V453000 has left the game (leaving)
19:32:30  <PublicServer> *** Intexon joined the game
19:34:03  <PublicServer> *** Intexon has left the game (connection lost)
19:34:09  <PublicServer> <trangar> check "!jams"
19:36:44  <Pirate87> !password
19:36:44  <PublicServer> Pirate87: badger
19:36:56  <PublicServer> <trangar> brb, beer time
19:37:07  <PublicServer> <Zaitzev> why brb? beer+pc = win
19:37:23  <PublicServer> *** Pirate87 joined the game
19:37:27  <PublicServer> <trangar> ye but the beer is 1 floor down :<
19:37:38  <PublicServer> <trangar> and my arms are only like 1 meter
19:38:59  <PublicServer> <trangar> back
19:39:13  <PublicServer> ***  made screenshot at 0003CFA9: http://ps.openttdcoop.org/public/webcam/0003CFA9.png
19:41:07  <PublicServer> <Pirate87> train limit :(
19:41:16  <PublicServer> <trangar> we're over by 64 trains
19:41:27  <PublicServer> <trangar> try to get everything to run smoothly and it'll go up ^^
19:41:45  <PublicServer> *** pug has left the game (leaving)
19:41:57  <PublicServer> <Pirate87> any known issues ?
19:42:23  <PublicServer> <trangar> it jams every now and then if a train gets stuck at the "from here" part
19:45:52  <PublicServer> *** einKarl has left the game (connection lost)
19:46:15  <Barbaar> !help
19:46:16  <PublicServer> Barbaar: http://www.openttdcoop.org/wiki/IRC_Commands
19:47:13  <Barbaar> what was the command for how many tunnels you need?
19:48:16  <Intexon> !tunnel
19:48:16  <PublicServer> Intexon: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
19:48:18  *** Intexon has quit IRC
19:48:51  <pugi> try @gap
19:48:56  <pugi> @gap 2
19:48:56  <Webster> pugi: For Trainlength of 2: < 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
19:48:58  *** Intexon has joined #openttdcoop
19:48:59  <pugi> @gap 5
19:48:59  <Webster> pugi: For Trainlength of 5: < 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
19:49:01  <pugi> ;)
19:49:11  <Barbaar> thanks
19:49:15  <Intexon> !tunnel 2 8
19:49:15  <PublicServer> Intexon: You need 2 tunnels/bridges for trainlength 2 and gap 8.
19:49:49  <Barbaar> !tunnel 2 13
19:49:49  <PublicServer> Barbaar: You need 4 tunnels/bridges for trainlength 2 and gap 13.
19:49:53  <pugi> Barbaar
19:49:55  <pugi> @gap 2
19:49:55  <Webster> pugi: For Trainlength of 2: < 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
19:49:59  <pugi> all explained
19:50:05  <Barbaar> got it, thanks
19:50:11  <pugi> no need for gap length, only train length
19:50:29  <Intexon> but where does 8 boleng to then? ;)
19:50:31  <Intexon> belong *
19:50:37  <KenjiE20> tbh they have different uses
19:50:43  <KenjiE20> Intexon: will be fixed soon, shush
19:50:46  <Intexon> < 8 and 9 - 12
19:50:56  <Intexon> to the < 8 I guess
19:51:22  <pugi> it is =< 8
19:51:26  <KenjiE20> the !gap is mainly when you know where to place stuff, and @gap is when you're trying to figure out a route, imho
19:51:28  <pugi> or < 9
19:51:53  <pugi> you can also use @gap when you need !gap... it is just less writing
19:51:59  <pugi> and no measuring before
19:52:16  <PublicServer> <trangar> ..
19:52:20  <PublicServer> <trangar> dredingtown has 4 banks now
19:52:29  <Intexon> :D
19:52:30  <PublicServer> <Zaitzev> 5
19:52:37  <PublicServer> <trangar> 5 ye
19:52:42  <PublicServer> <Zaitzev> no wait
19:52:43  <PublicServer> <Zaitzev> 6
19:52:50  <PublicServer> <trangar> *funds some more*
19:53:12  <Intexon> lucrative business eh?
19:53:37  <V453000> stop spamming needless banks pls
19:53:41  <PublicServer> <trangar> we're sending like 10k diamonds a day in there :P
19:53:53  *** Progman has quit IRC
19:54:05  <Intexon> :D
19:54:07  <KenjiE20> and? not like there's a production limit on banks
19:54:15  <PublicServer> ***  made screenshot at 0005398D: http://ps.openttdcoop.org/public/webcam/0005398D.png
19:54:52  <KenjiE20> mind in 131 there was something like 7 water towers
19:54:56  <KenjiE20> but that sorta makes sense
19:55:09  <PublicServer> <trangar> 13 atm
19:55:34  <PublicServer> <Pirate87> major slowdown :/
19:55:49  <PublicServer> <trangar> I like this brand of beer :) it's tingly
19:55:54  <PublicServer> <trangar> esp after a couple of them
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19:56:05  <V453000> Kenji: only one industry can accept at a time afaik
19:56:27  <V453000> [the closest to the station sign]
19:56:35  <V453000> or are tropic water towers somehow more odd? :o
19:58:41  *** Mitcian has quit IRC
19:59:07  <KenjiE20> not that I know of
20:09:07  *** Fuco has quit IRC
20:09:17  <PublicServer> ***  made screenshot at 00018477: http://ps.openttdcoop.org/public/webcam/00018477.png
20:09:38  <PublicServer> <trangar> 14th water tower x)
20:09:55  <PublicServer> <trangar> 15th :P my bad
20:10:08  <PublicServer> *** Mazur joined the game
20:10:30  <PublicServer> <Pirate87> whatelse needs fixing ?
20:10:34  *** F223 has joined #openttdcoop
20:10:49  <F223> !password
20:10:49  <PublicServer> F223: meteor
20:10:55  <Paul2> !screenshot
20:11:02  <Paul2> !screen
20:11:04  <PublicServer> *** Paul2 made screenshot at 00037B9D: http://ps.openttdcoop.org/public/webcam/00037B9D.png
20:11:17  <PublicServer> *** F223 joined the game
20:11:24  <Paul2> what kind of game is this one?
20:11:27  <PublicServer> <F223> hey everyone
20:11:30  <PublicServer> <trangar> desert
20:11:35  <PublicServer> <trangar> hey f-number
20:12:26  <PublicServer> <Zaitzev> Press F13, get a surprise :)
20:12:36  <PublicServer> <trangar> where's my surprise?
20:13:14  <PublicServer> <F223> so... what's left to do, guys?
20:13:25  <PublicServer> <Zaitzev> dunno
20:13:27  <PublicServer> <trangar> I'm not sure
20:13:28  <PublicServer> <Zaitzev> flow?
20:13:39  <PublicServer> <trangar> just look around and fix small issues I guess
20:13:44  <PublicServer> <Zaitzev> *looking around for trouble spots*
20:14:24  <PublicServer> <Pirate87> some SLH need expansion
20:14:31  <PublicServer> <trangar> go for it:)
20:14:38  <PublicServer> <F223> ouch, SLHs are way over my head
20:14:47  <PublicServer> <Pirate87> i don't feel like it, sorry :P
20:15:04  <PublicServer> <trangar> I'm drunk... *hic*.. so I can't do it
20:15:46  <Kommer> gooood evening
20:15:51  <PublicServer> <trangar> hey komkommer
20:15:54  <PublicServer> <F223> hey kommer
20:16:05  <PublicServer> <F223> hey, why don't people to implicit load balancing in main stations?
20:16:20  <PublicServer> <Vitus> Eh?
20:16:32  <PublicServer> <Vitus> All load balancing is done at merges, no need to balance it at drops
20:17:26  <PublicServer> <F223> hmm
20:17:30  <PublicServer> <F223> fair enough :P
20:17:54  *** heffer has joined #openttdcoop
20:18:20  <PublicServer> <Vitus> Load balancing at drop isn't the greatest idea anyways.
20:18:31  <PublicServer> <Vitus> Currently, there are two reliable balancing tools afaik
20:18:32  <PublicServer> <Pirate87> check ! bottleneck sign
20:18:48  <PublicServer> <Vitus> One is load balancer at merges
20:19:00  <PublicServer> <Vitus> And the second one is SML
20:19:13  <PublicServer> <Pirate87> from both
20:19:31  <PublicServer> <Pirate87> it slows the ML sometimes
20:20:34  <PublicServer> <Vitus> I can see the cause, though
20:20:42  <PublicServer> <Vitus> There's prio
20:20:51  <PublicServer> <Vitus> And you give prio to other ML split
20:21:24  <PublicServer> <Vitus> Maybe
20:21:37  <PublicServer> <trangar> yay for pbs =3
20:24:19  <PublicServer> ***  made screenshot at 0001B08B: http://ps.openttdcoop.org/public/webcam/0001B08B.png
20:24:30  <PublicServer> <Mazur> Stoopid remark: Those two lines merging at bottleneck, unmerge immediately after, but traffic wants only to cross eachother?
20:24:45  <PublicServer> <trangar> not always
20:25:55  <PublicServer> <Zaitzev> they're splitting to different directions there
20:26:00  <PublicServer> <Zaitzev> some south, some west
20:26:00  <PublicServer> <Vitus> Yes
20:26:02  <PublicServer> <Zaitzev> and a few north
20:26:11  <PublicServer> <Vitus> But one train could block whole junction
20:26:12  <PublicServer> <Mazur> You are right.  Seemed that way for quite a while.
20:26:15  <PublicServer> <Vitus> Which is not right anyways
20:26:41  *** heffer has quit IRC
20:27:08  <PublicServer> <F223> jesus... SLHs make my head spin
20:27:19  <PublicServer> <F223> the one I made on a 2 player game was twice as big as this one
20:27:24  <PublicServer> <trangar> beer makes my head spin
20:27:31  <PublicServer> <Vitus> We need that PBS in front of the bridge
20:27:44  <PublicServer> <Vitus> As there isn't signal directly in front of the bridge
20:28:44  <PublicServer> <Vitus> I'm off, guys. Take care.
20:28:49  <PublicServer> <Zaitzev> bye
20:28:52  <PublicServer> <Zaitzev> later \o
20:28:58  <PublicServer> *** Vitus has left the game (connection lost)
20:28:58  <PublicServer> <trangar> baibai vitus
20:29:35  <XeryusTC> @user V453000
20:29:35  <Webster> XeryusTC: V453000 was last seen in #openttdcoop 32 minutes and 59 seconds ago: <V453000> or are tropic water towers somehow more odd? :o
20:29:39  <XeryusTC> @users
20:29:44  <XeryusTC> !users
20:29:44  <PublicServer> XeryusTC: http://www.openttdcoop.org/wiki/Community:Members
20:29:49  *** heffer has joined #openttdcoop
20:29:55  <PublicServer> <trangar> @user Trangar
20:30:08  <Zaitzev> !players
20:30:09  <PublicServer> Zaitzev: Client 715 (Orange) is Pirate87, in company 1 (#openttdcoop PSG#182)
20:30:09  <PublicServer> Zaitzev: Client 718 (Orange) is Mazur, in company 1 (#openttdcoop PSG#182)
20:30:09  <PublicServer> Zaitzev: Client 720 (Orange) is F223, in company 1 (#openttdcoop PSG#182)
20:30:09  <PublicServer> Zaitzev: Client 700 (Orange) is trangar, in company 1 (#openttdcoop PSG#182)
20:30:10  <PublicServer> Zaitzev: Client 702 (Orange) is Zaitzev, in company 1 (#openttdcoop PSG#182)
20:30:10  <PublicServer> Zaitzev: Client 703 (Orange) is sonic, in company 1 (#openttdcoop PSG#182)
20:30:15  <trangar> @use Trangar
20:30:19  <trangar> @user Trangar
20:30:21  <Zaitzev> @abuse Zaitzev
20:30:25  <trangar> x)
20:30:37  <trangar> he doesn't know me
20:30:48  <heffer> i don't either
20:31:24  <trangar> hello heffer, I am trangar, who are you?
20:31:31  <PublicServer> <Mazur> Anyway, I was in the kitchen, I think.
20:31:45  <PublicServer> <Mazur> Bbl.
20:31:49  <PublicServer> <trangar> back to the kitchen women!
20:31:50  <PublicServer> *** Mazur has left the game (leaving)
20:31:57  <heffer> trangar, hi. I'm heffer
20:32:05  <PublicServer> <trangar> :) you know me now
20:33:17  <KenjiE20> @quote add "<PublicServer> <Mazur> Anyway, I was in the kitchen, I think.<PublicServer> <Mazur> Bbl.<PublicServer> <trangar> back to the kitchen women!<PublicServer> *** Mazur has left the game (leaving)"
20:33:17  <Webster> KenjiE20: The operation succeeded.  Quote #22 added.
20:33:22  <KenjiE20> @qdb
20:33:23  <Webster> #fragbu quotes: latest quotes - http://hyru.ath.cx:60080/~kenji/ottdcoop/quotes/
20:33:40  <KenjiE20> title borked >_>
20:34:12  *** jondisti has quit IRC
20:37:50  *** The_Z has joined #openttdcoop
20:38:14  <PublicServer> *** Pirate87 has left the game (leaving)
20:39:22  <PublicServer> ***  made screenshot at 00011AFC: http://ps.openttdcoop.org/public/webcam/00011AFC.png
20:39:24  <PublicServer> <trangar> 15 water towers at dredingtown :)
20:39:26  <The_Z> !password
20:39:26  <PublicServer> The_Z: fondle
20:39:32  <PublicServer> <trangar> and still 6 banks
20:40:50  <PublicServer> <sonic> lalala
20:41:14  <PublicServer> <F223> *snore*
20:41:15  <PublicServer> <trangar> lala
20:41:26  <PublicServer> <trangar> .. why am I having an empty beer? *brb*
20:43:12  <PublicServer> <trangar> D: it's magically filled again
20:43:52  <PublicServer> <trangar> I think, since the password is  "fondle", that "The_Z" is doing that with himself <.<
20:44:15  <PublicServer> <sonic> lol
20:44:45  <PublicServer> *** The Z #1 has left the game (connection lost)
20:46:30  <PublicServer> <F223> OH EM GEE
20:46:57  <pugi> Please fondle my buttocks.
20:47:05  <PublicServer> <trangar> DEE WYY DOUBLE U
20:47:31  <PublicServer> <sonic> alright, im off, have fun :)
20:47:38  <PublicServer> <trangar> nightnight sonic
20:47:44  <PublicServer> <trangar> can you hit the pause-button on your way out?
20:48:03  <PublicServer> <sonic> I'll try :D
20:48:11  <PublicServer> *** sonic has left the game (leaving)
20:48:17  <PublicServer> <Zaitzev> why the hell is it still paused?
20:48:30  <PublicServer> <trangar> because the_z crashed on logging in, I think
20:48:37  <PublicServer> <Zaitzev> nice
20:48:55  <PublicServer> <Zaitzev> hopefully the server is smart enough to unpause on a timeout
20:49:23  <Mazur> I was shaving my dong,
20:49:32  <Mazur> on the moonlight bay...
20:49:56  * Mazur is singing along with P. Pig.
20:49:58  <PublicServer> <trangar> catchy song
20:50:06  <Mazur> And D. Duck.
20:51:06  * F223 slaps The_Z around a bit with a large fishbot
20:51:50  <PublicServer> *** Mazur has left the game (connection lost)
20:52:11  <PublicServer> *** Kommer has left the game (connection lost)
20:52:13  <PublicServer> <trangar> tbh, greatest evening ever
20:52:22  <PublicServer> <trangar> pizza, beer, catchy song, no annoying chicks and openttd :D
20:52:26  <Kommer> strange
20:52:33  <Mazur> 2 clients in front of me, so it appears not to have cleared up?
20:52:33  <Kommer> it keeps saying. 1 client in front of us
20:52:44  <trangar> ye, the_z crashed
20:52:46  <trangar> !players
20:52:47  <PublicServer> trangar: Client 722 is The Z, a spectator
20:52:47  <PublicServer> trangar: Client 729 (Orange) is Kommer, in company 1 (#openttdcoop PSG#182)
20:52:47  <PublicServer> trangar: Client 720 (Orange) is F223, in company 1 (#openttdcoop PSG#182)
20:52:47  <PublicServer> trangar: Client 700 (Orange) is trangar, in company 1 (#openttdcoop PSG#182)
20:52:48  <PublicServer> trangar: Client 702 (Orange) is Zaitzev, in company 1 (#openttdcoop PSG#182)
20:52:56  <trangar> client 722 is The Z, a spectator
20:53:01  <trangar> can anyone kick him? :D
20:53:16  <Kommer> @kick
20:53:19  <Kommer> !kick
20:53:22  <trangar> @slap
20:53:23  <KenjiE20> !rcon kick 722
20:53:23  <PublicServer> KenjiE20: *** The Z has left the game (kicked by server)
20:53:23  <PublicServer> KenjiE20: *** The Z has left the game (connection lost)
20:53:26  <Kommer> ah
20:53:27  <trangar> thank you
20:53:28  <PublicServer> *** Kommer has left the game (connection lost)
20:53:28  <Zaitzev> <3
20:53:32  <PublicServer> <trangar> =3
20:53:39  <PublicServer> <trangar> FU
20:53:41  <PublicServer> *** Kommer joined the game
20:53:42  <PublicServer> <Zaitzev> HAHA
20:53:45  <PublicServer> <Zaitzev> oh, goodie
20:53:50  <PublicServer> <trangar> oh jolly good
20:53:56  <PublicServer> <Zaitzev> close call =p
20:54:24  <PublicServer> ***  made screenshot at 0001C49D: http://ps.openttdcoop.org/public/webcam/0001C49D.png
20:55:15  *** login has joined #openttdcoop
20:58:13  *** Phazorx has left #openttdcoop
20:58:56  <PublicServer> <Kommer> no real jams that I can spot here
20:59:16  <PublicServer> <Zaitzev> i've looked all over, I haven't seen any jams or troublespots for now
20:59:43  *** The_Z has quit IRC
21:00:22  <PublicServer> <trangar> I got a trouble spot
21:00:27  *** Phazorx has joined #openttdcoop
21:00:27  *** Webster sets mode: +o Phazorx
21:00:31  <PublicServer> <trangar> beer's almost gone :<
21:01:24  *** Benny has quit IRC
21:03:38  *** leg3nd has joined #openttdcoop
21:06:00  *** The_Z has joined #openttdcoop
21:09:26  <PublicServer> ***  made screenshot at 0001C4A0: http://ps.openttdcoop.org/public/webcam/0001C4A0.png
21:09:42  *** einKarl has quit IRC
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21:11:53  <PublicServer> <trangar> 16th water tower
21:14:21  <PublicServer> *** MrRuben joined the game
21:14:23  <PublicServer> <trangar> hai ruben
21:14:33  <PublicServer> <MrRuben> hai :)
21:14:40  <PublicServer> <F223> oh wow
21:14:49  <PublicServer> <F223> copper ore pickup 03 is jammed like no tomorrow
21:15:18  <PublicServer> <trangar> that line is always jammed
21:17:00  *** heffer has quit IRC
21:18:32  <leg3nd> !password
21:18:32  <PublicServer> leg3nd: glassy
21:19:11  <PublicServer> *** leg3nd joined the game
21:19:13  <PublicServer> <leg3nd> Hello all
21:19:14  <PublicServer> <F223> hey leg3nd
21:19:16  <PublicServer> <trangar> hai
21:19:41  <PublicServer> <leg3nd> Looks like we are close to max now :>
21:20:22  <PublicServer> <trangar> max = 1.9k isn't it?
21:20:31  <PublicServer> <leg3nd> dunno.
21:20:34  <PublicServer> <trangar> it is
21:20:39  <PublicServer> <trangar> and we got 1964 trains
21:20:47  <PublicServer> <leg3nd> just a lot trains on only ½ the map
21:21:36  <PublicServer> *** Kommer has left the game (leaving)
21:21:43  <PublicServer> <MrRuben> water/diamonds is beginning to jam :(
21:21:52  <PublicServer> <trangar> solve it :)
21:21:59  <PublicServer> <MrRuben> lol, how
21:22:05  <PublicServer> <F223> where?
21:22:08  <PublicServer> <MrRuben> SLH G 06 W
21:22:13  *** The_Z has quit IRC
21:22:25  <PublicServer> <MrRuben> can't really do anything about it :)
21:22:55  <PublicServer> <MrRuben> at least, not needed yet also
21:23:19  <PublicServer> <leg3nd> Any wanna tell me why there is crossing tracks on SLHF+G 02 West
21:23:26  <PublicServer> <leg3nd> Are they prios ?
21:23:39  <PublicServer> <trangar> it's to balance the tracks
21:23:49  <PublicServer> *** leg3nd has joined company #1
21:23:55  <PublicServer> <trangar> and to expand the prio ye
21:24:04  <PublicServer> <leg3nd> its a part of the prio right ?
21:24:07  <PublicServer> <trangar> both
21:24:13  <PublicServer> <leg3nd> k
21:24:15  <PublicServer> <MrRuben> yup they are I think
21:24:28  <PublicServer> ***  made screenshot at 0004258D: http://ps.openttdcoop.org/public/webcam/0004258D.png
21:24:42  <PublicServer> <leg3nd> had a problem with that my self on a SP could not figure out how to make a prio over the brigde.
21:24:56  <PublicServer> <leg3nd> now i kan see how the merge is working. :>
21:25:00  <PublicServer> <trangar> ^^
21:25:08  <pugi> My hovercraft is full of eels
21:25:26  <PublicServer> <leg3nd> But dont get the reverse PBS on the merges
21:25:37  <PublicServer> <leg3nd> On the wiki it says it aint needed
21:25:40  <PublicServer> <trangar> so the trains don't block eachother
21:26:20  <PublicServer> <leg3nd> k :>
21:26:45  <PublicServer> <leg3nd> and hi F223
21:26:46  <PublicServer> <leg3nd> :>
21:27:12  <PublicServer> <F223> :)
21:28:33  *** Barbaar has quit IRC
21:34:49  *** ralph_ has joined #openttdcoop
21:34:52  <ralph_> !password
21:34:52  <PublicServer> ralph_: mutant
21:35:05  <PublicServer> *** ralph_ joined the game
21:35:21  <PublicServer> <F223> so how's it goin, Leg3nd?
21:35:27  <PublicServer> <leg3nd> Pretty good
21:35:36  <PublicServer> <leg3nd> where at a luukland server here today.
21:35:47  <PublicServer> <trangar> luukland is a great server
21:35:48  <PublicServer> <F223> oh yeah, I saw you at one
21:35:55  <PublicServer> <leg3nd> and ended up with a Nice ML all acros the map
21:36:10  <PublicServer> <leg3nd> but then all ppl did leave.
21:36:14  <PublicServer> <leg3nd> and i where alone.
21:36:17  <PublicServer> <trangar> I actually never visited luukland any more since I got on coop :P
21:36:24  <PublicServer> <F223> I dled openttd on a school computer\
21:36:27  <PublicServer> <MrRuben> lol, scaring them away are ye :P
21:36:32  <PublicServer> <MrRuben> taking up all the map :D
21:36:46  <PublicServer> <leg3nd> yeah MrRuben
21:36:51  <PublicServer> <leg3nd> had all the iron ore.
21:36:58  <PublicServer> <leg3nd> to work steal mill.
21:37:05  <PublicServer> <leg3nd> and then goods to 1 town
21:37:15  <PublicServer> <leg3nd> But the station spred where 6 :<
21:37:27  <PublicServer> <leg3nd> so none big station to me.
21:37:30  <PublicServer> <trangar> ye it has some challenging servers
21:37:45  <PublicServer> <MrRuben> :D
21:38:01  <PublicServer> <leg3nd> but where fun. intil i had to figure out to add a balancer to the ML
21:38:08  <PublicServer> <leg3nd> i crashed like 10 trains on it :>
21:38:12  <PublicServer> <trangar> =3
21:38:15  <PublicServer> <leg3nd> then i gave up
21:38:16  <PublicServer> <F223> hahahahaha
21:38:54  <PublicServer> <leg3nd> But think i did scare them away.
21:39:11  <PublicServer> <leg3nd> tho 2 on the server, could not see a reason to have L_R on any tracks
21:39:30  <PublicServer> ***  made screenshot at 0001DCA5: http://ps.openttdcoop.org/public/webcam/0001DCA5.png
21:40:22  <PublicServer> <trangar> once a coop, always a coop
21:40:27  <PublicServer> <leg3nd> yep
21:40:33  <PublicServer> <leg3nd> and when u have played coop.
21:40:46  <PublicServer> *** ralph_ has left the game (leaving)
21:40:55  <PublicServer> <trangar> then ralph__ leaves :)
21:41:14  <PublicServer> <leg3nd> just a little u learn so much. that u just get so much better on short time :>
21:41:21  <PublicServer> <trangar> =3
21:42:10  <PublicServer> <leg3nd> Belive it or not this is 3rd game  for me  :>
21:42:11  *** Seberoth_ has quit IRC
21:42:24  <PublicServer> <trangar> I did do a very little on the last game
21:42:25  <PublicServer> <leg3nd> and the first game. i hardly did know how to add station to a Sideline.
21:42:34  <PublicServer> <trangar> but this is the first game I really joined from the beginnin
21:42:35  <PublicServer> <F223> this is the 1st game I've contributed to
21:42:55  <PublicServer> <MrRuben> leg3nd: SRN was your first as well?
21:43:02  <PublicServer> <leg3nd> nah.
21:43:07  <PublicServer> <leg3nd> the one before that.
21:43:12  <PublicServer> <leg3nd> but did come in the end.
21:43:17  <PublicServer> <MrRuben> oh :)
21:43:26  <PublicServer> <MrRuben> so you didn't join in the toyland wackiness :P
21:43:26  <PublicServer> <leg3nd> and the SRN did kill my machine.
21:43:33  <PublicServer> <leg3nd> so did only Copy 2 SLH
21:43:34  <PublicServer> <trangar> srn is the one with 9k+ trains?
21:43:41  <PublicServer> <F223> when's the next game starting?
21:43:48  <PublicServer> <MrRuben> 9k? no lol only 3k
21:43:52  <PublicServer> <trangar> couple hours after this one ends
21:44:01  <PublicServer> <F223> when is this one ending?
21:44:04  <PublicServer> <leg3nd> The toyland i where on a bit. but did not do anything really.
21:44:17  <PublicServer> <leg3nd> everything i did do. got removed really short after.
21:44:21  <PublicServer> <trangar> last toyland I did some very minor changes on the last day or so
21:44:38  <PublicServer> <trangar> this one I just jumped in and made as many stuff as I could :D
21:44:55  <PublicServer> <leg3nd> Good. by doing is learning :>
21:45:01  <PublicServer> <leg3nd> or something like that :>
21:45:04  <PublicServer> <MrRuben> yeah I actually helped building town drop last game :)
21:45:10  <PublicServer> <trangar> and I'm not afraid to make mistakes :) but I do think about what I'm doing
21:45:29  <PublicServer> <MrRuben> I still suck at SLH's though, but at least I know how to do proper prio's now
21:45:33  <PublicServer> <leg3nd> i try to think about it. but my thinking sometimes aint the "right way" :>
21:45:45  <PublicServer> <trangar> for some reason it's pretty easy for me
21:45:57  <PublicServer> <F223> SLHs are terrible for me >.<
21:46:10  <PublicServer> <trangar> SLH splits are easy
21:46:11  <PublicServer> <leg3nd> Im still confused on the prio. how to signal if the prio is inside or outside the conncted track
21:46:16  <PublicServer> <trangar> merges are the same, but with prio's
21:46:22  <PublicServer> <F223> I finally understand prio :)
21:46:35  <PublicServer> <leg3nd> Think merges, is my next project. :>
21:47:35  <PublicServer> <trangar> when a train comes past that last signal
21:47:43  <PublicServer> <trangar> then exit turns red at combo's side, right?
21:48:13  <PublicServer> <MrRuben> I'm still wondering what the preferred type of prio is
21:48:30  <PublicServer> <trangar> it depends on the situation
21:49:16  <PublicServer> <leg3nd> As i get it
21:49:27  <PublicServer> <leg3nd> if the prio is on the same side as the joining line
21:49:36  <PublicServer> <trangar> the long side of the prio
21:49:37  <PublicServer> <leg3nd> u need to have a two way combo
21:49:42  <PublicServer> <trangar> is at the non-slowdown part of the line
21:50:03  <PublicServer> <trangar> but most people turn it around at times :P you just have to work with it
21:50:27  <PublicServer> <leg3nd> well if u need space :>
21:50:45  <PublicServer> <trangar> MrRuben
21:50:48  <PublicServer> <trangar> go to !prio :P
21:51:00  <PublicServer> <leg3nd> Did i make the 2 prios right ?
21:51:11  <PublicServer> <trangar> yup
21:51:18  <PublicServer> <leg3nd> Hmm then i think i got them
21:51:25  <PublicServer> <MrRuben> yeah theholyduck said that type of prio doesn't work at all
21:51:35  <PublicServer> <MrRuben> I mean with the round aprt
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21:52:43  <PublicServer> <trangar> that way :)
21:52:49  <PublicServer> <leg3nd> Okay.
21:53:04  <PublicServer> <trangar> because that exit now coveres both bridges
21:53:08  <PublicServer> <trangar> because of the PBS in front
21:53:29  <PublicServer> <leg3nd> Arr so u cant do a entry and exit at the begining of the brigde
21:53:49  <PublicServer> <trangar> that's the amount the exit signal coveres :)
21:53:50  <PublicServer> <leg3nd> What about now
21:54:03  <PublicServer> <leg3nd> if u dont remove the Entry and Exit signs
21:54:15  <PublicServer> <trangar> just look at the 2 prio's
21:54:24  <PublicServer> <trangar> one has pre-signals before the bridge
21:54:28  <PublicServer> <trangar> the other has PBS
21:54:32  <PublicServer> ***  made screenshot at 00015404: http://ps.openttdcoop.org/public/webcam/00015404.png
21:54:35  <PublicServer> <trangar> maglev = the amount the exit signal coveres
21:54:38  <PublicServer> <leg3nd> yeah but if u dont want to use PBS
21:54:48  <PublicServer> <trangar> hmm
21:54:59  <PublicServer> <trangar> that only works if BOTH bridges are busy
21:55:18  <PublicServer> <trangar> I don't think it's possible to add prio there :P
21:55:24  <PublicServer> <trangar> or at least very difficult
21:55:41  <PublicServer> <F223> LOL wooden maglev bridge
21:55:57  <PublicServer> <leg3nd> What about adding a requalar prio to the outer brigde.
21:55:58  <PublicServer> <MrRuben> yeah I giggled about it as well
21:56:21  <PublicServer> <trangar> still doesn't work unless both are busy
21:56:30  <PublicServer> <trangar> just go with the PBS version :P
21:57:50  <PublicServer> <trangar> still only works if BOTH are busy ^^
21:58:08  <PublicServer> <leg3nd> Hmm
21:58:09  <PublicServer> <trangar> that just jams :P
21:58:16  <PublicServer> <F223> hmmm
21:58:19  <PublicServer> <leg3nd> Really anoying i dont want PBS
21:58:23  <PublicServer> <leg3nd> they slow my comp down :>
21:58:28  <PublicServer> <trangar> :P
21:58:35  <PublicServer> <trangar> then don't have merges right after bridges
21:58:38  <PublicServer> <trangar> or use single bridges
21:58:51  <PublicServer> <leg3nd> single bridges on ML = headache
21:59:09  <KenjiE20> s/headache/wrong/
21:59:19  <PublicServer> <leg3nd> ?
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22:00:05  <PublicServer> <trangar> do it like that then
22:00:08  <PublicServer> <trangar> if you don't want PBS
22:00:15  <PublicServer> <leg3nd> yeah but Space again...
22:00:25  <PublicServer> <leg3nd> wanna know how to do it. should be abble to.
22:01:41  <PublicServer> <leg3nd> Hmm.
22:01:47  <PublicServer> <Kenji> would you let me finish
22:01:50  <PublicServer> <trangar> no >=[
22:01:54  <PublicServer> <Kenji> >_<
22:01:56  <PublicServer> <leg3nd> Just dont Prio right after a brigde :>
22:02:00  <PublicServer> <trangar> goahead :P
22:02:09  <PublicServer> <trangar> ye, or you'll have to use PBS
22:04:31  <PublicServer> <Kenji> hmm
22:04:40  <PublicServer> <trangar> but you need presignals before the bridge too
22:04:41  <PublicServer> <leg3nd> What up :>
22:04:42  <PublicServer> <Kenji> that doesn't quite work as I was hoping
22:04:53  <PublicServer> <Kenji> tran; why?
22:04:58  <PublicServer> <trangar> that was teh challenge :P
22:05:27  <PublicServer> <Kenji> presignals before bridges just make the gap bigger
22:05:32  <PublicServer> <Kenji> and is bad for MLs
22:05:56  <PublicServer> <Kenji> meh, mine doesn't quite work anyway
22:06:17  <PublicServer> <leg3nd> :>
22:06:28  <PublicServer> <Kenji> also DO NOT change the company colour
22:06:43  <PublicServer> <trangar> but yellow > orange :<
22:06:48  <PublicServer> <Kenji> I don't care
22:08:57  <PublicServer> *** Zaitzev has left the game (leaving)
22:09:34  <PublicServer> ***  made screenshot at 0001820F: http://ps.openttdcoop.org/public/webcam/0001820F.png
22:09:47  <PublicServer> <trangar> ye I'm off to bed
22:09:48  <PublicServer> <trangar> night peeps
22:09:53  <PublicServer> <F223> o/
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22:10:11  <PublicServer> <leg3nd> This should be a prio
22:10:14  <PublicServer> <leg3nd> over a brigde
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22:10:57  <PublicServer> <leg3nd> else the WIKI is Wrong
22:11:22  <PublicServer> <leg3nd> but the prio is on the outside
22:11:23  <PublicServer> <Kenji> that's a prio over bridge WITH a bridge
22:11:34  <PublicServer> <leg3nd> i want the prio inside
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22:13:44  <PublicServer> <leg3nd> That must give the same
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22:15:14  <PublicServer> <leg3nd> Hmm, maybe i should go to bed.
22:15:27  <PublicServer> <leg3nd> all this oTTD is giving me headach :>
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22:15:57  <PublicServer> <leg3nd> N
22:16:02  <PublicServer> <leg3nd> ight
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23:13:44  <F223> !password
23:13:44  <PublicServer> F223: jacked
23:13:57  <PublicServer> *** Game still paused (number of players)
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23:27:29  <Zaitzev> !players
23:27:31  <PublicServer> Zaitzev: There are currently no clients connected to the server
23:27:36  <Zaitzev> -.-
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