Log for #openttdcoop on 8th May 2010:
Times are UTC Toggle Colours
00:11:22  <PublicServer> ***  made screenshot at 0000B38B:
00:18:00  *** OwenS has quit IRC
00:25:28  <PublicServer> <KyleS> i noticed something :O
00:25:43  <phil755> have i messed up again.... :(
00:25:43  <PublicServer> <KyleS> i think part of the track to your coal mines is not electrified
00:25:46  <PublicServer> <KyleS> but
00:25:49  <PublicServer> <KyleS> i think it was my faul
00:25:50  <PublicServer> <KyleS> fault*
00:25:51  <PublicServer> <KyleS> >_<
00:26:09  <phil755> im on electric .....!!
00:26:24  <PublicServer> ***  made screenshot at 00024305:
00:26:24  <PublicServer> <KyleS> but those first few tracks i laid down
00:26:26  <PublicServer> <KyleS> weren't electric
00:26:32  <PublicServer> <KyleS> >.<
00:26:35  <PublicServer> <KyleS> my bad :<
00:26:38  <PublicServer> *** KyleS has left the game (connection lost)
00:26:38  <PublicServer> *** Game paused (number of players)
00:26:43  <KyleS> zzz
00:26:49  <KyleS> !password
00:26:49  <PublicServer> KyleS: exiled
00:27:04  <phil755> whats the crack...?
00:27:07  <PublicServer> *** Game still paused (number of players)
00:27:07  <PublicServer> *** Game unpaused (number of players)
00:27:07  <PublicServer> *** KyleS joined the game
00:27:15  <PublicServer> <KyleS> crack?
00:27:47  <phil755> doesnt matter its an irish thing...
00:27:53  <PublicServer> <KyleS> ok :p
00:28:29  <phil755> ive connected ore, do i need prio "*** does it need prio" ....?
00:29:41  <PublicServer> <KyleS> stations shouldn't be connected to main lines like that... instead, connect it to the sideline to the west
00:29:54  <PublicServer> <KyleS> (where the sign says SLH 05)
00:32:16  <phil755> are we using RL _ RL for main line
00:32:18  <phil755> ...?
00:32:52  <PublicServer> <KyleS> yeah... LR _7 spaces_ LR
00:32:53  <Gleeb> RL_RL is odd.
00:33:08  <PublicServer> <KyleS> the network plan is at the sign titlted !! NETWORK PLAN !!
00:33:10  <PublicServer> <KyleS> :p
00:34:47  <phil755> got that but what the fuck is SLH 05 which tracks to connect to....?
00:35:13  <PublicServer> <KyleS> oh, it's not too bad once you get the hang of it :p
00:35:18  <PublicServer> <KyleS> just a sec i'll add a couple of signs
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00:35:48  <phil755> can i take it round/under the coal mine....?
00:36:31  <PublicServer> <KyleS> yeah it could go around Datchester Falls East
00:36:46  <PublicServer> <KyleS> or you could make a U-turn by Prarningworth Mines
00:36:52  <phil755> got it ill kill the trains and rebuild....
00:36:57  *** VictorOfSweden has quit IRC
00:38:57  <phil755> yeah fair play
00:39:05  <PublicServer> <KyleS> :p
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00:41:22  <PublicServer> <KyleS> that short of a curve is going to slow down the trains :s
00:41:26  <PublicServer> ***  made screenshot at 00025739:
00:41:45  <phil755> hahaha,...... i was just typing "is this gunna cause slow down...?"
00:41:52  <PublicServer> <KyleS> :p
00:41:56  <phil755> quick rethink
00:42:31  <phil755> what you thinking...?
00:43:01  <phil755> round the station...?
00:43:17  <phil755> too long i think
00:44:29  <phil755> obv really....!
00:45:00  <KyleS> looks good :-)
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00:50:21  <phil755> good...?
00:53:07  <PublicServer> <KyleS> yup looks good :D
00:56:29  <PublicServer> ***  made screenshot at 00024B27:
00:58:08  <phil755> what else can i connect...?
00:58:50  <phil755> was looking at tillywood but cant figure out MSH 02
01:05:29  <phil755> !players
01:05:30  <PublicServer> phil755: Client 983 (Orange) is phil755, in company 1 (Landscape Friendly Coopers)
01:05:31  <PublicServer> phil755: Client 987 (Orange) is KyleS, in company 1 (Landscape Friendly Coopers)
01:06:24  <phil755> !help
01:06:25  <PublicServer> phil755:
01:06:44  <phil755> !players
01:06:45  <PublicServer> phil755: Client 983 (Orange) is phil755, in company 1 (Landscape Friendly Coopers)
01:06:45  <PublicServer> phil755: Client 987 (Orange) is KyleS, in company 1 (Landscape Friendly Coopers)
01:07:06  <phil755> what u up to....?
01:08:13  <phil755> zzz
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01:11:31  <PublicServer> ***  made screenshot at 0000E9E1:
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01:25:48  <KyleS> hi
01:25:54  <KyleS> sorry watching tv -.-
01:26:33  <PublicServer> ***  made screenshot at 0002B521:
01:30:36  <phil755> !players
01:30:37  <PublicServer> phil755: Client 983 (Orange) is phil755, in company 1 (Landscape Friendly Coopers)
01:30:37  <PublicServer> phil755: Client 987 (Orange) is KyleS, in company 1 (Landscape Friendly Coopers)
01:32:58  <PublicServer> *** phil755 has left the game (leaving)
01:32:59  <PublicServer> *** Game paused (number of players)
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01:41:35  <PublicServer> ***  made screenshot at 00011B0B:
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06:05:17  <HDIEagle> hihi
06:05:46  <HDIEagle> !players
06:05:48  <PublicServer> HDIEagle: There are currently no clients connected to the server
06:06:01  <HDIEagle> !dl win32
06:06:01  <PublicServer> HDIEagle:
06:06:07  <HDIEagle> oh, wait, that's right
06:06:10  <HDIEagle> !dl win64
06:06:10  <PublicServer> HDIEagle:
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06:09:32  <HDIEagle> !password
06:09:32  <PublicServer> HDIEagle: wedder
06:09:47  <PublicServer> *** Game still paused (number of players)
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06:10:00  <HDIEagle> ooooh, very fancy, the "still" thing
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06:15:53  <KyleS1> !playercount
06:15:53  <PublicServer> KyleS1: Number of players: 1
06:15:55  <HDIEagle> hi
06:16:13  <KyleS1> hello
06:16:15  <PublicServer> *** HD1Eagle has joined spectators
06:16:59  <KyleS1> !password
06:16:59  <PublicServer> KyleS1: gooier
06:17:10  <PublicServer> *** Game still paused (number of players)
06:17:12  <PublicServer> *** Player has joined spectators
06:17:15  <HDIEagle> i think ps wants you to make a gooier request
06:17:31  <PublicServer> <Player> :S
06:17:34  <HDIEagle> want to build? i'm just admiring
06:17:40  <PublicServer> *** Player has changed his/her name to KyleS
06:17:47  <PublicServer> <KyleS> sure :D
06:17:57  <PublicServer> *** HD1Eagle has joined company #1
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06:17:59  <PublicServer> *** Game unpaused (number of players)
06:18:13  <PublicServer> *** KyleS has left the game (connection lost)
06:18:13  <PublicServer> *** Game paused (number of players)
06:18:16  <KyleS1> uh oh
06:18:19  <KyleS1> i dropped
06:18:21  <KyleS1> -_-
06:18:23  <PublicServer> <HD1Eagle> lol
06:18:43  <KyleS1> hmm i'll try again
06:18:49  <PublicServer> *** HD1Eagle has joined spectators
06:19:06  <PublicServer> *** Game still paused (number of players)
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06:19:23  <PublicServer> *** KyleS has left the game (connection lost)
06:19:24  <PublicServer> *** Game paused (number of players)
06:19:28  <KyleS1> D:
06:19:29  <KyleS1> yeah
06:19:30  <PublicServer> *** HD1Eagle has joined spectators
06:19:34  <KyleS1> guess that isn't going to work right now
06:19:36  <KyleS1> :/
06:19:39  <KyleS1> srry
06:19:39  <HDIEagle> s'it your connection or you computer?
06:19:58  <KyleS1> probably my computer...i'm on a different one than usual
06:20:35  <PublicServer> <HD1Eagle> i wonder if i'm the only person that has Eve Online on one monitor and OpenTTD on the other :3
06:21:15  <KyleS1> :o
06:23:04  <PublicServer> <HD1Eagle> i see the "X" syncs are still in use :D
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06:23:37  <PublicServer> <HD1Eagle> i was afraid they would be gotten rid of because of the half step of compaction
06:25:20  <PublicServer> *** HD1Eagle has left the game (connection lost)
06:25:50  <HDIEagle> see y'all in a month or twelve :D
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08:07:32  <Tray> !playercount
08:07:32  <PublicServer> Tray: Number of players: 0
08:07:38  <Tray> !password
08:07:38  <PublicServer> Tray: confer
08:07:50  <PublicServer> *** Game still paused (number of players)
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10:11:38  <PublicServer> ***  made screenshot at 0001B22C:
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10:35:48  <KloBass_home> !players
10:35:49  <PublicServer> KloBass_home: Client 996 (Orange) is Tray, in company 1 (Landscape Friendly Coopers)
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11:22:07  <jondisti> !password
11:22:07  <PublicServer> jondisti: spines
11:22:14  <PublicServer> *** Game still paused (number of players)
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11:50:19  <avdg> !players
11:50:21  <PublicServer> avdg: Client 996 (Orange) is Tray, in company 1 (Landscape Friendly Coopers)
11:50:35  <avdg> hey
11:51:46  <avdg> !password
11:51:46  <PublicServer> avdg: puffer
11:52:28  <PublicServer> *** Game still paused (number of players)
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11:58:19  <PublicServer> *** avdg has joined company #1
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12:11:41  <PublicServer> ***  made screenshot at 000098D5:
12:12:07  <PublicServer> *** avdg has joined spectators
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12:15:29  <KloBass_home> !password
12:15:30  <PublicServer> KloBass_home: skirts
12:15:45  <PublicServer> *** Mazur joined the game
12:15:47  <PublicServer> *** Game still paused (number of players)
12:15:51  <PublicServer> *** Game still paused (number of players)
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12:15:51  <PublicServer> *** KloBass joined the game
12:15:53  <hylje> that skirts the issue
12:16:06  <PublicServer> <avdg> ?
12:16:07  <PublicServer> *** avdg has joined company #1
12:16:15  <hylje> wrt. password
12:16:54  <KloBass_home> ?
12:16:56  <PublicServer> <avdg> hmm
12:17:46  <PublicServer> <avdg> can someone help me wth windstable
12:17:52  <PublicServer> <avdg> (town)
12:18:06  <PublicServer> <KloBass> help how?
12:18:09  <PublicServer> <avdg> I have a damn slow mouse :p
12:18:32  <PublicServer> <avdg> I would like to remove that slowdown
12:19:14  <PublicServer> <avdg> hmmm
12:19:33  <PublicServer> <KloBass> where again?
12:19:45  <PublicServer> <Mazur> Windstable
12:21:11  <PublicServer> <avdg> now the join?
12:22:58  <PublicServer> <avdg> see someone something slowing down now?
12:22:59  <PublicServer> <Mazur> What to do about the join, clearly there is no room for extra trains?
12:23:26  <PublicServer> <avdg> yeah
12:23:31  <PublicServer> <avdg> i see
12:23:50  <PublicServer> <Mazur> "
12:23:57  <PublicServer> <Mazur> Unless  a compressor moves those trains closer together?
12:24:04  <PublicServer> <avdg> a compressor is big
12:24:11  <PublicServer> <avdg> and we don't have the space
12:24:59  <PublicServer> <Mazur> Indeed.  And my new improved small (2 train) compressor has not yet seen the light.
12:25:14  <PublicServer> <avdg> build it :p
12:25:21  <PublicServer> <avdg> I would like to see it
12:25:35  <PublicServer> <Mazur> I'll have to develop it first, it's only an idea, now.
12:25:52  <PublicServer> <avdg> lets test it then :p
12:25:58  <PublicServer> <avdg> ofcourse on a testtrack
12:26:43  <PublicServer> ***  made screenshot at 000076B5:
12:26:58  <PublicServer> <Mazur> It'd be a red signal, turned green when there's a second train waiting, and staying green when there's a train just past it.
12:27:39  <PublicServer> <avdg> hmm I think I know what you mean...
12:28:07  <PublicServer> <Mazur> Haven't made a drawing of it, yet, it needs some logic for those conditions.
12:28:22  <PublicServer> <avdg> I've developed something like that, but I saw problems with it
12:28:47  <PublicServer> <Mazur> It'd be just the ticket for this, though.
12:29:24  <PublicServer> <avdg> my biggest concern was the acceleration vs the distance of running trains
12:29:51  <PublicServer> <avdg> the distance between running trains after the trains where stopped is quite big
12:30:05  <PublicServer> <Mazur> Well, I've not advanced to the level of those concerns, yet. ;-)
12:31:37  <PublicServer> *** KloBass has left the game (leaving)
12:32:16  <PublicServer> <avdg> my first switch was quite slow, so I am now thinking about a faster switch atm :p
12:33:11  <PublicServer> <avdg> see !old
12:33:22  <PublicServer> <avdg> that was my first idea
12:39:06  <PublicServer> <Mazur> Seems to work pretty neatly.
12:39:31  <PublicServer> <Mazur> Provided a train accelerating past is not in synch with the switch.
12:39:38  <PublicServer> <avdg> raise train limit please
12:39:45  <PublicServer> <avdg> *testing
12:40:15  <PublicServer> <avdg> hm everybody is sleeping :p
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12:41:45  <PublicServer> ***  made screenshot at 00016CDA:
12:41:47  <PublicServer> <avdg> ahwell
12:41:58  <Mazur> Just asked pm on #openttd
12:42:06  <planetmaker> you can also ask here
12:42:14  <planetmaker> !rcon max_trains
12:42:14  <PublicServer> planetmaker: ERROR: command not found
12:42:20  <planetmaker> !rcon set max_trains
12:42:20  <PublicServer> planetmaker: Current value for 'max_trains' is: '800' (min: 0, max: 5000)
12:42:23  <planetmaker> !trains 900
12:42:23  <PublicServer> *** planetmaker has set max_trains to 900
12:42:27  <PublicServer> <avdg> ty
12:42:29  <Mazur> I was not sure your attention would be gotten, that way, now I am.
12:42:43  * Mazur hugs planetmaker.
12:42:47  <planetmaker> highlight works, if I'm in a channel. Either I'm online or not
12:42:54  <Mazur> *nod*
12:43:13  <PublicServer> * avdg is too scared :p
12:43:26  <planetmaker> and it's better to keep things in the channel they belong
12:43:36  <Mazur> I know.
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12:44:45  <PublicServer> <avdg> mazur: is that the idea you had?
12:45:38  <PublicServer> <Mazur> No.
12:45:51  <PublicServer> <avdg> show me then :p
12:46:50  <PublicServer> <Mazur> My idea is: single track (not a split ot join), one signal kept red until it holds two trains, when it turns green, and stays green as hte first train is leaving, so hte 2nd train won't get caught.
12:47:06  <PublicServer> <avdg> ah...
12:47:23  <PublicServer> <avdg> thats an old one and thats one 1 can't rebuild :p
12:47:34  <PublicServer> <avdg> I thought from 105 or something
12:47:45  <PublicServer> <Mazur> I had a hunch I would not be the first to think of it.
12:48:00  <PublicServer> <avdg> gapfiller :p
12:48:08  <PublicServer> <Mazur> Indeed.
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12:49:04  <PublicServer> <Mazur> A mini-compressor.  Thought of it last game, when all the ML trains were just short of a TL apart and thus kept WSL trains waiting forever.
12:49:21  <PublicServer> <Mazur> WSL -> SL.
12:49:23  <PublicServer> <avdg> :) yeah it was pretty small
12:49:49  <avdg> !archive
12:49:49  <PublicServer> avdg: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
12:49:52  <PublicServer> <Mazur> Behind it, a join has more chance.
12:50:49  <avdg> hmm, was 115 instead of 105 :p
12:52:42  <PublicServer> <avdg> mazur: are you building?
12:52:53  <PublicServer> <Mazur> Nope.
12:52:58  <PublicServer> <avdg> :p
12:53:03  <PublicServer> *** Intexon joined the game
12:53:05  <PublicServer> <Intexon> hello
12:53:07  <PublicServer> <avdg> hi Intexon
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12:53:36  <PublicServer> <Mazur> High, Intexon. <-- See, no 'i'.
12:53:58  <PublicServer> <Intexon> thanks :)
12:55:25  <PublicServer> <Mazur> avdg: Should we clean up your !test?
12:55:30  <PublicServer> <avdg> do :p
12:55:33  <PublicServer> <avdg> or rebuild it
12:56:00  <PublicServer> <avdg> I would like to call !test trafficlight :p
12:56:47  <PublicServer> ***  made screenshot at 000170DB:
12:59:01  <PublicServer> *** Spike joined the game
13:00:26  <PublicServer> <avdg> actually, there is 1 expert in such signalling and that is mark
13:00:40  <PublicServer> <Mazur> Whom I never heard of.
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13:01:11  <PublicServer> <avdg> :p the compressor and splitters are his concepts
13:01:24  <PublicServer> <Mazur> Your second build looks like it might be it.
13:02:01  <PublicServer> <Mazur> But not exactly.
13:02:02  <PublicServer> <avdg> I donno how it was 70 games ago :p
13:02:30  <PublicServer> <Mazur> That's not even 1.5 years ago.
13:02:37  <PublicServer> <avdg> yeah
13:03:32  *** Polygon has quit IRC
13:03:36  <PublicServer> <avdg> the time of the shifters :p
13:03:49  <PublicServer> *** Spike has joined company #1
13:03:59  <PublicServer> <avdg> donno if you remember that
13:04:35  <PublicServer> <Mazur> I was not born as an OTTD player then, yet.  So no.
13:04:45  <avdg>
13:04:57  <PublicServer> <Mazur> I play not 1.5 months, yet.
13:05:16  <PublicServer> <Mazur> Just past the 1,5 weeks mark.
13:05:32  <PublicServer> <Spike> i've looked at a part and i'm wondering why an empty train has prio over full trains
13:05:47  <PublicServer> <avdg> spike: where?
13:05:52  <PublicServer> <Spike> near !stuck trains
13:05:55  <PublicServer> <Spike> i signed that
13:06:08  <PublicServer> <avdg> found it
13:06:18  <PublicServer> <avdg> ml :p
13:06:35  <PublicServer> <Spike> ml
13:06:40  <PublicServer> <Spike> they're both station exits
13:06:53  <PublicServer> <avdg> ah yes :(
13:07:11  <PublicServer> <Spike> and the full trains (which aren't alot) get prio over empty trains
13:07:19  <PublicServer> <Spike> i would be empty trains can wait a sec?
13:07:24  <PublicServer> <Mazur> I've often wondered if most prio's are niot just a case of 'Monkey see, monkey do.'
13:07:36  <PublicServer> *** Intexon has left the game (connection lost)
13:07:38  <PublicServer> <avdg> spike, you are right
13:07:52  <PublicServer> <avdg> thats an unintentional mistake
13:09:58  <PublicServer> <Mazur> So, remove the prio?
13:10:09  <PublicServer> <avdg> but i think that we better look at the damm old jamming point again
13:10:24  <PublicServer> <avdg> it has its ghost again
13:10:52  <PublicServer> <Mazur> Which one?
13:10:59  <PublicServer> <avdg> windstable
13:11:28  <PublicServer> <avdg> curve is too short I guess
13:11:50  <PublicServer> ***  made screenshot at 0002A649:
13:12:06  <PublicServer> <Mazur> No, just too little room. Join should move south-west?
13:12:13  <PublicServer> <Spike> i see a jam btw
13:12:33  <PublicServer> <avdg> I know
13:12:56  <PublicServer> <Mazur> Some trains do not slow, it's only because they are comingup the precious train.
13:13:00  <PublicServer> <avdg> and I think its the result of that small slowdown
13:13:03  <PublicServer> <Mazur> Previous.
13:13:10  <PublicServer> *** Combuster joined the game
13:13:16  <PublicServer> <avdg> hey Combuster
13:13:39  <PublicServer> <Combuster> Hi all
13:13:54  <PublicServer> <Mazur> Hiya, Comb-uster.
13:14:14  <PublicServer> * Combuster slaps Mazur
13:14:20  <PublicServer> * avdg added signal
13:14:46  <PublicServer> <avdg> looks better now
13:16:43  <PublicServer> <avdg> added signal at !jammity jam too
13:16:48  <PublicServer> <Mazur> There's a whole unused station bypass track there.
13:16:54  <PublicServer> <avdg> so that lane can fill faster
13:17:53  <PublicServer> <avdg> I think that !unused may stay
13:18:27  <PublicServer> <Mazur> I was mor wondering why no train ever uses it.
13:18:45  <PublicServer> <avdg> let me investigate it
13:19:00  <PublicServer> <avdg> I see
13:19:08  <PublicServer> <avdg> nvm
13:19:23  <PublicServer> <avdg> I donno
13:19:24  <PublicServer> *** Spike has left the game (leaving)
13:19:26  <PublicServer> <Mazur> If trains were to use it, it would relieve the other tracks.
13:19:57  <PublicServer> <avdg> its due the track trough loningdore I guess
13:20:18  <PublicServer> <avdg> aaa
13:20:22  <PublicServer> <avdg> no
13:20:27  <PublicServer> <avdg> its the goods exit
13:20:40  <PublicServer> <avdg> and goods don't exit south
13:22:21  <PublicServer> <Mazur> So it's to factory drop for traffic from the west, which apparently prefers the route via the north and West side.
13:23:28  <PublicServer> <Mazur> Yes, that was my idea, move the join further along the line, where splits are taking place and there should be more room.
13:25:09  <PublicServer> <Mazur> hmm, double height diff.
13:26:52  <PublicServer> ***  made screenshot at 000072BF:
13:28:33  <avdg> pfff.. again troubles with my dns
13:28:41  * avdg blames internet provider
13:30:05  <PublicServer> *** avdg has left the game (connection lost)
13:30:15  <PublicServer> <Mazur> Most trains are using your new exit, so hte jammed joins rarel;y hold a train.  :-)
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13:30:40  *** avdg1 is now known as avdg
13:31:14  <avdg> !password
13:31:14  <PublicServer> avdg: jailed
13:31:23  <avdg> warning: slow internet :p
13:31:35  <avdg> 3
13:31:37  <avdg> 2
13:31:37  <avdg> 1
13:31:57  <PublicServer> <Combuster> lol
13:32:18  <PublicServer> *** avdg joined the game
13:32:51  <avdg> ah, google dns comes to resque :p
13:37:08  <PublicServer> *** avdg has joined company #1
13:39:47  <PublicServer> <avdg> heuge traffic :p
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13:41:54  <PublicServer> ***  made screenshot at 00009CB9:
13:41:59  <PublicServer> <avdg> about that unused track: let it join?
13:42:04  <PublicServer> <avdg> with other tracks
13:42:33  <PublicServer> <avdg> just to make sure there is a connection, altrough its very unlikely trains would take that route
13:44:06  <PublicServer> <avdg> :p
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13:48:24  <PublicServer> <avdg> :)
13:48:36  <PublicServer> <avdg> that saves much space
13:49:06  <PublicServer> <Mazur> Sorry, I was paying a nagging bill.
13:49:08  <PublicServer> <Combuster> I wonder how long it takes until we need another southbound line
13:49:14  <PublicServer> <Combuster> :)
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13:49:32  <PublicServer> <avdg> srr, i just like to shortcut a bit :p
13:50:24  <PublicServer> <avdg> srr
13:52:22  <PublicServer> <avdg> too many signs :(
13:53:35  <PublicServer> <Combuster> One item left
13:53:43  <PublicServer> <Combuster> that drop entrance
13:53:56  <PublicServer> <Combuster> the third line gives prio to all other lines
13:56:28  <PublicServer> <Combuster> I'm afraid we'll have to expand the coal drop in the future
13:56:56  <PublicServer> ***  made screenshot at 000030B8:
13:59:16  <PublicServer> <avdg> windstable has now a quite proper mixer
14:02:04  <PublicServer> <avdg> still: I think the hub at windstable can be improved yet a bit more
14:02:20  <PublicServer> <Combuster> I wouldn't bother
14:02:23  <PublicServer> <avdg> I dont like that 90 turn
14:03:03  <PublicServer> <Combuster> you can swap the 2nd and 3rd track to connect to the 3rd and 2nd merger respectively
14:03:22  <PublicServer> <avdg> yeah, I am thinking about lane swapping
14:03:48  <PublicServer> <avdg> analyse that mixer
14:04:46  <XeryusTC> hmm, still LRLR game?
14:04:53  <PublicServer> <Combuster> yea
14:05:02  <XeryusTC> hmm, ok :o
14:05:02  <PublicServer> <avdg> yep
14:05:07  <XeryusTC> i may play again tomorrow
14:05:13  <PublicServer> <avdg> does me think at old songs :p
14:05:18  <PublicServer> <Combuster> I think the LRgapLRgapLR makes it look messy
14:05:25  <PublicServer> <Mazur> Maybe tomorrow, maybe tonight.
14:05:57  <PublicServer> <avdg> lrlr ml just have limited advances in big networks
14:05:59  <PublicServer> <avdg> imho
14:07:07  <PublicServer> <avdg> hmm thats better then I thought :p
14:09:04  <PublicServer> <avdg> yep a bit :p
14:09:50  <PublicServer> <avdg> :) happy to see much simplifications
14:10:19  <PublicServer> <Combuster> much of the complexity is now in the joiner
14:11:58  <PublicServer> ***  made screenshot at 000072B9:
14:14:14  <PublicServer> <Mazur> Like a tangled up ball of wool, untangled and wound anew.
14:14:41  <PublicServer> <Combuster> Found another excess track
14:15:29  <PublicServer> <avdg> found a copied connection
14:15:41  <PublicServer> <avdg> nvm
14:16:16  <PublicServer> <Combuster> strip this central lane too?
14:17:44  <PublicServer> <Combuster> coal needs 3 exit lanes, imo
14:18:07  *** Chillosophy has quit IRC
14:18:50  <PublicServer> *** Combuster has joined spectators
14:19:09  <PublicServer> <Combuster> Got to do shopping before the they close
14:19:19  <PublicServer> <avdg> i think that could be striped too
14:19:28  <PublicServer> <Mazur> Have fnu shopping.
14:19:41  <PublicServer> <avdg> have fun
14:19:42  <PublicServer> <Combuster> ....FUN?! O.o
14:19:51  <PublicServer> <avdg> lol
14:22:34  <PublicServer> <avdg> windstable is trackfree again :p
14:22:47  <PublicServer> <Mazur> I saw it.
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14:25:10  <PublicServer> <Mazur> Now that I like, signed tracks.  Makes it that much easier to  make alterations.
14:25:34  <PublicServer> <avdg> yeah, and makes hubs less complex
14:26:33  <PublicServer> <Mazur> Yes, because people will refrain from adding superfluous connections.  Or adding wrong prios.
14:27:00  <PublicServer> ***  made screenshot at 00006CB9:
14:27:35  <PublicServer> <avdg> the problem now is that some people would say "duuUuh..."
14:27:48  <PublicServer> <avdg> and remove them again
14:28:21  <PublicServer> <Mazur> As if everybosy has (to have) their experience.
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14:30:25  <PublicServer> <Mazur> Anywy, I'm going to rustle up some brunch.
14:31:00  <PublicServer> <avdg> :p
14:31:01  <PublicServer> <Mazur> I can stay in here, to keep the trains rolling, if you like.
14:31:22  <PublicServer> <avdg> I would prefer the break :p
14:31:27  <PublicServer> *** avdg has joined spectators
14:31:28  <PublicServer> *** Game paused (number of players)
14:31:34  <PublicServer> *** Mazur has left the game (leaving)
14:31:45  <Mazur> Later, dudes.
14:32:20  <PublicServer> <avdg> later
14:32:23  <PublicServer> <avdg> brb
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14:42:02  <PublicServer> ***  made screenshot at 000042B9:
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15:00:59  <V453000> !password
15:00:59  <PublicServer> V453000: potion
15:01:11  <PublicServer> *** Game still paused (number of players)
15:01:13  <PublicServer> *** V453000 joined the game
15:05:22  <PublicServer> <avdg> hey v
15:05:49  <PublicServer> *** avdg has joined company #1
15:05:50  <PublicServer> *** Game unpaused (number of players)
15:09:33  <PublicServer> *** Combuster has joined company #1
15:09:40  <PublicServer> <avdg> hey combuster
15:09:44  <PublicServer> <avdg> wb
15:09:52  <PublicServer> <avdg> hmm
15:09:59  <PublicServer> <avdg> wood drop is at limit
15:11:39  <PublicServer> <avdg> ?
15:12:04  <PublicServer> ***  made screenshot at 00006094:
15:12:08  <PublicServer> *** V453000 has left the game (leaving)
15:13:14  <PublicServer> <avdg> split it up in 3?
15:13:52  <PublicServer> <avdg> that forest is blocking us :(
15:15:58  *** robotboy has quit IRC
15:25:14  <PublicServer> <Combuster> queue cleared :)
15:25:21  <PublicServer> <avdg> :)
15:26:02  <PublicServer> <avdg> good use of that unused track :)
15:26:09  <PublicServer> <Combuster> :)
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15:26:24  <PublicServer> <avdg> I was suprised there where trains on it
15:26:31  *** ralph09 has quit IRC
15:27:06  <PublicServer> ***  made screenshot at 000046BC:
15:27:29  <PublicServer> <avdg> that singlebridge is not quite an issue
15:27:34  <PublicServer> <avdg> nvm
15:27:37  <PublicServer> <avdg> :p
15:27:43  <PublicServer> <avdg> looked wrong
15:31:07  <PublicServer> <avdg> I better rest a bit :p
15:35:58  <PublicServer> <avdg> you're a genuis Combuster
15:36:05  <PublicServer> <avdg> adding more complexity :p
15:36:08  <PublicServer> <Combuster> thanks :)
15:36:22  <PublicServer> <avdg> no, its better now :p
15:38:32  <PublicServer> <avdg> mini-optimizing :p
15:38:41  <PublicServer> <Combuster> noticed it :)
15:39:00  <PublicServer> <avdg> I am just trying to clean that junction
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15:39:32  <PublicServer> <Combuster> its basically a diagonal hub
15:39:51  <PublicServer> <avdg> yep, but you can't see it quite well
15:40:48  <PublicServer> <Combuster> for a balancer, its pretty clean
15:41:15  <PublicServer> <avdg> yeah, I am happy about the clean balancer now
15:42:08  <PublicServer> ***  made screenshot at 000040BD:
15:42:15  <PublicServer> <Combuster> we still have the 3rd ml jamming at the coal entry
15:42:34  <PublicServer> <Combuster> most of it is in tunnels...
15:42:57  <PublicServer> <avdg> where?
15:43:15  <PublicServer> <Combuster> in front of  !jammy
15:43:33  <PublicServer> <Combuster> it tends to go in surges however
15:43:40  <PublicServer> <avdg> ah
15:43:55  <PublicServer> <avdg> these pbs'es are slow :(
15:44:05  <PublicServer> <Combuster> I know
15:44:10  <PublicServer> <Combuster> there's a queue again
15:44:24  <PublicServer> <avdg> I would eliminate that pbs signal
15:44:51  <PublicServer> <Combuster> you can merge the double bridge/tunnel before it
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15:45:11  <PublicServer> <Combuster> erm, maybe not :/
15:45:17  <PublicServer> <Combuster> miscounted
15:46:06  <PublicServer> <avdg> I am confused about whats better here
15:46:17  <PublicServer> <avdg> complex presignal vs normal signals
15:46:37  <PublicServer> <Combuster> you'd want to split off the goods separately
15:47:22  <PublicServer> <avdg> nah, I am just trying to think :p
15:47:46  <PublicServer> <avdg> stopid tuuuuting cars outside :(
15:48:07  <PublicServer> <Combuster> you'd probably want to merge to the middle track too...
15:48:49  <PublicServer> <avdg> did turkey won a game again?
15:51:14  <PublicServer> <Combuster> there
15:51:19  <PublicServer> <Combuster> should work better
15:52:07  <PublicServer> <avdg> just build a road and the city is happy :p
15:53:35  <PublicServer> <avdg> I am now thinking about the crosses at the drop
15:53:45  <PublicServer> <avdg> shouldn't we group them by 3 now?
15:54:42  <PublicServer> <avdg> hmm... doing an experiment
15:56:46  <Razaekel> !password
15:56:47  <PublicServer> Razaekel: manors
15:56:56  <PublicServer> *** Razaekel joined the game
15:56:58  <PublicServer> <avdg> hey razaekel
15:57:03  <PublicServer> <Razaekel> yo
15:57:11  <PublicServer> ***  made screenshot at 00006494:
15:57:19  <PublicServer> <Razaekel> got any problems?
15:57:42  <PublicServer> <avdg> not an issue atm :p
15:57:53  <PublicServer> <Razaekel> waves, eh?
15:58:12  <PublicServer> <avdg> are the problems better under control :p
15:58:22  <PublicServer> <avdg> thats a better question
15:59:07  <PublicServer> <avdg> looks like my experiment still has some issues
15:59:26  <PublicServer> <avdg> look at the first 3 platform
15:59:49  <PublicServer> <avdg> looks like a small penalty is welcome
16:00:04  <PublicServer> <Razaekel> first 3 platforms of what?
16:00:15  <PublicServer> <avdg> wood/coal drop
16:00:48  <PublicServer> <avdg> donno howmuch impact a crossroad has
16:01:02  <PublicServer> <Razaekel> not that much
16:02:16  <PublicServer> * avdg wishes a penalty list
16:04:17  <PublicServer> <avdg> jam?
16:06:21  <PublicServer> <Razaekel> let me know if it starts getting jammy again
16:06:47  <PublicServer> <avdg> k
16:07:38  <PublicServer> <avdg> jam :p
16:07:57  <PublicServer> <Razaekel> eh
16:08:02  <PublicServer> <Razaekel> that's normal for a prio
16:08:07  <PublicServer> <avdg> check msh 03 join
16:10:14  <PublicServer> <Razaekel> i see a problem
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16:10:31  <PublicServer> <Razaekel> the third line jondisti added doesnt have a exit at BBH02
16:10:47  <PublicServer> <avdg> it has
16:10:56  <PublicServer> <Razaekel> oh
16:10:59  <PublicServer> <Razaekel> weird
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16:12:14  <PublicServer> ***  made screenshot at 0000A0C9:
16:12:34  <PublicServer> <avdg> i see the problem at ore/town drop
16:12:47  <PublicServer> <avdg> @exit
16:12:52  <PublicServer> <avdg> it has only 3 exits
16:12:55  <PublicServer> <avdg> 2
16:13:00  <PublicServer> <avdg> should be 3 :p
16:14:24  <PublicServer> <Razaekel> well, there's 2 entrances
16:14:29  <PublicServer> <Razaekel> so 2 exits is fine
16:15:13  <PublicServer> <Razaekel> still, im not touching that
16:15:14  <PublicServer> <avdg> I count 4
16:15:17  <PublicServer> <Razaekel> too compliated
16:15:23  <PublicServer> <avdg> :p
16:15:27  <PublicServer> <avdg> for me too
16:16:12  <PublicServer> <avdg> but you have also traffic from steel
16:16:42  <PublicServer> <avdg> wich is running behind atm
16:17:03  *** Polygon has quit IRC
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16:24:29  <PublicServer> <avdg> wow, at least 25 builders this game
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16:27:16  <PublicServer> ***  made screenshot at 00036ECF:
16:42:18  <PublicServer> ***  made screenshot at 00004A85:
16:42:57  <PublicServer> <Combuster> avdg: still working?
16:43:01  <PublicServer> <avdg> yeah
16:43:05  <PublicServer> <avdg> fixing shared orders
16:43:18  <PublicServer> <Combuster> I'll keep my client alive for a while then
16:43:24  <PublicServer> <avdg> k
16:43:54  *** Polygon has joined #openttdcoop
16:49:29  <PublicServer> <avdg> :( trucks at reswich don't have shared orders
16:49:38  <PublicServer> <avdg> 52 trucks
16:50:27  *** robotboy has joined #openttdcoop
16:52:35  <V453000> hint: just sell them all and buy new
16:52:53  <PublicServer> <avdg> ty for the tip
16:53:00  <PublicServer> *** VictorOfSweden joined the game
16:57:20  <PublicServer> ***  made screenshot at 00000C79:
16:57:20  <PublicServer> <avdg> hey VictorOfSweden
16:57:32  <PublicServer> <VictorOfSweden> 'lo
16:58:47  <PublicServer> <avdg> releasing 51 trucks o_0
17:01:29  <PublicServer> <avdg> :) sorted
17:01:48  <PublicServer> *** Intexon joined the game
17:01:52  <PublicServer> <avdg> hey intexon
17:02:18  <PublicServer> <Intexon> hi
17:02:44  <PublicServer> <VictorOfSweden> looks like a proper jam at "!stuck trains"
17:02:59  <PublicServer> <VictorOfSweden> goes all the way back to steem pickup
17:03:03  <PublicServer> <VictorOfSweden> eel
17:03:08  <PublicServer> <VictorOfSweden> *steel
17:03:11  <PublicServer> <avdg> steem :p
17:03:16  <PublicServer> <avdg> thats a good one :p
17:03:24  *** Progman has quit IRC
17:03:25  <PublicServer> <VictorOfSweden> can't type today >_<
17:03:51  <PublicServer> <avdg> I don't care, I make a lots typo by myself
17:04:05  *** Fuco has joined #openttdcoop
17:04:09  *** ChanServ sets mode: +v Fuco
17:04:20  <PublicServer> *** VictorOfSweden has joined company #1
17:05:25  <PublicServer> <avdg> intexon: your name is not on the builders board yet
17:06:20  <PublicServer> <Intexon> fixed ;)
17:06:37  <PublicServer> <avdg> *issue resolved
17:07:50  <PublicServer> <avdg> hmm I've noticed that 2 trucks can can load at 1 station at the same time
17:07:54  <PublicServer> <avdg> thats new
17:08:44  <PublicServer> *** Intexon has joined spectators
17:10:13  <PublicServer> *** Intexon has left the game (leaving)
17:12:22  <PublicServer> ***  made screenshot at 0000E3C2:
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17:22:56  <PublicServer> <avdg> uuuuuh?
17:23:03  <PublicServer> <avdg> i wouldnt connect that farm
17:23:08  <PublicServer> <avdg> we can use that space
17:23:31  <PublicServer> <VictorOfSweden> think i should stop
17:23:34  <PublicServer> <VictorOfSweden> ?
17:23:43  <PublicServer> <avdg> yes, for now
17:24:01  <PublicServer> <avdg> I am analysing that exit bit north
17:25:37  <PublicServer> <avdg> *needs plan
17:26:37  <PublicServer> <avdg> brb, trying to refresh my head
17:26:44  <PublicServer> *** avdg has joined spectators
17:27:24  <PublicServer> ***  made screenshot at 0000DD8A:
17:42:26  <PublicServer> ***  made screenshot at 0000D1E3:
17:42:58  <V453000> @gap 10
17:42:58  <Webster> V453000: For Trainlength of 10: <= 16 needs 2, 17 - 28 needs 3, 29 - 40 needs 4.
17:45:06  <PublicServer> *** VictorOfSweden has left the game (leaving)
17:45:06  <PublicServer> *** Game paused (number of players)
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17:51:17  <V453000> @clcalc mono 331
17:51:17  <Webster> V453000: Required CL for monorail at 331km/h is 6 (10 half tiles) or TL
17:51:33  <V453000> 6 (10 half tiles) o_O
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18:03:59  <avdg> back
18:05:05  <PublicServer> *** avdg has joined company #1
18:05:05  <PublicServer> *** Game unpaused (number of players)
18:08:47  *** mixrin has joined #openttdcoop
18:09:43  <PublicServer> <avdg> I would like there is no trains on a balancer :(
18:12:29  <PublicServer> ***  made screenshot at 0001C026:
18:16:40  *** KloBass_home has joined #openttdcoop
18:19:07  <PublicServer> * avdg needs help
18:19:17  <PublicServer> <avdg> poor me
18:20:26  <VictorOfSweden> avdg: need help with what?
18:20:33  <VictorOfSweden> that exit?
18:20:38  <PublicServer> <avdg> a complete rebuild of that hub
18:20:40  <PublicServer> <avdg> yeah
18:20:52  <PublicServer> <avdg> I can't concentrate with all that traffic :p
18:21:22  <VictorOfSweden> save the game and open it up in singleplayer
18:21:46  <PublicServer> <avdg> nah :p
18:21:58  <VictorOfSweden> i do that sometimes when i want to try something that is likely to result in a mess :)
18:22:00  <PublicServer> <avdg> I would do then the same thing
18:22:20  <PublicServer> <avdg> I'm too clean when I rebuild something
18:22:29  <PublicServer> <avdg> and if I can't do it clean, I can't fix it
18:23:30  <VictorOfSweden> so.. do you have any ideas and want an extra pair of eyes?
18:23:38  <PublicServer> <avdg> extra eyes
18:23:41  <VictorOfSweden> of do you want ideas?
18:23:42  <VictorOfSweden> ok
18:23:49  <PublicServer> <avdg> i have an idea
18:23:53  <VictorOfSweden> i can join again and observe
18:23:57  <PublicServer> <Combuster> Yay
18:24:02  <PublicServer> <avdg> :p
18:24:07  <PublicServer> <Combuster> I can connect oil rigs without ugly stationwalk
18:24:33  <PublicServer> *** VictorOfSweden joined the game
18:24:54  <PublicServer> <avdg> constructing !masterplan
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18:25:17  <PublicServer> <VictorOfSweden> i'm watching :)
18:26:07  *** KloBass_home has joined #openttdcoop
18:26:13  <PublicServer> <avdg> hmm
18:26:23  <PublicServer> <avdg> thats the overview I think
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18:27:00  <PublicServer> <Combuster> there ::)
18:27:31  <PublicServer> ***  made screenshot at 0001014F:
18:27:52  <PublicServer> <avdg> :p
18:28:03  <PublicServer> <avdg> masterplan just needs more details
18:29:40  <PublicServer> <avdg> *screws plan
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18:32:17  <PublicServer> *** VictorOfSweden has joined company #1
18:32:46  <PublicServer> <avdg> get it?
18:34:44  <PublicServer> <VictorOfSweden> avdg: the plan models only the exit, correct?
18:35:05  <PublicServer> <avdg> yeah
18:35:10  <PublicServer> <avdg> entrance and exit
18:35:21  <PublicServer> <avdg> of that balancer
18:35:58  <PublicServer> <avdg> each cross should have a mixer, but I'm not 100% sure how it would be
18:37:07  <PublicServer> <VictorOfSweden> plan looks good to me
18:37:16  <PublicServer> <avdg> :p
18:37:24  <PublicServer> <avdg> you know the details?
18:37:30  <PublicServer> <VictorOfSweden> but then, i'm no pro
18:37:57  <PublicServer> <VictorOfSweden> i think i get it
18:39:02  <PublicServer> <VictorOfSweden> the current balancer looks a bit messy
18:39:11  <PublicServer> <avdg> a bit
18:39:16  <PublicServer> <avdg> but there is structure in it
18:42:04  <PublicServer> <avdg> my masterplan is too heuge
18:42:33  <PublicServer> ***  made screenshot at 00034821:
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18:46:38  <PublicServer> <avdg> ok I think i've got it now
18:47:51  <PublicServer> <avdg> it will not be easy to build
18:52:52  <PublicServer> <avdg> now its long :p
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18:54:50  <V453000> !password
18:54:51  <PublicServer> V453000: jailed
18:55:03  <PublicServer> *** V453000 joined the game
18:55:06  <PublicServer> <avdg> new !details
18:55:07  <PublicServer> <V453000> hi
18:55:11  <PublicServer> <avdg> hey
18:55:56  <PublicServer> <VictorOfSweden> hi V453000
18:57:02  <PublicServer> <VictorOfSweden> dinner now, bbl maybe
18:57:10  <PublicServer> *** VictorOfSweden has left the game (leaving)
18:57:35  <PublicServer> ***  made screenshot at 0000DBA0:
18:57:42  <PublicServer> <avdg> V: I would like to know if you have a better idea then !masterplan
18:59:14  <PublicServer> <V453000> tbh I dont know what is that for
18:59:27  <PublicServer> <avdg> steel exit
18:59:45  <PublicServer> <V453000> ah
18:59:58  <PublicServer> <avdg> its too complex to touch
19:00:02  <PublicServer> <V453000> ugh
19:00:14  <PublicServer> <avdg> too big?
19:00:21  <PublicServer> <V453000> I dont see a reason to merge the steel
19:00:24  <PublicServer> <V453000> just bypass it
19:00:55  <PublicServer> <V453000> ahh
19:01:02  <PublicServer> <V453000> omg
19:01:03  <PublicServer> <V453000> mess
19:01:06  <PublicServer> <avdg> ?
19:01:07  <PublicServer> <V453000> LR LR never again pls
19:01:16  <PublicServer> <avdg> :p
19:02:15  <PublicServer> <avdg> ?
19:02:20  <PublicServer> <V453000> I think if you just tunnel the drop exit  !here
19:02:23  <PublicServer> <V453000> and cross the steel
19:02:39  <PublicServer> <V453000> it will make enough space for north exit merge
19:02:48  <PublicServer> <avdg> donno, im too confused
19:02:55  <PublicServer> <Combuster> I fixed the issues upstream of your !here
19:03:01  <PublicServer> <V453000> should I do it?
19:03:12  <PublicServer> <V453000> :) ok Combi
19:03:44  <PublicServer> <V453000> btw. what is the issue, it seems to work
19:04:42  <PublicServer> <V453000> wt...
19:05:29  *** Ryt0n has joined #openttdcoop
19:06:22  <Ryt0n> !info
19:06:22  <PublicServer> Ryt0n: #:1(Orange) Company Name: 'Landscape Friendly Coopers'  Year Founded: 1950  Money: 13956565956  Loan: 0  Value: 13961717662  (T:829, R:155, P:3, S:0) unprotected
19:08:23  *** Polygon has quit IRC
19:12:37  <PublicServer> ***  made screenshot at 0000D1B7:
19:16:46  <PublicServer> *** Combuster has joined spectators
19:16:50  <PublicServer> *** V453000 has left the game (leaving)
19:16:50  <PublicServer> *** Game paused (number of players)
19:16:55  <PublicServer> *** avdg has joined spectators
19:16:57  <PublicServer> <Combuster> ...avdg?
19:17:01  <PublicServer> <avdg> ?
19:17:20  <PublicServer> <Combuster> sorry, you already were a spectator
19:17:29  *** mixrin has quit IRC
19:17:48  <PublicServer> <avdg> now I am :p
19:17:58  <PublicServer> *** Combuster has left the game (leaving)
19:22:41  <Zaitzev> hi guys
19:22:56  <PublicServer> <avdg> hey
19:23:22  <Ryt0n> !password
19:23:22  <PublicServer> Ryt0n: forays
19:23:36  <PublicServer> *** avdg has joined company #1
19:23:41  <PublicServer> *** avdg has joined spectators
19:24:27  <PublicServer> <avdg> :p builders board has only 4 spaces left
19:24:30  <PublicServer> *** Zaitzev joined the game
19:24:35  <PublicServer> *** Game still paused (number of players)
19:24:48  <PublicServer> *** avdg has joined company #1
19:24:48  <PublicServer> *** Game unpaused (number of players)
19:25:18  <PublicServer> <avdg> means there are 32 builders atm
19:25:37  <Zaitzev> looks like a lot of people has passed through this game
19:25:47  <PublicServer> <avdg> yeah, I am stunned
19:26:23  <PublicServer> * avdg removes !connect
19:26:36  <PublicServer> <avdg> no reason for it
19:26:41  <Zaitzev> it's fun to be zoomed all out on 1920x1200 resolution, and the screen is filled with tracks
19:26:49  <PublicServer> <avdg> :)
19:26:58  <PublicServer> <avdg> too bad I cant mix 2 screens into 1
19:27:14  <Zaitzev> what do you mean?
19:27:22  <Zaitzev> splitting the game across dual monitors?
19:27:28  <Razaekel> probably
19:27:30  <Zaitzev> that shouldn't be a problem
19:27:30  <PublicServer> <avdg> would be ugly :p
19:27:39  <PublicServer> ***  made screenshot at 00033418:
19:27:39  <PublicServer> <avdg> big screen and laptopscreen
19:27:39  <Zaitzev> meh, why?
19:27:48  <Zaitzev> 2560x1200 :3
19:27:59  <PublicServer> <avdg> I would end up with a superwide openttd window lol
19:28:07  <Zaitzev> no, 3840 xD
19:28:25  <PublicServer> <avdg> lets try :p
19:28:45  <PublicServer> <avdg> lol
19:29:23  <PublicServer> <avdg> its sick
19:29:23  <PublicServer> <avdg> my chat bar is over the border :p
19:29:23  <Zaitzev> heh
19:29:43  <PublicServer> <avdg> like to see a screenshot of it?
19:29:52  <PublicServer> <avdg> *shots
19:30:06  <Zaitzev> sure :p
19:30:54  <PublicServer> <avdg> it would take time  because the slow internet :p
19:31:08  <Zaitzev> time is something I got plenty of
19:31:09  <Zaitzev> ;p
19:31:54  <PublicServer> <avdg> its now in the waiting :)
19:32:27  <PublicServer> <avdg> 2kb/s for more then 1,5 mb
19:32:45  <[com]buster> finally
19:32:51  <PublicServer> <avdg> ?
19:33:00  <[com]buster> took three hours to compile kdelibs
19:33:07  <PublicServer> <avdg> :D
19:33:14  <Ryt0n> stupid question: I dont have all the NewGRF's required: and they are not in the content service available ingame... that means I have to DL them manually? Or is there a better option?
19:33:22  <PublicServer> <avdg> reminds me about compiling gimp
19:33:28  <PublicServer> <avdg> took me at least 6 houres
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19:33:48  <[com]buster> this was a quadcore
19:33:57  <PublicServer> <avdg> lol?
19:34:14  <[com]buster> I was stupid enough not to do this overnight :(
19:34:38  <[com]buster> (it is about the worst quadcore you can have though)
19:34:49  <PublicServer> <avdg> :p
19:35:07  <PublicServer> <avdg> I am happy with my dual core 2
19:35:27  <PublicServer> <avdg> its always the hd that cause problems here
19:36:33  <[com]buster> I'm only happy when I have enough computers
19:36:50  <PublicServer> <avdg> lol
19:36:53  <Zaitzev> you're never really happy then huh? :3
19:36:54  <[com]buster> And I think a core 2 would do better than this one
19:37:01  <Zaitzev> can't have too many computers :b
19:37:13  <[com]buster> My parents beg to differ :p
19:37:18  <PublicServer> <Zaitzev> haha
19:37:21  <PublicServer> * avdg would like to have a big variation of computers
19:37:34  <[com]buster> lemme see
19:37:46  <Zaitzev> a gamer platform, a couple of laptops, a couple of servers
19:37:48  <Zaitzev> i'm happy
19:37:58  <PublicServer> <avdg> lol?
19:38:20  <Zaitzev> it's what I have
19:38:24  <PublicServer> <avdg> I have a broken laptop, an macBook and still miss a server
19:38:43  <PublicServer> <avdg> something with touchscreen and a normal laptop
19:38:52  <Zaitzev> get an iPad then :P
19:38:57  <PublicServer> <avdg> nah
19:39:00  <[com]buster> I got an 386, Am5x86, 486DX, pentium 1, pentium 2, Cyrix MII, pentium 3, pentium 4, Duron, Athlon 64, Turion 2, Pentium DC, Atom, want one?
19:39:14  <PublicServer> <avdg> touchscreen needs a real os :)
19:39:40  <Zaitzev> you could always buy a touchscreen kit and use on your current monitor
19:39:52  <PublicServer> <avdg> :p
19:39:53  <Zaitzev> it's basically a film you plaster on top of your screen
19:40:09  <PublicServer> <avdg> a monitor is not really portable
19:41:22  <PublicServer> <avdg> maybe over my laptopscreen :p
19:41:31  <PublicServer> <avdg> would be unhandy
19:41:54  <Zaitzev> or, buy a 80" samsung lcd monitor, with touchscreen support
19:42:03  <PublicServer> <avdg> lol
19:42:06  <Zaitzev> only €40.000
19:42:07  <Zaitzev> ;p
19:42:29  <PublicServer> <avdg> better a projector with touchscreen then
19:42:32  <Zaitzev> haha
19:42:41  <PublicServer> ***  made screenshot at 0000D7BD:
19:42:51  <[com]buster> You can always get a microsoft surface if you want a large touchscreen
19:42:56  <Zaitzev> why not touchscreen VR goggles?
19:43:11  <Zaitzev> just point out in the air
19:43:13  * avdg wants portable touchscreen :p
19:43:25  <[com]buster> There are laptops out with touchscreens
19:43:46  <PublicServer> <avdg> just something handy to draw
19:43:53  <PublicServer> <avdg> or making notes
19:44:05  <[com]buster> I think its user is slower using the touchscreen than me with the keyboard shortcuts
19:44:22  <[com]buster> (and it gets greasy)
19:44:26  <PublicServer> <avdg> if I type, then I would do it on a laptop :p
19:44:58  <PublicServer> <avdg> but I can't draw with a keyboard :p
19:45:00  <Zaitzev> heh, would be fun to have a MS Surface network in the house
19:45:12  <PublicServer> <avdg> howmuch does it cost?
19:45:17  <Zaitzev> watch a movie in one room, decide to watch in another, just toss it over to another screen
19:45:21  <PublicServer> <avdg> 10k $?
19:46:11  <Zaitzev> that sounds about right
19:46:54  <PublicServer> <avdg> bah... I need to work hard then :p
19:47:09  <PublicServer> <avdg> I've still not worked for money in my life
19:47:32  <Ryt0n> !password
19:47:32  <PublicServer> Ryt0n: shyest
19:47:47  <PublicServer> *** Player has joined spectators
19:47:52  <PublicServer> <avdg> hi Ryt0n
19:48:06  <Ryt0n> ok nvr mind, was running the wrong instance of OpenTTD
19:48:12  <PublicServer> <avdg> pls press the button left of the 1 and type 'name <nick>'
19:48:13  <Ryt0n> (an instance I didnt update :$
19:48:22  <PublicServer> <Player> hi
19:49:09  <Ryt0n> whats the change playername command again? :s
19:49:19  <PublicServer> <avdg> see history :p
19:49:28  <PublicServer> <avdg> few lines ago
19:51:04  <PublicServer> <avdg> commando: 'name <nick>'
19:51:40  <PublicServer> *** Player has changed his/her name to Ryton
19:51:52  <PublicServer> <Ryton> thanks... I was trying /name, but its withouth /
19:51:59  <PublicServer> <avdg> :)
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19:52:14  <Ryt0n> I always forget :s
19:52:20  <PublicServer> *** Zaitzev has joined spectators
19:52:20  <PublicServer> *** Game paused (number of players)
19:52:26  <PublicServer> <avdg> hey Zaitzev
19:52:41  <PublicServer> <Ryton> luckily this PC can handle the amount of trains on the server
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19:52:50  <Zaitzev> hey avdg
19:52:54  <PublicServer> <avdg> its not that bad Ryton
19:53:01  <PublicServer> <Ryton> no I know
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19:53:24  <PublicServer> <avdg> its not rare that we have over the 1000 trains
19:53:36  <PublicServer> <Ryton> but I used to play on an antique desktop pc, cause the laptop was in for repairs
19:53:47  <PublicServer> <Ryton> and that one crashed from 600 trains onwards ;o
19:53:48  <PublicServer> <avdg> oh :(
19:54:06  <PublicServer> <avdg> I hope it would get fixed so fast as possible
19:54:45  <PublicServer> <Ryton> what should get fixed?
19:54:51  <PublicServer> <avdg> the laptop :p
19:55:56  <PublicServer> <Ryton> well, it was fixed earlier, but it broke down after 3 days again...
19:56:13  <PublicServer> <Ryton> but now the troubles seems to be solved
19:56:31  <PublicServer> *** Game still paused (number of players)
19:56:31  <PublicServer> *** Game unpaused (number of players)
19:56:33  <PublicServer> *** tneo joined the game
19:56:35  <PublicServer> <tneo> hello
19:56:37  <PublicServer> <avdg> hey tneo
19:56:42  <PublicServer> <Ryton> hi
19:57:43  <PublicServer> ***  made screenshot at 00025A7F:
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20:00:55  <PublicServer> <Ryton> this map is huge
20:01:04  <PublicServer> <avdg> not that heuge :p
20:01:07  <PublicServer> <Ryton> but has some nice areas :-)
20:01:13  <PublicServer> <avdg> but it is indeed heuge on small screens
20:01:49  <PublicServer> <tneo> huge in what way?
20:02:18  <PublicServer> <avdg> only 512**2 big
20:02:40  *** fhtgjzkuio has joined #openttdcoop
20:02:43  <PublicServer> <Ryton> I didnt mean huge in size, but in types of indusries
20:02:46  <fhtgjzkuio> !password
20:02:46  <PublicServer> fhtgjzkuio: rusted
20:02:46  <PublicServer> <tneo> your first time on the servers ryton?
20:02:52  <PublicServer> <Ryton> and complexity (mainly the left side
20:03:04  <PublicServer> <avdg> don't care about complexity
20:03:12  <PublicServer> <tneo> left = west :-)
20:03:14  <PublicServer> <avdg> complexity is just a collection of simple things :)
20:03:48  <PublicServer> <Ryton> not the first, but haven t been around often. Just  looking & trying to learn (mainly early-building phase
20:03:54  *** fhtgjzkuio has quit IRC
20:03:59  <PublicServer> *** Mehdo®n joined the game
20:04:03  <PublicServer> <avdg> hey Mehdo®n
20:04:11  <Ryt0n> thx tneo :-)
20:04:27  <PublicServer> *** Mehdo®n has left the game (connection lost)
20:04:28  <PublicServer> <tneo> well join in ryton next time
20:04:40  <PublicServer> <tneo> and build along with others, that is how you learn :-)
20:05:03  <PublicServer> <Ryton> nah, not yet, I might cause some major traffic jams :p
20:05:06  *** mehdorn has joined #openttdcoop
20:05:09  <mehdorn> lag
20:05:19  <PublicServer> <avdg> start on the side lines of the network
20:05:29  <PublicServer> <Ryton> I mainly dont have enough experienc with signalling
20:05:38  <PublicServer> *** tneo has left the game (connection lost)
20:05:38  <PublicServer> *** Game paused (number of players)
20:05:44  <PublicServer> <Ryton> should study some more, but I like the concept / depth of these games
20:05:50  <PublicServer> <avdg> I hope you know at least the diffrends between some
20:05:50  *** mehdorn has quit IRC
20:06:06  <PublicServer> <avdg> the best way to learn is by seeing them at work
20:06:15  <PublicServer> <Ryton> yes, that I do, but knowing & using correctly are totally different things :-)
20:06:27  <tneo> jam are just challenges to resolve
20:06:42  <tneo> you won't be the first nor the last to cause a jam :-D
20:06:55  *** fonsinchen has joined #openttdcoop
20:07:46  <PublicServer> <avdg> this game is already running for a long time
20:07:57  <PublicServer> <Ryton> ok, in that case: I'll check out this map, & see if I might contribute (later)
20:08:01  <PublicServer> <avdg> I'm wondering when this game would end
20:09:34  <PublicServer> <avdg> Ryton: contributing is arround 95% watching, 4,8% fixing and only .1% building :D
20:10:08  <PublicServer> <Ryton> well, then I m
20:10:17  <PublicServer> <Ryton> I'll be contributing in the first part :P
20:10:37  <V453000> avdg: I rather have 50% building, 50% getting mad because someone modified something/or fixing :)
20:11:15  <PublicServer> <avdg> :p
20:11:27  <tneo> yeah especially in the initial build you have a lot of constructing going on
20:11:34  <tneo> this one will soon be archived
20:12:30  <PublicServer> <avdg> :) and what did we learn this game
20:12:39  <PublicServer> <avdg> never ever use lr again :p
20:12:46  <PublicServer> ***  made screenshot at 0002587D:
20:13:12  <PublicServer> <avdg> plans for next map?
20:14:25  <V453000> probably none yet
20:15:20  <PublicServer> <avdg> I think a city game would be fun
20:16:44  <V453000> I expected this one to be city game already
20:16:54  <V453000> (reason of the US trainset)
20:18:12  <PublicServer> <avdg> restart this map then :p
20:22:46  <V453000> he
20:27:43  <V453000> mby arctic UKRS? I havent seen ukrs since ~168?
20:28:17  <PublicServer> *** avdg has joined spectators
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20:45:55  <PublicServer> *** Zaitzev has left the game (leaving)
20:52:00  <Zaitzev> hmm
20:55:52  <Zaitzev> anyone still around?
20:57:38  <PublicServer> <Ryton> not anybody active :p
20:57:43  <PublicServer> <Ryton> I think
20:57:53  <PublicServer> <Ryton> but I'll join if you want to play on your own :p
20:58:10  <Zaitzev> no that's not what I'm looking for, but thanks ;)
20:58:20  <Ryt0n> ok, I thought so  :-)
20:58:22  <Zaitzev> I'm thinking about config for penalties
20:58:46  <Ryt0n> cant help you with that, sorry ;-)
20:58:55  <Zaitzev> ;)
20:59:04  <V453000> config what you need/want
20:59:24  <V453000> I used to have even 15 000 penalty for backwards pbs
20:59:51  <Zaitzev> well
20:59:56  <Zaitzev> more specifically
21:00:09  <Zaitzev> yapf.rail_firstred_twoway_eol
21:00:20  <V453000> isnt a penalty
21:00:27  <V453000> just set it to on :)
21:00:38  <Zaitzev> it's listed on the Penalties wiki page...but anyway
21:00:54  <Zaitzev> it WAS false on my local config, I set it to true, yet it doesn't work like in the example shown
21:01:05  <Zaitzev> and yes, I use yapf ;P
21:06:21  <Zaitzev> it simply doesn't want to go the alternate route :/
21:06:50  <V453000> I would have to see it I guess
21:07:08  <Zaitzev>
21:07:27  <Zaitzev> section "yapf.rail_firstred_twoway_eol = true"
21:07:42  <Zaitzev> I built a similar testing track like on those pics
21:08:28  <Zaitzev> with a one-way signal red, it goes the alternate route, with a red two-way, it stops and doesn't want to go the alternate route
21:10:07  <V453000> impossible
21:10:15  <V453000> ... btw. config change doesnt change the savegame
21:10:30  <Zaitzev> oh
21:10:32  <Zaitzev> that might be it then
21:10:41  <Zaitzev> i thought of it just a moment ago and started a new game ;p
21:10:54  <Zaitzev> so I'm recreating the thing now, to see if it's right xD
21:11:04  <V453000> you dont have to
21:11:36  <V453000> just write in the console set "yapf.rail_firstred_twoway_eol = true" ... or how it is written in the console
21:11:47  <V453000> while the old save loaded
21:11:49  <Zaitzev> hm
21:11:53  <Zaitzev> i see
21:12:09  <Zaitzev> it's not important, the old save was also just a testing map ;P
21:12:19  <PublicServer> *** avdg has joined company #1
21:12:28  <Zaitzev> i'm trying to understand bits and pieces of signalling :)
21:12:40  <Zaitzev> why the signals interact with eachother the way they do
21:13:06  <Zaitzev> I downloaded that TL splitter savegame of yours a few days ago, and I'm getting dizzy trying to understand all of it ;p
21:13:14  <PublicServer> <avdg> tip: you don't have to focus how they work, so long they work, its fine
21:13:39  <Zaitzev> avdg: well, I do mean I need to understand how they work
21:13:42  <PublicServer> <avdg> how more you want to know, how more likely you want to suicide
21:13:48  <Zaitzev> to know what signals to use where, and when
21:13:52  <PublicServer> <avdg> and I'm not kidding :p
21:14:59  <Zaitzev> ;p
21:16:06  <Zaitzev> btw, the penalty values
21:16:08  <PublicServer> <avdg> a good way to study is studying a lot of constructions
21:16:27  <Zaitzev> that I do
21:17:38  <V453000> I learned most things (if not all) from the archives btw. :P
21:18:26  <PublicServer> * avdg a bit from construction, somewhat from tests and a lot from testing and expanding tests
21:18:47  <Zaitzev> ^^
21:18:49  <V453000> well I dont count my own testing into learnt :)
21:19:01  <Zaitzev> i've seen those test savegames of yours
21:19:10  <Zaitzev> that 5k RV game was funny to look at
21:19:16  <PublicServer> <avdg> lol
21:19:18  <Zaitzev> tarmac spaghetti
21:19:37  <V453000> these arent much of "testing games"
21:19:46  <V453000> besides the splitters and SML
21:20:52  <PublicServer> * avdg goes to his testing game :p
21:21:13  <PublicServer> <avdg> atm making money and tf a lot
21:21:24  <PublicServer> <avdg> later adding much logics :)
21:21:30  <PublicServer> *** avdg has left the game (leaving)
21:21:33  <Zaitzev> logics looks like fun too
21:21:48  <avdg> yeah, I'm going to take it big
21:21:54  <Zaitzev> hence understanding signalling
21:21:56  <Zaitzev> :b
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21:40:28  <jondisti> !password
21:40:28  <PublicServer> jondisti: softer
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22:05:59  <ralph09> !password
22:05:59  <PublicServer> ralph09: herded
22:06:15  <PublicServer> *** Game still paused (number of players)
22:06:15  <PublicServer> *** Game unpaused (number of players)
22:06:17  <PublicServer> *** ralph_ joined the game
22:12:48  <PublicServer> ***  made screenshot at 00009B1C:
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22:27:50  <PublicServer> ***  made screenshot at 0003650C:
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22:42:52  <PublicServer> ***  made screenshot at 000198F2:
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22:47:35  * PeterT-test works
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