Config
Log for #openttdcoop on 14th May 2010:
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09:28:33  <V453000> SmatZ: why on bananas is written that there is Tropic Refurbishment Set 0.3.c and if one downloads it, he has 0.3.1
09:37:10  <Ammler> bananas doesn't use the description of the grf
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10:30:48  <jondisti> !password
10:30:48  <PublicServer> jondisti: stings
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10:31:45  <PeterT> @seen mark
10:31:45  <Webster> PeterT: mark was last seen in #openttdcoop 2 weeks, 0 days, 7 hours, 27 minutes, and 35 seconds ago: <Mark> hopefully i can drop in for a game if i get some cheap and fast internet acces somewhere
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10:57:51  <fonsinchen> I'd like to set up a new cargodist test game either tonight or tomorrow morning.
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11:19:50  <Chris_Booth> !password
11:19:51  <PublicServer> Chris_Booth: mooter
11:20:06  <Chris_Booth> !password
11:20:06  <PublicServer> Chris_Booth: mooter
11:22:24  <Chris_Booth> !password
11:22:24  <PublicServer> Chris_Booth: mooter
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12:14:04  <avdg> !players
12:14:05  <PublicServer> avdg: There are currently no clients connected to the server
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12:16:43  <Nego> !password
12:16:43  <PublicServer> Nego: ampere
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12:18:01  <avdg> hi nego
12:18:21  <PublicServer> <Nego> hey
12:18:27  <Nego> hey
12:18:34  <avdg> !password
12:18:35  <PublicServer> avdg: ampere
12:18:44  <PublicServer> *** Game still paused (number of players)
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12:20:25  <PublicServer> <Nego> fuck i wished i could build things like this too haha
12:20:30  <PublicServer> <avdg> :)
12:20:41  <PublicServer> <avdg> don't look at the big picture
12:20:54  <PublicServer> <Nego> no i love the balancing etc
12:21:19  <PublicServer> <avdg> well, it can be optimized better actually
12:21:28  <PublicServer> <Nego> what is the best way to start btw?
12:21:43  <PublicServer> <avdg> following few games and reading the openttdcoop wiki
12:21:45  <PublicServer> <Nego> mainline like a circle?
12:22:04  <PublicServer> <avdg> look there
12:22:07  <PublicServer> <Nego> yeah i understand that
12:22:12  <PublicServer> <Nego> but every game is different whehe
12:22:24  <PublicServer> <avdg> yeah :p
12:22:39  <PublicServer> * avdg wonders when the next map is cming
12:22:52  <PublicServer> <avdg> V says it comes soon, but few days later ...
12:23:58  <PublicServer> <Nego> btw why are there combo signals used and not just path singals?
12:24:04  <PublicServer> <Nego> at the station for example
12:24:17  <PublicServer> <avdg> path signals are bit too lazy :)
12:24:23  <PublicServer> <Nego> ah k
12:24:35  <PublicServer> <avdg> they ask more cpu and react slower and less reliable
12:24:36  <PublicServer> <Nego> well the only thing on learning all this is just watching it haha
12:25:31  <PublicServer> <avdg> you can sometimes see how slow @ wood drop
12:26:02  <PublicServer> <Nego> ah yeas
12:26:26  <PublicServer> <avdg> trains are even stopping sometimes
12:26:38  <PublicServer> <Nego> uhu i see
12:27:46  <PublicServer> <avdg> beh... most stopped trains are just stopped by lack of free tracks
12:27:48  <PublicServer> <Nego> but this are always custom maps right?
12:28:11  <PublicServer> <Nego> default the production of resources is way too slow
12:28:15  <PublicServer> <avdg> mostly handmade
12:28:24  <PublicServer> <avdg> nah, just connect it
12:28:41  <PublicServer> <avdg> we are running this games for few 100 years :p
12:29:21  <PublicServer> <Nego> the ore/town drop is sooo good haha
12:29:39  <PublicServer> <avdg> :p
12:30:01  <PublicServer> <avdg> the exit is a concern for me
12:30:06  <PublicServer> <Nego> yeah it is
12:30:15  <PublicServer> <Nego> but it doesnt have a high prio if you ask me
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12:30:26  <PublicServer> <Nego> but the side tracks have to wait for a long time you mean?
12:30:33  <PublicServer> <avdg> yeah
12:31:16  <PublicServer> <Nego> well it will always be a problem whehe
12:31:21  <PublicServer> <avdg> :)
12:32:27  <PublicServer> <avdg> lrlrlr is really bad for wide ml's :p
12:32:57  <PublicServer> <Nego> yeah i dont understand that choice neither
12:33:08  <PublicServer> <Nego> ll rr would be better i guess
12:33:23  <PublicServer> <avdg> because it was an untested proposal
12:33:38  <PublicServer> <avdg> but now we know better :p
12:33:42  <PublicServer> <Nego> it makes it look too chaotic
12:33:53  <PublicServer> <avdg> :p
12:34:04  <PublicServer> <avdg> but I'm sure that lrlr has it uses
12:34:24  <PublicServer> <Nego> btw
12:34:25  <PublicServer> <avdg> especially in bbh and (pbs) stations I think
12:34:33  <PublicServer> <Nego> its best not to use bridges in your ML right?
12:34:44  <PublicServer> <avdg> we just double them :p
12:34:46  <PublicServer> <Nego> or doesnt it really matter?
12:34:59  <PublicServer> <Nego> yeah ok but its best to pull your SL over your ML right?
12:35:16  <PublicServer> <avdg> doesn't matter
12:35:20  <PublicServer> <Nego> k
12:35:34  <PublicServer> <avdg> but in 9 of the 10 its the ml wich was builded first
12:35:48  <PublicServer> <avdg> so that an important thing to count on
12:36:17  <PublicServer> <Nego> yeah well i just started a new game myself... just to try out some stuff
12:36:34  <PublicServer> <Nego> but its hard to start off with a design, atleast thats what i think
12:36:52  <Zaitzev> i know exactly what you mean
12:36:57  <Zaitzev> i'm right where you are at =p
12:37:15  <Zaitzev> also, hi again avdg ;)
12:37:27  <PublicServer> <avdg> hey zaitzev
12:38:15  <PublicServer> <Nego> best thing is to design the ML like a circle right?
12:38:22  <PublicServer> <Nego> i cant find anything about this in the wiki whehe
12:38:39  <PublicServer> <avdg> nah, just build routes between the mayor stations
12:39:00  <PublicServer> <avdg> and construct it that way, you can reach so much targetting industries you can
12:39:18  <PublicServer> <Nego> can always build some :)
12:40:00  <PublicServer> <Nego> MSH 01 is good too
12:40:20  <PublicServer> <avdg> window woods is under normal production :(
12:40:47  <PublicServer> <Nego> cant you add some woods?
12:40:48  <Zaitzev> !info
12:40:48  <PublicServer> Zaitzev: #:1(Orange) Company Name: 'Landscape Friendly Coopers'  Year Founded: 1950  Money: 17325762220  Loan: 0  Value: 17330137557  (T:874, R:172, P:3, S:0) unprotected
12:40:56  <Zaitzev> hm
12:41:04  <PublicServer> <avdg> :D
12:41:06  <Zaitzev> not much has happened =p
12:41:32  <PublicServer> <avdg> well, it has a jam reputation :p
12:42:19  <PublicServer> <Nego> btw what is best for a station design
12:42:23  <PublicServer> <Nego> the ore/town thing
12:42:34  <PublicServer> <Nego> or the oil/coal pickup
12:42:45  <PublicServer> <avdg> depends on how your traffic flows, trains, ...
12:42:52  <PublicServer> <avdg> but actually its just building :p
12:43:15  <PublicServer> <avdg> we don't care and we don't complain if the station can handle traffic
12:44:28  <PublicServer> ***  made screenshot at 0000C0F4: http://ps.openttdcoop.org/public/webcam/0000C0F4.png
12:44:28  <PublicServer> <avdg> all complains are related by possible problems
12:44:36  <PublicServer> <Nego> well guys, i think i will start building on my own server now :)
12:44:46  <PublicServer> <avdg> success with it :p
12:45:02  <PublicServer> <Nego> yeah i saved this game so i can have a look sometimes
12:45:15  <PublicServer> <Nego> to understand why some problems are solved the way they are... hope it doesnt mind?
12:45:16  <PublicServer> <avdg> look at the archive
12:45:23  <avdg> !archive
12:45:23  <PublicServer> avdg: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
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12:45:42  <PublicServer> <Nego> thing is you have to face the actual problem before understanding it :)
12:45:56  <PublicServer> <avdg> :p
12:46:18  <PublicServer> <Nego> ciaoo
12:46:23  <PublicServer> <avdg> bye
12:46:29  <PublicServer> *** Nego has left the game (connection lost)
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12:47:11  <PublicServer> <avdg> I think we are ready for the next stresstest
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12:59:01  <PublicServer> <avdg> hi
12:59:24  <PublicServer> <VictorOfSweden> hello
12:59:30  <PublicServer> ***  made screenshot at 00002C13: http://ps.openttdcoop.org/public/webcam/00002C13.png
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13:07:35  <PublicServer> <avdg> wood drop may need expansion
13:07:52  <PublicServer> <avdg> or quicker filler
13:08:20  <PublicServer> <VictorOfSweden> filler?
13:08:35  <PublicServer> <avdg> yeah, so we can push them faster to the station
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13:08:46  <PublicServer> <avdg> and getting so the station at a bigger capacity
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13:14:32  <PublicServer> ***  made screenshot at 000189C2: http://ps.openttdcoop.org/public/webcam/000189C2.png
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13:51:11  <XeryusTC> !password
13:51:11  <PublicServer> XeryusTC: scoffs
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14:18:39  <V453000> @seen Mark
14:18:39  <Webster> V453000: Mark was last seen in #openttdcoop 2 weeks, 0 days, 11 hours, 14 minutes, and 29 seconds ago: <Mark> hopefully i can drop in for a game if i get some cheap and fast internet acces somewhere
14:18:47  <V453000> :(
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14:22:27  <Peewee> sup?
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15:11:59  <pryot> !help
15:11:59  <PublicServer> pryot: http://www.openttdcoop.org/wiki/IRC_Commands
15:12:12  <pryot> !download
15:12:12  <PublicServer> pryot: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
15:12:25  <pryot> !download win32
15:12:26  <PublicServer> pryot: http://binaries.openttd.org/nightlies/trunk/r19734/openttd-trunk-r19734-windows-win32.zip
15:14:17  <pryot> !password
15:14:17  <PublicServer> pryot: walled
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15:57:19  <avdg> !players
15:57:21  <PublicServer> avdg: Client 1189 is avdg, a spectator
15:58:32  <PublicServer> *** avdg has joined company #1
16:03:51  <scobos> !info
16:03:51  <PublicServer> scobos: #:1(Orange) Company Name: 'Landscape Friendly Coopers'  Year Founded: 1950  Money: 17456762768  Loan: 0  Value: 17461067425  (T:876, R:172, P:3, S:0) unprotected
16:06:26  <PublicServer> <avdg> are we playing? :)
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16:55:28  <avdg> !password
16:55:28  <PublicServer> avdg: gurgle
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17:13:53  <Webster> ...
17:14:26  <Chris_Booth> hi Webster
17:14:26  <Webster> hi Chris_Booth :)
17:15:35  <V453000> Webster: you suck
17:17:01  <Chris_Booth> Webster I don't think you suck i think your the best supybot in this channel
17:17:39  <Webster> Quiet, people are trying to sleep
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17:20:53  <leg3nd> wow is it still game 183
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17:22:20  <Benny> !ifo
17:22:23  <Benny> !info
17:22:24  <PublicServer> Benny: #:1(Orange) Company Name: 'Landscape Friendly Coopers'  Year Founded: 1950  Money: 17456762768  Loan: 0  Value: 17461067425  (T:876, R:172, P:3, S:0) unprotected
17:27:45  <Chris_Booth> hi Webster
17:27:45  <Webster> hi Chris_Booth :)
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17:36:57  <Nego> Hi there
17:40:09  <planetmaker> hi Nego
17:40:21  <PublicServer> *** Benom has left the game (leaving)
17:41:07  <Nego> hows life
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17:44:37  <planetmaker> quite fine. I hope yours, too :-)
17:44:58  <Nego> yeah sure. You got time to watch something i made?
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17:45:08  <Nego> wanna know if im doing it the right way whehe
17:45:09  <planetmaker> a bit
17:45:22  <Nego> http://i39.tinypic.com/1676ps9.png
17:45:43  <Nego> not that special whehe
17:46:18  <planetmaker> you're missing one join. But otherwise it's excellent
17:46:42  <planetmaker> the left joining line cannot join the lower one
17:47:02  <planetmaker> but it should be a rather easy fix
17:48:21  <Nego> how do you mean?
17:48:31  <Nego> ah i see now whehe
17:48:36  <planetmaker> :-)
17:48:53  <planetmaker> just move the lower line two tiles further down
17:48:54  <Nego> but what is the good way?
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17:48:57  <Webster> ...
17:49:04  <Nego> and then push it over ?
17:49:09  <planetmaker> and then the joining one can get a choice approx. where it joins the one line now
17:49:50  <planetmaker> you might make the split where it bends now. Then you even have the one train waiting space, should the train make a wrong choice
17:50:55  <planetmaker> btw, do you know of Ctrl+S? :-)
17:51:52  <Nego> no but now i do whaha
17:52:20  <planetmaker> :-)
17:52:31  * KloBass_home loves rumba balls
17:54:15  <Nego> works now thnx
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17:55:08  <planetmaker> no problem, you're welcome. :-)
17:55:16  <planetmaker> I'd build it the same way, I guess
17:55:22  <planetmaker> Actually I have done so :-)
17:56:27  <Nego> haha now the other way around
17:56:58  <planetmaker> :-D
17:58:36  <Nego> well you guys kinda inspired me whehe
17:58:56  <Nego> people always told me i made sick things but when i joined your server it was like OMG
17:59:21  <V453000> -.-
18:00:12  <V453000> btw using the right trainset ^^
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18:02:38  <Nego> whehe i dunno what ur default trainset is?
18:03:50  <planetmaker> Nego: http://img.openttdcoop.org/images/kralittran.png
18:04:06  <planetmaker> find the one minor flaw in my design ;-)
18:04:25  <planetmaker> it is built for TL=3
18:04:34  <Nego> the cross in the middle
18:06:55  <planetmaker> exactly :-)
18:07:27  <planetmaker> it could be avoided, if the whole thing moved two tiles to the right
18:07:40  <planetmaker> but I couldn't be bothered :-P
18:09:03  <Nego> whehe i now have to make the flyovers from the right tracks to the left top
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19:24:52  <HDIEagle> !players
19:24:53  <PublicServer> HDIEagle: There are currently no clients connected to the server
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21:19:35  *** ChanServ sets mode: +o Thraxian|Work
21:27:20  <scobos> !info
21:27:20  <PublicServer> scobos: #:1(Orange) Company Name: 'Landscape Friendly Coopers'  Year Founded: 1950  Money: 17456762768  Loan: 0  Value: 17461067425  (T:876, R:172, P:3, S:0) unprotected
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21:37:54  <V453000> http://kecy.roumen.cz/roumingShow.php?file=jedine_rozumne_pouziti_macu.jpg <--- !!!
21:38:29  <V453000> "the only use of mac that isnt senseless" :)
21:45:19  <hylje> does beating people senseless count as senseless
21:45:42  <V453000> no
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21:52:52  <V453000> SmatZ: http://kecy.roumen.cz/roumingShow.php?file=happy_beer_meal.jpg
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22:02:37  <SmatZ> :D
22:04:11  <XeryusTC> now that is one meal that makes me happy
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22:06:15  <V453000> :)
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22:08:20  <XeryusTC> hmm
22:08:30  <XeryusTC> i think the game on this server should be finished
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22:08:55  <PublicServer> *** Game still paused (number of players)
22:08:56  <PublicServer> *** Kolo joined the game
22:09:11  <PublicServer> Saving game...
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