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Log for #openttdcoop on 18th May 2010:
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00:00:02  <shalkaii> !password
00:00:02  <PublicServer> shalkaii: cognac
00:00:06  <Keyboard_Warrior> damn internet!
00:00:08  <Keyboard_Warrior> !dl win64
00:00:08  <PublicServer> Keyboard_Warrior: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win64.zip
00:00:18  <PublicServer> *** shalkaii joined the game
00:00:19  <PublicServer> <XeryusTC> curse thee ye internet!
00:00:28  <PublicServer> <shalkaii> wowzers
00:01:09  <PublicServer> <shalkaii> Dunno what to do here XD
00:01:21  <PublicServer> <XeryusTC> hmm, i might've removed too many trains
00:01:26  <Keyboard_Warrior> take a look at the network plan
00:01:47  <PublicServer> <shalkaii> ._. Its like wow
00:02:11  <Keyboard_Warrior> shalkaii, thats the normal reaction
00:02:26  <PublicServer> <KyleS> it was for me, especially since i joined during psg#180 lol
00:02:33  <PublicServer> <V453000> lol :D
00:02:34  <Keyboard_Warrior> KyleS, that must have been hell :P
00:02:35  <PublicServer> <V453000> 180
00:02:42  <Keyboard_Warrior> KyleS, i was about to start playing openttdcoop again
00:02:45  <Keyboard_Warrior> i joined the server
00:02:48  <Keyboard_Warrior> and 180 was going on
00:02:52  <PublicServer> <KyleS> lol
00:02:53  <Keyboard_Warrior> i was like, O_O
00:02:56  <Keyboard_Warrior> and decided to wait for the next one
00:03:03  <PublicServer> <KyleS> yeah, and 181 was fun ^^
00:03:06  <PublicServer> <V453000> I see I caused some serious brain damage :D
00:03:10  <PublicServer> * V453000 likes
00:03:11  <PublicServer> <KyleS> :p
00:03:11  <Keyboard_Warrior> !password
00:03:11  <PublicServer> Keyboard_Warrior: cognac
00:03:17  <PublicServer> *** theholyduck joined the game
00:03:48  <PublicServer> <KyleS> 180 is cool.  i tried to play it but couldn't since my comp couldn't even handle it :S
00:03:55  <PublicServer> <XeryusTC> Sedingbury heights is slowly becoming a small version of the storage station
00:03:57  <PublicServer> <XeryusTC> anyway, gn
00:04:02  <PublicServer> <KyleS> nn
00:04:03  <PublicServer> <V453000> :D
00:04:06  <PublicServer> <V453000> yes yes gn
00:04:14  <PublicServer> <theholyduck> :P we have 2 iron mines
00:04:15  <PublicServer> <shalkaii> I dunno what to do here x3 apart from look
00:04:16  <PublicServer> <theholyduck> 1 oil well
00:04:18  <PublicServer> <XeryusTC> alarm in less than 5 hours
00:04:27  <PublicServer> <theholyduck> and 4 ofrests :p
00:04:37  <PublicServer> <theholyduck> we need more industries soon enoug
00:04:39  <PublicServer> <KyleS> and one of the iron mines
00:04:41  <PublicServer> <KyleS> needs to die
00:04:42  <PublicServer> <KyleS> :p
00:04:48  <PublicServer> <theholyduck> truly
00:04:54  <PublicServer> <XeryusTC> we can fund more later
00:04:57  <PublicServer> <theholyduck> well, new guy, if you want to.
00:05:01  <PublicServer> <shalkaii> what the hell are those things doing
00:05:04  <PublicServer> <theholyduck> you can take a look at me trying to build a junction
00:05:05  *** theholyduck has quit IRC
00:05:11  <PublicServer> <theholyduck> shal, what thing?
00:05:12  <PublicServer> <shalkaii> that'd be worth it
00:05:16  <PublicServer> <theholyduck> if you want to draw attention to something
00:05:20  <PublicServer> <shalkaii> the trains on the circles
00:05:21  <PublicServer> <KyleS> shalkaii, the maglevs?
00:05:22  <PublicServer> <theholyduck> make a sign and start it with !
00:05:29  <PublicServer> <KyleS> they are logic!
00:05:39  <PublicServer> <shalkaii> logic?
00:05:49  <PublicServer> <theholyduck> make the sign like i showed
00:05:51  <PublicServer> <V453000> one of the most insane things we possess :)
00:05:52  <PublicServer> <theholyduck> the ! makes it easier to find
00:06:05  <PublicServer> <shalkaii> so what do they do?
00:06:08  <PublicServer> <theholyduck> shalkaii: its essentially recreating basic electronics
00:06:09  <PublicServer> <theholyduck> with trains
00:06:19  <PublicServer> <theholyduck> thus its a logic gate
00:06:34  <PublicServer> <XeryusTC> oh, ran out of stuff in january this time
00:06:39  <PublicServer> <KyleS> there is some reading material on the blog
00:06:48  <PublicServer> <theholyduck> logic stuff is pretty hard to gtasp though
00:06:57  <PublicServer> <theholyduck> and other people can make them for you if they are needed
00:06:58  <PublicServer> <KyleS> but for me to understand it i just had to try to build things and figure it out myself :S
00:07:01  <PublicServer> <shalkaii> what does it do just for lamans
00:07:11  <PublicServer> <V453000> it splits traffic equally
00:07:14  <PublicServer> <theholyduck> that particular one distributes trains equally
00:07:34  <PublicServer> <shalkaii> freaky
00:07:42  <PublicServer> <shalkaii> dunno  if i'll ever understand it :]
00:07:46  <KenjiE20> lamans? le mans? lamaa?
00:07:52  <KenjiE20> oh laymans
00:07:56  <PublicServer> <shalkaii> laymans
00:07:57  <PublicServer> <shalkaii> sorry
00:07:58  <PublicServer> <KyleS> you should be able to
00:07:59  <PublicServer> <theholyduck> shalkaii: once upon a time, somebody created a fully functioning digital counter
00:08:04  <PublicServer> <theholyduck> using logic gates
00:08:06  <PublicServer> <KyleS> it just takes a long time :P
00:08:23  <PublicServer> <theholyduck> as in, inside the game
00:08:27  <PublicServer> *** XeryusTC has left the game (leaving)
00:08:42  <PublicServer> <shalkaii> yeesh XD thats wow
00:09:32  <XeryusTC> gn all
00:09:36  <PublicServer> <V453000> bye luv
00:09:37  <PublicServer> <theholyduck> nighty
00:09:40  *** learningottd has quit IRC
00:10:03  <PublicServer> <shalkaii> so what are the tips for a new guy, because so far i'm kinda stunned by all this
00:10:12  <PublicServer> <theholyduck> take a look around and ask
00:10:21  <PublicServer> <theholyduck> and/or, wait untill we get to the hook up more industries part
00:10:26  <PublicServer> <theholyduck> anyone can hook up industries
00:10:30  <PublicServer> <theholyduck> *primaries
00:10:47  <PublicServer> <theholyduck> err
00:10:51  <PublicServer> <theholyduck> v, take a look at slh 03
00:10:54  <PublicServer> <shalkaii> yeah I guess just kinda freaked by the sheer level of lines
00:11:05  <PublicServer> <theholyduck> oh wait
00:11:16  <PublicServer> <theholyduck> i see the primaries now
00:11:26  <PublicServer> <theholyduck> it looked like trains was looping cause i wasnt zoomed far enough out
00:11:42  <PublicServer> <V453000> no its just Xeryus construction :)
00:13:16  <PublicServer> <shalkaii> I think i'm going to go read up :] this just looks like madness to me XD
00:13:25  <PublicServer> ***  made screenshot at 00007FA2: http://ps.openttdcoop.org/public/webcam/00007FA2.png
00:13:29  <PublicServer> <V453000> good point :)
00:13:36  <PublicServer> <V453000> also see the archives :)
00:13:42  <PublicServer> <V453000> the more you see the more you understand
00:13:49  <PublicServer> <shalkaii> well executed madness but
00:13:49  <PublicServer> <V453000> and mainly - try to build the stuff
00:15:52  <PublicServer> *** shalkaii has left the game (leaving)
00:16:02  <shalkaii> wow its just impressive though
00:16:11  <shalkaii> I wasn't expecting it to be that complex
00:16:24  <shalkaii> circuit board complex i mean :P
00:17:18  <PublicServer> <V453000> it can also make you mentally ill =D
00:18:28  <PublicServer> <V453000> steel trains running
00:19:03  *** KenjiE20 has quit IRC
00:28:27  <PublicServer> ***  made screenshot at 0000B18D: http://ps.openttdcoop.org/public/webcam/0000B18D.png
00:28:52  <PublicServer> *** theholyduck has left the game (connection lost)
00:29:20  <Keyboard_Warrior> !password
00:29:20  <PublicServer> Keyboard_Warrior: pastel
00:29:37  <PublicServer> *** theholyduck joined the game
00:38:52  <PublicServer> <V453000> ok, you wil hate me for it but here I present to you ... the steel pickup! :)
00:39:13  <PublicServer> <KyleS> :o
00:39:30  <PublicServer> <KyleS> looks good :-)
00:39:43  <PublicServer> <theholyduck> whats with the 90 degree turns?
00:39:46  <PublicServer> <theholyduck> logic for overflow?
00:39:49  <PublicServer> <theholyduck> *help for
00:39:57  <PublicServer> <V453000> sure
00:40:08  <PublicServer> <V453000> all of that shit is just for the one tiny depot :)
00:40:27  <PublicServer> <theholyduck> ah, it forces trains into the depot if all platforms are full?
00:40:32  <PublicServer> <V453000> yes
00:40:33  <PublicServer> <theholyduck> instead of the more normal, loop around?
00:40:40  <PublicServer> <V453000> also if a train is passing into the stations
00:41:06  <PublicServer> <V453000> but if it passes into the pair, another one is released
00:41:16  <PublicServer> <V453000> it just works in all cases :)
00:41:19  <PublicServer> <V453000> I think
00:41:26  <PublicServer> <theholyduck> famous last words
00:41:48  <PublicServer> <KyleS> the trains only like one of the depots :S
00:42:00  <PublicServer> <V453000> that doesn matter
00:42:04  <PublicServer> <KyleS> i know
00:42:11  <PublicServer> <KyleS> it's just a quirk :p
00:42:12  <PublicServer> <theholyduck> it only does anything about it if 1 train is leaving and one is comming at the same time
00:42:15  <PublicServer> <V453000> :)
00:42:21  <PublicServer> <theholyduck> otherwise, they should all use the same depot
00:42:28  <PublicServer> <V453000> as duck says
00:43:29  <PublicServer> ***  made screenshot at 0000B88C: http://ps.openttdcoop.org/public/webcam/0000B88C.png
00:44:00  <PublicServer> <V453000> it doesnt work 100% :)
00:44:09  <PublicServer> <V453000> there is needed one little adjustment :)
00:44:21  <PublicServer> <V453000> oh
00:44:22  <PublicServer> <V453000> no :)
00:44:23  <PublicServer> <V453000> its fine
00:45:08  <PublicServer> <theholyduck> i think we need more PROFITSSS
00:45:19  <PublicServer> <V453000> not a bad thought :)
00:45:25  <PublicServer> <theholyduck> the "money maker" isnt making much
00:45:34  <PublicServer> <theholyduck> nor are the trains
00:45:51  <PublicServer> <V453000> its ok for you to finish the hub imo ;[
00:45:53  <PublicServer> <V453000> :)
00:46:05  <PublicServer> <theholyduck> still working on it
00:46:11  <PublicServer> <theholyduck> i have the last balancer to make
00:46:21  <PublicServer> <theholyduck> and then maybe make something more fancy for d: and e: towards bbh01
00:47:50  <PublicServer> *** theholyduck has left the game (connection lost)
00:47:54  <Keyboard_Warrior> ...
00:48:03  <Keyboard_Warrior> !password
00:48:03  <PublicServer> Keyboard_Warrior: blight
00:48:10  <PublicServer> *** theholyduck joined the game
00:48:17  <V453000> oh duck = keyboard warrior
00:48:19  <V453000> didnt know
00:48:20  <V453000> -.-
00:48:27  <V453000> do you know you should have similar name
00:48:45  <PublicServer> <theholyduck> naw :P
00:48:50  <PublicServer> <theholyduck> keyboard warrior fiits my personality more :P
00:50:53  <PublicServer> *** theholyduck has left the game (connection lost)
00:50:56  <Keyboard_Warrior> though
00:51:01  *** Keyboard_Warrior is now known as internet_b0rk
00:51:07  <internet_b0rk> fits even more
00:51:24  <PublicServer> *** theholyduck joined the game
00:57:33  <PublicServer> *** KyleS has left the game (leaving)
00:58:31  <PublicServer> ***  made screenshot at 000071A1: http://ps.openttdcoop.org/public/webcam/000071A1.png
01:07:13  <PublicServer> <theholyduck> there, almost done
01:12:54  <PublicServer> <theholyduck> i should learn the xeryus skill of compact junctions :P
01:13:05  <PublicServer> <theholyduck> my junction covers like half the "island"
01:13:12  <PublicServer> <V453000> indeed
01:13:28  <PublicServer> <theholyduck> well i only have minimal experience in junction building
01:13:33  <PublicServer> ***  made screenshot at 0001BBE4: http://ps.openttdcoop.org/public/webcam/0001BBE4.png
01:13:35  <PublicServer> <theholyduck> i juwst build 1 part at a time :P
01:13:42  <PublicServer> <V453000> that might be the difference ;)
01:13:42  <PublicServer> <theholyduck> and then space them out a bit too much
01:14:08  <PublicServer> <theholyduck> as in, i know all the parts that compose a junction, but making them all fit together is not something i'm that good at
01:14:27  <PublicServer> <V453000> needs loads of experience
01:15:52  <PublicServer> <V453000> from my own experience, the more crossings, the better
01:16:15  <PublicServer> <V453000> when you have 3levels (tunnel,track,bridge) at a single spot, it is likely to be good
01:18:04  <PublicServer> <theholyduck> on the other hand
01:18:09  <PublicServer> <theholyduck> due to my rampat space wasting
01:18:17  <PublicServer> <theholyduck> theres now space between bbh01 and 2 for a slh
01:18:51  *** Progman has quit IRC
01:18:55  <PublicServer> <V453000> could be :)
01:23:16  <PublicServer> <theholyduck> looking at it.
01:23:25  <PublicServer> <theholyduck> hacking in propper prios the way i built this part currently.
01:23:31  <PublicServer> <theholyduck> seems a bit impossible
01:23:35  <PublicServer> <theholyduck> ;(
01:23:50  <PublicServer> <theholyduck> well, fuck that then
01:23:51  <PublicServer> <V453000> im not watching you so I kinda dont know where are we :)
01:23:57  <PublicServer> <theholyduck> my latest "balancer"
01:24:00  <PublicServer> <theholyduck> c:
01:24:05  <PublicServer> <V453000> ah
01:24:10  <PublicServer> <V453000> hmm
01:24:18  <PublicServer> <V453000> well
01:24:25  <PublicServer> <V453000> just make prios into tunnels
01:24:35  <PublicServer> <theholyduck> then they become a bit LONG dont they though?
01:24:49  <PublicServer> <V453000> hmm
01:24:50  <PublicServer> <V453000> not that much
01:24:55  <PublicServer> <theholyduck> well they do for the 8 long tunels
01:25:05  <PublicServer> <V453000> -.-
01:25:19  <PublicServer> <theholyduck> i was trying to avoid tf :P
01:25:21  <PublicServer> <V453000> ;)
01:25:30  <PublicServer> <V453000> I think this seems more natural :)
01:27:34  *** Paul2_ has joined #openttdcoop
01:27:34  *** Paul2 has quit IRC
01:28:35  <PublicServer> ***  made screenshot at 00007099: http://ps.openttdcoop.org/public/webcam/00007099.png
01:31:27  <PublicServer> <theholyduck> hmm
01:31:36  <PublicServer> <theholyduck> somebody built something next to my hub
01:31:42  <PublicServer> <theholyduck> i dunno what it is though
01:32:14  <PublicServer> <V453000> cant see anything
01:32:24  <PublicServer> <theholyduck> at !here
01:32:35  <PublicServer> <V453000> ugh
01:32:36  <PublicServer> <V453000> lol
01:32:58  <PublicServer> <V453000> nuke iz yer friend
01:33:12  <PublicServer> <theholyduck> well i was just wondering WHO built it and for waht purpose
01:33:17  <PublicServer> <theholyduck> i mean it looks like a non balanced merge
01:33:19  <PublicServer> <theholyduck> or something
01:34:08  <PublicServer> <V453000> I guess it could be some attempt for completing some connections
01:34:22  <PublicServer> <theholyduck> well, i think its time for it to go awya
01:34:46  <internet_b0rk> and then lag hits
01:35:57  <PublicServer> <theholyduck> :O your mine is up to 39 tonns
01:36:08  <PublicServer> <V453000> fucking bastard
01:36:13  <PublicServer> <V453000> OH
01:36:18  <PublicServer> <V453000> its gotta be fucking kidding
01:36:19  <PublicServer> <theholyduck> 50!
01:36:21  <PublicServer> <V453000> now even increased
01:37:47  <PublicServer> <theholyduck> ...
01:37:52  <PublicServer> <theholyduck> whats with that misc train
01:38:00  <PublicServer> <theholyduck> at storage?
01:38:09  <PublicServer> <V453000> it was just to prevent deletion of the whole station
01:38:10  <PublicServer> <theholyduck> under the 226 sign
01:38:11  <PublicServer> <V453000> can be removed now
01:38:14  <PublicServer> <V453000> I know
01:38:19  <PublicServer> <theholyduck> ah
01:38:32  <PublicServer> <theholyduck> shouldnt you make an exit for that part of the line anyway?
01:38:37  <PublicServer> <V453000> there is
01:38:43  <PublicServer> <theholyduck> oh
01:38:44  <PublicServer> <theholyduck> i see
01:38:46  <PublicServer> <V453000> :)
01:38:47  <PublicServer> <V453000> sneaky
01:38:50  <PublicServer> <theholyduck> just hidden by the bridge
01:38:56  <PublicServer> <theholyduck> ¨the bridge is a decoy!
01:39:07  <PublicServer> <theholyduck> rather
01:39:08  <PublicServer> <theholyduck> a trick
01:39:25  <PublicServer> <V453000> ok
01:39:29  <PublicServer> <V453000> sawmill and rafinery done
01:39:42  <PublicServer> <theholyduck> we have almost no oil or wood prodduction though
01:40:06  <PublicServer> <theholyduck> infact, we have 1
01:40:14  <PublicServer> <theholyduck> for oil rather
01:40:31  <PublicServer> <V453000> 6000 -.-
01:40:40  <PublicServer> <theholyduck> :P
01:40:53  <PublicServer> <V453000> oh shit
01:40:54  <PublicServer> <V453000> oh
01:40:57  <PublicServer> <V453000> oh fucking shit
01:41:01  <PublicServer> <theholyduck> wut?
01:41:05  <PublicServer> <V453000> there is no oil rigs
01:41:07  <PublicServer> <V453000> at all
01:41:08  <PublicServer> <theholyduck> i p
01:41:09  <PublicServer> <V453000> available
01:41:15  <PublicServer> <theholyduck> i guess the arctic disabls them
01:41:18  <PublicServer> <V453000> ye
01:41:28  <PublicServer> <V453000> oh fuck I didnt know that :)
01:41:33  <PublicServer> <theholyduck> i prospected me a oil well
01:41:48  <PublicServer> <V453000> we should boost the forests a bit more then :)
01:43:37  <PublicServer> ***  made screenshot at 000052A0: http://ps.openttdcoop.org/public/webcam/000052A0.png
01:51:09  <PublicServer> <V453000> oom :D
01:51:51  <PublicServer> <theholyduck> ...
01:51:55  <PublicServer> <theholyduck> not enough cash to build my trains
01:52:10  <PublicServer> <V453000> I see
01:52:11  <PublicServer> <V453000> gogo
01:52:19  <PublicServer> <theholyduck> well they're 500k a pop
01:52:40  <PublicServer> <theholyduck> ..
01:52:42  <PublicServer> <V453000> wtf
01:52:43  <PublicServer> <theholyduck> oops
01:52:46  <PublicServer> <V453000> lol
01:52:49  <PublicServer> <theholyduck> forgot to make it go to stanborne first
01:52:51  <PublicServer> <theholyduck> when i made it
01:52:59  <PublicServer> <theholyduck> since i copied the premade one
01:53:05  <PublicServer> <V453000> ye
01:53:18  <PublicServer> <theholyduck> hmm, entry is a bit too short for speed
01:53:24  <PublicServer> <V453000> meh
01:53:45  <PublicServer> <theholyduck> where did all the money go?
01:53:48  <PublicServer> <theholyduck> :O new trains
01:53:50  <PublicServer> <theholyduck> 10 million
01:53:51  <PublicServer> <V453000> into wood trains
01:53:59  <PublicServer> <theholyduck> you do realize
01:54:00  <PublicServer> <V453000> also goods from sawmill
01:54:15  <PublicServer> <theholyduck> can i sell 2sawmill goods trains?
01:54:49  <PublicServer> <theholyduck> next up is hooking up that farm
01:54:51  <PublicServer> <theholyduck> and that wood place
01:54:57  <PublicServer> <theholyduck> *forest
01:55:04  <PublicServer> <V453000> wood place.
01:55:13  <PublicServer> <theholyduck> also, maybe move little stanbourne mines?
01:55:18  <PublicServer> <theholyduck> to my new extenssion?
01:55:28  <PublicServer> <V453000> ugh
01:55:29  <PublicServer> <V453000> why
01:55:40  <PublicServer> <theholyduck> shorter trip to coal drop
01:55:40  <PublicServer> <theholyduck> :P
01:55:44  <PublicServer> <V453000> doesn matter
01:55:47  <PublicServer> <V453000> keep it
01:55:53  <PublicServer> <theholyduck> :P
01:55:57  <PublicServer> <V453000> there should actually be another SLH
01:56:04  <PublicServer> <V453000> north of that oil wells
01:56:13  <PublicServer> <theholyduck> for the forest?
01:56:19  <PublicServer> <V453000> for both
01:56:27  <PublicServer> <V453000> oil wells farm forest whatever else
01:56:38  <PublicServer> <theholyduck> well, there were few industries here
01:56:39  <PublicServer> <theholyduck> also.
01:56:48  <PublicServer> <theholyduck> a slh for that LLLL RRRR
01:56:50  <PublicServer> <V453000> there are few now :)
01:56:51  <PublicServer> <theholyduck> would be huge
01:56:58  <PublicServer> <V453000> its LLL_RRR
01:57:13  <PublicServer> <theholyduck> and take up space that could have been used for industries
01:57:16  <PublicServer> <theholyduck> wand what not
01:57:16  <PublicServer> <V453000> we are talking about BBH01< -> town drop
01:57:25  <PublicServer> <theholyduck> i realized that now :P
01:57:31  <PublicServer> <V453000> ok
01:57:32  <PublicServer> <V453000> :)
01:57:43  <PublicServer> <theholyduck> but yeah, building a slh there, does meen less space for industries, ruining the production of that farm
01:57:43  <PublicServer> <theholyduck> ertc
01:57:55  <PublicServer> <theholyduck> my solution was cleaner
01:57:56  <PublicServer> <theholyduck> so i picked it
01:58:13  <PublicServer> <theholyduck> i did consider building a slh there
01:58:28  <PublicServer> <V453000> I consider this temporary :)
01:58:39  <PublicServer> ***  made screenshot at 00010A4F: http://ps.openttdcoop.org/public/webcam/00010A4F.png
01:58:39  <PublicServer> <theholyduck> well, want to try building a slh there then?
01:58:50  <PublicServer> <V453000> I might tomorrow
01:58:53  <PublicServer> <V453000> but now I have to sleep
01:59:04  <PublicServer> <V453000> try ... will be easy :)
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02:00:08  <PublicServer> <theholyduck> v,
02:00:15  <PublicServer> <theholyduck> hmm
02:00:16  <PublicServer> <theholyduck> no
02:00:19  <PublicServer> <V453000> :-D
02:00:20  <PublicServer> <V453000> wtf
02:00:37  <PublicServer> <theholyduck> well i was thinking about how deots shouldnt be visible from the ml
02:00:44  <PublicServer> <theholyduck> but then i realized we use overflows
02:00:47  <PublicServer> <theholyduck> so depots HAS t obe vissible
02:01:05  <PublicServer> <V453000> it shouldnt cause issues
02:01:10  <PublicServer> <theholyduck> probabaly not
02:01:13  <PublicServer> <V453000> as long as we dont send all trains to depots :)
02:01:20  <PublicServer> <theholyduck> that happened in a psg i played
02:01:37  <PublicServer> <theholyduck> a game with a 5 way hub
02:01:47  <PublicServer> <theholyduck> some new guy pressed it accidentally
02:01:54  <PublicServer> <theholyduck> and all hell broke loose
02:02:15  <PublicServer> <V453000> I did that on the last psg :) there was terrible lag so even my cursor went nuts
02:02:20  <PublicServer> <V453000> *pzg
02:03:41  <PublicServer> <theholyduck> hmm
02:03:44  <PublicServer> <theholyduck> come to think of it
02:03:47  <PublicServer> <theholyduck> i still havent finished my hub
02:03:50  <PublicServer> <theholyduck> i need some signals
02:03:55  <PublicServer> <theholyduck> around :a
02:04:17  <PublicServer> <V453000> o_O
02:04:24  <PublicServer> <V453000> why so many evil X
02:04:29  <PublicServer> <theholyduck> dunno :P
02:04:43  <PublicServer> <theholyduck> incompetence?
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02:05:05  <PublicServer> <theholyduck> i guess i should remodel that part to be more like c;¨'
02:05:15  <PublicServer> <V453000> ye
02:05:22  <PublicServer> <V453000> but now I really go sleep
02:05:25  <PublicServer> <V453000> 4 a.m. here -.-
02:05:28  <PublicServer> <theholyduck> i'm going away aswell
02:05:29  <PublicServer> <theholyduck> and saem time here
02:05:32  <PublicServer> <V453000> ye
02:05:33  <PublicServer> *** theholyduck has left the game (connection lost)
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03:42:50  <theholyduck> !players
03:42:52  <PublicServer> theholyduck: There are currently no clients connected to the server
05:06:57  <XeryusTC> !password
05:06:57  <PublicServer> XeryusTC: voided
05:07:03  <PublicServer> *** Game still paused (number of players)
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05:10:33  <theholyduck> hmm
05:10:37  <theholyduck> !password
05:10:37  <PublicServer> theholyduck: voided
05:11:07  <PublicServer> *** Game still paused (number of players)
05:11:07  <PublicServer> *** Game unpaused (number of players)
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05:13:46  <PublicServer> ***  made screenshot at 00007F90: http://ps.openttdcoop.org/public/webcam/00007F90.png
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05:36:21  <PublicServer> <XeryusTC> oh, a farm has disapeared :(
05:40:30  <KyleS> !password
05:40:30  <PublicServer> KyleS: gropes
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05:45:56  <PublicServer> <KyleS> do all of the farms (even the low-elevation ones) stop production during the winter?
05:46:08  <PublicServer> <XeryusTC> only when they're above the snowline
05:46:13  <PublicServer> <KyleS> ok
05:46:24  <XeryusTC> !rcon patch raw_industry_construction 1
05:46:27  <PublicServer> <theholyduck> i saw one with the farm above the snowline, but all the farmland under it :P
05:46:30  <PublicServer> <theholyduck> that produced nuthing
05:46:39  <XeryusTC> !rcon patch raw_industry_construction 2
05:46:45  <PublicServer> <KyleS> lol
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05:59:56  <PublicServer> *** Game paused (number of players)
06:00:29  <theholyduck> !password
06:00:29  <PublicServer> theholyduck: newing
06:01:10  <PublicServer> *** Game still paused (number of players)
06:01:10  <PublicServer> *** Game unpaused (number of players)
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06:17:38  <PublicServer> <theholyduck> its a bit hillarious how the ore mine keeps growing
06:18:39  <PublicServer> <KyleS> lol
06:22:31  <PublicServer> <KyleS> do you think TL2 was so that our network would ever be populated (seeing as how few industries there are)?
06:22:44  <PublicServer> <theholyduck> well, we can spawn as many industries as we like
06:22:47  <PublicServer> <theholyduck> when we get going :P
06:22:58  <PublicServer> <KyleS> true
06:23:05  <PublicServer> <theholyduck> there ,after like 3 days of building and rebuilds
06:23:10  <PublicServer> <theholyduck> my bbh02 is almost done
06:23:23  <PublicServer> <KyleS> :D
06:23:34  <PublicServer> <theholyduck> it only covers half the earth!
06:24:00  <PublicServer> <theholyduck> we sort of need a slh at !SLH
06:24:20  <PublicServer> <theholyduck> to cover the stanbourne stations on this side along side any other stuff in this area
06:24:31  <PublicServer> <KyleS> yar
06:24:35  <PublicServer> <theholyduck> currently,  its just hacked into slh's further away
06:24:43  <PublicServer> * theholyduck forgot to sign his work
06:25:39  <PublicServer> <theholyduck> speaking of slh's  we need one around bbh 01,02,03 area
06:25:44  <PublicServer> <theholyduck> thats alot of ground without any slh's
06:28:56  <PublicServer> ***  made screenshot at 00007C95: http://ps.openttdcoop.org/public/webcam/00007C95.png
06:32:30  <PublicServer> <KyleS> why are we using an old industrial renewal grf?
06:32:39  <PublicServer> <KyleS> zzz i want my mining truck -_-
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06:43:58  <PublicServer> ***  made screenshot at 00011311: http://ps.openttdcoop.org/public/webcam/00011311.png
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07:27:54  <HDIEagle> !players
07:27:56  <PublicServer> HDIEagle: There are currently no clients connected to the server
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07:28:19  <HDIEagle> !password
07:28:19  <PublicServer> HDIEagle: trites
07:28:58  <HDIEagle> !dl win64
07:28:58  <PublicServer> HDIEagle: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win64.zip
07:29:43  <HDIEagle> !password
07:29:43  <PublicServer> HDIEagle: jailer
07:29:59  <PublicServer> *** Game still paused (number of players)
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07:37:53  <PublicServer> *** Game still paused (number of players)
07:37:53  <PublicServer> *** Game unpaused (number of players)
07:37:54  <PublicServer> *** theholyduck joined the game
07:37:57  <PublicServer> <theholyduck> peekaboo
07:38:03  <PublicServer> <HD1Eagle> yo
07:39:04  <PublicServer> <theholyduck> so, are you new to this? or just somebody who hasnt played when i've been playing?
07:39:25  <PublicServer> <HD1Eagle> latter
07:39:55  <PublicServer> <HD1Eagle> why do trains stop at storage?
07:40:04  <PublicServer> <theholyduck> even the load
07:40:08  <PublicServer> <theholyduck> farms only produce in the summer
07:40:15  <PublicServer> <HD1Eagle> no, what order?
07:40:17  <PublicServer> <theholyduck> thus we have the trains wait 6 months in storage
07:40:24  <PublicServer> <theholyduck> the goods ones
07:40:37  <PublicServer> <theholyduck> |
07:40:46  <PublicServer> <HD1Eagle> how* do trains stop at storage?
07:40:47  <PublicServer> <theholyduck> look at the timetable for those trains
07:41:01  <PublicServer> <theholyduck> i thought how was obvious
07:41:04  <PublicServer> <HD1Eagle> how did i miss that the first time?
07:41:17  <PublicServer> <HD1Eagle> that was the first thing i checked :P
07:41:28  <PublicServer> <theholyduck> well then you must be blind
07:41:54  <PublicServer> <HD1Eagle> oh, iw as only looking at travel times
07:41:58  <PublicServer> <HD1Eagle> not stay times :3
07:44:00  <PublicServer> ***  made screenshot at 0000B101: http://ps.openttdcoop.org/public/webcam/0000B101.png
07:44:13  <PublicServer> <theholyduck> hmm
07:44:31  <PublicServer> <theholyduck> i think we need to alert v that his junction is srsly broke
07:44:34  <PublicServer> <theholyduck> *station
07:45:10  <HDIEagle> you mean exit space?
07:45:16  <PublicServer> <theholyduck> steel pickup
07:45:27  <PublicServer> <theholyduck> :P
07:45:50  <PublicServer> <theholyduck> he made some crazy presignals to make it foolproof
07:45:52  <PublicServer> <theholyduck> in theory
07:45:54  <PublicServer> <HD1Eagle> oh lol
07:46:21  <PublicServer> <theholyduck> i took a pic to show if it clears up later
07:46:29  <theholyduck> V453000,
07:46:37  <theholyduck> you there?
07:46:39  <theholyduck> or still sleeping?
07:47:31  <PublicServer> <HD1Eagle> actually
07:47:42  <PublicServer> <HD1Eagle> would only be bad if trains didn't prefer furthest station
07:47:48  <PublicServer> <HD1Eagle> the bottleneck here is the lack of supply
07:47:54  <PublicServer> <theholyduck> yes
07:47:59  <PublicServer> <theholyduck> but trains are SUPPOSED to stay in the depots
07:48:04  <PublicServer> <theholyduck> when theres supply problems
07:48:11  <PublicServer> <theholyduck> the overflow isnt working
07:48:36  <PublicServer> <theholyduck> it was working before so something changed.'
07:48:48  <PublicServer> * theholyduck restores it to how it was before
07:48:57  <PublicServer> <HD1Eagle> okay, i'm looking at it
07:49:15  <PublicServer> <HD1Eagle> don't make me Cosign you
07:49:27  <PublicServer> <theholyduck> i tried changing that one around
07:49:38  <PublicServer> <theholyduck> it looks to be the wrong way around to me.
07:50:39  <PublicServer> <HD1Eagle> changing that would make it perma-green would idt not?
07:51:05  <PublicServer> <theholyduck> why?
07:51:13  <PublicServer> <theholyduck> hmm
07:51:14  <PublicServer> <HD1Eagle> normal signal shortly after it
07:51:41  <PublicServer> <theholyduck> so yeah, its ment to be that way around
07:51:44  <PublicServer> <theholyduck> but.
07:51:50  <PublicServer> <HD1Eagle> look at that too
07:51:51  <PublicServer> <theholyduck> where is the probleM?
07:51:52  <PublicServer> <HD1Eagle> perma green
07:52:15  <PublicServer> <HD1Eagle> see normal signal?
07:52:43  <PublicServer> <theholyduck> sure, but it sees all the full platforms
07:52:48  <PublicServer> <theholyduck> via the tunels
07:52:57  <PublicServer> <theholyduck> so those normal signals shouldnt cause any problems
07:53:00  <PublicServer> <HD1Eagle> huh? all i see is a presignal before a normal signal
07:53:08  <PublicServer> <HD1Eagle> if you have a normal signal, you have a green light
07:53:32  <PublicServer> <theholyduck> naw, see, its working rightn ow
07:53:43  <PublicServer> <theholyduck> the fancy presignal stuff sends them straight into the depot
07:54:03  <PublicServer> <theholyduck> ah
07:54:13  <PublicServer> <theholyduck> the problem is caused by 2 trains seeing the same platform at once
07:54:16  <PublicServer> <theholyduck> due to the bypass
07:54:21  <PublicServer> <theholyduck> it seems
07:55:01  <PublicServer> <theholyduck> yeah it sends to depots,
07:55:01  <PublicServer> <HD1Eagle> oh ok
07:55:13  <PublicServer> <theholyduck> its just that the presignal logic
07:55:22  <PublicServer> <theholyduck> lets a train be on the way to a platform
07:55:29  <PublicServer> <theholyduck> thats GOING to be blocked
07:55:31  <PublicServer> <theholyduck> in the future
07:55:44  <PublicServer> <theholyduck> so it sees the open platform and goes for it
07:56:05  <PublicServer> <theholyduck> so the fancy logic fails when theres multiple trains at the same time for 1 platform
07:56:15  <PublicServer> <HD1Eagle> race conditions :P
07:57:27  <PublicServer> <theholyduck> well if you want to keep the depot system, the only really viable solution is a more spaceconsuming form of overflow station
07:58:04  <theholyduck> i'll consult with v on it later
07:59:02  <PublicServer> ***  made screenshot at 000009C9: http://ps.openttdcoop.org/public/webcam/000009C9.png
08:00:54  <PublicServer> <HD1Eagle> SMLs fall out of popularity?
08:01:18  <theholyduck> yeah, i havent seen one in any of the games i've played
08:01:35  <PublicServer> <HD1Eagle> they were /everywhere/ the last time i played
08:03:23  <PublicServer> <HD1Eagle> want to build !SLH?
08:04:41  <PublicServer> <HD1Eagle> okay then, i'm outta here
08:05:24  *** Tray has joined #openttdcoop
08:05:30  <PublicServer> <HD1Eagle> zomg i'm lolling at MSH 01 desync
08:05:45  <Tray> !playercount
08:05:45  <PublicServer> Tray: Number of players: 2
08:05:50  <Tray> !password
08:05:50  <PublicServer> Tray: wilder
08:06:09  <PublicServer> <HD1Eagle> WHY!??!?!?
08:06:40  <PublicServer> <theholyduck> where specifically?
08:06:42  <PublicServer> <theholyduck> i see 1 weird one
08:06:48  <PublicServer> <HD1Eagle> the missing track piece?
08:06:55  <PublicServer> <HD1Eagle> up north from that
08:06:58  <PublicServer> <theholyduck> yeah :P
08:06:59  <Tray> !download win32
08:06:59  <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win32.zip
08:07:19  <PublicServer> <HD1Eagle> pretty obvious fix :3
08:07:35  <PublicServer> <theholyduck> ill cant see any obvious desyncs north of the missing piece
08:07:44  <PublicServer> <theholyduck> you mean east dont you?
08:07:56  <PublicServer> <HD1Eagle> whaffles
08:08:01  <PublicServer> <HD1Eagle> probably
08:08:12  *** ODM has quit IRC
08:08:16  <PublicServer> <HD1Eagle> where you compass
08:08:36  <PublicServer> *** Tray joined the game
08:08:43  <PublicServer> <HD1Eagle> yeah that
08:08:47  <PublicServer> <HD1Eagle> :P
08:09:02  <PublicServer> <theholyduck> well theres no need for a compas
08:09:21  <PublicServer> <HD1Eagle> you know how many players we have that are returning from a 3 month hiatus!?!?!
08:09:36  <PublicServer> <theholyduck> well i always remember the directions
08:09:41  <PublicServer> <HD1Eagle> :P
08:09:48  <PublicServer> <theholyduck> east is to the right, north is straight ahead
08:09:52  <PublicServer> <HD1Eagle> i had a 50 50 chance of guessinrg right
08:10:05  <PublicServer> <theholyduck> when you tilt your head to the left atleast
08:10:10  <PublicServer> <HD1Eagle> also, i don't look up and to the left, so straight ahead is...odd
08:12:20  <PublicServer> <HD1Eagle> have fun, i have work in 8.5 hours
08:12:33  <PublicServer> <HD1Eagle> oh shit i have work in 8.5 hours
08:12:38  <PublicServer> <HD1Eagle> bb
08:12:45  <PublicServer> *** HD1Eagle has left the game (connection lost)
08:12:54  <HDIEagle> ttl
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08:14:05  <PublicServer> ***  made screenshot at 00016F90: http://ps.openttdcoop.org/public/webcam/00016F90.png
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08:36:02  <dihedral> morning ladies :-)
08:36:18  <dihedral> question to ye admins: do you still occasionally have issues with dying openttd servers?
08:36:30  <dihedral> without someone around to manage the crash?
08:39:00  *** Mark_ has joined #openttdcoop
08:39:23  <dihedral> Mark_: ?
08:39:26  <dihedral> hello sir
08:39:31  <Mark_> DIH :D
08:39:34  <Mark_> howdy
08:39:36  <dihedral> i thought you'd be gone for a year
08:39:37  <Mark_> how are you?
08:39:37  <dihedral> ^^
08:39:42  <Mark_> im still gone :P
08:39:43  <dihedral> doing alright, thank you
08:39:51  <dihedral> how are you yourself?
08:39:52  <Mark_> and probably will be for at least another year
08:40:11  <Mark_> pretty bored, looking for work but i caught a dead time between two harvest seasons
08:40:13  <dihedral> wow
08:40:21  <dihedral> where are you?
08:40:26  <Mark_> griffith, australia
08:40:32  <dihedral> YUMM?
08:40:37  <dihedral> that sounds awsome
08:40:48  <Mark_> what does?
08:40:52  <Mark_> being in oz?
08:40:57  <dihedral> australia :-)
08:41:02  <dihedral> yes
08:41:03  <Mark_> it is :)
08:41:07  <dihedral> hehe
08:41:21  <dihedral> what made you head there?
08:41:30  <Mark_> i just did 4 months of traveling together with my girlfriend but now she flew home and im out of money
08:41:33  <Mark_> uhm
08:42:00  <Mark_> nothing particulair really :P
08:42:08  <dihedral> lol?
08:42:12  <Mark_> it's just that every backpacker goes here and i figured it'd be a nice start off
08:42:25  <Mark_> im planning to go to new zealand when im done here and to china when im done there
08:42:34  <dihedral> if it gets worse, let me know - i know a place where you could get board and work just in case
08:42:48  <Mark_> really?
08:42:50  <Mark_> whereabout?
08:43:35  <dihedral> http://www.torchbearers.org/centres/Wongabri_Australia
08:43:36  <Webster> Title: Torchbearers Centre - Wongabri, Australia (at www.torchbearers.org)
08:43:51  <dihedral> it's a christian center, and i have at least one contact
08:44:08  <dihedral> in australia and in new zealand ^^
08:44:51  <dihedral> so before you start having a really crappy time, that might be a nice place as a backup? ;-)
08:45:18  <Mark_> the orange picking season will start in two weeks so i should be fine then
08:45:32  <Mark_> but thank you anyway :)
08:45:34  <dihedral> that's good :-)
08:45:44  <dihedral> personally i prefer cherry picking :-P
08:45:49  <dihedral> hihi
08:45:56  <Mark_> have you done that?
08:46:00  * KloBass prefers nose picking
08:46:06  <dihedral> no - i did not mean that literally
08:46:26  <Mark_> oh then i missed the though behind it :P
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08:46:37  <Mark_> thought*
08:47:14  <Mark_> what time is it over there?
08:47:25  <dihedral> cherry picking - always picking out the good things in life
08:47:29  *** Mark_ is now known as Mark
08:47:33  <dihedral> 10.47
08:47:45  <dihedral> am
08:47:57  <Mark> 10 hours difference
08:48:06  <Mark> im completely lost in timezones
08:48:47  <KloBass> 10.48 am
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08:52:16  <Ammler> \o Heya lost Mark :-)
08:52:33  <Mark> hiya Ammler :)
08:52:39  <Mark> how are you?
08:53:13  <Ammler> Alright, thanks, how is down under?
08:53:34  <Mark> pretty good :)
08:53:36  <Mark> getting colder
08:53:44  <Mark> nice for a change
08:53:45  <Ammler> oh, looking for work?
08:53:48  <Mark> yep
08:54:18  <Mark> should be able to do some orange picking in the region in a week or two
08:54:42  <Mark> though two weeks is a long time if you dont have a house and there's absolutely nothing to do
08:54:48  <Ammler> tourists are cheaper than machines ;-)
08:54:56  <Mark> yeah :P
08:55:08  <Mark> would have to be quite a clever robot to pick oranges though
08:55:41  <Ammler> you stay in a city right now?
08:55:52  <Mark> they pass it for one, yeah
08:55:54  <Mark> 20k pop
08:56:45  <KloBass> 20k poop :-D
09:00:19  <Ammler> hmm, you are in the middle of the country, no beach :-)
09:00:42  <Ammler> what are you doing there?
09:00:50  <Mark> well you dont want to be swimming in may anyway
09:00:57  <Mark> thats the problem - nothing
09:01:01  <Ammler> if you have time to waste, write a blog :-P
09:01:17  <Mark> if i had free internet i would :P
09:01:28  <Ammler> you could make a trip to new zealand
09:01:53  <Mark> new zealand is on my list after oz :P
09:02:04  <Ammler> oz?
09:02:19  <Mark> australia
09:02:55  <Ammler> and you will stay there for how long left?
09:03:11  <Mark> dunno
09:03:20  <Mark> untill i have enough money to go to nz :P
09:03:21  <Ammler> nice planning :-P
09:03:28  <Mark> and i might do some more outback exploring first
09:03:45  <Ammler> Who didn't like chaos on our games?
09:03:54  * Mark didnt
09:03:58  <Mark> :D
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09:04:32  <Ammler> you missed a big toyland chaos game :-)
09:04:46  <Mark> yes i've had a look at it the other night
09:04:52  <Mark> i must admit it looks quite awesome
09:05:05  <Ammler> yeah, SmatZ was fixing all day
09:05:19  <Mark> hehe
09:05:46  <PublicServer> *** Game still paused (number of players)
09:05:46  <PublicServer> *** Mark joined the game
09:06:04  <Ammler> does this game have trains already?
09:06:07  <PublicServer> <Mark> lol storage
09:06:11  <maza> lol
09:06:17  <TS> !password
09:06:17  <PublicServer> TS: ravish
09:06:19  <PublicServer> <Mark> yeah 190 of em
09:07:13  <PublicServer> *** Game still paused (number of players)
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09:07:14  <PublicServer> <Mark> that storage is pretty much what i had in mind
09:07:27  <Ammler> you have your own PC with you or are using acient Internet Coffee machines?
09:07:44  <Mark> im using an ancient internet cafe one :P
09:07:58  <Mark> though i've seen plenty worse than this one
09:08:10  *** TS has quit IRC
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09:08:13  <PublicServer> *** Game paused (number of players)
09:09:53  <Ammler> Well then, we will see you..., should make some bit of work before lunch :-P
09:10:08  <Mark> yeah you should
09:10:10  <Mark> cya :)
09:12:27  <PublicServer> *** Mark has left the game (leaving)
09:21:19  <V453000> :)
09:21:46  <Mark> hello V453000 :)
09:22:11  <V453000> hi
09:22:17  <V453000> you still here :) nice
09:22:48  <V453000> there are a few funny things about the industries here :D
09:23:06  <V453000> farms below snow produce still
09:23:08  <V453000> and we have no oil rigs :D
09:23:20  <V453000> !password
09:23:20  <PublicServer> V453000: cloaks
09:23:29  <Mark> hehe
09:23:35  <PublicServer> *** Game still paused (number of players)
09:23:36  <PublicServer> *** V453000 joined the game
09:23:44  <V453000> but the farms in summer produce such waves that it is ok
09:24:55  <V453000> you are still bored I see :)
09:25:00  <V453000> how many animals hit?
09:27:25  <Mark> half a million grashoppers
09:27:30  <PublicServer> <V453000> he :)
09:29:09  <PublicServer> ***  made screenshot at 0000B310: http://ps.openttdcoop.org/public/webcam/0000B310.png
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09:35:11  <KloBass> V453000: hello
09:35:31  *** Tray has joined #openttdcoop
09:37:47  <V453000> hi
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09:48:19  <Mazur> lo
09:48:47  <PublicServer> *** V453000 has left the game (leaving)
09:48:48  <KloBass> l
09:49:06  <KloBass> Io looks like nazi
09:49:10  <PublicServer> *** Game still paused (number of players)
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09:49:30  <Mazur> Come again?
09:49:34  <theholyduck> so V453000
09:49:36  <theholyduck> still here?
09:49:41  <V453000> not anymoar
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09:49:55  <theholyduck> V453000, well theres a bug with one of your stations you need to adress :P
09:50:08  * theholyduck isnt competent enough to deal with it
09:50:13  <V453000> ?
09:50:27  <theholyduck> essentially its a race condition
09:50:55  <theholyduck> with that fancy steel pickup station
09:51:07  <V453000> !password
09:51:07  <PublicServer> V453000: jumbos
09:51:17  <PublicServer> *** Game still paused (number of players)
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09:51:26  <theholyduck> http://img340.imageshack.us/img340/1264/yetitransportationunite.png V453000
09:51:30  <theholyduck> its intermittent
09:51:48  <theholyduck> if too many trains arrive at the same time while multiple platforms are open
09:51:53  <PublicServer> *** Arkenklo joined the game
09:51:53  <PublicServer> <V453000> ooh wtf
09:51:53  <theholyduck> or even just 1
09:51:57  <theholyduck> they end up jamming, HARD
09:52:03  <theholyduck> and causing a endless loop in the overflow depot
09:52:11  <theholyduck> as in that pic i linked you
09:52:41  <dihedral> question to ye admins: do you still occasionally have issues with dying openttd servers?
09:53:02  <PublicServer> <V453000> dying servers?
09:53:18  <theholyduck> V453000, so, any ideas for fixing it?
09:53:43  <PublicServer> <V453000> I know what causes it
09:53:59  <theholyduck> but it requires a redesign to fix?
09:54:13  <PublicServer> <V453000> for now yes
09:54:17  <PublicServer> <V453000> i will think about it
09:54:33  <theholyduck> ok, i figured i should make you aware that it CAN happen
09:54:49  <PublicServer> <V453000> I have seen this behaviour before
09:55:00  <PublicServer> <V453000> :)
09:55:16  <dihedral> i am talking about servers that crash, and need to be brought up by hand again
09:55:46  <V453000> I think the last crash was in ~psg 176
09:55:52  <V453000> but dont ask me much about that :)
09:56:28  <Mazur> Nah, the last crash was more recent, when they discovered those worthless hedge bonds.
09:57:06  <dihedral> ok :-)
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09:57:41  <Wouterr> good morning
09:57:53  <Mazur> Wouterr.
09:58:02  <Wouterr> !password
09:58:03  <PublicServer> Wouterr: jumbos
09:58:06  <PublicServer> <V453000> hi
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09:58:13  <Mazur> Sounds like a cross between a woofer and a tweeter.
09:58:35  <KloBass> lol
09:58:36  <Wouterr> lol
09:58:44  <KloBass> you are making fun of every new nick
09:59:11  <PublicServer> ***  made screenshot at 0000B220: http://ps.openttdcoop.org/public/webcam/0000B220.png
09:59:57  <PublicServer> <V453000> theholyduck: it actually should be failsafe to that type of error -.- will have to improve something
10:00:18  <theholyduck> should be and IS are 2 seperate things :p
10:00:25  <PublicServer> <V453000> so update: I know how it happens but now what causes it :)
10:00:57  <theholyduck> the endless loop of depot trains was fun aswell
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10:06:17  <PublicServer> <V453000> now it worked even with a wave -.-
10:07:50  *** Tray has joined #openttdcoop
10:08:23  <Tray> !playercount
10:08:23  <PublicServer> Tray: Number of players: 4
10:08:27  <Tray> !password
10:08:27  <PublicServer> Tray: scenic
10:09:17  <PublicServer> *** Tray joined the game
10:10:36  <Wouterr> hmm should i add some good trains?
10:10:45  <PublicServer> <Wouterr> *goods
10:10:59  <Mark> V453000: how does it work now?
10:11:12  <Mark> does every unloading farm train release a goods train into the storage?
10:11:48  <PublicServer> <Wouterr> goods are piling up
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10:14:43  <KloBass> http://www.timemachinego.com/linkmachinego/wordpress/wp-content/uploads/2009/05/well_well_well.jpg
10:15:01  <V453000> Mark not completely
10:15:09  <V453000> the goods trains just have full load
10:15:15  <V453000> then go to storage for half a year
10:15:43  <Mark> oh yeah, i guess that comes down to the same
10:15:49  <V453000> yes :)
10:16:00  <V453000> this only makes them more ... uhm ... efficient :)
10:16:05  <Mark> so is it working? :)
10:16:10  <V453000> it is working nicely
10:16:13  <Tray> What's the idea of delaying the goodstrains?
10:16:25  <V453000> also with an awesome effect of reducing 50k income per trip to about 13k :D
10:16:30  <Mark> hehe
10:16:42  <Mark> Tray: it balances traffic
10:16:46  <V453000> Tray: the farm trains make big waves in summer
10:16:57  <V453000> this makes goods trains go in winter so they dont double the wave
10:16:57  <Mark> otherwise you'd have a surge of both goods and farm trains in summer
10:17:02  <V453000> :)
10:17:04  <Mark> that^ :)
10:17:11  <V453000> or that ^ :)
10:17:19  <Tray> Ah, okay.
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10:17:30  <PeterT> hi Mark!!
10:17:43  <PublicServer> <V453000> to be honest, I have no idea how many platforms could we need for storage :D
10:18:19  <Mark> hi PeterT :)
10:18:29  <Mark> quite a few i'd think
10:18:35  <Wouterr> what is the max capacity of goods that a faory can produce?ct
10:18:43  <Mark> 29750?
10:18:47  <PublicServer> <V453000> Wouterr: we will not reach that
10:18:50  <Mark> @calc 12*2250
10:18:50  <Webster> Mark: 27000
10:19:06  <PublicServer> <V453000> about that :)
10:19:41  <PublicServer> <V453000> the only funny thing here will be factory ->storage line in summer
10:19:43  <Wouterr> ah max 112 good trains then
10:19:58  <PublicServer> <V453000> because that is the time when both goods and farm trains go there
10:20:04  <PublicServer> <V453000> why 112
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10:20:16  <PublicServer> <V453000> we have 226 storage spaces
10:20:28  <phatmatt> !password
10:20:28  <PublicServer> phatmatt: rhymed
10:20:33  <PublicServer> <V453000> plus some could be on the way and some in the overflow of the pickup
10:20:39  <Wouterr> well if a factory can only procuce 27k goods in a year
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10:20:54  <PublicServer> <V453000> in a month
10:21:02  <Wouterr> oh ok :p
10:21:18  <Wouterr> 672 trains then
10:21:33  <PublicServer> <V453000> :) that is the theoretical maximum
10:21:49  <PublicServer> <V453000> we will not go high with factory production I think
10:22:29  <PublicServer> <V453000> fuck that station is borked :(
10:25:35  <PublicServer> <V453000> Mazur: there is space for that hub
10:25:41  <PublicServer> <V453000> below BBH03
10:26:04  <PublicServer> <Mazur> Yes, but I can't make it all happen yet.
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10:26:21  <PublicServer> <V453000> ?
10:26:25  <PublicServer> <Mazur> Got myself knotted up.
10:26:57  <Mark> im off
10:27:00  <Mark> goodnight
10:27:02  <PublicServer> <V453000> baai :)
10:27:07  <PublicServer> <V453000> come back again :)
10:27:08  <PublicServer> <Mazur> Sleep well.
10:27:11  <Mark> might hop in later in the week
10:27:16  <PublicServer> <V453000> cool :)
10:27:26  <Mark> cya folks, been nice seeing you again
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10:27:35  <PublicServer> <V453000> see you :)
10:27:55  <PublicServer> <Mazur> Didn't have a clear picture in my mind of what I was going to build, and so got all tangled.
10:28:18  <PublicServer> <V453000> do you want a simple SLH to build?
10:28:43  <PublicServer> <Mazur> Not sure if I'm ready  for that, yet.  ;-)
10:29:02  <PublicServer> <Mazur> Found out just now, didn;t I? ;-)
10:29:16  <PublicServer> ***  made screenshot at 00006BD5: http://ps.openttdcoop.org/public/webcam/00006BD5.png
10:29:26  <PublicServer> <Mazur> Gotta practice SP first, I think.
10:29:53  <PublicServer> <Mazur> To get a method fixed in my head.
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10:38:01  <Tray> !password
10:38:01  <PublicServer> Tray: jugged
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11:01:09  <planetmaker> <dihedral> question to ye admins: do you still occasionally have issues with dying openttd servers? <-- not that I know of
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11:02:03  <planetmaker> hm, he's not here anymore ;-)
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11:07:40  <PublicServer> *** Tray has left the game (connection lost)
11:07:52  <Tray> !password
11:07:53  <PublicServer> Tray: punned
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11:11:31  <PublicServer> <V453000> pretty borked connection :o
11:11:58  <PublicServer> <Tray> public w-lan
11:12:02  <PublicServer> <V453000> ahh
11:12:03  <PublicServer> <Tray> \:
11:14:22  <PublicServer> ***  made screenshot at 00017F15: http://ps.openttdcoop.org/public/webcam/00017F15.png
11:22:53  <PublicServer> <Mazur> Old Presdhattan on Sea South connected. (Wood)
11:23:21  <PublicServer> <V453000> fine
11:23:47  <PublicServer> <V453000> pretty weird signals :)) but good
11:23:52  <PublicServer> <V453000> oh
11:23:55  <PublicServer> <V453000> no it could block
11:24:00  <PublicServer> <V453000> just use standard exits
11:25:08  <PublicServer> <Mazur> Never had a block in my own games, but it wsas a tricky build trying not to landscape.
11:25:25  <PublicServer> <V453000> it wasnt about the landscape
11:25:37  <PublicServer> <V453000> this signal
11:25:49  <PublicServer> <V453000> would make the entry green at all times
11:25:52  <PublicServer> <V453000> therefore
11:25:54  <PublicServer> <Mazur> Which is  why I left a TL in front.
11:26:03  <PublicServer> <Mazur> Duh.
11:26:04  <PublicServer> <V453000> letting train in even if all bays would be full
11:26:14  <PublicServer> <V453000> resulting in total block
11:26:34  <PublicServer> <Mazur> I keep forgetting signals do those sharp bends.
11:26:57  <PublicServer> <V453000> ?
11:27:24  <PublicServer> <Mazur> Trains could not drive htat way, bit the signals look that way, from entry to exit.
11:27:31  <PublicServer> <V453000> oh
11:27:33  <PublicServer> <V453000> lol :)
11:27:53  <PublicServer> <Mazur> I keep forgetting that, or rather, not seeing it.
11:29:13  <PublicServer> <Mazur> But trying to go diagonal in hilly terrain iss no fun.
11:29:25  <PublicServer> ***  made screenshot at 000067E7: http://ps.openttdcoop.org/public/webcam/000067E7.png
11:29:25  <PublicServer> <V453000> well
11:29:29  <PublicServer> <V453000> with TL2 you dont need it almost
11:30:15  <PublicServer> <Mazur> Gotta pass those hills somehow.
11:31:55  <PublicServer> <V453000> hmm
11:32:03  <PublicServer> <V453000> SLH 05 got a bit bigg0r
11:32:43  <PublicServer> <Mazur> A smidgen.
11:33:20  <PublicServer> <Mazur> Doesn't look like a mess like when that nofrmally happens.
11:33:43  <PublicServer> <V453000> ?
11:35:17  <PublicServer> <Mazur> Normally, when people add to a SLH or such, it ends up looking like a ball of kitten-arranged wool.
11:35:32  <PublicServer> <V453000> hehe
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11:38:46  <PublicServer> <V453000> wtf
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11:39:03  <PublicServer> <Mazur> What did I do?
11:40:12  <PublicServer> <V453000> how the fuck
11:40:18  <V453000> !setdef
11:40:18  <PublicServer> *** V453000 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
11:40:58  <PublicServer> <Tray> \:
11:41:52  <PublicServer> <V453000> hmm
11:41:54  <PublicServer> <V453000> something is weird
11:41:57  <PublicServer> <V453000> but this works
11:42:42  <PublicServer> <Tray> yeah. seems, that penalty of red two way isn't big enough
11:42:56  <PublicServer> <V453000> red 2way isnt a penalty
11:42:59  <PublicServer> <V453000> it is an EOL
11:43:39  <PublicServer> *** Tray has left the game (connection lost)
11:43:53  <PublicServer> <V453000> btw. Tray your solution didnt work
11:44:08  <Tray> Huh?
11:44:27  <PublicServer> ***  made screenshot at 00005219: http://ps.openttdcoop.org/public/webcam/00005219.png
11:44:27  <PublicServer> <V453000> it is self blocking and if train was in the depot, it would leave it
11:44:49  <Tray> ah, hrm.
11:45:06  <Tray> well, true.
11:45:16  <PublicServer> <V453000> I meant that one in my blog
11:45:30  <PublicServer> <V453000> you only even  made exits in front of the depot :)
11:45:53  <Tray> Yeah yeah, I read your article but forget this problem.
11:46:15  <Tray> But: If red two way is EOL why train get stucked in front of them instead of overflowing?
11:46:27  <PublicServer> <V453000> that I dont get either
11:46:52  <PublicServer> <V453000> it always worked for me
11:47:10  <Tray> !password
11:47:10  <PublicServer> Tray: wolfed
11:47:17  <KloBass> i know whats wrong
11:47:19  <KloBass> :))
11:47:33  <PublicServer> *** Tray joined the game
11:47:35  <V453000> its broken -.- we know
11:47:38  <KloBass> it is broken :-D
11:47:39  <KloBass> :((
11:47:41  <KloBass> damn
11:47:59  <PublicServer> <V453000> im gonna have some lunch now
11:48:01  <PublicServer> <V453000> cya later
11:48:04  <PublicServer> *** V453000 has joined spectators
11:48:43  <PublicServer> <Mazur> What are you guys talking about, just so I can see?
11:48:59  <PublicServer> <Arkenklo> +1
11:49:14  <PublicServer> <Tray> v's construct of an overflow witch 3 platforms
11:49:35  <PublicServer> <Tray> but there isn't anyone anymore.
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11:59:29  <PublicServer> ***  made screenshot at 00004375: http://ps.openttdcoop.org/public/webcam/00004375.png
11:59:48  <PublicServer> <Arkenklo> isn't it time to dismantle the mm?
12:05:11  <Wouterr> wow what a massive SLH
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12:22:49  <PublicServer> <Wouterr> who is building at frinford?
12:23:05  <PublicServer> <Mazur> I am.
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12:34:21  <PublicServer> <V453000> Mazur: forced overflows shouldnt really be used
12:34:47  <PublicServer> <Mazur> I know.
12:34:55  <PublicServer> <Wouterr> :) sorry thats my fault
12:37:49  <PublicServer> <Wouterr> looking for a roro overflow depot :p
12:38:22  <PublicServer> <Mazur> Terminus, you mean?
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12:43:31  <PublicServer> <V453000> roro/terminus has nothing to do with conditional/forced
12:43:42  <PublicServer> <V453000> roro terminus is just the formation how is it composed
12:43:56  <PublicServer> <V453000> conditional forced indicates if the trains have to go to the depot at all times
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12:44:18  <KloBass> PEW PEW
12:44:21  <KloBass> :-D
12:44:36  <PublicServer> ***  made screenshot at 0000A3E6: http://ps.openttdcoop.org/public/webcam/0000A3E6.png
12:47:30  <PublicServer> <Wouterr> ok conditional overflow seems to work
12:48:25  <PublicServer> <Mazur> Other side little trickier to build?  Crossing the exit line...
12:48:49  <PublicServer> <Wouterr> we can switch entrance and exit
12:48:59  <PublicServer> <V453000> the other side is done already btw
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12:49:30  <PublicServer> <V453000> I resignalled it from the PBS
12:49:58  <PublicServer> <Wouterr> so the cattle overflow also works V?
12:50:04  <PublicServer> <V453000> yes
12:50:14  <PublicServer> <Mazur> Then it only needs more trains or not?
12:50:26  <PublicServer> <Mazur> I wasn't counting.
12:50:34  <PublicServer> <Wouterr> hmm train limit?
12:50:46  <V453000> !trains 600
12:50:46  <PublicServer> *** V453000 has set max_trains to 600
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12:51:58  <PublicServer> <Wouterr> wow that farm produces 720 grain and cattle each month
12:52:35  <PublicServer> <V453000> I finetuned your conditional
12:53:36  <PublicServer> <Mazur> Fascinating.
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12:54:00  <PublicServer> <Wouterr> trying to get the function of it all
12:54:02  <Vitus> !password
12:54:02  <PublicServer> Vitus: perter
12:54:07  <PublicServer> <V453000> ok
12:54:09  <PublicServer> <V453000> so there is a prio
12:54:15  <PublicServer> <V453000> but if there wasnt the next part
12:54:22  <PublicServer> <V453000> train would just leave the prio at any time
12:54:29  <PublicServer> <V453000> even when the platforms would be full
12:54:34  <PublicServer> *** Vitus joined the game
12:54:34  <PublicServer> <V453000> this way it doesnt
12:54:35  <PublicServer> <Vitus> Hey
12:54:35  <PublicServer> <V453000> hi Vitus
12:54:42  <PublicServer> <Wouterr> oh so it keeps the trains in the depot?
12:54:49  <PublicServer> <V453000> pretty much
12:54:52  <PublicServer> <Mazur> Hi, Vital-to-OTTD.
12:54:56  <PublicServer> <V453000> it rather keeps them standing if they are not needed
12:55:11  <PublicServer> <V453000> so they cant obstacle the posibly leaving trains
12:55:15  <PublicServer> <V453000> as it is terminus
12:55:22  <PublicServer> <Wouterr> i see
12:57:14  <PublicServer> *** Wouterr has left the game (connection lost)
12:57:22  <PublicServer> <V453000> what is that storage upgrade
12:57:23  <PublicServer> <V453000> MM
12:57:24  <PublicServer> <V453000> ??
12:57:25  <PublicServer> <Mazur> Aaaaaaaah.
12:57:42  <PublicServer> <V453000> just wtf
12:58:01  <PublicServer> <V453000> wtf!
12:58:11  <PublicServer> <V453000> who did that
12:58:27  <PublicServer> <phatmatt> er, me.. i'm a little slow, you gotta give me time :P
12:58:44  <PublicServer> <V453000> im rather interested why did it need any modifying
12:58:45  <PublicServer> <phatmatt> i'm trying to get rid of the huge bridges to the side
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12:59:12  <PublicServer> <V453000> you couldnt tell me before doing so, could you
12:59:31  <PublicServer> <Arkenklo> we've got a jam at storage entrance
12:59:32  <PublicServer> <phatmatt> sorry
12:59:38  <PublicServer> ***  made screenshot at 0000580B: http://ps.openttdcoop.org/public/webcam/0000580B.png
12:59:44  <Wouterr_> !password
12:59:44  <PublicServer> Wouterr_: greens
12:59:52  <PublicServer> *** Wouterr joined the game
13:00:01  <PublicServer> <V453000> just dont get rid of them
13:00:04  <PublicServer> <V453000> thanks
13:01:32  <PublicServer> <V453000> and besides ... they are for the first line, not for the one you tried to connect them to
13:01:43  <PublicServer> <Arkenklo> what are those pairs of circles with trains in them, memory?
13:01:55  <PublicServer> <V453000> logic
13:02:09  <PublicServer> <Arkenklo> define logic
13:02:13  *** Wouterr has quit IRC
13:02:20  <V453000> @blog logic
13:02:23  <Webster> Search Result for logic at #openttdcoop - http://www.openttdcoop.org/blog/?s=logic
13:02:27  <PublicServer> <Mazur> A not circuit.
13:02:48  <PublicServer> <Vitus> NOT gate to be exact
13:04:01  <PublicServer> *** phatmatt has left the game (leaving)
13:05:50  *** phatmatt has quit IRC
13:07:41  <PublicServer> <Arkenklo> so !these things functions as one bit memory?
13:07:59  <PublicServer> <V453000> yes
13:08:44  <PublicServer> <Wouterr> factory drop is getting crouded
13:08:59  <PublicServer> <V453000> with so low platform count -.-
13:09:08  <PublicServer> <V453000> it will be better though in a few moments
13:09:41  <PublicServer> <V453000> see? winter has come :)
13:09:44  <PublicServer> <Wouterr> yes it's winter :p
13:10:09  <PublicServer> <Mazur> Gah, we just had one of those, I want summer!
13:10:26  <PublicServer> <Wouterr> we have to find a wy to make the 6 month wait conditional
13:10:48  <PublicServer> <V453000> ?
13:11:06  <PublicServer> <Wouterr> so trains that pick up goods in december go directly to the town
13:11:17  <PublicServer> <V453000> well
13:11:18  <PublicServer> <Arkenklo> how do I set it to 1?
13:11:18  <PublicServer> <V453000> no
13:11:24  <PublicServer> <Arkenklo> I can only get it to show red
13:11:28  <PublicServer> <Arkenklo> oh right, red = 1
13:11:34  <PublicServer> <Arkenklo> so how do I set it to 0?
13:11:38  <PublicServer> <V453000> Wouterr: it mirrors the waves
13:11:45  <PublicServer> <V453000> doesnt matter if wave is winter or summer :)
13:12:16  <PublicServer> <V453000> Arkenklo: you negate with a combo
13:13:49  <PublicServer> <V453000> ..........
13:14:40  <PublicServer> ***  made screenshot at 0000E94D: http://ps.openttdcoop.org/public/webcam/0000E94D.png
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13:20:05  * KloBass derp
13:20:23  <PublicServer> *** Vitus has left the game (connection lost)
13:20:48  <Vitus> !password
13:20:48  <PublicServer> Vitus: sodded
13:20:59  <PublicServer> <Arkenklo> shouldn't the combo (that's currently red) turn green with the exit-signal that's in the middle of the circle?
13:21:24  <PublicServer> *** Vitus joined the game
13:21:40  <PublicServer> <V453000> ?
13:22:10  <PublicServer> <Arkenklo> shouldn't !this turn green when !that turns green?
13:22:24  <PublicServer> <V453000> doesnt it :)
13:22:45  <PublicServer> <Arkenklo> but !that continuously blinks
13:23:09  <PublicServer> <V453000> well
13:23:21  <PublicServer> <V453000> think and see which things each signal sess
13:23:22  <PublicServer> <V453000> sees
13:23:28  <PublicServer> *** Intexon joined the game
13:23:35  <PublicServer> <Intexon> hi
13:23:41  <PublicServer> <Vitus> Hey
13:23:47  <PublicServer> <V453000> since !this needs !that green and at the same time clear space in front of it
13:23:51  <PublicServer> <V453000> hi Intexon
13:24:10  <PublicServer> <Arkenklo> aha, that's why you need two trains
13:24:12  <PublicServer> <V453000> Arkenklo: there mustnt be train within 1 nor 2
13:24:13  <PublicServer> <V453000> yes
13:25:17  <PublicServer> <Arkenklo> and that's why desyncing the trains (like I just did) breaks it
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13:33:17  <PublicServer> <Arkenklo> I fixed that before, who deleted it?
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13:35:42  <PublicServer> <Mazur> Adapted theme from MASH: Suicide is trainless
13:42:31  <PublicServer> <Wouterr> hehe only 2 iron mines on the map
13:44:44  <PublicServer> ***  made screenshot at 0000DE2A: http://ps.openttdcoop.org/public/webcam/0000DE2A.png
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13:54:11  <theholyduck> !players
13:54:12  <PublicServer> theholyduck: Client 324 (Orange) is Mazur, in company 1 (Yeti Transportation United)
13:54:12  <PublicServer> theholyduck: Client 328 (Orange) is Arkenklo, in company 1 (Yeti Transportation United)
13:54:12  <PublicServer> theholyduck: Client 343 (Orange) is Wouterr, in company 1 (Yeti Transportation United)
13:54:12  <PublicServer> theholyduck: Client 346 (Orange) is Vitus, in company 1 (Yeti Transportation United)
13:54:13  <PublicServer> theholyduck: Client 349 (Orange) is Intexon, in company 1 (Yeti Transportation United)
13:54:47  <theholyduck> !password
13:54:47  <PublicServer> theholyduck: hocked
13:54:55  <PublicServer> *** theholyduck joined the game
13:55:18  <PublicServer> <Mazur> Holy duck, batman.
13:55:19  <PublicServer> <theholyduck> :o trains are being stupid at !slh :P
13:55:49  <PublicServer> <Mazur> Isn't that what they are for?
13:57:19  <PublicServer> <Mazur> Oh, I see.
13:57:29  <PublicServer> <Mazur> Little jokers.
13:58:22  <PublicServer> <Vitus> Yeah, right. I thought it'll be OK, but I had to rebuild almost whole line
13:58:40  <PublicServer> <Vitus> I think it's finished, though
13:58:47  <PublicServer> <theholyduck> yeah, it is now
13:59:04  <PublicServer> <theholyduck> but its alwaysnice to let all lines have SOMEWHERE sane to go
13:59:05  <PublicServer> <Mazur> They think it's all over...
13:59:14  <PublicServer> <Vitus> I did at first
13:59:38  <PublicServer> <Vitus> But well... I had to move the tunnels at top, then bridges etc etc
13:59:46  <PublicServer> ***  made screenshot at 0000EC50: http://ps.openttdcoop.org/public/webcam/0000EC50.png
13:59:46  <PublicServer> <Mazur> He did, too.
13:59:46  <PublicServer> <theholyduck> wee, i won the coveted worst hub award!
13:59:54  <PublicServer> <theholyduck> well it is pretty bad
14:01:02  <Wouterr_> no worries there are still 7 monts left for someone else to build an even worse hub
14:01:22  <theholyduck> well the problem with mine is that its unecesarily huge
14:01:23  <PublicServer> <Vitus> duck, you can now move the join for Little Stanbourne Forest
14:02:05  <PublicServer> *** Wouterr has left the game (leaving)
14:02:07  <PublicServer> <Mazur> Sign the hub?
14:02:18  <Wouterr_> g2g cya
14:02:18  <PublicServer> <Vitus> yup
14:02:24  <PublicServer> *** Intexon has left the game (connection lost)
14:02:26  <PublicServer> <Mazur> Bye, Wouterr.
14:02:27  <PublicServer> <Vitus> Finding the number
14:02:27  *** Wouterr_ has quit IRC
14:02:30  <PublicServer> <Vitus> Bye
14:05:22  <PublicServer> <theholyduck> hmm..
14:05:31  <PublicServer> <theholyduck> why does smog city now have 7power plants?
14:05:34  <PublicServer> <theholyduck> essentially atleast
14:07:25  <PublicServer> <Vitus> Who doesn't want to have coal powerplant in his garden?
14:07:38  <PublicServer> <Arkenklo> the steel pickup is clever
14:07:46  <PublicServer> <theholyduck> its also broken unless v fixed it
14:07:54  <PublicServer> <Arkenklo> seems to be working to me
14:07:57  <PublicServer> <theholyduck> yeah it is NOW
14:08:02  <PublicServer> <theholyduck> but it suffers from a race condition
14:08:10  <PublicServer> <Vitus> What you mean?
14:08:11  <KloBass> is there written on ttdcoop wiki why not use maglevs? :)
14:08:13  <PublicServer> <Arkenklo> what's that?
14:08:14  <PublicServer> <theholyduck> if multiple trains arrive with a empty platform
14:08:23  <PublicServer> <theholyduck> they will end up deadlocking eachother
14:08:24  <PublicServer> <theholyduck> HARD
14:08:29  <PublicServer> <theholyduck> and breaking the depot
14:08:35  <PublicServer> * theholyduck finds pic
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14:08:51  <theholyduck> http://img340.imageshack.us/img340/1264/yetitransportationunite.png Arkenklo Vitus
14:08:51  <theholyduck> etc
14:09:14  <Arkenklo> won'
14:09:27  <Arkenklo> won't that one clear itself out once the platform becomes empty?
14:09:41  <PublicServer> <theholyduck> yes, but waiting time for loading is so long
14:09:51  <PublicServer> <theholyduck> this takes literally 5-6 minutes
14:09:57  <Arkenklo> I see
14:10:07  <PublicServer> <theholyduck> see the pic for how hard it CAN break
14:10:26  <V453000> I will fix that later
14:10:30  <PublicServer> <theholyduck> yeah
14:10:31  <PublicServer> <Vitus> Yeah, right. But I don't see the reason WHY did it broke
14:10:42  <PublicServer> <theholyduck> Vitus: the train comming behind the train entering
14:10:47  <PublicServer> <theholyduck> both see the samne platform
14:10:54  <PublicServer> <theholyduck> when the platform is all the way down.
14:10:56  <PublicServer> <Mazur> But can gthat not be solved with less signals between the turnoff to the platforms and the platforms themselves?
14:10:58  <PublicServer> <theholyduck> it will keep piling on trains
14:11:00  <PublicServer> <theholyduck> untill it breaks
14:11:27  <theholyduck> like in that pic, 4 trains arrived at once
14:11:30  <theholyduck> with plenty of free platforms
14:11:55  <theholyduck> v is going to fix it,
14:12:02  <theholyduck> i was just pointing out, in its current form, its not perfect
14:12:38  <PublicServer> <Mazur> Oh wait, it's that logic of looking from behind for free platforms, of course.
14:13:22  <V453000> well the point there is
14:13:35  <V453000> that the logic should negate all trains that are in certain positions
14:13:41  <V453000> but someting went ronk obviously :)
14:13:57  <PublicServer> <Mazur> Apparently.
14:14:26  <V453000> like: if a train is at position A from which it could go into platforms  1 2 3 or
14:14:34  <PublicServer> <theholyduck> slh01 is feeling underapreciated
14:14:38  <V453000> 4, then all of the 4 platforms are negated
14:14:50  <PublicServer> ***  made screenshot at 0001332A: http://ps.openttdcoop.org/public/webcam/0001332A.png
14:15:27  <PublicServer> <Arkenklo> maybe we should found an industry to make use of our slh
14:15:46  <PublicServer> <theholyduck> well i'm going to hook up some more stuff to the newly formed slh06
14:15:49  <PublicServer> <theholyduck> now that we finally have it
14:16:22  <PublicServer> <theholyduck> also, v, the iron ore mine in question doesnt seem to want to die
14:16:54  <PublicServer> <Mazur> yesterday I unplugged something, now I have to plug something at home.  See you all, and have fnu.
14:17:15  <PublicServer> <Arkenklo> we will fnu our asses off
14:17:36  <PublicServer> *** Mazur has left the game (leaving)
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14:24:30  <PublicServer> <theholyduck> hmm, where does the snowline go
14:24:38  <PublicServer> * theholyduck is unsure if he needs a overflow
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14:26:49  <Tray> !password
14:26:49  <PublicServer> Tray: fasted
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14:37:21  <PublicServer> <theholyduck> actually as it turns out, both the slh06 farms are below the snowline
14:37:32  <PublicServer> <theholyduck> so i just wasted a lot of effort building a overflow station
14:37:41  <PublicServer> <Arkenklo> what period defines winter?
14:37:56  <PublicServer> <theholyduck> well when the farms operated in december
14:38:00  <PublicServer> <theholyduck> i think they work in the winter, always
14:38:24  <PublicServer> <Arkenklo> now I just have to occupy them with trains
14:38:29  <PublicServer> <Arkenklo> a shitload of trains
14:38:37  <PublicServer> <theholyduck> well yeah
14:38:39  <PublicServer> <theholyduck> lol production
14:38:57  <PublicServer> <theholyduck> might want to maek grain pickup a bit faster
14:39:14  <PublicServer> <Arkenklo> is there a service station or should I ghetto in a depot?
14:39:21  <PublicServer> <theholyduck> just ghetto it in
14:39:28  <PublicServer> <Arkenklo> faster, like the livestock is?
14:39:32  <PublicServer> <theholyduck> yeah
14:40:46  <PublicServer> <Arkenklo> is that a good idea for such a small station?
14:41:47  <PublicServer> <Arkenklo> better?
14:42:12  <PublicServer> <theholyduck> yeah
14:42:16  <PublicServer> <theholyduck> well,
14:42:17  <PublicServer> <theholyduck> no
14:42:21  <PublicServer> <theholyduck> still the 90 degree corners
14:43:50  <PublicServer> *** theholyduck has left the game (connection lost)
14:44:01  <theholyduck> !password
14:44:01  <PublicServer> theholyduck: avenge
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14:44:54  <PublicServer> ***  made screenshot at 0000FC3D: http://ps.openttdcoop.org/public/webcam/0000FC3D.png
14:49:09  <PublicServer> <theholyduck> now, the only remaining problem with your station is that its left hand drive
14:49:12  <PublicServer> <theholyduck> arkenklo :P
14:50:29  <PublicServer> <Arkenklo> what do you mean?
14:50:37  <PublicServer> <theholyduck> trains enter from the left side
14:50:52  <PublicServer> <theholyduck> rather, drive on it
14:51:08  <PublicServer> <theholyduck> where as almost the entire rest of the network
14:51:11  <PublicServer> <theholyduck> is right hand drive
14:51:39  <PublicServer> <Arkenklo> I...
14:51:58  <PublicServer> <theholyduck> its not THAT hard. just switch the lines round a bit and turn the signals
14:51:58  <PublicServer> <Arkenklo> um.. so?
14:52:12  <PublicServer> <theholyduck> well, just flip it round for consistency
14:52:17  <PublicServer> <theholyduck> i'll help once i finish mine
14:52:52  <PublicServer> <theholyduck> is that alright with you?
14:53:03  <PublicServer> <Arkenklo> sure
14:53:19  <PublicServer> <Arkenklo> I'll have to go in a bit anyway
14:56:05  <PublicServer> <theholyduck> yeah, its much better now
14:56:09  <PublicServer> <theholyduck> i'll fix the evil x in a bit
14:59:24  <PublicServer> <theholyduck> well the way you built those trains now
14:59:34  <PublicServer> <theholyduck> they'll all skip the platform
14:59:36  <PublicServer> <theholyduck> first time round
14:59:37  <PublicServer> <theholyduck> :P
14:59:43  <PublicServer> <Arkenklo> yeah, that sucks
14:59:50  <PublicServer> <Arkenklo> asshole drivers
14:59:50  <PublicServer> <theholyduck> well its your incompetance
14:59:56  <PublicServer> ***  made screenshot at 0000F057: http://ps.openttdcoop.org/public/webcam/0000F057.png
14:59:56  <PublicServer> <theholyduck> make the orders BEFORE the trains
15:00:00  <PublicServer> <theholyduck> that way they start at number 1
15:00:16  <PublicServer> <theholyduck> then fix the order on the original train
15:00:37  <PublicServer> <Arkenklo> I thought I did
15:00:48  <PublicServer> <theholyduck> no, you gave the order after you built the trains
15:00:51  <PublicServer> <Arkenklo> create "master" train, set it up with orders, then copy it
15:00:54  <PublicServer> <Tray> holyduck, calm down. It's not I huge fault, that they make one emptytrip.
15:00:58  <PublicServer> <theholyduck> you didnt :P
15:01:04  <PublicServer> <Arkenklo> huh
15:01:05  <PublicServer> <theholyduck> tray, i'm not angry
15:01:13  <KenjiE20> Tray: it is huge when other people copy it
15:01:32  <PublicServer> <Tray> The trains are unshared?
15:01:44  <PublicServer> <theholyduck> naw, he did share
15:01:51  <PublicServer> <theholyduck> he just did the order in the wrong sequence
15:02:01  <PublicServer> <theholyduck> as in. trains keep the orders you gave them.
15:02:08  <PublicServer> <theholyduck> so if you build a train with 1 order
15:02:11  <PublicServer> <theholyduck> and then give it another
15:02:16  <PublicServer> <theholyduck> it will start on the original order, no matter what
15:02:26  <PublicServer> <Arkenklo> lol wut, one of the trains slipped by
15:02:33  <PublicServer> <theholyduck> Arkenklo: yes, the first one you built
15:02:43  <PublicServer> <theholyduck> it still had the factory order selected
15:03:12  <PublicServer> <theholyduck> just like all the other trains for liverstock had
15:03:57  <PublicServer> <theholyduck> this farm is gonna require a LOT of trains
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15:36:24  <XeryusTC> !password
15:36:24  <PublicServer> XeryusTC: recaps
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15:36:37  <PublicServer> <XeryusTC> woow, traffic :P
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15:37:15  <PublicServer> <Arkenklo> who's got little stanbourne woods
15:37:16  <PublicServer> <Arkenklo> ?
15:37:53  <PublicServer> <Tray> seems like holeduck builds it.
15:37:59  <PublicServer> <Tray> What's wrong with it?
15:38:09  <PublicServer> <Arkenklo> there's 330k litres of oil waiting
15:38:42  <PublicServer> <XeryusTC> go build some trains ;)
15:38:46  <PublicServer> <Tray> So. Add trains.
15:39:09  <PublicServer> <Tray> Btw, is there anything to do, or just spam trains into network until something jams?
15:39:18  <PublicServer> <XeryusTC> i call silly person on whoever build Ludingstoke Beeches woods
15:39:33  <PublicServer> *** Tray has left the game (connection lost)
15:39:51  <Tray> What's wrong with it?
15:40:13  <Tray> !password
15:40:13  <PublicServer> Tray: recaps
15:40:22  <PublicServer> <XeryusTC> trains go from the middle of the map to the east and then back to the west
15:40:30  <PublicServer> *** Tray joined the game
15:40:58  <PublicServer> <XeryusTC> they go 100 tiles to the east while the station is some 75 to the west xD
15:41:01  <PublicServer> <XeryusTC> huge detour :P
15:41:36  <PublicServer> <Tray> It was the closest SLH. \:
15:41:47  <PublicServer> <XeryusTC> xD
15:41:58  <PublicServer> <Tray> And I wanted to give your SLH a sense!
15:42:09  <PublicServer> <XeryusTC> create another one if it is better ;)
15:42:18  <PublicServer> <XeryusTC> and more industries will appear :P
15:42:28  <PublicServer> <Tray> Hrm.
15:42:35  <PublicServer> <XeryusTC> but well :P
15:42:40  <PublicServer> <XeryusTC> we'll see what it ends up like :P
15:42:43  <PublicServer> <Tray> Between MSH 01 and SLH 02?
15:42:48  <PublicServer> <XeryusTC> yes :P
15:42:55  <PublicServer> <Tray> I give a try.
15:43:13  <PublicServer> <XeryusTC> good :D
15:43:43  <PublicServer> <XeryusTC> hmm, i'll remove the planes
15:43:49  <PublicServer> <Arkenklo> do that
15:43:53  <PublicServer> <XeryusTC> trains ear >10x as much
15:45:00  <PublicServer> ***  made screenshot at 00019771: http://ps.openttdcoop.org/public/webcam/00019771.png
15:45:20  <Arkenklo> planes are boring anyways
15:45:47  <PublicServer> <XeryusTC> true :o
15:46:58  <Arkenklo> it can be fun to build them support infrastructure though
15:47:23  <Arkenklo> they can carry insane amounts of passengers, but then again so can trains
15:48:18  <PublicServer> <XeryusTC> diner time
15:50:10  <PublicServer> *** Tray has left the game (connection lost)
15:50:18  <Tray> !password
15:50:18  <PublicServer> Tray: damped
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15:50:42  <PublicServer> <V453000> o/
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15:53:27  <Arkenklo> lol mibbit
15:56:24  <PublicServer> *** Mazur joined the game
16:00:02  <PublicServer> ***  made screenshot at 0001B16E: http://ps.openttdcoop.org/public/webcam/0001B16E.png
16:00:08  *** Ryt0n has joined #openttdcoop
16:01:30  <Ryt0n> !info
16:01:30  <PublicServer> Ryt0n: #:1(Orange) Company Name: 'Yeti Transportation United'  Year Founded: 1950  Money: 86972253  Loan: 0  Value: 168518757  (T:499, R:0, P:0, S:0) unprotected
16:01:34  <Ryt0n> !password
16:01:34  <PublicServer> Ryt0n: enrage
16:01:55  <Ryt0n> oh, another game still?
16:02:03  <Ryt0n> wasnt it XeryusTC ?
16:02:09  <PublicServer> <V453000> yes, we still play OpenTTD
16:02:59  <Ryt0n> yeah, but I mean, is this another game , different froml 2 days ago?
16:03:06  <Ryt0n> or is it just renamed?
16:03:23  <Ryt0n> never mind, I'll take a look ;-)
16:03:34  <PublicServer> *** Ryton joined the game
16:03:55  <PublicServer> <Ryton> thats another one all right :-)
16:04:17  <PublicServer> <Ryton> tough... no, its the same :p srry
16:04:28  <PublicServer> <Ryton> I remember your <-3 network plan
16:04:52  <XeryusTC> back
16:05:08  <PublicServer> <Mazur> Front.
16:05:09  *** mixrin has quit IRC
16:05:31  <PublicServer> <Ryton> left!
16:05:44  <PublicServer> <XeryusTC> sideways
16:05:49  <PublicServer> <V453000> yaaa
16:06:14  <PublicServer> <Mazur> Silly tyre was fixed already, it was just the thingy leaking,
16:06:18  <PublicServer> <XeryusTC> TL2 is not a good length for dbset :o
16:06:19  *** mixrin has joined #openttdcoop
16:06:28  <PublicServer> <V453000> why
16:06:34  <PublicServer> <XeryusTC> takes too many trains
16:06:39  <PublicServer> <XeryusTC> see Sedingbury mines :P
16:06:51  <PublicServer> <XeryusTC> it is currently empty though
16:06:59  <PublicServer> <V453000> hehe
16:08:05  <PublicServer> <XeryusTC> and Sedingbury heights has 55 trains
16:08:19  <PublicServer> <XeryusTC> although it has 1k production of both grain and livestock :o
16:08:21  *** mixrin_ has joined #openttdcoop
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16:15:07  <PublicServer> ***  made screenshot at 00019371: http://ps.openttdcoop.org/public/webcam/00019371.png
16:17:47  <PublicServer> <Tray> I beg your pardon.
16:18:04  <PublicServer> <Mazur> There was not SLH07 when I started,
16:18:17  <PublicServer> <Mazur> s/not/no/
16:18:26  <PublicServer> <Tray> Yeah, I just finished it. Allthough it isn't quite good, too huge.
16:19:26  <PublicServer> <XeryusTC> size doesnt matter that much
16:20:53  <PublicServer> <XeryusTC> left some signs at slh 7 :P
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16:21:58  <jondisti> !password
16:21:59  <PublicServer> jondisti: storks
16:22:01  <PublicServer> <Tray> answered,
16:22:04  <PublicServer> *** jond1sti joined the game
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16:22:26  <PublicServer> <XeryusTC> sync isn't that important
16:22:35  <PublicServer> <XeryusTC> sync only matters on very high density traffic
16:22:45  <PublicServer> <XeryusTC> and that syncs too ;)
16:23:35  <PublicServer> <Tray> Well, I'd never get the point of syncing.
16:23:49  <PublicServer> <Tray> I thought desyncs could cause penalty errors or something.
16:24:03  <PublicServer> <XeryusTC> it is just to keep track length the same so trains dont accidentally block each other
16:24:13  <PublicServer> <XeryusTC> also, if you dont understand why something is done please ask ;)
16:24:23  <PublicServer> <XeryusTC> and dont just brainlessly copy stuff
16:24:40  <jondisti> !screen
16:24:42  <PublicServer> *** jondisti made screenshot at 00019B51: http://ps.openttdcoop.org/public/webcam/00019B51.png
16:24:48  <PublicServer> <Tray> Hrm.
16:25:39  <PublicServer> <Tray> Well I understand that point, but I don't see any improvement of that way of syncing.
16:26:00  <PublicServer> <XeryusTC> you join shorter after the bridges
16:26:07  <PublicServer> <XeryusTC> leaving more space to do other stuff
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16:27:33  <PublicServer> *** SmatZ joined the game
16:27:34  <PublicServer> <SmatZ> hihi
16:28:58  <XeryusTC> !rcon patch max_trains
16:28:58  <PublicServer> XeryusTC: Current value for 'max_trains' is: '600' (min: 0, max: 5000)
16:29:02  <XeryusTC> !trains 900
16:29:02  <PublicServer> *** XeryusTC has set max_trains to 900
16:29:59  <PublicServer> *** SmatZ has left the game (leaving)
16:30:09  <PublicServer> ***  made screenshot at 00019F51: http://ps.openttdcoop.org/public/webcam/00019F51.png
16:31:09  <PublicServer> <Ryton> that mine
16:31:17  <PublicServer> <XeryusTC> roro is better ;)
16:31:19  <PublicServer> <Ryton> is quite annoyingly placed indeed :p
16:31:43  <PublicServer> *** Tray has left the game (connection lost)
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16:32:02  <PublicServer> <XeryusTC> oh, we can rename depots nowadays :D
16:32:03  <PublicServer> <jond1sti> factory entry is jamming
16:32:19  <PublicServer> <XeryusTC> oh, this is worse than before :o
16:32:55  <PublicServer> <Ryton> this time its NOT my fault :p ;-))
16:33:42  <PublicServer> <Ryton> (I cant do anything wrong (yet) just by looking, can i?)
16:33:59  <PublicServer> <XeryusTC> i wish that the traffic map had an order list filter :o
16:34:00  <PublicServer> <Ryton> (exept for blocking the view of the persons behind me )
16:34:28  <PublicServer> *** jond1sti has left the game (leaving)
16:35:16  <PublicServer> <XeryusTC> i think that storage trains would make some more money if they wait before pickup not after xD
16:37:51  <PublicServer> <V453000> XeryusTC: 4 times more
16:38:17  <PublicServer> <XeryusTC> so why do it this way?
16:38:26  <PublicServer> <Mazur> Ludingstoke Breeches Mines connected.
16:38:41  <PublicServer> <V453000> I would like to keep factory pickup at zero all the time
16:39:30  <PublicServer> <V453000> you see ... this way they pick up and wait
16:39:36  <PublicServer> <V453000> that way they would pick up
16:39:41  <PublicServer> <V453000> follow with farm trains
16:39:44  <PublicServer> <V453000> and wait
16:39:49  <PublicServer> <V453000> meaning, wait in winter
16:40:22  <PublicServer> <XeryusTC> but i've made my station to be as liniear as possible :o
16:40:29  <PublicServer> <XeryusTC> although that doesnt work very well :o
16:40:59  <PublicServer> <V453000> just let them to overflow and be used later :)
16:43:23  <PublicServer> <Mazur> *atchooo*
16:45:11  <PublicServer> ***  made screenshot at 0001EB1A: http://ps.openttdcoop.org/public/webcam/0001EB1A.png
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16:53:06  <Keyboard_Warrior> !password
16:53:07  <PublicServer> Keyboard_Warrior: sweaty
16:53:18  <PublicServer> *** theholyduck joined the game
16:53:54  <PublicServer> <theholyduck> hmm
16:53:57  <PublicServer> <theholyduck> thats weird.
16:53:57  *** Intexon has joined #openttdcoop
16:54:25  <PublicServer> <theholyduck> the 720 x 720 farm has 26 trains of 1 type
16:54:28  <PublicServer> <theholyduck> and 36 of the other
16:54:28  <PublicServer> *** Intexon joined the game
16:54:42  <PublicServer> <theholyduck> yet the one with 36 trains seems to be the underserviced one
16:54:49  <PublicServer> *** theholyduck has left the game (connection lost)
16:55:39  <Keyboard_Warrior> then my internet asploded
16:56:35  <Chris_Booth_> !screen
16:56:37  <PublicServer> *** Chris_Booth_ made screenshot at 000035E8: http://ps.openttdcoop.org/public/webcam/000035E8.png
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17:00:13  <PublicServer> ***  made screenshot at 00004FEC: http://ps.openttdcoop.org/public/webcam/00004FEC.png
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17:04:50  <PublicServer> <Mazur> Deaningston Heights connected.
17:05:34  <Vitus> !password
17:05:34  <PublicServer> Vitus: buckle
17:05:54  <PublicServer> *** Vitus joined the game
17:05:54  <PublicServer> <Vitus> Hey
17:06:13  <PublicServer> <Mazur> Hiya, Feet.
17:08:31  <PublicServer> *** Tray joined the game
17:09:42  <PublicServer> <Mazur> Merde, the kids are out with noise thingies in throngs again.
17:09:59  <PublicServer> <Mazur> As if kids don't make noise enough themselves.
17:10:14  <PublicServer> *** Intexon has left the game (leaving)
17:11:58  <PublicServer> <Mazur> *aaaah* Closed that window, opened another.
17:12:17  <PublicServer> <Mazur> Alas.
17:13:32  <PublicServer> <Arkenklo> we want primaries to be between 75-85% right?
17:14:10  <PublicServer> <XeryusTC> best as we can usually
17:14:17  <PublicServer> <XeryusTC> but dont have too many trains waiting at the same time
17:14:22  <PublicServer> <XeryusTC> two trains loading should be enough
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17:15:06  <PublicServer> <Arkenklo> I meant station rating
17:15:15  <PublicServer> ***  made screenshot at 0000264D: http://ps.openttdcoop.org/public/webcam/0000264D.png
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17:17:21  <PublicServer> <Mazur> New coal mine at SAWMILL,I'd have  no idea where to connect it, someone else?
17:19:36  <PublicServer> *** Arkenklo has joined company #1
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17:23:08  <PublicServer> <Arkenklo> factory drop is jamming all the way to the ML
17:23:27  <PublicServer> <Vitus> bam
17:23:27  <PublicServer> <XeryusTC> needs more platforms to start with
17:23:28  <PublicServer> <Vitus> Sorry
17:23:59  <PublicServer> <Vitus> I hadn't realized I had signal removal tool active >.>
17:24:12  <PublicServer> <Mazur> Fun!
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17:30:17  <PublicServer> ***  made screenshot at 0001BDF2: http://ps.openttdcoop.org/public/webcam/0001BDF2.png
17:33:58  <PublicServer> <XeryusTC> that should be enough capacity for now
17:35:00  <PublicServer> <Vitus> I'll have to move the tunnels
17:35:08  <PublicServer> <Vitus> The waiting space promotes jamming
17:35:19  <PublicServer> <XeryusTC> heh
17:35:28  <PublicServer> <XeryusTC> i had those pbs signals on purpose
17:35:40  <PublicServer> <Vitus> I see
17:35:55  <PublicServer> <Arkenklo> why not put the pbs up to the hill/to the other side of the bridge
17:35:58  <PublicServer> <Vitus> But they disobey first twoway red eol afaik
17:36:00  <PublicServer> <XeryusTC> (and still had the two ways)
17:36:04  <PublicServer> <XeryusTC> no they dont
17:36:12  <Keyboard_Warrior> !password
17:36:12  <PublicServer> Keyboard_Warrior: musses
17:36:20  <PublicServer> <XeryusTC> they still obey it, twoway red eol is yapp fundamental
17:36:28  <PublicServer> *** theholyduck joined the game
17:36:28  <PublicServer> <XeryusTC> and a global yapp setting ;)
17:36:35  <PublicServer> <Vitus> Ah, OK :)
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17:36:43  <PublicServer> <XeryusTC> actually, usually pbs choosers only work when you add two way signals :P
17:36:46  <PublicServer> <Vitus> But they don't work well with non-forced overflow :D
17:37:05  <PublicServer> <XeryusTC> exit is jaming now
17:37:20  <PublicServer> <XeryusTC> i blame join before split :P
17:37:32  *** theholyduck has joined #openttdcoop
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17:39:26  <PublicServer> <XeryusTC> i think that the factory and msh 2 need a complete redesign :o
17:39:44  <PublicServer> <Vitus> Well, maybe two lines was little bit too optimistic
17:39:55  <PublicServer> <Vitus> This traffic likely needs 3 lines
17:40:00  <PublicServer> <XeryusTC> it has join before split as a fundamental design :P
17:41:39  <PublicServer> <Vitus> Too much brain work today... I can't even come up with this :D
17:42:53  <PublicServer> <theholyduck> i should probably do something about my bbh02
17:43:24  <PublicServer> <XeryusTC> possibly allow trains to choose all 4 tracks from the 3 :P
17:43:35  <PublicServer> <theholyduck> well its on my todo list
17:43:46  <PublicServer> <theholyduck> i was more thinking along the lines of making it more compact
17:43:51  <PublicServer> <theholyduck> its currently the size of a small moon
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17:45:06  <PublicServer> <Mazur> X, once you're not busy, can you come laugh at: Windstab le Park Mines?
17:45:19  <PublicServer> ***  made screenshot at 0001C4F2: http://ps.openttdcoop.org/public/webcam/0001C4F2.png
17:45:33  <PublicServer> <XeryusTC> heh
17:45:36  <PublicServer> <XeryusTC> ineffecient :P
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17:46:25  <PublicServer> <Mazur> Yeah. I wanted to see what aa mountainside station would end up as.
17:47:20  <PublicServer> <Mazur> Absolutely minimal TF on that track.
17:59:07  <PublicServer> <Mazur> Simpsons time.  Bbl.
17:59:12  <PublicServer> *** theholyduck has left the game (leaving)
17:59:16  <PublicServer> <Arkenklo> we should have a prio at !prio
17:59:33  <PublicServer> <XeryusTC> possibly
17:59:36  <PublicServer> <XeryusTC> possibly not
17:59:44  <PublicServer> *** Mazur has left the game (connection lost)
18:00:14  <PublicServer> <Arkenklo> when trains come from the south it blocks the entire eastbound ML, since that's where most of the trains come from
18:00:22  <PublicServer> ***  made screenshot at 00002349: http://ps.openttdcoop.org/public/webcam/00002349.png
18:01:02  <PublicServer> <XeryusTC> but it also not good to block t he south with an endless stream of trains :P
18:01:41  <PublicServer> <Arkenklo> it's more a case of whether you want to jam many trains or few trains
18:01:48  *** Benny has joined #openttdcoop
18:01:56  <PublicServer> <Arkenklo> s/jam/block/
18:02:26  <PublicServer> <XeryusTC> i'd go for giving all trains the opportunity to join the track ;)
18:02:53  <PublicServer> <XeryusTC> it is not bad to block one line of loads of traffic for a short while if it dissolves quickly after
18:04:09  <Benny> !revision
18:04:09  <PublicServer> Benny: Game version is r19821
18:07:42  <V453000> how to create a channel on irc.oftc.net ?
18:07:53  <PublicServer> <XeryusTC> just join it
18:07:57  <PublicServer> <XeryusTC> then register with chanserv :P
18:09:35  <V453000> ok thx :)
18:10:40  <theholyduck> that was a hillariously weird bug i just found
18:10:57  <theholyduck> slim running xorg running flubox running conky
18:11:03  <theholyduck> spamming the slim logs
18:11:07  <theholyduck> until i ran out of space
18:11:25  * theholyduck thinks he has fixed it nao
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18:15:25  <PublicServer> ***  made screenshot at 0001F012: http://ps.openttdcoop.org/public/webcam/0001F012.png
18:17:14  <PublicServer> <Arkenklo> added a kinda sorta bypass lane to factory drop
18:17:57  <PublicServer> <Arkenklo> so if factory pickup trains come from the southeast, factory drop trains can still pass
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18:21:49  *** Benny is now known as Guest611
18:21:49  *** Benny_ is now known as Benny
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18:30:27  <PublicServer> ***  made screenshot at 00002047: http://ps.openttdcoop.org/public/webcam/00002047.png
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18:33:17  *** Webster sets mode: +o Phazorx
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18:35:24  <DJ_Nekkid> !download win64
18:35:24  <PublicServer> DJ_Nekkid: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win64.zip
18:36:40  <DJ_Nekkid> !password
18:36:40  <PublicServer> DJ_Nekkid: pathos
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18:45:29  <PublicServer> ***  made screenshot at 0001E320: http://ps.openttdcoop.org/public/webcam/0001E320.png
18:46:16  <PublicServer> <Arkenklo> how do you delete only a part of a station?
18:46:31  <PublicServer> <Mazur> Build  [R]everswe
18:46:49  <PublicServer> <Arkenklo> huh?
18:46:52  <PublicServer> <Mazur> Using the R key.
18:47:22  <Benny> That, or clicking the bulldozer icon in the rail/station menu.
18:47:26  <PublicServer> <Mazur> Start like building a platform, then hit 'R'.
18:48:00  <PublicServer> <Arkenklo> ah, thanks
18:48:53  <PeterT> Benny: hey
18:49:03  <Benny> Hello there, Peter.
18:49:38  <PeterT> you're rarely on anymore :-(
18:49:45  <Benny> That's true, yes.
18:50:03  <PublicServer> *** DJ Nekkid has left the game (leaving)
18:50:07  <Benny> I've had a long break from OpenTTD, and I recently got myself a new computer two weeks ago.
18:50:26  *** ralph09 has joined #openttdcoop
18:50:28  <ralph09> !password
18:50:28  <PublicServer> ralph09: otters
18:50:35  <PublicServer> *** ralph_ joined the game
18:50:36  <Benny> Since January I've developed an interest in anime and stuff, so I spend lots of time watching different shows.
18:51:12  <Benny> You been hanging here all this time?
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18:54:01  <Arkenklo> !players
18:54:03  <PublicServer> Arkenklo: Client 381 (Orange) is Mazur, in company 1 (Yeti Transportation United)
18:54:03  <PublicServer> Arkenklo: Client 386 (Orange) is ralph_, in company 1 (Yeti Transportation United)
18:54:03  <PublicServer> Arkenklo: Client 328 (Orange) is Arkenklo, in company 1 (Yeti Transportation United)
18:54:03  <PublicServer> Arkenklo: Client 373 (Orange) is Vitus, in company 1 (Yeti Transportation United)
18:55:39  <PublicServer> <Arkenklo> lol, there's a train with no orders, 523
18:55:45  <PublicServer> <Arkenklo> wonder where that might come from
18:58:07  <PublicServer> <Mazur> `
19:00:01  <PublicServer> <Mazur> Fixed.
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19:00:31  <PublicServer> ***  made screenshot at 0001E63A: http://ps.openttdcoop.org/public/webcam/0001E63A.png
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19:02:08  <PublicServer> <Arkenklo> Mazur: you're boring. I wanted to see where it went :D
19:02:25  <PublicServer> <Arkenklo> how long time it would take for it to find its way to the coal drop
19:03:14  <PublicServer> <Mazur> Well, it was one of 'my' trains, so I wanted to get it back in line and group.
19:03:51  <PublicServer> <Arkenklo> hrmmph
19:03:57  <PublicServer> <Arkenklo> finders keepers
19:04:46  <PublicServer> <Mazur> Boozers peepers.
19:06:53  *** DJ_Nekkid has left #openttdcoop
19:08:40  <PublicServer> <Mazur> And there's something werid with PBS, it blocks even when a platform is free.
19:09:44  <V453000> PBS sucks
19:10:00  <PublicServer> <Mazur> Not in a nice way, though.
19:10:21  <Arkenklo> I intstinctively don't believe you
19:11:05  <PublicServer> <Mazur> Btw, V, you haven't called me veruy intelligent,yet, I  gave you several opportunities, though.  :-)
19:12:01  <PublicServer> <Arkenklo> fortunately intelligence isn't directly correlated to typing skills
19:12:24  <PublicServer> <Mazur> That's what _you_ say....
19:13:00  <PublicServer> <Arkenklo> you should agree with me, you're the one who misspelled
19:13:11  <PublicServer> <Arkenklo> right now you're saying "I'm not intelligent derp"
19:13:18  <PublicServer> <Mazur> Duh.
19:13:33  <PublicServer> <Mazur> ;-)
19:14:32  <Raiscan2> !password
19:14:32  <PublicServer> Raiscan2: calves
19:14:41  <PublicServer> *** Raiscan joined the game
19:15:33  <PublicServer> ***  made screenshot at 00007D19: http://ps.openttdcoop.org/public/webcam/00007D19.png
19:15:57  <Arkenklo> I do think it's naptime nao kthxbai guize
19:16:10  <PublicServer> <Mazur> Bai.
19:16:33  <PublicServer> <Raiscan> quick question, what do those maglev trains provide?
19:16:45  <Arkenklo> Raiscan2: logic
19:16:51  <PublicServer> <Raiscan> what kind of logic?
19:17:02  <PublicServer> <Mazur> Speedy logic.
19:17:18  <Arkenklo> in practice, they make every other incoming train go to the right, the other to the left
19:17:25  <Arkenklo> http://blog.openttdcoop.org/2010/03/25/advanced-building-revue-02-splits/
19:17:53  <PublicServer> <Raiscan> okay, thanks for the info :)
19:18:09  <PublicServer> <Raiscan> lol, that mine's still there
19:18:30  <Arkenklo> I'm thinking magic bulldozer
19:19:46  <V453000> until the storage has enough space to stable trains, it is fine for it to live :)
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19:20:58  <PublicServer> <Raiscan> shame you can't just tunnel under it
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19:35:50  <Wouterr> !dl win32
19:35:50  <PublicServer> Wouterr: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win32.zip
19:37:56  <PublicServer> *** Mazur has left the game (leaving)
19:38:31  <Wouterr> !password
19:38:31  <PublicServer> Wouterr: herpes
19:38:39  <PublicServer> *** Wouterr joined the game
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19:45:37  <PublicServer> ***  made screenshot at 0000452A: http://ps.openttdcoop.org/public/webcam/0000452A.png
19:56:36  <Ryt0n> !password
19:56:36  <PublicServer> Ryt0n: hooted
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20:00:40  <PublicServer> ***  made screenshot at 000120DB: http://ps.openttdcoop.org/public/webcam/000120DB.png
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20:08:35  <Ryt0n> !info
20:08:35  <PublicServer> Ryt0n: #:1(Orange) Company Name: 'Yeti Transportation United'  Year Founded: 1950  Money: 288651946  Loan: 0  Value: 315666224  (T:565, R:0, P:0, S:0) unprotected
20:08:53  <PublicServer> *** Ryton has joined spectators
20:11:29  <PublicServer> <Ryton> Q:
20:11:43  <PublicServer> <Ryton> whats the use of 3 tracks to the town drop, and 2 tracks leaving from it?
20:12:01  <PublicServer> <Ryton> or its LLL RRR, and LL RR?
20:12:45  <PublicServer> <sonic> most of the trains are coming from the north
20:13:08  <PublicServer> <Ryton> yes, I was speaking a bit premature, sorry
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20:13:38  <PublicServer> <sonic> np
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20:23:41  <XeryusTC> !password
20:23:41  <PublicServer> XeryusTC: hugest
20:23:47  <PublicServer> *** Game still paused (number of players)
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21:32:06  <KyleS> !password
21:32:07  <PublicServer> KyleS: dental
21:32:17  <PublicServer> *** Game still paused (number of players)
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21:35:43  <PublicServer> <XeryusTC> oh, someone is finally here :D
21:35:50  <PublicServer> <KyleS> :D
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21:38:05  <PublicServer> <KyleS> SLH 05 looks crazy o.0
21:38:16  <PublicServer> <XeryusTC> quite
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21:45:42  <XeryusTC> !rcon patch raw_industry_construction 1
21:45:46  <PublicServer> ***  made screenshot at 00000B17: http://ps.openttdcoop.org/public/webcam/00000B17.png
21:46:19  <XeryusTC> !rcon patch raw_industry_construction 2
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21:50:03  <Barbaar> !password
21:50:03  <PublicServer> Barbaar: spared
21:50:21  <PublicServer> *** Barbaar joined the game
21:50:24  <PublicServer> <Barbaar> heya
21:50:27  <PublicServer> <XeryusTC> hello
21:50:28  <PublicServer> <KyleS> hi
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21:54:21  <PublicServer> <KyleS> the lines are very balanced
21:54:49  <PublicServer> <KyleS> aren't
21:54:52  <PublicServer> <KyleS> very balanced
21:54:53  <PublicServer> <KyleS> :P
22:00:54  <PublicServer> ***  made screenshot at 00017123: http://ps.openttdcoop.org/public/webcam/00017123.png
22:03:43  <PeterT> @any Ammler
22:03:43  <Webster> PeterT: Ammler was last seen in #openttdcoop 12 hours, 53 minutes, and 49 seconds ago: <Ammler> Well then, we will see you..., should make some bit of work before lunch :-P
22:03:55  <PeterT> I want an Ammler
22:04:23  <PublicServer> *** Barbaar has left the game (leaving)
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22:23:03  <PublicServer> <Mazur> Ooer, trains on SLH01.
22:25:09  <PublicServer> <XeryusTC> yeah, i added some industries ;)
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22:30:57  <PublicServer> ***  made screenshot at 0000EC4A: http://ps.openttdcoop.org/public/webcam/0000EC4A.png
22:41:05  <PublicServer> <Mazur> And Sonic piggybacked a coal line over my organic mine track.  :-)
22:41:16  <PublicServer> <XeryusTC> organic mine track?
22:42:12  <PublicServer> <Mazur> Apart from one bit to add a return tunnel and 3 or four isolated tiles, no terraforming.
22:43:06  <PublicServer> <Mazur> Hugging to a hillside along the ridges at the proper height.
22:43:52  <PublicServer> <Mazur> From that 2 level  train station.
22:45:35  <PublicServer> <Mazur> That prio across the lake has style!
22:45:59  <PublicServer> ***  made screenshot at 0001E924: http://ps.openttdcoop.org/public/webcam/0001E924.png
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22:49:46  <PublicServer> <XeryusTC> im off
22:49:47  <PublicServer> <XeryusTC> gn
22:49:48  <PublicServer> *** XeryusTC has left the game (connection lost)
22:49:54  <PublicServer> <Mazur> Bye.
22:50:28  <PublicServer> <Mazur> I'm off, too.  Have fnu, everyone.
22:50:57  <PublicServer> *** Mazur has left the game (leaving)
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22:51:52  <PublicServer> *** Game paused (number of players)
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22:52:23  <PublicServer> Saving game...
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23:01:01  <PublicServer> ***  made screenshot at 00002540: http://ps.openttdcoop.org/public/webcam/00002540.png
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23:24:24  <Mark> evening
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