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Log for #openttdcoop on 20th May 2010:
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00:01:37  *** thgergo has quit IRC
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00:42:34  <HDIEagle> !players
00:42:36  <PublicServer> HDIEagle: There are currently no clients connected to the server
00:42:54  *** Lapsus has joined #openttdcoop
00:42:58  <Lapsus> Hello! :3
00:43:06  <HDIEagle> !password
00:43:06  <PublicServer> HDIEagle: tussle
00:43:12  <HDIEagle> hi
00:43:20  <PublicServer> *** Game still paused (number of players)
00:43:20  <PublicServer> *** HD1Eagle joined the game
00:43:25  <theholyduck> heh
00:43:29  <theholyduck> i could join up if you want
00:43:35  <Lapsus> !help
00:43:35  <PublicServer> Lapsus: http://www.openttdcoop.org/wiki/IRC_Commands
00:43:45  <PublicServer> <HD1Eagle> if you want to play that would be cool
00:44:04  <theholyduck> until i get bored
00:44:04  <theholyduck> sure
00:44:17  <PublicServer> *** Game still paused (number of players)
00:44:17  <PublicServer> *** Game unpaused (number of players)
00:44:18  <PublicServer> *** theholyduck joined the game
00:44:22  <Lapsus> I'll come watch, and see if I can figure out what's going on :v
00:44:37  <theholyduck> well the game has been going on for a while now
00:44:40  <theholyduck> makes it harder to understand
00:44:42  <theholyduck> but just ask questions
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00:45:27  <Lapsus> What I'm mostly stuck on now is the logic gates and flip-flops
00:45:36  <PublicServer> <HD1Eagle> its all not gates
00:45:37  <PublicServer> <theholyduck> don't worry about those
00:45:47  <PublicServer> <theholyduck> its simple sure, but you don't need to care
00:46:05  <PublicServer> <theholyduck> to improve lag, i think all the logic has been shut off
00:46:14  <PublicServer> <theholyduck> we dont need it anymore
00:46:31  <PublicServer> <HD1Eagle> really need not signals
00:46:56  <PublicServer> <HD1Eagle> think of all the fun things we could make :D
00:46:59  <PublicServer> <theholyduck> well yeah :P
00:47:33  <PublicServer> <HD1Eagle> like, a multiplayer electronics engineering game :D
00:47:33  <Lapsus> !revision
00:47:33  <PublicServer> Lapsus: Game version is r19821
00:47:50  <PublicServer> <theholyduck> well you CAN construct basic logic gates
00:47:57  <PublicServer> <theholyduck>  of not gates and or signals
00:47:58  <PublicServer> <HD1Eagle> yes but they are very clunky
00:48:02  <PublicServer> <theholyduck> sure
00:48:08  <PublicServer> <theholyduck> but some guy made a didigtal clock
00:48:10  <PublicServer> <theholyduck> using it
00:48:13  <PublicServer> <theholyduck> so its not IMPOSSIBLE
00:48:14  <PublicServer> <HD1Eagle> i saw that :P
00:48:19  <PublicServer> <theholyduck> just highly impractical
00:48:19  <Lapsus> !download
00:48:19  <PublicServer> Lapsus: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
00:48:22  <PublicServer> <theholyduck> err not clock
00:48:23  <PublicServer> <theholyduck> counter
00:48:30  <Lapsus> !download win64
00:48:30  <PublicServer> Lapsus: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win64.zip
00:48:31  <PublicServer> <HD1Eagle> i saw that too
00:48:36  <PublicServer> <HD1Eagle> was too slow
00:48:46  <PublicServer> <theholyduck> well yeah.
00:48:55  <PublicServer> <theholyduck> all the logic gates with trains adds delay
00:48:59  <PublicServer> <theholyduck> there is a patch for singla programming
00:49:04  <PublicServer> <theholyduck> signal
00:49:13  <PublicServer> <theholyduck> where you can dynamicly program any signal
00:49:23  <Lapsus> That seems too simplistic though, in my opinion
00:49:35  <PublicServer> <HD1Eagle> reprogramming any signal?
00:49:49  <PublicServer> <theholyduck> HD1Eagle: well you could make advanced programs on a per signal basis
00:49:51  <Lapsus> In theory it'll be able to store variables eventually though
00:50:29  <PublicServer> <theholyduck> like make green signal #0 if atleast 3 out of 4 of the selected signals are green
00:50:42  <PublicServer> <theholyduck> and and, or, not, xorg, and all sorts of other functions
00:50:51  <PublicServer> <theholyduck> essentially, programmable signals
00:51:44  <PublicServer> <theholyduck> there is a patch for it and it works
00:51:45  <PublicServer> <theholyduck> now.
00:51:58  <PublicServer> <theholyduck> time to try and build my 6-4 balancer without stopping the flow on my current setup
00:52:08  <PublicServer> <HD1Eagle> where?
00:52:20  <PublicServer> <theholyduck> bbh01
00:52:29  <PublicServer> <theholyduck> its currently 2x 3->2
00:52:36  <PublicServer> <theholyduck> but it needs to be a propper 6->4
00:52:42  <PublicServer> <theholyduck> err
00:52:43  <PublicServer> <theholyduck> 02
00:52:44  <PublicServer> <theholyduck> not 01
00:53:21  <PublicServer> <theholyduck> i also need to make the northbound balancer for bbh01 a bit better
00:53:24  <PublicServer> <theholyduck> i did some quick patching to it
00:53:27  <PublicServer> <theholyduck> to make it unbroken
00:53:33  <PublicServer> <theholyduck> but its still not very good
00:56:25  <PublicServer> *** HD1Eagle has left the game (connection lost)
00:56:26  <PublicServer> *** Game paused (number of players)
00:56:33  <theholyduck> :o
00:56:45  <HDIEagle> what did you do?
00:56:47  <HDIEagle> !password
00:56:47  <PublicServer> HDIEagle: rabbis
00:56:49  <PublicServer> <theholyduck> nothing
00:56:54  <HDIEagle> suuuure :P
00:56:54  <PublicServer> *** Game still paused (number of players)
00:56:55  <PublicServer> *** Game unpaused (number of players)
00:56:55  <PublicServer> *** HD1Eagle joined the game
00:59:37  <PublicServer> *** Player has left the game (connection lost)
00:59:41  <PublicServer> *** Mazur joined the game
01:00:07  <PublicServer> *** Lapsus joined the game
01:00:13  <PublicServer> <Lapsus> :D
01:00:14  <PublicServer> <Mazur> Hell o, all:
01:00:27  <PublicServer> <HD1Eagle> i don't see all
01:00:57  <PublicServer> <Mazur> She must have left.
01:01:36  <PublicServer> <Lapsus> Now to see if I can understand anything that you're doing Holyduck
01:02:03  <PublicServer> <theholyduck> i'm building at bbh02
01:02:04  <PublicServer> <HD1Eagle> xtc's message is annoying the piss out of me
01:02:12  <PublicServer> <theholyduck> well its true
01:02:17  <PublicServer> <theholyduck> it was a design decission made out of lazy
01:02:18  <PublicServer> <HD1Eagle> but it takes up lotsa space
01:02:20  <PublicServer> <HD1Eagle> :P
01:03:39  <PublicServer> ***  made screenshot at 000090AA: http://ps.openttdcoop.org/public/webcam/000090AA.png
01:04:00  <PublicServer> <theholyduck> i think all my gaps are good
01:04:05  <PublicServer> <theholyduck> if you were checking them
01:04:12  <PublicServer> <HD1Eagle> i'm not checking them
01:04:18  <PublicServer> <HD1Eagle> just seeing if a triple crossing would work :3
01:05:51  <PublicServer> <theholyduck> ...
01:06:04  <PublicServer> <HD1Eagle> triple crossing? :D
01:06:06  <PublicServer> <theholyduck> needs more space, typically
01:06:32  <PublicServer> <Mazur> Move over the two inner tracks?
01:06:52  *** Hribek has quit IRC
01:07:28  <PublicServer> <theholyduck> i had to make space for moving it
01:07:48  <PublicServer> <HD1Eagle> why not cross it with the other two lines :P
01:08:03  <PublicServer> <theholyduck> huh?
01:08:11  <PublicServer> <HD1Eagle> fig. a
01:08:24  <PublicServer> <theholyduck> well because when i made it
01:08:33  <PublicServer> <theholyduck> there was more lines going over there
01:08:36  <PublicServer> <theholyduck> 4 to be exact
01:08:45  <PublicServer> <theholyduck> and only 2 going across it
01:08:54  <PublicServer> <theholyduck> i cant be arsed fixing all the lines
01:10:05  <PublicServer> <HD1Eagle> uh-oh :P
01:10:25  <PublicServer> <Lapsus> I'd offer to do it but I'm too worried about my attempt turning into a giant jam :v
01:10:31  <PublicServer> <theholyduck> do what?
01:11:10  <PublicServer> <theholyduck> THERE
01:11:11  <PublicServer> <theholyduck> fixed that
01:11:19  <PublicServer> <Lapsus> change the spot that was figure A to tunnel the two and have the three go straight through :v
01:11:20  <PublicServer> <Mazur> I've no idea even of what needs doing. :-)
01:11:38  <PublicServer> <theholyduck> Lapsus: effort :p
01:11:42  *** Mark has joined #openttdcoop
01:11:51  <PublicServer> <HD1Eagle> i'll fix to fig. a if you want me to :P
01:12:11  <PublicServer> <theholyduck> theres no need for it
01:12:27  <PublicServer> <HD1Eagle> you could use the space :P
01:12:33  <Mark> 'lo
01:12:47  <PublicServer> <Mazur> 'lo, Mark.
01:12:56  <PublicServer> <HD1Eagle> hihi
01:13:06  <PublicServer> <Mazur> You're going to run out of space further on, again. Duck.
01:13:08  <Mark> !info
01:13:08  <PublicServer> Mark: #:1(Orange) Company Name: 'Yeti Transportation United'  Year Founded: 1950  Money: 2170201200  Loan: 0  Value: 2188270398  (T:812, R:0, P:0, S:0) unprotected
01:13:26  <PublicServer> <theholyduck> well i'll deal with that later
01:13:31  <PublicServer> <theholyduck> for now i'm just working on this balancer
01:13:36  <PublicServer> <theholyduck> i found a signal gap causing slow
01:14:36  <PublicServer> <Mazur> Ooer, no good.  Someone found an unsignalled line in BBH02 today, earlier.
01:15:03  <PublicServer> <theholyduck> wut? where?
01:15:18  <PublicServer> <theholyduck> unless somebody rebuilt it i'm fairly sure it was all signaled
01:15:39  <PublicServer> <Mazur> I don;t know., I was elsewhere on the map.  I assume he fixed it.
01:15:55  <PublicServer> <theholyduck> well somebody did a number on my splitter though
01:15:59  <PublicServer> <theholyduck> totally broke it
01:16:06  <PublicServer> <theholyduck> so now i leave a gigant caps message on it
01:16:09  <PublicServer> <theholyduck> telling them it works fine
01:16:22  <PublicServer> <theholyduck> the northbound splitter
01:16:27  <PublicServer> <Mazur> Well, people have been fiddling with loads of things.
01:16:32  <PublicServer> <theholyduck> its a 4-> 4+3
01:16:41  <PublicServer> <theholyduck> but some guy asumed it was a 5 -> 4+3
01:16:46  <PublicServer> <theholyduck> and hooked it up in a way that broke it
01:16:47  <PublicServer> <theholyduck> massivly
01:17:27  <PublicServer> <Mazur> These things are sent to try us.
01:17:52  <PublicServer> <theholyduck> so i had to make a balancer in a hurtty just to fix things without causing too much jams
01:18:29  <PublicServer> * theholyduck gets back to the job at hand
01:18:41  <PublicServer> ***  made screenshot at 0000C999: http://ps.openttdcoop.org/public/webcam/0000C999.png
01:19:42  <Mark> !info
01:19:42  <PublicServer> Mark: #:1(Orange) Company Name: 'Yeti Transportation United'  Year Founded: 1950  Money: 2189414390  Loan: 0  Value: 2206287707  (T:812, R:0, P:0, S:0) unprotected
01:21:30  <PeterT> Mark!
01:21:32  <PeterT> allo
01:22:11  <Mark> howdy
01:22:34  <PeterT> how are ya?
01:22:36  <PeterT> where are ya?
01:22:42  <Mark> fine thanks
01:22:47  <Mark> griffith, australia
01:22:50  <Mark> how are you?
01:23:02  <PeterT> I'm good, I'm exercising before sleepan time
01:23:14  <PeterT> Australia
01:23:17  <PeterT> I wish I were you
01:23:25  <Mark> why?
01:23:35  <PeterT> wanna go to aussieville
01:23:46  <Mark> yeah its a nice place
01:24:05  <Mark> gets pretty warm in summer though
01:24:14  <PeterT> yeah, well
01:24:23  <Mark> and pretty cold in winter too, for that matter
01:24:29  <Mark> but at least the sun shines 90% of the time
01:25:05  <Mark> !password
01:25:05  <PublicServer> Mark: farces
01:25:53  <PublicServer> *** Mark joined the game
01:26:48  <PublicServer> <Mark> storage empty, that seems about right considering the time of year
01:27:08  <PublicServer> <Mark> nice to see it's working
01:27:16  <PublicServer> <theholyduck> i think storage is disabled
01:27:33  <PublicServer> <Mark> oh
01:27:34  <PublicServer> <Mark> uh why?
01:27:35  <PublicServer> <Lapsus> What does it even do? :v
01:27:43  <PublicServer> <theholyduck> dunno WHY
01:27:44  <PublicServer> <theholyduck> but i know it is
01:27:49  <PublicServer> <Mark> delays goods trains by 6 months
01:27:51  <PublicServer> <HD1Eagle> increases number of trains five fold
01:28:22  <PublicServer> <theholyduck> yeah xeryus removed storage
01:28:27  <PublicServer> <Mark> arctic climate makes farm produce more in summer, so that'd mean extra farm trains and extra goods trains in summer
01:28:33  <PublicServer> <theholyduck> it has overflow isntead
01:28:42  <PublicServer> <Mark> shame
01:28:45  <PublicServer> <theholyduck> a double overflow even
01:28:52  <PublicServer> <HD1Eagle> ???
01:28:54  <PublicServer> <Mark> it had the overflow before
01:28:59  <PublicServer> <theholyduck> well then we didnt need storage :p
01:29:04  <PublicServer> <theholyduck> overflow does the same job
01:29:07  <PublicServer> <Mark> of course we did
01:29:15  <PublicServer> <Mazur> I think Kyle thought it was not contributing aall that much, and hindering more than that, and he discontinued its use.  I guess it'll be waiting for the big boys to make up their minds on it.
01:29:16  <PublicServer> <Mark> now the goods trains will surge together with the farm trains
01:29:31  <PublicServer> <theholyduck> sure, but large amoutns of our farms
01:29:34  <PublicServer> <theholyduck> are below the snowline
01:29:37  <PublicServer> <Mazur> Or Xeyrus, indeed.
01:29:40  <PublicServer> <theholyduck> and produce the same summero r wwinter
01:29:43  <PublicServer> <Mark> even those stop in winter
01:29:46  <PublicServer> <theholyduck> no
01:29:49  <PublicServer> <theholyduck> i checked last winter
01:29:53  <PublicServer> <theholyduck> they were producing in december
01:30:00  <PublicServer> <theholyduck> i call that year round
01:30:09  <PublicServer> <Mark> i thought all stopped
01:30:14  <PublicServer> <theholyduck> they dont
01:30:21  <PublicServer> <theholyduck> i checked
01:30:26  <PublicServer> <HD1Eagle> we've a problem
01:30:28  <PublicServer> <Mark> jammy
01:30:35  <PublicServer> <theholyduck> where?
01:30:36  *** Qanael has joined #openttdcoop
01:30:40  <PublicServer> <HD1Eagle> its that damned slh 06 again :3
01:30:44  <PublicServer> <Mark> i think it's resolving
01:30:57  <PublicServer> <Mazur> Production was between 4500  low and 6800 high.
01:31:13  <PublicServer> <theholyduck> i think my oil station
01:31:16  <PublicServer> <theholyduck> needs some optimization
01:31:20  <PublicServer> <theholyduck> 1 million units?
01:31:37  <PublicServer> <Mark> i guess the effect would be better if we had more farms above snowline and a network handling solely farms
01:31:48  <PublicServer> <HD1Eagle> ...split before join, no shit...
01:31:59  <PublicServer> <theholyduck> sso, somebody feel like fixing stanbourne wells?
01:32:04  <PublicServer> <Mark> though i'd prefer storing the goods in some huge trains for 6 months and then transfering to reduce the number of trains
01:32:07  <PublicServer> <theholyduck> adding more platforms to it rather?
01:32:14  <PublicServer> <theholyduck> 1.2 million production
01:32:17  <PublicServer> <theholyduck> 3 platforms
01:32:18  <PublicServer> <theholyduck> for 2 tl trains
01:32:22  <PublicServer> <theholyduck> clearly isnt gonna work
01:32:34  <PublicServer> <HD1Eagle> whats station name
01:32:43  <PublicServer> <theholyduck> its just off slh06
01:32:50  <PublicServer> <theholyduck> little stanbourne wells
01:32:55  <PublicServer> <HD1Eagle> oh fffffffffffffffffffffffffffff
01:33:11  <PublicServer> <HD1Eagle> well, part of the problem is your unbufferd farm there
01:33:18  <PublicServer> <Lapsus> This should be interesting to see
01:33:27  <PublicServer> <theholyduck> yeah
01:33:28  <PublicServer> <HD1Eagle> i'll fix yer farm
01:33:43  <PublicServer> ***  made screenshot at 0001083B: http://ps.openttdcoop.org/public/webcam/0001083B.png
01:33:49  <PublicServer> <theholyduck>  could use more platforms aswell
01:34:00  <PublicServer> <HD1Eagle> more...platforms? lol no
01:34:04  <PublicServer> <Mark> looks like it has plenty
01:34:12  <PublicServer> <theholyduck> well less trains
01:34:13  <PublicServer> <theholyduck> rather
01:34:19  <PublicServer> <theholyduck> or yeah, depots
01:34:36  <PublicServer> <HD1Eagle> its my solution for everything
01:35:02  <PublicServer> <theholyduck> when 1 side has 30 more trains than the other
01:35:05  <PublicServer> <theholyduck> might it not bew to plame?
01:35:11  <PublicServer> <theholyduck> er
01:35:12  <PublicServer> <theholyduck> 10 more
01:35:17  <PublicServer> <Mazur> One would have been enough, and without the forcing.
01:35:37  <PublicServer> <Mazur> Depot, that is.
01:35:48  <PublicServer> <HD1Eagle> i like forced entry
01:36:33  <PublicServer> <HD1Eagle> that 90 deg is not mine :P
01:37:11  <PublicServer> <Mazur> No, my mistake,m one too close.
01:37:46  <PublicServer> <HD1Eagle> cl 1 nub
01:38:09  *** PeterT is now known as Sn2
01:38:11  *** Sn2 is now known as SN2
01:38:12  *** elmz has quit IRC
01:38:12  <PublicServer> <theholyduck> better than nuthing :P
01:38:19  <PublicServer> <theholyduck> but yeah, i guess we do need moving it a bit
01:38:21  <PublicServer> <HD1Eagle> should've just let me finish :P
01:38:23  *** elmz has joined #openttdcoop
01:38:43  *** SN2 is now known as PeterT
01:40:09  <PublicServer> <theholyduck> i should stop using these huge balancers :P
01:40:16  <PublicServer> <theholyduck> and try something marginally less gigantic
01:40:50  <PublicServer> <Mark> yummie bypasses
01:40:52  <PublicServer> <Mazur> Spoe people play entire games in that area.
01:41:09  <PublicServer> <Mazur> Some
01:41:15  <PublicServer> <theholyduck> in what area?
01:41:20  <PublicServer> <HD1Eagle> bbh02
01:41:20  <PublicServer> <theholyduck> gigant balancers?
01:41:21  <PublicServer> <Mazur> BBH02
01:41:38  <PublicServer> <Mazur> Or giant balancers, if you wish.
01:41:44  <PublicServer> <Mazur> ;-)
01:41:58  <PublicServer> <Mark> bbh02 is slightly messy
01:42:02  <PublicServer> <theholyduck> well yeah
01:42:05  <PublicServer> <theholyduck> i suck at building :P
01:42:08  <PublicServer> <theholyduck> and i build way to huge
01:42:21  <PublicServer> <Mark> try building compact SLHs first :P
01:42:32  <PublicServer> <Mark> CL2 games are good for practising
01:42:42  <PublicServer> <Mark> have you read my guide on BBH building?
01:42:49  <PublicServer> <theholyduck> possibly not :P
01:42:56  <PublicServer> <theholyduck> well my problem currently
01:43:13  <PublicServer> <theholyduck> is that i think of bbh's as a thing made out of single components
01:43:19  <PublicServer> <theholyduck> and i can generally make those components
01:43:25  <PublicServer> <theholyduck> but making it all fit together and fit the landscape
01:43:29  <PublicServer> <theholyduck> in a compact and usable way
01:43:31  <PublicServer> <Mark> it's all about planning really :P
01:43:34  <PublicServer> <theholyduck> is not something i'm very good at
01:44:01  <Mark> http://wiki.openttdcoop.org/Backbone_Hub
01:44:20  <PublicServer> <Mark> i put a little guide in there showing you where to start and help planning a bit
01:45:00  <PublicServer> <Mazur> I think I read it, but I'm going to practice first in a few SP before I even touch them here.
01:45:30  <PublicServer> <Mazur> I read _a_ guids on Coop hubs.
01:45:40  <PublicServer> <Mark> that one's quite recent
01:46:47  <PublicServer> <theholyduck> oops
01:46:50  <PublicServer> <theholyduck> that didnt work very well
01:46:55  <PublicServer> <Mark> what'd you do?
01:47:12  <PublicServer> <theholyduck> hook a heavily trafficated line up to another one
01:47:14  <PublicServer> <theholyduck> using prios
01:47:22  <PublicServer> <theholyduck> just temporarily i thought
01:47:25  <PublicServer> <theholyduck> it jammed everything
01:47:36  <PublicServer> <Mark> :D
01:47:39  <PublicServer> <Mark> where?
01:47:43  <PublicServer> <theholyduck> fixed it now
01:47:50  <PublicServer> <Mazur> Greast jam session, that was.
01:47:51  <PublicServer> <theholyduck> but essentially all the way through bbh02
01:48:06  <PublicServer> <theholyduck> fixed it with a quick hack :P
01:48:30  <PublicServer> <theholyduck> well almost
01:48:45  <PublicServer> ***  made screenshot at 0000F34B: http://ps.openttdcoop.org/public/webcam/0000F34B.png
01:49:31  <PublicServer> <theholyduck> i could probably do with some balancing on the split aswell
01:49:44  <PublicServer> <theholyduck> i really need to suck less at building :P
01:49:59  <PublicServer> <Mazur> I've totally lost the plot on what you are doing, to be honest.
01:50:33  <theholyduck> Mazur, i'm trying to convert my 2x3-> balancer
01:50:37  <theholyduck> to a 6->4 one
01:51:06  <PublicServer> <Mark> where is that exactly?
01:51:27  <PublicServer> <theholyduck> at !used to be
01:51:30  <PublicServer> *** Lapsus has left the game (leaving)
01:51:34  <PublicServer> <theholyduck> and !still is
01:51:40  *** Lapsus has quit IRC
01:51:44  <PublicServer> <theholyduck> were the 3->2 balancers
01:51:52  <PublicServer> <Mazur> I meant smaller, wsith those tracks.  The middle of those three you just diconnected, it had the traffic of the western of the three before, and now you changed it back.
01:52:22  <PublicServer> <theholyduck> i just changed it aroudn when i saw the massive jam i caused :P
01:52:29  <PublicServer> <Mark> theholyduck: i wouldnt bother
01:52:41  <PublicServer> <theholyduck> with the 6->4?
01:52:51  <PublicServer> <Mark> that short piece of ML between the hubs will probably have to be widened later on anyway
01:53:08  <PublicServer> <Mazur> BUt it's just two parallel pieces of track, what matters it whether the one or the other gets used?
01:54:23  <PublicServer> <theholyduck> ok, now its just there just in case
01:54:32  <PublicServer> <Mazur> Exacrly.
01:54:41  <PublicServer> <Mark> :)
01:55:27  <PublicServer> <theholyduck> time to fix some signal gaps
01:55:46  <PublicServer> <theholyduck> slh03 is causing jams
01:55:54  <PublicServer> <theholyduck> all the way up in bbh02
01:56:26  <PublicServer> <theholyduck> single bridge that sometimes has a lot of traffic
01:56:30  <PublicServer> <Mark> i'll fix that one
01:56:56  <PublicServer> <HD1Eagle> whoever "fixed" slh 06 exit did a ...bad job
01:57:09  <PublicServer> <HD1Eagle> tis incomplete it is
01:57:25  <PublicServer> <theholyduck> wasnt me, but appart from the semi lack of balancing
01:57:35  <PublicServer> <theholyduck> whats so bad about it?
01:57:45  <PublicServer> <HD1Eagle> i'm trying to complete it
01:57:48  <PublicServer> <HD1Eagle> but that's not working
01:57:59  <PublicServer> <HD1Eagle> trains from two nb lands couldn't turn n on exit
01:58:12  <PublicServer> <HD1Eagle> i put a kludge on one
01:58:33  <PublicServer> <HD1Eagle> err, e*, e*
01:59:14  <PublicServer> *** theholyduck has left the game (leaving)
02:00:13  <PublicServer> <HD1Eagle> i'm going to redo it :D
02:02:09  <PublicServer> <Mark> that should fix it
02:02:49  <PublicServer> <Mazur> R.I.P. single bridge.
02:02:54  <PublicServer> <Mark> :)
02:03:10  <PublicServer> <Mazur> Wonder what other singles are next.  Hope it's not me.
02:03:26  <PublicServer> <Mark> hehe :P
02:03:47  <PublicServer> ***  made screenshot at 000136A7: http://ps.openttdcoop.org/public/webcam/000136A7.png
02:07:47  <PublicServer> <Mark> all right im off
02:07:48  <PublicServer> <Mark> cya
02:07:59  <PublicServer> <Mazur> Bye.
02:08:08  <PublicServer> *** Mark has left the game (leaving)
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02:10:01  <PublicServer> <Mazur> Found a new coal mine, but I'm not hooking it up, as it's nearOccasional jam and my mind is near sleep.
02:11:24  <PublicServer> <Mazur> If cyou want to, Eagle, feel free.
02:14:31  <PublicServer> <HD1Eagle> be back in half an hour kiddies
02:14:37  <HDIEagle> !players
02:14:39  <PublicServer> HDIEagle: Client 493 (Orange) is HD1Eagle, in company 1 (Yeti Transportation United)
02:14:39  <PublicServer> HDIEagle: Client 496 (Orange) is Mazur, in company 1 (Yeti Transportation United)
02:14:51  <PublicServer> <HD1Eagle> you still playing mazur?
02:14:54  <PublicServer> <HD1Eagle> if you're not, i'm out :P
02:15:18  <PublicServer> <Mazur> Yep.  Checking up on 'my' stations.
02:15:43  <PublicServer> <HD1Eagle> cya in 30
02:16:00  <PublicServer> <Mazur> Seconds?  ;-)
02:16:06  <PublicServer> <Mazur> Cya.
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02:49:21  <PublicServer> <HD1Eagle> i'm back
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02:56:37  <HDIEagle> argh
02:56:46  <HDIEagle> !password
02:56:46  <PublicServer> HDIEagle: equine
02:56:55  <PublicServer> *** Game still paused (number of players)
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02:57:02  <PublicServer> <Mazur> Rehi
02:57:52  <PublicServer> <Mazur> Hooked up that new mine, anyway, before it'd die.
03:01:01  <PublicServer> <HD1Eagle> ...?
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03:09:14  <PublicServer> <Mazur> You busy on anything?
03:09:49  <HDIEagle> going to redo slh06 exit soon
03:09:59  <HDIEagle> in 10 mins or so
03:10:03  <PublicServer> <Mazur> 'k.
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03:14:31  <HDIEagle> i have my plan
03:14:33  <HDIEagle> its ambitious
03:14:40  <HDIEagle> and its almost crazy
03:14:57  <HDIEagle> but its a lot better than what we have
03:15:23  <PublicServer> <HD1Eagle> where am i going to starT?
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03:18:57  <PublicServer> ***  made screenshot at 00010043: http://ps.openttdcoop.org/public/webcam/00010043.png
03:19:22  <PublicServer> <HD1Eagle> oh poop
03:19:25  <PublicServer> <HD1Eagle> you want to carry out my design?
03:19:35  <PublicServer> <HD1Eagle> i'll be back in another half hour to finish it
03:22:25  <PublicServer> <HD1Eagle> be back in 30
03:25:08  <PublicServer> <Mazur> Sorry, was just  reading the last chapter of my book.
03:26:21  <Mazur> Hm, half an hour for just a poop, seems a bit extreme.
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03:44:36  <PublicServer> <HD1Eagle> i'm back
03:44:49  <PublicServer> <HD1Eagle> first half hour was picking my  brother up from marines, second was eating :P
03:45:23  <PublicServer> <HD1Eagle> ai'ght lets finish this redesign
03:47:48  <PublicServer> <Mazur> Ah, you're back?
03:47:59  <PublicServer> <HD1Eagle> yeppers
03:48:19  <PublicServer> <Mazur> I cleaned up the bridges at the end.
03:48:29  <PublicServer> <HD1Eagle> \where?
03:48:59  <PublicServer> <Mazur> To your right.
03:49:01  <PublicServer> ***  made screenshot at 0000F350: http://ps.openttdcoop.org/public/webcam/0000F350.png
03:49:12  <PublicServer> <HD1Eagle> k
03:49:17  <PublicServer> <HD1Eagle> thx
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03:57:07  <PublicServer> <HD1Eagle> it gets messier XD
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04:00:39  <PublicServer> <Mazur> Ah, so that's what hte bridges I removed were for.  What a great help I was!
04:00:49  <PublicServer> <HD1Eagle> :D
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04:01:04  <dlr365> @quickstart
04:01:05  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
04:01:08  <dlr365> !helpt
04:01:10  <dlr365> !help
04:01:10  <PublicServer> dlr365: http://www.openttdcoop.org/wiki/IRC_Commands
04:01:58  <PublicServer> <HD1Eagle> i think its finished
04:02:25  <dlr365> !password
04:02:25  <PublicServer> dlr365: tussle
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04:02:29  <PublicServer> <Mazur> I could not valuably comment on that.
04:02:50  <PublicServer> *** dlr365 joined the game
04:03:02  <PublicServer> <HD1Eagle> its 100% connected now :D
04:03:59  <PublicServer> <Mazur> And all the jam cleaned up and washed out?
04:04:04  <PublicServer> ***  made screenshot at 0000EC42: http://ps.openttdcoop.org/public/webcam/0000EC42.png
04:04:20  <PublicServer> <HD1Eagle> all exits are buffered for at least one train
04:05:06  <PublicServer> <Mazur> And no jam making prios all over the place, like others do.
04:05:07  <PublicServer> <HD1Eagle> how ya like them apples?
04:05:17  <PublicServer> <HD1Eagle> no prios at all bro :D
04:05:37  <PublicServer> <Mazur> Like 'em fine, mister, just the right blend of sweet and sour, sweat and sour.
04:06:36  <PublicServer> <HD1Eagle> this thing is pretty god-damned space efficient :D
04:06:57  <PublicServer> <Mazur> As they should be.
04:07:18  <PublicServer> <HD1Eagle> screwed if southbound trains go into ti though :P
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04:07:50  <PublicServer> <Mazur> Well, so would they be, since they have no business here.
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04:08:47  <PublicServer> <Mazur> Southbound traffic goes east along the ML.
04:08:54  <PublicServer> <HD1Eagle> ffff i meant westbound
04:09:16  <PublicServer> <Mazur> Well, they go west, mostly.
04:09:25  <PublicServer> <Mazur> Usually.
04:09:31  <PublicServer> <HD1Eagle> north is top left of screen yes?
04:09:37  <PublicServer> <Mazur> Si.
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04:11:30  <PublicServer> <HD1Eagle> any problem areas?
04:13:33  <PublicServer> <HD1Eagle> better get started on fixing little stanbourne wells
04:14:31  <PublicServer> <Mazur> What needs fixing, there?
04:14:44  <PublicServer> <HD1Eagle> 28 more trains :3
04:15:05  <PublicServer> <HD1Eagle> lets just do 16 for now
04:15:12  <PublicServer> <Mazur> Ah, that's something.
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04:19:06  <PublicServer> ***  made screenshot at 0000FF36: http://ps.openttdcoop.org/public/webcam/0000FF36.png
04:21:53  <PublicServer> <Mazur> why, 28, anyway?  Seems suspiciously precise?
04:22:13  <PublicServer> <HD1Eagle> okay, it is supposed to be 30.8 more trains
04:22:20  <PublicServer> <HD1Eagle> but i like round numbers
04:23:02  <PublicServer> <HD1Eagle> we're at 24 more now
04:23:15  <PublicServer> <Mazur> You're avoiding the implied question deftly.
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04:29:16  <PublicServer> <Mazur> West can use a few more trains, as well.
04:29:54  <PublicServer> <Mazur> Or at least, it has 1500 tonnes waiting.
04:30:47  <PublicServer> <Mazur> 27 trains ought to be enough.
04:31:36  <PublicServer> <HD1Eagle> oh, 40% was deliverd, so roughly needed half more
04:31:37  <PublicServer> <HD1Eagle> :P
04:32:16  <PublicServer> <HD1Eagle> we're at 30 trains now
04:34:08  <PublicServer> ***  made screenshot at 0001A858: http://ps.openttdcoop.org/public/webcam/0001A858.png
04:36:27  <PublicServer> <HD1Eagle> wow holy duck never finished his merger
04:36:46  <PublicServer> <HD1Eagle> absolutely horrid
04:37:08  <PublicServer> <HD1Eagle> shit its backed up all the way to coal and ore drop
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04:38:05  <PublicServer> <Mazur> Can;t help you there, except with moral support.
04:38:55  <PublicServer> <HD1Eagle> FIRST OF ALL
04:39:08  <PublicServer> <HD1Eagle> lets cross all four nb to eb at the same juncture
04:39:39  <PublicServer> <HD1Eagle> shiiiiiiiiiiiiiiiiiiiiiiiiiit have to move all those tunnels simultaneously
04:39:52  <PublicServer> <Mazur> Where?
04:39:56  <PublicServer> <HD1Eagle> bbh02
04:40:07  <PublicServer> <HD1Eagle> screw it i take the easy way out
04:43:50  <PublicServer> <Mazur> Hm.
04:45:13  <PublicServer> <HD1Eagle> no dude its fine
04:45:19  <PublicServer> <HD1Eagle> don't need to move others
04:45:20  <PublicServer> <HD1Eagle> this is fine
04:45:31  <PublicServer> <HD1Eagle> prettify at the end
04:45:39  <PublicServer> <HD1Eagle> actually, probably best this way
04:45:42  <PublicServer> <HD1Eagle> gives us more room to work with
04:46:47  <PublicServer> <Mazur> 'k.
04:47:56  <theholyduck> working on my junction? :P
04:48:06  <PublicServer> <HD1Eagle> yes
04:48:06  <theholyduck> fixing some of the major broek issues?
04:48:07  <PublicServer> <Mazur> Junking it.
04:48:20  <PublicServer> <HD1Eagle> we did a one-level crossing
04:48:21  <theholyduck> so breaking it moar?
04:48:24  <PublicServer> <HD1Eagle> no bridges no tunnels
04:48:29  <PublicServer> <Mazur> We need the metal elsewhere.
04:48:35  <theholyduck> :P
04:48:36  <PublicServer> <HD1Eagle> its just flat
04:48:49  <PublicServer> <HD1Eagle> it actually works better than your original design methinks
04:49:03  <PublicServer> <HD1Eagle> sets the pace for the entire network, ya know
04:49:10  <PublicServer> ***  made screenshot at 000096A2: http://ps.openttdcoop.org/public/webcam/000096A2.png
04:49:11  <PublicServer> <HD1Eagle> engineers drive too fast anyway :D
04:49:17  <PublicServer> <Mazur> Especially with the magic crossroads.
04:49:49  <PublicServer> <HD1Eagle> there, now we actually have room to work with
04:50:21  <PublicServer> <HD1Eagle> lol, make a 6 -> 4 merger in 20 tiles, lmao
04:50:26  <theholyduck> HDIEagle, heh :P
04:50:32  <theholyduck> HDIEagle, well its not that hard.
04:50:37  <theholyduck> the design i use on the other side of that junction
04:50:52  <theholyduck> i THINK fits 2 lines onto x lines
04:50:55  <theholyduck> in 20 tiles
04:51:01  <PublicServer> <HD1Eagle> but thats just water
04:51:41  <PublicServer> <Mazur> But it fits it, for sure.
04:51:54  <theholyduck> atleast thats what i like about my balancer design there
04:51:56  <PublicServer> <HD1Eagle> i don't see it?
04:51:58  <theholyduck> it might be huge in 1 direction
04:52:05  <theholyduck> but its compact in the other
04:52:13  <theholyduck> and its efficient and fully balanced
04:52:36  <PublicServer> <HD1Eagle> which  directions is it?
04:52:53  <theholyduck> HDIEagle, westbound
04:52:57  <theholyduck> the westbound merger
04:53:02  <theholyduck> north of the junction
04:53:09  <PublicServer> <HD1Eagle> but thats 30 tiles long...
04:53:16  <theholyduck> hmm, really?
04:53:17  <PublicServer> <HD1Eagle> how were you going to squeeze that into 20 tiles?
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04:53:26  <theholyduck> i'm fairly sure 2 of them is 20 tiles long
04:53:28  <theholyduck> or there abouts
04:53:40  <PublicServer> <HD1Eagle> but you have 3 lines to merge
04:53:46  <theholyduck> no
04:53:50  <theholyduck> we have 2 lines to merge
04:53:54  <theholyduck> we have 6 lines going in
04:53:56  <theholyduck> 4 lines going out
04:54:06  <theholyduck> just merge the 2 last onto the 4 others
04:54:07  <PublicServer> <HD1Eagle> you sml and merge inner two?
04:54:12  <theholyduck> outer 2
04:54:34  <theholyduck> !password
04:54:34  <PublicServer> theholyduck: jobbed
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04:55:01  <PublicServer> <Mazur> Morning, Holycluck.
04:55:03  <PublicServer> <theholyduck> yeah
04:55:07  <PublicServer> <theholyduck> 2 lines in = 16 long
04:55:36  <PublicServer> <HD1Eagle> well you have 30 tiles to work with now :P
04:55:41  <PublicServer> <theholyduck> it only needs 16
04:55:48  <PublicServer> <HD1Eagle> i don't see how you got 16
04:56:15  <PublicServer> <theholyduck> 19 actually
04:56:35  <PublicServer> <theholyduck> 19 tiles in between
04:57:03  <PublicServer> <HD1Eagle> so mark which lines persist and which ones merge
04:57:04  <PublicServer> <Mazur> Guys, I'm falling asleep, not from you, but from seeing the sun rise.
04:57:21  <PublicServer> <HD1Eagle> good, that means its time for you to wake up
04:57:27  <PublicServer> <HD1Eagle> :P
04:57:28  <PublicServer> <Mazur> So I'll leave you to it, and see you on hte flip side.
04:57:34  <PublicServer> <theholyduck> the 4 innermost lines
04:57:39  <PublicServer> <HD1Eagle> good morning mazur :D
04:57:40  <PublicServer> <theholyduck> persist
04:57:46  <PublicServer> <Mazur> Yes, but I missed bedtime.
04:57:55  <PublicServer> <HD1Eagle> wait so how do you merge? you cross all outer lines?
04:58:08  <PublicServer> <theholyduck> merege just as i do in the rest of the junction
04:58:11  <PublicServer> <HD1Eagle> show an example
04:58:14  <PublicServer> <HD1Eagle> mark it
04:58:15  <PublicServer> <Mazur> So NE way I'm going.
04:58:24  <PublicServer> <HD1Eagle> said morning :P
04:58:29  <PublicServer> <HD1Eagle> hf
04:58:29  <PublicServer> <theholyduck> at !like this
04:58:32  <PublicServer> <theholyduck> *likethis
04:58:41  <PublicServer> <theholyduck> line crosses over or under the main line
04:58:48  <PublicServer> <theholyduck> does a cl2 turn
04:58:50  <PublicServer> <theholyduck> and waits :p
04:59:05  <PublicServer> <HD1Eagle> alrighty
04:59:21  <PublicServer> <HD1Eagle> so, one line from east and one line from south are merged like that
04:59:22  <PublicServer> *** Mazur has left the game (leaving)
04:59:30  <PublicServer> <theholyduck> no.
04:59:37  <Mazur> Yes.
04:59:39  <PublicServer> <theholyduck> both lines from WEST are merged like that
04:59:48  <PublicServer> <HD1Eagle> but one line from west persists
04:59:53  <PublicServer> <theholyduck> yes
05:00:05  <PublicServer> <HD1Eagle> and t he line that persists is NE most or SW most?
05:00:14  <PublicServer> <theholyduck> ne most obviously
05:00:17  <PublicServer> <HD1Eagle> okay
05:00:19  <PublicServer> <theholyduck> the design doesnt work any other way
05:00:22  <PublicServer> <HD1Eagle> why didn't you say so :P
05:00:42  <PublicServer> <HD1Eagle> why not get rid of the hoakey u-bend
05:00:57  <PublicServer> <theholyduck> it was needed before you reworked it
05:01:07  <PublicServer> <theholyduck> but yeah, we should
05:02:51  <PublicServer> <HD1Eagle> oh snaps
05:03:33  <PublicServer> <theholyduck> hmm, now to make it unjam a bit
05:03:42  <PublicServer> <theholyduck> ...
05:03:43  <PublicServer> <theholyduck> damn trains
05:03:45  <PublicServer> <HD1Eagle> thats the perfect way to do it champ
05:03:59  <PublicServer> <HD1Eagle> at first i thought it said "what terraform"
05:04:10  <PublicServer> <HD1Eagle> but now i see it clearly says "what the feck?"
05:04:12  <PublicServer> ***  made screenshot at 0000A09B: http://ps.openttdcoop.org/public/webcam/0000A09B.png
05:05:33  <PublicServer> <theholyduck> once we fix up the 2 outermost lines a bit more
05:05:36  <PublicServer> <theholyduck> we can make it right
05:05:53  <PublicServer> <theholyduck> they're heavy traffic so,
05:05:58  <PublicServer> <theholyduck> we needa temp bypass
05:06:14  <PublicServer> <HD1Eagle> the way you build we need temp bypass :P
05:06:28  <PublicServer> <theholyduck> well, we cant do anything to 2 heavy traffic lines like this without blcoking them
05:06:31  <PublicServer> <HD1Eagle> lol
05:06:55  <PublicServer> <theholyduck> well, techincally we only need to bypass the outermost line
05:08:14  <PublicServer> <theholyduck> we need a bit more spacing first.
05:08:26  <PublicServer> <theholyduck> needs 2 tiles of free space between each line
05:08:29  <PublicServer> <theholyduck> appart from the last one
05:08:44  <PublicServer> <HD1Eagle> shift westward?
05:08:58  <PublicServer> <theholyduck> i guess yeah
05:09:48  <PublicServer> <theholyduck> dont need that second line
05:10:22  <PublicServer> <theholyduck> now we need to space out those 4 lines a bit more
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05:10:43  <PublicServer> <theholyduck> yeah
05:10:46  <PublicServer> <theholyduck> make them all straight now
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05:12:40  <PublicServer> <HD1Eagle> NO
05:12:41  <PublicServer> <theholyduck> oops
05:12:48  <PublicServer> <theholyduck> i'm a bit too tired
05:12:49  <PublicServer> <theholyduck> i think
05:13:04  <PublicServer> <HD1Eagle> :P
05:13:39  <PublicServer> <HD1Eagle> 15th nov 2202, brit levels entire map to sea level
05:14:59  <PublicServer> <theholyduck> oh
05:15:02  <PublicServer> <theholyduck> theres a connection there
05:15:05  <PublicServer> <theholyduck> well
05:15:08  <PublicServer> <theholyduck> once the bypass is gone
05:15:15  <PublicServer> <theholyduck> i can just route around that way
05:16:08  <PublicServer> <theholyduck> we got way more space than we need now
05:16:10  <PublicServer> <theholyduck> which is good
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05:17:48  <PublicServer> <HD1Eagle> ?
05:17:53  <PublicServer> <HD1Eagle> using pbs?
05:17:57  <PublicServer> <theholyduck> yeah
05:18:17  <PublicServer> <theholyduck> lets seee
05:19:14  <PublicServer> ***  made screenshot at 0000A19E: http://ps.openttdcoop.org/public/webcam/0000A19E.png
05:20:05  <PublicServer> <theholyduck> oh lawd
05:20:10  <PublicServer> <theholyduck> i forgot :P
05:20:19  <PublicServer> <theholyduck> this one isnt needed
05:20:41  <PublicServer> <theholyduck> but yeah. like that
05:21:21  <PublicServer> <theholyduck> make this bit work for normal trains first a bit
05:25:32  <PublicServer> <theholyduck> we need to either move the f or move the merge a bit further than expected
05:25:43  <PublicServer> <HD1Eagle> f?
05:25:50  <PublicServer> <theholyduck> *tf
05:26:26  <PublicServer> <HD1Eagle> are we in california?
05:26:42  <PublicServer> <HD1Eagle> or what?
05:27:32  <PublicServer> <HD1Eagle> does remove also mean to move again?
05:27:52  <PublicServer> <HD1Eagle> hey cluck, i removed your crossing :D
05:27:57  <PublicServer> <theholyduck> naw
05:28:09  <PublicServer> <theholyduck> we move the second merge
05:28:10  <PublicServer> <theholyduck> to
05:34:16  <PublicServer> ***  made screenshot at 0000A49E: http://ps.openttdcoop.org/public/webcam/0000A49E.png
05:39:18  <PublicServer> <theholyduck> we'll rewire things a bit now
05:39:23  <PublicServer> <HD1Eagle> signal
05:39:24  <PublicServer> <theholyduck> though first, fix the presignals
05:41:24  <PublicServer> <HD1Eagle> good job
05:41:26  <PublicServer> <HD1Eagle> murderer
05:41:31  <PublicServer> <theholyduck> i was converiting signals
05:41:34  <PublicServer> <theholyduck> converting a block to a pbs
05:41:40  <PublicServer> <theholyduck> can have DISASTEROUS consequences
05:41:58  <PublicServer> <theholyduck> as you no doubt spotted
05:42:15  <PublicServer> <HD1Eagle> yah 6 mos ago :P
05:42:31  <PublicServer> <HD1Eagle> why do you need a pbs there anywho
05:42:34  <PublicServer> <theholyduck> well i didnt
05:42:37  <PublicServer> <theholyduck> i was cycling through signals
05:42:40  <PublicServer> <theholyduck> cause i dont like using the gui
05:42:46  <PublicServer> <HD1Eagle> guis the only way dude
05:42:58  <PublicServer> <HD1Eagle> cycling results in crashes a LLOT
05:43:05  <PublicServer> <theholyduck> indeed
05:43:07  <PublicServer> <HD1Eagle> i love keyboard shortcuts as much as the next guy dude
05:43:11  <PublicServer> <HD1Eagle> but use the gui
05:43:47  <PublicServer> <HD1Eagle> honestly cycling is the worst form of keyboard shortcut
05:43:58  <PublicServer> <HD1Eagle> toggles are on the brink of bearable
05:44:06  <PublicServer> *** theholyduck has left the game (connection lost)
05:44:06  <PublicServer> *** Game paused (number of players)
05:44:27  <theholyduck> you broke my internet
05:44:31  <theholyduck> !
05:44:37  <theholyduck> !password
05:44:37  <PublicServer> theholyduck: buffet
05:44:45  <PublicServer> *** theholyduck joined the game
05:44:45  <PublicServer> *** Game still paused (number of players)
05:44:45  <PublicServer> *** Game unpaused (number of players)
05:44:49  <PublicServer> <HD1Eagle> i enhanced it
05:45:40  <PublicServer> <theholyduck> hmm
05:45:44  <PublicServer> <theholyduck> looks done
05:45:53  <PublicServer> <HD1Eagle> time for some van halen
05:46:04  <PublicServer> <HD1Eagle> nuff of this funkin for jamaica bullshit
05:46:16  <PublicServer> <HD1Eagle> might as well JUMP
05:46:23  <PublicServer> <HD1Eagle> go ahead and jump
05:46:45  <PublicServer> <theholyduck> i should probably make these pbs instead
05:46:48  <PublicServer> <theholyduck> might speed them up a bit
05:46:53  <PublicServer> <HD1Eagle> that song plays through my head whenever completion of a circuit can have disastrous consequences
05:46:54  <PublicServer> <theholyduck> on the other hand
05:47:02  <PublicServer> <theholyduck> they cant do much when all the entry points are full
05:48:04  <PublicServer> <theholyduck> oh yeah.
05:48:07  <PublicServer> <theholyduck> time to fix the last bits
05:49:18  <PublicServer> ***  made screenshot at 0000B9A3: http://ps.openttdcoop.org/public/webcam/0000B9A3.png
05:51:16  <PublicServer> <theholyduck> there, fixed the bit at the end
05:51:25  <PublicServer> <theholyduck> except signals
05:51:26  <PublicServer> <theholyduck> ...
05:51:44  <PublicServer> <theholyduck> there we go
05:52:31  <PublicServer> <theholyduck> oh
05:52:37  <PublicServer> <theholyduck> found a jam we need to work on
05:52:42  <PublicServer> <theholyduck> at !tooo short
05:52:56  <PublicServer> <theholyduck> and so on
05:53:02  <PublicServer> <HD1Eagle> just a min
05:56:45  <PublicServer> <HD1Eagle> back
05:56:50  <PublicServer> <theholyduck> so yeah
05:56:52  <PublicServer> <theholyduck> at !too short
05:56:53  <PublicServer> <theholyduck> adn !jam
05:56:56  <PublicServer> <theholyduck> *and !jam
05:57:01  <PublicServer> <theholyduck> we have some SRS issues
05:57:24  <PublicServer> <HD1Eagle> lets make ml 4x4
05:57:50  <PublicServer> <HD1Eagle> wait one line isn't getting used
05:58:00  <PublicServer> <HD1Eagle> you boob
05:58:02  <PublicServer> <HD1Eagle> :D
05:58:07  <PublicServer> <theholyduck> ok, that ought to fix some problems
05:58:19  <PublicServer> <theholyduck> huh? where?
05:58:30  <PublicServer> <theholyduck> the inner most line is being use, theres just less traffic on it
05:58:33  <PublicServer> <HD1Eagle> sb south of bbh01
05:58:37  <PublicServer> <theholyduck> we could do some balancing earlier on
05:59:45  <PublicServer> <theholyduck> either way, that whole area needs improvements
05:59:49  <PublicServer> <theholyduck> but i'm not sure where to start
06:00:00  <PublicServer> <HD1Eagle> fire up the bulldozers
06:00:09  <PublicServer> <theholyduck> and the ambulances?
06:00:18  <PublicServer> <HD1Eagle> ...yeah right
06:00:23  <PublicServer> <HD1Eagle> dude, our insurance is ALLL over that shit
06:00:41  <PublicServer> <HD1Eagle> you didn't think those dips in the graph were just fuel, right? ;)
06:01:07  <theholyduck> :D
06:01:51  <PublicServer> <theholyduck> looking at it
06:02:00  <PublicServer> <theholyduck> the inner most train in our new balancer
06:02:01  <PublicServer> <theholyduck> has never moved
06:02:07  <PublicServer> <theholyduck> due to the jam further up
06:02:30  <PublicServer> <theholyduck> time for some pre-emptive balancing
06:02:37  <PublicServer> <HD1Eagle> i think we're doing it wrong
06:02:42  <PublicServer> <HD1Eagle> we need to split before merge bro
06:02:50  <PublicServer> <theholyduck> we do?
06:02:56  <PublicServer> <HD1Eagle> yes dude
06:02:57  <PublicServer> <theholyduck> bbh02 does atleast
06:03:04  <PublicServer> <theholyduck> as in, it allready splits before merges
06:03:05  <PublicServer> <HD1Eagle> bbh 02 needs to mix connections with bbh01
06:03:20  <PublicServer> <theholyduck> well the current problem is that some lines are heavily trafficated
06:03:31  <PublicServer> <theholyduck> and those lines have badly designed balancers/splitters
06:03:33  <PublicServer> <theholyduck> for bbh01
06:03:36  <PublicServer> <HD1Eagle> llook at inner sb lane s of bbh 01
06:03:40  <PublicServer> <HD1Eagle> how do we fix t hat?
06:04:17  <PublicServer> <theholyduck> point out with a sign, i must be blind
06:04:20  <PublicServer> ***  made screenshot at 000096B5: http://ps.openttdcoop.org/public/webcam/000096B5.png
06:04:25  <PublicServer> <HD1Eagle> see just ne of !jams? trains heavily prefer west lane
06:04:35  <PublicServer> <HD1Eagle> look at !inner lane
06:04:40  <PublicServer> <HD1Eagle> pretty thin
06:04:49  <PublicServer> <theholyduck> well yeah.
06:04:53  <PublicServer> <theholyduck> because they dont have a choice
06:05:28  <PublicServer> <theholyduck> essentially, the lines under the heaviest loads
06:05:35  <PublicServer> <theholyduck> are the lines that also end up due to the design of bbh01
06:05:42  <PublicServer> <theholyduck> to have the worst sutability for heavy loads
06:06:18  <PublicServer> <theholyduck> i got a reasonably good idea for a temp fix
06:06:31  <PublicServer> <HD1Eagle> yay band-aids(tm)
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06:07:21  <PublicServer> <HD1Eagle> no bites
06:07:23  <KyleS> !password
06:07:23  <PublicServer> KyleS: locust
06:07:23  <PublicServer> <HD1Eagle> hi kyles
06:07:31  <KyleS> hello
06:07:37  <PublicServer> *** KyleS joined the game
06:08:11  <PublicServer> <theholyduck> it wouldnt do what i wanted with sublityty
06:08:13  <PublicServer> <theholyduck> lets try brute force
06:08:34  <PublicServer> <HD1Eagle> basically turned it into a 2x3 ml :D
06:08:55  <PublicServer> <theholyduck> lets clean it up a bit
06:08:59  <PublicServer> <theholyduck> and make the prios more sane
06:09:00  <PublicServer> <theholyduck> etc
06:09:54  <PublicServer> <HD1Eagle> ...that's one line
06:10:00  <PublicServer> <theholyduck> the one next to it
06:11:43  <PublicServer> <theholyduck> heck, just by removing the broken balancer
06:11:50  <PublicServer> <theholyduck> the traffic moves A LOT better
06:11:55  <PublicServer> <HD1Eagle> :D
06:12:06  <PublicServer> <HD1Eagle> s'called "manual optimization"
06:12:12  <PublicServer> <HD1Eagle> write an article on it
06:12:41  <PublicServer> <theholyduck> naw, its called deleting random shit that seems to be causing jams :P
06:12:44  <PublicServer> <theholyduck> and see what sticks
06:12:49  <PublicServer> <KyleS> lol
06:13:02  <PublicServer> <HD1Eagle> dude, i coulda told you what would happen if you filled that empty line :P
06:13:19  <PublicServer> <theholyduck> well, i just saw the balancer wasnt working right
06:13:21  <PublicServer> <theholyduck> not matter what i did
06:13:35  <PublicServer> <HD1Eagle> see an empty line, trace it to problem, boom
06:13:38  <PublicServer> <theholyduck> ofcourse its not really a balancer when it doesnt really gicve a choice
06:13:45  <PublicServer> <theholyduck> speaking of whic
06:13:48  <PublicServer> <theholyduck> that train is still there
06:13:52  <PublicServer> <theholyduck> in our second part balancer
06:13:57  <PublicServer> <HD1Eagle> it does give a choice, but its like voting between poo and gold
06:14:11  <PublicServer> <KyleS> lol
06:14:11  <PublicServer> <HD1Eagle> ah snarks
06:14:25  <PublicServer> <HD1Eagle> what we do here is "forced choice"
06:14:34  <PublicServer> <theholyduck> chose the line the pathfinder doesnt want to
06:15:26  <PublicServer> <theholyduck> :P
06:15:36  <PublicServer> <theholyduck> my oilwelsl now produce nearly 2 million litres of oil
06:15:50  <PublicServer> <HD1Eagle> shiiiiiiiiiiiiiiiiiiiiiiiii
06:16:01  <PublicServer> <HD1Eagle> i don't think jamming more trains into that station will help
06:16:21  <PublicServer> <HD1Eagle> we've a....*gasp* network bottleneck
06:16:31  <PublicServer> <theholyduck> well yeah
06:16:37  <PublicServer> <theholyduck> that slh's l-r
06:16:40  <PublicServer> <theholyduck> cant handle it anymoar
06:16:51  <PublicServer> <HD1Eagle> technically its lll rrr
06:17:01  <PublicServer> <HD1Eagle> but spidered
06:17:11  <PublicServer> <HD1Eagle> i upgraded that shizzle
06:17:23  <PublicServer> <HD1Eagle> czech it out
06:17:35  <PublicServer> <theholyduck> looks more like LLL RR
06:17:42  <PublicServer> <HD1Eagle> oh, i only fixed the input :P
06:17:58  <PublicServer> <theholyduck> but the most busy stations
06:18:03  <PublicServer> <theholyduck> have only 1 line outgoing
06:18:35  <PublicServer> <HD1Eagle> you can redesign the entrance if you like :P
06:18:46  <PublicServer> <HD1Eagle> but i think we have more pressing matters
06:18:53  <chill> !password
06:18:53  <PublicServer> chill: locust
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06:19:23  <PublicServer> *** chill joined the game
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06:38:58  <PublicServer> <HD1Eagle> sup spike
06:39:41  <PublicServer> <KyleS> i think the bridge-prios are too much in the 3+3->4 joiner that runs south in BBH 02
06:39:49  <PublicServer> <KyleS> some of the trains have been waiting months
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06:41:50  <PublicServer> <HD1Eagle> let's add a computer :P
06:41:57  <PublicServer> <KyleS> :o
06:41:59  <PublicServer> <KyleS> lol
06:42:08  <PublicServer> <HD1Eagle> no seriously
06:42:11  <PublicServer> <HD1Eagle> a couple not gates, a couple timers
06:42:22  <PublicServer> <HD1Eagle> multiplied by 6
06:42:54  <PublicServer> <KyleS> would the not gates have fast enough response times? we don't have the logic train grfvs
06:42:58  <PublicServer> <KyleS> grfs*
06:44:20  <PublicServer> <HD1Eagle> another crazy idea
06:44:43  <PublicServer> <HD1Eagle> no prios, but selection and careful timing :P
06:44:52  <PublicServer> <HD1Eagle> quasi-prio
06:45:11  <PublicServer> <HD1Eagle> i don't see how it could ever work properly!
06:45:16  <PublicServer> <KyleS> lol
06:45:26  <PublicServer> <KyleS> yeah, all 6 lines are pretty dense :/
06:46:09  <PublicServer> <HD1Eagle> any serious ideas?
06:46:42  <PublicServer> <HD1Eagle> i have an idea
06:46:47  <PublicServer> <HD1Eagle> we could do a crossover
06:46:52  <PublicServer> <HD1Eagle> see how innermost lane is mostly empty?
06:46:59  <PublicServer> <KyleS> yeah
06:47:01  <PublicServer> <HD1Eagle> most waits are on outer track
06:47:06  <PublicServer> <HD1Eagle> so flip it :P
06:48:12  <PublicServer> <KyleS>  /me inspects the inner line
06:48:21  <PublicServer> <HD1Eagle> i'm doing it look mom
06:49:16  <PublicServer> <HD1Eagle> damn
06:49:27  <PublicServer> ***  made screenshot at 00008E9E: http://ps.openttdcoop.org/public/webcam/00008E9E.png
06:49:41  <PublicServer> <HD1Eagle> oh
06:49:48  <PublicServer> <HD1Eagle> we just need to flip outer and inner tracks
06:50:05  <PublicServer> <KyleS> yeah, i agree
06:50:50  <PublicServer> <HD1Eagle> this looks AWFULLY FAMILIAR
06:52:03  <PublicServer> <HD1Eagle> FREAK
06:52:10  <PublicServer> <KyleS> :?
06:52:14  <PublicServer> <HD1Eagle> sync
06:52:18  <PublicServer> <HD1Eagle> always gets me
06:52:22  <PublicServer> <KyleS> ah
06:52:56  <PublicServer> <HD1Eagle> where can we make the flip
06:53:47  <PublicServer> <KyleS> hm
06:54:11  <PublicServer> <HD1Eagle> but wiat
06:54:14  <PublicServer> <HD1Eagle> even if we do this
06:54:20  <PublicServer> <HD1Eagle> ...it will probably still have the same effect
06:54:36  <PublicServer> <HD1Eagle> since a train will wait for some period regardless
06:54:45  <PublicServer> <KyleS> yeah
06:54:49  <PublicServer> <KyleS> i guess the issue right now is
06:54:52  <PublicServer> <HD1Eagle> if interarrival time of trains > interarrival time of empty line
06:54:57  <PublicServer> <HD1Eagle> then we are acting in vain
06:54:58  <PublicServer> <KyleS> is the waiting time acceptable?
06:55:05  <PublicServer> <KyleS> and even if it isn't... can we do anything about it
06:55:17  <PublicServer> <HD1Eagle> force go and kill innocent people
06:55:21  <PublicServer> <KyleS> lol
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06:55:49  <PublicServer> <HD1Eagle> or make a timer that will override prio
06:56:10  <PublicServer> <HD1Eagle> i'mma experiment
06:56:25  <PublicServer> <HD1Eagle> at !experiment
06:56:28  <PublicServer> <KyleS> k :D
06:56:31  <PublicServer> <HD1Eagle> screw the trees
06:56:47  <PublicServer> <KyleS> we can just replant :p
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07:00:23  <PublicServer> <HD1Eagle> do you see where i'm going with this?
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07:01:17  <PublicServer> <HD1Eagle> thit i have feedback loop
07:01:18  <PublicServer> <KyleS>  /looks
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07:01:52  <PublicServer> <KyleS> not sure what i'm looking at :s
07:02:07  <PublicServer> <HD1Eagle> no this won't do
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07:03:02  <PublicServer> <HD1Eagle> there we go
07:03:05  <PublicServer> <HD1Eagle> its a timer
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07:03:31  <PublicServer> <HD1Eagle> the timer train prefers the north most goal because of road
07:03:33  <PublicServer> <KyleS> :o
07:03:46  <PublicServer> <HD1Eagle> if the northmost goal is blocked, it goes to south
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07:04:04  <PublicServer> <HD1Eagle> this will green if timer train goes to northmost goal
07:04:13  <PublicServer> <HD1Eagle> ...i may have gotten it backwards
07:04:26  <PublicServer> <HD1Eagle> in that case, need a not gate on sense :3
07:04:29  <PublicServer> ***  made screenshot at 00011DF5: http://ps.openttdcoop.org/public/webcam/00011DF5.png
07:04:33  <PublicServer> <KyleS> :S
07:05:30  <PublicServer> <HD1Eagle> understand the contruction, though?
07:05:45  <PublicServer> <KyleS> i don't understand the preference
07:05:50  <PublicServer> <HD1Eagle> oh, wait, this is just a slow not gate
07:05:58  <PublicServer> <HD1Eagle> if it goes to sense, its a not
07:06:43  <PublicServer> <HD1Eagle> the idea is to have a not gate that defaults to red with a waiting period
07:07:48  <PublicServer> <HD1Eagle> actually, would probably just be best to use a normal timer
07:07:53  <PublicServer> <HD1Eagle> open the gate every 15 days
07:08:01  <PublicServer> <HD1Eagle> regardless of how long the train has been waiting
07:08:09  <PublicServer> <HD1Eagle> its computationally inexpensive
07:08:14  <PublicServer> <HD1Eagle> agreed?
07:08:21  <PublicServer> <KyleS> agreed
07:08:29  <PublicServer> <HD1Eagle> it only takes up 3 tiles or some ridiculous shiz
07:08:37  <PublicServer> <KyleS> O_o
07:08:42  <PublicServer> <HD1Eagle> so, very attractive
07:09:12  <PublicServer> <HD1Eagle> maybe two tiles
07:09:21  <PublicServer> <HD1Eagle> no thats impossible
07:09:52  <PublicServer> <KyleS> is it just a timetabled train engine?
07:09:56  <PublicServer> <HD1Eagle> yes
07:10:19  <PublicServer> <HD1Eagle> thats all there is to it
07:10:27  <PublicServer> <HD1Eagle> 4 tiles
07:10:36  <PublicServer> <HD1Eagle> just make the sense tile a different track type
07:10:39  <PublicServer> <HD1Eagle> and you're golden
07:10:45  <PublicServer> <HD1Eagle> actually, doesn't matter
07:10:50  <PublicServer> <HD1Eagle> just don't let engine on ml :P
07:11:00  <PublicServer> <KyleS> :O
07:11:07  <PublicServer> <HD1Eagle> i'mma implement it
07:11:13  <PublicServer> <KyleS> ok
07:15:08  <PublicServer> <KyleS> will the engines be able to take the 90 degree turn?
07:15:23  <PublicServer> <HD1Eagle> no
07:16:32  <KyleS> i hope i don't drop :x
07:16:35  <KyleS> kinda lagging
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07:17:06  <KyleS> zz
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07:19:05  <PublicServer> <HD1Eagle> o thats right
07:19:17  <PublicServer> <HD1Eagle> i've to do it aft
07:19:31  <PublicServer> ***  made screenshot at 00009E9E: http://ps.openttdcoop.org/public/webcam/00009E9E.png
07:21:09  <PublicServer> <HD1Eagle> there we go
07:21:14  <PublicServer> <HD1Eagle> it will override every 14 days
07:22:07  <KyleS> i'll try to join and see :D
07:22:09  <KyleS> !password
07:22:09  <PublicServer> KyleS: rewind
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07:26:00  <PublicServer> <HD1Eagle> how ya like that?
07:26:07  <PublicServer> <KyleS> looks great :D
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07:29:00  <PublicServer> <HD1Eagle> damn these traffic engineers, this red light lasts forever
07:29:22  <PublicServer> <HD1Eagle> engie: oh y eah? i'd like to see you design something that interacts with the complex traffic stream around this signal better
07:29:31  <PublicServer> <HD1Eagle> okay...fine, so when's the light turn green?
07:29:37  <PublicServer> <HD1Eagle> engie: 14...days
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07:32:12  <PublicServer> <HD1Eagle> hrm, could probably bridge the overrides...
07:34:33  <PublicServer> ***  made screenshot at 0000A3A6: http://ps.openttdcoop.org/public/webcam/0000A3A6.png
07:35:19  <PublicServer> <HD1Eagle> yeah, would benefit from flipping t racks
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07:42:01  <PublicServer> <HD1Eagle> the crosover has definitely improved traffic flow
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07:49:35  <PublicServer> ***  made screenshot at 0001510C: http://ps.openttdcoop.org/public/webcam/0001510C.png
07:51:46  <PublicServer> <HD1Eagle> little stanbourne wells is really backlogged
07:56:23  <PublicServer> <HD1Eagle> alright, i'm done, i'm leaving :P
07:56:33  <PublicServer> <HD1Eagle> cya chill
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08:07:47  <asnoehu> when is public server going 1.0.1?
08:07:58  <planetmaker> never
08:08:21  <asnoehu> :O
08:08:42  <asnoehu> test server
08:08:45  <asnoehu> ic
08:08:49  <planetmaker> we don't play stable versions
08:08:52  *** asnoehu is now known as tycoondeomon
08:09:11  <planetmaker> the public server runs nightlies. Which in 99.99% are never than any stable
08:09:24  *** ODM has quit IRC
08:09:27  <tycoondeomon> ic
08:10:00  <tycoondeomon> gotta install a nightly too then
08:10:30  <planetmaker> if you like to play here, yes
08:10:33  <planetmaker> @quickstart
08:10:35  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
08:10:48  <planetmaker> ^ that should reasonably explain both, technical things as rules here
08:13:35  <tycoondeomon> i mostly still dont undertstand what makes coop different from regular ttd
08:15:08  <planetmaker> we build all within the very same company one huge network al together
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08:15:20  <planetmaker> and we build it such that the network is most efficient
08:15:48  <tycoondeomon> ah ic
08:15:49  <planetmaker> but we also play OpenTTD. So no real magic there.
08:15:52  <tycoondeomon> very nice concept
08:16:08  <planetmaker> People claim that we have weired concepts and abuse some game rules ;-)
08:16:11  <planetmaker> they might be right
08:16:20  <tycoondeomon> i myself have been struggeling for the perfect netword
08:16:36  <planetmaker> there are different definitions of 'perfect'
08:16:38  <planetmaker> ;-)
08:16:47  <tycoondeomon> indeed
08:17:16  *** tycoondeomon is now known as tycoondemon
08:18:00  <tycoondemon> too bad I have to work
08:18:05  <tycoondemon> I will look on the wiki tonight
08:18:45  <planetmaker> guess where I am
08:18:53  <tycoondemon> work :P
08:20:11  <tycoondemon> I am going to spectate the game for now
08:20:15  <tycoondemon> I recon that is ok?
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08:25:02  <Tray> !playercount
08:25:02  <PublicServer> Tray: Number of players: 0
08:25:07  <Tray> !password
08:25:07  <PublicServer> Tray: fatten
08:26:01  <PublicServer> *** Game still paused (number of players)
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08:34:56  <Mark> 'lo
08:36:54  <V453000> :)
08:36:56  <V453000> hi
08:37:16  <planetmaker> tycoondemon, yeah, spectating is ok, if you're afk. Being in the company is not ok ;-)
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08:38:25  <tycoondemon> k
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08:47:34  <V453000> !password
08:47:34  <PublicServer> V453000: hostel
08:47:48  <PublicServer> *** Game still paused (number of players)
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08:49:01  <V453000> Mark: we already have revolt against storage
08:49:39  <Mark> i noticed
08:51:34  <PublicServer> *** V453000 has left the game (leaving)
08:51:48  <V453000> I think it is just a matter of time until it will be needed again :)
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10:17:47  <chill> !password
10:17:47  <PublicServer> chill: mobbed
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10:24:14  <wouterr> g morning
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10:40:05  <Tray> !password
10:40:05  <PublicServer> Tray: picnic
10:41:01  <PublicServer> *** Game still paused (number of players)
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12:16:32  <Vitus> !password
12:16:32  <PublicServer> Vitus: parson
12:16:51  <PublicServer> *** Game still paused (number of players)
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12:28:18  <PublicServer> <Vitus> Hey
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12:37:23  <Mazur> Hi.
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12:58:40  <KyleS> !password
12:58:40  <PublicServer> KyleS: sleeks
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12:58:58  <PublicServer> <Mazur> 'lo.
12:59:09  <PublicServer> <KyleS> hello
12:59:55  <PublicServer> <KyleS> my ginormous coal mine has been downsizing :<
13:04:45  <PublicServer> ***  made screenshot at 0000F62C: http://ps.openttdcoop.org/public/webcam/0000F62C.png
13:09:16  <PublicServer> <KyleS> i dislike the alpine climate
13:09:25  <PublicServer> <KyleS> the graphics change to winter
13:09:29  <PublicServer> <KyleS> reduces my comput erto a crawl
13:09:31  <PublicServer> <KyleS> :<
13:09:43  <PublicServer> <Mazur> No such problem here.
13:09:49  <PublicServer> <Mazur> *hug*
13:09:56  <PublicServer> <KyleS> :[
13:15:02  <Ammler> !info
13:15:02  <PublicServer> Ammler: #:1(Orange) Company Name: 'Yeti Transportation United'  Year Founded: 1950  Money: 3430869576  Loan: 0  Value: 3444990166  (T:876, R:0, P:0, S:0) unprotected
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13:19:47  <PublicServer> ***  made screenshot at 0001A453: http://ps.openttdcoop.org/public/webcam/0001A453.png
13:23:18  <KyleS> -.-
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13:57:54  <XeryusTC> hello
13:58:01  <Mazur> Ohai.
14:00:48  <XeryusTC> !password
14:00:49  <PublicServer> XeryusTC: darned
14:00:54  <PublicServer> *** Game still paused (number of players)
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14:03:32  <PublicServer> <Mazur> Hmm, building a conditionaal overflow is trickyy if you'ree not sure of hte layout, yet.
14:03:49  <PublicServer> <XeryusTC> conditional?
14:04:17  <PublicServer> <Mazur> Like finforth south.
14:04:32  <PublicServer> <XeryusTC> oh :o
14:04:49  <PublicServer> ***  made screenshot at 000049B4: http://ps.openttdcoop.org/public/webcam/000049B4.png
14:04:57  <PublicServer> <XeryusTC> oh awesome
14:05:11  <PublicServer> <Mazur> Ludingstoike beeches Mines is temporary low prod. and waiting trains are blocking.
14:05:20  <PublicServer> <XeryusTC> yes
14:05:22  <PublicServer> <XeryusTC> i noticed
14:05:45  <PublicServer> <Mazur> So I wanted to build the sametype of structure, as a simple one won;t fit in.
14:06:06  <PublicServer> <XeryusTC> it can fit quite easily :o
14:06:08  <PublicServer> <Mazur> The third platform can be the depot.
14:06:47  <PublicServer> <XeryusTC> but why is low production temporary?
14:06:54  <PublicServer> <Mazur> It can fit, of course, but it's just beyoind me to build it, now.
14:07:02  <V453000> !password
14:07:02  <PublicServer> V453000: bulked
14:07:05  <PublicServer> <Mazur> Bewcaused all hte trains were needed before.
14:07:17  <PublicServer> *** V453000 joined the game
14:07:17  <PublicServer> <XeryusTC> oh, slh2 is slowing down too
14:07:18  <PublicServer> <V453000> hi
14:07:24  <PublicServer> <Mazur> Production was muhcc higher.
14:07:54  <PublicServer> <Mazur> Hi, V.  Can you build a conditional overflow at Ludingstoke NBeeches Mines?
14:07:59  <PublicServer> <XeryusTC> well, production rises and falls through the life of an inudstry
14:08:24  <PublicServer> <V453000> Mazur: just copy mine from Frinford South
14:08:30  <PublicServer> <Mazur> Yes, but it would be folly to cashier 4 trains now, only to build them again when prod gets back up.
14:09:11  <PublicServer> <Mazur> I started with that, but I haven;t got hte whole in my head yet.
14:09:37  <PublicServer> <Mazur> Third platform could be depot.
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14:09:48  <PublicServer> *** SmatZ joined the game
14:09:52  <PublicServer> <V453000> hi
14:09:55  <PublicServer> <SmatZ> hello
14:09:59  <PublicServer> <XeryusTC> see !wtf
14:10:05  <PublicServer> <Mazur> Hi,, SmatZ.
14:10:14  <PublicServer> <SmatZ> hello Mazur :)
14:10:21  <PublicServer> <XeryusTC> i think someone doesnt know that yapf has a build in load balancer
14:10:24  <PublicServer> <XeryusTC> hey SmatZ
14:10:28  <PublicServer> <SmatZ> :-/ @ wtf
14:10:31  <PublicServer> <SmatZ> hello XeryusTC :-)
14:11:50  <PublicServer> <Mazur> Pretty bridge.
14:12:03  <PublicServer> <Mazur> Had not seen its like before.
14:12:34  <PublicServer> *** SmatZ has left the game (leaving)
14:12:58  <PublicServer> <V453000> thats pretty much it
14:13:04  <PublicServer> <Mazur> Thanks.
14:13:09  <PublicServer> <V453000> yw
14:14:28  <PublicServer> <XeryusTC> heh, filled 900 train slots, now to set out to free some again :D
14:15:32  <PublicServer> <V453000> I dont know why do you try to eliminate as many trains as you can
14:15:47  <PublicServer> <XeryusTC> so we can use those train slots for other industries ;)
14:16:14  <PublicServer> <XeryusTC> true, but it is quite useless to have 5 trains waiting at a station doing nothing
14:16:25  <PublicServer> <V453000> doesnt hurt
14:16:55  <PublicServer> <XeryusTC> it is quite useless though
14:17:09  <PublicServer> <V453000> and we have rather empty than full stations as im looking around the map
14:17:18  <PublicServer> <XeryusTC> i prefer it if we keep inside of the train limit instead of expanding it every time
14:17:18  <PublicServer> <Mazur> Shouldn't hurt.  And it's educational todeal with any little resultant problems.
14:17:30  <chill> !password
14:17:30  <PublicServer> chill: bulked
14:17:43  <PublicServer> <XeryusTC> V453000: i know, that's why i just added the last ~25 trains :P
14:17:46  <PublicServer> *** chill joined the game
14:17:54  <PublicServer> <V453000> hehe
14:18:23  <PublicServer> <XeryusTC> oh, your logic trains arent needed anymore ofcourse :P
14:19:51  <PublicServer> ***  made screenshot at 00007172: http://ps.openttdcoop.org/public/webcam/00007172.png
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14:32:45  <PublicServer> <Mazur> X, at !wld presigs not work smoother?,  can you comment on that?  If and when you have time.
14:33:05  <PublicServer> <XeryusTC> possibly
14:33:12  <PublicServer> <XeryusTC> but there is the option of going right
14:33:16  <PublicServer> <XeryusTC> which is never used though
14:33:39  <PublicServer> <Mazur> And so every second train comes to a stop, unnecessarily.
14:34:19  <PublicServer> <Mazur> I'd put exit sigs before both bridges and turn the PBS into entry.
14:34:53  <PublicServer> ***  made screenshot at 0000EE3D: http://ps.openttdcoop.org/public/webcam/0000EE3D.png
14:35:03  <PublicServer> <Mazur> Then the flow would be flawless.
14:35:27  <PublicServer> *** chill has left the game (leaving)
14:35:31  <PublicServer> <XeryusTC> go ahead
14:36:09  <PublicServer> <Mazur> Tada.
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14:38:47  <PublicServer> <XeryusTC> that might help too
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14:39:33  <PublicServer> <Mazur> It was like that, for all trains, before, but so much has been reworked, since...
14:40:30  <PublicServer> <Mazur> Yeah, this cannot but work better.
14:43:28  <PublicServer> <Mazur> You'd not recognise this from 10 minutes ago, with the different train number present.
14:44:21  <KloBass_home2> !dl
14:44:21  <PublicServer> KloBass_home2: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
14:44:31  <KloBass_home2> !grf
14:44:31  <PublicServer> KloBass_home2: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
14:44:42  *** KloBass_home2 is now known as KloBass_home
14:46:09  <PublicServer> *** chill joined the game
14:46:21  <PublicServer> <Mazur> Wb, chill.
14:46:44  <PublicServer> <chill> hi
14:46:51  <PublicServer> <chill> is 900 the limit?
14:47:07  <KloBass_home> !password
14:47:07  <PublicServer> KloBass_home: quites
14:47:14  <PublicServer> *** KloBass joined the game
14:47:18  <KloBass_home> oh lol
14:47:21  <KloBass_home> what a small trains
14:47:26  <PublicServer> <Mazur> For now.
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14:47:43  <PublicServer> <Mazur> Fun, though, Klo.
14:48:03  <PublicServer> <chill> when zoomed out, my pc grinds :)
14:48:28  <PublicServer> <Mazur> Poor you, I have not had that problem.
14:48:49  <PublicServer> <chill> well, ati mobile card under linux
14:48:58  <PublicServer> <Mazur> Since my last hardware upgrade, all my life before that I'd not have been able to run this.
14:49:29  <V453000> chill: ati mobile is nice but that has no influence on openttd
14:49:43  <PublicServer> <chill> oh, it's all cpu?
14:49:55  <PublicServer> ***  made screenshot at 000077F9: http://ps.openttdcoop.org/public/webcam/000077F9.png
14:50:01  <PublicServer> <XeryusTC> jup
14:50:26  <PublicServer> <chill> if my cpu is too slow, i get desynced?
14:50:33  <PublicServer> <XeryusTC> no
14:50:39  <PublicServer> <XeryusTC> desync is difference in game data
14:51:14  <PublicServer> <chill> if my cpu is too slow, i'll lag behind, hence different game data?
14:51:49  <PublicServer> <chill> or does the server all the computing?
14:52:05  <maza> is this bad?
14:52:06  <PublicServer> <XeryusTC> you'll just miss some frames
14:52:11  <PublicServer> <XeryusTC> by them not being rendered
14:52:14  <PublicServer> <XeryusTC> and the game feels choppy
14:52:28  <PublicServer> <XeryusTC> and when it gets too bad you get dropped because you lag behind too much
14:52:36  <PublicServer> <chill> i have that when zoomed out :)
14:52:38  <PublicServer> <chill> aha
14:58:55  <PublicServer> <KloBass> what exactly is storage?
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15:00:04  <PublicServer> <XeryusTC> not needed anymore :P
15:00:13  <PublicServer> <KloBass> so what was it?
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15:01:42  <Razaekel> why is it not needed anymore?
15:01:48  <HDIEagle> !password
15:01:48  <PublicServer> HDIEagle: drones
15:02:13  <PublicServer> *** HD1Eagle joined the game
15:02:39  <PublicServer> <HD1Eagle> sup d00ds
15:02:42  <PublicServer> <Mazur> Hi-de-hi Eagle.
15:03:01  <PublicServer> <Mazur> We reworked the !Entrance a tad.
15:03:09  <PublicServer> <HD1Eagle> cool
15:03:24  <PublicServer> <HD1Eagle> little stanbourne wells still a bit backlogged :P
15:04:02  <PublicServer> <Mazur> A little....
15:04:08  <PublicServer> <HD1Eagle> and theres a train arriving every 2 seconds :D
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15:04:36  <PublicServer> <Intexon> hello
15:04:41  <PublicServer> <HD1Eagle> o/
15:04:48  <PublicServer> <Mazur> hello, Intel.
15:04:57  <PublicServer> ***  made screenshot at 00003AEA: http://ps.openttdcoop.org/public/webcam/00003AEA.png
15:04:59  <PublicServer> <Intexon> hi Mazut :P
15:05:46  <PublicServer> <HD1Eagle> entrance needs more work :P
15:06:47  <PublicServer> <HD1Eagle> its LLL_RR :P
15:07:14  <PublicServer> <HD1Eagle> three :P's in a row :P
15:07:27  <PublicServer> <KloBass> :-P
15:07:35  <PublicServer> <KloBass> five :-P
15:07:42  <PublicServer> <KloBass> CCCCCCCOMBO BREAKER
15:07:57  <PublicServer> <KloBass> oh wtf snow??
15:08:08  <PublicServer> <HD1Eagle> lol
15:11:27  <PublicServer> *** HD1Eagle has left the game (connection lost)
15:11:40  <HDIEagle> C-C-C-C-C-CONNECTION BREAKER
15:11:56  <HDIEagle> !password
15:11:56  <PublicServer> HDIEagle: disown
15:12:04  <HDIEagle> :O
15:12:06  <PublicServer> *** HD1Eagle joined the game
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15:27:21  <PublicServer> <Mazur> Damn, it's not working.
15:29:06  <PublicServer> <Mazur> Built an overflow for a roro station, patterned on the overflows V built, but I must have gotten some detail wrong.  Just FYI.
15:30:29  <PublicServer> <Intexon> where, Mazur?
15:30:41  <PublicServer> <Mazur> At !overflow
15:31:36  <PublicServer> <Intexon> your red exit signals are blocking the entry
15:32:02  <PublicServer> <Intexon> hm
15:32:57  <PublicServer> <Mazur> V built 2 similar ones elsewhere, but I've not mastered the technique, evidently.
15:33:54  <PublicServer> <Mazur> Ludingstoke Beeches Mines, for one.
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15:35:01  <PublicServer> ***  made screenshot at 0001C44C: http://ps.openttdcoop.org/public/webcam/0001C44C.png
15:38:32  <PublicServer> <HD1Eagle> alright, i'm out
15:38:39  <PublicServer> <HD1Eagle> cya later
15:38:46  <PublicServer> <Mazur> Bye, Eagle.
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15:39:38  <PublicServer> <Intexon> check now Mazur
15:39:57  <PublicServer> <Mazur> Nope.
15:40:26  <PublicServer> <Mazur> Stkille prefers the occupied plattform to the depot.
15:40:42  <PublicServer> <Intexon> trying PBS
15:40:57  <PublicServer> <Mazur> I saw.
15:42:14  <PublicServer> <Intexon> that is weird
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15:45:42  <PublicServer> <Intexon> here we go
15:47:33  <PublicServer> <Mazur> It does not recognise the eastern platform being free, now.
15:50:03  <PublicServer> ***  made screenshot at 000035EB: http://ps.openttdcoop.org/public/webcam/000035EB.png
15:52:54  <PublicServer> <Mazur> Anyway, thanks, Intexon.
15:55:44  <KloBass_home> thanks anon
15:56:27  <Chris_Booth> Mazur: if it doesnt reconise it check penalties for using it and all sgianls exiting it
15:56:48  <Chris_Booth> !password
15:56:48  <PublicServer> Chris_Booth: twined
15:56:54  <PublicServer> <Intexon> it does now
15:57:06  <PublicServer> <Intexon> it was just an unseen signal after the exit
15:57:08  <PublicServer> *** Chris Booth joined the game
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16:02:34  <PublicServer> *** Chris Booth has left the game (connection lost)
16:05:05  <PublicServer> ***  made screenshot at 000034EC: http://ps.openttdcoop.org/public/webcam/000034EC.png
16:07:31  <PublicServer> *** sonic has left the game (leaving)
16:15:31  <PublicServer> <Mazur> Smoothed out the last kink in my overslow.
16:19:01  <V453000> Mazur: use twoway signals in front of the station
16:19:07  <V453000> they make the overflow what it is :)
16:19:27  <V453000> if there is a red 2way signal, trains will absolutely hate to go that way
16:19:35  <V453000> it is called twoway eol
16:20:01  <Mazur> Seems to work like it is.
16:20:08  <PublicServer> ***  made screenshot at 000034EB: http://ps.openttdcoop.org/public/webcam/000034EB.png
16:20:43  <Mazur> Oh, the ones before the platforms, you mean?
16:20:47  <V453000> yes
16:21:02  <Mazur> I'll try to remember that.
16:21:21  <V453000> also, you dont need the entry signal
16:21:35  <V453000> because you want to allow trains inside even when there are all platforms full
16:22:00  <Mazur> Sounds rather logical.
16:22:10  <V453000> well all of it is logical :)
16:22:17  <Mazur> Really?  ;-)
16:23:04  <Mazur> Well, I got a long way before I needed help with it, so I'll pretend I've something to be proud of, anyway.  :-P
16:24:36  <Mazur> And celebrate with a glass of wine.  Here's your beer.
16:24:45  <SmatZ> beer beer beer
16:24:55  <V453000> yeees
16:25:04  <Mazur> Sorry, only had the one bottle left.
16:25:10  <SmatZ> :(
16:25:21  <Mazur> I can give you a glass of wine, though.
16:26:04  <Chris_Booth> SmatZ: i have 6 bottles of beer, 3 for me and 3 for you.
16:26:06  <Mazur> Heiineken, V, and not export, hope you like that.
16:26:27  <SmatZ> thank you, Mr. Booth :-)
16:27:06  <Chris_Booth> 3 bottles of newcastle brown ale each then
16:28:21  <V453000> Heineken? ugh
16:28:27  <V453000> well better than horsepiss
16:28:37  <Mazur> You tried?
16:28:42  <V453000> yes
16:28:47  <V453000> when I was to Spain
16:28:50  <Mazur> Rather you than me.
16:29:10  <V453000> where they have so disgusting beer that drinking horsepiss would be a pleasure because nobody says it is "beer"
16:29:30  <V453000> I thought I will die in that country
16:29:37  <SmatZ> hehe
16:29:39  <SmatZ> well...
16:29:41  <V453000> dinnor
16:29:42  <SmatZ> I like all beers :-p
16:30:10  <Mazur> Not Stella Artois.
16:30:17  <SmatZ> V453000's resolute opinions could hurt someone's feelings :(
16:30:20  <Mazur> Makes me puke, literally.
16:30:33  <SmatZ> I like that one too :)
16:30:58  <SmatZ> but maybe it depends where it is made
16:31:13  <SmatZ> but I would wonder if the taste was that different at different places of Europe
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16:35:10  <PublicServer> ***  made screenshot at 000037E8: http://ps.openttdcoop.org/public/webcam/000037E8.png
16:35:27  <PublicServer> *** Intexon has left the game (leaving)
16:35:28  <PublicServer> *** Game paused (number of players)
16:35:43  <Keyboard_Warrior> hmm
16:35:44  <Keyboard_Warrior> !players
16:35:45  <PublicServer> Keyboard_Warrior: Client 528 (Orange) is Mazur, in company 1 (Yeti Transportation United)
16:35:47  *** Keyboard_Warrior is now known as theholyduck
16:36:10  <theholyduck> !password
16:36:10  <PublicServer> theholyduck: intern
16:36:24  <PublicServer> *** Game still paused (number of players)
16:36:24  <PublicServer> *** Game unpaused (number of players)
16:36:25  <PublicServer> *** theholyduck joined the game
16:36:37  <PublicServer> <Mazur> Hi, Ducky.
16:38:38  <PublicServer> <theholyduck> i'm gunning for "most hillariously oversize 3 way bbh award
16:38:41  <PublicServer> <theholyduck> "
16:38:47  <PublicServer> <theholyduck> of 2010
16:38:50  <PublicServer> <theholyduck> think i can win it?
16:39:31  <PublicServer> <Mazur> Well, there's not that much room left.
16:46:45  *** ralph09 has joined #openttdcoop
16:46:49  <ralph09> !password
16:46:49  <PublicServer> ralph09: intern
16:47:10  <PublicServer> *** ralph_ joined the game
16:47:59  <PublicServer> <Mazur> Dinner sounds like a good idea.  Bbl.
16:48:38  <PublicServer> *** Mazur has joined spectators
16:50:38  <PublicServer> <theholyduck> i want moar trains
16:50:46  <theholyduck> !trains
16:50:46  <PublicServer> theholyduck: you must be channel op to use !trains
16:50:49  <theholyduck> ;(
16:50:59  <theholyduck> 900 is not nearly enough
16:51:18  <PublicServer> <theholyduck> everywhere you look theres emptyu platforms
16:54:12  <PublicServer> *** ralph_ has left the game (leaving)
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16:58:20  <V453000> !trains 1111
16:58:20  <PublicServer> *** V453000 has set max_trains to 1111
16:58:46  <V453000> there y go
17:01:28  <PublicServer> *** Mazur has joined company #1
17:01:28  <PublicServer> *** Game unpaused (number of players)
17:03:34  <PublicServer> <Mazur> Sedingbury South not satisfied with 66 trains?
17:06:42  <PublicServer> <theholyduck> who disabled the oil depots?
17:06:50  *** Doorslammer has quit IRC
17:06:57  <PublicServer> <theholyduck> disabeling them causes jams :P
17:07:36  <PublicServer> <Mazur> I knowa nathing, naaathing!
17:09:56  <wilma> uh.. haldo
17:10:02  *** wilma is now known as Ozymandias
17:10:18  <Mazur> Hello, Ozymandias.
17:11:10  <PublicServer> *** theholyduck has left the game (connection lost)
17:11:11  <PublicServer> *** Game paused (number of players)
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17:13:18  <PublicServer> *** Game still paused (number of players)
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17:13:31  <PublicServer> <Mazur> reHi.
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17:20:12  <PublicServer> ***  made screenshot at 0000ABB2: http://ps.openttdcoop.org/public/webcam/0000ABB2.png
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17:59:53  <Vitus> !password
17:59:53  <PublicServer> Vitus: stakes
18:00:17  <PublicServer> *** Game still paused (number of players)
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18:05:14  <PublicServer> ***  made screenshot at 0001DD4E: http://ps.openttdcoop.org/public/webcam/0001DD4E.png
18:06:30  <theholyduck> !password
18:06:31  <PublicServer> theholyduck: testes
18:06:42  <PublicServer> *** Game still paused (number of players)
18:06:43  <PublicServer> *** Game unpaused (number of players)
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18:07:14  <PublicServer> <Vitus> Hey
18:07:23  <PublicServer> <theholyduck> yo
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18:20:17  <PublicServer> ***  made screenshot at 00003EE9: http://ps.openttdcoop.org/public/webcam/00003EE9.png
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18:33:00  <wouterr> !password
18:33:00  <PublicServer> wouterr: pickup
18:33:09  <PublicServer> *** Game still paused (number of players)
18:33:09  <PublicServer> *** Game unpaused (number of players)
18:33:09  <PublicServer> *** Wouterr joined the game
18:33:15  <PublicServer> <Vitus> Hey
18:33:32  <PublicServer> <Wouterr> evening
18:35:20  <PublicServer> ***  made screenshot at 0000C6D7: http://ps.openttdcoop.org/public/webcam/0000C6D7.png
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18:43:54  <PublicServer> <Wouterr> hehe just found a way to make storage with allot less platforms
18:44:26  <pugi> less waiting time? :P
18:45:27  <wouterr> nope, the waiting time is the intention of the storage
18:46:32  <pugi> i know
18:46:42  <pugi> but less waiting time would require less platforms :P
18:46:54  <PublicServer> <Wouterr> lol true
18:48:27  <tycoondemon> !server version
18:48:57  <Intexon> !revision
18:48:58  <PublicServer> Intexon: Game version is r19821
18:50:21  <PublicServer> ***  made screenshot at 0000B6BA: http://ps.openttdcoop.org/public/webcam/0000B6BA.png
18:51:36  <pugi> look topic :P
18:52:40  <V453000> !password
18:52:40  <PublicServer> V453000: foyers
18:53:13  <PublicServer> *** V453000 joined the game
18:53:13  <PublicServer> <V453000> hi
18:53:32  <PublicServer> <Wouterr> hi V453000
18:54:12  <PublicServer> <Wouterr> i just came up with an alternative for your storage
18:54:17  <PublicServer> <V453000> ?
18:55:27  <PublicServer> <V453000> cant say I see how it is supposed to work
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18:55:57  <theholyduck> storage is also disabled
18:56:15  <PublicServer> <Wouterr> they just can stay their waiting time in the depot instead of on a platform
18:56:31  <PublicServer> <V453000> how would you do that
18:57:02  <PublicServer> <Wouterr> i have a demo at !one platform storage tank label
18:57:07  <PublicServer> <V453000> ...
18:57:10  <PublicServer> <V453000> I see it
18:57:15  <PublicServer> <V453000> I am asking how exactly would it work
18:57:52  <PublicServer> <Wouterr> look at the timetabling
18:58:08  <theholyduck> !password
18:58:08  <PublicServer> theholyduck: foyers
18:58:22  <PublicServer> *** theholyduck joined the game
18:58:34  <PublicServer> <Wouterr> instead of setting the time to wait at station
18:58:35  <PublicServer> <V453000> im not sure travel for ? works
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18:59:02  <PublicServer> <Wouterr> it looks like its working
18:59:32  <PublicServer> <V453000> I dont think all these trains go for exactly some time
19:00:07  <PublicServer> <V453000> oh, that way
19:00:08  <PublicServer> <V453000> hmm
19:00:24  <PublicServer> <theholyduck> but why dies it matter anymore? storage is disabled right?
19:00:27  <PublicServer> <theholyduck> atleast, was
19:00:57  <wouterr> how come?
19:01:19  <PublicServer> <V453000> *some* people think it is good to have if off and I am too tired to do anything with it
19:01:24  <PublicServer> <theholyduck> :P
19:01:29  <PublicServer> <theholyduck> xeryustc does
19:01:30  <PublicServer> <theholyduck> atleast
19:01:58  <PublicServer> <V453000> yes but without any real reason
19:02:07  <PublicServer> <theholyduck> yeah,
19:02:10  <PublicServer> <theholyduck> but it IS working without
19:02:16  <PublicServer> <theholyduck> large amounts of our farms are under the treeline
19:02:21  <PublicServer> <theholyduck> *snowline
19:02:27  <PublicServer> <theholyduck> and arent affected by the winter
19:02:35  <PublicServer> <theholyduck> so traffic is pretty much constant anyway
19:02:58  <PublicServer> <V453000> not entirely
19:03:12  <PublicServer> <V453000> last time I checked it was in range from ~4000 to 7000 iirc
19:04:00  *** jondisti has joined #openttdcoop
19:04:16  <PublicServer> <theholyduck> so, v, do you think i have a shot at winning the "most needlessly oversized junction of 2010" ?
19:04:40  <PublicServer> <V453000> oversized would seem like the size is needed
19:04:41  <PublicServer> <theholyduck> especially now that its even huger with the latest adition of  the 6->4 balancer
19:04:44  <PublicServer> <V453000> I just call it the worst
19:05:02  *** KloBass_home has joined #openttdcoop
19:05:02  <PublicServer> <theholyduck> needlessly oversized implies it could have been smaller :p
19:05:23  <PublicServer> ***  made screenshot at 0000BACE: http://ps.openttdcoop.org/public/webcam/0000BACE.png
19:05:36  <PublicServer> <theholyduck> well its not really "worst" now is it? trafficflows through it really well.
19:05:58  <PublicServer> <V453000> I dont remember a game our traffic didnt flow :)
19:06:05  <PublicServer> <theholyduck> psg 181?
19:06:22  <PublicServer> <V453000> and when I count up how you complained about 2 hours before building it about having not enough space, it is unmatched
19:06:32  <PublicServer> *** theholyduck has left the game (connection lost)
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19:09:28  <Keyboard_Warrior> damn internet
19:09:40  * Keyboard_Warrior goes to rage in a corner
19:12:33  <KloBass_home> there there
19:13:58  *** theholyduck has quit IRC
19:14:01  <PublicServer> *** Intexon has left the game (connection lost)
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19:20:25  <PublicServer> ***  made screenshot at 0000BCCF: http://ps.openttdcoop.org/public/webcam/0000BCCF.png
19:21:17  <wouterr> hmm i like logic :)
19:22:22  <PublicServer> <Wouterr> just made a little winter -summer timer
19:22:31  <PublicServer> <V453000> we dont want summer-winter
19:22:38  <PublicServer> <V453000> that isnt the whole purpose of storage
19:22:49  <PublicServer> <V453000> the point is mirroring the wave by half year
19:23:00  <PublicServer> <Wouterr> i know, but its cool to be able to do that :p
19:23:04  <PublicServer> <V453000> hehe
19:25:16  *** pugi has joined #openttdcoop
19:27:10  <PublicServer> <V453000> ok im putting the storage back online
19:27:22  <PublicServer> <V453000> the factory does fluctuate quite a lot
19:27:31  <Keyboard_Warrior> V453000, heh
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19:35:27  <PublicServer> ***  made screenshot at 00002540: http://ps.openttdcoop.org/public/webcam/00002540.png
19:35:57  <PublicServer> *** Wouterr has left the game (leaving)
19:39:36  <tycoondemon> !download
19:39:36  <PublicServer> tycoondemon: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
19:39:54  <tycoondemon> !download win64
19:39:55  <PublicServer> tycoondemon: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win64.zip
19:41:38  <tycoondemon> !newgrf
19:41:38  <PublicServer> tycoondemon: Please use /msg for the newgrf list (and use !grf)
19:42:45  <tycoondemon> !doubledotD
19:44:45  <jondisti> !password
19:44:45  <PublicServer> jondisti: tensed
19:44:51  <PublicServer> *** jond1sti joined the game
19:44:52  <PublicServer> <V453000> hi
19:44:57  <PublicServer> <V453000> havent seen ye in a while :)
19:45:29  <PublicServer> *** chill joined the game
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19:47:06  <PublicServer> *** Vitus has left the game (connection lost)
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19:48:42  <PublicServer> *** Sm0_ck has changed his/her name to tycoondemon
19:48:52  <PublicServer> <tycoondemon> yes I am in :)
19:48:56  <PublicServer> <V453000> hi
19:48:59  <tycoondemon> :)
19:50:29  <PublicServer> ***  made screenshot at 00002637: http://ps.openttdcoop.org/public/webcam/00002637.png
19:50:45  <PublicServer> <tycoondemon> this is sooo cool
19:52:53  <V453000> !trains 1300
19:52:53  <PublicServer> *** V453000 has set max_trains to 1300
19:53:33  <Keyboard_Warrior> hmm. its depressing me that none of the people i know are history nerds
19:53:52  <Keyboard_Warrior> anyone know where you can recruit some?
19:53:57  <tycoondemon> at least we have a Keyboard_Warrior :)
19:54:22  <KenjiE20> history is quite a big thing to be nerdy about :P
19:54:50  <Keyboard_Warrior> KenjiE20, well for instance, i made a joke/reference to a upcomming history game
19:54:51  <V453000> for example I am nerdy about last friday because I was too stoned to know what happened
19:54:54  <Keyboard_Warrior> called semper fi
19:55:04  <Keyboard_Warrior> thats releasing on the 6th of june 2010
19:55:06  <KenjiE20> heh
19:55:09  <tycoondemon> history is history
19:55:12  <Keyboard_Warrior> and nobody got what i was on about
19:55:24  <Keyboard_Warrior> anyone here that does?
19:56:14  <Keyboard_Warrior> apparently not :P
19:56:21  <Keyboard_Warrior> semper fi is the motto of the us marine corps.
19:56:40  <Keyboard_Warrior> 6th of june = day of d-day landings :p
19:56:41  <Keyboard_Warrior> etc
19:57:53  <PublicServer> <tycoondemon> damn I am trying to find somewhere this network needs inprovement :O:S
19:58:31  <PublicServer> <V453000> the southern part is under heavy stress
19:58:54  <PublicServer> <V453000> but so far everything is fine
19:59:01  <PublicServer> <tycoondemon> yes, the first train that I saw stopping :D:O
19:59:40  <Keyboard_Warrior> V453000, well there was some MAJOR breakages in bbh01 last night
19:59:50  <Keyboard_Warrior> due to the southbound "balancer"
19:59:57  <PublicServer> <V453000> you are envious about BBH01 I ignore you :)
20:00:02  <Keyboard_Warrior> so we just hacked up some forcing and removed the balancer temporarily
20:00:11  <Keyboard_Warrior> V453000, well southbound had heavy traffic and no balancer
20:00:13  <PublicServer> <tycoondemon> this opencoop is soo uber nerd :D:D
20:00:17  <Keyboard_Warrior> so all the traffic piled up on 1 lane
20:00:33  <Keyboard_Warrior> jamming my beautiful hub in the process
20:00:33  <PublicServer> <V453000> I see that even now, but it works
20:00:38  <Keyboard_Warrior> V453000, well yes
20:00:41  <Keyboard_Warrior> we fixed it with a temp hack
20:00:48  <Keyboard_Warrior> until somebody could decide what to do with it
20:01:02  <Keyboard_Warrior> essentially we removed what little there was of balancing, and forced the line switches ina couple of of places
20:01:07  <Keyboard_Warrior> that fixed it
20:01:10  <Keyboard_Warrior> for now anyway
20:01:12  <PublicServer> <V453000> I see
20:01:16  <Keyboard_Warrior> if traffic increases more, it needs a balancer again
20:01:22  <PublicServer> *** sonic joined the game
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20:04:34  <PublicServer> <V453000> I think we are close to being finished with this one :)
20:05:32  <PublicServer> ***  made screenshot at 00018792: http://ps.openttdcoop.org/public/webcam/00018792.png
20:06:18  <PublicServer> <V453000> WTF
20:06:35  <PublicServer> <V453000> whodid that sawmill +refinery goods pickup exit
20:06:36  <PublicServer> <V453000> omg
20:08:16  <PublicServer> *** Spike has left the game (connection lost)
20:10:20  <tycoondemon> screenshot res is a little small :P
20:10:52  <gleeb> No u
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20:20:34  <PublicServer> ***  made screenshot at 0000243C: http://ps.openttdcoop.org/public/webcam/0000243C.png
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20:31:58  <Keyboard_Warrior> V453000, this one as in this game?
20:32:01  <Keyboard_Warrior> or this one something else?
20:32:15  <PublicServer> <V453000> wa?
20:32:42  <PublicServer> <V453000> ahh
20:32:49  <PublicServer> <V453000> this game is close to being finished imo :)
20:32:54  <tycoondemon> I dont get the storage entrance junction :O
20:33:16  <V453000> @blog splitters
20:33:19  <Webster> Search Result for splitters at #openttdcoop - http://www.openttdcoop.org/blog/?s=splitters
20:33:35  <V453000> see this demon
20:33:44  <V453000> there is a thingy called flipflop explained
20:34:03  *** KloBass_home has quit IRC
20:34:08  <V453000> im not sure if it is detailed enough through the elementary pieces, but it should explain the basic purpose
20:34:23  <tycoondemon> that page shows only 2 lines :S
20:34:40  <V453000> I gues that is only search :P
20:34:44  <V453000> you will have to click it
20:34:51  <tycoondemon> ah yes
20:34:53  <tycoondemon> ic
20:35:36  <PublicServer> ***  made screenshot at 00019DC3: http://ps.openttdcoop.org/public/webcam/00019DC3.png
20:39:15  <PublicServer> *** Mazur has joined company #1
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20:39:56  <PublicServer> <V453000> hi Mazur, your overflow in Deaningdon got a bit improved ;)
20:40:13  <perk11> hey!
20:40:20  <V453000> hi
20:40:37  *** Eige has joined #openttdcoop
20:40:43  <perk11> It's very nice to find out that this chanel exists
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20:40:50  <PublicServer> <Mazur> Hi.  Looking at it.
20:41:11  <tycoondemon> indeed perk11, it is a very cool concept :O:D
20:41:19  <V453000> concept?
20:41:36  *** Smots has joined #openttdcoop
20:41:42  <tycoondemon> openttdcoop as a concept
20:41:43  <Smots> Hi all
20:42:01  <Keyboard_Warrior> perk11, be aware
20:42:03  <V453000> hi
20:42:06  <perk11> of what?
20:42:12  <Keyboard_Warrior> openttdcoop ruins your ability to play NORMAL openttd games
20:42:14  <Keyboard_Warrior> for eternity
20:42:19  <perk11> why?
20:42:20  <V453000> indeed
20:42:28  <gleeb> tycoondemon: Wait until you start playing with us. You will hate that you got into it as it eats away at your life.
20:42:36  <perk11> you mean games that restart in 100 years?
20:42:51  <V453000> not entirely
20:42:55  <Keyboard_Warrior> perk11, no, i mean games that doesnt have LLLLRRRR's and balancers and flipflops
20:42:59  <Keyboard_Warrior> and sevral thousand trains
20:43:01  <Keyboard_Warrior> and what not
20:43:08  <tycoondemon> wich is way coool
20:43:17  <perk11> what are LLLLRRRR's and balancers and flipflops?
20:43:23  <tycoondemon> gleeb, I have got plenty of life to eat :P
20:43:25  <perk11> thousands of trains is cool
20:43:25  <PublicServer> <V453000> thats the thing
20:43:28  <PublicServer> <V453000> you dont want to know :p
20:43:37  <Keyboard_Warrior> LLLL RRRRR = indicates number of lines in each direction
20:43:40  <Smots> You guys just made me curious
20:43:42  <perk11> ah
20:43:50  <Keyboard_Warrior> LLLL = 4 lines going left and rrrr = 4 lines going right
20:43:54  <perk11> that's nice
20:44:07  <Keyboard_Warrior> actually
20:44:11  <Keyboard_Warrior> whats the commands again
20:44:13  <Keyboard_Warrior> @quickstart
20:44:13  <Smots> I always disable breakdowns, so I can use a simple LR system ;)
20:44:13  <Keyboard_Warrior> ?
20:44:14  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:44:22  <Keyboard_Warrior> Smots, we dont play with breakdowns either
20:44:25  <Keyboard_Warrior> and LR is not enough
20:44:27  <PublicServer> *** Mazur has left the game (connection lost)
20:45:01  <PublicServer> *** Mazur joined the game
20:45:05  <perk11> yeah, because different trains have different speed
20:45:10  <Keyboard_Warrior> perk11, naw
20:45:11  <PublicServer> <V453000> -.-
20:45:13  <Keyboard_Warrior> even with trains of the same speed
20:45:14  <tycoondemon> lol
20:45:15  <Keyboard_Warrior> we need that many lines
20:45:21  <Keyboard_Warrior> well somtimes less
20:45:22  <Keyboard_Warrior> sometimes more
20:45:24  <tycoondemon> for the coolness fgactor
20:45:25  <Smots> I never noticed that
20:45:35  <tycoondemon> way more lines = way more cool :P
20:45:36  <Smots> but if you say so, I believe you
20:45:40  <PublicServer> <V453000> perk: you sould see our archive or join us online before you talk with us :)
20:45:51  <perk11> why?
20:45:57  <PublicServer> <V453000> trust me
20:46:00  <tycoondemon> coolness: P
20:46:02  <Keyboard_Warrior> perk11, most concepts is hard to explain OUTSIDE of ingame
20:46:16  <perk11> ok
20:46:21  <Smots> Do you guys have a server running at the moment so I can spectate?
20:46:25  <Keyboard_Warrior> Smots, yeah
20:46:26  <perk11> I'll join the sever some time later
20:46:42  <PublicServer> <V453000> if it doesnt bake your brain off perk11, then watch again and/or check if you are alive
20:46:55  <Keyboard_Warrior> Smots, take a look at the quickstart
20:46:58  <Keyboard_Warrior> for how to set things up
20:46:59  <Keyboard_Warrior> to join us
20:47:06  <PublicServer> <V453000> if it still seems normal, send us a complaint, we will try harder :P
20:47:15  <Keyboard_Warrior> V453000, well, this game isnt that complex
20:47:15  <tycoondemon> cool V453000 I get the entrance junction :)
20:47:16  <Keyboard_Warrior> not really
20:47:25  <Keyboard_Warrior> V453000, imagine if this was psg 180?
20:47:30  <PublicServer> <V453000> I didnt say it is that complex
20:47:30  <Keyboard_Warrior> or 181 the chaos game
20:47:32  <PublicServer> *** sonic joined the game
20:47:47  <PublicServer> <V453000> but it is enough to make brains boil :)
20:48:05  <Smots> I've joined the game as spectator, just to see how you play
20:48:23  <V453000> you are on a wrong server: )
20:48:30  <V453000> that one is a noob server
20:48:46  <Keyboard_Warrior> and a public game
20:48:49  <Keyboard_Warrior> *
20:48:51  <Keyboard_Warrior> normal game
20:48:54  <perk11> ok, I compile r19821
20:48:59  <Keyboard_Warrior> perk11, just dl it
20:49:03  <Keyboard_Warrior> what os are you on?
20:49:12  <perk11> windows
20:49:22  <Keyboard_Warrior> !dl win32 or win64 then
20:49:22  <PublicServer> Keyboard_Warrior: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win32.zip
20:49:35  <Keyboard_Warrior> then also download the grfpack
20:49:51  <perk11> I think I have those grfs
20:49:55  <Smots> I'll search for the right server then
20:49:56  <Keyboard_Warrior> !password
20:49:56  <PublicServer> Keyboard_Warrior: breded
20:50:00  <Smots> Or do you have a private server?
20:50:10  <PublicServer> *** theholyduck joined the game
20:50:11  <Keyboard_Warrior> Smots, you need the correct version and grf
20:50:12  <Keyboard_Warrior> first
20:50:19  <V453000> Smots: it is a nightly so you probably dont see it from stable
20:50:27  <Keyboard_Warrior> V453000, well you can SEE it
20:50:29  <V453000> or you see it but only as version mismatch
20:50:30  <Keyboard_Warrior> but you cant join it
20:50:34  <V453000> yes I know omg
20:50:38  <Keyboard_Warrior> :P
20:50:38  <PublicServer> ***  made screenshot at 00006332: http://ps.openttdcoop.org/public/webcam/00006332.png
20:50:44  <Keyboard_Warrior> i like being pendantic
20:50:46  <V453000> but you usually look for teh green buttons :P
20:50:50  <snc> pedantic :P
20:50:52  <tycoondemon> what is the average age in this channel?
20:50:56  <Keyboard_Warrior> no idea
20:50:58  <PeterT> I'm 14.
20:51:01  * Keyboard_Warrior is 20
20:51:02  <V453000> im 5
20:51:17  <Keyboard_Warrior> i build junctions like a 5 year old with a gigant obsession though
20:51:21  <PeterT> V453000 means 50.
20:51:21  <Mazur> I'm 2193.
20:51:27  <Smots> I'll browse a bit through your site first, then
20:51:31  <V453000> -.-
20:51:33  <Mazur> 48
20:51:37  <PeterT> V453000: :D
20:51:37  <Keyboard_Warrior> Smots, read the quickstart
20:51:42  <Keyboard_Warrior> it has how to dl everything you need
20:51:43  <tycoondemon> hmmm avevage of 50 so?
20:51:45  <Keyboard_Warrior> use bananas and what not
20:51:46  <V453000> PeterT: my bad :D
20:51:47  <tycoondemon> old sports here :P
20:51:50  <PeterT> No, tycoondemon
20:51:53  <Smots> I will
20:51:53  <PeterT> not 50
20:51:56  <PeterT> we were joking
20:51:59  <V453000> 51
20:52:04  <perk11> what is password?
20:52:13  <Keyboard_Warrior> !password
20:52:13  <PublicServer> Keyboard_Warrior: rebate
20:52:16  <Keyboard_Warrior> rebate currently
20:52:17  <V453000> @quickstart
20:52:17  <PublicServer> *** chill has left the game (connection lost)
20:52:18  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:52:24  <Keyboard_Warrior> it changes every now and then
20:52:24  <Smots> BTW, as you guys are probably expert OpenTTD players, can I ask you to rate a junction for me?
20:52:28  <PublicServer> *** perk11 joined the game
20:52:36  <PublicServer> <perk11> pmg
20:52:37  <PublicServer> <perk11> omg
20:52:38  <V453000> Smots: for sure
20:52:39  <gleeb> 6/10
20:52:52  <gleeb> You could !screenshot it?
20:52:52  <V453000> how much beer was used during building?
20:52:54  <Smots> I'll build it now and post the screenshot url here, give me a minute
20:53:06  <Smots> it took some time and even more beers
20:53:10  <PublicServer> <theholyduck> brain = blown?
20:53:10  <tycoondemon> lol @ bridge to nowhere :P
20:53:13  <V453000> 10/10
20:53:15  <PublicServer> <Mazur> We're at 169 crates now, V.
20:53:20  <PublicServer> <theholyduck> i think we might have lost the new guy
20:53:35  <PublicServer> <V453000> call 119
20:53:38  <PublicServer> <V453000> or how is that number
20:53:41  <PublicServer> <V453000> 991?
20:53:42  <PublicServer> <Mazur> 112
20:53:43  <PublicServer> <V453000> 911?
20:53:44  <gleeb> 911
20:53:49  <PublicServer> <perk11> :D
20:53:50  <PublicServer> <theholyduck> well 911 actually works in most countries
20:53:51  <PublicServer> <V453000> 112 is international
20:53:52  <PublicServer> <theholyduck> due to tourism
20:53:55  <PublicServer> <V453000> kk idk :)
20:54:02  <PublicServer> <V453000> I know just teh CZ
20:54:03  <PublicServer> <perk11> It doesn't work in Russia
20:54:06  <PublicServer> <Mazur> Show perk BBH02?
20:54:09  <PublicServer> <perk11> while 112 does
20:54:11  <PublicServer> <V453000> nothing works in russia
20:54:18  <PublicServer> <perk11> 112 works
20:54:23  <PublicServer> <theholyduck> well bbh02 is nice and simple
20:54:26  <PublicServer> <V453000> ok but you dont get help :P
20:54:31  <PublicServer> <theholyduck> every single part is well isolated and seperated
20:54:35  <PublicServer> <perk11> that's true :D
20:54:58  <PublicServer> <V453000> yes duck, BBH02 is really explanatory friendly :D
20:55:16  <PublicServer> <perk11> well I see BBH02
20:55:23  <PublicServer> *** tycoondemon has joined company #1
20:55:26  <PublicServer> <V453000> that is how you should not build :P
20:55:31  <PublicServer> <perk11> ah
20:55:33  <Ozymandias> what is this industrial stations renewal GRF? was it in the GRF pack?
20:55:36  <PublicServer> <theholyduck> well i'll just claim newbie friendlyness
20:55:39  <PublicServer> <Mazur> Now, perk, zoom out.
20:55:47  <PublicServer> <perk11> and?
20:55:48  <PublicServer> <theholyduck> v, well all the parts are right, its just too huge
20:55:54  <PublicServer> <V453000> indeed
20:55:57  <PublicServer> <theholyduck> i claim its a design feature
20:56:03  <PublicServer> <V453000> major :)
20:56:09  <Ammler> @isr
20:56:09  <Webster> isr: Industry Stations Renewal (GRF), see also: http://www.tt-forums.net/viewtopic.php?p=705380
20:56:14  <Ammler> Ozymandias: ^
20:56:20  <tycoondemon> why do you split before tunnels?
20:56:23  <Ozymandias> Thanks
20:56:27  <PublicServer> <Mazur> I think I can jsut fit it in my whole screen.
20:56:38  <PublicServer> <theholyduck> tycoondemon: the split tunels is to improve throughput
20:56:38  <tycoondemon> o right, signs
20:57:09  <tycoondemon> nog signs in tunnels or on bridges :)
20:57:10  <PublicServer> <perk11> why do you use trains of 3 wagons?
20:57:18  <PublicServer> <theholyduck> why not?
20:57:20  <PublicServer> <V453000> why not :)
20:57:27  <PublicServer> <perk11> lots of traffic
20:57:28  <PublicServer> <theholyduck> short trains does in THEORY mean smaller junctions
20:57:31  <Ozymandias> o.7.1, crap
20:57:33  <tycoondemon> longer trains would be more challenging
20:57:44  <PublicServer> <theholyduck> tycoondemon: not really. just more effort
20:57:47  <PublicServer> <Mazur> Makes for easy curves and lots of toys.
20:57:58  <PublicServer> <theholyduck> tycoondemon: thered be less traffic in and out of stations
20:58:02  <PublicServer> <theholyduck> so you could make stations simpler
20:58:05  <tycoondemon> this whole openttdcoop means more effort :P
20:58:09  <PublicServer> <perk11> ok
20:58:20  <PublicServer> *** theholyduck has left the game (connection lost)
20:58:22  <tycoondemon> thats true
20:58:27  <Keyboard_Warrior> hmm
20:58:33  <tycoondemon> why all those lost connections :S
20:58:38  <Keyboard_Warrior> internet broke
20:58:40  <tycoondemon> never had it ones with openttd
20:59:02  <PublicServer> <perk11> and when do you restart typically?
20:59:09  <Keyboard_Warrior> when we get bored
20:59:15  <PublicServer> <perk11> :)
20:59:15  <Keyboard_Warrior> or map is full of lines
20:59:16  <Keyboard_Warrior> or both
20:59:28  <PublicServer> <perk11> and how often does that happen?
20:59:37  <Keyboard_Warrior> sometimes, once a week, sometimes less, sometimes more
20:59:45  <PublicServer> <perk11> I thought a large network requires 2048x2048 map
20:59:45  <tycoondemon> try makin bigger maps, it taes more time
20:59:49  <PublicServer> <V453000> 2 weeks
20:59:50  <PublicServer> <V453000> about
20:59:51  <PublicServer> <perk11> but I was wrong
20:59:52  <PublicServer> <perk11> ok
20:59:54  <Keyboard_Warrior> tycoondemon, and also breaks cpu's
21:00:05  <PublicServer> <V453000> there is no reason for bigger maps :)
21:00:07  <Keyboard_Warrior> V453000, well last few games have been about 1 a week
21:00:17  <PublicServer> <V453000> that is true indeed :)
21:00:23  <Keyboard_Warrior> well yeah larger maps = more cpu use
21:00:31  <Keyboard_Warrior> and not as much need to make clever networks
21:00:38  <PublicServer> <perk11> that's treu
21:00:40  <PublicServer> <perk11> true
21:00:46  <Keyboard_Warrior> with the current levels of trains, tracks and what not
21:00:48  <PublicServer> <perk11> I tried to run a server
21:00:52  <tycoondemon> but bigger is better :P
21:00:53  <PublicServer> *** Mazur has joined spectators
21:00:55  <PublicServer> <perk11> on 2048x2048 map
21:00:56  <PublicServer> <V453000> I think we can make large enough network on a small map
21:01:01  <PublicServer> <Mazur> QI on, bbl.
21:01:02  <Keyboard_Warrior> V453000, well ditto
21:01:03  <tycoondemon> i have an i7 server
21:01:08  <Keyboard_Warrior> V453000, this map isnt particularly large
21:01:08  <PublicServer> <perk11> it became very slow
21:01:11  <tycoondemon> it can take huge loads :P
21:01:12  <PublicServer> <perk11> in a week
21:01:12  <Keyboard_Warrior> but it has tons of stuff on it
21:01:20  <Keyboard_Warrior> tycoondemon, problem is more clients
21:01:21  <PublicServer> <perk11> yeah
21:01:23  <PublicServer> <V453000> this map is 1/2 standard size
21:01:37  <tycoondemon> yes Keyboard_Warrior understandable
21:01:38  <Ozymandias> the server is running 0.7.1 of this thing when it's on 0.8.0 and I can't find a download link for 0.7.1 ....
21:01:48  <Keyboard_Warrior> huh?
21:01:51  <Keyboard_Warrior> what server?
21:01:51  <tycoondemon> I am used to too much luxury
21:01:59  <Smots> I'm back, I've made the 4way
21:01:59  <Ozymandias> the public server thing..
21:02:01  <Smots> http://www.willemkampen.nl/smots4way.jpg
21:02:05  <Keyboard_Warrior> Ozymandias, huh?
21:02:07  <KenjiE20> @quickstart
21:02:09  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:02:25  <Keyboard_Warrior> there are 2 "public" openttdcoop servers
21:02:27  <Keyboard_Warrior> one runs 1.0
21:02:31  <tycoondemon> !coolfactor Keyboard_Warrior
21:02:31  <V453000> Smots: see our wiki and archive/ or join us ingame :)
21:02:33  <gleeb> Ozymandias: The OTTDC server runs the most recent revision available at the start of a game.
21:02:33  <Keyboard_Warrior> and this runs a recent nightly
21:02:34  <V453000> and see what is good
21:02:38  <gleeb> !dl win
21:02:38  <PublicServer> gleeb: unknown option "win"
21:02:41  <gleeb> !dl win32
21:02:41  <PublicServer> gleeb: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win32.zip
21:02:49  <gleeb> Ozymandias: Use that.
21:03:05  <Ozymandias> no
21:03:15  <Smots> V4530000, I'll look it up now
21:03:20  <Keyboard_Warrior> Smots, that junction has a fair bit of issues, just saying
21:03:21  <Ozymandias> this... industrial stations GRF thingy is  0.8.0 but on the server it's 0.7.1
21:03:23  <KenjiE20> @quickstart
21:03:24  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:03:30  <gleeb> Oh, I see.
21:03:35  <Ozymandias> yeah
21:03:35  <Smots> Please tell me, I'm eager to learn
21:03:42  <Smots> I know about the large space thing
21:03:49  <tycoondemon> spectate the public server game, and you learn what you couldv done all the time :O
21:04:06  <Keyboard_Warrior> Smots, well in size
21:04:07  <gleeb> KenjiE20 seems to think you should read http://wiki.openttdcoop.org/Quickstart
21:04:08  <Keyboard_Warrior> its not that bad
21:04:15  <Keyboard_Warrior> Smots, the problem is more capacity
21:04:31  <KenjiE20> :)
21:04:44  <Keyboard_Warrior> actually, compared to any of the junctions in this game
21:04:46  <Ozymandias> oh, maybe it's in the outdated are
21:04:47  <Keyboard_Warrior> in size, its tiny
21:04:59  <Smots> You mean the fact that it has only one entry/exit point for each direction?
21:05:03  <Keyboard_Warrior> compared to my gigant junnction of innefficiency
21:05:06  <Keyboard_Warrior> its a spec of dust
21:05:40  <PublicServer> ***  made screenshot at 0001BC42: http://ps.openttdcoop.org/public/webcam/0001BC42.png
21:05:43  <Smots> Hehe, there are always bigger juntions of course
21:05:59  <Keyboard_Warrior> hmm
21:06:04  <Keyboard_Warrior> time to take a screen of some junction thats not mine
21:06:14  <Keyboard_Warrior> !password
21:06:15  <PublicServer> Keyboard_Warrior: lopped
21:06:19  <V453000> !screen
21:06:21  <PublicServer> *** V453000 made screenshot at 000067D6: http://ps.openttdcoop.org/public/webcam/000067D6.png
21:06:25  <Ozymandias> I may have figured it out
21:06:32  <PublicServer> *** theholyduck joined the game
21:06:38  <Keyboard_Warrior> V453000, thats not all of it though
21:06:38  <Keyboard_Warrior> :P
21:06:39  <V453000> Smots: see the screenshots
21:06:47  <PublicServer> <V453000> doesnt matter :)
21:06:55  <Ozymandias> okay, let's join
21:06:58  <Keyboard_Warrior> V453000, well, how can it give a sense of scale when its only like half the junction?=
21:07:05  <PublicServer> <tycoondemon> @screenshot
21:07:08  <PublicServer> <perk11> omg
21:07:09  <V453000> this will suffice :)
21:07:21  <PublicServer> <perk11> what happens on STORAGE station?
21:07:34  <Ozymandias> !password
21:07:34  <PublicServer> Ozymandias: lopped
21:07:35  <PublicServer> <theholyduck> trains wait for half a year
21:07:41  <PublicServer> <theholyduck> to loose profitsssss
21:07:45  <Smots> Wow, trying to wrap my head around the latest screenshot
21:07:46  <PublicServer> *** Ozymandias joined the game
21:07:46  <PublicServer> <theholyduck> and keep network from jamming
21:07:46  <PublicServer> <perk11> oh
21:07:49  <PublicServer> <Ozymandias> Woah
21:07:55  <PublicServer> <theholyduck> speaking of storage.
21:07:58  <PublicServer> <theholyduck> its filling up
21:08:03  <PublicServer> <V453000> its fine
21:08:17  <PublicServer> <theholyduck> well my point was
21:08:26  <PublicServer> <theholyduck> it seems to fill up in an uneaven manner
21:08:33  <PublicServer> <V453000> not really
21:08:34  <PublicServer> <theholyduck> as in, the sides are almost full but the middle bit isnt
21:08:36  <PublicServer> <V453000> it is flipflopped
21:08:42  <tycoondemon> why lose profits+?
21:08:51  <PublicServer> <V453000> you probably dont know which platforms belong to which lane :)
21:08:57  <Smots> !dl win32
21:08:57  <PublicServer> Smots: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win32.zip
21:08:58  <PublicServer> <theholyduck> oh
21:09:01  <PublicServer> <theholyduck> i was tracing the line now
21:09:03  <PublicServer> <perk11> all the trains go through it?
21:09:07  <PublicServer> <theholyduck> i seee
21:09:13  <PublicServer> <theholyduck> perk11: all goods trains from factory
21:09:19  <PublicServer> <V453000> it is precisely half to each, duck
21:09:22  <PublicServer> <perk11> ok
21:09:25  <PublicServer> <theholyduck> V453000: yeah i noticed now
21:09:35  <PublicServer> <theholyduck> the track jusst looped weirdly
21:09:39  <PublicServer> <theholyduck> so hard to spot
21:09:40  <PublicServer> <V453000> I knwo
21:09:57  <PublicServer> <V453000> know
21:10:14  <XeryusTC> !password
21:10:14  <PublicServer> XeryusTC: lopped
21:10:21  <PublicServer> *** XeryusTC joined the game
21:10:23  <PublicServer> <V453000> hi
21:10:32  <PublicServer> <XeryusTC> yarr
21:10:36  <PublicServer> <perk11> why don't you set pause_on_join to 0?
21:10:41  <PublicServer> <Ozymandias> This is... pretty insane
21:10:44  <PublicServer> <V453000> to let people join?
21:10:53  <PublicServer> <perk11> why can't they?
21:10:58  <PublicServer> <V453000> well
21:10:59  <PublicServer> <theholyduck> doesnt pause on join cause desynchs?
21:11:05  <PublicServer> <perk11> does it?
21:11:06  <PublicServer> <V453000> no
21:11:11  <PublicServer> <theholyduck> why isnt it on then?
21:11:12  <PublicServer> <theholyduck> :P
21:11:13  <PublicServer> <theholyduck> err
21:11:13  <tycoondemon> it prevents it
21:11:14  <PublicServer> <theholyduck> i mean
21:11:15  <PublicServer> <theholyduck> off
21:11:18  <PublicServer> <perk11> it takes more time to join
21:11:20  <PublicServer> <V453000> when you have unpaused game, it could cause desynchs
21:11:22  <PublicServer> <theholyduck> tycoondemon: well i MENT keeping it off does
21:11:24  <PublicServer> <perk11> but on such a small map
21:11:25  <PublicServer> <V453000> or whatever
21:11:29  <PublicServer> <perk11> it doesn't
21:11:30  <PublicServer> <theholyduck> perk11: tons of trains
21:11:35  <PublicServer> <theholyduck> etc
21:11:42  <tycoondemon> k
21:12:26  <PublicServer> <V453000> XeryusTC: I activated the storage again, factory production varied a lot and the traffic is better than it used to be
21:12:33  <PublicServer> <theholyduck> sl06 needs some rework
21:12:42  <PublicServer> <XeryusTC> hmm, ok :o
21:12:53  <PublicServer> <theholyduck> its currently LLLRR
21:12:59  <PublicServer> <theholyduck> which doesnt make sense
21:13:09  <PublicServer> <XeryusTC> theholyduck: high traffic ;)
21:13:11  <PublicServer> *** perk11 has joined company #1
21:13:17  <PublicServer> <XeryusTC> from the SL
21:13:18  <PublicServer> <theholyduck> well yes
21:13:21  <PublicServer> *** perk11 has joined spectators
21:13:21  <PublicServer> <theholyduck> but shouldnt EXIT and ENTRY
21:13:23  <PublicServer> <theholyduck> be the same capacity?
21:13:26  <Smots> I'm new to custom mods, so sorry for asking a stupid question, but how to unzip the ottdc_grfpack.zip?
21:13:31  <PublicServer> <V453000> doesnt need to
21:13:39  <Smots> Just dump it into my openttd folder?
21:13:40  <PublicServer> <XeryusTC> it is 3 out
21:13:51  <PublicServer> <V453000> Smots: into openttd folder /data
21:13:54  <PublicServer> <XeryusTC> it is just that both halves of the SL cant joint all ML lanes
21:13:57  <PublicServer> <Ozymandias> is half this stuff near Trenberg just for kicks? o_o
21:13:57  <PublicServer> <V453000> maybe even //grf
21:14:01  <PublicServer> <XeryusTC> because of the high traffic which caused jams on the ML
21:14:06  <PublicServer> *** theholyduck has left the game (connection lost)
21:14:18  <PublicServer> <XeryusTC> V453000/Smots: just in the data folder
21:14:23  <PublicServer> <V453000> kk
21:14:26  <Smots> got it
21:14:28  <Smots> almost there, then
21:14:31  <PublicServer> <V453000> I have it in grf so I wasnt quite sure :)
21:14:33  <Ozymandias> I just put the folders inside of the data folder inside my documents/openttd/data
21:15:23  <PublicServer> <Ozymandias> zoom to train 993 and tell me what the point of that is...
21:15:44  <PublicServer> <XeryusTC> hmm, i havent looked at town drop all game logn :o
21:16:11  <PublicServer> <V453000> XeryusTC: whats wrong ther :)
21:16:21  <PublicServer> <XeryusTC> nothing
21:16:23  <PublicServer> <V453000> :)
21:16:30  <PublicServer> <XeryusTC> but i didnt even look at how well it worked :o
21:16:33  <PublicServer> <V453000> :))
21:16:47  <PublicServer> <XeryusTC> i wonder what happens when we point all coal trains to it :P
21:16:48  <PublicServer> <V453000> traffic isnt that hard there
21:16:54  <PublicServer> <XeryusTC> appart from BBH 1 jamming :P
21:17:04  <PublicServer> <V453000> I think the city drop wouldnt fail
21:17:15  <PublicServer> <XeryusTC> indeed
21:17:15  <PublicServer> <V453000> most of the traffic eats SL6
21:17:28  <PublicServer> <V453000> or ...
21:17:29  <PublicServer> <V453000> a lot of it
21:17:37  <perk11> what is IRC sever adress? I am trying openttdcoop.org:6667 but that doesn't work
21:17:42  <PublicServer> <XeryusTC> slh2 isnt too nice either :P
21:17:55  <PublicServer> <XeryusTC> perk: you're already on it :P
21:18:05  <PublicServer> <XeryusTC> it's irc.oftc.net, we dont have our own irc server
21:18:08  <perk11> I want to use from my client
21:18:13  <perk11> not web
21:18:37  <PublicServer> <XeryusTC> it's irc.oftc.net then
21:18:41  <perk11> thx
21:18:55  <PublicServer> <XeryusTC> bah, single bloody missing isngal on the ml
21:19:02  <PublicServer> <V453000> many
21:19:03  <PublicServer> <XeryusTC> causing slowdowns near slh 7 xD
21:19:05  <PublicServer> <V453000> I fixed a lot alrady
21:19:10  <PublicServer> <V453000> endless ml gaps
21:19:12  <PublicServer> <V453000> endless
21:19:33  <PublicServer> <XeryusTC> people need to learn to autosignal and restore if they change something
21:19:49  <Smots> Hmm, I've downloaded the IRC recommended version, I installed the GRF pack, but the games says the versions don't match, though I see your game
21:20:01  <PublicServer> <XeryusTC> smots: check online content
21:20:15  <PublicServer> <V453000> version mismatch doesnt apply t ocontent :P
21:20:25  <PublicServer> <V453000> Smots: do you use trunk?
21:20:28  <PublicServer> <V453000> of the same version?
21:20:42  <PublicServer> ***  made screenshot at 0001C4E2: http://ps.openttdcoop.org/public/webcam/0001C4E2.png
21:20:49  <Smots> I used the !dl link
21:20:49  <PublicServer> <XeryusTC> V453000: could also be newgrf version mismatch ;)
21:21:01  <PublicServer> <V453000> ahh
21:21:05  <Smots> I've misplaced the updating thingy, that was it
21:21:13  <tycoondemon> make a seperate folder for just openttdcoop
21:21:15  <Smots> My version is dutch, so I tend to miss stuff ;)
21:21:56  *** Keyboard_Warrior has quit IRC
21:22:45  <Smots> what do you mean, seperate folder? Oh, reinstall in a new folder, Sounds like an idea, I'll do that
21:23:02  <PublicServer> <V453000> you can just copy it
21:23:08  <PublicServer> <V453000> installer is just unpacker afaik
21:23:15  <Vitus> Indeed
21:23:22  <Vitus> More or less
21:25:01  <Smots> Unpacking the latest stable release and adding the grfpack didn't do the trick
21:25:09  <Smots> I'll probably need more, searching
21:25:11  <PublicServer> *** tycoondemon has left the game (leaving)
21:25:16  <V453000> !url
21:25:16  <PublicServer> V453000: http://ps.openttdcoop.org/
21:26:12  <Vitus> I wasn't here, so I don't really know what you're trying to do now. Joining Public Server or the Stable server?
21:26:24  <PublicServer> *** perk11 has joined company #1
21:26:36  <Ozymandias> the stagble server is the one that's in the desert right now, right?
21:26:42  <PublicServer> <V453000> yes
21:26:46  *** perk11 has quit IRC
21:27:06  <tycoondemon> !password
21:27:07  <PublicServer> tycoondemon: quited
21:27:08  <Ozymandias> When does it get reset?
21:27:18  <PublicServer> *** Sm0_ck joined the game
21:27:29  <PublicServer> <V453000> when time comes :)
21:27:31  <Vitus> fyi public server uses r19821 (i.e. nightly build)
21:27:32  <PublicServer> *** Sm0_ck has changed his/her name to tycoondemon
21:27:43  <PublicServer> *** perk11 has joined spectators
21:28:00  *** perk11 has joined #openttdcoop
21:28:21  <Ozymandias> ya, I was playing a bit on the 'stable' server just to see what it was like
21:28:34  <Ozymandias> right now all the companies are passworded or something
21:29:24  <PublicServer> *** XeryusTC has left the game (connection lost)
21:30:10  <Smots> Still not working, I'll look at it some other time
21:30:20  <Smots> It's getting late and I have to work again tomorrow
21:30:44  <PublicServer> *** perk11 has left the game (leaving)
21:30:58  <PublicServer> *** chill joined the game
21:31:07  <Smots> Gonna have myself a smoke first, brb
21:31:19  <PublicServer> <tycoondemon> smoking fail :O:P
21:31:26  <sparr> !dl linux
21:31:26  <PublicServer> sparr: unknown option "linux"
21:31:28  <sparr> !dl lin
21:31:29  <PublicServer> sparr: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-linux-generic-i686.tar.bz2
21:32:15  *** tycoondemon has quit IRC
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21:33:35  <perk11> !dl win
21:33:35  <PublicServer> perk11: unknown option "win"
21:33:43  <perk11> !dl windows
21:33:44  <PublicServer> perk11: unknown option "windows"
21:34:04  <Ozymandias> !dl
21:34:05  <PublicServer> Ozymandias: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
21:34:16  <perk11> !dl win32
21:34:16  <PublicServer> perk11: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win32.zip
21:35:08  *** theholyduck has joined #openttdcoop
21:35:27  <Smots> I know, I should quit
21:35:44  <PublicServer> ***  made screenshot at 0001E64F: http://ps.openttdcoop.org/public/webcam/0001E64F.png
21:36:07  <PublicServer> <tycoondemon> does snow like apear and disappear?? :S
21:36:10  <Smots> If I had a flying delorean I'd prevent myself from having the first smoke in the first place
21:36:20  <PublicServer> <Ozymandias> it seems to appear seasonally I think
21:36:31  <PublicServer> <tycoondemon> :O:D
21:37:03  <PublicServer> <Mazur> No, it doesn't like it at all. But it has to, in different seasons.
21:39:39  <PublicServer> <tycoondemon> so there is seasonal farms too?
21:40:30  <Smots> !dl win32
21:40:30  <PublicServer> Smots: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win32.zip
21:40:48  <perk11> I played with seasonal farms
21:40:53  <perk11> It's awfull
21:41:00  <perk11> they exist in ECS
21:41:22  *** Vitus has quit IRC
21:41:47  <PublicServer> <Ozymandias> off for no I s'pose
21:41:52  <PublicServer> *** Ozymandias has left the game (leaving)
21:41:55  *** Ozymandias has quit IRC
21:42:06  <Smots> One more thing, I downloaded the irc suggested file, unzipped it in a new folder, downloaded the grf pack, started the game
21:42:17  <Smots> According to the quickstart guide I should get a grf mismatch
21:42:21  <PublicServer> *** Mazur has joined company #1
21:42:24  <Smots> I get a version mismatch however
21:42:33  <perk11> post the link
21:42:41  <perk11> where you downloaded from
21:42:57  <Smots> http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win32.zip
21:43:06  <Ammler> !revision
21:43:06  <PublicServer> Ammler: Game version is r19821
21:43:13  <Smots> that's what !dl win32 says
21:43:13  <perk11> hm
21:43:15  *** Sm0_ck has joined #openttdcoop
21:43:17  <Ammler> did you restart?
21:43:21  <perk11> I did the same
21:43:28  <PublicServer> *** V453000 has left the game (leaving)
21:43:29  <perk11> and got no version mismatch
21:43:33  <Smots> I restarted the game, not the pc, but that's not needed
21:43:40  <perk11> maybe you run the wrong binary
21:44:15  <perk11> what does the game title say?
21:44:17  <Smots> When I start the game, the screen also says r19821
21:44:22  <perk11> hmmm
21:44:40  <perk11> very strange
21:44:47  <Smots> I simply unzipped the grf pack directly into the data subfolder
21:44:56  <perk11> do you join the right server?
21:45:12  <Mazur> I had the same with an svn checkout.
21:45:17  <Mazur> before.
21:45:45  <Mazur> I'm now using the sutostart script, which got the right stuff.
21:46:02  <perk11> Mazur: why?
21:46:13  <Smots> I see it now
21:46:24  <perk11> Smots: try "connect 91.198.87.142" in console
21:46:25  *** Sm0_ck has quit IRC
21:46:35  <Smots> I took the quickstart too literally and joined the advertised server
21:46:40  <Smots> I manually added it now
21:46:47  <Smots> It seems to work
21:46:50  <perk11> but it's advertised
21:46:51  <Mazur> I don't know, the svn download got the version mismatch as well, I've not found out why.
21:47:14  <Smots> And now for my final question, what's the password?
21:47:19  <perk11> Mazur: well svn checkout gets you the latest revesion
21:47:20  <perk11> !pass
21:47:22  <Mazur> !password
21:47:22  <PublicServer> Mazur: snacks
21:47:26  <Smots> ah, thanks
21:47:29  <Smots> !password
21:47:29  <PublicServer> Smots: snacks
21:47:40  <Mazur> The r19821 one.
21:47:53  <PublicServer> *** Smotsholle joined the game
21:47:59  <PublicServer> <Smotsholle> I'm here, finally ;)
21:48:06  <V453000> welcome to madness
21:48:06  <perk11> Mazur: you should type "svn co svn://svn. openttd.org/trunk@19821"
21:48:13  <Mazur> svn co -r19821
21:48:23  <perk11> that's the same
21:48:33  <Smots> I know what you mean, but the version's correct now
21:48:37  <PublicServer> *** chill has left the game (leaving)
21:48:42  <perk11> if you allready checked out use svn up  -r19821
21:49:04  <perk11> Smots: I talk to Mazur now
21:49:13  <PublicServer> <Smotsholle> Okay
21:49:43  <Mazur> Well, it's not matter, I'm in, anyway, just by a different route.
21:49:53  *** Sm0_ck has joined #openttdcoop
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21:50:47  <PublicServer> ***  made screenshot at 0001CF52: http://ps.openttdcoop.org/public/webcam/0001CF52.png
21:51:01  <PublicServer> <sonic> goodnight!
21:51:22  <PublicServer> <Mazur> Good knight.
21:52:09  *** Kolo has joined #openttdcoop
21:52:11  <PublicServer> *** sonic has left the game (leaving)
21:52:11  <PublicServer> *** Game paused (number of players)
21:52:54  <Smots> You guys made me a believer
21:53:08  <Smots> These junctions are awesome
21:53:20  <PublicServer> *** Game still paused (number of players)
21:53:20  <PublicServer> *** Game unpaused (number of players)
21:53:20  <PublicServer> *** Kolo joined the game
21:53:40  <Smots> But I can't help but wondering, how come the trains don't slow down in these junctions?
21:53:49  <Smots> Is it because of the small amounts of cargo?
21:54:02  <gleeb> What junctions?
21:54:07  <Mazur> Why would they slow down?
21:54:08  <gleeb> Are you new to OpenTTD/Coop?
21:54:14  <Smots> I'm new to coop
21:54:18  <gleeb> k.
21:54:31  <gleeb> Trains only slow down if there are two turns int he same direction along it's length.
21:54:52  <gleeb> (Hills and lights, too, but that rarely matters)
21:54:54  <Smots> When I play with friends over LAN 2 curves too close to each other slow down considerably
21:55:01  <PublicServer> <Mazur> Ok, give me a reference point where you're expeccting trains to slow down, and I'lll explain as best as I can.
21:55:43  <gleeb> Smots: All turns in coop games are usually spaced out far enough that the trains won't slow down, but keeping them a train's length apart.
21:55:53  <gleeb> by keeping *
21:56:16  <PublicServer> <Smotsholle> South of Ludingstoke Beeches mines
21:56:16  <Mazur> Each curve part is at least as long as the trains.
21:56:34  <PublicServer> <Smotsholle> View directly south until you see the water
21:56:49  <PublicServer> <Smotsholle> Where the southermost track joins the others
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21:57:16  <PublicServer> <Smotsholle> There's a 45 degree curve to the left and immediately a 45 degree curve to the right
21:57:58  <PublicServer> <Mazur> Ah, S curves don;t slow trains down.
21:58:29  <gleeb> Smots: Two curves in THE SAME direction are what slow you down. Two im different directions is perfectly fine.
21:58:49  <PublicServer> <Smotsholle> Ah, I always thought they did, well, I've always thought that slows down too
21:59:11  <PublicServer> <Mazur> Well, as you can see here, gthey do not.
21:59:28  <PublicServer> <Mazur> Who is selling my trains?
21:59:43  <PublicServer> <Smotsholle> I'm getting the basics of your whole junctioning system by looking at it, you've made me into a believer :D
22:00:08  <PublicServer> <Smotsholle> I've never used trains this small before
22:00:28  <PublicServer> <Smotsholle> They had to be 6 or 8 wagons long at least in my case
22:00:41  <PublicServer> <Mazur> Well, we don't always use them only this small, and sometimes different lengths for different tasks.
22:00:43  <PublicServer> <Smotsholle> These are limited to 4
22:00:57  <Bluerobin> So, I'm trying to fund a water tower but it won't let me place it anywhere
22:01:07  <Bluerobin> Are there special restrictions?
22:01:15  <gleeb> Bluerobin: In a town.
22:01:28  <Bluerobin> Yeah that's what I've been trying
22:01:41  <gleeb> Is there not a tower at town drop?
22:02:17  <Bluerobin> There's no tower in the town already if that's what you're asking
22:02:33  <gleeb> That's exactly what I'm asking.
22:02:37  <PublicServer> <Mazur> Qho broke the network?
22:02:50  <gleeb> You/
22:02:52  <gleeb> ? *
22:03:02  <V453000> wtf?
22:03:06  <PublicServer> <Mazur> I made no changes.
22:03:08  <V453000> I just left and everything was ok
22:03:22  <PublicServer> <Smotsholle> Does the loop left from sedingbury coalmine serve any purpose? Sorry for bothering you with this, but I'm eager to learn
22:03:45  <V453000> !password
22:03:45  <PublicServer> V453000: nooned
22:04:02  <PublicServer> *** V453000 joined the game
22:04:28  <PublicServer> <Mazur> It's an overflow.  Temp sotrage for extra trains when they arrive too close together or production is temporarily low.
22:05:09  <PublicServer> <Mazur> storage, rather.
22:05:10  <PublicServer> *** perk11 joined the game
22:05:24  <wouterr> !password
22:05:24  <PublicServer> wouterr: nooned
22:05:35  <PublicServer> *** Wouterr joined the game
22:05:43  <PublicServer> <Smotsholle> Ah, I see, a train hanging at the next junction can back up and make room for the next train this way
22:05:50  <PublicServer> ***  made screenshot at 00010840: http://ps.openttdcoop.org/public/webcam/00010840.png
22:05:50  <PublicServer> <V453000> what is broken on the network?
22:06:08  <PublicServer> <Mazur> At !jam, major, the whole side network blocks.
22:06:41  <PublicServer> <Mazur> Or it was,
22:06:55  <PublicServer> <V453000> emmm
22:06:58  <PublicServer> <V453000> yes was :)
22:07:18  <PublicServer> <Mazur> Through the stations back to the SLH.
22:07:23  <PublicServer> <Smotsholle> Has the map been rigged to make the production of industries so high is it because of the high transport rate?
22:07:33  <PublicServer> <Mazur> Hence my moment of alarm.
22:08:28  *** fonsinchen has quit IRC
22:08:36  *** `real has joined #openttdcoop
22:08:40  <PublicServer> *** perk11 has joined company #1
22:08:52  <V453000> !rcon trains 1000
22:08:52  <PublicServer> V453000: you are not allowed to use !rcon
22:08:58  <V453000> !trains 1000
22:08:58  <PublicServer> V453000: you must be channel op to use !trains
22:09:01  <PublicServer> <Mazur> Hi9gh transport rates make inrease likelier, but not certain.
22:09:01  <V453000> @op
22:09:10  <V453000> !trains 1000
22:09:11  <PublicServer> V453000: you must be channel op to use !trains
22:09:15  <V453000> wtf is happening
22:09:57  <V453000> !trains 1000
22:09:57  <PublicServer> V453000: you must be channel op to use !trains
22:10:00  <V453000> damn
22:10:01  <Mazur> We had this before, did they leave and rejoin channel>
22:10:04  <Mazur> ?
22:10:16  <V453000> I just identified with both webster and nickserv ...
22:10:19  <V453000> @op
22:10:26  <V453000> !trains 1000
22:10:26  <PublicServer> V453000: you must be channel op to use !trains
22:10:28  <V453000> -.-
22:10:28  <Mazur> You are op.
22:10:32  <V453000> I see it
22:10:36  <V453000> but it denies
22:10:43  <PublicServer> <perk11> oh escape depot works fine for overflow control with shor trains
22:10:45  * Mazur hugs V453000.
22:11:16  <Mazur> I don't remember what they did, deop and reop? Leave and rejoin channel?
22:11:24  <PeterT> /cycle
22:11:30  *** V453000 has left #openttdcoop
22:11:31  *** V453000 has joined #openttdcoop
22:11:31  *** ChanServ sets mode: +o V453000
22:11:36  <V453000> thx peter
22:11:38  <V453000> :)
22:11:42  <V453000> !trains 1000
22:11:42  <PublicServer> *** V453000 has set max_trains to 1000
22:11:44  <PeterT> hopefully it will work now
22:11:46  <V453000> yaarr
22:11:52  <PeterT> you're welcome, then
22:11:56  <V453000> forgot that thingy :)
22:11:58  <V453000> thx
22:12:07  <PublicServer> <perk11> why do you set that to 1000?
22:12:19  <PublicServer> <perk11> if there are already 1211 trains
22:12:19  <PublicServer> <V453000> so we first fix everything to be absolutely smooth
22:12:22  <PublicServer> <V453000> then ad
22:12:25  <PublicServer> <perk11> ok
22:12:25  <PublicServer> <V453000> add
22:12:36  <PublicServer> <V453000> BBH 01 ->02 is at capacity cap
22:14:34  <PublicServer> <Smotsholle> One last question
22:14:53  <PublicServer> <Smotsholle> Do these industries grow so fast because of the high transport rate?
22:15:00  <PublicServer> <V453000> it isnt that fast
22:15:05  <PublicServer> <V453000> we play for long
22:15:17  <PublicServer> <V453000> note that it is year 2240
22:15:18  <PublicServer> <Smotsholle> I see farms and coalmines producing at least 3 times as much as they produce when I play
22:15:20  <PublicServer> <Wouterr> it's just the year 2240 :)
22:15:31  <PublicServer> <Smotsholle> Ah, that's probably it
22:16:00  <PublicServer> *** perk11 has joined spectators
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22:16:53  <PublicServer> Saving game...
22:17:10  <PublicServer> <Smotsholle> Well, thanks for all the info, I'll try and fiddle around with the ideas gathered here and maybe one day I'll join a few coop games here :)
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22:17:27  <PublicServer> <V453000> :)
22:17:28  <PublicServer> <Smotsholle> Thanks again and goodbye
22:17:31  <PublicServer> <V453000> cya
22:17:38  <PublicServer> <Mazur> Bai.
22:17:39  <PublicServer> *** Smotsholle has left the game (leaving)
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22:18:04  <PublicServer> <Wouterr> hmm trying to figure out the BBH01 override :)
22:18:17  <PublicServer> <V453000> ?
22:18:27  <PublicServer> <Mazur> Yeah, I don;t get them, either, yet.
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22:18:40  <PublicServer> <Wouterr> that join at bbh01 with those 'logic' trains
22:18:50  <PublicServer> <V453000> ooh
22:18:53  <PublicServer> <V453000> thats simple
22:19:00  <PublicServer> <V453000> once in a while they reset the prio
22:19:08  <PublicServer> <V453000> because they add a green from them
22:19:16  <PublicServer> <V453000> so the train doesnt wait on a prio for eternity
22:19:45  <PublicServer> <Mazur> Ah, a sort of prio breaker.
22:19:50  <PublicServer> <V453000> yes
22:19:52  <PublicServer> <V453000> timed
22:19:59  <PublicServer> <Wouterr> so it just makes that a train can enter the ML at least every 7 days?
22:20:04  <PublicServer> <V453000> yes
22:20:09  <PublicServer> <perk11> why do you use pre-signals instead of PBS?
22:20:16  <PublicServer> <V453000> well its not  at least every
22:20:21  <PublicServer> <V453000> perk11: because PBS is stupid
22:20:26  <PublicServer> <perk11> on BBH 01 for example
22:20:27  <PublicServer> <V453000> and cant combine with each other
22:20:30  <PublicServer> <Mazur> That's the Monster of Kewl Ness.
22:20:46  <PublicServer> <perk11> sometimes that's not needed
22:20:52  <PublicServer> ***  made screenshot at 00002837: http://ps.openttdcoop.org/public/webcam/00002837.png
22:20:58  <PublicServer> <perk11> combining
22:21:01  <PublicServer> <V453000> for example in my games I don use PBS
22:21:02  <PublicServer> <V453000> ever.
22:21:10  <PublicServer> <perk11> why?
22:21:11  <PublicServer> <V453000> presignals are MUCH more reliable
22:21:23  <PublicServer> <perk11> pbs takes less space
22:21:29  <PublicServer> <Mazur> Seen that in this very game.
22:21:40  <PublicServer> <Mazur> THe morereliable part.
22:21:44  <PublicServer> <perk11> ok
22:21:47  <PublicServer> <V453000> and you can take more fancy stuff with presignals
22:21:48  <PublicServer> <V453000> :)
22:22:03  <PublicServer> <Mazur> Fancy that, eh? :-)
22:22:30  <PublicServer> <perk11> I began to think PBS is better
22:22:35  <PublicServer> <V453000> never
22:22:36  <PublicServer> <perk11> in my latest games
22:22:43  <PublicServer> <perk11> now I see
22:23:25  <PublicServer> <Mazur> perk: That's what I used to think, but having played in a couple of Coop games, i can see the point of staying pre.
22:23:43  <PublicServer> <perk11> is it priorities?
22:23:48  <PublicServer> <V453000> not just those
22:23:53  <PublicServer> <Mazur> All the logic toys.
22:23:59  <PublicServer> <perk11> ok
22:24:12  <PublicServer> <perk11> I'll try to understand
22:24:27  <PublicServer> <V453000> but sometimes PBS is handy (ML split 06 in game 180)
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22:24:52  <PublicServer> <Mazur> Overflow magic, flip-flops.
22:25:18  <PublicServer> <V453000> overflows are possible even with PBS, but not so reliable and not so powerful
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22:28:58  <PublicServer> <Wouterr> BBH01 clearly has some summer capacity problems
22:29:50  <PublicServer> <Mazur> Well, I can give you moral support.
22:30:01  <PublicServer> <perk11> :D
22:30:09  <PublicServer> <Mazur> Or male snide comments from the sideline.
22:30:22  <PublicServer> <Mazur> s/male/make/
22:31:06  <PublicServer> *** V453000 has left the game (leaving)
22:31:10  <V453000> im offy
22:31:18  <V453000> cya
22:31:28  <Mazur> Bye, sleep well.
22:31:28  <PublicServer> <Wouterr> gn
22:31:54  <PublicServer> <perk11> bye
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22:32:51  <PublicServer> <Wouterr> oh a speed bumb south of BBH02
22:33:21  <PublicServer> <Wouterr> hmm how to fix that on such a bussy line
22:34:25  <PublicServer> <Mazur> I've no idea what to do or how to help.
22:34:31  <PublicServer> <perk11> are there savegames of all games you played before>
22:34:32  <PublicServer> <perk11> ?
22:34:45  <KenjiE20> @archive
22:34:45  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
22:34:48  <PublicServer> <perk11> thx
22:35:54  <PublicServer> ***  made screenshot at 000105A2: http://ps.openttdcoop.org/public/webcam/000105A2.png
22:40:04  <wouterr> u can look at busy places in the network :)
22:40:12  <wouterr> and try to find the cause of it
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22:49:51  <wouterr> !password
22:49:51  <PublicServer> wouterr: extort
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22:50:56  <PublicServer> ***  made screenshot at 00000F05: http://ps.openttdcoop.org/public/webcam/00000F05.png
22:56:15  <PublicServer> <perk11> and why not to make less trains instead of using storage?
22:59:29  <wouterr> think we otherwise would get a summer jam
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23:00:15  <PublicServer> <perk11> why?
23:00:24  <PublicServer> <perk11> are farms seasonable?
23:00:38  <wouterr> the ones above the snowline yes
23:00:45  <PublicServer> <perk11> oh
23:03:06  <V453000> wouterr: the fun is it isnt just summer :) the waves are quite unpredictable
23:03:14  <PublicServer> <perk11> oh
23:03:31  <V453000> but because the storage mirrors the traffic just relatively, no matter when it happens, it works
23:03:50  <PublicServer> <perk11> but it leads to a great profit loss
23:04:09  <V453000> wel
23:04:17  <V453000> why would we care about profit
23:04:21  <PublicServer> <perk11> yes
23:04:38  <PublicServer> <perk11> but still this is not very realistic
23:04:41  <V453000> playing for money is no challenge
23:05:07  <V453000> one rule for talking to me: word realistic ends the discussion ;)
23:05:22  <PublicServer> <perk11> oh :) didn't know that
23:05:26  <V453000> now you do :)
23:05:53  <V453000> this is a game, and with our style of playing it, realism is really FAR ... especially for me :)
23:05:58  <PublicServer> ***  made screenshot at 00013398: http://ps.openttdcoop.org/public/webcam/00013398.png
23:06:07  <PublicServer> <perk11> it's not that far
23:06:23  <PublicServer> <perk11> well 3 wagons trains are
23:06:29  <PublicServer> <perk11> but the last is not
23:07:04  <V453000> well you dont normally buy a ticket on an eternal ringride in a logic gate :P for example
23:07:45  <PublicServer> <perk11> what is ringride?
23:07:57  <V453000> going in ring
23:08:08  <V453000> just as the "things" in the storage entry
23:08:32  <PublicServer> <perk11> oh
23:08:35  <V453000> all in all, just dont talk to me about a game being realistic :P
23:08:53  <PublicServer> <perk11> I won't
23:09:27  <PublicServer> <Mazur> Or buying a ticket and havingyour train loop around a station into a depot to wait for a free platform.
23:09:37  <PublicServer> <perk11> :D
23:09:50  <PublicServer> <perk11> well there was a patch
23:09:54  <PublicServer> <perk11> solving that
23:10:11  <PublicServer> <perk11> adding more conditional orders
23:11:25  <PublicServer> *** Wouterr has left the game (leaving)
23:11:31  <wouterr> gn all
23:11:41  <Mazur> Sweep lell.
23:11:51  <PublicServer> <perk11> bye
23:13:13  <PublicServer> *** perk11 has left the game (leaving)
23:13:14  <PublicServer> *** Game paused (number of players)
23:14:10  <Mazur> Icy.
23:14:55  <Mazur> Oh well, wasn't doing anything, anyway, might as well go read for a bit, and turn in not too late to do my shopping tomorrow.
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23:20:31  <perk11> lol, Russian glyphs in the first game
23:21:00  <PublicServer> ***  made screenshot at 00013D9A: http://ps.openttdcoop.org/public/webcam/00013D9A.png
23:21:23  <Ammler> @mode +b *!*@test.dnsbl.oftc.net
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23:40:44  <perk11> !password
23:40:44  <PublicServer> perk11: loafed
23:41:03  <PublicServer> *** Game still paused (number of players)
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23:45:36  <Ammler> @mode +b *!*kyp@*
23:45:37  *** Webster sets mode: +b *!*kyp@*
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