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00:01:37 *** thgergo has quit IRC 00:10:27 *** elmz_ has joined #openttdcoop 00:15:24 *** theholyduck has joined #openttdcoop 00:16:26 *** elmz has quit IRC 00:20:23 *** OwenS has quit IRC 00:21:23 *** Seberoth has quit IRC 00:30:51 *** elmz has joined #openttdcoop 00:36:38 *** elmz_ has quit IRC 00:42:30 *** HDIEagle has joined #openttdcoop 00:42:34 <HDIEagle> !players 00:42:36 <PublicServer> HDIEagle: There are currently no clients connected to the server 00:42:54 *** Lapsus has joined #openttdcoop 00:42:58 <Lapsus> Hello! :3 00:43:06 <HDIEagle> !password 00:43:06 <PublicServer> HDIEagle: tussle 00:43:12 <HDIEagle> hi 00:43:20 <PublicServer> *** Game still paused (number of players) 00:43:20 <PublicServer> *** HD1Eagle joined the game 00:43:25 <theholyduck> heh 00:43:29 <theholyduck> i could join up if you want 00:43:35 <Lapsus> !help 00:43:35 <PublicServer> Lapsus: http://www.openttdcoop.org/wiki/IRC_Commands 00:43:45 <PublicServer> <HD1Eagle> if you want to play that would be cool 00:44:04 <theholyduck> until i get bored 00:44:04 <theholyduck> sure 00:44:17 <PublicServer> *** Game still paused (number of players) 00:44:17 <PublicServer> *** Game unpaused (number of players) 00:44:18 <PublicServer> *** theholyduck joined the game 00:44:22 <Lapsus> I'll come watch, and see if I can figure out what's going on :v 00:44:37 <theholyduck> well the game has been going on for a while now 00:44:40 <theholyduck> makes it harder to understand 00:44:42 <theholyduck> but just ask questions 00:45:01 *** Bluerobin has joined #openttdcoop 00:45:27 <Lapsus> What I'm mostly stuck on now is the logic gates and flip-flops 00:45:36 <PublicServer> <HD1Eagle> its all not gates 00:45:37 <PublicServer> <theholyduck> don't worry about those 00:45:47 <PublicServer> <theholyduck> its simple sure, but you don't need to care 00:46:05 <PublicServer> <theholyduck> to improve lag, i think all the logic has been shut off 00:46:14 <PublicServer> <theholyduck> we dont need it anymore 00:46:31 <PublicServer> <HD1Eagle> really need not signals 00:46:56 <PublicServer> <HD1Eagle> think of all the fun things we could make :D 00:46:59 <PublicServer> <theholyduck> well yeah :P 00:47:33 <PublicServer> <HD1Eagle> like, a multiplayer electronics engineering game :D 00:47:33 <Lapsus> !revision 00:47:33 <PublicServer> Lapsus: Game version is r19821 00:47:50 <PublicServer> <theholyduck> well you CAN construct basic logic gates 00:47:57 <PublicServer> <theholyduck> of not gates and or signals 00:47:58 <PublicServer> <HD1Eagle> yes but they are very clunky 00:48:02 <PublicServer> <theholyduck> sure 00:48:08 <PublicServer> <theholyduck> but some guy made a didigtal clock 00:48:10 <PublicServer> <theholyduck> using it 00:48:13 <PublicServer> <theholyduck> so its not IMPOSSIBLE 00:48:14 <PublicServer> <HD1Eagle> i saw that :P 00:48:19 <PublicServer> <theholyduck> just highly impractical 00:48:19 <Lapsus> !download 00:48:19 <PublicServer> Lapsus: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 00:48:22 <PublicServer> <theholyduck> err not clock 00:48:23 <PublicServer> <theholyduck> counter 00:48:30 <Lapsus> !download win64 00:48:30 <PublicServer> Lapsus: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win64.zip 00:48:31 <PublicServer> <HD1Eagle> i saw that too 00:48:36 <PublicServer> <HD1Eagle> was too slow 00:48:46 <PublicServer> <theholyduck> well yeah. 00:48:55 <PublicServer> <theholyduck> all the logic gates with trains adds delay 00:48:59 <PublicServer> <theholyduck> there is a patch for singla programming 00:49:04 <PublicServer> <theholyduck> signal 00:49:13 <PublicServer> <theholyduck> where you can dynamicly program any signal 00:49:23 <Lapsus> That seems too simplistic though, in my opinion 00:49:35 <PublicServer> <HD1Eagle> reprogramming any signal? 00:49:49 <PublicServer> <theholyduck> HD1Eagle: well you could make advanced programs on a per signal basis 00:49:51 <Lapsus> In theory it'll be able to store variables eventually though 00:50:29 <PublicServer> <theholyduck> like make green signal #0 if atleast 3 out of 4 of the selected signals are green 00:50:42 <PublicServer> <theholyduck> and and, or, not, xorg, and all sorts of other functions 00:50:51 <PublicServer> <theholyduck> essentially, programmable signals 00:51:44 <PublicServer> <theholyduck> there is a patch for it and it works 00:51:45 <PublicServer> <theholyduck> now. 00:51:58 <PublicServer> <theholyduck> time to try and build my 6-4 balancer without stopping the flow on my current setup 00:52:08 <PublicServer> <HD1Eagle> where? 00:52:20 <PublicServer> <theholyduck> bbh01 00:52:29 <PublicServer> <theholyduck> its currently 2x 3->2 00:52:36 <PublicServer> <theholyduck> but it needs to be a propper 6->4 00:52:42 <PublicServer> <theholyduck> err 00:52:43 <PublicServer> <theholyduck> 02 00:52:44 <PublicServer> <theholyduck> not 01 00:53:21 <PublicServer> <theholyduck> i also need to make the northbound balancer for bbh01 a bit better 00:53:24 <PublicServer> <theholyduck> i did some quick patching to it 00:53:27 <PublicServer> <theholyduck> to make it unbroken 00:53:33 <PublicServer> <theholyduck> but its still not very good 00:56:25 <PublicServer> *** HD1Eagle has left the game (connection lost) 00:56:26 <PublicServer> *** Game paused (number of players) 00:56:33 <theholyduck> :o 00:56:45 <HDIEagle> what did you do? 00:56:47 <HDIEagle> !password 00:56:47 <PublicServer> HDIEagle: rabbis 00:56:49 <PublicServer> <theholyduck> nothing 00:56:54 <HDIEagle> suuuure :P 00:56:54 <PublicServer> *** Game still paused (number of players) 00:56:55 <PublicServer> *** Game unpaused (number of players) 00:56:55 <PublicServer> *** HD1Eagle joined the game 00:59:37 <PublicServer> *** Player has left the game (connection lost) 00:59:41 <PublicServer> *** Mazur joined the game 01:00:07 <PublicServer> *** Lapsus joined the game 01:00:13 <PublicServer> <Lapsus> :D 01:00:14 <PublicServer> <Mazur> Hell o, all: 01:00:27 <PublicServer> <HD1Eagle> i don't see all 01:00:57 <PublicServer> <Mazur> She must have left. 01:01:36 <PublicServer> <Lapsus> Now to see if I can understand anything that you're doing Holyduck 01:02:03 <PublicServer> <theholyduck> i'm building at bbh02 01:02:04 <PublicServer> <HD1Eagle> xtc's message is annoying the piss out of me 01:02:12 <PublicServer> <theholyduck> well its true 01:02:17 <PublicServer> <theholyduck> it was a design decission made out of lazy 01:02:18 <PublicServer> <HD1Eagle> but it takes up lotsa space 01:02:20 <PublicServer> <HD1Eagle> :P 01:03:39 <PublicServer> *** made screenshot at 000090AA: http://ps.openttdcoop.org/public/webcam/000090AA.png 01:04:00 <PublicServer> <theholyduck> i think all my gaps are good 01:04:05 <PublicServer> <theholyduck> if you were checking them 01:04:12 <PublicServer> <HD1Eagle> i'm not checking them 01:04:18 <PublicServer> <HD1Eagle> just seeing if a triple crossing would work :3 01:05:51 <PublicServer> <theholyduck> ... 01:06:04 <PublicServer> <HD1Eagle> triple crossing? :D 01:06:06 <PublicServer> <theholyduck> needs more space, typically 01:06:32 <PublicServer> <Mazur> Move over the two inner tracks? 01:06:52 *** Hribek has quit IRC 01:07:28 <PublicServer> <theholyduck> i had to make space for moving it 01:07:48 <PublicServer> <HD1Eagle> why not cross it with the other two lines :P 01:08:03 <PublicServer> <theholyduck> huh? 01:08:11 <PublicServer> <HD1Eagle> fig. a 01:08:24 <PublicServer> <theholyduck> well because when i made it 01:08:33 <PublicServer> <theholyduck> there was more lines going over there 01:08:36 <PublicServer> <theholyduck> 4 to be exact 01:08:45 <PublicServer> <theholyduck> and only 2 going across it 01:08:54 <PublicServer> <theholyduck> i cant be arsed fixing all the lines 01:10:05 <PublicServer> <HD1Eagle> uh-oh :P 01:10:25 <PublicServer> <Lapsus> I'd offer to do it but I'm too worried about my attempt turning into a giant jam :v 01:10:31 <PublicServer> <theholyduck> do what? 01:11:10 <PublicServer> <theholyduck> THERE 01:11:11 <PublicServer> <theholyduck> fixed that 01:11:19 <PublicServer> <Lapsus> change the spot that was figure A to tunnel the two and have the three go straight through :v 01:11:20 <PublicServer> <Mazur> I've no idea even of what needs doing. :-) 01:11:38 <PublicServer> <theholyduck> Lapsus: effort :p 01:11:42 *** Mark has joined #openttdcoop 01:11:51 <PublicServer> <HD1Eagle> i'll fix to fig. a if you want me to :P 01:12:11 <PublicServer> <theholyduck> theres no need for it 01:12:27 <PublicServer> <HD1Eagle> you could use the space :P 01:12:33 <Mark> 'lo 01:12:47 <PublicServer> <Mazur> 'lo, Mark. 01:12:56 <PublicServer> <HD1Eagle> hihi 01:13:06 <PublicServer> <Mazur> You're going to run out of space further on, again. Duck. 01:13:08 <Mark> !info 01:13:08 <PublicServer> Mark: #:1(Orange) Company Name: 'Yeti Transportation United' Year Founded: 1950 Money: 2170201200 Loan: 0 Value: 2188270398 (T:812, R:0, P:0, S:0) unprotected 01:13:26 <PublicServer> <theholyduck> well i'll deal with that later 01:13:31 <PublicServer> <theholyduck> for now i'm just working on this balancer 01:13:36 <PublicServer> <theholyduck> i found a signal gap causing slow 01:14:36 <PublicServer> <Mazur> Ooer, no good. Someone found an unsignalled line in BBH02 today, earlier. 01:15:03 <PublicServer> <theholyduck> wut? where? 01:15:18 <PublicServer> <theholyduck> unless somebody rebuilt it i'm fairly sure it was all signaled 01:15:39 <PublicServer> <Mazur> I don;t know., I was elsewhere on the map. I assume he fixed it. 01:15:55 <PublicServer> <theholyduck> well somebody did a number on my splitter though 01:15:59 <PublicServer> <theholyduck> totally broke it 01:16:06 <PublicServer> <theholyduck> so now i leave a gigant caps message on it 01:16:09 <PublicServer> <theholyduck> telling them it works fine 01:16:22 <PublicServer> <theholyduck> the northbound splitter 01:16:27 <PublicServer> <Mazur> Well, people have been fiddling with loads of things. 01:16:32 <PublicServer> <theholyduck> its a 4-> 4+3 01:16:41 <PublicServer> <theholyduck> but some guy asumed it was a 5 -> 4+3 01:16:46 <PublicServer> <theholyduck> and hooked it up in a way that broke it 01:16:47 <PublicServer> <theholyduck> massivly 01:17:27 <PublicServer> <Mazur> These things are sent to try us. 01:17:52 <PublicServer> <theholyduck> so i had to make a balancer in a hurtty just to fix things without causing too much jams 01:18:29 <PublicServer> * theholyduck gets back to the job at hand 01:18:41 <PublicServer> *** made screenshot at 0000C999: http://ps.openttdcoop.org/public/webcam/0000C999.png 01:19:42 <Mark> !info 01:19:42 <PublicServer> Mark: #:1(Orange) Company Name: 'Yeti Transportation United' Year Founded: 1950 Money: 2189414390 Loan: 0 Value: 2206287707 (T:812, R:0, P:0, S:0) unprotected 01:21:30 <PeterT> Mark! 01:21:32 <PeterT> allo 01:22:11 <Mark> howdy 01:22:34 <PeterT> how are ya? 01:22:36 <PeterT> where are ya? 01:22:42 <Mark> fine thanks 01:22:47 <Mark> griffith, australia 01:22:50 <Mark> how are you? 01:23:02 <PeterT> I'm good, I'm exercising before sleepan time 01:23:14 <PeterT> Australia 01:23:17 <PeterT> I wish I were you 01:23:25 <Mark> why? 01:23:35 <PeterT> wanna go to aussieville 01:23:46 <Mark> yeah its a nice place 01:24:05 <Mark> gets pretty warm in summer though 01:24:14 <PeterT> yeah, well 01:24:23 <Mark> and pretty cold in winter too, for that matter 01:24:29 <Mark> but at least the sun shines 90% of the time 01:25:05 <Mark> !password 01:25:05 <PublicServer> Mark: farces 01:25:53 <PublicServer> *** Mark joined the game 01:26:48 <PublicServer> <Mark> storage empty, that seems about right considering the time of year 01:27:08 <PublicServer> <Mark> nice to see it's working 01:27:16 <PublicServer> <theholyduck> i think storage is disabled 01:27:33 <PublicServer> <Mark> oh 01:27:34 <PublicServer> <Mark> uh why? 01:27:35 <PublicServer> <Lapsus> What does it even do? :v 01:27:43 <PublicServer> <theholyduck> dunno WHY 01:27:44 <PublicServer> <theholyduck> but i know it is 01:27:49 <PublicServer> <Mark> delays goods trains by 6 months 01:27:51 <PublicServer> <HD1Eagle> increases number of trains five fold 01:28:22 <PublicServer> <theholyduck> yeah xeryus removed storage 01:28:27 <PublicServer> <Mark> arctic climate makes farm produce more in summer, so that'd mean extra farm trains and extra goods trains in summer 01:28:33 <PublicServer> <theholyduck> it has overflow isntead 01:28:42 <PublicServer> <Mark> shame 01:28:45 <PublicServer> <theholyduck> a double overflow even 01:28:52 <PublicServer> <HD1Eagle> ??? 01:28:54 <PublicServer> <Mark> it had the overflow before 01:28:59 <PublicServer> <theholyduck> well then we didnt need storage :p 01:29:04 <PublicServer> <theholyduck> overflow does the same job 01:29:07 <PublicServer> <Mark> of course we did 01:29:15 <PublicServer> <Mazur> I think Kyle thought it was not contributing aall that much, and hindering more than that, and he discontinued its use. I guess it'll be waiting for the big boys to make up their minds on it. 01:29:16 <PublicServer> <Mark> now the goods trains will surge together with the farm trains 01:29:31 <PublicServer> <theholyduck> sure, but large amoutns of our farms 01:29:34 <PublicServer> <theholyduck> are below the snowline 01:29:37 <PublicServer> <Mazur> Or Xeyrus, indeed. 01:29:40 <PublicServer> <theholyduck> and produce the same summero r wwinter 01:29:43 <PublicServer> <Mark> even those stop in winter 01:29:46 <PublicServer> <theholyduck> no 01:29:49 <PublicServer> <theholyduck> i checked last winter 01:29:53 <PublicServer> <theholyduck> they were producing in december 01:30:00 <PublicServer> <theholyduck> i call that year round 01:30:09 <PublicServer> <Mark> i thought all stopped 01:30:14 <PublicServer> <theholyduck> they dont 01:30:21 <PublicServer> <theholyduck> i checked 01:30:26 <PublicServer> <HD1Eagle> we've a problem 01:30:28 <PublicServer> <Mark> jammy 01:30:35 <PublicServer> <theholyduck> where? 01:30:36 *** Qanael has joined #openttdcoop 01:30:40 <PublicServer> <HD1Eagle> its that damned slh 06 again :3 01:30:44 <PublicServer> <Mark> i think it's resolving 01:30:57 <PublicServer> <Mazur> Production was between 4500 low and 6800 high. 01:31:13 <PublicServer> <theholyduck> i think my oil station 01:31:16 <PublicServer> <theholyduck> needs some optimization 01:31:20 <PublicServer> <theholyduck> 1 million units? 01:31:37 <PublicServer> <Mark> i guess the effect would be better if we had more farms above snowline and a network handling solely farms 01:31:48 <PublicServer> <HD1Eagle> ...split before join, no shit... 01:31:59 <PublicServer> <theholyduck> sso, somebody feel like fixing stanbourne wells? 01:32:04 <PublicServer> <Mark> though i'd prefer storing the goods in some huge trains for 6 months and then transfering to reduce the number of trains 01:32:07 <PublicServer> <theholyduck> adding more platforms to it rather? 01:32:14 <PublicServer> <theholyduck> 1.2 million production 01:32:17 <PublicServer> <theholyduck> 3 platforms 01:32:18 <PublicServer> <theholyduck> for 2 tl trains 01:32:22 <PublicServer> <theholyduck> clearly isnt gonna work 01:32:34 <PublicServer> <HD1Eagle> whats station name 01:32:43 <PublicServer> <theholyduck> its just off slh06 01:32:50 <PublicServer> <theholyduck> little stanbourne wells 01:32:55 <PublicServer> <HD1Eagle> oh fffffffffffffffffffffffffffff 01:33:11 <PublicServer> <HD1Eagle> well, part of the problem is your unbufferd farm there 01:33:18 <PublicServer> <Lapsus> This should be interesting to see 01:33:27 <PublicServer> <theholyduck> yeah 01:33:28 <PublicServer> <HD1Eagle> i'll fix yer farm 01:33:43 <PublicServer> *** made screenshot at 0001083B: http://ps.openttdcoop.org/public/webcam/0001083B.png 01:33:49 <PublicServer> <theholyduck> could use more platforms aswell 01:34:00 <PublicServer> <HD1Eagle> more...platforms? lol no 01:34:04 <PublicServer> <Mark> looks like it has plenty 01:34:12 <PublicServer> <theholyduck> well less trains 01:34:13 <PublicServer> <theholyduck> rather 01:34:19 <PublicServer> <theholyduck> or yeah, depots 01:34:36 <PublicServer> <HD1Eagle> its my solution for everything 01:35:02 <PublicServer> <theholyduck> when 1 side has 30 more trains than the other 01:35:05 <PublicServer> <theholyduck> might it not bew to plame? 01:35:11 <PublicServer> <theholyduck> er 01:35:12 <PublicServer> <theholyduck> 10 more 01:35:17 <PublicServer> <Mazur> One would have been enough, and without the forcing. 01:35:37 <PublicServer> <Mazur> Depot, that is. 01:35:48 <PublicServer> <HD1Eagle> i like forced entry 01:36:33 <PublicServer> <HD1Eagle> that 90 deg is not mine :P 01:37:11 <PublicServer> <Mazur> No, my mistake,m one too close. 01:37:46 <PublicServer> <HD1Eagle> cl 1 nub 01:38:09 *** PeterT is now known as Sn2 01:38:11 *** Sn2 is now known as SN2 01:38:12 *** elmz has quit IRC 01:38:12 <PublicServer> <theholyduck> better than nuthing :P 01:38:19 <PublicServer> <theholyduck> but yeah, i guess we do need moving it a bit 01:38:21 <PublicServer> <HD1Eagle> should've just let me finish :P 01:38:23 *** elmz has joined #openttdcoop 01:38:43 *** SN2 is now known as PeterT 01:40:09 <PublicServer> <theholyduck> i should stop using these huge balancers :P 01:40:16 <PublicServer> <theholyduck> and try something marginally less gigantic 01:40:50 <PublicServer> <Mark> yummie bypasses 01:40:52 <PublicServer> <Mazur> Spoe people play entire games in that area. 01:41:09 <PublicServer> <Mazur> Some 01:41:15 <PublicServer> <theholyduck> in what area? 01:41:20 <PublicServer> <HD1Eagle> bbh02 01:41:20 <PublicServer> <theholyduck> gigant balancers? 01:41:21 <PublicServer> <Mazur> BBH02 01:41:38 <PublicServer> <Mazur> Or giant balancers, if you wish. 01:41:44 <PublicServer> <Mazur> ;-) 01:41:58 <PublicServer> <Mark> bbh02 is slightly messy 01:42:02 <PublicServer> <theholyduck> well yeah 01:42:05 <PublicServer> <theholyduck> i suck at building :P 01:42:08 <PublicServer> <theholyduck> and i build way to huge 01:42:21 <PublicServer> <Mark> try building compact SLHs first :P 01:42:32 <PublicServer> <Mark> CL2 games are good for practising 01:42:42 <PublicServer> <Mark> have you read my guide on BBH building? 01:42:49 <PublicServer> <theholyduck> possibly not :P 01:42:56 <PublicServer> <theholyduck> well my problem currently 01:43:13 <PublicServer> <theholyduck> is that i think of bbh's as a thing made out of single components 01:43:19 <PublicServer> <theholyduck> and i can generally make those components 01:43:25 <PublicServer> <theholyduck> but making it all fit together and fit the landscape 01:43:29 <PublicServer> <theholyduck> in a compact and usable way 01:43:31 <PublicServer> <Mark> it's all about planning really :P 01:43:34 <PublicServer> <theholyduck> is not something i'm very good at 01:44:01 <Mark> http://wiki.openttdcoop.org/Backbone_Hub 01:44:20 <PublicServer> <Mark> i put a little guide in there showing you where to start and help planning a bit 01:45:00 <PublicServer> <Mazur> I think I read it, but I'm going to practice first in a few SP before I even touch them here. 01:45:30 <PublicServer> <Mazur> I read _a_ guids on Coop hubs. 01:45:40 <PublicServer> <Mark> that one's quite recent 01:46:47 <PublicServer> <theholyduck> oops 01:46:50 <PublicServer> <theholyduck> that didnt work very well 01:46:55 <PublicServer> <Mark> what'd you do? 01:47:12 <PublicServer> <theholyduck> hook a heavily trafficated line up to another one 01:47:14 <PublicServer> <theholyduck> using prios 01:47:22 <PublicServer> <theholyduck> just temporarily i thought 01:47:25 <PublicServer> <theholyduck> it jammed everything 01:47:36 <PublicServer> <Mark> :D 01:47:39 <PublicServer> <Mark> where? 01:47:43 <PublicServer> <theholyduck> fixed it now 01:47:50 <PublicServer> <Mazur> Greast jam session, that was. 01:47:51 <PublicServer> <theholyduck> but essentially all the way through bbh02 01:48:06 <PublicServer> <theholyduck> fixed it with a quick hack :P 01:48:30 <PublicServer> <theholyduck> well almost 01:48:45 <PublicServer> *** made screenshot at 0000F34B: http://ps.openttdcoop.org/public/webcam/0000F34B.png 01:49:31 <PublicServer> <theholyduck> i could probably do with some balancing on the split aswell 01:49:44 <PublicServer> <theholyduck> i really need to suck less at building :P 01:49:59 <PublicServer> <Mazur> I've totally lost the plot on what you are doing, to be honest. 01:50:33 <theholyduck> Mazur, i'm trying to convert my 2x3-> balancer 01:50:37 <theholyduck> to a 6->4 one 01:51:06 <PublicServer> <Mark> where is that exactly? 01:51:27 <PublicServer> <theholyduck> at !used to be 01:51:30 <PublicServer> *** Lapsus has left the game (leaving) 01:51:34 <PublicServer> <theholyduck> and !still is 01:51:40 *** Lapsus has quit IRC 01:51:44 <PublicServer> <theholyduck> were the 3->2 balancers 01:51:52 <PublicServer> <Mazur> I meant smaller, wsith those tracks. The middle of those three you just diconnected, it had the traffic of the western of the three before, and now you changed it back. 01:52:22 <PublicServer> <theholyduck> i just changed it aroudn when i saw the massive jam i caused :P 01:52:29 <PublicServer> <Mark> theholyduck: i wouldnt bother 01:52:41 <PublicServer> <theholyduck> with the 6->4? 01:52:51 <PublicServer> <Mark> that short piece of ML between the hubs will probably have to be widened later on anyway 01:53:08 <PublicServer> <Mazur> BUt it's just two parallel pieces of track, what matters it whether the one or the other gets used? 01:54:23 <PublicServer> <theholyduck> ok, now its just there just in case 01:54:32 <PublicServer> <Mazur> Exacrly. 01:54:41 <PublicServer> <Mark> :) 01:55:27 <PublicServer> <theholyduck> time to fix some signal gaps 01:55:46 <PublicServer> <theholyduck> slh03 is causing jams 01:55:54 <PublicServer> <theholyduck> all the way up in bbh02 01:56:26 <PublicServer> <theholyduck> single bridge that sometimes has a lot of traffic 01:56:30 <PublicServer> <Mark> i'll fix that one 01:56:56 <PublicServer> <HD1Eagle> whoever "fixed" slh 06 exit did a ...bad job 01:57:09 <PublicServer> <HD1Eagle> tis incomplete it is 01:57:25 <PublicServer> <theholyduck> wasnt me, but appart from the semi lack of balancing 01:57:35 <PublicServer> <theholyduck> whats so bad about it? 01:57:45 <PublicServer> <HD1Eagle> i'm trying to complete it 01:57:48 <PublicServer> <HD1Eagle> but that's not working 01:57:59 <PublicServer> <HD1Eagle> trains from two nb lands couldn't turn n on exit 01:58:12 <PublicServer> <HD1Eagle> i put a kludge on one 01:58:33 <PublicServer> <HD1Eagle> err, e*, e* 01:59:14 <PublicServer> *** theholyduck has left the game (leaving) 02:00:13 <PublicServer> <HD1Eagle> i'm going to redo it :D 02:02:09 <PublicServer> <Mark> that should fix it 02:02:49 <PublicServer> <Mazur> R.I.P. single bridge. 02:02:54 <PublicServer> <Mark> :) 02:03:10 <PublicServer> <Mazur> Wonder what other singles are next. Hope it's not me. 02:03:26 <PublicServer> <Mark> hehe :P 02:03:47 <PublicServer> *** made screenshot at 000136A7: http://ps.openttdcoop.org/public/webcam/000136A7.png 02:07:47 <PublicServer> <Mark> all right im off 02:07:48 <PublicServer> <Mark> cya 02:07:59 <PublicServer> <Mazur> Bye. 02:08:08 <PublicServer> *** Mark has left the game (leaving) 02:08:15 *** Mark has quit IRC 02:09:28 *** KloBass has quit IRC 02:10:01 <PublicServer> <Mazur> Found a new coal mine, but I'm not hooking it up, as it's nearOccasional jam and my mind is near sleep. 02:11:24 <PublicServer> <Mazur> If cyou want to, Eagle, feel free. 02:14:31 <PublicServer> <HD1Eagle> be back in half an hour kiddies 02:14:37 <HDIEagle> !players 02:14:39 <PublicServer> HDIEagle: Client 493 (Orange) is HD1Eagle, in company 1 (Yeti Transportation United) 02:14:39 <PublicServer> HDIEagle: Client 496 (Orange) is Mazur, in company 1 (Yeti Transportation United) 02:14:51 <PublicServer> <HD1Eagle> you still playing mazur? 02:14:54 <PublicServer> <HD1Eagle> if you're not, i'm out :P 02:15:18 <PublicServer> <Mazur> Yep. Checking up on 'my' stations. 02:15:43 <PublicServer> <HD1Eagle> cya in 30 02:16:00 <PublicServer> <Mazur> Seconds? ;-) 02:16:06 <PublicServer> <Mazur> Cya. 02:18:49 <PublicServer> *** made screenshot at 0001B1F8: http://ps.openttdcoop.org/public/webcam/0001B1F8.png 02:29:53 *** elmz_ has joined #openttdcoop 02:33:51 <PublicServer> *** made screenshot at 0000ABA2: http://ps.openttdcoop.org/public/webcam/0000ABA2.png 02:36:57 *** elmz has quit IRC 02:48:53 <PublicServer> *** made screenshot at 0001E843: http://ps.openttdcoop.org/public/webcam/0001E843.png 02:49:21 <PublicServer> <HD1Eagle> i'm back 02:49:56 *** elmz has joined #openttdcoop 02:56:26 <PublicServer> *** HD1Eagle has left the game (connection lost) 02:56:27 <PublicServer> *** Game paused (number of players) 02:56:37 <HDIEagle> argh 02:56:46 <HDIEagle> !password 02:56:46 <PublicServer> HDIEagle: equine 02:56:55 <PublicServer> *** Game still paused (number of players) 02:56:55 <PublicServer> *** Game unpaused (number of players) 02:56:55 <PublicServer> *** HD1Eagle joined the game 02:56:58 *** elmz_ has quit IRC 02:57:02 <PublicServer> <Mazur> Rehi 02:57:52 <PublicServer> <Mazur> Hooked up that new mine, anyway, before it'd die. 03:01:01 <PublicServer> <HD1Eagle> ...? 03:03:55 <PublicServer> *** made screenshot at 0001E942: http://ps.openttdcoop.org/public/webcam/0001E942.png 03:04:56 *** gr00vy has quit IRC 03:06:02 *** gr00vy has joined #openttdcoop 03:06:55 *** Bluerobin has quit IRC 03:09:14 <PublicServer> <Mazur> You busy on anything? 03:09:49 <HDIEagle> going to redo slh06 exit soon 03:09:59 <HDIEagle> in 10 mins or so 03:10:03 <PublicServer> <Mazur> 'k. 03:11:25 *** elmz_ has joined #openttdcoop 03:14:31 <HDIEagle> i have my plan 03:14:33 <HDIEagle> its ambitious 03:14:40 <HDIEagle> and its almost crazy 03:14:57 <HDIEagle> but its a lot better than what we have 03:15:23 <PublicServer> <HD1Eagle> where am i going to starT? 03:16:58 *** elmz has quit IRC 03:18:57 <PublicServer> *** made screenshot at 00010043: http://ps.openttdcoop.org/public/webcam/00010043.png 03:19:22 <PublicServer> <HD1Eagle> oh poop 03:19:25 <PublicServer> <HD1Eagle> you want to carry out my design? 03:19:35 <PublicServer> <HD1Eagle> i'll be back in another half hour to finish it 03:22:25 <PublicServer> <HD1Eagle> be back in 30 03:25:08 <PublicServer> <Mazur> Sorry, was just reading the last chapter of my book. 03:26:21 <Mazur> Hm, half an hour for just a poop, seems a bit extreme. 03:30:03 *** elmz has joined #openttdcoop 03:34:00 <PublicServer> *** made screenshot at 0000F542: http://ps.openttdcoop.org/public/webcam/0000F542.png 03:37:28 *** elmz_ has quit IRC 03:44:36 <PublicServer> <HD1Eagle> i'm back 03:44:49 <PublicServer> <HD1Eagle> first half hour was picking my brother up from marines, second was eating :P 03:45:23 <PublicServer> <HD1Eagle> ai'ght lets finish this redesign 03:47:48 <PublicServer> <Mazur> Ah, you're back? 03:47:59 <PublicServer> <HD1Eagle> yeppers 03:48:19 <PublicServer> <Mazur> I cleaned up the bridges at the end. 03:48:29 <PublicServer> <HD1Eagle> \where? 03:48:59 <PublicServer> <Mazur> To your right. 03:49:01 <PublicServer> *** made screenshot at 0000F350: http://ps.openttdcoop.org/public/webcam/0000F350.png 03:49:12 <PublicServer> <HD1Eagle> k 03:49:17 <PublicServer> <HD1Eagle> thx 03:52:19 *** Webster` has joined #openttdcoop 03:52:19 *** ChanServ sets mode: +o Webster` 03:55:49 *** orudge has quit IRC 03:55:49 *** Webster has quit IRC 03:55:49 *** welterde has quit IRC 03:55:50 *** Webster` is now known as Webster 03:57:07 <PublicServer> <HD1Eagle> it gets messier XD 03:57:48 *** Keyboard_Warrior has joined #openttdcoop 04:00:39 <PublicServer> <Mazur> Ah, so that's what hte bridges I removed were for. What a great help I was! 04:00:49 <PublicServer> <HD1Eagle> :D 04:00:55 *** dlr365 has joined #openttdcoop 04:01:04 <dlr365> @quickstart 04:01:05 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 04:01:08 <dlr365> !helpt 04:01:10 <dlr365> !help 04:01:10 <PublicServer> dlr365: http://www.openttdcoop.org/wiki/IRC_Commands 04:01:58 <PublicServer> <HD1Eagle> i think its finished 04:02:25 <dlr365> !password 04:02:25 <PublicServer> dlr365: tussle 04:02:26 *** theholyduck has quit IRC 04:02:29 <PublicServer> <Mazur> I could not valuably comment on that. 04:02:50 <PublicServer> *** dlr365 joined the game 04:03:02 <PublicServer> <HD1Eagle> its 100% connected now :D 04:03:59 <PublicServer> <Mazur> And all the jam cleaned up and washed out? 04:04:04 <PublicServer> *** made screenshot at 0000EC42: http://ps.openttdcoop.org/public/webcam/0000EC42.png 04:04:20 <PublicServer> <HD1Eagle> all exits are buffered for at least one train 04:05:06 <PublicServer> <Mazur> And no jam making prios all over the place, like others do. 04:05:07 <PublicServer> <HD1Eagle> how ya like them apples? 04:05:17 <PublicServer> <HD1Eagle> no prios at all bro :D 04:05:37 <PublicServer> <Mazur> Like 'em fine, mister, just the right blend of sweet and sour, sweat and sour. 04:06:36 <PublicServer> <HD1Eagle> this thing is pretty god-damned space efficient :D 04:06:57 <PublicServer> <Mazur> As they should be. 04:07:18 <PublicServer> <HD1Eagle> screwed if southbound trains go into ti though :P 04:07:43 *** orudge has joined #openttdcoop 04:07:50 <PublicServer> <Mazur> Well, so would they be, since they have no business here. 04:08:40 *** welterde has joined #openttdcoop 04:08:47 <PublicServer> <Mazur> Southbound traffic goes east along the ML. 04:08:54 <PublicServer> <HD1Eagle> ffff i meant westbound 04:09:16 <PublicServer> <Mazur> Well, they go west, mostly. 04:09:25 <PublicServer> <Mazur> Usually. 04:09:31 <PublicServer> <HD1Eagle> north is top left of screen yes? 04:09:37 <PublicServer> <Mazur> Si. 04:11:16 *** elmz has joined #openttdcoop 04:11:30 <PublicServer> <HD1Eagle> any problem areas? 04:13:33 <PublicServer> <HD1Eagle> better get started on fixing little stanbourne wells 04:14:31 <PublicServer> <Mazur> What needs fixing, there? 04:14:44 <PublicServer> <HD1Eagle> 28 more trains :3 04:15:05 <PublicServer> <HD1Eagle> lets just do 16 for now 04:15:12 <PublicServer> <Mazur> Ah, that's something. 04:17:38 *** elmz_ has quit IRC 04:19:06 <PublicServer> *** made screenshot at 0000FF36: http://ps.openttdcoop.org/public/webcam/0000FF36.png 04:21:53 <PublicServer> <Mazur> why, 28, anyway? Seems suspiciously precise? 04:22:13 <PublicServer> <HD1Eagle> okay, it is supposed to be 30.8 more trains 04:22:20 <PublicServer> <HD1Eagle> but i like round numbers 04:23:02 <PublicServer> <HD1Eagle> we're at 24 more now 04:23:15 <PublicServer> <Mazur> You're avoiding the implied question deftly. 04:26:52 *** benom has quit IRC 04:27:13 <PublicServer> *** dlr365 has left the game (connection lost) 04:28:14 *** dlr365 has quit IRC 04:29:16 <PublicServer> <Mazur> West can use a few more trains, as well. 04:29:54 <PublicServer> <Mazur> Or at least, it has 1500 tonnes waiting. 04:30:47 <PublicServer> <Mazur> 27 trains ought to be enough. 04:31:36 <PublicServer> <HD1Eagle> oh, 40% was deliverd, so roughly needed half more 04:31:37 <PublicServer> <HD1Eagle> :P 04:32:16 <PublicServer> <HD1Eagle> we're at 30 trains now 04:34:08 <PublicServer> *** made screenshot at 0001A858: http://ps.openttdcoop.org/public/webcam/0001A858.png 04:36:27 <PublicServer> <HD1Eagle> wow holy duck never finished his merger 04:36:46 <PublicServer> <HD1Eagle> absolutely horrid 04:37:08 <PublicServer> <HD1Eagle> shit its backed up all the way to coal and ore drop 04:37:25 *** Keyboard_Warrior has quit IRC 04:37:42 *** theholyduck has joined #openttdcoop 04:38:05 <PublicServer> <Mazur> Can;t help you there, except with moral support. 04:38:55 <PublicServer> <HD1Eagle> FIRST OF ALL 04:39:08 <PublicServer> <HD1Eagle> lets cross all four nb to eb at the same juncture 04:39:39 <PublicServer> <HD1Eagle> shiiiiiiiiiiiiiiiiiiiiiiiiiit have to move all those tunnels simultaneously 04:39:52 <PublicServer> <Mazur> Where? 04:39:56 <PublicServer> <HD1Eagle> bbh02 04:40:07 <PublicServer> <HD1Eagle> screw it i take the easy way out 04:43:50 <PublicServer> <Mazur> Hm. 04:45:13 <PublicServer> <HD1Eagle> no dude its fine 04:45:19 <PublicServer> <HD1Eagle> don't need to move others 04:45:20 <PublicServer> <HD1Eagle> this is fine 04:45:31 <PublicServer> <HD1Eagle> prettify at the end 04:45:39 <PublicServer> <HD1Eagle> actually, probably best this way 04:45:42 <PublicServer> <HD1Eagle> gives us more room to work with 04:46:47 <PublicServer> <Mazur> 'k. 04:47:56 <theholyduck> working on my junction? :P 04:48:06 <PublicServer> <HD1Eagle> yes 04:48:06 <theholyduck> fixing some of the major broek issues? 04:48:07 <PublicServer> <Mazur> Junking it. 04:48:20 <PublicServer> <HD1Eagle> we did a one-level crossing 04:48:21 <theholyduck> so breaking it moar? 04:48:24 <PublicServer> <HD1Eagle> no bridges no tunnels 04:48:29 <PublicServer> <Mazur> We need the metal elsewhere. 04:48:35 <theholyduck> :P 04:48:36 <PublicServer> <HD1Eagle> its just flat 04:48:49 <PublicServer> <HD1Eagle> it actually works better than your original design methinks 04:49:03 <PublicServer> <HD1Eagle> sets the pace for the entire network, ya know 04:49:10 <PublicServer> *** made screenshot at 000096A2: http://ps.openttdcoop.org/public/webcam/000096A2.png 04:49:11 <PublicServer> <HD1Eagle> engineers drive too fast anyway :D 04:49:17 <PublicServer> <Mazur> Especially with the magic crossroads. 04:49:49 <PublicServer> <HD1Eagle> there, now we actually have room to work with 04:50:21 <PublicServer> <HD1Eagle> lol, make a 6 -> 4 merger in 20 tiles, lmao 04:50:26 <theholyduck> HDIEagle, heh :P 04:50:32 <theholyduck> HDIEagle, well its not that hard. 04:50:37 <theholyduck> the design i use on the other side of that junction 04:50:52 <theholyduck> i THINK fits 2 lines onto x lines 04:50:55 <theholyduck> in 20 tiles 04:51:01 <PublicServer> <HD1Eagle> but thats just water 04:51:41 <PublicServer> <Mazur> But it fits it, for sure. 04:51:54 <theholyduck> atleast thats what i like about my balancer design there 04:51:56 <PublicServer> <HD1Eagle> i don't see it? 04:51:58 <theholyduck> it might be huge in 1 direction 04:52:05 <theholyduck> but its compact in the other 04:52:13 <theholyduck> and its efficient and fully balanced 04:52:36 <PublicServer> <HD1Eagle> which directions is it? 04:52:53 <theholyduck> HDIEagle, westbound 04:52:57 <theholyduck> the westbound merger 04:53:02 <theholyduck> north of the junction 04:53:09 <PublicServer> <HD1Eagle> but thats 30 tiles long... 04:53:16 <theholyduck> hmm, really? 04:53:17 <PublicServer> <HD1Eagle> how were you going to squeeze that into 20 tiles? 04:53:24 *** roboboy has joined #openttdcoop 04:53:26 <theholyduck> i'm fairly sure 2 of them is 20 tiles long 04:53:28 <theholyduck> or there abouts 04:53:40 <PublicServer> <HD1Eagle> but you have 3 lines to merge 04:53:46 <theholyduck> no 04:53:50 <theholyduck> we have 2 lines to merge 04:53:54 <theholyduck> we have 6 lines going in 04:53:56 <theholyduck> 4 lines going out 04:54:06 <theholyduck> just merge the 2 last onto the 4 others 04:54:07 <PublicServer> <HD1Eagle> you sml and merge inner two? 04:54:12 <theholyduck> outer 2 04:54:34 <theholyduck> !password 04:54:34 <PublicServer> theholyduck: jobbed 04:54:44 <PublicServer> *** theholyduck joined the game 04:55:01 <PublicServer> <Mazur> Morning, Holycluck. 04:55:03 <PublicServer> <theholyduck> yeah 04:55:07 <PublicServer> <theholyduck> 2 lines in = 16 long 04:55:36 <PublicServer> <HD1Eagle> well you have 30 tiles to work with now :P 04:55:41 <PublicServer> <theholyduck> it only needs 16 04:55:48 <PublicServer> <HD1Eagle> i don't see how you got 16 04:56:15 <PublicServer> <theholyduck> 19 actually 04:56:35 <PublicServer> <theholyduck> 19 tiles in between 04:57:03 <PublicServer> <HD1Eagle> so mark which lines persist and which ones merge 04:57:04 <PublicServer> <Mazur> Guys, I'm falling asleep, not from you, but from seeing the sun rise. 04:57:21 <PublicServer> <HD1Eagle> good, that means its time for you to wake up 04:57:27 <PublicServer> <HD1Eagle> :P 04:57:28 <PublicServer> <Mazur> So I'll leave you to it, and see you on hte flip side. 04:57:34 <PublicServer> <theholyduck> the 4 innermost lines 04:57:39 <PublicServer> <HD1Eagle> good morning mazur :D 04:57:40 <PublicServer> <theholyduck> persist 04:57:46 <PublicServer> <Mazur> Yes, but I missed bedtime. 04:57:55 <PublicServer> <HD1Eagle> wait so how do you merge? you cross all outer lines? 04:58:08 <PublicServer> <theholyduck> merege just as i do in the rest of the junction 04:58:11 <PublicServer> <HD1Eagle> show an example 04:58:14 <PublicServer> <HD1Eagle> mark it 04:58:15 <PublicServer> <Mazur> So NE way I'm going. 04:58:24 <PublicServer> <HD1Eagle> said morning :P 04:58:29 <PublicServer> <HD1Eagle> hf 04:58:29 <PublicServer> <theholyduck> at !like this 04:58:32 <PublicServer> <theholyduck> *likethis 04:58:41 <PublicServer> <theholyduck> line crosses over or under the main line 04:58:48 <PublicServer> <theholyduck> does a cl2 turn 04:58:50 <PublicServer> <theholyduck> and waits :p 04:59:05 <PublicServer> <HD1Eagle> alrighty 04:59:21 <PublicServer> <HD1Eagle> so, one line from east and one line from south are merged like that 04:59:22 <PublicServer> *** Mazur has left the game (leaving) 04:59:30 <PublicServer> <theholyduck> no. 04:59:37 <Mazur> Yes. 04:59:39 <PublicServer> <theholyduck> both lines from WEST are merged like that 04:59:48 <PublicServer> <HD1Eagle> but one line from west persists 04:59:53 <PublicServer> <theholyduck> yes 05:00:05 <PublicServer> <HD1Eagle> and t he line that persists is NE most or SW most? 05:00:14 <PublicServer> <theholyduck> ne most obviously 05:00:17 <PublicServer> <HD1Eagle> okay 05:00:19 <PublicServer> <theholyduck> the design doesnt work any other way 05:00:22 <PublicServer> <HD1Eagle> why didn't you say so :P 05:00:42 <PublicServer> <HD1Eagle> why not get rid of the hoakey u-bend 05:00:57 <PublicServer> <theholyduck> it was needed before you reworked it 05:01:07 <PublicServer> <theholyduck> but yeah, we should 05:02:51 <PublicServer> <HD1Eagle> oh snaps 05:03:33 <PublicServer> <theholyduck> hmm, now to make it unjam a bit 05:03:42 <PublicServer> <theholyduck> ... 05:03:43 <PublicServer> <theholyduck> damn trains 05:03:45 <PublicServer> <HD1Eagle> thats the perfect way to do it champ 05:03:59 <PublicServer> <HD1Eagle> at first i thought it said "what terraform" 05:04:10 <PublicServer> <HD1Eagle> but now i see it clearly says "what the feck?" 05:04:12 <PublicServer> *** made screenshot at 0000A09B: http://ps.openttdcoop.org/public/webcam/0000A09B.png 05:05:33 <PublicServer> <theholyduck> once we fix up the 2 outermost lines a bit more 05:05:36 <PublicServer> <theholyduck> we can make it right 05:05:53 <PublicServer> <theholyduck> they're heavy traffic so, 05:05:58 <PublicServer> <theholyduck> we needa temp bypass 05:06:14 <PublicServer> <HD1Eagle> the way you build we need temp bypass :P 05:06:28 <PublicServer> <theholyduck> well, we cant do anything to 2 heavy traffic lines like this without blcoking them 05:06:31 <PublicServer> <HD1Eagle> lol 05:06:55 <PublicServer> <theholyduck> well, techincally we only need to bypass the outermost line 05:08:14 <PublicServer> <theholyduck> we need a bit more spacing first. 05:08:26 <PublicServer> <theholyduck> needs 2 tiles of free space between each line 05:08:29 <PublicServer> <theholyduck> appart from the last one 05:08:44 <PublicServer> <HD1Eagle> shift westward? 05:08:58 <PublicServer> <theholyduck> i guess yeah 05:09:48 <PublicServer> <theholyduck> dont need that second line 05:10:22 <PublicServer> <theholyduck> now we need to space out those 4 lines a bit more 05:10:33 *** elmz_ has joined #openttdcoop 05:10:43 <PublicServer> <theholyduck> yeah 05:10:46 <PublicServer> <theholyduck> make them all straight now 05:10:54 *** mixrin has quit IRC 05:11:54 *** elmz_ has quit IRC 05:12:01 *** elmz_ has joined #openttdcoop 05:12:40 <PublicServer> <HD1Eagle> NO 05:12:41 <PublicServer> <theholyduck> oops 05:12:48 <PublicServer> <theholyduck> i'm a bit too tired 05:12:49 <PublicServer> <theholyduck> i think 05:13:04 <PublicServer> <HD1Eagle> :P 05:13:39 <PublicServer> <HD1Eagle> 15th nov 2202, brit levels entire map to sea level 05:14:59 <PublicServer> <theholyduck> oh 05:15:02 <PublicServer> <theholyduck> theres a connection there 05:15:05 <PublicServer> <theholyduck> well 05:15:08 <PublicServer> <theholyduck> once the bypass is gone 05:15:15 <PublicServer> <theholyduck> i can just route around that way 05:16:08 <PublicServer> <theholyduck> we got way more space than we need now 05:16:10 <PublicServer> <theholyduck> which is good 05:17:18 *** elmz has quit IRC 05:17:48 <PublicServer> <HD1Eagle> ? 05:17:53 <PublicServer> <HD1Eagle> using pbs? 05:17:57 <PublicServer> <theholyduck> yeah 05:18:17 <PublicServer> <theholyduck> lets seee 05:19:14 <PublicServer> *** made screenshot at 0000A19E: http://ps.openttdcoop.org/public/webcam/0000A19E.png 05:20:05 <PublicServer> <theholyduck> oh lawd 05:20:10 <PublicServer> <theholyduck> i forgot :P 05:20:19 <PublicServer> <theholyduck> this one isnt needed 05:20:41 <PublicServer> <theholyduck> but yeah. like that 05:21:21 <PublicServer> <theholyduck> make this bit work for normal trains first a bit 05:25:32 <PublicServer> <theholyduck> we need to either move the f or move the merge a bit further than expected 05:25:43 <PublicServer> <HD1Eagle> f? 05:25:50 <PublicServer> <theholyduck> *tf 05:26:26 <PublicServer> <HD1Eagle> are we in california? 05:26:42 <PublicServer> <HD1Eagle> or what? 05:27:32 <PublicServer> <HD1Eagle> does remove also mean to move again? 05:27:52 <PublicServer> <HD1Eagle> hey cluck, i removed your crossing :D 05:27:57 <PublicServer> <theholyduck> naw 05:28:09 <PublicServer> <theholyduck> we move the second merge 05:28:10 <PublicServer> <theholyduck> to 05:34:16 <PublicServer> *** made screenshot at 0000A49E: http://ps.openttdcoop.org/public/webcam/0000A49E.png 05:39:18 <PublicServer> <theholyduck> we'll rewire things a bit now 05:39:23 <PublicServer> <HD1Eagle> signal 05:39:24 <PublicServer> <theholyduck> though first, fix the presignals 05:41:24 <PublicServer> <HD1Eagle> good job 05:41:26 <PublicServer> <HD1Eagle> murderer 05:41:31 <PublicServer> <theholyduck> i was converiting signals 05:41:34 <PublicServer> <theholyduck> converting a block to a pbs 05:41:40 <PublicServer> <theholyduck> can have DISASTEROUS consequences 05:41:58 <PublicServer> <theholyduck> as you no doubt spotted 05:42:15 <PublicServer> <HD1Eagle> yah 6 mos ago :P 05:42:31 <PublicServer> <HD1Eagle> why do you need a pbs there anywho 05:42:34 <PublicServer> <theholyduck> well i didnt 05:42:37 <PublicServer> <theholyduck> i was cycling through signals 05:42:40 <PublicServer> <theholyduck> cause i dont like using the gui 05:42:46 <PublicServer> <HD1Eagle> guis the only way dude 05:42:58 <PublicServer> <HD1Eagle> cycling results in crashes a LLOT 05:43:05 <PublicServer> <theholyduck> indeed 05:43:07 <PublicServer> <HD1Eagle> i love keyboard shortcuts as much as the next guy dude 05:43:11 <PublicServer> <HD1Eagle> but use the gui 05:43:47 <PublicServer> <HD1Eagle> honestly cycling is the worst form of keyboard shortcut 05:43:58 <PublicServer> <HD1Eagle> toggles are on the brink of bearable 05:44:06 <PublicServer> *** theholyduck has left the game (connection lost) 05:44:06 <PublicServer> *** Game paused (number of players) 05:44:27 <theholyduck> you broke my internet 05:44:31 <theholyduck> ! 05:44:37 <theholyduck> !password 05:44:37 <PublicServer> theholyduck: buffet 05:44:45 <PublicServer> *** theholyduck joined the game 05:44:45 <PublicServer> *** Game still paused (number of players) 05:44:45 <PublicServer> *** Game unpaused (number of players) 05:44:49 <PublicServer> <HD1Eagle> i enhanced it 05:45:40 <PublicServer> <theholyduck> hmm 05:45:44 <PublicServer> <theholyduck> looks done 05:45:53 <PublicServer> <HD1Eagle> time for some van halen 05:46:04 <PublicServer> <HD1Eagle> nuff of this funkin for jamaica bullshit 05:46:16 <PublicServer> <HD1Eagle> might as well JUMP 05:46:23 <PublicServer> <HD1Eagle> go ahead and jump 05:46:45 <PublicServer> <theholyduck> i should probably make these pbs instead 05:46:48 <PublicServer> <theholyduck> might speed them up a bit 05:46:53 <PublicServer> <HD1Eagle> that song plays through my head whenever completion of a circuit can have disastrous consequences 05:46:54 <PublicServer> <theholyduck> on the other hand 05:47:02 <PublicServer> <theholyduck> they cant do much when all the entry points are full 05:48:04 <PublicServer> <theholyduck> oh yeah. 05:48:07 <PublicServer> <theholyduck> time to fix the last bits 05:49:18 <PublicServer> *** made screenshot at 0000B9A3: http://ps.openttdcoop.org/public/webcam/0000B9A3.png 05:51:16 <PublicServer> <theholyduck> there, fixed the bit at the end 05:51:25 <PublicServer> <theholyduck> except signals 05:51:26 <PublicServer> <theholyduck> ... 05:51:44 <PublicServer> <theholyduck> there we go 05:52:31 <PublicServer> <theholyduck> oh 05:52:37 <PublicServer> <theholyduck> found a jam we need to work on 05:52:42 <PublicServer> <theholyduck> at !tooo short 05:52:56 <PublicServer> <theholyduck> and so on 05:53:02 <PublicServer> <HD1Eagle> just a min 05:56:45 <PublicServer> <HD1Eagle> back 05:56:50 <PublicServer> <theholyduck> so yeah 05:56:52 <PublicServer> <theholyduck> at !too short 05:56:53 <PublicServer> <theholyduck> adn !jam 05:56:56 <PublicServer> <theholyduck> *and !jam 05:57:01 <PublicServer> <theholyduck> we have some SRS issues 05:57:24 <PublicServer> <HD1Eagle> lets make ml 4x4 05:57:50 <PublicServer> <HD1Eagle> wait one line isn't getting used 05:58:00 <PublicServer> <HD1Eagle> you boob 05:58:02 <PublicServer> <HD1Eagle> :D 05:58:07 <PublicServer> <theholyduck> ok, that ought to fix some problems 05:58:19 <PublicServer> <theholyduck> huh? where? 05:58:30 <PublicServer> <theholyduck> the inner most line is being use, theres just less traffic on it 05:58:33 <PublicServer> <HD1Eagle> sb south of bbh01 05:58:37 <PublicServer> <theholyduck> we could do some balancing earlier on 05:59:45 <PublicServer> <theholyduck> either way, that whole area needs improvements 05:59:49 <PublicServer> <theholyduck> but i'm not sure where to start 06:00:00 <PublicServer> <HD1Eagle> fire up the bulldozers 06:00:09 <PublicServer> <theholyduck> and the ambulances? 06:00:18 <PublicServer> <HD1Eagle> ...yeah right 06:00:23 <PublicServer> <HD1Eagle> dude, our insurance is ALLL over that shit 06:00:41 <PublicServer> <HD1Eagle> you didn't think those dips in the graph were just fuel, right? ;) 06:01:07 <theholyduck> :D 06:01:51 <PublicServer> <theholyduck> looking at it 06:02:00 <PublicServer> <theholyduck> the inner most train in our new balancer 06:02:01 <PublicServer> <theholyduck> has never moved 06:02:07 <PublicServer> <theholyduck> due to the jam further up 06:02:30 <PublicServer> <theholyduck> time for some pre-emptive balancing 06:02:37 <PublicServer> <HD1Eagle> i think we're doing it wrong 06:02:42 <PublicServer> <HD1Eagle> we need to split before merge bro 06:02:50 <PublicServer> <theholyduck> we do? 06:02:56 <PublicServer> <HD1Eagle> yes dude 06:02:57 <PublicServer> <theholyduck> bbh02 does atleast 06:03:04 <PublicServer> <theholyduck> as in, it allready splits before merges 06:03:05 <PublicServer> <HD1Eagle> bbh 02 needs to mix connections with bbh01 06:03:20 <PublicServer> <theholyduck> well the current problem is that some lines are heavily trafficated 06:03:31 <PublicServer> <theholyduck> and those lines have badly designed balancers/splitters 06:03:33 <PublicServer> <theholyduck> for bbh01 06:03:36 <PublicServer> <HD1Eagle> llook at inner sb lane s of bbh 01 06:03:40 <PublicServer> <HD1Eagle> how do we fix t hat? 06:04:17 <PublicServer> <theholyduck> point out with a sign, i must be blind 06:04:20 <PublicServer> *** made screenshot at 000096B5: http://ps.openttdcoop.org/public/webcam/000096B5.png 06:04:25 <PublicServer> <HD1Eagle> see just ne of !jams? trains heavily prefer west lane 06:04:35 <PublicServer> <HD1Eagle> look at !inner lane 06:04:40 <PublicServer> <HD1Eagle> pretty thin 06:04:49 <PublicServer> <theholyduck> well yeah. 06:04:53 <PublicServer> <theholyduck> because they dont have a choice 06:05:28 <PublicServer> <theholyduck> essentially, the lines under the heaviest loads 06:05:35 <PublicServer> <theholyduck> are the lines that also end up due to the design of bbh01 06:05:42 <PublicServer> <theholyduck> to have the worst sutability for heavy loads 06:06:18 <PublicServer> <theholyduck> i got a reasonably good idea for a temp fix 06:06:31 <PublicServer> <HD1Eagle> yay band-aids(tm) 06:07:12 *** KyleS has joined #openttdcoop 06:07:21 <PublicServer> <HD1Eagle> no bites 06:07:23 <KyleS> !password 06:07:23 <PublicServer> KyleS: locust 06:07:23 <PublicServer> <HD1Eagle> hi kyles 06:07:31 <KyleS> hello 06:07:37 <PublicServer> *** KyleS joined the game 06:08:11 <PublicServer> <theholyduck> it wouldnt do what i wanted with sublityty 06:08:13 <PublicServer> <theholyduck> lets try brute force 06:08:34 <PublicServer> <HD1Eagle> basically turned it into a 2x3 ml :D 06:08:55 <PublicServer> <theholyduck> lets clean it up a bit 06:08:59 <PublicServer> <theholyduck> and make the prios more sane 06:09:00 <PublicServer> <theholyduck> etc 06:09:54 <PublicServer> <HD1Eagle> ...that's one line 06:10:00 <PublicServer> <theholyduck> the one next to it 06:11:43 <PublicServer> <theholyduck> heck, just by removing the broken balancer 06:11:50 <PublicServer> <theholyduck> the traffic moves A LOT better 06:11:55 <PublicServer> <HD1Eagle> :D 06:12:06 <PublicServer> <HD1Eagle> s'called "manual optimization" 06:12:12 <PublicServer> <HD1Eagle> write an article on it 06:12:41 <PublicServer> <theholyduck> naw, its called deleting random shit that seems to be causing jams :P 06:12:44 <PublicServer> <theholyduck> and see what sticks 06:12:49 <PublicServer> <KyleS> lol 06:13:02 <PublicServer> <HD1Eagle> dude, i coulda told you what would happen if you filled that empty line :P 06:13:19 <PublicServer> <theholyduck> well, i just saw the balancer wasnt working right 06:13:21 <PublicServer> <theholyduck> not matter what i did 06:13:35 <PublicServer> <HD1Eagle> see an empty line, trace it to problem, boom 06:13:38 <PublicServer> <theholyduck> ofcourse its not really a balancer when it doesnt really gicve a choice 06:13:45 <PublicServer> <theholyduck> speaking of whic 06:13:48 <PublicServer> <theholyduck> that train is still there 06:13:52 <PublicServer> <theholyduck> in our second part balancer 06:13:57 <PublicServer> <HD1Eagle> it does give a choice, but its like voting between poo and gold 06:14:11 <PublicServer> <KyleS> lol 06:14:11 <PublicServer> <HD1Eagle> ah snarks 06:14:25 <PublicServer> <HD1Eagle> what we do here is "forced choice" 06:14:34 <PublicServer> <theholyduck> chose the line the pathfinder doesnt want to 06:15:26 <PublicServer> <theholyduck> :P 06:15:36 <PublicServer> <theholyduck> my oilwelsl now produce nearly 2 million litres of oil 06:15:50 <PublicServer> <HD1Eagle> shiiiiiiiiiiiiiiiiiiiiiiiii 06:16:01 <PublicServer> <HD1Eagle> i don't think jamming more trains into that station will help 06:16:21 <PublicServer> <HD1Eagle> we've a....*gasp* network bottleneck 06:16:31 <PublicServer> <theholyduck> well yeah 06:16:37 <PublicServer> <theholyduck> that slh's l-r 06:16:40 <PublicServer> <theholyduck> cant handle it anymoar 06:16:51 <PublicServer> <HD1Eagle> technically its lll rrr 06:17:01 <PublicServer> <HD1Eagle> but spidered 06:17:11 <PublicServer> <HD1Eagle> i upgraded that shizzle 06:17:23 <PublicServer> <HD1Eagle> czech it out 06:17:35 <PublicServer> <theholyduck> looks more like LLL RR 06:17:42 <PublicServer> <HD1Eagle> oh, i only fixed the input :P 06:17:58 <PublicServer> <theholyduck> but the most busy stations 06:18:03 <PublicServer> <theholyduck> have only 1 line outgoing 06:18:35 <PublicServer> <HD1Eagle> you can redesign the entrance if you like :P 06:18:46 <PublicServer> <HD1Eagle> but i think we have more pressing matters 06:18:53 <chill> !password 06:18:53 <PublicServer> chill: locust 06:19:23 <PublicServer> *** made screenshot at 0001E63A: http://ps.openttdcoop.org/public/webcam/0001E63A.png 06:19:23 <PublicServer> *** chill joined the game 06:20:34 <PublicServer> *** theholyduck has left the game (leaving) 06:29:09 *** Tray has joined #openttdcoop 06:30:41 *** Qanael has quit IRC 06:34:25 <PublicServer> *** made screenshot at 00012F9E: http://ps.openttdcoop.org/public/webcam/00012F9E.png 06:35:46 *** ^Spike^ has joined #openttdcoop 06:35:46 *** ChanServ sets mode: +o ^Spike^ 06:38:58 <PublicServer> <HD1Eagle> sup spike 06:39:41 <PublicServer> <KyleS> i think the bridge-prios are too much in the 3+3->4 joiner that runs south in BBH 02 06:39:49 <PublicServer> <KyleS> some of the trains have been waiting months 06:39:54 *** ODM has joined #openttdcoop 06:39:54 *** ChanServ sets mode: +o ODM 06:41:50 <PublicServer> <HD1Eagle> let's add a computer :P 06:41:57 <PublicServer> <KyleS> :o 06:41:59 <PublicServer> <KyleS> lol 06:42:08 <PublicServer> <HD1Eagle> no seriously 06:42:11 <PublicServer> <HD1Eagle> a couple not gates, a couple timers 06:42:22 <PublicServer> <HD1Eagle> multiplied by 6 06:42:54 <PublicServer> <KyleS> would the not gates have fast enough response times? we don't have the logic train grfvs 06:42:58 <PublicServer> <KyleS> grfs* 06:44:20 <PublicServer> <HD1Eagle> another crazy idea 06:44:43 <PublicServer> <HD1Eagle> no prios, but selection and careful timing :P 06:44:52 <PublicServer> <HD1Eagle> quasi-prio 06:45:11 <PublicServer> <HD1Eagle> i don't see how it could ever work properly! 06:45:16 <PublicServer> <KyleS> lol 06:45:26 <PublicServer> <KyleS> yeah, all 6 lines are pretty dense :/ 06:46:09 <PublicServer> <HD1Eagle> any serious ideas? 06:46:42 <PublicServer> <HD1Eagle> i have an idea 06:46:47 <PublicServer> <HD1Eagle> we could do a crossover 06:46:52 <PublicServer> <HD1Eagle> see how innermost lane is mostly empty? 06:46:59 <PublicServer> <KyleS> yeah 06:47:01 <PublicServer> <HD1Eagle> most waits are on outer track 06:47:06 <PublicServer> <HD1Eagle> so flip it :P 06:48:12 <PublicServer> <KyleS> /me inspects the inner line 06:48:21 <PublicServer> <HD1Eagle> i'm doing it look mom 06:49:16 <PublicServer> <HD1Eagle> damn 06:49:27 <PublicServer> *** made screenshot at 00008E9E: http://ps.openttdcoop.org/public/webcam/00008E9E.png 06:49:41 <PublicServer> <HD1Eagle> oh 06:49:48 <PublicServer> <HD1Eagle> we just need to flip outer and inner tracks 06:50:05 <PublicServer> <KyleS> yeah, i agree 06:50:50 <PublicServer> <HD1Eagle> this looks AWFULLY FAMILIAR 06:52:03 <PublicServer> <HD1Eagle> FREAK 06:52:10 <PublicServer> <KyleS> :? 06:52:14 <PublicServer> <HD1Eagle> sync 06:52:18 <PublicServer> <HD1Eagle> always gets me 06:52:22 <PublicServer> <KyleS> ah 06:52:56 <PublicServer> <HD1Eagle> where can we make the flip 06:53:47 <PublicServer> <KyleS> hm 06:54:11 <PublicServer> <HD1Eagle> but wiat 06:54:14 <PublicServer> <HD1Eagle> even if we do this 06:54:20 <PublicServer> <HD1Eagle> ...it will probably still have the same effect 06:54:36 <PublicServer> <HD1Eagle> since a train will wait for some period regardless 06:54:45 <PublicServer> <KyleS> yeah 06:54:49 <PublicServer> <KyleS> i guess the issue right now is 06:54:52 <PublicServer> <HD1Eagle> if interarrival time of trains > interarrival time of empty line 06:54:57 <PublicServer> <HD1Eagle> then we are acting in vain 06:54:58 <PublicServer> <KyleS> is the waiting time acceptable? 06:55:05 <PublicServer> <KyleS> and even if it isn't... can we do anything about it 06:55:17 <PublicServer> <HD1Eagle> force go and kill innocent people 06:55:21 <PublicServer> <KyleS> lol 06:55:32 *** heffer has joined #openttdcoop 06:55:49 <PublicServer> <HD1Eagle> or make a timer that will override prio 06:56:10 <PublicServer> <HD1Eagle> i'mma experiment 06:56:25 <PublicServer> <HD1Eagle> at !experiment 06:56:28 <PublicServer> <KyleS> k :D 06:56:31 <PublicServer> <HD1Eagle> screw the trees 06:56:47 <PublicServer> <KyleS> we can just replant :p 06:59:52 *** Keyboard_Warrior has joined #openttdcoop 07:00:23 <PublicServer> <HD1Eagle> do you see where i'm going with this? 07:01:07 *** theholyduck has quit IRC 07:01:17 <PublicServer> <HD1Eagle> thit i have feedback loop 07:01:18 <PublicServer> <KyleS> /looks 07:01:35 *** valhallasw has joined #openttdcoop 07:01:52 <PublicServer> <KyleS> not sure what i'm looking at :s 07:02:07 <PublicServer> <HD1Eagle> no this won't do 07:02:36 *** pugi has joined #openttdcoop 07:03:02 <PublicServer> <HD1Eagle> there we go 07:03:05 <PublicServer> <HD1Eagle> its a timer 07:03:07 *** TS has joined #openttdcoop 07:03:31 <PublicServer> <HD1Eagle> the timer train prefers the north most goal because of road 07:03:33 <PublicServer> <KyleS> :o 07:03:46 <PublicServer> <HD1Eagle> if the northmost goal is blocked, it goes to south 07:03:58 *** Tray has quit IRC 07:04:04 <PublicServer> <HD1Eagle> this will green if timer train goes to northmost goal 07:04:13 <PublicServer> <HD1Eagle> ...i may have gotten it backwards 07:04:26 <PublicServer> <HD1Eagle> in that case, need a not gate on sense :3 07:04:29 <PublicServer> *** made screenshot at 00011DF5: http://ps.openttdcoop.org/public/webcam/00011DF5.png 07:04:33 <PublicServer> <KyleS> :S 07:05:30 <PublicServer> <HD1Eagle> understand the contruction, though? 07:05:45 <PublicServer> <KyleS> i don't understand the preference 07:05:50 <PublicServer> <HD1Eagle> oh, wait, this is just a slow not gate 07:05:58 <PublicServer> <HD1Eagle> if it goes to sense, its a not 07:06:43 <PublicServer> <HD1Eagle> the idea is to have a not gate that defaults to red with a waiting period 07:07:48 <PublicServer> <HD1Eagle> actually, would probably just be best to use a normal timer 07:07:53 <PublicServer> <HD1Eagle> open the gate every 15 days 07:08:01 <PublicServer> <HD1Eagle> regardless of how long the train has been waiting 07:08:09 <PublicServer> <HD1Eagle> its computationally inexpensive 07:08:14 <PublicServer> <HD1Eagle> agreed? 07:08:21 <PublicServer> <KyleS> agreed 07:08:29 <PublicServer> <HD1Eagle> it only takes up 3 tiles or some ridiculous shiz 07:08:37 <PublicServer> <KyleS> O_o 07:08:42 <PublicServer> <HD1Eagle> so, very attractive 07:09:12 <PublicServer> <HD1Eagle> maybe two tiles 07:09:21 <PublicServer> <HD1Eagle> no thats impossible 07:09:52 <PublicServer> <KyleS> is it just a timetabled train engine? 07:09:56 <PublicServer> <HD1Eagle> yes 07:10:19 <PublicServer> <HD1Eagle> thats all there is to it 07:10:27 <PublicServer> <HD1Eagle> 4 tiles 07:10:36 <PublicServer> <HD1Eagle> just make the sense tile a different track type 07:10:39 <PublicServer> <HD1Eagle> and you're golden 07:10:45 <PublicServer> <HD1Eagle> actually, doesn't matter 07:10:50 <PublicServer> <HD1Eagle> just don't let engine on ml :P 07:11:00 <PublicServer> <KyleS> :O 07:11:07 <PublicServer> <HD1Eagle> i'mma implement it 07:11:13 <PublicServer> <KyleS> ok 07:15:08 <PublicServer> <KyleS> will the engines be able to take the 90 degree turn? 07:15:23 <PublicServer> <HD1Eagle> no 07:16:32 <KyleS> i hope i don't drop :x 07:16:35 <KyleS> kinda lagging 07:16:51 *** Mucht has quit IRC 07:16:55 <PublicServer> *** KyleS has left the game (connection lost) 07:17:06 <KyleS> zz 07:18:53 *** TS has quit IRC 07:19:05 <PublicServer> <HD1Eagle> o thats right 07:19:17 <PublicServer> <HD1Eagle> i've to do it aft 07:19:31 <PublicServer> *** made screenshot at 00009E9E: http://ps.openttdcoop.org/public/webcam/00009E9E.png 07:21:09 <PublicServer> <HD1Eagle> there we go 07:21:14 <PublicServer> <HD1Eagle> it will override every 14 days 07:22:07 <KyleS> i'll try to join and see :D 07:22:09 <KyleS> !password 07:22:09 <PublicServer> KyleS: rewind 07:22:19 <PublicServer> *** KyleS joined the game 07:23:37 *** asnoehu has quit IRC 07:26:00 <PublicServer> <HD1Eagle> how ya like that? 07:26:07 <PublicServer> <KyleS> looks great :D 07:27:17 <PublicServer> *** KyleS has left the game (connection lost) 07:29:00 <PublicServer> <HD1Eagle> damn these traffic engineers, this red light lasts forever 07:29:22 <PublicServer> <HD1Eagle> engie: oh y eah? i'd like to see you design something that interacts with the complex traffic stream around this signal better 07:29:31 <PublicServer> <HD1Eagle> okay...fine, so when's the light turn green? 07:29:37 <PublicServer> <HD1Eagle> engie: 14...days 07:29:52 *** asnoehu has joined #openttdcoop 07:31:55 *** cifvts_ has joined #openttdcoop 07:32:12 <PublicServer> <HD1Eagle> hrm, could probably bridge the overrides... 07:34:33 <PublicServer> *** made screenshot at 0000A3A6: http://ps.openttdcoop.org/public/webcam/0000A3A6.png 07:35:19 <PublicServer> <HD1Eagle> yeah, would benefit from flipping t racks 07:38:20 *** Cif has quit IRC 07:41:10 *** OwenS has joined #openttdcoop 07:41:10 *** ChanServ sets mode: +v OwenS 07:41:56 *** `real has joined #openttdcoop 07:42:01 <PublicServer> <HD1Eagle> the crosover has definitely improved traffic flow 07:44:30 *** Mitcian has joined #openttdcoop 07:47:33 *** valhallasw has quit IRC 07:49:35 <PublicServer> *** made screenshot at 0001510C: http://ps.openttdcoop.org/public/webcam/0001510C.png 07:51:46 <PublicServer> <HD1Eagle> little stanbourne wells is really backlogged 07:56:23 <PublicServer> <HD1Eagle> alright, i'm done, i'm leaving :P 07:56:33 <PublicServer> <HD1Eagle> cya chill 07:59:13 *** Mucht has joined #openttdcoop 07:59:13 *** ChanServ sets mode: +o Mucht 08:00:46 *** KyleS has left #openttdcoop 08:01:19 <PublicServer> *** HD1Eagle has left the game (connection lost) 08:01:19 <PublicServer> *** Game paused (number of players) 08:01:25 *** HDIEagle has quit IRC 08:01:59 <PublicServer> *** chill has left the game (leaving) 08:04:37 <PublicServer> *** made screenshot at 0000A4A8: http://ps.openttdcoop.org/public/webcam/0000A4A8.png 08:07:47 <asnoehu> when is public server going 1.0.1? 08:07:58 <planetmaker> never 08:08:21 <asnoehu> :O 08:08:42 <asnoehu> test server 08:08:45 <asnoehu> ic 08:08:49 <planetmaker> we don't play stable versions 08:08:52 *** asnoehu is now known as tycoondeomon 08:09:11 <planetmaker> the public server runs nightlies. Which in 99.99% are never than any stable 08:09:24 *** ODM has quit IRC 08:09:27 <tycoondeomon> ic 08:10:00 <tycoondeomon> gotta install a nightly too then 08:10:30 <planetmaker> if you like to play here, yes 08:10:33 <planetmaker> @quickstart 08:10:35 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 08:10:48 <planetmaker> ^ that should reasonably explain both, technical things as rules here 08:13:35 <tycoondeomon> i mostly still dont undertstand what makes coop different from regular ttd 08:15:08 <planetmaker> we build all within the very same company one huge network al together 08:15:08 *** Phazorx has joined #openttdcoop 08:15:08 *** Webster sets mode: +o Phazorx 08:15:20 <planetmaker> and we build it such that the network is most efficient 08:15:48 <tycoondeomon> ah ic 08:15:49 <planetmaker> but we also play OpenTTD. So no real magic there. 08:15:52 <tycoondeomon> very nice concept 08:16:08 <planetmaker> People claim that we have weired concepts and abuse some game rules ;-) 08:16:11 <planetmaker> they might be right 08:16:20 <tycoondeomon> i myself have been struggeling for the perfect netword 08:16:36 <planetmaker> there are different definitions of 'perfect' 08:16:38 <planetmaker> ;-) 08:16:47 <tycoondeomon> indeed 08:17:16 *** tycoondeomon is now known as tycoondemon 08:18:00 <tycoondemon> too bad I have to work 08:18:05 <tycoondemon> I will look on the wiki tonight 08:18:45 <planetmaker> guess where I am 08:18:53 <tycoondemon> work :P 08:20:11 <tycoondemon> I am going to spectate the game for now 08:20:15 <tycoondemon> I recon that is ok? 08:24:44 *** Tray has joined #openttdcoop 08:25:02 <Tray> !playercount 08:25:02 <PublicServer> Tray: Number of players: 0 08:25:07 <Tray> !password 08:25:07 <PublicServer> Tray: fatten 08:26:01 <PublicServer> *** Game still paused (number of players) 08:26:01 <PublicServer> *** Tray joined the game 08:30:06 <PublicServer> *** Tray has left the game (connection lost) 08:34:44 *** Mark_ has joined #openttdcoop 08:34:55 *** Mark_ is now known as Mark 08:34:56 <Mark> 'lo 08:36:54 <V453000> :) 08:36:56 <V453000> hi 08:37:16 <planetmaker> tycoondemon, yeah, spectating is ok, if you're afk. Being in the company is not ok ;-) 08:37:18 *** roboboy has quit IRC 08:38:25 <tycoondemon> k 08:39:25 *** roboboy has joined #openttdcoop 08:42:11 *** smoovi has joined #openttdcoop 08:47:34 <V453000> !password 08:47:34 <PublicServer> V453000: hostel 08:47:48 <PublicServer> *** Game still paused (number of players) 08:47:50 <PublicServer> *** V453000 joined the game 08:49:01 <V453000> Mark: we already have revolt against storage 08:49:39 <Mark> i noticed 08:51:34 <PublicServer> *** V453000 has left the game (leaving) 08:51:48 <V453000> I think it is just a matter of time until it will be needed again :) 08:52:25 *** elmz_ has quit IRC 08:52:26 *** elmz has joined #openttdcoop 09:04:27 *** Seberoth has joined #openttdcoop 09:15:44 *** TS has joined #openttdcoop 09:15:44 *** Tray has quit IRC 09:17:15 *** Mark has quit IRC 09:17:40 *** roboboy has quit IRC 09:23:50 *** Phazorx has left #openttdcoop 09:30:21 *** pugi has quit IRC 09:40:44 *** TS has quit IRC 09:46:33 *** OwenS has quit 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12:27:15 <PublicServer> *** Game unpaused (number of players) 12:27:16 <PublicServer> *** Mazur joined the game 12:28:18 <PublicServer> <Vitus> Hey 12:30:22 *** Chris_Booth has quit IRC 12:33:48 *** Seberoth has quit IRC 12:34:41 <PublicServer> *** made screenshot at 0000F7AE: http://ps.openttdcoop.org/public/webcam/0000F7AE.png 12:34:57 *** Seberoth has joined #openttdcoop 12:36:30 <PublicServer> *** Vitus has left the game (leaving) 12:36:30 <PublicServer> *** Game paused (number of players) 12:37:23 <Mazur> Hi. 12:49:43 <PublicServer> *** made screenshot at 0001A858: http://ps.openttdcoop.org/public/webcam/0001A858.png 12:57:32 *** KyleS has joined #openttdcoop 12:58:40 <KyleS> !password 12:58:40 <PublicServer> KyleS: sleeks 12:58:49 <PublicServer> *** Game still paused (number of players) 12:58:49 <PublicServer> *** Game unpaused (number of players) 12:58:50 <PublicServer> *** KyleS joined the game 12:58:58 <PublicServer> <Mazur> 'lo. 12:59:09 <PublicServer> <KyleS> hello 12:59:55 <PublicServer> <KyleS> my ginormous coal mine has been downsizing :< 13:04:45 <PublicServer> *** made screenshot at 0000F62C: http://ps.openttdcoop.org/public/webcam/0000F62C.png 13:09:16 <PublicServer> <KyleS> i dislike the alpine climate 13:09:25 <PublicServer> <KyleS> the graphics change to winter 13:09:29 <PublicServer> <KyleS> reduces my comput erto a crawl 13:09:31 <PublicServer> <KyleS> :< 13:09:43 <PublicServer> <Mazur> No such problem here. 13:09:49 <PublicServer> <Mazur> *hug* 13:09:56 <PublicServer> <KyleS> :[ 13:15:02 <Ammler> !info 13:15:02 <PublicServer> Ammler: #:1(Orange) Company Name: 'Yeti Transportation United' Year Founded: 1950 Money: 3430869576 Loan: 0 Value: 3444990166 (T:876, R:0, P:0, S:0) unprotected 13:19:14 <PublicServer> *** KyleS has left the game (connection lost) 13:19:15 <PublicServer> *** Game paused (number of players) 13:19:47 <PublicServer> *** made screenshot at 0001A453: http://ps.openttdcoop.org/public/webcam/0001A453.png 13:23:18 <KyleS> -.- 13:24:22 *** KyleS has left #openttdcoop 13:33:09 *** Keyboard_Warrior has quit IRC 13:33:12 *** Keyboard_Warrior has joined #openttdcoop 13:40:31 *** roboboy has joined #openttdcoop 13:48:12 *** KloBass_home has joined #openttdcoop 13:48:16 *** KloBass_home has left #openttdcoop 13:51:37 *** KloBass_home2 has joined #openttdcoop 13:56:37 *** Seberoth has quit IRC 13:57:54 <XeryusTC> hello 13:58:01 <Mazur> Ohai. 14:00:48 <XeryusTC> !password 14:00:49 <PublicServer> XeryusTC: darned 14:00:54 <PublicServer> *** Game still paused (number of players) 14:00:54 <PublicServer> *** Game unpaused (number of players) 14:00:55 <PublicServer> *** XeryusTC joined the game 14:03:32 <PublicServer> <Mazur> Hmm, building a conditionaal overflow is trickyy if you'ree not sure of hte layout, yet. 14:03:49 <PublicServer> <XeryusTC> conditional? 14:04:17 <PublicServer> <Mazur> Like finforth south. 14:04:32 <PublicServer> <XeryusTC> oh :o 14:04:49 <PublicServer> *** made screenshot at 000049B4: http://ps.openttdcoop.org/public/webcam/000049B4.png 14:04:57 <PublicServer> <XeryusTC> oh awesome 14:05:11 <PublicServer> <Mazur> Ludingstoike beeches Mines is temporary low prod. and waiting trains are blocking. 14:05:20 <PublicServer> <XeryusTC> yes 14:05:22 <PublicServer> <XeryusTC> i noticed 14:05:45 <PublicServer> <Mazur> So I wanted to build the sametype of structure, as a simple one won;t fit in. 14:06:06 <PublicServer> <XeryusTC> it can fit quite easily :o 14:06:08 <PublicServer> <Mazur> The third platform can be the depot. 14:06:47 <PublicServer> <XeryusTC> but why is low production temporary? 14:06:54 <PublicServer> <Mazur> It can fit, of course, but it's just beyoind me to build it, now. 14:07:02 <V453000> !password 14:07:02 <PublicServer> V453000: bulked 14:07:05 <PublicServer> <Mazur> Bewcaused all hte trains were needed before. 14:07:17 <PublicServer> *** V453000 joined the game 14:07:17 <PublicServer> <XeryusTC> oh, slh2 is slowing down too 14:07:18 <PublicServer> <V453000> hi 14:07:24 <PublicServer> <Mazur> Production was muhcc higher. 14:07:54 <PublicServer> <Mazur> Hi, V. Can you build a conditional overflow at Ludingstoke NBeeches Mines? 14:07:59 <PublicServer> <XeryusTC> well, production rises and falls through the life of an inudstry 14:08:24 <PublicServer> <V453000> Mazur: just copy mine from Frinford South 14:08:30 <PublicServer> <Mazur> Yes, but it would be folly to cashier 4 trains now, only to build them again when prod gets back up. 14:09:11 <PublicServer> <Mazur> I started with that, but I haven;t got hte whole in my head yet. 14:09:37 <PublicServer> <Mazur> Third platform could be depot. 14:09:45 *** heffer has quit IRC 14:09:48 <PublicServer> *** SmatZ joined the game 14:09:52 <PublicServer> <V453000> hi 14:09:55 <PublicServer> <SmatZ> hello 14:09:59 <PublicServer> <XeryusTC> see !wtf 14:10:05 <PublicServer> <Mazur> Hi,, SmatZ. 14:10:14 <PublicServer> <SmatZ> hello Mazur :) 14:10:21 <PublicServer> <XeryusTC> i think someone doesnt know that yapf has a build in load balancer 14:10:24 <PublicServer> <XeryusTC> hey SmatZ 14:10:28 <PublicServer> <SmatZ> :-/ @ wtf 14:10:31 <PublicServer> <SmatZ> hello XeryusTC :-) 14:11:50 <PublicServer> <Mazur> Pretty bridge. 14:12:03 <PublicServer> <Mazur> Had not seen its like before. 14:12:34 <PublicServer> *** SmatZ has left the game (leaving) 14:12:58 <PublicServer> <V453000> thats pretty much it 14:13:04 <PublicServer> <Mazur> Thanks. 14:13:09 <PublicServer> <V453000> yw 14:14:28 <PublicServer> <XeryusTC> heh, filled 900 train slots, now to set out to free some again :D 14:15:32 <PublicServer> <V453000> I dont know why do you try to eliminate as many trains as you can 14:15:47 <PublicServer> <XeryusTC> so we can use those train slots for other industries ;) 14:16:14 <PublicServer> <XeryusTC> true, but it is quite useless to have 5 trains waiting at a station doing nothing 14:16:25 <PublicServer> <V453000> doesnt hurt 14:16:55 <PublicServer> <XeryusTC> it is quite useless though 14:17:09 <PublicServer> <V453000> and we have rather empty than full stations as im looking around the map 14:17:18 <PublicServer> <XeryusTC> i prefer it if we keep inside of the train limit instead of expanding it every time 14:17:18 <PublicServer> <Mazur> Shouldn't hurt. And it's educational todeal with any little resultant problems. 14:17:30 <chill> !password 14:17:30 <PublicServer> chill: bulked 14:17:43 <PublicServer> <XeryusTC> V453000: i know, that's why i just added the last ~25 trains :P 14:17:46 <PublicServer> *** chill joined the game 14:17:54 <PublicServer> <V453000> hehe 14:18:23 <PublicServer> <XeryusTC> oh, your logic trains arent needed anymore ofcourse :P 14:19:51 <PublicServer> *** made screenshot at 00007172: http://ps.openttdcoop.org/public/webcam/00007172.png 14:23:37 <PublicServer> *** V453000 has left the game (leaving) 14:31:38 *** Condac- has joined #openttdcoop 14:31:39 *** Condac-- has quit IRC 14:32:45 <PublicServer> <Mazur> X, at !wld presigs not work smoother?, can you comment on that? If and when you have time. 14:33:05 <PublicServer> <XeryusTC> possibly 14:33:12 <PublicServer> <XeryusTC> but there is the option of going right 14:33:16 <PublicServer> <XeryusTC> which is never used though 14:33:39 <PublicServer> <Mazur> And so every second train comes to a stop, unnecessarily. 14:34:19 <PublicServer> <Mazur> I'd put exit sigs before both bridges and turn the PBS into entry. 14:34:53 <PublicServer> *** made screenshot at 0000EE3D: http://ps.openttdcoop.org/public/webcam/0000EE3D.png 14:35:03 <PublicServer> <Mazur> Then the flow would be flawless. 14:35:27 <PublicServer> *** chill has left the game (leaving) 14:35:31 <PublicServer> <XeryusTC> go ahead 14:36:09 <PublicServer> <Mazur> Tada. 14:36:44 *** KloBass_home2 has left #openttdcoop 14:38:47 <PublicServer> <XeryusTC> that might help too 14:38:58 *** KloBass_home2 has joined #openttdcoop 14:39:33 <PublicServer> <Mazur> It was like that, for all trains, before, but so much has been reworked, since... 14:40:30 <PublicServer> <Mazur> Yeah, this cannot but work better. 14:43:28 <PublicServer> <Mazur> You'd not recognise this from 10 minutes ago, with the different train number present. 14:44:21 <KloBass_home2> !dl 14:44:21 <PublicServer> KloBass_home2: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 14:44:31 <KloBass_home2> !grf 14:44:31 <PublicServer> KloBass_home2: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 14:44:42 *** KloBass_home2 is now known as KloBass_home 14:46:09 <PublicServer> *** chill joined the game 14:46:21 <PublicServer> <Mazur> Wb, chill. 14:46:44 <PublicServer> <chill> hi 14:46:51 <PublicServer> <chill> is 900 the limit? 14:47:07 <KloBass_home> !password 14:47:07 <PublicServer> KloBass_home: quites 14:47:14 <PublicServer> *** KloBass joined the game 14:47:18 <KloBass_home> oh lol 14:47:21 <KloBass_home> what a small trains 14:47:26 <PublicServer> <Mazur> For now. 14:47:35 *** roboboy has quit IRC 14:47:43 <PublicServer> <Mazur> Fun, though, Klo. 14:48:03 <PublicServer> <chill> when zoomed out, my pc grinds :) 14:48:28 <PublicServer> <Mazur> Poor you, I have not had that problem. 14:48:49 <PublicServer> <chill> well, ati mobile card under linux 14:48:58 <PublicServer> <Mazur> Since my last hardware upgrade, all my life before that I'd not have been able to run this. 14:49:29 <V453000> chill: ati mobile is nice but that has no influence on openttd 14:49:43 <PublicServer> <chill> oh, it's all cpu? 14:49:55 <PublicServer> *** made screenshot at 000077F9: http://ps.openttdcoop.org/public/webcam/000077F9.png 14:50:01 <PublicServer> <XeryusTC> jup 14:50:26 <PublicServer> <chill> if my cpu is too slow, i get desynced? 14:50:33 <PublicServer> <XeryusTC> no 14:50:39 <PublicServer> <XeryusTC> desync is difference in game data 14:51:14 <PublicServer> <chill> if my cpu is too slow, i'll lag behind, hence different game data? 14:51:49 <PublicServer> <chill> or does the server all the computing? 14:52:05 <maza> is this bad? 14:52:06 <PublicServer> <XeryusTC> you'll just miss some frames 14:52:11 <PublicServer> <XeryusTC> by them not being rendered 14:52:14 <PublicServer> <XeryusTC> and the game feels choppy 14:52:28 <PublicServer> <XeryusTC> and when it gets too bad you get dropped because you lag behind too much 14:52:36 <PublicServer> <chill> i have that when zoomed out :) 14:52:38 <PublicServer> <chill> aha 14:58:55 <PublicServer> <KloBass> what exactly is storage? 14:59:46 *** OwenS has joined #openttdcoop 14:59:46 *** ChanServ sets mode: +v OwenS 15:00:04 <PublicServer> <XeryusTC> not needed anymore :P 15:00:13 <PublicServer> <KloBass> so what was it? 15:00:41 *** HDIEagle has joined #openttdcoop 15:01:42 <Razaekel> why is it not needed anymore? 15:01:48 <HDIEagle> !password 15:01:48 <PublicServer> HDIEagle: drones 15:02:13 <PublicServer> *** HD1Eagle joined the game 15:02:39 <PublicServer> <HD1Eagle> sup d00ds 15:02:42 <PublicServer> <Mazur> Hi-de-hi Eagle. 15:03:01 <PublicServer> <Mazur> We reworked the !Entrance a tad. 15:03:09 <PublicServer> <HD1Eagle> cool 15:03:24 <PublicServer> <HD1Eagle> little stanbourne wells still a bit backlogged :P 15:04:02 <PublicServer> <Mazur> A little.... 15:04:08 <PublicServer> <HD1Eagle> and theres a train arriving every 2 seconds :D 15:04:17 *** Intexon has joined #openttdcoop 15:04:33 <PublicServer> *** Intexon joined the game 15:04:36 <PublicServer> <Intexon> hello 15:04:41 <PublicServer> <HD1Eagle> o/ 15:04:48 <PublicServer> <Mazur> hello, Intel. 15:04:57 <PublicServer> *** made screenshot at 00003AEA: http://ps.openttdcoop.org/public/webcam/00003AEA.png 15:04:59 <PublicServer> <Intexon> hi Mazut :P 15:05:46 <PublicServer> <HD1Eagle> entrance needs more work :P 15:06:47 <PublicServer> <HD1Eagle> its LLL_RR :P 15:07:14 <PublicServer> <HD1Eagle> three :P's in a row :P 15:07:27 <PublicServer> <KloBass> :-P 15:07:35 <PublicServer> <KloBass> five :-P 15:07:42 <PublicServer> <KloBass> CCCCCCCOMBO BREAKER 15:07:57 <PublicServer> <KloBass> oh wtf snow?? 15:08:08 <PublicServer> <HD1Eagle> lol 15:11:27 <PublicServer> *** HD1Eagle has left the game (connection lost) 15:11:40 <HDIEagle> C-C-C-C-C-CONNECTION BREAKER 15:11:56 <HDIEagle> !password 15:11:56 <PublicServer> HDIEagle: disown 15:12:04 <HDIEagle> :O 15:12:06 <PublicServer> *** HD1Eagle joined the game 15:19:59 <PublicServer> *** made screenshot at 00003BDF: http://ps.openttdcoop.org/public/webcam/00003BDF.png 15:21:00 <PublicServer> *** KloBass has left the game (leaving) 15:22:20 <PublicServer> *** XeryusTC has left the game (connection lost) 15:22:46 *** Chillosophy has joined #openttdcoop 15:24:49 *** ODM has joined #openttdcoop 15:24:49 *** ChanServ sets mode: +o ODM 15:27:21 <PublicServer> <Mazur> Damn, it's not working. 15:29:06 <PublicServer> <Mazur> Built an overflow for a roro station, patterned on the overflows V built, but I must have gotten some detail wrong. Just FYI. 15:30:29 <PublicServer> <Intexon> where, Mazur? 15:30:41 <PublicServer> <Mazur> At !overflow 15:31:36 <PublicServer> <Intexon> your red exit signals are blocking the entry 15:32:02 <PublicServer> <Intexon> hm 15:32:57 <PublicServer> <Mazur> V built 2 similar ones elsewhere, but I've not mastered the technique, evidently. 15:33:54 <PublicServer> <Mazur> Ludingstoke Beeches Mines, for one. 15:34:54 *** Seberoth has joined #openttdcoop 15:34:56 *** mixrin has joined #openttdcoop 15:35:01 <PublicServer> *** made screenshot at 0001C44C: http://ps.openttdcoop.org/public/webcam/0001C44C.png 15:38:32 <PublicServer> <HD1Eagle> alright, i'm out 15:38:39 <PublicServer> <HD1Eagle> cya later 15:38:46 <PublicServer> <Mazur> Bye, Eagle. 15:38:51 <PublicServer> *** HD1Eagle has left the game (connection lost) 15:38:56 *** HDIEagle has quit IRC 15:39:12 <PublicServer> *** chill has left the game (leaving) 15:39:38 <PublicServer> <Intexon> check now Mazur 15:39:57 <PublicServer> <Mazur> Nope. 15:40:26 <PublicServer> <Mazur> Stkille prefers the occupied plattform to the depot. 15:40:42 <PublicServer> <Intexon> trying PBS 15:40:57 <PublicServer> <Mazur> I saw. 15:42:14 <PublicServer> <Intexon> that is weird 15:44:54 *** Chris_Booth has joined #openttdcoop 15:45:35 *** mixrin has quit IRC 15:45:42 <PublicServer> <Intexon> here we go 15:47:33 <PublicServer> <Mazur> It does not recognise the eastern platform being free, now. 15:50:03 <PublicServer> *** made screenshot at 000035EB: http://ps.openttdcoop.org/public/webcam/000035EB.png 15:52:54 <PublicServer> <Mazur> Anyway, thanks, Intexon. 15:55:44 <KloBass_home> thanks anon 15:56:27 <Chris_Booth> Mazur: if it doesnt reconise it check penalties for using it and all sgianls exiting it 15:56:48 <Chris_Booth> !password 15:56:48 <PublicServer> Chris_Booth: twined 15:56:54 <PublicServer> <Intexon> it does now 15:57:06 <PublicServer> <Intexon> it was just an unseen signal after the exit 15:57:08 <PublicServer> *** Chris Booth joined the game 15:57:45 <PublicServer> *** sonic joined the game 16:01:27 *** einKarl has joined #openttdcoop 16:02:34 <PublicServer> *** Chris Booth has left the game (connection lost) 16:05:05 <PublicServer> *** made screenshot at 000034EC: http://ps.openttdcoop.org/public/webcam/000034EC.png 16:07:31 <PublicServer> *** sonic has left the game (leaving) 16:15:31 <PublicServer> <Mazur> Smoothed out the last kink in my overslow. 16:19:01 <V453000> Mazur: use twoway signals in front of the station 16:19:07 <V453000> they make the overflow what it is :) 16:19:27 <V453000> if there is a red 2way signal, trains will absolutely hate to go that way 16:19:35 <V453000> it is called twoway eol 16:20:01 <Mazur> Seems to work like it is. 16:20:08 <PublicServer> *** made screenshot at 000034EB: http://ps.openttdcoop.org/public/webcam/000034EB.png 16:20:43 <Mazur> Oh, the ones before the platforms, you mean? 16:20:47 <V453000> yes 16:21:02 <Mazur> I'll try to remember that. 16:21:21 <V453000> also, you dont need the entry signal 16:21:35 <V453000> because you want to allow trains inside even when there are all platforms full 16:22:00 <Mazur> Sounds rather logical. 16:22:10 <V453000> well all of it is logical :) 16:22:17 <Mazur> Really? ;-) 16:23:04 <Mazur> Well, I got a long way before I needed help with it, so I'll pretend I've something to be proud of, anyway. :-P 16:24:36 <Mazur> And celebrate with a glass of wine. Here's your beer. 16:24:45 <SmatZ> beer beer beer 16:24:55 <V453000> yeees 16:25:04 <Mazur> Sorry, only had the one bottle left. 16:25:10 <SmatZ> :( 16:25:21 <Mazur> I can give you a glass of wine, though. 16:26:04 <Chris_Booth> SmatZ: i have 6 bottles of beer, 3 for me and 3 for you. 16:26:06 <Mazur> Heiineken, V, and not export, hope you like that. 16:26:27 <SmatZ> thank you, Mr. Booth :-) 16:27:06 <Chris_Booth> 3 bottles of newcastle brown ale each then 16:28:21 <V453000> Heineken? ugh 16:28:27 <V453000> well better than horsepiss 16:28:37 <Mazur> You tried? 16:28:42 <V453000> yes 16:28:47 <V453000> when I was to Spain 16:28:50 <Mazur> Rather you than me. 16:29:10 <V453000> where they have so disgusting beer that drinking horsepiss would be a pleasure because nobody says it is "beer" 16:29:30 <V453000> I thought I will die in that country 16:29:37 <SmatZ> hehe 16:29:39 <SmatZ> well... 16:29:41 <V453000> dinnor 16:29:42 <SmatZ> I like all beers :-p 16:30:10 <Mazur> Not Stella Artois. 16:30:17 <SmatZ> V453000's resolute opinions could hurt someone's feelings :( 16:30:20 <Mazur> Makes me puke, literally. 16:30:33 <SmatZ> I like that one too :) 16:30:58 <SmatZ> but maybe it depends where it is made 16:31:13 <SmatZ> but I would wonder if the taste was that different at different places of Europe 16:32:39 *** wilma has joined #openttdcoop 16:33:45 *** NukeBuster has joined #openttdcoop 16:35:10 <PublicServer> *** made screenshot at 000037E8: http://ps.openttdcoop.org/public/webcam/000037E8.png 16:35:27 <PublicServer> *** Intexon has left the game (leaving) 16:35:28 <PublicServer> *** Game paused (number of players) 16:35:43 <Keyboard_Warrior> hmm 16:35:44 <Keyboard_Warrior> !players 16:35:45 <PublicServer> Keyboard_Warrior: Client 528 (Orange) is Mazur, in company 1 (Yeti Transportation United) 16:35:47 *** Keyboard_Warrior is now known as theholyduck 16:36:10 <theholyduck> !password 16:36:10 <PublicServer> theholyduck: intern 16:36:24 <PublicServer> *** Game still paused (number of players) 16:36:24 <PublicServer> *** Game unpaused (number of players) 16:36:25 <PublicServer> *** theholyduck joined the game 16:36:37 <PublicServer> <Mazur> Hi, Ducky. 16:38:38 <PublicServer> <theholyduck> i'm gunning for "most hillariously oversize 3 way bbh award 16:38:41 <PublicServer> <theholyduck> " 16:38:47 <PublicServer> <theholyduck> of 2010 16:38:50 <PublicServer> <theholyduck> think i can win it? 16:39:31 <PublicServer> <Mazur> Well, there's not that much room left. 16:46:45 *** ralph09 has joined #openttdcoop 16:46:49 <ralph09> !password 16:46:49 <PublicServer> ralph09: intern 16:47:10 <PublicServer> *** ralph_ joined the game 16:47:59 <PublicServer> <Mazur> Dinner sounds like a good idea. Bbl. 16:48:38 <PublicServer> *** Mazur has joined spectators 16:50:38 <PublicServer> <theholyduck> i want moar trains 16:50:46 <theholyduck> !trains 16:50:46 <PublicServer> theholyduck: you must be channel op to use !trains 16:50:49 <theholyduck> ;( 16:50:59 <theholyduck> 900 is not nearly enough 16:51:18 <PublicServer> <theholyduck> everywhere you look theres emptyu platforms 16:54:12 <PublicServer> *** ralph_ has left the game (leaving) 16:54:12 <PublicServer> *** Game paused (number of players) 16:54:29 *** ralph09 has quit IRC 16:58:20 <V453000> !trains 1111 16:58:20 <PublicServer> *** V453000 has set max_trains to 1111 16:58:46 <V453000> there y go 17:01:28 <PublicServer> *** Mazur has joined company #1 17:01:28 <PublicServer> *** Game unpaused (number of players) 17:03:34 <PublicServer> <Mazur> Sedingbury South not satisfied with 66 trains? 17:06:42 <PublicServer> <theholyduck> who disabled the oil depots? 17:06:50 *** Doorslammer has quit IRC 17:06:57 <PublicServer> <theholyduck> disabeling them causes jams :P 17:07:36 <PublicServer> <Mazur> I knowa nathing, naaathing! 17:09:56 <wilma> uh.. haldo 17:10:02 *** wilma is now known as Ozymandias 17:10:18 <Mazur> Hello, Ozymandias. 17:11:10 <PublicServer> *** theholyduck has left the game (connection lost) 17:11:11 <PublicServer> *** Game paused (number of players) 17:12:55 <PublicServer> *** Mazur has joined spectators 17:13:18 <PublicServer> *** Game still paused (number of players) 17:13:19 <PublicServer> *** Intexon joined the game 17:13:31 <PublicServer> <Mazur> reHi. 17:14:08 *** Keyboard_Warrior has joined #openttdcoop 17:14:26 <PublicServer> *** Intexon has left the game (connection lost) 17:18:36 *** theholyduck has quit IRC 17:20:12 <PublicServer> *** made screenshot at 0000ABB2: http://ps.openttdcoop.org/public/webcam/0000ABB2.png 17:34:48 *** Keyboard_Warrior is now known as theholyduck 17:50:58 *** murr4y has quit IRC 17:59:53 <Vitus> !password 17:59:53 <PublicServer> Vitus: stakes 18:00:17 <PublicServer> *** Game still paused (number of players) 18:00:17 <PublicServer> *** Vitus joined the game 18:00:23 <PublicServer> *** Vitus has joined company #1 18:01:13 *** murr4y has joined #openttdcoop 18:02:31 *** Progman has quit IRC 18:05:14 <PublicServer> *** made screenshot at 0001DD4E: http://ps.openttdcoop.org/public/webcam/0001DD4E.png 18:06:30 <theholyduck> !password 18:06:31 <PublicServer> theholyduck: testes 18:06:42 <PublicServer> *** Game still paused (number of players) 18:06:43 <PublicServer> *** Game unpaused (number of players) 18:06:43 <PublicServer> *** theholyduck joined the game 18:07:14 <PublicServer> <Vitus> Hey 18:07:23 <PublicServer> <theholyduck> yo 18:10:13 *** fonsinchen has joined #openttdcoop 18:13:27 *** pugi has joined #openttdcoop 18:17:06 *** Qanael has joined #openttdcoop 18:20:17 <PublicServer> *** made screenshot at 00003EE9: http://ps.openttdcoop.org/public/webcam/00003EE9.png 18:22:36 *** KloBass_home has quit IRC 18:25:59 <PublicServer> *** theholyduck has left the game (leaving) 18:25:59 <PublicServer> *** Game paused (number of players) 18:27:33 *** smoovi has quit IRC 18:32:40 *** wouterr has joined #openttdcoop 18:33:00 <wouterr> !password 18:33:00 <PublicServer> wouterr: pickup 18:33:09 <PublicServer> *** Game still paused (number of players) 18:33:09 <PublicServer> *** Game unpaused (number of players) 18:33:09 <PublicServer> *** Wouterr joined the game 18:33:15 <PublicServer> <Vitus> Hey 18:33:32 <PublicServer> <Wouterr> evening 18:35:20 <PublicServer> *** made screenshot at 0000C6D7: http://ps.openttdcoop.org/public/webcam/0000C6D7.png 18:40:20 *** Mucht has quit IRC 18:40:45 <PublicServer> *** Intexon joined the game 18:43:54 <PublicServer> <Wouterr> hehe just found a way to make storage with allot less platforms 18:44:26 <pugi> less waiting time? :P 18:45:27 <wouterr> nope, the waiting time is the intention of the storage 18:46:32 <pugi> i know 18:46:42 <pugi> but less waiting time would require less platforms :P 18:46:54 <PublicServer> <Wouterr> lol true 18:48:27 <tycoondemon> !server version 18:48:57 <Intexon> !revision 18:48:58 <PublicServer> Intexon: Game version is r19821 18:50:21 <PublicServer> *** made screenshot at 0000B6BA: http://ps.openttdcoop.org/public/webcam/0000B6BA.png 18:51:36 <pugi> look topic :P 18:52:40 <V453000> !password 18:52:40 <PublicServer> V453000: foyers 18:53:13 <PublicServer> *** V453000 joined the game 18:53:13 <PublicServer> <V453000> hi 18:53:32 <PublicServer> <Wouterr> hi V453000 18:54:12 <PublicServer> <Wouterr> i just came up with an alternative for your storage 18:54:17 <PublicServer> <V453000> ? 18:55:27 <PublicServer> <V453000> cant say I see how it is supposed to work 18:55:35 *** Progman has joined #openttdcoop 18:55:57 <theholyduck> storage is also disabled 18:56:15 <PublicServer> <Wouterr> they just can stay their waiting time in the depot instead of on a platform 18:56:31 <PublicServer> <V453000> how would you do that 18:57:02 <PublicServer> <Wouterr> i have a demo at !one platform storage tank label 18:57:07 <PublicServer> <V453000> ... 18:57:10 <PublicServer> <V453000> I see it 18:57:15 <PublicServer> <V453000> I am asking how exactly would it work 18:57:52 <PublicServer> <Wouterr> look at the timetabling 18:58:08 <theholyduck> !password 18:58:08 <PublicServer> theholyduck: foyers 18:58:22 <PublicServer> *** theholyduck joined the game 18:58:34 <PublicServer> <Wouterr> instead of setting the time to wait at station 18:58:35 <PublicServer> <V453000> im not sure travel for ? works 18:58:44 *** mixrin has joined #openttdcoop 18:59:02 <PublicServer> <Wouterr> it looks like its working 18:59:32 <PublicServer> <V453000> I dont think all these trains go for exactly some time 19:00:07 <PublicServer> <V453000> oh, that way 19:00:08 <PublicServer> <V453000> hmm 19:00:24 <PublicServer> <theholyduck> but why dies it matter anymore? storage is disabled right? 19:00:27 <PublicServer> <theholyduck> atleast, was 19:00:57 <wouterr> how come? 19:01:19 <PublicServer> <V453000> *some* people think it is good to have if off and I am too tired to do anything with it 19:01:24 <PublicServer> <theholyduck> :P 19:01:29 <PublicServer> <theholyduck> xeryustc does 19:01:30 <PublicServer> <theholyduck> atleast 19:01:58 <PublicServer> <V453000> yes but without any real reason 19:02:07 <PublicServer> <theholyduck> yeah, 19:02:10 <PublicServer> <theholyduck> but it IS working without 19:02:16 <PublicServer> <theholyduck> large amounts of our farms are under the treeline 19:02:21 <PublicServer> <theholyduck> *snowline 19:02:27 <PublicServer> <theholyduck> and arent affected by the winter 19:02:35 <PublicServer> <theholyduck> so traffic is pretty much constant anyway 19:02:58 <PublicServer> <V453000> not entirely 19:03:12 <PublicServer> <V453000> last time I checked it was in range from ~4000 to 7000 iirc 19:04:00 *** jondisti has joined #openttdcoop 19:04:16 <PublicServer> <theholyduck> so, v, do you think i have a shot at winning the "most needlessly oversized junction of 2010" ? 19:04:40 <PublicServer> <V453000> oversized would seem like the size is needed 19:04:41 <PublicServer> <theholyduck> especially now that its even huger with the latest adition of the 6->4 balancer 19:04:44 <PublicServer> <V453000> I just call it the worst 19:05:02 *** KloBass_home has joined #openttdcoop 19:05:02 <PublicServer> <theholyduck> needlessly oversized implies it could have been smaller :p 19:05:23 <PublicServer> *** made screenshot at 0000BACE: http://ps.openttdcoop.org/public/webcam/0000BACE.png 19:05:36 <PublicServer> <theholyduck> well its not really "worst" now is it? trafficflows through it really well. 19:05:58 <PublicServer> <V453000> I dont remember a game our traffic didnt flow :) 19:06:05 <PublicServer> <theholyduck> psg 181? 19:06:22 <PublicServer> <V453000> and when I count up how you complained about 2 hours before building it about having not enough space, it is unmatched 19:06:32 <PublicServer> *** theholyduck has left the game (connection lost) 19:09:21 *** Keyboard_Warrior has joined #openttdcoop 19:09:28 <Keyboard_Warrior> damn internet 19:09:40 * Keyboard_Warrior goes to rage in a corner 19:12:33 <KloBass_home> there there 19:13:58 *** theholyduck has quit IRC 19:14:01 <PublicServer> *** Intexon has left the game (connection lost) 19:14:17 *** pugi has quit IRC 19:20:25 <PublicServer> *** made screenshot at 0000BCCF: http://ps.openttdcoop.org/public/webcam/0000BCCF.png 19:21:17 <wouterr> hmm i like logic :) 19:22:22 <PublicServer> <Wouterr> just made a little winter -summer timer 19:22:31 <PublicServer> <V453000> we dont want summer-winter 19:22:38 <PublicServer> <V453000> that isnt the whole purpose of storage 19:22:49 <PublicServer> <V453000> the point is mirroring the wave by half year 19:23:00 <PublicServer> <Wouterr> i know, but its cool to be able to do that :p 19:23:04 <PublicServer> <V453000> hehe 19:25:16 *** pugi has joined #openttdcoop 19:27:10 <PublicServer> <V453000> ok im putting the storage back online 19:27:22 <PublicServer> <V453000> the factory does fluctuate quite a lot 19:27:31 <Keyboard_Warrior> V453000, heh 19:30:37 *** Intexon has quit IRC 19:35:27 <PublicServer> *** made screenshot at 00002540: http://ps.openttdcoop.org/public/webcam/00002540.png 19:35:57 <PublicServer> *** Wouterr has left the game (leaving) 19:39:36 <tycoondemon> !download 19:39:36 <PublicServer> tycoondemon: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 19:39:54 <tycoondemon> !download win64 19:39:55 <PublicServer> tycoondemon: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win64.zip 19:41:38 <tycoondemon> !newgrf 19:41:38 <PublicServer> tycoondemon: Please use /msg for the newgrf list (and use !grf) 19:42:45 <tycoondemon> !doubledotD 19:44:45 <jondisti> !password 19:44:45 <PublicServer> jondisti: tensed 19:44:51 <PublicServer> *** jond1sti joined the game 19:44:52 <PublicServer> <V453000> hi 19:44:57 <PublicServer> <V453000> havent seen ye in a while :) 19:45:29 <PublicServer> *** chill joined the game 19:46:08 <PublicServer> *** Spike joined the game 19:47:06 <PublicServer> *** Vitus has left the game (connection lost) 19:48:20 <PublicServer> *** Sm0_ck joined the game 19:48:42 <PublicServer> *** Sm0_ck has changed his/her name to tycoondemon 19:48:52 <PublicServer> <tycoondemon> yes I am in :) 19:48:56 <PublicServer> <V453000> hi 19:48:59 <tycoondemon> :) 19:50:29 <PublicServer> *** made screenshot at 00002637: http://ps.openttdcoop.org/public/webcam/00002637.png 19:50:45 <PublicServer> <tycoondemon> this is sooo cool 19:52:53 <V453000> !trains 1300 19:52:53 <PublicServer> *** V453000 has set max_trains to 1300 19:53:33 <Keyboard_Warrior> hmm. its depressing me that none of the people i know are history nerds 19:53:52 <Keyboard_Warrior> anyone know where you can recruit some? 19:53:57 <tycoondemon> at least we have a Keyboard_Warrior :) 19:54:22 <KenjiE20> history is quite a big thing to be nerdy about :P 19:54:50 <Keyboard_Warrior> KenjiE20, well for instance, i made a joke/reference to a upcomming history game 19:54:51 <V453000> for example I am nerdy about last friday because I was too stoned to know what happened 19:54:54 <Keyboard_Warrior> called semper fi 19:55:04 <Keyboard_Warrior> thats releasing on the 6th of june 2010 19:55:06 <KenjiE20> heh 19:55:09 <tycoondemon> history is history 19:55:12 <Keyboard_Warrior> and nobody got what i was on about 19:55:24 <Keyboard_Warrior> anyone here that does? 19:56:14 <Keyboard_Warrior> apparently not :P 19:56:21 <Keyboard_Warrior> semper fi is the motto of the us marine corps. 19:56:40 <Keyboard_Warrior> 6th of june = day of d-day landings :p 19:56:41 <Keyboard_Warrior> etc 19:57:53 <PublicServer> <tycoondemon> damn I am trying to find somewhere this network needs inprovement :O:S 19:58:31 <PublicServer> <V453000> the southern part is under heavy stress 19:58:54 <PublicServer> <V453000> but so far everything is fine 19:59:01 <PublicServer> <tycoondemon> yes, the first train that I saw stopping :D:O 19:59:40 <Keyboard_Warrior> V453000, well there was some MAJOR breakages in bbh01 last night 19:59:50 <Keyboard_Warrior> due to the southbound "balancer" 19:59:57 <PublicServer> <V453000> you are envious about BBH01 I ignore you :) 20:00:02 <Keyboard_Warrior> so we just hacked up some forcing and removed the balancer temporarily 20:00:11 <Keyboard_Warrior> V453000, well southbound had heavy traffic and no balancer 20:00:13 <PublicServer> <tycoondemon> this opencoop is soo uber nerd :D:D 20:00:17 <Keyboard_Warrior> so all the traffic piled up on 1 lane 20:00:33 <Keyboard_Warrior> jamming my beautiful hub in the process 20:00:33 <PublicServer> <V453000> I see that even now, but it works 20:00:38 <Keyboard_Warrior> V453000, well yes 20:00:41 <Keyboard_Warrior> we fixed it with a temp hack 20:00:48 <Keyboard_Warrior> until somebody could decide what to do with it 20:01:02 <Keyboard_Warrior> essentially we removed what little there was of balancing, and forced the line switches ina couple of of places 20:01:07 <Keyboard_Warrior> that fixed it 20:01:10 <Keyboard_Warrior> for now anyway 20:01:12 <PublicServer> <V453000> I see 20:01:16 <Keyboard_Warrior> if traffic increases more, it needs a balancer again 20:01:22 <PublicServer> *** sonic joined the game 20:01:26 *** elmz has joined #openttdcoop 20:04:34 <PublicServer> <V453000> I think we are close to being finished with this one :) 20:05:32 <PublicServer> *** made screenshot at 00018792: http://ps.openttdcoop.org/public/webcam/00018792.png 20:06:18 <PublicServer> <V453000> WTF 20:06:35 <PublicServer> <V453000> whodid that sawmill +refinery goods pickup exit 20:06:36 <PublicServer> <V453000> omg 20:08:16 <PublicServer> *** Spike has left the game (connection lost) 20:10:20 <tycoondemon> screenshot res is a little small :P 20:10:52 <gleeb> No u 20:11:20 *** einKarl has quit IRC 20:11:46 <PublicServer> *** sonic has left the game (connection lost) 20:20:34 <PublicServer> *** made screenshot at 0000243C: http://ps.openttdcoop.org/public/webcam/0000243C.png 20:22:08 *** Intexon has joined #openttdcoop 20:28:07 <PublicServer> *** jond1sti has joined spectators 20:29:31 <PublicServer> *** Intexon joined the game 20:31:58 <Keyboard_Warrior> V453000, this one as in this game? 20:32:01 <Keyboard_Warrior> or this one something else? 20:32:15 <PublicServer> <V453000> wa? 20:32:42 <PublicServer> <V453000> ahh 20:32:49 <PublicServer> <V453000> this game is close to being finished imo :) 20:32:54 <tycoondemon> I dont get the storage entrance junction :O 20:33:16 <V453000> @blog splitters 20:33:19 <Webster> Search Result for splitters at #openttdcoop - http://www.openttdcoop.org/blog/?s=splitters 20:33:35 <V453000> see this demon 20:33:44 <V453000> there is a thingy called flipflop explained 20:34:03 *** KloBass_home has quit IRC 20:34:08 <V453000> im not sure if it is detailed enough through the elementary pieces, but it should explain the basic purpose 20:34:23 <tycoondemon> that page shows only 2 lines :S 20:34:40 <V453000> I gues that is only search :P 20:34:44 <V453000> you will have to click it 20:34:51 <tycoondemon> ah yes 20:34:53 <tycoondemon> ic 20:35:36 <PublicServer> *** made screenshot at 00019DC3: http://ps.openttdcoop.org/public/webcam/00019DC3.png 20:39:15 <PublicServer> *** Mazur has joined company #1 20:39:30 *** perk11 has joined #openttdcoop 20:39:36 <PublicServer> *** Intexon has left the game (leaving) 20:39:40 *** Intexon has quit IRC 20:39:56 <PublicServer> <V453000> hi Mazur, your overflow in Deaningdon got a bit improved ;) 20:40:13 <perk11> hey! 20:40:20 <V453000> hi 20:40:37 *** Eige has joined #openttdcoop 20:40:43 <perk11> It's very nice to find out that this chanel exists 20:40:49 *** Eige has quit IRC 20:40:50 <PublicServer> <Mazur> Hi. Looking at it. 20:41:11 <tycoondemon> indeed perk11, it is a very cool concept :O:D 20:41:19 <V453000> concept? 20:41:36 *** Smots has joined #openttdcoop 20:41:42 <tycoondemon> openttdcoop as a concept 20:41:43 <Smots> Hi all 20:42:01 <Keyboard_Warrior> perk11, be aware 20:42:03 <V453000> hi 20:42:06 <perk11> of what? 20:42:12 <Keyboard_Warrior> openttdcoop ruins your ability to play NORMAL openttd games 20:42:14 <Keyboard_Warrior> for eternity 20:42:19 <perk11> why? 20:42:20 <V453000> indeed 20:42:28 <gleeb> tycoondemon: Wait until you start playing with us. You will hate that you got into it as it eats away at your life. 20:42:36 <perk11> you mean games that restart in 100 years? 20:42:51 <V453000> not entirely 20:42:55 <Keyboard_Warrior> perk11, no, i mean games that doesnt have LLLLRRRR's and balancers and flipflops 20:42:59 <Keyboard_Warrior> and sevral thousand trains 20:43:01 <Keyboard_Warrior> and what not 20:43:08 <tycoondemon> wich is way coool 20:43:17 <perk11> what are LLLLRRRR's and balancers and flipflops? 20:43:23 <tycoondemon> gleeb, I have got plenty of life to eat :P 20:43:25 <perk11> thousands of trains is cool 20:43:25 <PublicServer> <V453000> thats the thing 20:43:28 <PublicServer> <V453000> you dont want to know :p 20:43:37 <Keyboard_Warrior> LLLL RRRRR = indicates number of lines in each direction 20:43:40 <Smots> You guys just made me curious 20:43:42 <perk11> ah 20:43:50 <Keyboard_Warrior> LLLL = 4 lines going left and rrrr = 4 lines going right 20:43:54 <perk11> that's nice 20:44:07 <Keyboard_Warrior> actually 20:44:11 <Keyboard_Warrior> whats the commands again 20:44:13 <Keyboard_Warrior> @quickstart 20:44:13 <Smots> I always disable breakdowns, so I can use a simple LR system ;) 20:44:13 <Keyboard_Warrior> ? 20:44:14 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 20:44:22 <Keyboard_Warrior> Smots, we dont play with breakdowns either 20:44:25 <Keyboard_Warrior> and LR is not enough 20:44:27 <PublicServer> *** Mazur has left the game (connection lost) 20:45:01 <PublicServer> *** Mazur joined the game 20:45:05 <perk11> yeah, because different trains have different speed 20:45:10 <Keyboard_Warrior> perk11, naw 20:45:11 <PublicServer> <V453000> -.- 20:45:13 <Keyboard_Warrior> even with trains of the same speed 20:45:14 <tycoondemon> lol 20:45:15 <Keyboard_Warrior> we need that many lines 20:45:21 <Keyboard_Warrior> well somtimes less 20:45:22 <Keyboard_Warrior> sometimes more 20:45:24 <tycoondemon> for the coolness fgactor 20:45:25 <Smots> I never noticed that 20:45:35 <tycoondemon> way more lines = way more cool :P 20:45:36 <Smots> but if you say so, I believe you 20:45:40 <PublicServer> <V453000> perk: you sould see our archive or join us online before you talk with us :) 20:45:51 <perk11> why? 20:45:57 <PublicServer> <V453000> trust me 20:46:00 <tycoondemon> coolness: P 20:46:02 <Keyboard_Warrior> perk11, most concepts is hard to explain OUTSIDE of ingame 20:46:16 <perk11> ok 20:46:21 <Smots> Do you guys have a server running at the moment so I can spectate? 20:46:25 <Keyboard_Warrior> Smots, yeah 20:46:26 <perk11> I'll join the sever some time later 20:46:42 <PublicServer> <V453000> if it doesnt bake your brain off perk11, then watch again and/or check if you are alive 20:46:55 <Keyboard_Warrior> Smots, take a look at the quickstart 20:46:58 <Keyboard_Warrior> for how to set things up 20:46:59 <Keyboard_Warrior> to join us 20:47:06 <PublicServer> <V453000> if it still seems normal, send us a complaint, we will try harder :P 20:47:15 <Keyboard_Warrior> V453000, well, this game isnt that complex 20:47:15 <tycoondemon> cool V453000 I get the entrance junction :) 20:47:16 <Keyboard_Warrior> not really 20:47:25 <Keyboard_Warrior> V453000, imagine if this was psg 180? 20:47:30 <PublicServer> <V453000> I didnt say it is that complex 20:47:30 <Keyboard_Warrior> or 181 the chaos game 20:47:32 <PublicServer> *** sonic joined the game 20:47:47 <PublicServer> <V453000> but it is enough to make brains boil :) 20:48:05 <Smots> I've joined the game as spectator, just to see how you play 20:48:23 <V453000> you are on a wrong server: ) 20:48:30 <V453000> that one is a noob server 20:48:46 <Keyboard_Warrior> and a public game 20:48:49 <Keyboard_Warrior> * 20:48:51 <Keyboard_Warrior> normal game 20:48:54 <perk11> ok, I compile r19821 20:48:59 <Keyboard_Warrior> perk11, just dl it 20:49:03 <Keyboard_Warrior> what os are you on? 20:49:12 <perk11> windows 20:49:22 <Keyboard_Warrior> !dl win32 or win64 then 20:49:22 <PublicServer> Keyboard_Warrior: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win32.zip 20:49:35 <Keyboard_Warrior> then also download the grfpack 20:49:51 <perk11> I think I have those grfs 20:49:55 <Smots> I'll search for the right server then 20:49:56 <Keyboard_Warrior> !password 20:49:56 <PublicServer> Keyboard_Warrior: breded 20:50:00 <Smots> Or do you have a private server? 20:50:10 <PublicServer> *** theholyduck joined the game 20:50:11 <Keyboard_Warrior> Smots, you need the correct version and grf 20:50:12 <Keyboard_Warrior> first 20:50:19 <V453000> Smots: it is a nightly so you probably dont see it from stable 20:50:27 <Keyboard_Warrior> V453000, well you can SEE it 20:50:29 <V453000> or you see it but only as version mismatch 20:50:30 <Keyboard_Warrior> but you cant join it 20:50:34 <V453000> yes I know omg 20:50:38 <Keyboard_Warrior> :P 20:50:38 <PublicServer> *** made screenshot at 00006332: http://ps.openttdcoop.org/public/webcam/00006332.png 20:50:44 <Keyboard_Warrior> i like being pendantic 20:50:46 <V453000> but you usually look for teh green buttons :P 20:50:50 <snc> pedantic :P 20:50:52 <tycoondemon> what is the average age in this channel? 20:50:56 <Keyboard_Warrior> no idea 20:50:58 <PeterT> I'm 14. 20:51:01 * Keyboard_Warrior is 20 20:51:02 <V453000> im 5 20:51:17 <Keyboard_Warrior> i build junctions like a 5 year old with a gigant obsession though 20:51:21 <PeterT> V453000 means 50. 20:51:21 <Mazur> I'm 2193. 20:51:27 <Smots> I'll browse a bit through your site first, then 20:51:31 <V453000> -.- 20:51:33 <Mazur> 48 20:51:37 <PeterT> V453000: :D 20:51:37 <Keyboard_Warrior> Smots, read the quickstart 20:51:42 <Keyboard_Warrior> it has how to dl everything you need 20:51:43 <tycoondemon> hmmm avevage of 50 so? 20:51:45 <Keyboard_Warrior> use bananas and what not 20:51:46 <V453000> PeterT: my bad :D 20:51:47 <tycoondemon> old sports here :P 20:51:50 <PeterT> No, tycoondemon 20:51:53 <Smots> I will 20:51:53 <PeterT> not 50 20:51:56 <PeterT> we were joking 20:51:59 <V453000> 51 20:52:04 <perk11> what is password? 20:52:13 <Keyboard_Warrior> !password 20:52:13 <PublicServer> Keyboard_Warrior: rebate 20:52:16 <Keyboard_Warrior> rebate currently 20:52:17 <V453000> @quickstart 20:52:17 <PublicServer> *** chill has left the game (connection lost) 20:52:18 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 20:52:24 <Keyboard_Warrior> it changes every now and then 20:52:24 <Smots> BTW, as you guys are probably expert OpenTTD players, can I ask you to rate a junction for me? 20:52:28 <PublicServer> *** perk11 joined the game 20:52:36 <PublicServer> <perk11> pmg 20:52:37 <PublicServer> <perk11> omg 20:52:38 <V453000> Smots: for sure 20:52:39 <gleeb> 6/10 20:52:52 <gleeb> You could !screenshot it? 20:52:52 <V453000> how much beer was used during building? 20:52:54 <Smots> I'll build it now and post the screenshot url here, give me a minute 20:53:06 <Smots> it took some time and even more beers 20:53:10 <PublicServer> <theholyduck> brain = blown? 20:53:10 <tycoondemon> lol @ bridge to nowhere :P 20:53:13 <V453000> 10/10 20:53:15 <PublicServer> <Mazur> We're at 169 crates now, V. 20:53:20 <PublicServer> <theholyduck> i think we might have lost the new guy 20:53:35 <PublicServer> <V453000> call 119 20:53:38 <PublicServer> <V453000> or how is that number 20:53:41 <PublicServer> <V453000> 991? 20:53:42 <PublicServer> <Mazur> 112 20:53:43 <PublicServer> <V453000> 911? 20:53:44 <gleeb> 911 20:53:49 <PublicServer> <perk11> :D 20:53:50 <PublicServer> <theholyduck> well 911 actually works in most countries 20:53:51 <PublicServer> <V453000> 112 is international 20:53:52 <PublicServer> <theholyduck> due to tourism 20:53:55 <PublicServer> <V453000> kk idk :) 20:54:02 <PublicServer> <V453000> I know just teh CZ 20:54:03 <PublicServer> <perk11> It doesn't work in Russia 20:54:06 <PublicServer> <Mazur> Show perk BBH02? 20:54:09 <PublicServer> <perk11> while 112 does 20:54:11 <PublicServer> <V453000> nothing works in russia 20:54:18 <PublicServer> <perk11> 112 works 20:54:23 <PublicServer> <theholyduck> well bbh02 is nice and simple 20:54:26 <PublicServer> <V453000> ok but you dont get help :P 20:54:31 <PublicServer> <theholyduck> every single part is well isolated and seperated 20:54:35 <PublicServer> <perk11> that's true :D 20:54:58 <PublicServer> <V453000> yes duck, BBH02 is really explanatory friendly :D 20:55:16 <PublicServer> <perk11> well I see BBH02 20:55:23 <PublicServer> *** tycoondemon has joined company #1 20:55:26 <PublicServer> <V453000> that is how you should not build :P 20:55:31 <PublicServer> <perk11> ah 20:55:33 <Ozymandias> what is this industrial stations renewal GRF? was it in the GRF pack? 20:55:36 <PublicServer> <theholyduck> well i'll just claim newbie friendlyness 20:55:39 <PublicServer> <Mazur> Now, perk, zoom out. 20:55:47 <PublicServer> <perk11> and? 20:55:48 <PublicServer> <theholyduck> v, well all the parts are right, its just too huge 20:55:54 <PublicServer> <V453000> indeed 20:55:57 <PublicServer> <theholyduck> i claim its a design feature 20:56:03 <PublicServer> <V453000> major :) 20:56:09 <Ammler> @isr 20:56:09 <Webster> isr: Industry Stations Renewal (GRF), see also: http://www.tt-forums.net/viewtopic.php?p=705380 20:56:14 <Ammler> Ozymandias: ^ 20:56:20 <tycoondemon> why do you split before tunnels? 20:56:23 <Ozymandias> Thanks 20:56:27 <PublicServer> <Mazur> I think I can jsut fit it in my whole screen. 20:56:38 <PublicServer> <theholyduck> tycoondemon: the split tunels is to improve throughput 20:56:38 <tycoondemon> o right, signs 20:57:09 <tycoondemon> nog signs in tunnels or on bridges :) 20:57:10 <PublicServer> <perk11> why do you use trains of 3 wagons? 20:57:18 <PublicServer> <theholyduck> why not? 20:57:20 <PublicServer> <V453000> why not :) 20:57:27 <PublicServer> <perk11> lots of traffic 20:57:28 <PublicServer> <theholyduck> short trains does in THEORY mean smaller junctions 20:57:31 <Ozymandias> o.7.1, crap 20:57:33 <tycoondemon> longer trains would be more challenging 20:57:44 <PublicServer> <theholyduck> tycoondemon: not really. just more effort 20:57:47 <PublicServer> <Mazur> Makes for easy curves and lots of toys. 20:57:58 <PublicServer> <theholyduck> tycoondemon: thered be less traffic in and out of stations 20:58:02 <PublicServer> <theholyduck> so you could make stations simpler 20:58:05 <tycoondemon> this whole openttdcoop means more effort :P 20:58:09 <PublicServer> <perk11> ok 20:58:20 <PublicServer> *** theholyduck has left the game (connection lost) 20:58:22 <tycoondemon> thats true 20:58:27 <Keyboard_Warrior> hmm 20:58:33 <tycoondemon> why all those lost connections :S 20:58:38 <Keyboard_Warrior> internet broke 20:58:40 <tycoondemon> never had it ones with openttd 20:59:02 <PublicServer> <perk11> and when do you restart typically? 20:59:09 <Keyboard_Warrior> when we get bored 20:59:15 <PublicServer> <perk11> :) 20:59:15 <Keyboard_Warrior> or map is full of lines 20:59:16 <Keyboard_Warrior> or both 20:59:28 <PublicServer> <perk11> and how often does that happen? 20:59:37 <Keyboard_Warrior> sometimes, once a week, sometimes less, sometimes more 20:59:45 <PublicServer> <perk11> I thought a large network requires 2048x2048 map 20:59:45 <tycoondemon> try makin bigger maps, it taes more time 20:59:49 <PublicServer> <V453000> 2 weeks 20:59:50 <PublicServer> <V453000> about 20:59:51 <PublicServer> <perk11> but I was wrong 20:59:52 <PublicServer> <perk11> ok 20:59:54 <Keyboard_Warrior> tycoondemon, and also breaks cpu's 21:00:05 <PublicServer> <V453000> there is no reason for bigger maps :) 21:00:07 <Keyboard_Warrior> V453000, well last few games have been about 1 a week 21:00:17 <PublicServer> <V453000> that is true indeed :) 21:00:23 <Keyboard_Warrior> well yeah larger maps = more cpu use 21:00:31 <Keyboard_Warrior> and not as much need to make clever networks 21:00:38 <PublicServer> <perk11> that's treu 21:00:40 <PublicServer> <perk11> true 21:00:46 <Keyboard_Warrior> with the current levels of trains, tracks and what not 21:00:48 <PublicServer> <perk11> I tried to run a server 21:00:52 <tycoondemon> but bigger is better :P 21:00:53 <PublicServer> *** Mazur has joined spectators 21:00:55 <PublicServer> <perk11> on 2048x2048 map 21:00:56 <PublicServer> <V453000> I think we can make large enough network on a small map 21:01:01 <PublicServer> <Mazur> QI on, bbl. 21:01:02 <Keyboard_Warrior> V453000, well ditto 21:01:03 <tycoondemon> i have an i7 server 21:01:08 <Keyboard_Warrior> V453000, this map isnt particularly large 21:01:08 <PublicServer> <perk11> it became very slow 21:01:11 <tycoondemon> it can take huge loads :P 21:01:12 <PublicServer> <perk11> in a week 21:01:12 <Keyboard_Warrior> but it has tons of stuff on it 21:01:20 <Keyboard_Warrior> tycoondemon, problem is more clients 21:01:21 <PublicServer> <perk11> yeah 21:01:23 <PublicServer> <V453000> this map is 1/2 standard size 21:01:37 <tycoondemon> yes Keyboard_Warrior understandable 21:01:38 <Ozymandias> the server is running 0.7.1 of this thing when it's on 0.8.0 and I can't find a download link for 0.7.1 .... 21:01:48 <Keyboard_Warrior> huh? 21:01:51 <Keyboard_Warrior> what server? 21:01:51 <tycoondemon> I am used to too much luxury 21:01:59 <Smots> I'm back, I've made the 4way 21:01:59 <Ozymandias> the public server thing.. 21:02:01 <Smots> http://www.willemkampen.nl/smots4way.jpg 21:02:05 <Keyboard_Warrior> Ozymandias, huh? 21:02:07 <KenjiE20> @quickstart 21:02:09 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:02:25 <Keyboard_Warrior> there are 2 "public" openttdcoop servers 21:02:27 <Keyboard_Warrior> one runs 1.0 21:02:31 <tycoondemon> !coolfactor Keyboard_Warrior 21:02:31 <V453000> Smots: see our wiki and archive/ or join us ingame :) 21:02:33 <gleeb> Ozymandias: The OTTDC server runs the most recent revision available at the start of a game. 21:02:33 <Keyboard_Warrior> and this runs a recent nightly 21:02:34 <V453000> and see what is good 21:02:38 <gleeb> !dl win 21:02:38 <PublicServer> gleeb: unknown option "win" 21:02:41 <gleeb> !dl win32 21:02:41 <PublicServer> gleeb: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win32.zip 21:02:49 <gleeb> Ozymandias: Use that. 21:03:05 <Ozymandias> no 21:03:15 <Smots> V4530000, I'll look it up now 21:03:20 <Keyboard_Warrior> Smots, that junction has a fair bit of issues, just saying 21:03:21 <Ozymandias> this... industrial stations GRF thingy is 0.8.0 but on the server it's 0.7.1 21:03:23 <KenjiE20> @quickstart 21:03:24 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:03:30 <gleeb> Oh, I see. 21:03:35 <Ozymandias> yeah 21:03:35 <Smots> Please tell me, I'm eager to learn 21:03:42 <Smots> I know about the large space thing 21:03:49 <tycoondemon> spectate the public server game, and you learn what you couldv done all the time :O 21:04:06 <Keyboard_Warrior> Smots, well in size 21:04:07 <gleeb> KenjiE20 seems to think you should read http://wiki.openttdcoop.org/Quickstart 21:04:08 <Keyboard_Warrior> its not that bad 21:04:15 <Keyboard_Warrior> Smots, the problem is more capacity 21:04:31 <KenjiE20> :) 21:04:44 <Keyboard_Warrior> actually, compared to any of the junctions in this game 21:04:46 <Ozymandias> oh, maybe it's in the outdated are 21:04:47 <Keyboard_Warrior> in size, its tiny 21:04:59 <Smots> You mean the fact that it has only one entry/exit point for each direction? 21:05:03 <Keyboard_Warrior> compared to my gigant junnction of innefficiency 21:05:06 <Keyboard_Warrior> its a spec of dust 21:05:40 <PublicServer> *** made screenshot at 0001BC42: http://ps.openttdcoop.org/public/webcam/0001BC42.png 21:05:43 <Smots> Hehe, there are always bigger juntions of course 21:05:59 <Keyboard_Warrior> hmm 21:06:04 <Keyboard_Warrior> time to take a screen of some junction thats not mine 21:06:14 <Keyboard_Warrior> !password 21:06:15 <PublicServer> Keyboard_Warrior: lopped 21:06:19 <V453000> !screen 21:06:21 <PublicServer> *** V453000 made screenshot at 000067D6: http://ps.openttdcoop.org/public/webcam/000067D6.png 21:06:25 <Ozymandias> I may have figured it out 21:06:32 <PublicServer> *** theholyduck joined the game 21:06:38 <Keyboard_Warrior> V453000, thats not all of it though 21:06:38 <Keyboard_Warrior> :P 21:06:39 <V453000> Smots: see the screenshots 21:06:47 <PublicServer> <V453000> doesnt matter :) 21:06:55 <Ozymandias> okay, let's join 21:06:58 <Keyboard_Warrior> V453000, well, how can it give a sense of scale when its only like half the junction?= 21:07:05 <PublicServer> <tycoondemon> @screenshot 21:07:08 <PublicServer> <perk11> omg 21:07:09 <V453000> this will suffice :) 21:07:21 <PublicServer> <perk11> what happens on STORAGE station? 21:07:34 <Ozymandias> !password 21:07:34 <PublicServer> Ozymandias: lopped 21:07:35 <PublicServer> <theholyduck> trains wait for half a year 21:07:41 <PublicServer> <theholyduck> to loose profitsssss 21:07:45 <Smots> Wow, trying to wrap my head around the latest screenshot 21:07:46 <PublicServer> *** Ozymandias joined the game 21:07:46 <PublicServer> <theholyduck> and keep network from jamming 21:07:46 <PublicServer> <perk11> oh 21:07:49 <PublicServer> <Ozymandias> Woah 21:07:55 <PublicServer> <theholyduck> speaking of storage. 21:07:58 <PublicServer> <theholyduck> its filling up 21:08:03 <PublicServer> <V453000> its fine 21:08:17 <PublicServer> <theholyduck> well my point was 21:08:26 <PublicServer> <theholyduck> it seems to fill up in an uneaven manner 21:08:33 <PublicServer> <V453000> not really 21:08:34 <PublicServer> <theholyduck> as in, the sides are almost full but the middle bit isnt 21:08:36 <PublicServer> <V453000> it is flipflopped 21:08:42 <tycoondemon> why lose profits+? 21:08:51 <PublicServer> <V453000> you probably dont know which platforms belong to which lane :) 21:08:57 <Smots> !dl win32 21:08:57 <PublicServer> Smots: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win32.zip 21:08:58 <PublicServer> <theholyduck> oh 21:09:01 <PublicServer> <theholyduck> i was tracing the line now 21:09:03 <PublicServer> <perk11> all the trains go through it? 21:09:07 <PublicServer> <theholyduck> i seee 21:09:13 <PublicServer> <theholyduck> perk11: all goods trains from factory 21:09:19 <PublicServer> <V453000> it is precisely half to each, duck 21:09:22 <PublicServer> <perk11> ok 21:09:25 <PublicServer> <theholyduck> V453000: yeah i noticed now 21:09:35 <PublicServer> <theholyduck> the track jusst looped weirdly 21:09:39 <PublicServer> <theholyduck> so hard to spot 21:09:40 <PublicServer> <V453000> I knwo 21:09:57 <PublicServer> <V453000> know 21:10:14 <XeryusTC> !password 21:10:14 <PublicServer> XeryusTC: lopped 21:10:21 <PublicServer> *** XeryusTC joined the game 21:10:23 <PublicServer> <V453000> hi 21:10:32 <PublicServer> <XeryusTC> yarr 21:10:36 <PublicServer> <perk11> why don't you set pause_on_join to 0? 21:10:41 <PublicServer> <Ozymandias> This is... pretty insane 21:10:44 <PublicServer> <V453000> to let people join? 21:10:53 <PublicServer> <perk11> why can't they? 21:10:58 <PublicServer> <V453000> well 21:10:59 <PublicServer> <theholyduck> doesnt pause on join cause desynchs? 21:11:05 <PublicServer> <perk11> does it? 21:11:06 <PublicServer> <V453000> no 21:11:11 <PublicServer> <theholyduck> why isnt it on then? 21:11:12 <PublicServer> <theholyduck> :P 21:11:13 <PublicServer> <theholyduck> err 21:11:13 <tycoondemon> it prevents it 21:11:14 <PublicServer> <theholyduck> i mean 21:11:15 <PublicServer> <theholyduck> off 21:11:18 <PublicServer> <perk11> it takes more time to join 21:11:20 <PublicServer> <V453000> when you have unpaused game, it could cause desynchs 21:11:22 <PublicServer> <theholyduck> tycoondemon: well i MENT keeping it off does 21:11:24 <PublicServer> <perk11> but on such a small map 21:11:25 <PublicServer> <V453000> or whatever 21:11:29 <PublicServer> <perk11> it doesn't 21:11:30 <PublicServer> <theholyduck> perk11: tons of trains 21:11:35 <PublicServer> <theholyduck> etc 21:11:42 <tycoondemon> k 21:12:26 <PublicServer> <V453000> XeryusTC: I activated the storage again, factory production varied a lot and the traffic is better than it used to be 21:12:33 <PublicServer> <theholyduck> sl06 needs some rework 21:12:42 <PublicServer> <XeryusTC> hmm, ok :o 21:12:53 <PublicServer> <theholyduck> its currently LLLRR 21:12:59 <PublicServer> <theholyduck> which doesnt make sense 21:13:09 <PublicServer> <XeryusTC> theholyduck: high traffic ;) 21:13:11 <PublicServer> *** perk11 has joined company #1 21:13:17 <PublicServer> <XeryusTC> from the SL 21:13:18 <PublicServer> <theholyduck> well yes 21:13:21 <PublicServer> *** perk11 has joined spectators 21:13:21 <PublicServer> <theholyduck> but shouldnt EXIT and ENTRY 21:13:23 <PublicServer> <theholyduck> be the same capacity? 21:13:26 <Smots> I'm new to custom mods, so sorry for asking a stupid question, but how to unzip the ottdc_grfpack.zip? 21:13:31 <PublicServer> <V453000> doesnt need to 21:13:39 <Smots> Just dump it into my openttd folder? 21:13:40 <PublicServer> <XeryusTC> it is 3 out 21:13:51 <PublicServer> <V453000> Smots: into openttd folder /data 21:13:54 <PublicServer> <XeryusTC> it is just that both halves of the SL cant joint all ML lanes 21:13:57 <PublicServer> <Ozymandias> is half this stuff near Trenberg just for kicks? o_o 21:13:57 <PublicServer> <V453000> maybe even //grf 21:14:01 <PublicServer> <XeryusTC> because of the high traffic which caused jams on the ML 21:14:06 <PublicServer> *** theholyduck has left the game (connection lost) 21:14:18 <PublicServer> <XeryusTC> V453000/Smots: just in the data folder 21:14:23 <PublicServer> <V453000> kk 21:14:26 <Smots> got it 21:14:28 <Smots> almost there, then 21:14:31 <PublicServer> <V453000> I have it in grf so I wasnt quite sure :) 21:14:33 <Ozymandias> I just put the folders inside of the data folder inside my documents/openttd/data 21:15:23 <PublicServer> <Ozymandias> zoom to train 993 and tell me what the point of that is... 21:15:44 <PublicServer> <XeryusTC> hmm, i havent looked at town drop all game logn :o 21:16:11 <PublicServer> <V453000> XeryusTC: whats wrong ther :) 21:16:21 <PublicServer> <XeryusTC> nothing 21:16:23 <PublicServer> <V453000> :) 21:16:30 <PublicServer> <XeryusTC> but i didnt even look at how well it worked :o 21:16:33 <PublicServer> <V453000> :)) 21:16:47 <PublicServer> <XeryusTC> i wonder what happens when we point all coal trains to it :P 21:16:48 <PublicServer> <V453000> traffic isnt that hard there 21:16:54 <PublicServer> <XeryusTC> appart from BBH 1 jamming :P 21:17:04 <PublicServer> <V453000> I think the city drop wouldnt fail 21:17:15 <PublicServer> <XeryusTC> indeed 21:17:15 <PublicServer> <V453000> most of the traffic eats SL6 21:17:28 <PublicServer> <V453000> or ... 21:17:29 <PublicServer> <V453000> a lot of it 21:17:37 <perk11> what is IRC sever adress? I am trying openttdcoop.org:6667 but that doesn't work 21:17:42 <PublicServer> <XeryusTC> slh2 isnt too nice either :P 21:17:55 <PublicServer> <XeryusTC> perk: you're already on it :P 21:18:05 <PublicServer> <XeryusTC> it's irc.oftc.net, we dont have our own irc server 21:18:08 <perk11> I want to use from my client 21:18:13 <perk11> not web 21:18:37 <PublicServer> <XeryusTC> it's irc.oftc.net then 21:18:41 <perk11> thx 21:18:55 <PublicServer> <XeryusTC> bah, single bloody missing isngal on the ml 21:19:02 <PublicServer> <V453000> many 21:19:03 <PublicServer> <XeryusTC> causing slowdowns near slh 7 xD 21:19:05 <PublicServer> <V453000> I fixed a lot alrady 21:19:10 <PublicServer> <V453000> endless ml gaps 21:19:12 <PublicServer> <V453000> endless 21:19:33 <PublicServer> <XeryusTC> people need to learn to autosignal and restore if they change something 21:19:49 <Smots> Hmm, I've downloaded the IRC recommended version, I installed the GRF pack, but the games says the versions don't match, though I see your game 21:20:01 <PublicServer> <XeryusTC> smots: check online content 21:20:15 <PublicServer> <V453000> version mismatch doesnt apply t ocontent :P 21:20:25 <PublicServer> <V453000> Smots: do you use trunk? 21:20:28 <PublicServer> <V453000> of the same version? 21:20:42 <PublicServer> *** made screenshot at 0001C4E2: http://ps.openttdcoop.org/public/webcam/0001C4E2.png 21:20:49 <Smots> I used the !dl link 21:20:49 <PublicServer> <XeryusTC> V453000: could also be newgrf version mismatch ;) 21:21:01 <PublicServer> <V453000> ahh 21:21:05 <Smots> I've misplaced the updating thingy, that was it 21:21:13 <tycoondemon> make a seperate folder for just openttdcoop 21:21:15 <Smots> My version is dutch, so I tend to miss stuff ;) 21:21:56 *** Keyboard_Warrior has quit IRC 21:22:45 <Smots> what do you mean, seperate folder? Oh, reinstall in a new folder, Sounds like an idea, I'll do that 21:23:02 <PublicServer> <V453000> you can just copy it 21:23:08 <PublicServer> <V453000> installer is just unpacker afaik 21:23:15 <Vitus> Indeed 21:23:22 <Vitus> More or less 21:25:01 <Smots> Unpacking the latest stable release and adding the grfpack didn't do the trick 21:25:09 <Smots> I'll probably need more, searching 21:25:11 <PublicServer> *** tycoondemon has left the game (leaving) 21:25:16 <V453000> !url 21:25:16 <PublicServer> V453000: http://ps.openttdcoop.org/ 21:26:12 <Vitus> I wasn't here, so I don't really know what you're trying to do now. Joining Public Server or the Stable server? 21:26:24 <PublicServer> *** perk11 has joined company #1 21:26:36 <Ozymandias> the stagble server is the one that's in the desert right now, right? 21:26:42 <PublicServer> <V453000> yes 21:26:46 *** perk11 has quit IRC 21:27:06 <tycoondemon> !password 21:27:07 <PublicServer> tycoondemon: quited 21:27:08 <Ozymandias> When does it get reset? 21:27:18 <PublicServer> *** Sm0_ck joined the game 21:27:29 <PublicServer> <V453000> when time comes :) 21:27:31 <Vitus> fyi public server uses r19821 (i.e. nightly build) 21:27:32 <PublicServer> *** Sm0_ck has changed his/her name to tycoondemon 21:27:43 <PublicServer> *** perk11 has joined spectators 21:28:00 *** perk11 has joined #openttdcoop 21:28:21 <Ozymandias> ya, I was playing a bit on the 'stable' server just to see what it was like 21:28:34 <Ozymandias> right now all the companies are passworded or something 21:29:24 <PublicServer> *** XeryusTC has left the game (connection lost) 21:30:10 <Smots> Still not working, I'll look at it some other time 21:30:20 <Smots> It's getting late and I have to work again tomorrow 21:30:44 <PublicServer> *** perk11 has left the game (leaving) 21:30:58 <PublicServer> *** chill joined the game 21:31:07 <Smots> Gonna have myself a smoke first, brb 21:31:19 <PublicServer> <tycoondemon> smoking fail :O:P 21:31:26 <sparr> !dl linux 21:31:26 <PublicServer> sparr: unknown option "linux" 21:31:28 <sparr> !dl lin 21:31:29 <PublicServer> sparr: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-linux-generic-i686.tar.bz2 21:32:15 *** tycoondemon has quit IRC 21:33:15 *** Mitcian has quit IRC 21:33:35 <perk11> !dl win 21:33:35 <PublicServer> perk11: unknown option "win" 21:33:43 <perk11> !dl windows 21:33:44 <PublicServer> perk11: unknown option "windows" 21:34:04 <Ozymandias> !dl 21:34:05 <PublicServer> Ozymandias: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 21:34:16 <perk11> !dl win32 21:34:16 <PublicServer> perk11: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win32.zip 21:35:08 *** theholyduck has joined #openttdcoop 21:35:27 <Smots> I know, I should quit 21:35:44 <PublicServer> *** made screenshot at 0001E64F: http://ps.openttdcoop.org/public/webcam/0001E64F.png 21:36:07 <PublicServer> <tycoondemon> does snow like apear and disappear?? :S 21:36:10 <Smots> If I had a flying delorean I'd prevent myself from having the first smoke in the first place 21:36:20 <PublicServer> <Ozymandias> it seems to appear seasonally I think 21:36:31 <PublicServer> <tycoondemon> :O:D 21:37:03 <PublicServer> <Mazur> No, it doesn't like it at all. But it has to, in different seasons. 21:39:39 <PublicServer> <tycoondemon> so there is seasonal farms too? 21:40:30 <Smots> !dl win32 21:40:30 <PublicServer> Smots: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win32.zip 21:40:48 <perk11> I played with seasonal farms 21:40:53 <perk11> It's awfull 21:41:00 <perk11> they exist in ECS 21:41:22 *** Vitus has quit IRC 21:41:47 <PublicServer> <Ozymandias> off for no I s'pose 21:41:52 <PublicServer> *** Ozymandias has left the game (leaving) 21:41:55 *** Ozymandias has quit IRC 21:42:06 <Smots> One more thing, I downloaded the irc suggested file, unzipped it in a new folder, downloaded the grf pack, started the game 21:42:17 <Smots> According to the quickstart guide I should get a grf mismatch 21:42:21 <PublicServer> *** Mazur has joined company #1 21:42:24 <Smots> I get a version mismatch however 21:42:33 <perk11> post the link 21:42:41 <perk11> where you downloaded from 21:42:57 <Smots> http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win32.zip 21:43:06 <Ammler> !revision 21:43:06 <PublicServer> Ammler: Game version is r19821 21:43:13 <Smots> that's what !dl win32 says 21:43:13 <perk11> hm 21:43:15 *** Sm0_ck has joined #openttdcoop 21:43:17 <Ammler> did you restart? 21:43:21 <perk11> I did the same 21:43:28 <PublicServer> *** V453000 has left the game (leaving) 21:43:29 <perk11> and got no version mismatch 21:43:33 <Smots> I restarted the game, not the pc, but that's not needed 21:43:40 <perk11> maybe you run the wrong binary 21:44:15 <perk11> what does the game title say? 21:44:17 <Smots> When I start the game, the screen also says r19821 21:44:22 <perk11> hmmm 21:44:40 <perk11> very strange 21:44:47 <Smots> I simply unzipped the grf pack directly into the data subfolder 21:44:56 <perk11> do you join the right server? 21:45:12 <Mazur> I had the same with an svn checkout. 21:45:17 <Mazur> before. 21:45:45 <Mazur> I'm now using the sutostart script, which got the right stuff. 21:46:02 <perk11> Mazur: why? 21:46:13 <Smots> I see it now 21:46:24 <perk11> Smots: try "connect 91.198.87.142" in console 21:46:25 *** Sm0_ck has quit IRC 21:46:35 <Smots> I took the quickstart too literally and joined the advertised server 21:46:40 <Smots> I manually added it now 21:46:47 <Smots> It seems to work 21:46:50 <perk11> but it's advertised 21:46:51 <Mazur> I don't know, the svn download got the version mismatch as well, I've not found out why. 21:47:14 <Smots> And now for my final question, what's the password? 21:47:19 <perk11> Mazur: well svn checkout gets you the latest revesion 21:47:20 <perk11> !pass 21:47:22 <Mazur> !password 21:47:22 <PublicServer> Mazur: snacks 21:47:26 <Smots> ah, thanks 21:47:29 <Smots> !password 21:47:29 <PublicServer> Smots: snacks 21:47:40 <Mazur> The r19821 one. 21:47:53 <PublicServer> *** Smotsholle joined the game 21:47:59 <PublicServer> <Smotsholle> I'm here, finally ;) 21:48:06 <V453000> welcome to madness 21:48:06 <perk11> Mazur: you should type "svn co svn://svn. openttd.org/trunk@19821" 21:48:13 <Mazur> svn co -r19821 21:48:23 <perk11> that's the same 21:48:33 <Smots> I know what you mean, but the version's correct now 21:48:37 <PublicServer> *** chill has left the game (leaving) 21:48:42 <perk11> if you allready checked out use svn up -r19821 21:49:04 <perk11> Smots: I talk to Mazur now 21:49:13 <PublicServer> <Smotsholle> Okay 21:49:43 <Mazur> Well, it's not matter, I'm in, anyway, just by a different route. 21:49:53 *** Sm0_ck has joined #openttdcoop 21:49:54 *** Chillosophy has quit IRC 21:50:47 <PublicServer> *** made screenshot at 0001CF52: http://ps.openttdcoop.org/public/webcam/0001CF52.png 21:51:01 <PublicServer> <sonic> goodnight! 21:51:22 <PublicServer> <Mazur> Good knight. 21:52:09 *** Kolo has joined #openttdcoop 21:52:11 <PublicServer> *** sonic has left the game (leaving) 21:52:11 <PublicServer> *** Game paused (number of players) 21:52:54 <Smots> You guys made me a believer 21:53:08 <Smots> These junctions are awesome 21:53:20 <PublicServer> *** Game still paused (number of players) 21:53:20 <PublicServer> *** Game unpaused (number of players) 21:53:20 <PublicServer> *** Kolo joined the game 21:53:40 <Smots> But I can't help but wondering, how come the trains don't slow down in these junctions? 21:53:49 <Smots> Is it because of the small amounts of cargo? 21:54:02 <gleeb> What junctions? 21:54:07 <Mazur> Why would they slow down? 21:54:08 <gleeb> Are you new to OpenTTD/Coop? 21:54:14 <Smots> I'm new to coop 21:54:18 <gleeb> k. 21:54:31 <gleeb> Trains only slow down if there are two turns int he same direction along it's length. 21:54:52 <gleeb> (Hills and lights, too, but that rarely matters) 21:54:54 <Smots> When I play with friends over LAN 2 curves too close to each other slow down considerably 21:55:01 <PublicServer> <Mazur> Ok, give me a reference point where you're expeccting trains to slow down, and I'lll explain as best as I can. 21:55:43 <gleeb> Smots: All turns in coop games are usually spaced out far enough that the trains won't slow down, but keeping them a train's length apart. 21:55:53 <gleeb> by keeping * 21:56:16 <PublicServer> <Smotsholle> South of Ludingstoke Beeches mines 21:56:16 <Mazur> Each curve part is at least as long as the trains. 21:56:34 <PublicServer> <Smotsholle> View directly south until you see the water 21:56:49 <PublicServer> <Smotsholle> Where the southermost track joins the others 21:57:03 *** Bluerobin has joined #openttdcoop 21:57:16 <PublicServer> <Smotsholle> There's a 45 degree curve to the left and immediately a 45 degree curve to the right 21:57:58 <PublicServer> <Mazur> Ah, S curves don;t slow trains down. 21:58:29 <gleeb> Smots: Two curves in THE SAME direction are what slow you down. Two im different directions is perfectly fine. 21:58:49 <PublicServer> <Smotsholle> Ah, I always thought they did, well, I've always thought that slows down too 21:59:11 <PublicServer> <Mazur> Well, as you can see here, gthey do not. 21:59:28 <PublicServer> <Mazur> Who is selling my trains? 21:59:43 <PublicServer> <Smotsholle> I'm getting the basics of your whole junctioning system by looking at it, you've made me into a believer :D 22:00:08 <PublicServer> <Smotsholle> I've never used trains this small before 22:00:28 <PublicServer> <Smotsholle> They had to be 6 or 8 wagons long at least in my case 22:00:41 <PublicServer> <Mazur> Well, we don't always use them only this small, and sometimes different lengths for different tasks. 22:00:43 <PublicServer> <Smotsholle> These are limited to 4 22:00:57 <Bluerobin> So, I'm trying to fund a water tower but it won't let me place it anywhere 22:01:07 <Bluerobin> Are there special restrictions? 22:01:15 <gleeb> Bluerobin: In a town. 22:01:28 <Bluerobin> Yeah that's what I've been trying 22:01:41 <gleeb> Is there not a tower at town drop? 22:02:17 <Bluerobin> There's no tower in the town already if that's what you're asking 22:02:33 <gleeb> That's exactly what I'm asking. 22:02:37 <PublicServer> <Mazur> Qho broke the network? 22:02:50 <gleeb> You/ 22:02:52 <gleeb> ? * 22:03:02 <V453000> wtf? 22:03:06 <PublicServer> <Mazur> I made no changes. 22:03:08 <V453000> I just left and everything was ok 22:03:22 <PublicServer> <Smotsholle> Does the loop left from sedingbury coalmine serve any purpose? Sorry for bothering you with this, but I'm eager to learn 22:03:45 <V453000> !password 22:03:45 <PublicServer> V453000: nooned 22:04:02 <PublicServer> *** V453000 joined the game 22:04:28 <PublicServer> <Mazur> It's an overflow. Temp sotrage for extra trains when they arrive too close together or production is temporarily low. 22:05:09 <PublicServer> <Mazur> storage, rather. 22:05:10 <PublicServer> *** perk11 joined the game 22:05:24 <wouterr> !password 22:05:24 <PublicServer> wouterr: nooned 22:05:35 <PublicServer> *** Wouterr joined the game 22:05:43 <PublicServer> <Smotsholle> Ah, I see, a train hanging at the next junction can back up and make room for the next train this way 22:05:50 <PublicServer> *** made screenshot at 00010840: http://ps.openttdcoop.org/public/webcam/00010840.png 22:05:50 <PublicServer> <V453000> what is broken on the network? 22:06:08 <PublicServer> <Mazur> At !jam, major, the whole side network blocks. 22:06:41 <PublicServer> <Mazur> Or it was, 22:06:55 <PublicServer> <V453000> emmm 22:06:58 <PublicServer> <V453000> yes was :) 22:07:18 <PublicServer> <Mazur> Through the stations back to the SLH. 22:07:23 <PublicServer> <Smotsholle> Has the map been rigged to make the production of industries so high is it because of the high transport rate? 22:07:33 <PublicServer> <Mazur> Hence my moment of alarm. 22:08:28 *** fonsinchen has quit IRC 22:08:36 *** `real has joined #openttdcoop 22:08:40 <PublicServer> *** perk11 has joined company #1 22:08:52 <V453000> !rcon trains 1000 22:08:52 <PublicServer> V453000: you are not allowed to use !rcon 22:08:58 <V453000> !trains 1000 22:08:58 <PublicServer> V453000: you must be channel op to use !trains 22:09:01 <PublicServer> <Mazur> Hi9gh transport rates make inrease likelier, but not certain. 22:09:01 <V453000> @op 22:09:10 <V453000> !trains 1000 22:09:11 <PublicServer> V453000: you must be channel op to use !trains 22:09:15 <V453000> wtf is happening 22:09:57 <V453000> !trains 1000 22:09:57 <PublicServer> V453000: you must be channel op to use !trains 22:10:00 <V453000> damn 22:10:01 <Mazur> We had this before, did they leave and rejoin channel> 22:10:04 <Mazur> ? 22:10:16 <V453000> I just identified with both webster and nickserv ... 22:10:19 <V453000> @op 22:10:26 <V453000> !trains 1000 22:10:26 <PublicServer> V453000: you must be channel op to use !trains 22:10:28 <V453000> -.- 22:10:28 <Mazur> You are op. 22:10:32 <V453000> I see it 22:10:36 <V453000> but it denies 22:10:43 <PublicServer> <perk11> oh escape depot works fine for overflow control with shor trains 22:10:45 * Mazur hugs V453000. 22:11:16 <Mazur> I don't remember what they did, deop and reop? Leave and rejoin channel? 22:11:24 <PeterT> /cycle 22:11:30 *** V453000 has left #openttdcoop 22:11:31 *** V453000 has joined #openttdcoop 22:11:31 *** ChanServ sets mode: +o V453000 22:11:36 <V453000> thx peter 22:11:38 <V453000> :) 22:11:42 <V453000> !trains 1000 22:11:42 <PublicServer> *** V453000 has set max_trains to 1000 22:11:44 <PeterT> hopefully it will work now 22:11:46 <V453000> yaarr 22:11:52 <PeterT> you're welcome, then 22:11:56 <V453000> forgot that thingy :) 22:11:58 <V453000> thx 22:12:07 <PublicServer> <perk11> why do you set that to 1000? 22:12:19 <PublicServer> <perk11> if there are already 1211 trains 22:12:19 <PublicServer> <V453000> so we first fix everything to be absolutely smooth 22:12:22 <PublicServer> <V453000> then ad 22:12:25 <PublicServer> <perk11> ok 22:12:25 <PublicServer> <V453000> add 22:12:36 <PublicServer> <V453000> BBH 01 ->02 is at capacity cap 22:14:34 <PublicServer> <Smotsholle> One last question 22:14:53 <PublicServer> <Smotsholle> Do these industries grow so fast because of the high transport rate? 22:15:00 <PublicServer> <V453000> it isnt that fast 22:15:05 <PublicServer> <V453000> we play for long 22:15:17 <PublicServer> <V453000> note that it is year 2240 22:15:18 <PublicServer> <Smotsholle> I see farms and coalmines producing at least 3 times as much as they produce when I play 22:15:20 <PublicServer> <Wouterr> it's just the year 2240 :) 22:15:31 <PublicServer> <Smotsholle> Ah, that's probably it 22:16:00 <PublicServer> *** perk11 has joined spectators 22:16:40 <PublicServer> *** Kolo has left the game (leaving) 22:16:53 <PublicServer> Saving game... 22:17:10 <PublicServer> <Smotsholle> Well, thanks for all the info, I'll try and fiddle around with the ideas gathered here and maybe one day I'll join a few coop games here :) 22:17:17 *** Kolo has quit IRC 22:17:27 <PublicServer> <V453000> :) 22:17:28 <PublicServer> <Smotsholle> Thanks again and goodbye 22:17:31 <PublicServer> <V453000> cya 22:17:38 <PublicServer> <Mazur> Bai. 22:17:39 <PublicServer> *** Smotsholle has left the game (leaving) 22:17:57 *** Smots has quit IRC 22:18:04 <PublicServer> <Wouterr> hmm trying to figure out the BBH01 override :) 22:18:17 <PublicServer> <V453000> ? 22:18:27 <PublicServer> <Mazur> Yeah, I don;t get them, either, yet. 22:18:28 *** ODM has quit IRC 22:18:40 <PublicServer> <Wouterr> that join at bbh01 with those 'logic' trains 22:18:50 <PublicServer> <V453000> ooh 22:18:53 <PublicServer> <V453000> thats simple 22:19:00 <PublicServer> <V453000> once in a while they reset the prio 22:19:08 <PublicServer> <V453000> because they add a green from them 22:19:16 <PublicServer> <V453000> so the train doesnt wait on a prio for eternity 22:19:45 <PublicServer> <Mazur> Ah, a sort of prio breaker. 22:19:50 <PublicServer> <V453000> yes 22:19:52 <PublicServer> <V453000> timed 22:19:59 <PublicServer> <Wouterr> so it just makes that a train can enter the ML at least every 7 days? 22:20:04 <PublicServer> <V453000> yes 22:20:09 <PublicServer> <perk11> why do you use pre-signals instead of PBS? 22:20:16 <PublicServer> <V453000> well its not at least every 22:20:21 <PublicServer> <V453000> perk11: because PBS is stupid 22:20:26 <PublicServer> <perk11> on BBH 01 for example 22:20:27 <PublicServer> <V453000> and cant combine with each other 22:20:30 <PublicServer> <Mazur> That's the Monster of Kewl Ness. 22:20:46 <PublicServer> <perk11> sometimes that's not needed 22:20:52 <PublicServer> *** made screenshot at 00002837: http://ps.openttdcoop.org/public/webcam/00002837.png 22:20:58 <PublicServer> <perk11> combining 22:21:01 <PublicServer> <V453000> for example in my games I don use PBS 22:21:02 <PublicServer> <V453000> ever. 22:21:10 <PublicServer> <perk11> why? 22:21:11 <PublicServer> <V453000> presignals are MUCH more reliable 22:21:23 <PublicServer> <perk11> pbs takes less space 22:21:29 <PublicServer> <Mazur> Seen that in this very game. 22:21:40 <PublicServer> <Mazur> THe morereliable part. 22:21:44 <PublicServer> <perk11> ok 22:21:47 <PublicServer> <V453000> and you can take more fancy stuff with presignals 22:21:48 <PublicServer> <V453000> :) 22:22:03 <PublicServer> <Mazur> Fancy that, eh? :-) 22:22:30 <PublicServer> <perk11> I began to think PBS is better 22:22:35 <PublicServer> <V453000> never 22:22:36 <PublicServer> <perk11> in my latest games 22:22:43 <PublicServer> <perk11> now I see 22:23:25 <PublicServer> <Mazur> perk: That's what I used to think, but having played in a couple of Coop games, i can see the point of staying pre. 22:23:43 <PublicServer> <perk11> is it priorities? 22:23:48 <PublicServer> <V453000> not just those 22:23:53 <PublicServer> <Mazur> All the logic toys. 22:23:59 <PublicServer> <perk11> ok 22:24:12 <PublicServer> <perk11> I'll try to understand 22:24:27 <PublicServer> <V453000> but sometimes PBS is handy (ML split 06 in game 180) 22:24:29 *** valhallasw has joined #openttdcoop 22:24:52 <PublicServer> <Mazur> Overflow magic, flip-flops. 22:25:18 <PublicServer> <V453000> overflows are possible even with PBS, but not so reliable and not so powerful 22:26:21 <PublicServer> *** perk11 has joined company #1 22:28:58 <PublicServer> <Wouterr> BBH01 clearly has some summer capacity problems 22:29:50 <PublicServer> <Mazur> Well, I can give you moral support. 22:30:01 <PublicServer> <perk11> :D 22:30:09 <PublicServer> <Mazur> Or male snide comments from the sideline. 22:30:22 <PublicServer> <Mazur> s/male/make/ 22:31:06 <PublicServer> *** V453000 has left the game (leaving) 22:31:10 <V453000> im offy 22:31:18 <V453000> cya 22:31:28 <Mazur> Bye, sleep well. 22:31:28 <PublicServer> <Wouterr> gn 22:31:54 <PublicServer> <perk11> bye 22:32:23 *** Fixer has joined #openttdcoop 22:32:51 <PublicServer> <Wouterr> oh a speed bumb south of BBH02 22:33:21 <PublicServer> <Wouterr> hmm how to fix that on such a bussy line 22:34:25 <PublicServer> <Mazur> I've no idea what to do or how to help. 22:34:31 <PublicServer> <perk11> are there savegames of all games you played before> 22:34:32 <PublicServer> <perk11> ? 22:34:45 <KenjiE20> @archive 22:34:45 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 22:34:48 <PublicServer> <perk11> thx 22:35:54 <PublicServer> *** made screenshot at 000105A2: http://ps.openttdcoop.org/public/webcam/000105A2.png 22:40:04 <wouterr> u can look at busy places in the network :) 22:40:12 <wouterr> and try to find the cause of it 22:41:39 *** chill has quit IRC 22:42:24 *** pugi has quit IRC 22:48:11 <PublicServer> *** Wouterr has left the game (connection lost) 22:49:11 *** wouterr has quit IRC 22:49:47 *** wouterr has joined #openttdcoop 22:49:51 <wouterr> !password 22:49:51 <PublicServer> wouterr: extort 22:50:01 <PublicServer> *** Wouterr joined the game 22:50:56 <PublicServer> *** made screenshot at 00000F05: http://ps.openttdcoop.org/public/webcam/00000F05.png 22:56:15 <PublicServer> <perk11> and why not to make less trains instead of using storage? 22:59:29 <wouterr> think we otherwise would get a summer jam 22:59:55 *** ^Spike^ has quit IRC 23:00:15 <PublicServer> <perk11> why? 23:00:24 <PublicServer> <perk11> are farms seasonable? 23:00:38 <wouterr> the ones above the snowline yes 23:00:45 <PublicServer> <perk11> oh 23:03:06 <V453000> wouterr: the fun is it isnt just summer :) the waves are quite unpredictable 23:03:14 <PublicServer> <perk11> oh 23:03:31 <V453000> but because the storage mirrors the traffic just relatively, no matter when it happens, it works 23:03:50 <PublicServer> <perk11> but it leads to a great profit loss 23:04:09 <V453000> wel 23:04:17 <V453000> why would we care about profit 23:04:21 <PublicServer> <perk11> yes 23:04:38 <PublicServer> <perk11> but still this is not very realistic 23:04:41 <V453000> playing for money is no challenge 23:05:07 <V453000> one rule for talking to me: word realistic ends the discussion ;) 23:05:22 <PublicServer> <perk11> oh :) didn't know that 23:05:26 <V453000> now you do :) 23:05:53 <V453000> this is a game, and with our style of playing it, realism is really FAR ... especially for me :) 23:05:58 <PublicServer> *** made screenshot at 00013398: http://ps.openttdcoop.org/public/webcam/00013398.png 23:06:07 <PublicServer> <perk11> it's not that far 23:06:23 <PublicServer> <perk11> well 3 wagons trains are 23:06:29 <PublicServer> <perk11> but the last is not 23:07:04 <V453000> well you dont normally buy a ticket on an eternal ringride in a logic gate :P for example 23:07:45 <PublicServer> <perk11> what is ringride? 23:07:57 <V453000> going in ring 23:08:08 <V453000> just as the "things" in the storage entry 23:08:32 <PublicServer> <perk11> oh 23:08:35 <V453000> all in all, just dont talk to me about a game being realistic :P 23:08:53 <PublicServer> <perk11> I won't 23:09:27 <PublicServer> <Mazur> Or buying a ticket and havingyour train loop around a station into a depot to wait for a free platform. 23:09:37 <PublicServer> <perk11> :D 23:09:50 <PublicServer> <perk11> well there was a patch 23:09:54 <PublicServer> <perk11> solving that 23:10:11 <PublicServer> <perk11> adding more conditional orders 23:11:25 <PublicServer> *** Wouterr has left the game (leaving) 23:11:31 <wouterr> gn all 23:11:41 <Mazur> Sweep lell. 23:11:51 <PublicServer> <perk11> bye 23:13:13 <PublicServer> *** perk11 has left the game (leaving) 23:13:14 <PublicServer> *** Game paused (number of players) 23:14:10 <Mazur> Icy. 23:14:55 <Mazur> Oh well, wasn't doing anything, anyway, might as well go read for a bit, and turn in not too late to do my shopping tomorrow. 23:14:55 *** wouterr has quit IRC 23:15:39 <PublicServer> *** Mazur has left the game (leaving) 23:20:31 <perk11> lol, Russian glyphs in the first game 23:21:00 <PublicServer> *** made screenshot at 00013D9A: http://ps.openttdcoop.org/public/webcam/00013D9A.png 23:21:23 <Ammler> @mode +b *!*@test.dnsbl.oftc.net 23:21:23 *** Webster sets mode: +b *!*@test.dnsbl.oftc.net 23:22:11 *** thgergo has quit IRC 23:23:18 *** valhallasw has quit IRC 23:28:51 *** Seberoth has quit IRC 23:40:44 <perk11> !password 23:40:44 <PublicServer> perk11: loafed 23:41:03 <PublicServer> *** Game still paused (number of players) 23:41:03 <PublicServer> *** perk11 joined the game 23:42:57 *** OwenS has quit IRC 23:43:01 <PublicServer> *** perk11 has left the game (leaving) 23:44:46 <PublicServer> *** jond1sti has joined company #1 23:45:36 <Ammler> @mode +b *!*kyp@* 23:45:37 *** Webster sets mode: +b *!*kyp@* 23:45:42 <PublicServer> *** jond1sti has left the game (leaving) 23:51:02 <PublicServer> *** made screenshot at 0000FA92: http://ps.openttdcoop.org/public/webcam/0000FA92.png 23:51:37 *** Phazorx has left #openttdcoop 23:52:25 *** KenjiE20 has quit IRC 23:53:05 *** NukeBuster has quit IRC