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00:08:56 *** Ozymandias has joined #openttdcoop 00:13:23 *** Fixer has left #openttdcoop 00:20:33 <Ozymandias> !password 00:20:34 <PublicServer> Ozymandias: honeys 00:20:41 <PublicServer> *** Game still paused (number of players) 00:20:41 <XeryusTC> !playercount 00:20:41 <PublicServer> XeryusTC: Number of players: 1 00:20:42 <PublicServer> *** Ozymandias joined the game 00:20:45 <XeryusTC> !playercount 00:20:46 <PublicServer> XeryusTC: Number of players: 4 00:20:49 <XeryusTC> !players 00:20:51 <PublicServer> XeryusTC: Client 601 is tycoondemon, a spectator 00:20:51 <PublicServer> XeryusTC: Client 623 is Ozymandias, a spectator 00:20:55 <XeryusTC> funky 00:20:58 <XeryusTC> !playercount 00:20:58 <PublicServer> XeryusTC: Number of players: 2 00:21:02 <Ozymandias> Hmm? did I screw something up? 00:21:08 <XeryusTC> no 00:21:15 <XeryusTC> just ap misbehaving 00:21:28 <Ozymandias> Ah... oh the game is paused... who can unpause it? 00:21:43 <XeryusTC> !auto 00:21:43 <PublicServer> *** XeryusTC has enabled autopause mode. 00:21:54 <XeryusTC> oh, you're both spectators 00:22:02 <XeryusTC> game only unpauses on 2 or more players 00:22:31 <Ozymandias> ah. I see. I jsut got the game yesterday and I've never played anythingf like it, so I'm just afraid of ruining someone's work by accident, you know? =P 00:22:49 <Ozymandias> I could probably just spectate as part of the company just to unpause it 00:24:07 <Ozymandias> I'm going to go check the stable server then0- 00:24:32 <PublicServer> *** Ozymandias has left the game (leaving) 00:25:08 *** jondisti has quit IRC 00:25:17 *** Progman has quit IRC 00:25:22 <XeryusTC> the stable server is less spectacular though 00:25:29 <XeryusTC> just wait until it becomes day in europe again 00:25:37 <XeryusTC> preferably somewhere in the afternoon/evening 00:26:30 <Ozymandias> hmm, well the stable server would be more newb friendly.. I think.. or something. i dunno XD 00:27:49 <Ozymandias> I hate when everyone passwords their companies and leaves 00:31:40 <perk11> Ozymandias: this server is not for newbs really 00:31:58 <perk11> I played this game for about two years 00:32:11 <perk11> and when I saw this server I thought "OMG" 00:32:43 <Ozymandias> Ah... well this is the server the guys at B12 were talkinga bout sooo.. 00:33:10 <perk11> what is B12? 00:34:33 <Ozymandias> Bay12 00:34:37 <Ozymandias> Dwarf Fortress guys 00:34:52 <perk11> ah 00:34:55 *** Mark has joined #openttdcoop 00:35:04 <Mark> 'lo 00:35:16 <perk11> Mark: hi 00:35:20 <Ozymandias> Hi 00:35:41 <Mark> !info 00:35:41 <PublicServer> Mark: #:1(Orange) Company Name: 'Yeti Transportation United' Year Founded: 1950 Money: 4796324613 Loan: 0 Value: 4832936815 (T:1211, R:0, P:0, S:0) unprotected 00:35:49 <Mark> !dl win32 00:35:49 <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win32.zip 00:35:51 <Mark> !grf 00:35:51 <PublicServer> Mark: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 00:36:00 <perk11> Ozymandias: The best thing to do is play at least one game in single player. Follow this guide: http://wiki.openttd.org/Getting_Started 00:36:20 <Mark> oh you're new? 00:36:41 <PeterT> allo Mark 00:36:48 <Mark> 'lo 00:36:57 <Ozymandias> Yup I'm completely new =p 00:37:08 <perk11> I am new here 00:37:12 <perk11> too 00:37:13 <perk11> :_ 00:37:15 <perk11> :) 00:37:19 <Mark> welcome, both of you :) 00:37:22 <Ozymandias> yeah singleplayer would be a good idea 00:37:39 <Mark> watching and asking questions is a good idea too 00:37:53 <Mark> usually someone will help you out 00:38:24 <Ozymandias> yeah, I wasn;t planning on trying to touch those insanely complex train routes =p 00:38:29 <Ozymandias> mostly observe 00:38:31 <perk11> Mark: but some basic things a new person should do him or herself 00:38:47 <Ozymandias> I did play through the tutorial on the wiki 00:38:50 <perk11> such as first train road 00:38:53 <Ozymandias> but it's a very very very minimal tutorial 00:38:59 <perk11> well yes 00:38:59 <Mark> which is that? 00:39:01 <Mark> mucht's? 00:39:10 <Mark> or the openttd manual one? 00:39:24 <Mark> are you new to openttdcoop or openttd in general? 00:39:32 <Ozymandias> http://wiki.openttd.org/Tutorial 00:39:40 <Ozymandias> new to everything ever =p 00:39:54 <Mark> oh right 00:39:57 <Ozymandias> I came here because it was reccomended by the bay12 guys 00:40:13 <Mark> well, coop is quite high level 00:40:36 <Ozymandias> the stable server didnt seem to be having any coop going on though =o 00:41:12 <Mark> the stable server is a good place to learn the basics, yes 00:41:17 <perk11> Ozymandias: there are lots of other stable servers 00:41:21 <Ozymandias> that's where I am right now 00:42:13 <Mark> do you need help with anything? 00:44:01 <Mark> !password 00:44:01 <PublicServer> Mark: cowing 00:44:09 <PeterT> haha, cowing 00:44:13 <Mark> mooooo 00:44:17 <perk11> :X 00:44:25 <perk11> * :D 00:44:29 <Ozymandias> Hmm, nope, not right now anyways 00:45:06 <PublicServer> *** Game still paused (number of players) 00:45:06 <PublicServer> *** Mark joined the game 00:45:26 <PublicServer> <Mark> oh the storage is re opened :) 00:45:30 <Ozymandias> !password 00:45:31 <PublicServer> Ozymandias: cowing 00:45:50 <PublicServer> *** Game still paused (number of players) 00:45:50 <PublicServer> *** Ozymandias joined the game 00:46:02 <Ozymandias> what is with that huge train thing up there anyways 00:46:06 <Ozymandias> is that just for show? 00:46:18 <PublicServer> *** Ozymandias has joined company #1 00:46:19 <PublicServer> *** Game unpaused (number of players) 00:46:20 <Mark> the storage? 00:46:25 <perk11> Yes, I was trying to point out what the storage is. 00:46:49 <perk11> They tried to explain but I hardly can get 00:47:11 <Mark> in this climate farms produce more in summer than in winter, the storage delays goods trains by 6 months so that goods trains travel when the farm trains are low 00:47:17 <Mark> to minimise impact on the network 00:47:26 <PublicServer> *** perk11 joined the game 00:47:55 <perk11> but why just don't make less trains? 00:47:57 <Ozymandias> so basically it takes trains 6 months to get throguh all that? 00:48:10 <perk11> Ozymandias: there is a timetable 00:48:25 <perk11> which tells trains to stay for 6 months at the platform 00:48:45 <Mark> perk11: less goods trains you mean? 00:48:53 <perk11> Mark: yes 00:49:01 <Mark> we always want more trains :P 00:49:12 <Ozymandias> gotta go for now *poofies* 00:49:13 <perk11> :D 00:49:16 <PublicServer> *** Ozymandias has joined spectators 00:49:20 <Mark> "less" is unknown to coop 00:49:22 <PublicServer> *** Ozymandias has left the game (leaving) 00:49:27 <perk11> Ozymandias: bye 00:49:29 *** Ozymandias has quit IRC 00:49:41 <perk11> that's funny 00:50:02 <Mark> less is no challange 00:50:51 <perk11> ok 00:51:05 <PublicServer> *** made screenshot at 0000FF39: http://ps.openttdcoop.org/public/webcam/0000FF39.png 00:51:08 *** PeterT is now known as PeterT-GeoIPfool 00:51:45 *** PeterT-GeoIPfool is now known as PeterT 00:51:51 <PublicServer> *** Mark has joined spectators 00:51:51 <PublicServer> *** Game paused (number of players) 00:51:57 <PublicServer> *** perk11 has left the game (leaving) 01:05:51 *** KyleS has joined #openttdcoop 01:06:04 <KyleS> !password 01:06:05 <PublicServer> KyleS: trowel 01:06:15 <KyleS> !password 01:06:15 <PublicServer> KyleS: mildew 01:06:32 <PublicServer> *** Game still paused (number of players) 01:06:32 <PublicServer> *** KyleS joined the game 01:06:42 <PublicServer> <KyleS> qq 01:14:16 <PublicServer> *** Mark has joined company #1 01:14:16 <PublicServer> *** Game unpaused (number of players) 01:14:54 <PublicServer> <KyleS> hello 01:16:34 <PublicServer> <Mark> hi 01:16:45 <PublicServer> <KyleS> i might drop...the game is running rly slowly on this computer :/ 01:18:59 *** Bluerobin has quit IRC 01:19:15 <PublicServer> *** KyleS has left the game (connection lost) 01:19:15 <PublicServer> *** Game paused (number of players) 01:19:25 <KyleS> :/ 01:19:50 <KyleS> going to try one more time so i can finish what i was doing -.- 01:20:00 <KyleS> !password 01:20:00 <PublicServer> KyleS: mildew 01:20:09 <PublicServer> *** Game still paused (number of players) 01:20:11 <PublicServer> *** KyleS joined the game 01:20:36 <PublicServer> *** KyleS has joined company #1 01:20:36 <PublicServer> *** Game unpaused (number of players) 01:20:47 *** snc has quit IRC 01:21:00 <PublicServer> <KyleS> k now leaving since i'll just drop again -.- 01:21:07 <PublicServer> *** made screenshot at 00010593: http://ps.openttdcoop.org/public/webcam/00010593.png 01:21:14 <PublicServer> <KyleS> srry :/ 01:21:20 *** PeterT has quit IRC 01:21:21 <PublicServer> *** KyleS has left the game (leaving) 01:21:21 <PublicServer> *** Game paused (number of players) 01:21:21 <PublicServer> <Mark> np 01:21:23 <PublicServer> <Mark> im off too 01:21:24 <PublicServer> *** Mark has left the game (leaving) 01:21:27 *** KyleS has left #openttdcoop 01:24:42 *** snc has joined #openttdcoop 01:28:11 *** PeterT has joined #openttdcoop 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#openttdcoop 05:41:25 *** ChanServ sets mode: +o ODM 05:47:21 *** Keyboard_Warrior has joined #openttdcoop 05:52:16 *** theholyduck has quit IRC 06:35:46 *** ^Spike^ has joined #openttdcoop 06:35:46 *** ChanServ sets mode: +o ^Spike^ 06:48:16 *** PeterT has quit IRC 06:52:07 *** Mucht has joined #openttdcoop 06:52:07 *** ChanServ sets mode: +o Mucht 06:53:47 *** PeterT has joined #openttdcoop 06:59:50 *** snc has quit IRC 07:00:04 *** master-sonic has joined #openttdcoop 07:00:14 *** master-sonic is now known as snc 07:01:11 *** ODM has quit IRC 07:04:43 *** fonsinchen has joined #openttdcoop 07:12:54 <PublicServer> *** Game still paused (number of players) 07:12:56 <PublicServer> *** Mazur joined the game 07:13:04 <PublicServer> <Mazur> Mornin'. 07:13:56 *** KloBass has joined #openttdcoop 07:22:10 <PublicServer> <tycoondemon> morning it is 07:22:41 <PublicServer> <Mazur> Good. 07:26:05 <PublicServer> <tycoondemon> what would we do if splitting signals where part of openttd :O 07:26:15 <PublicServer> <tycoondemon> or you 07:26:52 <PublicServer> <Mazur> Splitting signals? What would they be? 07:27:46 <PublicServer> <tycoondemon> doing the same what elaborate splitting construction would do at "Storage entrance junction" 07:28:09 <PublicServer> <Mazur> Ah, the one this way, one that way. 07:28:16 <PublicServer> <tycoondemon> yes 07:29:07 <PublicServer> <Mazur> I'd use them instead of V's construction, after all the bugs had been eradicated. 07:29:37 <PublicServer> <tycoondemon> cool 07:30:25 <PublicServer> <Mazur> Use them in a few non-essential situations for testing, but V's stuff for that entrance, at first. 07:31:51 <PublicServer> <Mazur> They'd be mighty useful for balancing. 07:32:27 <KloBass> you you 07:32:29 <KloBass> god mourning 07:32:49 <PublicServer> <Mazur> You'd need to be able to set ratios, though. 07:33:03 <PublicServer> <Mazur> Morning, KloBass. 07:33:44 <KloBass> watch t(h)i/t/s :-D >> http://oglaf.com/media/comic/snakeskin.jpg 07:36:10 <PublicServer> *** made screenshot at 00010290: http://ps.openttdcoop.org/public/webcam/00010290.png 07:36:47 <PublicServer> <tycoondemon> wouldnt be a problem id say; making ratios setable 07:39:36 <PublicServer> <Mazur> No, but it'd be essential. 07:49:08 *** Seberoth has joined #openttdcoop 08:01:54 *** einKarl has joined #openttdcoop 08:02:16 <PublicServer> <Mazur> Very annoying, that the chat lines in the transparemn 08:02:40 <PublicServer> <Mazur> bottom left part of hte screen don't fade in paused mode. 08:03:08 <PublicServer> *** Mazur has joined spectators 08:03:13 <PublicServer> *** Mazur has joined company #1 08:03:37 <PublicServer> <Mazur> That doesn't help it. 08:06:12 <PublicServer> *** made screenshot at 00001CD7: http://ps.openttdcoop.org/public/webcam/00001CD7.png 08:08:01 *** Sm0_ck is now known as tycoondemon 08:09:48 <KloBass> lol 08:09:53 <V453000> @logs 08:09:53 <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/ 08:10:56 <Mazur> Mornin, V. 08:13:22 <V453000> hi 08:13:35 <V453000> hehe awesome :) Mark was really active this week :) me likes 08:13:37 <KloBass> V 08:13:39 <tycoondemon> the uber v is online 08:14:03 *** `real has quit IRC 08:14:49 <KloBass> V for Vegetables 08:14:58 *** Qanael has quit IRC 08:15:26 <V453000> KloBass for ass 08:15:35 <V453000> !password 08:15:35 <PublicServer> V453000: cellar 08:15:59 <PublicServer> *** Game still paused (number of players) 08:15:59 <PublicServer> *** Game unpaused (number of players) 08:16:00 <PublicServer> *** V453000 joined the game 08:16:09 <PublicServer> <V453000> haay 08:16:22 <PublicServer> <Mazur> Ohai. 08:16:23 <PublicServer> <tycoondemon> the trains are moving"!!!!! :S 08:16:34 *** Progman has joined #openttdcoop 08:16:40 <PublicServer> <V453000> woow 08:16:44 <PublicServer> <V453000> laggey :) 08:16:55 <PublicServer> <Mazur> Good, now I can finishes the donation of a train from mine X to mine y. 08:16:58 <PublicServer> <V453000> it might be just my connection im downloading :) 08:17:07 <PublicServer> <V453000> Mazur: ? 08:17:41 <KloBass> 4ass 08:18:19 <tycoondemon> 4asses 08:18:32 <PublicServer> <Mazur> Mine Y has 1,000 t. waiting, mine X only 350, and X had 26 trains, Y only 19, so I thought I'd take a gtrain from X and have it transport for Y instead. 08:18:59 <KloBass> 4ashes 08:19:28 <PublicServer> <Mazur> I'd already unshared it's orders. but because of PAUSE, I could not assign the new orders. 08:19:50 <KloBass> pause rocks 08:21:15 <PublicServer> *** made screenshot at 0000FE92: http://ps.openttdcoop.org/public/webcam/0000FE92.png 08:23:44 *** `real has joined #openttdcoop 08:28:59 <PublicServer> *** tycoondemon has left the game (leaving) 08:29:39 <tycoondemon> !password 08:29:39 <PublicServer> tycoondemon: umpire 08:29:50 <PublicServer> *** tycoondemon joined the game 08:30:38 *** PeterT has quit IRC 08:36:17 <PublicServer> *** made screenshot at 00012B21: http://ps.openttdcoop.org/public/webcam/00012B21.png 08:37:22 <tycoondemon> what is the screenshot command? 08:37:33 <V453000> !scren 08:37:38 <V453000> !screen 08:37:40 <PublicServer> *** V453000 made screenshot at 00013121: http://ps.openttdcoop.org/public/webcam/00013121.png 08:38:40 <PublicServer> <V453000> in irc 08:38:44 <tycoondemon> ow 08:39:02 *** `real has quit IRC 08:39:03 *** PeterT has joined #openttdcoop 08:39:16 <PublicServer> *** tycoondemon made screenshot at 0001271C: http://ps.openttdcoop.org/public/webcam/0001271C.png 08:39:26 *** `real has joined #openttdcoop 08:39:40 <tycoondemon> how does it decide where the screen is made? 08:40:06 <PublicServer> <V453000> last action 08:40:14 <PublicServer> <V453000> so if you for example dynamite some tile 08:40:18 <PublicServer> <V453000> and then !screen 08:40:25 <PublicServer> <V453000> it *should* center there 08:40:35 <tycoondemon> so action of anyone? 08:40:45 <PublicServer> *** tycoondemon made screenshot at 0001461E: http://ps.openttdcoop.org/public/webcam/0001461E.png 08:40:48 <PublicServer> <V453000> yes 08:41:02 <tycoondemon> k 08:41:53 <PublicServer> *** V453000 has left the game (leaving) 08:44:39 <tycoondemon> ok 08:44:47 <tycoondemon> work is calling :) 08:45:09 *** KyleS has joined #openttdcoop 08:45:13 <KyleS> !password 08:45:13 <PublicServer> KyleS: fibber 08:45:22 <PublicServer> *** KyleS joined the game 08:48:10 <PublicServer> <KyleS> there have b een a lot of desynced lines this game :S 08:49:08 <PublicServer> <KyleS> and it is so laggy i can't fix them :< 08:49:17 <PublicServer> <KyleS> (laggy due to my comp) 08:49:51 *** Phazorx has joined #openttdcoop 08:49:51 *** Webster sets mode: +o Phazorx 08:50:01 <PublicServer> <Mazur> I have no lag, and no expertise. 08:50:18 <PublicServer> <KyleS> :s 08:51:03 <PublicServer> <Mazur> I've synched bridges in a previous game, I can see and can fix that. 08:51:19 <PublicServer> *** made screenshot at 0000EC95: http://ps.openttdcoop.org/public/webcam/0000EC95.png 08:51:47 <PublicServer> <KyleS> yeah, i tagged it at !sync and started trying to fix it but stopped due to lag :/ 08:52:56 <PublicServer> <Mazur> Hm, need I move that climb one tile north? 08:53:15 <PublicServer> <Mazur> Is that possible next to the climb of the other track? 08:53:29 <PublicServer> <KyleS> srry one sec i'll brt 08:54:10 <PublicServer> <KyleS> yeah, yothe climb tile needs to be one north 08:54:29 <PublicServer> *** KyleS has left the game (connection lost) 08:54:37 <PublicServer> <Mazur> Hm, won;t lower. 08:54:40 <KyleS> both climb tiles may need to be one north 08:54:46 <KyleS> (both i.e. the one next to it) 08:55:09 <KyleS> !password 08:55:09 <PublicServer> KyleS: presto 08:55:15 <PublicServer> <Mazur> Need I wiat for traffix or juswt let theem stew for a few sconds? 08:55:19 <PublicServer> *** KyleS joined the game 08:55:35 <PublicServer> <KyleS> i just let them stew usuallyu 08:55:49 <PublicServer> <Mazur> Like that. 08:55:53 <PublicServer> <KyleS> yup 08:56:05 <PublicServer> <Mazur> At your service, maa'am. 08:56:10 <PublicServer> <Mazur> ;-) 08:56:12 <PublicServer> <KyleS> :P 08:57:14 <KloBass> owned 08:57:14 <KloBass> http://www.sadanduseless.com/2010/05/steve-jobs-vs-bill-gates/ 08:57:15 <Webster> Title: Steve Jobs vs. Bill Gates | SadAndUseless.com (at www.sadanduseless.com) 08:57:48 <PublicServer> <KyleS> yay :D 08:57:56 <PublicServer> <KyleS> the coop way of syncing a line ;-) 09:04:09 *** Mark_ has joined #openttdcoop 09:04:16 <Mark_> g'day 09:04:24 *** Mark_ is now known as Mark 09:04:27 <PublicServer> <Mazur> Found another. 09:04:45 <PublicServer> <KyleS> another desync? 09:05:02 <Mark> !dl win32 09:05:02 <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win32.zip 09:05:06 <PublicServer> <Mazur> See !sync and correct me. 09:05:27 <PublicServer> <KyleS> aye, correct 09:05:36 <PublicServer> <KyleS> there's enough space to sync it tho 09:06:21 <PublicServer> *** made screenshot at 0000D799: http://ps.openttdcoop.org/public/webcam/0000D799.png 09:06:30 <PublicServer> <Mazur> Damn, that was not what I was thinking, first. 09:06:35 <PublicServer> <KyleS> :s 09:07:47 <PublicServer> <KyleS> there ya go :D 09:08:42 <PublicServer> <Mazur> Now I remove the PBS. 09:09:25 <Mark> !password 09:09:25 <PublicServer> Mark: conned 09:09:39 *** snc has quit IRC 09:09:39 <PublicServer> <KyleS> yay :> 09:09:56 <PublicServer> <KyleS> yeah, i usually try to remove pb signals as well 09:10:01 *** snc has joined #openttdcoop 09:10:10 <PublicServer> *** Mark joined the game 09:10:22 <V453000> hey 09:10:23 <V453000> :) 09:10:28 <PublicServer> <Mazur> Still gtaining building reflexes, they are not automatic, all. 09:10:32 <PublicServer> <Mazur> Ohai. 09:10:55 <PublicServer> <KyleS> :D 09:11:22 <PublicServer> <Mark> hello 09:12:06 <V453000> how are kangaroos? :) 09:12:08 <PublicServer> <Mazur> Hm, our non-British friends would not get that joke. 09:12:23 *** PeterT has quit IRC 09:12:28 <Mark> taste well 09:12:35 <V453000> :) and hoppers? 09:12:36 <KloBass> http://www.chilloutpoint.com/images/2009/11/funniest-animals-ever/funniest-animals-ever-15.jpg 09:12:37 <KloBass> rofl 09:12:50 <Mark> havent tried those yet 09:13:04 <^Spike^> .... i see a mark.... 09:13:11 <Mark> howdy ^Spike^ :) 09:13:11 <^Spike^> now i get why this game has complicated things 09:13:17 <Mark> hehe 09:13:20 <^Spike^> already was like mark? yeah right.. 09:13:20 <Mark> how are you? 09:13:24 <^Spike^> fine.. and you? :) 09:13:29 <Mark> pretty good 09:13:35 <Mark> bit bored atm, waiting for work 09:13:40 <Mark> harvest should be starting in a week though 09:13:52 *** PeterT has joined #openttdcoop 09:13:59 <^Spike^> i survived my intern stuff... and will start in a hospital in i think 2-3 weeks or sooner... 09:14:04 <^Spike^> and no.. not as a doctor.. ;) 09:14:10 <^Spike^> working on grid computing :) 09:14:12 <Mark> as what? :) 09:14:19 <Mark> whats that? 09:14:38 <V453000> cool :) 09:14:38 <^Spike^> basicly every computer of my college and Erasmus MC in rotterdam are in a big network 09:14:43 <^Spike^> well atm just my college 09:14:54 <^Spike^> but when the computer is not used.. it gets a job 09:14:59 <^Spike^> that job is part of 1 very big job 09:15:16 <^Spike^> so the big job is split and send to all computer that do nothing.. making it very small parts 09:15:21 <^Spike^> and combine them all in the end 09:15:29 <Mark> oh i see 09:15:37 <^Spike^> so you get work that would take long on 1 PC done veyr quickly done on 4k pcs 09:15:53 <Mark> what kind of jobs are those? 09:16:10 <^Spike^> can be simple prime numbers thingie to complicated medical stuff 09:16:35 <PublicServer> <Mazur> Dr. Bibber? 09:16:39 <Mark> they make weather models like that right? 09:17:06 <^Spike^> i don't know.. gonna see if i can find what has been done on that network on youtube somewhere :) 09:17:28 <PublicServer> <Mazur> "And Miss Weather Model 2010 is: ..." 09:18:07 <V453000> Current value for 'snow_line' is: '48' (min: 16, max: 56) im sorrey to disturb but does any of you know how do these numbers work? either 16 48 and 56 worked completely the same for me 09:18:29 <PublicServer> <KyleS> mazur, i like the overflow at Deaningstone Heights :D 09:18:38 <Mark> in an arctic game? 09:18:43 <V453000> ye 09:18:47 <Mark> well.. 09:18:55 <Mark> all those numbers are above the max height :P 09:19:03 <PublicServer> <Mazur> Well, the logic is Vitus'. 09:19:05 <V453000> its wrong settings 09:19:07 <V453000> sorry :) 09:19:14 <PublicServer> <KyleS> :o 09:19:17 <V453000> the correct one is snow_line_height of course 09:19:18 <PublicServer> <KyleS> looks nice tho :) 09:19:24 <PublicServer> <Mazur> Yep. 09:19:27 <V453000> but I dont have any idea what snow_line does then :o 09:19:48 <PublicServer> <Mazur> Permafrost, V? 09:20:08 <^Spike^> http://www.youtube.com/watch?v=iQPpnG1Y0Wo 09:20:09 <Webster> Title: YouTube - fractal movie (at www.youtube.com) 09:20:09 <PublicServer> <Mazur> Had to make it in very little space, Kyle. 09:20:14 <^Spike^> this is an example what has been done 09:20:18 <^Spike^> don't know if it's this one 09:20:26 <^Spike^> but a movie like that has been created using that grid 09:20:29 <PublicServer> <Mazur> And initially I made many little mistakes. 09:20:37 <^Spike^> normally a computer would take a damn long time to create it :) 09:21:16 <PublicServer> <KyleS> yeah, i was having trouble figuring out how to build an overflow on my big coal mine 09:21:22 <Mark> whats the use other than looking nice? :P 09:21:23 <PublicServer> *** made screenshot at 00007AAD: http://ps.openttdcoop.org/public/webcam/00007AAD.png 09:21:32 <PublicServer> <KyleS> avdg made a simple yet effective one :-) 09:21:37 <PublicServer> <Mazur> Need a hand, or is it done? 09:21:42 <^Spike^> that nothing.. but well not everyhing is usefull :) 09:21:50 <PublicServer> <Mazur> Ah. 'k. 09:22:01 <PublicServer> <KyleS> yeah, it's done 09:22:13 <^Spike^> the assignment i'm getting will be usefull since now they use a simulator for STDs to simulate spread and such with lots of variables.. 09:22:23 <PublicServer> <Mazur> Oh, Sadingbury South. 09:22:24 <^Spike^> but you don't simulate one run and pull your conclusion 09:22:29 <^Spike^> you do like 50-100 runs 09:22:36 <^Spike^> and on 1 pc those take a whole weekend 09:22:37 <PublicServer> <KyleS> it needs more trains i think 09:22:40 <PublicServer> <KyleS> i removed quite a bit 09:22:45 <PublicServer> <KyleS> since production dropped 09:22:52 <Mark> i see 09:22:52 <PublicServer> <KyleS> but its up a bit more 09:22:55 <^Spike^> so the idea will be to spread the simulator over the grid and let each PC do a run 09:22:58 <^Spike^> and combine the results 09:23:02 <^Spike^> al sounds simple :D 09:23:05 <^Spike^> which is annoying :) 09:23:09 <^Spike^> it sounds so simple :) 09:23:15 <^Spike^> yeah just spread it and done 09:23:18 <PublicServer> <Mazur> V lowered milit to stop people adding untill traffic was once more fluid. 09:23:28 <^Spike^> but since it's a hospital aswell you get security issues etc etc etc :) 09:23:33 <PublicServer> <Mazur> s/milit/limit/ 09:23:48 <^Spike^> mark if you're bored enough to read a 4 page dutch pdf: http://publishing.eur.nl/ir/repub/asset/17902/TAK-LdZ-NIOC-ECG-080710.pdf 09:24:01 <Mark> im not, i got the idea :P 09:24:05 <^Spike^> :) 09:24:46 <Mark> V453000: i keep thinking there must be a better way to store trains 09:25:00 <PublicServer> <KyleS> SLH 02 got expanded to a two-line SL :O 09:25:14 <V453000> I dont think this is the best way either 09:25:57 <PublicServer> <Mark> there must be some way to put them in a depot 09:26:15 <V453000> Wouterr submitted such thing 09:26:18 <V453000> it is in game 09:26:27 <V453000> something like !less platforms storage or such 09:26:57 <PublicServer> *** KyleS has left the game (connection lost) 09:27:02 <KyleS> nuu 09:27:03 <PublicServer> <Mazur> Kyle: don;t you think !lol is excellently situated to hook up regularly? 09:27:14 <PublicServer> *** Spike joined the game 09:27:16 <KyleS> lemme log back in and see :-p 09:27:24 <KyleS> !password 09:27:24 <PublicServer> KyleS: airier 09:27:39 <PublicServer> *** KyleS joined the game 09:27:41 <KyleS> then i should be going to sleep <.< 09:28:08 <PublicServer> <Mark> Mazur: have you figured out why you need prio even on ML merges? 09:28:11 <PublicServer> <Mazur> I was thinking roro, and an overflow for production fluctuation. 09:28:24 <PublicServer> <Mazur> No, not yet, Mark. 09:28:52 <PublicServer> <Mark> it's like traffic lights on roads, you dont want trains entering one by one but preferably a bunch at a time 09:29:33 <PublicServer> <Mark> and they also help spreading trains over multiple mainlines 09:29:43 <PublicServer> <Mazur> Then I'd prefer alternating bunches. 09:29:49 <KyleS> mazur, yeah, i think !lol is good for servicing 09:30:01 <PublicServer> <Mark> those are hard to make :P 09:30:20 <PublicServer> <Mark> we've had some experimenting with them though 09:30:22 <PublicServer> <KyleS> there are a few more industries to hook up, although i guess we might want to make the network more fluent first 09:30:37 <PublicServer> <Spike> but releasing a bunch might also put alot of load at one point of your network all of the sudden 09:31:17 <PublicServer> <Mark> KyleS: there's plenty of cargo waiting at existing stations i'd say :P 09:31:30 <PublicServer> <KyleS> that's true 09:32:20 *** Chris_Booth is now known as Guest950 09:32:21 *** Chris_Booth has joined #openttdcoop 09:35:38 *** Guest950 has quit IRC 09:36:22 <V453000> !password 09:36:22 <PublicServer> V453000: airier 09:36:25 <PublicServer> *** made screenshot at 0001AB36: http://ps.openttdcoop.org/public/webcam/0001AB36.png 09:36:53 <V453000> !password 09:36:53 <PublicServer> V453000: feller 09:37:06 <PublicServer> *** V453000 joined the game 09:37:07 <PublicServer> <V453000> heya ho 09:37:12 <PublicServer> <Mazur> ReHi. 09:37:15 <PublicServer> <Mark> :) 09:37:24 <^Spike^> Vsomethingsomething... don't have an online key? :) 09:37:37 <PublicServer> <V453000> nah 09:37:43 <PublicServer> <V453000> I like talking to publicserver 09:37:50 <^Spike^> ... :) 09:38:14 <PublicServer> <Mark> seems like the storage is needed now 09:38:16 <PublicServer> <V453000> I often tell hem he is an ass while asking for it so its fine 09:38:20 <PublicServer> <Mazur> It's the only way he can be sure of intelligent conversation. 09:38:31 <PublicServer> <V453000> Mark: it improved the flow 09:40:08 <PublicServer> <V453000> SLH07 suffers the seasons though :) 09:41:00 <PublicServer> <Mazur> Despite not having farms itself. 09:41:07 <PublicServer> <V453000> nah 09:41:18 <PublicServer> <KyleS> Ludinstoke Beeches Mine 09:41:21 <PublicServer> <V453000> SL02 is the farmer for it :) 09:41:24 <PublicServer> <KyleS> is kinda blocked :s 09:41:25 <tycoondemon> I still dont fully understand the use of the storage station :S 09:41:26 <PublicServer> <Mark> you could throw in an overflow depot at the join if you're desperate :P 09:41:40 <PublicServer> <V453000> hehe 09:41:47 <PublicServer> <Mark> bit ugly but should fix it 09:41:52 <PublicServer> <V453000> ye 09:41:58 <PublicServer> <Mazur> Or a prio breaker? 09:42:01 <PublicServer> <V453000> no 09:46:04 <PublicServer> <V453000> :) 09:46:11 <PublicServer> <V453000> desperate! 09:46:20 <PublicServer> <Mark> hehe 09:47:23 <PublicServer> <KyleS> i think i finally understand splitters 09:47:32 <PublicServer> <KyleS> (but if i wanted to build one i'd have to look at an example :S) 09:47:35 <PublicServer> <V453000> fail 09:47:43 <PublicServer> <V453000> :) 09:47:44 <PublicServer> <KyleS> :SS 09:47:50 <PublicServer> <V453000> KyleS: he :) 09:47:53 <PublicServer> <V453000> wasnt to you 09:47:56 <PublicServer> <Mazur> You win some, you lose some. 09:47:57 <PublicServer> <KyleS> lol :p 09:49:23 <PublicServer> <KyleS> but yeah, the presignal logic finally makes sense :-) 09:50:36 <PublicServer> <KyleS> zzz i borked something 09:50:37 <PublicServer> <Mazur> O, o, fail at the mine. 09:50:42 <PublicServer> <KyleS> yeah 09:50:43 <PublicServer> <KyleS> my bad -.- 09:51:06 <PublicServer> *** Spike has joined company #1 09:51:25 <PublicServer> <V453000> wtf 09:51:27 <PublicServer> *** made screenshot at 0001A352: http://ps.openttdcoop.org/public/webcam/0001A352.png 09:51:27 <PublicServer> <Spike> ? 09:51:29 <PublicServer> <V453000> is hapening there 09:51:32 <PublicServer> <Mazur> My pretty mine! 09:51:36 <PublicServer> <Spike> where 09:51:39 <PublicServer> <KyleS> my bad 09:51:42 <PublicServer> <V453000> Lundingstoke Beeches Mines 09:51:42 <PublicServer> <KyleS> trying to fix 09:51:47 <PublicServer> <V453000> what are you fixing 09:51:51 <PublicServer> <V453000> you justbroke it :D 09:52:27 <PublicServer> <KyleS> :X 09:52:32 <PublicServer> <KyleS> was thinking that 09:52:38 <PublicServer> <KyleS> exiting trains block entering trains 09:52:43 <PublicServer> <KyleS> and tried using a path signal for that 09:52:51 <PublicServer> <KyleS> but the path signal messed it up :/ 09:53:03 <PublicServer> <V453000> it doesnt have to imo 09:53:17 <PublicServer> <Spike> two-way pbs on the station entrances? 09:53:28 <PublicServer> <V453000> no 09:53:31 <PublicServer> <Spike> or the penalty too much? 09:53:40 <PublicServer> <V453000> it woul disable the eol 09:55:26 <PublicServer> <V453000> but turning it into roro will be best :) 09:59:25 <PublicServer> <Mazur> Yeah, when you have a piddling little 30t. mine, you never expect it to get this busy. Guess I know better, now. 09:59:57 *** chill has joined #openttdcoop 10:00:15 <PublicServer> <KyleS> i wish tracks could go over tunnel entrance/exits 10:00:26 <PublicServer> <KyleS> (orthogonal to the direction of the tunnel entrance/exit) 10:00:42 <PublicServer> <Mark> i think there's a patch for that 10:00:45 <PublicServer> <Mark> and it's nice indeed 10:00:53 <PublicServer> <KyleS> :-D 10:01:16 <PublicServer> <KyleS> it would make some constructions a bit smaller 10:05:44 *** holyduck has joined #openttdcoop 10:06:12 <PublicServer> <Mark> if that ever gets introduced we should use signal gap 2, so we dont need to double most tunnels 10:06:30 <PublicServer> *** made screenshot at 0001D04C: http://ps.openttdcoop.org/public/webcam/0001D04C.png 10:07:01 <PublicServer> <V453000> duh :) 10:12:38 *** Keyboard_Warrior has quit IRC 10:13:59 <PublicServer> <KyleS> so, i haven't been ctrl+cloning trains 10:14:03 <PublicServer> <KyleS> should i? :S 10:14:08 <PublicServer> <V453000> are you kidding? 10:14:12 <PublicServer> <KyleS> i'm not 10:14:18 <PublicServer> <KyleS> :S 10:14:29 <PublicServer> <V453000> now you know :) 10:15:21 <PublicServer> <Mazur> Except the very first one from the Train Yard. 10:16:01 <PublicServer> <KyleS> yeah, i've had trouble with that, which is why i stopped i guess 10:16:02 <PublicServer> <Mazur> Don't know who did that, but it was a tad silleh. 10:16:24 <PublicServer> <KyleS> what is train 940 doing O_o 10:17:01 *** perk111 has joined #openttdcoop 10:17:06 <PublicServer> <V453000> was just for orders 10:19:30 <PublicServer> *** KyleS has left the game (connection lost) 10:19:51 <KyleS> !password 10:19:52 <PublicServer> KyleS: hazing 10:20:04 <PublicServer> *** KyleS joined the game 10:21:33 <PublicServer> *** made screenshot at 0001C5F7: http://ps.openttdcoop.org/public/webcam/0001C5F7.png 10:22:23 *** roboboy has quit IRC 10:22:56 *** perk11 has quit IRC 10:26:06 *** jondisti has joined #openttdcoop 10:27:07 *** thgergo has joined #openttdcoop 10:27:16 <PublicServer> *** V453000 has left the game (leaving) 10:28:11 <PublicServer> <Mark> im off, cya 10:28:16 <PublicServer> *** Mark has left the game (connection lost) 10:28:42 *** Mark has quit IRC 10:29:05 <PublicServer> *** Spike has left the game (leaving) 10:36:35 <PublicServer> *** made screenshot at 0001C34C: http://ps.openttdcoop.org/public/webcam/0001C34C.png 10:41:24 <PublicServer> *** KyleS has left the game (leaving) 10:41:25 *** KyleS has left #openttdcoop 10:43:16 <PublicServer> *** tycoondemon has joined spectators 10:43:17 <PublicServer> *** Game paused (number of players) 10:43:33 <PublicServer> <Mazur> Brunch time. 10:43:36 <PublicServer> *** Mazur has left the game (leaving) 10:46:08 *** Fixer has joined #openttdcoop 10:46:17 *** KenjiE20 has joined #openttdcoop 10:46:17 *** ChanServ sets mode: +o KenjiE20 10:47:27 *** PeterT has quit IRC 10:48:47 *** roboboy has joined #openttdcoop 10:49:43 *** PeterT has joined #openttdcoop 10:51:37 <PublicServer> *** made screenshot at 0001281F: http://ps.openttdcoop.org/public/webcam/0001281F.png 10:54:51 <perk111> <KyleS> i wish tracks could go over tunnel entrance/exits 10:54:51 <perk111> that makes the game even less realistic :-P 10:56:33 <KloBass> i wish tunnels could make turns 10:56:51 <perk111> I wish tunnels could have signals 10:56:59 <perk111> that solves everything 10:57:23 <KloBass> tru tru 10:57:32 <perk111> and turns allow to build a mero-like system 10:57:37 <perk111> metro 10:59:58 <hylje> i've looked at magic tunnels briefly 11:00:16 <hylje> it wouldn't be a inhuman effort to land them in trunk 11:00:24 <hylje> so long c++ doesn't count as inhuman 11:00:48 <hylje> basically the problem is current day ottd only has a flat 2D surface on which to build 11:01:06 <hylje> fancy bridges and tunnels need more surface 11:01:10 <perk111> why? 11:01:13 <Ammler> FATMAP! 11:01:21 <KloBass> fapmat? 11:01:25 <KloBass> lol 11:01:30 <hylje> it doesn't have to be 3D but more than the flat one currently 11:01:39 <KloBass> fatomat = automat + fap 11:01:47 <perk111> why can't it be 2d still? 11:01:49 <KloBass> fapomat* 11:02:08 <hylje> it's the underlying data structure, not the graphics 11:02:44 <perk111> you may build a tunnel, a rail on it and a bridge over the rail 11:02:53 <perk111> and what's the difference? 11:03:07 <KenjiE20> the bridge and tunnel tracks don't exist 11:03:09 <perk111> with fancy bridges and tunnels 11:03:15 <hylje> you can't have a tunnel entrance and a bridge head on the same tile 11:03:24 <perk111> yes 11:03:27 <hylje> because the tunnels and bridges are actually portals 11:03:39 <hylje> seriously 11:03:44 *** perk111 is now known as perk11 11:03:50 <hylje> a speedy train goes in a speedy train comes out 11:04:05 <perk11> and the bridges? 11:04:10 <hylje> same thing 11:04:25 <hylje> you can see the train but they act identically as far as the game is concerned 11:04:29 <perk11> but you may still see the train at the bridge 11:04:36 <perk11> oh 11:04:44 <perk11> I get it 11:05:02 <hylje> the bridge tiles have to be first class citizens to have anything more than trains and straight track on them 11:05:15 <hylje> as you see currently they're like Nth class citizens 11:12:16 *** holyduck has quit IRC 11:12:17 <V453000> if such crap got into trunk I would stop updating immediately 11:12:33 *** theholyduck has joined #openttdcoop 11:13:35 <hylje> yeah, like zomg. 11:13:48 <V453000> :) 11:30:07 *** perk11 has quit IRC 11:32:02 *** perk11 has joined #openttdcoop 11:51:02 *** perk11 has quit IRC 12:01:29 *** Keyboard_Warrior has joined #openttdcoop 12:04:13 *** VictorOfSweden has joined #openttdcoop 12:05:31 <PublicServer> *** Game still paused (number of players) 12:05:32 <PublicServer> *** chill joined the game 12:06:23 *** theholyduck has quit IRC 12:08:16 *** Devedse has joined #openttdcoop 12:09:50 <PublicServer> *** chill has left the game (leaving) 12:14:14 *** roboboy has quit IRC 12:16:44 *** roboboy has joined #openttdcoop 12:21:51 <XeryusTC> !password 12:21:52 <PublicServer> XeryusTC: blazed 12:21:57 <PublicServer> *** Game still paused (number of players) 12:21:58 <PublicServer> *** XeryusTC joined the game 12:23:56 <XeryusTC> !unpause 12:23:56 <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.) 12:23:56 <PublicServer> *** Game unpaused (number of players) 12:24:27 <XeryusTC> !auto 12:24:27 <PublicServer> *** XeryusTC has enabled autopause mode. 12:24:28 <PublicServer> *** Game paused (number of players) 12:26:55 <PublicServer> *** XeryusTC has left the game (connection lost) 12:30:06 *** mixrin has joined #openttdcoop 12:31:11 *** benom has joined #openttdcoop 12:36:39 <PublicServer> *** made screenshot at 0000CBAA: http://ps.openttdcoop.org/public/webcam/0000CBAA.png 12:38:32 <jondisti> !password 12:38:32 <PublicServer> jondisti: fumble 12:38:41 <PublicServer> *** Game still paused (number of players) 12:38:43 <PublicServer> *** jond1sti joined the game 12:50:07 <PublicServer> *** jond1sti has left the game (leaving) 12:54:09 *** Fixer has left #openttdcoop 12:54:39 *** Fixer has joined #openttdcoop 12:56:31 *** Fixer has left #openttdcoop 12:57:02 *** Fixer has joined #openttdcoop 13:00:51 *** Fixer has left #openttdcoop 13:01:55 *** Fixer has joined #openttdcoop 13:05:45 *** KloBass has quit IRC 13:06:04 *** KloBass has joined #openttdcoop 13:11:48 *** Fixer has left #openttdcoop 13:12:20 *** Fixer has joined #openttdcoop 13:20:48 *** Fixer has left #openttdcoop 13:21:46 *** Fixer has joined #openttdcoop 13:24:09 *** Fixer has left #openttdcoop 13:24:37 *** jondisti has quit IRC 13:50:07 *** Fixer has joined #openttdcoop 14:07:18 *** ODM has joined #openttdcoop 14:07:18 *** ChanServ sets mode: +o ODM 14:29:28 *** roboboy has quit IRC 14:32:46 *** perk11 has joined #openttdcoop 14:42:33 <perk11> IDENTIFY 14:42:37 <perk11> sorry 14:42:57 <KenjiE20> at least you didn't type your password 14:50:35 <Chris_Booth> perk11: you can use /msg for things such as nickserv 14:51:03 <perk11> Thx, I'm new at IRC 14:51:33 <Chris_Booth> np i dont mind helping 14:51:54 <Chris_Booth> you can also make an identify start script in most IRC clients 14:52:29 <perk11> that's what I'll do, thx 14:53:02 *** perk11 has quit IRC 14:53:19 *** perk11 has joined #openttdcoop 14:53:25 <perk11> It works! 14:55:23 *** mixrin has quit IRC 15:02:50 *** roboboy has joined #openttdcoop 15:09:51 *** pugi has joined #openttdcoop 15:17:27 *** Devedse has quit IRC 15:20:18 *** fonsinchen has quit IRC 15:23:28 *** tycoondemon has quit IRC 15:23:57 *** perk11 has quit IRC 15:24:23 *** Sm0_ck has joined #openttdcoop 15:25:48 *** leg3nd has joined #openttdcoop 15:26:09 *** VictorOfSweden has quit IRC 15:27:12 *** Sm0_ck is now known as fdagsfgf 15:28:23 <PublicServer> *** Game still paused (number of players) 15:28:24 <PublicServer> *** sonic joined the game 15:30:51 *** fdagsfgf is now known as tycoondemon 15:30:55 <PublicServer> *** sonic has left the game (leaving) 15:33:26 <PublicServer> *** tycoondemon has joined company #1 15:33:38 <PublicServer> *** tycoondemon has joined spectators 15:33:59 *** tycoondemon has quit IRC 15:34:38 *** asnoehu has joined #openttdcoop 15:35:07 *** OwenS has joined #openttdcoop 15:35:07 *** ChanServ sets mode: +v OwenS 15:35:28 *** asnoehu has quit IRC 15:36:06 *** asnoehu has joined #openttdcoop 15:37:04 <planetmaker> !date 15:37:05 <PublicServer> planetmaker: 15 May 2253 15:37:10 <planetmaker> !trains 15:37:10 <PublicServer> planetmaker: !trains <integer>: set value of max_trains 15:37:13 <planetmaker> !info 15:37:13 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Yeti Transportation United' Year Founded: 1950 Money: 5288582692 Loan: 0 Value: 5306728764 (T:1210, R:0, P:0, S:0) unprotected 15:37:24 <planetmaker> nice :-) 15:37:28 <planetmaker> !playercount 15:37:28 <PublicServer> planetmaker: Number of players: 1 15:37:32 <planetmaker> !players 15:37:34 <PublicServer> planetmaker: Client 644 is tycoondemon, a spectator 15:41:17 *** asnoehu has quit IRC 15:41:54 *** asnoehu has joined #openttdcoop 15:46:54 *** Vitus has joined #openttdcoop 15:47:44 <Vitus> !password 15:47:44 <PublicServer> Vitus: laking 15:48:09 <PublicServer> *** Game still paused (number of players) 15:48:09 <PublicServer> *** Vitus joined the game 15:51:16 <PublicServer> *** Vitus has joined company #1 15:51:42 <PublicServer> *** made screenshot at 0001A4A7: http://ps.openttdcoop.org/public/webcam/0001A4A7.png 15:56:37 *** asnoehu has quit IRC 15:58:18 *** roboboy has quit IRC 16:06:44 <PublicServer> *** made screenshot at 000071B6: http://ps.openttdcoop.org/public/webcam/000071B6.png 16:08:30 *** Doorslammer has joined #openttdcoop 16:10:08 *** asnoehu has joined #openttdcoop 16:10:48 *** asnoehu is now known as tycoondemon 16:22:02 <PublicServer> *** Vitus has left the game (leaving) 16:23:03 *** mixrin has joined #openttdcoop 16:26:28 <PublicServer> *** Game still paused (number of players) 16:26:29 <PublicServer> *** Mazur joined the game 16:29:20 *** fonsinchen has joined #openttdcoop 16:52:11 *** Seberoth has quit IRC 16:53:11 *** Seberoth has joined #openttdcoop 16:53:30 *** Doorslammer has quit IRC 17:07:19 *** KloBass_home has joined #openttdcoop 17:09:20 *** NukeBuster has joined #openttdcoop 17:21:47 <PublicServer> *** made screenshot at 000032DF: http://ps.openttdcoop.org/public/webcam/000032DF.png 17:21:53 <PublicServer> *** Mazur has left the game (leaving) 17:23:33 *** KloBass_home has quit IRC 17:38:59 *** Yexo has quit IRC 17:41:58 *** Fixer has left #openttdcoop 17:42:28 *** Fixer has joined #openttdcoop 17:48:28 <PeterT> !playercount 17:48:28 <PublicServer> PeterT: Number of players: 1 17:59:10 <XeryusTC> !password 17:59:10 <PublicServer> XeryusTC: beggar 17:59:16 <PublicServer> *** Game still paused (number of players) 17:59:17 <PublicServer> *** XeryusTC joined the game 18:06:07 <XeryusTC> !unpause 18:06:07 <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.) 18:06:08 <PublicServer> *** Game unpaused (number of players) 18:06:09 *** KloBass_home has joined #openttdcoop 18:06:17 <XeryusTC> !auto 18:06:17 <PublicServer> *** XeryusTC has enabled autopause mode. 18:06:18 <PublicServer> *** Game paused (number of players) 18:06:49 <PublicServer> *** made screenshot at 0000FF39: http://ps.openttdcoop.org/public/webcam/0000FF39.png 18:11:49 <PublicServer> *** Game still paused (number of players) 18:11:49 <PublicServer> *** Game unpaused (number of players) 18:11:49 <PublicServer> *** chill joined the game 18:14:52 <PublicServer> <XeryusTC> ohai 18:19:56 <PublicServer> <chill> hi 18:21:52 <PublicServer> *** made screenshot at 0001B3AF: http://ps.openttdcoop.org/public/webcam/0001B3AF.png 18:33:42 <PublicServer> *** Mazur joined the game 18:33:57 <PublicServer> <Mazur> Ohai. 18:34:11 *** KloBass_home has quit IRC 18:34:35 *** KloBass_home has joined #openttdcoop 18:35:59 <PublicServer> *** XeryusTC has left the game (connection lost) 18:36:34 *** KloBass_home has quit IRC 18:36:54 <PublicServer> *** made screenshot at 000071B4: http://ps.openttdcoop.org/public/webcam/000071B4.png 18:38:57 *** KloBass_home has joined #openttdcoop 18:39:52 *** KloBass_home has quit IRC 18:41:28 *** KloBass_home has joined #openttdcoop 18:48:01 <PublicServer> *** Mazur has left the game (connection lost) 18:48:02 <PublicServer> *** Game paused (number of players) 18:48:32 *** Intexon has joined #openttdcoop 18:48:49 <PublicServer> *** Game still paused (number of players) 18:48:49 <PublicServer> *** Game unpaused (number of players) 18:48:50 <PublicServer> *** Intexon joined the game 18:51:56 <PublicServer> *** made screenshot at 0001A0BA: http://ps.openttdcoop.org/public/webcam/0001A0BA.png 19:01:24 <SmatZ> !info 19:01:24 <PublicServer> SmatZ: #:1(Orange) Company Name: 'Yeti Transportation United' Year Founded: 1950 Money: 5449266855 Loan: 0 Value: 5460648411 (T:1204, R:0, P:0, S:0) unprotected 19:01:33 <SmatZ> !date 19:01:33 <PublicServer> SmatZ: 23 May 2256 19:05:46 <V453000> !password 19:05:46 <PublicServer> V453000: untold 19:06:03 <PublicServer> *** V453000 joined the game 19:07:16 *** Fixer has left #openttdcoop 19:11:19 <V453000> @stage Finalizing! :) 19:11:20 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #184 (r19821) | STAGE: Finalizing! :) | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage" 19:11:54 <Mazur> Despite 10 unjoined industries? 19:12:12 <Mazur> Or rather, because of, probably. 19:12:15 <Mazur> ;-) 19:15:51 <V453000> I guess you dont want to expand the ML 19:16:26 <Mazur> I could not do such a thing without breaking everything. 19:16:43 <Mazur> And then some. 19:17:16 <Mazur> But I'm otherwise busy now, mayeb in 2 hours or so I'll be back in. 19:17:30 <PublicServer> <V453000> it is going to be archive in ~2 hours I think :) 19:18:32 <Mazur> Fine. 19:18:34 <Mazur> :-) 19:19:07 <Mazur> THen I'll go back to my SP game to practice ML and hub building. 19:19:14 <Mazur> All across hte US. 19:19:17 <XeryusTC> !password 19:19:17 <PublicServer> XeryusTC: ambush 19:19:25 <PublicServer> *** XeryusTC joined the game 19:19:33 <PublicServer> <V453000> :) 19:19:43 <PublicServer> * XeryusTC goes fixing BBH 1 a bit :P 19:19:51 <PublicServer> *** V453000 has left the game (connection lost) 19:20:22 *** einKarl has quit IRC 19:21:24 <PublicServer> *** SmatZ joined the game 19:21:58 <PublicServer> *** made screenshot at 0000E07A: http://ps.openttdcoop.org/public/webcam/0000E07A.png 19:23:40 <KloBass_home> !password 19:23:40 <PublicServer> KloBass_home: aboded 19:23:51 <PublicServer> *** SmatZ has left the game (connection lost) 19:23:53 <PublicServer> *** KloBass joined the game 19:24:49 <Vitus> !password 19:24:49 <PublicServer> Vitus: aboded 19:25:18 <PublicServer> *** Vitus joined the game 19:25:19 <PublicServer> <Vitus> Hey 19:25:25 <PublicServer> *** Vitus has joined company #1 19:26:58 *** pugi has quit IRC 19:27:25 <PublicServer> <XeryusTC> that should be better :) 19:28:05 *** pugi has joined #openttdcoop 19:30:10 <PublicServer> *** chill has left the game (leaving) 19:31:02 <PublicServer> <XeryusTC> that bit of BBH2 which is in BBH1 should be split before join 19:33:43 <PublicServer> <XeryusTC> or actually make proper use of double bridges xD 19:36:29 <PublicServer> <Vitus> Hmmm... shall we add some trains to "!needs trains" even though we're finishing? 19:36:50 <PublicServer> <XeryusTC> go ahead 19:37:00 <PublicServer> *** made screenshot at 0000B69A: http://ps.openttdcoop.org/public/webcam/0000B69A.png 19:37:38 <PublicServer> <Vitus> Cheers 19:40:55 <PublicServer> <XeryusTC> oh, jam at !jam 19:42:09 <PublicServer> <Vitus> I blame slow injection 19:42:19 <PublicServer> <Vitus> But what can we do about it 19:43:19 <PublicServer> <Vitus> The prio on top seems to be too long compared to others, though 19:47:43 <PublicServer> *** KloBass has left the game (leaving) 19:50:27 <Chris_Booth> !password 19:50:27 <PublicServer> Chris_Booth: drills 19:50:37 <PublicServer> *** Chris Booth joined the game 19:52:02 <PublicServer> *** made screenshot at 00010B42: http://ps.openttdcoop.org/public/webcam/00010B42.png 19:56:15 *** KloBass_home has quit IRC 19:57:45 <PublicServer> <Chris Booth> why do we store goods trains for half the year? 19:58:33 <PublicServer> <XeryusTC> because v453k thinks it is the way to avoid waves 19:58:38 <PublicServer> <XeryusTC> and it is his way to overflow :o 19:59:16 <PublicServer> <Chris Booth> seems like a stupid idea to me 19:59:22 <PublicServer> <Chris Booth> waste of trains and land 19:59:49 <PublicServer> <XeryusTC> imo it was too and i disabled it, but v453k enabled it again after a while as he says it negates the farm train waves 20:00:10 <tycoondemon> I still dont get the storages :S 20:00:29 <PublicServer> <Chris Booth> to do that it would be best just to store them in depots 20:00:49 <PublicServer> <XeryusTC> yes, and that is still happening 20:00:59 <PublicServer> <Chris Booth> and have the orders correct 20:01:10 <PublicServer> <Chris Booth> dont sit them while they are full 20:01:19 <PublicServer> <Chris Booth> sit them while the are empty 20:01:37 <PublicServer> <Chris Booth> and release 6 - 10 platforms a time 20:01:46 <PublicServer> <XeryusTC> yes, i totally agree with you, and i told v453k, but he reverted it after a day anyhow 20:02:53 <PublicServer> <Vitus> At last, it adds some kind of flavour to this PSG :P 20:03:12 <PublicServer> <XeryusTC> goods trains are still being buffered by the depots at the pickup btw 20:06:13 <PublicServer> <Vitus> Stupid train drivers... 20:06:18 <PublicServer> <Vitus> Or was it pathfinder? 20:06:25 <PublicServer> <XeryusTC> PF :P 20:06:32 <PublicServer> <Chris Booth> you cant blame bad building on PF or drivers 20:06:42 <PublicServer> <Chris Booth> PF only does what it is told to 20:07:04 <PublicServer> *** made screenshot at 00002434: http://ps.openttdcoop.org/public/webcam/00002434.png 20:07:12 <PublicServer> <XeryusTC> sometimes the pf makes decisions you wanted to avoid with your construction though 20:07:52 <PublicServer> <Chris Booth> that can be true 20:08:04 <PublicServer> <Vitus> Don't talk me about PF... when I think I finally understand how something works, PF comes up with something TOTALLY new and likely not understandeable :D 20:09:10 <PublicServer> <Chris Booth> think it may be time to remove my sunglasses :( 20:09:22 <PublicServer> <Chris Booth> why does day have to turn to night 20:09:35 <PublicServer> <Chris Booth> ooh now i remeber so i can get drunk :D 20:09:38 <PublicServer> <Chris Booth> beer time 20:09:47 <PublicServer> <XeryusTC> because it can 20:10:22 <PublicServer> <Chris Booth> can of beer XeryusTC? lol 20:10:37 <PublicServer> <XeryusTC> xD 20:10:53 <PublicServer> <XeryusTC> Vitus: people in here like to exploit some mechanics of the PF though 20:11:19 <PublicServer> <Vitus> Indeed 20:11:24 <PublicServer> <Chris Booth> exploting PBS is the best 20:11:31 <PublicServer> <Vitus> But take a look at this... I'll build something, sec 20:11:32 <PublicServer> <Chris Booth> and logic gates 20:13:41 <PublicServer> <Vitus> Take a look !here 20:14:11 <PublicServer> <Vitus> This is supposed to be fail-safe not gate with just one train 20:14:16 <PublicServer> <Vitus> But as you can see, it doesn't work 20:14:27 <PublicServer> <Vitus> However... 20:14:33 <PublicServer> <Vitus> ... 20:14:38 <PublicServer> <Vitus> And now it works :D 20:15:16 <PublicServer> <Vitus> Whooops, it's supposed to work with TL 0.5 20:17:11 *** fonsinchen has quit IRC 20:17:45 <PublicServer> <Vitus> I feel like I'm being totally ignored :( 20:18:35 <PublicServer> <Chris Booth> Vitus: what? 20:18:40 <PublicServer> *** Spike joined the game 20:18:59 <PublicServer> <Chris Booth> people are do not always respond when you want them to 20:19:19 <PublicServer> <Chris Booth> hi Spike 20:19:22 <PublicServer> <Vitus> Hey 20:19:29 <PublicServer> <Vitus> Never mind, I just thought you were here 20:19:30 <PublicServer> <Spike> hi 20:19:35 <PublicServer> <Vitus> Take a look !here 20:19:50 <PublicServer> <XeryusTC> long time no see spike :o 20:19:51 <PublicServer> <Chris Booth> yes 20:20:11 <PublicServer> <Vitus> It's working now, but only thanks to the little piece of track in the corner 20:20:11 <PublicServer> <Chris Booth> whats wrong with it? 20:20:12 <PublicServer> <Spike> xeryus i had my random other universe comments :) 20:20:16 <PublicServer> <Spike> just not always in-game 20:20:43 <KenjiE20> ^Spike^ plays gamez?! 20:20:59 <KenjiE20> :P 20:21:01 <PublicServer> <Chris Booth> it seems to be noting the signals to me Vitus 20:21:01 <PublicServer> <Vitus> So yeah, PF always prepares me some surprise :D 20:21:03 <^Spike^> ... :) 20:21:07 <^Spike^> too much actually :) 20:21:17 <PublicServer> <Vitus> Yes, but take a look 20:21:24 <PublicServer> <Vitus> It uses the large circle now 20:21:38 <PublicServer> <Vitus> Now, I add one piece of track at the marked spot (<-) 20:21:46 <V453000> !password 20:21:46 <PublicServer> V453000: bloods 20:21:52 <PublicServer> <Vitus> and suddenly, it uses the small circle as it should 20:22:06 <PublicServer> *** made screenshot at 000143D5: http://ps.openttdcoop.org/public/webcam/000143D5.png 20:22:06 <PublicServer> <V453000> hi 20:22:08 <PublicServer> *** V453000 joined the game 20:22:09 <PublicServer> <Vitus> Hey 20:22:16 <PublicServer> <Spike> maybe then it's not so fail-safe? ;) 20:22:17 <PublicServer> <V453000> finally im back -.- conection probs 20:22:19 <PublicServer> <Chris Booth> how random 20:22:26 <PublicServer> *** V453000 has joined company #1 20:22:38 <PublicServer> <Vitus> It is fail-safe with this piece of track :D 20:22:48 <PublicServer> <Vitus> But I haven't figured out why this track does the trick 20:22:50 <PublicServer> <Chris Booth> V453000: can you explain the madness behind your storage area? 20:23:05 <PublicServer> <V453000> which part exactly 20:23:08 <PublicServer> <Spike> prob has to do with season changes chris ;) 20:23:13 <PublicServer> <Spike> to answer the obvious :D 20:23:20 <PublicServer> <Spike> +just somewhere 20:23:24 <PublicServer> <V453000> ooh yes 20:23:30 <PublicServer> <V453000> it mirrors traffic 20:23:33 <PublicServer> <Chris Booth> but its wrong 20:23:42 <PublicServer> <Spike> it's wrong cause 20:23:47 <PublicServer> <Chris Booth> you store full trains 20:23:55 <PublicServer> <V453000> you cant store the empty 20:24:00 <PublicServer> *** Mazur joined the game 20:24:00 <PublicServer> <V453000> to mirror the traffic 20:24:02 <PublicServer> <Chris Booth> you can 20:24:13 <PublicServer> <Spike> if that is the concept what is wrong about it 20:24:32 <PublicServer> <Chris Booth> i dont understand why we need it 20:24:34 <PublicServer> <Vitus> Farms above snowline don't produce 20:24:38 <PublicServer> <Chris Booth> we buffer trains at the pickup 20:24:40 <PublicServer> <Vitus> And with variable snowline.. 20:24:49 <PublicServer> <Chris Booth> and in the massive thing V built 20:25:04 <PublicServer> <V453000> Chris Booth: when farms come in a wave, we dont send goods trains with them to double the wave 20:25:09 <PublicServer> <V453000> that is the reason 20:26:00 <PublicServer> <Chris Booth> so you make them wait half a year? and use more space than i would take to improve the ML? 20:26:13 <PublicServer> <V453000> and it is so big because I honestly didnt know how many platforms will be needed 20:26:28 <PublicServer> <V453000> why to have the ML improved when it will be seasonally empty? 20:26:56 <PublicServer> <V453000> I know what you mean, there is nothing wrong about it but ... this is also a solution :) 20:27:01 <PublicServer> <V453000> a nice one imo 20:27:18 <PublicServer> <Chris Booth> i just dont see why you buffer the full trains 20:27:28 <PublicServer> <Chris Booth> buffer empty trains after they drop 20:27:29 <PublicServer> <XeryusTC> V453000: but the travel time makes the wave at the factory smooth out 20:27:38 <PublicServer> <Chris Booth> and have a timer to release them so many at a time 20:29:18 *** Kolo has joined #openttdcoop 20:29:29 <PublicServer> *** Mazur has left the game (leaving) 20:29:30 <V453000> XeryusTC: indeed, the travel times make it almost random 20:29:31 <V453000> but 20:29:42 <V453000> the waves are mirrored just anyhow 20:29:50 <V453000> doesnt matter when they arrive 20:30:12 <V453000> and the production isnt smooth, last time I checked I saw 4000 - 7000 on factory, and that is almost double 20:30:21 <PublicServer> <Spike> atleast you have drops the whole year around... 20:30:24 <V453000> Chris Booth: im not sure if that would work :) 20:30:46 <V453000> Spike: steel would make that if farms didnt 20:30:58 <PublicServer> <Spike> you get the idea :D 20:31:01 <PublicServer> <V453000> :) 20:31:06 <PublicServer> <V453000> moo 20:32:36 <PublicServer> <Chris Booth> i expected this game to have more trains 20:33:03 <PublicServer> <V453000> you could have contributed :) 20:33:25 <PublicServer> <Chris Booth> no i couldnt i have to go to zurich for a job interview 20:33:30 <PublicServer> <Chris Booth> and had alot of beer time 20:33:33 <PublicServer> <V453000> :D 20:33:40 <PublicServer> <Chris Booth> so openttd got put to one side 20:33:50 <PublicServer> <V453000> dont complain then :) 20:37:08 <PublicServer> *** made screenshot at 000147D6: http://ps.openttdcoop.org/public/webcam/000147D6.png 20:38:09 <PublicServer> *** Kolo joined the game 20:38:09 *** Rieksts has joined #openttdcoop 20:38:45 <Rieksts> Hi 20:38:49 <PublicServer> *** Chris Booth has left the game (connection lost) 20:40:00 <V453000> hi 20:40:03 <Rieksts> anyone can show me a link or a save where i could learn proper LLRR or LL_RR train syestem. 20:40:19 <V453000> @archive 20:40:19 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 20:40:31 <Rieksts> ty 20:40:36 <V453000> this is the best way in my opinion, but you will not find LL_RR very often 20:40:39 <Rieksts> do i need GRFs to lad them? 20:40:40 <V453000> but I believe some are there :) 20:40:43 <V453000> yes 20:40:44 <PublicServer> <XeryusTC> back again 20:40:46 <Rieksts> k 20:40:55 <V453000> and the newer ones wont open on stable 20:41:16 <Rieksts> you are going nightly? 20:42:04 <Rieksts> Im usually playing on Hannos server. 20:42:16 <V453000> I dont know Hannos server but I suppose that is stable 20:42:23 <V453000> and yes, we always use nigtlies 20:42:29 <V453000> nightlies 20:44:26 <V453000> but many of the archived games will be openable even with stable 1.0.1 20:45:01 <PublicServer> *** Vitus has left the game (leaving) 20:47:58 <PublicServer> <V453000> what does that test mean :D 20:48:01 <PublicServer> <V453000> sign "test" 20:49:59 <PublicServer> <Spike> could also be solved with a small prio but well 20:50:40 <PublicServer> <Spike> there 20:50:43 <PublicServer> <V453000> duh 20:50:46 <PublicServer> <Spike> what's so jammy about it 20:50:50 <PublicServer> <V453000> I start to do anything and it dissapears :D 20:50:59 <PublicServer> *** Spike has joined company #1 20:51:11 <PublicServer> <Spike> you can give the coal trains prio over the others so those clear up quicker 20:51:18 <PublicServer> <Spike> but still it isn't really a jame 20:51:21 <PublicServer> <Spike> jam-* 20:51:25 <PublicServer> <V453000> indeed 20:51:49 <Rieksts> you play co-up 20:51:52 <PublicServer> <V453000> lets just add it for the thing :P 20:51:54 <Rieksts> only? 20:51:56 <^Spike^> ? 20:52:06 <V453000> coop 20:52:06 <V453000> yes 20:52:10 <PublicServer> *** made screenshot at 000062DF: http://ps.openttdcoop.org/public/webcam/000062DF.png 20:52:12 <V453000> that is part of our name isnt it :P 20:52:20 <Rieksts> no i mean 20:52:37 <Rieksts> do you mostly play only 1 company all map? 20:52:38 <PublicServer> <Spike> oh wait artic right? already was wondering why it didn't look opengfx... 20:52:50 <V453000> Riekts: yes 20:53:05 <V453000> why would we do anything else :) 20:53:20 <V453000> competing against each other? oh come on :) 20:53:48 <PublicServer> <XeryusTC> back ish 20:53:51 <^Spike^> it's cooperation not competition ;) 20:53:55 <PublicServer> <XeryusTC> wasnt away, just doing something else :P 20:54:02 <^Spike^> backish... can you also be goneish at the same time? ;) 20:54:16 <^Spike^> do we get half sentences then? :D 20:54:18 <PublicServer> <XeryusTC> i am somewhatish 20:54:29 <PublicServer> <V453000> you are youish 20:54:51 <PublicServer> <Spike> i said half not meaningless ;) 20:54:58 *** KloBass_home has joined #openttdcoop 20:55:06 <V453000> :) 20:55:11 <PublicServer> <XeryusTC> V453000 has no use ;) 20:55:26 <PublicServer> <XeryusTC> except from makeing me more hungry for beer 20:55:27 * V453000 goes hang himself 20:55:37 <PublicServer> <V453000> oh that changes the situation :) 20:56:10 <XeryusTC> !rcon patch raw_industry_construction 0 20:56:34 <V453000> ? 20:56:40 <V453000> ohh 20:56:42 <V453000> :) 20:56:43 <V453000> 0 20:56:49 <V453000> my brain is also 0 todya 20:57:45 <^Spike^> strange thing.. i'm feeling so tired not even coke can keep me awake.. :) 20:57:59 <PublicServer> <XeryusTC> get coffee 20:58:00 <KenjiE20> get better coke 20:58:03 <PublicServer> <V453000> or cocaine 20:58:06 <^Spike^> i don't drink coffee :) 20:58:08 <PublicServer> <XeryusTC> or speed :P 20:58:13 <^Spike^> and i skip drugs :) 20:58:21 <PublicServer> <XeryusTC> you're dutch! you're on drugs 20:58:26 <PublicServer> <V453000> :D 20:58:27 <^Spike^> nop :) 20:58:27 <KenjiE20> lol 20:58:43 <^Spike^> i never drank and i've never done drugs :) 20:58:47 <PublicServer> <tycoondemon> if you aint dutch, you aint much 20:58:49 <PublicServer> <V453000> that would explan why so many dutchies are on openttd 20:59:04 <^Spike^> i'm prob the only sober dutch around on earth ;) 20:59:09 <PublicServer> <V453000> o_O 20:59:16 <PublicServer> <V453000> holy f. 20:59:16 <^Spike^> and i play openttd ;) 20:59:20 <PublicServer> <XeryusTC> but we all dislike toyland, which is the most toylike landscape 20:59:29 <PublicServer> <V453000> NOES 20:59:32 <Rieksts> woah, all those Grfs. Why do yu need them? 20:59:37 <PublicServer> <V453000> me wants another toyland gay-me 20:59:38 <^Spike^> and i like toyland! 20:59:42 <^Spike^> oh wait.. i don't 20:59:43 <PublicServer> <XeryusTC> spike: i only know dutch girls who dont drink, all guys i know drink 20:59:54 <^Spike^> then now you know 1 that doesn't ;) 21:00:02 <V453000> Rieksts: dont you know how these things work? :) 21:00:08 <PublicServer> <tycoondemon> i allso dont drink 21:00:15 <PublicServer> <XeryusTC> i will not admit that you exist! 21:00:15 <V453000> I dont drink 21:00:16 <V453000> ever 21:00:44 <PublicServer> <XeryusTC> my sister who is forbidden to drink for her health drinks 21:00:51 <PublicServer> <V453000> :D 21:01:11 <Rieksts> what is wrong with original grfs? 21:01:13 <^Spike^> can't judge that.. own decision :) 21:01:20 <^Spike^> Rieksts they're so... original? ;) 21:01:37 <V453000> Rieksts: playing ~200 games with still the same is a bit ... all the same :) 21:01:41 <Rieksts> and why are all the trains so small 21:01:51 <^Spike^> cause we can 21:01:51 <Rieksts> :D 21:01:51 <^Spike^> ;) 21:02:00 <V453000> there are many advantages :) 21:02:18 <KenjiE20> because, being the main one 21:02:20 <KenjiE20> :P 21:02:22 <V453000> more fun, shorter fullspeed curves, shorter ... shorter ... better .. . :)) 21:02:48 <PublicServer> <V453000> TL1 ftw 21:02:51 <V453000> without a doubt 21:02:54 <^Spike^> tl0 beats all 21:02:54 <^Spike^> ;) 21:02:59 <V453000> hehe 21:03:03 <^Spike^> just don;t use trains 21:03:05 <^Spike^> planes! ;) 21:03:12 <PublicServer> <V453000> we should hae a RV game soon 21:03:21 <PublicServer> <XeryusTC> brb, walking ze dog 21:03:32 <V453000> ze doog drinks? 21:03:39 <^Spike^> i guess water ;) 21:03:43 <V453000> nah 21:03:48 <V453000> its dutch dog 21:03:48 <^Spike^> a drunk dog can be unpredictable.. 21:03:54 <^Spike^> wouldn't want to wake up with a dog on my leg. 21:03:55 <^Spike^> :D 21:04:00 <Rieksts> ok im going to stick with original GRFs for now. this just hurts my eyes... 21:04:06 <V453000> lol. 21:04:07 <^Spike^> Rieksts 21:04:15 <^Spike^> it takes time to get used to 21:04:22 <Rieksts> i believe that :) 21:04:23 <^Spike^> i said the same at first.. but when i got lazy on linux... 21:04:24 <^Spike^> well :) 21:05:05 <V453000> I didnt have that problem :) but there were times when I appreciated the speed orientation of original trainset 21:05:12 <V453000> today I rather hate that point :) 21:06:51 <Rieksts> ok i am clearly not insane yet. So il go and enjoy my ellegant long trains 21:07:11 <V453000> duh :) 21:07:13 <PublicServer> *** made screenshot at 0001DB65: http://ps.openttdcoop.org/public/webcam/0001DB65.png 21:07:21 <V453000> well long trains also have advantages 21:07:37 <V453000> the best is that their curves mostly dont have to be as long as the trains are 21:07:50 <V453000> which can result in completely mad possibilties :) 21:08:17 <^Spike^> TL15 train with CL8? :) 21:08:26 <V453000> why 8 21:08:32 <^Spike^> just for example? ;) 21:08:35 <V453000> for ~200 speed you ned CL5 21:08:54 <V453000> on PZ we have now TL12 for CL5 21:08:54 <V453000> that rox 21:08:56 <^Spike^> new game? 21:08:59 <Rieksts> i have problems connecting station to LLRR track. haha i guess these possibilities are not yet for me 21:09:00 <V453000> ye 21:09:16 <V453000> its just awesome :) 21:09:30 <^Spike^> Vsomelongnumber you're distracting me though.. want to play splinter cell as well :) 21:09:31 <V453000> but of course, short are short :) 21:09:58 <V453000> dont throw it on me :D 21:11:21 <Rieksts> meh OTTD just released new nightly build, cant enter the server. 21:11:51 <V453000> @quickstart 21:11:53 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:11:54 <V453000> see this 21:12:32 <Rieksts> ty 21:12:37 <V453000> yw 21:13:30 <PublicServer> <V453000> does anyone see any jams? 21:13:33 <PublicServer> <V453000> or other problems? 21:15:03 <PublicServer> <XeryusTC> back 21:15:27 <PublicServer> <V453000> XeryusTC: your LR LR LR LR LR LR LR LR LR LR LR LR LR game has no illustration picture :( 21:16:38 <V453000> I guess it is time to write archive entry for this one 21:18:36 <PublicServer> *** Kolo has left the game (leaving) 21:19:23 <PublicServer> <XeryusTC> v453k: i know, and i will let someone else make it :P 21:19:35 <PublicServer> <V453000> hehe 21:19:37 <PublicServer> <V453000> fine 21:19:58 <PublicServer> <V453000> btw if you press tab after writing V you dont have to write the damn numbers :P I guess you know 21:20:16 <Rieksts> !password 21:20:16 <PublicServer> Rieksts: byways 21:20:34 <PublicServer> *** Rieksts joined the game 21:21:01 <PublicServer> *** chill joined the game 21:22:15 <PublicServer> *** made screenshot at 0000777D: http://ps.openttdcoop.org/public/webcam/0000777D.png 21:24:45 *** Seberoth has quit IRC 21:26:07 <PublicServer> *** Intexon has left the game (connection lost) 21:27:13 <PublicServer> <XeryusTC> V453000: true, but you're not always here :P 21:27:28 <V453000> now I was :) 21:27:40 <PublicServer> *** V453000 has changed his/her name to Vbignum 21:27:52 <PublicServer> <Vbignum> as Combuster calls me :) 21:28:43 <PublicServer> <XeryusTC> we could start calling you vaseooo 21:28:58 <V453000> V is fine :) 21:29:06 <PublicServer> <XeryusTC> :o 21:29:09 <PublicServer> *** Vbignum has changed his/her name to V453000 21:29:25 <PublicServer> <XeryusTC> you should start signing your ingame signs to your full nickname though IMO :P 21:29:36 <PublicServer> <XeryusTC> vitus also starts with a V, it can be confusing at times 21:29:44 <PublicServer> <XeryusTC> although i know that V usually means you :P 21:29:47 *** valhallasw has joined #openttdcoop 21:30:27 <PublicServer> <V453000> hehe 21:30:44 <PublicServer> <V453000> in psg 174 there even was a person whose name was Vee 21:30:55 <PublicServer> <V453000> was forced not to use V. :P 21:31:00 <PublicServer> <V453000> (not by me) 21:32:26 <PublicServer> <XeryusTC> but i was wondering who the other V was in slh4 before i asked :P 21:32:49 <PublicServer> <V453000> we used that once before in our beer-nation game 21:33:02 <PublicServer> <V453000> you couldnt have known :) 21:33:09 <PublicServer> <V453000> (Vitus is beer-related too) :P 21:33:30 <PublicServer> <Rieksts> what is the point of storage? 21:34:04 <PublicServer> <V453000> all in all, balancing traffic on the network 21:34:18 <PublicServer> <V453000> farm trains come in waves 21:34:31 <PublicServer> <V453000> this makes the goods trains go in another time, so they dont double the wave 21:34:47 <PublicServer> <Rieksts> ok 21:35:11 <V453000> [no we dont care about the profit] 21:35:59 <PublicServer> <XeryusTC> which barely matters as traffic is quite smooth thanks to the different travel times 21:36:23 <V453000> and thanks to that the factory is 5000->8000 21:36:29 <V453000> that is what I call smooth indeed :P 21:36:51 <PublicServer> *** V453000 has left the game (connection lost) 21:37:17 <PublicServer> *** made screenshot at 00010D3E: http://ps.openttdcoop.org/public/webcam/00010D3E.png 21:38:44 <XeryusTC> lets archive the game ;) 21:40:20 *** KloBass_home has quit IRC 21:40:24 * XeryusTC looks at V453000 21:40:30 *** KloBass_home has joined #openttdcoop 21:52:19 <PublicServer> *** made screenshot at 000130ED: http://ps.openttdcoop.org/public/webcam/000130ED.png 21:55:07 <PublicServer> *** XeryusTC has left the game (connection lost) 21:55:56 <^Spike^> bleh... made it that far.. game crashes.. 21:55:58 <^Spike^> oh well :) 21:56:21 *** ODM has quit IRC 21:58:34 <PublicServer> <Rieksts> bye 21:58:39 <PublicServer> *** Rieksts has left the game (leaving) 21:59:01 *** Rieksts has quit IRC 22:07:21 <PublicServer> *** made screenshot at 000160CF: http://ps.openttdcoop.org/public/webcam/000160CF.png 22:09:43 *** Vitus has quit IRC 22:10:12 <PublicServer> *** Spike has left the game (leaving) 22:10:12 <PublicServer> *** Game paused (number of players) 22:10:25 <PublicServer> *** chill has left the game (leaving) 22:11:11 *** Phoenix_the_II has joined #openttdcoop 22:11:11 *** ChanServ sets mode: +o Phoenix_the_II 22:11:53 *** Kolo has quit IRC 22:13:00 <V453000> duh 22:13:03 <V453000> damn connection 22:13:29 * V453000 agrees as XeryusTC looks at him 22:15:47 *** Phoenix_the_II has quit IRC 22:15:56 <Mazur> And then all was still. 22:16:13 *** Phoenix_the_II has joined #openttdcoop 22:16:13 *** ChanServ sets mode: +o Phoenix_the_II 22:16:20 *** Phoenix_the_II has quit IRC 22:21:10 <PublicServer> <tycoondemon> :O 22:21:20 <PublicServer> <tycoondemon> the trains are not moving :O:S 22:22:10 <V453000> I guess there isnt an article about lag on wiki :P 22:23:05 <PublicServer> <tycoondemon> you ever play ecv games? 22:23:09 <Mazur> Tycoondemon: They ran out of ticks. Maybe if you tickled them? 22:23:37 <PublicServer> * tycoondemon is ticking the trains... 22:23:44 <PublicServer> *** tycoondemon has joined company #1 22:23:50 <PublicServer> <tycoondemon> tick tick tick... 22:24:34 <PublicServer> <tycoondemon> must be ghosts or something 22:25:59 <V453000> ??? 22:26:25 <PeterT> /// 22:26:29 <PeterT> \\ 22:27:17 <V453000> | 22:27:19 <Mazur> ¿¿¿ 22:27:31 *** chill has quit IRC 22:28:40 *** Progman has quit IRC 22:28:45 <PublicServer> *** tycoondemon has joined spectators 22:29:06 <tycoondemon> extended cargo vector games? 22:30:13 <V453000> you mean ecs 22:30:17 <V453000> I guess 22:30:40 <tycoondemon> probably :O 22:30:41 <tycoondemon> ::P 22:31:02 <tycoondemon> extended cargo schemes 22:31:25 <V453000> yes, we played a few 22:31:34 <V453000> I can remember 1 22:31:44 <V453000> psg ~95 or 94 22:32:20 <V453000> neither 22:32:21 <V453000> hmm 22:33:14 <tycoondemon> why so little? 22:33:23 <V453000> 134 and 135 22:33:24 <V453000> wk 22:33:26 <V453000> well 22:33:34 <V453000> why more :) 22:33:36 <tycoondemon> !gamehistory 134 22:33:47 <V453000> @psgsav 135 22:33:59 <V453000> @psgsave 134 22:33:59 <Webster> PSG 134 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_131_-_140#gameid_134 22:34:01 <tycoondemon> extended cargo = more complex networks? 22:34:01 <V453000> this one 22:34:13 <V453000> not exactly 22:34:50 <V453000> the networks with so many industry types should rather tend to have less complex connections, only their amount it higher 22:34:53 <V453000> which sucks 22:34:55 <V453000> mostly 22:35:38 <V453000> plus ... ecs industries produce retardeously high 22:35:43 <PublicServer> *** tycoondemon has left the game (leaving) 22:36:12 <V453000> I just personally dont like ecs ... but the industries look nice :) thats all 22:36:22 <V453000> firs is a bit better 22:36:33 <V453000> but still, the original industries are unmatched 22:36:50 <V453000> @coopstats 22:36:50 <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html 22:39:39 <tycoondemon> what is so unmatched about the original industries? 22:40:05 <XeryusTC> V453000: pbi is like the original industries with stockpiling 22:40:18 <V453000> I dont like pbi 22:41:28 <V453000> tycoondemon: simplicity, best behaviour to fit the game - no stockpiling, well increasing prouctions but not too much, pretty ideal amount of industries 22:41:33 <V453000> and whatever else 22:45:10 <tycoondemon> when a played the game 13 years ago, I allways dremt of more complexity :S 22:46:10 <V453000> well I dont say using industry sets is bad :) 22:46:28 <V453000> but for our overgrown networks it isnt very viable :) 22:46:43 <tycoondemon> I dont know that 'yet' 22:46:59 <tycoondemon> I would tend to think that a cooop game would be even cooler with more complexity 22:47:15 <XeryusTC> V453000: archived yet? 22:47:36 <V453000> lets 22:47:45 <XeryusTC> you know how to? 22:47:55 <V453000> save and transfer ftw? 22:48:32 <V453000> !password 22:48:32 <PublicServer> V453000: crutch 22:48:38 <XeryusTC> hehe, yeah :P 22:48:49 <PublicServer> *** Game still paused (number of players) 22:48:49 <PublicServer> *** V453000 joined the game 22:49:10 <V453000> !save 22:49:10 <PublicServer> Saving game... 22:49:25 <tycoondemon> so this is the beginning of a new psg 22:49:29 <V453000> !transfer 184 game.sav 22:49:30 <PublicServer> V453000: PublicServerGame_184_Final.sav 22:49:30 <PublicServer> V453000: Transfer done. (/home/openttd/website/public/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_184_Final.sav) 22:49:36 <tycoondemon> my first to witess :D 22:49:40 <V453000> XeryusTC: this should be it I guess 22:49:54 <V453000> tycoondemon: it is only one end :) 22:49:57 <V453000> not beginning 22:50:07 <V453000> since I dont know where the next savegame is -.- 22:50:20 <tycoondemon> :O 22:50:25 <XeryusTC> hmm 22:50:29 <PublicServer> *** V453000 has left the game (leaving) 22:50:46 <V453000> wtf 22:50:59 <tycoondemon> !password 22:51:05 <V453000> when you load the psg184 sav it loads at two completely retarded tunnls 22:51:08 <PublicServer> tycoondemon: crutch 22:51:25 <XeryusTC> planetmaker: your game is not in uploads/ ? 22:51:27 <tycoondemon> tunnels? 22:51:32 <PublicServer> *** Game still paused (number of players) 22:51:32 <PublicServer> *** tycoondemon joined the game 22:51:51 <V453000> I didnt find it there 22:51:52 <planetmaker> psg_stretchmap.sav 22:51:53 <planetmaker> !date 22:51:53 <PublicServer> planetmaker: 1 Jan 1960 22:51:56 <planetmaker> !rcon pwd 22:51:56 <PublicServer> planetmaker: /home/openttd/svn-public/autopilot/save/uploads/ 22:52:02 <planetmaker> !rcon cd .. 22:52:10 <planetmaker> !rcon load psg_stretchmap.sav 22:52:16 <PublicServer> planetmaker: psg_stretchmap.sav: No such file or directory. 22:52:20 <V453000> :P 22:52:21 <planetmaker> !rcon ls 22:52:24 <V453000> !password 22:52:28 <PublicServer> planetmaker: 0) .. (Parent directory) 22:52:28 <PublicServer> planetmaker: 1) ai/ (Directory) 22:52:30 <PublicServer> planetmaker: 2) autopilot/ (Directory) 22:52:30 <PublicServer> planetmaker: 3) bin/ (Directory) 22:52:32 <PublicServer> planetmaker: 4) bundle/ (Directory) 22:52:32 <PublicServer> planetmaker: 5) content_download/ (Directory) 22:52:34 <PublicServer> planetmaker: 6) data/ (Directory) 22:52:34 <PublicServer> planetmaker: 7) docs/ (Directory) 22:52:36 <PublicServer> planetmaker: 8) gm/ (Directory) 22:52:36 <PublicServer> planetmaker: 9) lang/ (Directory) 22:52:38 <PublicServer> planetmaker: you have 11 more messages 22:52:38 <PublicServer> V453000: shirks 22:52:48 <XeryusTC> heh xD 22:52:53 <PublicServer> *** Game still paused (number of players) 22:52:54 <PublicServer> *** V453000 joined the game 22:52:55 <PublicServer> *** Game paused (number of players) 22:53:00 <V453000> what that was 22:53:05 <PublicServer> *** Game still paused (number of players) 22:53:06 <PublicServer> *** tycoondemon joined the game 22:53:09 <XeryusTC> !password 22:53:10 <PublicServer> XeryusTC: shirks 22:53:14 <PublicServer> *** Game still paused (number of players) 22:53:14 <PublicServer> *** V453000 joined the game 22:53:15 <PublicServer> *** XeryusTC joined the game 22:53:18 <PublicServer> <V453000> awesome 22:53:19 <PublicServer> <V453000> :D 22:53:29 <PublicServer> *** V453000 has left the game (leaving) 22:53:30 <PublicServer> *** Game paused (number of players) 22:53:33 <XeryusTC> !password 22:53:34 <PublicServer> XeryusTC: shirks 22:53:38 <PublicServer> *** Game still paused (number of players) 22:53:38 <PublicServer> *** XeryusTC joined the game 22:53:40 <XeryusTC> hmm 22:53:44 <PublicServer> *** Game still paused (number of players) 22:53:46 <PublicServer> *** tycoondemon joined the game 22:53:48 <XeryusTC> it doesnt want to load psg_stretchmap.sav :s 22:54:36 <planetmaker> let's see 22:54:40 <planetmaker> ah 22:54:44 <planetmaker> !content update 22:54:55 <planetmaker> !bananas 22:54:58 <planetmaker> hm 22:55:02 <planetmaker> how did one do that? 22:55:05 <tycoondemon> !fix it 22:56:34 <PublicServer> *** Game still paused (number of players) 22:56:34 <PublicServer> *** Intexon joined the game 22:56:42 <V453000> everythings broken, we are all doomed 22:57:24 <tycoondemon> thi world is coming to an end :S 22:58:23 <V453000> hehe Lok2000 got buffed up to 230kmh in 2cc set 22:59:42 <PublicServer> *** Intexon has left the game (leaving) 22:59:48 <planetmaker> Does anyone of you folks know how to update / load grfs from bananas to the server? 22:59:57 <planetmaker> !content 23:00:33 <planetmaker> !rcon load psg_stretchmap.sav 23:00:35 <PublicServer> *** Game paused (number of players) 23:00:42 <planetmaker> !date 23:00:42 <PublicServer> planetmaker: 9 May 2051 23:00:48 <XeryusTC> !password 23:00:48 <PublicServer> XeryusTC: shirks 23:00:50 <planetmaker> might be true 23:00:53 <PublicServer> *** Game still paused (number of players) 23:00:53 <PublicServer> *** XeryusTC joined the game 23:00:56 <XeryusTC> broken still 23:01:08 <KenjiE20> planetmaker: don't forget to update things when it's finally loaded 23:01:40 <planetmaker> hm, yes 2050, not 1950 :S 23:02:09 <planetmaker> !revision 23:02:09 <PublicServer> planetmaker: Game version is r19821 23:02:18 <planetmaker> hm 23:02:19 *** ^Spike^ has quit IRC 23:03:03 <XeryusTC> does a server automaticly update from bananas when loading an incompatible newgrf? 23:04:22 <planetmaker> no, it doesn't. But grfs are there now 23:04:30 <planetmaker> Wait for new version being compiled 23:04:37 <PublicServer> *** Game still paused (number of players) 23:04:39 <PublicServer> *** Mazur joined the game 23:07:22 <XeryusTC> that will take a while :o 23:07:39 <planetmaker> done 23:07:42 <PublicServer> <XeryusTC> wow, the south/east has loads of mitters :o 23:07:43 <planetmaker> !rcon save 23:07:43 <PublicServer> planetmaker: - Save the current game. Usage: 'save <filename>' 23:07:46 <planetmaker> !rcon exit 23:07:48 <PublicServer> Server has exited 23:07:49 *** PublicServer has quit IRC 23:08:12 <V453000> :OOOOOOO the new 2cc set doesnt have TGV POS? :( 23:08:12 <V453000> fail 23:08:16 <V453000> otherwise nice changes :) 23:08:31 <Chris_Booth> no TGV POS is good 23:08:32 *** PublicServer has joined #openttdcoop 23:08:32 <PublicServer> Autopilot engaged 23:08:32 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 23:08:32 *** ChanServ sets mode: +v PublicServer 23:08:32 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #184 (r19874) | STAGE: Finalizing! :) | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage" 23:08:46 <Chris_Booth> the game failed at simulating the TGV pos 23:08:59 <V453000> hehe 23:09:09 <V453000> who cares about simulation :) 23:09:11 <tycoondemon> !download 23:09:11 <PublicServer> tycoondemon: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 23:09:22 <XeryusTC> !dl win64 23:09:22 <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r19874/openttd-trunk-r19874-windows-win64.zip 23:09:41 <V453000> !dl win32 because 64 is too much 23:09:41 <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r19874/openttd-trunk-r19874-windows-win32.zip 23:10:03 <planetmaker> @stage MM 23:10:03 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #184 (r19874) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage" 23:10:09 <Chris_Booth> new game? 23:10:11 <Chris_Booth> wtf? 23:10:20 <Chris_Booth> i wanted to play the other game 23:10:24 <Chris_Booth> thats sucks 23:10:26 <XeryusTC> oh 23:10:29 <XeryusTC> new newgrf window :) 23:10:37 <tycoondemon> !newgrf 23:10:38 <PublicServer> tycoondemon: Please use /msg for the newgrf list (and use !grf) 23:10:40 <planetmaker> it's nice :-) 23:10:50 <XeryusTC> !password 23:10:50 <PublicServer> XeryusTC: homeys 23:10:56 <PublicServer> *** XeryusTC joined the game 23:10:58 <PublicServer> *** Game still paused (number of players) 23:10:59 <Chris_Booth> its not RV like i wanted i bet 23:11:16 <XeryusTC> !unpause 23:11:16 <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.) 23:11:16 <PublicServer> *** Game unpaused (number of players) 23:11:37 <Chris_Booth> planetmaker: can you make PZ same rev as PS? 23:11:41 *** valhallasw has quit IRC 23:11:47 <planetmaker> I guess, yes 23:11:48 <Chris_Booth> !password 23:11:48 <PublicServer> Chris_Booth: homeys 23:11:50 <PublicServer> *** V453000 joined the game 23:11:52 <tycoondemon> new window indeed :D 23:11:58 <PublicServer> <V453000> LOL 23:12:00 <Chris_Booth> save me having 2 revs 23:12:01 <PublicServer> <V453000> Czech town names 23:12:02 <PublicServer> <V453000> lol 23:12:04 <PublicServer> <V453000> lol 23:12:18 <tycoondemon> !password 23:12:19 <PublicServer> tycoondemon: homeys 23:12:30 <PublicServer> *** tycoondemon joined the game 23:12:30 <V453000> Kosmonosy transport :D :D :D Kosmonosy is the most famous nuthouse in the whole Czech Republic :D 23:12:34 <V453000> lool 23:12:35 <PublicServer> *** Chris Booth joined the game 23:12:46 <Chris_Booth> mega fail with new bananas 23:12:55 <Chris_Booth> 90s styled shit 23:12:55 <planetmaker> :-D 23:13:21 <PublicServer> <V453000> I can only say the windows could be bigger by default 23:13:22 <planetmaker> you're doing wrong to the interface 23:13:24 <tycoondemon> what you mean by bananas 23:13:26 <PublicServer> <XeryusTC> MM created 23:13:27 <PublicServer> <V453000> otherwise good change :) 23:13:32 <PublicServer> <V453000> hehe 23:13:35 <planetmaker> XeryusTC: planes? 23:13:52 <Mazur> plains, tranes, automobiles. 23:14:15 <PublicServer> <V453000> WTF 23:14:20 <XeryusTC> planetmaker: yes, planes 23:14:21 <PublicServer> <V453000> OpenGFX - new infrastructure 23:14:26 <PublicServer> <V453000> im not playing this 23:14:42 <Chris_Booth> i would much rather use the old GRF downloader. The new one brings back to many bad 90s memories of win 98 fail 23:14:47 <XeryusTC> the two huge towns might be too far away for planes to bring in continues income :P 23:14:48 <tycoondemon> whats with opengfx? 23:14:51 <XeryusTC> at least it will take a while 23:15:05 <XeryusTC> especially since planespeed is not 4/4 23:15:11 <XeryusTC> !rcon patch plane_speed 23:15:11 <PublicServer> XeryusTC: Current value for 'plane_speed' is: '4' (min: 1, max: 4) 23:15:11 <PublicServer> *** planetm4ker joined the game 23:15:18 <V453000> !setdef 23:15:18 <PublicServer> *** V453000 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 23:15:31 <XeryusTC> plane_speed is network disabled now :s 23:15:41 <XeryusTC> due to newgrfs malfunctioning 23:15:44 <V453000> oh lol 23:16:02 <PublicServer> <planetm4ker> hm, is it at 1/4? 23:16:11 <PublicServer> <V453000> yes 23:16:11 <XeryusTC> !rcon patch plane_speed 23:16:11 <PublicServer> XeryusTC: Current value for 'plane_speed' is: '4' (min: 1, max: 4) 23:16:16 <PublicServer> <planetm4ker> drat 23:16:23 <PublicServer> <Chris Booth> 7% slope are you mad? 23:16:41 <PublicServer> <V453000> you used 10% btw 23:16:44 <tycoondemon> read topic chris booth 23:16:45 <tycoondemon> :P 23:16:46 <PublicServer> <Chris Booth> and no new RVs acceleration? 23:16:47 <PublicServer> <V453000> for psg 179 23:16:50 <PublicServer> <XeryusTC> oh, it is 1/4 indeed 23:17:17 <XeryusTC> planetmaker: go to sp, fix settings, upload again ;) 23:17:23 <PublicServer> <planetm4ker> Chris Booth: may I remind you that your maps are usually also quite perfect 23:17:31 <PublicServer> <planetm4ker> XeryusTC: that's what I'm doing right now, yes 23:17:37 <Chris_Booth> my maps are usualy 10% grade 23:17:37 <XeryusTC> good :D 23:17:40 <PublicServer> *** planetm4ker has left the game (leaving) 23:17:52 <Chris_Booth> well last one i made was 23:18:08 <PublicServer> <V453000> lol what is this Track Planning for 23:18:09 <Chris_Booth> and i don't usually miss much on my maps 23:18:49 <tycoondemon> sleep is calling me 23:18:53 <tycoondemon> gotta takes this one 23:18:55 <tycoondemon> ltr 23:19:58 <PublicServer> *** Mazur joined the game 23:19:59 <XeryusTC> hmm 23:20:02 <XeryusTC> beer and empty stomachs :s 23:20:04 <PublicServer> <V453000> I see the variety distribution for stretched maps got fixed 23:20:34 <SmatZ> :( 23:20:36 <PublicServer> <Mazur> That is a looooooooooooooooooooooooooong map. 23:20:43 <PublicServer> <Chris Booth> i like this new 3rd rail + overhead 23:20:51 <PublicServer> <XeryusTC> oh, planning costs money too 23:20:56 <SmatZ> with empty stomach, getting drunk is cheaper :-p 23:21:20 <PublicServer> <XeryusTC> and catenary makes track 4x as expensive it seems xD 23:21:28 <PublicServer> <V453000> 2cc set 23:21:34 <planetmaker> nutracks 23:21:36 <PublicServer> <XeryusTC> or 2x :o 23:21:40 <PublicServer> <V453000> ah 23:21:41 <planetmaker> !rcon load psg_stretchmap.sav 23:21:42 <PublicServer> *** Game paused (number of players) 23:21:48 <XeryusTC> !password 23:21:48 <PublicServer> XeryusTC: homeys 23:21:52 <planetmaker> sorry, re-loaded, we need a new MM ;-) 23:21:53 <PublicServer> *** Game still paused (number of players) 23:21:53 <PublicServer> *** Mazur joined the game 23:21:54 <PublicServer> *** XeryusTC joined the game 23:21:57 <PublicServer> *** tycoondemon joined the game 23:21:58 <PublicServer> <XeryusTC> i was talking about nutracks 23:21:58 <PublicServer> *** V453000 joined the game 23:22:01 <PublicServer> *** Game still paused (number of players) 23:22:01 <PublicServer> *** Chris Booth joined the game 23:22:09 <PublicServer> *** Chris Booth has joined company #1 23:22:10 <PublicServer> *** Game unpaused (number of players) 23:22:13 <XeryusTC> !auto 23:22:13 <PublicServer> *** XeryusTC has enabled autopause mode. 23:22:16 <PublicServer> *** V453000 has joined company #1 23:22:16 <PublicServer> *** planetm4ker joined the game 23:22:21 <PublicServer> *** XeryusTC has joined company #1 23:22:54 <SmatZ> !rcon set developer 23:22:54 <PublicServer> SmatZ: Current value for 'developer' is: '1' (min: 0, max: 2) 23:22:55 *** Phazorx has left #openttdcoop 23:23:10 <V453000> what is that SmatZ 23:23:10 <PublicServer> <XeryusTC> let just one person create a MM 23:23:30 <PublicServer> <planetm4ker> I like the towns' looks 23:23:35 <PublicServer> *** made screenshot at 0001D79D: http://ps.openttdcoop.org/public/webcam/0001D79D.png 23:23:51 <PublicServer> <Chris Booth> MM 23:23:52 <PublicServer> <XeryusTC> swedish buildings are quite nice 23:23:55 <PublicServer> <XeryusTC> hey have corner buildings 23:24:02 <SmatZ> V453000: more verbose console output :) 23:24:06 <PublicServer> <V453000> does the OpenGFX - infrastructure have anything to do with the nutracks? 23:24:15 <V453000> ooh 23:24:16 <PublicServer> <planetm4ker> *sigh* 23:24:34 <PublicServer> <Chris Booth> no 23:24:39 <PublicServer> <V453000> im just wondering why 23:24:59 <PublicServer> <planetm4ker> learn, look, then judge 23:25:02 <PublicServer> <Chris Booth> so you can mix metro and high speed rail 23:25:19 <PublicServer> <Chris Booth> nutracks is a great grf 23:25:40 <PublicServer> <V453000> I rather wonder why do we force opengfx-infrastructure for original graphics users 23:25:51 <PublicServer> <V453000> im asking if it is because of nutracks 23:25:55 <PublicServer> <planetm4ker> I should really put you on ignore 23:26:10 <PublicServer> <Chris Booth> i use orginal grfs makes no difference 23:26:10 <PublicServer> <V453000> cant I ask? 23:26:11 <PublicServer> <planetm4ker> everytime opengfx is somewhere mentioned you complain, you bitch, you insult 23:26:25 <PublicServer> <planetm4ker> without ANY knowledge 23:26:34 <PublicServer> <V453000> I didnt complain about anything 23:26:35 <PublicServer> <V453000> im asking 23:26:38 <PublicServer> <planetm4ker> you don't even KNOW what the newgrf does 23:26:39 <PublicServer> <V453000> but thanks for answer 23:26:55 <PublicServer> <planetm4ker> yes, thanks for first stating that it's intollerable! 23:26:58 <PublicServer> <Chris Booth> V453000: nutracks isnt directly opengfx 23:27:15 <PublicServer> <V453000> yes 23:27:24 <PublicServer> <V453000> but with opengfx they have fancy different looks 23:27:34 <PublicServer> <V453000> and I dont know if they have that also with original 23:27:35 <PublicServer> <Chris Booth> nutracks is a way to make you game more challenging 23:27:41 <PublicServer> <V453000> yes, I know 23:27:52 <PublicServer> <Chris Booth> they look the same in opengfx and orginal 23:27:57 <PublicServer> <V453000> kk 23:28:02 <PublicServer> <Chris Booth> its a new grf so over rides base grfsd 23:28:03 *** thgergo has quit IRC 23:28:18 <PublicServer> <V453000> yep 23:28:37 <PublicServer> *** planetm4ker has left the game (leaving) 23:28:48 <Chris_Booth> !password 23:28:48 <PublicServer> Chris_Booth: renown 23:29:00 <PublicServer> *** Chris Booth #1 joined the game 23:29:24 *** KenjiE20 has quit IRC 23:29:40 <PublicServer> <XeryusTC> stupid airports 23:29:47 <PublicServer> <V453000> hehe 23:30:14 <pugi> ah already new game 23:30:17 <pugi> last was fast 23:30:28 *** Fuco has joined #openttdcoop 23:30:32 *** ChanServ sets mode: +v Fuco 23:30:58 <PublicServer> *** Chris Booth #1 has left the game (connection lost) 23:32:15 <Chris_Booth> V453000: http://img.openttdcoop.org/?v=ogfxbase.png 23:32:15 <PublicServer> <V453000> what is that planning track about? 23:32:22 <PublicServer> <V453000> it has even Planning track train 23:32:46 <V453000> Chris Booth: yeah thats what I thought, thanks 23:33:10 <PublicServer> <Mazur> Might be helpful to make a south and a north sign for this game. 23:33:43 <PublicServer> <XeryusTC> north is north and south is south 23:33:47 <PublicServer> <XeryusTC> as it is always ;) 23:34:01 <XeryusTC> !rcon patch town_growth_rate 0 23:34:04 <PublicServer> <Mazur> I meant more for quick movement. 23:34:11 <Chris_Booth> well now XeryusTC is the coop north or openttd north? 23:34:25 <PublicServer> <XeryusTC> coop north ofcourse 23:34:30 <V453000> Mazur: scroll with arrows and press shift to make it faster 23:34:50 *** pugi has quit IRC 23:35:13 <PublicServer> <Mazur> Great, V, now I got carsick. 23:35:24 <PublicServer> <XeryusTC> from a game? :P 23:35:27 <V453000> lol 23:35:34 <PublicServer> <Mazur> Just kidding, X. 23:35:47 <PublicServer> <V453000> well it still isnt that fast :D 23:35:52 <PublicServer> <V453000> for the 2k tiles 23:36:25 <PublicServer> <Mazur> 4 seconds. 23:36:48 <PublicServer> <Mazur> Zoomed out, end to end. 23:37:16 <PublicServer> *** Mazur has left the game (leaving) 23:37:41 <PublicServer> <V453000> its very fast if you raise mouse sensitivity or dpi :) 23:38:02 <PublicServer> <V453000> ( the classic mouse method ) 23:38:40 <PublicServer> <Chris Booth> i like it how it is 23:38:44 <Mazur> Well, it's fast enough got me. 23:38:47 <PublicServer> <Chris Booth> i hate fast mice 23:38:49 <Mazur> for 23:38:57 <PublicServer> <V453000> Chris Booth: yeah :) 23:39:21 <PublicServer> <XeryusTC> with mouse set to max dpi i can move from one side of the map to the other within 2 or 3 cm ±P 23:39:22 <PublicServer> <Chris Booth> it takes 2 drages to get my mouse from 1 side of my screen to the other 23:39:23 <PublicServer> <XeryusTC> :P 23:39:35 <PublicServer> <V453000> me too XeryusTC 23:39:46 <PublicServer> <XeryusTC> trust predator <3 23:39:54 <PublicServer> <V453000> Razer Mamba <3 23:40:37 <PublicServer> <XeryusTC> oh great, i'm not able to open my mouse anymore xD 23:40:42 <PublicServer> <V453000> xD 23:40:49 <PublicServer> <V453000> yeah that feels like drunk 23:40:55 <PublicServer> <V453000> when you just cant hit buttons :D 23:41:10 <PublicServer> <Chris Booth> what would quite a fun random funstion (only if you could trun it off) would be random crashes of any vechiel 23:41:25 <PublicServer> <V453000> lol 23:41:28 <PublicServer> <XeryusTC> it is a turn action ;) 23:41:29 <PublicServer> <Chris Booth> planes falling out of the sky 23:41:34 <PublicServer> <V453000> :D 23:41:39 <PublicServer> <V453000> Apocalypse patch 23:41:42 <PublicServer> <Chris Booth> trains derailing 23:41:46 <PublicServer> <Chris Booth> yeah 23:42:01 <PublicServer> <Chris Booth> buses crash into building due to drunk driver 23:42:06 <PublicServer> <V453000> I think with our numbers of vehicles, it would happen really all the time :D 23:42:20 <PublicServer> <V453000> with some reasonable probability 23:42:20 <PublicServer> <Chris Booth> oil boats spill their load and sink 23:42:41 <PublicServer> <XeryusTC> *goes create some more planes :D 23:42:48 <PublicServer> <V453000> :) 23:43:07 <PublicServer> <Chris Booth> 16 months trainding and no loan 23:43:09 <PublicServer> <Chris Booth> not bad 23:44:59 <PublicServer> <V453000> he 23:45:13 <PublicServer> <Chris Booth> i worked my plan out allready 23:45:20 <PublicServer> <Chris Booth> shall i build it? 23:45:31 <PublicServer> <V453000> I guess we hve enough means for it 23:45:38 <V453000> @stage Planning 23:45:38 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #184 (r19874) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage" 23:46:39 <V453000> @tweet 64x2048 game just started! Come submit your special plan! 23:46:43 <V453000> :) 23:46:50 <V453000> @whoami 23:46:50 <Webster> V453000: V453000 23:46:51 <PublicServer> * XeryusTC is planning already :D 23:47:32 <V453000> how is the command to change to psg # 185 in the topic? 23:47:38 <V453000> forgoot 23:47:55 <XeryusTC> !psg 185 23:47:58 <XeryusTC> @psg 185 23:47:58 <Webster> XeryusTC: (psg <no arguments>) -- Returns full name and reference url (if defined) 23:48:04 <XeryusTC> @psgame 185 23:48:08 <XeryusTC> bah :P 23:48:11 <XeryusTC> i forgot too :P 23:48:21 <V453000> @psgno 185 23:48:24 <V453000> no 23:48:33 <V453000> @psgnumber 185 23:48:36 <V453000> ok :-D 23:49:02 <V453000> @setpsg 185 23:49:02 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #185 (r19874) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage" 23:49:04 <V453000> weeeee 23:49:25 <PublicServer> <XeryusTC> :D 23:49:32 <XeryusTC> @stage planning 23:49:32 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #185 (r19874) | STAGE: planning | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage" 23:49:37 <XeryusTC> @undo 23:49:37 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #185 (r19874) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage" 23:49:41 <XeryusTC> oh, already done :P 23:49:43 <V453000> lol :-D 23:49:50 <XeryusTC> being mildly tipsy is not good :o 23:50:00 <V453000> I thought you just made the P letter lowercase 23:51:41 <PublicServer> <V453000> CB: it is Lok2000 23:51:53 <PublicServer> <Chris Booth> same thing lol 23:51:56 <PublicServer> <V453000> :) 23:52:09 <PublicServer> <V453000> well lok 3000 is more than half of my nick :P 23:52:36 <PublicServer> <Chris Booth> i think on a long map that will be fun 23:53:29 <PublicServer> <Chris Booth> i also used the planing track :D lol 23:53:37 <PublicServer> *** made screenshot at 0001F502: http://ps.openttdcoop.org/public/webcam/0001F502.png 23:53:39 <PublicServer> <Chris Booth> most pointless tool ever 23:53:58 <PublicServer> <V453000> I wonder what is the point of it 23:54:06 <PublicServer> <V453000> should be free at least 23:54:10 <PublicServer> <Chris Booth> not sure as it cost money 23:54:20 <PublicServer> <V453000> oh it is 23:54:23 <PublicServer> <V453000> it is free 23:54:28 <PublicServer> <V453000> but the grass removing costs 23:54:34 <PublicServer> <V453000> ok it costs 1 23:54:38 <PublicServer> <V453000> I guess that is the lowest 23:55:20 *** Intexon has quit IRC 23:55:57 *** Keyboard_Warrior has quit IRC 23:56:49 *** NukeBuster has quit IRC 23:57:12 <PublicServer> <XeryusTC> hmm, income is brutal :D 23:57:31 <PublicServer> <XeryusTC> anyhow, plan made :D 23:57:31 <PublicServer> <Chris Booth> dont complain 23:58:27 <PublicServer> <Chris Booth> XeryusTC: similar to mine i get the feeling we will get lots of LLLxRRR loops with 50% steel town splits 23:58:46 <PublicServer> <XeryusTC> true 23:58:57 <PublicServer> <XeryusTC> but it is quite sick to have 2k travel distance 23:59:41 <PublicServer> *** XeryusTC has left the game (connection lost) 23:59:42 <PublicServer> <Chris Booth> that is very ture 23:59:53 <PublicServer> <Chris Booth> I split mine into 1024 most