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Log for #openttdcoop on 26th May 2010:
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00:20:39  <PeterT> Ammler: there's your away nick ^
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05:45:17  <Mark> hiya
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05:57:15  <Mark> !info
05:57:15  <PublicServer> Mark: #:1(Orange) Company Name: 'Kosmonosy Transport'  Year Founded: 1950  Money: 16957653019  Loan: 0  Value: 16966419222  (T:1091, R:20, P:0, S:0) unprotected
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07:21:30  <wouterr> !password
07:21:30  <PublicServer> wouterr: burger
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07:21:41  <PublicServer> *** Game still paused (number of players)
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07:21:54  <wouterr> good morning
07:22:09  <Mazur> Good morrrow, one and all.
07:25:59  <wouterr> i wonder if it wouldn't be better to not give the big trains a full load option
07:26:21  <wouterr> nd if load <90% go to some overflow depot
07:27:36  * Mazur ponders.
07:31:36  <wouterr> going to try it out at trans 1
07:31:47  <PublicServer> <Mazur> k.
07:33:59  <PublicServer> <Mazur> I just added another coal train to trans 6.  I'm watching it now to czech against rush hour,
07:36:43  <wouterr> :)
07:37:35  <PublicServer> <Wouterr> ok trans 1 has a northbound overflow valve
07:37:40  <PublicServer> <Mazur> It always take a bit before it reaches the transfer.  ;-)
07:38:02  <PublicServer> <Mazur> I'll give it a look later.
07:38:20  <PublicServer> <Wouterr> well g2g will finish later
07:38:37  <PublicServer> <Mazur> 'k.
07:40:41  <PublicServer> <Mazur> There it is.  Perfect timing.
07:41:52  <wouterr> oh right if i exit game pauses no?
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08:21:32  <PublicServer> <Mazur> Hi, tycoondemon.
08:21:39  <PublicServer> <tycoondemon> hi mazur
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08:22:14  <PublicServer> <Mazur> I was trying to think of some logic to regulayte the overflow release at transfer 1, but I got zip so far.
08:24:01  <PublicServer> <tycoondemon> is overflow regulation possible when trains have orders?
08:25:03  <PublicServer> <tycoondemon> wouldnt it be better if you catched trains wich werent loaded yet?
08:25:42  <PublicServer> <Mazur> Sure, works like this: if all platforms are full, you make them choose the overflow track, and separately, you read oiut all platforms, and release if one's free,
08:28:07  <PublicServer> <tycoondemon> the why is your overflow at the exit of transfer 1?
08:29:16  <PublicServer> <Mazur> Wouterr built it, but I suppose the trains can reverse intom it if they need to wait long.
08:29:41  <PublicServer> <Mazur> Hm, no., that would not work.
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08:31:02  <KyleS1> !password
08:31:02  <PublicServer> KyleS1: drudge
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08:31:29  <PublicServer> <Mazur> Hiya, KyleS.
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08:31:35  <KyleS1> hello
08:32:05  <Mazur> Too big fer your hardware, eh?
08:32:09  <KyleS1> yeah -_-
08:32:14  <KyleS1> it was fine for a while
08:32:31  <Mazur> !info
08:32:32  <PublicServer> Mazur: #:1(Orange) Company Name: 'Kosmonosy Transport'  Year Founded: 1950  Money: 17626355268  Loan: 0  Value: 17634291386  (T:1096, R:20, P:0, S:0) unprotected
08:32:39  <KyleS1> train number would do it
08:32:46  <KyleS1> last time i was in it was 500 trains or so
08:32:56  <Mazur> Hah!
08:32:59  <Mazur> Ancient times.
08:33:12  <KyleS1> lol
08:33:20  <tycoondemon> !satus
08:33:24  <tycoondemon> !status
08:33:26  <KyleS1> i wish we would do a game like psg#93
08:33:32  <KyleS1> that is such an awesome game ^.^
08:33:37  <KyleS1> it was a
08:33:45  <KyleS1> hmm
08:33:45  <Mazur> Make a map for it.
08:34:08  <KyleS1> it was a series of islands where people made networks individually, developed cities and such
08:34:14  <KyleS1> and then they were all connected
08:34:16  <KyleS1> or something like that
08:34:43  <Mazur> Ah,, that one, yes, I think I gave it a once over.
08:35:28  <tycoondemon> !history psg 93
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09:02:19  <ralph09> !password
09:02:20  <PublicServer> ralph09: spools
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09:19:26  <wouterr> back
09:19:37  <wouterr> !password
09:19:37  <PublicServer> wouterr: donkey
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09:25:33  <V453000> @seen Mark
09:25:33  <Webster> V453000: Mark was last seen in #openttdcoop 3 hours, 28 minutes, and 18 seconds ago: <Mark> !info
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09:28:16  <PublicServer> <Wouterr> lets test my transfer station overflow
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10:15:48  <PublicServer> <ralph_> transfer 1 overflow needs capacity increase cos its clogging station exit
10:16:11  <PublicServer> <Wouterr> yep
10:16:26  <PublicServer> <Wouterr> but ill first finish testing
10:17:41  <PublicServer> <ralph_> oh balls
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10:17:55  <PublicServer> <Wouterr> ouch
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10:18:24  <PublicServer> <Mazur> ¿Que?
10:18:29  <PublicServer> <Wouterr> its going to cause a big jam :)
10:18:34  <PublicServer> <ralph_> transfer 1
10:18:59  <PublicServer> <Mazur> Ooh, missed it.
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10:19:30  <PublicServer> <Mazur> Don't panic, don't panic, Mr. Mainwaring!
10:19:49  <PublicServer> <Wouterr> send the cleanup crew :)
10:24:51  <PublicServer> <Wouterr> overflow thing seems to work ok
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10:32:57  <PublicServer> <Wouterr> busy ML :)
10:34:57  <PublicServer> <Mazur> Prio from the valve to the second exit?
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10:36:11  <wouterr> a little one maybe
10:36:35  <PublicServer> <Mazur> No, i meant a prio for the second exit, so trains from the old exit are forced to overflow.
10:36:50  <PublicServer> <Mazur> if second exit is in use.
10:37:22  <PublicServer> <Wouterr> think we have to find something better then overflow
10:37:32  <PublicServer> <Wouterr> for full trains that is
10:37:51  <PublicServer> <Mazur> You're rigjht.
10:37:57  <PublicServer> <ralph_> i'm adding a new shifter and doubling north exit
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10:47:06  <PublicServer> <Wouterr> hmm overflow seems to be doing ok :)
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11:00:31  <PublicServer> <ralph_> need space for transfer 1 exit to ml
11:00:39  <PublicServer> <Wouterr> aah ok
11:03:12  <PublicServer> <Wouterr> hmm a bit too much trains going to overflow
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11:06:14  <PublicServer> <Mazur> Can anyone help with !planned second entrance?
11:06:51  <PublicServer> <Mazur> Never done it before, totally phazed by the signalling.
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11:09:10  <PublicServer> <Mazur> I guess not, then.
11:09:22  <wouterr> after lunch maybe :)
11:09:36  <PublicServer> <Mazur> OIr not now, anyway.  's Ok, no hurry.
11:10:27  <PublicServer> <Mazur> Lunch, what a brilliant idea.
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11:37:55  <PublicServer> <Wouterr> hmm transfer 1 ranks are looking good
11:39:01  <PublicServer> <Mazur> I was talking about the feed.
11:39:06  <PublicServer> <Wouterr> i see
11:39:07  <PublicServer> <Mazur> West o/t station.
11:39:16  <PublicServer> <Mazur> See !JAM
11:39:28  <PublicServer> <Wouterr> yikes
11:40:19  <PublicServer> <Mazur> First order of business, doubling feed station entrance.
11:40:32  <PublicServer> <Mazur> The extend line doubling to !jam.
11:40:40  <PublicServer> <Wouterr> got rid of the prio at jam
11:40:52  <PublicServer> <Mazur> Then the other line jams.
11:40:57  <PublicServer> <Mazur> I did that before.
11:41:14  <PublicServer> <Wouterr> yep but better that then a blocked drop
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11:41:27  <PublicServer> <Mazur> True.
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11:42:01  <PublicServer> <Wouterr> so give 6 platforms to each line?
11:42:09  <PublicServer> <Wouterr> *5 platforms
11:42:32  <PublicServer> <Wouterr> or all to all?
11:42:53  <PublicServer> <Mazur> I wass thinking all to all, but 4-6 each is easier.
11:43:07  <PublicServer> <Mazur> Maybe.
11:43:18  <PublicServer> <Mazur> All to all is tricky for me, no experience.
11:44:17  <PublicServer> <Wouterr> fixed entry signal
11:44:27  <PublicServer> <Mazur> SAwitrched traffic to outer entrance.
11:45:38  <PublicServer> <Mazur> Just give me the nod and I'll  reroute the NE incoming traffic to hte inner entrance.
11:46:37  <PublicServer> <Wouterr> *thinking about station entry
11:47:21  <PublicServer> <Wouterr> first we need a grain overflow
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11:48:18  <PublicServer> <Mazur> Nah, just need to make the traffic flow.
11:48:41  <PublicServer> <Mazur> Once it all has rome to move, it'll sort itself.
11:49:16  <PublicServer> <Mazur> Think the etrance'll work like this?
11:49:29  <PublicServer> <Mazur> Meaning, is it safe?
11:50:02  <wouterr> it's safe yea
11:50:13  <wouterr> dunno how good it will work though
11:50:31  <PublicServer> <Mazur> Ok, I'll move the NE trafic.
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11:56:14  <Vitus> !password
11:56:15  <PublicServer> Vitus: socked
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11:56:57  <PublicServer> <Vitus> Hey
11:57:03  <PublicServer> <Mazur> Hiya, Vitus.
11:57:06  <PublicServer> *** Vitus has joined company #1
11:57:10  <PublicServer> <Wouterr> hey vitus
11:57:28  <PublicServer> <Wouterr> i think transfer 1 is optimized
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12:14:13  <PublicServer> <Wouterr> oops
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12:23:33  <Vitus> !password
12:23:33  <PublicServer> Vitus: spreed
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12:24:45  <Vitus> Damn it
12:24:46  <PublicServer> <Mazur> Are we near your hardware limits, V?  ;-)
12:25:05  <Mazur> Poor you.
12:25:18  <Vitus> Poor laptop :P
12:25:57  <PublicServer> *** Vitus joined the game
12:26:12  <PublicServer> <Mazur> Wb, Vitus.
12:26:17  <wouterr> its getting close to my laptop limits also
12:26:23  <PublicServer> <Vitus> Hmm, it's not that bad
12:26:30  <PublicServer> <Mazur> I was goin g to suggest: kill your browser.
12:26:35  <PublicServer> <Vitus> I guess my laptop had just dark moments :P
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12:27:33  <PublicServer> <Mazur> Oh, Wouterr, I provided your little grain overflow with some signalling to make it work.
12:27:51  <PublicServer> <Wouterr> thanks
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12:28:15  <PublicServer> <Mazur> Np.  Just thought 'd mention  it so you could check it out.
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12:29:06  <PublicServer> <Wouterr> transfer 1 south exit is too crouded
12:29:22  *** Owner is now known as Capeguy
12:29:27  <Capeguy> Hey guyz
12:29:42  <PublicServer> <Wouterr> hey cape
12:30:05  <Capeguy> How do I connect to a current Network Openttd game?
12:31:00  <wouterr> http://wiki.openttdcoop.org/Quickstart
12:31:13  <Capeguy> k thanks =D
12:31:53  <theholyduck> Capeguy, so you've never played online openttd?
12:31:58  <theholyduck> and you want to start by playing openttdcoop?
12:31:59  <Capeguy> Nope
12:32:01  <Capeguy> New
12:32:07  <theholyduck> somebodys ambitious!
12:32:08  <Capeguy> Played Offline for years
12:32:09  <Capeguy> but stopped
12:32:35  <theholyduck> Capeguy, be aware, openttdcoop will ruin your gaming style for eternity
12:32:43  <Capeguy> ._.
12:32:44  <theholyduck> once you start playing like this
12:32:51  <theholyduck> its hard to start playing with NORMAL networks again
12:32:53  <Capeguy> !password
12:32:53  <PublicServer> Capeguy: spreed
12:33:08  <Vitus> I played very little online and started with #openttdcoop :)
12:33:09  <wouterr> singleplayer will suck once u enter the coop world :)
12:33:13  <Vitus> So, I don't see why not
12:33:28  <Capeguy> =X
12:33:29  <theholyduck> Vitus, i learned a lot of networking concepts BEFORE i played openttdcoop
12:33:31  <theholyduck> helped soften the blow
12:33:37  <Capeguy> Once i know the pw, how to i connect?
12:33:46  <KenjiE20> @quickstart
12:33:47  <theholyduck> Capeguy, you need the right nightly version
12:33:48  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
12:33:53  <theholyduck> and the grf pack
12:33:55  <theholyduck> look in the quickstart
12:33:55  <Capeguy> yup i have the nightly
12:34:33  <theholyduck> Capeguy, well if you have the right nigthly, the only "green/yellow" server you see
12:34:34  <theholyduck> should be this
12:34:38  <w4ldf33> !dl lin64
12:34:38  <PublicServer> w4ldf33: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-linux-generic-amd64.tar.bz2
12:34:44  <theholyduck> in the server browser thingy
12:34:56  <Capeguy> yikes, too much info
12:34:58  <Capeguy> wait
12:35:05  <KenjiE20> @quickstart
12:35:07  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
12:35:11  <Capeguy> http://blog.openttdcoop.org/public-server/ has errors?
12:35:17  <Capeguy> Yea, I know quickstart
12:35:19  <Capeguy> ==!
12:35:22  <PublicServer> <Wouterr> oh shoot
12:35:42  <KenjiE20> booth, where did you even get that link?
12:35:57  <planetmaker> <theholyduck> its hard to start playing with NORMAL networks again <-- soooo true :-)
12:36:03  <PublicServer> *** Benom has left the game (connection lost)
12:36:04  <Capeguy> Quickstart>Pub Server>http://blog.openttdcoop.org/public-server/
12:36:22  <Capeguy> whats the IP?
12:36:43  <planetmaker> !ip
12:36:43  <PublicServer> planetmaker: ps.openttdcoop.org
12:36:51  <theholyduck> Capeguy, step 1 open your openttd nightly client, step 2, hit the multiplayer one, step 3 chose internet in the top left corner and hit find server
12:36:58  <theholyduck> then, the only server which is green or yellow
12:36:59  <theholyduck> is this one
12:37:06  <KenjiE20> QS doesn't link to Public Server
12:37:22  <Capeguy> OMG
12:37:25  <Capeguy> so many servers lol
12:37:29  <planetmaker> KenjiE20, QS?
12:37:29  <theholyduck> Capeguy, yes
12:37:34  <KenjiE20> quickstart
12:37:38  <Capeguy> I thought i had to do it via console
12:37:40  <Capeguy> =X
12:37:40  <theholyduck> you're looking for the one with a yellow or green circle
12:37:42  <theholyduck> at the right
12:37:52  <KenjiE20> oh wait
12:37:53  <Capeguy> all red to me
12:37:55  <planetmaker> I guess it's yellow :-)
12:37:55  <KenjiE20> I'm blind
12:38:05  <theholyduck> Capeguy, even if you scroll?
12:38:09  <theholyduck> then you're using the wrong version
12:38:10  * planetmaker hands some shiny new glasses to KenjiE20
12:38:15  <Capeguy> Yup
12:38:26  <theholyduck> Capeguy, at the top of the openttd window
12:38:29  <theholyduck> whats the title of the window?
12:38:32  <KenjiE20> also, the PS page on the wiki has a massive "update needed" banner
12:38:46  <Capeguy> Multiplayer
12:38:46  <KenjiE20> that's kind of a hint, that things might be broke
12:39:01  <theholyduck> Capeguy, no, the WINDOW title, as in the window the game runs in
12:39:15  <Capeguy> openttd he6e35b27
12:39:24  <Capeguy> is that old?
12:39:26  <KenjiE20> @quickstart
12:39:27  <Vitus> That doesn't seem to be the revision we're running now
12:39:28  <theholyduck> sounds like a git string.
12:39:28  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
12:39:29  <KenjiE20> ^reread
12:39:30  <Vitus> !version
12:39:30  <PublicServer> Vitus: Autopilot AP+ 3.0 Beta (r740:742M)
12:39:34  <Vitus> damn
12:39:35  <Capeguy> ,,,
12:39:37  <Vitus> Not this version :D
12:39:41  <Capeguy> STOP ASKING ME TO QUICKSTART DAMMIT
12:39:41  <Vitus> r19894
12:39:43  <Capeguy> k
12:39:45  <Capeguy> reDLing
12:39:49  <KenjiE20> Capeguy: because the answers are there
12:39:52  <theholyduck> Capeguy, where are you dling from?
12:39:59  <Capeguy> openttd.org
12:40:00  <theholyduck> just do !dl
12:40:04  <theholyduck> Capeguy, wrong place
12:40:05  <Capeguy> !dl
12:40:05  <PublicServer> Capeguy: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
12:40:12  <theholyduck> Capeguy, pick the os of choice
12:40:14  <Capeguy> oo
12:40:16  <Capeguy> ok
12:40:20  <theholyduck> !dl win64
12:40:20  <PublicServer> theholyduck: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win64.zip
12:40:21  <Capeguy> !dl win32
12:40:21  <PublicServer> Capeguy: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip
12:40:23  <KenjiE20> Capeguy: if you'd actually read Quickstart, you'd know all this
12:40:35  <Capeguy> lol ok thanks
12:41:43  <planetmaker> and if you haven't read it, and you break the rules outlined there, we'll definitely hold it against you. No joking
12:41:49  <Capeguy> is there a way to auto update it?
12:41:56  <KenjiE20> @quickstart
12:41:58  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
12:41:58  <theholyduck> Capeguy, yeah, on windows atleast :P
12:42:03  <KenjiE20> it mentions updaters
12:42:04  <theholyduck> and yeah, i THINK thats said in the quickstart aswell
12:42:06  * planetmaker sighs
12:42:07  <Capeguy> Oh
12:42:08  <Capeguy> ok
12:42:10  <KenjiE20> >_<
12:42:13  <Vitus> :D
12:42:14  <Capeguy> OKOK FINE
12:42:18  <Capeguy> reading ==!
12:42:20  * KenjiE20 RAEGS
12:42:26  <theholyduck> people needs to RTFM more
12:42:29  * Vitus covers in fear.
12:42:33  <theholyduck> !password
12:42:33  <PublicServer> theholyduck: allied
12:42:39  * KenjiE20 throws a chair
12:42:41  <KenjiE20> :P
12:42:42  <PublicServer> *** theholyduck joined the game
12:42:55  <planetmaker> it's fine to ask. But it's not fine to ignore advice and continue to ask the same thing
12:43:26  <wouterr> *laughs at vitus, covering his ears didnt help against kanji's chair
12:43:41  <wouterr> *kenjiE
12:43:42  <KenjiE20> kanji != kenji btw
12:43:44  <planetmaker> :-D bar brawl!
12:43:48  <Capeguy> !pw
12:43:53  <KenjiE20> kanji is something completely different
12:43:54  <Capeguy> !password
12:43:54  <PublicServer> Capeguy: allied
12:44:17  <theholyduck> so kenji isnt imported from japanese
12:44:19  <theholyduck> ?
12:44:23  <theholyduck> *chinese
12:44:24  <KenjiE20> 日本<-- kanji
12:44:26  <planetmaker> I know what kanji is. What is the meaning of Kenji?
12:44:32  <Capeguy> ok got it
12:44:34  <theholyduck> KenjiE20, well i know, i have to study japanese due to effort :P
12:44:35  <Capeguy> DLing GRFs
12:44:38  <theholyduck> planetmaker, its a name
12:44:39  <theholyduck> among others
12:44:42  <KenjiE20> planetmaker: there are multiple meanings
12:44:42  <Vitus> wouterr, try to type /me and something :)
12:44:46  <planetmaker> well. Yes :-) I assumed so
12:44:56  <planetmaker> That's the usual thing with Japanese words / names
12:44:56  * wouterr hello
12:45:08  <theholyduck> planetmaker, well names are frequently written weirdly in japanese :P
12:45:09  <KenjiE20> but my spelling (謙而) means "Modest, and.."
12:45:16  <theholyduck> using special name kanjis or reading them weirdly
12:45:17  <theholyduck> etc
12:45:17  <planetmaker> and depending upon which glyphs are chose, one or another meaning is true
12:45:21  <theholyduck> i never got my head around names in japanese
12:45:29  <PublicServer> *** Player has joined spectators
12:45:30  <KenjiE20> theholyduck: it's a minefield
12:45:36  <planetmaker> :-)
12:45:40  <theholyduck> the rest of japanese is easy enough
12:45:49  <Capeguy> oh dam im laggin
12:45:49  <PublicServer> *** Player has left the game (connection lost)
12:45:49  <theholyduck> just rote learning for the kanjis and the ability to read between the lines
12:45:59  <theholyduck> Capeguy, theres a fair bit of trains, so if your cpu is slow
12:46:01  <theholyduck> its bound to happen
12:46:07  <Vitus> Change your name, please
12:46:07  <planetmaker> !info
12:46:07  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Kosmonosy Transport'  Year Founded: 1950  Money: 21947995149  Loan: 0  Value: 21955826121  (T:1190, R:38, P:0, S:0) unprotected
12:46:14  <theholyduck> but NAMES is sesrious effort
12:46:19  <Capeguy> My offline runs abt 200~ trains
12:46:20  <planetmaker> oh, nice :-) 200 more since I last checked
12:46:21  <Vitus> There should be some console command afaik
12:46:23  <KenjiE20> names are also covered in Quickstart
12:46:27  <Capeguy> i DCed
12:46:31  <Capeguy> ..
12:46:32  <theholyduck> Capeguy, we currently have almost 1200 :P
12:46:42  <Capeguy> o.0
12:46:43  <Capeguy> Lol
12:46:45  <Capeguy> ok
12:46:47  <PublicServer> *** Player has joined spectators
12:46:50  <KenjiE20> @records
12:46:50  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2000 (PSG#131) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 100,983 (PSG#176) | World Pop: 3,075,319 (PSG#101) 
12:46:53  <KenjiE20> :D
12:46:54  <PublicServer> <theholyduck> change your name btw :P
12:46:59  <planetmaker> :-) @ KenjiE20
12:46:59  <Capeguy> whats ur CPU?
12:47:00  <Vitus> PSG180 <3
12:47:03  <PublicServer> *** Player has left the game (connection lost)
12:47:06  <planetmaker> core2duo
12:47:12  <Capeguy> dam
12:47:16  <theholyduck> i think your pc can't handle the strain
12:47:17  <Capeguy> i dont think i can connect
12:47:20  <Capeguy> Yea =X
12:47:21  <KenjiE20> C2Q, not that it makes any difference over pm's
12:47:24  <KenjiE20> :P
12:47:26  <theholyduck> Capeguy, wait for the next game
12:47:32  * theholyduck has a amd phenom 9850 black
12:47:33  <planetmaker> hehe, so true, KenjiE20
12:47:35  <Capeguy> lemme try releasing some memory
12:47:39  <KenjiE20> 2.4Ghz being the important bit :)
12:47:48  <planetmaker> mine is slower. But I play on a laptop
12:47:48  <theholyduck> i should probably overclock mine some more
12:47:52  <KenjiE20> ^
12:47:55  <KenjiE20> but I cba
12:48:00  <theholyduck> the black editions are pretty much unlimited in overclocking
12:48:05  <theholyduck> as long as you have sufficient cooling
12:48:10  <Vitus> I have Core2Due T7300 @ 2GHz... but I agree, I have problems here :D
12:48:10  * wouterr thinks pbs is bad for his cpu
12:48:11  <theholyduck> and seeing as openttd isnt threaded
12:48:15  <KenjiE20> so are the regulars on stock coolers apparently
12:48:25  <planetmaker> wouterr, not necessarily
12:48:31  <theholyduck> more pure computing power would help
12:48:42  <planetmaker> yeah...
12:48:42  <theholyduck> i could always disable some cores to keep heat down
12:48:50  <KenjiE20> moar quantum
12:48:56  <planetmaker> get one of those new CPU which do that automatically, theholyduck
12:49:01  <Vitus> Just buy new fan and go go overclock it :D
12:49:08  <theholyduck> planetmaker, well i like my first generation phenom
12:49:14  <theholyduck> its low on heat, cost me literally no money
12:49:15  <KenjiE20> pm; that would mean changing sockets
12:49:15  <planetmaker> :-)
12:49:18  <theholyduck> and is reasonably fast
12:49:28  <KenjiE20> which mean changing EVERYTHING
12:49:45  <theholyduck> i'm considering updating my mobo and cpu and getting one of those new phenom 6 cores
12:49:49  <planetmaker> well. Until last year I played partially on an old AMD-K6
12:49:55  <PublicServer> *** Player has joined spectators
12:49:56  <theholyduck> i do a fair bit of encoding and other multithreaded stuff
12:50:13  <planetmaker> theholyduck, make sure the single core is as fast as your current single core speed
12:50:13  <theholyduck> where 6 physical cores would help
12:50:14  <KenjiE20> [changing] names are also covered in Quickstart <--- Capeguy
12:50:18  <PublicServer> *** Player has left the game (connection lost)
12:50:23  <planetmaker> or you'll regret it in terms of OpenTTD playing :-)
12:50:24  <theholyduck> planetmaker, well yeah, otherwise i'm in for a world of hurt
12:50:29  <planetmaker> yeah
12:50:39  <theholyduck> planetmaker, ḯm considering trying to find a discareded p4 prescot
12:50:40  <Capeguy> screw it
12:50:43  <Capeguy> when's ur next game?
12:50:47  <theholyduck> in terms of pure computing power on a single core
12:50:51  <KenjiE20> when this one ends
12:50:57  <KenjiE20> also covered :P
12:51:01  <theholyduck> its among the best ever made
12:51:09  <theholyduck> sure its overall a shitty cpu
12:51:19  <theholyduck> that produces heat by the oil tanker loads
12:51:32  <theholyduck> and kills whales and all the rest of it
12:51:41  <theholyduck> but i think for stuff like openttd
12:51:44  <theholyduck> it would be perfect
12:52:46  <planetmaker> don't worry about that. There's enough oil for everyone in the caribean right now
12:52:53  <Vitus> Indeed there is
12:53:07  *** Tray has quit IRC
12:53:11  <Vitus> Maybe little bit *too much*
12:53:17  *** Tray has joined #openttdcoop
12:53:20  <theholyduck> so yeah, i'm considering scrounging garbage dumps and containers for a p4 computer
12:53:30  <planetmaker> maybe rather: unconveniently distributed than too much?
12:53:39  <theholyduck> unbalanced?
12:53:45  * KenjiE20 never throws out old pcs
12:53:52  <theholyduck> KenjiE20, well my last p4 computer
12:53:53  <theholyduck> sort of melted
12:53:57  <theholyduck> so i don't have it anymore
12:53:58  <KenjiE20> heh
12:54:02  <planetmaker> :-P
12:54:04  <KenjiE20> I generally find uses
12:54:11  <theholyduck> essentially what happened was
12:54:18  <KenjiE20> I last PC is now an HTPC
12:54:18  <theholyduck> i had a p4 prescot. top end
12:54:21  <theholyduck> + a top end gpu
12:54:24  <KenjiE20> and my last but 1 is the file server
12:54:25  <theholyduck> in a shuttle box
12:54:43  <theholyduck> and that sort of...
12:54:49  <theholyduck> melted the mobo eventually
12:54:58  <KenjiE20> in a shuttle box <-- found your problem
12:55:01  <KenjiE20> :P
12:55:03  <theholyduck> KenjiE20, well yeah
12:55:10  <theholyduck> in hindsight, it was obvious
12:55:22  <KenjiE20> I bet you had an uber GFX card in there too :)
12:55:26  <theholyduck> KenjiE20, yeah
12:55:35  <theholyduck> ati radeon X800 Platinum Edition
12:55:37  <KenjiE20> hah, I had a mate do that
12:55:42  <theholyduck> which was essentially the best card money could buy at the time
12:55:47  <KenjiE20> I was like "That IS going to melt one day, you know?"
12:56:01  <KenjiE20> "nahhh it'll be fine"
12:56:04  <theholyduck> the gpu survived though
12:56:08  <theholyduck> and got transplanted into my fathers pc
12:56:11  <KenjiE20> half a year later it stopped working
12:56:20  <theholyduck> KenjiE20, well i got a new computer on warranty
12:56:23  <theholyduck> a dual core amd
12:56:35  <hylje> quad SLI some gtx 480s
12:56:42  <hylje> enjoy your space rocket
12:56:45  <KenjiE20> heh
12:57:02  <KenjiE20> I recently saw a board mentioned with 13x SLI x16's
12:57:07  <KenjiE20> I mean, wtf
12:57:10  <hylje> haha what the fuck
12:57:28  <theholyduck> hylje, well the latest offerings from nvidia has been mediocre
12:57:39  <theholyduck> i'm thinking of getting one of those 6x display port ati cards once linux support comes from them
12:57:43  * KenjiE20 still uses an elderly 8800GTS
12:57:50  <theholyduck> and i have enough money to get a couple of display port monitors
12:57:51  <hylje> it's not the performance
12:57:57  <hylje> it's the hilarious thermal properties
12:57:59  <KenjiE20> the 8s like the 4s are friggin workhorses
12:58:11  <Capeguy> when's the next game?
12:58:16  <theholyduck> Capeguy, when this ends
12:58:23  <theholyduck> check the twitter or watch on irc
12:58:24  <KenjiE20> also covered :P
12:58:29  <KenjiE20> in quickstart
12:58:35  <hylje> can you get DP monitors from non-Apple sources?
12:58:43  <theholyduck> hylje, i think so
12:58:43  <Capeguy> !quickstart
12:58:47  <Capeguy> =X
12:58:48  <theholyduck> hylje, they're comming atleast
12:58:54  <KenjiE20> @quickstart
12:58:56  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
12:58:56  <theholyduck> hylje, now that ati is pushing hard for display port on pc
12:58:59  <Capeguy> lol
12:59:00  <Capeguy> ok
12:59:19  <theholyduck> hylje, essetnially display port tech makes it much simpler to hook tons of monitors to a single gpu
12:59:28  <hylje> yay daisy chaining
12:59:31  <theholyduck> hylje, atleast samsung has launched display port monitors that i know of
12:59:39  <hylje> yay samsung
12:59:55  <hylje> are DP to miniDP adapters hilariously expensive?
13:00:04  <KenjiE20> probably
13:00:25  <theholyduck> http://www.overclockers.co.uk/showproduct.php?prodid=MO-142-SA&groupid=17&catid=1779&subcat= hylje
13:00:26  <Webster> Title: Samsung MD230X6 Widescreen LCD Eyefinity Monitor [LS23MURHB/EN] Eyefinity Displays (at www.overclockers.co.uk)
13:00:40  <hylje> nah
13:00:45  <hylje> a whopping 
13:01:41  <KenjiE20> you should get the super deluxe gold lownoise cable for  :P
13:01:58  <theholyduck> KenjiE20, i love my gold plated spdif cables
13:02:05  <theholyduck> though real men uses optical ones
13:02:06  <theholyduck> obviously
13:02:06  <hylje> >gold plated
13:02:11  <hylje> >optical cable
13:02:20  <theholyduck> irony?
13:02:23  <theholyduck> well
13:02:25  <theholyduck> sarcasm
13:02:25  <theholyduck> rather
13:02:28  <hylje> you mean there's non-optical spdif?
13:02:31  <theholyduck> hylje, yes
13:02:42  <theholyduck> hylje, the spdif standard supports standard coax
13:02:45  <theholyduck> and optical
13:02:46  <hylje> heh
13:02:50  <theholyduck> standard coax is essentially much cheaper
13:02:55  <theholyduck> produces exactly the same level of sound quality
13:02:58  <theholyduck> and has longer range
13:03:16  <theholyduck> thus, everyone implements optical instead
13:03:27  <hylje> oh joy
13:03:49  <theholyduck> well yeah
13:04:00  <theholyduck> the reason is probably monies
13:04:08  <theholyduck> almost everyone has a standard coax cable lying around
13:04:17  * KenjiE20 wanders off
13:04:26  <theholyduck> quite a few will already have gold plated coax cables for their stereos
13:04:26  <theholyduck> etc
13:04:33  <theholyduck> so theres no hype to sell to idiots
13:04:37  <theholyduck> if they use the standard method
13:04:50  <theholyduck> with optical, plenty of buzzwords you can use
13:05:16  <hylje> and even then digital over standard coax doesn't care whether it's gold plated or a coat hanger
13:05:27  <theholyduck> hylje, :P
13:05:39  <theholyduck> hylje, well sure, but audiophiles who these things are marketed at
13:05:44  <theholyduck> allready have gold plated coaxes :P
13:05:48  <theholyduck> and everyone else has normal ones
13:05:52  <hylje> audiophiles also buy 0 wooden knobs
13:06:01  * theholyduck strokes his wooden knob
13:06:15  <hylje> i mean i love knobs like the next person but seriously
13:08:35  <planetmaker> there's one advantage to optical cables: they cannot have cross-talk with other electricity lines
13:08:46  <planetmaker> s/other//
13:08:50  <theholyduck> planetmaker, but crosstalk doesnt really happen much
13:09:02  <theholyduck> as in, its a much smaller problem than what people originally designed for
13:09:03  <planetmaker> I know. I'm not crazy to buy optical shit for that reason
13:09:05  <hylje> not at the signal power generally use
13:09:08  <theholyduck> take IDE cables for instance
13:09:17  <theholyduck> they're designed that way to prevent crosstalk
13:09:32  <theholyduck> but as it turns out. in reality, even if you bundle them all together
13:09:35  <theholyduck> theres no adverse effects
13:09:46  <planetmaker> I know that :-) - though not totally true
13:09:57  <planetmaker> Let's say, I have experiences with that from the labs
13:10:00  <hylje> even electricity pylons were designed to have the cables in weird shapes
13:10:09  <hylje> but now they're just along rectangles
13:10:15  <theholyduck> planetmaker, its still essentially true
13:10:16  <planetmaker> it really matters how your signal lines are shielded, twisted or not :-)
13:10:18  <hylje> because people figured out it didn't really matter
13:10:28  <planetmaker> especially if you measure in the mV ranges
13:11:04  <theholyduck> planetmaker, but doesnt most electrical equipment just use low and HIGH
13:11:08  <theholyduck> so even if you induce a bit of extra current
13:11:13  <theholyduck> a low wont be mistaken for a high
13:11:15  <theholyduck> and so on
13:11:24  <hylje> digital equipment
13:11:37  <planetmaker> theholyduck, digital one yes. But certainly not analogue measurements
13:11:50  <theholyduck> planetmaker, well yeah, but spidif is digintal
13:11:54  <theholyduck> digital
13:11:55  <planetmaker> :-)
13:11:58  <theholyduck> so thus, crosstalk isnt an issue
13:12:18  <theholyduck> my point is, engineers frequently like to overengineer themself out of a problem that in reality doesnt really exist
13:12:27  <planetmaker> in those cases it usually isn't, if the frequency isn't too high and the signal level decent
13:12:41  <planetmaker> engineers always take a factor of two extra ;-)
13:12:52  <planetmaker> marketing then cuts that off again
13:12:52  <Paul2> I got the crosstalk on my PSTN line fixed last week \o/ much better now.
13:13:06  <Paul2> engineers do the job properly. ;)
13:13:55  <theholyduck> planetmaker, another thing engineers might do :P
13:14:00  <theholyduck> and i've seen this time in and again
13:14:03  <theholyduck> atleast the computer kind
13:14:34  <theholyduck> is to try and measure things that are for human "consumption" in numbers that are based on computers measures of ideal
13:14:41  <theholyduck> the perfect example being PSNR and video
13:14:48  <theholyduck> or images
13:14:53  <planetmaker> what is psnr?
13:14:57  <theholyduck> peak signal to noise ratio
13:15:02  <planetmaker> aye
13:15:13  <theholyduck> as in, stuff that is optimal from a PSNR point of view
13:15:19  <theholyduck> is rarely if ever optiomal for the human eye and brain
13:15:21  <planetmaker> well, you somehow have to quantify that stuff
13:15:36  <planetmaker> but image processing is a bitch. A heartless bitch
13:15:40  <theholyduck> planetmaker, blind testing helps
13:15:54  <planetmaker> yup
13:15:57  <theholyduck> planetmaker, the best case of this being a problem
13:15:59  <theholyduck> is jpeg2k
13:16:09  <theholyduck> despite being years in development,
13:16:17  <theholyduck> despite being much more computationally intensivwe
13:16:25  <theholyduck> and despite having a much higher PSNR than jpeg
13:16:35  <Capeguy> !password
13:16:35  <PublicServer> Capeguy: lather
13:16:40  <theholyduck> human testing almost always rates jpeg as being higher quality than jpeg2k
13:16:42  <theholyduck> at the same filesizes
13:16:53  *** Tray has quit IRC
13:17:19  <theholyduck> becuase the guys writing jpeg2k as a standard and the guys implementing it only thought about making it PSNR optimal
13:17:33  <theholyduck> without ever considering "how will this look to a HUMAN observer"
13:19:26  <planetmaker> that's not the engineers' fault
13:19:32  <planetmaker> it's the designers' fault
13:19:43  <theholyduck> people who designe these things are almost always engineers
13:19:43  <planetmaker> those who set the requirements. Thus management
13:20:00  <theholyduck> planetmaker, well management rarely if ever have much to say in terms of video and images
13:20:04  <theholyduck> signal processing takes engineers
13:20:32  <planetmaker> it does. But the management sets the goals. Obviously the wrong ones. And gave the wrong lead
13:20:55  <theholyduck> planetmaker, well the problem is sitll pressent in many video encoders
13:21:01  <planetmaker> it doesn't mean that the actual engineers implementing it couldn't have come up with the issue
13:21:03  <theholyduck> that evaluates the "goodness" of a certain action
13:21:09  <planetmaker> But in endeffect it's management fault
13:21:12  <theholyduck> by using psnr
13:21:38  <planetmaker> yes, so what?
13:21:46  <theholyduck> planetmaker, from a PSNR point of view
13:21:50  <theholyduck> blury video is optimal
13:21:51  <Capeguy> !password
13:21:52  <PublicServer> Capeguy: lather
13:21:59  <theholyduck> as in, compared to the alternatives
13:22:01  <planetmaker> yes, I know that meanwhile. So what?
13:22:07  <PublicServer> *** Player has joined spectators
13:22:08  <planetmaker> It's a management failure at first
13:22:14  <theholyduck> to the human eye, bluryness is worst
13:22:20  <planetmaker> then it's an engineering failure at second
13:22:29  <planetmaker> I don't dispute your claim.
13:22:35  <PublicServer> *** Player has left the game (connection lost)
13:22:37  <Capeguy> !archive
13:22:37  <PublicServer> Capeguy: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
13:22:43  <wouterr> the enjeneers just did there job too good :)
13:22:43  <planetmaker> I just say: it's not engineering at fault, but management and QA
13:22:44  <theholyduck> planetmaker, the management never says anything about if you should use PSNR, SSIM or try to device some psychovisiaul system
13:22:58  <planetmaker> wrong
13:23:08  *** thgergo has joined #openttdcoop
13:23:10  <planetmaker> they need to make sure that proper methods are applied. Quality assurance
13:23:17  <theholyduck> why would management care what method you use to evaluate the goodness?
13:23:25  <theholyduck> its the engineers job to do that
13:23:30  <theholyduck> the guys who write and design the encoder
13:23:31  <planetmaker> they didn't do their duty to make sure that a proper thing is developed
13:23:44  <theholyduck> i blame the engineers for not being resourceful enough to do it right
13:24:00  <theholyduck> theres plenty of literature out there about why PSNR = bad.
13:24:04  <theholyduck> and yet they keep using it because its easy
13:24:18  <planetmaker> theholyduck, nope. Not only. The managers are supposed to give the lead. They need to make themselves informed.
13:24:30  <Mazur> I thought it was: Engineers work it out with a pencil. ?
13:24:35  <planetmaker> if they fail to do so, if they fail to set proper benchmarks, it's their fault
13:24:52  <theholyduck> planetmaker, the end result is terrible video
13:24:53  <theholyduck> :P
13:25:07  <planetmaker> they need to make their engineers explain it to them. If engineers fail to explain it, to show that they do it right. oh well
13:25:32  <planetmaker> management has the god damn duty to find these flaws.
13:25:46  <planetmaker> if not - what is the value of management?
13:26:09  <Mazur> I've often wondered that myself.
13:26:34  <planetmaker> their task is to keep the big picture
13:26:45  <planetmaker> their task is to coordinate the work
13:27:02  <planetmaker> and to keep sufficiently informed by their staff in order to see where things go wrong
13:27:38  <planetmaker> and their task is to keep sufficient work, so that they can continue to employ their people - and the company even makes a profit doing so
13:27:56  <planetmaker> thus setting priorities right
13:28:04  <planetmaker> obviously they didn't. Thus: management fail
13:28:14  <planetmaker> nothing obviously invested in QA
13:28:17  <PublicServer> <Wouterr> :( vehicle limit
13:28:23  <planetmaker> !trains 1300
13:28:23  <PublicServer> *** planetmaker has set max_trains to 1300
13:28:27  <planetmaker> sufficient? :-)
13:28:39  <planetmaker> !info
13:28:39  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Kosmonosy Transport'  Year Founded: 1950  Money: 22687540345  Loan: 0  Value: 22695515592  (T:1202, R:38, P:0, S:0) unprotected
13:28:45  <planetmaker> yup
13:28:49  <PublicServer> <Wouterr> yea, only needed one :)
13:29:00  <PublicServer> <Mazur> For now.
13:29:03  <planetmaker> but there are already two more :-P
13:29:11  <planetmaker> I doubt the limit was 1201 ;-)
13:29:21  <Mazur> I needed some, too.
13:29:47  <Mazur> I had #1200, and then Wouterr spoke up.
13:32:39  <Capeguy> !password
13:32:39  <PublicServer> Capeguy: stomps
13:32:55  <PublicServer> *** Player has joined spectators
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13:37:38  <Vitus> brb
13:37:40  *** Vitus has quit IRC
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13:38:23  <Vitus> !dl win32
13:38:23  <PublicServer> Vitus: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip
13:40:05  <Vitus> !password
13:40:05  <PublicServer> Vitus: psychs
13:40:36  <PublicServer> *** Wouterr has left the game (leaving)
13:40:45  <PublicServer> *** Vitus joined the game
13:41:33  <PublicServer> *** Vitus has joined company #1
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13:57:32  <w4ldf33> !password
13:57:32  <PublicServer> w4ldf33: colder
13:57:54  <w4ldf33> !password
13:57:55  <PublicServer> w4ldf33: colder
13:58:29  <PublicServer> *** w4ldf33 joined the game
13:58:30  <Capeguy> !password
13:58:30  <PublicServer> Capeguy: colder
13:58:56  <PublicServer> *** Player has joined spectators
13:59:17  <PublicServer> *** Player has left the game (connection lost)
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14:14:24  *** ChanServ sets mode: +v Fuco
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14:16:02  <Capeguy> o.0
14:16:08  <PublicServer> <Vitus> Hm?
14:17:14  <Capeguy> wad happens
14:17:20  <Capeguy> =-=	Mode #openttdcoop  +v Fuco by ChanServ
14:18:20  <theholyduck> Capeguy, nothing special
14:18:31  <theholyduck> +v means he can talk even while banned or the channel is muted
14:18:36  *** Intexon has joined #openttdcoop
14:18:49  <theholyduck> its a way of showing that hes distinguished
14:18:53  <Capeguy> Lols
14:18:55  <Capeguy> =X
14:19:05  <Capeguy> ah well
14:19:09  <Capeguy> gtg sleep
14:19:24  <Capeguy> Will try on another computer tmr.
14:19:26  <Capeguy> Cyas
14:19:31  <planetmaker> ciao
14:19:34  <Vitus> Take care
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14:28:46  <nikat> @quickstart
14:28:48  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
14:29:00  <theholyduck> quickstart right of the bat
14:29:05  <theholyduck> i'm impressed
14:29:10  <theholyduck> unlike a certain capeguy
14:29:28  <theholyduck> on the other hand
14:29:33  <theholyduck> hostmask suggests stuff
14:29:57  <hylje> webchat
14:30:14  <theholyduck> meh, webchat is painful
14:31:00  *** nikat has quit IRC
14:31:13  <Vitus> Oh... and how do you like current PSG, thd?
14:32:06  <theholyduck> Vitus, i'm not a big fan of the transfer style of gameplay
14:32:11  <theholyduck> and i havent really had time to play much this game
14:32:24  <theholyduck> i'm not a big fan of SLH's either
14:32:27  <theholyduck> err
14:32:28  <theholyduck> SML
14:32:33  * theholyduck slaps brain
14:33:28  <Vitus> I see
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14:35:30  <PublicServer> <Vitus> Mazur, are you here?
14:35:35  <PublicServer> <Mazur> And here.
14:35:40  <PublicServer> <Vitus> I see
14:35:48  <PublicServer> <Vitus> Look !here
14:35:57  <PublicServer> <Vitus> ( I hope it's only sign of that name :P )
14:36:12  <PublicServer> <Mazur> It was.
14:36:31  <PublicServer> <Vitus> There's no need to make the first signal exit one
14:36:53  <PublicServer> <Vitus> And this signal can be either combo or entry
14:36:58  <PublicServer> <Vitus> But it's OK to use combo
14:37:13  <PublicServer> <Mazur> Last game we used combo.
14:37:17  <PublicServer> <Mazur> Or they.
14:37:26  <PublicServer> <Mazur> And I copied.
14:37:32  <PublicServer> <Vitus> Bwah, my bad
14:37:39  <PublicServer> <Vitus> It has to be combo... I forgot
14:37:44  <PublicServer> <Mazur> Incluing the exit.
14:37:50  <PublicServer> <Mazur> I think.
14:37:57  <PublicServer> <Vitus> The exit one is unnecessary
14:38:05  <PublicServer> <Mazur> That is clear.
14:38:15  <PublicServer> <Vitus> Depots have integrated entry presignal within them
14:38:25  <PublicServer> <Vitus> So, if the combo's red, no train will leave depot
14:38:28  <PublicServer> <Mazur> So my memory must be in error.
14:38:31  <planetmaker> either combo or pbs
14:38:33  <PublicServer> <Vitus> So it won't block the entry to depot
14:38:42  <planetmaker> is the depot's signal
14:38:57  <planetmaker> what exactly depends on the surrounding signals
14:38:59  <PublicServer> <Vitus> Oh well, you're right :)
14:39:27  <nikat> !password
14:39:28  <PublicServer> nikat: lesion
14:39:48  <PublicServer> <Vitus> Now that you said that, I'm wondering, how will it behave when you combine it
14:40:14  <PublicServer> <Mazur> Lessee.
14:40:25  <PublicServer> *** Nikat joined the game
14:40:32  <PublicServer> <Mazur> Not goood.
14:40:41  <PublicServer> <Vitus> So yeah, the PBS gets priority
14:41:56  <PublicServer> <Mazur> Removed one train as they always met at the depot.
14:42:10  <PublicServer> *** theholyduck has left the game (connection lost)
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14:51:26  <PublicServer> <Vitus> I marked few more industries that still need to connect
14:52:10  <PublicServer> <Mazur> Tanks.
14:52:45  <PublicServer> <Mazur> I'm visually and effectively double-checking all shifts.
14:53:04  <PublicServer> <Mazur> Done East side tis morning, now doing west side.
14:53:12  <PublicServer> <Vitus> Found any problems?
14:53:46  <PublicServer> <Mazur> No problem, allthough a few trains neglected to switch for a single PBS, even though they could.
14:54:08  <PublicServer> <Mazur> So I have those a second PBS to avoid.
14:54:39  <PublicServer> <Vitus> Yeah, that's pretty much possible. But also the easiest problem to fix :)
14:54:46  *** owens is now known as OwenS
14:54:58  <Chris_Booth> !password
14:54:58  <PublicServer> Chris_Booth: craved
14:55:09  <PublicServer> *** Chris Booth joined the game
14:55:15  <PublicServer> <Vitus> Hey
14:55:18  <PublicServer> <Chris Booth> hell
14:55:24  <maza> o
14:55:38  <PublicServer> <Mazur> And someone was reading signal in the flow of traffic, so I reversed the reading track bits, for visual clarity.
14:55:38  *** Chris_Booth has quit IRC
14:57:05  <PublicServer> <Vitus> If you wish, you can add another reversed PBS to make sure the trains switch. But it shouldn't be really needed that much
14:57:06  <PublicServer> *** Nikat has left the game (connection lost)
14:57:32  *** nikat has quit IRC
14:58:27  <PublicServer> <Mazur> Yes, like I said, that's what I did.  Especially as it was twice on hte innermost line, the joining line.
14:58:55  <PublicServer> <Vitus> Hmmm... I was pretty sure that those two are pretty much enough
14:59:16  <PublicServer> <Mazur> Two are enough, one isn;t always, apparently.
14:59:31  <PublicServer> <Chris Booth> it depends on the config file
14:59:37  <PublicServer> <Chris Booth> you can make it so 1 is enough
15:00:09  <PublicServer> *** tycoondemon has left the game (connection lost)
15:00:09  <PublicServer> *** Mazur has left the game (connection lost)
15:00:13  <PublicServer> <Vitus> 1500 penalty is default
15:00:18  <PublicServer> *** Vitus has left the game (connection lost)
15:00:21  <Vitus> Hmmm
15:00:34  <Vitus> And I don't think I ever changed that
15:00:35  <PublicServer> *** w4ldf33 has left the game (connection lost)
15:00:36  <PublicServer> *** Game paused (number of players)
15:00:52  <PublicServer> <Chris Booth> and you are all gone
15:01:05  <Mazur> Some network hickup, I suspect.
15:01:22  <Vitus> !password
15:01:22  <PublicServer> Vitus: craved
15:01:23  <Mazur> Stuck in authorisation.
15:01:29  <PublicServer> *** Mazur has left the game (connection lost)
15:02:01  <PublicServer> *** Mazur joined the game
15:02:02  <PublicServer> *** Vitus joined the game
15:02:12  <PublicServer> <Mazur> And I'm bach.
15:02:37  <PublicServer> <Vitus> You sure about that? :)
15:03:16  <PublicServer> <Mazur> I'm emphatically sure, that I'm not.
15:05:19  <PublicServer> <Vitus> The OpenGFX signals aren't exactly my cup of tea
15:05:29  <PublicServer> <Vitus> I'm used to the original ones
15:06:35  <PublicServer> <Mazur> Never known those,
15:06:43  <V453000> they have 4x smaller lights in terms of pixels
15:07:17  <PublicServer> <Mazur> Even worse for me to read right then.  I'll switch to them, immediately.
15:08:19  <PublicServer> <Vitus> Well, I don't really mind, because I use the original ones. But someone included OpenGFX infrastructure NewGRF into this scenario
15:11:43  <PublicServer> <Mazur> Ok, shift inspection finished.  They all do shift down.
15:12:43  *** KloBass_home has joined #openttdcoop
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15:20:01  <PublicServer> *** Vitus has left the game (connection lost)
15:20:08  <Vitus> Oh well
15:20:21  <Vitus> Never mind, I'll make a pause for now :D
15:20:27  <Vitus> See you later
15:24:02  <PublicServer> <Mazur> Odstředavy Mines connected,.
15:25:38  <PublicServer> *** Chris Booth has left the game (connection lost)
15:25:39  <PublicServer> *** Game paused (number of players)
15:26:01  <Mazur> Bye, Feets.
15:28:21  <PublicServer> *** Game still paused (number of players)
15:28:22  <PublicServer> *** Spike joined the game
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15:48:06  <aui> !password
15:48:07  <PublicServer> aui: inkier
15:53:45  <aui> !password
15:53:46  <PublicServer> aui: caster
15:54:04  <PublicServer> *** Game still paused (number of players)
15:54:04  <PublicServer> *** Game unpaused (number of players)
15:54:06  <PublicServer> *** Player has joined spectators
15:54:06  <PublicServer> *** Game paused (number of players)
15:55:23  <PublicServer> <Mazur> aui: Use the ` gto get the console and then with: name Aui
15:55:30  <PublicServer> <Mazur> you can set your name.
15:55:40  <PublicServer> *** Player has changed his/her name to Aui
15:55:50  <PublicServer> <Aui> thanks =)
15:55:55  <PublicServer> <Mazur> Thank you.
16:01:10  <Vitus> !password
16:01:10  <PublicServer> Vitus: caster
16:01:45  <PublicServer> *** Game still paused (number of players)
16:01:46  <PublicServer> *** Game unpaused (number of players)
16:01:46  <PublicServer> *** Vitus joined the game
16:10:18  <PublicServer> <Mazur> Nový Žerenník Woods connected.
16:11:05  *** FiCE has joined #openttdcoop
16:11:13  <FiCE> !playercount
16:11:13  <PublicServer> FiCE: Number of players: 4
16:15:23  *** PeterT is now known as peter1995
16:16:39  *** peter1995 is now known as peter1138
16:16:44  <PublicServer> *** Aui has left the game (leaving)
16:17:26  *** peter1138 is now known as PeterT
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16:21:25  <Dixon> @quickstart
16:21:27  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
16:26:02  <Dixon> !help
16:26:02  <PublicServer> Dixon: http://www.openttdcoop.org/wiki/IRC_Commands
16:29:53  <PublicServer> <Mazur> Don;t worry, V, I was reserving demolishing that house until I was certain I coujld fit hte station in that way.
16:30:22  <PublicServer> <Vitus> Yeah, but it looks funny :)
16:30:43  <PublicServer> <Mazur> Still good of you to sign, because I'd forgotten to do so after I released the second train.
16:31:49  <PublicServer> <Vitus> Hmmm, that huge bridge over there isn't really nice
16:32:12  <PublicServer> <Vitus> It needs signal !here
16:32:46  <PublicServer> <Mazur> Kosmondsy Halt connected,
16:33:19  <PublicServer> <Vitus> Well done and I fixed that bridge meanwhile
16:34:34  <PublicServer> <Mazur> I had a bblock on that exit, no idea why it disappeared.
16:36:11  <PublicServer> <Mazur> Good idea.
16:36:26  <PublicServer> <Vitus> Not that it matters much, but it can help
16:36:37  <PublicServer> <Mazur> I'd forgotten about that, too.  The large one was again for seeing if the whole even worked.
16:37:45  <PublicServer> <Vitus> You could also sync the bridges above. But now that's REALLY pointless :)
16:38:14  <PublicServer> <Mazur> Indeed, so I didn't bother.
16:39:21  <PublicServer> <Mazur> How'd you like my second entry to the side transfer?
16:40:14  <PublicServer> <Vitus> You mean the Transfer 1's transfer hub? :)
16:40:32  <PublicServer> <Mazur> Yep.
16:40:55  <PublicServer> <Vitus> Looks good
16:41:06  <PublicServer> <Mazur> There was an inevitable jam where the NE and NW traffic mergedl, so I split their lines.
16:41:24  <PublicServer> <Vitus> Yes, the traffic increases a lot since it was built
16:41:41  <PublicServer> <Mazur> At !former jam
16:42:04  <PublicServer> <Mazur> Hm, I could shorten those bridges back.
16:45:02  <PublicServer> <Mazur> Had to move all the entrance and exit  track to make room for the second entrance.  Managed without a crash.
16:48:27  <PublicServer> <Mazur> TRansfer 2 feeder hub is full.
16:48:52  <PublicServer> <Vitus> Too many coal trains at Transfer 3
16:48:57  <PublicServer> <Vitus> We need to get rid of some
16:49:04  <PublicServer> <Vitus> But I have to go now
16:49:12  <PublicServer> <Vitus> Could you please sell some?
16:49:29  <PublicServer> *** Vitus has left the game (connection lost)
16:49:30  <PublicServer> *** Game paused (number of players)
16:49:36  <Vitus> Oh well
16:49:44  <Vitus> I'll try to get there from my laptop
16:49:46  <Vitus> brb
16:49:47  *** Vitus has quit IRC
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16:50:36  <Vitus> !password
16:50:36  <PublicServer> Vitus: spider
16:51:07  *** aui has quit IRC
16:51:07  <PublicServer> *** Game still paused (number of players)
16:51:08  <PublicServer> *** Game unpaused (number of players)
16:51:08  <PublicServer> *** Vitus joined the game
16:51:12  <PublicServer> <Vitus> OK
16:51:52  <planetmaker> @quote 29
16:52:07  <planetmaker> @quote get 29
16:52:07  <Webster> planetmaker: Quote #29: "* PeterT is now known as peter1995<>* peter1138 is now known as peter1978<>* peter1995 is now known as peter1138<>* peter1138 is now known as PeterT<>* peter1978 is now known as peter1138<zachanima> what<PeterT> what.<zachanima> hai<PeterT> hello<planetmaker> rrright<TrueBrain> best conversation EVER" (added by planetmaker at 09:51 AM, May 26, 2010)
16:52:11  <planetmaker> :-D
16:52:20  <PeterT> ...
16:52:24  <V453000> @quotes
16:52:25  <Webster> #openttdcoop quotes: latest quotes - http://hyru.ath.cx:60080/~kenji/ottdcoop/quotes/
16:52:28  <PeterT> how is that funny?
16:52:34  <PeterT> you completely missed the context from #tycoon
16:52:44  <V453000> :|
16:53:30  <hylje> context is for sissies
16:53:36  <planetmaker> yeah... context missing. I meant to add that
16:54:08  <KenjiE20> "quote change #openttdcoop 29 s/find/repl/"
16:54:37  <planetmaker> what?
16:55:17  <KenjiE20> should you want to change
16:55:35  <planetmaker> ah
16:55:58  <KenjiE20> if you use ^ for find, it'll prepend nicely
16:56:22  <planetmaker> I thought <> would indicate linebreak. Obviously I was mistaken. What does?
16:56:23  <PeterT> KenjiE20, how long have you been using supybot?
16:56:50  *** KloBass_home has joined #openttdcoop
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16:57:15  <Dixon> !password
16:57:15  <PublicServer> Dixon: thumps
16:58:07  <KenjiE20> <>
16:59:09  <KenjiE20> iirc it looks for <.*> to pick up new lines
16:59:21  <planetmaker> well. Look. It doesn't
17:00:11  <KenjiE20> so long as it isn't immediately following another <.*>
17:00:55  <KenjiE20> since that would ordinarily be someone quoting someone else
17:01:38  *** mixrin has joined #openttdcoop
17:03:45  <PublicServer> <Mazur> Oops
17:09:24  <PublicServer> <Vitus> Back
17:10:03  <PublicServer> <Vitus> Hmmm... what happened, Mazur? :)
17:10:32  <PublicServer> <Mazur> I madez a booboo at transfer 2.
17:10:52  <PublicServer> <Mazur> removing a sign too soon.
17:13:29  <PublicServer> <Vitus> Just stop trains in one direction and you're done
17:13:42  <PublicServer> <Mazur> nah, this more fun.
17:15:39  <wouterr> !password
17:15:39  <PublicServer> wouterr: flaunt
17:15:58  <PublicServer> *** Wouterr joined the game
17:16:02  <PublicServer> <Vitus> Hey wout
17:16:07  <PublicServer> <Wouterr> hey
17:19:05  <PublicServer> <Wouterr> so what's jamming atm?
17:20:02  <PublicServer> <Vitus> Mazur's rebuilding transfer hub at Transfer 2, but can't think of anything else
17:24:26  <PublicServer> *** Intexon joined the game
17:24:27  <PublicServer> <Intexon> hello
17:24:41  <PublicServer> <Wouterr> hi intexon
17:26:19  <PublicServer> *** Intexon has left the game (leaving)
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17:29:18  <PublicServer> <Wouterr> should i add an overflow to transfer 3?
17:29:48  <PublicServer> <Vitus> Nah, it's OK
17:30:54  <PublicServer> *** sonic joined the game
17:31:04  <PublicServer> <sonic> hi!
17:31:17  *** Barbaar has joined #openttdcoop
17:31:31  <PublicServer> <Mazur> Sonny!
17:31:44  <Barbaar> hola
17:31:49  <PublicServer> <sonic> =)
17:32:01  <Barbaar> !password
17:32:01  <PublicServer> Barbaar: rabies
17:32:27  <PublicServer> *** Barbaar joined the game
17:32:33  <PublicServer> <Mazur> Hi, Barb.
17:33:10  <PublicServer> <Barbaar> hmm, game running kinda slow for you too?
17:33:19  *** mustapelto has joined #openttdcoop
17:33:27  <PublicServer> <sonic> now that you said it
17:33:31  <mustapelto> @quickstart
17:33:34  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:33:38  <PublicServer> <sonic> did someone mess up the ML=
17:34:21  <PublicServer> <Mazur> Not that I know.
17:35:45  <PublicServer> <sonic> mh, got a little jam at powerplant
17:35:57  <PublicServer> <sonic> up to transfer 6
17:36:48  <PublicServer> <Wouterr> yikes bussy ML
17:37:39  <PublicServer> <Mazur> Well, there are a few trains running.
17:38:19  <PublicServer> <sonic> missing signals
17:38:24  <PublicServer> <Mazur> Where?
17:38:37  <PublicServer> <sonic> at the station entrance, there was an exit signal missing
17:40:56  <mustapelto> !help
17:40:56  <PublicServer> mustapelto: http://www.openttdcoop.org/wiki/IRC_Commands
17:41:09  <maza> moi
17:41:24  <mustapelto> hello everyone
17:41:29  <PublicServer> <Barbaar> hi
17:41:34  <PublicServer> <Mazur> Ho.
17:41:41  <PublicServer> <Barbaar> hihooo
17:42:02  <mustapelto> !password
17:42:02  <PublicServer> mustapelto: edible
17:42:18  <maza> edible device
17:42:30  <PublicServer> *** mustapelto joined the game
17:42:42  <PublicServer> <Wouterr> good cause i am hungry
17:42:46  <PublicServer> *** mustapelto has left the game (connection lost)
17:43:06  <Barbaar> problems mustapelto?
17:43:23  <mustapelto> seems like my internet connection is too slow...
17:43:29  <Barbaar> ouch
17:43:37  <Barbaar> map is almost 1 MB atm i think
17:43:44  <mustapelto> this is my "first time"
17:44:01  <Barbaar> what kind of connection do you have?
17:44:06  <mustapelto> using umts web stick... seems it can't handle the map
17:44:34  <Barbaar> ah yes, umts can be very sucky
17:44:49  <PublicServer> *** mustapelto joined the game
17:45:06  <PublicServer> *** mustapelto has left the game (connection lost)
17:45:20  <wouterr> ouch
17:45:32  <mustapelto> third try..
17:45:55  <PublicServer> *** mustapelto joined the game
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17:46:16  <PublicServer> *** mustapelto has left the game (connection lost)
17:46:24  <PublicServer> <Wouterr> ;(
17:46:33  <Barbaar> no other connection available where you are?
17:46:34  <Dixon> !download osx
17:46:34  <PublicServer> Dixon: use !svn or ask avdg or planetm4ker
17:46:38  <mustapelto> no chance. guess i'll have to wait until the weekend, when i've got cable connection
17:46:42  <mustapelto> not at the moment @barbaar
17:46:55  <Dixon> !svn
17:46:55  <PublicServer> Dixon: svn update -r19894 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p edible
17:46:55  <PublicServer> Dixon: svn checkout -r19894 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
17:48:40  <mustapelto> it works for a few moments, then it disconnects. i think the game is just too large
17:49:11  <wouterr> maybe your cpu can't handle all te calculations and keep sync
17:49:14  <PublicServer> <Mazur> You'd not be hte only one with that problem
17:49:34  <mustapelto> maybe... fairly slow pc too
17:50:11  <mustapelto> last try
17:50:22  <PublicServer> <sonic> alright, im off again, cu
17:50:25  <PublicServer> *** sonic has left the game (leaving)
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17:50:46  <PublicServer> *** mustapelto has left the game (connection lost)
17:50:52  <snc> ^^
17:51:37  <mustapelto> ok, so not today... perhaps i'll try again on saturday. have fun, and maybe see you!
17:51:49  <Dixon> ugh, cant compile the nightly
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18:15:04  <PublicServer> *** Game paused (number of players)
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18:20:26  <PublicServer> *** Mazur has joined company #1
18:20:26  <PublicServer> *** Game unpaused (number of players)
18:20:53  <PublicServer> <Mazur> There ya go.
18:26:29  <Qaz1> !password
18:26:29  <PublicServer> Qaz1: lilacs
18:26:57  <PublicServer> *** Qaz joined the game
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18:32:44  <ralph09> !password
18:32:45  <PublicServer> ralph09: lilacs
18:33:01  <PublicServer> *** ralph_ joined the game
18:33:18  <PublicServer> <Mazur> Hi, ralph_.
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18:37:27  <Dixon> anyone out there using mac for the nightlies? any helpful info or sites about compiling all this stuff needed to compile the nightly builds?
18:37:28  <PublicServer> *** Qaz has left the game (connection lost)
18:37:54  <Mazur> Oh, joy, it's starting.  (The façade decorating with nartional colours for the World Cup).
18:39:56  <PublicServer> *** Spike has left the game (connection lost)
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19:31:19  <PublicServer> *** Mazur has joined spectators
19:31:19  <PublicServer> *** Game paused (number of players)
19:31:35  <PublicServer> <Mazur> Oh, sorry, are you busy?
19:31:57  <PublicServer> *** Mazur has joined company #1
19:31:57  <PublicServer> *** Game unpaused (number of players)
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19:34:48  <jondisti> !password
19:34:48  <PublicServer> jondisti: oiling
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19:51:23  <PublicServer> *** Game paused (number of players)
19:57:15  <Mazur> Drat.
19:57:22  <PeterT> .traD
19:57:26  <PeterT> um
19:57:26  <PeterT> wiat
19:57:30  <PeterT> .tarD
19:57:51  * Mazur .sdon
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20:46:48  <KyleS> !password
20:46:49  <PublicServer> KyleS: feasts
20:47:14  <PublicServer> *** Game still paused (number of players)
20:47:15  <PublicServer> *** KyleS joined the game
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20:55:14  <Chris_Booth_> !password
20:55:15  <PublicServer> Chris_Booth_: framed
20:55:45  <PublicServer> *** Game still paused (number of players)
20:55:45  <PublicServer> *** Game unpaused (number of players)
20:55:45  <PublicServer> *** Chris Booth joined the game
20:55:53  <KyleS> i'll probably drop now that it is running
20:56:00  <PublicServer> *** KyleS has left the game (connection lost)
20:56:00  <PublicServer> *** Game paused (number of players)
20:56:01  <KyleS> too much processing power for my computer >.<
20:56:02  <PublicServer> *** Chris Booth has left the game (connection lost)
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20:56:12  *** Chris_Booth_ is now known as Chris_Booth
20:56:18  <Wun-Qu> Hello
20:56:33  <Chris_Booth> same for mine KyleS
20:56:37  <Chris_Booth> hi Wun-Qu
20:56:37  <KyleS> :(
20:56:47  <Chris_Booth> @tell
20:56:47  <Webster> Chris_Booth: (tell <nick> <text>) -- Tells the <nick> whatever <text> is. Use nested commands to your benefit here.
20:56:49  <KyleS> yeah, last i saw it had 500 or so trains ... now it has 1000 or so
20:56:57  <PeterT> what, Chris_Booth?
20:56:59  <Chris_Booth> @tell Wun-Qu Quickstart
20:57:08  <Chris_Booth> PeterT: i am on my laptop
20:57:12  <PeterT> @quickstart
20:57:13  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:57:14  <PeterT> Wun-Qu: ^
20:57:17  <PeterT> that's how u do i
20:57:18  <PeterT> t
20:57:28  <Chris_Booth> @tell Wun-Qu @quickstart
20:57:36  <Chris_Booth> thats how you do it
20:57:44  <Chris_Booth> @tell Chris_Booth @quickstart
20:57:53  <PeterT> you only told him the command, not the output
20:57:59  <PeterT> @tell PeterT @quickstart
20:58:03  <PeterT> -Webster- PeterT wants me to tell you: @quickstart
20:58:21  <Chris_Booth> that should work
20:58:50  <Chris_Booth> and Peter are you spying on me and my computer?
20:58:53  <Wun-Qu> @quickstart
20:58:55  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:01:32  *** Vitus has quit IRC
21:03:04  <Wun-Qu> !password
21:03:04  <PublicServer> Wun-Qu: framed
21:03:12  <PeterT> what?
21:03:19  <PeterT> what are you talking about Chris_Booth
21:03:38  <Chris_Booth> [21:56]	<PeterT>	what, Chris_Booth?
21:04:13  <Chris_Booth> i am rather :s now
21:04:30  <PeterT> <Chris_Booth> and Peter are you spying on me and my computer?
21:04:33  <PeterT> I was reffering to that
21:04:39  <wouterr> !password
21:04:39  <PublicServer> wouterr: framed
21:04:47  <PublicServer> *** Game still paused (number of players)
21:04:48  <PublicServer> *** Wouterr joined the game
21:05:06  <Chris_Booth> well i lost connection and you said what?
21:05:19  <maza> not the WHOLE connection?!
21:05:32  <PublicServer> *** Game still paused (number of players)
21:05:32  <PublicServer> *** Game unpaused (number of players)
21:05:34  <PublicServer> *** Mazur joined the game
21:08:28  <PublicServer> <Wouterr> looking for something to improve :)
21:10:06  <PublicServer> <Mazur> Wouterr: How about !innefficient.  Allthough the local authority is already disgruntled.
21:10:22  *** avdg1 has joined #openttdcoop
21:10:38  <avdg1> hey
21:10:44  <avdg1> how is it going ingame?
21:11:01  <Chris_Booth> why avdg1 and avdg?
21:11:02  <PublicServer> <Wouterr> quite smooth atm
21:11:13  <avdg1> hmm
21:11:43  *** avdg1 is now known as avdg
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21:12:26  <Ammler> !players
21:12:28  <PublicServer> Ammler: Client 108 (Orange) is Wouterr, in company 1 (Kosmonosy Transport)
21:12:28  <PublicServer> Ammler: Client 109 (Orange) is Mazur, in company 1 (Kosmonosy Transport)
21:16:59  <PublicServer> <Wouterr> damn that SRNW at trans 3 is crouded :)
21:17:33  <avdg> what did you expected?
21:18:10  <PublicServer> <Wouterr> well i like crouded good running tracks :)
21:18:12  <avdg> nice psw :)
21:18:24  <PublicServer> *** avdg joined the game
21:18:38  <PublicServer> <avdg> *parser* :p
21:18:42  <PublicServer> <Mazur> Hi,l Avdg.
21:18:45  <PublicServer> <avdg> hey
21:19:09  <PublicServer> <avdg> how's the game fl|going?
21:19:36  <PublicServer> <avdg> hmmm... south drop
21:19:49  <PublicServer> <Mazur> Quite well., I think.  Only one flaw I can see, but can;t fix: !inefficient
21:20:24  <PublicServer> <Wouterr> whats inefficient?
21:20:53  <PublicServer> <Wouterr> the trains and cars together
21:21:09  <PublicServer> <avdg> thats sucking :p
21:21:18  <PublicServer> <Mazur> The coal loading lorry station.
21:21:50  <PublicServer> <Mazur> You can;t redbuild.
21:22:03  <PublicServer> <Mazur> Local authority.
21:22:14  <PublicServer> <avdg> you can add roads :)
21:22:29  <PublicServer> <Wouterr> voila it fills nicely now
21:22:32  <Chris_Booth> you can add trees
21:22:35  <PublicServer> <Mazur> Yes,  and this does work.
21:22:51  <PublicServer> <avdg> :p
21:22:56  <PublicServer> <avdg> just trying
21:23:27  <PublicServer> <Mazur> My warning was more to alert you not to remove too manhy lorry stations, or you'll have to placate the local authority again.
21:23:38  <PublicServer> <avdg> I know
21:23:52  <PublicServer> <avdg> it works, I think
21:24:25  <PublicServer> <avdg> :o
21:24:26  <PublicServer> <Wouterr> i removed some trains so the cars have a bit more work
21:24:48  <PublicServer> <avdg> cmon cars...
21:24:54  <PublicServer> <avdg> gogogog!
21:24:59  <Chris_Booth> cmon boats!
21:25:09  <PublicServer> <avdg> booo!
21:25:10  <PublicServer> <avdg> :p
21:25:11  <Chris_Booth> !password
21:25:12  <PublicServer> Chris_Booth: ensues
21:25:17  <PublicServer> <Wouterr> boats :oo
21:25:24  <PublicServer> *** Chris Booth joined the game
21:25:30  <PublicServer> <avdg> hey and welcome
21:25:37  <PublicServer> <Mazur> Hi, CB.
21:25:41  <PeterT> @seen OwenS
21:25:41  <Webster> PeterT: OwenS was last seen in #openttdcoop 1 day, 6 hours, 2 minutes, and 15 seconds ago: <OwenS> Speedy: Full detail & animation off
21:25:54  <PeterT> OwenS: PM me when you have time
21:26:02  <PeterT> actually never mind
21:26:11  <PeterT> turn off your away nick please :-)
21:26:19  <PeterT> /znc unloadmod awaynick
21:26:37  <PublicServer> <avdg> stopid rv jam :(
21:26:48  <PublicServer> <Chris Booth> hello all
21:26:53  <PublicServer> *** Chris Booth has left the game (connection lost)
21:28:36  <PublicServer> <Wouterr> :o 13 ton wood at transfer 3
21:28:46  <PublicServer> <avdg> only 13?
21:28:51  <PublicServer> <avdg> or 13k?
21:29:02  <PublicServer> <Wouterr> 13k
21:29:11  <PublicServer> <avdg> ah
21:29:55  <PublicServer> <Wouterr> we need to get those transfer station ratings above 50%
21:31:21  <OwenS> PeterT: Hmm?
21:31:32  <PeterT> tern uff your away nick
21:31:45  <PeterT> when you disconnect from ZNC, your nick becomes owens
21:32:33  <PublicServer> <avdg> how the hell?
21:32:38  <PublicServer> <avdg> train 168
21:33:03  <PublicServer> <avdg> released from trap
21:34:09  <PublicServer> <avdg> pls, check !! BUILDERS BOARD :)
21:35:44  <PublicServer> <Wouterr> ah interesting
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21:37:40  <PublicServer> <Wouterr> :( vehicle limit
21:38:00  <PublicServer> <avdg> raise raise raise :p
21:39:22  <PublicServer> *** avdg has left the game (connection lost)
21:39:57  <avdg> !password
21:39:57  <PublicServer> avdg: balked
21:40:03  <avdg> eew :p
21:40:22  <PublicServer> *** avdg joined the game
21:40:41  <wouterr> anyone here with magic vehicle rais power?
21:40:46  <wouterr> *raise
21:42:08  <PublicServer> <avdg> lets look at the tracks
21:42:25  <PublicServer> <avdg> factory and powerplant drop can be improved
21:42:58  <PublicServer> <Wouterr> indeed
21:42:59  <PublicServer> *** avdg has joined company #1
21:43:07  <PublicServer> <Wouterr> i just dont have a clue how
21:43:14  <PublicServer> <avdg> pbs?
21:43:15  <PublicServer> <avdg> donno
21:43:18  <PublicServer> <avdg> why agains?
21:43:52  <PublicServer> <Wouterr> the trainflow looks ok, just not enough platforms
21:44:16  <PublicServer> <Wouterr> south platforms could use a bit more trains
21:44:35  <PublicServer> <avdg> what about pbs'ing?
21:44:55  <PublicServer> <avdg> trains would get more choises
21:45:15  <PublicServer> <Wouterr> or just get rid of those crossings
21:46:52  <PublicServer> <avdg> be sure about these signals
21:47:01  <PublicServer> <avdg> they where placed intentional
21:47:30  <PublicServer> <Wouterr> the south platforms are getting filled faster now
21:50:23  <PublicServer> <avdg> beh... label it as !expand me
21:50:40  <PublicServer> <avdg> optimalisation will not help here
21:51:29  <PublicServer> <Wouterr> nop but it can ease the pain
21:51:43  <PublicServer> <avdg> true
21:51:56  <PublicServer> <Wouterr> and indeed maybe pBS'ing
21:52:03  <PublicServer> <Mazur> Does hte north have so much less traffic?
21:52:37  <PublicServer> <avdg> donno, I didn't balance that stuff
21:52:50  <PublicServer> <Mazur> It seems to work way better, anyway.
21:53:24  <PublicServer> <avdg> lets pbs it now
21:53:27  <PublicServer> <avdg> slowly :p
21:53:38  <PublicServer> <Wouterr> without crashes :)
21:55:03  <PublicServer> <Wouterr> arghh lagg
21:55:46  <PublicServer> <Wouterr> fheww just avoided a crash
21:55:53  <PublicServer> <avdg> :)
21:58:46  <tycoondemon> !password
21:58:46  <PublicServer> tycoondemon: plumbs
21:58:57  <PublicServer> *** tycoondemon joined the game
21:59:01  <PublicServer> <avdg> hey tycoondemon
21:59:11  *** perk11 has quit IRC
21:59:49  <PublicServer> <avdg> bit better, but still not enough
22:00:55  <PublicServer> <tycoondemon> train max? :S
22:01:02  <PublicServer> <avdg> yeah
22:01:13  <PublicServer> <avdg> and still no visible admin activity
22:01:28  <PublicServer> <tycoondemon> how do I become admin? :P
22:01:30  *** ODM has quit IRC
22:01:43  <PublicServer> <avdg> by being one? :-)
22:01:47  <PublicServer> <Mazur> How about pm, then?
22:02:06  <PublicServer> <tycoondemon> being admin, they had to become at some point
22:02:15  <planetmaker> !trains
22:02:15  <PublicServer> planetmaker: !trains <integer>: set value of max_trains
22:02:18  <planetmaker> !info
22:02:19  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Kosmonosy Transport'  Year Founded: 1950  Money: 29790531401  Loan: 0  Value: 29799344076  (T:1300, R:57, P:0, S:0) unprotected
22:02:25  <planetmaker> !trains 1400
22:02:25  <PublicServer> *** planetmaker has set max_trains to 1400
22:02:29  <planetmaker> there you go
22:02:32  <PublicServer> <avdg> ty pm
22:02:36  <planetmaker> yw
22:02:36  <Mazur> Thankses yous.
22:02:41  <wouterr> merci
22:02:43  <PublicServer> <tycoondemon> cool
22:02:47  <Mazur> *kissy kissy*
22:02:55  <Mazur> ;-)
22:03:08  <PublicServer> <avdg> do someone like to expand factory south?
22:03:39  <PublicServer> <avdg> jam...
22:03:41  <PublicServer> <tycoondemon> I was just thinking that
22:03:48  <PublicServer> <Mazur> I could, but simply dump the exit on the iner ring?
22:03:48  <PublicServer> <Wouterr> i see
22:04:27  <PublicServer> <avdg> is this game slow?
22:04:27  <PublicServer> <tycoondemon> we have a station spread of 64, the station can be much biggen
22:04:37  <PublicServer> <avdg> its the backup again I guess
22:04:56  <PublicServer> <tycoondemon> why at this time :S
22:05:10  <PublicServer> <Mazur> MIdnight in Europe.
22:05:27  <PublicServer> <avdg> its a new day... (sing further)
22:05:36  <PublicServer> <tycoondemon> yes, but why not like at 5 in teh morning at europe
22:06:01  <PublicServer> <Mazur> Dunno.  Midneight seems to be favourite for that kind of stuff.
22:06:03  <PublicServer> <avdg> or silencly moving tasks :p
22:07:02  <PublicServer> <Mazur> Just raising the train limit helps my computer deal with it all, it seems.
22:07:36  <PublicServer> <avdg> ?? the slow speed of the game?
22:07:53  <PublicServer> <avdg> I think its more the server
22:08:10  <PublicServer> <avdg> T6 in troubles :p
22:08:51  <PublicServer> <tycoondemon> wow, ML overflow, nice, I dont understand :D
22:09:02  <Chris_Booth> !password
22:09:02  <PublicServer> Chris_Booth: scalps
22:09:16  <PublicServer> *** Chris Booth joined the game
22:09:20  <PublicServer> <avdg> wb
22:09:35  <PublicServer> <Chris Booth> not sure how long i will be here
22:10:43  <PublicServer> <Wouterr> north part of drop is just too bussy
22:10:53  <PublicServer> <tycoondemon> isnt that ML overflow just an overflow of T1?
22:11:08  <PublicServer> <Wouterr> yup it is
22:11:33  <PublicServer> <tycoondemon> why is it called ML overflow then? :P
22:11:42  <PublicServer> <Wouterr> it just sends trains to depot if they cant be full loaded
22:11:49  <PublicServer> <Wouterr> ead of waiting on platforms
22:12:15  <PublicServer> <tycoondemon> but it at the exit of T1?
22:12:34  <PublicServer> <Wouterr> trains go to trans 1
22:12:53  <PublicServer> <Wouterr> and if there are not enough goods availible they go to the overflow
22:13:24  <PublicServer> <Wouterr> and once and a while we insert those trains back in the system
22:13:47  <PublicServer> <tycoondemon> ah complicated orders
22:14:01  <PublicServer> <Wouterr> yep
22:14:23  <PublicServer> <tycoondemon> interesting
22:14:42  <PublicServer> <Wouterr> that way there are no waiting trains on the platforms
22:14:53  <PublicServer> <Wouterr> which optimises the troughput
22:15:01  <PublicServer> <avdg> a bit better :)
22:15:31  <PublicServer> <tycoondemon> I shall remember that tactic
22:15:42  <PublicServer> <tycoondemon>  but sleeping now ltr
22:15:45  <PublicServer> *** tycoondemon has joined spectators
22:15:57  <PublicServer> <Wouterr> good night
22:16:18  <PublicServer> <Mazur> Night.
22:16:45  <PublicServer> <Mazur> hat overflow swallows trains heading for the exit when the exit is full, that's its reason.
22:17:30  <PublicServer> <Mazur> Sorry, I'll keep my hands off.
22:22:55  <PublicServer> *** Chris Booth has left the game (connection lost)
22:23:44  <wouterr> flow at coal drop is looking ok
22:27:50  <Fuco> !dl win64
22:27:50  <PublicServer> Fuco: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win64.zip
22:28:02  <PublicServer> <avdg> phew... setted up again an experiment
22:29:06  <Fuco> !password
22:29:06  <PublicServer> Fuco: clergy
22:29:14  <PublicServer> *** Fucoo joined the game
22:29:16  <PublicServer> <avdg> hey fucoo
22:29:21  <PublicServer> <Fucoo> hi
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22:31:26  <PublicServer> *** avdg has left the game (connection lost)
22:32:03  <avdg> gonna sleep
22:32:07  <avdg> gn
22:32:15  <PublicServer> <Mazur> Sleep well.
22:32:26  <PublicServer> <Wouterr> gn
22:33:28  *** avdg has quit IRC
22:34:23  <PublicServer> <Mazur> Trans 1 south exit a tad congested.
22:35:28  <PublicServer> *** Fucoo has left the game (connection lost)
22:35:34  <Fuco> crazy game ><
22:35:36  <PublicServer> <Wouterr> just rush hour
22:36:01  <Fuco> and funny czech town name grf ;d
22:37:57  <PublicServer> <Wouterr> cpu overload!!
22:38:15  *** devilsadvocate has quit IRC
22:40:16  <wouterr> i am wondering what the effect would be if we send cattle north and grain south
22:40:39  <DJ_Nekkid> !password
22:40:39  <PublicServer> DJ_Nekkid: testis
22:40:48  <wouterr> it would lower rush hour scenes at transfers
22:41:03  *** Capeguy has joined #openttdcoop
22:41:14  <wouterr> or atleast cause a more constant flow for each kind of goods
22:41:52  <DJ_Nekkid> !download win64
22:41:52  <PublicServer> DJ_Nekkid: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win64.zip
22:42:09  <Capeguy> Heys
22:42:14  <Capeguy> !password
22:42:14  <PublicServer> Capeguy: testis
22:42:17  <Capeguy> wth
22:42:39  <wouterr> houdy
22:42:49  <Capeguy> Hey
22:43:10  <Mazur> I don't know what that would do, but I'll not hold you back.
22:43:10  <PublicServer> *** Player has joined spectators
22:43:14  <wouterr> on a better connection alredy?
22:43:26  <PublicServer> *** Player has left the game (connection lost)
22:43:29  <PublicServer> *** DJ Nekkid joined the game
22:43:40  <Capeguy> ahh dced again
22:43:44  <PublicServer> <Mazur> Hi, DJN.
22:44:29  <wouterr> nah wont try it for now, its a too big risk :)
22:44:40  <Mazur> Rather.
22:45:10  <PublicServer> <Wouterr> the most south and north hubs would jam with cattle and grain trains
22:45:28  <wouterr> well the south hub would, north one will overflow
22:46:49  <PublicServer> *** Wouterr has left the game (connection lost)
22:46:53  <wouterr> night all
22:47:01  <Mazur> Sleep well.
22:47:13  *** wouterr has quit IRC
22:49:03  *** Capeguy2 has joined #openttdcoop
22:49:15  <Capeguy2> !password
22:49:15  <PublicServer> Capeguy2: testis
22:49:18  <Capeguy2> !dl
22:49:18  <PublicServer> Capeguy2: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
22:49:25  <Capeguy2> !dl win32\
22:49:25  <PublicServer> Capeguy2: unknown option "win32\"
22:49:27  <Capeguy2> !dl win32
22:49:28  <PublicServer> Capeguy2: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip
22:51:19  <PublicServer> <DJ Nekkid> can anyone with great SML-understanding please tell me the point of !!point?
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22:57:44  <V453000> DJ Nekkid: could you pls make a screenshot of that thingy? :)
22:57:58  <V453000> I will have to dl first otherwise :)
22:58:02  <V453000> !dl win32
22:58:02  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip
22:58:10  <PublicServer> <DJ Nekkid> how? :)
22:58:39  <Capeguy2> .
22:58:39  <V453000> delete a tile in the middle of it
22:58:44  <V453000> preferably without a track :)
22:58:52  <V453000> and asap after that , write !screen in the irc
22:58:57  *** Capeguy2 has quit IRC
22:58:58  <Mazur> I'm maming a screenshot, give me a minute.
22:59:26  *** Capeguy has joined #openttdcoop
22:59:29  <DJ_Nekkid> !screen
22:59:29  <PublicServer> *** DJ_Nekkid liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
22:59:38  <V453000> !password
22:59:38  <PublicServer> V453000: buckle
22:59:47  <V453000> sec. im coming
22:59:54  <DJ_Nekkid> !screen
22:59:54  <PublicServer> *** DJ_Nekkid liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
23:00:12  <PublicServer> *** X_E_QT_R joined the game
23:00:19  <PublicServer> <Mazur> It's afailsafe exit signal in hte shifter.  I was wondering about thhat, too.
23:00:26  <PublicServer> *** X_E_QT_R has changed his/her name to V453000
23:00:41  <PublicServer> <V453000> oh holy fuck lag
23:00:54  <PublicServer> <Mazur> 1300+ trains.
23:01:02  <PublicServer> <Mazur> And quite a few PBS.
23:01:07  <PublicServer> <DJ Nekkid> i once made an SML-game with more then 1000 trains on a 512^2 map
23:01:12  <PublicServer> <V453000> aah !!point it was, riight?
23:01:14  <PublicServer> <DJ Nekkid> but that bit is new to me
23:01:17  <PublicServer> <DJ Nekkid> correct
23:01:25  <PublicServer> <DJ Nekkid> mine were slightly different
23:01:32  <PublicServer> <V453000> that is the fail-safe thingy
23:01:37  <PublicServer> <V453000> you read Osais blog?
23:01:39  <PublicServer> <V453000> about that
23:01:42  <PublicServer> <DJ Nekkid> no
23:01:44  <PublicServer> <V453000> :)
23:01:52  <V453000> @blog fail-safe
23:01:54  <Webster> Search Result for fail-safe at #openttdcoop - http://www.openttdcoop.org/blog/?s=fail-safe
23:02:09  <PublicServer> *** V453000 has left the game (connection lost)
23:02:15  <V453000> http://blog.openttdcoop.org/2010/01/13/fail-safe-joiners-priorities-and-the-cyclotron-example/
23:02:16  <V453000> diz
23:02:34  <V453000> I think this explains it very well :) but if not, feel free to ask :)
23:03:00  <Capeguy> !password
23:03:00  <PublicServer> Capeguy: buckle
23:03:16  <PublicServer> *** Player has joined spectators
23:03:29  *** ^Spike^ has quit IRC
23:03:37  <V453000> hello Capeguy, you might want to change your name :)
23:03:39  <V453000> thanks
23:03:54  <Capeguy> yup finally able to connect
23:03:57  <V453000> just type name <your desired name>
23:03:57  <Capeguy> lagging pls wait
23:04:03  <V453000> into the console
23:04:08  <PublicServer> *** Player has changed his/her name to capeguy
23:04:13  <V453000> thank you
23:04:15  <PublicServer> *** capeguy has changed his/her name to Capeguy
23:04:24  <V453000> you read the quickstart?
23:04:33  <PeterT> @quickstart
23:04:33  <Capeguy> yup
23:04:34  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
23:04:35  <PeterT> !help
23:04:36  <PublicServer> PeterT: http://www.openttdcoop.org/wiki/IRC_Commands
23:04:36  <V453000> ok
23:04:51  <V453000> PeterT: ...
23:06:23  <PublicServer> *** Capeguy has joined company #1
23:06:39  <PublicServer> <DJ Nekkid> aha, that explains it :)
23:06:50  <PublicServer> <DJ Nekkid> SMLs used to be way more complex :)
23:07:39  <Mazur> Ok, there is at least one, but likely more than one, failsafe wrongly connected.
23:08:15  <Mazur> Because I did see a train stopped in at the entry signals somewhere on the east side.
23:08:26  <PublicServer> *** Capeguy has left the game (leaving)
23:09:05  *** Mark has joined #openttdcoop
23:09:05  *** Webster sets mode: +o Mark
23:09:31  *** pugi has quit IRC
23:09:57  <Mark> morning
23:10:23  <V453000> heeyyy
23:10:29  <Mark> :)
23:10:29  <V453000> how are you :)
23:10:33  <Mark> bored
23:10:34  <Mazur> Mark.
23:10:35  <Mark> still
23:10:37  <Mark> you?
23:10:52  <V453000> pretty much the same as always too
23:11:06  <V453000> but not that bored :)
23:11:44  <Mark> got work yet?
23:11:48  <V453000> no :(
23:12:18  <Mark> :/
23:12:20  <V453000> I even wont ... this crap I should get *sometime* but in ~two months I am a student again
23:12:35  <V453000> so not really any serious work yet
23:12:39  *** Razaekal has joined #openttdcoop
23:12:42  <V453000> but its okay
23:12:43  <Mark> i see
23:12:48  *** Razaekel has quit IRC
23:13:03  <V453000> I have to say ... I learned more than I could at school
23:13:15  <Mark> that's usually the case :P
23:13:18  <V453000> :)
23:14:12  <V453000> I think the next school will suck too though :i
23:14:14  <V453000> we will see
23:14:40  <Mark> what are you going to study then?
23:15:11  <V453000> well thats the fun ... I am going to study english but I want to work making graphics
23:15:19  <V453000> but in this whole fucking republic there isnt a school for that
23:15:55  <Mark> oh that sucks
23:16:08  <V453000> so the point of this all is that I am going to be a student, therefore I have some time to get some contacts and/or get some work during studies
23:16:16  <V453000> and after I end I would like to do that still
23:16:28  <V453000> so without any education, most likely
23:16:29  <Mark> and moving somewhere abroad for a few years is no option?
23:16:41  <V453000> well it is but I somehow dont want to :)
23:16:43  *** Capeguy has quit IRC
23:16:55  <Mark> you're part of the EU right?
23:17:04  <V453000> surprisingly yes
23:17:13  <Mark> shouldn't be too hard then
23:17:13  *** Capeguy has joined #openttdcoop
23:17:30  <V453000> yeah it would be quite ok to manage
23:17:44  <V453000> but ... lets see what this will bring
23:18:06  <V453000> in autumn im making exams to another at least 2 schools, so ....
23:18:08  <V453000> time will ell
23:18:09  <V453000> tell
23:18:25  <Mark> :)
23:18:51  <Chris_Booth> wow Mark what brings you to IRC?
23:18:53  <V453000> the only bad thing could be that I "lost" already one year and i could lose a second one by that option ... even though I think it isnt that lost as it seems
23:19:07  <V453000> Chris Booth: Mark was online even today morning :)
23:19:07  <Chris_Booth> and where are you? hope its sunny
23:19:16  <Mark> Chris_Booth: im online pretty much every day :P
23:19:20  <V453000> :)
23:19:26  <Mark> it is sunny now, just had a few days of rain
23:19:30  <Mark> it's cold at night though
23:19:31  <Chris_Booth> i thought you were on holiday
23:19:33  <Mark> subzero
23:19:38  <V453000> subzero?
23:19:44  <V453000> holy camel
23:19:44  <Mark> i am, im in griffith, australia
23:20:00  <Chris_Booth> just about to say southern aus
23:20:03  <Mark> im waiting for work now though
23:20:07  <Mark> yeah
23:20:18  <Mark> i'd go north but 3000k's cost a lot of petrol
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23:20:24  <V453000> o
23:20:51  <Mark> V453000: i'm pretty sure you could study graphics making in the netherlands
23:20:57  <V453000> lol :)
23:21:01  <Mark> and everyone speaks english there anywya
23:21:24  <Mazur> Or something close enough to not be English.
23:21:32  <V453000> yeah  ... well I have 2 artistic schools in czech ... not entirel CG but would be ok too
23:21:34  *** aui has quit IRC
23:21:36  <Mazur> s/to not/not to/
23:21:42  <V453000> I will see
23:21:52  <V453000> the funny thing is that I am doing basically everything
23:22:08  <Chris_Booth> V453000: you could come to the UK but i think our rates are very high for overseas students
23:22:19  <V453000> yeah but bad beer
23:22:19  <V453000> :P
23:22:19  <V453000> nah
23:22:45  <Mazur> I'm pretty sure the beer shop here has Czech brands, as well.
23:22:47  <V453000> I was looking for something in the UK ... but then I somehow abandoned it
23:22:51  <Mark> is government sponsorship for education the same throughout the EU?
23:23:02  <V453000> Mazur: yes but with ridiculous prices
23:23:06  <KenjiE20> MARK!
23:23:14  <Mark> Kenji :)
23:23:17  <V453000> Mark: idk
23:23:40  <Chris_Booth> Mark: depends on which country you are in
23:23:44  <KenjiE20> ^
23:23:45  <V453000> pretty much :)
23:23:58  <Mark> i thought it might be the same all over the EU
23:24:04  <KenjiE20> though iirc a few schemes are cross-nation
23:24:04  <Mark> guess not
23:24:14  <Chris_Booth> we have to take loans from our government
23:24:22  <V453000> Mark: probably somewhere it is more the same than elsewhere the same :P
23:24:28  <Chris_Booth> but overseas have to pay for them selves
23:24:29  <Mark> hehe :P
23:24:45  <Chris_Booth> not sure what others do
23:24:49  <KenjiE20> Chris_Booth: not entirely true
23:25:12  <KenjiE20> I recall some degrees you can get assists for overseas
23:25:22  <Chris_Booth> but i do know rates are set by UK parliament for english universities
23:25:26  <PublicServer> <Mazur> DJ Nekkid: I think that failsafe exit signal at !!point it one too far, would you agree?
23:25:37  <PublicServer> <Mazur> s/it/is/
23:26:15  <V453000> on the school I was last year, we had a 1 free year abroad .... I dont know much about it because the school sucked so much that I got out asap :D but something like that was there
23:26:30  <V453000> it definitely wasnt what I needed :)
23:27:46  <PublicServer> *** Mark joined the game
23:27:54  <PublicServer> <Mazur> Hi, Mark.
23:28:09  <PublicServer> <Mazur> You any good at failsafe shifters?
23:28:42  <PublicServer> <Mazur> See !!point,  I think it's one too far for TL 9.
23:28:55  <PublicServer> *** Mark has left the game (connection lost)
23:29:05  <V453000> heavy eh :)
23:29:11  <V453000> !info
23:29:12  <PublicServer> V453000: #:1(Orange) Company Name: 'Kosmonosy Transport'  Year Founded: 1950  Money: 31344681757  Loan: 0  Value: 31353416481  (T:1322, R:57, P:0, S:0) unprotected
23:29:17  <Mark> cant handle printing at the same time :P
23:29:20  <Mark> !password
23:29:20  <PublicServer> Mark: eroded
23:29:30  <V453000> screw printing then :D
23:29:39  <V453000> what are you printing when you are bored? money?
23:29:45  <PublicServer> *** Mark joined the game
23:30:25  <PublicServer> *** Mark has left the game (connection lost)
23:30:36  <Mark> ...
23:30:45  <Mark> i almost had full animation off :P
23:31:24  <PublicServer> *** Mark joined the game
23:31:46  <V453000> almost :D
23:31:52  <PublicServer> <Mark> poor old library pc
23:32:33  <PublicServer> *** Mark has left the game (connection lost)
23:32:39  <Mark> thats that for today
23:32:48  <Mark> 2048 makes for good money, 38 billion..
23:32:55  <KenjiE20> heh
23:36:19  <Mazur> Can someone experienced double check my !failsafe one too far observation, call me stoopid and delete it, or say I'm right and I'll try and fix tbem.
23:36:34  <Mark> i would if i could join :P
23:36:47  <Mazur> I know, Mark.  Thanks.
23:37:39  <Mark> ta da da dum
23:38:28  <Mazur> Doesn't matter that much to me.  So what if the ML gets blocked now and then, I'll sleep just as well.  And hte big boys can all go fix them themselves at Finishing time...
23:38:36  <Mazur> *mwuhahahaha*
23:38:54  <Mazur> >:-)
23:39:39  <Chris_Booth> lol @ Mazur
23:40:05  <Chris_Booth> !password
23:40:05  <PublicServer> Chris_Booth: severs
23:40:42  <PublicServer> *** Chris Booth joined the game
23:41:08  <Mazur> http://53551a99.cable.casema.nl/pics/Failsafe_Join.png
23:41:24  <Mazur> TL9
23:41:40  <PublicServer> *** Chris Booth has left the game (connection lost)
23:42:46  <V453000> it is correct Mazur :)
23:42:47  <Chris_Booth> Mazur: you got a publicly accessible link?
23:42:56  <Mazur> My PC at home.
23:43:16  <Mazur> Open provider, my own router at home/
23:44:07  <Chris_Booth> ooh that on is fine just checked it in game
23:44:21  <Mazur> I thought frrom the page that  if the trains nose is right at the split, its ailt should be _on_ the failsafe.
23:44:23  <Chris_Booth> befor my laptop kicked me off again
23:44:49  <Mazur> s/ailt/tail/
23:44:50  <Mark> it will trigger if the tail is on the signalled tile right after it
23:46:30  <Mazur> You're right, I read the webpage picture wrong.
23:46:38  <Mazur> Thanks.
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23:53:03  <V453000> okayy, I am 94,5% dead ... time to get some sleep :) cya guys
23:53:44  *** KyleS1 has joined #openttdcoop
23:54:51  <Mark> night V453000
23:55:02  <Mazur> Sleep well.
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