Times are UTC Toggle Colours
00:08:33 *** cifvts_ has joined #openttdcoop 00:09:19 *** Cif has quit IRC 00:14:21 *** benom has quit IRC 00:14:58 *** perk11 has quit IRC 00:20:18 *** OwenS is now known as owens 00:20:39 <PeterT> Ammler: there's your away nick ^ 00:32:02 *** Phazorx has left #openttdcoop 01:03:25 *** Progman has quit IRC 01:58:56 *** Chris_Booth has quit IRC 03:06:23 *** gr00vy has quit IRC 03:06:38 *** gr00vy has joined #openttdcoop 03:22:28 *** Fuco has quit IRC 04:33:02 *** Qaz has quit IRC 04:50:48 *** roboboy has joined #openttdcoop 05:02:01 *** mixrin has quit IRC 05:30:34 *** roboboy has quit IRC 05:41:38 *** mixrin has joined #openttdcoop 05:45:07 *** Mark has joined #openttdcoop 05:45:07 *** Webster sets mode: +o Mark 05:45:17 <Mark> hiya 05:45:26 *** HDIEagle has joined #openttdcoop 05:47:31 *** HDIEagle has quit IRC 05:57:15 <Mark> !info 05:57:15 <PublicServer> Mark: #:1(Orange) Company Name: 'Kosmonosy Transport' Year Founded: 1950 Money: 16957653019 Loan: 0 Value: 16966419222 (T:1091, R:20, P:0, S:0) unprotected 06:17:34 *** ODM has joined #openttdcoop 06:17:34 *** ChanServ sets mode: +o ODM 06:22:01 *** Mark has quit IRC 06:33:23 *** Tray has joined #openttdcoop 06:35:49 *** ^Spike^ has joined #openttdcoop 06:35:49 *** ChanServ sets mode: +o ^Spike^ 06:36:40 *** Polygon has joined #openttdcoop 07:05:24 *** valhallasw has joined #openttdcoop 07:19:15 *** mixrin has quit IRC 07:20:40 *** Polygon has quit IRC 07:21:19 *** wouterr has joined #openttdcoop 07:21:30 <wouterr> !password 07:21:30 <PublicServer> wouterr: burger 07:21:40 <PublicServer> *** Wouterr joined the game 07:21:41 <PublicServer> *** Game still paused (number of players) 07:21:44 <PublicServer> *** Game still paused (number of players) 07:21:44 <PublicServer> *** Game unpaused (number of players) 07:21:44 <PublicServer> *** Mazur joined the game 07:21:54 <wouterr> good morning 07:22:09 <Mazur> Good morrrow, one and all. 07:25:59 <wouterr> i wonder if it wouldn't be better to not give the big trains a full load option 07:26:21 <wouterr> nd if load <90% go to some overflow depot 07:27:36 * Mazur ponders. 07:31:36 <wouterr> going to try it out at trans 1 07:31:47 <PublicServer> <Mazur> k. 07:33:59 <PublicServer> <Mazur> I just added another coal train to trans 6. I'm watching it now to czech against rush hour, 07:36:43 <wouterr> :) 07:37:35 <PublicServer> <Wouterr> ok trans 1 has a northbound overflow valve 07:37:40 <PublicServer> <Mazur> It always take a bit before it reaches the transfer. ;-) 07:38:02 <PublicServer> <Mazur> I'll give it a look later. 07:38:20 <PublicServer> <Wouterr> well g2g will finish later 07:38:37 <PublicServer> <Mazur> 'k. 07:40:41 <PublicServer> <Mazur> There it is. Perfect timing. 07:41:52 <wouterr> oh right if i exit game pauses no? 07:43:35 <PublicServer> *** Wouterr has left the game (connection lost) 07:43:35 <PublicServer> *** Game paused (number of players) 07:47:00 *** xpac has joined #openttdcoop 07:52:11 *** xpac has quit IRC 08:13:26 <PublicServer> *** tycoondemon has joined company #1 08:13:27 <PublicServer> *** Game unpaused (number of players) 08:20:17 *** Progman has joined #openttdcoop 08:21:32 <PublicServer> <Mazur> Hi, tycoondemon. 08:21:39 <PublicServer> <tycoondemon> hi mazur 08:21:49 *** devilsadvocate_ has quit IRC 08:22:14 <PublicServer> <Mazur> I was trying to think of some logic to regulayte the overflow release at transfer 1, but I got zip so far. 08:24:01 <PublicServer> <tycoondemon> is overflow regulation possible when trains have orders? 08:25:03 <PublicServer> <tycoondemon> wouldnt it be better if you catched trains wich werent loaded yet? 08:25:42 <PublicServer> <Mazur> Sure, works like this: if all platforms are full, you make them choose the overflow track, and separately, you read oiut all platforms, and release if one's free, 08:28:07 <PublicServer> <tycoondemon> the why is your overflow at the exit of transfer 1? 08:29:16 <PublicServer> <Mazur> Wouterr built it, but I suppose the trains can reverse intom it if they need to wait long. 08:29:41 <PublicServer> <Mazur> Hm, no., that would not work. 08:30:09 *** KyleS1 has joined #openttdcoop 08:31:02 <KyleS1> !password 08:31:02 <PublicServer> KyleS1: drudge 08:31:16 <PublicServer> *** KyleS joined the game 08:31:29 <PublicServer> <Mazur> Hiya, KyleS. 08:31:31 <PublicServer> *** KyleS has left the game (connection lost) 08:31:35 <KyleS1> hello 08:32:05 <Mazur> Too big fer your hardware, eh? 08:32:09 <KyleS1> yeah -_- 08:32:14 <KyleS1> it was fine for a while 08:32:31 <Mazur> !info 08:32:32 <PublicServer> Mazur: #:1(Orange) Company Name: 'Kosmonosy Transport' Year Founded: 1950 Money: 17626355268 Loan: 0 Value: 17634291386 (T:1096, R:20, P:0, S:0) unprotected 08:32:39 <KyleS1> train number would do it 08:32:46 <KyleS1> last time i was in it was 500 trains or so 08:32:56 <Mazur> Hah! 08:32:59 <Mazur> Ancient times. 08:33:12 <KyleS1> lol 08:33:20 <tycoondemon> !satus 08:33:24 <tycoondemon> !status 08:33:26 <KyleS1> i wish we would do a game like psg#93 08:33:32 <KyleS1> that is such an awesome game ^.^ 08:33:37 <KyleS1> it was a 08:33:45 <KyleS1> hmm 08:33:45 <Mazur> Make a map for it. 08:34:08 <KyleS1> it was a series of islands where people made networks individually, developed cities and such 08:34:14 <KyleS1> and then they were all connected 08:34:16 <KyleS1> or something like that 08:34:43 <Mazur> Ah,, that one, yes, I think I gave it a once over. 08:35:28 <tycoondemon> !history psg 93 08:57:12 *** owens is now known as OwenS 09:01:14 *** ralph09 has joined #openttdcoop 09:02:19 <ralph09> !password 09:02:20 <PublicServer> ralph09: spools 09:02:30 <PublicServer> *** ralph_ joined the game 09:10:38 *** valhallasw has quit IRC 09:13:24 *** einKarl has joined #openttdcoop 09:13:56 *** Tray has joined #openttdcoop 09:19:26 <wouterr> back 09:19:37 <wouterr> !password 09:19:37 <PublicServer> wouterr: donkey 09:19:48 <PublicServer> *** Wouterr joined the game 09:25:33 <V453000> @seen Mark 09:25:33 <Webster> V453000: Mark was last seen in #openttdcoop 3 hours, 28 minutes, and 18 seconds ago: <Mark> !info 09:26:11 *** Tray has quit IRC 09:28:16 <PublicServer> <Wouterr> lets test my transfer station overflow 09:28:37 *** Progman has quit IRC 09:30:48 *** devilsadvocate has joined #openttdcoop 09:38:36 *** Phazorx has joined #openttdcoop 09:38:36 *** Webster sets mode: +o Phazorx 09:49:44 *** mixrin has joined #openttdcoop 09:56:31 *** Progman has joined #openttdcoop 10:15:31 *** Progman has quit IRC 10:15:48 <PublicServer> <ralph_> transfer 1 overflow needs capacity increase cos its clogging station exit 10:16:11 <PublicServer> <Wouterr> yep 10:16:26 <PublicServer> <Wouterr> but ill first finish testing 10:17:41 <PublicServer> <ralph_> oh balls 10:17:47 *** Progman has joined #openttdcoop 10:17:55 <PublicServer> <Wouterr> ouch 10:18:11 *** OwenS is now known as owens 10:18:24 <PublicServer> <Mazur> ¿Que? 10:18:29 <PublicServer> <Wouterr> its going to cause a big jam :) 10:18:34 <PublicServer> <ralph_> transfer 1 10:18:59 <PublicServer> <Mazur> Ooh, missed it. 10:19:29 *** KyleS1 has quit IRC 10:19:30 <PublicServer> <Mazur> Don't panic, don't panic, Mr. Mainwaring! 10:19:49 <PublicServer> <Wouterr> send the cleanup crew :) 10:24:51 <PublicServer> <Wouterr> overflow thing seems to work ok 10:25:06 *** Tray has joined #openttdcoop 10:32:57 <PublicServer> <Wouterr> busy ML :) 10:34:57 <PublicServer> <Mazur> Prio from the valve to the second exit? 10:35:23 *** benom has joined #openttdcoop 10:36:11 <wouterr> a little one maybe 10:36:35 <PublicServer> <Mazur> No, i meant a prio for the second exit, so trains from the old exit are forced to overflow. 10:36:50 <PublicServer> <Mazur> if second exit is in use. 10:37:22 <PublicServer> <Wouterr> think we have to find something better then overflow 10:37:32 <PublicServer> <Wouterr> for full trains that is 10:37:51 <PublicServer> <Mazur> You're rigjht. 10:37:57 <PublicServer> <ralph_> i'm adding a new shifter and doubling north exit 10:38:13 *** benom has quit IRC 10:39:41 *** benom has joined #openttdcoop 10:47:06 <PublicServer> <Wouterr> hmm overflow seems to be doing ok :) 11:00:24 *** nikat has joined #openttdcoop 11:00:31 <PublicServer> <ralph_> need space for transfer 1 exit to ml 11:00:39 <PublicServer> <Wouterr> aah ok 11:03:12 <PublicServer> <Wouterr> hmm a bit too much trains going to overflow 11:03:16 *** Tray has quit IRC 11:03:23 *** Tray has joined #openttdcoop 11:03:39 *** theholyduck has quit IRC 11:06:14 <PublicServer> <Mazur> Can anyone help with !planned second entrance? 11:06:51 <PublicServer> <Mazur> Never done it before, totally phazed by the signalling. 11:06:59 *** Seberoth has joined #openttdcoop 11:09:10 <PublicServer> <Mazur> I guess not, then. 11:09:22 <wouterr> after lunch maybe :) 11:09:36 <PublicServer> <Mazur> OIr not now, anyway. 's Ok, no hurry. 11:10:27 <PublicServer> <Mazur> Lunch, what a brilliant idea. 11:15:14 *** Tray has quit IRC 11:26:02 *** KenjiE20 has joined #openttdcoop 11:26:02 *** ChanServ sets mode: +o KenjiE20 11:31:49 *** theholyduck has joined #openttdcoop 11:37:55 <PublicServer> <Wouterr> hmm transfer 1 ranks are looking good 11:39:01 <PublicServer> <Mazur> I was talking about the feed. 11:39:06 <PublicServer> <Wouterr> i see 11:39:07 <PublicServer> <Mazur> West o/t station. 11:39:16 <PublicServer> <Mazur> See !JAM 11:39:28 <PublicServer> <Wouterr> yikes 11:40:19 <PublicServer> <Mazur> First order of business, doubling feed station entrance. 11:40:32 <PublicServer> <Mazur> The extend line doubling to !jam. 11:40:40 <PublicServer> <Wouterr> got rid of the prio at jam 11:40:52 <PublicServer> <Mazur> Then the other line jams. 11:40:57 <PublicServer> <Mazur> I did that before. 11:41:14 <PublicServer> <Wouterr> yep but better that then a blocked drop 11:41:15 <PublicServer> *** ralph_ has left the game (connection lost) 11:41:27 <PublicServer> <Mazur> True. 11:41:38 *** ralph09 has quit IRC 11:42:01 <PublicServer> <Wouterr> so give 6 platforms to each line? 11:42:09 <PublicServer> <Wouterr> *5 platforms 11:42:32 <PublicServer> <Wouterr> or all to all? 11:42:53 <PublicServer> <Mazur> I wass thinking all to all, but 4-6 each is easier. 11:43:07 <PublicServer> <Mazur> Maybe. 11:43:18 <PublicServer> <Mazur> All to all is tricky for me, no experience. 11:44:17 <PublicServer> <Wouterr> fixed entry signal 11:44:27 <PublicServer> <Mazur> SAwitrched traffic to outer entrance. 11:45:38 <PublicServer> <Mazur> Just give me the nod and I'll reroute the NE incoming traffic to hte inner entrance. 11:46:37 <PublicServer> <Wouterr> *thinking about station entry 11:47:21 <PublicServer> <Wouterr> first we need a grain overflow 11:47:24 *** perk11 has joined #openttdcoop 11:48:18 <PublicServer> <Mazur> Nah, just need to make the traffic flow. 11:48:41 <PublicServer> <Mazur> Once it all has rome to move, it'll sort itself. 11:49:16 <PublicServer> <Mazur> Think the etrance'll work like this? 11:49:29 <PublicServer> <Mazur> Meaning, is it safe? 11:50:02 <wouterr> it's safe yea 11:50:13 <wouterr> dunno how good it will work though 11:50:31 <PublicServer> <Mazur> Ok, I'll move the NE trafic. 11:54:52 *** Qaz has joined #openttdcoop 11:55:48 *** Vitus has joined #openttdcoop 11:56:14 <Vitus> !password 11:56:15 <PublicServer> Vitus: socked 11:56:55 <PublicServer> *** Vitus joined the game 11:56:57 <PublicServer> <Vitus> Hey 11:57:03 <PublicServer> <Mazur> Hiya, Vitus. 11:57:06 <PublicServer> *** Vitus has joined company #1 11:57:10 <PublicServer> <Wouterr> hey vitus 11:57:28 <PublicServer> <Wouterr> i think transfer 1 is optimized 11:59:32 *** nikat has quit IRC 12:04:50 *** benom has quit IRC 12:05:45 *** benom has joined #openttdcoop 12:14:13 <PublicServer> <Wouterr> oops 12:14:16 <PublicServer> *** Benom joined the game 12:21:14 *** Vitus has quit IRC 12:22:26 <PublicServer> *** Vitus has left the game (connection lost) 12:22:53 *** Vitus has joined #openttdcoop 12:23:33 <Vitus> !password 12:23:33 <PublicServer> Vitus: spreed 12:24:36 <PublicServer> *** Vitus has left the game (connection lost) 12:24:38 <PublicServer> *** Vitus #1 has left the game (connection lost) 12:24:45 <Vitus> Damn it 12:24:46 <PublicServer> <Mazur> Are we near your hardware limits, V? ;-) 12:25:05 <Mazur> Poor you. 12:25:18 <Vitus> Poor laptop :P 12:25:57 <PublicServer> *** Vitus joined the game 12:26:12 <PublicServer> <Mazur> Wb, Vitus. 12:26:17 <wouterr> its getting close to my laptop limits also 12:26:23 <PublicServer> <Vitus> Hmm, it's not that bad 12:26:30 <PublicServer> <Mazur> I was goin g to suggest: kill your browser. 12:26:35 <PublicServer> <Vitus> I guess my laptop had just dark moments :P 12:26:42 <PublicServer> *** Vitus has joined company #1 12:27:32 *** w4ldf33 has joined #openttdcoop 12:27:33 <PublicServer> <Mazur> Oh, Wouterr, I provided your little grain overflow with some signalling to make it work. 12:27:51 <PublicServer> <Wouterr> thanks 12:28:02 *** Tray has joined #openttdcoop 12:28:15 <PublicServer> <Mazur> Np. Just thought 'd mention it so you could check it out. 12:29:05 *** Owner has joined #openttdcoop 12:29:06 <PublicServer> <Wouterr> transfer 1 south exit is too crouded 12:29:22 *** Owner is now known as Capeguy 12:29:27 <Capeguy> Hey guyz 12:29:42 <PublicServer> <Wouterr> hey cape 12:30:05 <Capeguy> How do I connect to a current Network Openttd game? 12:31:00 <wouterr> http://wiki.openttdcoop.org/Quickstart 12:31:13 <Capeguy> k thanks =D 12:31:53 <theholyduck> Capeguy, so you've never played online openttd? 12:31:58 <theholyduck> and you want to start by playing openttdcoop? 12:31:59 <Capeguy> Nope 12:32:01 <Capeguy> New 12:32:07 <theholyduck> somebodys ambitious! 12:32:08 <Capeguy> Played Offline for years 12:32:09 <Capeguy> but stopped 12:32:35 <theholyduck> Capeguy, be aware, openttdcoop will ruin your gaming style for eternity 12:32:43 <Capeguy> ._. 12:32:44 <theholyduck> once you start playing like this 12:32:51 <theholyduck> its hard to start playing with NORMAL networks again 12:32:53 <Capeguy> !password 12:32:53 <PublicServer> Capeguy: spreed 12:33:08 <Vitus> I played very little online and started with #openttdcoop :) 12:33:09 <wouterr> singleplayer will suck once u enter the coop world :) 12:33:13 <Vitus> So, I don't see why not 12:33:28 <Capeguy> =X 12:33:29 <theholyduck> Vitus, i learned a lot of networking concepts BEFORE i played openttdcoop 12:33:31 <theholyduck> helped soften the blow 12:33:37 <Capeguy> Once i know the pw, how to i connect? 12:33:46 <KenjiE20> @quickstart 12:33:47 <theholyduck> Capeguy, you need the right nightly version 12:33:48 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 12:33:53 <theholyduck> and the grf pack 12:33:55 <theholyduck> look in the quickstart 12:33:55 <Capeguy> yup i have the nightly 12:34:33 <theholyduck> Capeguy, well if you have the right nigthly, the only "green/yellow" server you see 12:34:34 <theholyduck> should be this 12:34:38 <w4ldf33> !dl lin64 12:34:38 <PublicServer> w4ldf33: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-linux-generic-amd64.tar.bz2 12:34:44 <theholyduck> in the server browser thingy 12:34:56 <Capeguy> yikes, too much info 12:34:58 <Capeguy> wait 12:35:05 <KenjiE20> @quickstart 12:35:07 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 12:35:11 <Capeguy> http://blog.openttdcoop.org/public-server/ has errors? 12:35:17 <Capeguy> Yea, I know quickstart 12:35:19 <Capeguy> ==! 12:35:22 <PublicServer> <Wouterr> oh shoot 12:35:42 <KenjiE20> booth, where did you even get that link? 12:35:57 <planetmaker> <theholyduck> its hard to start playing with NORMAL networks again <-- soooo true :-) 12:36:03 <PublicServer> *** Benom has left the game (connection lost) 12:36:04 <Capeguy> Quickstart>Pub Server>http://blog.openttdcoop.org/public-server/ 12:36:22 <Capeguy> whats the IP? 12:36:43 <planetmaker> !ip 12:36:43 <PublicServer> planetmaker: ps.openttdcoop.org 12:36:51 <theholyduck> Capeguy, step 1 open your openttd nightly client, step 2, hit the multiplayer one, step 3 chose internet in the top left corner and hit find server 12:36:58 <theholyduck> then, the only server which is green or yellow 12:36:59 <theholyduck> is this one 12:37:06 <KenjiE20> QS doesn't link to Public Server 12:37:22 <Capeguy> OMG 12:37:25 <Capeguy> so many servers lol 12:37:29 <planetmaker> KenjiE20, QS? 12:37:29 <theholyduck> Capeguy, yes 12:37:34 <KenjiE20> quickstart 12:37:38 <Capeguy> I thought i had to do it via console 12:37:40 <Capeguy> =X 12:37:40 <theholyduck> you're looking for the one with a yellow or green circle 12:37:42 <theholyduck> at the right 12:37:52 <KenjiE20> oh wait 12:37:53 <Capeguy> all red to me 12:37:55 <planetmaker> I guess it's yellow :-) 12:37:55 <KenjiE20> I'm blind 12:38:05 <theholyduck> Capeguy, even if you scroll? 12:38:09 <theholyduck> then you're using the wrong version 12:38:10 * planetmaker hands some shiny new glasses to KenjiE20 12:38:15 <Capeguy> Yup 12:38:26 <theholyduck> Capeguy, at the top of the openttd window 12:38:29 <theholyduck> whats the title of the window? 12:38:32 <KenjiE20> also, the PS page on the wiki has a massive "update needed" banner 12:38:46 <Capeguy> Multiplayer 12:38:46 <KenjiE20> that's kind of a hint, that things might be broke 12:39:01 <theholyduck> Capeguy, no, the WINDOW title, as in the window the game runs in 12:39:15 <Capeguy> openttd he6e35b27 12:39:24 <Capeguy> is that old? 12:39:26 <KenjiE20> @quickstart 12:39:27 <Vitus> That doesn't seem to be the revision we're running now 12:39:28 <theholyduck> sounds like a git string. 12:39:28 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 12:39:29 <KenjiE20> ^reread 12:39:30 <Vitus> !version 12:39:30 <PublicServer> Vitus: Autopilot AP+ 3.0 Beta (r740:742M) 12:39:34 <Vitus> damn 12:39:35 <Capeguy> ,,, 12:39:37 <Vitus> Not this version :D 12:39:41 <Capeguy> STOP ASKING ME TO QUICKSTART DAMMIT 12:39:41 <Vitus> r19894 12:39:43 <Capeguy> k 12:39:45 <Capeguy> reDLing 12:39:49 <KenjiE20> Capeguy: because the answers are there 12:39:52 <theholyduck> Capeguy, where are you dling from? 12:39:59 <Capeguy> openttd.org 12:40:00 <theholyduck> just do !dl 12:40:04 <theholyduck> Capeguy, wrong place 12:40:05 <Capeguy> !dl 12:40:05 <PublicServer> Capeguy: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 12:40:12 <theholyduck> Capeguy, pick the os of choice 12:40:14 <Capeguy> oo 12:40:16 <Capeguy> ok 12:40:20 <theholyduck> !dl win64 12:40:20 <PublicServer> theholyduck: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win64.zip 12:40:21 <Capeguy> !dl win32 12:40:21 <PublicServer> Capeguy: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip 12:40:23 <KenjiE20> Capeguy: if you'd actually read Quickstart, you'd know all this 12:40:35 <Capeguy> lol ok thanks 12:41:43 <planetmaker> and if you haven't read it, and you break the rules outlined there, we'll definitely hold it against you. No joking 12:41:49 <Capeguy> is there a way to auto update it? 12:41:56 <KenjiE20> @quickstart 12:41:58 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 12:41:58 <theholyduck> Capeguy, yeah, on windows atleast :P 12:42:03 <KenjiE20> it mentions updaters 12:42:04 <theholyduck> and yeah, i THINK thats said in the quickstart aswell 12:42:06 * planetmaker sighs 12:42:07 <Capeguy> Oh 12:42:08 <Capeguy> ok 12:42:10 <KenjiE20> >_< 12:42:13 <Vitus> :D 12:42:14 <Capeguy> OKOK FINE 12:42:18 <Capeguy> reading ==! 12:42:20 * KenjiE20 RAEGS 12:42:26 <theholyduck> people needs to RTFM more 12:42:29 * Vitus covers in fear. 12:42:33 <theholyduck> !password 12:42:33 <PublicServer> theholyduck: allied 12:42:39 * KenjiE20 throws a chair 12:42:41 <KenjiE20> :P 12:42:42 <PublicServer> *** theholyduck joined the game 12:42:55 <planetmaker> it's fine to ask. But it's not fine to ignore advice and continue to ask the same thing 12:43:26 <wouterr> *laughs at vitus, covering his ears didnt help against kanji's chair 12:43:41 <wouterr> *kenjiE 12:43:42 <KenjiE20> kanji != kenji btw 12:43:44 <planetmaker> :-D bar brawl! 12:43:48 <Capeguy> !pw 12:43:53 <KenjiE20> kanji is something completely different 12:43:54 <Capeguy> !password 12:43:54 <PublicServer> Capeguy: allied 12:44:17 <theholyduck> so kenji isnt imported from japanese 12:44:19 <theholyduck> ? 12:44:23 <theholyduck> *chinese 12:44:24 <KenjiE20> 日本<-- kanji 12:44:26 <planetmaker> I know what kanji is. What is the meaning of Kenji? 12:44:32 <Capeguy> ok got it 12:44:34 <theholyduck> KenjiE20, well i know, i have to study japanese due to effort :P 12:44:35 <Capeguy> DLing GRFs 12:44:38 <theholyduck> planetmaker, its a name 12:44:39 <theholyduck> among others 12:44:42 <KenjiE20> planetmaker: there are multiple meanings 12:44:42 <Vitus> wouterr, try to type /me and something :) 12:44:46 <planetmaker> well. Yes :-) I assumed so 12:44:56 <planetmaker> That's the usual thing with Japanese words / names 12:44:56 * wouterr hello 12:45:08 <theholyduck> planetmaker, well names are frequently written weirdly in japanese :P 12:45:09 <KenjiE20> but my spelling (謙而) means "Modest, and.." 12:45:16 <theholyduck> using special name kanjis or reading them weirdly 12:45:17 <theholyduck> etc 12:45:17 <planetmaker> and depending upon which glyphs are chose, one or another meaning is true 12:45:21 <theholyduck> i never got my head around names in japanese 12:45:29 <PublicServer> *** Player has joined spectators 12:45:30 <KenjiE20> theholyduck: it's a minefield 12:45:36 <planetmaker> :-) 12:45:40 <theholyduck> the rest of japanese is easy enough 12:45:49 <Capeguy> oh dam im laggin 12:45:49 <PublicServer> *** Player has left the game (connection lost) 12:45:49 <theholyduck> just rote learning for the kanjis and the ability to read between the lines 12:45:59 <theholyduck> Capeguy, theres a fair bit of trains, so if your cpu is slow 12:46:01 <theholyduck> its bound to happen 12:46:07 <Vitus> Change your name, please 12:46:07 <planetmaker> !info 12:46:07 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Kosmonosy Transport' Year Founded: 1950 Money: 21947995149 Loan: 0 Value: 21955826121 (T:1190, R:38, P:0, S:0) unprotected 12:46:14 <theholyduck> but NAMES is sesrious effort 12:46:19 <Capeguy> My offline runs abt 200~ trains 12:46:20 <planetmaker> oh, nice :-) 200 more since I last checked 12:46:21 <Vitus> There should be some console command afaik 12:46:23 <KenjiE20> names are also covered in Quickstart 12:46:27 <Capeguy> i DCed 12:46:31 <Capeguy> .. 12:46:32 <theholyduck> Capeguy, we currently have almost 1200 :P 12:46:42 <Capeguy> o.0 12:46:43 <Capeguy> Lol 12:46:45 <Capeguy> ok 12:46:47 <PublicServer> *** Player has joined spectators 12:46:50 <KenjiE20> @records 12:46:50 <Webster> #openttdcoop Records: Clients: 24 | Trains: 2000 (PSG#131) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 100,983 (PSG#176) | World Pop: 3,075,319 (PSG#101) 12:46:53 <KenjiE20> :D 12:46:54 <PublicServer> <theholyduck> change your name btw :P 12:46:59 <planetmaker> :-) @ KenjiE20 12:46:59 <Capeguy> whats ur CPU? 12:47:00 <Vitus> PSG180 <3 12:47:03 <PublicServer> *** Player has left the game (connection lost) 12:47:06 <planetmaker> core2duo 12:47:12 <Capeguy> dam 12:47:16 <theholyduck> i think your pc can't handle the strain 12:47:17 <Capeguy> i dont think i can connect 12:47:20 <Capeguy> Yea =X 12:47:21 <KenjiE20> C2Q, not that it makes any difference over pm's 12:47:24 <KenjiE20> :P 12:47:26 <theholyduck> Capeguy, wait for the next game 12:47:32 * theholyduck has a amd phenom 9850 black 12:47:33 <planetmaker> hehe, so true, KenjiE20 12:47:35 <Capeguy> lemme try releasing some memory 12:47:39 <KenjiE20> 2.4Ghz being the important bit :) 12:47:48 <planetmaker> mine is slower. But I play on a laptop 12:47:48 <theholyduck> i should probably overclock mine some more 12:47:52 <KenjiE20> ^ 12:47:55 <KenjiE20> but I cba 12:48:00 <theholyduck> the black editions are pretty much unlimited in overclocking 12:48:05 <theholyduck> as long as you have sufficient cooling 12:48:10 <Vitus> I have Core2Due T7300 @ 2GHz... but I agree, I have problems here :D 12:48:10 * wouterr thinks pbs is bad for his cpu 12:48:11 <theholyduck> and seeing as openttd isnt threaded 12:48:15 <KenjiE20> so are the regulars on stock coolers apparently 12:48:25 <planetmaker> wouterr, not necessarily 12:48:31 <theholyduck> more pure computing power would help 12:48:42 <planetmaker> yeah... 12:48:42 <theholyduck> i could always disable some cores to keep heat down 12:48:50 <KenjiE20> moar quantum 12:48:56 <planetmaker> get one of those new CPU which do that automatically, theholyduck 12:49:01 <Vitus> Just buy new fan and go go overclock it :D 12:49:08 <theholyduck> planetmaker, well i like my first generation phenom 12:49:14 <theholyduck> its low on heat, cost me literally no money 12:49:15 <KenjiE20> pm; that would mean changing sockets 12:49:15 <planetmaker> :-) 12:49:18 <theholyduck> and is reasonably fast 12:49:28 <KenjiE20> which mean changing EVERYTHING 12:49:45 <theholyduck> i'm considering updating my mobo and cpu and getting one of those new phenom 6 cores 12:49:49 <planetmaker> well. Until last year I played partially on an old AMD-K6 12:49:55 <PublicServer> *** Player has joined spectators 12:49:56 <theholyduck> i do a fair bit of encoding and other multithreaded stuff 12:50:13 <planetmaker> theholyduck, make sure the single core is as fast as your current single core speed 12:50:13 <theholyduck> where 6 physical cores would help 12:50:14 <KenjiE20> [changing] names are also covered in Quickstart <--- Capeguy 12:50:18 <PublicServer> *** Player has left the game (connection lost) 12:50:23 <planetmaker> or you'll regret it in terms of OpenTTD playing :-) 12:50:24 <theholyduck> planetmaker, well yeah, otherwise i'm in for a world of hurt 12:50:29 <planetmaker> yeah 12:50:39 <theholyduck> planetmaker, ḯm considering trying to find a discareded p4 prescot 12:50:40 <Capeguy> screw it 12:50:43 <Capeguy> when's ur next game? 12:50:47 <theholyduck> in terms of pure computing power on a single core 12:50:51 <KenjiE20> when this one ends 12:50:57 <KenjiE20> also covered :P 12:51:01 <theholyduck> its among the best ever made 12:51:09 <theholyduck> sure its overall a shitty cpu 12:51:19 <theholyduck> that produces heat by the oil tanker loads 12:51:32 <theholyduck> and kills whales and all the rest of it 12:51:41 <theholyduck> but i think for stuff like openttd 12:51:44 <theholyduck> it would be perfect 12:52:46 <planetmaker> don't worry about that. There's enough oil for everyone in the caribean right now 12:52:53 <Vitus> Indeed there is 12:53:07 *** Tray has quit IRC 12:53:11 <Vitus> Maybe little bit *too much* 12:53:17 *** Tray has joined #openttdcoop 12:53:20 <theholyduck> so yeah, i'm considering scrounging garbage dumps and containers for a p4 computer 12:53:30 <planetmaker> maybe rather: unconveniently distributed than too much? 12:53:39 <theholyduck> unbalanced? 12:53:45 * KenjiE20 never throws out old pcs 12:53:52 <theholyduck> KenjiE20, well my last p4 computer 12:53:53 <theholyduck> sort of melted 12:53:57 <theholyduck> so i don't have it anymore 12:53:58 <KenjiE20> heh 12:54:02 <planetmaker> :-P 12:54:04 <KenjiE20> I generally find uses 12:54:11 <theholyduck> essentially what happened was 12:54:18 <KenjiE20> I last PC is now an HTPC 12:54:18 <theholyduck> i had a p4 prescot. top end 12:54:21 <theholyduck> + a top end gpu 12:54:24 <KenjiE20> and my last but 1 is the file server 12:54:25 <theholyduck> in a shuttle box 12:54:43 <theholyduck> and that sort of... 12:54:49 <theholyduck> melted the mobo eventually 12:54:58 <KenjiE20> in a shuttle box <-- found your problem 12:55:01 <KenjiE20> :P 12:55:03 <theholyduck> KenjiE20, well yeah 12:55:10 <theholyduck> in hindsight, it was obvious 12:55:22 <KenjiE20> I bet you had an uber GFX card in there too :) 12:55:26 <theholyduck> KenjiE20, yeah 12:55:35 <theholyduck> ati radeon X800 Platinum Edition 12:55:37 <KenjiE20> hah, I had a mate do that 12:55:42 <theholyduck> which was essentially the best card money could buy at the time 12:55:47 <KenjiE20> I was like "That IS going to melt one day, you know?" 12:56:01 <KenjiE20> "nahhh it'll be fine" 12:56:04 <theholyduck> the gpu survived though 12:56:08 <theholyduck> and got transplanted into my fathers pc 12:56:11 <KenjiE20> half a year later it stopped working 12:56:20 <theholyduck> KenjiE20, well i got a new computer on warranty 12:56:23 <theholyduck> a dual core amd 12:56:35 <hylje> quad SLI some gtx 480s 12:56:42 <hylje> enjoy your space rocket 12:56:45 <KenjiE20> heh 12:57:02 <KenjiE20> I recently saw a board mentioned with 13x SLI x16's 12:57:07 <KenjiE20> I mean, wtf 12:57:10 <hylje> haha what the fuck 12:57:28 <theholyduck> hylje, well the latest offerings from nvidia has been mediocre 12:57:39 <theholyduck> i'm thinking of getting one of those 6x display port ati cards once linux support comes from them 12:57:43 * KenjiE20 still uses an elderly 8800GTS 12:57:50 <theholyduck> and i have enough money to get a couple of display port monitors 12:57:51 <hylje> it's not the performance 12:57:57 <hylje> it's the hilarious thermal properties 12:57:59 <KenjiE20> the 8s like the 4s are friggin workhorses 12:58:11 <Capeguy> when's the next game? 12:58:16 <theholyduck> Capeguy, when this ends 12:58:23 <theholyduck> check the twitter or watch on irc 12:58:24 <KenjiE20> also covered :P 12:58:29 <KenjiE20> in quickstart 12:58:35 <hylje> can you get DP monitors from non-Apple sources? 12:58:43 <theholyduck> hylje, i think so 12:58:43 <Capeguy> !quickstart 12:58:47 <Capeguy> =X 12:58:48 <theholyduck> hylje, they're comming atleast 12:58:54 <KenjiE20> @quickstart 12:58:56 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 12:58:56 <theholyduck> hylje, now that ati is pushing hard for display port on pc 12:58:59 <Capeguy> lol 12:59:00 <Capeguy> ok 12:59:19 <theholyduck> hylje, essetnially display port tech makes it much simpler to hook tons of monitors to a single gpu 12:59:28 <hylje> yay daisy chaining 12:59:31 <theholyduck> hylje, atleast samsung has launched display port monitors that i know of 12:59:39 <hylje> yay samsung 12:59:55 <hylje> are DP to miniDP adapters hilariously expensive? 13:00:04 <KenjiE20> probably 13:00:25 <theholyduck> http://www.overclockers.co.uk/showproduct.php?prodid=MO-142-SA&groupid=17&catid=1779&subcat= hylje 13:00:26 <Webster> Title: Samsung MD230X6 Widescreen LCD Eyefinity Monitor [LS23MURHB/EN] Eyefinity Displays (at www.overclockers.co.uk) 13:00:40 <hylje> nah 13:00:45 <hylje> a whopping 13:01:41 <KenjiE20> you should get the super deluxe gold lownoise cable for :P 13:01:58 <theholyduck> KenjiE20, i love my gold plated spdif cables 13:02:05 <theholyduck> though real men uses optical ones 13:02:06 <theholyduck> obviously 13:02:06 <hylje> >gold plated 13:02:11 <hylje> >optical cable 13:02:20 <theholyduck> irony? 13:02:23 <theholyduck> well 13:02:25 <theholyduck> sarcasm 13:02:25 <theholyduck> rather 13:02:28 <hylje> you mean there's non-optical spdif? 13:02:31 <theholyduck> hylje, yes 13:02:42 <theholyduck> hylje, the spdif standard supports standard coax 13:02:45 <theholyduck> and optical 13:02:46 <hylje> heh 13:02:50 <theholyduck> standard coax is essentially much cheaper 13:02:55 <theholyduck> produces exactly the same level of sound quality 13:02:58 <theholyduck> and has longer range 13:03:16 <theholyduck> thus, everyone implements optical instead 13:03:27 <hylje> oh joy 13:03:49 <theholyduck> well yeah 13:04:00 <theholyduck> the reason is probably monies 13:04:08 <theholyduck> almost everyone has a standard coax cable lying around 13:04:17 * KenjiE20 wanders off 13:04:26 <theholyduck> quite a few will already have gold plated coax cables for their stereos 13:04:26 <theholyduck> etc 13:04:33 <theholyduck> so theres no hype to sell to idiots 13:04:37 <theholyduck> if they use the standard method 13:04:50 <theholyduck> with optical, plenty of buzzwords you can use 13:05:16 <hylje> and even then digital over standard coax doesn't care whether it's gold plated or a coat hanger 13:05:27 <theholyduck> hylje, :P 13:05:39 <theholyduck> hylje, well sure, but audiophiles who these things are marketed at 13:05:44 <theholyduck> allready have gold plated coaxes :P 13:05:48 <theholyduck> and everyone else has normal ones 13:05:52 <hylje> audiophiles also buy 0 wooden knobs 13:06:01 * theholyduck strokes his wooden knob 13:06:15 <hylje> i mean i love knobs like the next person but seriously 13:08:35 <planetmaker> there's one advantage to optical cables: they cannot have cross-talk with other electricity lines 13:08:46 <planetmaker> s/other// 13:08:50 <theholyduck> planetmaker, but crosstalk doesnt really happen much 13:09:02 <theholyduck> as in, its a much smaller problem than what people originally designed for 13:09:03 <planetmaker> I know. I'm not crazy to buy optical shit for that reason 13:09:05 <hylje> not at the signal power generally use 13:09:08 <theholyduck> take IDE cables for instance 13:09:17 <theholyduck> they're designed that way to prevent crosstalk 13:09:32 <theholyduck> but as it turns out. in reality, even if you bundle them all together 13:09:35 <theholyduck> theres no adverse effects 13:09:46 <planetmaker> I know that :-) - though not totally true 13:09:57 <planetmaker> Let's say, I have experiences with that from the labs 13:10:00 <hylje> even electricity pylons were designed to have the cables in weird shapes 13:10:09 <hylje> but now they're just along rectangles 13:10:15 <theholyduck> planetmaker, its still essentially true 13:10:16 <planetmaker> it really matters how your signal lines are shielded, twisted or not :-) 13:10:18 <hylje> because people figured out it didn't really matter 13:10:28 <planetmaker> especially if you measure in the mV ranges 13:11:04 <theholyduck> planetmaker, but doesnt most electrical equipment just use low and HIGH 13:11:08 <theholyduck> so even if you induce a bit of extra current 13:11:13 <theholyduck> a low wont be mistaken for a high 13:11:15 <theholyduck> and so on 13:11:24 <hylje> digital equipment 13:11:37 <planetmaker> theholyduck, digital one yes. But certainly not analogue measurements 13:11:50 <theholyduck> planetmaker, well yeah, but spidif is digintal 13:11:54 <theholyduck> digital 13:11:55 <planetmaker> :-) 13:11:58 <theholyduck> so thus, crosstalk isnt an issue 13:12:18 <theholyduck> my point is, engineers frequently like to overengineer themself out of a problem that in reality doesnt really exist 13:12:27 <planetmaker> in those cases it usually isn't, if the frequency isn't too high and the signal level decent 13:12:41 <planetmaker> engineers always take a factor of two extra ;-) 13:12:52 <planetmaker> marketing then cuts that off again 13:12:52 <Paul2> I got the crosstalk on my PSTN line fixed last week \o/ much better now. 13:13:06 <Paul2> engineers do the job properly. ;) 13:13:55 <theholyduck> planetmaker, another thing engineers might do :P 13:14:00 <theholyduck> and i've seen this time in and again 13:14:03 <theholyduck> atleast the computer kind 13:14:34 <theholyduck> is to try and measure things that are for human "consumption" in numbers that are based on computers measures of ideal 13:14:41 <theholyduck> the perfect example being PSNR and video 13:14:48 <theholyduck> or images 13:14:53 <planetmaker> what is psnr? 13:14:57 <theholyduck> peak signal to noise ratio 13:15:02 <planetmaker> aye 13:15:13 <theholyduck> as in, stuff that is optimal from a PSNR point of view 13:15:19 <theholyduck> is rarely if ever optiomal for the human eye and brain 13:15:21 <planetmaker> well, you somehow have to quantify that stuff 13:15:36 <planetmaker> but image processing is a bitch. A heartless bitch 13:15:40 <theholyduck> planetmaker, blind testing helps 13:15:54 <planetmaker> yup 13:15:57 <theholyduck> planetmaker, the best case of this being a problem 13:15:59 <theholyduck> is jpeg2k 13:16:09 <theholyduck> despite being years in development, 13:16:17 <theholyduck> despite being much more computationally intensivwe 13:16:25 <theholyduck> and despite having a much higher PSNR than jpeg 13:16:35 <Capeguy> !password 13:16:35 <PublicServer> Capeguy: lather 13:16:40 <theholyduck> human testing almost always rates jpeg as being higher quality than jpeg2k 13:16:42 <theholyduck> at the same filesizes 13:16:53 *** Tray has quit IRC 13:17:19 <theholyduck> becuase the guys writing jpeg2k as a standard and the guys implementing it only thought about making it PSNR optimal 13:17:33 <theholyduck> without ever considering "how will this look to a HUMAN observer" 13:19:26 <planetmaker> that's not the engineers' fault 13:19:32 <planetmaker> it's the designers' fault 13:19:43 <theholyduck> people who designe these things are almost always engineers 13:19:43 <planetmaker> those who set the requirements. Thus management 13:20:00 <theholyduck> planetmaker, well management rarely if ever have much to say in terms of video and images 13:20:04 <theholyduck> signal processing takes engineers 13:20:32 <planetmaker> it does. But the management sets the goals. Obviously the wrong ones. And gave the wrong lead 13:20:55 <theholyduck> planetmaker, well the problem is sitll pressent in many video encoders 13:21:01 <planetmaker> it doesn't mean that the actual engineers implementing it couldn't have come up with the issue 13:21:03 <theholyduck> that evaluates the "goodness" of a certain action 13:21:09 <planetmaker> But in endeffect it's management fault 13:21:12 <theholyduck> by using psnr 13:21:38 <planetmaker> yes, so what? 13:21:46 <theholyduck> planetmaker, from a PSNR point of view 13:21:50 <theholyduck> blury video is optimal 13:21:51 <Capeguy> !password 13:21:52 <PublicServer> Capeguy: lather 13:21:59 <theholyduck> as in, compared to the alternatives 13:22:01 <planetmaker> yes, I know that meanwhile. So what? 13:22:07 <PublicServer> *** Player has joined spectators 13:22:08 <planetmaker> It's a management failure at first 13:22:14 <theholyduck> to the human eye, bluryness is worst 13:22:20 <planetmaker> then it's an engineering failure at second 13:22:29 <planetmaker> I don't dispute your claim. 13:22:35 <PublicServer> *** Player has left the game (connection lost) 13:22:37 <Capeguy> !archive 13:22:37 <PublicServer> Capeguy: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 13:22:43 <wouterr> the enjeneers just did there job too good :) 13:22:43 <planetmaker> I just say: it's not engineering at fault, but management and QA 13:22:44 <theholyduck> planetmaker, the management never says anything about if you should use PSNR, SSIM or try to device some psychovisiaul system 13:22:58 <planetmaker> wrong 13:23:08 *** thgergo has joined #openttdcoop 13:23:10 <planetmaker> they need to make sure that proper methods are applied. Quality assurance 13:23:17 <theholyduck> why would management care what method you use to evaluate the goodness? 13:23:25 <theholyduck> its the engineers job to do that 13:23:30 <theholyduck> the guys who write and design the encoder 13:23:31 <planetmaker> they didn't do their duty to make sure that a proper thing is developed 13:23:44 <theholyduck> i blame the engineers for not being resourceful enough to do it right 13:24:00 <theholyduck> theres plenty of literature out there about why PSNR = bad. 13:24:04 <theholyduck> and yet they keep using it because its easy 13:24:18 <planetmaker> theholyduck, nope. Not only. The managers are supposed to give the lead. They need to make themselves informed. 13:24:30 <Mazur> I thought it was: Engineers work it out with a pencil. ? 13:24:35 <planetmaker> if they fail to do so, if they fail to set proper benchmarks, it's their fault 13:24:52 <theholyduck> planetmaker, the end result is terrible video 13:24:53 <theholyduck> :P 13:25:07 <planetmaker> they need to make their engineers explain it to them. If engineers fail to explain it, to show that they do it right. oh well 13:25:32 <planetmaker> management has the god damn duty to find these flaws. 13:25:46 <planetmaker> if not - what is the value of management? 13:26:09 <Mazur> I've often wondered that myself. 13:26:34 <planetmaker> their task is to keep the big picture 13:26:45 <planetmaker> their task is to coordinate the work 13:27:02 <planetmaker> and to keep sufficiently informed by their staff in order to see where things go wrong 13:27:38 <planetmaker> and their task is to keep sufficient work, so that they can continue to employ their people - and the company even makes a profit doing so 13:27:56 <planetmaker> thus setting priorities right 13:28:04 <planetmaker> obviously they didn't. Thus: management fail 13:28:14 <planetmaker> nothing obviously invested in QA 13:28:17 <PublicServer> <Wouterr> :( vehicle limit 13:28:23 <planetmaker> !trains 1300 13:28:23 <PublicServer> *** planetmaker has set max_trains to 1300 13:28:27 <planetmaker> sufficient? :-) 13:28:39 <planetmaker> !info 13:28:39 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Kosmonosy Transport' Year Founded: 1950 Money: 22687540345 Loan: 0 Value: 22695515592 (T:1202, R:38, P:0, S:0) unprotected 13:28:45 <planetmaker> yup 13:28:49 <PublicServer> <Wouterr> yea, only needed one :) 13:29:00 <PublicServer> <Mazur> For now. 13:29:03 <planetmaker> but there are already two more :-P 13:29:11 <planetmaker> I doubt the limit was 1201 ;-) 13:29:21 <Mazur> I needed some, too. 13:29:47 <Mazur> I had #1200, and then Wouterr spoke up. 13:32:39 <Capeguy> !password 13:32:39 <PublicServer> Capeguy: stomps 13:32:55 <PublicServer> *** Player has joined spectators 13:33:27 <PublicServer> *** Player has left the game (connection lost) 13:34:08 *** Qaz has quit IRC 13:36:37 <PublicServer> *** Vitus has left the game (connection lost) 13:37:38 <Vitus> brb 13:37:40 *** Vitus has quit IRC 13:37:44 *** devilsadvocate has quit IRC 13:38:17 *** Vitus has joined #openttdcoop 13:38:23 <Vitus> !dl win32 13:38:23 <PublicServer> Vitus: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip 13:40:05 <Vitus> !password 13:40:05 <PublicServer> Vitus: psychs 13:40:36 <PublicServer> *** Wouterr has left the game (leaving) 13:40:45 <PublicServer> *** Vitus joined the game 13:41:33 <PublicServer> *** Vitus has joined company #1 13:45:30 *** Chris_Booth has joined #openttdcoop 13:51:04 *** devilsadvocate has joined #openttdcoop 13:57:32 <w4ldf33> !password 13:57:32 <PublicServer> w4ldf33: colder 13:57:54 <w4ldf33> !password 13:57:55 <PublicServer> w4ldf33: colder 13:58:29 <PublicServer> *** w4ldf33 joined the game 13:58:30 <Capeguy> !password 13:58:30 <PublicServer> Capeguy: colder 13:58:56 <PublicServer> *** Player has joined spectators 13:59:17 <PublicServer> *** Player has left the game (connection lost) 14:01:36 *** perk11 has quit IRC 14:02:55 *** perk11 has joined #openttdcoop 14:09:05 *** perk111 has joined #openttdcoop 14:14:20 *** Fuco has joined #openttdcoop 14:14:24 *** ChanServ sets mode: +v Fuco 14:14:58 *** perk11 has quit IRC 14:16:02 <Capeguy> o.0 14:16:08 <PublicServer> <Vitus> Hm? 14:17:14 <Capeguy> wad happens 14:17:20 <Capeguy> =-= Mode #openttdcoop +v Fuco by ChanServ 14:18:20 <theholyduck> Capeguy, nothing special 14:18:31 <theholyduck> +v means he can talk even while banned or the channel is muted 14:18:36 *** Intexon has joined #openttdcoop 14:18:49 <theholyduck> its a way of showing that hes distinguished 14:18:53 <Capeguy> Lols 14:18:55 <Capeguy> =X 14:19:05 <Capeguy> ah well 14:19:09 <Capeguy> gtg sleep 14:19:24 <Capeguy> Will try on another computer tmr. 14:19:26 <Capeguy> Cyas 14:19:31 <planetmaker> ciao 14:19:34 <Vitus> Take care 14:19:46 *** Capeguy has quit IRC 14:21:31 *** nikat has joined #openttdcoop 14:28:46 <nikat> @quickstart 14:28:48 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 14:29:00 <theholyduck> quickstart right of the bat 14:29:05 <theholyduck> i'm impressed 14:29:10 <theholyduck> unlike a certain capeguy 14:29:28 <theholyduck> on the other hand 14:29:33 <theholyduck> hostmask suggests stuff 14:29:57 <hylje> webchat 14:30:14 <theholyduck> meh, webchat is painful 14:31:00 *** nikat has quit IRC 14:31:13 <Vitus> Oh... and how do you like current PSG, thd? 14:32:06 <theholyduck> Vitus, i'm not a big fan of the transfer style of gameplay 14:32:11 <theholyduck> and i havent really had time to play much this game 14:32:24 <theholyduck> i'm not a big fan of SLH's either 14:32:27 <theholyduck> err 14:32:28 <theholyduck> SML 14:32:33 * theholyduck slaps brain 14:33:28 <Vitus> I see 14:34:03 *** Qaz has joined #openttdcoop 14:35:05 *** nikat has joined #openttdcoop 14:35:30 <PublicServer> <Vitus> Mazur, are you here? 14:35:35 <PublicServer> <Mazur> And here. 14:35:40 <PublicServer> <Vitus> I see 14:35:48 <PublicServer> <Vitus> Look !here 14:35:57 <PublicServer> <Vitus> ( I hope it's only sign of that name :P ) 14:36:12 <PublicServer> <Mazur> It was. 14:36:31 <PublicServer> <Vitus> There's no need to make the first signal exit one 14:36:53 <PublicServer> <Vitus> And this signal can be either combo or entry 14:36:58 <PublicServer> <Vitus> But it's OK to use combo 14:37:13 <PublicServer> <Mazur> Last game we used combo. 14:37:17 <PublicServer> <Mazur> Or they. 14:37:26 <PublicServer> <Mazur> And I copied. 14:37:32 <PublicServer> <Vitus> Bwah, my bad 14:37:39 <PublicServer> <Vitus> It has to be combo... I forgot 14:37:44 <PublicServer> <Mazur> Incluing the exit. 14:37:50 <PublicServer> <Mazur> I think. 14:37:57 <PublicServer> <Vitus> The exit one is unnecessary 14:38:05 <PublicServer> <Mazur> That is clear. 14:38:15 <PublicServer> <Vitus> Depots have integrated entry presignal within them 14:38:25 <PublicServer> <Vitus> So, if the combo's red, no train will leave depot 14:38:28 <PublicServer> <Mazur> So my memory must be in error. 14:38:31 <planetmaker> either combo or pbs 14:38:33 <PublicServer> <Vitus> So it won't block the entry to depot 14:38:42 <planetmaker> is the depot's signal 14:38:57 <planetmaker> what exactly depends on the surrounding signals 14:38:59 <PublicServer> <Vitus> Oh well, you're right :) 14:39:27 <nikat> !password 14:39:28 <PublicServer> nikat: lesion 14:39:48 <PublicServer> <Vitus> Now that you said that, I'm wondering, how will it behave when you combine it 14:40:14 <PublicServer> <Mazur> Lessee. 14:40:25 <PublicServer> *** Nikat joined the game 14:40:32 <PublicServer> <Mazur> Not goood. 14:40:41 <PublicServer> <Vitus> So yeah, the PBS gets priority 14:41:56 <PublicServer> <Mazur> Removed one train as they always met at the depot. 14:42:10 <PublicServer> *** theholyduck has left the game (connection lost) 14:44:27 *** perk111 has quit IRC 14:45:40 *** perk11 has joined #openttdcoop 14:51:26 <PublicServer> <Vitus> I marked few more industries that still need to connect 14:52:10 <PublicServer> <Mazur> Tanks. 14:52:45 <PublicServer> <Mazur> I'm visually and effectively double-checking all shifts. 14:53:04 <PublicServer> <Mazur> Done East side tis morning, now doing west side. 14:53:12 <PublicServer> <Vitus> Found any problems? 14:53:46 <PublicServer> <Mazur> No problem, allthough a few trains neglected to switch for a single PBS, even though they could. 14:54:08 <PublicServer> <Mazur> So I have those a second PBS to avoid. 14:54:39 <PublicServer> <Vitus> Yeah, that's pretty much possible. But also the easiest problem to fix :) 14:54:46 *** owens is now known as OwenS 14:54:58 <Chris_Booth> !password 14:54:58 <PublicServer> Chris_Booth: craved 14:55:09 <PublicServer> *** Chris Booth joined the game 14:55:15 <PublicServer> <Vitus> Hey 14:55:18 <PublicServer> <Chris Booth> hell 14:55:24 <maza> o 14:55:38 <PublicServer> <Mazur> And someone was reading signal in the flow of traffic, so I reversed the reading track bits, for visual clarity. 14:55:38 *** Chris_Booth has quit IRC 14:57:05 <PublicServer> <Vitus> If you wish, you can add another reversed PBS to make sure the trains switch. But it shouldn't be really needed that much 14:57:06 <PublicServer> *** Nikat has left the game (connection lost) 14:57:32 *** nikat has quit IRC 14:58:27 <PublicServer> <Mazur> Yes, like I said, that's what I did. Especially as it was twice on hte innermost line, the joining line. 14:58:55 <PublicServer> <Vitus> Hmmm... I was pretty sure that those two are pretty much enough 14:59:16 <PublicServer> <Mazur> Two are enough, one isn;t always, apparently. 14:59:31 <PublicServer> <Chris Booth> it depends on the config file 14:59:37 <PublicServer> <Chris Booth> you can make it so 1 is enough 15:00:09 <PublicServer> *** tycoondemon has left the game (connection lost) 15:00:09 <PublicServer> *** Mazur has left the game (connection lost) 15:00:13 <PublicServer> <Vitus> 1500 penalty is default 15:00:18 <PublicServer> *** Vitus has left the game (connection lost) 15:00:21 <Vitus> Hmmm 15:00:34 <Vitus> And I don't think I ever changed that 15:00:35 <PublicServer> *** w4ldf33 has left the game (connection lost) 15:00:36 <PublicServer> *** Game paused (number of players) 15:00:52 <PublicServer> <Chris Booth> and you are all gone 15:01:05 <Mazur> Some network hickup, I suspect. 15:01:22 <Vitus> !password 15:01:22 <PublicServer> Vitus: craved 15:01:23 <Mazur> Stuck in authorisation. 15:01:29 <PublicServer> *** Mazur has left the game (connection lost) 15:02:01 <PublicServer> *** Mazur joined the game 15:02:02 <PublicServer> *** Vitus joined the game 15:02:12 <PublicServer> <Mazur> And I'm bach. 15:02:37 <PublicServer> <Vitus> You sure about that? :) 15:03:16 <PublicServer> <Mazur> I'm emphatically sure, that I'm not. 15:05:19 <PublicServer> <Vitus> The OpenGFX signals aren't exactly my cup of tea 15:05:29 <PublicServer> <Vitus> I'm used to the original ones 15:06:35 <PublicServer> <Mazur> Never known those, 15:06:43 <V453000> they have 4x smaller lights in terms of pixels 15:07:17 <PublicServer> <Mazur> Even worse for me to read right then. I'll switch to them, immediately. 15:08:19 <PublicServer> <Vitus> Well, I don't really mind, because I use the original ones. But someone included OpenGFX infrastructure NewGRF into this scenario 15:11:43 <PublicServer> <Mazur> Ok, shift inspection finished. They all do shift down. 15:12:43 *** KloBass_home has joined #openttdcoop 15:12:47 *** KloBass_home has left #openttdcoop 15:20:01 <PublicServer> *** Vitus has left the game (connection lost) 15:20:08 <Vitus> Oh well 15:20:21 <Vitus> Never mind, I'll make a pause for now :D 15:20:27 <Vitus> See you later 15:24:02 <PublicServer> <Mazur> Odstředavy Mines connected,. 15:25:38 <PublicServer> *** Chris Booth has left the game (connection lost) 15:25:39 <PublicServer> *** Game paused (number of players) 15:26:01 <Mazur> Bye, Feets. 15:28:21 <PublicServer> *** Game still paused (number of players) 15:28:22 <PublicServer> *** Spike joined the game 15:30:34 *** Qaz1 has joined #openttdcoop 15:31:05 *** Qaz has quit IRC 15:32:53 *** mixrin has quit IRC 15:37:23 *** Chris_Booth has joined #openttdcoop 15:44:41 *** aui has joined #openttdcoop 15:45:14 *** w4ldf33 has quit IRC 15:48:06 <aui> !password 15:48:07 <PublicServer> aui: inkier 15:53:45 <aui> !password 15:53:46 <PublicServer> aui: caster 15:54:04 <PublicServer> *** Game still paused (number of players) 15:54:04 <PublicServer> *** Game unpaused (number of players) 15:54:06 <PublicServer> *** Player has joined spectators 15:54:06 <PublicServer> *** Game paused (number of players) 15:55:23 <PublicServer> <Mazur> aui: Use the ` gto get the console and then with: name Aui 15:55:30 <PublicServer> <Mazur> you can set your name. 15:55:40 <PublicServer> *** Player has changed his/her name to Aui 15:55:50 <PublicServer> <Aui> thanks =) 15:55:55 <PublicServer> <Mazur> Thank you. 16:01:10 <Vitus> !password 16:01:10 <PublicServer> Vitus: caster 16:01:45 <PublicServer> *** Game still paused (number of players) 16:01:46 <PublicServer> *** Game unpaused (number of players) 16:01:46 <PublicServer> *** Vitus joined the game 16:10:18 <PublicServer> <Mazur> Nový Žerenník Woods connected. 16:11:05 *** FiCE has joined #openttdcoop 16:11:13 <FiCE> !playercount 16:11:13 <PublicServer> FiCE: Number of players: 4 16:15:23 *** PeterT is now known as peter1995 16:16:39 *** peter1995 is now known as peter1138 16:16:44 <PublicServer> *** Aui has left the game (leaving) 16:17:26 *** peter1138 is now known as PeterT 16:20:57 *** Dixon has joined #openttdcoop 16:21:25 <Dixon> @quickstart 16:21:27 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 16:26:02 <Dixon> !help 16:26:02 <PublicServer> Dixon: http://www.openttdcoop.org/wiki/IRC_Commands 16:29:53 <PublicServer> <Mazur> Don;t worry, V, I was reserving demolishing that house until I was certain I coujld fit hte station in that way. 16:30:22 <PublicServer> <Vitus> Yeah, but it looks funny :) 16:30:43 <PublicServer> <Mazur> Still good of you to sign, because I'd forgotten to do so after I released the second train. 16:31:49 <PublicServer> <Vitus> Hmmm, that huge bridge over there isn't really nice 16:32:12 <PublicServer> <Vitus> It needs signal !here 16:32:46 <PublicServer> <Mazur> Kosmondsy Halt connected, 16:33:19 <PublicServer> <Vitus> Well done and I fixed that bridge meanwhile 16:34:34 <PublicServer> <Mazur> I had a bblock on that exit, no idea why it disappeared. 16:36:11 <PublicServer> <Mazur> Good idea. 16:36:26 <PublicServer> <Vitus> Not that it matters much, but it can help 16:36:37 <PublicServer> <Mazur> I'd forgotten about that, too. The large one was again for seeing if the whole even worked. 16:37:45 <PublicServer> <Vitus> You could also sync the bridges above. But now that's REALLY pointless :) 16:38:14 <PublicServer> <Mazur> Indeed, so I didn't bother. 16:39:21 <PublicServer> <Mazur> How'd you like my second entry to the side transfer? 16:40:14 <PublicServer> <Vitus> You mean the Transfer 1's transfer hub? :) 16:40:32 <PublicServer> <Mazur> Yep. 16:40:55 <PublicServer> <Vitus> Looks good 16:41:06 <PublicServer> <Mazur> There was an inevitable jam where the NE and NW traffic mergedl, so I split their lines. 16:41:24 <PublicServer> <Vitus> Yes, the traffic increases a lot since it was built 16:41:41 <PublicServer> <Mazur> At !former jam 16:42:04 <PublicServer> <Mazur> Hm, I could shorten those bridges back. 16:45:02 <PublicServer> <Mazur> Had to move all the entrance and exit track to make room for the second entrance. Managed without a crash. 16:48:27 <PublicServer> <Mazur> TRansfer 2 feeder hub is full. 16:48:52 <PublicServer> <Vitus> Too many coal trains at Transfer 3 16:48:57 <PublicServer> <Vitus> We need to get rid of some 16:49:04 <PublicServer> <Vitus> But I have to go now 16:49:12 <PublicServer> <Vitus> Could you please sell some? 16:49:29 <PublicServer> *** Vitus has left the game (connection lost) 16:49:30 <PublicServer> *** Game paused (number of players) 16:49:36 <Vitus> Oh well 16:49:44 <Vitus> I'll try to get there from my laptop 16:49:46 <Vitus> brb 16:49:47 *** Vitus has quit IRC 16:50:32 *** Vitus has joined #openttdcoop 16:50:36 <Vitus> !password 16:50:36 <PublicServer> Vitus: spider 16:51:07 *** aui has quit IRC 16:51:07 <PublicServer> *** Game still paused (number of players) 16:51:08 <PublicServer> *** Game unpaused (number of players) 16:51:08 <PublicServer> *** Vitus joined the game 16:51:12 <PublicServer> <Vitus> OK 16:51:52 <planetmaker> @quote 29 16:52:07 <planetmaker> @quote get 29 16:52:07 <Webster> planetmaker: Quote #29: "* PeterT is now known as peter1995<>* peter1138 is now known as peter1978<>* peter1995 is now known as peter1138<>* peter1138 is now known as PeterT<>* peter1978 is now known as peter1138<zachanima> what<PeterT> what.<zachanima> hai<PeterT> hello<planetmaker> rrright<TrueBrain> best conversation EVER" (added by planetmaker at 09:51 AM, May 26, 2010) 16:52:11 <planetmaker> :-D 16:52:20 <PeterT> ... 16:52:24 <V453000> @quotes 16:52:25 <Webster> #openttdcoop quotes: latest quotes - http://hyru.ath.cx:60080/~kenji/ottdcoop/quotes/ 16:52:28 <PeterT> how is that funny? 16:52:34 <PeterT> you completely missed the context from #tycoon 16:52:44 <V453000> :| 16:53:30 <hylje> context is for sissies 16:53:36 <planetmaker> yeah... context missing. I meant to add that 16:54:08 <KenjiE20> "quote change #openttdcoop 29 s/find/repl/" 16:54:37 <planetmaker> what? 16:55:17 <KenjiE20> should you want to change 16:55:35 <planetmaker> ah 16:55:58 <KenjiE20> if you use ^ for find, it'll prepend nicely 16:56:22 <planetmaker> I thought <> would indicate linebreak. Obviously I was mistaken. What does? 16:56:23 <PeterT> KenjiE20, how long have you been using supybot? 16:56:50 *** KloBass_home has joined #openttdcoop 16:56:54 *** KloBass_home has left #openttdcoop 16:57:15 <Dixon> !password 16:57:15 <PublicServer> Dixon: thumps 16:58:07 <KenjiE20> <> 16:59:09 <KenjiE20> iirc it looks for <.*> to pick up new lines 16:59:21 <planetmaker> well. Look. It doesn't 17:00:11 <KenjiE20> so long as it isn't immediately following another <.*> 17:00:55 <KenjiE20> since that would ordinarily be someone quoting someone else 17:01:38 *** mixrin has joined #openttdcoop 17:03:45 <PublicServer> <Mazur> Oops 17:09:24 <PublicServer> <Vitus> Back 17:10:03 <PublicServer> <Vitus> Hmmm... what happened, Mazur? :) 17:10:32 <PublicServer> <Mazur> I madez a booboo at transfer 2. 17:10:52 <PublicServer> <Mazur> removing a sign too soon. 17:13:29 <PublicServer> <Vitus> Just stop trains in one direction and you're done 17:13:42 <PublicServer> <Mazur> nah, this more fun. 17:15:39 <wouterr> !password 17:15:39 <PublicServer> wouterr: flaunt 17:15:58 <PublicServer> *** Wouterr joined the game 17:16:02 <PublicServer> <Vitus> Hey wout 17:16:07 <PublicServer> <Wouterr> hey 17:19:05 <PublicServer> <Wouterr> so what's jamming atm? 17:20:02 <PublicServer> <Vitus> Mazur's rebuilding transfer hub at Transfer 2, but can't think of anything else 17:24:26 <PublicServer> *** Intexon joined the game 17:24:27 <PublicServer> <Intexon> hello 17:24:41 <PublicServer> <Wouterr> hi intexon 17:26:19 <PublicServer> *** Intexon has left the game (leaving) 17:26:38 *** Seberoth has quit IRC 17:28:11 *** Seberoth has joined #openttdcoop 17:29:18 <PublicServer> <Wouterr> should i add an overflow to transfer 3? 17:29:48 <PublicServer> <Vitus> Nah, it's OK 17:30:54 <PublicServer> *** sonic joined the game 17:31:04 <PublicServer> <sonic> hi! 17:31:17 *** Barbaar has joined #openttdcoop 17:31:31 <PublicServer> <Mazur> Sonny! 17:31:44 <Barbaar> hola 17:31:49 <PublicServer> <sonic> =) 17:32:01 <Barbaar> !password 17:32:01 <PublicServer> Barbaar: rabies 17:32:27 <PublicServer> *** Barbaar joined the game 17:32:33 <PublicServer> <Mazur> Hi, Barb. 17:33:10 <PublicServer> <Barbaar> hmm, game running kinda slow for you too? 17:33:19 *** mustapelto has joined #openttdcoop 17:33:27 <PublicServer> <sonic> now that you said it 17:33:31 <mustapelto> @quickstart 17:33:34 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 17:33:38 <PublicServer> <sonic> did someone mess up the ML= 17:34:21 <PublicServer> <Mazur> Not that I know. 17:35:45 <PublicServer> <sonic> mh, got a little jam at powerplant 17:35:57 <PublicServer> <sonic> up to transfer 6 17:36:48 <PublicServer> <Wouterr> yikes bussy ML 17:37:39 <PublicServer> <Mazur> Well, there are a few trains running. 17:38:19 <PublicServer> <sonic> missing signals 17:38:24 <PublicServer> <Mazur> Where? 17:38:37 <PublicServer> <sonic> at the station entrance, there was an exit signal missing 17:40:56 <mustapelto> !help 17:40:56 <PublicServer> mustapelto: http://www.openttdcoop.org/wiki/IRC_Commands 17:41:09 <maza> moi 17:41:24 <mustapelto> hello everyone 17:41:29 <PublicServer> <Barbaar> hi 17:41:34 <PublicServer> <Mazur> Ho. 17:41:41 <PublicServer> <Barbaar> hihooo 17:42:02 <mustapelto> !password 17:42:02 <PublicServer> mustapelto: edible 17:42:18 <maza> edible device 17:42:30 <PublicServer> *** mustapelto joined the game 17:42:42 <PublicServer> <Wouterr> good cause i am hungry 17:42:46 <PublicServer> *** mustapelto has left the game (connection lost) 17:43:06 <Barbaar> problems mustapelto? 17:43:23 <mustapelto> seems like my internet connection is too slow... 17:43:29 <Barbaar> ouch 17:43:37 <Barbaar> map is almost 1 MB atm i think 17:43:44 <mustapelto> this is my "first time" 17:44:01 <Barbaar> what kind of connection do you have? 17:44:06 <mustapelto> using umts web stick... seems it can't handle the map 17:44:34 <Barbaar> ah yes, umts can be very sucky 17:44:49 <PublicServer> *** mustapelto joined the game 17:45:06 <PublicServer> *** mustapelto has left the game (connection lost) 17:45:20 <wouterr> ouch 17:45:32 <mustapelto> third try.. 17:45:55 <PublicServer> *** mustapelto joined the game 17:46:02 *** fonsinchen has joined #openttdcoop 17:46:16 <PublicServer> *** mustapelto has left the game (connection lost) 17:46:24 <PublicServer> <Wouterr> ;( 17:46:33 <Barbaar> no other connection available where you are? 17:46:34 <Dixon> !download osx 17:46:34 <PublicServer> Dixon: use !svn or ask avdg or planetm4ker 17:46:38 <mustapelto> no chance. guess i'll have to wait until the weekend, when i've got cable connection 17:46:42 <mustapelto> not at the moment @barbaar 17:46:55 <Dixon> !svn 17:46:55 <PublicServer> Dixon: svn update -r19894 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p edible 17:46:55 <PublicServer> Dixon: svn checkout -r19894 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 17:48:40 <mustapelto> it works for a few moments, then it disconnects. i think the game is just too large 17:49:11 <wouterr> maybe your cpu can't handle all te calculations and keep sync 17:49:14 <PublicServer> <Mazur> You'd not be hte only one with that problem 17:49:34 <mustapelto> maybe... fairly slow pc too 17:50:11 <mustapelto> last try 17:50:22 <PublicServer> <sonic> alright, im off again, cu 17:50:25 <PublicServer> *** sonic has left the game (leaving) 17:50:29 <PublicServer> *** mustapelto joined the game 17:50:46 <PublicServer> *** mustapelto has left the game (connection lost) 17:50:52 <snc> ^^ 17:51:37 <mustapelto> ok, so not today... perhaps i'll try again on saturday. have fun, and maybe see you! 17:51:49 <Dixon> ugh, cant compile the nightly 17:52:09 *** mustapelto has quit IRC 17:52:36 *** fonsinchen has quit IRC 17:53:20 <PublicServer> *** Mazur has joined spectators 18:13:14 <PublicServer> *** Wouterr has left the game (connection lost) 18:15:04 <PublicServer> *** Barbaar has left the game (connection lost) 18:15:04 <PublicServer> *** Game paused (number of players) 18:19:19 *** heffer has joined #openttdcoop 18:20:26 <PublicServer> *** Mazur has joined company #1 18:20:26 <PublicServer> *** Game unpaused (number of players) 18:20:53 <PublicServer> <Mazur> There ya go. 18:26:29 <Qaz1> !password 18:26:29 <PublicServer> Qaz1: lilacs 18:26:57 <PublicServer> *** Qaz joined the game 18:29:56 *** perk111 has joined #openttdcoop 18:31:12 *** perk111 has quit IRC 18:32:07 *** pugi has joined #openttdcoop 18:32:43 *** ralph09 has joined #openttdcoop 18:32:44 <ralph09> !password 18:32:45 <PublicServer> ralph09: lilacs 18:33:01 <PublicServer> *** ralph_ joined the game 18:33:18 <PublicServer> <Mazur> Hi, ralph_. 18:35:22 <PublicServer> *** ralph_ has left the game (connection lost) 18:35:24 *** ralph09 has quit IRC 18:36:24 *** perk11 has quit IRC 18:37:15 *** perk11 has joined #openttdcoop 18:37:27 <Dixon> anyone out there using mac for the nightlies? any helpful info or sites about compiling all this stuff needed to compile the nightly builds? 18:37:28 <PublicServer> *** Qaz has left the game (connection lost) 18:37:54 <Mazur> Oh, joy, it's starting. (The façade decorating with nartional colours for the World Cup). 18:39:56 <PublicServer> *** Spike has left the game (connection lost) 18:43:29 *** Dixon has quit IRC 18:44:19 *** Intexon has quit IRC 18:44:19 *** Polygon has joined #openttdcoop 18:49:28 *** learningottd has joined #openttdcoop 18:54:14 *** Intexon has joined #openttdcoop 19:29:08 *** pugi has quit IRC 19:29:22 *** pugi has joined #openttdcoop 19:31:19 <PublicServer> *** Mazur has joined spectators 19:31:19 <PublicServer> *** Game paused (number of players) 19:31:35 <PublicServer> <Mazur> Oh, sorry, are you busy? 19:31:57 <PublicServer> *** Mazur has joined company #1 19:31:57 <PublicServer> *** Game unpaused (number of players) 19:34:13 *** jondisti has joined #openttdcoop 19:34:48 <jondisti> !password 19:34:48 <PublicServer> jondisti: oiling 19:35:15 <PublicServer> *** jond1sti joined the game 19:36:42 <PublicServer> *** Intexon joined the game 19:36:45 *** Intexon has quit IRC 19:37:27 <PublicServer> *** Intexon has left the game (connection lost) 19:39:06 *** gr00vy has quit IRC 19:39:14 *** gr00vy has joined #openttdcoop 19:50:17 <PublicServer> *** jond1sti has left the game (connection lost) 19:51:22 <PublicServer> *** Vitus has left the game (leaving) 19:51:23 <PublicServer> *** Game paused (number of players) 19:57:15 <Mazur> Drat. 19:57:22 <PeterT> .traD 19:57:26 <PeterT> um 19:57:26 <PeterT> wiat 19:57:30 <PeterT> .tarD 19:57:51 * Mazur .sdon 19:58:47 *** jondisti has quit IRC 20:04:17 *** Progman has quit IRC 20:07:21 *** Progman has joined #openttdcoop 20:12:23 *** mixrin has quit IRC 20:15:43 *** heffer has quit IRC 20:22:05 *** Progman has quit IRC 20:43:44 <PublicServer> *** Mazur has left the game (leaving) 20:44:29 *** Yexo has quit IRC 20:44:44 *** Yexo has joined #openttdcoop 20:46:39 *** KyleS has joined #openttdcoop 20:46:48 <KyleS> !password 20:46:49 <PublicServer> KyleS: feasts 20:47:14 <PublicServer> *** Game still paused (number of players) 20:47:15 <PublicServer> *** KyleS joined the game 20:52:57 *** theholyduck has quit IRC 20:54:03 *** Chris_Booth_ has joined #openttdcoop 20:55:10 *** Wun-Qu has joined #openttdcoop 20:55:14 <Chris_Booth_> !password 20:55:15 <PublicServer> Chris_Booth_: framed 20:55:45 <PublicServer> *** Game still paused (number of players) 20:55:45 <PublicServer> *** Game unpaused (number of players) 20:55:45 <PublicServer> *** Chris Booth joined the game 20:55:53 <KyleS> i'll probably drop now that it is running 20:56:00 <PublicServer> *** KyleS has left the game (connection lost) 20:56:00 <PublicServer> *** Game paused (number of players) 20:56:01 <KyleS> too much processing power for my computer >.< 20:56:02 <PublicServer> *** Chris Booth has left the game (connection lost) 20:56:08 *** Chris_Booth has quit IRC 20:56:12 *** Chris_Booth_ is now known as Chris_Booth 20:56:18 <Wun-Qu> Hello 20:56:33 <Chris_Booth> same for mine KyleS 20:56:37 <Chris_Booth> hi Wun-Qu 20:56:37 <KyleS> :( 20:56:47 <Chris_Booth> @tell 20:56:47 <Webster> Chris_Booth: (tell <nick> <text>) -- Tells the <nick> whatever <text> is. Use nested commands to your benefit here. 20:56:49 <KyleS> yeah, last i saw it had 500 or so trains ... now it has 1000 or so 20:56:57 <PeterT> what, Chris_Booth? 20:56:59 <Chris_Booth> @tell Wun-Qu Quickstart 20:57:08 <Chris_Booth> PeterT: i am on my laptop 20:57:12 <PeterT> @quickstart 20:57:13 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 20:57:14 <PeterT> Wun-Qu: ^ 20:57:17 <PeterT> that's how u do i 20:57:18 <PeterT> t 20:57:28 <Chris_Booth> @tell Wun-Qu @quickstart 20:57:36 <Chris_Booth> thats how you do it 20:57:44 <Chris_Booth> @tell Chris_Booth @quickstart 20:57:53 <PeterT> you only told him the command, not the output 20:57:59 <PeterT> @tell PeterT @quickstart 20:58:03 <PeterT> -Webster- PeterT wants me to tell you: @quickstart 20:58:21 <Chris_Booth> that should work 20:58:50 <Chris_Booth> and Peter are you spying on me and my computer? 20:58:53 <Wun-Qu> @quickstart 20:58:55 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:01:32 *** Vitus has quit IRC 21:03:04 <Wun-Qu> !password 21:03:04 <PublicServer> Wun-Qu: framed 21:03:12 <PeterT> what? 21:03:19 <PeterT> what are you talking about Chris_Booth 21:03:38 <Chris_Booth> [21:56] <PeterT> what, Chris_Booth? 21:04:13 <Chris_Booth> i am rather :s now 21:04:30 <PeterT> <Chris_Booth> and Peter are you spying on me and my computer? 21:04:33 <PeterT> I was reffering to that 21:04:39 <wouterr> !password 21:04:39 <PublicServer> wouterr: framed 21:04:47 <PublicServer> *** Game still paused (number of players) 21:04:48 <PublicServer> *** Wouterr joined the game 21:05:06 <Chris_Booth> well i lost connection and you said what? 21:05:19 <maza> not the WHOLE connection?! 21:05:32 <PublicServer> *** Game still paused (number of players) 21:05:32 <PublicServer> *** Game unpaused (number of players) 21:05:34 <PublicServer> *** Mazur joined the game 21:08:28 <PublicServer> <Wouterr> looking for something to improve :) 21:10:06 <PublicServer> <Mazur> Wouterr: How about !innefficient. Allthough the local authority is already disgruntled. 21:10:22 *** avdg1 has joined #openttdcoop 21:10:38 <avdg1> hey 21:10:44 <avdg1> how is it going ingame? 21:11:01 <Chris_Booth> why avdg1 and avdg? 21:11:02 <PublicServer> <Wouterr> quite smooth atm 21:11:13 <avdg1> hmm 21:11:43 *** avdg1 is now known as avdg 21:11:44 *** Wun-Qu has left #openttdcoop 21:12:26 <Ammler> !players 21:12:28 <PublicServer> Ammler: Client 108 (Orange) is Wouterr, in company 1 (Kosmonosy Transport) 21:12:28 <PublicServer> Ammler: Client 109 (Orange) is Mazur, in company 1 (Kosmonosy Transport) 21:16:59 <PublicServer> <Wouterr> damn that SRNW at trans 3 is crouded :) 21:17:33 <avdg> what did you expected? 21:18:10 <PublicServer> <Wouterr> well i like crouded good running tracks :) 21:18:12 <avdg> nice psw :) 21:18:24 <PublicServer> *** avdg joined the game 21:18:38 <PublicServer> <avdg> *parser* :p 21:18:42 <PublicServer> <Mazur> Hi,l Avdg. 21:18:45 <PublicServer> <avdg> hey 21:19:09 <PublicServer> <avdg> how's the game fl|going? 21:19:36 <PublicServer> <avdg> hmmm... south drop 21:19:49 <PublicServer> <Mazur> Quite well., I think. Only one flaw I can see, but can;t fix: !inefficient 21:20:24 <PublicServer> <Wouterr> whats inefficient? 21:20:53 <PublicServer> <Wouterr> the trains and cars together 21:21:09 <PublicServer> <avdg> thats sucking :p 21:21:18 <PublicServer> <Mazur> The coal loading lorry station. 21:21:50 <PublicServer> <Mazur> You can;t redbuild. 21:22:03 <PublicServer> <Mazur> Local authority. 21:22:14 <PublicServer> <avdg> you can add roads :) 21:22:29 <PublicServer> <Wouterr> voila it fills nicely now 21:22:32 <Chris_Booth> you can add trees 21:22:35 <PublicServer> <Mazur> Yes, and this does work. 21:22:51 <PublicServer> <avdg> :p 21:22:56 <PublicServer> <avdg> just trying 21:23:27 <PublicServer> <Mazur> My warning was more to alert you not to remove too manhy lorry stations, or you'll have to placate the local authority again. 21:23:38 <PublicServer> <avdg> I know 21:23:52 <PublicServer> <avdg> it works, I think 21:24:25 <PublicServer> <avdg> :o 21:24:26 <PublicServer> <Wouterr> i removed some trains so the cars have a bit more work 21:24:48 <PublicServer> <avdg> cmon cars... 21:24:54 <PublicServer> <avdg> gogogog! 21:24:59 <Chris_Booth> cmon boats! 21:25:09 <PublicServer> <avdg> booo! 21:25:10 <PublicServer> <avdg> :p 21:25:11 <Chris_Booth> !password 21:25:12 <PublicServer> Chris_Booth: ensues 21:25:17 <PublicServer> <Wouterr> boats :oo 21:25:24 <PublicServer> *** Chris Booth joined the game 21:25:30 <PublicServer> <avdg> hey and welcome 21:25:37 <PublicServer> <Mazur> Hi, CB. 21:25:41 <PeterT> @seen OwenS 21:25:41 <Webster> PeterT: OwenS was last seen in #openttdcoop 1 day, 6 hours, 2 minutes, and 15 seconds ago: <OwenS> Speedy: Full detail & animation off 21:25:54 <PeterT> OwenS: PM me when you have time 21:26:02 <PeterT> actually never mind 21:26:11 <PeterT> turn off your away nick please :-) 21:26:19 <PeterT> /znc unloadmod awaynick 21:26:37 <PublicServer> <avdg> stopid rv jam :( 21:26:48 <PublicServer> <Chris Booth> hello all 21:26:53 <PublicServer> *** Chris Booth has left the game (connection lost) 21:28:36 <PublicServer> <Wouterr> :o 13 ton wood at transfer 3 21:28:46 <PublicServer> <avdg> only 13? 21:28:51 <PublicServer> <avdg> or 13k? 21:29:02 <PublicServer> <Wouterr> 13k 21:29:11 <PublicServer> <avdg> ah 21:29:55 <PublicServer> <Wouterr> we need to get those transfer station ratings above 50% 21:31:21 <OwenS> PeterT: Hmm? 21:31:32 <PeterT> tern uff your away nick 21:31:45 <PeterT> when you disconnect from ZNC, your nick becomes owens 21:32:33 <PublicServer> <avdg> how the hell? 21:32:38 <PublicServer> <avdg> train 168 21:33:03 <PublicServer> <avdg> released from trap 21:34:09 <PublicServer> <avdg> pls, check !! BUILDERS BOARD :) 21:35:44 <PublicServer> <Wouterr> ah interesting 21:36:21 *** Progman has joined #openttdcoop 21:37:40 <PublicServer> <Wouterr> :( vehicle limit 21:38:00 <PublicServer> <avdg> raise raise raise :p 21:39:22 <PublicServer> *** avdg has left the game (connection lost) 21:39:57 <avdg> !password 21:39:57 <PublicServer> avdg: balked 21:40:03 <avdg> eew :p 21:40:22 <PublicServer> *** avdg joined the game 21:40:41 <wouterr> anyone here with magic vehicle rais power? 21:40:46 <wouterr> *raise 21:42:08 <PublicServer> <avdg> lets look at the tracks 21:42:25 <PublicServer> <avdg> factory and powerplant drop can be improved 21:42:58 <PublicServer> <Wouterr> indeed 21:42:59 <PublicServer> *** avdg has joined company #1 21:43:07 <PublicServer> <Wouterr> i just dont have a clue how 21:43:14 <PublicServer> <avdg> pbs? 21:43:15 <PublicServer> <avdg> donno 21:43:18 <PublicServer> <avdg> why agains? 21:43:52 <PublicServer> <Wouterr> the trainflow looks ok, just not enough platforms 21:44:16 <PublicServer> <Wouterr> south platforms could use a bit more trains 21:44:35 <PublicServer> <avdg> what about pbs'ing? 21:44:55 <PublicServer> <avdg> trains would get more choises 21:45:15 <PublicServer> <Wouterr> or just get rid of those crossings 21:46:52 <PublicServer> <avdg> be sure about these signals 21:47:01 <PublicServer> <avdg> they where placed intentional 21:47:30 <PublicServer> <Wouterr> the south platforms are getting filled faster now 21:50:23 <PublicServer> <avdg> beh... label it as !expand me 21:50:40 <PublicServer> <avdg> optimalisation will not help here 21:51:29 <PublicServer> <Wouterr> nop but it can ease the pain 21:51:43 <PublicServer> <avdg> true 21:51:56 <PublicServer> <Wouterr> and indeed maybe pBS'ing 21:52:03 <PublicServer> <Mazur> Does hte north have so much less traffic? 21:52:37 <PublicServer> <avdg> donno, I didn't balance that stuff 21:52:50 <PublicServer> <Mazur> It seems to work way better, anyway. 21:53:24 <PublicServer> <avdg> lets pbs it now 21:53:27 <PublicServer> <avdg> slowly :p 21:53:38 <PublicServer> <Wouterr> without crashes :) 21:55:03 <PublicServer> <Wouterr> arghh lagg 21:55:46 <PublicServer> <Wouterr> fheww just avoided a crash 21:55:53 <PublicServer> <avdg> :) 21:58:46 <tycoondemon> !password 21:58:46 <PublicServer> tycoondemon: plumbs 21:58:57 <PublicServer> *** tycoondemon joined the game 21:59:01 <PublicServer> <avdg> hey tycoondemon 21:59:11 *** perk11 has quit IRC 21:59:49 <PublicServer> <avdg> bit better, but still not enough 22:00:55 <PublicServer> <tycoondemon> train max? :S 22:01:02 <PublicServer> <avdg> yeah 22:01:13 <PublicServer> <avdg> and still no visible admin activity 22:01:28 <PublicServer> <tycoondemon> how do I become admin? :P 22:01:30 *** ODM has quit IRC 22:01:43 <PublicServer> <avdg> by being one? :-) 22:01:47 <PublicServer> <Mazur> How about pm, then? 22:02:06 <PublicServer> <tycoondemon> being admin, they had to become at some point 22:02:15 <planetmaker> !trains 22:02:15 <PublicServer> planetmaker: !trains <integer>: set value of max_trains 22:02:18 <planetmaker> !info 22:02:19 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Kosmonosy Transport' Year Founded: 1950 Money: 29790531401 Loan: 0 Value: 29799344076 (T:1300, R:57, P:0, S:0) unprotected 22:02:25 <planetmaker> !trains 1400 22:02:25 <PublicServer> *** planetmaker has set max_trains to 1400 22:02:29 <planetmaker> there you go 22:02:32 <PublicServer> <avdg> ty pm 22:02:36 <planetmaker> yw 22:02:36 <Mazur> Thankses yous. 22:02:41 <wouterr> merci 22:02:43 <PublicServer> <tycoondemon> cool 22:02:47 <Mazur> *kissy kissy* 22:02:55 <Mazur> ;-) 22:03:08 <PublicServer> <avdg> do someone like to expand factory south? 22:03:39 <PublicServer> <avdg> jam... 22:03:41 <PublicServer> <tycoondemon> I was just thinking that 22:03:48 <PublicServer> <Mazur> I could, but simply dump the exit on the iner ring? 22:03:48 <PublicServer> <Wouterr> i see 22:04:27 <PublicServer> <avdg> is this game slow? 22:04:27 <PublicServer> <tycoondemon> we have a station spread of 64, the station can be much biggen 22:04:37 <PublicServer> <avdg> its the backup again I guess 22:04:56 <PublicServer> <tycoondemon> why at this time :S 22:05:10 <PublicServer> <Mazur> MIdnight in Europe. 22:05:27 <PublicServer> <avdg> its a new day... (sing further) 22:05:36 <PublicServer> <tycoondemon> yes, but why not like at 5 in teh morning at europe 22:06:01 <PublicServer> <Mazur> Dunno. Midneight seems to be favourite for that kind of stuff. 22:06:03 <PublicServer> <avdg> or silencly moving tasks :p 22:07:02 <PublicServer> <Mazur> Just raising the train limit helps my computer deal with it all, it seems. 22:07:36 <PublicServer> <avdg> ?? the slow speed of the game? 22:07:53 <PublicServer> <avdg> I think its more the server 22:08:10 <PublicServer> <avdg> T6 in troubles :p 22:08:51 <PublicServer> <tycoondemon> wow, ML overflow, nice, I dont understand :D 22:09:02 <Chris_Booth> !password 22:09:02 <PublicServer> Chris_Booth: scalps 22:09:16 <PublicServer> *** Chris Booth joined the game 22:09:20 <PublicServer> <avdg> wb 22:09:35 <PublicServer> <Chris Booth> not sure how long i will be here 22:10:43 <PublicServer> <Wouterr> north part of drop is just too bussy 22:10:53 <PublicServer> <tycoondemon> isnt that ML overflow just an overflow of T1? 22:11:08 <PublicServer> <Wouterr> yup it is 22:11:33 <PublicServer> <tycoondemon> why is it called ML overflow then? :P 22:11:42 <PublicServer> <Wouterr> it just sends trains to depot if they cant be full loaded 22:11:49 <PublicServer> <Wouterr> ead of waiting on platforms 22:12:15 <PublicServer> <tycoondemon> but it at the exit of T1? 22:12:34 <PublicServer> <Wouterr> trains go to trans 1 22:12:53 <PublicServer> <Wouterr> and if there are not enough goods availible they go to the overflow 22:13:24 <PublicServer> <Wouterr> and once and a while we insert those trains back in the system 22:13:47 <PublicServer> <tycoondemon> ah complicated orders 22:14:01 <PublicServer> <Wouterr> yep 22:14:23 <PublicServer> <tycoondemon> interesting 22:14:42 <PublicServer> <Wouterr> that way there are no waiting trains on the platforms 22:14:53 <PublicServer> <Wouterr> which optimises the troughput 22:15:01 <PublicServer> <avdg> a bit better :) 22:15:31 <PublicServer> <tycoondemon> I shall remember that tactic 22:15:42 <PublicServer> <tycoondemon> but sleeping now ltr 22:15:45 <PublicServer> *** tycoondemon has joined spectators 22:15:57 <PublicServer> <Wouterr> good night 22:16:18 <PublicServer> <Mazur> Night. 22:16:45 <PublicServer> <Mazur> hat overflow swallows trains heading for the exit when the exit is full, that's its reason. 22:17:30 <PublicServer> <Mazur> Sorry, I'll keep my hands off. 22:22:55 <PublicServer> *** Chris Booth has left the game (connection lost) 22:23:44 <wouterr> flow at coal drop is looking ok 22:27:50 <Fuco> !dl win64 22:27:50 <PublicServer> Fuco: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win64.zip 22:28:02 <PublicServer> <avdg> phew... setted up again an experiment 22:29:06 <Fuco> !password 22:29:06 <PublicServer> Fuco: clergy 22:29:14 <PublicServer> *** Fucoo joined the game 22:29:16 <PublicServer> <avdg> hey fucoo 22:29:21 <PublicServer> <Fucoo> hi 22:29:39 *** Polygon has quit IRC 22:31:26 <PublicServer> *** avdg has left the game (connection lost) 22:32:03 <avdg> gonna sleep 22:32:07 <avdg> gn 22:32:15 <PublicServer> <Mazur> Sleep well. 22:32:26 <PublicServer> <Wouterr> gn 22:33:28 *** avdg has quit IRC 22:34:23 <PublicServer> <Mazur> Trans 1 south exit a tad congested. 22:35:28 <PublicServer> *** Fucoo has left the game (connection lost) 22:35:34 <Fuco> crazy game >< 22:35:36 <PublicServer> <Wouterr> just rush hour 22:36:01 <Fuco> and funny czech town name grf ;d 22:37:57 <PublicServer> <Wouterr> cpu overload!! 22:38:15 *** devilsadvocate has quit IRC 22:40:16 <wouterr> i am wondering what the effect would be if we send cattle north and grain south 22:40:39 <DJ_Nekkid> !password 22:40:39 <PublicServer> DJ_Nekkid: testis 22:40:48 <wouterr> it would lower rush hour scenes at transfers 22:41:03 *** Capeguy has joined #openttdcoop 22:41:14 <wouterr> or atleast cause a more constant flow for each kind of goods 22:41:52 <DJ_Nekkid> !download win64 22:41:52 <PublicServer> DJ_Nekkid: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win64.zip 22:42:09 <Capeguy> Heys 22:42:14 <Capeguy> !password 22:42:14 <PublicServer> Capeguy: testis 22:42:17 <Capeguy> wth 22:42:39 <wouterr> houdy 22:42:49 <Capeguy> Hey 22:43:10 <Mazur> I don't know what that would do, but I'll not hold you back. 22:43:10 <PublicServer> *** Player has joined spectators 22:43:14 <wouterr> on a better connection alredy? 22:43:26 <PublicServer> *** Player has left the game (connection lost) 22:43:29 <PublicServer> *** DJ Nekkid joined the game 22:43:40 <Capeguy> ahh dced again 22:43:44 <PublicServer> <Mazur> Hi, DJN. 22:44:29 <wouterr> nah wont try it for now, its a too big risk :) 22:44:40 <Mazur> Rather. 22:45:10 <PublicServer> <Wouterr> the most south and north hubs would jam with cattle and grain trains 22:45:28 <wouterr> well the south hub would, north one will overflow 22:46:49 <PublicServer> *** Wouterr has left the game (connection lost) 22:46:53 <wouterr> night all 22:47:01 <Mazur> Sleep well. 22:47:13 *** wouterr has quit IRC 22:49:03 *** Capeguy2 has joined #openttdcoop 22:49:15 <Capeguy2> !password 22:49:15 <PublicServer> Capeguy2: testis 22:49:18 <Capeguy2> !dl 22:49:18 <PublicServer> Capeguy2: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 22:49:25 <Capeguy2> !dl win32\ 22:49:25 <PublicServer> Capeguy2: unknown option "win32\" 22:49:27 <Capeguy2> !dl win32 22:49:28 <PublicServer> Capeguy2: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip 22:51:19 <PublicServer> <DJ Nekkid> can anyone with great SML-understanding please tell me the point of !!point? 22:51:43 *** Capeguy has quit IRC 22:52:37 *** Seberoth has quit IRC 22:57:44 <V453000> DJ Nekkid: could you pls make a screenshot of that thingy? :) 22:57:58 <V453000> I will have to dl first otherwise :) 22:58:02 <V453000> !dl win32 22:58:02 <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip 22:58:10 <PublicServer> <DJ Nekkid> how? :) 22:58:39 <Capeguy2> . 22:58:39 <V453000> delete a tile in the middle of it 22:58:44 <V453000> preferably without a track :) 22:58:52 <V453000> and asap after that , write !screen in the irc 22:58:57 *** Capeguy2 has quit IRC 22:58:58 <Mazur> I'm maming a screenshot, give me a minute. 22:59:26 *** Capeguy has joined #openttdcoop 22:59:29 <DJ_Nekkid> !screen 22:59:29 <PublicServer> *** DJ_Nekkid liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png) 22:59:38 <V453000> !password 22:59:38 <PublicServer> V453000: buckle 22:59:47 <V453000> sec. im coming 22:59:54 <DJ_Nekkid> !screen 22:59:54 <PublicServer> *** DJ_Nekkid liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png) 23:00:12 <PublicServer> *** X_E_QT_R joined the game 23:00:19 <PublicServer> <Mazur> It's afailsafe exit signal in hte shifter. I was wondering about thhat, too. 23:00:26 <PublicServer> *** X_E_QT_R has changed his/her name to V453000 23:00:41 <PublicServer> <V453000> oh holy fuck lag 23:00:54 <PublicServer> <Mazur> 1300+ trains. 23:01:02 <PublicServer> <Mazur> And quite a few PBS. 23:01:07 <PublicServer> <DJ Nekkid> i once made an SML-game with more then 1000 trains on a 512^2 map 23:01:12 <PublicServer> <V453000> aah !!point it was, riight? 23:01:14 <PublicServer> <DJ Nekkid> but that bit is new to me 23:01:17 <PublicServer> <DJ Nekkid> correct 23:01:25 <PublicServer> <DJ Nekkid> mine were slightly different 23:01:32 <PublicServer> <V453000> that is the fail-safe thingy 23:01:37 <PublicServer> <V453000> you read Osais blog? 23:01:39 <PublicServer> <V453000> about that 23:01:42 <PublicServer> <DJ Nekkid> no 23:01:44 <PublicServer> <V453000> :) 23:01:52 <V453000> @blog fail-safe 23:01:54 <Webster> Search Result for fail-safe at #openttdcoop - http://www.openttdcoop.org/blog/?s=fail-safe 23:02:09 <PublicServer> *** V453000 has left the game (connection lost) 23:02:15 <V453000> http://blog.openttdcoop.org/2010/01/13/fail-safe-joiners-priorities-and-the-cyclotron-example/ 23:02:16 <V453000> diz 23:02:34 <V453000> I think this explains it very well :) but if not, feel free to ask :) 23:03:00 <Capeguy> !password 23:03:00 <PublicServer> Capeguy: buckle 23:03:16 <PublicServer> *** Player has joined spectators 23:03:29 *** ^Spike^ has quit IRC 23:03:37 <V453000> hello Capeguy, you might want to change your name :) 23:03:39 <V453000> thanks 23:03:54 <Capeguy> yup finally able to connect 23:03:57 <V453000> just type name <your desired name> 23:03:57 <Capeguy> lagging pls wait 23:04:03 <V453000> into the console 23:04:08 <PublicServer> *** Player has changed his/her name to capeguy 23:04:13 <V453000> thank you 23:04:15 <PublicServer> *** capeguy has changed his/her name to Capeguy 23:04:24 <V453000> you read the quickstart? 23:04:33 <PeterT> @quickstart 23:04:33 <Capeguy> yup 23:04:34 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 23:04:35 <PeterT> !help 23:04:36 <PublicServer> PeterT: http://www.openttdcoop.org/wiki/IRC_Commands 23:04:36 <V453000> ok 23:04:51 <V453000> PeterT: ... 23:06:23 <PublicServer> *** Capeguy has joined company #1 23:06:39 <PublicServer> <DJ Nekkid> aha, that explains it :) 23:06:50 <PublicServer> <DJ Nekkid> SMLs used to be way more complex :) 23:07:39 <Mazur> Ok, there is at least one, but likely more than one, failsafe wrongly connected. 23:08:15 <Mazur> Because I did see a train stopped in at the entry signals somewhere on the east side. 23:08:26 <PublicServer> *** Capeguy has left the game (leaving) 23:09:05 *** Mark has joined #openttdcoop 23:09:05 *** Webster sets mode: +o Mark 23:09:31 *** pugi has quit IRC 23:09:57 <Mark> morning 23:10:23 <V453000> heeyyy 23:10:29 <Mark> :) 23:10:29 <V453000> how are you :) 23:10:33 <Mark> bored 23:10:34 <Mazur> Mark. 23:10:35 <Mark> still 23:10:37 <Mark> you? 23:10:52 <V453000> pretty much the same as always too 23:11:06 <V453000> but not that bored :) 23:11:44 <Mark> got work yet? 23:11:48 <V453000> no :( 23:12:18 <Mark> :/ 23:12:20 <V453000> I even wont ... this crap I should get *sometime* but in ~two months I am a student again 23:12:35 <V453000> so not really any serious work yet 23:12:39 *** Razaekal has joined #openttdcoop 23:12:42 <V453000> but its okay 23:12:43 <Mark> i see 23:12:48 *** Razaekel has quit IRC 23:13:03 <V453000> I have to say ... I learned more than I could at school 23:13:15 <Mark> that's usually the case :P 23:13:18 <V453000> :) 23:14:12 <V453000> I think the next school will suck too though :i 23:14:14 <V453000> we will see 23:14:40 <Mark> what are you going to study then? 23:15:11 <V453000> well thats the fun ... I am going to study english but I want to work making graphics 23:15:19 <V453000> but in this whole fucking republic there isnt a school for that 23:15:55 <Mark> oh that sucks 23:16:08 <V453000> so the point of this all is that I am going to be a student, therefore I have some time to get some contacts and/or get some work during studies 23:16:16 <V453000> and after I end I would like to do that still 23:16:28 <V453000> so without any education, most likely 23:16:29 <Mark> and moving somewhere abroad for a few years is no option? 23:16:41 <V453000> well it is but I somehow dont want to :) 23:16:43 *** Capeguy has quit IRC 23:16:55 <Mark> you're part of the EU right? 23:17:04 <V453000> surprisingly yes 23:17:13 <Mark> shouldn't be too hard then 23:17:13 *** Capeguy has joined #openttdcoop 23:17:30 <V453000> yeah it would be quite ok to manage 23:17:44 <V453000> but ... lets see what this will bring 23:18:06 <V453000> in autumn im making exams to another at least 2 schools, so .... 23:18:08 <V453000> time will ell 23:18:09 <V453000> tell 23:18:25 <Mark> :) 23:18:51 <Chris_Booth> wow Mark what brings you to IRC? 23:18:53 <V453000> the only bad thing could be that I "lost" already one year and i could lose a second one by that option ... even though I think it isnt that lost as it seems 23:19:07 <V453000> Chris Booth: Mark was online even today morning :) 23:19:07 <Chris_Booth> and where are you? hope its sunny 23:19:16 <Mark> Chris_Booth: im online pretty much every day :P 23:19:20 <V453000> :) 23:19:26 <Mark> it is sunny now, just had a few days of rain 23:19:30 <Mark> it's cold at night though 23:19:31 <Chris_Booth> i thought you were on holiday 23:19:33 <Mark> subzero 23:19:38 <V453000> subzero? 23:19:44 <V453000> holy camel 23:19:44 <Mark> i am, im in griffith, australia 23:20:00 <Chris_Booth> just about to say southern aus 23:20:03 <Mark> im waiting for work now though 23:20:07 <Mark> yeah 23:20:18 <Mark> i'd go north but 3000k's cost a lot of petrol 23:20:21 *** aui has joined #openttdcoop 23:20:24 <V453000> o 23:20:51 <Mark> V453000: i'm pretty sure you could study graphics making in the netherlands 23:20:57 <V453000> lol :) 23:21:01 <Mark> and everyone speaks english there anywya 23:21:24 <Mazur> Or something close enough to not be English. 23:21:32 <V453000> yeah ... well I have 2 artistic schools in czech ... not entirel CG but would be ok too 23:21:34 *** aui has quit IRC 23:21:36 <Mazur> s/to not/not to/ 23:21:42 <V453000> I will see 23:21:52 <V453000> the funny thing is that I am doing basically everything 23:22:08 <Chris_Booth> V453000: you could come to the UK but i think our rates are very high for overseas students 23:22:19 <V453000> yeah but bad beer 23:22:19 <V453000> :P 23:22:19 <V453000> nah 23:22:45 <Mazur> I'm pretty sure the beer shop here has Czech brands, as well. 23:22:47 <V453000> I was looking for something in the UK ... but then I somehow abandoned it 23:22:51 <Mark> is government sponsorship for education the same throughout the EU? 23:23:02 <V453000> Mazur: yes but with ridiculous prices 23:23:06 <KenjiE20> MARK! 23:23:14 <Mark> Kenji :) 23:23:17 <V453000> Mark: idk 23:23:40 <Chris_Booth> Mark: depends on which country you are in 23:23:44 <KenjiE20> ^ 23:23:45 <V453000> pretty much :) 23:23:58 <Mark> i thought it might be the same all over the EU 23:24:04 <KenjiE20> though iirc a few schemes are cross-nation 23:24:04 <Mark> guess not 23:24:14 <Chris_Booth> we have to take loans from our government 23:24:22 <V453000> Mark: probably somewhere it is more the same than elsewhere the same :P 23:24:28 <Chris_Booth> but overseas have to pay for them selves 23:24:29 <Mark> hehe :P 23:24:45 <Chris_Booth> not sure what others do 23:24:49 <KenjiE20> Chris_Booth: not entirely true 23:25:12 <KenjiE20> I recall some degrees you can get assists for overseas 23:25:22 <Chris_Booth> but i do know rates are set by UK parliament for english universities 23:25:26 <PublicServer> <Mazur> DJ Nekkid: I think that failsafe exit signal at !!point it one too far, would you agree? 23:25:37 <PublicServer> <Mazur> s/it/is/ 23:26:15 <V453000> on the school I was last year, we had a 1 free year abroad .... I dont know much about it because the school sucked so much that I got out asap :D but something like that was there 23:26:30 <V453000> it definitely wasnt what I needed :) 23:27:46 <PublicServer> *** Mark joined the game 23:27:54 <PublicServer> <Mazur> Hi, Mark. 23:28:09 <PublicServer> <Mazur> You any good at failsafe shifters? 23:28:42 <PublicServer> <Mazur> See !!point, I think it's one too far for TL 9. 23:28:55 <PublicServer> *** Mark has left the game (connection lost) 23:29:05 <V453000> heavy eh :) 23:29:11 <V453000> !info 23:29:12 <PublicServer> V453000: #:1(Orange) Company Name: 'Kosmonosy Transport' Year Founded: 1950 Money: 31344681757 Loan: 0 Value: 31353416481 (T:1322, R:57, P:0, S:0) unprotected 23:29:17 <Mark> cant handle printing at the same time :P 23:29:20 <Mark> !password 23:29:20 <PublicServer> Mark: eroded 23:29:30 <V453000> screw printing then :D 23:29:39 <V453000> what are you printing when you are bored? money? 23:29:45 <PublicServer> *** Mark joined the game 23:30:25 <PublicServer> *** Mark has left the game (connection lost) 23:30:36 <Mark> ... 23:30:45 <Mark> i almost had full animation off :P 23:31:24 <PublicServer> *** Mark joined the game 23:31:46 <V453000> almost :D 23:31:52 <PublicServer> <Mark> poor old library pc 23:32:33 <PublicServer> *** Mark has left the game (connection lost) 23:32:39 <Mark> thats that for today 23:32:48 <Mark> 2048 makes for good money, 38 billion.. 23:32:55 <KenjiE20> heh 23:36:19 <Mazur> Can someone experienced double check my !failsafe one too far observation, call me stoopid and delete it, or say I'm right and I'll try and fix tbem. 23:36:34 <Mark> i would if i could join :P 23:36:47 <Mazur> I know, Mark. Thanks. 23:37:39 <Mark> ta da da dum 23:38:28 <Mazur> Doesn't matter that much to me. So what if the ML gets blocked now and then, I'll sleep just as well. And hte big boys can all go fix them themselves at Finishing time... 23:38:36 <Mazur> *mwuhahahaha* 23:38:54 <Mazur> >:-) 23:39:39 <Chris_Booth> lol @ Mazur 23:40:05 <Chris_Booth> !password 23:40:05 <PublicServer> Chris_Booth: severs 23:40:42 <PublicServer> *** Chris Booth joined the game 23:41:08 <Mazur> http://53551a99.cable.casema.nl/pics/Failsafe_Join.png 23:41:24 <Mazur> TL9 23:41:40 <PublicServer> *** Chris Booth has left the game (connection lost) 23:42:46 <V453000> it is correct Mazur :) 23:42:47 <Chris_Booth> Mazur: you got a publicly accessible link? 23:42:56 <Mazur> My PC at home. 23:43:16 <Mazur> Open provider, my own router at home/ 23:44:07 <Chris_Booth> ooh that on is fine just checked it in game 23:44:21 <Mazur> I thought frrom the page that if the trains nose is right at the split, its ailt should be _on_ the failsafe. 23:44:23 <Chris_Booth> befor my laptop kicked me off again 23:44:49 <Mazur> s/ailt/tail/ 23:44:50 <Mark> it will trigger if the tail is on the signalled tile right after it 23:46:30 <Mazur> You're right, I read the webpage picture wrong. 23:46:38 <Mazur> Thanks. 23:49:44 *** Nickman87 has quit IRC 23:53:03 <V453000> okayy, I am 94,5% dead ... time to get some sleep :) cya guys 23:53:44 *** KyleS1 has joined #openttdcoop 23:54:51 <Mark> night V453000 23:55:02 <Mazur> Sleep well. 23:58:44 *** Progman has quit IRC 23:58:59 *** KyleS has quit IRC