Config
Log for #openttdcoop on 22nd June 2010:
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00:00:05  <PublicServer> <avdg> well, gn
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00:47:06  <ostannard> !password
00:47:06  <PublicServer> ostannard: chaste
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07:56:34  <Yso> !password
07:56:34  <PublicServer> Yso: welter
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10:17:27  <Macha> !password
10:17:27  <PublicServer> Macha: wakens
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11:30:23  <Macha> !players
11:30:24  <PublicServer> Macha: There are currently no clients connected to the server
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12:54:43  <Wouterr> !password
12:54:43  <PublicServer> Wouterr: pitted
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13:08:20  <sharpy_> !password
13:08:20  <PublicServer> sharpy_: smirks
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15:05:36  <Paltala> hey guys
15:06:03  <PeterT> hallo
15:06:30  <maza> hey PaterT
15:06:51  <PeterT> PeterT.
15:07:07  <maza> yeah but I typoed it so I wouldn't rudely hilight you
15:07:17  <PeterT> It's not rude, since you're talking to me
15:07:20  <maza> ok
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15:10:24  <Ammler> greetings are fine :-)
15:10:49  <Ammler> or in other words, greeting is a reason for highlight :-)
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15:15:55  <PeterT> get owned, maza
15:16:02  <PeterT> thanks Ammler :)
15:25:12  <Paltala> hows the server looking?
15:28:32  <Paltala> *cough*
15:29:13  <PeterT> what about it?
15:29:24  <Paltala> hows it looking, any jams etc?
15:29:40  <PeterT> idk
15:29:47  <Paltala> >.<
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16:14:38  <Razaekel> !password
16:14:38  <PublicServer> Razaekel: tamest
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16:19:00  <PublicServer> ***  made screenshot at 00029158: http://ps.openttdcoop.org/public/webcam/00029158.png
16:23:33  <PublicServer> <Razaekel> man, there are some crazy junctions on this map
16:23:42  <PublicServer> <Paltala> oh yweh
16:24:04  <PublicServer> <Paltala> we're dealing with LLL_RRR and LLLL_RRRR in some places
16:24:30  <PublicServer> <Razaekel> i knew there was LLL_RRR
16:24:36  <PublicServer> <Razaekel> but LLLL_RRRR?
16:25:11  <PublicServer> <Paltala> im pretty sure there is some LLLL_RRRR some places
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16:25:17  <OwenS> Razaekel: there are probably areas where its effectively that wide
16:25:32  <PublicServer> <Owen> E.G. the mess between bbh07/08
16:25:33  <PublicServer> <Razaekel> i'll take your word for it
16:25:44  <PublicServer> <Razaekel> heh
16:26:03  <PublicServer> <Paltala> well the 'mess' has been improved somewhat over the past couple of days
16:26:09  <PublicServer> <Owen> yeah
16:26:10  <PublicServer> <Paltala> partly thanks to me ^_^
16:26:27  <PublicServer> <Owen> Razaekel: Half of the work was moving bridges by one tile...
16:26:30  <PublicServer> <Owen> Blooody PL10
16:26:30  <PublicServer> * Razaekel pops the overinflated bubble
16:26:33  <PublicServer> <Owen> TL10**
16:27:03  <PublicServer> <Paltala> XD
16:27:21  <PublicServer> <Owen> Omg really, what was the point in BBH04/05? XD
16:27:45  <PublicServer> <Razaekel> some trains use it
16:28:23  <PublicServer> <Owen> Yeah but pretty much all the E/W connectors are ghost towns
16:28:32  <PublicServer> <Razaekel> wait
16:28:39  <PublicServer> <Razaekel> you mean BBH3/4?
16:28:52  <PublicServer> <Owen> 05/06 and 04/04
16:30:02  <PublicServer> <Razaekel> there are some trains going direct from BOn to PAD
16:30:16  <PublicServer> <Owen> But thats about it :p
16:30:17  <PublicServer> <Razaekel> they need either 3/4 or 5/6
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16:30:48  <PublicServer> <Razaekel> well, we could knock out 3/4
16:30:53  <PublicServer> <Paltala> where you talking about?
16:30:53  <sharpy> !password
16:30:53  <PublicServer> sharpy: bredes
16:30:56  <PublicServer> <Paltala> BBH 03?
16:31:01  <PublicServer> <Razaekel> and 4
16:31:04  <PublicServer> <Paltala> k
16:31:15  <PublicServer> <Owen> Yeah. Not that theres any pressing need
16:31:41  <PublicServer> <Paltala> omg, i cant believe avdg actually fixed that mess at MSH 03!
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16:32:06  <PublicServer> <sharpy> he most certainly did
16:32:09  <PublicServer> <Razaekel> also, there are some unecessary directions available at the BBHs
16:32:10  <PublicServer> <Owen> Its staggering the quantity of traffic that is on one of the BRI-</3-PAD routes
16:32:21  <PublicServer> <Owen> Razaekel: You mean like U turn? :p
16:32:28  <PublicServer> <Razaekel> no
16:32:31  <PublicServer> <Razaekel> for example
16:32:40  <PublicServer> <Razaekel> tains coming from 3 to 4 dont need to go south at all
16:33:08  <PublicServer> <Owen> None of those using it do but nothing says none could
16:33:17  <PublicServer> <Paltala> well its a good idea to keep it LL_RR incase of maintenance
16:33:43  <PublicServer> <Paltala> if we need to shut down part of the ML, we could keep it as a backup
16:33:58  <PublicServer> <Owen> Nah. It would die
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16:34:04  <PublicServer> <Paltala> the BON-Pad trains go BBH 04 to MSH 03
16:34:22  <PublicServer> <Paltala> yeh, it would get swamped but at least it would carry something
16:35:28  <PublicServer> <Paltala> almost no traffic goes MSH 03 - BBH 02
16:35:51  <PublicServer> <Paltala> i dont see why we have such an extensive track between those two for such a small amount of traffic
16:36:03  <PublicServer> <Owen> Because it was in the plan
16:36:11  <PublicServer> <Paltala> fair enough
16:36:28  <PublicServer> <Paltala> btw, how long do PSG games tend to last?
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16:36:37  <PublicServer> <Razaekel> im tempted to shuffle up orders to distribute the trains more evenly
16:36:40  <PublicServer> <Owen> Average 10 games
16:36:44  <PublicServer> <Owen> Razaekel: As in?
16:36:53  <PublicServer> <Razaekel> SRO
16:36:54  <PublicServer> <Owen> 10 days**
16:36:57  <PublicServer> <Owen> Heh
16:36:58  <PublicServer> <Paltala> ah, ty
16:37:03  <PublicServer> <Paltala> how long as this one been running?
16:37:15  <PublicServer> <Razaekel> although that'd probably break some of the smaller stations
16:37:39  <PublicServer> <Razaekel> hmm
16:37:40  <PublicServer> <Owen> Jun 11th apparently
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16:37:52  <PublicServer> <Razaekel> how do you do SRO on a network without a designated drop oint?
16:37:57  <PublicServer> <Razaekel> drop point*
16:38:04  <PublicServer> <Paltala> so this one should have ended...
16:38:07  <PublicServer> <Owen> You don't
16:38:18  <PublicServer> <Razaekel> and there's so many pax at the stations that it wouldnt work anyway
16:38:21  <PublicServer> <Owen> Paltala: "should have"? nah
16:38:37  <PublicServer> <Paltala> well we need more trains to BRI but the network cant hold many more
16:38:44  <PublicServer> <Owen> Razaekel: I've found that BRI needs minimum ~5k pax waiting at all times
16:38:55  <PublicServer> <Owen> If it has less waiting it jams up hard as trains wait
16:38:56  <PublicServer> <Paltala> it has 25k+ at all times now
16:38:58  <PublicServer> <Razaekel> what happens if it goes under?
16:39:01  <PublicServer> <Paltala> largely due to my feeder
16:39:16  <PublicServer> * Owen takes pin to Paltala's head
16:39:24  <PublicServer> <Paltala> wut? ^_^
16:39:46  <PublicServer> <Paltala> its true though, you cant deny it
16:39:58  <PublicServer> <Razaekel> that's a horrible feeder
16:40:03  <PublicServer> <Paltala> O_O
16:40:15  <PublicServer> <Razaekel> wait
16:40:22  <PublicServer> <Razaekel> are we talking trams or trains?
16:40:27  <PublicServer> <Owen> trains
16:40:30  <PublicServer> <Paltala> for my first OTTDCoop project, its good
16:40:38  <PublicServer> <Paltala> the feeder of lin/minwood and garnford to BRI
16:40:41  <PublicServer> <Razaekel> ew
16:40:44  <PublicServer> <Razaekel> level crossings
16:40:47  <PublicServer> <Razaekel> must die
16:40:54  <PublicServer> <Owen> nooo
16:40:57  <PublicServer> <Owen> prio
16:41:04  <PublicServer> <Paltala> hm?
16:41:17  <PublicServer> <Owen> if you mean the ones at the BRI station
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16:41:24  <PublicServer> <Paltala> double penalties or something?
16:41:27  <PublicServer> <Razaekel> no
16:41:35  <PublicServer> <Razaekel> i mean the triangles on the rest of the feeder
16:41:42  <PublicServer> <Owen> oh
16:41:47  <PublicServer> <Owen> compactness
16:41:54  <PublicServer> <Paltala> my feeder? :(
16:41:59  <PublicServer> <Razaekel> die!
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16:42:04  <PublicServer> <Owen> Its not supposed to take up a lot of space :p
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16:44:01  <PublicServer> <Owen> Razaekel: The traffic is only moderate; they don't cause issues; they save space, and they look more realistic
16:44:30  <PublicServer> <Razaekel> at the very least, dont put signals inside of the triangle
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16:44:41  <Radicalimero> !password
16:44:41  <PublicServer> Radicalimero: rubier
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16:44:46  <PublicServer> <avdg> so buzy
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16:45:15  <PublicServer> <Owen> Razaekel: Most of the time things flow better with them. Have to be careful of course
16:45:23  <PublicServer> <Razaekel> if we were playing a realistic game, we wouldnt have signals ever 2 tiles
16:45:37  <PublicServer> <Owen> True
16:45:38  <PublicServer> <avdg> it flowed better since I removed a lot of trains
16:45:45  <PublicServer> <avdg> hard way :/
16:45:55  <PublicServer> <Razaekel> you crashed them?
16:45:58  <PublicServer> <avdg> nope
16:46:05  <PublicServer> <Razaekel> that's how you remove trains the hard way
16:46:06  <PublicServer> <avdg> actually, I crashed 2 :p
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16:46:15  <PublicServer> <avdg> but that wasn't happened on the ml
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16:46:40  <PublicServer> <avdg> I just viewed the list, and send some lines to depot
16:46:48  <PublicServer> * Razaekel would like to see a full 3D version fo OTTD
16:46:55  <PublicServer> <avdg> go psp :)
16:46:56  <PublicServer> <Sepp> nah
16:47:08  <PublicServer> <Razaekel> use splines to define the track locations
16:47:10  <Paltala> remember when i sent everything to the depot? XD
16:47:18  <PublicServer> <avdg> lol
16:47:23  <Paltala> utter cock up and a half
16:48:09  <PublicServer> <avdg> no jam at mess-make-over :)
16:48:23  <PublicServer> <avdg> its better then I had expected
16:48:44  <PublicServer> <Paltala> its brilliant, i cant believe someone actually managed to do it!
16:48:52  <PublicServer> <Razaekel> where?
16:49:01  <PublicServer> <Paltala> msh 03
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16:49:04  <PublicServer> ***  made screenshot at 0001C1EA: http://ps.openttdcoop.org/public/webcam/0001C1EA.png
16:49:12  <PublicServer> <avdg> :p
16:49:26  <PublicServer> <Razaekel> hubba hubba
16:49:45  <PublicServer> <avdg> I should give kudo's to myself (I hope some people remember that part :p)
16:49:48  <PublicServer> <Paltala> lol
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16:49:55  <PublicServer> <Razaekel> PAD needs more trains
16:50:00  <PublicServer> <Razaekel> 33k pax waiting
16:50:01  <PublicServer> <avdg> :/
16:50:02  <PublicServer> <Razaekel> :-P
16:50:25  <PublicServer> <Razaekel> too bad we cant put a doomtrain on here
16:50:26  <PublicServer> <avdg> thats how clonewars starts ...
16:50:31  <PublicServer> <Owen> So does FLA
16:50:40  <PublicServer> <Razaekel> 64 tile doomtrain!
16:50:47  <PublicServer> <Owen> But they're neighbours :p
16:50:47  <PublicServer> <Paltala> O_O
16:50:48  <PublicServer> <avdg> I rerouted some trains at fla
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16:50:58  <PublicServer> <Owen> Erm... PAD-MAR?
16:51:07  <PublicServer> <Razaekel> bah
16:51:08  <PublicServer> <avdg> and reduced the traffic to the south
16:51:09  <PublicServer> <Razaekel> no transrapid
16:51:17  <PublicServer> <Razaekel> no transrapid, no doomtrain
16:51:27  <PublicServer> <Razaekel> 25k pax doomtrain
16:51:31  <PublicServer> <Razaekel> :-(
16:51:38  <PublicServer> <Razaekel> or was it 15k?
16:51:52  <PublicServer> <avdg> well, if you want to transport all the pax: use bigger trains
16:52:16  <PublicServer> <Sepp> whats with train 8 ? xD
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16:52:37  <PublicServer> <avdg> stucktrain :D
16:52:39  <PublicServer> <Owen> O-o
16:52:42  <PublicServer> <Paltala> what do you mean?
16:52:43  <PublicServer> <Paltala> ah
16:52:46  <PublicServer> <avdg> it can't stear
16:52:47  <PublicServer> <avdg> :D
16:53:00  <PublicServer> <avdg> so it missed the corner
16:53:04  <PublicServer> <Razaekel> hmm
16:53:16  <PublicServer> <Razaekel> hubba hubba
16:53:28  <PublicServer> <avdg> seems it missed his drop station
16:53:32  <PublicServer> <Razaekel> bi level pax car!
16:53:36  <PublicServer> <Razaekel> double the capacity
16:53:50  <PublicServer> <Paltala> im sending train 8 round the track
16:53:55  <PublicServer> <Paltala> ah
16:54:01  <PublicServer> <Paltala> now i see why
16:54:14  <PublicServer> <avdg> :p
16:54:16  <PublicServer> <Paltala> those in that depot were sent as they were surplus
16:54:29  <PublicServer> <Paltala> but someone must have told them to go
16:54:31  <PublicServer> <Razaekel> now we need a servicing center
16:54:39  <PublicServer> <Paltala> for the ML or?
16:54:43  <PublicServer> <Razaekel> for the ML
16:54:46  <PublicServer> <Razaekel> :-P
16:54:52  <PublicServer> <Paltala> hmmm
16:55:19  <PublicServer> *** Paltala has left the game (connection lost)
16:55:23  <Paltala> i got things to do
16:55:26  <Paltala> ill cya guys
16:55:31  <PublicServer> <avdg> lol paltala
16:55:33  <PublicServer> <avdg> bye
16:55:36  <Paltala> wut?
16:55:37  <Paltala> :P
16:55:44  <PublicServer> <avdg> msh03 :)
16:55:49  <Paltala> you saw it :)
16:55:51  <Paltala> cya mate
16:55:57  <PublicServer> <avdg> cya
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16:56:12  <PublicServer> <Owen> You should have seen yesterday's depot parks...
16:56:18  <PublicServer> <avdg> :D
16:57:09  <PublicServer> <avdg> still, it didn't gaved me the reaction I would
16:57:47  <PublicServer> <avdg> and pls disconnect the depots when no needed
16:57:53  <PublicServer> <Razaekel> i know
16:58:05  <PublicServer> *** Spike joined the game
16:58:59  <PublicServer> <avdg> finally, someone who starts with the 3th lane joiner
16:59:06  <PublicServer> <sharpy> trying :p
16:59:34  <PublicServer> <avdg> :p
17:00:25  <PublicServer> <Sepp> looks slow
17:00:33  <PublicServer> <avdg> indeed
17:00:33  <PublicServer> <Razaekel> what does?
17:00:43  <PublicServer> <avdg> let him build :p
17:00:48  <PublicServer> <avdg> we'll fix it later
17:00:51  <PublicServer> <Razaekel> who are you talking about?
17:00:56  <PublicServer> <avdg> MSH 01
17:01:03  <PublicServer> <Sepp> true, but if he finished a slow approach its useless ;)
17:01:29  <PublicServer> <avdg> remove that tunnel :p
17:01:54  <PublicServer> <sharpy> hmmm?
17:02:03  <PublicServer> <Sepp> 2 s-corners on a trainlength = slow
17:02:08  <PublicServer> <avdg> check !bridge me
17:02:20  <PublicServer> <avdg> if you do that, its much easier to implement that corner
17:02:51  <PublicServer> <avdg> or whats also possible
17:02:58  <PublicServer> <Sepp> nah tunnel the other one xD
17:02:59  <PublicServer> <avdg> is to raise the other bridge
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17:03:27  <PublicServer> <sharpy> make it longer or higher?
17:03:33  <PublicServer> <avdg> nah revert it
17:03:48  <PublicServer> <Spike> now i'm wondering how hard way in hope for less jams..
17:03:54  <PublicServer> <Spike> is less jammy
17:04:06  <PublicServer> ***  made screenshot at 00022286: http://ps.openttdcoop.org/public/webcam/00022286.png
17:04:24  <PublicServer> <Spike> cause the connections in between the rails.. aren't really... well.. positive with a normal signal on both sides
17:05:14  <PublicServer> <sharpy> nice :D
17:05:37  <PublicServer> <avdg> better :)
17:06:00  *** Razmir has joined #openttdcoop
17:06:01  <PublicServer> <Sepp> but care for curvelength more
17:06:02  <PublicServer> *** Spike has joined company #1
17:06:13  <PublicServer> <avdg> now the cleanup
17:06:18  <PublicServer> <avdg> :p
17:06:27  <^Spike^> !tunnels 14 10
17:06:27  <PublicServer> ^Spike^: You need 2 tunnels/bridges for trainlength 14 and gap 10.
17:06:41  <PublicServer> <sharpy> what do people mean when they say clean up? literally make it look nicer?
17:06:54  <PublicServer> <Spike> mak it less of a mess
17:07:16  <PublicServer> <Sepp> make it fullspeed xD
17:08:12  <PublicServer> <Spike> i'm really feeling like shortening some of those bridges...
17:08:19  <PublicServer> <sharpy> gonna need a bit of help on that, i'm not very good
17:08:54  <PublicServer> <Spike> still speed fail...
17:09:04  <PublicServer> <avdg> its bit better
17:09:07  <PublicServer> *** Razmir joined the game
17:09:14  <PublicServer> <Sepp> u have to care for trainlength of 10
17:09:16  <PublicServer> <Razmir> hi
17:09:25  <PublicServer> *** Razmir has left the game (connection lost)
17:09:26  <PublicServer> <Spike> still slow avdg
17:09:29  <PublicServer> <Sepp> on a length of 10 dont turn 2 times into one direction
17:09:43  <PublicServer> <Sepp> and dont 2 s corners either
17:10:07  <PublicServer> <sharpy> right
17:10:08  <PublicServer> <avdg> move it 1 tile insea
17:12:30  <PublicServer> <Sepp> that wont fix anything xD
17:12:41  <PublicServer> <Spike> i meant the track choice tbh
17:12:44  <PublicServer> <Spike> not the slow :)
17:13:46  <PublicServer> <Spike> check fix me now
17:13:52  <PublicServer> <Spike> it doesn't pick the other track at all
17:13:57  <PublicServer> <sharpy> why does that happen?
17:14:00  <PublicServer> <avdg> yeah, I know
17:14:46  <PublicServer> <Razaekel> epic jam incoming >.>
17:14:47  <PublicServer> <avdg> problem is that most corners are exactly 10cl
17:14:58  <PublicServer> <avdg> and very close to eachother
17:15:13  <PublicServer> <avdg> wich gives you very limited flexibility for rebuild
17:15:23  <PublicServer> <Razaekel> all trains are getting shoved through BBH05/06
17:15:35  <PublicServer> <Sepp> superslow in progress xD
17:15:38  <PublicServer> <Razaekel> just not right away
17:15:48  <PublicServer> <Spike> avdg i think that a rebuild shouldn't be a problem...
17:16:13  <PublicServer> <Spike> get all the lines between bbh06 and 04 organized...
17:16:16  <PublicServer> <avdg> but it won't be easy
17:16:21  <PublicServer> <Spike> and from the station...
17:16:27  <PublicServer> <avdg> thats all I'm saying
17:16:36  <PublicServer> <Spike> just lay some temp tracks to the W and disconnect the station for a moment
17:16:52  <PublicServer> <Razaekel> do it now while the trains are jamming at the depot
17:16:55  <PublicServer> <avdg> wtf detour?
17:16:58  <PublicServer> <Razaekel> well, superslowing
17:17:00  <PublicServer> <avdg> uh
17:17:03  <PublicServer> <avdg> stopid depot
17:17:08  <PublicServer> <Razaekel> hey
17:17:16  <PublicServer> <Sepp> oh somebody jamming with hes refitting
17:17:29  <PublicServer> <avdg> wtf...
17:17:59  <PublicServer> <Spike> raz not all trains are coming to the depot..
17:18:04  <PublicServer> <Spike> you know that? :)
17:18:08  <PublicServer> <Razaekel> they will
17:18:11  <PublicServer> <Razaekel> eventually
17:18:13  <PublicServer> <sharpy> for a moment i thought i'd managed to do that jame somehow, thank god its those depots
17:18:16  <PublicServer> * avdg needs spacecake
17:18:28  <PublicServer> <Sepp> mhh now we have to wait for the trains >_>
17:18:31  <PublicServer> <Sepp> brb
17:18:34  <PublicServer> *** Sepp has joined spectators
17:19:08  <PublicServer> ***  made screenshot at 00022375: http://ps.openttdcoop.org/public/webcam/00022375.png
17:19:35  <PublicServer> <avdg> damm
17:19:37  <PublicServer> <Razaekel> wtf
17:19:40  <PublicServer> <Razaekel> WTF
17:19:41  <PublicServer> <sharpy> aaaah smash
17:19:42  <PublicServer> <Razaekel> YOU BROKE IT
17:19:43  <PublicServer> <avdg> what happened?
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17:19:50  <PublicServer> <avdg> I just reverted a train
17:19:51  <PublicServer> <Razaekel> WHY THE HELL DID YOU DO THAT
17:20:17  <PublicServer> <Spike> just moved it a little bit..
17:20:22  <PublicServer> <Razaekel> nice going dude
17:20:23  <PublicServer> <Spike> do not start 128 :)
17:20:34  <PublicServer> <avdg> cloned
17:20:39  <PublicServer> <Spike> i didn't crash them :)
17:20:53  <PublicServer> <Razaekel> whoever did
17:20:58  <PublicServer> <avdg> I just revert then, wich looks for me a safe action
17:22:15  <PublicServer> <avdg> lol
17:22:29  <PublicServer> <Razaekel> ?
17:22:40  <PublicServer> <avdg> nvm
17:23:07  <PublicServer> <Sepp> oh still jam
17:23:14  <PublicServer> <avdg> its normal now
17:23:30  <PublicServer> <Razaekel> fucking
17:23:37  <PublicServer> <avdg> just a replace of 500 trains
17:23:45  <PublicServer> <Sepp> i know
17:23:59  <PublicServer> <Sepp> was hoping for it to be done
17:24:07  <PublicServer> <avdg> :)
17:24:09  <PublicServer> <Razaekel> lotta long trains
17:24:15  <PublicServer> *** Sepp has joined company #1
17:24:24  <PublicServer> <Spike> who dares to rebuild msh01? :)
17:24:34  <PublicServer> <Owen> The double deckert trains are slooow
17:24:37  <PublicServer> <Sepp> at least ill will fix it
17:24:49  <PublicServer> <avdg> they are slower but bigger
17:24:56  <PublicServer> <Owen> Also they're butt ugly
17:25:01  <PublicServer> <Razaekel> bite me
17:25:09  <PublicServer> <Razaekel> they have twice the capacity
17:25:12  <PublicServer> <Spike> well with rebuild i usually mean bomb the place and build it up again.. :) with lines around the current work area :D
17:25:32  <PublicServer> <Razaekel> do it now while most of the trains are upgrading
17:25:52  <PublicServer> <Sepp> no they are waiting right on the contruction side
17:25:57  <PublicServer> <Sepp> jamming it completly
17:25:59  <PublicServer> <Spike> what Sepp said :)
17:26:04  <PublicServer> <Razaekel> MSH01?
17:26:09  <PublicServer> <Spike> yeah
17:26:13  <PublicServer> <Razaekel> oh
17:26:16  <PublicServer> <Razaekel> i see
17:26:19  <PublicServer> <Spike> near the most important island
17:26:46  <PublicServer> <Spike> btw i would like those depots connected later on but that other trains can pass it.. so i can depot all the trains for the b e e r island :)
17:27:00  <PublicServer> <Razaekel> kk
17:27:13  <PublicServer> <Spike> who starts 128 btw
17:27:20  <PublicServer> <Spike> started*
17:28:05  <PublicServer> <Razaekel> which one was 128?
17:28:13  <PublicServer> <Spike> the last crash at depot
17:28:24  <PublicServer> <Razaekel> that was me, sorry
17:28:26  <PublicServer> <Spike> :)
17:28:38  <PublicServer> <Razaekel> the train went left when it shouldve gone right, dammit
17:29:03  <PublicServer> <Spike> i let it ignore the signal so the path was cleared to remove that rail piece earlier
17:30:08  <PublicServer> <avdg> check </3
17:30:13  <PublicServer> <Spike> what
17:30:18  <PublicServer> <Spike> the jam?
17:30:19  <PublicServer> <avdg> just check
17:30:22  <PublicServer> <avdg> yeah
17:30:27  <PublicServer> <Razaekel> nice jam
17:30:30  <PublicServer> <Spike> i'm building detour island for a moment
17:30:35  <PublicServer> <avdg> take a screenshot :)
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17:32:32  <PublicServer> <Sepp> dont ignore the curve width on your detour xD
17:32:41  <PublicServer> <Spike> i won't :)
17:32:54  <PublicServer> <Spike> just a few 45ers here and there ;)
17:33:01  <PublicServer> <avdg> ...
17:33:02  <PublicServer> <Sepp> :O
17:33:06  <PublicServer> <Spike> j/k
17:33:09  <PublicServer> <avdg> why doublesend them?
17:33:37  <PublicServer> <Spike> /
17:33:38  <PublicServer> <Spike> ?
17:34:10  <PublicServer> ***  made screenshot at 0001EFEE: http://ps.openttdcoop.org/public/webcam/0001EFEE.png
17:34:21  <PublicServer> <avdg> they are forced to take the depot :/
17:34:35  <PublicServer> <Sepp> true xD
17:34:36  <PublicServer> <Razaekel> yea
17:34:41  <PublicServer> <Sepp> double deckers using it
17:34:43  <PublicServer> <Sepp> weeee
17:34:50  <PublicServer> <Razaekel> only way i could be thorough without sending all trains to depot
17:34:57  <PublicServer> <avdg> changing in double doubledeckers :o
17:35:28  <PublicServer> <avdg> doing it manual
17:35:33  <PublicServer> <Sepp> jam will never end this way
17:35:49  <PublicServer> <Razaekel> it'll end eventually
17:36:05  <PublicServer> <Sepp> they need a choice not to enter the depot a 3rd time
17:36:08  <PublicServer> <Spike> whoever starts about sync on detour island will get slapped btw :)
17:36:10  <PublicServer> <avdg> 1700 normal coaches left
17:37:45  <PublicServer> *** sharpy has left the game (connection lost)
17:37:52  *** sharpy has quit IRC
17:37:56  <PublicServer> <Spike> woohoo forgot 2 bridges! :)
17:38:17  <PublicServer> <Sepp> im reconnecting the stuff
17:38:34  <PublicServer> <Razaekel> nooooo!
17:38:37  <PublicServer> <Sepp> ofc
17:38:49  <PublicServer> <Sepp> u dont want an endless jam
17:39:02  <PublicServer> <Sepp> trainsheading for the depot will still find it
17:39:10  <PublicServer> <Razaekel> it only lasts until most of the single deckers are replaced
17:39:20  <PublicServer> <Sepp> but trains heading for stations forcing to depots isnt usefull
17:39:32  <PublicServer> <Sepp> veen that will go faster
17:39:46  <PublicServer> <Sepp> coz no doubledeckers blocking their way to refitting
17:40:00  <PublicServer> <Razaekel> trains dont automatically go to depot for refitting
17:40:06  <PublicServer> <Sepp> if u send them ?
17:40:07  <PublicServer> <Spike> there detour island ready :)
17:40:10  <PublicServer> <Razaekel> they stop in it if they pass them
17:40:24  <PublicServer> <avdg> ctrl+depot ;)
17:40:39  <PublicServer> <avdg> ctrl is your friend, remember it
17:40:43  <PublicServer> <Razaekel> wth does ctrl-depot do?
17:40:58  <PublicServer> <avdg> service
17:41:10  <PublicServer> <avdg> at least, in the window of the trains
17:41:14  <PublicServer> <Razaekel> in which case it picks a specific depot
17:41:26  <PublicServer> <Razaekel> and jams even worse since they all pick the same depot
17:41:44  <PublicServer> <avdg> not if you use tricks
17:42:07  <PublicServer> <avdg> it doesn't matter wich depot they enter
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17:42:14  <PublicServer> <Razaekel> no
17:42:14  <PublicServer> <avdg> but they follo the route of 1 depot
17:42:20  <PublicServer> <Razaekel> but if you tell it to service
17:42:26  <PublicServer> <avdg> so there is space to abuse
17:42:29  <PublicServer> <Razaekel> then they'll go to one specific depot
17:42:31  <PublicServer> <Razaekel> all of them
17:42:35  <PublicServer> <Sepp> nah
17:42:40  <PublicServer> <Razaekel> i tried it earlier
17:42:48  <PublicServer> <avdg> razaekel: wait - I show you a demo
17:43:37  <PublicServer> <Spike> there detour island is ready :)
17:44:54  <PublicServer> <avdg> Razaekel: check train 128
17:45:15  <PublicServer> <Razaekel> im looking
17:45:23  <PublicServer> <Razaekel> ah
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17:45:23  *** Webster sets mode: +o Phazorx
17:45:25  <PublicServer> <avdg> send it to depot
17:45:26  <PublicServer> <Razaekel> pf trap
17:45:30  <PublicServer> <avdg> yeah
17:45:42  <PublicServer> <avdg> thats the abuse space you have
17:46:10  <PublicServer> <avdg> the only condition is that your pf depot must be the first one pf will take
17:46:33  <PublicServer> <avdg> get it?
17:46:51  <PublicServer> <Razaekel> yea
17:47:12  <PublicServer> <avdg> that worked yesterday
17:47:34  <PublicServer> <avdg> umm
17:47:35  <PublicServer> <avdg> 1 depot
17:47:36  <PublicServer> <Razaekel> ?
17:47:37  <PublicServer> <avdg> not 2
17:48:04  <PublicServer> <Razaekel> in which case they'll all go to the bottom set
17:48:09  <PublicServer> <avdg> yep
17:48:20  <PublicServer> <Razaekel> oh well
17:48:29  <PublicServer> <avdg> if you use 2 depots, trains are getting picky again
17:49:12  <PublicServer> ***  made screenshot at 0001B7F4: http://ps.openttdcoop.org/public/webcam/0001B7F4.png
17:49:48  <PublicServer> <Spike> is it safe to send all beer trains to depot?
17:51:28  <PublicServer> <Razaekel> that didnt work
17:51:39  <PublicServer> <Sepp> a signal missing
17:51:43  <PublicServer> <Spike> should be a 2way
17:51:49  <PublicServer> <avdg> wrong signal
17:51:58  <PublicServer> <Spike> like this
17:52:01  <PublicServer> <avdg> nope
17:52:05  <PublicServer> <avdg> yeah
17:52:08  <PublicServer> <Spike> doesn't matter where the signal is
17:52:12  <PublicServer> <Razaekel> kk
17:52:14  <PublicServer> <Spike> inside our out  both work
17:52:26  <PublicServer> <Spike> but can beer trains be send to depot or...
17:52:34  <PublicServer> <Razaekel> yes
17:53:12  <PublicServer> <Spike> that will be one big jam :)
17:53:57  <PublicServer> <avdg> hmm... will it be the first picked depot :D
17:55:30  <PublicServer> <Spike> now wait for some clearing )
17:55:31  <PublicServer> <Spike> :)
17:57:11  <PublicServer> <avdg> it doesn't work
17:57:16  <PublicServer> <avdg> nvm
17:57:18  <PublicServer> <avdg> it works
17:57:20  <PublicServer> <avdg> :)
17:57:44  <PublicServer> <Razaekel> it doesnt
17:57:50  <Paul2> !download win32
17:57:50  <PublicServer> Paul2: http://binaries.openttd.org/nightlies/trunk/r20001/openttd-trunk-r20001-windows-win32.zip
17:57:51  <PublicServer> <avdg> can be
17:57:54  <PublicServer> <Razaekel> the upper trains are heading for #9
17:57:59  <PublicServer> <avdg> k
17:58:02  <PublicServer> <Sepp> are beertrains going for a smoking break ?
17:58:05  <PublicServer> <Razaekel> the trap is #14
17:58:10  <PublicServer> <Spike> sepp sort of.. :)
17:58:20  <PublicServer> <avdg> can be the trains of 5 min ago
17:58:23  <PublicServer> <Spike> we got detour island now ;)
17:58:28  <PublicServer> <avdg> resend them
17:58:52  <PublicServer> <avdg> nope...
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17:59:02  <PublicServer> <avdg> penalty
17:59:10  <PublicServer> <Razaekel> ?
17:59:35  <PublicServer> <avdg> it doesn't matter
17:59:37  <PublicServer> <Spike> giving them equal penalty...
17:59:41  <PublicServer> <avdg> these trains are already lost
17:59:46  <PublicServer> <Spike> that is the same as no penalty
17:59:59  <PublicServer> <Razaekel> there's no penalty for the pf
18:00:02  <PublicServer> <avdg> its just to pick the right depot
18:00:22  <PublicServer> <Razaekel> still not working
18:00:29  <PublicServer> <Razaekel> they choose #8 or #9 over #14
18:00:32  <PublicServer> <avdg> wich one are they taking?
18:00:46  <PublicServer> <Razaekel> eithe 8 or 9
18:00:53  <PublicServer> <avdg> :/
18:01:41  <PublicServer> <avdg> are trains outsmarting the pf or are we loosing some details?
18:01:54  <PublicServer> <Razaekel> could be too hard to get to the pf
18:01:59  <PublicServer> <Razaekel> cause of the curves
18:02:19  <PublicServer> <avdg> making a delicious bridge :-
18:02:20  <PublicServer> <avdg> :-)
18:02:36  <PublicServer> <avdg> yep
18:02:39  <PublicServer> <avdg> they like it
18:02:45  <PublicServer> <avdg> try
18:03:00  <PublicServer> <Razaekel> neg
18:03:03  <PublicServer> <avdg> :/
18:03:04  <PublicServer> <Razaekel> #9 again
18:03:49  <PublicServer> <avdg> if we had more space between the lanes
18:04:10  <PublicServer> <avdg> 2 wide
18:04:11  <PublicServer> <Razaekel> they like #15
18:04:14  <PublicServer> ***  made screenshot at 000212B3: http://ps.openttdcoop.org/public/webcam/000212B3.png
18:04:17  <PublicServer> <avdg> :p
18:04:25  <PublicServer> <avdg> but still, they are picky between lanes
18:07:07  <PublicServer> <Razaekel> nah, it works fine
18:08:07  <PublicServer> <Razaekel> doesnt matter whether they pick 14 or 15 as long as they picka pf'd one
18:08:11  <PublicServer> <Razaekel> er
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18:08:14  <PublicServer> <Razaekel> pick a trapped one
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18:12:11  <PublicServer> <avdg> still 400 of the single level coaches left :p
18:12:38  <PublicServer> <avdg> most of them are used in tenfingburg
18:12:56  <PublicServer> <avdg> I guess
18:12:59  <PublicServer> <avdg> nmv
18:13:02  <PublicServer> <avdg> nvm
18:16:14  <PublicServer> <Spike> there detour island in full operation :)
18:17:29  <PublicServer> <Spike> someone who likes to bomb msh01 ? :)
18:18:12  <PublicServer> <Spike> i hear no takers...
18:18:40  <PublicServer> <Razaekel> heh
18:18:45  <PublicServer> <Razaekel> level it all
18:18:56  <PublicServer> <Sepp> oh msh rebuild finally
18:18:59  <^Spike^> @tunnels 10
18:18:59  <Webster> ^Spike^: For Trainlength of 10: <= 16 needs 2, 17 - 28 needs 3, 29 - 40 needs 4.
18:19:08  <PublicServer> <Spike> some ppl have really build bridges on the edge.. :/
18:19:16  <PublicServer> ***  made screenshot at 00000401: http://ps.openttdcoop.org/public/webcam/00000401.png
18:19:20  <PublicServer> <Sepp> why not
18:20:22  <PublicServer> <avdg> pad looses more passengers
18:20:28  <PublicServer> <avdg> haahaaahaaa :p
18:23:02  <PublicServer> <Spike> why tunnels
18:23:12  <PublicServer> <Sepp> why not
18:23:18  <PublicServer> <Sepp> hey
18:23:19  <PublicServer> <avdg> why so picky
18:23:22  <PublicServer> <Owen> tunnels=pretty
18:23:22  <PublicServer> <Sepp> d
18:23:40  <PublicServer> <Spike> ok.. go build...
18:23:41  <PublicServer> <Sepp> dont mess ?!
18:23:51  <PublicServer> <Spike> just wanted to show.. but i don't get the chance
18:24:43  <PublicServer> <avdg> k, all trains are heading to the depot
18:24:57  <PublicServer> <Razaekel> what do you mean all trains?
18:24:58  <PublicServer> <avdg> and do not fool train 306 ;-)
18:25:10  <PublicServer> <Sepp> tunnels > bridges
18:25:10  <PublicServer> <avdg> all singlelvl'ed
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18:25:39  <PublicServer> <Razaekel> thought i finished that a while ago
18:25:46  <PublicServer> <avdg> nope
18:25:52  <PublicServer> <avdg> still 4
18:26:23  <PublicServer> <Razaekel> oh well
18:26:56  <PublicServer> <avdg> stopid jam...
18:27:08  <Mazur> I had a most wqonderful afternoon and now both WC games on screen.  See you all later.
18:27:16  <PublicServer> <avdg> 3 left
18:28:01  <PublicServer> <avdg> 405, 599 and 352
18:28:14  <PublicServer> <avdg> 405 is at depot
18:28:39  <PublicServer> <avdg> 2 left :)
18:28:49  <PublicServer> <avdg> 1
18:31:31  <PublicServer> <avdg> lol, rebuild
18:32:13  <PublicServer> <Spike> i'll try to create a proper merger/balancer/3->2 thingie.. been a while... bit rusty :)
18:32:48  <PublicServer> <avdg> last train is entering
18:32:52  <PublicServer> <avdg> 599
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18:33:26  <PublicServer> <avdg> service centrum shutted
18:34:18  <PublicServer> ***  made screenshot at 0001BDD1: http://ps.openttdcoop.org/public/webcam/0001BDD1.png
18:34:43  <PublicServer> *** avdg has joined spectators
18:34:44  <PublicServer> <avdg> brb
18:35:59  <PublicServer> <Spike> there... that should do it
18:43:21  <Mazur> Yes!
18:45:17  <PublicServer> <Spike> why was that 3->2 merger removed
18:45:45  <PublicServer> <avdg> hmm
18:45:47  <PublicServer> <Sepp> it ignored the tracks from N which dont exist yet
18:45:49  <PublicServer> <avdg> still not done? :)
18:46:18  <PublicServer> <Spike> and with the space that there was... there was no way to fit them in...
18:46:54  <PublicServer> *** avdg has joined company #1
18:48:38  <PublicServer> <avdg> there is more space between the trains
18:48:44  <PublicServer> <avdg> making prios more useless
18:48:52  *** Phazorx has joined #openttdcoop
18:48:52  *** Webster sets mode: +o Phazorx
18:49:02  <Phazorx> dear german speaking part of #openttdcoop... does "Deßloch" mean anything?
18:49:20  <PublicServer> ***  made screenshot at 0001B7DD: http://ps.openttdcoop.org/public/webcam/0001B7DD.png
18:49:32  <PublicServer> <avdg> check !broken prio
18:50:20  <PublicServer> <Spike> hmmm
18:51:06  <welterde> !dl lin64
18:51:06  <PublicServer> welterde: http://binaries.openttd.org/nightlies/trunk/r20001/openttd-trunk-r20001-linux-generic-amd64.tar.bz2
18:51:34  <PublicServer> <avdg> im clearing
18:52:37  <PublicServer> <avdg> there a a half train space between them now
18:52:50  <Mazur> Phazorx, Deßloch seems to be just a surname.
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18:54:53  <PublicServer> <Spike> sepp if you left my 3->2 merger and placed those bridges... would've it mattered that it was where it was
18:55:00  <Phazorx> mazur it is... but i wonder if there is ameanig
18:55:07  <Phazorx> perhaps colloquial
18:55:13  <PublicServer> <Sepp> guess
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18:57:23  <PublicServer> <Intexon> hi
18:57:30  <PublicServer> <avdg> hey
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19:01:29  *** Macha has joined #openttdcoop
19:01:48  <Macha> !password
19:01:48  <PublicServer> Macha: suckle
19:02:08  <PublicServer> *** Macha joined the game
19:04:22  <PublicServer> ***  made screenshot at 0001C3EF: http://ps.openttdcoop.org/public/webcam/0001C3EF.png
19:05:37  <PublicServer> <avdg> looks like almost done :)
19:06:03  <PublicServer> <Macha> Damn, at road vehicle limit?
19:06:29  <PublicServer> <avdg> yeah, and it is not a recent warning
19:06:54  <PublicServer> <avdg> just look for some spammed roads
19:07:01  <PublicServer> <avdg> I am sure there are some
19:09:09  <PublicServer> <Spike> trains have preference for 1 rail too much...
19:09:27  <PublicServer> *** Intexon has left the game (connection lost)
19:09:28  <PublicServer> <avdg> can't we fool them?
19:09:52  <PublicServer> <avdg> im still with the pf trap in my mind
19:09:55  <PublicServer> <Spike> i see why already
19:10:21  <PublicServer> <Spike> check !no balancing
19:10:44  <PublicServer> <Spike> if trains come in on track 2 they leave on track 2 and will join track 2
19:10:51  <PublicServer> <Spike> at the end they won't pikc 1 2 or 3
19:10:54  <PublicServer> <Spike> no just 2
19:11:19  <PublicServer> <avdg> its not the place for a balancer
19:12:04  <PublicServer> <Spike> well with an ML join it would be nice... since you can balance the tracks
19:12:21  <PublicServer> <avdg> ml joins are already complex enough
19:12:32  <PublicServer> <Spike> tell me about it.. :)
19:12:32  <PublicServer> <avdg> I don't wanna remess !mess
19:13:14  <PublicServer> <Spike> bbh04 is disconnected from 3
19:13:34  <PublicServer> <Spike> more was wondering who did that
19:13:45  <PublicServer> <Razaekel> i did, when i made the depot
19:13:53  <PublicServer> <Razaekel> forgot about it, too
19:13:54  <PublicServer> <Spike> there was a depot there?
19:13:55  <PublicServer> <Razaekel> heh
19:13:58  <PublicServer> <Razaekel> no
19:14:03  <PublicServer> <Razaekel> to make them go through 5/6
19:14:04  <PublicServer> <avdg> why do we have to know who made the fail?
19:15:41  <PublicServer> *** Intexon joined the game
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19:16:07  <Mazur> I has a happee.
19:16:09  <Mazur> :-D
19:17:18  <PublicServer> *** Intexon has left the game (connection lost)
19:17:37  <Wouterr> good evening
19:17:40  *** Macha has left #openttdcoop
19:17:45  <PublicServer> *** Macha has left the game (leaving)
19:17:50  <Wouterr> !password
19:17:50  <PublicServer> Wouterr: celled
19:18:01  <PublicServer> *** Wouterr joined the game
19:18:29  <PublicServer> <Wouterr> good evening
19:18:30  <PublicServer> <avdg> hmm
19:19:04  <PublicServer> <avdg> who is rebuilding msh 01 :)
19:19:04  <Wouterr> hmm doublepost :p
19:19:13  <PublicServer> <Sepp> :O
19:19:24  <PublicServer> ***  made screenshot at 0001A6E5: http://ps.openttdcoop.org/public/webcam/0001A6E5.png
19:19:30  <PublicServer> <Wouterr> not me
19:19:49  <PublicServer> <avdg> I should say, it looks fine
19:20:14  <PublicServer> <avdg> great job so far, but now what :p
19:20:22  <PublicServer> <Sepp> ?
19:20:30  <PublicServer> <Sepp> one 2 -> 3 join left
19:20:41  <PublicServer> <Sepp> and then get rid of reroute
19:20:44  <PublicServer> <Sepp> and last connect
19:20:51  <PublicServer> <avdg> yeah, but it is not connectable atm
19:21:04  <PublicServer> <Spike> sepp also not forgetting a 3->2
19:21:16  <PublicServer> <Sepp> well
19:21:19  <PublicServer> <avdg> check !here
19:21:20  <PublicServer> <Sepp> enough place for
19:21:31  <PublicServer> <avdg> that is what I had in mind when I saw that junction
19:21:41  <PublicServer> <avdg> just a proposal
19:22:08  <PublicServer> <Sepp> kinda late for proposals dont ya think ? xD
19:22:18  <PublicServer> <avdg> I know
19:23:14  <PublicServer> <avdg> how the hell is !this going to work
19:24:25  <Wouterr> just by making a split north of it i guess
19:25:53  <PublicServer> <avdg> I'll better leave :p
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19:26:18  <PublicServer> <avdg> no time to play war
19:26:36  <PublicServer> <Sepp> war ?
19:31:55  <PublicServer> *** Intexon joined the game
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19:32:38  <PublicServer> *** Intexon has left the game (connection lost)
19:34:26  <PublicServer> ***  made screenshot at 00005EC0: http://ps.openttdcoop.org/public/webcam/00005EC0.png
19:37:20  <PublicServer> <avdg> BON est pas bon :/
19:37:33  <PublicServer> <Sepp> ?
19:37:37  <PublicServer> <Sepp> why not ?
19:37:38  <PublicServer> <avdg> check BON
19:37:47  <PublicServer> <avdg> its over capacity
19:37:51  <PublicServer> <Sepp> mhhh locks like ppl added trains
19:38:08  <PublicServer> <avdg> nope
19:38:12  <PublicServer> <avdg> not enough pax
19:38:25  <PublicServer> <avdg> the trains are doing a too good job
19:38:32  <PublicServer> <Sepp> ah
19:38:37  <PublicServer> <Sepp> damn double decker xD
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19:39:16  <PublicServer> <avdg> check there loading speed
19:40:50  *** Seberoth has joined #openttdcoop
19:42:07  <PublicServer> <avdg> even better: some of these trains are in depot for no reason
19:46:12  <PublicServer> <Spike> can't get a fitting 3->2 anymore.. the one that was there.. did fit..
19:46:31  <PublicServer> <avdg> check !here
19:46:41  <PublicServer> <avdg> ?
19:46:54  <PublicServer> <Spike> i meant from MSH to station
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19:47:20  <PublicServer> <Spike> and sepp... your runnel cross is slow
19:47:26  <PublicServer> <avdg> create the connections
19:47:40  <PublicServer> <avdg> I have an idea
19:48:38  <PublicServer> <avdg> like this?
19:49:28  <PublicServer> ***  made screenshot at 0001A8F1: http://ps.openttdcoop.org/public/webcam/0001A8F1.png
19:53:47  <PublicServer> <avdg> :p I expected a rebuild
19:53:53  <PublicServer> <Sepp> xD
19:54:00  <PublicServer> <Sepp> happens xD
19:54:29  <PublicServer> <avdg> that traffic is a blocker...
19:54:35  <PublicServer> <avdg> detour it again :p
19:54:38  <PublicServer> <Sepp> NAH
19:55:48  <PublicServer> <avdg> lol, pad at 3k pax
19:56:07  <PublicServer> <avdg> thats a rarely frequent used number
19:56:55  <PublicServer> <avdg> :p what would vitus say now?
19:57:07  <Vitus> What?
19:57:12  <PublicServer> <avdg> check
19:57:13  <PublicServer> <avdg> :)
19:57:20  <Vitus> Check what?
19:57:30  <PublicServer> <avdg> hmm
19:57:36  <PublicServer> <avdg> game too heavy I guess
19:57:43  <PublicServer> <avdg> pad has 2k pax atm
19:57:56  <PublicServer> <avdg> we've doubled the traincapacity
19:58:33  <Vitus> Hmmm
19:58:34  <PublicServer> <avdg> thats what happened
19:58:43  <Vitus> omw
19:59:00  <Vitus> !password
19:59:00  <PublicServer> Vitus: opener
19:59:23  <Vitus> I can always increase the PAX by about 10% with statue :D
19:59:39  <Vitus> And I'm ready to increase the capacity of lines, if necessary
19:59:47  <PublicServer> <avdg> yeah, but your still stucked with the metro
19:59:53  <PublicServer> *** Vitus joined the game
20:00:30  <PublicServer> <avdg> nothing
20:00:31  <PublicServer> <avdg> omg
20:00:52  <PublicServer> <avdg> these trains are doing a great job :p
20:01:15  <PublicServer> <Vitus> What? You mean Padhattan Sbahn?
20:01:20  <PublicServer> <Vitus> Or transfer? :)
20:01:38  <PublicServer> <avdg> check transfer
20:01:42  <PublicServer> <Vitus> Oh damn, you started with 80 PAX wagons :D
20:01:48  <PublicServer> <avdg> yeah
20:02:15  <PublicServer> <avdg> they have a heuge inpact :D
20:02:24  <PublicServer> <Vitus> Yes, yes, I noticed
20:03:09  <PublicServer> <avdg> but it sounds funny, adding a statue, and raise the pax from a 115k big city with 10% :D
20:03:35  <PublicServer> <Vitus> It's more like 3.6k PAX per month :)
20:03:41  <PublicServer> <Vitus> At least it sounds so to me :D
20:03:48  <PublicServer> <avdg> yeah
20:04:01  <PublicServer> <avdg> costs only 140k :p
20:04:24  <PublicServer> <Vitus> I don't think that the lines are ready for it right now, though
20:04:30  <PublicServer> ***  made screenshot at 0001B6FC: http://ps.openttdcoop.org/public/webcam/0001B6FC.png
20:04:32  <PublicServer> <avdg> yeah
20:04:35  <PublicServer> <avdg> totally not
20:04:46  <PublicServer> <Vitus> I'd have to tunnel the 2nd station on middle line
20:04:48  <PublicServer> <avdg> but we can still expand a bit
20:04:52  <PublicServer> <Vitus> And separate it from network
20:05:06  <PublicServer> <Vitus> 3rd line could use some more PAX
20:05:09  *** mixrin has quit IRC
20:05:44  <PublicServer> <Vitus> Oh, and I found out why is !this slow corner :D
20:06:04  <PublicServer> <Sepp> zigzag
20:06:05  <PublicServer> <avdg> I noticed that already
20:06:14  <PublicServer> <Vitus> Yes, yes.. I know
20:06:16  <PublicServer> <avdg> but you told me it wasn't an issue
20:06:25  <PublicServer> <Vitus> But I wasn't sure why... so I looked at the code
20:06:29  <PublicServer> <avdg> just moving the station 1 tile up
20:06:31  <PublicServer> <Vitus> It isn't :)
20:06:43  <PublicServer> <avdg> :p
20:07:24  <PublicServer> <avdg> im moving it
20:08:23  <PublicServer> <Vitus> Easy, right? :D
20:08:43  <PublicServer> <avdg> no problem at all :p
20:08:58  <PublicServer> <Vitus> I mean the curve speed calculation :D
20:08:58  <PublicServer> <Spike> is msh01 done yet
20:09:08  <PublicServer> <avdg> nice
20:09:42  <PublicServer> <Spike> was more a question
20:10:28  <PublicServer> <avdg> :p didn't read that formula
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20:10:45  <PublicServer> <Vitus> The revelant code is in train_cmd.cpp
20:10:50  <PublicServer> <avdg> k
20:10:54  <PublicServer> <avdg> line?
20:10:57  <PublicServer> <Vitus> sec
20:11:05  <PublicServer> <Vitus> It's somewhere from beginning
20:11:38  <Vitus> http://vcs.openttd.org/svn/browser/trunk/src/town_cmd.cpp
20:11:48  <Vitus> bwah
20:11:49  <PublicServer> <avdg> yeah, i've got already a local copy
20:11:53  <Vitus> town != train :D
20:12:01  <PublicServer> <avdg> :p
20:12:06  <PublicServer> <avdg> i've got the file
20:12:20  <Vitus> Line 327
20:12:28  <PublicServer> <avdg> ah
20:12:30  <PublicServer> <avdg> got it
20:12:31  <Vitus> And the link was: http://vcs.openttd.org/svn/browser/trunk/src/train_cmd.cpp
20:12:59  <PublicServer> <avdg> quite complex code for a function :p
20:14:20  <Vitus> Well, you have to check whole TL, then calculate the speed and then add NewGRF stuff and rail type bonus
20:14:48  <PublicServer> <avdg> yeah
20:16:23  <PublicServer> <Sepp> cl
20:16:26  <Vitus> Basically, it stores the position of 1st curve, counts all direction changes and distance between the first one and last one
20:16:34  <Vitus> Without the first one
20:17:00  <PublicServer> <avdg> the tile calculation looks hard for me
20:17:17  <PublicServer> <avdg> I didn't check enough documentation about that
20:17:25  <PublicServer> <avdg> *tile api
20:17:51  <Vitus> What? Is it relevant to this function or you just talk about something completly else? :D
20:18:06  <PublicServer> <avdg> game core
20:18:48  <Vitus> Alright, I just wasn't sure, because this function doesn't use any tile information as it seems.
20:19:18  <PublicServer> <avdg> it gets some track bit information
20:19:32  <PublicServer> ***  made screenshot at 0002EDA4: http://ps.openttdcoop.org/public/webcam/0002EDA4.png
20:19:37  <PublicServer> <avdg> donno
20:19:38  <PublicServer> <avdg> :p
20:19:39  <Vitus> Nope, it just checks the directions of wagons/engines
20:19:49  <PublicServer> <avdg> ah
20:20:07  <PublicServer> <avdg> from the first to the last
20:20:13  <Vitus> Basically, with smaller wagons, the CL is more forgriving :)
20:20:15  <PublicServer> <avdg> that explain much
20:20:24  <Vitus> *forgiving
20:20:40  <PublicServer> <avdg> yeah, ty
20:20:49  <PublicServer> <avdg> learned something today :)
20:20:57  <PublicServer> <Vitus> :)
20:22:24  <PublicServer> <Vitus> The bottom line of PAD transfer tends to jam
20:22:25  <PublicServer> <avdg> sepp, how is it going?
20:22:29  <PublicServer> <Vitus> While the middle ones are not used
20:22:37  <PublicServer> <Vitus> I mean, rarely used :)
20:22:54  <PublicServer> <avdg> can be
20:23:06  <PublicServer> <avdg> I want to roll out some pf-traps
20:23:17  <PublicServer> <avdg> wanna see how much that helps
20:24:06  <PublicServer> <Vitus> The merger from north at BBH04 isn't working, that's it
20:24:23  <PublicServer> <avdg> k
20:24:27  <PublicServer> <Vitus> I'll fix it
20:25:17  <PublicServer> <Vitus> Might be better now
20:25:34  <PublicServer> <avdg> there is still something left todo
20:25:52  <PublicServer> <avdg> since we use doubledeckers, is the space between trains raisen
20:26:00  <PublicServer> <avdg> so we need longer prio's
20:26:57  <PublicServer> <Vitus> Wouldn't it be possible to give the trains at PAD transfer entrance more choice?
20:27:31  <PublicServer> <avdg> nope, I don't want to mess up msh03 even more
20:27:35  <PublicServer> <Vitus> OK
20:27:54  <PublicServer> <avdg> the balancers should be moved outside the complex junctions
20:28:13  <PublicServer> <Vitus> The balancer fix did the trick, it seems
20:28:22  <PublicServer> <Vitus> At least for now
20:28:36  <PublicServer> <avdg> so long you didn't jam the whole west line :p
20:28:43  <PublicServer> <avdg> nope
20:28:49  <PublicServer> <avdg> jam is cming again
20:29:11  <PublicServer> <avdg> it will maybe need a split-before-join
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20:30:27  <PublicServer> <avdg> :p how longer it takes, how more I want to mess msh 01
20:30:37  <PublicServer> <Sepp> xD
20:30:50  <PublicServer> <Sepp> guess ill just triple brudge then
20:30:52  <PublicServer> <avdg> still with the idea !here in my mind
20:32:07  <PublicServer> <avdg> :p added more planning
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20:33:53  <PublicServer> <avdg> :p
20:33:59  <PublicServer> <avdg> stopid plans
20:34:06  <PublicServer> <Vitus> Got longer prio for you avdg :D
20:34:19  <PublicServer> <avdg> :D
20:34:34  <PublicServer> ***  made screenshot at 0001A3EE: http://ps.openttdcoop.org/public/webcam/0001A3EE.png
20:34:37  <PublicServer> <avdg> *** wtf ***
20:34:53  <PublicServer> <Vitus> Hm?
20:34:59  <PublicServer> <avdg> just my reaction
20:35:17  <PublicServer> <Vitus> But there's nothing wrong with it! It works :D
20:35:34  <PublicServer> <avdg> indeed
20:35:55  <PublicServer> <avdg> but so quickly (1) and adding bridges and tunnels (2)
20:36:02  <PublicServer> <avdg> :D
20:36:47  <PublicServer> <Vitus> I obeyed the signals gap that were there
20:36:54  <PublicServer> <Vitus> *signal gaps
20:37:28  <PublicServer> <avdg> but what with 2 if 1 enters the ml
20:38:03  <PublicServer> <Vitus> Well, 2 will have to wait. Nothing more, nothing less.
20:38:17  <PublicServer> <avdg> its out of range of the detectors
20:38:20  <PublicServer> <Vitus> Better than sending it in, because it'd stop train which already has some momentum
20:38:42  <PublicServer> <Vitus> Oh, you mean this... :D
20:39:37  <PublicServer> <Vitus> Damn :D
20:39:53  <PublicServer> <avdg> :D
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20:40:18  <PublicServer> <avdg> isn't that a breaker?
20:40:36  <PublicServer> <Vitus> Might be
20:40:41  <PublicServer> <avdg> :p
20:40:42  <PublicServer> <Vitus> but!
20:40:43  <PublicServer> <avdg> revert
20:41:02  <PublicServer> <Vitus> We can fix it with PBS prio :D
20:41:17  <PublicServer> <Razaekel> well, that looks alot nice than the previosu version did
20:41:39  <PublicServer> <Vitus> Tight spaces need special solutions :)
20:42:34  <PublicServer> <avdg> wait
20:42:54  <PublicServer> <avdg> i've got it, but my brains refuses to execute it :p
20:43:03  <PublicServer> <Vitus> I've got something too!
20:43:18  <PublicServer> <avdg> you can do, but you have to remove some stuff
20:43:20  <PublicServer> <Razaekel> any of you ever play Bubble tower defence?
20:43:21  <PublicServer> <avdg> lol :D
20:43:35  <PublicServer> <avdg> tower defence sounds famous
20:43:42  <PublicServer> <avdg> not my idea :p
20:43:43  <PublicServer> <Razaekel> it is
20:43:59  <PublicServer> <avdg> its too complex
20:44:10  <PublicServer> <Razaekel> bull
20:44:12  <PublicServer> <avdg> *prio*
20:44:46  <PublicServer> <avdg> I prefer to call that prio art above understandable :p
20:45:05  <PublicServer> *** Razaekel has left the game (leaving)
20:45:06  <PublicServer> <Vitus> Just triple or maybe even more checked it
20:45:10  <PublicServer> <Vitus> It SHOULD work :D
20:45:29  <PublicServer> <avdg> nope
20:45:34  <PublicServer> <Vitus> Why?
20:45:37  <PublicServer> <avdg> wrong again
20:45:49  <PublicServer> <Vitus> Why?
20:45:56  <PublicServer> <Vitus> Look
20:45:56  <PublicServer> <avdg> oh nvm
20:46:04  <PublicServer> <avdg> got it
20:46:13  <PublicServer> <avdg> i thought you was using more prio's
20:46:22  <PublicServer> <Vitus> I'm using two :P
20:46:27  <PublicServer> <Vitus> But I combined them with PBS
20:46:32  <PublicServer> <avdg> this is a real wired stuff
20:46:48  <PublicServer> <Vitus> aka
20:46:49  <PublicServer> <Vitus> Train
20:47:01  <PublicServer> <Vitus> Here, here or here will trigger it
20:47:03  <PublicServer> <avdg> can be much more simple
20:47:10  <PublicServer> <Vitus> Pfft, why? :D
20:47:17  <PublicServer> <avdg> it hurts my eyes
20:47:25  <PublicServer> <Vitus> Stop looking at it maybe? :D
20:47:39  <PublicServer> <avdg> it like writing 10 goto statements on 15 lines
20:48:33  <PublicServer> <avdg> tidyfying helps :)
20:48:40  <PublicServer> <avdg> this looks mor logical
20:48:53  <PublicServer> <Vitus> Pfft, I can't find good spot for tunnel
20:48:58  <PublicServer> <avdg> :D
20:49:26  <PublicServer> <Vitus> Better? :P
20:49:36  <PublicServer> ***  made screenshot at 000122C5: http://ps.openttdcoop.org/public/webcam/000122C5.png
20:49:38  <PublicServer> <avdg> :D
20:49:44  <PublicServer> <avdg> what a bridge
20:49:47  <PublicServer> <Vitus> Pfft, way too obvious
20:50:27  <PublicServer> <Vitus> But if you wish
20:50:32  <PublicServer> <avdg> pff... im really rofl'ing right now cause that stopid bridge I saw few seconds ago
20:50:45  <PublicServer> <Sepp> oO
20:50:56  <PublicServer> <Wouterr> 0
20:51:05  <PublicServer> <avdg> im talking about BBH04 ;-)
20:51:06  <PublicServer> <Vitus> OoOoOoOo
20:51:27  <PublicServer> <Vitus> avdg, just mask it with trees :D
20:52:18  <PublicServer> *** Wouterr has left the game (leaving)
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20:52:32  <PublicServer> <avdg> much better :p
20:52:49  <PublicServer> <Vitus> You have to use different bridge so it doesn't look out of place :D
20:53:09  <PublicServer> <avdg> but I wanted a wooden bridge :/
20:53:15  <PublicServer> <avdg> :p
20:53:35  <PublicServer> <Vitus> The top priority could also use some help :D
20:53:45  <PublicServer> <avdg> :D
20:54:12  <PublicServer> <avdg> a beatiful wirebridge
20:54:23  <PublicServer> <avdg> ** right **
20:54:45  <PublicServer> <Vitus> It still looks somehow OUT OF PLACE :D
20:55:02  <PublicServer> <avdg> looks nice :p
20:55:20  <PublicServer> <Vitus> Please elaborate :D
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20:55:48  <PublicServer> <avdg> and if you don't like it, we still have COLORS!
20:55:51  <PublicServer> <avdg> :)
20:56:07  <PublicServer> <Vitus> Or I can like... make the bridges totally invisible? :D
20:56:20  <PublicServer> <Vitus> whoosh and now it looks perfect
20:56:27  <PublicServer> <Spike> msh01 done yet?
20:56:39  <PublicServer> <avdg> yeah, but thats your pc that refuses to draw a bridge...
20:57:02  <PublicServer> <Spike> ?
20:57:12  <PublicServer> <avdg> nvm spike
20:57:29  <PublicServer> <Spike> shall i just start the stopped trains
20:57:40  <PublicServer> <avdg> try
20:57:41  <PublicServer> <avdg> :p
20:57:49  <PublicServer> <avdg> create problems
20:57:57  <PublicServer> <avdg> we should solve them :D
20:57:57  <PublicServer> <Spike> woohoo!
20:57:58  <PublicServer> <Spike> :)
21:01:23  <PublicServer> <Spike> there must be a connection missing
21:01:29  <PublicServer> <Spike> cause some pad trains use beer island to turn
21:02:09  <PublicServer> <avdg> :p
21:02:12  <PublicServer> <avdg> nice merger
21:02:31  <PublicServer> <Sepp> :O
21:03:21  <PublicServer> <Vitus> Oh, lol. I forgot that I stopped on train in PAD transfer and was wondering, why has one station such low rating :D
21:04:17  <PublicServer> <avdg> :/
21:04:21  <PublicServer> <Spike> ?
21:04:28  <PublicServer> <avdg> so many trains at pad and no single passenger
21:04:38  <PublicServer> ***  made screenshot at 0002892C: http://ps.openttdcoop.org/public/webcam/0002892C.png
21:06:00  <PublicServer> <Vitus> I'll have to solve the capacity increase of middle line and when I'm done with that, we can build a statue
21:06:07  <PublicServer> <avdg> k
21:06:36  <PublicServer> <Vitus> Well, I've got idea, but I'll have to try it with savegame to see whether it works or not
21:06:53  <PublicServer> <avdg> do evertything whats needed
21:06:59  <PublicServer> <avdg> we still have all the time
21:07:13  <PublicServer> <Vitus> Yes, but I don't want to mess up whole line :D
21:07:16  <PublicServer> <avdg> at least, I heared no1 bored yet
21:07:29  <PublicServer> <avdg> nope :p
21:08:30  <PublicServer> <Vitus> What's up with the (1) ooo... and so? :D
21:09:00  <PublicServer> <avdg> :p
21:09:13  <PublicServer> <Vitus> I added (3), so it doesn't feel lonely :D
21:09:25  <PublicServer> <avdg> thats a brainer I think :)
21:10:44  <PublicServer> <Vitus> Well, I'm off. See you tomorrow
21:10:48  <PublicServer> <avdg> bye
21:10:51  <PublicServer> *** Vitus has left the game (connection lost)
21:11:05  *** Vitus has quit IRC
21:13:54  <PublicServer> <avdg> at BBH04 are all connections to the 3th lane cutted, is there any reason to do this?
21:16:52  *** Chris_Booth has joined #openttdcoop
21:18:43  <PublicServer> *** Chris Booth joined the game
21:18:47  <PublicServer> <avdg> hey booth
21:19:08  <PublicServer> <avdg> do not panic, there is a lot changed now :p
21:19:40  <PublicServer> ***  made screenshot at 00028D60: http://ps.openttdcoop.org/public/webcam/00028D60.png
21:19:50  <PublicServer> <Chris Booth> hello all
21:20:23  <PublicServer> <Sepp> hey
21:22:12  <PublicServer> <avdg> pff... I am still wishing for better junctions
21:22:22  <PublicServer> <Spike> where
21:22:29  <PublicServer> <avdg> general
21:22:44  <PublicServer> <Sepp> engine ?
21:22:58  <PublicServer> <avdg> so you can see with in 1 eyemovement all connections
21:23:03  <PublicServer> <avdg> no, this game
21:23:32  <PublicServer> <avdg> check BBH08 :p
21:23:39  <PublicServer> <Sepp> only confusing is 08/07
21:24:11  <PublicServer> <Sepp> its just its width
21:24:25  <PublicServer> <avdg> and msh 01 is quite big, but it does its job
21:24:32  <PublicServer> <avdg> actually wide
21:24:38  <PublicServer> <Sepp> NE to SW and NW to SE dont mix there
21:24:50  <PublicServer> <Sepp> at 08/07
21:24:51  <PublicServer> <Chris Booth> all the hubs are big on this map what is the Cl?
21:24:56  <PublicServer> <avdg> 10
21:24:58  <PublicServer> <Sepp> 10
21:25:31  <PublicServer> <Owen> Why are 07/08 now jamming?
21:25:43  <PublicServer> <Chris Booth> bad design
21:25:44  <PublicServer> <avdg> bridges
21:26:06  <PublicServer> <Owen> Those 4 bridges?
21:26:19  <PublicServer> <Owen> Meh, who expanded everything else and din't expand them? ...
21:26:22  <PublicServer> <avdg> the bridges caused jams when there where jams
21:26:45  <PublicServer> <Sepp> hacked 3rd lane xD
21:26:52  <PublicServer> <avdg> and still, we have to reduce the amound of trains
21:27:05  <PublicServer> <Owen> avdg: Whats with your obsession with less trains?
21:27:22  <PublicServer> <Chris Booth> less jams
21:27:23  <PublicServer> <avdg> well, some stations are empty
21:27:30  <PublicServer> <Sepp> train capacity was doubled
21:27:34  <PublicServer> <avdg> and the network will be better, indeed
21:27:41  <PublicServer> <Owen> Your fault for upgrading to these ugly arse trains :p
21:27:46  <PublicServer> <Sepp> qq
21:27:57  <PublicServer> <avdg> my idea, but not my decision ;)
21:28:26  <PublicServer> <avdg> it was still an idea at that point
21:28:30  <PublicServer> <avdg> but we can't go back
21:28:37  <PublicServer> <Chris Booth> yes you can
21:28:46  <PublicServer> <Owen> They take as long to accelerate as a fucking shinkansen...
21:28:55  <PublicServer> <avdg> yeah, but it will be harder then the upgrade
21:29:08  <PublicServer> <Owen> No wonder the whole place is jammed
21:29:10  <PublicServer> <Owen> They don't pack
21:29:23  <PublicServer> <avdg> yeah, but we have more pax transported
21:29:32  <PublicServer> <Sepp> so we want to reduce the trains xD
21:29:35  <PublicServer> <avdg> so we should have less trafic
21:29:52  <PublicServer> <Owen> Doesn't matter. The trains will kill the network as you get more of them (as theres more pax to transport)
21:29:56  <PublicServer> <avdg> but seems no1 does care about it
21:30:15  <PublicServer> <Chris Booth> owen is right trains accel to slow
21:30:23  <PublicServer> <Chris Booth> so you need longer priors or faster trains
21:30:25  <PublicServer> <Owen> It takes them 15 tiles to reach speed
21:30:27  <PublicServer> <avdg> booth: check tile 1,1
21:30:36  <PublicServer> <avdg> I did the test already
21:30:57  <PublicServer> <Owen> Sorry no
21:31:02  <PublicServer> <Owen> 29 tiles to max speed
21:31:03  <PublicServer> <Owen> 29 tiles
21:31:05  <PublicServer> <Owen> THATS RIDICULOUS
21:31:34  <PublicServer> <avdg> yeah, indeed
21:31:46  <PublicServer> <Owen> Its absolutely unworkable
21:31:58  <PublicServer> <avdg> not agree
21:32:11  <PublicServer> <Chris Booth> make them double loco sets would help
21:32:14  <PublicServer> <avdg> they have a lower acceleration, but not a lower speed
21:32:23  <PublicServer> <Owen> avdg: We have rebuilt ~700 trains in PZ games over trains which accelerate faster than these
21:32:25  <PublicServer> <Chris Booth> double the TE to 1661kN
21:32:33  <PublicServer> <avdg> the average would still be a little
21:32:49  <PublicServer> <avdg> and that agains the double pax it transports
21:33:02  <PublicServer> <Owen> Chris Booth: With six heads they still take 25 tiles
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21:34:22  <PublicServer> <Owen> Trains which accelerate this slow need SML. theres no other option, tbh
21:34:32  <PublicServer> <Owen> And SML in a pax game is frankly ridiculous
21:34:42  <PublicServer> ***  made screenshot at 0003E50F: http://ps.openttdcoop.org/public/webcam/0003E50F.png
21:34:54  <PublicServer> <avdg> we should stop expanding cities then
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21:35:11  <PublicServer> <Owen> Why?
21:35:15  <PublicServer> <Owen> We can do more trains fine...
21:35:23  <PublicServer> <avdg> indeed
21:35:45  <PublicServer> <avdg> but I have the feeling you want to push trains on the network
21:35:56  <PublicServer> <avdg> till the network is blowed up
21:35:57  <OwenS> Thats the point of a network? :p
21:36:04  <OwenS> No
21:36:08  <OwenS> When the network fails you expand it
21:36:18  <PublicServer> <Sepp> >_>
21:36:23  <PublicServer> *** Chris Booth has left the game (connection lost)
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21:36:50  <PublicServer> <avdg> and actually we had 2 quite bad options before the upgrade
21:37:09  <PublicServer> <avdg> expand the network (4th ml) or double capacity with lower acc
21:37:17  <PublicServer> *** Owen has left the game (leaving)
21:37:48  <OwenS> (Yes I'm listening. Looking up something)
21:37:55  <PublicServer> <avdg> :p
21:38:25  <OwenS> !info
21:38:25  <PublicServer> OwenS: #:1(Orange) Company Name: 'MonkeyWasters Ltd'  Year Founded: 1950  Money: 48857580174  Loan: 0  Value: 48865304466  (T:823, R:1000, P:0, S:50) unprotected
21:38:57  <PublicServer> <avdg> if we didn't double the capacity, we had to work with _a lot_ of trains on complex junctions
21:39:15  <PublicServer> <avdg> wich where the network wasn't prepared for
21:39:34  <OwenS> I believe that pretty much the main point of #ottdc is complex junctions :p
21:39:36  <Chris_Booth> avdg I understand that
21:40:20  <Chris_Booth> but the middle trains was the best choice for this scenario IMO and then also expanding the network
21:40:36  <PublicServer> <avdg> indeed, but that required some manual work
21:40:47  <PublicServer> <avdg> but I say again, it was not my decision
21:40:48  <Chris_Booth> or sticking with the old train and just expanding rather than going for the really bad slow train we have now
21:40:57  <PublicServer> <avdg> and some peopel rather chosed the lazy way
21:41:02  <PublicServer> <avdg> *people
21:41:20  <PublicServer> *** Owen joined the game
21:41:38  <PublicServer> <Spike> all i wanted was a rebuild of msh01
21:42:13  <PublicServer> <avdg> you are right :p
21:42:18  <PublicServer> <avdg> it was messed up :p
21:42:27  <PublicServer> <Owen> And we somehow ended up with a network which doesn't flow
21:42:31  <PublicServer> <Sepp> now its only half a mess ;)
21:42:44  <PublicServer> <avdg> ;)
21:42:53  <PublicServer> <Sepp> mhh i see it flowing rather good
21:43:06  <PublicServer> <Owen> Sepp: The south is a parking lot
21:43:12  <PublicServer> <Sepp> except joins are now pain in the ass xD
21:43:34  <PublicServer> <Sepp> the south was a mess before too
21:43:43  <PublicServer> <Owen> Before traffic was actually moving
21:44:02  <PublicServer> <Owen> Even before avdg culled trains to make MSH03 move
21:46:22  <PublicServer> <avdg> I think I can say that the game is transformed after msh03 was rebuilded
21:46:55  <PublicServer> <Owen> Not really. Making the rebuild work still involved removing a ridiculous ammount of trains
21:46:56  <PublicServer> <avdg> by trying to do BBH's the cleaner way
21:47:10  <PublicServer> <Owen> And then you hacked a bunch of the trains to take another route because it can't actually handle merging traffic
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21:47:48  <PublicServer> <avdg> wich shouldn't happend with ugly BBH's
21:48:29  <PublicServer> <avdg> and the ml upgrade happened somewhat too late
21:49:44  <PublicServer> ***  made screenshot at 000125D7: http://ps.openttdcoop.org/public/webcam/000125D7.png
21:50:24  <PublicServer> *** Estaf has left the game (connection lost)
21:50:38  <PublicServer> <avdg> there are a lot of errors, yes, but look, we played this game till the end and we done a LOT
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21:50:54  <PublicServer> <Owen> You think this game is done? ..
21:50:56  <PublicServer> *** Benom joined the game
21:50:58  <PublicServer> <avdg> and I think that we all learned a lot of this game
21:50:59  <PublicServer> <avdg> no
21:51:12  <PublicServer> <avdg> but the hardest part is over yet
21:51:31  <PublicServer> <Owen> Rebuilding every junction to cope with 30 tile acceleration? Riiiight...
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21:51:59  <PublicServer> <Sepp> i get the impression owen dont like the new uglytrains xD
21:52:04  <PublicServer> <Sepp> but maybe im wrong
21:52:07  <PublicServer> <avdg> don't forget that we have to get ride of many trains
21:52:12  <PublicServer> <Owen> Sepp: They're ugly, and slow
21:53:28  <avdg> http://en.wikipedia.org/wiki/Boeing_747_Large_Cargo_Freighter
21:53:29  <Webster> Title: Boeing 747 Large Cargo Freighter - Wikipedia, the free encyclopedia (at en.wikipedia.org)
21:53:30  <avdg> :p
21:53:55  <PublicServer> <avdg> it somehow links me to this plane
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21:54:21  <sharpy> !password
21:54:21  <PublicServer> sharpy: stowed
21:54:35  <PublicServer> <avdg> wtf...
21:54:59  <PublicServer> *** sharpy joined the game
21:55:01  <PublicServer> <Spike> ?
21:55:06  <PublicServer> <avdg> lol replace any train
21:55:12  <PublicServer> <avdg> my demo is broken
21:55:40  <PublicServer> <Sepp> lol n1 refittinmg again ?
21:56:01  <PublicServer> <sharpy> lol,are you going back to how they were?!
21:56:04  <PublicServer> <Sepp> if u mind not making these decisions alone
21:56:11  <PublicServer> <Sepp> thats bullshit
21:56:18  <PublicServer> <avdg> cmon cmon
21:56:27  <PublicServer> <avdg> how is that decision taken?
21:57:01  <PublicServer> <Owen> avdg: How was the original decision taken?
21:57:18  <PublicServer> <Sepp> the next day comes somebody " hey i like steam engines"
21:57:20  <PublicServer> <avdg> indeed, but what did we learned from?
21:57:45  <PublicServer> <Owen> avdg: Nothing. We already knew that trains which take more acceleration space than their length are unworkable
21:58:06  <PublicServer> <avdg> unworkable is a big  word
21:58:11  <PublicServer> <Sepp> well screw this game
21:58:13  <PublicServer> <Sepp> n8
21:58:17  <PublicServer> *** Sepp has left the game (connection lost)
21:58:33  <PublicServer> <Owen> avdg: On the PZ we have hand replaced ~1000 vehicles over this kind of problem. Thats right, hand replaced
21:59:46  <PublicServer> *** Benom has left the game (leaving)
21:59:50  <PublicServer> <avdg> well, I don't like it when only 1 person kills the whole network if it would affect changes across the whole network
22:04:50  <PublicServer> ***  made screenshot at 00038C2E: http://ps.openttdcoop.org/public/webcam/00038C2E.png
22:07:04  <PublicServer> <Spike> someone screwed an sbahn
22:07:34  <PublicServer> <Owen> Ouch
22:07:35  *** VictorOfSweden has quit IRC
22:07:37  <PublicServer> <Owen> Thats gonna hurt =(
22:07:41  <PublicServer> <Spike> sbahn was screwed anyway
22:07:45  <PublicServer> <Spike> someone killed a hub
22:07:46  <PublicServer> <avdg> ?
22:07:49  <PublicServer> <Spike> to bri:mon
22:07:55  <PublicServer> <Spike> it's only accessable from 1 side
22:08:10  <PublicServer> <Owen> Thats always been the case
22:08:39  <PublicServer> <Spike> those trains got stuck there somehow
22:08:47  <PublicServer> <Spike> and i don't know how.. tried to fix it.. but well
22:09:18  <PublicServer> <avdg> :p
22:09:27  <PublicServer> <avdg> i like brinwood's busroute
22:09:43  <PublicServer> <avdg> nice eyecandy and also informal
22:10:53  <PublicServer> <Owen> The loop one?
22:11:09  <PublicServer> <avdg> @brinwood centrum
22:14:45  <PublicServer> <avdg> uh... is that a broken order at "mubourne station #592" N
22:14:49  <PublicServer> <avdg> *?
22:15:15  <PublicServer> <Owen> Same but slower :p
22:15:20  <OwenS> I think
22:15:23  <OwenS> May not be slower any more
22:17:22  <PublicServer> <avdg> there are more transfer orders, I don't get the idea of it
22:17:37  <PublicServer> <avdg> actually only 1
22:17:40  <PublicServer> <avdg> at brinwood transfer
22:19:07  <PublicServer> <Owen> good catch
22:19:15  <PublicServer> <Owen> I think these days they may be the same... I dunno
22:19:28  <PublicServer> <Owen> Used to be that transfer dumped out all the passengers and picked them back up
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22:19:52  <PublicServer> ***  made screenshot at 0003881F: http://ps.openttdcoop.org/public/webcam/0003881F.png
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22:23:32  <PublicServer> <avdg> im still not happy enough about msh 01
22:23:37  <^Spike^> dual screen is nice.. but can be annoying :D
22:23:52  <PublicServer> <avdg> how d'you mean? :D
22:24:04  <PublicServer> <avdg> with a screen like nitendo ds?
22:24:16  <PublicServer> <avdg> or with a second screen?
22:24:18  <^Spike^> no.. computer with 2 monitors :)
22:24:24  <PublicServer> <avdg> ah :p
22:24:26  <^Spike^> i accidently pressed close channel :)
22:24:34  <PublicServer> <avdg> im working with 2 screens to
22:24:37  <PublicServer> <avdg> :p
22:24:59  <PublicServer> <Spike> that's better :D
22:25:04  <PublicServer> <Spike> just use stickychan :D
22:25:11  *** fonsinchen has joined #openttdcoop
22:25:11  <PublicServer> <Spike> can't accidently close it now :)
22:33:52  <PublicServer> *** Spike has left the game (leaving)
22:34:19  <PublicServer> <avdg> lol, all train?
22:34:54  <PublicServer> ***  made screenshot at 00013388: http://ps.openttdcoop.org/public/webcam/00013388.png
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22:39:58  <PublicServer> <avdg> pls use service instead of going to depot :/
22:40:09  <PublicServer> <Owen> avdg: Wheres the service button?
22:40:16  <PublicServer> <avdg> ctrl
22:40:17  <PublicServer> <Owen> ooh
22:40:42  <PublicServer> <avdg> sort on capacity
22:45:24  <PublicServer> <avdg> almost done :)
22:46:33  <OwenS> :)
22:47:56  <PublicServer> <avdg> 1 train that tries to ignore the laws :p
22:49:39  <PublicServer> <avdg> 5 left
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22:49:56  <PublicServer> ***  made screenshot at 0000C383: http://ps.openttdcoop.org/public/webcam/0000C383.png
22:50:00  <PublicServer> <avdg> all heading depot
22:50:41  <PublicServer> <avdg> 3
22:51:05  <PublicServer> <avdg> 2
22:51:46  <PublicServer> <avdg> last
22:51:56  <PublicServer> <avdg> all in
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22:55:52  <PublicServer> *** sharpy has left the game (connection lost)
22:55:58  <PublicServer> <avdg> so long no1 plays clonewars, we can slowly but steadly improve the network
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23:04:58  <PublicServer> ***  made screenshot at 00000201: http://ps.openttdcoop.org/public/webcam/00000201.png
23:06:50  <PublicServer> *** avdg has left the game (leaving)
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23:20:10  <Ramsus08191> !password
23:20:10  <PublicServer> Ramsus08191: poling
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23:20:40  <PublicServer> <Ramsus08191> Hey
23:20:59  *** Anderus has quit IRC
23:31:06  <avdg> hey ramsus
23:31:16  <avdg> bye, gn
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