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00:00:05 <PublicServer> <avdg> well, gn 00:00:18 <PublicServer> *** avdg has left the game (leaving) 00:00:40 *** avdg2 has quit IRC 00:03:57 <PublicServer> *** made screenshot at 00028A1C: http://ps.openttdcoop.org/public/webcam/00028A1C.png 00:16:02 <PublicServer> *** Sepp has left the game (connection lost) 00:18:39 *** pugi has quit IRC 00:18:59 <PublicServer> *** made screenshot at 0002560D: http://ps.openttdcoop.org/public/webcam/0002560D.png 00:23:56 *** einKarl has quit IRC 00:24:13 *** thgergo has quit IRC 00:26:44 <PublicServer> *** Owen has left the game (leaving) 00:43:27 *** ostannard has joined #openttdcoop 00:47:06 <ostannard> !password 00:47:06 <PublicServer> ostannard: chaste 00:47:26 <PublicServer> *** qwetuo joined the game 00:47:44 <PublicServer> *** qwetuo has changed his/her name to ostannard 00:50:10 <PublicServer> *** ostannard has left the game (leaving) 00:50:23 *** ostannard has quit IRC 00:55:21 *** Max| has quit IRC 00:59:12 *** perk11 has joined 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<PublicServer> Macha: There are currently no clients connected to the server 11:50:32 *** perk11 has joined #openttdcoop 12:01:43 *** roboboy has quit IRC 12:03:19 *** mixrin has joined #openttdcoop 12:07:30 *** Macha has quit IRC 12:19:09 *** roboboy has joined #openttdcoop 12:34:48 *** mixrin has quit IRC 12:35:33 *** perk11 has quit IRC 12:44:22 *** perk11 has joined #openttdcoop 12:54:17 *** Wouterr has joined #openttdcoop 12:54:42 *** perk111 has joined #openttdcoop 12:54:43 <Wouterr> !password 12:54:43 <PublicServer> Wouterr: pitted 12:54:53 <PublicServer> *** Wouterr joined the game 12:59:23 *** perk11 has quit IRC 13:04:10 <PublicServer> *** Wouterr has left the game (leaving) 13:08:14 *** sharpy_ has joined #openttdcoop 13:08:20 <sharpy_> !password 13:08:20 <PublicServer> sharpy_: smirks 13:08:46 <PublicServer> *** sharpy joined the game 13:09:53 <PublicServer> *** sharpy has left the game (connection lost) 13:13:20 *** sharpy_ has quit IRC 13:23:41 *** perk111 has quit IRC 13:47:59 *** Intexon has joined #openttdcoop 13:48:26 *** Fuco has quit IRC 13:55:51 *** Progman has joined #openttdcoop 14:12:53 *** VictorOfSweden has joined #openttdcoop 14:28:11 *** theholyduck has joined #openttdcoop 14:40:39 <PublicServer> *** Intexon joined the game 14:47:13 <PublicServer> *** Intexon has left the game (leaving) 14:48:40 *** mixrin has joined #openttdcoop 15:03:21 *** roboboy has quit IRC 15:05:21 *** Paltala has joined #openttdcoop 15:05:36 <Paltala> hey guys 15:06:03 <PeterT> hallo 15:06:30 <maza> hey PaterT 15:06:51 <PeterT> PeterT. 15:07:07 <maza> yeah but I typoed it so I wouldn't rudely hilight you 15:07:17 <PeterT> It's not rude, since you're talking to me 15:07:20 <maza> ok 15:09:23 *** Wouterr has quit IRC 15:10:24 <Ammler> greetings are fine :-) 15:10:49 <Ammler> or in other words, greeting is a reason for highlight :-) 15:13:30 *** perk11 has joined #openttdcoop 15:15:55 <PeterT> get owned, maza 15:16:02 <PeterT> thanks Ammler :) 15:25:12 <Paltala> hows the server looking? 15:28:32 <Paltala> *cough* 15:29:13 <PeterT> what about it? 15:29:24 <Paltala> hows it looking, any jams etc? 15:29:40 <PeterT> idk 15:29:47 <Paltala> >.< 15:30:02 *** sparr has joined #openttdcoop 15:40:31 *** perk11 has quit IRC 16:02:07 *** theholyduck has quit IRC 16:06:51 *** pugi has joined #openttdcoop 16:11:46 *** theholyduck has joined #openttdcoop 16:14:38 <Razaekel> !password 16:14:38 <PublicServer> Razaekel: tamest 16:14:52 <PublicServer> *** Razaekel joined the game 16:15:45 <PublicServer> *** Paltala joined the game 16:19:00 <PublicServer> *** made screenshot at 00029158: http://ps.openttdcoop.org/public/webcam/00029158.png 16:23:33 <PublicServer> <Razaekel> man, there are some crazy junctions on this map 16:23:42 <PublicServer> <Paltala> oh yweh 16:24:04 <PublicServer> <Paltala> we're dealing with LLL_RRR and LLLL_RRRR in some places 16:24:30 <PublicServer> <Razaekel> i knew there was LLL_RRR 16:24:36 <PublicServer> <Razaekel> but LLLL_RRRR? 16:25:11 <PublicServer> <Paltala> im pretty sure there is some LLLL_RRRR some places 16:25:13 <PublicServer> *** Owen joined the game 16:25:17 <OwenS> Razaekel: there are probably areas where its effectively that wide 16:25:32 <PublicServer> <Owen> E.G. the mess between bbh07/08 16:25:33 <PublicServer> <Razaekel> i'll take your word for it 16:25:44 <PublicServer> <Razaekel> heh 16:26:03 <PublicServer> <Paltala> well the 'mess' has been improved somewhat over the past couple of days 16:26:09 <PublicServer> <Owen> yeah 16:26:10 <PublicServer> <Paltala> partly thanks to me ^_^ 16:26:27 <PublicServer> <Owen> Razaekel: Half of the work was moving bridges by one tile... 16:26:30 <PublicServer> <Owen> Blooody PL10 16:26:30 <PublicServer> * Razaekel pops the overinflated bubble 16:26:33 <PublicServer> <Owen> TL10** 16:27:03 <PublicServer> <Paltala> XD 16:27:21 <PublicServer> <Owen> Omg really, what was the point in BBH04/05? XD 16:27:45 <PublicServer> <Razaekel> some trains use it 16:28:23 <PublicServer> <Owen> Yeah but pretty much all the E/W connectors are ghost towns 16:28:32 <PublicServer> <Razaekel> wait 16:28:39 <PublicServer> <Razaekel> you mean BBH3/4? 16:28:52 <PublicServer> <Owen> 05/06 and 04/04 16:30:02 <PublicServer> <Razaekel> there are some trains going direct from BOn to PAD 16:30:16 <PublicServer> <Owen> But thats about it :p 16:30:17 <PublicServer> <Razaekel> they need either 3/4 or 5/6 16:30:18 *** perk11 has joined #openttdcoop 16:30:37 *** sharpy has joined #openttdcoop 16:30:48 <PublicServer> <Razaekel> well, we could knock out 3/4 16:30:53 <PublicServer> <Paltala> where you talking about? 16:30:53 <sharpy> !password 16:30:53 <PublicServer> sharpy: bredes 16:30:56 <PublicServer> <Paltala> BBH 03? 16:31:01 <PublicServer> <Razaekel> and 4 16:31:04 <PublicServer> <Paltala> k 16:31:15 <PublicServer> <Owen> Yeah. Not that theres any pressing need 16:31:41 <PublicServer> <Paltala> omg, i cant believe avdg actually fixed that mess at MSH 03! 16:31:44 <PublicServer> *** sharpy joined the game 16:32:06 <PublicServer> <sharpy> he most certainly did 16:32:09 <PublicServer> <Razaekel> also, there are some unecessary directions available at the BBHs 16:32:10 <PublicServer> <Owen> Its staggering the quantity of traffic that is on one of the BRI-</3-PAD routes 16:32:21 <PublicServer> <Owen> Razaekel: You mean like U turn? :p 16:32:28 <PublicServer> <Razaekel> no 16:32:31 <PublicServer> <Razaekel> for example 16:32:40 <PublicServer> <Razaekel> tains coming from 3 to 4 dont need to go south at all 16:33:08 <PublicServer> <Owen> None of those using it do but nothing says none could 16:33:17 <PublicServer> <Paltala> well its a good idea to keep it LL_RR incase of maintenance 16:33:43 <PublicServer> <Paltala> if we need to shut down part of the ML, we could keep it as a backup 16:33:58 <PublicServer> <Owen> Nah. It would die 16:34:02 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 16:34:04 <PublicServer> <Paltala> the BON-Pad trains go BBH 04 to MSH 03 16:34:22 <PublicServer> <Paltala> yeh, it would get swamped but at least it would carry something 16:35:28 <PublicServer> <Paltala> almost no traffic goes MSH 03 - BBH 02 16:35:51 <PublicServer> <Paltala> i dont see why we have such an extensive track between those two for such a small amount of traffic 16:36:03 <PublicServer> <Owen> Because it was in the plan 16:36:11 <PublicServer> <Paltala> fair enough 16:36:28 <PublicServer> <Paltala> btw, how long do PSG games tend to last? 16:36:32 *** perk111 has joined #openttdcoop 16:36:37 <PublicServer> <Razaekel> im tempted to shuffle up orders to distribute the trains more evenly 16:36:40 <PublicServer> <Owen> Average 10 games 16:36:44 <PublicServer> <Owen> Razaekel: As in? 16:36:53 <PublicServer> <Razaekel> SRO 16:36:54 <PublicServer> <Owen> 10 days** 16:36:57 <PublicServer> <Owen> Heh 16:36:58 <PublicServer> <Paltala> ah, ty 16:37:03 <PublicServer> <Paltala> how long as this one been running? 16:37:15 <PublicServer> <Razaekel> although that'd probably break some of the smaller stations 16:37:39 <PublicServer> <Razaekel> hmm 16:37:40 <PublicServer> <Owen> Jun 11th apparently 16:37:48 <PublicServer> *** Sepp joined the game 16:37:52 <PublicServer> <Razaekel> how do you do SRO on a network without a designated drop oint? 16:37:57 <PublicServer> <Razaekel> drop point* 16:38:04 <PublicServer> <Paltala> so this one should have ended... 16:38:07 <PublicServer> <Owen> You don't 16:38:18 <PublicServer> <Razaekel> and there's so many pax at the stations that it wouldnt work anyway 16:38:21 <PublicServer> <Owen> Paltala: "should have"? nah 16:38:37 <PublicServer> <Paltala> well we need more trains to BRI but the network cant hold many more 16:38:44 <PublicServer> <Owen> Razaekel: I've found that BRI needs minimum ~5k pax waiting at all times 16:38:55 <PublicServer> <Owen> If it has less waiting it jams up hard as trains wait 16:38:56 <PublicServer> <Paltala> it has 25k+ at all times now 16:38:58 <PublicServer> <Razaekel> what happens if it goes under? 16:39:01 <PublicServer> <Paltala> largely due to my feeder 16:39:16 <PublicServer> * Owen takes pin to Paltala's head 16:39:24 <PublicServer> <Paltala> wut? ^_^ 16:39:46 <PublicServer> <Paltala> its true though, you cant deny it 16:39:58 <PublicServer> <Razaekel> that's a horrible feeder 16:40:03 <PublicServer> <Paltala> O_O 16:40:15 <PublicServer> <Razaekel> wait 16:40:22 <PublicServer> <Razaekel> are we talking trams or trains? 16:40:27 <PublicServer> <Owen> trains 16:40:30 <PublicServer> <Paltala> for my first OTTDCoop project, its good 16:40:38 <PublicServer> <Paltala> the feeder of lin/minwood and garnford to BRI 16:40:41 <PublicServer> <Razaekel> ew 16:40:44 <PublicServer> <Razaekel> level crossings 16:40:47 <PublicServer> <Razaekel> must die 16:40:54 <PublicServer> <Owen> nooo 16:40:57 <PublicServer> <Owen> prio 16:41:04 <PublicServer> <Paltala> hm? 16:41:17 <PublicServer> <Owen> if you mean the ones at the BRI station 16:41:23 *** perk11 has quit IRC 16:41:24 <PublicServer> <Paltala> double penalties or something? 16:41:27 <PublicServer> <Razaekel> no 16:41:35 <PublicServer> <Razaekel> i mean the triangles on the rest of the feeder 16:41:42 <PublicServer> <Owen> oh 16:41:47 <PublicServer> <Owen> compactness 16:41:54 <PublicServer> <Paltala> my feeder? :( 16:41:59 <PublicServer> <Razaekel> die! 16:42:00 *** perk11 has joined #openttdcoop 16:42:04 <PublicServer> <Owen> Its not supposed to take up a lot of space :p 16:42:24 *** Radicalimero has joined #openttdcoop 16:43:14 *** avdg has joined #openttdcoop 16:44:01 <PublicServer> <Owen> Razaekel: The traffic is only moderate; they don't cause issues; they save space, and they look more realistic 16:44:30 <PublicServer> <Razaekel> at the very least, dont put signals inside of the triangle 16:44:30 *** avdg has quit IRC 16:44:41 <Radicalimero> !password 16:44:41 <PublicServer> Radicalimero: rubier 16:44:42 <PublicServer> *** avdg joined the game 16:44:46 <PublicServer> <avdg> so buzy 16:44:54 <PublicServer> *** Radicalimero joined the game 16:45:12 *** avdg has joined #openttdcoop 16:45:15 <PublicServer> <Owen> Razaekel: Most of the time things flow better with them. Have to be careful of course 16:45:23 <PublicServer> <Razaekel> if we were playing a realistic game, we wouldnt have signals ever 2 tiles 16:45:37 <PublicServer> <Owen> True 16:45:38 <PublicServer> <avdg> it flowed better since I removed a lot of trains 16:45:45 <PublicServer> <avdg> hard way :/ 16:45:55 <PublicServer> <Razaekel> you crashed them? 16:45:58 <PublicServer> <avdg> nope 16:46:05 <PublicServer> <Razaekel> that's how you remove trains the hard way 16:46:06 <PublicServer> <avdg> actually, I crashed 2 :p 16:46:11 <PublicServer> *** Radicalimero has left the game (connection lost) 16:46:15 <PublicServer> <avdg> but that wasn't happened on the ml 16:46:21 *** Radicalimero has quit IRC 16:46:35 *** perk111 has quit IRC 16:46:40 <PublicServer> <avdg> I just viewed the list, and send some lines to depot 16:46:48 <PublicServer> * Razaekel would like to see a full 3D version fo OTTD 16:46:55 <PublicServer> <avdg> go psp :) 16:46:56 <PublicServer> <Sepp> nah 16:47:08 <PublicServer> <Razaekel> use splines to define the track locations 16:47:10 <Paltala> remember when i sent everything to the depot? XD 16:47:18 <PublicServer> <avdg> lol 16:47:23 <Paltala> utter cock up and a half 16:48:09 <PublicServer> <avdg> no jam at mess-make-over :) 16:48:23 <PublicServer> <avdg> its better then I had expected 16:48:44 <PublicServer> <Paltala> its brilliant, i cant believe someone actually managed to do it! 16:48:52 <PublicServer> <Razaekel> where? 16:49:01 <PublicServer> <Paltala> msh 03 16:49:03 *** ODM has joined #openttdcoop 16:49:03 *** ChanServ sets mode: +o ODM 16:49:04 <PublicServer> *** made screenshot at 0001C1EA: http://ps.openttdcoop.org/public/webcam/0001C1EA.png 16:49:12 <PublicServer> <avdg> :p 16:49:26 <PublicServer> <Razaekel> hubba hubba 16:49:45 <PublicServer> <avdg> I should give kudo's to myself (I hope some people remember that part :p) 16:49:48 <PublicServer> <Paltala> lol 16:49:55 *** perk11 has quit IRC 16:49:55 <PublicServer> <Razaekel> PAD needs more trains 16:50:00 <PublicServer> <Razaekel> 33k pax waiting 16:50:01 <PublicServer> <avdg> :/ 16:50:02 <PublicServer> <Razaekel> :-P 16:50:25 <PublicServer> <Razaekel> too bad we cant put a doomtrain on here 16:50:26 <PublicServer> <avdg> thats how clonewars starts ... 16:50:31 <PublicServer> <Owen> So does FLA 16:50:40 <PublicServer> <Razaekel> 64 tile doomtrain! 16:50:47 <PublicServer> <Owen> But they're neighbours :p 16:50:47 <PublicServer> <Paltala> O_O 16:50:48 <PublicServer> <avdg> I rerouted some trains at fla 16:50:55 *** Max| has joined #openttdcoop 16:50:58 <PublicServer> <Owen> Erm... PAD-MAR? 16:51:07 <PublicServer> <Razaekel> bah 16:51:08 <PublicServer> <avdg> and reduced the traffic to the south 16:51:09 <PublicServer> <Razaekel> no transrapid 16:51:17 <PublicServer> <Razaekel> no transrapid, no doomtrain 16:51:27 <PublicServer> <Razaekel> 25k pax doomtrain 16:51:31 <PublicServer> <Razaekel> :-( 16:51:38 <PublicServer> <Razaekel> or was it 15k? 16:51:52 <PublicServer> <avdg> well, if you want to transport all the pax: use bigger trains 16:52:16 <PublicServer> <Sepp> whats with train 8 ? xD 16:52:25 *** pugi has quit IRC 16:52:37 <PublicServer> <avdg> stucktrain :D 16:52:39 <PublicServer> <Owen> O-o 16:52:42 <PublicServer> <Paltala> what do you mean? 16:52:43 <PublicServer> <Paltala> ah 16:52:46 <PublicServer> <avdg> it can't stear 16:52:47 <PublicServer> <avdg> :D 16:53:00 <PublicServer> <avdg> so it missed the corner 16:53:04 <PublicServer> <Razaekel> hmm 16:53:16 <PublicServer> <Razaekel> hubba hubba 16:53:28 <PublicServer> <avdg> seems it missed his drop station 16:53:32 <PublicServer> <Razaekel> bi level pax car! 16:53:36 <PublicServer> <Razaekel> double the capacity 16:53:50 <PublicServer> <Paltala> im sending train 8 round the track 16:53:55 <PublicServer> <Paltala> ah 16:54:01 <PublicServer> <Paltala> now i see why 16:54:14 <PublicServer> <avdg> :p 16:54:16 <PublicServer> <Paltala> those in that depot were sent as they were surplus 16:54:29 <PublicServer> <Paltala> but someone must have told them to go 16:54:31 <PublicServer> <Razaekel> now we need a servicing center 16:54:39 <PublicServer> <Paltala> for the ML or? 16:54:43 <PublicServer> <Razaekel> for the ML 16:54:46 <PublicServer> <Razaekel> :-P 16:54:52 <PublicServer> <Paltala> hmmm 16:55:19 <PublicServer> *** Paltala has left the game (connection lost) 16:55:23 <Paltala> i got things to do 16:55:26 <Paltala> ill cya guys 16:55:31 <PublicServer> <avdg> lol paltala 16:55:33 <PublicServer> <avdg> bye 16:55:36 <Paltala> wut? 16:55:37 <Paltala> :P 16:55:44 <PublicServer> <avdg> msh03 :) 16:55:49 <Paltala> you saw it :) 16:55:51 <Paltala> cya mate 16:55:57 <PublicServer> <avdg> cya 16:56:00 *** Paltala has quit IRC 16:56:12 <PublicServer> <Owen> You should have seen yesterday's depot parks... 16:56:18 <PublicServer> <avdg> :D 16:57:09 <PublicServer> <avdg> still, it didn't gaved me the reaction I would 16:57:47 <PublicServer> <avdg> and pls disconnect the depots when no needed 16:57:53 <PublicServer> <Razaekel> i know 16:58:05 <PublicServer> *** Spike joined the game 16:58:59 <PublicServer> <avdg> finally, someone who starts with the 3th lane joiner 16:59:06 <PublicServer> <sharpy> trying :p 16:59:34 <PublicServer> <avdg> :p 17:00:25 <PublicServer> <Sepp> looks slow 17:00:33 <PublicServer> <avdg> indeed 17:00:33 <PublicServer> <Razaekel> what does? 17:00:43 <PublicServer> <avdg> let him build :p 17:00:48 <PublicServer> <avdg> we'll fix it later 17:00:51 <PublicServer> <Razaekel> who are you talking about? 17:00:56 <PublicServer> <avdg> MSH 01 17:01:03 <PublicServer> <Sepp> true, but if he finished a slow approach its useless ;) 17:01:29 <PublicServer> <avdg> remove that tunnel :p 17:01:54 <PublicServer> <sharpy> hmmm? 17:02:03 <PublicServer> <Sepp> 2 s-corners on a trainlength = slow 17:02:08 <PublicServer> <avdg> check !bridge me 17:02:20 <PublicServer> <avdg> if you do that, its much easier to implement that corner 17:02:51 <PublicServer> <avdg> or whats also possible 17:02:58 <PublicServer> <Sepp> nah tunnel the other one xD 17:02:59 <PublicServer> <avdg> is to raise the other bridge 17:03:20 *** Polygon has joined #openttdcoop 17:03:27 <PublicServer> <sharpy> make it longer or higher? 17:03:33 <PublicServer> <avdg> nah revert it 17:03:48 <PublicServer> <Spike> now i'm wondering how hard way in hope for less jams.. 17:03:54 <PublicServer> <Spike> is less jammy 17:04:06 <PublicServer> *** made screenshot at 00022286: http://ps.openttdcoop.org/public/webcam/00022286.png 17:04:24 <PublicServer> <Spike> cause the connections in between the rails.. aren't really... well.. positive with a normal signal on both sides 17:05:14 <PublicServer> <sharpy> nice :D 17:05:37 <PublicServer> <avdg> better :) 17:06:00 *** Razmir has joined #openttdcoop 17:06:01 <PublicServer> <Sepp> but care for curvelength more 17:06:02 <PublicServer> *** Spike has joined company #1 17:06:13 <PublicServer> <avdg> now the cleanup 17:06:18 <PublicServer> <avdg> :p 17:06:27 <^Spike^> !tunnels 14 10 17:06:27 <PublicServer> ^Spike^: You need 2 tunnels/bridges for trainlength 14 and gap 10. 17:06:41 <PublicServer> <sharpy> what do people mean when they say clean up? literally make it look nicer? 17:06:54 <PublicServer> <Spike> mak it less of a mess 17:07:16 <PublicServer> <Sepp> make it fullspeed xD 17:08:12 <PublicServer> <Spike> i'm really feeling like shortening some of those bridges... 17:08:19 <PublicServer> <sharpy> gonna need a bit of help on that, i'm not very good 17:08:54 <PublicServer> <Spike> still speed fail... 17:09:04 <PublicServer> <avdg> its bit better 17:09:07 <PublicServer> *** Razmir joined the game 17:09:14 <PublicServer> <Sepp> u have to care for trainlength of 10 17:09:16 <PublicServer> <Razmir> hi 17:09:25 <PublicServer> *** Razmir has left the game (connection lost) 17:09:26 <PublicServer> <Spike> still slow avdg 17:09:29 <PublicServer> <Sepp> on a length of 10 dont turn 2 times into one direction 17:09:43 <PublicServer> <Sepp> and dont 2 s corners either 17:10:07 <PublicServer> <sharpy> right 17:10:08 <PublicServer> <avdg> move it 1 tile insea 17:12:30 <PublicServer> <Sepp> that wont fix anything xD 17:12:41 <PublicServer> <Spike> i meant the track choice tbh 17:12:44 <PublicServer> <Spike> not the slow :) 17:13:46 <PublicServer> <Spike> check fix me now 17:13:52 <PublicServer> <Spike> it doesn't pick the other track at all 17:13:57 <PublicServer> <sharpy> why does that happen? 17:14:00 <PublicServer> <avdg> yeah, I know 17:14:46 <PublicServer> <Razaekel> epic jam incoming >.> 17:14:47 <PublicServer> <avdg> problem is that most corners are exactly 10cl 17:14:58 <PublicServer> <avdg> and very close to eachother 17:15:13 <PublicServer> <avdg> wich gives you very limited flexibility for rebuild 17:15:23 <PublicServer> <Razaekel> all trains are getting shoved through BBH05/06 17:15:35 <PublicServer> <Sepp> superslow in progress xD 17:15:38 <PublicServer> <Razaekel> just not right away 17:15:48 <PublicServer> <Spike> avdg i think that a rebuild shouldn't be a problem... 17:16:13 <PublicServer> <Spike> get all the lines between bbh06 and 04 organized... 17:16:16 <PublicServer> <avdg> but it won't be easy 17:16:21 <PublicServer> <Spike> and from the station... 17:16:27 <PublicServer> <avdg> thats all I'm saying 17:16:36 <PublicServer> <Spike> just lay some temp tracks to the W and disconnect the station for a moment 17:16:52 <PublicServer> <Razaekel> do it now while the trains are jamming at the depot 17:16:55 <PublicServer> <avdg> wtf detour? 17:16:58 <PublicServer> <Razaekel> well, superslowing 17:17:00 <PublicServer> <avdg> uh 17:17:03 <PublicServer> <avdg> stopid depot 17:17:08 <PublicServer> <Razaekel> hey 17:17:16 <PublicServer> <Sepp> oh somebody jamming with hes refitting 17:17:29 <PublicServer> <avdg> wtf... 17:17:59 <PublicServer> <Spike> raz not all trains are coming to the depot.. 17:18:04 <PublicServer> <Spike> you know that? :) 17:18:08 <PublicServer> <Razaekel> they will 17:18:11 <PublicServer> <Razaekel> eventually 17:18:13 <PublicServer> <sharpy> for a moment i thought i'd managed to do that jame somehow, thank god its those depots 17:18:16 <PublicServer> * avdg needs spacecake 17:18:28 <PublicServer> <Sepp> mhh now we have to wait for the trains >_> 17:18:31 <PublicServer> <Sepp> brb 17:18:34 <PublicServer> *** Sepp has joined spectators 17:19:08 <PublicServer> *** made screenshot at 00022375: http://ps.openttdcoop.org/public/webcam/00022375.png 17:19:35 <PublicServer> <avdg> damm 17:19:37 <PublicServer> <Razaekel> wtf 17:19:40 <PublicServer> <Razaekel> WTF 17:19:41 <PublicServer> <sharpy> aaaah smash 17:19:42 <PublicServer> <Razaekel> YOU BROKE IT 17:19:43 <PublicServer> <avdg> what happened? 17:19:50 *** Vitus has joined #openttdcoop 17:19:50 <PublicServer> <avdg> I just reverted a train 17:19:51 <PublicServer> <Razaekel> WHY THE HELL DID YOU DO THAT 17:20:17 <PublicServer> <Spike> just moved it a little bit.. 17:20:22 <PublicServer> <Razaekel> nice going dude 17:20:23 <PublicServer> <Spike> do not start 128 :) 17:20:34 <PublicServer> <avdg> cloned 17:20:39 <PublicServer> <Spike> i didn't crash them :) 17:20:53 <PublicServer> <Razaekel> whoever did 17:20:58 <PublicServer> <avdg> I just revert then, wich looks for me a safe action 17:22:15 <PublicServer> <avdg> lol 17:22:29 <PublicServer> <Razaekel> ? 17:22:40 <PublicServer> <avdg> nvm 17:23:07 <PublicServer> <Sepp> oh still jam 17:23:14 <PublicServer> <avdg> its normal now 17:23:30 <PublicServer> <Razaekel> fucking 17:23:37 <PublicServer> <avdg> just a replace of 500 trains 17:23:45 <PublicServer> <Sepp> i know 17:23:59 <PublicServer> <Sepp> was hoping for it to be done 17:24:07 <PublicServer> <avdg> :) 17:24:09 <PublicServer> <Razaekel> lotta long trains 17:24:15 <PublicServer> *** Sepp has joined company #1 17:24:24 <PublicServer> <Spike> who dares to rebuild msh01? :) 17:24:34 <PublicServer> <Owen> The double deckert trains are slooow 17:24:37 <PublicServer> <Sepp> at least ill will fix it 17:24:49 <PublicServer> <avdg> they are slower but bigger 17:24:56 <PublicServer> <Owen> Also they're butt ugly 17:25:01 <PublicServer> <Razaekel> bite me 17:25:09 <PublicServer> <Razaekel> they have twice the capacity 17:25:12 <PublicServer> <Spike> well with rebuild i usually mean bomb the place and build it up again.. :) with lines around the current work area :D 17:25:32 <PublicServer> <Razaekel> do it now while most of the trains are upgrading 17:25:52 <PublicServer> <Sepp> no they are waiting right on the contruction side 17:25:57 <PublicServer> <Sepp> jamming it completly 17:25:59 <PublicServer> <Spike> what Sepp said :) 17:26:04 <PublicServer> <Razaekel> MSH01? 17:26:09 <PublicServer> <Spike> yeah 17:26:13 <PublicServer> <Razaekel> oh 17:26:16 <PublicServer> <Razaekel> i see 17:26:19 <PublicServer> <Spike> near the most important island 17:26:46 <PublicServer> <Spike> btw i would like those depots connected later on but that other trains can pass it.. so i can depot all the trains for the b e e r island :) 17:27:00 <PublicServer> <Razaekel> kk 17:27:13 <PublicServer> <Spike> who starts 128 btw 17:27:20 <PublicServer> <Spike> started* 17:28:05 <PublicServer> <Razaekel> which one was 128? 17:28:13 <PublicServer> <Spike> the last crash at depot 17:28:24 <PublicServer> <Razaekel> that was me, sorry 17:28:26 <PublicServer> <Spike> :) 17:28:38 <PublicServer> <Razaekel> the train went left when it shouldve gone right, dammit 17:29:03 <PublicServer> <Spike> i let it ignore the signal so the path was cleared to remove that rail piece earlier 17:30:08 <PublicServer> <avdg> check </3 17:30:13 <PublicServer> <Spike> what 17:30:18 <PublicServer> <Spike> the jam? 17:30:19 <PublicServer> <avdg> just check 17:30:22 <PublicServer> <avdg> yeah 17:30:27 <PublicServer> <Razaekel> nice jam 17:30:30 <PublicServer> <Spike> i'm building detour island for a moment 17:30:35 <PublicServer> <avdg> take a screenshot :) 17:30:53 *** Yso has quit IRC 17:32:32 <PublicServer> <Sepp> dont ignore the curve width on your detour xD 17:32:41 <PublicServer> <Spike> i won't :) 17:32:54 <PublicServer> <Spike> just a few 45ers here and there ;) 17:33:01 <PublicServer> <avdg> ... 17:33:02 <PublicServer> <Sepp> :O 17:33:06 <PublicServer> <Spike> j/k 17:33:09 <PublicServer> <avdg> why doublesend them? 17:33:37 <PublicServer> <Spike> / 17:33:38 <PublicServer> <Spike> ? 17:34:10 <PublicServer> *** made screenshot at 0001EFEE: http://ps.openttdcoop.org/public/webcam/0001EFEE.png 17:34:21 <PublicServer> <avdg> they are forced to take the depot :/ 17:34:35 <PublicServer> <Sepp> true xD 17:34:36 <PublicServer> <Razaekel> yea 17:34:41 <PublicServer> <Sepp> double deckers using it 17:34:43 <PublicServer> <Sepp> weeee 17:34:50 <PublicServer> <Razaekel> only way i could be thorough without sending all trains to depot 17:34:57 <PublicServer> <avdg> changing in double doubledeckers :o 17:35:28 <PublicServer> <avdg> doing it manual 17:35:33 <PublicServer> <Sepp> jam will never end this way 17:35:49 <PublicServer> <Razaekel> it'll end eventually 17:36:05 <PublicServer> <Sepp> they need a choice not to enter the depot a 3rd time 17:36:08 <PublicServer> <Spike> whoever starts about sync on detour island will get slapped btw :) 17:36:10 <PublicServer> <avdg> 1700 normal coaches left 17:37:45 <PublicServer> *** sharpy has left the game (connection lost) 17:37:52 *** sharpy has quit IRC 17:37:56 <PublicServer> <Spike> woohoo forgot 2 bridges! :) 17:38:17 <PublicServer> <Sepp> im reconnecting the stuff 17:38:34 <PublicServer> <Razaekel> nooooo! 17:38:37 <PublicServer> <Sepp> ofc 17:38:49 <PublicServer> <Sepp> u dont want an endless jam 17:39:02 <PublicServer> <Sepp> trainsheading for the depot will still find it 17:39:10 <PublicServer> <Razaekel> it only lasts until most of the single deckers are replaced 17:39:20 <PublicServer> <Sepp> but trains heading for stations forcing to depots isnt usefull 17:39:32 <PublicServer> <Sepp> veen that will go faster 17:39:46 <PublicServer> <Sepp> coz no doubledeckers blocking their way to refitting 17:40:00 <PublicServer> <Razaekel> trains dont automatically go to depot for refitting 17:40:06 <PublicServer> <Sepp> if u send them ? 17:40:07 <PublicServer> <Spike> there detour island ready :) 17:40:10 <PublicServer> <Razaekel> they stop in it if they pass them 17:40:24 <PublicServer> <avdg> ctrl+depot ;) 17:40:39 <PublicServer> <avdg> ctrl is your friend, remember it 17:40:43 <PublicServer> <Razaekel> wth does ctrl-depot do? 17:40:58 <PublicServer> <avdg> service 17:41:10 <PublicServer> <avdg> at least, in the window of the trains 17:41:14 <PublicServer> <Razaekel> in which case it picks a specific depot 17:41:26 <PublicServer> <Razaekel> and jams even worse since they all pick the same depot 17:41:44 <PublicServer> <avdg> not if you use tricks 17:42:07 <PublicServer> <avdg> it doesn't matter wich depot they enter 17:42:11 *** Razmir has left #openttdcoop 17:42:14 <PublicServer> <Razaekel> no 17:42:14 <PublicServer> <avdg> but they follo the route of 1 depot 17:42:20 <PublicServer> <Razaekel> but if you tell it to service 17:42:26 <PublicServer> <avdg> so there is space to abuse 17:42:29 <PublicServer> <Razaekel> then they'll go to one specific depot 17:42:31 <PublicServer> <Razaekel> all of them 17:42:35 <PublicServer> <Sepp> nah 17:42:40 <PublicServer> <Razaekel> i tried it earlier 17:42:48 <PublicServer> <avdg> razaekel: wait - I show you a demo 17:43:37 <PublicServer> <Spike> there detour island is ready :) 17:44:54 <PublicServer> <avdg> Razaekel: check train 128 17:45:15 <PublicServer> <Razaekel> im looking 17:45:23 <PublicServer> <Razaekel> ah 17:45:23 *** Phazorx has joined #openttdcoop 17:45:23 *** Webster sets mode: +o Phazorx 17:45:25 <PublicServer> <avdg> send it to depot 17:45:26 <PublicServer> <Razaekel> pf trap 17:45:30 <PublicServer> <avdg> yeah 17:45:42 <PublicServer> <avdg> thats the abuse space you have 17:46:10 <PublicServer> <avdg> the only condition is that your pf depot must be the first one pf will take 17:46:33 <PublicServer> <avdg> get it? 17:46:51 <PublicServer> <Razaekel> yea 17:47:12 <PublicServer> <avdg> that worked yesterday 17:47:34 <PublicServer> <avdg> umm 17:47:35 <PublicServer> <avdg> 1 depot 17:47:36 <PublicServer> <Razaekel> ? 17:47:37 <PublicServer> <avdg> not 2 17:48:04 <PublicServer> <Razaekel> in which case they'll all go to the bottom set 17:48:09 <PublicServer> <avdg> yep 17:48:20 <PublicServer> <Razaekel> oh well 17:48:29 <PublicServer> <avdg> if you use 2 depots, trains are getting picky again 17:49:12 <PublicServer> *** made screenshot at 0001B7F4: http://ps.openttdcoop.org/public/webcam/0001B7F4.png 17:49:48 <PublicServer> <Spike> is it safe to send all beer trains to depot? 17:51:28 <PublicServer> <Razaekel> that didnt work 17:51:39 <PublicServer> <Sepp> a signal missing 17:51:43 <PublicServer> <Spike> should be a 2way 17:51:49 <PublicServer> <avdg> wrong signal 17:51:58 <PublicServer> <Spike> like this 17:52:01 <PublicServer> <avdg> nope 17:52:05 <PublicServer> <avdg> yeah 17:52:08 <PublicServer> <Spike> doesn't matter where the signal is 17:52:12 <PublicServer> <Razaekel> kk 17:52:14 <PublicServer> <Spike> inside our out both work 17:52:26 <PublicServer> <Spike> but can beer trains be send to depot or... 17:52:34 <PublicServer> <Razaekel> yes 17:53:12 <PublicServer> <Spike> that will be one big jam :) 17:53:57 <PublicServer> <avdg> hmm... will it be the first picked depot :D 17:55:30 <PublicServer> <Spike> now wait for some clearing ) 17:55:31 <PublicServer> <Spike> :) 17:57:11 <PublicServer> <avdg> it doesn't work 17:57:16 <PublicServer> <avdg> nvm 17:57:18 <PublicServer> <avdg> it works 17:57:20 <PublicServer> <avdg> :) 17:57:44 <PublicServer> <Razaekel> it doesnt 17:57:50 <Paul2> !download win32 17:57:50 <PublicServer> Paul2: http://binaries.openttd.org/nightlies/trunk/r20001/openttd-trunk-r20001-windows-win32.zip 17:57:51 <PublicServer> <avdg> can be 17:57:54 <PublicServer> <Razaekel> the upper trains are heading for #9 17:57:59 <PublicServer> <avdg> k 17:58:02 <PublicServer> <Sepp> are beertrains going for a smoking break ? 17:58:05 <PublicServer> <Razaekel> the trap is #14 17:58:10 <PublicServer> <Spike> sepp sort of.. :) 17:58:20 <PublicServer> <avdg> can be the trains of 5 min ago 17:58:23 <PublicServer> <Spike> we got detour island now ;) 17:58:28 <PublicServer> <avdg> resend them 17:58:52 <PublicServer> <avdg> nope... 17:59:02 *** fonsinchen has joined #openttdcoop 17:59:02 <PublicServer> <avdg> penalty 17:59:10 <PublicServer> <Razaekel> ? 17:59:35 <PublicServer> <avdg> it doesn't matter 17:59:37 <PublicServer> <Spike> giving them equal penalty... 17:59:41 <PublicServer> <avdg> these trains are already lost 17:59:46 <PublicServer> <Spike> that is the same as no penalty 17:59:59 <PublicServer> <Razaekel> there's no penalty for the pf 18:00:02 <PublicServer> <avdg> its just to pick the right depot 18:00:22 <PublicServer> <Razaekel> still not working 18:00:29 <PublicServer> <Razaekel> they choose #8 or #9 over #14 18:00:32 <PublicServer> <avdg> wich one are they taking? 18:00:46 <PublicServer> <Razaekel> eithe 8 or 9 18:00:53 <PublicServer> <avdg> :/ 18:01:41 <PublicServer> <avdg> are trains outsmarting the pf or are we loosing some details? 18:01:54 <PublicServer> <Razaekel> could be too hard to get to the pf 18:01:59 <PublicServer> <Razaekel> cause of the curves 18:02:19 <PublicServer> <avdg> making a delicious bridge :- 18:02:20 <PublicServer> <avdg> :-) 18:02:36 <PublicServer> <avdg> yep 18:02:39 <PublicServer> <avdg> they like it 18:02:45 <PublicServer> <avdg> try 18:03:00 <PublicServer> <Razaekel> neg 18:03:03 <PublicServer> <avdg> :/ 18:03:04 <PublicServer> <Razaekel> #9 again 18:03:49 <PublicServer> <avdg> if we had more space between the lanes 18:04:10 <PublicServer> <avdg> 2 wide 18:04:11 <PublicServer> <Razaekel> they like #15 18:04:14 <PublicServer> *** made screenshot at 000212B3: http://ps.openttdcoop.org/public/webcam/000212B3.png 18:04:17 <PublicServer> <avdg> :p 18:04:25 <PublicServer> <avdg> but still, they are picky between lanes 18:07:07 <PublicServer> <Razaekel> nah, it works fine 18:08:07 <PublicServer> <Razaekel> doesnt matter whether they pick 14 or 15 as long as they picka pf'd one 18:08:11 <PublicServer> <Razaekel> er 18:08:13 *** devilsadvocate has joined #openttdcoop 18:08:14 <PublicServer> <Razaekel> pick a trapped one 18:08:51 *** Intexon has quit IRC 18:12:11 <PublicServer> <avdg> still 400 of the single level coaches left :p 18:12:38 <PublicServer> <avdg> most of them are used in tenfingburg 18:12:56 <PublicServer> <avdg> I guess 18:12:59 <PublicServer> <avdg> nmv 18:13:02 <PublicServer> <avdg> nvm 18:16:14 <PublicServer> <Spike> there detour island in full operation :) 18:17:29 <PublicServer> <Spike> someone who likes to bomb msh01 ? :) 18:18:12 <PublicServer> <Spike> i hear no takers... 18:18:40 <PublicServer> <Razaekel> heh 18:18:45 <PublicServer> <Razaekel> level it all 18:18:56 <PublicServer> <Sepp> oh msh rebuild finally 18:18:59 <^Spike^> @tunnels 10 18:18:59 <Webster> ^Spike^: For Trainlength of 10: <= 16 needs 2, 17 - 28 needs 3, 29 - 40 needs 4. 18:19:08 <PublicServer> <Spike> some ppl have really build bridges on the edge.. :/ 18:19:16 <PublicServer> *** made screenshot at 00000401: http://ps.openttdcoop.org/public/webcam/00000401.png 18:19:20 <PublicServer> <Sepp> why not 18:20:22 <PublicServer> <avdg> pad looses more passengers 18:20:28 <PublicServer> <avdg> haahaaahaaa :p 18:23:02 <PublicServer> <Spike> why tunnels 18:23:12 <PublicServer> <Sepp> why not 18:23:18 <PublicServer> <Sepp> hey 18:23:19 <PublicServer> <avdg> why so picky 18:23:22 <PublicServer> <Owen> tunnels=pretty 18:23:22 <PublicServer> <Sepp> d 18:23:40 <PublicServer> <Spike> ok.. go build... 18:23:41 <PublicServer> <Sepp> dont mess ?! 18:23:51 <PublicServer> <Spike> just wanted to show.. but i don't get the chance 18:24:43 <PublicServer> <avdg> k, all trains are heading to the depot 18:24:57 <PublicServer> <Razaekel> what do you mean all trains? 18:24:58 <PublicServer> <avdg> and do not fool train 306 ;-) 18:25:10 <PublicServer> <Sepp> tunnels > bridges 18:25:10 <PublicServer> <avdg> all singlelvl'ed 18:25:23 *** gnemo has joined #openttdcoop 18:25:39 <PublicServer> <Razaekel> thought i finished that a while ago 18:25:46 <PublicServer> <avdg> nope 18:25:52 <PublicServer> <avdg> still 4 18:26:23 <PublicServer> <Razaekel> oh well 18:26:56 <PublicServer> <avdg> stopid jam... 18:27:08 <Mazur> I had a most wqonderful afternoon and now both WC games on screen. See you all later. 18:27:16 <PublicServer> <avdg> 3 left 18:28:01 <PublicServer> <avdg> 405, 599 and 352 18:28:14 <PublicServer> <avdg> 405 is at depot 18:28:39 <PublicServer> <avdg> 2 left :) 18:28:49 <PublicServer> <avdg> 1 18:31:31 <PublicServer> <avdg> lol, rebuild 18:32:13 <PublicServer> <Spike> i'll try to create a proper merger/balancer/3->2 thingie.. been a while... bit rusty :) 18:32:48 <PublicServer> <avdg> last train is entering 18:32:52 <PublicServer> <avdg> 599 18:33:01 *** Phazorx has left #openttdcoop 18:33:26 <PublicServer> <avdg> service centrum shutted 18:34:18 <PublicServer> *** made screenshot at 0001BDD1: http://ps.openttdcoop.org/public/webcam/0001BDD1.png 18:34:43 <PublicServer> *** avdg has joined spectators 18:34:44 <PublicServer> <avdg> brb 18:35:59 <PublicServer> <Spike> there... that should do it 18:43:21 <Mazur> Yes! 18:45:17 <PublicServer> <Spike> why was that 3->2 merger removed 18:45:45 <PublicServer> <avdg> hmm 18:45:47 <PublicServer> <Sepp> it ignored the tracks from N which dont exist yet 18:45:49 <PublicServer> <avdg> still not done? :) 18:46:18 <PublicServer> <Spike> and with the space that there was... there was no way to fit them in... 18:46:54 <PublicServer> *** avdg has joined company #1 18:48:38 <PublicServer> <avdg> there is more space between the trains 18:48:44 <PublicServer> <avdg> making prios more useless 18:48:52 *** Phazorx has joined #openttdcoop 18:48:52 *** Webster sets mode: +o Phazorx 18:49:02 <Phazorx> dear german speaking part of #openttdcoop... does "Deßloch" mean anything? 18:49:20 <PublicServer> *** made screenshot at 0001B7DD: http://ps.openttdcoop.org/public/webcam/0001B7DD.png 18:49:32 <PublicServer> <avdg> check !broken prio 18:50:20 <PublicServer> <Spike> hmmm 18:51:06 <welterde> !dl lin64 18:51:06 <PublicServer> welterde: http://binaries.openttd.org/nightlies/trunk/r20001/openttd-trunk-r20001-linux-generic-amd64.tar.bz2 18:51:34 <PublicServer> <avdg> im clearing 18:52:37 <PublicServer> <avdg> there a a half train space between them now 18:52:50 <Mazur> Phazorx, Deßloch seems to be just a surname. 18:53:02 *** Intexon has joined #openttdcoop 18:54:53 <PublicServer> <Spike> sepp if you left my 3->2 merger and placed those bridges... would've it mattered that it was where it was 18:55:00 <Phazorx> mazur it is... but i wonder if there is ameanig 18:55:07 <Phazorx> perhaps colloquial 18:55:13 <PublicServer> <Sepp> guess 18:55:37 <PublicServer> *** Intexon joined the game 18:57:23 <PublicServer> <Intexon> hi 18:57:30 <PublicServer> <avdg> hey 18:57:55 *** fonsinchen has quit IRC 19:01:29 *** Macha has joined #openttdcoop 19:01:48 <Macha> !password 19:01:48 <PublicServer> Macha: suckle 19:02:08 <PublicServer> *** Macha joined the game 19:04:22 <PublicServer> *** made screenshot at 0001C3EF: http://ps.openttdcoop.org/public/webcam/0001C3EF.png 19:05:37 <PublicServer> <avdg> looks like almost done :) 19:06:03 <PublicServer> <Macha> Damn, at road vehicle limit? 19:06:29 <PublicServer> <avdg> yeah, and it is not a recent warning 19:06:54 <PublicServer> <avdg> just look for some spammed roads 19:07:01 <PublicServer> <avdg> I am sure there are some 19:09:09 <PublicServer> <Spike> trains have preference for 1 rail too much... 19:09:27 <PublicServer> *** Intexon has left the game (connection lost) 19:09:28 <PublicServer> <avdg> can't we fool them? 19:09:52 <PublicServer> <avdg> im still with the pf trap in my mind 19:09:55 <PublicServer> <Spike> i see why already 19:10:21 <PublicServer> <Spike> check !no balancing 19:10:44 <PublicServer> <Spike> if trains come in on track 2 they leave on track 2 and will join track 2 19:10:51 <PublicServer> <Spike> at the end they won't pikc 1 2 or 3 19:10:54 <PublicServer> <Spike> no just 2 19:11:19 <PublicServer> <avdg> its not the place for a balancer 19:12:04 <PublicServer> <Spike> well with an ML join it would be nice... since you can balance the tracks 19:12:21 <PublicServer> <avdg> ml joins are already complex enough 19:12:32 <PublicServer> <Spike> tell me about it.. :) 19:12:32 <PublicServer> <avdg> I don't wanna remess !mess 19:13:14 <PublicServer> <Spike> bbh04 is disconnected from 3 19:13:34 <PublicServer> <Spike> more was wondering who did that 19:13:45 <PublicServer> <Razaekel> i did, when i made the depot 19:13:53 <PublicServer> <Razaekel> forgot about it, too 19:13:54 <PublicServer> <Spike> there was a depot there? 19:13:55 <PublicServer> <Razaekel> heh 19:13:58 <PublicServer> <Razaekel> no 19:14:03 <PublicServer> <Razaekel> to make them go through 5/6 19:14:04 <PublicServer> <avdg> why do we have to know who made the fail? 19:15:41 <PublicServer> *** Intexon joined the game 19:15:59 *** Wouterr has joined #openttdcoop 19:16:07 <Mazur> I has a happee. 19:16:09 <Mazur> :-D 19:17:18 <PublicServer> *** Intexon has left the game (connection lost) 19:17:37 <Wouterr> good evening 19:17:40 *** Macha has left #openttdcoop 19:17:45 <PublicServer> *** Macha has left the game (leaving) 19:17:50 <Wouterr> !password 19:17:50 <PublicServer> Wouterr: celled 19:18:01 <PublicServer> *** Wouterr joined the game 19:18:29 <PublicServer> <Wouterr> good evening 19:18:30 <PublicServer> <avdg> hmm 19:19:04 <PublicServer> <avdg> who is rebuilding msh 01 :) 19:19:04 <Wouterr> hmm doublepost :p 19:19:13 <PublicServer> <Sepp> :O 19:19:24 <PublicServer> *** made screenshot at 0001A6E5: http://ps.openttdcoop.org/public/webcam/0001A6E5.png 19:19:30 <PublicServer> <Wouterr> not me 19:19:49 <PublicServer> <avdg> I should say, it looks fine 19:20:14 <PublicServer> <avdg> great job so far, but now what :p 19:20:22 <PublicServer> <Sepp> ? 19:20:30 <PublicServer> <Sepp> one 2 -> 3 join left 19:20:41 <PublicServer> <Sepp> and then get rid of reroute 19:20:44 <PublicServer> <Sepp> and last connect 19:20:51 <PublicServer> <avdg> yeah, but it is not connectable atm 19:21:04 <PublicServer> <Spike> sepp also not forgetting a 3->2 19:21:16 <PublicServer> <Sepp> well 19:21:19 <PublicServer> <avdg> check !here 19:21:20 <PublicServer> <Sepp> enough place for 19:21:31 <PublicServer> <avdg> that is what I had in mind when I saw that junction 19:21:41 <PublicServer> <avdg> just a proposal 19:22:08 <PublicServer> <Sepp> kinda late for proposals dont ya think ? xD 19:22:18 <PublicServer> <avdg> I know 19:23:14 <PublicServer> <avdg> how the hell is !this going to work 19:24:25 <Wouterr> just by making a split north of it i guess 19:25:53 <PublicServer> <avdg> I'll better leave :p 19:26:00 *** Max| has quit IRC 19:26:18 <PublicServer> <avdg> no time to play war 19:26:36 <PublicServer> <Sepp> war ? 19:31:55 <PublicServer> *** Intexon joined the game 19:32:37 *** einKarl has quit IRC 19:32:38 <PublicServer> *** Intexon has left the game (connection lost) 19:34:26 <PublicServer> *** made screenshot at 00005EC0: http://ps.openttdcoop.org/public/webcam/00005EC0.png 19:37:20 <PublicServer> <avdg> BON est pas bon :/ 19:37:33 <PublicServer> <Sepp> ? 19:37:37 <PublicServer> <Sepp> why not ? 19:37:38 <PublicServer> <avdg> check BON 19:37:47 <PublicServer> <avdg> its over capacity 19:37:51 <PublicServer> <Sepp> mhhh locks like ppl added trains 19:38:08 <PublicServer> <avdg> nope 19:38:12 <PublicServer> <avdg> not enough pax 19:38:25 <PublicServer> <avdg> the trains are doing a too good job 19:38:32 <PublicServer> <Sepp> ah 19:38:37 <PublicServer> <Sepp> damn double decker xD 19:38:53 *** Seberoth has quit IRC 19:39:16 <PublicServer> <avdg> check there loading speed 19:40:50 *** Seberoth has joined #openttdcoop 19:42:07 <PublicServer> <avdg> even better: some of these trains are in depot for no reason 19:46:12 <PublicServer> <Spike> can't get a fitting 3->2 anymore.. the one that was there.. did fit.. 19:46:31 <PublicServer> <avdg> check !here 19:46:41 <PublicServer> <avdg> ? 19:46:54 <PublicServer> <Spike> i meant from MSH to station 19:46:54 *** Paul2 has left #openttdcoop 19:47:20 <PublicServer> <Spike> and sepp... your runnel cross is slow 19:47:26 <PublicServer> <avdg> create the connections 19:47:40 <PublicServer> <avdg> I have an idea 19:48:38 <PublicServer> <avdg> like this? 19:49:28 <PublicServer> *** made screenshot at 0001A8F1: http://ps.openttdcoop.org/public/webcam/0001A8F1.png 19:53:47 <PublicServer> <avdg> :p I expected a rebuild 19:53:53 <PublicServer> <Sepp> xD 19:54:00 <PublicServer> <Sepp> happens xD 19:54:29 <PublicServer> <avdg> that traffic is a blocker... 19:54:35 <PublicServer> <avdg> detour it again :p 19:54:38 <PublicServer> <Sepp> NAH 19:55:48 <PublicServer> <avdg> lol, pad at 3k pax 19:56:07 <PublicServer> <avdg> thats a rarely frequent used number 19:56:55 <PublicServer> <avdg> :p what would vitus say now? 19:57:07 <Vitus> What? 19:57:12 <PublicServer> <avdg> check 19:57:13 <PublicServer> <avdg> :) 19:57:20 <Vitus> Check what? 19:57:30 <PublicServer> <avdg> hmm 19:57:36 <PublicServer> <avdg> game too heavy I guess 19:57:43 <PublicServer> <avdg> pad has 2k pax atm 19:57:56 <PublicServer> <avdg> we've doubled the traincapacity 19:58:33 <Vitus> Hmmm 19:58:34 <PublicServer> <avdg> thats what happened 19:58:43 <Vitus> omw 19:59:00 <Vitus> !password 19:59:00 <PublicServer> Vitus: opener 19:59:23 <Vitus> I can always increase the PAX by about 10% with statue :D 19:59:39 <Vitus> And I'm ready to increase the capacity of lines, if necessary 19:59:47 <PublicServer> <avdg> yeah, but your still stucked with the metro 19:59:53 <PublicServer> *** Vitus joined the game 20:00:30 <PublicServer> <avdg> nothing 20:00:31 <PublicServer> <avdg> omg 20:00:52 <PublicServer> <avdg> these trains are doing a great job :p 20:01:15 <PublicServer> <Vitus> What? You mean Padhattan Sbahn? 20:01:20 <PublicServer> <Vitus> Or transfer? :) 20:01:38 <PublicServer> <avdg> check transfer 20:01:42 <PublicServer> <Vitus> Oh damn, you started with 80 PAX wagons :D 20:01:48 <PublicServer> <avdg> yeah 20:02:15 <PublicServer> <avdg> they have a heuge inpact :D 20:02:24 <PublicServer> <Vitus> Yes, yes, I noticed 20:03:09 <PublicServer> <avdg> but it sounds funny, adding a statue, and raise the pax from a 115k big city with 10% :D 20:03:35 <PublicServer> <Vitus> It's more like 3.6k PAX per month :) 20:03:41 <PublicServer> <Vitus> At least it sounds so to me :D 20:03:48 <PublicServer> <avdg> yeah 20:04:01 <PublicServer> <avdg> costs only 140k :p 20:04:24 <PublicServer> <Vitus> I don't think that the lines are ready for it right now, though 20:04:30 <PublicServer> *** made screenshot at 0001B6FC: http://ps.openttdcoop.org/public/webcam/0001B6FC.png 20:04:32 <PublicServer> <avdg> yeah 20:04:35 <PublicServer> <avdg> totally not 20:04:46 <PublicServer> <Vitus> I'd have to tunnel the 2nd station on middle line 20:04:48 <PublicServer> <avdg> but we can still expand a bit 20:04:52 <PublicServer> <Vitus> And separate it from network 20:05:06 <PublicServer> <Vitus> 3rd line could use some more PAX 20:05:09 *** mixrin has quit IRC 20:05:44 <PublicServer> <Vitus> Oh, and I found out why is !this slow corner :D 20:06:04 <PublicServer> <Sepp> zigzag 20:06:05 <PublicServer> <avdg> I noticed that already 20:06:14 <PublicServer> <Vitus> Yes, yes.. I know 20:06:16 <PublicServer> <avdg> but you told me it wasn't an issue 20:06:25 <PublicServer> <Vitus> But I wasn't sure why... so I looked at the code 20:06:29 <PublicServer> <avdg> just moving the station 1 tile up 20:06:31 <PublicServer> <Vitus> It isn't :) 20:06:43 <PublicServer> <avdg> :p 20:07:24 <PublicServer> <avdg> im moving it 20:08:23 <PublicServer> <Vitus> Easy, right? :D 20:08:43 <PublicServer> <avdg> no problem at all :p 20:08:58 <PublicServer> <Vitus> I mean the curve speed calculation :D 20:08:58 <PublicServer> <Spike> is msh01 done yet 20:09:08 <PublicServer> <avdg> nice 20:09:42 <PublicServer> <Spike> was more a question 20:10:28 <PublicServer> <avdg> :p didn't read that formula 20:10:30 *** perk11 has joined #openttdcoop 20:10:45 <PublicServer> <Vitus> The revelant code is in train_cmd.cpp 20:10:50 <PublicServer> <avdg> k 20:10:54 <PublicServer> <avdg> line? 20:10:57 <PublicServer> <Vitus> sec 20:11:05 <PublicServer> <Vitus> It's somewhere from beginning 20:11:38 <Vitus> http://vcs.openttd.org/svn/browser/trunk/src/town_cmd.cpp 20:11:48 <Vitus> bwah 20:11:49 <PublicServer> <avdg> yeah, i've got already a local copy 20:11:53 <Vitus> town != train :D 20:12:01 <PublicServer> <avdg> :p 20:12:06 <PublicServer> <avdg> i've got the file 20:12:20 <Vitus> Line 327 20:12:28 <PublicServer> <avdg> ah 20:12:30 <PublicServer> <avdg> got it 20:12:31 <Vitus> And the link was: http://vcs.openttd.org/svn/browser/trunk/src/train_cmd.cpp 20:12:59 <PublicServer> <avdg> quite complex code for a function :p 20:14:20 <Vitus> Well, you have to check whole TL, then calculate the speed and then add NewGRF stuff and rail type bonus 20:14:48 <PublicServer> <avdg> yeah 20:16:23 <PublicServer> <Sepp> cl 20:16:26 <Vitus> Basically, it stores the position of 1st curve, counts all direction changes and distance between the first one and last one 20:16:34 <Vitus> Without the first one 20:17:00 <PublicServer> <avdg> the tile calculation looks hard for me 20:17:17 <PublicServer> <avdg> I didn't check enough documentation about that 20:17:25 <PublicServer> <avdg> *tile api 20:17:51 <Vitus> What? Is it relevant to this function or you just talk about something completly else? :D 20:18:06 <PublicServer> <avdg> game core 20:18:48 <Vitus> Alright, I just wasn't sure, because this function doesn't use any tile information as it seems. 20:19:18 <PublicServer> <avdg> it gets some track bit information 20:19:32 <PublicServer> *** made screenshot at 0002EDA4: http://ps.openttdcoop.org/public/webcam/0002EDA4.png 20:19:37 <PublicServer> <avdg> donno 20:19:38 <PublicServer> <avdg> :p 20:19:39 <Vitus> Nope, it just checks the directions of wagons/engines 20:19:49 <PublicServer> <avdg> ah 20:20:07 <PublicServer> <avdg> from the first to the last 20:20:13 <Vitus> Basically, with smaller wagons, the CL is more forgriving :) 20:20:15 <PublicServer> <avdg> that explain much 20:20:24 <Vitus> *forgiving 20:20:40 <PublicServer> <avdg> yeah, ty 20:20:49 <PublicServer> <avdg> learned something today :) 20:20:57 <PublicServer> <Vitus> :) 20:22:24 <PublicServer> <Vitus> The bottom line of PAD transfer tends to jam 20:22:25 <PublicServer> <avdg> sepp, how is it going? 20:22:29 <PublicServer> <Vitus> While the middle ones are not used 20:22:37 <PublicServer> <Vitus> I mean, rarely used :) 20:22:54 <PublicServer> <avdg> can be 20:23:06 <PublicServer> <avdg> I want to roll out some pf-traps 20:23:17 <PublicServer> <avdg> wanna see how much that helps 20:24:06 <PublicServer> <Vitus> The merger from north at BBH04 isn't working, that's it 20:24:23 <PublicServer> <avdg> k 20:24:27 <PublicServer> <Vitus> I'll fix it 20:25:17 <PublicServer> <Vitus> Might be better now 20:25:34 <PublicServer> <avdg> there is still something left todo 20:25:52 <PublicServer> <avdg> since we use doubledeckers, is the space between trains raisen 20:26:00 <PublicServer> <avdg> so we need longer prio's 20:26:57 <PublicServer> <Vitus> Wouldn't it be possible to give the trains at PAD transfer entrance more choice? 20:27:31 <PublicServer> <avdg> nope, I don't want to mess up msh03 even more 20:27:35 <PublicServer> <Vitus> OK 20:27:54 <PublicServer> <avdg> the balancers should be moved outside the complex junctions 20:28:13 <PublicServer> <Vitus> The balancer fix did the trick, it seems 20:28:22 <PublicServer> <Vitus> At least for now 20:28:36 <PublicServer> <avdg> so long you didn't jam the whole west line :p 20:28:43 <PublicServer> <avdg> nope 20:28:49 <PublicServer> <avdg> jam is cming again 20:29:11 <PublicServer> <avdg> it will maybe need a split-before-join 20:29:57 *** Intexon has quit IRC 20:30:27 <PublicServer> <avdg> :p how longer it takes, how more I want to mess msh 01 20:30:37 <PublicServer> <Sepp> xD 20:30:50 <PublicServer> <Sepp> guess ill just triple brudge then 20:30:52 <PublicServer> <avdg> still with the idea !here in my mind 20:32:07 <PublicServer> <avdg> :p added more planning 20:33:04 *** pugi has joined #openttdcoop 20:33:53 <PublicServer> <avdg> :p 20:33:59 <PublicServer> <avdg> stopid plans 20:34:06 <PublicServer> <Vitus> Got longer prio for you avdg :D 20:34:19 <PublicServer> <avdg> :D 20:34:34 <PublicServer> *** made screenshot at 0001A3EE: http://ps.openttdcoop.org/public/webcam/0001A3EE.png 20:34:37 <PublicServer> <avdg> *** wtf *** 20:34:53 <PublicServer> <Vitus> Hm? 20:34:59 <PublicServer> <avdg> just my reaction 20:35:17 <PublicServer> <Vitus> But there's nothing wrong with it! It works :D 20:35:34 <PublicServer> <avdg> indeed 20:35:55 <PublicServer> <avdg> but so quickly (1) and adding bridges and tunnels (2) 20:36:02 <PublicServer> <avdg> :D 20:36:47 <PublicServer> <Vitus> I obeyed the signals gap that were there 20:36:54 <PublicServer> <Vitus> *signal gaps 20:37:28 <PublicServer> <avdg> but what with 2 if 1 enters the ml 20:38:03 <PublicServer> <Vitus> Well, 2 will have to wait. Nothing more, nothing less. 20:38:17 <PublicServer> <avdg> its out of range of the detectors 20:38:20 <PublicServer> <Vitus> Better than sending it in, because it'd stop train which already has some momentum 20:38:42 <PublicServer> <Vitus> Oh, you mean this... :D 20:39:37 <PublicServer> <Vitus> Damn :D 20:39:53 <PublicServer> <avdg> :D 20:40:05 *** theholyduck has quit IRC 20:40:18 <PublicServer> <avdg> isn't that a breaker? 20:40:36 <PublicServer> <Vitus> Might be 20:40:41 <PublicServer> <avdg> :p 20:40:42 <PublicServer> <Vitus> but! 20:40:43 <PublicServer> <avdg> revert 20:41:02 <PublicServer> <Vitus> We can fix it with PBS prio :D 20:41:17 <PublicServer> <Razaekel> well, that looks alot nice than the previosu version did 20:41:39 <PublicServer> <Vitus> Tight spaces need special solutions :) 20:42:34 <PublicServer> <avdg> wait 20:42:54 <PublicServer> <avdg> i've got it, but my brains refuses to execute it :p 20:43:03 <PublicServer> <Vitus> I've got something too! 20:43:18 <PublicServer> <avdg> you can do, but you have to remove some stuff 20:43:20 <PublicServer> <Razaekel> any of you ever play Bubble tower defence? 20:43:21 <PublicServer> <avdg> lol :D 20:43:35 <PublicServer> <avdg> tower defence sounds famous 20:43:42 <PublicServer> <avdg> not my idea :p 20:43:43 <PublicServer> <Razaekel> it is 20:43:59 <PublicServer> <avdg> its too complex 20:44:10 <PublicServer> <Razaekel> bull 20:44:12 <PublicServer> <avdg> *prio* 20:44:46 <PublicServer> <avdg> I prefer to call that prio art above understandable :p 20:45:05 <PublicServer> *** Razaekel has left the game (leaving) 20:45:06 <PublicServer> <Vitus> Just triple or maybe even more checked it 20:45:10 <PublicServer> <Vitus> It SHOULD work :D 20:45:29 <PublicServer> <avdg> nope 20:45:34 <PublicServer> <Vitus> Why? 20:45:37 <PublicServer> <avdg> wrong again 20:45:49 <PublicServer> <Vitus> Why? 20:45:56 <PublicServer> <Vitus> Look 20:45:56 <PublicServer> <avdg> oh nvm 20:46:04 <PublicServer> <avdg> got it 20:46:13 <PublicServer> <avdg> i thought you was using more prio's 20:46:22 <PublicServer> <Vitus> I'm using two :P 20:46:27 <PublicServer> <Vitus> But I combined them with PBS 20:46:32 <PublicServer> <avdg> this is a real wired stuff 20:46:48 <PublicServer> <Vitus> aka 20:46:49 <PublicServer> <Vitus> Train 20:47:01 <PublicServer> <Vitus> Here, here or here will trigger it 20:47:03 <PublicServer> <avdg> can be much more simple 20:47:10 <PublicServer> <Vitus> Pfft, why? :D 20:47:17 <PublicServer> <avdg> it hurts my eyes 20:47:25 <PublicServer> <Vitus> Stop looking at it maybe? :D 20:47:39 <PublicServer> <avdg> it like writing 10 goto statements on 15 lines 20:48:33 <PublicServer> <avdg> tidyfying helps :) 20:48:40 <PublicServer> <avdg> this looks mor logical 20:48:53 <PublicServer> <Vitus> Pfft, I can't find good spot for tunnel 20:48:58 <PublicServer> <avdg> :D 20:49:26 <PublicServer> <Vitus> Better? :P 20:49:36 <PublicServer> *** made screenshot at 000122C5: http://ps.openttdcoop.org/public/webcam/000122C5.png 20:49:38 <PublicServer> <avdg> :D 20:49:44 <PublicServer> <avdg> what a bridge 20:49:47 <PublicServer> <Vitus> Pfft, way too obvious 20:50:27 <PublicServer> <Vitus> But if you wish 20:50:32 <PublicServer> <avdg> pff... im really rofl'ing right now cause that stopid bridge I saw few seconds ago 20:50:45 <PublicServer> <Sepp> oO 20:50:56 <PublicServer> <Wouterr> 0 20:51:05 <PublicServer> <avdg> im talking about BBH04 ;-) 20:51:06 <PublicServer> <Vitus> OoOoOoOo 20:51:27 <PublicServer> <Vitus> avdg, just mask it with trees :D 20:52:18 <PublicServer> *** Wouterr has left the game (leaving) 20:52:19 *** Wouterr has quit IRC 20:52:32 <PublicServer> <avdg> much better :p 20:52:49 <PublicServer> <Vitus> You have to use different bridge so it doesn't look out of place :D 20:53:09 <PublicServer> <avdg> but I wanted a wooden bridge :/ 20:53:15 <PublicServer> <avdg> :p 20:53:35 <PublicServer> <Vitus> The top priority could also use some help :D 20:53:45 <PublicServer> <avdg> :D 20:54:12 <PublicServer> <avdg> a beatiful wirebridge 20:54:23 <PublicServer> <avdg> ** right ** 20:54:45 <PublicServer> <Vitus> It still looks somehow OUT OF PLACE :D 20:55:02 <PublicServer> <avdg> looks nice :p 20:55:20 <PublicServer> <Vitus> Please elaborate :D 20:55:25 *** gnemo has quit IRC 20:55:48 <PublicServer> <avdg> and if you don't like it, we still have COLORS! 20:55:51 <PublicServer> <avdg> :) 20:56:07 <PublicServer> <Vitus> Or I can like... make the bridges totally invisible? :D 20:56:20 <PublicServer> <Vitus> whoosh and now it looks perfect 20:56:27 <PublicServer> <Spike> msh01 done yet? 20:56:39 <PublicServer> <avdg> yeah, but thats your pc that refuses to draw a bridge... 20:57:02 <PublicServer> <Spike> ? 20:57:12 <PublicServer> <avdg> nvm spike 20:57:29 <PublicServer> <Spike> shall i just start the stopped trains 20:57:40 <PublicServer> <avdg> try 20:57:41 <PublicServer> <avdg> :p 20:57:49 <PublicServer> <avdg> create problems 20:57:57 <PublicServer> <avdg> we should solve them :D 20:57:57 <PublicServer> <Spike> woohoo! 20:57:58 <PublicServer> <Spike> :) 21:01:23 <PublicServer> <Spike> there must be a connection missing 21:01:29 <PublicServer> <Spike> cause some pad trains use beer island to turn 21:02:09 <PublicServer> <avdg> :p 21:02:12 <PublicServer> <avdg> nice merger 21:02:31 <PublicServer> <Sepp> :O 21:03:21 <PublicServer> <Vitus> Oh, lol. I forgot that I stopped on train in PAD transfer and was wondering, why has one station such low rating :D 21:04:17 <PublicServer> <avdg> :/ 21:04:21 <PublicServer> <Spike> ? 21:04:28 <PublicServer> <avdg> so many trains at pad and no single passenger 21:04:38 <PublicServer> *** made screenshot at 0002892C: http://ps.openttdcoop.org/public/webcam/0002892C.png 21:06:00 <PublicServer> <Vitus> I'll have to solve the capacity increase of middle line and when I'm done with that, we can build a statue 21:06:07 <PublicServer> <avdg> k 21:06:36 <PublicServer> <Vitus> Well, I've got idea, but I'll have to try it with savegame to see whether it works or not 21:06:53 <PublicServer> <avdg> do evertything whats needed 21:06:59 <PublicServer> <avdg> we still have all the time 21:07:13 <PublicServer> <Vitus> Yes, but I don't want to mess up whole line :D 21:07:16 <PublicServer> <avdg> at least, I heared no1 bored yet 21:07:29 <PublicServer> <avdg> nope :p 21:08:30 <PublicServer> <Vitus> What's up with the (1) ooo... and so? :D 21:09:00 <PublicServer> <avdg> :p 21:09:13 <PublicServer> <Vitus> I added (3), so it doesn't feel lonely :D 21:09:25 <PublicServer> <avdg> thats a brainer I think :) 21:10:44 <PublicServer> <Vitus> Well, I'm off. See you tomorrow 21:10:48 <PublicServer> <avdg> bye 21:10:51 <PublicServer> *** Vitus has left the game (connection lost) 21:11:05 *** Vitus has quit IRC 21:13:54 <PublicServer> <avdg> at BBH04 are all connections to the 3th lane cutted, is there any reason to do this? 21:16:52 *** Chris_Booth has joined #openttdcoop 21:18:43 <PublicServer> *** Chris Booth joined the game 21:18:47 <PublicServer> <avdg> hey booth 21:19:08 <PublicServer> <avdg> do not panic, there is a lot changed now :p 21:19:40 <PublicServer> *** made screenshot at 00028D60: http://ps.openttdcoop.org/public/webcam/00028D60.png 21:19:50 <PublicServer> <Chris Booth> hello all 21:20:23 <PublicServer> <Sepp> hey 21:22:12 <PublicServer> <avdg> pff... I am still wishing for better junctions 21:22:22 <PublicServer> <Spike> where 21:22:29 <PublicServer> <avdg> general 21:22:44 <PublicServer> <Sepp> engine ? 21:22:58 <PublicServer> <avdg> so you can see with in 1 eyemovement all connections 21:23:03 <PublicServer> <avdg> no, this game 21:23:32 <PublicServer> <avdg> check BBH08 :p 21:23:39 <PublicServer> <Sepp> only confusing is 08/07 21:24:11 <PublicServer> <Sepp> its just its width 21:24:25 <PublicServer> <avdg> and msh 01 is quite big, but it does its job 21:24:32 <PublicServer> <avdg> actually wide 21:24:38 <PublicServer> <Sepp> NE to SW and NW to SE dont mix there 21:24:50 <PublicServer> <Sepp> at 08/07 21:24:51 <PublicServer> <Chris Booth> all the hubs are big on this map what is the Cl? 21:24:56 <PublicServer> <avdg> 10 21:24:58 <PublicServer> <Sepp> 10 21:25:31 <PublicServer> <Owen> Why are 07/08 now jamming? 21:25:43 <PublicServer> <Chris Booth> bad design 21:25:44 <PublicServer> <avdg> bridges 21:26:06 <PublicServer> <Owen> Those 4 bridges? 21:26:19 <PublicServer> <Owen> Meh, who expanded everything else and din't expand them? ... 21:26:22 <PublicServer> <avdg> the bridges caused jams when there where jams 21:26:45 <PublicServer> <Sepp> hacked 3rd lane xD 21:26:52 <PublicServer> <avdg> and still, we have to reduce the amound of trains 21:27:05 <PublicServer> <Owen> avdg: Whats with your obsession with less trains? 21:27:22 <PublicServer> <Chris Booth> less jams 21:27:23 <PublicServer> <avdg> well, some stations are empty 21:27:30 <PublicServer> <Sepp> train capacity was doubled 21:27:34 <PublicServer> <avdg> and the network will be better, indeed 21:27:41 <PublicServer> <Owen> Your fault for upgrading to these ugly arse trains :p 21:27:46 <PublicServer> <Sepp> qq 21:27:57 <PublicServer> <avdg> my idea, but not my decision ;) 21:28:26 <PublicServer> <avdg> it was still an idea at that point 21:28:30 <PublicServer> <avdg> but we can't go back 21:28:37 <PublicServer> <Chris Booth> yes you can 21:28:46 <PublicServer> <Owen> They take as long to accelerate as a fucking shinkansen... 21:28:55 <PublicServer> <avdg> yeah, but it will be harder then the upgrade 21:29:08 <PublicServer> <Owen> No wonder the whole place is jammed 21:29:10 <PublicServer> <Owen> They don't pack 21:29:23 <PublicServer> <avdg> yeah, but we have more pax transported 21:29:32 <PublicServer> <Sepp> so we want to reduce the trains xD 21:29:35 <PublicServer> <avdg> so we should have less trafic 21:29:52 <PublicServer> <Owen> Doesn't matter. The trains will kill the network as you get more of them (as theres more pax to transport) 21:29:56 <PublicServer> <avdg> but seems no1 does care about it 21:30:15 <PublicServer> <Chris Booth> owen is right trains accel to slow 21:30:23 <PublicServer> <Chris Booth> so you need longer priors or faster trains 21:30:25 <PublicServer> <Owen> It takes them 15 tiles to reach speed 21:30:27 <PublicServer> <avdg> booth: check tile 1,1 21:30:36 <PublicServer> <avdg> I did the test already 21:30:57 <PublicServer> <Owen> Sorry no 21:31:02 <PublicServer> <Owen> 29 tiles to max speed 21:31:03 <PublicServer> <Owen> 29 tiles 21:31:05 <PublicServer> <Owen> THATS RIDICULOUS 21:31:34 <PublicServer> <avdg> yeah, indeed 21:31:46 <PublicServer> <Owen> Its absolutely unworkable 21:31:58 <PublicServer> <avdg> not agree 21:32:11 <PublicServer> <Chris Booth> make them double loco sets would help 21:32:14 <PublicServer> <avdg> they have a lower acceleration, but not a lower speed 21:32:23 <PublicServer> <Owen> avdg: We have rebuilt ~700 trains in PZ games over trains which accelerate faster than these 21:32:25 <PublicServer> <Chris Booth> double the TE to 1661kN 21:32:33 <PublicServer> <avdg> the average would still be a little 21:32:49 <PublicServer> <avdg> and that agains the double pax it transports 21:33:02 <PublicServer> <Owen> Chris Booth: With six heads they still take 25 tiles 21:33:43 *** jondisti has quit IRC 21:34:22 <PublicServer> <Owen> Trains which accelerate this slow need SML. theres no other option, tbh 21:34:32 <PublicServer> <Owen> And SML in a pax game is frankly ridiculous 21:34:42 <PublicServer> *** made screenshot at 0003E50F: http://ps.openttdcoop.org/public/webcam/0003E50F.png 21:34:54 <PublicServer> <avdg> we should stop expanding cities then 21:35:01 *** Estaf has joined #openttdcoop 21:35:11 <PublicServer> <Owen> Why? 21:35:15 <PublicServer> <Owen> We can do more trains fine... 21:35:23 <PublicServer> <avdg> indeed 21:35:45 <PublicServer> <avdg> but I have the feeling you want to push trains on the network 21:35:56 <PublicServer> <avdg> till the network is blowed up 21:35:57 <OwenS> Thats the point of a network? :p 21:36:04 <OwenS> No 21:36:08 <OwenS> When the network fails you expand it 21:36:18 <PublicServer> <Sepp> >_> 21:36:23 <PublicServer> *** Chris Booth has left the game (connection lost) 21:36:26 <PublicServer> *** Estaf joined the game 21:36:50 <PublicServer> <avdg> and actually we had 2 quite bad options before the upgrade 21:37:09 <PublicServer> <avdg> expand the network (4th ml) or double capacity with lower acc 21:37:17 <PublicServer> *** Owen has left the game (leaving) 21:37:48 <OwenS> (Yes I'm listening. Looking up something) 21:37:55 <PublicServer> <avdg> :p 21:38:25 <OwenS> !info 21:38:25 <PublicServer> OwenS: #:1(Orange) Company Name: 'MonkeyWasters Ltd' Year Founded: 1950 Money: 48857580174 Loan: 0 Value: 48865304466 (T:823, R:1000, P:0, S:50) unprotected 21:38:57 <PublicServer> <avdg> if we didn't double the capacity, we had to work with _a lot_ of trains on complex junctions 21:39:15 <PublicServer> <avdg> wich where the network wasn't prepared for 21:39:34 <OwenS> I believe that pretty much the main point of #ottdc is complex junctions :p 21:39:36 <Chris_Booth> avdg I understand that 21:40:20 <Chris_Booth> but the middle trains was the best choice for this scenario IMO and then also expanding the network 21:40:36 <PublicServer> <avdg> indeed, but that required some manual work 21:40:47 <PublicServer> <avdg> but I say again, it was not my decision 21:40:48 <Chris_Booth> or sticking with the old train and just expanding rather than going for the really bad slow train we have now 21:40:57 <PublicServer> <avdg> and some peopel rather chosed the lazy way 21:41:02 <PublicServer> <avdg> *people 21:41:20 <PublicServer> *** Owen joined the game 21:41:38 <PublicServer> <Spike> all i wanted was a rebuild of msh01 21:42:13 <PublicServer> <avdg> you are right :p 21:42:18 <PublicServer> <avdg> it was messed up :p 21:42:27 <PublicServer> <Owen> And we somehow ended up with a network which doesn't flow 21:42:31 <PublicServer> <Sepp> now its only half a mess ;) 21:42:44 <PublicServer> <avdg> ;) 21:42:53 <PublicServer> <Sepp> mhh i see it flowing rather good 21:43:06 <PublicServer> <Owen> Sepp: The south is a parking lot 21:43:12 <PublicServer> <Sepp> except joins are now pain in the ass xD 21:43:34 <PublicServer> <Sepp> the south was a mess before too 21:43:43 <PublicServer> <Owen> Before traffic was actually moving 21:44:02 <PublicServer> <Owen> Even before avdg culled trains to make MSH03 move 21:46:22 <PublicServer> <avdg> I think I can say that the game is transformed after msh03 was rebuilded 21:46:55 <PublicServer> <Owen> Not really. Making the rebuild work still involved removing a ridiculous ammount of trains 21:46:56 <PublicServer> <avdg> by trying to do BBH's the cleaner way 21:47:10 <PublicServer> <Owen> And then you hacked a bunch of the trains to take another route because it can't actually handle merging traffic 21:47:14 *** Progman has quit IRC 21:47:48 <PublicServer> <avdg> wich shouldn't happend with ugly BBH's 21:48:29 <PublicServer> <avdg> and the ml upgrade happened somewhat too late 21:49:44 <PublicServer> *** made screenshot at 000125D7: http://ps.openttdcoop.org/public/webcam/000125D7.png 21:50:24 <PublicServer> *** Estaf has left the game (connection lost) 21:50:38 <PublicServer> <avdg> there are a lot of errors, yes, but look, we played this game till the end and we done a LOT 21:50:49 *** Estaf has quit IRC 21:50:54 <PublicServer> <Owen> You think this game is done? .. 21:50:56 <PublicServer> *** Benom joined the game 21:50:58 <PublicServer> <avdg> and I think that we all learned a lot of this game 21:50:59 <PublicServer> <avdg> no 21:51:12 <PublicServer> <avdg> but the hardest part is over yet 21:51:31 <PublicServer> <Owen> Rebuilding every junction to cope with 30 tile acceleration? Riiiight... 21:51:37 *** ODM has quit IRC 21:51:59 <PublicServer> <Sepp> i get the impression owen dont like the new uglytrains xD 21:52:04 <PublicServer> <Sepp> but maybe im wrong 21:52:07 <PublicServer> <avdg> don't forget that we have to get ride of many trains 21:52:12 <PublicServer> <Owen> Sepp: They're ugly, and slow 21:53:28 <avdg> http://en.wikipedia.org/wiki/Boeing_747_Large_Cargo_Freighter 21:53:29 <Webster> Title: Boeing 747 Large Cargo Freighter - Wikipedia, the free encyclopedia (at en.wikipedia.org) 21:53:30 <avdg> :p 21:53:55 <PublicServer> <avdg> it somehow links me to this plane 21:54:17 *** sharpy has joined #openttdcoop 21:54:21 <sharpy> !password 21:54:21 <PublicServer> sharpy: stowed 21:54:35 <PublicServer> <avdg> wtf... 21:54:59 <PublicServer> *** sharpy joined the game 21:55:01 <PublicServer> <Spike> ? 21:55:06 <PublicServer> <avdg> lol replace any train 21:55:12 <PublicServer> <avdg> my demo is broken 21:55:40 <PublicServer> <Sepp> lol n1 refittinmg again ? 21:56:01 <PublicServer> <sharpy> lol,are you going back to how they were?! 21:56:04 <PublicServer> <Sepp> if u mind not making these decisions alone 21:56:11 <PublicServer> <Sepp> thats bullshit 21:56:18 <PublicServer> <avdg> cmon cmon 21:56:27 <PublicServer> <avdg> how is that decision taken? 21:57:01 <PublicServer> <Owen> avdg: How was the original decision taken? 21:57:18 <PublicServer> <Sepp> the next day comes somebody " hey i like steam engines" 21:57:20 <PublicServer> <avdg> indeed, but what did we learned from? 21:57:45 <PublicServer> <Owen> avdg: Nothing. We already knew that trains which take more acceleration space than their length are unworkable 21:58:06 <PublicServer> <avdg> unworkable is a big word 21:58:11 <PublicServer> <Sepp> well screw this game 21:58:13 <PublicServer> <Sepp> n8 21:58:17 <PublicServer> *** Sepp has left the game (connection lost) 21:58:33 <PublicServer> <Owen> avdg: On the PZ we have hand replaced ~1000 vehicles over this kind of problem. Thats right, hand replaced 21:59:46 <PublicServer> *** Benom has left the game (leaving) 21:59:50 <PublicServer> <avdg> well, I don't like it when only 1 person kills the whole network if it would affect changes across the whole network 22:04:50 <PublicServer> *** made screenshot at 00038C2E: http://ps.openttdcoop.org/public/webcam/00038C2E.png 22:07:04 <PublicServer> <Spike> someone screwed an sbahn 22:07:34 <PublicServer> <Owen> Ouch 22:07:35 *** VictorOfSweden has quit IRC 22:07:37 <PublicServer> <Owen> Thats gonna hurt =( 22:07:41 <PublicServer> <Spike> sbahn was screwed anyway 22:07:45 <PublicServer> <Spike> someone killed a hub 22:07:46 <PublicServer> <avdg> ? 22:07:49 <PublicServer> <Spike> to bri:mon 22:07:55 <PublicServer> <Spike> it's only accessable from 1 side 22:08:10 <PublicServer> <Owen> Thats always been the case 22:08:39 <PublicServer> <Spike> those trains got stuck there somehow 22:08:47 <PublicServer> <Spike> and i don't know how.. tried to fix it.. but well 22:09:18 <PublicServer> <avdg> :p 22:09:27 <PublicServer> <avdg> i like brinwood's busroute 22:09:43 <PublicServer> <avdg> nice eyecandy and also informal 22:10:53 <PublicServer> <Owen> The loop one? 22:11:09 <PublicServer> <avdg> @brinwood centrum 22:14:45 <PublicServer> <avdg> uh... is that a broken order at "mubourne station #592" N 22:14:49 <PublicServer> <avdg> *? 22:15:15 <PublicServer> <Owen> Same but slower :p 22:15:20 <OwenS> I think 22:15:23 <OwenS> May not be slower any more 22:17:22 <PublicServer> <avdg> there are more transfer orders, I don't get the idea of it 22:17:37 <PublicServer> <avdg> actually only 1 22:17:40 <PublicServer> <avdg> at brinwood transfer 22:19:07 <PublicServer> <Owen> good catch 22:19:15 <PublicServer> <Owen> I think these days they may be the same... I dunno 22:19:28 <PublicServer> <Owen> Used to be that transfer dumped out all the passengers and picked them back up 22:19:41 *** Fuco has joined #openttdcoop 22:19:45 *** ChanServ sets mode: +v Fuco 22:19:52 <PublicServer> *** made screenshot at 0003881F: http://ps.openttdcoop.org/public/webcam/0003881F.png 22:22:23 *** pugi has quit IRC 22:23:20 *** ^Spike^ has left #openttdcoop 22:23:29 *** ^Spike^ has joined #openttdcoop 22:23:29 *** ChanServ sets mode: +o ^Spike^ 22:23:32 <PublicServer> <avdg> im still not happy enough about msh 01 22:23:37 <^Spike^> dual screen is nice.. but can be annoying :D 22:23:52 <PublicServer> <avdg> how d'you mean? :D 22:24:04 <PublicServer> <avdg> with a screen like nitendo ds? 22:24:16 <PublicServer> <avdg> or with a second screen? 22:24:18 <^Spike^> no.. computer with 2 monitors :) 22:24:24 <PublicServer> <avdg> ah :p 22:24:26 <^Spike^> i accidently pressed close channel :) 22:24:34 <PublicServer> <avdg> im working with 2 screens to 22:24:37 <PublicServer> <avdg> :p 22:24:59 <PublicServer> <Spike> that's better :D 22:25:04 <PublicServer> <Spike> just use stickychan :D 22:25:11 *** fonsinchen has joined #openttdcoop 22:25:11 <PublicServer> <Spike> can't accidently close it now :) 22:33:52 <PublicServer> *** Spike has left the game (leaving) 22:34:19 <PublicServer> <avdg> lol, all train? 22:34:54 <PublicServer> *** made screenshot at 00013388: http://ps.openttdcoop.org/public/webcam/00013388.png 22:39:49 *** thgergo has quit IRC 22:39:58 <PublicServer> <avdg> pls use service instead of going to depot :/ 22:40:09 <PublicServer> <Owen> avdg: Wheres the service button? 22:40:16 <PublicServer> <avdg> ctrl 22:40:17 <PublicServer> <Owen> ooh 22:40:42 <PublicServer> <avdg> sort on capacity 22:45:24 <PublicServer> <avdg> almost done :) 22:46:33 <OwenS> :) 22:47:56 <PublicServer> <avdg> 1 train that tries to ignore the laws :p 22:49:39 <PublicServer> <avdg> 5 left 22:49:41 *** Nickman87 has quit IRC 22:49:56 <PublicServer> *** made screenshot at 0000C383: http://ps.openttdcoop.org/public/webcam/0000C383.png 22:50:00 <PublicServer> <avdg> all heading depot 22:50:41 <PublicServer> <avdg> 3 22:51:05 <PublicServer> <avdg> 2 22:51:46 <PublicServer> <avdg> last 22:51:56 <PublicServer> <avdg> all in 22:52:01 *** Nickman87 has joined #openttdcoop 22:55:52 <PublicServer> *** sharpy has left the game (connection lost) 22:55:58 <PublicServer> <avdg> so long no1 plays clonewars, we can slowly but steadly improve the network 22:56:06 *** sharpy has quit IRC 23:01:18 *** fonsinchen has quit IRC 23:02:45 *** ^Spike^ has quit IRC 23:04:17 *** Polygon has quit IRC 23:04:58 <PublicServer> *** made screenshot at 00000201: http://ps.openttdcoop.org/public/webcam/00000201.png 23:06:50 <PublicServer> *** avdg has left the game (leaving) 23:19:49 *** Ramsus08191 has joined #openttdcoop 23:20:10 <Ramsus08191> !password 23:20:10 <PublicServer> Ramsus08191: poling 23:20:23 *** Anderus has joined #openttdcoop 23:20:29 <PublicServer> *** Ramsus08191 joined the game 23:20:40 <PublicServer> <Ramsus08191> Hey 23:20:59 *** Anderus has quit IRC 23:31:06 <avdg> hey ramsus 23:31:16 <avdg> bye, gn 23:31:36 *** avdg has quit IRC 23:31:47 <PublicServer> *** Owen has left the game (connection lost) 23:44:49 *** Mitcian has quit IRC 23:48:58 *** Max| has joined #openttdcoop 23:49:38 *** Chris_Booth has quit IRC 23:57:10 *** KenjiE20 has quit IRC