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00:14:51 *** Phazorx has quit IRC 00:30:25 *** Qanael_ has joined #openttdcoop 00:30:49 <Qanael_> Hey everyone 00:30:51 <Qanael_> !password 00:30:51 <PublicServer> Qanael_: amulet 00:31:48 <PublicServer> *** Qanael joined the game 00:39:01 <PublicServer> *** Qanael has left the game (leaving) 01:09:56 *** heffer has quit IRC 01:58:36 *** thgergo has quit IRC 02:10:00 *** Fuco has quit IRC 02:35:26 <Qanael_> !password 02:35:26 <PublicServer> Qanael_: wintry 02:35:41 <PublicServer> *** Qanael joined the game 02:43:02 *** Andycow has joined #openttdcoop 02:43:19 <PublicServer> *** Qanael has left the game (leaving) 02:49:23 <quietus> !password 02:49:23 <PublicServer> quietus: flinch 02:49:58 <PublicServer> *** quietus joined the game 02:50:26 <quietus> qanael you around? 03:05:15 *** gr00vy has quit IRC 03:05:20 *** gr00vy has joined #openttdcoop 03:56:22 *** avdg has quit IRC 04:10:23 <PublicServer> *** quietus has left the game (connection lost) 04:32:24 <Qanael_> quietus: Now I am, but I guess you're not? 06:36:43 *** ^Spike^ has joined #openttdcoop 06:36:43 *** ChanServ sets mode: +o ^Spike^ 07:48:58 *** perk11 has joined #openttdcoop 07:50:14 *** mixrin has joined #openttdcoop 07:52:33 *** Progman has joined #openttdcoop 07:55:58 *** Webster has joined #openttdcoop 07:55:58 *** ChanServ sets mode: +o Webster 08:19:48 *** Yso has joined #openttdcoop 08:23:10 *** mixrin has quit IRC 08:34:27 *** Henri has joined #openttdcoop 08:34:36 *** Seberoth has joined #openttdcoop 08:34:37 <Andycow> Howdy! 08:35:43 <Henri> Hi 08:38:41 <Henri> !dl win32 08:38:41 <PublicServer> Henri: http://binaries.openttd.org/nightlies/trunk/r20001/openttd-trunk-r20001-windows-win32.zip 08:38:56 *** Qanael_ has quit IRC 08:44:12 <Henri> !password 08:44:12 <PublicServer> Henri: ferret 08:44:24 <PublicServer> *** Henri joined the game 08:59:43 <PublicServer> *** Henri has joined company #1 09:02:49 <PublicServer> *** Henri has left the game (leaving) 09:05:42 *** Henri has quit IRC 09:10:58 *** thgergo has joined #openttdcoop 09:17:33 *** devilsadvocate has quit IRC 09:49:45 *** Chris_Booth has joined #openttdcoop 09:54:44 *** fonsinchen has joined #openttdcoop 10:07:13 *** Yso has quit IRC 10:12:41 *** KenjiE20 has joined #openttdcoop 10:12:41 *** ChanServ sets mode: +o KenjiE20 10:12:42 <Andycow> Whassup, okay? 10:13:24 *** devilsadvocate has joined #openttdcoop 10:18:15 *** Chris_Booth_ has joined #openttdcoop 10:18:16 <Andycow> !start 10:19:58 <Chris_Booth_> Andycow: @quickstart 10:19:58 * Andycow tickles Condac 10:20:31 <Chris_Booth_> !players 10:20:32 *** Chris_Booth has quit IRC 10:20:33 <PublicServer> Chris_Booth_: There are currently no clients connected to the server 10:20:39 *** Chris_Booth_ is now known as Chris_Booth 10:22:42 *** Chris_Booth_ has joined #openttdcoop 10:28:40 *** Chris_Booth has quit IRC 10:28:51 *** Chris_Booth_ is now known as Chris_Booth 10:44:55 *** De_Ghosty has quit IRC 10:45:42 *** mixrin has joined #openttdcoop 10:54:07 *** Barbaar has joined #openttdcoop 10:57:45 *** fonsinchen has quit IRC 11:00:46 *** Z has joined #openttdcoop 11:00:46 <Andycow> It's you! 11:01:18 *** Z is now known as Guest1206 11:16:57 *** Guest1206 has quit IRC 11:26:09 *** Vitus has joined #openttdcoop 11:26:10 <Andycow> Well, whatchya up to? 11:27:15 <hylje> trolling the internets 11:38:57 *** Phazorx has joined #openttdcoop 11:38:57 *** Webster sets mode: +o Phazorx 11:39:28 *** Chris_Booth has quit IRC 11:42:41 *** heffer has joined #openttdcoop 11:46:15 *** mixrin has quit IRC 11:54:31 *** Fuco has joined #openttdcoop 11:54:35 *** ChanServ sets mode: +v Fuco 11:56:07 *** Dred_furst has joined #openttdcoop 11:56:33 <Dred_furst> Hey 11:57:14 <Dred_furst> @quickstart 11:57:16 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 12:06:38 <Dred_furst> !password 12:06:38 <PublicServer> Dred_furst: strove 12:09:45 *** Macha has joined #openttdcoop 12:09:48 *** Dred_furst has quit IRC 12:09:51 <Macha> !players 12:09:52 <PublicServer> Macha: There are currently no clients connected to the server 12:09:57 *** Macha has left #openttdcoop 12:14:02 *** Progman has quit IRC 12:17:41 *** De_Ghosty has joined #openttdcoop 12:22:04 *** Progman has joined #openttdcoop 12:24:58 *** theholyduck has joined #openttdcoop 12:25:45 *** De_Ghosty has quit IRC 12:26:04 *** De_Ghosty has joined #openttdcoop 12:42:04 *** Seberoth has quit IRC 12:46:08 *** Seberoth has joined #openttdcoop 12:52:13 *** BloodyRain2k has quit IRC 12:52:25 *** sharpy has joined #openttdcoop 12:53:01 *** BloodyRain2k has joined #openttdcoop 13:12:00 *** Paltala has joined #openttdcoop 13:54:50 *** Seberoth has quit IRC 14:01:39 *** fonsinchen has joined #openttdcoop 14:03:03 *** sharpy has quit IRC 14:16:43 *** valhallasw has joined #openttdcoop 14:20:44 *** fonsinchen has quit IRC 14:25:58 *** snc has quit IRC 14:31:01 *** Chris_Booth has joined #openttdcoop 14:46:28 *** theholyduck has quit IRC 14:53:26 *** Seberoth has joined #openttdcoop 14:53:26 <Andycow> Whassup, okay? 14:54:38 *** snc has joined #openttdcoop 14:56:09 *** Phazorx has left #openttdcoop 15:01:47 <quietus> !password 15:01:47 <PublicServer> quietus: canary 15:03:13 <quietus> !players 15:03:15 <PublicServer> quietus: Client 386 (Orange) is quietus, in company 1 (MonkeyWasters Ltd) 15:03:58 *** theholyduck has joined #openttdcoop 15:03:58 <Andycow> theholyduck: Moo. 15:04:52 <theholyduck> barkbark 15:05:05 <quietus> bork bork bork 15:07:43 *** Henri has joined #openttdcoop 15:08:02 <Henri> hello 15:08:19 <Henri> anyone knows why welcome stable server is down? 15:11:22 *** Phazorx has joined #openttdcoop 15:11:22 *** Webster sets mode: +o Phazorx 15:14:23 <Ammler> Henri: it isn't 15:14:40 <quietus> damn the map download is being slow 15:14:45 <Ammler> or it is :-) 15:15:01 <quietus> probably just me 15:16:09 <PublicServer> *** quietus joined the game 15:16:32 <PublicServer> *** quietus has left the game (connection lost) 15:16:56 <quietus> !password 15:16:56 <PublicServer> quietus: homely 15:17:06 <quietus> sigh. 15:18:32 <Henri> Ammler: i would'nt ask if it was online :) , but could anyone with power make the server running again please? 15:18:57 <quietus> henri what is the welcome public 15:19:09 <Ammler> openttd doesn't allow continue a running game 15:20:12 <quietus> Ammler: what? 15:20:16 <Henri> uh 15:20:38 <Ammler> it doesn't save company passwords :-) 15:21:26 <quietus> great... 15:21:42 <quietus> so it will let you continue, but its open for anyone to get in your company 15:22:49 <Henri> better maybe new map? 15:22:57 *** PeterT|tor has joined #openttdcoop 15:23:04 <Henri> since most people were waiting for new map anyway 15:23:32 <PublicServer> *** quietus joined the game 15:23:51 *** PeterT|tor has quit IRC 15:23:55 <PublicServer> *** quietus has left the game (connection lost) 15:24:10 <quietus> is it jus me or is this happening to everyone 15:24:30 *** PeterT|tor has joined #openttdcoop 15:24:30 <Andycow> Heya. 15:24:51 <Henri> !password 15:24:52 <PublicServer> Henri: grooms 15:25:06 <PublicServer> *** Henri joined the game 15:25:36 *** PeterT|tor has quit IRC 15:25:37 <Henri> quietus: no problem for me with throwing out 15:26:09 <quietus> housemates must be torrenting. 15:27:40 <Henri> but well, could please someone put new map to welcome stable server, because company passwords lost and long time noone playing. 15:28:03 <PublicServer> *** Henri has left the game (leaving) 15:29:37 <PublicServer> *** quietus joined the game 15:30:24 <PublicServer> *** quietus has left the game (connection lost) 15:37:20 <quietus> does the welcome server have a hostname? 15:37:33 <quietus> that i can use to get autoupdate to work on it 15:49:36 <quietus> !stable 15:49:55 <quietus> !help 15:49:55 <PublicServer> quietus: http://www.openttdcoop.org/wiki/IRC_Commands 15:50:21 <quietus> !ip 15:50:21 <PublicServer> quietus: ps.openttdcoop.org 15:50:24 <Henri> the server is up with new map btw 15:50:33 <Henri> oh and ammler: thank you:) 15:50:42 <quietus> i noticed, im just trying to get autoupdate to work with it 15:51:12 <Ammler> quietus: use testing 15:51:20 <Ammler> as we also update with RCs 15:51:51 <quietus> so Lat Stable (including Pre stable) 15:51:57 <Ammler> yep 15:53:53 <quietus> i suppose clearing company passwords on reload was done for single player reasons, so you dont forget old passwords, or continue playing offline 15:57:29 <quietus> nope im not allowed to play on stable either 15:57:32 <quietus> definatly my end 15:58:29 <quietus> !servers 15:58:34 <quietus> servers 16:12:16 <planetmaker> [17:57] <quietus> nope im not allowed to play on stable either <-- ? 16:14:27 *** Chris_Booth has quit IRC 16:17:13 *** Macha has joined #openttdcoop 16:17:13 <Andycow> Heya. 16:17:22 <Macha> !players 16:17:24 <PublicServer> Macha: There are currently no clients connected to the server 16:17:25 <Macha> Hi 16:17:59 *** jondisti has joined #openttdcoop 16:18:00 <Andycow> Hi Bob! 16:18:47 <Macha> !password 16:18:47 <PublicServer> Macha: resale 16:18:58 <PublicServer> *** Macha joined the game 16:21:34 <PublicServer> *** Macha has left the game (leaving) 16:21:41 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 16:22:37 <olleman> \o :) 16:23:01 <Macha> Hmm. Gedborough Bay seems to have stopped growing. 16:28:54 *** valhalla1w has joined #openttdcoop 16:30:42 <quietus> planetmaker: my net connection has the shits and keeps dissconnecting from ottd servers 16:31:47 <olleman> what's a good way to milk a city, ie make it grow? 16:32:16 <Macha> olleman: Loads of passengers getting transported 16:33:16 *** valhallasw has quit IRC 16:34:19 <quietus> how is this screenshot possible? 16:34:20 <quietus> http://blog.openttdcoop.org/files/pictures/new_terminus_station_advanced.png 16:36:01 <uliko> !grf 16:36:02 <PublicServer> uliko: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 16:37:24 <quietus> i cant get my head around the bridges/tunnels it looks like track is going through the bridge 16:39:58 <quietus> i think its because the sloped track is propped up without changing the terrain, is it a certain grf that does that? 16:45:58 <uliko> its just a bridge over a tunnel entrence, nothing special or any extra grfs 16:46:22 *** KenjiE20 has quit IRC 16:46:51 <uliko> the signals being in front of the bridges is what makes it look odd 16:49:46 <olleman> thanks Macha 16:51:56 *** mixrin has joined #openttdcoop 16:54:12 *** KenjiE20 has joined #openttdcoop 16:54:12 *** ChanServ sets mode: +o KenjiE20 16:55:57 <PeterT> "shall we move our IRC chat to twitter completely? (Ammler)" <-- eh, what? 16:58:17 <quietus> mybad, didnt realize bridges could be made on flat ground, thought you had to have terrain to match it 17:04:12 <De_Ghosty> !date 17:04:12 <PublicServer> De_Ghosty: 12 Aug 2360 17:04:20 <De_Ghosty> still the same pax game? 17:04:23 <De_Ghosty> pax game never ends 17:04:23 <De_Ghosty> lol 17:09:38 *** Webster has joined #openttdcoop 17:09:39 *** ChanServ sets mode: +o Webster 17:10:54 *** fonsinchen has joined #openttdcoop 17:12:45 *** Qanael_ has joined #openttdcoop 17:14:07 *** fonsinchen has quit IRC 17:19:07 *** theholyduck has quit IRC 17:20:40 *** fonsinchen has joined #openttdcoop 17:20:41 <Andycow> wb fonsinchen 17:20:50 <fonsinchen> hi 17:22:10 <fonsinchen> I have to leave again, though ... 17:22:13 <fonsinchen> bye 17:22:21 *** fonsinchen has quit IRC 17:24:23 *** Henri has quit IRC 17:28:28 *** theholyduck has joined #openttdcoop 17:38:26 *** valhalla1w is now known as valhallasw 17:39:08 *** Seberoth has quit IRC 17:40:30 *** Mitcian has joined #openttdcoop 17:52:04 *** Macha has left #openttdcoop 18:06:56 *** chris11 has joined #openttdcoop 18:06:57 <Andycow> So? chris11: Heeyyyyyyyyy! 18:07:53 *** valhallasw has quit IRC 18:09:27 *** chris11 has left #openttdcoop 18:15:00 *** quietus has quit IRC 18:25:01 *** Macha has joined #openttdcoop 18:25:01 <Andycow> Heeyyyyyyyyy! 18:25:08 <Macha> !players 18:25:09 <PublicServer> Macha: There are currently no clients connected to the server 18:25:17 <Macha> Hmm, damn timezones 18:29:57 *** Seberoth has joined #openttdcoop 18:30:20 <Macha> Not that there is much to do, but... 18:48:22 *** Macha has quit IRC 19:02:30 <Ammler> maybe someone should prepare next game :-) 19:19:19 <BloodyRain2k> how about a brainstorming game about overflow depots? XD 19:20:10 *** devilsadvocate has quit IRC 19:31:32 <Phazorx> i sugges another pax game with randomized net based on MSRN 19:33:06 <Phazorx> enterable depots are generaly bad and srnw/msrn are the only possible use for them w/o disrupting whole net 19:33:26 <Vitus> What about station overflows? 19:35:18 <Phazorx> especially these 19:35:40 <Phazorx> overflow means you are either already have too muich trains there or are about to make some 19:35:44 <Phazorx> and in general there should be none 19:35:59 <Phazorx> since their are bound to be piling up somewhere 19:36:07 <Phazorx> either before station or somewhere esle 19:36:43 <Vitus> Hmmm, but what about industries pickup, which production fluctates a lot (like some secondary industry) 19:37:01 <Phazorx> waiting buffer in terms of a queue i fin 19:37:14 <Phazorx> like 1 TL buffer before few platforms 19:37:22 <Phazorx> or few estra platforms 19:37:24 <Phazorx> that is ual 19:37:26 <Phazorx> usual 19:37:33 <Vitus> I don't see how it is different from building overflow depot 19:37:49 <Phazorx> overflow depot is much slower construction 19:38:11 <Phazorx> and it lets you get away with 100 extra trains where you need 10 19:38:21 <Phazorx> while 1 train queue does not 19:38:54 <Vitus> People piling trains in overflow depot is another thing, imho 19:39:04 <Phazorx> one leads to another 19:39:23 <Phazorx> a while ago i was doing something funky 19:39:37 <Phazorx> i was taking a PS save game after we consider it done 19:39:59 <Phazorx> and were removing extra trains 19:40:16 <Phazorx> in ost cases sacrificing ~20% trains would yield more early traffic 19:40:21 <Phazorx> w/o any constructions done 19:40:38 <Phazorx> now we are closer to 40% extra 19:40:55 <Phazorx> meaning we ar slacking big time at estimating how many trains we actually need 19:41:04 <Phazorx> and saturating game long before it should been 19:41:36 <Phazorx> with unneeded additional trains which do eat CPU but bring no joy to cooper's mind 19:41:59 <Vitus> Yes, yes, but it's people who do it. In ideal world, where stations have just enough trains to accomodate ~2100 items/month production, overflow cannot be bad thing 19:42:24 <Phazorx> an industry can produce up to 2144 items 19:42:30 <Phazorx> and in thatc ase it could only be coal 19:42:52 <Phazorx> that is very extreme case an should be dealt with in "special" fashion 19:43:00 <Vitus> Hmmm, maybe. 19:43:01 <welterde> ah... new game ahead.... ;-) 19:43:02 <Phazorx> however many stations nowadayas have more than that 19:43:15 <Phazorx> but it is achieved by ugly stationwalking which we should not do 19:43:31 <Phazorx> and have nothing to do with neccesity 19:43:52 <Vitus> But I mean, that if you have industry with 2000+ production, every change in its production is big enough to change greatly the number of trains, which are needed to service it 19:43:52 <Phazorx> all i am saying - we got lazier with time and overflow concepts just help us be lazt 19:43:55 <Phazorx> *lazy 19:44:14 <Phazorx> 2000+ is not normal if it is a primary 19:44:27 <Vitus> Why not? 19:44:33 <Phazorx> and if it is secondary - we have many techniques to deal with that which dont require overflow 19:44:55 <Phazorx> vitus only way you get above 2000 per industry in reality is pax 19:45:10 <Phazorx> and in case of pax we have a whole bunch of concepts 19:45:32 <Phazorx> and pax is something that should be moved as fast as possible so trains should be loading at ny time and not waiting 19:46:10 <Phazorx> realistically overflow buffers are some kind of cheat to stop caring for a while about performance 19:46:28 <Phazorx> and imho coopers way of playing is all about performance at all aspects 19:46:53 <Phazorx> so instead of making a cheat we better come with a decent concept where trains can go where they are needed rather than wait in depots 19:49:05 <Vitus> Just a quick question about the industry: if you keep station rating above 60% (which is perfectly possible), you have ~67% chance to increase its production (in case the production change happens)... I mean, with this system it should be perfectly possible to reach 2000 items/month with long enough playtime (or servicing time, depends on how you look at it) 19:49:25 <Phazorx> 1st we play with smooth economics 19:49:25 <Andycow> Moo. Moo. 19:49:31 <Phazorx> so there is no 67% break 19:50:01 <Phazorx> second there was a hardlimit on default industries about top performance 19:50:05 <Vitus> I've taken this from wiki and yes, it was under "smooth economy" 19:50:05 * Andycow takes a nap 19:50:25 <Phazorx> depending on insutry it differns but highest one is for some coal mines which can go up to 2144/mo 19:50:54 <Phazorx> with smoth economy higher percentage means higher chance to get an increase 19:51:10 <Phazorx> and increase is between 1 and 10% as well as decrease 19:51:15 *** BloodyRain2k has quit IRC 19:51:27 <Phazorx> 67% just means there is twice as much chance to get an increase as a decrease 19:51:48 <Phazorx> we generaly aim for something above 65% to keep indstries growing 19:53:46 <Vitus> Yes, yes, but if (chance to increase production) > (chance to decrease production), you'll inevitably run into production limit... sooner or later 19:54:12 <Phazorx> but iit is still only on some cases can approach 2000/mo per industry type 19:54:29 <Phazorx> and 2000/mo can be dealt with 3 platforms 19:54:37 <Phazorx> and trains with tl 5-6 19:54:43 <Phazorx> tht rally si not much at all 19:54:54 <Phazorx> and doesnot require any buffering 19:56:36 <Phazorx> and even more 19:56:57 <Phazorx> a single lane SL can deal with up to 6-7 fast platfroms in general 19:57:30 *** devilsadvocate has joined #openttdcoop 19:57:32 <Phazorx> so if you get to the point of needing more than 3 platforms per station you should start considering load on SL as well 19:57:52 <Phazorx> and in most cases if you need more han 3 you are better of spreading load between multiple SLs 19:58:27 <Phazorx> or that SL is in danger of becoming overloaded or only function as a ML leg serving single station 19:59:31 <Phazorx> any buffering only hides that issue from being visible but in no way prevents or deal with it btw 20:01:25 <Vitus> Just to get to your previous point: maximum industry production is 2550 20:01:30 <Vitus> And that is case of forest 20:01:36 <Phazorx> well things do change 20:01:41 <Phazorx> used to be coal mine 20:01:47 <Phazorx> and it is determined by grfs 20:02:07 <Phazorx> PBI and ECS do change that a lot 20:02:18 <Phazorx> as well as opengrf it seems 20:02:44 <Phazorx> still 2000 seems like a viable "target" for most industries 20:02:46 <Vitus> According to wiki, industry produces some base value of cargo (up to 255) and this happes 8-9 times a month (depending on the month itself), forest is exception, because its production callback happes 10 times a month 20:02:50 <Vitus> 10*255 = 2550 20:02:59 <Vitus> Tested directly in game, so yes 20:03:10 <Phazorx> well "up to 255" is a tricky part 20:03:21 <Phazorx> depending on industry max possible production is capped 20:03:52 <Phazorx> it used to be capped at 240 for coal mine 20:03:59 <Phazorx> so 2144 is 9*240 20:04:23 <Phazorx> and forests were 192 and 220 depending on type of climate 20:04:49 <Phazorx> mind you, things DO change and i been away from design angle on these things for a while 20:04:55 <Phazorx> still 255 is a hard limit 20:05:00 *** mixrin has joined #openttdcoop 20:05:17 <Phazorx> and that giwes you on avergae a 2168 max 20:05:30 <Phazorx> 255*8.5 :) 20:05:42 <OwenS> Incidentally, having two stations near an industry means you get 100% of the cargo 20:05:55 <Phazorx> owen only if they are of differnt types 20:06:03 <Phazorx> same type station still can miss cargo 20:06:20 <OwenS> Whats the reason for that? 20:06:29 <Phazorx> bad coding i guess :) 20:06:38 <Phazorx> that goes all the way back to Mr Sawyer :) 20:06:51 <Vitus> I'll try to get industry to its max production, give me a while :) 20:07:05 <OwenS> Phazorx: The only thing that I can think of is that theres a maximum intake per tile (iirc) 20:07:32 <Phazorx> OwenS: in most cases there is only one tile per industry that actualy has defined production 20:07:35 <Phazorx> so that doesnt matter 20:07:46 <Phazorx> wither that tile is in catchment area of a station 20:07:49 <Phazorx> and you get all 20:07:53 <Phazorx> or you get none 20:08:25 <Phazorx> but different stations say a lorry and a railways station are processed at different times 20:09:28 <Phazorx> so there are 2 "collect events" that can claim produced cargo instead of 1 20:09:49 <Phazorx> and in that case cargo does not get to expire before second colelct from same type of station 20:10:29 <Ammler> !info 20:10:29 <PublicServer> Ammler: #:1(Orange) Company Name: 'MonkeyWasters Ltd' Year Founded: 1950 Money: 59925301613 Loan: 0 Value: 59932561449 (T:861, R:1000, P:2, S:50) unprotected 20:10:44 <Ammler> @stage finish current game and prepare next game 20:10:44 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #187 (r20001) | STAGE: finish current game and prepare next game | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage" 20:11:04 <Ammler> !playercount 20:11:04 <PublicServer> Ammler: Number of players: 0 20:11:37 <OwenS> Phazorx: OK, so you need two stations, and each needs a truck and a train station :p 20:11:37 <Phazorx> Ammler and XeryusTC in contrast to me actually have done some grf coding so they might be able to provide more detailed info on the subject :) 20:11:57 <Phazorx> owen can be one station and truck just offloading to that station 20:12:01 *** yorick has joined #openttdcoop 20:12:03 <Ammler> I didn't read your conversation 20:12:19 <Phazorx> ammeer i debunk idea of overflow buffers :) 20:16:19 <Vitus> Fine, got 40 years since I bulit that forest and I'm at 459 tones a month production 20:19:28 <yorick> hmm I just got someone looking for mark 20:21:29 *** BloodyRain2k has joined #openttdcoop 20:24:07 <Phazorx> vitus is the forest being serviced at all? 20:24:40 <Vitus> Yes, station rating about 94% 20:25:00 <Phazorx> nice 20:26:33 <Vitus> But if the wiki is right (i.e. 4.5% chance to change its production every month), it could take a while to build the production high enough 20:27:02 *** BloodyRain2k has quit IRC 20:27:51 <Vitus> And now it jumped from 400 to 900 in like 4 months :D 20:30:50 <Vitus> 1809 20:31:01 <Vitus> in 97 years 20:31:43 <Vitus> 2097 in 99 years 20:32:04 <Vitus> Here we go, 2286 in 100 years. So it shouldn't be impossible 20:32:34 <Vitus> 2550 in 102 years, and that's maximum :) 20:40:56 *** mixrin has quit IRC 20:44:38 *** mixrin has joined #openttdcoop 20:50:08 *** Vitus has quit IRC 21:27:17 *** theholyduck has quit IRC 21:28:12 *** ODM has quit IRC 21:29:42 *** mixrin has quit IRC 21:29:48 *** theholyduck has joined #openttdcoop 21:48:29 *** mixrin has joined #openttdcoop 21:48:30 <Andycow> wb mixrin 21:48:39 <mixrin> oh hai 21:58:32 *** Ramsus08191 has joined #openttdcoop 22:02:46 *** Chris_Booth has joined #openttdcoop 22:05:38 *** theholyduck has quit IRC 22:13:14 *** yorick has quit IRC 22:19:55 *** Mitcian has quit IRC 22:26:22 *** valhallasw has joined #openttdcoop 22:32:07 <olleman> !password 22:32:07 <PublicServer> olleman: minnow 22:32:22 <PublicServer> *** olleman joined the game 22:35:36 *** Progman has quit IRC 22:37:30 <PublicServer> *** olleman has joined company #1 22:37:54 <PublicServer> *** olleman has left the game (connection lost) 22:39:27 *** Progman has joined #openttdcoop 22:41:01 *** fonsinchen has joined #openttdcoop 22:45:23 *** jondisti has quit IRC 22:55:39 *** fonsinchen has quit IRC 22:56:13 *** Chris_Booth has quit IRC 23:01:45 *** ^Spike^ has quit IRC 23:02:51 *** heffer has quit IRC 23:08:09 *** Barbaar has quit IRC 23:29:37 *** valhallasw has quit IRC 23:39:24 *** Seberoth has quit IRC 23:46:43 *** KenjiE20 has quit IRC