Times are UTC Toggle Colours
00:04:00 *** KenjiE20 has quit IRC 00:07:48 *** dlr365 has joined #openttdcoop 00:24:18 *** mixrin has quit IRC 00:52:28 *** mrruben5 has joined #openttdcoop 01:02:08 *** waterfoul has joined #openttdcoop 01:03:50 <waterfoul> so I've got 6 lines comming in to a 12 line station and 6 lines going out. I want the far left to prioritize the farthest left 2 terminals (as that will most likely be closest to its exit), the next to prioritize the next 2 etc. Anyone know how to pull this off? 01:04:30 <waterfoul> I basically want each line to pick a certian pair over any other but switch to another if it can't get the ones it wants 01:07:30 <gnemo> just have the incoming lines closest to the desired station lane, and the least desired have more track to reach them 01:08:31 <waterfoul> I understand the concept but I am relatively new... any pics on things that are close? 01:11:24 <gnemo> one sec, taking screenshots now 01:13:57 <waterfoul> sorry cant use dcc 01:14:35 <waterfoul> but I found this http://wiki.openttd.org/Advanced_signalling_examples#Double_entry_.22RoRo.22_stations and I think I will adapt it so there is less inturrutiopn 01:14:48 <waterfoul> sorry for the butchering of that word 01:17:16 <gnemo> yeah that's what I was going to show you 01:21:46 *** devilsadvocate has quit IRC 01:28:52 <waterfoul> what do you think? http://img.openttdcoop.org/images/mallartst.png 01:29:48 <waterfoul> except that I missed some of the exit signals..... 01:30:54 <gnemo> yep, it works 01:31:01 <gnemo> and you missed a few combo signals too 01:31:04 <waterfoul> so theoretically if all lanes were full the far left could choose the far right ar a last resort 01:31:38 <waterfoul> where? I was leaving the straight throughs open so there were less lights in the primary path 01:32:03 <waterfoul> that way if a train choose its path the combos would turn red sooner 01:33:24 <waterfoul> what did I miss I would like to know before I throw trains at it 01:33:52 <gnemo> you should have a combo immediately after a split so that as soon as a train clears it another one can find a safe path 01:34:13 <gnemo> 1 combo per path 01:35:33 <waterfoul> point taken 01:38:54 <gnemo> what do you have signal-wise on the exit side of the station? 01:39:13 <De_Ghosty> what you really want to do is 01:39:19 <De_Ghosty> have more platforms 01:39:20 <De_Ghosty> :) 01:39:39 *** Fuco has quit IRC 01:40:24 *** devilsadvocate has joined #openttdcoop 01:42:46 <waterfoul> I think 12 should be enough 01:43:23 <waterfoul> I was thinking this for the exit http://img.openttdcoop.org/images/mallarwxw.png 01:44:23 <waterfoul> and do a load balancer after on each pair 01:45:05 <waterfoul> only if the loads tended to be really uneven of course 01:45:42 <waterfoul> with this setup I don't think I will have that issue with the center pair but it mak come up with the left and right pairs 01:45:58 <gnemo> what's your prefered signal: block, or path? 01:46:14 <waterfoul> path 01:46:25 <waterfoul> sometimes 01:46:30 <waterfoul> it depends on the situation 01:47:00 <waterfoul> I don't like to excessively use path signals where they won't do a thing 01:47:24 <gnemo> if you put a block signal at the start of the main track lane, the PBS system will auto-balance it most of the time 01:47:40 <waterfoul> and don't have the second set? 01:48:28 <gnemo> you can still use the normal path signals after but apparently block helps decision making on long junctions 01:48:44 <gnemo> at least in the games I've done 01:49:52 <waterfoul> but the problem there is 1 train at a time, since the trains that are going left are going to generally be on the left side etc. if I use the path then there will be many more trains leaving at a time 01:50:06 <De_Ghosty> are you playing ottd? 01:50:09 <De_Ghosty> !playercount 01:50:09 <PublicServer> De_Ghosty: Number of players: 0 01:50:33 <waterfoul> i'm on my own server so I can use cargodist 01:50:46 <De_Ghosty> want me to join? 01:50:48 <waterfoul> I have windows and f12 binaries I can give you a link to 01:50:58 <waterfoul> sure 01:51:03 <De_Ghosty> version and ip 01:51:16 <waterfoul> just don't mind the mess, I am restructuring the city with the magic buldozer 01:51:56 <gnemo> the one-way path at the exit of the station is correct, I mean on the final track choice entrance 01:52:08 <waterfoul> its listed as Mallard Lake (something) and the password is web1toe. For version my client states g0f7d66d2-cd 01:52:31 <De_Ghosty> do you know what version of nightly ur useing? 01:52:32 <waterfoul> like I said I have a binaries zip for win and f12 01:52:40 <De_Ghosty> you patched it? 01:52:44 <waterfoul> its the cargodist branch 01:52:48 <De_Ghosty> o 01:52:55 <waterfoul> downladed from the git on this page http://wiki.openttd.org/Passenger_and_cargo_distribution 01:52:55 <De_Ghosty> link binary for win 01:53:22 <waterfoul> sec gotta find the link 01:54:00 <gnemo> such as by those land reserve tiles 01:54:15 <waterfoul> ok http://mines.marshmaker.com/openttd.zip 01:54:39 *** mrruben5 has quit IRC 01:54:47 <waterfoul> yea I just forgot them b4 the screenshot 01:55:38 <De_Ghosty> he don't need to reserve 01:55:41 <De_Ghosty> he have bulldozer 01:55:42 <waterfoul> I actually am using blocks there 01:56:00 <waterfoul> the reserve was because the city grows fast in this area 01:56:21 <waterfoul> I have blown something up, switched tools, and there was a build right back in the same place 01:56:30 <waterfoul> *build=building 01:57:04 <waterfoul> doing a pax game and this is my main hub in the heart of the town 01:57:14 <waterfoul> actually its a 1 city pax game 02:03:59 <De_Ghosty> assert crashed 02:04:13 <De_Ghosty> you don't want to build in the center of city btw 02:04:40 <De_Ghosty> cuz i think you need a road tile to grow from the center 02:05:17 <gnemo> http://img.openttdcoop.org/images/parfingbri.png 02:05:22 <gnemo> I mean something like this 02:09:05 *** Razaekel has quit IRC 02:41:48 *** Razaekel has joined #openttdcoop 02:56:04 *** dlr365 has quit IRC 03:06:11 *** gr00vy has quit IRC 03:06:16 *** gr00vy has joined #openttdcoop 03:40:51 *** Piyush has joined #openttdcoop 03:41:52 <Piyush> whats the password! 03:42:13 <Piyush> i used /password but says command unknown 03:42:31 <devilsadvocate> !password 03:42:31 <PublicServer> devilsadvocate: holdup 03:42:35 <devilsadvocate> Piyush, ^ 03:42:54 <PublicServer> *** Piyush joined the game 03:43:11 <PublicServer> <Piyush> so no building happening? 03:45:31 *** Piyush has left #openttdcoop 03:50:32 <PublicServer> *** Piyush has left the game (leaving) 04:06:27 *** gnemonix has joined #openttdcoop 04:10:20 *** gnemonix has quit IRC 04:13:46 *** gnemo has quit IRC 05:14:20 *** sparr has quit IRC 05:18:26 *** sparr has joined #openttdcoop 05:20:36 *** elmz has joined #openttdcoop 05:22:03 *** Yso has joined #openttdcoop 05:27:20 *** elmz_ has quit IRC 05:45:33 *** Yexo has quit IRC 06:19:00 *** mixrin has joined #openttdcoop 06:28:44 *** ODM has joined #openttdcoop 06:28:44 *** ChanServ sets mode: +o ODM 06:36:57 *** ^Spike^ has joined #openttdcoop 06:36:57 *** ChanServ sets mode: +o ^Spike^ 07:29:26 <Ammler> @psgame 176 07:29:30 <Ammler> !archive 07:29:30 <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 07:31:43 *** Phazorx has joined #openttdcoop 07:31:43 *** Webster sets mode: +o Phazorx 07:38:34 *** Progman has joined #openttdcoop 08:06:18 *** mrruben5 has joined #openttdcoop 08:13:05 *** mixrin has quit IRC 08:29:54 *** thgergo has joined #openttdcoop 09:06:08 *** fmauneko has joined #openttdcoop 09:06:53 *** fmauneko is now known as fmauNeko 09:08:43 *** ltsampros has joined #openttdcoop 09:08:46 <ltsampros> wow! 09:08:56 <ltsampros> @quickstart 09:08:58 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 09:12:18 <ltsampros> I have some question regarding the 2cc trainset. Is it intentional that the 2nd gen hopper carriages have a design speed of 60kmh (i'm at 50s currently) but there is no engine with speed < 60kmh ? 09:42:19 <Phazorx> most likely it is intentional but are you sure that neither steam nor diesel or electric has any engine with less speed than 60? 09:45:20 <ltsampros> there are but they are metro locos (they have passenger capacities). sorry btw for asking the question on both here and #openttd 09:49:41 <Phazorx> in any way i can imagine few scenarios where top speed is unattainable so that question isnt really that crucial 09:49:58 <Phazorx> perhaps designers went for realistic rather than gaming approach 09:56:48 <planetmaker> [11:49] <Phazorx> perhaps designers went for realistic rather than gaming approach <-- 'realism' isn't the main design goal of 2cctrainset 09:57:10 <planetmaker> and... when you enable wagon speed limits, ltsampros, the train won't go faster than 60km/h if you attach that wagon 09:57:28 <planetmaker> If you disable the wagon speed limit, your train will go faster. At the expense of higher running costs. 09:57:34 <planetmaker> So... it's by design, I say 09:57:55 <planetmaker> At least that's what we discussed when we decided to implement it that way in 2cctrainset. 09:58:12 <planetmaker> It's a penalty for those who want the "as fast as the engine goes" setting ;-) 09:58:34 <planetmaker> (yes, we play it here that way, too; but we can deal with the running cost increase) 10:01:25 <Phazorx> "but we can deal with *" 10:02:11 <ltsampros> heh. please could you point me towards this options ? 10:05:10 <VVG> wagon speed limits? 10:08:33 <ltsampros> yes 10:08:54 <planetmaker> look through your advanced settings 10:09:00 <ltsampros> vehicles -> trains -> enable railroad car speed limits. 10:09:18 <planetmaker> Phazorx: very true :-) 10:10:12 <ltsampros> anyway, I remember myself as a kid back in 96-97 playing ttd and dreaming of having more realistic and more vehicles in numbers 10:10:17 <planetmaker> ltsampros: see. It's even found in the logical place ;-) 10:10:23 <ltsampros> and I just have to say 'THANKS' 10:10:27 <planetmaker> you're welcome 10:10:56 <Phazorx> more realistic... heh 10:11:04 <Phazorx> speaking of the devil... is cargdest any usable? 10:11:13 <Phazorx> *cargodest 10:11:38 <planetmaker> it's 18 months old... 10:11:51 <planetmaker> so basically dead for ages 10:12:02 <Phazorx> so the idea died? 10:12:09 <Phazorx> i wodner why 10:12:41 <planetmaker> the idea didn't die. There's still cargod_i_st 10:12:44 <planetmaker> which is alive 10:12:58 <planetmaker> It's going a different approach 10:13:18 <Phazorx> which is? 10:13:33 <planetmaker> The distribution and route algorithms 10:14:04 <Phazorx> err... i mean in is it same as cargodest, centered about units of cargo and where they go 10:14:15 <Phazorx> rather than trains tae what they want and where they want? 10:17:34 <planetmaker> I don't know the details 10:22:36 *** KenjiE20 has joined #openttdcoop 10:22:36 *** ChanServ sets mode: +o KenjiE20 10:24:59 *** einKarl has joined #openttdcoop 10:49:19 *** fmauNeko has quit IRC 11:20:37 *** elmz_ has joined #openttdcoop 11:27:25 *** elmz has quit IRC 11:30:53 *** Fuco has joined #openttdcoop 11:30:57 *** ChanServ sets mode: +v Fuco 11:52:16 *** Kosmic has joined #openttdcoop 11:53:32 <Kosmic> hi everyone 11:54:32 <Kosmic> I have one question about networking, is here somebody who wants to answer me? 11:55:15 <planetmaker> don't ask to ask but ask 11:55:44 <planetmaker> no-one feels inclined to answers questions which have not been asked yet 11:55:57 <Ammler> planetmaker: ignore meta questions :-P 11:56:23 <Kosmic> ok, i´m already writing.. :-) 11:56:30 *** devilsadvocate has quit IRC 11:57:45 <Kosmic> if i wanna make a network, i will plan it. So, what i should do? Should i build LL___RR railway around a map or build one train on twoway rail and so on, till a have network? 11:58:35 <Kosmic> *untill 11:58:57 <planetmaker> whatever you prefer 11:59:11 <planetmaker> But I'd start with LR at least 11:59:52 <Kosmic> and is anywhere some help? I dont know, how to make it good.. :-) 12:00:26 <Kosmic> i have built one realy good (my opinion) network and started with LL______RR railway 12:00:54 <planetmaker> it really depends upon how you like playing. And what you like about it 12:01:29 <planetmaker> I'd start with LR and expand where needed. And re-build where needed 12:01:36 <planetmaker> But that's very time-consuming. 12:01:42 <Kosmic> ok, thanks for answering.. 12:01:46 <planetmaker> But I like to re-build busy areas without shutting down anything 12:02:14 <Kosmic> i dont like building network for 20 years and than connecting industry.. 12:02:16 <planetmaker> like the challange to convert a 4-way LL_RR hub to LLL_RRR 12:02:29 <planetmaker> while no train stops 12:03:00 <Kosmic> yes, its dificult, i know 12:03:14 <VVG> it is also fun 12:03:38 <planetmaker> yep :-) 12:03:56 <planetmaker> especially if the boundary condition really is: traffic must go on :-) 12:04:48 <Kosmic> :-D i know what you mean.. :-D 12:04:50 <VVG> else you stop like half the network... 12:05:34 <planetmaker> it easily results in spending like 4 hours on a simple re-build. But well. That's it 12:09:25 *** Tray has joined #openttdcoop 12:09:59 <Tray> !download win32 12:09:59 <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r20080/openttd-trunk-r20080-windows-win32.zip 12:10:47 <Tray> !password 12:10:47 <PublicServer> Tray: salads 12:21:29 *** fmauneko has joined #openttdcoop 12:29:25 <Kosmic> I thought openttdcoop is about cooperation 12:29:42 <Kosmic> a player occupy my coal mine by his train.. :-( 12:31:35 <VVG> !players 12:31:37 <PublicServer> VVG: There are currently no clients connected to the server 12:32:44 <VVG> What other openttdcoop's servers there are except for public and prozone? 12:33:24 <Yso> http://www.openttdcoop.org/ on the right hand side, there is the list 12:35:34 <VVG> ah, there is a stable competition. never noticed it 12:37:48 *** benom has quit IRC 13:13:47 *** TS has joined #openttdcoop 13:13:47 *** Tray has quit IRC 13:22:45 *** devilsadvocate has joined #openttdcoop 13:36:35 *** Yso has quit IRC 13:47:16 *** Kosmic has quit IRC 13:50:10 *** Yso has joined #openttdcoop 13:51:57 <fmauneko> !playercount 13:51:57 <PublicServer> fmauneko: Number of players: 0 13:53:44 *** waterfoul has quit IRC 13:58:49 *** Phazorx has quit IRC 14:05:51 *** heffer has joined #openttdcoop 14:09:56 *** Seberoth has joined #openttdcoop 14:15:44 *** TS has quit IRC 14:15:56 *** Tray has joined #openttdcoop 14:18:04 *** benom has joined #openttdcoop 14:26:16 *** Condac- has joined #openttdcoop 14:40:19 <PublicServer> *** J_Darnley joined the game 14:41:51 <PublicServer> *** made screenshot at 00070079: http://ps.openttdcoop.org/public/webcam/00070079.png 15:11:31 <VVG> !players 15:11:33 <PublicServer> VVG: Client 61 (Orange) is J_Darnley, in company 1 (Coopers #188) 15:15:47 *** heffer has quit IRC 15:32:59 *** Tray has quit IRC 15:33:34 *** mixrin has joined #openttdcoop 15:40:43 *** ODM has quit IRC 15:49:34 *** murr5y is now known as murr4y 15:55:46 *** Mitcian has joined #openttdcoop 15:57:04 *** devilsadvocate has quit IRC 15:57:14 *** gnemo has joined #openttdcoop 16:06:38 *** gnemonix has joined #openttdcoop 16:14:01 *** gnemo has quit IRC 16:15:32 *** gnemonix is now known as gnemo 16:32:24 *** sharpy has joined #openttdcoop 17:18:09 *** fonsinchen has joined #openttdcoop 17:20:38 *** elmz has joined #openttdcoop 17:25:48 *** devilsadvocate has joined #openttdcoop 17:27:24 *** elmz_ has quit IRC 17:41:31 *** fmauneko has quit IRC 17:43:01 *** perk11 has joined #openttdcoop 17:48:36 *** perk111 has joined #openttdcoop 17:54:04 *** perk11 has quit IRC 17:55:30 *** mrruben5 has quit IRC 17:56:03 *** heffer has joined #openttdcoop 18:04:19 *** ODM has joined #openttdcoop 18:04:19 *** ChanServ sets mode: +o ODM 18:10:31 *** perk11 has joined #openttdcoop 18:15:41 *** perk111 has quit IRC 18:54:31 *** Condac has quit IRC 19:00:19 *** perk111 has joined #openttdcoop 19:00:25 *** fonsinchen has quit IRC 19:02:47 *** Kosmic has joined #openttdcoop 19:06:32 *** perk11 has quit IRC 19:07:51 *** perk11 has joined #openttdcoop 19:08:56 *** Paltala has joined #openttdcoop 19:08:59 *** devilsadvocate has quit IRC 19:09:51 *** Paltala has quit IRC 19:10:49 *** Kosmic has quit IRC 19:12:06 *** Tepo99_ has joined #openttdcoop 19:12:23 *** Tester has joined #openttdcoop 19:12:50 *** Tester has left #openttdcoop 19:13:20 *** perk111 has quit IRC 19:13:45 *** Kosmic has joined #openttdcoop 19:15:08 <Kosmic> *join#openttdcoop.stable 19:16:54 <Kosmic> *join # openttdcoop.stable 19:17:16 <Kosmic> *join openttdcoop.stable 19:21:41 <planetmaker> Kosmic: once is enough. And this is our main server 19:27:09 *** pugi has joined #openttdcoop 19:28:22 <Kosmic> i know, but i didnt know how to write it correctly.. 19:31:24 *** perk111 has joined #openttdcoop 19:32:04 *** devilsadvocate has joined #openttdcoop 19:34:54 *** Kosmic has quit IRC 19:36:55 *** perk11 has quit IRC 19:59:19 *** devilsadvocate has quit IRC 20:07:58 *** Ramsus08191 has joined #openttdcoop 20:08:38 <Ramsus08191> !password 20:08:38 <PublicServer> Ramsus08191: turner 20:08:58 <PublicServer> *** Ramsus08191 joined the game 20:09:10 <Ramsus08191> Hello 20:11:46 <PublicServer> *** Ramsus08191 has joined company #1 20:11:57 <PublicServer> *** J_Darnley has left the game (connection lost) 20:14:00 <PublicServer> *** Ramsus08191 has left the game (leaving) 20:14:08 *** Ramsus08191 has quit IRC 20:18:39 *** theholyduck has quit IRC 20:19:32 <PublicServer> *** Benom joined the game 20:22:33 <PublicServer> *** Benom has left the game (connection lost) 20:22:50 *** benom has quit IRC 20:26:36 <Mazur> Thank you, thank you. 20:26:55 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 20:30:28 *** Benom has joined #openttdcoop 21:05:20 *** perk11 has joined #openttdcoop 21:06:50 *** murr5y has joined #openttdcoop 21:07:24 *** mixrin has quit IRC 21:09:58 *** Mucht has quit IRC 21:11:36 *** murr4y has quit IRC 21:12:12 *** Mucht has joined #openttdcoop 21:12:12 *** ChanServ sets mode: +o Mucht 21:12:30 *** perk111 has quit IRC 21:15:03 *** Benom has quit IRC 21:17:17 *** Progman has quit IRC 21:17:58 *** devilsadvocate has joined #openttdcoop 21:22:44 *** mixrin has joined #openttdcoop 21:32:22 *** perk11 has quit IRC 21:35:05 <PublicServer> *** J_Darnley joined the game 22:17:48 *** Yso has quit IRC 22:27:15 *** theholyduck has joined #openttdcoop 22:34:30 *** Mitcian has quit IRC 22:36:50 *** mrruben5 has joined #openttdcoop 22:39:21 <PublicServer> *** J_Darnley has left the game (leaving) 22:48:42 *** pugi has quit IRC 22:50:26 *** heffer has quit IRC 22:59:30 *** ^Spike^ has quit IRC 23:05:01 *** `Fuco` has joined #openttdcoop 23:05:48 *** Fuco has quit IRC 23:06:04 *** `Fuco` has quit IRC 23:06:46 <mrruben5> !password 23:06:46 <PublicServer> mrruben5: polyps 23:10:15 *** ODM has quit IRC 23:11:32 *** Fuco has joined #openttdcoop 23:11:36 *** ChanServ sets mode: +v Fuco 23:12:33 <mrruben5> !password 23:12:33 <PublicServer> mrruben5: funner 23:12:42 <PublicServer> *** MrRuben joined the game 23:18:46 <PublicServer> *** MrRuben has left the game (leaving) 23:19:39 *** elmz_ has joined #openttdcoop 23:27:25 *** elmz has quit IRC 23:28:59 *** Fuco has quit IRC 23:33:55 *** thgergo has quit IRC 23:41:35 *** mixrin has quit IRC 23:48:05 *** Seberoth has quit IRC 23:51:22 *** theholyduck has quit IRC 23:59:01 *** Fuco has joined #openttdcoop 23:59:05 *** ChanServ sets mode: +v Fuco