Config
Log for #openttdcoop on 6th July 2010:
Times are UTC Toggle Colours
00:04:00  *** KenjiE20 has quit IRC
00:07:48  *** dlr365 has joined #openttdcoop
00:24:18  *** mixrin has quit IRC
00:52:28  *** mrruben5 has joined #openttdcoop
01:02:08  *** waterfoul has joined #openttdcoop
01:03:50  <waterfoul> so I've got 6 lines comming in to a 12 line station and 6 lines going out. I want the far left to prioritize the farthest left 2 terminals (as that will most likely be closest to its exit), the next to prioritize the next 2 etc. Anyone know how to pull this off?
01:04:30  <waterfoul> I basically want each line to pick a certian pair over any other but switch to another if it can't get the ones it wants
01:07:30  <gnemo> just have the incoming lines closest to the desired station lane, and the least desired have more track to reach them
01:08:31  <waterfoul> I understand the concept but I am relatively new... any pics on things that are close?
01:11:24  <gnemo> one sec, taking screenshots now
01:13:57  <waterfoul> sorry cant use dcc
01:14:35  <waterfoul> but I found this http://wiki.openttd.org/Advanced_signalling_examples#Double_entry_.22RoRo.22_stations and I think I will adapt it so there is less inturrutiopn
01:14:48  <waterfoul> sorry for the butchering of that word
01:17:16  <gnemo> yeah that's what I was going to show you
01:21:46  *** devilsadvocate has quit IRC
01:28:52  <waterfoul> what do you think? http://img.openttdcoop.org/images/mallartst.png
01:29:48  <waterfoul> except that I missed some of the exit signals.....
01:30:54  <gnemo> yep, it works
01:31:01  <gnemo> and you missed a few combo signals too
01:31:04  <waterfoul> so theoretically if all lanes were full the far left could choose the far right ar a last resort
01:31:38  <waterfoul> where? I was leaving the straight throughs open so there were less lights in the primary path
01:32:03  <waterfoul> that way if a train choose its path the combos would turn red sooner
01:33:24  <waterfoul> what did I miss I would like to know before I throw trains at it
01:33:52  <gnemo> you should have a combo immediately after a split so that as soon as a train clears it another one can find a safe path
01:34:13  <gnemo> 1 combo per path
01:35:33  <waterfoul> point taken
01:38:54  <gnemo> what do you have signal-wise on the exit side of the station?
01:39:13  <De_Ghosty> what you really want to do is
01:39:19  <De_Ghosty> have more platforms
01:39:20  <De_Ghosty> :)
01:39:39  *** Fuco has quit IRC
01:40:24  *** devilsadvocate has joined #openttdcoop
01:42:46  <waterfoul> I think 12 should be enough
01:43:23  <waterfoul> I was thinking this for the exit http://img.openttdcoop.org/images/mallarwxw.png
01:44:23  <waterfoul> and do a load balancer after on each pair
01:45:05  <waterfoul> only if the loads tended to be really uneven of course
01:45:42  <waterfoul> with this setup I don't think I will have that issue with the center pair but it mak come up with the left and right pairs
01:45:58  <gnemo> what's your prefered signal: block, or path?
01:46:14  <waterfoul> path
01:46:25  <waterfoul> sometimes
01:46:30  <waterfoul> it depends on the situation
01:47:00  <waterfoul> I don't like to excessively use path signals where they won't do a thing
01:47:24  <gnemo> if you put a block signal at the start of the main track lane, the PBS system will auto-balance it most of the time
01:47:40  <waterfoul> and don't have the second set?
01:48:28  <gnemo> you can still use the normal path signals after but apparently block helps decision making on long junctions
01:48:44  <gnemo> at least in the games I've done
01:49:52  <waterfoul> but the problem there is 1 train at a time, since the trains that are going left are going to generally be on the left side etc. if I use the path then there will be many more trains leaving at a time
01:50:06  <De_Ghosty> are you playing ottd?
01:50:09  <De_Ghosty> !playercount
01:50:09  <PublicServer> De_Ghosty: Number of players: 0
01:50:33  <waterfoul> i'm on my own server so I can use cargodist
01:50:46  <De_Ghosty> want me to join?
01:50:48  <waterfoul> I have windows and f12 binaries I can give you a link to
01:50:58  <waterfoul> sure
01:51:03  <De_Ghosty> version and ip
01:51:16  <waterfoul> just don't mind the mess, I am restructuring the city with the magic buldozer
01:51:56  <gnemo> the one-way path at the exit of the station is correct, I mean on the final track choice entrance
01:52:08  <waterfoul> its listed as Mallard Lake (something) and the password is web1toe. For version my client states g0f7d66d2-cd
01:52:31  <De_Ghosty> do you know what version of nightly ur useing?
01:52:32  <waterfoul> like I said I have a binaries zip for win and f12
01:52:40  <De_Ghosty> you patched it?
01:52:44  <waterfoul> its the cargodist branch
01:52:48  <De_Ghosty> o
01:52:55  <waterfoul> downladed from the git on this page http://wiki.openttd.org/Passenger_and_cargo_distribution
01:52:55  <De_Ghosty> link binary for win
01:53:22  <waterfoul> sec gotta find the link
01:54:00  <gnemo> such as by those land reserve tiles
01:54:15  <waterfoul> ok http://mines.marshmaker.com/openttd.zip
01:54:39  *** mrruben5 has quit IRC
01:54:47  <waterfoul> yea I just forgot them b4 the screenshot
01:55:38  <De_Ghosty> he don't need to reserve
01:55:41  <De_Ghosty> he have bulldozer
01:55:42  <waterfoul> I actually am using blocks there
01:56:00  <waterfoul> the reserve was because the city grows fast in this area
01:56:21  <waterfoul> I have blown something up, switched tools, and there was a build right back in the same place
01:56:30  <waterfoul> *build=building
01:57:04  <waterfoul> doing a pax game and this is my main hub in the heart of the town
01:57:14  <waterfoul> actually its a 1 city pax game
02:03:59  <De_Ghosty> assert crashed
02:04:13  <De_Ghosty> you don't want to build in the center of city btw
02:04:40  <De_Ghosty> cuz i think you need a road tile to grow from the center
02:05:17  <gnemo> http://img.openttdcoop.org/images/parfingbri.png
02:05:22  <gnemo> I mean something like this
02:09:05  *** Razaekel has quit IRC
02:41:48  *** Razaekel has joined #openttdcoop
02:56:04  *** dlr365 has quit IRC
03:06:11  *** gr00vy has quit IRC
03:06:16  *** gr00vy has joined #openttdcoop
03:40:51  *** Piyush has joined #openttdcoop
03:41:52  <Piyush> whats the password!
03:42:13  <Piyush> i used /password but says command unknown
03:42:31  <devilsadvocate> !password
03:42:31  <PublicServer> devilsadvocate: holdup
03:42:35  <devilsadvocate> Piyush, ^
03:42:54  <PublicServer> *** Piyush joined the game
03:43:11  <PublicServer> <Piyush> so no building happening?
03:45:31  *** Piyush has left #openttdcoop
03:50:32  <PublicServer> *** Piyush has left the game (leaving)
04:06:27  *** gnemonix has joined #openttdcoop
04:10:20  *** gnemonix has quit IRC
04:13:46  *** gnemo has quit IRC
05:14:20  *** sparr has quit IRC
05:18:26  *** sparr has joined #openttdcoop
05:20:36  *** elmz has joined #openttdcoop
05:22:03  *** Yso has joined #openttdcoop
05:27:20  *** elmz_ has quit IRC
05:45:33  *** Yexo has quit IRC
06:19:00  *** mixrin has joined #openttdcoop
06:28:44  *** ODM has joined #openttdcoop
06:28:44  *** ChanServ sets mode: +o ODM
06:36:57  *** ^Spike^ has joined #openttdcoop
06:36:57  *** ChanServ sets mode: +o ^Spike^
07:29:26  <Ammler> @psgame 176
07:29:30  <Ammler> !archive
07:29:30  <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
07:31:43  *** Phazorx has joined #openttdcoop
07:31:43  *** Webster sets mode: +o Phazorx
07:38:34  *** Progman has joined #openttdcoop
08:06:18  *** mrruben5 has joined #openttdcoop
08:13:05  *** mixrin has quit IRC
08:29:54  *** thgergo has joined #openttdcoop
09:06:08  *** fmauneko has joined #openttdcoop
09:06:53  *** fmauneko is now known as fmauNeko
09:08:43  *** ltsampros has joined #openttdcoop
09:08:46  <ltsampros> wow!
09:08:56  <ltsampros> @quickstart
09:08:58  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
09:12:18  <ltsampros> I have some question regarding the 2cc trainset. Is it intentional that the 2nd gen hopper carriages have a design speed of 60kmh (i'm at 50s currently) but there is no engine with speed < 60kmh ?
09:42:19  <Phazorx> most likely it is intentional but are you sure that neither steam nor diesel or electric has any engine with less speed than 60?
09:45:20  <ltsampros> there are but they are metro locos (they have passenger capacities). sorry btw for asking the question on both here and #openttd
09:49:41  <Phazorx> in any way i can imagine few scenarios where top speed is unattainable so that question isnt really that crucial
09:49:58  <Phazorx> perhaps designers went for realistic rather than gaming approach
09:56:48  <planetmaker> [11:49]	<Phazorx>	perhaps designers went for realistic rather than gaming approach <-- 'realism' isn't the main design goal of 2cctrainset
09:57:10  <planetmaker> and... when you enable wagon speed limits, ltsampros, the train won't go faster than 60km/h if you attach that wagon
09:57:28  <planetmaker> If you disable the wagon speed limit, your train will go faster. At the expense of higher running costs.
09:57:34  <planetmaker> So... it's by design, I say
09:57:55  <planetmaker> At least that's what we discussed when we decided to implement it that way in 2cctrainset.
09:58:12  <planetmaker> It's a penalty for those who want the "as fast as the engine goes" setting ;-)
09:58:34  <planetmaker> (yes, we play it here that way, too; but we can deal with the running cost increase)
10:01:25  <Phazorx> "but we can deal with *"
10:02:11  <ltsampros> heh. please could you point me towards this options ?
10:05:10  <VVG> wagon speed limits?
10:08:33  <ltsampros> yes
10:08:54  <planetmaker> look through your advanced settings
10:09:00  <ltsampros> vehicles -> trains -> enable railroad car speed limits.
10:09:18  <planetmaker> Phazorx: very true :-)
10:10:12  <ltsampros> anyway, I remember myself as a kid back in 96-97 playing ttd and dreaming of having more realistic and more vehicles in numbers
10:10:17  <planetmaker> ltsampros: see. It's even found in the logical place ;-)
10:10:23  <ltsampros> and I just have to say 'THANKS'
10:10:27  <planetmaker> you're welcome
10:10:56  <Phazorx> more realistic... heh
10:11:04  <Phazorx> speaking of the devil... is cargdest any usable?
10:11:13  <Phazorx> *cargodest
10:11:38  <planetmaker> it's 18 months old...
10:11:51  <planetmaker> so basically dead for ages
10:12:02  <Phazorx> so the idea died?
10:12:09  <Phazorx> i wodner why
10:12:41  <planetmaker> the idea didn't die. There's still cargod_i_st
10:12:44  <planetmaker> which is alive
10:12:58  <planetmaker> It's going a different approach
10:13:18  <Phazorx> which is?
10:13:33  <planetmaker> The distribution and route algorithms
10:14:04  <Phazorx> err... i mean in is it same as cargodest, centered about units of cargo and where they go
10:14:15  <Phazorx> rather than trains tae what they want and where they want?
10:17:34  <planetmaker> I don't know the details
10:22:36  *** KenjiE20 has joined #openttdcoop
10:22:36  *** ChanServ sets mode: +o KenjiE20
10:24:59  *** einKarl has joined #openttdcoop
10:49:19  *** fmauNeko has quit IRC
11:20:37  *** elmz_ has joined #openttdcoop
11:27:25  *** elmz has quit IRC
11:30:53  *** Fuco has joined #openttdcoop
11:30:57  *** ChanServ sets mode: +v Fuco
11:52:16  *** Kosmic has joined #openttdcoop
11:53:32  <Kosmic> hi everyone
11:54:32  <Kosmic> I have one question about networking, is here somebody who wants to answer me?
11:55:15  <planetmaker> don't ask to ask but ask
11:55:44  <planetmaker> no-one feels inclined to answers questions which have not been asked yet
11:55:57  <Ammler> planetmaker: ignore meta questions :-P
11:56:23  <Kosmic> ok, i´m already writing..  :-)
11:56:30  *** devilsadvocate has quit IRC
11:57:45  <Kosmic> if i wanna make a network, i will plan it. So, what i should do? Should i build LL___RR railway around a map or build one train on twoway rail and so on, till a have network?
11:58:35  <Kosmic> *untill
11:58:57  <planetmaker> whatever you prefer
11:59:11  <planetmaker> But I'd start with LR at least
11:59:52  <Kosmic> and is anywhere some help? I dont know, how to make it good..  :-)
12:00:26  <Kosmic> i have built one realy good (my opinion) network and started with LL______RR railway
12:00:54  <planetmaker> it really depends upon how you like playing. And what you like about it
12:01:29  <planetmaker> I'd start with LR and expand where needed. And re-build where needed
12:01:36  <planetmaker> But that's very time-consuming.
12:01:42  <Kosmic> ok, thanks for answering..
12:01:46  <planetmaker> But I like to re-build busy areas without shutting down anything
12:02:14  <Kosmic> i dont like building network for 20 years and than connecting industry..
12:02:16  <planetmaker> like the challange to convert a 4-way LL_RR hub to LLL_RRR
12:02:29  <planetmaker> while no train stops
12:03:00  <Kosmic> yes, its dificult, i know
12:03:14  <VVG> it is also fun
12:03:38  <planetmaker> yep :-)
12:03:56  <planetmaker> especially if the boundary condition really is: traffic must go on :-)
12:04:48  <Kosmic> :-D i know what you mean..  :-D
12:04:50  <VVG> else you stop like half the network...
12:05:34  <planetmaker> it easily results in spending like 4 hours on a simple re-build. But well. That's it
12:09:25  *** Tray has joined #openttdcoop
12:09:59  <Tray> !download win32
12:09:59  <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r20080/openttd-trunk-r20080-windows-win32.zip
12:10:47  <Tray> !password
12:10:47  <PublicServer> Tray: salads
12:21:29  *** fmauneko has joined #openttdcoop
12:29:25  <Kosmic> I thought openttdcoop is about cooperation
12:29:42  <Kosmic> a player occupy my coal mine by his train..  :-(
12:31:35  <VVG> !players
12:31:37  <PublicServer> VVG: There are currently no clients connected to the server
12:32:44  <VVG> What other openttdcoop's servers there are except for public and prozone?
12:33:24  <Yso> http://www.openttdcoop.org/ on the right hand side, there is the list
12:35:34  <VVG> ah, there is a stable competition. never noticed it
12:37:48  *** benom has quit IRC
13:13:47  *** TS has joined #openttdcoop
13:13:47  *** Tray has quit IRC
13:22:45  *** devilsadvocate has joined #openttdcoop
13:36:35  *** Yso has quit IRC
13:47:16  *** Kosmic has quit IRC
13:50:10  *** Yso has joined #openttdcoop
13:51:57  <fmauneko> !playercount
13:51:57  <PublicServer> fmauneko: Number of players: 0
13:53:44  *** waterfoul has quit IRC
13:58:49  *** Phazorx has quit IRC
14:05:51  *** heffer has joined #openttdcoop
14:09:56  *** Seberoth has joined #openttdcoop
14:15:44  *** TS has quit IRC
14:15:56  *** Tray has joined #openttdcoop
14:18:04  *** benom has joined #openttdcoop
14:26:16  *** Condac- has joined #openttdcoop
14:40:19  <PublicServer> *** J_Darnley joined the game
14:41:51  <PublicServer> ***  made screenshot at 00070079: http://ps.openttdcoop.org/public/webcam/00070079.png
15:11:31  <VVG> !players
15:11:33  <PublicServer> VVG: Client 61 (Orange) is J_Darnley, in company 1 (Coopers #188)
15:15:47  *** heffer has quit IRC
15:32:59  *** Tray has quit IRC
15:33:34  *** mixrin has joined #openttdcoop
15:40:43  *** ODM has quit IRC
15:49:34  *** murr5y is now known as murr4y
15:55:46  *** Mitcian has joined #openttdcoop
15:57:04  *** devilsadvocate has quit IRC
15:57:14  *** gnemo has joined #openttdcoop
16:06:38  *** gnemonix has joined #openttdcoop
16:14:01  *** gnemo has quit IRC
16:15:32  *** gnemonix is now known as gnemo
16:32:24  *** sharpy has joined #openttdcoop
17:18:09  *** fonsinchen has joined #openttdcoop
17:20:38  *** elmz has joined #openttdcoop
17:25:48  *** devilsadvocate has joined #openttdcoop
17:27:24  *** elmz_ has quit IRC
17:41:31  *** fmauneko has quit IRC
17:43:01  *** perk11 has joined #openttdcoop
17:48:36  *** perk111 has joined #openttdcoop
17:54:04  *** perk11 has quit IRC
17:55:30  *** mrruben5 has quit IRC
17:56:03  *** heffer has joined #openttdcoop
18:04:19  *** ODM has joined #openttdcoop
18:04:19  *** ChanServ sets mode: +o ODM
18:10:31  *** perk11 has joined #openttdcoop
18:15:41  *** perk111 has quit IRC
18:54:31  *** Condac has quit IRC
19:00:19  *** perk111 has joined #openttdcoop
19:00:25  *** fonsinchen has quit IRC
19:02:47  *** Kosmic has joined #openttdcoop
19:06:32  *** perk11 has quit IRC
19:07:51  *** perk11 has joined #openttdcoop
19:08:56  *** Paltala has joined #openttdcoop
19:08:59  *** devilsadvocate has quit IRC
19:09:51  *** Paltala has quit IRC
19:10:49  *** Kosmic has quit IRC
19:12:06  *** Tepo99_ has joined #openttdcoop
19:12:23  *** Tester has joined #openttdcoop
19:12:50  *** Tester has left #openttdcoop
19:13:20  *** perk111 has quit IRC
19:13:45  *** Kosmic has joined #openttdcoop
19:15:08  <Kosmic> *join#openttdcoop.stable
19:16:54  <Kosmic> *join # openttdcoop.stable
19:17:16  <Kosmic> *join openttdcoop.stable
19:21:41  <planetmaker> Kosmic: once is enough. And this is our main server
19:27:09  *** pugi has joined #openttdcoop
19:28:22  <Kosmic> i know, but i didnt know how to write it correctly..
19:31:24  *** perk111 has joined #openttdcoop
19:32:04  *** devilsadvocate has joined #openttdcoop
19:34:54  *** Kosmic has quit IRC
19:36:55  *** perk11 has quit IRC
19:59:19  *** devilsadvocate has quit IRC
20:07:58  *** Ramsus08191 has joined #openttdcoop
20:08:38  <Ramsus08191> !password
20:08:38  <PublicServer> Ramsus08191: turner
20:08:58  <PublicServer> *** Ramsus08191 joined the game
20:09:10  <Ramsus08191> Hello
20:11:46  <PublicServer> *** Ramsus08191 has joined company #1
20:11:57  <PublicServer> *** J_Darnley has left the game (connection lost)
20:14:00  <PublicServer> *** Ramsus08191 has left the game (leaving)
20:14:08  *** Ramsus08191 has quit IRC
20:18:39  *** theholyduck has quit IRC
20:19:32  <PublicServer> *** Benom joined the game
20:22:33  <PublicServer> *** Benom has left the game (connection lost)
20:22:50  *** benom has quit IRC
20:26:36  <Mazur> Thank you, thank you.
20:26:55  <PublicServer> ***  made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png
20:30:28  *** Benom has joined #openttdcoop
21:05:20  *** perk11 has joined #openttdcoop
21:06:50  *** murr5y has joined #openttdcoop
21:07:24  *** mixrin has quit IRC
21:09:58  *** Mucht has quit IRC
21:11:36  *** murr4y has quit IRC
21:12:12  *** Mucht has joined #openttdcoop
21:12:12  *** ChanServ sets mode: +o Mucht
21:12:30  *** perk111 has quit IRC
21:15:03  *** Benom has quit IRC
21:17:17  *** Progman has quit IRC
21:17:58  *** devilsadvocate has joined #openttdcoop
21:22:44  *** mixrin has joined #openttdcoop
21:32:22  *** perk11 has quit IRC
21:35:05  <PublicServer> *** J_Darnley joined the game
22:17:48  *** Yso has quit IRC
22:27:15  *** theholyduck has joined #openttdcoop
22:34:30  *** Mitcian has quit IRC
22:36:50  *** mrruben5 has joined #openttdcoop
22:39:21  <PublicServer> *** J_Darnley has left the game (leaving)
22:48:42  *** pugi has quit IRC
22:50:26  *** heffer has quit IRC
22:59:30  *** ^Spike^ has quit IRC
23:05:01  *** `Fuco` has joined #openttdcoop
23:05:48  *** Fuco has quit IRC
23:06:04  *** `Fuco` has quit IRC
23:06:46  <mrruben5> !password
23:06:46  <PublicServer> mrruben5: polyps
23:10:15  *** ODM has quit IRC
23:11:32  *** Fuco has joined #openttdcoop
23:11:36  *** ChanServ sets mode: +v Fuco
23:12:33  <mrruben5> !password
23:12:33  <PublicServer> mrruben5: funner
23:12:42  <PublicServer> *** MrRuben joined the game
23:18:46  <PublicServer> *** MrRuben has left the game (leaving)
23:19:39  *** elmz_ has joined #openttdcoop
23:27:25  *** elmz has quit IRC
23:28:59  *** Fuco has quit IRC
23:33:55  *** thgergo has quit IRC
23:41:35  *** mixrin has quit IRC
23:48:05  *** Seberoth has quit IRC
23:51:22  *** theholyduck has quit IRC
23:59:01  *** Fuco has joined #openttdcoop
23:59:05  *** ChanServ sets mode: +v Fuco

Powered by YARRSTE version: svn-trunk