Log for #openttdcoop on 10th July 2010:
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00:03:13  <PublicServer> ***  made screenshot at 00000000:
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03:26:09  <Guest2577> hi
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05:13:46  <Mark> morning
05:13:49  <Mark> anyone awake? :)
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05:31:25  <planetmaker> moin Mark
05:31:57  <planetmaker> how's life? :-)
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07:46:51  <V453000> hi people :)
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09:00:35  <Yso> !password
09:00:35  <PublicServer> Yso: coffin
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09:08:57  <Piyush> !password
09:08:57  <PublicServer> Piyush: recede
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10:22:04  <LukeusMaximus> !password
10:22:04  <PublicServer> LukeusMaximus: yogurt
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10:29:36  <PublicServer> <V453000> hiii hiii hiii
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10:46:34  <V453000> @seen learningottd
10:46:35  <Webster> V453000: learningottd was last seen in #openttdcoop 16 hours, 41 minutes, and 13 seconds ago: <learningottd> !password
10:46:40  <V453000> QQ
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10:53:48  <Barbaar> hey guys
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10:54:24  <V453000> bey barbarian :)
10:54:30  <V453000> how is your coop server? :)
10:54:53  <PublicServer> <Barbaar> ow, i only play there now and then with a friend
10:55:00  <PublicServer> <Barbaar> it's not really public
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10:55:03  <PublicServer> <V453000> :)
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10:55:07  <PublicServer> <V453000> yea
10:55:20  <PublicServer> <V453000> I just noticed it a while ago :)
10:55:37  <PublicServer> <Barbaar> maybe i should remove it from the listing :P
10:55:46  <PublicServer> <V453000> :(
10:56:01  <PublicServer> <V453000> let people see what you build :)
10:56:10  <PublicServer> <V453000> good stable servers are rare
10:56:13  <PublicServer> <Barbaar> yeah, that's ok i guess :)
10:56:19  <PublicServer> <V453000> [there is none]
10:56:27  <PublicServer> <V453000> besides our stable and yours coop :)
10:56:55  <PublicServer> <Barbaar> haha yeah, seems to run fine so far
10:57:14  <PublicServer> <Barbaar> besides the occasional minute where my internet is gone :(
10:57:41  <PublicServer> <V453000> hehe :)
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11:00:33  <PublicServer> <Barbaar> scary center
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11:01:32  <PublicServer> <V453000> =)
11:01:42  <PublicServer> <V453000> lets see how far it fails
11:01:53  <PublicServer> <V453000> because it is supposed to be about 100 times failsafe :D
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11:02:58  <PublicServer> <Barbaar> it's very hard to see what all your spaghetti does :)
11:03:19  <PublicServer> <V453000>  Isee it :P
11:03:26  <PublicServer> ***  made screenshot at 0003E102:
11:03:43  <PublicServer> <V453000> ...barely :D...
11:08:17  <PublicServer> <Barbaar> or is it a logic line? Hard to see :p
11:08:33  <PublicServer> <V453000> hmm
11:08:39  <PublicServer> <V453000> I could make the logic stuff maglev
11:09:03  <PublicServer> <Barbaar> mono is usually easier to see
11:09:18  <PublicServer> <Barbaar> but you get problems on diagonal parts maybe
11:09:27  <PublicServer> <V453000> yea sure, doesnt have to be exactly all :)
11:09:32  <Vitus> Logic? Where?!
11:09:35  <Vitus> !password
11:09:35  <PublicServer> Vitus: stakes
11:09:55  <PublicServer> <Barbaar> just signal lines
11:09:58  <PublicServer> <V453000> well rails that carry only signals are logic too :(
11:10:01  <PublicServer> <V453000> :)
11:10:09  <PublicServer> *** Vitus joined the game
11:10:25  <PublicServer> <Vitus> Not enough logic :(
11:10:35  <PublicServer> <V453000> logic here wouldnt make sense I think :)
11:10:41  <PublicServer> <Vitus> I know :D
11:10:55  <PublicServer> <V453000> cant say I will not involve it one day :D
11:11:29  <PublicServer> <Barbaar> is there supposed to be track inside at !track?
11:11:37  <PublicServer> <Barbaar> there is rails on the other side
11:11:47  <PublicServer> <V453000> you mean the depot?
11:11:58  <VVG> hello
11:12:02  <PublicServer> <V453000> hi
11:12:13  <PublicServer> <Barbaar> ow hehe, didnt notice it was a depot, thought it was station
11:12:22  <PublicServer> <Vitus> Hey
11:12:24  <VVG> !password
11:12:24  <PublicServer> VVG: stakes
11:12:55  <PublicServer> *** VVG joined the game
11:13:50  <VVG> Making logic lines something else besides rail is a great idea!
11:14:01  <PublicServer> <V453000> we do that usually
11:14:13  <VVG> May be it'll help understand what's happening at center :)
11:14:36  <PublicServer> <Vitus> Honestly, it looks more confusing with just plain rail :D
11:15:15  <PublicServer> <V453000> not many erails remaining -.-
11:15:33  <PublicServer> <VVG> eh
11:15:34  <PublicServer> <Vitus> I kinda liked the all-rail version
11:15:38  <PublicServer> <V453000> me too
11:15:45  <PublicServer> <VVG> what are those 2 trains under central drop sign?
11:15:49  <PublicServer> <VVG> train 2 and 3
11:15:52  <PublicServer> <Vitus> Better :)
11:16:05  <PublicServer> <Vitus> Much better, now I can look at it again :D
11:16:19  <PublicServer> <V453000> VVG: anti-demolition protecton
11:16:39  <PublicServer> <V453000> you cant take dynamite and delete the station
11:16:47  <Barbaar> smart :)
11:16:51  <PublicServer> <VVG> cool
11:17:00  <PublicServer> <VVG> can i check if it works? :)
11:17:15  <PublicServer> <V453000> not my idea :)
11:17:16  <PublicServer> <Vitus> But if you were evil, you'd take buldozer tool and remove it anyways :D
11:17:21  <PublicServer> <V453000> yea :(
11:17:55  <PublicServer> <Vitus> VVG, I'm pretty sure you can try it... but I didn't say that in case someting goes wrong :D
11:18:21  <PublicServer> <V453000> you try = you die :D
11:18:28  <PublicServer> ***  made screenshot at 000416CF:
11:18:28  <PublicServer> <Vitus> I just tried
11:18:29  <PublicServer> <VVG> kk!!
11:18:34  <PublicServer> <V453000> you succed = you die
11:18:41  <PublicServer> <Vitus> OK :D
11:19:21  <PublicServer> <Vitus> OMG V., how could you! (!here)
11:19:50  <PublicServer> <V453000> ha
11:20:16  <PublicServer> <V453000> thx
11:22:15  <PublicServer> <V453000> I see station naming challenge is quite popular :D
11:22:28  <PublicServer> <Vitus> Well, like half of the suggestions are mine :D
11:22:39  <PublicServer> <V453000> how come I thought :)
11:23:44  <VVG> I've put one in.
11:23:48  <PublicServer> <Vitus> What's up with BBH04?
11:24:31  <PublicServer> <V453000> seems like industry growth protection
11:24:42  <PublicServer> <V453000> oh yes
11:24:49  <PublicServer> <V453000> now who placed !X at MSH 3_4
11:24:49  <PublicServer> <Vitus> Alright, makes sense
11:24:56  <PublicServer> <Vitus> lol
11:25:00  <PublicServer> <Vitus> Not me :)
11:25:16  <PublicServer> <Vitus> Interesting sync anyhow
11:25:31  <PublicServer> <V453000> he
11:25:44  <PublicServer> <V453000> it doesnt really matter
11:25:48  <PublicServer> <V453000> but it is just fancy :)
11:25:50  <PublicServer> <Vitus> I know :D
11:27:09  <PublicServer> *** Barbaar has left the game (leaving)
11:28:19  <Barbaar> looking around works ok with remote desktop, but building is not so nice :P
11:28:29  <PublicServer> <V453000> :)
11:28:43  <Barbaar> stupid weekend shift at work :P
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11:33:30  <PublicServer> ***  made screenshot at 0000EADE:
11:34:30  <PublicServer> <Vitus> Tested beer drop/pickup with savegame, everything seems to work now :)
11:34:55  <PublicServer> <VVG> How it is supposed to work=
11:34:58  <PublicServer> <VVG> ?
11:35:16  <PublicServer> <VVG> it's just a bunch of spaghetties to me :(
11:35:17  <PublicServer> <Vitus> There 's terminus drop and pickup
11:35:26  <PublicServer> <Vitus> And the pickup has fail-safe entry and overflow
11:36:03  <PublicServer> <Vitus> The drop has fail-safe entry too, eh :D
11:36:46  <PublicServer> <VVG> good eye-sight there. For it is as i said before :)
11:36:53  <PublicServer> <VVG> For me*
11:37:14  <PublicServer> <Vitus> I'll do visual presentation if V. doesn't mind
11:37:40  <PublicServer> <VVG> two stretches of track to the left of station - is athat an overflow part?
11:37:45  <PublicServer> <VVG> just not connected?
11:37:49  <PublicServer> <Vitus> That is overflow, yes
11:38:38  <PublicServer> <Vitus> V453000: could I? :)
11:38:45  <PublicServer> <VVG> Trains are supposed to reach end of track and turn around?
11:39:04  <PublicServer> <Vitus> Yes
11:40:06  <PublicServer> <VVG> I've yet to get used to make 180 turn using end of track..
11:40:11  <PublicServer> <Vitus> Most of the spaghetti tracks are either fail-safe stuff or prio
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11:44:30  <PublicServer> <Vitus> VVG: Just look at the beer drop, I'll show you :)
11:44:58  <PublicServer> <VVG> watching
11:45:54  <PublicServer> <Vitus> Now, imagine the train somehow turned right
11:46:03  <PublicServer> <Vitus> Because the signal was green at the moment
11:46:20  <PublicServer> <Vitus> This way it doesn't get stuck there
11:46:53  <PublicServer> <VVG> what way?
11:47:02  <PublicServer> <Vitus> The fail-safe mechanism does the trick and the train can enter waiting space so it won't mess up the line
11:47:34  <PublicServer> <VVG> oh
11:48:32  <PublicServer> ***  made screenshot at 00052C41:
11:49:00  <PublicServer> <Vitus> Smart, isn't it? :)
11:49:09  <PublicServer> <VVG> very much
11:50:03  <PublicServer> <VVG> 2 stations, combined fail-safe, combinden overflow, one entrance
11:50:05  <PublicServer> <VVG> right?
11:50:20  <PublicServer> <Vitus> The overflow is only for pickup, drop doesn't need it
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11:53:16  <PublicServer> <VVG> Both the central station and brewery are soooooooooo different from statins i saw in previous coop games
11:55:07  <V453000> fucked up wifi -.-
11:55:11  <V453000> !password
11:55:11  <PublicServer> V453000: sunset
11:55:21  <PublicServer> <Vitus> <3 WiFi
11:55:28  <PublicServer> <Vitus> Never works when you need it
11:55:34  <V453000> well
11:55:34  <PublicServer> *** V453000 joined the game
11:55:38  <V453000> would mean I need it always
11:55:45  <PublicServer> <Vitus> :D
11:55:58  <PublicServer> <V453000> beer drop demonstration over :(
11:56:21  <PublicServer> <VVG> wil it still work properly if you place eye-candy 1 tile buffers at overflow track ends?
11:56:37  <PublicServer> <Vitus> It should
11:56:45  <PublicServer> <Vitus> But merge them with some station
11:56:51  <PublicServer> <Vitus> With penalty
11:58:30  <PublicServer> <VVG> isn't that too long? they might slow down a bit too much
11:58:37  <PublicServer> <V453000> ?
11:58:52  <PublicServer> <VVG> they aren't
11:58:53  <PublicServer> <V453000> why would they slow
11:58:58  <PublicServer> <Vitus> This station is not in their orders
11:58:59  <PublicServer> <V453000> they have non-stop orders
11:59:02  <PublicServer> <Vitus> And they have non-stop
11:59:03  <PublicServer> <VVG> ah
11:59:19  <PublicServer> <V453000> ^^
11:59:32  <PublicServer> <V453000> now tell me this staion sox ;)
12:00:06  <PublicServer> <Vitus> THIS STATION SOX
12:00:10  <PublicServer> <V453000> thanks
12:00:13  <PublicServer> <Vitus> np
12:00:26  <PublicServer> <VVG> what is the actual use for penaltybrewery?
12:00:29  <PublicServer> <V453000> will you demo also center? :D
12:00:36  <PublicServer> <Vitus> For penalty :D
12:00:36  <PublicServer> <VVG> shouldn't train try for nearest platform anyway?
12:00:40  <PublicServer> <V453000> no
12:00:57  <PublicServer> <V453000> they fuck up often
12:01:12  <PublicServer> <V453000> they just join "a free one"
12:01:27  <PublicServer> <V453000> but when the free suddenly becomes not so free, they screw up
12:01:31  <PublicServer> <V453000> this way they join asap
12:01:32  <PublicServer> <VVG> stupid trains
12:01:42  <PublicServer> <V453000> well as long as they obey they arent stupid :D
12:02:03  <PublicServer> <VVG> poor slaves
12:02:22  <PublicServer> <V453000> worse is when they screw up what we want them to do :)
12:02:28  <PublicServer> <Vitus> Well, middle is basically the same. Just bigger and ehm... bigger
12:02:39  <PublicServer> <V453000> 2way terminus! :)
12:03:03  <PublicServer> *** V453000 has left the game (connection lost)
12:03:09  <PublicServer> <Vitus> Yeah.. and that :)
12:03:21  <PublicServer> <VVG> i sense a contradiction!
12:03:31  <planetmaker> VVG: there's none
12:03:34  <PublicServer> ***  made screenshot at 00056432:
12:03:36  <planetmaker> only on the first sight
12:03:44  <planetmaker> (or sound of it)
12:03:59  <VVG> well, it's should be either 2 way OR terminus, right?
12:04:15  <planetmaker> rather roro vs. terminus
12:04:17  <planetmaker> then it fits
12:04:38  <PublicServer> <Vitus> It's twoway-roro-terminus :D
12:04:40  <VVG> yeah
12:04:45  <planetmaker> if you see it as 2-way vs. terminus...
12:04:49  <planetmaker> ... then maybe
12:05:00  <planetmaker> I think we use terminus as a word for stations where trains turn
12:05:08  <planetmaker> as opposed to drive-through
12:05:17  <VVG> a 2way OR roro OR terminus :)
12:05:18  <PublicServer> <Vitus> You make it sound too much complicated, we just call it two-way terminus - discussion over :D
12:05:26  <planetmaker> VVG: :-)
12:05:46  <planetmaker> but a 2-way is a 2-way terminus basically.
12:05:59  <planetmaker> At least if it comes to building the station or rather its track connections
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12:18:36  <PublicServer> ***  made screenshot at 0000B12B:
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12:19:08  <Nego> !password
12:19:08  <PublicServer> Nego: walker
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12:19:19  <PublicServer> <Pjom> hooi
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12:25:48  <VVG> I like BBH05 more and more and dislike BBH06 more and more. 06 look like a very poor implementaion now. :(
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12:33:38  <PublicServer> ***  made screenshot at 00000000:
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12:48:41  <PublicServer> ***  made screenshot at 0001A5E5:
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12:50:26  <Ramsus08191> !password
12:50:26  <PublicServer> Ramsus08191: glides
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12:50:54  <PublicServer> <Ramsus08191> Hello
12:51:13  <PublicServer> <VVG> hi
12:52:39  <PublicServer> <Ramsus08191> we have trains already?
12:53:00  <PublicServer> <Ramsus08191> ah, nvm
12:53:02  <PublicServer> <VVG> just for testing purposes
12:53:06  <PublicServer> <Ramsus08191> the trainyard
12:53:25  <PublicServer> <VVG> Vitus was demonstrating how Brewer station works
12:53:39  <PublicServer> <VVG> Oh, we had them since long ago :9
12:53:45  <PublicServer> <Ramsus08191> hmmm I wanted to see that :)
12:54:17  <PublicServer> <VVG> i might try demo it
12:54:59  <PublicServer> <Ramsus08191> nah, I just have to refinish my hub, wich I must have rebuilt it like.... 4 times
12:55:29  <PublicServer> <VVG> then will also come the polishing part :)
12:56:11  <Vitus> If you can wait about 20 minutes, I'll come :P
12:56:17  <PublicServer> <Ramsus08191> there wont be slhs in this map?
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12:56:36  <PublicServer> <VVG> they aren't in the plan, but sure there will be
12:56:47  <PublicServer> <Ramsus08191> hmm its almost near lunch time here, dont need to bother :)
12:57:14  <PublicServer> <Ramsus08191> I though that we would bring the primaries to the station directly, like in a transfer
12:57:49  <PublicServer> <Ramsus08191> yea, that doesnt make sense, nvm
12:57:50  <PublicServer> <VVG> eh? we will, it's just slh will be built as needed and where needed.
12:58:23  <PublicServer> <VVG> also, at every sl there will be a local transfer station for end-delivery of supplies
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13:03:43  <PublicServer> ***  made screenshot at 0001C5E7:
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13:12:57  <VVG> hmm
13:13:10  <VVG> overflow of mine doesn't work, need help figuring it out
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13:17:58  <PublicServer> <Ramsus08191> try to remove the second entry signal
13:18:02  <Vitus> Give me three minutes, I'll check it
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13:18:45  <PublicServer> ***  made screenshot at 0001A1E6:
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13:18:46  <PublicServer> <Ramsus08191> try now
13:19:04  <PublicServer> <Ramsus08191> hmm didnt work :)
13:19:05  <avdg> :/ psw change
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13:19:52  <PublicServer> <avdg> ?
13:20:25  <PublicServer> <Ramsus08191> try to put two way signals
13:20:33  <PublicServer> <VVG> where?
13:20:40  <PublicServer> <Ramsus08191> to provoque eol
13:20:47  <PublicServer> <VVG> it is there
13:20:52  <PublicServer> <avdg> hmm
13:20:56  <PublicServer> <VVG> the entry is 2 way
13:21:26  <PublicServer> <VVG> :(
13:21:27  <PublicServer> <avdg> hard way :o
13:21:27  <PublicServer> <Ramsus08191> ooops, sorry
13:21:30  <Vitus> !password
13:21:30  <PublicServer> Vitus: bayous
13:21:55  <PublicServer> <avdg> hmm... do I have to check my chathistory? :p
13:22:08  <PublicServer> <Ramsus08191> ok, I am a disaster with this type of things, I better leave it alone
13:22:10  <PublicServer> *** Vitus joined the game
13:22:19  <PublicServer> <avdg> just relax :)
13:22:23  <PublicServer> <Vitus> That's easy, VVG
13:22:35  <PublicServer> <Vitus> Try it now
13:23:00  <PublicServer> <VVG> what?
13:23:05  <PublicServer> <Vitus> I fixed the overflow
13:23:12  <PublicServer> <VVG> where?
13:23:17  <PublicServer> <avdg> ah, nvm, was a chat with mattD
13:23:21  <PublicServer> <VVG> oh
13:23:46  <PublicServer> <Vitus> Pathfinder doesn't see past these train reversers
13:24:10  <PublicServer> <VVG> cool
13:24:20  <PublicServer> <VVG> can you please take a look at still mill?
13:24:29  <PublicServer> <VVG> i guess it doesn't work too :(
13:25:10  <PublicServer> <Vitus> Show me
13:25:20  <PublicServer> <avdg> hmm... 2way eol is on
13:25:34  <PublicServer> <avdg> ah, double eol :p
13:25:56  <PublicServer> <Vitus> It *should* work
13:26:08  <PublicServer> <avdg> it even does work :p
13:26:10  <PublicServer> <Vitus> Because there's no reversing involved.. only the depot one, but that one is OK
13:27:10  <PublicServer> <avdg> just added a prio, so trains into depot has prio
13:27:17  <PublicServer> <VVG> what about a depot reversing?
13:28:23  <PublicServer> <VVG> oh!
13:28:36  <PublicServer> <VVG> now i get what a re thos useless roundabouts at brewery
13:28:38  <PublicServer> <VVG> :)
13:28:48  <PublicServer> <Vitus> VVG, can I try something with Glasswork?
13:28:56  <PublicServer> <Ramsus08191> hm? what?
13:28:57  <PublicServer> <VVG> sure, go ahead
13:30:43  <PublicServer> <VVG> this looks like a more complicated system with same effect :)
13:31:57  <PublicServer> <avdg> :p
13:32:29  <PublicServer> <VVG> So, PF understands reversing at depots, but not at trackendings or stations?
13:32:46  <PublicServer> <Vitus> Yes, because train can reverse in depot in _every_ case
13:33:25  <PublicServer> <Vitus> That depot prio won't work
13:33:47  <PublicServer> ***  made screenshot at 0001B3E2:
13:34:04  <PublicServer> <VVG> huh?
13:34:23  <PublicServer> <Vitus> This one won't work without PBS
13:34:36  <PublicServer> <Vitus> You need to add entry presig here
13:34:37  <PublicServer> <VVG> Is there really a need?
13:34:42  <PublicServer> <Vitus> And that is likely break the prio
13:34:45  <PublicServer> <Vitus> No
13:34:49  <PublicServer> <VVG> there is only one depot anyway
13:34:59  <PublicServer> <Vitus> There's enough waiting space :)
13:35:37  <PublicServer> <VVG> Now, you made it so if all platform are occupied no train from overlfow will get a green signal?
13:35:50  <PublicServer> <Vitus> Yes
13:36:27  <PublicServer> <VVG> they will have a harder time getting back on track with this setup i think
13:36:30  <PublicServer> <Vitus> I need prio this spot, though
13:36:44  <PublicServer> <VVG> what for?
13:37:24  <PublicServer> <Vitus> To prevent releasing trains from depot even though there's train on ML approaching
13:37:59  <PublicServer> <Ramsus08191> but if the station gets busy will always be there a train in the ml no?
13:38:21  <PublicServer> <VVG> no, station shouldn' get that busy
13:38:32  <PublicServer> <Vitus> Well, if there's enough trains, don't release another one - that's the point
13:38:33  <PublicServer> <VVG> only one line, serving both pickup and drop
13:38:45  <PublicServer> <Vitus> But the prio is only on pickup line
13:39:31  <PublicServer> <Vitus> Looks better
13:39:34  <PublicServer> <VVG> with that prio on ml they would get released only if there is a gap big enoigh, but if there is no free platfrom they will get back right away
13:39:42  <PublicServer> <VVG> so, i see no need for complicated stuff actually
13:39:54  <PublicServer> <VVG> let run in circles all they want ;)
13:39:59  <PublicServer> <VVG> let them*
13:40:18  <PublicServer> <Vitus> But that doesn't look good :D
13:40:31  <PublicServer> <VVG> well, yeah :)
13:40:54  <PublicServer> <Vitus> Works like charm :)
13:40:59  <PublicServer> <VVG> :)
13:42:19  <PublicServer> <VVG> train waiting at prio won't reverse and move back to depot?
13:42:28  <PublicServer> <Vitus> Why should it?
13:42:53  <PublicServer> <VVG> IF ti wait long enough
13:42:58  <PublicServer> <avdg> reverted trains on a ml are a mess
13:43:13  <PublicServer> <Vitus> pf.wait
13:43:24  <PublicServer> <Vitus> pf.wait_oneway_signal is set to 255
13:43:36  <PublicServer> <Vitus> So trains won't reverse at signals, ever
13:43:47  <PublicServer> <Vitus> Same goes for PBS and two-way signals
13:44:07  <PublicServer> <Vitus> That's default coop setting :)
13:44:16  <PublicServer> *** Barbaar joined the game
13:44:18  <PublicServer> <VVG> ahha
13:44:36  <PublicServer> <Vitus> You can open console and check it yourself, just type "list_settings wait"
13:45:19  <PublicServer> <avdg> hmm
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13:46:35  <PublicServer> <VVG> There is not enough space at still mill for the same setup, is there?
13:47:09  <PublicServer> <Vitus> I guess you could build something like that even there
13:47:41  <PublicServer> <VVG> i think it is possible, but i'll have to remove signals right after platfroms
13:47:51  <PublicServer> <VVG> i wonder, if that will interfere with the flow
13:48:49  <PublicServer> ***  made screenshot at 00060D68:
13:48:50  <PublicServer> <Vitus> You don't have to
13:48:56  <PublicServer> <Vitus> Look here:
13:49:05  <PublicServer> <VVG> watching
13:49:37  <PublicServer> <Vitus> voila
13:50:21  <PublicServer> <VVG> don't get it
13:51:07  <PublicServer> <VVG> hmhm
13:52:23  <PublicServer> <Vitus> avdg, still playing with Glassworks pickup? :P
13:52:32  <PublicServer> <avdg> yeah :p
13:53:39  <PublicServer> <VVG> hm
13:54:53  <PublicServer> <Vitus> Why so complicated?
13:55:44  <PublicServer> <VVG> cool
13:55:51  <PublicServer> *** Barbaar has left the game (leaving)
13:56:19  <PublicServer> <VVG> thank you very much!
13:56:34  <PublicServer> <Vitus> Looks better now :P
13:56:38  <PublicServer> <VVG> indeed, even better now :)
13:57:50  <PublicServer> <VVG> 2way eol setting affects all 2way signals?
13:57:57  <PublicServer> <avdg> ofcourse
13:57:59  <PublicServer> <Vitus> Yes
13:58:35  <PublicServer> <Vitus> PBS don't have any true two-way signal, though
13:58:54  <PublicServer> <VVG> very cool
13:59:02  <PublicServer> <VVG> that stuff
13:59:16  <PublicServer> <VVG> i'm goona use it in my sp games now
13:59:21  <PublicServer> *** VVG has left the game (leaving)
13:59:25  <VVG> I am afk for a bit
13:59:29  <PublicServer> <Vitus> OK
13:59:41  <PublicServer> <Vitus> VVG, don't forget to set it on in openttd.cfg
14:00:23  <PublicServer> <Vitus> It's pf.yapf.rail_firstred_twoway_eol
14:00:30  <PublicServer> <Vitus> It is off by default, afaik
14:00:49  <PublicServer> <Vitus> At least for OpenTTD 1.0.0 and higher, not sure about trunk
14:03:51  <PublicServer> ***  made screenshot at 0004360B:
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14:07:51  <fmauNeko> Hai
14:07:54  <PublicServer> <Vitus> Hey
14:07:58  <PublicServer> <Ramsus08191> hello
14:08:01  <PublicServer> <avdg> hai
14:08:13  <^Spike^> !players
14:08:15  <PublicServer> ^Spike^: Client 289 (Orange) is avdg, in company 1 (Coopers #188)
14:08:15  <PublicServer> ^Spike^: Client 287 (Orange) is Ramsus08191, in company 1 (Coopers #188)
14:08:15  <PublicServer> ^Spike^: Client 291 (Orange) is Vitus, in company 1 (Coopers #188)
14:08:37  <fmauNeko> !password
14:08:37  <PublicServer> fmauNeko: choked
14:09:09  <fmauNeko> grr
14:09:11  <fmauNeko> !password
14:09:11  <PublicServer> fmauNeko: choked
14:09:34  <PublicServer> *** fmauNeko joined the game
14:11:22  <PublicServer> *** jond1sti joined the game
14:11:35  <PublicServer> <Vitus> Hey
14:11:54  <PublicServer> <Ramsus08191> Hi
14:13:31  <PublicServer> <Vitus> Wat?
14:13:31  <PublicServer> <Vitus> Why?
14:13:33  <PublicServer> <avdg> whoops, acc
14:13:42  <PublicServer> <fmauNeko> Wat wat ?
14:13:58  <PublicServer> <Vitus> 5 trains? :O
14:14:17  <PublicServer> <fmauNeko> Holy shit
14:14:39  <PublicServer> <Vitus> What? Where?
14:14:56  <PublicServer> <fmauNeko> ICE3 sucks btw
14:15:05  <PublicServer> <avdg> yeah
14:15:12  <PublicServer> <avdg> only long ice rules
14:15:30  <PublicServer> <avdg> :p
14:15:57  <PublicServer> *** jond1sti has left the game (leaving)
14:18:54  <PublicServer> ***  made screenshot at 000509CD:
14:19:35  *** Polygon has quit IRC
14:21:53  <V453000> Vitus: I think it is default in config ... a rare thing that default config is fine! :D ... and PBS has a 2way eol
14:22:17  <Vitus> It's surely not default in stable
14:23:08  <Vitus> PBS obey twoway eol, yes. I was talking about the fact, that there's no two-way PB signal :)
14:23:17  <Vitus> At least "truly" twoway
14:23:21  <V453000> ooh
14:23:30  <V453000> well yea :)
14:24:33  <PublicServer> <avdg> hmm.. any1 buzy?
14:24:48  <PublicServer> <fmauNeko> nope
14:25:00  <PublicServer> <avdg> :p we are wasting money
14:25:10  <PublicServer> <Vitus> Again? :D
14:25:17  <PublicServer> <avdg> :p
14:25:20  <PublicServer> <fmauNeko> It's not me :p
14:25:59  <PublicServer> <Ramsus08191> I am building nothing now
14:25:59  <PublicServer> <avdg> i see too many discussions, don't know if that breaks the building fun
14:26:06  <PublicServer> <Ramsus08191> probably the trains?
14:26:44  <PublicServer> <avdg> pff.. building 1 network at once is boring
14:26:51  <V453000> build 3
14:26:52  <V453000> ...
14:26:53  <V453000> ?
14:27:17  <PublicServer> <avdg> just a big empty network, where no1 is building at
14:27:37  <V453000> hm okay, so what
14:27:39  <PublicServer> <Vitus> Grab a BBH and build it ;)
14:27:45  <V453000> ya
14:27:49  <V453000> biatch
14:27:55  <PublicServer> <avdg> except glassworks, wich is practising :)
14:28:22  <PublicServer> <Vitus> Mah *very original* overflow :D
14:28:45  <V453000> !password
14:28:45  <PublicServer> V453000: typhus
14:29:20  <PublicServer> *** V453000 joined the game
14:29:34  <PublicServer> <V453000> oh lol at hq
14:30:03  <PublicServer> <avdg> yeah, we added some safety now :p
14:30:17  <PublicServer> <avdg> ice had too slow acc to be safe without signals
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14:31:18  <PublicServer> <V453000> Vitus: want an advice about the overflow?
14:31:18  <PublicServer> <Vitus> Sure, why not?
14:31:42  <PublicServer> <V453000> at this stage trains are launched even when there is a train waiting in a bay but when there is a free platform
14:31:52  <PublicServer> <V453000> it is better to first make a condition that no train is in the bay
14:31:58  <PublicServer> <V453000> but well
14:32:03  <PublicServer> <V453000> they get replaced anyways
14:32:11  <PublicServer> <V453000> I will show what I mean :)
14:32:17  <PublicServer> <Vitus> Please do
14:32:48  <PublicServer> <V453000> first it checks if bays are empty, then it checks platforms
14:33:09  <PublicServer> <Vitus> But the bays will get filled anyways
14:33:13  <PublicServer> <V453000> sure
14:33:24  <PublicServer> <V453000> but trains are released only when it is sure they have space
14:33:33  <PublicServer> <avdg> just disconnect it
14:33:37  <PublicServer> <V453000> why
14:33:38  <PublicServer> <V453000> ...
14:33:45  <PublicServer> <V453000> that was the point avdg
14:33:48  <PublicServer> <avdg> if that is what you mean
14:33:52  <PublicServer> <V453000> no it isnt
14:33:56  <PublicServer> ***  made screenshot at 000197EA:
14:34:14  <PublicServer> <V453000> see:
14:34:15  <PublicServer> <avdg> we're still in testing mode
14:34:19  <PublicServer> <V453000> 1. train leaves a platform
14:34:28  <PublicServer> <V453000> 2. there is an empty one and train is waiting at bay
14:34:35  <PublicServer> <V453000> 3. empty platform, full bay
14:34:42  <PublicServer> <V453000> do you want to release a train at this time?
14:34:49  <PublicServer> <V453000> if not, use the thing I modified
14:34:58  <PublicServer> <avdg> do what you want :p
14:34:59  <PublicServer> <Vitus> Well, I don't see why I wouldn't release it
14:35:04  <PublicServer> <V453000> yea
14:35:06  <PublicServer> <V453000> you could
14:35:12  <PublicServer> <V453000> just pointing out :p
14:35:18  <PublicServer> <Vitus> It cannot mess anything up :P
14:35:23  <PublicServer> <V453000> I know
14:35:32  <PublicServer> <V453000> well maybe it will be better even :)
14:35:38  <PublicServer> <V453000> faster fill
14:35:39  <PublicServer> <V453000> but ...
14:35:40  <PublicServer> <Vitus> Yes
14:35:42  <PublicServer> <V453000> no matter :)
14:35:45  <PublicServer> <Vitus> I kind of liked it before :P
14:36:37  <PublicServer> <Vitus> Looks OK
14:36:42  <PublicServer> <V453000> yes
14:37:19  <PublicServer> *** V453000 has left the game (leaving)
14:38:19  <PublicServer> <Vitus> Going off, have fun wasting money :D
14:38:24  <PublicServer> <avdg> :p
14:38:31  <PublicServer> *** Vitus has left the game (leaving)
14:41:40  <PublicServer> *** fmauNeko has left the game (leaving)
14:41:59  <PublicServer> <avdg> ramsus: buzy with something?
14:42:28  <PublicServer> <Ramsus08191> hmm soon I gotta leave also... hey, can you take a look at bbh04?
14:42:37  <PublicServer> <avdg> sure
14:43:14  <PublicServer> <Ramsus08191> I just have to finish join One if the other ones are ok, but probably wont do it now
14:43:37  <PublicServer> <Ramsus08191> just tell me if something is not ok
14:43:44  <PublicServer> <avdg> hmm, signal it :)
14:44:03  <PublicServer> <Ramsus08191> yea apart from that :)
14:44:46  <PublicServer> <avdg> looks fine for now, but without signals, its a bit harder to find errors
14:45:07  <PublicServer> <avdg> hmm... no balancer?
14:45:21  <PublicServer> <Ramsus08191> ok ok, Join Three I have copies from vitus
14:45:40  <PublicServer> <Ramsus08191> and join two I haveleft space for trains
14:45:53  <PublicServer> <Ramsus08191> well, the balancing part is like everyone is doing
14:46:55  <VVG> i'm back
14:46:57  <VVG> !password
14:46:57  <PublicServer> VVG: withes
14:48:47  <avdg> wth...
14:48:56  <avdg> something wrong with my mouse
14:48:58  <PublicServer> ***  made screenshot at 00046205:
14:48:59  <PublicServer> *** VVG joined the game
14:49:08  <PublicServer> <Ramsus08191> moving alone?
14:49:18  <avdg> if i enter the screen with my openttd window, it jumps back to my chatscreen
14:49:25  <PublicServer> <avdg> oh, finally :)
14:49:30  <PublicServer> <avdg> hmm
14:49:37  <PublicServer> <VVG> eveb more advanced overlfow? o_0
14:49:39  <PublicServer> <avdg> its back
14:49:54  <PublicServer> <avdg> i can't use my mouse in openttd **help**
14:50:31  <PublicServer> <avdg> wtf.. now is my mouse stuck in the window :p
14:50:42  <avdg> **restarts
14:50:43  <PublicServer> <Ramsus08191> lol
14:50:48  <PublicServer> <Ramsus08191> restart
14:50:53  <PublicServer> *** avdg has left the game (leaving)
14:51:22  <avdg> wtf was that :p
14:51:36  <avdg> hopefully it won't happen again
14:51:52  <PublicServer> *** avdg joined the game
14:52:07  <PublicServer> <VVG> who is toying with glassworks atm?
14:52:14  <PublicServer> <avdg> me :p
14:52:22  <PublicServer> <avdg> so we have already an active network :p
14:52:27  <PublicServer> <VVG> haha
14:53:54  <ODM> avdg, its a feature
14:54:03  <ODM> it reduces strain on your mouse^^
14:54:16  <PublicServer> <VVG> hm
14:54:54  * V453000 licks ODM
14:55:02  <PublicServer> <VVG> we probably can move entry from overlow closer to actual entry to platforms now, with this setup
14:55:22  <PublicServer> <avdg> we're testing, feel free to improve :p
14:55:40  <PublicServer> <VVG> i made a 5 tile difference there because there was only a simple prio, no check for platfroms
14:55:46  <PublicServer> <avdg> crash it, smash it, whatever :p
14:57:57  <PublicServer> <VVG> btw
14:57:57  <PublicServer> <avdg> pff...
14:58:11  <PublicServer> <avdg> blaming a desync, wich is solved only in few second
14:58:22  <PublicServer> <avdg> and its still in there
14:58:24  <PublicServer> <VVG> since PF requires those small roundabouts for overflow to work why trains don't actually try to use them?
14:58:34  <ODM> eeeeew man
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15:00:36  <V453000> u no tastey? :(
15:00:44  <ODM> im all sweaty
15:00:47  <ODM> its friggin 32 degrees
15:00:50  <V453000> yea me too
15:01:00  <PublicServer> <avdg> im under a roof...
15:01:06  <ODM> most of us are mate
15:01:06  <V453000> same
15:01:24  <ODM> unless someone is bravely gaming outside, or campzone started aerly
15:01:26  <VVG> about 30-33 around here :p
15:01:40  <PublicServer> <avdg> I can resist the heat, but I hate all hanging heat
15:01:51  <VVG> fortunatly, there is a wind, which helps enourmously
15:02:32  <ODM> campzone ftw^^
15:03:17  <VVG> well, mine question up there, anyone pretty please?
15:04:00  <PublicServer> ***  made screenshot at 00006D8A:
15:04:48  <ODM> oh, didnt pay attention
15:04:50  <ODM> iwas being licked
15:05:13  <hylje> get a room ODM
15:05:18  <PublicServer> <avdg> V: how many noob construction did you found yet? also too many?
15:05:30  <ODM> he lives!
15:05:58  <PublicServer> <avdg> ?
15:06:20  <ODM> im coming to you hylje!
15:06:23  <ODM> well almost
15:07:27  <hylje> that's dirty
15:07:33  <PublicServer> <avdg> pfff... many cl issues
15:07:43  <PublicServer> <VVG> where?
15:07:57  <PublicServer> <avdg> i fixed already the other side
15:09:39  <PublicServer> <avdg> hmm... is that a cl issue?
15:09:56  <PublicServer> <avdg> at !here
15:10:04  *** valhallasw has quit IRC
15:10:05  <ODM> hehe
15:10:08  <ODM> next week, sweden:D
15:10:25  <PublicServer> <VVG> looks like one tile too short
15:10:55  *** Seberoth has quit IRC
15:11:11  <PublicServer> <avdg> that should work, i guess :p
15:12:27  <PublicServer> <VVG> remove waiting bays check, they will run by themselves
15:12:46  <PublicServer> <avdg> ?
15:12:51  <PublicServer> <avdg> where?
15:13:04  <PublicServer> <avdg> ah
15:13:51  <PublicServer> <avdg> cut it already :p
15:13:51  <PublicServer> <VVG> ah
15:14:08  <PublicServer> <VVG> it was a wrong cut :)
15:14:12  <PublicServer> <avdg> ?
15:14:30  <PublicServer> <VVG> this way you have a few trains running in a loop
15:14:39  <PublicServer> <VVG> since prio is alwasy green
15:15:12  <PublicServer> <VVG> no need to manually start stop )
15:15:14  <PublicServer> <avdg> that way?
15:15:21  <PublicServer> <avdg> nvm
15:15:34  <PublicServer> <VVG> yeah
15:15:45  <PublicServer> <avdg> its always green now
15:15:57  <PublicServer> <VVG> yep
15:16:13  <PublicServer> <avdg> :p
15:16:21  <PublicServer> <avdg> broken
15:16:30  <PublicServer> <VVG> that's the intention :)
15:17:09  <PublicServer> <avdg> beh, doesn't matter, we're only testing
15:17:09  <V453000> noob constuctions<
15:17:11  <V453000> ?
15:17:14  <PublicServer> <VVG> now there should be some trains running on overflow loop
15:17:33  <PublicServer> <avdg> V: like msh 02a
15:18:37  <PublicServer> <VVG> oh my
15:18:45  <V453000> hehe
15:18:59  <PublicServer> <VVG> i missed the timetable part, i was thinking you were skipping orders by hand .)
15:19:02  <PublicServer> ***  made screenshot at 00049408:
15:19:06  <PublicServer> <avdg> :D
15:19:32  <PublicServer> <avdg> do you think that i do it manual? :p
15:19:45  <PublicServer> <VVG> well, not like we know each other :)
15:20:52  *** Seberoth has joined #openttdcoop
15:20:55  <VVG> Manual way it the only one, if you forget about timetabling, like i did :)
15:20:56  <PublicServer> <avdg> controlling 10 trains and keeping the trains 10 days at the glasswork, yeah, must be done manual :D
15:22:16  <PublicServer> <avdg> 20?
15:22:20  <PublicServer> <avdg> :p
15:22:47  <PublicServer> * avdg misses random time range option
15:30:46  <PublicServer> <VVG> I made another temporary loop at Still mill :)
15:30:57  <PublicServer> <avdg> lol
15:31:21  <PublicServer> <avdg> not my plan :p
15:31:39  <PublicServer> <VVG> What was your plan?
15:31:49  <PublicServer> <avdg> i have no plan
15:31:51  <PublicServer> <avdg> ;p
15:34:04  <PublicServer> ***  made screenshot at 00047407:
15:39:05  <PublicServer> *** Ramsus08191 has left the game (connection lost)
15:39:17  <PublicServer> <avdg> VVG: building something?
15:39:25  <Ramsus08191> !password
15:39:25  <PublicServer> Ramsus08191: lumped
15:39:33  <PublicServer> <VVG> no
15:39:39  <PublicServer> <VVG> checking signals
15:39:45  <PublicServer> *** Ramsus08191 joined the game
15:47:15  *** perk11 has joined #openttdcoop
15:49:06  <PublicServer> ***  made screenshot at 00061F5B:
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15:50:12  <PublicServer> <avdg> lol, check !here
15:50:40  <PublicServer> <avdg> check the curve that separates the water with the land
15:51:03  <PublicServer> <VVG> check what here?
15:51:22  <PublicServer> <avdg> looks like not normal for me :p
15:51:39  <PublicServer> <avdg> too many straight lines
15:51:44  <PublicServer> <VVG> i don't see anythihg strange
15:52:09  <PublicServer> <avdg> zoom out :p
15:52:21  <PublicServer> <VVG> still
15:52:24  <PublicServer> *** Barbaar joined the game
15:52:26  <PublicServer> <avdg> hey barbaar
15:52:45  <PublicServer> <Barbaar> heya
15:52:55  <PublicServer> *** Mazur joined the game
15:52:56  <PublicServer> <Barbaar> just wanted to look at your !here ;)
15:52:59  <PublicServer> <avdg> curves are so far I know a bit straighter
15:53:10  <PublicServer> <avdg> re-added
15:53:24  <PublicServer> <Barbaar> uhh, thats weird indeed
15:53:25  <PublicServer> <Mazur> I sees trains.
15:53:38  <PublicServer> <avdg> its the whole side
15:53:48  <PublicServer> <Barbaar> maybe it's something in this climate
15:53:55  <PublicServer> <VVG> it was there from the start i think
15:54:08  <PublicServer> <VVG> or is it something i just don't get`?
15:54:12  <PublicServer> <avdg> VVG: I don't say it was a human thing
15:54:41  <PublicServer> <VVG> well, i 've no idea what you saw there :)
15:54:44  <PublicServer> <Barbaar> maybe they are supposed to be fjords :)
15:54:52  <PublicServer> *** Benom joined the game
15:54:58  <PublicServer> <VVG> those are toy trains, Mazur
15:55:11  <PublicServer> <avdg> lol, everybody interested at my sign?
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15:56:24  <PublicServer> <VVG> what sign?
15:56:31  <PublicServer> <avdg> my !here
15:56:37  <PublicServer> *** Barbaar has left the game (leaving)
15:56:50  <PublicServer> <VVG> old one?
15:56:56  <PublicServer> <avdg> ofcourse :p
15:58:01  <PublicServer> <Mazur> Why zare there treains running while the ML isn't finished yet?
15:58:17  <PublicServer> <avdg> mazur: doublecheck pls :p
15:58:35  <PublicServer> <avdg> check the orders
15:59:11  <PublicServer> <Mazur> I've seen thenb orders, I was asking why they are there?  Just to know.
15:59:23  <PublicServer> <avdg> testing :p
15:59:36  <PublicServer> <avdg> but my idea was quickly delivered at copycat
16:00:32  <PublicServer> <Mazur> No kidding.  _What_ are you testing?  If your computer crashes witrh 10 trains ro so?
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16:01:06  <PublicServer> <avdg> we we're checking the overflow
16:01:12  <PublicServer> <avdg> that was the first idea
16:01:15  <PublicServer> <VVG> i guess it started as overflow test
16:01:17  <PublicServer> <avdg> something was broken
16:01:43  <PublicServer> <VVG> not really broken. I just didn't know about one particular feature of PF
16:01:51  <PublicServer> <avdg> :p
16:01:55  <PublicServer> <Mazur> Not built, more like, trains will keep driving around until a platform frees up.
16:03:01  <PublicServer> <Mazur> Is that what you mean?
16:03:41  <PublicServer> <VVG> i don't quite get what you are asking.
16:04:05  <PublicServer> <Mazur> What is it that you are trying to fix?
16:04:09  <PublicServer> ***  made screenshot at 0004AA17:
16:04:44  <PublicServer> <VVG> me, nothing at the moment. It just that overflow i built didn't work until Vitus came and did a bit of magic.
16:04:51  <PublicServer> *** Benom has left the game (leaving)
16:05:21  <PublicServer> <VVG> bleh
16:05:42  <PublicServer> <VVG> used bomb tool instead of plant trees :(
16:07:08  <PublicServer> <Mazur> I noticed the missing of magic yesterday, but I didn;t see the solution right away.
16:07:34  <PublicServer> <VVG> i am talking about glassworks, that i built today
16:12:12  <PublicServer> *** VVG has left the game (leaving)
16:14:02  <PublicServer> <Mazur> Se we still need 2 BBHs and some 9 MSHs.
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16:19:11  <PublicServer> ***  made screenshot at 00073AF8:
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16:34:13  <PublicServer> ***  made screenshot at 0001D354:
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16:38:13  <fmauNeko> !password
16:38:14  <PublicServer> fmauNeko: demons
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16:40:14  <PublicServer> <Mazur> Evening, Frauneko.
16:40:19  <PublicServer> <fmauNeko> Hi :)
16:41:04  <PublicServer> <Mazur> We still need 2 BBHs and about a dozen MSHs.
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16:49:15  <PublicServer> ***  made screenshot at 00021D4D:
16:49:39  <Ammler> !url
16:49:39  <PublicServer> Ammler:
16:50:41  <Ammler> hmm, why does this game use an old SwedishRails?
16:51:03  <Ammler> <-- this might be fixed in newest version
16:51:04  <PublicServer> <Mazur> Because someone didn't pay atttention when cfreating it?
16:51:45  <Mazur> I'm sure it was not intentional.
16:52:08  <Ammler> that's no excuse :-(
16:52:14  <Mazur> pm was expecting the new ones to be used, and noone contradicting it.
16:52:23  <Ammler> we are so many people here, someone should have seen that
16:52:39  <Ammler> I needed to see one screen :-P
16:52:59  <Ammler> but I am not sure, it _is_ a issue of the old version ;-)
16:53:12  <Mazur> Well, I can't help you there.
16:54:26  <Ammler> Mazur: you could load the game in SP and update the grf :-)
16:54:42  <Ammler> then we would see, if the bug is in ser or in openttd
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16:54:47  <Mazur> Could I?
16:55:00  <Ammler> why can't you?
16:55:07  <Mazur> 1. Makw a save, start as SP?
16:55:14  <Mazur> from that save?
16:55:20  <Ammler> yes
16:55:35  <PublicServer> *** Mazur has left the game (leaving)
16:55:42  <Ammler> just save, load and update the newgrf
16:56:20  <Ammler> if it fixes the save load it wgetable and I laod it on the server
16:56:58  <Ammler> !date
16:56:58  <PublicServer> Ammler: 12 Apr 2243
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16:58:09  <Mazur> Updated, replaced rails.
16:58:10  <VVG> !players
16:58:11  <PublicServer> VVG: Client 302 is avdg, a spectator
16:58:11  <PublicServer> VVG: Client 304 (Orange) is Ramsus08191, in company 1 (Coopers #188)
16:58:11  <PublicServer> VVG: Client 311 (Orange) is fmauNeko, in company 1 (Coopers #188)
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16:58:32  <Mazur> Now save and give you the save?
16:59:11  <Mazur> Ammler?
16:59:24  <VVG> ottdcoop has 67 people and only 3 are playing :(
16:59:31  <Ammler> Mazur: did it fix the game?
16:59:47  <Mazur> Fix what, exactly?
16:59:59  <Mazur> I hav the 0.5.0 rails in it.
17:00:06  <Ammler> don't you see the glitch?
17:00:07  <Mazur> And gthe rails were repaointed.
17:00:17  <Mazur> Not yet, no.
17:00:58  <Mazur> The snowless tracks?
17:00:59  <Ammler> <-- you see it here?
17:01:09  <Ammler> yes
17:01:23  <Mazur> Oh, that, seen it ages ago.
17:01:41  <Ammler> does it still exist in 0.5?
17:01:41  <Mazur> Didn';t know it was supposed to be fixed.
17:02:08  <Ammler> [18:52] <Ammler> but I am not sure, it _is_ a issue of the old version 
17:02:24  <Ammler> [18:54] <Ammler> then we would see, if the bug is in ser or in openttd
17:02:32  <PublicServer> <fmauNeko> I just tried, and it still happens
17:03:19  <Ammler> someone does FS post it?
17:03:26  <Mazur> Yes, still exists.
17:03:27  <Ammler>
17:03:45  <PublicServer> <fmauNeko> It happens because of the foundations
17:03:55  <PublicServer> <fmauNeko> When raising a non-snowy tile to snow level
17:03:58  <Ammler> but please make a new save just with tracks where that bug is
17:04:18  <PublicServer> ***  made screenshot at 00048E04:
17:04:27  <Ammler> fmauNeko: that bug should be fixed
17:04:33  <Ammler> it is partially
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17:05:58  <MattD> Good Afternoon everyone :)
17:06:10  <PublicServer> <fmauNeko> Evening MattD :)
17:06:19  <PublicServer> <Ramsus08191> good afternoon
17:06:44  <Mazur> Ammler:
17:07:02  <MattD> im gonna take alook at the coop and see if there is anything i can do.... sideline connections etc.... and just look at what is done :D
17:07:05  <MattD> !password
17:07:05  <PublicServer> MattD: boldly
17:07:24  <PublicServer> *** MattD joined the game
17:07:38  <MattD> alot seems undone.
17:08:21  <Mazur> Still need 2 BBHs and about a dozen MSHs.
17:08:34  <Ammler> Mazur: it very much looks like openttd bug
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17:09:08  <Mazur> I believe you.
17:09:40  <Mazur> Ai is a fsking noobie, you can tell me anything and I'll believe you.
17:09:55  <Mazur> +c
17:10:42  <Ammler> Ai?
17:11:05  <Mazur> I
17:11:16  <Mazur> In lolspeak.
17:11:29  <MattD> why are trains in a loop doing nothing??? why not just get rid of the trains since there doing absolutlly nothing?
17:11:40  <PublicServer> <Ramsus08191> its test
17:11:51  <Mazur>
17:11:52  <Webster> Title: Lolcats n Funny Pictures of Cats - I Can Has Cheezburger? (at
17:12:03  <PublicServer> <fmauNeko> Yes, you can :)
17:12:34  <MattD>
17:12:35  <Webster> Title: Very Demotivational - The Demotivational Posters Blog (at
17:14:28  <Mazur> Oh, i get it, it happens when half the tile is below snowline, and tile gets pickewd up above because of the rail being placed.
17:15:39  <Mazur> Does anyone understand that o do i need ro rephrase?
17:15:48  <Mazur> s/ o / or /
17:15:53  <MattD> ummmmm
17:15:58  <MattD> -scratches head-
17:17:59  <Mazur> You have  sloped tile on the snowline.  You place a piece of rail on it, and it gets smoothed level to do so, but the image placed is for the original height of hte tile, not the new, smoothed height.
17:18:20  <MattD> bug?
17:18:53  <Mazur> Since one would want to see a tile matching the new height, yes.
17:19:02  <Mazur> planetmaker, did you get any of this?
17:19:20  <PublicServer> ***  made screenshot at 0004B812:
17:20:02  <Mazur> Ah, I see Ammler already reported over on the other side.
17:20:34  <Ammler> not really
17:20:53  <Ammler> the channel is sleeping
17:21:00  <Mazur> Mentioned, then.
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17:30:58  <Lukeus_Maximus> !password
17:30:58  <PublicServer> Lukeus_Maximus: guiles
17:31:16  <PublicServer> *** Lukeus Maximus joined the game
17:31:55  <Lukeus_Maximus> hello
17:32:00  <PublicServer> <Ramsus08191> hi
17:32:02  <PublicServer> <Mazur> Hiya, Luke.
17:32:12  <Lukeus_Maximus> hello
17:32:34  <Lukeus_Maximus> I'm once again plagued by "not synced" "this is rubbish" etc. signs
17:32:48  <PublicServer> <Mazur> Where?
17:33:17  <PublicServer> <Ramsus08191> concentrate in one hub and try to evolve it, by doing that you can learn a lot :)
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17:34:00  <PublicServer> <Mazur> V453000 means well, but diplomatic is not his style, he's rather straightforward, and, at timeds, harsh.  But generally willing to help, if the answer is not in the Wiki.
17:34:22  <PublicServer> ***  made screenshot at 0004B412:
17:34:33  <Lukeus_Maximus> I'm not understanding some bit I do
17:34:39  <Lukeus_Maximus> well
17:34:46  <PublicServer> <Mazur> Ok, I can help.
17:34:49  <Lukeus_Maximus> I think he misunderstands some of wht I do
17:34:52  <PublicServer> <Mazur> BBH08, right?
17:34:55  <Lukeus_Maximus> look at MSH 02a
17:35:13  <Lukeus_Maximus> ok
17:35:24  <Lukeus_Maximus> see the "single bridge signs
17:35:35  <Lukeus_Maximus> or sign
17:35:39  <Lukeus_Maximus> there's only one
17:35:59  <PublicServer> <Mazur> Yes, well, you understand how a single bridge can hold up traffic?
17:36:10  <Lukeus_Maximus> but look further back along the traffic
17:36:15  <PublicServer> <Ramsus08191> yes, for high capacity (ml) trafic, you have to use at least 2 bridges
17:36:17  <Lukeus_Maximus> signals
17:36:33  <Lukeus_Maximus> both bridges come from a different line
17:36:35  <Lukeus_Maximus> now
17:36:46  <fmauNeko> !password
17:36:47  <PublicServer> fmauNeko: sleepy
17:36:53  <VVG> you need 2 bridges for one lane
17:36:57  <VVG> @gap 5
17:36:57  <Webster> VVG: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
17:37:00  <Lukeus_Maximus> what I'm not doing is merging the trains into one line
17:37:07  <Lukeus_Maximus> and then splitting again
17:37:15  <VVG> as long as bridges are not longer than 11 tiles, you need 2 bridges for trains of lenght 5
17:37:17  <PublicServer> <Mazur> People, people, one at th time, please.
17:37:17  <PublicServer> *** fmauNeko joined the game
17:37:22  <Lukeus_Maximus> seems silly to have less capacity at crucial points
17:37:40  <PublicServer> <Mazur> Don;t overwhelm the poor boy.
17:38:03  <PublicServer> <Mazur> Yes, That's why those bridges need doubling.
17:38:18  <Lukeus_Maximus> ok
17:38:23  <Lukeus_Maximus> I'm going to change it
17:38:32  <Lukeus_Maximus> and I'll show you what I mean
17:38:33  <VVG> !password
17:38:33  <PublicServer> VVG: sleepy
17:38:44  <PublicServer> <Mazur> Ok, now abiourt synching, know how that works and why>
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17:39:19  <Lukeus_Maximus> why is what I've just changed it to better?
17:39:28  <PublicServer> <Mazur> Ah, I see what you mean, but what we do, nromally, iss use 4 bridges for those two lines.
17:39:37  <PublicServer> <Mazur> It isn't.
17:39:38  <PublicServer> *** VVG joined the game
17:39:56  <Lukeus_Maximus> hmm
17:40:02  <Lukeus_Maximus> also thet CL marker
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17:40:06  <Lukeus_Maximus> *that
17:40:20  <Lukeus_Maximus> which line is it pointing to as I see no CL issues
17:40:23  <PublicServer> <VVG> which one?
17:40:25  <Lukeus_Maximus> all S-bends
17:40:33  <Lukeus_Maximus> MSH 02a
17:40:42  <PublicServer> <Mazur> Yes.  The Z curve is not gthe problem, but there is a third bend within a TL.
17:40:45  <PublicServer> <VVG> you got double s turn there
17:40:53  <PublicServer> <VVG> double s turns do slow down trains
17:41:11  <Lukeus_Maximus> can you draw a double S example nearby plz
17:41:14  <PublicServer> *** Razmir joined the game
17:41:15  <PublicServer> <Razmir> hi
17:41:26  <PublicServer> <fmauNeko> Hi Razmir
17:41:30  <PublicServer> <Ramsus08191> hello
17:41:32  <PublicServer> <VVG> you are one tile short at this cl marker
17:41:41  <Lukeus_Maximus> I see
17:41:59  <PublicServer> <VVG> move it back one tile and it should be ok
17:43:00  <PublicServer> <VVG> could have just moved those 2 bridges under marker one tile to the south
17:43:54  <Lukeus_Maximus> so
17:44:18  <Lukeus_Maximus> now explain "join before split", is it as obvious as it sounds?
17:44:47  <PublicServer> <VVG> 1st, you split lane in different directions, only after that you allow joining trains into that lane
17:44:50  <PublicServer> <Ramsus08191> no, its not so obvious, but its simple
17:45:05  <PublicServer> *** Razmir has joined company #1
17:45:12  <Lukeus_Maximus> does that fix the top one?
17:45:16  <PublicServer> <Ramsus08191> take a look at bbh04, Ijust finished
17:45:30  <PublicServer> <Mazur> Yes, it does, Lukeus Maximu.
17:45:48  <PublicServer> <VVG> wich top one?
17:45:48  <Lukeus_Maximus> woo
17:46:29  <Ramsus08191> also, there is this wiki page that explains the exit and join thing
17:47:10  <PublicServer> <VVG> i think it relates to here
17:47:23  <PublicServer> <VVG> under actual join before split sign you have another problem - no balancer
17:47:36  <PublicServer> <Ramsus08191> at bbh04 the merging (join) I just copyed from vitus, if it doesnt work then blame him :D
17:47:47  <PublicServer> <Mazur> The track went straight ahead, before, joining.
17:48:04  <PublicServer> <Mazur> Like that.
17:48:11  <PublicServer> <VVG> eh
17:48:50  <PublicServer> <Mazur> And tnen split again at the curve.
17:49:13  <PublicServer> <VVG> don't quite get it
17:49:24  <PublicServer> ***  made screenshot at 0004FFC7:
17:49:25  <PublicServer> <VVG> anyway, there is a major flaw - no balancers
17:49:40  <PublicServer> <Mazur> Yes, but lets give Luke the time to catch up.
17:50:16  <PublicServer> <Mazur> There are a lot of issues, so let hijm ask and we explain, one thing at the time.
17:51:09  <PublicServer> <Mazur> You c an't teach a man to fly by throwing him off the Empire State building.
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17:53:11  <PublicServer> <Mazur> You still there, Lukeus Maximus?
17:53:16  <Lukeus_Maximus> yes
17:53:20  <Lukeus_Maximus> sorry
17:53:23  <Lukeus_Maximus> went AFK
17:55:04  <Lukeus_Maximus> ok]
17:55:18  <Lukeus_Maximus> I think I see how to fix all of these problems
17:55:37  <Lukeus_Maximus> It'll have to be tomorrow though
17:55:43  <Lukeus_Maximus> going out for drinks
17:56:20  <PublicServer> <Mazur> Better than the drinks going out for you.
17:56:41  <Lukeus_Maximus> yes
17:56:45  <Lukeus_Maximus> indeed
17:56:52  * Lukeus_Maximus ponders this
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17:58:55  <PublicServer> <fmauNeko> Got to go
17:58:58  <PublicServer> <fmauNeko> See ya
17:59:00  <PublicServer> <Ramsus08191> bye
17:59:01  <PublicServer> <Mazur> Bye.
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18:04:26  <PublicServer> ***  made screenshot at 00000000:
18:05:53  <PublicServer> <Mazur> Anyone good at prios over bridge?
18:06:02  <PublicServer> <Razmir> where?
18:06:07  <PublicServer> <Ramsus08191> what?
18:06:52  <PublicServer> <Ramsus08191> anyway, I am leaving
18:06:57  <PublicServer> <Ramsus08191> bye dudes
18:07:02  <PublicServer> <Mazur> Bye, Ramsus08191.
18:07:20  <PublicServer> *** Ramsus08191 has left the game (leaving)
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18:07:28  <PublicServer> <VVG> well, it's easy
18:07:29  <PublicServer> <Razmir> Mazur: it should be ok
18:07:48  <PublicServer> <VVG> first combine two bridges, leave enough space for standart prio, then let the sindeline join
18:08:55  <PublicServer> <Mazur> But if I'd join the bridges where the block signals are, and move the signals one tile south, would it work?
18:09:27  <PublicServer> <VVG> move it south as much as needed
18:09:31  <PublicServer> <VVG> for 8 tile prio
18:09:51  <PublicServer> <VVG> not like you lack space there
18:09:56  <PublicServer> <Mazur> That is now what I asked.
18:10:22  <PublicServer> <Mazur> I'm trying to fix it in place, as training for when I don;t have room.
18:10:25  <PublicServer> <VVG> lemme show you
18:10:43  <PublicServer> <Mazur> I know what you mean, and I couldd do that.  But I don't want to.
18:12:18  <PublicServer> <VVG> nah
18:12:34  <PublicServer> <VVG> those block signals are needed there
18:12:52  <PublicServer> <Mazur> So lik this it would not work?
18:13:45  *** gnemonix is now known as gnemo
18:14:36  <PublicServer> <VVG> seems ok
18:14:50  <PublicServer> <VVG> as long as there is a train on any of those 2 bridges, entry sig is red
18:16:35  <PublicServer> <Mazur> Yep.
18:17:37  <PublicServer> <VVG> another prio, just up from last one, is a bit short
18:17:46  <PublicServer> <VVG> and only reacts to one of the bridges
18:17:57  <PublicServer> <Mazur> V build it, so it must be ok.
18:19:01  <PublicServer> <VVG> ;)
18:19:28  <PublicServer> ***  made screenshot at 000175C9:
18:19:29  <PublicServer> <Mazur> V453000, that is.
18:19:40  <PublicServer> <VVG> yeah, i got it
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18:22:45  <PublicServer> <VVG> now build a station, since you built a hub :)
18:25:30  <PublicServer> *** VVG has left the game (leaving)
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18:34:31  <PublicServer> ***  made screenshot at 0002134E:
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18:49:20  <duckblaster> !download lin
18:49:20  <PublicServer> duckblaster:
18:49:34  <PublicServer> ***  made screenshot at 00000000:
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18:58:38  <fmauneko> !password
18:58:38  <PublicServer> fmauneko: gallon
18:58:49  <fmauneko> Hi again, btw :)
18:59:09  <PublicServer> *** fmauNeko joined the game
18:59:21  <PublicServer> <Mazur> Wb.
19:01:45  <Vitus> Hey
19:01:47  <Vitus> !password
19:01:47  <PublicServer> Vitus: gallon
19:01:57  <PublicServer> <Mazur> Hiya!
19:02:13  <PublicServer> <Mazur> Can you come helkp me at !continue here ?
19:02:23  <PublicServer> *** Vitus joined the game
19:02:51  <PublicServer> <Mazur> Vitus: A moment of your time at !continue
19:02:56  <PublicServer> <Mazur> Plz/
19:03:14  <PublicServer> <Vitus> Yes?
19:03:38  <PublicServer> <Mazur> Will this prio work (with the exit signal on the prio track, of course).
19:03:55  <PublicServer> <Vitus> It should work, yes
19:04:36  <PublicServer> ***  made screenshot at 0002274D:
19:05:27  <duckblaster> !password
19:05:27  <PublicServer> duckblaster: woofed
19:06:29  <PublicServer> <Mazur> Yours is even easier.
19:06:33  <PublicServer> *** duckblaster joined the game
19:06:42  <PublicServer> <Vitus> I'm just wondering... why do you build special prio-bridge when you can easily avoid it?
19:06:50  <PublicServer> <Mazur> But that's a single bridge pair, of course.
19:06:53  <PublicServer> <Vitus> Or tunnel in the second case
19:07:07  <PublicServer> <Vitus> I mean, something like this:
19:07:09  <PublicServer> <Mazur> Because I'm not skilled in prio over bridxge, yet.
19:08:25  <PublicServer> <Mazur> Probably because of what V build at MSH 1-3.
19:09:56  <PublicServer> <Mazur> I build  MSH2-2 with more room betweeb bridges to avoid the issues.
19:10:44  <PublicServer> <Vitus> Looks like it's done
19:10:45  <PublicServer> <Mazur> Ok, I'll give it the once opver, and then declare the hub finished.
19:14:39  <PublicServer> <Vitus> I like Ramsus' balancers at BBH 04 :D
19:15:16  <PublicServer> <Mazur> I like traffic lights, I like traffic lights,
19:15:23  <PublicServer> <Mazur> I like traffic lights,
19:15:38  <PublicServer> <Mazur> But only when they're green.
19:15:53  <PublicServer> <Vitus> Orly?
19:16:12  <PublicServer> <Mazur> Ah, barbarian.  Never heard of the Rutles?
19:19:21  *** Fuco has joined #openttdcoop
19:19:25  *** ChanServ sets mode: +v Fuco
19:19:39  <PublicServer> ***  made screenshot at 00000000:
19:21:08  <PublicServer> <Mazur> Pity he builds si wide, stil, though, MSH 2-4 would be easier to start with with some 2 tiles straight track more.
19:21:14  <PublicServer> <Mazur> 10
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19:23:42  <Mazur>
19:23:43  <Webster> Title: YouTube - Monty Python - I Like Traffic Lights (at
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19:26:48  <PublicServer> <Mazur> Good woik!
19:27:10  *** perk11 has joined #openttdcoop
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19:33:49  <PublicServer> *** Barbaar joined the game
19:33:51  <PublicServer> <Vitus> Hey
19:33:57  <PublicServer> <Barbaar> hi guys
19:34:07  <PublicServer> <Mazur> Hi, Barbar.
19:34:25  <PublicServer> <fmauNeko> Hi barbar
19:34:29  <PublicServer> <Mazur> If you like BBH bbuilding, you can gtqake over BBH10
19:34:41  <PublicServer> ***  made screenshot at 00070B17:
19:34:45  <PublicServer> <Barbaar> 10, lets see
19:34:54  <PublicServer> <Vitus> BBH 11 is fun!
19:35:07  <PublicServer> <Barbaar> ouch, big mountain
19:35:24  <PublicServer> <Mazur> 10 is tricvky too, though not as much.
19:35:55  <PublicServer> <Vitus> The hub itself isn't that hard to place w/o destroying landspace... but I'm wondering where to put balancers :D
19:38:14  <PublicServer> <Barbaar> hmm, i've never done BBH's bigger than 2 lanes
19:41:11  <PublicServer> <Barbaar> i'll just have a go at 10 and see how it goes :)
19:47:30  <PublicServer> <Mazur> yay!  Thunderstorm!
19:47:36  <PublicServer> <Barbaar> lucky
19:49:43  <PublicServer> ***  made screenshot at 0006F116:
19:52:14  *** Macha1 has joined #openttdcoop
19:53:00  <ODM> mazur is dutch?:P
19:53:06  <PublicServer> <Mazur> He is.
19:53:10  <Macha1> !password
19:53:10  <PublicServer> Macha1: belies
19:53:11  <ODM> heh
19:53:15  <ODM> its hail here now
19:53:37  <Macha1> !dl lin64
19:53:37  <PublicServer> Macha1:
19:53:47  <Mazur> torrents of rain here.
19:53:58  <PublicServer> <Vitus> I want rain too :(
19:54:05  *** Macha1 is now known as Macha
19:54:28  <PublicServer> <Mazur> Go sit on my balcony, rain aplenty there.
19:54:47  *** perk111 has joined #openttdcoop
19:55:32  <PublicServer> *** Macha joined the game
19:56:04  <ODM> and it stopped again
19:58:51  *** mixrin has quit IRC
19:59:30  <PublicServer> <Barbaar> @gap 5
19:59:37  <Vitus> @gap 5
19:59:37  <Webster> Vitus: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
19:59:42  <PublicServer> <Barbaar> thanks :)
20:00:14  *** perk11 has quit IRC
20:01:13  <PublicServer> <Vitus> BBH 11 done
20:01:44  <PublicServer> <Vitus> I think it kinda fits the landscape :D
20:02:03  <PublicServer> <fmauNeko> Well done :)
20:04:45  <PublicServer> ***  made screenshot at 0004B2A7:
20:06:09  <PublicServer> <Mazur> Good work, Feats.
20:06:39  <VVG> !players
20:06:41  <PublicServer> VVG: Client 327 (Orange) is fmauNeko, in company 1 (Coopers #188)
20:06:41  <PublicServer> VVG: Client 329 (Orange) is Vitus, in company 1 (Coopers #188)
20:06:41  <PublicServer> VVG: Client 335 is duckblaster, a spectator
20:06:41  <PublicServer> VVG: Client 336 (Orange) is Barbaar, in company 1 (Coopers #188)
20:06:41  <PublicServer> VVG: Client 317 (Orange) is Mazur, in company 1 (Coopers #188)
20:06:43  <PublicServer> VVG: Client 338 (Orange) is Macha, in company 1 (Coopers #188)
20:06:56  <PublicServer> <Mazur> If you want a similar one, try MSH 3-2 or so?
20:07:15  <Macha> What's the CL for this game?
20:07:22  <PublicServer> <Mazur> 5
20:08:26  <Macha> Oh good. I'll give building a MSH a try. With CL 10 last game, I built this huge monstrosity of a BBH :(. Anything I should know about MSHs compared to BBHs? And any of them easier of the ones left?
20:08:58  <PublicServer> <Mazur> 4-2 should be relatively easy.
20:09:09  <Vitus> Well, because all the LLL_RRR -> LL_RR MSHs are already built
20:09:17  <Vitus> It's easier than BBH in this case
20:09:29  <Vitus> Because you just build LL_RR -> L_R
20:09:52  <PublicServer> <Macha> kk. Which direction should it be going?
20:10:02  <PublicServer> <Mazur> Eithef
20:10:20  <VVG> !password
20:10:20  <PublicServer> VVG: realer
20:10:25  <PublicServer> <Mazur> Either, west preferred, maybe,
20:10:34  <PublicServer> *** VVG joined the game
20:12:24  <PublicServer> <Barbaar> BBH 10 is going fairly ok so far
20:12:35  <PublicServer> <Barbaar> hope the balancer is good enough :P
20:14:07  <PublicServer> *** duckblaster has joined company #1
20:15:14  <PublicServer> <Mazur> Lol,. it  works.
20:15:19  <PublicServer> <Barbaar> nice tunnel :P
20:15:56  <PublicServer> <Barbaar> CL :P
20:16:07  <PublicServer> <fmauNeko> Could someone check the Sawmill ?
20:16:12  <PublicServer> <Mazur> Ah, yes, shit.
20:16:14  <PublicServer> <fmauNeko> MSH 4-3
20:16:26  <PublicServer> <Mazur> Sych a fun little tunnel.
20:16:32  <PublicServer> <Barbaar> woops, made silly mistake myself there too
20:16:59  *** ODM has quit IRC
20:17:27  <PublicServer> <VVG> fmanuneko, i'd use 2 small bdirges, instead of a long one :)
20:17:37  <PublicServer> <VVG> fmauneko*
20:17:40  <PublicServer> <VVG> sry
20:17:45  <PublicServer> <fmauNeko> np :)
20:17:50  <PublicServer> <Mazur> Yes, and a "standard" presignal approach.
20:18:09  <PublicServer> <Barbaar> someone knows how to build a 3+3->2 balancer? :)
20:18:48  <PublicServer> <VVG> actually, you can bridge exit part
20:18:54  <PublicServer> <VVG> easier on traffic flow
20:19:13  <PublicServer> <VVG> erm, the first exit, before the join, that's what i mean
20:19:31  <PublicServer> <fmauNeko> Hmm
20:19:36  <PublicServer> <fmauNeko> I don't see
20:19:47  <PublicServer> ***  made screenshot at 0004B2BC:
20:20:42  <PublicServer> <fmauNeko> And for "standard" presignal and overflow management, I don't have the skills :p
20:20:55  <PublicServer> <VVG> if you move entry splitter closer to platforms, leave just enough space for a train to wait in frotn of a platform, you can bridge one exit, and then join another
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20:21:08  <PublicServer> <Mazur> I can do those later.
20:21:24  <PublicServer> <Mazur> First, I needz foodz.
20:21:29  <PublicServer> <VVG> just switch pbs for entry-exit presigs
20:21:45  <PublicServer> <VVG> if you feel so :)
20:23:27  <PublicServer> <VVG> want me to show what i meant to do with bridges?
20:23:32  <PublicServer> <fmauNeko> Yep :)
20:24:40  <PublicServer> <fmauNeko> Oh, yeah :p
20:25:41  <PublicServer> <VVG> here
20:26:03  <PublicServer> <VVG> a bit less space, and there are now 2 waiting bays, which, if are full, won't let a train join
20:27:59  <PublicServer> <VVG> you can try building simple overflow now, there is enough space for it :)
20:28:03  <PublicServer> <Barbaar> sorry guys, have to go. BBH 10 only needs 2 more balancers
20:28:49  <PublicServer> <fmauNeko> I 'll let someone else do the overflow, I really don't know anything about that :p
20:29:22  <PublicServer> <Vitus> Just copy the one from Glassworks :D
20:29:27  <PublicServer> *** Barbaar has left the game (connection lost)
20:29:46  <PublicServer> <VVG> stillmill one looks simpler :)
20:30:35  <PublicServer> <Vitus> Yes, but trains from overflow cannot access every platform ;)
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20:31:34  <PublicServer> <VVG> as test shows, it works anyway :)
20:31:42  <PublicServer> *** Vitus has left the game (connection lost)
20:32:23  <PublicServer> <VVG> that logic line not supposed to go here
20:32:33  <PublicServer> <VVG> actually, you can make an overflow without it
20:32:54  <PublicServer> <fmauNeko> Actually, that wasn't me :p
20:32:54  <PublicServer> <Mazur> Go ahead.
20:33:02  <PublicServer> <VVG> oh
20:33:12  <PublicServer> <VVG> i'll make a simple one then, ok?
20:33:16  <PublicServer> <Mazur> It was I, fisddling around.
20:33:29  <PublicServer> <Mazur> Yes.
20:34:01  <PublicServer> <Mazur> I  can make a dead simple one by just  placing a depot.
20:34:25  <PublicServer> <Mazur> Before the first combo.
20:34:50  <PublicServer> ***  made screenshot at 00065330:
20:36:57  <PublicServer> <VVG> now, let's test it
20:38:16  *** Vitus has quit IRC
20:38:17  <PublicServer> <VVG> working :)
20:38:26  <PublicServer> <fmauNeko> great :p
20:38:34  <PublicServer> <VVG> trains from overflow will try to get back on line every time
20:38:59  <PublicServer> <Mazur> Except trains keeps driving around untill a platform opens.
20:39:19  <PublicServer> <VVG> that small roundabout there is to infrom pathfinder that train can reverse there
20:40:18  <PublicServer> <Mazur> Don;t forget to clean them op after, I doubt we'll need coal trains at a sawmill.
20:40:28  <PublicServer> <Mazur> k
20:40:33  <PublicServer> <fmauNeko> :)
20:41:40  <PublicServer> <VVG> now you can go for logic part, like vitus made at glasswork or V at brewery :)
20:43:02  <PublicServer> <Macha> Ok, MSH 4-2 done. Feedback, anyone?
20:43:32  <PublicServer> <VVG> prios needed
20:44:01  <PublicServer> <Macha> Damn, I suck at those
20:45:34  <PublicServer> <VVG> You lack signals after bridges
20:45:45  <PublicServer> <VVG> at !here
20:46:01  <PublicServer> <Macha> kk
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20:47:37  <PublicServer> <fmauNeko> Got to go, see you tomorrow :p
20:47:41  <PublicServer> *** fmauNeko has left the game (leaving)
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20:48:59  <PublicServer> <Macha> Better?
20:49:10  <PublicServer> <VVG> Most important part you are lacking now are prios at ML joiners.
20:49:32  <PublicServer> <VVG> Yep, much better. Not really sure if you need a prio there :)
20:49:52  <PublicServer> ***  made screenshot at 00000000:
20:51:44  *** KyleS has joined #openttdcoop
20:51:50  <KyleS> !dl win32
20:51:50  <PublicServer> KyleS:
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20:54:13  <PublicServer> <Mazur> That'd be better, I think
20:56:54  <PublicServer> <Macha> kk, I'll give the rest of the prios a try, looking at the one someone did
20:57:09  <PublicServer> <Mazur> I dsid it, as example.
21:00:52  <PublicServer> <Mazur> If you want and need, I can explain the individual par5ts of tne prio?
21:01:02  <PublicServer> <Macha> Yes please
21:01:26  <KyleS> !password
21:01:26  <PublicServer> KyleS: cupped
21:01:32  <PublicServer> <Mazur> Ok, firstly, on the joining line we place an entgry signal, that can holdd back trains needing to wait.
21:01:37  <PublicServer> *** KyleS joined the game
21:02:22  <PublicServer> <Macha> kk
21:03:02  <PublicServer> <Mazur> Then we use a 2 way combo to both repeat the exit signal we'll place later, and be a signal on the main line.
21:03:53  <PublicServer> ***  made screenshot at 0001A7E6:
21:04:15  <PublicServer> <Mazur> Then we use a piece of parallell track to be able to repeat hte exit signal to thhose combo-s.
21:04:16  <PublicServer> <Macha> kk, think I see it, despite my monitor's mangling of signal types. At !here?, right?
21:04:30  <PublicServer> <Mazur> Yep.
21:05:17  <PublicServer> <Mazur> The 2 way exit signal can be either on gthe parallel track (where it could be one way) or on hte main line, likie this.
21:05:34  <PublicServer> <Macha> kk
21:06:02  <PublicServer> <Mazur> now we need a repaeter, which is why the parallell track is there:
21:06:30  <PublicServer> <Mazur> Now you need one of tnose for at least every trainlength.
21:06:49  <PublicServer> <Mazur> So for TL3 it would become like this:
21:06:55  <PublicServer> <KyleS> V's engine makes my head hurt O_O
21:06:59  <PublicServer> <KyleS> V's station*
21:07:20  <PublicServer> <Mazur> ZSee?
21:07:55  <PublicServer> <Mazur> That makes sure gthat whereever  the trains is,  the exit or a nearer combo is read.
21:08:05  <PublicServer> <Macha> kk
21:08:55  <PublicServer> <KyleS> so many odd hubs O-o
21:10:45  <PublicServer> <KyleS> is Vitus on? :o
21:11:06  <PublicServer> <Mazur> If it was not quitre clear, it's because I didn;t explain well enough.
21:11:11  <PublicServer> <Macha> thanks for your help
21:11:14  <PublicServer> <Mazur> He was just now.
21:11:20  <PublicServer> <Mazur> No problem.
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21:12:19  <Macha> Do I need prios on the splits? Or just the joins?
21:12:32  <PublicServer> <Mazur> Only joins.
21:12:44  <PublicServer> <Macha> Actually, ignore stupid question, just realised answer and why
21:12:51  <PublicServer> <KyleS> mazur i see a blocking join
21:12:56  <PublicServer> <Mazur> splits can;t have prios, each trainm is free to leaqve whichever way it wants.
21:13:01  <PublicServer> <KyleS> see !block
21:13:18  <PublicServer> <Mazur> Tell V,
21:13:29  <PublicServer> <Mazur> Or whoever adjusted it after he build it.
21:13:39  <PublicServer> <KyleS> ? me?
21:13:44  <PublicServer> <Mazur> Can you explain
21:13:47  <PublicServer> <Mazur> ?
21:13:50  <PublicServer> <Mazur> yes, pleased.
21:14:15  <PublicServer> <Mazur> Ah, I see what you mean.
21:14:25  <PublicServer> <KyleS> if a train is waiting to enter the left of the two lanes and another train comes to the start of the presignal block, it will not be able to enter the presignal block to enter the second waiting bay
21:15:14  <PublicServer> <Mazur> Fixed properly?
21:15:21  <PublicServer> <KyleS> yep :-)
21:16:00  <PublicServer> <Mazur> I alwasy pay attention to that, no idea how hat slipped in.
21:17:35  <PublicServer> <KyleS> vitus you here? :o
21:18:55  <PublicServer> ***  made screenshot at 00000000:
21:19:37  <PublicServer> <KyleS> uh, MSH 1-1 isn't like it should be according to the network plan ..?_?
21:20:03  <PublicServer> <KyleS> the station should be outisde of the outer loop between the tracks and the edge of the map
21:20:14  <PublicServer> <VVG> V said side doesn't matter
21:20:16  <PublicServer> <Mazur> Someone, V prolly, alreadt placed a L_R pls sign for Razmir.
21:20:22  <PublicServer> <KyleS> oh ok
21:20:33  <PublicServer> <VVG> it's wrong because of the other reason - MSH should be L_R :)
21:20:54  <PublicServer> <duckblaster> could somebody give a noob some hints to finish BBH10 please
21:20:59  <PublicServer> <VVG> though, it's not the only MSH doen LL_RR
21:21:42  <PublicServer> <Mazur> Mine are all fixed on that account, VVG.
21:21:47  <Chris_Booth> duckblaster dont build a bbh if you are a noob thats my hint
21:21:56  <duckblaster> anything i could do?
21:22:05  <PublicServer> <VVG> MSHs
21:22:43  <PublicServer> <VVG> they are supposed to be L_R, so that will be much easier
21:22:44  <PublicServer> <Mazur> All the asy ones have been done by now, the rest needs judicial TF.
21:23:24  <PublicServer> <Macha> 4-4 if you head towards the centre might not, since side doesn't matter
21:23:51  <PublicServer> <VVG> bleh, bb10 is 3-3-2 :(
21:24:03  <PublicServer> <Mazur> Yep.
21:24:14  <PublicServer> <duckblaster> i'll have a go at msh 02b
21:24:29  <PublicServer> <Macha> It's a wip already
21:24:39  <duckblaster> nothing is happening
21:25:00  <PublicServer> <Mazur> Why not 4-4 instead?
21:25:27  <PublicServer> <Macha> Still better to wait until you are certain they're not going to finish it.
21:25:58  <PublicServer> <VVG> MSH 1-2 and 2-3 look easy enough
21:26:23  <duckblaster> ok then, i'll try another one
21:26:51  <PublicServer> <VVG> 4-4 also got pretty flat terrain, though only on one side
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21:27:03  <PublicServer> <Macha> I'll build whichever one of 1-2 or 2-3 he doesn't. (Or 1-2 if he does neither)
21:27:16  <PublicServer> <duckblaster> where doess msh 1-2 need to go to?
21:27:41  <PublicServer> <VVG> left or right, side doesn't matter
21:27:41  <PublicServer> <Mazur> Or even 2-4.  That only needs relaying the track to have more straight track, if one wants that.
21:28:27  <KyleS> hi Chris_Booth
21:28:49  <PublicServer> <Mazur> Hi, Citizen Band.
21:29:01  <PublicServer> <Macha> Or guess I'll be building nothing, I've to go now. See you all tomorow.
21:29:12  <PublicServer> <Mazur> See you.
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21:37:58  <Mazur> !players
21:38:00  <PublicServer> Mazur: Client 342 (Orange) is KyleS, in company 1 (Coopers #188)
21:38:00  <PublicServer> Mazur: Client 335 (Orange) is duckblaster, in company 1 (Coopers #188)
21:38:00  <PublicServer> Mazur: Client 317 (Orange) is Mazur, in company 1 (Coopers #188)
21:38:00  <PublicServer> Mazur: Client 340 (Orange) is VVG, in company 1 (Coopers #188)
21:38:30  <PublicServer> <Mazur> Nope, can't quite swee how to do those balancers at BBH10.
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21:41:11  <PublicServer> <VVG> duckblaster
21:41:23  <PublicServer> <VVG> you need to have a curve lenght of 5 tiles
21:43:49  <PublicServer> *** VVG has left the game (leaving)
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21:48:58  <PublicServer> ***  made screenshot at 00020031:
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21:49:30  <PublicServer> <Benom> uhm ... whoever building MSH 2-4 aren't you building it the wroing way ? ;D
21:49:58  <PublicServer> <Mazur> No, side is optional, see network plan.
21:50:47  <PublicServer> <Benom> i just thought it would be better having it turning towards the center of the map ;D
21:51:20  <PublicServer> <Mazur> Into the lake?  Trains might get wet,
21:51:46  <PublicServer> <Mazur> But if you want to give that a try, I'm quite willing to work elsewhere.
21:51:56  <PublicServer> <Benom> but they might dissapear into the great darkness ;D
21:52:13  <PublicServer> <Benom> no no i was just watching i thought it was weird ;D
21:52:49  <PublicServer> <Mazur> I'm sure I can finish soon enough to give them room to turn away from the Dark Side.
21:52:57  <PublicServer> <Benom> hehe ;D
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22:01:53  <PublicServer> *** Benom has left the game (leaving)
22:02:46  *** perk11 has joined #openttdcoop
22:04:01  <PublicServer> ***  made screenshot at 0001DC2C:
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22:11:28  <PublicServer> *** Spike joined the game
22:11:52  <PublicServer> <Mazur> HY, Spike.
22:16:50  *** perk11 has quit IRC
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22:19:03  <PublicServer> ***  made screenshot at 0001F22B:
22:19:03  <PublicServer> *** Spike has joined company #1
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22:26:58  <PublicServer> <Mazur> Can someone check my bridge prios at MSH 2-4, please?
22:27:16  <PublicServer> <Mazur> Or rather, just fix them.
22:27:51  <PublicServer> <duckblaster> can i get some feedback on MSH 1-2 please
22:28:05  <PublicServer> <Mazur> Sure
22:28:26  <PublicServer> <Mazur> Finish signaling.
22:28:37  <PublicServer> <duckblaster> which signals do i use?
22:28:44  <PublicServer> <Mazur> Block.
22:29:02  <PublicServer> <Mazur> Joins need prios.
22:29:27  <PublicServer> *** Spike has left the game (leaving)
22:29:58  <PublicServer> <Mazur> That can be done easier.
22:30:20  <PublicServer> <duckblaster> which key?
22:30:37  <PublicServer> <Mazur> With the signal tool acrtive, select a signal and drag along the track you wnat signalled.
22:34:05  <PublicServer> ***  made screenshot at 00013550:
22:34:59  *** perk11 has quit IRC
22:36:32  <planetmaker> [19:19]	<Mazur>	[#openttdcoop] planetmaker, did you get any of this? <-- I didn't. What was the issue?
22:38:45  <PublicServer> <Mazur> Won;t work well this way.
22:40:06  <PublicServer> *** KyleS has left the game (leaving)
22:40:07  *** KyleS has left #openttdcoop
22:43:35  <VVG> !players
22:43:37  <PublicServer> VVG: Client 335 (Orange) is duckblaster, in company 1 (Coopers #188)
22:43:37  <PublicServer> VVG: Client 317 (Orange) is Mazur, in company 1 (Coopers #188)
22:45:42  <VVG> !password
22:45:42  <PublicServer> VVG: putter
22:46:20  <PublicServer> *** VVG joined the game
22:47:43  <PublicServer> <VVG> Mazur, are you here?
22:49:07  <PublicServer> ***  made screenshot at 00012767:
22:49:32  <Mazur> I am
22:49:44  <PublicServer> <VVG> Are you going to build msh 1-3 station?
22:50:07  <Mazur> Probably not.
22:50:19  <Mazur> As I want the hu8bs finished.
22:50:29  <planetmaker> !password
22:50:29  <PublicServer> planetmaker: cursed
22:50:41  <PublicServer> *** planetm4ker joined the game
22:50:46  <PublicServer> <VVG> it's just such a nice open flat space for a station i want to try :)
22:50:55  <PublicServer> <planetm4ker> hi
22:50:57  <PublicServer> <Mazur> Go ahead.
22:50:59  <PublicServer> <VVG> hiho
22:51:10  <PublicServer> <Mazur> Hi Prime Minister.
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23:01:15  <PublicServer> <planetm4ker> hm.... the bridges with swedish tracks look really better ;-)
23:01:46  <PublicServer> <Mazur> But why use slow bridges?
23:02:51  <PublicServer> <Mazur> VVG, why are you using wooden briges?
23:03:28  <PublicServer> <VVG> don't care for bridges at this stage
23:03:45  <PublicServer> <VVG> might need to redo it all , so first avaible is ok
23:04:00  <PublicServer> <Mazur> Fair point.
23:04:09  <PublicServer> ***  made screenshot at 0001430A:
23:04:11  <planetmaker> VVG: know ctrl+drag bridge :-)
23:04:21  <planetmaker> --> rebuild previous type
23:04:27  <PublicServer> <VVG> i'll need hands for that :)
23:04:30  * planetmaker proudly presents his own patch :-)
23:04:31  <PublicServer> <VVG> 2*
23:05:25  <PublicServer> <Mazur> I use it all the time, pm, yesterday or so I was halfway round a hub before I noticed I'd not reset the default.
23:05:40  <planetmaker> :-)
23:05:43  *** inhodpr has joined #openttdcoop
23:06:14  <inhodpr> !dl lin
23:06:14  <PublicServer> inhodpr:
23:06:31  *** valhallasw has joined #openttdcoop
23:06:40  <PublicServer> <planetm4ker> hm... I should go to bed
23:06:43  <PublicServer> *** planetm4ker has left the game (leaving)
23:06:49  <Mazur> whose bed?
23:06:54  <planetmaker> have a good night folks
23:06:58  <Mazur> Sleep well.
23:06:59  <PublicServer> <duckblaster> could you check !here please
23:07:37  <planetmaker> and I'll take the bed closest to me
23:08:11  *** Chris_Booth has joined #openttdcoop
23:08:28  <PublicServer> <VVG> i'm looking at !here
23:08:32  <PublicServer> <VVG> what did you want?
23:08:35  <PublicServer> <Mazur> Seems ok, though  an entry signal is more usual on the waiting track.
23:09:12  <PublicServer> <duckblaster> can you check a bit furthere over too (!inspect me (prio + signals)
23:09:25  <PublicServer> <Mazur> That one's ok.
23:09:32  <PublicServer> <VVG> the prio is ok
23:10:05  <PublicServer> <VVG> but !here2 part is something i don't get
23:10:31  <PublicServer> <Mazur> Wrong connection, i'd say
23:10:38  <PublicServer> <VVG> totally
23:10:49  <PublicServer> <Mazur> Confused in with out.
23:10:54  <PublicServer> <duckblaster> that makes it too tight a curve
23:12:25  <PublicServer> <Mazur> The greater problem is, that tye direction of traffic has been confused.
23:12:25  <PublicServer> <VVG> this way curve looks ok
23:12:34  <PublicServer> <VVG> but it's lacking connectino to the left
23:12:47  <PublicServer> <duckblaster> how would i prio !here3?
23:14:22  <PublicServer> <VVG> move that prio to the other side
23:14:35  <PublicServer> <VVG> then you have enough space for a inner lane prio
23:15:29  <PublicServer> <Mazur> I was already planning to do gthat.  :-)
23:16:06  <PublicServer> <VVG> however
23:16:23  <PublicServer> <VVG> you can't really turn from sideline to the north, since there is no connection
23:17:06  <PublicServer> <Mazur> I've been sayinf, the connections got confused, traffic fom the south heads on to traffic from the east.
23:17:30  <PublicServer> <Mazur> At !here2
23:18:19  <inhodpr> @quickstart
23:18:21  <Webster> Quickstart - #openttdcoop Wiki -
23:18:44  <pugi> !password
23:18:44  <PublicServer> pugi: audits
23:19:11  <PublicServer> ***  made screenshot at 00011D53:
23:19:15  <PublicServer> *** puugi joined the game
23:20:25  <inhodpr> !password
23:20:25  <PublicServer> inhodpr: drench
23:21:05  <PublicServer> *** inhodpr joined the game
23:24:22  <PublicServer> *** Barbaar joined the game
23:24:24  <PublicServer> <Barbaar> heya guys
23:24:29  <PublicServer> <Mazur> Rehi.
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23:34:13  <PublicServer> ***  made screenshot at 0001470A:
23:36:05  <PublicServer> <Mazur> duckblaster: look at both !here signs and think where the traffic goes to.
23:36:15  <PublicServer> <duckblaster> i know
23:36:24  <PublicServer> <duckblaster> i'm used to left hand drive
23:36:57  <PublicServer> <Mazur> Ah, well, you're on the continent, now.
23:39:02  <PublicServer> <Mazur> That's why i signal almost directly after I place a track, so I can;t confure them that easy.
23:43:09  <PublicServer> *** puugi has left the game (leaving)
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23:44:22  <Thraxian> !players
23:44:24  <PublicServer> Thraxian: Client 347 (Orange) is VVG, in company 1 (Coopers #188)
23:44:24  <PublicServer> Thraxian: Client 335 (Orange) is duckblaster, in company 1 (Coopers #188)
23:44:24  <PublicServer> Thraxian: Client 359 is inhodpr, a spectator
23:44:24  <PublicServer> Thraxian: Client 317 (Orange) is Mazur, in company 1 (Coopers #188)
23:44:24  <PublicServer> Thraxian: Client 360 (Orange) is Barbaar, in company 1 (Coopers #188)
23:44:29  <Thraxian> !password
23:44:29  <PublicServer> Thraxian: imaged
23:44:41  *** Thraxian is now known as Guest2661
23:45:06  *** Guest2661 is now known as Thraxian
23:45:31  <PublicServer> *** Thraxian joined the game
23:45:38  <PublicServer> <Mazur> Thorax.
23:45:45  <PublicServer> <Thraxian> Mazur
23:46:35  <PublicServer> <Mazur> Ah, someoe finally finising BBH10.
23:46:49  <PublicServer> <Barbaar> :)
23:47:22  <PublicServer> <Mazur> You yourself, Barbaar?
23:47:25  <PublicServer> <Barbaar> yeah
23:47:30  <PublicServer> <Mazur> Good work!
23:47:41  *** KenjiE20 has quit IRC
23:47:41  <PublicServer> <Barbaar> tried to come up with a nice balancing idea, but now i'm just copying :(
23:48:18  <PublicServer> <Mazur> Works for me.
23:49:15  <PublicServer> ***  made screenshot at 0004D8B3:
23:52:33  <PublicServer> <Thraxian> what is CL?
23:52:36  <PublicServer> <Mazur> Going to be tricky connecting to the east, perhaps i should rerougte the ML further back.
23:52:38  <PublicServer> <Mazur> 5
23:52:39  <PublicServer> <VVG> 5
23:52:51  <PublicServer> <VVG> bleh
23:52:58  <PublicServer> <Thraxian> you've got a CL3 at BBH10, FYI
23:53:12  <PublicServer> <VVG> what's wrong with my presignal bypass? doesn't seem to work
23:53:13  <PublicServer> <Barbaar> uh oh :)
23:53:14  <PublicServer> <Mazur> Can you mark it?
23:53:37  <PublicServer> <Barbaar> ah right, thanks
23:54:02  <PublicServer> <Mazur> Thx
23:54:10  <PublicServer> <Barbaar> ehh, no easy fix
23:54:36  <PublicServer> <Barbaar> but i got a bigger problem with the balancer
23:54:43  <PublicServer> <Thraxian> may I suggest?
23:54:44  <PublicServer> <Barbaar> can't place the exit signals
23:54:46  <PublicServer> <Barbaar> sure
23:54:57  <PublicServer> <Barbaar> thats still only 4 right?
23:55:08  <PublicServer> <Mazur> That was my attempt.
23:55:59  <PublicServer> <Barbaar> ah yes, good idea
23:56:23  <PublicServer> <Thraxian> bridges too long?
23:56:29  <PublicServer> <Mazur> Nope
23:56:37  <PublicServer> <Barbaar> gap 11 allowed i think
23:56:44  <PublicServer> <Mazur> TL5 iss still 2 for gap 11
23:57:51  <PublicServer> <Barbaar> can someone help me out !here?
23:58:04  <PublicServer> <Barbaar> those square bits need a signal :(
23:59:22  <PublicServer> <Barbaar> ah, placed them wrong
23:59:24  <PublicServer> <Barbaar> thanks !
23:59:31  <PublicServer> <VVG> mp
23:59:32  <PublicServer> <Mazur> Np.

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