Times are UTC Toggle Colours
00:00:19 <PublicServer> <Mazur> MSH 2-4 needs inspection by a member, too. 00:00:45 <PublicServer> <Thraxian> checking it now 00:00:56 <PublicServer> *** Barbaar has left the game (leaving) 00:00:56 <PublicServer> <Mazur> i still suck at bridge prios. 00:01:23 <PublicServer> <Thraxian> prios are not correct 00:03:26 <PublicServer> <Mazur> My problem is, I haven't mastered the bridge prios, yet. 00:03:39 <PublicServer> <Mazur> No idea what to do to fix them. 00:03:40 <PublicServer> <Thraxian> are you looking at the MSH now? 00:03:49 <PublicServer> <Mazur> Yep. 00:03:55 <PublicServer> <Thraxian> that fixes it 00:04:17 <PublicServer> *** made screenshot at 00013B06: http://ps.openttdcoop.org/public/webcam/00013B06.png 00:04:35 <PublicServer> <Thraxian> see that extra loop I had to add? 00:04:42 <PublicServer> <Mazur> Yes. 00:05:03 <PublicServer> <Thraxian> everything else looks good 00:05:10 <PublicServer> <Thraxian> good sync, good CL 00:05:36 <PublicServer> <Mazur> YYes, i fixed the third bridge, too. Non-briddge prios hold no secret for me,. 00:07:02 <PublicServer> <Thraxian> man - all these signals are practically invisible :( 00:07:05 <PublicServer> <Mazur> Only, the combo in that extra loop needs only be one way, right? Counter-traffic. 00:10:08 <PublicServer> <Mazur> Now to connect BBH10 to BBH12. 00:10:46 *** heffer has quit IRC 00:11:11 <PublicServer> <Mazur> with mountains and a large lake spa bang in the middle. 00:13:46 *** theholyduck has quit IRC 00:13:46 *** Phazorx has quit IRC 00:14:47 <PublicServer> *** inhodpr has left the game (leaving) 00:15:05 *** thgergo has quit IRC 00:17:03 <PublicServer> <Mazur> Come in, come in, whoever you are. 00:17:30 <gnemo> sorry almost there 00:17:44 <PublicServer> *** Gnemo joined the game 00:17:54 <Mazur> 's Ok, I was just kidding. 00:17:56 *** valhallasw has quit IRC 00:18:02 <PublicServer> <duckblaster> could i get a hand to connect !here please 00:18:14 <PublicServer> <Mazur> On my way. 00:18:43 *** pugi has quit IRC 00:19:19 <PublicServer> *** made screenshot at 00015307: http://ps.openttdcoop.org/public/webcam/00015307.png 00:19:19 <PublicServer> <Mazur> You're not a fan of simple, are you? 00:19:33 <PublicServer> <duckblaster> i try to be, but i an new at this 00:20:34 *** Lelle has quit IRC 00:20:58 <PublicServer> <Mazur> Well, you got me stumped. 00:21:41 <PublicServer> <Mazur> Bowled out, hit for six and all that. 00:23:21 <PublicServer> <Mazur> Maybem an old hand can see a way to connect that, but I'dd have to rebuild the entire hub. 00:23:37 <PublicServer> <duckblaster> i think i have it now 00:23:59 <PublicServer> <duckblaster> just need to test it 00:25:06 <PublicServer> <Mazur> No, that's ok, soke people use shorter lengths even before joining split-offs. 00:26:08 <PublicServer> <Mazur> Except the eastern side. 00:27:18 <PublicServer> <Mazur> there, that's better. 00:27:59 <PublicServer> <Gnemo> it still has merging issues with the bridge half 00:28:24 *** Razmir has left #openttdcoop 00:29:09 <PublicServer> <Mazur> The signal gao is more of a killer. 00:29:35 <PublicServer> <duckblaster> where? 00:29:50 <PublicServer> <Gnemo> try something more like this 00:32:50 <PublicServer> <duckblaster> is that better? 00:33:31 <PublicServer> <Mazur> An the other pair of tunnels needs either a block signal before each tunnel or a PBS before the split. 00:33:36 <PublicServer> <Mazur> yes, that is better. 00:34:01 <PublicServer> <Mazur> >And the same vgoes for the pair of long bridges. 00:34:21 <PublicServer> *** made screenshot at 00013166: http://ps.openttdcoop.org/public/webcam/00013166.png 00:35:04 <PublicServer> <Mazur> One way, please. 00:42:24 <PublicServer> <Mazur> Can someone experienced connect the ML at !connect? I'm not sure I can without destroting the landscape. adn then I'd be a landscapegoat. 00:44:34 <PublicServer> <Mazur> It's likely trivial, one minute work, if that, but it's begyond me atm. 00:44:59 <PublicServer> <Mazur> Thanks. 00:45:07 <PublicServer> <Gnemo> there is supposed to be an MSH in there somewhere right? 00:45:19 <PublicServer> <Mazur> Yes, 3-3 is yet unmarked. 00:45:32 <PublicServer> <Mazur> But that might come more southernly. 00:46:06 <PublicServer> <Gnemo> that's not going to work 00:47:33 <PublicServer> <Mazur> Marked the last MSH to be build. 00:47:38 <PublicServer> <Gnemo> moved it 00:48:00 <PublicServer> <Gnemo> if we bring the tracks over there you can line up better with BBH 10 00:48:18 <PublicServer> <VVG> over where? 00:48:35 *** mixrin has quit IRC 00:48:36 <PublicServer> <Mazur> Other side of lake, it seems. 00:49:00 <PublicServer> <Mazur> Well, bringing the tracks over there is no easy feat, eiether. 00:49:07 <PublicServer> <Gnemo> sure it is 00:49:18 *** jondisti has joined #openttdcoop 00:49:23 <PublicServer> *** made screenshot at 00015306: http://ps.openttdcoop.org/public/webcam/00015306.png 00:51:01 *** jondisti has quit IRC 00:52:35 <PublicServer> <VVG> :) 00:53:34 <PublicServer> <VVG> Gnemo, are you experienced with presignal bypass stations? 00:53:59 <PublicServer> <Gnemo> not by that term 00:54:05 <PublicServer> <Gnemo> but if I see one I'll know 00:54:37 <PublicServer> <Gnemo> there is one problem with going over the mountain on that side of the lake 00:54:42 *** Fuco has quit IRC 00:54:46 <PublicServer> <Gnemo> not much room for 2 MSHs 00:54:58 <PublicServer> <VVG> where? 00:55:01 <PublicServer> <Mazur> One is already there and there is room for a second. 00:55:14 <PublicServer> <Gnemo> the one next door, 3-2 00:55:22 <PublicServer> <Mazur> The ML is finished, Gnemo 00:55:47 <PublicServer> <VVG> yeah, someone sure will have a bit of fun building 3-2 :) 00:55:50 <PublicServer> <Mazur> Per otriginal course. 00:56:07 <PublicServer> <Mazur> 3-3., you mean? 00:56:29 <PublicServer> <Gnemo> in the next mountain over, 3-2 00:56:32 <PublicServer> <Mazur> Easiest hub in the world. 00:56:41 <PublicServer> <Mazur> Yes, that one is "fun". 00:59:15 <PublicServer> <Mazur> There is a lot of leeway in bui;lding those MSHs. 00:59:55 <PublicServer> <Mazur> You could try it a few valleys oveer 01:00:13 <PublicServer> *** avdg joined the game 01:00:21 <PublicServer> <Mazur> Hi, avdg. 01:00:26 <PublicServer> <avdg> heya 01:00:45 <PublicServer> <avdg> :p 01:00:49 <PublicServer> <avdg> heavy testing 01:01:11 <PublicServer> <Mazur> Of what? 01:01:16 <PublicServer> <avdg> stations 01:02:35 <PublicServer> *** avdg has joined company #1 01:03:15 <PublicServer> <Mazur> Your overflow depot needs one more tile breathing space, VVG. 01:03:24 <PublicServer> <VVG> where? 01:03:37 <PublicServer> <Mazur> Or try this, may I? 01:03:48 <PublicServer> <VVG> where? 01:03:59 <PublicServer> <Mazur> Your furni station overflow. 01:04:10 <PublicServer> <VVG> the depot is fine, actually 01:04:15 <PublicServer> <VVG> though, try what you want 01:04:18 <PublicServer> <avdg> :p looks like coop rollercoaster is more popular then the network :p 01:04:25 <PublicServer> *** made screenshot at 00012508: http://ps.openttdcoop.org/public/webcam/00012508.png 01:04:27 <PublicServer> <Mazur> Except whe n there are two trains trying to get out. 01:04:42 <PublicServer> <VVG> that's the poinn 01:04:56 <PublicServer> <VVG> 2 trains waiting, but new incoming will still get into depot, thx to pbs 01:05:03 <PublicServer> <Mazur> Nope. 01:05:11 <PublicServer> <Mazur> It has to wait. 01:05:28 <PublicServer> <Mazur> Had. 01:05:47 <PublicServer> <VVG> :p 01:06:34 <PublicServer> <VVG> the actual station seems like a fail :( 01:06:44 <PublicServer> <VVG> or i don't get the signalling needed here 01:07:22 <PublicServer> <Mazur> How so? 01:08:30 <PublicServer> <VVG> two close trains, one of them will block the 2nd, which will turn to overflow, while there are free platforms 01:12:00 <PublicServer> <VVG> avdg? 01:12:03 <PublicServer> <avdg> ? 01:12:18 <PublicServer> <VVG> care to examine furnifactory? 01:12:26 <PublicServer> <avdg> whats up 01:12:47 <PublicServer> <VVG> if only i knew :) 01:13:01 <PublicServer> <avdg> tell then :p 01:13:03 <PublicServer> <Mazur> Clouds are up, wet earth is down. 01:13:22 <PublicServer> <avdg> mazur: weather? 01:13:50 <PublicServer> <Mazur> VVG build a nice overflow, be some tbings are not working as he thought they would.\ 01:14:04 <PublicServer> <avdg> hmm 01:14:19 <PublicServer> <Mazur> Hard to tll now, as he dscioed it. 01:14:26 <PublicServer> <Mazur> discod 01:14:51 <PublicServer> <avdg> do you mean there are stuck trains? 01:15:04 <PublicServer> <VVG> who messed with signals? 01:15:18 <PublicServer> <avdg> I didn't touch that construction yet 01:15:21 <PublicServer> <VVG> the bypass setup seems like a failrue 01:15:25 <PublicServer> <Mazur> I tried to improve them. 01:15:36 <PublicServer> <avdg> ?? whats wrong 01:16:03 <PublicServer> <avdg> what does <<<? 01:16:12 <PublicServer> <VVG> thx 01:16:19 <PublicServer> <avdg> :p 01:16:26 <PublicServer> <VVG> i was trying to figure out what was changed 01:16:51 <PublicServer> <avdg> any reasons for that twist station? 01:17:02 <PublicServer> <VVG> thing is, with this presignal bypass setup 2 trains following each other, 2nd one will be forced to overflow, even if there are free paltforms 01:17:06 <PublicServer> <avdg> just want to know it :p 01:17:13 <PublicServer> <VVG> whis one? 01:17:14 <PublicServer> <Mazur> A block signal between that double combo and the double pre. 01:17:20 <PublicServer> <VVG> the one planned, or small one? 01:17:29 <PublicServer> <Mazur> thta is new. 01:18:36 <PublicServer> <VVG> erm 01:18:39 <PublicServer> <VVG> i don't understand 01:18:49 <PublicServer> <VVG> what you were trying to say, Mazur 01:19:27 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 01:19:27 <PublicServer> <Mazur> That one was not there before. 01:19:29 <PublicServer> <avdg> that new signal shouldn't give problems, I think 01:19:50 <PublicServer> <VVG> but can it solve them? 01:20:03 <PublicServer> <Mazur> Apparently it does. 01:20:37 <PublicServer> <Mazur> But don;t ask me why, yet. 01:20:45 <PublicServer> <avdg> hmm 01:20:49 <PublicServer> <avdg> remove it again? 01:20:54 <PublicServer> <avdg> just to compare 01:21:01 <PublicServer> <VVG> there 01:21:24 <PublicServer> <Mazur> Done. 01:21:35 <PublicServer> <Mazur> Removed it. 01:21:41 <PublicServer> <avdg> what problem do you expect? 01:22:12 <PublicServer> <Mazur> I do not know, it's VVGs problem. 01:22:28 <PublicServer> <Mazur> I'm just an innocent bystander and troublesome meddler. 01:22:29 <PublicServer> <avdg> thats the problem? 01:22:46 <PublicServer> <VVG> I copied setup from food drop. I thought it will allow a tightly packed stream of trains to enter station without stoppage 01:22:58 *** Barbaar has quit IRC 01:23:00 <PublicServer> <avdg> :p 01:23:38 <PublicServer> <avdg> just added a debug signal 01:25:07 <PublicServer> <avdg> :p 01:25:17 <PublicServer> <avdg> prio blocks depot train 01:25:58 <PublicServer> <VVG> absolute fail 01:26:21 <PublicServer> <Mazur> yes, but the overflow is disconnected. 01:27:43 <PublicServer> <avdg> penalty for first platforms? 01:27:53 <PublicServer> <avdg> so the last platforms will fill first 01:28:05 <PublicServer> <VVG> hmm 01:28:07 <PublicServer> <avdg> donno 01:28:17 <PublicServer> <avdg> ... 01:28:23 <PublicServer> <avdg> that breaks 01:28:33 <PublicServer> <Mazur> It seems roads corsssing work as well. 01:28:34 <PublicServer> <avdg> signal vs exit signal 01:28:52 <PublicServer> <avdg> uhum 01:31:02 <PublicServer> <avdg> now, there is 1 new problem, where I was aware of 01:31:17 <PublicServer> <avdg> it blocks the other free platforms 01:31:24 <PublicServer> <avdg> when the train pass it 01:31:48 <PublicServer> <avdg> look 01:32:12 <PublicServer> <VVG> not sure what i can see 01:32:34 <PublicServer> <avdg> check sign 01:33:06 <PublicServer> <VVG> so 01:33:17 <PublicServer> <VVG> the food drop also won't work at full capacity? 01:33:20 <PublicServer> <avdg> if blocked gets free, you have a delay 01:33:30 <PublicServer> <avdg> just a small side-effect 01:34:05 <PublicServer> <VVG> ahha, and since there is overflow, more trains than needed are forced there due to this delay 01:34:31 <PublicServer> <avdg> yeah, thats a possibility 01:34:41 <PublicServer> <avdg> just a small problem, actually 01:34:53 <PublicServer> <avdg> but the change increases at higher traffic 01:35:18 <PublicServer> <VVG> well, it's ok for pickup line, there is an overflow. But drop line will shouldn't have any delays 01:35:23 <PublicServer> <VVG> and in this setup looks like there will be 01:35:29 <PublicServer> <avdg> indeed 01:36:08 <PublicServer> <VVG> i'm scratching the whole design 01:36:31 <PublicServer> <avdg> :p 01:36:53 <PublicServer> <avdg> trap needs improvements 01:37:16 <PublicServer> <VVG> huh 01:37:35 <PublicServer> <avdg> the current one doesn't work at all 01:37:57 <PublicServer> <VVG> will, the overflow worked without any traps actually 01:38:06 <PublicServer> <VVG> a plain track end was fine 01:38:13 <PublicServer> <avdg> thats an eol 01:38:31 <PublicServer> <avdg> wait 01:38:46 <PublicServer> <avdg> :p 01:38:47 <PublicServer> <avdg> solved 01:39:23 <PublicServer> <VVG> Solved what? 01:39:26 <PublicServer> <avdg> trap 01:39:29 <PublicServer> <Mazur> Yes, because every platform occupied with a red 2 way signal is eol, adn as V said, trains rather go straight down to thre core of the planet than touch eol. 01:39:40 <PublicServer> <VVG> The problem is with a basic setup of a station, not with overflow, right? 01:40:43 <PublicServer> <avdg> check the small demo 01:40:47 <PublicServer> <VVG> ok 01:41:52 <PublicServer> <avdg> get it? 01:41:57 <PublicServer> <Mazur> The roundabout overflow track should work better, then, because that only involves evading eol. 01:42:12 <PublicServer> <VVG> i think i still follow you 01:42:32 <PublicServer> <avdg> so, now we have a guarantee no-eol part 01:42:51 <PublicServer> <avdg> I can guarantee that trains will choose the depot 01:42:56 <PublicServer> <avdg> if the station is full 01:43:05 <PublicServer> <VVG> well 01:43:22 <PublicServer> <VVG> when station was full they chose depot anyway 01:43:39 <PublicServer> <VVG> it's just that they choose depot somtimes, when the station is free 01:43:46 <PublicServer> <VVG> that's the problem 01:43:46 <PublicServer> <avdg> indeed, except if the depot has an eol 01:44:54 <PublicServer> <VVG> oho 01:45:13 <PublicServer> <avdg> any more problems? 01:45:24 <PublicServer> <VVG> wait, i don't get how this will help 01:49:15 <PublicServer> <avdg> check !demo 01:49:22 <PublicServer> <VVG> watching it 01:49:29 <PublicServer> *** made screenshot at 00017320: http://ps.openttdcoop.org/public/webcam/00017320.png 01:49:29 <PublicServer> <avdg> run the train 01:49:55 <PublicServer> <avdg> get the problem? 01:50:23 <PublicServer> <VVG> not 01:50:31 <PublicServer> <Mazur> Nor I. 01:50:36 <PublicServer> <avdg> now with trap 01:51:13 <PublicServer> <avdg> without 01:51:18 <PublicServer> <avdg> :p 01:51:31 <PublicServer> <avdg> hmmm 01:51:40 <PublicServer> <Mazur> Lol. 01:51:45 <PublicServer> <avdg> 1 track bit :D 01:51:59 <PublicServer> <avdg> i guess that the train thinks he goes closer to 0,0 :p 01:52:19 <PublicServer> <avdg> look now 01:52:28 <PublicServer> <avdg> and now without that one 01:52:35 <PublicServer> <avdg> :D 01:52:43 <PublicServer> <avdg> i'm mastering the pf :p 01:53:37 <PublicServer> <VVG> i still don't get what it has to do with station layout and delays it causes 01:53:52 <PublicServer> <avdg> thats an other problem :p 01:54:06 <PublicServer> <VVG> but it's a root problem :) 01:54:12 <PublicServer> <avdg> forgot the order :p 01:54:19 <PublicServer> <VVG> i had no problem with trains going to depot 01:54:25 <PublicServer> <avdg> k, lets focus on that problem now :p 01:54:43 <PublicServer> <avdg> vvg: thats because you had luck 01:55:00 <PublicServer> <avdg> you had a loop, wich actually works because the pf loved it 01:55:05 <PublicServer> <VVG> i had a problem of not going to paltform, where there was free, because it was blocked for a second by the train infront 01:55:08 <PublicServer> <avdg> it had a track to the north 01:55:33 <PublicServer> <avdg> run it 01:55:42 <PublicServer> <avdg> and try to reproduce it 01:55:59 <PublicServer> <Mazur> That second train. 01:55:59 <PublicServer> <avdg> hmm 01:56:40 <PublicServer> <avdg> I think there is a easy fix for it, but it will add more complexity 01:57:06 <PublicServer> <VVG> huh 01:57:13 <PublicServer> <avdg> 1) trains should listen to 'free signal' 01:57:28 <PublicServer> <avdg> instead of listining to the first block 01:58:11 <PublicServer> <avdg> just moved bridge for demo :p 01:58:26 <PublicServer> <VVG> well, it supposed to work like in picture on wiki, and like a food drop will work 01:59:42 <PublicServer> <avdg> it has to become like that 01:59:50 <PublicServer> <avdg> but that adds 1 more problem... 01:59:56 <PublicServer> <avdg> stuck train 02:00:12 <PublicServer> <avdg> so you need to add a waitintspace then 02:00:35 <PublicServer> <avdg> hmm 02:00:51 <PublicServer> <avdg> ah 02:01:11 <PublicServer> <avdg> fixed 02:01:35 <PublicServer> <avdg> hmm 02:01:40 <PublicServer> <avdg> trains are following too close 02:02:37 <PublicServer> <VVG> i'm afk for a bit, a need a coffee 02:02:42 <PublicServer> <avdg> :p 02:03:33 <PublicServer> <avdg> beh... this station sucks 02:04:06 <PublicServer> <avdg> the sum of all small problems results in a fail 02:04:25 <PublicServer> <Mazur> It was "something" VVG wanted to try. 02:04:31 <PublicServer> *** made screenshot at 00020173: http://ps.openttdcoop.org/public/webcam/00020173.png 02:04:31 <PublicServer> <avdg> :) 02:05:03 <PublicServer> <avdg> it will only work with 'moving' trains, like drop stations 02:05:27 <PublicServer> <avdg> so the breakdown will still be limited 02:06:08 <PublicServer> <avdg> i suggest to remove the bypass signal carrier 02:06:10 <PublicServer> <Gnemo> problem solved 02:06:23 <PublicServer> <avdg> there is not much traffic anyway 02:06:42 <PublicServer> <Gnemo> I removed the combo signal just before the bypass 02:06:50 <PublicServer> <avdg> ? 02:06:53 <PublicServer> <avdg> where? 02:06:54 <PublicServer> <Mazur> no, there is no traffic at all, we're sttill bulding infrastructure. 02:06:55 <PublicServer> <avdg> :p 02:07:01 <PublicServer> <avdg> indeed 02:07:17 <PublicServer> <avdg> but we are simulating a station under full stress 02:07:24 <PublicServer> <avdg> wich is in my eyes unlikely 02:07:47 <PublicServer> <Mazur> The way things are going, indeed. 02:08:07 <PublicServer> <avdg> remove the bypass, remove the problems 02:08:13 <PublicServer> <avdg> thats my conclusion 02:08:19 <PublicServer> <Mazur> 90% of the time only noobs battling with simple issues. 02:08:46 <PublicServer> <avdg> :p i just add workarrounds, just because we want *that* more 02:09:28 <PublicServer> <Mazur> Hm, how to build the 2-2 paper mill station. 02:12:02 <PublicServer> <avdg> ok, that should work 02:12:19 <PublicServer> <avdg> should I remove the bypass? 02:12:55 <PublicServer> <Mazur> Nah, overflows are the vogue right now. 02:13:15 <PublicServer> <avdg> i mean !this 02:13:32 <PublicServer> <avdg> its not needed imo 02:13:39 *** Phoenix_the_II has joined #openttdcoop 02:13:39 *** ChanServ sets mode: +o Phoenix_the_II 02:13:51 <PublicServer> <Mazur> No, thst'd for the other half of the station, Im think. 02:14:11 <PublicServer> <Mazur> The P=pickup0 or the drip. 02:14:59 <PublicServer> <Mazur> oh, it's not part of that. 02:15:12 <PublicServer> <avdg> ? 02:15:33 <PublicServer> <avdg> remove it? 02:15:39 <PublicServer> <avdg> :p 02:15:44 <PublicServer> <Mazur> Not part of the station, being, 02:15:48 *** inhodpr has quit IRC 02:15:51 <PublicServer> <avdg> k 02:16:01 <PublicServer> <Mazur> Not my sttuff. 02:16:11 <PublicServer> <Mazur> No idea why it was there. 02:16:21 <PublicServer> <avdg> welcome to simplicity :p 02:16:47 <PublicServer> <avdg> I just keeped a small part for the injector, so it won't inject when the station is full 02:17:12 <PublicServer> <duckblaster> what would be a good way to test MSH 1-2? 02:17:19 <PublicServer> <Mazur> Is 4 drop and 4 pickup platfforms enough for the paper kill station? 02:18:32 <PublicServer> <Mazur> duckblaster: Waiting untill we start adding industries and real trains. 02:19:33 <PublicServer> *** made screenshot at 0001FF76: http://ps.openttdcoop.org/public/webcam/0001FF76.png 02:19:37 <PublicServer> <VVG> back 02:19:41 <PublicServer> <avdg> wb 02:19:54 <PublicServer> <avdg> problem is solved :) 02:20:52 <PublicServer> <VVG> how? 02:20:57 <PublicServer> <avdg> simplicity 02:21:16 <PublicServer> <avdg> just removed the bypasser that carries the signal 02:21:34 <PublicServer> <VVG> won't that make a delay even bigger? 02:21:39 <PublicServer> <avdg> traffic wouldn't get high enough 02:22:04 <PublicServer> <VVG> But for high traffic it just doesn't work then? 02:22:21 <PublicServer> <avdg> and since trains are taking the the farest station, we have less breakdowns 02:22:53 <PublicServer> <avdg> it shouldn't get high traffic, period 02:23:55 <PublicServer> <VVG> well, paper mill sure shouldn't 02:25:06 <PublicServer> *** Gnemo has left the game (leaving) 02:25:11 *** gnemo has quit IRC 02:27:34 <PublicServer> <avdg> hmm... what now? 02:27:56 <PublicServer> <avdg> :p 02:27:57 <PublicServer> <VVG> cheator! 02:28:30 <PublicServer> <VVG> Nowmaking sure drop line works fine 02:28:38 <PublicServer> <Mazur> ¿Que? 02:28:40 <PublicServer> <VVG> and then decorating station 02:29:02 <PublicServer> <VVG> according the idea i had from the start - iterating platforms between drop and pickup lines 02:32:04 <PublicServer> <avdg> here I allow the use of a bypasser :p 02:32:18 <PublicServer> <avdg> but its your choice 02:32:20 <PublicServer> <VVG> where? 02:32:26 <PublicServer> <avdg> drop line 02:32:42 <PublicServer> <VVG> :) 02:33:09 <PublicServer> <VVG> i just don't care at the moment. not gonna build it now, if ever. may be, if actual traffic demands it later 02:33:22 <PublicServer> <avdg> :) 02:33:30 <PublicServer> <avdg> just some penalties :) 02:34:36 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 02:34:50 *** Thraxian has quit IRC 02:34:53 <PublicServer> *** Thraxian has left the game (leaving) 02:35:00 <avdg> ? all zeroes? :p 02:37:34 <PublicServer> <avdg> it looks just a bit cleaner, overkill, i know :p 02:37:50 <PublicServer> <VVG> :) 02:38:30 *** MattD has joined #openttdcoop 02:38:42 <PublicServer> <avdg> hey mattD 02:38:46 <MattD> hey 02:38:56 <PublicServer> <avdg> ? 02:39:04 <MattD> i actually came her to see if Peter is avalible.... but im taking it he isnt 02:39:06 <PublicServer> <VVG> kind of usesless, no? 02:39:07 <PublicServer> <avdg> that's still needed 02:39:25 <PublicServer> <avdg> so we halt the injector if the station is full 02:39:30 <MattD> its about his IRC channel... i cant find it :D 02:39:58 <MattD> well.... ill keep trying to find it... ttyl everyone have fun :) 02:40:02 *** MattD has quit IRC 02:40:45 <PublicServer> <VVG> what's that? 02:40:50 <PublicServer> <VVG> ah 02:48:25 <PublicServer> <avdg> :p 02:48:30 <PublicServer> <avdg> damm hq 02:48:55 <PublicServer> <VVG> :p 02:49:23 <PublicServer> <duckblaster> what needs to be done !here? 02:49:38 <PublicServer> *** made screenshot at 000509C9: http://ps.openttdcoop.org/public/webcam/000509C9.png 02:49:44 <PublicServer> <avdg> everything :p 02:49:57 <PublicServer> <avdg> nah, feel free to connect it 02:50:02 <PublicServer> <Mazur> Razmir needs to reduce it to L_R instead of LL_RR 02:50:04 <PublicServer> <duckblaster> just a simple junction? 02:50:31 <PublicServer> <Mazur> Simple 2-> 1 MSH 02:51:10 <PublicServer> <duckblaster> like that? 02:51:50 <PublicServer> <Mazur> No, they lead to stations. not eachother. 02:52:40 <PublicServer> <Mazur> MSH os a Main Station Hub, meaning a major (secondary) industry station. 02:53:13 <PublicServer> <avdg> ? 02:53:23 <PublicServer> <VVG> trees 02:53:27 <PublicServer> <avdg> ah :p 02:53:34 <PublicServer> <avdg> they are disabled here :p 02:54:02 <PublicServer> <Mazur> Who is? 02:54:48 <PublicServer> <VVG> that's a rollercoeaster? 02:55:14 <PublicServer> <avdg> why shouldn't it be a rollercoaster? :p 02:55:32 <PublicServer> <VVG> it's just it only now struck my mind 02:55:53 <PublicServer> <VVG> before that i considered it as useless trains only 02:56:02 <PublicServer> <avdg> :p 02:56:19 <PublicServer> <VVG> but now it got a whole new level of awesomness 02:56:34 <PublicServer> <Mazur> What are you guys playing with? 02:56:39 <PublicServer> <avdg> hq 02:56:48 <PublicServer> <Mazur> Which is? 02:56:57 <PublicServer> <avdg> boring? :p 02:57:32 <PublicServer> <Mazur> Then come demolish my Paper mill station. 02:57:43 <PublicServer> <avdg> :p 02:58:05 <PublicServer> <avdg> well, I told it before 02:58:35 <PublicServer> <avdg> rollercoasters are much more fun then the 1 big giant network 03:01:17 <avdg> @tunnels 5 03:01:17 <Webster> avdg: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 03:04:40 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 03:04:52 <avdg> :p 03:05:01 *** gr00vy has quit IRC 03:06:01 <VVG> Why do trains have different colors on the screenshot above compared to what i see ingame? 03:06:26 <PublicServer> <avdg> in blue? 03:06:42 <VVG> blue on screenshot, orange ingame 03:06:45 *** gr00vy has joined #openttdcoop 03:06:57 <PublicServer> <avdg> its bleu here 03:07:08 <PublicServer> <avdg> *blue 03:07:35 <PublicServer> <Mazur> I have red engines in game. 03:07:36 <VVG> They are orange for me 03:07:47 <PublicServer> <avdg> hmm 03:07:51 <PublicServer> <avdg> os? 03:07:58 <VVG> winxp 03:08:03 <PublicServer> <Mazur> At glodsworoks 03:08:06 <PublicServer> <avdg> mac here 03:08:25 <PublicServer> <Mazur> Lok2000 03:08:55 <VVG> what about rollercoaster's tgvs? 03:09:05 <VVG> the ones in screenshot 03:09:14 <PublicServer> <Mazur> Where is the rollercoaster? 03:09:19 <VVG> at hg 03:09:20 <PublicServer> <avdg> hq 03:09:20 <VVG> hq 03:09:33 <PublicServer> <Mazur> Which is? 03:09:39 <VVG> headquarters 03:09:51 <PublicServer> <Mazur> Orange 03:10:06 <PublicServer> <avdg> yep, orange here too 03:10:31 <PublicServer> <avdg> it should flicker now 03:10:36 <VVG> But they are blue on screenshot, why? 03:10:52 <avdg> !screen 03:10:52 <PublicServer> *** avdg liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png) 03:10:55 <PublicServer> <Mazur> Now they are flickering blue and orangve. 03:11:02 <PublicServer> <Mazur> Now not any more. 03:11:03 <PublicServer> <avdg> :) 03:11:13 <PublicServer> <avdg> vvg: same result? 03:11:20 <PublicServer> <VVG> only orange 03:11:24 <PublicServer> <VVG> didn't see any change 03:11:31 <PublicServer> <avdg> strange 03:11:39 <PublicServer> <avdg> mazur: os? 03:11:55 <PublicServer> <Mazur> Limuix 03:11:59 <PublicServer> <avdg> hmm 03:12:15 <PublicServer> <avdg> I want to see an other windows platform to test it 03:15:11 <PublicServer> *** VVG has left the game (leaving) 03:15:12 <avdg> beh… too lazy to explower the source 03:15:40 <PublicServer> <avdg> :p unknow chars 03:15:41 <PublicServer> <Mazur> You know, avdg, you could also critique my Paper mill mess, or, if you prefer, build MSH 3-2? 03:15:50 <PublicServer> <avdg> where? 03:16:02 <PublicServer> <avdg> ah 03:16:21 <PublicServer> <avdg> split it in two parts :p 03:17:04 <PublicServer> <Mazur> How? There is little room as it is. 03:17:19 <PublicServer> <avdg> really? 03:17:38 <PublicServer> <Mazur> I thought so. 03:19:42 <PublicServer> *** made screenshot at 0002075E: http://ps.openttdcoop.org/public/webcam/0002075E.png 03:19:44 <PublicServer> <avdg> beh, a mess :p 03:19:57 <PublicServer> <Mazur> Didn;t I say that? 03:20:06 <PublicServer> <avdg> single bridge :p 03:20:10 <PublicServer> <Mazur> My apologies. 03:20:19 <PublicServer> <avdg> :p not your fault :) 03:20:26 <PublicServer> <Mazur> Not my bridge. 03:20:32 <PublicServer> <avdg> my bridge :p 03:20:44 <PublicServer> <Mazur> I snow 03:20:52 <PublicServer> <Mazur> I mean, I knows. 03:21:06 <PublicServer> <Mazur> Told you there was little room. 03:21:21 <PublicServer> <avdg> is that a reason to build an iron mine? 03:21:34 <PublicServer> <avdg> :/ 03:21:51 <PublicServer> <avdg> check !f 03:22:13 <PublicServer> <Mazur> I did that only because you put that machine shoip there. 03:23:27 <PublicServer> <Mazur> You know, if we put hilllocks every 9 squares, we mi9ght prevent them popping up. 03:23:37 <PublicServer> <avdg> :) 03:24:32 <PublicServer> <Mazur> Weh, now the pickup has no overflow. 03:25:01 <PublicServer> <Mazur> iguess gthyen will have to deal. 03:26:04 <PublicServer> <avdg> beh a half tile cost for the injector blocker 03:28:18 <PublicServer> <avdg> just 1 small place of failure :p 03:28:34 <PublicServer> <avdg> too lazy to upgrade !single line 03:28:38 <PublicServer> <Mazur> Let it fail, then we have something to do when the heat is on. 03:28:50 <PublicServer> <avdg> :) 03:30:16 <PublicServer> <Mazur> But if you want a challenge, try MSH 3-3. 03:30:21 <PublicServer> <Mazur> 3-2 03:30:47 <PublicServer> <avdg> :/ !hard cl 03:31:04 <PublicServer> <Mazur> Anywhere between BBH 09 and MSH 4-2. 03:32:28 <PublicServer> <Mazur> With the understading, that a station needs to be buildable. 03:32:39 <PublicServer> <Mazur> Trciky, no? 03:32:50 <PublicServer> <avdg> wait 03:32:55 <PublicServer> <avdg> still buzy with !hard cl :p 03:33:35 <PublicServer> <Mazur> 5 is not all that hard, generally. 03:33:46 <PublicServer> <avdg> :) 03:34:20 <PublicServer> <avdg> bleh 03:34:44 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 03:35:17 <PublicServer> <avdg> heading to bbh 09 03:36:21 <PublicServer> <avdg> hmm 03:43:58 <PublicServer> <Mazur> I've been fiddlin with the prios on the east side of BBH 09. 03:45:37 <PublicServer> <avdg> ? 03:45:52 <PublicServer> <Mazur> At !fixme 03:46:15 <PublicServer> <avdg> whats up? 03:46:25 <PublicServer> <avdg> too short? 03:46:52 <PublicServer> <Mazur> i made the two bidge prios, should be ok, and not sire whether the two joins on gthe north east side of the hub will work like this. 03:47:31 <PublicServer> <Mazur> No, the exigt signal of the eastern prio influsencinf the western prio. 03:48:06 <PublicServer> <avdg> beh.. we'll see 03:48:15 <PublicServer> <Mazur> k 03:48:20 <PublicServer> <avdg> looks like it would work for now 03:49:46 <PublicServer> *** made screenshot at 00048F47: http://ps.openttdcoop.org/public/webcam/00048F47.png 03:49:52 <PublicServer> <Mazur> I still haven't mastered all the finer details of signal interaction. 03:50:15 <PublicServer> <avdg> :) 03:50:23 <PublicServer> <Mazur> I should write a Wiki page on it. 03:51:06 <PublicServer> <avdg> beh... placing normal signals between presignals 03:51:14 <PublicServer> <avdg> no wonder signalling sucks :) 03:51:37 *** Ramsus08191 has joined #openttdcoop 03:51:43 <PublicServer> <avdg> hey ramsus 03:51:44 <PublicServer> <Mazur> I suck. 03:51:49 <Ramsus08191> Hi 03:51:51 <PublicServer> <avdg> no, you don't :p 03:51:58 <PublicServer> <Mazur> For any ameable young woman. 03:52:03 <PublicServer> <avdg> I saw great stuff 03:52:06 <PublicServer> <Mazur> :-D 03:52:27 <PublicServer> <avdg> beh, that sucked too 03:52:33 <PublicServer> <avdg> just kidding :p 03:52:35 <PublicServer> <Mazur> Hi, Ram 03:52:50 <Ramsus08191> hey 03:53:04 <Ramsus08191> !password 03:53:04 <PublicServer> Ramsus08191: sonata 03:53:23 <PublicServer> *** Ramsus08191 joined the game 03:54:27 <PublicServer> <Mazur> We're slowlty getting there, just 6 MSH to be built nd a few to debug. 03:55:16 <PublicServer> <avdg> where 6? 03:55:17 <PublicServer> <Mazur> Mind you, there are only 2 easy MSHs left. 03:55:32 <PublicServer> <Ramsus08191> hmm so all bbhs have been built? 03:55:51 <PublicServer> <Mazur> 02b, 1-2, 2-33, 3-2, 3-3 and 4-4. 03:56:16 <PublicServer> <Mazur> yes, the last two BBHs have been built. 03:56:53 <PublicServer> <Mazur> Vitus did 11, and Barbaar did 10. 04:04:48 <PublicServer> *** made screenshot at 000515C9: http://ps.openttdcoop.org/public/webcam/000515C9.png 04:06:11 <PublicServer> <Mazur> Anyone building? 04:06:18 <PublicServer> <Ramsus08191> not now 04:06:38 <PublicServer> <avdg> im watching 04:06:43 <PublicServer> <Ramsus08191> same 04:07:29 <PublicServer> <Mazur> Small wonder nothing is happening. 04:08:11 <PublicServer> <avdg> even now I strungling with the heat :/ 04:08:28 <PublicServer> <avdg> bleeding noise :p 04:08:41 <PublicServer> <Ramsus08191> I here is kinda cold...:/ I prefer the heat 04:08:44 <PublicServer> <Mazur> I knbow how you feel, I had gthat yesterday, but I had a thunderstorm last night. 04:08:53 <PublicServer> <avdg> here too 04:09:13 <PublicServer> <avdg> almost the same weather there I guess, I live in Belgiujm 04:09:20 <PublicServer> <Mazur> I'm letting the cool in through my balcony door. 04:09:24 <PublicServer> <avdg> Belgium, Belgiujm is unknow :p 04:10:00 <PublicServer> <Mazur> Belgium, netherlands, same thing, really. 04:10:06 <PublicServer> <avdg> france too 04:10:19 <PublicServer> <avdg> tour de france -> smelting road 04:10:22 <PublicServer> <Mazur> Except BELFGGIUM KNOWS HOW TOIVE, MN 04:10:25 <PublicServer> <Mazur> MORE 04:10:40 <PublicServer> <Mazur> Fscking caps lock. 04:10:59 <PublicServer> <avdg> that key should be banned :p 04:11:25 <PublicServer> <Mazur> Noi, but placed more conveniently. 04:11:34 <PublicServer> <avdg> no, I'm just wondering if that would happen 04:11:44 <PublicServer> <Mazur> Good idea, I might switch it with anotjher key. 04:11:51 <PublicServer> <avdg> *when that would happen 04:12:00 <PublicServer> <Ramsus08191> or just pull the key outta the keyboard 04:12:06 <PublicServer> <avdg> :D 04:12:11 <PublicServer> <Ramsus08191> :D 04:12:14 <PublicServer> <Mazur> Easier to redefine it. 04:12:21 <PublicServer> <avdg> getting it out with nail and hammer :p 04:12:47 <PublicServer> <Ramsus08191> with screwdriver is more troo 04:13:02 <PublicServer> <Mazur> There are still a few main stations to be built. 04:13:53 <PublicServer> <Ramsus08191> anyway, I was just passing by, if there still be mshs to be built by tomorrow, then I will give it a shot. good night 04:14:08 <PublicServer> <Mazur> Sweep lell. 04:14:25 <PublicServer> *** Ramsus08191 has left the game (leaving) 04:14:31 *** Ramsus08191 has quit IRC 04:15:39 <PublicServer> <Mazur> ok, what shall we build, then? 04:15:52 <PublicServer> <avdg> donno 04:16:05 <PublicServer> <avdg> I love symmetric stuff :p 04:16:22 <PublicServer> <Mazur> What's keeping you? 04:17:06 <PublicServer> <avdg> small simple things cloned large scale :p 04:17:19 <PublicServer> <Mazur> MSH 1-4 loks like it could take a nice symmetric station. 04:19:40 <PublicServer> <Mazur> Well, in that case I'm off to see a movie and tnen to bed, at last. 04:19:50 <PublicServer> *** made screenshot at 0001FE0D: http://ps.openttdcoop.org/public/webcam/0001FE0D.png 04:22:16 <PublicServer> *** Benom joined the game 04:22:24 <PublicServer> *** Mazur has left the game (leaving) 04:22:26 <PublicServer> <avdg> hey 04:22:48 <PublicServer> <Benom> oi! 04:32:55 <PublicServer> *** Benom has left the game (connection lost) 04:32:57 *** benom has quit IRC 04:34:27 <Mazur> pirates sound nice. 04:34:52 <PublicServer> *** made screenshot at 0002040E: http://ps.openttdcoop.org/public/webcam/0002040E.png 04:37:44 <PublicServer> *** Mazur joined the game 04:37:53 <PublicServer> <avdg> wb :p 04:38:13 <PublicServer> <Mazur> You're buildingf, after all., I noticed. 04:38:22 <PublicServer> <avdg> just a simple one 04:39:17 <PublicServer> <avdg> I hope it still has all the needed ingredients and the station wouldn't get overflowed 04:39:44 <PublicServer> <Mazur> Which w 04:40:04 <PublicServer> <Mazur> Which one would getb overflowed more, drop or pidckup? 04:40:15 <PublicServer> <avdg> both or the line 04:42:23 <PublicServer> <avdg> any problems? 04:42:58 <PublicServer> <Mazur> I shouldn'g 04:43:13 <PublicServer> <Mazur> I shouldn;t know. 04:45:00 <PublicServer> <Mazur> Shouldn't need the pf trap. 04:45:07 <PublicServer> <avdg> I know 04:45:31 <PublicServer> <avdg> just in case 04:48:29 <PublicServer> <Mazur> Dendrocide. 04:49:54 <PublicServer> *** made screenshot at 0002120D: http://ps.openttdcoop.org/public/webcam/0002120D.png 04:54:39 <PublicServer> *** Mazur has left the game (leaving) 05:04:56 <PublicServer> *** made screenshot at 0007067A: http://ps.openttdcoop.org/public/webcam/0007067A.png 05:14:37 <PublicServer> *** avdg has left the game (leaving) 05:14:43 *** avdg has quit IRC 06:09:04 <PublicServer> *** duckblaster has left the game (connection lost) 06:37:00 *** ^Spike^ has joined #openttdcoop 06:37:00 *** ChanServ sets mode: +o ^Spike^ 06:46:31 *** ODM has joined #openttdcoop 06:46:31 *** ChanServ sets mode: +o ODM 06:57:31 <duckblaster> !players 06:57:33 <PublicServer> duckblaster: There are currently no clients connected to the server 06:58:54 *** mixrin has joined #openttdcoop 07:21:52 *** Phazorx has joined #openttdcoop 07:21:52 *** Webster sets mode: +o Phazorx 08:03:40 *** roysvork has joined #openttdcoop 08:03:48 <roysvork> !dl win32 08:03:48 <PublicServer> roysvork: http://binaries.openttd.org/nightlies/trunk/r20080/openttd-trunk-r20080-windows-win32.zip 08:11:20 <roysvork> !password 08:11:20 <PublicServer> roysvork: hooray 08:11:33 <PublicServer> *** Roysvork joined the game 08:12:27 <PublicServer> *** duckblaster joined the game 08:16:36 <PublicServer> <duckblaster> do you think MSH 1-2 is done? 08:19:58 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 08:30:59 <PublicServer> *** Roysvork has left the game (connection lost) 08:30:59 *** roysvork has quit IRC 08:45:05 *** avdg has joined #openttdcoop 08:45:57 <PublicServer> *** avdg joined the game 08:50:01 *** valhallasw has joined #openttdcoop 08:54:44 <PublicServer> <duckblaster> what do you think of MSH 1-2? 08:54:51 <PublicServer> <avdg> hmm 08:55:08 <PublicServer> <avdg> can you label it? 08:55:08 <PublicServer> <duckblaster> does it need more work? 08:55:13 <PublicServer> <avdg> its not in the sign list 08:55:19 <PublicServer> <duckblaster> it is 08:55:29 <PublicServer> <duckblaster> not finished yet 08:55:48 <PublicServer> <avdg> k 08:55:55 <PublicServer> <avdg> named like all others :p 08:56:25 <PublicServer> <avdg> reduce the signal gaps 08:59:50 <PublicServer> <avdg> k 09:05:00 <PublicServer> *** made screenshot at 0000B131: http://ps.openttdcoop.org/public/webcam/0000B131.png 09:07:02 <PublicServer> <avdg> whats left? 09:12:19 <PublicServer> <duckblaster> shall i work on !double it? 09:12:24 <PublicServer> <avdg> do 09:12:32 <PublicServer> <avdg> I think you know what to do :p 09:20:02 <PublicServer> *** made screenshot at 00021564: http://ps.openttdcoop.org/public/webcam/00021564.png 09:20:28 <PublicServer> <avdg> when we have a few more eyes, its possible to launch the network in just an houre 09:21:23 <PublicServer> <duckblaster> do you think this is ok? 09:21:26 <PublicServer> <avdg> wherE? 09:21:35 <PublicServer> <duckblaster> at !double it 09:22:20 <PublicServer> <avdg> desync 09:27:11 *** Timmaexx has joined #openttdcoop 09:32:24 <PublicServer> <avdg> thats 5 09:32:25 <PublicServer> <avdg> 6 09:32:41 <PublicServer> <duckblaster> was thinking you were doing that 09:34:22 <PublicServer> *** Spike joined the game 09:34:24 <PublicServer> <avdg> hey spike 09:35:04 <PublicServer> *** made screenshot at 0002195F: http://ps.openttdcoop.org/public/webcam/0002195F.png 09:38:47 <PublicServer> <avdg> pff... the heat is already back 09:39:40 <PublicServer> <Spike> network still needs alot of improving 09:39:49 <PublicServer> <avdg> yeah, i know 09:40:19 <PublicServer> <avdg> but not that much anymore 09:40:22 <PublicServer> <Spike> and that on alot of hubs 09:41:36 <PublicServer> <avdg> hmm 09:41:41 <PublicServer> <avdg> 1 ml not connected yet 09:42:07 <PublicServer> <Spike> MSH02a MSH1-4 BBH08 BBH07? BBH01 MSH4-4 09:42:13 <PublicServer> <Spike> just a small list that still needs to be done 09:44:27 <PublicServer> <Spike> some have alot of signs, not build, need fixing etc 09:45:57 *** Ozkan has joined #openttdcoop 09:46:07 <PublicServer> <Spike> btw vvg why at that station use station penalties over roads? 09:46:20 <PublicServer> <avdg> wich one? 09:46:31 <PublicServer> <Spike> glassworks 09:47:17 <PublicServer> <avdg> hmm 09:47:18 <PublicServer> <avdg> donno 09:47:32 *** thgergo has joined #openttdcoop 09:48:10 <PublicServer> <Spike> and don't give me the: Cause roads make noise argument :) 09:48:17 <PublicServer> <avdg> :p 09:49:15 <Ozkan> @quickstart 09:49:17 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 09:50:07 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 09:50:48 <Ozkan> !dl win32 09:50:48 <PublicServer> Ozkan: http://binaries.openttd.org/nightlies/trunk/r20080/openttd-trunk-r20080-windows-win32.zip 09:52:30 <PublicServer> *** tneo joined the game 09:52:33 <PublicServer> <avdg> hey tneo 09:53:59 <Ozkan> can someone help me with the correct version of openttd for public servers? 09:54:27 <avdg> !dl 09:54:27 <PublicServer> avdg: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 09:54:54 <Ozkan> i did that and now openttd asks for music files 09:54:58 <PublicServer> *** tneo has left the game (leaving) 09:55:50 <avdg> did you opened the online content? 09:56:23 <Ozkan> program gives an error about music files and exits 09:56:37 <avdg> oh 09:56:42 <avdg> strange 09:57:23 <^Spike^> download the openmsx files? 09:57:49 <Ozkan> i ll try that 09:57:52 <avdg> http://wiki.openttd.org/Sound_Effects_Replacement 09:57:55 <^Spike^> @openmsx 09:58:02 <^Spike^> hmmm webster doesn't know all :D 09:58:32 *** Chris_Booth has joined #openttdcoop 10:05:09 <PublicServer> *** made screenshot at 0003D02C: http://ps.openttdcoop.org/public/webcam/0003D02C.png 10:05:49 <avdg> !grf 10:05:49 <PublicServer> avdg: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 10:08:33 *** Ozkan has quit IRC 10:14:40 *** Progman has joined #openttdcoop 10:15:14 *** Timmaexx has quit IRC 10:19:12 *** Lukeus_Maximus has joined #openttdcoop 10:23:46 *** Chris_Booth has quit IRC 10:26:03 *** KenjiE20 has joined #openttdcoop 10:26:03 *** ChanServ sets mode: +o KenjiE20 10:26:41 <PublicServer> *** Spike has left the game (leaving) 10:28:32 *** fmauneko has joined #openttdcoop 10:28:32 *** Phazorx has quit IRC 10:28:35 <fmauneko> Ohai 10:28:37 <fmauneko> !password 10:28:37 <PublicServer> fmauneko: legion 10:28:41 *** pugi has joined #openttdcoop 10:28:53 <PublicServer> *** fmauNeko joined the game 10:35:10 <PublicServer> *** made screenshot at 00064EB2: http://ps.openttdcoop.org/public/webcam/00064EB2.png 10:40:33 *** BloodyRain2k has quit IRC 10:46:25 <Lukeus_Maximus> !password 10:46:25 <PublicServer> Lukeus_Maximus: meaner 10:46:47 <PublicServer> *** Lukeus Maximus joined the game 10:50:12 <PublicServer> *** made screenshot at 000614AB: http://ps.openttdcoop.org/public/webcam/000614AB.png 10:50:47 *** devilsadvocate has quit IRC 10:52:41 <PublicServer> <fmauNeko> afk 10:54:40 <Lukeus_Maximus> ok 10:54:51 <Lukeus_Maximus> I plan on completely redoing MSH 03a 10:54:55 <Lukeus_Maximus> sorry 10:54:58 <Lukeus_Maximus> I plan on completely redoing MSH 02a 10:55:17 <Lukeus_Maximus> any objections 10:55:19 <Lukeus_Maximus> ? 10:58:49 <V453000> it is your hub >] 10:58:51 <V453000> :) 10:58:57 <Lukeus_Maximus> then I shall redo it 10:59:04 <V453000> and it has many issues, redoing will be best :) 10:59:09 <V453000> and hi :) 10:59:16 <Lukeus_Maximus> this time (the thrid time I'll do this hub) I'll have a picutre of a BBH done proper 10:59:31 <Lukeus_Maximus> so I can do it proper 11:00:43 <V453000> :) 11:01:38 <PublicServer> *** duckblaster has left the game (connection lost) 11:02:47 <PublicServer> *** avdg has left the game (connection lost) 11:02:48 *** avdg has quit IRC 11:03:07 *** avdg has joined #openttdcoop 11:05:15 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 11:08:32 *** duckblaster has quit IRC 11:12:14 *** Timmaexx has joined #openttdcoop 11:13:46 *** Timmaexx has quit IRC 11:15:36 <pugi> wow 11:15:40 <pugi> screen 00000000 :D 11:16:35 <V453000> ._O we have trains? 11:16:51 <pugi> hm? 11:16:59 <pugi> !password 11:16:59 <PublicServer> pugi: deigns 11:17:31 <PublicServer> *** puugi joined the game 11:18:22 <pugi> just a few nonsense trains, as usual :P 11:18:27 <V453000> :) 11:20:17 <PublicServer> *** made screenshot at 000051D0: http://ps.openttdcoop.org/public/webcam/000051D0.png 11:20:40 <V453000> !password 11:20:40 <PublicServer> V453000: magnum 11:20:46 <V453000> pew pew 11:21:00 <PublicServer> *** V453000 joined the game 11:21:06 <PublicServer> <V453000> elo 11:21:11 <PublicServer> <puugi> hai :D 11:21:29 * tycoondemon|supporter tries to sned some money on good things... 11:23:41 <PublicServer> <V453000> lol our HQ is awsome :D 11:23:46 <PublicServer> <puugi> :D 11:23:49 <PublicServer> <fmauNeko> Back 11:23:49 <tycoondemon|supporter> pic 11:23:50 <tycoondemon|supporter> pic 11:23:51 <tycoondemon|supporter> pic 11:24:09 <PublicServer> <fmauNeko> Hello all 11:24:22 <V453000> how long does it take to the bot to actually realize and announce new blog articles in IRC channel :( 11:24:24 <pugi> !screen 11:24:26 <PublicServer> *** pugi made screenshot at 00050FC9: http://ps.openttdcoop.org/public/webcam/00050FC9.png 11:24:34 <pugi> grr 11:24:38 <pugi> i was too slow :D 11:24:46 <PublicServer> <V453000> go I am bombing 11:24:51 <pugi> !screen 11:24:53 <PublicServer> *** pugi made screenshot at 00050FC8: http://ps.openttdcoop.org/public/webcam/00050FC8.png 11:25:04 <V453000> win 11:25:05 <tycoondemon|supporter> omg 11:25:08 <tycoondemon|supporter> that is cool 11:25:37 <tycoondemon|supporter> hmmm, need reboot, brb 11:25:50 *** tycoondemon|supporter has quit IRC 11:26:01 <planetmaker> wow. nice screeny, pugi 11:26:22 <pugi> hm 11:26:27 <pugi> v is bombing :D 11:26:36 <V453000> coop screening :D 11:26:57 <planetmaker> !screen 11:26:59 <PublicServer> *** planetmaker made screenshot at 000616AB: http://ps.openttdcoop.org/public/webcam/000616AB.png 11:27:35 *** gnemo has joined #openttdcoop 11:28:57 <PublicServer> *** Gnemo joined the game 11:29:02 <Webster> Latest update from blog: Advanced Building Revue 06: Hubs <http://blog.openttdcoop.org/2010/07/10/advanced-building-revue-06-hubs/> 11:29:05 <V453000> ha 11:29:06 <V453000> finally 11:29:17 <pugi> ^^ 11:29:24 *** Vitus has joined #openttdcoop 11:29:32 <V453000> what an ass 11:30:03 <V453000> borked a link :D 11:30:05 <Lukeus_Maximus> hmm? 11:30:06 <PublicServer> *** Gnemo has left the game (connection lost) 11:30:11 <V453000> by the > 11:30:23 <pugi> link is working for me 11:31:50 <PublicServer> *** V453000 has left the game (leaving) 11:33:42 <VVG> hello 11:33:44 <Vitus> Hey 11:33:48 <PublicServer> <fmauNeko> Hai VVG 11:33:51 <PublicServer> <puugi> hellou 11:33:52 <Vitus> Sorry VVG, my internet died last night 11:34:08 <Vitus> !password 11:34:08 <PublicServer> Vitus: magnum 11:34:41 <Vitus> What's new? 11:34:48 <PublicServer> *** Vitus joined the game 11:35:10 *** mixrin has quit IRC 11:35:19 <PublicServer> *** made screenshot at 000069BA: http://ps.openttdcoop.org/public/webcam/000069BA.png 11:35:21 <PublicServer> <Vitus> Oh, I see some overflow :) 11:37:31 <VVG> eh? 11:37:31 <PublicServer> <Vitus> I suggest to move this join little bit further to prevent CL 11:37:33 <VVG> Why sorry? 11:37:48 <PublicServer> <Vitus> Well, I was discussing something with you if I remember correctly 11:38:37 <VVG> I went afk first :p 11:38:38 <PublicServer> <Vitus> fmauNeko: Are you here? 11:39:46 <PublicServer> <fmauNeko> Vitus: yep, sorry :p 11:40:02 <PublicServer> <Vitus> Also, Glassworks overflow has been changed too... not sure why 11:40:09 <PublicServer> <Vitus> It just added slow corner 11:40:15 <PublicServer> <Vitus> And probably break some other stuff 11:41:14 <VVG> I made it a bit smaller. There is no slow corner :) 11:41:29 <V453000> Vitus: talk to avdg :) 11:41:40 <V453000> or VVG? 11:41:42 <PublicServer> <fmauNeko> About the logic of the overflow, I don't know how to do that 11:41:42 <V453000> :) 11:41:44 <V453000> dunno 11:41:51 <PublicServer> <Vitus> I'll help you with that 11:41:54 <PublicServer> <Vitus> Give me sec 11:42:01 <PublicServer> <fmauNeko> okay :) 11:42:36 <VVG> Anyway, i did change some things at GW overflow since Vitus left, that's for sure. :) 11:43:06 <PublicServer> <Vitus> Well... if you want to leave it that way, at least make the prio longer 11:43:13 <PublicServer> <puugi> woah 11:43:23 <PublicServer> <puugi> i just noticed the engie supplies stuff in the middle :D 11:43:33 <PublicServer> <Vitus> :D 11:43:47 <PublicServer> <puugi> must have somehow missed it :P 11:43:47 <PublicServer> <fmauNeko> Sign flood :) 11:47:11 <V453000> !password 11:47:11 <PublicServer> V453000: weeded 11:47:30 <PublicServer> *** V453000 joined the game 11:47:42 <PublicServer> <V453000> moo 11:47:44 <PublicServer> <Vitus> Hey 11:49:10 *** mixrin has joined #openttdcoop 11:49:51 <PublicServer> <V453000> these oil wells are a bit stubborn 11:49:55 <PublicServer> <Vitus> :D 11:49:56 <PublicServer> <V453000> they are there for about 300 years at least 11:50:21 <PublicServer> *** made screenshot at 000097D2: http://ps.openttdcoop.org/public/webcam/000097D2.png 11:53:26 <PublicServer> <Vitus> I think the spaghetti at overflow is done :D 11:54:04 <PublicServer> <fmauNeko> Yeah :D 11:54:08 <PublicServer> <fmauNeko> Thanks :p 11:54:09 <PublicServer> <V453000> :) 11:54:31 <PublicServer> <V453000> it is nice to see that people use what I create :) 11:57:05 *** Seberoth has joined #openttdcoop 11:58:11 <PublicServer> <fmauNeko> Merry Christmas 12:00:05 <VVG> !password 12:00:05 <PublicServer> VVG: unkind 12:00:50 <PublicServer> *** VVG joined the game 12:01:49 <PublicServer> <fmauNeko> Brb 12:01:53 <PublicServer> *** fmauNeko has left the game (leaving) 12:02:06 <fmauneko> !password 12:02:06 <PublicServer> fmauneko: unkind 12:02:25 <PublicServer> *** fmauNeko joined the game 12:03:01 <PublicServer> <VVG> I wonder, if you can simplify overflow logic a bit, checking only waiting bays. Though at the cost of a bit later inserting of trains i guess. 12:03:12 <PublicServer> <VVG> err 12:03:16 <PublicServer> <V453000> my style is not to have waiting bays :) 12:03:17 <PublicServer> <VVG> Vitus, that was for you :) 12:03:26 <PublicServer> <V453000> :) 12:03:27 <PublicServer> <Vitus> I know 12:03:32 <PublicServer> <V453000> you can do basically anything 12:03:58 <PublicServer> <VVG> with waiting bays it's much simpler. 12:03:58 <PublicServer> <Vitus> But this does wonders with filling 12:04:09 <PublicServer> <V453000> detecting waiting gaps is the same as detecting platforms 12:04:18 <PublicServer> <Vitus> If you check for platforms AND bays, you can have almost insta-fill :P 12:04:28 <PublicServer> <V453000> sure 12:04:33 <PublicServer> <V453000> but I dont have bays :P 12:04:53 <PublicServer> <Vitus> I know, I know... I'm talking about Sawmill & Glassworks 12:05:08 <PublicServer> <Vitus> And I like this spaghetti :D 12:05:23 <PublicServer> *** made screenshot at 000047DE: http://ps.openttdcoop.org/public/webcam/000047DE.png 12:05:31 <PublicServer> <VVG> With waiting bays it's much simpler. I tried presignal bypass with overflow at furniturefactory yesterday and failed. 12:05:34 <PublicServer> <V453000> :) 12:05:51 <PublicServer> <V453000> presignal bypass ... hmm 12:06:14 <PublicServer> <VVG> When trains were following each other too close the trailing train will be forced to overflow even though there are free platforms 12:06:19 <PublicServer> <Vitus> V., your layout has only one flaw I managed to find so far... 12:06:36 <PublicServer> <Vitus> But I doubt it's fixable 12:07:03 <PublicServer> <Vitus> Take a look at beer pickup, if you've got some time 12:07:35 <PublicServer> <V453000> im all one big ear 12:07:50 <PublicServer> <Vitus> I'll rather do visual presentation :D 12:08:26 *** Seberoth has quit IRC 12:08:36 <PublicServer> <V453000> you mean the 4th doesnt find the platform 12:08:55 <PublicServer> <Vitus> I mean this 12:09:15 <PublicServer> <V453000> what 12:09:40 <PublicServer> <Vitus> Damn, you didn't see that? 12:09:46 <PublicServer> <V453000> I dont know what you mean 12:10:27 <PublicServer> <Vitus> It released train because the incoming train became invisible to prio (in the waiting bay) 12:10:45 <PublicServer> <V453000> oh that 12:10:52 <PublicServer> <V453000> yes I told you that before 12:10:55 <PublicServer> *** puugi has left the game (leaving) 12:11:12 <PublicServer> <Vitus> Oh well, I was unsure if you meant that :P 12:11:28 <PublicServer> <V453000> yes :) 12:12:07 <PublicServer> <Vitus> Only solution would be to include waiting bays in prio... but that'd break fail-safe logic 12:12:27 <PublicServer> <Vitus> You'd need some OR gates for this :D 12:12:40 <V453000> screw that :) 12:13:02 <PublicServer> <Vitus> And we don't have Logic Engine... so the delay would be too big 12:13:15 <PublicServer> <Vitus> And that would likely cause more problems that it solves 12:13:27 <PublicServer> <Vitus> *than 12:14:13 <V453000> by the way 12:14:23 <V453000> there is something to read on the blog if you were interested :P 12:14:44 <Vitus> Must be completly new! 12:15:26 <Vitus> Oh well, I forgot that my net wasn't working yesterday 12:16:10 <PublicServer> *** V453000 has left the game (connection lost) 12:16:33 <Lukeus_Maximus> so I have these unsyncable bridges 12:16:33 *** avdg has quit IRC 12:16:49 <Lukeus_Maximus> at MSH 02a 12:16:58 <Lukeus_Maximus> anybody care to try doing it better 12:17:09 <PublicServer> <VVG> which bridges? 12:17:22 <^Spike^> Lukeus_Maximus i would also check your other hubs 12:17:33 <Lukeus_Maximus> It has a "sync these if you dare sign over them" 12:17:42 *** avdg has joined #openttdcoop 12:17:47 <Lukeus_Maximus> ^Spike^, I am fully aware that all my other hubs are crap 12:18:10 <^Spike^> Lukeus_Maximus my advice... break 1 down completely... and rebuild it.. step by step... 12:18:20 <^Spike^> would take one that is easy to rebuild 12:18:36 <Lukeus_Maximus> that's what I'm doing at MSH 02a 12:19:09 <PublicServer> *** Vitus has left the game (connection lost) 12:19:09 <^Spike^> don't try to fix it.. just bomb it 12:19:31 <Lukeus_Maximus> I did bomb it 12:19:36 <Lukeus_Maximus> now I'm doing it again 12:19:40 <Lukeus_Maximus> from scratch 12:20:25 <PublicServer> *** made screenshot at 000067DA: http://ps.openttdcoop.org/public/webcam/000067DA.png 12:20:40 <PublicServer> <VVG> there :) 12:20:41 <PublicServer> *** Spike joined the game 12:20:50 <Lukeus_Maximus> ty 12:21:14 <PublicServer> <VVG> see new sign? 12:21:21 <PublicServer> *** Spike has joined company #1 12:21:29 <PublicServer> <Spike> thos CLs are easy to fiux 12:21:41 <PublicServer> <VVG> make track go down the slope 1st, then combine 12:21:46 <PublicServer> <Spike> yep 12:23:30 <PublicServer> <Spike> that short balance also can be an easy fix 12:25:41 <PublicServer> <Spike> luke that couldn't done without TF :) 12:25:46 <PublicServer> <Spike> but leave it for now :) 12:25:58 <Lukeus_Maximus> you mean could've 12:26:03 <Lukeus_Maximus> but yes 12:26:05 <Lukeus_Maximus> and no 12:26:10 *** Vitus has quit IRC 12:26:11 <PublicServer> <Spike> that yes :) 12:26:11 <Lukeus_Maximus> give the noob some room 12:26:46 <PublicServer> <Spike> do realize i don't sign the your work cause i hate you or something.. it's just well... i can say nothing.... and fix it myself... 12:26:50 <PublicServer> <Spike> or let you learn it :") 12:26:51 <PublicServer> <Spike> and CL :) 12:28:04 <PublicServer> <VVG> Spike, i used stations as penalty instead of roads because it's much cleaner this way :) 12:28:17 <PublicServer> <Spike> a bypass argument for: Roads make noise ;) 12:28:19 <Lukeus_Maximus> are you sure there's a CL problem? 12:28:26 <Lukeus_Maximus> I see no double S-bends 12:28:41 <Lukeus_Maximus> (of a certain length 12:28:46 <PublicServer> <Spike> and you're merge is gonna block 12:28:56 <PublicServer> <VVG> noise? as in sounds? 12:29:01 <PublicServer> <Spike> mhm:) 12:30:11 <PublicServer> <Spike> always be sure that if you have a balancer/merger/idon'tknow that there is atleast 1 TL space 12:30:16 <PublicServer> <Spike> a TL* 12:33:51 <PublicServer> <Spike> now if you signal it... it looks like a good hub :) 12:34:04 <PublicServer> <Spike> although 1 more comment 12:34:05 <Lukeus_Maximus> IT LIVES!!!! 12:34:23 <PublicServer> <Spike> those 2... 12:34:32 <PublicServer> <Spike> where you conna put your signals... 12:34:51 <Lukeus_Maximus> I'll show you 12:35:03 *** Macha has joined #openttdcoop 12:35:08 *** heffer has joined #openttdcoop 12:35:27 <PublicServer> *** made screenshot at 000057D5: http://ps.openttdcoop.org/public/webcam/000057D5.png 12:35:27 <Macha> !password 12:35:27 <PublicServer> Macha: inning 12:35:28 <PublicServer> <Spike> btw... there still is 1 thing.. :) 12:35:33 <PublicServer> <Spike> single bridge ;) 12:35:43 <PublicServer> *** Macha joined the game 12:36:37 <PublicServer> <Spike> the balancer there is a bit short.. but i can forgive you that :) 12:36:44 <PublicServer> <Spike> if it becomes a problem it can be fixed 12:37:08 <Lukeus_Maximus> which balancer? 12:37:44 <PublicServer> <Macha> Going to build MSH 3-3 now, is that ok? 12:37:52 <Lukeus_Maximus> I swear you guys will be the death of me... 12:38:00 <PublicServer> <Spike> sure 12:38:01 <PublicServer> <fmauNeko> Totally Macha :) 12:38:14 <PublicServer> <Spike> luke i have alot of patience.. :) 12:38:40 <PublicServer> <Spike> but like i said.. if that becomes a problem we can rebuild that part or fix it 12:38:52 <PublicServer> <Spike> nothing to worry about now.. signal your hub :) 12:39:45 <^Spike^> !players 12:39:46 <PublicServer> ^Spike^: Client 398 (Orange) is Spike, in company 1 (Coopers #188) 12:39:46 <PublicServer> ^Spike^: Client 400 (Orange) is Macha, in company 1 (Coopers #188) 12:39:47 <PublicServer> ^Spike^: Client 397 (Orange) is fmauNeko, in company 1 (Coopers #188) 12:39:47 <PublicServer> ^Spike^: Client 384 (Orange) is Lukeus Maximus, in company 1 (Coopers #188) 12:39:47 <PublicServer> ^Spike^: Client 395 (Orange) is VVG, in company 1 (Coopers #188) 12:39:48 <^Spike^> what was it again.. 12:39:50 <^Spike^> rcon kick... 12:39:51 <^Spike^> ;) 12:39:58 <Lukeus_Maximus> stee hee 12:41:52 *** mixrin has quit IRC 12:50:29 <PublicServer> *** made screenshot at 000588D3: http://ps.openttdcoop.org/public/webcam/000588D3.png 12:53:16 <Lukeus_Maximus> @gap 5 12:53:17 <Webster> Lukeus_Maximus: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 12:55:16 <PublicServer> *** Spike has left the game (leaving) 13:03:27 *** valhallasw has quit IRC 13:05:31 <PublicServer> *** made screenshot at 00031DC8: http://ps.openttdcoop.org/public/webcam/00031DC8.png 13:06:34 *** benom has joined #openttdcoop 13:08:03 *** Vitus has joined #openttdcoop 13:08:18 <Vitus> I'm back, still having problems with internet 13:08:26 <Vitus> V453000: Are you here? 13:16:24 <Vitus> !players 13:16:25 <PublicServer> Vitus: Client 400 (Orange) is Macha, in company 1 (Coopers #188) 13:16:25 <PublicServer> Vitus: Client 397 (Orange) is fmauNeko, in company 1 (Coopers #188) 13:16:25 <PublicServer> Vitus: Client 384 (Orange) is Lukeus Maximus, in company 1 (Coopers #188) 13:16:25 <PublicServer> Vitus: Client 395 (Orange) is VVG, in company 1 (Coopers #188) 13:17:45 *** gnemo has quit IRC 13:18:05 <PublicServer> <Macha> Anyone want to look over MSH 3-3? Esp. the prios. Think I've got them right, but not sure 13:20:27 <PublicServer> *** VVG has left the game (leaving) 13:20:33 <PublicServer> *** made screenshot at 0002EBB1: http://ps.openttdcoop.org/public/webcam/0002EBB1.png 13:23:50 <PublicServer> *** fmauNeko has left the game (leaving) 13:23:55 *** fmauneko has quit IRC 13:29:11 <Macha> !players 13:29:13 <PublicServer> Macha: Client 400 (Orange) is Macha, in company 1 (Coopers #188) 13:29:13 <PublicServer> Macha: Client 384 (Orange) is Lukeus Maximus, in company 1 (Coopers #188) 13:33:29 <PublicServer> *** Macha has left the game (leaving) 13:33:43 *** Macha has left #openttdcoop 13:35:35 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 13:40:08 <PublicServer> *** Lukeus Maximus has left the game (leaving) 13:43:13 <PublicServer> *** Mazur joined the game 13:44:11 <VVG> !password 13:44:11 <PublicServer> VVG: matted 13:44:26 <PublicServer> *** VVG joined the game 13:44:54 <PublicServer> <Mazur> hi, VVG.. 13:45:09 <PublicServer> <VVG> Hi, Mazur 13:47:38 *** mixrin has joined #openttdcoop 13:51:49 *** perk11 has joined #openttdcoop 13:54:00 *** mixrin has quit IRC 14:01:51 <V453000> !password 14:01:51 <PublicServer> V453000: beaned 14:02:25 <PublicServer> *** V453000 joined the game 14:02:31 <PublicServer> <V453000> lo 14:02:35 *** asnoehu has joined #openttdcoop 14:02:53 <PublicServer> <VVG> ho 14:03:05 <PublicServer> <VVG> You are the one i need help from. :) 14:03:56 <PublicServer> <V453000> well, here you have me :) 14:04:07 <PublicServer> <VVG> Take a look at glassworks overflow please 14:04:36 <PublicServer> <VVG> It works, but i seen it fail, once. Train from overflow returned to overflow right away. 14:04:39 <PublicServer> <VVG> no idea why 14:04:47 <PublicServer> <V453000> ooh 14:05:00 <PublicServer> <V453000> hmm 14:05:09 <PublicServer> <V453000> it is possible that the reaction time is too fast 14:05:25 <PublicServer> <VVG> pretty much always reaction time is OK 14:05:37 <PublicServer> *** made screenshot at 0002200C: http://ps.openttdcoop.org/public/webcam/0002200C.png 14:05:37 <PublicServer> <V453000> i see 14:05:48 <PublicServer> <VVG> i wonder if that was just some glitch 14:06:05 <PublicServer> <VVG> since i saw it only once 14:06:14 <PublicServer> <Mazur> Hey, V. 14:06:18 <PublicServer> <V453000> hi 14:06:29 <PublicServer> <V453000> hmm 14:06:34 <PublicServer> <V453000> it shouldnt happen indeed 14:06:37 <PublicServer> <Mazur> I miss your saqrcasn at my lotest hubs. 14:06:40 <PublicServer> <V453000> dont know how it would be possible 14:06:45 <PublicServer> <V453000> meh 14:06:50 <PublicServer> <Mazur> :-) 14:06:52 <PublicServer> <VVG> hm 14:07:03 <PublicServer> <Mazur> But of course other memebers have looked them over. 14:07:17 <PublicServer> <VVG> mb, entry went green right at the moment the train from depot got to max speed? 14:07:43 <PublicServer> <V453000> that shouldnt happen because still it should check if it has anywhere to go 14:07:53 *** asnoehu has quit IRC 14:08:02 <PublicServer> <Mazur> Which overflow are you gguys looking at? 14:08:05 <PublicServer> <V453000> which means ... the only possibility I see is that one of the bays got somehow stuck ... but that doesnt make sense to me 14:08:13 *** asnoehu has joined #openttdcoop 14:08:14 <PublicServer> <V453000> Glassworks 14:08:27 <PublicServer> <V453000> isnt it possible that not only 1 train left the station? 14:08:37 <PublicServer> <V453000> if both of them did, trains could have slowed down 14:08:39 <PublicServer> <VVG> hmm 14:08:50 <PublicServer> <V453000> therefore blocking entrance 14:08:57 <PublicServer> <V453000> but allowing the 1 gap 14:09:06 <PublicServer> <VVG> may be 14:09:15 <PublicServer> <V453000> see 14:09:18 <PublicServer> <V453000> as I said 14:09:28 <PublicServer> <V453000> try to release both trains at the same time :) 14:09:39 <PublicServer> <VVG> it happened soon after i did some modifications, so some trains might have got into station close to each other 14:09:59 <PublicServer> <V453000> well 14:10:14 <PublicServer> <V453000> IF the station will have a good rating, it will probably not happen 14:10:29 <PublicServer> <V453000> because iirc FIRS productions are over-time 14:10:42 <PublicServer> <VVG> few times a month 14:10:47 <PublicServer> <V453000> yes 14:12:04 <PublicServer> <V453000> Mazur: your hub is fine... talking about 1-3, dont know if you got some other :) ... everything works, joiners are fine ... it is typically the style with all directional tunnels - you do every single thing like in steps 14:12:12 <PublicServer> <V453000> du 14:12:18 <PublicServer> <V453000> dunno if you read the blog already 14:12:31 <PublicServer> <VVG> well, in any case, there is enough space to rebuilt. Or remove platform checks :) 14:12:40 <PublicServer> <Mazur> Nope, I was still busy with the IRC log. 14:12:58 <PublicServer> <V453000> VVG: I would keep it as it is 14:13:17 <PublicServer> <VVG> me too. unless it really fails later :) 14:13:28 <PublicServer> <Mazur> I've built 3 other MSHs, as well, one of which you inspected before. 14:13:57 <PublicServer> <V453000> I see 14:14:06 <PublicServer> <V453000> well ... hubs on straight lines tend to be similar ;) 14:14:09 <PublicServer> <Mazur> And one messy station. 14:14:27 <PublicServer> <Mazur> Yep. Thought I'd stick to what I was capable of. 14:14:44 <PublicServer> <V453000> But 4-3 looks like you try to put things close together which I like :) 14:15:13 <PublicServer> <Mazur> So do I. 14:15:28 <PublicServer> <Mazur> Think that was my last one. 14:15:59 <PublicServer> <Mazur> Dunno who did the bridge prios for me. 14:16:00 <PublicServer> <V453000> it is significant :) 14:16:22 <PublicServer> <V453000> the prios are my job :) 14:16:29 <PublicServer> <V453000> I did it with you 14:16:33 <PublicServer> <V453000> iirc 14:16:41 <PublicServer> <Mazur> Quite possible. 14:17:16 <PublicServer> <Mazur> But I think I'm starting to get those bridge prios. 14:17:34 <PublicServer> <V453000> it is nothing complicated :) 14:18:04 <PublicServer> <Mazur> No, but I need to as it were take them apart and understand the individual components. 14:18:15 <PublicServer> <V453000> :) 14:18:30 <PublicServer> <Mazur> So I can place the components in their place in my head. 14:18:33 <PublicServer> <VVG> we need new eye-candy overhanging stations, to hide all the logic parts :) 14:18:56 <PublicServer> <V453000> logic parts are best :) 14:18:57 <PublicServer> <Mazur> A platformless roof, you mean? 14:19:00 <PublicServer> <V453000> candy itself 14:19:15 <PublicServer> <VVG> even better when they are hidden, magic at work! 14:19:27 <hylje> logic parts could be hidden away in another dimension 14:19:34 <PublicServer> <VVG> i mean the trick MLSS uses. 14:19:59 <^Spike^> logic isn't all that logical 14:20:00 <^Spike^> ;) 14:20:12 <PublicServer> *** Spike joined the game 14:20:39 <PublicServer> *** made screenshot at 000179E7: http://ps.openttdcoop.org/public/webcam/000179E7.png 14:31:30 *** Burns_ has joined #openttdcoop 14:31:30 *** Burns has quit IRC 14:32:22 <PublicServer> *** V453000 has left the game (leaving) 14:35:41 <PublicServer> *** made screenshot at 00014D9B: http://ps.openttdcoop.org/public/webcam/00014D9B.png 14:46:21 *** mixrin has joined #openttdcoop 14:46:27 <Mazur> Very interesting, V453000, the HUBS article. 14:47:17 *** Ramsus08191 has joined #openttdcoop 14:47:28 <Ramsus08191> !password 14:47:28 <PublicServer> Ramsus08191: stubby 14:47:53 <PublicServer> *** Ramsus08191 joined the game 14:48:08 <PublicServer> <Ramsus08191> Hello 14:48:12 <V453000> thanks Mazzie 14:48:19 <V453000> hi Ramsus :) 14:48:57 <PublicServer> <Ramsus08191> Hey, just read your article 14:49:17 <Mazur> I'll have to reread some parts later, to study some details I'm still weak at. 14:49:29 <V453000> it is just theory 14:49:38 <V453000> I believe practicing will lead you to the same points 14:49:41 <PublicServer> <Mazur> Hi, Rambo. 14:49:58 <PublicServer> <Ramsus08191> hi 14:50:43 <PublicServer> *** made screenshot at 00014196: http://ps.openttdcoop.org/public/webcam/00014196.png 14:50:44 <Mazur> Yes, but with the theory in ones head one can project a good hub on the landscape easier. 14:50:54 *** Mitcian has joined #openttdcoop 14:51:34 <V453000> :) 14:51:59 <Mazur> But I'm still not touching MSH 3-2. 14:52:07 <Mazur> A bit hilly for me. 14:52:10 <Mazur> :-) 14:52:11 <V453000> :) 14:53:08 <PublicServer> <VVG> V, may you please take a look at !lookhere ? 14:54:56 <PublicServer> <Ramsus08191> :O an entire hub has disappeared 14:55:25 <PublicServer> <Ramsus08191> bbh01 I mean 14:55:26 <PublicServer> <Mazur> Has it? 14:55:34 <V453000> !password 14:55:34 <PublicServer> V453000: humped 14:55:45 <PublicServer> *** V453000 joined the game 14:56:01 <PublicServer> <Mazur> Ah yes, I red something about that on IRC. 14:56:01 <PublicServer> <V453000> im there 14:56:05 <PublicServer> <Mazur> read 14:56:26 <PublicServer> <Ramsus08191> lukeus destroyed it or was someone else? 14:57:04 <PublicServer> <Mazur> There were so many little problems with it, that Spike advised and Luke decided to restart from scratch. 14:57:15 *** morph has joined #openttdcoop 14:57:25 *** fmauNeko has joined #openttdcoop 14:57:34 <fmauNeko> !password 14:57:34 <PublicServer> fmauNeko: humped 14:57:37 <morph> Hey. I have a question - how do you get like, umm, higher (bigger) title bars on game windows ? 14:57:52 <morph> Like in http://blog.openttdcoop.org/2010/07/05/coopetition-and-the-winner-is-yexo/ screenshot 14:57:55 <PublicServer> *** fmauNeko joined the game 14:59:15 <morph> Anyone got any ideas ? 14:59:32 <PublicServer> <fmauNeko> Nope, sorry 15:00:22 <morph> :( 15:02:45 <Mazur> Play around with your fontsize, I'd guess. What I think is, that in that picture a small font was used, making it seemk larger. 15:03:18 <morph> But.. 15:03:25 <morph> There's a big i button on it, too 15:03:31 <morph> Which seems to be the one making it higher 15:05:46 <PublicServer> *** made screenshot at 0006A54C: http://ps.openttdcoop.org/public/webcam/0006A54C.png 15:06:27 *** Dezmond_snz has joined #openttdcoop 15:06:38 <PublicServer> *** V453000 has left the game (leaving) 15:08:40 <PublicServer> <Mazur> Noone building, atm? 15:08:44 <PublicServer> <fmauNeko> Me 15:08:47 <PublicServer> <VVG> me 15:08:58 <PublicServer> <Mazur> Good, good. 15:10:55 *** Dezmond_snz has left #openttdcoop 15:11:01 *** Dezmond_snz has joined #openttdcoop 15:12:52 *** theholyduck has joined #openttdcoop 15:14:16 <PublicServer> *** Ramsus08191 has joined company #1 15:15:59 * morph slaps planetmaker around a bit with a large fishbot 15:18:23 <PublicServer> <Ramsus08191> alright, I am going to get msh 2-3 15:18:33 <PublicServer> <Mazur> Have fnu, 15:20:48 <PublicServer> *** made screenshot at 00014F9B: http://ps.openttdcoop.org/public/webcam/00014F9B.png 15:23:37 <PublicServer> <fmauNeko> thx for the cl :) 15:23:48 <PublicServer> <Mazur> Np. 15:24:40 <PublicServer> <Mazur> It'sasier when you catch them before you've build for another hour. 15:25:53 <Lukeus_Maximus> !players 15:25:54 <PublicServer> Lukeus_Maximus: Client 401 (Orange) is Mazur, in company 1 (Coopers #188) 15:25:54 <PublicServer> Lukeus_Maximus: Client 403 (Orange) is VVG, in company 1 (Coopers #188) 15:25:54 <PublicServer> Lukeus_Maximus: Client 410 (Orange) is Ramsus08191, in company 1 (Coopers #188) 15:25:55 <PublicServer> Lukeus_Maximus: Client 408 is Spike, a spectator 15:25:55 <PublicServer> Lukeus_Maximus: Client 414 (Orange) is fmauNeko, in company 1 (Coopers #188) 15:26:08 *** valhallasw has joined #openttdcoop 15:26:14 <Lukeus_Maximus> !password 15:26:15 <PublicServer> Lukeus_Maximus: uneven 15:26:36 <PublicServer> *** Lukeus Maximus joined the game 15:26:40 <PublicServer> <Mazur> Wb, Luke. 15:26:45 <PublicServer> <Ramsus08191> Heya 15:28:30 <Vitus> !password 15:28:30 <PublicServer> Vitus: uneven 15:29:02 <PublicServer> *** Vitus joined the game 15:29:03 <PublicServer> <Vitus> Hey 15:29:06 <PublicServer> <Ramsus08191> hi 15:29:09 <PublicServer> *** Spike has left the game (leaving) 15:29:11 <PublicServer> <Mazur> Hi, Feats. 15:29:19 <PublicServer> <fmauNeko> Hi again Vitus :p 15:29:31 <PublicServer> <Vitus> What's new? 15:29:58 <PublicServer> <Mazur> Some things. 15:30:06 <PublicServer> <Mazur> :-) 15:30:39 <PublicServer> <Mazur> We're dpown to the last two MSHs. 15:32:37 <PublicServer> <VVG> eh? 15:32:53 <PublicServer> <Vitus> sec, I might be blind 15:33:17 <PublicServer> <Vitus> OK 15:34:18 <PublicServer> <Vitus> I think it would be better to move the tunnel a bit 15:34:40 <PublicServer> <VVG> hm 15:34:51 <PublicServer> <VVG> wait, i want to try without moving it 15:35:17 <PublicServer> <VVG> huh 15:35:22 <PublicServer> <fmauNeko> Frak 15:35:50 <PublicServer> *** made screenshot at 0001CCCC: http://ps.openttdcoop.org/public/webcam/0001CCCC.png 15:36:05 <PublicServer> <VVG> bleh, not used to tunnles as much as to bridges :) 15:37:25 <PublicServer> <Vitus> I still think it would be better this way: 15:37:38 <PublicServer> <Vitus> You can use the second tunnel for prio, then 15:38:00 <PublicServer> <VVG> mm 15:38:12 <PublicServer> <Vitus> Also don't build the reverser so close 15:38:12 <PublicServer> <VVG> i want the tunnel to go green as soon as possible 15:38:18 <PublicServer> <Vitus> Trains will jam probably 15:38:26 <PublicServer> <VVG> nah 15:38:29 <PublicServer> <VVG> tak a look at GW 15:39:07 <PublicServer> <Vitus> What if two trains come at once? 15:39:13 <PublicServer> <fmauNeko> I think I'll need help for some spagetthis :p 15:39:32 <PublicServer> <VVG> uh 15:39:46 <PublicServer> <VVG> was it you that caused train to return to overflow? 15:39:54 *** Seberoth has joined #openttdcoop 15:39:59 <PublicServer> <Vitus> I stopped the ones in waiting bays 15:40:33 <PublicServer> <VVG> they were running quite fine before 15:41:16 <PublicServer> <VVG> don't stop trains in waiting bays 15:41:36 <PublicServer> <VVG> if they are stopped and platforms are free, it causes train to return back 15:41:40 <PublicServer> <Vitus> I know 15:41:51 <PublicServer> <Vitus> But I wanted to point out the potentional jam 15:41:51 <PublicServer> <VVG> that's not supposed to happen with normal traffic flow 15:42:12 <PublicServer> <Vitus> And you think two trains cannot come directly after eachother? 15:42:35 <PublicServer> <Vitus> Also the prio should be longer 15:42:44 <PublicServer> <VVG> there is plenty of space back there for a small jam, if all platfors are occupied 15:43:21 <PublicServer> <VVG> looks like too long 15:43:30 <PublicServer> <Vitus> Nope 15:43:46 <PublicServer> <VVG> they are empty at this line, so start quite fast 15:44:06 <PublicServer> <Vitus> It's not about acceleration 15:44:29 <PublicServer> <Vitus> But if you have train on mainline which will enter station anyways, why would release train? 15:44:49 <PublicServer> <VVG> to let the train on ml to renew himself at depot :p 15:45:48 <PublicServer> <fmauNeko> It's driving me nuts :p 15:48:30 <PublicServer> <Vitus> Back 15:50:05 <PublicServer> <Ramsus08191> hmm gotta go, c ya ppl 15:50:10 <PublicServer> <Vitus> See you 15:50:11 <PublicServer> <fmauNeko> cya 15:50:23 <PublicServer> *** Ramsus08191 has left the game (leaving) 15:50:27 *** Ramsus08191 has quit IRC 15:50:28 <PublicServer> <VVG> Vitus, i made overflow that small cause i was trying to make it as small as possible 15:50:37 <Lukeus_Maximus> damnedable bridge syncing, making my life harder 15:50:52 <PublicServer> *** made screenshot at 00065B4E: http://ps.openttdcoop.org/public/webcam/00065B4E.png 15:51:36 <PublicServer> <fmauNeko> Need overflow halp :p 15:51:43 <PublicServer> <Vitus> Where? 15:51:46 <PublicServer> <Mazur> Where? 15:51:55 <PublicServer> <fmauNeko> Refinery 15:52:02 <PublicServer> <fmauNeko> Near MSH 4-2 15:52:53 <PublicServer> <VVG> small buffer should be some other station 15:52:58 <PublicServer> <fmauNeko> It is 15:52:59 <PublicServer> <VVG> not the same the trains are going to 15:53:08 <PublicServer> <fmauNeko> It's linked to the Penalty 15:53:18 <PublicServer> <VVG> aha 15:53:25 <PublicServer> <VVG> you missed non-stop part of orders 15:53:33 <PublicServer> <fmauNeko> Hah, ohay 15:53:45 <PublicServer> <fmauNeko> No, non-stop is okay 15:53:50 <PublicServer> <fmauNeko> The buffer was Penalty 15:53:53 <PublicServer> <VVG> i fixed it ) 15:53:56 <PublicServer> <fmauNeko> :D 15:54:29 <Lukeus_Maximus> can someone look at BBH 01 15:54:40 <PublicServer> <Mazur> Yes? 15:54:42 <Lukeus_Maximus> I'm trying to get the crossover in 15:54:50 <Lukeus_Maximus> but I think it may fail 15:54:59 <PublicServer> <VVG> what else is not working right? 15:55:12 <PublicServer> <Mazur> q 15:55:12 <Lukeus_Maximus> I don't exavtly have room to work with despite the massive TF 15:55:31 <PublicServer> <Mazur> Where do you thhink it may fail? 15:56:18 <Lukeus_Maximus> I think that with all the room I'm taking up with the crossover, I won't be able to fit the joins to the ML 15:56:22 <Lukeus_Maximus> we'll see 15:57:18 <PublicServer> <fmauNeko> I have to afk, if someone wanna do the overflow logic at refinery, feel free :p 15:58:29 <PublicServer> <Mazur> There is masses of room for joiners ands plits from the south 15:58:39 <PublicServer> <Mazur> And from the north. 15:58:50 <PublicServer> <Vitus> Lukeus, you might also use some other hub as reference, makes life easier :) 15:59:15 <pugi> !password 15:59:15 <PublicServer> pugi: quaver 15:59:47 <PublicServer> *** puugi joined the game 15:59:48 <PublicServer> <Vitus> Hey 15:59:52 <PublicServer> <puugi> we have more trains :D 15:59:55 <PublicServer> <Mazur> That's how I started out. More or less copying other people's stuff until i got the elements under control. 16:00:03 <PublicServer> <Mazur> Hi, Puggle. 16:00:15 <PublicServer> <Mazur> All overflow testers. 16:00:24 <PublicServer> <Mazur> Not a single useful train, yet. 16:00:25 <PublicServer> <puugi> yeah, i noticed 16:00:48 <PublicServer> <Vitus> Is avdg around? 16:02:21 <PublicServer> <Vitus> Since when needs power station pickup? :P 16:02:51 *** jondisti has joined #openttdcoop 16:04:37 <PublicServer> <Mazur> Amsterdam is full, it seems. 16:05:54 <PublicServer> *** made screenshot at 0002EBC0: http://ps.openttdcoop.org/public/webcam/0002EBC0.png 16:08:20 <PublicServer> <Mazur> Vitus: I don't know, maybe avdg is low on batteries? 16:08:54 <PublicServer> <Vitus> Or maybe he wants left-over coal for himself :) 16:09:20 <PublicServer> <Mazur> The slags!, he misunderstood, perhaps. 16:10:07 <PublicServer> <Mazur> Well, no MSH 3-2 before we reached 3rd billion. 16:10:40 <PublicServer> <fmauNeko> 3rd billion reached 16:10:44 <PublicServer> <puugi> yay 16:12:41 <PublicServer> <fmauNeko> Vitus: are you around ? 16:12:44 <PublicServer> <Vitus> Yes 16:13:05 <PublicServer> <fmauNeko> I have some problems with the logic at Refinery :p 16:13:08 <PublicServer> <Vitus> omw 16:13:28 <PublicServer> <Vitus> OK, what's the matter? 16:13:47 <PublicServer> <fmauNeko> Well, I don't know how to connect that :p 16:14:17 <PublicServer> <Vitus> First of all, trains need more waiting space here 16:14:53 <PublicServer> <Vitus> And I'm not sure about the bridge, it might slow traffic 16:16:13 <PublicServer> <Vitus> Please fix that, I'll build one station meanwhile 16:17:17 *** Dezmond_snz has quit IRC 16:20:56 <PublicServer> *** made screenshot at 00015C60: http://ps.openttdcoop.org/public/webcam/00015C60.png 16:25:51 *** Dezmond_snz has joined #openttdcoop 16:25:57 <PublicServer> <puugi> yay 16:28:27 <PublicServer> <puugi> deadlock, yay 16:35:58 <PublicServer> *** made screenshot at 0001445E: http://ps.openttdcoop.org/public/webcam/0001445E.png 16:36:58 <V453000> !password 16:36:58 <PublicServer> V453000: tribal 16:37:19 <PublicServer> *** V453000 joined the game 16:37:19 <PublicServer> <Vitus> Hey 16:37:25 <PublicServer> <Mazur> Hi, V. 16:37:30 <Lukeus_Maximus> btw I'm redoing BBH 08 16:37:32 <PublicServer> <V453000> hi 16:37:44 <Lukeus_Maximus> and I'm giving up on BBH 01 16:38:21 <PublicServer> <Vitus> Excellent article, V. 16:38:27 <PublicServer> <VVG> there, metal foundry done :) 16:38:27 <PublicServer> <V453000> thanks 16:40:55 <PublicServer> <V453000> avdg: you invented transporting electricity by trains? 16:44:09 <PublicServer> *** puugi has left the game (leaving) 16:44:34 <Lukeus_Maximus> V453000, what's this? electricity by trains? 16:44:42 <Lukeus_Maximus> black magic. 16:44:47 <PublicServer> <V453000> avdg made a power plant pickup 16:44:53 <PublicServer> <Mazur> Luke: he means: Why is htere a PICKUP at the Power plant. 16:44:55 <PublicServer> <V453000> which of course produces nothing 16:45:02 <Lukeus_Maximus> gahhhh 16:45:28 * Lukeus_Maximus proceeds to slap whover made that mistake 16:45:45 <PublicServer> <Mazur> We've all done it one time or another, 16:46:13 <PublicServer> <V453000> not making pickup for coal drop :P 16:46:22 <PublicServer> <Mazur> True... 16:47:52 <PublicServer> <Mazur> Vitus: fmauNeko still needs his overflow control at Refinery. 16:48:06 <PublicServer> <Vitus> I know, but I'm busy building something right now 16:48:27 <PublicServer> <Mazur> Oh, I thought you sid you were finished. 16:51:00 <PublicServer> *** made screenshot at 00017C61: http://ps.openttdcoop.org/public/webcam/00017C61.png 16:52:04 <PublicServer> *** V453000 has left the game (connection lost) 16:52:14 *** morph has quit IRC 16:56:20 <PublicServer> <VVG> I'm free now, if anyone needs my help. 16:57:12 <PublicServer> <Mazur> BBH 01 needs finishing, 16:58:28 <PublicServer> <VVG> It's already took by V. Also it got one lane too much for me. :) 16:58:53 <PublicServer> <Mazur> Ah, I had missed gtat V took over/ 16:58:55 *** Macha has joined #openttdcoop 16:59:18 <Macha> !players 16:59:20 <PublicServer> Macha: Client 401 (Orange) is Mazur, in company 1 (Coopers #188) 16:59:20 <PublicServer> Macha: Client 403 (Orange) is VVG, in company 1 (Coopers #188) 16:59:20 <PublicServer> Macha: Client 416 (Orange) is Lukeus Maximus, in company 1 (Coopers #188) 16:59:20 <PublicServer> Macha: Client 414 (Orange) is fmauNeko, in company 1 (Coopers #188) 16:59:20 <PublicServer> Macha: Client 418 (Orange) is Vitus, in company 1 (Coopers #188) 16:59:27 <Macha> !password 16:59:27 <PublicServer> Macha: lichen 16:59:46 <PublicServer> *** Macha joined the game 17:00:19 <PublicServer> <Mazur> Odd, that in the five minutes nhe was here, he did not finish it. 17:01:56 *** valhallasw has quit IRC 17:03:18 <Lukeus_Maximus> hey, does the load balancer for merging the middle line into the other two at !here have to be long? 17:03:47 <PublicServer> <Mazur> I'm off to make and eat dinner. See you all later. 17:03:55 <PublicServer> <fmauNeko> See you 17:03:58 <PublicServer> <VVG> big enough to fit a train in and not block traffic 17:04:12 <PublicServer> *** Mazur has left the game (leaving) 17:04:13 <Lukeus_Maximus> ok 17:04:51 <PublicServer> <Vitus> Fine, Textile Mill drop & pickup done 17:05:08 <PublicServer> <Macha> I'm going to give 4-4 a try now, ok? 17:05:33 <PublicServer> <Vitus> brb 17:05:36 <PublicServer> *** Vitus has left the game (leaving) 17:05:40 *** Vitus has quit IRC 17:06:02 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 17:06:58 *** Vitus has joined #openttdcoop 17:07:01 <Vitus> Back 17:07:49 <Vitus> !password 17:07:50 <PublicServer> Vitus: gaunts 17:08:25 <PublicServer> *** Vitus joined the game 17:09:32 <PublicServer> <VVG> :( 17:09:57 <PublicServer> <VVG> why do presignals can't look through buffer like stations? 17:10:07 <PublicServer> <Vitus> What? 17:10:20 <PublicServer> <VVG> mm, check metalfoundry 17:10:26 <PublicServer> <VVG> there is a station just under it 17:10:53 <PublicServer> <Vitus> Yes? 17:11:09 <PublicServer> <VVG> if it's a normal twoway tile, exit will be red 17:11:13 <PublicServer> <Vitus> That's because buffer isn't track tile 17:11:27 <PublicServer> <VVG> isn't it just eye-candy? 17:11:38 <PublicServer> <VVG> atleast, i though it was only the looks 17:11:44 <PublicServer> <VVG> thought* 17:11:45 <PublicServer> <Vitus> Look: 17:11:57 <PublicServer> <fmauNeko> It's still a station tile 17:12:16 <PublicServer> <Vitus> Basically this should work then, too 17:12:38 <PublicServer> <VVG> i hoped it will work 17:12:45 <PublicServer> <VVG> but it does not 17:14:18 *** devilsadvocate has joined #openttdcoop 17:14:38 *** Fuco has joined #openttdcoop 17:14:42 *** ChanServ sets mode: +v Fuco 17:20:10 <PublicServer> <VVG> i modified GW a bit more :p 17:21:04 <PublicServer> *** made screenshot at 00019BE6: http://ps.openttdcoop.org/public/webcam/00019BE6.png 17:27:38 <PublicServer> <fmauNeko> Tis freakin' bridge is driving me nuts 17:27:47 <PublicServer> <VVG> hey 17:28:00 <PublicServer> <VVG> i'm looking at refinary right now 17:29:17 <PublicServer> <VVG> main problem i see is that overflow injector is too far from station. All the fancy logic is useless, since it's not certain that injected trains will get to station. 17:30:19 <PublicServer> <fmauNeko> I think I'm going to rebuild all 17:30:39 <PublicServer> <VVG> all? 17:30:49 <PublicServer> <fmauNeko> Everything 17:31:02 *** J_Darnley has quit IRC 17:32:04 <PublicServer> <VVG> need help? 17:32:48 <PublicServer> <fmauNeko> If you know how to avoid the bridge on the entrance, yep :p 17:33:32 <PublicServer> <VVG> easy, make the entrance line on the ednge, exits inside 17:33:35 <avdg> 1 hour left and the latest wk-match begins :p 17:33:52 <hylje> world kup? 17:33:56 <avdg> yeah 17:34:05 <avdg> The netherlands vs Spain 17:34:15 <PublicServer> <VVG> like this, neko 17:34:35 <PublicServer> <fmauNeko> Yeah :p 17:35:11 <PublicServer> *** avdg joined the game 17:35:59 <PublicServer> <VVG> nah, make exit turn another way 17:36:06 <PublicServer> *** made screenshot at 00063047: http://ps.openttdcoop.org/public/webcam/00063047.png 17:36:38 <PublicServer> <fmauNeko> Yeah, but i'll have a bridge on the Drop entrance 17:36:45 <PublicServer> <fmauNeko> To be able to merge the exits 17:37:11 <PublicServer> <VVG> no need 17:37:32 <PublicServer> <VVG> use bridges on exits. 17:37:42 <PublicServer> *** avdg has joined company #1 17:38:08 <PublicServer> <avdg> hmm 17:38:41 <PublicServer> <VVG> one tile after bridge needed for signal 17:39:29 <PublicServer> <fmauNeko> And there, I need a bridge 17:39:47 <PublicServer> <VVG> you built entrance from wrong side :) 17:40:02 <PublicServer> <fmauNeko> Oops *facepalm* 17:41:38 <PublicServer> *** Benom joined the game 17:42:09 <PublicServer> <VVG> make it shorter 17:44:16 <PublicServer> <VVG> i suggest logic part leave for later, should be simpler 17:44:36 <PublicServer> <avdg> looks like I created a wrong station :p 17:45:07 <PublicServer> <VVG> one tile closer to split is ok 17:45:39 <PublicServer> <VVG> exactly. this way there is no CL issue 17:45:58 <PublicServer> <avdg> vitus 17:46:05 <PublicServer> <Vitus> Yes? 17:46:15 <PublicServer> <avdg> your textile mill pickup won't work 17:46:23 <PublicServer> <Vitus> Why? 17:46:36 <PublicServer> <avdg> at least , so long you don't add a trap 17:46:50 <PublicServer> <VVG> eh! 17:46:53 <PublicServer> <VVG> wait 17:47:13 <PublicServer> <fmauNeko> Forgot signaling 17:47:19 <PublicServer> <avdg> don't let them escape :p 17:47:32 <PublicServer> <Vitus> Timetables :P 17:47:40 <PublicServer> <VVG> you got either too long exit out of depot, or too short. you might get stuck trains trying to get into depot, since it will be blocked 17:47:42 <PublicServer> <avdg> no loop :p 17:47:48 <PublicServer> <avdg> uh lucky you :p 17:47:59 <PublicServer> <Vitus> Lucky? :D 17:48:02 <PublicServer> <avdg> the pf is at your side 17:48:15 <PublicServer> <VVG> though, that's only with a lot of trains and no cargo for loading :) 17:48:20 <PublicServer> <Vitus> I know how to move it to my side :) 17:48:27 <PublicServer> <avdg> :p 17:48:40 <PublicServer> <avdg> hmm 17:48:52 <PublicServer> <avdg> strange, I don't get it :p 17:49:04 <PublicServer> <Vitus> eol magic :) 17:49:16 <PublicServer> <avdg> yeah, its a mystery :p 17:49:48 <PublicServer> <VVG> nah 17:49:55 <PublicServer> <Vitus> They don't have choice here 17:50:04 <PublicServer> <Vitus> They must continue 17:50:07 *** Ramsus08191 has joined #openttdcoop 17:50:08 <PublicServer> <VVG> move overflow one tile farther from ml 17:50:09 <Lukeus_Maximus> I have finished redoing BBH 08 17:50:13 <Ramsus08191> !password 17:50:13 <PublicServer> Ramsus08191: hashes 17:50:29 <PublicServer> <Vitus> If you look at Beer pickup 17:50:29 <Lukeus_Maximus> I believe it has not bridge desyncs or CL issues 17:50:35 <PublicServer> <VVG> this will leave enough space for logic to get state of entry bays 17:50:37 <PublicServer> *** Ramsus08191 joined the game 17:50:38 <PublicServer> <Vitus> You see they still have choice after the eol 17:50:42 <PublicServer> <Vitus> So yes, they can mess up here 17:51:08 <PublicServer> *** made screenshot at 0006914C: http://ps.openttdcoop.org/public/webcam/0006914C.png 17:51:36 <PublicServer> <Ramsus08191> Hi all 17:51:39 <PublicServer> <Vitus> Hey 17:51:40 <PublicServer> <fmauNeko> Hi 17:51:41 <PublicServer> <VVG> hi 17:51:55 <PublicServer> <Ramsus08191> so everything almost done :D ? 17:52:14 <PublicServer> *** Mazur joined the game 17:52:28 <PublicServer> <Ramsus08191> Hello 17:52:35 <PublicServer> <Mazur> Hell o. 17:52:37 <PublicServer> <avdg> hey Mazur 17:52:37 <PublicServer> <Vitus> Hey M. 17:52:39 <PublicServer> <VVG> actually, you can have logic line here 17:53:00 <PublicServer> *** Benom has left the game (connection lost) 17:53:31 *** KyleS has joined #openttdcoop 17:53:55 <KyleS> -o` 17:54:12 <Macha> Hi Mazur 17:54:12 <Mazur> Ho. 17:54:31 <Mazur> Seems there is something going on in South Africa? 17:54:41 <PublicServer> <avdg> ofcourse :p 17:54:55 <Mazur> Anything important? 17:55:26 <PublicServer> <Vitus> Textile Mill is done! 17:55:58 <PublicServer> <VVG> i think depot needs moving. to let either only 1 train to wait at prio, or two train. And not block trains wanting to get into depot 17:56:15 <PublicServer> <VVG> right there is a space for one and half :) 17:56:20 <Lukeus_Maximus> why are most of the stations complicated logic terminuses? 17:56:40 <PublicServer> <avdg> football, but thats maybe not so important (shhh... don't tell it to the dutch/spanish guys ;-)) 17:56:46 <KyleS> Vitus! 17:56:51 <KyleS> you are here :o 17:57:01 <PublicServer> <Vitus> Me? Yes :) 17:57:21 <KyleS> have you ever played transformice? i remember someone with your name :o 17:57:23 <PublicServer> <VVG> want to show what i mean? 17:57:36 <PublicServer> <Vitus> Nope 17:57:53 <KyleS> ah ok. it's a silly flash game >.< 17:59:59 <PublicServer> <avdg> :p I love experimenting with pf traps 18:02:02 <pugi> !password 18:02:02 <PublicServer> pugi: vistas 18:02:15 <PublicServer> *** puugi joined the game 18:03:17 <Vitus> !screen 18:03:19 <PublicServer> *** Vitus made screenshot at 0006A949: http://ps.openttdcoop.org/public/webcam/0006A949.png 18:05:27 <PublicServer> <Vitus> Mazur, are you around? 18:05:32 <PublicServer> <Mazur> Yes. 18:05:36 *** mixrin has quit IRC 18:05:37 <PublicServer> <Mazur> Very round. 18:05:46 <PublicServer> <Vitus> Some things about Paper mill if you do not mind 18:06:04 <PublicServer> <Mazur> Shoot. 18:06:10 <PublicServer> *** made screenshot at 0006204E: http://ps.openttdcoop.org/public/webcam/0006204E.png 18:06:16 <PublicServer> <Vitus> The overflow won't work 18:06:27 <PublicServer> <Vitus> Imagine the station is full 18:06:36 *** Phoenix_the_II has quit IRC 18:07:02 <PublicServer> <Mazur> Several people saw it and did not mention it. 18:07:20 <KyleS> !password 18:07:20 <PublicServer> KyleS: weaved 18:07:35 <PublicServer> *** KyleS joined the game 18:07:38 <PublicServer> <VVG> one tile close is ok too 18:07:44 <PublicServer> <Vitus> This will be tricky if you wish to do conditional injection 18:07:56 <PublicServer> <fmauNeko> With depot there, it should work 18:08:05 <PublicServer> <VVG> yep 18:08:10 *** Seberoth has quit IRC 18:08:16 <PublicServer> <VVG> but you still can move it one tile closer and it will work 18:08:50 <PublicServer> <Vitus> Mazur, and this won't work too 18:08:54 <PublicServer> *** Lukeus Maximus has left the game (leaving) 18:09:06 <PublicServer> <Vitus> Either normal signal + exit presig, or no signal and PBS 18:09:11 <PublicServer> <Mazur> We will tune it when the trains are running. 18:09:25 <PublicServer> <VVG> there, one train waiting at prio. not blocking depot entry, thx to pbs 18:09:44 <PublicServer> <Vitus> PBS don't obey exit presig 18:09:53 <PublicServer> <Vitus> So train will just leave the depot even though the exit signal is red 18:10:06 <PublicServer> <VVG> but there are no exit persigs :) 18:10:20 <PublicServer> <Vitus> Papermill? :P 18:11:04 <PublicServer> <avdg> papermill station v1.0.1 18:11:15 <PublicServer> <fmauNeko> finally, I won't try 18:11:20 <PublicServer> <fmauNeko> :p 18:11:23 <PublicServer> <VVG> why? 18:11:58 <PublicServer> <Vitus> I still have to figure out the overflow, it'd be easy to fix it, but I want to keep the conditional injection 18:12:59 <PublicServer> *** Macha has left the game (connection lost) 18:13:34 <PublicServer> <Mazur> 'k, Now I rteally have to make dinner and eat it, so dinner's ready before the whistle. 18:13:44 <PublicServer> <Mazur> Laterer. 18:13:51 <PublicServer> *** Mazur has left the game (leaving) 18:15:50 *** Seberoth has joined #openttdcoop 18:17:28 *** Macha1 has joined #openttdcoop 18:17:49 <Macha1> My internet died :( 18:17:52 <PublicServer> <fmauNeko> Got to go :) 18:17:56 *** Macha is now known as Guest2722 18:17:56 *** Macha1 is now known as Macha 18:18:06 <PublicServer> <avdg> rip :/ 18:18:08 <PublicServer> <fmauNeko> Staying afk, but I don't know if i'll be back 18:18:17 <PublicServer> <VVG> place a wip sign :) 18:18:17 <Macha> !password 18:18:17 <PublicServer> Macha: weaved 18:18:32 <PublicServer> *** Macha joined the game 18:18:57 <PublicServer> <VVG> placing a few signals all that's left :) 18:19:01 <PublicServer> <avdg> I think that powerstation has the smallest test circuit atm 18:19:39 <PublicServer> <Vitus> What's the point of the trap? 18:19:48 <PublicServer> <avdg> moving traffic to the end 18:19:55 <PublicServer> <avdg> but I know, the exit is bad 18:20:22 <PublicServer> <avdg> lol 18:20:35 *** Guest2722 has quit IRC 18:20:40 <PublicServer> <Vitus> Wanted to be sure :D 18:20:46 <PublicServer> <avdg> disconnect it 18:21:12 <PublicServer> *** made screenshot at 00020209: http://ps.openttdcoop.org/public/webcam/00020209.png 18:21:46 <PublicServer> <Vitus> I don't think it's needed, though 18:22:03 <PublicServer> <avdg> thats why its labeled **experimental** :p 18:22:32 <PublicServer> <avdg> it improves the balancing just a very little bit 18:23:34 <PublicServer> <VVG> what about penalties in front of 1st 3 platforms? 18:23:45 <PublicServer> <avdg> place them :p 18:23:53 <PublicServer> <avdg> on diagonal tracks 18:24:02 <PublicServer> <Vitus> OK 18:24:20 <PublicServer> <avdg> :) 18:24:27 <PublicServer> <VVG> hehe 18:25:49 <PublicServer> <avdg> hmm... track balancing 18:26:11 <PublicServer> <avdg> beh... the station handles it 18:26:41 <PublicServer> <Vitus> You'd need to sync it if you want it to handle dense traffic 18:27:00 <PublicServer> <avdg> its not designed to handle more load :p 18:27:42 <PublicServer> <VVG> how does textile mill work? 18:27:54 <PublicServer> <Vitus> Pickup? 18:27:59 <PublicServer> <VVG> yup 18:28:05 <PublicServer> <Vitus> Normally :D 18:28:09 <PublicServer> <VVG> it's too spaghetti like i can't make any of it 18:28:21 <PublicServer> *** fmauNeko has left the game (connection lost) 18:28:22 <PublicServer> <avdg> wk is going to start 18:28:27 <PublicServer> *** puugi has left the game (leaving) 18:28:31 <PublicServer> *** avdg has joined spectators 18:28:31 <PublicServer> <Macha> I still need to figure out how to get the last prio in, but apart from that, can anyone give me any feedback on MSH 4-4? 18:28:34 <PublicServer> <Vitus> It's like beer pickup, but with some improvements 18:29:00 <V453000> I hate this internet 18:29:15 <PublicServer> <VVG> As in there is also some kind of fail-safe? 18:29:21 <V453000> !password 18:29:21 <PublicServer> V453000: autoed 18:29:21 <PublicServer> <Vitus> Yes 18:29:35 <PublicServer> *** V453000 joined the game 18:29:49 <PublicServer> <Vitus> But unlike beer drop, it also checks for trains in waiting bay 18:29:58 *** VictorOfSweden has joined #openttdcoop 18:30:11 *** theholyduck has quit IRC 18:30:26 *** theholyduck has joined #openttdcoop 18:30:47 *** devilsadvocate has quit IRC 18:31:28 <PublicServer> <KyleS> hi V435000 :o 18:31:31 <PublicServer> <V453000> hi 18:31:48 <PublicServer> <Vitus> And I separated pickup from drop, so trains in overflow don't have to give way to trains going to drop. 18:31:52 <PublicServer> <Vitus> Hey 18:32:04 <PublicServer> <Vitus> Oh, BBH 01 18:32:37 <PublicServer> <VVG> sounds easy, Vitus. :) 18:35:33 <PublicServer> <Vitus> Oh, full 6->3 balancer 18:35:41 *** fmauNeko has quit IRC 18:36:14 <PublicServer> *** made screenshot at 0001D0D5: http://ps.openttdcoop.org/public/webcam/0001D0D5.png 18:37:14 *** Seberoth has quit IRC 18:38:04 <PublicServer> <Vitus> V., the top is LL_RR, you sure you don't want 5->3 balancer rather than 6->3 balancer? 18:38:13 <PublicServer> <V453000> shut up :) 18:38:23 <PublicServer> <V453000> on the right side I have two lines 18:39:10 <PublicServer> <Vitus> Alright, I'll just leave you working :) 18:45:04 *** Aali_ has joined #openttdcoop 18:45:04 *** Aali has quit IRC 18:45:32 *** fmauneko has joined #openttdcoop 18:45:33 <fmauneko> Back 18:45:35 <fmauneko> !password 18:45:35 <PublicServer> fmauneko: spills 18:46:00 <PublicServer> *** fmauNeko joined the game 18:48:02 <PublicServer> *** VVG has left the game (leaving) 18:51:16 <PublicServer> *** made screenshot at 000315C2: http://ps.openttdcoop.org/public/webcam/000315C2.png 18:55:30 *** perk111 has joined #openttdcoop 18:56:55 <PublicServer> <KyleS> sorry to intrude, V, but i placed a sign on the south side of BBH 01 ... there might be a blocking mixer :/ 18:57:17 <PublicServer> <Macha> I also made MSH 3-3 a bit more compact, so feedback on that, and 4-4 would be appreciated 18:57:18 <PublicServer> <V453000> good note 18:58:37 <PublicServer> <V453000> I believe it was suppsoed to be like this 18:58:40 <PublicServer> <V453000> yes I see 18:58:44 <PublicServer> <Vitus> OK 18:59:51 <PublicServer> <fmauNeko> Damn it, I must go, and I haven't got this overflow logic working :'( 18:59:58 <PublicServer> <fmauNeko> See you :) 19:00:01 <PublicServer> *** fmauNeko has left the game (leaving) 19:00:02 <PublicServer> <Vitus> See you 19:00:08 *** fmauneko has quit IRC 19:00:11 <PublicServer> <V453000> Vitus: well I have 2 lines OUT of the hub, but 3 IN :D 19:00:49 <PublicServer> <Vitus> That's the thing I wanted to point out at the very beginning :) 19:00:55 *** perk11 has quit IRC 19:01:14 <PublicServer> <V453000> he 19:01:15 <Lukeus_Maximus> !pass 19:01:18 <Lukeus_Maximus> !password 19:01:18 <PublicServer> Lukeus_Maximus: tavern 19:01:35 <PublicServer> *** Lukeus Maximus joined the game 19:01:56 <PublicServer> <Vitus> Hey 19:03:13 <Lukeus_Maximus> also, where are the 7mil of trains? 19:03:24 <Lukeus_Maximus> *£7mill worth 19:03:30 <PublicServer> <V453000> read plan, there is no trains 19:03:53 <PublicServer> <Vitus> We are playing aircraft game 19:03:58 <PublicServer> <KyleS> lol 19:04:00 <PublicServer> <V453000> with rails 19:04:07 <PublicServer> <Vitus> Rails are just eye-candy 19:04:08 <PublicServer> <V453000> cause airports are boring alone 19:05:01 <PublicServer> <V453000> :) 19:05:02 <PublicServer> <Vitus> Alright 19:05:10 <PublicServer> <V453000> good to have a bunch of correctors :D 19:05:13 <PublicServer> <Vitus> :D 19:05:41 <PublicServer> <KyleS> it's been fun checking back every once in a while and watching your progress :~) 19:06:19 <PublicServer> *** made screenshot at 000311C9: http://ps.openttdcoop.org/public/webcam/000311C9.png 19:06:25 <PublicServer> <Vitus> Once a while? I've been watching whole time :D 19:06:27 <Lukeus_Maximus> but seriously, where did that 7 million go? 19:06:48 <PublicServer> <V453000> to hell 19:06:49 <PublicServer> <KyleS> i've been watching for most of the time too, just didn't want to sound weird >_< 19:06:54 <PublicServer> <Macha> Station testing? 19:06:54 <PublicServer> <V453000> :D 19:06:57 <PublicServer> <KyleS> but i've been switching screens and stuff :p 19:06:58 <PublicServer> <Macha> e.g. Glassworks 19:09:01 <Lukeus_Maximus> seriously, what set of vehicles could possibly cost nearly 8 mil 19:09:12 <PublicServer> <V453000> see vehicle costs and ask again 19:09:49 <Lukeus_Maximus> how on EARTH are we losing that much to train running costs? 19:10:08 *** Seberoth has joined #openttdcoop 19:10:14 <PublicServer> <V453000> damn this weather kills my mind 19:10:19 <PublicServer> <V453000> h8 19:10:19 <PublicServer> <Vitus> Everyone is testing their overflows :D 19:10:59 <PublicServer> <V453000> :D 19:11:07 <PublicServer> <V453000> like an auto-bot fixing tool 19:11:57 <Lukeus_Maximus> holy crap 19:12:13 <Lukeus_Maximus> those trains do cost a lot to run 19:12:23 <PublicServer> <KyleS> V, i like how your hubs are all self-balancing :D 19:12:30 <PublicServer> <V453000> hmm, probably done 19:12:40 <PublicServer> <Vitus> Looks so... so... compact :) 19:12:41 <PublicServer> <V453000> :) 19:13:07 <PublicServer> <V453000> it isnt that small 19:13:19 <PublicServer> <V453000> but the LL_RR part looks like crippled :( 19:13:23 <PublicServer> <Vitus> Still smaller than any of the hubs I've built here 19:13:34 <PublicServer> <V453000> he 19:14:01 <PublicServer> <V453000> btw fun that in psg 186 mazur took BBH 01 which I overtook :D 19:14:25 <PublicServer> <Vitus> Whose hub was this one? 19:14:31 <PublicServer> <Vitus> Lukeus? 19:14:34 <PublicServer> <V453000> Lukeus Maximu 19:14:36 <PublicServer> <V453000> ye 19:14:39 <PublicServer> <V453000> +s :) 19:15:15 <PublicServer> <Macha> I'm going to try build the meat packer station at MSH 3-3. Any advice? Needs a drop + pickup, what else? 19:18:04 <PublicServer> *** KyleS has left the game (leaving) 19:18:35 *** Dezmond_snz has left #openttdcoop 19:19:19 <PublicServer> *** avdg has left the game (connection lost) 19:19:19 *** avdg has quit IRC 19:19:21 *** devilsadvocate has joined #openttdcoop 19:19:30 <PublicServer> <V453000> ok ... now I have placed four waypoints near MSH 01 E and W ... these are to divert traffic from center - because center is roro, trains could want to pass through there... 19:19:35 <PublicServer> <V453000> just before anyone starts wondering :) 19:19:39 <PublicServer> <V453000> it is in plan though 19:19:48 *** avdg has joined #openttdcoop 19:21:21 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 19:24:44 <PublicServer> <V453000> Mazur: you reversed Paper Mill drop and pickup :D 19:24:50 <PublicServer> <V453000> overflow on drop is weird :p 19:25:04 <PublicServer> <V453000> and you do not need a pf trap if you have 2way eol already 19:25:18 <PublicServer> <V453000> (if there is no other way to go than the depot) 19:25:39 <PublicServer> <Vitus> Better? :D 19:25:44 <PublicServer> <V453000> ya 19:25:46 <PublicServer> <V453000> :) 19:28:30 *** jondisti has quit IRC 19:30:02 <V453000> @seen Mark 19:30:02 <Webster> V453000: Mark was last seen in #openttdcoop 1 day, 14 hours, 16 minutes, and 12 seconds ago: <Mark> anyone awake? :) 19:35:00 *** mixrin has joined #openttdcoop 19:36:23 <PublicServer> *** made screenshot at 00033027: http://ps.openttdcoop.org/public/webcam/00033027.png 19:40:18 <PublicServer> *** V453000 has left the game (leaving) 19:46:45 <V453000> !password 19:46:45 <PublicServer> V453000: mosque 19:46:57 <PublicServer> *** V453000 joined the game 19:48:34 *** Seberoth has quit IRC 19:50:07 <PublicServer> <Macha> I think it's ok, but I'm really not quite sure if it's done right. Can someone look at the Meat Packer staions? 19:50:30 <PublicServer> <V453000> the signalling doesnt make sense :) 19:50:30 *** avdg has quit IRC 19:50:54 <PublicServer> <Macha> Could you explain how it should be signalled? 19:51:01 <PublicServer> <V453000> sure 19:51:08 <PublicServer> <V453000> look 19:51:17 <PublicServer> <Macha> kk 19:51:24 *** avdg has joined #openttdcoop 19:51:24 <PublicServer> *** made screenshot at 00035E13: http://ps.openttdcoop.org/public/webcam/00035E13.png 19:52:52 <PublicServer> <V453000> see? 19:52:56 <PublicServer> <V453000> I hope it is ok :) 19:53:05 <PublicServer> <V453000> I really suck at explaining signals :) 19:54:14 <PublicServer> <Macha> Yep. Do I put block signals after the last exit signal, or leave it all the way to the platform? 19:54:24 <PublicServer> <V453000> you must leave it 19:54:31 <PublicServer> <Macha> kk 19:54:40 <PublicServer> <V453000> because these exit signals detect if the platform is free or not 19:55:26 *** avdg has quit IRC 19:55:59 *** avdg has joined #openttdcoop 20:02:50 *** `Fuco` has joined #openttdcoop 20:06:26 <PublicServer> *** made screenshot at 000739C0: http://ps.openttdcoop.org/public/webcam/000739C0.png 20:09:29 *** Fuco has quit IRC 20:13:52 *** `Fuco` has quit IRC 20:13:53 *** avdg has quit IRC 20:14:05 *** avdg has joined #openttdcoop 20:18:35 *** perk111 has quit IRC 20:18:47 <VVG> !password 20:18:47 <PublicServer> VVG: juices 20:19:03 <VVG> nice article there, V 20:19:08 <PublicServer> <V453000> thanks 20:19:25 <PublicServer> *** VVG joined the game 20:19:28 <PublicServer> <V453000> and hi :) 20:19:40 <Macha> !players 20:19:42 <PublicServer> Macha: Client 425 (Orange) is Vitus, in company 1 (Coopers #188) 20:19:42 <PublicServer> Macha: Client 442 (Orange) is Lukeus Maximus, in company 1 (Coopers #188) 20:19:42 <PublicServer> Macha: Client 436 (Orange) is Macha, in company 1 (Coopers #188) 20:19:42 <PublicServer> Macha: Client 444 (Orange) is V453000, in company 1 (Coopers #188) 20:19:42 <PublicServer> Macha: Client 446 (Orange) is VVG, in company 1 (Coopers #188) 20:19:44 <PublicServer> Macha: Client 430 (Orange) is Ramsus08191, in company 1 (Coopers #188) 20:20:16 <PublicServer> <VVG> eh? we did meet today, and more than once 20:20:16 *** avdg has quit IRC 20:20:20 <PublicServer> <Vitus> VVG (and probably the rest of builders), don't forget to put space in front of stations (which are in plan) 20:20:44 <PublicServer> <VVG> space? 20:20:49 <PublicServer> <Macha> In the name 20:21:01 <PublicServer> <Vitus> Oh yes 20:21:04 <PublicServer> <Vitus> station name :P 20:21:05 <PublicServer> <VVG> station names need space too? 20:21:10 <PublicServer> <VVG> sorry, will fix it 20:21:11 *** avdg has joined #openttdcoop 20:21:14 <PublicServer> <Vitus> I've done it already 20:21:19 <PublicServer> <VVG> :9 20:21:25 <PublicServer> <V453000> that is a nice smiley :D 20:21:29 <PublicServer> *** made screenshot at 000767C5: http://ps.openttdcoop.org/public/webcam/000767C5.png 20:21:46 <PublicServer> <VVG> shift key is to blame 20:23:54 *** mixrin has quit IRC 20:24:07 <PublicServer> <VVG> I struggled last night with furniturefactory station and couldn't make it work ast intended 20:24:17 *** mixrin has joined #openttdcoop 20:24:28 <PublicServer> <VVG> I got a feeling it's a presignal bypass setup to blame 20:24:41 <PublicServer> <VVG> Are such stations supposed to work under heavy load? 20:24:43 <PublicServer> <VVG> without delays 20:24:56 <PublicServer> <V453000> kind of 20:26:16 <PublicServer> <Vitus> The overflow looks strange 20:26:20 <PublicServer> <VVG> A tiny delay at entry, when 2 trains are close, is a flaw of setup or was it me signalling wrong? 20:26:29 <PublicServer> <VVG> which one? 20:26:37 <PublicServer> <Vitus> At Furniture factory 20:26:48 <PublicServer> <VVG> that's advg's work :) 20:27:04 <PublicServer> <V453000> :D 20:27:04 *** avdg has quit IRC 20:27:11 <PublicServer> <Vitus> I'd rather do something like: 20:27:24 <PublicServer> <VVG> we tried a few different things there, and in the end i wasn't satisfied with it 20:27:48 <PublicServer> <Vitus> May I try this? 20:27:56 <PublicServer> <VVG> sure, go ahead 20:28:16 *** avdg has joined #openttdcoop 20:30:24 <PublicServer> <Vitus> This could work 20:30:33 <PublicServer> <Vitus> But the roads need to be other way around 20:30:59 <PublicServer> <Vitus> Try it :) 20:32:53 <PublicServer> <Vitus> Damn 20:33:20 *** duckblaster has joined #openttdcoop 20:33:42 <Lukeus_Maximus> where does the raw material come from in this network 20:33:44 <Lukeus_Maximus> ? 20:33:53 <PublicServer> <VVG> from every where 20:33:57 <PublicServer> <V453000> water 20:33:58 <PublicServer> <V453000> air 20:33:59 <PublicServer> <V453000> rails 20:34:13 <Lukeus_Maximus> as in which industry 20:34:31 <Lukeus_Maximus> it seems they're all seconday or above 20:34:33 <PublicServer> <VVG> just a suitable loop may be? 20:35:00 <PublicServer> <V453000> Lukeus Maximus: they arent 20:35:19 <PublicServer> <VVG> there, you see they slow down a bit 20:35:27 <PublicServer> <VVG> is that a flaw of setup? 20:35:50 <PublicServer> <Vitus> Huh? Where? 20:35:59 <PublicServer> <Vitus> I was watching the overflow 20:36:17 <PublicServer> <Vitus> Oh, I can see where the problem is 20:36:17 *** avdg has quit IRC 20:36:20 <PublicServer> <VVG> when entering 20:36:22 <PublicServer> <Vitus> Not enough braking space 20:36:31 <PublicServer> *** made screenshot at 0004F50F: http://ps.openttdcoop.org/public/webcam/0004F50F.png 20:36:31 <PublicServer> <Vitus> It could use one more tile 20:36:36 <duckblaster> !password 20:36:36 <PublicServer> duckblaster: tanked 20:36:47 <PublicServer> <VVG> hmm 20:36:58 <PublicServer> <V453000> 4 should work 20:37:01 <PublicServer> <V453000> *should* 20:37:10 <PublicServer> <Vitus> We can easily test it 20:37:14 <PublicServer> <V453000> sure 20:37:22 *** avdg has joined #openttdcoop 20:37:28 <PublicServer> *** duckblaster joined the game 20:38:09 <PublicServer> <VVG> wait 20:38:35 *** Seberoth has joined #openttdcoop 20:38:35 *** avdg has quit IRC 20:38:59 <PublicServer> <VVG> due to that delay, my oveflow, before entrance, didn't quite work 20:39:07 <PublicServer> <VVG> trains were forced there way too often 20:39:28 *** avdg has joined #openttdcoop 20:39:30 <Lukeus_Maximus> so, there needs to be a forest somehwere... 20:39:35 <Lukeus_Maximus> *somewhere 20:39:46 <Lukeus_Maximus> and a coal mine 20:39:55 <PublicServer> <VVG> they are spawning all the time 20:40:15 <Lukeus_Maximus> they're not in the plan though is my only complaint 20:40:34 <Lukeus_Maximus> nor is there any mention of how to handle primary industries wrt. the network 20:40:48 <PublicServer> <Vitus> Normally 20:40:56 <PublicServer> <Vitus> Build SL, connect primaries 20:40:57 <PublicServer> <VVG> i guess you find a nice little cluster of primaries and make and sideline 20:41:04 *** ODM has quit IRC 20:41:06 <PublicServer> <VVG> a sideline* 20:43:09 <PublicServer> <Vitus> So, what do you think about this one, VVG? 20:43:25 <PublicServer> <VVG> pretty cool 20:43:34 <PublicServer> <Ramsus08191> damn it, looks like I cant manage to make compact things...:/ 20:43:36 <PublicServer> <VVG> a pity this one will never see much traffic :) 20:44:00 <PublicServer> <VVG> what if you make an oveflow before entrance? 20:44:15 <PublicServer> <V453000> Dairy ready \o/ 20:44:15 *** avdg has quit IRC 20:44:18 <PublicServer> <V453000> mooo 20:44:33 *** avdg has joined #openttdcoop 20:44:54 <PublicServer> <VVG> oh 20:44:55 <PublicServer> <Vitus> Well, yeah, it could work. But I doubt I'd be without problems... at least for this station layout 20:45:05 <PublicServer> <VVG> only now i understood what that right prio lane is for :) 20:46:30 <PublicServer> <Vitus> This train reverser is awesome 20:46:37 <PublicServer> <V453000> :P 20:47:07 <PublicServer> <Vitus> However, I'm pretty sure you'll need PF trap even here 20:47:18 <PublicServer> <V453000> yes, it doesnt work as a PF trap 20:47:20 <PublicServer> <V453000> but I dont need it 20:47:31 <PublicServer> <Vitus> I'll check it, brb 20:47:35 <PublicServer> <V453000> since the station has eol 20:47:46 <PublicServer> <VVG> whoa 20:47:47 <PublicServer> <VVG> at dairy 20:48:12 *** Phazorx has joined #openttdcoop 20:48:13 *** Webster sets mode: +o Phazorx 20:48:13 <PublicServer> <VVG> trains going for pickup have to travel through drop? 20:48:19 <Lukeus_Maximus> I propose PBS at the dairy, what do you think? 20:48:44 <V453000> yea great idea :P 20:48:56 <Lukeus_Maximus> thought as much ;-) 20:49:06 <Lukeus_Maximus> !password 20:49:06 <PublicServer> Lukeus_Maximus: tanked 20:49:06 *** avdg has quit IRC 20:49:21 <PublicServer> *** Lukeus Maximus joined the game 20:49:39 *** avdg has joined #openttdcoop 20:49:48 <PublicServer> <VVG> you amaze me, V 20:50:24 <PublicServer> <V453000> what is it this time? :o 20:50:30 <PublicServer> <Vitus> Yeah, right, I'm blind :) 20:50:41 <PublicServer> <VVG> the dairy ofcourse 20:50:52 <PublicServer> <Vitus> Just a note: 20:50:54 <PublicServer> <V453000> nothing that weird 20:50:57 <PublicServer> <Ramsus08191> hmm I think that something is not righ.... here, V can you take a quick look at lsg 2-3? 20:51:04 <PublicServer> <Vitus> I guess the signal at "here" should be there, right? 20:51:04 *** avdg has quit IRC 20:51:09 <PublicServer> <Ramsus08191> msh*2-3 20:51:17 <PublicServer> <V453000> oh :D 20:51:24 <PublicServer> <V453000> sure not 20:51:33 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 20:51:33 <PublicServer> <Vitus> The gap, I mean :) 20:51:37 <PublicServer> <V453000> I know, later 20:52:00 <PublicServer> <V453000> seems ok Ramsus08191 20:52:01 *** murr8y has quit IRC 20:52:03 <PublicServer> <Vitus> And last !here 20:52:15 *** avdg has joined #openttdcoop 20:52:20 <PublicServer> <Ramsus08191> ah, ok then, thanks :) 20:52:45 <PublicServer> <Ramsus08191> its quite big though...:/ 20:53:23 <PublicServer> <Vitus> V., check !here. I'm pretty sure it needs twoway exit for overflow to work 20:53:23 *** avdg has quit IRC 20:53:34 <PublicServer> <V453000> ew :D 20:53:37 <PublicServer> <V453000> didnt see :D 20:53:39 <PublicServer> <V453000> thanks 20:54:05 <PublicServer> <Vitus> I also upgraded these signals to combo :) 20:54:07 *** perk11 has joined #openttdcoop 20:54:15 <PublicServer> <V453000> yea 20:54:17 <PublicServer> <V453000> thanks 20:54:22 *** avdg has joined #openttdcoop 20:54:25 <PublicServer> <Vitus> That's all I found :) 20:54:26 <PublicServer> <V453000> brain freeze obviously 20:54:28 <PublicServer> <V453000> :) 20:55:14 <PublicServer> <VVG> Vitus 20:55:14 *** avdg has quit IRC 20:55:17 <PublicServer> <Vitus> Yes? 20:55:34 <PublicServer> <VVG> why your overflow at sawmill let trains out somtimes only to return back to overflow 20:55:58 *** avdg has joined #openttdcoop 20:56:03 *** Fuco has joined #openttdcoop 20:56:07 *** ChanServ sets mode: +v Fuco 20:56:21 <PublicServer> <Vitus> Will check it, sec 20:56:33 <PublicServer> <Vitus> Done 20:56:37 <PublicServer> <Vitus> My mistake 20:56:53 <PublicServer> <VVG> eh? what did you do? 20:57:08 <PublicServer> <VVG> ah 20:59:36 <PublicServer> <V453000> hmm 20:59:36 *** avdg has quit IRC 20:59:44 <PublicServer> <V453000> why do we have so many useless trains running 20:59:49 <PublicServer> <V453000> most of overflows are 10 times tested 20:59:51 <PublicServer> <Vitus> Don't ask me 20:59:53 <PublicServer> <Ramsus08191> testing? 20:59:57 <PublicServer> <V453000> they are losing a lot of money 20:59:58 <PublicServer> <VVG> and still in profit 21:00:05 *** avdg has joined #openttdcoop 21:00:13 <PublicServer> <V453000> well yes 21:00:20 <PublicServer> <Vitus> I test my overflows with savegame only :) 21:03:26 <PublicServer> <VVG> is it a bad idea to loose a bit of money? 21:03:26 *** avdg has quit IRC 21:03:40 <PublicServer> <V453000> well we will have to clean these trains out later anyways 21:03:44 <PublicServer> <V453000> so it is rather pointless :) 21:04:18 <PublicServer> *** Mazur joined the game 21:04:22 <PublicServer> <VVG> well, you have some trains to watch atm, until network start running :) 21:04:42 *** avdg has joined #openttdcoop 21:04:55 <PublicServer> <V453000> you can watch a few overflows that actually are under development 21:04:59 <PublicServer> <V453000> not necessarily all 21:04:59 *** avdg has quit IRC 21:05:01 <PublicServer> <V453000> but whatevr 21:06:19 *** avdg has joined #openttdcoop 21:06:27 <PublicServer> <Vitus> Refinery overflow is now working 21:06:35 <PublicServer> *** made screenshot at 0000062F: http://ps.openttdcoop.org/public/webcam/0000062F.png 21:06:43 <PublicServer> <Mazur> Nice hub, V. 3-2. 21:06:43 *** avdg has quit IRC 21:06:55 <PublicServer> <V453000> thx 21:07:18 <PublicServer> <Vitus> I like the station more :) 21:07:20 <PublicServer> <Mazur> Except why don;t you use a path signal for those tunnels? 21:07:33 <PublicServer> <V453000> NO 21:07:35 <PublicServer> <V453000> never 21:07:36 <PublicServer> * Mazur runs and hides. 21:07:56 *** avdg has joined #openttdcoop 21:08:19 <PublicServer> <V453000> rawr 21:08:45 *** Fuco has quit IRC 21:10:16 <PublicServer> <Ramsus08191> you only add overflows on pickup stations? 21:10:23 <PublicServer> <V453000> "only" 21:10:24 <PublicServer> <Vitus> Fine, I fixed some overflows and got rid of testing trains 21:10:33 <PublicServer> <VVG> they aren't needed at drop 21:11:03 <PublicServer> <Ramsus08191> hmm and evey Cargo needs a drop and pick up station right? 21:11:11 <PublicServer> <Ramsus08191> even cement for exemple 21:11:17 <PublicServer> <Vitus> Not coal :P 21:11:18 <PublicServer> <Ramsus08191> ok nvm 21:11:22 <PublicServer> <V453000> even Metal Foundry for example VVG 21:11:28 <PublicServer> <V453000> Metal foundry has 2 products 21:11:53 <PublicServer> <Mazur> Nuts,that's us, and bolts. 21:11:56 <PublicServer> <VVG> are you planning to transport supplies from metal foundry? 21:12:00 <PublicServer> <V453000> sure 21:12:16 <PublicServer> <VVG> does that mean i need 2 pick ups there? 21:12:20 <PublicServer> <Ramsus08191> do you even ask? lol 21:12:28 <PublicServer> <V453000> refinery needs 2 too 21:12:33 <PublicServer> <Ramsus08191> the worse the better :D 21:13:22 <PublicServer> <VVG> uh oh 21:13:29 <PublicServer> *** duckblaster has left the game (connection lost) 21:13:30 <PublicServer> <VVG> so much needs rebuilding now :) 21:13:41 <PublicServer> <V453000> paper mill too 21:13:41 *** avdg has quit IRC 21:13:52 <duckblaster> !password 21:13:52 <PublicServer> duckblaster: prawns 21:13:54 *** valhallasw has joined #openttdcoop 21:14:22 <PublicServer> <V453000> glassworks is next 21:14:41 <PublicServer> <V453000> I wrote it only on the message board, true I didnt say it 21:15:02 *** avdg has joined #openttdcoop 21:15:12 <PublicServer> <VVG> Glasswosk have 2 cargoes too? 21:15:19 <PublicServer> <V453000> check yourself :) 21:15:23 <PublicServer> *** duckblaster joined the game 21:15:24 <PublicServer> <Vitus> Yup 21:15:33 <PublicServer> <Ramsus08191> yes 21:15:56 <PublicServer> <VVG> oh my 21:15:59 <PublicServer> <Mazur> I can't rebuilf paper mill, it's too little room for me. 21:16:06 <PublicServer> <V453000> you have to :) 21:16:23 <PublicServer> <Macha> What about the Meat Packer? 21:16:34 <PublicServer> <Mazur> No i don;t. that hte joy of being me, I can just leave it as is and see who picks it up. 21:16:43 <PublicServer> <V453000> packer has only one output 21:16:44 <PublicServer> <Vitus> Thank God that Textile Mill has only one cargo :D 21:16:51 <PublicServer> <Macha> *phew* 21:16:54 <PublicServer> <VVG> bleh 21:16:57 <PublicServer> <VVG> me no lucky 21:17:06 <PublicServer> <Vitus> I knew what to choose! 21:17:15 <PublicServer> <VVG> all the stations i build have manu supplies as second cargo :( 21:17:18 <PublicServer> <Mazur> Needs to be done real soon now, though, primaries are popping up like toadstools around the papar mill station. 21:17:28 <pugi> !password 21:17:28 <PublicServer> pugi: prawns 21:17:28 *** avdg has quit IRC 21:17:37 <PublicServer> <Vitus> Buy some land around it 21:17:42 <PublicServer> <Vitus> Or just spam rails 21:17:42 <PublicServer> *** puugi joined the game 21:17:55 <PublicServer> <V453000> Vitus: you should rather motivate him to do it than to buy land :D 21:18:04 <PublicServer> <Vitus> Oh yes, sorry 21:18:12 <PublicServer> <Vitus> Mazur, you should do it now 21:18:16 <PublicServer> <Mazur> V453000: Won't do it, honest. 21:18:38 <PublicServer> <Ramsus08191> if I were to choose, spam the rails, buying the land is kinda tedious to liquidate later 21:18:39 *** avdg has joined #openttdcoop 21:18:40 <PublicServer> <V453000> bad minion 21:18:43 <PublicServer> <Mazur> Man I barely made this into the room avaialble. 21:19:09 <PublicServer> <Mazur> And even now I thought it too small. 21:19:30 <PublicServer> <Vitus> What about the place behind it? 21:19:33 <PublicServer> <VVG> i can't think of anything but complete rebuild atm :( 21:19:43 <PublicServer> <V453000> Vitus: there is space everywhere 21:20:02 <PublicServer> <Vitus> VVG: Are you talking about Glassworks? 21:20:31 <PublicServer> <VVG> well, gw, metalfoundry, furniture factory... 21:20:40 <PublicServer> <VVG> though ff should be easy 21:20:41 <PublicServer> <Vitus> The GW pickup is only 8 tiles wide 21:20:46 <PublicServer> <Vitus> Enough place for second one 21:20:47 *** avdg has quit IRC 21:20:52 <PublicServer> <V453000> furniture factory? goods only 21:20:59 <PublicServer> <VVG> eh? 21:21:03 <PublicServer> <VVG> just checked it 21:21:08 <PublicServer> <V453000> you care about PRODUCTS 21:21:12 <PublicServer> <V453000> not accepted cargoes 21:21:37 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 21:21:39 <PublicServer> <VVG> ah, didn't pay attention. saw supplies and that was enough for me to get frustrated 21:21:55 <PublicServer> <V453000> paranoia 21:21:56 <PublicServer> <V453000> :D 21:21:58 <PublicServer> <VVG> :p 21:22:16 *** avdg has joined #openttdcoop 21:22:42 <PublicServer> <VVG> How should different pickups be named? 21:22:43 *** avdg has quit IRC 21:22:58 <PublicServer> <Vitus> Just a question: What do you plan to do with Manufacturing supplies? 21:23:09 <PublicServer> <V453000> for example Glassworks Goods Pickup 21:23:12 <PublicServer> <Mazur> [factory] [product] PICKUP 21:23:14 <PublicServer> <V453000> or whatever is produced there 21:23:25 <PublicServer> <V453000> Vitus: drink, eat? 21:23:38 <PublicServer> <V453000> 1->8 train orders 21:23:47 <PublicServer> <V453000> simpliest possible 21:23:52 *** avdg has joined #openttdcoop 21:23:54 <PublicServer> <Vitus> I see 21:24:03 <PublicServer> <Ramsus08191> so, if I am right, cement Plant I have to create 2 stations, one for drop and another for Goods right? 21:24:13 <PublicServer> <V453000> yes 21:24:20 <PublicServer> <Ramsus08191> alright 21:24:45 <PublicServer> <Vitus> Just a quick question, because I'm still not sure if I understand FIRST correctly: 21:24:54 <PublicServer> <V453000> -t 21:24:55 <PublicServer> <Vitus> Manufacturing supplies are used only for secondaries? 21:24:58 <PublicServer> <V453000> yes 21:25:03 <PublicServer> <Vitus> OK, makes sense now 21:25:08 <PublicServer> <V453000> look at plan 21:25:20 <PublicServer> <V453000> they are used at bakery, dairy, meat packer, brewery 21:25:25 <PublicServer> <V453000> and textile mill 21:25:40 <PublicServer> <V453000> and produced at metal foundry, glass works, paper mill and plastics plant 21:26:06 <PublicServer> <V453000> it is like NW is MF production, south is acceptance 21:26:30 <PublicServer> <VVG> what a suitable amount of platforms for manusup is ? 21:26:42 <PublicServer> <V453000> same as for the other cargo? 21:27:07 <PublicServer> <VVG> well, they aren't needed as much 21:27:08 *** avdg has quit IRC 21:27:20 <PublicServer> <V453000> ..? 21:28:00 *** avdg has joined #openttdcoop 21:28:08 <PublicServer> <V453000> btw please terrafrom when you need, not like you make this flat space and then use 4 tiles wide 21:28:19 <PublicServer> <VVG> Do they work in same way as engi supplies? 21:28:21 <PublicServer> <puugi> yeah, noticed that too :D 21:28:25 <PublicServer> <V453000> no 21:28:49 <PublicServer> <V453000> manufacturing supplies are just good for delivering to other secondaries 21:29:02 <PublicServer> <puugi> terraform while building not first flatten everything then build 21:29:08 <PublicServer> <V453000> which could increase productions ... see industry info 21:29:28 <PublicServer> <V453000> on the other hand farm and engi supplies increase the probability of primaries to increase production 21:30:48 <PublicServer> <VVG> not enough FIRS experience for me. I just guessed they are the same as other supplies. Low quantity frequently, no more. 21:32:31 <Macha> How important is it for stuff like Hubs/station to be compact? Everything I build seems to be larger than other people's stuff 21:32:44 <PublicServer> <V453000> well 21:32:46 <PublicServer> <V453000> that is the fun 21:32:54 <PublicServer> <V453000> it doesnt matter sometimes 21:33:00 <pugi> if you have the space... use it 21:33:10 <PublicServer> <V453000> often compact things arent expandable 21:33:15 <pugi> but someone else might come and compact it, if he needs more space ;) 21:33:31 <PublicServer> <VVG> hm 21:33:34 <PublicServer> <Mazur> That happens a lot. 21:33:38 *** Fuco has joined #openttdcoop 21:33:42 *** ChanServ sets mode: +v Fuco 21:33:47 <PublicServer> <V453000> I rather expand than compact :D 21:33:55 <PublicServer> <VVG> may be train reverser at reverset and a loop around a station? 21:33:55 *** avdg has quit IRC 21:34:07 <PublicServer> <VVG> to "to here" 21:35:06 *** avdg has joined #openttdcoop 21:35:20 <PublicServer> <VVG> hee 21:35:22 <PublicServer> <VVG> nice 21:35:51 <PublicServer> *** Macha has left the game (leaving) 21:36:36 <Macha> Anyway, I've to go for today. Bye all. Quite happy with the amount of stuff I've gotten done in this game. :) 21:36:36 *** avdg has quit IRC 21:36:39 <PublicServer> *** made screenshot at 0001E5E0: http://ps.openttdcoop.org/public/webcam/0001E5E0.png 21:36:42 <PublicServer> <V453000> cya 21:36:45 <PublicServer> <Ramsus08191> bye 21:36:53 <PublicServer> <Vitus> Fine, I just cloned Glassworks pickup :D 21:36:55 <PublicServer> <Mazur> bye, Macha. 21:37:00 <PublicServer> <Vitus> Bye 21:37:04 <PublicServer> <VVG> that was fast 21:37:09 <PublicServer> *** V453000 has left the game (connection lost) 21:37:11 <PublicServer> <Mazur> You clown. 21:37:14 *** avdg has joined #openttdcoop 21:37:19 <Macha> Why does it take screenshots of the very top so often? 21:37:19 <V453000> !password 21:37:19 <PublicServer> V453000: snooze 21:37:27 <V453000> it is borked 21:37:44 <PublicServer> *** V453000 joined the game 21:37:56 *** Macha has quit IRC 21:38:42 <PublicServer> <Vitus> VVG, need candy for the new station :D 21:38:42 *** avdg has quit IRC 21:39:12 <PublicServer> <Vitus> Oh well 21:39:20 *** learningottd has joined #openttdcoop 21:39:21 *** avdg has joined #openttdcoop 21:39:47 <PublicServer> <Vitus> Join that with Glassworks penalty 21:40:57 <PublicServer> <Vitus> OK, GW has now two pickups 21:40:57 <PublicServer> <V453000> these traps with trees inside look real funny :D 21:41:29 <PublicServer> <Mazur> Pwetty. 21:42:07 *** learningottd_ has joined #openttdcoop 21:42:07 *** avdg has quit IRC 21:42:13 <learningottd_> !password 21:42:13 <PublicServer> learningottd_: snooze 21:42:22 <PublicServer> <Vitus> Hmm.. I didn't help it much :D 21:42:49 <PublicServer> *** learningottd joined the game 21:42:54 <PublicServer> <Vitus> Hey 21:42:57 <PublicServer> *** V453000 has left the game (connection lost) 21:42:57 *** avdg has joined #openttdcoop 21:42:58 <PublicServer> <learningottd> hellu 21:43:01 <PublicServer> <VVG> eh, that might mess up timing 21:43:01 <PublicServer> <Ramsus08191> hi 21:43:16 <PublicServer> <Vitus> VVG: How? 21:43:23 <PublicServer> <Mazur> Ho. 21:43:23 <V453000> hi 21:43:25 <PublicServer> *** V453000 joined the game 21:43:30 <PublicServer> <VVG> too soon released train will get back to overflow 21:43:38 <PublicServer> <VVG> with platform check 21:44:03 *** perk11 has quit IRC 21:44:24 <PublicServer> <Vitus> Fancy testing it? Because I'm not :D 21:44:44 <PublicServer> <VVG> not really, it seems i saw it happen before 21:44:57 <PublicServer> <VVG> anyway, i remember it matters :) 21:45:11 <PublicServer> <Vitus> Well, it *shouldn't* happen 21:45:11 *** avdg has quit IRC 21:45:18 <PublicServer> <VVG> i tried different layouts at metal foundry, there too son released train might get back 21:45:27 <PublicServer> <VVG> well, waiting bays might not clear in time 21:45:45 <PublicServer> <V453000> there still is only one pickup btw :p 21:45:48 <PublicServer> <Vitus> Well, if the train moves just one tile, it is enough 21:46:35 *** avdg has joined #openttdcoop 21:47:22 *** learningottd has quit IRC 21:48:10 <PublicServer> *** Lukeus Maximus has left the game (leaving) 21:48:22 <PublicServer> <Vitus> Looks OK 21:48:36 <PublicServer> <VVG> yep 21:48:36 *** avdg has quit IRC 21:49:17 <PublicServer> <VVG> it was probaby messed becuase i had a check for bays like it was before 21:49:21 <PublicServer> <VVG> with tunnels 21:49:31 <PublicServer> <Vitus> That shouldn't change anything 21:49:42 *** avdg has joined #openttdcoop 21:49:58 <PublicServer> <Vitus> Because those signals still check same signal block 21:50:09 <PublicServer> <Vitus> Oh this one 21:50:14 <PublicServer> <Vitus> Yeah, that might be the problem 21:50:16 <PublicServer> <VVG> it did matter here, this exit was released later than needed 21:51:16 <PublicServer> <Vitus> I think you can sell these 21:51:17 *** avdg has quit IRC 21:51:20 <PublicServer> <Vitus> Oh well 21:51:26 <PublicServer> <VVG> :) 21:51:41 <PublicServer> *** made screenshot at 0001C6B7: http://ps.openttdcoop.org/public/webcam/0001C6B7.png 21:51:49 *** avdg has joined #openttdcoop 21:52:25 <PublicServer> <V453000> anyways, im off 21:52:29 <PublicServer> <V453000> cya 21:52:30 <PublicServer> <Vitus> Me too 21:52:30 <PublicServer> <learningottd> bai 21:52:31 <PublicServer> *** V453000 has left the game (leaving) 21:52:32 <PublicServer> <Vitus> Take care 21:52:33 <PublicServer> <VVG> i wonder if mirroring the pickup, no just cloining like you did, will be ok :) 21:52:39 <PublicServer> <VVG> at metal foundry for example 21:53:10 <PublicServer> <Vitus> Well, you can try ;) 21:53:10 *** avdg has quit IRC 21:53:17 <PublicServer> *** puugi has left the game (leaving) 21:53:18 <PublicServer> <Vitus> Good night 21:53:21 <PublicServer> <VVG> not today, that's for sure 21:53:22 <PublicServer> *** Vitus has left the game (leaving) 21:53:26 <PublicServer> <VVG> bb 21:53:33 *** Vitus has quit IRC 21:53:40 <PublicServer> <VVG> i'll be going too, bye 21:53:48 <PublicServer> *** VVG has left the game (leaving) 21:53:50 <PublicServer> <Ramsus08191> bye 21:53:55 *** avdg has joined #openttdcoop 21:56:31 *** Lukeus_Maximus has quit IRC 21:57:02 <PublicServer> <Ramsus08191> Mazur 21:57:02 *** avdg has quit IRC 21:57:12 <PublicServer> <Ramsus08191> the furniture factory is yours? 21:57:19 <PublicServer> <Mazur> Nope. 21:57:31 <PublicServer> <Ramsus08191> I mean, station 21:57:40 <PublicServer> <Mazur> I no. 21:57:49 <PublicServer> <Mazur> Vitus, I tink. 21:57:56 <PublicServer> <Ramsus08191> hmm it seem one tile shorter.... 21:58:00 *** avdg has joined #openttdcoop 21:58:43 <PublicServer> <Mazur> Ah yes, pickup platforms. 21:58:47 <VVG> It's mine. One tile was removed for testing purposes, i forgot to put it back. 21:59:07 <PublicServer> *** learningottd has left the game (leaving) 21:59:32 <PublicServer> <Mazur> Well spotted. 22:00:02 <PublicServer> <Ramsus08191> :) I am just trying to copy other ppl stations 22:00:02 *** avdg has quit IRC 22:01:06 *** avdg has joined #openttdcoop 22:01:39 <VVG> FF itself is a copy of food drop :) 22:02:13 <PublicServer> <Mazur> Not an exact one. 22:02:37 <PublicServer> <Mazur> Food drop has 5 length platforms, as it should. 22:03:23 <VVG> FF had too. 22:03:24 *** avdg has quit IRC 22:03:38 <PublicServer> <Mazur> Nope. 22:04:11 *** avdg has joined #openttdcoop 22:04:15 <PublicServer> <Ramsus08191> six platforms are enough for either drop or pick up? 22:04:31 *** learningottd_ has quit IRC 22:04:32 <PublicServer> <Mazur> If you look closely, you see two 5 length platforms alongside and then again 2 tiles ov er. 22:04:43 <PublicServer> <Mazur> I hear it should be. 22:04:46 <PublicServer> <Mazur> hear 22:05:09 *** Chris_Booth has joined #openttdcoop 22:05:09 *** avdg has quit IRC 22:05:28 <VVG> pretty much, on drop stations one line can't really serv more than that. atleast with default rail 22:06:17 *** avdg has joined #openttdcoop 22:06:43 <PublicServer> *** made screenshot at 0001FAA7: http://ps.openttdcoop.org/public/webcam/0001FAA7.png 22:21:45 <PublicServer> *** made screenshot at 0001ECA2: http://ps.openttdcoop.org/public/webcam/0001ECA2.png 22:27:04 <PublicServer> <Mazur> Ramsus08191: We usually give those a space in front of hte name, so they sort first. 22:27:13 <PublicServer> <Ramsus08191> oh ok, sorry 22:27:18 <PublicServer> <Ramsus08191> forgot about tht 22:27:22 <PublicServer> <Ramsus08191> that* 22:27:36 <PublicServer> <Mazur> No prob, just thought to inform you. 22:27:55 <PublicServer> <Mazur> There are goin to be a lot of less important stations later. 22:28:13 <PublicServer> *** avdg joined the game 22:28:18 <PublicServer> <Mazur> Hi, avdg 22:28:22 <PublicServer> <Ramsus08191> Hey 22:28:59 <PublicServer> *** avdg has left the game (connection lost) 22:28:59 *** avdg has quit IRC 22:29:43 <PublicServer> <Mazur> Concrete only one pickup? 22:29:53 *** avdg has joined #openttdcoop 22:30:04 <PublicServer> <Ramsus08191> lol, because of the red bridges I can idetify my construction from farthest zoom 22:30:13 <PublicServer> <Ramsus08191> hmm I believe so 22:30:23 <PublicServer> <Ramsus08191> they produce only good the cement platn 22:30:24 <PublicServer> <Mazur> Yes, aren;t they hideous? 22:30:28 <PublicServer> <Ramsus08191> plant* 22:30:29 <PublicServer> <Mazur> ;-) 22:30:54 <PublicServer> <Ramsus08191> hideous? 22:31:00 <PublicServer> <Mazur> Ugly 22:31:03 <PublicServer> <Mazur> Too red. 22:31:32 <PublicServer> <Mazur> Too dominating a colour in the landscape. 22:31:33 <PublicServer> <Ramsus08191> am I the only one that likes these bridges...? u.u 22:31:44 <PublicServer> <Mazur> Possibly. 22:31:48 <PublicServer> <Ramsus08191> :/ 22:32:35 <PublicServer> <Mazur> mind you, noone's been replacing them, so maybe it's not all that bad. 22:32:35 *** avdg has quit IRC 22:32:54 <PublicServer> <Ramsus08191> lol, thats conforting :) 22:32:59 *** avdg has joined #openttdcoop 22:36:48 <PublicServer> *** made screenshot at 0002B3DE: http://ps.openttdcoop.org/public/webcam/0002B3DE.png 22:36:48 *** avdg has quit IRC 22:37:35 *** avdg has joined #openttdcoop 22:38:25 <PublicServer> *** avdg joined the game 22:38:32 <PublicServer> <Mazur> Rehi. 22:38:38 <PublicServer> *** avdg has left the game (connection lost) 22:38:38 *** avdg has quit IRC 22:38:54 *** avdg has joined #openttdcoop 22:38:58 <avdg> :/ 22:39:03 <Mazur> All a bit much for you, avdg ? 22:39:22 <avdg> not for me 22:39:32 * avdg blames lancable 22:39:36 <Mazur> tekenet? 22:39:40 <Mazur> telenet? 22:39:53 <Mazur> Oh, LAN-cable. 22:39:59 <duckblaster> and i thought my connection was bad 22:40:16 *** Fuco has quit IRC 22:40:19 * Mazur is on WIfi to his router to the cable comp. 22:40:24 <avdg> :) 22:40:31 <Mazur> :-) 22:40:53 <Mazur> And I have some large disks on my PC mounted on the lappie. 22:41:10 <PublicServer> *** avdg joined the game 22:41:27 <PublicServer> *** avdg has left the game (connection lost) 22:41:28 *** avdg has quit IRC 22:41:40 <PublicServer> <Ramsus08191> ok, I think I finished the Concrete station, thats enough for today, if someone wants to add the overflow, feel free. 22:41:43 <PublicServer> <Ramsus08191> bye all 22:41:46 <Mazur> I have a few food cables. 22:41:58 <Mazur> Ok, bye, Ramsus08191. 22:42:11 <PublicServer> <Mazur> good cables, I mean. 22:42:23 *** avdg has joined #openttdcoop 22:42:28 <avdg> hmmm 22:43:03 <PublicServer> <Mazur> I could throw them southwards from my balcony, oif you just catch them. 22:44:01 <Mazur> Good cables, I mean. 22:44:46 <Mazur> In game we need a few more stations, adn then we're good to go. 22:44:46 *** avdg has quit IRC 22:45:03 <duckblaster> which stations? 22:45:11 <Mazur> Plastic. 22:45:19 <Mazur> Paper Mill needs redoing. 22:45:28 *** avdg has joined #openttdcoop 22:46:00 <PublicServer> *** Ramsus08191 has left the game (leaving) 22:46:03 <duckblaster> i'll have a go at plastic 22:46:16 *** Ramsus08191 has quit IRC 22:46:17 <Mazur> And all if them need checking for a second pickup, if needed. 22:46:39 <PublicServer> *** avdg joined the game 22:46:50 <PublicServer> *** avdg has left the game (connection lost) 22:46:50 *** avdg has quit IRC 22:47:05 *** avdg has joined #openttdcoop 22:47:17 <duckblaster> have you tried rebooting your router? 22:47:33 *** murr8y has joined #openttdcoop 22:47:36 <avdg> hmm 22:47:45 <avdg> i'm still connected on other channels 22:48:13 <PublicServer> *** avdg joined the game 22:48:27 <duckblaster> rebooting the router seems to fix almost everything 22:48:57 <PublicServer> <Mazur> Plastic needs 2 pickups. 22:49:23 <PublicServer> *** avdg has left the game (connection lost) 22:49:23 *** avdg has quit IRC 22:50:09 *** avdg has joined #openttdcoop 22:50:17 <avdg> it will not be for today :p 22:50:43 * Mazur hugs avdg 22:50:43 *** avdg has quit IRC 22:50:50 <Mazur> here, have a beer. 22:50:59 <duckblaster> too late 22:51:03 * Mazur throws it after avdg, 22:51:18 <Mazur> Ouch, right on his head, that must hurt. 22:51:22 * duckblaster throws him some coconuts too 22:51:45 *** avdg has joined #openttdcoop 22:51:49 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 22:53:07 <duckblaster> how many platforms for plastic? 22:53:22 <PublicServer> <Mazur> 3 times 4 at least. 22:53:32 <PublicServer> <Mazur> one drop, 2 pick ups. 22:54:58 <PublicServer> <Mazur> But I'm not sure, i don't know FIRS well enough, it seems we won;t be needing more than 6 per pick up, at least initiallhy. 22:57:49 *** heffer has quit IRC 23:00:30 <PublicServer> *** duckblaster has left the game (connection lost) 23:00:31 *** avdg has quit IRC 23:00:40 <PublicServer> <Mazur> If you need advice, I'm here. 23:00:49 <duckblaster> !password 23:00:49 <PublicServer> duckblaster: busies 23:01:36 *** ^Spike^ has quit IRC 23:01:45 <PublicServer> *** duckblaster joined the game 23:02:13 <PublicServer> <Mazur> Thought I'd scared you off for a second. 23:02:16 <PublicServer> <Mazur> :-) 23:02:32 <duckblaster> was looking for station plans 23:02:40 *** Chris_Booth has quit IRC 23:02:41 <duckblaster> and then it disconnected 23:02:52 <PublicServer> <Mazur> Ah, ok. 23:04:33 *** thgergo has quit IRC 23:06:51 <PublicServer> *** made screenshot at 00012B92: http://ps.openttdcoop.org/public/webcam/00012B92.png 23:07:47 <PublicServer> <Mazur> No exit for 4th platform. 23:12:58 *** Seberoth has quit IRC 23:14:52 *** valhallasw has quit IRC 23:21:53 <PublicServer> *** made screenshot at 00012B91: http://ps.openttdcoop.org/public/webcam/00012B91.png 23:23:05 <PublicServer> <Mazur> All going well? 23:23:16 <duckblaster> i think so 23:23:18 *** Progman has quit IRC 23:24:43 <PublicServer> <Mazur> Stations don't need doubled bridges, by the way. 23:25:01 <duckblaster> now you tell me 23:25:09 <duckblaster> i had single bidges before 23:25:37 <duckblaster> :P 23:25:48 <PublicServer> <Mazur> :-) 23:27:06 <PublicServer> <Mazur> It's like this: Any bridge used either leads to or from a pair of platforms. It's higjly unlikely both will free up at the same time, so a second train won;t need that particular bridge simuloatneously to another. 23:29:20 <PublicServer> <Mazur> Have you discovered click and drag replication of signals yet? 23:29:27 <duckblaster> yes 23:29:44 <PublicServer> <Mazur> Just checking. Makes life so much easier. 23:31:46 <PublicServer> <Mazur> You can also get the tracks for the pickups from the other side of the lake, if you want,. 23:33:08 <PublicServer> <Mazur> unusual design. Nothing wrong with it, though. 23:33:31 <PublicServer> <Mazur> Shall I show the more usual one on hte second pickup? 23:33:36 <duckblaster> following http://blog.openttdcoop.org/2008/08/30/under-the-scope-path-based-signals-terminus-2-way-roro-stations/ 23:33:40 *** mixrin has quit IRC 23:33:44 <duckblaster> yes 23:35:40 <PublicServer> <Mazur> Like that. 23:36:21 <PublicServer> <Mazur> Or mirrored, depending on where you get your tracks from. 23:36:56 <PublicServer> *** made screenshot at 00010F93: http://ps.openttdcoop.org/public/webcam/00010F93.png 23:37:57 <PublicServer> <Mazur> And Like I said, i would lead the tacks for the pickups around the lake, because othewise it's in the way. 23:38:16 <duckblaster> just practicong 23:38:19 <duckblaster> cing 23:39:08 *** sparr has joined #openttdcoop 23:46:11 <duckblaster> signals ok? 23:46:47 <PublicServer> <Mazur> Not sure, never fully tested signal interacions. 23:49:18 <PublicServer> <Mazur> Fsck th CL, it's only a train leacing the station. 23:50:02 <PublicServer> <Mazur> If it gets busy enoughh to care, someone will change it later. 23:51:31 <PublicServer> <Mazur> CL is important when tracks are getting full and trains need to keeo speed. 23:51:58 <PublicServer> *** made screenshot at 0001298A: http://ps.openttdcoop.org/public/webcam/0001298A.png 23:54:18 <duckblaster> should !this sign be removed? 23:54:19 <PublicServer> <Mazur> Drop signals need work, of course. 23:54:33 <OwenS> Hmm 23:54:35 <PublicServer> <Mazur> Yep. 23:54:41 <OwenS> Having 10 stream opens may be a bit excessive... 23:55:08 <Mazur> If you say so. 23:55:58 <Mazur> Good evening, by the way. 23:56:17 <OwenS> Good morning to you too (Even if it feels morel ike night :P) 23:56:30 <Mazur> It's 2 am here. 23:56:40 <OwenS> 1am here 23:56:54 <Mazur> Good night feels like saying goodbye. 23:57:44 <OwenS> Too true 23:58:13 <Mazur> I should check my concrete overflow. 23:58:47 <duckblaster> 2PM here