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Log for #openttdcoop on 11th July 2010:
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00:00:19  <PublicServer> <Mazur> MSH 2-4 needs inspection by a member, too.
00:00:45  <PublicServer> <Thraxian> checking it now
00:00:56  <PublicServer> *** Barbaar has left the game (leaving)
00:00:56  <PublicServer> <Mazur> i still suck at bridge prios.
00:01:23  <PublicServer> <Thraxian> prios are not correct
00:03:26  <PublicServer> <Mazur> My problem is, I haven't mastered the bridge prios, yet.
00:03:39  <PublicServer> <Mazur> No idea what to do to fix them.
00:03:40  <PublicServer> <Thraxian> are you looking at the MSH now?
00:03:49  <PublicServer> <Mazur> Yep.
00:03:55  <PublicServer> <Thraxian> that fixes it
00:04:17  <PublicServer> ***  made screenshot at 00013B06: http://ps.openttdcoop.org/public/webcam/00013B06.png
00:04:35  <PublicServer> <Thraxian> see that extra loop I had to add?
00:04:42  <PublicServer> <Mazur> Yes.
00:05:03  <PublicServer> <Thraxian> everything else looks good
00:05:10  <PublicServer> <Thraxian> good sync, good CL
00:05:36  <PublicServer> <Mazur> YYes, i fixed the third bridge, too.  Non-briddge prios hold no secret for me,.
00:07:02  <PublicServer> <Thraxian> man - all these signals are practically invisible :(
00:07:05  <PublicServer> <Mazur> Only, the combo in that extra loop needs only be one way, right? Counter-traffic.
00:10:08  <PublicServer> <Mazur> Now to connect BBH10 to BBH12.
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00:11:11  <PublicServer> <Mazur> with mountains and a large lake spa bang in the middle.
00:13:46  *** theholyduck has quit IRC
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00:14:47  <PublicServer> *** inhodpr has left the game (leaving)
00:15:05  *** thgergo has quit IRC
00:17:03  <PublicServer> <Mazur> Come in, come in, whoever you are.
00:17:30  <gnemo> sorry almost there
00:17:44  <PublicServer> *** Gnemo joined the game
00:17:54  <Mazur> 's Ok, I was just kidding.
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00:18:02  <PublicServer> <duckblaster> could i get a hand to connect !here please
00:18:14  <PublicServer> <Mazur> On my way.
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00:19:19  <PublicServer> ***  made screenshot at 00015307: http://ps.openttdcoop.org/public/webcam/00015307.png
00:19:19  <PublicServer> <Mazur> You're not a fan of simple, are you?
00:19:33  <PublicServer> <duckblaster> i try to be, but i an new at this
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00:20:58  <PublicServer> <Mazur> Well, you got me stumped.
00:21:41  <PublicServer> <Mazur> Bowled out, hit for six and all that.
00:23:21  <PublicServer> <Mazur> Maybem an old hand can see a way to connect that, but I'dd have to rebuild the entire hub.
00:23:37  <PublicServer> <duckblaster> i think i have it now
00:23:59  <PublicServer> <duckblaster> just need to test it
00:25:06  <PublicServer> <Mazur> No, that's ok, soke people use shorter lengths even before joining split-offs.
00:26:08  <PublicServer> <Mazur> Except the eastern side.
00:27:18  <PublicServer> <Mazur> there, that's better.
00:27:59  <PublicServer> <Gnemo> it still has merging issues with the bridge half
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00:29:09  <PublicServer> <Mazur> The signal gao is more of a killer.
00:29:35  <PublicServer> <duckblaster> where?
00:29:50  <PublicServer> <Gnemo> try something more like this
00:32:50  <PublicServer> <duckblaster> is that better?
00:33:31  <PublicServer> <Mazur> An the other pair of tunnels needs either a block signal before each tunnel or a PBS before the split.
00:33:36  <PublicServer> <Mazur> yes, that is better.
00:34:01  <PublicServer> <Mazur> >And the same vgoes for the pair of long bridges.
00:34:21  <PublicServer> ***  made screenshot at 00013166: http://ps.openttdcoop.org/public/webcam/00013166.png
00:35:04  <PublicServer> <Mazur> One way, please.
00:42:24  <PublicServer> <Mazur> Can someone experienced connect the ML at !connect?  I'm not sure I can without destroting the landscape.  adn then I'd be a landscapegoat.
00:44:34  <PublicServer> <Mazur> It's likely trivial, one minute work, if that, but it's begyond me atm.
00:44:59  <PublicServer> <Mazur> Thanks.
00:45:07  <PublicServer> <Gnemo> there is supposed to be an MSH in there somewhere right?
00:45:19  <PublicServer> <Mazur> Yes, 3-3 is yet unmarked.
00:45:32  <PublicServer> <Mazur> But that might come more southernly.
00:46:06  <PublicServer> <Gnemo> that's not going to work
00:47:33  <PublicServer> <Mazur> Marked the last MSH to be build.
00:47:38  <PublicServer> <Gnemo> moved it
00:48:00  <PublicServer> <Gnemo> if we bring the tracks over there you can line up better with BBH 10
00:48:18  <PublicServer> <VVG> over where?
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00:48:36  <PublicServer> <Mazur> Other side of lake, it seems.
00:49:00  <PublicServer> <Mazur> Well, bringing the tracks over there is no easy feat, eiether.
00:49:07  <PublicServer> <Gnemo> sure it is
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00:49:23  <PublicServer> ***  made screenshot at 00015306: http://ps.openttdcoop.org/public/webcam/00015306.png
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00:52:35  <PublicServer> <VVG> :)
00:53:34  <PublicServer> <VVG> Gnemo, are you experienced with presignal bypass stations?
00:53:59  <PublicServer> <Gnemo> not by that term
00:54:05  <PublicServer> <Gnemo> but if I see one I'll know
00:54:37  <PublicServer> <Gnemo> there is one problem with going over the mountain on that side of the lake
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00:54:46  <PublicServer> <Gnemo> not much room for 2 MSHs
00:54:58  <PublicServer> <VVG> where?
00:55:01  <PublicServer> <Mazur> One is already there and there is room for a second.
00:55:14  <PublicServer> <Gnemo> the one next door, 3-2
00:55:22  <PublicServer> <Mazur> The ML is finished, Gnemo
00:55:47  <PublicServer> <VVG> yeah, someone sure will have a bit of fun building 3-2 :)
00:55:50  <PublicServer> <Mazur> Per otriginal course.
00:56:07  <PublicServer> <Mazur> 3-3., you mean?
00:56:29  <PublicServer> <Gnemo> in the next mountain over, 3-2
00:56:32  <PublicServer> <Mazur> Easiest hub in the world.
00:56:41  <PublicServer> <Mazur> Yes, that one is "fun".
00:59:15  <PublicServer> <Mazur> There is a lot of leeway in bui;lding those MSHs.
00:59:55  <PublicServer> <Mazur> You could try it a few valleys oveer
01:00:13  <PublicServer> *** avdg joined the game
01:00:21  <PublicServer> <Mazur> Hi, avdg.
01:00:26  <PublicServer> <avdg> heya
01:00:45  <PublicServer> <avdg> :p
01:00:49  <PublicServer> <avdg> heavy testing
01:01:11  <PublicServer> <Mazur> Of what?
01:01:16  <PublicServer> <avdg> stations
01:02:35  <PublicServer> *** avdg has joined company #1
01:03:15  <PublicServer> <Mazur> Your overflow depot needs one more tile breathing space, VVG.
01:03:24  <PublicServer> <VVG> where?
01:03:37  <PublicServer> <Mazur> Or try this, may I?
01:03:48  <PublicServer> <VVG> where?
01:03:59  <PublicServer> <Mazur> Your furni station  overflow.
01:04:10  <PublicServer> <VVG> the depot is fine, actually
01:04:15  <PublicServer> <VVG> though, try what you want
01:04:18  <PublicServer> <avdg> :p looks like coop rollercoaster is more popular then the network :p
01:04:25  <PublicServer> ***  made screenshot at 00012508: http://ps.openttdcoop.org/public/webcam/00012508.png
01:04:27  <PublicServer> <Mazur> Except whe n there are two trains trying to get out.
01:04:42  <PublicServer> <VVG> that's the poinn
01:04:56  <PublicServer> <VVG> 2 trains waiting, but new incoming will still get into depot, thx to pbs
01:05:03  <PublicServer> <Mazur> Nope.
01:05:11  <PublicServer> <Mazur> It has to wait.
01:05:28  <PublicServer> <Mazur> Had.
01:05:47  <PublicServer> <VVG> :p
01:06:34  <PublicServer> <VVG> the actual station seems like a fail :(
01:06:44  <PublicServer> <VVG> or i don't get the signalling needed here
01:07:22  <PublicServer> <Mazur> How so?
01:08:30  <PublicServer> <VVG> two close trains, one of them will block the 2nd, which will turn to overflow, while there are free platforms
01:12:00  <PublicServer> <VVG> avdg?
01:12:03  <PublicServer> <avdg> ?
01:12:18  <PublicServer> <VVG> care to examine furnifactory?
01:12:26  <PublicServer> <avdg> whats up
01:12:47  <PublicServer> <VVG> if only i knew :)
01:13:01  <PublicServer> <avdg> tell then :p
01:13:03  <PublicServer> <Mazur> Clouds are up, wet earth is down.
01:13:22  <PublicServer> <avdg> mazur: weather?
01:13:50  <PublicServer> <Mazur> VVG build a nice overflow, be some tbings are not working as he thought they would.\
01:14:04  <PublicServer> <avdg> hmm
01:14:19  <PublicServer> <Mazur> Hard to tll now, as he dscioed it.
01:14:26  <PublicServer> <Mazur> discod
01:14:51  <PublicServer> <avdg> do you mean there are stuck trains?
01:15:04  <PublicServer> <VVG> who messed with signals?
01:15:18  <PublicServer> <avdg> I didn't touch that construction yet
01:15:21  <PublicServer> <VVG> the bypass setup seems like a failrue
01:15:25  <PublicServer> <Mazur> I tried to improve them.
01:15:36  <PublicServer> <avdg> ?? whats wrong
01:16:03  <PublicServer> <avdg> what does <<<?
01:16:12  <PublicServer> <VVG> thx
01:16:19  <PublicServer> <avdg> :p
01:16:26  <PublicServer> <VVG> i was trying to figure out what was changed
01:16:51  <PublicServer> <avdg> any reasons for that twist station?
01:17:02  <PublicServer> <VVG> thing is, with this presignal bypass setup 2 trains following each other, 2nd one will be forced to overflow, even if there are free paltforms
01:17:06  <PublicServer> <avdg> just want to know it :p
01:17:13  <PublicServer> <VVG> whis one?
01:17:14  <PublicServer> <Mazur> A block signal between that double combo and the double pre.
01:17:20  <PublicServer> <VVG> the one planned, or small one?
01:17:29  <PublicServer> <Mazur> thta is new.
01:18:36  <PublicServer> <VVG> erm
01:18:39  <PublicServer> <VVG> i don't understand
01:18:49  <PublicServer> <VVG> what you were trying to say, Mazur
01:19:27  <PublicServer> ***  made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png
01:19:27  <PublicServer> <Mazur> That one was not there before.
01:19:29  <PublicServer> <avdg> that new signal shouldn't give problems, I think
01:19:50  <PublicServer> <VVG> but can it solve them?
01:20:03  <PublicServer> <Mazur> Apparently it does.
01:20:37  <PublicServer> <Mazur> But don;t ask me why, yet.
01:20:45  <PublicServer> <avdg> hmm
01:20:49  <PublicServer> <avdg> remove it again?
01:20:54  <PublicServer> <avdg> just to compare
01:21:01  <PublicServer> <VVG> there
01:21:24  <PublicServer> <Mazur> Done.
01:21:35  <PublicServer> <Mazur> Removed it.
01:21:41  <PublicServer> <avdg> what problem do you expect?
01:22:12  <PublicServer> <Mazur> I do not know, it's VVGs problem.
01:22:28  <PublicServer> <Mazur> I'm just an innocent bystander and troublesome meddler.
01:22:29  <PublicServer> <avdg> thats the problem?
01:22:46  <PublicServer> <VVG> I copied setup from food drop. I thought it will allow a tightly packed stream of trains to enter station without stoppage
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01:23:00  <PublicServer> <avdg> :p
01:23:38  <PublicServer> <avdg> just added a debug signal
01:25:07  <PublicServer> <avdg> :p
01:25:17  <PublicServer> <avdg> prio blocks depot train
01:25:58  <PublicServer> <VVG> absolute fail
01:26:21  <PublicServer> <Mazur> yes, but the overflow is disconnected.
01:27:43  <PublicServer> <avdg> penalty for first platforms?
01:27:53  <PublicServer> <avdg> so the last platforms will fill first
01:28:05  <PublicServer> <VVG> hmm
01:28:07  <PublicServer> <avdg> donno
01:28:17  <PublicServer> <avdg> ...
01:28:23  <PublicServer> <avdg> that breaks
01:28:33  <PublicServer> <Mazur> It seems roads corsssing work as well.
01:28:34  <PublicServer> <avdg> signal vs exit signal
01:28:52  <PublicServer> <avdg> uhum
01:31:02  <PublicServer> <avdg> now, there is 1 new problem, where I was aware of
01:31:17  <PublicServer> <avdg> it blocks the other free platforms
01:31:24  <PublicServer> <avdg> when the train pass it
01:31:48  <PublicServer> <avdg> look
01:32:12  <PublicServer> <VVG> not sure what i can see
01:32:34  <PublicServer> <avdg> check sign
01:33:06  <PublicServer> <VVG> so
01:33:17  <PublicServer> <VVG> the food drop also won't work at full capacity?
01:33:20  <PublicServer> <avdg> if blocked gets free, you have a delay
01:33:30  <PublicServer> <avdg> just a small side-effect
01:34:05  <PublicServer> <VVG> ahha, and since there is overflow, more trains than needed are forced there due to this delay
01:34:31  <PublicServer> <avdg> yeah, thats a possibility
01:34:41  <PublicServer> <avdg> just a small problem, actually
01:34:53  <PublicServer> <avdg> but the change increases at higher traffic
01:35:18  <PublicServer> <VVG> well, it's ok for pickup line, there is an overflow. But drop line will shouldn't have any delays
01:35:23  <PublicServer> <VVG> and in this setup looks like there will be
01:35:29  <PublicServer> <avdg> indeed
01:36:08  <PublicServer> <VVG> i'm scratching the whole design
01:36:31  <PublicServer> <avdg> :p
01:36:53  <PublicServer> <avdg> trap needs improvements
01:37:16  <PublicServer> <VVG> huh
01:37:35  <PublicServer> <avdg> the current one doesn't work at all
01:37:57  <PublicServer> <VVG> will, the overflow worked without any traps actually
01:38:06  <PublicServer> <VVG> a plain track end was fine
01:38:13  <PublicServer> <avdg> thats an eol
01:38:31  <PublicServer> <avdg> wait
01:38:46  <PublicServer> <avdg> :p
01:38:47  <PublicServer> <avdg> solved
01:39:23  <PublicServer> <VVG> Solved what?
01:39:26  <PublicServer> <avdg> trap
01:39:29  <PublicServer> <Mazur> Yes, because every platform occupied with a red 2 way signal is eol, adn as V said, trains rather go straight down to thre core of the planet than touch eol.
01:39:40  <PublicServer> <VVG> The problem is with a basic setup of a station, not with overflow, right?
01:40:43  <PublicServer> <avdg> check the small demo
01:40:47  <PublicServer> <VVG> ok
01:41:52  <PublicServer> <avdg> get it?
01:41:57  <PublicServer> <Mazur> The roundabout overflow track should work better, then, because that only involves evading eol.
01:42:12  <PublicServer> <VVG> i think i still follow you
01:42:32  <PublicServer> <avdg> so, now we have a guarantee no-eol part
01:42:51  <PublicServer> <avdg> I can guarantee that trains will choose the depot
01:42:56  <PublicServer> <avdg> if the station is full
01:43:05  <PublicServer> <VVG> well
01:43:22  <PublicServer> <VVG> when station was full they chose depot anyway
01:43:39  <PublicServer> <VVG> it's just that they choose depot somtimes, when the station is free
01:43:46  <PublicServer> <VVG> that's the problem
01:43:46  <PublicServer> <avdg> indeed, except if the depot has an eol
01:44:54  <PublicServer> <VVG> oho
01:45:13  <PublicServer> <avdg> any more problems?
01:45:24  <PublicServer> <VVG> wait, i don't get how this will help
01:49:15  <PublicServer> <avdg> check !demo
01:49:22  <PublicServer> <VVG> watching it
01:49:29  <PublicServer> ***  made screenshot at 00017320: http://ps.openttdcoop.org/public/webcam/00017320.png
01:49:29  <PublicServer> <avdg> run the train
01:49:55  <PublicServer> <avdg> get the problem?
01:50:23  <PublicServer> <VVG> not
01:50:31  <PublicServer> <Mazur> Nor I.
01:50:36  <PublicServer> <avdg> now with trap
01:51:13  <PublicServer> <avdg> without
01:51:18  <PublicServer> <avdg> :p
01:51:31  <PublicServer> <avdg> hmmm
01:51:40  <PublicServer> <Mazur> Lol.
01:51:45  <PublicServer> <avdg> 1 track bit :D
01:51:59  <PublicServer> <avdg> i guess that the train thinks he goes closer to 0,0 :p
01:52:19  <PublicServer> <avdg> look now
01:52:28  <PublicServer> <avdg> and now without that one
01:52:35  <PublicServer> <avdg> :D
01:52:43  <PublicServer> <avdg> i'm mastering the pf :p
01:53:37  <PublicServer> <VVG> i still don't get what it has to do with station layout and delays it causes
01:53:52  <PublicServer> <avdg> thats an other problem :p
01:54:06  <PublicServer> <VVG> but it's a root problem :)
01:54:12  <PublicServer> <avdg> forgot the order :p
01:54:19  <PublicServer> <VVG> i had no problem with trains going to depot
01:54:25  <PublicServer> <avdg> k, lets focus on that problem now :p
01:54:43  <PublicServer> <avdg> vvg: thats because you had luck
01:55:00  <PublicServer> <avdg> you had a loop, wich actually works because the pf loved it
01:55:05  <PublicServer> <VVG> i had a problem of not going to paltform, where there was free, because it was blocked for a second by the train infront
01:55:08  <PublicServer> <avdg> it had a track to the north
01:55:33  <PublicServer> <avdg> run it
01:55:42  <PublicServer> <avdg> and try to reproduce it
01:55:59  <PublicServer> <Mazur> That second train.
01:55:59  <PublicServer> <avdg> hmm
01:56:40  <PublicServer> <avdg> I think there is a easy fix for it, but it will add more complexity
01:57:06  <PublicServer> <VVG> huh
01:57:13  <PublicServer> <avdg> 1) trains should listen to 'free signal'
01:57:28  <PublicServer> <avdg> instead of listining to the first block
01:58:11  <PublicServer> <avdg> just moved bridge for demo :p
01:58:26  <PublicServer> <VVG> well, it supposed to work like in picture on wiki, and like a food drop will work
01:59:42  <PublicServer> <avdg> it has to become like that
01:59:50  <PublicServer> <avdg> but that adds 1 more problem...
01:59:56  <PublicServer> <avdg> stuck train
02:00:12  <PublicServer> <avdg> so you need to add a waitintspace then
02:00:35  <PublicServer> <avdg> hmm
02:00:51  <PublicServer> <avdg> ah
02:01:11  <PublicServer> <avdg> fixed
02:01:35  <PublicServer> <avdg> hmm
02:01:40  <PublicServer> <avdg> trains are following too close
02:02:37  <PublicServer> <VVG> i'm afk for a bit, a need a coffee
02:02:42  <PublicServer> <avdg> :p
02:03:33  <PublicServer> <avdg> beh... this station sucks
02:04:06  <PublicServer> <avdg> the sum of all small problems results in a fail
02:04:25  <PublicServer> <Mazur> It was "something" VVG wanted to try.
02:04:31  <PublicServer> ***  made screenshot at 00020173: http://ps.openttdcoop.org/public/webcam/00020173.png
02:04:31  <PublicServer> <avdg> :)
02:05:03  <PublicServer> <avdg> it will only work with 'moving' trains, like drop stations
02:05:27  <PublicServer> <avdg> so the breakdown will still be limited
02:06:08  <PublicServer> <avdg> i suggest to remove the bypass signal carrier
02:06:10  <PublicServer> <Gnemo> problem solved
02:06:23  <PublicServer> <avdg> there is not much traffic anyway
02:06:42  <PublicServer> <Gnemo> I removed the combo signal just before the bypass
02:06:50  <PublicServer> <avdg> ?
02:06:53  <PublicServer> <avdg> where?
02:06:54  <PublicServer> <Mazur> no, there is no traffic at all, we're sttill bulding infrastructure.
02:06:55  <PublicServer> <avdg> :p
02:07:01  <PublicServer> <avdg> indeed
02:07:17  <PublicServer> <avdg> but we are simulating a station under full stress
02:07:24  <PublicServer> <avdg> wich is in my eyes unlikely
02:07:47  <PublicServer> <Mazur> The way things are going, indeed.
02:08:07  <PublicServer> <avdg> remove the bypass, remove the problems
02:08:13  <PublicServer> <avdg> thats my conclusion
02:08:19  <PublicServer> <Mazur> 90% of the time only noobs battling with simple issues.
02:08:46  <PublicServer> <avdg> :p i just add workarrounds, just because we want *that* more
02:09:28  <PublicServer> <Mazur> Hm, how to build the 2-2 paper mill station.
02:12:02  <PublicServer> <avdg> ok, that should work
02:12:19  <PublicServer> <avdg> should I remove the bypass?
02:12:55  <PublicServer> <Mazur> Nah, overflows are the vogue right now.
02:13:15  <PublicServer> <avdg> i mean !this
02:13:32  <PublicServer> <avdg> its not needed imo
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02:13:51  <PublicServer> <Mazur> No, thst'd for the other half of the station, Im think.
02:14:11  <PublicServer> <Mazur> The P=pickup0 or the drip.
02:14:59  <PublicServer> <Mazur> oh, it's not part of that.
02:15:12  <PublicServer> <avdg> ?
02:15:33  <PublicServer> <avdg> remove it?
02:15:39  <PublicServer> <avdg> :p
02:15:44  <PublicServer> <Mazur> Not part of the station, being,
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02:15:51  <PublicServer> <avdg> k
02:16:01  <PublicServer> <Mazur> Not my sttuff.
02:16:11  <PublicServer> <Mazur> No idea why it was there.
02:16:21  <PublicServer> <avdg> welcome to simplicity :p
02:16:47  <PublicServer> <avdg> I just keeped a small part for the injector, so it won't inject when the station is full
02:17:12  <PublicServer> <duckblaster> what would be a good way to test MSH 1-2?
02:17:19  <PublicServer> <Mazur> Is 4 drop and 4 pickup platfforms enough  for the paper kill station?
02:18:32  <PublicServer> <Mazur> duckblaster: Waiting untill we start adding industries and real trains.
02:19:33  <PublicServer> ***  made screenshot at 0001FF76: http://ps.openttdcoop.org/public/webcam/0001FF76.png
02:19:37  <PublicServer> <VVG> back
02:19:41  <PublicServer> <avdg> wb
02:19:54  <PublicServer> <avdg> problem is solved :)
02:20:52  <PublicServer> <VVG> how?
02:20:57  <PublicServer> <avdg> simplicity
02:21:16  <PublicServer> <avdg> just removed the bypasser that carries the signal
02:21:34  <PublicServer> <VVG> won't that make a delay even bigger?
02:21:39  <PublicServer> <avdg> traffic wouldn't get high enough
02:22:04  <PublicServer> <VVG> But for high traffic it just doesn't work then?
02:22:21  <PublicServer> <avdg> and since trains are taking the the farest station, we have less breakdowns
02:22:53  <PublicServer> <avdg> it shouldn't get high traffic, period
02:23:55  <PublicServer> <VVG> well, paper mill sure shouldn't
02:25:06  <PublicServer> *** Gnemo has left the game (leaving)
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02:27:34  <PublicServer> <avdg> hmm... what now?
02:27:56  <PublicServer> <avdg> :p
02:27:57  <PublicServer> <VVG> cheator!
02:28:30  <PublicServer> <VVG> Nowmaking sure drop line works fine
02:28:38  <PublicServer> <Mazur> ¿Que?
02:28:40  <PublicServer> <VVG> and then decorating station
02:29:02  <PublicServer> <VVG> according the idea i had from the start - iterating platforms between drop and pickup lines
02:32:04  <PublicServer> <avdg> here I allow the use of a bypasser :p
02:32:18  <PublicServer> <avdg> but its your choice
02:32:20  <PublicServer> <VVG> where?
02:32:26  <PublicServer> <avdg> drop line
02:32:42  <PublicServer> <VVG> :)
02:33:09  <PublicServer> <VVG> i just don't care at the moment. not gonna build it now, if ever. may be, if actual traffic demands it later
02:33:22  <PublicServer> <avdg> :)
02:33:30  <PublicServer> <avdg> just some penalties :)
02:34:36  <PublicServer> ***  made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png
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02:35:00  <avdg> ? all zeroes? :p
02:37:34  <PublicServer> <avdg> it looks just a bit cleaner, overkill, i know :p
02:37:50  <PublicServer> <VVG> :)
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02:38:42  <PublicServer> <avdg> hey mattD
02:38:46  <MattD> hey
02:38:56  <PublicServer> <avdg> ?
02:39:04  <MattD> i actually came her to see if Peter is avalible.... but im taking it he isnt
02:39:06  <PublicServer> <VVG> kind of usesless, no?
02:39:07  <PublicServer> <avdg> that's still needed
02:39:25  <PublicServer> <avdg> so we halt the injector if the station is full
02:39:30  <MattD> its about his IRC channel... i cant find it :D
02:39:58  <MattD> well.... ill keep trying to find it... ttyl everyone have fun :)
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02:40:45  <PublicServer> <VVG> what's that?
02:40:50  <PublicServer> <VVG> ah
02:48:25  <PublicServer> <avdg> :p
02:48:30  <PublicServer> <avdg> damm hq
02:48:55  <PublicServer> <VVG> :p
02:49:23  <PublicServer> <duckblaster> what needs to be done !here?
02:49:38  <PublicServer> ***  made screenshot at 000509C9: http://ps.openttdcoop.org/public/webcam/000509C9.png
02:49:44  <PublicServer> <avdg> everything :p
02:49:57  <PublicServer> <avdg> nah, feel free to connect it
02:50:02  <PublicServer> <Mazur> Razmir needs to reduce it to L_R instead of LL_RR
02:50:04  <PublicServer> <duckblaster> just a simple junction?
02:50:31  <PublicServer> <Mazur> Simple 2-> 1 MSH
02:51:10  <PublicServer> <duckblaster> like that?
02:51:50  <PublicServer> <Mazur> No, they lead to stations. not eachother.
02:52:40  <PublicServer> <Mazur> MSH os a Main Station  Hub, meaning a major (secondary) industry station.
02:53:13  <PublicServer> <avdg> ?
02:53:23  <PublicServer> <VVG> trees
02:53:27  <PublicServer> <avdg> ah :p
02:53:34  <PublicServer> <avdg> they are disabled here :p
02:54:02  <PublicServer> <Mazur> Who is?
02:54:48  <PublicServer> <VVG> that's a rollercoeaster?
02:55:14  <PublicServer> <avdg> why shouldn't it be a rollercoaster? :p
02:55:32  <PublicServer> <VVG> it's just it only now struck my mind
02:55:53  <PublicServer> <VVG> before that i considered it as useless trains only
02:56:02  <PublicServer> <avdg> :p
02:56:19  <PublicServer> <VVG> but now it got a whole new level of awesomness
02:56:34  <PublicServer> <Mazur> What are you guys playing with?
02:56:39  <PublicServer> <avdg> hq
02:56:48  <PublicServer> <Mazur> Which is?
02:56:57  <PublicServer> <avdg> boring? :p
02:57:32  <PublicServer> <Mazur> Then come demolish my Paper mill station.
02:57:43  <PublicServer> <avdg> :p
02:58:05  <PublicServer> <avdg> well, I told it before
02:58:35  <PublicServer> <avdg> rollercoasters are much more fun then the 1 big giant network
03:01:17  <avdg> @tunnels 5
03:01:17  <Webster> avdg: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
03:04:40  <PublicServer> ***  made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png
03:04:52  <avdg> :p
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03:06:01  <VVG> Why do trains have different colors on the screenshot above compared to what i see ingame?
03:06:26  <PublicServer> <avdg> in blue?
03:06:42  <VVG> blue on screenshot, orange ingame
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03:06:57  <PublicServer> <avdg> its bleu here
03:07:08  <PublicServer> <avdg> *blue
03:07:35  <PublicServer> <Mazur> I have red engines in game.
03:07:36  <VVG> They are orange for me
03:07:47  <PublicServer> <avdg> hmm
03:07:51  <PublicServer> <avdg> os?
03:07:58  <VVG> winxp
03:08:03  <PublicServer> <Mazur> At glodsworoks
03:08:06  <PublicServer> <avdg> mac here
03:08:25  <PublicServer> <Mazur> Lok2000
03:08:55  <VVG> what about rollercoaster's tgvs?
03:09:05  <VVG> the ones in screenshot
03:09:14  <PublicServer> <Mazur> Where is the rollercoaster?
03:09:19  <VVG> at hg
03:09:20  <PublicServer> <avdg> hq
03:09:20  <VVG> hq
03:09:33  <PublicServer> <Mazur> Which is?
03:09:39  <VVG> headquarters
03:09:51  <PublicServer> <Mazur> Orange
03:10:06  <PublicServer> <avdg> yep, orange here too
03:10:31  <PublicServer> <avdg> it should flicker now
03:10:36  <VVG> But they are blue on screenshot, why?
03:10:52  <avdg> !screen
03:10:52  <PublicServer> *** avdg liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
03:10:55  <PublicServer> <Mazur> Now they are flickering blue and orangve.
03:11:02  <PublicServer> <Mazur> Now not any more.
03:11:03  <PublicServer> <avdg> :)
03:11:13  <PublicServer> <avdg> vvg: same result?
03:11:20  <PublicServer> <VVG> only orange
03:11:24  <PublicServer> <VVG> didn't see any change
03:11:31  <PublicServer> <avdg> strange
03:11:39  <PublicServer> <avdg> mazur: os?
03:11:55  <PublicServer> <Mazur> Limuix
03:11:59  <PublicServer> <avdg> hmm
03:12:15  <PublicServer> <avdg> I want to see an other windows platform to test it
03:15:11  <PublicServer> *** VVG has left the game (leaving)
03:15:12  <avdg> beh… too lazy to explower the source
03:15:40  <PublicServer> <avdg> :p unknow chars
03:15:41  <PublicServer> <Mazur> You know, avdg, you could also critique my Paper mill mess, or, if you prefer, build MSH 3-2?
03:15:50  <PublicServer> <avdg> where?
03:16:02  <PublicServer> <avdg> ah
03:16:21  <PublicServer> <avdg> split it in two parts :p
03:17:04  <PublicServer> <Mazur> How?  There is little room as it is.
03:17:19  <PublicServer> <avdg> really?
03:17:38  <PublicServer> <Mazur> I thought so.
03:19:42  <PublicServer> ***  made screenshot at 0002075E: http://ps.openttdcoop.org/public/webcam/0002075E.png
03:19:44  <PublicServer> <avdg> beh, a mess :p
03:19:57  <PublicServer> <Mazur> Didn;t I say that?
03:20:06  <PublicServer> <avdg> single bridge :p
03:20:10  <PublicServer> <Mazur> My apologies.
03:20:19  <PublicServer> <avdg> :p not your fault :)
03:20:26  <PublicServer> <Mazur> Not my bridge.
03:20:32  <PublicServer> <avdg> my bridge :p
03:20:44  <PublicServer> <Mazur> I snow
03:20:52  <PublicServer> <Mazur> I mean, I knows.
03:21:06  <PublicServer> <Mazur> Told you there was little room.
03:21:21  <PublicServer> <avdg> is that a reason to build an iron mine?
03:21:34  <PublicServer> <avdg> :/
03:21:51  <PublicServer> <avdg> check !f
03:22:13  <PublicServer> <Mazur> I did that only because you put that machine shoip there.
03:23:27  <PublicServer> <Mazur> You know, if we put hilllocks every 9 squares, we mi9ght prevent them popping up.
03:23:37  <PublicServer> <avdg> :)
03:24:32  <PublicServer> <Mazur> Weh, now the pickup has no overflow.
03:25:01  <PublicServer> <Mazur> iguess gthyen will have to deal.
03:26:04  <PublicServer> <avdg> beh a half tile cost for the injector blocker
03:28:18  <PublicServer> <avdg> just 1 small place of failure :p
03:28:34  <PublicServer> <avdg> too lazy to upgrade !single line
03:28:38  <PublicServer> <Mazur> Let it fail, then we have something to do when the heat is on.
03:28:50  <PublicServer> <avdg> :)
03:30:16  <PublicServer> <Mazur> But if you want a challenge, try MSH 3-3.
03:30:21  <PublicServer> <Mazur> 3-2
03:30:47  <PublicServer> <avdg> :/ !hard cl
03:31:04  <PublicServer> <Mazur> Anywhere between BBH 09 and  MSH 4-2.
03:32:28  <PublicServer> <Mazur> With the understading, that a station needs to be buildable.
03:32:39  <PublicServer> <Mazur> Trciky, no?
03:32:50  <PublicServer> <avdg> wait
03:32:55  <PublicServer> <avdg> still buzy with !hard cl :p
03:33:35  <PublicServer> <Mazur> 5 is not all that hard, generally.
03:33:46  <PublicServer> <avdg> :)
03:34:20  <PublicServer> <avdg> bleh
03:34:44  <PublicServer> ***  made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png
03:35:17  <PublicServer> <avdg> heading to bbh 09
03:36:21  <PublicServer> <avdg> hmm
03:43:58  <PublicServer> <Mazur> I've been fiddlin with the prios on the east side of BBH 09.
03:45:37  <PublicServer> <avdg> ?
03:45:52  <PublicServer> <Mazur> At !fixme
03:46:15  <PublicServer> <avdg> whats up?
03:46:25  <PublicServer> <avdg> too short?
03:46:52  <PublicServer> <Mazur> i made the two bidge prios, should be ok, and not sire whether the two joins on gthe north east side of the hub will work like this.
03:47:31  <PublicServer> <Mazur> No, the exigt signal of the eastern prio influsencinf the western prio.
03:48:06  <PublicServer> <avdg> beh.. we'll see
03:48:15  <PublicServer> <Mazur> k
03:48:20  <PublicServer> <avdg> looks like it would work for now
03:49:46  <PublicServer> ***  made screenshot at 00048F47: http://ps.openttdcoop.org/public/webcam/00048F47.png
03:49:52  <PublicServer> <Mazur> I still haven't mastered all the finer details of signal interaction.
03:50:15  <PublicServer> <avdg> :)
03:50:23  <PublicServer> <Mazur> I should write a Wiki page on it.
03:51:06  <PublicServer> <avdg> beh... placing normal signals between presignals
03:51:14  <PublicServer> <avdg> no wonder signalling sucks :)
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03:51:43  <PublicServer> <avdg> hey ramsus
03:51:44  <PublicServer> <Mazur> I suck.
03:51:49  <Ramsus08191> Hi
03:51:51  <PublicServer> <avdg> no, you don't :p
03:51:58  <PublicServer> <Mazur> For any ameable young woman.
03:52:03  <PublicServer> <avdg> I saw great stuff
03:52:06  <PublicServer> <Mazur> :-D
03:52:27  <PublicServer> <avdg> beh, that sucked too
03:52:33  <PublicServer> <avdg> just kidding :p
03:52:35  <PublicServer> <Mazur> Hi, Ram
03:52:50  <Ramsus08191> hey
03:53:04  <Ramsus08191> !password
03:53:04  <PublicServer> Ramsus08191: sonata
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03:54:27  <PublicServer> <Mazur> We're slowlty getting there, just 6 MSH to be built nd a few to debug.
03:55:16  <PublicServer> <avdg> where 6?
03:55:17  <PublicServer> <Mazur> Mind you, there are only 2 easy MSHs left.
03:55:32  <PublicServer> <Ramsus08191> hmm so all bbhs have been built?
03:55:51  <PublicServer> <Mazur> 02b, 1-2, 2-33, 3-2, 3-3 and 4-4.
03:56:16  <PublicServer> <Mazur> yes, the last two BBHs have been built.
03:56:53  <PublicServer> <Mazur> Vitus did 11, and Barbaar did 10.
04:04:48  <PublicServer> ***  made screenshot at 000515C9: http://ps.openttdcoop.org/public/webcam/000515C9.png
04:06:11  <PublicServer> <Mazur> Anyone building?
04:06:18  <PublicServer> <Ramsus08191> not now
04:06:38  <PublicServer> <avdg> im watching
04:06:43  <PublicServer> <Ramsus08191> same
04:07:29  <PublicServer> <Mazur> Small wonder nothing is happening.
04:08:11  <PublicServer> <avdg> even now I strungling with the heat :/
04:08:28  <PublicServer> <avdg> bleeding noise :p
04:08:41  <PublicServer> <Ramsus08191> I here is kinda cold...:/ I prefer the heat
04:08:44  <PublicServer> <Mazur> I knbow how you feel, I had gthat yesterday, but I had a thunderstorm last night.
04:08:53  <PublicServer> <avdg> here too
04:09:13  <PublicServer> <avdg> almost the same weather there I guess, I live in Belgiujm
04:09:20  <PublicServer> <Mazur> I'm letting the cool in through my balcony door.
04:09:24  <PublicServer> <avdg> Belgium, Belgiujm is unknow :p
04:10:00  <PublicServer> <Mazur> Belgium, netherlands, same thing, really.
04:10:06  <PublicServer> <avdg> france too
04:10:19  <PublicServer> <avdg> tour de france -> smelting road
04:10:22  <PublicServer> <Mazur> Except BELFGGIUM KNOWS HOW TOIVE, MN
04:10:25  <PublicServer> <Mazur> MORE
04:10:40  <PublicServer> <Mazur> Fscking caps lock.
04:10:59  <PublicServer> <avdg> that key should be banned :p
04:11:25  <PublicServer> <Mazur> Noi, but placed more conveniently.
04:11:34  <PublicServer> <avdg> no, I'm just wondering if that would happen
04:11:44  <PublicServer> <Mazur> Good idea, I might switch it with anotjher key.
04:11:51  <PublicServer> <avdg> *when that would happen
04:12:00  <PublicServer> <Ramsus08191> or just pull the key outta the keyboard
04:12:06  <PublicServer> <avdg> :D
04:12:11  <PublicServer> <Ramsus08191> :D
04:12:14  <PublicServer> <Mazur> Easier to redefine it.
04:12:21  <PublicServer> <avdg> getting it out with nail and hammer :p
04:12:47  <PublicServer> <Ramsus08191> with screwdriver is more troo
04:13:02  <PublicServer> <Mazur> There are still a few main stations to be built.
04:13:53  <PublicServer> <Ramsus08191> anyway, I was just passing by, if there still be mshs to be built by tomorrow, then I will give it a shot. good night
04:14:08  <PublicServer> <Mazur> Sweep lell.
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04:15:39  <PublicServer> <Mazur> ok, what shall we build, then?
04:15:52  <PublicServer> <avdg> donno
04:16:05  <PublicServer> <avdg> I love symmetric stuff :p
04:16:22  <PublicServer> <Mazur> What's keeping you?
04:17:06  <PublicServer> <avdg> small simple things cloned large scale :p
04:17:19  <PublicServer> <Mazur> MSH 1-4 loks like it could take a nice symmetric  station.
04:19:40  <PublicServer> <Mazur> Well, in that case I'm off to see a movie and tnen to bed, at last.
04:19:50  <PublicServer> ***  made screenshot at 0001FE0D: http://ps.openttdcoop.org/public/webcam/0001FE0D.png
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04:22:26  <PublicServer> <avdg> hey
04:22:48  <PublicServer> <Benom> oi!
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04:34:27  <Mazur> pirates sound nice.
04:34:52  <PublicServer> ***  made screenshot at 0002040E: http://ps.openttdcoop.org/public/webcam/0002040E.png
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04:37:53  <PublicServer> <avdg> wb :p
04:38:13  <PublicServer> <Mazur> You're buildingf, after all., I noticed.
04:38:22  <PublicServer> <avdg> just a simple one
04:39:17  <PublicServer> <avdg> I hope it still has all the needed ingredients and the station wouldn't get overflowed
04:39:44  <PublicServer> <Mazur> Which w
04:40:04  <PublicServer> <Mazur> Which one would getb overflowed more, drop or pidckup?
04:40:15  <PublicServer> <avdg> both or the line
04:42:23  <PublicServer> <avdg> any problems?
04:42:58  <PublicServer> <Mazur> I shouldn'g
04:43:13  <PublicServer> <Mazur> I shouldn;t know.
04:45:00  <PublicServer> <Mazur> Shouldn't need the pf trap.
04:45:07  <PublicServer> <avdg> I know
04:45:31  <PublicServer> <avdg> just in case
04:48:29  <PublicServer> <Mazur> Dendrocide.
04:49:54  <PublicServer> ***  made screenshot at 0002120D: http://ps.openttdcoop.org/public/webcam/0002120D.png
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05:04:56  <PublicServer> ***  made screenshot at 0007067A: http://ps.openttdcoop.org/public/webcam/0007067A.png
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06:57:31  <duckblaster> !players
06:57:33  <PublicServer> duckblaster: There are currently no clients connected to the server
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08:03:48  <roysvork> !dl win32
08:03:48  <PublicServer> roysvork: http://binaries.openttd.org/nightlies/trunk/r20080/openttd-trunk-r20080-windows-win32.zip
08:11:20  <roysvork> !password
08:11:20  <PublicServer> roysvork: hooray
08:11:33  <PublicServer> *** Roysvork joined the game
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08:16:36  <PublicServer> <duckblaster> do you think MSH 1-2 is done?
08:19:58  <PublicServer> ***  made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png
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08:54:44  <PublicServer> <duckblaster> what do you think of MSH 1-2?
08:54:51  <PublicServer> <avdg> hmm
08:55:08  <PublicServer> <avdg> can you label it?
08:55:08  <PublicServer> <duckblaster> does it need more work?
08:55:13  <PublicServer> <avdg> its not in the sign list
08:55:19  <PublicServer> <duckblaster> it is
08:55:29  <PublicServer> <duckblaster> not finished yet
08:55:48  <PublicServer> <avdg> k
08:55:55  <PublicServer> <avdg> named like all others :p
08:56:25  <PublicServer> <avdg> reduce the signal gaps
08:59:50  <PublicServer> <avdg> k
09:05:00  <PublicServer> ***  made screenshot at 0000B131: http://ps.openttdcoop.org/public/webcam/0000B131.png
09:07:02  <PublicServer> <avdg> whats left?
09:12:19  <PublicServer> <duckblaster> shall i work on !double it?
09:12:24  <PublicServer> <avdg> do
09:12:32  <PublicServer> <avdg> I think you know what to do :p
09:20:02  <PublicServer> ***  made screenshot at 00021564: http://ps.openttdcoop.org/public/webcam/00021564.png
09:20:28  <PublicServer> <avdg> when we have a few more eyes, its possible to launch the network in just an houre
09:21:23  <PublicServer> <duckblaster> do you think this is ok?
09:21:26  <PublicServer> <avdg> wherE?
09:21:35  <PublicServer> <duckblaster> at !double it
09:22:20  <PublicServer> <avdg> desync
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09:32:24  <PublicServer> <avdg> thats 5
09:32:25  <PublicServer> <avdg> 6
09:32:41  <PublicServer> <duckblaster> was thinking you were doing that
09:34:22  <PublicServer> *** Spike joined the game
09:34:24  <PublicServer> <avdg> hey spike
09:35:04  <PublicServer> ***  made screenshot at 0002195F: http://ps.openttdcoop.org/public/webcam/0002195F.png
09:38:47  <PublicServer> <avdg> pff... the heat is already back
09:39:40  <PublicServer> <Spike> network still needs alot of improving
09:39:49  <PublicServer> <avdg> yeah, i know
09:40:19  <PublicServer> <avdg> but not that much anymore
09:40:22  <PublicServer> <Spike> and that on alot of hubs
09:41:36  <PublicServer> <avdg> hmm
09:41:41  <PublicServer> <avdg> 1 ml not connected yet
09:42:07  <PublicServer> <Spike> MSH02a MSH1-4  BBH08 BBH07? BBH01 MSH4-4
09:42:13  <PublicServer> <Spike> just a small list that still needs to be done
09:44:27  <PublicServer> <Spike> some have alot of signs, not build, need fixing etc
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09:46:07  <PublicServer> <Spike> btw vvg why at that station use station penalties over roads?
09:46:20  <PublicServer> <avdg> wich one?
09:46:31  <PublicServer> <Spike> glassworks
09:47:17  <PublicServer> <avdg> hmm
09:47:18  <PublicServer> <avdg> donno
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09:48:10  <PublicServer> <Spike> and don't give me the: Cause roads make noise argument :)
09:48:17  <PublicServer> <avdg> :p
09:49:15  <Ozkan> @quickstart
09:49:17  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
09:50:07  <PublicServer> ***  made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png
09:50:48  <Ozkan> !dl win32
09:50:48  <PublicServer> Ozkan: http://binaries.openttd.org/nightlies/trunk/r20080/openttd-trunk-r20080-windows-win32.zip
09:52:30  <PublicServer> *** tneo joined the game
09:52:33  <PublicServer> <avdg> hey tneo
09:53:59  <Ozkan> can someone help me with the correct version of openttd for public servers?
09:54:27  <avdg> !dl
09:54:27  <PublicServer> avdg: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
09:54:54  <Ozkan> i did that and now openttd asks for music files
09:54:58  <PublicServer> *** tneo has left the game (leaving)
09:55:50  <avdg> did you opened the online content?
09:56:23  <Ozkan> program gives an error about music files and exits
09:56:37  <avdg> oh
09:56:42  <avdg> strange
09:57:23  <^Spike^> download the openmsx files?
09:57:49  <Ozkan> i ll try that
09:57:52  <avdg> http://wiki.openttd.org/Sound_Effects_Replacement
09:57:55  <^Spike^> @openmsx
09:58:02  <^Spike^> hmmm webster doesn't know all :D
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10:05:09  <PublicServer> ***  made screenshot at 0003D02C: http://ps.openttdcoop.org/public/webcam/0003D02C.png
10:05:49  <avdg> !grf
10:05:49  <PublicServer> avdg: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
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10:28:35  <fmauneko> Ohai
10:28:37  <fmauneko> !password
10:28:37  <PublicServer> fmauneko: legion
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10:46:25  <Lukeus_Maximus> !password
10:46:25  <PublicServer> Lukeus_Maximus: meaner
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10:52:41  <PublicServer> <fmauNeko> afk
10:54:40  <Lukeus_Maximus> ok
10:54:51  <Lukeus_Maximus> I plan on completely redoing MSH 03a
10:54:55  <Lukeus_Maximus> sorry
10:54:58  <Lukeus_Maximus> I plan on completely redoing MSH 02a
10:55:17  <Lukeus_Maximus> any objections
10:55:19  <Lukeus_Maximus> ?
10:58:49  <V453000> it is your hub >]
10:58:51  <V453000> :)
10:58:57  <Lukeus_Maximus> then I shall redo it
10:59:04  <V453000> and it has many issues, redoing will be best :)
10:59:09  <V453000> and hi :)
10:59:16  <Lukeus_Maximus> this time (the thrid time I'll do this hub) I'll have a picutre of a BBH done proper
10:59:31  <Lukeus_Maximus> so I can do it proper
11:00:43  <V453000> :)
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11:15:36  <pugi> wow
11:15:40  <pugi> screen 00000000 :D
11:16:35  <V453000> ._O we have trains?
11:16:51  <pugi> hm?
11:16:59  <pugi> !password
11:16:59  <PublicServer> pugi: deigns
11:17:31  <PublicServer> *** puugi joined the game
11:18:22  <pugi> just a few nonsense trains, as usual :P
11:18:27  <V453000> :)
11:20:17  <PublicServer> ***  made screenshot at 000051D0: http://ps.openttdcoop.org/public/webcam/000051D0.png
11:20:40  <V453000> !password
11:20:40  <PublicServer> V453000: magnum
11:20:46  <V453000> pew pew
11:21:00  <PublicServer> *** V453000 joined the game
11:21:06  <PublicServer> <V453000> elo
11:21:11  <PublicServer> <puugi> hai :D
11:21:29  * tycoondemon|supporter tries to sned some money on good things...
11:23:41  <PublicServer> <V453000> lol our HQ is awsome :D
11:23:46  <PublicServer> <puugi> :D
11:23:49  <PublicServer> <fmauNeko> Back
11:23:49  <tycoondemon|supporter> pic
11:23:50  <tycoondemon|supporter> pic
11:23:51  <tycoondemon|supporter> pic
11:24:09  <PublicServer> <fmauNeko> Hello all
11:24:22  <V453000> how long does it take to the bot to actually realize and announce new blog articles in IRC channel :(
11:24:24  <pugi> !screen
11:24:26  <PublicServer> *** pugi made screenshot at 00050FC9: http://ps.openttdcoop.org/public/webcam/00050FC9.png
11:24:34  <pugi> grr
11:24:38  <pugi> i was too slow :D
11:24:46  <PublicServer> <V453000> go I am bombing
11:24:51  <pugi> !screen
11:24:53  <PublicServer> *** pugi made screenshot at 00050FC8: http://ps.openttdcoop.org/public/webcam/00050FC8.png
11:25:04  <V453000> win
11:25:05  <tycoondemon|supporter> omg
11:25:08  <tycoondemon|supporter> that is cool
11:25:37  <tycoondemon|supporter> hmmm, need reboot, brb
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11:26:01  <planetmaker> wow. nice screeny, pugi
11:26:22  <pugi> hm
11:26:27  <pugi> v is bombing :D
11:26:36  <V453000> coop screening :D
11:26:57  <planetmaker> !screen
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11:29:02  <Webster> Latest update from blog: Advanced Building Revue 06: Hubs <http://blog.openttdcoop.org/2010/07/10/advanced-building-revue-06-hubs/>
11:29:05  <V453000> ha
11:29:06  <V453000> finally
11:29:17  <pugi> ^^
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11:29:32  <V453000> what an ass
11:30:03  <V453000> borked a link :D
11:30:05  <Lukeus_Maximus> hmm?
11:30:06  <PublicServer> *** Gnemo has left the game (connection lost)
11:30:11  <V453000> by the >
11:30:23  <pugi> link is working for me
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11:33:42  <VVG> hello
11:33:44  <Vitus> Hey
11:33:48  <PublicServer> <fmauNeko> Hai VVG
11:33:51  <PublicServer> <puugi> hellou
11:33:52  <Vitus> Sorry VVG, my internet died last night
11:34:08  <Vitus> !password
11:34:08  <PublicServer> Vitus: magnum
11:34:41  <Vitus> What's new?
11:34:48  <PublicServer> *** Vitus joined the game
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11:35:19  <PublicServer> ***  made screenshot at 000069BA: http://ps.openttdcoop.org/public/webcam/000069BA.png
11:35:21  <PublicServer> <Vitus> Oh, I see some overflow :)
11:37:31  <VVG> eh?
11:37:31  <PublicServer> <Vitus> I suggest to move this join little bit further to prevent CL
11:37:33  <VVG> Why sorry?
11:37:48  <PublicServer> <Vitus> Well, I was discussing something with you if I remember correctly
11:38:37  <VVG> I went afk first :p
11:38:38  <PublicServer> <Vitus> fmauNeko: Are you here?
11:39:46  <PublicServer> <fmauNeko> Vitus: yep, sorry :p
11:40:02  <PublicServer> <Vitus> Also, Glassworks overflow has been changed too... not sure why
11:40:09  <PublicServer> <Vitus> It just added slow corner
11:40:15  <PublicServer> <Vitus> And probably break some other stuff
11:41:14  <VVG> I made it a bit smaller. There is no slow corner :)
11:41:29  <V453000> Vitus: talk to avdg :)
11:41:40  <V453000> or VVG?
11:41:42  <PublicServer> <fmauNeko> About the logic of the overflow, I don't know how to do that
11:41:42  <V453000> :)
11:41:44  <V453000> dunno
11:41:51  <PublicServer> <Vitus> I'll help you with that
11:41:54  <PublicServer> <Vitus> Give me sec
11:42:01  <PublicServer> <fmauNeko> okay :)
11:42:36  <VVG> Anyway, i did change some things at GW overflow since Vitus left, that's for sure. :)
11:43:06  <PublicServer> <Vitus> Well... if you want to leave it that way, at least make the prio longer
11:43:13  <PublicServer> <puugi> woah
11:43:23  <PublicServer> <puugi> i just noticed the engie supplies stuff in the middle :D
11:43:33  <PublicServer> <Vitus> :D
11:43:47  <PublicServer> <puugi> must have somehow missed it :P
11:43:47  <PublicServer> <fmauNeko> Sign flood :)
11:47:11  <V453000> !password
11:47:11  <PublicServer> V453000: weeded
11:47:30  <PublicServer> *** V453000 joined the game
11:47:42  <PublicServer> <V453000> moo
11:47:44  <PublicServer> <Vitus> Hey
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11:49:51  <PublicServer> <V453000> these oil wells are a bit stubborn
11:49:55  <PublicServer> <Vitus> :D
11:49:56  <PublicServer> <V453000> they are there for about 300 years at least
11:50:21  <PublicServer> ***  made screenshot at 000097D2: http://ps.openttdcoop.org/public/webcam/000097D2.png
11:53:26  <PublicServer> <Vitus> I think the spaghetti at overflow is done :D
11:54:04  <PublicServer> <fmauNeko> Yeah :D
11:54:08  <PublicServer> <fmauNeko> Thanks :p
11:54:09  <PublicServer> <V453000> :)
11:54:31  <PublicServer> <V453000> it is nice to see that people use what I create :)
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11:58:11  <PublicServer> <fmauNeko> Merry Christmas
12:00:05  <VVG> !password
12:00:05  <PublicServer> VVG: unkind
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12:01:49  <PublicServer> <fmauNeko> Brb
12:01:53  <PublicServer> *** fmauNeko has left the game (leaving)
12:02:06  <fmauneko> !password
12:02:06  <PublicServer> fmauneko: unkind
12:02:25  <PublicServer> *** fmauNeko joined the game
12:03:01  <PublicServer> <VVG> I wonder, if you can simplify overflow logic a bit, checking only waiting bays. Though at the cost of a bit later inserting of trains i guess.
12:03:12  <PublicServer> <VVG> err
12:03:16  <PublicServer> <V453000> my style is not to have waiting bays :)
12:03:17  <PublicServer> <VVG> Vitus, that was for you :)
12:03:26  <PublicServer> <V453000> :)
12:03:27  <PublicServer> <Vitus> I know
12:03:32  <PublicServer> <V453000> you can do basically anything
12:03:58  <PublicServer> <VVG> with waiting bays it's much simpler.
12:03:58  <PublicServer> <Vitus> But this does wonders with filling
12:04:09  <PublicServer> <V453000> detecting waiting gaps is the same as detecting platforms
12:04:18  <PublicServer> <Vitus> If you check for platforms AND bays, you can have almost insta-fill :P
12:04:28  <PublicServer> <V453000> sure
12:04:33  <PublicServer> <V453000> but I dont have bays :P
12:04:53  <PublicServer> <Vitus> I know, I know... I'm talking about Sawmill & Glassworks
12:05:08  <PublicServer> <Vitus> And I like this spaghetti :D
12:05:23  <PublicServer> ***  made screenshot at 000047DE: http://ps.openttdcoop.org/public/webcam/000047DE.png
12:05:31  <PublicServer> <VVG> With waiting bays it's much simpler. I tried presignal bypass with overflow at furniturefactory yesterday and failed.
12:05:34  <PublicServer> <V453000> :)
12:05:51  <PublicServer> <V453000> presignal bypass ... hmm
12:06:14  <PublicServer> <VVG> When trains were following each other too close the trailing train will be forced to overflow even though there are free platforms
12:06:19  <PublicServer> <Vitus> V., your layout has only one flaw I managed to find so far...
12:06:36  <PublicServer> <Vitus> But I doubt it's fixable
12:07:03  <PublicServer> <Vitus> Take a look at beer pickup, if you've got some time
12:07:35  <PublicServer> <V453000> im all one big ear
12:07:50  <PublicServer> <Vitus> I'll rather do visual presentation :D
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12:08:36  <PublicServer> <V453000> you mean the 4th doesnt find the platform
12:08:55  <PublicServer> <Vitus> I mean this
12:09:15  <PublicServer> <V453000> what
12:09:40  <PublicServer> <Vitus> Damn, you didn't see that?
12:09:46  <PublicServer> <V453000> I dont know what you mean
12:10:27  <PublicServer> <Vitus> It released train because the incoming train became invisible to prio (in the waiting bay)
12:10:45  <PublicServer> <V453000> oh that
12:10:52  <PublicServer> <V453000> yes I told you that before
12:10:55  <PublicServer> *** puugi has left the game (leaving)
12:11:12  <PublicServer> <Vitus> Oh well, I was unsure if you meant that :P
12:11:28  <PublicServer> <V453000> yes :)
12:12:07  <PublicServer> <Vitus> Only solution would be to include waiting bays in prio... but that'd break fail-safe logic
12:12:27  <PublicServer> <Vitus> You'd need some OR gates for this :D
12:12:40  <V453000> screw that :)
12:13:02  <PublicServer> <Vitus> And we don't have Logic Engine... so the delay would be too big
12:13:15  <PublicServer> <Vitus> And that would likely cause more problems that it solves
12:13:27  <PublicServer> <Vitus> *than
12:14:13  <V453000> by the way
12:14:23  <V453000> there is something to read on the blog if you were interested :P
12:14:44  <Vitus> Must be completly new!
12:15:26  <Vitus> Oh well, I forgot that my net wasn't working yesterday
12:16:10  <PublicServer> *** V453000 has left the game (connection lost)
12:16:33  <Lukeus_Maximus> so I have these unsyncable bridges
12:16:33  *** avdg has quit IRC
12:16:49  <Lukeus_Maximus> at MSH 02a
12:16:58  <Lukeus_Maximus> anybody care to try doing it better
12:17:09  <PublicServer> <VVG> which bridges?
12:17:22  <^Spike^> Lukeus_Maximus i would also check your other hubs
12:17:33  <Lukeus_Maximus> It has a "sync these if you dare sign over them"
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12:17:47  <Lukeus_Maximus> ^Spike^, I am fully aware that all my other hubs are crap
12:18:10  <^Spike^> Lukeus_Maximus my advice... break 1 down completely... and rebuild it.. step by step...
12:18:20  <^Spike^> would take one that is easy to rebuild
12:18:36  <Lukeus_Maximus> that's what I'm doing at MSH 02a
12:19:09  <PublicServer> *** Vitus has left the game (connection lost)
12:19:09  <^Spike^> don't try to fix it.. just bomb it
12:19:31  <Lukeus_Maximus> I did bomb it
12:19:36  <Lukeus_Maximus> now I'm doing it again
12:19:40  <Lukeus_Maximus> from scratch
12:20:25  <PublicServer> ***  made screenshot at 000067DA: http://ps.openttdcoop.org/public/webcam/000067DA.png
12:20:40  <PublicServer> <VVG> there :)
12:20:41  <PublicServer> *** Spike joined the game
12:20:50  <Lukeus_Maximus> ty
12:21:14  <PublicServer> <VVG> see new sign?
12:21:21  <PublicServer> *** Spike has joined company #1
12:21:29  <PublicServer> <Spike> thos CLs are easy to fiux
12:21:41  <PublicServer> <VVG> make track go down the slope 1st, then combine
12:21:46  <PublicServer> <Spike> yep
12:23:30  <PublicServer> <Spike> that short balance also can be an easy fix
12:25:41  <PublicServer> <Spike> luke that couldn't done without TF :)
12:25:46  <PublicServer> <Spike> but leave it for now :)
12:25:58  <Lukeus_Maximus> you mean could've
12:26:03  <Lukeus_Maximus> but yes
12:26:05  <Lukeus_Maximus> and no
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12:26:11  <PublicServer> <Spike> that yes :)
12:26:11  <Lukeus_Maximus> give the noob some room
12:26:46  <PublicServer> <Spike> do realize i don't sign the your work cause i hate you or something.. it's just well... i can say nothing.... and fix it myself...
12:26:50  <PublicServer> <Spike> or let you learn it :")
12:26:51  <PublicServer> <Spike> and CL :)
12:28:04  <PublicServer> <VVG> Spike, i used stations as penalty instead of roads because it's much cleaner this way :)
12:28:17  <PublicServer> <Spike> a bypass argument for: Roads make noise ;)
12:28:19  <Lukeus_Maximus> are you sure there's a CL problem?
12:28:26  <Lukeus_Maximus> I see no double S-bends
12:28:41  <Lukeus_Maximus> (of a certain length
12:28:46  <PublicServer> <Spike> and you're merge is gonna block
12:28:56  <PublicServer> <VVG> noise? as in sounds?
12:29:01  <PublicServer> <Spike> mhm:)
12:30:11  <PublicServer> <Spike> always be sure that if you have a balancer/merger/idon'tknow that there is atleast 1 TL space
12:30:16  <PublicServer> <Spike> a TL*
12:33:51  <PublicServer> <Spike> now if you signal it... it looks like a good hub :)
12:34:04  <PublicServer> <Spike> although 1 more comment
12:34:05  <Lukeus_Maximus> IT LIVES!!!!
12:34:23  <PublicServer> <Spike> those 2...
12:34:32  <PublicServer> <Spike> where you conna put your signals...
12:34:51  <Lukeus_Maximus> I'll show you
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12:35:27  <PublicServer> ***  made screenshot at 000057D5: http://ps.openttdcoop.org/public/webcam/000057D5.png
12:35:27  <Macha> !password
12:35:27  <PublicServer> Macha: inning
12:35:28  <PublicServer> <Spike> btw... there still is 1 thing.. :)
12:35:33  <PublicServer> <Spike> single bridge ;)
12:35:43  <PublicServer> *** Macha joined the game
12:36:37  <PublicServer> <Spike> the balancer there is a bit short.. but i can forgive you that :)
12:36:44  <PublicServer> <Spike> if it becomes a problem it can be fixed
12:37:08  <Lukeus_Maximus> which balancer?
12:37:44  <PublicServer> <Macha> Going to build MSH 3-3 now, is that ok?
12:37:52  <Lukeus_Maximus> I swear you guys will be the death of me...
12:38:00  <PublicServer> <Spike> sure
12:38:01  <PublicServer> <fmauNeko> Totally Macha :)
12:38:14  <PublicServer> <Spike> luke i have alot of patience.. :)
12:38:40  <PublicServer> <Spike> but like i said.. if that becomes a problem we can rebuild that part or fix it
12:38:52  <PublicServer> <Spike> nothing to worry about now.. signal your hub :)
12:39:45  <^Spike^> !players
12:39:46  <PublicServer> ^Spike^: Client 398 (Orange) is Spike, in company 1 (Coopers #188)
12:39:46  <PublicServer> ^Spike^: Client 400 (Orange) is Macha, in company 1 (Coopers #188)
12:39:47  <PublicServer> ^Spike^: Client 397 (Orange) is fmauNeko, in company 1 (Coopers #188)
12:39:47  <PublicServer> ^Spike^: Client 384 (Orange) is Lukeus Maximus, in company 1 (Coopers #188)
12:39:47  <PublicServer> ^Spike^: Client 395 (Orange) is VVG, in company 1 (Coopers #188)
12:39:48  <^Spike^> what was it again..
12:39:50  <^Spike^> rcon kick...
12:39:51  <^Spike^> ;)
12:39:58  <Lukeus_Maximus> stee hee
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12:50:29  <PublicServer> ***  made screenshot at 000588D3: http://ps.openttdcoop.org/public/webcam/000588D3.png
12:53:16  <Lukeus_Maximus> @gap 5
12:53:17  <Webster> Lukeus_Maximus: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
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13:08:18  <Vitus> I'm back, still having problems with internet
13:08:26  <Vitus> V453000: Are you here?
13:16:24  <Vitus> !players
13:16:25  <PublicServer> Vitus: Client 400 (Orange) is Macha, in company 1 (Coopers #188)
13:16:25  <PublicServer> Vitus: Client 397 (Orange) is fmauNeko, in company 1 (Coopers #188)
13:16:25  <PublicServer> Vitus: Client 384 (Orange) is Lukeus Maximus, in company 1 (Coopers #188)
13:16:25  <PublicServer> Vitus: Client 395 (Orange) is VVG, in company 1 (Coopers #188)
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13:18:05  <PublicServer> <Macha> Anyone want to look over MSH 3-3? Esp. the prios. Think I've got them right, but not sure
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13:29:11  <Macha> !players
13:29:13  <PublicServer> Macha: Client 400 (Orange) is Macha, in company 1 (Coopers #188)
13:29:13  <PublicServer> Macha: Client 384 (Orange) is Lukeus Maximus, in company 1 (Coopers #188)
13:33:29  <PublicServer> *** Macha has left the game (leaving)
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13:35:35  <PublicServer> ***  made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png
13:40:08  <PublicServer> *** Lukeus Maximus has left the game (leaving)
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13:44:11  <VVG> !password
13:44:11  <PublicServer> VVG: matted
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13:44:54  <PublicServer> <Mazur> hi, VVG..
13:45:09  <PublicServer> <VVG> Hi, Mazur
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14:01:51  <V453000> !password
14:01:51  <PublicServer> V453000: beaned
14:02:25  <PublicServer> *** V453000 joined the game
14:02:31  <PublicServer> <V453000> lo
14:02:35  *** asnoehu has joined #openttdcoop
14:02:53  <PublicServer> <VVG> ho
14:03:05  <PublicServer> <VVG> You are the one i need help from. :)
14:03:56  <PublicServer> <V453000> well, here you have me :)
14:04:07  <PublicServer> <VVG> Take a look at glassworks overflow please
14:04:36  <PublicServer> <VVG> It works, but i seen it fail, once. Train from overflow returned to overflow right away.
14:04:39  <PublicServer> <VVG> no idea why
14:04:47  <PublicServer> <V453000> ooh
14:05:00  <PublicServer> <V453000> hmm
14:05:09  <PublicServer> <V453000> it is possible that the reaction time is too fast
14:05:25  <PublicServer> <VVG> pretty much always reaction time is OK
14:05:37  <PublicServer> ***  made screenshot at 0002200C: http://ps.openttdcoop.org/public/webcam/0002200C.png
14:05:37  <PublicServer> <V453000> i see
14:05:48  <PublicServer> <VVG> i wonder if that was just some glitch
14:06:05  <PublicServer> <VVG> since i saw it only once
14:06:14  <PublicServer> <Mazur> Hey, V.
14:06:18  <PublicServer> <V453000> hi
14:06:29  <PublicServer> <V453000> hmm
14:06:34  <PublicServer> <V453000> it shouldnt happen indeed
14:06:37  <PublicServer> <Mazur> I miss your saqrcasn at my lotest hubs.
14:06:40  <PublicServer> <V453000> dont know how it would be possible
14:06:45  <PublicServer> <V453000> meh
14:06:50  <PublicServer> <Mazur> :-)
14:06:52  <PublicServer> <VVG> hm
14:07:03  <PublicServer> <Mazur> But of course other memebers have looked them over.
14:07:17  <PublicServer> <VVG> mb, entry went green right at the moment the train from depot got to max speed?
14:07:43  <PublicServer> <V453000> that shouldnt happen because still it should check if it has anywhere to go
14:07:53  *** asnoehu has quit IRC
14:08:02  <PublicServer> <Mazur> Which overflow are you gguys looking at?
14:08:05  <PublicServer> <V453000> which means ... the only possibility I see is that one of the bays got somehow stuck ... but that doesnt make sense to me
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14:08:14  <PublicServer> <V453000> Glassworks
14:08:27  <PublicServer> <V453000> isnt it possible that not only 1 train left the station?
14:08:37  <PublicServer> <V453000> if both of them did, trains could have slowed down
14:08:39  <PublicServer> <VVG> hmm
14:08:50  <PublicServer> <V453000> therefore blocking entrance
14:08:57  <PublicServer> <V453000> but allowing the 1 gap
14:09:06  <PublicServer> <VVG> may be
14:09:15  <PublicServer> <V453000> see
14:09:18  <PublicServer> <V453000> as I said
14:09:28  <PublicServer> <V453000> try to release both trains at the same time :)
14:09:39  <PublicServer> <VVG> it happened soon after i did some modifications, so some trains might have got into station close to each other
14:09:59  <PublicServer> <V453000> well
14:10:14  <PublicServer> <V453000> IF the station will have a good rating, it will probably not happen
14:10:29  <PublicServer> <V453000> because iirc FIRS productions are over-time
14:10:42  <PublicServer> <VVG> few times a month
14:10:47  <PublicServer> <V453000> yes
14:12:04  <PublicServer> <V453000> Mazur: your hub is fine... talking about 1-3, dont know if you got some other :) ... everything works, joiners are fine ... it is typically the style with all directional tunnels - you do every single thing like in steps
14:12:12  <PublicServer> <V453000> du
14:12:18  <PublicServer> <V453000> dunno if you read the blog already
14:12:31  <PublicServer> <VVG> well, in any case, there is enough space to rebuilt. Or remove platform checks :)
14:12:40  <PublicServer> <Mazur> Nope, I was still busy with the IRC log.
14:12:58  <PublicServer> <V453000> VVG: I would keep it as it is
14:13:17  <PublicServer> <VVG> me too. unless it really fails later :)
14:13:28  <PublicServer> <Mazur> I've  built 3 other MSHs, as well, one of which you inspected before.
14:13:57  <PublicServer> <V453000> I see
14:14:06  <PublicServer> <V453000> well ... hubs on straight lines tend to be similar ;)
14:14:09  <PublicServer> <Mazur> And one messy station.
14:14:27  <PublicServer> <Mazur> Yep.  Thought I'd stick to what I was capable of.
14:14:44  <PublicServer> <V453000> But 4-3 looks like you try to put things close together which I like :)
14:15:13  <PublicServer> <Mazur> So do I.
14:15:28  <PublicServer> <Mazur> Think that was my last one.
14:15:59  <PublicServer> <Mazur> Dunno who did the bridge prios for me.
14:16:00  <PublicServer> <V453000> it is significant :)
14:16:22  <PublicServer> <V453000> the prios are my job :)
14:16:29  <PublicServer> <V453000> I did it with you
14:16:33  <PublicServer> <V453000> iirc
14:16:41  <PublicServer> <Mazur> Quite possible.
14:17:16  <PublicServer> <Mazur> But I think I'm starting to get those bridge prios.
14:17:34  <PublicServer> <V453000> it is nothing complicated :)
14:18:04  <PublicServer> <Mazur> No, but I need to as it were take them apart and understand the individual components.
14:18:15  <PublicServer> <V453000> :)
14:18:30  <PublicServer> <Mazur> So I can place the components in their place in my head.
14:18:33  <PublicServer> <VVG> we need new eye-candy overhanging stations, to hide all the logic parts :)
14:18:56  <PublicServer> <V453000> logic parts are best :)
14:18:57  <PublicServer> <Mazur> A platformless roof, you mean?
14:19:00  <PublicServer> <V453000> candy itself
14:19:15  <PublicServer> <VVG> even better when they are hidden, magic at work!
14:19:27  <hylje> logic parts could be hidden away in another dimension
14:19:34  <PublicServer> <VVG> i mean the trick MLSS uses.
14:19:59  <^Spike^> logic isn't all that logical
14:20:00  <^Spike^> ;)
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14:46:27  <Mazur> Very interesting, V453000, the HUBS article.
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14:47:28  <Ramsus08191> !password
14:47:28  <PublicServer> Ramsus08191: stubby
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14:48:08  <PublicServer> <Ramsus08191> Hello
14:48:12  <V453000> thanks Mazzie
14:48:19  <V453000> hi Ramsus :)
14:48:57  <PublicServer> <Ramsus08191> Hey, just read your article
14:49:17  <Mazur> I'll have to reread some parts later, to study some details I'm still weak at.
14:49:29  <V453000> it is just theory
14:49:38  <V453000> I believe practicing will lead you to the same points
14:49:41  <PublicServer> <Mazur> Hi, Rambo.
14:49:58  <PublicServer> <Ramsus08191> hi
14:50:43  <PublicServer> ***  made screenshot at 00014196: http://ps.openttdcoop.org/public/webcam/00014196.png
14:50:44  <Mazur> Yes, but with the theory in ones head one can project a good hub on the landscape easier.
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14:51:34  <V453000> :)
14:51:59  <Mazur> But I'm still not touching MSH 3-2.
14:52:07  <Mazur> A bit hilly for me.
14:52:10  <Mazur> :-)
14:52:11  <V453000> :)
14:53:08  <PublicServer> <VVG> V, may you please take a look at !lookhere ?
14:54:56  <PublicServer> <Ramsus08191> :O an entire hub has disappeared
14:55:25  <PublicServer> <Ramsus08191> bbh01 I mean
14:55:26  <PublicServer> <Mazur> Has it?
14:55:34  <V453000> !password
14:55:34  <PublicServer> V453000: humped
14:55:45  <PublicServer> *** V453000 joined the game
14:56:01  <PublicServer> <Mazur> Ah yes, I red something about that on IRC.
14:56:01  <PublicServer> <V453000> im there
14:56:05  <PublicServer> <Mazur> read
14:56:26  <PublicServer> <Ramsus08191> lukeus destroyed it or was someone else?
14:57:04  <PublicServer> <Mazur> There were so many little problems with it, that Spike advised and Luke decided to restart from scratch.
14:57:15  *** morph has joined #openttdcoop
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14:57:34  <fmauNeko> !password
14:57:34  <PublicServer> fmauNeko: humped
14:57:37  <morph> Hey. I have a question - how do you get like, umm, higher (bigger) title bars on game windows ?
14:57:52  <morph> Like in http://blog.openttdcoop.org/2010/07/05/coopetition-and-the-winner-is-yexo/ screenshot
14:57:55  <PublicServer> *** fmauNeko joined the game
14:59:15  <morph> Anyone got any ideas ?
14:59:32  <PublicServer> <fmauNeko> Nope, sorry
15:00:22  <morph> :(
15:02:45  <Mazur> Play around with your fontsize, I'd guess.  What I think is, that in that picture a small font was used, making it seemk larger.
15:03:18  <morph> But..
15:03:25  <morph> There's a big i button on it, too
15:03:31  <morph> Which seems to be the one making it higher
15:05:46  <PublicServer> ***  made screenshot at 0006A54C: http://ps.openttdcoop.org/public/webcam/0006A54C.png
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15:08:40  <PublicServer> <Mazur> Noone building, atm?
15:08:44  <PublicServer> <fmauNeko> Me
15:08:47  <PublicServer> <VVG> me
15:08:58  <PublicServer> <Mazur> Good, good.
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15:15:59  * morph slaps planetmaker around a bit with a large fishbot
15:18:23  <PublicServer> <Ramsus08191> alright, I am going to get msh 2-3
15:18:33  <PublicServer> <Mazur> Have fnu,
15:20:48  <PublicServer> ***  made screenshot at 00014F9B: http://ps.openttdcoop.org/public/webcam/00014F9B.png
15:23:37  <PublicServer> <fmauNeko> thx for the cl :)
15:23:48  <PublicServer> <Mazur> Np.
15:24:40  <PublicServer> <Mazur> It'sasier when you catch them before you've build for another hour.
15:25:53  <Lukeus_Maximus> !players
15:25:54  <PublicServer> Lukeus_Maximus: Client 401 (Orange) is Mazur, in company 1 (Coopers #188)
15:25:54  <PublicServer> Lukeus_Maximus: Client 403 (Orange) is VVG, in company 1 (Coopers #188)
15:25:54  <PublicServer> Lukeus_Maximus: Client 410 (Orange) is Ramsus08191, in company 1 (Coopers #188)
15:25:55  <PublicServer> Lukeus_Maximus: Client 408 is Spike, a spectator
15:25:55  <PublicServer> Lukeus_Maximus: Client 414 (Orange) is fmauNeko, in company 1 (Coopers #188)
15:26:08  *** valhallasw has joined #openttdcoop
15:26:14  <Lukeus_Maximus> !password
15:26:15  <PublicServer> Lukeus_Maximus: uneven
15:26:36  <PublicServer> *** Lukeus Maximus joined the game
15:26:40  <PublicServer> <Mazur> Wb, Luke.
15:26:45  <PublicServer> <Ramsus08191> Heya
15:28:30  <Vitus> !password
15:28:30  <PublicServer> Vitus: uneven
15:29:02  <PublicServer> *** Vitus joined the game
15:29:03  <PublicServer> <Vitus> Hey
15:29:06  <PublicServer> <Ramsus08191> hi
15:29:09  <PublicServer> *** Spike has left the game (leaving)
15:29:11  <PublicServer> <Mazur> Hi, Feats.
15:29:19  <PublicServer> <fmauNeko> Hi again Vitus :p
15:29:31  <PublicServer> <Vitus> What's new?
15:29:58  <PublicServer> <Mazur> Some things.
15:30:06  <PublicServer> <Mazur> :-)
15:30:39  <PublicServer> <Mazur> We're dpown to the last two MSHs.
15:32:37  <PublicServer> <VVG> eh?
15:32:53  <PublicServer> <Vitus> sec, I might be blind
15:33:17  <PublicServer> <Vitus> OK
15:34:18  <PublicServer> <Vitus> I think it would be better to move the tunnel a bit
15:34:40  <PublicServer> <VVG> hm
15:34:51  <PublicServer> <VVG> wait, i want to try without moving it
15:35:17  <PublicServer> <VVG> huh
15:35:22  <PublicServer> <fmauNeko> Frak
15:35:50  <PublicServer> ***  made screenshot at 0001CCCC: http://ps.openttdcoop.org/public/webcam/0001CCCC.png
15:36:05  <PublicServer> <VVG> bleh, not used to tunnles as much as to bridges :)
15:37:25  <PublicServer> <Vitus> I still think it would be better this way:
15:37:38  <PublicServer> <Vitus> You can use the second tunnel for prio, then
15:38:00  <PublicServer> <VVG> mm
15:38:12  <PublicServer> <Vitus> Also don't build the reverser so close
15:38:12  <PublicServer> <VVG> i want the tunnel to go green as soon as possible
15:38:18  <PublicServer> <Vitus> Trains will jam probably
15:38:26  <PublicServer> <VVG> nah
15:38:29  <PublicServer> <VVG> tak a look at GW
15:39:07  <PublicServer> <Vitus> What if two trains come at once?
15:39:13  <PublicServer> <fmauNeko> I think I'll need help for some spagetthis :p
15:39:32  <PublicServer> <VVG> uh
15:39:46  <PublicServer> <VVG> was it you that caused train to return to  overflow?
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15:39:59  <PublicServer> <Vitus> I stopped the ones in waiting bays
15:40:33  <PublicServer> <VVG> they were running quite fine before
15:41:16  <PublicServer> <VVG> don't stop trains in waiting bays
15:41:36  <PublicServer> <VVG> if they are stopped and platforms are free, it causes train to return back
15:41:40  <PublicServer> <Vitus> I know
15:41:51  <PublicServer> <Vitus> But I wanted to point out the potentional jam
15:41:51  <PublicServer> <VVG> that's not supposed to happen with normal traffic flow
15:42:12  <PublicServer> <Vitus> And you think two trains cannot come directly after eachother?
15:42:35  <PublicServer> <Vitus> Also the prio should be longer
15:42:44  <PublicServer> <VVG> there is plenty of space back there for a small jam, if all platfors are occupied
15:43:21  <PublicServer> <VVG> looks like too long
15:43:30  <PublicServer> <Vitus> Nope
15:43:46  <PublicServer> <VVG> they are empty at this line, so start quite fast
15:44:06  <PublicServer> <Vitus> It's not about acceleration
15:44:29  <PublicServer> <Vitus> But if you have train on mainline which will enter station anyways, why would release train?
15:44:49  <PublicServer> <VVG> to let the train on ml to renew himself at depot :p
15:45:48  <PublicServer> <fmauNeko> It's driving me nuts :p
15:48:30  <PublicServer> <Vitus> Back
15:50:05  <PublicServer> <Ramsus08191> hmm gotta go, c ya ppl
15:50:10  <PublicServer> <Vitus> See you
15:50:11  <PublicServer> <fmauNeko> cya
15:50:23  <PublicServer> *** Ramsus08191 has left the game (leaving)
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15:50:28  <PublicServer> <VVG> Vitus, i made overflow that small cause i was trying to make it as small as possible
15:50:37  <Lukeus_Maximus> damnedable bridge syncing, making my life harder
15:50:52  <PublicServer> ***  made screenshot at 00065B4E: http://ps.openttdcoop.org/public/webcam/00065B4E.png
15:51:36  <PublicServer> <fmauNeko> Need overflow halp :p
15:51:43  <PublicServer> <Vitus> Where?
15:51:46  <PublicServer> <Mazur> Where?
15:51:55  <PublicServer> <fmauNeko> Refinery
15:52:02  <PublicServer> <fmauNeko> Near MSH 4-2
15:52:53  <PublicServer> <VVG> small buffer should be some other station
15:52:58  <PublicServer> <fmauNeko> It is
15:52:59  <PublicServer> <VVG> not the same the trains are going to
15:53:08  <PublicServer> <fmauNeko> It's linked to the Penalty
15:53:18  <PublicServer> <VVG> aha
15:53:25  <PublicServer> <VVG> you missed non-stop part of orders
15:53:33  <PublicServer> <fmauNeko> Hah, ohay
15:53:45  <PublicServer> <fmauNeko> No, non-stop is okay
15:53:50  <PublicServer> <fmauNeko> The buffer was Penalty
15:53:53  <PublicServer> <VVG> i fixed it )
15:53:56  <PublicServer> <fmauNeko> :D
15:54:29  <Lukeus_Maximus> can someone look at BBH 01
15:54:40  <PublicServer> <Mazur> Yes?
15:54:42  <Lukeus_Maximus> I'm trying to get the crossover in
15:54:50  <Lukeus_Maximus> but I think it may fail
15:54:59  <PublicServer> <VVG> what else is not working right?
15:55:12  <PublicServer> <Mazur> q
15:55:12  <Lukeus_Maximus> I don't exavtly have room to work with despite the massive TF
15:55:31  <PublicServer> <Mazur> Where do you thhink it may fail?
15:56:18  <Lukeus_Maximus> I think that with all the room I'm taking up with the crossover, I won't be able to fit the joins to the ML
15:56:22  <Lukeus_Maximus> we'll see
15:57:18  <PublicServer> <fmauNeko> I have to afk, if someone wanna do the overflow logic at refinery, feel free :p
15:58:29  <PublicServer> <Mazur> There is masses of room for joiners ands plits from the south
15:58:39  <PublicServer> <Mazur> And from the north.
15:58:50  <PublicServer> <Vitus> Lukeus, you might also use some other hub as reference, makes life easier :)
15:59:15  <pugi> !password
15:59:15  <PublicServer> pugi: quaver
15:59:47  <PublicServer> *** puugi joined the game
15:59:48  <PublicServer> <Vitus> Hey
15:59:52  <PublicServer> <puugi> we have more trains :D
15:59:55  <PublicServer> <Mazur> That's how I started out. More or less copying other people's stuff until i got the elements under control.
16:00:03  <PublicServer> <Mazur> Hi, Puggle.
16:00:15  <PublicServer> <Mazur> All overflow testers.
16:00:24  <PublicServer> <Mazur> Not a single useful train, yet.
16:00:25  <PublicServer> <puugi> yeah, i noticed
16:00:48  <PublicServer> <Vitus> Is avdg around?
16:02:21  <PublicServer> <Vitus> Since when needs power station pickup? :P
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16:04:37  <PublicServer> <Mazur> Amsterdam is full, it seems.
16:05:54  <PublicServer> ***  made screenshot at 0002EBC0: http://ps.openttdcoop.org/public/webcam/0002EBC0.png
16:08:20  <PublicServer> <Mazur> Vitus: I don't know, maybe avdg is low on batteries?
16:08:54  <PublicServer> <Vitus> Or maybe he wants left-over coal for himself :)
16:09:20  <PublicServer> <Mazur> The slags!, he misunderstood, perhaps.
16:10:07  <PublicServer> <Mazur> Well, no MSH 3-2 before we reached 3rd billion.
16:10:40  <PublicServer> <fmauNeko> 3rd billion reached
16:10:44  <PublicServer> <puugi> yay
16:12:41  <PublicServer> <fmauNeko> Vitus: are you around ?
16:12:44  <PublicServer> <Vitus> Yes
16:13:05  <PublicServer> <fmauNeko> I have some problems with the logic at Refinery :p
16:13:08  <PublicServer> <Vitus> omw
16:13:28  <PublicServer> <Vitus> OK, what's the matter?
16:13:47  <PublicServer> <fmauNeko> Well, I don't know how to connect that :p
16:14:17  <PublicServer> <Vitus> First of all, trains need more waiting space here
16:14:53  <PublicServer> <Vitus> And I'm not sure about the bridge, it might slow traffic
16:16:13  <PublicServer> <Vitus> Please fix that, I'll build one station meanwhile
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16:20:56  <PublicServer> ***  made screenshot at 00015C60: http://ps.openttdcoop.org/public/webcam/00015C60.png
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16:25:57  <PublicServer> <puugi> yay
16:28:27  <PublicServer> <puugi> deadlock, yay
16:35:58  <PublicServer> ***  made screenshot at 0001445E: http://ps.openttdcoop.org/public/webcam/0001445E.png
16:36:58  <V453000> !password
16:36:58  <PublicServer> V453000: tribal
16:37:19  <PublicServer> *** V453000 joined the game
16:37:19  <PublicServer> <Vitus> Hey
16:37:25  <PublicServer> <Mazur> Hi,  V.
16:37:30  <Lukeus_Maximus> btw I'm redoing BBH 08
16:37:32  <PublicServer> <V453000> hi
16:37:44  <Lukeus_Maximus> and I'm giving up on BBH 01
16:38:21  <PublicServer> <Vitus> Excellent article, V.
16:38:27  <PublicServer> <VVG> there, metal foundry done :)
16:38:27  <PublicServer> <V453000> thanks
16:40:55  <PublicServer> <V453000> avdg: you invented transporting electricity by trains?
16:44:09  <PublicServer> *** puugi has left the game (leaving)
16:44:34  <Lukeus_Maximus> V453000, what's this? electricity by trains?
16:44:42  <Lukeus_Maximus> black magic.
16:44:47  <PublicServer> <V453000> avdg made a power plant pickup
16:44:53  <PublicServer> <Mazur> Luke: he means: Why is htere a PICKUP at the Power plant.
16:44:55  <PublicServer> <V453000> which of course produces nothing
16:45:02  <Lukeus_Maximus> gahhhh
16:45:28  * Lukeus_Maximus proceeds to slap whover made that mistake
16:45:45  <PublicServer> <Mazur> We've all done it one time or another,
16:46:13  <PublicServer> <V453000> not making pickup for coal drop :P
16:46:22  <PublicServer> <Mazur> True...
16:47:52  <PublicServer> <Mazur> Vitus: fmauNeko still needs his overflow control at Refinery.
16:48:06  <PublicServer> <Vitus> I know, but I'm busy building something right now
16:48:27  <PublicServer> <Mazur> Oh, I thought you sid you were finished.
16:51:00  <PublicServer> ***  made screenshot at 00017C61: http://ps.openttdcoop.org/public/webcam/00017C61.png
16:52:04  <PublicServer> *** V453000 has left the game (connection lost)
16:52:14  *** morph has quit IRC
16:56:20  <PublicServer> <VVG> I'm free now, if anyone needs my help.
16:57:12  <PublicServer> <Mazur> BBH 01 needs finishing,
16:58:28  <PublicServer> <VVG> It's already took by V. Also it got one lane too much for me. :)
16:58:53  <PublicServer> <Mazur> Ah, I had missed gtat V took over/
16:58:55  *** Macha has joined #openttdcoop
16:59:18  <Macha> !players
16:59:20  <PublicServer> Macha: Client 401 (Orange) is Mazur, in company 1 (Coopers #188)
16:59:20  <PublicServer> Macha: Client 403 (Orange) is VVG, in company 1 (Coopers #188)
16:59:20  <PublicServer> Macha: Client 416 (Orange) is Lukeus Maximus, in company 1 (Coopers #188)
16:59:20  <PublicServer> Macha: Client 414 (Orange) is fmauNeko, in company 1 (Coopers #188)
16:59:20  <PublicServer> Macha: Client 418 (Orange) is Vitus, in company 1 (Coopers #188)
16:59:27  <Macha> !password
16:59:27  <PublicServer> Macha: lichen
16:59:46  <PublicServer> *** Macha joined the game
17:00:19  <PublicServer> <Mazur> Odd, that in the five minutes nhe was here, he did not finish it.
17:01:56  *** valhallasw has quit IRC
17:03:18  <Lukeus_Maximus> hey, does the load balancer for merging the middle line into the other two at !here have to be long?
17:03:47  <PublicServer> <Mazur> I'm off to make and eat dinner.  See you all later.
17:03:55  <PublicServer> <fmauNeko> See you
17:03:58  <PublicServer> <VVG> big enough to fit a train in and not block traffic
17:04:12  <PublicServer> *** Mazur has left the game (leaving)
17:04:13  <Lukeus_Maximus> ok
17:04:51  <PublicServer> <Vitus> Fine, Textile Mill drop & pickup done
17:05:08  <PublicServer> <Macha> I'm going to give 4-4 a try now, ok?
17:05:33  <PublicServer> <Vitus> brb
17:05:36  <PublicServer> *** Vitus has left the game (leaving)
17:05:40  *** Vitus has quit IRC
17:06:02  <PublicServer> ***  made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png
17:06:58  *** Vitus has joined #openttdcoop
17:07:01  <Vitus> Back
17:07:49  <Vitus> !password
17:07:50  <PublicServer> Vitus: gaunts
17:08:25  <PublicServer> *** Vitus joined the game
17:09:32  <PublicServer> <VVG> :(
17:09:57  <PublicServer> <VVG> why do presignals can't look through buffer like stations?
17:10:07  <PublicServer> <Vitus> What?
17:10:20  <PublicServer> <VVG> mm, check metalfoundry
17:10:26  <PublicServer> <VVG> there is a station just under it
17:10:53  <PublicServer> <Vitus> Yes?
17:11:09  <PublicServer> <VVG> if it's a normal twoway tile, exit will be red
17:11:13  <PublicServer> <Vitus> That's because buffer isn't track tile
17:11:27  <PublicServer> <VVG> isn't it just eye-candy?
17:11:38  <PublicServer> <VVG> atleast, i though it was only the looks
17:11:44  <PublicServer> <VVG> thought*
17:11:45  <PublicServer> <Vitus> Look:
17:11:57  <PublicServer> <fmauNeko> It's still a station tile
17:12:16  <PublicServer> <Vitus> Basically this should work then, too
17:12:38  <PublicServer> <VVG> i hoped it will work
17:12:45  <PublicServer> <VVG> but it does not
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17:14:42  *** ChanServ sets mode: +v Fuco
17:20:10  <PublicServer> <VVG> i modified GW a bit more :p
17:21:04  <PublicServer> ***  made screenshot at 00019BE6: http://ps.openttdcoop.org/public/webcam/00019BE6.png
17:27:38  <PublicServer> <fmauNeko> Tis freakin' bridge is driving me nuts
17:27:47  <PublicServer> <VVG> hey
17:28:00  <PublicServer> <VVG> i'm looking at refinary right now
17:29:17  <PublicServer> <VVG> main problem i see is that overflow injector is too far from station. All the fancy logic is useless, since it's not certain that injected trains will get to station.
17:30:19  <PublicServer> <fmauNeko> I think I'm going to rebuild all
17:30:39  <PublicServer> <VVG> all?
17:30:49  <PublicServer> <fmauNeko> Everything
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17:32:04  <PublicServer> <VVG> need help?
17:32:48  <PublicServer> <fmauNeko> If you know how to avoid the bridge on the entrance, yep :p
17:33:32  <PublicServer> <VVG> easy, make the entrance line on the ednge, exits inside
17:33:35  <avdg> 1 hour left and the latest wk-match begins :p
17:33:52  <hylje> world kup?
17:33:56  <avdg> yeah
17:34:05  <avdg> The netherlands vs Spain
17:34:15  <PublicServer> <VVG> like this, neko
17:34:35  <PublicServer> <fmauNeko> Yeah :p
17:35:11  <PublicServer> *** avdg joined the game
17:35:59  <PublicServer> <VVG> nah, make exit turn another way
17:36:06  <PublicServer> ***  made screenshot at 00063047: http://ps.openttdcoop.org/public/webcam/00063047.png
17:36:38  <PublicServer> <fmauNeko> Yeah, but i'll have a bridge on the Drop entrance
17:36:45  <PublicServer> <fmauNeko> To be able to merge the exits
17:37:11  <PublicServer> <VVG> no need
17:37:32  <PublicServer> <VVG> use bridges on exits.
17:37:42  <PublicServer> *** avdg has joined company #1
17:38:08  <PublicServer> <avdg> hmm
17:38:41  <PublicServer> <VVG> one tile after bridge needed for signal
17:39:29  <PublicServer> <fmauNeko> And there, I need a bridge
17:39:47  <PublicServer> <VVG> you built entrance from wrong side :)
17:40:02  <PublicServer> <fmauNeko> Oops *facepalm*
17:41:38  <PublicServer> *** Benom joined the game
17:42:09  <PublicServer> <VVG> make it shorter
17:44:16  <PublicServer> <VVG> i suggest logic part leave for later, should be simpler
17:44:36  <PublicServer> <avdg> looks like I created a wrong station :p
17:45:07  <PublicServer> <VVG> one tile closer to split is ok
17:45:39  <PublicServer> <VVG> exactly. this way there is no CL issue
17:45:58  <PublicServer> <avdg> vitus
17:46:05  <PublicServer> <Vitus> Yes?
17:46:15  <PublicServer> <avdg> your textile mill pickup won't work
17:46:23  <PublicServer> <Vitus> Why?
17:46:36  <PublicServer> <avdg> at least , so long you don't add a trap
17:46:50  <PublicServer> <VVG> eh!
17:46:53  <PublicServer> <VVG> wait
17:47:13  <PublicServer> <fmauNeko> Forgot signaling
17:47:19  <PublicServer> <avdg> don't let them escape :p
17:47:32  <PublicServer> <Vitus> Timetables :P
17:47:40  <PublicServer> <VVG> you got either too long exit out of depot, or too short.  you might get stuck trains trying to get into depot, since it will be blocked
17:47:42  <PublicServer> <avdg> no loop :p
17:47:48  <PublicServer> <avdg> uh lucky you :p
17:47:59  <PublicServer> <Vitus> Lucky? :D
17:48:02  <PublicServer> <avdg> the pf is at your side
17:48:15  <PublicServer> <VVG> though, that's only with a lot of trains and no cargo for loading :)
17:48:20  <PublicServer> <Vitus> I know how to move it to my side :)
17:48:27  <PublicServer> <avdg> :p
17:48:40  <PublicServer> <avdg> hmm
17:48:52  <PublicServer> <avdg> strange, I don't get it :p
17:49:04  <PublicServer> <Vitus> eol magic :)
17:49:16  <PublicServer> <avdg> yeah, its a mystery :p
17:49:48  <PublicServer> <VVG> nah
17:49:55  <PublicServer> <Vitus> They don't have choice here
17:50:04  <PublicServer> <Vitus> They must continue
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17:50:08  <PublicServer> <VVG> move overflow one tile farther from ml
17:50:09  <Lukeus_Maximus> I have finished redoing BBH 08
17:50:13  <Ramsus08191> !password
17:50:13  <PublicServer> Ramsus08191: hashes
17:50:29  <PublicServer> <Vitus> If you look at Beer pickup
17:50:29  <Lukeus_Maximus> I believe it has not bridge desyncs or CL issues
17:50:35  <PublicServer> <VVG> this will leave enough space for logic to get state of entry bays
17:50:37  <PublicServer> *** Ramsus08191 joined the game
17:50:38  <PublicServer> <Vitus> You see they still have choice after the eol
17:50:42  <PublicServer> <Vitus> So yes, they can mess up here
17:51:08  <PublicServer> ***  made screenshot at 0006914C: http://ps.openttdcoop.org/public/webcam/0006914C.png
17:51:36  <PublicServer> <Ramsus08191> Hi all
17:51:39  <PublicServer> <Vitus> Hey
17:51:40  <PublicServer> <fmauNeko> Hi
17:51:41  <PublicServer> <VVG> hi
17:51:55  <PublicServer> <Ramsus08191> so everything almost done :D ?
17:52:14  <PublicServer> *** Mazur joined the game
17:52:28  <PublicServer> <Ramsus08191> Hello
17:52:35  <PublicServer> <Mazur> Hell o.
17:52:37  <PublicServer> <avdg> hey Mazur
17:52:37  <PublicServer> <Vitus> Hey M.
17:52:39  <PublicServer> <VVG> actually, you can have logic line here
17:53:00  <PublicServer> *** Benom has left the game (connection lost)
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17:53:55  <KyleS> -o`
17:54:12  <Macha> Hi Mazur
17:54:12  <Mazur> Ho.
17:54:31  <Mazur> Seems there is something going on in South Africa?
17:54:41  <PublicServer> <avdg> ofcourse :p
17:54:55  <Mazur> Anything important?
17:55:26  <PublicServer> <Vitus> Textile Mill is done!
17:55:58  <PublicServer> <VVG> i think depot needs moving. to let either only 1 train to wait at prio, or two train. And not block trains wanting to get into depot
17:56:15  <PublicServer> <VVG> right there is a space for one and half :)
17:56:20  <Lukeus_Maximus> why are most of the stations complicated logic terminuses?
17:56:40  <PublicServer> <avdg> football, but thats maybe not so important (shhh... don't tell it to the dutch/spanish guys ;-))
17:56:46  <KyleS> Vitus!
17:56:51  <KyleS> you are here :o
17:57:01  <PublicServer> <Vitus> Me? Yes :)
17:57:21  <KyleS> have you ever played transformice?  i remember someone with your name :o
17:57:23  <PublicServer> <VVG> want to show what i mean?
17:57:36  <PublicServer> <Vitus> Nope
17:57:53  <KyleS> ah ok.  it's a silly flash game >.<
17:59:59  <PublicServer> <avdg> :p I love experimenting with pf traps
18:02:02  <pugi> !password
18:02:02  <PublicServer> pugi: vistas
18:02:15  <PublicServer> *** puugi joined the game
18:03:17  <Vitus> !screen
18:03:19  <PublicServer> *** Vitus made screenshot at 0006A949: http://ps.openttdcoop.org/public/webcam/0006A949.png
18:05:27  <PublicServer> <Vitus> Mazur, are you around?
18:05:32  <PublicServer> <Mazur> Yes.
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18:05:37  <PublicServer> <Mazur> Very round.
18:05:46  <PublicServer> <Vitus> Some things about Paper mill if you do not mind
18:06:04  <PublicServer> <Mazur> Shoot.
18:06:10  <PublicServer> ***  made screenshot at 0006204E: http://ps.openttdcoop.org/public/webcam/0006204E.png
18:06:16  <PublicServer> <Vitus> The overflow won't work
18:06:27  <PublicServer> <Vitus> Imagine the station is full
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18:07:02  <PublicServer> <Mazur> Several people saw it and did not mention  it.
18:07:20  <KyleS> !password
18:07:20  <PublicServer> KyleS: weaved
18:07:35  <PublicServer> *** KyleS joined the game
18:07:38  <PublicServer> <VVG> one tile close is ok too
18:07:44  <PublicServer> <Vitus> This will be tricky if you wish to do conditional injection
18:07:56  <PublicServer> <fmauNeko> With depot there, it should work
18:08:05  <PublicServer> <VVG> yep
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18:08:16  <PublicServer> <VVG> but you still can move it one tile closer and it will work
18:08:50  <PublicServer> <Vitus> Mazur, and this won't work too
18:08:54  <PublicServer> *** Lukeus Maximus has left the game (leaving)
18:09:06  <PublicServer> <Vitus> Either normal signal + exit presig, or no signal and PBS
18:09:11  <PublicServer> <Mazur> We will tune it when the trains are running.
18:09:25  <PublicServer> <VVG> there, one train waiting at prio. not blocking depot entry, thx to pbs
18:09:44  <PublicServer> <Vitus> PBS don't obey exit presig
18:09:53  <PublicServer> <Vitus> So train will just leave the depot even though the exit signal is red
18:10:06  <PublicServer> <VVG> but there are no exit persigs :)
18:10:20  <PublicServer> <Vitus> Papermill? :P
18:11:04  <PublicServer> <avdg> papermill station v1.0.1
18:11:15  <PublicServer> <fmauNeko> finally, I won't try
18:11:20  <PublicServer> <fmauNeko> :p
18:11:23  <PublicServer> <VVG> why?
18:11:58  <PublicServer> <Vitus> I still have to figure out the overflow, it'd be easy to fix it, but I want to keep the conditional injection
18:12:59  <PublicServer> *** Macha has left the game (connection lost)
18:13:34  <PublicServer> <Mazur> 'k, Now I rteally have to make dinner and eat it, so dinner's ready before the whistle.
18:13:44  <PublicServer> <Mazur> Laterer.
18:13:51  <PublicServer> *** Mazur has left the game (leaving)
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18:17:28  *** Macha1 has joined #openttdcoop
18:17:49  <Macha1> My internet died :(
18:17:52  <PublicServer> <fmauNeko> Got to go :)
18:17:56  *** Macha is now known as Guest2722
18:17:56  *** Macha1 is now known as Macha
18:18:06  <PublicServer> <avdg> rip :/
18:18:08  <PublicServer> <fmauNeko> Staying afk, but I don't know if i'll be back
18:18:17  <PublicServer> <VVG> place a wip sign :)
18:18:17  <Macha> !password
18:18:17  <PublicServer> Macha: weaved
18:18:32  <PublicServer> *** Macha joined the game
18:18:57  <PublicServer> <VVG> placing a few signals all that's left :)
18:19:01  <PublicServer> <avdg> I think that powerstation has the smallest test circuit atm
18:19:39  <PublicServer> <Vitus> What's the point of the trap?
18:19:48  <PublicServer> <avdg> moving traffic to the end
18:19:55  <PublicServer> <avdg> but I know, the exit is bad
18:20:22  <PublicServer> <avdg> lol
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18:20:40  <PublicServer> <Vitus> Wanted to be sure :D
18:20:46  <PublicServer> <avdg> disconnect it
18:21:12  <PublicServer> ***  made screenshot at 00020209: http://ps.openttdcoop.org/public/webcam/00020209.png
18:21:46  <PublicServer> <Vitus> I don't think it's needed, though
18:22:03  <PublicServer> <avdg> thats why its labeled **experimental** :p
18:22:32  <PublicServer> <avdg> it improves the balancing just a very little bit
18:23:34  <PublicServer> <VVG> what about penalties in front of 1st 3 platforms?
18:23:45  <PublicServer> <avdg> place them :p
18:23:53  <PublicServer> <avdg> on diagonal tracks
18:24:02  <PublicServer> <Vitus> OK
18:24:20  <PublicServer> <avdg> :)
18:24:27  <PublicServer> <VVG> hehe
18:25:49  <PublicServer> <avdg> hmm... track balancing
18:26:11  <PublicServer> <avdg> beh... the station handles it
18:26:41  <PublicServer> <Vitus> You'd need to sync it if you want it to handle dense traffic
18:27:00  <PublicServer> <avdg> its not designed to handle more load :p
18:27:42  <PublicServer> <VVG> how does textile mill work?
18:27:54  <PublicServer> <Vitus> Pickup?
18:27:59  <PublicServer> <VVG> yup
18:28:05  <PublicServer> <Vitus> Normally :D
18:28:09  <PublicServer> <VVG> it's too spaghetti like i can't make any of it
18:28:21  <PublicServer> *** fmauNeko has left the game (connection lost)
18:28:22  <PublicServer> <avdg> wk is going to start
18:28:27  <PublicServer> *** puugi has left the game (leaving)
18:28:31  <PublicServer> *** avdg has joined spectators
18:28:31  <PublicServer> <Macha> I still need to figure out how to get the last prio in, but apart from that, can anyone give me any feedback on MSH 4-4?
18:28:34  <PublicServer> <Vitus> It's like beer pickup, but with some improvements
18:29:00  <V453000> I hate this internet
18:29:15  <PublicServer> <VVG> As in there is also some kind of fail-safe?
18:29:21  <V453000> !password
18:29:21  <PublicServer> V453000: autoed
18:29:21  <PublicServer> <Vitus> Yes
18:29:35  <PublicServer> *** V453000 joined the game
18:29:49  <PublicServer> <Vitus> But unlike beer drop, it also checks for trains in waiting bay
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18:31:28  <PublicServer> <KyleS> hi V435000 :o
18:31:31  <PublicServer> <V453000> hi
18:31:48  <PublicServer> <Vitus> And I separated pickup from drop, so trains in overflow don't have to give way to trains going to drop.
18:31:52  <PublicServer> <Vitus> Hey
18:32:04  <PublicServer> <Vitus> Oh, BBH 01
18:32:37  <PublicServer> <VVG> sounds easy, Vitus. :)
18:35:33  <PublicServer> <Vitus> Oh, full 6->3 balancer
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18:36:14  <PublicServer> ***  made screenshot at 0001D0D5: http://ps.openttdcoop.org/public/webcam/0001D0D5.png
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18:38:04  <PublicServer> <Vitus> V., the top is LL_RR, you sure you don't want 5->3 balancer rather than 6->3 balancer?
18:38:13  <PublicServer> <V453000> shut up :)
18:38:23  <PublicServer> <V453000> on the right side I have two lines
18:39:10  <PublicServer> <Vitus> Alright, I'll just leave you working :)
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18:45:33  <fmauneko> Back
18:45:35  <fmauneko> !password
18:45:35  <PublicServer> fmauneko: spills
18:46:00  <PublicServer> *** fmauNeko joined the game
18:48:02  <PublicServer> *** VVG has left the game (leaving)
18:51:16  <PublicServer> ***  made screenshot at 000315C2: http://ps.openttdcoop.org/public/webcam/000315C2.png
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18:56:55  <PublicServer> <KyleS> sorry to intrude, V, but i placed a sign on the south side of BBH 01 ... there might be a blocking mixer :/
18:57:17  <PublicServer> <Macha> I also made MSH 3-3 a bit more compact, so feedback on that, and 4-4 would be appreciated
18:57:18  <PublicServer> <V453000> good note
18:58:37  <PublicServer> <V453000> I believe it was suppsoed to be like this
18:58:40  <PublicServer> <V453000> yes I see
18:58:44  <PublicServer> <Vitus> OK
18:59:51  <PublicServer> <fmauNeko> Damn it, I must go, and I haven't got this overflow logic working :'(
18:59:58  <PublicServer> <fmauNeko> See you :)
19:00:01  <PublicServer> *** fmauNeko has left the game (leaving)
19:00:02  <PublicServer> <Vitus> See you
19:00:08  *** fmauneko has quit IRC
19:00:11  <PublicServer> <V453000> Vitus: well I have 2 lines OUT of the hub, but 3 IN :D
19:00:49  <PublicServer> <Vitus> That's the thing I wanted to point out at the very beginning :)
19:00:55  *** perk11 has quit IRC
19:01:14  <PublicServer> <V453000> he
19:01:15  <Lukeus_Maximus> !pass
19:01:18  <Lukeus_Maximus> !password
19:01:18  <PublicServer> Lukeus_Maximus: tavern
19:01:35  <PublicServer> *** Lukeus Maximus joined the game
19:01:56  <PublicServer> <Vitus> Hey
19:03:13  <Lukeus_Maximus> also, where are the 7mil of trains?
19:03:24  <Lukeus_Maximus> *£7mill worth
19:03:30  <PublicServer> <V453000> read plan, there is no trains
19:03:53  <PublicServer> <Vitus> We are playing aircraft game
19:03:58  <PublicServer> <KyleS> lol
19:04:00  <PublicServer> <V453000> with rails
19:04:07  <PublicServer> <Vitus> Rails are just eye-candy
19:04:08  <PublicServer> <V453000> cause airports are boring alone
19:05:01  <PublicServer> <V453000> :)
19:05:02  <PublicServer> <Vitus> Alright
19:05:10  <PublicServer> <V453000> good to have a bunch of correctors :D
19:05:13  <PublicServer> <Vitus> :D
19:05:41  <PublicServer> <KyleS> it's been fun checking back every once in a while and watching your progress :~)
19:06:19  <PublicServer> ***  made screenshot at 000311C9: http://ps.openttdcoop.org/public/webcam/000311C9.png
19:06:25  <PublicServer> <Vitus> Once a while? I've been watching whole time :D
19:06:27  <Lukeus_Maximus> but seriously, where did that 7 million go?
19:06:48  <PublicServer> <V453000> to hell
19:06:49  <PublicServer> <KyleS> i've been watching for most of the time too, just didn't want to sound weird >_<
19:06:54  <PublicServer> <Macha> Station testing?
19:06:54  <PublicServer> <V453000> :D
19:06:57  <PublicServer> <KyleS> but i've been switching screens and stuff :p
19:06:58  <PublicServer> <Macha> e.g. Glassworks
19:09:01  <Lukeus_Maximus> seriously, what set of vehicles could possibly cost nearly 8 mil
19:09:12  <PublicServer> <V453000> see vehicle costs and ask again
19:09:49  <Lukeus_Maximus> how on EARTH are we losing that much to train running costs?
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19:10:14  <PublicServer> <V453000> damn this weather kills my mind
19:10:19  <PublicServer> <V453000> h8
19:10:19  <PublicServer> <Vitus> Everyone is testing their overflows :D
19:10:59  <PublicServer> <V453000> :D
19:11:07  <PublicServer> <V453000> like an auto-bot fixing tool
19:11:57  <Lukeus_Maximus> holy crap
19:12:13  <Lukeus_Maximus> those trains do cost a lot to run
19:12:23  <PublicServer> <KyleS> V, i like how your hubs are all self-balancing :D
19:12:30  <PublicServer> <V453000> hmm, probably done
19:12:40  <PublicServer> <Vitus> Looks so... so... compact :)
19:12:41  <PublicServer> <V453000> :)
19:13:07  <PublicServer> <V453000> it isnt that small
19:13:19  <PublicServer> <V453000> but the LL_RR part looks like crippled :(
19:13:23  <PublicServer> <Vitus> Still smaller than any of the hubs I've built here
19:13:34  <PublicServer> <V453000> he
19:14:01  <PublicServer> <V453000> btw fun that in psg 186 mazur took BBH 01 which I overtook :D
19:14:25  <PublicServer> <Vitus> Whose hub was this one?
19:14:31  <PublicServer> <Vitus> Lukeus?
19:14:34  <PublicServer> <V453000> Lukeus Maximu
19:14:36  <PublicServer> <V453000> ye
19:14:39  <PublicServer> <V453000> +s :)
19:15:15  <PublicServer> <Macha> I'm going to try build the meat packer station at MSH 3-3. Any advice? Needs a drop + pickup, what else?
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19:19:30  <PublicServer> <V453000> ok ... now I have placed four waypoints near MSH 01 E and W ... these are to divert traffic from center - because center is roro, trains could want to pass through there...
19:19:35  <PublicServer> <V453000> just before anyone starts wondering :)
19:19:39  <PublicServer> <V453000> it is in plan though
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19:24:44  <PublicServer> <V453000> Mazur: you reversed Paper Mill drop and pickup :D
19:24:50  <PublicServer> <V453000> overflow on drop is weird :p
19:25:04  <PublicServer> <V453000> and you do not need a pf trap if you have 2way eol already
19:25:18  <PublicServer> <V453000> (if there is no other way to go than the depot)
19:25:39  <PublicServer> <Vitus> Better? :D
19:25:44  <PublicServer> <V453000> ya
19:25:46  <PublicServer> <V453000> :)
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19:30:02  <V453000> @seen Mark
19:30:02  <Webster> V453000: Mark was last seen in #openttdcoop 1 day, 14 hours, 16 minutes, and 12 seconds ago: <Mark> anyone awake? :)
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19:46:45  <V453000> !password
19:46:45  <PublicServer> V453000: mosque
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19:50:07  <PublicServer> <Macha> I think it's ok, but I'm really not quite sure if it's done right. Can someone look at the Meat Packer staions?
19:50:30  <PublicServer> <V453000> the signalling doesnt make sense :)
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19:50:54  <PublicServer> <Macha> Could you explain how it should be signalled?
19:51:01  <PublicServer> <V453000> sure
19:51:08  <PublicServer> <V453000> look
19:51:17  <PublicServer> <Macha> kk
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19:52:52  <PublicServer> <V453000> see?
19:52:56  <PublicServer> <V453000> I hope it is ok :)
19:53:05  <PublicServer> <V453000> I really suck at explaining signals :)
19:54:14  <PublicServer> <Macha> Yep. Do I put block signals after the last exit signal, or leave it all the way to the platform?
19:54:24  <PublicServer> <V453000> you must leave it
19:54:31  <PublicServer> <Macha> kk
19:54:40  <PublicServer> <V453000> because these exit signals detect if the platform is free or not
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20:18:47  <VVG> !password
20:18:47  <PublicServer> VVG: juices
20:19:03  <VVG> nice article there, V
20:19:08  <PublicServer> <V453000> thanks
20:19:25  <PublicServer> *** VVG joined the game
20:19:28  <PublicServer> <V453000> and hi :)
20:19:40  <Macha> !players
20:19:42  <PublicServer> Macha: Client 425 (Orange) is Vitus, in company 1 (Coopers #188)
20:19:42  <PublicServer> Macha: Client 442 (Orange) is Lukeus Maximus, in company 1 (Coopers #188)
20:19:42  <PublicServer> Macha: Client 436 (Orange) is Macha, in company 1 (Coopers #188)
20:19:42  <PublicServer> Macha: Client 444 (Orange) is V453000, in company 1 (Coopers #188)
20:19:42  <PublicServer> Macha: Client 446 (Orange) is VVG, in company 1 (Coopers #188)
20:19:44  <PublicServer> Macha: Client 430 (Orange) is Ramsus08191, in company 1 (Coopers #188)
20:20:16  <PublicServer> <VVG> eh? we did meet today, and more than once
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20:20:20  <PublicServer> <Vitus> VVG (and probably the rest of builders), don't forget to put space in front of stations (which are in plan)
20:20:44  <PublicServer> <VVG> space?
20:20:49  <PublicServer> <Macha> In the name
20:21:01  <PublicServer> <Vitus> Oh yes
20:21:04  <PublicServer> <Vitus> station name :P
20:21:05  <PublicServer> <VVG> station names need space too?
20:21:10  <PublicServer> <VVG> sorry, will fix it
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20:21:14  <PublicServer> <Vitus> I've done it already
20:21:19  <PublicServer> <VVG> :9
20:21:25  <PublicServer> <V453000> that is a nice smiley :D
20:21:29  <PublicServer> ***  made screenshot at 000767C5: http://ps.openttdcoop.org/public/webcam/000767C5.png
20:21:46  <PublicServer> <VVG> shift key is to blame
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20:24:07  <PublicServer> <VVG> I struggled last night with furniturefactory station and couldn't make it work ast intended
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20:24:28  <PublicServer> <VVG> I got a feeling it's a presignal bypass setup to blame
20:24:41  <PublicServer> <VVG> Are such stations supposed to work under heavy load?
20:24:43  <PublicServer> <VVG> without delays
20:24:56  <PublicServer> <V453000> kind of
20:26:16  <PublicServer> <Vitus> The overflow looks strange
20:26:20  <PublicServer> <VVG> A tiny delay at entry, when 2 trains are close, is a flaw of setup or was it me signalling wrong?
20:26:29  <PublicServer> <VVG> which one?
20:26:37  <PublicServer> <Vitus> At Furniture factory
20:26:48  <PublicServer> <VVG> that's advg's work :)
20:27:04  <PublicServer> <V453000> :D
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20:27:11  <PublicServer> <Vitus> I'd rather do something like:
20:27:24  <PublicServer> <VVG> we tried a few different things there, and in the end i wasn't satisfied with it
20:27:48  <PublicServer> <Vitus> May I try this?
20:27:56  <PublicServer> <VVG> sure, go ahead
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20:30:24  <PublicServer> <Vitus> This could work
20:30:33  <PublicServer> <Vitus> But the roads need to be other way around
20:30:59  <PublicServer> <Vitus> Try it :)
20:32:53  <PublicServer> <Vitus> Damn
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20:33:42  <Lukeus_Maximus> where does the raw material come from in this network
20:33:44  <Lukeus_Maximus> ?
20:33:53  <PublicServer> <VVG> from every where
20:33:57  <PublicServer> <V453000> water
20:33:58  <PublicServer> <V453000> air
20:33:59  <PublicServer> <V453000> rails
20:34:13  <Lukeus_Maximus> as in which industry
20:34:31  <Lukeus_Maximus> it seems they're all seconday or above
20:34:33  <PublicServer> <VVG> just a suitable loop may be?
20:35:00  <PublicServer> <V453000> Lukeus Maximus: they arent
20:35:19  <PublicServer> <VVG> there, you see they slow down a bit
20:35:27  <PublicServer> <VVG> is that a flaw of setup?
20:35:50  <PublicServer> <Vitus> Huh? Where?
20:35:59  <PublicServer> <Vitus> I was watching the overflow
20:36:17  <PublicServer> <Vitus> Oh, I can see where the problem is
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20:36:20  <PublicServer> <VVG> when entering
20:36:22  <PublicServer> <Vitus> Not enough braking space
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20:36:31  <PublicServer> <Vitus> It could use one more tile
20:36:36  <duckblaster> !password
20:36:36  <PublicServer> duckblaster: tanked
20:36:47  <PublicServer> <VVG> hmm
20:36:58  <PublicServer> <V453000> 4 should work
20:37:01  <PublicServer> <V453000> *should*
20:37:10  <PublicServer> <Vitus> We can easily test it
20:37:14  <PublicServer> <V453000> sure
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20:38:09  <PublicServer> <VVG> wait
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20:38:59  <PublicServer> <VVG> due to that delay, my oveflow, before entrance, didn't quite work
20:39:07  <PublicServer> <VVG> trains were forced there way too often
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20:39:30  <Lukeus_Maximus> so, there needs to be a forest somehwere...
20:39:35  <Lukeus_Maximus> *somewhere
20:39:46  <Lukeus_Maximus> and a coal mine
20:39:55  <PublicServer> <VVG> they are spawning all the time
20:40:15  <Lukeus_Maximus> they're not in the plan though is my only complaint
20:40:34  <Lukeus_Maximus> nor is there any mention of how to handle primary industries wrt. the network
20:40:48  <PublicServer> <Vitus> Normally
20:40:56  <PublicServer> <Vitus> Build SL, connect primaries
20:40:57  <PublicServer> <VVG> i guess you find a nice little cluster of primaries and make and sideline
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20:41:06  <PublicServer> <VVG> a sideline*
20:43:09  <PublicServer> <Vitus> So, what do you think about this one, VVG?
20:43:25  <PublicServer> <VVG> pretty cool
20:43:34  <PublicServer> <Ramsus08191> damn it, looks like I cant manage to make compact things...:/
20:43:36  <PublicServer> <VVG> a pity this one will never see much traffic :)
20:44:00  <PublicServer> <VVG> what if you make an oveflow before entrance?
20:44:15  <PublicServer> <V453000> Dairy ready \o/
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20:44:18  <PublicServer> <V453000> mooo
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20:44:54  <PublicServer> <VVG> oh
20:44:55  <PublicServer> <Vitus> Well, yeah, it could work. But I doubt I'd be without problems... at least for this station layout
20:45:05  <PublicServer> <VVG> only now i understood what that right prio lane is for :)
20:46:30  <PublicServer> <Vitus> This train reverser is awesome
20:46:37  <PublicServer> <V453000> :P
20:47:07  <PublicServer> <Vitus> However, I'm pretty sure you'll need PF trap even here
20:47:18  <PublicServer> <V453000> yes, it doesnt work as a PF trap
20:47:20  <PublicServer> <V453000> but I dont need it
20:47:31  <PublicServer> <Vitus> I'll check it, brb
20:47:35  <PublicServer> <V453000> since the station has eol
20:47:46  <PublicServer> <VVG> whoa
20:47:47  <PublicServer> <VVG> at dairy
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20:48:13  <PublicServer> <VVG> trains going for pickup have to travel through drop?
20:48:19  <Lukeus_Maximus> I propose PBS at the dairy, what do you think?
20:48:44  <V453000> yea great idea :P
20:48:56  <Lukeus_Maximus> thought as much ;-)
20:49:06  <Lukeus_Maximus> !password
20:49:06  <PublicServer> Lukeus_Maximus: tanked
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20:49:48  <PublicServer> <VVG> you amaze me, V
20:50:24  <PublicServer> <V453000> what is it this time? :o
20:50:30  <PublicServer> <Vitus> Yeah, right, I'm blind :)
20:50:41  <PublicServer> <VVG> the dairy ofcourse
20:50:52  <PublicServer> <Vitus> Just a note:
20:50:54  <PublicServer> <V453000> nothing that weird
20:50:57  <PublicServer> <Ramsus08191> hmm I think that something is not righ.... here, V can you take a quick look at lsg 2-3?
20:51:04  <PublicServer> <Vitus> I guess the signal at "here" should be there, right?
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20:51:09  <PublicServer> <Ramsus08191> msh*2-3
20:51:17  <PublicServer> <V453000> oh :D
20:51:24  <PublicServer> <V453000> sure not
20:51:33  <PublicServer> ***  made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png
20:51:33  <PublicServer> <Vitus> The gap, I mean :)
20:51:37  <PublicServer> <V453000> I know, later
20:52:00  <PublicServer> <V453000> seems ok Ramsus08191
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20:52:03  <PublicServer> <Vitus> And last !here
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20:52:20  <PublicServer> <Ramsus08191> ah, ok then, thanks :)
20:52:45  <PublicServer> <Ramsus08191> its quite big though...:/
20:53:23  <PublicServer> <Vitus> V., check !here. I'm pretty sure it needs twoway exit for overflow to work
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20:53:34  <PublicServer> <V453000> ew :D
20:53:37  <PublicServer> <V453000> didnt see :D
20:53:39  <PublicServer> <V453000> thanks
20:54:05  <PublicServer> <Vitus> I also upgraded these signals to combo :)
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20:54:15  <PublicServer> <V453000> yea
20:54:17  <PublicServer> <V453000> thanks
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20:54:25  <PublicServer> <Vitus> That's all I found :)
20:54:26  <PublicServer> <V453000> brain freeze obviously
20:54:28  <PublicServer> <V453000> :)
20:55:14  <PublicServer> <VVG> Vitus
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20:55:17  <PublicServer> <Vitus> Yes?
20:55:34  <PublicServer> <VVG> why your overflow at sawmill let trains out somtimes only to return back to overflow
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20:56:21  <PublicServer> <Vitus> Will check it, sec
20:56:33  <PublicServer> <Vitus> Done
20:56:37  <PublicServer> <Vitus> My mistake
20:56:53  <PublicServer> <VVG> eh? what did you do?
20:57:08  <PublicServer> <VVG> ah
20:59:36  <PublicServer> <V453000> hmm
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20:59:44  <PublicServer> <V453000> why do we have so many useless trains running
20:59:49  <PublicServer> <V453000> most of overflows are 10 times tested
20:59:51  <PublicServer> <Vitus> Don't ask me
20:59:53  <PublicServer> <Ramsus08191> testing?
20:59:57  <PublicServer> <V453000> they are losing a lot of money
20:59:58  <PublicServer> <VVG> and still in profit
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21:00:13  <PublicServer> <V453000> well yes
21:00:20  <PublicServer> <Vitus> I test my overflows with savegame only :)
21:03:26  <PublicServer> <VVG> is it a bad idea to loose a bit of money?
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21:03:40  <PublicServer> <V453000> well we will have to clean these trains out later anyways
21:03:44  <PublicServer> <V453000> so it is rather pointless :)
21:04:18  <PublicServer> *** Mazur joined the game
21:04:22  <PublicServer> <VVG> well, you have some trains to watch atm, until network start running :)
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21:04:55  <PublicServer> <V453000> you can watch a few overflows that actually are under development
21:04:59  <PublicServer> <V453000> not necessarily all
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21:05:01  <PublicServer> <V453000> but whatevr
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21:06:27  <PublicServer> <Vitus> Refinery overflow is now working
21:06:35  <PublicServer> ***  made screenshot at 0000062F: http://ps.openttdcoop.org/public/webcam/0000062F.png
21:06:43  <PublicServer> <Mazur> Nice hub, V.  3-2.
21:06:43  *** avdg has quit IRC
21:06:55  <PublicServer> <V453000> thx
21:07:18  <PublicServer> <Vitus> I like the station more :)
21:07:20  <PublicServer> <Mazur> Except why don;t you use a path signal for those tunnels?
21:07:33  <PublicServer> <V453000> NO
21:07:35  <PublicServer> <V453000> never
21:07:36  <PublicServer> * Mazur runs and hides.
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21:08:19  <PublicServer> <V453000> rawr
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21:10:16  <PublicServer> <Ramsus08191> you only add overflows on pickup stations?
21:10:23  <PublicServer> <V453000> "only"
21:10:24  <PublicServer> <Vitus> Fine, I fixed some overflows and got rid of testing trains
21:10:33  <PublicServer> <VVG> they aren't needed at drop
21:11:03  <PublicServer> <Ramsus08191> hmm and evey Cargo needs a drop and pick up station right?
21:11:11  <PublicServer> <Ramsus08191> even cement for exemple
21:11:17  <PublicServer> <Vitus> Not coal :P
21:11:18  <PublicServer> <Ramsus08191> ok nvm
21:11:22  <PublicServer> <V453000> even Metal Foundry for example VVG
21:11:28  <PublicServer> <V453000> Metal foundry has 2 products
21:11:53  <PublicServer> <Mazur> Nuts,that's us, and bolts.
21:11:56  <PublicServer> <VVG> are you planning to transport supplies from metal foundry?
21:12:00  <PublicServer> <V453000> sure
21:12:16  <PublicServer> <VVG> does that mean i need 2 pick ups there?
21:12:20  <PublicServer> <Ramsus08191> do you even ask? lol
21:12:28  <PublicServer> <V453000> refinery needs 2 too
21:12:33  <PublicServer> <Ramsus08191> the worse the better :D
21:13:22  <PublicServer> <VVG> uh oh
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21:13:30  <PublicServer> <VVG> so much needs rebuilding now :)
21:13:41  <PublicServer> <V453000> paper mill too
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21:13:52  <duckblaster> !password
21:13:52  <PublicServer> duckblaster: prawns
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21:14:22  <PublicServer> <V453000> glassworks is next
21:14:41  <PublicServer> <V453000> I wrote it only on the message board, true I didnt say it
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21:15:12  <PublicServer> <VVG> Glasswosk have 2 cargoes too?
21:15:19  <PublicServer> <V453000> check yourself :)
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21:15:24  <PublicServer> <Vitus> Yup
21:15:33  <PublicServer> <Ramsus08191> yes
21:15:56  <PublicServer> <VVG> oh my
21:15:59  <PublicServer> <Mazur> I can't rebuilf paper mill, it's too little room for me.
21:16:06  <PublicServer> <V453000> you have to :)
21:16:23  <PublicServer> <Macha> What about the Meat Packer?
21:16:34  <PublicServer> <Mazur> No i don;t. that hte joy of being me, I can just leave it as is and see who picks it up.
21:16:43  <PublicServer> <V453000> packer has only one output
21:16:44  <PublicServer> <Vitus> Thank God that Textile Mill has only one cargo :D
21:16:51  <PublicServer> <Macha> *phew*
21:16:54  <PublicServer> <VVG> bleh
21:16:57  <PublicServer> <VVG> me no lucky
21:17:06  <PublicServer> <Vitus> I knew what to choose!
21:17:15  <PublicServer> <VVG> all the stations i build have manu supplies as second cargo :(
21:17:18  <PublicServer> <Mazur> Needs to be done real soon now, though, primaries are popping up like toadstools around the papar mill station.
21:17:28  <pugi> !password
21:17:28  <PublicServer> pugi: prawns
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21:17:37  <PublicServer> <Vitus> Buy some land around it
21:17:42  <PublicServer> <Vitus> Or just spam rails
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21:17:55  <PublicServer> <V453000> Vitus: you should rather motivate him to do it than to buy land :D
21:18:04  <PublicServer> <Vitus> Oh yes, sorry
21:18:12  <PublicServer> <Vitus> Mazur, you should do it now
21:18:16  <PublicServer> <Mazur> V453000: Won't do it, honest.
21:18:38  <PublicServer> <Ramsus08191> if I were to choose, spam the rails, buying the land is kinda tedious to liquidate later
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21:18:40  <PublicServer> <V453000> bad minion
21:18:43  <PublicServer> <Mazur> Man I barely made this into the room avaialble.
21:19:09  <PublicServer> <Mazur> And even now I thought it too small.
21:19:30  <PublicServer> <Vitus> What about the place behind it?
21:19:33  <PublicServer> <VVG> i can't think of anything but complete rebuild atm :(
21:19:43  <PublicServer> <V453000> Vitus: there is space everywhere
21:20:02  <PublicServer> <Vitus> VVG: Are you talking about Glassworks?
21:20:31  <PublicServer> <VVG> well, gw, metalfoundry, furniture factory...
21:20:40  <PublicServer> <VVG> though ff should be easy
21:20:41  <PublicServer> <Vitus> The GW pickup is only 8 tiles wide
21:20:46  <PublicServer> <Vitus> Enough place for second one
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21:20:52  <PublicServer> <V453000> furniture factory? goods only
21:20:59  <PublicServer> <VVG> eh?
21:21:03  <PublicServer> <VVG> just checked it
21:21:08  <PublicServer> <V453000> you care about PRODUCTS
21:21:12  <PublicServer> <V453000> not accepted cargoes
21:21:37  <PublicServer> ***  made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png
21:21:39  <PublicServer> <VVG> ah, didn't pay attention. saw supplies and that was enough for me to get frustrated
21:21:55  <PublicServer> <V453000> paranoia
21:21:56  <PublicServer> <V453000> :D
21:21:58  <PublicServer> <VVG> :p
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21:22:42  <PublicServer> <VVG> How should different pickups be named?
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21:22:58  <PublicServer> <Vitus> Just a question: What do you plan to do with Manufacturing supplies?
21:23:09  <PublicServer> <V453000> for example Glassworks Goods Pickup
21:23:12  <PublicServer> <Mazur> [factory] [product] PICKUP
21:23:14  <PublicServer> <V453000> or whatever is produced there
21:23:25  <PublicServer> <V453000> Vitus: drink, eat?
21:23:38  <PublicServer> <V453000> 1->8 train orders
21:23:47  <PublicServer> <V453000> simpliest possible
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21:23:54  <PublicServer> <Vitus> I see
21:24:03  <PublicServer> <Ramsus08191> so, if I am right, cement Plant I have to create 2 stations, one for drop and another for Goods right?
21:24:13  <PublicServer> <V453000> yes
21:24:20  <PublicServer> <Ramsus08191> alright
21:24:45  <PublicServer> <Vitus> Just a quick question, because I'm still not sure if I understand FIRST correctly:
21:24:54  <PublicServer> <V453000> -t
21:24:55  <PublicServer> <Vitus> Manufacturing supplies are used only for secondaries?
21:24:58  <PublicServer> <V453000> yes
21:25:03  <PublicServer> <Vitus> OK, makes sense now
21:25:08  <PublicServer> <V453000> look at plan
21:25:20  <PublicServer> <V453000> they are used at bakery, dairy, meat packer, brewery
21:25:25  <PublicServer> <V453000> and textile mill
21:25:40  <PublicServer> <V453000> and produced at metal foundry, glass works, paper mill and plastics plant
21:26:06  <PublicServer> <V453000> it is like NW is MF production, south is acceptance
21:26:30  <PublicServer> <VVG> what a suitable amount of platforms for manusup is ?
21:26:42  <PublicServer> <V453000> same as for the other cargo?
21:27:07  <PublicServer> <VVG> well, they aren't needed as much
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21:27:20  <PublicServer> <V453000> ..?
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21:28:08  <PublicServer> <V453000> btw please terrafrom when you need, not like you make this flat space and then use 4 tiles wide
21:28:19  <PublicServer> <VVG> Do they work in same way as engi supplies?
21:28:21  <PublicServer> <puugi> yeah, noticed that too :D
21:28:25  <PublicServer> <V453000> no
21:28:49  <PublicServer> <V453000> manufacturing supplies are just good for delivering to other secondaries
21:29:02  <PublicServer> <puugi> terraform while building not first flatten everything then build
21:29:08  <PublicServer> <V453000> which could increase productions ... see industry info
21:29:28  <PublicServer> <V453000> on the other hand farm and engi supplies increase the probability of primaries to increase production
21:30:48  <PublicServer> <VVG> not enough FIRS experience for me. I just guessed they are the same as other supplies. Low quantity frequently, no more.
21:32:31  <Macha> How important is it for stuff like Hubs/station to be compact? Everything I build seems to be larger than other people's stuff
21:32:44  <PublicServer> <V453000> well
21:32:46  <PublicServer> <V453000> that is the fun
21:32:54  <PublicServer> <V453000> it doesnt matter sometimes
21:33:00  <pugi> if you have the space... use it
21:33:10  <PublicServer> <V453000> often compact things arent expandable
21:33:15  <pugi> but someone else might come and compact it, if he needs more space ;)
21:33:31  <PublicServer> <VVG> hm
21:33:34  <PublicServer> <Mazur> That happens a lot.
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21:33:47  <PublicServer> <V453000> I rather expand than compact :D
21:33:55  <PublicServer> <VVG> may be train reverser at reverset and a loop around a station?
21:33:55  *** avdg has quit IRC
21:34:07  <PublicServer> <VVG> to "to here"
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21:35:20  <PublicServer> <VVG> hee
21:35:22  <PublicServer> <VVG> nice
21:35:51  <PublicServer> *** Macha has left the game (leaving)
21:36:36  <Macha> Anyway, I've to go for today. Bye all. Quite happy with the amount of stuff I've gotten done in this game. :)
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21:36:39  <PublicServer> ***  made screenshot at 0001E5E0: http://ps.openttdcoop.org/public/webcam/0001E5E0.png
21:36:42  <PublicServer> <V453000> cya
21:36:45  <PublicServer> <Ramsus08191> bye
21:36:53  <PublicServer> <Vitus> Fine, I just cloned Glassworks pickup :D
21:36:55  <PublicServer> <Mazur> bye, Macha.
21:37:00  <PublicServer> <Vitus> Bye
21:37:04  <PublicServer> <VVG> that was fast
21:37:09  <PublicServer> *** V453000 has left the game (connection lost)
21:37:11  <PublicServer> <Mazur> You clown.
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21:37:19  <Macha> Why does it take screenshots of the very top so often?
21:37:19  <V453000> !password
21:37:19  <PublicServer> V453000: snooze
21:37:27  <V453000> it is borked
21:37:44  <PublicServer> *** V453000 joined the game
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21:38:42  <PublicServer> <Vitus> VVG, need candy for the new station :D
21:38:42  *** avdg has quit IRC
21:39:12  <PublicServer> <Vitus> Oh well
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21:39:47  <PublicServer> <Vitus> Join that with Glassworks penalty
21:40:57  <PublicServer> <Vitus> OK, GW has now two pickups
21:40:57  <PublicServer> <V453000> these traps with trees inside look real funny :D
21:41:29  <PublicServer> <Mazur> Pwetty.
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21:42:13  <learningottd_> !password
21:42:13  <PublicServer> learningottd_: snooze
21:42:22  <PublicServer> <Vitus> Hmm.. I didn't help it much :D
21:42:49  <PublicServer> *** learningottd joined the game
21:42:54  <PublicServer> <Vitus> Hey
21:42:57  <PublicServer> *** V453000 has left the game (connection lost)
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21:42:58  <PublicServer> <learningottd> hellu
21:43:01  <PublicServer> <VVG> eh, that might mess up timing
21:43:01  <PublicServer> <Ramsus08191> hi
21:43:16  <PublicServer> <Vitus> VVG: How?
21:43:23  <PublicServer> <Mazur> Ho.
21:43:23  <V453000> hi
21:43:25  <PublicServer> *** V453000 joined the game
21:43:30  <PublicServer> <VVG> too soon released train will get back to overflow
21:43:38  <PublicServer> <VVG> with platform check
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21:44:24  <PublicServer> <Vitus> Fancy testing it? Because I'm not :D
21:44:44  <PublicServer> <VVG> not really, it seems i saw it happen before
21:44:57  <PublicServer> <VVG> anyway, i remember it matters :)
21:45:11  <PublicServer> <Vitus> Well, it *shouldn't* happen
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21:45:18  <PublicServer> <VVG> i tried different layouts at metal foundry, there too son released train might get back
21:45:27  <PublicServer> <VVG> well, waiting bays might not clear in time
21:45:45  <PublicServer> <V453000> there still is only one pickup btw :p
21:45:48  <PublicServer> <Vitus> Well, if the train moves just one tile, it is enough
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21:48:22  <PublicServer> <Vitus> Looks OK
21:48:36  <PublicServer> <VVG> yep
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21:49:17  <PublicServer> <VVG> it was probaby messed becuase i had a check for bays like it was before
21:49:21  <PublicServer> <VVG> with tunnels
21:49:31  <PublicServer> <Vitus> That shouldn't change anything
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21:49:58  <PublicServer> <Vitus> Because those signals still check same signal block
21:50:09  <PublicServer> <Vitus> Oh this one
21:50:14  <PublicServer> <Vitus> Yeah, that might be the problem
21:50:16  <PublicServer> <VVG> it did matter here, this exit was released later than needed
21:51:16  <PublicServer> <Vitus> I think you can sell these
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21:51:20  <PublicServer> <Vitus> Oh well
21:51:26  <PublicServer> <VVG> :)
21:51:41  <PublicServer> ***  made screenshot at 0001C6B7: http://ps.openttdcoop.org/public/webcam/0001C6B7.png
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21:52:25  <PublicServer> <V453000> anyways, im off
21:52:29  <PublicServer> <V453000> cya
21:52:30  <PublicServer> <Vitus> Me too
21:52:30  <PublicServer> <learningottd> bai
21:52:31  <PublicServer> *** V453000 has left the game (leaving)
21:52:32  <PublicServer> <Vitus> Take care
21:52:33  <PublicServer> <VVG> i wonder if mirroring the pickup, no just cloining like you did, will be ok :)
21:52:39  <PublicServer> <VVG> at metal foundry for example
21:53:10  <PublicServer> <Vitus> Well, you can try ;)
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21:53:18  <PublicServer> <Vitus> Good night
21:53:21  <PublicServer> <VVG> not today, that's for sure
21:53:22  <PublicServer> *** Vitus has left the game (leaving)
21:53:26  <PublicServer> <VVG> bb
21:53:33  *** Vitus has quit IRC
21:53:40  <PublicServer> <VVG> i'll be going too, bye
21:53:48  <PublicServer> *** VVG has left the game (leaving)
21:53:50  <PublicServer> <Ramsus08191> bye
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21:57:02  <PublicServer> <Ramsus08191> Mazur
21:57:02  *** avdg has quit IRC
21:57:12  <PublicServer> <Ramsus08191> the furniture factory is yours?
21:57:19  <PublicServer> <Mazur> Nope.
21:57:31  <PublicServer> <Ramsus08191> I mean, station
21:57:40  <PublicServer> <Mazur> I no.
21:57:49  <PublicServer> <Mazur> Vitus, I tink.
21:57:56  <PublicServer> <Ramsus08191> hmm it seem one tile shorter....
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21:58:43  <PublicServer> <Mazur> Ah yes, pickup platforms.
21:58:47  <VVG> It's mine. One tile was removed for testing purposes, i forgot to put it back.
21:59:07  <PublicServer> *** learningottd has left the game (leaving)
21:59:32  <PublicServer> <Mazur> Well spotted.
22:00:02  <PublicServer> <Ramsus08191> :) I am just trying to copy other ppl stations
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22:01:39  <VVG> FF itself is a copy of food drop :)
22:02:13  <PublicServer> <Mazur> Not an exact one.
22:02:37  <PublicServer> <Mazur> Food drop has 5 length platforms, as it should.
22:03:23  <VVG> FF had too.
22:03:24  *** avdg has quit IRC
22:03:38  <PublicServer> <Mazur> Nope.
22:04:11  *** avdg has joined #openttdcoop
22:04:15  <PublicServer> <Ramsus08191> six platforms are enough for either drop or pick up?
22:04:31  *** learningottd_ has quit IRC
22:04:32  <PublicServer> <Mazur> If you look closely, you see two 5 length platforms alongside and then again 2 tiles ov er.
22:04:43  <PublicServer> <Mazur> I hear it should be.
22:04:46  <PublicServer> <Mazur> hear
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22:05:28  <VVG> pretty much, on drop stations one line can't really serv more than that. atleast with default rail
22:06:17  *** avdg has joined #openttdcoop
22:06:43  <PublicServer> ***  made screenshot at 0001FAA7: http://ps.openttdcoop.org/public/webcam/0001FAA7.png
22:21:45  <PublicServer> ***  made screenshot at 0001ECA2: http://ps.openttdcoop.org/public/webcam/0001ECA2.png
22:27:04  <PublicServer> <Mazur> Ramsus08191: We usually give those a space in front of hte name,  so they sort first.
22:27:13  <PublicServer> <Ramsus08191> oh ok, sorry
22:27:18  <PublicServer> <Ramsus08191> forgot about tht
22:27:22  <PublicServer> <Ramsus08191> that*
22:27:36  <PublicServer> <Mazur> No prob, just thought to inform you.
22:27:55  <PublicServer> <Mazur> There are goin to be a lot of less important stations later.
22:28:13  <PublicServer> *** avdg joined the game
22:28:18  <PublicServer> <Mazur> Hi, avdg
22:28:22  <PublicServer> <Ramsus08191> Hey
22:28:59  <PublicServer> *** avdg has left the game (connection lost)
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22:29:43  <PublicServer> <Mazur> Concrete only one pickup?
22:29:53  *** avdg has joined #openttdcoop
22:30:04  <PublicServer> <Ramsus08191> lol, because of the red bridges I can idetify my construction from farthest zoom
22:30:13  <PublicServer> <Ramsus08191> hmm I believe so
22:30:23  <PublicServer> <Ramsus08191> they produce only good the cement platn
22:30:24  <PublicServer> <Mazur> Yes, aren;t they hideous?
22:30:28  <PublicServer> <Ramsus08191> plant*
22:30:29  <PublicServer> <Mazur> ;-)
22:30:54  <PublicServer> <Ramsus08191> hideous?
22:31:00  <PublicServer> <Mazur> Ugly
22:31:03  <PublicServer> <Mazur> Too red.
22:31:32  <PublicServer> <Mazur> Too dominating a colour in the landscape.
22:31:33  <PublicServer> <Ramsus08191> am I the only one that likes these bridges...? u.u
22:31:44  <PublicServer> <Mazur> Possibly.
22:31:48  <PublicServer> <Ramsus08191> :/
22:32:35  <PublicServer> <Mazur> mind you, noone's been replacing them, so maybe it's not all that bad.
22:32:35  *** avdg has quit IRC
22:32:54  <PublicServer> <Ramsus08191> lol, thats conforting :)
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22:38:25  <PublicServer> *** avdg joined the game
22:38:32  <PublicServer> <Mazur> Rehi.
22:38:38  <PublicServer> *** avdg has left the game (connection lost)
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22:38:58  <avdg> :/
22:39:03  <Mazur> All a bit much for you, avdg ?
22:39:22  <avdg> not for me
22:39:32  * avdg blames lancable
22:39:36  <Mazur> tekenet?
22:39:40  <Mazur> telenet?
22:39:53  <Mazur> Oh, LAN-cable.
22:39:59  <duckblaster> and i thought my connection was bad
22:40:16  *** Fuco has quit IRC
22:40:19  * Mazur is on WIfi to his router to the cable comp.
22:40:24  <avdg> :)
22:40:31  <Mazur> :-)
22:40:53  <Mazur> And I have some large disks on my PC mounted on the lappie.
22:41:10  <PublicServer> *** avdg joined the game
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22:41:40  <PublicServer> <Ramsus08191> ok, I think I finished the Concrete station, thats enough for today, if someone wants to add the overflow, feel free.
22:41:43  <PublicServer> <Ramsus08191> bye all
22:41:46  <Mazur> I have a few food cables.
22:41:58  <Mazur> Ok, bye, Ramsus08191.
22:42:11  <PublicServer> <Mazur> good cables, I mean.
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22:42:28  <avdg> hmmm
22:43:03  <PublicServer> <Mazur> I could throw them southwards from my balcony, oif you just catch them.
22:44:01  <Mazur> Good cables, I mean.
22:44:46  <Mazur> In game we need a few more stations, adn then we're good to go.
22:44:46  *** avdg has quit IRC
22:45:03  <duckblaster> which stations?
22:45:11  <Mazur> Plastic.
22:45:19  <Mazur> Paper Mill needs redoing.
22:45:28  *** avdg has joined #openttdcoop
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22:46:03  <duckblaster> i'll have a go at plastic
22:46:16  *** Ramsus08191 has quit IRC
22:46:17  <Mazur> And all if them need checking for a second pickup, if needed.
22:46:39  <PublicServer> *** avdg joined the game
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22:47:17  <duckblaster> have you tried rebooting your router?
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22:47:36  <avdg> hmm
22:47:45  <avdg> i'm still connected on other channels
22:48:13  <PublicServer> *** avdg joined the game
22:48:27  <duckblaster> rebooting the router seems to fix almost everything
22:48:57  <PublicServer> <Mazur> Plastic needs 2 pickups.
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22:50:17  <avdg> it will not be for today :p
22:50:43  * Mazur hugs avdg 
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22:50:50  <Mazur> here, have a beer.
22:50:59  <duckblaster> too late
22:51:03  * Mazur throws it after avdg,
22:51:18  <Mazur> Ouch, right on his head, that must hurt.
22:51:22  * duckblaster throws him some coconuts too
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22:51:49  <PublicServer> ***  made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png
22:53:07  <duckblaster> how many platforms for plastic?
22:53:22  <PublicServer> <Mazur> 3 times 4 at least.
22:53:32  <PublicServer> <Mazur> one drop, 2 pick ups.
22:54:58  <PublicServer> <Mazur> But I'm not sure, i don't know FIRS well enough, it seems we won;t be needing more than 6 per pick up, at least initiallhy.
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23:00:40  <PublicServer> <Mazur> If you need advice, I'm here.
23:00:49  <duckblaster> !password
23:00:49  <PublicServer> duckblaster: busies
23:01:36  *** ^Spike^ has quit IRC
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23:02:13  <PublicServer> <Mazur> Thought I'd scared you off for a second.
23:02:16  <PublicServer> <Mazur> :-)
23:02:32  <duckblaster> was looking for station plans
23:02:40  *** Chris_Booth has quit IRC
23:02:41  <duckblaster> and then it disconnected
23:02:52  <PublicServer> <Mazur> Ah, ok.
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23:06:51  <PublicServer> ***  made screenshot at 00012B92: http://ps.openttdcoop.org/public/webcam/00012B92.png
23:07:47  <PublicServer> <Mazur> No exit for 4th platform.
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23:23:05  <PublicServer> <Mazur> All going well?
23:23:16  <duckblaster> i think so
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23:24:43  <PublicServer> <Mazur> Stations don't need doubled bridges, by the way.
23:25:01  <duckblaster> now you tell me
23:25:09  <duckblaster> i had single bidges before
23:25:37  <duckblaster> :P
23:25:48  <PublicServer> <Mazur> :-)
23:27:06  <PublicServer> <Mazur> It's like this: Any bridge used either leads to or from  a pair of platforms.  It's higjly unlikely both will free up at the same time, so a second train won;t need that particular bridge simuloatneously to another.
23:29:20  <PublicServer> <Mazur> Have you discovered click and drag replication  of signals yet?
23:29:27  <duckblaster> yes
23:29:44  <PublicServer> <Mazur> Just checking.  Makes life so much easier.
23:31:46  <PublicServer> <Mazur> You can also get the tracks for the pickups from the other side of the lake, if you want,.
23:33:08  <PublicServer> <Mazur> unusual design.  Nothing wrong with it, though.
23:33:31  <PublicServer> <Mazur> Shall  I show the more usual one on hte second pickup?
23:33:36  <duckblaster> following http://blog.openttdcoop.org/2008/08/30/under-the-scope-path-based-signals-terminus-2-way-roro-stations/
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23:33:44  <duckblaster> yes
23:35:40  <PublicServer> <Mazur> Like that.
23:36:21  <PublicServer> <Mazur> Or mirrored, depending on where you get your tracks from.
23:36:56  <PublicServer> ***  made screenshot at 00010F93: http://ps.openttdcoop.org/public/webcam/00010F93.png
23:37:57  <PublicServer> <Mazur> And Like I said, i would lead the tacks for the pickups around the lake, because othewise it's in the way.
23:38:16  <duckblaster> just practicong
23:38:19  <duckblaster> cing
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23:46:11  <duckblaster> signals ok?
23:46:47  <PublicServer> <Mazur> Not sure, never fully tested signal interacions.
23:49:18  <PublicServer> <Mazur> Fsck th CL, it's only a train leacing the station.
23:50:02  <PublicServer> <Mazur> If it gets busy enoughh to care, someone will change it later.
23:51:31  <PublicServer> <Mazur> CL is important when tracks are getting full and trains need to keeo speed.
23:51:58  <PublicServer> ***  made screenshot at 0001298A: http://ps.openttdcoop.org/public/webcam/0001298A.png
23:54:18  <duckblaster> should !this sign be removed?
23:54:19  <PublicServer> <Mazur> Drop signals need work, of course.
23:54:33  <OwenS> Hmm
23:54:35  <PublicServer> <Mazur> Yep.
23:54:41  <OwenS> Having 10 stream opens may be a bit excessive...
23:55:08  <Mazur> If you say so.
23:55:58  <Mazur> Good evening, by the way.
23:56:17  <OwenS> Good morning to you too (Even if it feels morel ike night :P)
23:56:30  <Mazur> It's 2 am here.
23:56:40  <OwenS> 1am here
23:56:54  <Mazur> Good night feels like saying goodbye.
23:57:44  <OwenS> Too true
23:58:13  <Mazur> I should check my concrete overflow.
23:58:47  <duckblaster> 2PM here

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