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00:03:41 *** Phazorx has quit IRC 00:41:07 *** KenjiE20 has quit IRC 01:06:22 *** Fuco has quit IRC 01:21:32 *** Progman has quit IRC 01:21:59 *** Mitcian has quit IRC 01:29:58 *** duckblaster has joined #openttdcoop 01:52:55 *** Max| has quit IRC 02:03:27 *** Webster has joined #openttdcoop 02:03:27 *** ChanServ sets mode: +o Webster 02:04:44 <PublicServer> *** Benom joined the game 02:13:51 *** roboboy has joined #openttdcoop 02:25:21 <PublicServer> *** Benom has left the game (connection lost) 02:45:56 <duckblaster> !password 02:45:56 <PublicServer> duckblaster: pooped 02:46:08 <duckblaster> nice password 02:47:51 <PublicServer> *** duckblaster joined the game 03:05:35 <PublicServer> *** duckblaster has left the game (connection lost) 03:05:56 *** gr00vy has quit IRC 03:06:05 *** gr00vy has joined #openttdcoop 03:31:18 <Davelister> !password 03:31:18 <PublicServer> Davelister: sharps 03:31:40 <PublicServer> *** Davelister joined the game 03:42:36 <PublicServer> *** Davelister has left the game (leaving) 04:08:54 <duckblaster> !password 04:08:54 <PublicServer> duckblaster: boasts 04:09:51 <PublicServer> *** duckblaster joined the game 04:10:06 <PublicServer> *** duckblaster has left the game (leaving) 04:10:15 *** Absolutis has joined #openttdcoop 04:10:59 <Absolutis> !password 04:10:59 <PublicServer> Absolutis: boasts 04:11:32 *** Absolutis has quit IRC 04:12:13 <PublicServer> *** duckblaster joined the game 04:59:52 *** Absolutis has joined #openttdcoop 04:59:59 <Absolutis> !players 05:00:00 <PublicServer> Absolutis: Client 225 (Orange) is duckblaster, in company 1 (Coopers #188) 05:00:07 <Absolutis> !password 05:00:08 <PublicServer> Absolutis: butler 05:00:58 <PublicServer> *** Absolutis (FIN) joined the game 05:07:35 <PublicServer> <Absolutis (FIN)> Can ships be used in this game? 05:08:04 <duckblaster> openttd? yes, openttdcoop? no idea 05:08:28 <PublicServer> <Absolutis (FIN)> this specific PSG game 05:08:57 <duckblaster> i don't know, ask planetmaker or someone else 05:09:20 <planetmaker> moin :-D 05:09:30 <duckblaster> are ships allowed? 05:09:33 <planetmaker> why do you need ships? 05:09:47 <duckblaster> i don't, Absolutis does 05:10:32 <PublicServer> <Absolutis (FIN)> well, i don't need ships but they could be useful in some cases. 05:10:49 <planetmaker> On this map I'd tend to say 'we don't need them' and the plan wants rail 05:11:20 <planetmaker> if there's a good reason to use one, it might be considered nevertheless 05:11:58 <planetmaker> the only reason to use on on this map, though which I see, is to ship supplies to an industry 05:12:33 <planetmaker> ships are generally problematic: if not done rigth, they eat HUGE amounts of CPU and make a game unplayable very quickly 05:12:44 <planetmaker> *right 05:17:55 <planetmaker> in any case: if you need a ship, use VERY MANY buoys. like every 10 tiles distance at _most_ for them 05:18:11 <planetmaker> better make them closer even 05:35:46 *** Yso has joined #openttdcoop 05:36:16 <Absolutis> hi yso! 05:36:31 <Yso> good morning 05:37:43 <duckblaster> !players 05:37:45 <PublicServer> duckblaster: Client 225 (Orange) is duckblaster, in company 1 (Coopers #188) 05:37:45 <PublicServer> duckblaster: Client 227 (Orange) is Absolutis (FIN), in company 1 (Coopers #188) 05:38:39 <Yso> !password 05:38:39 <PublicServer> Yso: gargle 05:38:55 <PublicServer> *** Yso joined the game 05:39:06 <duckblaster> the password was pooped a bit earlier 05:39:22 <duckblaster> who set the word list? 05:47:26 <PublicServer> <Absolutis (FIN)> afk 05:51:13 *** Phazorx has joined #openttdcoop 05:51:13 *** Webster sets mode: +o Phazorx 06:06:56 *** pugi has joined #openttdcoop 06:09:49 <PublicServer> *** duckblaster has left the game (connection lost) 06:10:37 <duckblaster> !password 06:10:38 <PublicServer> duckblaster: delved 06:11:57 <PublicServer> *** duckblaster joined the game 06:14:22 <Absolutis> what is the next game going to be like? 06:15:24 <Absolutis> Planetmaker? 06:15:42 <planetmaker> Absolutis: no idea 06:15:55 <duckblaster> any idea when? 06:16:00 <planetmaker> !info 06:16:00 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Coopers #188' Year Founded: 1950 Money: 2061624919 Loan: 0 Value: 2070181363 (T:363, R:72, P:10, S:0) unprotected 06:16:06 <planetmaker> a week? 06:16:10 <planetmaker> a few day? 06:16:20 <duckblaster> thanks 06:16:35 <planetmaker> I mean... this game is far from done 06:16:41 <Yso> !! 06:16:52 <duckblaster> how much more? 06:16:59 <PublicServer> <Absolutis (FIN)> there is still much of free space... 06:17:01 <planetmaker> twice? three times? 06:17:22 <planetmaker> The network didn't see any serious traffic so far 06:17:28 <Yso> look at all the empty MLs :) 06:17:37 <duckblaster> just needs more trains 06:17:38 <planetmaker> ^^ 06:17:40 <duckblaster> :P 06:17:45 <Yso> and the SLs with just one or two primaries 06:17:55 <PublicServer> <Absolutis (FIN)> And more industries more trains :) 06:17:59 <planetmaker> what yso says 06:18:08 <planetmaker> Absolutis: sure 06:18:11 <planetmaker> But just fund them 06:18:31 <planetmaker> but only fund what you connect 06:35:40 <PublicServer> *** duckblaster has left the game (leaving) 06:37:03 *** ^Spike^ has joined #openttdcoop 06:37:03 *** ChanServ sets mode: +o ^Spike^ 06:41:10 <Absolutis> spike, do you know anything about the next game? 06:44:15 <PublicServer> <Absolutis (FIN)> gtg 06:44:24 <PublicServer> *** Absolutis (FIN) has left the game (leaving) 06:44:30 *** Absolutis has quit IRC 06:56:47 *** Phazorx has quit IRC 06:57:08 *** Phazorx has joined #openttdcoop 06:57:08 *** Webster sets mode: +o Phazorx 06:59:31 <planetmaker> hm, why are people so intend on a new game when this is at most half-way done? :S 06:59:42 <planetmaker> and how would *someone* know anything about the next game? 06:59:48 <duckblaster> just interested 06:59:56 <duckblaster> i am a noob 06:59:58 *** Phazorx has quit IRC 07:00:22 <planetmaker> 'new game' will be decided when this game is deemed 'done' 07:00:37 <planetmaker> and what map that will be... is mostly a spontaneous decision 07:00:43 <planetmaker> we have no plan there 07:02:07 <planetmaker> and IMHO the fun part of building only begins now: transforming it from a good network to a really good one, stress-testing it 07:02:59 *** Phazorx has joined #openttdcoop 07:02:59 *** Webster sets mode: +o Phazorx 07:14:28 *** KyleS has joined #openttdcoop 07:14:34 <KyleS> !password 07:14:35 <PublicServer> KyleS: rinses 07:14:57 <PublicServer> *** KyleS joined the game 07:15:58 *** pugi has quit IRC 07:16:57 <PublicServer> *** KyleS has left the game (connection lost) 07:17:23 *** KyleS has quit IRC 07:20:33 *** Absolutis has joined #openttdcoop 07:20:38 <Absolutis> !password 07:20:38 <PublicServer> Absolutis: rinses 07:20:47 <Absolutis> !players 07:20:49 <PublicServer> Absolutis: Client 229 (Orange) is Yso, in company 1 (Coopers #188) 07:22:01 <planetmaker> [08:59] <planetmaker> hm, why are people so intend on a new game when this is at most half-way done? :S 07:22:02 <planetmaker> [08:59] <planetmaker> and how would *someone* know anything about the next game? 07:22:04 <planetmaker> [09:00] <planetmaker> 'new game' will be decided when this game is deemed 'done' 07:22:05 <planetmaker> [09:00] <planetmaker> and what map that will be... is mostly a spontaneous decision 07:22:07 <planetmaker> [09:00] <planetmaker> we have no plan there 07:22:08 <planetmaker> [09:02] <planetmaker> and IMHO the fun part of building only begins now: transforming it from a good network to a really good one, stress-testing it 07:22:10 <planetmaker> ^^^^ Absolutis 07:24:02 <Absolutis> !password 07:24:02 <PublicServer> Absolutis: rinses 07:24:20 <PublicServer> *** Absolutis (FIN) joined the game 07:47:48 <PublicServer> <Absolutis (FIN)> Hubs are starting to get _some_ pressure. 07:48:15 <PublicServer> <Absolutis (FIN)> not all hubs, of course. 07:52:33 <PublicServer> *** Benom joined the game 07:58:13 <PublicServer> *** Benom has left the game (leaving) 08:11:05 <PublicServer> *** Yso has joined spectators 08:11:12 <Yso> cya l8r :) 08:11:21 <PublicServer> <Absolutis (FIN)> Bye! 08:11:45 <Absolutis> afk, playing civ. 08:14:11 *** Progman has joined #openttdcoop 08:15:23 <Absolutis> Civilization 4 vanilla when being specific. 08:22:34 <PublicServer> <Absolutis (FIN)> ... 08:22:39 <PublicServer> <Absolutis (FIN)> i hate windows. 08:23:39 <planetmaker> !clients 08:23:44 <planetmaker> !rcon players 08:23:44 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Coopers #188' Year Founded: 1950 Money: 2066683584 Loan: 0 Value: 2085305407 (T:398, R:82, P:10, S:0) unprotected 08:23:57 <planetmaker> !rcon clients 08:23:57 <PublicServer> planetmaker: Client #1 name: 'PublicServer' company: 255 IP: 0.0.0.0 08:23:57 <PublicServer> planetmaker: Client #239 name: 'Absolutis (FIN)' company: 1 IP: 80.222.135.63 08:23:58 <PublicServer> planetmaker: Client #229 name: 'Yso' company: 255 IP: 92.105.196.215 08:24:48 <planetmaker> [10:11] <Absolutis> afk, playing civ. <-- please read the rules again. Especially the last line 08:24:58 <planetmaker> afk --> not within a company on this server 08:25:03 <PublicServer> *** Absolutis (FIN) has joined spectators 08:25:04 <planetmaker> !rcon move 239 255 08:25:04 <PublicServer> planetmaker: players 08:25:04 <PublicServer> planetmaker: server_info 08:25:04 <PublicServer> planetmaker: clients 08:25:04 <PublicServer> planetmaker: echo doneclientcount 08:25:05 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Coopers #188' Year Founded: 1950 Money: 2066683584 Loan: 0 Value: 2085305407 (T:398, R:82, P:10, S:0) unprotected 08:25:05 <PublicServer> planetmaker: Current/maximum clients: 2/255 08:25:07 <PublicServer> planetmaker: Current/maximum companies: 1/ 1 08:25:07 <PublicServer> planetmaker: Current/maximum spectators: 2/10 08:25:09 <PublicServer> planetmaker: Client #1 name: 'PublicServer' company: 255 IP: 0.0.0.0 08:25:09 <PublicServer> planetmaker: Client #239 name: 'Absolutis (FIN)' company: 255 IP: 80.222.135.63 08:25:11 <PublicServer> planetmaker: you have 3 more messages 08:25:11 <PublicServer> <Absolutis (FIN)> done. 08:25:50 <planetmaker> thanks. 08:26:57 <PublicServer> <Absolutis (FIN)> Altough i can't ;_( something went wrong with the patch installation and now it cant start the game >:( 08:27:43 <PublicServer> *** Absolutis (FIN) has joined company #1 08:41:20 <Absolutis> brb 08:41:21 *** Absolutis has left #openttdcoop 08:42:31 <PublicServer> *** Absolutis (FIN) has left the game (leaving) 08:47:31 *** deghosty has quit IRC 08:58:21 *** heffer has joined #openttdcoop 09:04:18 <PublicServer> *** Yso has left the game (leaving) 09:11:58 *** fmauneko has joined #openttdcoop 09:12:01 <fmauneko> Ohai 09:12:07 <fmauneko> !playercount 09:12:07 <PublicServer> fmauneko: Number of players: 0 09:17:49 *** Henri has joined #openttdcoop 09:17:59 <Henri> !password 09:17:59 <PublicServer> Henri: rafter 09:18:21 <PublicServer> *** Henri joined the game 09:19:24 <fmauneko> !password 09:19:24 <PublicServer> fmauneko: rafter 09:20:06 <PublicServer> *** fmauNeko joined the game 09:20:09 <PublicServer> <fmauNeko> hai 09:20:12 <PublicServer> <Henri> hi 09:22:40 <PublicServer> *** Henri has left the game (leaving) 09:22:54 <PublicServer> *** fmauNeko has left the game (leaving) 09:24:35 *** Lukeus_Maximus has joined #openttdcoop 09:24:40 <Lukeus_Maximus> !password 09:24:40 <PublicServer> Lukeus_Maximus: rafter 09:24:56 <PublicServer> *** Lukeus Maximus joined the game 09:25:59 <PublicServer> *** Lukeus Maximus has left the game (leaving) 09:27:18 *** perk11 has joined #openttdcoop 09:35:31 *** Absolutis has joined #openttdcoop 09:35:38 <Absolutis> !players 09:35:39 <PublicServer> Absolutis: There are currently no clients connected to the server 09:35:43 <Absolutis> :( 09:36:28 <Absolutis> someone there? 09:37:20 <Absolutis> anyone? 09:37:51 <Absolutis> hello? 09:38:08 *** Absolutis has quit IRC 09:40:09 <SmatZ> :p 09:40:22 <Lukeus_Maximus> I am here 09:40:28 <Lukeus_Maximus> oh bother 09:40:33 <SmatZ> :) 09:40:52 <Lukeus_Maximus> he came, he saw, he left unanswered 09:41:20 <SmatZ> yeah :) 09:43:37 <fmauneko> :p 09:43:46 <fmauneko> !password 09:43:46 <PublicServer> fmauneko: dilate 09:44:05 <PublicServer> *** fmauNeko joined the game 09:49:45 *** BigB has joined #openttdcoop 09:49:50 <BigB> !players 09:49:51 <PublicServer> BigB: Client 249 (Orange) is fmauNeko, in company 1 (Coopers #188) 09:50:12 <BigB> heya 09:50:15 <BigB> !password 09:50:15 <PublicServer> BigB: dilate 09:50:16 <fmauneko> I'm alone :'( 09:50:20 <fmauneko> Hey :p 09:50:34 <PublicServer> *** BigB joined the game 09:51:49 <BigB> wat are you doing ? 09:54:07 <V453000> elo 09:54:12 <PublicServer> <fmauNeko> Hai V 09:56:30 *** duckblaster has quit IRC 10:00:20 *** Mitcian has joined #openttdcoop 10:01:03 <V453000> !password 10:01:03 <PublicServer> V453000: dimmer 10:01:27 <PublicServer> *** V453000 joined the game 10:01:44 <PublicServer> <V453000> anything happening? :) 10:02:31 <PublicServer> <fmauNeko> Nope :p 10:02:46 *** Henri has quit IRC 10:05:12 <PublicServer> <V453000> seems good 10:05:32 <PublicServer> *** Yso joined the game 10:05:37 <Yso> re 10:06:00 <PublicServer> <fmauNeko> Hi Yso 10:10:00 *** perk11 has quit IRC 10:10:28 *** ^Spike^ has quit IRC 10:15:20 *** Absolutis has joined #openttdcoop 10:15:26 <Absolutis> !players 10:15:28 <PublicServer> Absolutis: Client 249 (Orange) is fmauNeko, in company 1 (Coopers #188) 10:15:28 <PublicServer> Absolutis: Client 252 (Orange) is BigB, in company 1 (Coopers #188) 10:15:28 <PublicServer> Absolutis: Client 254 (Orange) is V453000, in company 1 (Coopers #188) 10:15:28 <PublicServer> Absolutis: Client 256 (Orange) is Yso, in company 1 (Coopers #188) 10:15:32 <Absolutis> !password 10:15:32 <PublicServer> Absolutis: giggle 10:16:26 <PublicServer> *** Absolutis (FIN) joined the game 10:16:28 <PublicServer> *** Absolutis (FIN) has joined company #1 10:17:51 *** elmz has quit IRC 10:21:13 <PublicServer> <Absolutis (FIN)> can you predict how many trains we end up with? 10:21:27 <PublicServer> <Absolutis (FIN)> i would predict somewhere near 700. 10:21:28 <PublicServer> <V453000> I coul do some guesses, but why 10:21:45 <PublicServer> <Absolutis (FIN)> For fun? 10:21:50 <PublicServer> <V453000> then I predict about double that amount 10:22:09 <PublicServer> <Absolutis (FIN)> abut 1400? 10:22:14 <PublicServer> <V453000> 1200 i think 10:22:30 <PublicServer> <V453000> we will see 10:22:43 <PublicServer> <V453000> look at it now 10:22:46 <PublicServer> <V453000> it is empty 10:22:53 <PublicServer> <Absolutis (FIN)> 409. 10:23:03 <PublicServer> <V453000> 350 without trainyard and stuff 10:23:11 <PublicServer> <Absolutis (FIN)> oh. 10:24:03 <PublicServer> <Absolutis (FIN)> well, after some thinking, i'll predict somewhere slightly over 1000. 10:24:10 <planetmaker> moin V453000 :-) 10:24:13 <PublicServer> <V453000> hi 10:24:20 <PublicServer> <fmauNeko> Hi pm 10:24:29 <planetmaker> moin fmauneko 10:24:39 <planetmaker> [12:21] <PublicServer> <V453000> then I predict about double that amount <-- hehe. I predicted about the same :-) 10:24:46 <PublicServer> <V453000> ye 10:24:46 *** fmauneko is now known as fmauNeko 10:24:50 <PublicServer> <V453000> it is a large map 10:24:56 <PublicServer> <Absolutis (FIN)> any info about the next game? 10:24:57 <PublicServer> <V453000> and we have a lot of MLs 10:24:58 <planetmaker> great minds think alike? :-) 10:25:06 <PublicServer> <V453000> the next game comes a surprise 10:25:12 <planetmaker> Absolutis: that question starts to become boring 10:25:17 <PublicServer> <Absolutis (FIN)> ok. 10:25:21 <PublicServer> <V453000> I made a replacement map for the next one that should have been firs 10:25:33 <planetmaker> he. Enough of firs for now? :-) 10:25:44 <PublicServer> <V453000> firs once in 10 games is ok 10:25:47 <PublicServer> <Absolutis (FIN)> nope :( 10:25:49 <PublicServer> <fmauNeko> Agreed 10:25:50 <PublicServer> <V453000> but in 2 in a row :/ 10:26:02 <planetmaker> yeah... it doesn't quite fit the usual coop style 10:26:09 <planetmaker> a bit unfortunately 10:26:11 <Ammler> the problem is, that you try to use everything 10:26:20 <planetmaker> :-) Or that 10:26:22 <PublicServer> <V453000> Ammler: :D 10:26:35 <PublicServer> <V453000> but yea, you are right :) 10:26:38 *** KenjiE20 has joined #openttdcoop 10:26:38 *** ChanServ sets mode: +o KenjiE20 10:26:46 <Ammler> you don't do that all the time with default industries, why you think, you need to with ECS or firs? 10:26:47 <planetmaker> Indeed one could try like farms only and a FS industry to make them grow 10:27:00 <PublicServer> <V453000> I never said we need FIRS :) 10:27:12 <planetmaker> hm... isn't there a farm economy even with FIRS? 10:27:23 <PublicServer> <V453000> are there economies already? 10:27:39 <PublicServer> <Absolutis (FIN)> i don't think the economies are implemented yet... 10:28:04 <Ammler> V453000: I meant, why do you think, you should supply every industry with firs, you could ignore some like you do in the games with default industries 10:28:10 <PublicServer> <V453000> oh that 10:28:13 <PublicServer> <Absolutis (FIN)> but i knowthere is 3 basic economies, this , mining, farming. 10:28:15 <PublicServer> <V453000> yes sure 10:28:23 <PublicServer> <V453000> but when we have FIRS, it is the challenge to do that :) 10:28:40 <PublicServer> <V453000> but yes :) I remember the last Pikka industries becoming Wood-only :D psg 170 10:29:13 <Ammler> lol 10:29:16 <PublicServer> <fmauNeko> What about an ECS game with all vectors ? 10:29:22 <PublicServer> <V453000> not with me 10:29:28 <PublicServer> <V453000> ECS is bad 10:29:29 <planetmaker> fmauNeko: too problematic IMHO 10:29:37 <planetmaker> too many restrictions 10:29:40 <PublicServer> <fmauNeko> I agree 10:29:53 <PublicServer> <V453000> planetmaker: with parameters that disable the tarded behaviours of industries it is playable 10:29:53 <Ammler> we did once with parameter 15 10:29:59 <PublicServer> <fmauNeko> I remember the huge picture of industries networks 10:30:01 <planetmaker> hm... I'll look whether I can find a farm economy for FIRS 10:30:22 <PublicServer> <V453000> well 10:30:26 <planetmaker> V453000: well... can you control everything there by parameters which is needed? 10:30:28 <PublicServer> <V453000> how do you get supplies from farms 10:30:35 <PublicServer> <V453000> I think so, yes 10:30:36 <planetmaker> for farms? 10:30:43 <PublicServer> <V453000> from farms :) 10:30:53 <planetmaker> eh? 10:30:55 <PublicServer> <V453000> or ... how does the farm economy look? 10:31:02 <planetmaker> I don't know yet 10:31:11 <planetmaker> less industries. Mostly farming-related 10:31:14 <PublicServer> <V453000> you need some oil to get chemicals for fertiliser :) 10:31:19 <planetmaker> and different cargo prices 10:31:24 <PublicServer> <V453000> ooh 10:31:28 <PublicServer> <V453000> prices :/ 10:31:29 *** Mitcian has quit IRC 10:31:44 <PublicServer> <Absolutis (FIN)> I think there is basic industries of other types. 10:32:05 <planetmaker> V453000: well. But then you have: oil, fertilizer, farms and dairy. 5 industries is not that much :-) 10:32:13 <planetmaker> or maybe additonally meat packer 10:32:14 <PublicServer> <V453000> true :) 10:32:20 <PublicServer> <V453000> but oil aint farms! :P 10:32:21 <planetmaker> so that animals are also used 10:32:33 <planetmaker> V453000: farming economy. Doesn't mean only farms :-) 10:32:38 <PublicServer> <V453000> :( 10:32:41 <planetmaker> but dominated there 10:32:44 <PublicServer> <V453000> :) 10:33:53 <planetmaker> http://tt-foundry.com/sets/FIRS/schema/industries?economy=farming <-- hm 10:33:55 <Webster> Title: TT Foundry: Pixel Creations for OpenTTD (at tt-foundry.com) 10:34:53 <planetmaker> but quite outdated I think 10:35:05 <PublicServer> <V453000> indeed 10:35:23 <Absolutis> http://tt-foundry.com/sets/FIRS/schema/economies <-- 10:35:26 <Webster> Title: TT Foundry: Pixel Creations for OpenTTD (at tt-foundry.com) 10:35:33 <Absolutis> look at the top economy. 10:35:46 <V453000> well it is good 10:35:50 <VVG> hello 10:35:53 <V453000> but original is still far best :) 10:36:20 <Ammler> s/best/easiest/ 10:36:27 <PublicServer> <Absolutis (FIN)> economies arent available in 2.0. they arent done yet, it says. 10:36:32 <Ammler> and not prettiest ;-) 10:36:39 <VVG> how many games you played using originals and how many using ecs/firs? sure not enough to get enough xp :) 10:37:04 <PublicServer> <Absolutis (FIN)> i play firs for many of my games. 10:37:08 <planetmaker> Absolutis: yes, that's what's standing there 10:37:18 <planetmaker> But I know how the code works :-P 10:37:18 <Ammler> VVG: maybe the fact that we don't use those is the experience ;-) 10:37:24 <V453000> I used to play older firs, didnt play 2.0 yet :) 10:37:43 <planetmaker> yeah. I only played 0.1.2 and 0.2 :-) 10:37:45 <V453000> Ammler: true, but I still like how it looks :) 10:38:04 <V453000> I mostly played the pre-1.0 revisions 10:38:09 <PublicServer> <Absolutis (FIN)> i have played firs since r3xx. 10:38:15 <VVG> he 10:38:15 <planetmaker> psst. There's no 1.x 10:38:16 <Ammler> maybe with next firs release, we should play 10 firs games in a row or so... 10:38:22 <planetmaker> there's only 0.x.y 10:38:24 <V453000> whatever :) 10:38:35 <VVG> i played only decent FIRS game, started at r913 of FIRS 10:39:26 <PublicServer> <Absolutis (FIN)> Slh11 was at a target of a pretty large amount of traffic some time ago. 10:39:55 <PublicServer> <Absolutis (FIN)> it's not anything compared to finished games, ofcourse... 10:40:03 <VVG> once i understood how the supplies thing works, i found it interesting at first, easy a bit later :) 10:40:31 <Ammler> for SP, ECS is more challenge 10:40:36 <PublicServer> <V453000> in this regard ECS is better 10:40:50 <PublicServer> <V453000> the supplies should be consumed over time imo 10:42:25 <VVG> it needs some combination of consuming over time, amounts consumed per production level and station service rating to make it hard :p 10:44:40 <planetmaker> V453000: how is that better? 10:44:52 <V453000> it depends how much you deliver then 10:45:00 <V453000> not only how often 10:45:52 <planetmaker> well... effectively it amounts to the same in ECS: its consumption speed depends upon the amount delivered 10:45:58 <planetmaker> as such you need to supply it also every so often 10:46:28 <planetmaker> and additionally you run out of stock before the month is over and then you're screwed again... 10:46:40 <PublicServer> <V453000> well 10:46:48 <planetmaker> I think supplying things once a month is not really difficult 10:46:50 <PublicServer> <V453000> if you deliver 500 supplies, it could last for some time 10:47:31 <PublicServer> <V453000> btw why does 2cc set have so high-capacity wagons? I dont see any reason :( 10:47:48 <PublicServer> <V453000> 30-40 is normal ... 60 is retarded imo 10:47:57 <VVG> turn off vehicle expire :) 10:48:05 <PublicServer> <V453000> but still 10:48:13 <PublicServer> <V453000> you have short wagons with ... 35? capacity 10:48:56 <VVG> Seems like 2cc creators didn't think you'd need low capacity wagons for end-game 10:49:01 <VVG> using FIRS 10:49:12 <PublicServer> <V453000> that doesnt matter 10:49:24 <PublicServer> <V453000> the point is, all other trainsets have 30-40 10:49:31 <PublicServer> <V453000> why 2cc set needs more 10:49:52 <PublicServer> <V453000> I understand in case of japan set, where it is slightly higher because trains arent faster than 120 10:50:30 <VVG> i actually like higher capacity, leads to less trains -> less congestion -> more stuff to connect 10:50:52 <PublicServer> <V453000> well 10:50:55 <PublicServer> <V453000> that is true indeed 10:50:58 <PublicServer> <V453000> But 10:51:05 <PublicServer> <V453000> I am rather talking about balance between trainsets 10:51:23 <VVG> they aren't supposed to be balanced inbetween, afaik 10:51:32 <PublicServer> <V453000> omg no 10:51:49 <PublicServer> <V453000> but why would you make trainset that has double 10:51:56 <PublicServer> <V453000> that just doesnt make sense to me 10:52:02 <PublicServer> *** Absolutis (FIN) has joined spectators 10:52:11 <PublicServer> <V453000> even the previous 2cc had 49? capacities 10:52:13 <planetmaker> why would one do what all others do, V453000 ? 10:52:14 <VVG> i see alteast one sufficient reason - because there was none before mb 10:52:15 <PublicServer> <V453000> now even higher? ew 10:52:28 <PublicServer> <V453000> planetmaker: because the game works with it best 10:52:49 <VVG> it does? 10:52:53 <planetmaker> I don't see that 10:52:59 <PublicServer> <V453000> well 10:53:22 <PublicServer> <V453000> depends of course, but original industries are imo best with 30-40 wagons 10:53:25 <PublicServer> <V453000> and that is another retarded thing 10:53:42 <PublicServer> <V453000> for example ECS tends to skyrocket 1000+ production very fast 10:53:51 <planetmaker> the 60t capacity is only late in the game. And then you can already have quite high-production mines 10:54:01 <PublicServer> <V453000> and again, makes it weird with normal trainsets ... there would 2cc be understandable 10:54:28 <VVG> well, this high capacity is very good for 0.2 FIRS in fact. You get a lot of mines with stable 500-1k production here, depending on type. 10:55:39 <PublicServer> <V453000> planetmaker: yea, I understand, but what is the fun of late game? that it is HARD as fuck because the productions incnreased. ... but when you just solve it by double train capacity, you suddenly have effectively half trains and again, you solve for people - which in my opinion is a negative effect to gameplay 10:56:21 <planetmaker> V453000: I disagree 10:56:40 <VVG> i don't have much xp with default industries. How often you get there primaries with production values 500-1k? 10:56:51 <planetmaker> If you play alone, it's IMHO a pain to constantly have to tend everything, you cannot do as much maintenance as would be required 10:56:56 <PublicServer> <V453000> VVG: depends how long you play :) 10:56:58 <planetmaker> Just upgrading trains is IMHO a good option 10:57:13 <PublicServer> <V453000> I always managed to tend everything 10:57:26 <PublicServer> <V453000> yes, upgrading trains 10:57:32 <PublicServer> <V453000> but lets look the other way 10:57:41 <PublicServer> <V453000> see for example Tropic Refurbishment Set 10:57:45 <PublicServer> <V453000> or UKRS 10:57:58 <PublicServer> <V453000> both have very weak capacities 10:58:09 <PublicServer> <V453000> and then they get to 30-40 in the end 10:58:16 <PublicServer> <V453000> so it still is fun 10:58:21 <PublicServer> <V453000> you still upgrade 10:58:34 <PublicServer> <V453000> but you do not reach such ridiculous values 10:58:56 <planetmaker> well. Then just don't upgrade to the 60t wagons with 2cctrainset. And I don't see how 60 is ridiculous 10:59:07 <PublicServer> <V453000> because it is double? 10:59:26 <PublicServer> <V453000> and "just dont upgrade" is something like "just use Kirby" 10:59:36 <planetmaker> yes. If you like 11:00:03 <planetmaker> you're not required to use any vehicle. You play without expiry anyway, do you? 11:00:10 <PublicServer> <V453000> of course 11:00:24 <PublicServer> <V453000> but I always use the best one of course 11:00:26 <planetmaker> you don't build always maglev in default games neither, do you? 11:00:42 <PublicServer> <V453000> I have finished only 1 game with maglev :) 11:00:48 <planetmaker> so... because the newest, most expensive wagon is not what you think it should be, it is crap? Come on... 11:00:57 <PublicServer> <V453000> damn 11:01:01 <PublicServer> <V453000> it isnt that I dont want to use it 11:01:04 <PublicServer> <V453000> that isnt the point 11:01:30 <PublicServer> <V453000> the point I see is as I said, it makes it easy for people, therefore makes less requirements on traffic throughput 11:01:43 <VVG> some want it easy 11:01:48 <PublicServer> <V453000> making people think LESS ... I like to compare this to PBS 11:02:00 <VVG> and some don't want to think :) 11:02:06 <planetmaker> V453000: obviously you don't like it. Maybe you consider it easy. Allow other people to play differently than you. 11:02:09 <PublicServer> <V453000> PBS is one of the biggest evil that killed a vast part of newby people 11:02:16 <planetmaker> YOU can play it difficult. Just limit yourself 11:02:21 <planetmaker> But don't require others to think alike 11:02:25 <PublicServer> <V453000> I doubt it is about the difference 11:02:55 <planetmaker> [13:02] <PublicServer> <V453000> PBS is one of the biggest evil that killed a vast part of newby people <-- eh? 11:03:07 <PublicServer> <V453000> ever looked how new people play? 11:03:40 <PublicServer> *** Absolutis (FIN) has joined company #1 11:03:46 <PublicServer> <V453000> mostly not understanding how the signal blocks work, using only PBS, of course then they have no idea what is wrong 11:03:59 <PublicServer> <V453000> particularly now with the "yet another PBS bug" FS 11:04:05 <planetmaker> V453000: do you think that it changed how 'new' people play? 11:04:10 <PublicServer> <V453000> it did 11:04:50 <PublicServer> <V453000> just imagine that you have to somehow merge 2 tracks 11:04:55 <PublicServer> <V453000> what do you do with PBS? 11:04:58 <PublicServer> <V453000> cross, PBS, done. 11:05:09 <PublicServer> <V453000> but with block signals you actually have to use brain 11:05:09 <VVG> so much easier 11:05:15 <planetmaker> well. Before it was: cross. signal. done 11:05:25 <PublicServer> <V453000> well, yes 11:05:28 <PublicServer> <Absolutis (FIN)> :D 11:05:33 <PublicServer> <V453000> but that is similar to double tunnels 11:05:40 <PublicServer> <V453000> in time you see that it just doesnt suffice 11:05:56 <planetmaker> so, path signals are better, if it doesn't show ;-) 11:05:58 <PublicServer> <V453000> but with PBS crossing, you think it is best because 2 trains can pass at a time 11:06:23 <VVG> isn't that a good thing? 11:06:34 <planetmaker> and they ARE more efficient than dumb-ass signal configurations 11:06:35 <PublicServer> <V453000> it is in terms of throughput of that particular place 11:06:44 <PublicServer> <V453000> efficient, ok 11:06:46 <PublicServer> <V453000> but 11:06:53 <planetmaker> you really need to understand block signals well to make it better than a dumb-ass path signal entry 11:07:08 <PublicServer> <V453000> well 11:07:13 <PublicServer> <V453000> why to compare the way how they work 11:07:15 <PublicServer> <V453000> that doesnt matter 11:07:20 *** Dezmond has joined #openttdcoop 11:07:44 <PublicServer> <V453000> also if it didnt kill people from thinking, they might be able to use presignals properly in time? 11:07:45 *** heffer has quit IRC 11:07:50 <PublicServer> <V453000> therefore making similar effectiveness 11:08:31 <VVG> but they might not want to use presignals properly 11:08:34 <planetmaker> "in former times everything was better"? 11:08:43 <PublicServer> <V453000> planetmaker: pretty much 11:08:46 <planetmaker> You sound like a grand-pa taling about his youth 11:08:50 <planetmaker> *talking 11:09:00 <VVG> PBS is good for simple solutions 11:09:07 <PublicServer> <V453000> well basically it would make sense planetmaker 11:09:15 <VVG> And complex solutions is just not everyone's thing 11:09:18 <PublicServer> <V453000> so far devs look like solving for people is the way 11:09:35 <PublicServer> <V453000> VVG: but when you use PBS ALL the time, you just cant do anything complex 11:09:52 <VVG> why? you do, someesle might do too 11:10:11 <V453000> all only PBS signals 11:10:12 <planetmaker> [13:09] <PublicServer> <V453000> so far devs look like solving for people is the way <-- hardly. 11:10:16 <PublicServer> <fmauNeko> Back 11:10:22 <planetmaker> But accessibility is a good thing to design for 11:10:30 <planetmaker> Making it easy for people to catch on 11:10:31 <V453000> http://bugs.openttd.org/task/3908 you seen this? 11:10:37 <V453000> that just doesnt make sense 11:11:12 <V453000> as far as I understand what is going on there, they fixed some PBS behaviour so the logics of it are sometimes violated 11:11:19 <V453000> of course breaking more than fixed 11:11:40 <V453000> and resulting in working with senseless newby construction 11:12:04 <PublicServer> *** Absolutis (FIN) has left the game (leaving) 11:12:14 <Absolutis> playing civ, again. 11:12:15 <V453000> or rather, this FS task is only the result of it 11:13:43 <Yso> i have a question regarding how firs works: how many supplies does it take to get an increase on production at the primaries? 11:13:52 <VVG> 1t per month 11:14:15 <planetmaker> V453000: so... what's the point you take from that FS task? 11:14:27 <VVG> they don't increasy right away, they only get a chance to do so 11:14:35 <planetmaker> Yso: it needs 1t in order to get a _chance_ for a production increase 11:14:37 <V453000> planetmaker: you know how the bug was done? 11:14:48 <VVG> thouhg, if they have supplies, they loose a chane to lower production, so they only grow 11:15:04 <planetmaker> V453000: I haven't read it all nor followed it completely what the issue is. But it seems PF for _lost_ trains 11:15:13 <V453000> well yes 11:15:29 <planetmaker> which is and has been somewhat undefined behaviour 11:15:30 <Yso> well i deliver ~70t FS / month to a mixed farm and its production does only change up and down by 2t 11:15:30 <V453000> PF somehow related to PBS ... breaking with lost trains 11:15:45 <planetmaker> with lost trains they have no defined route 11:15:48 <VVG> Farms have very very low production as per design. 11:15:54 <V453000> well okay 11:15:55 <VVG> 70t is way overkill, 1t is enough :) 11:15:55 <planetmaker> And re-defining the undefined ... what#s wrong with that 11:16:13 <V453000> but still they dont have to go ito the back of a oneway PBS signal endlessly anytime they get lost is kinda bad 11:16:15 <planetmaker> yes, it will break games who rely on undefined behaviour 11:16:29 <V453000> not only those 11:16:50 <V453000> also if a train for example autoreplaces in a depot it cant find path from, it is lost, gone, blocked in the depot 11:17:03 <V453000> easiest thing in the world to achieve 11:17:30 <VVG> but it is easy to solve - make a proper way from depot, right? 11:17:37 <V453000> and all this only because something like this was fixed : http://bugs.openttd.org/task/3430 maybe not exactly this but similar 11:17:45 <V453000> VVG: there is a way from the depot 11:17:57 <V453000> but the train would have to turn around somewhere or such 11:18:14 <V453000> imagine a line, going away to a coal mine ... and at the coal mine you have a depot 11:18:28 <V453000> it goes to the depot to autoreplace because it is close 11:18:37 <V453000> but trains ignore "can I get also away from the depot?" 11:19:01 <V453000> tbh I dont know how exactly does searching for the autoreplace depot work 11:19:05 <V453000> but it happens 11:19:25 <VVG> well, it is a network design flaw then 11:19:49 <V453000> ever looked at how 99.9% people build? 11:19:54 <VVG> or a pathfinder, if you want to modify PF instead of network :) 11:20:06 <VVG> no 11:20:14 <V453000> pathfinder is fine, PBS only dodges back to the 1way 11:20:20 <VVG> i found coop long ago, no need to look at others' work :p 11:20:52 <V453000> well when you build and have ANY sort of ML (just line where is high traffic, doesnt have tobe anything like our ML) ... then you probably will not place depots there because they slow 11:21:00 <V453000> so what you do? place them on the station spokes 11:21:05 <V453000> and yes, they block :) 11:21:48 <V453000> the point is rather WHY does this exits 11:21:51 <V453000> exist 11:22:01 <planetmaker> V453000: you basically complain about subtleties of the game changing and as such things which rely on them break 11:22:05 <planetmaker> oh well. 11:22:20 <planetmaker> asking for no changes, is basically asking for bugs to remain un-fixed 11:22:29 <V453000> I dont ask for no changes 11:22:39 <V453000> but particularly this one should be reverted imo 11:22:51 <V453000> most of the changes are awesome 11:22:54 <planetmaker> which "this"? 11:23:13 <planetmaker> two-way red = EOL no-more? 11:23:14 <V453000> this PBS thing? 11:23:33 <V453000> yes, something like that it does 11:24:51 <V453000> I never had problems with PBS before and as well people who use them normally .... but now PBS is really dangerous 11:25:34 <V453000> and since everything else supports PBS usage, it is quite bad 11:25:50 <planetmaker> I still didn't get which change you consider 'dangerous' 11:26:32 <V453000> that they block themselves in PBS areas when they just go against 1way PBS signal? 11:26:39 <V453000> it can block forever 11:26:42 <V453000> without any real reason 11:27:35 <planetmaker> you mean the "waiting for free path"? 11:27:40 <planetmaker> when a train turned? 11:27:53 <V453000> nah 11:27:54 <planetmaker> that's a setting you can change. 11:28:08 <V453000> imagine a terminus PBS station with 3 platforms 11:28:18 <V453000> train comes, drops, goes back 11:28:33 <V453000> but at the point of going back, it sometimes go right into the entrance 11:28:40 <V453000> of course turning around, trying again 11:28:45 <planetmaker> can you - for illustration purposes - create the situation ingame? 11:28:46 <VVG> eh? 11:28:54 <V453000> planetmaker: not sure 11:28:54 <VVG> Even if entrance is 1w pbs? 11:29:01 <V453000> VVG, exactly 11:29:03 <planetmaker> if you can't it doesn't exist :-P 11:29:12 <VVG> How come? 11:29:16 <V453000> http://bugs.openttd.org/task/3908/getfile/6239/Train_deadlock.png 11:29:18 <V453000> see this for example 11:29:41 <VVG> this picture shows nothing 11:29:42 <V453000> VVG: because there was something "fixed" violating some safe-tile waiting positions or such 11:29:46 <V453000> doesnt it 11:29:48 <VVG> some one might have just messed with trains 11:29:52 <planetmaker> ^ 11:30:02 <V453000> VVG: then how did the train get there 11:30:09 <planetmaker> the train cannot have gone there by itself w/o someone messing with signals intermittently 11:30:14 <VVG> some one messed with trains 11:30:20 <V453000> planetmaker: but it did 11:30:23 <V453000> that is the point 11:30:28 <planetmaker> then show me ingame 11:31:07 <planetmaker> if it works, I agree, it should not happen 11:31:33 <PublicServer> <V453000> lets see if I can reproduce it but I never tried to 11:31:35 <planetmaker> hm... maybe it can happen 11:31:49 <planetmaker> but probably not w/o someone touching the network 11:31:58 <planetmaker> and then these things happen with all kind of signals 11:32:17 <V453000> in "normal" case 11:32:20 <VVG> i don't see how it can happen without messing up train orders and/or signalling, or some other network parts 11:32:22 <V453000> the train would take the 1way path 11:32:34 <V453000> VVG: because the train went against the 1way 11:32:36 <planetmaker> V453000: yes. Unless there's no way to the destination 11:32:42 <V453000> of course not being able to go through 11:32:45 <planetmaker> then it might take any. As it's lost 11:32:56 <V453000> kind of 11:33:01 <planetmaker> which is no bug 11:33:11 <planetmaker> as you messed with the network 11:33:21 <V453000> but even lost trains still go through signals, and obey some kind of eol 11:33:26 <planetmaker> which then would be bad network design 11:33:28 <VVG> they don't 11:33:50 <planetmaker> V453000: lost trains just proceed *somewhere* 11:34:05 <PublicServer> <V453000> yes but it is controllable by 2way eol and normal signals 11:34:06 <planetmaker> and only obey red / not red on the immediate signal ahead 11:34:33 <PublicServer> <V453000> success 11:34:34 <planetmaker> at a split they take *any* direction, wether wise or not 11:34:38 <PublicServer> <V453000> I managed to reproduce :) 11:34:44 <VVG> share it please 11:34:49 <PublicServer> <V453000> see ingame 11:34:55 <VVG> !password 11:34:55 <PublicServer> VVG: taping 11:35:06 <V453000> planetmaker: well 11:35:08 <V453000> that is the point 11:35:11 <PublicServer> *** VVG joined the game 11:35:13 <PublicServer> <VVG> where? 11:35:18 <V453000> the "signal ahead" is the thing that makes trouble 11:35:25 <PublicServer> *** planetm4ker joined the game 11:35:27 <planetmaker> V453000: not really 11:35:30 <PublicServer> <V453000> !pbs retardiness 11:35:30 <planetmaker> where? 11:35:34 <PublicServer> <V453000> see 11:35:41 <PublicServer> <V453000> it goes to the station to the left 11:35:49 <PublicServer> <V453000> lets say it just went there for service or whatever similar 11:35:56 <PublicServer> <planetm4ker> ok, where's the problem? 11:35:58 <PublicServer> <V453000> well 11:36:02 <PublicServer> <V453000> it will never get there? 11:36:08 <PublicServer> <V453000> with the older PBS it always did :) 11:36:18 <PublicServer> <VVG> train is lost, ain't it? 11:36:19 <PublicServer> <planetm4ker> it's lost 11:36:21 <PublicServer> <V453000> yes 11:36:30 <PublicServer> <V453000> but why shouldnt it work now when it did before 11:36:31 <PublicServer> <planetm4ker> where's the problem then? 11:36:42 <PublicServer> <V453000> problem is that before it worked 11:36:51 <PublicServer> <V453000> and you cant solve this 11:36:51 <PublicServer> <planetm4ker> hm 11:37:00 <PublicServer> <V453000> from what I saw why the bug is 11:37:10 <PublicServer> <planetm4ker> see 11:37:20 <PublicServer> <planetm4ker> a path solves it 11:37:22 <PublicServer> <V453000> all that was needed was to build a PBS station that just makes sense 11:37:25 <PublicServer> <V453000> yes path solves it 11:37:39 <PublicServer> <V453000> but who has paths fom every depot everywhere 11:37:43 *** desteny has joined #openttdcoop 11:38:05 <PublicServer> <VVG> well, now everyone wil have if the don't want stuck trains :) 11:38:12 <PublicServer> <V453000> they wont 11:38:18 <PublicServer> <V453000> they will not know how to fix 11:38:36 <PublicServer> <planetm4ker> V453000: that's not an intrinsic path signal problem you describe 11:38:45 <PublicServer> <planetm4ker> it's how generally OpenTTD's path finders work 11:38:51 *** desteny has quit IRC 11:38:55 <PublicServer> <planetm4ker> they simply don't consider paths with 180° turns 11:39:06 <PublicServer> <V453000> I dont have any clue how pathfinder works 11:39:09 <PublicServer> <planetm4ker> IMHO you complain about the wrong thing 11:39:17 <PublicServer> <V453000> I say this change makes more problems than any use 11:39:35 <PublicServer> <planetm4ker> no. It just uncovers a small short-coming in the path finders 11:40:22 <PublicServer> <planetm4ker> eh... what insane construction is that? 11:40:38 <PublicServer> <planetm4ker> oh... saw the signal wrong-way :-) 11:40:45 <PublicServer> <V453000> something like this was supposed to be fixed 11:40:50 <PublicServer> <V453000> I dont know exactly what 11:40:57 <PublicServer> <V453000> but the solution is simple 11:41:17 <PublicServer> <planetm4ker> to what? And how? 11:41:18 <PublicServer> <V453000> just "place signals that make sense" 11:41:27 <PublicServer> <V453000> that the trains didnt pass 11:41:37 <PublicServer> *** Mazur joined the game 11:41:44 <PublicServer> <V453000> because the PBS safetile is in the end 11:41:49 <PublicServer> <V453000> of course ... 11:41:57 <PublicServer> <V453000> as I said 11:42:02 <PublicServer> <V453000> I dont know how exactly it works 11:42:07 <PublicServer> <V453000> but I say it is a bad change :) 11:42:16 <PublicServer> <V453000> or at least, 11:42:19 <PublicServer> <V453000> makes bad things 11:42:25 <PublicServer> <V453000> and now I gotta get some lunch :p 11:42:29 <PublicServer> <planetm4ker> I don't really see a problem 11:42:33 <PublicServer> <planetm4ker> with neither setup 11:42:34 <PublicServer> <V453000> we aint getting anywhere anyways 11:42:46 <PublicServer> <planetm4ker> how should the circle now behave? 11:42:49 <PublicServer> <V453000> so that blocked train in Knudsvall Sidings is ok in your opinion 11:43:08 <PublicServer> <V453000> the circle ... Idk I though they would enter the station although it doesnt make sense 11:43:10 <PublicServer> <planetm4ker> V453000: somewhat yes 11:43:13 <PublicServer> <VVG> the setup is broken. Are you saying that change you posted a link to was supposed to make this setup work? 11:43:26 <PublicServer> <planetm4ker> the only sane solution I see is to extend the PFs 11:43:29 <PublicServer> <V453000> VVG: it always used to work 11:43:37 <PublicServer> <VVG> How come? 11:43:44 <PublicServer> <V453000> well 11:43:45 <PublicServer> <V453000> it did 11:43:50 <PublicServer> <V453000> but now something is different 11:43:51 <PublicServer> <planetm4ker> V453000: yes. A bug which concealed a bug 11:43:52 <PublicServer> <V453000> so it doesnt 11:43:59 <PublicServer> <VVG> There is onlu one safe tile, shared between both platforms 11:44:00 <PublicServer> <V453000> pretty much as planetmaker says 11:44:17 <PublicServer> <planetm4ker> As I said: making it work sanely, uncovers just that trains are lost if they have no direct route to a destination 11:44:17 <PublicServer> <V453000> VVG: ignore the circle 11:44:27 <PublicServer> <planetm4ker> so I consider all two cases ok 11:44:32 <PublicServer> <V453000> I dont 11:44:42 <PublicServer> <V453000> because trains can get lost way too easily 11:44:51 <PublicServer> <V453000> just picking a wrong depot for example 11:44:54 <PublicServer> <planetm4ker> but I do agree that the KnudsvallSidings case would be nice to work in the case of the option "trains turn at EOL and in stations" activated 11:45:09 <PublicServer> <V453000> ye 11:45:10 <PublicServer> <planetm4ker> V453000: so ... you want it easy? 11:45:19 <PublicServer> <planetm4ker> I thought you want it hard, so that people need to think? 11:45:21 <PublicServer> <V453000> it isnt about easiness 11:45:21 <PublicServer> <VVG> :) 11:45:38 <PublicServer> *** VVG has left the game (leaving) 11:45:49 <PublicServer> <V453000> well think .. the source of the problem was making people think less if I am right 11:46:10 *** Seberoth has joined #openttdcoop 11:46:20 <PublicServer> <V453000> but sure, more complex network with all connection solves 11:46:32 <PublicServer> <V453000> but why would you make connections you do not need 11:46:40 <PublicServer> <V453000> only in case trains get in a wrong depot 11:46:45 <PublicServer> <V453000> sure, do not make wrong depots :) 11:46:54 <VVG> Because pathfinder is not perfect :( 11:47:00 <PublicServer> <planetm4ker> V453000: you don't need to do that. Just add go via orders 11:47:16 <PublicServer> <V453000> what will go via solve? 11:47:23 <PublicServer> <V453000> or ... how do you mean? 11:48:43 <PublicServer> <V453000> oh, btw ... the person of CS rails did read my message ... didnt reply so far 11:48:52 <PublicServer> <planetm4ker> ok :S 11:48:57 <PublicServer> <V453000> oh this via 11:48:58 <PublicServer> <planetm4ker> I meant orders like now 11:49:01 <PublicServer> <V453000> well 11:49:06 <PublicServer> <V453000> ok but 11:49:51 <PublicServer> <V453000> now imagine the orders 11:50:04 <PublicServer> <V453000> would be like this 11:50:12 <PublicServer> <V453000> train is returning from drop 11:50:15 <PublicServer> <V453000> and goes autoreplace 11:50:24 <PublicServer> <V453000> woo, fucked 11:50:26 <PublicServer> <planetm4ker> yes. Network design flaw 11:50:26 <PublicServer> <V453000> wha 11:50:41 <PublicServer> <V453000> well 11:50:42 <PublicServer> <V453000> yes 11:50:53 <PublicServer> <V453000> but it makes trains just more dumb than before :) 11:50:54 <PublicServer> <planetm4ker> don't place your depots on the wrong track 11:51:03 <PublicServer> <V453000> well I dont 11:51:12 <PublicServer> <V453000> be sure people will :p 11:51:16 <PublicServer> <planetm4ker> of course 11:51:20 <PublicServer> <V453000> also it would break overflows I think 11:51:21 <PublicServer> <planetm4ker> one can always screw up 11:51:40 <PublicServer> <planetm4ker> it changed how some things work. 11:51:48 <PublicServer> <V453000> without a doubt 11:51:51 <PublicServer> <V453000> but in a bad way :) 11:51:52 <PublicServer> <planetm4ker> But it doesn't make it bad as it made things behave more consistently 11:51:55 <PublicServer> <planetm4ker> and logically 11:52:18 <PublicServer> <V453000> well I know what you mean but I still want it reverted :D 11:52:28 <PublicServer> <planetm4ker> won't happen. And luckily so 11:52:33 <PublicServer> <V453000> too bad I can not make the "reason" that didnt work before and now does 11:53:09 <PublicServer> <V453000> because the "fix" doesnt truly make sense 11:53:19 <PublicServer> <planetm4ker> it does 11:53:26 <V453000> not in this case 11:53:33 <V453000> in the other 11:53:39 <PublicServer> <planetm4ker> in most cases, though 11:53:54 <V453000> Vitus would know it 11:54:00 <V453000> we can ask him later 11:54:05 <V453000> I think he is back on Sunday 11:54:11 <V453000> ... he went to France 11:55:24 <V453000> anyways, lunch time already :p 11:55:27 <V453000> laters 11:55:42 <PublicServer> *** V453000 has left the game (leaving) 11:56:20 <PublicServer> *** planetm4ker has left the game (leaving) 12:00:25 <PublicServer> <fmauNeko> I tried to do an overflow with PF trap in another game, and it won't work, the trains prefer to wait at the red entry signal. Do I missed a config param ? 12:02:18 <PublicServer> *** Yso has left the game (leaving) 12:03:06 <PublicServer> <Mazur> V453000: Vitus found a hotel with WiFi, he was here last night. 12:03:07 <V453000> fmauNeko: I would have to see it :) 12:03:18 <V453000> Mazur: I know, he told me 12:04:25 <VVG> fmauNeko: red twoway eol settiong should be set to true in config 12:04:53 <VVG> it's off by default since sometime, more on that was in the forums 12:05:06 <V453000> VVG: I think there rather is an issue that htere actually is an entry signal :) 12:05:18 <V453000> doesnt have to be an issue though :) 12:05:21 <V453000> if done welll 12:05:28 <V453000> as I said, I would need to see it :) 12:05:31 <VVG> well, if it is one way signal... 12:06:45 <V453000> no matter 12:07:07 <V453000> really, cant say exactly :) the possibilities are a bit too wide from what we know :p 12:07:08 <VVG> how so? 12:07:11 <fmauNeko> V453000: http://img.openttdcoop.org/images/capturznz.png 12:07:38 <V453000> ugh 12:07:48 <V453000> then it is yapf.twoway.eol 12:07:52 <VVG> i guess you have the setting set to false 12:07:56 <V453000> !rcon set yapf.twoway.eol 12:07:56 <PublicServer> V453000: 'yapf.twoway.eol' is an unknown setting. 12:07:59 <V453000> hmf 12:08:02 <VVG> pf. 12:08:07 <VVG> not yapf i think 12:08:20 <V453000> yapf.rail_firstred_twoway_eol = [true | false] 12:08:33 <planetmaker> VVG: it'd work if there'd be an entry signal and a choice between the track to the station and the track to the depot 12:08:44 <VVG> wrong i was 12:08:44 <VVG> yapf.rail_firstred_twoway_eol 12:09:26 <V453000> as planetmaker says would work too of course :) 12:09:28 <planetmaker> VVG: but honestly: just give it a usual choice with pre-signals... 12:09:35 <V453000> depends how you make the overflow 12:09:38 <VVG> eh? 12:09:44 *** Macha has joined #openttdcoop 12:10:05 <V453000> planetmaker: doesnt matter :) 12:10:15 <V453000> as long as eol i on of course :) 12:10:17 <planetmaker> VVG: an exit signal on the track which leads to the depot 12:10:18 <fmauNeko> That was the issue, thanks :p 12:10:56 <Macha> !password 12:10:56 <PublicServer> Macha: loaves 12:11:06 <VVG> planetmaker: i learned my overflows, such as shown in neko's picture, in this game already, thanks to Vitus ) 12:11:10 <PublicServer> *** Macha joined the game 12:11:31 <planetmaker> VVG: yes... and I should have addressed fmauNeko and not you :-P 12:11:39 <planetmaker> sorry ;-) 12:12:37 <fmauNeko> :) 12:12:53 <VVG> What os is that in picture? 12:13:03 *** Tray has joined #openttdcoop 12:13:45 *** Fuco has joined #openttdcoop 12:13:49 *** ChanServ sets mode: +v Fuco 12:13:53 <planetmaker> linux 12:13:54 <V453000> facebook os 12:14:11 <fmauNeko> Ubuntu 10.04 :p 12:14:20 <VVG> hehe 12:14:27 <Macha> They screwed up the window buttons there :P 12:14:44 <planetmaker> Macha: not at all. They copied OSX 12:14:53 <fmauNeko> Yep :p 12:14:59 <planetmaker> Nearly to the pixel 12:15:10 <fmauNeko> I still prefer OSX 12:15:21 <planetmaker> he 12:15:22 <PublicServer> <Macha> Consistency is nice... They've had the convention for years, why change it? 12:15:30 <Tray> !password 12:15:30 <PublicServer> Tray: proton 12:15:31 <fmauNeko> But i'm not home, and I didn't brought the 27" iMac with me : d 12:15:38 <planetmaker> Macha: which convention? 12:15:59 <PublicServer> <Macha> Right side menu buttons - Ubuntu always had them, so do nearly all Linux distros by default. 12:16:12 <PublicServer> <Macha> And then they changed it in 10.04 12:16:14 <PublicServer> *** Tray joined the game 12:16:25 <planetmaker> Macha: they chose the nicer UI 12:16:29 <PublicServer> <Macha> I'm still mixing minimise and maximise up. Course doesn't help that I use Arch a lot now. 12:16:52 <planetmaker> hm... I work on both. I have no difficulty whatsoever 12:17:03 <planetmaker> but then... I mostly close windows here by means of cmd+w 12:17:07 <planetmaker> or cmd+q 12:17:11 <PublicServer> <Macha> Nicer how? It seems arbitrary. 12:17:42 <planetmaker> Macha: I assume they used other OSX features not visible in the screeny, too ;-) 12:17:44 <VVG> planetmaker: will you be updating server to newer nightly? i saw some fix for desyncs 12:17:54 <planetmaker> VVG: might make sense 12:18:16 <PublicServer> <Macha> planetmaker: They didn't copy any features, just made a theme more like OS X 12:18:17 <theholyduck> i never really got why people use ubuntu on a daily basis 12:18:25 <theholyduck> i mean sure, trainingwheels is nice if you're a bit slow on the uptake 12:18:36 <theholyduck> but why would you continue using them for more than a few days? 12:18:51 <PublicServer> <Macha> theholyduck: Because it works. Unlike say Arch, which took 20 minutes to get wifi. 12:19:15 <fmauNeko> Because I'm lazy enough to not reformat my drive 12:19:26 <VVG> huh? 12:19:29 <theholyduck> well arch is weird anyway 12:19:43 <theholyduck> its like they intentionally designed a distro thats completely unusable without user created packages 12:19:49 <theholyduck> arch without aur is impossible 12:19:55 <fmauNeko> agreed 12:20:18 <fmauNeko> But thanks to yaourt, aur is more integrated in the system : d 12:20:19 <Absolutis> !password 12:20:19 <PublicServer> Absolutis: proton 12:20:30 <PublicServer> <Macha> I know. One of my friends is Arch-obsessive. He got me to try it. It's on my laptop, but I wouldn't put it on a new system. 12:20:37 <Absolutis> Damn you jon :D 12:20:42 <PublicServer> <Macha> fmauNeko: I use clyde here 12:20:51 <theholyduck> well my point was, you could always try debian, 12:21:05 <PublicServer> *** Absolutis (FIN) joined the game 12:21:05 <theholyduck> its essentially ubuntu, but without all the annoying broken and nonstandard stuff they add for trainingwheels 12:21:40 <fmauNeko> My 2 servers are running debian :p 12:21:54 <PublicServer> <Macha> My server is running Ubuntu :P 12:22:18 <theholyduck> the other advantage to debian is you can run squeeze or sid 12:22:25 <theholyduck> rolling releases is just so much more awesome 12:23:26 <fmauNeko> Macha: Clyde seems good, but Yaourt is french :p 12:24:32 <Macha> An annoyance, which might just be my bad luck, is the linux drivers for my ati graphics card _all_ suck :( 12:24:34 <VVG> If a station is one tile shorter than TL, how much of an effect it has on train's loading/unloadin speed? 12:24:51 <PublicServer> <Absolutis (FIN)> none 12:25:10 <planetmaker> Absolutis: of course it has 12:25:18 <Macha> radeonhd: totally unusuable - lags while scrolling IRC. radeon: 3d games just don't run. fglrx: Slow, if not as bad as radeonhd. 12:25:30 <PublicServer> <Absolutis (FIN)> I did't know that. 12:26:11 <VVG> But, how big that effect is? 12:27:24 <theholyduck> VVG, i dont remember the exact percentage 12:27:26 <theholyduck> but it is pretty high 12:27:42 <fmauNeko> Macha: which ones ? 12:27:52 <planetmaker> Absolutis: that was obvious 12:27:57 <fmauNeko> I use radeon there, everything works 12:28:03 <planetmaker> but I don't know how big the effect is 12:28:33 <Macha> Oh, by the way, do I count as a "usual suspect" yet? 12:28:42 <planetmaker> Macha: if you want 12:28:44 <planetmaker> :-) 12:29:00 <planetmaker> no one needs express permission to add oneself to the list 12:29:07 <planetmaker> actually everyone is welcome to do so 12:29:44 <VVG> meh, i thought it would be nice in roro setups, if you could do some fancy logic to let train into braking space before a station right after a train in station starts moving :) 12:29:45 <PublicServer> <Tray> I have a question about my SLH 04, the prios does only penalty to one of the bridge tracks, is that a huge disadvantage? 12:29:59 <Macha> fmauNeko: Guild Wars, L4D2, EVE. EVE and Guild Wars get a splash screen, L4D2 just doesn't display anything. They work (albeit pathetically) under fglrx. All under wine 12:30:43 <fmauNeko> That's why I keep a dual-boot 12:31:00 <planetmaker> ah... VVG that was once tested 12:31:02 <fmauNeko> But I don't play big games on this computer anymore, I use the iMac :p 12:31:11 <VVG> and the result was? 12:31:18 <planetmaker> it turned AFAIK out that it's not advantegous to make trains too long 12:31:31 <planetmaker> like 10 ... 20% less through-put 12:31:53 <planetmaker> * 12:31:56 <VVG> and with 5TL for example the lower loading speed penalty is too big? 12:32:05 *** mixrin has joined #openttdcoop 12:32:06 <planetmaker> maybe... just maybe there was a blog article about it. Not sure though 12:32:12 <planetmaker> yes, IIRC 12:32:46 <planetmaker> I mean... build a small test-setup and give it a try 12:33:06 <planetmaker> But... make sure that you actually include loading / unloading in the test 12:33:15 <planetmaker> e.g. build it next to a coal mine or so 12:33:17 <VVG> that is the hardest part :) 12:33:19 <planetmaker> and ship coal in a circle 12:33:43 <planetmaker> one station with the too short tracks, the other one tile longer 12:33:44 <PublicServer> <Absolutis (FIN)> afk 12:33:46 <PublicServer> *** Absolutis (FIN) has joined spectators 12:33:49 <planetmaker> you'll see where the jam will be 12:34:12 <planetmaker> the jamed station obviously then is worse 12:34:39 <Macha> What's with the road crossing the rails at some stations? 12:34:46 <VVG> penalties 12:35:18 <planetmaker> a penalty worth 300 points :-P 12:35:25 <planetmaker> worth 1/5 of a reverse path signal 12:41:13 <PublicServer> *** Tray has left the game (leaving) 12:42:11 <PublicServer> <Macha> Aluminium pickup jammed 12:43:06 <PublicServer> <Macha> Cuts of two of it's own drops too 12:44:29 *** Max| has joined #openttdcoop 12:45:06 <PublicServer> *** Absolutis (FIN) has joined company #1 12:45:24 <VVG> even with one tile short penalty is quite big 12:45:35 <VVG> in case of loading 12:49:12 <VVG> A station tile with built in exit signal will help :p 12:49:38 *** `Fuco` has joined #openttdcoop 12:50:41 <PublicServer> *** Absolutis (FIN) has left the game (leaving) 12:50:44 *** Absolutis has quit IRC 12:50:52 <PublicServer> *** Macha has left the game (leaving) 12:51:19 <Macha> Anyway, I have to go. I undid the jam at the aluminum drop, but it needs fixing so it doesn't jam again 12:51:38 *** Macha has quit IRC 12:52:15 *** Fuco has quit IRC 12:52:42 <Tray> !password 12:52:42 <PublicServer> Tray: ladles 12:53:04 <PublicServer> *** Tray joined the game 12:53:05 *** Phazorx has quit IRC 12:54:31 *** heffer has joined #openttdcoop 12:57:26 <PublicServer> *** Tray has left the game (leaving) 12:57:29 *** Tray has quit IRC 13:06:16 *** ^Spike^ has joined #openttdcoop 13:06:16 *** ChanServ sets mode: +o ^Spike^ 13:09:46 <VVG> !password 13:09:46 <PublicServer> VVG: melons 13:10:01 <PublicServer> *** VVG joined the game 13:11:08 <PublicServer> <VVG> omg, 100t production at farm! that's highest i ever seen 13:17:18 *** sharpy has joined #openttdcoop 13:18:55 *** Intexon has joined #openttdcoop 13:20:16 <V453000> VVG: that idea with "letting train into the platform when the previous one" is possible to do ... or not like 2 at a time, but to make it faster ... the problem is that it still counts as occupied platform, therefore the penalty is too high for trains to choose it 13:20:20 <V453000> from what I tried :) 13:21:00 <VVG> but, if there is no other choice, it will get go there, right? 13:21:02 <V453000> making it waypoitned would work 13:21:06 *** Ramsus08191 has joined #openttdcoop 13:21:07 <V453000> well 13:21:23 <V453000> but how does it know atm that there is no other choice :p 13:21:37 <VVG> others are ocuppied :) 13:21:43 <Ramsus08191> !password 13:21:43 <PublicServer> Ramsus08191: abduct 13:22:05 <PublicServer> *** Ramsus08191 joined the game 13:22:12 <PublicServer> <Ramsus08191> Hello 13:22:15 <PublicServer> <fmauNeko> Hai 13:22:23 <PublicServer> <Mazur> Hi, Ramsus08191. 13:22:24 <PublicServer> <VVG> hi 13:23:21 <PublicServer> <VVG> bleh 13:23:36 <PublicServer> <VVG> whose work is brirpalv annexe? 13:23:46 <V453000> well yea, depends on design 13:23:51 <V453000> I tried a wrong one :) 13:24:14 <V453000> but still, it isnt worth the effort :) 13:24:23 <V453000> .better to make 1 more platform 13:24:30 <V453000> on half space in result :p 13:24:34 *** sharpy has joined #openttdcoop 13:24:50 <VVG> hm 13:24:57 <PublicServer> <Ramsus08191> I love when ppl "fix" things :D 13:25:08 <sharpy> !password 13:25:08 <PublicServer> sharpy: abduct 13:25:20 <VVG> mb not gate, taking signal state from platform exit? 13:25:22 <PublicServer> *** sharpy joined the game 13:25:44 <V453000> VVG: yes 13:25:50 <V453000> but well ... 13:26:01 <V453000> the effectiveness isnt all that awesome 13:26:05 *** Dezmond has quit IRC 13:26:11 <V453000> and also 13:26:30 <V453000> the leaving train has to be well accelerating or you have to delay the release 13:26:37 <V453000> because a fullspeed train is coming in 13:26:51 <V453000> and it could stop if it arrives too soon : 13:26:53 <V453000> ) 13:27:54 <V453000> all in all, it is more effective to make a normal station :) 13:28:32 *** Intexon_ has joined #openttdcoop 13:30:35 *** Dezmond has joined #openttdcoop 13:31:07 *** gnemo has joined #openttdcoop 13:31:10 *** Intexon has quit IRC 13:31:57 *** Intexon_ has quit IRC 13:33:36 *** Intexon has joined #openttdcoop 13:34:55 <PublicServer> <VVG> hmm 13:35:12 <PublicServer> <VVG> V, are you sure overflow at bakery will work without PF trap? 13:35:26 <PublicServer> <VVG> mine at glassworks didn't work without it 13:35:47 <PublicServer> <VVG> it started to work only when Vitus came and built Pf trap 13:36:37 <PublicServer> *** sharpy has left the game (leaving) 13:36:39 *** sharpy has quit IRC 13:37:14 <V453000> it should 13:37:34 <V453000> PF trap isnt needed for 2way eol overflow 13:38:06 <PublicServer> <VVG> well, the glassworks one didn't work without it, trains just stopped infront of 2way red entry, without trying for overflow 13:38:28 <V453000> that is weird 13:38:43 <Ramsus08191> unless it wasnt the first two red 13:39:08 <PublicServer> <VVG> well, they happily went into overflow once Vitus built pf trap 13:40:01 <V453000> !password 13:40:01 <PublicServer> V453000: presto 13:40:10 <PublicServer> <VVG> we need more ES :( 13:40:15 <PublicServer> *** V453000 joined the game 13:40:37 <PublicServer> <VVG> and some people don't read signs and make more ES go in vane :( 13:40:49 <PublicServer> <Ramsus08191> what you mean? 13:40:57 <PublicServer> <Mazur> s/vane/vain/ 13:40:59 *** Intexon has quit IRC 13:41:14 <PublicServer> <Ramsus08191> yea, but how? 13:42:02 <PublicServer> <Mazur> V453000: Once you have a minute, can you come laugh at my Paper Mill SUPPLIES PICKUP overflow and fix it? 13:42:27 <PublicServer> <VVG> primaries only need 1t per month, everything else is lost 13:42:34 <V453000> !setdef 13:42:34 <PublicServer> *** V453000 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 13:42:45 *** Dezmond has quit IRC 13:43:41 <PublicServer> <V453000> hmm wtf I was using this already 13:43:47 <PublicServer> <V453000> @glass works 13:44:05 <VVG> o_0? 13:44:19 <PublicServer> <V453000> it just does wait 13:44:23 <PublicServer> <V453000> ignoring the 2way eol 13:45:15 *** Intexon has joined #openttdcoop 13:45:16 <PublicServer> <VVG> where= 13:45:23 *** Intexon has quit IRC 13:45:23 <PublicServer> <Ramsus08191> wasnt it because pf doesnt see past reversers? 13:45:39 <PublicServer> <V453000> 2way eol = no matter what is in the other path 13:45:54 <PublicServer> <VVG> well, as you see, it doesn't work without a trap 13:46:20 <PublicServer> <fmauNeko> without 2way eol, it doesn't works even with a trap 13:46:30 <PublicServer> <V453000> holy f 13:46:33 <PublicServer> <V453000> what is this 13:46:36 <PublicServer> <Ramsus08191> told you :D 13:46:36 *** Intexon has joined #openttdcoop 13:46:47 <PublicServer> <fmauNeko> wtf ? 13:47:07 <V453000> !rcon set reserve_paths 13:47:07 <PublicServer> V453000: Current value for 'reserve_paths' is: 'off' (min: 0, max: 1) 13:47:33 <PublicServer> *** Intexon joined the game 13:47:38 <PublicServer> <Intexon> hello coopers ;) 13:47:42 <PublicServer> <V453000> hi 13:47:43 <PublicServer> <VVG> hi 13:47:44 <PublicServer> <Ramsus08191> unconnected mine :D 13:47:45 <PublicServer> <Mazur> Ho, Intexon. 13:47:45 <PublicServer> <fmauNeko> Hai Intexon 13:47:46 <PublicServer> <Ramsus08191> hi 13:48:29 <PublicServer> <V453000> what is wrong :( 13:49:43 <PublicServer> <V453000> ok it is config 13:49:48 <PublicServer> <V453000> with my config it works 13:50:00 <PublicServer> <VVG> your local config? 13:50:19 <PublicServer> <VVG> mazur? 13:50:20 <PublicServer> <V453000> oh no it doesnt 13:50:21 <PublicServer> <V453000> hmm 13:50:31 <PublicServer> <Mazur> Yes, VVG? 13:50:38 <PublicServer> <Intexon> what is wrong? 13:50:53 <PublicServer> <V453000> trains ignore 2way eol 13:50:59 <PublicServer> <VVG> overflow that feels wrong to you is actually ok, just injected train can block incoming 13:51:05 <PublicServer> <V453000> or ... not ignore but dont behave properly 13:51:06 <PublicServer> <VVG> it lacks prios 13:51:17 <PublicServer> <VVG> but, if you don't mind them blocking, it is ok 13:51:49 <PublicServer> <Mazur> Yeah, haven't mastered the prio bit there, yet. 13:52:32 <PublicServer> <Intexon> btw really great article, V 13:52:37 <PublicServer> <V453000> thanks :) 13:52:56 <PublicServer> <Intexon> something I dreamt of when joining openttdcoop 13:52:57 <PublicServer> <V453000> I hope it will be actually useful to anyone :D 13:53:06 <PublicServer> <VVG> seems like behavior is ok, to me 13:53:30 <PublicServer> <VVG> why chose known dead end, when there is known path, but just a dead a the moment 13:54:15 <PublicServer> <VVG> boom! 13:54:26 <PublicServer> *** Intexon has left the game (connection lost) 13:54:28 <PublicServer> <VVG> hoo 13:55:06 <PublicServer> <VVG> :) 13:55:23 <PublicServer> <V453000> wtf 13:55:36 <PublicServer> <V453000> I dont get how this works 13:55:51 <PublicServer> *** Gnemo joined the game 13:55:59 <Intexon> nvm, too slow connection 13:56:06 <PublicServer> <VVG> hm hm 13:56:15 <PublicServer> <VVG> mb becuase there are 2 dead ends, it try to go there 13:56:27 <PublicServer> <VVG> but when it is only one, a close dead end is preferable? 13:56:27 <Intexon> I hope to show up early, see you :) 13:56:34 <PublicServer> <VVG> a closeR* 13:57:09 *** Intexon has quit IRC 13:58:03 <PublicServer> <V453000> hm 13:58:06 <PublicServer> <V453000> the fuck :D 13:58:54 <PublicServer> <V453000> when I give them 2 choices where to turn 13:58:58 <PublicServer> <V453000> they choose that path 13:59:02 <PublicServer> <VVG> yep 13:59:47 <PublicServer> <V453000> hmf 13:59:48 <PublicServer> <V453000> works 13:59:53 <PublicServer> <VVG> easy now :) 13:59:59 <PublicServer> <VVG> it needs choices 14:00:09 <PublicServer> <V453000> but I can not say I understand why 14:00:25 <PublicServer> <VVG> seems obvious to me 14:00:28 <PublicServer> <Ramsus08191> is it working now? 14:00:37 <PublicServer> <V453000> obvious? 14:00:46 <PublicServer> <V453000> what is the logical difference between one and two choices 14:00:49 <PublicServer> <Ramsus08191> it has a pbs in it..... 14:01:07 <PublicServer> <Ramsus08191> better :) 14:01:11 <PublicServer> <V453000> well put in presignals 14:01:11 <PublicServer> <V453000> whatever 14:01:11 <PublicServer> <V453000> still the same 14:01:33 <VVG> yeah, when it comes to 1st twowayred, it try to look up if there is some more place where it can make a choice 14:01:44 <VVG> if there is none, it goes into closest dead-end 14:01:54 <VVG> if there is more places to make a choice, it goes there 14:02:13 <PublicServer> <V453000> well 14:02:18 <PublicServer> <V453000> hmm 14:02:35 <PublicServer> <Ramsus08191> lol 14:02:41 <PublicServer> <Ramsus08191> oh Isee 14:02:50 <PublicServer> <Ramsus08191> yea 14:02:58 <VVG> at every fork it looks if there is a next fork 14:03:03 <VVG> if there is, it goes there 14:03:12 <PublicServer> <V453000> indeed 14:03:17 <VVG> if none, it no use to go there, so closest dead end is preferable 14:03:34 <PublicServer> <Ramsus08191> thats weird 14:03:40 <PublicServer> <V453000> tbh I thought it works a bit more strictly "go at any time" 14:03:45 <PublicServer> <V453000> good to know :) 14:04:06 <VVG> handy knowledge 14:04:46 <VVG> There are CPU restrictions, so it can only look up if there is any moe forks avaible, i think. 14:05:46 <PublicServer> <Ramsus08191> 2 tiles diagonal is equal to 1 horizontal? 14:05:52 <VVG> not quite 14:06:01 <PublicServer> <Ramsus08191> 1,5 to 1? 14:06:14 <VVG> traveling speed is different, so that's why bridge syncing is needed 14:06:21 <VVG> not sure about exact factor 14:06:30 <PublicServer> <Ramsus08191> I mean, for waiting space 14:06:40 <PublicServer> <V453000> for waiting spaces yes 14:06:56 <VVG> http://bugs.openttd.org/task/1063 14:07:04 <VVG> there is an explanation 14:07:12 <VVG> oh, yes 14:07:35 <VVG> 2 diagonals in lenght are the same as 1 straight 14:07:56 <PublicServer> <Ramsus08191> alright 14:09:52 <PublicServer> <V453000> :( 14:09:57 <PublicServer> <V453000> who added the 2nd choice :( 14:10:00 <PublicServer> <V453000> that isnt so cool 14:10:05 <PublicServer> <VVG> where= 14:10:06 <PublicServer> <VVG> ? 14:10:13 <PublicServer> <V453000> gw 14:10:18 <PublicServer> <VVG> me! 14:10:33 <PublicServer> <VVG> some candyfying needed now, though 14:12:09 <PublicServer> <V453000> Mazur: whtt doesnt work 14:12:50 <PublicServer> <V453000> meh gotta go 14:12:52 <PublicServer> <V453000> seeya later 14:12:54 <PublicServer> *** V453000 has left the game (leaving) 14:12:59 <PublicServer> <Mazur> Paper mill ovflw 14:13:12 <V453000> what, not where :) 14:13:26 <PublicServer> <Mazur> Or rather, I wasn't sure if it is right, or not. 14:13:33 <V453000> as long as it works ... 14:13:47 <PublicServer> <Mazur> Well, I haven't tested it, yet. 14:13:58 <V453000> . 14:14:02 <PublicServer> <Mazur> Should work, hough, says VVG. 14:14:50 <V453000> well thats why I ask what is wrong :) 14:15:04 <PublicServer> <BigB> im back 14:15:13 <PublicServer> <Mazur> Apparently my feeling of doubt about it. 14:15:22 <PublicServer> <VVG> it's working, just tested it 14:15:36 <PublicServer> <BigB> the desyncs seem to be solved 14:15:43 <PublicServer> <Mazur> I'm seeing that. Thanks, VVG. 14:16:10 <PublicServer> <VVG> you can canify it now, like GW supplies pickup, now that we figured when pf trap is not needed :) 14:17:07 <PublicServer> <Mazur> "canify"? 14:17:24 <V453000> VVG: well but still both options are possible :) 14:17:35 <V453000> dont make others use the same way :p 14:18:28 <PublicServer> <VVG> candify* :) 14:18:38 <PublicServer> <Mazur> Ah. 14:18:47 <PublicServer> <VVG> well, pf trap look stupid from cool looking network point of view :) 14:24:43 <Ammler> !password 14:24:43 <PublicServer> Ammler: birded 14:24:54 <PublicServer> *** Amm1er joined the game 14:25:06 <PublicServer> <Ramsus08191> hi 14:25:24 <PublicServer> <Mazur> Ammel. 14:25:28 <PublicServer> *** Amm1er has left the game (connection lost) 14:25:36 <Ammler> :-o 14:25:39 <Ammler> !info 14:25:39 <PublicServer> Ammler: #:1(Orange) Company Name: 'Coopers #188' Year Founded: 1950 Money: 2242541390 Loan: 0 Value: 2254441457 (T:461, R:95, P:10, S:0) unprotected 14:25:42 <VVG> hihi 14:27:29 *** theholyduck has quit IRC 14:29:32 <PublicServer> *** Gnemo has joined company #1 14:29:59 <PublicServer> <Mazur> Why are the Nya Trollbyn Woods AES trucks stopped? 14:30:06 <PublicServer> <Mazur> -A 14:30:09 <PublicServer> <VVG> huh? 14:30:33 <PublicServer> <VVG> hm 14:31:02 <PublicServer> <VVG> mb i forgot to let them run around :( 14:31:02 *** `Fuco` has quit IRC 14:31:30 *** Fuco has joined #openttdcoop 14:31:32 *** ChanServ sets mode: +v Fuco 14:31:35 <PublicServer> <Mazur> Ok, restarted them. 14:32:34 <PublicServer> *** BigB has left the game (leaving) 14:32:37 <fmauNeko> I love the Login Train newgrf 14:32:44 <fmauNeko> Tagged sex on BaNaNaS 14:32:49 *** BigB has quit IRC 14:33:34 *** devilsadvocate has quit IRC 14:40:06 <PublicServer> *** VVG has joined spectators 14:40:22 <PublicServer> *** Gnemo has left the game (leaving) 14:40:26 <PublicServer> <Mazur> Uppsåker WOOL is funnny. 14:40:34 <PublicServer> <Ramsus08191> hmm so one truck per month for one industry is enough? 14:40:47 <PublicServer> <VVG> yeah 14:40:58 <PublicServer> <VVG> it is enough even one truck per 1.5 months 14:41:01 <PublicServer> <Mazur> Supplies? Yes. 14:41:25 <PublicServer> <VVG> if you don't mind some occasioanl production drop, that' is 14:44:27 <PublicServer> *** VVG has joined company #1 14:46:44 <PublicServer> <Ramsus08191> the junctions are getting lively :D 14:46:55 <PublicServer> <VVG> nah 14:47:00 <PublicServer> <VVG> map is empty :) 14:47:12 <PublicServer> <Ramsus08191> I know but its starting 14:47:15 <PublicServer> <VVG> one more thousand trains needed :) 14:48:18 <PublicServer> <Ramsus08191> tehre is a station at bbh 07 14:49:48 <PublicServer> <VVG> no idea what it is there for 14:49:58 <PublicServer> <VVG> mb some penalties 14:50:03 <PublicServer> <Ramsus08191> hmm probably penalty 14:52:29 *** devilsadvocate has joined #openttdcoop 15:06:40 *** Seberoth has quit IRC 15:06:47 *** Seberoth has joined #openttdcoop 15:07:17 <PublicServer> *** VVG has left the game (connection lost) 15:07:34 *** Bigb has joined #openttdcoop 15:07:38 <Bigb> !password 15:07:38 <PublicServer> Bigb: elopes 15:08:24 <PublicServer> *** BigB joined the game 15:10:02 <PublicServer> <Mazur> Uppsåker WOOL needs rebuilding. 15:16:34 <PublicServer> *** BigB has left the game (leaving) 15:28:34 <PublicServer> <Ramsus08191> ok, I gotta go, bye all 15:28:57 <PublicServer> *** Ramsus08191 has left the game (leaving) 15:28:59 <PublicServer> <Mazur> Bye, Ramsus08191 15:29:05 *** Ramsus08191 has quit IRC 15:30:03 *** VVG has quit IRC 15:37:10 *** VVG has joined #openttdcoop 15:37:38 *** Phazorx has joined #openttdcoop 15:37:38 *** Webster sets mode: +o Phazorx 15:38:10 <VVG> !players 15:38:11 <PublicServer> VVG: Client 249 (Orange) is fmauNeko, in company 1 (Coopers #188) 15:38:11 <PublicServer> VVG: Client 262 (Orange) is Mazur, in company 1 (Coopers #188) 15:43:52 <Bigb> !password 15:43:52 <PublicServer> Bigb: turkey 15:44:02 <PublicServer> *** BigB joined the game 15:44:22 *** benom has quit IRC 15:45:02 <PublicServer> *** BigB has left the game (leaving) 15:47:50 *** Benom has joined #openttdcoop 15:47:59 *** murr4y has quit IRC 15:50:53 *** Mitcian has joined #openttdcoop 15:58:51 *** elmz has joined #openttdcoop 16:02:08 *** duckblaster has joined #openttdcoop 16:04:59 *** murr4y has joined #openttdcoop 16:17:14 <VVG> !password 16:17:14 <PublicServer> VVG: sailor 16:17:38 <PublicServer> *** VVG joined the game 16:18:34 *** Phazorx has quit IRC 16:25:43 <Lukeus_Maximus> !password 16:25:43 <PublicServer> Lukeus_Maximus: sailor 16:26:39 <PublicServer> *** Lukeus Maximus joined the game 16:32:24 <PublicServer> *** Lukeus Maximus has left the game (leaving) 16:34:03 *** fonsinchen has joined #openttdcoop 16:41:04 *** Macha has joined #openttdcoop 16:42:17 *** Macha is now known as MachaHome 16:42:33 *** Macha has joined #openttdcoop 16:42:44 *** MachaHome has left #openttdcoop 16:43:19 * Macha is setting up irssi again 16:43:45 <PublicServer> <Mazur> fmauNeko:Why 2 stations at Surhamn Mines? 16:44:13 *** Phazorx has joined #openttdcoop 16:44:13 *** Webster sets mode: +o Phazorx 16:44:34 <PublicServer> <Mazur> Oh, silly me, that's the lorry station. 16:46:00 *** Benom has quit IRC 16:48:18 *** Seberoth has quit IRC 16:49:17 *** pugi has joined #openttdcoop 16:50:47 *** benom has joined #openttdcoop 16:53:16 <PublicServer> <fmauNeko> Sry Mazur, I was AFK :p 16:57:54 <VVG> too many vehicles in game :( 16:58:02 <PublicServer> <Mazur> Nah. 16:58:14 <V453000> !info 16:58:14 <PublicServer> V453000: #:1(Orange) Company Name: 'Coopers #188' Year Founded: 1950 Money: 2409995500 Loan: 0 Value: 2430986405 (T:500, R:90, P:10, S:0) unprotected 16:58:20 <V453000> !rcon set max_trains 700 16:58:32 <VVG> tyvm 16:58:37 <V453000> ywvm 17:00:01 <Macha> !password 17:00:01 <PublicServer> Macha: ebbing 17:00:39 <PublicServer> *** Macha joined the game 17:02:08 <PublicServer> <VVG> i see that central oveflow is not overflowed anymore :) 17:02:26 <PublicServer> <fmauNeko> Thats great 17:02:48 <PublicServer> <fmauNeko> There's even empty platforms 17:03:47 * Macha forgot where the SL he was working on is. Then spent 5 minutes before remembering the sign list... 17:06:58 <PublicServer> <Macha> What's left to build? 17:07:08 <PublicServer> <VVG> primaries 17:07:44 <PublicServer> <Mazur> Uppsåker WOOL and LS need rebuilding, if someone has not done that by now. 17:07:49 *** Ramsus08191 has joined #openttdcoop 17:08:24 <Ramsus08191> !password 17:08:24 <PublicServer> Ramsus08191: ebbing 17:08:28 <PublicServer> <Mazur> The way it was/is a train waiting for a platform to free up will block the others exit. 17:08:43 <PublicServer> *** Ramsus08191 joined the game 17:08:45 <PublicServer> <Ramsus08191> Yo 17:09:00 <PublicServer> <Mazur> Wb, Ramsus08191. 17:09:37 <PublicServer> <Ramsus08191> does these industries increase production...? 17:10:00 <PublicServer> <VVG> check industry list 17:10:11 <PublicServer> <VVG> or are you asking about specifig ones? 17:10:17 <PublicServer> <Mazur> Yes, but not to same levels as default industries. 17:10:32 <PublicServer> <VVG> max prod of primary in FIRS is 1k 17:10:34 <PublicServer> <Ramsus08191> I mean, its quite slow...... 17:11:04 <PublicServer> <VVG> every month, if it has supplies, it gets a chance to increase prod or stay the same 17:11:39 <PublicServer> <Ramsus08191> but the max production on origianal is lower then the FIRS? 17:11:49 <PublicServer> <VVG> no 17:12:02 <PublicServer> <VVG> up to 2k in defualt industires 17:12:10 <PublicServer> <VVG> but is harder to grow defaults ) 17:12:15 <PublicServer> <Ramsus08191> hmm I see 17:14:56 *** gnemo has quit IRC 17:16:48 *** Testney__ has quit IRC 17:17:27 *** Dezmond has joined #openttdcoop 17:19:56 *** theholyduck has joined #openttdcoop 17:21:51 *** pugi has quit IRC 17:23:45 <PublicServer> <Mazur> Problems with your exit, fmauNeko? 17:24:27 *** snc has quit IRC 17:26:13 <Macha> Stupid mouse :( 17:26:16 *** pugi has joined #openttdcoop 17:29:22 <PublicServer> *** VVG has joined spectators 17:35:19 <PublicServer> *** Mazur has left the game (connection lost) 17:36:00 <PublicServer> *** Mazur joined the game 17:36:45 <VVG> cold shower is the best 17:37:59 <PublicServer> <fmauNeko> FRAK 17:38:14 <PublicServer> <Mazur> I remade them. 17:38:19 <PublicServer> <fmauNeko> I need one more tile 17:38:40 *** theholyduck has quit IRC 17:39:05 *** theholyduck has joined #openttdcoop 17:40:13 <PublicServer> *** VVG has joined company #1 17:40:23 *** Seberoth has joined #openttdcoop 17:40:44 *** Aali_ is now known as Aali 17:42:05 <PublicServer> <fmauNeko> Finally, there we are 17:43:08 <PublicServer> <Mazur> Yes, three trains each should ne enough inj this game. 17:43:09 *** duckblaster has quit IRC 17:48:03 <PublicServer> <fmauNeko> Going to eat 17:48:07 <PublicServer> <fmauNeko> Brb 17:48:10 <PublicServer> <Mazur> enjoy 17:49:46 *** snc has joined #openttdcoop 17:50:24 *** Gumili has joined #openttdcoop 17:50:57 <Gumili> !help 17:50:57 <PublicServer> Gumili: http://www.openttdcoop.org/wiki/IRC_Commands 17:52:12 <Gumili> !date 17:55:49 *** fonsinchen has quit IRC 17:58:19 <Gumili> @quickstart 17:58:21 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:01:09 <Macha> btw, what is a PF trap? 18:01:28 <PublicServer> <VVG> path finder trap 18:02:04 <PublicServer> <Mazur> A way to make the PF think there's no eol at that spot. 18:04:12 <PublicServer> <Macha> Who builds stuff like Fort Co-op and Castle Co-op? Seems to be one random thing per game. 18:04:41 <PublicServer> <Mazur> Don't know. 18:04:47 <PublicServer> <VVG> i made the gardens around castre and patrolling train at fort 18:05:08 <PublicServer> <Macha> I made the walls at the fort (I'd made them around the castle, and someone removed them before) 18:05:35 <PublicServer> <VVG> when was that? 18:05:49 <PublicServer> <Macha> REmoved about a day ago, made about three ago. 18:05:58 <PublicServer> <VVG> eh? 18:06:16 <PublicServer> <Macha> The walls at the castle. 18:06:22 <PublicServer> <VVG> garders were around castle since sunday atleast, i don't remember there any walls 18:06:50 <PublicServer> <Macha> Maglev tracks on the exposed coast on the inner bit? 18:07:03 <PublicServer> <Macha> Must have been removed quicker then 18:07:05 <PublicServer> <VVG> at castle? 18:07:17 <PublicServer> <Macha> Yeah, like the one I just added there 18:07:26 <PublicServer> <VVG> oh 18:07:32 <PublicServer> <VVG> i haven't seen any of them 18:09:30 <PublicServer> *** Benom joined the game 18:13:42 <PublicServer> *** Spike joined the game 18:14:03 *** mitooo has joined #openttdcoop 18:14:25 <PublicServer> <Macha> Do we bother connecting primaries with miniscule production? 18:14:36 <Gumili> !password 18:14:36 <PublicServer> Gumili: smudge 18:14:36 <PublicServer> <Macha> 8 items of livestock/8 tons of fruit and veg 18:14:50 <PublicServer> <Ramsus08191> I believe yes, becouse we will be feeding them with suplies 18:14:57 <PublicServer> *** Gumili joined the game 18:14:57 <PublicServer> <Mazur> Yes, just make sure it gets its sipplies, too. 18:15:02 <PublicServer> <Ramsus08191> and then they will grow 18:15:21 <PublicServer> *** Gumili has joined spectators 18:16:39 <PublicServer> *** Benom has left the game (leaving) 18:17:10 *** mitooo has left #openttdcoop 18:21:50 <PublicServer> *** Macha has left the game (connection lost) 18:25:02 <PublicServer> <fmauNeko> Back 18:25:09 <PublicServer> <fmauNeko> What have I missed ? 18:25:26 *** Dezmond has left #openttdcoop 18:26:21 *** thgergo has joined #openttdcoop 18:26:26 <VVG> Macha? 18:28:18 <Macha> !password 18:28:18 <PublicServer> Macha: fondle 18:28:22 <Macha> VVG: Yes? 18:28:28 <Macha> VVG: My internet died. 18:28:41 <Macha> VVG: My IRC is running on my VPS, so it stayed in 18:29:02 <tycoondemon> !password 18:29:02 <PublicServer> tycoondemon: fondle 18:29:02 <VVG> You used wrong train at brirplav sidings. You were supposed to use south train there, but used north one. 18:29:10 <PublicServer> *** Macha joined the game 18:29:18 <Macha> VVG: Oh, my bad. Sorry. 18:29:19 <PublicServer> *** tycoondemon joined the game 18:29:30 <VVG> I was lucky to notice it travelling through central station, i fixed it. 18:29:38 <PublicServer> <Macha> Thanks 18:30:17 <PublicServer> <tycoondemon> the trains are rolling 18:31:45 <PublicServer> <VVG> hahaha 18:31:51 <PublicServer> <VVG> someone built a bunker :) 18:32:04 <PublicServer> <Spike> ? 18:32:16 <PublicServer> <VVG> north from hq 18:33:04 <PublicServer> <Spike> oh 18:33:13 <PublicServer> <Macha> *whistles* I wonder who that was... 18:35:12 <PublicServer> *** Gumili has joined company #1 18:38:56 <PublicServer> *** Spike has joined company #1 18:39:59 <PublicServer> <Gumili> Why train #504 is stopped? 18:40:40 <PublicServer> <VVG> someone's mistake mb 18:41:00 <PublicServer> <VVG> hm 18:41:16 <PublicServer> <VVG> who aded that much more vehicle to ES loop? 18:42:34 <PublicServer> <VVG> macha 18:42:49 <PublicServer> <VVG> by any chance, do you remember how many trains you added to brirpalv sidings? 18:47:11 <PublicServer> <fmauNeko> What is train 526 ? 18:47:23 <PublicServer> <fmauNeko> In the ES overflow, without orders 18:47:42 <PublicServer> <VVG> i think that my mistake 18:47:48 <PublicServer> <fmauNeko> Grain from Prirpalv Sidings ? 18:48:14 <PublicServer> <VVG> yes, i think 18:48:17 <PublicServer> <fmauNeko> Huh, okay :p 18:48:31 <Macha> VVG: 4 18:48:36 <PublicServer> <VVG> hee 18:48:54 <PublicServer> <VVG> there might be one more train running around without orders :) 18:49:25 <PublicServer> <Mazur> Yes, it had shared empty orders. 18:49:30 <PublicServer> <Macha> Question: Why did the signals at !signals? not work? 18:50:16 <PublicServer> <Macha> I'm usually lazy and just PBS my own games, so I'm not great at the old signals 18:51:24 <PublicServer> <fmauNeko> 1sec, i'm coming 18:51:25 <PublicServer> <VVG> it's not signals 18:51:32 <PublicServer> <VVG> it's a train going for different destination 18:51:44 <PublicServer> <Mazur> It only needs to reverse, not to hte station, that's why. 18:51:48 <PublicServer> <Macha> Oh, ok 18:52:23 <PublicServer> <VVG> when you modify orders, next for a train changes 18:52:38 <PublicServer> <VVG> adding back a new one doesn't change a next destination 18:54:02 <PublicServer> <VVG> you got too many RVs there, i'm sending 4 of them back to depot to sell 18:54:36 <PublicServer> <VVG> one is more than enough there :) 18:54:59 <Macha> kk 18:55:12 <Macha> Just added more as I figured they were travelling further 18:55:32 <PublicServer> <VVG> 30 tiles of one way ride don't need more than 1 18:55:50 <PublicServer> <VVG> even 40 tiles one way ride should be ok most of the time 18:56:02 <PublicServer> <VVG> about that distance 18:56:37 <PublicServer> <VVG> that is, if using 125 kmh truck 18:58:02 <Gumili> !info 18:58:02 <PublicServer> Gumili: #:1(Orange) Company Name: 'Coopers #188' Year Founded: 1950 Money: 2541786075 Loan: 10000 Value: 2561421121 (T:548, R:94, P:10, S:0) unprotected 18:58:50 <PublicServer> <Gumili> Btw, what goal there is for this game? :P 18:59:09 <PublicServer> <VVG> get as many trains running, as possible 18:59:12 <PublicServer> <Mazur> Figuring out FIRS,and making it work. 18:59:20 <PublicServer> <VVG> it's figured out 18:59:28 <PublicServer> <VVG> :) 18:59:29 <PublicServer> <Gumili> Whats FIRS? 18:59:39 <PublicServer> <VVG> an industry replacement set 19:00:06 <PublicServer> <Macha> Handy shortcut I found - holding ctrl while building bridge, = use last bridge type 19:00:25 <hylje> ctrl is the magic wand 19:00:26 <PublicServer> <Ramsus08191> cool 19:00:32 <PublicServer> <VVG> there are many more such handy shortcuts 19:00:40 <PublicServer> <VVG> check openttd wiki for "hidden_features" 19:00:43 <hylje> most of them have do with ctrl 19:01:13 <Yso> !password 19:01:13 <PublicServer> Yso: tosses 19:01:24 <PublicServer> *** Yso joined the game 19:01:57 <PublicServer> <fmauNeko> Macha: 19:02:14 <PublicServer> <fmauNeko> You should have built your station on the other side 19:02:22 <PublicServer> <fmauNeko> SL04 is closer than SL09 19:02:36 <Macha> fmauNeko: kk 19:06:36 <PublicServer> <Ramsus08191> whoa, lots of reverser on slh 01 :) 19:06:51 *** Chris_Booth has joined #openttdcoop 19:10:10 <PublicServer> <VVG> hm 19:10:37 <PublicServer> <VVG> glemspang exchange and quarry could actually use one reverser together 19:10:43 <PublicServer> <VVG> wanna rebuild them? 19:11:06 <PublicServer> <Ramsus08191> hmm 19:11:29 <PublicServer> <Ramsus08191> how would I do that?, use Glemspang reverser for wuarry as well? 19:11:54 <PublicServer> <Ramsus08191> Exchange Reverser for Quarry* 19:12:12 <PublicServer> <VVG> a new one between old ones, and exit to both stations 19:12:33 <PublicServer> <Ramsus08191> alright 19:12:34 <PublicServer> <Ramsus08191> I do it 19:12:40 <PublicServer> <VVG> that is if you feel like doing it 19:12:43 <PublicServer> <VVG> ) 19:13:02 <PublicServer> <Gumili> Soo.. what are this reversers for? 19:13:07 <PublicServer> <Ramsus08191> I just I dont any train :D 19:13:24 <PublicServer> <VVG> they are there so that trains can do 180 turn 19:13:27 <PublicServer> <Ramsus08191> Crash* 19:13:42 <PublicServer> <VVG> then just let them be :) 19:13:50 <PublicServer> <Ramsus08191> nah 19:13:58 <PublicServer> <Ramsus08191> now I want to do it lol 19:14:05 <PublicServer> <VVG> it's just that when i was building quarry i thought of doing farm as well, using just one reverser 19:14:20 <PublicServer> <VVG> but decided to wait, since farm had very low production 19:14:39 <PublicServer> <VVG> nah 19:14:45 <PublicServer> <VVG> just one long tunnel will be better 19:14:54 <PublicServer> <Ramsus08191> yea yea, now I see that 19:15:24 <PublicServer> <Gumili> I still dont understand whyYou use reversers instead of normal U-turns (or whatever they are called) 19:15:26 *** Chris_Booth has quit IRC 19:15:28 <PublicServer> <VVG> hmm 19:15:41 <PublicServer> <Macha> U-turns are huge if you pay attention to CL 19:15:41 <PublicServer> <VVG> you should also use different stations for different cargo pickups 19:16:05 <PublicServer> <Ramsus08191> yea I know, but now I am lazy to do the fruit station :P 19:16:26 <PublicServer> <Gumili> Umm.. whats CL? :o (sorry for being noob :( ) 19:16:29 <PublicServer> <VVG> we use realistic accel, and trains slow down quite a lot at normal loops. with such reverser it might be actually faster 19:16:32 <PublicServer> <VVG> curve lenght 19:16:40 <PublicServer> <Gumili> Oh.. 19:17:22 <PublicServer> <Gumili> So it is kind of cheat? :P 19:17:27 <PublicServer> <VVG> but on straight track trains stop and start very very fast 19:17:33 <PublicServer> <VVG> why? 19:17:45 <PublicServer> <fmauNeko> It 's not a cheat, it's a feature 19:17:52 <PublicServer> <VVG> it is still slower than normal loop, since trains stop 19:18:17 *** mixrin has quit IRC 19:18:35 <PublicServer> <VVG> i think you need some overflow protection there, if you are going to use more trains at that station 19:18:45 <PublicServer> <VVG> a depot before 2way combo should work 19:19:02 <PublicServer> <Yso> Macha, one of your trains ended up in the overflow depot @ central 19:19:11 <PublicServer> <VVG> which one? 19:19:23 <PublicServer> <Gumili> It's still magic for me :O 19:19:35 <PublicServer> <Yso> 548 19:19:43 <Macha> Yso: I lost one earlier, I think. 19:20:20 <PublicServer> <Yso> it has been cloned of the south trains for a station thats in the northern part 19:20:36 <PublicServer> <VVG> using north instead of south or vice versa again? :) 19:20:47 <PublicServer> <Macha> Oh, damn :( 19:20:50 <PublicServer> <Ramsus08191> vvg, depot like this? 19:21:06 <PublicServer> <VVG> yeah 19:21:11 <PublicServer> <fmauNeko> Macha, your new trains are wrong too 19:21:13 <PublicServer> <VVG> smallest overflow ever :) 19:21:14 <PublicServer> <Macha> Ah, I figured it out. I mixed up N/S and W/E. I was using top of screen = North 19:21:19 <PublicServer> <Yso> better check all your trains @ sl10 19:21:24 <PublicServer> <fmauNeko> Fixing them 19:21:25 *** mixrin has joined #openttdcoop 19:21:37 <PublicServer> <Ramsus08191> I think the reverser is ready, is it good? (just gotta add signals 19:21:47 <PublicServer> <VVG> but but but 19:21:51 <PublicServer> <VVG> it's in a wrong place 19:21:58 <PublicServer> <Ramsus08191> why? 19:22:05 <PublicServer> <VVG> trains will stop at red entry before the depot 19:22:25 <Lukeus_Maximus> !password 19:22:25 <PublicServer> Lukeus_Maximus: sprier 19:22:39 <Lukeus_Maximus> silly PublicServer, that's not a word! 19:22:56 <PublicServer> *** Lukeus Maximus joined the game 19:23:12 *** avdg has joined #openttdcoop 19:23:17 <PublicServer> <fmauNeko> I fixed your trains by adding the waypoints Macha :) 19:23:23 <PublicServer> <VVG> Gumili, are you new to ottd? 19:23:30 <PublicServer> <Ramsus08191> like this is ok now? 19:23:32 <Lukeus_Maximus> woah, oil is going to the power plant! Stop this madness immediately 19:23:36 <PublicServer> <VVG> almost 19:23:37 <PublicServer> <Macha> Oh, kk 19:23:46 <PublicServer> <Macha> Is Lilla Knemlov fixed too? 19:23:48 <PublicServer> <Gumili> Hmm.. Yes i think so. 19:23:49 <PublicServer> <VVG> depots have built in entry signal, so that 2way should be combo 19:24:02 <PublicServer> <Gumili> I mean.. what I see here is too advanced for me 19:24:04 <PublicServer> <VVG> otherwise trains will leave the depot and get stuck infront of signal 19:24:24 <PublicServer> <Ramsus08191> hmm, thanks for the info, I am terrible at depots :D 19:24:37 <PublicServer> <VVG> it was all advaced magic for me too :) 19:24:45 <PublicServer> <Ramsus08191> so its ok now? 19:24:54 <PublicServer> <VVG> yeah, should work 19:24:54 <PublicServer> <Gumili> That's why i am just spying for now ;) 19:25:08 *** Hirundo has quit IRC 19:25:19 *** Hirundo has joined #openttdcoop 19:25:21 <PublicServer> <fmauNeko> Fixed Macha :) 19:25:27 <PublicServer> <Macha> kk, thank you 19:25:33 <PublicServer> <Macha> Note to self: Check more in future 19:25:41 <PublicServer> <Ramsus08191> ta da, its ready 19:25:53 <PublicServer> <Macha> Note to self 2: Left of screen = North. 19:25:54 <PublicServer> <VVG> any more mixed trains, Macha, that you can remember? :) 19:26:02 <avdg> so buzy :p 19:26:07 <PublicServer> <VVG> left top corner is north :) 19:26:36 <PublicServer> <Macha> Let's see, three primaries built, three fixed. Yup, think all fine 19:27:12 <PublicServer> *** avdg joined the game 19:27:15 <PublicServer> <Macha> I hope, anyway 19:27:19 <PublicServer> <avdg> hey 19:27:20 *** Macha has quit IRC 19:27:24 <PublicServer> <VVG> heya 19:27:31 <PublicServer> <Ramsus08191> hmm there is no farm suply at slh01, is there a problem or its shortage? 19:27:33 <PublicServer> <Ramsus08191> hello 19:27:47 <PublicServer> <VVG> there is 19:27:59 <PublicServer> <VVG> you mean the stations or cargo? 19:28:19 <PublicServer> <Ramsus08191> SL01 FS Transfer station has no farm suply 19:28:32 <PublicServer> <VVG> shortoge at machine shop :) 19:28:48 <PublicServer> <VVG> station is in the orders, so sometime later it will be coming 19:29:26 <PublicServer> <VVG> i only added it recently and it's last in the orders, so it will take some time 19:29:35 <PublicServer> <Ramsus08191> ah I see 19:30:22 *** mixrin has quit IRC 19:30:30 <PublicServer> <VVG> i made one train come there, wait a bit 19:33:42 <PublicServer> *** VVG has left the game (connection lost) 19:39:10 *** fonsinchen has joined #openttdcoop 19:40:43 <Lukeus_Maximus> please please please tell me next game is not FIRS 19:40:46 <Lukeus_Maximus> I hate it 19:43:50 *** Phazorx has quit IRC 19:44:52 <VVG> why? 19:45:02 <PublicServer> *** avdg has left the game (connection lost) 19:45:02 *** avdg has quit IRC 19:45:33 <PublicServer> <Macha> Am I still in IRC? 19:45:42 <PublicServer> <Macha> I'm seeing none of these messages in my client 19:45:45 <PublicServer> <Gumili> Nope 19:46:19 *** avdg has joined #openttdcoop 19:46:47 <PublicServer> <fmauNeko> Got to g 19:46:50 <PublicServer> <fmauNeko> Cya 19:46:51 <Lukeus_Maximus> because in order to have a large set of high production primaries, you need a large distribution network for supplies 19:46:51 *** Macha has joined #openttdcoop 19:46:53 <PublicServer> <Ramsus08191> bye 19:46:55 <PublicServer> *** fmauNeko has left the game (connection lost) 19:46:58 *** fmauNeko has quit IRC 19:47:03 <Lukeus_Maximus> which half the time doesn't work anyway 19:49:47 <Lukeus_Maximus> ttd goods transport graphs should not have cycles! 19:50:12 <Lukeus_Maximus> *digraphs 19:51:45 <Lukeus_Maximus> or at least we should try not handling every goods type, but rather a small subset with which we can cope 19:55:11 <Lukeus_Maximus> there are less than 1000 trains, this is a problem 19:55:33 <PublicServer> <Macha> The limit gets raised later, I think 19:56:08 <PublicServer> *** Yso has left the game (leaving) 19:56:41 *** Seberoth has quit IRC 19:57:10 <PublicServer> *** avdg joined the game 19:59:13 <Lukeus_Maximus> who the hell is picking chemicals up at the PENALTY oil refinery??? 19:59:51 <PublicServer> <avdg> ? 20:00:48 <PublicServer> <avdg> no trains 20:00:54 <PublicServer> <avdg> hmm 20:01:00 <PublicServer> <avdg> fixing it 20:01:11 <PublicServer> *** avdg has joined company #1 20:02:01 *** Macha1 has joined #openttdcoop 20:02:25 *** Macha1 has left #openttdcoop 20:02:49 <Macha> Anyway, I have to go now. 20:02:57 <PublicServer> <Ramsus08191> bye 20:03:28 <PublicServer> <avdg> cya 20:03:35 <PublicServer> *** Macha has left the game (leaving) 20:03:54 <PublicServer> *** Mazur has left the game (connection lost) 20:07:24 <PublicServer> <avdg> ok, there should be no leading oil/chemicals anymore 20:07:41 <PublicServer> <avdg> *leaking 20:08:47 <Lukeus_Maximus> no trains @ !here Enkoping Halt 20:09:57 <PublicServer> <avdg> can the load be dropped somewhere? 20:11:26 <VVG> Lukeus_Maximus: half the time - where you get that statistic from? 20:11:51 <Lukeus_Maximus> left side of the internet 20:11:58 <VVG> ah, sure 20:11:59 <Lukeus_Maximus> fun facts exist there 20:15:14 <Lukeus_Maximus> also 20:16:10 <PublicServer> <avdg> too much hacked @slh 10 20:16:49 <Lukeus_Maximus> with standard industry set, the goods transportation graph(s) are trees coming inward to the root whereas ES, FS and MS must go outward away from the root incurring complications of tree splits rather than easy merges 20:17:05 <Lukeus_Maximus> (knowledge of graph theory required) 20:18:35 <VVG> if you do supply dustribution right - you get primaries, like mines, with production range 500-1000 everywhere 20:19:11 <VVG> All it requires is 1t of supply per month to be delivered to primary 20:20:19 <VVG> Everything over 1t just disappears into thin air. 20:26:10 *** Bigb has quit IRC 20:30:25 <PublicServer> *** Gumili has left the game (leaving) 20:30:52 *** Gumili has quit IRC 20:33:05 <PublicServer> <Ramsus08191> hmm ok, I am leaving 20:33:08 <PublicServer> <Ramsus08191> cya 20:33:50 <PublicServer> *** Ramsus08191 has left the game (leaving) 20:39:13 *** mixrin has joined #openttdcoop 20:40:31 *** Yso has quit IRC 20:42:46 *** fonsinchen has quit IRC 20:46:47 <PublicServer> *** avdg has joined spectators 20:49:13 *** Ramsus08191 has quit IRC 21:01:10 <Ammler> shouldn't we update? 21:01:12 <Ammler> planetmaker: ^ 21:01:21 <planetmaker> yes 21:01:25 *** mixrin_ has joined #openttdcoop 21:01:48 <Ammler> apply patches again? 21:02:15 <PublicServer> *** Lukeus Maximus has left the game (leaving) 21:02:37 <planetmaker> yes, patches can be applied again 21:02:41 <planetmaker> IMHO 21:02:47 <planetmaker> the desync *should* be fixed 21:04:30 <VVG> i didn't see any desyncs today 21:05:40 *** mixrin has quit IRC 21:07:52 <PublicServer> *** Spike has left the game (leaving) 21:08:10 <planetmaker> VVG: yes. luck 21:08:41 *** benom has quit IRC 21:09:55 *** Seberoth has joined #openttdcoop 21:12:11 <planetmaker> !rcon save update 21:12:12 <PublicServer> planetmaker: Saving map... 21:12:16 <planetmaker> !rcon save 21:12:16 <PublicServer> planetmaker: - Save the current game. Usage: 'save <filename>' 21:12:20 <planetmaker> rcon exit 21:12:30 <planetmaker> !save 21:12:30 <PublicServer> Saving game... 21:12:34 <planetmaker> !rcon exit 21:12:36 <PublicServer> Server has exited 21:12:37 *** PublicServer has quit IRC 21:12:59 *** PublicServer has joined #openttdcoop 21:12:59 <PublicServer> Autopilot engaged 21:12:59 <PublicServer> Loading default savegame 21:12:59 *** ChanServ sets mode: +v PublicServer 21:12:59 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #188 (r20146) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage" 21:13:09 <planetmaker> new server version :-) 21:13:23 <Ammler> desync free :-P 21:13:59 *** Benom has joined #openttdcoop 21:16:05 <PublicServer> *** Spike joined the game 21:16:14 <Ammler> !screen 21:16:19 <Ammler> !unpause 21:16:20 <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.) 21:16:27 <Ammler> ^Spike^: do some action 21:16:40 <PublicServer> *** Spike has joined company #1 21:16:41 <Ammler> planetmaker: you might need to patch autopilot? 21:17:12 <Ammler> that should become a config option :-/ 21:17:24 <^Spike^> have i done enough? 21:17:42 <Ammler> there is no screen 21:17:58 <planetmaker> oh. I didn't touch ap+ 21:18:05 <Ammler> are you sure? 21:18:08 <planetmaker> and there I have no idea what needs patching 21:18:12 *** Lukeus_Maximus has quit IRC 21:18:28 <planetmaker> no, I'm not sure for the time when I disabled the patches 21:19:00 <PublicServer> Server closed down by admin 21:19:00 <PublicServer> Saving game... 21:19:04 <PublicServer> Server has exited 21:19:05 *** PublicServer has quit IRC 21:19:09 *** PublicServer has joined #openttdcoop 21:19:09 <PublicServer> Autopilot engaged 21:19:09 <PublicServer> Loading default savegame 21:19:09 *** ChanServ sets mode: +v PublicServer 21:19:09 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #188 (r20146) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage" 21:19:24 <Ammler> !screen 21:19:24 <PublicServer> *** Ammler liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png) 21:19:34 <Ammler> ^Spike^: please :-) 21:19:54 <PublicServer> *** Spike joined the game 21:19:59 <PublicServer> *** Spike has joined company #1 21:20:04 <Ammler> !unpause 21:20:04 <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.) 21:20:08 <^Spike^> !screen 21:20:10 <PublicServer> *** ^Spike^ made screenshot at 0001A256: http://ps.openttdcoop.org/public/webcam/0001A256.png 21:20:36 <Ammler> sometime, we should fix that command ;-) 21:20:43 <^Spike^> !screen 21:20:45 <PublicServer> *** ^Spike^ made screenshot at 0001AE53: http://ps.openttdcoop.org/public/webcam/0001AE53.png 21:20:48 <^Spike^> i'm sure i did something 21:20:54 <^Spike^> ah.. 21:21:15 <Ammler> yes, it does use the "old" location 21:21:26 <Ammler> no idea how, I am no tcl specialist :-P 21:22:11 <^Spike^> don't look at me :) 21:22:15 <^Spike^> been years since i worked on it :) 21:23:08 <PublicServer> *** Spike has left the game (leaving) 21:23:14 <^Spike^> !auto 21:23:14 <PublicServer> *** ^Spike^ has enabled autopause mode. 21:23:22 <Ammler> ^Spike^: if you like to help: http://ps.openttdcoop.org/public/scripts/irc/screen.tcl 21:24:04 <Ammler> I should change the after 2000 and read the console output 21:24:04 <^Spike^> ... :) 21:24:31 <^Spike^> not in the right mood now to do it.. might do :) but actually... feeling PO'd atm at someone 21:24:44 <Ammler> :-) 21:25:02 <Ammler> no hurry, somewhen before christmas would be fine 21:25:12 <^Spike^> not anyone here.. since i would express that already pretty soon... but well :) 21:34:11 <PublicServer> *** made screenshot at 0001B05A: http://ps.openttdcoop.org/public/webcam/0001B05A.png 21:46:03 <avdg> hmm… new version :p 21:47:05 *** Seberoth has quit IRC 21:57:50 <PublicServer> *** avdg joined the game 21:59:37 *** Chris_Booth has joined #openttdcoop 22:01:41 <avdg> http://dl.dropbox.com/u/8529206/openttd-mac/20080.zip for the mac build 22:03:04 <PublicServer> *** Spike joined the game 22:03:06 <PublicServer> <avdg> hey spike 22:03:39 <PublicServer> <Spike> hi 22:13:42 <Ammler> avdg: is good 22:14:09 <Ammler> but we are at r20146 :-P 22:14:19 <^Spike^> btw.. min players = 1? 22:14:23 <PublicServer> *** Spike has left the game (leaving) 22:14:28 <^Spike^> !auto 22:14:28 <PublicServer> *** ^Spike^ has enabled autopause mode. 22:14:37 <Ammler> !rcon set min_active_clients 22:14:37 <PublicServer> Ammler: Current value for 'min_active_clients' is: '1' (min: 0, max: 255) 22:14:43 <Ammler> someone changed that :-) 22:14:46 <Ammler> !rcon set min_active_clients 2 22:14:49 <^Spike^> not me.. 22:14:58 <^Spike^> but i'm off to bed.. see if i feel better tomorrow.. 22:14:58 <Ammler> !rcon saveconfig 22:14:59 <PublicServer> Ammler: Saved config. 22:15:27 <^Spike^> cya 22:16:21 <avdg> cya 22:16:38 *** KyleS has joined #openttdcoop 22:16:44 <avdg> uh 22:16:48 <avdg> wrong link :p 22:16:50 <KyleS> !dl win32 22:16:50 <PublicServer> KyleS: http://binaries.openttd.org/nightlies/trunk/r20146/openttd-trunk-r20146-windows-win32.zip 22:17:08 <avdg> http://dl.dropbox.com/u/8529206/openttd-mac/20146.zip 22:17:12 <avdg> for the mac 22:18:33 <KyleS> !password 22:18:33 <PublicServer> KyleS: jotted 22:18:41 <PublicServer> *** KyleS has left the game (connection lost) 22:19:04 <PublicServer> *** KyleS joined the game 22:19:13 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 22:19:15 <PublicServer> *** avdg has left the game (connection lost) 22:19:15 *** avdg has quit IRC 22:20:25 *** avdg has joined #openttdcoop 22:24:02 *** valhallasw has joined #openttdcoop 22:24:22 <VVG> !players 22:24:24 <PublicServer> VVG: Client 11 is KyleS, a spectator 22:24:39 <VVG> !ld win32 22:24:46 <VVG> !dl win32 22:24:46 <PublicServer> VVG: http://binaries.openttd.org/nightlies/trunk/r20146/openttd-trunk-r20146-windows-win32.zip 22:25:42 <PublicServer> <KyleS> i'm not used to the various new industries 0_o 22:26:30 <VVG> i may help a bit, i played with firs a bit before 22:28:30 <PublicServer> *** KyleS has joined company #1 22:28:39 <KyleS> !password 22:28:39 <PublicServer> KyleS: lapped 22:31:33 <PublicServer> *** KyleS has left the game (connection lost) 22:32:01 <KyleS> !password 22:32:01 <PublicServer> KyleS: lapped 22:32:40 <PublicServer> *** KyleS joined the game 22:35:15 <VVG> !password 22:35:15 <PublicServer> VVG: trumps 22:35:50 <PublicServer> *** VVG joined the game 22:36:04 <VVG> hm 22:36:11 <VVG> there was no password for company before 22:36:29 <PublicServer> <KyleS> yeah 22:37:08 <PublicServer> <VVG> Did someone add it or is it due to low player count? 22:37:30 <Ammler> remove it 22:37:37 <PublicServer> <KyleS> i don't know, i haven't been on much. it's the same as the password that Webster gives u tho 22:37:57 <PublicServer> <VVG> it's not, for me 22:38:04 <PublicServer> <KyleS> o_o 22:38:12 *** mixrin has joined #openttdcoop 22:38:18 <PublicServer> *** VVG has joined company #1 22:38:34 <PublicServer> <KyleS> i hope i don't drop due to my fail wifi -_- 22:38:41 <Ammler> !rcon companies 22:38:41 <PublicServer> Ammler: #:1(Orange) Company Name: 'Coopers #188' Year Founded: 1950 Money: 2750739565 Loan: 0 Value: 2765115682 (T:591, R:96, P:10, S:0) protected 22:38:42 <VVG> there, company one is old pass, i joined server with newer one 22:38:54 <Ammler> please remove the company pw 22:39:08 <Ammler> we could ban the one who set it 22:39:08 <PublicServer> <VVG> how do i do that? 22:39:16 <Ammler> just replace it with a * 22:39:19 <PublicServer> <KyleS> removed :o 22:39:24 <PublicServer> *** VVG has joined spectators 22:39:26 <PublicServer> *** VVG has joined company #1 22:39:27 <Ammler> !rcon companies 22:39:27 <PublicServer> Ammler: players 22:39:27 <PublicServer> Ammler: server_info 22:39:27 <PublicServer> Ammler: clients 22:39:27 <PublicServer> Ammler: echo doneclientcount 22:39:27 <PublicServer> Ammler: #:1(Orange) Company Name: 'Coopers #188' Year Founded: 1950 Money: 2752688880 Loan: 0 Value: 2766965061 (T:591, R:96, P:10, S:0) unprotected 22:39:28 <PublicServer> Ammler: Current/maximum clients: 2/255 22:39:28 <PublicServer> Ammler: Current/maximum companies: 1/ 1 22:39:30 <PublicServer> Ammler: Current/maximum spectators: 0/10 22:39:30 <PublicServer> Ammler: Client #1 name: 'PublicServer' company: 255 IP: 0.0.0.0 22:39:32 <PublicServer> Ammler: Client #13 name: 'KyleS' company: 1 IP: 64.244.92.194 22:39:32 <PublicServer> Ammler: you have 4 more messages 22:39:35 <PublicServer> <KyleS> i didn't intend to if i did 22:39:35 <Ammler> thanks :-) 22:40:02 <Ammler> forgiven 22:40:11 <PublicServer> <KyleS> thanks :-) 22:40:21 <Ammler> I am too lazy to look, who set it anyway ;-) 22:40:25 <PublicServer> <VVG> How long does it take a cargo to decay at transfer stations? 22:40:54 <PublicServer> <KyleS> i'm not sure 22:44:40 *** avdg has quit IRC 22:49:15 <PublicServer> *** made screenshot at 00039D9D: http://ps.openttdcoop.org/public/webcam/00039D9D.png 22:50:35 *** pugi has quit IRC 22:57:30 *** Mitcian has quit IRC 23:01:03 *** ^Spike^ has quit IRC 23:04:17 <PublicServer> *** made screenshot at 00061D77: http://ps.openttdcoop.org/public/webcam/00061D77.png 23:11:01 *** Progman has quit IRC 23:17:03 *** heffer has quit IRC 23:19:19 <PublicServer> *** made screenshot at 0000FBAC: http://ps.openttdcoop.org/public/webcam/0000FBAC.png 23:21:01 *** Chris_Booth has quit IRC 23:23:56 *** KyleS has quit IRC 23:29:11 <PublicServer> *** VVG has left the game (leaving) 23:29:40 <PublicServer> *** KyleS has left the game (connection lost) 23:34:21 <PublicServer> *** made screenshot at 00012B06: http://ps.openttdcoop.org/public/webcam/00012B06.png 23:45:09 *** mixrin has quit IRC 23:47:39 *** valhallasw has quit IRC