Log for #openttdcoop on 20th July 2010:
Times are UTC Toggle Colours
00:00:02  <PublicServer> *** Mazur joined the game
00:00:54  <PublicServer> <ZarenorDarkstalker> Alright...
00:01:25  <PublicServer> <ZarenorDarkstalker> MSH 4-4 and related station still needs a lot of work
00:04:08  <PublicServer> <Mazur> If you say so.
00:04:28  <PublicServer> <Mazur> V453000 did a lot of rework already.
00:04:35  <PublicServer> <ZarenorDarkstalker> Well, it did... now I onlly see a couple issues
00:04:58  <PublicServer> <ZarenorDarkstalker> Yeah I see it... nice job too
00:05:33  <PublicServer> <Mazur> Well, he is the Networking consultant, as it were.
00:07:22  <PublicServer> <Mazur> V just stamped out uneccesary PBS in this whiole area.
00:07:39  <PeterT> @coopstats
00:07:39  <Webster>
00:08:21  <PublicServer> <Mazur> So why make it PBS, again?
00:08:32  <PublicServer> <ZarenorDarkstalker> TO fix it while I break it
00:08:35  <PublicServer> <ZarenorDarkstalker> it won't be
00:08:48  <PublicServer> <Mazur> Oh, temp. not emp
00:08:57  <PublicServer> <ZarenorDarkstalker> yeah... typo
00:08:58  *** KenjiE20 has quit IRC
00:09:33  <PublicServer> <Mazur> Fixed the typo, in case it doens;t get finished etc.
00:09:41  <PublicServer> <ZarenorDarkstalker> thx
00:09:55  <PublicServer> <Mazur> But the desynch is no grat issue there.
00:10:19  <PublicServer> <ZarenorDarkstalker> not terribly, but I felt like a stickler today, for some reason
00:10:38  <PublicServer> <ZarenorDarkstalker> and the join was causing backup
00:10:47  <PublicServer> <ZarenorDarkstalker> I'm seeing if moving it will offset it
00:12:54  <PublicServer> <Mazur> It'd go straight away after the bridge, as you're not rejoining the two lines there.
00:13:03  <PublicServer> <Mazur> Ah, you are.
00:13:16  <PublicServer> <Mazur> Yhat won;t cure the desynch.
00:13:22  <PublicServer> <ZarenorDarkstalker> Ah
00:13:31  <PublicServer> ***  made screenshot at 00064A4A:
00:13:31  <PublicServer> <ZarenorDarkstalker> damn
00:13:39  <PublicServer> <Mazur> Because your kee;ping on "outeer curve".
00:13:40  <PublicServer> <ZarenorDarkstalker> let me see...
00:13:47  <PublicServer> <ZarenorDarkstalker> Yeah.. I see what you mean
00:13:54  <PublicServer> <ZarenorDarkstalker> didn't think it through very well
00:14:01  <PublicServer> <ZarenorDarkstalker> cured the jam, but
00:14:05  <PublicServer> <Mazur> It's an easy
00:14:39  <PublicServer> <Mazur> short-cut to see some desynch, thinking about outer curve.
00:14:44  <PublicServer> <ZarenorDarkstalker> doesn't seem to be a problem, but still
00:15:13  <PublicServer> <ZarenorDarkstalker> Maybe... hmmm
00:15:24  *** mixrin has quit IRC
00:15:35  <PublicServer> <Mazur> Shall I try?
00:15:46  <PublicServer> <ZarenorDarkstalker> be my guest
00:18:20  <PublicServer> <Mazur> That should solve the desynch, but leaves one with a CL issue.
00:18:36  <PublicServer> <ZarenorDarkstalker> last thing I could thing of to work on is this little merge before split, but it doesn't seem an issue
00:18:43  <PublicServer> <ZarenorDarkstalker> hm
00:19:00  <PublicServer> <ZarenorDarkstalker> can't decide which is worse
00:19:15  <PublicServer> <ZarenorDarkstalker> some would say the CL, some would say the desynch
00:19:15  <PublicServer> <Mazur> The original situation was best.
00:19:27  <PublicServer> <ZarenorDarkstalker> with the clogging hppening?
00:19:40  <PublicServer> <Mazur> It's not busy enough for the desynch to affect greater areas.
00:20:26  <PublicServer> <ZarenorDarkstalker> If you do think the original was better, then restore it; I'm uncertain as to if there is a "right" answer
00:23:11  <PublicServer> <Mazur> If it does become an issue, someone better than I will find a real fix.
00:24:24  <PublicServer> <ZarenorDarkstalker> Sounds good... it doesn't appear this network is going to get anywhere near full capacity around there
00:24:42  <Razaekel> Cl is less of an inssue than desync
00:24:49  <Razaekel> as long as CL affects all trains
00:25:25  <PublicServer> <ZarenorDarkstalker> hm
00:25:28  <PublicServer> <Mazur> A 90┬░ is a nono, whatever else.
00:25:31  <PublicServer> <ZarenorDarkstalker> We've got it backing up again
00:25:40  <PublicServer> <ZarenorDarkstalker> hmmmmm
00:25:51  <PublicServer> <ZarenorDarkstalker> I'm trying to see a solution that we haven't had yet
00:27:53  <Razaekel> !password
00:27:53  <PublicServer> Razaekel: toddle
00:28:05  <PublicServer> *** Razaekel joined the game
00:28:08  <Razaekel> 2 screens is awesome
00:28:13  <Razaekel> WoW on one, OTTD on the other
00:28:15  <PublicServer> <Mazur> It is.
00:28:23  <Razaekel> where's the issue?
00:28:33  <PublicServer> ***  made screenshot at 00063844:
00:28:33  <PublicServer> <ZarenorDarkstalker> Hehe.. I have my6 IRC client on one and OTTD on the ther
00:28:36  <PublicServer> <ZarenorDarkstalker> near MSH 4-4
00:29:07  <PublicServer> <Razaekel> the !desync to rework later?
00:29:12  <PublicServer> <Mazur> I have 8 virtual screens.
00:29:13  <PublicServer> <ZarenorDarkstalker> yup
00:29:16  <PublicServer> <Mazur> Yes.
00:29:21  <PublicServer> <ZarenorDarkstalker> Ubuntu?
00:29:22  <PublicServer> <Razaekel> hmm
00:29:37  <PublicServer> <ZarenorDarkstalker> Or Linux at all?
00:29:57  <PublicServer> <Mazur> Trying to figure a way to solve the whole situation without introducing new issues that would crop up later.
00:30:02  <PublicServer> <Mazur> Fedore.
00:30:09  <PublicServer> <Mazur> feddor
00:30:15  <PublicServer> <Mazur> Fedora 11.
00:30:22  <PublicServer> <ZarenorDarkstalker> Fedora... Cool
00:30:30  <PublicServer> <Mazur> Damn laptop keyboard and lack of typing skills.
00:30:49  <PublicServer> <Razaekel> wait, wtf
00:31:11  <PublicServer> <Razaekel> hmmmmm
00:33:13  <PublicServer> <ZarenorDarkstalker> Ah
00:33:30  <PublicServer> <ZarenorDarkstalker> Nice diversionary tactics
00:33:48  <PublicServer> <ZarenorDarkstalker> Ironically, that's the same line XD
00:33:56  <PublicServer> <Razaekel> yea, just alot shorter to get to
00:34:06  <PublicServer> <ZarenorDarkstalker> indeed
00:34:11  <PublicServer> <ZarenorDarkstalker> and no desynch
00:35:47  <PublicServer> <ZarenorDarkstalker> less backup issues?
00:35:55  <PublicServer> <Razaekel> now we need another way to get trains going both ways
00:36:05  <PublicServer> <Mazur> You'll need a solution for south seeking trains, though.
00:36:06  <PublicServer> <ZarenorDarkstalker> yeah... hmmm
00:36:09  <PublicServer> <Razaekel> yea
00:36:20  <PublicServer> <Razaekel> this makes it easier for the north ones, tho, which most of them seem to be
00:36:41  <PublicServer> <ZarenorDarkstalker> run north-seeking the old line and south the new one?
00:36:46  <PublicServer> <Mazur> We are south in the map.
00:36:48  <PublicServer> <ZarenorDarkstalker> err.. south
00:37:11  <PublicServer> <Mazur> Northt seeking new line and south old one, yes.
00:37:58  <PublicServer> <ZarenorDarkstalker> I really, really, really... wish I could just nuke this whole section of the intersection
00:38:02  <PublicServer> <ZarenorDarkstalker> And start over
00:38:12  <PublicServer> <Razaekel> you might be able to
00:38:17  <PublicServer> <Razaekel> if you have a plan in mind
00:38:22  <PublicServer> <ZarenorDarkstalker> try ro build it cleaner the first time
00:38:30  <PublicServer> <ZarenorDarkstalker> I don't as yet, it'd thke too long
00:38:57  <PublicServer> <ZarenorDarkstalker> If I thought I could dso it in a reasonable timeframe, I'd already have tried it..
00:39:04  <PublicServer> <ZarenorDarkstalker> but let me start thinking a bit
00:39:26  <PublicServer> <Mazur> If we were starting fresh, there would be only one drop., one pick-up, anyway.
00:39:35  <PublicServer> <ZarenorDarkstalker> that's oorders hell
00:39:50  <PublicServer> <Mazur> But when I started to redirect the trains to one drop, I got objections.
00:39:54  <PublicServer> <ZarenorDarkstalker> I'd just take out the middle bit, between the split from the ML and the statuions
00:40:23  <PublicServer> <ZarenorDarkstalker> yeah... I agree with keeping them seperate, but it looks like some of them could deal with a single terminus platform
00:40:38  <PublicServer> <ZarenorDarkstalker> which is to say, they don't do much at all
00:41:27  <PublicServer> <Mazur> Indeed.  Something I did not know when we started this game, so i could not guide Duck to do so when he bjuilt it.
00:42:02  <PublicServer> <Razaekel> most of the traffic goes north
00:42:08  <PublicServer> <ZarenorDarkstalker> I understand... I'd have bult them seperate, or told someone else to, as well
00:42:10  <PublicServer> <ZarenorDarkstalker> North?
00:42:15  <PublicServer> <Razaekel> only a couple go south
00:42:30  <PublicServer> <ZarenorDarkstalker> So force it all north, and rebuild all south lines, after shortening northern ones?
00:42:45  <PublicServer> <Mazur> If you look at hte network plan, you can see why.
00:42:47  <PublicServer> <Razaekel> yea, that'd work
00:42:58  <PublicServer> <ZarenorDarkstalker> Alright
00:43:01  <PublicServer> <ZarenorDarkstalker> one sec
00:43:08  <PublicServer> <Razaekel> force em all north, rebuild south
00:43:13  <PublicServer> <Razaekel> then force south, rebuild north
00:43:20  <PublicServer> <ZarenorDarkstalker> I have somethign that I can get rid of, actually
00:43:23  <PublicServer> <ZarenorDarkstalker> Exactly
00:43:31  <PublicServer> <ZarenorDarkstalker> Plan has plenty of loops to cope, right?
00:43:35  <PublicServer> ***  made screenshot at 00063C54:
00:43:35  <PublicServer> <Razaekel> yea
00:43:51  <PublicServer> <Razaekel> there's one big loop aroun the aluminum, so they can get around
00:44:01  <PublicServer> <Mazur> That'll cause a major jam in the wouth-west, be warned.  Second step, that is.
00:44:14  <PublicServer> <Razaekel> as long as it doesnt stop completely
00:44:17  <PublicServer> <Mazur> south=west
00:44:39  <PublicServer> <Mazur> No, it's been much improved there, should keep running, somewhat.
00:44:48  <PublicServer> <ZarenorDarkstalker> Well, I'm going to mess up some stuff for a bit
00:44:57  <PublicServer> <ZarenorDarkstalker> And yeah, full stop probably won't happen
00:45:24  *** Qanael has quit IRC
00:46:36  <PublicServer> <ZarenorDarkstalker> swapping a synch to allow myself to do something
00:49:50  <PublicServer> <ZarenorDarkstalker> one less line to deal with
00:50:13  <PublicServer> <ZarenorDarkstalker> and after we get out of this wave, should be fine, if only temporarily
00:50:35  <PublicServer> * Mazur waves contiuously.
00:50:52  <PublicServer> <ZarenorDarkstalker> DAMNIT
00:50:55  <PublicServer> <ZarenorDarkstalker> ;D
00:50:56  <PublicServer> <Mazur> :-)
00:51:07  <PublicServer> <Razaekel> wut?
00:51:21  <PublicServer> <Mazur> I made a funneh.
00:51:29  <PublicServer> <Razaekel> i dont get it
00:51:33  <PublicServer> <Razaekel> but w'e
00:51:40  <PublicServer> <ZarenorDarkstalker> alright]
00:51:53  <PublicServer> <ZarenorDarkstalker> have we redir'd south traffic yet?
00:52:02  <PublicServer> <Razaekel> nyet
00:52:08  <PublicServer> <Razaekel> just cut the lines heating S
00:52:44  <PublicServer> <ZarenorDarkstalker> done
00:52:59  <PublicServer> <ZarenorDarkstalker> now we just fully remove them and cleanup where we can
00:56:30  <PublicServer> <ZarenorDarkstalker> well, isn't THAT much simpler?
00:56:46  <PublicServer> <ZarenorDarkstalker> bad split before merge for a bit, but cleaner
00:57:02  <PublicServer> <ZarenorDarkstalker> enormous amounts more room to work with
00:57:27  <PublicServer> <ZarenorDarkstalker> I dislike the way chem drop is ran out of station at the moment
00:57:34  <PublicServer> <ZarenorDarkstalker> Might have an idea
00:58:37  <PublicServer> ***  made screenshot at 00064861:
00:59:18  <PublicServer> <ZarenorDarkstalker> was just about to do that
00:59:20  <PublicServer> <ZarenorDarkstalker> lol
01:00:21  <PublicServer> <ZarenorDarkstalker> much cleaner there?
01:00:34  <PublicServer> <Razaekel> are you kidding me?
01:00:37  <PublicServer> <Mazur> Well, I just thought, let me do it before he decides he _needs_ it that way.
01:00:52  <PublicServer> <ZarenorDarkstalker> lol
01:00:59  <PublicServer> <Razaekel> cleaner?
01:01:00  <PublicServer> <Razaekel> wtf?
01:01:10  <PublicServer> <Razaekel> that was ridiculously overbridgekill
01:01:17  <PublicServer> <ZarenorDarkstalker> Where?
01:01:30  <PublicServer> <Razaekel> the area we just cleared out
01:01:37  <PublicServer> <ZarenorDarkstalker> Yeah... I agree there
01:01:57  <PublicServer> <Mazur> There's not new south eit, yet...
01:02:08  <PublicServer> <Mazur> yet
01:02:14  <PublicServer> <ZarenorDarkstalker> why the hell do we have...
01:02:18  <PublicServer> <Mazur> exit
01:02:32  <PublicServer> <ZarenorDarkstalker> seems stpid, like we SHOULD do it better
01:02:42  <PublicServer> <ZarenorDarkstalker> I mean
01:02:53  <PublicServer> <ZarenorDarkstalker> if we're going to do that, nearly might as well just merge them
01:03:06  <PublicServer> <Mazur> There used to be a crosslink below, I suppose.
01:03:08  <PublicServer> <Razaekel> join before splits are bad
01:03:13  <PublicServer> <ZarenorDarkstalker> exactly
01:03:14  <PublicServer> <Razaekel> split then join if possible
01:03:17  <PublicServer> <Mazur> To the south exit.
01:03:36  <PublicServer> <ZarenorDarkstalker> WEll, simple solution, for the moment
01:03:55  <PublicServer> <Razaekel> yea
01:04:45  <PublicServer> <Razaekel> actually
01:05:28  <PublicServer> <ZarenorDarkstalker> ah
01:05:31  <PublicServer> <ZarenorDarkstalker> good idea
01:06:23  <PublicServer> <Mazur> Ah, draining the ML.
01:08:14  <PublicServer> <ZarenorDarkstalker> How's that look?
01:08:20  <PublicServer> <Razaekel> nasty
01:08:31  <PublicServer> <Razaekel> but acceptabkle
01:08:43  <PublicServer> <ZarenorDarkstalker> Certainly better than before?
01:08:47  <PublicServer> <Razaekel> yes
01:08:52  <PublicServer> <Mazur> The north-south line over gthe tunnels loks like that connection should be made earrlier.
01:09:24  <PublicServer> <ZarenorDarkstalker> near a bit les "tempy"?
01:09:31  <PublicServer> <Mazur> Yes.
01:09:41  <PublicServer> <ZarenorDarkstalker> Did it that was to split ASAP and avoid CL issues
01:09:51  <PublicServer> <ZarenorDarkstalker> it might could be cleaner, certainly.. I didn't check
01:10:05  <PublicServer> <ZarenorDarkstalker> just barely
01:10:19  <PublicServer> <Mazur> About where "killed PBS./V is marked"?
01:10:44  <PublicServer> <ZarenorDarkstalker> what about there?
01:10:56  <PublicServer> <ZarenorDarkstalker> Ah
01:11:03  <PublicServer> <ZarenorDarkstalker> yeah... Leave that for now
01:11:12  <PublicServer> <ZarenorDarkstalker> Planning on running the S exit back through there
01:11:23  <PublicServer> <ZarenorDarkstalker> The join, certainly
01:11:26  <PublicServer> <Mazur> The connection you now make with that north-south curt oveer hte tunnels.
01:11:29  <PublicServer> <ZarenorDarkstalker> but the tunnels, leave that lone
01:11:31  <PublicServer> <ZarenorDarkstalker> *long
01:11:41  <PublicServer> <ZarenorDarkstalker> join SHOULD be sooner
01:12:25  <VVG> hey there, guys
01:12:30  <PublicServer> <ZarenorDarkstalker> Hey VVG
01:12:35  <PublicServer> <Mazur> Hi, VVG.
01:12:55  <PublicServer> <Mazur> We're removing any trace of your involvement.
01:13:08  <VVG> seeing you so busy, grabbed a save to check what were you doing, got distracted, went to check metal foundry station and found small flaw there
01:13:10  <PublicServer> <ZarenorDarkstalker> We are?
01:13:14  <VVG> you aren't
01:13:20  <PublicServer> <ZarenorDarkstalker> Metal foundry?
01:13:30  <PublicServer> <Mazur> a
01:13:36  <PublicServer> <Mazur> Direct me, VVG.
01:13:40  <PublicServer> ***  made screenshot at 0006445F:
01:14:21  <PublicServer> <Mazur> I'm there.
01:14:25  <VVG> someone placed a combo on the prio line, right at the start, that shouldn't be there, at metal foundry supplies pick up. This signal breaks prio (slightly) and conditional injection from overflow (totally)
01:14:32  <PublicServer> <Mazur> Metal foundry.
01:14:51  <VVG> coords  414x173
01:14:57  <PublicServer> <ZarenorDarkstalker> ich
01:15:04  <PublicServer> <ZarenorDarkstalker> I'll have a look
01:15:05  <VVG> coords  414x173x2
01:15:25  <PublicServer> <ZarenorDarkstalker> Combo.. should't be there at all, or should be something else?
01:15:32  <VVG> none
01:15:41  <PublicServer> <Mazur> I'm on it, ZD, you conitnue your demokishing of Aluminiujm.
01:15:43  <VVG> with it there'll be OR logic for entry signal
01:15:52  <VVG> and it is not supposed to be there
01:17:17  <PublicServer> <ZarenorDarkstalker> hm
01:17:30  <PublicServer> <Razaekel> itty bit of a problem there
01:17:39  <PublicServer> <ZarenorDarkstalker> Trying to loop around to S exit with that, not seeing how I can
01:17:48  <PublicServer> <ZarenorDarkstalker> any ideas?
01:18:08  <PublicServer> <ZarenorDarkstalker> hehe.. then the others merging?
01:18:11  <PublicServer> <ZarenorDarkstalker> ahhh
01:18:19  <PublicServer> <ZarenorDarkstalker> might be seeing it
01:18:24  <PublicServer> <Razaekel> good
01:18:25  <PublicServer> <ZarenorDarkstalker> yeah...
01:18:34  <PublicServer> <ZarenorDarkstalker> don't bother with doubling that?
01:18:36  <PublicServer> <Razaekel> just got that lake in the way
01:18:39  <PublicServer> <Razaekel> nah
01:18:48  <PublicServer> <Razaekel> density should be low enough that it doesnt matter
01:18:51  <PublicServer> <ZarenorDarkstalker> I could care less for the lake
01:18:55  <PublicServer> <Razaekel> if it does, just add another and use a PBS
01:19:17  <PublicServer> <ZarenorDarkstalker> someone might DIE if we use PBS
01:19:18  <PublicServer> <Mazur> That's supposed to be an exit signal, VVg?
01:19:41  <PublicServer> <Mazur> You might, ZD.
01:20:32  <PublicServer> <ZarenorDarkstalker> I think.. we actually finished fixing it with that... any merge before split? Anywhere in this intersection?
01:20:50  <VVG> at a tile with coords 414x173x2 shouldn't be any signal
01:21:04  <PublicServer> <Mazur> Yes,  just removed it.
01:21:25  <PublicServer> <Mazur> had to think the situation and connections through.
01:22:03  <PublicServer> <ZarenorDarkstalker> found the only Merge before split left
01:22:24  <PublicServer> <ZarenorDarkstalker> annnnd... fixed
01:22:37  <PublicServer> <Razaekel> now we just need a exit for
01:22:44  <PublicServer> <Razaekel> aluminum pickup
01:22:49  <PublicServer> <Razaekel> going south
01:23:00  <PublicServer> <ZarenorDarkstalker> Ah
01:23:12  <PublicServer> <ZarenorDarkstalker> one last hurdle, eh?
01:23:27  <PublicServer> <Razaekel> yea
01:23:42  <PublicServer> <ZarenorDarkstalker> little more room for you
01:23:44  <VVG> hm
01:23:51  <VVG> you aren't adding a 3rd ml?
01:25:30  <PublicServer> <ZarenorDarkstalker> Pickup clogged
01:26:51  <PublicServer> <Mazur> Oh, it's those suddong trains wanting to reverse in station again.
01:28:15  *** Smoovious has joined #openttdcoop
01:28:34  *** Smoovious has left #openttdcoop
01:28:42  <PublicServer> ***  made screenshot at 00000000:
01:28:43  <PublicServer> <ZarenorDarkstalker> brb
01:29:42  <PublicServer> <Razaekel> now that looks better
01:30:49  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
01:31:05  <Zarenor> !password
01:31:05  <PublicServer> Zarenor: flaked
01:31:37  <PublicServer> *** ZarenorDarkstalker joined the game
01:33:32  <PublicServer> <ZarenorDarkstalker> Alright, where's out next issue?
01:33:35  <PublicServer> <ZarenorDarkstalker> *our
01:33:47  <VVG> may i?
01:33:57  <PublicServer> <ZarenorDarkstalker> If you know of one, definitely
01:33:59  <VVG> were you working on alu plant station and msh?
01:34:04  <PublicServer> <ZarenorDarkstalker> Yeah
01:34:24  <PublicServer> <ZarenorDarkstalker> Fixed split before merges, and stupid ridging
01:34:34  <PublicServer> <ZarenorDarkstalker> *bridging
01:34:41  <VVG> yesterday, V upgraded both brewery hub and slh01 to 3rd ml, the track ends are just up north from aluplant msh
01:34:56  <VVG> there is your issue :p
01:35:01  <PublicServer> <Razaekel> nothx
01:35:04  <VVG> :)
01:35:07  <PublicServer> <ZarenorDarkstalker> The question is: do we need it?
01:35:30  <VVG> not sure, but my guess would be yes, since it goes south from slh01
01:35:36  <PublicServer> <ZarenorDarkstalker> The honest answer being: I'm not quite sure we do
01:35:50  <PublicServer> <ZarenorDarkstalker> Whats on SLH 01?
01:35:51  *** Fuco has quit IRC
01:36:04  <VVG> bunch of trains
01:36:08  <VVG> not sure, what you are asking
01:36:30  <PublicServer> <ZarenorDarkstalker> ... clog for a coalmine?
01:36:33  <PublicServer> <Mazur> A number of primaries.
01:37:11  <VVG> thouhg, it's only 2 hubs that were upgraded, 3rd ml is not yet actually connected to network, as i see
01:38:40  <PublicServer> <ZarenorDarkstalker> yeah, who over-trained Glemspang Halt?
01:39:36  <PublicServer> <ZarenorDarkstalker> 13 trains, for two, terminus platforms
01:40:20  <VVG> only 13 trains
01:40:30  <VVG> i would add more :)
01:40:32  <PublicServer> <ZarenorDarkstalker> probably needs half of that
01:40:51  <PublicServer> <ZarenorDarkstalker> or did.. what happened that it cleared?
01:41:05  <PublicServer> <ZarenorDarkstalker> For a while it was backing up onto the ML
01:41:06  <VVG> why less trains?
01:41:23  <PublicServer> <ZarenorDarkstalker> See above statement
01:41:27  <VVG> it got production of 1k, and trains have 3 drop points
01:41:29  <PublicServer> <ZarenorDarkstalker> something killed it's rating
01:41:42  <PublicServer> <ZarenorDarkstalker> and it clogged to the ML
01:41:52  <PublicServer> <ZarenorDarkstalker> now, it may be fine
01:41:59  <PublicServer> <ZarenorDarkstalker> but it wasn't
01:42:18  <VVG> slh01 looks jammed
01:43:10  <PublicServer> <ZarenorDarkstalker> bad exit design
01:43:21  <PublicServer> <ZarenorDarkstalker> had an unnecessary combo sig causing issues
01:43:34  <PublicServer> <ZarenorDarkstalker> because of the 3rd line being in but not actually connected
01:43:44  <PublicServer> ***  made screenshot at 00056C59:
01:44:37  <PublicServer> <ZarenorDarkstalker> or, rather, because it's later prio'd onto the second line, and it's penalty before then is apparently huge
01:44:54  <PublicServer> <ZarenorDarkstalker> to the point of trains avoiding a green exit signal
01:45:03  <PublicServer> <ZarenorDarkstalker> in favor of a red
01:45:55  <PublicServer> <ZarenorDarkstalker> ah... no.. it is a dead end
01:46:14  <PublicServer> <Mazur> Yup.
01:47:07  <PublicServer> <ZarenorDarkstalker> well that is most certianly an issue, but the direction with the issue is north, rather than south
01:47:11  <PublicServer> <Mazur> Trains are avoiding gthe free exit.
01:47:29  <VVG> it's a 3rd exit signal that's causing issues
01:47:38  <PublicServer> <Mazur> Over the 12 length bridge.
01:47:45  <VVG> it is green, making entry green, but leads to nowehre, so no trains go there
01:48:04  <PublicServer> <ZarenorDarkstalker> yeah.. it does have a chance to merge over at some point, it seems
01:48:20  <PublicServer> <ZarenorDarkstalker> into MSH3-4
01:48:29  <PublicServer> <ZarenorDarkstalker> but none of them need to go there
01:48:32  <PublicServer> <ZarenorDarkstalker> so they don't
01:49:14  <PublicServer> <ZarenorDarkstalker> I'm going to bandaid it into.. maybe BBH4, where I can possibly cleanly merge
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01:54:26  <PublicServer> <Mazur> Trying to see if the trains will choose the third optin this way.
01:54:38  <VVG> where?
01:55:02  <PublicServer> <Razaekel> lemme try
01:55:17  <PublicServer> <Mazur> SLH 01 join  to north.
01:55:28  <PublicServer> <Mazur> Well, east
01:55:45  <VVG> just remove the exit signal leading to 3rd ml
01:55:49  <PublicServer> <Razaekel> no
01:55:51  <PublicServer> <Mazur> No, nortth, I said it roght.
01:55:52  <VVG> it only breaks things atm
01:55:54  <PublicServer> <Razaekel> use two-way sigs
01:56:10  <VVG> it should be added later, when 3rd ml will be connected
01:57:33  <PublicServer> <Mazur> That works.
01:58:46  <PublicServer> ***  made screenshot at 0004A828:
02:00:08  <VVG> it doesn't
02:00:25  <VVG> 2way signals force trains onto 3rd ml, but it's not connected yet
02:01:00  <PublicServer> <Mazur> But trains fromhte soutg are entering it.
02:01:20  <VVG> huh?
02:01:21  <PublicServer> <Mazur> Ah, here.
02:01:44  <PublicServer> <Mazur> At !unconnected
02:02:43  <VVG> !password
02:02:43  <PublicServer> VVG: scorns
02:03:29  <PublicServer> <ZarenorDarkstalker> I'm working on !unconnected.. sorry
02:03:40  <PublicServer> <Mazur> Ok.
02:03:47  <PublicServer> <ZarenorDarkstalker> picking apart a BBh and keeping it working isn't easy
02:03:53  <PublicServer> <ZarenorDarkstalker> :D
02:04:00  <PublicServer> *** VVG joined the game
02:04:13  <PublicServer> <Mazur> Then I won;t interfere.
02:04:54  <PublicServer> <ZarenorDarkstalker> much appreciated
02:04:56  <PublicServer> *** VVG has left the game (connection lost)
02:05:03  <VVG> bleh :(
02:05:26  <VVG> now it's something like 0.1 fps :(
02:05:57  <PublicServer> <Mazur> O whole tenth!  You lucky dog.
02:06:39  <VVG> slh01 north exit still needs fixing, you are collecting trains on 3rd ml stub :)
02:07:20  <PublicServer> <Mazur> ZD is working  on the connection.
02:07:48  <PublicServer> <Mazur> A few sidelined trains won;t hurt anyone.
02:08:07  <PublicServer> <ZarenorDarkstalker> not particularly badly, anyway
02:08:11  <VVG> they could have been avoided
02:08:36  <PublicServer> <Mazur> Except ZD when he connects the line while halfway through.
02:08:45  <VVG> :)
02:08:48  <PublicServer> <ZarenorDarkstalker> I don't plan on doing so...
02:08:59  <PublicServer> <ZarenorDarkstalker> or on signalling it until finished
02:09:12  <PublicServer> <ZarenorDarkstalker> I've just got so much realignment
02:09:43  <PublicServer> <ZarenorDarkstalker> And probably have to completely rebuild "join Three"
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02:10:58  <PublicServer> <Mazur> If I can help, just give the word.
02:11:34  <PublicServer> <ZarenorDarkstalker> I'll let you know.. I'm just moving bridges for room
02:11:50  <PublicServer> <ZarenorDarkstalker> complex and tedious
02:13:13  <VVG> i wish there was a trigger to get a link to latest autosave
02:13:17  <PublicServer> <Mazur> There is no tedious in complex.
02:13:41  <PublicServer> <ZarenorDarkstalker> for me it is, because I remember this so much.. it's why I try to avoid rebuilding hubs
02:13:48  <PublicServer> ***  made screenshot at 00049830:
02:13:57  <VVG> complex is built from a lot of simple things, and simple things might be quite tedious :p
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02:15:15  <PublicServer> <Mazur> Well, I'm a noob, still, in TTD, and in math, complex numbers were fun!
02:15:48  <PublicServer> <ZarenorDarkstalker> other issue is I only got one square out of this when I'm going to need two.. so, looking like an interesting solution will have to be found
02:16:15  <PublicServer> <ZarenorDarkstalker> And I may have one
02:16:55  <PublicServer> <Mazur> A free tile length alongthe line you just removed?
02:17:17  <PublicServer> <ZarenorDarkstalker> Yeah, I'm adding one in the middle for the 3rd line
02:17:34  <PublicServer> <ZarenorDarkstalker> and making interesting issues, believe me
02:17:49  <PublicServer> <Mazur> The southernmost pait can be moved one south, yet, I can do that.
02:18:13  <PublicServer> <ZarenorDarkstalker> If you'd like to, but I have a plan for now, if you don't want to
02:18:36  <VVG> Mazur, i need your help :)
02:18:52  <VVG> let's fix slh01 north exit, so that no trains get stuck at unconnected line
02:19:34  <VVG> it's almost full
02:20:09  <PublicServer> <Mazur> One mo.
02:20:40  <PublicServer> <ZarenorDarkstalker> heh, you DO have me one mo.. That makes my life hella easier
02:21:07  <PublicServer> <ZarenorDarkstalker> I'll let you move those, and I'll work on finishing running this third line into the merge
02:21:35  <PublicServer> <Razaekel> what are you working on now?
02:21:40  <PublicServer> <ZarenorDarkstalker> me?
02:21:44  <PublicServer> <ZarenorDarkstalker> BBH04
02:21:49  <PublicServer> <ZarenorDarkstalker> adding the 3th line
02:21:54  <PublicServer> <ZarenorDarkstalker> from the south
02:22:01  <PublicServer> <Razaekel> ah
02:22:06  <PublicServer> <Mazur> Will that do, Sir?  (ZD)
02:22:41  <PublicServer> <ZarenorDarkstalker> if you can miove that other track down as well, so I have room to double the third line
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02:23:11  <PublicServer> <Mazur> It sems VVG needs me, too, I can come back after that.
02:23:27  <PublicServer> <ZarenorDarkstalker> DK why he preferred entry/exit so much
02:23:29  <PublicServer> <ZarenorDarkstalker> sure
02:23:46  <PublicServer> <ZarenorDarkstalker> (I DON'T prefer entry/exit)
02:24:01  <VVG> it's kinda too late now, the line is full anyway
02:24:42  <PublicServer> <Mazur> Ok, ZD, what did hyou want moved more?
02:25:12  <PublicServer> <ZarenorDarkstalker> actually, nothing, I think
02:25:19  <PublicServer> <ZarenorDarkstalker> just what you did there
02:25:55  <PublicServer> <ZarenorDarkstalker> now I just have to figure this join.. and figure why the F we have prios in a ML>ML join
02:26:15  <PublicServer> <Mazur> Reflex.
02:26:22  <PublicServer> <ZarenorDarkstalker> heheeh.. I guess
02:26:32  <PublicServer> <ZarenorDarkstalker> I mean, hub works, but prios in ML>ML is bad
02:26:41  <PublicServer> <Mazur> Note the |My first hub" sign.
02:26:54  <PublicServer> <ZarenorDarkstalker> I see it.. it's awesome for his first
02:27:11  <PublicServer> <ZarenorDarkstalker> That's why I'm hating modifing it so mmuch too
02:27:33  <VVG> i definitly read somewhere on the wiki that even on ml-ml hubs prios are needed
02:27:56  <PublicServer> <ZarenorDarkstalker> It's a controversy.. BALANCING is needed
02:28:30  <PublicServer> <Mazur> My first Coop hub is 1-3, I think, but I tried my hand at hubs in SP first.
02:28:31  <PublicServer> <ZarenorDarkstalker> But one line doesn't have PRIORITY over the other... and some people disagree with me
02:28:50  <PublicServer> ***  made screenshot at 00049032:
02:28:51  <PublicServer> <Mazur> I agree with you, ZD.
02:29:15  <PublicServer> <ZarenorDarkstalker> Thanks Maz... but again depends on who you askk, for sure
02:29:32  <PublicServer> <Mazur> I diagree with prios for anything except increasing tnroughput, acutally.
02:29:40  <VVG> i myself have been following that wiki advice
02:29:48  <PublicServer> <Razaekel> so remove the prios
02:29:50  <PublicServer> <Razaekel> geez
02:29:55  <PublicServer> <Razaekel> all this drama
02:30:01  <VVG> just because it is a coop wiki, so it should be right :)
02:30:07  <PublicServer> <ZarenorDarkstalker> I'm not bothered with it that much, 'm not being dramatic...
02:30:28  <PublicServer> <Mazur> Sure, Queen.
02:30:58  <PublicServer> <Mazur> (Zero Drama Queen)
02:31:02  <PublicServer> <Mazur> ;-)
02:31:12  <PublicServer> <ZarenorDarkstalker> heheheh
02:33:25  <PublicServer> <ZarenorDarkstalker> Awright
02:33:31  <PublicServer> <ZarenorDarkstalker> there's part of the 3th line
02:39:57  <PublicServer> <ZarenorDarkstalker> well, there we go
02:40:08  <PublicServer> <ZarenorDarkstalker> 3th line from south in, connected
02:40:19  <PublicServer> <ZarenorDarkstalker> outwards south... not so much, as yet
02:40:40  <PublicServer> <ZarenorDarkstalker> I'll hackneye it in in a bit
02:43:40  <Max|> !dl win32
02:43:40  <PublicServer> Max|:
02:43:48  <VVG> it should be much easier, right?
02:43:52  <PublicServer> ***  made screenshot at 0005AE32:
02:46:23  <PublicServer> <ZarenorDarkstalker> not really, have to rebuild a merger, but it should be doable
02:47:31  <PublicServer> <ZarenorDarkstalker> I'm actually going to cause serious problems for a bit, so be expecting it
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02:47:50  <PublicServer> <Mazur> k
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02:53:17  <PublicServer> <Mazur> Brought gthe third line in for visual aid.
02:53:45  <Max|> !password
02:53:45  <PublicServer> Max|: escort
02:53:48  <PublicServer> <ZarenorDarkstalker> thanks.. I think I'm going to shift the current bottom one down to it later in the line
02:53:54  <PublicServer> <ZarenorDarkstalker> but the aid id useful
02:54:04  <PublicServer> <ZarenorDarkstalker> heh, maybe at the wiggle right there
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02:58:54  <PublicServer> ***  made screenshot at 0004C214:
03:01:22  <PublicServer> <ZarenorDarkstalker> Less of a mess already, mmm?
03:01:34  <PublicServer> <Mazur> Yes.
03:03:10  <PublicServer> <ZarenorDarkstalker> only issue now will be getting these other 3
03:03:25  <PublicServer> <ZarenorDarkstalker> might have to make a bigger wiggle...
03:04:18  <PublicServer> <Mazur> When a man's gotta wiggle, a man's gotta wiggle.
03:04:25  <PublicServer> <ZarenorDarkstalker> heheh
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03:06:16  <PublicServer> <ZarenorDarkstalker> alright
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03:09:17  <PublicServer> <Mazur> Hm, I thought you'd bring over the first one to keep the pattern.
03:09:29  <Qanael> !password
03:09:29  <PublicServer> Qanael: vicars
03:09:43  <PublicServer> *** Player has joined spectators
03:09:45  <PublicServer> <Player> Hey everyone
03:09:46  <PublicServer> <ZarenorDarkstalker> Which pattern? I thought I was keeping it
03:09:54  <PublicServer> <ZarenorDarkstalker> Hey Qanael
03:10:10  <PublicServer> <Mazur> Direct line, double bridge, sinbgle bridge.
03:10:11  *** Qanael is now known as Qanael_
03:10:25  <PublicServer> <ZarenorDarkstalker> Please press ` and type "nick Qanael"
03:10:32  <PublicServer> <ZarenorDarkstalker> Should end up that way
03:10:50  <PublicServer> <Mazur> Try: name Qanael
03:10:59  <PublicServer> *** Player has changed his/her name to Qanael
03:11:01  <PublicServer> <Mazur> In console.
03:11:03  <PublicServer> <Qanael> There we gi
03:11:05  <PublicServer> <Qanael> go
03:11:06  <PublicServer> <Mazur> Thank yoiu.
03:11:11  <PublicServer> <Qanael> Sorry about that
03:11:23  <PublicServer> <ZarenorDarkstalker> no eworries.. remember to change it in options later
03:11:48  <PublicServer> <ZarenorDarkstalker> We're near BBH 3 working, near the sign that says "Join One" if you'd like to watch
03:12:02  <PublicServer> <Mazur> Should be ok now, it gets saved.
03:12:03  <PublicServer> <Qanael> I'd like to do something, if there is something to be done :)
03:12:05  <PublicServer> <ZarenorDarkstalker> And we will have to wiggle
03:12:55  <PublicServer> <ZarenorDarkstalker> come have a look at what we're doing, and if you understand, feel free.. of find somewhere else you'd like to work and be our guests
03:13:02  <PublicServer> <ZarenorDarkstalker> or.. our guest
03:13:41  <PublicServer> <Mazur> Or guests, if you have multiple-personality disorder.
03:13:42  <PublicServer> <Qanael> I wish I'd been able to play earlier, I saw the planning stage, then moved
03:13:46  <PublicServer> <Qanael> Yes, we would be honored
03:13:56  <PublicServer> ***  made screenshot at 0004D221:
03:15:32  <PublicServer> <ZarenorDarkstalker> well, there's a start
03:15:44  <VVG> looks like a headache of trying to upgrade to 3rd ml an alu stations is heading your way, guys
03:15:49  <PublicServer> <ZarenorDarkstalker> with thos bridges, we may have to get creative
03:16:12  <PublicServer> <ZarenorDarkstalker> VVG: Indeed, if a lot of these are headed that way, or it's nearing capacity
03:16:13  <VVG> lots of trains heading for aluplant go slh01 to turn around
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03:17:15  <PublicServer> <Mazur> Aluminiumj is good.
03:18:29  <PublicServer> <ZarenorDarkstalker> it appears we will need penalties
03:18:30  <PublicServer> <Razaekel> houston
03:18:33  <PublicServer> <Razaekel> we have a problem
03:18:38  <PublicServer> <ZarenorDarkstalker> they seem biased to the inner lanes
03:18:49  <PublicServer> <Razaekel> not to mention that the third line deadends
03:19:03  <PublicServer> <Razaekel> so theyre going through stations to get to the other lines
03:19:20  <PublicServer> <ZarenorDarkstalker> indded.. we have to move the problem around until it's fixed, just the way it is, mm?
03:19:24  <PublicServer> <ZarenorDarkstalker> *indeed
03:19:27  <VVG> i think 3rd lane needs atleast the simple joiner into 2nd lane, so that trains won't try to go slh 01
03:19:32  <PublicServer> <Mazur> Roads across might help.
03:19:52  <VVG> as a temporary fix
03:23:05  <PublicServer> <ZarenorDarkstalker> Well, look at THAT
03:28:24  <PublicServer> <ZarenorDarkstalker> Mixer done.. penalties to be added later
03:28:30  <PublicServer> <ZarenorDarkstalker> well, someone's working on it
03:28:52  <PublicServer> <ZarenorDarkstalker> I'll look at what I can do for a 3th line
03:28:58  <PublicServer> ***  made screenshot at 0004B618:
03:28:58  <PublicServer> <ZarenorDarkstalker> further down
03:29:37  <PublicServer> <ZarenorDarkstalker> someone prio'd it in further down?
03:29:54  <PublicServer> <Mazur> No, I was fiddling with penalties.
03:30:27  <PublicServer> <Qanael> BBH 04 to MSH 4-4 southbound is jamming somewhat
03:30:32  <PublicServer> <ZarenorDarkstalker> someone connected the 3rd
03:30:42  <PublicServer> <ZarenorDarkstalker> Quite a bit.. I'm about to set to work on it, actually
03:31:33  <PublicServer> <ZarenorDarkstalker> And I think I know how I'm going to swing it, actially
03:33:17  <PublicServer> *** Qanael has joined company #1
03:34:20  <PublicServer> <Qanael> The merge further north is hurting quite a bit
03:34:28  <PublicServer> <Qanael> I think that could use some expansion as well
03:34:57  <PublicServer> <ZarenorDarkstalker> I'll see, but trains are diverting into the SLH to get on one of the two connected lines, and it was already near capacity
03:38:58  <PublicServer> <ZarenorDarkstalker> yeah.. I see what you mean at !this
03:39:15  <VVG> there is a bunch of lost trains caught up in brewery oveflow
03:39:20  <VVG> they can't get out of there
03:39:40  <PublicServer> <Mazur> I'm worlking on that.
03:44:01  <PublicServer> ***  made screenshot at 00062233:
03:56:59  <PublicServer> *** Mazur has left the game (connection lost)
03:59:02  <PublicServer> ***  made screenshot at 00065838:
04:05:54  <PublicServer> <Qanael> I'm off, see you all later
04:06:04  <PublicServer> <ZarenorDarkstalker> Later Q
04:06:05  <PublicServer> <Qanael> Maybe tomorrow I'll actually do something other than look around :P
04:06:14  <PublicServer> <ZarenorDarkstalker> hehe, if you like
04:06:23  <PublicServer> <Qanael> Night night
04:06:33  <PublicServer> *** Qanael has left the game (leaving)
04:10:04  <VVG> msh2-3, cement plant, jams
04:10:49  <PublicServer> <ZarenorDarkstalker> Sorry, I'll look in a bit... still working on 3th lines
04:11:28  <VVG> why sorry?
04:11:47  <PublicServer> <ZarenorDarkstalker> Wish I could go do it... now i'll have a look...
04:12:39  <PublicServer> <ZarenorDarkstalker> not jammed atm
04:12:53  <PublicServer> <ZarenorDarkstalker> bit slow in bits, but working for now
04:13:14  <PublicServer> <ZarenorDarkstalker> nevermind,I seed it
04:13:51  <VVG> s/seed/seen?
04:13:59  <PublicServer> <ZarenorDarkstalker> ... see
04:14:04  <PublicServer> ***  made screenshot at 00000000:
04:14:04  <PublicServer> <ZarenorDarkstalker> XD
04:14:04  <VVG> &=
04:17:34  <PublicServer> *** Razaekel has left the game (connection lost)
04:17:41  <PublicServer> <ZarenorDarkstalker> fixed it, was missing a couple of signals, and one merge too close to bridging
04:18:02  <PublicServer> <ZarenorDarkstalker> And then Raz d/c's XD
04:18:17  <PublicServer> <ZarenorDarkstalker> Just in time...
04:19:59  <Razaekel> >.>
04:20:01  <Razaekel> i quit
04:20:04  <Razaekel> not DC
04:20:18  <PublicServer> <ZarenorDarkstalker> Hmmm.. said d/c.. strange
04:20:23  <Razaekel> *shrug*
04:20:35  <PublicServer> <ZarenorDarkstalker> anyway, I suppose I'll be off meself, have a good one guys
04:20:35  <Razaekel> !players
04:20:37  <PublicServer> Razaekel: Client 633 (Orange) is ZarenorDarkstalker, in company 1 (Coopers #188)
04:20:43  <PublicServer> *** ZarenorDarkstalker has left the game (leaving)
04:20:57  <Razaekel> oh
04:21:03  <Razaekel> i was keeping it unpaused
04:21:05  <Razaekel> sorry
04:21:51  <Zarenor> No worries, I should be headed to bed anyway.. I won't, but I should be
04:22:05  <Razaekel> yea, who needs sleep anyway?
04:22:11  <Razaekel> you level faster in wow if you dont sleep
04:22:43  <Zarenor> XD
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04:38:35  <Ramsus08191> !password
04:38:35  <PublicServer> Ramsus08191: fogged
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07:23:17  <Yso> !password
07:23:17  <PublicServer> Yso: apexes
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08:03:43  <V453000> wha
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08:07:36  <PublicServer> *** Yso has joined company #1
08:07:56  <Yso> what's up V453000 ?
08:08:06  <V453000> [09:52] == Mark_ [" target="_blank">] has joined #openttdcoop [09:52] == Mark_ [" target="_blank">] has quit []
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08:14:06  <PublicServer> ***  made screenshot at 00070E8B:
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08:45:15  <Yso> building smthg avdg ?
08:45:22  <PublicServer> <avdg> checking jams
08:45:28  <PublicServer> <avdg> check msh 4-4
08:45:41  <PublicServer> <avdg> the hell is at capacity
08:45:57  <Yso> the steelmill again...
08:46:03  <PublicServer> <avdg> the story is far from over
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08:46:44  <PublicServer> <avdg> beh, i move a connection
08:46:47  <PublicServer> <avdg> lazy way
08:47:24  <PublicServer> <avdg> that should help a bit :p
08:48:31  <Yso> i got to go now, just wanted to know if i'd interrupt your constructionwork
08:48:35  <PublicServer> <avdg> k
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08:59:12  <PublicServer> ***  made screenshot at 00000000:
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09:47:10  <Benny> !info
09:47:10  <PublicServer> Benny: #:1(Orange) Company Name: 'Coopers #188'  Year Founded: 1950  Money: 24494827907  Loan: 0  Value: 24504661101  (T:1531, R:236, P:10, S:0) unprotected
09:47:24  <Benny> !players
09:47:25  <PublicServer> Benny: Client 645 is Yso, a spectator
09:47:25  <PublicServer> Benny: Client 648 (Orange) is Combuster, in company 1 (Coopers #188)
09:47:34  <Benny> !revisio
09:47:36  <Benny> !revision
09:47:36  <PublicServer> Benny: Game version is r20146
09:53:57  <Benny> !password
09:53:58  <PublicServer> Benny: runway
09:54:04  <avdg> hey benny
09:54:11  <Benny> Hello.
09:54:12  <PublicServer> *** Player has joined spectators
09:54:30  <PublicServer> <Combuster> Hi there
09:54:39  <avdg> hey combuster
09:55:01  <Combuster> hi avdg
09:55:39  <PublicServer> <Player> Oh, I see we are using swedish rails.
09:55:50  <PublicServer> <Player> They look real good in the snow.
09:56:01  <PublicServer> *** Player has changed his/her name to Beny
09:56:03  <PublicServer> *** Beny has changed his/her name to Benny
09:58:48  <PublicServer> *** Benny has joined company #1
09:59:16  <PublicServer> *** Combuster has left the game (connection lost)
09:59:22  <PublicServer> *** Benny has joined spectators
09:59:31  <Combuster> too many trains for my laptop :(
09:59:37  <PublicServer> <Benny> Same here. :(
09:59:44  <^Spike^> !info
09:59:44  <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Coopers #188'  Year Founded: 1950  Money: 24499340868  Loan: 0  Value: 24509158148  (T:1531, R:236, P:10, S:0) unprotected
09:59:55  <^Spike^> maybe we should look into finishing this one up
10:00:12  <PublicServer> *** Spike joined the game
10:00:15  <PublicServer> *** Spike has left the game (leaving)
10:00:24  <Combuster> From what I saw, there are no jams
10:00:42  <Combuster> the network is operating well under capacity in most places
10:00:58  <PublicServer> <Benny> I saw a desync on an ML joiner, but dunno how important that is.
10:01:21  <Combuster> so basically, the only things to do are !-signs and unconnected industry
10:01:29  <avdg> there are some bottlenecks
10:01:34  <avdg> msh 4-4 for example
10:01:58  <avdg> I would not connect more industries :p
10:03:39  <Combuster> !password
10:03:39  <PublicServer> Combuster: flocks
10:03:53  <PublicServer> *** Combuster joined the game
10:04:06  <PublicServer> *** Combuster has left the game (leaving)
10:11:15  <Combuster> looking at issues locally, SLH9 is jamming
10:11:47  <Combuster> balancing is broken
10:12:55  <PublicServer> *** Benny has joined company #1
10:13:17  *** VVG has quit IRC
10:13:18  <PublicServer> *** Benny has joined spectators
10:16:36  <Combuster> BBH08 has a ton of missing signals
10:19:20  <Combuster> MSH 4-4 has a join-before-split labeled as a capacity problem
10:23:04  <PublicServer> *** Benny has left the game (leaving)
10:23:40  <Benny> Off again.
10:24:52  * Combuster hopes someone with knowledge and a good computer comes in
10:26:02  <Ammler> !date
10:26:02  <PublicServer> Ammler:  8 Oct 2823
10:26:12  <Ammler> after 800 years?
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10:26:21  *** ChanServ sets mode: +o KenjiE20
10:26:40  <Combuster> Ammler: 800 years from now we'll be in the next middle ages
10:27:08  <Ammler> :-)
10:27:49  <Ammler> !rcon pause_on_join
10:27:50  <PublicServer> Ammler: Current value for 'pause_on_join' is: 'on' (min: 0, max: 1)
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10:43:38  <Gumili> Hello
10:43:41  <Gumili> !playercount
10:43:41  <PublicServer> Gumili: Number of players: 1
10:43:54  <Gumili> !players
10:43:56  <PublicServer> Gumili: Client 645 is Yso, a spectator
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11:52:12  <Yso> Combuster, i'd don't see a join before split at MSH 4-4
11:54:30  <PublicServer> *** Mazur joined the game
11:54:33  <PublicServer> *** Yso has joined company #1
11:54:49  <Combuster> Ysa
11:55:04  <Combuster> Yso: under the ! sign
11:55:34  <Combuster> p.s. I fixed a bunch of issues in a local savegame because I can't play online
11:55:55  <XeryusTC> V453000: why do you write such long blog articles xD
11:56:16  <Combuster> He's a mouthful :P
11:58:27  <Combuster> "veefourhundredandfiftythreethousand"
11:59:13  <Combuster> !players
11:59:14  <PublicServer> ***  made screenshot at 00062833:
11:59:16  <PublicServer> Combuster: Client 645 (Orange) is Yso, in company 1 (Coopers #188)
11:59:16  <PublicServer> Combuster: Client 655 (Orange) is Mazur, in company 1 (Coopers #188)
11:59:16  <PublicServer> Combuster: Client 645 (Orange) is Yso, in company 1 (Coopers #188)
11:59:16  <PublicServer> Combuster: Client 655 (Orange) is Mazur, in company 1 (Coopers #188)
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12:14:17  <PublicServer> ***  made screenshot at 0003A070:
12:19:47  <Macha> !password
12:19:47  <PublicServer> Macha: cruder
12:20:22  <PublicServer> *** Macha joined the game
12:24:45  <Macha> What needs to be done at the moment?
12:26:06  <XeryusTC> !password
12:26:06  <PublicServer> XeryusTC: cruder
12:26:15  <PublicServer> *** XeryusTC joined the game
12:29:19  <PublicServer> ***  made screenshot at 0007568B:
12:29:40  <PublicServer> <XeryusTC> oh, hello btw
12:29:46  <Macha> Hi
12:29:48  <PublicServer> <Mazur> Hi, X.
12:30:16  <Macha> I suck at this part :( All the optimising, etc.
12:30:17  <PublicServer> <XeryusTC> 1.5k trains and EVE side by side isnt very good for the ottd performance
12:31:58  <Mazur> EVE?
12:33:17  <PublicServer> <XeryusTC> CL? 5?
12:33:44  <PublicServer> <Macha> Eve online, a MMORPG
12:38:30  <PublicServer> <XeryusTC> haha, i've build something :D
12:38:38  <Combuster> Macha: what needs to be done: fix all !-marked issues
12:38:47  <Combuster> and make sure all of the ML has got signals
12:43:53  <PublicServer> <Mazur> TL5, yes.
12:44:21  <PublicServer> ***  made screenshot at 00033C5D:
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12:48:53  <PublicServer> *** Spike joined the game
12:50:09  <PublicServer> <Mazur> Miss.
12:50:22  <PublicServer> <XeryusTC> wow jam
12:50:40  <PublicServer> <XeryusTC> at msh 01 E
12:51:23  <PublicServer> <Mazur> Yes, trains trying to turn at Aengelberg Exchange.  I'm building a temp bypass.
12:55:33  <Yso> at ─ngelberg Exchange i only see trains waiting for a free platform
12:56:03  <PublicServer> <Mazur> Yes, I erred.  Fewer trains needed.
12:56:11  <Yso> all 4 waiting trains have ─ngelberg Exchange as destination
12:56:16  <Yso> yes
12:56:42  <Yso> ─ngelberg East seems to have to many trains too
12:57:16  <PublicServer> <Yso> oh wait there is a real jam
12:57:52  <PublicServer> <Mazur> Last htree scheduled for depot.
12:58:12  <Yso> train 1.414 doesn't belong to ─ngelberg East but is waiting there
12:58:24  <PublicServer> <Yso> well WAS waiting there
12:58:45  <PublicServer> <Yso> now it's 1.413
12:59:23  <PublicServer> ***  made screenshot at 00061A5A:
13:02:40  <PublicServer> *** XeryusTC has left the game (connection lost)
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13:03:54  <PublicServer> <Mazur> Beer overflow clean.
13:05:19  <Barbaar> hi guys
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13:05:51  <Yso> hi Barbaar
13:06:01  <PublicServer> *** Barbaar joined the game
13:06:06  <PublicServer> <Mazur> Hi, Baar.
13:06:46  <PublicServer> <Barbaar> hows the game going?
13:07:14  *** theholyduck has joined #openttdcoop
13:07:17  <PublicServer> <Mazur> Fine.  Most major isssues solved, now trying to find bad stations and improve them.
13:07:33  <PublicServer> <Barbaar> ok cool
13:07:46  <PublicServer> <Barbaar> was a bit busy last week so couldnt really play
13:08:01  <PublicServer> <Barbaar> i see my BBH is still up and running though :)
13:12:54  <PublicServer> *** Barbaar has left the game (leaving)
13:14:25  <PublicServer> ***  made screenshot at 00078849:
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13:19:30  *** sharpy has quit IRC
13:19:33  <VVG> hi
13:19:42  <PublicServer> <Mazur> Hi, VVG.
13:20:03  *** puk has joined #openttdcoop
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13:20:24  <sharpy> !password
13:20:24  <PublicServer> sharpy: maroon
13:20:41  <PublicServer> *** sharpy joined the game
13:20:48  <PublicServer> <sharpy> hello
13:21:01  <PublicServer> <Mazur> Hi, sharpy.
13:21:51  <PublicServer> *** Spike has joined company #1
13:22:32  <puk> Hello =)
13:22:41  <PublicServer> <Mazur> Hello, Puk.
13:23:17  <puk> I forgot about the command to get the nightly build
13:23:44  <Yso> who's removing tracks at the new but not finished SLH05
13:23:47  <Barbaar> !dl
13:23:47  <PublicServer> Barbaar: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
13:24:00  <puk> ah thx barbaar =)
13:24:03  <Barbaar> np
13:24:05  <puk> !dl
13:24:06  <PublicServer> puk: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
13:24:15  <Barbaar> use !dl win32 for example
13:24:23  <Barbaar> or whatever you use :)
13:24:52  <puk> ahah yes
13:24:57  <puk> !dl win32
13:24:58  <PublicServer> puk:
13:25:16  <PublicServer> <Spike> WHY did i disconnect those you think
13:25:53  <Yso> so WHY did you?
13:26:03  <PublicServer> <Spike> Yso: cause some trains take the exits
13:26:06  <PublicServer> <Spike> and get stuck?
13:27:03  <Yso> why would trains take the exits when the tracks currently go nowhere?
13:27:36  <^Spike^> jams up ahead
13:27:40  <^Spike^> and they see it as an exit?
13:29:27  <PublicServer> ***  made screenshot at 00079239:
13:31:12  <puk> !password
13:31:12  <PublicServer> puk: zodiac
13:31:24  <PublicServer> *** Puk joined the game
13:36:04  <XeryusTC> !password
13:36:04  <PublicServer> XeryusTC: zodiac
13:36:13  <PublicServer> *** XeryusTC joined the game
13:38:48  <PublicServer> *** Puk has left the game (connection lost)
13:38:49  <VVG> what are you guys building/fixing out there?
13:38:57  *** puk has quit IRC
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13:44:29  <PublicServer> ***  made screenshot at 00079242:
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13:50:14  <PublicServer> <Macha> Reworked quite a few things in MSH 4-4. Does ! I'm hitting capacity still apply?
13:51:36  <PublicServer> *** Player has joined spectators
13:51:40  <PublicServer> <Player> hello
13:51:45  <PublicServer> *** Player has changed his/her name to Intexon
13:52:31  <PublicServer> *** Intexon has left the game (connection lost)
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13:59:31  <PublicServer> ***  made screenshot at 00062053:
14:00:39  <PublicServer> *** Spike has joined spectators
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14:00:59  <Macha> !players
14:01:01  <PublicServer> Macha: Client 645 (Orange) is Yso, in company 1 (Coopers #188)
14:01:01  <PublicServer> Macha: Client 655 (Orange) is Mazur, in company 1 (Coopers #188)
14:01:01  <PublicServer> Macha: Client 657 (Orange) is Macha, in company 1 (Coopers #188)
14:01:01  <PublicServer> Macha: Client 662 (Orange) is sharpy, in company 1 (Coopers #188)
14:01:17  <PublicServer> *** Macha has left the game (leaving)
14:06:31  <PublicServer> *** Yso has left the game (leaving)
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14:14:33  <PublicServer> ***  made screenshot at 00000000:
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14:38:23  <Ramsus08191> !password
14:38:23  <PublicServer> Ramsus08191: awakes
14:38:44  <PublicServer> *** Ramsus08191 joined the game
14:39:17  <PublicServer> <Ramsus08191> Hi
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14:44:35  <PublicServer> ***  made screenshot at 00048E35:
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14:59:37  <PublicServer> ***  made screenshot at 00046C05:
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15:10:00  *** Webster sets mode: +o Phazorx
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15:14:39  <PublicServer> ***  made screenshot at 0004A216:
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15:25:29  *** ChanServ sets mode: +o KenjiE20
15:29:41  <PublicServer> ***  made screenshot at 0004BA21:
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15:34:09  <Yso> !password
15:34:09  <PublicServer> Yso: damped
15:34:23  <PublicServer> *** Yso joined the game
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15:40:34  *** ChanServ sets mode: +v Fuco
15:44:43  <PublicServer> ***  made screenshot at 0006FE4C:
15:59:45  <PublicServer> ***  made screenshot at 0001159D:
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16:05:40  <PublicServer> <Macha> Did I fix the station at !resignal? And did I put the overflow back right? (I'm not good with overflows)
16:10:01  <PublicServer> <Ramsus08191> have we reahed the max limit train?
16:10:06  <PublicServer> <Macha> Nope
16:10:06  <Razaekel> !password
16:10:07  <PublicServer> Razaekel: orchid
16:10:22  <PublicServer> *** Razaekel joined the game
16:10:40  <PublicServer> <Yso> max trains is currently 1550
16:11:38  <PublicServer> <Ramsus08191> whats the train count record?  ~2100?
16:11:47  <PublicServer> <Yso> 1531
16:11:55  <Razaekel> !records
16:11:59  <Razaekel> hmm
16:12:02  <Razaekel> @records
16:12:02  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 100,983 (PSG#176) | World Pop: 3,075,319 (PSG#101) 
16:12:05  <PublicServer> <Ramsus08191> I mean, the max train count that coop has achieved
16:12:09  <Razaekel> 2001
16:13:19  <PublicServer> *** Yso has joined spectators
16:14:47  <PublicServer> ***  made screenshot at 0004C46F:
16:17:32  *** Gumili is now known as Guest615
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16:17:56  <Macha> Did someone else build Enkoping Manufacturing Plant station or did my mouse mess up again?
16:20:15  <PublicServer> *** sharpy has left the game (leaving)
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16:25:01  <PublicServer> *** Razaekel has left the game (connection lost)
16:25:35  <PublicServer> *** Spike has joined company #1
16:29:49  <PublicServer> ***  made screenshot at 00013ECE:
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16:32:36  <PublicServer> *** damalix2 joined the game
16:32:47  <PublicServer> <damalix2> Hello there :)
16:32:52  <PublicServer> <Ramsus08191> hi
16:33:53  <V453000> !password
16:33:53  <PublicServer> V453000: hangar
16:34:17  <PublicServer> *** V453000 joined the game
16:34:19  <PublicServer> <V453000> hi
16:34:21  <PublicServer> <Macha> Hi
16:34:28  <PublicServer> <Ramsus08191> hello
16:34:42  <PublicServer> <damalix2> hi
16:36:50  *** perk111 is now known as perk11
16:39:09  <PublicServer> *** V453000 has left the game (connection lost)
16:44:51  <PublicServer> ***  made screenshot at 000415DB:
16:45:17  <PublicServer> *** Macha has left the game (leaving)
16:55:47  <PublicServer> *** Yso has joined company #1
16:59:53  <PublicServer> ***  made screenshot at 00014DAF:
17:03:03  <PublicServer> *** avdg joined the game
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17:06:47  <VVG> How complete does the game look?
17:06:58  <PublicServer> <avdg> quite good
17:07:08  <PublicServer> <avdg> but for ending this game, Idk
17:07:25  <Ramsus08191> I think that we can pump more trains.....
17:07:26  <Yso> network is doing ok, i think we could get some more trains?
17:07:41  <PublicServer> <damalix2> I'm currently fixing an intermittent but recurrent jam
17:07:51  <Yso> where?
17:07:58  <PublicServer> <damalix2> @ !jam sign
17:08:00  <PublicServer> <avdg> damalix: where?
17:08:02  <PublicServer> <avdg> ah
17:08:21  <Ramsus08191> !password
17:08:21  <PublicServer> Ramsus08191: pluses
17:08:23  <PublicServer> <damalix2> not a big one, but removing the bottleneck won't be  hard
17:08:42  <PublicServer> *** Ramsus08191 joined the game
17:08:55  <Yso> ah the metal foundry
17:09:10  <PublicServer> <avdg> cl?
17:09:15  <PublicServer> <avdg> ah, k
17:09:34  <PublicServer> <avdg> but that desyncs a bit, doesn't it?
17:09:53  <PublicServer> <avdg> a small penalty could do the job
17:09:57  <PublicServer> <damalix2> that was to add brodges
17:10:28  <PublicServer> <damalix2> without adding an "X"
17:10:36  <PublicServer> <avdg> ah
17:10:37  *** Yexo has quit IRC
17:11:57  <PublicServer> *** avdg has left the game (leaving)
17:14:19  <PublicServer> <damalix2> that should do with the jam :)
17:14:38  *** Yexo has joined #openttdcoop
17:14:55  <PublicServer> ***  made screenshot at 000147A0:
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17:22:39  <PublicServer> <damalix2> wait
17:22:45  <PublicServer> <damalix2> I'm testing the throughput
17:23:00  <PublicServer> <damalix2> was accumulating trains
17:23:20  <PublicServer> <Yso> sry
17:23:26  <PublicServer> <damalix2> no problem
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17:29:57  <PublicServer> ***  made screenshot at 0007327F:
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17:41:50  <Yso> @gap5
17:41:53  <Yso> @gap 5
17:41:53  <Webster> Yso: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
17:45:00  <PublicServer> ***  made screenshot at 00072E74:
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18:00:02  <PublicServer> ***  made screenshot at 000633B7:
18:15:04  <PublicServer> ***  made screenshot at 000635C7:
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18:30:06  <PublicServer> ***  made screenshot at 000635D0:
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18:45:08  <PublicServer> ***  made screenshot at 00000000:
18:50:37  <Gumili> !players
18:50:38  <PublicServer> Gumili: Client 655 (Orange) is Mazur, in company 1 (Coopers #188)
18:50:38  <PublicServer> Gumili: Client 683 (Orange) is Spike, in company 1 (Coopers #188)
18:50:38  <PublicServer> Gumili: Client 685 is damalix2, a spectator
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19:18:14  *** ChanServ sets mode: +o KenjiE20
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19:45:10  <PublicServer> ***  made screenshot at 0000E0B0:
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20:08:05  *** ChanServ sets mode: +o KenjiE20
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20:15:07  <Ammler> ^Spike^: IMO, long time done
20:22:19  *** Chris_Booth has joined #openttdcoop
20:23:05  <^Spike^> !save
20:23:05  <PublicServer> Saving game...
20:25:31  *** damalix2 has left #openttdcoop
20:25:45  <PublicServer> *** damalix2 has left the game (connection lost)
20:25:48  *** damalix2 has joined #openttdcoop
20:25:54  <damalix2> Good night :)
20:25:57  *** damalix2 has left #openttdcoop
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20:29:38  <PublicServer> *** Combuster joined the game
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20:45:12  <PublicServer> ***  made screenshot at 00000000:
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20:48:55  *** ChanServ sets mode: +o KenjiE20
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21:04:17  *** Webster has joined #openttdcoop
21:04:17  *** ChanServ sets mode: +o Webster
21:04:35  <^Spike^> !rcon ls
21:04:35  <PublicServer> ^Spike^: 0) .. (Parent directory)
21:04:35  <PublicServer> ^Spike^: 1) 20100712_1135/ (Directory)
21:04:35  <PublicServer> ^Spike^: 2) 20100712_desyncs/ (Directory)
21:04:36  <PublicServer> ^Spike^: 3) desync_20100712_1900/ (Directory)
21:04:36  <PublicServer> ^Spike^: 4) autosave143.sav
21:04:36  <PublicServer> ^Spike^: 5) autosave142.sav
21:04:36  <PublicServer> ^Spike^: 6) autosave141.sav
21:04:38  <PublicServer> ^Spike^: 7) autosave140.sav
21:04:38  <PublicServer> ^Spike^: 8) autosave139.sav
21:04:40  <PublicServer> ^Spike^: 9) autosave138.sav
21:04:40  <PublicServer> ^Spike^: you have 570 more messages
21:04:43  <^Spike^> !rcon pwd
21:04:43  <PublicServer> ^Spike^: /home/openttd/svn-public/autopilot/save/autosave/
21:04:54  <^Spike^> !rcon cd ../uploads
21:04:55  <PublicServer> ^Spike^: ../uploads: No such file or directory.
21:04:58  <^Spike^> !rcon cd ..
21:05:01  <^Spike^> !rcon cd uploads
21:05:07  <^Spike^> !rcon pwd
21:05:07  <PublicServer> ^Spike^: /home/openttd/svn-public/autopilot/save/uploads/
21:05:15  <^Spike^> !rcon ls
21:05:15  <PublicServer> ^Spike^: 0) .. (Parent directory)
21:05:15  <PublicServer> ^Spike^: 1) archive/ (Directory)
21:05:15  <PublicServer> ^Spike^: 2) psg189start3.sav
21:05:15  <PublicServer> ^Spike^: 3) psg189start2.sav
21:05:15  <PublicServer> ^Spike^: 4) 188fix.sav
21:05:16  <PublicServer> ^Spike^: 5) psg188_sweden.sav
21:05:16  <PublicServer> ^Spike^: 6) psg190start.sav
21:05:18  <PublicServer> ^Spike^: 7) psg187start2.sav
21:05:18  <PublicServer> ^Spike^: 8) psg187start_japan.sav
21:05:20  <PublicServer> ^Spike^: 9) psg189start.sav
21:05:20  <PublicServer> ^Spike^: you have 50 more messages
21:05:27  *** perk11 has joined #openttdcoop
21:05:31  <^Spike^> !rcon load 2
21:05:40  <^Spike^> !password
21:05:40  <PublicServer> ^Spike^: flings
21:05:54  <PublicServer> *** Spike joined the game
21:06:02  *** ChanServ sets mode: +o Combuster
21:06:20  <^Spike^> @setpsg 189
21:06:20  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #189 (r20146) | STAGE: Building | | New players, use @quickstart and !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity | create a wiki userpage"
21:06:30  <^Spike^> !rev
21:07:12  <PublicServer> *** Combuster joined the game
21:07:24  <VVG> A new game?
21:07:34  <^Spike^> yeah
21:07:36  <PublicServer> <Combuster> yea
21:07:44  <^Spike^> Combuster can you do mm? :)
21:07:47  <Combuster> @stage MM
21:07:47  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #189 (r20146) | STAGE: MM | | New players, use @quickstart and !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity | create a wiki userpage"
21:07:49  <^Spike^> i'm doing the wiki work already :)
21:07:50  <Combuster> sure
21:07:53  <PublicServer> *** Spike has joined company #1
21:08:14  <Combuster> !players
21:08:15  <PublicServer> Combuster: Client 698 is Mazur, a spectator
21:08:15  <PublicServer> Combuster: Client 699 (Orange) is Spike, in company 1 (Unnamed)
21:08:15  <PublicServer> Combuster: Client 701 (Orange) is Combuster, in company 1 (Unnamed)
21:08:20  <Combuster> !rcon unpause
21:08:33  <^Spike^> !rcon set min_active_clients
21:08:33  <PublicServer> ^Spike^: Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
21:08:38  <^Spike^> !auto
21:08:38  <PublicServer> *** ^Spike^ has enabled autopause mode.
21:08:42  <^Spike^> there :)
21:08:47  <VVG> no ugrade to latest nightly?
21:08:57  <^Spike^> Combuster is there reason to update? :)
21:09:07  <^Spike^> are there any features we're missing out? :)
21:09:07  <VVG> !password
21:09:07  <PublicServer> VVG: flings
21:09:18  <PublicServer> *** VVG joined the game
21:09:40  <VVG> It's 512x512 map?
21:09:55  <^Spike^> could be.. haven't checked that..
21:10:04  <PublicServer> *** Mazur joined the game
21:10:25  <PublicServer> <VVG> no MLSS again T_T
21:11:19  <PublicServer> <Mazur> No any special grfs?
21:12:02  <VVG> i hope this game i can participate right to the end
21:12:18  *** heffer has quit IRC
21:12:28  <PublicServer> <Mazur> Ludwell-on-sea in the middle of a desert.  I like it.  :-)
21:12:33  <^Spike^> i hope this game has less signs
21:12:53  <^Spike^> i don't dare to ask ODM to make stats cause i'm afraid the sign creation is so high...
21:12:53  *** avdg has quit IRC
21:13:41  <PublicServer> <Combuster> That should work
21:14:01  <^Spike^> it should :)
21:14:08  *** avdg has joined #openttdcoop
21:14:18  <PublicServer> <Combuster> 2 round-trips to repay these aircraft
21:14:25  <PublicServer> <Combuster> good enough :)
21:14:26  <VVG> This will be a cargo game?
21:14:32  <^Spike^> yeah?
21:14:55  <PublicServer> <Combuster> You can always make a passenger plan
21:15:09  <PublicServer> <Combuster> people voting for it is another matter
21:15:32  <PublicServer> <VVG> oh, so cargo vs pax is decided on per plan basis?
21:15:45  <PublicServer> <Combuster> often: yes
21:16:03  <PublicServer> <Combuster> but sometimes the plan comes with preset rules
21:16:20  <^Spike^> i blame V453000 for no preset stuff :)
21:17:36  *** sharpy has joined #openttdcoop
21:17:41  <sharpy> !password
21:17:41  <PublicServer> sharpy: sprout
21:17:50  <VVG> i have no idea about tropical industries :(
21:17:51  <PublicServer> *** sharpy joined the game
21:18:05  <^Spike^> almost same as temparete
21:18:07  <^Spike^> nothing special
21:18:16  <PublicServer> <Combuster> You can click on them, to see what they do
21:18:25  <PublicServer> <sharpy> ok, wtf, last time i logged on it was temperate and built up....
21:18:35  <PublicServer> <VVG> it was arctic :p
21:18:44  <^Spike^> last game was artic?
21:18:47  <PublicServer> <Combuster> and it's a new game now
21:18:52  <PublicServer> <sharpy> i am so confused
21:18:53  <PublicServer> <Combuster> Spike: yes O.o
21:18:55  <PublicServer> *** Spike has left the game (leaving)
21:18:57  <PublicServer> <sharpy> that was rapid
21:19:02  <^Spike^> oh yeah..
21:19:05  <^Spike^> rapid..?
21:19:07  <^Spike^> what rapid?
21:19:08  <PublicServer> <sharpy> fast
21:19:11  <PublicServer> <sharpy> speedy
21:19:12  <^Spike^> map took 3 weeks according to wiki
21:19:39  <PublicServer> <sharpy> took over a month for the last, obv i'm just newb :)
21:20:25  <PublicServer> *** Spike joined the game
21:21:05  <PublicServer> <Combuster> and loan repaid
21:21:13  <Combuster> @stage Planning
21:21:13  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #189 (r20146) | STAGE: Planning | | New players, use @quickstart and !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity | create a wiki userpage"
21:21:15  *** Sedontane has joined #openttdcoop
21:22:21  <Sedontane> !download
21:22:21  <PublicServer> Sedontane: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
21:22:26  <Max|> !password
21:22:26  <PublicServer> Max|: sprout
21:22:41  <Sedontane> !download autostart
21:22:42  <PublicServer> Sedontane:
21:23:01  <PublicServer> <Combuster> hmm, TRS
21:23:16  <Sedontane> !download autottd
21:23:16  <PublicServer> Sedontane:
21:23:18  <^Spike^> Combuster blame V453000 :)
21:23:24  <Max|> !password
21:23:24  <PublicServer> Max|: sprout
21:23:31  <PublicServer> *** Spike has joined company #1
21:23:31  <PublicServer> <Combuster> it does fit...
21:23:33  <PublicServer> <VVG> both tl and cl are decided by plan?
21:23:37  <PublicServer> *** Max| joined the game
21:23:43  <PublicServer> <Combuster> TL is decided by plan
21:23:51  <PublicServer> <Combuster> CL by TL and lock
21:23:53  <^Spike^> only thing is alot of engines still need to come up
21:23:54  <PublicServer> <Combuster> *loc
21:24:09  <PublicServer> <Combuster> There was something with the TRS locs
21:24:14  <PublicServer> <Combuster> IIRC they were really late
21:24:31  <^Spike^> that can be solved via singleplayer action ;)
21:24:54  <PublicServer> <VVG> what does lumber mill do in tropic? there are none on map currently, can't check it
21:25:05  <^Spike^> eh...
21:25:05  <Sedontane> !download win32
21:25:06  <PublicServer> Sedontane:
21:25:06  <PublicServer> <Combuster> lumber mill stinks
21:25:07  <^Spike^> take wood
21:25:10  <PublicServer> <sharpy> cuts down trees and offers wood
21:25:11  <^Spike^> produce goods
21:25:18  <^Spike^> eh..
21:25:22  <PublicServer> <Combuster> lumber
21:25:22  <^Spike^> what sharpy said
21:25:26  <^Spike^> yeah sorry
21:25:30  <PublicServer> <sharpy> lol
21:25:31  <^Spike^> confused with sawmill :)
21:25:37  <PublicServer> <sharpy> very lucrative but self built
21:26:02  <PublicServer> <Combuster> it requires some maintenance
21:26:12  <Yso> !password
21:26:12  <PublicServer> Yso: sprout
21:26:14  <PublicServer> <Combuster> and it makes greenpeace very unhappy
21:26:18  <PublicServer> *** Yso joined the game
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21:26:40  <PublicServer> <sharpy> true, greenpeace will file a court case against you
21:26:47  <PublicServer> <VVG> There are no industries that take cargo from secondaries, are there?
21:26:49  <PublicServer> <sharpy> and sue you for every thing you have
21:27:01  <PublicServer> <VVG> it's a straight run primary - secondary, nothing else?
21:27:12  <PublicServer> <sharpy> don't think so
21:27:26  <PublicServer> <sharpy> oils the most lucrative i've found
21:27:45  <magni> !password
21:27:45  <PublicServer> magni: sprout
21:27:57  <PublicServer> *** magni joined the game
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21:29:24  *** ChanServ sets mode: +o KenjiE20
21:30:14  <PublicServer> ***  made screenshot at 0002FC3B:
21:32:47  <PublicServer> <VVG> town drop takes diamons, water, food and goods?
21:32:53  <PublicServer> <Combuster> The whole lot
21:33:11  <PublicServer> <sharpy> gonna need a mooooosive station
21:33:52  <^Spike^> depends on how you plan it...
21:33:55  *** Guest678 has quit IRC
21:33:55  <^Spike^> all drops at one spot..
21:34:06  <^Spike^> or just separate drops
21:34:16  <PublicServer> <sharpy> true
21:34:52  <PublicServer> <VVG> yeah, though i just follow the making of Combuster's plan, should have mentioned it
21:36:19  <PublicServer> <VVG> why did you decide on TL3?
21:36:43  <PublicServer> <Combuster> it makes a lot of building things easier
21:37:17  <VVG> @gap 3
21:37:17  <Webster> VVG: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
21:37:18  <PublicServer> <Combuster> and TL5 can be big for small primaries
21:40:24  <PublicServer> <VVG> it'll be 2 separate networks, Combuster?
21:40:29  <PublicServer> <Combuster> yes
21:43:28  *** Sedontane has quit IRC
21:44:32  <PublicServer> <VVG> just a note not clear enough? :)
21:45:07  <PublicServer> <Combuster> You don't know what kind of folks you encounter ;)
21:45:13  <PublicServer> <Combuster> (That includes some members)
21:45:16  <PublicServer> ***  made screenshot at 00000000:
21:46:02  <PublicServer> *** Max| has left the game (connection lost)
21:46:20  <PublicServer> <sharpy> can a plan include pax too?
21:46:33  <^Spike^> depends on the plan so yes
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21:46:36  <Combuster> it can
21:46:41  <PublicServer> <sharpy> awesome
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21:47:16  <Combuster> but doing both cargo and pax gives you double the problems
21:47:22  <Combuster> (and less chance of a vote)
21:47:40  <PublicServer> <sharpy> indeed, but could go well with cities in the desert, just my thought
21:47:43  *** avdg has joined #openttdcoop
21:47:52  <Combuster> towns in desert don't grow
21:48:10  <Combuster> it's just tricky.
21:48:10  *** avdg has quit IRC
21:48:10  <VVG> huh?
21:48:39  <^Spike^> what he means: Towns in desert need food and water to grow
21:48:53  <sharpy> yeah
21:49:06  <PublicServer> <Spike> take Wranwell for example
21:49:18  *** avdg has joined #openttdcoop
21:50:04  <PublicServer> <Combuster> More plans wanted!
21:50:23  *** Aali has quit IRC
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21:50:35  *** Aali has joined #openttdcoop
21:50:56  <Combuster> In the meantime, I'm off to bed
21:51:07  <^Spike^> me too soon enough :)
21:51:21  <PublicServer> *** Spike has joined spectators
21:51:21  <Combuster> 'night ^Spike^
21:51:25  <PublicServer> *** Spike has left the game (leaving)
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21:51:27  <^Spike^> you too
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22:07:47  <Max|> !password
22:07:47  <PublicServer> Max|: chafed
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22:50:24  <Qanael_> !password
22:50:24  <PublicServer> Qanael_: bailed
22:50:32  <PublicServer> *** Qanael joined the game
22:50:34  <PublicServer> <Qanael> Hey everyone
22:54:31  <VVG> hi
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