Log for #openttdcoop on 24th July 2010:
Times are UTC Toggle Colours
00:06:23  <PublicServer> <avdg> VVG: still there?
00:06:28  <PublicServer> <VVG> yrd
00:06:31  <PublicServer> <VVG> yes
00:06:40  <PublicServer> <avdg> standing by or buzy?
00:06:56  <PublicServer> <VVG> looking around
00:07:09  <PublicServer> <avdg> kk :p
00:07:31  <PublicServer> <avdg> I still need some balancing at slh 04
00:07:46  <PublicServer> ***  made screenshot at 000043A3:
00:07:50  <PublicServer> <avdg> the traffic is raising now
00:08:07  <PublicServer> <VVG> what needs balancing?
00:08:12  <PublicServer> <avdg> traffic
00:08:22  <PublicServer> <avdg> so it won't pile up to the same lane
00:08:33  <PublicServer> <VVG> east exit?
00:08:46  <PublicServer> <avdg> the new mixer
00:09:12  <PublicServer> <VVG> well
00:09:23  <PublicServer> <VVG> i can't stop you from needing it :p
00:10:07  <PublicServer> <avdg> beh, just want to get that msh smooth
00:10:18  <PublicServer> <VVG> msh or slh?
00:10:21  <PublicServer> <avdg> msh
00:10:24  <PublicServer> <avdg> msh04
00:10:31  <PublicServer> <VVG> bleh
00:10:41  <PublicServer> <VVG> and here i am looking around slh04, as you said 1st time
00:10:56  <PublicServer> <avdg> then I was wrong :p
00:11:13  <PublicServer> <avdg> yep :/
00:11:24  <PublicServer> <VVG> exactly where you want balancer?
00:11:37  <PublicServer> <avdg> check !here
00:12:10  *** duckblaster has joined #openttdcoop
00:12:36  <PublicServer> <VVG> no idea how to help you here
00:12:45  <PublicServer> <VVG> you should summon V
00:12:56  <PublicServer> <avdg> well nvm then
00:13:36  <Mazur> Check your spellist, did you study a "Summon V" for today?
00:18:53  *** duckblaster has quit IRC
00:18:57  <PublicServer> <VVG> did pf trap help?
00:19:04  <PublicServer> <avdg> a very little bit
00:19:17  <PublicServer> <avdg> but I am also adding 2way signal penalties
00:19:22  *** duckblaster has joined #openttdcoop
00:19:24  <PublicServer> <avdg> where possible
00:19:49  <PublicServer> <VVG> tray a pf trap with station at !pf trap
00:20:10  <PublicServer> <VVG> second station is much farther then 1st one
00:21:06  <PublicServer> <VVG> or
00:21:22  <PublicServer> <VVG> a station actually can be rebuilt making stations equal
00:21:45  <PublicServer> <avdg> :D
00:21:50  <PublicServer> <avdg> pf station does the trick
00:21:58  <PublicServer> <avdg> a bit too much :p
00:22:16  <PublicServer> <VVG> pf station is a hack :)
00:22:23  <PublicServer> <avdg> I know
00:22:40  <PublicServer> * avdg adds more platforms
00:22:48  <PublicServer> ***  made screenshot at 000067EB:
00:23:56  <PublicServer> <avdg> k
00:26:37  <PublicServer> <avdg> :p
00:26:44  <PublicServer> <avdg> donno who draw it
00:26:50  <PublicServer> <avdg> just added a small thing
00:26:51  <PublicServer> <VVG> me
00:27:02  <PublicServer> <VVG> that was a scheme how a station should be built :)
00:27:14  <PublicServer> <VVG> two such stations nearby and no pf trap needed :)
00:27:25  <PublicServer> * avdg abuses space between
00:31:04  <PublicServer> <avdg> hmm
00:31:19  <PublicServer> <avdg> less pf advantages :p
00:32:04  <PublicServer> <VVG> seems like your todo is not current anymore
00:32:16  <PublicServer> <avdg> donno: bigger load :p
00:33:07  <PublicServer> <avdg> finally
00:33:14  <PublicServer> <avdg> it works like it should be
00:33:28  <PublicServer> <avdg> kind of
00:33:35  *** `Fuco` has joined #openttdcoop
00:35:14  <PublicServer> <VVG> great
00:35:27  <PublicServer> <VVG> now we need train limit lifted
00:35:34  <PublicServer> <avdg> :p
00:35:56  *** Zarenor has joined #openttdcoop
00:36:16  <Zarenor> !players
00:36:18  <PublicServer> Zarenor: Client 1373 (Orange) is avdg, in company 1 (Epical Company of Epic)
00:36:18  <PublicServer> Zarenor: Client 1380 (Orange) is XeryusTC, in company 1 (Epical Company of Epic)
00:36:18  <PublicServer> Zarenor: Client 1382 (Orange) is VVG, in company 1 (Epical Company of Epic)
00:36:26  <Zarenor> How goes it guys?
00:36:30  <PublicServer> <VVG> it's 3rd!
00:36:37  *** Zarenor is now known as Guest988
00:36:41  <PublicServer> <VVG> stop paining my eyes!
00:36:42  <PublicServer> <avdg> good
00:36:52  <PublicServer> <avdg> validating the new constructions atm
00:36:52  *** Guest988 is now known as Zarenor
00:37:04  <Zarenor> !password
00:37:04  <PublicServer> Zarenor: ginned
00:37:07  <PublicServer> <VVG> firST, secoND, thiRD, x number TH :)
00:37:31  <PublicServer> *** ZarenorDarkstalker joined the game
00:37:50  <PublicServer> ***  made screenshot at 00000000:
00:37:51  <PublicServer> <VVG> the only expection to this rule are eleventh and twelveth
00:38:43  <PublicServer> <avdg> there is almost no oase left
00:39:23  *** Fuco has quit IRC
00:39:37  <PublicServer> <ZarenorDarkstalker> Anywhere having issues?
00:40:07  *** Fuco has joined #openttdcoop
00:40:11  *** ChanServ sets mode: +v Fuco
00:40:41  <PublicServer> <ZarenorDarkstalker> All of BBH02 Wbound?
00:40:44  <PublicServer> <XeryusTC> im off to bed
00:40:47  <PublicServer> <XeryusTC> gn all
00:40:48  <PublicServer> *** XeryusTC has left the game (connection lost)
00:40:50  <PublicServer> <avdg> cya
00:40:53  <PublicServer> <ZarenorDarkstalker> Night TC
00:42:01  *** `Fuco` has quit IRC
00:42:17  <PublicServer> <ZarenorDarkstalker> Damn, well VVG... I'd help with the 3rd line, but I'm not in the mood to do that again just yet XD
00:42:37  <PublicServer> <VVG> you are mixing me with adVG :)
00:42:59  <PublicServer> <avdg> ignore me :p
00:43:00  <PublicServer> <ZarenorDarkstalker> So for now I'm out... maybe tomorrow I'll be on to figure something if you haven't already
00:43:05  <PublicServer> <ZarenorDarkstalker> XD
00:43:18  <PublicServer> <ZarenorDarkstalker> I just know last time I was in (end of last game)
00:43:29  <PublicServer> <ZarenorDarkstalker> I ran through two hubs adding 3rd lines
00:43:35  <PublicServer> <VVG> hehe
00:43:44  <PublicServer> <avdg> just fixed the biggest issue of the game :p
00:43:51  <PublicServer> <ZarenorDarkstalker> And now The first thing I was pointed to was to do it again XD
00:43:57  <PublicServer> <ZarenorDarkstalker> Which issue?
00:44:06  <PublicServer> <avdg> msh04
00:44:17  <PublicServer> <ZarenorDarkstalker> ooo... was it that bad?
00:44:22  <PublicServer> <avdg> yeah
00:44:31  <PublicServer> <avdg> too many missing connections
00:44:36  <PublicServer> <ZarenorDarkstalker> Ich
00:44:39  <PublicServer> <avdg> and hacks are getting ugly
00:44:44  <PublicServer> <ZarenorDarkstalker> that is a bitch to fix
00:44:46  <VVG> built by a new guy, which seems to lack xp building proper hubs
00:45:13  <PublicServer> <avdg> now it has less tracks
00:45:17  <PublicServer> <avdg> but its a hard fit
00:45:23  <duckblaster> might have been me, but i haven't built anything in this game
00:45:37  <PublicServer> <ZarenorDarkstalker> Says Synthon
00:45:40  <PublicServer> <VVG> it wasn't you
00:45:43  <PublicServer> <VVG> yeah
00:45:56  <PublicServer> <ZarenorDarkstalker> Either way.. it's not a big deal, that wasn't what he meant
00:46:02  <PublicServer> <avdg> well, I think that msh isn't him anymore :p
00:46:07  <PublicServer> <VVG> it was me who pointed to him msh04, it wasn't even claimed at the time :)
00:46:13  <PublicServer> <avdg> I edit it too much
00:47:35  <PublicServer> <VVG> it's no fun with train limit reached
00:47:43  <PublicServer> <avdg> :D
00:48:56  <PublicServer> <ZarenorDarkstalker> Yeah... I wish Thraxian would show up a bit more often XD... he and I have an eye for intentionally wasting time on well-built, aesthetic hubs and stations...
00:49:08  <PublicServer> <avdg> :)
00:49:22  <PublicServer> <ZarenorDarkstalker> most of the rest of the time I show up around here this late, I end up fixing other people's messes.... significantly less fun
00:49:27  <PublicServer> <ZarenorDarkstalker> (for me)
00:49:37  <PublicServer> <avdg> agree
00:49:54  <PublicServer> <avdg> 99% of the actions I am doing is fixing stuff
00:50:01  <PublicServer> <ZarenorDarkstalker> Much rather have someone I'm working with catch my mistakes as I make them, rather than fix someone else's
00:50:54  <PublicServer> <avdg> well msh04 is still a hack
00:51:08  <PublicServer> <avdg> but now in terms of fitting
00:51:20  <PublicServer> <ZarenorDarkstalker> Does it work though?
00:51:26  <PublicServer> <avdg> a lot better
00:51:30  <PublicServer> <ZarenorDarkstalker> WORKING hacks are fine...
00:51:41  <PublicServer> <ZarenorDarkstalker> Or, at least better than not-working hacks
00:51:46  <PublicServer> <VVG> it's even balanced now :)
00:51:59  <PublicServer> <avdg> hmm
00:51:59  <PublicServer> <ZarenorDarkstalker> OOooooo, very nice then
00:52:18  <PublicServer> <avdg> it can be possible that we need a 3rd rail there as well
00:52:33  <PublicServer> <VVG> where?
00:52:37  <PublicServer> <avdg> food drop
00:52:46  <PublicServer> <avdg> but I guess its the waving traffic
00:53:12  <PublicServer> <VVG> i can't see a way to fit in 3rd lane but a total rebuild from scratch
00:53:21  <PublicServer> *** ZarenorDarkstalker has left the game (leaving)
00:53:26  *** duckblaster has quit IRC
00:53:43  <PublicServer> <avdg> :/ yeah, that will be the next problem
00:56:21  <PublicServer> <VVG> bbh07 is unused
00:56:27  <PublicServer> <VVG> same with msh07
00:56:29  <PublicServer> <avdg> poor hub
00:57:19  <PublicServer> <avdg> well, it has no direct good connection
00:57:48  <PublicServer> <avdg> all goods from the east are going trough BBH02
00:57:52  <PublicServer> <VVG> oil trains should go through it
00:58:19  <PublicServer> <avdg> its longer
00:58:31  <PublicServer> <VVG> bad implementation of a plan .)
00:58:42  <PublicServer> <avdg> yep
00:58:57  <PublicServer> <avdg> too many noobs
00:59:04  <PublicServer> <avdg> and if we can't blame the noobs
00:59:05  <PublicServer> <VVG> hey!
00:59:42  <PublicServer> <avdg> we could blame the size :p
01:00:35  <PublicServer> <VVG> let's try making a route through bbh07 and msh07 shortoer for oil trains :)
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01:03:34  <PublicServer> <avdg> hmm
01:03:45  <PublicServer> <avdg> msh 07 is located too much in the corner
01:03:53  <PublicServer> <avdg> my fault :p
01:04:55  <PublicServer> <avdg> we can move msh 07 at least 5 tiles atm
01:05:10  <PublicServer> <avdg> later 30?
01:05:12  <PublicServer> <VVG> i'm moving mixer at bbh07
01:05:23  <PublicServer> <VVG> it's far too to the east atm
01:07:52  <PublicServer> ***  made screenshot at 0002B300:
01:13:00  <PublicServer> <avdg> wait
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01:15:10  <PublicServer> <VVG> cool
01:15:30  <PublicServer> <VVG> noooooooooo!
01:15:41  <PublicServer> <avdg> ?
01:15:43  <PublicServer> <VVG> this is far to the east
01:16:03  <PublicServer> <VVG> prio doesn't matter anyway
01:16:17  <PublicServer> <VVG> it's a bbh, one
01:16:26  <PublicServer> <VVG> there is no traffic from the west, two :)
01:16:44  <PublicServer> <avdg> well, maybe we have some later
01:17:11  <PublicServer> <VVG> anyway, prio is not needed because it's a bbh :p
01:20:28  <PublicServer> <VVG> what?
01:20:39  <PublicServer> <VVG> oh
01:20:40  <PublicServer> <avdg> micro optimalisation :p
01:20:52  <PublicServer> <VVG> well, it's a mountain
01:22:54  <PublicServer> ***  made screenshot at 0002ACF9:
01:23:25  *** Mark has joined #openttdcoop
01:23:25  *** Webster sets mode: +o Mark
01:24:00  <PublicServer> <VVG> hm
01:24:13  <Mark> hiya
01:24:18  <PublicServer> <avdg> hey
01:24:18  <Mark> anyone still awake? :)
01:24:26  <PublicServer> <VVG> hi
01:24:46  <PublicServer> <avdg> uh :p
01:24:49  <PublicServer> <avdg> commands
01:25:12  <PublicServer> <avdg> uh wait with that hack
01:25:21  <PublicServer> <avdg> we can still move the msh
01:25:21  <PublicServer> <VVG> just a test :)
01:25:39  <PublicServer> <avdg> works
01:25:52  <PublicServer> <avdg> but only some are taking it
01:25:59  <PublicServer> <VVG> i don't see oil trains going through msh07 yet
01:26:14  <PublicServer> <avdg> well, I see some from copper ore
01:27:29  <PublicServer> <VVG> hm
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01:28:35  <PublicServer> <VVG> are you up to rebuilding that corner?
01:28:49  <PublicServer> <avdg> well, lets move some stuff first
01:31:56  <PublicServer> <avdg> lets test it
01:32:09  <PublicServer> <VVG> :)
01:32:32  <PublicServer> <avdg> reaction?
01:32:33  <PublicServer> <VVG> i'll afk for a smoke for now
01:33:08  <PublicServer> <avdg> fail
01:34:55  <PublicServer> <VVG> :(
01:35:04  <PublicServer> <avdg> ?
01:35:11  <PublicServer> <VVG> pity it failed
01:35:25  <PublicServer> <avdg> it failed, so I removed it already
01:36:15  <PublicServer> <VVG> now
01:36:24  <PublicServer> <VVG> how do we get more traffic through msh07 then?
01:37:56  <PublicServer> ***  made screenshot at 0002AEFC:
01:38:46  <PublicServer> <avdg> its actually not needed
01:39:01  <PublicServer> <avdg> the first 10 signals have already a penalty
01:39:04  <PublicServer> <VVG> it's safer in case of a jam
01:39:09  <PublicServer> <avdg> indeed
01:44:31  <Mark> !info
01:44:31  <PublicServer> Mark: #:1(Orange) Company Name: 'Epical Company of Epic'  Year Founded: 1950  Money: 8335456175  Loan: 0  Value: 8339834546  (T:936, R:0, P:0, S:0) unprotected
01:44:44  <Mark> what kind of game is this?
01:44:53  <PublicServer> <avdg> desert?
01:45:05  <Zarenor> Tropical, ouble ring, 4 spokes
01:45:09  <Zarenor> *double
01:45:15  <Zarenor> Townn drop at center
01:45:21  <Mark> oh, xeryustc plan? :)
01:45:23  <Zarenor> processing at MSH's at corners
01:45:29  <PublicServer> <VVG> Mazur's
01:45:53  <PublicServer> <avdg> uh
01:45:56  <PublicServer> <avdg> vvg
01:46:22  <PublicServer> <avdg> nvm
01:46:37  <Mark> i wanna play but there are no usb ports on this pc
01:46:42  <Mark> and dl'ing would take ages
01:48:29  <Mark> all right off again
01:48:31  <Mark> 'night
01:48:35  <PublicServer> <avdg> cya
01:48:35  <Mark> for most of you
01:48:45  <PublicServer> <VVG> three more ugly hacks :p
01:48:49  *** Mark has quit IRC
01:49:12  <PublicServer> <avdg> vvg: lets connect the part we already have, k?
01:49:23  <PublicServer> <avdg> hmm
01:49:32  <PublicServer> <avdg> nvm
01:49:43  <PublicServer> <avdg> ah
01:49:44  <PublicServer> <VVG> what's the use connecting it if even the hacks do not help?
01:49:50  <PublicServer> <avdg> there are missing connections
01:50:12  <PublicServer> <VVG> where?
01:51:00  *** fmauneko has quit IRC
01:51:07  <PublicServer> <VVG> hm
01:51:33  <PublicServer> <VVG> that doesn't affect trains choosing other mshs going to centre, does it?
01:51:37  <PublicServer> <avdg> nope :p
01:52:58  <PublicServer> ***  made screenshot at 0002C0EE:
01:53:02  <PublicServer> <VVG> i don't see a point in moving the hub if it won't help
01:53:24  <PublicServer> <avdg> it will increase the chance
01:53:36  <PublicServer> <VVG> how? the hacks suggest it won't
01:53:37  <PublicServer> <avdg> and balance a bit better
01:53:48  <PublicServer> <avdg> well, just move it :p
01:54:22  <PublicServer> <avdg> I think that BBH03 can be optimized a bit later
01:54:39  <PublicServer> <VVG> try with a hack 1st please
01:54:44  <PublicServer> <avdg> at least, we have some copper trains
01:55:02  <PublicServer> <VVG> i just think it's useless to move it, since it moving it is well, useless :)
01:55:24  <PublicServer> <avdg> we are already moving :p
01:55:59  <PublicServer> <VVG> i'll try one more hack , k?
01:58:32  <PublicServer> <avdg> there is more traffic
02:00:24  <PublicServer> <avdg> so, continue?
02:00:42  <PublicServer> <VVG> still in the middle making another hack, to simulate optimazed hub :p
02:01:02  <PublicServer> <avdg> I think we should go for it, cause we are eliminating tracks
02:01:13  <PublicServer> <VVG> almost done
02:01:16  <PublicServer> <avdg> its quite a detour
02:04:19  <PublicServer> <avdg> lol, copper goods
02:04:22  <PublicServer> <VVG> stupid trains
02:04:33  <PublicServer> <VVG> they just don't want to go through bbh07!
02:04:42  <PublicServer> <avdg> well, just move it
02:04:49  <PublicServer> <avdg> we'll see later
02:05:07  <PublicServer> <VVG> me frustrated
02:05:09  <PublicServer> <VVG> brb
02:07:56  <PublicServer> <VVG> making symmetric network is hard :(
02:08:00  <PublicServer> ***  made screenshot at 0002BAF6:
02:08:01  <PublicServer> <avdg> :p
02:08:14  <PublicServer> <avdg> always is if there is no math
02:08:34  <PublicServer> <avdg> you have to measure stuff
02:09:53  <PublicServer> <VVG> i removed hacks
02:09:57  <PublicServer> <avdg> k
02:10:15  <PublicServer> <avdg> I just want to finish that 1 move
02:10:34  <PublicServer> <avdg> it surely adds traffic
02:10:36  <PublicServer> <VVG> i think it should 3+3->2
02:11:31  <PublicServer> <VVG> you?
02:11:44  <PublicServer> <avdg> ?
02:11:57  <PublicServer> <VVG> the balancer should be 3+3->2, right?
02:12:04  <PublicServer> <avdg> where?
02:12:11  <PublicServer> <VVG> msh07 exit
02:12:27  <PublicServer> <avdg> donno
02:12:42  <PublicServer> <VVG> i'll do it 3+3->2 then?
02:12:55  <PublicServer> <VVG> it doesn't have traffic even 2mls anyway :)
02:13:27  <PublicServer> <avdg> ?
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02:21:56  <PublicServer> <avdg> hmm
02:22:03  <PublicServer> <avdg> why not 5?
02:22:10  <PublicServer> <VVG> ?
02:22:20  <PublicServer> <avdg> the hub is moved now
02:22:33  <PublicServer> <avdg> and we are only using 4 platforms at the centrum
02:22:33  <PublicServer> <VVG> 5 what?
02:22:48  <PublicServer> <avdg> the 5 lanes at the centrum
02:23:02  <PublicServer> ***  made screenshot at 0002A4EC:
02:23:04  <PublicServer> <VVG> we split them right before the station
02:23:09  *** snc has quit IRC
02:23:11  <PublicServer> <avdg> k
02:23:11  <PublicServer> <VVG> it's ugly right now :)
02:30:20  <PublicServer> <VVG> hmm
02:30:27  <PublicServer> <VVG> it has 10 platforms
02:30:32  <PublicServer> <VVG> 5 per lane
02:34:09  <PublicServer> <VVG> there
02:34:18  <PublicServer> <VVG> what do you think about station entry?
02:34:37  <PublicServer> <avdg> looks ok
02:34:56  <PublicServer> <VVG> now we need traffic :)
02:36:20  <PublicServer> <VVG> hacks not needed anymore?
02:36:29  <PublicServer> <avdg> nope
02:37:10  <PublicServer> <VVG> eh?
02:37:45  <PublicServer> <VVG> it's 2 lanes
02:37:46  *** theholyduck has quit IRC
02:38:04  <PublicServer> ***  made screenshot at 0002C6E3:
02:38:59  <PublicServer> <VVG> will you have a 2->3 balancer before the hub?
02:39:03  <PublicServer> <avdg> yeah
02:39:09  <PublicServer> <VVG> around nom nom cactus?
02:39:40  <PublicServer> <VVG> hm
02:39:52  <PublicServer> <VVG> without the hack there is no traffic :(
02:40:12  <PublicServer> <avdg> don't look at it now
02:40:21  <PublicServer> <VVG> why?
02:40:30  <PublicServer> <avdg> not everything can go as planned :p
02:40:33  <PublicServer> <VVG> Do you have something special in mind for the future?
02:40:44  <PublicServer> <avdg> just trust the future :p
02:40:57  <PublicServer> <avdg> some things are only reachable with small steps
02:41:05  <PublicServer> <avdg> like complex junctions
02:42:07  <PublicServer> <VVG> well, again, no exits to the west :p
02:42:20  <PublicServer> <avdg> we add it later :p
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02:43:58  <PublicServer> <avdg> hmm
02:44:19  <PublicServer> <avdg> stopid antenna
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02:47:41  <Ramsus08191> !password
02:47:41  <PublicServer> Ramsus08191: danker
02:47:45  <PublicServer> <VVG> there is your 2->6 splitter :p
02:47:53  <PublicServer> *** Ramsus08191 joined the game
02:48:04  <PublicServer> <Ramsus08191> Hello
02:48:08  <PublicServer> <VVG> hi
02:48:09  <PublicServer> <avdg> hey
02:48:20  <PublicServer> <Ramsus08191> where are the cactus?!
02:48:23  <PublicServer> <VVG> advg
02:48:30  <PublicServer> <avdg> they disappear after a while
02:48:35  <PublicServer> <VVG> check the splitter, is it ok? is position ok?
02:48:41  <PublicServer> <avdg> looks fine
02:49:01  <PublicServer> <avdg> well, connect it
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02:53:06  <PublicServer> ***  made screenshot at 0002A0E5:
02:55:15  <PublicServer> <avdg> openttd uses only 60% :o
02:58:58  <PublicServer> <Ramsus08191> what are those things..?!?!
02:59:22  <PublicServer> <VVG> that's how V show love for Spike :p
02:59:55  <PublicServer> <Ramsus08191> omg, so many flip flops
03:05:30  *** gr00vy has quit IRC
03:05:31  <PublicServer> <avdg> k, 3 lines to connect
03:06:08  <PublicServer> <avdg> but if you feel like improving: do :p
03:06:32  <PublicServer> <avdg> it still can be moved till under the bridges
03:06:50  <PublicServer> <VVG> exit doesn't not matter :p
03:07:18  <PublicServer> <avdg> yeah, but how smaller and later the exit, how smaller the junction
03:07:51  <PublicServer> <VVG> that's if you do it right from the start
03:07:56  <PublicServer> <avdg> :p
03:08:02  <PublicServer> <avdg> im too tired
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03:08:08  <PublicServer> ***  made screenshot at 0002AEE2:
03:10:25  <PublicServer> <Ramsus08191> good night
03:10:28  <PublicServer> <avdg> gn
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03:12:17  <PublicServer> <avdg> beh
03:12:23  <PublicServer> <avdg> I leave it for now
03:23:10  <PublicServer> ***  made screenshot at 00022CF9:
03:30:34  <PublicServer> <VVG> avdg still here?
03:30:38  <PublicServer> <avdg> yeah
03:30:39  <PublicServer> <VVG> thought you left already
03:30:43  <PublicServer> <avdg> :p
03:31:03  <PublicServer> <avdg> hmm...
03:31:07  <PublicServer> <avdg> won't help a lot
03:31:10  <PublicServer> <VVG> this type of connection will be better i think
03:31:11  <PublicServer> <avdg> I think
03:31:51  <PublicServer> <avdg> BBH03 is a bigger issue in path shortening :p
03:32:14  <PublicServer> <VVG> it's tougher :)
03:34:08  <PublicServer> <VVG> will you build some more? or i can go to spec?
03:34:14  <PublicServer> <avdg> donno
03:35:24  <PublicServer> <avdg> lets compare 2 trains
03:35:26  <PublicServer> <avdg> :p
03:35:37  <PublicServer> <avdg> 179 and 616
03:35:56  <PublicServer> <avdg> both heading to center, only I forced 616 the way we wanted
03:37:14  <PublicServer> <avdg> hmm
03:37:23  <PublicServer> <avdg> almost no diffrends
03:37:36  <PublicServer> <avdg> max 2 days delay between both
03:37:41  <PublicServer> <VVG> i was afk :)
03:37:48  <PublicServer> <avdg> oh :p
03:38:13  <PublicServer> ***  made screenshot at 000397DB:
03:38:17  <PublicServer> <avdg> I founded a shocking result
03:38:36  <PublicServer> <avdg> the diffrends in time is very small
03:39:42  <PublicServer> <avdg> lets try the shortcut
03:40:29  <PublicServer> <VVG> i added a station pf trap
03:42:02  <PublicServer> <VVG> copper trains ;)
03:42:27  <PublicServer> <avdg> hmm
03:42:33  <PublicServer> <avdg> new route won
03:42:46  <PublicServer> <avdg> but the train on the old route had a hold
03:42:54  <PublicServer> <avdg> red signal
03:43:22  <PublicServer> <VVG> wait, i removed the station trap
03:44:28  <PublicServer> <VVG> yeah, copper trains took the bait
03:45:55  <PublicServer> <VVG> but!
03:46:02  <PublicServer> <VVG> it's the oil trains that we want :)
03:46:09  <PublicServer> <avdg> well, feel free to modify BBH07
03:46:20  <PublicServer> <avdg> well I don't care actually
03:46:46  <PublicServer> <avdg> bacause BBH02 has also limited capacity
03:46:54  <PublicServer> <VVG> i'm not doing anything today anymore
03:47:11  <PublicServer> <VVG> hm
03:47:12  <PublicServer> <avdg> well, I remove the hack for now
03:47:33  <PublicServer> <VVG> but those copper trains are returning throguh bbh02 anyway :)
03:47:41  <PublicServer> <avdg> lol
03:47:50  <PublicServer> <avdg> detour
03:48:14  <PublicServer> <avdg> wait
03:48:47  <PublicServer> <VVG> won't help
03:48:56  <PublicServer> <avdg> a little bit
03:48:57  <PublicServer> <VVG> bbh07 has a detour too
03:49:13  <PublicServer> <avdg> :D
03:49:34  <PublicServer> <avdg> some trains likes them
03:53:15  <PublicServer> ***  made screenshot at 0002A8E5:
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04:01:09  <PublicServer> <avdg> :p almost no load at BBH02
04:01:26  <PublicServer> <VVG> wut?
04:01:29  <PublicServer> <VVG> it's quite loaded
04:01:40  <PublicServer> <avdg> yeah, but compared with 5 min ago
04:01:45  <PublicServer> <avdg> hmm
04:01:49  <PublicServer> <avdg> now it gets buzy
04:01:56  <PublicServer> <avdg> waved :/
04:02:11  <PublicServer> <VVG> only some of the copper trains go to msh07
04:03:31  <PublicServer> <VVG> but well, msh07 is now much more active :p
04:03:35  <PublicServer> <avdg> :)
04:03:50  <PublicServer> <avdg> its not dead anymore
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04:05:38  <PublicServer> <avdg> :p
04:05:59  <PublicServer> <avdg> using the hack now, but  BBH07 needs more changes
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04:07:54  <PublicServer> <VVG> i think it's ok wihtout the hack
04:08:02  <PublicServer> <avdg> just few changes
04:08:07  <PublicServer> <VVG> we don't want to steal all the traffic from other places
04:08:17  <PublicServer> ***  made screenshot at 0002C105:
04:08:19  <PublicServer> <avdg> no, just a bit
04:08:26  <PublicServer> <VVG> and since msh07 resurrected, it's kinda ok to leave it as is
04:08:43  <Qanael_> Hey guys
04:08:47  <Qanael_> !password
04:08:47  <PublicServer> <VVG> hi
04:08:47  <PublicServer> Qanael_: longed
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04:09:35  <PublicServer> <VVG> if only we could steal a bit of oil trains
04:14:09  <PublicServer> <VVG> nah
04:14:16  <PublicServer> <VVG> you are doing it at the wrong side :)
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04:19:06  <PublicServer> <VVG> hm
04:19:14  <PublicServer> <VVG> i think we killed msh06 :)
04:19:32  <PublicServer> <avdg> whoohoo?
04:19:50  <PublicServer> <avdg> :p
04:20:07  <PublicServer> <VVG> that latest rework of bbh07 stealed all copper trains from msh06 i think
04:20:20  <PublicServer> <avdg> nah
04:20:23  <PublicServer> <avdg> :p
04:20:29  <PublicServer> <VVG> looks like it
04:20:50  <PublicServer> * avdg ignores everything and says what he *thinks*
04:20:55  <PublicServer> <avdg> :D
04:21:02  <PublicServer> <Qanael> Hmm, I'm wanting to fix the merge before split before the copper ore drop
04:21:23  <PublicServer> <Qanael> Gonna have to redo the merges on the MSH I think
04:21:51  <PublicServer> <VVG> a big job, rebuilding the current one with 3+3->2+2
04:22:00  <PublicServer> <Qanael> Yeah
04:22:42  <PublicServer> <Qanael> Might not be so bad though
04:23:19  <PublicServer> ***  made screenshot at 0002C10D:
04:25:11  <VVG> all right
04:25:24  <VVG> i'l be going off for now
04:25:38  <PublicServer> <Qanael> Alright
04:25:41  <VVG> and can safely move to specs since there are enough ppl now :p
04:25:47  <PublicServer> *** VVG has joined spectators
04:26:22  <VVG> that rerouting of traffic just kept me infront of pc for too long
04:27:49  <PublicServer> <VVG> check bbh03 eastern part, i think it jams a bit because of too big signal gaps
04:28:01  <PublicServer> <VVG> when a big wave comes
04:29:05  <PublicServer> <Qanael> It was missing a signal at a split, I think that was causing jams
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04:38:21  <PublicServer> ***  made screenshot at 0002D71A:
04:48:04  <PublicServer> <Qanael> avdg, are you building anything?
04:48:16  <PublicServer> <avdg> nope
04:48:19  <PublicServer> <avdg> not anymore
04:48:27  <PublicServer> <Qanael> Alright, I'm going to bed then :)
04:48:30  <PublicServer> <Qanael> Good night
04:48:31  <PublicServer> <avdg> cya
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08:52:38  <Paltala> morning all
08:52:46  <Paltala> !password
08:52:46  <PublicServer> Paltala: jeered
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09:57:53  <sharpy> !password
09:57:53  <PublicServer> sharpy: docked
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10:49:03  <XeryusTC> !password
10:49:03  <PublicServer> XeryusTC: chides
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10:51:07  <Synthon> !password
10:51:07  <PublicServer> Synthon: chides
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10:56:13  <Synthon> !password
10:56:13  <PublicServer> Synthon: unseat
10:56:24  <PublicServer> *** Player has joined spectators
10:56:34  <PublicServer> <XeryusTC> Player: change your name please
10:57:45  <PublicServer> *** Player has changed his/her name to Synthon
10:57:51  <PublicServer> <Synthon> ssry ;)
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11:03:47  <XeryusTC> !unpause
11:03:47  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
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11:05:05  <XeryusTC> !auto
11:05:05  <PublicServer> *** XeryusTC has enabled autopause mode.
11:08:25  <PublicServer> ***  made screenshot at 000316BA:
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11:09:54  <PublicServer> <XeryusTC> oi spike :)
11:10:01  <PublicServer> <Spike> ellow
11:10:04  <PublicServer> *** Spike has joined company #1
11:10:05  <XeryusTC> !blog
11:10:06  <PublicServer> XeryusTC:
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11:12:30  <V453000> _p
11:12:32  <V453000> :p
11:12:47  <XeryusTC> V453000: i've started a draft
11:13:45  <V453000> :)
11:16:00  <XeryusTC> V453000: should prios go in the article too?
11:16:11  <V453000> you mean prio over bridge?
11:16:25  <XeryusTC> yeah
11:17:28  <V453000> tbh if article is doubled bridges, then maybe just mention it but nothing serious ... although if you want to do a complete bridge article, then I would rename it to bridges and add things like prios, the X sync or comparison of bridges to tunnels
11:18:33  <XeryusTC> well, it is mainly meant as a double bridges 101 and it describes what should and what shouldn't be done
11:18:43  <XeryusTC> but prios is a special case of what can be done
11:19:05  <V453000> well yea
11:19:17  <V453000> but minorly influencing the correct style :p
11:19:50  <XeryusTC> hehe, i'm already doing that :P
11:20:05  <XeryusTC> i will also discuss syncing though :P
11:38:27  <PublicServer> ***  made screenshot at 00000000:
11:51:29  <V453000> !password for meeeee
11:51:29  <PublicServer> V453000: bushel
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11:51:55  <PublicServer> <V453000> moo
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12:42:12  <thgergo> !password
12:42:12  <PublicServer> thgergo: burner
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12:42:35  <PublicServer> <thgergo> hi
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13:08:33  <PublicServer> ***  made screenshot at 0002A8E2:
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13:14:18  <modi> !password
13:14:18  <PublicServer> modi: stupor
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13:23:35  <PublicServer> ***  made screenshot at 0002A044:
13:24:55  <planetmaker> @records
13:24:55  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 100,983 (PSG#176) | World Pop: 3,075,319 (PSG#101) 
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13:45:12  <VVG> hello
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13:47:09  <Paltala> !password
13:47:09  <PublicServer> Paltala: shooed
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13:50:56  <PublicServer> <Paltala> 936 train hard limit?
13:51:01  <PublicServer> <Paltala> thats a weird number
13:51:15  <PublicServer> <Paltala> and i really need more trains
13:51:25  <PublicServer> <Paltala> one of my stations is serving 2 fruit plantations
13:51:32  <PublicServer> <Paltala> one did 1800 tons last month, the other 441
13:53:39  <PublicServer> ***  made screenshot at 0000A934:
13:54:01  <PublicServer> <V453000> lo
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13:54:05  <PublicServer> <Paltala> hey V
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13:59:02  <Mazur> How do those Lumber Mills work, now.  Do you need to give them empty land to produce? Or newly planted trees?   Or full planted lands?
13:59:18  <PublicServer> <Paltala> You need to keep giving them trees
13:59:46  <V453000> which is why we usually dont use LMs
13:59:55  <Mazur> And they themselves remove them again?
14:00:10  <Mazur> k
14:00:23  <V453000> plan flaw :p
14:00:29  <PublicServer> <Paltala> lol
14:00:32  <VVG> Is this a special behavoir to tropic LMs?
14:00:36  <Mazur> You voted for it.
14:00:37  <PublicServer> <Paltala> yeh
14:00:46  <PublicServer> <Paltala> lumber mills are only in tropic
14:00:50  <Mazur> And I ddi wonder why...
14:00:57  <Mazur> s/ddi/did/
14:00:59  <ODM> theres no other lumber mills:P
14:01:02  <ODM> others are sawmills:D
14:01:03  <VVG> Are there industries with same behaviour in other climates?
14:01:23  <PublicServer> <Paltala> V
14:01:39  <PublicServer> <Paltala> you know that logic thing you made at rubber/wood drop
14:01:44  <PublicServer> <Paltala> what does it actually do?
14:02:14  <V453000> split trains
14:02:23  <V453000> into the drop platforms
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14:02:28  <PublicServer> <Paltala> all that to split the trains?
14:02:29  <PublicServer> <Paltala> jeez...
14:02:32  <Mazur> Switch, you mean.
14:02:50  <VVG> yeah, all of that to split trains evenly
14:03:05  <slaca> !password
14:03:05  <PublicServer> slaca: evicts
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14:03:24  <Absolutis> !players
14:03:25  <PublicServer> <slaca> hi
14:03:26  <PublicServer> Absolutis: Client 1417 (Orange) is Mazur, in company 1 (Epical Company of Epic)
14:03:26  <PublicServer> Absolutis: Client 1414 (Orange) is Spike, in company 1 (Epical Company of Epic)
14:03:26  <PublicServer> Absolutis: Client 1431 (Orange) is Paltala, in company 1 (Epical Company of Epic)
14:03:26  <PublicServer> Absolutis: Client 1429 is modi, a spectator
14:03:26  <PublicServer> Absolutis: Client 1382 is VVG, a spectator
14:03:26  <PublicServer> Absolutis: Client 1437 is slaca, a spectator
14:03:28  <Absolutis> !passrod
14:03:32  <Absolutis> hi
14:03:34  <PublicServer> *** modi has left the game (leaving)
14:03:36  *** modi has quit IRC
14:03:42  <Mazur> Hi.
14:03:54  <Mazur> !password for Absolutis
14:03:54  <PublicServer> Mazur: evicts
14:04:40  <PublicServer> *** Absolutis joined the game
14:04:58  <VVG> V?
14:05:00  <V453000> no
14:05:31  <VVG> May be you can built some more splits? To make half of the good trains from oil and copper pickups go through different directions? :)
14:05:54  <V453000> there is an article about splits
14:05:58  <V453000> anyone can build them
14:06:27  <VVG> okay
14:06:38  <PublicServer> <Paltala> well we need to redirect, i say half the trains, away from MSH 08 and use MSH 05
14:06:41  <V453000> 1->2 is a simple flipflop
14:06:41  <VVG> what do you think of idea of splitting them then?
14:08:21  <V453000> me?
14:08:34  <V453000> theoretically it should be good
14:08:37  <VVG> yeah, you
14:08:41  <PublicServer> ***  made screenshot at 00000000:
14:09:08  <VVG> i'll give it a try then
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14:10:37  <PublicServer> <Absolutis> Bo we need an other SC?
14:10:52  <PublicServer> <Absolutis> do*
14:10:53  <PublicServer> <Paltala> we need more trains >.>
14:11:05  <PublicServer> <Mazur> If so, opposite side of the map.
14:11:32  <PublicServer> <Absolutis> maybe between SLH6 and MSH3?
14:12:38  <XeryusTC> Paltala: we dont need more trains, we need a proper network
14:12:39  <PublicServer> <Mazur> Yes, either side of SLH06.
14:13:07  <PublicServer> <Absolutis> I'll make  MSH03 smaller
14:13:37  <PublicServer> *** Paltala has left the game (connection lost)
14:13:45  <Paltala> i g2g, heading out to watch a show
14:14:00  <PublicServer> <Mazur> Bibi.
14:14:06  <Paltala> cya guys
14:14:11  <PublicServer> <Absolutis> cya!
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14:17:44  <Yso> !password
14:17:44  <PublicServer> Yso: firsts
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14:18:32  <De_Ghosty> !playercount
14:18:32  <PublicServer> De_Ghosty: Number of players: 5
14:18:37  <De_Ghosty> !dlwin32
14:18:41  <De_Ghosty> !dl win32
14:18:41  <PublicServer> De_Ghosty:
14:19:17  <De_Ghosty> !password
14:19:17  <PublicServer> De_Ghosty: firsts
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14:22:40  <PublicServer> <VVG> hey avdg
14:22:42  <PublicServer> <avdg> hey
14:22:48  <PublicServer> <Mazur> Hi, avie.
14:22:52  <PublicServer> <avdg> had a problem with the provider few minutes ago
14:23:01  *** Progman has quit IRC
14:23:08  <PublicServer> <VVG> i'm trying to implement flipflop split to better get some oil traffic to msh07 :p
14:23:43  <PublicServer> ***  made screenshot at 000327C2:
14:24:08  <PublicServer> *** De_Ghost has left the game (leaving)
14:24:20  <PublicServer> <avdg> ?
14:24:43  <PublicServer> <VVG> was it you at oil?
14:24:46  <PublicServer> <avdg> why?
14:24:48  <PublicServer> <Mazur> Sorry, wires in my brain got crossed.
14:24:58  <PublicServer> <avdg> just asking :p
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14:25:09  <PublicServer> <VVG> some did something not intended :)
14:25:18  <PublicServer> * Mazur .
14:25:43  <PublicServer> <avdg> there is something at his !limit
14:26:07  <PublicServer> <avdg> maybe its just the not synced traffic
14:26:10  <PublicServer> <avdg> who nows
14:26:39  <PublicServer> <VVG> if my split works, that !limit will get a bit easier life
14:27:21  <PublicServer> <avdg> it still needs something better then an eol
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14:28:52  <PublicServer> <avdg> hmm SC02 too small?
14:28:59  <PublicServer> <avdg> donno
14:29:29  <PublicServer> <avdg> its ugly
14:29:42  <PublicServer> <avdg> it need longer tracks
14:31:50  <PublicServer> *** Absolutis has left the game (connection lost)
14:31:55  <Absolutis> sorry, GTG
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14:34:18  <thgergo> !password
14:34:18  <PublicServer> thgergo: wounds
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14:34:30  <PublicServer> <thgergo> hi
14:34:44  <PublicServer> <avdg> hey
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14:36:05  <V453000> elllo thgergo :)
14:36:25  <PublicServer> <thgergo> hi:)
14:38:45  <PublicServer> ***  made screenshot at 000301C0:
14:42:13  <PublicServer> <VVG> gah
14:42:18  <PublicServer> <VVG> train limit reached :(
14:42:43  <PublicServer> <Mazur> Yeah.  Tricky.
14:42:46  <PublicServer> <avdg> improved half SC02 :p
14:43:00  <PublicServer> <avdg> check the other part
14:43:07  <PublicServer> <VVG> avdg, check please split wip
14:43:12  <PublicServer> <VVG> iwonder if i did it right
14:43:20  <PublicServer> <avdg> ?
14:43:24  <PublicServer> *** Yso has left the game (leaving)
14:43:51  <PublicServer> <VVG> the flip flop split
14:44:04  <PublicServer> <avdg> sign it
14:44:21  <PublicServer> <Mazur> No.  Not yet.
14:44:36  <PublicServer> <avdg> why a forced balance?
14:44:55  <PublicServer> <VVG> to make some of them go thorugh bhh 07-03 msh 07 route
14:45:02  <PublicServer> <VVG> same at copper pickup later
14:45:13  <PublicServer> <Mazur> Connections should be: 1: from before memory to after other memory, and 2 the other way round, all notted.
14:46:12  <PublicServer> <VVG> er, what?
14:46:22  <PublicServer> <avdg> mazur: build 1 :)
14:46:35  <PublicServer> <avdg> I'll adress the ugly sc02
14:48:07  <PublicServer> <avdg> pbs for a simple split: I think I know from who they are now
14:48:14  <PublicServer> <avdg> gonna speak him soon
14:48:47  <PublicServer> <VVG> that's how they are supposed to be?
14:48:56  <PublicServer> <avdg> test it?
14:49:01  <PublicServer> <VVG> can't
14:49:03  <PublicServer> <VVG> train limit
14:49:07  <PublicServer> <Mazur> One mo, lemme think.
14:49:29  <PublicServer> <avdg> well, I hope there is an admin to raise that counter for now
14:49:53  <PublicServer> <avdg> its still safe to add 50 trains
14:52:25  <PublicServer> <avdg> poor town
14:52:30  <PublicServer> <avdg> feeway
14:52:34  <PublicServer> <Spike> avdg: see that with proper balancing rubber/wood drop works?
14:52:49  <PublicServer> <avdg> hmm..
14:52:54  <PublicServer> <avdg> spot problems with it
14:53:00  <PublicServer> <Spike> those few overflows?
14:53:31  <XeryusTC> !password
14:53:31  <PublicServer> XeryusTC: bomber
14:53:40  <PublicServer> *** XeryusTC joined the game
14:53:42  <PublicServer> <avdg> ?
14:53:47  <PublicServer> ***  made screenshot at 0002D26C:
14:54:48  <PublicServer> * XeryusTC cries
14:54:53  <PublicServer> <avdg> ?
14:54:58  <PublicServer> <XeryusTC> slh4 :o
14:55:03  <PublicServer> <XeryusTC> after those tunnels
14:55:10  <PublicServer> <XeryusTC> one giant signal blcok :o
14:55:13  <PublicServer> <XeryusTC> block*
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14:55:25  <PublicServer> <avdg> ;D
14:55:29  <PublicServer> <avdg> wtf
14:55:38  <PublicServer> <XeryusTC> and it is quite useless anyway
14:55:53  <PublicServer> <avdg> check the connections
14:55:58  <PublicServer> <avdg> some are missing
14:56:12  <PublicServer> <XeryusTC> i know
14:56:57  <Eoin> !password
14:56:58  <PublicServer> Eoin: piling
14:57:10  <PublicServer> *** Eoin joined the game
14:57:15  <PublicServer> <avdg> hey eoin
14:57:18  <PublicServer> <Eoin> allo
14:57:21  <PublicServer> <thgergo> hi
14:57:26  <PublicServer> <Eoin> my pc is fucked :|
14:57:37  <PublicServer> <avdg> only 80% here
14:57:48  <PublicServer> <avdg> k, bit higher now
14:57:59  <PublicServer> <thgergo> 60% here
14:58:08  <PublicServer> <avdg> far from heavy
14:58:38  <PublicServer> <XeryusTC> only 20% here
14:58:43  <PublicServer> <XeryusTC> so 40% of 1 core
14:58:44  <PublicServer> <avdg> :p
14:58:58  <PublicServer> <avdg> what cpu do you have :p
14:59:18  <PublicServer> <thgergo> minde AMD 4200+ at 2.2ghz
14:59:23  <PublicServer> <avdg> nice
14:59:33  <PublicServer> <Eoin> anyone very good at debugging windows xp problems? :D
14:59:34  <PublicServer> <avdg> hmm
14:59:38  <PublicServer> <thgergo> its more than 2 years old
14:59:41  <PublicServer> <avdg> can't compare that with real stats :p
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14:59:46  <PublicServer> <XeryusTC> avdg: finished what you started
14:59:57  <PublicServer> <avdg> with what?
15:00:08  <PublicServer> <XeryusTC> 6000+ X2 iirc
15:00:17  <PublicServer> <VVG> XTC, can you please raise a train limit by 4 trains?
15:00:22  <PublicServer> <XeryusTC> AM2 :')
15:00:30  <PublicServer> <thgergo> same X2
15:00:33  <PublicServer> <XeryusTC> VVG: go find stations where you can remove them
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15:01:03  <PublicServer> <VVG> are there such? i know there are stations to will do with more trains for sure
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15:01:16  <damalix> !svn
15:01:16  <PublicServer> damalix: svn update -r20146 && make && ./bin/openttd -n -p piling
15:01:16  <PublicServer> damalix: svn checkout -r20146 svn:// openttdcoop && cd openttdcoop && ./configure && make
15:01:42  <PublicServer> <Mazur> Almost all of them, by now.
15:02:53  <PublicServer> <Mazur> And XeryusTC, there are almost no stations that can easily miss a train.  I know, I searched ealier today.
15:02:56  <XeryusTC> !rcon patch max_trains
15:02:56  <PublicServer> XeryusTC: Current value for 'max_trains' is: '936' (min: 0, max: 5000)
15:03:04  <XeryusTC> !trains 1000
15:03:04  <PublicServer> *** XeryusTC has set max_trains to 1000
15:03:11  <PublicServer> <Mazur> Thank you.
15:03:13  *** Seberoth2 has joined #openttdcoop
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15:03:27  <PublicServer> <XeryusTC> msh 5 still jams :(
15:03:39  <PublicServer> <XeryusTC> i'm going to rebuild it
15:03:40  <PublicServer> *** thgergo has left the game (connection lost)
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15:04:00  <thgergo> !password
15:04:00  <PublicServer> thgergo: piling
15:04:15  <PublicServer> *** thgergo joined the game
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15:05:28  <PublicServer> *** thgergo has left the game (connection lost)
15:05:56  <PublicServer> *** thgergo joined the game
15:07:14  <PublicServer> <Mazur> Ah.
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15:08:49  <PublicServer> ***  made screenshot at 0003B7CC:
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15:13:01  <PublicServer> <Eoin> train 567?
15:13:18  <PublicServer> <avdg> special number?
15:13:22  <PublicServer> <Eoin> it was stopped
15:13:47  <PublicServer> <avdg> wip from vvg
15:14:05  <PublicServer> <avdg> donno
15:14:53  <PublicServer> <avdg> hmm
15:14:57  <PublicServer> <Mazur> VVG:Why disconnected?
15:15:14  <PublicServer> <avdg> flipflop broken?
15:15:34  <PublicServer> <VVG> no
15:15:40  <PublicServer> <VVG> there
15:15:45  <PublicServer> <VVG> found a flaw i think
15:15:50  <V453000> !password
15:15:50  <PublicServer> V453000: gilded
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15:16:04  <PublicServer> <avdg> hey v
15:16:06  <PublicServer> <V453000> hi
15:16:17  <PublicServer> <Mazur> Woulod it not be easieer to make the eol 2ways combo?
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15:17:17  <kyles_> !password
15:17:17  <PublicServer> kyles_: gilded
15:17:26  <PublicServer> *** KyleS joined the game
15:17:44  <PublicServer> <VVG> okay
15:17:49  <PublicServer> <VVG> 3 more pickups to do :)
15:18:22  <PublicServer> <Mazur> Just testing, I made the exit sigs there combo.
15:18:38  <PublicServer> <VVG> doesn't matter
15:18:45  <PublicServer> <VVG> but oneway is needed to prevent resetting of memory
15:18:54  <PublicServer> <KyleS> so many logic trains lol :D
15:19:15  <PublicServer> <avdg> its a gift :p
15:19:33  <PublicServer> *** planetm4ker joined the game
15:19:38  <PublicServer> <planetm4ker> ho
15:19:41  <PublicServer> <thgergo> hi
15:19:44  <PublicServer> <avdg> hoi pm
15:19:52  <PublicServer> <planetm4ker> new pack seems to work :-)
15:19:57  <PublicServer> <VVG> bleh
15:20:03  <PublicServer> <VVG> what idd you do=
15:20:03  <PublicServer> <VVG> ?
15:20:13  <PublicServer> <thgergo> deadlock at oil refinery logic
15:20:23  <PublicServer> <planetm4ker> q
15:20:25  <PublicServer> <avdg> sounds not good :p
15:20:26  <PublicServer> *** planetm4ker has left the game (leaving)
15:20:33  <PublicServer> <thgergo> quick fixed now...
15:21:14  <PublicServer> <VVG> the fuck?
15:21:23  <PublicServer> <VVG> it worked before
15:22:08  <PublicServer> <Mazur> Double sigs borks it with two trains cloes together.
15:22:18  <PublicServer> <Mazur> I mean 2 in a row.
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15:22:47  <PublicServer> <avdg> hmmm...
15:22:57  <PublicServer> <avdg> why are we using logic for splits if...
15:23:04  <PublicServer> * avdg opens an experiment
15:23:20  <PublicServer> <VVG> working
15:23:29  <PublicServer> <VVG> better not touch it anymore :)
15:23:31  <PublicServer> <Mazur> By chance, VVG.
15:23:42  <PublicServer> <Mazur> 2 trains close together go same way.
15:23:46  <Chris_Booth> lots of things are found by chance
15:23:51  <PublicServer> ***  made screenshot at 00018138:
15:23:57  <PublicServer> <VVG> what?
15:24:09  <Chris_Booth> just thought i would add that
15:24:24  <PublicServer> <XeryusTC> half of msh 5 is done :D
15:24:26  <Chris_Booth> things like America
15:24:31  <PublicServer> <VVG> i acutally wondered about 2 trains together
15:25:46  <PublicServer> *** Chris Booth joined the game
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15:26:17  <PublicServer> <VVG> no idea how i can fit the same split at copper ore :(
15:28:17  <VVG> wait
15:28:24  <damalix> !password
15:28:24  <PublicServer> damalix: grease
15:28:34  <VVG> the 1st time the split worked, it had 2way comboes too? Not the exits?
15:28:34  <PublicServer> *** Damalix joined the game
15:28:51  <PublicServer> <Mazur> Yes.
15:29:02  <PublicServer> <VVG> and it's me who broke it?
15:29:18  <PublicServer> <Mazur> If it's broken again, yes.
15:29:38  <PublicServer> <VVG> no, after it started working 1st time
15:30:24  <PublicServer> <Mazur> Then they were exits, but that cannot work as those read only track occupancy.
15:30:36  <PublicServer> <VVG> yeah
15:30:48  <PublicServer> <VVG> but i definitly remember the split working before it broke
15:31:01  <PublicServer> <VVG> and i do remember placing exit signals:)
15:31:04  <PublicServer> <Mazur> Chance, pure  chance.
15:32:41  <PublicServer> <XeryusTC> hurray, just one more connection :D
15:33:26  <PublicServer> <XeryusTC> wtf
15:33:40  <kyles_> did you get that error msg? :O
15:33:44  <PublicServer> <Eoin> yes
15:33:46  <PublicServer> <XeryusTC> yeah
15:33:47  <PublicServer> <VVG> me too
15:33:49  <PublicServer> <Eoin> i didnt read it though
15:33:53  <PublicServer> <Eoin> something about newgrf trees?
15:34:01  <PublicServer> <VVG> i got it second time in this game
15:34:10  <PublicServer> <XeryusTC> someone must've build such a wagon/engine :o
15:34:38  <PublicServer> <avdg> :p
15:34:54  <kyles_> Eoin, it was about NewGRF information being inconsistent with depots, and thus causing issues with vehicle renewal
15:34:59  <PublicServer> <Eoin> ahh
15:35:06  <kyles_> I remember from yesterday when i first got it :S
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15:37:19  <PublicServer> <XeryusTC> damn town :s
15:37:35  <PublicServer> <XeryusTC> maybe i should've planned this a bit more
15:38:14  <Mazur> dbg: [grf] Cargo/refit information for 'AT12 (MHD Steam)' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly.
15:38:35  <PublicServer> <avdg> :p
15:38:53  <PublicServer> ***  made screenshot at 0003480F:
15:41:24  <PublicServer> <XeryusTC> i need a magic bulldozer :(
15:41:33  <PublicServer> <avdg> you're the admin :p
15:41:51  <PublicServer> <Mazur> Puff, the magic Bulldozer,...
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15:43:30  <Ramsus08191> !password
15:43:31  <PublicServer> Ramsus08191: spider
15:43:44  <PublicServer> *** Ramsus08191 joined the game
15:43:57  <Ramsus08191> I hate spiders......
15:44:02  <Ramsus08191> hello all
15:44:09  <PublicServer> <KyleS> hi
15:44:10  <PublicServer> <thgergo> hi
15:44:12  <PublicServer> <VVG> hi
15:44:14  <PublicServer> <Damalix> hi
15:44:32  <PublicServer> <thgergo> who is acting greedpeace?
15:44:44  <PublicServer> <Eoin> wha?
15:44:45  <PublicServer> <avdg> not me
15:45:03  <PublicServer> <Eoin> greenpeace?
15:45:06  *** Chris_Booth has quit IRC
15:45:13  <PublicServer> <thgergo> planting many cactus
15:45:20  <PublicServer> <Eoin> where
15:45:35  <PublicServer> <Eoin> ah, cant miss it lol
15:45:49  <PublicServer> <XeryusTC> good, new MSH 5 done
15:46:00  <PublicServer> <avdg> I think I have a flipflop with only 1 not
15:46:15  <PublicServer> <avdg> almost
15:46:21  <PublicServer> *** Eoin has left the game (leaving)
15:48:16  <PublicServer> <Ramsus08191> avdg, you trying to build a flipflop?
15:48:29  <PublicServer> <avdg> yeah
15:49:20  <PublicServer> *** 0DM joined the game
15:49:37  <PublicServer> <0DM> yo homies
15:49:43  <PublicServer> <Ramsus08191> hi
15:49:44  <PublicServer> <KyleS> OMG
15:49:47  <PublicServer> <KyleS> 0DM :O
15:49:55  <PublicServer> <KyleS> i haven't seen you in here forever! :o
15:50:13  <PublicServer> <0DM> like yesterday:p
15:50:18  <PublicServer> <KyleS> lol >_<
15:50:57  <PublicServer> <0DM> hows the game?
15:51:06  <PublicServer> <avdg> lets test it
15:51:15  <PublicServer> <KyleS> parts of the network are getting streseed
15:51:25  <PublicServer> <Ramsus08191> lots of cactus
15:51:32  <PublicServer> <0DM> cactii
15:51:43  <PublicServer> <Ramsus08191> cactii
15:51:43  <PublicServer> <0DM> what part is busy?
15:52:04  <PublicServer> <VVG> avdg, busy?
15:52:08  <PublicServer> <KyleS> BBH 05 occasionally, i've been working to try to mix the lines of one of the joins
15:52:33  <PublicServer> <KyleS> feel free to advise :p
15:52:35  <PublicServer> <0DM> looks very unbusy:P
15:52:40  <PublicServer> <KyleS> lol yeah it is now >_<
15:52:46  <PublicServer> <Ramsus08191> lol
15:53:07  <PublicServer> <avdg> works
15:53:16  <PublicServer> <Ramsus08191> whoa it works
15:53:22  <PublicServer> <Ramsus08191> good job
15:53:56  <PublicServer> ***  made screenshot at 00029BA6:
15:54:26  <PublicServer> <Ramsus08191> and what if it were to be 1:1:1?
15:54:38  <PublicServer> <avdg> donno
15:54:43  <PublicServer> <avdg> won't work I guess :p
15:54:45  <PublicServer> <0DM> that merge is the problem?
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15:55:18  <PublicServer> <KyleS> at BBH 05?  initially it was the top merge, which was backing up a lot occasionally
15:56:54  <PublicServer> <avdg> hmm... now compacting :p
15:57:03  <PublicServer> <0DM> dont see any troubles atm
15:57:10  <PublicServer> <avdg> I see 1
15:57:11  <PublicServer> <KyleS> yeah me neither :S
15:57:23  <PublicServer> <avdg> uh flipflop?
15:57:38  <PublicServer> <avdg> ah BBH05
15:57:41  <PublicServer> <avdg> srr
15:59:03  <PublicServer> <avdg> hmm
15:59:26  <PublicServer> <Ramsus08191> tl too short
15:59:29  <PublicServer> *** SmatZ joined the game
15:59:33  <PublicServer> <KyleS> hmm, what is Bunnham West for?
15:59:42  <PublicServer> <SmatZ> hello people
15:59:44  <PublicServer> <KyleS> i don't see a nearby unserviced industry :S
15:59:47  <PublicServer> <0DM> goulash!
15:59:47  <PublicServer> <Ramsus08191> or no
15:59:50  <PublicServer> <KyleS> hi SmatZ :o
15:59:57  <PublicServer> <avdg> hey smatZ
15:59:57  <PublicServer> <SmatZ> hello KyleS :-)
16:00:01  <PublicServer> <Ramsus08191> hi
16:00:01  <PublicServer> <SmatZ> and avdg ;)
16:00:10  <PublicServer> <SmatZ> wow, still the same game :)
16:00:18  <PublicServer> <SmatZ> it looked finished two days ago :)
16:00:36  <PublicServer> <0DM> only 1000 trains:O
16:00:41  <PublicServer> <SmatZ> true
16:00:52  <PublicServer> <SmatZ> it's 512x512 though :)
16:01:03  <PublicServer> <0DM> see, can fit way more:P
16:01:07  <PublicServer> <SmatZ> :)
16:01:10  <PublicServer> <SmatZ> ;)
16:01:35  <PublicServer> <SmatZ> 70 of those are 'logic'
16:01:39  <PublicServer> *** SmatZ has joined spectators
16:01:44  <PublicServer> *** SmatZ has joined company #1
16:02:08  <PublicServer> <SmatZ> Ramsus08191: doing experiments?
16:02:21  <PublicServer> <Ramsus08191> no, its avdg, I am just watching
16:02:29  <PublicServer> <SmatZ> oh :)
16:02:48  <PublicServer> <Ramsus08191> now he broke the thing :/
16:02:51  *** robotboy is now known as robobed
16:02:53  <PublicServer> <SmatZ> :)
16:03:03  <PublicServer> <0DM> fix it with a hammer
16:03:07  <PublicServer> <SmatZ> hehe
16:03:11  <PublicServer> <SmatZ> it works most of the times
16:03:54  <PublicServer> <avdg> hmm
16:03:58  <PublicServer> <avdg> deadlocks at jam
16:04:58  <PublicServer> * SmatZ installs some {show jammed trains} patch
16:04:59  <PublicServer> <Ramsus08191> but I cant see the entry signal
16:05:05  <PublicServer> <SmatZ> because the network looks unjammed :)
16:05:08  <PublicServer> *** SmatZ has left the game (leaving)
16:05:09  <PublicServer> <avdg> beh
16:05:15  <PublicServer> <Damalix> ^^
16:05:52  <PublicServer> <avdg> hmm
16:07:58  <PublicServer> <avdg> well, if this design gets improved, we have a simply flipflop
16:08:02  <PublicServer> *** SmatZ joined the game
16:08:04  <PublicServer> <avdg> now its broken :p
16:08:28  <PublicServer> <Ramsus08191> what I see is that if the TL is longer, it should work
16:08:40  <PublicServer> <Ramsus08191> or if the signal train is faster
16:08:55  <PublicServer> <avdg> its the logic train I guess
16:08:58  <PublicServer> ***  made screenshot at 00027ED7:
16:09:14  <PublicServer> <Ramsus08191> put a maglev?
16:10:41  <PublicServer> <avdg> eyecandy :/
16:10:41  <PublicServer> <SmatZ> hmm the "Land Area Information" window could show the railtype
16:11:24  <PublicServer> <Ramsus08191> ?
16:12:00  <PublicServer> <avdg> hmm
16:13:11  <PublicServer> <Ramsus08191> is it me or its not reseting the upper path?
16:14:58  <PublicServer> <KyleS> anywhere that needs work?  I'm just killing time right now on little stuff -_-
16:15:24  <PublicServer> <VVG> yes please, KyleS
16:15:36  <PublicServer> <VVG> i am lmost finished at copper pickup, but need to afk a bit
16:16:15  <PublicServer> <KyleS> i have to think :p
16:17:31  <PublicServer> <avdg> hmm
16:17:37  <PublicServer> *** 0DM has left the game (connection lost)
16:17:41  <PublicServer> <avdg> it still has a weak spot when it jams
16:18:17  <PublicServer> <avdg> you need a jamming train in the detector and you get a lock with the current one
16:19:02  <PublicServer> <avdg> :p
16:19:26  <PublicServer> <VVG> back, it was faster than expected :p
16:19:32  <PublicServer> <KyleS> :o
16:19:35  <PublicServer> <VVG> that tunnel is greatest idea
16:19:47  <PublicServer> <VVG> i just couldn't come up with it myself :(
16:19:49  <PublicServer> <KyleS> excellet :)
16:19:52  <PublicServer> <KyleS> excellent*
16:19:55  <PublicServer> <avdg> hmm.. k, its also jamfree
16:20:05  <PublicServer> <Ramsus08191> what, you going to rely on eol effect?
16:20:17  <PublicServer> *** Spike has joined spectators
16:20:22  <PublicServer> *** Spike has left the game (leaving)
16:22:15  <PublicServer> <KyleS> looks good :D
16:22:24  <PublicServer> <VVG> think so too :)
16:22:30  <PublicServer> <VVG> now, the exits
16:22:44  <PublicServer> <VVG> i planned to make one exit go stricly north route
16:23:59  <PublicServer> ***  made screenshot at 00003B44:
16:24:04  <PublicServer> <KyleS> interesting that some copper gold pickup trains go north and some go west :o
16:24:20  <PublicServer> <VVG> that's the idea
16:24:30  <PublicServer> <VVG> they preferred west route before
16:27:27  <PublicServer> <avdg> :/ less testing room
16:29:24  <PublicServer> *** Ramsus08191 has left the game (connection lost)
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16:29:49  <PublicServer> <VVG> okay, splitter for goods trains at oilref and copper factory done
16:29:49  <PublicServer> <XeryusTC> msh 5 can easily handle the traffic now :D
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16:32:40  <Soltaco> hi
16:32:44  <Soltaco> !help
16:32:44  <PublicServer> Soltaco:
16:33:54  <Soltaco> !password
16:33:54  <PublicServer> Soltaco: howled
16:33:55  <PublicServer> <KyleS> so many cacti O_o
16:34:11  <PublicServer> *** Player has changed his/her name to Soltaco
16:34:15  <PublicServer> <avdg> trains are too fast again
16:34:20  <PublicServer> <Soltaco> hi
16:34:31  <PublicServer> <Mazur> Didn;t even chose the fastest loks.
16:34:33  <PublicServer> <KyleS> hello
16:34:44  <PublicServer> <Mazur> Hello, Soltaco.
16:35:20  <PublicServer> <VVG> ghe
16:35:21  <PublicServer> <KyleS> maybe try a not gate with two locos attached to each engine?
16:35:29  <PublicServer> <KyleS> two engines per train
16:35:29  <PublicServer> <VVG> one of not gates is flashing :(
16:35:30  <PublicServer> <KyleS> i mean
16:35:49  <PublicServer> <Mazur> Ooooer,  a sex offender, lock him up!
16:35:57  <PublicServer> <KyleS> >_<
16:36:14  <PublicServer> <Mazur> On charge of being human.
16:36:46  <PublicServer> <KyleS> Rubber/Wood DRop could use moar trains  :0
16:37:22  <PublicServer> <VVG> help needed at !help
16:37:26  <PublicServer> <VVG> gate is flashing :(
16:37:38  <PublicServer> <KyleS> omw :o
16:38:17  <PublicServer> <KyleS> ?_?
16:38:22  <PublicServer> *** Soltaco has left the game (leaving)
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16:38:46  <PublicServer> <Mazur> Ah.
16:38:59  <PublicServer> <Mazur> Hm.,
16:39:02  <PublicServer> ***  made screenshot at 00028797:
16:39:05  <PublicServer> <KyleS> oh
16:39:07  <PublicServer> <KyleS> i see
16:39:08  <PublicServer> <VVG> others seem to be ok
16:39:12  <PublicServer> <KyleS> a presignal is hidden under the bridger
16:39:18  <PublicServer> <KyleS> whereas it needs to be an exit signal
16:39:40  <PublicServer> <KyleS> :D
16:39:58  <PublicServer> <VVG> TYVM!
16:40:03  <PublicServer> <KyleS> np :)
16:40:33  <PublicServer> <KyleS> brb
16:41:29  <PublicServer> <avdg> hmm
16:41:30  <PublicServer> <VVG> KyleS?
16:41:34  <PublicServer> <avdg> its getting very small :p
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16:44:14  <PublicServer> <VVG> all that's left is splitting food trains now :P
16:45:26  <PublicServer> <KyleS> i want to do a map wherethe train length is 1 xD
16:45:36  <PublicServer> <KyleS> it would have to be 256x256 or something
16:45:37  <PublicServer> <Mazur> LoL!
16:45:59  <PublicServer> <avdg> we have some 2tl games :p
16:46:14  <PublicServer> <KyleS> but no 1TL QQ
16:46:19  <PublicServer> <KyleS> discrimination!!
16:46:20  <PublicServer> <KyleS> D:
16:46:46  <PublicServer> <VVG> KyleS, check your join note
16:47:11  <PublicServer> <KyleS> k omw
16:48:13  <PublicServer> <KyleS> for the middle lanes, the presignal is red only when both the track block in front and behind of it is occupied
16:48:19  <PublicServer> <avdg> hmm
16:48:22  <PublicServer> <KyleS> (this is in the first example)
16:48:28  <PublicServer> <avdg> the flipflop works indeed better with longer tl
16:48:42  <PublicServer> <KyleS> it doesn't act as we would expect a prio to act
16:48:54  <PublicServer> <KyleS> i.e. red when the previous track block is occupied
16:49:25  <PublicServer> <VVG> this?
16:49:58  <PublicServer> <KyleS> what?
16:50:09  <PublicServer> <SmatZ> train limit :(
16:50:15  <PublicServer> <avdg> again
16:50:17  <PublicServer> <VVG> were you at your join note?
16:50:21  <PublicServer> <KyleS> hmm
16:50:26  <PublicServer> <KyleS> yeah
16:50:28  <PublicServer> <avdg> hmm
16:50:37  <PublicServer> <avdg> I think my flipflop is ready
16:50:41  <PublicServer> <KyleS> the northern one doesn't work as expected
16:50:51  <PublicServer> <VVG> there is an example i made
16:50:57  <PublicServer> <VVG> just a few tiles north
16:51:26  <PublicServer> <VVG> looks like it works, to me
16:51:29  <PublicServer> <KyleS> that isn't equivalent to the example in my join note
16:52:04  <PublicServer> <KyleS> too many trains, can't use one for an example -_-
16:52:17  <PublicServer> <VVG> there you go
16:52:29  <PublicServer> <KyleS> did someone just buy another one ? <_<
16:52:40  <PublicServer> <VVG> i only freed up one
16:52:44  <PublicServer> <KyleS> yeah
16:52:47  <PublicServer> <KyleS> and it is already used
16:52:52  <PublicServer> <KyleS> oih
16:52:55  <PublicServer> <KyleS> got it now
16:52:55  <PublicServer> <VVG> it's at your depot
16:53:01  <PublicServer> <VVG> and it wasn't me
16:53:11  <PublicServer> <KyleS> the presignal isn't red
16:53:13  <PublicServer> <KyleS> when it should be
16:53:29  <PublicServer> <VVG> oh
16:53:30  <PublicServer> <KyleS> or, rather, when we would expect it to be
16:53:33  <PublicServer> <VVG> i see the fault
16:53:44  <PublicServer> <VVG> nasty or logic :)
16:53:49  <PublicServer> <KyleS> yeah >_<
16:54:04  <PublicServer> ***  made screenshot at 00025ADA:
16:54:19  <PublicServer> <KyleS> should i leave the engine there?
16:54:35  <PublicServer> <VVG> you may, just in case you need one later :)
16:54:45  <PublicServer> <KyleS> ok:)
16:55:33  <PublicServer> <Mazur> Are you guys at thegorgo test area?
16:55:44  <PublicServer> <VVG> no
16:55:45  <PublicServer> <avdg> I am
16:55:51  <PublicServer> <avdg> mine works
16:55:52  <PublicServer> <VVG> where is that test area is?
16:55:57  <PublicServer> <KyleS> vvg and i were at the join example area
16:56:00  <PublicServer> <KyleS> :0
16:56:11  <PublicServer> <Mazur> Sign plz?
16:56:12  <SmatZ> !trains 1070
16:56:12  <PublicServer> *** SmatZ has set max_trains to 1070
16:56:20  <PublicServer> <KyleS> i mean the "!join note" area
16:56:47  <PublicServer> <Mazur> k
16:56:47  <PublicServer> <VVG> one gate flip-flop with memory?
16:57:01  <PublicServer> <avdg> yep
16:57:12  <PublicServer> <avdg> works very simply :p
16:57:35  <PublicServer> <KyleS> thanks for upping the train limit SmatZ :o
16:57:45  <PublicServer> <SmatZ> you're welcome, KyleS :)
16:57:46  <PublicServer> <avdg> hmm
16:58:14  <PublicServer> <SmatZ> the network looks it will handle it ;)
16:58:17  <PublicServer> <VVG> if you'd had longer trains, like tl5, mb a higher speed gate not needed?
16:58:37  <PublicServer> <KyleS> lol
16:58:41  <PublicServer> <KyleS> that super fast TL1 train
16:58:46  <PublicServer> <KyleS> looks silly :p
16:58:59  <PublicServer> <avdg> vvg: test it :p
16:59:21  <PublicServer> <KyleS> anyways, i'm logging off now, need to get to studying >_<
16:59:22  <PublicServer> <VVG> did you try?
16:59:35  <PublicServer> <Mazur> Have fnu, KyleS.
16:59:37  <PublicServer> <avdg> well, I have a confirm
16:59:46  <PublicServer> <avdg> but I don't know the speed yet
16:59:47  <PublicServer> *** KyleS has left the game (leaving)
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17:01:40  <PublicServer> <avdg> thgergo: what are you trying now? :p
17:01:50  <PublicServer> <thgergo> doing with one train
17:02:25  <PublicServer> <avdg> hmm... yeah
17:02:40  <PublicServer> <thgergo> im trying add a conditional reset lane
17:02:45  <PublicServer> <avdg> I need 2 trains to reduce the flickering
17:09:06  <PublicServer> ***  made screenshot at 00005DFB:
17:11:07  <PublicServer> <avdg> thgergo: give also your dummy a target
17:11:12  <PublicServer> <avdg> donno what that gives
17:11:21  <PublicServer> <avdg> no it wants to go to 0,0
17:11:27  <PublicServer> <avdg> *now
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17:12:49  <PublicServer> *** avdg has left the game (connection lost)
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17:13:08  *** avdg has joined #openttdcoop
17:13:25  <avdg> :/
17:13:28  <avdg> !password
17:13:28  <PublicServer> avdg: haring
17:13:39  <PublicServer> *** avdg joined the game
17:15:51  <PublicServer> *** Spike joined the game
17:16:14  <PublicServer> <avdg> vvg: are you using my flipflop?
17:16:25  *** Aali has joined #openttdcoop
17:16:28  <PublicServer> *** avdg has joined company #1
17:16:41  <XeryusTC> !rcon patch max_trains
17:16:41  <PublicServer> XeryusTC: Current value for 'max_trains' is: '1070' (min: 0, max: 5000)
17:20:12  <SmatZ> !trains 1111
17:20:12  <PublicServer> *** SmatZ has set max_trains to 1111
17:22:48  <PublicServer> <VVG> yeah
17:23:18  <PublicServer> <avdg> let me do :p
17:24:08  <PublicServer> ***  made screenshot at 000051FB:
17:24:38  <PublicServer> <avdg> :)
17:25:02  <PublicServer> <avdg> ?
17:25:09  <PublicServer> <avdg> no reset there :p
17:25:13  <PublicServer> <VVG> oh
17:25:40  <PublicServer> <VVG> i thouhgt of conditional reset :)
17:25:47  <PublicServer> <avdg> ?
17:25:50  <PublicServer> <VVG> nvm
17:26:05  <PublicServer> <XeryusTC> oh, copper jams
17:26:10  <PublicServer> <SmatZ> great!
17:26:23  <PublicServer> <SmatZ> not much tho
17:26:36  <PublicServer> <avdg> no not gate :p
17:26:37  <PublicServer> <XeryusTC> it was up to the msh just now
17:26:38  <PublicServer> <Mazur> Exit.
17:26:59  <PublicServer> <SmatZ> the left lane is used more than the others
17:27:11  <PublicServer> <XeryusTC> quite alot more
17:27:36  <PublicServer> <SmatZ> or the exit mixer is bad :)
17:27:43  <PublicServer> <Mazur> Firswt drop exit, you mean?
17:27:46  <PublicServer> <XeryusTC> oh, all trains from the north seem to go on one lane
17:27:54  <PublicServer> <SmatZ> :(
17:28:00  <PublicServer> <SmatZ> yes :)
17:28:03  <PublicServer> <avdg> hmm
17:28:04  <PublicServer> <XeryusTC> well, except from one unused lane
17:28:28  <PublicServer> <VVG> north copper pickup is supposed to go north route
17:28:34  <PublicServer> <VVG> that was intention
17:28:39  <PublicServer> <avdg> too early reset
17:28:41  <PublicServer> <VVG> and south to south
17:28:43  <PublicServer> <XeryusTC> bah, needs presignals
17:28:59  <PublicServer> <avdg> moved it
17:29:27  <PublicServer> <Mazur> Meaning it gets 1.5 lanes to deal with.
17:29:28  <PublicServer> <VVG> works, eh, avdg?
17:29:47  <PublicServer> <Mazur> nvm
17:29:52  <PublicServer> <avdg> yeah
17:30:10  <PublicServer> <SmatZ> brbr dinner
17:30:11  <PublicServer> <VVG> or not?
17:30:12  <PublicServer> <avdg> the possition of the reset seems very important
17:30:13  <PublicServer> *** SmatZ has left the game (connection lost)
17:30:42  <PublicServer> <avdg> too early and trains ignores your order
17:32:10  <PublicServer> <XeryusTC> and this is why i hate these stations
17:32:14  <PublicServer> <XeryusTC> no balancing at all
17:34:27  <PublicServer> <avdg> :)
17:34:51  <PublicServer> <XeryusTC> bah, i hate msh 2
17:35:42  <PublicServer> <Damalix> xD
17:36:13  <PublicServer> <avdg> hmm
17:36:15  <PublicServer> <XeryusTC> although, it is mostly because of all the additions of stuff which try to fix problems in the hub itself
17:36:25  <PublicServer> <XeryusTC> like the flip flop, fixing traffic balancing there is too late
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17:36:55  <PublicServer> <Mazur> Wanna have a go at reworking it?
17:36:56  <PublicServer> <avdg> the 2 memories where connected
17:37:14  <PublicServer> <XeryusTC> i dont want to touch it :P
17:37:20  <PublicServer> <VVG> ahha
17:37:37  <PublicServer> <Mazur> We rebuild the exit of MSH04 tis morning.
17:38:01  <PublicServer> <XeryusTC> why is everything getting flip flops now? :(
17:38:06  <PublicServer> <Mazur> Put all food trains in depot, rebuild it, sent them out again.
17:38:15  <PublicServer> <Mazur> Ask VVG.
17:38:19  <PublicServer> <avdg> donno
17:38:27  <PublicServer> <avdg> since that V introduce them?
17:38:28  <PublicServer> <VVG> guess why!
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17:39:10  <PublicServer> ***  made screenshot at 0002819D:
17:39:42  <PublicServer> <VVG> My yesterday idea of balancing the central drop traffic other four inner hubs got today upgraded with forcefull splits and here what we have now
17:40:12  <PublicServer> <VVG> well, atleast the goods/food traffic
17:40:49  <PublicServer> <avdg> thergo: whats the state?
17:40:58  <PublicServer> *** avdg has left the game (connection lost)
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17:40:59  <PublicServer> <thgergo> :D
17:41:13  *** avdg has joined #openttdcoop
17:41:18  <avdg> :/
17:41:27  <avdg> !password
17:41:27  <PublicServer> avdg: jailer
17:41:40  <PublicServer> *** avdg joined the game
17:41:46  <PublicServer> <avdg> so poor as a jailer am I
17:41:49  <PublicServer> <avdg> :p
17:41:54  <PublicServer> *** avdg has joined company #1
17:41:57  <VVG> I don't see any other way but forcing trains split, to balance the traffic over whole network, becuase while the plan was itself symmetric, our implementain of it is assymmetric
17:43:21  <PublicServer> <avdg> entrysignal is not required here vvg
17:43:35  <PublicServer> <avdg> rule of 2way signal does enough
17:43:49  <PublicServer> <XeryusTC> avdg: you want to stop trains though when all options are red
17:43:50  <PublicServer> <avdg> with it, you can have a deadlock
17:44:19  <PublicServer> <avdg> and have a block then?
17:44:52  <VVG> entry is a one of safeguards in case of big jam :)
17:45:14  <PublicServer> *** Damalix has left the game (connection lost)
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17:45:44  <PublicServer> <VVG> i prefer it with entry signals
17:47:31  <PublicServer> <VVG> now, the rubber goods trains left, but that will be kinda hard, thx to hub there :(
17:49:05  <PublicServer> <avdg> no entry signal pls :/
17:49:15  <PublicServer> <VVG> it the other way around!
17:49:32  <PublicServer> <avdg> if there is an entry signal and there is jam
17:49:37  <PublicServer> <avdg> no single train can hit the reset
17:50:13  <PublicServer> <VVG> what kind of a jam are talking about that will block split without the entry sig?
17:50:26  <PublicServer> <avdg> lets go to the test area
17:50:30  <PublicServer> <Mazur> Rubber goods? I thought V453000 already flipflopped the condoms?
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17:50:58  <PublicServer> <avdg> voila
17:50:59  <PublicServer> <VVG> He balanced the drop station
17:51:18  <PublicServer> <avdg> vvg: check it out
17:51:24  <PublicServer> <VVG> yeah, watching it
17:51:44  <PublicServer> <avdg> :p
17:51:54  <PublicServer> <VVG> is that a fault of one gate split? )
17:52:01  <PublicServer> <avdg> no
17:52:06  <PublicServer> *** thgergo has left the game (connection lost)
17:52:06  <PublicServer> <avdg> thats the fault of the entry signal
17:53:05  <PublicServer> <avdg> still no deadlock now
17:53:24  <PublicServer> <avdg> and debalancing is in this case acceptable
17:53:51  <PublicServer> <VVG> can one set work as reset for the other cell in this setup?
17:54:12  <PublicServer> ***  made screenshot at 00029BA5:
17:54:16  <PublicServer> <avdg> donno, if you reset after a set
17:54:23  <PublicServer> <avdg> you reset the state of the memory
17:54:27  <PublicServer> <Mazur> It resets botth when block is entered.
17:54:38  <PublicServer> <Mazur> Not?
17:54:41  <PublicServer> <avdg> 1
17:54:47  <PublicServer> <avdg> because 1 is red
17:54:54  <PublicServer> <avdg> and the other was already red and blocked
17:55:18  <PublicServer> <avdg> ?
17:55:30  <PublicServer> <avdg> pls build another one :p
17:55:45  <PublicServer> <avdg> donno what you guys are trying
17:55:55  <PublicServer> *** XeryusTC has left the game (connection lost)
17:55:59  <PublicServer> <avdg> well
17:56:06  <PublicServer> <avdg> that won't help :p
17:56:34  <PublicServer> <avdg> no memory
17:56:39  <PublicServer> <Mazur> No, I am right, it resets both when block is entered, but at that same moment, PGF has already decided which track to take.  The passing train then ssets the last used memory.
17:56:50  <PublicServer> <avdg> doesn't work
17:56:50  <PublicServer> <Mazur> s/PGF/PF/
17:57:41  <PublicServer> <avdg> just don't use a presignal
17:58:46  <PublicServer> <avdg> voila :p
17:59:20  <PublicServer> <avdg> even the other type has a flaw when overflowing
17:59:47  <PublicServer> <avdg> since the train stays in the detector, the flipflop will ignore that exit
17:59:54  <PublicServer> <avdg> but thats a good flaw
18:00:06  <PublicServer> <avdg> you don't want extra trains on a full lane
18:00:43  <PublicServer> <avdg> if someone likes a challenge: find a jamblock without entrysignal :p
18:01:03  <PublicServer> <avdg> I am sure there isn't
18:02:40  <PublicServer> <avdg> my question is, why do you want an entry signal?
18:02:53  <PublicServer> <VVG> used to it :p
18:03:20  <PublicServer> <avdg> the flipflop works great, but isn't accepted because it hasn't an entrysignal at the switch...
18:03:35  <PublicServer> <avdg> great
18:04:28  <PublicServer> <VVG> too slow trains
18:04:29  <PublicServer> <avdg> don't block my trains pls :p
18:04:40  <PublicServer> <VVG> i don.t there are path signals there
18:04:43  <PublicServer> <avdg> vvg: use a longer detecctor
18:05:02  <PublicServer> <VVG> what?
18:05:03  <PublicServer> <avdg> you don't need a pbs :/
18:05:13  <PublicServer> <VVG> you do
18:05:20  <PublicServer> <VVG> those are NOR gates combined
18:06:33  <PublicServer> <avdg> thats how you solve the slowgate problem :p
18:07:00  <PublicServer> <VVG> hm
18:07:07  <PublicServer> <avdg> it works right?
18:07:20  <PublicServer> <VVG> doesn't look like it
18:07:36  <PublicServer> <avdg> well
18:07:40  <PublicServer> <avdg> add a memory
18:07:57  <PublicServer> <avdg> hm
18:08:05  <PublicServer> <avdg> build anothor track
18:08:19  <PublicServer> <VVG> that whole thing is a memory ;)
18:08:33  <PublicServer> <avdg> yeah
18:09:14  <PublicServer> ***  made screenshot at 00028999:
18:11:30  <Mazur>
18:11:42  <PublicServer> <avdg> :p
18:12:25  <avdg> mazur: seems that the note of the entrysignal is also an important one
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18:13:28  <PublicServer> <avdg> well, the other flipflop works too now
18:13:31  <PublicServer> <Mazur> Yes, but this was from before that observation, and now there's a lot of extraneous stuff going on.
18:14:26  <PublicServer> <VVG> that 2gate thing is kind useless when one gate is enough
18:14:45  <PublicServer> <avdg> yeah, but only if you have 2 choices
18:15:02  <PublicServer> <Mazur> Indeed.  A major improvement, avdg.
18:15:09  <PublicServer> <avdg> if you have more, you need flipflops that listen to eachother
18:15:10  <PublicServer> <avdg> :p ty
18:15:28  <PublicServer> <VVG> unfortunatly .(
18:15:31  <PublicServer> <Mazur> Would halve the numkber of logic trains in this game.
18:16:08  <PublicServer> <avdg> well, at least many
18:16:16  <PublicServer> <avdg> by half is a big word
18:16:40  <PublicServer> <avdg> depends also at the be used implementations
18:17:00  <PublicServer> <Mazur> Ok, for a clewan sho
18:17:07  <PublicServer> <Mazur> screenshor., noww.
18:17:20  <PublicServer> <avdg> lets clean it up first :p
18:17:29  <PublicServer> <avdg> hmm
18:17:31  <PublicServer> <avdg> k
18:17:34  <PublicServer> <Mazur> Isn; it?
18:18:29  <Mazur>
18:18:51  <PublicServer> <avdg> :)
18:19:42  *** gleeb has quit IRC
18:20:44  <PublicServer> <Mazur> avdg: Given that all logic in tis game is flipflops,  yes, it would halve them.
18:21:03  <PublicServer> <avdg> check v's logic array
18:21:10  <PublicServer> <avdg> these are 3way
18:21:17  <PublicServer> <Mazur> k, missed that.
18:22:02  <PublicServer> <avdg> but we do have improvements when implemeting 2**n splitters
18:22:49  <VVG> a better logic train is needed
18:22:54  <PublicServer> <Mazur> Especially since not gate speed can't be an issue.
18:23:19  <PublicServer> <Mazur> The logic train is not loaded.
18:23:36  <PublicServer> <avdg> well, its safe to use with tl5
18:24:16  <PublicServer> ***  made screenshot at 00029DBD:
18:24:35  <avdg> :p webcam wanted a picture too, but failed
18:24:43  <PublicServer> <VVG> how does the traffic look now?
18:24:56  <PublicServer> <avdg> donno, not checked the last houres
18:24:59  <PublicServer> <Mazur> 'os the webcam is sow stoo-oopid!
18:25:10  <PublicServer> <Mazur> 'cos
18:25:36  <PublicServer> <avdg> hmm
18:26:47  <PublicServer> <VVG> what is that with !no good train?
18:27:03  <PublicServer> <avdg> not selfexplaining?
18:27:13  <PublicServer> <VVG> i don't get it
18:27:20  <PublicServer> <avdg> check the red trains
18:27:21  <PublicServer> <VVG> oh
18:27:24  <PublicServer> <avdg> can be changed now
18:27:34  <PublicServer> <avdg> I changed some stuff at BBH01
18:28:05  <PublicServer> <avdg> hmm
18:28:06  <PublicServer> <avdg> still
18:28:24  <PublicServer> <VVG> not many of them and two other lanesa re ok
18:28:51  <PublicServer> <VVG> there is one!
18:29:18  <PublicServer> <avdg> finally, someone who isn't afraid
18:29:45  <PublicServer> <Mazur> What is wrong, I'm not getting it yet?
18:30:06  <PublicServer> <avdg> the red trains are grouped on the inner 2 lanes
18:30:23  <PublicServer> <VVG> goods trains from rubber pickup seldom use outermost lane
18:31:02  <PublicServer> <VVG> hm
18:31:17  <PublicServer> <VVG> who stopped train 727? it was standing right in the middle of a station
18:31:27  <PublicServer> <avdg> ?
18:32:35  <PublicServer> <avdg> rubber/wood is quite buzy
18:33:04  <PublicServer> <VVG> you know what?
18:33:07  <PublicServer> <Mazur> About that goods trainless lane: it's simply a longer route having to curve out at the BBH.
18:33:18  <PublicServer> <VVG> the 2 gate splitter is safe to use with entry signal :)
18:33:27  <PublicServer> <avdg> how?
18:33:43  <PublicServer> <VVG> set for one memory acts as reset for other cell
18:33:57  <PublicServer> <avdg> ?
18:34:14  <PublicServer> <avdg> uh where?
18:34:16  <PublicServer> <VVG> ??
18:34:20  <PublicServer> <VVG> ? -?
18:34:29  *** Paltala has joined #openttdcoop
18:34:31  <Paltala> !password
18:34:31  <PublicServer> Paltala: trough
18:34:41  <PublicServer> *** Paltala joined the game
18:34:41  <PublicServer> <avdg> do you have proof that its save to use with presignal
18:34:48  <PublicServer> <avdg> wanna see that
18:34:48  <PublicServer> <Paltala> hey guys
18:34:53  <PublicServer> <avdg> hey paltala
18:34:56  <PublicServer> <Mazur> s/save/safe/
18:34:56  <PublicServer> <VVG> when it's a 2 gates
18:35:07  <PublicServer> <avdg> yeah, then ok
18:35:14  <PublicServer> <VVG> that's what i said earlier
18:35:15  <PublicServer> <Mazur> Who're you calling guys, Pal?
18:35:16  <PublicServer> <avdg> because the reset is after the set
18:35:17  <PublicServer> <Paltala> whats this test area thing for?
18:35:24  <PublicServer> <avdg> but still not used
18:35:30  <PublicServer> <Mazur> ;-)
18:35:31  <PublicServer> <avdg> to reduce small jam
18:35:42  <PublicServer> <Paltala> Mazur: It's a general term I use when i enter among a group of people, i apoligise if you're female Maz
18:35:44  <PublicServer> <Paltala> ;)
18:36:17  <PublicServer> <Mazur> I'm not, but I've got this "pal" remark building up for days, now.
18:36:28  <PublicServer> <Paltala> ohhhh, now i get it Xd
18:36:41  <PublicServer> <Paltala> i was a bit slow off the starting blocks there, sorry :P
18:36:54  <PublicServer> <Mazur> Don;t worry, I can be slow t times, too.
18:37:07  <PublicServer> <avdg> paltala: check !avdg test area
18:37:16  <PublicServer> <Paltala> I know, i was asking what that was
18:37:20  <PublicServer> <avdg> we created new stuff :p
18:37:24  <PublicServer> <Mazur> Anyway, that area is a test for a flip-flop with only one not gate.
18:37:28  <PublicServer> <Paltala> k
18:37:41  <PublicServer> <VVG> hm
18:37:46  <PublicServer> <Mazur> A succesful one, I might add.
18:37:47  <PublicServer> <VVG> what if it was very fast gate?
18:38:00  <PublicServer> <VVG> could it reset a cell before trains decides which turn to take?
18:38:05  <PublicServer> <avdg> test it :p
18:38:06  <PublicServer> *** Combuster joined the game
18:38:14  <PublicServer> <VVG> no logic train here
18:38:18  <PublicServer> <avdg> hmm
18:38:23  <PublicServer> <avdg> needs a slowdown
18:38:26  <PublicServer> <VVG> brb
18:38:32  <PublicServer> *** VVG has left the game (leaving)
18:38:38  <PublicServer> <avdg> it depends on when the train triggers the red signal
18:39:04  <PublicServer> <Mazur> It depends on the order in which OTTD does the follwing tasks: 1. Decide path out of block. 2. set signals.
18:39:08  <PublicServer> <avdg> so long he mades a decision before the reset its good
18:39:18  <PublicServer> ***  made screenshot at 00000000:
18:39:29  <V453000> Mazur: I got my girlfriend here atm but I dont know about flipping anything
18:40:09  <PublicServer> <avdg> V: your flipflow is safe, since we are only having about 2ways
18:40:23  *** mixrin has joined #openttdcoop
18:40:34  <V453000> ?
18:40:37  <V453000> what do you mean
18:40:41  <PublicServer> <Paltala> 1100 trains :)
18:40:50  <V453000> whatever ... im off again
18:41:01  <PublicServer> <Mazur> No, I heard you had only done the rubber pickups, wirth threesomes, no less, so we're good here.
18:41:15  <Mazur> Have fnu.
18:42:37  <PublicServer> <avdg> well, I builded a flipflop wich isn't noobsafe (thinking entrysignal is required)
18:43:40  <VVG> your test track seems to be ok with 999 logic train on gate and 6 3tl trains consisting of the same logic train
18:44:36  <PublicServer> <avdg> :p
18:45:14  <PublicServer> <avdg> vvg: does 2tl give problems?
18:47:14  <PublicServer> <avdg> :p !lol
18:48:06  <VVG> what?
18:48:15  <PublicServer> <Combuster> glitch
18:48:21  <PublicServer> <Paltala> oh wow
18:48:22  <PublicServer> <avdg> just building a memoryloop
18:48:23  <PublicServer> <Paltala> nice
18:48:24  <PublicServer> <Paltala> aw
18:48:53  <PublicServer> <avdg> :p
18:49:09  <PublicServer> <avdg> a memory with memory after edit
18:49:16  <VVG> next thing to is rebuild a rubber/wood pickup to be able to split trains in 2 directions. This will give kinda balanced traffic over the whole network :)
18:49:45  <PublicServer> <Paltala> well central drop needs more balanced traffic
18:50:03  <PublicServer> <Paltala> too much is going in via MSH 08
18:50:20  <PublicServer> <Paltala> however, more can go in via MSH 05
18:50:33  *** Born_Acorn has joined #openttdcoop
18:51:20  <PublicServer> <avdg> hmm
18:51:41  <PublicServer> <avdg> any clue how the source handles it?
18:52:03  <PublicServer> <Paltala> well theres 4 sources
18:52:12  <PublicServer> <Paltala> water, diamonds, goods and food
18:52:21  <PublicServer> <avdg> uh I'll re-ask :p
18:52:47  <PublicServer> <avdg> does someone knows how the source handles the presignal logics?
18:53:14  <PublicServer> <Combuster> ask in #openttd
18:53:25  <PublicServer> <avdg> just asking :p
18:53:40  <PublicServer> <Combuster> just answering :p
18:54:20  <PublicServer> ***  made screenshot at 0001329C:
18:55:20  <PublicServer> <avdg> hmm... found it
18:55:34  <PublicServer> <avdg> signal.cpp line 247 is very usefull
18:55:50  <PublicServer> <Paltala> how, how many pictures of the top corner is the screenshot bot going to take? XD
18:56:11  <PublicServer> <avdg> paltala: I guess the cam would answer with "so many as needed" :p
18:56:17  <PublicServer> <Paltala> lol
18:56:33  <PublicServer> <avdg> *as many
18:56:45  * Combuster is getting cold
18:56:48  <PublicServer> <Paltala> jeeez, deeningdore has 8 water towers
18:56:50  * Combuster heads inside
18:56:54  <PublicServer> <Paltala> thats more than the houses
18:56:55  <PublicServer> <Paltala> XD
18:56:58  <PublicServer> <avdg> :o its hot here
18:57:01  <PublicServer> <Paltala> bye comb :P
18:57:03  <PublicServer> <avdg> swap palces? :p
18:57:08  <PublicServer> *** Combuster has left the game (connection lost)
18:57:08  <PublicServer> <avdg> *places
18:57:11  *** orudge has joined #openttdcoop
18:57:32  <PublicServer> <Paltala> it appears we are blessed by the precense of orudge :P
18:58:09  <PublicServer> <avdg> ?
18:58:22  <orudge> Paltala: I'm always here :p
18:58:22  <PublicServer> <Paltala> [19:57] == orudge [] has joined #openttdcoop
18:58:23  <PublicServer> <Paltala> :D
18:58:27  <orudge> I just never speak
18:58:35  <PublicServer> <Paltala> it says you just connected :P
18:58:47  <orudge> well, yes
18:58:49  <orudge> due to an ISP blip
18:58:54  <orudge> but usually I am here all the time
18:58:56  <PublicServer> <avdg> well, you breaked your promise now orudge :p
18:58:59  <PublicServer> <Paltala> *rolls eyes* :P
18:59:24  <PublicServer> <Paltala> broke*
18:59:25  <PublicServer> <Paltala> :P
18:59:52  <PublicServer> <avdg> beh, I need the english touch before I learn it :p
18:59:58  <PublicServer> <Paltala> heh
19:00:01  <PublicServer> <avdg> *I can
19:00:13  <PublicServer> <Paltala> orudge, i you going to come into the server?
19:00:28  <PublicServer> <Paltala> and marvel at my epic stations and central drop :d
19:01:19  <orudge> probably not at the moment
19:01:26  <PublicServer> <Paltala> D:
19:01:28  <orudge> I tend to be quite busy, I'm afraid
19:01:35  <orudge> been out shopping with the daughter and the lady today :p
19:01:43  <PublicServer> <Paltala> fair enough, lucky you :p
19:02:05  *** sharpy has joined #openttdcoop
19:02:09  <sharpy> !password
19:02:09  <PublicServer> sharpy: brewed
19:02:18  <PublicServer> <Paltala> sharpeh :D
19:02:36  <PublicServer> *** sharpy joined the game
19:02:52  <PublicServer> <avdg> hi
19:02:57  <PublicServer> <sharpy> hiyas
19:03:06  <thgergo> !password
19:03:06  <PublicServer> thgergo: brewed
19:03:13  <PublicServer> *** sharpy has left the game (connection lost)
19:03:18  <PublicServer> <Paltala> fail
19:03:25  <PublicServer> <Mazur> Hibye, Sharpy.
19:03:34  <PublicServer> *** thgergo joined the game
19:03:51  <PublicServer> <avdg> hmm
19:04:12  *** mixrin has quit IRC
19:04:37  <PublicServer> <thgergo> train limit yet again?
19:04:42  <PublicServer> <Paltala> 1107
19:04:44  <PublicServer> <Paltala> nope :P
19:04:45  <PublicServer> <thgergo> just 4 left
19:04:49  <PublicServer> <thgergo> to 1111
19:04:51  <^Spike^> !info
19:04:52  <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Epical Company of Epic'  Year Founded: 1950  Money: 13626997453  Loan: 0  Value: 13639326709  (T:1107, R:0, P:0, S:0) unprotected
19:04:52  *** Combuster has quit IRC
19:04:56  <PublicServer> <Paltala> is that the limit?
19:05:00  <PublicServer> <thgergo> indeed
19:05:06  <PublicServer> <Paltala> ugh
19:05:14  <^Spike^> !server_status
19:05:14  <PublicServer> ^Spike^:  21:05:14 up 19 days, 18:59,  0 users,  load average: 1.11, 0.44, 0.26
19:05:15  <PublicServer> ^Spike^: Cpu(s): 36.2%us,  6.8%sy,  5.5%ni, 49.9%id,  1.5%wa,  0.0%hi,  0.1%si,  0.0%st
19:05:15  <PublicServer> ^Spike^: 32014 openttd   30  10  262m  24m 2960 R   39  1.2   2787:39 ./openttd -c opentt
19:05:44  <PublicServer> *** sharpy joined the game
19:07:16  <PublicServer> <Paltala> limit reached
19:07:44  <PublicServer> <avdg> hmm
19:08:05  <PublicServer> <avdg> why does a memory needs 2 combo's when 1 works as well
19:08:05  <PublicServer> *** sharpy has left the game (connection lost)
19:08:37  <PublicServer> <Paltala> not a clue
19:08:57  <PublicServer> <avdg> check my test area
19:09:10  <PublicServer> <avdg> it works with only 1 signal :p
19:09:22  <PublicServer> ***  made screenshot at 0001FD0D:
19:09:33  <PublicServer> <Paltala> it does?
19:09:37  <PublicServer> <avdg> yeah lol
19:09:47  <PublicServer> <avdg> it looks at hisself
19:10:02  <PublicServer> <Paltala> ummm....i cant work out which signal you mean Xd
19:10:11  *** sharpy has quit IRC
19:10:19  <PublicServer> *** Spike has joined company #1
19:10:35  <PublicServer> <avdg> check the !memory diffrends
19:10:44  <PublicServer> <Paltala> i watched it being made :P
19:11:23  <PublicServer> <avdg> hmm
19:11:37  <PublicServer> <avdg> it has a glitch when using 2
19:11:46  <PublicServer> <avdg> nvm
19:11:52  <PublicServer> <Paltala> dont look at me to answer any questions :P
19:12:04  *** mixrin has joined #openttdcoop
19:13:32  *** Combuster has joined #openttdcoop
19:15:48  *** Vitus has joined #openttdcoop
19:16:36  <PublicServer> <Paltala> i wish we could turn town growth on
19:17:04  <PublicServer> <Paltala> i want to watch sondgrove rivers explode with the 5k tons of food and 5million litres of water every month :D
19:17:06  <PublicServer> <Mazur> And have towns all over get in our way?
19:17:20  <PublicServer> <Paltala> we box them in
19:17:25  <PublicServer> <Paltala> but not sondgrove Xd
19:17:36  <PublicServer> <Paltala> i want that to explode in a shower of food and water :D
19:18:38  <PublicServer> <avdg> hmm limit?
19:18:43  <PublicServer> <Paltala> 1111
19:18:46  <PublicServer> <Paltala> we hit it
19:20:30  <Mazur> And no problems in the network in sight.
19:20:51  <PublicServer> <avdg> safe to raise I guess
19:21:02  <PublicServer> <Mazur> Yes, it is.
19:21:46  <Mazur> planetmaker, c an we have some more trains please?
19:22:12  <planetmaker> !rcon max_trains
19:22:12  <PublicServer> planetmaker: ERROR: command not found
19:22:17  <planetmaker> !rcon set max_trains
19:22:17  <PublicServer> planetmaker: Current value for 'max_trains' is: '1111' (min: 0, max: 5000)
19:22:26  <planetmaker> !trains 1234
19:22:26  <PublicServer> *** planetmaker has set max_trains to 1234
19:22:36  <Paltala> oh for gods sake :D
19:22:36  <Mazur> kthxbai
19:22:50  <planetmaker> you're welcome
19:24:11  <PublicServer> <avdg> :p builded a memtest
19:24:19  <PublicServer> <Paltala> built*
19:24:19  <PublicServer> <avdg> at test area
19:24:25  <PublicServer> ***  made screenshot at 000037D4:
19:24:25  <PublicServer> <Mazur> s/builded/build/
19:24:30  <PublicServer> <avdg> :)
19:25:01  <PublicServer> <Mazur> Or built, not entirely sure about "built".
19:25:08  <PublicServer> <Paltala> its built
19:25:19  <PublicServer> <Paltala> builded is NOT a word in the english dictionary
19:26:32  <PublicServer> <avdg> well at least, its interesting
19:27:28  <PublicServer> <avdg> you can do !this now
19:27:45  <PublicServer> <avdg> uh nvm
19:28:15  <PublicServer> <avdg> oh where are my brains :p
19:28:28  <PublicServer> <Paltala> up your arse :D
19:29:55  <PublicServer> *** Paltala has left the game (connection lost)
19:30:02  <Paltala> i g2g do some work
19:30:15  <Paltala> ill be back later fellas
19:30:15  <PublicServer> <avdg> have fun :p
19:30:21  <PublicServer> <Mazur> Bye.
19:30:26  *** Paltala has quit IRC
19:30:49  <Vitus> Hey
19:30:55  <PublicServer> <avdg> ey
19:31:09  <PublicServer> <Mazur> Fœtus!
19:31:19  <PublicServer> <avdg> ¿
19:31:19  <Vitus> I'm back on continent :D
19:31:38  <hylje> ಠ_ಠ
19:31:40  <PublicServer> <Mazur> Solid ground under your feet, eh?
19:32:16  <Vitus> Hmmm... I don't feel anything special :D
19:32:22  <PublicServer> <avdg> È_È
19:32:26  <Vitus> Was nice in south England
19:32:49  <PublicServer> <Mazur> So it should.
19:32:59  <VVG> welcome back onto proper lands
19:33:00  <PublicServer> <Mazur> People excited about Cavendish?
19:33:20  <PublicServer> <avdg> le tour?
19:33:25  <Vitus> Don't ask me :D
19:33:27  <PublicServer> <avdg> donno, how good was he today?
19:33:39  <PublicServer> <Mazur> But that's what I did.
19:33:41  <PublicServer> <avdg> didn't checked the results yet
19:33:42  <Vitus> How did you manage without me? :)
19:33:44  *** Progman has joined #openttdcoop
19:33:47  <hylje> le derp
19:33:53  <Vitus> Any new people around Public Server?
19:34:04  <PublicServer> <Mazur> s/Any/Many.
19:34:47  <VVG> some
19:34:49  <Vitus> Hmmm, the new "display chain" feature is awesome
19:35:04  <PublicServer> <avdg> ?
19:35:14  <Vitus> Have you tried latest nightly?
19:35:15  <PublicServer> <Mazur> ¿?
19:35:20  <PublicServer> <Mazur> no.
19:35:31  <VVG> me neither
19:35:34  <VVG> what is that feature?
19:35:47  <Vitus>
19:36:00  <Vitus> I'm just looking at last PSG
19:36:04  <avdg> big patch :o
19:36:28  <planetmaker> NICE feature :-)
19:36:34  <Vitus> Indeed :)
19:36:44  <Vitus> Not that useful for default industries, though :D
19:36:56  *** mixrin has quit IRC
19:37:00  <avdg> hmm… still no clue what is does exactly :p
19:37:02  <Mazur> Intewesting.
19:37:04  <Ammler> update?
19:37:16  <avdg> in trunk, yes
19:37:26  <Vitus> avdg: Try it ;)
19:37:30  <VVG> !password
19:37:30  <PublicServer> VVG: shacks
19:37:41  <avdg> kk
19:37:41  <PublicServer> *** VVG joined the game
19:37:51  <Vitus> Update to latest nightly, open last PSG and click on industry, you can't miss it :)
19:38:13  <avdg> hmm.. I need to compile it by hand
19:38:18  <avdg> nah
19:38:18  <Vitus> Oh, I forgot
19:38:54  <Ammler> avdg: I just update the server
19:38:54  <avdg> I hate to link libraries when before compiling
19:39:12  <avdg> *—skip when
19:39:17  <Ammler> so your compile is worth :-)
19:39:26  <PublicServer> ***  made screenshot at 0002D7DB:
19:39:33  <Vitus> Too bad I couldn't fix some of my work in last PSG :(
19:39:59  <VVG> You have a chance to fix someesle work in current one :)
19:40:17  <Vitus> Tomorrow, I guess :)
19:40:44  <Vitus> Textile Mill is totally broken :D
19:40:46  <PublicServer> <Mazur> Won;t you at least take a look?  It early evening, yet.
19:40:57  <hylje> reading the patch suggests a newgrf that uses different types of house to produce and consume goods is becoming reality
19:41:02  <avdg> hmm… wants to learn c++ again :p
19:41:06  <Vitus> Hmmm, I might. But I'm not home... yet
19:41:29  <planetmaker> hylje: for years possible
19:41:49  <planetmaker> e.g. petrol stations
19:42:13  <Ammler> !save
19:42:14  <PublicServer> Saving game...
19:42:15  <hylje> hmm yeah
19:42:33  <Vitus> Ammler: to r20214, right?
19:42:33  <PublicServer> Server closed down by admin
19:42:35  <PublicServer> Server has exited
19:42:35  *** PublicServer has quit IRC
19:42:37  <avdg> :)
19:42:43  <VVG> !dl
19:42:44  <hylje> but i was thinking of more elaborate things like industry houses that grow and shrink based on some magic values
19:42:47  <VVG> oh
19:42:49  <Mazur> *ouch*
19:43:02  * Mazur fell off the server.
19:43:04  *** PublicServer has joined #openttdcoop
19:43:04  <PublicServer> Autopilot engaged
19:43:04  <PublicServer> Loading default savegame
19:43:04  *** ChanServ sets mode: +v PublicServer
19:43:04  * avdg creates binarie
19:43:04  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #189 (r20214) | STAGE: Building | | New players, use @quickstart and !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity | create a wiki userpage"
19:43:16  <Vitus> I'll take a look, then :)
19:43:16  <VVG> !dl win32
19:43:16  <PublicServer> VVG:
19:43:19  <Vitus> !password
19:43:19  <PublicServer> Vitus: voiced
19:43:38  <hylje> and for instance having farmland houses that produce stuff based on the field houses they are associated with
19:43:39  <thgergo> !help
19:43:39  <PublicServer> thgergo:
19:43:48  <PublicServer> *** Vitus joined the game
19:43:51  *** mixrin has joined #openttdcoop
19:43:58  <avdg> wow, much updated
19:44:32  *** sharpy has joined #openttdcoop
19:44:35  <sharpy> !password
19:44:35  <PublicServer> sharpy: voiced
19:44:36  <PublicServer> *** VVG joined the game
19:44:43  <avdg> sharpy: other binaries
19:44:45  <Vitus> Congratulations Mazur :)
19:44:49  <thgergo> !dl
19:44:49  <PublicServer> thgergo: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
19:44:52  <hylje> !dl osx
19:44:52  <PublicServer> hylje: use !svn or ask avdg or planetm4ker
19:44:56  <Vitus> On the plan, I mean :)
19:44:59  <avdg> hylje: wait
19:45:02  <thgergo> !dl lin64
19:45:02  <PublicServer> thgergo:
19:45:04  <sharpy> !download win64
19:45:04  <PublicServer> sharpy:
19:45:10  <avdg> I am compiling :p
19:45:14  <hylje> alright
19:45:19  <PublicServer> *** Combuster joined the game
19:45:24  <hylje> i'll come take a look because you made me excited
19:45:27  <hylje> you poor things
19:45:30  <hylje> :<
19:45:40  <hylje> @quickstart
19:45:42  <Webster> Quickstart - #openttdcoop Wiki -
19:46:04  *** sharpy has quit IRC
19:46:16  <PublicServer> *** Spike joined the game
19:46:41  <thgergo> !password
19:46:41  <PublicServer> thgergo: voiced
19:46:53  <PublicServer> *** thgergo joined the game
19:47:18  *** sharpy has joined #openttdcoop
19:47:23  <sharpy> !password
19:47:23  <PublicServer> sharpy: voiced
19:47:28  <thgergo> avdg it worths to compile?
19:47:34  <PublicServer> *** sharpy joined the game
19:47:38  <Ammler> meh, StationGUI again not applying
19:48:43  <PublicServer> <sharpy> are we at train limit?
19:48:48  <avdg> yeah
19:48:53  <PublicServer> <sharpy> jeeees
19:48:56  <avdg> but its raised again
19:49:15  <avdg> or did we hit it again
19:49:24  <PublicServer> *** Mazur joined the game
19:50:10  <PublicServer> *** avdg joined the game
19:50:34  <hylje> !dl osx
19:50:34  <PublicServer> hylje: use !svn or ask avdg or planetm4ker
19:50:47  <hylje> avdg: ping
19:51:03  <avdg> almost
19:51:10  <hylje> thanks
19:51:22  <Ammler> :-)
19:51:28  <PublicServer> <sharpy> food processor seems to be reaching capacity drop side
19:51:36  <PublicServer> <sharpy> oh no, must have been a wave
19:51:42  * avdg uploads the file
19:51:56  <avdg> well, I hope it will work :p
19:52:11  <hylje> at least you get speedy feedback
19:52:31  <avdg> I don't know sure how it will work with the libraries on an other machine
19:52:35  <avdg> :)
19:52:45  <avdg> 1 min upload :/
19:52:51  <avdg> k
19:53:01  <avdg>
19:53:21  <avdg> hylje: binaries are baked
19:53:23  <PublicServer> *** Amm1er joined the game
19:53:28  <hylje> i'm on to it
19:53:49  <PublicServer> <avdg> :o
19:53:52  <PublicServer> <Amm1er> wow, very nice
19:54:16  <PublicServer> <avdg> the idea is nice
19:54:39  <PublicServer> <Amm1er> how does it work with firs
19:55:21  <PublicServer> <avdg> its not perfect, but I am happy about the feature
19:55:37  <PublicServer> <Amm1er> what you miss?
19:55:45  <hylje> avdg: yeah, dynamic libs boggle it
19:56:08  <hylje> avdg: static compile should be idiotproof
19:56:09  <SmatZ> !screen
19:56:11  <PublicServer> *** SmatZ made screenshot at 0003D3CE:
19:56:12  <PublicServer> <avdg> hylje: do you use ports
19:56:15  <hylje> no
19:56:21  <PublicServer> <avdg> macport
19:56:22  <Vitus> Damn... why do I have to miss such beautiful game :(
19:56:24  <hylje> but if you'd like i can
19:56:32  <SmatZ> :(
19:56:38  <PublicServer> <avdg> hmm
19:56:40  <hylje> i've been trying to keep at fairly sane mac packages
19:56:42  <PublicServer> <Amm1er> Beer?
19:56:47  <SmatZ> beer!
19:56:56  <Vitus> @beer
19:56:56  <Webster> The cause of, and solution to, all of life's problems
19:57:00  <SmatZ> :D
19:57:01  <PublicServer> <avdg> I want to create portable proof binaries, I only don't know how
19:57:22  <hylje> hmm
19:57:52  <PublicServer> <avdg> ammler: lets say it needs some polishing
19:58:06  <PublicServer> ***  made screenshot at 0003D1C3:
19:58:10  <PublicServer> <Amm1er> it simply rocks
19:58:22  <Ammler> !archive
19:58:22  <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
19:58:39  <PublicServer> <Mazur> What rocks?
19:58:48  <Vitus> The new feature, I guess :)
19:58:56  <Ammler> hmm, the #188 entry is quite bad :-(
19:59:23  <Mazur> Yes.
19:59:52  <PublicServer> <avdg> hmm... where are the pax in the chain?
20:00:00  <Mazur> Im was going to ijmprove it, but 189 sucked me in.
20:00:31  <Ammler> :-)
20:00:32  <Vitus> avdg: It is supposed to be industry chain, isn't it?
20:00:49  <Ammler> also you shold mention the main newgrf in the entries
20:00:50  <PublicServer> *** Amm1er has left the game (connection lost)
20:00:55  <Ammler> like firs or the trainset
20:01:21  <avdg> hmm there is a guide to build static binaries
20:01:25  <Vitus> I'll have to go through 10 days of revision updates to see what's new :D
20:01:29  * avdg reads the wiki
20:01:31  <PublicServer> <Mazur> And Swedish rail 0.5.0
20:01:57  <avdg> :o 1 line
20:03:05  <VVG> How long we will contirnue tinkering with this game? It does look kinda finished. Though, i had an idea for a rebuild of oil refinary, its 2 parts are way unbalanced.
20:03:41  <PublicServer> <Mazur> Loads of unconnected primaries, still.
20:03:47  <VVG> !info
20:03:47  <PublicServer> VVG: #:1(Orange) Company Name: 'Epical Company of Epic'  Year Founded: 1950  Money: 14120039195  Loan: 0  Value: 14133607397  (T:1130, R:0, P:0, S:0) unprotected
20:03:52  <VVG> gah
20:03:52  <PublicServer> <thgergo> yeah more connection more stress
20:04:03  <VVG> we also nearing the limit my pc breaks at :(
20:04:30  <PublicServer> *** avdg has left the game (leaving)
20:04:55  <avdg> buzy with the binaries
20:05:44  <hylje> thanks for the efforts
20:05:54  <Mazur> OIld refinery could be improved, yes/.
20:07:02  <avdg> hylje: It should work now
20:07:07  <avdg> I'm recompiling
20:07:36  <avdg> ty for saying the word static btw, I know how to create binaries now :p
20:07:54  <hylje> yay!
20:11:09  <avdg> I'll upload it under the same file, I removed the older binaries too atm
20:13:08  <PublicServer> ***  made screenshot at 00033485:
20:13:32  <avdg> hylje: its uploading now (
20:13:41  <hylje> alright
20:14:10  <avdg> 10 sec
20:14:28  <avdg> k
20:14:44  <avdg> hylje: they are baked
20:15:04  <hylje> is it supposed to be 5.4MB
20:15:17  <avdg> hmm
20:15:32  <avdg> 5.6
20:15:49  <avdg> !password
20:15:50  <PublicServer> avdg: abound
20:15:58  <PublicServer> *** avdg joined the game
20:16:14  <hylje> it appears to still depend on dynamic libraries (that i don't have)
20:16:23  <avdg> hmm...
20:16:31  <avdg> can you list them?
20:16:49  <hylje> it dies on the first one, but i can see if i can ask the system really nicely for them
20:17:23  <avdg> wich version of osx are you using now?
20:17:27  <hylje> 10.6
20:17:30  <avdg> k
20:17:32  <hylje> snow leopard
20:17:39  <avdg> I'm on the same os
20:18:49  <Ammler> hylje: ldd might also work on osx
20:19:03  <hylje> yeah i just read ldd
20:19:17  <hylje> about exactly when you said that :D
20:19:45  <Ammler> :-P
20:20:05  <PublicServer> *** sharpy has left the game (leaving)
20:20:47  <hylje> avdg:
20:20:48  <Webster> Title: dpaste: #221565 (at
20:21:28  <avdg> not a small list
20:22:15  <Ammler> how you see, which are missing?
20:22:27  <PublicServer> *** Vitus has left the game (leaving)
20:22:35  <hylje> Ammler: roughly by checking which ones are found and which are not
20:22:47  <avdg> I know I had to download lzo
20:23:59  <PublicServer> *** VVG has left the game (leaving)
20:24:32  <avdg> hmm… if I'm right its only the binaries from line 8 till 17
20:24:46  <avdg> or maybe 15
20:25:06  <hylje> all the ones that aren't /System/Library/ are suspects
20:25:50  <avdg> I think that the binaries from /opt/local/lib/ are from macport
20:26:00  <avdg> strange
20:26:42  <hylje> /usr/lib stuff i think i have already
20:26:51  <avdg> hylje: you said that the size of the package was 5.4 while I had 5.6
20:27:00  <hylje> yeah
20:27:01  <avdg> can you check if you have the right binaries?
20:27:15  <avdg> redownloading them
20:27:26  <VVG> quicktested display chain with firs and ecs, very, very hand feature
20:27:27  <hylje> i redownloaded after you said they were done
20:27:47  <hylje> $ shasum ~/Downloads/bin-1/openttd
20:27:47  <hylje> 375585f990e9cbe299f8fa42158cda44f8f8c835  /Users/Hylje/Downloads/bin-1/openttd
20:28:10  <PublicServer> ***  made screenshot at 00034092:
20:28:38  <PublicServer> <Combuster> hey
20:28:40  <avdg> 710c79b57fa143a00a41f395258e8d036b7739b7
20:28:50  <avdg> hmm
20:28:58  <PublicServer> <Combuster> Who's clearing the station?
20:29:07  <PublicServer> <Mazur> What station?
20:29:11  <PublicServer> <Combuster> Care to rebuild what you just demolished?
20:29:22  <hylje> $ shasum ~/Downloads/
20:29:22  <hylje> 62c6d4336da5e5df9d441aa39e68986c6ee5c9b6  /Users/Hylje/Downloads/
20:29:22  * avdg checksums the binary
20:29:40  <PublicServer> <thgergo> sry
20:29:49  <PublicServer> <thgergo> it seems unserved
20:30:00  <PublicServer> <Combuster> I was working on it until I got distracted
20:30:17  <PublicServer> <Combuster> and I was fixing Paltala's epic stationwalk
20:30:17  <avdg> 375585f990e9cbe299f8fa42158cda44f8f8c835  openttd
20:30:21  <PublicServer> <thgergo> sorry for that
20:30:26  <avdg> thats a mach
20:30:33  <avdg> *match
20:31:03  <PublicServer> <thgergo> I was looking from station to station
20:32:02  <PublicServer> <Combuster> thgergo: you can help disbanding that ugly station
20:32:26  <PublicServer> <thgergo> kk
20:32:31  <PublicServer> <Combuster> if you want, of course :)
20:33:34  <PublicServer> <thgergo> well I leave it for you now... I dont want to distract your work
20:34:17  <PublicServer> <Combuster> The game's pretty loaded
20:34:20  <PublicServer> <Combuster> I can't work that fast
20:34:36  <PublicServer> <Combuster> and there's like half a SL to build to fix this
20:34:47  <PublicServer> <Combuster> So I don't expect any run-ins :)
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20:37:21  <PublicServer> *** Spike has left the game (leaving)
20:38:25  <Combuster> On another note: who here played last game a lot and feels like writing a quick summary about it?
20:43:12  <PublicServer> ***  made screenshot at 000153BB:
20:43:52  <avdg> hylje: check the readme.txt for the required libraries
20:44:23  <avdg> at 7.1
20:44:30  <avdg> donno if that helps
20:51:23  <avdg> planetmaker: can you confirm that the "compile static" part isn't broken on ?
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20:55:11  <fmauneko> !dl
20:55:11  <PublicServer> fmauneko: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
20:57:57  <fmauneko> !dl osx
20:57:57  <PublicServer> fmauneko: use !svn or ask avdg or planetm4ker
20:58:07  <fmauneko> That what I thought :p
20:58:14  <planetmaker> :-P
20:58:14  <PublicServer> ***  made screenshot at 0003B8DE:
20:58:17  <planetmaker> !svn
20:58:17  <PublicServer> planetmaker: svn update -r20214 && make && ./bin/openttd -n -p troupe
20:58:17  <PublicServer> planetmaker: svn checkout -r20214 svn:// openttdcoop && cd openttdcoop && ./configure && make
20:58:25  <planetmaker> ^^ I do recommend that ;-)
20:59:01  * fmauneko is launching XCode
20:59:04  <planetmaker> otherwise I can only provide binaries for OSX 10.6.4 intel
20:59:18  <planetmaker> no guarantee for libraries to fit, though
20:59:29  <planetmaker> fmauneko:
20:59:31  <planetmaker> !autostart
20:59:31  <PublicServer> planetmaker:
20:59:36  <planetmaker> ^ use that
20:59:44  <PublicServer> *** avdg has left the game (leaving)
20:59:45  <fmauneko> I prefer compiling it by hand :p
20:59:53  <planetmaker> it basically does that...
21:00:06  <fmauneko> XCode is not for OpenTTD, i use iterm for that :p
21:00:18  <avdg> hmm
21:00:44  <fmauneko> But I think I'll do a mac frontend for autostart
21:01:18  <avdg> well !ask avdg will not work atm :p
21:01:47  <avdg> I'm trying to recompile the binaries again… :/
21:02:00  <fmauneko> What's the problem ?
21:02:29  <avdg> seems I can't create static libraries
21:02:49  <avdg> and if I doublecheck, its make that doesn't make a makefile.config
21:03:08  <fmauneko> Hmm
21:03:16  <avdg> as descrived on
21:03:16  <fmauneko> Recent developer tools ?
21:03:39  <avdg> i'm using the cli with the tools from svn
21:04:57  *** Benom has quit IRC
21:05:18  <Mazur> have you tried from the comnand line: make STATIC:=1
21:05:28  <fmauneko> ./configure --enable-static ?
21:06:46  <fmauneko> Ah, I miss freetype
21:07:01  <fmauneko> lack*
21:07:30  <avdg> the make STATIC:=1 failed
21:07:45  * avdg tries /configure
21:08:25  <fmauneko> I'm compiling it with ./configure --enable-static
21:08:35  <PublicServer> *** Combuster has left the game (connection lost)
21:08:58  <fmauneko> make -j9 bundle_dmg
21:09:04  <fmauneko> Oops :p
21:09:09  *** fmauneko is now known as fmauNeko
21:09:36  <avdg> ?
21:09:57  <fmauNeko> Colloquy had the focus, not the Terminal
21:10:42  <fmauNeko> Problem of library search path now
21:13:16  <PublicServer> ***  made screenshot at 0000634F:
21:14:47  <fmauNeko> Ok, I have a statically linked mac OpenTTD ready to use :p
21:15:47  <avdg> tested?
21:15:49  <avdg> :p
21:16:14  <fmauNeko> !password
21:16:14  <PublicServer> fmauNeko: hasted
21:16:21  <PublicServer> *** fmauNeko joined the game
21:16:23  <PublicServer> <fmauNeko> ohai
21:16:34  <avdg> aha, I am compiling extra files now
21:16:39  <planetmaker> fmauNeko: no need to make a bundle
21:16:54  <fmauNeko> I know :p
21:16:56  <planetmaker> just call 'make run'
21:17:06  <avdg> its a good sign
21:17:09  <PublicServer> *** fmauNeko has left the game (leaving)
21:17:43  <fmauNeko> crap, I got a 64bit build
21:18:53  <avdg> hylje is also on 10.6, don't worry :p
21:19:10  <avdg> ah oh
21:19:15  <avdg> nvm then
21:19:58  <avdg> nope
21:20:11  <avdg> it still depends on libraries
21:20:26  <hylje> 10.6 is amd64 only
21:20:44  <hylje> but yeah, third party libraries make or break it
21:22:05  <avdg> strange it doesn't work
21:22:08  <fmauNeko> Hmm
21:22:23  <avdg> I have a confirm on the configuration it will compile static
21:23:47  <fmauNeko> Hmm
21:24:07  <fmauNeko> Maybe it's because the libraries themselves aren't build to be statically linked
21:24:31  <fmauNeko> I'll try to rebuild lzo2 libz and iconv
21:24:56  <hylje> yeah the extra libs need to be somehow compiled static
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21:27:32  <avdg> well, I'll try something else now
21:28:16  <fmauNeko> Ok, i see the problem
21:28:19  <PublicServer> ***  made screenshot at 0000394E:
21:28:44  <fmauNeko> ./configure uses -lz -llzo2 and -liconv
21:28:54  <fmauNeko> These 3 libs are dynamically linked
21:29:12  <fmauNeko> for png and freetype, it uses the full path to the static lib
21:29:24  <fmauNeko> and there's no dynamic link
21:29:31  <avdg> hmm
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21:30:59  <avdg> how to revert? :p
21:31:01  <fmauNeko> haha
21:31:03  <fmauNeko> 	if [ "$with_zlib" != "0" ]; then
21:31:03  <fmauNeko> 		if [ "$enable_static" != "0" ] && [ "$os" != "OSX" ]; then
21:31:04  <fmauNeko> 			LIBS="$LIBS $zlib"
21:31:04  <fmauNeko> 		else
21:31:04  <fmauNeko> 			LIBS="$LIBS -lz"
21:31:04  <fmauNeko> 		fi
21:31:05  <fmauNeko> 		CFLAGS="$CFLAGS -DWITH_ZLIB"
21:31:06  <fmauNeko> 	fi
21:31:32  <fmauNeko> a dynamic link is forced when on OSX
21:32:15  <hylje> back in the day i read the devs curse OSX's schizofrenic support for libraries
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21:32:17  <avdg> even when static is enabled? :o
21:32:22  <fmauNeko> yes
21:32:28  <avdg> wtf
21:32:37  <hylje> ottd devs that is
21:33:22  <avdg> donno, there is no osx maintainer atm
21:33:56  <fmauNeko> haha, I lol'd
21:34:08  <fmauNeko> the vars that should contain the static lib path
21:34:13  <fmauNeko> contains the path to an header
21:36:49  <avdg> the otool -L bin/openttd confirms there is no way to reduce the required libraries
21:38:02  <fmauNeko> Hahahaha, there we go
21:38:13  <fmauNeko> I just have to fix the iconv detection, and it will work
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21:39:03  <avdg> hmm patch? :p
21:43:21  <PublicServer> ***  made screenshot at 0000755F:
21:45:18  <fmauNeko> Ok, the static linking worked
21:45:20  <fmauNeko> Now, time to test :p
21:45:39  <fmauNeko> !password
21:45:39  <PublicServer> fmauNeko: hanker
21:45:49  <PublicServer> *** fmauNeko joined the game
21:45:57  <PublicServer> <fmauNeko> Hmm, it smells like a win
21:47:40  <PublicServer> *** fmauNeko has left the game (leaving)
21:48:27  <fmauNeko>
21:48:28  <Webster> Title: gist: 488991 - GitHub (at
21:48:35  <fmauNeko> There it is :p
21:50:47  *** avdg has quit IRC
21:58:23  <PublicServer> ***  made screenshot at 00006552:
21:58:37  <fmauNeko> !clients
21:58:41  <fmauNeko> !players
21:58:43  <PublicServer> fmauNeko: Client 11 (Orange) is thgergo, in company 1 (Epical Company of Epic)
21:58:43  <PublicServer> fmauNeko: Client 14 (Orange) is Mazur, in company 1 (Epical Company of Epic)
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22:13:25  <PublicServer> ***  made screenshot at 00006351:
22:16:32  <Ammler> fmauNeko: might be worth a fs post?
22:16:55  <fmauNeko> Already done :p
22:17:06  <Ammler> good :-)
22:17:25  <fmauNeko> :)
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22:24:15  <VVG> !players
22:24:16  <PublicServer> VVG: Client 11 (Orange) is thgergo, in company 1 (Epical Company of Epic)
22:24:16  <PublicServer> VVG: Client 14 (Orange) is Mazur, in company 1 (Epical Company of Epic)
22:24:21  <VVG> !info
22:24:21  <PublicServer> VVG: #:1(Orange) Company Name: 'Epical Company of Epic'  Year Founded: 1950  Money: 15264899755  Loan: 0  Value: 15275723654  (T:1189, R:0, P:0, S:0) unprotected
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22:28:27  <PublicServer> ***  made screenshot at 00004155:
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22:28:45  <avdg> damm internet
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22:39:36  <Davelister> hello world
22:39:40  <PublicServer> <thgergo> hello
22:42:31  <VVG> !password
22:42:31  <PublicServer> VVG: teamed
22:42:41  <PublicServer> *** VVG joined the game
22:42:56  <PublicServer> <VVG> anything going on?
22:43:16  <PublicServer> <thgergo> im getting more indrustries connected
22:43:29  <PublicServer> ***  made screenshot at 00006D5B:
22:43:41  <PublicServer> <thgergo> and SLH 07 is nearing its limits
22:44:40  <PublicServer> <thgergo> it used to jam up tha mainline sometimes
22:44:57  <PublicServer> <VVG> i see exit redbuilt
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22:58:31  <PublicServer> ***  made screenshot at 000322CA:
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23:09:10  <Uristqwerty> !password
23:09:11  <PublicServer> Uristqwerty: grains
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23:13:33  <PublicServer> ***  made screenshot at 0003D1CD:
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23:26:02  <F223> !download
23:26:02  <PublicServer> F223: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
23:26:06  <F223> !download win32
23:26:06  <PublicServer> F223:
23:27:34  <F223> !password
23:27:34  <PublicServer> F223: gopher
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23:28:35  <PublicServer> ***  made screenshot at 0003C3D6:
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23:31:46  <PublicServer> <thgergo> train limit again:D
23:33:14  <PublicServer> *** thgergo has joined spectators
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23:33:31  <PublicServer> <VVG> and that is a good thing
23:33:37  <PublicServer> <VVG> my pc is at a limit
23:33:52  <PublicServer> <thgergo> still 70% cpu usage here
23:34:59  <PublicServer> <VVG> my taks manager says 60
23:35:12  <PublicServer> <VVG> but desn't help getting better fps
23:35:56  <PublicServer> <thgergo> I get full fps for the closest two 2 zoom level
23:37:42  <F223> the only place that I'm slowing down at 2nd zoom level is at the center
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23:43:37  <PublicServer> ***  made screenshot at 0003C44E:
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23:47:29  <PublicServer> <thgergo> bye
23:47:35  <KyleS_> !dl win32
23:47:35  <PublicServer> KyleS_:
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23:48:22  <KyleS_> !password
23:48:22  <PublicServer> KyleS_: detest
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23:58:39  <PublicServer> ***  made screenshot at 0003C24F:

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