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Log for #openttdcoop on 6th August 2010:
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00:04:53  *** Barbaar has quit IRC
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01:01:09  <PublicServer> *** avdg has left the game (leaving)
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04:52:54  <VVG> morning
04:53:10  <VVG> !players
04:53:13  <PublicServer> VVG: There are currently no clients connected to the server
05:16:56  <VVG> smog is back :( you can't see shit farther than 1 km. Or even less. :(
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06:18:59  <Deamonhunter11> !password
06:18:59  <PublicServer> Deamonhunter11: wirier
06:19:14  <PublicServer> *** Deamonhunter11 joined the game
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06:37:29  *** ChanServ sets mode: +o ^Spike^
06:44:13  <VVG> !password
06:44:13  <PublicServer> VVG: awakes
06:44:27  <PublicServer> *** Game unpaused (number of players)
06:44:30  <PublicServer> *** VVG joined the game
06:44:31  <VVG> sure i do
06:44:55  <PublicServer> *** VVG has joined spectators
06:44:55  <PublicServer> *** Game paused (number of players)
06:45:14  <PublicServer> <Deamonhunter11> what
06:45:25  <PublicServer> <VVG> hm
06:45:29  <PublicServer> <VVG> thought you were afk
06:45:40  <PublicServer> <VVG> you want to build something?
06:46:01  <PublicServer> <Deamonhunter11> nah just looking at other websites
06:46:28  <PublicServer> <Deamonhunter11> plus i don't know what to build. i'm too new
06:46:37  <PublicServer> <VVG> bad manners afking while in company :p
06:47:04  <PublicServer> <Deamonhunter11> I'm looking at both the game and other websites
06:47:07  <PublicServer> *** Deamonhunter11 has joined spectators
06:50:24  <PublicServer> ***  made screenshot at 000160B9: http://ps.openttdcoop.org/publicserver/webcam/000160B9.png
06:51:33  <PublicServer> *** VVG has left the game (leaving)
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07:04:48  <PublicServer> *** Deamonhunter11 has joined company #1
07:04:53  <HanziQ> hi
07:04:54  <HanziQ> !password
07:04:54  <PublicServer> HanziQ: sicker
07:05:25  <PublicServer> ***  made screenshot at 000041C2: http://ps.openttdcoop.org/publicserver/webcam/000041C2.png
07:06:16  <HanziQ> !password
07:06:16  <PublicServer> HanziQ: toning
07:06:21  <PublicServer> <Deamonhunter11> hello
07:06:24  <PublicServer> *** Game unpaused (number of players)
07:06:27  <PublicServer> *** HanziQ joined the game
07:13:48  *** slaca has joined #openttdcoop
07:14:06  <slaca> !password
07:14:06  <PublicServer> slaca: toning
07:14:23  <PublicServer> *** slaca joined the game
07:14:56  <PublicServer> *** slaca has left the game (leaving)
07:15:00  *** slaca has quit IRC
07:18:23  <PublicServer> *** HanziQ has left the game (leaving)
07:18:23  <PublicServer> *** Game paused (number of players)
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07:20:25  <PublicServer> ***  made screenshot at 00038198: http://ps.openttdcoop.org/publicserver/webcam/00038198.png
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07:48:26  *** Webster sets mode: +o Phazorx
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07:53:36  <PublicServer> *** Deamonhunter11 has left the game (connection lost)
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08:08:56  <Deamonhunter11> !password
08:08:56  <PublicServer> Deamonhunter11: funnel
08:09:15  <PublicServer> *** Deamonhunter11 joined the game
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08:42:32  <HanziQ> !password
08:42:32  <PublicServer> HanziQ: prisms
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09:31:34  *** Absolutis has joined #openttdcoop
09:31:41  <Absolutis> !password
09:31:41  <PublicServer> Absolutis: rudder
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10:02:42  *** Paltala has joined #openttdcoop
10:02:53  <Paltala> !password
10:02:53  <PublicServer> Paltala: orphan
10:03:12  <PublicServer> *** Paltala joined the game
10:03:23  <PublicServer> <Paltala> wow, my password is harsh
10:03:28  <PublicServer> <Paltala> D:
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10:05:25  <PublicServer> ***  made screenshot at 00035199: http://ps.openttdcoop.org/publicserver/webcam/00035199.png
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10:11:43  <Deamonhunter11> !password
10:11:43  <PublicServer> Deamonhunter11: streak
10:11:54  <PublicServer> <Paltala> yours is nicer than mine was D:
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10:14:44  *** Absolutis has joined #openttdcoop
10:14:48  <Absolutis> !password
10:14:48  <PublicServer> Absolutis: streak
10:15:01  <PublicServer> <Paltala> hey absolutis
10:16:08  <Absolutis> hai
10:16:20  <PublicServer> <Paltala> my password was orphan D:
10:16:41  <PublicServer> *** Game unpaused (number of players)
10:16:45  <PublicServer> *** Absolutis joined the game
10:20:26  <PublicServer> ***  made screenshot at 00014899: http://ps.openttdcoop.org/publicserver/webcam/00014899.png
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10:33:28  <PublicServer> <Absolutis> weapons pickup needs overflows
10:33:43  <PublicServer> <Paltala> whats it near?
10:33:55  <PublicServer> <Paltala> nvm
10:33:57  <PublicServer> <Paltala> found it
10:33:57  <PublicServer> <Absolutis> the southwest corner
10:34:20  <PublicServer> <Paltala> it needs more trains before we can think about an overflow :/
10:34:42  <PublicServer> <Absolutis> a depot=possibility to add them
10:35:12  <PublicServer> <Absolutis> lets do an overflow?
10:35:26  <PublicServer> ***  made screenshot at 000118A6: http://ps.openttdcoop.org/publicserver/webcam/000118A6.png
10:35:27  <PublicServer> <Paltala> i guess we could, im just thinking on how to connect both lines
10:35:48  <PublicServer> <Absolutis> just do separate overflows
10:35:51  <PublicServer> <Paltala> i guess
10:36:17  <PublicServer> <Paltala> im just wondering what prios get used
10:37:24  <PublicServer> <Paltala> hmm
10:37:30  <PublicServer> <Paltala> connect both to one depot or not?
10:38:59  <HanziQ> !password
10:38:59  <PublicServer> HanziQ: wormed
10:39:00  <PublicServer> <Absolutis> could you move that 1 tile up?
10:39:05  <HanziQ> hm, nice pass: wormed
10:39:06  <PublicServer> <Paltala> yeh
10:39:27  <PublicServer> *** HanziQ joined the game
10:40:21  <PublicServer> <Paltala> i dont know what prios get used :/
10:40:24  <PublicServer> <Paltala> presignals*
10:40:55  <PublicServer> *** Combuster joined the game
10:42:23  <PublicServer> <Combuster> Why does the war factory *require* overflows?
10:42:49  *** devilsadvocate has quit IRC
10:42:54  <PublicServer> <Absolutis> well, not yet, but its better to do them beforehand
10:43:44  <PublicServer> <Paltala> they are well hacked in overflows imho :D
10:43:59  <PublicServer> <Combuster> they don't work
10:44:14  <PublicServer> <Paltala> well im not sure if my presignals are right...
10:44:47  <PublicServer> <Absolutis> both dont work or the other doesnt work?
10:44:59  <PublicServer> <Combuster> both don't
10:45:02  <PublicServer> <Paltala> :/
10:45:21  <PublicServer> <Combuster> Absolutis: please check your IRC
10:46:31  *** devilsadvocate has joined #openttdcoop
10:48:08  *** [com]buster has joined #openttdcoop
10:48:39  *** Combuster is now known as Guest1085
10:48:39  *** [com]buster is now known as Combuster
10:50:26  <PublicServer> ***  made screenshot at 000355B7: http://ps.openttdcoop.org/publicserver/webcam/000355B7.png
10:50:33  *** ChanServ sets mode: +o Combuster
10:50:35  <Combuster> !players
10:50:38  <PublicServer> Combuster: Client 191 (Orange) is Paltala, in company 1 (Allan & Co.)
10:50:38  <PublicServer> Combuster: Client 195 (Orange) is Absolutis, in company 1 (Allan & Co.)
10:50:38  <PublicServer> Combuster: Client 197 (Orange) is HanziQ, in company 1 (Allan & Co.)
10:50:39  <PublicServer> Combuster: Client 199 (Orange) is Combuster, in company 1 (Allan & Co.)
10:50:46  <Combuster> !rcon kick 195
10:50:46  <PublicServer> Combuster: *** Absolutis has left the game (kicked by server)
10:50:47  <PublicServer> Combuster: *** Absolutis has left the game (connection lost)
10:51:06  *** Absolutis has quit IRC
10:51:25  <Combuster> Well, if you don't want to talk
10:52:09  *** Combuster sets mode: +b *!*@*dsl-tlubrasgw1-fe87de00-63.dhcp.inet.fi*
10:52:29  <hylje> he's finnish, give him a break
10:53:48  <Combuster> Spike would've just as easily banned him yesterday for mass TF
10:54:18  *** Guest1085 has quit IRC
10:54:26  <slaca> !password
10:54:26  <PublicServer> slaca: petted
10:54:30  <Combuster> but it seems everytime he's confronted he quits...
10:54:39  <PublicServer> <slaca> hi
10:54:40  <PublicServer> *** slaca joined the game
10:54:46  <PublicServer> <Paltala> hey
10:54:51  <Combuster> hi slaca
10:55:17  <Combuster> so I banned him so he *must* talk before joining
10:56:05  <PublicServer> <Paltala> Combuster, can you check my work at the exit merge from the copper/rubber drop?
10:56:14  <PublicServer> <Paltala> im not sure if ive got the pre signals right
10:56:32  *** benom has quit IRC
10:56:57  <PublicServer> <Paltala> can you correct my mistakes? I'm still a newb when it comes to pre signals
10:57:11  <PublicServer> <Combuster> I can't fix this one without overhauling it
10:57:16  <PublicServer> <Paltala> :/
10:57:46  *** Deamonhunter11 has joined #openttdcoop
10:57:58  <Deamonhunter11> !password
10:57:58  <PublicServer> Deamonhunter11: petted
10:58:17  <PublicServer> *** Deamonhunter11 joined the game
10:58:29  <PublicServer> <Combuster> Basically, the trick is that waiting trains can't block other choices
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10:58:35  *** ChanServ sets mode: +o KenjiE20
10:58:55  <PublicServer> <Paltala> i know but im trying to work out how to fixe it
10:58:58  <PublicServer> <Paltala> gah
10:59:54  <PublicServer> <Paltala> well that works :D
11:00:40  <PublicServer> <Combuster> the same problem happens on the other side
11:00:43  <PublicServer> <Deamonhunter11> hello guys
11:00:43  <PublicServer> <Combuster> you saw that?
11:00:50  <PublicServer> <Paltala> hmm, still need the trains to take a balanced path
11:01:36  <PublicServer> <Paltala> looks like ill be adding penalties
11:02:02  <PublicServer> <Combuster> balancers don't need to "work" until they're running capacity
11:02:11  <PublicServer> <Paltala> but its better to do it early
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11:02:50  <PublicServer> <Combuster> ever heard of "optimize the worst case"
11:02:54  <PublicServer> <Combuster> (i.e. not the best)
11:02:57  <PublicServer> <Paltala> nope >.<
11:03:12  <PublicServer> <Combuster> its one from software development
11:04:06  <PublicServer> <Paltala> well i guess its a case of getting rid of a problem that is set to appear
11:04:45  <PublicServer> <Combuster> its a case of trying to solve a problem that doesn't exist
11:04:51  <PublicServer> <Paltala> YET
11:04:51  <PublicServer> <Paltala> ;)
11:05:26  <PublicServer> ***  made screenshot at 0002C259: http://ps.openttdcoop.org/publicserver/webcam/0002C259.png
11:05:52  <PublicServer> <Combuster> routes will queue up and trains are forced to balance
11:05:55  <PublicServer> <Paltala> the top line will most likely jam
11:06:42  <V453000> Absolutis Banned? Reason to celebrate \o/
11:07:03  <PublicServer> <Deamonhunter11> huh?
11:07:10  <Combuster> I think webster will reset that in due time
11:07:15  <V453000> :o
11:07:45  <PublicServer> <Paltala> i havent seen anything saying hes banned D:
11:07:54  <PublicServer> <Paltala> but then again, im using the web client of irc for this
11:07:59  <Combuster> [12:50] <@Combuster> !rcon kick 195
11:07:59  <Combuster> [12:50] <+PublicServer> Combuster: *** Absolutis has left the game (kicked by server)
11:08:08  <V453000> yarr
11:08:18  <PublicServer> <Paltala> thats a kick, not a ban
11:08:24  <PublicServer> *** slaca has joined company #1
11:08:30  <V453000> ban followed
11:08:36  <PublicServer> <Paltala> ohhh
11:10:09  <PublicServer> *** HanziQ has left the game (leaving)
11:10:48  *** Deamonhunter11 has quit IRC
11:10:49  <PublicServer> *** Deamonhunter11 has left the game (connection lost)
11:11:23  <Ammler> ban is like kick and ban in openttd
11:20:27  <PublicServer> ***  made screenshot at 0001A485: http://ps.openttdcoop.org/publicserver/webcam/0001A485.png
11:20:48  <^Spike^> Combuster btw that ban isn't gonna work if he uses the webchat
11:20:51  <PublicServer> <Combuster> oh and Paltala, don't build deep into rainforests
11:21:04  *** fmauNeko has joined #openttdcoop
11:21:07  *** ^Spike^ sets mode: +b *!*50de873f@*
11:21:09  <fmauNeko> Ohai
11:21:11  <fmauNeko> !password
11:21:11  <PublicServer> fmauNeko: camels
11:21:12  <PublicServer> <Paltala> D:
11:21:14  *** ^Spike^ sets mode: +b *!~50de873f@*
11:21:17  *** ^Spike^ sets mode: -b *!*50de873f@*
11:21:20  <PublicServer> *** fmauNeko joined the game
11:21:26  <^Spike^> that will work better :)
11:21:55  *** ^Spike^ sets mode: +b *!*@80.222.135
11:22:02  *** ^Spike^ sets mode: -b *!*@*dsl-tlubrasgw1-fe87de00-63.dhcp.inet.fi*
11:22:07  <^Spike^> that should keep him out :)
11:22:48  <PublicServer> <Paltala> i take it you lot dont like absolutis
11:23:00  <^Spike^> we don't like the way he acts
11:23:52  <PublicServer> <Paltala> outpost pop tracked for march 2119, total is 23969
11:25:03  <PublicServer> <Combuster> town growth is off btw
11:25:05  <SmatZ> why was he banned? will you open a51 thread for him?
11:25:30  <PublicServer> <Paltala> i gathereed com but it was just to track where it was
11:25:54  <PublicServer> <fmauNeko> Hmm, Is this another farm in enemy territory far enough from the cities ?
11:25:58  <PublicServer> <Paltala> god that was a good sandwhich :D
11:26:06  <^Spike^> SmatZ 1 thread isn't enough ;)
11:26:19  <^Spike^> but i don't mind making one
11:26:27  <PublicServer> *** slaca has joined spectators
11:26:37  <SmatZ> :P
11:27:04  <PublicServer> <Paltala> guys, mind if i make some trains to test avdg's mass neutraliser?
11:27:10  <PublicServer> <Paltala> i wanna see if in action =3
11:30:29  <PublicServer> <slaca> train 222 ?
11:33:54  <PublicServer> <slaca> by mass neutraliser they dont use every tunnels
11:34:15  <PublicServer> <Paltala> i know, im doing some testing/wanting to see it work
11:34:38  <PublicServer> <Combuster> you need to set orders to have the pathfinder plan something
11:35:27  <PublicServer> ***  made screenshot at 0000641F: http://ps.openttdcoop.org/publicserver/webcam/0000641F.png
11:36:23  *** Vitus has joined #openttdcoop
11:38:12  <PublicServer> *** Spike joined the game
11:42:00  <PublicServer> *** Paltala has left the game (connection lost)
11:42:05  *** Paltala has quit IRC
11:44:36  <PublicServer> *** Spike has joined company #1
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11:50:27  <PublicServer> ***  made screenshot at 0002CF30: http://ps.openttdcoop.org/publicserver/webcam/0002CF30.png
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11:54:05  <PublicServer> *** slaca has left the game (connection lost)
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12:05:28  <PublicServer> ***  made screenshot at 00003B86: http://ps.openttdcoop.org/publicserver/webcam/00003B86.png
12:12:43  <PublicServer> *** Spike has left the game (leaving)
12:20:28  <PublicServer> ***  made screenshot at 000031A0: http://ps.openttdcoop.org/publicserver/webcam/000031A0.png
12:21:09  *** devilsadvocate has quit IRC
12:21:24  *** avdg has joined #openttdcoop
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12:22:59  <avdg> !password
12:22:59  <PublicServer> avdg: cowboy
12:23:21  <avdg> :/
12:23:42  <V453000> moo
12:23:49  <avdg> hey moo
12:23:54  <PublicServer> <fmauNeko> Woof
12:23:54  <V453000> hi
12:24:00  <PublicServer> <Combuster> Meow
12:24:05  <PublicServer> <Combuster> Wraauw V.
12:24:15  <hylje> meow
12:24:18  <PublicServer> <fmauNeko> Meow
12:24:18  <avdg> stopid internet :/
12:24:19  <Vitus> Hey, we're in ZOO!
12:24:33  <hylje> we're a herd of cats you know
12:24:36  <PublicServer> <fmauNeko> Need Catnip
12:24:48  <PublicServer> *** avdg joined the game
12:25:02  <PublicServer> <avdg> srr for the long waiting :p
12:26:31  <PublicServer> *** avdg has joined company #1
12:26:59  *** Fuco has joined #openttdcoop
12:27:03  *** ChanServ sets mode: +v Fuco
12:28:15  <PublicServer> <Combuster> SLH05 done
12:28:26  *** fonsinchen has joined #openttdcoop
12:28:43  <PublicServer> <avdg> looks nice
12:29:22  <PublicServer> <avdg> nice fit for limited room
12:35:28  <PublicServer> ***  made screenshot at 00011043: http://ps.openttdcoop.org/publicserver/webcam/00011043.png
12:36:44  <PublicServer> <avdg> hmm... no builders board somewhere?
12:37:13  <PublicServer> <Combuster> Not that I've seen yet
12:37:46  <PublicServer> <avdg> k, added one
12:37:58  <PublicServer> <avdg> donno, if the space in front is required
12:38:32  <Vitus> !password for me
12:38:32  <PublicServer> Vitus: gadget
12:38:45  <PublicServer> <avdg> hey vitus
12:38:54  <PublicServer> *** Vitus joined the game
12:38:56  <PublicServer> <Vitus> Hey
12:39:05  <PublicServer> <fmauNeko> Hai Vitus
12:39:23  <PublicServer> <Combuster> Aloha Vitus
12:40:23  <PublicServer> <avdg> hmm.. what are the rubber trains doing in the pickup overflow depots?
12:41:36  <PublicServer> <Vitus> Don't know... just get rid of them
12:41:51  <PublicServer> <avdg> k
12:42:47  <Combuster> Probably my doing
12:42:59  <Combuster> I shut down some deep-forest harvesting operations
12:43:05  <PublicServer> <avdg> :)
12:43:20  <PublicServer> <avdg> damm animals, we need better weapons and more guards
12:43:35  <PublicServer> <Combuster> Blame the scenario maker </metagame>
12:43:38  <PublicServer> <fmauNeko> Well, there's a deep-forest Maize stealing in progress
12:43:41  <PublicServer> <Vitus> btw, Combuster, I found out why did you get wrong result in the penalty test matrix :P
12:43:50  <PublicServer> <Vitus> Look !here
12:43:52  <V453000> scenario maker did everything right :p
12:44:05  <PublicServer> <avdg> lol
12:44:51  <Combuster> Saw that a few hours back
12:44:56  <PublicServer> <Vitus> Alright
12:44:58  <Combuster> Its long fixed :)
12:45:14  <PublicServer> <Vitus> Well, I came to that conclusion yesterday :)
12:45:35  <PublicServer> <Combuster> interestingly, I didn't get any non-integer numbers out
12:46:13  <PublicServer> <Vitus> Just a question, what's the point of !this? It seems to be broken at best
12:46:31  <PublicServer> <Combuster> Absolutis at work
12:46:36  <PublicServer> <avdg> I'm just using it :p
12:46:57  <PublicServer> <Combuster> techincally, its an overflow
12:47:07  <PublicServer> <Vitus> Yes, but not working :P
12:47:13  <PublicServer> <avdg> indeed
12:47:23  <PublicServer> <Vitus> This could help
12:47:41  <Combuster> [12:44] <+PublicServer> <Absolutis> both dont work or the other doesnt work?
12:47:41  <Combuster> [12:45] <+PublicServer> <Combuster> both don't
12:48:08  <PublicServer> <fmauNeko> MOAR
12:48:12  <PublicServer> <Vitus> Fixed in time, eh?
12:48:27  <PublicServer> <Vitus> Any new SLHs?
12:48:32  <PublicServer> <avdg> at the drop
12:48:35  <PublicServer> <Combuster> I spent more time on his ban...
12:48:41  <PublicServer> <fmauNeko> SLH05 near outbost
12:48:50  <PublicServer> <fmauNeko> Outpost*
12:49:32  <PublicServer> <avdg> I think !connect is safe to be connected
12:49:47  <PublicServer> <Combuster> its in the desert, no? :)
12:49:50  <PublicServer> <avdg> :)
12:49:59  <PublicServer> <Combuster> negative tiles into the forest
12:49:59  <PublicServer> <avdg> only 18 tiles jungle
12:50:28  <PublicServer> ***  made screenshot at 0001AF8C: http://ps.openttdcoop.org/publicserver/webcam/0001AF8C.png
12:52:43  <PublicServer> *** Combuster has left the game (connection lost)
12:53:10  <HanziQ> !dl win32
12:53:10  <PublicServer> HanziQ: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win32.zip
12:53:30  <PublicServer> <avdg> hey hanziQ
12:54:01  <HanziQ> hu?
12:54:19  <PublicServer> <avdg> its in the jungle now :/
12:54:32  <HanziQ> !password
12:54:32  <PublicServer> HanziQ: abound
12:54:46  <PublicServer> *** HanziQ joined the game
12:54:52  <PublicServer> <Vitus> Moar industry to connect!
12:55:04  <PublicServer> <HanziQ> what's in the jungle?
12:55:07  <PublicServer> <fmauNeko> Moar !
12:56:26  <PublicServer> <fmauNeko> avdg: there was another line before
12:56:29  <PublicServer> <HanziQ> i did't build detour
12:56:47  <PublicServer> <fmauNeko> That was going to the farm at west
12:57:02  <PublicServer> <fmauNeko> Which was dropped, because of the plan
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13:00:31  <PublicServer> <fmauNeko> avdg: I appended a 3rd mine at your station
13:00:42  <PublicServer> <avdg> thats a far walk :/
13:00:50  <PublicServer> <avdg> don't you think?
13:01:05  <PublicServer> <fmauNeko> Well, nothing forbids it :p
13:01:47  <PublicServer> *** HanziQ has left the game (leaving)
13:01:59  <PublicServer> <Vitus> Monkeys will bring the maize to us anyways :D
13:02:09  <PublicServer> <avdg> and now I know why I should straight lines :)
13:03:54  <PublicServer> <avdg> hmm... if we give platypus playground heights a few year, it will be located in the desert
13:04:27  <HanziQ> !password
13:04:27  <PublicServer> HanziQ: abound
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13:05:20  <PublicServer> <Vitus> Oh right, I was somehow wondering why are the trains so slow in hills. Not it's clear :D
13:05:26  <PublicServer> <Vitus> 9x cargo weight multiplier
13:05:28  <PublicServer> ***  made screenshot at 000182FA: http://ps.openttdcoop.org/publicserver/webcam/000182FA.png
13:05:44  <PublicServer> <avdg> lol
13:06:05  <PublicServer> <avdg>  these trains have not the power to pull its  own weight too
13:06:21  <PublicServer> <fmauNeko> NOOOOOOOOOOOOOO
13:06:24  <HanziQ> !password
13:06:24  <PublicServer> HanziQ: unwell
13:06:30  <PublicServer> <fmauNeko> Station on MSH01
13:06:40  <PublicServer> *** Player has joined spectators
13:06:43  <PublicServer> <Player> hi
13:06:46  <PublicServer> <fmauNeko> Player: get a nick plz :p
13:06:50  <PublicServer> <Vitus> That
13:06:54  <PublicServer> <fmauNeko> And hello, btw :p
13:06:57  <PublicServer> <avdg> don't hang out the player :)
13:07:06  <PublicServer> <HanziQ> hi Songman :D
13:07:12  <PublicServer> <Player> oh so you are here
13:07:30  <PublicServer> <HanziQ> :D well, that's why i invited you
13:07:30  <PublicServer> *** Player has left the game (leaving)
13:07:33  <PublicServer> <HanziQ> hm
13:07:36  <PublicServer> <fmauNeko> Pwnd
13:07:41  <PublicServer> <HanziQ> a bit..
13:07:50  <PublicServer> <Vitus> HanziQ, why have you built primary pickup station on MSH?
13:07:57  <PublicServer> *** Songman joined the game
13:07:59  <PublicServer> <Songman> well, here I am
13:07:59  <PublicServer> <avdg> hey, wb
13:08:04  <PublicServer> <fmauNeko> :)
13:08:07  <PublicServer> <Vitus> Hey
13:08:24  <PublicServer> <Vitus> HanziQ: Primary industries can be only connected to SLH
13:08:30  <PublicServer> <fmauNeko> Songman: you could type "name Songman" in the console too :p
13:08:35  <PublicServer> <HanziQ> yea, sorry
13:08:46  <PublicServer> <HanziQ> i thought it was connected to SLH
13:08:49  <PublicServer> <avdg> ...
13:08:54  <PublicServer> <avdg> mass neutraliser is abused
13:09:03  <PublicServer> <HanziQ> i'll reconnect it
13:09:06  <PublicServer> * avdg not happy
13:09:10  <PublicServer> <fmauNeko> Well, you can use the line of Platypus Playground Heights
13:09:13  <PublicServer> <HanziQ> to SLH 03
13:09:19  <PublicServer> <fmauNeko> I'm going to drop the station
13:09:22  <PublicServer> <HanziQ> yea
13:09:22  <PublicServer> <Vitus> Yes
13:09:41  <PublicServer> <Vitus> Just note you can only go twenty tiles into jungle, don't do the same mistake as I did :P
13:09:57  <PublicServer> <Vitus> But you can connect it with station walk :)
13:10:09  <PublicServer> <HanziQ> hm
13:10:12  <PublicServer> <HanziQ> yes
13:10:43  <PublicServer> *** Songman has left the game (connection lost)
13:10:49  <PublicServer> <fmauNeko> Well, Platypus Playground Heights is against the plan, isn't it ?
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13:17:10  <PublicServer> <Vitus> The goods trains weight 1700 tons fully loaded
13:17:25  <PublicServer> <avdg> nice
13:17:28  <PublicServer> <Vitus> And they slow down even in one tile slope :D
13:17:43  <PublicServer> <avdg> vitus: check any loaded train
13:17:55  <PublicServer> <Vitus> Right
13:18:06  <PublicServer> <Vitus> Oil Train: 2048 tons
13:18:15  <PublicServer> <avdg> :p
13:18:50  <PublicServer> <avdg> can't the weight multiplier be reduced?
13:19:12  <PublicServer> <avdg> we are normally using smaller numbers
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13:19:36  <PublicServer> <Vitus> And slope steepness is 5% instead of default 3%
13:19:38  *** ChanServ sets mode: +v Fuco
13:20:29  <PublicServer> ***  made screenshot at 0000278A: http://ps.openttdcoop.org/publicserver/webcam/0000278A.png
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13:22:17  <PublicServer> <Vitus> Hmmm, with these settings, GE Genesis is barely good choice
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13:23:21  <V453000> plan flaw :) now suffer
13:23:51  <PublicServer> <avdg> or restore the settings ;-)
13:24:38  <V453000> it is on purpose as a part of the scenario
13:24:59  <PublicServer> <avdg> ok :p
13:25:15  <V453000> :p
13:25:36  <PublicServer> <avdg> so its all done express?
13:25:40  <hylje> AVOID CLIMBS LIKE A PLAGUE
13:25:43  <PublicServer> <Vitus> This should be on message board, though :P
13:26:04  <PublicServer> <Vitus> Climbs aren't the only problem
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13:26:19  <PublicServer> <Vitus> Just about any place where full trains have to stop :D
13:26:35  <PublicServer> <avdg> or even slow down
13:27:01  <PublicServer> * avdg hates diagonals
13:27:42  <PublicServer> <Vitus> We'd need 4 engines and 4 wagons :D
13:27:52  <PublicServer> <avdg> lol
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13:28:56  <PublicServer> <avdg> lol
13:29:08  <PublicServer> <Combuster> We could upgrade to double Centennials
13:29:12  <PublicServer> <avdg> trains are stuck in the pf traps at warfactory
13:29:16  <PublicServer> <Combuster> but it would lower the maximum speed
13:29:25  <PublicServer> <avdg> check !this
13:29:37  <PublicServer> <HanziQ> lol
13:29:54  <PublicServer> * avdg blames pbs
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13:31:14  <PublicServer> <avdg> lol
13:31:17  <PublicServer> <avdg> fixed
13:31:20  <PublicServer> <fmauNeko> We could use E60C too, Greenpeace would be happier
13:31:47  <PublicServer> <avdg> k
13:31:53  <PublicServer> <avdg> pf-trap removed
13:32:11  <PublicServer> <Combuster> E60C has a much lower MTe
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13:33:02  <PublicServer> <fmauNeko> Oh, yeah, I always forget to look at that, I just look at Speed and Power
13:33:20  <PublicServer> <fmauNeko> Please don't kill me :p
13:33:35  <PublicServer> <Combuster> I should be killed
13:33:38  <PublicServer> <avdg> you know we will :)
13:33:47  <PublicServer> <Combuster> I tested trains based on empty hill speed
13:34:02  <PublicServer> <Combuster> and 2x Genesis performs pretty good there
13:34:11  <PublicServer> <fmauNeko> Well, with x9 multiplier :D
13:34:11  <PublicServer> <Combuster> the only problem is full trains
13:34:44  <PublicServer> <avdg> is the climb test on this map?
13:34:47  <PublicServer> <Combuster> anybody against mass refit?
13:34:59  <PublicServer> <Vitus> I'm fine with that
13:35:04  <PublicServer> <Combuster> There's a climb test
13:35:14  <PublicServer> <avdg> Im fine if it can be reverted
13:35:17  <PublicServer> <Combuster> near !curve length
13:35:26  <PublicServer> <Vitus> What engine would you like to use?
13:35:29  <PublicServer> ***  made screenshot at 000317EE: http://ps.openttdcoop.org/publicserver/webcam/000317EE.png
13:35:46  <PublicServer> <fmauNeko> Well, go for Centennial :p
13:36:00  <PublicServer> <Combuster> Centennials are longer :(
13:36:04  <PublicServer> <Vitus> Yup
13:36:13  <PublicServer> <fmauNeko> Frak
13:36:24  <PublicServer> <Vitus> GE E60C looks little bit better than Genesis
13:36:33  <PublicServer> <Vitus> But the TE isn't that great
13:36:42  <PublicServer> <Vitus> Max TE :P
13:36:58  <V453000> well longer also means less wagons = better power and TE :p
13:37:04  <PublicServer> <Combuster> We'd maybe want the Evolution for that
13:37:19  <hylje> F40PH FUCK YEAH
13:37:34  <PublicServer> <Vitus> Go for 0-4-0 Grasshopper
13:37:47  <PublicServer> <HanziQ> Go for 4-6-6-4 Challenger
13:37:53  <PublicServer> <fmauNeko> No, we need the 4-2-0 Chuck Norris
13:37:59  <PublicServer> <Vitus> :D
13:38:06  <V453000> Chuck Norris is 6-6-6
13:38:15  <PublicServer> <fmauNeko> Hell yeah
13:38:18  <PublicServer> <HanziQ> yeah, 4-2-0 Hitchhiker
13:38:25  <PublicServer> <fmauNeko> The number of the Beast
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13:40:51  <PublicServer> *** Intexon joined the game
13:40:53  <PublicServer> <avdg> :p
13:40:56  <PublicServer> <Intexon> hi
13:41:05  <PublicServer> <fmauNeko> Evolution fails
13:41:05  <PublicServer> <avdg> hey
13:41:08  <PublicServer> <fmauNeko> Hi Intexon
13:46:11  <PublicServer> <Vitus> What about three engines?
13:46:26  <PublicServer> <Combuster> one-third of the cargo?
13:46:38  <PublicServer> <fmauNeko> Haha, the Steam engine is failing so hard
13:46:48  <PublicServer> <Combuster> its only singleheaded
13:47:06  <PublicServer> <Vitus> Nah, only one half :P
13:47:18  <PublicServer> <Vitus> Trains 289
13:47:27  <PublicServer> <Vitus> Capacity of 165 items of goods
13:47:50  <PublicServer> <Vitus> Now that looks strange :P
13:47:53  <PublicServer> <Combuster> 216 now
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13:53:17  <PublicServer> <Vitus> Not even this?
13:53:20  <PublicServer> <Vitus> :O
13:54:32  <PublicServer> <Vitus> This could work :D
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13:56:20  <PublicServer> <fmauNeko> Haha, 4 Centennial is full speed
13:56:23  <Ramsus08191> !password
13:56:23  <PublicServer> Ramsus08191: threes
13:56:42  <PublicServer> *** Ramsus08191 joined the game
13:56:44  <PublicServer> <Vitus> 100 boxes of goods!
13:56:48  <PublicServer> <Ramsus08191> Hello
13:56:51  <PublicServer> <Combuster> only carries a third of the cargo
13:56:54  <PublicServer> <Vitus> Hey
13:56:57  <PublicServer> <fmauNeko> Meow Ramsus08191
13:57:41  <PublicServer> <Ramsus08191> whats the !nasty ascend?
13:57:44  <PublicServer> <fmauNeko> Well, I think the 2*centennial is best
13:57:53  <PublicServer> <fmauNeko> Ramsus08191: tests about engine change
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13:58:05  <PublicServer> <Ramsus08191> on uphill slow down?
13:58:21  *** Fuco has joined #openttdcoop
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13:58:29  <PublicServer> <fmauNeko> Yes, the Genesis slows down too much
13:58:35  <PublicServer> <Vitus> You should also add capacity of such train in the scoreboard
13:59:11  <PublicServer> <Ramsus08191> I have conducted experiments with the trains used in here, you just have to have a 3 tile platform between One tile uhill
13:59:16  <PublicServer> <Ramsus08191> uphill*
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13:59:41  <PublicServer> <Ramsus08191> most of ML is ok
14:00:02  <PublicServer> <Ramsus08191> just avoid the montains unless you want to TF badly :)
14:00:35  <PublicServer> <Ramsus08191> but what influence the slow down..? its the HP ? the Tractor effort?
14:00:52  <PublicServer> <Combuster> MTE and Power
14:02:11  <PublicServer> <fmauNeko> The full formula is on OpenTTD Wiki
14:02:48  <fmauNeko> Non-Maglev train acceleration = 37 *(0.55 * Power / Speed - 1.3 * Mass + 60 * #cars + 0.0035 * Mass * Speed + 0.24 * Speed^2 - 60 * Mass of cars on uphill slope + 60 * Mass of cars on downhill slope) / Mass (km/h/day)
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14:03:21  <PublicServer> <Ramsus08191> its quite big :)
14:03:49  <PublicServer> <Vitus> And we need acceleration >=0
14:04:05  <PublicServer> <Vitus> And about half of train's weight is on slope
14:04:20  <PublicServer> *** HanziQ has left the game (leaving)
14:05:15  <PublicServer> <Ramsus08191> hmm I think that will be easy just avoid montains and put a 3 tile patform when necessary, for this map that is.
14:05:29  <PublicServer> ***  made screenshot at 00030DD3: http://ps.openttdcoop.org/publicserver/webcam/00030DD3.png
14:05:48  <PublicServer> <Combuster> The drops in the valley are going to be a problem in that case
14:06:25  <PublicServer> <Ramsus08191> well, the slow down is insignificant the the up hill is like 2 tiles or three consecutive
14:06:31  <PublicServer> <Ramsus08191> when*
14:07:36  <PublicServer> <fmauNeko> Well, Are we replacing engines or not ? :p
14:07:51  <PublicServer> <Vitus> We are still looking for good engine combination, aren't we?
14:08:04  <HanziQ> !password
14:08:04  <PublicServer> HanziQ: canter
14:08:13  <PublicServer> <fmauNeko> Hmm, I don't think we'll find better than the 2*Centennial
14:08:18  <PublicServer> <Combuster> From what we see, we either need longer terraces or 3+ engines
14:08:25  <PublicServer> *** HanziQ joined the game
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14:14:46  <PublicServer> <Ramsus08191> now that was an interesting combination :)
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14:16:26  <PublicServer> <Spike> who did the prios @ the oil exit?
14:17:17  <PublicServer> <Spike> my objectsion is easily explained...
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14:18:21  <PublicServer> <Vitus> The prio is there to ensure good balancing
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14:20:04  <PublicServer> <Vitus> I disconnected one of the pickups and merged it into one lane
14:20:11  <PublicServer> <Vitus> So I have to balance them after
14:20:20  <PublicServer> <Spike> Vitus:
14:20:23  <PublicServer> <Spike> look @ the exit
14:20:29  <PublicServer> ***  made screenshot at 000323D4: http://ps.openttdcoop.org/publicserver/webcam/000323D4.png
14:20:53  <PublicServer> <Vitus> I know, I know. But how else should I balance it?
14:21:12  <PublicServer> <Spike> you can balance it.. AND give the full trains prio :)
14:22:56  <PublicServer> *** HanziQ has left the game (leaving)
14:23:08  <PublicServer> <Vitus> Can't think of any good balancing that'd accomplish this - other than PF trap magic again
14:23:27  <PublicServer> <Combuster> interestingly, the big goods wagons cause significant slowdowns too...
14:23:29  <PublicServer> <Spike> nah.. you can roughly keep the same lines...
14:23:58  <PublicServer> <Spike> just placng the prios on the inside vitus
14:24:03  <PublicServer> <fmauNeko> Combuster: Yes, but they can load moar too :p
14:25:34  <PublicServer> <Vitus> If I place the prios on that track, the goods trains will just prefer one track
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14:30:51  <PublicServer> <Combuster> hmm, 2x centennial has less HP but more MTE than 3x E60C...
14:32:16  <HanziQ> !password
14:32:16  <PublicServer> HanziQ: sprint
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14:33:32  <PublicServer> <fmauNeko> Well, with the2*Centennial, do we need to change engines order
14:33:47  <PublicServer> <fmauNeko> Because that'd require a lot of manual rework
14:33:59  <PublicServer> <Ramsus08191> engines order matter?
14:34:32  <PublicServer> <Combuster> hmm, centennial+2xE60C fits in 1.5TL too
14:34:57  <Razaekel> you dont need to change orders if yer changing engines
14:35:30  <PublicServer> ***  made screenshot at 00032FD1: http://ps.openttdcoop.org/publicserver/webcam/00032FD1.png
14:35:58  <PublicServer> <Ramsus08191> hmm I misunderstood, my bad
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14:39:43  <PublicServer> <Combuster> the heaviest trains are over 2ktons
14:39:52  <PublicServer> <Combuster> (full water)
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14:44:28  <^Spike^> ehm
14:44:36  <^Spike^> just a suggestion
14:44:41  <^Spike^> slowdowns cause of goods stuff?
14:44:44  <^Spike^> x9?
14:44:47  <^Spike^> of water
14:44:49  <^Spike^> for*
14:44:57  <^Spike^> and also for the rest
14:45:03  <PublicServer> *** Vitus has left the game (leaving)
14:45:11  <^Spike^> Combuster that was intended or?
14:45:42  <PublicServer> <Combuster> stealing that water train? yes
14:45:48  <^Spike^> no the weight thing
14:46:09  <PublicServer> <Combuster> the weight multipliers aren't my idea no
14:46:11  <^Spike^> it's on
14:46:16  <^Spike^> maybe turning it off might help? :)
14:46:27  <^Spike^> slope steepness for trains = 5%
14:46:43  <^Spike^> that might explain alot? :D
14:47:04  <PublicServer> <Combuster> we are well aware of that
14:47:15  <PublicServer> <Combuster> and that's the problem we're trying to deal with atm
14:47:18  <^Spike^> should be off or?
14:47:57  <PublicServer> <Combuster> Turning off weight multipliers solves the problem immediately
14:48:08  <PublicServer> <Combuster> but that's hardly any fun
14:50:30  <PublicServer> ***  made screenshot at 000327B1: http://ps.openttdcoop.org/publicserver/webcam/000327B1.png
14:51:12  <PublicServer> <Combuster> bah, triple centennials can't even keep a water train from slowing down :(
14:52:53  <Combuster> maybe we should set the multiplier to 2x...
14:53:32  <PublicServer> <Combuster> since 1 loc/wagon can't maintain speed on a staircase
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15:01:04  <PublicServer> <Combuster> Well, the best solution looks like 3x GE E60C
15:01:27  <PublicServer> <fmauNeko> That will need removing a wagon
15:01:32  <PublicServer> <Combuster> it's good enough to lift the heaviest cargo over a TL3 staircase
15:01:41  <PublicServer> <Combuster> I know
15:01:44  <PublicServer> <fmauNeko> And for the goods and food, it'll need manual rework
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15:02:14  <PublicServer> <Combuster> There's little improvement to be gotten by anything of the same size :(
15:03:20  <PublicServer> <fmauNeko> Well, replacing the Two double stack intermodal by5 autorack would do the job too :p
15:03:30  <PublicServer> <Combuster> it doesnt
15:03:51  <PublicServer> <Combuster> a fuly loaded goods trains weighs less than a fully loaded liquid train
15:04:02  <PublicServer> <Combuster> (water/oil/rubber are the heaviest cargoes)
15:04:29  <PublicServer> <fmauNeko> There, we've a problem
15:04:56  <PublicServer> <Combuster> we only have 300 operating trains atm
15:05:05  <PublicServer> <Combuster> could've been worse
15:05:11  <PublicServer> <fmauNeko> Yep
15:05:30  <PublicServer> ***  made screenshot at 00032D72: http://ps.openttdcoop.org/publicserver/webcam/00032D72.png
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15:06:38  <PublicServer> <fmauNeko> I'm checking for non electrified rail, as the electric engine is the best candidate
15:06:50  <PublicServer> <Combuster> everything used to be nonelectric
15:07:20  <PublicServer> <fmauNeko> Well, someone mass-upgraded the network
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15:08:48  <Vitus> Mass upgrade is the easiest thing here. Open viewport at top, open viewport at bottom and voila :D
15:09:22  <PublicServer> <Combuster> got a service center
15:09:24  <Vitus> (you actually don't need the second viewport, my bad)
15:10:04  <PublicServer> <fmauNeko> You don't need viewport at all :p
15:10:21  <PublicServer> <Combuster> Bringing in the water trains right now
15:11:27  <PublicServer> <fmauNeko> Wtf, all the trains are going at SC
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15:12:11  <Vitus> fmauNeko: I know, but it's easier with one :)
15:13:37  <PublicServer> <fmauNeko> Combuster: you're replacing engines by hand ?
15:15:03  <Razaekel> if yer going from 2 engines to 3, you have to
15:15:25  <Razaekel> well, you can save some work by using autoreplace, but you still need to add the third engine and remove a car
15:15:51  <PublicServer> <fmauNeko> Yeah, I forgot the fact that there's one more engine :p
15:16:55  <fmauNeko> That'd make a great patch, being able to automatically do that, like "When a train matches this pattern, replace it with this pattern"
15:18:33  <PublicServer> <fmauNeko> Well, Balancing of BBH03 seems to fail
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15:31:26  <PublicServer> <Combuster> brb
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15:45:49  <HanziQ> !password
15:45:49  <PublicServer> HanziQ: docked
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16:22:30  <PublicServer> <avdg> what does the new model do?
16:22:33  <PublicServer> <avdg> more power?
16:26:32  <PublicServer> <avdg> train 250 blocks
16:26:59  <PublicServer> <avdg> is it underpowered?
16:27:20  <PublicServer> <fmauNeko> It seems
16:27:23  <PublicServer> <Combuster> and there's a nonstaircased ramp there
16:27:50  <PublicServer> <avdg> depot it
16:27:50  <PublicServer> <avdg> :p
16:28:57  <PublicServer> <avdg> unsignalled tracks.
16:29:04  <PublicServer> <avdg> :/
16:29:11  <PublicServer> <fmauNeko> :/
16:29:11  <PublicServer> <Combuster> where?
16:29:24  <PublicServer> <avdg> a bit further of train 250 stuck spot
16:29:27  <PublicServer> <avdg> fixed
16:29:39  <PublicServer> <avdg> more? :/
16:29:53  <PublicServer> <Combuster> maybe
16:30:02  <PublicServer> <Combuster> takes too much to go looking for it
16:30:55  <PublicServer> <avdg> well, I never saw a stuck train due weight
16:31:07  <PublicServer> <avdg> the slowest train I ever saw was still arround 5kmph
16:34:58  <PublicServer> <Combuster> well, I should go
16:34:58  <PublicServer> <avdg> is someone replacing trains that enters penguin secret brewery traindepot?
16:35:07  <PublicServer> <avdg> I have to help someone
16:35:27  <PublicServer> <avdg> trains are 122, 229, 243, 133, 280 and 282
16:35:31  <PublicServer> ***  made screenshot at 000073DF: http://ps.openttdcoop.org/publicserver/webcam/000073DF.png
16:35:32  <PublicServer> <Combuster> Trainss sometimes take an hour to find the depot
16:35:47  <PublicServer> <Combuster> they ought to be fixed, but I don't have the time now
16:35:51  <PublicServer> <fmauNeko> avdg: I get the trains near FPP
16:36:13  <PublicServer> <avdg> fpp?
16:36:37  <PublicServer> <Combuster> *f*ood *p*rocessing *p*lant?
16:36:46  <PublicServer> <avdg> oh :p
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16:37:51  <V453000> !password or die
16:37:51  <PublicServer> V453000: cornet
16:38:01  <PublicServer> <fmauNeko> Well, I found an issue
16:38:05  <PublicServer> <avdg> ?
16:38:17  <PublicServer> <fmauNeko> Some Food trains are modified, but not refitted
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16:38:20  <PublicServer> <V453000> is me the issue? :p
16:38:20  <PublicServer> <avdg> hey v's
16:38:23  <PublicServer> <V453000> hi
16:38:23  <PublicServer> <Vitus> Hey
16:38:38  <PublicServer> <fmauNeko> I need to fix these trains :/
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16:41:26  <PublicServer> <fmauNeko> Well, when you have to watch 15 trains at the same time, having a big screen is so cool :p
16:41:32  <PublicServer> <avdg> :)
16:41:38  <PublicServer> <avdg> I have 2 screens
16:41:38  <PublicServer> <V453000> you should have played PZ13 :D
16:41:50  <PublicServer> <avdg> too bad not of the same format
16:41:53  <PublicServer> <V453000> there you need to watch the whole map
16:41:56  <PublicServer> <avdg> ?
16:41:59  <PublicServer> <fmauNeko> I have 2 too
16:42:17  <PublicServer> <fmauNeko> My iMac 27" and a 17" screen hooked on the Xbox :p
16:42:41  <PublicServer> <avdg> :p macbook 13" on 19" screen here
16:43:44  <PublicServer> * avdg guards last human outpost w+f+g drop
16:43:48  <PublicServer> <fmauNeko> Please nobody touch the FPP depots, it's crisis there
16:44:18  <PublicServer> <avdg> fmauNeko, a big pile at !trains
16:44:21  <PublicServer> <fmauNeko> Combuster chose non-refittable Goods wagons for Food trains :p
16:44:25  <PublicServer> <fmauNeko> I'm on it :p
16:44:52  <PublicServer> <avdg> are there too many?
16:45:02  <PublicServer> <fmauNeko> I can handle that :p
16:45:11  <PublicServer> <fmauNeko> Just need to sort my windows
16:45:11  <PublicServer> <avdg> k
16:45:14  <PublicServer> <avdg> :)
16:45:17  <PublicServer> <avdg> me too
16:45:24  <PublicServer> <avdg> a lot of trains
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16:46:32  <PublicServer> <avdg> :/ many people are asking me questions
16:46:35  <PublicServer> <avdg> brb
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16:48:24  <PublicServer> <avdg> hmm, there is one at sc01
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16:52:52  <PublicServer> <Vitus> What wagons do we use for goods trains? Hicube Boxcar or Centerbeam Flatcar?
16:53:01  <PublicServer> <fmauNeko> Centerbeam
16:53:05  <PublicServer> <Vitus> Alright, thanks
16:53:27  <PublicServer> <Vitus> Hmm, have to go
16:53:33  <PublicServer> <Vitus> Will be here later, see ya
16:53:39  <PublicServer> *** Vitus has left the game (leaving)
16:55:06  <PublicServer> <fmauNeko> Well, no more trains at FPP overflow
16:55:30  <PublicServer> <fmauNeko> I'm taking SC01
16:56:00  <HanziQ> !password
16:56:00  <PublicServer> HanziQ: richly
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16:58:09  <PublicServer> <fmauNeko> SC01 empty
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16:59:14  <PublicServer> <fmauNeko> Refinery Overflow done
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17:05:32  <PublicServer> ***  made screenshot at 00031958: http://ps.openttdcoop.org/publicserver/webcam/00031958.png
17:06:43  <HanziQ> !password
17:06:43  <PublicServer> HanziQ: chinks
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17:11:33  <PublicServer> <fmauNeko> All the trains from the Copper Ore group are fixed
17:11:40  <PublicServer> <fmauNeko> I need a break now :D
17:11:43  <PublicServer> <fmauNeko> Cya
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17:20:51  <V453000> @seen Mark
17:20:51  <Webster> V453000: Mark was last seen in #openttdcoop 3 days, 12 hours, 35 minutes, and 28 seconds ago: <Mark> !info
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17:29:58  <leg3nd> any wanna tell me what server the irc is connected to ?
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17:35:28  <avdg> oftc?
17:35:44  <Ammler> @irc
17:35:47  <Webster> IRC - #openttdcoop Wiki - http://wiki.openttdcoop.org/irc
17:37:00  <leg3nd> Found it now
17:37:08  <leg3nd> thanks anyway Ammler :>
17:37:19  <leg3nd> lost the irc infos on my format :<
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17:56:23  <avdg> back
17:58:35  <PublicServer> <Spike> lovely those PF traps
17:58:40  <PublicServer> <avdg> ?
17:59:04  <PublicServer> <Spike> train 76 has been stuck for years
17:59:07  <PublicServer> <Spike> trying to get to drop
17:59:16  <PublicServer> <avdg> where?
17:59:24  <PublicServer> <Spike> oil drop
17:59:26  *** Hippidy has quit IRC
17:59:34  <PublicServer> <Spike> fixed it now
17:59:51  <PublicServer> <avdg> taht people build them wrong?
18:02:16  <PublicServer> <avdg> hmm
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18:02:37  <PublicServer> <avdg> should the new model only have 2 engines?
18:05:32  <PublicServer> ***  made screenshot at 0000314B: http://ps.openttdcoop.org/publicserver/webcam/0000314B.png
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18:22:14  <HanziQ> !password
18:22:14  <PublicServer> HanziQ: robber
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18:34:08  <Webster> Latest update from dznews: NewGRFs - TTDPatch and Action 14 <http://dev.openttdcoop.org/news/39>
18:35:16  <PublicServer> <avdg> hm
18:35:33  <PublicServer> ***  made screenshot at 0000CD46: http://ps.openttdcoop.org/publicserver/webcam/0000CD46.png
18:35:33  <PublicServer> <avdg> there are 2 stuck trains :p
18:35:43  <PublicServer> <avdg> check train 93
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18:36:43  <PublicServer> <avdg> unstucked them
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18:46:35  <fmauNeko> !password
18:46:35  <PublicServer> fmauNeko: rooter
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18:47:08  <PublicServer> <fmauNeko> How is the train upgrade going ?
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18:59:30  <PublicServer> <fmauNeko> Well, after the food trains with goods wagons
18:59:39  <PublicServer> <fmauNeko> We have a Goods train with food cars
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19:05:34  <VVG> hello
19:05:38  <VVG> !password
19:05:38  <PublicServer> VVG: hences
19:05:45  <PublicServer> <fmauNeko> Hai VVG
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19:14:59  <PublicServer> <VVG> why the need to upgrade trains?
19:15:00  <fmauNeko> !screen
19:15:00  <PublicServer> *** fmauNeko made screenshot at 00038A3E: http://ps.openttdcoop.org/publicserver/webcam/00038A3E.png
19:15:16  <PublicServer> <fmauNeko> They failed in the hills
19:15:45  <PublicServer> <fmauNeko> Lots of tests were conducted by Combuster
19:16:00  <PublicServer> <fmauNeko> You can still see the Scoreboard near WAR FACTORY
19:16:03  <PublicServer> <VVG> gotcha
19:18:29  <PublicServer> <fmauNeko> Well, I have 2 rubber and 4 water trains to fix
19:18:41  <PublicServer> <fmauNeko> And then, all the weapons trains :'(
19:20:33  <PublicServer> ***  made screenshot at 0002CD37: http://ps.openttdcoop.org/publicserver/webcam/0002CD37.png
19:33:26  <PublicServer> <fmauNeko> OMG
19:33:29  <PublicServer> <fmauNeko> IT'S FINALLY THE END
19:33:35  <PublicServer> <fmauNeko> One last train to fix
19:35:34  <PublicServer> ***  made screenshot at 00003D38: http://ps.openttdcoop.org/publicserver/webcam/00003D38.png
19:36:50  <PublicServer> <fmauNeko> Lala, every single train is fixed now
19:37:08  <PublicServer> <fmauNeko> I think i'll need another break
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20:01:18  <jondisti> !password
20:01:18  <PublicServer> jondisti: tonsil
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20:13:19  <PublicServer> <avdg> back
20:17:10  <PublicServer> <avdg> hmm.. why does the scroll works on the shade window button?
20:17:39  <PublicServer> <avdg> the button left of the 'pin' (most right button)
20:20:34  <PublicServer> ***  made screenshot at 00006C33: http://ps.openttdcoop.org/publicserver/webcam/00006C33.png
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20:46:04  <PublicServer> <avdg> hey
20:46:08  <PublicServer> <Mazur> Hiya.
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20:47:41  <PublicServer> <avdg> :p 3 engines to pull 4 wagons is a funny view
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20:48:14  <PublicServer> <avdg> I rather see the other way, 1 engine pulling 50
20:48:14  <PublicServer> <Mazur> So, how's the game progressing?
20:48:23  <PublicServer> <avdg> I think 50%
20:48:32  <PublicServer> <avdg> or close to 50
20:48:39  <PublicServer> *** Hippidy joined the game
20:48:41  <PublicServer> <avdg> we won't have many trains this game
20:48:56  <PublicServer> <avdg> so far
20:49:11  <PublicServer> <avdg> and I think its not needed to push that
20:49:21  <PublicServer> <avdg> just finish, next game
20:52:00  *** Vitus has joined #openttdcoop
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20:52:55  <PublicServer> <avdg> hey hippidy
20:52:58  <PublicServer> <Hippidy> hello
20:55:14  <PublicServer> <avdg> I think I see a !slowdown
20:56:20  <PublicServer> <avdg> strange thing is that vitus rebuilded it, I guess we overlooked it
20:57:51  <PublicServer> <avdg> wait, I need the formula again
20:58:17  <avdg> !curve
20:58:18  <PublicServer> avdg: http://www.openttdcoop.org/wiki/Max_Curve_Speed
20:59:01  <Vitus> Slowdown? What?
20:59:07  <Vitus> Give me a sec, I'll check it
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20:59:13  <PublicServer> <avdg> we need a recalc
20:59:34  <PublicServer> <avdg> donno what speed the slowdown gives
20:59:44  <PublicServer> <avdg> we are now using slower trains, so I don't know
21:01:10  <PublicServer> <avdg> hmm
21:01:25  <PublicServer> <avdg> 13km/h under the maxspeed of the train
21:04:04  <PublicServer> <avdg> but why does a normal cl 3 NOT slowdown a train?
21:04:15  <PublicServer> <avdg> donno
21:04:42  <Vitus> Let's see
21:05:05  <Vitus> !password
21:05:05  <PublicServer> Vitus: farces
21:05:09  <PublicServer> <Mazur> Odd thing is. the slowdown could have been so eaily avoided.
21:05:28  <PublicServer> *** Vitus joined the game
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21:06:09  <PublicServer> <Vitus> Hey
21:06:13  <PublicServer> <Vitus> Where was the problem?
21:06:16  <PublicServer> <avdg> hey
21:06:19  <PublicServer> <Mazur> Vitus.
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21:06:31  <PublicServer> <Mazur> Not a problem, yet.
21:07:22  <PublicServer> <Vitus> Yes, that looks like CL problem indeed
21:07:25  <PublicServer> <avdg> damm, I'm using a tilted train
21:08:10  <PublicServer> <Vitus> We'd have to move whole entrace one tile further to fix it, though.
21:08:16  <PublicServer> <Vitus> Not that it's hard thing to do :P
21:08:37  <PublicServer> <avdg> just annoying :p
21:09:04  <PublicServer> <Mazur> Just what i mean, so i'm wondering, why wasn't it build like that in the first place?
21:10:11  <PublicServer> <Vitus> avdg: Look at depot !here
21:10:29  <VVG> hey
21:10:31  <PublicServer> <avdg> ?
21:10:34  <PublicServer> <Vitus> The wagons aren't half-tile, so that's going to affect curve speed limit too
21:10:46  <VVG> !password
21:10:46  <PublicServer> VVG: toting
21:10:47  <PublicServer> <avdg> ah, they are just shorter
21:10:59  <PublicServer> <avdg> is that the reason?
21:11:09  <PublicServer> *** VVG joined the game
21:11:49  <PublicServer> <Vitus> Well, the code for curve speed limit doesn't count halftiles, but wagons (resp. engines)
21:11:58  <PublicServer> <avdg> hmm
21:12:37  <PublicServer> <avdg> oh, but why does the cl 3 have  higher maxspeed?
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21:13:49  <PublicServer> <Vitus> Not sure what you're talking about right now
21:14:55  <PublicServer> <VVG> what are you playing with?
21:15:51  <PublicServer> <VVG> hm
21:16:13  <PublicServer> <avdg> vitus: normally should a cl 3 have the maxspeed of 131, right.
21:16:16  <PublicServer> <VVG> at fruit-maze drop, why penalize the farthest platforms instead of closest?
21:16:16  <PublicServer> <avdg> ?
21:16:39  <PublicServer> <avdg> why does a normal cl 3 have a higher speed limit?
21:16:49  <PublicServer> <Vitus> There's difference between what we call CL and what is used in code
21:17:04  <PublicServer> <Vitus> CL generally means the value provided by measuring tools
21:17:21  <PublicServer> <Vitus> But the game code counts wagons between bends
21:17:33  <PublicServer> <avdg> lol
21:18:00  <PublicServer> <Mazur> Ask whoever build that drip.
21:18:05  <PublicServer> <avdg> :)
21:18:08  <PublicServer> <Vitus> When we say CL3, it actually means 5 half-tile wagons, thus speed limit of 232-(13-5)^2
21:18:12  <PublicServer> <Mazur> Eh, drop.
21:18:36  <PublicServer> <avdg> ah, so we are using half tiles again then
21:18:52  <PublicServer> <avdg> or am I confused again
21:19:03  <PublicServer> <Vitus> Look at your test with the train
21:19:41  <PublicServer> <avdg> aaaa
21:19:44  <PublicServer> <avdg> I get it
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21:20:18  <KyleS_> !password
21:20:18  <PublicServer> KyleS_: toting
21:20:30  <PublicServer> *** KyleS joined the game
21:20:34  <PublicServer> ***  made screenshot at 00008C4E: http://ps.openttdcoop.org/publicserver/webcam/00008C4E.png
21:20:48  <PublicServer> <Mazur> Hey, KyleS.
21:21:03  <PublicServer> <KyleS> hi mazur
21:21:11  <PublicServer> <avdg> hmm, I found a weird bug with the windows
21:21:32  <PublicServer> <avdg> some windows have right of the pin a minimize button
21:21:43  <PublicServer> <avdg> and it looks like you can use your scroll to open and close it
21:21:52  <PublicServer> <Vitus> Hmm
21:22:01  <PublicServer> <VVG> i don't get it, to me it looks useless or even counter-productive
21:22:17  <PublicServer> <Vitus> avdg: And what's the problem?
21:22:43  <PublicServer> <avdg> that the scroll triggers the button left of the pin
21:22:54  <PublicServer> <Vitus> Intended behaviour
21:22:57  <PublicServer> <avdg> the shade window button
21:23:42  <PublicServer> <avdg> :p it ennoys me
21:24:08  <Vitus> Will get you a link to wiki
21:24:09  <PublicServer> <Mazur> s/ennoys/annoys/
21:24:46  *** thgergo has quit IRC
21:25:07  <Vitus> http://wiki.openttd.org/GUI_Style#Mouse_actions
21:25:23  <Vitus> The mouse wheel (...)
21:25:45  <avdg> I'm still wondering why :p
21:26:06  <Vitus> Open a FS task with feature request :P
21:26:18  <avdg> with a touchpath, I'm faster at a flickering window then a trigger feature
21:28:01  <PublicServer> <VVG> i think i found a network problem
21:28:48  <PublicServer> <VVG> some trains at !asd will try to go through red 2way exit signal
21:30:20  <PublicServer> <Mazur> Try?  You mean, ah.
21:30:55  <PublicServer> <Mazur> It does not go straight ahead.
21:30:59  *** Combuster has joined #openttdcoop
21:32:00  <avdg> :/ I hate passwords :p
21:32:03  <PublicServer> <KyleS> does anything need work or is it mostly building primaries right now? :o
21:32:13  <PublicServer> <VVG> check !asd
21:32:35  <PublicServer> <VVG> weapons pickup trains go to 2way red exit sig instead of a free way
21:32:44  <PublicServer> <VVG> some other mb too
21:33:01  <PublicServer> <VVG> and i don't get why
21:33:55  <PublicServer> <Mazur> Nor I.
21:33:58  <PublicServer> <KyleS> nor i
21:34:02  <PublicServer> <KyleS> oh wait
21:34:06  <PublicServer> <KyleS> i think i do
21:34:09  <PublicServer> <VVG> what is 2way eol setting is set to?
21:34:24  <PublicServer> <Vitus> true
21:34:28  <PublicServer> <KyleS> only one of the signals is a 2-way signal
21:34:34  <PublicServer> *** Spike joined the game
21:34:37  <PublicServer> <VVG> then i'm lost
21:35:15  <PublicServer> <Vitus> Everything seems to be electrified
21:35:24  *** Deamonhunter11 has joined #openttdcoop
21:35:34  <PublicServer> ***  made screenshot at 000216E8: http://ps.openttdcoop.org/publicserver/webcam/000216E8.png
21:35:36  <Deamonhunter11> !password
21:35:36  <PublicServer> Deamonhunter11: calico
21:35:54  <PublicServer> <Vitus> Signals are also facing right direction
21:35:54  <PublicServer> *** Deamonhunter11 joined the game
21:36:29  <PublicServer> *** Mazur has joined spectators
21:36:56  <PublicServer> <Vitus> lol
21:36:56  <PublicServer> <Vitus> I found it
21:37:08  <PublicServer> <KyleS> ooo
21:37:11  <PublicServer> <Vitus> Signal facing wrong direction !here
21:37:14  <PublicServer> <KyleS> one bad signal
21:37:14  <PublicServer> <VVG> what is it?
21:37:19  <PublicServer> <VVG> where?
21:37:23  <PublicServer> <Vitus> Under the bridge
21:37:36  <PublicServer> <VVG> oh
21:37:53  <PublicServer> <Vitus> Nasty one :D
21:37:58  <PublicServer> <KyleS> aye
21:38:16  <PublicServer> <VVG> i was lookg at there, with transparent bridges and didn't see it :(
21:38:32  <PublicServer> <Vitus> I knew it's going to be some signal :P
21:38:43  <PublicServer> <Vitus> But I was looking at pickup, not balancer :D
21:39:44  <PublicServer> <VVG> Vitus?
21:39:48  <PublicServer> <Vitus> Yes?
21:40:03  <PublicServer> <VVG> Can you explain the reason behind penalizing farthest platfroms at fruit-maze drop
21:40:09  <PublicServer> <VVG> ?
21:40:54  <PublicServer> <Vitus> It's just to make sure trains will choose first free platform
21:40:57  <PublicServer> <Vitus> Mostly fail-safe :)
21:41:26  <PublicServer> <VVG> shouldn't it be the other way around? closest penalized, being the fail-safe protection?
21:41:47  <PublicServer> <Vitus> No
21:42:07  <PublicServer> <Vitus> Imagine you have 8 platforms, 1st free and rest full
21:42:28  <PublicServer> <VVG> free one will be taken
21:42:43  <PublicServer> <Vitus> If you penalize the first one, train might disregard it and get stuck somewhere because the rest is full
21:42:52  <PublicServer> <VVG> huh?
21:42:56  <PublicServer> <VVG> why would it disregard it
21:43:23  <PublicServer> <Vitus> If the pathfinder cost is too high, they'll rather try another platform
21:43:41  <PublicServer> <Vitus> Generally, you want trains to fill up platforms from first to last
21:43:44  <PublicServer> <Vitus> This is to ensure they do
21:43:47  <PublicServer> <VVG> hm
21:43:58  <PublicServer> <Vitus> Also, if you look at the entrance
21:44:03  <PublicServer> <VVG> it worked pretty good in last tropic game, at copper pickup
21:44:04  <PublicServer> <Vitus> We have two-way eol
21:45:11  <PublicServer> <VVG> what about presignals and 1st platfroms penalties?
21:45:41  <PublicServer> <Vitus> Presignals would work, yes. But they tend to cause slowdowns if the entrance is too large
21:46:14  <PublicServer> <VVG> check !asd
21:46:42  <PublicServer> <Vitus> Yes, I know what you mean
21:46:45  <PublicServer> <VVG> this setup worked pretty good, with road crossings as penalties
21:47:06  <PublicServer> <Vitus> Actually, this wouldn't work as it is now :P
21:47:20  <PublicServer> <VVG> why?
21:47:47  <PublicServer> <VVG> yeah
21:47:50  <PublicServer> <VVG> that i know
21:48:02  <PublicServer> <VVG> it's just easier to place signals to make a penalty exmaple :p
21:48:33  <PublicServer> <Vitus> Look at Black Gold Drop
21:48:38  <PublicServer> <Vitus> It's something like that, just more fail-safe
21:49:18  <PublicServer> <VVG> hm
21:49:36  <PublicServer> <VVG> no presigs, no need to penalties?
21:49:46  <PublicServer> <Vitus> Yes
21:49:55  <PublicServer> <Vitus> The pathfinder should take care of that alone
21:50:07  <PublicServer> <Vitus> But, if you look at the oil drop again
21:50:13  <PublicServer> <VVG> then why it's usually done with presignals?
21:50:28  <PublicServer> <Vitus> Personl preference?
21:50:35  <PublicServer> ***  made screenshot at 0003AC2F: http://ps.openttdcoop.org/publicserver/webcam/0003AC2F.png
21:52:40  <PublicServer> <Vitus> You *could* remove the penalties, and it *should* work. This is to make sure it works everytime
21:52:57  <PublicServer> <VVG> gotcha
21:53:31  <PublicServer> <VVG> if there is enough platforms, there is no need for presigns and fancy penalties, right?
21:54:28  <PublicServer> <Vitus> Just look at huge drops in games like PSG182 or 131 (the ones with TL2 trains)
21:54:46  <PublicServer> <Vitus> They too use two-way eol approach as this station
21:54:54  <PublicServer> <Vitus> Without any penalties
21:55:03  <avdg> vitus: it seems the scroll was enabled from the start and it seems also there is an option to disable it, but I still don't know how and if its possible to do it without touching the code
21:55:22  <PublicServer> <Deamonhunter11> guys the human outpost is shrinking :(
21:58:38  <PublicServer> *** Combuster joined the game
21:58:41  <PublicServer> <Deamonhunter11> hello
21:58:41  *** Seberoth has quit IRC
21:58:44  <PublicServer> <Vitus> Hey
21:58:47  <PublicServer> <Combuster> Hi all
21:58:50  <PublicServer> <VVG> jey
21:58:59  <PublicServer> <VVG> h*
21:59:16  <PublicServer> <Combuster> that read as yay, lol
21:59:49  <PublicServer> <VVG> i'd read j there as in join
22:00:19  <PublicServer> <Combuster> How did the refitting madness go without me? :)
22:00:34  <PublicServer> <Combuster> VVG: yay is written as 'jeej' in my native language
22:00:41  *** Intexon has quit IRC
22:01:01  <PublicServer> <VVG> what is your native lang?
22:01:06  <PublicServer> <Combuster> dutch
22:02:02  *** Barbaar has joined #openttdcoop
22:02:21  <PublicServer> <avdg> owjee...
22:02:29  <PublicServer> *** Barbaar joined the game
22:02:31  <Vitus> Ou jééé
22:02:32  <PublicServer> <VVG> such a simple mistake, which can lead to a big misundertanding :)
22:02:35  <PublicServer> <Barbaar> heya everyone
22:02:44  <PublicServer> <VVG> hey
22:04:01  <avdg> vitus: don't know if I have to report it, its just my sensitive scroll thats the problem
22:04:12  <PublicServer> <Deamonhunter11> what's train 304 doing?
22:04:28  <Vitus> Just open a feature request to include switch on/off for this
22:04:31  <PublicServer> <avdg> nothing
22:04:37  <PublicServer> <avdg> ok
22:05:01  <PublicServer> <Barbaar> what are you guys up to?
22:05:10  <Vitus> I have now feature request for cloning from vehicle list(s) :)
22:05:34  <Vitus> http://bugs.openttd.org/task/3999
22:05:36  <PublicServer> ***  made screenshot at 0001832D: http://ps.openttdcoop.org/publicserver/webcam/0001832D.png
22:05:48  <PublicServer> <Combuster> interesting number
22:06:01  <avdg> lol
22:06:02  <Vitus> I also opened task #4000 :)
22:07:16  <KyleS_> ooo, task 4000 was already fixed and closed :o
22:07:30  *** Paltala has joined #openttdcoop
22:08:23  <Paltala> !password
22:08:23  <PublicServer> Paltala: bluing
22:08:38  <PublicServer> *** Paltala joined the game
22:09:04  <PublicServer> <Paltala> hey guys
22:09:07  <PublicServer> <Barbaar> lo
22:09:10  <PublicServer> <Combuster> Hi Paltala
22:09:13  <PublicServer> <VVG> hey
22:09:18  <PublicServer> <VVG> network is underused :(
22:09:27  <PublicServer> <Paltala> there arent enough primaries
22:09:36  <PublicServer> <Combuster> no?
22:09:45  <PublicServer> <Paltala> sorry, accessible ones?
22:09:51  <PublicServer> <KyleS> there are a few unused ones right now that are beyond the forests
22:10:01  <PublicServer> <KyleS> i.e. outside of the forest
22:10:04  <PublicServer> <Combuster> find the !connect signs
22:10:07  <PublicServer> <KyleS> but only a few :o
22:10:25  <PublicServer> <Paltala> ah, ive got em
22:10:54  *** Progman has quit IRC
22:12:02  *** Vinnie has joined #openttdcoop
22:12:07  <Vinnie> hello
22:12:11  <Vinnie> who banned me
22:12:12  <Vinnie> ?
22:12:35  <Vinnie> and why?
22:12:37  <PublicServer> <Combuster> The community, probably
22:12:44  <Ammler> @kban Vinnie
22:12:44  *** Webster sets mode: +b *!~5356a6f6@salieri.openttdcoop.org
22:12:45  *** Vinnie was kicked by Webster (Ammler)
22:12:57  <Vitus> What exactly happened here?
22:13:55  *** Ammler sets mode: +b *!~5356a6f6@*
22:15:02  <avdg> vitus: http://bugs.openttd.org/task/4011
22:15:07  <PublicServer> <Barbaar> sorry whoever that was, didnt see that station there :)
22:15:22  <PublicServer> <VVG> it's hard to miss it!
22:15:59  <avdg> hmm… I forgot to set the options *damm...*
22:16:50  <PublicServer> <Paltala> how come the trains were changed?
22:17:20  <PublicServer> <VVG> old ones failed they say
22:17:32  <PublicServer> <Barbaar> woops :)
22:17:38  <PublicServer> <Paltala> ah, i liked them
22:17:44  <PublicServer> <Combuster> sorry
22:19:02  <PublicServer> <Paltala> water stations that had !connect signs are now conneted!
22:19:56  <PublicServer> <Barbaar> hah, did someone just edit the orders of the train i cloned?
22:20:14  <PublicServer> <Combuster> I did
22:20:17  <PublicServer> <Combuster> probably
22:20:20  <PublicServer> <Barbaar> aah
22:20:37  <PublicServer> ***  made screenshot at 00028B2B: http://ps.openttdcoop.org/publicserver/webcam/00028B2B.png
22:21:14  <Vitus> Alright avdg
22:22:18  <avdg> :p I hope it isn't that bad to read
22:22:43  <PublicServer> <VVG> geh
22:22:59  <PublicServer> <VVG> our trains have difeerent tls, just a tiny bit :(
22:24:39  <PublicServer> <KyleS> don't forget to sign up at the Builders Board :o
22:24:49  <PublicServer> *** Barbaar has left the game (leaving)
22:24:55  <PublicServer> <Paltala> oh ta, forgot about that
22:25:25  <PublicServer> <Paltala> i cant find it in the sign list D:
22:25:34  <PublicServer> <KyleS> it's below the list of SLH
22:25:34  <PublicServer> <KyleS> SLH's*
22:25:37  <PublicServer> <Paltala> so it is
22:26:02  <PublicServer> <KyleS> in the past i've usually made itgo the top of the list but then someone will usually put it back below the other things :\
22:26:04  <Vitus> avdg: Delay seems like better idea. I wasn't really sure what your problem is :P
22:26:08  <PublicServer> <KyleS> (if i recall correctly)
22:28:35  <PublicServer> *** Deamonhunter11 has joined company #1
22:29:20  <PublicServer> <Vitus> The goods train looks like camel :D
22:29:35  <PublicServer> <avdg> where?
22:29:39  <PublicServer> <avdg> :d
22:29:55  <PublicServer> <Vitus> Just about any full goods train :)
22:29:58  <PublicServer> <Paltala> go to the copper/rubber drop to get loads of camels :D x
22:30:07  <PublicServer> <Paltala> *snatches back the x*
22:30:07  <PublicServer> <avdg> :o :p
22:30:10  <PublicServer> <VVG> camel invasion!
22:30:13  <PublicServer> <Paltala> you didnt see anything! :P
22:31:31  <PublicServer> *** Deamonhunter11 has left the game (connection lost)
22:31:36  *** Deamonhunter11 has quit IRC
22:34:07  <VVG> i jost got an idea for a new signal type. a 2way signal, one signal is normal signal, another side is combo :). should make building prios easier
22:34:54  <PublicServer> <Paltala> ok, off ya go to get it through the OTTD devs :D x
22:35:00  <PublicServer> <Paltala> *takes back the x again*
22:35:08  <PublicServer> <Vitus> x_X
22:35:08  <PublicServer> <Paltala> darn thing keeps escaping into my messages
22:35:13  <PublicServer> <KyleS> X_x
22:35:34  <PublicServer> <Vitus> Now you don't need  to take any x back :P
22:35:35  <PublicServer> <avdg> paltala: did you retest !mass neutraliser?
22:35:37  <PublicServer> ***  made screenshot at 00038CDF: http://ps.openttdcoop.org/publicserver/webcam/00038CDF.png
22:35:39  *** ODM has quit IRC
22:35:43  <PublicServer> <Paltala> not yet
22:35:52  <PublicServer> <Paltala> i tested it under load of 20 tl4 trains
22:36:02  <PublicServer> <Paltala> everything tried to go middle lane
22:36:23  <PublicServer> <avdg> I think you had wrong toughts about the neutraliser, wich is why it didn't work
22:36:38  <PublicServer> <Paltala> whats it supposed to do then?
22:36:55  <PublicServer> <avdg> the construction above the tunnels are pf-traps
22:37:04  <PublicServer> <Vitus> The point is to reduce difference between paths, not completly annihilate them
22:37:13  <PublicServer> <avdg> I saw you added a lot of signals on it
22:37:28  <PublicServer> <Paltala> yeh...
22:37:33  <PublicServer> <Vitus> You cannot get rid of difference between tracks totally. Unless you use some really special constructions
22:37:54  <PublicServer> <KyleS> what does it do?
22:38:11  *** fmauNeko has joined #openttdcoop
22:38:17  <fmauNeko> !playercount
22:38:17  <PublicServer> fmauNeko: Number of players: 9
22:38:20  <fmauNeko> !password
22:38:20  <PublicServer> fmauNeko: blithe
22:38:27  <PublicServer> <avdg> faking that each lane is about the same length
22:38:34  <PublicServer> *** fmauNeko joined the game
22:38:40  <PublicServer> <fmauNeko> Hi again
22:38:43  <PublicServer> <Vitus> "about" being the key word here
22:38:49  <PublicServer> <KyleS> oic
22:38:58  <PublicServer> <Vitus> The pathfinder will choose cheaper track even though the path cost might be only 1 point lower
22:39:13  <PublicServer> <fmauNeko> Combuster: I think you saw it, I finished to fix all the unfixed trains remaining
22:39:32  <PublicServer> <avdg> you still need a good balancer then
22:39:54  <PublicServer> <Vitus> It improves the balancer to pay more attention to traffic in front :)
22:40:36  <PublicServer> <Combuster> The mass neutralzer works as expected
22:41:09  <PublicServer> <KyleS> i wish i could think of a way to develop a pathfinding algorithm that utilized multiple cores of a processor :o
22:41:18  <PublicServer> <Paltala> O_o
22:41:21  <PublicServer> <avdg> testing under load
22:41:30  <PublicServer> <Vitus> Only way to have perfectly balanced paths would be something like this:
22:41:45  <PublicServer> <avdg> :)
22:41:45  <Combuster> KyleS: http://dimensionalrift.homelinux.net/combuster/Multithreaded%20Pathfinder.pdf
22:44:03  *** fonsinchen has quit IRC
22:44:20  <PublicServer> <Combuster> Now try that again for 3 tracks :)
22:44:31  <PublicServer> <Vitus> Yes, that'd be harder :P
22:44:52  <PublicServer> <Vitus> Going off, see you
22:44:55  <PublicServer> <avdg> cya
22:45:00  <PublicServer> *** Vitus has left the game (leaving)
22:45:06  <PublicServer> <avdg> :)
22:45:09  <PublicServer> <Combuster> Cya Vitus
22:45:18  <PublicServer> <avdg> nice to see some attention at the neutraliser
22:45:58  <PublicServer> <Combuster> I believe it should not be needed with good building style...
22:46:08  <PublicServer> <avdg> indeed
22:46:44  <KyleS_> ooo combuster, thanks for the link :o
22:46:54  <PublicServer> <avdg> I hate it to add, but at the other way, better such a construction then jams
22:47:15  <PublicServer> <Hippidy> last human outpost transfer has 1.5 million litres of water waiting :)
22:47:25  <Vitus> Combuster: While you can reduce the influence of it indeed, you cannot completly eliminate it due to the way hubs are built (that means two or more tracks rarely have same PF cost)
22:47:58  <PublicServer> <Combuster> Entries/balancers should put trains where the most space is
22:48:07  <PublicServer> <Combuster> usually by means of an EOL
22:48:28  <PublicServer> <Combuster> compared to that, any difference is insignificant
22:48:49  <Vitus> Might have time later to talk about it :P
22:48:53  <Vitus> Good night for now
22:48:56  <PublicServer> <avdg> gn
22:49:11  <PublicServer> <KyleS> nn
22:49:14  *** Vitus has quit IRC
22:49:14  <PublicServer> <Combuster> wtf
22:49:20  <PublicServer> <Combuster> connected water pump shutting down
22:49:26  <PublicServer> <avdg> lol
22:49:41  <PublicServer> <avdg> waterpump with crazy managers
22:50:24  <PublicServer> <Combuster> they're off to depot
22:50:35  <PublicServer> <Paltala> good
22:50:37  <PublicServer> ***  made screenshot at 0002A54C: http://ps.openttdcoop.org/publicserver/webcam/0002A54C.png
22:51:49  <PublicServer> <Combuster> crap
22:51:52  <PublicServer> <Paltala> ?
22:51:58  <PublicServer> <Combuster> window manager crashed
22:52:01  <PublicServer> <Paltala> ouch?
22:54:50  *** mib_k59cly has joined #openttdcoop
22:54:57  <mib_k59cly> Hello
22:55:20  <PublicServer> <fmauNeko> Hi, mibbit user :p
22:55:23  <PublicServer> <VVG> hey
22:55:33  <mib_k59cly> how you guess?
22:55:45  <PublicServer> <fmauNeko> Your nick, maybe ? :p
22:55:50  <mib_k59cly> is V53000 here
22:55:57  <mib_k59cly> im lookking for him
22:56:22  <fmauNeko> V453000: The world needs you
22:56:29  <mib_k59cly> its me Vinnie
22:56:32  <PublicServer> <Spike> bleh.. bnc shut down :)
22:56:36  <mib_k59cly> do you know why im banned
22:56:41  <PublicServer> <Paltala> plus your logong ip of 5356a6f6@ircip1.mibbit.com kinda gave it away
22:57:04  <mib_k59cly> he said something about banned and then it happen
22:57:25  <PublicServer> <Spike> Ammler: Check IP vs Other universe IP
22:57:28  <PublicServer> <Spike> US vs NL
22:57:51  <mib_k59cly> can you please explain
22:57:54  <mib_k59cly> i dont get that
22:58:02  <PublicServer> <Spike> as long as Ammler understands it
22:58:14  *** ChanServ sets mode: +o Combuster
22:58:14  <PublicServer> <Spike> my bnc timed out so can't confirm it exactly :D
22:58:14  <PublicServer> *** Paltala has left the game (connection lost)
22:58:14  *** Paltala has quit IRC
22:58:21  <mib_k59cly> can i then get a savegame
22:58:32  <mib_k59cly> least you can give me
22:58:40  *** Ammler sets mode: +b *!*5356a6f6@*
22:58:48  *** Ammler sets mode: -b *!~5356a6f6@salieri.openttdcoop.org
22:59:02  *** Ammler sets mode: -b *!~5356a6f6@*
22:59:09  <PublicServer> <Spike> personally i think it is a mis understanding cause of your nick
22:59:09  <PublicServer> <Hippidy> just want to make sure but can I connect last human outpost fruit plantation !here?
22:59:30  <PublicServer> <fmauNeko> Of course
22:59:33  <PublicServer> *** Spike has joined company #1
22:59:39  <PublicServer> <Spike> yeah you can
22:59:39  <PublicServer> <Hippidy> ok
22:59:39  <Ammler> @kick mib_k59cly
22:59:39  *** mib_k59cly was kicked by Webster (Ammler)
22:59:42  <PublicServer> <fmauNeko> It's written !connect on it
22:59:45  <PublicServer> <Spike> Ammler
22:59:48  <PublicServer> <Spike> verify IP
22:59:52  <Ammler> ^Spike^: ?
22:59:55  <PublicServer> <fmauNeko> But use e-rail now :p
22:59:55  <PublicServer> <Spike> i doubt it's the vinnie you're after
22:59:58  <PublicServer> <Hippidy> I know, but I wasn't sure if that was a sl
23:00:01  <PublicServer> <Spike> type /whowas that nick ammler
23:00:04  <PublicServer> <Spike> see the real name
23:00:07  <PublicServer> <Spike> it's a dutch IP
23:00:13  <PublicServer> <Spike> the guy we're after is USA
23:00:22  <Ammler> I don't care
23:00:45  <Ammler> the nick and behavior was fine enough
23:00:45  <PublicServer> <Spike> you kick him cause he used a nick of someone we banned?
23:01:43  <Ammler> just read on .stable
23:01:53  <PublicServer> <Spike> bnc shut down... so reading is hard :)
23:02:06  *** [com]buster has joined #openttdcoop
23:02:48  <Razaekel> man, i hope nobody named Raz or something similar pisses off ammler
23:02:58  <Razaekel> i'd hate to be the victim of mistaken identity
23:03:05  <Razaekel> >.>
23:03:22  <PublicServer> <fmauNeko> ^^
23:03:25  *** ^Spike^ has quit IRC
23:04:20  <Ammler> Razaekel: banning vinnie is to protect you :-)
23:04:32  <Razaekel> oh ammler, you care for me!
23:04:36  <Razaekel> you lovely man!
23:04:49  * [com]buster notices a popcorn moment
23:04:50  <PublicServer> *** Spike has left the game (leaving)
23:04:58  <Ammler> that guy is so stupid and everytime uses the same nick again
23:05:37  <PublicServer> ***  made screenshot at 0003CC88: http://ps.openttdcoop.org/publicserver/webcam/0003CC88.png
23:05:53  <PublicServer> <fmauNeko> Moar stupidity
23:06:47  <V453000> stupidity is rather leass :p
23:07:37  <Ammler> but a reason for ban
23:08:04  *** Combuster has quit IRC
23:08:04  *** [com]buster is now known as Combuster
23:08:16  <Ammler> @topic add Vinnie keep away
23:08:16  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #191 (r20279) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage | Vinnie keep away"
23:08:25  <PublicServer> <fmauNeko> Haha :p
23:08:37  <VVG> what's the difference between stable and and ps? except the obvious version difference
23:09:01  <PublicServer> <Combuster> we may have bugs
23:09:04  <PublicServer> <fmauNeko> Stable is competition
23:09:05  <V453000> VVG: stable is for noobs and me :p
23:09:10  <PublicServer> <Combuster> or at least, more bugs on average
23:09:19  <PublicServer> <fmauNeko> MOAR bugs
23:10:45  <avdg> crush them!
23:10:52  *** Vinnie has joined #openttdcoop
23:10:57  <Vinnie> so im back
23:11:04  <Vinnie> plz dont kick me again
23:11:10  <Vinnie> i wanna ask some questions
23:11:16  <PublicServer> <KyleS> question about Platypus Playground Heights
23:11:32  <PublicServer> <KyleS> it seems like it is too far into the jungle o.0
23:11:47  <PublicServer> <KyleS> in terms of how far the tracks leading up to it go through the jungle
23:11:47  <PublicServer> <Hippidy> just slightly :)
23:11:47  <PublicServer> <fmauNeko> I already told it :p
23:11:59  <Vinnie> btw hello all
23:12:05  <PublicServer> <fmauNeko> Tracks are 10 tiles away from the city
23:12:31  <Vinnie> spike are you here
23:12:52  *** Vinnie has quit IRC
23:13:03  <V453000> wah :D he quit himself
23:13:11  <fmauNeko> :D
23:13:16  *** ChanServ sets mode: +o Combuster
23:13:44  *** Vinnie has joined #openttdcoop
23:13:57  <Vinnie> Amler?
23:14:02  <Combuster> @kban Vinnie
23:14:06  <Vinnie> could you tell me why im banned?
23:14:22  <Vinnie> i got no warning or whatever
23:14:29  <Ammler> because you are Vinnie
23:14:31  <Vinnie> nor a reason
23:14:39  <Ammler> can't you remember?
23:14:40  <Vinnie> what is wrong with that ?
23:14:43  <Vinnie> no
23:15:01  <Vinnie> could you refresh my mind ?
23:15:13  <V453000> F5 ftw
23:15:17  <Ammler> @kban Vinnie does this help you?
23:15:17  *** Webster sets mode: +b *!~Vinnie@5356A6F6.cable.casema.nl
23:15:18  *** Vinnie was kicked by Webster (does this help you?)
23:15:23  <avdg> wtf
23:15:27  <PublicServer> <VVG> slh 03 is overused ;(
23:15:32  <KyleS_> ... i suspect that it doesn't help him
23:15:47  <PublicServer> <Combuster> The SL connected to that has grown a tad too large
23:15:48  <avdg> someone who <3 highlighting :/
23:16:00  <Ammler> now, I am away, goood night
23:16:05  <avdg> gn
23:16:09  <PublicServer> <VVG> b
23:16:18  <PublicServer> <Combuster> 'night Ammler
23:16:23  <V453000> seeya :)
23:16:37  <fmauNeko> 'Night Ammler  :)
23:17:47  <PublicServer> <fmauNeko> Well, What else to connect ?
23:17:55  <fmauNeko> !screen
23:17:55  <PublicServer> *** fmauNeko made screenshot at 00038198: http://ps.openttdcoop.org/publicserver/webcam/00038198.png
23:19:03  <PublicServer> *** Mazur has left the game (connection lost)
23:19:09  <PublicServer> *** KyleS has left the game (leaving)
23:19:13  *** KyleS_ has quit IRC
23:20:18  *** gaagfdfad has joined #openttdcoop
23:20:26  <gaagfdfad> Nope i did not get it
23:20:31  <gaagfdfad> btw im Vinnie
23:20:38  <PublicServer> ***  made screenshot at 0000E42A: http://ps.openttdcoop.org/publicserver/webcam/0000E42A.png
23:20:39  <gaagfdfad> could you explain again ?
23:20:43  <PublicServer> <fmauNeko> Can I lol ?
23:20:44  <Combuster> @kban gaagfdfad Your ban still stands
23:20:44  <Webster> Combuster: An error has occurred and has been logged. Please contact this bot's administrator for more information.
23:20:56  *** Combuster sets mode: +b *!~4@5356A6F6.cable.casema.nl
23:20:56  *** gaagfdfad was kicked by Combuster (Kick!)
23:20:57  <fmauNeko> Hahahahahaha
23:21:21  <fmauNeko> These bots, never working when we need them :p
23:22:08  <PublicServer> *** Combuster has left the game (connection lost)
23:24:01  <PublicServer> *** VVG has left the game (connection lost)
23:25:04  *** [com]buster has joined #openttdcoop
23:27:04  *** Vinnie_again has joined #openttdcoop
23:27:07  <Vinnie_again> so
23:27:12  <Vinnie_again> no reason last kick
23:27:18  <Vinnie_again> you guys are getting rude
23:27:19  <V453000> @kban Vinnie_again
23:27:19  *** Webster sets mode: +b *!~Vinnie_ag@5356A6F6.cable.casema.nl
23:27:20  *** Vinnie_again was kicked by Webster (V453000)
23:27:29  <fmauNeko> :/
23:27:32  <avdg> wtf
23:27:47  <fmauNeko> He seems to like being kicked
23:27:49  <avdg> hmm does the joker * not work?
23:27:54  <fmauNeko> He's a kick fetichist
23:27:57  <PublicServer> <Hippidy> wow, he doesn't quit does he?
23:28:07  <V453000> he will in time
23:28:11  *** Combuster is now known as Guest1150
23:28:11  *** [com]buster is now known as Combuster
23:28:18  <avdg> I hope he won't pm us
23:28:28  <Razaekel> ip says netherlands
23:28:28  <V453000> he is too dumb to do that
23:28:33  <Razaekel> if im reading it right
23:28:36  *** ChanServ sets mode: +o Combuster
23:28:38  *** Combuster sets mode: +b *!*@5356A6F6.cable.casema.nl
23:28:44  <Combuster> this should probably last longer
23:28:52  <Razaekel> if he's dumb, then he doesnt know how to use a proxy, right?
23:29:10  *** Guest1150 has quit IRC
23:29:35  <PublicServer> <fmauNeko> He should use the onion router :p
23:30:47  <PublicServer> <fmauNeko> Well, we have 400 trains now
23:32:29  <PublicServer> <fmauNeko> Haha
23:32:38  <PublicServer> <fmauNeko> The last human outpost now has 28 water towers
23:32:50  <V453000> is there anything else? :D
23:33:11  <PublicServer> <fmauNeko> Yes, only three banks
23:33:17  <V453000> ok
23:33:29  <PublicServer> <fmauNeko> and 22.671 citizens
23:33:29  <avdg> buildbuildbuild :p
23:34:06  <V453000> I guess I wouldnt really like living in a water tower
23:34:15  <V453000> but well it is war
23:34:22  * avdg transforms into a fish
23:34:57  <V453000> how fresh do you think that water is? :D
23:35:08  <PublicServer> <fmauNeko> I recently seen an awesome refurbishment of an old water tower as a house
23:35:38  <PublicServer> ***  made screenshot at 000351AF: http://ps.openttdcoop.org/publicserver/webcam/000351AF.png
23:37:02  <avdg> hehe, I'm wondering howmany hacks vinnie is trying now to join the channel agan
23:37:04  <avdg> *again
23:37:20  <PublicServer> <fmauNeko> He needs moar onions
23:37:29  <avdg> :p
23:37:41  *** [com]buster has joined #openttdcoop
23:37:55  <Razaekel> well, you could just ban *.nl
23:38:03  <avdg> :d
23:38:21  <avdg> and I left as 1 of the only dutchies arround here
23:38:26  <avdg> no way :p
23:38:40  <fmauNeko> Ban *.nl ?
23:38:40  <V453000> fear not
23:38:43  <V453000> we will ban you too
23:38:49  <avdg> :d
23:39:02  <Razaekel> :D
23:41:05  *** Combuster has quit IRC
23:41:05  *** [com]buster is now known as Combuster
23:42:14  <PublicServer> <fmauNeko> Who is doing these nasty penalties calculation near the Rations factory station ?
23:43:28  <Combuster> nobody
23:43:41  <Combuster> its been there for a day now
23:46:02  <PublicServer> *** avdg has left the game (connection lost)
23:46:56  <V453000> I would expect Vitus
23:48:44  <PublicServer> <Hippidy> hmm... overflow near copper + robber drop is being used when not needed
23:48:50  <PublicServer> <Hippidy> rubber*
23:49:38  <PublicServer> <fmauNeko> The problem is that the station design isn't totally great
23:50:07  <PublicServer> <fmauNeko> And adding a correct overflow there is kinda hard
23:50:13  <PublicServer> <Hippidy> looks like every other train goes into it//
23:50:38  <PublicServer> ***  made screenshot at 0003CCDA: http://ps.openttdcoop.org/publicserver/webcam/0003CCDA.png
23:55:20  <PublicServer> <Hippidy> oh.. nvm
23:56:20  *** KenjiE20 has quit IRC
23:56:30  <PublicServer> <fmauNeko> This should work
23:58:20  <PublicServer> <fmauNeko> There's really no room, even for prios
23:58:24  *** Barbaar has quit IRC
23:58:41  <PublicServer> <Hippidy> k
23:59:26  <PublicServer> <Hippidy> won't normal signals work there?
23:59:38  <V453000> overflows arent always needed
23:59:44  <PublicServer> <fmauNeko> Combos are better
23:59:52  <V453000> in fact, most of the time you dont need overflows

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