Config
Log for #openttdcoop on 10th August 2010:
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02:34:39  <Ramsus08191> !password
02:34:39  <PublicServer> Ramsus08191: cinder
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02:54:27  <AlStump> !players
02:54:30  <PublicServer> AlStump: There are currently no clients connected to the server
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06:48:09  <KyleS_> !password
06:48:09  <PublicServer> KyleS_: ensued
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06:50:02  <PublicServer> <KyleS> oooo, i like SLH 06, so compact :)
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07:57:51  <Deamonhunter11> !password
07:57:51  <PublicServer> Deamonhunter11: torsos
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08:51:27  <thgergo> !password
08:51:27  <PublicServer> thgergo: flexes
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10:02:25  <zombaya> !help
10:02:25  <PublicServer> zombaya: http://www.openttdcoop.org/wiki/IRC_Commands
10:03:37  <zombaya> @quickstart
10:03:38  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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11:14:45  <kriokamera> !players
11:14:48  <PublicServer> kriokamera: Client 545 is thgergo, a spectator
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11:24:33  <Phazorx> .
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11:47:20  <fmauneko> Ohai :)
11:47:23  <fmauneko> !players
11:47:27  <PublicServer> fmauneko: Client 545 is thgergo, a spectator
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11:49:35  <fmauneko> !password
11:49:35  <PublicServer> fmauneko: fluked
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13:32:49  <fmauneko> !password
13:32:49  <PublicServer> fmauneko: naiver
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13:33:00  <PublicServer> <fmauNeko> Hai :)
13:33:03  <PublicServer> <Combuster> Ahoi
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13:47:29  <Ammler> !rcon set_newgame plane_speed
13:47:29  <PublicServer> Ammler: Current value for 'plane_speed' is: '4' (min: 1, max: 4)
13:47:32  <Ammler> !rcon set_newgame plane_speed 1
13:47:34  <Ammler> !rcon set_newgame plane_speed
13:47:34  <PublicServer> Ammler: Current value for 'plane_speed' is: '1' (min: 1, max: 4)
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13:49:52  <Paltala> !password
13:49:52  <PublicServer> Paltala: codded
13:50:00  <PublicServer> *** Game unpaused (number of players)
13:50:04  <PublicServer> *** Paltala joined the game
13:50:06  <PublicServer> <Paltala> hey
13:53:24  <PublicServer> <fmauNeko> Hi, Pal :)
13:53:54  <PublicServer> <Paltala> this is the first time ive been on and the trains have been running in 4 days :D
13:55:16  <PublicServer> <fmauNeko> :p
13:58:20  <PublicServer> <fmauNeko> Goddammit
13:58:23  <PublicServer> <Paltala> ?
13:58:27  <PublicServer> <fmauNeko> SLH01 is really overloaded
13:58:42  <PublicServer> <Paltala> its due to the station right by it
13:58:42  <PublicServer> <fmauNeko> All the sideline is jammed because of the prios
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14:00:58  <PublicServer> <Paltala> the best thing to do would be to quad line it but that will be incredibly hard due to space and traffic
14:01:15  <PublicServer> <fmauNeko> Yep :p
14:01:19  <PublicServer> <fmauNeko> I can't do it :p
14:01:28  <PublicServer> <Paltala> well the exit has a start already
14:01:34  <PublicServer> <Paltala> its quad temporarily
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14:02:26  <PublicServer> <Paltala> the drop is starting to overload as well
14:02:49  <PublicServer> <Paltala> the problem is, block pre-signals reduce junction efficiency
14:04:27  <planetmaker> oh, that sounds like a nice challenge. Updating a live network
14:04:33  <PublicServer> <Paltala> lol
14:04:39  <planetmaker> honestly :-)
14:04:47  <PublicServer> <Paltala> especially an SLH right on the entrance to the biggest station on the network
14:04:52  <planetmaker> That's part of the things I like best
14:05:07  <planetmaker> hm... SLH makes things WAY easier even.
14:05:14  <PublicServer> <Paltala> SLH 01
14:05:16  *** devilsadvocate has quit IRC
14:05:35  <PublicServer> <Paltala> its that then the tracks immeadiately enter into the entry section of the station
14:05:38  <planetmaker> err... sorry. I withdraw my last statement. Abbreviation mix-up ;-)
14:05:44  <PublicServer> <Paltala> lol
14:05:55  <planetmaker> A good guide is: start with the exits of the lines you extend.
14:05:58  <PublicServer> <Paltala> why dont you come on and see for yourself
14:06:05  <PublicServer> ***  made screenshot at 0003679A: http://ps.openttdcoop.org/publicserver/webcam/0003679A.png
14:06:06  <planetmaker> Well. I'm at work :-P
14:06:11  <planetmaker> Leaves a bad impression ;-)
14:06:17  <PublicServer> <Paltala> lol
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14:07:39  <planetmaker> just give it a try. Build all things you expand backwards so to speak
14:07:52  <planetmaker> Then you won't introduce possible bottlenecks.
14:08:03  <PublicServer> <Paltala> you really need to see the area to see what im on about
14:08:11  <planetmaker> make a screenshot :-)
14:08:15  <planetmaker> !screen
14:08:15  <PublicServer> *** planetmaker liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0003679A.png)
14:08:50  <planetmaker> but you're right. Such things are better discussed ingame
14:08:50  <Paltala> should i just make one, post it in paint, upload and send you the link?
14:09:11  <planetmaker> just do something around there and use the !screen function here ;-)
14:09:21  <PublicServer> <Paltala> ah
14:09:27  <Paltala> !screen
14:09:27  <PublicServer> *** Paltala liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0003679A.png)
14:09:36  <PublicServer> <Paltala> ah
14:09:57  <Paltala> !screen
14:09:57  <PublicServer> *** Paltala made screenshot at 000361AE: http://ps.openttdcoop.org/publicserver/webcam/000361AE.png
14:10:15  <Paltala> thats part of the entrance and exit
14:10:22  <planetmaker> hehe.
14:10:36  <planetmaker> That looks like a big job indeed :-)
14:10:36  <fmauneko> !screen
14:10:37  <PublicServer> *** fmauneko made screenshot at 00035D83: http://ps.openttdcoop.org/publicserver/webcam/00035D83.png
14:11:01  <PublicServer> <Paltala> thats the entry and exit from the SLH heading into the main network
14:11:22  <PublicServer> <Paltala> we have a really busy SLH and the prios are causing it to jam at times
14:11:32  <planetmaker> right :-)
14:11:44  <planetmaker> there might be another solution: the compressor
14:12:00  <Paltala> !Screen
14:12:04  <Paltala> !screen
14:12:04  <PublicServer> *** Paltala made screenshot at 00036DB7: http://ps.openttdcoop.org/publicserver/webcam/00036DB7.png
14:12:07  <planetmaker> http://wiki.openttdcoop.org/Compressor
14:12:16  <Paltala> the 4>3 exit merger
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14:13:46  <PublicServer> <Paltala> i doubt the compressor will help
14:14:25  <PublicServer> <fmauNeko> Trains are already pretty compressed on the ML
14:14:40  <fmauneko> !screen
14:14:40  <PublicServer> *** fmauneko made screenshot at 0003336F: http://ps.openttdcoop.org/publicserver/webcam/0003336F.png
14:15:42  <PublicServer> <Paltala> fmau, at !this, should i TF it to give the track level ground?
14:15:51  <PublicServer> <Paltala> the trains are slowing down due to the corner
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14:18:40  <planetmaker> !screen
14:18:40  <PublicServer> *** planetmaker made screenshot at 00032367: http://ps.openttdcoop.org/publicserver/webcam/00032367.png
14:19:46  <PublicServer> <fmauNeko> Yes, go TF :p
14:20:04  <PublicServer> <fmauNeko> Slowdown on mainline sucks :p
14:20:22  <planetmaker> but... that looks like there shouldn't be one. It's CL4
14:20:38  <PublicServer> <Paltala> yeh but the trains were slowing
14:20:50  <planetmaker> sure?
14:20:58  <PublicServer> <Paltala> it was visible
14:21:06  <PublicServer> ***  made screenshot at 00031962: http://ps.openttdcoop.org/publicserver/webcam/00031962.png
14:21:08  <planetmaker> check the speed display of a train going there
14:21:29  <planetmaker> visual perception of speed can be quite wrong
14:21:37  <planetmaker> comparing | and / tracks
14:22:34  <PublicServer> <Paltala> either way, its done now
14:24:04  <planetmaker> always look at a train passing there :-)
14:24:11  <planetmaker> it gives a much better estimate.
14:24:16  <planetmaker> But doesn't matter now, indeed
14:24:32  <planetmaker> though I say it doesn't change anything
14:24:42  <PublicServer> <Paltala> it looks better ;)
14:24:52  <PublicServer> <Paltala> and there was a true slowdown
14:25:16  <PublicServer> <Paltala> more than once, a train would slow down for a red signal due to another in the curve
14:25:37  <planetmaker> There IS though a difference in speed of trains on | and / tracks. But that's inherent. And then such straightening might make it slightly better
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14:30:58  <PublicServer> <fmauNeko> MOAR
14:30:59  <kriokamera> !players
14:31:02  <PublicServer> kriokamera: Client 555 (Orange) is Paltala, in company 1 (Kane & Sons)
14:31:03  <PublicServer> kriokamera: Client 553 (Orange) is fmauNeko, in company 1 (Kane & Sons)
14:31:03  <PublicServer> kriokamera: Client 557 is hippidy, a spectator
14:31:14  <kriokamera> !gap
14:31:14  <PublicServer> kriokamera: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
14:31:20  <PublicServer> <Paltala> ?
14:31:34  <PublicServer> <fmauNeko> Moar trains
14:31:38  <kriokamera> !gap 4 2
14:31:38  <PublicServer> kriokamera: You need 2 tunnels/bridges for trainlength 4 and gap 2.
14:31:43  <PublicServer> <Paltala> we dont need them XD
14:31:56  <kriokamera> !gap 4 9
14:31:56  <PublicServer> kriokamera: You need 2 tunnels/bridges for trainlength 4 and gap 9.
14:32:00  <kriokamera> !gap 4 10
14:32:00  <PublicServer> kriokamera: You need 2 tunnels/bridges for trainlength 4 and gap 10.
14:32:04  <PublicServer> *** hippidy has left the game (connection lost)
14:32:04  <kriokamera> !gap 4 1
14:32:04  <PublicServer> kriokamera: You need 2 tunnels/bridges for trainlength 4 and gap 1.
14:32:09  <kriokamera> !gap 4 1000
14:32:09  <PublicServer> kriokamera: You need 167 tunnels/bridges for trainlength 4 and gap 1000.
14:32:16  <PublicServer> <Paltala> O_o
14:32:25  <PublicServer> <Paltala> 167? XD
14:32:42  <kriokamera> i'm playing in single =)
14:32:45  <PublicServer> <fmauNeko> 167 what ? :p
14:32:46  <kriokamera> join you?
14:32:48  <PublicServer> <Paltala> lol
14:33:03  <PublicServer> <Paltala> its the public co-op server :P
14:33:13  <fmauneko> Ah, the gap :p
14:33:21  <kriokamera> i know =)
14:33:28  <fmauneko> I wasn't watching irc :p
14:33:39  <fmauneko> @gap 4
14:33:39  <Webster> fmauneko: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
14:33:55  <PublicServer> <Paltala> lol fmau wins
14:34:18  <fmauneko> I need to know for moar than 22 :p
14:34:28  <Paltala> !gap 4 23
14:34:28  <PublicServer> Paltala: You need 5 tunnels/bridges for trainlength 4 and gap 23.
14:34:31  <Paltala> 5 :P
14:34:37  <kriokamera> but i'm playing alone, not on co-op server =)
14:35:04  <kriokamera> !help
14:35:04  <PublicServer> kriokamera: http://www.openttdcoop.org/wiki/IRC_Commands
14:35:49  <PublicServer> <fmauNeko> I don't know why, I added a shitload of food trains recently, and there's still moar food
14:36:06  <PublicServer> ***  made screenshot at 0000B63F: http://ps.openttdcoop.org/publicserver/webcam/0000B63F.png
14:36:07  <PublicServer> <Paltala> lol
14:36:19  <PublicServer> <Paltala> theres less
14:36:30  <PublicServer> <Paltala> there ya go, almost empty
14:37:27  <kriokamera> !traincl 265
14:37:33  <kriokamera> @traincl 265
14:37:33  <Webster> CL 13 required for rail at speed 265km/h (or TL if it's shorter)
14:37:42  <PublicServer> <fmauNeko> I added 20 trains today :p
14:38:48  <PublicServer> <Paltala> who is the retard who isnt signing their work!?
14:39:18  <PublicServer> <fmauNeko> Haha, I don't know :p
14:39:36  <PublicServer> *** Paltala has left the game (connection lost)
14:39:36  <PublicServer> *** Game paused (number of players)
14:39:41  <Paltala> im off for a while
14:39:42  <PublicServer> <fmauNeko> Nooooooooooooooooooooo
14:39:46  <Paltala> maybe be back tomorrow
14:39:50  <Paltala> sorry, i got stuff to do
14:39:52  <fmauneko> :p
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14:40:05  <kriokamera> fmau, wait
14:40:09  <kriokamera> i'm connecting
14:40:27  <fmauneko> !password
14:40:27  <PublicServer> fmauneko: reeled
14:40:36  <PublicServer> *** Game unpaused (number of players)
14:40:36  <PublicServer> *** fmauNeko #1 joined the game
14:40:42  <PublicServer> <fmauNeko> That's okay, thx :p
14:41:03  <PublicServer> *** kriokamera joined the game
14:41:18  <PublicServer> <thgergo> hi
14:41:18  <PublicServer> *** thgergo joined the game
14:41:21  <PublicServer> <fmauNeko #1> Hi :p
14:41:27  <PublicServer> *** fmauNeko #1 has left the game (connection lost)
14:41:30  <PublicServer> <kriokamera> hi
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14:51:06  <PublicServer> ***  made screenshot at 00038198: http://ps.openttdcoop.org/publicserver/webcam/00038198.png
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14:55:34  <PublicServer> <kriokamera> fmau, do you placed '/???' 5 minutes ago near rubber plantation?
14:55:43  <PublicServer> <thgergo> it was me
14:55:58  <PublicServer> <thgergo> maybe i was too quick
14:56:04  <PublicServer> <kriokamera> =)
14:56:08  <PublicServer> <fmauNeko> Nope, I was trying something with my counter :p
14:56:17  <PublicServer> <fmauNeko> But it fails a little
14:56:30  <PublicServer> <kriokamera> counter?
14:56:55  <PublicServer> <fmauNeko> Yep, a binary counter
14:57:10  <PublicServer> <fmauNeko> Check the !Toggle flip-flop 2bit counter
14:57:49  <PublicServer> <kriokamera> bouilding a processor? =D
14:58:06  <PublicServer> <fmauNeko> Well, not for now :p
14:58:58  <PublicServer> <fmauNeko> Well, it would need an edge detector too :p
14:59:04  <PublicServer> <kriokamera> but a calculator must be much small to fit 1024x1024, i think
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15:04:19  <VVG> hey
15:04:23  <PublicServer> <kriokamera> hi
15:04:24  <VVG> !players
15:04:26  <PublicServer> <thgergo> hello
15:04:27  <PublicServer> VVG: Client 553 (Orange) is fmauNeko, in company 1 (Kane & Sons)
15:04:27  <PublicServer> VVG: Client 561 (Orange) is kriokamera, in company 1 (Kane & Sons)
15:04:27  <PublicServer> VVG: Client 563 (Orange) is thgergo, in company 1 (Kane & Sons)
15:05:02  <VVG> Did anyone start upgrading ml with a 4th lane yet? :)
15:05:21  <PublicServer> <thgergo> that would be a very hard job...
15:05:24  <PublicServer> <thgergo> not yet...
15:05:41  <PublicServer> <fmauNeko> Hi VVG
15:06:06  <PublicServer> ***  made screenshot at 00003BD4: http://ps.openttdcoop.org/publicserver/webcam/00003BD4.png
15:10:58  <VVG> sw weapons pickup had very low rating last time i checked, and it wasn't safe to add more trains since network was already congested enough
15:11:16  <VVG> thus, it's time to build 4tt lane
15:11:39  <PublicServer> <thgergo> but a question is how:P
15:11:49  <VVG> step by step!
15:12:28  <PublicServer> <kriokamera> poka ot monitora ne oslep...
15:13:58  <PublicServer> <kriokamera> where we start?
15:13:59  *** Seberoth has quit IRC
15:14:01  <PublicServer> <thgergo> but um yes, thi 4th lane is getting unavoidable
15:14:55  <PublicServer> <thgergo> trains are starting jamming before the mergers
15:15:25  <PublicServer> <thgergo> but now its "ok" for now
15:17:25  <PublicServer> *** Spike joined the game
15:17:27  <PublicServer> <thgergo> hello there
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15:21:00  <PublicServer> <kriokamera> someone working anywhere?
15:21:06  <PublicServer> ***  made screenshot at 00038B96: http://ps.openttdcoop.org/publicserver/webcam/00038B96.png
15:21:11  <PublicServer> <fmauNeko> I was working on my counter in sp
15:21:26  <PublicServer> <thgergo> im fine tuning SLH01
15:21:41  <PublicServer> <fmauNeko> And it works well with an edge detector
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15:36:06  <PublicServer> ***  made screenshot at 0003A39C: http://ps.openttdcoop.org/publicserver/webcam/0003A39C.png
15:37:56  <VVG> !password
15:37:56  <PublicServer> VVG: thatch
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15:38:56  <PublicServer> <thgergo> hi
15:38:59  <PublicServer> <kriokamera> gi
15:39:02  <PublicServer> <kriokamera> hi
15:39:22  <PublicServer> <VVG> well, hi once more
15:43:48  <fmauneko> moar hi
15:44:25  <PublicServer> <kriokamera> very hard situation !here
15:44:34  <PublicServer> <kriokamera> thgergo?
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15:44:55  <PublicServer> <thgergo> whats the problem with that?
15:44:58  <PublicServer> <VVG> what's wrong with it?
15:46:09  <PublicServer> <kriokamera> don't mind how to double bridge and how to make longer waiting bay for trains from north
15:46:59  <PublicServer> <thgergo> well thats still better than one way connection
15:47:35  <PublicServer> <thgergo> i didnt want to build a huge expand just for an ending of a slh
15:50:40  <PublicServer> <VVG> doesn't seem possible to me to add 4th line at slh01 without a lot of rebuilding
15:51:07  <PublicServer> ***  made screenshot at 00039197: http://ps.openttdcoop.org/publicserver/webcam/00039197.png
15:51:07  <PublicServer> <thgergo> indeed:P
15:51:24  <PublicServer> <kriokamera> nice
15:52:18  <PublicServer> <VVG> weappickup lacks space too
15:52:31  <PublicServer> <VVG> the entry part
15:52:55  <PublicServer> <fmauNeko> Well, all the station is built in a strange way
15:54:19  <PublicServer> <VVG> oh well, easier to set this game as finished and start a new one :p
15:54:29  <PublicServer> <fmauNeko> Haha :p
15:54:33  <PublicServer> <thgergo> :D
15:54:52  <PublicServer> <kriokamera> awesome idea =)
15:56:33  <PublicServer> <thgergo> the merger after the war factory is a mess somehow:S
15:57:00  <PublicServer> <VVG> it's easy to rebuild it, compared to other stuff
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15:59:36  <PublicServer> <VVG> i got and idea
15:59:44  <PublicServer> <thgergo> an idea of hat?
15:59:47  <PublicServer> <thgergo> of what?
15:59:50  <PublicServer> <kriokamera> it's hard to merge 24 tracks and keep it balanced
16:00:14  <PublicServer> <VVG> use 4->3+2 splitter before the slh01, there are no goods trains at that sideline anyway
16:00:31  <PublicServer> <VVG> and same use 4->4 mixer after it for trains leaving the weapons stations
16:00:40  <PublicServer> <VVG> this way no need to rebuild slh :)
16:01:14  <PublicServer> <thgergo> but thats not a "coopish" solution im afraid, thats kinda lika a hack:P
16:01:32  <PublicServer> <VVG> and an ugly one :p
16:02:03  <PublicServer> *** fmauNeko has left the game (connection lost)
16:02:03  <PublicServer> <thgergo> well we could do that if we rename SLH01 to a BBH :P
16:02:06  <PublicServer> <thgergo> haha
16:02:15  <PublicServer> <VVG> lol
16:03:13  <PublicServer> <thgergo> but we cant skip the 4th lane till the maximum 1000th train...
16:04:34  <PublicServer> <thgergo> and even the copper rubber drop will need an expand too
16:05:08  <PublicServer> <VVG> doesnt' seem to fail yet
16:05:16  <PublicServer> <thgergo> indeed
16:05:32  <PublicServer> <thgergo> the problem will appear with the 4th lane if we add it:P
16:05:36  <PublicServer> <thgergo> someday
16:05:44  <fmauneko> I'm off for a while, hdrecover fixing bad blocks, computer laggy because of the repetitive heads realignment :p
16:05:51  <PublicServer> <VVG> nah, that 4th lane is needed for pickup
16:06:07  <PublicServer> ***  made screenshot at 000377C2: http://ps.openttdcoop.org/publicserver/webcam/000377C2.png
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16:12:34  <kriokamera> !password
16:12:34  <PublicServer> kriokamera: fuzzed
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16:18:51  <PublicServer> <thgergo> hi
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16:20:46  <V453000> :O
16:20:57  <PublicServer> <thgergo> whats happening?
16:21:08  <PublicServer> ***  made screenshot at 000345C0: http://ps.openttdcoop.org/publicserver/webcam/000345C0.png
16:21:18  <PublicServer> *** Game unpaused (number of players)
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16:21:24  <PublicServer> <V453000> dunno :)
16:21:27  <PublicServer> <V453000> hi
16:21:27  <PublicServer> <thgergo> :S
16:21:36  <PublicServer> <thgergo> random disconnects?
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16:22:35  <kriokamera> !last
16:22:36  <kriokamera> !password
16:22:37  <PublicServer> kriokamera: linker
16:23:02  <kriokamera> sorry, computer suddenly shutted down
16:23:08  <PublicServer> *** V453000 has left the game (leaving)
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16:24:30  <PublicServer> <thgergo> we also need to remove stations due indrustry closure:P
16:31:47  <PublicServer> *** kriokamera has left the game (connection lost)
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16:32:36  <kriokamera> !password
16:32:36  <PublicServer> kriokamera: linker
16:32:58  <PublicServer> *** Game unpaused (number of players)
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16:35:40  <PublicServer> <kriokamera> i think we need to move SLH01
16:35:49  <PublicServer> <thgergo> move to where?
16:35:59  <PublicServer> <kriokamera> to north
16:36:08  <PublicServer> ***  made screenshot at 000336A7: http://ps.openttdcoop.org/publicserver/webcam/000336A7.png
16:36:35  <PublicServer> <kriokamera> not now, but today or tomorrow
16:36:38  <PublicServer> <thgergo> I dont think thats requied
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16:46:48  <PublicServer> <thgergo> well ill go soon
16:47:03  <PublicServer> <kriokamera> =(
16:47:10  <fmauneko> I'm back :p
16:47:33  <fmauneko> I'll let hdrecover run this night :p
16:47:43  <fmauneko> !password
16:47:44  <PublicServer> fmauneko: bulled
16:47:52  <PublicServer> *** fmauNeko joined the game
16:48:32  <AlStump> !password
16:48:32  <PublicServer> AlStump: bulled
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16:50:32  <PublicServer> <fmauNeko> Wtf with your connection ? :p
16:50:41  <PublicServer> <kriokamera> ?
16:50:57  <PublicServer> *** thgergo has joined spectators
16:51:08  <PublicServer> ***  made screenshot at 0000E49F: http://ps.openttdcoop.org/publicserver/webcam/0000E49F.png
16:51:12  <PublicServer> <kriokamera> laaggggyy ! >=(
16:51:32  <PublicServer> <fmauNeko> When zoomed out, it lags a lot :p
16:51:55  <PublicServer> <kriokamera> lags hard on maximal zoom in
16:52:39  <AlStump> i'm on some crappy at&t wifi
16:52:45  <AlStump> I'm gonna restart
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17:06:09  <PublicServer> ***  made screenshot at 0000FCA4: http://ps.openttdcoop.org/publicserver/webcam/0000FCA4.png
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17:08:16  <AlStump> !password
17:08:16  <PublicServer> AlStump: fuzzes
17:08:40  <PublicServer> *** Kart joined the game
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17:11:12  <AlStump> :(
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17:12:07  <PublicServer> <kriokamera> fmau, building smthing?
17:13:01  <PublicServer> <kriokamera> restart for a 1 minute
17:13:01  <PublicServer> *** Kart joined the game
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17:13:04  <PublicServer> *** Game paused (number of players)
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17:13:28  <PublicServer> <Kart> :O
17:13:37  <PublicServer> <fmauNeko> Kart: better connection ? :p
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17:13:54  <PublicServer> <Kart> i'm at a hotel suite thing xD
17:14:03  <PublicServer> <Kart> for an extended period
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17:14:06  <PublicServer> <fmauNeko> Ew
17:14:09  <PublicServer> <Kart> really bad connection for some reason
17:14:54  <PublicServer> <Kart> What are you guys adding in here?
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17:15:40  <kriokamera> !password
17:15:40  <PublicServer> kriokamera: fuzzes
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17:16:58  <PublicServer> <fmauNeko> Me ? Nothing :p
17:18:01  <PublicServer> <Kart> how do you counterattack?
17:18:31  <PublicServer> <kriokamera> magic dynamite on map
17:18:40  <PublicServer> <kriokamera> on all map
17:18:45  <PublicServer> <Kart> oh really
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17:19:00  <PublicServer> <Kart> how many weapons do you need before that?
17:19:21  <PublicServer> <kriokamera> magic dynamite don't need weapons
17:19:31  <PublicServer> <Kart> :I
17:20:01  <PublicServer> <Kart> When is the map gonna change I mean? Because I want to see one of these start form the beginning
17:20:44  <PublicServer> <kriokamera> map will change when we all will decide to finish the game, i think
17:21:08  <PublicServer> <Kart> ah cool
17:21:09  <PublicServer> ***  made screenshot at 0000F0AA: http://ps.openttdcoop.org/publicserver/webcam/0000F0AA.png
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17:45:34  <PublicServer> <kriokamera> nice, i think (!here)
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18:01:35  <PublicServer> *** kriokamera has left the game (connection lost)
18:01:35  <PublicServer> *** Game paused (number of players)
18:01:49  <kriokamera> !password
18:01:49  <PublicServer> kriokamera: accrue
18:02:04  <PublicServer> *** Game unpaused (number of players)
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18:02:10  <PublicServer> <kriokamera> fmau, what are you doing?
18:03:26  <PublicServer> *** kriokamera has left the game (connection lost)
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18:42:31  <jondisti> !password
18:42:31  <PublicServer> jondisti: fungus
18:42:38  <PublicServer> *** Game unpaused (number of players)
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18:45:21  *** ChanServ sets mode: +o valhallasw
18:45:21  *** ChanServ sets mode: +v ODM
18:45:21  *** ChanServ sets mode: +v KenjiE20
18:45:21  *** ChanServ sets mode: +v ^Spike^
18:45:21  *** ChanServ sets mode: +o XeryusTC
18:45:21  *** ChanServ sets mode: +o planetmaker
18:45:21  *** ChanServ sets mode: +v tneo
18:45:21  *** ChanServ sets mode: +v Osai
18:45:21  *** ChanServ sets mode: +v Webster
18:45:21  *** ChanServ sets mode: +v Ammler
18:45:21  *** ChanServ sets mode: +v V453000
18:45:21  *** ChanServ sets mode: +v hylje
18:55:32  <fmauNeko> WTF with ChanServ ?
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19:03:26  <^Spike^> chanserv prob just reconnected
19:03:33  <^Spike^> and then it does what it should do...
19:03:40  <fmauNeko> :)
19:03:41  <^Spike^> give everyone the proper rights they have
19:03:44  <fmauNeko> !password
19:03:44  <PublicServer> fmauNeko: seeded
19:03:49  <^Spike^> nothing wrong with what it did :)
19:03:59  <^Spike^> it also makes sure that all clients are synced
19:04:01  <^Spike^> that way
19:04:39  <PublicServer> *** Game unpaused (number of players)
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19:04:46  <PublicServer> *** Game paused (number of players)
19:04:58  <fmauNeko> Grrr, can't connect with null video
19:12:54  *** kriokamera has joined #openttdcoop
19:12:59  <kriokamera> !players
19:13:03  <PublicServer> kriokamera: Client 587 (Orange) is fmauNeko, in company 1 (Kane & Sons)
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21:14:45  <sharpy> hi guys
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21:17:36  <fmauNeko> hai sharpy
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22:20:33  <Vitus> Hey
22:20:41  <Vitus> Finally did something with the Wiki account :P
22:20:55  <Vitus> !players
22:20:58  <PublicServer> Vitus: There are currently no clients connected to the server
22:21:24  *** Progman has quit IRC
22:21:35  <planetmaker> something = place a php exploit there? ;-)
22:22:18  <Vitus> Go and take a look :)
22:25:23  <Vitus> I'll have to do something about the Logic Gates article as I promised, but I have to dump all ideas into my userpage first :)
22:27:25  <planetmaker> he :-)
22:27:39  <Vitus> So.... what do you think? :)
22:27:45  <planetmaker> you could - if you like - also make a blog post out of it.
22:29:22  <planetmaker> well... :-) Nice user page
22:30:06  <Vitus> Cheers :)
22:36:17  <fmauNeko> Someone knows a good logic simulator under Linux ?
22:36:44  <planetmaker> what's a logic simulator in your understanding?
22:36:54  <planetmaker> (or possibly I'm just ignorant of that term)
22:37:38  <fmauNeko> A software to simulate logic gate behavior :p
22:39:02  <planetmaker> hm... there's a free IDL version for linux afaik
22:39:06  <fmauNeko> Found one :p
22:39:07  <planetmaker> you could programme it in that
22:40:28  <fmauNeko> Well, doesn't work
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23:01:27  <Vitus> Going off, good night to all :)
23:01:56  *** Vitus has quit IRC
23:01:58  <planetmaker> good night Vitus...
23:02:42  *** ^Spike^ has quit IRC
23:21:43  <Razaekel> !blog
23:21:43  <PublicServer> Razaekel: http://www.openttdcoop.org/blog
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23:42:51  <valhallasw> PublicServer: [[IDL (programming language)]] or [[ICAD]]?
23:43:56  <valhallasw> er, planetmaker ^
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