Config
Log for #openttdcoop on 12th August 2010:
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09:09:14  <V453000> !password
09:09:14  <PublicServer> V453000: writhe
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09:12:02  *** t4rd has joined #openttdcoop
09:12:16  <t4rd> !download
09:12:16  <PublicServer> t4rd: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
09:12:30  <t4rd> !download win64
09:12:30  <PublicServer> t4rd: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win64.zip
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09:19:21  <t4rd> !password
09:19:21  <PublicServer> t4rd: writhe
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09:20:35  <PublicServer> <V453000> hi, join the comp? :)
09:25:30  <PublicServer> *** t4rd has joined company #1
09:25:30  <PublicServer> *** Game unpaused (number of players)
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09:26:13  <PublicServer> <V453000> .. ?
09:26:29  <PublicServer> <t4rd> hm?
09:26:44  <PublicServer> <V453000> why dont you stay joined in the company so I can see where are jams
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09:26:53  *** Vitus has joined #openttdcoop
09:26:56  <PublicServer> <V453000> thanks
09:27:18  <Vitus> !players
09:27:22  <PublicServer> Vitus: Client 48 (Orange) is V453000, in company 1 (Kane & Sons)
09:27:22  <PublicServer> Vitus: Client 50 (Orange) is t4rd, in company 1 (Kane & Sons)
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09:29:24  <Vitus> !password for me
09:29:24  <PublicServer> Vitus: roamed
09:29:53  <PublicServer> <V453000> hy
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09:30:08  <PublicServer> <Vitus> Hey
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09:49:18  <PublicServer> <Vitus> Hmmm, little bit problematic merger at BBH02. One of the joins has too little waiting space
09:49:19  <PublicServer> *** Spike joined the game
09:49:31  <PublicServer> <Vitus> Hey Spike
09:49:46  <PublicServer> <Spike> hi
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09:53:26  <PublicServer> ***  made screenshot at 0001EED7: http://ps.openttdcoop.org/publicserver/webcam/0001EED7.png
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09:57:03  <kriokamera> !password
09:57:03  <PublicServer> kriokamera: threes
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09:57:20  <PublicServer> <Vitus> Hey
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09:57:41  <PublicServer> <Vitus> Or not :P
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10:07:20  <Deamonhunter11> !password
10:07:20  <PublicServer> Deamonhunter11: threes
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10:08:27  <PublicServer> ***  made screenshot at 0000EE4B: http://ps.openttdcoop.org/publicserver/webcam/0000EE4B.png
10:09:29  <PublicServer> <kriokamera> 4th line on BBH03-SLH01 isn't fully loaded
10:09:38  <PublicServer> <kriokamera> gonna connect some industryes
10:17:46  <PublicServer> <t4rd> ok
10:19:10  <PublicServer> <kriokamera> and minimal CL = 3
10:19:48  <PublicServer> <t4rd> yes
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10:50:10  <Mark_> hello
10:50:16  <PublicServer> <kriokamera> hi
10:50:19  *** Mark_ is now known as Mark
10:50:33  <Mark> !info
10:50:33  <PublicServer> Mark: #:1(Orange) Company Name: 'Kane & Sons'  Year Founded: 1970  Money: 1999328118  Loan: 0  Value: 2013282094  (T:954, R:70, P:5, S:0) unprotected
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10:57:38  <Paltala> !password
10:57:38  <PublicServer> Paltala: beefed
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10:58:03  <PublicServer> <Paltala> morning all
10:58:12  <PublicServer> <Paltala> (for another 2 mins :D)
10:58:39  <PublicServer> <kriokamera> wat?
10:58:44  <PublicServer> <kriokamera> ah, hi
10:59:57  <PublicServer> <Paltala> wow, i see you got the 4th lines in
11:00:03  <PublicServer> <kriokamera> yes
11:01:03  <PublicServer> *** kriokamera has left the game (connection lost)
11:01:10  <kriokamera> !password
11:01:10  <PublicServer> kriokamera: beefed
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11:08:28  <PublicServer> ***  made screenshot at 000341C3: http://ps.openttdcoop.org/publicserver/webcam/000341C3.png
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11:19:56  *** fmauneko is now known as fmauNeko
11:19:59  <fmauNeko> Ohai
11:20:04  <fmauNeko> !playercount
11:20:04  <PublicServer> fmauNeko: Number of players: 3
11:20:06  <PublicServer> <kriokamera> hi
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11:20:25  <PublicServer> <kriokamera> fmau, join
11:20:29  <fmauNeko> !password
11:20:30  <PublicServer> fmauNeko: cocked
11:20:34  <fmauNeko> LOL
11:20:37  <PublicServer> *** Game unpaused (number of players)
11:20:37  <fmauNeko> Password "cocked"
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11:20:46  <PublicServer> <kriokamera> =))))
11:21:21  <PublicServer> <kriokamera> did you seen 4th line?
11:21:30  <PublicServer> <fmauNeko> Just now :p
11:21:57  <PublicServer> <fmauNeko> Nice work, it should've been difficult :p
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11:23:05  <kriokamera> hi perk11!
11:23:27  <perk111> hi
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11:48:14  <thgergo> !password
11:48:14  <PublicServer> thgergo: lunacy
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11:48:27  <PublicServer> <thgergo> hi
11:52:20  <PublicServer> <fmauNeko> Hi thgergo
11:53:07  <PublicServer> <thgergo> hi
11:53:23  <PublicServer> <kriokamera> hi. can i go?
11:53:28  <PublicServer> ***  made screenshot at 000359C4: http://ps.openttdcoop.org/publicserver/webcam/000359C4.png
11:53:32  <PublicServer> <kriokamera> can.
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11:53:42  <PublicServer> <thgergo> we cant stop you:P
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11:57:10  <V453000> we should have a "lock client" function as an opposite of kick
11:57:26  <PublicServer> <fmauNeko> Agreed :p
11:57:44  <PublicServer> <thgergo> whats the point of that?
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12:02:32  <V453000> none :)
12:02:41  <V453000> btw how could one reach this? http://www.tt-forums.net/download/file.php?id=106600
12:02:45  <V453000> snow in water :oooo
12:03:06  <thgergo> replace temperate?
12:03:34  <V453000> ?
12:03:45  <planetmaker> you need to supply snowy shore sprites
12:04:08  <planetmaker> yes, it looks awesome :-)
12:05:00  <V453000> oh I see
12:05:10  <V453000> well it would be too white in the end :p
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12:06:38  <V453000> btw I have an issue with setting up japanese trainset + total bridge renewal set 1.12 for japan ... with trainset on parameter 4 - to swap maglev and monorail in order to put shinkansens back to maglev as they always were ... the bridges shout at me that they just will be disabled when parameter 4 is on the train set ... is there any way around?
12:07:36  <thgergo> use the original TBRS
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12:08:31  <thgergo> with disabling the sinkansen, the railtypes will be rail+monorail+maglev as in the original TTD doesnt it?
12:08:55  <V453000> yea
12:09:01  <V453000> I did that in the end
12:09:04  <V453000> but it looks ugly :(
12:09:54  <V453000> wanted the japanese narrowgauge and shinkansen rails ... why doesnt it work? it worked with beta 2 v8 ... where shinkansen was still on maglev
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12:13:36  <fmauNeko> V453000: Why do you want to change ?
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12:14:14  <V453000> fmauNeko: monorail behaves differently
12:14:30  <V453000> it totally kills acceleration of these trains that have stats for maglev
12:14:50  <V453000> besides it increases CLs slightly, but that doesnt really matter
12:15:00  <PublicServer> <fmauNeko> Well, they should be in e-rail :p
12:15:05  <V453000> because maglev doesnt count TE
12:15:11  <V453000> ...
12:15:20  <planetmaker> the newer ones probably want their own shinkansen rails newgrf. Or maybe it's included
12:15:25  <planetmaker> In any case they worked on that
12:15:39  <fmauNeko> Well, the monorail sprites are changed
12:15:49  <planetmaker> And... it might be by design. Shinkansens are after all 'only' trains
12:15:53  <fmauNeko> It looks like a yellow e-rail
12:17:02  <V453000> well it definitely is on purpose ... but why the total bridge renewal doesnt work with it :<
12:17:32  <planetmaker> they didn't supply bridge sprites
12:17:44  <planetmaker> *bridge track sprites
12:17:49  <planetmaker> probably ;-)
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12:18:02  <V453000> well
12:18:07  <t4rd> !password
12:18:07  <PublicServer> t4rd: eroded
12:18:18  <V453000> with beta 2 v8 ... it was the same and it worked
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12:18:39  <planetmaker> there they might not have yet used rail types
12:18:40  <V453000> just because you didnt have to set the parameter to 4 because beta didnt have the trains swapped to monorail yet
12:18:54  <thgergo> V453000 your problem is within the modified TBRS for japan set?
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12:19:03  <V453000> thgergo: probably
12:19:38  <planetmaker> hm. IF they use railtypes, they would not need to modify TBRS.
12:19:45  <planetmaker> Ask them in their dev thread
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12:20:50  <thgergo> well I dont know the depths of new railtypes, TBRS just replaces the original sprite arrays for each bridge it TTD
12:21:42  <planetmaker> yes. And railtypes can just over-draw the tracks. It provides overlay sprites
12:21:51  <planetmaker> Or at least they can. They don't need to
12:22:02  <planetmaker> But then bridges WILL look funny
12:22:17  <planetmaker> with different tracks on them than the normal rails
12:22:21  <thgergo> well then bridges would need a "mask" sprite instead
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12:22:27  <planetmaker> why?
12:22:43  <planetmaker> they have two sprites anyway: a background with track. And a foreground one
12:22:46  <thgergo> becouse bridges wont go funny that much isnt it?
12:22:53  <planetmaker> And the railtypes is drawn on the background one
12:23:08  <planetmaker> Bridges just don't need to care actually
12:23:16  <thgergo> with custom railtype surfaces
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12:24:14  <thgergo> nutracks thats new railtype grf use this custom surface on bridges too?
12:24:36  <planetmaker> they probably also overdraw the tracks there.
12:24:49  <planetmaker> With railtypes, the tracks are not part of a bridge set
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12:25:35  <planetmaker> Whenever there will be newgrf bridges, then it would be nice, if
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12:25:52  <planetmaker> - they knew that railtypes are drawn over them. Then they could just provide a sane foundation for them
12:26:14  <thgergo> but this wont work with "bridges"?
12:26:18  <planetmaker> hm?
12:26:30  <thgergo> you said newgrf bridges
12:26:31  <planetmaker> load tbrs and Swedish rails
12:26:34  <planetmaker> it works
12:26:51  <planetmaker> but it's a bit 'funny' to have the bridge draw tracks and then just overpaint that
12:26:58  <fmauNeko> :p
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12:27:22  <thgergo> you mean recolouring mess
12:27:22  <thgergo> ?
12:27:25  <planetmaker> no
12:27:40  <planetmaker> Train bridges now supply tracks
12:27:49  <thgergo> well gotta see that
12:27:51  <planetmaker> And railtypes currently just put their sprite onto those tracks
12:28:17  <planetmaker> So the railtypes have to make sure to provide a non-transparent sprite there for the bridge tracks, so that the existing tracks are solidly over-painted
12:28:49  <V453000> I see only TBRS bridges (original tracks) and the Swedish rails are visible only when transparent bridges are on (which is awesomely useful)
12:28:55  <planetmaker> It'd be nice IMHO, if e.g. a cantilever-bridge could just provide the cantilever and kinda air between the sleepers and rails
12:29:08  <planetmaker> V453000, which version of OpenTTD?
12:29:20  <planetmaker> And... which newgrf order?
12:29:26  <V453000> both 1.0.3 or r20279
12:29:29  <V453000> either of the orders
12:29:39  <planetmaker> yeah, they might be too old.
12:29:45  <planetmaker> The bug with transparency is fixed afaik
12:29:49  <V453000> oh
12:29:52  <planetmaker> it's an OpenTTD bug
12:29:55  <V453000> well I liked the bug
12:29:56  <V453000> :(
12:30:08  <thgergo> I will fix those as much as I can in TBRS, if I could
12:30:29  <planetmaker> SE rails not showing on TBRS... dunno. I honestly never tried whether there is a conflict or order matters or whatever
12:30:51  <thgergo> but now, swedish rail doesnt make anything on TBRS bridges:(
12:30:57  <V453000> thgergo: why is there the "anti-parameter 4" condition anyway? it worked with the beta, so it has the maglev shinkansen tracks anyway
12:31:30  <Hippidy> hello
12:32:52  <thgergo> japanese TBRS is not my work
12:33:10  <thgergo> its just was a fork of it
12:33:56  <V453000> :)
12:34:34  <thgergo> is there a known railtype newgrf with puts surface sprites on bridges at all?
12:34:42  <planetmaker> thgergo, that's very bad news, that SE rails and tbrs doesn't work together.
12:34:52  <planetmaker> Or probably no railtypes newgrf then.
12:35:03  <planetmaker> did you try different newgrf orders?
12:35:07  <planetmaker> and current trunk?
12:35:16  <V453000> as far as I tried, tbrs always kept their look with any other railtype or roadset
12:35:24  <planetmaker> thgergo, yes, SwedishRails :-)
12:35:49  <planetmaker> I don't know all others, but I know my creation ;-)
12:36:02  <V453000> I tried with ... about all others :) if not all
12:36:35  <planetmaker> well. There's not much magic a railtypes newgrf can do: supply those 10 sprites for bridges or not.
12:36:44  <planetmaker> If you do, the railtype newgrf is set for that.
12:37:01  <planetmaker> so not much magic involved
12:37:14  <V453000> yea :)
12:37:19  <planetmaker> except of course one can use the random bits and the is snowy or not information ;-)
12:37:27  <V453000> but the bridges just dont accept any I think :)
12:37:39  <planetmaker> default ones do. So... I wonder
12:37:47  <V453000> well yea
12:38:14  <V453000> newbridges do so as well ... weirdly, but they do ... not completely well
12:38:29  <thgergo> hmm even default ones doesnt do that for me with r20279, and swedish rails 5.0
12:38:35  <V453000> but I never seen tbrs to change so I guess it cant :)
12:38:41  <thgergo> newbridges technically not a bridgeset
12:38:46  <V453000> ok :)
12:38:48  <thgergo> thats the matter:)
12:39:07  <thgergo> but not
12:39:11  <V453000> but yea, originals accept pretty much anything ... tbrs doesnt accept anything at all :)
12:39:14  <thgergo> i was wrong
12:39:32  <thgergo> tbrs, and newbridges are working in the same way
12:39:35  <V453000> isnt that the reason why there need to be multiple versions like an extra japan set version? if it accepted the rail sprites, it wouldnt be needed
12:39:53  <planetmaker> V453000, that was before the invention of railtypes really.
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12:39:59  <V453000> oh :)
12:40:01  <planetmaker> At least I'd have thought so
12:40:14  <planetmaker> If it doesn't work now with railtypes and bridges, I consider that a bug
12:40:21  <planetmaker> As it renders railtypes useless for bridges
12:40:46  <V453000> hmm ... :) I am just saying what I have experienced with my newgrf mixing ... dont know how it works :p
12:40:52  <V453000> but I get the point :)
12:41:08  <planetmaker> yeah... :-) Point of railtypes is: provide tracks of its type for everything
12:41:15  <V453000> yea
12:41:16  <planetmaker> if it fails --> bug ;-)
12:41:22  <V453000> I understand that
12:41:27  <planetmaker> :-)
12:42:12  <V453000> I only thought that tbrs just doesnt let itself to be overdrawn by any railtype because the rails/roads are drawn within the bridges ... again, I havent seen the sprites or anything, just guessing from the behaviour :)
12:43:54  <planetmaker> hm... I guess I know why I didn't use TBRS for long. It mucks up sprites
12:44:10  <planetmaker> my cursor became a part of a cantilever bridge now
12:44:13  <planetmaker> with 1.13
12:44:16  <V453000> o_O
12:44:25  <V453000> tbrs 1.13?
12:44:31  <planetmaker> yes
12:44:32  <V453000> I have only 1.12 :)
12:44:46  <planetmaker> probably good ;-)
12:45:04  <V453000> :)
12:45:13  <planetmaker> yes
12:45:20  <planetmaker> 1.13 is dangerously broken
12:45:25  <planetmaker> 1.12 fine
12:45:37  <V453000> okay :)
12:45:49  <thgergo> where is that 1.13?
12:46:02  <planetmaker> on my hard disk
12:46:04  <thgergo> :D
12:46:54  <V453000> so, theoretically, the 1.13 bridges should be compatible also with any other railtype when using the latest nightly?
12:47:03  <planetmaker> but... tbrs and se rails work nicely.
12:47:12  <V453000> in 1.13?
12:47:14  <planetmaker> I get the correct se tracks drawn on bridges with tbrs 1.12
12:47:21  <V453000> wtf :O
12:47:29  <thgergo> wich versions?
12:47:43  <thgergo> im still stuck getting any custom surface on bridges
12:47:54  <PublicServer> *** thgergo has left the game (leaving)
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12:47:55  <V453000> me too
12:48:14  <V453000> not like it doesnt look nice already :)
12:48:19  <thgergo> or I need to update my nightly?
12:48:28  <V453000> I have 20447
12:48:29  <planetmaker> I'm using r20454
12:48:32  <V453000> oh :)
12:48:43  <thgergo> 20279
12:49:01  <thgergo> as the current PSG
12:49:30  <planetmaker> V453000, try for example in arctic above the snow line
12:49:45  <planetmaker> There it becomes immediately apparent
12:49:47  <thgergo> oh as I can see in the ottd svn thats our problem
12:49:50  <planetmaker> SE tracks are snowy there
12:50:29  <V453000> wee
12:50:49  <planetmaker> actually... I'm using r20445 ;-)
12:50:52  <planetmaker> so it should work for you
12:50:59  <planetmaker> my newgrf order is se rails, then tbrs
12:51:06  <planetmaker> (if it should matter)
12:51:49  <thgergo> still not anything with latest r20447 nighly+ swedish rails v5.0
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12:52:15  <planetmaker> hm... I'm quite sure that 0.5 had already snowy bridges.
12:52:17  <thgergo> no tbrs either
12:52:23  <planetmaker> Otherwise try a nightly of swedish rails
12:52:39  <V453000> works the same for any newgrf order ... but only snowy ones :) not regular
12:52:48  <V453000> nice enough though :)
12:52:51  <planetmaker> http://bundles.openttdcoop.org/swedishrails/nightlies/
12:52:52  <V453000> it fits
12:53:02  <thgergo> its working now
12:54:09  <planetmaker> regular works here, too.
12:54:24  <V453000> :O
12:54:25  <V453000> :)
12:54:31  <planetmaker> It looks darker basement. But... that's partially attributed to the bridges themselves
12:54:39  <V453000> oh
12:55:31  <planetmaker> you see the difference, if you (de-)activate se rails
12:55:33  <V453000> yea
12:55:38  <V453000> but a very minor one :)
12:55:42  <V453000> but still, it looks nice :)
12:55:45  <planetmaker> not too big, yeah
12:55:57  <planetmaker> but rail offsets don't quite match then
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12:56:36  <V453000> still nice enough I think :)
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12:57:47  <V453000> ok, so the issue isnt in the bridges but in the rails that cant overdraw them, am I right?
12:58:11  <planetmaker> I don't see an issue actually :-P
12:59:02  <V453000> not here
12:59:03  <V453000> overall
12:59:12  <V453000> for example with narrow gauge grf
12:59:19  <planetmaker> yes
12:59:28  <planetmaker> You need proper railtype newgrfs for that
12:59:32  <planetmaker> and narrow gauge isn't
12:59:36  <V453000> okay :) thanks
12:59:39  <planetmaker> it's old-style sprite replacement
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13:00:12  <planetmaker> no problem :-)
13:00:57  <V453000> I ended up with adding the new transrapid tracks that posses this ability in the end :D shinkansens on transrapid ... looks nice :)
13:01:44  <planetmaker> :-)
13:02:28  <V453000> it is also awesome to have railsets working with any roadsets
13:02:47  <planetmaker> yeah. That's one of the BIG advantages
13:02:52  <V453000> yea
13:03:21  <planetmaker> one just draws... 16 level crossings and then one is done. So... Just 64 sprites :-P
13:03:32  <planetmaker> actually... add 16 more ;-)
13:03:58  <V453000> :)
13:05:03  <planetmaker> @calc 2*2*5*2
13:05:03  <Webster> planetmaker: 40
13:05:05  <planetmaker> hm
13:05:14  <planetmaker> maybe only 40 ;-)
13:05:30  <planetmaker> ah... snow. so 80 :-)
13:06:03  <planetmaker> driving_side * orientation * open_state * snowyness * 5
13:06:39  <V453000> :D
13:07:34  <planetmaker> and none, if you disallow level crossings :-P
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13:10:36  <kriokamera> what are you talkin about?
13:10:55  <planetmaker> bridge and track newgrfs
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13:29:27  <thgergo> at now swedish rails just put a snowy attachment to the bridges
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13:29:55  <V453000> thgergo: they also are a bit "browner" than without the SE rails
13:30:24  <V453000> tiny difference tho :)
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13:32:55  <thgergo> oh I see:)
13:33:47  <V453000> but the snow rocks there :)
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13:35:51  <thgergo> and it even works with any roadset combination:)
13:36:43  <V453000> you mean roads over TBRS?
13:36:48  <thgergo> but placing custom road surfaces for bridges will be a harder job im afraid
13:36:58  <thgergo> no rail crossings
13:37:06  <V453000> oh yea :)
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13:47:18  <fmauNeko> Moar bridges crossing
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13:59:35  <fmauNeko> !password
13:59:36  <PublicServer> fmauNeko: boldly
13:59:55  <PublicServer> *** Game unpaused (number of players)
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14:00:07  <PublicServer> <fmauNeko> Hi, Mazur.
14:00:16  <PublicServer> <Mazur> Hi, FrauNeko.
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14:05:32  <thgergo> !password
14:05:32  <PublicServer> thgergo: boldly
14:05:50  <PublicServer> *** thgergo joined the game
14:05:52  <PublicServer> <thgergo> hi
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14:08:29  <PublicServer> ***  made screenshot at 00006253: http://ps.openttdcoop.org/publicserver/webcam/00006253.png
14:09:23  <PublicServer> <kriokamera> hey
14:09:38  <PublicServer> <kriokamera> fmau, where are you now?
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14:13:48  <PublicServer> <fmauNeko> Now ?
14:13:52  <PublicServer> <kriokamera> now
14:14:07  <PublicServer> <fmauNeko> Exploring jailbreakme.com source code :p
14:14:16  <PublicServer> <kriokamera> =))
14:15:01  <XeryusTC> yarr
14:15:17  <PublicServer> <fmauNeko> Meow
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14:21:35  <fmauNeko> !password
14:21:35  <PublicServer> fmauNeko: clings
14:23:17  <fmauNeko> Sorry, I am cloning an huge git repo :p
14:23:26  <PublicServer> <kriokamera> okay
14:23:30  <PublicServer> ***  made screenshot at 0000F4AA: http://ps.openttdcoop.org/publicserver/webcam/0000F4AA.png
14:23:38  <PublicServer> <kriokamera> git repo?
14:23:56  <PublicServer> *** Game unpaused (number of players)
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14:24:19  <fmauNeko> A kind of source code storage, with revision control
14:24:24  <fmauNeko> like bzr or hg
14:24:45  <PublicServer> <kriokamera> repo = repositorium. git =?
14:25:35  <fmauNeko> :p
14:25:41  <fmauNeko> I don't know the origin of the name
14:26:05  <PublicServer> <kriokamera> okay
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14:32:26  <XeryusTC> kriokamera: repository :P
14:32:41  <PublicServer> <kriokamera> =) sorry
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14:38:18  <planetmaker> <thgergo> but placing custom road surfaces for bridges will be a harder job im afraid <-- why will that be harder?
14:38:30  <PublicServer> ***  made screenshot at 0000ECAF: http://ps.openttdcoop.org/publicserver/webcam/0000ECAF.png
14:39:12  <planetmaker> kriokamera, git is a name
14:39:24  <PublicServer> <kriokamera> thanks =)
14:39:49  <thgergo> more gliches:P
14:40:30  <thgergo> when a bridge is narrower than the road surface
14:41:35  <planetmaker> thgergo, that just means that bridges have to provide at least road width
14:41:40  <planetmaker> which is kinda standard.
14:41:47  <planetmaker> or they just provide tile width
14:42:28  <planetmaker> but... road types are not really in the pipe :S
14:42:31  <thgergo> and the bridgeheads will be a problem
14:42:38  <planetmaker> why?
14:42:40  <thgergo> with roads
14:42:48  <thgergo> check the viaduct
14:42:56  <planetmaker> what about that?
14:43:16  <thgergo> bridgeheads dont have front+back sprites seperatly
14:43:19  <planetmaker> road types will 'just' provide slope sprites for that
14:43:20  <thgergo> just one sprite
14:43:43  <planetmaker> yes. But where's the problem with that?
14:44:15  <thgergo> the front sprite at now is in the one sprite now
14:44:47  <thgergo> effeectivetly the road surface will be drawn over the bridges fence
14:45:09  <planetmaker> That problem then already exists with vehicles
14:45:14  <thgergo> that will look kinda ugly:P
14:45:20  <planetmaker> Which I'd consider a bug of the bridge set
14:46:07  <thgergo> or a lack of possibility to draw a front sprite for bridgeheads
14:46:59  <planetmaker> yes. But that's a feature for newgrf bridges.
14:47:06  <planetmaker> Not something which will get worse :-)
14:47:11  <planetmaker> by road types
14:47:46  <thgergo> indeed
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14:59:11  <Mazur> Ha!  Torrential rain and I'm sitting cozy at home.
14:59:45  * kriokamera google-translating 'torrential'
15:00:05  <PublicServer> *** kriokamera has left the game (connection lost)
15:00:08  <PublicServer> *** Game paused (number of players)
15:00:22  <kriokamera> sht
15:00:25  <kriokamera> !password
15:00:25  <PublicServer> kriokamera: scorch
15:00:43  <PublicServer> *** Game unpaused (number of players)
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15:02:43  <PublicServer> <kriokamera> =|
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15:08:30  <PublicServer> ***  made screenshot at 0000EECF: http://ps.openttdcoop.org/publicserver/webcam/0000EECF.png
15:09:53  <PublicServer> <kriokamera> gotta go.
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15:26:02  <PublicServer> <avdg> hey
15:26:26  <TheRisen> Hello Guys
15:26:51  <TheRisen> where can i get the version of OTTD you use on your servers?
15:26:56  <PublicServer> <avdg> lets finish this game :p
15:27:11  <PublicServer> <avdg> theRisen: did you tested the !dl feature yet?
15:27:50  <avdg> !dl
15:27:50  <PublicServer> avdg: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
15:27:54  <avdg> !info
15:27:54  <PublicServer> avdg: #:1(Orange) Company Name: 'Kane & Sons'  Year Founded: 1970  Money: 2104533819  Loan: 0  Value: 2109658515  (T:970, R:80, P:5, S:0) unprotected
15:27:58  <avdg> !server
15:28:02  <TheRisen> !dl
15:28:02  <PublicServer> TheRisen: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
15:28:08  <V453000> @quickstart
15:28:10  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
15:28:11  <V453000> be sure to see this too :P
15:28:21  <avdg> :) lets overload him
15:28:35  <TheRisen> y I checked the quickstart guide
15:29:24  <avdg> !help
15:29:25  <PublicServer> avdg: http://www.openttdcoop.org/wiki/IRC_Commands
15:30:57  <TheRisen> the !dl command should return some links, or not?
15:31:14  <V453000> autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x these are the possibilities to add to it
15:31:20  <V453000> depending on the OS
15:31:26  <TheRisen> ah i see
15:31:39  <TheRisen> !dl win64
15:31:39  <PublicServer> TheRisen: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win64.zip
15:31:43  <V453000> yarr
15:31:59  <TheRisen> thanks for the help
15:32:08  <PublicServer> <avdg> np
15:32:25  <V453000> yw :)
15:34:47  <PublicServer> <avdg> hmm how bad is the traffic flowing today?
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15:36:48  <TheRisen> !password
15:36:48  <PublicServer> TheRisen: calves
15:37:02  <PublicServer> <avdg> aha, some candidates
15:37:09  <PublicServer> *** TheRisen joined the game
15:37:14  <PublicServer> <avdg> hey TheRisen
15:37:26  <PublicServer> <TheRisen> hello
15:37:41  <PublicServer> <avdg> feel free to join company 1
15:37:47  <PublicServer> <TheRisen> let's see what you are doing in here first
15:37:50  <PublicServer> <avdg> feel the lagg :)
15:38:23  <PublicServer> *** avdg has joined spectators
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15:38:29  <kriokamera> join now
15:39:02  <kriokamera> !password
15:39:02  <PublicServer> kriokamera: rudely
15:39:12  <PublicServer> <avdg> hey krokamera
15:39:19  <PublicServer> *** Game unpaused (number of players)
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15:39:25  <PublicServer> <kriokamera> hi
15:40:56  <PublicServer> <kriokamera> TheRisen, have you ever played on coop?
15:41:17  <PublicServer> <TheRisen> no I didn't
15:41:55  <PublicServer> <TheRisen> i played the original TTD as one of my first pc games
15:42:04  <PublicServer> <TheRisen> and foun open ttd some time ago
15:42:07  <PublicServer> <avdg> :) nice
15:42:30  <PublicServer> <avdg> do you like the new openttd? or didn't you test it enough to say that :p
15:42:33  <V453000> well, welcome among the insane nerds then :D
15:42:55  <PublicServer> <TheRisen> oh i did test alot of things already
15:42:58  <PublicServer> <TheRisen> and it is just great
15:43:01  <PublicServer> <kriokamera> mmm... Insane nerds...
15:43:10  <PublicServer> <avdg> v, call us geeks :)
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15:43:40  <PublicServer> <TheRisen> well I look at your network and i am impressed
15:43:50  <PublicServer> <avdg> its a small one ;-)
15:44:12  <PublicServer> <avdg> check our archive
15:44:16  <avdg> !archive
15:44:16  <PublicServer> avdg: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
15:44:50  <PublicServer> <avdg> ?
15:44:55  <PublicServer> <avdg> whats up at sloth stronghold?
15:45:06  <PublicServer> <kriokamera> fuckin great jam
15:45:12  <PublicServer> <avdg> I know
15:45:27  <PublicServer> <avdg> hmm
15:45:30  <PublicServer> <avdg> wtf...
15:45:51  <PublicServer> <kriokamera> see where it ends =)
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15:46:12  <PublicServer> <avdg> k lets pauze the game for now
15:46:15  <PublicServer> *** avdg has joined spectators
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15:46:27  <PublicServer> <kriokamera> i know what to do right now
15:46:30  <PublicServer> * avdg wants some overview
15:46:39  <PublicServer> <kriokamera> ket one of these two trains go
15:46:39  <PublicServer> <avdg> should I depauze the game?
15:46:42  <PublicServer> <kriokamera> yes
15:46:48  <PublicServer> *** avdg has joined company #1
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15:47:01  <PublicServer> <avdg> ah
15:47:05  <PublicServer> <avdg> hmm
15:47:14  <PublicServer> <avdg> maybe there is a problem with the flow
15:47:30  <PublicServer> <avdg> more lanes at the south -> more pressure on the north
15:47:33  <PublicServer> <kriokamera> jam will disappear in month
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15:48:59  <PublicServer> <TheRisen> does it make a difference if i use PBS instead of block signals to guide the trains on their way?
15:49:14  <PublicServer> <avdg> there are some other rules with pbs
15:49:42  <PublicServer> <avdg> the biggest diffrends is that you are working with paths and not with blocks
15:50:22  <PublicServer> <TheRisen> hmm i almost sensed that :)
15:51:13  <PublicServer> <avdg> but pbs is considered evil in most cases if there is a same quality blocksignal construction for it
15:51:31  <PublicServer> <TheRisen> k
15:51:46  <PublicServer> <kriokamera> i saved a game with this jam =)
15:51:50  <PublicServer> <kriokamera> it was giant
15:51:54  <PublicServer> <avdg> lol
15:52:29  <PublicServer> <TheRisen> and not completely gone yet
15:52:40  <PublicServer> <avdg> :)
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15:53:30  <PublicServer> ***  made screenshot at 000170C4: http://ps.openttdcoop.org/publicserver/webcam/000170C4.png
15:55:41  <PublicServer> <TheRisen> are u building somewhere atm?
15:55:50  <PublicServer> <avdg> yeah
15:55:56  <PublicServer> <kriokamera> no
15:56:08  <PublicServer> <avdg> im !building here
15:56:47  <PublicServer> <TheRisen> i am watching you
15:56:53  <PublicServer> <kriokamera> -_-
15:57:02  <PublicServer> <avdg> :p
15:57:06  <PublicServer> <kriokamera> we all watching you -_-
15:57:38  <PublicServer> <avdg> :p
15:58:15  <PublicServer> <kriokamera> why we transporting weapons to animals?
15:58:32  <PublicServer> <avdg> they are our enemy :p
15:59:53  <PublicServer> <avdg> I hope this will have a bit more capacity
16:02:46  <PublicServer> <avdg> slh 02 has a lot of traffic :o
16:03:07  <PublicServer> <kriokamera> yes
16:03:17  <PublicServer> <kriokamera> i worked in another direction
16:04:53  *** Combuster has joined #openttdcoop
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16:05:56  <PublicServer> <avdg> tbh, I want to move that big detour of msh 01 to !new join
16:06:41  <kriokamera> what means 'detour'?
16:06:53  <PublicServer> <avdg> but that should be dangerous for the people :p
16:07:36  <PublicServer> <avdg> well, its also in the jungle :p
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16:08:31  <PublicServer> ***  made screenshot at 00016AA2: http://ps.openttdcoop.org/publicserver/webcam/00016AA2.png
16:09:16  <PublicServer> <kriokamera> ottd lags very powerfully in this place
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16:10:46  <PublicServer> *** Game paused (number of players)
16:11:00  <kriokamera> fckin sht
16:11:03  <kriokamera> !password
16:11:03  <PublicServer> kriokamera: dogged
16:11:09  <PublicServer> <avdg> thanks :)
16:11:18  <PublicServer> *** Game unpaused (number of players)
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16:20:38  <PublicServer> <kriokamera> this game becomes boring
16:20:47  <PublicServer> <avdg> thats why I want to finish it
16:21:06  <PublicServer> <avdg> fix some jams, poof done
16:21:51  <PublicServer> <avdg> slh 02 must get some extention or some kind of bottleneckremover
16:22:41  <avdg> !curves
16:22:44  <avdg> !curve
16:22:45  <PublicServer> avdg: http://www.openttdcoop.org/wiki/Max_Curve_Speed
16:23:31  <PublicServer> ***  made screenshot at 0001ACE0: http://ps.openttdcoop.org/publicserver/webcam/0001ACE0.png
16:23:58  <PublicServer> <kriokamera> i gonna restart. can i? 5 minutes
16:24:07  <PublicServer> <avdg> kk
16:24:12  <PublicServer> *** kriokamera has left the game (connection lost)
16:24:15  <PublicServer> *** Game paused (number of players)
16:24:15  <PublicServer> <TheRisen> cya
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16:24:27  <PublicServer> <TheRisen> I'll be back soon too
16:24:36  <PublicServer> <avdg> just say brb :)
16:24:47  <planetmaker> then move to spectator (if you aren't)
16:24:50  <PublicServer> <TheRisen> hehe
16:24:59  <PublicServer> <TheRisen> doing a restart too
16:25:03  <PublicServer> <avdg> :D
16:25:12  <PublicServer> <avdg> can I join the fun? :p
16:25:16  <PublicServer> <TheRisen> lol
16:25:26  <PublicServer> *** TheRisen has left the game (leaving)
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16:25:53  <PublicServer> <avdg> hey pm btw
16:26:06  <planetmaker> moin avdg :-)
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16:27:36  <PublicServer> <avdg> hmm
16:28:17  <PublicServer> <avdg> how long are we playing this map atm?
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16:29:02  <kriokamera> !password
16:29:02  <PublicServer> kriokamera: paired
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16:29:05  <PublicServer> <avdg> wb kriokamera
16:29:25  <PublicServer> *** kriokamera joined the game
16:29:36  <PublicServer> <avdg> theRisen is also rebooting :p
16:29:57  <PublicServer> *** avdg has joined company #1
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16:31:15  <PublicServer> <avdg> why don't we have a classic openttd game with 24h limits?
16:31:20  <PublicServer> <avdg> just an idea :p
16:31:37  <PublicServer> <kriokamera> 'cause it's a coop
16:32:06  <PublicServer> * avdg wants some fun challenges
16:32:45  <PublicServer> <kriokamera> i heard something about a coopetition server
16:33:12  <PublicServer> <avdg> hmm, wasn't that the server with 5 diffrend playzones?
16:33:48  <gleeb> Something like that.
16:34:14  <planetmaker> kriokamera, that server is - in principle - available
16:34:24  <planetmaker> It is offline, if not in use, though
16:34:31  <PublicServer> <kriokamera> ah
16:34:40  <planetmaker> And it requires a special version which supports the parallel playgrounds
16:34:40  <PublicServer> <kriokamera> ________________
16:35:07  <PublicServer> <kriokamera> i wanna make 500 trains in network on 128*128
16:35:08  <planetmaker> But the number of playgrounds is a power of 2 and <=8
16:35:13  <PublicServer> <avdg> hmm how stable is the game now, pm? I didn't play on it after my first try
16:35:25  <planetmaker> avdg, what game?
16:35:32  <planetmaker> h2h?
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16:35:53  <planetmaker> h2h = openttd coopetition ;-)
16:35:55  <PublicServer> <avdg> yeah, I thkn
16:36:04  <PublicServer> <avdg> *think
16:36:31  <PublicServer> <avdg> hmm
16:36:37  <PublicServer> <avdg> some goodtrains in slh 02
16:36:42  <PublicServer> <avdg> *sl
16:37:11  <PublicServer> <kriokamera> found
16:37:33  <planetmaker> kriokamera, if you find sufficient people to compete against, the server can be started. But demand usually is VERY low ;-)
16:37:38  <PublicServer> <kriokamera> i think it's a temporary jam
16:37:59  <PublicServer> <kriokamera> no, i mean in singleplayer =)
16:38:09  <PublicServer> <avdg> pm: lets finish this game, set up a new game and then promote the server :p
16:38:18  <planetmaker> well, then you don't need the coopetition server anyway
16:38:28  <PublicServer> <kriokamera> yes.
16:38:31  <PublicServer> ***  made screenshot at 0000DE89: http://ps.openttdcoop.org/publicserver/webcam/0000DE89.png
16:38:32  <planetmaker> avdg, then finish it ;-)
16:38:37  <PublicServer> <kriokamera> i know.
16:38:48  <PublicServer> <avdg> more brains helps :p
16:39:28  <PublicServer> <avdg> I want to get ride of this !ugly split
16:39:44  <PublicServer> <kriokamera> why it's ugly?
16:39:59  <PublicServer> <avdg> it just make adding a 2nd line harder
16:40:36  <PublicServer> <kriokamera> what's the problem?
16:40:45  <PublicServer> <avdg> well, we have a missing connection now
16:40:52  <V453000> !password
16:40:52  <PublicServer> V453000: thumps
16:40:56  <PublicServer> <avdg> its actually not needed
16:41:09  <PublicServer> *** V453000 joined the game
16:41:11  <PublicServer> <V453000> hy
16:41:14  <PublicServer> <avdg> hey v
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16:41:43  <kriokamera> !password
16:41:43  <PublicServer> kriokamera: thumps
16:41:51  <PublicServer> *** kriokamera has left the game (connection lost)
16:41:54  <PublicServer> <avdg> lol
16:42:03  <PublicServer> *** kriokamera joined the game
16:42:14  <kriokamera> what's up?
16:42:15  <PublicServer> <avdg> that was a slow desync
16:42:31  <PublicServer> <kriokamera> aah
16:42:31  <planetmaker> there was no desync
16:42:43  <PublicServer> <avdg> uh yes, disconnect
16:42:58  <planetmaker> yes, I have a highlight on that :-P
16:43:05  <PublicServer> <kriokamera> i shutted down my kaspersky antivirus
16:43:14  <PublicServer> <avdg> :p
16:43:29  <PublicServer> <kriokamera> it makes my computer slow
16:43:51  <PublicServer> <avdg> are you running on an *old* pc? :p
16:43:54  <PublicServer> <kriokamera> i gotta go for 30 minutes. ok?
16:43:57  <PublicServer> <avdg> k, np :p
16:44:00  <PublicServer> <kriokamera> tell you later
16:44:04  <PublicServer> *** kriokamera has left the game (connection lost)
16:46:53  <PublicServer> <V453000> MM ded.
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16:47:06  <PublicServer> <avdg> :/ poor mm
16:48:01  <gnemo> mm as in money maker? or a person?
16:48:20  <V453000> a modification to pm
16:48:21  <V453000> a mm
16:48:24  <V453000> and he is dead
16:48:40  <gnemo> ah
16:48:53  <PublicServer> <V453000> ... yes, of course moneymaker .)
16:48:58  <PublicServer> <avdg> :d
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16:49:09  <planetmaker> yeah. No moon-maker there :-P
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16:49:13  <PublicServer> <V453000> :D
16:49:22  <TheRisen> !password
16:49:22  <PublicServer> TheRisen: thumps
16:49:38  <PublicServer> *** TheRisen joined the game
16:49:40  <PublicServer> <avdg> wb
16:49:43  <PublicServer> <TheRisen> ty
16:50:10  <PublicServer> <TheRisen> slh02 still making problems?
16:50:13  <PublicServer> <avdg> yeah
16:50:19  <PublicServer> <avdg> but I'm slowly solving it
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16:50:35  <PublicServer> <avdg> I've already moved the join a bit
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16:50:57  <PublicServer> <avdg> so it will now be easier to upgrade it to a full LL
16:51:24  <PublicServer> <avdg> I want to check the RR and the ml before we go further
16:52:15  <PublicServer> <TheRisen> are there any easy things i can help u with?
16:52:24  <PublicServer> <avdg> watching :)
16:52:35  <PublicServer> <TheRisen> :P
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16:53:31  <PublicServer> ***  made screenshot at 0000EA99: http://ps.openttdcoop.org/publicserver/webcam/0000EA99.png
16:53:35  <Paltala> !password
16:53:36  <PublicServer> Paltala: wagged
16:53:40  <planetmaker> If there should be unconnected industries, they can be connected to a SL
16:53:48  <PublicServer> *** Paltala joined the game
16:53:50  <PublicServer> <avdg> not now :p
16:53:53  <PublicServer> <avdg> pls :)
16:53:56  <PublicServer> <V453000> planetmaker: to cause jams?
16:53:56  <PublicServer> <Paltala> rawr
16:53:58  <planetmaker> But... I guess this game is already much advanced, so there might not be many, if at all ;-)
16:54:03  <planetmaker> V453000, sure ;-)
16:54:06  <PublicServer> <V453000> :/
16:54:22  <planetmaker> efficiency = jam length * jam duration / train length
16:54:31  <planetmaker> or so :-P
16:54:35  <PublicServer> <avdg> hmm
16:54:38  <PublicServer> <V453000> ?
16:54:43  <PublicServer> <TheRisen> *g*
16:54:58  <PublicServer> <avdg> can you recheck the quality of the network and calculate it in the formula too? thanks :)
16:55:08  <planetmaker> hehe
16:55:32  <PublicServer> <Paltala> whats the quality formula? awesomeness*tiles used/trains+42?
16:55:35  <PublicServer> <Paltala> :P
16:55:56  <PublicServer> <avdg> hmm, I think the pf costs are quite reliable then
16:56:27  <PublicServer> *** TheRisen has left the game (connection lost)
16:56:29  <PublicServer> <avdg> something tells me that ugly networks have more junctions
16:56:40  <PublicServer> <Paltala> generally
16:56:41  <planetmaker> Paltala, rather awesomeness * trains / tiles_used + 42 ;-)
16:56:46  <PublicServer> <Paltala> like mine
16:56:49  <PublicServer> <V453000> I guess you know how high pf requirements has SML for example?
16:56:52  <planetmaker> the bigger the better :-)
16:56:52  <PublicServer> <Paltala> thats the one :P
16:57:07  <PublicServer> <avdg> sml and other special networks not included :)
16:57:16  <PublicServer> <V453000> :(
16:57:19  <PublicServer> <avdg> these network are more focussed on the eye
16:57:21  <TheRisen> !password
16:57:21  <PublicServer> TheRisen: wagged
16:57:29  <PublicServer> <avdg> *networks
16:57:32  <PublicServer> <Paltala> you know the exit from war factory to SLH 01
16:57:40  <PublicServer> <Paltala> it goes 4>3>4
16:57:40  <PublicServer> *** TheRisen joined the game
16:57:43  <PublicServer> <Paltala> O_o
17:00:38  <PublicServer> <avdg> I think we have a cl issue on the ml :/
17:00:50  <PublicServer> <Paltala> wherE?
17:00:59  <PublicServer> <avdg> at !cl issue?
17:01:08  <PublicServer> <Paltala> shit, we do
17:01:47  <PublicServer> <avdg> :p
17:01:56  <PublicServer> <avdg> del, rebuild
17:02:05  <PublicServer> <Paltala> fixed
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17:03:20  <PublicServer> <Paltala> MSH 01 exit needs rebuilding...
17:03:32  <PublicServer> <avdg> I know
17:03:49  <PublicServer> <Paltala> fortunately, it can be made intoa  2+3 merge
17:03:54  <PublicServer> <avdg> I prefer to see the !join moved here
17:04:17  <PublicServer> <Paltala> not going to do much
17:04:26  <PublicServer> <Paltala> too close to the BBH
17:04:44  <PublicServer> <avdg> check !these bridges :p
17:04:59  <PublicServer> <Paltala> what about them?
17:05:04  <PublicServer> <avdg> they are ugly imo
17:05:11  <thgergo> !password
17:05:11  <PublicServer> thgergo: wagged
17:05:19  <PublicServer> <Paltala> ...
17:05:40  <PublicServer> <Paltala> thg forgot the pre signals
17:05:55  <PublicServer> <V453000> rather the other signals were an issue
17:06:01  <thgergo> !dl
17:06:01  <PublicServer> thgergo: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
17:06:08  <thgergo> !dl lin64
17:06:08  <PublicServer> thgergo: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-linux-generic-amd64.tar.bz2
17:06:51  <uliko> !dl win64
17:06:51  <PublicServer> uliko: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win64.zip
17:07:15  <thgergo> !password
17:07:15  <PublicServer> thgergo: wagged
17:07:27  <PublicServer> <thgergo> hi
17:07:28  <PublicServer> *** thgergo joined the game
17:07:30  <PublicServer> <avdg> hey
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17:08:31  <PublicServer> ***  made screenshot at 00032560: http://ps.openttdcoop.org/publicserver/webcam/00032560.png
17:08:33  <PublicServer> <Paltala> if i was playing this in single, my approach would be to just stop the trains before the MSH, rebuild then set them off again XD
17:09:16  <uliko> @grf
17:09:18  <uliko> !grf
17:09:19  <PublicServer> uliko: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
17:09:27  <PublicServer> <avdg> If I was responsible for adding that number of trains, I would panic :p
17:09:54  <t4rd> !password
17:09:54  <PublicServer> t4rd: cymbal
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17:15:44  <PublicServer> <avdg> jamming again :/
17:16:04  <PublicServer> <avdg> this !station jams a lot
17:16:07  <PublicServer> *** TheRisen has left the game (connection lost)
17:16:37  <PublicServer> *** TheRisen joined the game
17:17:44  <PublicServer> <avdg> there is too much mess in this game
17:17:49  <PublicServer> <thgergo> then reduce it
17:17:53  <PublicServer> <avdg> :p
17:17:56  <PublicServer> <thgergo> its up for you:P
17:17:59  <PublicServer> <Paltala> too much shabby building in places
17:18:02  <PublicServer> <Paltala> thg
17:18:05  <PublicServer> <avdg> I am not a wizart :p
17:18:08  <PublicServer> <Paltala> at ZBBS 151
17:18:11  <PublicServer> <Paltala> where is the industry?
17:19:06  <PublicServer> <avdg> hmm
17:19:13  <PublicServer> <avdg> that station had an overflow
17:19:22  <PublicServer> <avdg> but was broken because it wasn't 2way
17:19:40  <PublicServer> <avdg> wait, may I check something?
17:19:47  <PublicServer> <Paltala> i think, keep it connected for cheks
17:19:50  <PublicServer> <avdg> nothing served
17:19:59  <PublicServer> <Paltala> hmm
17:20:04  <PublicServer> <Paltala> how could you tell?
17:20:25  <PublicServer> <avdg> station is removed when I delete the transfer station alone
17:20:34  <PublicServer> <Paltala> ah
17:20:52  <PublicServer> <uliko> the jam was caused by another train going through the station when it shouldnt i think
17:20:57  <PublicServer> <avdg> btw, I send them to the depot
17:21:00  <PublicServer> <uliko> since 2 trains for 2 platforms shouldnt queue up the network
17:21:03  <PublicServer> <avdg> it had only 2 trains
17:21:18  <PublicServer> <avdg> just remove it
17:21:27  <PublicServer> <avdg> no need to add new industries
17:21:42  <PublicServer> <uliko> look
17:21:45  <PublicServer> <uliko> train 510 goes through the station
17:21:48  <PublicServer> <avdg> yeah
17:21:53  <PublicServer> <avdg> its not a little detour
17:22:02  <PublicServer> <avdg> I bet there is a missing connection
17:22:16  <kriokamera> !password
17:22:16  <PublicServer> kriokamera: cymbal
17:22:18  <PublicServer> <avdg> and the train is forced to take it
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17:22:44  <PublicServer> <TheRisen> and it's the shortest available loop
17:23:32  <PublicServer> ***  made screenshot at 0000A86F: http://ps.openttdcoop.org/publicserver/webcam/0000A86F.png
17:23:38  <PublicServer> <Paltala> there are goods trains heading through to turn
17:23:44  <PublicServer> <avdg> I know
17:24:23  <PublicServer> <avdg> but I can't tell from where they are
17:24:38  <PublicServer> <avdg> I think the main lost traffic is cming from weapon factory
17:24:53  <PublicServer> <Paltala> its always when heading to last human outpost w+f+g
17:26:26  <PublicServer> <uliko> i found the problem
17:26:31  <PublicServer> <Paltala> where?
17:26:34  <PublicServer> <uliko> bbh01
17:26:37  <PublicServer> <uliko> eastern most northbound track
17:26:40  <PublicServer> <uliko> after the last double bridge
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17:26:43  <PublicServer> <uliko> signal in the wrong way
17:27:01  <PublicServer> <Paltala> you have very keen eyes
17:27:10  <PublicServer> <Paltala> and have saved us a lot of greif, good work
17:27:19  <PublicServer> <Paltala> grief*
17:27:29  <PublicServer> <kriokamera> i've seen the same problem on the BBH01 some time ago
17:27:40  <PublicServer> <Paltala> and you didnt change it?
17:27:51  <PublicServer> <kriokamera> repaired
17:28:00  <PublicServer> <avdg> hmm
17:28:03  <PublicServer> <avdg> reduced traffic
17:28:12  <PublicServer> <kriokamera> but i didn't mind that they are 2 problems
17:28:22  <PublicServer> <Paltala> yeh because the trains are going the right way now avdg
17:28:34  <PublicServer> <avdg> yeah, got it
17:28:44  <PublicServer> * avdg removes unserved station
17:28:59  <PublicServer> <Paltala> im off, might be back tomorrow
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17:29:02  <PublicServer> <avdg> cya
17:29:05  <PublicServer> *** Paltala has left the game (connection lost)
17:29:05  <PublicServer> <TheRisen> cya
17:29:05  <PublicServer> <kriokamera> bye
17:29:07  *** Paltala has quit IRC
17:29:17  <PublicServer> <kriokamera> what means 'cya'?
17:29:23  <PublicServer> <kriokamera> 'see ya'?
17:29:23  <PublicServer> <TheRisen> see u again
17:29:29  <PublicServer> <kriokamera> ah
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17:29:36  <PublicServer> <kriokamera> okay, thanks
17:29:37  *** ChanServ sets mode: +v Fuco
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17:31:34  <PublicServer> <kriokamera> it jams periodically
17:31:37  <PublicServer> <avdg> that line was already at capacity
17:31:40  <PublicServer> <thgergo> needs 4th lane?:S
17:31:43  <PublicServer> <avdg> yeah
17:31:46  <PublicServer> <kriokamera> NOO
17:31:49  <PublicServer> <kriokamera> >_<
17:31:58  <PublicServer> <avdg> or deleting trains
17:32:01  <PublicServer> <avdg> :p
17:32:21  <PublicServer> <avdg> I don't care, I just want to see this game quickly finished
17:32:32  <PublicServer> <kriokamera> +1
17:33:06  <PublicServer> <avdg> hmm... we have only 30 trains available :p
17:33:15  <PublicServer> <avdg> lower limit? :p
17:34:20  <PublicServer> <TheRisen> wehuuu lags
17:34:46  <PublicServer> <kriokamera> it's doubled to me
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17:38:32  <PublicServer> ***  made screenshot at 00018AE0: http://ps.openttdcoop.org/publicserver/webcam/00018AE0.png
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17:40:08  <PublicServer> <avdg> cl issue
17:40:35  <PublicServer> <avdg> move the bridges
17:40:54  <TheRisen> !password
17:40:54  <PublicServer> TheRisen: rudest
17:41:08  <PublicServer> *** TheRisen joined the game
17:42:07  <PublicServer> <TheRisen> what does "cl" mean?
17:42:13  <PublicServer> <kriokamera> curve lenght
17:42:20  <t4rd> !download win64
17:42:20  <PublicServer> t4rd: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win64.zip
17:42:25  <PublicServer> <TheRisen> ty
17:42:32  <PublicServer> <avdg> we are just trying to keep the trains at full speed
17:42:43  <PublicServer> <avdg> full speed -> 1 single speed on the ml
17:44:13  <PublicServer> <avdg> no pbs :/
17:44:25  <PublicServer> <avdg> I killed almost a train with it
17:44:37  <PublicServer> <kriokamera> how?
17:44:52  <PublicServer> <avdg> by removing a signal
17:44:58  <PublicServer> <kriokamera> =|
17:45:08  <PublicServer> <avdg> these gaps are on purpose
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17:45:30  <PublicServer> <avdg> so pls, don't add signals too :p
17:45:51  <PublicServer> <kriokamera> okay
17:45:51  <PublicServer> <avdg> the only problem is that it has a gap of 2tl
17:46:24  <PublicServer> <avdg> see it?
17:46:27  <PublicServer> <kriokamera> yes
17:46:49  <PublicServer> <avdg> we can solve it with a 3split
17:47:04  <PublicServer> <avdg> stop
17:47:13  <PublicServer> <avdg> its just a demo :/
17:47:25  <PublicServer> <avdg> or we can add a combo between them
17:47:25  <PublicServer> <kriokamera> it's too
17:47:55  <PublicServer> <avdg> get the problem?
17:48:16  <PublicServer> <kriokamera> i think my example is better
17:48:27  <PublicServer> <avdg> its just an other solution
17:48:33  <PublicServer> <kriokamera> yes
17:48:36  <PublicServer> <avdg> but it has it flaws too
17:48:50  <PublicServer> <kriokamera> flaws?
17:49:06  <PublicServer> <kriokamera> okay
17:49:09  <PublicServer> <avdg> yeah, if the first track gets all the traffic, you have a big gap too
17:49:50  <PublicServer> <avdg> see
17:49:54  <PublicServer> <kriokamera> see
17:50:04  <PublicServer> <kriokamera> stop
17:50:16  <PublicServer> <kriokamera> yes, i understood
17:50:22  <PublicServer> <avdg> so it will work, only if the first lane gets less traffic
17:50:31  <PublicServer> <kriokamera> thanks
17:50:56  <PublicServer> <kriokamera> when the first train got to 2nd block, second train can choose only the 1st way
17:51:08  <PublicServer> <avdg> yeah
17:51:11  <PublicServer> <avdg> thats the problem
17:51:46  <PublicServer> <avdg> and why 2way?
17:51:46  <PublicServer> <thgergo> well the ML entry at MSH01 is one laned, but the ML exit is two laned
17:53:22  <PublicServer> <avdg> :p make it longer then
17:53:32  <PublicServer> ***  made screenshot at 00017EE3: http://ps.openttdcoop.org/publicserver/webcam/00017EE3.png
17:53:49  <PublicServer> <kriokamera> =)
17:53:52  <PublicServer> <avdg> :)
17:53:57  <PublicServer> <avdg> it looks nice now :p
17:54:03  <PublicServer> <kriokamera> yeah
17:54:19  <PublicServer> <TheRisen> some signals are missing
17:54:33  <PublicServer> *** t4rd has left the game (leaving)
17:54:39  <PublicServer> <avdg> thats not new, but still annoying :(
17:54:45  <PublicServer> <thgergo> with custom railtypes, we should use an extra "logic" railtype
17:55:45  <PublicServer> * avdg wishes a limited convert tool (like only normal rail into erail)
17:56:00  <PublicServer> <TheRisen> to do what?
17:56:12  <PublicServer> <avdg> to not replace all railtypes
17:56:12  <PublicServer> <kriokamera> hm
17:56:27  <PublicServer> <kriokamera> now ML blocks the entering train
17:56:31  <PublicServer> <kriokamera> too much
17:57:34  <PublicServer> <avdg> we have our old enemy back: diagonals
17:57:44  <PublicServer> <kriokamera> yes!
17:57:53  <PublicServer> <thgergo> lol SLH06 needs an enlargement
17:58:27  <PublicServer> <avdg> :p
17:58:36  <PublicServer> <avdg> its already cleaned up much
17:58:46  <PublicServer> <avdg> should be easy to do it
17:59:10  <PublicServer> <avdg> lol, that copper mine gets only 54% transported
17:59:26  <PublicServer> <kriokamera> lol
17:59:47  <PublicServer> <avdg> lol, using own traffic to block a sl
18:01:12  <PublicServer> <avdg> well, we have to introduce our new campagne: "fashion your rails" :p
18:01:27  <PublicServer> <avdg> aka grouping rails with same destination
18:01:33  <PublicServer> <kriokamera> champagne
18:01:49  <PublicServer> <avdg> no, not a drink
18:04:14  <PublicServer> <avdg> uh,  that prio is touched again
18:04:23  <PublicServer> <avdg> its too short again
18:04:29  <PublicServer> <kriokamera> look at place near thatmine
18:04:56  <PublicServer> <avdg> solved !thisPrio
18:05:23  <PublicServer> <kriokamera> okay, but now prio is too long
18:05:35  <PublicServer> <avdg> I don't want jam on the ml
18:05:38  <PublicServer> <kriokamera> okay
18:06:16  <PublicServer> <TheRisen> ^^
18:07:01  <PublicServer> <avdg> :/ it only goes straight
18:07:11  <PublicServer> <kriokamera> where?
18:07:15  <PublicServer> <TheRisen> thought that too atm
18:07:18  <PublicServer> <avdg> roller coaster
18:07:35  <PublicServer> <avdg> straight roller coasters are only fun with high speed
18:07:37  <PublicServer> <kriokamera> no
18:07:49  <PublicServer> <avdg> and its jamming atm
18:07:54  <PublicServer> <kriokamera> yes
18:08:17  <PublicServer> <kriokamera> join before split
18:08:20  <PublicServer> <thgergo> thats SL design is at maximum capacity...
18:08:23  <PublicServer> <avdg> srr, have to remove that hill to remove a jam
18:08:32  <PublicServer> ***  made screenshot at 000384FF: http://ps.openttdcoop.org/publicserver/webcam/000384FF.png
18:09:37  <PublicServer> *** Hippidy joined the game
18:10:13  <PublicServer> <avdg> there is enough rollercoaster space in the jungle :p
18:10:33  *** Aali has quit IRC
18:11:13  <PublicServer> <TheRisen> how?
18:11:48  <PublicServer> <avdg> well, we are using 2 bridges so we can bridge a full ml
18:11:59  <PublicServer> <avdg> but that traffic has to join again after it
18:12:11  <PublicServer> <avdg> and you can't do that if you have parallel trains
18:12:46  <PublicServer> <kriokamera> hm
18:12:50  <PublicServer> <avdg> lets try this
18:12:53  <PublicServer> *** Hippidy has left the game (leaving)
18:12:53  <PublicServer> <kriokamera> let it work a little, i'll see
18:13:23  <PublicServer> <avdg> send a wave (but really, don't try it)
18:13:43  <PublicServer> <avdg> beh its the other way arround :p
18:14:04  <PublicServer> <avdg> I hope
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18:14:50  <PublicServer> <avdg> hmm
18:14:55  <PublicServer> <kriokamera> bad place
18:15:04  <PublicServer> <avdg> lets shorten it
18:16:26  <PublicServer> <avdg> wait...
18:16:28  <PublicServer> <avdg> :/
18:16:37  <PublicServer> <kriokamera> m?
18:16:47  <PublicServer> <avdg> just wait
18:17:26  <PublicServer> <avdg> that jam has to go now, before I can go further
18:18:38  *** perk11 has quit IRC
18:19:56  <PublicServer> <avdg> ...
18:20:18  <PublicServer> <avdg> I can't call that helping
18:20:29  *** [com]buster has joined #openttdcoop
18:20:39  <PublicServer> <TheRisen> slh06 is at its maximum
18:20:48  <PublicServer> <avdg> if you want to help, predict then where I'm building
18:21:09  <PublicServer> <avdg> WWAAIITT... :/
18:21:27  <PublicServer> <kriokamera> m?
18:21:45  <PublicServer> <avdg> do I really have to repeat everything?
18:22:54  <PublicServer> <avdg> and why a thirth bridge?
18:23:04  <PublicServer> <avdg> that causes even more jam
18:23:16  <PublicServer> <avdg> @tunnels
18:23:31  <gleeb> @tunnels
18:23:33  <Webster> gleeb: (tunnels <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
18:23:33  <PublicServer> ***  made screenshot at 00038B26: http://ps.openttdcoop.org/publicserver/webcam/00038B26.png
18:23:46  <PublicServer> <avdg> lol, more math
18:23:58  <PublicServer> <avdg> math if fun, yay!
18:24:01  <PublicServer> <avdg> *is
18:24:04  <PublicServer> <kriokamera> yeah
18:24:19  <PublicServer> <kriokamera> i really know =))
18:24:19  <PublicServer> <TheRisen> depends on how deep u are into it
18:24:28  <PublicServer> <avdg> that too :p
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18:26:59  *** avdg has quit IRC
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18:27:27  <avdg> !password
18:27:28  <PublicServer> avdg: wrists
18:27:39  <PublicServer> *** avdg joined the game
18:27:41  <PublicServer> <TheRisen> wb
18:27:51  <PublicServer> <avdg> protip, don't help but point issues where pro's are building at
18:28:06  <PublicServer> *** avdg has joined company #1
18:29:00  <PublicServer> <avdg> :/
18:29:09  <PublicServer> <kriokamera> missing connectiond
18:29:24  *** Aali has joined #openttdcoop
18:29:24  <PublicServer> <kriokamera> (where is my tonic...)
18:29:55  <PublicServer> <avdg> :/ I can't concentrate
18:30:00  <PublicServer> <avdg> too much spam and helping hands
18:30:36  <PublicServer> <kriokamera> good idea
18:31:46  <PublicServer> <avdg> don't use a 3th bridge when there is jam and 2 bridges are enough
18:31:49  <PublicServer> <avdg> okey?
18:32:07  <PublicServer> <kriokamera> yes =))
18:35:57  <PublicServer> *** TheRisen has left the game (connection lost)
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18:38:33  <PublicServer> ***  made screenshot at 00038518: http://ps.openttdcoop.org/publicserver/webcam/00038518.png
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18:44:10  <PublicServer> <avdg> thergo: building something?
18:46:19  <[com]buster> !password
18:46:19  <PublicServer> [com]buster: dispel
18:46:30  <PublicServer> *** Combuster joined the game
18:46:32  <PublicServer> <avdg> hey combuster
18:46:41  <PublicServer> <kriokamera> hi
18:46:46  <PublicServer> <Combuster> hi all
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18:47:01  <PublicServer> <kriokamera> what do you think about finishing this game?
18:47:06  <PublicServer> <Combuster> what, me?
18:47:11  <PublicServer> <kriokamera> yes, you
18:47:17  <PublicServer> <avdg> :/
18:47:57  <PublicServer> * Combuster wonders how many other people have been spammed with that question previously
18:48:18  <PublicServer> <Combuster> no finish
18:48:22  <PublicServer> <Combuster> unresolved issues
18:49:31  <PublicServer> <avdg> we have less jams now
18:50:03  <PublicServer> <avdg> but I can't predict how long  it will take before we have new jams
18:50:54  <PublicServer> <Combuster> whose junk's that at !fashion?
18:51:05  <PublicServer> <Combuster> (including the TF
18:51:14  <PublicServer> <avdg> donno
18:51:29  <PublicServer> <avdg> it was there when I joined
18:51:41  <PublicServer> <Combuster> its gone in a moment then
18:53:24  <PublicServer> <avdg> slh 01 is still an issue
18:53:33  <PublicServer> ***  made screenshot at 000343E4: http://ps.openttdcoop.org/publicserver/webcam/000343E4.png
18:53:56  <PublicServer> <avdg> well, I'll take a break
18:54:02  <PublicServer> *** avdg has joined spectators
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18:54:05  <PublicServer> <avdg> hey hippidy
18:54:12  <PublicServer> <Hippidy> hello
18:54:33  <PublicServer> <Combuster> Hi Hippidy
18:55:04  <PublicServer> *** Spike joined the game
18:56:19  <PublicServer> <kriokamera> bye
18:56:28  <PublicServer> <Combuster> bye
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19:02:41  <PublicServer> <Hippidy> out of all the rubber trains about 80% are making a loss :)
19:03:15  <V453000> how does that matter? :)
19:03:35  <PublicServer> *** Spike has joined company #1
19:03:38  <PublicServer> <Hippidy> It doesn't, it's just funny
19:03:51  <V453000> hm ok
19:06:01  <PublicServer> *** V453000 joined the game
19:06:13  <PublicServer> <V453000> evening
19:06:22  <PublicServer> <Combuster> ev'ning V
19:06:31  <PublicServer> <V453000> hows the game
19:07:29  *** TheRisen has joined #openttdcoop
19:07:35  <TheRisen> !password
19:07:35  <PublicServer> TheRisen: bipeds
19:07:49  <PublicServer> *** TheRisen joined the game
19:08:34  <PublicServer> ***  made screenshot at 000198DD: http://ps.openttdcoop.org/publicserver/webcam/000198DD.png
19:09:48  <PublicServer> <TheRisen> everything working fine now
19:09:53  <PublicServer> <TheRisen> ?
19:10:20  <PublicServer> *** Hippidy has left the game (leaving)
19:11:49  <fmauNeko> !playercount
19:11:49  <PublicServer> fmauNeko: Number of players: 6
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19:15:00  <PublicServer> *** V453000 has left the game (leaving)
19:15:26  <fmauNeko> !password
19:15:26  <PublicServer> fmauNeko: forums
19:15:40  <PublicServer> *** fmauNeko joined the game
19:15:51  <PublicServer> <fmauNeko> Maow
19:15:54  <PublicServer> *** fmauNeko has left the game (connection lost)
19:16:00  <fmauNeko> Hmm
19:16:15  <PublicServer> <TheRisen> a short one :)
19:16:18  <fmauNeko> Maybe compiling E17 with make -j3 and openttd isn't a good idea after all :p
19:16:22  <PublicServer> *** Spike has left the game (connection lost)
19:16:45  <fmauNeko> !password
19:16:46  <PublicServer> fmauNeko: forums
19:16:55  <fmauNeko> Well, it lags less now :p
19:16:57  <PublicServer> *** fmauNeko joined the game
19:19:39  <PublicServer> <fmauNeko> Can someone tell me why I have a water train without orders on the network ? :p
19:19:54  <PublicServer> <thgergo> :O
19:20:23  <PublicServer> <TheRisen> maybe the conductor wants to explore this world?
19:20:44  <PublicServer> <fmauNeko> :D
19:22:33  <PublicServer> *** fmauNeko has left the game (connection lost)
19:22:46  <fmauNeko> Frak
19:22:48  <fmauNeko> !password
19:22:48  <PublicServer> fmauNeko: forums
19:23:06  <PublicServer> *** fmauNeko joined the game
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19:23:34  <PublicServer> ***  made screenshot at 00034136: http://ps.openttdcoop.org/publicserver/webcam/00034136.png
19:23:49  <fmauNeko> C'mon
19:23:51  <fmauNeko> I give up
19:26:16  <PublicServer> *** TheRisen has joined company #1
19:26:59  <PeterT> szia thgergo
19:27:08  <PublicServer> <thgergo> hali
19:27:26  <PeterT> mere laksz?
19:27:31  <PublicServer> <thgergo> bp
19:27:41  <PublicServer> <thgergo> use english
19:27:55  <PeterT> I just came back from Budapest less than a week ago :p
19:28:13  <PeterT> umm, what is "kerulet" in English?
19:28:17  <PublicServer> <thgergo> or use private channel...
19:28:49  <PublicServer> *** Combuster has left the game (connection lost)
19:28:55  <PublicServer> <thgergo> I dont think it has a proper word for that... well territory
19:29:12  <PeterT> what territory?
19:29:22  <PublicServer> <thgergo> XVI.
19:29:42  <PeterT> cool
19:29:50  <PeterT> I was in XVII alot
19:29:58  <PeterT> and in Budakeszi
19:31:17  <PublicServer> *** avdg has joined company #1
19:33:01  <PublicServer> <TheRisen> why the hell does this city need that much water towers?
19:37:13  <TheRisen> when do u expect a new game to be started?
19:37:24  <TheRisen> i want to see this right from the beginning
19:37:27  <PublicServer> <avdg> if these issues are fixed
19:37:52  <PublicServer> <avdg> solving them is the only option
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19:38:34  <PublicServer> ***  made screenshot at 000170DE: http://ps.openttdcoop.org/publicserver/webcam/000170DE.png
19:38:43  <PublicServer> <thgergo> SLH03 starts to jam again:D
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19:48:05  <PublicServer> <avdg> hey
19:48:08  <PublicServer> <thgergo> hi
19:48:14  <PublicServer> *** Combuster has left the game (connection lost)
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19:49:44  <TheRisen> o.O
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19:51:16  <[com]buster> Sorry, game kicks me too fast to get in sync with the server :(
19:51:28  <PublicServer> <avdg> :/
19:51:38  <PublicServer> <thgergo> :(
19:51:42  <PublicServer> <avdg> pause it?
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19:52:25  <[com]buster> hi owen rudge
19:52:30  <PublicServer> <thgergo> 70-80% cpu usage here
19:52:47  * [com]buster goes try again
19:52:48  <PublicServer> <TheRisen> well I am off for about one hour
19:52:58  <PublicServer> *** thgergo has joined spectators
19:53:04  <PublicServer> <TheRisen> going for a game of dota
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19:53:16  <PublicServer> <TheRisen> cya and good luck
19:53:19  <PublicServer> *** Combuster has left the game (connection lost)
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19:53:25  <PublicServer> <avdg> :/
19:53:28  <PublicServer> *** TheRisen has left the game (connection lost)
19:53:34  <[com]buster> mah
19:53:35  <PublicServer> ***  made screenshot at 000166B7: http://ps.openttdcoop.org/publicserver/webcam/000166B7.png
19:54:17  <uliko> !password
19:54:17  <PublicServer> uliko: steeps
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19:55:16  <PublicServer> <uliko> what issues are left at the moment?
19:55:29  <PublicServer> <avdg> jams and bottlenecks
19:55:42  <PublicServer> <uliko> any specific place?
19:55:45  <PublicServer> <avdg> but I can't give you a list of it, srr
19:56:13  <PublicServer> <avdg> BBH01-BBH02 has some jams
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20:00:01  <PublicServer> <uliko> bbh02 seems fine given the amount of trains and tracks merging
20:00:31  <PublicServer> <uliko> unless you want to add a lane from bbh02 up to  bbh01
20:00:31  <PublicServer> <avdg> yeah, the traffic has been reduced a lot since the fix at BBH01
20:00:37  *** jondisti has quit IRC
20:00:52  <PublicServer> <avdg> there was an issue with detourtrains
20:01:07  <PublicServer> <uliko> i know :P
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20:08:35  <PublicServer> ***  made screenshot at 00035704: http://ps.openttdcoop.org/publicserver/webcam/00035704.png
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20:13:16  <PublicServer> <avdg> ...
20:13:40  <PublicServer> <avdg> better exit for slh06 without notifying me :/
20:13:43  <PublicServer> <avdg> ugly
20:15:03  <PublicServer> <avdg> I didn't left it with pbs
20:15:13  <fmauNeko> Ew, PBS.
20:15:15  <PublicServer> <thgergo> i have added it if its better
20:15:30  <PublicServer> <avdg> yeah, pbs is a *quick* solution
20:15:40  <PublicServer> <avdg> not really the best option here
20:15:49  <PublicServer> <thgergo> its useful only for copper ore trains
20:15:55  <fmauNeko> !password
20:15:55  <PublicServer> fmauNeko: aspens
20:16:11  <PublicServer> *** fmauNeko joined the game
20:16:14  <PublicServer> <thgergo> well make better it was a quick idea to stop jamming the mainline
20:16:53  <PublicServer> <uliko> why did the console key bind change :/
20:17:02  <PublicServer> <avdg> ?
20:17:11  <PublicServer> <thgergo> its still "0" for me for ages
20:17:23  <PublicServer> *** fmauNeko has left the game (connection lost)
20:17:26  <PublicServer> <avdg> any changes to the hotkeys.config (or other file)
20:17:26  <PublicServer> <thgergo> check your kayboard layout
20:17:39  <fmauNeko> F*cking shitty computer
20:17:42  <PublicServer> <uliko> oh
20:17:51  <PublicServer> <uliko> it was my ahk script occupying that button :P
20:17:58  <PublicServer> *** fmauNeko joined the game
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20:18:27  <fmauNeko> !password
20:18:28  <PublicServer> fmauNeko: aspens
20:18:42  <PublicServer> *** fmauNeko joined the game
20:18:57  <PublicServer> *** fmauNeko has left the game (connection lost)
20:19:15  <PublicServer> <thgergo> detialed performance rating cant count our vehicles
20:19:21  <PublicServer> <thgergo> it says we have only 607
20:19:27  <PublicServer> *** fmauNeko joined the game
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20:20:53  <PublicServer> <fmauNeko> Well, what have I missed ?
20:21:45  <PublicServer> *** fmauNeko has left the game (connection lost)
20:21:52  <fmauNeko> And it freezes again...
20:23:35  <PublicServer> ***  made screenshot at 00037503: http://ps.openttdcoop.org/publicserver/webcam/00037503.png
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20:38:35  <PublicServer> ***  made screenshot at 0001D2E2: http://ps.openttdcoop.org/publicserver/webcam/0001D2E2.png
20:47:14  <Vitus> fmauNeko: Are you around?
20:47:19  <PublicServer> <avdg> hey spike
20:47:19  <PublicServer> *** Spike joined the game
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20:48:19  <PublicServer> <Spike> hi
20:53:11  <fmauNeko> Vitus: yep
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20:53:34  <fmauNeko> I need nome kind of notifications from irssi :p
20:53:35  <PublicServer> ***  made screenshot at 0000B2E1: http://ps.openttdcoop.org/publicserver/webcam/0000B2E1.png
20:53:37  <fmauNeko> some*
20:53:38  <Vitus> Detailed performance counts only vehicles with >=0 income, I think
20:53:46  <Vitus> > = 0
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20:53:59  <Vitus> Chatzilla converts that line to smiley :D
20:54:05  <fmauNeko> :p
20:54:13  <fmauNeko> !password
20:54:13  <PublicServer> fmauNeko: arider
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20:59:49  <PublicServer> <avdg> hmm, I'm really hoping what the new nightly will bring
20:59:58  <PublicServer> <avdg> I saw many changes in the airport
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21:00:55  <PublicServer> <fmauNeko> There's a preview of the airport in the building gui
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21:04:47  <PublicServer> <fmauNeko> Damn binary counter, it still fails sometime
21:04:53  <PublicServer> <avdg> :p
21:05:08  <PublicServer> <fmauNeko> I need to add moar edge detectors
21:05:29  <PublicServer> <avdg> where?
21:07:50  <PublicServer> <fmauNeko> Between the flip-flops
21:09:13  <PublicServer> <fmauNeko> Mindfuck, I have one of the flipflops which flickers at hell every 2 clock edges
21:09:28  <PublicServer> <avdg> lol
21:10:05  <PublicServer> *** avdg liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0000B2E1.png)
21:11:40  <PublicServer> <fmauNeko> Problem, to have a good pulse from an edge, it needs 3 not gaes
21:11:43  <PublicServer> <fmauNeko> gates
21:12:02  <PublicServer> <avdg> ? where? :p
21:13:23  <PublicServer> <fmauNeko> I'm experimenting in single player for now :p
21:13:29  <PublicServer> <avdg> ah :d
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21:16:11  <avdg> !screen
21:16:11  <PublicServer> *** avdg made screenshot at 00007855: http://ps.openttdcoop.org/publicserver/webcam/00007855.png
21:16:31  <avdg> :p I can draw a guy with my current flipflop
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21:19:53  <fmauNeko> avdg: Hahaha
21:20:11  <fmauNeko> What kind of flip-flop is it ? :p
21:20:31  <PublicServer> <avdg> just a reset-set flipflop
21:20:40  <PublicServer> <avdg> so actually a fake one
21:21:08  <fmauNeko> :p
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21:21:26  <fmauNeko> http://img.openttdcoop.org/images/wrendhqqq.png
21:21:46  <fmauNeko> 2 JK flip-flops stacked with a Genesis as clock :p
21:21:53  <PublicServer> <avdg> forgot 1 signal :)
21:22:12  <PublicServer> <fmauNeko> Where ? :p
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21:22:27  <avdg> !screen
21:22:27  <PublicServer> *** avdg liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00007855.png)
21:22:42  <avdg> :/
21:22:45  <OwenS> Hmm... A Mac is *soo* tempting...
21:22:54  <avdg> !screen
21:22:54  <PublicServer> *** avdg made screenshot at 00006E4B: http://ps.openttdcoop.org/publicserver/webcam/00006E4B.png
21:23:36  <avdg> big construction :p
21:24:07  <PublicServer> <Spike> something wrong with the flip flop part ;)
21:24:17  <PublicServer> <avdg> maybe because the pf
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21:25:15  <PublicServer> <avdg> lol
21:25:21  <PublicServer> <fmauNeko> :D
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21:26:10  <PublicServer> <avdg> now it works
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21:27:41  <PublicServer> <avdg> nice trainset :p
21:27:47  <PublicServer> <avdg> engine at the back
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21:38:36  <PublicServer> ***  made screenshot at 0000EEAD: http://ps.openttdcoop.org/publicserver/webcam/0000EEAD.png
21:39:16  <PublicServer> <fmauNeko> Moar logic
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21:39:22  <PublicServer> <avdg> :p
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21:40:38  <avdg> netsplit?
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21:42:51  <PublicServer> <avdg> I'm playing too much with my inventions :p
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21:44:02  <PublicServer> <avdg> last 10 trains :p
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21:44:22  <PublicServer> <fmauNeko> NOOOOO
21:44:40  <PublicServer> <avdg> trainproduction stopped due animalwar
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21:47:25  <PublicServer> <fmauNeko> Just made a XOR
21:47:46  <PublicServer> <fmauNeko> Logic in OpenTTD is fun : d
21:48:32  <TheRisen> !password
21:48:32  <PublicServer> TheRisen: singly
21:48:37  <avdg> :p
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21:48:59  <avdg> try to build a memorypool
21:49:31  <PublicServer> <fmauNeko> Ouch
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21:51:16  <[com]buster> Building petty stuff doesn't really help the game to completion ;)
21:51:30  <gleeb_> It does in Eye-Candy games.
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21:52:37  <[com]buster> But this isn't one...
21:53:10  <[com]buster> and in eyecandy games, building logic nets works counterproductive to the goal
21:53:36  <PublicServer> ***  made screenshot at 000367E4: http://ps.openttdcoop.org/publicserver/webcam/000367E4.png
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21:54:04  <PublicServer> <avdg> msh 01 in troubles :/
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22:01:33  <PublicServer> <avdg> ohno, 0:00 -> server lagg
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22:08:36  <PublicServer> ***  made screenshot at 00017ADC: http://ps.openttdcoop.org/publicserver/webcam/00017ADC.png
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22:16:45  <TheRisen> !password
22:16:45  <PublicServer> TheRisen: grated
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22:17:43  <fmauNeko> Well, I have no idea on how to make a memory pool
22:17:56  <fmauNeko> So, I'm making a 4->1 multiplexer instead :p
22:19:02  <TheRisen> why don't use one of the advanced signal patches?
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22:21:58  <fmauNeko> Because it's not merged in the main branch
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22:42:27  <TheRisen> gn8 guys
22:42:39  <TheRisen> \quit
22:42:43  <TheRisen> -.-
22:42:45  <[com]buster> 'night
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22:42:58  <[com]buster> you apparently need it ;)
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22:43:42  <damalix> !svn
22:43:42  <PublicServer> damalix: svn update -r20279 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p rinded
22:43:42  <PublicServer> damalix: svn checkout -r20279 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
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23:17:11  <fmauNeko> Dammit, avdg fucked up my brain with his memory pool idea :D
23:17:25  <avdg> lol
23:18:13  <avdg> well, just for saying: I still have not a good memory pool design
23:18:19  <avdg> that contest is still open :p
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23:25:18  <avdg> cya
23:25:24  <avdg> gn
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