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00:00:48 <PublicServer> *** Mazur joined the game 00:07:00 <PublicServer> <fmauNeko> Bazinga 00:07:13 <PublicServer> <Mazur> Who? 00:07:24 <PublicServer> <fmauNeko> Sheldon Cooper. 00:07:58 <PublicServer> <fmauNeko> These trams sucks, they always right one behind the other 00:12:41 *** sh3 has joined #openttdcoop 00:13:21 *** roboboy has quit IRC 00:13:24 <sh3> !password 00:13:24 <PublicServer> sh3: photon 00:13:28 *** [com]buster has quit IRC 00:13:48 <PublicServer> *** sh3 joined the game 00:13:54 <Mazur> Some day I'll really create spacing timetables: x vehicles with y circuit length is one per y/x days. 00:16:05 *** Chris_Booth has quit IRC 00:19:19 *** KenjiE20 has quit IRC 00:22:05 *** roboboy has joined #openttdcoop 00:30:06 <PublicServer> *** Mazur has left the game (leaving) 00:32:10 <PublicServer> <fmauNeko> I'm off 00:32:10 <PublicServer> <fmauNeko> Gnite 00:32:18 <PublicServer> *** fmauNeko has left the game (leaving) 00:32:21 <PublicServer> *** Game paused (number of players) 00:32:37 *** fmauneko has quit IRC 00:34:18 *** sh3 has left #openttdcoop 00:35:15 <PublicServer> *** sh3 has left the game (leaving) 00:37:11 *** Ramsus08191 has joined #openttdcoop 00:43:56 <Ramsus08191> !dl win32 00:43:56 <PublicServer> Ramsus08191: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win32.zip 00:45:50 <Mazur> Rammer. 00:46:56 <Ramsus08191> hmm here says that the base grafics files are missing sprites, was it refering to the opengfx and sfx? 00:52:56 *** Sylf has quit IRC 00:56:42 <Mazur> opengfx, yes, just update them in the newgrf settings. 00:58:23 <Ramsus08191> ah well, I just deleted them and I am just downloading again from openttd.org site 00:58:53 *** Progman has quit IRC 01:03:45 <Mazur> I find bananas update easier. 01:05:52 <Ramsus08191> ok, I downloaded the files from openttd site and still giving me the same message.... 01:06:39 <Ramsus08191> "the currently used base graphic set is missing some sprites" 01:14:07 <Ramsus08191> !dl opengfx 01:14:07 <PublicServer> Ramsus08191: unknown option "opengfx" 01:14:21 <Ramsus08191> hmm though it would work :/ 01:19:57 *** Ramsus08191 has quit IRC 01:23:30 *** sharpy has joined #openttdcoop 01:23:34 <sharpy> !password 01:23:34 <PublicServer> sharpy: taming 01:23:53 <PublicServer> *** Game unpaused (number of players) 01:23:57 <PublicServer> *** sharpy joined the game 01:29:11 *** roboboy has quit IRC 01:32:49 *** sh3 has joined #openttdcoop 01:36:07 <PublicServer> *** sharpy has left the game (leaving) 01:36:07 <PublicServer> *** Game paused (number of players) 01:36:09 *** sharpy has quit IRC 01:41:23 *** Fuco has quit IRC 01:53:04 *** Sylf has joined #openttdcoop 02:34:35 *** roboboy has joined #openttdcoop 02:43:55 *** Sylf has quit IRC 03:32:29 *** Sylf has joined #openttdcoop 03:34:48 *** Sylf has quit IRC 03:53:34 *** `real has joined #openttdcoop 03:56:11 *** Testney__ has quit IRC 03:56:55 *** Sylf has joined #openttdcoop 03:57:16 <Sylf> !password 03:57:16 <PublicServer> Sylf: squats 03:57:44 <Sylf> !dl win64 03:57:44 <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win64.zip 03:58:59 <PublicServer> *** Game unpaused (number of players) 03:59:03 <PublicServer> *** Sylf joined the game 03:59:17 <PublicServer> *** Sylf has left the game (connection lost) 03:59:17 <PublicServer> *** Game paused (number of players) 04:04:07 *** Sylf has quit IRC 04:07:25 *** Seberoth has quit IRC 04:07:42 *** Seberoth has joined #openttdcoop 04:45:15 *** Sylf_mobile has quit IRC 04:50:19 *** Sylf_mobile has joined #openttdcoop 04:57:12 *** Phazorx has joined #openttdcoop 04:57:12 *** Webster sets mode: +o Phazorx 05:32:53 *** roboboy has quit IRC 05:35:05 *** Sylf has joined #openttdcoop 05:50:45 *** roboboy has joined #openttdcoop 06:02:17 *** Sylf has quit IRC 06:16:55 *** Sylf has joined #openttdcoop 06:35:01 *** [com]buster has joined #openttdcoop 06:38:11 *** ^Spike^ has joined #openttdcoop 06:38:11 *** ChanServ sets mode: +o ^Spike^ 06:39:16 *** roboboy has quit IRC 06:51:30 *** Deamonhunter11 has joined #openttdcoop 06:54:39 <Deamonhunter11> !password 06:54:40 <PublicServer> Deamonhunter11: stoked 06:54:52 *** Yexo has joined #openttdcoop 06:54:53 <PublicServer> *** Game unpaused (number of players) 06:54:56 <PublicServer> *** Deamonhunter11 joined the game 06:56:20 <PublicServer> <V453000> hi guys 06:56:20 <PublicServer> *** V453000 joined the game 06:56:23 <PublicServer> <V453000> how is it 06:57:36 <PublicServer> <Deamonhunter11> doesn't seem people think the voting was fair 06:57:48 <PublicServer> <V453000> me neither 07:02:17 <PublicServer> <V453000> good, growing the west I see :) 07:02:29 <PublicServer> *** V453000 has left the game (connection lost) 07:02:49 *** roboboy has joined #openttdcoop 07:04:49 *** Sylf has quit IRC 07:07:45 <V453000> meh ... got work now :p cya 07:12:03 *** [com]buster has quit IRC 07:21:04 *** TheRisen has joined #openttdcoop 07:21:11 <TheRisen> hi there 07:21:17 <PublicServer> <Deamonhunter11> hello 07:23:14 <TheRisen> !password 07:23:14 <PublicServer> TheRisen: prisms 07:23:26 <PublicServer> *** TheRisen joined the game 07:26:54 *** ODM has joined #openttdcoop 07:26:54 *** ChanServ sets mode: +o ODM 07:31:46 *** slaca has joined #openttdcoop 07:33:25 <slaca> !password 07:33:25 <PublicServer> slaca: prisms 07:33:37 <PublicServer> <slaca> hi 07:33:38 <PublicServer> *** slaca joined the game 07:33:40 <PublicServer> <Deamonhunter11> hello 07:33:40 <PublicServer> <TheRisen> hi 07:43:36 <PublicServer> <TheRisen> can someone raise the trainlimit pls? 07:47:23 <V453000> !rcon set max_trains 400 07:47:25 <V453000> !info 07:47:25 <PublicServer> V453000: #:1(Orange) Company Name: 'Avonbourne Transport' Year Founded: 1950 Money: 613913027 Loan: 0 Value: 616592109 (T:200, R:40, P:40, S:0) unprotected 07:47:36 <V453000> there you go 07:49:25 <PublicServer> *** TheRisen has left the game (connection lost) 07:49:30 <TheRisen> thank you 07:49:34 <V453000> yw 07:49:46 <TheRisen> !password 07:49:46 <PublicServer> TheRisen: starry 07:49:50 <V453000> if you highlight me I might react faster :p 07:49:59 <PublicServer> *** TheRisen joined the game 07:50:05 <TheRisen> nvm, wasn't that urgent 07:50:38 <PublicServer> <TheRisen> hmm shouldn't exot signals be two-way? 07:51:24 <V453000> no 07:51:27 <V453000> only in some cases 07:51:53 <V453000> although I think most of the time they should be 1way 07:52:07 <V453000> 2ways are a bit special 07:54:52 <PublicServer> <TheRisen> balance is getting better 07:55:04 <PublicServer> <TheRisen> 17k pax remaining e->w 07:55:50 <PublicServer> *** TheRisen has left the game (connection lost) 08:01:52 <PublicServer> *** Deamonhunter11 has left the game (connection lost) 08:01:52 <PublicServer> *** Game paused (number of players) 08:01:54 *** Deamonhunter11 has quit IRC 08:07:01 *** Chris_Booth has joined #openttdcoop 08:08:08 <PublicServer> *** Game unpaused (number of players) 08:08:11 <PublicServer> *** Chris Booth joined the game 08:17:25 *** Paltala has joined #openttdcoop 08:17:26 <Paltala> !playercount 08:17:27 <PublicServer> Paltala: Number of players: 3 08:17:35 <Paltala> omg, what is this madness? 08:17:41 <Paltala> people online, at this time? 08:17:47 <Paltala> !password 08:17:47 <PublicServer> Paltala: bender 08:17:55 <V453000> holidays I guess :) 08:18:04 <PublicServer> <Chris Booth> my dog woke me up 08:18:04 <PublicServer> *** Paltala joined the game 08:25:11 <PublicServer> <Paltala> i still dont think local authorities are on permissive... 08:29:19 <PublicServer> <Chris Booth> Ok gtg brb 08:29:22 <PublicServer> *** Chris Booth has joined spectators 08:29:40 <PublicServer> *** Chris Booth has left the game (connection lost) 08:33:55 <PublicServer> *** slaca has joined company #1 08:36:35 *** Chris_Booth has quit IRC 08:38:58 *** HanziQ has joined #openttdcoop 08:38:59 <HanziQ> hi 08:39:05 <HanziQ> !password 08:39:05 <PublicServer> HanziQ: regals 08:39:14 <PublicServer> <Paltala> hey Hanzi 08:40:31 <PublicServer> *** HanziQ joined the game 08:41:42 <PublicServer> <HanziQ> hm, that looks cool 08:41:51 <PublicServer> <Paltala> what does? 08:41:54 <PublicServer> <HanziQ> everything :) 08:42:03 <PublicServer> <Paltala> lol 08:43:33 *** dihedral has quit IRC 08:43:44 *** dihedral has joined #openttdcoop 08:45:53 <TheRisen> !pasword 08:45:58 <TheRisen> !password 08:45:58 <PublicServer> TheRisen: regals 08:46:13 <PublicServer> *** TheRisen joined the game 08:46:33 *** dihedral has quit IRC 08:46:44 *** dihedral has joined #openttdcoop 08:48:14 <PublicServer> <Paltala> who was working at Geabourne? 08:49:02 <PublicServer> <TheRisen> idk 08:49:17 <PublicServer> <TheRisen> but try to focus on the west, we already have some pax-overhang 08:49:41 <PublicServer> <Paltala> the problem is, the east had bigger cities 08:56:10 *** sharpy has joined #openttdcoop 08:56:15 <sharpy> !password 08:56:15 <PublicServer> sharpy: elites 08:56:29 <PublicServer> *** sharpy joined the game 09:00:20 <PublicServer> <Paltala> w > e is starting to catch up a bit 09:00:23 <PublicServer> <HanziQ> can i use PBS on my terminus at Sesthwaite Woods? 09:00:26 <PublicServer> <Paltala> but still no where near... 09:00:32 <PublicServer> <HanziQ> or i have to use pre-signals 09:00:50 <PublicServer> <Paltala> pbs is fine 09:00:50 <PublicServer> <sharpy> the real question is 09:00:56 <PublicServer> <sharpy> why terminus :p 09:00:59 <PublicServer> <Paltala> space 09:01:05 <PublicServer> <Paltala> even i can see that 09:01:42 <PublicServer> <sharpy> but you can join it !here 09:04:23 <PublicServer> <TheRisen> hanziQ are u going to wall your station into the city, or shall I built some trams? 09:04:35 <PublicServer> <HanziQ> wut? 09:04:38 <PublicServer> <HanziQ> hm 09:04:47 <PublicServer> <HanziQ> if you want, build :) 09:04:59 <PublicServer> <TheRisen> :) 09:05:05 <PublicServer> <sharpy> trams should increase city growth 09:05:22 <PublicServer> <TheRisen> y 09:05:31 <PublicServer> <sharpy> more serviced stations in city 09:06:12 *** Yso has joined #openttdcoop 09:06:22 <Yso> !password 09:06:22 <PublicServer> Yso: jigsaw 09:06:36 <PublicServer> <Yso> hi 09:06:36 <PublicServer> *** Yso joined the game 09:06:39 <PublicServer> <HanziQ> hoy 09:06:48 <PublicServer> <Paltala> yo 09:07:00 <PublicServer> <sharpy> hiya 09:07:03 <PublicServer> <TheRisen> hi 09:07:30 <PublicServer> <Paltala> >.< 09:07:30 <PublicServer> <TheRisen> shit 09:07:48 <PublicServer> <TheRisen> k tram will be finished later on 09:08:17 <PublicServer> *** Paltala has left the game (connection lost) 09:08:26 <Paltala> ill be back later 09:08:29 <Paltala> cya guys 09:08:33 <PublicServer> <Yso> that's one hell of a voting board 09:08:39 *** Paltala has quit IRC 09:08:42 <PublicServer> <sharpy> yeah 09:08:48 <PublicServer> <sharpy> serious raging out 09:09:17 *** akfaew has joined #openttdcoop 09:09:37 <akfaew> @quickstart 09:09:38 <akfaew> !help 09:09:38 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 09:09:38 <PublicServer> akfaew: http://www.openttdcoop.org/wiki/IRC_Commands 09:10:12 <PublicServer> *** HanziQ has left the game (leaving) 09:10:41 <PublicServer> <Yso> which part of the map currently needs to be expanded? 09:10:50 <PublicServer> <sharpy> west 09:10:50 <PublicServer> <TheRisen> the western one 09:11:41 <PublicServer> <TheRisen> I am off for teh moment 09:11:47 <PublicServer> <TheRisen> have to drop off my bachelor thesis4 09:11:50 <PublicServer> <TheRisen> cya 09:11:56 <PublicServer> <Yso> gl 09:12:27 <PublicServer> *** TheRisen has left the game (leaving) 09:12:36 *** TheRisen has quit IRC 09:13:00 <PublicServer> <Yso> we can probably remove the aircrafts, do we not? 09:13:00 <dihedral> \o/ i have an ignore module for znc :-) 09:13:06 <dihedral> http://en.znc.in/wiki/Ignore/code 09:13:09 <Webster> Title: Ignore/code - ZNC (at en.znc.in) 09:13:11 <dihedral> Ammler, ^ 09:13:12 <PublicServer> <sharpy> i would say yes 09:13:35 <dihedral> with that module, znc will do the /ignore part :-) 09:13:45 <dihedral> so it works across all clients ^^ 09:16:54 *** Progman has joined #openttdcoop 09:18:24 *** Intexon has joined #openttdcoop 09:20:32 <PublicServer> <sharpy> pal 09:26:24 <PublicServer> *** slaca has joined spectators 09:35:30 <PublicServer> <sharpy> it feels like this is just a lesson in tramming atm 09:35:33 <PublicServer> <sharpy> ah well 09:35:36 <PublicServer> <sharpy> see you guys 09:35:42 <PublicServer> *** sharpy has left the game (leaving) 09:40:03 *** smoovi has joined #openttdcoop 09:50:33 *** Henri has joined #openttdcoop 09:50:57 <Henri> Hi 09:51:01 <Henri> Any admin online atm? 09:51:45 <dihedral> about a dozend of them are at least in the channel 09:51:47 <dihedral> just ask! 09:52:30 <Henri> ok:D 09:56:42 <^Spike^> what he said 09:56:48 <sharpy> !password 09:56:48 <PublicServer> sharpy: shiver 09:57:09 <PublicServer> *** sharpy joined the game 09:59:56 *** imus has joined #openttdcoop 10:00:07 <imus> hi 10:02:07 *** kriokamera has joined #openttdcoop 10:02:32 <PublicServer> *** Intexon joined the game 10:03:33 *** dihedral has quit IRC 10:04:02 <kriokamera> !playerscount 10:04:08 <kriokamera> =\ 10:04:12 <kriokamera> forgot 10:04:19 <kriokamera> !playercount 10:04:19 <PublicServer> kriokamera: Number of players: 5 10:04:45 *** dihedral has joined #openttdcoop 10:05:21 <PublicServer> *** slaca has joined company #1 10:08:57 *** avdg has joined #openttdcoop 10:09:10 *** dihedral has quit IRC 10:09:17 <^Spike^> Henri ? no question? 10:09:21 *** dihedral has joined #openttdcoop 10:11:02 <imus> can anyone tell me where i can manually download <PGS: Country Stations 45520004> (and 6 other files) because the ingame download doesn't work and the crawler can't find them 10:11:20 *** Chris_Booth has joined #openttdcoop 10:11:43 <avdg> you mean a savegame of the current game? 10:12:04 <imus> I mean the OpenGRF with that name and number 10:12:11 <imus> NewGRF * 10:12:19 <PublicServer> *** Chris Booth joined the game 10:12:42 <planetmaker> !grf 10:12:43 <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 10:13:14 <imus> I've done that before, but the ones I'm missing weren't in there 10:16:27 <imus> hmm, works now ... well, I could press the button to join, wich made my OpenTTD crash 10:16:49 <uliko> !password 10:16:49 <PublicServer> uliko: grooms 10:17:19 <Henri> !dl win32 10:17:19 <PublicServer> Henri: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win32.zip 10:17:33 <PublicServer> <Chris Booth> we need to expand outer line in the west 10:17:39 <PublicServer> *** uliko joined the game 10:17:42 <PublicServer> *** imus joined the game 10:17:58 <PublicServer> <imus> yay, i got in =D 10:18:01 <PublicServer> <sharpy> what like double it? 10:18:28 <PublicServer> <Chris Booth> yes Rudstow fills the line 10:18:35 <PublicServer> <Chris Booth> and has 12k pax waiting 10:19:03 <Henri> !password 10:19:03 <PublicServer> Henri: grooms 10:19:05 <PublicServer> <sharpy> you mean east then :p 10:19:14 <PublicServer> <Chris Booth> yes mybad lol 10:20:48 <Henri> !password 10:20:48 <PublicServer> Henri: redden 10:21:06 <PublicServer> *** Henri joined the game 10:22:29 <PublicServer> <slaca> who made acondean forest? 10:22:35 <PublicServer> <slaca> avondean 10:22:50 <PublicServer> <slaca> lol 10:23:02 <PublicServer> <Intexon> what's wrong? 10:23:23 <PublicServer> <slaca> i thought no ship 10:23:57 <PublicServer> <Intexon> you can think what you want, I'll make a ship s-bahn in the meantime :P 10:24:20 <HanziQ> !password 10:24:20 <PublicServer> HanziQ: redden 10:24:21 <PublicServer> <slaca> ok, idont cara :) 10:24:24 <PublicServer> <slaca> care 10:24:45 <PublicServer> *** HanziQ joined the game 10:26:25 <PublicServer> <sharpy> chris? 10:27:01 <PublicServer> *** Henri has left the game (leaving) 10:27:40 *** Mks has joined #openttdcoop 10:29:07 <PublicServer> <sharpy> we still need to focus on the west 10:29:16 <PublicServer> *** HanziQ has joined company #1 10:29:26 <avdg> !password 10:29:26 <PublicServer> avdg: redden 10:29:43 <PublicServer> *** avdg joined the game 10:30:04 <PublicServer> *** HanziQ has joined spectators 10:30:23 *** Aziroshin has joined #openttdcoop 10:32:14 *** Nussi has joined #openttdcoop 10:32:37 *** Aziroshin has quit IRC 10:32:40 *** Nussi is now known as Aziroshin 10:33:27 <PublicServer> *** HanziQ has joined company #1 10:33:31 <PublicServer> <avdg> check !cause of ml jam 10:33:42 <PublicServer> <Chris Booth> avdg: i havent finished yet 10:33:48 <PublicServer> <avdg> oh k 10:33:57 <PublicServer> <Chris Booth> I need to expand my station 10:34:03 <kriokamera> joining 10:34:04 <PublicServer> <avdg> yeah, I see 10:34:13 <kriokamera> !password 10:34:13 <PublicServer> kriokamera: redden 10:34:16 <PublicServer> <sharpy> i would completely over haul and make it ro-ro 10:34:22 <PublicServer> <Chris Booth> sharpy: no 10:34:25 <PublicServer> <sharpy> cause your gonna have a LOT of traffic through 10:34:43 <kriokamera> !playercount 10:34:43 <PublicServer> kriokamera: Number of players: 10 10:34:48 <kriokamera> O_O 10:34:52 <PublicServer> <sharpy> thats just what i'd do :) 10:35:01 <PublicServer> <sharpy> its your city 10:35:14 <PublicServer> *** kriokamera joined the game 10:41:11 <PublicServer> *** imus has joined company #1 10:41:38 *** perk11 has joined #openttdcoop 10:41:44 <PublicServer> <Chris Booth> soon RSW will be expanded 10:41:48 *** KenjiE20 has joined #openttdcoop 10:41:48 *** ChanServ sets mode: +o KenjiE20 10:42:30 <PublicServer> <kriokamera> build a statues! 10:42:48 <PublicServer> <sharpy> why? 10:42:48 <PublicServer> <avdg> lol 10:43:27 <PublicServer> <kriokamera> heard they increasing ratings of stations 10:43:48 <PublicServer> <avdg> they do 10:44:15 <PublicServer> <kriokamera> checked in wiki - yes 10:44:18 <PublicServer> *** HanziQ has left the game (leaving) 10:44:33 <PublicServer> <avdg> :/ 10:44:51 <PublicServer> <avdg> replacing roads doesn't improve the city afaik 10:45:00 <PublicServer> <kriokamera> hm 10:45:09 <PublicServer> <kriokamera> sorry, wrong button 10:45:24 <PublicServer> <avdg> lol @ tram 10:46:19 <PublicServer> *** Intexon has joined spectators 10:46:57 <PublicServer> <avdg> poor tram :( 10:47:28 <HanziQ> !password 10:47:28 <PublicServer> HanziQ: makeup 10:47:47 <PublicServer> *** HanziQ joined the game 10:48:53 <PublicServer> <kriokamera> could i connect !these citys? 10:50:12 <PublicServer> <HanziQ> we should concider 4lines on east exit.. 10:51:18 <PublicServer> *** kuch3n has left the game (connection lost) 10:51:21 <PublicServer> <avdg> dundale is really the worst city of openttd :( 10:52:41 <PublicServer> <sharpy> lol why? 10:52:53 <PublicServer> *** Mazur joined the game 10:52:59 <PublicServer> <avdg> that tram is stuck for uhhhh... very very long time 10:53:41 <PublicServer> <sharpy> tbh it could do with a new tram on the line, but maybe once the cities not being crippled by roadworks 10:54:03 <PublicServer> *** Yso has left the game (leaving) 10:54:22 <PublicServer> <sharpy> risen? 10:56:04 <PublicServer> <avdg> nice, keep it up :/ 10:56:13 <PublicServer> * avdg hates towns 10:56:31 <PublicServer> <Chris Booth> RSW expanded 10:56:31 <PublicServer> <kriokamera> frunport bitches 10:57:59 <PublicServer> <sharpy> whose at frunport? 10:58:02 <PublicServer> <kriokamera> mi 10:58:20 <PublicServer> <sharpy> can you connect to west pls? 10:58:38 <PublicServer> <kriokamera> as i planned 10:58:44 <PublicServer> <sharpy> just making sure :p 11:02:39 <PublicServer> <Chris Booth> avdg: jam fixed 11:02:45 <PublicServer> <avdg> :) 11:03:33 <imus> why is it a good idea to blow up a lot of trees and then replant them? 11:03:42 <ODM> councils like it 11:03:42 <PublicServer> <Chris Booth> to get town rating up 11:03:47 <imus> ah 11:03:48 <imus> thanks :) 11:07:37 <PublicServer> <kriokamera> where is the builders board? 11:07:43 <PublicServer> <Chris Booth> not got one yet 11:07:46 <PublicServer> <Chris Booth> build one 11:09:16 <PublicServer> <kriokamera> made 11:09:25 *** Progman has quit IRC 11:09:37 <PublicServer> <avdg> hmm 11:09:43 <PublicServer> <avdg> conditional orders broken? 11:09:58 <PublicServer> <Chris Booth> not sure why? 11:09:58 <PublicServer> <avdg> if I choose one, its always picking the 1 up 11:10:40 <PublicServer> *** imus has left the game (leaving) 11:12:20 <PublicServer> <avdg> ok, works now 11:12:23 <PublicServer> <Chris Booth> i will stop build @ Rudstow then until others grow the west 11:13:37 <PublicServer> <HanziQ> hm, 2k passengers waiting at St. Tonningdre... 11:13:52 <PublicServer> <sharpy> then put a few trains on? 11:14:16 <PublicServer> <HanziQ> hm, i see that 13 is not enough :) 11:14:48 <PublicServer> <HanziQ> 400 vehicles limit? 11:14:54 *** Giant has joined #openttdcoop 11:15:36 <PublicServer> <Mazur> I have a pair of trams stuck at !stuck trams. 11:15:45 <PublicServer> <Mazur> How do I unstick them? 11:16:02 <Giant> !password 11:16:02 <PublicServer> Giant: discus 11:16:17 <PublicServer> *** Server joined the game 11:17:10 <HanziQ> what about the train limit? 11:18:51 <PublicServer> <sharpy> chris 11:18:54 <PublicServer> <sharpy> you need more capacity 11:19:24 <PublicServer> <Chris Booth> i do? 11:19:29 <PublicServer> <sharpy> look at the jam 11:19:44 <PublicServer> <Chris Booth> nice 11:19:50 <PublicServer> <Server> you require some entry signals 11:20:02 <PublicServer> *** Server has changed his/her name to Giant 11:20:08 <PublicServer> <Giant> wait, why was I named Server :S 11:20:29 <PublicServer> <sharpy> i think... i think your the one 11:20:38 <PublicServer> <Giant> lol 11:20:50 <PublicServer> <Mazur> Some default due to not having specified a name previously, I suppose. 11:20:50 <PublicServer> <Chris Booth> should be ok now 11:21:02 <PublicServer> <Giant> yep it's fixed now chris 11:22:03 <PublicServer> <avdg> trainlimit? 11:22:29 <PublicServer> <slaca> 400 11:22:29 <PublicServer> <avdg> dundale needs a lot more trains 11:22:32 <PublicServer> <Chris Booth> yes 11:22:32 <HanziQ> avdg: that's what i'm talking about :D 11:22:44 <PublicServer> <Chris Booth> 400 trains is nothing 11:22:47 <PublicServer> <avdg> hm, missed the chat :p 11:23:20 <PublicServer> <Mazur> Noone an idea how to unstick rotten trams? 11:23:23 <PublicServer> <Chris Booth> 131 of the 400 trains are in Rudstow 11:23:26 <PublicServer> <Chris Booth> lol 11:23:26 <PublicServer> <sharpy> sign? 11:23:50 <PublicServer> <sharpy> lol 11:24:18 <PublicServer> <kriokamera> wut? 11:24:18 <PublicServer> <Chris Booth> like the Mazur 11:24:24 <PublicServer> <Mazur> Thanks. 11:26:11 <PublicServer> <sharpy> which people have the power to raise train limit? 11:26:20 <PublicServer> <kriokamera> me 11:26:23 <PublicServer> <avdg> admins ;-) 11:26:32 <PublicServer> <kriokamera> =) 11:26:41 <PublicServer> <sharpy> any one an admin? 11:26:53 <PublicServer> <Chris Booth> lots of people 11:26:53 <PublicServer> <kriokamera> network loaded at40% 11:27:02 <PublicServer> <Chris Booth> check IRC 11:27:05 <PublicServer> <kriokamera> so we need 1000 trains lmi 11:27:23 <kriokamera> planetmaker: are you here? 11:27:33 <PublicServer> <Chris Booth> why pm? 11:27:39 <PublicServer> <avdg> we don't need a trainlimit for now actually 11:28:03 <PublicServer> <avdg> except if someone likes to spam trains 11:28:09 <PublicServer> <sharpy> yeah 11:28:16 <kriokamera> V453000, tneo, Ammler, ^Spike^ 11:28:17 <lasershock> !dl win64 11:28:17 <PublicServer> lasershock: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win64.zip 11:28:36 <PublicServer> <Chris Booth> kriokamera: dont highlight all admins 11:28:42 <Ammler> why am I only 4th in your list? :'-( 11:28:45 <PublicServer> <sharpy> looks like we're stuck for a while 11:29:16 <kriokamera> sorry, Ammler =) we need to raise train limit 11:29:23 <Ammler> !info 11:29:23 <PublicServer> Ammler: dbg: [net] [udp] queried from 92.247.210.124 11:29:23 <PublicServer> Ammler: dbg: [net] [udp] queried from 188.98.196.250 11:29:23 <PublicServer> Ammler: dbg: [net] [udp] queried from 82.153.126.82 11:29:23 <PublicServer> Ammler: dbg: [net] [udp] queried from 79.102.199.146 11:29:23 <PublicServer> Ammler: #:1(Orange) Company Name: 'Avonbourne Transport' Year Founded: 1950 Money: 754745454 Loan: 0 Value: 763887518 (T:400, R:132, P:0, S:0) unprotected 11:29:31 <dihedral> heh!! 11:29:33 <PublicServer> <avdg> :p 11:29:34 <dihedral> bug ^^ 11:29:38 <Ammler> !debug_level 11:29:42 <Ammler> !rcon debug_level 11:29:42 <PublicServer> Ammler: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=6, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=0, console=0' 11:29:52 <Ammler> !rcon debug_level net=0 11:29:52 <PublicServer> Ammler: dbg: [net] [udp] queried from 77.248.29.49 11:29:52 <PublicServer> Ammler: dbg: [net] [udp] queried from 187.8.210.110 11:29:58 <dihedral> :-D 11:30:06 <dihedral> lol 11:30:08 <PublicServer> <kriokamera> test 11:30:18 <Ammler> that is no new bug :-P 11:30:25 <dihedral> i know :-D 11:30:28 <dihedral> it's a sad one though 11:30:30 <dihedral> a pain to fix 11:30:33 <dihedral> i have no idea how 11:30:42 <Ammler> is it in Avignon too? 11:30:44 <dihedral> iirc there already is an alias cmd for exactly that 11:30:49 <dihedral> Ammler, don't know 11:31:06 <Ammler> he 11:31:22 <Ammler> I just found out that the whole thing depends on expect timeout 11:31:25 <dihedral> echo START; %A ; echo END; 11:31:26 <Ammler> which IMO sucks a bit 11:31:32 <^Spike^> !trains 11:31:36 <^Spike^> !rcon set max_trains 11:31:36 <PublicServer> ^Spike^: Current value for 'max_trains' is: '400' (min: 0, max: 5000) 11:31:39 <^Spike^> !rcon set max_trains 500 11:31:41 <dihedral> what do you mean Ammler 11:32:02 <Ammler> for the console to be working, it needs a "low" expect timeout 11:32:08 <PublicServer> *** Spike joined the game 11:32:25 <dihedral> i have not touched ap+ code in ages :-D 11:32:34 <Ammler> that is nothing new 11:32:38 <dihedral> :-D 11:32:41 <Ammler> your default is 2secs 11:32:58 <dihedral> i looked at it, was annoyed with something someone changed and quit vim again :-P 11:33:08 <dihedral> that was autopilot default i think 11:33:12 *** smoovi has quit IRC 11:33:26 <imus> !password 11:33:26 <PublicServer> imus: hedged 11:33:38 <Ammler> nono, sorry :-P 11:33:47 <Ammler> it is responsiveness 11:33:47 <Mazur> I once tried to get lost in Avignon. 11:33:50 <Mazur> I failed. 11:33:51 <PublicServer> *** imus joined the game 11:33:55 <dihedral> Ammler, yes, i recall that 11:34:04 <dihedral> setting it to 1 or 2 should be ok 11:34:05 <^Spike^> getting lost in avignon that's easy 11:34:08 <^Spike^> start it up.. 11:34:13 <^Spike^> and go like: Wtf does this do? 11:34:16 <Ammler> yes, I know, but that sucks 11:34:19 <dihedral> yes 11:34:19 <^Spike^> understanding it.. that is hard :D 11:34:20 <Mazur> My sense of direction weas too good. 11:34:27 <Mazur> -e 11:34:28 <dihedral> Avignon is a pain up the fuzzy rear end :-D 11:34:29 <Ammler> it should be able to have it working without timeout 11:34:43 <dihedral> Ammler, i have no idea :-P 11:34:56 <dihedral> i am more looking towards the java bot :-P 11:34:57 <Ammler> me neither, else I would change it :-P 11:34:59 <^Spike^> dihedral nicely worded ;) 11:35:28 <dihedral> ^^ 11:35:32 *** sharpy has quit IRC 11:35:35 <^Spike^> java bot........... to replace ap? :) 11:35:46 <Ammler> dihedral: what shall I do? continue with ap+ 4.0 ;-) or avignon? 11:36:05 <dihedral> ap+ 4.0?? 11:36:09 <dihedral> there is no 4.0 11:36:13 <dihedral> at least not from me :-P 11:36:15 <Ammler> yeah, converted to hg 11:36:21 <dihedral> and i do not think avignon is the way to go 11:36:34 <dihedral> using software with stopped development makes no sense 11:36:37 <planetmaker> so... what's the way to go? 11:36:45 <dihedral> patience :-P 11:36:46 <Ammler> something pythonish :-) 11:36:49 <^Spike^> design from scratch? 11:36:52 <Ammler> or ap+ 4.0 11:37:08 <dihedral> i am not working on ap+ ;-) so i cannot judge 11:37:11 *** kuch3n has quit IRC 11:37:30 <dihedral> my aim with the java bot is to run it as a webservice 11:37:43 <planetmaker> java :-( 11:37:45 <dihedral> with a tomcat frontend to controll the bot 11:37:46 <^Spike^> java :) 11:37:47 <Ammler> the version bump was just because of the vcs change 11:37:55 <dihedral> lol 11:37:59 <dihedral> way to go! 11:38:04 <^Spike^> java is nice... webservice... 11:38:07 <PublicServer> * avdg may be interested in a faster scripting language 11:38:13 <^Spike^> means multiple ways to interact with it 11:38:14 <planetmaker> if so, then python :-) 11:38:19 <PublicServer> <avdg> :p 11:38:23 <dihedral> not doing python 11:38:24 <Ammler> or ruby :-) 11:38:26 <^Spike^> gui/web/cli 11:38:26 <dihedral> i am working on a jbot 11:38:37 <dihedral> and i will not release it, at least not any time soon 11:38:40 *** Fuco has joined #openttdcoop 11:38:44 *** ChanServ sets mode: +v Fuco 11:38:44 <dihedral> i am wanting to do 2 things 11:38:47 <PublicServer> <avdg> ruby has the same speed of php, if I'm correct 11:38:57 <dihedral> webservice, and chat / admin client :-P 11:39:17 <^Spike^> dihedral but if i'm right.. tomcat doesn't support web services properly? 11:39:22 <^Spike^> atleast that was my experience 11:39:27 <Ammler> avdg: as a mac user, you should know it :-) 11:39:40 <PublicServer> <avdg> :p 11:39:46 <dihedral> webservice jbot should work in the way that a threaded something lets a jbot connect to the game, and allows 'admins' to configure scripts in js style 11:39:47 <planetmaker> [13:38] <dihedral> i am working on a jbot 11:39:48 <Ammler> most ruby examples look like made with mac 11:39:48 <planetmaker> [13:38] <dihedral> and i will not release it, at least not any time soon 11:39:50 <planetmaker> ^^ haha. That very much sounds like mb 11:39:52 <PublicServer> <avdg> never stresstested ruby 11:40:08 <Ammler> ruby is awesome fast 11:40:23 <PublicServer> <avdg> ruby has multicore support 11:40:24 <^Spike^> i thought you meant java's webservices that run on tomcat/jboss etc 11:40:29 <dihedral> planetmaker, i want to turn it into a webservice so that nobody needs to 'set it up on his own server' 11:40:29 <PublicServer> <avdg> which I miss in php :( 11:40:32 <PublicServer> <Chris Booth> Frunport Beeches and Dunfield are on the wrong ML 11:40:33 <Ammler> compared with php and other cgi things wihtout any accelerations or proxies 11:41:00 <dihedral> ^Spike^, java app, with rmi through a webpage, or something along those lines 11:41:10 <^Spike^> rmi 11:41:13 <^Spike^> that means no tomcat 11:41:16 <dihedral> 2 parts - jbot server and webinterface for configuration and on the fly stuff 11:41:16 <^Spike^> tomcat can't support that 11:41:17 <Ammler> our devzone runs with rails 11:41:23 <dihedral> tomcat can 11:41:25 <^Spike^> experienced that first hand 11:41:28 <dihedral> seen it done already 11:41:28 <planetmaker> [13:40] <dihedral> planetmaker, i want to turn it into a webservice so that nobody needs to 'set it up on his own server' <-- ha. That sounds... quite unsecure 11:41:32 <PublicServer> <avdg> :p still, almost nothing that can beat asm 11:41:45 <dihedral> planetmaker, in which way? :-) 11:41:56 <PublicServer> <avdg> maybe js 11:41:59 <^Spike^> are you 100% sure 11:42:05 <PublicServer> *** Chris Booth has left the game (connection lost) 11:42:12 <planetmaker> java holes + network protocol holes + different domains holes 11:42:14 <dihedral> ^Spike^, one of the last companies i worked for did exactly that :-) 11:42:26 <^Spike^> cause i know working on a college project we tried several times and it failed horribly on tomcat 11:42:31 <^Spike^> and only worked on that sun server 11:42:39 <^Spike^> sun server thingie is nice though 11:42:43 <dihedral> jboss? 11:42:48 <dihedral> jboss uses tomcat in the background 11:42:50 <^Spike^> no the one sun supplies 11:42:56 <^Spike^> they also have a free edition 11:42:59 <^Spike^> sjass 11:43:02 <dihedral> well, it's possible 11:43:10 <PublicServer> *** Chris Booth joined the game 11:43:27 <dihedral> else some other api 11:43:44 <dihedral> planetmaker, makes things easier for me though 11:43:53 <^Spike^> http://developers.sun.com/appserver/ 11:43:54 <Webster> Title: Sun GlassFish Enterprise Server - Overview (at developers.sun.com) 11:43:55 <^Spike^> that one 11:44:03 <dihedral> oh 11:44:03 <PublicServer> <kriokamera> Sign at builders board! 11:44:09 <dihedral> glassfish 11:44:11 <dihedral> yeah 11:44:18 <^Spike^> well glassfish is the client to connect it... 11:44:21 <dihedral> it also works with jetty :-) 11:44:22 <^Spike^> sjsas is the name of the server :) 11:44:46 <planetmaker> [13:43] <dihedral> planetmaker, makes things easier for me though <-- easy has always been the excuse for security holes 11:45:03 <dihedral> in what case is it a security hole? 11:45:20 *** Paltala has joined #openttdcoop 11:45:26 <Paltala> !playercount 11:45:26 <PublicServer> Paltala: Number of players: 12 11:45:29 <Paltala> O_O 11:45:42 <Paltala> !password 11:45:42 <PublicServer> Paltala: crowns 11:45:57 <PublicServer> *** Paltala joined the game 11:46:08 <PublicServer> <avdg> *server needs more clients to break the record* 11:46:18 <PublicServer> <avdg> :p 11:46:28 *** Henri has quit IRC 11:46:29 <PublicServer> <Paltala> lol 11:46:35 <dihedral> the only thing that may not be too nice is giving the service rights to execute certain commands 11:46:45 <^Spike^> :) 11:46:48 <^Spike^> i worked on that... 11:46:51 <^Spike^> i know what you mean with tomcat 11:46:59 <^Spike^> letting ppl executre System.exit(0); 11:47:18 <^Spike^> has to work with security policies 11:47:38 <^Spike^> should look into working with the catalina.policy file 11:47:39 <Ammler> dihedral: like our servers have no rcon pw 11:47:41 <dihedral> who talks about letting people execute system.exit? 11:48:24 <PublicServer> <avdg> lol 11:48:35 <PublicServer> <avdg> that line is full 11:49:03 <dihedral> Ammler, perhaps it could work hand in hand with a openttd patch ;-) 11:49:06 <^Spike^> thought you was talkin about tomcat :) 11:49:17 <dihedral> grant rcon commands from certain ip's with no pw ^^ 11:49:17 <Ammler> dihedral: but you could provide public black/white lists :-) 11:49:48 <dihedral> could not interviene as nicely as a squirrel interface in openttd 11:49:57 <dihedral> that is my absolute dream 11:50:24 <dihedral> but then you still have no bridge between openttd and irc/jabber/etc. 11:50:31 <Ammler> I thought, noai "teached" to not using squirrel anymore 11:50:43 <dihedral> why is that? 11:50:47 <PublicServer> <Paltala> hmm, the transfer is evening out nicely now 11:50:50 <dihedral> s/teached/tought/ 11:50:59 <PublicServer> <sharpy> finally 11:51:11 <PublicServer> <sharpy> i've been growing the west for AGES 11:51:20 <PublicServer> <sharpy> well 11:51:23 <PublicServer> <sharpy> two cities 11:51:51 <Ammler> dihedral: the reason you/devs stopped with making squirrel console? 11:52:17 *** kuch3n has joined #openttdcoop 11:53:27 <dihedral> incorrect 11:53:28 <dihedral> ;-) 11:54:09 <PublicServer> <kriokamera> =D just realized - we have 6 MLs =))) 11:54:09 <planetmaker> [13:50] <dihedral> s/teached/tought/ | s/tought/taught/ :-P 11:55:09 <dihedral> hehe 11:55:09 <planetmaker> well... What I would somehow, somewhen would like to see is means to script OpenTTD. such an interface would be nice 11:55:39 <PublicServer> <sharpy> ha 11:55:39 <Ammler> sounds for me like a newgrf 11:55:45 <PublicServer> <sharpy> expand east everyone :p 11:56:00 <dihedral> Ammler, not a newgrf ;-) 11:56:09 <dihedral> a squirrel interface would be ideal 11:56:33 <kuch3n> !password 11:56:33 <PublicServer> kuch3n: sipped 11:56:36 <dihedral> but that takes a lot of time in order to work 11:56:49 <PublicServer> *** kuch3n joined the game 11:56:52 <Ammler> so what is the reason, you did abandon squirrel console? 11:57:06 <PublicServer> *** slaca has joined spectators 11:57:10 <Ammler> lack of mood? 11:57:12 <dihedral> wrong approach 11:57:32 <dihedral> and it's not abandoned entirely ;-) 11:57:49 <Ammler> well, at that time, nobody made console commands anymore 11:57:57 <Ammler> since some time, there are again new commands 11:58:30 <planetmaker> :-) 12:00:37 <dihedral> has nothing to do with it 12:00:42 *** Vitus has joined #openttdcoop 12:01:47 <PublicServer> *** avdg has joined spectators 12:03:42 <PublicServer> <Paltala> WHO PUT BALANCING ON THE EAST SIDE TRANSFER EXIT?! 12:03:48 <PublicServer> <Chris Booth> me 12:04:03 <PublicServer> <Paltala> none of the lines intersect! 12:04:06 <PublicServer> <Paltala> balancing isnt needed 12:04:09 <PublicServer> <Chris Booth> they do 12:04:12 <PublicServer> <Chris Booth> and it is 12:04:15 <PublicServer> <Paltala> where?! 12:04:18 <PublicServer> <Chris Booth> check Rudstow 12:04:51 <PublicServer> <Paltala> the lines arent supposed to intersect 12:04:55 <PublicServer> <Chris Booth> why not? 12:05:16 <PublicServer> <Paltala> I'm pretty sure V said that 12:05:25 <PublicServer> <Chris Booth> when? 12:05:31 <PublicServer> <sharpy> at the very start 12:05:36 <PublicServer> <Chris Booth> dont think he did 12:05:42 <PublicServer> <sharpy> i'm pretty sure i remmeber 12:06:03 <PublicServer> <imus> to get 3 seperate ML rings on each side :) let's just keep it that way 12:06:13 <PublicServer> <imus> no matter what is said about it at the beginning :p 12:06:31 *** Guest337 is now known as SmatZ 12:06:42 <PublicServer> <Chris Booth> well we need the capacity for Rudstow 12:07:06 <PublicServer> <Paltala> the idea is equal pax on each side 12:07:10 <PublicServer> <Paltala> not one super city 12:07:25 <PublicServer> <Chris Booth> its not a super city 12:07:46 <PublicServer> <Paltala> looks like its going to be 12:07:46 <PublicServer> <imus> Rudstow is using 2 ML without connecting them 12:07:49 <PublicServer> <sharpy> i think the point is grow all towns are "roughly" the same rate 12:08:04 <PublicServer> <Paltala> seriously, stop working at Rudstow and work on the other cities 12:11:21 <PublicServer> *** kriokamera has left the game (connection lost) 12:11:35 <kriokamera> !password 12:11:35 <PublicServer> kriokamera: darker 12:11:41 <PublicServer> *** kriokamera has left the game (connection lost) 12:12:11 <PublicServer> <Mazur> There are as yet no trains at Nanbourne. 12:12:32 <PublicServer> <Paltala> Maazzz!! I havent seen you for like a month! :D 12:12:37 *** Yexo has quit IRC 12:12:43 <PublicServer> <Paltala> and i just hit the train limit 12:12:48 <PublicServer> <Paltala> but the game is glitched :/ 12:13:09 <PublicServer> <Paltala> the depot shows train 500 but the window for that train shows 452 12:13:13 <PublicServer> <Mazur> I only skipped one game, Pal. 12:13:28 <PublicServer> <Paltala> seems longer than one 12:13:56 *** kriokamera has left #openttdcoop 12:14:01 <PublicServer> *** slaca has joined company #1 12:14:14 <PublicServer> <Mazur> Well, it was a long game, it kept going way longer than I expected, after I thought it was about finished. 12:14:29 <PublicServer> <Paltala> hmmm 12:14:38 <PublicServer> <Paltala> this game is really badly glitched 12:14:50 <PublicServer> <Paltala> train 6 is also train 146... 12:14:53 <PublicServer> <sharpy> how? 12:14:56 <PublicServer> <sharpy> ew 12:15:01 <PublicServer> <Paltala> train 500 is train 452 12:15:04 <PublicServer> <Chris Booth> train names 12:15:26 <PublicServer> <Mazur> Sprite error on start-up. 12:15:35 <PublicServer> <Paltala> it bugs up at train 6 12:15:44 <PublicServer> <Chris Booth> no 12:15:53 <PublicServer> <kuch3n> nope 12:16:02 <PublicServer> <Paltala> yeh, we have two train 3's 12:16:02 <PublicServer> <Chris Booth> it just train 6 12:16:07 <PublicServer> <avdg> hmm 12:16:12 <PublicServer> <avdg> now the other side has many pax 12:16:57 <PublicServer> <Paltala> somthing is bugged if two trains have the exact same name 12:17:13 <PublicServer> *** avdg has joined company #1 12:17:28 <PublicServer> <kuch3n> Differ between Name and Title 12:17:37 <PublicServer> <kuch3n> or Number and Title 12:17:46 <PublicServer> <Paltala> i mean they both have the exact same name 'Train 3' 12:18:07 <PublicServer> *** Intexon has left the game (connection lost) 12:18:07 <PublicServer> <Paltala> wow lag 12:18:07 <avdg> :/ 12:18:10 <PublicServer> *** sharpy has left the game (connection lost) 12:18:10 <PublicServer> *** Chris Booth has left the game (connection lost) 12:18:10 <PublicServer> *** Paltala has left the game (connection lost) 12:18:10 <PublicServer> *** avdg has left the game (connection lost) 12:18:10 <PublicServer> *** HanziQ has left the game (connection lost) 12:18:12 <PublicServer> *** Spike has left the game (connection lost) 12:18:12 <PublicServer> *** Giant has left the game (connection lost) 12:18:14 <PublicServer> *** imus has left the game (connection lost) 12:18:15 <avdg> wtf 12:18:16 <Chris_Booth> bug 12:18:17 <PublicServer> *** Mazur has left the game (connection lost) 12:18:17 <Chris_Booth> wtf 12:18:22 <PublicServer> *** uliko has left the game (connection lost) 12:18:23 <avdg> deleted some city tiles 12:18:28 <PublicServer> <kuch3n> hehe 12:18:28 <PublicServer> *** slaca has left the game (connection lost) 12:18:28 <PublicServer> *** Game paused (number of players) 12:18:37 <Mazur> *ouchie* 12:18:39 <Paltala> !password 12:18:40 <PublicServer> Paltala: darker 12:18:40 <PublicServer> <kuch3n> iam alone :( 12:18:40 <Mazur> I fell off. 12:18:50 <PublicServer> *** Game unpaused (number of players) 12:18:50 <PublicServer> *** avdg joined the game 12:18:53 <PublicServer> *** Chris Booth joined the game 12:18:53 <PublicServer> *** Paltala joined the game 12:18:56 <PublicServer> <Paltala> its fine, rejoin 12:19:02 <PublicServer> <Paltala> or not 12:19:02 <PublicServer> <kuch3n> it isnt fine 12:19:05 <PublicServer> *** avdg has left the game (connection lost) 12:19:08 <PublicServer> *** Paltala has left the game (connection lost) 12:19:08 <PublicServer> *** Chris Booth has left the game (connection lost) 12:19:08 <PublicServer> *** Game paused (number of players) 12:19:20 <Chris_Booth> its not fine 12:19:24 <Paltala> the server might be getting DOS'd 12:19:26 <avdg> nope 12:19:35 <PublicServer> *** Game unpaused (number of players) 12:19:38 <PublicServer> <kuch3n> Why everybody is dropped except of me? 12:19:38 <PublicServer> *** slaca joined the game 12:19:41 <PublicServer> *** avdg joined the game 12:19:47 <Paltala> !password 12:19:47 <PublicServer> Paltala: darker 12:19:50 <PublicServer> <avdg> uh... 12:19:50 <PublicServer> *** Chris Booth joined the game 12:19:56 <PublicServer> *** avdg has joined company #1 12:20:00 <PublicServer> *** Paltala joined the game 12:20:38 <PublicServer> *** Mazur joined the game 12:20:44 <PublicServer> <Mazur> Has he, now. 12:20:59 <HanziQ> !password 12:20:59 <PublicServer> HanziQ: mimics 12:21:14 <PublicServer> *** HanziQ joined the game 12:21:50 *** Progman has joined #openttdcoop 12:22:02 <PublicServer> *** Chris Booth has left the game (connection lost) 12:23:35 <Mazur> kuch3n, maybe the server wanted a cake all for itself. 12:23:49 <PublicServer> <avdg> lol 12:23:59 <PublicServer> <kuch3n> :) 12:25:32 <PublicServer> <avdg> I want to use metro as main line trough the city (@dundale) 12:25:35 <PublicServer> <avdg> if thats ok 12:25:59 <PublicServer> <Paltala> yeh 12:26:05 <PublicServer> <Paltala> im just tramlining all 12:26:14 <PublicServer> <avdg> :p 12:26:18 <PublicServer> <Paltala> that metro bit can connect the southern part of dundale when it grows 12:27:29 <PublicServer> <avdg> I want to use the metro as direct connection, supported by some local networks 12:27:35 <PublicServer> <avdg> just an idea 12:27:41 <PublicServer> <Paltala> well im thinking two networks 12:27:45 <PublicServer> <Paltala> we have the one running 12:27:54 <PublicServer> <Paltala> and a new one connecting the south 12:27:56 <PublicServer> <avdg> indeed 12:29:48 <PublicServer> <Paltala> ok, trams ordered and bought 12:29:53 <PublicServer> <Paltala> just waiting for dundale to grow 12:30:02 <PublicServer> <avdg> :) 12:30:02 <PublicServer> *** Mazur has left the game (leaving) 12:30:04 <dihedral> planetmaker, in what way would you consider a service such a bad idea? 12:30:54 *** devilsadvocate has joined #openttdcoop 12:30:58 <uliko> !password 12:30:58 <PublicServer> uliko: mimics 12:31:10 <PublicServer> *** uliko joined the game 12:32:42 <PublicServer> <avdg> :p 12:32:43 <PublicServer> *** Chris Booth joined the game 12:33:42 <dihedral> o/ Phazorx :-) 12:34:11 <PublicServer> <Paltala> avdg hold on at dundale 12:34:15 <PublicServer> <HanziQ> need more trains... 12:34:21 <dihedral> any of the op's mind if i join 'the lions den'? 12:34:26 *** MajestikOne has joined #openttdcoop 12:35:11 <MajestikOne> !download 12:35:11 <PublicServer> MajestikOne: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 12:35:24 <MajestikOne> !download win32 12:35:24 <PublicServer> MajestikOne: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win32.zip 12:35:25 *** sharpy has joined #openttdcoop 12:35:29 <sharpy> !password 12:35:29 <PublicServer> sharpy: mimics 12:35:58 <sharpy> !password 12:35:58 <PublicServer> sharpy: cashes 12:36:06 <PublicServer> *** HanziQ has left the game (leaving) 12:36:15 <PublicServer> *** sharpy joined the game 12:36:41 <PublicServer> *** uliko has left the game (leaving) 12:37:07 <PublicServer> <Chris Booth> tomany trains again :'( 12:37:34 <Paltala> excuse me mister admin in the sky, can we have some more trains? :D 12:37:54 <dihedral> address them directly ;-) 12:38:00 <dihedral> Ammler is usually always around ;-) 12:38:03 <PublicServer> <Paltala> theres too many D: 12:38:10 <dihedral> or planetmaker, ODM, .... 12:38:16 <MajestikOne> !password 12:38:17 <PublicServer> MajestikOne: cashes 12:38:22 <ODM> you cant do that:P 12:38:25 <PublicServer> <avdg> what about new popool? 12:38:28 <PublicServer> *** majestikone joined the game 12:38:35 <PublicServer> <Paltala> hmmm 12:38:44 <PublicServer> <Paltala> that your answer? :D 12:38:47 <PublicServer> <avdg> lol 12:38:56 <PublicServer> <Paltala> balls... 12:39:06 <PublicServer> <Paltala> these authorities rreally arent on permissive 12:39:16 <PublicServer> <Paltala> a tram line ONE tile into their area 12:39:18 <Chris_Booth> ODM: you know how you are the coolest member 12:39:19 <PublicServer> <Paltala> and they hate us 12:39:20 *** sharpy has quit IRC 12:39:24 <PublicServer> <avdg> :p 12:39:27 <Chris_Booth> can we have some more trains please 12:39:38 <PublicServer> *** sharpy has left the game (leaving) 12:39:59 <ODM> lol 12:40:02 <ODM> so bad 12:40:07 <ODM> !rcon patch max_trains 12:40:07 <PublicServer> ODM: Current value for 'max_trains' is: '500' (min: 0, max: 5000) 12:40:12 <ODM> !rcon patch max_trains 600 12:40:21 <ODM> dont make a mess 12:40:30 <PublicServer> *** sharpy joined the game 12:40:58 <dihedral> ODM, they are bound to :-P 12:41:02 <PublicServer> <avdg> lol @ODM 12:41:17 <PublicServer> <Chris Booth> I am here and avdg we can clean it up 12:41:32 <ODM> subtle 12:41:35 <PublicServer> <Paltala> oops, released the wrong trams, oh well XD 12:41:46 <PublicServer> <avdg> :p 12:42:10 <PublicServer> <avdg> well, we just call it ghostcity 12:42:16 <PublicServer> <avdg> ok? :) 12:42:19 <PublicServer> <Paltala> lol 12:45:50 <PublicServer> <avdg> moar platforms 12:45:57 <PublicServer> *** Mazur joined the game 12:46:02 <PublicServer> <Paltala> where? 12:46:05 <PublicServer> <avdg> central 12:46:21 <PublicServer> <Paltala> its fine 12:46:30 <PublicServer> <Paltala> its not quite at max 12:46:36 <PublicServer> <avdg> its already reaching a limit 12:46:46 <PublicServer> <avdg> and we are just started 12:46:52 <PublicServer> <Paltala> hmm, looks like waves 12:47:07 <PublicServer> <avdg> "a" limit :p 12:49:22 <PublicServer> <avdg> this station is responcible for almost 10% of the total train @dundale :p 12:49:32 <PublicServer> <Paltala> rofl 12:49:41 *** dihedral has left #openttdcoop 12:51:13 <PublicServer> <Paltala> heh 12:51:17 <PublicServer> <Paltala> im proud of Dundale 12:51:26 <PublicServer> <avdg> :) 12:51:47 <PublicServer> <Chris Booth> maybe some more trains at Dundale 12:51:51 <PublicServer> <Paltala> more? XD 12:52:06 <PublicServer> <avdg> ofcourse :) 12:52:10 <PublicServer> <Paltala> not yet me thinks 12:52:19 <PublicServer> <avdg> me too actually 12:52:28 <PublicServer> <avdg> that line can barelly hold them 12:53:19 <PublicServer> <Paltala> heh, so much for rudstow not being a super city 12:53:34 <PublicServer> <Chris Booth> Rudstow isnt its only 27k 12:53:39 <PublicServer> <Paltala> compared to others? 12:53:42 <PublicServer> <Chris Booth> when is 100k is big 12:54:04 <PublicServer> <Chris Booth> Fort Tesbridge: is 20k people 12:54:06 <PublicServer> <Paltala> its closest competitors are suninghill and dundale 12:54:09 <PublicServer> <Paltala> and that :P 12:54:31 <PublicServer> <Chris Booth> it has highest % of passenger transported from city 12:54:52 <PublicServer> <avdg> bad acc :( 12:55:01 <PublicServer> <avdg> we need better injectors 12:55:29 <PublicServer> <Chris Booth> need bigger trains 12:55:38 <PublicServer> <avdg> too 12:55:41 <PublicServer> <Chris Booth> RSW always has pax waiting to load 12:55:45 *** sh3 has joined #openttdcoop 12:55:51 <PublicServer> <Chris Booth> even when platforms are full 12:56:16 <PublicServer> *** Intexon joined the game 12:56:21 <PublicServer> <Intexon> hay 12:56:22 <HanziQ> !password 12:56:22 <PublicServer> HanziQ: misfit 12:56:30 <HanziQ> Intexon: hoho 12:56:45 <PublicServer> *** HanziQ joined the game 12:56:48 <PublicServer> *** sh3 joined the game 12:57:50 <PublicServer> <sharpy> i do love a good logic line 12:58:49 *** perk11 has quit IRC 13:03:53 <PublicServer> <Chris Booth> why 13:04:05 <PublicServer> <Chris Booth> i am an idiot 13:04:50 <PublicServer> <Paltala> what have you done? 13:05:36 <PublicServer> <Chris Booth> funded roads in Rudstow 13:05:45 <PublicServer> <Paltala> lol 13:08:37 <Intexon> this game is without ships? 13:08:43 <PublicServer> <Paltala> yeh 13:08:50 <PublicServer> <Intexon> why? :O 13:08:50 <PublicServer> <Paltala> its a pax game 13:08:54 <PublicServer> *** slaca has left the game (connection lost) 13:09:01 <PublicServer> <Chris Booth> no cBahn 13:09:04 <PublicServer> <Chris Booth> to much lag 13:09:07 <PublicServer> <Intexon> :( 13:09:24 *** Sylf_mobile has quit IRC 13:10:03 *** Sylf_mobile has joined #openttdcoop 13:11:33 <imus> !password 13:11:33 <PublicServer> imus: haired 13:12:09 <PublicServer> *** imus joined the game 13:12:22 <PublicServer> *** sh3 has left the game (leaving) 13:12:31 <PublicServer> *** slaca joined the game 13:12:44 <PublicServer> *** Intexon has joined spectators 13:13:56 <PublicServer> *** kuch3n has left the game (connection lost) 13:14:05 <PublicServer> *** Paltala has left the game (connection lost) 13:14:08 <Paltala> ill be back later 13:14:08 <PublicServer> *** slaca has left the game (connection lost) 13:14:11 <PublicServer> <avdg> :o 13:14:21 <Paltala> cya avdg 13:14:24 <PublicServer> <avdg> is everybody looking at the same spot? 13:14:28 <PublicServer> <sharpy> why? 13:14:30 *** Paltala has quit IRC 13:14:43 <PublicServer> <avdg> reason of mass disconnect 13:14:52 <PublicServer> <avdg> donno 13:14:55 <PublicServer> <sharpy> lol 13:14:59 <PublicServer> <sharpy> that would suck 13:15:08 <PublicServer> <avdg> we had it before 13:15:11 <PublicServer> <sharpy> seems to be a lot of lag tbh 13:15:32 <PublicServer> <avdg> lagg isn't enough for a mass disconnect 13:15:47 <PublicServer> <sharpy> true 13:16:03 <PublicServer> <sharpy> unless everyone gets pissed off at exactly the same time ;) 13:16:06 <PublicServer> <avdg> lagg is mostly something location based or something 13:16:09 <PublicServer> <avdg> :d 13:16:21 <PublicServer> *** majestikone has left the game (leaving) 13:16:27 <PublicServer> <avdg> new world record? :p 13:17:05 *** MajestikOne has quit IRC 13:20:10 *** sh3 has quit IRC 13:20:28 *** jor[D]1 has joined #openttdcoop 13:20:31 <kuch3n> !password 13:20:31 <PublicServer> kuch3n: haired 13:21:02 <kuch3n> !password 13:21:02 <PublicServer> kuch3n: tissue 13:21:03 <kuch3n> .. 13:21:19 <PublicServer> *** kuch3n joined the game 13:22:12 <PublicServer> <Chris Booth> Rudstow: main station needs another expansion grr 13:22:21 <PublicServer> <sharpy> thats why i said roro :p 13:24:15 *** bothie has quit IRC 13:24:26 <PublicServer> <sharpy> does anyone know how to build an "or" gate? 13:24:41 <PublicServer> <Mazur> Used to. 13:24:50 <PublicServer> <avdg> use a prio? 13:25:14 <PublicServer> <sharpy> can you demo? 13:25:17 <PublicServer> <avdg> the only big disadvantage is that you need "hard" triggers 13:25:29 <PublicServer> <avdg> where? 13:25:38 <PublicServer> <Mazur> No, best look for a website example. 13:25:49 <PublicServer> <sharpy> you'll enjoy what im trying to do, look for "way prio" 13:25:52 <PublicServer> <sharpy> sign 13:26:19 <PublicServer> <avdg> whats up at !here? 13:26:54 <PublicServer> <sharpy> oh that was me saying you could make sesthwaite roro 13:26:57 <PublicServer> <HanziQ> h, 2-way prio is doing what? 13:27:00 <PublicServer> <sharpy> by connecting it ther 13:27:18 <PublicServer> <sharpy> allowing alternate ques to have prio 13:27:27 <PublicServer> <HanziQ> ah 13:27:42 <PublicServer> <sharpy> see :p found it on the wiki 13:30:06 *** perk11 has joined #openttdcoop 13:31:11 <PublicServer> <sharpy> ha, built an or, get in 13:36:12 *** bothie has joined #openttdcoop 13:38:10 *** Sylf has joined #openttdcoop 13:39:54 <PublicServer> *** HanziQ has left the game (leaving) 13:44:05 <PublicServer> <imus> I think ring 1 is lacking capacity .... seeing that there's always 2 queues near sharpy's 2 way prio 13:44:32 <PublicServer> <sharpy> thats me experimenting, but yes i only needed to cause the que at my station got too long 13:44:36 <PublicServer> <sharpy> obv it still is 13:44:41 <PublicServer> <sharpy> but its wip :p 13:45:32 <PublicServer> <imus> suggestion: add a new inner ring on the east side, containing sharpy's station and a new project for Resly, Malville and St. Nanwich ? 13:45:41 <PublicServer> *** Mazur has left the game (leaving) 13:45:57 <slaca> !password 13:45:57 <PublicServer> slaca: veneer 13:46:10 <PublicServer> *** slaca joined the game 13:46:23 *** Sylf has quit IRC 13:47:28 <PublicServer> <imus> that should solve the diff between E and W as well 13:47:28 <PublicServer> *** Intexon has joined company #1 13:48:16 <PublicServer> <sharpy> i don't want to say yes cause ultimately its up to v 13:48:30 <PublicServer> <kuch3n> Does the Public Server restart today? 13:48:45 <PublicServer> <sharpy> anyone know how to make a delay? 13:49:01 <PublicServer> <Chris Booth> kuch3n: no 13:49:55 <V453000> I have like 5 minutes ... what do you need? :) 13:50:07 <PublicServer> <imus> a new inner ring on East side 13:50:18 <V453000> like a 4th line 13:50:21 <PublicServer> <imus> to take some load from ring 1 (it's over capacity) and add new cities 13:50:33 <PublicServer> <imus> yup, a 4th :) 13:50:33 <V453000> just double that line I would say 13:50:41 <V453000> although it doesnt really matter tbh 13:50:44 <V453000> I will have a look 13:50:47 <V453000> hard to judge :p 13:50:55 <V453000> !password 13:50:55 <PublicServer> V453000: franks 13:51:09 <PublicServer> <imus> I think building a small ring would be easier then doubling line 1 13:51:17 <PublicServer> *** V453000 joined the game 13:51:19 <V453000> but when I think about it, doubling is better 13:51:24 <PublicServer> <V453000> or ... 13:51:27 <PublicServer> <V453000> well 13:52:02 <PublicServer> <Chris Booth> doubling is best and is easy 13:52:42 <PublicServer> <V453000> sharpy: 2way prio is imo not effective at all 13:53:03 <PublicServer> <sharpy> it helped the ques blocking my station 13:53:18 <PublicServer> <V453000> just remove prio 13:53:18 <PublicServer> <V453000> it is the same 13:53:33 <PublicServer> <V453000> the 2way prio seems clever but from what I have seen, it only worked worse 13:53:54 <PublicServer> <sharpy> naaaaaaw 13:53:57 <PublicServer> <V453000> anyway, doubling lines seems best 13:54:42 <PublicServer> <V453000> btw Avonbourne is grown right in the space of the ML expansion 13:55:03 <PublicServer> <imus> that is a con for doubling line 1 13:55:37 <PublicServer> <imus> you could place a new ring fully inside keeping it at S side of Avenbourne 13:56:07 <PublicServer> <V453000> hmf 13:56:10 <PublicServer> <V453000> well we could 13:56:19 <PublicServer> <imus> your choice :) 13:56:29 <PublicServer> <Chris Booth> i want Rudstow to be over 100k 13:56:41 <PublicServer> <V453000> CB: good but balance west 13:57:02 <PublicServer> <Chris Booth> west has more atm 13:57:05 <PublicServer> <V453000> imus: ok make 4th ring 13:57:08 <PublicServer> <V453000> but that is the last one 13:57:11 <PublicServer> <V453000> next lines get doubled 13:57:20 <PublicServer> <avdg> wtf... 13:57:29 <PublicServer> <imus> is there room to double any line exept for line 3? 13:57:39 <PublicServer> <V453000> I believe we will find room 13:57:42 <PublicServer> <avdg> oh nvm 13:57:45 <PublicServer> <imus> ok :) 13:58:00 <PublicServer> <V453000> I will help you later, I have to finish some work quite urgently ;) 13:58:09 <PublicServer> <imus> damnit, I can't find the place sign button, you need to be in a company to do so? 13:58:12 <PublicServer> <avdg> I thought these trains had a limit of 5 pax/wagon whoops 13:58:22 <PublicServer> <V453000> imus: yea 13:58:31 <PublicServer> * avdg blames gradient load 13:58:31 <PublicServer> <V453000> avdg: 50? :p 13:58:34 <PublicServer> <imus> oh, so that's why ^^ 13:58:39 *** Sylf has joined #openttdcoop 13:58:44 <PublicServer> <V453000> btw I love these trams :) 13:58:48 <PublicServer> <avdg> would be funny 13:59:15 <PublicServer> *** imus has joined company #1 13:59:29 *** jor[D]1 has quit IRC 13:59:41 <PublicServer> <V453000> imus: there are notese about ML expansion in the eastern entrance 13:59:44 <PublicServer> <V453000> see that :p 13:59:53 <PublicServer> <V453000> thanks for asking, now im off :p 13:59:53 <PublicServer> <V453000> have fun 13:59:56 <PublicServer> *** V453000 has left the game (leaving) 14:00:36 *** fresh has joined #openttdcoop 14:00:44 <PublicServer> *** slaca has joined company #1 14:01:22 <PublicServer> <imus> does this "11tiles for station expansion" mean he wants to move the entire central stations in case you wanne expand the E rings? or am I missing something? 14:01:45 <PublicServer> <sharpy> he's leaving it for the west side expansion 14:01:54 <PublicServer> <imus> ok :) 14:02:02 <PublicServer> <imus> so new ring? 14:02:13 <PublicServer> <Chris Booth> no new ring 14:02:22 <PublicServer> <imus> no new ring? 14:02:27 <PublicServer> <Chris Booth> Avonbourne: will need to be shrunk 14:02:40 <V453000> solve it anyhow :) 14:03:16 <PublicServer> <sharpy> get rid of outer ring at avenbourne 14:03:28 *** sh3 has joined #openttdcoop 14:03:37 <PublicServer> <sharpy> that seems sensible 14:03:42 <HanziQ> !password 14:03:42 <PublicServer> HanziQ: franks 14:04:01 <PublicServer> *** HanziQ joined the game 14:04:10 <PublicServer> *** sh3 joined the game 14:04:16 <V453000> you are cooperators after all :P I think you are capable enough to talk and decide what will be good :p 14:04:53 <fresh> !password 14:04:53 <PublicServer> fresh: franks 14:05:04 <PublicServer> *** fresh joined the game 14:05:06 <PublicServer> <fresh> good afternoon people. 14:05:33 <PublicServer> <sharpy> right i'm off 14:05:37 <PublicServer> <sharpy> adios 14:05:43 <PublicServer> *** sharpy has left the game (leaving) 14:06:14 <fresh> horrible mouse lag in-game. 14:06:25 <PublicServer> <avdg> no problems here 14:06:29 *** sharpy has joined #openttdcoop 14:06:31 <sharpy> !password 14:06:31 <PublicServer> sharpy: slicks 14:06:45 <PublicServer> *** sharpy joined the game 14:06:51 <PublicServer> <sharpy> lol, had an idea 14:07:40 *** benom has quit IRC 14:08:13 <PublicServer> <fresh> five hundred frickin trains 14:08:40 <PublicServer> <imus> what's the idea sharpy? 14:08:55 <PublicServer> <sharpy> oh about prios and making sure the queue at my station didn't get too long 14:10:12 *** sh3 has quit IRC 14:10:17 <PublicServer> *** sh3 has left the game (connection lost) 14:12:17 <PublicServer> <Chris Booth> darn it 14:12:20 <PublicServer> <avdg> whoohoo! 14:13:54 <PublicServer> <HanziQ> hm, dundale exit is jamming a bit.. 14:14:09 <PublicServer> <avdg> yeah 14:14:12 <PublicServer> <Chris Booth> line needs to be doubld 14:15:23 <PublicServer> <HanziQ> i thiink we should double every spoke 14:15:32 <PublicServer> <sharpy> i say do it 14:15:35 <PublicServer> <Chris Booth> wouldn't hurt 14:16:00 <PublicServer> <Chris Booth> but doubling the outer eastern spoke would make it 4 tracks 14:16:34 <PublicServer> <Chris Booth> and still a gaint jam 14:16:43 <PublicServer> <HanziQ> hm 14:16:58 <PublicServer> <sharpy> you really do need to make that station roro 14:19:07 *** sharpy has quit IRC 14:19:07 <PublicServer> *** sharpy has left the game (connection lost) 14:19:52 <PublicServer> <imus> is it even possible to make Rudstow station ro ro at this point? 14:20:04 <PublicServer> <Chris Booth> not realy 14:20:19 <PublicServer> <imus> hmm 14:21:53 *** t4rd has joined #openttdcoop 14:21:58 <t4rd> !download 14:21:59 <PublicServer> t4rd: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 14:22:06 <t4rd> !download win64 14:22:06 <PublicServer> t4rd: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win64.zip 14:22:46 <PublicServer> <avdg> hmm 14:22:50 <PublicServer> <avdg> everything is locked 14:22:59 <PublicServer> <Chris Booth> I know its my bad 14:23:03 <PublicServer> <avdg> line 03 south 14:23:18 <PublicServer> <Chris Booth> i just kill 3k of Rudstow to expand inner sbahn 14:23:29 <PublicServer> <avdg> :p 14:24:02 <PublicServer> <imus> line 3 is stuck :) 14:24:07 <t4rd> !password 14:24:07 <PublicServer> t4rd: duplex 14:24:45 <PublicServer> *** kuch3n has left the game (connection lost) 14:25:07 <PublicServer> *** t4rd joined the game 14:26:19 <PublicServer> *** fresh has left the game (connection lost) 14:26:56 <PublicServer> <Chris Booth> yay no more jam 14:27:23 <PublicServer> <avdg> no more? :p 14:27:32 <PublicServer> <Chris Booth> look at what i did to the profit graph 14:27:37 <PublicServer> <Chris Booth> i mean in Rudstow 14:27:40 <PublicServer> <avdg> :) 14:27:43 <PublicServer> <avdg> gj 14:28:19 <PublicServer> *** HanziQ has left the game (leaving) 14:28:39 <PublicServer> <imus> how did you unblock it? 14:33:16 *** Sylf has quit IRC 14:33:32 <PublicServer> *** fresh joined the game 14:34:00 <PublicServer> <fresh> take a look at fort tesbridge 14:34:17 <PublicServer> <imus> someone is doubling line 3 14:34:33 <PublicServer> <Chris Booth> yes god 14:34:36 <PublicServer> <imus> so that should be solved ^.^ 14:43:08 <PublicServer> <imus> can i make the bridges crossing the 3 lines in the SE to go over all 4 lines? 14:44:34 *** Sylf has joined #openttdcoop 14:45:05 <Hirundo> !dl win32 14:45:05 <PublicServer> Hirundo: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win32.zip 14:45:37 <PublicServer> <fresh> sesthwaite 14:45:40 <PublicServer> <fresh> now 14:45:46 <PublicServer> <fresh> accepts nothing 14:45:49 <PublicServer> <fresh> gigantic jam there 14:45:52 <PublicServer> <Chris Booth> where? 14:45:57 <PublicServer> <fresh> sesthwaite woods 14:46:24 <PublicServer> <Chris Booth> then fix it then 14:46:27 <PublicServer> <fresh> im spec 14:46:36 <PublicServer> <fresh> and have no idea how to actually. 14:46:36 <PublicServer> <Chris Booth> then join the company 14:46:51 <PublicServer> *** avdg has left the game (leaving) 14:46:54 <PublicServer> *** fresh has left the game (leaving) 14:46:58 <fresh> !password 14:46:58 <PublicServer> fresh: afield 14:47:13 <PublicServer> *** fresh joined the game 14:47:46 <PublicServer> *** HanziQ joined the game 14:47:51 <PublicServer> *** fresh has left the game (leaving) 14:48:07 <PublicServer> *** fresh joined the game 14:49:02 <PublicServer> <fresh> does the order disapper when you remove the station? 14:49:14 <PublicServer> <HanziQ> i'll build it again eith same name 14:49:20 <PublicServer> <HanziQ> i won't disappear 14:49:23 <PublicServer> <fresh> ok. 14:50:29 <Hirundo> !password 14:50:29 <PublicServer> Hirundo: afield 14:50:48 <PublicServer> *** Hirundo joined the game 14:51:29 <PublicServer> <fresh> i guess i probably don't know something, but it still doesn't accept anything. 14:54:38 <PublicServer> <Chris Booth> ok that is done 14:54:38 <PublicServer> <Chris Booth> doubled 14:54:53 <PublicServer> <fresh> looks neat. 14:55:02 <PublicServer> <imus> nice job Chris 14:57:17 <PublicServer> <imus> is there a missing presignal at the !missing presignal sign? 14:57:32 <PublicServer> <imus> right before the split 14:57:35 <PublicServer> <Chris Booth> no 14:57:46 <PublicServer> <Chris Booth> doesn't need it 14:57:55 <PublicServer> <imus> oh, ok :) 14:59:38 *** TheRisen has joined #openttdcoop 14:59:45 <TheRisen> hi there 15:00:01 <TheRisen> !playercount 15:00:01 <PublicServer> TheRisen: Number of players: 8 15:00:09 <TheRisen> !password 15:00:09 <PublicServer> TheRisen: pueblo 15:00:19 <imus> Chris, can you tell me why there shouldn't be presignals there? (or give me a link where I can find it) 15:00:38 <PublicServer> *** TheRisen joined the game 15:00:52 <PublicServer> *** HanziQ has left the game (leaving) 15:01:02 *** Giant has quit IRC 15:03:34 <PublicServer> <Hirundo> what are the main todos? 15:03:52 <V453000> balancing the map :) 15:03:55 <V453000> while growing 15:04:11 <PublicServer> <Hirundo> east side needs a bump? 15:04:50 <PublicServer> <imus> lunch time now, see you later 15:05:23 <PublicServer> <slaca> i need help at lodingney forest 15:05:32 <PublicServer> <slaca> dunno whats happening with my trains 15:06:17 <PublicServer> <slaca> lol 15:06:22 <PublicServer> <slaca> thx 15:06:31 <PublicServer> <Hirundo> build e-rail next time :) 15:07:04 <PublicServer> *** imus has left the game (connection lost) 15:07:07 *** imus has quit IRC 15:08:28 <PublicServer> <Hirundo> Shall I connect some new cities to the east side network? 15:09:03 *** kuch3n has quit IRC 15:09:27 <PublicServer> <TheRisen> i had the pax but i can't get my trains into the traffic 15:09:36 <PublicServer> <Chris Booth> what? 15:09:51 <PublicServer> <TheRisen> the line is always full 15:09:57 <PublicServer> <Chris Booth> what line? 15:10:24 <PublicServer> <TheRisen> nr1 in the east 15:10:44 <PublicServer> <Chris Booth> town name? 15:10:53 <PublicServer> <TheRisen> stanbourne 15:11:20 <PublicServer> <Chris Booth> you need alot more trains 15:11:43 <PublicServer> <Chris Booth> but we have reached train limit 15:12:04 <PublicServer> <Chris Booth> east line 1 needs to be doubled 15:12:21 <PublicServer> <TheRisen> now it's becoming interesting 15:14:09 <PublicServer> <slaca> train limit reached 15:14:12 <PublicServer> <Chris Booth> yes 15:15:27 <V453000> !rcon set max_trains 15:15:27 <PublicServer> V453000: [All] Chris Booth: WTF @ Fort Tesbridge 15:15:27 <PublicServer> V453000: Current value for 'max_trains' is: '600' (min: 0, max: 5000) 15:15:33 <V453000> 600? :o :) 15:15:36 <PublicServer> <Chris Booth> we need to transport more than that 15:15:44 <V453000> !rcon set max_trains 800 15:16:53 <PublicServer> <Chris Booth> lol almost 1/3 train on the map are in one city 15:17:17 <PublicServer> *** tneo joined the game 15:21:32 <PublicServer> *** tneo has left the game (leaving) 15:23:01 <V453000> how far balanced is W and E? 15:23:23 <PublicServer> <Chris Booth> badly 15:23:26 <PublicServer> <fresh> W->E - 20k passengers waiting, E->W - ~100. 15:24:07 <Yso> !password 15:24:07 <PublicServer> Yso: riches 15:24:17 <PublicServer> *** Yso joined the game 15:25:21 <V453000> :) 15:25:38 <PublicServer> <fresh> Sesthwaite Woods accepts nothing and has no trains assigned, meaning there are at least like 5 trains without proper orders... 15:25:44 <PublicServer> <fresh> how to find them? 15:27:01 <PublicServer> <fresh> is terraforming allowed? 15:27:28 <PublicServer> <Chris Booth> within reason 15:27:49 <PublicServer> <fresh> i want to move this goddamn 9 tiles to somewhere they will be useful 15:29:02 <PublicServer> <Chris Booth> i have a town with 100% tranported 15:29:24 <PublicServer> <Hirundo> which is? 15:29:45 <PublicServer> <Chris Booth> Treness lol 15:30:36 *** kriokamera has joined #openttdcoop 15:30:49 <kriokamera> yay 15:31:46 <kriokamera> !playercount 15:31:46 <PublicServer> kriokamera: Number of players: 8 15:32:21 <kriokamera> will join 1 hour later 15:33:22 <PublicServer> <Chris Booth> who is building the new inner eastern line? 15:33:31 <PublicServer> <Hirundo> me 15:33:46 <PublicServer> <Chris Booth> remeber all the mixing 15:33:51 <PublicServer> <TheRisen> and me 15:35:30 <PublicServer> <TheRisen> lol 15:35:45 <PublicServer> <TheRisen> what is this fliflop ata tonhaven for? 15:36:24 <PublicServer> <Chris Booth> that is no flip flop 15:36:34 <kriokamera> ah, fuck wormix. 15:36:37 <kriokamera> !password 15:36:37 <PublicServer> kriokamera: aptest 15:36:46 *** Yexo has joined #openttdcoop 15:36:56 <PublicServer> <TheRisen> what else is it? 15:37:19 <PublicServer> <Chris Booth> not sure but its not a split so its not a flip flop 15:37:51 <PublicServer> <Chris Booth> i think its a half built or gate 15:38:08 *** als has joined #openttdcoop 15:38:36 <PublicServer> *** kriokamera joined the game 15:38:47 <kriokamera> OR gate? lol, it's a normal presignal split 15:38:51 <PublicServer> *** kriokamera has left the game (connection lost) 15:39:01 <kriokamera> !password 15:39:02 <PublicServer> kriokamera: aptest 15:39:27 <PublicServer> <Chris Booth> that is not finished 15:40:10 <kriokamera> OR gate is a only split 15:40:29 <kriokamera> don't know how it can be unfinished 15:40:33 *** sh3 has joined #openttdcoop 15:40:47 <PublicServer> <TheRisen> well we have some wierd design here 15:40:51 <PublicServer> *** kriokamera joined the game 15:40:54 *** fmauNeko has joined #openttdcoop 15:41:01 <fmauNeko> Ohai 15:41:03 <fmauNeko> !dl win64 15:41:03 <PublicServer> fmauNeko: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win64.zip 15:41:04 <kriokamera> hi 15:41:05 <PublicServer> *** kriokamera has left the game (connection lost) 15:41:10 <kriokamera> @#$! 15:41:15 <sh3> !password 15:41:15 <PublicServer> sh3: aptest 15:41:30 <PublicServer> *** sh3 joined the game 15:41:36 *** HanziQ has quit IRC 15:41:56 <PublicServer> <Chris Booth> outer east line need to have a 3rd line no 15:41:59 <PublicServer> <Chris Booth> now 15:42:04 <V453000> kriokamera: isnt OR gate a split that requires all to be green in order to be green too? 15:42:06 *** kriokamera has left #openttdcoop 15:42:15 <V453000> not sure :) 15:42:25 <PublicServer> <Chris Booth> that XOR isnt it v 15:42:40 <PublicServer> <Chris Booth> or is if A or B is green output is green 15:42:43 <PublicServer> <TheRisen> nope that's a AND gate 15:42:52 <PublicServer> <TheRisen> y 15:42:58 <fmauNeko> Nope, that's an OR 15:43:00 <PublicServer> *** fmauNeko joined the game 15:43:07 *** kriokamera has joined #openttdcoop 15:43:09 <PublicServer> <fmauNeko> Green = 0, Red = 1 15:43:09 <PublicServer> *** kriokamera joined the game 15:43:16 <PublicServer> <fresh> A 1 B 1 - O 1 15:43:16 <kriokamera> OR gate needs to signal, where 1 or 2 is green, or both 15:43:22 <PublicServer> <fresh> any other case - O 0 15:43:22 <PublicServer> *** kriokamera has left the game (connection lost) 15:43:25 <PublicServer> <fresh> That's and. 15:43:43 <V453000> ok 15:43:52 <V453000> im not IT person so I just guess :p 15:43:54 <kriokamera> logics... 15:43:58 <PublicServer> <fresh> logics. 15:44:09 <kriokamera> not a problem =) 15:44:21 *** benom has joined #openttdcoop 15:44:30 <PublicServer> <fresh> i'm not into building trains, where can i create some? 15:44:52 <kriokamera> in depot 15:45:21 <PublicServer> <Chris Booth> balance isnt that bad now 15:45:37 <PublicServer> <Chris Booth> 7 k and 1 k 15:45:41 <kriokamera> there is a one in the start of every line. copy trains from trainyard 15:45:54 <PublicServer> <fresh> yhm 15:45:57 <PublicServer> *** fresh has left the game (connection lost) 15:46:08 <fresh> !password 15:46:08 <PublicServer> fresh: aptest 15:46:25 <PublicServer> *** fresh joined the game 15:46:44 <PublicServer> <TheRisen> i need some ideas for the 2nd line at suninghill 15:47:28 *** als has quit IRC 15:47:42 *** als has joined #openttdcoop 15:48:16 *** Progman has quit IRC 15:48:38 *** devilsadvocate has quit IRC 15:50:17 <PublicServer> <Hirundo> I plan to move everything but stanbourne/suninghill from east line 1 to the new line 15:50:32 <PublicServer> <Hirundo> so there is more room to increase capacity as required and to connect new stations 15:51:17 <kriokamera> ='( can't join 15:51:26 <PublicServer> <TheRisen> good idea 15:52:23 *** t4rd has quit IRC 15:53:16 *** Sylf has quit IRC 15:54:48 <PublicServer> *** Yso has left the game (leaving) 15:54:56 *** Yso has quit IRC 15:56:17 *** Yexo has quit IRC 15:56:24 *** Yexo has joined #openttdcoop 15:56:57 <PublicServer> <fmauNeko> Ouh, huge jam at east 15:57:34 <PublicServer> <Chris Booth> i know i am working on a 3rd line 15:57:39 <PublicServer> <fmauNeko> RSW is becoming really cute 15:59:12 <PublicServer> <Chris Booth> Nanbourne: needs to be fixed 16:00:41 <PublicServer> *** sh3 has left the game (connection lost) 16:04:07 *** sh3 has quit IRC 16:04:36 <PublicServer> *** slaca has joined spectators 16:07:36 <PublicServer> *** slaca has joined company #1 16:09:24 <PublicServer> *** slaca has joined spectators 16:09:54 <PublicServer> <TheRisen> i am off for today 16:10:09 <PublicServer> <Hirundo> W/E is still unbalanced 11k/1k 16:10:42 <V453000> keep in mind that if it is reducing, the other side started to be stronger :p 16:11:09 <fresh> well, it was 7/1 16:11:12 <PublicServer> *** TheRisen has left the game (connection lost) 16:11:12 <fresh> so it's seasonal. 16:12:05 <V453000> :) 16:12:19 *** perk11 has quit IRC 16:12:41 *** perk11 has joined #openttdcoop 16:12:49 *** TheRisen has quit IRC 16:13:00 <PublicServer> <Chris Booth> ok 3rd west line almost done 16:13:09 <PublicServer> <fresh> anyone will mind if i redirect one/two trains from chealey south to sesthwaite woods? 16:14:19 <PublicServer> <fmauNeko> Do it :p 16:14:34 <PublicServer> <fmauNeko> There are way too much trains at Chealey south 16:16:52 <PublicServer> <fresh> i guess someone did that as well 16:17:21 <PublicServer> <fresh> so now there's a ton of trains waiting at the wrong station. :d 16:17:39 *** Sylf has joined #openttdcoop 16:21:08 <PublicServer> *** slaca has joined company #1 16:21:39 <PublicServer> *** slaca has joined spectators 16:21:41 *** Paltala has joined #openttdcoop 16:21:43 <Paltala> !playercount 16:21:43 <PublicServer> Paltala: Number of players: 7 16:21:52 <Paltala> !password 16:21:52 <PublicServer> Paltala: embark 16:22:07 <PublicServer> *** Paltala joined the game 16:22:24 <PublicServer> <Paltala> rawwrrr 16:23:31 <PublicServer> <fmauNeko> Hi Pal :) 16:23:40 <PublicServer> <fmauNeko> Thanks for caring about my city :p 16:23:45 *** imus has joined #openttdcoop 16:23:49 <imus> hi 16:23:58 <PublicServer> <fmauNeko> Hi imus :) 16:24:01 <PublicServer> <Paltala> no probs :) 16:25:13 <PublicServer> <Paltala> who made west spoke 3 LL? 16:25:53 <PublicServer> <fmauNeko> Not me :p 16:26:02 <fresh> what's spoke? 16:26:11 <PublicServer> <Paltala> each spoke of the network 16:26:15 <PublicServer> <Paltala> 3 ML's 16:26:24 <PublicServer> <Paltala> they then turn off, go across the map 16:26:33 <PublicServer> <Paltala> then turn back towards the transfer 16:26:48 <PublicServer> <Paltala> each ML turns off at a different point and is called a spoke 16:27:59 <PublicServer> *** slaca has joined company #1 16:29:59 <PublicServer> <Paltala> avdg, you here? 16:30:05 <avdg> hey 16:30:14 <avdg> ? 16:30:20 <PublicServer> <Paltala> did you release trams 170-184 at new popool? 16:30:34 <avdg> I released 1 pool 16:30:38 <avdg> before I quited 16:30:53 <PublicServer> <Paltala> trams 170-184 have been released early 16:31:07 <avdg> wait 16:31:41 <imus> for those who don't know, Chris has doubled line 3 on W side 16:31:45 <PublicServer> *** avdg joined the game 16:31:51 <PublicServer> <Paltala> i noticed 16:32:20 <PublicServer> <avdg> well the only problem I had was that I didn't expect it served the whole pool 16:32:25 <PublicServer> <avdg> *zone 16:32:36 <PublicServer> <slaca> i have to go, could somevone check !jam here? 16:32:48 <PublicServer> <slaca> bye 16:32:52 <PublicServer> <Paltala> 170-184 were to encourage growth when it was viable to have them running 16:33:02 <PublicServer> *** slaca has left the game (leaving) 16:33:04 *** slaca has quit IRC 16:33:08 <PublicServer> <avdg> hmm, k 16:33:08 <PublicServer> <Paltala> 189-199 are for station 189 and to transfer to the train staton 16:33:23 <PublicServer> <avdg> I didn't know that :/ 16:33:26 <PublicServer> <Paltala> they're to run when the area is grown over 16:33:41 <PublicServer> <Paltala> it says dont release until growth fills area to south XD 16:33:53 <PublicServer> <avdg> :p 16:33:58 <imus> !password 16:33:58 <PublicServer> imus: embark 16:34:08 <PublicServer> <avdg> I saw a part unserved :p 16:34:12 <PublicServer> <avdg> just didn't know it 16:34:31 <PublicServer> *** imus joined the game 16:35:12 <PublicServer> <Paltala> there was a jam because of a missing fucking signal 16:35:21 <PublicServer> <avdg> :/ 16:35:29 <V453000> all missing signals are fucking :p 16:35:34 <PublicServer> <Paltala> lol 16:35:35 <V453000> no need to remind that :) 16:35:37 <PublicServer> <fresh> :> 16:35:52 <PublicServer> <fmauNeko> MOAR 16:36:06 *** kriokamera has quit IRC 16:36:08 *** devilsadvocate has joined #openttdcoop 16:36:09 <PublicServer> <Paltala> brb 16:36:18 <PublicServer> <avdg> k 16:36:26 <V453000> fmauNeko: rather LESS in terms of signal gaps :p 16:36:27 <PublicServer> <Paltala> food is ready :D 16:36:42 <PublicServer> <imus> oh, someone added a new inner ring :) and managed to get it around Avonbourne ^^ 16:36:51 <PublicServer> <fmauNeko> I was talking about trains 16:37:00 <PublicServer> <fmauNeko> 40 between my city and the center :p 16:38:36 <PublicServer> <imus> who's building near Malville? 16:38:45 <PublicServer> <Hirundo> me 16:38:49 <PublicServer> <imus> :Ã 16:38:52 <PublicServer> <imus> :) * 16:39:13 <PublicServer> <fresh> can someone check sesthwaite if signals are placed properly? 16:40:01 <PublicServer> <Paltala> done 16:40:22 <PublicServer> <fresh> i want to connect a sideway 16:40:32 <PublicServer> <Paltala> what do you mean? 16:40:44 <PublicServer> <fresh> i mean i don't know if it won't jam again. 16:41:08 <PublicServer> <fresh> and i wanted to make a buffer for sesthwaite to not block these going on right track. 16:41:29 <PublicServer> <Paltala> i dunoo 16:41:44 <PublicServer> <Paltala> but whatever you do, dont put strings on combo signals 16:43:24 <PublicServer> <Paltala> who did the rebuild of sesthwaite in normal track and not elec? 16:43:54 <PublicServer> <Paltala> btw fresh, there's your extra bit 16:43:59 <PublicServer> <fresh> ty 16:44:02 <PublicServer> <fresh> :> 16:44:23 <PublicServer> <imus> what is the meaning of that pitstop of death? 16:44:27 <PublicServer> <Paltala> where? 16:44:32 <PublicServer> <fresh> lol 16:44:35 <PublicServer> <Hirundo> north of main station 16:44:38 <PublicServer> <fresh> it wasn't finished afair 16:44:43 <PublicServer> <fresh> and someone let the trains go there 16:45:03 <PublicServer> <Paltala> oh for gods sake.. 16:45:30 <PublicServer> <Paltala> who was building that line? 16:45:33 <PublicServer> <fresh> where it was supposed to go anyway? 16:45:33 <PublicServer> <imus> where does it need to go then? 16:45:56 <PublicServer> <Paltala> im trying to work it out because theres no where for it to go 16:46:00 <PublicServer> *** fresh has left the game (connection lost) 16:46:01 *** Seberoth has quit IRC 16:46:06 <PublicServer> *** Intexon has joined spectators 16:46:40 <fresh> !password 16:46:40 <PublicServer> fresh: thrift 16:47:09 <PublicServer> *** fresh joined the game 16:47:14 *** Seberoth has joined #openttdcoop 16:47:23 <PublicServer> *** fresh has left the game (connection lost) 16:47:37 <fresh> duh 16:47:43 *** perk11 has quit IRC 16:47:50 <PublicServer> *** fresh joined the game 16:48:08 <PublicServer> <fmauNeko> avdg: 16:48:13 <PublicServer> <avdg> ? 16:48:33 <PublicServer> <fmauNeko> YOu logic god, could you tell me if my strange thing at Fort Tesbridge could bors ? :p 16:48:36 <PublicServer> <fmauNeko> Work* 16:48:42 *** Chillosophy has joined #openttdcoop 16:48:45 <PublicServer> <Paltala> logic god XD 16:48:48 <PublicServer> <avdg> mark it :p 16:48:48 <PublicServer> <avdg> lol 16:49:14 <PublicServer> <avdg> hmm 16:49:17 <PublicServer> <avdg> trap? 16:49:22 <PublicServer> <fresh> slacka made !jam here and went off 16:49:37 <PublicServer> <avdg> pf trap you mean 16:49:40 <PublicServer> <fmauNeko> Nope, just to transmit the combo state 16:49:43 <PublicServer> <avdg> ah 16:49:47 <PublicServer> <Paltala> fresh, i fixxed it 16:49:52 <PublicServer> <Paltala> can you remove the sign? thanks 16:49:54 <PublicServer> <avdg> flipflop 16:50:44 <PublicServer> <avdg> just use a prior 16:51:50 <fresh> sure, in a sec 16:51:55 <PublicServer> *** fresh has left the game (leaving) 16:52:01 <PublicServer> <avdg> does it work now? 16:52:10 <PublicServer> <Chris Booth> sorry about creating a pitstop of death 16:52:11 <fresh> !password 16:52:12 <PublicServer> fresh: dryers 16:52:16 <PublicServer> <avdg> :p 16:52:19 <PublicServer> <imus> XD 16:52:22 <fresh> lol 16:52:25 <PublicServer> <fmauNeko> Haha :p 16:52:29 <PublicServer> *** fresh joined the game 16:52:31 <PublicServer> <avdg> just say srr :) 16:52:34 <fresh> i made that sign to let people know not to let trains go there 16:52:46 *** kriokamera has joined #openttdcoop 16:53:25 <PublicServer> <fresh> who's working on sesthwaite? 16:53:34 <PublicServer> <avdg> fmauNeko: there is a very verrryyyy simple solution to that :) 16:53:37 <PublicServer> <Paltala> me 16:53:47 <PublicServer> <fmauNeko> Yep ? :p 16:54:02 <PublicServer> <avdg> :) 16:54:12 <PublicServer> <fmauNeko> Signal gap works too :p 16:54:21 <PublicServer> <fmauNeko> But no waiting platforms :p 16:54:48 <PublicServer> <fmauNeko> Well, That'll work for now, I'll try to have a better idea :p 16:54:55 <uliko> !password 16:54:55 <PublicServer> uliko: dryers 16:54:58 <PublicServer> <avdg> :p 16:55:07 <PublicServer> <avdg> <3 simplicity 16:55:16 <PublicServer> *** uliko joined the game 16:55:21 <PublicServer> <fmauNeko> :D 16:55:27 <PublicServer> <fmauNeko> But I like the flip-flop idea :p 16:55:45 <PublicServer> <avdg> well 16:55:54 <PublicServer> <avdg> I think flipflop better fits on ml 16:56:03 <PublicServer> <fmauNeko> Need my logic playground 16:56:06 <PublicServer> <avdg> where you have nothing to measure balance 16:58:18 <PublicServer> <avdg> the big gap will balanc the traffic 16:58:34 <PublicServer> <fmauNeko> Thanks :p 16:58:49 <PublicServer> <avdg> :) 16:58:53 <PublicServer> <fresh> ill clean up the rest 16:58:58 <PublicServer> <avdg> k 16:59:07 <PublicServer> <Paltala> fresh, ive finished at sesthwaite 16:59:10 <PublicServer> <Paltala> oh thanks, forgot about that 16:59:21 <PublicServer> <Paltala> just use remove track 16:59:30 <PublicServer> <Paltala> it keeps us in good favours with authorities 16:59:33 <PublicServer> <Paltala> and costs less 17:01:23 *** Benny has joined #openttdcoop 17:02:03 <PublicServer> <imus> something's a little bit weird here 17:02:03 *** TheRisen has joined #openttdcoop 17:02:11 <Benny> !players 17:02:14 <PublicServer> Benny: Client 300 (Orange) is Paltala, in company 1 (Avonbourne Transport) 17:02:15 <PublicServer> Benny: Client 296 (Orange) is fmauNeko, in company 1 (Avonbourne Transport) 17:02:15 <PublicServer> Benny: Client 311 (Orange) is fresh, in company 1 (Avonbourne Transport) 17:02:15 <PublicServer> Benny: Client 269 (Orange) is t4rd, in company 1 (Avonbourne Transport) 17:02:15 <PublicServer> Benny: Client 303 (Orange) is imus, in company 1 (Avonbourne Transport) 17:02:16 <PublicServer> Benny: Client 221 (Orange) is Chris Booth, in company 1 (Avonbourne Transport) 17:02:16 <PublicServer> Benny: Client 301 (Orange) is avdg, in company 1 (Avonbourne Transport) 17:02:18 <PublicServer> Benny: Client 280 (Orange) is Hirundo, in company 1 (Avonbourne Transport) 17:02:18 <PublicServer> Benny: Client 236 is Intexon, a spectator 17:02:19 <Benny> !password 17:02:20 <PublicServer> Benny: Client 313 (Orange) is uliko, in company 1 (Avonbourne Transport) 17:02:20 <PublicServer> Benny: dryers 17:02:23 <PublicServer> <imus> trains fail to use all the platforms 17:02:27 <avdg> oh :o 17:02:30 <Benny> revision 17:02:34 <Benny> !revision 17:02:34 <PublicServer> Benny: Game version is r20594 17:02:35 <PublicServer> <imus> :) 17:02:44 <PublicServer> <Paltala> who built that extension? 17:02:47 <PublicServer> <avdg> wich one? 17:02:53 <PublicServer> <Paltala> at transfer 17:02:54 <PublicServer> *** TheRisen joined the game 17:02:56 <PublicServer> <Paltala> the top one 17:03:05 <PublicServer> <avdg> not me 17:03:23 <PublicServer> <avdg> I though you mean the extention at our metro 17:03:26 <PublicServer> <avdg> :p 17:03:30 <Benny> aaah, i should have been here earlier as far as I can tell >_< 17:03:33 <PublicServer> <Paltala> lol no 17:03:37 <PublicServer> <Paltala> aye benny 17:03:40 <PublicServer> <Paltala> its 2137 17:03:44 <Benny> :( 17:03:48 <PublicServer> <Paltala> and the network is going brilliantly 17:03:54 <Benny> CRAP 17:04:04 <Benny> WHY DOES THIS ALWAYS HAPPEN 17:04:09 <PublicServer> <Paltala> and im eating very nice curry :D 17:04:12 <PublicServer> <Paltala> lol 17:04:27 <Benny> curry? chinese food? 17:04:30 <PublicServer> <fresh> hey, i was sleeping and afk for 14 hours and the game was almost finished when i came back 17:04:33 <PublicServer> <Paltala> indian 17:04:38 <PublicServer> <Paltala> and google it benny 17:05:25 <Benny> fresh: exactly.. :( 17:05:55 <Benny> googled it. looks tasty 17:06:07 *** Sylf has quit IRC 17:06:08 <PublicServer> <Paltala> mine is my dads home made :D 17:06:12 <PublicServer> <Paltala> chicken do-piaza 17:06:21 <Benny> !password 17:06:21 <PublicServer> Benny: sewing 17:06:23 <PublicServer> <Paltala> basically, it had twice the onions than a standard chicken curry 17:06:35 <PublicServer> *** Benny joined the game 17:07:44 <PublicServer> *** Intexon has joined company #1 17:08:35 <kriokamera> test 17:08:53 <PublicServer> <Paltala> 123 123 17:08:53 <PublicServer> <Paltala> ;) 17:08:58 <kriokamera> thanks 17:09:09 <PublicServer> <Paltala> no probs :P 17:10:06 <PublicServer> <fresh> ok, now it's 60/1. 17:10:09 <PublicServer> *** TheRisen has left the game (connection lost) 17:10:16 <PublicServer> <imus> ? 17:10:22 <TheRisen> !password 17:10:22 <PublicServer> TheRisen: sewing 17:10:33 <PublicServer> <Paltala> hm? 17:10:33 <PublicServer> <imus> can I try to connect Brunford? 17:10:34 <PublicServer> *** TheRisen joined the game 17:10:36 <PublicServer> <fresh> W->E - 6k, E->W - ~100 17:10:48 <PublicServer> <Paltala> i wouldnt just now 17:10:51 *** sharpy has joined #openttdcoop 17:10:57 <PublicServer> <imus> no? 17:10:58 <sharpy> !password 17:10:58 <PublicServer> sharpy: sewing 17:11:16 <PublicServer> *** sharpy joined the game 17:12:10 <PublicServer> <imus> can I do anything? 17:12:40 <PublicServer> <Benny> i was wondering the same 17:12:49 <PublicServer> <Chris Booth> RSW has 13k waiting 17:12:54 <PublicServer> *** TheRisen has left the game (connection lost) 17:13:06 <PublicServer> <sharpy> which side needs expansion? 17:13:09 <PublicServer> <Paltala> oh Chris, i fixed your prio at nanbourne 17:13:30 <PublicServer> <Paltala> it was too long and signals in the wrong place 17:13:33 <PublicServer> <fresh> 14k 17:13:36 <PublicServer> <fresh> rofl 17:13:39 <PublicServer> <fresh> nice town 17:13:43 <Benny> er, RSW? 17:13:49 <PublicServer> <fresh> and all because you were bored. 17:13:52 <PublicServer> <sharpy> lol, 18k waiting at suninghall 17:13:52 <PublicServer> <fresh> trudstow 17:13:55 <PublicServer> <imus> Rudstow 17:13:55 <PublicServer> <Paltala> town? super city :P 17:13:58 <PublicServer> <fresh> :D 17:14:13 <PublicServer> <Paltala> i mean cmon, 3 metros!? 17:14:17 <PublicServer> <fresh> and all based on terminus's 17:14:20 <PublicServer> <fresh> i mean, lol. 17:14:29 <PublicServer> <fmauNeko> Not metro 17:14:32 <PublicServer> <fmauNeko> It's not underground :p 17:14:41 <PublicServer> <Paltala> shut up :P 17:14:44 <PublicServer> <fresh> :D 17:14:53 <PublicServer> <Chris Booth> it is still a metropolitan railway 17:15:03 <PublicServer> <Chris Booth> metro doesnt mean underground 17:15:06 <PublicServer> <Paltala> exactly :P 17:15:12 *** Mucht has joined #openttdcoop 17:15:12 *** ChanServ sets mode: +o Mucht 17:15:22 <PublicServer> <avdg> some metro systems are in the sky 17:15:31 <PublicServer> <fmauNeko> Sorry, in french, it does :p 17:15:34 <PublicServer> <Paltala> where i live, we have a 'metro', otherwise known as the metrolink, but known locally as the 'met' :P 17:15:46 <PublicServer> <Paltala> it goes from one major town, about 20 miles into manchester city center 17:15:55 <PublicServer> <Paltala> and stretches to eccles and bury 17:16:05 <PublicServer> <Paltala> and is getting an expansion to manchester airport and further :d 17:16:08 <PublicServer> <imus> wouldn't metro (frensh) be translated to subway? rather than metro (english)? 17:16:17 <PublicServer> <fmauNeko> Yep :p 17:16:22 <PublicServer> <imus> :) 17:16:25 <PublicServer> <Paltala> we speak english here, we use metro in the english fashion! 17:16:29 <kriokamera> !playercount 17:16:29 <PublicServer> kriokamera: Number of players: 12 17:16:31 <PublicServer> <Chris Booth> how is that possible? 17:16:40 <PublicServer> <Paltala> what do you mean Chris? 17:16:44 <PublicServer> <imus> how's what possible? 17:16:57 <PublicServer> <Chris Booth> the term metro comes from metropolitan railways 17:17:12 <PublicServer> <Paltala> its the french, dont question 17:17:24 <PublicServer> <Paltala> all we need to know is that they're cheese eating surrender monkeys 17:17:52 <TheRisen> nasty 17:18:07 <PublicServer> <fmauNeko> Love you too, Pal <3 17:18:25 <PublicServer> *** Hirundo has left the game (leaving) 17:18:28 <PublicServer> <Paltala> lol, its just what we englishmen call you lot, <3 ya too 17:18:49 <PublicServer> <Chris Booth> or frogs 17:18:57 <TheRisen> hehe :D 17:18:58 <PublicServer> <Paltala> that wasnt me!" 17:19:01 <PublicServer> <Paltala> XD 17:19:22 <PublicServer> <Chris Booth> who spamed trains to Avondean? 17:19:48 <PublicServer> <Paltala> what do you mean? 17:19:51 <PublicServer> <imus> the same person that failed to save room for waiting trains? 17:20:01 <PublicServer> <Chris Booth> well it has way tomany and is blocking the ML 17:20:21 *** devilsadvocate has quit IRC 17:20:34 <PublicServer> <Paltala> holy fuck 17:20:47 <PublicServer> <sharpy> what? 17:20:50 <PublicServer> <imus> it blocked lines 2 and 3 XD 17:20:56 <PublicServer> <Paltala> avondean 17:21:01 <PublicServer> <avdg> awesome 17:21:05 <PublicServer> <sharpy> shite 17:21:16 <PublicServer> <avdg> I stared a long time at !wtf 17:21:19 <PublicServer> <avdg> :p 17:21:22 <PublicServer> <sharpy> thats gonna be one fucker of a wave 17:21:22 <PublicServer> *** fresh has left the game (connection lost) 17:21:34 <PublicServer> <avdg> missing connection 17:21:37 <fresh> rsw is gonna die from overload 17:21:37 <PublicServer> <Paltala> who removed my work at avondean? 17:21:41 <fresh> !password 17:21:41 <PublicServer> fresh: splice 17:21:41 <PublicServer> <Chris Booth> me 17:21:50 <PublicServer> <Paltala> im trying to sort out the signal gap problem 17:21:54 <PublicServer> *** fresh joined the game 17:21:59 <PublicServer> <Chris Booth> it isnt needed 17:22:02 <PublicServer> <Chris Booth> lool 17:22:07 <PublicServer> *** fresh has left the game (connection lost) 17:23:12 <PublicServer> <sharpy> right someone remove some of the trains to avondean 17:23:27 <PublicServer> <Chris Booth> sharpy: of you go 17:23:38 <PublicServer> <sharpy> exelent :D 17:23:55 <PublicServer> <Paltala> hang on 17:24:04 <PublicServer> <Paltala> im sending trains to lodingney train depot 2 17:24:08 <PublicServer> <Paltala> wherever that is 17:25:20 <PublicServer> <Chris Booth> I need someone to eyecandy my terminus as i am rubish at eyecandy 17:25:25 <PublicServer> <Chris Booth> anyone want to? 17:25:30 <PublicServer> <Paltala> who made an accessible train depot at lodingney? 17:26:06 *** TheRisen has quit IRC 17:26:06 <PublicServer> <Chris Booth> TheRisen 17:27:13 <fmauNeko> !dl lin 17:27:13 <PublicServer> fmauNeko: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-linux-generic-i686.tar.bz2 17:27:23 <PublicServer> <Paltala> im not the best at eyecandy but im having a go 17:28:38 <PublicServer> <sharpy> can i have a go at that end terminus? 17:28:41 <PublicServer> <Paltala> oops, didnt notice that Xd 17:28:44 <PublicServer> <Paltala> the thumbnail was confusing 17:28:53 <PublicServer> <Chris Booth> go mad sharpy 17:29:02 <PublicServer> <Chris Booth> eyecandy the town 17:29:23 <PublicServer> <sharpy> i'd need it to be empty, so forget it :p 17:29:32 <PublicServer> <sharpy> want to put !this 17:30:29 <PublicServer> <Paltala> oh god, that one 17:30:34 <PublicServer> <Paltala> you cant 17:30:46 <PublicServer> <Paltala> thats min 4 tiles 17:30:49 <PublicServer> <Paltala> we're using tl3 17:31:02 <PublicServer> <sharpy> ah crap 17:32:02 <PublicServer> <imus> Avondean is stuck again 17:32:05 <PublicServer> <Paltala> sharpy, get back onto avondean, its jamming the ml again XD 17:32:08 <PublicServer> *** Chris Booth has left the game (connection lost) 17:32:11 <PublicServer> <Paltala> dam you imus 17:32:17 <PublicServer> <imus> ? 17:32:28 <PublicServer> <sharpy> gonna have to make an ascessable thing 17:33:05 <PublicServer> <Paltala> or just increase the dam platofmrs 17:33:38 <PublicServer> <imus> why didn't anyone else think of that? 17:33:42 *** fresh has quit IRC 17:34:14 <PublicServer> <Paltala> because we tend to think of which way reduces the problem best 17:35:30 <PublicServer> <Paltala> hmmm, licking the remains of my curry off my plate =3 17:36:03 <PublicServer> <Paltala> tasty :D 17:37:25 <PublicServer> <imus> anyone else noticed that the feeding system towards avondean isway too slow? 17:37:45 <PublicServer> <Paltala> its the way it was build 17:37:48 <PublicServer> <imus> I know 17:38:00 <PublicServer> <Paltala> Intexon, you here? 17:38:48 *** sh3 has joined #openttdcoop 17:38:53 *** Chris_Booth has quit IRC 17:39:15 <PublicServer> <Paltala> brb 17:39:19 <PublicServer> *** avdg has joined spectators 17:39:50 <sh3> !password 17:39:50 <PublicServer> sh3: martin 17:40:16 <PublicServer> *** sh3 joined the game 17:41:18 <kriokamera> !password 17:41:19 <PublicServer> kriokamera: martin 17:41:22 <kriokamera> !playercount 17:41:22 <PublicServer> kriokamera: Number of players: 10 17:42:23 <PublicServer> <Paltala> bk 17:42:40 <kriokamera> wut? 17:42:46 <PublicServer> <Paltala> back 17:42:49 <PublicServer> <Paltala> :P 17:42:56 <PublicServer> *** kriokamera joined the game 17:43:07 <PublicServer> *** kriokamera has left the game (connection lost) 17:43:18 <kriokamera> >_< 17:43:42 <PublicServer> <Paltala> lol 17:43:51 <kriokamera> hate it 17:43:54 <PublicServer> <Paltala> im now thouroughly stuffed 17:44:08 <kriokamera> how stuffed? 17:44:18 <PublicServer> <Paltala> cant eat any more stuffed 17:44:26 *** Fuco has quit IRC 17:44:38 *** akfaew has left #openttdcoop 17:44:47 <Benny> ..i feel hungry now 17:44:52 <PublicServer> <Paltala> lol 17:44:56 <PublicServer> <Paltala> get a curry then :P 17:45:00 <kriokamera> drinkin tea. 17:45:16 <Benny> easier said than done :P 17:45:25 <PublicServer> <Paltala> lol, just order one 17:45:55 <Benny> that too is easier said than done 17:46:07 <PublicServer> *** sh3 has left the game (leaving) 17:46:16 *** sh3 has quit IRC 17:46:18 <Benny> no indian places around here :S 17:46:22 <PublicServer> <Paltala> lol 17:46:31 <PublicServer> <Paltala> where do you live? 17:46:33 *** Fuco has joined #openttdcoop 17:46:37 *** ChanServ sets mode: +v Fuco 17:46:55 <Benny> norwegen 17:47:01 <PublicServer> <Paltala> hmmm 17:47:04 <PublicServer> <Paltala> thats weird 17:47:15 <PublicServer> <Paltala> like all of europe has a curry house on every other street XD 17:47:25 <Benny> never seen one here :P 17:47:29 <PublicServer> <Paltala> O_o 17:47:33 <PublicServer> <imus> haven't seen a curry house here either 17:47:37 <PublicServer> <imus> (Belgium) 17:47:40 <PublicServer> <avdg> whats going on at dundale? 17:47:43 <PublicServer> <Paltala> flippin heck 17:47:53 <PublicServer> <avdg> whats up with Belgium? :p 17:48:00 <Benny> sorry sorry 17:48:11 <PublicServer> <imus> something wrong with Belgium? 17:48:29 <PublicServer> <Paltala> ive got it now 17:48:33 <Benny> avdg: tried to balanced it but failed 17:48:36 <PublicServer> <Paltala> just needed prios 17:48:38 <Benny> balance* 17:48:42 <PublicServer> <Paltala> presignals* 17:49:00 <Benny> wait, ill try pbs 17:49:09 <PublicServer> <fmauNeko> avdg: here ? 17:49:12 <PublicServer> <Paltala> hang on a sec benny 17:49:33 <PublicServer> <avdg> yeah 17:49:37 <PublicServer> <Benny> :) 17:49:40 <PublicServer> <Paltala> sorted 17:49:43 <PublicServer> <fmauNeko> Could you check !fial ? :D 17:49:54 <PublicServer> <Paltala> like your spelling? :P 17:50:03 <PublicServer> <Paltala> or not 17:50:06 <PublicServer> <Paltala> :P 17:50:09 <PublicServer> <avdg> :p I'm busy with a recaptcha problem caused by a non-php programmer atm 17:50:24 <PublicServer> <avdg> hmm 17:50:28 <PublicServer> <Paltala> what are you trying to do there? 17:50:42 <Benny> me? 17:50:47 <PublicServer> <Paltala> no, neko 17:50:50 <Benny> ow 17:50:59 <PublicServer> <fmauNeko> A flip-flop 17:51:02 <PublicServer> <Paltala> its working? 17:51:08 <PublicServer> <uliko> Ok fixed an issue at dundale 17:51:11 <PublicServer> <fmauNeko> Well, now, it seems to work :p 17:51:14 <PublicServer> <Paltala> what issue? 17:51:17 <PublicServer> <uliko> there was a piece of track that was non-elrail 17:51:21 *** slaca has joined #openttdcoop 17:51:26 <PublicServer> <Paltala> where? 17:51:26 <PublicServer> <uliko> that caused every train to pick the same track 17:51:30 <PublicServer> <fmauNeko> Nope, it doesn"t :p 17:51:33 <PublicServer> <uliko> over by the !03? sign 17:51:41 <slaca> !password 17:51:41 <PublicServer> slaca: canals 17:51:42 <PublicServer> <Paltala> thats not dundale 17:51:52 <PublicServer> <uliko> no but the issue causing the dundale problem was over there 17:51:59 <PublicServer> *** slaca joined the game 17:52:01 <PublicServer> <avdg> fmauneko: srr I put you on hod 17:52:04 <PublicServer> <avdg> *hold 17:52:13 <PublicServer> <fmauNeko> Np :p 17:53:24 <PublicServer> *** avdg has joined company #1 17:54:15 <PublicServer> *** slaca has joined company #1 17:55:21 <PublicServer> <Paltala> well krio, senston is doing well for itself 17:56:39 <PublicServer> <avdg> hmm 17:56:42 <PublicServer> <avdg> notgate fail 17:56:51 <PublicServer> <sharpy> probs 17:57:02 <PublicServer> <avdg> if it blocks, its your notgate thats wrong 17:57:11 <PublicServer> <fmauNeko> Signal missing 17:57:32 <PublicServer> <sharpy> ok, someone build a model not plz 17:57:57 <PublicServer> <sharpy> if you would be so kind :) 17:58:13 <PublicServer> <fmauNeko> Still not working, the memories don't seem to work 17:58:28 <PublicServer> <imus> Intexon you here? 17:58:37 <PublicServer> <sharpy> where is everyone looking? 17:59:24 <PublicServer> *** slaca has left the game (leaving) 17:59:26 *** slaca has quit IRC 17:59:38 *** Chris_Booth has joined #openttdcoop 18:00:36 <Benny> Dundale should be alot smoother now. 18:00:51 <PublicServer> *** Chris Booth joined the game 18:00:59 <PublicServer> <Paltala> Chris, you need to start using pre signals more 18:01:04 <PublicServer> *** Chris Booth has left the game (connection lost) 18:01:17 <PublicServer> <Paltala> especially at tunnels 18:01:22 <PublicServer> *** Intexon has left the game (leaving) 18:01:43 <Benny> you sure he wasnt using PBS? 18:01:54 <PublicServer> <Paltala> nah, they were plain block signals 18:02:06 <Benny> oh 18:02:19 <PublicServer> *** Chris Booth joined the game 18:02:22 <Benny> well i dont think they are needed 18:02:30 <PublicServer> *** Chris Booth has left the game (connection lost) 18:02:35 <Benny> presignals before split tunnels/bridges i mean 18:02:49 <Benny> trains will choose other route anyway i think 18:03:14 <PublicServer> <Paltala> nah 18:03:19 <PublicServer> <Paltala> they always go for the shortes 18:03:24 <Benny> err 18:03:27 <PublicServer> <Paltala> even if that route is taken, they just wait 18:03:34 <Benny> both paths are always equal 18:03:36 <PublicServer> <Paltala> there is no penalty for waiting 18:03:45 <PublicServer> <fmauNeko> If the syncing is good, there's no shortest :p 18:03:50 <kriokamera> !playercount 18:03:50 <PublicServer> kriokamera: Number of players: 8 18:03:54 <kriokamera> !password 18:03:54 <PublicServer> kriokamera: canals 18:04:03 <PublicServer> <Paltala> yeh but trains will still go onto the junction and wait, blocking it 18:04:06 <PublicServer> <fmauNeko> And the penalty for the two routes should be the same 18:04:10 <PublicServer> <Paltala> its best to use pre signals anyway 18:04:14 <Benny> no 18:04:18 <Benny> not in those cases 18:04:35 <Benny> just look on some of the bridges on the ML. 18:04:48 <V453000> Paltala: they choose the path correctly in most cases, but they dont wait in front of them in case of jams :p 18:05:03 <PublicServer> *** kriokamera joined the game 18:05:08 <PublicServer> *** t4rd has left the game (leaving) 18:05:14 <PublicServer> <Paltala> i mean block signals :P 18:05:22 <V453000> although red exit presignal does have a stronger penalty indeed 18:05:25 <kriokamera> yeeaaah!!!!!!!! 18:05:26 <V453000> yes I am talking about these 18:05:33 <V453000> dont wait in front of them... 18:05:33 <V453000> :p 18:08:10 <PublicServer> <avdg> fmauneko: does it work now? 18:09:52 <PublicServer> <fmauNeko> avdg: nope, memories are not working 18:10:07 <PublicServer> <sharpy> where are you talking about? 18:10:19 <PublicServer> <kriokamera> sharpy 18:10:19 <PublicServer> <avdg> no signal between memory and track pls 18:10:28 <PublicServer> <kriokamera> how avonbourne did growed? 18:10:37 <PublicServer> <sharpy> trams :p 18:10:54 <PublicServer> <fmauNeko> Haha, thx :p 18:10:57 <PublicServer> <sharpy> your stations for some reason did nothing, but the connecting trams made it grow 18:11:12 <PublicServer> <kriokamera> okay 18:11:15 <PublicServer> <kriokamera> thanks 18:13:24 <PublicServer> <Paltala> Chris Booth: I've done a load of eyecandy at rudstow 18:15:09 <PublicServer> <imus> E is at 15k now 18:15:32 <PublicServer> <avdg> benny: I'll just fix it :p 18:16:07 <PublicServer> <sharpy> ah i love to see a good flip flop 18:16:16 <PublicServer> <avdg> :) 18:16:51 <PublicServer> <sharpy> i think i 'm getting the hang of logic, just need to figure out memory 18:17:12 <PublicServer> <avdg> :) 18:17:15 <PublicServer> <kriokamera> did someone something on frunport bitches? 18:17:30 <PublicServer> <sharpy> right laters 18:17:33 <PublicServer> *** sharpy has left the game (leaving) 18:26:29 <PublicServer> <kriokamera> rudstow is huge. 18:26:38 <PublicServer> <Paltala> super city 18:26:59 <PublicServer> <Paltala> and my work there is done 18:27:06 *** HanziQ has joined #openttdcoop 18:27:08 <HanziQ> hoy 18:27:11 <HanziQ> !password 18:27:11 <PublicServer> HanziQ: hemmed 18:27:11 <PublicServer> <Paltala> All the eyecandy stations are completed 18:27:28 <PublicServer> <Paltala> hey Hanzi 18:27:49 <PublicServer> <kriokamera> hi 18:28:07 <PublicServer> *** HanziQ joined the game 18:28:35 *** valhallasw has joined #openttdcoop 18:29:01 <PublicServer> *** Intexon joined the game 18:29:08 *** Yexo has quit IRC 18:29:13 <PublicServer> <Intexon> hey 18:29:16 <PublicServer> <imus> hey 18:29:25 <PublicServer> <Paltala> hey 18:29:25 <PublicServer> <kriokamera> hi 18:29:34 <PublicServer> <Paltala> did you spam loads of trains to avondean? 18:30:31 <PublicServer> *** avdg has joined spectators 18:32:58 <PublicServer> <HanziQ> why reversed PBS act as penalties? 18:33:13 <PublicServer> <Paltala> because trains dont like going through the back of a signal 18:33:16 <PublicServer> <kriokamera> cause YAPF don't want go thru they 18:33:25 <PublicServer> <Paltala> but 2 way PBS are the only ones that can 18:33:34 <PublicServer> <Paltala> so we use them as penalties to mark the undesirable route 18:33:43 <PublicServer> <Paltala> but its still avaliable if needed 18:33:46 <PublicServer> <HanziQ> ah 18:34:25 <PublicServer> *** HanziQ has left the game (leaving) 18:34:47 <ODM> because they have a higher penalty than roads hills:P 18:34:52 <ODM> and* 18:35:14 <PublicServer> <Paltala> shit, we need more trains 18:35:23 <PublicServer> <Paltala> ODM, please can we have more trains? 18:35:32 <V453000> !info 18:35:32 <PublicServer> V453000: #:1(Orange) Company Name: 'Avonbourne Transport' Year Founded: 1950 Money: 1464764786 Loan: 0 Value: 1472565919 (T:800, R:280, P:0, S:0) unprotected 18:35:33 <PublicServer> <Paltala> the limit is at 800 *cutest possible, most adorable face of evar* 18:35:40 <V453000> !rcon set max_trains 1000 18:35:48 <PublicServer> <Paltala> thank you :) 18:35:58 <V453000> and try to balance sides :p 18:36:25 <PublicServer> <Paltala> we'll try :P 18:36:38 *** sharpy has quit IRC 18:38:17 <PublicServer> <imus> note: W is at 15k and there's a lot of people waiting in the stations at E 18:38:45 <PublicServer> <Paltala> well im trying to increase the train count on the west side 18:39:00 <PublicServer> <uliko> im working on growing a new city on the west side 18:39:18 <V453000> no need to hurry :p 18:39:21 <V453000> be patient 18:39:25 <PublicServer> <Paltala> lol 18:39:34 <PublicServer> <Paltala> you should see rudstow 18:39:38 <V453000> the effects of growing cities and impacts on network will definitely take time 18:39:54 <PublicServer> *** avdg has joined company #1 18:42:47 <PublicServer> *** Intexon has joined spectators 18:43:36 <PublicServer> <Paltala> im rather proud of Dundale :D 18:43:41 <PublicServer> <avdg> :) 18:44:16 <PublicServer> <avdg> <3 his metro 18:44:34 <PublicServer> <Paltala> =3 18:44:47 <Benny> wtf @ pbs, suicide etc sign at dundale? 18:44:52 <PublicServer> <Paltala> you helped with it a fair bit as well 18:46:47 <PublicServer> <kriokamera> hate city 18:46:50 <PublicServer> <kriokamera> s 18:46:53 <PublicServer> <Paltala> where? 18:47:10 <PublicServer> <kriokamera> new meningworth 18:47:26 <PublicServer> <Paltala> lol 18:47:27 <HanziQ> !password 18:47:27 <PublicServer> HanziQ: grubby 18:47:39 <PublicServer> <Paltala> you didnt exactly give yourself expansion space hey? 18:47:39 <PublicServer> *** HanziQ joined the game 18:47:45 <PublicServer> <kriokamera> trying to make tram sbahn 18:49:00 <PublicServer> <kriokamera> fuck it 18:49:03 <PublicServer> <Paltala> lol 18:50:00 <PublicServer> <avdg> paltala: connect all roads at the center - faster growth :) 18:50:21 <PublicServer> <Paltala> they are connected 18:50:26 <PublicServer> <avdg> nope 18:50:29 <PublicServer> <Paltala> nooo, thats the Richy Rich area! 18:50:47 <PublicServer> <avdg> you still need a way to let it grow fast 18:50:56 <PublicServer> <avdg> except if you want an experiment 18:51:05 <PublicServer> <kriokamera> where? 18:51:17 <PublicServer> <avdg> filter at "Richy Rich" 18:51:27 <PublicServer> <Paltala> screw it 18:51:48 <PublicServer> <Paltala> new popool is annoying it, its growing really slowly 18:52:09 <PublicServer> <avdg> because it can't grow at the north I guess 18:52:17 <PublicServer> <Paltala> that shouldnt affect it 18:52:20 <PublicServer> <avdg> and the east 18:52:29 <PublicServer> <Paltala> it should just mean all growth goes south and west 18:53:32 <PublicServer> <uliko> Well it's pretty balanced at the moment and if everyone works on west it wont be for much longer :p 18:53:41 <PublicServer> <uliko> So starting to grow one city over there cant hurt 18:55:27 <PublicServer> <Paltala> growth should now occur :D 18:55:29 <PublicServer> *** HanziQ has left the game (leaving) 18:55:32 <PublicServer> <avdg> :) 18:56:26 <PublicServer> <avdg> added more spam at dundale after request of pax 18:56:29 <PublicServer> <avdg> :p 18:56:35 <PublicServer> <Paltala> lol 18:56:50 <PublicServer> <Paltala> dundale has like 25% of all west's trains 18:57:07 <PublicServer> <avdg> and still needs more :( 18:57:19 <PublicServer> <avdg> hmm 18:57:22 <PublicServer> <avdg> drops 18:57:40 <PublicServer> <Paltala> where? 18:58:01 <PublicServer> <avdg> main station of dundale 18:58:13 <PublicServer> <avdg> check !pf wtf :p 18:58:16 <PublicServer> <Paltala> thats actually working really well 18:58:26 <PublicServer> <Paltala> rofl! 18:58:47 <PublicServer> <Paltala> got it 18:58:53 <PublicServer> <Paltala> too many penalties 18:59:50 <PublicServer> <avdg> signalgaps... 19:00:17 <PublicServer> <avdg> I consider the signal after a join as 1 of the most important signal here :( 19:00:59 <PublicServer> <avdg> lol, these trains looks like synced 19:01:12 <PublicServer> <Paltala> where? 19:01:27 <PublicServer> <Paltala> lol 19:01:54 <HanziQ> we should play some packed game :) 19:02:00 <HanziQ> eyecandy wawes of trains 19:02:03 <HanziQ> i like that 19:02:40 <Chris_Booth> HanziQ: waves of trains are hard to deal with 19:02:53 <HanziQ> hm 19:02:59 <PublicServer> *** Chris Booth joined the game 19:03:02 <PublicServer> <avdg> well, we have to learn how to manage them :) 19:03:13 <PublicServer> *** Chris Booth has left the game (connection lost) 19:03:20 <HanziQ> :) 19:03:36 <Chris_Booth> gggr why isnt pause on join on 19:03:37 <HanziQ> at least, we can try 19:03:48 <PublicServer> <avdg> so far as I've seen, we have no good package detectors yet 19:03:52 <Chris_Booth> it is easy to handle them 19:04:09 <HanziQ> avdg: package detector? 19:04:18 <PublicServer> <avdg> kinda 19:04:51 <PublicServer> <avdg> ... 19:04:54 <PublicServer> <avdg> dundale 19:05:13 <PublicServer> *** Chris Booth joined the game 19:05:26 <PublicServer> <Paltala> thats me, dont worry 19:05:29 <PublicServer> *** Chris Booth has left the game (connection lost) 19:05:32 <PublicServer> <avdg> :p metro shutted down :) 19:05:47 <PublicServer> <Paltala> not shut down, just...altered :P 19:05:58 *** Yexo has joined #openttdcoop 19:06:11 <Chris_Booth> where are all the admins when you want them 19:06:25 <HanziQ> avdg: we can still create our own server for package tests :) 19:06:26 <PublicServer> <Paltala> having an orgy 19:06:26 <PublicServer> <avdg> ammler is here 19:06:35 <PublicServer> <avdg> :p 19:06:37 <HanziQ> as fmauNeko did for his logic 19:06:47 <PublicServer> <avdg> I can't host one, my gate is blocked 19:07:06 <Chris_Booth> Ammler: are you here? 19:07:11 *** Giant has joined #openttdcoop 19:07:12 <HanziQ> me too 19:07:22 <HanziQ> we'll have to find someone 19:07:32 <Ammler> what the hell? 19:07:35 <Chris_Booth> hi Ammler 19:07:45 <Chris_Booth> can you turn pause on join on please 19:07:55 <Ammler> !rcon pause_on_join 19:07:56 <PublicServer> Ammler: Current value for 'pause_on_join' is: 'off' (min: 0, max: 1) 19:07:57 <Chris_Booth> I love you Ammler in a none sexual way 19:07:58 <Ammler> !rcon pause_on_join 1 19:07:58 <PublicServer> Ammler: say "<Chris_Booth> I love you Ammler in a none sexual way" 19:07:58 <PublicServer> Ammler: [All] PublicServer: <Chris_Booth> I love you Ammler in a none sexual way 19:08:07 <V453000> omg :D 19:08:17 <Chris_Booth> what the hell? 19:08:18 <Ammler> :'-( 19:08:22 <kriokamera> (HOT GAY) 19:08:22 <PublicServer> <Paltala> what he really means is that he wants to fuck your brains out ;) 19:08:34 <PublicServer> *** avdg has joined spectators 19:08:35 <HanziQ> brains? 19:08:38 <HanziQ> :D 19:08:41 <V453000> btw Ammler: why does PS return the last actions when you use rcon or such 19:08:43 <PublicServer> <Paltala> rofl 19:08:51 <V453000> pretty spammy :( 19:08:59 <hylje> V453000: broken response detection 19:09:00 <PublicServer> *** Chris Booth joined the game 19:09:01 <Ammler> yes, reiws aomwrhinf 19:09:02 <Chris_Booth> I love cheese 19:09:10 <V453000> hmm 19:09:12 <PublicServer> <Paltala> omg, why do you want pause on join on? 19:09:15 <PublicServer> <Chris Booth> thanks ammler 19:09:19 <PublicServer> <Chris Booth> so i can join 19:09:20 <Ammler> hmm, wrong pos of my hand on the keyboard 19:09:22 <avdg> :) paltala: read 19:09:25 <PublicServer> <Paltala> ... 19:09:27 <V453000> I see :D 19:09:56 <PublicServer> <Chris Booth> hi v 19:10:06 <PublicServer> <Paltala> avdg 19:10:10 <PublicServer> <avdg> yes? 19:10:19 <PublicServer> <Paltala> reckon you can build a pair of flipflops for dundale? 19:10:30 <PublicServer> <avdg> where? 19:10:39 <PublicServer> <Paltala> before the stations 19:10:40 <V453000> hi Chris 19:10:51 <PublicServer> <avdg> just give me the space, I'll install it, k? 19:11:06 <PublicServer> *** avdg has joined company #1 19:11:07 *** sharpy has joined #openttdcoop 19:11:12 <PublicServer> <Paltala> thats the space i can give unless you remove the roads 19:11:23 <sharpy> !password 19:11:23 <PublicServer> sharpy: bedded 19:11:44 <PublicServer> <avdg> pause is on, cmon :( 19:11:47 <PublicServer> <Paltala> dont like that -.- 19:12:04 <PublicServer> <Chris Booth> wow slow downloader 19:12:07 <PublicServer> <kriokamera> wutsap? 19:12:08 <Benny> pppppaaaaauuuuuuussssseeeee oooooonnnnn joooooooiiiiinnnn *slowmotion* 19:12:13 <PublicServer> <sharpy> my bad :p 19:12:13 <PublicServer> *** sharpy joined the game 19:12:14 <V453000> :D 19:12:36 <V453000> pause on join has one pro and one con 19:12:40 <V453000> pro: people can join 19:12:52 <V453000> con: addicts who need to play constantly will eat you alive :D 19:12:58 <Benny> :D 19:13:20 <PublicServer> <imus> I suddenly start feeling hungry 19:13:32 * V453000 is off suddenly 19:13:43 <Chris_Booth> V453000: love the fact the PZ had its usual 2 days of play 19:13:46 <PublicServer> <Paltala> and i will eat people alive if they cause huge slowdown 19:13:47 <Chris_Booth> then went dead again 19:13:58 <V453000> I am going to revive it later :p 19:14:46 <PublicServer> <Paltala> think you can get another in for the other line? 19:14:49 <PublicServer> <avdg> up and running 19:14:52 <PublicServer> <avdg> hmm 19:15:02 <PublicServer> <avdg> I have to move some stuff then 19:15:06 <PublicServer> <Paltala> go for it 19:15:15 <PublicServer> <Paltala> we need an even train split 19:15:30 <PublicServer> <sharpy> stinks of a flip flop :p 19:15:34 <PublicServer> <Paltala> although, that would require a flipflop up here XD 19:15:53 <PublicServer> <avdg> it requires to destroy the city, I'm afraid 19:16:02 <PublicServer> <avdg> 2 bridges 19:16:03 <PublicServer> <Paltala> ah 19:16:12 <PublicServer> <Paltala> go for it 19:16:16 <fmauNeko> Meow ? 19:16:21 <PublicServer> <Paltala> hey 19:16:27 <PublicServer> <kriokamera> hi 19:16:44 <Benny> konbanwa 19:16:49 <PublicServer> <avdg> :/ 19:16:52 <PublicServer> <Chris Booth> RV limit :'( 19:16:52 <PublicServer> <avdg> poor metro 19:17:13 <PublicServer> <sharpy> lol! 19:17:18 <PublicServer> <kriokamera> self-regulating trams is good 19:17:30 <V453000> !rcon set max_roadveh 19:17:30 <PublicServer> V453000: Current value for 'max_roadveh' is: '300' (min: 0, max: 5000) 19:17:35 <V453000> !rcon set max_roadveh 500 19:17:40 <PublicServer> <kriokamera> (i've reached RV lim) 19:17:50 <PublicServer> <avdg> lol :) 19:18:11 <PublicServer> <kriokamera> why no trains at New Meningworth?? 19:18:50 <PublicServer> <sharpy> this is a little bit like chaos... 19:18:51 *** Sylf has joined #openttdcoop 19:18:53 <PublicServer> <Paltala> FUCK!!! 19:18:56 <PublicServer> <avdg> ? 19:19:05 <PublicServer> <avdg> :( 19:19:06 <PublicServer> <kriokamera> happens. 19:19:13 <Benny> Pal crashed some trains :P 19:19:18 <PublicServer> <sharpy> where?! 19:19:21 <PublicServer> <kriokamera> where? 19:19:21 <PublicServer> <Paltala> i turned a signal to PBS so the train decided to nosedive into another... 19:19:24 <PublicServer> <sharpy> ha 19:19:24 <PublicServer> <avdg> what is funny? 19:19:27 <PublicServer> <sharpy> nice 19:19:30 <Benny> dundale 19:19:36 <HanziQ> rofl 19:19:40 <PublicServer> <avdg> I saw the crash 19:19:44 <PublicServer> <Paltala> not what i needed... 19:19:47 <PublicServer> <sharpy> see the sign "shit shit shit" 19:20:03 <Benny> i loled at the "shit shit shit", not the crash :P 19:20:18 <PublicServer> <uliko> thats a slow curve 19:20:21 <PublicServer> <uliko> hence the extra thingie 19:20:24 <PublicServer> <Chris Booth> its not the end of the world 19:20:30 <HanziQ> !password 19:20:30 <PublicServer> HanziQ: bedded 19:20:44 <HanziQ> !password 19:20:44 <PublicServer> HanziQ: classy 19:20:54 <PublicServer> <Paltala> -.- 19:20:58 <PublicServer> *** HanziQ joined the game 19:21:04 <PublicServer> <fmauNeko> moar crash 19:21:26 <PublicServer> <HanziQ> where's da crash? 19:21:53 <PublicServer> <uliko> cleared 19:21:55 <V453000> Benny: I agree that an appropriate word description usually is much funnier than the fact itself :D 19:22:02 <PublicServer> <Paltala> lol 19:22:30 <Benny> :D 19:22:51 <PublicServer> <avdg> hmm 19:22:54 <PublicServer> *** HanziQ has left the game (leaving) 19:23:00 <PublicServer> <avdg> compact ha? :p 19:23:35 <PublicServer> <Paltala> dude, you got 2 flip flops in 9x16 tiles 19:24:38 <PublicServer> <avdg> its because it only need 1 notgate 19:24:53 <PublicServer> <Paltala> i know but still :P 19:26:30 <HanziQ> well, let's go watch some star wars :) 19:26:36 <PublicServer> <Paltala> lol 19:26:57 <PublicServer> <Paltala> 300 rvs? jeez 19:27:24 <PublicServer> <Paltala> wow avdg, you never told me you grouped our RVs at dundale :D 19:27:28 <PublicServer> <imus> look at New Popool 19:27:45 <PublicServer> <Paltala> heh, that happens occassionally 19:27:48 <PublicServer> <avdg> :p 19:27:58 <PublicServer> <avdg> hmm 19:28:07 <PublicServer> <avdg> I didn't add the new ones :( 19:28:10 <PublicServer> <Paltala> oh well 19:28:25 <PublicServer> <Paltala> you deserve a break 19:28:34 <PublicServer> <avdg> lol 19:28:51 <PublicServer> <Chris Booth> crap 19:28:54 <PublicServer> <Paltala> ? 19:29:00 <PublicServer> <Chris Booth> crash 19:29:04 <PublicServer> <Paltala> where!? 19:29:08 <PublicServer> <imus> what did you do? 19:29:11 <PublicServer> <avdg> hmm crisis ha? 19:29:17 <HanziQ> !password 19:29:17 <PublicServer> HanziQ: classy 19:29:27 <PublicServer> <Paltala> avdg, you have an order rofl 19:29:37 <PublicServer> *** HanziQ joined the game 19:30:02 <PublicServer> <Paltala> wheres the crash? 19:30:05 <PublicServer> <uliko> whoever is the logic guru please build a flip flop thingie at "!flip flop" and if possible also connect it to the ml 19:30:47 <PublicServer> <Paltala> oh Chris, like my eyecandy stations i did for ya? 19:30:50 <PublicServer> <avdg> juist build and reserve space :) 19:30:55 <PublicServer> <Paltala> ah, that crash 19:31:40 <PublicServer> <HanziQ> what where? iwannasee 19:31:43 <PublicServer> <HanziQ> :D 19:31:43 <PublicServer> <Paltala> ill join it to the ML# 19:33:16 <PublicServer> *** Spike joined the game 19:33:28 <PublicServer> <kriokamera> what is it? why game pausing? 19:33:37 <PublicServer> <uliko> to ease the joining process 19:34:01 <PublicServer> <kriokamera> hm. and it not gonna be turned off? 19:34:10 <PublicServer> <kriokamera> it seems it good for me 19:34:20 <PublicServer> <uliko> its a good feature 19:34:24 <PublicServer> <kriokamera> yes 19:34:35 <^Spike^> if there is a big map.. slow connections can't connect without pausing 19:34:50 <^Spike^> that's why the join pause thing of ottd is on 19:34:50 <PublicServer> <kriokamera> yyeah! it's about me 19:34:53 <PublicServer> <avdg> I can :) 19:35:08 <PublicServer> <kriokamera> i'm only agree this thing 19:35:22 <V453000> !rcon set max_roadveh 19:35:22 <PublicServer> V453000: Current value for 'max_roadveh' is: '500' (min: 0, max: 5000) 19:35:30 <V453000> !inco 19:35:32 <V453000> !info 19:35:33 <PublicServer> V453000: #:1(Orange) Company Name: 'Avonbourne Transport' Year Founded: 1950 Money: 1614876723 Loan: 0 Value: 1623362027 (T:851, R:300, P:0, S:0) unprotected 19:35:43 *** sh3 has joined #openttdcoop 19:35:52 <sh3> !password 19:35:52 <PublicServer> sh3: myriad 19:35:53 <PublicServer> <Paltala> av, you working on the exit? 19:36:18 <PublicServer> *** sh3 joined the game 19:37:11 *** devilsadvocate has joined #openttdcoop 19:38:36 <PublicServer> <avdg> k 19:39:28 <PublicServer> *** sh3 has left the game (leaving) 19:39:32 *** sh3 has quit IRC 19:40:04 <PublicServer> <avdg> hmm 19:40:18 <als> !password 19:40:18 <PublicServer> als: myriad 19:40:29 <PublicServer> <avdg> check !join 19:40:33 <PublicServer> *** t4rd joined the game 19:40:38 <PublicServer> <avdg> 2 combo's -> bad 19:40:44 <PublicServer> <Paltala> and its broken 19:41:00 <PublicServer> <Benny> who what where? 19:41:10 <V453000> me here nothing 19:41:13 <PublicServer> <sharpy> my bad 19:41:13 <PublicServer> <avdg> let me do it 19:41:13 <PublicServer> <Paltala> ive got it 19:41:19 <PublicServer> <Paltala> its easy to do 19:41:23 <PublicServer> <avdg> :p 19:41:35 <Benny> V453000: :P 19:41:38 <PublicServer> <avdg> I can do it without destroying these poor bridges 19:42:17 <PublicServer> * avdg wonders how good the knowledge is of the coopers 19:45:08 <PublicServer> <kriokamera> me worked too 19:45:36 <PublicServer> <Paltala> the prio was fine 19:45:39 <PublicServer> <Paltala> -.- 19:45:57 <PublicServer> <avdg> jam :( 19:46:07 <PublicServer> <sharpy> thats what i'm trying to fix 19:46:35 <PublicServer> <sharpy> its that double combo signal which means it won't 19:46:38 <PublicServer> <fmauNeko> Haha, I made avdg's flip flop moar compact :p 19:46:54 <PublicServer> <avdg> :) 19:47:03 <PublicServer> <avdg> its just a flipflop :p 19:47:12 <PublicServer> <kriokamera> there is no way except adding 3rd line 19:47:15 <PublicServer> <fmauNeko> Yeah, but now it's moar compact :p 19:47:30 <PublicServer> <fmauNeko> Where's the jam ? 19:47:33 <PublicServer> * avdg wonders how beautiful !art can be 19:48:00 <PublicServer> <Paltala> give us the sign then you dozy boy :P 19:48:28 <Benny> Is that a compliment, avdg? o_O 19:48:32 <PublicServer> <fmauNeko> Ooh, I see another flip-flop :p 19:48:35 <PublicServer> <avdg> nope 19:48:44 <Benny> afraid so 19:49:18 <PublicServer> <avdg> fixed 19:50:28 <PublicServer> <avdg> well, if you had 2 entrysignals in a row 19:50:37 <PublicServer> <avdg> the 1st one is green 19:50:53 <PublicServer> <avdg> but if the train passes that one, the second could be red 19:51:08 <PublicServer> <avdg> so the train could miss a gap 19:51:11 <Benny> aah, under the bridges, didnt see it 19:51:28 <Benny> well you're right 19:51:40 <PublicServer> * Chris Booth wonders if my terminus could be any cooler 19:51:54 * Benny wonders where that terminus is 19:52:10 <PublicServer> <Chris Booth> RSW 19:52:25 <PublicServer> <Paltala> hey, dundale is looking epic ;) 19:52:38 <Benny> ..couldnt be more crammed, thats for sure 19:52:51 <PublicServer> <Paltala> rofl, just noticed the extent of me /Pal eyecandy signs 19:53:15 <PublicServer> <sharpy> i saw them 19:53:19 <PublicServer> <sharpy> i was like eeerm 19:53:24 <PublicServer> <Paltala> =3 19:53:34 <PublicServer> <kriokamera> maybe make connecting pause buildable? 19:54:01 <PublicServer> <Chris Booth> you can with build in pause mode 19:54:10 <PublicServer> <Paltala> with the cheat 19:54:13 <PublicServer> <Paltala> which isnt activated 19:54:16 <PublicServer> <uliko> but then anyone con go build solo too 19:54:21 <PublicServer> <Chris Booth> but then people can play on thier on 19:54:24 <PublicServer> <kriokamera> i know 19:54:27 <PublicServer> <Chris Booth> which is bad 19:55:06 <PublicServer> <kriokamera> i say maybe make we can build when game pausing on someone's connect? 19:55:27 <PublicServer> <Chris Booth> not possible at the moment 19:55:36 <PublicServer> <kriokamera> okay 19:55:36 <PublicServer> <Chris Booth> or turn pause on join off 19:55:44 <PublicServer> <kriokamera> nono 19:55:50 <PublicServer> <sharpy> YES logic win 19:56:00 <PublicServer> <Paltala> where? 19:56:05 <PublicServer> <sharpy> HERE 19:56:23 <PublicServer> <Paltala> where is HERE? 19:56:28 <PublicServer> <Paltala> oh there 19:56:37 <PublicServer> <Chris Booth> caps lock is the cruise control for COOOL 19:56:37 <PublicServer> <sharpy> the logic cancels effect or prios if queue is too long 19:56:40 <PublicServer> <kriokamera> what does this logic? 19:56:43 <PublicServer> <kriokamera> can't understand 19:57:04 <PublicServer> <kriokamera> aa 19:57:07 <PublicServer> <kriokamera> okay 19:57:10 <PublicServer> <kriokamera> it's nice 19:57:31 <PublicServer> <kriokamera> it's VERY nice 19:57:42 <PublicServer> <sharpy> its a case of, if the queue out the station is too long, then 19:57:52 <PublicServer> <sharpy> its preferable ML queue than station 19:57:56 <PublicServer> <Paltala> unfortunately, it lets a train through if one just goes past it though 19:58:05 <PublicServer> <Paltala> even if there is no queue 19:58:51 <PublicServer> <kriokamera> hm 19:59:08 <PublicServer> <avdg> pbs :( 19:59:13 <PublicServer> <kriokamera> maybe, it will be more failsafe, if NOT gates be more slow? 19:59:16 <PublicServer> <Paltala> ewwwww 19:59:31 <PublicServer> <Chris Booth> no faster not = better 19:59:35 <PublicServer> <sharpy> defo 19:59:56 <PublicServer> <sharpy> i've put two in to stop the output signal flickering 20:00:05 <PublicServer> <sharpy> they have to be desynced too 20:00:14 <PublicServer> <avdg> ? 20:00:29 <PublicServer> <sharpy> the nots, other wise the output flickers 20:00:38 <PublicServer> <kriokamera> but in this situation we need some slowness. if even with slow NOTs they are stopped - it is really jam and it isn't just an only train 20:00:44 <PublicServer> <avdg> then there is a construction error 20:00:48 <PublicServer> <avdg> sign it 20:01:15 <PublicServer> <kriokamera> please try slow engines 20:01:26 <PublicServer> <Paltala> wont work 20:01:35 <PublicServer> <sharpy> theres no need 20:01:38 <PublicServer> <Paltala> fast trains are best in logic gates 20:01:41 <PublicServer> <sharpy> and it won't work 20:01:46 <planetmaker> @identify 20:02:21 <Webster> Hello VVG. I'm as intelligent as I like to be. Wanna bet? Even though I'm not Dorpsgek 20:02:31 <PublicServer> <avdg> why 2 nots? 20:02:34 <PublicServer> <Paltala> wtf? XD 20:02:37 <PublicServer> *** t4rd has left the game (leaving) 20:02:40 <PublicServer> <sharpy> output flickers 20:02:45 <PublicServer> <avdg> it shouldn't 20:02:54 <PublicServer> <sharpy> i found it did 20:03:04 <Webster> VVG: this is going to be great fun. Really great 20:03:14 <PublicServer> <Paltala> krio, slow engines wont be used 20:03:16 <Webster> sadly I cannot pull this in #openttd 20:03:17 <PublicServer> <Paltala> there is no need for them 20:03:17 <PublicServer> <avdg> not flickers -> construction error 20:03:38 <PublicServer> <sharpy> show me how to make a proper one? 20:03:44 <VVG> wth? 20:03:58 <Webster> VVG hallo! You're finally come here again :-) Welcome back! :-) 20:04:12 <VVG> stop playing around! 20:04:24 <PublicServer> <Paltala> I think PM is screwing with you :P 20:04:35 <Webster> oh... why... Psst, Paltala ! 20:04:39 <planetmaker> :-) 20:04:42 <PublicServer> <Paltala> XD 20:04:43 <VVG> :) 20:04:56 <planetmaker> It's the very same bot :-) 20:05:07 <planetmaker> sadly I can't access it in #openttd ;-) 20:05:13 <PublicServer> <kriokamera> lemme try a little 20:05:36 <VVG> same as in same instance? 20:05:44 <planetmaker> Sorry, but it was just too much fun, VVG :-) 20:05:55 <PublicServer> <sharpy> WOAH 20:05:57 <planetmaker> No, it's different bots. But same version of the programme. Or very similar 20:06:01 <PublicServer> <sharpy> don't connect 20:06:12 <PublicServer> <sharpy> lets examin the outputs 20:06:15 <PublicServer> <avdg> what ya guys want 20:06:24 <PublicServer> <avdg> I see logics that doens't make any sense 20:06:30 <VVG> i don't mind, but "too much"? 20:07:02 <planetmaker> Sorry, I miss context 20:07:56 <PublicServer> *** Chris Booth has left the game (connection lost) 20:07:56 <PublicServer> <Paltala> wow, big output flicker plus the trains arent synced? 20:08:18 <PublicServer> <sharpy> i know 20:08:27 <PublicServer> <sharpy> it shouldn't happen 20:08:42 <PublicServer> <kriokamera> let reconnect? 20:08:46 <PublicServer> <sharpy> its not flickering now 20:09:19 <PublicServer> <avdg> signal error 20:09:29 <PublicServer> <sharpy> what one? 20:09:38 <PublicServer> <avdg> end != combo 20:09:49 <PublicServer> <sharpy> ah 20:10:04 <PublicServer> <sharpy> village error 20:10:19 <PublicServer> <avdg> works fine 20:10:25 <PublicServer> <sharpy> yeah 20:10:30 <PublicServer> <sharpy> it'll do 20:10:32 <VVG> planetmaker: nvm then 20:10:45 <planetmaker> :-) 20:10:48 <PublicServer> <avdg> :p /me blames the guy who invented a better not 20:11:04 <PublicServer> <sharpy> is there a better not? 20:11:07 <PublicServer> <kriokamera> sorry, i mistake in signals 20:11:16 <PublicServer> *** sharpy has left the game (connection lost) 20:11:28 <sharpy> !password 20:11:28 <PublicServer> <Paltala> dont connect it 20:11:28 <PublicServer> sharpy: versed 20:11:31 <PublicServer> <avdg> using 4 nots to create a notgate that does exactly the same with only 1/4th of a construction :p 20:11:51 <PublicServer> *** sharpy joined the game 20:12:02 <PublicServer> <kriokamera> why don't? 20:12:05 <PublicServer> <avdg> thats a big shame :p 20:12:15 <PublicServer> <Paltala> because yours isnt needed 20:12:30 <PublicServer> <sharpy> it solves a non existent problem 20:12:58 <PublicServer> <kriokamera> hey? 20:13:15 <PublicServer> <kriokamera> it is not bad 20:13:20 <PublicServer> <kriokamera> i'm only see 20:13:23 <PublicServer> <Paltala> but isnt needed 20:13:32 <PublicServer> <kriokamera> isn't needed 20:13:49 <PublicServer> <kriokamera> i ant see 20:13:52 <PublicServer> <sharpy> you can test by watching !here 20:14:07 <PublicServer> <Paltala> city? 20:14:10 <PublicServer> <kriokamera> i know 20:14:19 <PublicServer> <Paltala> dont connect it, its not needed 20:14:22 <PublicServer> <kriokamera> gsdhyjgd 20:14:25 <PublicServer> <sharpy> he can connect the front and watch the signal to see it work 20:14:28 <PublicServer> <avdg> check southwest pls 20:14:31 <PublicServer> <sharpy> but not the rear 20:15:22 *** Chillosophy has quit IRC 20:15:24 <PublicServer> *** Paltala has left the game (connection lost) 20:15:29 *** Paltala has quit IRC 20:15:30 <PublicServer> *** Intexon has joined company #1 20:16:51 <PublicServer> <kriokamera> sharpy: your logic fails when one train rolls 20:17:06 <PublicServer> <kriokamera> my logic shows green when it;s real jam 20:17:07 <PublicServer> <sharpy> i swear it doesn't 20:17:28 <PublicServer> <kriokamera> see on THIS signal 20:17:43 <PublicServer> <sharpy> yeahy 20:17:46 <PublicServer> <fmauNeko> sharpy: one of your NOT gate lacks a signal, is that normal ? 20:17:49 <PublicServer> <sharpy> i have been watching 20:17:53 <PublicServer> <kriokamera> it should show green only if it jam, not it? 20:18:02 <PublicServer> <sharpy> yes 20:18:05 <PublicServer> <fmauNeko> Okay 20:18:05 <PublicServer> <sharpy> it is for me 20:18:14 <PublicServer> <sharpy> i was building them faulty 20:18:17 <PublicServer> <kriokamera> NOW 20:18:20 <PublicServer> <sharpy> so output flickered 20:18:24 <PublicServer> <kriokamera> been showing green for a second 20:18:33 <PublicServer> <sharpy> so i built two, an "and" and desynced one with missing signal 20:18:48 <PublicServer> <sharpy> right, krio bakc with you 20:19:23 <PublicServer> <sharpy> ok, now try yours 20:19:26 <PublicServer> <kriokamera> no 20:19:29 <PublicServer> <kriokamera> this signal wrong 20:19:47 <PublicServer> <kriokamera> it's shows green also when it;s free on the rio 20:19:58 <PublicServer> <kriokamera> yes 20:20:31 <PublicServer> <sharpy> ah yes i see, it does for some and doesn't for other 20:20:52 <PublicServer> <sharpy> it depends on chance i think, but so does yours 20:20:56 <PublicServer> <sharpy> :p 20:20:59 <PublicServer> <kriokamera> wait 20:21:20 <PublicServer> <kriokamera> more failsafe, but not absolute 20:21:25 <PublicServer> <sharpy> mines got more chance of faulting, but they are both faulty 20:21:34 <PublicServer> <sharpy> yeah 20:21:50 <PublicServer> *** Intexon has left the game (leaving) 20:21:56 <PublicServer> <kriokamera> my will work better if it more slow 20:22:17 <PublicServer> <sharpy> then lets find the optimum speed for the trains 20:22:28 <PublicServer> <avdg> it isn't speed 20:22:33 <PublicServer> <avdg> its power 20:22:35 <HanziQ> avdg: hey logic master, is it possible to do inverted flip flop? (not split, but join -> 1) one from left 2) one from right 3) goto 1 20:22:40 <PublicServer> <kriokamera> let connect yours when i replace engines at mine 20:22:51 <PublicServer> <avdg> hanziQ: no 20:22:56 <PublicServer> <HanziQ> avdg: 20:23:01 <PublicServer> <avdg> its not reliable 20:23:04 <PublicServer> <HanziQ> avdg: hm 20:23:13 <PublicServer> <imus> is't that done automaticly when you don't use prio Hanzi? 20:23:18 <PublicServer> <sharpy> i say 45 mph 20:23:21 <PublicServer> <HanziQ> imus: no 20:23:36 *** Seberoth has quit IRC 20:23:36 <PublicServer> <sharpy> they'll do 20:23:39 <PublicServer> <HanziQ> imus: if there are trains on ml, no trains from sl will join 20:24:12 <PublicServer> <imus> that is the effect of the prio 20:24:28 <PublicServer> *** avdg has joined spectators 20:25:25 <PublicServer> <sharpy> i say thats the optimum 20:25:47 <PublicServer> <sharpy> ah but wait 20:26:08 <PublicServer> <sharpy> it flickers every now and again 20:26:35 <PublicServer> <sharpy> desyncing one will help 20:26:35 <PublicServer> <kriokamera> too small engines? 20:26:56 <PublicServer> <kriokamera> afk for a 15 min 20:27:05 <PublicServer> <sharpy> ok 20:27:26 <PublicServer> <sharpy> whose building here now? 20:27:53 <Benny> those two signals were me 20:28:05 <Benny> easier to monitor this way 20:28:26 <PublicServer> <sharpy> yeah 20:28:31 <PublicServer> <sharpy> i think that should do it 20:28:41 <PublicServer> <sharpy> the chances of them both flickering at the same time 20:28:44 <PublicServer> <sharpy> is small 20:29:07 <PublicServer> <HanziQ> wait, wait,all this logic is only for detecting a jam? 20:29:16 <PublicServer> <sharpy> and there by 20:29:25 <PublicServer> <sharpy> allowing trains out 20:29:28 <PublicServer> <sharpy> yes :) 20:29:37 <PublicServer> <HanziQ> i thought, that trains are going to the left line only, if there is a jam 20:29:46 <PublicServer> <sharpy> what if both jam? 20:29:49 <PublicServer> <HanziQ> so why not detecting it !there? 20:29:58 <PublicServer> <sharpy> because 20:30:03 <PublicServer> <sharpy> that is not the prefered line 20:30:12 <PublicServer> <sharpy> trains want to go right 20:30:15 <PublicServer> <HanziQ> i know 20:30:19 <PublicServer> <sharpy> only use left if jammed 20:30:24 <PublicServer> <sharpy> its a sort of overflow 20:30:27 <PublicServer> <HanziQ> yea 20:30:30 <PublicServer> <fmauNeko> Hmm, if you remove the penalties, they go left 20:30:39 <PublicServer> <sharpy> yes 20:30:47 <PublicServer> <HanziQ> and on the overflow, you see that there is a jam, so you can force it to join 20:31:08 <PublicServer> <sharpy> don't want to block both ML 20:31:13 <PublicServer> <fmauNeko> But left sucks, because it a three may merge, the other one is only 2 20:31:23 <PublicServer> <kriokamera> here for a while (does it really means 'for a short time'?) 20:32:02 <PublicServer> <Spike> just a small tip that has been used for a long time 20:32:11 <PublicServer> <Spike> put a ! infront of signs you want ppl to notice 20:32:14 *** Sylf_mobile has quit IRC 20:32:20 <PublicServer> <Spike> makes it easier to find in the sign list :) 20:32:35 <PublicServer> <fmauNeko> Omagad, Canadian station, I haven't seen that 20:33:02 <PublicServer> <kriokamera> but it trick is veryveryvery nice 20:33:06 <PublicServer> <kriokamera> this* 20:33:10 <PublicServer> <kriokamera> afk 20:33:14 <PublicServer> *** kriokamera has joined spectators 20:36:03 <PublicServer> *** kriokamera has joined company #1 20:36:42 <Benny> well 20:36:50 <Benny> gotta go 20:36:54 <PublicServer> *** HanziQ has left the game (connection lost) 20:36:56 <Benny> bai bai 20:37:03 <PublicServer> *** Benny has left the game (leaving) 20:38:45 <PublicServer> <sharpy> what are you testing? 20:38:46 *** Benny has quit IRC 20:39:48 <PublicServer> * avdg has an idea for an even more compact flipflop 20:39:56 <HanziQ> show us show us! 20:39:57 <PublicServer> *** avdg has joined company #1 20:40:00 <HanziQ> !password 20:40:00 <PublicServer> HanziQ: unsung 20:40:09 <V453000> oh shit work done for today \o/ 20:40:14 * V453000 is joining in 20:40:19 <PublicServer> *** HanziQ joined the game 20:40:31 <PublicServer> <sharpy> logic ideas creep up on you 20:40:40 <PublicServer> <sharpy> when you least suspect it 20:42:26 <PublicServer> <V453000> hi 20:42:26 <PublicServer> *** V453000 joined the game 20:42:29 <PublicServer> <sharpy> hiya 20:42:29 <PublicServer> <HanziQ> hoho 20:42:32 <PublicServer> * avdg hates autopauze 20:42:35 <PublicServer> <avdg> hey v 20:42:50 <PublicServer> <V453000> how are we doing? 20:43:48 <PublicServer> <avdg> hmmm !wtfbbq is done 20:44:20 <PublicServer> <V453000> oh holy lol :D 20:44:20 <PublicServer> <V453000> guys 20:44:20 <PublicServer> <sharpy> lol 20:44:24 <PublicServer> <sharpy> its tiny! 20:44:33 <PublicServer> <V453000> why so many flipflops 20:44:33 <PublicServer> <V453000> omg 20:44:39 <PublicServer> <avdg> no idea 20:44:49 <PublicServer> <avdg> i just get the job to install them 20:44:52 <PublicServer> <imus> cause we (eughm, they) can :) 20:44:52 <PublicServer> <V453000> the one to the south of wtfbbq is pointless 20:45:14 <PublicServer> <HanziQ> it's tiny, cool and beyond all understanding 20:45:32 <PublicServer> <V453000> well understanding is fine but it is totally pointless :) 20:45:37 <PublicServer> <V453000> at that spot 20:45:53 <PublicServer> <HanziQ> V453000: maybe for you... 20:46:02 <PublicServer> <V453000> the same goes for New Popool 20:46:14 <PublicServer> <imus> mirror it verticaly so you can use in at fort tesbridge ;) 20:46:54 <PublicServer> <avdg> well, its just a movement of the memory 20:47:07 <PublicServer> <avdg> since it actually doesn't matter where you put them 20:47:34 <PublicServer> *** sharpy has left the game (leaving) 20:47:34 <PublicServer> <HanziQ> well 20:47:46 <PublicServer> <HanziQ> that's nice 20:47:49 <PublicServer> <HanziQ> but i still don't get it :) 20:47:58 <PublicServer> *** Chris Booth joined the game 20:48:09 <PublicServer> <avdg> train over sensor -> sensor remembers the train 20:48:12 <PublicServer> <avdg> notgate -> reset sensort 20:48:15 <PublicServer> <avdg> *sensors 20:49:07 <PublicServer> <HanziQ> could you make it work somewhere? 20:49:16 *** kuch3n has joined #openttdcoop 20:49:20 <kuch3n> !password 20:49:20 <PublicServer> kuch3n: unsung 20:49:22 <PublicServer> <avdg> wait 20:49:25 <PublicServer> <avdg> I'm thinking 20:49:28 <PublicServer> <V453000> I would advise to try understanding the original flipflop first 20:49:37 <PublicServer> <avdg> :p 20:49:37 <PublicServer> <V453000> this is close 20:49:41 <PublicServer> <HanziQ> i understand flip flop 20:49:46 <PublicServer> <avdg> this one is more simplified 20:49:49 <PublicServer> <V453000> uh :D 20:49:58 <PublicServer> <HanziQ> i wouldn't say simplified, but ok :D 20:50:10 <PublicServer> <HanziQ> it just looks a bit strange.. 20:50:14 <PublicServer> *** kuch3n joined the game 20:50:19 <PublicServer> <kuch3n> hi 20:50:23 <PublicServer> <V453000> Chris Booth: RSW looks super cool 20:50:27 <PublicServer> <HanziQ> especially !that memory 20:50:30 <PublicServer> <Chris Booth> V453000: what is limit on town size? 20:50:51 <PublicServer> <V453000> none really ... as long as the halves of map are as equal as we can get 20:50:54 <PublicServer> <Chris Booth> and thanks i like my random terminus 20:50:58 <PublicServer> <avdg> hanziQ: just remember that the memory is red when a train pass it 20:51:08 <PublicServer> <V453000> all in all looks super cool :) 20:51:11 <PublicServer> <HanziQ> avdg: yes 20:51:11 <PublicServer> <avdg> nothing more 20:51:14 <PublicServer> <V453000> including Sbahns 20:51:17 <PublicServer> <Chris Booth> i may leave Rudstow alone then 20:51:44 <PublicServer> *** uliko has left the game (leaving) 20:51:56 <PublicServer> <avdg> ty v 20:52:11 <PublicServer> <V453000> ? 20:52:20 <PublicServer> <avdg> oh srr 20:52:29 <PublicServer> <avdg> :) 20:52:34 <PublicServer> <V453000> heey we still have red busses since the Chess :D 20:52:43 <PublicServer> <avdg> lol 20:52:47 <PublicServer> <Chris Booth> i like Lodingney eyecanfy 20:53:02 <PublicServer> <avdg> where is combuster when you need him ;-) 20:53:06 <PublicServer> <Chris Booth> hiding 20:53:15 <PublicServer> <V453000> I am not really a big fan of VAST 20:53:18 <PublicServer> <kuch3n> Will the public server restart today? 20:53:27 <PublicServer> <V453000> kuch3n: wtf? 20:53:27 <PublicServer> <Chris Booth> kuch3n: no! 20:53:36 <PublicServer> <Chris Booth> i told you earlyer 20:53:39 <PublicServer> <kuch3n> When does it? :D 20:53:48 <PublicServer> <Chris Booth> when the game is finshed 20:53:52 <PublicServer> <kuch3n> finished? 20:53:55 <PublicServer> <Chris Booth> and all goals in the plan are met 20:53:58 <PublicServer> <kriokamera> does someone know easy AND gate? 20:54:25 <PublicServer> <Chris Booth> and is just persignals kriokamera 20:54:25 <PublicServer> <avdg> and is easy 20:54:41 <PublicServer> <Chris Booth> as green is 0 20:54:44 <PublicServer> <kriokamera> no 20:54:44 <PublicServer> <kuch3n> Sorry, i meant the public server :D 20:54:51 <PublicServer> <Chris Booth> and red is 1 20:54:51 <PublicServer> <kuch3n> *welcome* 20:54:51 <PublicServer> *** Intexon joined the game 20:55:03 <PublicServer> <Chris Booth> the a 1 b1 o1 20:55:06 <PublicServer> <kriokamera> just presignals is an OR gate 20:55:17 <PublicServer> <Chris Booth> no persignals is an and 20:55:26 <PublicServer> <Chris Booth> red is true 20:55:26 <PublicServer> <avdg> green == 0 20:55:35 <PublicServer> <Chris Booth> green is false 20:55:53 <PublicServer> <Chris Booth> you want a nand gate then? 20:56:47 <PublicServer> <kriokamera> table for AND 20:57:44 <PublicServer> <kriokamera> A1 B0 AND 1 20:57:59 <PublicServer> <kriokamera> you showing me OR 20:58:04 <PublicServer> <Chris Booth> no that is and 20:58:07 <PublicServer> <avdg> red == 1 20:58:31 <PublicServer> <kriokamera> it shows green when only one signal is green 20:58:41 <PublicServer> <kriokamera> but AND needs both 20:58:50 <PublicServer> <avdg> krio: red = 1 20:58:50 <PublicServer> <Chris Booth> yes as green is 0 20:59:07 <PublicServer> <avdg> is an openttdcoop standard 20:59:10 <PublicServer> <kriokamera> all the same 20:59:13 <PublicServer> <kriokamera> it's OR 20:59:16 <PublicServer> <avdg> nope 20:59:33 <PublicServer> <avdg> if red == 1, then its an and 20:59:42 <PublicServer> <avdg> if red == 0, then its an or 21:00:21 <PublicServer> <avdg> krio 21:00:26 <PublicServer> <kriokamera> ya? 21:00:29 <PublicServer> <avdg> you builded a memory 21:00:38 <PublicServer> <kriokamera> yees 21:00:44 <PublicServer> <kriokamera> it is 21:00:48 <PublicServer> <kriokamera> an AND gate 21:00:51 <PublicServer> <Chris Booth> no me as i think that is whar kriokamera wanted 21:00:51 <PublicServer> <avdg> krio: set boot off 21:00:56 <PublicServer> <kriokamera> i got satisfied 21:00:59 <PublicServer> <avdg> krio: its failed 21:01:14 <PublicServer> <avdg> :) 21:01:17 <PublicServer> <Chris Booth> that is not an and gate 21:01:21 <PublicServer> <avdg> thats a memory 21:01:38 <PublicServer> *** V453000 has left the game (leaving) 21:02:04 <PublicServer> <kriokamera> i want output green only if both inputs green 21:02:19 <PublicServer> <avdg> or -> prio 21:03:18 <PublicServer> <kriokamera> i know math logics 21:03:24 <PublicServer> <kriokamera> and i showed OR 21:03:39 <PublicServer> <avdg> krio: read the openttdcoop conventions 21:03:48 <PublicServer> <kriokamera> 'and gate' is when needs 'a AND b' 21:03:48 <PublicServer> <avdg> hmm is there any writen? 21:03:52 <PublicServer> <avdg> oh yeah, blog... 21:05:13 <PublicServer> * avdg thinks he is too smart atm 21:05:16 <PublicServer> <avdg> :( 21:06:02 <PublicServer> <HanziQ> hm 21:06:13 <PublicServer> <HanziQ> i built 1 memory flip flop 21:06:28 <PublicServer> <HanziQ> but you have to connect the memory to the right side 21:06:43 <PublicServer> <avdg> hanziQ where? 21:06:48 <PublicServer> <HanziQ> i'll build it here 21:07:00 <kriokamera> http://en.wikipedia.org/wiki/Logic_symbols 21:07:01 <Webster> Title: List of logic symbols - Wikipedia, the free encyclopedia (at en.wikipedia.org) 21:07:54 <kriokamera> and: The statement A ? B is true if A and B are both true; else it is false. 21:07:59 <kriokamera> that's all 21:08:22 <V453000> cya im off :p 21:08:25 <V453000> gnight 21:08:39 <Chris_Booth> gn V453000 21:08:39 <kriokamera> bye 21:08:42 <PublicServer> <HanziQ> just near !wtfbbq 21:08:45 <PublicServer> <HanziQ> bye 21:08:55 <PublicServer> <avdg> :) 21:08:58 <PublicServer> <avdg> rebuilding mine 21:09:02 <PublicServer> <HanziQ> with that orientation it work 21:09:05 <PublicServer> <HanziQ> s 21:09:21 <PublicServer> <HanziQ> but i dunno, if it'll work when you turn it like 90 degrees 21:09:49 <PublicServer> <HanziQ> main idea is, that train chooses the right line, when they are both empty 21:11:35 <PublicServer> <avdg> hmm 21:12:18 <kuch3n> caboose? 21:12:20 <kuch3n> whats this? 21:12:36 <PublicServer> <Chris Booth> now that looks sick 21:13:15 <PublicServer> <HanziQ> avdg: what do you think about it? 21:13:30 <PublicServer> <avdg> well, it has 1 memory less :) 21:13:39 <PublicServer> <HanziQ> :) 21:13:51 <PublicServer> <avdg> and only works if that 1 side is shorter 21:14:00 <PublicServer> <HanziQ> ye 21:14:09 <PublicServer> <HanziQ> you must connect the memory to the prefered line 21:14:23 *** fonsinchen has joined #openttdcoop 21:14:24 <PublicServer> <HanziQ> well, i'll go to bed 21:14:24 <PublicServer> <HanziQ> cya 21:14:24 <PublicServer> <avdg> well, you aren't forcing trains now 21:14:29 <PublicServer> <avdg> you need a 2way 21:14:38 <PublicServer> *** HanziQ has left the game (leaving) 21:14:44 <PublicServer> <avdg> thats why I have that strange construction 21:14:44 <PublicServer> <avdg> gn 21:14:54 <PublicServer> <Chris Booth> I am off to bed now 21:15:03 <PublicServer> <Chris Booth> have to be up at 5am 21:15:14 <PublicServer> *** Chris Booth has left the game (leaving) 21:15:17 <PublicServer> <imus> what time is it now for you Chris? 21:15:26 <Chris_Booth> 22:00 21:15:29 *** [com]buster has joined #openttdcoop 21:15:35 <PublicServer> <imus> ^.^ 21:15:39 <PublicServer> <kriokamera> 1:15 O_o 21:16:03 <PublicServer> <kriokamera> how did you managed 15 minutes difference? 21:16:12 <PublicServer> <avdg> add a 1 more and you have mine time kriokamera 21:16:21 <PublicServer> <avdg> :p 21:16:25 <HanziQ> i have 23:16 21:16:34 <PublicServer> <avdg> same 21:16:46 <PublicServer> <imus> same as Hanzi 21:17:28 <V453000> British are very weird these days I see :D 21:17:44 <V453000> even reducing 15 more minutes :D 21:18:13 <PublicServer> <avdg> they are closer to the north ;-) 21:21:33 <PublicServer> <kriokamera> fuck. wireless mouse have no battery charge 21:23:28 *** Chris_Booth has quit IRC 21:24:26 *** HanziQ has quit IRC 21:26:28 <PublicServer> *** avdg has left the game (leaving) 21:30:47 <PublicServer> <kriokamera> avdg, are the signals stands right on !flipflopflup? 21:31:16 <PublicServer> <fmauNeko> Han 21:31:16 <avdg> hmm is the screenshot still broken? 21:31:30 <PublicServer> <fmauNeko> Who's playing with flipflops :p 21:31:33 <PublicServer> <fmauNeko> ? 21:31:35 <avdg> just boom! it and do !sreen 21:31:36 <avdg> :p 21:31:40 <avdg> *!screen 21:31:47 <avdg> think its still broken 21:31:52 <kriokamera> !screen 21:31:53 <PublicServer> *** kriokamera liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/.png) 21:32:12 <avdg> broken 21:32:23 <avdg> http://ps.openttdcoop.org/publicserver/webcam/latest.png 21:32:33 <^Spike^> avdg tell us something new 21:32:40 <avdg> :) 21:32:41 <kriokamera> oooh 21:32:48 <kriokamera> something old 21:32:53 <avdg> well it costs me some clicks to join 21:32:58 <avdg> :p 21:33:02 <kriokamera> thanks 21:33:03 <sharpy> !password 21:33:03 <PublicServer> sharpy: sadism 21:33:08 <kriokamera> =)))) 21:33:10 <kriokamera> pwd lol 21:33:19 <avdg> :) 21:33:26 <PublicServer> *** sharpy joined the game 21:36:53 <avdg> krio: did you test it? 21:36:58 <PublicServer> <kriokamera> no 21:37:01 <PublicServer> <kriokamera> i'm afraid 21:37:11 <avdg> just test it 21:37:15 <PublicServer> <kriokamera> okay 21:37:16 <avdg> crashes are rare 21:41:46 <PublicServer> <kriokamera> don't work 21:44:01 <PublicServer> *** imus has joined spectators 21:46:40 <PublicServer> <kriokamera> working! loaded save before building 21:47:05 *** ODM has quit IRC 21:47:31 <PublicServer> <kriokamera> bragging: !flipflopflup 21:47:46 *** benom has quit IRC 21:48:34 <PublicServer> <fmauNeko> :D 21:51:02 <PublicServer> *** Combuster joined the game 21:51:28 <PublicServer> <fmauNeko> Hai Combuster 21:51:43 <PublicServer> <fmauNeko> Someone was looking for you, but I don't remember who :p 21:52:28 <PublicServer> <Combuster> I don't have a bouncer :( 21:52:55 *** valhallasw has quit IRC 21:52:58 <PublicServer> <Combuster> man, this game is lagigng terribly 21:53:45 <PublicServer> <kriokamera> on my comp - no 21:53:55 <PublicServer> <fmauNeko> Neither on mine 21:54:18 <PeterT> !screen 21:54:18 <PublicServer> *** PeterT liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/.png) 21:54:24 <PublicServer> * Combuster found out why 21:54:27 <PublicServer> <fmauNeko> But if I try to run it on my laptop, I'm pretty sure that I'd loose connexion every minute due to lags 21:56:20 <PublicServer> *** Combuster has left the game (connection lost) 21:56:56 * [com]buster recompiles without debugging mode 21:57:13 <PublicServer> <fmauNeko> Just use !dl :p 21:57:47 <[com]buster> that used to give version conflicts with system libraries 21:58:05 <fmauNeko> That's works fine for me 21:58:21 <fmauNeko> Under Arch, which is rolling-release :) 21:58:22 <[com]buster> and besides, This way I normally have a tuned openttd for my system 21:59:18 <kuch3n> today systems dont need tuning for openttd oO 21:59:28 <fmauNeko> Well 21:59:39 <fmauNeko> My three-year old laptop could use it 22:00:00 <fmauNeko> But i'm pretty sure that if I replace KDE4 with OpenBox, I'd get a huge boost 22:00:08 <fmauNeko> But KDE4 is cute :p 22:00:14 <PublicServer> *** Combuster joined the game 22:00:15 <kuch3n> fmauNeko: iam using wmii 22:00:33 <[com]buster> tuning gives me 10x performance 22:00:37 <fmauNeko> Never tried a tiling WM 22:00:42 <[com]buster> or at least, framerate 22:00:54 <kuch3n> i love it, and on a laptop... sweaaat :) 22:00:54 <[com]buster> which is essential for user experience 22:01:17 <PublicServer> *** sharpy has left the game (connection lost) 22:01:26 <fmauNeko> But as I use irssi while on laptop, I could try tiling wm :p 22:02:01 *** fonsinchen has quit IRC 22:02:14 *** sharpy has quit IRC 22:02:56 <PublicServer> <Combuster> So much for controlled growth 22:03:11 <PublicServer> <Combuster> There's too much cargo going east 22:03:26 <PublicServer> <Combuster> and very few towns on the east are grown to match 22:03:47 <PublicServer> <Combuster> while a lot of west towns have growth space :/ 22:04:07 *** Progman has joined #openttdcoop 22:05:16 *** Vitus has quit IRC 22:07:53 <PublicServer> <kriokamera> cya 22:08:02 <PublicServer> *** kriokamera has left the game (leaving) 22:08:04 *** kriokamera has left #openttdcoop 22:23:11 <PublicServer> <fmauNeko> MOAR 22:23:15 *** sharpy has joined #openttdcoop 22:23:17 <sharpy> !password 22:23:17 <PublicServer> sharpy: gashed 22:23:41 <PublicServer> *** sharpy joined the game 22:23:47 <PublicServer> <fmauNeko> Who has broken my city ? 22:24:52 <PublicServer> <fmauNeko> Who dropped the roads near !there ? 22:28:48 <PublicServer> <imus> no idea 22:29:10 <PublicServer> *** Spike has left the game (leaving) 22:30:04 <PublicServer> *** kuch3n has left the game (connection lost) 22:30:40 *** kuch3n_ has joined #openttdcoop 22:37:43 *** kuch3n has quit IRC 22:40:53 <PublicServer> *** Intexon has left the game (connection lost) 22:43:48 <PublicServer> *** imus has joined company #1 22:45:47 <PublicServer> *** Combuster has left the game (connection lost) 22:45:59 <[com]buster> 'night all 22:46:10 <PublicServer> <imus> nigth 22:47:14 <PublicServer> *** imus has left the game (leaving) 22:47:24 *** imus has quit IRC 22:48:17 <Sylf> !password 22:48:17 <PublicServer> Sylf: prunes 22:48:46 <PublicServer> *** Sylf joined the game 22:49:57 *** Progman has quit IRC 22:51:46 <PublicServer> *** sharpy has left the game (leaving) 22:51:51 *** sharpy has quit IRC 22:59:14 <uliko> !playercount 22:59:14 <PublicServer> uliko: Number of players: 2 22:59:44 *** ^Spike^ has quit IRC 23:09:17 *** Intexon has quit IRC 23:10:38 *** Giant has quit IRC 23:16:22 <PublicServer> *** Sylf has left the game (connection lost) 23:16:25 <PublicServer> *** Game paused (number of players) 23:16:37 <PublicServer> <fmauNeko> Naoooooooooooooooooo 23:16:50 <Sylf> hm? 23:29:26 <PublicServer> <fmauNeko> My compact flip flop is saved on my server :p 23:29:30 <PublicServer> *** fmauNeko has left the game (leaving) 23:29:42 <fmauNeko> My and avdg's * 23:29:42 <avdg> :) 23:29:56 <avdg> did you get it smaller? 23:30:02 <fmauNeko> Yep :p 23:30:10 *** jondisti has joined #openttdcoop 23:30:48 <fmauNeko> http://img.openttdcoop.org/ 23:30:54 <fmauNeko> http://img.openttdcoop.org/images/gedhattans.png 23:31:45 *** avdg has quit IRC 23:32:09 *** avdg has joined #openttdcoop 23:32:42 <Sylf> :o 23:32:57 *** avdg has quit IRC 23:33:03 *** avdg has joined #openttdcoop 23:55:44 *** r3d4 has joined #openttdcoop 23:58:35 <jondisti> !password 23:58:35 <PublicServer> jondisti: chided 23:58:53 <PublicServer> *** Game still paused (number of players) 23:58:53 <PublicServer> *** jond1sti joined the game