Config
Log for #openttdcoop on 23rd August 2010:
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00:00:48  <PublicServer> *** Mazur joined the game
00:07:00  <PublicServer> <fmauNeko> Bazinga
00:07:13  <PublicServer> <Mazur> Who?
00:07:24  <PublicServer> <fmauNeko> Sheldon Cooper.
00:07:58  <PublicServer> <fmauNeko> These trams sucks, they always right one behind the other
00:12:41  *** sh3 has joined #openttdcoop
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00:13:24  <sh3> !password
00:13:24  <PublicServer> sh3: photon
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00:13:54  <Mazur> Some day I'll really create spacing timetables: x vehicles with y circuit length is one per y/x days.
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00:30:06  <PublicServer> *** Mazur has left the game (leaving)
00:32:10  <PublicServer> <fmauNeko> I'm off
00:32:10  <PublicServer> <fmauNeko> Gnite
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00:43:56  <Ramsus08191> !dl win32
00:43:56  <PublicServer> Ramsus08191: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win32.zip
00:45:50  <Mazur> Rammer.
00:46:56  <Ramsus08191> hmm here says that the base grafics files are missing sprites, was it refering to the opengfx and sfx?
00:52:56  *** Sylf has quit IRC
00:56:42  <Mazur> opengfx, yes, just update them in the newgrf settings.
00:58:23  <Ramsus08191> ah well, I just deleted them and I am just downloading again from openttd.org site
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01:03:45  <Mazur> I find bananas update easier.
01:05:52  <Ramsus08191> ok, I downloaded the files from openttd site and still giving me the same message....
01:06:39  <Ramsus08191> "the currently used base graphic set is missing some sprites"
01:14:07  <Ramsus08191> !dl opengfx
01:14:07  <PublicServer> Ramsus08191: unknown option "opengfx"
01:14:21  <Ramsus08191> hmm though it would work :/
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01:23:34  <sharpy> !password
01:23:34  <PublicServer> sharpy: taming
01:23:53  <PublicServer> *** Game unpaused (number of players)
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03:57:16  <Sylf> !password
03:57:16  <PublicServer> Sylf: squats
03:57:44  <Sylf> !dl win64
03:57:44  <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win64.zip
03:58:59  <PublicServer> *** Game unpaused (number of players)
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06:54:39  <Deamonhunter11> !password
06:54:40  <PublicServer> Deamonhunter11: stoked
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06:54:53  <PublicServer> *** Game unpaused (number of players)
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06:56:20  <PublicServer> <V453000> hi guys
06:56:20  <PublicServer> *** V453000 joined the game
06:56:23  <PublicServer> <V453000> how is it
06:57:36  <PublicServer> <Deamonhunter11> doesn't seem people think the voting was fair
06:57:48  <PublicServer> <V453000> me neither
07:02:17  <PublicServer> <V453000> good, growing the west I see :)
07:02:29  <PublicServer> *** V453000 has left the game (connection lost)
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07:07:45  <V453000> meh ... got work now :p cya
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07:21:11  <TheRisen> hi there
07:21:17  <PublicServer> <Deamonhunter11> hello
07:23:14  <TheRisen> !password
07:23:14  <PublicServer> TheRisen: prisms
07:23:26  <PublicServer> *** TheRisen joined the game
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07:33:25  <slaca> !password
07:33:25  <PublicServer> slaca: prisms
07:33:37  <PublicServer> <slaca> hi
07:33:38  <PublicServer> *** slaca joined the game
07:33:40  <PublicServer> <Deamonhunter11> hello
07:33:40  <PublicServer> <TheRisen> hi
07:43:36  <PublicServer> <TheRisen> can someone raise the trainlimit pls?
07:47:23  <V453000> !rcon set max_trains 400
07:47:25  <V453000> !info
07:47:25  <PublicServer> V453000: #:1(Orange) Company Name: 'Avonbourne Transport'  Year Founded: 1950  Money: 613913027  Loan: 0  Value: 616592109  (T:200, R:40, P:40, S:0) unprotected
07:47:36  <V453000> there you go
07:49:25  <PublicServer> *** TheRisen has left the game (connection lost)
07:49:30  <TheRisen> thank you
07:49:34  <V453000> yw
07:49:46  <TheRisen> !password
07:49:46  <PublicServer> TheRisen: starry
07:49:50  <V453000> if you highlight me I might react faster :p
07:49:59  <PublicServer> *** TheRisen joined the game
07:50:05  <TheRisen> nvm, wasn't that urgent
07:50:38  <PublicServer> <TheRisen> hmm shouldn't exot signals be two-way?
07:51:24  <V453000> no
07:51:27  <V453000> only in some cases
07:51:53  <V453000> although I think most of the time they should be 1way
07:52:07  <V453000> 2ways are a bit special
07:54:52  <PublicServer> <TheRisen> balance is getting better
07:55:04  <PublicServer> <TheRisen> 17k pax remaining e->w
07:55:50  <PublicServer> *** TheRisen has left the game (connection lost)
08:01:52  <PublicServer> *** Deamonhunter11 has left the game (connection lost)
08:01:52  <PublicServer> *** Game paused (number of players)
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08:08:08  <PublicServer> *** Game unpaused (number of players)
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08:17:26  <Paltala> !playercount
08:17:27  <PublicServer> Paltala: Number of players: 3
08:17:35  <Paltala> omg, what is this madness?
08:17:41  <Paltala> people online, at this time?
08:17:47  <Paltala> !password
08:17:47  <PublicServer> Paltala: bender
08:17:55  <V453000> holidays I guess :)
08:18:04  <PublicServer> <Chris Booth> my dog woke me up
08:18:04  <PublicServer> *** Paltala joined the game
08:25:11  <PublicServer> <Paltala> i still dont think local authorities are on permissive...
08:29:19  <PublicServer> <Chris Booth> Ok gtg brb
08:29:22  <PublicServer> *** Chris Booth has joined spectators
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08:38:58  *** HanziQ has joined #openttdcoop
08:38:59  <HanziQ> hi
08:39:05  <HanziQ> !password
08:39:05  <PublicServer> HanziQ: regals
08:39:14  <PublicServer> <Paltala> hey Hanzi
08:40:31  <PublicServer> *** HanziQ joined the game
08:41:42  <PublicServer> <HanziQ> hm, that looks cool
08:41:51  <PublicServer> <Paltala> what does?
08:41:54  <PublicServer> <HanziQ> everything :)
08:42:03  <PublicServer> <Paltala> lol
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08:45:53  <TheRisen> !pasword
08:45:58  <TheRisen> !password
08:45:58  <PublicServer> TheRisen: regals
08:46:13  <PublicServer> *** TheRisen joined the game
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08:48:14  <PublicServer> <Paltala> who was working at Geabourne?
08:49:02  <PublicServer> <TheRisen> idk
08:49:17  <PublicServer> <TheRisen> but try to focus on the west, we already have some pax-overhang
08:49:41  <PublicServer> <Paltala> the problem is, the east had bigger cities
08:56:10  *** sharpy has joined #openttdcoop
08:56:15  <sharpy> !password
08:56:15  <PublicServer> sharpy: elites
08:56:29  <PublicServer> *** sharpy joined the game
09:00:20  <PublicServer> <Paltala> w > e is starting to catch up a bit
09:00:23  <PublicServer> <HanziQ> can i use PBS on my terminus at Sesthwaite Woods?
09:00:26  <PublicServer> <Paltala> but still no where near...
09:00:32  <PublicServer> <HanziQ> or i have to use pre-signals
09:00:50  <PublicServer> <Paltala> pbs is fine
09:00:50  <PublicServer> <sharpy> the real question is
09:00:56  <PublicServer> <sharpy> why terminus :p
09:00:59  <PublicServer> <Paltala> space
09:01:05  <PublicServer> <Paltala> even i can see that
09:01:42  <PublicServer> <sharpy> but you can join it !here
09:04:23  <PublicServer> <TheRisen> hanziQ are u going to wall your station into the city, or shall I built some trams?
09:04:35  <PublicServer> <HanziQ> wut?
09:04:38  <PublicServer> <HanziQ> hm
09:04:47  <PublicServer> <HanziQ> if you want, build :)
09:04:59  <PublicServer> <TheRisen> :)
09:05:05  <PublicServer> <sharpy> trams should increase city growth
09:05:22  <PublicServer> <TheRisen> y
09:05:31  <PublicServer> <sharpy> more serviced stations in city
09:06:12  *** Yso has joined #openttdcoop
09:06:22  <Yso> !password
09:06:22  <PublicServer> Yso: jigsaw
09:06:36  <PublicServer> <Yso> hi
09:06:36  <PublicServer> *** Yso joined the game
09:06:39  <PublicServer> <HanziQ> hoy
09:06:48  <PublicServer> <Paltala> yo
09:07:00  <PublicServer> <sharpy> hiya
09:07:03  <PublicServer> <TheRisen> hi
09:07:30  <PublicServer> <Paltala> >.<
09:07:30  <PublicServer> <TheRisen> shit
09:07:48  <PublicServer> <TheRisen> k tram will be finished later on
09:08:17  <PublicServer> *** Paltala has left the game (connection lost)
09:08:26  <Paltala> ill be back later
09:08:29  <Paltala> cya guys
09:08:33  <PublicServer> <Yso> that's one hell of a voting board
09:08:39  *** Paltala has quit IRC
09:08:42  <PublicServer> <sharpy> yeah
09:08:48  <PublicServer> <sharpy> serious raging out
09:09:17  *** akfaew has joined #openttdcoop
09:09:37  <akfaew> @quickstart
09:09:38  <akfaew> !help
09:09:38  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
09:09:38  <PublicServer> akfaew: http://www.openttdcoop.org/wiki/IRC_Commands
09:10:12  <PublicServer> *** HanziQ has left the game (leaving)
09:10:41  <PublicServer> <Yso> which part of the map currently needs to be expanded?
09:10:50  <PublicServer> <sharpy> west
09:10:50  <PublicServer> <TheRisen> the western one
09:11:41  <PublicServer> <TheRisen> I am off for teh moment
09:11:47  <PublicServer> <TheRisen> have to drop off my bachelor thesis4
09:11:50  <PublicServer> <TheRisen> cya
09:11:56  <PublicServer> <Yso> gl
09:12:27  <PublicServer> *** TheRisen has left the game (leaving)
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09:13:00  <PublicServer> <Yso> we can probably remove the aircrafts, do we not?
09:13:00  <dihedral> \o/ i have an ignore module for znc :-)
09:13:06  <dihedral> http://en.znc.in/wiki/Ignore/code
09:13:09  <Webster> Title: Ignore/code - ZNC (at en.znc.in)
09:13:11  <dihedral> Ammler, ^
09:13:12  <PublicServer> <sharpy> i would say yes
09:13:35  <dihedral> with that module, znc will do the /ignore part :-)
09:13:45  <dihedral> so it works across all clients ^^
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09:20:32  <PublicServer> <sharpy> pal
09:26:24  <PublicServer> *** slaca has joined spectators
09:35:30  <PublicServer> <sharpy> it feels like this is just a lesson in tramming atm
09:35:33  <PublicServer> <sharpy> ah well
09:35:36  <PublicServer> <sharpy> see you guys
09:35:42  <PublicServer> *** sharpy has left the game (leaving)
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09:50:57  <Henri> Hi
09:51:01  <Henri> Any admin online atm?
09:51:45  <dihedral> about a dozend of them are at least in the channel
09:51:47  <dihedral> just ask!
09:52:30  <Henri> ok:D
09:56:42  <^Spike^> what he said
09:56:48  <sharpy> !password
09:56:48  <PublicServer> sharpy: shiver
09:57:09  <PublicServer> *** sharpy joined the game
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10:00:07  <imus> hi
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10:04:02  <kriokamera> !playerscount
10:04:08  <kriokamera> =\
10:04:12  <kriokamera> forgot
10:04:19  <kriokamera> !playercount
10:04:19  <PublicServer> kriokamera: Number of players: 5
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10:09:17  <^Spike^> Henri ? no question?
10:09:21  *** dihedral has joined #openttdcoop
10:11:02  <imus> can anyone tell me where i can manually download <PGS: Country Stations		45520004> (and 6 other files) because the ingame download doesn't work and the crawler can't find them
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10:11:43  <avdg> you mean a savegame of the current game?
10:12:04  <imus> I mean the OpenGRF with that name and number
10:12:11  <imus> NewGRF *
10:12:19  <PublicServer> *** Chris Booth joined the game
10:12:42  <planetmaker> !grf
10:12:43  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
10:13:14  <imus> I've done that before, but the ones I'm missing weren't in there
10:16:27  <imus> hmm, works now ... well, I could press the button to join, wich made my OpenTTD crash
10:16:49  <uliko> !password
10:16:49  <PublicServer> uliko: grooms
10:17:19  <Henri> !dl win32
10:17:19  <PublicServer> Henri: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win32.zip
10:17:33  <PublicServer> <Chris Booth> we need to expand outer line in the west
10:17:39  <PublicServer> *** uliko joined the game
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10:17:58  <PublicServer> <imus> yay, i got in =D
10:18:01  <PublicServer> <sharpy> what like double it?
10:18:28  <PublicServer> <Chris Booth> yes Rudstow fills the line
10:18:35  <PublicServer> <Chris Booth> and has 12k pax waiting
10:19:03  <Henri> !password
10:19:03  <PublicServer> Henri: grooms
10:19:05  <PublicServer> <sharpy> you mean east then :p
10:19:14  <PublicServer> <Chris Booth> yes mybad lol
10:20:48  <Henri> !password
10:20:48  <PublicServer> Henri: redden
10:21:06  <PublicServer> *** Henri joined the game
10:22:29  <PublicServer> <slaca> who made acondean forest?
10:22:35  <PublicServer> <slaca> avondean
10:22:50  <PublicServer> <slaca> lol
10:23:02  <PublicServer> <Intexon> what's wrong?
10:23:23  <PublicServer> <slaca> i thought no ship
10:23:57  <PublicServer> <Intexon> you can think what you want, I'll make a ship s-bahn in the meantime :P
10:24:20  <HanziQ> !password
10:24:20  <PublicServer> HanziQ: redden
10:24:21  <PublicServer> <slaca> ok, idont cara :)
10:24:24  <PublicServer> <slaca> care
10:24:45  <PublicServer> *** HanziQ joined the game
10:26:25  <PublicServer> <sharpy> chris?
10:27:01  <PublicServer> *** Henri has left the game (leaving)
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10:29:07  <PublicServer> <sharpy> we still need to focus on the west
10:29:16  <PublicServer> *** HanziQ has joined company #1
10:29:26  <avdg> !password
10:29:26  <PublicServer> avdg: redden
10:29:43  <PublicServer> *** avdg joined the game
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10:33:27  <PublicServer> *** HanziQ has joined company #1
10:33:31  <PublicServer> <avdg> check !cause of ml jam
10:33:42  <PublicServer> <Chris Booth> avdg: i havent finished yet
10:33:48  <PublicServer> <avdg> oh k
10:33:57  <PublicServer> <Chris Booth> I need to expand my station
10:34:03  <kriokamera> joining
10:34:04  <PublicServer> <avdg> yeah, I see
10:34:13  <kriokamera> !password
10:34:13  <PublicServer> kriokamera: redden
10:34:16  <PublicServer> <sharpy> i would completely over haul and make it ro-ro
10:34:22  <PublicServer> <Chris Booth> sharpy: no
10:34:25  <PublicServer> <sharpy> cause your gonna have a LOT of traffic through
10:34:43  <kriokamera> !playercount
10:34:43  <PublicServer> kriokamera: Number of players: 10
10:34:48  <kriokamera> O_O
10:34:52  <PublicServer> <sharpy> thats just what i'd do :)
10:35:01  <PublicServer> <sharpy> its your city
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10:41:44  <PublicServer> <Chris Booth> soon RSW will be expanded
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10:41:48  *** ChanServ sets mode: +o KenjiE20
10:42:30  <PublicServer> <kriokamera> build a statues!
10:42:48  <PublicServer> <sharpy> why?
10:42:48  <PublicServer> <avdg> lol
10:43:27  <PublicServer> <kriokamera> heard they increasing ratings of stations
10:43:48  <PublicServer> <avdg> they do
10:44:15  <PublicServer> <kriokamera> checked in wiki - yes
10:44:18  <PublicServer> *** HanziQ has left the game (leaving)
10:44:33  <PublicServer> <avdg> :/
10:44:51  <PublicServer> <avdg> replacing roads doesn't improve the city afaik
10:45:00  <PublicServer> <kriokamera> hm
10:45:09  <PublicServer> <kriokamera> sorry, wrong button
10:45:24  <PublicServer> <avdg> lol @ tram
10:46:19  <PublicServer> *** Intexon has joined spectators
10:46:57  <PublicServer> <avdg> poor tram :(
10:47:28  <HanziQ> !password
10:47:28  <PublicServer> HanziQ: makeup
10:47:47  <PublicServer> *** HanziQ joined the game
10:48:53  <PublicServer> <kriokamera> could i connect !these citys?
10:50:12  <PublicServer> <HanziQ> we should concider 4lines on east exit..
10:51:18  <PublicServer> *** kuch3n has left the game (connection lost)
10:51:21  <PublicServer> <avdg> dundale is really the worst city of openttd :(
10:52:41  <PublicServer> <sharpy> lol why?
10:52:53  <PublicServer> *** Mazur joined the game
10:52:59  <PublicServer> <avdg> that tram is stuck for uhhhh... very very long time
10:53:41  <PublicServer> <sharpy> tbh it could do with a new tram on the line, but maybe once the cities not being crippled by roadworks
10:54:03  <PublicServer> *** Yso has left the game (leaving)
10:54:22  <PublicServer> <sharpy> risen?
10:56:04  <PublicServer> <avdg> nice, keep it up :/
10:56:13  <PublicServer> * avdg hates towns
10:56:31  <PublicServer> <Chris Booth> RSW expanded
10:56:31  <PublicServer> <kriokamera> frunport bitches
10:57:59  <PublicServer> <sharpy> whose at frunport?
10:58:02  <PublicServer> <kriokamera> mi
10:58:20  <PublicServer> <sharpy> can you connect to west pls?
10:58:38  <PublicServer> <kriokamera> as i planned
10:58:44  <PublicServer> <sharpy> just making sure :p
11:02:39  <PublicServer> <Chris Booth> avdg: jam fixed
11:02:45  <PublicServer> <avdg> :)
11:03:33  <imus> why is it a good idea to blow up a lot of trees and then replant them?
11:03:42  <ODM> councils like it
11:03:42  <PublicServer> <Chris Booth> to get town rating up
11:03:47  <imus> ah
11:03:48  <imus> thanks :)
11:07:37  <PublicServer> <kriokamera> where is the builders board?
11:07:43  <PublicServer> <Chris Booth> not got one yet
11:07:46  <PublicServer> <Chris Booth> build one
11:09:16  <PublicServer> <kriokamera> made
11:09:25  *** Progman has quit IRC
11:09:37  <PublicServer> <avdg> hmm
11:09:43  <PublicServer> <avdg> conditional orders broken?
11:09:58  <PublicServer> <Chris Booth> not sure why?
11:09:58  <PublicServer> <avdg> if I choose one, its always picking the 1 up
11:10:40  <PublicServer> *** imus has left the game (leaving)
11:12:20  <PublicServer> <avdg> ok, works now
11:12:23  <PublicServer> <Chris Booth> i will stop build @ Rudstow then until others grow the west
11:13:37  <PublicServer> <HanziQ> hm, 2k passengers waiting at St. Tonningdre...
11:13:52  <PublicServer> <sharpy> then put a few trains on?
11:14:16  <PublicServer> <HanziQ> hm, i see that 13 is not enough :)
11:14:48  <PublicServer> <HanziQ> 400 vehicles limit?
11:14:54  *** Giant has joined #openttdcoop
11:15:36  <PublicServer> <Mazur> I have a pair of trams stuck at !stuck trams.
11:15:45  <PublicServer> <Mazur> How do I unstick them?
11:16:02  <Giant> !password
11:16:02  <PublicServer> Giant: discus
11:16:17  <PublicServer> *** Server joined the game
11:17:10  <HanziQ> what about the train limit?
11:18:51  <PublicServer> <sharpy> chris
11:18:54  <PublicServer> <sharpy> you need more capacity
11:19:24  <PublicServer> <Chris Booth> i do?
11:19:29  <PublicServer> <sharpy> look at the jam
11:19:44  <PublicServer> <Chris Booth> nice
11:19:50  <PublicServer> <Server> you require some entry signals
11:20:02  <PublicServer> *** Server has changed his/her name to Giant
11:20:08  <PublicServer> <Giant> wait, why was I named Server :S
11:20:29  <PublicServer> <sharpy> i think... i think your the one
11:20:38  <PublicServer> <Giant> lol
11:20:50  <PublicServer> <Mazur> Some default due to not having specified a name previously, I suppose.
11:20:50  <PublicServer> <Chris Booth> should be ok now
11:21:02  <PublicServer> <Giant> yep it's fixed now chris
11:22:03  <PublicServer> <avdg> trainlimit?
11:22:29  <PublicServer> <slaca> 400
11:22:29  <PublicServer> <avdg> dundale needs a lot more trains
11:22:32  <PublicServer> <Chris Booth> yes
11:22:32  <HanziQ> avdg: that's what i'm talking about :D
11:22:44  <PublicServer> <Chris Booth> 400 trains is nothing
11:22:47  <PublicServer> <avdg> hm, missed the chat :p
11:23:20  <PublicServer> <Mazur> Noone an idea how to unstick rotten trams?
11:23:23  <PublicServer> <Chris Booth> 131 of the 400 trains are in Rudstow
11:23:26  <PublicServer> <Chris Booth> lol
11:23:26  <PublicServer> <sharpy> sign?
11:23:50  <PublicServer> <sharpy> lol
11:24:18  <PublicServer> <kriokamera> wut?
11:24:18  <PublicServer> <Chris Booth> like the Mazur
11:24:24  <PublicServer> <Mazur> Thanks.
11:26:11  <PublicServer> <sharpy> which people have the power to raise train limit?
11:26:20  <PublicServer> <kriokamera> me
11:26:23  <PublicServer> <avdg> admins ;-)
11:26:32  <PublicServer> <kriokamera> =)
11:26:41  <PublicServer> <sharpy> any one an admin?
11:26:53  <PublicServer> <Chris Booth> lots of people
11:26:53  <PublicServer> <kriokamera> network loaded at40%
11:27:02  <PublicServer> <Chris Booth> check IRC
11:27:05  <PublicServer> <kriokamera> so we need 1000 trains lmi
11:27:23  <kriokamera> planetmaker: are you here?
11:27:33  <PublicServer> <Chris Booth> why pm?
11:27:39  <PublicServer> <avdg> we don't need a trainlimit for now actually
11:28:03  <PublicServer> <avdg> except if someone likes to spam trains
11:28:09  <PublicServer> <sharpy> yeah
11:28:16  <kriokamera> V453000, tneo, Ammler, ^Spike^
11:28:17  <lasershock> !dl win64
11:28:17  <PublicServer> lasershock: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win64.zip
11:28:36  <PublicServer> <Chris Booth> kriokamera: dont highlight all admins
11:28:42  <Ammler> why am I only 4th in your list? :'-(
11:28:45  <PublicServer> <sharpy> looks like we're stuck for a while
11:29:16  <kriokamera> sorry, Ammler =) we need to raise train limit
11:29:23  <Ammler> !info
11:29:23  <PublicServer> Ammler: dbg: [net] [udp] queried from 92.247.210.124
11:29:23  <PublicServer> Ammler: dbg: [net] [udp] queried from 188.98.196.250
11:29:23  <PublicServer> Ammler: dbg: [net] [udp] queried from 82.153.126.82
11:29:23  <PublicServer> Ammler: dbg: [net] [udp] queried from 79.102.199.146
11:29:23  <PublicServer> Ammler: #:1(Orange) Company Name: 'Avonbourne Transport'  Year Founded: 1950  Money: 754745454  Loan: 0  Value: 763887518  (T:400, R:132, P:0, S:0) unprotected
11:29:31  <dihedral> heh!!
11:29:33  <PublicServer> <avdg> :p
11:29:34  <dihedral> bug ^^
11:29:38  <Ammler> !debug_level
11:29:42  <Ammler> !rcon debug_level
11:29:42  <PublicServer> Ammler: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=6, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=0, console=0'
11:29:52  <Ammler> !rcon debug_level net=0
11:29:52  <PublicServer> Ammler: dbg: [net] [udp] queried from 77.248.29.49
11:29:52  <PublicServer> Ammler: dbg: [net] [udp] queried from 187.8.210.110
11:29:58  <dihedral> :-D
11:30:06  <dihedral> lol
11:30:08  <PublicServer> <kriokamera> test
11:30:18  <Ammler> that is no new bug :-P
11:30:25  <dihedral> i know :-D
11:30:28  <dihedral> it's a sad one though
11:30:30  <dihedral> a pain to fix
11:30:33  <dihedral> i have no idea how
11:30:42  <Ammler> is it in Avignon too?
11:30:44  <dihedral> iirc there already is an alias cmd for exactly that
11:30:49  <dihedral> Ammler, don't know
11:31:06  <Ammler> he
11:31:22  <Ammler> I just found out that the whole thing depends on expect timeout
11:31:25  <dihedral> echo START; %A ; echo END;
11:31:26  <Ammler> which IMO sucks a bit
11:31:32  <^Spike^> !trains
11:31:36  <^Spike^> !rcon set max_trains
11:31:36  <PublicServer> ^Spike^: Current value for 'max_trains' is: '400' (min: 0, max: 5000)
11:31:39  <^Spike^> !rcon set max_trains 500
11:31:41  <dihedral> what do you mean Ammler
11:32:02  <Ammler> for the console to be working, it needs a "low" expect timeout
11:32:08  <PublicServer> *** Spike joined the game
11:32:25  <dihedral> i have not touched ap+ code in ages :-D
11:32:34  <Ammler> that is nothing new
11:32:38  <dihedral> :-D
11:32:41  <Ammler> your default is 2secs
11:32:58  <dihedral> i looked at it, was annoyed with something someone changed and quit vim again :-P
11:33:08  <dihedral> that was autopilot default i think
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11:33:26  <imus> !password
11:33:26  <PublicServer> imus: hedged
11:33:38  <Ammler> nono, sorry :-P
11:33:47  <Ammler> it is responsiveness
11:33:47  <Mazur> I once tried to get lost in Avignon.
11:33:50  <Mazur> I failed.
11:33:51  <PublicServer> *** imus joined the game
11:33:55  <dihedral> Ammler, yes, i recall that
11:34:04  <dihedral> setting it to 1 or 2 should be ok
11:34:05  <^Spike^> getting lost in avignon that's easy
11:34:08  <^Spike^> start it up..
11:34:13  <^Spike^> and go like: Wtf does this do?
11:34:16  <Ammler> yes, I know, but that sucks
11:34:19  <dihedral> yes
11:34:19  <^Spike^> understanding it.. that is hard :D
11:34:20  <Mazur> My sense of direction weas too good.
11:34:27  <Mazur> -e
11:34:28  <dihedral> Avignon is a pain up the fuzzy rear end :-D
11:34:29  <Ammler> it should be able to have it working without timeout
11:34:43  <dihedral> Ammler, i have no idea :-P
11:34:56  <dihedral> i am more looking towards the java bot :-P
11:34:57  <Ammler> me neither, else I would change it :-P
11:34:59  <^Spike^> dihedral nicely worded ;)
11:35:28  <dihedral> ^^
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11:35:35  <^Spike^> java bot........... to replace ap? :)
11:35:46  <Ammler> dihedral: what shall I do? continue with ap+ 4.0 ;-) or avignon?
11:36:05  <dihedral> ap+ 4.0??
11:36:09  <dihedral> there is no 4.0
11:36:13  <dihedral> at least not from me :-P
11:36:15  <Ammler> yeah, converted to hg
11:36:21  <dihedral> and i do not think avignon is the way to go
11:36:34  <dihedral> using software with stopped development makes no sense
11:36:37  <planetmaker> so... what's the way to go?
11:36:45  <dihedral> patience :-P
11:36:46  <Ammler> something pythonish :-)
11:36:49  <^Spike^> design from scratch?
11:36:52  <Ammler> or ap+ 4.0
11:37:08  <dihedral> i am not working on ap+ ;-) so i cannot judge
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11:37:30  <dihedral> my aim with the java bot is to run it as a webservice
11:37:43  <planetmaker> java :-(
11:37:45  <dihedral> with a tomcat frontend to controll the bot
11:37:46  <^Spike^> java :)
11:37:47  <Ammler> the version bump was just because of the vcs change
11:37:55  <dihedral> lol
11:37:59  <dihedral> way to go!
11:38:04  <^Spike^> java is nice... webservice...
11:38:07  <PublicServer> * avdg may be interested in a faster scripting language
11:38:13  <^Spike^> means multiple ways to interact with it
11:38:14  <planetmaker> if so, then python :-)
11:38:19  <PublicServer> <avdg> :p
11:38:23  <dihedral> not doing python
11:38:24  <Ammler> or ruby :-)
11:38:26  <^Spike^> gui/web/cli
11:38:26  <dihedral> i am working on a jbot
11:38:37  <dihedral> and i will not release it, at least not any time soon
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11:38:44  *** ChanServ sets mode: +v Fuco
11:38:44  <dihedral> i am wanting to do 2 things
11:38:47  <PublicServer> <avdg> ruby has the same speed of php, if I'm correct
11:38:57  <dihedral> webservice, and chat / admin client :-P
11:39:17  <^Spike^> dihedral but if i'm right.. tomcat doesn't support web services properly?
11:39:22  <^Spike^> atleast that was my experience
11:39:27  <Ammler> avdg: as a mac user, you should know it :-)
11:39:40  <PublicServer> <avdg> :p
11:39:46  <dihedral> webservice jbot should work in the way that a threaded something lets a jbot connect to the game, and allows 'admins' to configure scripts in js style
11:39:47  <planetmaker> [13:38]	<dihedral>	i am working on a jbot
11:39:48  <Ammler> most ruby examples look like made with mac
11:39:48  <planetmaker> [13:38]	<dihedral>	and i will not release it, at least not any time soon
11:39:50  <planetmaker> ^^ haha. That very much sounds like mb
11:39:52  <PublicServer> <avdg> never stresstested ruby
11:40:08  <Ammler> ruby is awesome fast
11:40:23  <PublicServer> <avdg> ruby has multicore support
11:40:24  <^Spike^> i thought you meant java's webservices that run on tomcat/jboss etc
11:40:29  <dihedral> planetmaker, i want to turn it into a webservice so that nobody needs to 'set it up on his own server'
11:40:29  <PublicServer> <avdg> which I miss in php :(
11:40:32  <PublicServer> <Chris Booth> Frunport Beeches and Dunfield are on the wrong ML
11:40:33  <Ammler> compared with php and other cgi things wihtout any accelerations or proxies
11:41:00  <dihedral> ^Spike^, java app, with rmi through a webpage, or something along those lines
11:41:10  <^Spike^> rmi
11:41:13  <^Spike^> that means no tomcat
11:41:16  <dihedral> 2 parts - jbot server and webinterface for configuration and on the fly stuff
11:41:16  <^Spike^> tomcat can't support that
11:41:17  <Ammler> our devzone runs with rails
11:41:23  <dihedral> tomcat can
11:41:25  <^Spike^> experienced that first hand
11:41:28  <dihedral> seen it done already
11:41:28  <planetmaker> [13:40]	<dihedral>	planetmaker, i want to turn it into a webservice so that nobody needs to 'set it up on his own server' <-- ha. That sounds... quite unsecure
11:41:32  <PublicServer> <avdg> :p still, almost nothing that can beat asm
11:41:45  <dihedral> planetmaker, in which way? :-)
11:41:56  <PublicServer> <avdg> maybe js
11:41:59  <^Spike^> are you 100% sure
11:42:05  <PublicServer> *** Chris Booth has left the game (connection lost)
11:42:12  <planetmaker> java holes + network protocol holes + different domains holes
11:42:14  <dihedral> ^Spike^, one of the last companies i worked for did exactly that :-)
11:42:26  <^Spike^> cause i know working on a college project we tried several times and it failed horribly on tomcat
11:42:31  <^Spike^> and only worked on that sun server
11:42:39  <^Spike^> sun server thingie is nice though
11:42:43  <dihedral> jboss?
11:42:48  <dihedral> jboss uses tomcat in the background
11:42:50  <^Spike^> no the one sun supplies
11:42:56  <^Spike^> they also have a free edition
11:42:59  <^Spike^> sjass
11:43:02  <dihedral> well, it's possible
11:43:10  <PublicServer> *** Chris Booth joined the game
11:43:27  <dihedral> else some other api
11:43:44  <dihedral> planetmaker, makes things easier for me though
11:43:53  <^Spike^> http://developers.sun.com/appserver/
11:43:54  <Webster> Title: Sun GlassFish Enterprise Server - Overview (at developers.sun.com)
11:43:55  <^Spike^> that one
11:44:03  <dihedral> oh
11:44:03  <PublicServer> <kriokamera> Sign at builders board!
11:44:09  <dihedral> glassfish
11:44:11  <dihedral> yeah
11:44:18  <^Spike^> well glassfish is the client to connect it...
11:44:21  <dihedral> it also works with jetty :-)
11:44:22  <^Spike^> sjsas is the name of the server :)
11:44:46  <planetmaker> [13:43]	<dihedral>	planetmaker, makes things easier for me though <-- easy has always been the excuse for security holes
11:45:03  <dihedral> in what case is it a security hole?
11:45:20  *** Paltala has joined #openttdcoop
11:45:26  <Paltala> !playercount
11:45:26  <PublicServer> Paltala: Number of players: 12
11:45:29  <Paltala> O_O
11:45:42  <Paltala> !password
11:45:42  <PublicServer> Paltala: crowns
11:45:57  <PublicServer> *** Paltala joined the game
11:46:08  <PublicServer> <avdg> *server needs more clients to break the record*
11:46:18  <PublicServer> <avdg> :p
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11:46:29  <PublicServer> <Paltala> lol
11:46:35  <dihedral> the only thing that may not be too nice is giving the service rights to execute certain commands
11:46:45  <^Spike^> :)
11:46:48  <^Spike^> i worked on that...
11:46:51  <^Spike^> i know what you mean with tomcat
11:46:59  <^Spike^> letting ppl executre System.exit(0);
11:47:18  <^Spike^> has to work with security policies
11:47:38  <^Spike^> should look into working with the catalina.policy file
11:47:39  <Ammler> dihedral: like our servers have no rcon pw
11:47:41  <dihedral> who talks about letting people execute system.exit?
11:48:24  <PublicServer> <avdg> lol
11:48:35  <PublicServer> <avdg> that line is full
11:49:03  <dihedral> Ammler, perhaps it could work hand in hand with a openttd patch ;-)
11:49:06  <^Spike^> thought you was talkin about tomcat :)
11:49:17  <dihedral> grant rcon commands from certain ip's with no pw ^^
11:49:17  <Ammler> dihedral: but you could provide public black/white lists :-)
11:49:48  <dihedral> could not interviene as nicely as a squirrel interface in openttd
11:49:57  <dihedral> that is my absolute dream
11:50:24  <dihedral> but then you still have no bridge between openttd and irc/jabber/etc.
11:50:31  <Ammler> I thought, noai "teached" to not using squirrel anymore
11:50:43  <dihedral> why is that?
11:50:47  <PublicServer> <Paltala> hmm, the transfer is evening out nicely now
11:50:50  <dihedral> s/teached/tought/
11:50:59  <PublicServer> <sharpy> finally
11:51:11  <PublicServer> <sharpy> i've been growing the west for AGES
11:51:20  <PublicServer> <sharpy> well
11:51:23  <PublicServer> <sharpy> two cities
11:51:51  <Ammler> dihedral: the reason you/devs stopped with making squirrel console?
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11:53:27  <dihedral> incorrect
11:53:28  <dihedral> ;-)
11:54:09  <PublicServer> <kriokamera> =D just realized - we have 6 MLs =)))
11:54:09  <planetmaker> [13:50]	<dihedral>	s/teached/tought/ | s/tought/taught/ :-P
11:55:09  <dihedral> hehe
11:55:09  <planetmaker> well... What I would somehow, somewhen would like to see is means to script OpenTTD. such an interface would be nice
11:55:39  <PublicServer> <sharpy> ha
11:55:39  <Ammler> sounds for me like a newgrf
11:55:45  <PublicServer> <sharpy> expand east everyone :p
11:56:00  <dihedral> Ammler, not a newgrf ;-)
11:56:09  <dihedral> a squirrel interface would be ideal
11:56:33  <kuch3n> !password
11:56:33  <PublicServer> kuch3n: sipped
11:56:36  <dihedral> but that takes a lot of time in order to work
11:56:49  <PublicServer> *** kuch3n joined the game
11:56:52  <Ammler> so what is the reason, you did abandon squirrel console?
11:57:06  <PublicServer> *** slaca has joined spectators
11:57:10  <Ammler> lack of mood?
11:57:12  <dihedral> wrong approach
11:57:32  <dihedral> and it's not abandoned entirely ;-)
11:57:49  <Ammler> well, at that time, nobody made console commands anymore
11:57:57  <Ammler> since some time, there are again new commands
11:58:30  <planetmaker> :-)
12:00:37  <dihedral> has nothing to do with it
12:00:42  *** Vitus has joined #openttdcoop
12:01:47  <PublicServer> *** avdg has joined spectators
12:03:42  <PublicServer> <Paltala> WHO PUT BALANCING ON THE EAST SIDE TRANSFER EXIT?!
12:03:48  <PublicServer> <Chris Booth> me
12:04:03  <PublicServer> <Paltala> none of the lines intersect!
12:04:06  <PublicServer> <Paltala> balancing isnt needed
12:04:09  <PublicServer> <Chris Booth> they do
12:04:12  <PublicServer> <Chris Booth> and it is
12:04:15  <PublicServer> <Paltala> where?!
12:04:18  <PublicServer> <Chris Booth> check Rudstow
12:04:51  <PublicServer> <Paltala> the lines arent supposed to intersect
12:04:55  <PublicServer> <Chris Booth> why not?
12:05:16  <PublicServer> <Paltala> I'm pretty sure V said that
12:05:25  <PublicServer> <Chris Booth> when?
12:05:31  <PublicServer> <sharpy> at the very start
12:05:36  <PublicServer> <Chris Booth> dont think he did
12:05:42  <PublicServer> <sharpy> i'm pretty sure i remmeber
12:06:03  <PublicServer> <imus> to get 3 seperate ML rings on each side :) let's just keep it that way
12:06:13  <PublicServer> <imus> no matter what is said about it at the beginning :p
12:06:31  *** Guest337 is now known as SmatZ
12:06:42  <PublicServer> <Chris Booth> well we need the capacity for Rudstow
12:07:06  <PublicServer> <Paltala> the idea is equal pax on each side
12:07:10  <PublicServer> <Paltala> not one super city
12:07:25  <PublicServer> <Chris Booth> its not a super city
12:07:46  <PublicServer> <Paltala> looks like its going to be
12:07:46  <PublicServer> <imus> Rudstow is using 2 ML without connecting them
12:07:49  <PublicServer> <sharpy> i think the point is grow all towns are "roughly" the same rate
12:08:04  <PublicServer> <Paltala> seriously, stop working at Rudstow and work on the other cities
12:11:21  <PublicServer> *** kriokamera has left the game (connection lost)
12:11:35  <kriokamera> !password
12:11:35  <PublicServer> kriokamera: darker
12:11:41  <PublicServer> *** kriokamera has left the game (connection lost)
12:12:11  <PublicServer> <Mazur> There are as yet no trains at Nanbourne.
12:12:32  <PublicServer> <Paltala> Maazzz!! I havent seen you for like a month! :D
12:12:37  *** Yexo has quit IRC
12:12:43  <PublicServer> <Paltala> and i just hit the train limit
12:12:48  <PublicServer> <Paltala> but the game is glitched :/
12:13:09  <PublicServer> <Paltala> the depot shows train 500 but the window for that train shows 452
12:13:13  <PublicServer> <Mazur> I only skipped one game, Pal.
12:13:28  <PublicServer> <Paltala> seems longer than one
12:13:56  *** kriokamera has left #openttdcoop
12:14:01  <PublicServer> *** slaca has joined company #1
12:14:14  <PublicServer> <Mazur> Well, it was a long game, it kept going way longer than I expected, after I thought it was about finished.
12:14:29  <PublicServer> <Paltala> hmmm
12:14:38  <PublicServer> <Paltala> this game is really badly glitched
12:14:50  <PublicServer> <Paltala> train 6 is also train 146...
12:14:53  <PublicServer> <sharpy> how?
12:14:56  <PublicServer> <sharpy> ew
12:15:01  <PublicServer> <Paltala> train 500 is train 452
12:15:04  <PublicServer> <Chris Booth> train names
12:15:26  <PublicServer> <Mazur> Sprite error on start-up.
12:15:35  <PublicServer> <Paltala> it bugs up at train 6
12:15:44  <PublicServer> <Chris Booth> no
12:15:53  <PublicServer> <kuch3n> nope
12:16:02  <PublicServer> <Paltala> yeh, we have two train 3's
12:16:02  <PublicServer> <Chris Booth> it just train 6
12:16:07  <PublicServer> <avdg> hmm
12:16:12  <PublicServer> <avdg> now the other side has many pax
12:16:57  <PublicServer> <Paltala> somthing is bugged if two trains have the exact same name
12:17:13  <PublicServer> *** avdg has joined company #1
12:17:28  <PublicServer> <kuch3n> Differ between Name and Title
12:17:37  <PublicServer> <kuch3n> or Number and Title
12:17:46  <PublicServer> <Paltala> i mean they both have the exact same name 'Train 3'
12:18:07  <PublicServer> *** Intexon has left the game (connection lost)
12:18:07  <PublicServer> <Paltala> wow lag
12:18:07  <avdg> :/
12:18:10  <PublicServer> *** sharpy has left the game (connection lost)
12:18:10  <PublicServer> *** Chris Booth has left the game (connection lost)
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12:18:12  <PublicServer> *** Spike has left the game (connection lost)
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12:18:15  <avdg> wtf
12:18:16  <Chris_Booth> bug
12:18:17  <PublicServer> *** Mazur has left the game (connection lost)
12:18:17  <Chris_Booth> wtf
12:18:22  <PublicServer> *** uliko has left the game (connection lost)
12:18:23  <avdg> deleted some city tiles
12:18:28  <PublicServer> <kuch3n> hehe
12:18:28  <PublicServer> *** slaca has left the game (connection lost)
12:18:28  <PublicServer> *** Game paused (number of players)
12:18:37  <Mazur> *ouchie*
12:18:39  <Paltala> !password
12:18:40  <PublicServer> Paltala: darker
12:18:40  <PublicServer> <kuch3n> iam alone :(
12:18:40  <Mazur> I fell off.
12:18:50  <PublicServer> *** Game unpaused (number of players)
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12:18:56  <PublicServer> <Paltala> its fine, rejoin
12:19:02  <PublicServer> <Paltala> or not
12:19:02  <PublicServer> <kuch3n> it isnt fine
12:19:05  <PublicServer> *** avdg has left the game (connection lost)
12:19:08  <PublicServer> *** Paltala has left the game (connection lost)
12:19:08  <PublicServer> *** Chris Booth has left the game (connection lost)
12:19:08  <PublicServer> *** Game paused (number of players)
12:19:20  <Chris_Booth> its not fine
12:19:24  <Paltala> the server might be getting DOS'd
12:19:26  <avdg> nope
12:19:35  <PublicServer> *** Game unpaused (number of players)
12:19:38  <PublicServer> <kuch3n> Why everybody is dropped except of me?
12:19:38  <PublicServer> *** slaca joined the game
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12:19:47  <Paltala> !password
12:19:47  <PublicServer> Paltala: darker
12:19:50  <PublicServer> <avdg> uh...
12:19:50  <PublicServer> *** Chris Booth joined the game
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12:20:44  <PublicServer> <Mazur> Has he, now.
12:20:59  <HanziQ> !password
12:20:59  <PublicServer> HanziQ: mimics
12:21:14  <PublicServer> *** HanziQ joined the game
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12:22:02  <PublicServer> *** Chris Booth has left the game (connection lost)
12:23:35  <Mazur> kuch3n, maybe the server wanted a cake all for itself.
12:23:49  <PublicServer> <avdg> lol
12:23:59  <PublicServer> <kuch3n> :)
12:25:32  <PublicServer> <avdg> I want to use metro as main line trough the city (@dundale)
12:25:35  <PublicServer> <avdg> if thats ok
12:25:59  <PublicServer> <Paltala> yeh
12:26:05  <PublicServer> <Paltala> im just tramlining all
12:26:14  <PublicServer> <avdg> :p
12:26:18  <PublicServer> <Paltala> that metro bit can connect the southern part of dundale when it grows
12:27:29  <PublicServer> <avdg> I want to use the metro as direct connection, supported by some local networks
12:27:35  <PublicServer> <avdg> just an idea
12:27:41  <PublicServer> <Paltala> well im thinking two networks
12:27:45  <PublicServer> <Paltala> we have the one running
12:27:54  <PublicServer> <Paltala> and a new one connecting the south
12:27:56  <PublicServer> <avdg> indeed
12:29:48  <PublicServer> <Paltala> ok, trams ordered and bought
12:29:53  <PublicServer> <Paltala> just waiting for dundale to grow
12:30:02  <PublicServer> <avdg> :)
12:30:02  <PublicServer> *** Mazur has left the game (leaving)
12:30:04  <dihedral> planetmaker, in what way would you consider a service such a bad idea?
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12:30:58  <uliko> !password
12:30:58  <PublicServer> uliko: mimics
12:31:10  <PublicServer> *** uliko joined the game
12:32:42  <PublicServer> <avdg> :p
12:32:43  <PublicServer> *** Chris Booth joined the game
12:33:42  <dihedral> o/ Phazorx :-)
12:34:11  <PublicServer> <Paltala> avdg hold on at dundale
12:34:15  <PublicServer> <HanziQ> need more trains...
12:34:21  <dihedral> any of the op's mind if i join 'the lions den'?
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12:35:11  <MajestikOne> !download
12:35:11  <PublicServer> MajestikOne: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
12:35:24  <MajestikOne> !download win32
12:35:24  <PublicServer> MajestikOne: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win32.zip
12:35:25  *** sharpy has joined #openttdcoop
12:35:29  <sharpy> !password
12:35:29  <PublicServer> sharpy: mimics
12:35:58  <sharpy> !password
12:35:58  <PublicServer> sharpy: cashes
12:36:06  <PublicServer> *** HanziQ has left the game (leaving)
12:36:15  <PublicServer> *** sharpy joined the game
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12:37:07  <PublicServer> <Chris Booth> tomany trains again :'(
12:37:34  <Paltala> excuse me mister admin in the sky, can we have some more trains? :D
12:37:54  <dihedral> address them directly ;-)
12:38:00  <dihedral> Ammler is usually always around ;-)
12:38:03  <PublicServer> <Paltala> theres too many D:
12:38:10  <dihedral> or planetmaker, ODM, ....
12:38:16  <MajestikOne> !password
12:38:17  <PublicServer> MajestikOne: cashes
12:38:22  <ODM> you cant do that:P
12:38:25  <PublicServer> <avdg> what about new popool?
12:38:28  <PublicServer> *** majestikone joined the game
12:38:35  <PublicServer> <Paltala> hmmm
12:38:44  <PublicServer> <Paltala> that your answer? :D
12:38:47  <PublicServer> <avdg> lol
12:38:56  <PublicServer> <Paltala> balls...
12:39:06  <PublicServer> <Paltala> these authorities rreally arent on permissive
12:39:16  <PublicServer> <Paltala> a tram line ONE tile into their area
12:39:18  <Chris_Booth> ODM: you know how you are the coolest member
12:39:19  <PublicServer> <Paltala> and they hate us
12:39:20  *** sharpy has quit IRC
12:39:24  <PublicServer> <avdg> :p
12:39:27  <Chris_Booth> can we have some more trains please
12:39:38  <PublicServer> *** sharpy has left the game (leaving)
12:39:59  <ODM> lol
12:40:02  <ODM> so bad
12:40:07  <ODM> !rcon patch max_trains
12:40:07  <PublicServer> ODM: Current value for 'max_trains' is: '500' (min: 0, max: 5000)
12:40:12  <ODM> !rcon patch max_trains 600
12:40:21  <ODM> dont make a mess
12:40:30  <PublicServer> *** sharpy joined the game
12:40:58  <dihedral> ODM, they are bound to :-P
12:41:02  <PublicServer> <avdg> lol @ODM
12:41:17  <PublicServer> <Chris Booth> I am here and avdg we can clean it up
12:41:32  <ODM> subtle
12:41:35  <PublicServer> <Paltala> oops, released the wrong trams, oh well XD
12:41:46  <PublicServer> <avdg> :p
12:42:10  <PublicServer> <avdg> well, we just call it ghostcity
12:42:16  <PublicServer> <avdg> ok? :)
12:42:19  <PublicServer> <Paltala> lol
12:45:50  <PublicServer> <avdg> moar platforms
12:45:57  <PublicServer> *** Mazur joined the game
12:46:02  <PublicServer> <Paltala> where?
12:46:05  <PublicServer> <avdg> central
12:46:21  <PublicServer> <Paltala> its fine
12:46:30  <PublicServer> <Paltala> its not quite at max
12:46:36  <PublicServer> <avdg> its already reaching a limit
12:46:46  <PublicServer> <avdg> and we are just started
12:46:52  <PublicServer> <Paltala> hmm, looks like waves
12:47:07  <PublicServer> <avdg> "a" limit :p
12:49:22  <PublicServer> <avdg> this station is responcible for almost 10% of the total train @dundale :p
12:49:32  <PublicServer> <Paltala> rofl
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12:51:13  <PublicServer> <Paltala> heh
12:51:17  <PublicServer> <Paltala> im proud of Dundale
12:51:26  <PublicServer> <avdg> :)
12:51:47  <PublicServer> <Chris Booth> maybe some more trains at Dundale
12:51:51  <PublicServer> <Paltala> more? XD
12:52:06  <PublicServer> <avdg> ofcourse :)
12:52:10  <PublicServer> <Paltala> not yet me thinks
12:52:19  <PublicServer> <avdg> me too actually
12:52:28  <PublicServer> <avdg> that line can barelly hold them
12:53:19  <PublicServer> <Paltala> heh, so much for rudstow not being a super city
12:53:34  <PublicServer> <Chris Booth> Rudstow isnt its only 27k
12:53:39  <PublicServer> <Paltala> compared to others?
12:53:42  <PublicServer> <Chris Booth> when is 100k is big
12:54:04  <PublicServer> <Chris Booth> Fort Tesbridge: is 20k people
12:54:06  <PublicServer> <Paltala> its closest competitors are suninghill and dundale
12:54:09  <PublicServer> <Paltala> and that :P
12:54:31  <PublicServer> <Chris Booth> it has highest % of passenger transported from city
12:54:52  <PublicServer> <avdg> bad acc :(
12:55:01  <PublicServer> <avdg> we need better injectors
12:55:29  <PublicServer> <Chris Booth> need bigger trains
12:55:38  <PublicServer> <avdg> too
12:55:41  <PublicServer> <Chris Booth> RSW always has pax waiting to load
12:55:45  *** sh3 has joined #openttdcoop
12:55:51  <PublicServer> <Chris Booth> even when platforms are full
12:56:16  <PublicServer> *** Intexon joined the game
12:56:21  <PublicServer> <Intexon> hay
12:56:22  <HanziQ> !password
12:56:22  <PublicServer> HanziQ: misfit
12:56:30  <HanziQ> Intexon: hoho
12:56:45  <PublicServer> *** HanziQ joined the game
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12:57:50  <PublicServer> <sharpy> i do love a good logic line
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13:03:53  <PublicServer> <Chris Booth> why
13:04:05  <PublicServer> <Chris Booth> i am an idiot
13:04:50  <PublicServer> <Paltala> what have you done?
13:05:36  <PublicServer> <Chris Booth> funded roads in Rudstow
13:05:45  <PublicServer> <Paltala> lol
13:08:37  <Intexon> this game is without ships?
13:08:43  <PublicServer> <Paltala> yeh
13:08:50  <PublicServer> <Intexon> why? :O
13:08:50  <PublicServer> <Paltala> its a pax game
13:08:54  <PublicServer> *** slaca has left the game (connection lost)
13:09:01  <PublicServer> <Chris Booth> no cBahn
13:09:04  <PublicServer> <Chris Booth> to much lag
13:09:07  <PublicServer> <Intexon> :(
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13:11:33  <imus> !password
13:11:33  <PublicServer> imus: haired
13:12:09  <PublicServer> *** imus joined the game
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13:12:31  <PublicServer> *** slaca joined the game
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13:13:56  <PublicServer> *** kuch3n has left the game (connection lost)
13:14:05  <PublicServer> *** Paltala has left the game (connection lost)
13:14:08  <Paltala> ill be back later
13:14:08  <PublicServer> *** slaca has left the game (connection lost)
13:14:11  <PublicServer> <avdg> :o
13:14:21  <Paltala> cya avdg
13:14:24  <PublicServer> <avdg> is everybody looking at the same spot?
13:14:28  <PublicServer> <sharpy> why?
13:14:30  *** Paltala has quit IRC
13:14:43  <PublicServer> <avdg> reason of mass disconnect
13:14:52  <PublicServer> <avdg> donno
13:14:55  <PublicServer> <sharpy> lol
13:14:59  <PublicServer> <sharpy> that would suck
13:15:08  <PublicServer> <avdg> we had it before
13:15:11  <PublicServer> <sharpy> seems to be a lot of lag tbh
13:15:32  <PublicServer> <avdg> lagg isn't enough for a mass disconnect
13:15:47  <PublicServer> <sharpy> true
13:16:03  <PublicServer> <sharpy> unless everyone gets pissed off at exactly the same time ;)
13:16:06  <PublicServer> <avdg> lagg is mostly something location based or something
13:16:09  <PublicServer> <avdg> :d
13:16:21  <PublicServer> *** majestikone has left the game (leaving)
13:16:27  <PublicServer> <avdg> new world record? :p
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13:20:31  <kuch3n> !password
13:20:31  <PublicServer> kuch3n: haired
13:21:02  <kuch3n> !password
13:21:02  <PublicServer> kuch3n: tissue
13:21:03  <kuch3n> ..
13:21:19  <PublicServer> *** kuch3n joined the game
13:22:12  <PublicServer> <Chris Booth> Rudstow: main station needs another expansion  grr
13:22:21  <PublicServer> <sharpy> thats why i said roro :p
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13:24:26  <PublicServer> <sharpy> does anyone know how to build an "or" gate?
13:24:41  <PublicServer> <Mazur> Used to.
13:24:50  <PublicServer> <avdg> use a prio?
13:25:14  <PublicServer> <sharpy> can you demo?
13:25:17  <PublicServer> <avdg> the only big disadvantage is that you need "hard" triggers
13:25:29  <PublicServer> <avdg> where?
13:25:38  <PublicServer> <Mazur> No, best look for a website example.
13:25:49  <PublicServer> <sharpy> you'll enjoy what im trying to do, look for "way prio"
13:25:52  <PublicServer> <sharpy> sign
13:26:19  <PublicServer> <avdg> whats up at !here?
13:26:54  <PublicServer> <sharpy> oh that was me saying you could make sesthwaite roro
13:26:57  <PublicServer> <HanziQ> h, 2-way prio is doing what?
13:27:00  <PublicServer> <sharpy> by connecting it ther
13:27:18  <PublicServer> <sharpy> allowing alternate ques to have prio
13:27:27  <PublicServer> <HanziQ> ah
13:27:42  <PublicServer> <sharpy> see :p  found it on the wiki
13:30:06  *** perk11 has joined #openttdcoop
13:31:11  <PublicServer> <sharpy> ha, built an or, get in
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13:39:54  <PublicServer> *** HanziQ has left the game (leaving)
13:44:05  <PublicServer> <imus> I think ring 1 is lacking capacity .... seeing that there's always 2 queues near sharpy's 2 way prio
13:44:32  <PublicServer> <sharpy> thats me experimenting, but yes i only needed to cause the que at my station got too long
13:44:36  <PublicServer> <sharpy> obv it still is
13:44:41  <PublicServer> <sharpy> but its wip :p
13:45:32  <PublicServer> <imus> suggestion: add a new inner ring on the east side, containing sharpy's station and a new project for Resly, Malville and St. Nanwich ?
13:45:41  <PublicServer> *** Mazur has left the game (leaving)
13:45:57  <slaca> !password
13:45:57  <PublicServer> slaca: veneer
13:46:10  <PublicServer> *** slaca joined the game
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13:47:28  <PublicServer> <imus> that should solve the diff between E and W as well
13:47:28  <PublicServer> *** Intexon has joined company #1
13:48:16  <PublicServer> <sharpy> i don't want to say yes cause ultimately its up to v
13:48:30  <PublicServer> <kuch3n> Does the Public Server restart today?
13:48:45  <PublicServer> <sharpy> anyone know how to make a delay?
13:49:01  <PublicServer> <Chris Booth> kuch3n: no
13:49:55  <V453000> I have like 5 minutes ... what do you need? :)
13:50:07  <PublicServer> <imus> a new inner ring on East side
13:50:18  <V453000> like a 4th line
13:50:21  <PublicServer> <imus> to take some load from ring 1 (it's over capacity) and add new cities
13:50:33  <PublicServer> <imus> yup, a 4th  :)
13:50:33  <V453000> just double that line I would say
13:50:41  <V453000> although it doesnt really matter tbh
13:50:44  <V453000> I will have a look
13:50:47  <V453000> hard to judge :p
13:50:55  <V453000> !password
13:50:55  <PublicServer> V453000: franks
13:51:09  <PublicServer> <imus> I think building a small ring would be easier then doubling line 1
13:51:17  <PublicServer> *** V453000 joined the game
13:51:19  <V453000> but when I think about it, doubling is better
13:51:24  <PublicServer> <V453000> or ...
13:51:27  <PublicServer> <V453000> well
13:52:02  <PublicServer> <Chris Booth> doubling is best and is easy
13:52:42  <PublicServer> <V453000> sharpy: 2way prio is imo not effective at all
13:53:03  <PublicServer> <sharpy> it helped the ques blocking my station
13:53:18  <PublicServer> <V453000> just remove prio
13:53:18  <PublicServer> <V453000> it is the same
13:53:33  <PublicServer> <V453000> the 2way prio seems clever but from what I have seen, it only worked worse
13:53:54  <PublicServer> <sharpy> naaaaaaw
13:53:57  <PublicServer> <V453000> anyway, doubling lines seems best
13:54:42  <PublicServer> <V453000> btw Avonbourne is grown right in the space of the ML expansion
13:55:03  <PublicServer> <imus> that is a con for doubling line 1
13:55:37  <PublicServer> <imus> you could place a new ring fully inside keeping it at S side of Avenbourne
13:56:07  <PublicServer> <V453000> hmf
13:56:10  <PublicServer> <V453000> well we could
13:56:19  <PublicServer> <imus> your choice :)
13:56:29  <PublicServer> <Chris Booth> i want Rudstow to be over 100k
13:56:41  <PublicServer> <V453000> CB: good but balance west
13:57:02  <PublicServer> <Chris Booth> west has more atm
13:57:05  <PublicServer> <V453000> imus: ok make 4th ring
13:57:08  <PublicServer> <V453000> but that is the last one
13:57:11  <PublicServer> <V453000> next lines get doubled
13:57:20  <PublicServer> <avdg> wtf...
13:57:29  <PublicServer> <imus> is there room to double any line exept for line 3?
13:57:39  <PublicServer> <V453000> I believe we will find room
13:57:42  <PublicServer> <avdg> oh nvm
13:57:45  <PublicServer> <imus> ok :)
13:58:00  <PublicServer> <V453000> I will help you later, I have to finish some work quite urgently ;)
13:58:09  <PublicServer> <imus> damnit, I can't find the place sign button, you need to be in a company to do so?
13:58:12  <PublicServer> <avdg> I thought these trains had a limit of 5 pax/wagon whoops
13:58:22  <PublicServer> <V453000> imus: yea
13:58:31  <PublicServer> * avdg blames gradient load
13:58:31  <PublicServer> <V453000> avdg: 50? :p
13:58:34  <PublicServer> <imus> oh, so that's why ^^
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13:58:44  <PublicServer> <V453000> btw I love these trams :)
13:58:48  <PublicServer> <avdg> would be funny
13:59:15  <PublicServer> *** imus has joined company #1
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13:59:41  <PublicServer> <V453000> imus: there are notese about ML expansion in the eastern entrance
13:59:44  <PublicServer> <V453000> see that :p
13:59:53  <PublicServer> <V453000> thanks for asking, now im off :p
13:59:53  <PublicServer> <V453000> have fun
13:59:56  <PublicServer> *** V453000 has left the game (leaving)
14:00:36  *** fresh has joined #openttdcoop
14:00:44  <PublicServer> *** slaca has joined company #1
14:01:22  <PublicServer> <imus> does this "11tiles for station expansion" mean he wants to move the entire central stations in case you wanne expand the E rings? or am I missing something?
14:01:45  <PublicServer> <sharpy> he's leaving it for the west side expansion
14:01:54  <PublicServer> <imus> ok :)
14:02:02  <PublicServer> <imus> so new ring?
14:02:13  <PublicServer> <Chris Booth> no new ring
14:02:22  <PublicServer> <imus> no new ring?
14:02:27  <PublicServer> <Chris Booth> Avonbourne: will need to be shrunk
14:02:40  <V453000> solve it anyhow :)
14:03:16  <PublicServer> <sharpy> get rid of outer ring at avenbourne
14:03:28  *** sh3 has joined #openttdcoop
14:03:37  <PublicServer> <sharpy> that seems sensible
14:03:42  <HanziQ> !password
14:03:42  <PublicServer> HanziQ: franks
14:04:01  <PublicServer> *** HanziQ joined the game
14:04:10  <PublicServer> *** sh3 joined the game
14:04:16  <V453000> you are cooperators after all :P I think you are capable enough to talk and decide what will be good :p
14:04:53  <fresh> !password
14:04:53  <PublicServer> fresh: franks
14:05:04  <PublicServer> *** fresh joined the game
14:05:06  <PublicServer> <fresh> good afternoon people.
14:05:33  <PublicServer> <sharpy> right i'm off
14:05:37  <PublicServer> <sharpy> adios
14:05:43  <PublicServer> *** sharpy has left the game (leaving)
14:06:14  <fresh> horrible mouse lag in-game.
14:06:25  <PublicServer> <avdg> no problems here
14:06:29  *** sharpy has joined #openttdcoop
14:06:31  <sharpy> !password
14:06:31  <PublicServer> sharpy: slicks
14:06:45  <PublicServer> *** sharpy joined the game
14:06:51  <PublicServer> <sharpy> lol, had an idea
14:07:40  *** benom has quit IRC
14:08:13  <PublicServer> <fresh> five hundred frickin trains
14:08:40  <PublicServer> <imus> what's the idea sharpy?
14:08:55  <PublicServer> <sharpy> oh about prios and making sure the queue at my station didn't get too long
14:10:12  *** sh3 has quit IRC
14:10:17  <PublicServer> *** sh3 has left the game (connection lost)
14:12:17  <PublicServer> <Chris Booth> darn it
14:12:20  <PublicServer> <avdg> whoohoo!
14:13:54  <PublicServer> <HanziQ> hm, dundale exit is jamming a bit..
14:14:09  <PublicServer> <avdg> yeah
14:14:12  <PublicServer> <Chris Booth> line needs to be doubld
14:15:23  <PublicServer> <HanziQ>  i thiink we should double every spoke
14:15:32  <PublicServer> <sharpy> i say do it
14:15:35  <PublicServer> <Chris Booth> wouldn't hurt
14:16:00  <PublicServer> <Chris Booth> but doubling the outer eastern spoke would make it 4 tracks
14:16:34  <PublicServer> <Chris Booth> and still a gaint jam
14:16:43  <PublicServer> <HanziQ> hm
14:16:58  <PublicServer> <sharpy> you really do need to make that station roro
14:19:07  *** sharpy has quit IRC
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14:19:52  <PublicServer> <imus> is it even possible to make Rudstow station ro ro at this point?
14:20:04  <PublicServer> <Chris Booth> not realy
14:20:19  <PublicServer> <imus> hmm
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14:21:58  <t4rd> !download
14:21:59  <PublicServer> t4rd: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
14:22:06  <t4rd> !download win64
14:22:06  <PublicServer> t4rd: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win64.zip
14:22:46  <PublicServer> <avdg> hmm
14:22:50  <PublicServer> <avdg> everything is locked
14:22:59  <PublicServer> <Chris Booth> I know its my bad
14:23:03  <PublicServer> <avdg> line 03 south
14:23:18  <PublicServer> <Chris Booth> i just kill 3k of Rudstow to expand inner sbahn
14:23:29  <PublicServer> <avdg> :p
14:24:02  <PublicServer> <imus> line 3 is stuck :)
14:24:07  <t4rd> !password
14:24:07  <PublicServer> t4rd: duplex
14:24:45  <PublicServer> *** kuch3n has left the game (connection lost)
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14:26:56  <PublicServer> <Chris Booth> yay no more jam
14:27:23  <PublicServer> <avdg> no more? :p
14:27:32  <PublicServer> <Chris Booth> look at what i did to the profit graph
14:27:37  <PublicServer> <Chris Booth> i mean in Rudstow
14:27:40  <PublicServer> <avdg> :)
14:27:43  <PublicServer> <avdg> gj
14:28:19  <PublicServer> *** HanziQ has left the game (leaving)
14:28:39  <PublicServer> <imus> how did you unblock it?
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14:33:32  <PublicServer> *** fresh joined the game
14:34:00  <PublicServer> <fresh> take a look at fort tesbridge
14:34:17  <PublicServer> <imus> someone is doubling line 3
14:34:33  <PublicServer> <Chris Booth> yes god
14:34:36  <PublicServer> <imus> so that should be solved ^.^
14:43:08  <PublicServer> <imus> can i make the bridges crossing the 3 lines in the SE to go over all 4 lines?
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14:45:05  <Hirundo> !dl win32
14:45:05  <PublicServer> Hirundo: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win32.zip
14:45:37  <PublicServer> <fresh> sesthwaite
14:45:40  <PublicServer> <fresh> now
14:45:46  <PublicServer> <fresh> accepts nothing
14:45:49  <PublicServer> <fresh> gigantic jam there
14:45:52  <PublicServer> <Chris Booth> where?
14:45:57  <PublicServer> <fresh> sesthwaite woods
14:46:24  <PublicServer> <Chris Booth> then fix it then
14:46:27  <PublicServer> <fresh> im spec
14:46:36  <PublicServer> <fresh> and have no idea how to actually.
14:46:36  <PublicServer> <Chris Booth> then join the company
14:46:51  <PublicServer> *** avdg has left the game (leaving)
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14:46:58  <fresh> !password
14:46:58  <PublicServer> fresh: afield
14:47:13  <PublicServer> *** fresh joined the game
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14:47:51  <PublicServer> *** fresh has left the game (leaving)
14:48:07  <PublicServer> *** fresh joined the game
14:49:02  <PublicServer> <fresh> does the order disapper when you remove the station?
14:49:14  <PublicServer> <HanziQ> i'll build it again eith same name
14:49:20  <PublicServer> <HanziQ> i won't disappear
14:49:23  <PublicServer> <fresh> ok.
14:50:29  <Hirundo> !password
14:50:29  <PublicServer> Hirundo: afield
14:50:48  <PublicServer> *** Hirundo joined the game
14:51:29  <PublicServer> <fresh> i guess i probably don't know something, but it still doesn't accept anything.
14:54:38  <PublicServer> <Chris Booth> ok that is done
14:54:38  <PublicServer> <Chris Booth> doubled
14:54:53  <PublicServer> <fresh> looks neat.
14:55:02  <PublicServer> <imus> nice job Chris
14:57:17  <PublicServer> <imus> is there a missing presignal at the !missing presignal sign?
14:57:32  <PublicServer> <imus> right before the split
14:57:35  <PublicServer> <Chris Booth> no
14:57:46  <PublicServer> <Chris Booth> doesn't need it
14:57:55  <PublicServer> <imus> oh, ok :)
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14:59:45  <TheRisen> hi there
15:00:01  <TheRisen> !playercount
15:00:01  <PublicServer> TheRisen: Number of players: 8
15:00:09  <TheRisen> !password
15:00:09  <PublicServer> TheRisen: pueblo
15:00:19  <imus> Chris, can you tell me why there shouldn't be presignals there? (or give me a link where I can find it)
15:00:38  <PublicServer> *** TheRisen joined the game
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15:03:34  <PublicServer> <Hirundo> what are the main todos?
15:03:52  <V453000> balancing the map :)
15:03:55  <V453000> while growing
15:04:11  <PublicServer> <Hirundo> east side needs a bump?
15:04:50  <PublicServer> <imus> lunch time now, see you later
15:05:23  <PublicServer> <slaca> i need help at lodingney forest
15:05:32  <PublicServer> <slaca> dunno whats happening with my trains
15:06:17  <PublicServer> <slaca> lol
15:06:22  <PublicServer> <slaca> thx
15:06:31  <PublicServer> <Hirundo> build e-rail next time :)
15:07:04  <PublicServer> *** imus has left the game (connection lost)
15:07:07  *** imus has quit IRC
15:08:28  <PublicServer> <Hirundo> Shall I connect some new cities to the east side network?
15:09:03  *** kuch3n has quit IRC
15:09:27  <PublicServer> <TheRisen> i had the pax but i can't get my trains into the traffic
15:09:36  <PublicServer> <Chris Booth> what?
15:09:51  <PublicServer> <TheRisen> the line is always full
15:09:57  <PublicServer> <Chris Booth> what line?
15:10:24  <PublicServer> <TheRisen> nr1 in the east
15:10:44  <PublicServer> <Chris Booth> town name?
15:10:53  <PublicServer> <TheRisen> stanbourne
15:11:20  <PublicServer> <Chris Booth> you need alot more trains
15:11:43  <PublicServer> <Chris Booth> but we have reached train limit
15:12:04  <PublicServer> <Chris Booth> east line 1 needs to be doubled
15:12:21  <PublicServer> <TheRisen> now it's becoming interesting
15:14:09  <PublicServer> <slaca> train limit reached
15:14:12  <PublicServer> <Chris Booth> yes
15:15:27  <V453000> !rcon set max_trains
15:15:27  <PublicServer> V453000: [All] Chris Booth: WTF @ Fort Tesbridge
15:15:27  <PublicServer> V453000: Current value for 'max_trains' is: '600' (min: 0, max: 5000)
15:15:33  <V453000> 600? :o :)
15:15:36  <PublicServer> <Chris Booth> we need to transport more than that
15:15:44  <V453000> !rcon set max_trains 800
15:16:53  <PublicServer> <Chris Booth> lol almost 1/3 train on the map are in one city
15:17:17  <PublicServer> *** tneo joined the game
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15:23:01  <V453000> how far balanced is W and E?
15:23:23  <PublicServer> <Chris Booth> badly
15:23:26  <PublicServer> <fresh> W->E - 20k passengers waiting, E->W - ~100.
15:24:07  <Yso> !password
15:24:07  <PublicServer> Yso: riches
15:24:17  <PublicServer> *** Yso joined the game
15:25:21  <V453000> :)
15:25:38  <PublicServer> <fresh> Sesthwaite Woods accepts nothing and has no trains assigned, meaning there are at least like 5 trains without proper orders...
15:25:44  <PublicServer> <fresh> how to find them?
15:27:01  <PublicServer> <fresh> is terraforming allowed?
15:27:28  <PublicServer> <Chris Booth> within reason
15:27:49  <PublicServer> <fresh> i want to move this goddamn 9 tiles to somewhere they will be useful
15:29:02  <PublicServer> <Chris Booth> i have a town with 100% tranported
15:29:24  <PublicServer> <Hirundo> which is?
15:29:45  <PublicServer> <Chris Booth> Treness lol
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15:30:49  <kriokamera> yay
15:31:46  <kriokamera> !playercount
15:31:46  <PublicServer> kriokamera: Number of players: 8
15:32:21  <kriokamera> will join 1 hour later
15:33:22  <PublicServer> <Chris Booth> who is building the new inner eastern line?
15:33:31  <PublicServer> <Hirundo> me
15:33:46  <PublicServer> <Chris Booth> remeber all the mixing
15:33:51  <PublicServer> <TheRisen> and me
15:35:30  <PublicServer> <TheRisen> lol
15:35:45  <PublicServer> <TheRisen> what is this fliflop ata tonhaven for?
15:36:24  <PublicServer> <Chris Booth> that is no flip flop
15:36:34  <kriokamera> ah, fuck wormix.
15:36:37  <kriokamera> !password
15:36:37  <PublicServer> kriokamera: aptest
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15:36:56  <PublicServer> <TheRisen> what else is it?
15:37:19  <PublicServer> <Chris Booth> not sure but its not a split so its not a flip flop
15:37:51  <PublicServer> <Chris Booth> i think its a half built or gate
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15:38:47  <kriokamera> OR gate? lol, it's a normal presignal split
15:38:51  <PublicServer> *** kriokamera has left the game (connection lost)
15:39:01  <kriokamera> !password
15:39:02  <PublicServer> kriokamera: aptest
15:39:27  <PublicServer> <Chris Booth> that is not finished
15:40:10  <kriokamera> OR gate is a only split
15:40:29  <kriokamera> don't know how it can be unfinished
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15:40:47  <PublicServer> <TheRisen> well we have some wierd design here
15:40:51  <PublicServer> *** kriokamera joined the game
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15:41:01  <fmauNeko> Ohai
15:41:03  <fmauNeko> !dl win64
15:41:03  <PublicServer> fmauNeko: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win64.zip
15:41:04  <kriokamera> hi
15:41:05  <PublicServer> *** kriokamera has left the game (connection lost)
15:41:10  <kriokamera> @#$!
15:41:15  <sh3> !password
15:41:15  <PublicServer> sh3: aptest
15:41:30  <PublicServer> *** sh3 joined the game
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15:41:56  <PublicServer> <Chris Booth> outer east line need to have a 3rd line no
15:41:59  <PublicServer> <Chris Booth> now
15:42:04  <V453000> kriokamera: isnt OR gate a split that requires all to be green in order to be green too?
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15:42:15  <V453000> not sure :)
15:42:25  <PublicServer> <Chris Booth> that XOR isnt it v
15:42:40  <PublicServer> <Chris Booth> or is if A or B is green output is green
15:42:43  <PublicServer> <TheRisen> nope that's a AND gate
15:42:52  <PublicServer> <TheRisen> y
15:42:58  <fmauNeko> Nope, that's an OR
15:43:00  <PublicServer> *** fmauNeko joined the game
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15:43:09  <PublicServer> <fmauNeko> Green = 0, Red = 1
15:43:09  <PublicServer> *** kriokamera joined the game
15:43:16  <PublicServer> <fresh> A 1 B 1 - O 1
15:43:16  <kriokamera> OR gate needs to signal, where 1 or 2 is green, or both
15:43:22  <PublicServer> <fresh> any other case - O 0
15:43:22  <PublicServer> *** kriokamera has left the game (connection lost)
15:43:25  <PublicServer> <fresh> That's and.
15:43:43  <V453000> ok
15:43:52  <V453000> im not IT person so I just guess :p
15:43:54  <kriokamera> logics...
15:43:58  <PublicServer> <fresh> logics.
15:44:09  <kriokamera> not a problem =)
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15:44:30  <PublicServer> <fresh> i'm not into building trains, where can i create some?
15:44:52  <kriokamera> in depot
15:45:21  <PublicServer> <Chris Booth> balance isnt that bad now
15:45:37  <PublicServer> <Chris Booth> 7 k and 1 k
15:45:41  <kriokamera> there is a one in the start of every line. copy trains from trainyard
15:45:54  <PublicServer> <fresh> yhm
15:45:57  <PublicServer> *** fresh has left the game (connection lost)
15:46:08  <fresh> !password
15:46:08  <PublicServer> fresh: aptest
15:46:25  <PublicServer> *** fresh joined the game
15:46:44  <PublicServer> <TheRisen> i need some ideas for the 2nd line at suninghill
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15:50:17  <PublicServer> <Hirundo> I plan to move everything but stanbourne/suninghill from east line 1 to the new line
15:50:32  <PublicServer> <Hirundo> so there is more room to increase capacity as required and to connect new stations
15:51:17  <kriokamera> ='( can't join
15:51:26  <PublicServer> <TheRisen> good idea
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15:56:57  <PublicServer> <fmauNeko> Ouh, huge jam at east
15:57:34  <PublicServer> <Chris Booth> i know i am working on a 3rd line
15:57:39  <PublicServer> <fmauNeko> RSW is becoming really cute
15:59:12  <PublicServer> <Chris Booth> Nanbourne: needs to be fixed
16:00:41  <PublicServer> *** sh3 has left the game (connection lost)
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16:07:36  <PublicServer> *** slaca has joined company #1
16:09:24  <PublicServer> *** slaca has joined spectators
16:09:54  <PublicServer> <TheRisen> i am off for today
16:10:09  <PublicServer> <Hirundo> W/E is still unbalanced 11k/1k
16:10:42  <V453000> keep in mind that if it is reducing, the other side started to be stronger :p
16:11:09  <fresh> well, it was 7/1
16:11:12  <PublicServer> *** TheRisen has left the game (connection lost)
16:11:12  <fresh> so it's seasonal.
16:12:05  <V453000> :)
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16:13:00  <PublicServer> <Chris Booth> ok 3rd west line almost done
16:13:09  <PublicServer> <fresh> anyone will mind if i redirect one/two trains from chealey south to sesthwaite woods?
16:14:19  <PublicServer> <fmauNeko> Do it :p
16:14:34  <PublicServer> <fmauNeko> There are way too much trains at Chealey south
16:16:52  <PublicServer> <fresh> i guess someone did that as well
16:17:21  <PublicServer> <fresh> so now there's a ton of trains waiting at the wrong station. :d
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16:21:43  <Paltala> !playercount
16:21:43  <PublicServer> Paltala: Number of players: 7
16:21:52  <Paltala> !password
16:21:52  <PublicServer> Paltala: embark
16:22:07  <PublicServer> *** Paltala joined the game
16:22:24  <PublicServer> <Paltala> rawwrrr
16:23:31  <PublicServer> <fmauNeko> Hi Pal :)
16:23:40  <PublicServer> <fmauNeko> Thanks for caring about my city :p
16:23:45  *** imus has joined #openttdcoop
16:23:49  <imus> hi
16:23:58  <PublicServer> <fmauNeko> Hi imus :)
16:24:01  <PublicServer> <Paltala> no probs :)
16:25:13  <PublicServer> <Paltala> who made west spoke 3 LL?
16:25:53  <PublicServer> <fmauNeko> Not me :p
16:26:02  <fresh> what's spoke?
16:26:11  <PublicServer> <Paltala> each spoke of the network
16:26:15  <PublicServer> <Paltala> 3 ML's
16:26:24  <PublicServer> <Paltala> they then turn off, go across the map
16:26:33  <PublicServer> <Paltala> then turn back towards the transfer
16:26:48  <PublicServer> <Paltala> each ML turns off at a different point and is called a spoke
16:27:59  <PublicServer> *** slaca has joined company #1
16:29:59  <PublicServer> <Paltala> avdg, you here?
16:30:05  <avdg> hey
16:30:14  <avdg> ?
16:30:20  <PublicServer> <Paltala> did you release trams 170-184 at new popool?
16:30:34  <avdg> I released 1 pool
16:30:38  <avdg> before I quited
16:30:53  <PublicServer> <Paltala> trams 170-184 have been released early
16:31:07  <avdg> wait
16:31:41  <imus> for those who don't know, Chris has doubled line 3 on W side
16:31:45  <PublicServer> *** avdg joined the game
16:31:51  <PublicServer> <Paltala> i noticed
16:32:20  <PublicServer> <avdg> well the only problem I had was that I didn't expect it served the whole pool
16:32:25  <PublicServer> <avdg> *zone
16:32:36  <PublicServer> <slaca> i have to go, could somevone check !jam here?
16:32:48  <PublicServer> <slaca> bye
16:32:52  <PublicServer> <Paltala> 170-184 were to encourage growth when it was viable to have them running
16:33:02  <PublicServer> *** slaca has left the game (leaving)
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16:33:08  <PublicServer> <avdg> hmm, k
16:33:08  <PublicServer> <Paltala> 189-199 are for station 189 and to transfer to the train staton
16:33:23  <PublicServer> <avdg> I didn't know that :/
16:33:26  <PublicServer> <Paltala> they're to run when the area is grown over
16:33:41  <PublicServer> <Paltala> it says dont release until growth fills area to south XD
16:33:53  <PublicServer> <avdg> :p
16:33:58  <imus> !password
16:33:58  <PublicServer> imus: embark
16:34:08  <PublicServer> <avdg> I saw a part unserved :p
16:34:12  <PublicServer> <avdg> just didn't know it
16:34:31  <PublicServer> *** imus joined the game
16:35:12  <PublicServer> <Paltala> there was a jam because of a missing fucking signal
16:35:21  <PublicServer> <avdg> :/
16:35:29  <V453000> all missing signals are fucking :p
16:35:34  <PublicServer> <Paltala> lol
16:35:35  <V453000> no need to remind that :)
16:35:37  <PublicServer> <fresh> :>
16:35:52  <PublicServer> <fmauNeko> MOAR
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16:36:09  <PublicServer> <Paltala> brb
16:36:18  <PublicServer> <avdg> k
16:36:26  <V453000> fmauNeko: rather LESS in terms of signal gaps :p
16:36:27  <PublicServer> <Paltala> food is ready :D
16:36:42  <PublicServer> <imus> oh, someone added a new inner ring :) and managed to get it around Avonbourne ^^
16:36:51  <PublicServer> <fmauNeko> I was talking about trains
16:37:00  <PublicServer> <fmauNeko> 40 between my city and the center :p
16:38:36  <PublicServer> <imus> who's building near Malville?
16:38:45  <PublicServer> <Hirundo> me
16:38:49  <PublicServer> <imus> :à
16:38:52  <PublicServer> <imus> :) *
16:39:13  <PublicServer> <fresh> can someone check sesthwaite if signals are placed properly?
16:40:01  <PublicServer> <Paltala> done
16:40:22  <PublicServer> <fresh> i want to connect a sideway
16:40:32  <PublicServer> <Paltala> what do you mean?
16:40:44  <PublicServer> <fresh> i mean i don't know if it won't jam again.
16:41:08  <PublicServer> <fresh> and i wanted to make a buffer for sesthwaite to not block these going on right track.
16:41:29  <PublicServer> <Paltala> i dunoo
16:41:44  <PublicServer> <Paltala> but whatever you do, dont put strings on combo signals
16:43:24  <PublicServer> <Paltala> who did the rebuild of sesthwaite in normal track and not elec?
16:43:54  <PublicServer> <Paltala> btw fresh, there's your extra bit
16:43:59  <PublicServer> <fresh> ty
16:44:02  <PublicServer> <fresh> :>
16:44:23  <PublicServer> <imus> what is the meaning of that pitstop of death?
16:44:27  <PublicServer> <Paltala> where?
16:44:32  <PublicServer> <fresh> lol
16:44:35  <PublicServer> <Hirundo> north of main station
16:44:38  <PublicServer> <fresh> it wasn't finished afair
16:44:43  <PublicServer> <fresh> and someone let the trains go there
16:45:03  <PublicServer> <Paltala> oh for gods sake..
16:45:30  <PublicServer> <Paltala> who was building that line?
16:45:33  <PublicServer> <fresh> where it was supposed to go anyway?
16:45:33  <PublicServer> <imus> where does it need to go then?
16:45:56  <PublicServer> <Paltala> im trying to work it out because theres no where for it to go
16:46:00  <PublicServer> *** fresh has left the game (connection lost)
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16:46:40  <fresh> !password
16:46:40  <PublicServer> fresh: thrift
16:47:09  <PublicServer> *** fresh joined the game
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16:47:37  <fresh> duh
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16:48:08  <PublicServer> <fmauNeko> avdg:
16:48:13  <PublicServer> <avdg> ?
16:48:33  <PublicServer> <fmauNeko> YOu logic god, could you tell me if my strange thing at Fort Tesbridge could bors ? :p
16:48:36  <PublicServer> <fmauNeko> Work*
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16:48:45  <PublicServer> <Paltala> logic god XD
16:48:48  <PublicServer> <avdg> mark it :p
16:48:48  <PublicServer> <avdg> lol
16:49:14  <PublicServer> <avdg> hmm
16:49:17  <PublicServer> <avdg> trap?
16:49:22  <PublicServer> <fresh> slacka made !jam here and went off
16:49:37  <PublicServer> <avdg> pf trap you mean
16:49:40  <PublicServer> <fmauNeko> Nope, just to transmit the combo state
16:49:43  <PublicServer> <avdg> ah
16:49:47  <PublicServer> <Paltala> fresh, i fixxed it
16:49:52  <PublicServer> <Paltala> can you remove the sign? thanks
16:49:54  <PublicServer> <avdg> flipflop
16:50:44  <PublicServer> <avdg> just use a prior
16:51:50  <fresh> sure, in a sec
16:51:55  <PublicServer> *** fresh has left the game (leaving)
16:52:01  <PublicServer> <avdg> does it work now?
16:52:10  <PublicServer> <Chris Booth> sorry about creating a pitstop of death
16:52:11  <fresh> !password
16:52:12  <PublicServer> fresh: dryers
16:52:16  <PublicServer> <avdg> :p
16:52:19  <PublicServer> <imus> XD
16:52:22  <fresh> lol
16:52:25  <PublicServer> <fmauNeko> Haha :p
16:52:29  <PublicServer> *** fresh joined the game
16:52:31  <PublicServer> <avdg> just say srr :)
16:52:34  <fresh> i made that sign to let people know not to let trains go there
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16:53:25  <PublicServer> <fresh> who's working on sesthwaite?
16:53:34  <PublicServer> <avdg> fmauNeko: there is a very verrryyyy simple solution to that :)
16:53:37  <PublicServer> <Paltala> me
16:53:47  <PublicServer> <fmauNeko> Yep ? :p
16:54:02  <PublicServer> <avdg> :)
16:54:12  <PublicServer> <fmauNeko> Signal gap works too :p
16:54:21  <PublicServer> <fmauNeko> But no waiting platforms :p
16:54:48  <PublicServer> <fmauNeko> Well, That'll work for now, I'll try to have a better idea :p
16:54:55  <uliko> !password
16:54:55  <PublicServer> uliko: dryers
16:54:58  <PublicServer> <avdg> :p
16:55:07  <PublicServer> <avdg> <3 simplicity
16:55:16  <PublicServer> *** uliko joined the game
16:55:21  <PublicServer> <fmauNeko> :D
16:55:27  <PublicServer> <fmauNeko> But I like the flip-flop idea :p
16:55:45  <PublicServer> <avdg> well
16:55:54  <PublicServer> <avdg> I think flipflop better fits on ml
16:56:03  <PublicServer> <fmauNeko> Need my logic playground
16:56:06  <PublicServer> <avdg> where you have nothing to measure balance
16:58:18  <PublicServer> <avdg> the big gap will balanc the traffic
16:58:34  <PublicServer> <fmauNeko> Thanks :p
16:58:49  <PublicServer> <avdg> :)
16:58:53  <PublicServer> <fresh> ill clean up the rest
16:58:58  <PublicServer> <avdg> k
16:59:07  <PublicServer> <Paltala> fresh, ive finished at sesthwaite
16:59:10  <PublicServer> <Paltala> oh thanks, forgot about that
16:59:21  <PublicServer> <Paltala> just use remove track
16:59:30  <PublicServer> <Paltala> it keeps us in good favours with authorities
16:59:33  <PublicServer> <Paltala> and costs less
17:01:23  *** Benny has joined #openttdcoop
17:02:03  <PublicServer> <imus> something's a little bit weird here
17:02:03  *** TheRisen has joined #openttdcoop
17:02:11  <Benny> !players
17:02:14  <PublicServer> Benny: Client 300 (Orange) is Paltala, in company 1 (Avonbourne Transport)
17:02:15  <PublicServer> Benny: Client 296 (Orange) is fmauNeko, in company 1 (Avonbourne Transport)
17:02:15  <PublicServer> Benny: Client 311 (Orange) is fresh, in company 1 (Avonbourne Transport)
17:02:15  <PublicServer> Benny: Client 269 (Orange) is t4rd, in company 1 (Avonbourne Transport)
17:02:15  <PublicServer> Benny: Client 303 (Orange) is imus, in company 1 (Avonbourne Transport)
17:02:16  <PublicServer> Benny: Client 221 (Orange) is Chris Booth, in company 1 (Avonbourne Transport)
17:02:16  <PublicServer> Benny: Client 301 (Orange) is avdg, in company 1 (Avonbourne Transport)
17:02:18  <PublicServer> Benny: Client 280 (Orange) is Hirundo, in company 1 (Avonbourne Transport)
17:02:18  <PublicServer> Benny: Client 236 is Intexon, a spectator
17:02:19  <Benny> !password
17:02:20  <PublicServer> Benny: Client 313 (Orange) is uliko, in company 1 (Avonbourne Transport)
17:02:20  <PublicServer> Benny: dryers
17:02:23  <PublicServer> <imus> trains fail to use all the platforms
17:02:27  <avdg> oh :o
17:02:30  <Benny> revision
17:02:34  <Benny> !revision
17:02:34  <PublicServer> Benny: Game version is r20594
17:02:35  <PublicServer> <imus> :)
17:02:44  <PublicServer> <Paltala> who built that extension?
17:02:47  <PublicServer> <avdg> wich one?
17:02:53  <PublicServer> <Paltala> at transfer
17:02:54  <PublicServer> *** TheRisen joined the game
17:02:56  <PublicServer> <Paltala> the top one
17:03:05  <PublicServer> <avdg> not me
17:03:23  <PublicServer> <avdg> I though you mean the extention at our metro
17:03:26  <PublicServer> <avdg> :p
17:03:30  <Benny> aaah, i should have been here earlier as far as I can tell >_<
17:03:33  <PublicServer> <Paltala> lol no
17:03:37  <PublicServer> <Paltala> aye benny
17:03:40  <PublicServer> <Paltala> its 2137
17:03:44  <Benny> :(
17:03:48  <PublicServer> <Paltala> and the network is going brilliantly
17:03:54  <Benny> CRAP
17:04:04  <Benny> WHY DOES THIS ALWAYS HAPPEN
17:04:09  <PublicServer> <Paltala> and im eating very nice curry :D
17:04:12  <PublicServer> <Paltala> lol
17:04:27  <Benny> curry? chinese food?
17:04:30  <PublicServer> <fresh> hey, i was sleeping and afk for 14 hours and the game was almost finished when i came back
17:04:33  <PublicServer> <Paltala> indian
17:04:38  <PublicServer> <Paltala> and google it benny
17:05:25  <Benny> fresh: exactly.. :(
17:05:55  <Benny> googled it. looks tasty
17:06:07  *** Sylf has quit IRC
17:06:08  <PublicServer> <Paltala> mine is my dads home made :D
17:06:12  <PublicServer> <Paltala> chicken do-piaza
17:06:21  <Benny> !password
17:06:21  <PublicServer> Benny: sewing
17:06:23  <PublicServer> <Paltala> basically, it had twice the onions than a standard chicken curry
17:06:35  <PublicServer> *** Benny joined the game
17:07:44  <PublicServer> *** Intexon has joined company #1
17:08:35  <kriokamera> test
17:08:53  <PublicServer> <Paltala> 123 123
17:08:53  <PublicServer> <Paltala> ;)
17:08:58  <kriokamera> thanks
17:09:09  <PublicServer> <Paltala> no probs :P
17:10:06  <PublicServer> <fresh> ok, now it's 60/1.
17:10:09  <PublicServer> *** TheRisen has left the game (connection lost)
17:10:16  <PublicServer> <imus> ?
17:10:22  <TheRisen> !password
17:10:22  <PublicServer> TheRisen: sewing
17:10:33  <PublicServer> <Paltala> hm?
17:10:33  <PublicServer> <imus> can I try to connect Brunford?
17:10:34  <PublicServer> *** TheRisen joined the game
17:10:36  <PublicServer> <fresh> W->E - 6k, E->W - ~100
17:10:48  <PublicServer> <Paltala> i wouldnt just now
17:10:51  *** sharpy has joined #openttdcoop
17:10:57  <PublicServer> <imus> no?
17:10:58  <sharpy> !password
17:10:58  <PublicServer> sharpy: sewing
17:11:16  <PublicServer> *** sharpy joined the game
17:12:10  <PublicServer> <imus> can I do anything?
17:12:40  <PublicServer> <Benny> i was wondering the same
17:12:49  <PublicServer> <Chris Booth> RSW has 13k waiting
17:12:54  <PublicServer> *** TheRisen has left the game (connection lost)
17:13:06  <PublicServer> <sharpy> which side needs expansion?
17:13:09  <PublicServer> <Paltala> oh Chris, i fixed your prio at nanbourne
17:13:30  <PublicServer> <Paltala> it was too long and signals in the wrong place
17:13:33  <PublicServer> <fresh> 14k
17:13:36  <PublicServer> <fresh> rofl
17:13:39  <PublicServer> <fresh> nice town
17:13:43  <Benny> er, RSW?
17:13:49  <PublicServer> <fresh> and all because you were bored.
17:13:52  <PublicServer> <sharpy> lol, 18k waiting at suninghall
17:13:52  <PublicServer> <fresh> trudstow
17:13:55  <PublicServer> <imus> Rudstow
17:13:55  <PublicServer> <Paltala> town? super city :P
17:13:58  <PublicServer> <fresh> :D
17:14:13  <PublicServer> <Paltala> i mean cmon, 3 metros!?
17:14:17  <PublicServer> <fresh> and all based on terminus's
17:14:20  <PublicServer> <fresh> i mean, lol.
17:14:29  <PublicServer> <fmauNeko> Not metro
17:14:32  <PublicServer> <fmauNeko> It's not underground :p
17:14:41  <PublicServer> <Paltala> shut up :P
17:14:44  <PublicServer> <fresh> :D
17:14:53  <PublicServer> <Chris Booth> it is still a metropolitan railway
17:15:03  <PublicServer> <Chris Booth> metro doesnt mean underground
17:15:06  <PublicServer> <Paltala> exactly :P
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17:15:12  *** ChanServ sets mode: +o Mucht
17:15:22  <PublicServer> <avdg> some metro systems are in the sky
17:15:31  <PublicServer> <fmauNeko> Sorry, in french, it does :p
17:15:34  <PublicServer> <Paltala> where i live, we have a 'metro', otherwise known as the metrolink, but known locally as the 'met' :P
17:15:46  <PublicServer> <Paltala> it goes from one major town, about 20 miles into manchester city center
17:15:55  <PublicServer> <Paltala> and stretches to eccles and bury
17:16:05  <PublicServer> <Paltala> and is getting an expansion to manchester airport and further :d
17:16:08  <PublicServer> <imus> wouldn't metro (frensh) be translated to subway? rather than metro (english)?
17:16:17  <PublicServer> <fmauNeko> Yep :p
17:16:22  <PublicServer> <imus> :)
17:16:25  <PublicServer> <Paltala> we speak english here, we use metro in the english fashion!
17:16:29  <kriokamera> !playercount
17:16:29  <PublicServer> kriokamera: Number of players: 12
17:16:31  <PublicServer> <Chris Booth> how is that possible?
17:16:40  <PublicServer> <Paltala> what do you mean Chris?
17:16:44  <PublicServer> <imus> how's what possible?
17:16:57  <PublicServer> <Chris Booth> the term metro comes from metropolitan railways
17:17:12  <PublicServer> <Paltala> its the french, dont question
17:17:24  <PublicServer> <Paltala> all we need to know is that they're cheese eating surrender monkeys
17:17:52  <TheRisen> nasty
17:18:07  <PublicServer> <fmauNeko> Love you too, Pal <3
17:18:25  <PublicServer> *** Hirundo has left the game (leaving)
17:18:28  <PublicServer> <Paltala> lol, its just what we englishmen call you lot, <3 ya too
17:18:49  <PublicServer> <Chris Booth> or frogs
17:18:57  <TheRisen> hehe :D
17:18:58  <PublicServer> <Paltala> that wasnt me!"
17:19:01  <PublicServer> <Paltala> XD
17:19:22  <PublicServer> <Chris Booth> who spamed trains to Avondean?
17:19:48  <PublicServer> <Paltala> what do you mean?
17:19:51  <PublicServer> <imus> the same person that failed to save room for waiting trains?
17:20:01  <PublicServer> <Chris Booth> well it has way tomany and is blocking the ML
17:20:21  *** devilsadvocate has quit IRC
17:20:34  <PublicServer> <Paltala> holy fuck
17:20:47  <PublicServer> <sharpy> what?
17:20:50  <PublicServer> <imus> it blocked lines 2 and 3 XD
17:20:56  <PublicServer> <Paltala> avondean
17:21:01  <PublicServer> <avdg> awesome
17:21:05  <PublicServer> <sharpy> shite
17:21:16  <PublicServer> <avdg> I stared a long time at !wtf
17:21:19  <PublicServer> <avdg> :p
17:21:22  <PublicServer> <sharpy> thats gonna be one fucker of a wave
17:21:22  <PublicServer> *** fresh has left the game (connection lost)
17:21:34  <PublicServer> <avdg> missing connection
17:21:37  <fresh> rsw is gonna die from overload
17:21:37  <PublicServer> <Paltala> who removed my work at avondean?
17:21:41  <fresh> !password
17:21:41  <PublicServer> fresh: splice
17:21:41  <PublicServer> <Chris Booth> me
17:21:50  <PublicServer> <Paltala> im trying to sort out the signal gap problem
17:21:54  <PublicServer> *** fresh joined the game
17:21:59  <PublicServer> <Chris Booth> it isnt needed
17:22:02  <PublicServer> <Chris Booth> lool
17:22:07  <PublicServer> *** fresh has left the game (connection lost)
17:23:12  <PublicServer> <sharpy> right someone remove some of the trains to avondean
17:23:27  <PublicServer> <Chris Booth> sharpy: of you go
17:23:38  <PublicServer> <sharpy> exelent :D
17:23:55  <PublicServer> <Paltala> hang on
17:24:04  <PublicServer> <Paltala> im sending trains to lodingney train depot 2
17:24:08  <PublicServer> <Paltala> wherever that is
17:25:20  <PublicServer> <Chris Booth> I need someone to eyecandy my terminus as i am rubish at eyecandy
17:25:25  <PublicServer> <Chris Booth> anyone want to?
17:25:30  <PublicServer> <Paltala> who made an accessible train depot at lodingney?
17:26:06  *** TheRisen has quit IRC
17:26:06  <PublicServer> <Chris Booth> TheRisen
17:27:13  <fmauNeko> !dl lin
17:27:13  <PublicServer> fmauNeko: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-linux-generic-i686.tar.bz2
17:27:23  <PublicServer> <Paltala> im not the best at eyecandy but im having a go
17:28:38  <PublicServer> <sharpy> can i have a go at that end terminus?
17:28:41  <PublicServer> <Paltala> oops, didnt notice that Xd
17:28:44  <PublicServer> <Paltala> the thumbnail was confusing
17:28:53  <PublicServer> <Chris Booth> go mad sharpy
17:29:02  <PublicServer> <Chris Booth> eyecandy the town
17:29:23  <PublicServer> <sharpy> i'd need it to be empty, so forget it :p
17:29:32  <PublicServer> <sharpy> want to put !this
17:30:29  <PublicServer> <Paltala> oh god, that one
17:30:34  <PublicServer> <Paltala> you cant
17:30:46  <PublicServer> <Paltala> thats min 4 tiles
17:30:49  <PublicServer> <Paltala> we're using tl3
17:31:02  <PublicServer> <sharpy> ah crap
17:32:02  <PublicServer> <imus> Avondean is stuck again
17:32:05  <PublicServer> <Paltala> sharpy, get back onto avondean, its jamming the ml again XD
17:32:08  <PublicServer> *** Chris Booth has left the game (connection lost)
17:32:11  <PublicServer> <Paltala> dam you imus
17:32:17  <PublicServer> <imus> ?
17:32:28  <PublicServer> <sharpy> gonna have to make an ascessable thing
17:33:05  <PublicServer> <Paltala> or just increase the dam platofmrs
17:33:38  <PublicServer> <imus> why didn't anyone else think of that?
17:33:42  *** fresh has quit IRC
17:34:14  <PublicServer> <Paltala> because we tend to think of which way reduces the problem best
17:35:30  <PublicServer> <Paltala> hmmm, licking the remains of my curry off my plate =3
17:36:03  <PublicServer> <Paltala> tasty :D
17:37:25  <PublicServer> <imus> anyone else noticed that the feeding system towards avondean isway too slow?
17:37:45  <PublicServer> <Paltala> its the way it was build
17:37:48  <PublicServer> <imus> I know
17:38:00  <PublicServer> <Paltala> Intexon, you here?
17:38:48  *** sh3 has joined #openttdcoop
17:38:53  *** Chris_Booth has quit IRC
17:39:15  <PublicServer> <Paltala> brb
17:39:19  <PublicServer> *** avdg has joined spectators
17:39:50  <sh3> !password
17:39:50  <PublicServer> sh3: martin
17:40:16  <PublicServer> *** sh3 joined the game
17:41:18  <kriokamera> !password
17:41:19  <PublicServer> kriokamera: martin
17:41:22  <kriokamera> !playercount
17:41:22  <PublicServer> kriokamera: Number of players: 10
17:42:23  <PublicServer> <Paltala> bk
17:42:40  <kriokamera> wut?
17:42:46  <PublicServer> <Paltala> back
17:42:49  <PublicServer> <Paltala> :P
17:42:56  <PublicServer> *** kriokamera joined the game
17:43:07  <PublicServer> *** kriokamera has left the game (connection lost)
17:43:18  <kriokamera> >_<
17:43:42  <PublicServer> <Paltala> lol
17:43:51  <kriokamera> hate it
17:43:54  <PublicServer> <Paltala> im now thouroughly stuffed
17:44:08  <kriokamera> how stuffed?
17:44:18  <PublicServer> <Paltala> cant eat any more stuffed
17:44:26  *** Fuco has quit IRC
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17:44:47  <Benny> ..i feel hungry now
17:44:52  <PublicServer> <Paltala> lol
17:44:56  <PublicServer> <Paltala> get a curry then :P
17:45:00  <kriokamera> drinkin tea.
17:45:16  <Benny> easier said than done :P
17:45:25  <PublicServer> <Paltala> lol, just order one
17:45:55  <Benny> that too is easier said than done
17:46:07  <PublicServer> *** sh3 has left the game (leaving)
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17:46:18  <Benny> no indian places around here :S
17:46:22  <PublicServer> <Paltala> lol
17:46:31  <PublicServer> <Paltala> where do you live?
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17:46:55  <Benny> norwegen
17:47:01  <PublicServer> <Paltala> hmmm
17:47:04  <PublicServer> <Paltala> thats weird
17:47:15  <PublicServer> <Paltala> like all of europe has a curry house on every other street XD
17:47:25  <Benny> never seen one here :P
17:47:29  <PublicServer> <Paltala> O_o
17:47:33  <PublicServer> <imus> haven't seen a curry house here either
17:47:37  <PublicServer> <imus> (Belgium)
17:47:40  <PublicServer> <avdg> whats going on at dundale?
17:47:43  <PublicServer> <Paltala> flippin heck
17:47:53  <PublicServer> <avdg> whats up with Belgium? :p
17:48:00  <Benny> sorry sorry
17:48:11  <PublicServer> <imus> something wrong with Belgium?
17:48:29  <PublicServer> <Paltala> ive got it now
17:48:33  <Benny> avdg: tried to balanced it but failed
17:48:36  <PublicServer> <Paltala> just needed prios
17:48:38  <Benny> balance*
17:48:42  <PublicServer> <Paltala> presignals*
17:49:00  <Benny> wait, ill try pbs
17:49:09  <PublicServer> <fmauNeko> avdg: here ?
17:49:12  <PublicServer> <Paltala> hang on a sec benny
17:49:33  <PublicServer> <avdg> yeah
17:49:37  <PublicServer> <Benny> :)
17:49:40  <PublicServer> <Paltala> sorted
17:49:43  <PublicServer> <fmauNeko> Could you check !fial ? :D
17:49:54  <PublicServer> <Paltala> like your spelling? :P
17:50:03  <PublicServer> <Paltala> or not
17:50:06  <PublicServer> <Paltala> :P
17:50:09  <PublicServer> <avdg> :p I'm busy with a recaptcha problem caused by a non-php programmer atm
17:50:24  <PublicServer> <avdg> hmm
17:50:28  <PublicServer> <Paltala> what are you trying to do there?
17:50:42  <Benny> me?
17:50:47  <PublicServer> <Paltala> no, neko
17:50:50  <Benny> ow
17:50:59  <PublicServer> <fmauNeko> A flip-flop
17:51:02  <PublicServer> <Paltala> its working?
17:51:08  <PublicServer> <uliko> Ok fixed an issue at dundale
17:51:11  <PublicServer> <fmauNeko> Well, now, it seems to work :p
17:51:14  <PublicServer> <Paltala> what issue?
17:51:17  <PublicServer> <uliko> there was a piece of track that was non-elrail
17:51:21  *** slaca has joined #openttdcoop
17:51:26  <PublicServer> <Paltala> where?
17:51:26  <PublicServer> <uliko> that caused every train to pick the same track
17:51:30  <PublicServer> <fmauNeko> Nope, it doesn"t :p
17:51:33  <PublicServer> <uliko> over by the !03? sign
17:51:41  <slaca> !password
17:51:41  <PublicServer> slaca: canals
17:51:42  <PublicServer> <Paltala> thats not dundale
17:51:52  <PublicServer> <uliko> no but the issue causing the dundale problem was over there
17:51:59  <PublicServer> *** slaca joined the game
17:52:01  <PublicServer> <avdg> fmauneko: srr I put you on hod
17:52:04  <PublicServer> <avdg> *hold
17:52:13  <PublicServer> <fmauNeko> Np :p
17:53:24  <PublicServer> *** avdg has joined company #1
17:54:15  <PublicServer> *** slaca has joined company #1
17:55:21  <PublicServer> <Paltala> well krio, senston is doing well for itself
17:56:39  <PublicServer> <avdg> hmm
17:56:42  <PublicServer> <avdg> notgate fail
17:56:51  <PublicServer> <sharpy> probs
17:57:02  <PublicServer> <avdg> if it blocks, its your notgate thats wrong
17:57:11  <PublicServer> <fmauNeko> Signal missing
17:57:32  <PublicServer> <sharpy> ok, someone build a model not plz
17:57:57  <PublicServer> <sharpy> if you would be so kind :)
17:58:13  <PublicServer> <fmauNeko> Still not working, the memories don't seem to work
17:58:28  <PublicServer> <imus> Intexon you here?
17:58:37  <PublicServer> <sharpy> where is everyone looking?
17:59:24  <PublicServer> *** slaca has left the game (leaving)
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18:00:36  <Benny> Dundale should be alot smoother now.
18:00:51  <PublicServer> *** Chris Booth joined the game
18:00:59  <PublicServer> <Paltala> Chris, you need to start using pre signals more
18:01:04  <PublicServer> *** Chris Booth has left the game (connection lost)
18:01:17  <PublicServer> <Paltala> especially at tunnels
18:01:22  <PublicServer> *** Intexon has left the game (leaving)
18:01:43  <Benny> you sure he wasnt using PBS?
18:01:54  <PublicServer> <Paltala> nah, they were plain block signals
18:02:06  <Benny> oh
18:02:19  <PublicServer> *** Chris Booth joined the game
18:02:22  <Benny> well i dont think they are needed
18:02:30  <PublicServer> *** Chris Booth has left the game (connection lost)
18:02:35  <Benny> presignals before split tunnels/bridges i mean
18:02:49  <Benny> trains will choose other route anyway i think
18:03:14  <PublicServer> <Paltala> nah
18:03:19  <PublicServer> <Paltala> they always go for the shortes
18:03:24  <Benny> err
18:03:27  <PublicServer> <Paltala> even if that route is taken, they just wait
18:03:34  <Benny> both paths are always equal
18:03:36  <PublicServer> <Paltala> there is no penalty for waiting
18:03:45  <PublicServer> <fmauNeko> If the syncing is good, there's no shortest :p
18:03:50  <kriokamera> !playercount
18:03:50  <PublicServer> kriokamera: Number of players: 8
18:03:54  <kriokamera> !password
18:03:54  <PublicServer> kriokamera: canals
18:04:03  <PublicServer> <Paltala> yeh but trains will still go onto the junction and wait, blocking it
18:04:06  <PublicServer> <fmauNeko> And the penalty for the two routes should be the same
18:04:10  <PublicServer> <Paltala> its best to use pre signals anyway
18:04:14  <Benny> no
18:04:18  <Benny> not in those cases
18:04:35  <Benny> just look on some of the bridges on the ML.
18:04:48  <V453000> Paltala: they choose the path correctly in most cases, but they dont wait in front of them in case of jams :p
18:05:03  <PublicServer> *** kriokamera joined the game
18:05:08  <PublicServer> *** t4rd has left the game (leaving)
18:05:14  <PublicServer> <Paltala> i mean block signals :P
18:05:22  <V453000> although red exit presignal does have a stronger penalty indeed
18:05:25  <kriokamera> yeeaaah!!!!!!!!
18:05:26  <V453000> yes I am talking about these
18:05:33  <V453000> dont wait in front of them...
18:05:33  <V453000> :p
18:08:10  <PublicServer> <avdg> fmauneko: does it work now?
18:09:52  <PublicServer> <fmauNeko> avdg: nope, memories are not working
18:10:07  <PublicServer> <sharpy> where are you talking about?
18:10:19  <PublicServer> <kriokamera> sharpy
18:10:19  <PublicServer> <avdg> no signal between memory and track pls
18:10:28  <PublicServer> <kriokamera> how avonbourne did growed?
18:10:37  <PublicServer> <sharpy> trams :p
18:10:54  <PublicServer> <fmauNeko> Haha, thx :p
18:10:57  <PublicServer> <sharpy> your stations for some reason did nothing, but the connecting trams made it grow
18:11:12  <PublicServer> <kriokamera> okay
18:11:15  <PublicServer> <kriokamera> thanks
18:13:24  <PublicServer> <Paltala> Chris Booth: I've done a load of eyecandy at rudstow
18:15:09  <PublicServer> <imus> E is at 15k now
18:15:32  <PublicServer> <avdg> benny: I'll just fix it :p
18:16:07  <PublicServer> <sharpy> ah i love to see a good flip flop
18:16:16  <PublicServer> <avdg> :)
18:16:51  <PublicServer> <sharpy> i think i 'm getting the hang of logic, just need to figure out memory
18:17:12  <PublicServer> <avdg> :)
18:17:15  <PublicServer> <kriokamera> did someone something on frunport bitches?
18:17:30  <PublicServer> <sharpy>  right laters
18:17:33  <PublicServer> *** sharpy has left the game (leaving)
18:26:29  <PublicServer> <kriokamera> rudstow is huge.
18:26:38  <PublicServer> <Paltala> super city
18:26:59  <PublicServer> <Paltala> and my work there is done
18:27:06  *** HanziQ has joined #openttdcoop
18:27:08  <HanziQ> hoy
18:27:11  <HanziQ> !password
18:27:11  <PublicServer> HanziQ: hemmed
18:27:11  <PublicServer> <Paltala> All the eyecandy stations are completed
18:27:28  <PublicServer> <Paltala> hey Hanzi
18:27:49  <PublicServer> <kriokamera> hi
18:28:07  <PublicServer> *** HanziQ joined the game
18:28:35  *** valhallasw has joined #openttdcoop
18:29:01  <PublicServer> *** Intexon joined the game
18:29:08  *** Yexo has quit IRC
18:29:13  <PublicServer> <Intexon> hey
18:29:16  <PublicServer> <imus> hey
18:29:25  <PublicServer> <Paltala> hey
18:29:25  <PublicServer> <kriokamera> hi
18:29:34  <PublicServer> <Paltala> did you spam loads of trains to avondean?
18:30:31  <PublicServer> *** avdg has joined spectators
18:32:58  <PublicServer> <HanziQ> why reversed PBS act as penalties?
18:33:13  <PublicServer> <Paltala> because trains dont like going through the back of a signal
18:33:16  <PublicServer> <kriokamera> cause YAPF don't want go thru they
18:33:25  <PublicServer> <Paltala> but 2 way PBS are the only ones that can
18:33:34  <PublicServer> <Paltala> so we use them as penalties to mark the undesirable route
18:33:43  <PublicServer> <Paltala> but its still avaliable if needed
18:33:46  <PublicServer> <HanziQ> ah
18:34:25  <PublicServer> *** HanziQ has left the game (leaving)
18:34:47  <ODM> because they have a higher penalty than roads hills:P
18:34:52  <ODM> and*
18:35:14  <PublicServer> <Paltala> shit, we need more trains
18:35:23  <PublicServer> <Paltala> ODM, please can we have more trains?
18:35:32  <V453000> !info
18:35:32  <PublicServer> V453000: #:1(Orange) Company Name: 'Avonbourne Transport'  Year Founded: 1950  Money: 1464764786  Loan: 0  Value: 1472565919  (T:800, R:280, P:0, S:0) unprotected
18:35:33  <PublicServer> <Paltala> the limit is at 800 *cutest possible, most adorable face of evar*
18:35:40  <V453000> !rcon set max_trains 1000
18:35:48  <PublicServer> <Paltala> thank you :)
18:35:58  <V453000> and try to balance sides :p
18:36:25  <PublicServer> <Paltala> we'll try :P
18:36:38  *** sharpy has quit IRC
18:38:17  <PublicServer> <imus> note: W is at 15k and there's a lot of people waiting in the stations at E
18:38:45  <PublicServer> <Paltala> well im trying to increase the train count on the west side
18:39:00  <PublicServer> <uliko> im working on growing a new city on the west side
18:39:18  <V453000> no need to hurry :p
18:39:21  <V453000> be patient
18:39:25  <PublicServer> <Paltala> lol
18:39:34  <PublicServer> <Paltala> you should see rudstow
18:39:38  <V453000> the effects of growing cities and impacts on network will definitely take time
18:39:54  <PublicServer> *** avdg has joined company #1
18:42:47  <PublicServer> *** Intexon has joined spectators
18:43:36  <PublicServer> <Paltala> im rather proud of Dundale :D
18:43:41  <PublicServer> <avdg> :)
18:44:16  <PublicServer> <avdg> <3 his metro
18:44:34  <PublicServer> <Paltala> =3
18:44:47  <Benny> wtf @ pbs, suicide etc sign at dundale?
18:44:52  <PublicServer> <Paltala> you helped with it a fair bit as well
18:46:47  <PublicServer> <kriokamera> hate city
18:46:50  <PublicServer> <kriokamera> s
18:46:53  <PublicServer> <Paltala> where?
18:47:10  <PublicServer> <kriokamera> new meningworth
18:47:26  <PublicServer> <Paltala> lol
18:47:27  <HanziQ> !password
18:47:27  <PublicServer> HanziQ: grubby
18:47:39  <PublicServer> <Paltala> you didnt exactly give yourself expansion space hey?
18:47:39  <PublicServer> *** HanziQ joined the game
18:47:45  <PublicServer> <kriokamera> trying to make tram sbahn
18:49:00  <PublicServer> <kriokamera> fuck it
18:49:03  <PublicServer> <Paltala> lol
18:50:00  <PublicServer> <avdg> paltala: connect all roads at the center - faster growth :)
18:50:21  <PublicServer> <Paltala> they are connected
18:50:26  <PublicServer> <avdg> nope
18:50:29  <PublicServer> <Paltala> nooo, thats the Richy Rich area!
18:50:47  <PublicServer> <avdg> you still need a way to let it grow fast
18:50:56  <PublicServer> <avdg> except if you want an experiment
18:51:05  <PublicServer> <kriokamera> where?
18:51:17  <PublicServer> <avdg> filter at "Richy Rich"
18:51:27  <PublicServer> <Paltala> screw it
18:51:48  <PublicServer> <Paltala> new popool is annoying it, its growing really slowly
18:52:09  <PublicServer> <avdg> because it can't grow at the north I guess
18:52:17  <PublicServer> <Paltala> that shouldnt affect it
18:52:20  <PublicServer> <avdg> and the east
18:52:29  <PublicServer> <Paltala> it should just mean all growth goes south and west
18:53:32  <PublicServer> <uliko> Well it's pretty balanced at the moment and if everyone works on west it wont be for much longer :p
18:53:41  <PublicServer> <uliko> So starting to grow one city over there cant hurt
18:55:27  <PublicServer> <Paltala> growth should now occur :D
18:55:29  <PublicServer> *** HanziQ has left the game (leaving)
18:55:32  <PublicServer> <avdg> :)
18:56:26  <PublicServer> <avdg> added more spam at dundale after request of pax
18:56:29  <PublicServer> <avdg> :p
18:56:35  <PublicServer> <Paltala> lol
18:56:50  <PublicServer> <Paltala> dundale has like 25% of all west's trains
18:57:07  <PublicServer> <avdg> and still needs more :(
18:57:19  <PublicServer> <avdg> hmm
18:57:22  <PublicServer> <avdg> drops
18:57:40  <PublicServer> <Paltala> where?
18:58:01  <PublicServer> <avdg> main station of dundale
18:58:13  <PublicServer> <avdg> check !pf wtf :p
18:58:16  <PublicServer> <Paltala> thats actually working really well
18:58:26  <PublicServer> <Paltala> rofl!
18:58:47  <PublicServer> <Paltala> got it
18:58:53  <PublicServer> <Paltala> too many penalties
18:59:50  <PublicServer> <avdg> signalgaps...
19:00:17  <PublicServer> <avdg> I consider the signal after a join as 1 of the most important signal here :(
19:00:59  <PublicServer> <avdg> lol, these trains looks like synced
19:01:12  <PublicServer> <Paltala> where?
19:01:27  <PublicServer> <Paltala> lol
19:01:54  <HanziQ> we should play some packed game :)
19:02:00  <HanziQ> eyecandy wawes of trains
19:02:03  <HanziQ> i like that
19:02:40  <Chris_Booth> HanziQ: waves of trains are hard to deal with
19:02:53  <HanziQ> hm
19:02:59  <PublicServer> *** Chris Booth joined the game
19:03:02  <PublicServer> <avdg> well, we have to learn how to manage them :)
19:03:13  <PublicServer> *** Chris Booth has left the game (connection lost)
19:03:20  <HanziQ> :)
19:03:36  <Chris_Booth> gggr why isnt pause on join on
19:03:37  <HanziQ> at least, we can try
19:03:48  <PublicServer> <avdg> so far as I've seen, we have no good package detectors yet
19:03:52  <Chris_Booth> it is easy to handle them
19:04:09  <HanziQ> avdg: package detector?
19:04:18  <PublicServer> <avdg> kinda
19:04:51  <PublicServer> <avdg> ...
19:04:54  <PublicServer> <avdg> dundale
19:05:13  <PublicServer> *** Chris Booth joined the game
19:05:26  <PublicServer> <Paltala> thats me, dont worry
19:05:29  <PublicServer> *** Chris Booth has left the game (connection lost)
19:05:32  <PublicServer> <avdg> :p metro shutted down :)
19:05:47  <PublicServer> <Paltala> not shut down, just...altered :P
19:05:58  *** Yexo has joined #openttdcoop
19:06:11  <Chris_Booth> where are all the admins when you want them
19:06:25  <HanziQ> avdg: we can still create our own server for package tests :)
19:06:26  <PublicServer> <Paltala> having an orgy
19:06:26  <PublicServer> <avdg> ammler is here
19:06:35  <PublicServer> <avdg> :p
19:06:37  <HanziQ> as fmauNeko did for his logic
19:06:47  <PublicServer> <avdg> I can't host one, my gate is blocked
19:07:06  <Chris_Booth> Ammler: are you here?
19:07:11  *** Giant has joined #openttdcoop
19:07:12  <HanziQ> me too
19:07:22  <HanziQ> we'll have to find someone
19:07:32  <Ammler> what the hell?
19:07:35  <Chris_Booth> hi Ammler
19:07:45  <Chris_Booth> can you turn pause on join on please
19:07:55  <Ammler> !rcon pause_on_join
19:07:56  <PublicServer> Ammler: Current value for 'pause_on_join' is: 'off' (min: 0, max: 1)
19:07:57  <Chris_Booth> I love you Ammler in a none sexual way
19:07:58  <Ammler> !rcon pause_on_join 1
19:07:58  <PublicServer> Ammler: say "<Chris_Booth> I love you Ammler in a none sexual way"
19:07:58  <PublicServer> Ammler: [All] PublicServer: <Chris_Booth> I love you Ammler in a none sexual way
19:08:07  <V453000> omg :D
19:08:17  <Chris_Booth> what the hell?
19:08:18  <Ammler> :'-(
19:08:22  <kriokamera> (HOT GAY)
19:08:22  <PublicServer> <Paltala> what he really means is that he wants to fuck your brains out ;)
19:08:34  <PublicServer> *** avdg has joined spectators
19:08:35  <HanziQ> brains?
19:08:38  <HanziQ> :D
19:08:41  <V453000> btw Ammler: why does PS return the last actions when you use rcon or such
19:08:43  <PublicServer> <Paltala> rofl
19:08:51  <V453000> pretty spammy :(
19:08:59  <hylje> V453000: broken response detection
19:09:00  <PublicServer> *** Chris Booth joined the game
19:09:01  <Ammler> yes, reiws aomwrhinf
19:09:02  <Chris_Booth> I love cheese
19:09:10  <V453000> hmm
19:09:12  <PublicServer> <Paltala> omg, why do you want pause on join on?
19:09:15  <PublicServer> <Chris Booth> thanks ammler
19:09:19  <PublicServer> <Chris Booth> so i can join
19:09:20  <Ammler> hmm, wrong pos of my hand on the keyboard
19:09:22  <avdg> :) paltala: read
19:09:25  <PublicServer> <Paltala> ...
19:09:27  <V453000> I see :D
19:09:56  <PublicServer> <Chris Booth> hi v
19:10:06  <PublicServer> <Paltala> avdg
19:10:10  <PublicServer> <avdg> yes?
19:10:19  <PublicServer> <Paltala> reckon you can build a pair of flipflops for dundale?
19:10:30  <PublicServer> <avdg> where?
19:10:39  <PublicServer> <Paltala> before the stations
19:10:40  <V453000> hi Chris
19:10:51  <PublicServer> <avdg> just give me the space, I'll install it, k?
19:11:06  <PublicServer> *** avdg has joined company #1
19:11:07  *** sharpy has joined #openttdcoop
19:11:12  <PublicServer> <Paltala> thats the space i can give unless you remove the roads
19:11:23  <sharpy> !password
19:11:23  <PublicServer> sharpy: bedded
19:11:44  <PublicServer> <avdg> pause is on, cmon :(
19:11:47  <PublicServer> <Paltala> dont like that -.-
19:12:04  <PublicServer> <Chris Booth> wow slow downloader
19:12:07  <PublicServer> <kriokamera> wutsap?
19:12:08  <Benny> pppppaaaaauuuuuuussssseeeee oooooonnnnn joooooooiiiiinnnn *slowmotion*
19:12:13  <PublicServer> <sharpy> my bad :p
19:12:13  <PublicServer> *** sharpy joined the game
19:12:14  <V453000> :D
19:12:36  <V453000> pause on join has one pro and one con
19:12:40  <V453000> pro: people can join
19:12:52  <V453000> con: addicts who need to play constantly will eat you alive :D
19:12:58  <Benny> :D
19:13:20  <PublicServer> <imus> I suddenly start feeling hungry
19:13:32  * V453000 is off suddenly
19:13:43  <Chris_Booth> V453000: love the fact the PZ had its usual 2 days of play
19:13:46  <PublicServer> <Paltala> and i will eat people alive if they cause huge slowdown
19:13:47  <Chris_Booth> then went dead again
19:13:58  <V453000> I am going to revive it later :p
19:14:46  <PublicServer> <Paltala> think you can get another in for the other line?
19:14:49  <PublicServer> <avdg> up and running
19:14:52  <PublicServer> <avdg> hmm
19:15:02  <PublicServer> <avdg> I have to move some stuff then
19:15:06  <PublicServer> <Paltala> go for it
19:15:15  <PublicServer> <Paltala> we need an even train split
19:15:30  <PublicServer> <sharpy> stinks of a flip flop :p
19:15:34  <PublicServer> <Paltala> although, that would require a flipflop up here XD
19:15:53  <PublicServer> <avdg> it requires to destroy the city, I'm afraid
19:16:02  <PublicServer> <avdg> 2 bridges
19:16:03  <PublicServer> <Paltala> ah
19:16:12  <PublicServer> <Paltala> go for it
19:16:16  <fmauNeko> Meow ?
19:16:21  <PublicServer> <Paltala> hey
19:16:27  <PublicServer> <kriokamera> hi
19:16:44  <Benny> konbanwa
19:16:49  <PublicServer> <avdg> :/
19:16:52  <PublicServer> <Chris Booth> RV limit :'(
19:16:52  <PublicServer> <avdg> poor metro
19:17:13  <PublicServer> <sharpy> lol!
19:17:18  <PublicServer> <kriokamera> self-regulating trams is good
19:17:30  <V453000> !rcon set max_roadveh
19:17:30  <PublicServer> V453000: Current value for 'max_roadveh' is: '300' (min: 0, max: 5000)
19:17:35  <V453000> !rcon set max_roadveh 500
19:17:40  <PublicServer> <kriokamera> (i've reached RV lim)
19:17:50  <PublicServer> <avdg> lol :)
19:18:11  <PublicServer> <kriokamera> why no trains at New Meningworth??
19:18:50  <PublicServer> <sharpy> this is a little bit like chaos...
19:18:51  *** Sylf has joined #openttdcoop
19:18:53  <PublicServer> <Paltala> FUCK!!!
19:18:56  <PublicServer> <avdg> ?
19:19:05  <PublicServer> <avdg> :(
19:19:06  <PublicServer> <kriokamera> happens.
19:19:13  <Benny> Pal crashed some trains :P
19:19:18  <PublicServer> <sharpy> where?!
19:19:21  <PublicServer> <kriokamera> where?
19:19:21  <PublicServer> <Paltala> i turned a signal to PBS so the train decided to nosedive into another...
19:19:24  <PublicServer> <sharpy> ha
19:19:24  <PublicServer> <avdg> what is funny?
19:19:27  <PublicServer> <sharpy> nice
19:19:30  <Benny> dundale
19:19:36  <HanziQ> rofl
19:19:40  <PublicServer> <avdg> I saw the crash
19:19:44  <PublicServer> <Paltala> not what i needed...
19:19:47  <PublicServer> <sharpy> see the sign "shit shit shit"
19:20:03  <Benny> i loled at the "shit shit shit", not the crash :P
19:20:18  <PublicServer> <uliko> thats a slow curve
19:20:21  <PublicServer> <uliko> hence the extra thingie
19:20:24  <PublicServer> <Chris Booth> its not the end of the world
19:20:30  <HanziQ> !password
19:20:30  <PublicServer> HanziQ: bedded
19:20:44  <HanziQ> !password
19:20:44  <PublicServer> HanziQ: classy
19:20:54  <PublicServer> <Paltala> -.-
19:20:58  <PublicServer> *** HanziQ joined the game
19:21:04  <PublicServer> <fmauNeko> moar crash
19:21:26  <PublicServer> <HanziQ> where's da crash?
19:21:53  <PublicServer> <uliko> cleared
19:21:55  <V453000> Benny: I agree that an appropriate word description usually is much funnier than the fact itself :D
19:22:02  <PublicServer> <Paltala> lol
19:22:30  <Benny> :D
19:22:51  <PublicServer> <avdg> hmm
19:22:54  <PublicServer> *** HanziQ has left the game (leaving)
19:23:00  <PublicServer> <avdg> compact ha? :p
19:23:35  <PublicServer> <Paltala> dude, you got 2 flip flops in 9x16 tiles
19:24:38  <PublicServer> <avdg> its because it only need 1 notgate
19:24:53  <PublicServer> <Paltala> i know but still :P
19:26:30  <HanziQ> well, let's go watch some star wars :)
19:26:36  <PublicServer> <Paltala> lol
19:26:57  <PublicServer> <Paltala> 300 rvs? jeez
19:27:24  <PublicServer> <Paltala> wow avdg, you never told me you grouped our RVs at dundale :D
19:27:28  <PublicServer> <imus> look at New Popool
19:27:45  <PublicServer> <Paltala> heh, that happens occassionally
19:27:48  <PublicServer> <avdg> :p
19:27:58  <PublicServer> <avdg> hmm
19:28:07  <PublicServer> <avdg> I didn't add the new ones :(
19:28:10  <PublicServer> <Paltala> oh well
19:28:25  <PublicServer> <Paltala> you deserve a break
19:28:34  <PublicServer> <avdg> lol
19:28:51  <PublicServer> <Chris Booth> crap
19:28:54  <PublicServer> <Paltala> ?
19:29:00  <PublicServer> <Chris Booth> crash
19:29:04  <PublicServer> <Paltala> where!?
19:29:08  <PublicServer> <imus> what did you do?
19:29:11  <PublicServer> <avdg> hmm crisis ha?
19:29:17  <HanziQ> !password
19:29:17  <PublicServer> HanziQ: classy
19:29:27  <PublicServer> <Paltala> avdg, you have an order rofl
19:29:37  <PublicServer> *** HanziQ joined the game
19:30:02  <PublicServer> <Paltala> wheres the crash?
19:30:05  <PublicServer> <uliko> whoever is the logic guru please build a flip flop thingie at "!flip flop" and if possible also connect it to the ml
19:30:47  <PublicServer> <Paltala> oh Chris, like my eyecandy stations i did for ya?
19:30:50  <PublicServer> <avdg> juist build and reserve space :)
19:30:55  <PublicServer> <Paltala> ah, that crash
19:31:40  <PublicServer> <HanziQ> what where? iwannasee
19:31:43  <PublicServer> <HanziQ> :D
19:31:43  <PublicServer> <Paltala> ill join it to the ML#
19:33:16  <PublicServer> *** Spike joined the game
19:33:28  <PublicServer> <kriokamera> what is it? why game pausing?
19:33:37  <PublicServer> <uliko> to ease the joining process
19:34:01  <PublicServer> <kriokamera> hm. and it not gonna be turned off?
19:34:10  <PublicServer> <kriokamera> it seems it good for me
19:34:20  <PublicServer> <uliko> its a good feature
19:34:24  <PublicServer> <kriokamera> yes
19:34:35  <^Spike^> if there is a big map.. slow connections can't connect without pausing
19:34:50  <^Spike^> that's why the join pause thing of ottd is on
19:34:50  <PublicServer> <kriokamera> yyeah! it's about me
19:34:53  <PublicServer> <avdg> I can :)
19:35:08  <PublicServer> <kriokamera> i'm only agree this thing
19:35:22  <V453000> !rcon set max_roadveh
19:35:22  <PublicServer> V453000: Current value for 'max_roadveh' is: '500' (min: 0, max: 5000)
19:35:30  <V453000> !inco
19:35:32  <V453000> !info
19:35:33  <PublicServer> V453000: #:1(Orange) Company Name: 'Avonbourne Transport'  Year Founded: 1950  Money: 1614876723  Loan: 0  Value: 1623362027  (T:851, R:300, P:0, S:0) unprotected
19:35:43  *** sh3 has joined #openttdcoop
19:35:52  <sh3> !password
19:35:52  <PublicServer> sh3: myriad
19:35:53  <PublicServer> <Paltala> av, you working on the exit?
19:36:18  <PublicServer> *** sh3 joined the game
19:37:11  *** devilsadvocate has joined #openttdcoop
19:38:36  <PublicServer> <avdg> k
19:39:28  <PublicServer> *** sh3 has left the game (leaving)
19:39:32  *** sh3 has quit IRC
19:40:04  <PublicServer> <avdg> hmm
19:40:18  <als> !password
19:40:18  <PublicServer> als: myriad
19:40:29  <PublicServer> <avdg> check !join
19:40:33  <PublicServer> *** t4rd joined the game
19:40:38  <PublicServer> <avdg> 2 combo's -> bad
19:40:44  <PublicServer> <Paltala> and its broken
19:41:00  <PublicServer> <Benny> who what where?
19:41:10  <V453000> me here nothing
19:41:13  <PublicServer> <sharpy> my bad
19:41:13  <PublicServer> <avdg> let me do it
19:41:13  <PublicServer> <Paltala> ive got it
19:41:19  <PublicServer> <Paltala> its easy to do
19:41:23  <PublicServer> <avdg> :p
19:41:35  <Benny> V453000: :P
19:41:38  <PublicServer> <avdg> I can do it without destroying these poor bridges
19:42:17  <PublicServer> * avdg wonders how good the knowledge is of the coopers
19:45:08  <PublicServer> <kriokamera> me worked too
19:45:36  <PublicServer> <Paltala> the prio was fine
19:45:39  <PublicServer> <Paltala> -.-
19:45:57  <PublicServer> <avdg> jam :(
19:46:07  <PublicServer> <sharpy> thats what i'm trying to fix
19:46:35  <PublicServer> <sharpy> its that double combo  signal which means it won't
19:46:38  <PublicServer> <fmauNeko> Haha, I made avdg's flip flop moar compact :p
19:46:54  <PublicServer> <avdg> :)
19:47:03  <PublicServer> <avdg> its just a flipflop :p
19:47:12  <PublicServer> <kriokamera> there is no way except adding 3rd line
19:47:15  <PublicServer> <fmauNeko> Yeah, but now it's moar compact :p
19:47:30  <PublicServer> <fmauNeko> Where's the jam ?
19:47:33  <PublicServer> * avdg wonders how beautiful !art can be
19:48:00  <PublicServer> <Paltala> give us the sign then you dozy boy :P
19:48:28  <Benny> Is that a compliment, avdg? o_O
19:48:32  <PublicServer> <fmauNeko> Ooh, I see another flip-flop :p
19:48:35  <PublicServer> <avdg> nope
19:48:44  <Benny> afraid so
19:49:18  <PublicServer> <avdg> fixed
19:50:28  <PublicServer> <avdg> well, if you had 2 entrysignals in a row
19:50:37  <PublicServer> <avdg> the 1st one is green
19:50:53  <PublicServer> <avdg> but if the train passes that one, the second could be red
19:51:08  <PublicServer> <avdg> so the train could miss a gap
19:51:11  <Benny> aah, under the bridges, didnt see it
19:51:28  <Benny> well you're right
19:51:40  <PublicServer> * Chris Booth wonders if my terminus could be any cooler
19:51:54  * Benny wonders where that terminus is
19:52:10  <PublicServer> <Chris Booth> RSW
19:52:25  <PublicServer> <Paltala> hey, dundale is looking epic ;)
19:52:38  <Benny> ..couldnt be more crammed, thats for sure
19:52:51  <PublicServer> <Paltala> rofl, just noticed the extent of me /Pal eyecandy signs
19:53:15  <PublicServer> <sharpy> i saw them
19:53:19  <PublicServer> <sharpy> i was like eeerm
19:53:24  <PublicServer> <Paltala> =3
19:53:34  <PublicServer> <kriokamera> maybe make connecting pause buildable?
19:54:01  <PublicServer> <Chris Booth> you can with build in pause mode
19:54:10  <PublicServer> <Paltala> with the cheat
19:54:13  <PublicServer> <Paltala> which isnt activated
19:54:16  <PublicServer> <uliko> but then anyone con go build solo too
19:54:21  <PublicServer> <Chris Booth> but then people can play on thier on
19:54:24  <PublicServer> <kriokamera> i know
19:54:27  <PublicServer> <Chris Booth> which is bad
19:55:06  <PublicServer> <kriokamera> i say maybe make we can build when game pausing on someone's connect?
19:55:27  <PublicServer> <Chris Booth> not possible at the moment
19:55:36  <PublicServer> <kriokamera> okay
19:55:36  <PublicServer> <Chris Booth> or turn pause on join off
19:55:44  <PublicServer> <kriokamera> nono
19:55:50  <PublicServer> <sharpy> YES logic win
19:56:00  <PublicServer> <Paltala> where?
19:56:05  <PublicServer> <sharpy> HERE
19:56:23  <PublicServer> <Paltala> where is HERE?
19:56:28  <PublicServer> <Paltala> oh there
19:56:37  <PublicServer> <Chris Booth> caps lock is the cruise control for COOOL
19:56:37  <PublicServer> <sharpy> the logic cancels effect or prios if queue is too long
19:56:40  <PublicServer> <kriokamera> what does this logic?
19:56:43  <PublicServer> <kriokamera> can't understand
19:57:04  <PublicServer> <kriokamera> aa
19:57:07  <PublicServer> <kriokamera> okay
19:57:10  <PublicServer> <kriokamera> it's nice
19:57:31  <PublicServer> <kriokamera> it's VERY nice
19:57:42  <PublicServer> <sharpy> its a case of, if the queue out the station is too long, then
19:57:52  <PublicServer> <sharpy> its preferable ML queue than station
19:57:56  <PublicServer> <Paltala> unfortunately, it lets a train through if one just goes past it though
19:58:05  <PublicServer> <Paltala> even if there is no queue
19:58:51  <PublicServer> <kriokamera> hm
19:59:08  <PublicServer> <avdg> pbs :(
19:59:13  <PublicServer> <kriokamera> maybe, it will be more failsafe, if NOT gates be more slow?
19:59:16  <PublicServer> <Paltala> ewwwww
19:59:31  <PublicServer> <Chris Booth> no faster not = better
19:59:35  <PublicServer> <sharpy> defo
19:59:56  <PublicServer> <sharpy> i've put two in to stop the output signal flickering
20:00:05  <PublicServer> <sharpy> they have to be desynced too
20:00:14  <PublicServer> <avdg> ?
20:00:29  <PublicServer> <sharpy> the nots, other wise the output flickers
20:00:38  <PublicServer> <kriokamera> but in this situation we need some slowness. if even with slow NOTs they are stopped - it is really jam and it isn't just an only train
20:00:44  <PublicServer> <avdg> then there is a construction error
20:00:48  <PublicServer> <avdg> sign it
20:01:15  <PublicServer> <kriokamera> please try slow engines
20:01:26  <PublicServer> <Paltala> wont work
20:01:35  <PublicServer> <sharpy> theres no need
20:01:38  <PublicServer> <Paltala> fast trains are best in logic gates
20:01:41  <PublicServer> <sharpy> and it won't work
20:01:46  <planetmaker> @identify
20:02:21  <Webster> Hello VVG. I'm as intelligent as I like to be. Wanna bet? Even though I'm not Dorpsgek
20:02:31  <PublicServer> <avdg> why 2 nots?
20:02:34  <PublicServer> <Paltala> wtf? XD
20:02:37  <PublicServer> *** t4rd has left the game (leaving)
20:02:40  <PublicServer> <sharpy> output flickers
20:02:45  <PublicServer> <avdg> it shouldn't
20:02:54  <PublicServer> <sharpy> i found it did
20:03:04  <Webster> VVG: this is going to be great fun. Really great
20:03:14  <PublicServer> <Paltala> krio, slow engines wont be used
20:03:16  <Webster> sadly I cannot pull this in #openttd
20:03:17  <PublicServer> <Paltala> there is no need for them
20:03:17  <PublicServer> <avdg> not flickers -> construction error
20:03:38  <PublicServer> <sharpy> show me how to make a proper one?
20:03:44  <VVG> wth?
20:03:58  <Webster> VVG hallo! You're finally come here again :-) Welcome back! :-)
20:04:12  <VVG> stop playing around!
20:04:24  <PublicServer> <Paltala> I think PM is screwing with you :P
20:04:35  <Webster> oh... why... Psst, Paltala !
20:04:39  <planetmaker> :-)
20:04:42  <PublicServer> <Paltala> XD
20:04:43  <VVG> :)
20:04:56  <planetmaker> It's the very same bot :-)
20:05:07  <planetmaker> sadly I can't access it in #openttd ;-)
20:05:13  <PublicServer> <kriokamera> lemme try a little
20:05:36  <VVG> same as in same instance?
20:05:44  <planetmaker> Sorry, but it was just too much fun, VVG :-)
20:05:55  <PublicServer> <sharpy> WOAH
20:05:57  <planetmaker> No, it's different bots. But same version of the programme. Or very similar
20:06:01  <PublicServer> <sharpy> don't connect
20:06:12  <PublicServer> <sharpy> lets examin the outputs
20:06:15  <PublicServer> <avdg> what ya guys want
20:06:24  <PublicServer> <avdg> I see logics that doens't make any sense
20:06:30  <VVG> i don't mind, but "too much"?
20:07:02  <planetmaker> Sorry, I miss context
20:07:56  <PublicServer> *** Chris Booth has left the game (connection lost)
20:07:56  <PublicServer> <Paltala> wow, big output flicker plus the trains arent synced?
20:08:18  <PublicServer> <sharpy> i know
20:08:27  <PublicServer> <sharpy> it shouldn't happen
20:08:42  <PublicServer> <kriokamera> let reconnect?
20:08:46  <PublicServer> <sharpy> its not flickering now
20:09:19  <PublicServer> <avdg> signal error
20:09:29  <PublicServer> <sharpy> what one?
20:09:38  <PublicServer> <avdg> end != combo
20:09:49  <PublicServer> <sharpy> ah
20:10:04  <PublicServer> <sharpy> village error
20:10:19  <PublicServer> <avdg> works fine
20:10:25  <PublicServer> <sharpy> yeah
20:10:30  <PublicServer> <sharpy> it'll do
20:10:32  <VVG> planetmaker: nvm then
20:10:45  <planetmaker> :-)
20:10:48  <PublicServer> <avdg> :p /me blames the guy who invented a better not
20:11:04  <PublicServer> <sharpy> is there a better not?
20:11:07  <PublicServer> <kriokamera> sorry, i mistake in signals
20:11:16  <PublicServer> *** sharpy has left the game (connection lost)
20:11:28  <sharpy> !password
20:11:28  <PublicServer> <Paltala> dont connect it
20:11:28  <PublicServer> sharpy: versed
20:11:31  <PublicServer> <avdg> using 4 nots to create a notgate that does exactly the same with only 1/4th of a construction :p
20:11:51  <PublicServer> *** sharpy joined the game
20:12:02  <PublicServer> <kriokamera> why don't?
20:12:05  <PublicServer> <avdg> thats a big shame :p
20:12:15  <PublicServer> <Paltala> because yours isnt needed
20:12:30  <PublicServer> <sharpy> it solves a non existent problem
20:12:58  <PublicServer> <kriokamera> hey?
20:13:15  <PublicServer> <kriokamera> it is not bad
20:13:20  <PublicServer> <kriokamera> i'm only see
20:13:23  <PublicServer> <Paltala> but isnt needed
20:13:32  <PublicServer> <kriokamera> isn't needed
20:13:49  <PublicServer> <kriokamera> i ant see
20:13:52  <PublicServer> <sharpy> you can test by watching !here
20:14:07  <PublicServer> <Paltala> city?
20:14:10  <PublicServer> <kriokamera> i know
20:14:19  <PublicServer> <Paltala> dont connect it, its not needed
20:14:22  <PublicServer> <kriokamera> gsdhyjgd
20:14:25  <PublicServer> <sharpy> he can connect the front and watch the signal to see it work
20:14:28  <PublicServer> <avdg> check southwest pls
20:14:31  <PublicServer> <sharpy> but not the rear
20:15:22  *** Chillosophy has quit IRC
20:15:24  <PublicServer> *** Paltala has left the game (connection lost)
20:15:29  *** Paltala has quit IRC
20:15:30  <PublicServer> *** Intexon has joined company #1
20:16:51  <PublicServer> <kriokamera> sharpy: your logic fails when one train rolls
20:17:06  <PublicServer> <kriokamera> my logic shows green when it;s real jam
20:17:07  <PublicServer> <sharpy> i swear it doesn't
20:17:28  <PublicServer> <kriokamera> see on THIS signal
20:17:43  <PublicServer> <sharpy> yeahy
20:17:46  <PublicServer> <fmauNeko> sharpy: one of your NOT gate lacks a signal, is that normal ?
20:17:49  <PublicServer> <sharpy> i have been watching
20:17:53  <PublicServer> <kriokamera> it should show green only if it jam, not it?
20:18:02  <PublicServer> <sharpy> yes
20:18:05  <PublicServer> <fmauNeko> Okay
20:18:05  <PublicServer> <sharpy> it is for me
20:18:14  <PublicServer> <sharpy> i was building them faulty
20:18:17  <PublicServer> <kriokamera> NOW
20:18:20  <PublicServer> <sharpy> so output flickered
20:18:24  <PublicServer> <kriokamera> been showing green for a second
20:18:33  <PublicServer> <sharpy> so i built two, an "and" and desynced one with missing signal
20:18:48  <PublicServer> <sharpy> right, krio bakc with you
20:19:23  <PublicServer> <sharpy> ok, now try yours
20:19:26  <PublicServer> <kriokamera> no
20:19:29  <PublicServer> <kriokamera> this signal wrong
20:19:47  <PublicServer> <kriokamera> it's shows green also when it;s free on the rio
20:19:58  <PublicServer> <kriokamera> yes
20:20:31  <PublicServer> <sharpy> ah yes i see, it does for some and doesn't for other
20:20:52  <PublicServer> <sharpy> it depends on chance i think, but so does yours
20:20:56  <PublicServer> <sharpy> :p
20:20:59  <PublicServer> <kriokamera> wait
20:21:20  <PublicServer> <kriokamera> more failsafe, but not absolute
20:21:25  <PublicServer> <sharpy> mines got more chance of faulting, but they are both faulty
20:21:34  <PublicServer> <sharpy> yeah
20:21:50  <PublicServer> *** Intexon has left the game (leaving)
20:21:56  <PublicServer> <kriokamera> my will work better if it more slow
20:22:17  <PublicServer> <sharpy> then lets find the optimum speed for the trains
20:22:28  <PublicServer> <avdg> it isn't speed
20:22:33  <PublicServer> <avdg> its power
20:22:35  <HanziQ> avdg: hey logic master, is it possible to do inverted flip flop? (not split, but join -> 1) one from left 2) one from right 3) goto 1
20:22:40  <PublicServer> <kriokamera> let connect yours when i replace engines at mine
20:22:51  <PublicServer> <avdg> hanziQ: no
20:22:56  <PublicServer> <HanziQ> avdg:
20:23:01  <PublicServer> <avdg> its not reliable
20:23:04  <PublicServer> <HanziQ> avdg:  hm
20:23:13  <PublicServer> <imus> is't that done automaticly when you don't use prio Hanzi?
20:23:18  <PublicServer> <sharpy> i say 45 mph
20:23:21  <PublicServer> <HanziQ> imus: no
20:23:36  *** Seberoth has quit IRC
20:23:36  <PublicServer> <sharpy> they'll do
20:23:39  <PublicServer> <HanziQ> imus: if there are trains on ml, no trains from sl will join
20:24:12  <PublicServer> <imus> that is the effect of the prio
20:24:28  <PublicServer> *** avdg has joined spectators
20:25:25  <PublicServer> <sharpy> i say thats the optimum
20:25:47  <PublicServer> <sharpy> ah but wait
20:26:08  <PublicServer> <sharpy> it flickers every now and again
20:26:35  <PublicServer> <sharpy> desyncing one will help
20:26:35  <PublicServer> <kriokamera> too small engines?
20:26:56  <PublicServer> <kriokamera> afk for a 15 min
20:27:05  <PublicServer> <sharpy> ok
20:27:26  <PublicServer> <sharpy> whose building here now?
20:27:53  <Benny> those two signals were me
20:28:05  <Benny> easier to monitor this way
20:28:26  <PublicServer> <sharpy> yeah
20:28:31  <PublicServer> <sharpy> i think that should do it
20:28:41  <PublicServer> <sharpy> the chances of them both flickering at the same time
20:28:44  <PublicServer> <sharpy> is small
20:29:07  <PublicServer> <HanziQ> wait, wait,all this logic is only for detecting a jam?
20:29:16  <PublicServer> <sharpy> and there by
20:29:25  <PublicServer> <sharpy> allowing trains out
20:29:28  <PublicServer> <sharpy> yes :)
20:29:37  <PublicServer> <HanziQ> i thought, that trains are going to the left line only, if there is a jam
20:29:46  <PublicServer> <sharpy> what if both jam?
20:29:49  <PublicServer> <HanziQ> so why not detecting it !there?
20:29:58  <PublicServer> <sharpy> because
20:30:03  <PublicServer> <sharpy> that is not the prefered line
20:30:12  <PublicServer> <sharpy> trains want to go right
20:30:15  <PublicServer> <HanziQ> i know
20:30:19  <PublicServer> <sharpy> only use left if jammed
20:30:24  <PublicServer> <sharpy> its a sort of overflow
20:30:27  <PublicServer> <HanziQ> yea
20:30:30  <PublicServer> <fmauNeko> Hmm, if you remove the penalties, they go left
20:30:39  <PublicServer> <sharpy> yes
20:30:47  <PublicServer> <HanziQ> and on the overflow, you see that there is a jam, so you can force it to join
20:31:08  <PublicServer> <sharpy> don't want to block both ML
20:31:13  <PublicServer> <fmauNeko> But left sucks, because it a three may merge, the other one is only 2
20:31:23  <PublicServer> <kriokamera> here for a while (does it really means 'for a short time'?)
20:32:02  <PublicServer> <Spike> just a small tip that has been used for a long time
20:32:11  <PublicServer> <Spike> put a ! infront of signs you want ppl to notice
20:32:14  *** Sylf_mobile has quit IRC
20:32:20  <PublicServer> <Spike> makes it easier to find in the sign list :)
20:32:35  <PublicServer> <fmauNeko> Omagad, Canadian station, I haven't seen that
20:33:02  <PublicServer> <kriokamera> but it trick is veryveryvery nice
20:33:06  <PublicServer> <kriokamera> this*
20:33:10  <PublicServer> <kriokamera> afk
20:33:14  <PublicServer> *** kriokamera has joined spectators
20:36:03  <PublicServer> *** kriokamera has joined company #1
20:36:42  <Benny> well
20:36:50  <Benny> gotta go
20:36:54  <PublicServer> *** HanziQ has left the game (connection lost)
20:36:56  <Benny> bai bai
20:37:03  <PublicServer> *** Benny has left the game (leaving)
20:38:45  <PublicServer> <sharpy> what are you testing?
20:38:46  *** Benny has quit IRC
20:39:48  <PublicServer> * avdg has an idea for an even more compact flipflop
20:39:56  <HanziQ> show us show us!
20:39:57  <PublicServer> *** avdg has joined company #1
20:40:00  <HanziQ> !password
20:40:00  <PublicServer> HanziQ: unsung
20:40:09  <V453000> oh shit work done for today \o/
20:40:14  * V453000 is joining in
20:40:19  <PublicServer> *** HanziQ joined the game
20:40:31  <PublicServer> <sharpy> logic ideas creep up on you
20:40:40  <PublicServer> <sharpy> when you least suspect it
20:42:26  <PublicServer> <V453000> hi
20:42:26  <PublicServer> *** V453000 joined the game
20:42:29  <PublicServer> <sharpy> hiya
20:42:29  <PublicServer> <HanziQ> hoho
20:42:32  <PublicServer> * avdg hates autopauze
20:42:35  <PublicServer> <avdg> hey v
20:42:50  <PublicServer> <V453000> how are we doing?
20:43:48  <PublicServer> <avdg> hmmm !wtfbbq is done
20:44:20  <PublicServer> <V453000> oh holy lol :D
20:44:20  <PublicServer> <V453000> guys
20:44:20  <PublicServer> <sharpy> lol
20:44:24  <PublicServer> <sharpy> its tiny!
20:44:33  <PublicServer> <V453000> why so many flipflops
20:44:33  <PublicServer> <V453000> omg
20:44:39  <PublicServer> <avdg> no idea
20:44:49  <PublicServer> <avdg> i just get the job to install them
20:44:52  <PublicServer> <imus> cause we (eughm, they) can :)
20:44:52  <PublicServer> <V453000> the one to the south of wtfbbq is pointless
20:45:14  <PublicServer> <HanziQ> it's tiny, cool and beyond all understanding
20:45:32  <PublicServer> <V453000> well understanding is fine but it is totally pointless :)
20:45:37  <PublicServer> <V453000> at that spot
20:45:53  <PublicServer> <HanziQ> V453000: maybe for you...
20:46:02  <PublicServer> <V453000> the same goes for New Popool
20:46:14  <PublicServer> <imus> mirror it verticaly so you can use in at fort tesbridge ;)
20:46:54  <PublicServer> <avdg> well, its just a movement of the memory
20:47:07  <PublicServer> <avdg> since it actually doesn't matter where you put them
20:47:34  <PublicServer> *** sharpy has left the game (leaving)
20:47:34  <PublicServer> <HanziQ> well
20:47:46  <PublicServer> <HanziQ> that's nice
20:47:49  <PublicServer> <HanziQ> but i still don't get it :)
20:47:58  <PublicServer> *** Chris Booth joined the game
20:48:09  <PublicServer> <avdg> train over sensor -> sensor remembers the train
20:48:12  <PublicServer> <avdg> notgate -> reset sensort
20:48:15  <PublicServer> <avdg> *sensors
20:49:07  <PublicServer> <HanziQ> could you make it work somewhere?
20:49:16  *** kuch3n has joined #openttdcoop
20:49:20  <kuch3n> !password
20:49:20  <PublicServer> kuch3n: unsung
20:49:22  <PublicServer> <avdg> wait
20:49:25  <PublicServer> <avdg> I'm thinking
20:49:28  <PublicServer> <V453000> I would advise to try understanding the original flipflop first
20:49:37  <PublicServer> <avdg> :p
20:49:37  <PublicServer> <V453000> this is close
20:49:41  <PublicServer> <HanziQ> i understand flip flop
20:49:46  <PublicServer> <avdg> this one is more simplified
20:49:49  <PublicServer> <V453000> uh :D
20:49:58  <PublicServer> <HanziQ> i wouldn't say simplified, but ok :D
20:50:10  <PublicServer> <HanziQ> it just looks a bit strange..
20:50:14  <PublicServer> *** kuch3n joined the game
20:50:19  <PublicServer> <kuch3n> hi
20:50:23  <PublicServer> <V453000> Chris Booth: RSW looks super cool
20:50:27  <PublicServer> <HanziQ> especially !that memory
20:50:30  <PublicServer> <Chris Booth> V453000: what is limit on town size?
20:50:51  <PublicServer> <V453000> none really ... as long as the halves of map are as equal as we can get
20:50:54  <PublicServer> <Chris Booth> and thanks i like my random terminus
20:50:58  <PublicServer> <avdg> hanziQ: just remember that the memory is red when a train pass it
20:51:08  <PublicServer> <V453000> all in all looks super cool :)
20:51:11  <PublicServer> <HanziQ> avdg: yes
20:51:11  <PublicServer> <avdg> nothing more
20:51:14  <PublicServer> <V453000> including Sbahns
20:51:17  <PublicServer> <Chris Booth> i may leave Rudstow alone then
20:51:44  <PublicServer> *** uliko has left the game (leaving)
20:51:56  <PublicServer> <avdg> ty v
20:52:11  <PublicServer> <V453000> ?
20:52:20  <PublicServer> <avdg> oh srr
20:52:29  <PublicServer> <avdg> :)
20:52:34  <PublicServer> <V453000> heey we still have red busses since the Chess :D
20:52:43  <PublicServer> <avdg> lol
20:52:47  <PublicServer> <Chris Booth> i like Lodingney eyecanfy
20:53:02  <PublicServer> <avdg> where is combuster when you need him ;-)
20:53:06  <PublicServer> <Chris Booth> hiding
20:53:15  <PublicServer> <V453000> I am not really a big fan of VAST
20:53:18  <PublicServer> <kuch3n> Will the public server restart today?
20:53:27  <PublicServer> <V453000> kuch3n: wtf?
20:53:27  <PublicServer> <Chris Booth> kuch3n: no!
20:53:36  <PublicServer> <Chris Booth> i told you earlyer
20:53:39  <PublicServer> <kuch3n> When does it? :D
20:53:48  <PublicServer> <Chris Booth> when the game is finshed
20:53:52  <PublicServer> <kuch3n> finished?
20:53:55  <PublicServer> <Chris Booth> and all goals in the plan are met
20:53:58  <PublicServer> <kriokamera> does someone know easy AND gate?
20:54:25  <PublicServer> <Chris Booth> and is just persignals kriokamera
20:54:25  <PublicServer> <avdg> and is easy
20:54:41  <PublicServer> <Chris Booth> as green is 0
20:54:44  <PublicServer> <kriokamera> no
20:54:44  <PublicServer> <kuch3n> Sorry, i meant the public server :D
20:54:51  <PublicServer> <Chris Booth> and red is 1
20:54:51  <PublicServer> <kuch3n> *welcome*
20:54:51  <PublicServer> *** Intexon joined the game
20:55:03  <PublicServer> <Chris Booth> the a 1 b1 o1
20:55:06  <PublicServer> <kriokamera> just presignals is an OR gate
20:55:17  <PublicServer> <Chris Booth> no persignals is an and
20:55:26  <PublicServer> <Chris Booth> red is true
20:55:26  <PublicServer> <avdg> green == 0
20:55:35  <PublicServer> <Chris Booth> green is false
20:55:53  <PublicServer> <Chris Booth> you want a nand gate then?
20:56:47  <PublicServer> <kriokamera> table for AND
20:57:44  <PublicServer> <kriokamera> A1 B0 AND 1
20:57:59  <PublicServer> <kriokamera> you showing me OR
20:58:04  <PublicServer> <Chris Booth> no that is and
20:58:07  <PublicServer> <avdg> red == 1
20:58:31  <PublicServer> <kriokamera> it shows green when only one signal is green
20:58:41  <PublicServer> <kriokamera> but AND needs both
20:58:50  <PublicServer> <avdg> krio: red = 1
20:58:50  <PublicServer> <Chris Booth> yes as green is 0
20:59:07  <PublicServer> <avdg> is an openttdcoop standard
20:59:10  <PublicServer> <kriokamera> all the same
20:59:13  <PublicServer> <kriokamera> it's OR
20:59:16  <PublicServer> <avdg> nope
20:59:33  <PublicServer> <avdg> if red == 1, then its an and
20:59:42  <PublicServer> <avdg> if red == 0, then its an or
21:00:21  <PublicServer> <avdg> krio
21:00:26  <PublicServer> <kriokamera> ya?
21:00:29  <PublicServer> <avdg> you builded a memory
21:00:38  <PublicServer> <kriokamera> yees
21:00:44  <PublicServer> <kriokamera> it is
21:00:48  <PublicServer> <kriokamera> an AND gate
21:00:51  <PublicServer> <Chris Booth> no me as i think that is whar kriokamera wanted
21:00:51  <PublicServer> <avdg> krio: set boot off
21:00:56  <PublicServer> <kriokamera> i got satisfied
21:00:59  <PublicServer> <avdg> krio: its failed
21:01:14  <PublicServer> <avdg> :)
21:01:17  <PublicServer> <Chris Booth> that is not an and gate
21:01:21  <PublicServer> <avdg> thats a memory
21:01:38  <PublicServer> *** V453000 has left the game (leaving)
21:02:04  <PublicServer> <kriokamera> i want output green only if both inputs green
21:02:19  <PublicServer> <avdg> or -> prio
21:03:18  <PublicServer> <kriokamera> i know math logics
21:03:24  <PublicServer> <kriokamera> and i showed OR
21:03:39  <PublicServer> <avdg> krio: read the openttdcoop conventions
21:03:48  <PublicServer> <kriokamera> 'and gate' is when needs 'a AND b'
21:03:48  <PublicServer> <avdg> hmm is there any writen?
21:03:52  <PublicServer> <avdg> oh yeah, blog...
21:05:13  <PublicServer> * avdg thinks he is too smart atm
21:05:16  <PublicServer> <avdg> :(
21:06:02  <PublicServer> <HanziQ> hm
21:06:13  <PublicServer> <HanziQ> i built 1 memory flip flop
21:06:28  <PublicServer> <HanziQ> but you have to connect the memory to the right side
21:06:43  <PublicServer> <avdg> hanziQ where?
21:06:48  <PublicServer> <HanziQ> i'll build it here
21:07:00  <kriokamera> http://en.wikipedia.org/wiki/Logic_symbols
21:07:01  <Webster> Title: List of logic symbols - Wikipedia, the free encyclopedia (at en.wikipedia.org)
21:07:54  <kriokamera> and: The statement A ? B is true if A and B are both true; else it is false.
21:07:59  <kriokamera> that's all
21:08:22  <V453000> cya im off :p
21:08:25  <V453000> gnight
21:08:39  <Chris_Booth> gn V453000
21:08:39  <kriokamera> bye
21:08:42  <PublicServer> <HanziQ> just near !wtfbbq
21:08:45  <PublicServer> <HanziQ> bye
21:08:55  <PublicServer> <avdg> :)
21:08:58  <PublicServer> <avdg> rebuilding mine
21:09:02  <PublicServer> <HanziQ> with that orientation it work
21:09:05  <PublicServer> <HanziQ> s
21:09:21  <PublicServer> <HanziQ> but i dunno, if it'll work when you turn it like 90 degrees
21:09:49  <PublicServer> <HanziQ> main idea is, that train chooses the right line, when they are both empty
21:11:35  <PublicServer> <avdg> hmm
21:12:18  <kuch3n> caboose?
21:12:20  <kuch3n> whats this?
21:12:36  <PublicServer> <Chris Booth> now that looks sick
21:13:15  <PublicServer> <HanziQ> avdg: what do you think about it?
21:13:30  <PublicServer> <avdg> well, it has 1 memory less :)
21:13:39  <PublicServer> <HanziQ> :)
21:13:51  <PublicServer> <avdg> and only works if that 1 side is shorter
21:14:00  <PublicServer> <HanziQ> ye
21:14:09  <PublicServer> <HanziQ> you must connect the memory to the prefered line
21:14:23  *** fonsinchen has joined #openttdcoop
21:14:24  <PublicServer> <HanziQ> well, i'll go to bed
21:14:24  <PublicServer> <HanziQ> cya
21:14:24  <PublicServer> <avdg> well, you aren't forcing trains now
21:14:29  <PublicServer> <avdg> you need a 2way
21:14:38  <PublicServer> *** HanziQ has left the game (leaving)
21:14:44  <PublicServer> <avdg> thats why I have that strange construction
21:14:44  <PublicServer> <avdg> gn
21:14:54  <PublicServer> <Chris Booth> I am off to bed now
21:15:03  <PublicServer> <Chris Booth> have to be up at 5am
21:15:14  <PublicServer> *** Chris Booth has left the game (leaving)
21:15:17  <PublicServer> <imus> what time is it now for you Chris?
21:15:26  <Chris_Booth> 22:00
21:15:29  *** [com]buster has joined #openttdcoop
21:15:35  <PublicServer> <imus> ^.^
21:15:39  <PublicServer> <kriokamera> 1:15 O_o
21:16:03  <PublicServer> <kriokamera> how did you managed 15 minutes difference?
21:16:12  <PublicServer> <avdg> add a 1 more and you have mine time kriokamera
21:16:21  <PublicServer> <avdg> :p
21:16:25  <HanziQ> i have 23:16
21:16:34  <PublicServer> <avdg> same
21:16:46  <PublicServer> <imus> same as Hanzi
21:17:28  <V453000> British are very weird these days I see :D
21:17:44  <V453000> even reducing 15 more minutes :D
21:18:13  <PublicServer> <avdg> they are closer to the north ;-)
21:21:33  <PublicServer> <kriokamera> fuck. wireless mouse have no battery charge
21:23:28  *** Chris_Booth has quit IRC
21:24:26  *** HanziQ has quit IRC
21:26:28  <PublicServer> *** avdg has left the game (leaving)
21:30:47  <PublicServer> <kriokamera> avdg, are the signals stands right on !flipflopflup?
21:31:16  <PublicServer> <fmauNeko> Han
21:31:16  <avdg> hmm is the screenshot still broken?
21:31:30  <PublicServer> <fmauNeko> Who's playing with flipflops :p
21:31:33  <PublicServer> <fmauNeko> ?
21:31:35  <avdg> just boom! it and do !sreen
21:31:36  <avdg> :p
21:31:40  <avdg> *!screen
21:31:47  <avdg> think its still broken
21:31:52  <kriokamera> !screen
21:31:53  <PublicServer> *** kriokamera liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/.png)
21:32:12  <avdg> broken
21:32:23  <avdg> http://ps.openttdcoop.org/publicserver/webcam/latest.png
21:32:33  <^Spike^> avdg tell us something new
21:32:40  <avdg> :)
21:32:41  <kriokamera> oooh
21:32:48  <kriokamera> something old
21:32:53  <avdg> well it costs me some clicks to join
21:32:58  <avdg> :p
21:33:02  <kriokamera> thanks
21:33:03  <sharpy> !password
21:33:03  <PublicServer> sharpy: sadism
21:33:08  <kriokamera> =))))
21:33:10  <kriokamera> pwd lol
21:33:19  <avdg> :)
21:33:26  <PublicServer> *** sharpy joined the game
21:36:53  <avdg> krio: did you test it?
21:36:58  <PublicServer> <kriokamera> no
21:37:01  <PublicServer> <kriokamera> i'm afraid
21:37:11  <avdg> just test it
21:37:15  <PublicServer> <kriokamera> okay
21:37:16  <avdg> crashes are rare
21:41:46  <PublicServer> <kriokamera> don't work
21:44:01  <PublicServer> *** imus has joined spectators
21:46:40  <PublicServer> <kriokamera> working! loaded save before building
21:47:05  *** ODM has quit IRC
21:47:31  <PublicServer> <kriokamera> bragging: !flipflopflup
21:47:46  *** benom has quit IRC
21:48:34  <PublicServer> <fmauNeko> :D
21:51:02  <PublicServer> *** Combuster joined the game
21:51:28  <PublicServer> <fmauNeko> Hai Combuster
21:51:43  <PublicServer> <fmauNeko> Someone was looking for you, but I don't remember who :p
21:52:28  <PublicServer> <Combuster> I don't have a bouncer :(
21:52:55  *** valhallasw has quit IRC
21:52:58  <PublicServer> <Combuster> man, this game is lagigng terribly
21:53:45  <PublicServer> <kriokamera> on my comp - no
21:53:55  <PublicServer> <fmauNeko> Neither on mine
21:54:18  <PeterT> !screen
21:54:18  <PublicServer> *** PeterT liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/.png)
21:54:24  <PublicServer> * Combuster found out why
21:54:27  <PublicServer> <fmauNeko> But if I try to run it on my laptop, I'm pretty sure that I'd loose connexion every minute due to lags
21:56:20  <PublicServer> *** Combuster has left the game (connection lost)
21:56:56  * [com]buster recompiles without debugging mode
21:57:13  <PublicServer> <fmauNeko> Just use !dl :p
21:57:47  <[com]buster> that used to give version conflicts with system libraries
21:58:05  <fmauNeko> That's works fine for me
21:58:21  <fmauNeko> Under Arch, which is rolling-release :)
21:58:22  <[com]buster> and besides, This way I normally have a tuned openttd for my system
21:59:18  <kuch3n> today systems dont need tuning for openttd oO
21:59:28  <fmauNeko> Well
21:59:39  <fmauNeko> My three-year old laptop could use it
22:00:00  <fmauNeko> But i'm pretty sure that if I replace KDE4 with OpenBox, I'd get a huge boost
22:00:08  <fmauNeko> But KDE4 is cute :p
22:00:14  <PublicServer> *** Combuster joined the game
22:00:15  <kuch3n> fmauNeko: iam using wmii
22:00:33  <[com]buster> tuning gives me 10x performance
22:00:37  <fmauNeko> Never tried a tiling WM
22:00:42  <[com]buster> or at least, framerate
22:00:54  <kuch3n> i love it, and on a laptop... sweaaat :)
22:00:54  <[com]buster> which is essential for user experience
22:01:17  <PublicServer> *** sharpy has left the game (connection lost)
22:01:26  <fmauNeko> But as I use irssi while on laptop, I could try tiling wm :p
22:02:01  *** fonsinchen has quit IRC
22:02:14  *** sharpy has quit IRC
22:02:56  <PublicServer> <Combuster> So much for controlled growth
22:03:11  <PublicServer> <Combuster> There's too much cargo going east
22:03:26  <PublicServer> <Combuster> and very few towns on the east are grown to match
22:03:47  <PublicServer> <Combuster> while a lot of west towns have growth space :/
22:04:07  *** Progman has joined #openttdcoop
22:05:16  *** Vitus has quit IRC
22:07:53  <PublicServer> <kriokamera> cya
22:08:02  <PublicServer> *** kriokamera has left the game (leaving)
22:08:04  *** kriokamera has left #openttdcoop
22:23:11  <PublicServer> <fmauNeko> MOAR
22:23:15  *** sharpy has joined #openttdcoop
22:23:17  <sharpy> !password
22:23:17  <PublicServer> sharpy: gashed
22:23:41  <PublicServer> *** sharpy joined the game
22:23:47  <PublicServer> <fmauNeko> Who has broken my city ?
22:24:52  <PublicServer> <fmauNeko> Who dropped the roads near !there ?
22:28:48  <PublicServer> <imus> no idea
22:29:10  <PublicServer> *** Spike has left the game (leaving)
22:30:04  <PublicServer> *** kuch3n has left the game (connection lost)
22:30:40  *** kuch3n_ has joined #openttdcoop
22:37:43  *** kuch3n has quit IRC
22:40:53  <PublicServer> *** Intexon has left the game (connection lost)
22:43:48  <PublicServer> *** imus has joined company #1
22:45:47  <PublicServer> *** Combuster has left the game (connection lost)
22:45:59  <[com]buster> 'night all
22:46:10  <PublicServer> <imus> nigth
22:47:14  <PublicServer> *** imus has left the game (leaving)
22:47:24  *** imus has quit IRC
22:48:17  <Sylf> !password
22:48:17  <PublicServer> Sylf: prunes
22:48:46  <PublicServer> *** Sylf joined the game
22:49:57  *** Progman has quit IRC
22:51:46  <PublicServer> *** sharpy has left the game (leaving)
22:51:51  *** sharpy has quit IRC
22:59:14  <uliko> !playercount
22:59:14  <PublicServer> uliko: Number of players: 2
22:59:44  *** ^Spike^ has quit IRC
23:09:17  *** Intexon has quit IRC
23:10:38  *** Giant has quit IRC
23:16:22  <PublicServer> *** Sylf has left the game (connection lost)
23:16:25  <PublicServer> *** Game paused (number of players)
23:16:37  <PublicServer> <fmauNeko> Naoooooooooooooooooo
23:16:50  <Sylf> hm?
23:29:26  <PublicServer> <fmauNeko> My compact flip flop is saved on my server :p
23:29:30  <PublicServer> *** fmauNeko has left the game (leaving)
23:29:42  <fmauNeko> My and avdg's *
23:29:42  <avdg> :)
23:29:56  <avdg> did you get it smaller?
23:30:02  <fmauNeko> Yep :p
23:30:10  *** jondisti has joined #openttdcoop
23:30:48  <fmauNeko> http://img.openttdcoop.org/
23:30:54  <fmauNeko> http://img.openttdcoop.org/images/gedhattans.png
23:31:45  *** avdg has quit IRC
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23:32:42  <Sylf> :o
23:32:57  *** avdg has quit IRC
23:33:03  *** avdg has joined #openttdcoop
23:55:44  *** r3d4 has joined #openttdcoop
23:58:35  <jondisti> !password
23:58:35  <PublicServer> jondisti: chided
23:58:53  <PublicServer> *** Game still paused (number of players)
23:58:53  <PublicServer> *** jond1sti joined the game

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