Config
Log for #openttdcoop on 15th September 2010:
Times are UTC Toggle Colours
00:01:53  <PublicServer> <TheRisen> thanks
00:02:14  <PublicServer> <Sylf> yup
00:03:35  <PublicServer> *** sharpy has left the game (connection lost)
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00:11:22  <PublicServer> ***  made screenshot at 0003BCAE: http://ps.openttdcoop.org/publicserver/webcam/0003BCAE.png
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00:16:25  <TheRisen> gn8 guys
00:16:30  <PublicServer> <Sylf> night
00:16:40  <PublicServer> <SmatZ> nn TheRisen
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00:40:39  <waterfoul> !password
00:40:39  <PublicServer> waterfoul: wavier
00:41:23  <PublicServer> ***  made screenshot at 00027C13: http://ps.openttdcoop.org/publicserver/webcam/00027C13.png
00:43:45  <waterfoul> !dl win64
00:43:46  <PublicServer> waterfoul: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win64.zip
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00:49:27  <PublicServer> <SmatZ> nn
00:49:38  <Sylf> night
00:49:49  <PublicServer> *** SmatZ has left the game (leaving)
00:49:49  <PublicServer> *** Game paused (number of players)
00:55:36  <waterfoul> !password
00:55:36  <PublicServer> waterfoul: blouse
00:56:23  <PublicServer> ***  made screenshot at 00027C1C: http://ps.openttdcoop.org/publicserver/webcam/00027C1C.png
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10:41:24  <PublicServer> ***  made screenshot at 0000896F: http://ps.openttdcoop.org/publicserver/webcam/0000896F.png
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11:07:12  <Vinnie> hey all
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11:37:42  <[1]Blue> @quickstart
11:37:43  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
11:38:15  <[1]Blue> !password
11:38:15  <PublicServer> [1]Blue: vaults
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12:27:39  <Nite> !password
12:27:39  <PublicServer> Nite: vaults
12:27:56  <PublicServer> *** Nite joined the game
12:28:05  <Nite> Hi
12:28:47  <PublicServer> *** Nite has left the game (connection lost)
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13:03:21  <PublicServer> *** Game unpaused (number of players)
13:03:21  *** ChanServ sets mode: +o KenjiE20
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13:05:23  <als> !password
13:05:23  <PublicServer> als: vaults
13:05:54  <PublicServer> *** als joined the game
13:11:24  <PublicServer> ***  made screenshot at 00027FED: http://ps.openttdcoop.org/publicserver/webcam/00027FED.png
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13:26:25  <PublicServer> ***  made screenshot at 00027162: http://ps.openttdcoop.org/publicserver/webcam/00027162.png
13:26:27  <Webster> Latest update from openttd: OpenTTD 1.0.4 <http://www.openttd.org/en/news/132> || OpenTTD 1.0.4-RC1 <http://www.openttd.org/en/news/131> || OpenTTD 1.0.3 <http://www.openttd.org/en/news/130> || OpenTTD 1.0.3-RC1 <http://www.openttd.org/en/news/129> || OpenTTD 1.0.2 <http://www.openttd.org/en/news/128>
13:27:28  <PublicServer> *** Intexon has joined spectators
13:33:31  <avdg> webster is late :p
13:35:34  <PublicServer> *** Intexon has left the game (leaving)
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13:40:35  <Webster> Latest update from dznews: Swedish Rails - Swedish Rails 0.6.0 <http://dev.openttdcoop.org/news/46>
13:41:25  <PublicServer> ***  made screenshot at 00034437: http://ps.openttdcoop.org/publicserver/webcam/00034437.png
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13:47:15  <SineDeviance> !help
13:47:16  <PublicServer> SineDeviance: http://www.openttdcoop.org/wiki/IRC_Commands
13:55:13  <PublicServer> *** als has left the game (connection lost)
13:55:15  <PublicServer> *** Game paused (number of players)
13:56:25  <PublicServer> ***  made screenshot at 00033427: http://ps.openttdcoop.org/publicserver/webcam/00033427.png
14:00:50  <Webster> Latest update from openttd: OpenTTD 1.0.4 <http://www.openttd.org/en/news/132> || OpenTTD 1.0.4-RC1 <http://www.openttd.org/en/news/131> || OpenTTD 1.0.3 <http://www.openttd.org/en/news/130> || OpenTTD 1.0.3-RC1 <http://www.openttd.org/en/news/129> || OpenTTD 1.0.2 <http://www.openttd.org/en/news/128>
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14:25:42  <als> !password
14:25:42  <PublicServer> als: sorrow
14:26:00  <PublicServer> *** Game unpaused (number of players)
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14:53:55  <hylje> heh, openttd got into reddit's attention a few hours ago
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14:54:55  <planetmaker> yes. And its web traffic is 20Mbit continuously since
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15:00:52  <hylje> website seems to be enduring though :)
15:06:34  <PublicServer> *** als has left the game (connection lost)
15:06:34  <PublicServer> *** Game paused (number of players)
15:06:40  <als> !password
15:06:40  <PublicServer> als: dawdle
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15:26:26  <PublicServer> ***  made screenshot at 0002D40C: http://ps.openttdcoop.org/publicserver/webcam/0002D40C.png
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16:40:56  <PublicServer> <als> hm, I think we are ready for more trains.
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17:58:25  <PublicServer> <als> Hi!
17:58:31  <PublicServer> <SmatZ> evening
17:59:23  <PublicServer> <als> Do you think we can handle more trains?
17:59:49  <PublicServer> <SmatZ> the !jams sometimes seems to jam
18:01:29  <PublicServer> <als> Well, the only way seems to add a third line
18:01:35  <PublicServer> <SmatZ> yup
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18:27:42  <ryx> !password
18:27:42  <PublicServer> ryx: sodomy
18:27:45  <ryx> oO
18:28:17  <PublicServer> *** SmatZ has left the game (connection lost)
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18:33:05  <greenlion> password generator is nice...
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18:33:35  <TheRisen> good evening
18:33:40  <TheRisen> !playercount
18:33:40  <PublicServer> TheRisen: Number of players: 0 (0 spectators)
18:33:47  <hylje> greenlion: it's a dictionary
18:34:47  <greenlion> hylje, ah, I see :)
18:35:02  <hylje> it used to throw like 20 character passwords at us
18:35:19  <hylje> now it's all 6 characters
18:35:39  <greenlion> hehe
18:36:42  <ryx> why did the game revision change?
18:37:28  <planetmaker> why not?
18:37:40  <planetmaker> it was more than a week old
18:37:53  <ryx> lol
18:37:59  <planetmaker> less bugs more features
18:38:02  <hylje> that's like.. ancient
18:38:21  <planetmaker> most often. Not always though :-P
18:38:43  <ryx> I barely have any time, so I just looked at a savegame to see where it's at
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18:39:01  <ryx> I need to have a look at some auto-updating
18:39:13  <planetmaker> !dl
18:39:13  <PublicServer> planetmaker: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
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18:39:19  <planetmaker> ^ choose any ;-)
18:39:46  <ryx> meh
18:39:48  <ryx> !dl lin
18:39:48  <PublicServer> ryx: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-linux-generic-i686.tar.bz2
18:40:01  <planetmaker> ryx: I meant one of the three autoupdaters in that list...
18:40:23  <ryx> I don't know them
18:40:23  <planetmaker> on linux you want autostart
18:40:36  <planetmaker> the others are windoze
18:41:43  <PublicServer> *** ryx joined the game
18:41:59  <ryx> hmm, I'll have a look at it sometime
18:42:28  <ryx> btw, what's up with the train limit?
18:43:27  <ryx> and what's the 'state of the game'?
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19:10:54  <SmatZ> ryx: !jams sometimes needs extending
19:10:58  <SmatZ> it jams already
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19:13:27  <thomashauk> !dlwin
19:13:50  <thomashauk> !download
19:13:51  <PublicServer> thomashauk: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
19:14:04  <thomashauk> !download win32
19:14:04  <PublicServer> thomashauk: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win32.zip
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19:25:57  <thomashauk> !password
19:25:57  <PublicServer> thomashauk: sodomy
19:26:01  <thomashauk> ...
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19:38:57  <Robinb> !password
19:38:57  <PublicServer> Robinb: sodomy
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19:47:56  <PublicServer> <greenlion> could someone tell me what is additional presignal block at food drop is doing?
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19:52:43  <PublicServer> <als> Join as players
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19:52:50  <PublicServer> *** Game unpaused (number of players)
19:52:55  <PublicServer> <als> thank you
19:53:33  <PublicServer> <Robinb> I'm new to the ottdcoop - you happy if I remain spectating?
19:53:43  <planetmaker> sure.
19:53:49  <planetmaker> Welcome to #openttdcoop :-)
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19:53:54  <PublicServer> <als> same for me
19:54:14  <Robinb> thanks :) came across it a few days back looking for a challange and/or coop play - found both at the same time :)
19:55:23  <ODM> woo new people
19:55:52  <avdg> looks like
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19:56:49  <planetmaker> don't be afraid to ask. Make yourself familiar with the building style and the current plan for the map
19:57:10  <planetmaker> and give small things a try at first. Confidence to tackle larger ones will come naturally :-)
19:57:57  <PublicServer> <als> And, when you are here, can you add some trains?
19:58:12  <avdg> :o updated
19:59:23  <planetmaker> !trains
19:59:28  <planetmaker> !rcon set max_trains
19:59:28  <PublicServer> planetmaker: Current value for 'max_trains' is: '1050' (min: 0, max: 5000)
19:59:34  <planetmaker> !rcon companies
19:59:34  <PublicServer> planetmaker: #:1(Orange) Company Name: 'MacDonald & Co.'  Year Founded: 1950  Money: 28105877915  Loan: 0  Value: 28110442070  (T:1047, R:27, P:0, S:4) unprotected
19:59:41  <planetmaker> !trains 1150
19:59:47  <planetmaker> !rcon set max_trains
19:59:47  <PublicServer> planetmaker: Current value for 'max_trains' is: '1050' (min: 0, max: 5000)
19:59:53  <planetmaker> !rcon set max_trains 1150
19:59:56  <planetmaker> !rcon set max_trains
19:59:56  <PublicServer> planetmaker: Current value for 'max_trains' is: '1150' (min: 0, max: 5000)
20:00:28  <PublicServer> <als> Thank you. :-)
20:05:56  <PublicServer> *** avdg joined the game
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20:08:34  <SmatZ> planetmaker: are you playing?
20:08:40  <ODM> beer!
20:08:47  <SmatZ> beer <4
20:08:50  <PublicServer> <avdg> where?
20:08:53  <SmatZ> :)
20:08:55  *** Intexon has joined #openttdcoop
20:09:29  <ODM> leer than 4 beers?
20:09:43  <SmatZ> it's like <3, but better :)
20:09:45  <ODM> leer? less
20:10:00  <planetmaker> not really, SmatZ
20:10:00  <PublicServer> <avdg> <3 + 1 = <4 :)
20:10:03  <SmatZ> :)
20:10:18  <ODM> it's less accurate!
20:10:19  <planetmaker> I'm playing with Gimp, though
20:10:40  <PublicServer> *** Intexon joined the game
20:10:47  <PublicServer> <Intexon> hi
20:10:52  <PublicServer> <avdg> hey
20:10:56  <PublicServer> *** greenlion has joined spectators
20:11:29  <PublicServer> ***  made screenshot at 0000C2B6: http://ps.openttdcoop.org/publicserver/webcam/0000C2B6.png
20:12:35  <SmatZ> planetmaker: oh well, at least there will be more jams, so someone will fix that :)
20:12:46  <planetmaker> if your question is though, SmatZ whether I have checked the jams... I didn't :-(
20:12:55  <PublicServer> <avdg> till someone say "who" :p
20:13:12  <SmatZ> :)
20:13:17  <PublicServer> <avdg> -_- gaps
20:13:18  <SmatZ> avdg: you
20:13:42  <PublicServer> <avdg> :p
20:13:43  <PublicServer> *** SmatZ joined the game
20:16:21  <PublicServer> <avdg> check !balance
20:17:10  <PublicServer> <Intexon> what's wrong with it?
20:17:24  <PublicServer> <avdg> well, its hard to see it now
20:17:39  <PublicServer> <avdg> but with some more traffic you see quickly that the most traffic goes right
20:17:41  <PublicServer> <als> all trains go in the right line?
20:17:54  <PublicServer> <avdg> yeah
20:18:38  <PublicServer> <Intexon> it's working as intended
20:19:09  <PublicServer> *** planetm4ker joined the game
20:19:10  <PublicServer> <planetm4ker> ho
20:19:12  <PublicServer> <avdg> maybe I'm worrying too much :p
20:19:18  <PublicServer> <avdg> hey
20:19:18  <PublicServer> <Intexon> hi pm
20:19:20  <PublicServer> <als> maybe
20:19:22  <PublicServer> <Intexon> maybe :P
20:19:24  <PublicServer> <planetm4ker> oh, my favourite rail set :-)
20:19:34  <PublicServer> <avdg> rails?
20:19:38  <PublicServer> <avdg> :p
20:19:43  <PublicServer> <planetm4ker> swedish rails :-)
20:20:25  <PublicServer> <avdg> uh
20:20:31  <PublicServer> *** V453000 joined the game
20:20:38  <PublicServer> <avdg> can someone explains !wtf injector?
20:20:38  <PublicServer> <planetm4ker> avdg: I know them. I programme them ;-)
20:20:46  <PublicServer> <V453000> hy
20:20:49  <PublicServer> <avdg> hey v
20:20:51  <PublicServer> <planetm4ker> hey V
20:21:01  <PublicServer> <Intexon> hi
20:21:03  <PublicServer> <SmatZ> avdg: I am adding trains :p
20:21:04  <PublicServer> <avdg> pm: is tha tthe rails on snow or something like that?
20:21:10  <PublicServer> <SmatZ> avdg: what's bad about it?
20:21:12  <PublicServer> <planetm4ker> also, yes
20:21:20  <PublicServer> <avdg> kinda hacky injector :p
20:21:31  <PublicServer> <SmatZ> all injectors are bad :p
20:21:33  <PublicServer> <avdg> :p
20:22:26  <PublicServer> <avdg> nah
20:22:28  <PublicServer> <avdg> :p
20:22:41  <PublicServer> <planetm4ker> why the hell do we have black as CC in this newgrf list?
20:22:59  <PublicServer> <V453000> why not :)
20:23:07  <PublicServer> <planetm4ker> it messes with interface colours
20:23:28  <PublicServer> <V453000> well, messes, changes :)
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20:24:12  <PublicServer> <planetm4ker> the GUI should not be subject to non-static newgrf
20:24:35  <PublicServer> <V453000> tell the programmers :)
20:25:27  <Firartix> o_o
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20:25:30  <Firartix> people talking
20:25:34  <PublicServer> <planetm4ker> point is: we don't use it, do we? so it's a newgrf only messing with the gui for no good reason
20:25:44  <PublicServer> <V453000> not atm
20:26:03  <PublicServer> <avdg> -_- more ml gaps
20:26:07  <PublicServer> <V453000> the tropic trains look nice with it as a secondary colour or such
20:26:19  <Firartix> hm
20:26:28  <Firartix> you're using all that SML system onto the game?
20:26:29  <PublicServer> ***  made screenshot at 0002C410: http://ps.openttdcoop.org/publicserver/webcam/0002C410.png
20:26:37  <PublicServer> <Intexon> not this one
20:26:39  <PublicServer> <V453000> ?
20:26:40  <Firartix> i read stuff about it yesterday but could only understand it partially
20:26:52  <PublicServer> <V453000> PZG13 or normal SML?
20:27:13  <Firartix> pzg13 ? what's that?
20:27:24  <PublicServer> <V453000> nothing :)
20:27:34  <PublicServer> <V453000> keep your brain safe :p
20:27:34  <ryx> pro-zone game 13
20:27:53  <ryx> and: listen to V, he's usually right
20:27:58  <Firartix> yea
20:28:01  <Firartix> i figured this already
20:28:10  <PublicServer> *** Intexon has left the game (connection lost)
20:28:12  <Firartix> just the way everyone greets him suggests it :P
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20:29:04  <PublicServer> <planetm4ker> lol
20:29:26  <PublicServer> <planetm4ker> a person with a sense for the group psychology :-)
20:29:40  <PublicServer> <V453000> :D
20:30:19  <Firartix> well no need to be expert or idk what :o
20:30:25  <Firartix> <PublicServer> *** V453000 joined the game
20:30:30  <Firartix> <PublicServer> <V453000> hy
20:30:30  <Firartix> <PublicServer> <avdg> hey v
20:30:31  <Firartix> <PublicServer> <planetm4ker> hey V
20:30:31  <Firartix> <PublicServer> <Intexon> hi
20:30:32  <PublicServer> *** als has left the game (connection lost)
20:30:33  <PublicServer> <planetm4ker> SmatZ: I don't think jams are that bad... my concious rests well :-)
20:30:48  <Firartix> anyway i gotta go, gn8
20:30:49  <Firartix> see you
20:30:58  <PublicServer> <planetm4ker> good night, Firartix
20:30:58  <PublicServer> <V453000> cya ...
20:31:02  <PublicServer> <avdg> well there is a trick
20:31:10  <PublicServer> <avdg> and that moving the load
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20:35:42  <PublicServer> *** V453000 has left the game (leaving)
20:36:44  <PublicServer> <avdg> -_- why do we have !slowdown s
20:36:54  <V453000> cyas
20:37:06  <PublicServer> <SmatZ> avdg: is it really slowdown?
20:37:10  <PublicServer> <avdg> wait
20:37:17  <PublicServer> <avdg> the line is empty now
20:37:28  <PublicServer> <SmatZ> I don't see a problem now
20:37:46  <PublicServer> <SmatZ> the "realistic acceleration" has been active for like... 150 PSG games
20:37:48  <PublicServer> <avdg> slowly
20:38:16  <V453000> only 150? :)
20:38:19  <PublicServer> <SmatZ> oh
20:38:26  <PublicServer> <SmatZ> you don't mean the "uphill" :)
20:38:52  <PublicServer> <SmatZ> slowdowns caused by diagonal tracks are almost impossible to prevent
20:39:06  <PublicServer> <SmatZ> trains on diagonal tracks are moving slower...
20:41:30  <PublicServer> ***  made screenshot at 000030C1: http://ps.openttdcoop.org/publicserver/webcam/000030C1.png
20:41:50  <Robinb> Right... so that's my head now exploded and my knowledge of ttd thrown out of the window lol
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20:42:17  <PublicServer> <avdg> :p why don't you take a break?
20:42:27  <PublicServer> <SmatZ> :)
20:42:29  <sharpy> !password
20:42:30  <PublicServer> sharpy: braved
20:42:33  <PublicServer> <avdg> can be relaxing you know :)
20:42:46  <PublicServer> *** sharpy joined the game
20:42:50  <Robinb> lol - I was thinking of another beer :P
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20:43:00  <PublicServer> <avdg> :p
20:43:14  <SmatZ> mmm beeer :)
20:43:20  <PublicServer> * avdg wants to drink now something -_-
20:43:23  <V453000> Robinb: what did you happen to uncover :p
20:43:26  <Vitus> @beer
20:43:26  <Webster> The cause of, and solution to, all of life's problems
20:43:31  <SmatZ> :D
20:43:43  <PublicServer> *** avdg has joined spectators
20:43:53  <PublicServer> * avdg ain't kidding
20:43:55  <SmatZ> Webster: you are very, very right
20:44:06  <SmatZ> :)
20:44:19  <Robinb> the big ones are the balancers - something I never fully developed in my games
20:44:41  <V453000> :)
20:44:55  <PublicServer> <SmatZ> I like those "dead ends" used for train reversing
20:45:05  <PublicServer> <SmatZ> I am happy it's not discouraged anymore :)
20:45:19  <V453000> well some people are kinda fanatics in using it
20:45:24  <V453000> so they actually overuse it
20:45:34  <Vitus> Right... we had train reversers hub
20:45:35  <PublicServer> <SmatZ> still, it's nice
20:45:36  <V453000> so I sometimes regret I started to use it :p
20:45:53  <PublicServer> <SmatZ> instead of 15x15 tiles curve, one small reverser
20:45:55  <PublicServer> <SmatZ> :)
20:45:57  <V453000> :)
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20:46:19  <Vitus> It depends on traffic; train reversers can get pretty huge, you know :D
20:46:23  <PublicServer> <SmatZ> was that you who "invented" it?
20:46:32  <PublicServer> <SmatZ> true
20:46:52  <V453000> maybe not invention but I brought it to life on PS :)
20:47:00  <PublicServer> <SmatZ> :)
20:47:08  <PublicServer> <SmatZ> first I saw Ammler using it, I think
20:47:16  <V453000> quite possible :)
20:47:23  <[alt]buster> I used it a few times before
20:47:40  <PublicServer> <SmatZ> :)
20:47:41  <[alt]buster> but only as a no-alternative thing
20:47:59  <Vitus> V's latest invention which has been successful is the conditional overflow&input station
20:48:11  <PublicServer> <SmatZ> maybe it should be used more often
20:48:33  <PublicServer> <SmatZ> regular curves sometimes need terraforming
20:48:33  <PublicServer> <SmatZ> which I don't like :p
20:48:39  <[alt]buster> it's a performance liability
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20:48:49  <PublicServer> <SmatZ> also it might be faster
20:49:03  <PublicServer> <SmatZ> to reverse than to go over many tiles
20:49:09  <Vitus> Well, with such low TLs its next to useless for anything other that station exits
20:49:22  <Vitus> It becomes somewhat useful with large TLs
20:49:29  <PublicServer> <SmatZ> true
20:49:39  <PublicServer> <SmatZ> CLs more exactly :)
20:49:42  <[com]buster> but in this game CL=3, who needs reversers
20:49:51  <Robinb> cl?
20:49:54  <PublicServer> <SmatZ> but even with CL3, reversers are nice :)
20:49:55  <Vitus> Curve length
20:49:58  <PublicServer> <SmatZ> sorry [com]buster :)
20:49:59  <Robinb> ah, thanks
20:50:01  <[com]buster> they take more space than a turn
20:50:21  <[com]buster> if you want a reverser, build a terminus
20:50:27  <[com]buster> >:D
20:50:42  <Vitus> It totally depends on current building conditions
20:51:02  <PublicServer> <SmatZ> like, Traninge East
20:51:12  <PublicServer> <SmatZ> building a terminus would need terraforming
20:51:19  <PublicServer> <SmatZ> with reverser, it's nicely solved
20:51:47  <Vitus> !dl win32
20:51:47  <PublicServer> Vitus: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win32.zip
20:52:14  <PublicServer> <planetm4ker> got a sign for the "reverser"?
20:52:38  <[com]buster> pm: "!don't build me" :P
20:53:16  <Vitus> !password
20:53:16  <PublicServer> Vitus: braved
20:53:19  <[com]buster> sorry, too lazy to open up the game
20:53:22  <PublicServer> <planetm4ker> grr...
20:53:36  <PublicServer> <planetm4ker> and I've been searching the sign list... :|
20:53:48  <PublicServer> *** Vitus joined the game
20:53:52  <PublicServer> <SmatZ> planetm4ker: !reverser
20:54:05  <PublicServer> *** Vitus has left the game (connection lost)
20:54:07  <[com]buster> lol @ pm
20:54:17  <Vitus> Too heavy for my laptop, I guess
20:54:53  <PublicServer> *** Vitus joined the game
20:54:58  <PublicServer> <planetm4ker> well. they're... 'interesting'. Why are they bad, Combuster?
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20:55:05  <PublicServer> <planetm4ker> except that they mess up the PF
20:55:05  <Vitus> Train reverser is also perfect tool for controlling pathfinder
20:55:08  <PublicServer> *** Vitus has left the game (connection lost)
20:55:34  <[com]buster> Its even an easier tool to break things
20:55:38  <Vitus> pm: You can always build train reverser with PF trap
20:56:02  <PublicServer> <planetm4ker> both: yes and yes
20:56:07  <[com]buster> I've replaced some reversers with regular tracks because they need less space, and trains were going the wrong way
20:56:27  <PublicServer> <planetm4ker> I don't like them in non-SRNW networks really
20:56:30  <PublicServer> ***  made screenshot at 00031ABB: http://ps.openttdcoop.org/publicserver/webcam/00031ABB.png
20:56:39  <PublicServer> <SmatZ> :(
20:56:57  <PublicServer> <planetm4ker> but my opinion is not really strong on that point
20:57:19  <V453000> what is the difference between SRNW and normal construction :)
20:57:22  <PublicServer> <planetm4ker> it needs a trainset with heavy varaction2: which simulates the engine not jumping
20:57:40  <PublicServer> <SmatZ> similiar, I would like to use SML in normal games :-p
20:57:43  <PublicServer> <planetm4ker> V45: insanity vs nice network :-P
20:57:46  <PublicServer> <SmatZ> but for some reason, it's not welcome :)
20:57:53  <V453000> SML is quite boring :(
20:57:59  <V453000> pm: ok :D
20:58:05  <Vitus> Agree with V.
20:58:18  <Vitus> Hub building is more fun!
20:58:20  <V453000> the only SML I really enjoyed was pzg 13
20:58:27  <PublicServer> <planetm4ker> SmatZ: I'd use that, too :-) I'm on the SML issue with you
20:58:43  <V453000> the rest  ... well ... "shall we add another line?" "yes." "ok, done." :)
20:59:04  <[com]buster> SML still makes problems at hubs
20:59:19  <V453000> SML is imo made not to have hubs :)
20:59:32  <PublicServer> <planetm4ker> V45: on the contrary
20:59:55  <V453000> !password
20:59:59  <PublicServer> <planetm4ker> it in principle allows easy hubs, if it is used properly
21:00:00  <PublicServer> V453000: haring
21:00:02  <PublicServer> <planetm4ker> kinda having the balancer implicitly
21:00:07  <V453000> well ye
21:00:18  <V453000> theoretically
21:00:25  <V453000> but in practice it doesnt really work well that way imo :)
21:00:27  <PublicServer> <planetm4ker> practically :-)
21:00:47  <als> !password
21:00:48  <PublicServer> als: haring
21:00:52  <PublicServer> *** V453000 joined the game
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21:01:40  <Robinb> you guys happy if I throw down a few ! signs down for an overpopulated station (or two)?
21:01:42  <PublicServer> <Combuster> Yay, my computer doesn't complain about his age yet
21:01:54  <Vitus> Robinb: Why not :)
21:02:13  <PublicServer> <greenlion> oh, more people now... so, could someone explain a part of food drop? :)
21:02:17  <Vitus> Just don't forget to put "!" in front of the text so they can be found easily
21:02:21  <PublicServer> *** Combuster has left the game (connection lost)
21:02:38  <PublicServer> <V453000> greenlion: which part actually?
21:02:45  <[com]buster> what ya need to know?
21:03:10  <Robinb> done, thansk
21:03:33  <PublicServer> *** Combuster joined the game
21:03:43  <Robinb> with or without the space at the beginning? (was reading forums) or doesn't it matter?
21:03:49  <PublicServer> *** Combuster has left the game (connection lost)
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21:04:23  <greenlion> [com]buster, http://img.flashtux.org/img132b733383caxc660001f.png  the sign "what this part is for"
21:04:26  <Webster> Title: FlashTux :: img-up (at img.flashtux.org)
21:04:39  <V453000> omg psb
21:04:57  <V453000> @wiki psb
21:04:59  <Webster> Search results for "psb" - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=psb
21:05:20  <PublicServer> *** V453000 has left the game (leaving)
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21:05:36  <PublicServer> <Combuster> Who needed that btw...
21:06:33  <PublicServer> <Combuster> greenlion: There's no reason for that, really
21:06:39  <PublicServer> <Combuster> ;)
21:06:56  <greenlion> ah, yeah, thanks
21:07:08  <V453000> eexactly :)
21:07:34  <PublicServer> *** greenlion has joined company #1
21:07:42  <PublicServer> <Combuster> Oh well, the reason the wood drop is clogging up is because it lacks the choice
21:07:58  <PublicServer> <Combuster> jam btw
21:08:07  <Robinb> just noticed
21:08:29  <Robinb> 5 tracks merging into 1... look for !jams sometimes
21:08:30  <PublicServer> <Combuster> Trains must leave the direction they came
21:08:48  <PublicServer> <Combuster> which is not really what the layout dictates
21:11:15  <PublicServer> <Combuster> hmm, third track required...
21:11:30  <PublicServer> ***  made screenshot at 00031C1F: http://ps.openttdcoop.org/publicserver/webcam/00031C1F.png
21:11:51  <uliko_> !password
21:11:51  <PublicServer> uliko_: locale
21:12:12  <PublicServer> *** uliko joined the game
21:12:14  <PublicServer> <SmatZ> jams.
21:12:23  <PublicServer> <Combuster> lots of them
21:12:25  <PublicServer> <SmatZ> "!jams sometimes" jams always
21:12:28  <PublicServer> <SmatZ> yeah
21:12:34  <PublicServer> <uliko> Train limit got increased?
21:12:46  <PublicServer> <SmatZ> it was a good thing to do
21:12:57  <PublicServer> <SmatZ> else nobody would ever rebuild !jams sometimes
21:12:57  <PublicServer> <SmatZ> :D
21:13:03  <PublicServer> <uliko> :p
21:13:26  <PublicServer> *** als has left the game (leaving)
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21:14:42  <PublicServer> <ryx> who is building at the wood exit?
21:14:54  <PublicServer> <Combuster> I am
21:15:04  <PublicServer> <ryx> nice
21:15:30  <PublicServer> <SmatZ> it's Combuster, it will be fine :)
21:15:40  <PublicServer> <ryx> if you want you can kill the unnecessary track
21:15:42  <PublicServer> <planetm4ker> good night
21:15:44  <PublicServer> * Combuster feels the pressure
21:15:46  <PublicServer> *** planetm4ker has left the game (leaving)
21:15:52  <PublicServer> <ryx> since any trains wanting to go that way can go via D3 and C4
21:15:54  <PublicServer> *** uliko has joined company #1
21:15:56  <PublicServer> <Combuster> 'night pm
21:18:20  <PublicServer> <ryx> aww, the LAKE!
21:18:45  <PublicServer> <uliko> Blame global warming
21:18:50  <PublicServer> <Robinb> poor thing - what did it ever do to you?
21:18:56  <PublicServer> <Robinb> (aparet from get in your way...)
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21:20:23  <PublicServer> <Combuster> Someone needed to be faster, right
21:22:13  <PublicServer> <Combuster> eww, CL
21:22:54  <PublicServer> *** Combuster has left the game (connection lost)
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21:24:00  <PublicServer> <ryx> I think it's better to put more wood trains on the outer ML tracks because of the way D3 is set up
21:24:13  <PublicServer> *** Combuster joined the game
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21:30:40  <PublicServer> <SmatZ> we are not far from gridlock
21:30:47  <PublicServer> <ryx> where?
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21:31:02  <PublicServer> <ryx> Oo
21:31:23  <PublicServer> <SmatZ> wood/coal drop - bbh d3 - bbh c3 - bbh c4
21:31:45  <PublicServer> <SmatZ> and back to wood/coal drop
21:31:58  <PublicServer> <SmatZ> looks better now
21:32:00  <Robinb> Seems a source is at Traninge Exchange?
21:32:10  <PublicServer> <uliko> No
21:32:18  <PublicServer> <uliko> Thats just the side effect of a missing connection
21:32:29  <PublicServer> <Robinb> ah, ok
21:33:24  <PublicServer> <ryx> what connection?
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21:34:02  <PublicServer> <Combuster> Jams in front of SLH04
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21:39:39  <PublicServer> <ryx> pbs are sometimes _very_ strange
21:40:17  <PublicServer> <SmatZ> note the "sometimes"
21:40:34  <PublicServer> <Combuster> Yay, queues gone from wood drop
21:40:48  <PublicServer> <SmatZ> <3 Combuster
21:41:31  <PublicServer> ***  made screenshot at 0002F614: http://ps.openttdcoop.org/publicserver/webcam/0002F614.png
21:41:45  <PublicServer> <uliko> Uhm at SLH04
21:41:59  <ryx> I just managed to create a situation where sometimes a pbs would need a second to go green, without the situation around it changing
21:42:07  <PublicServer> <uliko> Half the trains cant pick the 3rd track
21:42:21  <PublicServer> <SmatZ> uliko: which track is 3rd?
21:42:27  <PublicServer> <uliko> Eastern one
21:42:31  <PublicServer> <uliko> Uh western :D
21:42:53  <PublicServer> <SmatZ> I am lost :-x
21:43:02  <PublicServer> <SmatZ> it's jammed now
21:43:06  <PublicServer> <uliko> "!here"
21:43:10  <PublicServer> <SmatZ> but it might unjem
21:43:11  <PublicServer> <uliko> Yeah someone train spammed that one farm
21:43:20  <PublicServer> *** Combuster has left the game (connection lost)
21:43:28  <PublicServer> <ryx> too many trains at Traininge North
21:43:42  <PublicServer> <ryx> yech
21:43:56  <PublicServer> <SmatZ> that's because of the coal/wood drop rebuild
21:44:10  <PublicServer> <SmatZ> still I don't see what's wrong at !here
21:44:33  <PublicServer> <uliko> All the Traninge station trains cant join it
21:44:40  <PublicServer> <uliko> Meaning it's free almost the entire time
21:44:48  <PublicServer> <SmatZ> it doesn't matter
21:44:48  <PublicServer> *** Combuster joined the game
21:44:56  <PublicServer> <SmatZ> it's mixed soon later
21:45:02  <PublicServer> *** Combuster has left the game (connection lost)
21:45:26  <PublicServer> *** Combuster joined the game
21:45:43  <PublicServer> *** Combuster has left the game (connection lost)
21:45:43  <PublicServer> <avdg> cya
21:45:45  <PublicServer> *** avdg has left the game (leaving)
21:46:25  <PublicServer> *** Combuster joined the game
21:46:32  <PublicServer> <SmatZ> hello Combuster/bye Combuster/hello Combuster...
21:46:34  <PublicServer> <SmatZ> :)
21:46:50  <PublicServer> <Combuster> Too much strain
21:47:02  <PublicServer> <SmatZ> strain?
21:47:22  <PublicServer> <Combuster> I just closed the browser and I can connect again
21:47:29  <PublicServer> <SmatZ> :)
21:47:39  <PublicServer> <SmatZ> how many MHz do you have?
21:48:07  <PublicServer> <ryx> made more waiting space at traninge
21:48:12  <PublicServer> *** Sylf joined the game
21:48:13  <PublicServer> <Combuster> a few thousand :P
21:48:17  <PublicServer> <Sylf> 'evening
21:48:19  <PublicServer> <Combuster> only one core though
21:48:27  <PublicServer> <SmatZ> I got a 1.6GHz and OTTD takes 50-60% of 1 CPU ...
21:48:51  <PublicServer> <Combuster> so everything else steals from potential OTTD clock cycles
21:49:09  <PublicServer> <ryx> I'm not happy with the merger at D4
21:49:27  <PublicServer> <Robinb> I'm topping 85-90 on a 1.8, struggles through some of the major stations
21:49:33  <PublicServer> <Combuster> its 2.2GHz btw
21:49:35  <PublicServer> <ryx> the third wood line almost always goes to the innermost track
21:49:35  <PublicServer> <Sylf> o_o  we have so many people on tonight
21:49:55  <PublicServer> <ryx> but paper needs to be on the inside of the ML, wood on the outside, otherwise D3 gets overloaded
21:50:05  <PublicServer> <ryx> like right now
21:50:14  <PublicServer> <uliko> Fully zoomed out over wood/coal uses about 80% on one core
21:50:36  <PublicServer> <SmatZ> do you have disabled animation?
21:50:38  <PublicServer> <Combuster> Uses 60% on the only core average
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21:51:12  <PublicServer> <Combuster> The problem is that it can't join fast enough
21:51:18  <PublicServer> <SmatZ> :)
21:51:18  <PublicServer> <ryx> the innermost ML track can barely be reached by paper
21:51:20  <PublicServer> <SmatZ> :(
21:51:40  <PublicServer> <ryx> hmm
21:52:02  <PublicServer> <ryx> I put a penalty for wood on the innermost, perhaps it helps a bit
21:52:19  <PublicServer> <ryx> (and I made another balancing connection)
21:52:27  <PublicServer> <Combuster> More choice helps
21:52:55  <Robinb> going to call it a night, learnt a heck of a lot, hopefully get some spare time tomorrow to watch again. Night all
21:53:11  <PublicServer> <Combuster> from the 5 tracks, only one can reach the leftmost northbound
21:53:15  <PublicServer> <Combuster> which is baaaaaaaad
21:53:30  <PublicServer> <ryx> actually, we could just run the 2 paper lines and the 3 wood lines directly to D3
21:53:44  <PublicServer> <ryx> that would probably be more efficient than right now
21:54:06  <PublicServer> *** Robinb has left the game (leaving)
21:54:17  <thomashauk> !password
21:54:17  <PublicServer> thomashauk: radish
21:54:19  <PublicServer> <Combuster> the 5th line can't even go northbound :o
21:54:33  <PublicServer> *** thomashauk joined the game
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21:54:55  <PublicServer> <uliko> Is just a bypass I think
21:55:04  <PublicServer> <ryx> hmm, we could fix that
21:55:17  <PublicServer> <uliko> Paper trains cant join it
21:55:39  <PublicServer> <ryx> oh, and what uliko said
21:56:05  <PublicServer> *** sharpy has left the game (connection lost)
21:56:26  <PublicServer> <ryx> with two penalties on the wood-leftmost -> leftmost merger it runs nicely now
21:56:31  <PublicServer> ***  made screenshot at 000316B6: http://ps.openttdcoop.org/publicserver/webcam/000316B6.png
21:56:53  <PublicServer> <Combuster> It's still broken by design...
21:57:01  <PublicServer> <ryx> yes
21:57:11  <PublicServer> <ryx> there are limits to hub-expansion
21:57:19  <PublicServer> <ryx> (without a redesign)
21:57:30  <PublicServer> *** Combuster has left the game (leaving)
22:00:02  *** Progman has joined #openttdcoop
22:00:44  <PublicServer> *** Sylf has joined company #1
22:01:30  <PublicServer> <ryx> and actually, a connection between the two ML ends at the paper drop would perhaps lower the wood-load at D3->C3
22:03:39  <PublicServer> <greenlion> some jam on BBH D2 in south direction
22:04:00  *** sharpy has quit IRC
22:04:48  <ryx> I need to go
22:04:49  <ryx> night
22:04:57  <PublicServer> *** ryx has left the game (leaving)
22:04:59  <PublicServer> <Sylf> night ryx
22:05:20  <PublicServer> *** greenlion has left the game (leaving)
22:09:21  <PublicServer> *** uliko has left the game (leaving)
22:11:05  <PublicServer> *** SmatZ has joined spectators
22:11:31  <PublicServer> ***  made screenshot at 0003171F: http://ps.openttdcoop.org/publicserver/webcam/0003171F.png
22:12:07  <PublicServer> *** SmatZ has left the game (leaving)
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22:26:32  <PublicServer> ***  made screenshot at 00011E74: http://ps.openttdcoop.org/publicserver/webcam/00011E74.png
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22:35:12  <TheRisen> !password
22:35:12  <PublicServer> TheRisen: ambush
22:35:27  <PublicServer> *** TheRisen joined the game
22:36:30  <PublicServer> <TheRisen> hi there
22:36:40  <PublicServer> <TheRisen> what is the network doing?
22:36:44  <PublicServer> *** thomashauk has left the game (leaving)
22:36:50  *** thomashauk has quit IRC
22:36:58  <PublicServer> *** TheRisen has left the game (connection lost)
22:36:58  <PublicServer> *** Game paused (number of players)
22:37:26  <PublicServer> *** Game unpaused (number of players)
22:37:27  <PublicServer> *** TheRisen joined the game
22:37:40  <PublicServer> *** TheRisen has left the game (connection lost)
22:37:42  <PublicServer> *** Game paused (number of players)
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22:38:54  <PublicServer> *** Game unpaused (number of players)
22:38:57  <PublicServer> *** TheRisen joined the game
22:41:32  <PublicServer> ***  made screenshot at 0000C560: http://ps.openttdcoop.org/publicserver/webcam/0000C560.png
22:47:16  <PublicServer> *** TheRisen has left the game (connection lost)
22:47:16  <PublicServer> *** Game paused (number of players)
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22:50:00  <TheRisen> !password
22:50:02  <PublicServer> TheRisen: endure
22:50:15  <PublicServer> *** Game unpaused (number of players)
22:50:17  <PublicServer> *** TheRisen joined the game
22:56:32  <PublicServer> ***  made screenshot at 0001139E: http://ps.openttdcoop.org/publicserver/webcam/0001139E.png
22:59:37  <PublicServer> *** gerben has joined company #1
22:59:50  <PublicServer> <TheRisen> hi there
23:00:09  <PublicServer> <gerben> Hi
23:00:13  *** ^Spike^ has quit IRC
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23:08:32  *** avdg has quit IRC
23:09:02  <PublicServer> <TheRisen> hmm what to do on this network
23:09:23  *** perk11 has quit IRC
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23:11:32  <PublicServer> ***  made screenshot at 00005DF5: http://ps.openttdcoop.org/publicserver/webcam/00005DF5.png
23:17:54  <PublicServer> <TheRisen> where are u working atm?
23:18:09  <PublicServer> <Sylf> nowhere really
23:18:22  <PublicServer> <Sylf> just tweaked the northwest corner a bit
23:20:10  *** Progman has quit IRC
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23:26:28  <PublicServer> <TheRisen> not that much more to do on this map
23:26:33  <PublicServer> ***  made screenshot at 00035CBD: http://ps.openttdcoop.org/publicserver/webcam/00035CBD.png
23:31:13  <PublicServer> <gerben> There is a slight jam at Traninge South/Traninge Halt
23:32:11  <PublicServer> <TheRisen> can u give me a !here sign pls
23:32:12  <PublicServer> <Sylf> hm, too many trains
23:32:39  <PublicServer> <Sylf> definitely too many trains
23:34:03  <PublicServer> <Sylf> that should be better
23:34:13  <PublicServer> <TheRisen> y indeed
23:41:16  <PublicServer> <TheRisen> wtf?
23:41:19  <PublicServer> <Sylf> ?
23:41:25  <PublicServer> <Sylf> oh the crash
23:41:33  <PublicServer> ***  made screenshot at 00026251: http://ps.openttdcoop.org/publicserver/webcam/00026251.png
23:41:38  <PublicServer> <TheRisen> can u copy these trains pls?
23:41:44  <PublicServer> <TheRisen> i will fix he track
23:42:32  <PublicServer> <Sylf> cloned
23:42:38  <PublicServer> <TheRisen> thanx
23:43:00  <PublicServer> <Sylf> I was just killing some excess trains, so we had just enough spares
23:43:17  <PublicServer> <TheRisen> i don't get the problem
23:43:45  <PublicServer> <Sylf> someone was working on the area
23:43:53  <PublicServer> <TheRisen> i was
23:44:13  <PublicServer> <Sylf> that one tile needed to be electrified
23:44:23  <PublicServer> <TheRisen> OUCH
23:44:29  <PublicServer> <TheRisen> damn it
23:44:31  <PublicServer> <TheRisen> so stupid
23:46:43  <PublicServer> <TheRisen> such a stupid mistake
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23:56:14  <PublicServer> <TheRisen> wrong way prio
23:56:21  <PublicServer> <TheRisen> the other track should have it
23:56:32  <PublicServer> <Sylf> actually
23:56:33  <PublicServer> ***  made screenshot at 00032F1C: http://ps.openttdcoop.org/publicserver/webcam/00032F1C.png
23:56:41  <PublicServer> <Sylf> what really needed a fix in the area?
23:57:41  <PublicServer> <TheRisen> tried some tweaking
23:57:47  <PublicServer> <TheRisen> and it went horrible wrong
23:58:05  <PublicServer> <Sylf> let's put it back to the original state

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