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00:18:31 *** KenjiE20 has quit IRC 00:20:21 <PublicServer> *** Sylf has left the game (connection lost) 00:48:07 *** aoeu has quit IRC 00:55:33 <PublicServer> *** als has left the game (leaving) 01:03:01 *** orudge` has joined #openttdcoop 01:05:42 *** orudge` has quit IRC 01:06:04 *** orudge` has joined #openttdcoop 01:13:48 *** thgergo has quit IRC 02:08:54 *** madgerm2 has joined #openttdcoop 02:13:53 *** madgerm has quit IRC 02:29:00 *** pugi has quit IRC 02:37:44 *** nycerine has quit IRC 03:51:26 *** ChanServ sets mode: +v Phoenix_the_II 03:51:26 *** ChanServ sets mode: +v Webster 03:51:26 *** ChanServ sets mode: +v hylje 03:51:26 *** ChanServ sets mode: +v tneo 03:51:26 *** ChanServ sets mode: +v XeryusTC 04:05:09 *** Mark has joined #openttdcoop 04:05:16 <Mark> hiya 04:08:51 *** kuch3n_ has quit IRC 04:10:17 <Mark> where is everyone 04:10:27 <Mark> saturday night in europe, it's supposed to be busy 04:12:58 <Mark> !info 04:12:59 <PublicServer> Mark: #:1(Orange) Company Name: 'MacDonald & Co.' Year Founded: 1950 Money: 36766012200 Loan: 0 Value: 36771449958 (T:1189, R:47, P:0, S:4) unprotected 05:58:10 *** Mark has quit IRC 06:38:38 *** ^Spike^ has joined #openttdcoop 06:38:38 *** ChanServ sets mode: +o ^Spike^ 07:15:35 *** Progman has joined #openttdcoop 08:52:28 *** ryx has joined #openttdcoop 09:01:48 *** Firartix has joined #openttdcoop 09:17:47 *** benom has joined #openttdcoop 09:30:04 *** valhallasw has joined #openttdcoop 10:04:44 *** pugi has joined #openttdcoop 10:14:38 *** thgergo has joined #openttdcoop 10:37:41 *** Yexo has quit IRC 10:37:57 *** Yexo has joined #openttdcoop 10:39:42 *** benom has quit IRC 10:40:20 *** benom has joined #openttdcoop 10:45:15 *** KenjiE20 has joined #openttdcoop 10:45:15 *** ChanServ sets mode: +o KenjiE20 10:49:58 *** OwenS has quit IRC 10:51:41 <Niavmaii> o-o 10:51:55 *** OwenS has joined #openttdcoop 10:51:55 *** ChanServ sets mode: +v OwenS 10:51:58 <Niavmaii> !playerlist 10:52:04 <Niavmaii> ~_~ 10:52:07 <Niavmaii> !players 10:52:09 <PublicServer> Niavmaii: There are currently no clients connected to the server 10:53:09 *** OwenS has quit IRC 10:53:33 *** benom has quit IRC 10:55:15 *** OwenS has joined #openttdcoop 10:55:15 *** ChanServ sets mode: +v OwenS 11:03:48 *** valhallasw has quit IRC 11:05:54 *** TheRisen has joined #openttdcoop 11:06:31 <TheRisen> !playercount 11:06:31 <PublicServer> TheRisen: Number of players: 0 (0 spectators) 11:06:38 *** TheRisen has quit IRC 11:19:09 <Niavmaii> Hmm 11:19:23 <Niavmaii> Where's the setting that says vehicles never break down? 11:20:50 <Niavmaii> !password 11:20:50 <PublicServer> Niavmaii: pundit 11:20:55 <uliko_> Difficulty settings I believe 11:21:09 <Niavmaii> oh, thank you 11:22:50 <PublicServer> *** Niavmai joined the game 11:34:40 <Niavmaii> Blah :c 11:34:51 <Niavmaii> All the sideline hub examples on the wiki are of doubled lanes 11:35:00 <Niavmaii> >_< 11:35:13 *** benom has joined #openttdcoop 11:35:58 <planetmaker> what do you need more, Niavmaii ? 11:36:10 <Niavmaii> ? 11:36:29 <planetmaker> if you know how to build a SLH for a LL_RR ML, you can easily extrapolate for more ML lanes 11:36:50 <Niavmaii> ._. 11:36:51 <planetmaker> if not: practise some more double-tracked ML SLH 11:37:03 <Niavmaii> I have a single tracked ML 11:37:11 <Niavmaii> I want to add a SLH 11:37:28 <planetmaker> single-tracked ML... where is that a ML? 11:37:30 <Niavmaii> No idea what LL_RR is 11:37:37 <Niavmaii> Not on the server, lol 11:37:38 <planetmaker> o_O 11:37:43 <Niavmaii> Game I'm playing on my own 11:38:31 <planetmaker> ... 11:38:49 <Niavmaii> I've tried to do it before, and it just jams alot and generally sucks 11:38:58 <als> !password 11:38:58 <PublicServer> als: pundit 11:39:15 <Niavmaii> It's gotta be able to go from south to both east and west 11:39:18 <PublicServer> *** als joined the game 11:39:28 <Niavmaii> And I'm just not totally sure how to do it ._. 11:59:13 <PublicServer> *** Niavmai has left the game (leaving) 12:07:25 <V453000> Niavmaii: hard to say how to help you :) 12:07:42 *** Fuco has joined #openttdcoop 12:07:45 *** ChanServ sets mode: +v Fuco 12:14:04 <Webster> Latest update from dznews: OpenGFX - OpenGFX 0.3.1 released <http://dev.openttdcoop.org/news/47> 12:16:24 *** ODM has joined #openttdcoop 12:16:24 *** ChanServ sets mode: +o ODM 12:21:28 <Niavmaii> V453000: I think I figured it out.. ish. 12:21:32 <Niavmaii> Seems to be working okay 12:21:45 <V453000> :) 12:22:10 <Niavmaii> Now I'm trying to figure out which GRF you guys use to make those really nice looking things near your stations 12:22:15 <Niavmaii> The.. eye candy bits or whatever >_> 12:27:03 <Niavmaii> Found it x.x 12:33:24 *** Progman has quit IRC 12:50:32 *** `Fuco` has joined #openttdcoop 12:51:58 *** Fuco has quit IRC 12:52:52 *** Fuco has joined #openttdcoop 12:52:56 *** ChanServ sets mode: +v Fuco 12:59:56 *** `Fuco` has quit IRC 13:07:57 <Niavmaii> Hmm 13:08:04 <Niavmaii> Should I bother with mail trains in passenger games? 13:13:43 <greenlion> Niavmaii, depends on what you want 13:22:01 <Niavmaii> ? 13:29:58 *** thgergo has quit IRC 13:30:12 <XeryusTC> !psg 9 13:30:19 <XeryusTC> @psg 9 13:30:19 <Webster> XeryusTC: (psg <no arguments>) -- Returns full name and reference url (if defined) 13:30:35 <XeryusTC> @psg 13:30:35 <Webster> psg: Public Server Game 13:30:42 *** thgergo has joined #openttdcoop 13:30:43 <XeryusTC> !archive 13:30:43 <PublicServer> XeryusTC: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 13:31:00 <Niavmaii> I confus :c 13:31:25 <Niavmaii> I have tons of passengers waiting, but some trains are sitting at 0% for a fairly long time before they start to load 13:37:50 *** fonsinchen has joined #openttdcoop 13:38:44 <Niavmaii> Can that be fixed, or what x_X' 13:43:28 *** mixrin has quit IRC 13:49:58 <Niavmaii> It's got like 2k+ passengers waiting, yet some trains wait 4-5 seconds before starting to load 13:54:49 *** mixrin has joined #openttdcoop 13:59:14 *** sharpy has joined #openttdcoop 14:03:46 *** sharpy has quit IRC 14:26:36 *** fonsinchen has quit IRC 14:31:50 *** greenlion_ has joined #openttdcoop 14:35:03 *** greenlion has quit IRC 14:49:38 *** orudge` has quit IRC 14:50:07 *** orudge has quit IRC 14:50:13 *** orudge has joined #openttdcoop 14:50:15 *** Chillosophy has joined #openttdcoop 14:50:43 *** orudge` has joined #openttdcoop 15:05:54 *** robotboy has quit IRC 15:13:03 *** roboboy has joined #openttdcoop 15:21:01 *** fonsinchen has joined #openttdcoop 15:40:48 *** Intexon has joined #openttdcoop 15:42:52 *** lasershock has quit IRC 15:44:09 *** avdg has joined #openttdcoop 15:47:31 *** lasershock has joined #openttdcoop 16:02:33 *** Webster has joined #openttdcoop 16:02:34 *** ChanServ sets mode: +o Webster 16:20:54 *** roboboy has quit IRC 16:29:43 <PublicServer> *** als has left the game (leaving) 16:31:07 *** fonsinchen has quit IRC 16:36:27 *** Progman has joined #openttdcoop 16:37:38 *** Andel has joined #openttdcoop 16:40:17 *** Intexon has joined #openttdcoop 16:45:52 *** einKarl has joined #openttdcoop 16:51:39 *** Phoenix_the_II has quit IRC 16:51:45 *** Phoenix_the_II has joined #openttdcoop 16:51:45 *** ChanServ sets mode: +o Phoenix_the_II 17:15:13 *** Intexon has quit IRC 17:20:50 *** perk11 has joined #openttdcoop 17:29:51 *** Giant has joined #openttdcoop 17:57:12 *** einKarl has quit IRC 18:01:02 *** roysvork has joined #openttdcoop 18:01:08 <roysvork> !dl win32 18:01:08 <PublicServer> roysvork: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win32.zip 18:01:11 *** Intexon has joined #openttdcoop 18:03:09 <roysvork> !password 18:03:10 <PublicServer> roysvork: cognac 18:05:46 *** Mucht has joined #openttdcoop 18:05:47 *** ChanServ sets mode: +o Mucht 18:06:28 <roysvork> I'm getting a message for certain required NewGRFs that says they're unknown and can't be downloaded through openttd 18:07:01 <roysvork> any idea why that could be? 18:07:59 <Niavmaii> !revision 18:07:59 <PublicServer> Niavmaii: Game version is r20801 18:09:22 *** Vitus has joined #openttdcoop 18:09:27 *** perk11 has quit IRC 18:17:32 *** orudge` has quit IRC 18:19:11 *** roysvork has quit IRC 18:51:59 *** Giant has quit IRC 18:52:15 *** Giant has joined #openttdcoop 19:32:17 *** benom has quit IRC 19:40:22 *** valhallasw has joined #openttdcoop 19:51:55 *** fonsinchen has joined #openttdcoop 20:00:14 <PublicServer> *** Intexon joined the game 20:02:55 <uliko_> !password 20:02:56 <PublicServer> uliko_: cognac 20:03:13 <PublicServer> *** Game unpaused (number of players) 20:03:14 <PublicServer> *** uliko joined the game 20:07:54 *** TheRisen has joined #openttdcoop 20:09:47 <PublicServer> *** made screenshot at 0001A6A9: http://ps.openttdcoop.org/publicserver/webcam/0001A6A9.png 20:11:22 <TheRisen> hi there 20:11:37 <TheRisen> !playercount 20:11:38 <PublicServer> TheRisen: Number of players: 2 (0 spectators) 20:11:46 <PublicServer> <uliko> Hello 20:11:50 <TheRisen> !password 20:11:50 <PublicServer> TheRisen: depose 20:12:06 <PublicServer> *** TheRisen joined the game 20:14:01 <olleman> new gayme? 20:14:11 <PublicServer> <uliko> Not yet 20:14:16 <olleman> oic 20:14:32 <olleman> @download 20:14:35 <olleman> @quickstart 20:14:37 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 20:15:00 <olleman> !dl win64 20:15:01 <PublicServer> olleman: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win64.zip 20:15:31 *** DrPizza has joined #openttdcoop 20:15:33 <PublicServer> <TheRisen> the stations in these games are much bigger than ottd allows me in single player games 20:15:44 <PublicServer> <TheRisen> what do i have to change for that? 20:15:52 <PublicServer> <uliko> Advanced settings 20:16:00 <olleman> well this is strange i still get a version mismatch 20:17:04 <PublicServer> *** TheRisen has left the game (leaving) 20:17:24 <DrPizza> !help 20:17:24 <PublicServer> DrPizza: http://www.openttdcoop.org/wiki/IRC_Commands 20:17:31 <DrPizza> yes yes 20:17:38 <Niavmaii> Olleman: 20:17:40 <Niavmaii> !revision 20:17:40 <PublicServer> Niavmaii: Game version is r20801 20:17:52 <DrPizza> !downlaod 20:17:54 <DrPizza> :o 20:17:56 <Niavmaii> !dl 20:17:56 <DrPizza> !download 20:17:56 <PublicServer> Niavmaii: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 20:17:56 <PublicServer> DrPizza: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 20:18:00 <olleman> !dl win64 20:18:01 <PublicServer> olleman: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win64.zip 20:18:12 <DrPizza> How different is that from 1.0.4? 20:18:26 <Niavmaii> Lol, it's about a thousand revisions later 20:18:36 <DrPizza> oh my. 20:18:39 <olleman> !password 20:18:39 <PublicServer> olleman: depose 20:18:46 <DrPizza> will it load my 1.0.4 savegames safely? 20:18:46 <olleman> there we go :) 20:18:50 <PublicServer> *** olleman joined the game 20:18:54 <Niavmaii> Yes Dr 20:19:21 <PublicServer> *** Intexon has left the game (leaving) 20:19:22 <PublicServer> *** Game paused (number of players) 20:21:04 <PublicServer> <uliko> Can someone join for a second? Need to change a signal or the ML will jam next unpause :) 20:21:10 <Niavmaii> kk 20:22:16 <Niavmaii> !password 20:22:16 <PublicServer> Niavmaii: depose 20:22:28 <PublicServer> *** Niavmai joined the game 20:22:35 <PublicServer> *** Niavmai has joined company #1 20:22:36 <PublicServer> *** Game unpaused (number of players) 20:23:13 <PublicServer> <uliko> Thanks 20:23:17 <PublicServer> <Niavmai> Np 20:24:12 <PublicServer> *** DrPizza joined the game 20:24:23 <PublicServer> *** Niavmai has joined spectators 20:24:24 <PublicServer> *** Game paused (number of players) 20:24:40 <DrPizza> will joining download the newgrfs for me? 20:24:47 <PublicServer> *** made screenshot at 000141B4: http://ps.openttdcoop.org/publicserver/webcam/000141B4.png 20:24:54 <Niavmaii> You won't be able to join unless you already have them 20:25:12 <DrPizza> oh, so the fact it let me join means I have the right versions of the right files. 20:25:16 <Niavmaii> Yep 20:25:54 <Niavmaii> OTTD needs to get an SVN 20:26:01 <Niavmaii> To make updating easier ._. 20:26:19 <planetmaker> Niavmaii: why don't you use it then? 20:26:23 <PublicServer> <uliko> Isn't there one? 20:26:26 <greenlion_> Niavmaii, what revision numbers mean, do you think? 20:26:37 <planetmaker> lol lol lol 20:26:38 <uliko_> !svn 20:26:39 <PublicServer> uliko_: svn update -r20801 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p cawing 20:26:39 <PublicServer> uliko_: svn checkout -r20801 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 20:26:44 <PublicServer> <olleman> I can join one sec 20:26:56 <PublicServer> *** olleman has joined company #1 20:26:56 <PublicServer> *** Game unpaused (number of players) 20:26:58 <PublicServer> <DrPizza> good grief this is confusing 20:26:59 <Niavmaii> Oh, geez lol 20:27:05 <Niavmaii> I had no idea there was one >_.' 20:27:30 <planetmaker> there's even also hg and git 20:27:36 <planetmaker> so you have all the choice you need 20:27:52 <Niavmaii> Where do I enter that code? O.o 20:28:04 <Niavmaii> I have tortoisesvn, it only asks me for a URL 20:28:04 <PublicServer> <DrPizza> So this thing with all the forklifts, that's ab ig confusing station? 20:28:08 <PublicServer> <DrPizza> Just one station? 20:28:19 <Niavmaii> DrPizza, half of it is just graphical 20:28:26 <Niavmaii> Doesn't actually do anything 20:28:49 <PublicServer> <DrPizza> Oh yeah, if I set transparent stations on, it all disappears 20:29:36 <PublicServer> *** uliko has joined spectators 20:29:36 <PublicServer> *** Game paused (number of players) 20:30:39 <Niavmaii> planetmaker: 20:30:48 <Niavmaii> The checkout directory should be \ttd\svn.openttd.org ? 20:31:30 <PublicServer> <DrPizza> Is it easy to get 32bpp working? 20:31:36 <greenlion_> Niavmaii, I think, you should not use SVN but an autoupdater 20:31:45 <Niavmaii> ? O.o 20:32:03 <Niavmaii> Pretty sure that's what I have 20:32:14 <Niavmaii> I just tell it to update, and it grabs everything in the folder it's pointed to 20:34:12 <planetmaker> Niavmaii: you might just really stick to that 20:35:03 <PublicServer> *** DrPizza has left the game (leaving) 20:36:16 <Niavmaii> >_> 20:37:03 <DrPizza> hmm 20:37:21 <DrPizza> ctrl-clicking doesn't show help any more, has that been changed? 20:41:23 <Niavmaii> Hover your mouse 20:41:32 <DrPizza> hrm 20:41:46 <DrPizza> that's less convenient 20:41:51 <DrPizza> I wonder if I can change the tooltip time 20:41:52 <Niavmaii> Agree :c 20:42:19 <Vitus> DrPizza, you can change it and even completly disable it 20:42:34 <Vitus> Just look around in Advanced Settings 20:42:44 <DrPizza> aha, I just found it 20:43:21 <Vitus> If you disable it completly, you get the old right-click-to-get-tooltip behaviour back 20:43:23 <DrPizza> ah yes, disabling it returns the behaviour to how it used to be. 20:43:25 <DrPizza> Yeah 20:45:25 <Vitus> Since r20144, if you wish to know :) 20:46:31 *** fonsinchen has quit IRC 20:47:00 <DrPizza> Is there any nice way to stop taking a certain kind of thing from a station? 20:47:14 <Niavmaii> ..Stop taking? 20:47:20 <DrPizza> If I have a station that does people and mail and coal, and now I want to just have coal there, is there a way to make the people go away without just accumulating? 20:47:28 <DrPizza> Or will they gradually go away on their own? 20:47:32 <PublicServer> <uliko> No 20:47:41 <DrPizza> As it is, I have thousands of people at a station, and I'm never going to pick them up 20:47:43 <DrPizza> Huh. 20:47:44 <Niavmaii> Aside from destroying all nearby town ._.' 20:47:56 <PublicServer> <uliko> They'll slowly dissapear but there'll always be a few people there 20:48:08 <DrPizza> They never forget, huh. 20:48:16 <Vitus> Yup, because station rating will never drop to 0% 20:48:30 <Niavmaii> Lol, I was doing a passenger game the other day, and randomly decided to change to a normal cargo game 20:48:40 <Vitus> Only solution is to rebuild station, though. 20:48:42 <Niavmaii> Had like 200k passengers waiting to be picked up ~.~ 20:49:25 <Vitus> 200k seems too high 20:50:17 <Niavmaii> ? 20:50:23 <Vitus> But yeah, it could be possible. 20:50:40 <Niavmaii> After a ~500 year passenger game? O.o 20:50:45 <Niavmaii> With perfect 2x2 grid cities? 20:51:09 <Niavmaii> With 70k+ citizens :p 20:51:16 <Vitus> You seem to forget, that once station rating drops below 50%, cargo starts to "decay". 20:51:34 <Vitus> i.e. some percentage of cargo waiting on station is destroyed 20:51:39 <Vitus> *at station 20:51:53 <Niavmaii> Yeah, but this was after just a month or two 20:52:19 <Niavmaii> Of not being serviced 20:52:33 <Vitus> Hmmm, then yes. 20:53:07 <Niavmaii> Lol, I decided to do a really weird game not too long ago 20:53:23 <Niavmaii> Have all the cities start with 4x multiplier, 1 in 1 for double growth 20:53:40 <Niavmaii> Destroyed all of the industries and radio towers 20:53:48 <Niavmaii> Flattened out as much as I could 20:53:53 <DrPizza> how do you destroy them? 20:54:00 <Vitus> Magic buldozer, likely 20:54:06 <Niavmaii> Then just fastforwarded till the entire map was covered in city 20:54:13 <Niavmaii> Yeah, in the cheats :P 20:54:17 <DrPizza> oic 20:54:23 <Niavmaii> I then decided to turn on disasters ^_^ 20:54:41 <TheRisen> !password 20:54:41 <PublicServer> TheRisen: cordon 20:54:49 <Vitus> I haven't played with disasters for like... two years :D 20:54:51 <PublicServer> *** Game unpaused (number of players) 20:54:53 <PublicServer> *** TheRisen joined the game 20:55:04 <Niavmaii> I haven't played for two years 20:55:08 <Niavmaii> I've played for.. a month. :l 20:56:11 <Vitus> !screen 20:56:11 <PublicServer> *** Vitus liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/000141B4.png) 20:57:16 <Niavmaii> Oh dear ~.~ 20:57:42 <Niavmaii> Am playing solo, and I've got a little setup going... I didn't expect the line to get so heavy, so I have to double it 20:57:42 <PublicServer> <TheRisen> what's up? 20:57:50 <Niavmaii> But there's a town essentially wrapped around it 20:57:57 <Niavmaii> I'ma hafta fuck 'em up D: 21:00:49 <PublicServer> *** Intexon joined the game 21:01:23 <PublicServer> <Intexon> hi 21:01:26 <PublicServer> <TheRisen> hey 21:02:09 <PublicServer> <TheRisen> is there something to be improved? 21:02:11 <PublicServer> *** uliko has left the game (connection lost) 21:02:37 <PublicServer> <Intexon> there is a jam leading to oil/paper drop 21:03:27 <Niavmaii> Oh god, I need to figure out how to make an incredibly small BBH ;_; 21:03:59 <PublicServer> <Intexon> by building more of them :P 21:05:42 <Vitus> Can't agree more 21:08:50 <Intexon> I suggest you look at http://wiki.openttdcoop.org/User:Vitus#Tri-level_designs, very useful for making things smaller 21:09:48 <PublicServer> *** made screenshot at 00007613: http://ps.openttdcoop.org/publicserver/webcam/00007613.png 21:10:50 <PublicServer> <TheRisen> jam fixed 21:11:32 <PublicServer> <TheRisen> what's next? 21:12:44 *** Giant has quit IRC 21:14:22 <PublicServer> <Niavmai> Lol, the signs on bridge country make me giggle :3 21:17:49 *** Fuco has quit IRC 21:18:06 <PublicServer> <Intexon> good night 21:18:08 <PublicServer> <TheRisen> n8 21:18:12 <PublicServer> *** Intexon has left the game (leaving) 21:18:22 <Vitus> Good night 21:20:20 <Niavmaii> How do I do a 3 way 1+2->2 hub? O.o 21:20:32 <V453000> you just do it :) 21:20:36 <Niavmaii> er, junction* 21:20:46 <V453000> try, then ask :p 21:21:15 <Niavmaii> I've tried 21:21:20 <Niavmaii> And I currently have a mess of a track 21:21:31 <TheRisen> what is your problem exactly? 21:22:17 <Niavmaii> Not enough room for a large build :p 21:22:26 <Niavmaii> Need to make it alot smaller 21:22:35 <Niavmaii> And I have no idea how to even make it in the first place 21:23:03 <PublicServer> <TheRisen> well, usually i try to let the 2 lanes go straight 21:23:37 <PublicServer> <TheRisen> the 1 lane will be splitted up and divided onto the 2 with load balancers 21:24:11 <Niavmaii> Lol, still not 100% on how balancers work >_> 21:25:01 <PublicServer> <TheRisen> nothing is ever allowed to block the traffic on the mainline 21:25:22 <Niavmaii> With you so far 21:25:37 <PublicServer> <TheRisen> so we use priorities for the mainline to make trains wait for a gap they can join 21:26:39 <PublicServer> <Niavmai> Anywhere I could see an example of that? 21:26:46 <Vitus> About everywhere 21:26:52 <PublicServer> <Niavmai> >_> 21:27:17 *** elmz has quit IRC 21:27:30 <TheRisen> http://wiki.openttdcoop.org/Balancing 21:27:37 <PublicServer> <Niavmai> Looking at that already 21:27:39 <planetmaker> @slowstart 21:27:39 <Webster> Read everything on the wiki, and I mean everything 21:27:43 <PublicServer> <Niavmai> Doesn't help much ;-; 21:27:51 <planetmaker> ^ THAT is a good start which you kind should try, Niavmaii 21:27:56 <planetmaker> it has LOADs of examples 21:28:53 <planetmaker> you'll then just need practise. 21:29:00 <Niavmaii> :c 21:29:03 <planetmaker> But off-line guidance is... not so hot 21:29:14 <planetmaker> play on this server. The general help channel is #openttd 21:30:44 <TheRisen> in the balanciing article there is a picture of a 2+1->2 joiner 21:30:58 <TheRisen> does it solve your problem? 21:31:09 <Niavmaii> No 'cause that's only going east 21:31:19 <Niavmaii> Mine need to be able to go both west and east, from south 21:31:20 <Niavmaii> :/ 21:32:01 <TheRisen> kinda hard to help this way 21:32:25 <Niavmaii> What's the other way? :x 21:32:34 <Vitus> You've said you need a hub, right and the hub should be 2 tracks - 2 tracks - 1 track, is that right? 21:33:04 <TheRisen> mark the spot you need your hub on the map and send me the savegame 21:36:09 *** valhallasw has quit IRC 21:36:13 *** valhallasw has joined #openttdcoop 21:36:37 <Niavmaii> Sent 21:37:31 <PublicServer> *** TheRisen has left the game (leaving) 21:37:32 <PublicServer> *** Game paused (number of players) 21:38:12 <TheRisen> give me some time 21:38:25 <Niavmaii> kk 21:41:25 <DrPizza> I find the wiki downright confusing, actually. 21:42:46 <Niavmaii> agree :x 21:44:24 <V453000> then try on your own :) 21:44:29 <V453000> see the archives 21:44:38 <V453000> this is how I did it :P 21:46:01 <DrPizza> there are all this pictures of how the track should look to achieve various things, but I can't understand most of them 21:46:11 <Niavmaii> Yeah, same 21:46:14 <Niavmaii> :/ 21:46:19 <DrPizza> especially as there are lots of tracks crossing at right angles, which I assume has some strategic purpose, but I don't know what that is. 21:46:30 <Niavmaii> Lol, my best attempt at this hub looks like a retarded baboon attempted it 21:46:39 <V453000> how long do you play openttd? 21:47:44 <DrPizza> few weeks I guess 21:48:23 <V453000> we play for few years ;) so dont expect to understand it instantly 21:51:40 <DrPizza> I wish, instead of having to create weird and convoluted track layouts, there were track subtypes, so that you could say "this is a high-speed rail line", for example 21:51:51 <DrPizza> and for it to automatically take priority 21:52:26 <Vitus> That'd be boring ;) 21:52:46 <DrPizza> I want to build layouts that are at least somewhat realistic 21:53:00 <V453000> realistic = end of discussion with me :) 21:53:01 <DrPizza> Rather than layouts that optimally work around the pathfinding 21:53:15 <Vitus> Haha, then coop isn't for you :D 21:53:52 <Vitus> Coop games are usually all but realistic. 21:54:41 <DrPizza> yes, so I see 21:54:57 <V453000> if you seek a server for you, you could join our stable server though 21:55:25 <V453000> less intense, you can cooperate if you find a team-mate and there are also some people who could help you 21:55:52 <Vitus> I don't want to instantly discourage you from playing on coop server; who knows, you might find some taste in it after some time :) 21:56:22 <planetmaker> DrPizza: Niavmaii you shouldn't start with the self-regulating networks. 21:56:29 <planetmaker> Try simple hubs first 21:56:32 <planetmaker> simple stations. 21:56:41 <planetmaker> First understand the signals. Pre-signals. 21:56:43 <planetmaker> path signals 21:56:43 <Niavmaii> I've already done simple stuff >_< 21:56:48 <planetmaker> pros and cons of both 21:56:58 <Niavmaii> I have a decent-ish pre-signal knowledge 21:57:09 <planetmaker> Niavmaii: you haven't, if you ask about how to do a 2+1->2 merge 21:57:11 <planetmaker> that's simple 21:57:15 <Vitus> There are some pros to PBS? ... just kidding :P 21:57:19 *** davis has joined #openttdcoop 21:57:26 <DrPizza> In my own game I generally stick with the path-based signals, as I can't easily distinguish between the regular signals, and the path signals just work in a much more obvious way 21:57:41 <Niavmaii> planetmaker: I can figure that out, I just need to figure out how to make it be able to go in both directions >< 21:57:50 <davis> !playercount 21:57:50 <PublicServer> davis: Number of players: 4 (2 spectators) 21:57:51 <planetmaker> DrPizza: you can't understand advanced stuff w/o the block signals 21:57:56 <davis> !download win64 21:57:56 <PublicServer> davis: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win64.zip 21:58:05 *** valhallasw has quit IRC 21:58:08 <DrPizza> plus the block signals are just screwy 21:58:12 <DrPizza> they show green by default 21:58:15 <DrPizza> which makes me sad 21:58:19 <Vitus> Most advaned stuff revolves around block signals - namely presignals. 21:58:41 <Vitus> That's how it was in original TT/TTD :) 21:58:51 <DrPizza> Yeah, I know. 21:58:53 <davis> !password 21:58:54 <PublicServer> davis: harlot 21:59:06 <planetmaker> Niavmaii: also: a 4-way BBH, two-tracked in all direction is not difficult 21:59:09 <planetmaker> build those. 21:59:21 <planetmaker> then build it w/o terraforming on a mountain map 21:59:30 <Niavmaii> Not a 4-way 21:59:31 <planetmaker> and THEN start the complicated stuff 21:59:32 <Niavmaii> 3-way ._.' 21:59:41 <planetmaker> 3-way is easy as pie in comparison 21:59:57 <planetmaker> I build you 3-way in 30 minutes. 4-way may take several hours 22:00:04 <planetmaker> speaking of TL5 and little TF 22:00:11 <Vitus> But you can understand the basics of hub building better with 3ways 22:00:12 *** ODM has quit IRC 22:00:20 <V453000> and a "coop sized" 3way pm :p 22:00:23 <planetmaker> certainly :-) 22:00:32 <davis> !ip 22:00:32 <PublicServer> davis: ps.openttdcoop.org 22:01:18 <davis> !password 22:01:18 <PublicServer> davis: harlot 22:01:28 <Vitus> Anyways, I'm off. 22:01:30 <Vitus> Good night. 22:01:31 <PublicServer> *** davis joined the game 22:01:52 <V453000> cya 22:02:02 *** Vitus has quit IRC 22:03:16 <PublicServer> *** davis has left the game (leaving) 22:03:54 <davis> where do I get the client version for the "#openttdcoop Welcome server" ? 22:04:35 <V453000> openttd.org 22:04:37 <V453000> 1.0.4 22:04:41 <V453000> hard? :P 22:04:55 <davis> for some reason I didn't see what version it was haha 22:04:58 <davis> thanks. 22:05:28 <V453000> yw 22:05:39 <V453000> the version should be always displayed on our Home page 22:06:22 <davis> oh yeah , I used the ingame lobby. 22:11:34 *** Intexon has quit IRC 22:14:06 *** madgerm has joined #openttdcoop 22:14:25 <TheRisen> niavmaii: i'm done 22:14:40 <TheRisen> let's check if this fits your request 22:14:44 <Niavmaii> Awesome o.o' 22:14:45 <Niavmaii> kk 22:15:03 <TheRisen> i used several types of prios 22:15:21 <TheRisen> try to understand them, they are the key to every hub 22:15:26 <Niavmaii> kk 22:15:47 <TheRisen> and i have to admit, that this one is on a hard spot 22:15:55 <TheRisen> not that much space 22:16:18 <Niavmaii> It's the hills that really get me >< 22:16:24 <TheRisen> so the building style is not that nice and there are some very ugly curve lenghts 22:16:33 <Niavmaii> If everything was perfectly flat, I'd be a god at this game :p 22:16:50 <TheRisen> do u want to join this coop game? 22:16:59 <TheRisen> THIS is awesome 22:17:06 <Niavmaii> Which? 22:17:07 <Niavmaii> What :x 22:17:41 *** madgerm2 has quit IRC 22:18:01 <TheRisen> we are building giant networks here in teamwork 22:19:19 <TheRisen> what trainlength are u using in your game? 22:19:40 <Niavmaii> 5 22:20:47 <TheRisen> so every curve u place should be at least 4 tiles long 22:22:03 <Niavmaii> I try, but sometimes it's not do-able :c 22:23:12 <TheRisen> and do yourself a favor and change the acceleration from original to realistic for trains 22:26:53 <Niavmaii> Why? 22:27:21 <Niavmaii> What's the difference 22:27:57 <TheRisen> some changes in acceleartion and slowdown, and a greatly reduced slowdown on hills 22:28:08 <TheRisen> and for the hills it is important 22:28:10 <Niavmaii> WEll that sounds good o_o 22:28:20 <Niavmaii> K, send back the .sav? :x 22:29:33 <TheRisen> yes i did 22:29:47 <Niavmaii> Hm 22:29:48 *** Firartix has quit IRC 22:29:55 <Niavmaii> Also, how would I go about expanding pontown airport? 22:31:53 <TheRisen> what do u want to do? expanding the trainstation? 22:32:03 <PublicServer> *** Game unpaused (number of players) 22:32:05 <PublicServer> *** Sylf joined the game 22:33:47 <Niavmaii> Lol, I need to increase the capacity on all of my stations 22:33:53 <Niavmaii> But I have no room/knowledge of how to do so 22:35:02 <TheRisen> well u already have a second lane to this station 22:35:21 <Niavmaii> ? 22:35:22 <TheRisen> let one half of the station be served by one lane, and the other half by the 2nd lane 22:35:48 <TheRisen> pontown 22:36:17 <TheRisen> but first of all, try to understand what I've done as a hub 22:36:31 <TheRisen> and do not hesitate to ask me 22:36:49 <Niavmaii> YEah, that doesn't really.. improve capacity.. Just makes them go in slightly faster o.o'' 22:36:58 <Niavmaii> Which wouldn't end up doing enough 22:37:07 <Niavmaii> Maybe I just have too many trains going to it >< 22:37:17 <Niavmaii> Also, I still haven't gotten your email 22:39:02 <TheRisen> not? 22:39:03 <TheRisen> hmm 22:39:07 <TheRisen> I#ll resend it 22:41:26 *** avdg has quit IRC 22:41:52 <TheRisen> ok, sent 22:44:42 <Niavmaii> Nope ._. 22:44:58 <TheRisen> did u check your spamfilter? 22:45:04 <TheRisen> i don't understand this 22:45:10 <Niavmaii> yeah ._. 22:45:15 <Niavmaii> You sure you're sending to the right place? 22:45:19 <TheRisen> i just responded to your mail 22:45:24 <Niavmaii> Hm o_o 22:47:22 <V453000> use rapidshare or such? :) 22:48:47 <TheRisen> niavmaii: http://rapidshare.com/files/420045535/Therisen.sav 22:48:49 <Webster> Title: RapidShare: 1-CLICK Web hosting - Easy Filehosting (at rapidshare.com) 22:49:32 <Niavmaii> Nice 22:49:34 <Niavmaii> K let's see 22:49:48 <Niavmaii> Lmfao 22:49:49 <Niavmaii> Welp 22:49:54 <Niavmaii> My attempt looks a little sad in comparison 22:51:04 <TheRisen> well that's just practice 22:51:37 <TheRisen> i just like these junctions, but i suck at building stations 22:52:05 <Niavmaii> Lol, no no, let's compare them shall we? 22:52:06 <Niavmaii> http://i54.tinypic.com/zt9e9s.jpg 22:53:17 <V453000> holy shit dude :D cant you just tunnel one of the lines to get the lines there where you want? 22:53:34 <Niavmaii> .. what :l 22:54:49 <PublicServer> *** made screenshot at 0000DF4C: http://ps.openttdcoop.org/publicserver/webcam/0000DF4C.png 22:55:01 <TheRisen> the main problem on your attempt is, that trains can't reach every lane 22:55:09 <Niavmaii> I'm aware 22:56:15 <Niavmaii> Also, what exactly does that piece of track do 22:56:19 <Niavmaii> THat isn't attached to anything ._. 22:57:02 <TheRisen> where? near the depot? 22:58:05 <Niavmaii> Uhh 22:58:08 <Niavmaii> No 22:58:18 <Niavmaii> On the west side of the hub 22:58:37 <Niavmaii> There's one on the north side too 22:59:00 <TheRisen> ahh alright 22:59:05 <Sylf> must be talking about prio 22:59:08 <TheRisen> this is a prio 22:59:11 <TheRisen> hehe 22:59:18 <V453000> read the wiki btw 22:59:21 <V453000> @prio 22:59:21 <Webster> prio: Priority, see also: http://wiki.openttdcoop.org/Priorities 22:59:30 <V453000> this is totally basic 22:59:45 <TheRisen> but not that easy to understand in the beginning 22:59:59 <Niavmaii> I get what it's supposed to do, that part isn't hard 23:00:07 <Niavmaii> But that's the only part actually explained int he wiki :l 23:00:22 <TheRisen> let me explain: 23:00:46 <TheRisen> there is a entry signal at the joining track 23:01:13 <TheRisen> this signal is green, when all exit signals for it are green also 23:01:44 <TheRisen> the only exit signal for this one is the 2way-combo signal 23:01:57 <V453000> Niavmaii: then see the segments of it ... what dont you undertand there? signals, so see ... signals :) 23:02:23 *** ryx has quit IRC 23:02:42 <TheRisen> and for the combo signal there is an exit signal at the "piece of track, connected to nothing" 23:03:17 *** ^Spike^ has quit IRC 23:03:37 <TheRisen> so, if there is a train entering the block with the 90° track, the exit signal will turn red 23:04:12 <TheRisen> turning the "back side" of the 2way combo red, which turns the entry signal red 23:05:20 <Niavmaii> Okay, so that means that trains can't go past the entry signal if the train on the entering track is a certain number of blocks away? 23:05:35 <Niavmaii> The certain number being whever you put the.. second 90° track? 23:06:13 <TheRisen> yes right 23:06:35 <TheRisen> that depends on train speed, train lenght track usage 23:07:07 <Niavmaii> You want it to be the same length as your train? 23:07:57 <TheRisen> that's a good start usually 23:08:09 <TheRisen> but prios always need some tweaking 23:08:27 <TheRisen> if it's too short, joining trains block the mainline 23:08:42 <TheRisen> if it's too long, trains can hardly join 23:09:31 <TheRisen> there is a second type of prio at the right of your sign below the 2 bridges 23:10:02 <TheRisen> can u figure out how it works? 23:10:22 <Niavmaii> Yeah, I'm pretty sure that's the same type as I've been using for my stations 23:10:55 <Niavmaii> If both of the bridges are taken, then the combo turns red 23:11:01 <Niavmaii> And forces the train to the northmost lane 23:11:09 *** Chris_Booth_ has joined #openttdcoop 23:11:16 *** Chris_Booth_ has left #openttdcoop 23:11:19 <TheRisen> yes right 23:11:44 <TheRisen> but i wanted to ask u about the track _below_ the bridges 23:11:56 <Niavmaii> ? o_o 23:12:04 <Niavmaii> OH lol 23:12:49 <TheRisen> it's almost the same 23:12:53 <TheRisen> as the other prio 23:13:29 <TheRisen> there's just no parallel track, all signals are combined on one track 23:13:37 <Niavmaii> I don't see why normal signals aren't used there o_O 23:13:39 <Niavmaii> O.o 23:14:03 <TheRisen> there is an entry signal above the bridges 23:14:16 <Niavmaii> Oh, there :x 23:14:21 <Niavmaii> I was looking at the one-way pbs 23:15:10 <Niavmaii> Kay, so that'll just.. choose whichever is free? O.o 23:15:40 <TheRisen> that's the purpose of the whole thing 23:15:57 <Niavmaii> That couldn't just be done with normal signals? ._. 23:16:32 <TheRisen> nope 23:17:06 <Niavmaii> I'm very confused 23:17:07 <Niavmaii> Lol 23:17:14 <TheRisen> cause the entry signal (above the bridges) will turn red when a train enters the block with the exit signal (below the bridges) 23:19:14 <Niavmaii> Lol, is there a way to turn the camera? >_< 23:19:18 <Niavmaii> I can't tell what color this one signal is :/ 23:20:58 <TheRisen> one hint for your stations 23:21:01 <Niavmaii> Maybe I'm looking at the wrong thing ;_; 23:22:41 <TheRisen> http://wiki.openttdcoop.org/Tutorial_Savegame 23:22:47 <TheRisen> check this out 23:23:00 <Niavmaii> Already have it :x 23:23:17 <TheRisen> there are also load balancers in use 23:24:03 <TheRisen> did u download the tutorial savegame? 23:24:12 <Niavmaii> Yeah 23:24:25 <Niavmaii> I'm really not sure where I'm supposed to be looking for your thing now though 23:24:25 <Niavmaii> Lol 23:25:27 <TheRisen> okay, i built the same one on the north lane 23:25:51 <TheRisen> the 2nd join, using the tunnels 23:25:54 <Niavmaii> Lol, just give me better directions where I'm looking x_x 23:26:05 <PublicServer> *** Sylf has joined spectators 23:26:05 <PublicServer> *** Game paused (number of players) 23:26:11 <TheRisen> at the radio tower 23:26:27 <Niavmaii> On this one, don't bother doing it again x.x 23:27:37 <TheRisen> well i think it's enough for one evening now 23:27:50 <TheRisen> you will learn this very fast 23:28:09 <Niavmaii> Lol, just give me better directions where to look ;_; 23:28:13 <Niavmaii> There's more than one bridge 23:28:17 <TheRisen> at the radio tower 23:28:35 <Niavmaii> There's not bridges at the radio tower :l 23:28:41 <TheRisen> i know 23:28:50 <TheRisen> but i built the same prio there 23:29:38 <TheRisen> there is entry signal, a 2way combo and an 2way exit signal 23:29:42 *** greenlion_ has quit IRC 23:30:02 <TheRisen> do you have it? 23:30:43 <Niavmaii> Yes 23:31:31 <TheRisen> as u can see, there is no space for a parallel track 23:31:53 <TheRisen> so all signals for the prio have to be on the track itself 23:32:46 <TheRisen> if a train enters the block in front of the exit signal, the entry signal will turn red 23:37:56 <Niavmaii> ._. 23:38:09 <Niavmaii> Your explanation makes sense, I still don't understand where I'm looking 23:38:10 <Niavmaii> Lol 23:38:22 <Niavmaii> Give me a number of blocks away from a certain thing or something ;-; 23:38:22 <TheRisen> i know it's hard in the beginning 23:38:49 <TheRisen> the entry signal is one tile left to the radio tower 23:39:33 <Niavmaii> Okay so a train entering two blocks left and one down from the radio tower 23:40:19 <Niavmaii> Would pre-activate the one directly to the left of it 23:40:46 <TheRisen> the signal u mentioned is a combo signal 23:41:15 <TheRisen> it will be triggered by the exit signal two tiles below 23:41:32 <Niavmaii> Oh, hang on.. 23:42:02 <Niavmaii> so if the train activates the signal two blocks left and one block up from the radio tower 23:42:27 <Niavmaii> Then the far east line turns red? 23:42:35 <Niavmaii> And stays red until the train passes 23:42:55 <Niavmaii> Hokay 23:42:56 <Niavmaii> I get it 23:43:02 <TheRisen> yes, that's it 23:43:22 <Niavmaii> So when a signal is facing both ways 23:43:28 <Niavmaii> It's checking in.. both directions? 23:43:32 <Niavmaii> Like what would happen if say 23:43:58 <Niavmaii> The signal directly before the far east line joins, was just single direction? 23:44:40 <TheRisen> it wouldn't work 23:45:01 <Sylf> [18:39] <Niavmaii> So when a signal is facing both ways 23:45:14 <Sylf> not exactly 23:45:24 <Sylf> each side of 2-way signals are working independent of each other 23:45:44 <Niavmaii> Hmm 23:45:53 <Niavmaii> So what would happen then? 23:46:31 <TheRisen> the entry sig had no exit signal 23:46:55 <TheRisen> so it would be only red if it's direct block is occupied 23:47:10 <TheRisen> the prio is broken 23:47:13 <Niavmaii> Hmm.. okay 23:47:54 <Niavmaii> So why does the entry signal on the far east line check the signals on the other line, when they're not facing the same direction? 23:48:49 <Sylf> It's not the physical direction that matters 23:49:19 <TheRisen> the signal does not care for 90° turns 23:49:28 <Niavmaii> Hm 23:49:29 <Sylf> not for 90 degrees 23:49:29 <Niavmaii> I see 23:49:34 <Sylf> not for 135 degrees 23:50:10 <Niavmaii> Alright, makes sense 23:51:20 *** KenjiE20 has quit IRC 23:52:11 <TheRisen> niavmaii one hint for your stations 23:52:37 <TheRisen> place the exit signals as close as possible at the splits, as u do it with the combo signals too 23:53:33 <Niavmaii> Why? 23:55:22 <TheRisen> well, an incoming train blocks 2 entries until it passes the exit signal 23:55:41 <TheRisen> cause only one train is allowed per signal block 23:56:13 <Niavmaii> .. good point ._. 23:56:59 <Niavmaii> I 23:57:17 <Niavmaii> would also like to point out, there's absolutely no way I'll be able to replicate that, ever ._. 23:58:19 <TheRisen> well 2 months ago, i felt exactly the same 23:58:35 <TheRisen> and today I am building hubs like this in 30 min