Config
Log for #openttdcoop on 23rd September 2010:
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00:15:14  <Mazur> Hello.
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03:07:12  <KyleS_> !players
03:07:14  <PublicServer> KyleS_: There are currently no clients connected to the server
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08:12:00  <dihedral> no, there is no irc channel for it
08:12:06  <dihedral> it's just plain running and logging
08:12:18  <dihedral> but thanks for offering the blog space to me :-)
08:12:23  <dihedral> i might indeed make use of that
08:17:15  <davis> late ass response? :D
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08:26:32  <planetmaker> doesn't matter, davis :-) Bouncers make it possible ;-)
08:27:28  <davis> magic of the irc.
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08:42:21  <dihedral> :-P
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10:24:01  <dihedral> http://blog.openttdcoop.org/2010/09/23/testing-fs-3637-a-game-inviting-competition/
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10:37:02  <Webster> Latest update from blog: Testing FS 3637 – A Game Inviting Competition <http://blog.openttdcoop.org/2010/09/23/testing-fs-3637-a-game-inviting-competition/>
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11:42:18  <V453000> btw the link is broken
11:42:33  <V453000> adds > to the end
11:43:13  <greenlion> V453000, it is your irc client is broken :)
11:43:42  <V453000> :)
11:45:13  <V453000> Ammler: what else would I use :p
11:45:32  <Ammler> maybe I should check for an update, but not it helps
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11:45:46  <Ammler> but lovely dih did paste the link without > :-P
11:46:09  <V453000> yarr
11:46:17  <V453000> I still got to it via the home page :p
11:46:25  <greenlion> V453000, use xchat :)
11:46:35  <V453000> I tried
11:46:38  <V453000> sox
11:46:58  <V453000> this is fine with me :)
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11:47:04  <Ammler> @topic remove -1
11:47:04  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #193 (r20801) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity"
11:47:06  <Ammler> @topic remove -1
11:47:06  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #193 (r20801) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder"
11:47:08  <Ammler> @topic remove -1
11:47:08  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #193 (r20801) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org"
11:47:25  <Ammler> @topic add Help testing! http://blog.openttdcoop.org/2010/09/23/testing-fs-3637-a-game-inviting-competition/
11:47:25  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #193 (r20801) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Help testing! http://blog.openttdcoop.org/2010/09/23/testing-fs-3637-a-game-inviting-competition/"
11:50:58  <V453000> does that thing have IRC?
11:51:21  <Ammler> not yet :-(
11:51:33  <Ammler> maybe dih joins his lovely jbot?
11:51:34  <V453000> qq
11:52:25  <Ammler> dihedral: you could use the .dev channel
11:57:45  <V453000> why am I the only one there :p
12:01:36  <V453000> btw
12:01:40  <V453000> why the hell is there original acceleration :(
12:02:31  <V453000> we could be testing but at least make proper config file please :(
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12:12:23  <Ammler> maybe provide one of your nice prepared maps?
12:12:38  <V453000> without newgrfs?
12:12:42  <V453000> or with?
12:12:49  <Ammler> without might be better
12:13:07  <V453000> I guess :p
12:13:12  <V453000> sure, will make one in a minute
12:13:40  <V453000> small/large? that one was 1024^2 ... I think we done need any larger than 512^2
12:13:54  <Ammler> dihedral: ^
12:14:58  <dihedral> Ammler, i do not want to muck around with that
12:15:09  <Ammler> with?
12:15:19  <dihedral> seeing as we found out yesterday that openttdcoop is the wrong address, i decided to just start the binary
12:15:32  <dihedral> i do not care for the config, i only care to see if the distributed cargo to the stations is fine
12:15:42  <dihedral> if you want any fancies - then you can step up
12:15:43  <Ammler> well, ok :-o
12:16:06  <dihedral> i am more than happy if you want to do it on the dev zone
12:16:10  <V453000> well with improper config people might not want to play and I can provide you a map if you dont want to mess with it yourself :p
12:16:40  <dihedral> you can give me some config if you like too
12:16:53  <V453000> I guess it is easier to send map :p
12:17:39  <Ammler> V453000: just be sure, it is made on a "clean" client
12:17:41  <dihedral> or grap the patch and run it on .devzone
12:17:55  <dihedral> 'clean' being that specific version :-P
12:18:59  <Ammler> (gamelog shouldn't have changes already)
12:19:43  <V453000> I have the zip extracted plus opengfx
12:19:56  <V453000> and config :)
12:20:55  <Ammler> dihedral: I thought, you patched it with your bot patch to make logging
12:21:11  <Ammler> and so it might have been easy to join irc, that's all
12:23:24  <V453000> http://blog.openttdcoop.org/files/blog/V453000/testmap3637.sav there you go btw
12:23:51  <dihedral> Ammler, nope - just one patch with extra debug outpot
12:25:23  <dihedral> ERROR: Game Load Failed?Savegame is made with newer version
12:25:28  <V453000> lo
12:25:37  <V453000> it is with that binary
12:25:50  <dihedral> it is? :-D
12:25:51  <dihedral> lol
12:25:56  <V453000> ye
12:26:41  <V453000> hmm wtf :o
12:28:05  <V453000> http://blog.openttdcoop.org/files/blog/V453000/openttd.cfg or this way if you want ..
12:31:14  <dihedral> running
12:31:15  <dihedral> thanks
12:32:11  <V453000> yw
12:32:25  <dihedral> used the savegame
12:32:27  <dihedral> oh - ops
12:33:27  <dihedral> sorted
12:33:58  <V453000> seems fine :)
12:41:47  <planetmaker> IMHO for testing this newgrf are nothing to worry about
12:42:13  <V453000> we dont need them either I think :p
12:42:20  <planetmaker> nope :-)
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14:00:04  <uliko_> !password
14:00:05  <PublicServer> uliko_: awoken
14:00:07  <Sylf_mobile> the latest screenshot for ps is pretty ironic
14:00:22  <PublicServer> *** uliko joined the game
14:07:11  <hylje> !screen
14:07:11  <PublicServer> *** hylje liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0003402B.png)
14:09:18  <PublicServer> *** uliko has left the game (leaving)
14:22:16  <SmatZ> haha @ "CL fixed"
14:22:26  <SmatZ> it's like CL2
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14:39:54  <PublicServer> ***  made screenshot at 0003402E: http://ps.openttdcoop.org/publicserver/webcam/0003402E.png
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14:56:14  <SmatZ> I would fix it if anyone joined for 1 min :)
14:56:28  <TheRisen> !password
14:56:28  <PublicServer> TheRisen: awoken
14:57:04  <PublicServer> <SmatZ> thanks
14:57:09  <PublicServer> *** Game unpaused (number of players)
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14:57:11  <PublicServer> <SmatZ> hello
14:57:14  <PublicServer> <TheRisen> hey
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14:57:58  <PublicServer> <SmatZ> hello Mazur, too :)
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15:01:32  *** dvs_ is now known as davis
15:02:10  <Mazur> Hi.
15:03:29  <PublicServer> <TheRisen> do we rly need a 4th track  leaving the wood/coal drop?
15:03:55  <PublicServer> <TheRisen> it works quite fine atm
15:04:12  <PublicServer> *** SmatZ joined the game
15:04:33  <PublicServer> <SmatZ> we !need a 4th lane
15:04:35  <PublicServer> <SmatZ> first
15:04:46  <PublicServer> *** SmatZ has left the game (connection lost)
15:05:18  <PublicServer> <Mazur> TheRisen: Another question: uliko believes trains from !whoever can't reach COAL DROP.  I'm sure they can.  Am I mad?
15:06:16  <PublicServer> <TheRisen> well lets check
15:07:45  <Sylf_mobile> !screen
15:07:45  <PublicServer> *** Sylf_mobile made screenshot at 00014469: http://ps.openttdcoop.org/publicserver/webcam/00014469.png
15:09:08  <PublicServer> <Mazur> Nope, I'm right, just followed a train past there to WOOD/COAL DROP.
15:09:55  <PublicServer> ***  made screenshot at 000358BB: http://ps.openttdcoop.org/publicserver/webcam/000358BB.png
15:10:26  <PublicServer> <TheRisen> i can't see a problem too
15:11:09  <Sylf_mobile> that screenshot has a broken prio
15:11:29  <Sylf_mobile> on north lane
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15:12:02  <TheRisen> y wrong signaling
15:12:09  <TheRisen> where is it?
15:13:04  <Sylf_mobile> exit signal on the prio lane
15:13:15  <PublicServer> <TheRisen> i meant the location
15:13:47  <Sylf_mobile> on the extra lane
15:14:12  <Sylf_mobile> i cant join the game right now :/
15:14:18  <PublicServer> <TheRisen> north west south east?
15:14:24  <PublicServer> <TheRisen> i can't find it
15:14:26  <Sylf_mobile> north
15:15:12  <Sylf_mobile> it's by the wood train at the top of the screenshot
15:15:26  <PublicServer> <TheRisen> yes
15:15:36  <PublicServer> <TheRisen> but where is this scrren from?
15:15:52  <Sylf_mobile> i have no idea
15:16:10  <Sylf_mobile> close to d2?
15:16:37  <PublicServer> <TheRisen> yeah got it
15:16:41  <PublicServer> <TheRisen> slh 11
15:17:46  <PublicServer> <Mazur> It's a proper prio and a line without joining just after, Sylf.
15:18:12  <PublicServer> <Mazur> A line whose function is utterly mysterious.
15:18:39  <PublicServer> <Mazur> Oh, that prio.
15:18:57  <PublicServer> <TheRisen> fixed
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15:20:13  <PublicServer> <Mazur> I'm removing that extra line along hte south, I suspect it was a temporary bypass after a jam to let trains waiting for hte exit wait wirthout holding up traffic behind it.
15:21:29  <Sylf_mobile> there's CL on southern track in the same screenshot
15:24:48  <TheRisen> gone
15:24:55  <TheRisen> this was the bypass mazur talking about
15:24:55  <PublicServer> ***  made screenshot at 00013E78: http://ps.openttdcoop.org/publicserver/webcam/00013E78.png
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15:31:11  <sharpy> !playercount
15:31:11  <PublicServer> sharpy: Number of players: 2 (0 spectators)
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15:39:56  <PublicServer> ***  made screenshot at 00013270: http://ps.openttdcoop.org/publicserver/webcam/00013270.png
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17:04:36  <Webster> Latest update from blog: Testing FS 3637 – A Game Inviting Competition [Update] <http://blog.openttdcoop.org/2010/09/23/testing-fs-3637-a-game-inviting-competition/>
17:20:40  <uliko_> No really guys, they can't
17:21:01  <uliko_> If they pick the west track to join, they will have to loop around the entire network to get to coal/wood
17:21:37  <uliko_> You took the split-before-join concept too far and merged the SLH after the split for the BBH
17:21:56  <uliko_> !password
17:21:56  <PublicServer> uliko_: deigns
17:22:14  <PublicServer> *** uliko joined the game
17:24:16  <TheRisen> uliko that's not true
17:24:32  <uliko_> Yes it is
17:24:46  <PublicServer> *** Game unpaused (number of players)
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17:24:56  <PublicServer> ***  made screenshot at 000350AF: http://ps.openttdcoop.org/publicserver/webcam/000350AF.png
17:25:02  <PublicServer> <uliko> Let me redirect a train to show you
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17:25:08  <PublicServer> <uliko> Train 1070
17:25:37  <PublicServer> *** als joined the game
17:25:42  <PublicServer> <uliko> Look at that, forced to go west
17:26:00  <PublicServer> <TheRisen> wait wait
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17:27:51  <PublicServer> <uliko> Do you see it now?
17:30:09  <PublicServer> <TheRisen> okay you are right
17:30:17  <PublicServer> <TheRisen> that needs to be fixed
17:30:32  <PublicServer> <uliko> It was fine until someone "fixed" it
17:31:07  <PublicServer> <uliko> But leave it for now
17:31:14  <PublicServer> <uliko> So Mazur can see what's wrong too
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17:39:56  <PublicServer> ***  made screenshot at 00036AC5: http://ps.openttdcoop.org/publicserver/webcam/00036AC5.png
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18:09:39  <olleman> !password
18:09:40  <PublicServer> olleman: deigns
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18:20:39  <olleman> gah cargodist has my saliva running
18:20:45  <olleman> fonso is doing an impressive job
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18:29:27  <planetmaker> hehe :-)
18:29:45  <planetmaker> have you been playing then on one of the CD servers?
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18:32:14  <olleman> there are servers running it?`
18:32:14  *** avdg has quit IRC
18:32:16  <olleman> I feel enlightened ;)
18:32:49  <olleman> could you point me to a server that's running it? or do they just turn green in the server browser?
18:33:27  <V453000> you need to have the correct version
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18:33:35  <olleman> I figure as much
18:33:51  <V453000> then you need to know some server :) I dont know of any so I cant help you
18:34:07  <V453000> but I wouldnt search for CD since I dont really like it, so I might be just not enlightened :p
18:35:09  <olleman> hehe
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18:37:13  <planetmaker> olleman: servers.openttd.org will show you
18:37:47  <olleman> you're a saint planetmaker. I assume the server version is what gives it away?
18:37:57  <olleman> g3f19418eM-cd for instance
18:39:20  <Ammler> yep...
18:41:12  <planetmaker> exactly
18:41:35  <olleman> awesome
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18:56:21  <V453000> !info
18:56:22  <PublicServer> V453000: #:1(Orange) Company Name: 'MacDonald & Co.'  Year Founded: 1950  Money: 39535960639  Loan: 0  Value: 39541296642  (T:1200, R:47, P:0, S:4) unprotected
18:56:25  <V453000> !playercount
18:56:25  <PublicServer> V453000: Number of players: 1 (1 spectators)
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18:57:28  <V453000> !password
18:57:28  <PublicServer> V453000: deigns
18:57:43  <PublicServer> *** V453000 joined the game
18:57:50  <PublicServer> <V453000> hi there
18:58:04  <PublicServer> <V453000> how is this thing?
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18:58:17  <Gumpie> hello
18:58:26  <V453000> h
18:58:27  <V453000> i
18:58:41  <Gumpie> o.k this chat is muuuch better
18:58:57  <PublicServer> <V453000> for the stable server you will need to join #openttdcoop.stable :p
18:59:01  <PublicServer> <V453000> but welcome here too ;)
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18:59:40  <olleman> hehe
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19:01:31  <V453000> come join :p
19:01:33  <V453000> lets finish this
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19:02:14  <olleman> ctrl+drag light... life is good
19:04:06  <V453000> !unpause
19:04:06  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
19:04:08  <PublicServer> *** Game unpaused (number of players)
19:04:09  <V453000> lets see the jams :)
19:05:39  <olleman> do the train on the server ignore inclines?
19:05:47  <olleman> trains*
19:05:49  <V453000> inclines?
19:05:59  <olleman> when going up a hill
19:06:15  <V453000> you mean they dont slow down when climbing
19:06:20  <olleman> yeah
19:06:22  <V453000> sure, they are very powerful
19:06:26  <olleman> oh I see
19:06:29  <olleman> lovely
19:06:44  <V453000> if your trains slow down to 30kmh on every little hill, check you advanced settings
19:06:55  <PublicServer> *** greenlion joined the game
19:06:56  <V453000> adv settings -> vehicles -> trains -> realistic acceleration model
19:07:03  <V453000> !auto
19:07:04  <PublicServer> *** V453000 has enabled autopause mode.
19:07:04  <PublicServer> *** Game paused (number of players)
19:07:06  <V453000> hi zebra
19:07:12  <PublicServer> <greenlion> hey V666
19:07:13  <olleman> It was running on original
19:07:14  <PublicServer> <V453000> come join company please :p
19:07:17  <PublicServer> *** greenlion has joined company #1
19:07:17  <PublicServer> *** Game unpaused (number of players)
19:07:19  <olleman> gonna give a go with realistic, thanks.
19:07:23  <V453000> yes :)
19:07:25  <V453000> yw
19:07:35  <PublicServer> *** greenlion has changed his/her name to greenzebra
19:07:37  <PublicServer> <V453000> :D
19:07:41  <PublicServer> *** V453000 has changed his/her name to V666
19:07:52  <olleman> wow the difference is day and night
19:08:01  <V453000> ?
19:08:04  <V453000> day and night?
19:08:13  <V453000> you mean like total difference
19:08:13  <olleman> it's very obvious
19:08:16  <olleman> yeah
19:08:16  <V453000> sure
19:08:29  <V453000> btw original is unacceptable for "normal" gameplay ;)
19:08:52  <olleman> haha it really makes me bitter to see the trains slow down to a trickle
19:09:14  <V453000> indeed
19:09:16  <PublicServer> <greenzebra> V, so, what are you going to finish? :)
19:09:23  <V453000> the worst thing is you cant do shit about it with original
19:09:35  <PublicServer> <V666> well that is what I am searching for
19:09:38  <olleman> not even the best trains can handle it well
19:09:43  * olleman nods
19:09:49  <V453000> just use realistic :p
19:10:34  <PublicServer> <uliko> So what's left here? Even more lines around wood/coal?
19:10:35  *** avdg has quit IRC
19:10:51  <PublicServer> <V666> no idea
19:10:58  <PublicServer> <V666> I dont see much issues so far
19:11:17  *** avdg has joined #openttdcoop
19:11:18  <PublicServer> <greenzebra> add more trains? :)
19:11:47  <PublicServer> <V666> I doubt that any of us wants to play this any further
19:11:58  <PublicServer> <greenzebra> yeah, seems so
19:13:12  <avdg> just end it
19:15:41  <PublicServer> <V666> observe and seek jams :p I will prepare archive entry
19:15:41  *** avdg has quit IRC
19:16:23  *** avdg has joined #openttdcoop
19:18:03  <PublicServer> <V666> and you can discuss what should I put as the game screen :p I suppose coal/wood would be appropriate
19:18:30  <PublicServer> <uliko> I guess so
19:18:53  <PublicServer> <uliko> Food looks good but not busy enough
19:19:16  <PublicServer> <uliko> And 100 bridges isn't the most exciting picture ;)
19:19:18  <PublicServer> <V666> food has imo nothing to do with this game :) coal/wood was the most issues
19:19:40  <PublicServer> <V666> 100 bridges is just my common style :p
19:19:44  <PublicServer> <V666> nothing to screen there
19:20:06  <PublicServer> <uliko> Coal drop or MSH D4 then, that's where the focus has been all game
19:20:42  <TheRisen> !password
19:20:42  <PublicServer> TheRisen: confer
19:20:55  <PublicServer> *** TheRisen joined the game
19:21:14  *** perk11 has joined #openttdcoop
19:21:26  <PublicServer> <uliko> Check the western most bridge on the north entry to coal/wood drop
19:21:36  <PublicServer> <uliko> Graphical glitches for everyone or just me?
19:22:27  *** avdg has quit IRC
19:22:58  *** avdg has joined #openttdcoop
19:23:34  <PublicServer> <TheRisen> what is with that bridge?
19:24:20  <PublicServer> <uliko> Graphical glitches every time a train goes over/under(on the bridges) it
19:24:57  <PublicServer> ***  made screenshot at 00033A2D: http://ps.openttdcoop.org/publicserver/webcam/00033A2D.png
19:25:20  <PublicServer> <TheRisen> seems fine to me
19:27:48  *** avdg has quit IRC
19:28:04  *** avdg has joined #openttdcoop
19:31:02  *** avdg has quit IRC
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19:33:52  <Sylf_mobile> i do see the glitch
19:34:17  <V453000> opengfx/windoze?
19:34:35  <V453000> or ... original_windows_gfx? :p to be correct
19:35:32  <PublicServer> <uliko> opengfx/win7
19:35:32  *** avdg has quit IRC
19:35:37  <Sylf_mobile> ya, opengfx on lose7
19:36:08  <PublicServer> *** V666 has left the game (leaving)
19:36:22  <V453000> !password
19:36:22  <PublicServer> V453000: blonds
19:36:34  <PublicServer> *** V666 joined the game
19:36:45  *** avdg has joined #openttdcoop
19:36:55  <PublicServer> <V666> which bridge?
19:37:18  <PublicServer> *** uliko has joined company #1
19:37:24  <PublicServer> <V666> btw they have so much newGRFs on them that a diff between opengfx and original gfx would be weird
19:37:48  <PublicServer> <uliko> Marked it with "Graphical glitches" sign
19:38:14  <PublicServer> <V666> ooh bridges above each other :)
19:38:20  <PublicServer> *** V666 has left the game (leaving)
19:38:24  <PublicServer> <uliko> Indeed
19:38:45  <PublicServer> *** V666 joined the game
19:38:58  <PublicServer> <V666> that is normal behaviour I think :)
19:39:14  <PublicServer> *** SmatZ joined the game
19:39:15  <PublicServer> <uliko> Ok
19:39:18  <PublicServer> <TheRisen> okay i see them now too
19:39:25  <PublicServer> <SmatZ> hello
19:39:31  <PublicServer> <uliko> Hello
19:39:41  <PublicServer> <TheRisen> just make bridges transparent and all glitches ar gone ;-)
19:39:43  <V453000> hi beer :)
19:39:46  <PublicServer> <TheRisen> hey
19:39:52  <PublicServer> <SmatZ> hello V. :)
19:39:57  <PublicServer> ***  made screenshot at 0003682F: http://ps.openttdcoop.org/publicserver/webcam/0003682F.png
19:40:14  <PublicServer> <V666> please do some checking so we can archvie thiz :p
19:40:30  <PublicServer> <SmatZ> archive?
19:40:36  <PublicServer> <SmatZ> this game is endless! :)
19:40:42  <PublicServer> <uliko> Haha
19:40:58  <PublicServer> <V666> well nobody plays it anymore so I guess it is endless :p
19:41:20  <PublicServer> <TheRisen> cause all big things are fixed
19:41:26  <PublicServer> <SmatZ> about 1/4 of primaries is unconnected
19:41:26  *** avdg has quit IRC
19:41:44  <PublicServer> <TheRisen> cause they tend to close down and be rebuilt
19:41:51  <PublicServer> <SmatZ> about 1/3 of connected has rating<60%
19:41:51  *** avdg has joined #openttdcoop
19:41:55  <PublicServer> <V666> well if you feel like playing it any further, I am not an obstacle :p
19:42:16  *** perk11 has quit IRC
19:42:47  <Sylf_mobile> not enough trains to keep them > 60%
19:42:49  <PublicServer> <SmatZ> V666: oh, that's you!
19:42:55  <PublicServer> <V666> :D
19:42:57  <PublicServer> <V666> oh
19:43:03  <PublicServer> <V666> who else would call you beer :p
19:43:03  <PublicServer> <SmatZ> :D
19:43:05  <PublicServer> *** V666 has changed his/her name to V453000
19:43:06  *** Giant has joined #openttdcoop
19:43:10  <PublicServer> <SmatZ> you called me beer from IRC :)
19:43:19  <PublicServer> <V453000> oh :D
19:43:21  <PublicServer> <SmatZ> :D
19:43:28  <PublicServer> <V453000> sneaky
19:43:29  <PublicServer> *** V453000 has left the game (connection lost)
19:43:31  <PublicServer> <SmatZ> :) @ !wtf?
19:43:38  <PublicServer> <SmatZ> it has been that way for ~300 years
19:43:43  <PublicServer> <SmatZ> nobody cared to fix it :)
19:44:05  <PublicServer> <uliko> Given the amount of traffic that part gets there isn't a whole lot of need
19:44:07  <PublicServer> <TheRisen> no need to
19:44:16  <V453000> I havent seen any jams :)
19:44:31  <Mks> !date
19:44:32  <PublicServer> Mks: 15 Nov 2622
19:44:32  <Mks> oo
19:44:33  <PublicServer> <SmatZ> yeah
19:44:39  <PublicServer> <SmatZ> no jams is a good time to archive
19:44:42  <PublicServer> *** SmatZ has left the game (connection lost)
19:45:01  <Mks> !password
19:45:01  <PublicServer> Mks: coerce
19:45:28  <PublicServer> *** Mks joined the game
19:45:46  <Mks> ohh still this game
19:45:53  <Mks> thought it was finished a few days ago
19:46:01  <PublicServer> <TheRisen> but on the way to be finished
19:46:14  <PublicServer> <TheRisen> nobody wants to play it anymore
19:46:24  <PublicServer> <Mks> isn'
19:46:38  <PublicServer> <Mks> isn't notbody wants a play a good inditaction to make a new one?
19:46:44  <V453000> @stage Finalizing
19:46:44  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #193 (r20801) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Help testing! http://blog.openttdcoop.org/2010/09/23/testing-fs-3637-a-game-inviting-competition/"
19:46:48  <V453000> lets make it formally official :p
19:46:51  *** avdg has quit IRC
19:47:51  <PublicServer> <Mks> slow locos in this game but I do like the Inermodal Container Flat
19:48:27  *** avdg has joined #openttdcoop
19:48:29  <V453000> the intermodals are totally awsom
19:48:36  <PublicServer> <Mks> yeah
19:48:41  <V453000> I quite like all of the US set wagons and locomotives
19:48:42  <PublicServer> <Mks> what rail set is that?
19:48:47  <V453000> US train set
19:48:55  <PublicServer> <Mks> ohhh NARS?
19:49:00  <V453000> US train set
19:49:02  <V453000> ffs :P
19:49:10  <PublicServer> <Mks> gah whats the diffrence :P
19:49:13  <PublicServer> <Mks> there are two?
19:49:14  <V453000> huge
19:49:18  <Sylf_mobile> i like how quickly those cargos load and unload
19:49:20  <V453000> US train set isnt on banans :p
19:49:23  <PublicServer> *** Mks has joined company #1
19:49:49  <PublicServer> <Mks> ahhh
19:49:51  <PublicServer> <Mks> old newgrf?
19:50:00  <V453000> quite
19:50:07  <PublicServer> <Mks> damn lots of locos
19:50:34  <V453000> there is also the tropic set
19:50:38  <V453000> you know that one :p
19:50:46  <PublicServer> <Mks> ahhhh
19:51:00  <PublicServer> <Mks> ahh yes I see now
19:51:00  *** avdg has quit IRC
19:51:31  <V453000> SmatZ: end?
19:52:02  <PublicServer> <Mks> mm yeah us train set looks nice should be on bananas
19:52:03  *** avdg has joined #openttdcoop
19:52:55  <V453000> tell author :p
19:53:42  <SmatZ> it's combuster's plan,, right?
19:53:49  <SmatZ> we should wait for his word :)
19:53:59  <SmatZ> @seen [com]buster
19:53:59  <Webster> SmatZ: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
19:54:15  <SmatZ> silly Webster
19:54:25  <SmatZ> @seen \[com\]buster
19:54:25  <Webster> SmatZ: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
19:54:28  <SmatZ> boo
19:54:56  <TheRisen> !seen [com]buster
19:54:57  <PublicServer> ***  made screenshot at 00000569: http://ps.openttdcoop.org/publicserver/webcam/00000569.png
19:55:02  <TheRisen> :)
19:55:08  <V453000> combuster deserted a while back :)
19:55:13  <V453000> @seen *buster
19:55:13  <Webster> V453000: *buster could be [com]buster (1 week, 0 days, 22 hours, 52 minutes, and 27 seconds ago), [alt]buster (1 week, 0 days, 23 hours, 6 minutes, and 33 seconds ago), combuster (2 weeks, 3 days, 22 hours, 30 minutes, and 50 seconds ago), NukeBuster (18 weeks, 4 days, 8 hours, 45 minutes, and 55 seconds ago), [sleep]buster (1 year, 1 week, 5 days, 18 hours, 40 minutes, and 48 seconds (1 more message)
19:55:33  <PublicServer> <uliko> One week :o
19:56:04  <Mks> then you can't wait for him
19:56:08  <V453000> I guess
19:57:17  <V453000> SmatZ: agreed?
19:57:52  <SmatZ> V453000: if you want to start a new game, I am not stopping you :)
19:58:06  <V453000> well I think this game is dead already
19:58:07  <PublicServer> <TheRisen> yesyesyesyesyes
19:58:12  <V453000> not much action in the last 1 week
19:58:14  <V453000> maybe more
19:58:15  <SmatZ> true
19:58:48  <V453000> !save
19:58:48  *** avdg has quit IRC
19:58:49  <PublicServer> Saving game...
19:58:49  <SmatZ> !save psg193_pre_archive
19:58:50  <PublicServer> Saving game...
19:58:52  <SmatZ> :)
19:58:59  <V453000> !transfer 193 game.sav
19:59:04  <PublicServer> V453000: PublicServerGame_193_Final.sav
19:59:04  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_193_Final.sav)
19:59:11  <TheRisen> imho the problem is that most of the traffic concentrates on the east
19:59:30  <SmatZ> yeah, coal + wood drop are heavily used
19:59:31  <V453000> Ammler / ^Spike^ : want to update?
19:59:36  <V453000> or anyone else? :p
19:59:38  <TheRisen> wood/coal would need some serious enlargement
19:59:38  *** avdg has joined #openttdcoop
19:59:46  <V453000> well we can update anytime later :)
19:59:48  <TheRisen> and nobody dares to do this
19:59:50  <PublicServer> <uliko> There are more wood trains than wheat/livestock combined :)
20:00:06  <TheRisen> forced on only 4 lanes
20:00:07  <V453000> arctic
20:00:13  <TheRisen> and there could be even more
20:00:16  <^Spike^> V what you pay me? ;)
20:00:20  <SmatZ> no serious changes since r20801
20:00:20  <V453000> give it some snow and you have tons of wood
20:00:48  <SmatZ> yeah :(
20:02:28  <PublicServer> *** TheRisen has left the game (leaving)
20:02:39  <^Spike^> and V453000 i follow SmatZ's advice unless someone else disagrees :)
20:03:35  <SmatZ> what did I advice?:)
20:03:35  *** avdg has quit IRC
20:04:15  *** avdg has joined #openttdcoop
20:04:20  <V453000> :)
20:06:26  *** avdg has quit IRC
20:06:53  *** avdg has joined #openttdcoop
20:06:55  <V453000> good
20:06:59  <V453000> then we are ready to go
20:07:05  <PublicServer> *** Mks has left the game (leaving)
20:07:16  <^Spike^> V453000
20:07:16  <PublicServer> *** Game paused (number of players)
20:07:22  <^Spike^> you can do content update
20:07:26  <^Spike^> gamenr and restart etc
20:07:34  <V453000> restart?
20:07:36  <V453000> for logs?
20:07:52  <^Spike^> mhm
20:07:57  <^Spike^> fast learner.. ;)
20:08:04  <V453000> fine
20:08:04  <V453000> !content
20:08:05  <PublicServer> V453000: Connection established
20:08:05  <PublicServer> V453000: Downloading 0 file(s) (0 bytes)
20:08:05  <PublicServer> V453000: (you need to !restart to have the new content loaded)
20:08:08  *** V453000 has left #openttdcoop
20:08:08  *** V453000 has joined #openttdcoop
20:08:08  *** ChanServ sets mode: +o V453000
20:08:11  <V453000> !content
20:08:14  <PublicServer> V453000: Expect timeout triggered!
20:08:14  <PublicServer> V453000: Downloading 9 file(s) (4650625 bytes)
20:08:14  <PublicServer> V453000: (you need to !restart to have the new content loaded)
20:08:17  <V453000> haha
20:08:42  <V453000> !restart
20:08:42  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
20:08:49  <V453000> @setpsg 194
20:08:49  <Webster> use !gamenr
20:08:51  <V453000> @stage MM
20:08:52  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #193 (r20801) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Help testing! http://blog.openttdcoop.org/2010/09/23/testing-fs-3637-a-game-inviting-competition/"
20:08:54  *** GecK has joined #openttdcoop
20:08:54  <GecK> hi
20:08:57  <V453000> !gamenr 194
20:08:57  <PublicServer> *** V453000 has set gamenr to 194 (next !restart)
20:09:02  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
20:09:03  <PublicServer> Thank you for playing r20801.
20:09:03  <V453000> oh :D
20:09:06  <PublicServer> Server has exited
20:09:07  *** PublicServer has quit IRC
20:09:08  <V453000> shit :)
20:09:13  <V453000> lets see
20:09:16  <SmatZ> D:
20:09:24  *** PublicServer has joined #openttdcoop
20:09:24  <PublicServer> Autopilot engaged
20:09:25  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
20:09:25  *** ChanServ sets mode: +v PublicServer
20:09:25  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #193 (r20801) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Help testing! http://blog.openttdcoop.org/2010/09/23/testing-fs-3637-a-game-inviting-competition/"
20:09:33  <PublicServer> ***  made screenshot at 00020502: http://ps.openttdcoop.org/publicserver/webcam/00020502.png
20:09:54  <V453000> great :D
20:10:00  <V453000> !gamenr 194
20:10:00  <PublicServer> *** V453000 has set gamenr to 194 (next !restart)
20:10:02  <V453000> once more
20:10:03  <V453000> !restart
20:10:04  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
20:10:21  <Ammler> you really think, it works, if you do it a second time?
20:10:25  <Ammler> :-P
20:11:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
20:11:01  <PublicServer> Thank you for playing r20801.
20:11:04  <uliko_> It will definitely work the third time as the saying goes
20:11:14  <PublicServer> Server has exited
20:11:15  *** PublicServer has quit IRC
20:11:15  *** avdg has quit IRC
20:11:45  <V453000> Ammler: no I just thought I did !gamenr too late
20:11:48  *** PublicServer has joined #openttdcoop
20:11:48  <PublicServer> Autopilot engaged
20:11:48  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
20:11:49  <PublicServer> ***  made screenshot at 00020502: http://ps.openttdcoop.org/publicserver/webcam/00020502.png
20:11:49  *** ChanServ sets mode: +v PublicServer
20:11:49  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #193 (r20801) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Help testing! http://blog.openttdcoop.org/2010/09/23/testing-fs-3637-a-game-inviting-competition/"
20:11:54  <dihedral> :-P
20:11:59  <dihedral> hihihi
20:12:00  *** avdg has joined #openttdcoop
20:12:05  <Mks> bad server
20:12:07  <V453000> so I guess now we are ready :)
20:12:13  <^Spike^> !gamenr
20:12:18  <PublicServer> ^Spike^: This is game number: 194
20:12:28  <^Spike^> Ammler shouldn't it change the topic aswell? :)
20:12:30  <PublicServer> *** Game still paused (manual, number of players)
20:12:35  <dihedral> @topic change 2 s/193/194/
20:12:35  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #194 (r20801) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Help testing! http://blog.openttdcoop.org/2010/09/23/testing-fs-3637-a-game-inviting-competition/"
20:12:42  <dihedral> :-P
20:12:43  <Ammler> yes, it should :-)
20:12:50  <V453000> !password for me maybe?
20:12:50  <PublicServer> V453000: sludge
20:12:54  <dihedral> !revision
20:12:55  <PublicServer> dihedral: Game version is r20801
20:13:00  <V453000> wee
20:13:01  <PublicServer> *** V453000 joined the game
20:13:02  <V453000> :)
20:13:07  <dihedral> you are running around with 20801?
20:13:13  <Sylf_mobile> DB set, eh
20:13:21  <dihedral> map
20:13:21  <dihedral> map
20:13:22  <V453000> !auto
20:13:22  <dihedral> map
20:13:22  <PublicServer> *** V453000 has enabled autopause mode.
20:13:23  <PublicServer> *** Game still paused (number of players)
20:13:27  <dihedral> map
20:13:31  <dihedral> :-D
20:13:36  <V453000> whee :p
20:13:40  <V453000> sending asap
20:13:55  <dihedral> i shall try to simplify your process with the next bot ;-)
20:13:57  <Mks> what test server are you talking about Dihedral?
20:14:15  <PublicServer> *** V453000 has left the game (leaving)
20:14:22  <PublicServer> *** uliko joined the game
20:14:23  <dihedral> Mks, read the blog? :-P
20:14:33  <Ammler> @topic change 1 s/194/195/ s/195/193
20:14:33  <Webster> Ammler: (topic change [<channel>] <number> <regexp>) -- Changes the topic number <number> on <channel> according to the regular expression <regexp>. <number> is the one-based index into the topics; <regexp> is a regular expression of the form s/regexp/replacement/flags. <channel> is only necessary if the message isn't sent in the channel itself.
20:14:39  <Ammler> @topic change 1 s/194/195/ s/195/193/
20:14:39  <Webster> Ammler: (topic change [<channel>] <number> <regexp>) -- Changes the topic number <number> on <channel> according to the regular expression <regexp>. <number> is the one-based index into the topics; <regexp> is a regular expression of the form s/regexp/replacement/flags. <channel> is only necessary if the message isn't sent in the channel itself.
20:15:01  <dihedral> topic is not 0 based
20:15:04  <PublicServer> *** uliko has left the game (leaving)
20:15:13  <dihedral> and 2 seds in a row does not work
20:15:23  <Ammler> @topic change 1 s/194/195/;s/195/193/
20:15:23  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #194 (r20801) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Help testing! http://blog.openttdcoop.org/2010/09/23/testing-fs-3637-a-game-inviting-competition/"
20:15:35  <dihedral> ah - that way :-P
20:15:43  <dihedral> still, nr one is the first entry
20:15:44  <dihedral> you want 2
20:15:50  <Ammler> @topic change 2 s/194/195/;s/195/193/
20:15:50  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #194 (r20801) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Help testing! http://blog.openttdcoop.org/2010/09/23/testing-fs-3637-a-game-inviting-competition/"
20:16:00  <dihedral> eh?
20:16:00  <dihedral> hehe
20:16:02  <dihedral> :-P
20:16:15  *** avdg has quit IRC
20:16:20  <Ammler> hmm, how do I run 2 changes at once?
20:16:26  <Ammler> KenjiE20: ^
20:16:55  *** HanziQ has joined #openttdcoop
20:16:57  <HanziQ> hoya
20:16:57  <uliko_> What's on the PS right now isn't the next map I hope
20:17:03  <V453000> you say RUN!, get off the PC and run :)
20:17:04  <HanziQ> !password
20:17:04  <PublicServer> HanziQ: sludge
20:17:07  *** avdg has joined #openttdcoop
20:17:17  <V453000> uliko: why not :)
20:17:19  <PublicServer> *** Intexon joined the game
20:17:28  <HanziQ> !dl win64
20:17:29  <PublicServer> HanziQ: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win64.zip
20:17:37  <uliko_> Boring, square and all land
20:17:57  <V453000> good :)
20:17:59  <PublicServer> *** Game unpaused (number of players)
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20:18:27  <PublicServer> <HanziQ> neat map
20:18:41  <PublicServer> *** V453000 joined the game
20:18:45  <PublicServer> *** uliko joined the game
20:18:50  <Mks> !password
20:18:50  <PublicServer> Mks: sludge
20:18:52  <SmatZ> !screen
20:18:52  <PublicServer> *** SmatZ liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00020502.png)
20:19:25  <PublicServer> <TheRisen> wintfield to sunfingford?
20:19:27  <PublicServer> *** Mks joined the game
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20:21:47  <PublicServer> *** HanziQ has left the game (leaving)
20:21:52  <PublicServer> <V453000> just make far connections :p
20:21:54  <PublicServer> <V453000> any
20:22:51  <PublicServer> *** greenlion joined the game
20:24:54  <PublicServer> <V453000> you can even increase the distance by cheating the spread
20:25:13  <PublicServer> <greenlion> what is station spread here?
20:25:13  *** avdg has quit IRC
20:25:19  <PublicServer> <TheRisen> 64
20:25:25  <PublicServer> <V453000> max, why lower :p
20:25:28  <PublicServer> <greenlion> hehe
20:25:30  <PublicServer> <V453000> here are no noobs :P
20:25:36  <PublicServer> <TheRisen> no never
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20:26:17  <PublicServer> ***  made screenshot at 0003449D: http://ps.openttdcoop.org/publicserver/webcam/0003449D.png
20:27:42  <PublicServer> *** uliko has left the game (leaving)
20:29:22  <V453000> @stage Planning
20:29:23  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #194 (r20801) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Help testing! http://blog.openttdcoop.org/2010/09/23/testing-fs-3637-a-game-inviting-competition/"
20:29:29  <PublicServer> <V453000> Show me what you can do :P
20:30:04  <V453000> !tweet Public Server Game 194 is in planning! Come blow our minds with your plan!
20:30:06  <PublicServer> V453000: Tweet sent: http://twitter.com/openttdcoop
20:30:06  <PublicServer> <TheRisen> how fast was the engin in last game?
20:30:15  <V453000> 160kmh
20:30:27  <PublicServer> <V453000> 14k HP  iitc
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20:30:56  <PublicServer> <greenlion> why empty engines are needed?
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20:31:15  <PublicServer> <V453000> just for the sake of having all rail types
20:31:16  <PublicServer> <V453000> no real advantage
20:31:35  <PublicServer> <greenlion> ah
20:31:35  <PublicServer> <V453000> for example monorail makes nice eyecandy oil lines
20:31:40  <PublicServer> <V453000> cant think of any other use :)
20:31:51  <PublicServer> <TheRisen> monorail has a use?
20:32:02  <PublicServer> <V453000> ...
20:34:15  <PublicServer> <Mks> ohh planning alrdy
20:34:21  <PublicServer> *** Mks has joined company #1
20:34:50  <PublicServer> <Mks> forgot to put a sign where plans should be
20:35:52  <PublicServer> <V453000> any
20:36:26  <PublicServer> <Mks> ohh anywhere?
20:36:41  <PublicServer> <V453000> qyute
20:36:43  <PublicServer> <V453000> quite
20:38:54  <PublicServer> <V453000> TheRisen: no real network plan means chaos and that is banned :p
20:38:56  <PublicServer> <V453000> make at least something
20:39:02  <PublicServer> <TheRisen> chill i am not rdy
20:39:04  <PublicServer> <TheRisen> yet
20:39:18  <PublicServer> <V453000> well then dont write such things ;)
20:39:27  <PublicServer> <Mks> haven't there been chaos games?
20:39:38  <PublicServer> <V453000> rare
20:39:42  <PublicServer> <V453000> and shouldnt be :)
20:39:44  <PublicServer> <V453000> definitely not now
20:39:54  <PublicServer> <V453000> maybe sometime else but not now
20:40:00  <PublicServer> <Mks> hehe
20:41:17  <PublicServer> ***  made screenshot at 00000991: http://ps.openttdcoop.org/publicserver/webcam/00000991.png
20:43:18  <PublicServer> <V453000> btw what do you actually do in the eyecandy game?
20:43:27  <PublicServer> <V453000> every game can be eyecandy based
20:43:36  <PublicServer> <V453000> and copying other plans is, sorry, braindead :p
20:43:45  <PublicServer> <TheRisen> i know ^^
20:44:04  <PublicServer> <V453000> ._.
20:44:06  <PublicServer> <TheRisen> hehe
20:45:04  <PublicServer> <TheRisen> changed :)
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20:46:06  <PublicServer> <TheRisen> hmm it's no use in choosing trains already when there will be better ones
20:46:10  <PublicServer> <V453000> I guess I will post my plan later so I dont get adopted :p
20:46:20  <PublicServer> <V453000> TheRisen: just load the game and cheat 2100?
20:46:32  <PublicServer> <V453000> OR know train sets :)
20:47:00  <PublicServer> <TheRisen> well 3 months ago i didn't even knew what a trainset is
20:47:12  <PublicServer> <TheRisen> so have some patience with me pls
20:48:32  <PublicServer> <V453000> TL1?
20:48:38  <PublicServer> <V453000> on 512x512?
20:48:40  <PublicServer> <V453000> impossible
20:48:43  <PublicServer> <Mks> no
20:48:45  <PublicServer> <Mks> TL1
20:49:03  <PublicServer> <V453000> yes thats what I asked
20:49:06  <PublicServer> <Mks> you mean its to low on such a big map?
20:49:10  <PublicServer> <V453000> yes
20:49:12  <PublicServer> <Mks> mm
20:49:14  <PublicServer> <Mks> TL 2 then?
20:49:17  <PublicServer> <V453000> TL3+
20:49:58  <kuch3n> What is a Trainset?
20:50:21  <PublicServer> <Mks> you always complain about me doing long trains now I am making em to short? :)
20:50:29  <planetmaker> a newgrf providing ships maybe?
20:50:59  <planetmaker> I might be wrong,though
20:51:08  <PublicServer> <V453000> Mks: this isnt stable
20:51:08  <PublicServer> <greenlion> Mks: isn't it bad that factory and steel mill in opposite corners? may be swap factory with something?
20:51:24  <PublicServer> <V453000> with TL1 you can get 5000 trains no problem on openttdcoop
20:51:28  <PublicServer> <Mks> true
20:51:28  <PublicServer> <V453000> and you just cant do that ;)
20:51:30  <PublicServer> <Mks> gah
20:51:36  <PublicServer> <Mks> tl 3 then
20:51:51  <planetmaker> :-) 1.5k is about max what most people can handle. On small maps
20:51:52  <PublicServer> <Mks> well its the whole point of having them in oposite corners
20:52:06  <PublicServer> <Mks> then you can balance trains to go both ways as well
20:52:08  <PublicServer> <greenlion> ok then :)
20:52:20  <PublicServer> <V453000> btw this is almost identical plan to the current PZ game and psg 155 (?)
20:52:32  <PublicServer> <V453000> :)
20:52:33  <PublicServer> <Mks> my plan?
20:52:35  <PublicServer> <V453000> yes
20:52:37  <planetmaker> would that matter, V453000 ?
20:52:39  <PublicServer> <Mks> :(
20:52:43  <PublicServer> <V453000> pm: ofc not
20:52:50  <planetmaker> :-)
20:52:52  <PublicServer> <V453000> it is just ... weird :)
20:53:04  <planetmaker> :-)
20:53:22  <planetmaker> there's a limited amount of plans when you want to keep it simple
20:53:26  <PublicServer> <V453000> and from the experience on PZ we can safely say that LL LL RR RR with full/empty lines are a total pain in the ass to build hubs on
20:53:36  <PublicServer> <Mks> hehe
20:53:50  <PublicServer> <V453000> so I would discourage from doing that :p
20:53:52  <PublicServer> <Mks> well it will be needed to be that many with tl3
20:54:22  <PublicServer> <Mks> ok
20:54:28  <PublicServer> <Mks> I'll remake the plan then
20:54:34  <PublicServer> <V453000> im just giving advices
20:54:43  <PublicServer> <Mks> well I do have another idea
20:54:47  <PublicServer> <V453000> :)
20:54:57  <PublicServer> <Mks> its a bit insane thought
20:55:23  <PublicServer> <Mks> can I keep TL 3 then?
20:55:31  <PublicServer> <Mks> or mm maye even make it Tl2?
20:56:17  <PublicServer> ***  made screenshot at 00004FA2: http://ps.openttdcoop.org/publicserver/webcam/00004FA2.png
20:56:27  <^Spike^> i would gp for tl1 ;)
20:56:36  <^Spike^> go*
20:56:46  <PublicServer> <Mks> V sas the map is to big
20:58:06  <^Spike^> can't see that on my phone ;)
20:58:14  <V453000> 512x512
20:58:27  <V453000> thats even too much for TL2
21:00:09  <PublicServer> <Mks> plan is done
21:00:23  <PublicServer> <TheRisen> btw v you can post yours too, i have an idea
21:00:33  <PublicServer> <V453000> nah :)
21:00:36  <PublicServer> <TheRisen> which does not use an adoption :)
21:00:55  <PublicServer> <V453000> but well :p
21:00:57  <PublicServer> <V453000> why not
21:01:14  <PublicServer> <Mks> right need to choice loco
21:01:22  <PublicServer> <V453000> BR182
21:01:40  <PublicServer> <V453000> almost certain with DB set
21:01:44  <PublicServer> <Mks> cause its me?
21:01:47  <PublicServer> <V453000> ?
21:02:25  <^Spike^> V does train eisen matter as long as it isn't tl63 ;)
21:02:38  <PublicServer> <V453000> wah? :D
21:03:14  <^Spike^> eisen.... sigh..... word completion... even more sigh
21:03:37  <^Spike^> eisen should be size
21:06:39  <^Spike^> sometimes android word completion sucks... :)
21:07:56  <PublicServer> <Mks> how will you be sure about all stations getting the same cargo?
21:08:07  <PublicServer> <Mks> I mean farms can produce diffrent amount
21:08:40  <PublicServer> <Mks> or you mean all trains go first transfer 1 then load then transfer 2?
21:09:01  <planetmaker> make intelligent orders
21:09:18  <planetmaker> conditionals can work wonders in those cases
21:09:29  <PublicServer> <Mks> well
21:09:30  <PublicServer> <greenlion> I thought V's plan would be no-orders SRNW :)
21:09:32  <PublicServer> <Mks> you can't unload half
21:09:50  <PublicServer> <V453000> simply just make "load at farm A", transfer at C, "load at farm A, unload at B
21:09:56  <PublicServer> <V453000> greenlion: not really
21:09:58  <PublicServer> <Mks> ahh like I thought
21:10:01  <PublicServer> <V453000> you need orders to transfer
21:11:17  <PublicServer> ***  made screenshot at 00000D96: http://ps.openttdcoop.org/publicserver/webcam/00000D96.png
21:12:07  <PublicServer> <TheRisen> sounds quite nice
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21:13:30  <PublicServer> <greenlion> Mks: nice mirrored swastika, btw :)
21:13:52  <PublicServer> <V453000> oh :D
21:13:54  <PublicServer> <Mks> wasn't really the intention
21:13:57  <PublicServer> <V453000> hmm 4way hub?
21:14:08  <PublicServer> <Mks> yeah
21:14:38  <PublicServer> <V453000> both of you actually :(
21:14:48  <PublicServer> <V453000> btw check the tunnels :p
21:14:56  <PublicServer> <V453000> they look nice
21:15:06  <PublicServer> <TheRisen> uhh yeah
21:15:14  <PublicServer> <TheRisen> very beautiful
21:15:21  <Sylf_mobile> 3 lane 4 way hub in this terrain ... *shudder*
21:15:38  <PublicServer> <V453000> as Sylf notes :)
21:15:48  <PublicServer> <TheRisen> my 2nd name is leveler
21:15:52  <PublicServer> <V453000> 4way hubs are usually a fail from the very idea :)
21:16:44  <PublicServer> <Mks> so
21:16:45  <PublicServer> <Mks> no hub
21:16:50  <PublicServer> <V453000> :)
21:16:52  <PublicServer> <Mks> 2 seprate MLs
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21:21:04  <PublicServer> <TheRisen> hehe i own some of these trains :-)
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21:22:59  <PublicServer> <Mks> V: so you mean an inner ML ring that also have transfer to itself?
21:23:00  <PublicServer> <greenlion> you can make trains with gaps with empty engine :) max speed is 19 km/h though :)
21:23:19  <PublicServer> <V453000> Mks?
21:23:30  <PublicServer> <V453000> main scheme is the larger one
21:23:40  <PublicServer> <V453000> the inner circle is just how will the transfering look
21:23:59  <PublicServer> <Mks> ahh so there will be SLHs at the inner ring?
21:24:09  <PublicServer> <Mks> and then trains go to transfer stations?
21:24:15  <PublicServer> <V453000> kind of I suppose
21:24:29  <PublicServer> <V453000> not real SLHs but something like that
21:24:31  <PublicServer> <V453000> maybe even not rly
21:24:41  <PublicServer> <V453000> depends how far we go :p
21:26:17  <PublicServer> ***  made screenshot at 00006B84: http://ps.openttdcoop.org/publicserver/webcam/00006B84.png
21:27:20  <PublicServer> <V453000> whee the scheme feeder even fits into the whole :d
21:27:30  <PublicServer> <TheRisen> lol
21:27:32  <PublicServer> <Mks> hehe
21:27:54  <PublicServer> <Mks> so everything conneted at the corners of the "inner ML"?
21:27:59  <PublicServer> <V453000> quite
21:28:15  <PublicServer> <Mks> your plan is way more complexe then mine
21:28:29  <PublicServer> <V453000> in fact it is way simplier to manage
21:28:35  <PublicServer> <V453000> it is only more thought-through ;)
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21:29:16  <PublicServer> <TheRisen> did u just invent it?
21:29:22  <PublicServer> <V453000> yes, why?
21:30:03  <PublicServer> <Mks> its intressting you suggest transfer thought :)
21:30:09  <PublicServer> <TheRisen> well it could be possible that u had something like that already in mind
21:30:23  <PublicServer> <V453000> Mks: this isnt stable
21:30:31  <PublicServer> <Mks> I know
21:30:34  <PublicServer> <Mks> still
21:30:36  <PublicServer> <V453000> TheRisen: I had totally no idea :D
21:30:55  <PublicServer> <V453000> Mks: and under given circumstances, it is better to have them :)
21:30:57  <PublicServer> <TheRisen> that makes it even more impressive
21:31:26  <PublicServer> <V453000> :) thanks
21:31:30  <PublicServer> <Mks> its only the outer ML that will be really balanced thought?
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21:31:41  <PublicServer> <Mks> the "inner ring" won't be quite as balanced
21:31:51  <PublicServer> <V453000> still fine
21:31:58  <PublicServer> <V453000> due to the "bothway" orders
21:32:04  <PublicServer> <Mks> true
21:32:30  <PublicServer> <Mks> but I mean might be more farms in one area of the map
21:32:31  <PublicServer> <Mks> so
21:32:40  <PublicServer> <Mks> will vary some at the inner ML
21:32:44  <PublicServer> <V453000> yes sure
21:32:50  <PublicServer> <V453000> but that isnt an issue really
21:33:12  <PublicServer> <V453000> the feeders are important but not in terms of balance
21:33:19  <PublicServer> <V453000> the ML is more important
21:33:33  <PublicServer> <greenlion> V, your ML ring is two-way?
21:33:47  <PublicServer> <TheRisen> no
21:35:07  <PublicServer> <V453000> 1way
21:35:09  <PublicServer> <V453000> that
21:35:11  <PublicServer> <greenlion> it's written that it is LLL_RRR. one way should be like LLL ?
21:35:13  <PublicServer> <V453000> ist the point ;)
21:35:17  <PublicServer> <V453000> oh thanks giraffe
21:35:23  <PublicServer> <greenlion> welcome
21:35:31  <PublicServer> <V453000> I tend to do that mistake all the time :)
21:35:41  <PublicServer> <V453000> I just think "3 lines", not 3 each :)
21:37:13  <PublicServer> <V453000> hmf, my plan is a sign-spam again :P
21:37:15  <PublicServer> <Mks> wonder if 3 line ML will be enouhg
21:37:18  <PublicServer> <Mks> hehe
21:37:20  <PublicServer> <V453000> cant get rid of that :(
21:37:30  <PublicServer> <V453000> Mks: better less lines than more
21:37:32  <PublicServer> <V453000> expanding is fun
21:37:34  <PublicServer> <Mks> I make to few signs instead
21:37:41  <PublicServer> <V453000> having overkill isnt ;)
21:38:02  <PublicServer> <V453000> well I tend to introduce something we havent played yet so I usuallly need the signs ;)
21:38:16  <PublicServer> <Mks> true
21:38:38  <PublicServer> <Mks> or look at the risen even less signs then me :P
21:39:01  <PublicServer> <V453000> he doesnt really need more I think :)
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21:39:47  <PublicServer> <Mks> well I Guess many signs is good in a way to cause then you don't need to explain everything
21:40:31  <PublicServer> <V453000> it is important to write down how it has to work
21:40:41  <PublicServer> <V453000> to prevent future disagreements ;)
21:40:55  <PublicServer> <Mks> I don't really think I need more signs thought
21:41:17  <PublicServer> <TheRisen> what is TF?
21:41:17  <PublicServer> ***  made screenshot at 0000038C: http://ps.openttdcoop.org/publicserver/webcam/0000038C.png
21:41:24  <V453000> @tf
21:41:24  <Webster> tf: Terraform, see also: http://wiki.openttdcoop.org/Terraforming
21:41:34  <PublicServer> <TheRisen> thx
21:41:36  <PublicServer> <V453000> yw
21:44:53  <PublicServer> <V453000> especially sign-spammy are FIRS games
21:45:03  <PublicServer> <V453000> when you need all the industries ... duh :)
21:45:18  <PublicServer> <Mks> ouch
21:45:28  <PublicServer> <Mks> FIRS on PS sounds complicated
21:45:30  <PublicServer> <Mks> sign wise
21:45:32  <PublicServer> <V453000> see my plan in psg 188 :) was mad
21:45:58  <PublicServer> <V453000> well 178 too :)
21:46:00  <PublicServer> *** TheRisen has left the game (leaving)
21:46:04  <hylje> YOU MAD?
21:46:10  <PublicServer> <Mks> still quite nice to play FIRS here thought cause its quite diffrent
21:46:16  <PublicServer> <V453000> hylje: no :) the plan was
21:46:27  <PublicServer> <Mks> so like 2 days until Voteing I guess?
21:46:32  <PublicServer> <V453000> Mks:  FIRS is definitely nice
21:46:38  <PublicServer> <V453000> Mks: most likely
21:46:49  <PublicServer> <V453000> if we have enough plans, maybe tomorrow evening we migh start voting
21:46:54  <Mks> only transporting a few goods make tons of connections in the end
21:46:55  <PublicServer> <V453000> if not, later ;)
21:47:03  <Mks> on FIRS
21:47:09  <V453000> indeed
21:47:15  <V453000> and the latest versions have even more cargoes
21:47:21  <Mks> I did only coal+sand really
21:47:32  <planetmaker> :-)
21:47:35  <Mks> well iron ore scrap metal also but kinda of same
21:47:40  <Mks> still those 4
21:47:44  <planetmaker> The interesting part about FIRS IMHO is the interlinked cargo chains
21:47:51  <Mks> yeah
21:47:58  <PublicServer> <V453000> pm: definitely :)
21:47:58  <planetmaker> starting with one it gives incentive to do other cargos, too :-)
21:48:00  <Sylf_mobile> i do want to play a firs game some day
21:48:02  <Mks> can almost be to much sometimes thought
21:48:23  <Mks> if you want to connect all diffrent types
21:48:24  <V453000> Mks: not really
21:48:28  <V453000> you dont get everything at onece
21:48:33  <V453000> you start with one and add
21:48:46  <planetmaker> Mks: yes, maybe. BUT: if you come up with a good sub-set of industries: PLease do. Propose that subset as new economy for FIRS
21:48:47  <V453000> and since they are all connected, you end up connecting all of them
21:49:01  <V453000> also a good point ^_^
21:49:05  <Sylf_mobile> i didn't see any cars/trains that can carry this one cargo in firs nightly
21:49:06  <planetmaker> Economies are planned for. But they need thought and attention
21:49:14  <V453000> as pm says :)
21:49:19  <Mks> ohh so like an economy limits the diffrent types of industries?
21:49:21  <planetmaker> so... proposals in that area: hightly welcome
21:49:25  <planetmaker> yes
21:49:28  <Mks> ahhh
21:49:35  <planetmaker> and changes cargo prices
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21:49:53  <Mks> well my not make a Coal economy for example
21:49:58  <V453000> to be entirel honest, I would wait with economies until I see all of the cargoes / industries in total :)
21:50:02  <Mks> only things that somehow are connected to Coal will be there
21:50:17  <planetmaker> V453000: yes, but it's already worth to think about
21:50:22  <V453000> coal, coal, coal, and coal? :P Mks
21:50:24  <Mks> so can have diffrent types like that Coal, Grain, Sand, whatever
21:50:26  <Mks> no no
21:50:26  <V453000> pm: sure :)
21:50:37  <Mks> coal leads to power plants + steel mills
21:50:42  <Mks> that leeds to oil
21:50:46  <Mks> and iron ore and so on
21:50:48  <Mks> but
21:50:54  <planetmaker> and if you guys think about it already while playing the faster you might already have some idea when the economy might become a coding issue
21:50:58  <planetmaker> which will not be before 0.6
21:50:59  <Mks> limit its to those that somehow are connected to a certain type
21:51:06  <planetmaker> there's no power plant :-P
21:51:12  <planetmaker> in FIRS
21:51:15  <Mks> well
21:51:18  <Mks> was in 0.3?
21:51:22  <planetmaker> yes
21:51:27  <planetmaker> well maybe 0.2
21:51:31  <planetmaker> 0.3 IIRC not anymore
21:51:37  <Mks> we played 0.3
21:51:41  <Mks> but ok no power plant
21:51:44  <Mks> but steel mill then
21:51:47  <Mks> that leads to iron ore
21:51:50  <Mks> and scrap metal
21:51:56  <Mks> and leeds to engineering supplies
21:52:00  <Mks> and so on
21:52:19  <planetmaker> yes
21:52:22  <Mks> but like no milk for in a coal ecenomy
21:52:26  <Mks> economy
21:52:33  <planetmaker> I know :-)
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21:52:48  <planetmaker> you could anyway separate firs quite easily in mining and in agriculture
21:53:19  <V453000> I expect those two as the first 2 economies :p
21:53:53  <planetmaker> possibly
21:54:12  <V453000> aaanyway, I am off :p
21:54:14  <V453000> gnight
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21:56:07  <olleman> oh planning stage
21:56:08  <olleman> lovely
21:56:17  <TheRisen> gn8 guys
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22:27:49  <olleman> !password
22:27:49  <PublicServer> olleman: august
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