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00:00:21 <PublicServer> <uliko> Haha, no worries about that then :) 00:00:32 <PublicServer> <Sylf> nope 00:00:45 *** madgerm2 has quit IRC 00:01:36 <PublicServer> <Sylf> highlight test... 00:01:43 <PublicServer> <uliko> You want to tackle the grain transfer? 00:01:54 <PublicServer> <Sylf> yeah, but not right now 00:01:56 <PublicServer> <Sylf> I'm like you 00:02:02 <PublicServer> <Sylf> I like building it locally first 00:02:26 <PublicServer> <uliko> :) 00:02:28 <PublicServer> <Sylf> I'll ask later if anyone's awake 00:03:10 <PublicServer> <uliko> Are you from the other side of the pond or just up late? 00:03:20 <PublicServer> <Sylf> I'm on the other side. 00:03:30 <PublicServer> <Sylf> One of very few on this side. 00:03:48 <PublicServer> <uliko> Nice :) 00:04:26 <PublicServer> *** Sylf has left the game (leaving) 00:04:27 <PublicServer> *** Game paused (number of players) 00:04:42 <PublicServer> <uliko> Cya tomorrow then 00:04:47 <Sylf> cya around 00:04:48 <PublicServer> *** uliko has left the game (leaving) 00:13:51 <PublicServer> *** made screenshot at 00025F2F: http://ps.openttdcoop.org/publicserver/webcam/00025F2F.png 00:22:59 *** ryx has quit IRC 00:25:32 *** roboboy has quit IRC 00:26:20 *** KenjiE20 has quit IRC 00:38:40 *** thgergo has quit IRC 00:39:43 <Sylf> !password 00:39:43 <PublicServer> Sylf: salves 00:39:54 <PublicServer> *** Sylf joined the game 01:05:11 <glevans2> !dl 01:05:12 <PublicServer> glevans2: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 01:05:28 <glevans2> !dl lin 01:05:28 <PublicServer> glevans2: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-linux-generic-i686.tar.bz2 01:10:53 *** ryx has joined #openttdcoop 01:31:14 <glevans2> !password 01:31:15 <PublicServer> glevans2: salves 01:31:40 <PublicServer> *** gevans2 joined the game 01:40:55 <PublicServer> *** Game unpaused (number of players) 01:40:58 <PublicServer> *** ryx^ joined the game 01:41:37 <ryx> trains running on it already? 01:43:52 <PublicServer> *** made screenshot at 00028713: http://ps.openttdcoop.org/publicserver/webcam/00028713.png 01:48:19 <PublicServer> *** ryx^ has left the game (leaving) 01:48:19 <PublicServer> *** Game paused (number of players) 01:48:24 <PublicServer> <Sylf> oh >_< 01:48:28 <PublicServer> <Sylf> I missed my chance 01:48:39 <ryx> were you building something? 01:48:45 <ryx> I just wanted a look at it 01:48:48 <Sylf> I wanted to build the transfer station 01:49:12 <ryx> (which one?) 01:49:25 <PublicServer> <Sylf> the only one left - southern grain transfer 01:49:26 <ryx> sorry, I'm barely awake, can't stay long enough for an entire station 01:49:33 <PublicServer> <gevans2> I can stop spectating if you need me to... 01:50:05 <ryx> not much left to do 01:50:21 <ryx> though the goods stations are still missing iirc 01:50:23 <PublicServer> <gevans2> I am still trying to adjust to the scope.... 01:50:25 <PublicServer> <Sylf> that'd be great, gevans 01:50:35 <PublicServer> *** gevans2 has joined company #1 01:50:35 <PublicServer> *** Game unpaused (number of players) 01:50:36 <ryx> scope? 01:50:52 <PublicServer> <gevans2> how large this thing is 01:50:59 <ryx> aah 01:51:06 <PublicServer> <Sylf> like the size of hubs and such? 01:51:18 <ryx> I especially like the inner ring of madness and its island of calm in the middle 01:51:37 *** pugi has quit IRC 01:51:39 <PublicServer> <gevans2> all of it...never designed anything this huge and complete 01:52:03 <ryx> and it's not even been two full days 01:52:09 <PublicServer> <Sylf> Welcome to insanity... it's an appropriate greeting here 01:52:15 <PublicServer> <gevans2> I have only ever done a bit here or there.... 01:52:46 <PublicServer> <gevans2> actually, I think that should become part of the greeting when joining the server 01:53:12 <PublicServer> <Sylf> hehehe 01:53:15 <ryx> oh, it's not in the irc topic anymore 01:53:22 <PublicServer> <Sylf> but it's in the irc topic, so that's good enough 01:53:28 <PublicServer> <Sylf> oh 01:53:46 <PublicServer> <Sylf> I guess we lost it when we added cargo distribution patch testing was put there 01:54:03 <ryx> put it on the message board 01:54:09 <PublicServer> <gevans2> maybe it's supposed to be understood 01:54:34 <ryx> gevans2: go have a look at prozone game 13! 01:54:46 <ryx> you can get it from the archives 01:54:49 <PublicServer> <Sylf> ryx, no! Don't scare him away 01:55:22 <ryx> errm ok, maybe not 01:55:24 <PublicServer> <gevans2> not easily scared, and if I didn't like challenges, I wouldn't be here trying to learn 01:55:29 <PublicServer> <Sylf> :p 01:55:39 <PublicServer> <Sylf> just playing with ya 01:56:03 <PublicServer> <gevans2> where are you working on the map Sylf? 01:56:43 <PublicServer> <Sylf> I'm around INNER SOUTHERN HUB 01:56:51 <PublicServer> <gevans2> ok 01:56:58 <PublicServer> <Sylf> There's a sign that says !Build Pick up please! 01:57:12 <PublicServer> <Sylf> So I'm building the "pick up" station 01:57:34 <PublicServer> <gevans2> ahh, so the lines leading up there earlier, but they just stopped... 01:58:48 <PublicServer> <Sylf> I already saved this game locally earlier, and built this station off line 01:58:52 <PublicServer> *** made screenshot at 0002F106: http://ps.openttdcoop.org/publicserver/webcam/0002F106.png 01:59:18 <PublicServer> <gevans2> actually not a terrible idea... 02:00:47 <PublicServer> <gevans2> how long have you been playing openttd Sylf? 02:01:14 <PublicServer> <Sylf> since this april 02:01:33 <PublicServer> <Sylf> I happen to run across the announcement for version 1.0 02:01:42 <PublicServer> <Sylf> on slashdot 02:02:25 <PublicServer> <gevans2> I have been tinkering with it since about 6.3....but not seriously until recently... 02:02:41 <PublicServer> <gevans2> or 0.6.3 02:03:24 <PublicServer> <Sylf> that should do it for the lines 02:03:27 <PublicServer> <Sylf> now the signals 02:06:55 <PublicServer> <Sylf> which side of the sea are you from, glevans? 02:07:08 <PublicServer> <gevans2> USA side 02:07:22 <PublicServer> <Sylf> \o/ finally 02:07:48 <PublicServer> <gevans2> rofl, I remember you made a comment about that earlier... 02:10:27 <PublicServer> <Sylf> I think that's the end of the basic building 02:11:18 <PublicServer> <Sylf> we can start hauling stuff now 02:12:15 <PublicServer> <gevans2> Where are you at in the states Sylf? 02:12:31 <PublicServer> <gevans2> I am in north Texas, Fort worth... 02:12:33 <PublicServer> <Sylf> Midwest - kansas 02:13:04 <PublicServer> <gevans2> so same time zone 02:13:10 <PublicServer> <Sylf> yup 02:13:52 <PublicServer> *** made screenshot at 0002CB0C: http://ps.openttdcoop.org/publicserver/webcam/0002CB0C.png 02:14:10 <PublicServer> <gevans2> hate to be a party crasher, but my workday starts in about 7 hours, and I need some sleep... 02:14:20 <PublicServer> <Sylf> ok 02:14:26 <PublicServer> <Sylf> that's an early shift 02:14:48 <PublicServer> <Sylf> g'night 02:14:50 <PublicServer> <Sylf> see ya around 02:14:56 <PublicServer> <gevans2> it's a weird shift, but whatever...never pays enough... 02:15:10 <PublicServer> <gevans2> night 02:15:24 <PublicServer> *** Sylf has joined spectators 02:15:24 <PublicServer> *** Game paused (number of players) 02:15:37 <PublicServer> *** Sylf has joined company #1 02:15:39 <PublicServer> *** Game unpaused (number of players) 02:15:49 <PublicServer> *** gevans2 has left the game (leaving) 02:15:50 <PublicServer> *** Game paused (number of players) 02:16:01 <glevans2> night all 02:16:02 <PublicServer> *** Sylf has joined spectators 02:28:52 <PublicServer> *** made screenshot at 0002E869: http://ps.openttdcoop.org/publicserver/webcam/0002E869.png 02:50:21 *** davis has quit IRC 03:18:26 *** Nite has joined #openttdcoop 03:19:51 <Nite> Hi 03:20:06 <Nite> is there an extra IRC for the prozone? 03:21:55 <Nite> !password 03:21:56 <PublicServer> Nite: scowls 03:22:08 <PublicServer> *** Nite joined the game 03:23:52 <PublicServer> *** Nite has left the game (leaving) 03:24:07 *** Nite has quit IRC 03:28:44 *** Nite_ has joined #openttdcoop 03:36:28 *** Nite_ has joined #openttdcoop 03:37:23 *** Nite_ has quit IRC 05:10:39 *** Webster has joined #openttdcoop 05:10:39 *** ChanServ sets mode: +o Webster 05:19:53 *** elmz has joined #openttdcoop 13:25:38 *** Webster has joined #openttdcoop 13:25:38 *** ChanServ sets mode: +o Webster 13:25:42 <PublicServer> <Robinb> lucky for some. Mine was a final year project 13:26:04 <PublicServer> <sharpy> what did you study? 13:26:14 <PublicServer> <uliko> Same, last year no courses or anything, just your master thesis or whatever the english word for it is 13:26:24 <PublicServer> <Robinb> Whilst some had a dissertation to write and that was it, my course had to build a decent program and do the same dissertation... 13:26:26 <PublicServer> <sharpy> yeah thesis 13:26:37 *** avdg has joined #openttdcoop 13:26:39 <PublicServer> <sharpy> what did you take? 13:26:44 <PublicServer> <Robinb> computing (programming) 13:26:48 <PublicServer> <sharpy> ah 13:26:53 <PublicServer> <sharpy> fair enough 13:27:06 *** kreda has quit IRC 13:27:21 <PublicServer> <uliko> Anyway, time for a haircut and a nice pizza 13:27:24 <PublicServer> <uliko> Cya guys later 13:27:30 <PublicServer> <sharpy> laters 13:27:36 <PublicServer> *** uliko has joined spectators 13:27:38 <PublicServer> <Robinb> c ya 13:27:48 <PublicServer> <uliko> 200 trains when I get back, ok? :p 13:27:55 <PublicServer> *** avdg joined the game 13:27:59 <Mks> !password 13:27:59 <PublicServer> Mks: dearth 13:28:02 <PublicServer> <sharpy> lol 13:28:05 <PublicServer> <sharpy> we'll see 13:28:10 <PublicServer> <sharpy> hey v 13:28:12 <PublicServer> *** Mks joined the game 13:28:16 <PublicServer> <sharpy> sorry avdg 13:28:26 <PublicServer> <avdg> ? 13:28:33 <PublicServer> <sharpy> i meant to say hey avdg 13:28:41 <PublicServer> <sharpy> for somereson i said v 13:28:41 <PublicServer> <avdg> :p 13:28:56 <PublicServer> *** made screenshot at 0000C0BC: http://ps.openttdcoop.org/publicserver/webcam/0000C0BC.png 13:28:57 <PublicServer> * avdg doesn't really care about that :) 13:29:05 <PublicServer> <sharpy> good :) 13:29:11 <PublicServer> <Mks> ohhh the network is complete 13:29:18 <PublicServer> <avdg> well, lets have some fun :p 13:29:20 <PublicServer> <sharpy> add farms! 13:29:39 <PublicServer> <Mks> well there is one farm thats not connected 13:29:46 <PublicServer> <sharpy> :D 13:29:48 <PublicServer> <ryx> don't we need separate goods pickups and drops? 13:30:02 <PublicServer> <Mks> V said NO 13:30:08 <PublicServer> <Mks> the goods trains don't full load 13:30:14 <PublicServer> <sharpy> don't think so, i think we need towns by the grain drops 13:31:04 <PublicServer> <avdg> nice game boys 13:31:46 <PublicServer> <ryx> umm 13:31:55 <PublicServer> <sharpy> what have you done 13:31:59 <PublicServer> <sharpy> or someone 13:32:01 <PublicServer> <Mks> hehe 13:32:01 <PublicServer> <Mks> me 13:32:07 <PublicServer> <ryx> what the 13:32:13 <PublicServer> <sharpy> good job ;) 13:32:29 <PublicServer> <sharpy> gotta ask, why?! 13:32:31 <PublicServer> <ryx> I saw a message about a failed bribe 13:32:39 <PublicServer> <Mks> mm 13:32:41 <PublicServer> <Mks> didn't mean to 13:32:50 <Ammler> http://ps.openttdcoop.org/publicserver/webcam/0000C0BC.png <-- don't use non railtype track sets anymore 13:33:00 <PublicServer> *** Intexon has joined spectators 13:33:08 <Ammler> those are ugly with bridges 13:33:10 <PublicServer> <sharpy> were you trying to gain favor from the town? 13:33:36 <PublicServer> <Mks> yes 13:33:38 <Robinb> k, soz 13:34:07 <PublicServer> <avdg> yay, missing signals 13:34:23 <PublicServer> <Robinb> huh... I'm using different graphics.... brb 13:34:33 <PublicServer> *** Robinb has left the game (leaving) 13:34:37 <PublicServer> <ryx> what happens after a failed bribe? 13:34:54 <PublicServer> <Mks> mmm 13:34:56 <PublicServer> <avdg> 1 or ,5 year punishement 13:35:00 <PublicServer> <Mks> wait 6 months or so and try again 13:35:06 <PublicServer> <Mks> maybe 1 year 13:35:08 <PublicServer> <avdg> donno 13:35:19 <PublicServer> <ryx> punishment as in? horrible ratings? 13:35:20 <PublicServer> <avdg> just sit back and wait :p 13:35:23 <PublicServer> <Mks> mmm 13:35:29 <PublicServer> <Mks> Ammler ? 13:35:30 <Robinb> !password 13:35:30 <PublicServer> Robinb: rudely 13:35:32 <PublicServer> <Mks> V54300 ? 13:35:36 <PublicServer> <avdg> no, you are just not allowed to do any action 13:35:48 <PublicServer> *** Robinb joined the game 13:35:52 <PublicServer> <avdg> and rating drops 13:35:59 <Ammler> Mks: check the red bridge 13:36:22 <PublicServer> <Mks> Ammler can you found 2 towns? 13:36:25 <Ammler> it has mix of to different styles 13:36:38 <Ammler> two* 13:36:41 <PublicServer> <Mks> the red bridge? 13:36:52 <PublicServer> <Mks> yeah two of the stations are to far away from a town to fix the goods drop 13:36:57 <Ammler> well, you highlighted me, I thought because of that :-) 13:37:32 <PublicServer> <Mks> no I wanted you to build two towns 13:37:38 <PublicServer> <Mks> its disabled so you have to rcon and do it 13:37:48 <Ammler> that you didn't mention on the highlight :-P 13:38:02 <Ammler> tell me how... 13:38:12 <PublicServer> <Mks> mm aren't you the admin :P 13:38:18 <Ammler> are you sure, this is possible on a running game? 13:38:23 <PublicServer> <Mks> well rcon the setting so we can found a town 13:38:25 <PublicServer> <Mks> well 13:38:32 <Ammler> tell me the setting... 13:38:34 <PublicServer> <Mks> you can have it enabled in advanced settings 13:38:38 <PublicServer> <Mks> so should be possible 13:38:40 <Ammler> !rcon list_settings town 13:38:40 <PublicServer> Ammler: All settings with their current value: 13:38:40 <PublicServer> Ammler: difficulty.number_towns = 0 13:38:40 <PublicServer> Ammler: difficulty.town_council_tolerance = 0 13:38:40 <PublicServer> Ammler: game_creation.town_name = 21 13:38:40 <PublicServer> Ammler: economy.town_layout = 2 13:38:42 <PublicServer> Ammler: economy.allow_town_roads = off 13:38:42 <PublicServer> Ammler: economy.found_town = 0 13:38:44 <PublicServer> Ammler: economy.allow_town_level_crossings = on 13:38:44 <PublicServer> Ammler: construction.road_stop_on_town_road = on 13:38:46 <PublicServer> Ammler: economy.multiple_industry_per_town = on 13:38:46 <PublicServer> Ammler: you have 7 more messages 13:38:57 <Ammler> !rcon set economy.found_town 1 13:39:06 <Ammler> are you able to build town now? 13:39:09 <PublicServer> <Mks> ohh its enabled 13:39:17 <PublicServer> <Mks> yes 13:39:22 <PublicServer> <avdg> now yes 13:39:23 <Ammler> !rcon set economy.found_town 0 13:39:44 <PublicServer> <Mks> now the question is where not to close to station is good I guess 13:39:50 <PublicServer> <Mks> in case it needs expansion 13:40:13 <Ammler> btw. can't you grow a town with tunnels to the place you need? 13:40:16 <PublicServer> <Mks> can't found anymore 13:40:24 <PublicServer> <Mks> well they are quite far away 13:40:26 <PublicServer> <Mks> like 120 tiles 13:40:41 <Ammler> tunnel length should not be limited... 13:40:51 <PublicServer> <Mks> water in the way 13:40:51 <PublicServer> <avdg> indeed, its not 13:40:57 <PublicServer> <ryx> I'll try 13:41:00 <PublicServer> <Mks> the problem is 13:41:03 <PublicServer> <avdg> bridges however have limited lenght 13:41:05 <PublicServer> <Mks> you probarbly won' 13:41:07 <PublicServer> <Mks> 13:41:21 <PublicServer> <Mks> won't get goods acceptance at the end of the tunnel anyway 13:41:33 <PublicServer> <avdg> mks: grow the city 13:41:38 <Ammler> well, ping me or another op if you need again to fund towns... 13:41:54 <Ammler> I think, we should not keep that enabled, dunno 13:41:58 <PublicServer> <Mks> you mean we should try to grow one first? 13:42:00 <PublicServer> <Mks> yes ofc 13:42:06 <PublicServer> <Mks> more like found two towns then remove it 13:42:23 <PublicServer> <Mks> mm it doesn't need to be that close to the station 13:42:31 <PublicServer> <Mks> remeber station spread is 64 13:42:53 <PublicServer> <avdg> well, you cal also make the city too big :p 13:43:11 <PublicServer> <avdg> bit hard to remove it again, but in the end a lot easier than waiting 13:43:29 <PublicServer> <Mks> yeah founding two towns is the fast and easiest way :P 13:43:56 <PublicServer> *** made screenshot at 000057B0: http://ps.openttdcoop.org/publicserver/webcam/000057B0.png 13:44:14 <Ammler> how many towns did you fund? 13:44:21 <PublicServer> <Mks> none yet 13:44:51 <PublicServer> <Mks> you removed it before had time to found :) 13:45:07 <PublicServer> * avdg just prays no1 will abuse the new town option :p 13:45:13 *** Sylf_mobile has joined #openttdcoop 13:45:17 <PublicServer> <Mks> well 13:45:35 <PublicServer> <Mks> found two then let ammler remove it or mm he found them himself and then remove when done 13:46:14 <Ammler> !rcon set economy.found_town 1 13:46:23 <PublicServer> <Mks> mmm 13:46:29 <PublicServer> <Mks> move that tunnel a bit further way 13:46:29 <PublicServer> *** sharpy has left the game (connection lost) 13:46:42 <PublicServer> <ryx> k 13:46:54 <PublicServer> <Robinb> hey, if someone get a spare moment, I could use some advise of rejoining to a sideline 13:47:12 <PublicServer> <Mks> like there 13:47:20 <PublicServer> <ryx> yeah 13:47:27 <PublicServer> <Mks> not so big height diffrence then 13:47:38 <PublicServer> <ryx> now we need some growth 13:47:49 <Ammler> !rcon set town_growth 13:47:49 <PublicServer> Ammler: CmdBuildLongRoad Mks date:2107-01-08 tile:00005BCF p1:00005BD4 p2:00000001 text: price:710 13:47:49 <PublicServer> Ammler: 'town_growth' is an unknown setting. 13:48:00 <Ammler> !rcon list_settings growth 13:48:00 <PublicServer> Ammler: All settings with their current value: 13:48:00 <PublicServer> Ammler: economy.town_growth_rate = 1 13:48:00 <PublicServer> Ammler: Use 'setting' command to change a value 13:48:09 <PublicServer> <avdg> -_- people should learn how to build presignals again 13:48:14 <Ammler> !rcon set town_growth_rate 4 13:48:20 <Ammler> growth rate is 4 :-) 13:48:32 <PublicServer> <Mks> ohhh 13:48:34 <PublicServer> <ryx> airport? 13:48:44 <PublicServer> <Mks> no 13:48:46 <PublicServer> <Mks> busses 13:48:49 <PublicServer> <Mks> or 13:48:51 <PublicServer> <Mks> tram 13:48:59 <PublicServer> <Mks> like 4-5 stations in a loop 13:49:01 <Ammler> around 3 stations is best 13:49:21 <PublicServer> <ryx> ah yes, I'm thinking way too complicated 13:49:23 <PublicServer> <Mks> you need mm 5 for maximum growth I heard? 13:49:27 <Ammler> or more, just be sure, every stations has very good rating 13:49:43 <PublicServer> <ryx> tram?x 13:49:47 <PublicServer> <ryx> a 13:49:51 <PublicServer> <ryx> aww 13:49:58 <PublicServer> <Mks> its not tram 13:49:59 <Ammler> (don't full load) 13:50:02 <PublicServer> <Mks> its busses 13:50:16 <PublicServer> <Mks> well cable busses 13:51:26 *** sharpy has quit IRC 13:52:49 <PublicServer> <ryx> heh, this is individualized passanger service 13:52:55 <PublicServer> <ryx> one passanger per tram 13:52:59 <PublicServer> <Mks> hehe 13:53:02 <PublicServer> <Mks> they are quite large 13:53:04 <PublicServer> <Robinb> lol 13:53:06 <PublicServer> <Mks> 145 pax per bus 13:53:11 <PublicServer> <ryx> wow 13:54:38 <PublicServer> <Mks> robinB wanted to ask something? 13:55:04 <PublicServer> <Robinb> Trying to work out a decent enterence from side station to sideline 13:55:06 <PublicServer> <Mks> ' 13:55:24 <PublicServer> <Robinb> without making it messy, but I seem to be failing at that quite well :P 13:55:42 <PublicServer> <Robinb> near to !can I join to these? (although I've tried something else since then) 13:56:27 <PublicServer> <Mks> what do you want to join? 13:57:20 <PublicServer> <Robinb> Nuntown station(s) to the side line near it 13:57:20 <Ammler> fund buildings does also boost, doesn't? 13:57:24 <PublicServer> <Mks> ahhh 13:57:28 <PublicServer> <Mks> yeah 13:57:30 <PublicServer> <Mks> but 13:57:37 <PublicServer> <Mks> you can only do it like every 3rd month or so 13:57:55 <Ammler> you can do more, it just might not have effect every click :-) 13:58:17 <PublicServer> <Mks> robinb: well the exit should work fine? 13:58:25 <PublicServer> <Mks> I know there is no limit on how much you can do it 13:58:34 <PublicServer> <Mks> it only helps like every 2nd month or something thought 13:58:44 <PublicServer> <ryx> first house 13:58:55 *** roboboy has joined #openttdcoop 13:58:56 <PublicServer> *** made screenshot at 00004980: http://ps.openttdcoop.org/publicserver/webcam/00004980.png 13:59:35 <PublicServer> <Mks> well it should work I guess 13:59:37 <PublicServer> <Robinb> so if I do the pirority joins, would this be acceptable? 13:59:40 <PublicServer> <Mks> you need to build prios thought 13:59:47 <PublicServer> <Mks> yes 13:59:50 <PublicServer> <Robinb> ok, cheers 14:00:25 <PublicServer> <Mks> ryx: do you think that house accepts goods? 14:00:36 <PublicServer> <ryx> no 14:00:53 <PublicServer> <ryx> it accepts 3/8 passangers and 1/8 mail 14:00:57 <PublicServer> <Mks> hehe 14:02:18 <PublicServer> <Mks> 2 houses now :) 14:03:22 <PublicServer> <ryx> I should have connected the bridge more in the middle 14:03:42 <PublicServer> <Mks> well maybe but 14:03:48 <PublicServer> <Mks> we need a curved bridge :P 14:03:59 <PublicServer> <Mks> should work anyway might take a bit longer 14:04:03 <PublicServer> <Mks> if it now ever works 14:04:13 <PublicServer> <ryx> yeah 14:05:39 <PublicServer> * avdg wants to give the busses a waitingtime 14:06:04 <PublicServer> *** Amm1er joined the game 14:06:08 <PublicServer> <Mks> is that even possible? 14:06:14 <PublicServer> <avdg> may I touch it? 14:06:16 <PublicServer> <ryx> of course, timetable 14:06:20 <PublicServer> <Mks> ahh 14:06:26 <PublicServer> <Mks> well make a short wait then 14:06:28 <PublicServer> <ryx> you can table parts of it 14:06:34 <PublicServer> <avdg> it improves a bit the rating 14:06:38 <PublicServer> <Mks> well 14:06:48 <PublicServer> <Mks> I don't think town will grow any faster really 14:06:54 <PublicServer> <Mks> 2 busses should be enough acually 14:07:34 <PublicServer> <Amm1er> not really used the center of the town :-) 14:07:54 <PublicServer> <ryx> I know 14:08:15 <PublicServer> <ryx> I could have terraformed the lake a bt 14:09:26 <PublicServer> <Mks> thats 1 tile to far :P 14:09:42 <PublicServer> <Amm1er> can't you go over? 14:09:44 <PublicServer> <ryx> I would have 14:09:50 <PublicServer> <ryx> yup 14:10:15 <PublicServer> <ryx> what? 14:10:49 <PublicServer> <ryx> heh 14:11:02 <PublicServer> <avdg> these busses does me think at the banned trollies in the citie where I life -_- *misses them* 14:11:34 <PublicServer> <ryx> insta-house 14:11:40 <PublicServer> <Mks> hehe 14:11:44 <PublicServer> <Mks> but still small house 14:11:55 <hylje> enjoy your lack of trolley buses 14:12:00 <PublicServer> <avdg> :) 14:12:08 <PublicServer> <avdg> gent without trollies, kinda boring 14:12:23 <PublicServer> <avdg> but whatever, they have big plans for new tramtracks 14:12:41 <PublicServer> <Mks> if you plan to acually let busses go there build others to go there 14:12:54 <PublicServer> <ryx> of course 14:13:22 <PublicServer> <Amm1er> nice trolleybuses 14:13:57 <PublicServer> *** made screenshot at 000055CF: http://ps.openttdcoop.org/publicserver/webcam/000055CF.png 14:17:07 <PublicServer> <ryx> heh, now all the hoses are at the new spot and all the offices at the center 14:19:26 <PublicServer> <Mks> ye 14:19:42 <PublicServer> <Mks> the problem is to get the offices at the new location 14:19:59 <PublicServer> <ryx> it'll just take a while 14:20:01 <PublicServer> <Amm1er> the hq? 14:20:18 <PublicServer> <ryx> no, big buildings 14:20:44 *** sharpy has joined #openttdcoop 14:20:44 <PublicServer> <ryx> oO 14:20:59 <sharpy> !password 14:20:59 <PublicServer> sharpy: puffed 14:21:10 <PublicServer> *** uliko has left the game (connection lost) 14:21:16 <PublicServer> <Amm1er> no goods either 14:21:17 <PublicServer> *** sharpy joined the game 14:21:56 <PublicServer> <ryx> theere we go 14:22:00 <PublicServer> <ryx> 2/8 goods 14:22:14 <PublicServer> <Amm1er> hehe 14:22:38 <PublicServer> <ryx> an observatorium 14:22:40 <PublicServer> <sharpy> aaaah classic tricks :) 14:22:42 <PublicServer> <Amm1er> much more fun then founding a town, isn't? 14:22:44 <PublicServer> <ryx> yup 14:24:53 *** slaca has joined #openttdcoop 14:25:42 <slaca> !password 14:25:42 <PublicServer> slaca: puffed 14:25:56 <PublicServer> <slaca> hi 14:25:56 <PublicServer> *** slaca joined the game 14:26:00 <PublicServer> <avdg> hey 14:26:02 <PublicServer> <sharpy> heya 14:26:07 <PublicServer> <ryx> hy 14:26:18 <PublicServer> <Mks> well more fun maybe but 14:26:20 <PublicServer> <Mks> does it work? :) 14:26:35 <PublicServer> <Amm1er> we have 2/8 :-P 14:26:43 <PublicServer> <ryx> eventually 14:26:47 <PublicServer> <Mks> we need 8/8 to be able to deliver goods? 14:26:53 <PublicServer> <Amm1er> yes 14:27:03 <PublicServer> <avdg> ls transfer east has only 2% rating wtf :p 14:27:23 <PublicServer> <Mks> need more trains 14:27:35 <PublicServer> <avdg> really? :p 14:27:50 <PublicServer> <Mks> build some LS trains 14:27:58 <PublicServer> <avdg> :) 14:28:57 <PublicServer> *** made screenshot at 00004981: http://ps.openttdcoop.org/publicserver/webcam/00004981.png 14:29:12 <PublicServer> <avdg> grain may also have more trains 14:29:19 <PublicServer> <avdg> where is the injector? 14:29:21 <PublicServer> <Mks> you added LS trains avdg? 14:29:27 <PublicServer> <avdg> nope 14:29:33 <PublicServer> <avdg> can't find the injector :p 14:29:39 <PublicServer> <Mks> I found the LS one 14:29:42 <PublicServer> <Mks> sign at it 14:29:55 <PublicServer> <sharpy> why do i have catch the pigeon stuck in my head?! 14:30:54 <PublicServer> <Mks> whats up with that stupid injector :P 14:30:56 <PublicServer> <Mks> its 14:31:02 <PublicServer> <Mks> TIMer on it :P 14:31:16 <PublicServer> <avdg> :) 14:31:22 <PublicServer> <avdg> not mine 14:31:32 <PublicServer> <Mks> quite long timer as well 14:31:47 <PublicServer> <Robinb> going for lunch, I've watched my new trains do a circuit and everything seems fine 14:31:47 <PublicServer> <Mks> a well 14:31:49 <PublicServer> <ryx> a steam-powered timer... 14:31:51 <PublicServer> <Mks> built a bunch of trains 14:31:56 <PublicServer> <Mks> should be added sooner or later 14:32:13 <PublicServer> <Mks> nice :) 14:32:24 <PublicServer> <Mks> my bet is its V who build the timer 14:32:44 <PublicServer> <avdg> well, at least there is some balance :) 14:32:50 <PublicServer> <sharpy> stops people waving 14:32:52 <PublicServer> *** Robinb has joined spectators 14:33:00 <PublicServer> <avdg> except when there is jam 14:33:06 <PublicServer> <sharpy> tis true 14:33:18 <PublicServer> <Mks> well the trains alrdy wave 14:33:26 <PublicServer> <avdg> its hard to block that 14:33:28 <PublicServer> <Mks> like tons at tonce at 1 LV drop then nothing 14:33:48 <PublicServer> *** Robinb has joined company #1 14:33:50 *** roboboy has quit IRC 14:33:52 <PublicServer> <sharpy> once the inner network becomes busier we'll see that iron out a bit i think 14:34:04 <PublicServer> <Mks> yeah it will be fin 14:34:06 <PublicServer> <Mks> sometime 14:34:16 <PublicServer> <avdg> yay, more goods 14:34:25 <PublicServer> <avdg> ls drop 1 14:34:42 <PublicServer> *** Robinb has joined spectators 14:38:20 <PublicServer> <Mks> mm still no goods 14:38:22 <PublicServer> <Mks> also 14:38:25 <PublicServer> <Mks> if it works 14:38:29 <PublicServer> <Mks> before adding goods trains 14:38:36 <PublicServer> <Mks> need to do the same at the other station 14:39:02 <PublicServer> <ryx> meh 14:39:11 <PublicServer> <sharpy> i'll do it at other station 14:39:21 <PublicServer> <Mks> ok 14:39:25 <PublicServer> <Mks> from nadingham 14:39:31 <PublicServer> <sharpy> yeah 14:39:37 <PublicServer> <sharpy> its an old city builder trick :p 14:40:07 <PublicServer> <Amm1er> the core city is too big, isn't? 14:40:29 <PublicServer> <sharpy> what you mean? 14:40:32 <PublicServer> <Mks> well could just delete som road and build a bridge? 14:40:38 <PublicServer> <Mks> from center 14:40:42 <PublicServer> <Amm1er> it has still too much free space for the office towers 14:40:55 <PublicServer> <Mks> like that 14:41:05 <PublicServer> <Mks> well 14:41:10 <PublicServer> <Mks> could delete parts of the town 14:41:12 <PublicServer> <Mks> but 14:41:17 <PublicServer> <Mks> should work anyway town isn't that big 14:41:38 <PublicServer> <Mks> build 1 long bridge instead :) 14:41:47 <PublicServer> <sharpy> i will 14:41:53 <PublicServer> <sharpy> just getting the line 14:42:00 <PublicServer> <Mks> 100 tiles is max lenght 14:42:06 <PublicServer> <sharpy> ang height 14:42:12 <PublicServer> *** Robinb has joined company #1 14:42:22 <PublicServer> <Mks> ahh 14:42:36 <PublicServer> <Mks> well that lenght should work fine 14:42:49 <PublicServer> <Mks> build some roads there at the end and mm close enough to station 14:42:51 <PublicServer> *** Intexon has joined company #1 14:42:55 <PublicServer> *** slaca has left the game (leaving) 14:43:01 <PublicServer> <sharpy> yes i have done city building :) 14:43:10 <PublicServer> <ryx> heh, our finances are quite negative lately 14:43:18 <PublicServer> <Mks> ohh wow 14:43:31 <PublicServer> <Mks> mm we don't have that much income yet it seems 14:43:37 <PublicServer> <sharpy> new vehicals do that 14:43:42 <PublicServer> <ryx> sure 14:43:46 <PublicServer> *** Intexon has joined spectators 14:43:50 <PublicServer> <Amm1er> pushing around 100 times "building new buildings" seems not to help :-) 14:43:57 <PublicServer> *** made screenshot at 00035A3A: http://ps.openttdcoop.org/publicserver/webcam/00035A3A.png 14:44:00 <PublicServer> <Mks> mm train brdige? :P 14:44:06 <PublicServer> <sharpy> only needs to be done once a month 14:44:06 <PublicServer> <Mks> don't think that will work 14:44:08 <PublicServer> <sharpy> HA 14:44:26 <PublicServer> <sharpy> auto pilot :p 14:44:34 <PublicServer> <Mks> hehe 14:45:12 <PublicServer> <Robinb> Nentown Farms - I'm currently servicing one but the other is in the 64 tile catchment area, can I play about extending the station or should I build a new one? 14:45:31 <PublicServer> <Mks> build a new 14:45:37 <PublicServer> <Robinb> and my "play around" I mean design 14:45:51 <PublicServer> <Robinb> k 14:45:53 <PublicServer> <Mks> or well move the station to the middle of the two 14:46:05 <PublicServer> <Mks> guess that could be acceptable also 14:46:13 <PublicServer> <ryx> they're rather close 14:46:45 <PublicServer> <ryx> but it's somehwat stretching it 14:46:51 <PublicServer> <ryx> i think a new one is preferred 14:46:54 <PublicServer> <Mks> yeah 14:47:16 <PublicServer> <Mks> mostly they prefer new station + if it acaully goes up in high production its better to have two 14:47:54 <Robinb> fair point. CAn I re-use the connections I made or should I add new connections to the line? 14:48:05 <PublicServer> <Mks> you can reuse them I guess 14:48:56 <PublicServer> <sharpy> come on the farms 14:49:14 <PublicServer> <Amm1er> no numbers for the hubs? 14:49:35 <PublicServer> <Mks> well they have names? like GR N HUB`? 14:49:54 <PublicServer> <Mks> well the MSH connections doesn't 14:49:58 <PublicServer> * avdg read 'green hub' 14:50:37 *** TheRisen has joined #openttdcoop 14:50:43 <TheRisen> hi there 14:50:45 <TheRisen> !password 14:50:45 <PublicServer> TheRisen: mimics 14:50:53 <PublicServer> <avdg> hey 14:51:04 <PublicServer> *** TheRisen joined the game 14:51:07 <PublicServer> <Robinb> hey 14:51:25 <PublicServer> <TheRisen> hi there 14:51:37 <PublicServer> <sharpy> howdy 14:54:22 <PublicServer> <ryx> I'm not a citybuilder, but maybe we build the expansion too big. Maybe there isn't enough pressure for larger buildings 14:54:47 <PublicServer> <sharpy> i'm thinking the town itself isn't quite big enough yet 14:54:57 <PublicServer> <avdg> bigger buildings only comes from bigger cities 14:55:11 <PublicServer> <Mks> well the town its quite big I think 14:55:33 <PublicServer> <sharpy> if 4000 isn't doing it then we need to grow 14:55:39 <PublicServer> <sharpy> or just found a new city 14:56:15 <PublicServer> <avdg> :p 14:56:22 *** kreda has joined #openttdcoop 14:56:32 <PublicServer> <Amm1er> can you fund a town to existing houses? 14:56:44 <PublicServer> <sharpy> not sure 14:57:00 <PublicServer> <sharpy> never seen it done before so can't say 14:57:17 <PublicServer> <Amm1er> doesn't work :-) 14:57:29 <PublicServer> <sharpy> LOL 14:57:31 <PublicServer> <Mks> well 14:57:33 <PublicServer> <Mks> 0 pop town 14:57:38 <PublicServer> <Mks> if build seperate roads 14:57:42 <PublicServer> <sharpy> can we remove it? 14:57:56 <PublicServer> <Mks> don't think so 14:57:58 <PublicServer> <Mks> but 14:58:02 <PublicServer> <Mks> can make that 0 pop town grow 14:58:22 <PublicServer> <Mks> but 14:58:25 <PublicServer> *** sharpy has left the game (connection lost) 14:58:29 <PublicServer> <Mks> you can't connect it to the other town really 14:58:36 <PublicServer> <Mks> make separete roads for it 14:58:57 <ryx> what are you discussing? 14:58:57 <PublicServer> *** made screenshot at 000074AE: http://ps.openttdcoop.org/publicserver/webcam/000074AE.png 14:59:09 <PublicServer> <Mks> well ammler founded a town 14:59:13 <PublicServer> <Mks> inside the other town :) 14:59:15 <PublicServer> <Amm1er> :-) 14:59:17 <PublicServer> <Mks> 0 pop 14:59:37 <PublicServer> <ryx> oO 14:59:55 <sharpy> !password 14:59:55 <PublicServer> sharpy: burner 15:00:17 <PublicServer> *** sharpy joined the game 15:00:33 <PublicServer> <avdg> income doubled :o 15:02:03 <PublicServer> <Mks> erhum don't grow the town to much 15:02:10 <PublicServer> <Mks> nadingham I mean 15:02:28 <PublicServer> <sharpy> dw, i just want there favor for a bus route i'm proposing :) 15:03:09 <Sylf_mobile> have you funded buildings for the 0 pop town? 15:04:05 <PublicServer> <Amm1er> I got other town layout 15:04:11 <PublicServer> <Amm1er> road* 15:04:58 <PublicServer> <Amm1er> ah, this is trolley tracks :-) 15:05:47 <PublicServer> <ryx> looks to me like the briges don't work as well as I thought 15:05:59 <PublicServer> <ryx> adding roads to Redingstone makes it grow to offices really fast 15:06:17 <PublicServer> <ryx> but no offices beyond the bridges 15:07:07 <PublicServer> <ryx> even the observatory disappeared 15:07:41 <PublicServer> <Amm1er> possible to remove a town again? 15:07:51 <PublicServer> <avdg> nope, I bet not 15:08:09 <PublicServer> <Amm1er> how much? 15:08:09 <PublicServer> <ryx> YOU BROKE IT! :p 15:08:21 <PublicServer> *** sharpy has left the game (connection lost) 15:08:37 <PublicServer> <avdg> sharpy broke it (his connection) 15:09:13 <PublicServer> <ryx> I'm still just kidding 15:09:20 <PublicServer> <avdg> :p 15:09:26 <PublicServer> <ryx> ah, I'm sloow, I got it 15:11:34 <PublicServer> <Mks> the problem I think is its so far from the town center 15:11:52 <PublicServer> <Mks> so noone wants to live there 15:11:55 <PublicServer> <Mks> except the poor 15:11:57 <PublicServer> <Amm1er> yep ttrs has no groods houses for suburban 15:11:59 <PublicServer> <Mks> who can't afford the middle 15:12:03 <PublicServer> <Amm1er> might work with default hauses 15:12:10 <PublicServer> <avdg> was always the case, so far I know 15:12:28 <PublicServer> <ryx> I always thought town center distance was measured in road pieces, where bridges count as 1 15:12:52 <PublicServer> <avdg> the buildings are build in "circles" 15:12:54 <PublicServer> <Mks> no its in tiles I think 15:13:00 <PublicServer> <Mks> from the center of the town 15:13:06 <PublicServer> <avdg> growth is just by adding roads 15:13:12 <PublicServer> <Amm1er> that is why all tt towns are so ugly blobs 15:13:34 <PublicServer> <avdg> try to build a big city in a scenario 15:13:41 <PublicServer> <avdg> you will see that a city has layers 15:13:47 <PublicServer> <ryx> the newgrf can influence where offices are placed? 15:13:53 <PublicServer> <avdg> I think that is the cause of the problem 15:13:56 <PublicServer> <Amm1er> yes, of course 15:13:57 <PublicServer> *** made screenshot at 000055A9: http://ps.openttdcoop.org/publicserver/webcam/000055A9.png 15:14:49 <PublicServer> <Amm1er> hmm, someone grow the corse town? 15:15:01 *** slaca has quit IRC 15:15:13 <PublicServer> <ryx> how? 15:16:05 *** sharpy has quit IRC 15:17:06 *** ODM has joined #openttdcoop 15:17:06 *** ChanServ sets mode: +o ODM 15:17:07 <PublicServer> <Mks> corse town? 15:17:21 <PublicServer> <avdg> cursed source, you mean 15:17:25 <PublicServer> <Amm1er> -s 15:17:28 <PublicServer> <ryx> I rebuilt all stations, which means now they stand on Wrindingham soil 15:18:06 <PublicServer> <Mks> well 15:18:18 <PublicServer> <Mks> you still shouldn't connect the two towns 15:18:50 *** kreda has quit IRC 15:20:23 *** kreda has joined #openttdcoop 15:20:35 <PublicServer> <avdg> tunnel gone? 15:20:49 <Ammler> [17:18] <PublicServer> <Mks> you still shouldn't connect the two towns 15:21:11 <PublicServer> <Amm1er> doesn't help either 15:21:31 <PublicServer> <ryx> so what's the plan now? grow Wrindigham? 15:21:43 <PublicServer> <Amm1er> bad plan? 15:21:49 <PublicServer> <avdg> not the badest one 15:21:59 <PublicServer> <avdg> but also not the easiest one 15:22:15 <PublicServer> <Amm1er> houses don't convert :-) 15:22:28 <PublicServer> <avdg> remove them :p 15:23:25 <PublicServer> <avdg> :D 15:23:27 <PublicServer> <Mks> yeah remove the houses 15:23:29 <PublicServer> <ryx> :D 15:23:43 <PublicServer> <Mks> ammler can do it the easy way :P 15:23:51 <PublicServer> <Mks> or you can do it the hard way 15:23:53 <PublicServer> <avdg> the city is not cooperating I bet 15:24:03 <uliko> !password 15:24:03 <PublicServer> uliko: struts 15:24:08 <PublicServer> <Amm1er> what is the easy way? 15:24:10 <PublicServer> <avdg> uh, did I said city? :p 15:24:12 <PublicServer> <Mks> mmm 15:24:17 <PublicServer> *** uliko joined the game 15:24:20 <PublicServer> <Mks> rcon magic bulldozer 15:24:22 <PublicServer> <avdg> build a new city 15:24:23 <PublicServer> <avdg> :p 15:24:25 <PublicServer> <uliko> Hello again 15:24:35 <PublicServer> <Mks> maybe you need to restart for that thought 15:24:41 <PublicServer> <Amm1er> that patch isn't applied :-) 15:24:41 <PublicServer> <Mks> so maybe not so easy 15:24:44 <PublicServer> <Mks> ohhh 15:24:47 <PublicServer> <Mks> a well 15:24:53 <PublicServer> <Mks> only the hard way left then :P 15:25:03 <PublicServer> <Mks> well 15:25:08 <PublicServer> <Mks> we can do it one way 15:25:13 <PublicServer> <Mks> allow more companies 15:25:20 <PublicServer> <Mks> let the new ones delete the buildings 15:25:26 <PublicServer> <Mks> then delete the extra companies 15:26:13 <PublicServer> <ryx> well, the good transport service will help a bit with the rating 15:26:15 <PublicServer> <Amm1er> bad was that someone grow the core 15:26:21 <PublicServer> <ryx> It'll just take forever 15:26:53 <PublicServer> <Mks> yeah new companies deleting the buildings is the fast way 15:26:59 <PublicServer> <ryx> wasn't me, but why is it bad? 15:27:14 <PublicServer> <Amm1er> because the rating is so low now 15:28:08 <PublicServer> <Mks> well its easier to delete buildings in a small town 15:28:14 <PublicServer> <Mks> or rather small core 15:28:30 <PublicServer> <ryx> where did the depot go? 15:28:40 <PublicServer> <avdg> still easier than getting new buildings 15:28:54 <PublicServer> <Amm1er> I assume the same "someone" who grow the tonw useless removed that 15:28:58 <PublicServer> *** made screenshot at 000084B4: http://ps.openttdcoop.org/publicserver/webcam/000084B4.png 15:29:33 <Ammler> !rcon set max_companies 15:29:33 <PublicServer> Ammler: Current value for 'max_companies' is: '1' (min: 1, max: 15) 15:29:37 <Ammler> !rcon set max_companies 15 15:29:37 <PublicServer> Ammler: CmdClearArea Robinb date:2114-06-10 tile:000092B9 p1:000092B9 p2:00000000 text: price:240 15:30:02 <PublicServer> <Amm1er> so 14 slots for deleting open :-) 15:30:10 <PublicServer> *** Amm1er has joined spectators 15:30:14 <PublicServer> *** Amm1er has started a new company (#2) 15:30:19 <PublicServer> <avdg> :D 15:30:23 <PublicServer> <TheRisen> erase this redingstone outpost? 15:30:38 <PublicServer> *** Amm1er has joined spectators 15:30:40 <PublicServer> *** Amm1er has started a new company (#3) 15:30:56 <PublicServer> <avdg> see, easier :) 15:31:17 <PublicServer> <Amm1er> not really, I seem needing to do it alone :-P 15:31:23 <PublicServer> <ryx> I improved the service to raise the rating 15:31:25 <PublicServer> *** TheRisen has joined company #3 15:31:27 <PublicServer> *** Amm1er has joined spectators 15:31:29 <PublicServer> *** Amm1er has started a new company (#4) 15:31:33 <PublicServer> <avdg> :D 15:31:39 <PublicServer> *** TheRisen has joined company #4 15:32:03 <PublicServer> <Amm1er> fund your own, dude 15:32:13 <PublicServer> *** Amm1er has joined spectators 15:32:15 <PublicServer> *** Amm1er has started a new company (#5) 15:32:17 <PublicServer> *** avdg has joined spectators 15:32:36 <PublicServer> *** Mks has joined spectators 15:32:40 <PublicServer> *** Mks has started a new company (#6) 15:32:42 <PublicServer> *** avdg has started a new company (#7) 15:32:48 <PublicServer> *** Mks has joined spectators 15:32:50 <PublicServer> *** Mks has started a new company (#8) 15:32:51 <Ammler> !rcon reset_company 2 15:32:51 <PublicServer> Ammler: players 15:32:51 <PublicServer> Ammler: server_info 15:32:51 <PublicServer> Ammler: clients 15:32:51 <PublicServer> Ammler: echo doneclientcount 15:32:52 <PublicServer> Ammler: #:1(Orange) Company Name: 'Plunningpool Transport' Year Founded: 1960 Money: 339821882 Loan: 0 Value: 461742056 (T:258, R:53, P:8, S:0) unprotected 15:32:52 <PublicServer> Ammler: #:2(Blue) Company Name: 'Amm1er Transport' Year Founded: 2114 Money: 97333 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 15:32:54 <PublicServer> Ammler: #:3(Pink) Company Name: 'Adams & Co.' Year Founded: 2114 Money: 98118 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 15:32:54 <PublicServer> Ammler: #:4(Red) Company Name: 'Jones & Co.' Year Founded: 2114 Money: 97548 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 15:32:56 <PublicServer> Ammler: #:5(Green) Company Name: 'McIntosh & Co.' Year Founded: 2114 Money: 97697 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 15:32:56 <PublicServer> Ammler: #:6(Mauve) Company Name: 'Mks Transport' Year Founded: 2114 Money: 97637 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 15:32:58 <PublicServer> Ammler: you have 17 more messages 15:32:58 <PublicServer> *** Mks has joined spectators 15:33:00 <PublicServer> <uliko> What the hell is going on? 15:33:00 <PublicServer> *** Mks has started a new company (#2) 15:33:04 <PublicServer> <ryx> goood question 15:33:06 <Ammler> !rcon reset_company 3 15:33:06 <PublicServer> Ammler: Company deleted. 15:33:09 <Ammler> !rcon reset_company 4 15:33:09 <PublicServer> Ammler: ERROR: Cannot remove company: a client is connected to that company. 15:33:09 <PublicServer> Ammler: - Remove an idle company from the game. Usage: 'reset_company <company-id>' 15:33:09 <PublicServer> Ammler: - For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc. 15:33:26 <PublicServer> *** Amm1er has joined spectators 15:33:28 <PublicServer> *** avdg has joined spectators 15:33:31 <PublicServer> *** Amm1er has started a new company (#3) 15:33:39 <PublicServer> *** Mks has joined spectators 15:33:47 <PublicServer> *** avdg has joined company #1 15:33:54 <PublicServer> <ryx> \o/ 15:33:56 <PublicServer> *** TheRisen has joined company #1 15:34:00 <PublicServer> *** Amm1er has joined company #1 15:34:14 <PublicServer> *** Mks has joined company #1 15:34:20 <Ammler> !info 15:34:20 <PublicServer> Ammler: #:1(Orange) Company Name: 'Plunningpool Transport' Year Founded: 1960 Money: 343281658 Loan: 0 Value: 462855504 (T:258, R:53, P:8, S:0) unprotected 15:34:20 <PublicServer> Ammler: #:2(Blue) Company Name: 'McIntosh & Co.' Year Founded: 2114 Money: 97652 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 15:34:20 <PublicServer> Ammler: #:3(Pink) Company Name: 'Amm1er Transport' Year Founded: 2114 Money: 98357 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 15:34:20 <PublicServer> Ammler: #:4(Red) Company Name: 'Jones & Co.' Year Founded: 2114 Money: 97357 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 15:34:20 <PublicServer> Ammler: #:5(Green) Company Name: 'McIntosh & Co.' Year Founded: 2114 Money: 97506 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 15:34:22 <PublicServer> Ammler: #:6(Mauve) Company Name: 'Mks Transport' Year Founded: 2114 Money: 97446 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 15:34:22 <PublicServer> Ammler: #:7(White) Company Name: 'avdg Transport' Year Founded: 2114 Money: 1858 Loan: 500000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 15:34:24 <PublicServer> Ammler: #:8(Brown) Company Name: 'Wrindingham Transport' Year Founded: 2114 Money: 97679 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 15:34:38 <Ammler> !rcon set max_comanies 1 15:34:39 <PublicServer> Ammler: 'max_comanies' is an unknown setting. 15:34:44 <Ammler> !rcon set max_companies 1 15:34:52 <Ammler> !rcon reset_company 8 15:34:52 <PublicServer> Ammler: Company deleted. 15:34:55 <Ammler> !rcon reset_company 7 15:34:55 <PublicServer> Ammler: Company deleted. 15:34:57 <PublicServer> <avdg> mine goes quickly bankrupt :p 15:35:02 <Ammler> !rcon reset_company 6 15:35:02 <PublicServer> Ammler: CmdCloneVehicle Robinb date:2114-11-02 tile:000096A2 p1:00000AE8 p2:00000001 text: price:582830 15:35:02 <PublicServer> Ammler: Company deleted. 15:35:07 <Ammler> !rcon reset_company 5 15:35:07 <PublicServer> Ammler: Company deleted. 15:35:10 <Ammler> !rcon reset_company 4 15:35:10 <PublicServer> Ammler: Company deleted. 15:35:13 <Ammler> !rcon reset_company 3 15:35:13 <PublicServer> Ammler: Company deleted. 15:35:18 <Ammler> !rcon reset_company 2 15:35:18 <PublicServer> Ammler: Company deleted. 15:35:26 <PublicServer> <avdg> oh, manual mode :p 15:35:30 <PublicServer> <Mks> so can I found a new town at grain drop 02? 15:36:41 <PublicServer> <Mks> rebuild all the raods at wrindingham just in case 15:37:16 <PublicServer> <Mks> I founded a town at grain drop 02 15:37:16 <PublicServer> <avdg> plunningpool is still owner of the roads 15:37:21 <PublicServer> <Mks> so you can disaable it now ammler 15:37:55 <PublicServer> <Mks> grain drop 02 now accept goods :P 15:38:29 <PublicServer> <Mks> mmm 15:38:34 <PublicServer> <Mks> do 2x2 grid? 15:39:07 *** roboboy has joined #openttdcoop 15:39:31 <PublicServer> <ryx> how do you get a town from 0 to 1 15:39:42 <PublicServer> <Mks> well run some mm busses or so 15:39:45 <PublicServer> <Mks> it will grown 15:39:47 <PublicServer> <Mks> with time 15:39:50 <PublicServer> <Amm1er> I guess, this town is broken 15:39:54 <PublicServer> <avdg> do we have buildings with space for 1? 15:40:02 <PublicServer> <Mks> mmm 15:40:04 <PublicServer> <ryx> what does mm mean? 15:40:14 <PublicServer> <avdg> moneymaker? 15:40:26 <PublicServer> <Mks> yeah that town seems a bit bad 15:40:51 <PublicServer> <avdg> :D 15:40:51 <PublicServer> <Amm1er> a house! 15:40:55 <PublicServer> <Mks> yey first house 15:41:05 <PublicServer> <avdg> busservice spawn! 15:41:08 <PublicServer> <avdg> :D 15:41:10 *** kreda has quit IRC 15:41:16 <PublicServer> <Amm1er> no need for bigger 15:41:28 <PublicServer> <avdg> wow 3 buildings 15:41:47 <PublicServer> <Mks> yeah that should be enough if it grows 15:41:55 <PublicServer> <avdg> 4 15:42:04 <PublicServer> <avdg> uh even more 15:42:12 <PublicServer> <TheRisen> do we need a heliport service? 15:42:25 <PublicServer> <avdg> helis are slow and expensive 15:42:45 <PublicServer> <TheRisen> but raise the town growth even further 15:43:01 <PublicServer> <avdg> busservice looks better 15:43:03 <PublicServer> <avdg> wow 15:43:10 <PublicServer> <avdg> quick growth :p 15:43:15 <PublicServer> <TheRisen> wth is this town doing? 15:43:30 <PublicServer> <Mks> yeah its mm a bit strange 15:43:36 <PublicServer> <Mks> building large buildings but 15:43:42 <PublicServer> <Mks> staying at pop 0 15:43:53 <PublicServer> <Mks> ahh 15:43:55 <PublicServer> <avdg> still under construction 15:43:57 <PublicServer> <Mks> 140 now 15:43:57 <PublicServer> <TheRisen> population raises only when the buildings are finished 15:43:58 <PublicServer> *** made screenshot at 000047D8: http://ps.openttdcoop.org/publicserver/webcam/000047D8.png 15:44:01 <PublicServer> <Mks> true 15:44:01 <PublicServer> <Amm1er> people need to arrive 15:44:33 <PublicServer> <Amm1er> you don't need rv, do you? 15:44:35 <PublicServer> <avdg> hmm 15:44:57 <PublicServer> <avdg> if a building is in state 3 (var 40) building is build? 15:45:13 <PublicServer> <Mks> ohh it accepts goods alrdy 15:45:15 <PublicServer> <Mks> nice 15:45:17 <PublicServer> <Mks> so 15:45:24 <PublicServer> <Mks> grain drop 01 accept goods now as well 15:46:00 <PublicServer> <Mks> mm why does it grow so insanely fast? 15:46:02 <PublicServer> <Mks> without any service? 15:46:08 <PublicServer> <Amm1er> city maybe 15:46:18 <PublicServer> <avdg> maybe because it has a lot of money 15:46:18 <PublicServer> <avdg> :p 15:46:33 <PublicServer> <TheRisen> y :) 15:46:39 <PublicServer> <Amm1er> are unserviced stations good for rating? 15:46:45 <PublicServer> <avdg> no 15:46:51 <PublicServer> <TheRisen> no 15:47:13 <PublicServer> <avdg> :D 15:47:25 <PublicServer> <avdg> <3 statue 15:47:31 <PublicServer> <Amm1er> nice town center :-) 15:47:49 <PublicServer> <avdg> well it accepts goods :) 15:48:01 <PublicServer> *** ryx has left the game (leaving) 15:48:32 <PublicServer> <Amm1er> again connect to the other town? 15:48:46 <PublicServer> <Amm1er> or would that overbuild with suburban ? 15:48:56 <PublicServer> <Mks> yeah probarbly would 15:48:59 <PublicServer> <Mks> no really point in doing it 15:49:17 <PublicServer> <Amm1er> eye candy 15:49:31 <PublicServer> <Mks> well we have nadingham suburbian 15:49:51 <PublicServer> <Robinb> both nuntown farms are now connected to the inner circle 15:50:35 <PublicServer> <Amm1er> Nadingham: doesn't accept goods 15:50:49 <PublicServer> <Mks> well drunnington does 15:50:59 <PublicServer> <Mks> so doesn't matter if nadingham does 15:51:21 <PublicServer> <Amm1er> big towns are cpu waster 15:51:43 <PublicServer> <Mks> mm so we should delete the towns we've grown? 15:51:49 <PublicServer> <Mks> that wasn't needed I mean 15:52:05 <PublicServer> <Mks> since it didn't work 15:52:43 <PublicServer> <Amm1er> but it would have worked with default houses, right? 15:52:52 <PublicServer> <Mks> not sure 15:53:06 <PublicServer> <Mks> can try in another game :P 15:53:57 <PublicServer> <Mks> should we try to delete the towns that was expanded you think ammler? 15:54:11 <PublicServer> <Mks> or well at least make em smaller? 15:54:45 <PublicServer> *** Intexon has left the game (leaving) 15:54:48 *** kreda has joined #openttdcoop 15:55:31 <PublicServer> <Amm1er> I don't care 15:55:50 <PublicServer> <Amm1er> as long, as they don't hurt someone/thing 15:56:01 <PublicServer> <Mks> mm 15:56:14 <PublicServer> <Mks> gona reduce the size of redingstone bay at least a little 15:56:20 <PublicServer> <Mks> then remove the busses once its been done 15:56:45 <PublicServer> *** Robinb has joined spectators 15:57:55 <kreda> !password 15:57:56 <PublicServer> kreda: rebuff 15:58:08 <PublicServer> *** Amm1er has left the game (leaving) 15:58:18 <Ammler> !playercount 15:58:18 <PublicServer> Ammler: Number of players: 7 (2 spectators) 15:58:57 <PublicServer> *** TheRisen has left the game (leaving) 15:58:58 <PublicServer> *** made screenshot at 00004D7B: http://ps.openttdcoop.org/publicserver/webcam/00004D7B.png 15:59:48 <PublicServer> <avdg> the good trains are too wavy 15:59:59 <PublicServer> <avdg> there is nothing to prevent that 16:00:38 <PublicServer> <Mks> well if we get really high goods production it should even out 16:00:48 <PublicServer> <avdg> nope 16:00:54 <PublicServer> <avdg> they don't wait for full load 16:00:57 <PublicServer> <Mks> yes 16:01:04 <PublicServer> <avdg> check the orders 16:01:06 <PublicServer> <Mks> but they do full load if its enough goods at the station 16:01:24 <PublicServer> <Mks> I know they are not ordered to full load but they will anyway if enough goods 16:01:24 <PublicServer> <avdg> yes, but that doesn't prevent the cluttering 16:01:42 <PublicServer> <avdg> if so, they will leave at the same rate as they enter the station 16:01:52 <PublicServer> <Mks> true 16:02:38 *** valhallasw has quit IRC 16:05:49 <PublicServer> <avdg> on noes, !poor prio 16:05:56 *** kreda has quit IRC 16:06:28 *** kreda has joined #openttdcoop 16:09:52 *** not_david has joined #openttdcoop 16:11:22 <TheRisen> !password 16:11:22 <PublicServer> TheRisen: hobble 16:11:37 <PublicServer> *** TheRisen joined the game 16:12:45 *** roboboy has quit IRC 16:13:58 <PublicServer> *** made screenshot at 000133C2: http://ps.openttdcoop.org/publicserver/webcam/000133C2.png 16:15:16 <PublicServer> *** avdg has left the game (connection lost) 16:15:17 *** avdg has quit IRC 16:15:38 *** avdg has joined #openttdcoop 16:15:57 <PublicServer> *** avdg joined the game 16:16:48 <PublicServer> *** avdg has left the game (connection lost) 16:16:48 *** avdg has quit IRC 16:16:52 <PublicServer> *** kreda has left the game (connection lost) 16:17:17 *** avdg has joined #openttdcoop 16:17:27 <PublicServer> *** avdg joined the game 16:17:37 <PublicServer> <avdg> -_- *hates isp* 16:18:35 *** kreda has quit IRC 16:19:07 <PublicServer> *** greenlion joined the game 16:19:40 <PublicServer> <greenlion> hi 16:19:44 <PublicServer> <Mks> hi 16:20:07 <PublicServer> * avdg is lagging too 16:20:47 <PublicServer> *** TheRisen has left the game (leaving) 16:21:05 <TheRisen> bye 16:21:09 <PublicServer> <avdg> cya 16:21:09 *** TheRisen has quit IRC 16:21:42 <PublicServer> * avdg loves his isp 16:21:48 <PublicServer> <avdg> *really* 16:26:36 <PublicServer> *** avdg has left the game (connection lost) 16:28:40 *** ryx has quit IRC 16:28:58 <PublicServer> *** made screenshot at 0002AE3C: http://ps.openttdcoop.org/publicserver/webcam/0002AE3C.png 16:30:59 <PublicServer> *** Robinb has joined company #1 16:31:59 *** avdg has quit IRC 16:32:24 *** avdg has joined #openttdcoop 16:33:05 *** avdg has quit IRC 16:33:14 <PublicServer> <Robinb> anyone doing Drinningly Valley/West at the moment? 16:34:00 *** avdg has joined #openttdcoop 16:35:37 <Robinb> avdg, were you working on the Drinningly farm? 16:36:02 <PublicServer> <uliko> There are alot of Drinningly farms 16:36:33 *** elmz has joined #openttdcoop 16:36:36 <PublicServer> <Robinb> good poiint; Drinningley Valley / Drinningley West 16:37:11 <PublicServer> <Robinb> no name attached to it 16:37:11 *** avdg has quit IRC 16:38:06 *** avdg has joined #openttdcoop 16:40:44 <PublicServer> <Robinb> made a correction, left a note 16:40:54 <PublicServer> <uliko> Wasnt there a "Replant farms" function available for farms at some point? 16:43:59 <PublicServer> *** made screenshot at 00024D28: http://ps.openttdcoop.org/publicserver/webcam/00024D28.png 16:44:57 <PublicServer> <Robinb> g2g, c ya 16:45:09 <PublicServer> <uliko> Bye 16:45:12 <PublicServer> *** Robinb has left the game (connection lost) 16:47:29 *** avdg has quit IRC 16:48:13 *** avdg has joined #openttdcoop 16:50:44 *** fonsinchen has joined #openttdcoop 16:52:54 *** Robinb has quit IRC 16:58:59 <PublicServer> *** made screenshot at 0000BF48: http://ps.openttdcoop.org/publicserver/webcam/0000BF48.png 17:06:30 <PublicServer> *** Mks has joined spectators 17:07:26 <PublicServer> *** Mks has joined company #1 17:09:31 <PublicServer> *** Mks has left the game (connection lost) 17:10:32 <PublicServer> <uliko> Network is starting to feel alive 17:10:32 *** avdg has quit IRC 17:10:49 *** avdg has joined #openttdcoop 17:12:26 *** sharpy has joined #openttdcoop 17:12:27 <sharpy> !password 17:12:27 <PublicServer> sharpy: sublet 17:12:41 <PublicServer> *** sharpy joined the game 17:13:59 <PublicServer> *** made screenshot at 00029833: http://ps.openttdcoop.org/publicserver/webcam/00029833.png 17:18:51 *** avdg has quit IRC 17:19:25 *** avdg has joined #openttdcoop 17:23:17 <V453000> !password 17:23:17 <PublicServer> V453000: embryo 17:23:33 <PublicServer> *** V453000 joined the game 17:23:37 <PublicServer> <V453000> hy 17:23:43 <PublicServer> <uliko> Hello 17:24:01 <PublicServer> <greenlion> hi V 17:24:07 <PublicServer> <V453000> how is the thing 17:25:10 <PublicServer> <uliko> Going well so far 17:26:14 <PublicServer> <V453000> which idiot made the RVs? 17:26:19 <PublicServer> <V453000> oh 17:26:21 <PublicServer> <V453000> well 17:26:23 <PublicServer> <V453000> omg 17:26:45 <PublicServer> *** avdg joined the game 17:26:49 *** Giant has joined #openttdcoop 17:27:10 <PublicServer> <uliko> What's wrong with the RVs? 17:27:32 <PublicServer> <V453000> wrong from the scratch 17:27:38 <PublicServer> <V453000> why would you ever transfer it 17:27:44 <PublicServer> <V453000> so that trains get more load 17:27:51 <PublicServer> <V453000> instead of direct delivery 17:28:09 <PublicServer> <V453000> thats just ... wrong 17:28:31 <PublicServer> <uliko> You want the RVs to alternate between the big transfer stations too? 17:28:37 <PublicServer> <V453000> sure 17:28:43 <PublicServer> <V453000> why would we stress the trains 17:28:54 <PublicServer> <V453000> true, we would get more RVs but there could be trains instead of em too 17:28:59 <PublicServer> *** made screenshot at 000011D8: http://ps.openttdcoop.org/publicserver/webcam/000011D8.png 17:29:07 <PublicServer> <V453000> on separarte rails 17:29:13 <PublicServer> *** avdg has left the game (connection lost) 17:29:14 *** avdg has quit IRC 17:29:30 *** avdg has joined #openttdcoop 17:30:00 <PublicServer> *** avdg joined the game 17:31:55 *** not_david has left #openttdcoop 17:33:27 <PublicServer> *** avdg has left the game (connection lost) 17:33:28 *** avdg has quit IRC 17:33:40 *** kreda has joined #openttdcoop 17:33:49 <kreda> !password 17:33:49 <PublicServer> kreda: guiles 17:34:08 *** avdg has joined #openttdcoop 17:34:44 <PublicServer> *** kreda joined the game 17:34:45 <PublicServer> <V453000> hi 17:35:03 <PublicServer> <kreda> hi 17:35:39 <PublicServer> <V453000> join company ;) dont be shy 17:35:47 <PublicServer> <kreda> okay:) 17:35:53 <PublicServer> *** kreda has left the game (leaving) 17:35:57 <PublicServer> <V453000> oh :D 17:36:13 <PublicServer> <uliko> Hehe :) 17:36:31 <PublicServer> *** kreda joined the game 17:36:51 <PublicServer> <V453000> you can do that via company list/menu/info btw 17:36:54 <PublicServer> <kreda> anything easy i could do 17:37:00 <PublicServer> <kreda> oh 17:37:19 <PublicServer> <V453000> new to openttd? :) 17:37:35 <PublicServer> <kreda> kinda 17:37:36 *** avdg has quit IRC 17:38:19 <PublicServer> <kreda> ive found the game after a few years:) 17:38:25 <PublicServer> <V453000> :) 17:38:44 *** avdg has joined #openttdcoop 17:39:28 <PublicServer> <uliko> Ok added RV drops to each transfer 17:39:34 <PublicServer> <V453000> :) 17:39:47 <PublicServer> <V453000> ynn 17:39:51 <PublicServer> <V453000> um 17:40:06 <PublicServer> <V453000> shouldnt one RVs have orders like feeder trains? :p 17:40:16 <PublicServer> <V453000> load at F, drop A, F, drop B 17:40:20 <PublicServer> <uliko> I havent gotten to the orders yet :p 17:40:25 <PublicServer> <V453000> oh :))) 17:40:35 <PublicServer> <sharpy> truck yard for them?! 17:40:41 <PublicServer> <V453000> nah 17:40:43 <PublicServer> <uliko> Haha 17:40:54 <PublicServer> *** kreda has left the game (connection lost) 17:41:49 <PublicServer> <uliko> Grabourough RVs fixed 17:42:00 <PublicServer> <V453000> íú 17:42:02 <PublicServer> <V453000> =) 17:43:37 <PublicServer> <uliko> Center farm done 17:44:00 <PublicServer> *** made screenshot at 0001DCAD: http://ps.openttdcoop.org/publicserver/webcam/0001DCAD.png 17:44:48 <PublicServer> <uliko> East farm done 17:47:42 <PublicServer> <greenlion> yay! jam! 17:47:42 *** avdg has quit IRC 17:47:54 <PublicServer> <sharpy> where? 17:47:56 <PublicServer> <uliko> Where? 17:48:01 <PublicServer> <V453000> wtf hell 17:48:09 <PublicServer> <uliko> All the extra trains from the RVs 17:48:21 *** avdg has joined #openttdcoop 17:48:28 <PublicServer> <V453000> wut? 17:48:33 <PublicServer> <V453000> oh :) 17:48:37 <PublicServer> <uliko> The RVs transfered there before 17:48:47 <PublicServer> <sharpy> ah, too many trains? 17:48:54 <PublicServer> <greenlion> yeah 17:50:24 <PublicServer> <uliko> Btw V, turn off town growth 17:55:25 <planetmaker> @records 17:55:25 <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 3,075,319 (PSG#101) 17:56:38 *** Tray has joined #openttdcoop 17:57:15 *** avdg has quit IRC 17:57:39 *** avdg has joined #openttdcoop 17:57:42 <avdg> lol @ psg 180 17:58:30 <PublicServer> <V453000> why :) 17:58:40 <PublicServer> <V453000> it was different, it gets a new category :) 17:59:00 <PublicServer> *** made screenshot at 000318F4: http://ps.openttdcoop.org/publicserver/webcam/000318F4.png 17:59:37 <V453000> !rcon set town_growth_rate 0 17:59:47 <avdg> the closest one is still arround 500 behind it 17:59:49 *** fonsinchen has quit IRC 17:59:58 <V453000> well 18:00:07 <V453000> psg 180 had like 800 logic trains 18:00:12 <V453000> and many others stopped 18:01:11 <Tray> !password 18:01:11 <PublicServer> Tray: mulled 18:01:22 <PublicServer> *** V453000 has left the game (leaving) 18:01:25 <PublicServer> *** Tray joined the game 18:01:25 <V453000> cyas ;) 18:01:28 *** V453000 has quit IRC 18:01:28 *** avdg has quit IRC 18:02:04 *** V453000 has joined #openttdcoop 18:02:04 *** ChanServ sets mode: +o V453000 18:02:45 *** avdg has joined #openttdcoop 18:05:13 *** avdg has quit IRC 18:05:30 <als> !password 18:05:31 <PublicServer> als: mulled 18:05:56 <PublicServer> *** als joined the game 18:06:21 *** avdg has joined #openttdcoop 18:06:52 <PublicServer> *** sharpy has left the game (leaving) 18:13:35 *** sharpy has quit IRC 18:13:38 <PublicServer> *** greenlion has left the game (leaving) 18:14:00 <PublicServer> *** made screenshot at 0001D4D3: http://ps.openttdcoop.org/publicserver/webcam/0001D4D3.png 18:14:44 <PublicServer> *** Intexon joined the game 18:14:45 *** avdg has quit IRC 18:15:00 *** kreda has quit IRC 18:15:28 *** avdg has joined #openttdcoop 18:16:11 <PublicServer> *** als has left the game (connection lost) 18:18:38 *** Giant has quit IRC 18:29:00 <PublicServer> *** made screenshot at 0001F229: http://ps.openttdcoop.org/publicserver/webcam/0001F229.png 18:31:10 *** Seberoth2 has joined #openttdcoop 18:31:10 *** avdg has quit IRC 18:32:04 *** avdg has joined #openttdcoop 18:36:10 <PublicServer> *** Intexon has joined spectators 18:44:00 <PublicServer> *** made screenshot at 0001991A: http://ps.openttdcoop.org/publicserver/webcam/0001991A.png 18:45:15 <PublicServer> *** uliko has joined spectators 18:45:15 <PublicServer> *** Game paused (number of players) 18:48:11 <PublicServer> *** uliko has joined company #1 18:48:11 <PublicServer> *** Game unpaused (number of players) 18:48:11 *** avdg has quit IRC 18:48:41 *** avdg has joined #openttdcoop 18:52:59 *** kreda has joined #openttdcoop 18:59:01 <PublicServer> *** made screenshot at 0000FCA6: http://ps.openttdcoop.org/publicserver/webcam/0000FCA6.png 19:09:13 *** kreda has quit IRC 19:10:17 *** avdg has quit IRC 19:11:16 *** avdg has joined #openttdcoop 19:12:50 <PublicServer> *** Tray has left the game (connection lost) 19:12:50 <PublicServer> *** Game paused (number of players) 19:14:01 <PublicServer> *** made screenshot at 00010624: http://ps.openttdcoop.org/publicserver/webcam/00010624.png 19:15:34 *** fonsinchen has joined #openttdcoop 19:16:35 <PublicServer> *** uliko has joined spectators 19:16:59 *** avdg has quit IRC 19:18:22 *** avdg has joined #openttdcoop 19:21:44 *** Cap_J_L_Picard has joined #openttdcoop 19:25:20 *** avdg has quit IRC 19:26:28 *** avdg has joined #openttdcoop 19:29:54 *** avdg has quit IRC 19:31:03 *** avdg has joined #openttdcoop 19:45:46 *** TheRisen has joined #openttdcoop 19:45:46 *** avdg has quit IRC 19:46:09 *** avdg has joined #openttdcoop 19:46:28 <TheRisen> hi there 19:46:31 <TheRisen> !password 19:46:31 <PublicServer> TheRisen: maggot 19:46:45 <PublicServer> *** TheRisen joined the game 19:47:47 *** avdg has quit IRC 19:48:45 *** avdg has joined #openttdcoop 19:49:01 <PublicServer> <uliko> Hello 19:50:29 *** bartavelle has quit IRC 19:50:31 *** bartavelle has joined #openttdcoop 19:53:15 <PublicServer> <TheRisen> are there any problems already? 19:53:25 <PublicServer> <uliko> Don't think so 19:54:20 <V453000> too soon for problems ;) 19:54:59 <PublicServer> <TheRisen> and the network seem nicely built this time 19:55:17 <PublicServer> <TheRisen> i like this mess in the middle 19:56:01 <V453000> time will show :) 19:58:51 *** Firartix has joined #openttdcoop 20:01:14 <PublicServer> *** TheRisen has left the game (leaving) 20:01:21 <TheRisen> gn8 guys 20:01:27 *** TheRisen has quit IRC 20:05:05 <PublicServer> *** uliko has joined company #1 20:13:55 *** Seberoth2 has quit IRC 20:14:01 <PublicServer> *** made screenshot at 00009D49: http://ps.openttdcoop.org/publicserver/webcam/00009D49.png 20:14:02 *** Seberoth2 has joined #openttdcoop 20:21:56 <PublicServer> *** Intexon has joined company #1 20:21:56 <PublicServer> *** Game unpaused (number of players) 20:23:46 <PublicServer> *** Sylf has left the game (connection lost) 20:25:39 *** Seberoth2 has quit IRC 20:28:27 *** kreda has joined #openttdcoop 20:29:01 <PublicServer> *** made screenshot at 00038C1E: http://ps.openttdcoop.org/publicserver/webcam/00038C1E.png 20:29:27 <PublicServer> *** Intexon has left the game (leaving) 20:29:27 <PublicServer> *** Game paused (number of players) 20:33:32 *** `real has quit IRC 20:33:55 *** `real has joined #openttdcoop 20:34:18 *** Razmir has joined #openttdcoop 20:37:13 <PublicServer> *** uliko has joined spectators 20:37:57 *** Chillosophy has joined #openttdcoop 20:44:02 <PublicServer> *** made screenshot at 00037221: http://ps.openttdcoop.org/publicserver/webcam/00037221.png 20:55:13 *** Intexon has quit IRC 20:55:52 *** Tray has quit IRC 20:57:45 *** fonsinchen has quit IRC 20:59:31 <Mks> !password 20:59:32 <PublicServer> Mks: spreed 20:59:46 <PublicServer> *** Mks joined the game 21:05:34 <PublicServer> *** Mks has left the game (leaving) 21:07:16 *** elmz has quit IRC 21:12:30 *** Razmir has left #openttdcoop 21:21:13 *** valhallasw has joined #openttdcoop 21:24:57 <PublicServer> *** uliko has joined company #1 21:29:05 <PublicServer> <uliko> Now where are all the americanos, need someone to play with :p 21:37:43 *** kreda has quit IRC 21:40:43 <Sylf_mobile> still at work :/ 21:41:10 <PublicServer> <uliko> Aw :( 21:44:11 * Mazur can;t remmeber this "work" thing anymore. 21:50:28 *** smoovi has quit IRC 21:52:13 *** kreda has joined #openttdcoop 21:53:30 *** thgergo has joined #openttdcoop 22:00:56 <PublicServer> *** uliko has left the game (connection lost) 22:06:02 <uliko> !password 22:06:02 <PublicServer> uliko: spreed 22:06:18 <PublicServer> *** uliko joined the game 22:11:27 *** murr4y has quit IRC 22:11:34 <PublicServer> *** Game unpaused (number of players) 22:11:36 <PublicServer> *** Mazur joined the game 22:13:28 <PublicServer> <uliko> Hi! :D 22:13:38 <PublicServer> <Mazur> Hiyo. 22:13:41 *** Robinb has joined #openttdcoop 22:14:01 <Robinb> evening all 22:14:02 <PublicServer> *** made screenshot at 0003A421: http://ps.openttdcoop.org/publicserver/webcam/0003A421.png 22:14:11 <Robinb> !password 22:14:11 <PublicServer> Robinb: unveil 22:14:13 *** sharpy has joined #openttdcoop 22:14:17 <sharpy> !password 22:14:17 <PublicServer> sharpy: unveil 22:14:31 <PublicServer> *** sharpy joined the game 22:14:35 <PublicServer> *** Robinb joined the game 22:14:57 <PublicServer> <sharpy> hello 22:15:01 <PublicServer> <Robinb> hey 22:15:15 <PublicServer> *** uliko has left the game (connection lost) 22:15:50 <PublicServer> *** uliko joined the game 22:16:51 <PublicServer> <Robinb> which bridges are/aren't we supposed to use? 22:16:59 <PublicServer> <sharpy> just use the fastest i would 22:17:13 <PublicServer> <uliko> Any tubular should be fine 22:17:42 <PublicServer> <Robinb> ahh, thanks. Was using the wrong ones 22:17:55 *** kreda has quit IRC 22:22:47 <Mks> well any above 230km/h is fine acaually 22:22:52 <Mks> since thats the top speed of the trains 22:23:17 *** Fuco has quit IRC 22:25:22 <Robinb> k, thanks 22:26:14 <Robinb> for the smaller feeder trains, if a station has an excess of goods from a farm, can we add new trains on the fly or is it down to the station builder? 22:26:56 <PublicServer> <uliko> You can add but make sure not to add too many 22:27:21 <PublicServer> <uliko> Especially if there are only 2-3 trains servicing it, adding one more adds 50% more transported to a 2 train station for example 22:28:01 <PublicServer> <Robinb> oppersite in this situation, 14 trains servicing a 3 platform, 1,000+ goods remaining. Farm is producing 776 LV 22:28:56 <PublicServer> <uliko> Could probably add a train 22:29:02 <PublicServer> *** made screenshot at 000067FB: http://ps.openttdcoop.org/publicserver/webcam/000067FB.png 22:29:05 <PublicServer> <uliko> I'm assuming you're talking about Lower Pondinghattan 22:29:11 <PublicServer> *** Robinb has joined company #1 22:29:19 <PublicServer> <Robinb> yep 22:29:21 <PublicServer> <uliko> But you see the grain station right next to it has too many tranis 22:29:48 <PublicServer> <Robinb> wasn't going to touch that with a barge pole as it was queueing, but not overflowing 22:30:19 <PublicServer> <uliko> Overflows are stupid 22:30:54 <PublicServer> <Robinb> meant blocking even*] 22:31:20 <PublicServer> <uliko> Not now but a slight drop in production and it might 22:31:25 *** Firartix has quit IRC 22:31:50 <PublicServer> <Mazur> I/m, still aty overflows are cool, but not everywhere. 22:32:02 *** Progman_ has joined #openttdcoop 22:32:51 <PublicServer> <uliko> For a network like this they're stupid 22:33:00 <PublicServer> <uliko> Better just have proper amount of platforms and trains 22:37:56 *** Progman has quit IRC 22:38:05 *** Progman_ is now known as Progman 22:39:40 <PublicServer> <uliko> Time for some new farms \o/ 22:39:52 <PublicServer> *** Mazur has left the game (leaving) 22:42:19 <PublicServer> <Robinb> anyone mind if I attempt the new slinfinway-on-sea farm? 22:42:28 <PublicServer> <sharpy> go for it i would 22:42:40 <PublicServer> <uliko> You're here to play aren't you? :) 22:43:16 <PublicServer> <Robinb> yes, but at the same time this is the first public game I've played on OTTDCoop. 22:43:43 *** valhallasw has quit IRC 22:43:49 <PublicServer> <Robinb> so although I understand the theory, I'm bound to mess something up along the way ;) 22:44:02 <PublicServer> *** made screenshot at 0002F1E9: http://ps.openttdcoop.org/publicserver/webcam/0002F1E9.png 22:46:40 <PublicServer> <uliko> If you do someone will come around and fix it so don't worry too much 22:47:41 *** ODM has quit IRC 22:59:03 <PublicServer> *** made screenshot at 0002685C: http://ps.openttdcoop.org/publicserver/webcam/0002685C.png 23:01:22 *** ^Spike^ has quit IRC 23:07:00 <PublicServer> <uliko> How is coming along Robin? 23:07:30 <PublicServer> <Robinb> thinking I've made it too compact, so I'm having problems re-connecting without causing any CL 23:07:48 <PublicServer> <uliko> Happens alot 23:08:02 <PublicServer> <sharpy> rebuild a wee bit i would 23:14:03 <PublicServer> *** made screenshot at 0003116F: http://ps.openttdcoop.org/publicserver/webcam/0003116F.png 23:14:30 <Sylf> !password 23:14:30 <PublicServer> Sylf: shafts 23:14:45 <PublicServer> *** Sylf joined the game 23:14:53 <PublicServer> <Sylf> howdy all 23:15:01 <PublicServer> <uliko> Hello 23:15:11 <PublicServer> <Robinb> hey 23:17:54 <Mazur> Hi. 23:17:56 *** pugi has quit IRC 23:18:13 *** pugi has joined #openttdcoop 23:22:35 <PublicServer> <Sylf> are we working on anything specific right now? 23:22:44 <PublicServer> <uliko> More farms 23:22:54 <PublicServer> <Sylf> just prospecting and connecting? 23:23:00 <PublicServer> <uliko> Pretty much 23:23:10 <PublicServer> <uliko> Need alot more trains before serious issues will arise 23:23:18 <PublicServer> <Sylf> push the limit, then let the tweaking fun begin? 23:24:00 <PublicServer> <Sylf> only 1 unconnected farm right now 23:24:04 <PublicServer> <uliko> 3 23:24:25 <PublicServer> <Sylf> I see 2 23:24:53 <PublicServer> *** Sylf has joined company #1 23:25:08 <PublicServer> <uliko> One north east that was about to be connected by someone but got interrupted 23:25:27 <PublicServer> <uliko> One near east LV transfer and another that's in works 23:25:51 <PublicServer> <Sylf> hmmm 23:26:06 <PublicServer> <Sylf> I'll start prospecting and connecting my own, 1 by 1 23:26:11 *** ryx has joined #openttdcoop 23:26:39 <PublicServer> <uliko> I usually prospect 4 and connect the ones that appeal to me :p 23:26:55 <PublicServer> <sharpy> are we allowed to build farms then? 23:27:14 <PublicServer> <uliko> Yes and there is nothing else to do 23:27:21 <PublicServer> <sharpy> lol 23:27:31 <PublicServer> <sharpy> i've connected a shed load already 23:27:37 <PublicServer> <Sylf> ouch 23:27:41 <PublicServer> <uliko> There were 15 or so farms to begin with 23:27:47 <PublicServer> <uliko> Cant make anything with that :p 23:27:57 <PublicServer> <Sylf> there were 60+ farms before MM stage 23:28:13 <PublicServer> <Sylf> we can get back to that kind of prosperity 23:28:20 <PublicServer> <sharpy> i think i've done 7 so far 23:28:22 <PublicServer> <uliko> When we started connecting there were ~15 23:28:48 <PublicServer> <uliko> 14 :) 23:29:03 <PublicServer> *** made screenshot at 00032758: http://ps.openttdcoop.org/publicserver/webcam/00032758.png 23:29:30 <PublicServer> <sharpy> 39 atm 23:29:50 *** Chillosophy has quit IRC 23:29:50 <PublicServer> <sharpy> i think we should aim for complete field coverage 23:29:56 <PublicServer> <sharpy> and a network that can support it 23:29:58 <PublicServer> <uliko> ? 23:30:42 <PublicServer> <uliko> What's complete field coverage? 23:31:05 <PublicServer> <sharpy> farms have fields 23:31:19 <PublicServer> <sharpy> cover almost all the map with fields :) 23:31:27 <PublicServer> <uliko> Hah that shouldn't be too hard 23:31:42 <PublicServer> <sharpy> i think thats a lot more than 90 farms 23:31:47 <PublicServer> <uliko> A farm is about 32 by 32 23:32:22 <sharpy> whats the map? 23:32:27 <PublicServer> <uliko> On a 512 by 512 map with 0 overlap that would be 16*16=256 farms 23:32:42 <sharpy> thats a shit load of farms 23:32:44 <PublicServer> <uliko> But 0 overlap is pretty unrealistic 23:32:54 <PublicServer> <sharpy> 300? 23:33:07 <PublicServer> <uliko> With 30% overlap it would be 365 farms 23:33:14 *** KenjiE20 has quit IRC 23:33:32 <PublicServer> <sharpy> that would strain the network a bit i feel :p 23:33:47 <PublicServer> <uliko> At say 8 trains per farm, which may be a low estimate that's nearly 3k feeder trains alone 23:33:59 <PublicServer> <sharpy> point made 23:34:07 <PublicServer> <uliko> Not saying we shouldn't try 23:34:16 <PublicServer> <uliko> It would be one amazing game if we pulled it off 23:34:19 <PublicServer> <sharpy> ah, but what about tiles taken by hubs and the such? 23:34:48 <PublicServer> <sharpy> i reacon a patchy effort is doable 23:34:53 <PublicServer> <uliko> Well do you want to estimate how many farms they cover? :p 23:35:18 <PublicServer> <uliko> 7 of the farms (in the center) would be serviced by RVs so that helps the train limit a bit ;) 23:35:31 <PublicServer> <sharpy> lol 23:35:43 <PublicServer> <sharpy> lets take an average station 23:36:14 <PublicServer> <uliko> There are 5 non feeder 9 non feeder stations I think 23:36:42 <PublicServer> <uliko> 103 train stations in total so 94 feeder ones 23:36:44 <PublicServer> <sharpy> 950+250 for average feeder 23:36:56 <PublicServer> <sharpy> transfer even 23:37:12 <PublicServer> <sharpy> thats 1200*4 23:37:20 <PublicServer> <sharpy> 4800 23:37:28 <PublicServer> <uliko> Right now we average about 2.8 trains per station (5.6/farm) 23:37:35 *** thgergo has quit IRC 23:38:04 <PublicServer> <sharpy> *whips out google docs 23:38:19 <PublicServer> <sharpy> right 23:38:36 <PublicServer> <sharpy> what we have so far 23:39:01 <PublicServer> <sharpy> whats the map tile total 23:39:23 <PublicServer> <uliko> 262144 23:40:00 <PublicServer> <sharpy> in the end there will be 350 farms ish 23:40:12 <PublicServer> <uliko> Correct 23:40:23 <PublicServer> <sharpy> so 350*(3*4) tiles for total feeder stations 23:40:44 <PublicServer> <sharpy> 4200 23:40:58 <PublicServer> <sharpy> 4800 for transfers 23:41:25 <PublicServer> <sharpy> 53*19)*4 for drops 23:41:28 <PublicServer> <Sylf> we don't have train deployment bases on these inner circle SLs, do we? 23:41:32 <PublicServer> <uliko> Not even 4% of the map tiles :) 23:41:52 <PublicServer> <uliko> Nah just add one, build trains and remove it 23:42:28 <PublicServer> <Sylf> I just think it'd be convenient to have them 23:42:37 <PublicServer> <sharpy> right now the inner ring can be whiped out due to RVS 23:42:58 <PublicServer> <sharpy> thats 10000 23:43:24 <PublicServer> <uliko> We might be able to get some 200-250 farms running 23:43:43 <PublicServer> <Sylf> that's an insane number of farms 23:44:01 <PublicServer> <uliko> How many do we have now? 23:44:03 <PublicServer> *** made screenshot at 00028B1D: http://ps.openttdcoop.org/publicserver/webcam/00028B1D.png 23:44:11 <PublicServer> <sharpy> 39 23:44:14 <PublicServer> <sharpy> at least 23:44:36 <PublicServer> <uliko> And we havent even filled one line on any of the 4 squares yet 23:44:42 <PublicServer> <sharpy> i think a decent coverage is actually possible 23:45:16 <PublicServer> <uliko> 200 should be doable without adding lines anywhere 23:45:16 <PublicServer> <sharpy> due to water, towns, ML etc we havn't factored in 23:45:19 <PublicServer> <uliko> Since the inner ring is already 3 lines 23:45:25 <PublicServer> <sharpy> plus areas where it isn't possible to build farms 23:45:57 <PublicServer> <sharpy> i think for 200 we would need to triple and reorganise the feeder rings 23:46:36 <PublicServer> <uliko> Maybe some reorganizing/better "slh"s but other than that I think the 2 lines can cope 23:46:47 <PublicServer> <sharpy> maybe 23:46:59 <PublicServer> <Sylf> shooot, I forgot to walk the station first before laying all rails and get the town rating down 23:46:59 <PublicServer> <sharpy> i think the Feeder stations and the drops will be fine 23:47:23 <PublicServer> <uliko> Feeder stations are easy to extend so they'll never bottleneck 23:47:32 <PublicServer> <uliko> Even 3 platforms can handle a quite huge amount of trains 23:47:59 <PublicServer> <sharpy> true 23:48:33 <PublicServer> <sharpy> trouble is i just hate building feeder stations 23:48:41 <PublicServer> <sharpy> can convince myself to do one or two 23:48:50 <PublicServer> <sharpy> but then i'm sick of the monotomy 23:48:58 <PublicServer> <uliko> Yeah 23:53:00 *** sharpy has quit IRC 23:55:59 <PublicServer> <uliko> +1 farm connected 23:56:05 <PublicServer> <uliko> 160 to go? :) 23:56:09 <PublicServer> <sharpy> we should have a farm talley 23:56:33 <PublicServer> <Sylf> you missed 1 zero 23:56:35 <PublicServer> <Sylf> 1600 23:56:46 <PublicServer> <uliko> 1600 farms? Hah maybe on 2048^2 23:57:15 <PublicServer> <Sylf> 1600 farms, and my CPU would be on fire 23:57:37 <PublicServer> <uliko> Even 200 farms will give it a run for its money 23:58:34 <PublicServer> <sharpy> farm talley is at the very TOP of the board 23:59:00 <PublicServer> <uliko> Is that total farms or connected ones? 23:59:03 <PublicServer> *** made screenshot at 00015DD3: http://ps.openttdcoop.org/publicserver/webcam/00015DD3.png 23:59:45 *** Razmir has joined #openttdcoop 23:59:49 <PublicServer> <sharpy> right, time to bomb off to bed 23:59:53 <PublicServer> <sharpy> laters yall 23:59:55 <PublicServer> <uliko> Cya 23:59:59 <PublicServer> <Robinb> c ya 23:59:59 <PublicServer> *** sharpy has left the game (leaving)