Config
Log for #openttdcoop on 30th September 2010:
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00:00:21  <PublicServer> <uliko> Haha, no worries about that then :)
00:00:32  <PublicServer> <Sylf> nope
00:00:45  *** madgerm2 has quit IRC
00:01:36  <PublicServer> <Sylf> highlight test...
00:01:43  <PublicServer> <uliko> You want to tackle the grain transfer?
00:01:54  <PublicServer> <Sylf> yeah, but not right now
00:01:56  <PublicServer> <Sylf> I'm like you
00:02:02  <PublicServer> <Sylf> I like building it locally first
00:02:26  <PublicServer> <uliko> :)
00:02:28  <PublicServer> <Sylf> I'll ask later if anyone's awake
00:03:10  <PublicServer> <uliko> Are you from the other side of the pond or just up late?
00:03:20  <PublicServer> <Sylf> I'm on the other side.
00:03:30  <PublicServer> <Sylf> One of very few on this side.
00:03:48  <PublicServer> <uliko> Nice :)
00:04:26  <PublicServer> *** Sylf has left the game (leaving)
00:04:27  <PublicServer> *** Game paused (number of players)
00:04:42  <PublicServer> <uliko> Cya tomorrow then
00:04:47  <Sylf> cya around
00:04:48  <PublicServer> *** uliko has left the game (leaving)
00:13:51  <PublicServer> ***  made screenshot at 00025F2F: http://ps.openttdcoop.org/publicserver/webcam/00025F2F.png
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00:39:43  <Sylf> !password
00:39:43  <PublicServer> Sylf: salves
00:39:54  <PublicServer> *** Sylf joined the game
01:05:11  <glevans2> !dl
01:05:12  <PublicServer> glevans2: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
01:05:28  <glevans2> !dl lin
01:05:28  <PublicServer> glevans2: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-linux-generic-i686.tar.bz2
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01:31:14  <glevans2> !password
01:31:15  <PublicServer> glevans2: salves
01:31:40  <PublicServer> *** gevans2 joined the game
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01:40:58  <PublicServer> *** ryx^ joined the game
01:41:37  <ryx> trains running on it already?
01:43:52  <PublicServer> ***  made screenshot at 00028713: http://ps.openttdcoop.org/publicserver/webcam/00028713.png
01:48:19  <PublicServer> *** ryx^ has left the game (leaving)
01:48:19  <PublicServer> *** Game paused (number of players)
01:48:24  <PublicServer> <Sylf> oh >_<
01:48:28  <PublicServer> <Sylf> I missed my chance
01:48:39  <ryx> were you building something?
01:48:45  <ryx> I just wanted a look at it
01:48:48  <Sylf> I wanted to build the transfer station
01:49:12  <ryx> (which one?)
01:49:25  <PublicServer> <Sylf> the only one left - southern grain transfer
01:49:26  <ryx> sorry, I'm barely awake, can't stay long enough for an entire station
01:49:33  <PublicServer> <gevans2> I can stop spectating if you need me to...
01:50:05  <ryx> not much left to do
01:50:21  <ryx> though the goods stations are still missing iirc
01:50:23  <PublicServer> <gevans2> I am still trying to adjust to the scope....
01:50:25  <PublicServer> <Sylf> that'd be great, gevans
01:50:35  <PublicServer> *** gevans2 has joined company #1
01:50:35  <PublicServer> *** Game unpaused (number of players)
01:50:36  <ryx> scope?
01:50:52  <PublicServer> <gevans2> how large this thing is
01:50:59  <ryx> aah
01:51:06  <PublicServer> <Sylf> like the size of hubs and such?
01:51:18  <ryx> I especially like the inner ring of madness and its island of calm in the middle
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01:51:39  <PublicServer> <gevans2> all of it...never designed anything this huge and complete
01:52:03  <ryx> and it's not even been two full days
01:52:09  <PublicServer> <Sylf> Welcome to insanity... it's an appropriate greeting here
01:52:15  <PublicServer> <gevans2> I have only ever done a bit here or there....
01:52:46  <PublicServer> <gevans2> actually, I think that should become part of the greeting when joining the server
01:53:12  <PublicServer> <Sylf> hehehe
01:53:15  <ryx> oh, it's not in the irc topic anymore
01:53:22  <PublicServer> <Sylf> but it's in the irc topic, so that's good enough
01:53:28  <PublicServer> <Sylf> oh
01:53:46  <PublicServer> <Sylf> I guess we lost it when we added cargo distribution patch testing was put there
01:54:03  <ryx> put it on the message board
01:54:09  <PublicServer> <gevans2> maybe it's supposed to be understood
01:54:34  <ryx> gevans2: go have a look at prozone game 13!
01:54:46  <ryx> you can get it from the archives
01:54:49  <PublicServer> <Sylf> ryx, no!  Don't scare him away
01:55:22  <ryx> errm ok, maybe not
01:55:24  <PublicServer> <gevans2> not easily scared, and if I didn't like challenges, I wouldn't be here trying to learn
01:55:29  <PublicServer> <Sylf> :p
01:55:39  <PublicServer> <Sylf> just playing with ya
01:56:03  <PublicServer> <gevans2> where are you working on the map Sylf?
01:56:43  <PublicServer> <Sylf> I'm around INNER SOUTHERN HUB
01:56:51  <PublicServer> <gevans2> ok
01:56:58  <PublicServer> <Sylf> There's a sign that says !Build Pick up please!
01:57:12  <PublicServer> <Sylf> So I'm building the "pick up" station
01:57:34  <PublicServer> <gevans2> ahh, so the lines leading up there earlier, but they just stopped...
01:58:48  <PublicServer> <Sylf> I already saved this game locally earlier, and built this station off line
01:58:52  <PublicServer> ***  made screenshot at 0002F106: http://ps.openttdcoop.org/publicserver/webcam/0002F106.png
01:59:18  <PublicServer> <gevans2> actually not a terrible idea...
02:00:47  <PublicServer> <gevans2> how long have you been playing openttd Sylf?
02:01:14  <PublicServer> <Sylf> since this april
02:01:33  <PublicServer> <Sylf> I happen to run across the announcement for version 1.0
02:01:42  <PublicServer> <Sylf> on slashdot
02:02:25  <PublicServer> <gevans2> I have been tinkering with it since about 6.3....but not seriously until recently...
02:02:41  <PublicServer> <gevans2> or 0.6.3
02:03:24  <PublicServer> <Sylf> that should do it for the lines
02:03:27  <PublicServer> <Sylf> now the signals
02:06:55  <PublicServer> <Sylf> which side of the sea are you from, glevans?
02:07:08  <PublicServer> <gevans2> USA side
02:07:22  <PublicServer> <Sylf> \o/  finally
02:07:48  <PublicServer> <gevans2> rofl, I remember you made a comment about that earlier...
02:10:27  <PublicServer> <Sylf> I think that's the end of the basic building
02:11:18  <PublicServer> <Sylf> we can start hauling stuff now
02:12:15  <PublicServer> <gevans2> Where are you at in the states Sylf?
02:12:31  <PublicServer> <gevans2> I am in north Texas, Fort worth...
02:12:33  <PublicServer> <Sylf> Midwest - kansas
02:13:04  <PublicServer> <gevans2> so same time zone
02:13:10  <PublicServer> <Sylf> yup
02:13:52  <PublicServer> ***  made screenshot at 0002CB0C: http://ps.openttdcoop.org/publicserver/webcam/0002CB0C.png
02:14:10  <PublicServer> <gevans2> hate to be a party crasher, but my workday starts in about 7 hours, and I need some sleep...
02:14:20  <PublicServer> <Sylf> ok
02:14:26  <PublicServer> <Sylf> that's an early shift
02:14:48  <PublicServer> <Sylf> g'night
02:14:50  <PublicServer> <Sylf> see ya around
02:14:56  <PublicServer> <gevans2> it's a weird shift, but whatever...never pays enough...
02:15:10  <PublicServer> <gevans2> night
02:15:24  <PublicServer> *** Sylf has joined spectators
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02:15:49  <PublicServer> *** gevans2 has left the game (leaving)
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02:16:01  <glevans2> night all
02:16:02  <PublicServer> *** Sylf has joined spectators
02:28:52  <PublicServer> ***  made screenshot at 0002E869: http://ps.openttdcoop.org/publicserver/webcam/0002E869.png
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03:19:51  <Nite> Hi
03:20:06  <Nite> is there an extra IRC for the prozone?
03:21:55  <Nite> !password
03:21:56  <PublicServer> Nite: scowls
03:22:08  <PublicServer> *** Nite joined the game
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13:25:42  <PublicServer> <Robinb> lucky for some. Mine was a final year project
13:26:04  <PublicServer> <sharpy> what did you study?
13:26:14  <PublicServer> <uliko> Same, last year no courses or anything, just your master thesis or whatever the english word for it is
13:26:24  <PublicServer> <Robinb> Whilst some had a dissertation to write and that was it, my course had to build a decent program and do the same dissertation...
13:26:26  <PublicServer> <sharpy> yeah thesis
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13:26:39  <PublicServer> <sharpy> what did you take?
13:26:44  <PublicServer> <Robinb> computing (programming)
13:26:48  <PublicServer> <sharpy> ah
13:26:53  <PublicServer> <sharpy> fair enough
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13:27:21  <PublicServer> <uliko> Anyway, time for a haircut and a nice pizza
13:27:24  <PublicServer> <uliko> Cya guys later
13:27:30  <PublicServer> <sharpy> laters
13:27:36  <PublicServer> *** uliko has joined spectators
13:27:38  <PublicServer> <Robinb> c ya
13:27:48  <PublicServer> <uliko> 200 trains when I get back, ok? :p
13:27:55  <PublicServer> *** avdg joined the game
13:27:59  <Mks> !password
13:27:59  <PublicServer> Mks: dearth
13:28:02  <PublicServer> <sharpy> lol
13:28:05  <PublicServer> <sharpy> we'll see
13:28:10  <PublicServer> <sharpy> hey v
13:28:12  <PublicServer> *** Mks joined the game
13:28:16  <PublicServer> <sharpy> sorry avdg
13:28:26  <PublicServer> <avdg> ?
13:28:33  <PublicServer> <sharpy> i meant to say hey avdg
13:28:41  <PublicServer> <sharpy> for somereson i said v
13:28:41  <PublicServer> <avdg> :p
13:28:56  <PublicServer> ***  made screenshot at 0000C0BC: http://ps.openttdcoop.org/publicserver/webcam/0000C0BC.png
13:28:57  <PublicServer> * avdg doesn't really care about that :)
13:29:05  <PublicServer> <sharpy> good :)
13:29:11  <PublicServer> <Mks> ohhh the network is complete
13:29:18  <PublicServer> <avdg> well, lets have some fun :p
13:29:20  <PublicServer> <sharpy> add farms!
13:29:39  <PublicServer> <Mks> well there is one farm thats not connected
13:29:46  <PublicServer> <sharpy> :D
13:29:48  <PublicServer> <ryx> don't we need separate goods pickups and drops?
13:30:02  <PublicServer> <Mks> V said NO
13:30:08  <PublicServer> <Mks> the goods trains don't full load
13:30:14  <PublicServer> <sharpy> don't think so, i think we need towns by the grain drops
13:31:04  <PublicServer> <avdg> nice game boys
13:31:46  <PublicServer> <ryx> umm
13:31:55  <PublicServer> <sharpy> what have you done
13:31:59  <PublicServer> <sharpy> or someone
13:32:01  <PublicServer> <Mks> hehe
13:32:01  <PublicServer> <Mks> me
13:32:07  <PublicServer> <ryx> what the
13:32:13  <PublicServer> <sharpy> good job ;)
13:32:29  <PublicServer> <sharpy> gotta ask, why?!
13:32:31  <PublicServer> <ryx> I saw a message about a failed bribe
13:32:39  <PublicServer> <Mks> mm
13:32:41  <PublicServer> <Mks> didn't mean to
13:32:50  <Ammler> http://ps.openttdcoop.org/publicserver/webcam/0000C0BC.png <-- don't use non railtype track sets anymore
13:33:00  <PublicServer> *** Intexon has joined spectators
13:33:08  <Ammler> those are ugly with bridges
13:33:10  <PublicServer> <sharpy> were you trying to gain favor from the town?
13:33:36  <PublicServer> <Mks> yes
13:33:38  <Robinb> k, soz
13:34:07  <PublicServer> <avdg> yay, missing signals
13:34:23  <PublicServer> <Robinb> huh... I'm using different graphics.... brb
13:34:33  <PublicServer> *** Robinb has left the game (leaving)
13:34:37  <PublicServer> <ryx> what happens after a failed bribe?
13:34:54  <PublicServer> <Mks> mmm
13:34:56  <PublicServer> <avdg> 1 or ,5 year punishement
13:35:00  <PublicServer> <Mks> wait 6 months or so and try again
13:35:06  <PublicServer> <Mks> maybe 1 year
13:35:08  <PublicServer> <avdg> donno
13:35:19  <PublicServer> <ryx> punishment as in? horrible ratings?
13:35:20  <PublicServer> <avdg> just sit back and wait :p
13:35:23  <PublicServer> <Mks> mmm
13:35:29  <PublicServer> <Mks> Ammler ?
13:35:30  <Robinb> !password
13:35:30  <PublicServer> Robinb: rudely
13:35:32  <PublicServer> <Mks> V54300 ?
13:35:36  <PublicServer> <avdg> no, you are just not allowed to do any action
13:35:48  <PublicServer> *** Robinb joined the game
13:35:52  <PublicServer> <avdg> and rating drops
13:35:59  <Ammler> Mks: check the red bridge
13:36:22  <PublicServer> <Mks> Ammler can you found 2 towns?
13:36:25  <Ammler> it has mix of to different styles
13:36:38  <Ammler> two*
13:36:41  <PublicServer> <Mks> the red bridge?
13:36:52  <PublicServer> <Mks> yeah two of the stations are to far away from a town to fix the goods drop
13:36:57  <Ammler> well, you highlighted me, I thought because of that :-)
13:37:32  <PublicServer> <Mks> no I wanted you to build two towns
13:37:38  <PublicServer> <Mks> its disabled so you have to rcon and do it
13:37:48  <Ammler> that you didn't mention on the highlight :-P
13:38:02  <Ammler> tell me how...
13:38:12  <PublicServer> <Mks> mm aren't you the admin :P
13:38:18  <Ammler> are you sure, this is possible on a running game?
13:38:23  <PublicServer> <Mks> well rcon the setting so we can found a town
13:38:25  <PublicServer> <Mks> well
13:38:32  <Ammler> tell me the setting...
13:38:34  <PublicServer> <Mks> you can have it enabled in advanced settings
13:38:38  <PublicServer> <Mks> so should be possible
13:38:40  <Ammler> !rcon list_settings town
13:38:40  <PublicServer> Ammler: All settings with their current value:
13:38:40  <PublicServer> Ammler: difficulty.number_towns = 0
13:38:40  <PublicServer> Ammler: difficulty.town_council_tolerance = 0
13:38:40  <PublicServer> Ammler: game_creation.town_name = 21
13:38:40  <PublicServer> Ammler: economy.town_layout = 2
13:38:42  <PublicServer> Ammler: economy.allow_town_roads = off
13:38:42  <PublicServer> Ammler: economy.found_town = 0
13:38:44  <PublicServer> Ammler: economy.allow_town_level_crossings = on
13:38:44  <PublicServer> Ammler: construction.road_stop_on_town_road = on
13:38:46  <PublicServer> Ammler: economy.multiple_industry_per_town = on
13:38:46  <PublicServer> Ammler: you have 7 more messages
13:38:57  <Ammler> !rcon set economy.found_town 1
13:39:06  <Ammler> are you able to build town now?
13:39:09  <PublicServer> <Mks> ohh its enabled
13:39:17  <PublicServer> <Mks> yes
13:39:22  <PublicServer> <avdg> now yes
13:39:23  <Ammler> !rcon set economy.found_town 0
13:39:44  <PublicServer> <Mks> now the question is where not to close to station is good I guess
13:39:50  <PublicServer> <Mks> in case it needs expansion
13:40:13  <Ammler> btw. can't you grow a town with tunnels to the place you need?
13:40:16  <PublicServer> <Mks> can't found anymore
13:40:24  <PublicServer> <Mks> well they are quite far away
13:40:26  <PublicServer> <Mks> like 120 tiles
13:40:41  <Ammler> tunnel length should not be limited...
13:40:51  <PublicServer> <Mks> water in the way
13:40:51  <PublicServer> <avdg> indeed, its not
13:40:57  <PublicServer> <ryx> I'll try
13:41:00  <PublicServer> <Mks> the problem is
13:41:03  <PublicServer> <avdg> bridges however have limited lenght
13:41:05  <PublicServer> <Mks> you probarbly won'
13:41:07  <PublicServer> <Mks>
13:41:21  <PublicServer> <Mks> won't get goods acceptance at the end of the tunnel anyway
13:41:33  <PublicServer> <avdg> mks: grow the city
13:41:38  <Ammler> well, ping me or another op if you need again to fund towns...
13:41:54  <Ammler> I think, we should not keep that enabled, dunno
13:41:58  <PublicServer> <Mks> you mean we should try to grow one first?
13:42:00  <PublicServer> <Mks> yes ofc
13:42:06  <PublicServer> <Mks> more like found two towns then remove it
13:42:23  <PublicServer> <Mks> mm it doesn't need to be that close to the station
13:42:31  <PublicServer> <Mks> remeber station spread is 64
13:42:53  <PublicServer> <avdg> well, you cal also make the city too big :p
13:43:11  <PublicServer> <avdg> bit hard to remove it again, but in the end a lot easier than waiting
13:43:29  <PublicServer> <Mks> yeah founding two towns is the fast and easiest way :P
13:43:56  <PublicServer> ***  made screenshot at 000057B0: http://ps.openttdcoop.org/publicserver/webcam/000057B0.png
13:44:14  <Ammler> how many towns did you fund?
13:44:21  <PublicServer> <Mks> none yet
13:44:51  <PublicServer> <Mks> you removed it before had time to found :)
13:45:07  <PublicServer> * avdg just prays no1 will abuse the new town option :p
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13:45:17  <PublicServer> <Mks> well
13:45:35  <PublicServer> <Mks> found two then let ammler remove it or mm he found them himself and then remove when done
13:46:14  <Ammler> !rcon set economy.found_town 1
13:46:23  <PublicServer> <Mks> mmm
13:46:29  <PublicServer> <Mks> move that tunnel a bit further way
13:46:29  <PublicServer> *** sharpy has left the game (connection lost)
13:46:42  <PublicServer> <ryx> k
13:46:54  <PublicServer> <Robinb> hey, if someone get a spare moment, I could use some advise of rejoining to a sideline
13:47:12  <PublicServer> <Mks> like there
13:47:20  <PublicServer> <ryx> yeah
13:47:27  <PublicServer> <Mks> not so big height diffrence then
13:47:38  <PublicServer> <ryx> now we need some growth
13:47:49  <Ammler> !rcon set town_growth
13:47:49  <PublicServer> Ammler: CmdBuildLongRoad              Mks  date:2107-01-08  tile:00005BCF  p1:00005BD4 p2:00000001 text: price:710
13:47:49  <PublicServer> Ammler: 'town_growth' is an unknown setting.
13:48:00  <Ammler> !rcon list_settings growth
13:48:00  <PublicServer> Ammler: All settings with their current value:
13:48:00  <PublicServer> Ammler: economy.town_growth_rate = 1
13:48:00  <PublicServer> Ammler: Use 'setting' command to change a value
13:48:09  <PublicServer> <avdg> -_- people should learn how to build presignals again
13:48:14  <Ammler> !rcon set town_growth_rate 4
13:48:20  <Ammler> growth rate is 4 :-)
13:48:32  <PublicServer> <Mks> ohhh
13:48:34  <PublicServer> <ryx> airport?
13:48:44  <PublicServer> <Mks> no
13:48:46  <PublicServer> <Mks> busses
13:48:49  <PublicServer> <Mks> or
13:48:51  <PublicServer> <Mks> tram
13:48:59  <PublicServer> <Mks> like 4-5 stations in a loop
13:49:01  <Ammler> around 3 stations is best
13:49:21  <PublicServer> <ryx> ah yes, I'm thinking way too complicated
13:49:23  <PublicServer> <Mks> you need mm 5 for maximum growth I heard?
13:49:27  <Ammler> or more, just be sure, every stations has very good rating
13:49:43  <PublicServer> <ryx> tram?x
13:49:47  <PublicServer> <ryx> a
13:49:51  <PublicServer> <ryx> aww
13:49:58  <PublicServer> <Mks> its not tram
13:49:59  <Ammler> (don't full load)
13:50:02  <PublicServer> <Mks> its busses
13:50:16  <PublicServer> <Mks> well cable busses
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13:52:49  <PublicServer> <ryx> heh, this is individualized passanger service
13:52:55  <PublicServer> <ryx> one passanger per tram
13:52:59  <PublicServer> <Mks> hehe
13:53:02  <PublicServer> <Mks> they are quite large
13:53:04  <PublicServer> <Robinb> lol
13:53:06  <PublicServer> <Mks> 145 pax per bus
13:53:11  <PublicServer> <ryx> wow
13:54:38  <PublicServer> <Mks> robinB wanted to ask something?
13:55:04  <PublicServer> <Robinb> Trying to work out a decent enterence from side station to sideline
13:55:06  <PublicServer> <Mks> '
13:55:24  <PublicServer> <Robinb> without making it messy, but I seem to be failing at that quite well :P
13:55:42  <PublicServer> <Robinb> near to !can I join to these? (although I've tried something else since then)
13:56:27  <PublicServer> <Mks> what do you want to join?
13:57:20  <PublicServer> <Robinb> Nuntown station(s) to the side line near it
13:57:20  <Ammler> fund buildings does also boost, doesn't?
13:57:24  <PublicServer> <Mks> ahhh
13:57:28  <PublicServer> <Mks> yeah
13:57:30  <PublicServer> <Mks> but
13:57:37  <PublicServer> <Mks> you can only do it like every 3rd month or so
13:57:55  <Ammler> you can do more, it just might not have effect every click :-)
13:58:17  <PublicServer> <Mks> robinb: well the exit should work fine?
13:58:25  <PublicServer> <Mks> I know there is no limit on how much you can do it
13:58:34  <PublicServer> <Mks> it only helps like every 2nd month or something thought
13:58:44  <PublicServer> <ryx> first house
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13:58:56  <PublicServer> ***  made screenshot at 00004980: http://ps.openttdcoop.org/publicserver/webcam/00004980.png
13:59:35  <PublicServer> <Mks> well it should work I guess
13:59:37  <PublicServer> <Robinb> so if I do the pirority joins, would this be acceptable?
13:59:40  <PublicServer> <Mks> you need to build prios thought
13:59:47  <PublicServer> <Mks> yes
13:59:50  <PublicServer> <Robinb> ok, cheers
14:00:25  <PublicServer> <Mks> ryx: do you think that house accepts goods?
14:00:36  <PublicServer> <ryx> no
14:00:53  <PublicServer> <ryx> it accepts 3/8 passangers and 1/8 mail
14:00:57  <PublicServer> <Mks> hehe
14:02:18  <PublicServer> <Mks> 2 houses now :)
14:03:22  <PublicServer> <ryx> I should have connected the bridge more in the middle
14:03:42  <PublicServer> <Mks> well maybe but
14:03:48  <PublicServer> <Mks> we need a curved bridge :P
14:03:59  <PublicServer> <Mks> should work anyway might take a bit longer
14:04:03  <PublicServer> <Mks> if it now ever works
14:04:13  <PublicServer> <ryx> yeah
14:05:39  <PublicServer> * avdg wants to give the busses a waitingtime
14:06:04  <PublicServer> *** Amm1er joined the game
14:06:08  <PublicServer> <Mks> is that even possible?
14:06:14  <PublicServer> <avdg> may I touch it?
14:06:16  <PublicServer> <ryx> of course, timetable
14:06:20  <PublicServer> <Mks> ahh
14:06:26  <PublicServer> <Mks> well make a short wait then
14:06:28  <PublicServer> <ryx> you can table parts of it
14:06:34  <PublicServer> <avdg> it improves a bit the rating
14:06:38  <PublicServer> <Mks> well
14:06:48  <PublicServer> <Mks> I don't think town will grow any faster really
14:06:54  <PublicServer> <Mks> 2 busses should be enough acually
14:07:34  <PublicServer> <Amm1er> not really used the center of the town :-)
14:07:54  <PublicServer> <ryx> I know
14:08:15  <PublicServer> <ryx> I could have terraformed the lake a bt
14:09:26  <PublicServer> <Mks> thats 1 tile to far :P
14:09:42  <PublicServer> <Amm1er> can't you go over?
14:09:44  <PublicServer> <ryx> I would have
14:09:50  <PublicServer> <ryx> yup
14:10:15  <PublicServer> <ryx> what?
14:10:49  <PublicServer> <ryx> heh
14:11:02  <PublicServer> <avdg> these busses does me think at the banned trollies in the citie where I life -_- *misses them*
14:11:34  <PublicServer> <ryx> insta-house
14:11:40  <PublicServer> <Mks> hehe
14:11:44  <PublicServer> <Mks> but still small house
14:11:55  <hylje> enjoy your lack of trolley buses
14:12:00  <PublicServer> <avdg> :)
14:12:08  <PublicServer> <avdg> gent without trollies, kinda boring
14:12:23  <PublicServer> <avdg> but whatever, they have big plans for new tramtracks
14:12:41  <PublicServer> <Mks> if you plan to acually let busses go there build others to go there
14:12:54  <PublicServer> <ryx> of course
14:13:22  <PublicServer> <Amm1er> nice trolleybuses
14:13:57  <PublicServer> ***  made screenshot at 000055CF: http://ps.openttdcoop.org/publicserver/webcam/000055CF.png
14:17:07  <PublicServer> <ryx> heh, now all the hoses are at the new spot and all the offices at the center
14:19:26  <PublicServer> <Mks> ye
14:19:42  <PublicServer> <Mks> the problem is to get the offices at the new location
14:19:59  <PublicServer> <ryx> it'll just take a while
14:20:01  <PublicServer> <Amm1er> the hq?
14:20:18  <PublicServer> <ryx> no, big buildings
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14:20:44  <PublicServer> <ryx> oO
14:20:59  <sharpy> !password
14:20:59  <PublicServer> sharpy: puffed
14:21:10  <PublicServer> *** uliko has left the game (connection lost)
14:21:16  <PublicServer> <Amm1er> no goods either
14:21:17  <PublicServer> *** sharpy joined the game
14:21:56  <PublicServer> <ryx> theere we go
14:22:00  <PublicServer> <ryx> 2/8 goods
14:22:14  <PublicServer> <Amm1er> hehe
14:22:38  <PublicServer> <ryx> an observatorium
14:22:40  <PublicServer> <sharpy> aaaah classic tricks :)
14:22:42  <PublicServer> <Amm1er> much more fun then founding a town, isn't?
14:22:44  <PublicServer> <ryx> yup
14:24:53  *** slaca has joined #openttdcoop
14:25:42  <slaca> !password
14:25:42  <PublicServer> slaca: puffed
14:25:56  <PublicServer> <slaca> hi
14:25:56  <PublicServer> *** slaca joined the game
14:26:00  <PublicServer> <avdg> hey
14:26:02  <PublicServer> <sharpy> heya
14:26:07  <PublicServer> <ryx> hy
14:26:18  <PublicServer> <Mks> well more fun maybe but
14:26:20  <PublicServer> <Mks> does it work? :)
14:26:35  <PublicServer> <Amm1er> we have 2/8 :-P
14:26:43  <PublicServer> <ryx> eventually
14:26:47  <PublicServer> <Mks> we need 8/8 to be able to deliver goods?
14:26:53  <PublicServer> <Amm1er> yes
14:27:03  <PublicServer> <avdg> ls transfer east has only 2% rating wtf :p
14:27:23  <PublicServer> <Mks> need more trains
14:27:35  <PublicServer> <avdg> really? :p
14:27:50  <PublicServer> <Mks> build some LS trains
14:27:58  <PublicServer> <avdg> :)
14:28:57  <PublicServer> ***  made screenshot at 00004981: http://ps.openttdcoop.org/publicserver/webcam/00004981.png
14:29:12  <PublicServer> <avdg> grain may also have more trains
14:29:19  <PublicServer> <avdg> where is the injector?
14:29:21  <PublicServer> <Mks> you added LS trains avdg?
14:29:27  <PublicServer> <avdg> nope
14:29:33  <PublicServer> <avdg> can't find the injector :p
14:29:39  <PublicServer> <Mks> I found the LS one
14:29:42  <PublicServer> <Mks> sign at it
14:29:55  <PublicServer> <sharpy> why do i have catch the pigeon stuck in my head?!
14:30:54  <PublicServer> <Mks> whats up with that stupid injector :P
14:30:56  <PublicServer> <Mks> its
14:31:02  <PublicServer> <Mks> TIMer on it :P
14:31:16  <PublicServer> <avdg> :)
14:31:22  <PublicServer> <avdg> not mine
14:31:32  <PublicServer> <Mks> quite long timer as well
14:31:47  <PublicServer> <Robinb> going for lunch, I've watched my new trains do a circuit and everything seems fine
14:31:47  <PublicServer> <Mks> a well
14:31:49  <PublicServer> <ryx> a steam-powered timer...
14:31:51  <PublicServer> <Mks> built a bunch of trains
14:31:56  <PublicServer> <Mks> should be added sooner or later
14:32:13  <PublicServer> <Mks> nice :)
14:32:24  <PublicServer> <Mks> my bet is its V who build the timer
14:32:44  <PublicServer> <avdg> well, at least there is some balance :)
14:32:50  <PublicServer> <sharpy> stops people waving
14:32:52  <PublicServer> *** Robinb has joined spectators
14:33:00  <PublicServer> <avdg> except when there is jam
14:33:06  <PublicServer> <sharpy> tis true
14:33:18  <PublicServer> <Mks> well the trains alrdy wave
14:33:26  <PublicServer> <avdg> its hard to block that
14:33:28  <PublicServer> <Mks> like tons at tonce at 1 LV drop then nothing
14:33:48  <PublicServer> *** Robinb has joined company #1
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14:33:52  <PublicServer> <sharpy> once the inner network becomes busier we'll see that iron out a bit i think
14:34:04  <PublicServer> <Mks> yeah it will be fin
14:34:06  <PublicServer> <Mks> sometime
14:34:16  <PublicServer> <avdg> yay, more goods
14:34:25  <PublicServer> <avdg> ls drop 1
14:34:42  <PublicServer> *** Robinb has joined spectators
14:38:20  <PublicServer> <Mks> mm still no goods
14:38:22  <PublicServer> <Mks> also
14:38:25  <PublicServer> <Mks> if it works
14:38:29  <PublicServer> <Mks> before adding goods trains
14:38:36  <PublicServer> <Mks> need to do the same at the other station
14:39:02  <PublicServer> <ryx> meh
14:39:11  <PublicServer> <sharpy> i'll do it at other station
14:39:21  <PublicServer> <Mks> ok
14:39:25  <PublicServer> <Mks> from nadingham
14:39:31  <PublicServer> <sharpy> yeah
14:39:37  <PublicServer> <sharpy> its an old city builder trick :p
14:40:07  <PublicServer> <Amm1er> the core city is too big, isn't?
14:40:29  <PublicServer> <sharpy> what you mean?
14:40:32  <PublicServer> <Mks> well could just delete som road and build a bridge?
14:40:38  <PublicServer> <Mks> from center
14:40:42  <PublicServer> <Amm1er> it has still too much free space for the office towers
14:40:55  <PublicServer> <Mks> like that
14:41:05  <PublicServer> <Mks> well
14:41:10  <PublicServer> <Mks> could delete parts of the town
14:41:12  <PublicServer> <Mks> but
14:41:17  <PublicServer> <Mks> should work anyway town isn't that big
14:41:38  <PublicServer> <Mks> build 1 long bridge instead :)
14:41:47  <PublicServer> <sharpy> i will
14:41:53  <PublicServer> <sharpy> just getting the line
14:42:00  <PublicServer> <Mks> 100 tiles is max lenght
14:42:06  <PublicServer> <sharpy> ang height
14:42:12  <PublicServer> *** Robinb has joined company #1
14:42:22  <PublicServer> <Mks> ahh
14:42:36  <PublicServer> <Mks> well that lenght should work fine
14:42:49  <PublicServer> <Mks> build some roads there at the end and mm close enough to station
14:42:51  <PublicServer> *** Intexon has joined company #1
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14:43:01  <PublicServer> <sharpy> yes i have done city building :)
14:43:10  <PublicServer> <ryx> heh, our finances are quite negative lately
14:43:18  <PublicServer> <Mks> ohh wow
14:43:31  <PublicServer> <Mks> mm we don't have that much income yet it seems
14:43:37  <PublicServer> <sharpy> new vehicals do that
14:43:42  <PublicServer> <ryx> sure
14:43:46  <PublicServer> *** Intexon has joined spectators
14:43:50  <PublicServer> <Amm1er> pushing around 100 times "building new buildings" seems not to help :-)
14:43:57  <PublicServer> ***  made screenshot at 00035A3A: http://ps.openttdcoop.org/publicserver/webcam/00035A3A.png
14:44:00  <PublicServer> <Mks> mm train brdige? :P
14:44:06  <PublicServer> <sharpy> only needs to be done once a month
14:44:06  <PublicServer> <Mks> don't think that will work
14:44:08  <PublicServer> <sharpy> HA
14:44:26  <PublicServer> <sharpy> auto pilot :p
14:44:34  <PublicServer> <Mks> hehe
14:45:12  <PublicServer> <Robinb> Nentown Farms - I'm currently servicing one but the other is in the 64 tile catchment area, can I play about extending the station or should I build a new one?
14:45:31  <PublicServer> <Mks> build a new
14:45:37  <PublicServer> <Robinb> and my "play around" I mean design
14:45:51  <PublicServer> <Robinb> k
14:45:53  <PublicServer> <Mks> or well move the station to the middle of the two
14:46:05  <PublicServer> <Mks> guess that could be acceptable also
14:46:13  <PublicServer> <ryx> they're rather close
14:46:45  <PublicServer> <ryx> but it's somehwat stretching it
14:46:51  <PublicServer> <ryx> i think a new one is preferred
14:46:54  <PublicServer> <Mks> yeah
14:47:16  <PublicServer> <Mks> mostly they prefer new station + if it acaully goes up in high production its better to have two
14:47:54  <Robinb> fair point. CAn I re-use the connections I made or should I add new connections to the line?
14:48:05  <PublicServer> <Mks> you can reuse them I guess
14:48:56  <PublicServer> <sharpy> come on the farms
14:49:14  <PublicServer> <Amm1er> no numbers for the hubs?
14:49:35  <PublicServer> <Mks> well they have names? like GR N HUB`?
14:49:54  <PublicServer> <Mks> well the MSH connections doesn't
14:49:58  <PublicServer> * avdg read 'green hub'
14:50:37  *** TheRisen has joined #openttdcoop
14:50:43  <TheRisen> hi there
14:50:45  <TheRisen> !password
14:50:45  <PublicServer> TheRisen: mimics
14:50:53  <PublicServer> <avdg> hey
14:51:04  <PublicServer> *** TheRisen joined the game
14:51:07  <PublicServer> <Robinb> hey
14:51:25  <PublicServer> <TheRisen> hi there
14:51:37  <PublicServer> <sharpy> howdy
14:54:22  <PublicServer> <ryx> I'm not a citybuilder, but maybe we build the expansion too big. Maybe there isn't enough pressure for larger buildings
14:54:47  <PublicServer> <sharpy> i'm thinking the town itself isn't quite big enough yet
14:54:57  <PublicServer> <avdg> bigger buildings  only comes from bigger cities
14:55:11  <PublicServer> <Mks> well the town its quite big I think
14:55:33  <PublicServer> <sharpy> if 4000 isn't doing it then we need to grow
14:55:39  <PublicServer> <sharpy> or just found a new city
14:56:15  <PublicServer> <avdg> :p
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14:56:32  <PublicServer> <Amm1er> can you fund a town to existing houses?
14:56:44  <PublicServer> <sharpy> not sure
14:57:00  <PublicServer> <sharpy> never seen it done before so can't say
14:57:17  <PublicServer> <Amm1er> doesn't work :-)
14:57:29  <PublicServer> <sharpy> LOL
14:57:31  <PublicServer> <Mks> well
14:57:33  <PublicServer> <Mks> 0 pop town
14:57:38  <PublicServer> <Mks> if build seperate roads
14:57:42  <PublicServer> <sharpy> can we remove it?
14:57:56  <PublicServer> <Mks> don't think so
14:57:58  <PublicServer> <Mks> but
14:58:02  <PublicServer> <Mks> can make that 0 pop town grow
14:58:22  <PublicServer> <Mks> but
14:58:25  <PublicServer> *** sharpy has left the game (connection lost)
14:58:29  <PublicServer> <Mks> you can't connect it to the other town really
14:58:36  <PublicServer> <Mks> make separete roads for it
14:58:57  <ryx> what are you discussing?
14:58:57  <PublicServer> ***  made screenshot at 000074AE: http://ps.openttdcoop.org/publicserver/webcam/000074AE.png
14:59:09  <PublicServer> <Mks> well ammler founded a town
14:59:13  <PublicServer> <Mks> inside the other town :)
14:59:15  <PublicServer> <Amm1er> :-)
14:59:17  <PublicServer> <Mks> 0 pop
14:59:37  <PublicServer> <ryx> oO
14:59:55  <sharpy> !password
14:59:55  <PublicServer> sharpy: burner
15:00:17  <PublicServer> *** sharpy joined the game
15:00:33  <PublicServer> <avdg> income doubled :o
15:02:03  <PublicServer> <Mks> erhum don't grow the town to much
15:02:10  <PublicServer> <Mks> nadingham I mean
15:02:28  <PublicServer> <sharpy> dw, i just want there favor for a bus route i'm proposing :)
15:03:09  <Sylf_mobile> have you funded buildings for the 0 pop town?
15:04:05  <PublicServer> <Amm1er> I got other town layout
15:04:11  <PublicServer> <Amm1er> road*
15:04:58  <PublicServer> <Amm1er> ah, this is trolley tracks :-)
15:05:47  <PublicServer> <ryx> looks to me like the briges don't work as well as I thought
15:05:59  <PublicServer> <ryx> adding roads to Redingstone makes it grow to offices really fast
15:06:17  <PublicServer> <ryx> but no offices beyond the bridges
15:07:07  <PublicServer> <ryx> even the observatory disappeared
15:07:41  <PublicServer> <Amm1er> possible to remove a town again?
15:07:51  <PublicServer> <avdg> nope, I bet not
15:08:09  <PublicServer> <Amm1er> how much?
15:08:09  <PublicServer> <ryx> YOU BROKE IT! :p
15:08:21  <PublicServer> *** sharpy has left the game (connection lost)
15:08:37  <PublicServer> <avdg> sharpy broke it (his connection)
15:09:13  <PublicServer> <ryx> I'm still just kidding
15:09:20  <PublicServer> <avdg> :p
15:09:26  <PublicServer> <ryx> ah, I'm sloow, I got it
15:11:34  <PublicServer> <Mks> the problem I think is its so far from the town center
15:11:52  <PublicServer> <Mks> so noone wants to live there
15:11:55  <PublicServer> <Mks> except the poor
15:11:57  <PublicServer> <Amm1er> yep ttrs has no groods houses for suburban
15:11:59  <PublicServer> <Mks> who can't afford the middle
15:12:03  <PublicServer> <Amm1er> might work with default hauses
15:12:10  <PublicServer> <avdg> was always the case, so far I know
15:12:28  <PublicServer> <ryx> I always thought town center distance was measured in road pieces, where bridges count as 1
15:12:52  <PublicServer> <avdg> the buildings are build in "circles"
15:12:54  <PublicServer> <Mks> no its in tiles I think
15:13:00  <PublicServer> <Mks> from the center of the town
15:13:06  <PublicServer> <avdg> growth is just by adding roads
15:13:12  <PublicServer> <Amm1er> that is why all tt towns are so ugly blobs
15:13:34  <PublicServer> <avdg> try to build a big city in a scenario
15:13:41  <PublicServer> <avdg> you will see that a city has layers
15:13:47  <PublicServer> <ryx> the newgrf can influence where offices are placed?
15:13:53  <PublicServer> <avdg> I think that is the cause of the problem
15:13:56  <PublicServer> <Amm1er> yes, of course
15:13:57  <PublicServer> ***  made screenshot at 000055A9: http://ps.openttdcoop.org/publicserver/webcam/000055A9.png
15:14:49  <PublicServer> <Amm1er> hmm, someone grow the corse town?
15:15:01  *** slaca has quit IRC
15:15:13  <PublicServer> <ryx> how?
15:16:05  *** sharpy has quit IRC
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15:17:06  *** ChanServ sets mode: +o ODM
15:17:07  <PublicServer> <Mks> corse town?
15:17:21  <PublicServer> <avdg> cursed source, you mean
15:17:25  <PublicServer> <Amm1er> -s
15:17:28  <PublicServer> <ryx> I rebuilt all stations, which means now they stand on Wrindingham soil
15:18:06  <PublicServer> <Mks> well
15:18:18  <PublicServer> <Mks> you still shouldn't connect the two towns
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15:20:35  <PublicServer> <avdg> tunnel gone?
15:20:49  <Ammler> [17:18] <PublicServer> <Mks> you still shouldn't connect the two towns
15:21:11  <PublicServer> <Amm1er> doesn't help either
15:21:31  <PublicServer> <ryx> so what's the plan now? grow Wrindigham?
15:21:43  <PublicServer> <Amm1er> bad plan?
15:21:49  <PublicServer> <avdg> not the badest one
15:21:59  <PublicServer> <avdg> but also not the easiest one
15:22:15  <PublicServer> <Amm1er> houses don't convert :-)
15:22:28  <PublicServer> <avdg> remove them :p
15:23:25  <PublicServer> <avdg> :D
15:23:27  <PublicServer> <Mks> yeah remove the houses
15:23:29  <PublicServer> <ryx> :D
15:23:43  <PublicServer> <Mks> ammler can do it the easy way :P
15:23:51  <PublicServer> <Mks> or you can do it the hard way
15:23:53  <PublicServer> <avdg> the city is not cooperating I bet
15:24:03  <uliko> !password
15:24:03  <PublicServer> uliko: struts
15:24:08  <PublicServer> <Amm1er> what is the easy way?
15:24:10  <PublicServer> <avdg> uh, did I said city? :p
15:24:12  <PublicServer> <Mks> mmm
15:24:17  <PublicServer> *** uliko joined the game
15:24:20  <PublicServer> <Mks> rcon magic bulldozer
15:24:22  <PublicServer> <avdg> build a new city
15:24:23  <PublicServer> <avdg> :p
15:24:25  <PublicServer> <uliko> Hello again
15:24:35  <PublicServer> <Mks> maybe you need to restart for that thought
15:24:41  <PublicServer> <Amm1er> that patch isn't applied :-)
15:24:41  <PublicServer> <Mks> so maybe not so easy
15:24:44  <PublicServer> <Mks> ohhh
15:24:47  <PublicServer> <Mks> a well
15:24:53  <PublicServer> <Mks> only the hard way left then :P
15:25:03  <PublicServer> <Mks> well
15:25:08  <PublicServer> <Mks> we can do it one way
15:25:13  <PublicServer> <Mks> allow more companies
15:25:20  <PublicServer> <Mks> let the new ones delete the buildings
15:25:26  <PublicServer> <Mks> then delete the extra companies
15:26:13  <PublicServer> <ryx> well, the good transport service will help a bit with the rating
15:26:15  <PublicServer> <Amm1er> bad was that someone grow the core
15:26:21  <PublicServer> <ryx> It'll just take forever
15:26:53  <PublicServer> <Mks> yeah new companies deleting the buildings is the fast way
15:26:59  <PublicServer> <ryx> wasn't me, but why is it bad?
15:27:14  <PublicServer> <Amm1er> because the rating is so low now
15:28:08  <PublicServer> <Mks> well its easier to delete buildings in a small town
15:28:14  <PublicServer> <Mks> or rather small core
15:28:30  <PublicServer> <ryx> where did the depot go?
15:28:40  <PublicServer> <avdg> still easier than getting new buildings
15:28:54  <PublicServer> <Amm1er> I assume the same "someone" who grow the tonw useless removed that
15:28:58  <PublicServer> ***  made screenshot at 000084B4: http://ps.openttdcoop.org/publicserver/webcam/000084B4.png
15:29:33  <Ammler> !rcon set max_companies
15:29:33  <PublicServer> Ammler: Current value for 'max_companies' is: '1' (min: 1, max: 15)
15:29:37  <Ammler> !rcon set max_companies 15
15:29:37  <PublicServer> Ammler: CmdClearArea           Robinb  date:2114-06-10  tile:000092B9  p1:000092B9 p2:00000000 text: price:240
15:30:02  <PublicServer> <Amm1er> so 14 slots for deleting open :-)
15:30:10  <PublicServer> *** Amm1er has joined spectators
15:30:14  <PublicServer> *** Amm1er has started a new company (#2)
15:30:19  <PublicServer> <avdg> :D
15:30:23  <PublicServer> <TheRisen> erase this redingstone outpost?
15:30:38  <PublicServer> *** Amm1er has joined spectators
15:30:40  <PublicServer> *** Amm1er has started a new company (#3)
15:30:56  <PublicServer> <avdg> see, easier :)
15:31:17  <PublicServer> <Amm1er> not really, I seem needing to do it alone :-P
15:31:23  <PublicServer> <ryx> I improved the service to raise the rating
15:31:25  <PublicServer> *** TheRisen has joined company #3
15:31:27  <PublicServer> *** Amm1er has joined spectators
15:31:29  <PublicServer> *** Amm1er has started a new company (#4)
15:31:33  <PublicServer> <avdg> :D
15:31:39  <PublicServer> *** TheRisen has joined company #4
15:32:03  <PublicServer> <Amm1er> fund your own, dude
15:32:13  <PublicServer> *** Amm1er has joined spectators
15:32:15  <PublicServer> *** Amm1er has started a new company (#5)
15:32:17  <PublicServer> *** avdg has joined spectators
15:32:36  <PublicServer> *** Mks has joined spectators
15:32:40  <PublicServer> *** Mks has started a new company (#6)
15:32:42  <PublicServer> *** avdg has started a new company (#7)
15:32:48  <PublicServer> *** Mks has joined spectators
15:32:50  <PublicServer> *** Mks has started a new company (#8)
15:32:51  <Ammler> !rcon reset_company 2
15:32:51  <PublicServer> Ammler: players
15:32:51  <PublicServer> Ammler: server_info
15:32:51  <PublicServer> Ammler: clients
15:32:51  <PublicServer> Ammler: echo doneclientcount
15:32:52  <PublicServer> Ammler: #:1(Orange) Company Name: 'Plunningpool Transport'  Year Founded: 1960  Money: 339821882  Loan: 0  Value: 461742056  (T:258, R:53, P:8, S:0) unprotected
15:32:52  <PublicServer> Ammler: #:2(Blue) Company Name: 'Amm1er Transport'  Year Founded: 2114  Money: 97333  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
15:32:54  <PublicServer> Ammler: #:3(Pink) Company Name: 'Adams & Co.'  Year Founded: 2114  Money: 98118  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
15:32:54  <PublicServer> Ammler: #:4(Red) Company Name: 'Jones & Co.'  Year Founded: 2114  Money: 97548  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
15:32:56  <PublicServer> Ammler: #:5(Green) Company Name: 'McIntosh & Co.'  Year Founded: 2114  Money: 97697  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
15:32:56  <PublicServer> Ammler: #:6(Mauve) Company Name: 'Mks Transport'  Year Founded: 2114  Money: 97637  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
15:32:58  <PublicServer> Ammler: you have 17 more messages
15:32:58  <PublicServer> *** Mks has joined spectators
15:33:00  <PublicServer> <uliko> What the hell is going on?
15:33:00  <PublicServer> *** Mks has started a new company (#2)
15:33:04  <PublicServer> <ryx> goood question
15:33:06  <Ammler> !rcon reset_company 3
15:33:06  <PublicServer> Ammler: Company deleted.
15:33:09  <Ammler> !rcon reset_company 4
15:33:09  <PublicServer> Ammler: ERROR: Cannot remove company: a client is connected to that company.
15:33:09  <PublicServer> Ammler: - Remove an idle company from the game. Usage: 'reset_company <company-id>'
15:33:09  <PublicServer> Ammler: - For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.
15:33:26  <PublicServer> *** Amm1er has joined spectators
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15:33:31  <PublicServer> *** Amm1er has started a new company (#3)
15:33:39  <PublicServer> *** Mks has joined spectators
15:33:47  <PublicServer> *** avdg has joined company #1
15:33:54  <PublicServer> <ryx> \o/
15:33:56  <PublicServer> *** TheRisen has joined company #1
15:34:00  <PublicServer> *** Amm1er has joined company #1
15:34:14  <PublicServer> *** Mks has joined company #1
15:34:20  <Ammler> !info
15:34:20  <PublicServer> Ammler: #:1(Orange) Company Name: 'Plunningpool Transport'  Year Founded: 1960  Money: 343281658  Loan: 0  Value: 462855504  (T:258, R:53, P:8, S:0) unprotected
15:34:20  <PublicServer> Ammler: #:2(Blue) Company Name: 'McIntosh & Co.'  Year Founded: 2114  Money: 97652  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
15:34:20  <PublicServer> Ammler: #:3(Pink) Company Name: 'Amm1er Transport'  Year Founded: 2114  Money: 98357  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
15:34:20  <PublicServer> Ammler: #:4(Red) Company Name: 'Jones & Co.'  Year Founded: 2114  Money: 97357  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
15:34:20  <PublicServer> Ammler: #:5(Green) Company Name: 'McIntosh & Co.'  Year Founded: 2114  Money: 97506  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
15:34:22  <PublicServer> Ammler: #:6(Mauve) Company Name: 'Mks Transport'  Year Founded: 2114  Money: 97446  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
15:34:22  <PublicServer> Ammler: #:7(White) Company Name: 'avdg Transport'  Year Founded: 2114  Money: 1858  Loan: 500000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
15:34:24  <PublicServer> Ammler: #:8(Brown) Company Name: 'Wrindingham Transport'  Year Founded: 2114  Money: 97679  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
15:34:38  <Ammler> !rcon set max_comanies 1
15:34:39  <PublicServer> Ammler: 'max_comanies' is an unknown setting.
15:34:44  <Ammler> !rcon set max_companies 1
15:34:52  <Ammler> !rcon reset_company 8
15:34:52  <PublicServer> Ammler: Company deleted.
15:34:55  <Ammler> !rcon reset_company 7
15:34:55  <PublicServer> Ammler: Company deleted.
15:34:57  <PublicServer> <avdg> mine goes quickly bankrupt :p
15:35:02  <Ammler> !rcon reset_company 6
15:35:02  <PublicServer> Ammler: CmdCloneVehicle           Robinb  date:2114-11-02  tile:000096A2  p1:00000AE8 p2:00000001 text: price:582830
15:35:02  <PublicServer> Ammler: Company deleted.
15:35:07  <Ammler> !rcon reset_company 5
15:35:07  <PublicServer> Ammler: Company deleted.
15:35:10  <Ammler> !rcon reset_company 4
15:35:10  <PublicServer> Ammler: Company deleted.
15:35:13  <Ammler> !rcon reset_company 3
15:35:13  <PublicServer> Ammler: Company deleted.
15:35:18  <Ammler> !rcon reset_company 2
15:35:18  <PublicServer> Ammler: Company deleted.
15:35:26  <PublicServer> <avdg> oh, manual mode :p
15:35:30  <PublicServer> <Mks> so can I found a new town at grain drop 02?
15:36:41  <PublicServer> <Mks> rebuild all the raods at wrindingham just in case
15:37:16  <PublicServer> <Mks> I founded a town at grain drop 02
15:37:16  <PublicServer> <avdg> plunningpool is still owner of the roads
15:37:21  <PublicServer> <Mks> so you can disaable it now ammler
15:37:55  <PublicServer> <Mks> grain drop 02 now accept goods :P
15:38:29  <PublicServer> <Mks> mmm
15:38:34  <PublicServer> <Mks> do 2x2 grid?
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15:39:31  <PublicServer> <ryx> how do you get a town from 0 to 1
15:39:42  <PublicServer> <Mks> well run some mm busses or so
15:39:45  <PublicServer> <Mks> it will grown
15:39:47  <PublicServer> <Mks> with time
15:39:50  <PublicServer> <Amm1er> I guess, this town is broken
15:39:54  <PublicServer> <avdg> do we have buildings with space for 1?
15:40:02  <PublicServer> <Mks> mmm
15:40:04  <PublicServer> <ryx> what does mm mean?
15:40:14  <PublicServer> <avdg> moneymaker?
15:40:26  <PublicServer> <Mks> yeah that town seems a bit bad
15:40:51  <PublicServer> <avdg> :D
15:40:51  <PublicServer> <Amm1er> a house!
15:40:55  <PublicServer> <Mks> yey first house
15:41:05  <PublicServer> <avdg> busservice spawn!
15:41:08  <PublicServer> <avdg> :D
15:41:10  *** kreda has quit IRC
15:41:16  <PublicServer> <Amm1er> no need for bigger
15:41:28  <PublicServer> <avdg> wow 3 buildings
15:41:47  <PublicServer> <Mks> yeah that should be enough if it grows
15:41:55  <PublicServer> <avdg> 4
15:42:04  <PublicServer> <avdg> uh even more
15:42:12  <PublicServer> <TheRisen> do we need a heliport service?
15:42:25  <PublicServer> <avdg> helis are slow and expensive
15:42:45  <PublicServer> <TheRisen> but raise the town growth even further
15:43:01  <PublicServer> <avdg> busservice looks better
15:43:03  <PublicServer> <avdg> wow
15:43:10  <PublicServer> <avdg> quick growth :p
15:43:15  <PublicServer> <TheRisen> wth is this town doing?
15:43:30  <PublicServer> <Mks> yeah its mm a bit strange
15:43:36  <PublicServer> <Mks> building large buildings but
15:43:42  <PublicServer> <Mks> staying at pop 0
15:43:53  <PublicServer> <Mks> ahh
15:43:55  <PublicServer> <avdg> still under construction
15:43:57  <PublicServer> <Mks> 140 now
15:43:57  <PublicServer> <TheRisen> population raises only when the buildings are finished
15:43:58  <PublicServer> ***  made screenshot at 000047D8: http://ps.openttdcoop.org/publicserver/webcam/000047D8.png
15:44:01  <PublicServer> <Mks> true
15:44:01  <PublicServer> <Amm1er> people need to arrive
15:44:33  <PublicServer> <Amm1er> you don't need rv, do you?
15:44:35  <PublicServer> <avdg> hmm
15:44:57  <PublicServer> <avdg> if a building is in state 3 (var 40) building is build?
15:45:13  <PublicServer> <Mks> ohh it accepts goods alrdy
15:45:15  <PublicServer> <Mks> nice
15:45:17  <PublicServer> <Mks> so
15:45:24  <PublicServer> <Mks> grain drop 01 accept goods now as well
15:46:00  <PublicServer> <Mks> mm why does it grow so insanely fast?
15:46:02  <PublicServer> <Mks> without any service?
15:46:08  <PublicServer> <Amm1er> city maybe
15:46:18  <PublicServer> <avdg> maybe because it has a lot of money
15:46:18  <PublicServer> <avdg> :p
15:46:33  <PublicServer> <TheRisen> y :)
15:46:39  <PublicServer> <Amm1er> are unserviced stations good for rating?
15:46:45  <PublicServer> <avdg> no
15:46:51  <PublicServer> <TheRisen> no
15:47:13  <PublicServer> <avdg> :D
15:47:25  <PublicServer> <avdg> <3 statue
15:47:31  <PublicServer> <Amm1er> nice town center :-)
15:47:49  <PublicServer> <avdg> well it accepts goods :)
15:48:01  <PublicServer> *** ryx has left the game (leaving)
15:48:32  <PublicServer> <Amm1er> again connect to the other town?
15:48:46  <PublicServer> <Amm1er> or would that overbuild with suburban ?
15:48:56  <PublicServer> <Mks> yeah probarbly would
15:48:59  <PublicServer> <Mks> no really point in doing it
15:49:17  <PublicServer> <Amm1er> eye candy
15:49:31  <PublicServer> <Mks> well we have nadingham suburbian
15:49:51  <PublicServer> <Robinb> both nuntown farms are now connected to the inner circle
15:50:35  <PublicServer> <Amm1er> Nadingham: doesn't accept goods
15:50:49  <PublicServer> <Mks> well drunnington does
15:50:59  <PublicServer> <Mks> so doesn't matter if nadingham does
15:51:21  <PublicServer> <Amm1er> big towns are cpu waster
15:51:43  <PublicServer> <Mks> mm so we should delete the towns we've grown?
15:51:49  <PublicServer> <Mks> that wasn't needed I mean
15:52:05  <PublicServer> <Mks> since it didn't work
15:52:43  <PublicServer> <Amm1er> but it would have worked with default houses, right?
15:52:52  <PublicServer> <Mks> not sure
15:53:06  <PublicServer> <Mks> can try in another game :P
15:53:57  <PublicServer> <Mks> should we try to delete the towns that was expanded you think ammler?
15:54:11  <PublicServer> <Mks> or well at least make em smaller?
15:54:45  <PublicServer> *** Intexon has left the game (leaving)
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15:55:31  <PublicServer> <Amm1er> I don't care
15:55:50  <PublicServer> <Amm1er> as long, as they don't hurt someone/thing
15:56:01  <PublicServer> <Mks> mm
15:56:14  <PublicServer> <Mks> gona reduce the size of redingstone bay at least a little
15:56:20  <PublicServer> <Mks> then remove the busses once its been done
15:56:45  <PublicServer> *** Robinb has joined spectators
15:57:55  <kreda> !password
15:57:56  <PublicServer> kreda: rebuff
15:58:08  <PublicServer> *** Amm1er has left the game (leaving)
15:58:18  <Ammler> !playercount
15:58:18  <PublicServer> Ammler: Number of players: 7 (2 spectators)
15:58:57  <PublicServer> *** TheRisen has left the game (leaving)
15:58:58  <PublicServer> ***  made screenshot at 00004D7B: http://ps.openttdcoop.org/publicserver/webcam/00004D7B.png
15:59:48  <PublicServer> <avdg> the good trains are too wavy
15:59:59  <PublicServer> <avdg> there is nothing to prevent that
16:00:38  <PublicServer> <Mks> well if we get really high goods production it should even out
16:00:48  <PublicServer> <avdg> nope
16:00:54  <PublicServer> <avdg> they don't wait for full load
16:00:57  <PublicServer> <Mks> yes
16:01:04  <PublicServer> <avdg> check the orders
16:01:06  <PublicServer> <Mks> but they do full load if its enough goods at the station
16:01:24  <PublicServer> <Mks> I know they are not ordered to full load but they will anyway if enough goods
16:01:24  <PublicServer> <avdg> yes, but that doesn't prevent the cluttering
16:01:42  <PublicServer> <avdg> if so, they will leave at the same rate as they enter the station
16:01:52  <PublicServer> <Mks> true
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16:05:49  <PublicServer> <avdg> on noes, !poor prio
16:05:56  *** kreda has quit IRC
16:06:28  *** kreda has joined #openttdcoop
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16:11:22  <TheRisen> !password
16:11:22  <PublicServer> TheRisen: hobble
16:11:37  <PublicServer> *** TheRisen joined the game
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16:13:58  <PublicServer> ***  made screenshot at 000133C2: http://ps.openttdcoop.org/publicserver/webcam/000133C2.png
16:15:16  <PublicServer> *** avdg has left the game (connection lost)
16:15:17  *** avdg has quit IRC
16:15:38  *** avdg has joined #openttdcoop
16:15:57  <PublicServer> *** avdg joined the game
16:16:48  <PublicServer> *** avdg has left the game (connection lost)
16:16:48  *** avdg has quit IRC
16:16:52  <PublicServer> *** kreda has left the game (connection lost)
16:17:17  *** avdg has joined #openttdcoop
16:17:27  <PublicServer> *** avdg joined the game
16:17:37  <PublicServer> <avdg> -_- *hates isp*
16:18:35  *** kreda has quit IRC
16:19:07  <PublicServer> *** greenlion joined the game
16:19:40  <PublicServer> <greenlion> hi
16:19:44  <PublicServer> <Mks> hi
16:20:07  <PublicServer> * avdg is lagging too
16:20:47  <PublicServer> *** TheRisen has left the game (leaving)
16:21:05  <TheRisen> bye
16:21:09  <PublicServer> <avdg> cya
16:21:09  *** TheRisen has quit IRC
16:21:42  <PublicServer> * avdg loves his isp
16:21:48  <PublicServer> <avdg> *really*
16:26:36  <PublicServer> *** avdg has left the game (connection lost)
16:28:40  *** ryx has quit IRC
16:28:58  <PublicServer> ***  made screenshot at 0002AE3C: http://ps.openttdcoop.org/publicserver/webcam/0002AE3C.png
16:30:59  <PublicServer> *** Robinb has joined company #1
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16:33:14  <PublicServer> <Robinb> anyone doing Drinningly Valley/West at the moment?
16:34:00  *** avdg has joined #openttdcoop
16:35:37  <Robinb> avdg, were you working on the Drinningly farm?
16:36:02  <PublicServer> <uliko> There are alot of Drinningly farms
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16:36:36  <PublicServer> <Robinb> good poiint; Drinningley Valley / Drinningley West
16:37:11  <PublicServer> <Robinb> no name attached to it
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16:40:44  <PublicServer> <Robinb> made a correction, left a note
16:40:54  <PublicServer> <uliko> Wasnt there a "Replant farms" function available for farms at some point?
16:43:59  <PublicServer> ***  made screenshot at 00024D28: http://ps.openttdcoop.org/publicserver/webcam/00024D28.png
16:44:57  <PublicServer> <Robinb> g2g, c ya
16:45:09  <PublicServer> <uliko> Bye
16:45:12  <PublicServer> *** Robinb has left the game (connection lost)
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16:58:59  <PublicServer> ***  made screenshot at 0000BF48: http://ps.openttdcoop.org/publicserver/webcam/0000BF48.png
17:06:30  <PublicServer> *** Mks has joined spectators
17:07:26  <PublicServer> *** Mks has joined company #1
17:09:31  <PublicServer> *** Mks has left the game (connection lost)
17:10:32  <PublicServer> <uliko> Network is starting to feel alive
17:10:32  *** avdg has quit IRC
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17:12:26  *** sharpy has joined #openttdcoop
17:12:27  <sharpy> !password
17:12:27  <PublicServer> sharpy: sublet
17:12:41  <PublicServer> *** sharpy joined the game
17:13:59  <PublicServer> ***  made screenshot at 00029833: http://ps.openttdcoop.org/publicserver/webcam/00029833.png
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17:23:17  <V453000> !password
17:23:17  <PublicServer> V453000: embryo
17:23:33  <PublicServer> *** V453000 joined the game
17:23:37  <PublicServer> <V453000> hy
17:23:43  <PublicServer> <uliko> Hello
17:24:01  <PublicServer> <greenlion> hi V
17:24:07  <PublicServer> <V453000> how is the thing
17:25:10  <PublicServer> <uliko> Going well so far
17:26:14  <PublicServer> <V453000> which idiot made the RVs?
17:26:19  <PublicServer> <V453000> oh
17:26:21  <PublicServer> <V453000> well
17:26:23  <PublicServer> <V453000> omg
17:26:45  <PublicServer> *** avdg joined the game
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17:27:10  <PublicServer> <uliko> What's wrong with the RVs?
17:27:32  <PublicServer> <V453000> wrong from the scratch
17:27:38  <PublicServer> <V453000> why would you ever transfer it
17:27:44  <PublicServer> <V453000> so that trains get more load
17:27:51  <PublicServer> <V453000> instead of direct delivery
17:28:09  <PublicServer> <V453000> thats just ... wrong
17:28:31  <PublicServer> <uliko> You want the RVs to alternate between the big transfer stations too?
17:28:37  <PublicServer> <V453000> sure
17:28:43  <PublicServer> <V453000> why would we stress the trains
17:28:54  <PublicServer> <V453000> true, we would get more RVs but there could be trains instead of em too
17:28:59  <PublicServer> ***  made screenshot at 000011D8: http://ps.openttdcoop.org/publicserver/webcam/000011D8.png
17:29:07  <PublicServer> <V453000> on separarte rails
17:29:13  <PublicServer> *** avdg has left the game (connection lost)
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17:30:00  <PublicServer> *** avdg joined the game
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17:33:49  <kreda> !password
17:33:49  <PublicServer> kreda: guiles
17:34:08  *** avdg has joined #openttdcoop
17:34:44  <PublicServer> *** kreda joined the game
17:34:45  <PublicServer> <V453000> hi
17:35:03  <PublicServer> <kreda> hi
17:35:39  <PublicServer> <V453000> join company ;) dont be shy
17:35:47  <PublicServer> <kreda> okay:)
17:35:53  <PublicServer> *** kreda has left the game (leaving)
17:35:57  <PublicServer> <V453000> oh :D
17:36:13  <PublicServer> <uliko> Hehe :)
17:36:31  <PublicServer> *** kreda joined the game
17:36:51  <PublicServer> <V453000> you can do that via company list/menu/info btw
17:36:54  <PublicServer> <kreda> anything easy i could do
17:37:00  <PublicServer> <kreda> oh
17:37:19  <PublicServer> <V453000> new to openttd? :)
17:37:35  <PublicServer> <kreda> kinda
17:37:36  *** avdg has quit IRC
17:38:19  <PublicServer> <kreda> ive found the game after a few years:)
17:38:25  <PublicServer> <V453000> :)
17:38:44  *** avdg has joined #openttdcoop
17:39:28  <PublicServer> <uliko> Ok added RV drops to each transfer
17:39:34  <PublicServer> <V453000> :)
17:39:47  <PublicServer> <V453000> ynn
17:39:51  <PublicServer> <V453000> um
17:40:06  <PublicServer> <V453000> shouldnt one RVs have orders like feeder trains? :p
17:40:16  <PublicServer> <V453000> load at F, drop A, F, drop B
17:40:20  <PublicServer> <uliko> I havent gotten to the orders yet :p
17:40:25  <PublicServer> <V453000> oh :)))
17:40:35  <PublicServer> <sharpy> truck yard for them?!
17:40:41  <PublicServer> <V453000> nah
17:40:43  <PublicServer> <uliko> Haha
17:40:54  <PublicServer> *** kreda has left the game (connection lost)
17:41:49  <PublicServer> <uliko> Grabourough RVs fixed
17:42:00  <PublicServer> <V453000> íú
17:42:02  <PublicServer> <V453000> =)
17:43:37  <PublicServer> <uliko> Center farm done
17:44:00  <PublicServer> ***  made screenshot at 0001DCAD: http://ps.openttdcoop.org/publicserver/webcam/0001DCAD.png
17:44:48  <PublicServer> <uliko> East farm done
17:47:42  <PublicServer> <greenlion> yay! jam!
17:47:42  *** avdg has quit IRC
17:47:54  <PublicServer> <sharpy> where?
17:47:56  <PublicServer> <uliko> Where?
17:48:01  <PublicServer> <V453000> wtf hell
17:48:09  <PublicServer> <uliko> All the extra trains from the RVs
17:48:21  *** avdg has joined #openttdcoop
17:48:28  <PublicServer> <V453000> wut?
17:48:33  <PublicServer> <V453000> oh :)
17:48:37  <PublicServer> <uliko> The RVs transfered there before
17:48:47  <PublicServer> <sharpy> ah, too many trains?
17:48:54  <PublicServer> <greenlion> yeah
17:50:24  <PublicServer> <uliko> Btw V, turn off town growth
17:55:25  <planetmaker> @records
17:55:25  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 3,075,319 (PSG#101) 
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17:57:42  <avdg> lol @ psg 180
17:58:30  <PublicServer> <V453000> why :)
17:58:40  <PublicServer> <V453000> it was different, it gets a new category :)
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17:59:37  <V453000> !rcon set town_growth_rate 0
17:59:47  <avdg> the closest one is still arround 500 behind it
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17:59:58  <V453000> well
18:00:07  <V453000> psg 180 had like 800 logic trains
18:00:12  <V453000> and many others stopped
18:01:11  <Tray> !password
18:01:11  <PublicServer> Tray: mulled
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18:01:25  <V453000> cyas ;)
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18:05:30  <als> !password
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19:46:28  <TheRisen> hi there
19:46:31  <TheRisen> !password
19:46:31  <PublicServer> TheRisen: maggot
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19:49:01  <PublicServer> <uliko> Hello
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19:53:15  <PublicServer> <TheRisen> are there any problems already?
19:53:25  <PublicServer> <uliko> Don't think so
19:54:20  <V453000> too soon for problems ;)
19:54:59  <PublicServer> <TheRisen> and the network seem nicely built this time
19:55:17  <PublicServer> <TheRisen> i like this mess in the middle
19:56:01  <V453000> time will show :)
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20:01:21  <TheRisen> gn8 guys
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20:59:31  <Mks> !password
20:59:32  <PublicServer> Mks: spreed
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21:29:05  <PublicServer> <uliko> Now where are all the americanos, need someone to play with :p
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21:40:43  <Sylf_mobile> still at work :/
21:41:10  <PublicServer> <uliko> Aw :(
21:44:11  * Mazur can;t remmeber this "work" thing anymore.
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22:06:02  <uliko> !password
22:06:02  <PublicServer> uliko: spreed
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22:13:28  <PublicServer> <uliko> Hi! :D
22:13:38  <PublicServer> <Mazur> Hiyo.
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22:14:01  <Robinb> evening all
22:14:02  <PublicServer> ***  made screenshot at 0003A421: http://ps.openttdcoop.org/publicserver/webcam/0003A421.png
22:14:11  <Robinb> !password
22:14:11  <PublicServer> Robinb: unveil
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22:14:17  <sharpy> !password
22:14:17  <PublicServer> sharpy: unveil
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22:14:57  <PublicServer> <sharpy> hello
22:15:01  <PublicServer> <Robinb> hey
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22:16:51  <PublicServer> <Robinb> which bridges are/aren't we supposed to use?
22:16:59  <PublicServer> <sharpy> just use the fastest i would
22:17:13  <PublicServer> <uliko> Any tubular should be fine
22:17:42  <PublicServer> <Robinb> ahh, thanks. Was using the wrong ones
22:17:55  *** kreda has quit IRC
22:22:47  <Mks> well any above 230km/h is fine acaually
22:22:52  <Mks> since thats the top speed of the trains
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22:25:22  <Robinb> k, thanks
22:26:14  <Robinb> for the smaller feeder trains, if a station has an excess of goods from a farm, can we add new trains on the fly or is it down to the station builder?
22:26:56  <PublicServer> <uliko> You can add but make sure not to add too many
22:27:21  <PublicServer> <uliko> Especially if there are only 2-3 trains servicing it, adding one more adds 50% more transported to a 2 train station for example
22:28:01  <PublicServer> <Robinb> oppersite in this situation, 14 trains servicing a 3 platform, 1,000+ goods remaining. Farm is producing 776 LV
22:28:56  <PublicServer> <uliko> Could probably add a train
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22:29:05  <PublicServer> <uliko> I'm assuming you're talking about Lower Pondinghattan
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22:29:19  <PublicServer> <Robinb> yep
22:29:21  <PublicServer> <uliko> But you see the grain station right next to it has too many tranis
22:29:48  <PublicServer> <Robinb> wasn't going to touch that with a barge pole as it was queueing, but not overflowing
22:30:19  <PublicServer> <uliko> Overflows are stupid
22:30:54  <PublicServer> <Robinb> meant blocking even*]
22:31:20  <PublicServer> <uliko> Not now but a slight drop in production and it might
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22:31:50  <PublicServer> <Mazur> I/m, still aty overflows are cool, but not everywhere.
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22:32:51  <PublicServer> <uliko> For a network like this they're stupid
22:33:00  <PublicServer> <uliko> Better just have proper amount of platforms and trains
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22:39:40  <PublicServer> <uliko> Time for some new farms \o/
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22:42:19  <PublicServer> <Robinb> anyone mind if I attempt the new slinfinway-on-sea farm?
22:42:28  <PublicServer> <sharpy> go for it i would
22:42:40  <PublicServer> <uliko> You're here to play aren't you? :)
22:43:16  <PublicServer> <Robinb> yes, but at the same time this is the first public game I've played on OTTDCoop.
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22:43:49  <PublicServer> <Robinb> so although I understand the theory, I'm bound to mess something up along the way ;)
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22:46:40  <PublicServer> <uliko> If you do someone will come around and fix it so don't worry too much
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23:07:00  <PublicServer> <uliko> How is coming along Robin?
23:07:30  <PublicServer> <Robinb> thinking I've made it too compact, so I'm having problems re-connecting without causing any CL
23:07:48  <PublicServer> <uliko> Happens alot
23:08:02  <PublicServer> <sharpy> rebuild a wee bit i would
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23:14:30  <Sylf> !password
23:14:30  <PublicServer> Sylf: shafts
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23:14:53  <PublicServer> <Sylf> howdy all
23:15:01  <PublicServer> <uliko> Hello
23:15:11  <PublicServer> <Robinb> hey
23:17:54  <Mazur> Hi.
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23:22:35  <PublicServer> <Sylf> are we working on anything specific right now?
23:22:44  <PublicServer> <uliko> More farms
23:22:54  <PublicServer> <Sylf> just prospecting and connecting?
23:23:00  <PublicServer> <uliko> Pretty much
23:23:10  <PublicServer> <uliko> Need alot more trains before serious issues will arise
23:23:18  <PublicServer> <Sylf> push the limit, then let the tweaking fun begin?
23:24:00  <PublicServer> <Sylf> only 1 unconnected farm right now
23:24:04  <PublicServer> <uliko> 3
23:24:25  <PublicServer> <Sylf> I see 2
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23:25:08  <PublicServer> <uliko> One north east that was about to be connected by someone but got interrupted
23:25:27  <PublicServer> <uliko> One near east LV transfer and another that's in works
23:25:51  <PublicServer> <Sylf> hmmm
23:26:06  <PublicServer> <Sylf> I'll start prospecting and connecting my own, 1 by 1
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23:26:39  <PublicServer> <uliko> I usually prospect 4 and connect the ones that appeal to me :p
23:26:55  <PublicServer> <sharpy> are we allowed to build farms then?
23:27:14  <PublicServer> <uliko> Yes and there is nothing else to do
23:27:21  <PublicServer> <sharpy> lol
23:27:31  <PublicServer> <sharpy> i've connected a shed load already
23:27:37  <PublicServer> <Sylf> ouch
23:27:41  <PublicServer> <uliko> There were 15 or so farms to begin with
23:27:47  <PublicServer> <uliko> Cant make anything with that :p
23:27:57  <PublicServer> <Sylf> there were 60+ farms before MM stage
23:28:13  <PublicServer> <Sylf> we can get back to that kind of prosperity
23:28:20  <PublicServer> <sharpy> i think i've done 7 so far
23:28:22  <PublicServer> <uliko> When we started connecting there were ~15
23:28:48  <PublicServer> <uliko> 14 :)
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23:29:30  <PublicServer> <sharpy> 39 atm
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23:29:50  <PublicServer> <sharpy> i think we should aim for complete field coverage
23:29:56  <PublicServer> <sharpy> and a network that can support it
23:29:58  <PublicServer> <uliko> ?
23:30:42  <PublicServer> <uliko> What's complete field coverage?
23:31:05  <PublicServer> <sharpy> farms have fields
23:31:19  <PublicServer> <sharpy> cover almost all the map with fields :)
23:31:27  <PublicServer> <uliko> Hah that shouldn't be too hard
23:31:42  <PublicServer> <sharpy> i think thats a lot more than 90 farms
23:31:47  <PublicServer> <uliko> A farm is about 32 by 32
23:32:22  <sharpy> whats the map?
23:32:27  <PublicServer> <uliko> On a 512 by 512 map with 0 overlap that would be 16*16=256 farms
23:32:42  <sharpy> thats a shit load of farms
23:32:44  <PublicServer> <uliko> But 0 overlap is pretty unrealistic
23:32:54  <PublicServer> <sharpy> 300?
23:33:07  <PublicServer> <uliko> With 30% overlap it would be 365 farms
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23:33:32  <PublicServer> <sharpy> that would strain the network a bit i feel :p
23:33:47  <PublicServer> <uliko> At say 8 trains per farm, which may be a low estimate that's nearly 3k feeder trains alone
23:33:59  <PublicServer> <sharpy> point made
23:34:07  <PublicServer> <uliko> Not saying we shouldn't try
23:34:16  <PublicServer> <uliko> It would be one amazing game if we pulled it off
23:34:19  <PublicServer> <sharpy> ah, but what about tiles taken by hubs and the such?
23:34:48  <PublicServer> <sharpy> i reacon a patchy effort is doable
23:34:53  <PublicServer> <uliko> Well do you want to estimate how many farms they cover? :p
23:35:18  <PublicServer> <uliko> 7 of the farms (in the center) would be serviced by RVs so that helps the train limit a bit ;)
23:35:31  <PublicServer> <sharpy> lol
23:35:43  <PublicServer> <sharpy> lets take an average station
23:36:14  <PublicServer> <uliko> There are 5 non feeder 9 non feeder stations I think
23:36:42  <PublicServer> <uliko> 103 train stations in total so 94 feeder ones
23:36:44  <PublicServer> <sharpy> 950+250 for average feeder
23:36:56  <PublicServer> <sharpy> transfer even
23:37:12  <PublicServer> <sharpy> thats 1200*4
23:37:20  <PublicServer> <sharpy> 4800
23:37:28  <PublicServer> <uliko> Right now we average about 2.8 trains per station (5.6/farm)
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23:38:04  <PublicServer> <sharpy> *whips out google docs
23:38:19  <PublicServer> <sharpy> right
23:38:36  <PublicServer> <sharpy> what we have so far
23:39:01  <PublicServer> <sharpy> whats the map tile total
23:39:23  <PublicServer> <uliko> 262144
23:40:00  <PublicServer> <sharpy> in the end there will be 350 farms ish
23:40:12  <PublicServer> <uliko> Correct
23:40:23  <PublicServer> <sharpy> so 350*(3*4) tiles for total feeder stations
23:40:44  <PublicServer> <sharpy> 4200
23:40:58  <PublicServer> <sharpy> 4800 for transfers
23:41:25  <PublicServer> <sharpy> 53*19)*4 for drops
23:41:28  <PublicServer> <Sylf> we don't have train deployment bases on these inner circle SLs, do we?
23:41:32  <PublicServer> <uliko> Not even 4% of the map tiles :)
23:41:52  <PublicServer> <uliko> Nah just add one, build trains and remove it
23:42:28  <PublicServer> <Sylf> I just think it'd be convenient to have them
23:42:37  <PublicServer> <sharpy> right now the inner ring can be whiped out due to RVS
23:42:58  <PublicServer> <sharpy> thats 10000
23:43:24  <PublicServer> <uliko> We might be able to get some 200-250 farms running
23:43:43  <PublicServer> <Sylf> that's an insane number of farms
23:44:01  <PublicServer> <uliko> How many do we have now?
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23:44:11  <PublicServer> <sharpy> 39
23:44:14  <PublicServer> <sharpy> at least
23:44:36  <PublicServer> <uliko> And we havent even filled one line on any of the 4 squares yet
23:44:42  <PublicServer> <sharpy> i think a decent coverage is actually possible
23:45:16  <PublicServer> <uliko> 200 should be doable without adding lines anywhere
23:45:16  <PublicServer> <sharpy> due to water, towns, ML etc we havn't factored in
23:45:19  <PublicServer> <uliko> Since the inner ring is already 3 lines
23:45:25  <PublicServer> <sharpy> plus areas where it isn't possible to build farms
23:45:57  <PublicServer> <sharpy> i think for 200 we would need to triple and reorganise the feeder rings
23:46:36  <PublicServer> <uliko> Maybe some reorganizing/better "slh"s but other than that I think the 2 lines can cope
23:46:47  <PublicServer> <sharpy> maybe
23:46:59  <PublicServer> <Sylf> shooot, I forgot to walk the station first before laying all rails and get the town rating down
23:46:59  <PublicServer> <sharpy> i think the Feeder stations and the drops will be fine
23:47:23  <PublicServer> <uliko> Feeder stations are easy to extend so they'll never bottleneck
23:47:32  <PublicServer> <uliko> Even 3 platforms can handle a quite huge amount of trains
23:47:59  <PublicServer> <sharpy> true
23:48:33  <PublicServer> <sharpy> trouble is i just hate building feeder stations
23:48:41  <PublicServer> <sharpy> can convince myself to do one or two
23:48:50  <PublicServer> <sharpy> but then i'm sick of the monotomy
23:48:58  <PublicServer> <uliko> Yeah
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23:55:59  <PublicServer> <uliko> +1 farm connected
23:56:05  <PublicServer> <uliko> 160 to go? :)
23:56:09  <PublicServer> <sharpy> we should have a farm talley
23:56:33  <PublicServer> <Sylf> you missed 1 zero
23:56:35  <PublicServer> <Sylf> 1600
23:56:46  <PublicServer> <uliko> 1600 farms? Hah maybe on 2048^2
23:57:15  <PublicServer> <Sylf> 1600 farms, and my CPU would be on fire
23:57:37  <PublicServer> <uliko> Even 200 farms will give it a run for its money
23:58:34  <PublicServer> <sharpy> farm talley is at the very TOP of the board
23:59:00  <PublicServer> <uliko> Is that total farms or connected ones?
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23:59:49  <PublicServer> <sharpy> right, time to bomb off to bed
23:59:53  <PublicServer> <sharpy> laters yall
23:59:55  <PublicServer> <uliko> Cya
23:59:59  <PublicServer> <Robinb> c ya
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