Log for #openttdcoop on 2nd October 2010:
Times are UTC Toggle Colours
00:12:28  <PublicServer> *** TheRisen has left the game (leaving)
00:12:33  <TheRisen> gn8
00:12:41  <PublicServer> <Sylf> night
00:12:44  <PublicServer> <uliko> Night
00:14:17  <PublicServer> ***  made screenshot at 00004DAF:
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00:24:28  *** Mark has joined #openttdcoop
00:24:34  <Mark> hello
00:24:38  <PublicServer> <uliko> Hi
00:24:57  <Mark> !dl win32
00:24:57  <PublicServer> Mark:
00:25:25  <Mazur> It's Murky, all of a sudden.
00:27:44  <PublicServer> <uliko> Connecting farms as well Sylf?
00:29:18  <PublicServer> ***  made screenshot at 00009CAD:
00:29:41  <PublicServer> <uliko> 89 farms if I didn't miscount
00:29:42  <Mark> !password
00:29:42  <PublicServer> Mark: swivel
00:30:00  <PublicServer> *** Mark joined the game
00:31:07  <PublicServer> <Mark> made some progress
00:31:25  <PublicServer> <uliko> Indeed
00:31:57  <PublicServer> <Mark> ratings are still low
00:32:07  <PublicServer> <Mark> again, actually
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00:33:43  <sharpy> !password
00:33:43  <PublicServer> sharpy: swivel
00:34:09  <PublicServer> *** sharpy joined the game
00:34:51  <PublicServer> *** Mark has left the game (leaving)
00:34:55  <Mark> bye bye
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00:44:18  <PublicServer> ***  made screenshot at 0002C501:
00:52:31  <PublicServer> <uliko> SE box is getting full
00:52:56  <PublicServer> <Sylf> it is
00:53:56  <PublicServer> <Sylf> last couple merges on that line are slow
00:54:06  <PublicServer> <uliko> Just redid one of them
00:55:47  <PublicServer> <Sylf> oh wow
00:55:57  <PublicServer> <Sylf> grain transfers have 10k tonnes waiting
00:56:19  <PublicServer> <uliko> LS transfers aint much better :p
00:56:50  <PublicServer> <Sylf> all of them with 40% or lower ratings
00:57:22  <PublicServer> <uliko> Add a couple of trains
00:57:40  <PublicServer> <Sylf> jam at LS transfer west exit
00:57:46  <PublicServer> <Sylf> outer ring side
00:57:46  <PublicServer> <uliko> Oh danm, I just realized I just have to open the map to get a farm count
00:57:54  <PublicServer> <uliko> Normally I went through the industry list and counted manually :D
00:58:12  <PublicServer> <Sylf> x_x
00:58:12  <PublicServer> <sharpy> thats what i was doing...
00:58:22  <PublicServer> <sharpy> what were you doing?
00:58:22  <PublicServer> <uliko> 89 farms
00:58:30  <PublicServer> <Sylf> I think we could all have told you about the map trick :p
00:58:45  <PublicServer> <sharpy> ah cock
00:58:49  <PublicServer> <sharpy> i see it now
00:58:53  <PublicServer> <sharpy> we're gools
00:58:59  <PublicServer> <sharpy> *fools
00:59:05  <PublicServer> <uliko> ?
00:59:18  <PublicServer> ***  made screenshot at 0001E9BE:
01:01:00  <PublicServer> <uliko> Train 369
01:01:02  <PublicServer> <uliko> Quick
01:01:05  <PublicServer> <uliko> Too late :(
01:01:19  <PublicServer> <Sylf> ?_?
01:01:25  <PublicServer> <uliko> It went through a green entry
01:01:31  <PublicServer> <uliko> Onto a red exit instead of a green exit
01:01:38  <PublicServer> <uliko> Train 201
01:01:53  <PublicServer> <uliko> Not el-rail
01:02:04  <PublicServer> <uliko> Easy fix at least
01:02:31  <PublicServer> <uliko> Same thing on another track
01:02:45  <PublicServer> <uliko> No wonder it jammed if 2 of the choices were unusable
01:03:23  <PublicServer> <uliko> Still bugs though
01:04:20  <PublicServer> <uliko> Why wont it pick that track?
01:06:37  <PublicServer> <uliko> Time to make it 90 farms and it's the worst place possible
01:07:14  <PublicServer> <Sylf> Do us the honor
01:07:18  <PublicServer> <Sylf> Found us the 90th farm
01:07:34  <PublicServer> <uliko> Already did :p
01:07:36  <PublicServer> <Sylf> yay
01:07:38  <PublicServer> <uliko> North east corner of the map
01:07:51  <PublicServer> <Sylf> bloody murder >_<
01:08:44  <PublicServer> <Sylf> you can enter from the island to the east
01:08:57  <PublicServer> <uliko> ?
01:09:30  <PublicServer> <Sylf> over there, and make a roro
01:09:50  <PublicServer> <uliko> Oh, no need :)
01:11:57  <PublicServer> <uliko> NE seems pretty full as well
01:12:54  <PublicServer> *** sharpy has left the game (connection lost)
01:13:58  <PublicServer> <uliko> 62 years to increase the farm count by 125%
01:14:19  <PublicServer> ***  made screenshot at 0000664B:
01:21:04  <PublicServer> <uliko> Just admiring for now :)
01:21:22  <PublicServer> <uliko> The network is at the point just before complete fail :p
01:21:52  <PublicServer> <uliko> Except SW which is empty in comparison
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01:29:19  <PublicServer> ***  made screenshot at 0003AF14:
01:29:56  <PublicServer> <uliko> Hmm another bug found
01:30:08  <PublicServer> <Sylf> ?
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01:37:21  <PublicServer> <Sylf> the mini map vehicles view looks amazing
01:43:27  <PublicServer> <uliko> I think this game has potential to be quite amazing if someone is up to the task of adding more lines to the inner sections
01:43:41  <PublicServer> <uliko> Adding to the outer shouldnt be too hard I think
01:44:19  <PublicServer> ***  made screenshot at 0001F55C:
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01:46:53  <PublicServer> <Sylf> so, you want to see a giant 8-way, 5 lane hub in the middle?
01:47:11  <PublicServer> <uliko> That would be pretty awesome :)
01:47:22  <PublicServer> <Sylf> it would be awesome to watch
01:59:20  <PublicServer> ***  made screenshot at 00017F06:
02:02:23  <PublicServer> <uliko> This has te be the only game where half the fun is just watching :)
02:02:42  <PublicServer> <Sylf> hehe
02:03:12  <PublicServer> <Sylf> but watching also might lead to discovery of more work
02:03:40  <PublicServer> <uliko> Yep but I usually prefer to tweak and fix things
02:03:58  <PublicServer> <uliko> Seeing how good flow you can get just by tuning signals/penalties
02:14:01  <PublicServer> <uliko> Well definitely time to sleep
02:14:04  <PublicServer> <uliko> Cya tomorrow
02:14:10  <PublicServer> <Sylf> see ya around
02:14:20  <PublicServer> ***  made screenshot at 00015017:
02:14:24  <PublicServer> *** Sylf has left the game (leaving)
02:24:20  <glevans2> !password
02:24:21  <PublicServer> glevans2: eddied
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04:00:48  *** illyume is now known as Carci
04:01:23  <Carci> Eh, question for people... I have a 'version mismatch' showing for when I try to connect to the openttdcoop public server. Is there a set of GRFs I need to download, or...?
04:02:33  <Carci> Oh, silly me... yep. For the ones that aren't findable on its online search... where do I look?
04:03:27  <Carci> Sorry... noob player, and I'm kind of hoping to watch the public server to get a better feel for TTD. >.>
04:18:13  *** roboboy has quit IRC
04:38:32  <Sylf> version mismatch means your openttd version itself isn't the right one
04:38:34  <Sylf> !dl
04:38:35  <PublicServer> Sylf: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
04:38:56  <Sylf> pick the appropriate version for the OS you use
04:39:26  <Sylf> !dl win64
04:39:27  <PublicServer> Sylf:
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05:02:10  <Carci> !dl win32
05:02:10  <PublicServer> Carci:
05:02:15  <Carci> Alright. xD
05:02:36  <Sylf> @grf
05:02:45  <Sylf> !grf
05:02:45  <PublicServer> Sylf: (Version 8.0)
05:02:46  <Carci> I think I've finally got the half-spaghetti junction figured out right.
05:03:02  <Carci> Along with small two-track ro-ro stations, for picking up coal/etc.
05:03:13  <Carci> Working on getting the two-station-two-track things on the farms down now. :o
05:03:20  <Sylf> see that page for the GRF pack, which will come handy along with the stuff you can download in-game on-line system
05:04:15  <Carci> *nod*
05:06:20  <Carci> Woah, that was weird. "Coal mine subsidence leaves trail of destruction near wutford!"
05:18:31  <Mazur> In game?  Nice.
05:18:55  <Carci> Killed some of my rail. :<
05:19:29  <Mazur> Yeah, but who cares about that, easily rebuilt.
05:20:09  <Carci> Yeah. :3
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07:13:23  <Capeguy00> !dl win32
07:13:23  <PublicServer> Capeguy00:
07:13:41  *** Capeguy00 is now known as Capeguy
07:13:54  <Capeguy> Anyone alive here?
07:14:08  <Carci> Me, kind of?
07:14:18  <Capeguy> Lols, Hi.
07:14:34  *** VictorOfSweden has quit IRC
07:14:37  <Carci> Hi
07:14:59  <Carci> Well, I did better with my trains this time than any time before, I think.
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07:21:34  <PublicServer> *** Intexon has left the game (leaving)
07:22:58  <hylje> Wutford
07:25:37  <Capeguy> !password
07:25:37  <PublicServer> Capeguy: eddied
07:25:53  <Capeguy> !ip
07:25:54  <PublicServer> Capeguy:
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07:27:13  <Capeguy> !grf
07:27:13  <PublicServer> Capeguy: (Version 8.0)
07:27:43  <Capeguy> eew
07:27:46  <Capeguy> im missing some grfs
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07:40:51  <PublicServer> *** greenlion joined the game
07:42:36  <Capeguy> !password
07:42:36  <PublicServer> Capeguy: eddied
07:42:54  <PublicServer> *** Game unpaused (number of players)
07:42:56  <PublicServer> *** Player has joined spectators
07:42:56  <PublicServer> *** Game paused (number of players)
07:43:28  <PublicServer> <Player> nick capeguy
07:43:34  <PublicServer> <greenlion> hi Player :)
07:43:36  <PublicServer> <Player> name Capeguy
07:43:50  <PublicServer> *** Player has changed his/her name to new-capeguy
07:43:56  <PublicServer> *** new-capeguy has changed his/her name to capeguy
07:44:04  <PublicServer> <capeguy> Finally
07:44:06  <PublicServer> <capeguy> hi
07:44:24  <PublicServer> <capeguy> 2 peeps onli?
07:45:07  <PublicServer> <greenlion> use !name
07:45:09  <PublicServer> <capeguy> whats the min number of players?
07:45:15  <PublicServer> <greenlion> now - yes
07:45:27  <PublicServer> <capeguy> huh?
07:45:32  <PublicServer> *** capeguy has changed his/her name to Capeguy
07:45:32  <PublicServer> <greenlion> nvm
07:45:50  <PublicServer> <greenlion> two in company for game to be unpaused
07:46:00  <Capeguy> aren't we two?
07:46:12  <PublicServer> <greenlion> you is spectator
07:46:18  <PublicServer> *** Capeguy has joined company #1
07:46:18  <PublicServer> *** Game unpaused (number of players)
07:46:22  <Capeguy> ._>
07:46:55  <Capeguy> brb gotta go somewhere first
07:46:55  <Capeguy> afk
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07:59:20  <PublicServer> ***  made screenshot at 0000BEEB:
08:02:37  <PublicServer> *** Capeguy has left the game (leaving)
08:02:37  <PublicServer> *** Game paused (number of players)
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08:14:20  <PublicServer> ***  made screenshot at 000112A6:
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08:26:11  <Ramsus08191> !password
08:26:11  <PublicServer> Ramsus08191: fezzes
08:26:35  <PublicServer> *** Game unpaused (number of players)
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08:27:25  <PublicServer> <Ramsus08191> hi
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08:32:40  <Deamonhunter11> !password
08:32:40  <PublicServer> Deamonhunter11: vetoed
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08:33:11  <PublicServer> <Ramsus08191> hi
08:33:21  <PublicServer> <Deamonhunter11> hello
08:44:21  <PublicServer> ***  made screenshot at 0002F0CB:
08:54:24  <PublicServer> <Ramsus08191> phew
08:54:38  <PublicServer> <Ramsus08191> I almost jammed the whole network..... again
08:54:38  <PublicServer> <Deamonhunter11> what
08:54:46  <PublicServer> <Deamonhunter11> oh lol
08:54:53  <PublicServer> <Ramsus08191> now its fixed
08:54:55  <PublicServer> <Ramsus08191> I think
08:55:15  <PublicServer> <Deamonhunter11> where i'll watch
08:56:09  <PublicServer> <Ramsus08191> nah, its ok now, I was just working on a prio then trains started going to where they shouldnt and deadlocking on a station, but nothing that some depots couldnt solve
08:56:52  <PublicServer> <Ramsus08191> but the SE ting is almost at full capacity
08:56:58  <PublicServer> <Ramsus08191> ring*
08:57:21  <PublicServer> <Ramsus08191> its unstable already
08:57:35  <PublicServer> <Deamonhunter11> so's NE i think
08:59:21  <PublicServer> ***  made screenshot at 00032CA1:
09:00:25  <PublicServer> <Ramsus08191> what an easy way to undeadlock trains on station :D
09:00:38  <PublicServer> <Deamonhunter11>  where lol
09:00:44  <PublicServer> <Ramsus08191> just put a depot at its other end if its a terminus
09:01:12  <PublicServer> <Ramsus08191> loke in !here
09:01:14  <PublicServer> <Deamonhunter11> no i mean where on the map
09:01:37  <PublicServer> <Deamonhunter11>  ok
09:01:48  <PublicServer> <Ramsus08191> or
09:02:26  <PublicServer> <Ramsus08191> hmm I wonder if it would work also
09:04:35  <PublicServer> <Deamonhunter11> sorry but whats CL
09:13:30  <PublicServer> *** Deamonhunter11 has left the game (leaving)
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09:14:21  <PublicServer> ***  made screenshot at 0002DCCA:
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09:41:45  <sharpy> !password
09:41:46  <PublicServer> sharpy: mounds
09:42:11  <PublicServer> *** Game unpaused (number of players)
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09:59:21  <PublicServer> ***  made screenshot at 00011382:
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10:42:38  <Tray> !password
10:42:38  <PublicServer> Tray: quilts
10:42:56  <PublicServer> *** Game unpaused (number of players)
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10:43:10  <PublicServer> *** Game paused (number of players)
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10:59:13  *** Paul2 is now known as Paul
10:59:53  *** Paul is now known as Guest1526
11:00:12  *** Guest1526 is now known as Paul2
11:00:27  <Paul2> !dl win32
11:00:27  <PublicServer> Paul2:
11:00:50  *** Paul2 is now known as Twigman
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11:22:51  <Twigman> !password
11:22:51  <PublicServer> Twigman: grower
11:23:16  <Twigman> !players
11:23:19  <PublicServer> Twigman: Client 514 (Orange) is greenlion, in company 1 (Plunningpool Transport)
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11:23:58  <Djarshi> !password
11:23:58  <PublicServer> Djarshi: grower
11:24:15  <PublicServer> *** Game unpaused (number of players)
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11:24:25  <PublicServer> <Djarshi> heya
11:24:28  <PublicServer> <Paul2> hiya
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11:25:42  <PublicServer> <Djarshi> ah, someone finished my half completed farm connection :) I was to tired yesterday
11:25:57  <PublicServer> <Paul2> havent been on this is ages
11:28:06  <PublicServer> *** Paul2 has left the game (leaving)
11:28:07  <Twigman> heh
11:29:22  <PublicServer> ***  made screenshot at 00037706:
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11:31:13  <Twigman> !password
11:31:13  <PublicServer> Twigman: burred
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11:31:49  <Twigman> is there anything simple I can do to begin with?
11:32:14  <PublicServer> <Djarshi> well, connect farms to the subline, it is what i started with now :)
11:36:55  <PublicServer> <Paul2> forgotten how mental this all gets
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11:42:10  <PublicServer> <Paul2> ahh...without me going through the whole station selection list, what plaform styles are being used for farms?
11:44:22  <PublicServer> ***  made screenshot at 000370FD:
11:45:44  <Twigman> wiki slow for anyone else or just me?
11:50:13  <PublicServer> <Djarshi> How can you place 2 stations next to eachother, i see one doing that.. but i cannot/know not
11:50:31  <PublicServer> <Paul2> dont know..
11:50:51  <PublicServer> <Djarshi> ah found it, with ctrl+click
11:51:02  <PublicServer> *** Paul2 has changed his/her name to Twigman
11:57:34  <PublicServer> *** greenlion has joined spectators
11:59:22  <PublicServer> ***  made screenshot at 00039F91:
12:01:34  <PublicServer> *** greenlion has joined company #1
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12:01:59  <PublicServer> <greenlion> too long queue !here
12:03:01  <PublicServer> <Twigman> greenlion: saw that before...
12:04:03  <PublicServer> <Djarshi> somehwat stuck i see
12:04:21  <uliko> !password
12:04:21  <PublicServer> uliko: planed
12:04:38  <PublicServer> *** uliko joined the game
12:04:56  <PublicServer> <Djarshi> I will fix at (!here)
12:05:02  <PublicServer> <greenlion> how?
12:05:40  <PublicServer> <Djarshi> Hmm, thought i saw a solution, but after split to 4 the hub begins
12:06:15  <PublicServer> <Twigman> tbh !here isnt toooo bad
12:06:41  <PublicServer> <uliko> Morning
12:06:44  <PublicServer> <Twigman> morning
12:06:48  <PublicServer> <greenlion> evening :P
12:07:26  <PublicServer> <greenlion> wanna wait until it will be tooo bad? :)
12:07:26  <PublicServer> <uliko> You really should be careful about adding new farms to the NE and SE quadrants
12:08:12  <PublicServer> <greenlion> I think !here exit could be integrated with balancer
12:08:30  <PublicServer> <Djarshi> yes
12:09:01  <PublicServer> <greenlion> or something like 3rd lane added to whole SL
12:09:08  <PublicServer> <Twigman> yeah
12:09:22  <PublicServer> <Twigman> go up tht line a bit and there is a 3->2 anyway
12:09:28  <PublicServer> <Twigman> take that out and run 3 to the hub
12:10:18  <PublicServer> <greenlion> gtg for now
12:10:36  <PublicServer> <greenlion> uliko: btw, sign your stations if you made any :)
12:10:38  <PublicServer> *** greenlion has joined spectators
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12:11:10  <PublicServer> <Djarshi> To fix it we need to take out plunningpool, for a bit, and create some room to work
12:11:13  <PublicServer> <Djarshi> Who wants to help out?
12:11:40  <PublicServer> <uliko> What do you want to do?
12:12:15  <PublicServer> <Djarshi> Fix the !here problem, plunningpool transfer should be securely removed from the SL. so we can create some room to extend the SL to 3 or 4 lanes
12:12:41  <PublicServer> <uliko> Just start working from the other end
12:12:56  <PublicServer> <uliko> And when you've added the 3rd line to everything else properly then you can worry about it
12:12:58  <PublicServer> <Djarshi> place a sign from where u mean?
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12:14:23  <PublicServer> ***  made screenshot at 00018697:
12:15:12  <PublicServer> <Djarshi> i dont see the relation of !start here with the !here problem
12:15:26  <PublicServer> <uliko> You said you wanted to add a 3rd line
12:15:30  <PublicServer> <uliko> And that is where it should start
12:16:54  <PublicServer> <Djarshi> Ah now i see it, ok that took my a while to understand ;p
12:17:40  <PublicServer> <uliko> The whole ring needs a 3rd line
12:17:47  <Djarshi> yeh
12:18:05  <PublicServer> <Twigman> big job
12:18:11  <PublicServer> <Djarshi> will finish my farm first, then will go
12:18:13  <PublicServer> <Djarshi> to start do it
12:18:22  <greenlion> big job will be to extend ML :)
12:18:33  <PublicServer> <Djarshi> i'm not tocuhing that ;p
12:18:52  <PublicServer> <uliko> What farm?
12:20:44  <PublicServer> <uliko> Place a sign on the farm
12:22:58  <PublicServer> <Djarshi> wil not start at the 3rd line thing, son is awake needs his milk
12:28:17  <PublicServer> *** Djarshi has left the game (leaving)
12:28:22  <Djarshi> im off, cya l8r
12:28:40  <PublicServer> <uliko> Cya
12:29:24  <PublicServer> ***  made screenshot at 00038FC9:
12:44:23  <PublicServer> ***  made screenshot at 000038D5:
12:44:29  <PublicServer> *** uliko has left the game (connection lost)
12:44:29  <PublicServer> *** Game paused (number of players)
12:44:49  <uliko> !password
12:44:49  <PublicServer> *** Twigman has left the game (leaving)
12:44:49  <PublicServer> uliko: towels
12:45:12  <PublicServer> *** uliko joined the game
12:51:38  <PublicServer> *** Game unpaused (number of players)
12:51:40  <PublicServer> *** greenlion joined the game
12:56:06  *** Robinb has joined #openttdcoop
12:56:11  <Robinb> !password
12:56:11  <PublicServer> Robinb: towels
12:56:35  <PublicServer> *** Robinb joined the game
12:56:55  <PublicServer> <Robinb> hey
12:56:58  <PublicServer> <greenlion> hey
12:57:00  <PublicServer> <uliko> Hello
12:59:23  <PublicServer> ***  made screenshot at 0001858C:
13:08:56  <PublicServer> *** Robinb has left the game (leaving)
13:13:41  <Djarshi> !password
13:13:41  <PublicServer> Djarshi: prudes
13:13:56  <PublicServer> *** Djarshi joined the game
13:13:57  <PublicServer> <Djarshi> heya
13:14:11  <PublicServer> <uliko> Hello again
13:14:24  <PublicServer> ***  made screenshot at 000152BB:
13:28:14  <PublicServer> <uliko> Those bridges are about to jam the entire network Djarshi
13:29:04  <PublicServer> <greenlion> uliko: where is it?
13:29:15  <PublicServer> <uliko> NE quadrant
13:29:22  <PublicServer> <uliko> Not to far from the hub merger
13:29:24  <PublicServer> ***  made screenshot at 000154B8:
13:30:22  <PublicServer> <greenlion> oops, I forgot to start the train - therefore the jam
13:30:48  <PublicServer> <uliko> The jam is caused by the huge signal gap
13:31:08  <PublicServer> <Djarshi> i did that, with a bridge... fixing it
13:31:26  <PublicServer> <greenlion> well, by stopped train too :)
13:31:58  <PublicServer> <greenlion> ouch, Djarshi, bridges are really too long
13:32:10  <PublicServer> <Djarshi> busy fixing it, because i needed to go under
13:32:19  <PublicServer> <Djarshi> making some bypasses
13:32:31  <PublicServer> <Djarshi> ?
13:33:06  <PublicServer> <Djarshi> ok, was trying to fix by not stopping everything, but well u can do that too..
13:33:30  <PublicServer> <uliko> Hah, everything is aready stopped
13:33:36  <PublicServer> <Djarshi> true :p
13:34:38  <PublicServer> *** uliko has left the game (connection lost)
13:34:58  <uliko> !password
13:34:58  <PublicServer> uliko: sprier
13:35:15  <PublicServer> *** uliko joined the game
13:44:24  <PublicServer> ***  made screenshot at 00007EB4:
13:51:48  <greenlion> @gap 3
13:51:48  <Webster> greenlion: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
13:58:01  <PublicServer> *** greenlion has joined spectators
13:59:24  <PublicServer> ***  made screenshot at 0000E8B8:
14:03:39  <PublicServer> <uliko> Third line connected up to the trainyard
14:04:11  *** Ramsus08191 has joined #openttdcoop
14:04:15  <Ramsus08191> !password
14:04:15  <PublicServer> Ramsus08191: stolid
14:04:31  <PublicServer> *** Ramsus08191 joined the game
14:04:44  <PublicServer> <Ramsus08191> Yo
14:11:25  *** G has joined #openttdcoop
14:14:25  <PublicServer> ***  made screenshot at 0001906F:
14:27:06  <PublicServer> <uliko> Why did you add trains to your new lanes
14:27:13  <PublicServer> <uliko> When you havent connected them properly anywhere?
14:27:33  <PublicServer> <Djarshi> What did i gforget something?
14:27:45  <PublicServer> <Djarshi> i see, some are stuck
14:27:51  <PublicServer> <uliko> Not a single farm is connecetd
14:28:20  <glevans2> !password
14:28:21  <PublicServer> glevans2: titted
14:28:35  <PublicServer> <uliko> Dont put trains on your 3 new tracks
14:28:38  <PublicServer> <uliko> Until they're connected
14:29:00  <PublicServer> <Djarshi> ok
14:29:25  <PublicServer> ***  made screenshot at 00018A70:
14:29:29  <PublicServer> <Djarshi> ah i cutoff the the old track
14:29:37  <glevans2> !password
14:29:38  <PublicServer> glevans2: jewels
14:30:02  <PublicServer> *** gevans2 joined the game
14:30:19  <PublicServer> *** gevans2 has left the game (connection lost)
14:30:31  <glevans2> :(
14:30:37  <PublicServer> <Ramsus08191> uh oh, Station-Jam
14:30:46  *** `real has quit IRC
14:30:54  <glevans2> too much going on for my computer to handle....
14:31:07  *** `real has joined #openttdcoop
14:32:06  *** leg3nd has joined #openttdcoop
14:32:07  <PublicServer> <uliko> Really Djars what did you do?
14:32:19  <PublicServer> <uliko> You cant just connect everything where you see fit and kill existing connections
14:32:59  <PublicServer> <Djarshi> i had a plan, i didnt want to break the old ocnnection, i made new lanes
14:33:05  <PublicServer> <Djarshi> but i disconnected the old lane
14:33:07  <PublicServer> <Djarshi> that was not the plan
14:33:48  <PublicServer> <Djarshi> So what else did i break?
14:34:47  <PublicServer> <uliko> Trains are lost all over the place so hard to tell
14:35:07  <PublicServer> <Ramsus08191> if they are sutck just take a look at !here
14:35:16  <PublicServer> <Djarshi> ok will check
14:35:18  <PublicServer> <Ramsus08191> stuck at a station*
14:35:24  <PublicServer> <uliko> Trains were going there when they shouldnt
14:35:27  <PublicServer> <uliko> Because of missing connections
14:35:33  <PublicServer> <Ramsus08191> solve the problem just adding depots at the other end of Terminus station
14:36:05  <PublicServer> <Ramsus08191> the jam should clarify automaticaly if you do so
14:36:21  <PublicServer> <Djarshi> ok
14:36:32  <PublicServer> <uliko> Doesnt fix anything
14:36:58  <PublicServer> <Ramsus08191> prety simple :), and yea, Station-Jam is caused of lost trains ending in a station and deadlocking
14:37:18  <PublicServer> <Ramsus08191> if doesnt solve send Key trains to depot
14:37:30  <PublicServer> <Ramsus08191> the trains that are stuck inside the station
14:37:57  <PublicServer> <Ramsus08191> move the trains, the depots are there to give you more liberty to move them
14:37:57  <PublicServer> <Djarshi> ?
14:38:03  <PublicServer> <Djarshi> why are you removing my tracks?
14:38:17  <PublicServer> <uliko> Because I'm doing it properly
14:38:28  <PublicServer> <Djarshi> can you explain what i did wrong then?
14:38:47  <PublicServer> <uliko> You killed the connection to the farm just west
14:39:01  <PublicServer> <Djarshi> Pondinghattan ?
14:39:03  <PublicServer> <uliko> And just dragged it to a 3rd line that you hadnt connected
14:39:13  <PublicServer> <uliko> The one just above the network plan
14:39:33  <PublicServer> <Djarshi> it is connected, from a different spot tho
14:39:44  <PublicServer> <Djarshi> check sign @farm
14:39:46  <PublicServer> <uliko> You had most of the trains on the 2 old lines
14:39:56  <PublicServer> <uliko> And some trains on one of your 3 new ones
14:40:06  <PublicServer> <uliko> Why you even dragged out 3 new is confusing as well
14:40:13  <PublicServer> <uliko> Instead of just adding another next to the 2 already there
14:40:19  <PublicServer> <Djarshi> ah yes, i was using the outer lane of my new track for the farm connections in the north
14:40:33  <PublicServer> <uliko> Makes it alot easier to add a 3rd to 2 connected ones than rebuiding all 3 connections in verey place
14:40:57  *** avdg has joined #openttdcoop
14:42:21  <PublicServer> *** avdg joined the game
14:42:23  <PublicServer> <avdg> hey
14:42:31  <PublicServer> <Ramsus08191> hi
14:42:47  <PublicServer> <avdg> jam?
14:42:59  <PublicServer> <uliko> Probably
14:42:59  <PublicServer> <Ramsus08191> yes, the network is jammy already
14:43:07  <PublicServer> <avdg> I can see it at the rating
14:43:19  <PublicServer> <Djarshi> it seems i had a part in it too :S but is ulik fixed it now
14:43:37  <PublicServer> <avdg> too many singlebridges -_-
14:43:57  <PublicServer> <Ramsus08191> we need to make third lines already at the feeder rings
14:44:09  <PublicServer> <Ramsus08191> both SE and NE are critical
14:44:13  <PublicServer> <avdg> its a designflaw :p
14:44:25  <PublicServer> ***  made screenshot at 0000F84D:
14:44:38  <PublicServer> <Ramsus08191> probably not
14:44:52  <PublicServer> <Ramsus08191> probably was on purpose from the start
14:45:03  <PublicServer> <avdg> the problem is that you have 2 networks doing the same thing
14:45:05  <PublicServer> <Ramsus08191> its Vs plan to start with :D
14:45:09  <PublicServer> <avdg> taking goods
14:45:28  <PublicServer> <avdg> taking them directly should be possible too
14:45:32  <PublicServer> <avdg> but I don't care
14:45:42  <PublicServer> <avdg> other plans failed even more imo
14:45:52  <PublicServer> <Ramsus08191> he wants us to deal with three types of CL, why not to make us to learn to improve a network hehe
14:46:58  <PublicServer> <Ramsus08191> I think theplans idea really nice
14:47:02  <PublicServer> <Djarshi> So why are you removing that now?
14:47:10  <PublicServer> <Djarshi> i thought i was doing parallel now
14:47:10  <PublicServer> <Ramsus08191> but more lines should have been made from start
14:47:24  <PublicServer> <avdg> thats almost always the case
14:47:38  <PublicServer> <avdg> but I don't like "overdoing"
14:47:44  <PublicServer> <Ramsus08191> well, we are dealing with 2 netsworks here essencialy
14:48:20  <PublicServer> <avdg> taking all goods a bit closer to the center to move it later back away from the center
14:48:56  <PublicServer> <avdg> but I don't want to complain :p
14:49:25  <PublicServer> <avdg> I told already, this was still the best one
14:49:43  <PublicServer> <Djarshi> What did i do wrong for you to remove what i was making, i thought i was not hurting the current way anymore?
14:49:51  <PublicServer> <Ramsus08191> haha, I miss Pax games T.T
14:49:55  <PublicServer> <avdg> :p
14:49:57  <PublicServer> * avdg too
14:50:11  <PublicServer> <avdg> the growth is a good challange for multiple players
14:50:13  <PublicServer> <Ramsus08191> I have a neat idea for a S-bahn
14:50:27  <PublicServer> <Ramsus08191> well, at the Tram level anyway
14:50:45  <PublicServer> <avdg> :p I like do to something with logics again
14:51:11  <Sylf> !password
14:51:11  <PublicServer> Sylf: curtsy
14:51:32  <PublicServer> *** Sylf joined the game
14:52:07  <PublicServer> *** Djarshi has left the game (leaving)
14:52:16  *** fonsinchen has quit IRC
14:52:44  <PublicServer> <avdg> signalgaps -_-
14:54:21  <PublicServer> <Ramsus08191> FAAARRMMMSS
14:54:27  <PublicServer> <Ramsus08191> MOOOAARR     FAAAARRRMMSS
14:54:46  <Djarshi> Well thanks for happily undoing what i was making, i was tryign to remove the jam in
14:54:47  <Djarshi> the SL. I placed signs and everything.
14:54:47  <Djarshi> afk, i am now to pissed to talk right now.
14:55:54  <PublicServer> <uliko> Yeah I'm sorry for adding missing connections, fixing CL1s and generally connecting things in a manner that you can understand
14:57:05  <PublicServer> <Ramsus08191> I am leaving, bye
14:57:07  <PublicServer> <avdg> cya
14:57:15  <PublicServer> *** Ramsus08191 has left the game (leaving)
14:57:23  *** Ramsus08191 has quit IRC
14:59:25  <PublicServer> ***  made screenshot at 000190A8:
15:03:26  <PublicServer> <uliko> Great, trains are now turrning around at GRendstone 163, more missing connections :/
15:03:46  <PublicServer> *** greenlion has joined company #1
15:03:58  <PublicServer> <greenlion> so, what's going on with 3rd line?
15:04:08  <Djarshi> Well it is annoying, that halfway my plan you start removing stuff, so i have no ability to fix a mistake or make the a proper connection. And about the 2 CL1 turns i placed a sign that was temporary. If i would do that to you you wouldn like it either.
15:04:11  <PublicServer> <uliko> It's coming along decently
15:04:25  <Djarshi> so, i will stop that piece of work. so you can finish it.
15:06:00  <PublicServer> <uliko> Your "plan" was adding 3 new tracks completely nullifying all the existing work on the 2 lanes there meaning we'd have to do 3 times the amount of work and forcing stations onto one of the new lines
15:06:12  <PublicServer> <uliko> When they couldn't split from that line to go to the station they came from
15:06:34  <PublicServer> <uliko> Meaning the lines were either half full or completely empty and then just a bunch of 1+1->1 mergers later down calling it a job well done
15:11:11  <Djarshi> i was halfway done, and yes i made a big jammign mistake there on the 1+1>1, I should not have added trains to that lane. But then you come along and start removing everything. It would be fine that my plan is bad if you had told me so, and told me how to fix it properly.
15:11:11  <Djarshi> It is just that halfway my plan you start removing stuff without telling me that i should stop. That is what i find annoying.
15:14:25  <PublicServer> ***  made screenshot at 00010C53:
15:17:32  <PublicServer> <greenlion> uliko: you could've told, if you thought Djarshi's plan was wrong
15:17:49  <PublicServer> *** Sylf has joined company #1
15:18:09  <PublicServer> <avdg> lets see what cheat does
15:18:18  <PublicServer> <avdg> I hope no train will get lost :p
15:19:54  <PublicServer> <avdg> hmm
15:19:57  <PublicServer> <uliko> I'm suppossed to read his mind greenlion? How can I know he has a brilliant plan when all I see is missing connections and train forced on unfinished lines?
15:19:59  <PublicServer> <avdg> jam fixed
15:20:06  <PublicServer> <avdg> whoopps :p
15:20:13  <PublicServer> <greenlion> uliko: ask them
15:21:40  <PublicServer> <avdg> do you guys notice the moved jam?
15:21:44  *** mark has joined #openttdcoop
15:21:49  <PublicServer> * greenlion do
15:22:09  <PublicServer> <avdg> wow, merger is clear
15:22:56  <PublicServer> <avdg> check !start here
15:23:33  <PublicServer> <greenlion> yep, jam moved there until 3rd line is not finished
15:23:45  <PublicServer> <avdg> that jam is "gone"
15:23:53  <PublicServer> <avdg> hmm
15:23:57  <PublicServer> <avdg> new wave
15:24:06  <PublicServer> <greenlion> it's waves
15:24:28  <PublicServer> <greenlion> need impement anti-wave system :)
15:24:37  <PublicServer> <avdg> but notice how quickly that was is cleared
15:24:56  <PublicServer> <avdg> without "Da cheat" it took forever to clear it
15:25:18  <PublicServer> <avdg> because only 1 lane got the traffic
15:25:29  <PublicServer> <avdg> don't
15:25:33  <PublicServer> <greenlion> removed cheat to see what'll happen
15:25:35  <PublicServer> <uliko> Wouldnt that imply missing connections then
15:25:47  <PublicServer> <avdg> can
15:25:51  <PublicServer> <uliko> Actually I know the missing connection since I'm working on it atm :p
15:25:57  <PublicServer> <avdg> thats why its a cheat
15:26:19  <PublicServer> <avdg> and don't touch it
15:26:33  <PublicServer> <greenlion> okay :)
15:26:33  <PublicServer> <avdg> experiment with it outside the ml
15:27:17  <PublicServer> <avdg> k, looks like cleared again
15:27:54  <PublicServer> <uliko> I'm guessing it causes another station down the line to be busier since trains use it to switch lines until the connection is there
15:28:16  <PublicServer> <greenlion> hehe, smart trains
15:28:24  <PublicServer> <avdg> ?
15:28:47  <PublicServer> <avdg> :)
15:28:53  <PublicServer> <avdg> plunningpool heights
15:29:25  <PublicServer> ***  made screenshot at 0000C858:
15:29:33  <PublicServer> <uliko> Decent size farm
15:29:39  <PublicServer> <avdg> waving can be prevented by giving stations the right amount of trains
15:29:45  <PublicServer> <Sylf> grow it bigger!
15:29:49  <PublicServer> <Sylf> :p
15:29:52  <PublicServer> <avdg> giving them too less and you get waves
15:30:00  <PublicServer> <greenlion> ouch, it is 2000t of grain already
15:30:41  <PublicServer> <uliko> Missing connection added
15:30:43  <PublicServer> <Sylf> we should make that station like you Winfield Sidings
15:31:12  <PublicServer> <greenlion> no need
15:31:38  <PublicServer> <Sylf> but it's fun to watch those style :/
15:32:45  <PublicServer> <greenlion> how about Nadingham Station #174? :)
15:33:05  <PublicServer> <greenlion> or Lenbourne North :)
15:33:09  <PublicServer> <Sylf> hehe, crazy stuff
15:34:07  <PublicServer> <avdg> greenlion, track train 1102
15:34:07  <PublicServer> *** Sylf has left the game (connection lost)
15:34:27  <PublicServer> <greenlion> looking
15:34:30  <Sylf> I'm afraid that Lenbourne North might get killed if we ever have to expand the outer ring to 4 lines :/
15:34:44  <Sylf> !password
15:34:45  <PublicServer> Sylf: bureau
15:34:49  <PublicServer> <greenlion> it must be saved!
15:34:53  <Sylf> hehehe
15:34:55  <PublicServer> *** Sylf joined the game
15:35:49  <PublicServer> <avdg> do you see the effect of the 2way signal?
15:36:19  <PublicServer> <greenlion> yep, true
15:36:36  <PublicServer> <Sylf> which two way?
15:37:05  <PublicServer> <greenlion> for train 1102
15:37:09  <PublicServer> <avdg> yeah
15:38:05  <PublicServer> <greenlion> are those stations penalty?
15:38:09  <PublicServer> <avdg> yeah
15:39:00  <PublicServer> <avdg> trap :)
15:39:03  <PublicServer> <Sylf> I'm not sure what I'm supposed to be seeing
15:39:23  <PublicServer> <avdg> 2way signals forces the train to detour if its red
15:39:39  <PublicServer> <greenlion> it is considered as end of line
15:39:45  <PublicServer> <Sylf> right, the firstred twoway eol/path finder trap trick
15:39:47  <PublicServer> <greenlion> red two-way
15:39:49  <PublicServer> <avdg> but that only happens if its the next signal
15:39:59  <PublicServer> <Sylf> but I'm puzzled what the intent of this experiment is
15:40:02  <PublicServer> <avdg> thats also why its such evil
15:42:20  <greenlion> !trains
15:42:23  <greenlion> !info
15:42:23  <PublicServer> greenlion: #:1(Orange) Company Name: 'Plunningpool Transport'  Year Founded: 1960  Money: 12020139300  Loan: 0  Value: 12031024416  (T:1193, R:266, P:8, S:0) unprotected
15:42:35  <greenlion> limit is near again
15:42:52  <PublicServer> <Sylf> oh, the limit is 1200
15:43:22  <PublicServer> <avdg> whoohoo, we have limits
15:43:50  <PublicServer> <greenlion> yes, I'm also not understanding why they are needed :)
15:44:04  <PublicServer> <Sylf> :p  lucky you
15:44:18  <PublicServer> <avdg> so trainspammers have no chance to deal damage to the network :p
15:44:26  <PublicServer> ***  made screenshot at 00015639:
15:45:07  <PublicServer> <greenlion> run a few empty engines - and network will be stopped :P
15:45:12  <mark> !download win32
15:45:12  <PublicServer> mark:
15:45:34  <PublicServer> <avdg> well, like all safety features, it doesn't protect everything ;-)
15:46:48  <PublicServer> <avdg> remove the cheat?
15:46:58  <PublicServer> <greenlion> not yet
15:47:12  <PublicServer> <greenlion> let it be until 3rd line settled then
15:47:14  <PublicServer> <avdg> I want to see what happens :p
15:47:22  <PublicServer> <Sylf> I want to see too
15:47:36  <PublicServer> <greenlion> you refused me to do same :p
15:47:48  <PublicServer> <avdg> you did it the other way :p
15:47:48  <PublicServer> <uliko> Feel free to fix the merger to 3 outputs
15:47:52  <PublicServer> <uliko> Only 1 farm connection left to add
15:47:54  <PublicServer> <avdg> by allowing trains trough it
15:48:01  <PublicServer> <greenlion> ah
15:48:39  <PublicServer> <avdg> seems like the network is a bit more balanced
15:48:47  <PublicServer> <avdg> nice
15:49:00  <PublicServer> <avdg> hmm
15:49:06  <PublicServer> <avdg> balance is gone again
15:49:22  <PublicServer> <avdg> check how the jam is transforming
15:49:34  <PublicServer> <Sylf> it's kinda "bad" game... too well designed to start with, tweakability is low
15:49:45  <PublicServer> <avdg> its not always the design
15:50:03  <PublicServer> <avdg> a strict design can work too
15:50:39  <PublicServer> <Sylf> hehe, I knew that tunnel was gonna disappear with the 3rd line
15:50:43  <PublicServer> <avdg> the flaw here imo is the overdo that trains have to do
15:51:13  <PublicServer> <greenlion> that is not network flaw
15:51:46  <PublicServer> <avdg> but it helps to reduce the network load
15:51:48  <PublicServer> <Sylf> but now I'm completely lost what your plan is
15:51:54  <PublicServer> <Sylf> oh
15:51:56  <PublicServer> <avdg> I didn't had a plan :p
15:51:58  <PublicServer> <Sylf> I see it now
15:52:26  <PublicServer> <avdg> readd the cheat again?
15:52:32  <PublicServer> <avdg> :p
15:53:14  <PublicServer> <avdg> a lot of diffrends, not?
15:53:16  <PublicServer> <Sylf> gonna play with other signaling tweak instead of da cheat
15:53:23  <PublicServer> <uliko> Ok last farm and then the merger for the 3rd line to be complete
15:53:48  <PublicServer> <avdg> :p jam is gone
15:54:02  <PublicServer> <Sylf> removed the cheat again
15:54:08  <PublicServer> <avdg> :D
15:54:08  <PublicServer> <uliko> Could anyone of you do the merger please?
15:54:23  <PublicServer> <Sylf> which merger?
15:54:29  <PublicServer> <uliko> NE hub
15:54:31  <PublicServer> <avdg> 3th lane
15:54:35  <PublicServer> <avdg> hmm
15:54:45  <PublicServer> <Sylf> mmm kay
15:59:26  <PublicServer> ***  made screenshot at 00017C65:
16:02:08  <PublicServer> <uliko> Ok farm done only merger left
16:02:35  <PublicServer> <uliko> Or I guess I can move that first split
16:11:48  <PublicServer> <uliko> Is that 3rd track coming out from the merger the ones it's going to be?
16:11:57  <PublicServer> <Sylf> yeah
16:12:09  <PublicServer> <uliko> Ok I'll shift them since my 3rd track is on the other side ^^
16:12:17  <PublicServer> <Sylf> it's ok
16:12:23  <PublicServer> <Sylf> you can still connect that way
16:12:29  <PublicServer> <Sylf> like that :D
16:12:44  <PublicServer> <uliko> Ok lets see how horribly everything breaks :D
16:13:02  <PublicServer> <Sylf> one more line to connect
16:13:08  <PublicServer> <avdg> its part of the show :)
16:13:11  <PublicServer> <uliko> Where?
16:14:26  <PublicServer> ***  made screenshot at 00019AAA:
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16:15:19  <PublicServer> <Sylf> now the place needs lots of proper signals
16:15:25  <PublicServer> <uliko> One missing connection still
16:15:36  <PublicServer> <Sylf> and CL check and waiting buffer check
16:15:48  <PublicServer> <Sylf> oh yeah, I see it
16:16:01  <PublicServer> <uliko> Pow
16:16:02  <PublicServer> *** Intexon joined the game
16:16:03  <PublicServer> <uliko> :p
16:16:13  <PublicServer> <Intexon> hey
16:16:17  <PublicServer> <uliko> Hello
16:16:31  <PublicServer> <Sylf> hi
16:16:46  <PublicServer> <greenlion> hey there
16:17:14  <PublicServer> <Sylf> A can't get to B
16:17:41  <PublicServer> <uliko> True
16:17:43  <PublicServer> <greenlion> that's bad :)
16:18:31  <PublicServer> <uliko> All fixed now?
16:20:37  <PublicServer> <uliko> So far so good
16:20:55  <PublicServer> <Sylf> I hope the long tunnel leading to Dingingly station 193 is not gonna be a problem
16:21:04  <PublicServer> <Sylf> being so close to the branching
16:21:12  <PublicServer> <uliko> Doubt it
16:21:23  <greenlion> !info
16:21:23  <PublicServer> greenlion: #:1(Orange) Company Name: 'Plunningpool Transport'  Year Founded: 1960  Money: 12435550148  Loan: 0  Value: 12450127385  (T:1200, R:266, P:8, S:0) unprotected
16:21:33  <greenlion> train limit is reached
16:21:40  <PublicServer> <Sylf> train counts are too low to worry right now
16:21:46  <PublicServer> <Sylf> for those stations
16:21:52  <PublicServer> <uliko> Yep
16:22:33  <greenlion> @gap 3
16:22:33  <Webster> greenlion: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
16:23:56  <PublicServer> <uliko> Hah I see we have one more farm in the middle
16:24:05  *** Progman has quit IRC
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16:27:34  <mark> hello everyone
16:27:41  <mark> new here
16:27:43  <PublicServer> <Sylf> hey mark
16:28:01  <PublicServer> <Intexon> hi
16:29:26  <PublicServer> ***  made screenshot at 0000A877:
16:30:31  <PublicServer> <Sylf> lmao @ (-:
16:30:37  <PublicServer> <uliko> :)
16:31:57  <PublicServer> <uliko> That font in the minimap window really needs to become bigger
16:32:49  <mark> could u guys give me some tips on what to and what not to do, before i start my first coop? :)
16:32:58  <PublicServer> <uliko> The vehicle view is more red then black now :)
16:33:02  <Intexon> @quickstart
16:33:04  <Webster> Quickstart - #openttdcoop Wiki -
16:33:06  <PublicServer> <Sylf> Do: join and spectate
16:33:33  <KenjiE20> wait mar... oh wrong Mark
16:33:47  <PublicServer> <Sylf> yeah, not the legendary Mark
16:33:52  <KenjiE20> :(
16:34:04  <KenjiE20> damnit all Oz give him back
16:34:07  <PublicServer> <avdg> didn't mark registered his nick?
16:34:09  * KenjiE20 shakes fist
16:34:19  <KenjiE20> probably not enforced
16:34:46  <KenjiE20> so somewhere in "mark"s server log is a gentle, gerroff my nick message
16:34:51  <Sylf> he might have been gone long enough that his nick could have been purged
16:35:04  <KenjiE20> @seen Mark
16:35:04  <Webster> KenjiE20: Mark was last seen in #openttdcoop 2 minutes and 14 seconds ago: <mark> could u guys give me some tips on what to and what not to do, before i start my first coop? :)
16:35:10  <Sylf> Mark was here last couple of nights
16:35:10  <KenjiE20> bah
16:35:22  <KenjiE20> @help seen
16:35:22  <Webster> KenjiE20: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
16:35:30  <Sylf> night for me, on the "wrong" side of the pond
16:35:41  <mark> it seems i need a new nick :)
16:35:48  <KenjiE20> and don't take Markk
16:35:51  <KenjiE20> that's taken too
16:35:56  <mark> :)
16:35:58  *** roboboy has joined #openttdcoop
16:36:05  <mark> that's ok
16:36:06  <KenjiE20> @irc
16:36:08  <Webster> IRC - #openttdcoop Wiki -
16:36:14  *** fonsinchen has joined #openttdcoop
16:36:15  <KenjiE20> ^ see for registering your own
16:36:17  *** mark is now known as bmarky
16:36:54  <bmarky> thanks
16:37:59  <Sylf> I should register mine
16:38:29  <KenjiE20> anyway I'm going to go have fun
16:39:51  <bmarky> so, i already read the main guides, are there anything left to do before i start specating?
16:40:05  <Sylf> not really
16:40:12  <bmarky> great :)
16:40:16  <KenjiE20> just follow quickstart
16:40:16  <bmarky> !password
16:40:17  <PublicServer> bmarky: throbs
16:40:29  <PublicServer> *** Intexon has left the game (leaving)
16:40:30  <Sylf> and make sure you have the fastest PC available :p
16:40:40  <PublicServer> *** bmarky joined the game
16:40:55  <PublicServer> *** bmarky has left the game (connection lost)
16:41:34  <PublicServer> *** bmarky joined the game
16:41:37  <PublicServer> <greenlion> hey bmarky
16:41:43  <PublicServer> <avdg> hi
16:41:49  <PublicServer> *** bmarky has left the game (connection lost)
16:42:13  <bmarky> nice first try
16:42:31  <KenjiE20> yeah that's what happens if you're net/cpu can't cope with joinnig
16:42:34  <KenjiE20> joining*
16:42:41  <KenjiE20> your*
16:42:43  <Sylf> if you can't seem to stay connected, you can still watch what's going on
16:42:43  <Sylf>;O=D
16:42:47  <KenjiE20> typo/me is man
16:42:57  * KenjiE20 is typoman
16:43:00  <KenjiE20> raeg
16:43:06  <greenlion> !info
16:43:06  <PublicServer> greenlion: #:1(Orange) Company Name: 'Plunningpool Transport'  Year Founded: 1960  Money: 12667637186  Loan: 0  Value: 12680192822  (T:1200, R:300, P:8, S:0) unprotected
16:43:16  <greenlion> yay! limit is for RV too :)
16:43:17  <bmarky> great
16:43:23  <bmarky> gonna try at home
16:43:39  *** Firartix has joined #openttdcoop
16:43:41  <PublicServer> <Sylf> the poor roads are hammered too
16:43:49  <bmarky> whats the mins to join?
16:44:06  <PublicServer> <Sylf> minimum spec?
16:44:08  <PublicServer> <greenlion> no jams at roads yet
16:44:24  <bmarky> yep
16:44:24  <PublicServer> <Sylf> it depends on the stage/size of the game
16:44:25  * KenjiE20 moves the goalposts
16:44:27  <PublicServer> ***  made screenshot at 0001D4F9:
16:44:38  <PublicServer> * avdg is reorganising the road network
16:44:41  <PublicServer> <Sylf> early in the game, slow PC can still enjoy
16:44:56  <PublicServer> <Sylf> as we add more trains, it starts to get more taxing
16:44:59  <PublicServer> <greenlion> avdg: great
16:45:17  <PublicServer> <avdg> bit shortcutting may help a few % rating
16:45:19  <PublicServer> <avdg> :p
16:45:35  *** fmauneko has quit IRC
16:46:36  <bmarky> giving it another try, now with only mirc and ottd running
16:46:40  <bmarky> !password
16:46:40  <PublicServer> bmarky: voided
16:46:59  <PublicServer> *** bmarky joined the game
16:47:14  <PublicServer> *** bmarky has left the game (connection lost)
16:47:30  <PublicServer> *** uliko has left the game (connection lost)
16:47:38  <PublicServer> <avdg> <3 straight roads
16:47:48  <PublicServer> <avdg> makes drivers bored
16:48:09  <Mks> !password
16:48:09  <PublicServer> Mks: voided
16:48:23  <PublicServer> *** Mks joined the game
16:50:17  <PublicServer> <greenlion> is 1t of grain converted to 1t of goods?
16:50:32  <PublicServer> <Sylf> I don't think so
16:50:42  <PublicServer> <Sylf> but don't quote me on that
16:51:48  <PublicServer> <Mks> aww
16:51:51  <PublicServer> <Mks> no more trains?
16:52:19  <greenlion> admins, raise the limit :)
16:52:33  *** elmz has quit IRC
16:52:39  <PublicServer> <avdg> should they?
16:52:49  <PublicServer> <greenlion> why not?
16:52:50  <Sylf> heck yes
16:52:53  <PublicServer> <avdg>  1 free train
16:53:25  *** fonsinchen has quit IRC
16:53:26  <PublicServer> <avdg> who wants it
16:53:35  <PublicServer> *** uliko joined the game
16:54:00  <PublicServer> <avdg> no1?
16:54:06  <PublicServer> <uliko> Shouldnt add more trains until SE has been expanded as well
16:54:12  <PublicServer> *** uliko has joined spectators
16:54:16  <PublicServer> <greenlion> me wants and Mks :)
16:54:19  <PublicServer> <avdg> build
16:54:42  <PublicServer> <Mks> well I was gona add trains NW mainly and long grain and livestock trains
16:55:06  <PublicServer> <avdg> no free trains anymore -_-
16:55:18  <PublicServer> <Mks> mm yeah SE needs a third line
16:55:28  <PublicServer> <avdg> k, lets do the network then
16:55:42  <PublicServer> <Sylf> yay
16:55:44  <PublicServer> <Sylf> more work
16:55:51  *** bmarky has quit IRC
16:55:58  <PublicServer> <greenlion> outer ring won't handle more trains too
16:56:00  <PublicServer> <avdg> the main ml may need 1 extra line
16:56:11  <PublicServer> <Sylf> oh sh***
16:56:18  <PublicServer> <greenlion> both MLs :)
16:56:25  <PublicServer> <Sylf> inner and outer?
16:56:28  <PublicServer> <avdg> but we can also try to make these trains more efficient
16:56:35  <PublicServer> <Mks> I think LVE hub is quite bad
16:56:53  <PublicServer> <Mks> it makes train on the ML wait for trains leaving the transfer line
16:56:59  <PublicServer> <avdg> most trains aren't full, I bet
16:57:13  <PublicServer> <greenlion> they are full
16:57:15  <PublicServer> <Mks> I would say most are full
16:57:18  <PublicServer> <Mks> yeah
16:57:25  <PublicServer> <Mks> only a few goods train might not be full
16:57:32  <PublicServer> <Mks> but all grain and LS trains are full
16:57:55  <PublicServer> <greenlion> kilotons of cargo is waiting at transfer stations
16:58:21  <PublicServer> <Mks> shoudl disable more farms thought
16:58:23  <PublicServer> <Mks> its to many alrdy
16:59:27  <PublicServer> ***  made screenshot at 0001E0B2:
17:00:05  <PublicServer> <greenlion> yeah, almost 100 connected farms
17:00:26  <PublicServer> <Mks> I mean you don't need nearly so many farms
17:00:33  <PublicServer> <Mks> better to have fewer and service em better
17:00:56  <PublicServer> <greenlion> well, people liked to add stations but not to add trains :)
17:01:10  <PublicServer> <Mks> yeah I know it seems like it
17:01:12  <PublicServer> <avdg> I think its the opposite :p
17:01:28  <PublicServer> <avdg> its only hard to know when to add a train
17:01:35  <PublicServer> <Mks> quite easy
17:01:46  <PublicServer> <Mks> like add train if service is bellow 80%
17:01:48  <PublicServer> <avdg> cause many people just don't check it
17:02:02  <PublicServer> <Mks> I've checked a few times added trains
17:02:04  <PublicServer> <Sylf> that's all stations
17:02:24  <PublicServer> <Sylf> I'd agree with much lower number, like 60%
17:02:36  <PublicServer> <Mks> 60% service?
17:02:38  <PublicServer> <Mks> thats way to low
17:02:48  <PublicServer> <Mks> should always be like 80% or higher
17:02:50  <PublicServer> <Sylf> and yet there are so many of them around
17:03:09  <PublicServer> <Sylf> station ratings, or the industry ratings?
17:03:12  <PublicServer> <Mks> well since most doesn't seem to add trains rather spawn farms
17:03:18  <PublicServer> <Mks> industry rating
17:03:48  <PublicServer> <Sylf> 80% is too high
17:03:48  <PublicServer> <Mks> or rather grain or livestock transportet
17:03:50  <PublicServer> <Mks> naa
17:03:57  <PublicServer> <Mks> then the farm grows
17:04:10  <PublicServer> <avdg> growing too much will stress the network too fast
17:04:18  <PublicServer> <Mks> well
17:04:24  <PublicServer> <Mks> the way its been done now
17:04:28  <PublicServer> <Mks> there is no way to service to farms
17:04:30  <PublicServer> <Sylf> spawning 100 farms won't?  ;P
17:04:40  <PublicServer> <Mks> cause we need like twice as many lines
17:04:46  <PublicServer> <avdg> people are lazy to extend the network
17:05:16  <PublicServer> <Mks> haveing fewer farms are alot easier way to keep the lines in balance and also makes it easier to upgrade the lines
17:05:51  <PublicServer> <Mks> I bet we easy could have the same amount of trains with only 20% of the farms connected
17:08:15  <PublicServer> <avdg> stats are strange: we are only using 1996 br 182
17:08:27  <PublicServer> <avdg> while the big trains have 3 each
17:08:38  <PublicServer> <Mks> the small are only 1 loco
17:09:16  <PublicServer> <greenlion> where you see the number?
17:09:23  <PublicServer> <avdg> replace train window
17:09:25  <PublicServer> <Sylf> replace vehicle window
17:09:35  <PublicServer> <greenlion> shows 7 br 182 for me :/
17:10:14  <PublicServer> <Sylf> You have the (c) lab highlighted
17:10:16  <PublicServer> <avdg> or the numbers are incorrect
17:10:26  <PublicServer> <Mks> 1996 for me
17:10:32  <PublicServer> <greenlion> meh, true
17:10:32  <PublicServer> <Sylf> do the replace for All trains
17:10:58  <PublicServer> <greenlion> I guess it just counts trains, not engines
17:11:04  <PublicServer> <avdg> its "units that have engine x" I think
17:11:22  <PublicServer> <avdg> only 4 trains doesn't have the br 182
17:11:32  <PublicServer> *** uliko has joined company #1
17:11:53  <PublicServer> <Sylf> we have 43+43+146+166=488 trains on outer ring
17:12:08  <PublicServer> <Sylf> x3 = 1464 BR183
17:12:15  <PublicServer> <avdg> :p
17:12:25  <PublicServer> <Sylf> 795 inner ring train
17:12:31  <PublicServer> <avdg> makes it 2200
17:12:38  <PublicServer> <Sylf> so we should have over 2000 BR182 ._.
17:12:52  <PublicServer> <Sylf> wtf
17:13:11  <PublicServer> <avdg> actually a bit more then 2200
17:13:14  <Djarshi> !password
17:13:14  <PublicServer> Djarshi: cobalt
17:13:28  <PublicServer> *** Djarshi joined the game
17:13:37  <PublicServer> *** avdg has left the game (connection lost)
17:13:37  *** avdg has quit IRC
17:13:39  <PublicServer> <Djarshi> Hello
17:13:41  <PublicServer> <greenlion> hi
17:13:58  *** avdg has joined #openttdcoop
17:14:14  <PublicServer> *** avdg joined the game
17:14:15  <PublicServer> <avdg> -_-
17:14:18  <PublicServer> <avdg> <3 isp
17:14:24  <PublicServer> <Sylf> 488 was wrong
17:14:27  <PublicServer> ***  made screenshot at 0000BEEB:
17:14:41  <PublicServer> <Sylf> 388 outer ring trains
17:14:47  <PublicServer> <Sylf> duh, me
17:15:35  <PublicServer> <Sylf> yup, 1996.  It jives.
17:16:25  <PublicServer> *** avdg has left the game (leaving)
17:20:15  <PublicServer> *** Djarshi has joined company #1
17:20:52  <PublicServer> <Djarshi> I saw some farms not properly serviced, but too many vehicles in game :-S
17:21:26  *** davis has joined #openttdcoop
17:21:54  <PublicServer> <Djarshi> Any reason it is maxed? placing a sign (!needs more trains)
17:22:31  <PublicServer> <greenlion> no reason for me :)
17:23:02  <Djarshi> well anyways, the max traincount is reached :)
17:23:09  <uliko> So people dont just add a bunch of trains when the network cant handle it
17:23:38  <Djarshi> ah ok, i see it in chat history now
17:24:03  *** elmz has joined #openttdcoop
17:24:12  <PublicServer> <greenlion> do we need to expand SE to 3 lines two?
17:24:18  <uliko> Probably
17:25:07  <Djarshi> where is te compass?
17:25:28  <uliko> Check the transfer names
17:25:38  *** roboboy has quit IRC
17:25:40  <Djarshi> kk, north is topleft
17:26:22  <PublicServer> *** Djarshi has left the game (leaving)
17:26:26  <Djarshi> im off bbl
17:29:25  <PublicServer> <Mks> if we want to add more trains parts of it need to be expaned at least or maybe whole of it
17:29:27  <PublicServer> ***  made screenshot at 0002A4CD:
17:32:23  <uliko> Well it being a circle means everything needs it or nothing needs it :p
17:32:33  <PublicServer> <Mks> ahh true
17:32:35  <PublicServer> <Mks> everything then :P
17:34:39  <PublicServer> *** Mks has left the game (connection lost)
17:35:21  <Robinb> !password
17:35:21  <PublicServer> Robinb: soaked
17:35:34  <PublicServer> *** Robinb joined the game
17:40:58  <PublicServer> <Robinb> ah hell, made a mistake with one of my train orders :(
17:41:34  <PublicServer> <uliko> With shared orders that's an easy fix
17:41:50  <PublicServer> <Robinb> thankfully they are, but means I need to kill and rebuild a station
17:43:31  <PublicServer> <Robinb> fixed
17:44:27  <PublicServer> ***  made screenshot at 0001F8FE:
17:47:20  <PublicServer> *** Robinb has left the game (leaving)
17:51:22  <PublicServer> *** Sylf has left the game (leaving)
17:54:27  <PublicServer> *** Intexon joined the game
17:56:50  <Djarshi> !password
17:56:50  <PublicServer> Djarshi: conned
17:57:04  <PublicServer> *** Djarshi joined the game
17:57:05  <PublicServer> <Djarshi> hi
17:58:05  <PublicServer> <Djarshi> So what are u guys doing now?
17:58:30  <PublicServer> <greenlion> looking at uliko's hub... :)
17:58:41  <PublicServer> <Djarshi> where is it?
17:58:51  <PublicServer> <greenlion> inner se hub
17:59:01  *** Mitcian has joined #openttdcoop
17:59:22  <PublicServer> <Djarshi> foundit
17:59:28  <PublicServer> ***  made screenshot at 0001D290:
17:59:38  *** Robinb has quit IRC
18:01:03  <PublicServer> *** uliko has left the game (leaving)
18:03:11  <PublicServer> <Djarshi> I heard something about network full, no more trains being allowed. So what can i do to help now?
18:03:47  *** sharpy has joined #openttdcoop
18:03:48  <sharpy> !password
18:03:48  <PublicServer> sharpy: patted
18:04:19  <PublicServer> *** sharpy joined the game
18:04:21  <PublicServer> <Djarshi> heya
18:04:27  <PublicServer> <sharpy> yoo
18:04:41  <PublicServer> <greenlion> well, inner ring does not seem to be full
18:04:59  <PublicServer> <sharpy> MORE FARMS
18:05:01  <PublicServer> <sharpy> :D
18:05:03  <PublicServer> <Djarshi> :p
18:05:05  <PublicServer> <greenlion> sharpy: NOOOO
18:05:07  <PublicServer> <greenlion> :)
18:05:13  <PublicServer> <Djarshi> i think, lots of farms need more trains serviced
18:06:23  <PublicServer> <sharpy> are we at train limit?
18:06:25  <greenlion> hey, Ammler, V453000, whoever else is alive, ping :)
18:06:37  <Djarshi> ping
18:06:44  <PublicServer> <sharpy> eh?
18:07:05  <V453000> wtf
18:07:22  <greenlion> V453000, is train limit going to be increased? :)
18:07:27  <greenlion> V453000, hi, btw
18:07:56  <PublicServer> <Djarshi> at livesttock transfer west there are bunches of open beginning of lines, what's the plan there?
18:08:22  <PublicServer> <greenlion> it's a place for 6 more platforms, if needed
18:08:59  <V453000> I havent been ingame since yesterday so I have no idea what is the state
18:09:01  <V453000> so dont ask me atm
18:09:08  <V453000> I will come later
18:09:15  <greenlion> okay
18:09:45  <PublicServer> <Djarshi> ok, but what are the entry lines for then? it's 12 loose entry lines
18:10:03  <PublicServer> <Djarshi> in the westernpart of station. not the part with all the numbers
18:10:25  <PublicServer> <greenlion> put a sign of which lines you talk
18:11:08  <PublicServer> <Djarshi> see: !talking here
18:11:58  <PublicServer> <greenlion> these are lines for extension
18:12:26  <V453000> !password
18:12:26  <PublicServer> V453000: patted
18:12:44  <PublicServer> *** V453000 joined the game
18:12:45  <PublicServer> <Djarshi> ok
18:13:07  <PublicServer> <V453000> hi
18:13:13  <PublicServer> <greenlion> meh, waiting trains at my station
18:13:15  <PublicServer> <greenlion> hi V
18:14:23  <PublicServer> <Djarshi> i see soem comment here: "overdone, noob :P /Mark" .... what exactly meant there?
18:14:27  <PublicServer> <Djarshi> overdoing it is bad? :)
18:14:28  <PublicServer> ***  made screenshot at 0001D775:
18:14:44  <PublicServer> <V453000> sure it is
18:14:53  <Djarshi> Grain trans
18:14:59  *** fonsinchen has joined #openttdcoop
18:15:00  <PublicServer> <V453000> it isnt that much of an overkill there :)
18:15:07  <PublicServer> <Djarshi> Gran transfer north is not rly overkill i think :p
18:15:09  <PublicServer> <Djarshi> ah ok
18:15:24  *** Intexon_ has joined #openttdcoop
18:17:20  *** Intexon has quit IRC
18:18:58  <PublicServer> <V453000> so far .. :p
18:19:18  *** Chillosophy has joined #openttdcoop
18:20:04  <PublicServer> *** sharpy has left the game (connection lost)
18:20:08  <PublicServer> <V453000> there is also more livestock :)
18:20:12  <PublicServer> *** Intexon has left the game (leaving)
18:20:27  <PublicServer> <greenlion> because we started with it :)
18:24:06  *** sharpy has quit IRC
18:25:46  <PublicServer> <V453000> lol
18:25:52  <PublicServer> <V453000> why is there !! FARM COUNT !!
18:26:10  <PublicServer> <Djarshi> Paul online?
18:26:16  <PublicServer> <greenlion> because somebody created it :)
18:26:26  <uliko> The farm count is nice :)
18:26:46  <PublicServer> <Djarshi> found a non connected farm, signed with Paul but no connection or whatsoever
18:26:51  <PublicServer> <Djarshi> who is busy there?
18:27:01  <PublicServer> <Djarshi> see: !connect me
18:27:19  <PublicServer> <greenlion> I think, it is in such state for quite long time
18:27:37  <PublicServer> <Djarshi> i see, anyone has problem if i connect it? even though cant buil train yet?
18:27:51  <PublicServer> <Djarshi> i will happoily do something else if you have some task for me
18:29:28  <PublicServer> ***  made screenshot at 00013CFE:
18:34:12  <V453000> !rcon set max_trains 1333
18:35:53  <greenlion> yay, more trains! :)
18:36:55  <PublicServer> <greenlion> Djarshi: I think you can connect it, but better add trains for poorly serviced farms
18:39:26  <PublicServer> *** V453000 has left the game (connection lost)
18:39:32  <V453000> gtg cyas
18:39:43  <PublicServer> <greenlion> cya
18:44:28  <PublicServer> ***  made screenshot at 0003BDAA:
18:48:09  <Djarshi> bad ?
18:48:21  <Djarshi> screen shot was my newly connected station
18:48:24  <PublicServer> <greenlion> bad what?
18:48:37  <Djarshi> ah sorry missed a message from you
18:48:41  <Djarshi> Djarshi: I think you can connect it, but better add trains for poorly serviced farms
18:48:44  <Djarshi> :)
18:48:55  <Djarshi> ok, will add trains for badly serviced farms now
18:49:37  <PublicServer> <greenlion> new station has only 2 trains?
18:50:03  <PublicServer> <Djarshi> yes, might make more, but farm made 12 items of livestock last month
18:50:06  <PublicServer> <Djarshi> so.... not alot
18:50:56  <PublicServer> <Djarshi> might increase when they are loading
18:51:36  <PublicServer> <greenlion> why it does not have straight pieces of rails?
18:52:25  <PublicServer> <greenlion> add at least 2 trains of each type
18:52:55  <PublicServer> <Djarshi> What do you mean, straight pieces of rails?
18:53:05  <PublicServer> <greenlion> here
18:53:21  <PublicServer> <Djarshi> ah d0h
18:53:37  <PublicServer> <Djarshi> trains added too now
18:53:52  <PublicServer> <greenlion> looks better :)
18:54:28  <PublicServer> <Djarshi> any opther tips, i seem to make alot of bad stuff today, might be i need better glasses :D
18:54:58  <PublicServer> <greenlion> else it seem to be fine :)
18:55:02  <PublicServer> <Djarshi> entrance 3 has a very short waiting bay, but well considering the amount of trains i dont think it is a problem :)
18:59:28  <PublicServer> ***  made screenshot at 000171C9:
19:01:13  *** Chillosophy has quit IRC
19:04:18  <Djarshi> i changed 00171C9 cause curve length was <4
19:05:07  <Djarshi> do i need to sign it?
19:05:35  <PublicServer> <greenlion> can't find it :)
19:06:10  <PublicServer> <Djarshi> see: !checkhere
19:06:24  <PublicServer> <Djarshi> it was the screenshot in irc
19:06:34  <PublicServer> <Djarshi> thought u wanted to point out something
19:08:08  <PublicServer> <greenlion> sign, if you like to. not so significant spot though
19:08:53  <PublicServer> <Djarshi> :p
19:12:48  *** sharpy has joined #openttdcoop
19:14:29  <PublicServer> ***  made screenshot at 00028EB1:
19:19:49  *** Progman has joined #openttdcoop
19:21:20  <sharpy> !password
19:21:21  <PublicServer> sharpy: ruffle
19:21:42  <PublicServer> *** sharpy joined the game
19:22:09  <PublicServer> <Djarshi> Does everything have to be evenly server?
19:22:20  <PublicServer> <sharpy> how do you mean?
19:22:24  <PublicServer> <Djarshi> &served, i have a farm weith twice the grain compared to livestock
19:22:42  <PublicServer> <Djarshi> producting 234 grain, 108 livestock
19:22:57  <PublicServer> <greenlion> well, then you need twice grain trains'
19:23:29  <PublicServer> <Djarshi> kk
19:24:03  <PublicServer> <greenlion> but don't add more trains in SE area
19:24:24  <PublicServer> <sharpy> how comes no more down there?
19:24:34  <PublicServer> <greenlion> SL is full
19:24:48  <PublicServer> <sharpy> this is true
19:24:50  <PublicServer> <Djarshi> im in Southwest
19:24:50  <PublicServer> <greenlion> and need expanding :)
19:25:56  <PublicServer> <Djarshi> SE not jamming yet, but close to become jamming
19:27:08  <PublicServer> <Djarshi> Any specific spot i can help you with? i'd like to do some rails now :) instread of  train adding :)
19:27:42  <Ammler> @wiki Tutorial
19:27:52  <Webster> Search results for "Tutorial" - #openttdcoop Wiki -
19:28:31  <PublicServer> <sharpy> why not have a crack at adding the third line?
19:28:58  <PublicServer> <sharpy> its not particularly hard, and can be done without disrupting hte other lines potentially
19:29:01  <Djarshi> Well i like some eye from someone, this afternoon there was someone not happy with my doings
19:29:13  <PublicServer> <sharpy> lol
19:29:19  <PublicServer> <sharpy> what did you do?
19:29:29  <PublicServer> ***  made screenshot at 0002704A:
19:29:49  <PublicServer> <greenlion> he was replacing 2 line SL with 3-line :)
19:30:01  <PublicServer> <sharpy> ah lol
19:30:20  <PublicServer> <sharpy> fancy keeping an eye on his attempts this time? i'm off to cardiff soon
19:30:32  <Djarshi> Still dont entirely understand what i did wrong, so therefore i ask someone
19:30:44  <PublicServer> <greenlion> I'm off soon too
19:31:05  <Ammler> better try to connect industry to another branch, if a SL is full
19:31:12  <PublicServer> <sharpy> your on your own bro :p
19:31:55  <PublicServer> <greenlion> Djarshi: you were replacing whole SL with new tracks, while it is less disruptive to just add 3rd line
19:32:05  <PublicServer> <greenlion> Ammler, oh, good advice :)
19:32:32  <PublicServer> <Djarshi> What do you mean by that exactly Ammler?
19:32:35  <Ammler> 2line SLs are mostly ugly
19:32:52  <PublicServer> <greenlion> Ammler, and 3 line?
19:32:56  <Ammler> Djarshi: build new hub and SL
19:33:11  <Ammler> or find neighbour SL with less traffic
19:33:15  <PublicServer> <greenlion> Ammler, nah, that's out of a plan. no new hubs
19:33:56  <Djarshi> there is 4 quadrants (circular) of roundabout SLÅ› (LLL or whatever it is called)
19:33:57  <Ammler> greenlion: multiline SL is mostly also out of a plan
19:34:21  <Ammler> hmm, that doesn't sound like a SL
19:34:56  <Ammler> a SL is the line, which connects to industries
19:35:03  <PublicServer> <greenlion> but it is, actually
19:35:14  <Ammler> and connects to ML with SLH
19:35:32  <PublicServer> <greenlion> and it is 2 line from the start by plan :)
19:35:33  <Ammler> you shouldn't abuse the naming convention
19:35:44  <PublicServer> <greenlion> we don't
19:35:44  <Ammler> then rather make a new name
19:36:00  <Djarshi> well, i give the word to geenlion now, im lost in definition semantics now.
19:36:15  <PublicServer> <greenlion> it connects to industries, but it is ring
19:36:31  <Ammler> who made the plan?
19:36:43  <V453000> Ammler: not standard structure
19:36:50  <Ammler> greenlion: so it has empty and full trains on the line?
19:36:52  <PublicServer> <greenlion> V :) but there weren't details about SLs
19:37:09  <V453000> what is an issue,
19:37:10  <PublicServer> <greenlion> Ammler, yep
19:37:11  <V453000> ,
19:37:13  <V453000> ?
19:37:28  <Ammler> V453000: they abuse SL :-)
19:37:38  <V453000> abuse? :o
19:37:39  <PublicServer> <greenlion> just Ammler advices to connect some industries to another SL
19:37:50  <V453000> well
19:37:53  <PublicServer> <greenlion> and we dropped into discussing what SL is :)
19:37:59  <V453000> greenlion: define SL in this game :p
19:37:59  <Ammler> they called the inner ML a SL
19:38:05  <V453000> oh
19:38:07  <V453000> lol :)
19:38:09  <PublicServer> <greenlion> Ammler, no
19:38:23  <PublicServer> <greenlion> though
19:38:33  <Djarshi> yes, and im waiting when you are done deciding on the naming convention, so we can go back to my topic ;-)
19:38:58  <PublicServer> *** Amm1er joined the game
19:39:06  <PublicServer> <Amm1er> oh, wow, I can connect :-)
19:39:08  <PublicServer> <greenlion> V, there are only 2 MLs in your plan, and no more?
19:39:10  <PublicServer> <Djarshi> Hello
19:39:16  <PublicServer> <greenlion> hey Amm1er
19:39:31  <PublicServer> <Amm1er> yes definitly no SL
19:40:14  <V453000> just treat it "somehow" to make it work and dont name it .p
19:40:24  <PublicServer> <greenlion> Amm1er: and what is !this? ML? :)
19:40:38  <PublicServer> <Amm1er> there is a inner and outer ML
19:40:53  <PublicServer> <greenlion> MLs everywhere :)
19:40:59  <PublicServer> <Amm1er> sls don't have hubs
19:41:25  <PublicServer> <Amm1er> sl is usually only LR
19:41:44  <Djarshi> ok, so i named it wrong.
19:41:51  <PublicServer> <Amm1er> well, you have SLs here
19:41:57  <PublicServer> <Amm1er> just small ones :-)
19:42:37  <Djarshi> Well it is the circular ring thing on the inner network which was congested this afternoon.
19:42:41  <PublicServer> <Amm1er> nice game
19:43:21  <PublicServer> <Amm1er> I see jams
19:43:29  <PublicServer> <greenlion> Djarshi: may be really connect !this 1 and !this 2 to SW part
19:43:39  <PublicServer> <Amm1er> I regret to have risen the train limit
19:43:55  <Ammler> !info
19:43:55  <PublicServer> Ammler: #:1(Orange) Company Name: 'Plunningpool Transport'  Year Founded: 1960  Money: 14584551206  Loan: 0  Value: 14611510655  (T:1233, R:300, P:8, S:0) unprotected
19:44:02  <PublicServer> <sharpy> oh god
19:44:03  <uliko> 1200 limit was fine
19:44:09  <uliko> It was increased yet again recently
19:44:11  <Ammler> !rcon max_trains 1200
19:44:11  <PublicServer> Ammler: ERROR: command not found
19:44:16  <Ammler> !rcon set max_trains 1200
19:44:30  <PublicServer> ***  made screenshot at 00037707:
19:44:34  <PublicServer> <sharpy> shup, we wanted more trains!
19:44:56  <PublicServer> <Amm1er> more trains means more jams
19:44:56  <PublicServer> <Djarshi> Greenlion: i will work on the !this 1 and 2
19:45:07  <PublicServer> <Amm1er> more jams means less cargo transported,
19:45:14  <PublicServer> <sharpy> and therefor more fixes to do :D
19:45:17  <PublicServer> <Amm1er> less cargo transported means more trains :-)
19:45:20  <PublicServer> <sharpy> expansion
19:45:24  <Djarshi> or late for work :)
19:45:25  <PublicServer> <sharpy> interest!
19:45:32  <PublicServer> <greenlion> Djarshi: don't reverse whole station, just extrance/exit, if possible
19:45:41  <PublicServer> <sharpy> right laters yall
19:45:45  <PublicServer> *** sharpy has left the game (leaving)
19:45:49  <Djarshi> green: ok, for both situations?
19:46:02  <Ammler> !rcon max_trains 1235
19:46:02  <PublicServer> Ammler: ERROR: command not found
19:46:08  <Ammler> !rcon set max_trains 1235
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19:48:30  <PublicServer> <Amm1er> why can my client handle that game?
19:48:40  <PublicServer> <greenlion> why shouldn't it?
19:49:01  <PublicServer> <Amm1er> ususally it lacks with games >1k
19:49:19  <PublicServer> <Amm1er> lags*
19:49:53  <Ammler> like now :-P
19:49:54  <PublicServer> <greenlion> may be PF do less work in network of such configuration?
19:50:04  <PublicServer> *** Amm1er has left the game (connection lost)
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19:59:02  <bmarky> !password
19:59:02  <PublicServer> bmarky: washer
19:59:17  <PublicServer> *** bmarky joined the game
19:59:30  <PublicServer> ***  made screenshot at 000280D5:
19:59:31  <PublicServer> *** bmarky has left the game (connection lost)
20:01:45  <PublicServer> *** planetm4ker joined the game
20:02:21  <PublicServer> <planetm4ker> hello folks :-)
20:02:25  <PublicServer> <Djarshi> heya
20:02:25  <PublicServer> *** Intexon joined the game
20:02:27  <PublicServer> <Intexon> hi
20:02:27  <PublicServer> <greenlion> hi planetm4ker
20:02:29  <V453000> hi :)
20:02:40  <V453000> back from beerland? :)
20:02:46  <PublicServer> *** SmatZ`` has left the game (could not load map)
20:03:37  <planetmaker> hello
20:03:39  <planetmaker> well... back... from the pub :-)
20:03:49  <V453000> hehe :D
20:03:55  <planetmaker> I'm just (mis)using SmatZ' wifi ;-)
20:04:18  <V453000> oooh :)
20:04:20  <PublicServer> *** SmatZ`` joined the game
20:05:11  <PublicServer> <Djarshi> greenlion u there?
20:05:17  <PublicServer> <greenlion> yep
20:05:37  <PublicServer> <Djarshi> check this 3, i have a question about the train orders
20:05:43  <PublicServer> <Djarshi> imean: !this3
20:06:01  <PublicServer> <greenlion> well looks fine
20:06:07  <PublicServer> <greenlion> what's with orders?
20:06:25  <PublicServer> <Djarshi> are the 4 hub quadrants connected? or should i refit all train orders now?
20:06:35  <PublicServer> <greenlion> yes, they are connected
20:06:41  <PublicServer> <greenlion> no need to change orders
20:06:55  <PublicServer> <Djarshi> ah ok, but i need to disconnect them from the old round-SL thing
20:07:41  <PublicServer> <greenlion> connect to both and disconnect old exit?
20:07:49  <PublicServer> <Djarshi> yes, that is what i meant
20:08:35  <PublicServer> <Djarshi> otherwise the entire round-SL is connected with south west then
20:08:37  <PublicServer> <greenlion> and even may be switch everything right away, but check that trains are not lost
20:10:06  <PublicServer> *** Intexon has joined spectators
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20:12:13  <PublicServer> *** Intexon has left the game (connection lost)
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20:13:52  <PublicServer> *** SmatZ`` joined the game
20:14:08  <PublicServer> <planetm4ker> welcome back, SmatZ :-)
20:14:18  <PublicServer> <planetm4ker> ok, that now took longer than talking :-P
20:14:20  <PublicServer> <SmatZ``> hello :)
20:14:30  <PublicServer> ***  made screenshot at 00027CDA:
20:14:36  <PublicServer> <SmatZ``> it's still the same as two months ago
20:14:40  <PublicServer> <SmatZ``> maybe even longer :p
20:14:44  <PublicServer> <planetm4ker> :-P
20:14:48  <PublicServer> <planetm4ker> pfft
20:15:16  <PublicServer> <SmatZ``> :(
20:15:22  <PublicServer> *** SmatZ`` has changed his/her name to SmatZ
20:15:39  <PublicServer> <planetm4ker> And no better demonstation that BIG RED ERROR messagess are pointless and ignored ;-)
20:15:45  <PublicServer> <SmatZ> :-D
20:15:55  <PublicServer> *** SmatZ has left the game (connection lost)
20:16:00  <V453000> SmatZ: original gfx are the same as ever :p
20:18:48  <PublicServer> *** SmatZ joined the game
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20:21:51  <PublicServer> <Djarshi> greenlion: sending everything to depot first, when i connected there was like 15 trains wanna take the route
20:22:33  <PublicServer> <greenlion> Djarshi: think they will found the depot?
20:22:42  <PublicServer> <Djarshi> yes,almost all are in now
20:22:47  <PublicServer> <Djarshi> 1 left
20:26:42  <Tray> @gap 2
20:26:42  <Webster> Tray: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
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20:29:28  <PublicServer> *** SmatZ joined the game
20:29:30  <PublicServer> ***  made screenshot at 000288C9:
20:29:40  <planetmaker> !password
20:29:40  <PublicServer> planetmaker: saloon
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20:34:06  <illyume> Quick, nooby question
20:34:15  <illyume> Where do I put the grf files that I have to download manually?
20:34:24  <davis> data folder
20:35:19  <planetmaker> which is where openttd's readme tells to put them :-P
20:35:26  <illyume> >.>
20:35:27  <planetmaker> and the newgrf pack readme as well :-P
20:35:40  <illyume> The newgrf pack readme I had didn't have anything but update info. >.>
20:35:41  * planetmaker whistles
20:35:55  <uliko> More people would probably read them if they were called DONTreadme
20:36:14  <PublicServer> *** uliko joined the game
20:36:40  <davis> agreed uliko
20:36:45  <planetmaker> illyume: but the page you downloaded it from: "To use this pack, simply download it and extract the contents into the ./data subfolder of your OpenTTD-directory"
20:36:53  <planetmaker> trallalala
20:37:00  <illyume> Hehh. >.>
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20:41:05  <PublicServer> <Djarshi> ah somone is fixing the jam
20:41:21  *** XaT has joined #openttdcoop
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20:42:39  <illyume> Huh, some of them didn't work o.o
20:42:39  <PublicServer> <Djarshi> greenlion: ok, all trains are now going SW lines, i wonder tho. Wjhy did you want them there?
20:42:50  <XaT> @quickstart
20:42:53  <Webster> Quickstart - #openttdcoop Wiki -
20:43:05  <PublicServer> <greenlion> Djarshi: where?
20:43:11  <PublicServer> <greenlion> ah
20:43:19  <XaT> !dl win32
20:43:19  <PublicServer> XaT:
20:43:48  <PublicServer> <greenlion> to releive SE a bit
20:44:26  <PublicServer> <Djarshi> well its about 16 trains less
20:44:30  <PublicServer> ***  made screenshot at 000268C7:
20:47:29  <PublicServer> <Djarshi> im off, nn all
20:47:35  <PublicServer> <greenlion> night
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20:51:06  <PublicServer> *** Djarshi has left the game (leaving)
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20:53:31  <illyume> Ohh
20:53:48  <illyume> Found the openttdcoop grf package page. Makes it a LOT easier than hunting down all these files individually >.>
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20:56:20  <uliko> Congratulations
20:56:23  *** Vitus has joined #openttdcoop
20:56:47  <PublicServer> *** SmatZ has joined spectators
20:56:47  <PublicServer> *** Game paused (number of players)
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20:56:56  <PublicServer> *** Game unpaused (number of players)
20:57:29  <PublicServer> <greenlion> damn
20:58:12  *** illyume is now known as Carci
20:59:09  <Carci> @quickstart
20:59:10  <Webster> Quickstart - #openttdcoop Wiki -
20:59:10  <Carci> !help
20:59:10  <PublicServer> Carci:
20:59:31  <PublicServer> ***  made screenshot at 000290CC:
21:00:15  <Carci> !password
21:00:15  <PublicServer> Carci: plucks
21:00:50  <Carci> Yay. :D
21:01:00  <PublicServer> *** Carci joined the game
21:01:15  <PublicServer> *** Carci has left the game (connection lost)
21:01:32  <Carci> Blegh. o.o
21:01:47  <PublicServer> *** Carci joined the game
21:02:03  <PublicServer> *** Carci has left the game (connection lost)
21:02:07  <greenlion> -ETOOMUCHTRAINS :)
21:02:50  <PublicServer> *** Carci joined the game
21:03:05  <PublicServer> *** Carci has left the game (connection lost)
21:03:20  <Carci> Okay, one more try, and then I give up xD
21:03:42  <PublicServer> *** Carci joined the game
21:03:58  <PublicServer> *** Carci has left the game (connection lost)
21:04:03  <Carci> *sigh*
21:04:52  <Ramsus08191> !password
21:04:52  <PublicServer> Ramsus08191: plucks
21:05:09  <PublicServer> *** Ramsus08191 joined the game
21:05:27  <PublicServer> <Ramsus08191> yo
21:06:47  <PublicServer> <Ramsus08191> so you guys are making third lines at the feeders?
21:06:53  <PublicServer> <Ramsus08191> SE specificaly?
21:07:21  <PublicServer> <greenlion> I'm tossing with SE hub
21:09:02  <PublicServer> <Ramsus08191> ah ok then :)
21:09:26  <PublicServer> <Ramsus08191> its because more ppl will come complain about CL problem and mi mi mi
21:10:18  <PublicServer> *** planetm4ker has left the game (leaving)
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21:10:46  <PublicServer> <Ramsus08191> :O the inner ring is getting jammed
21:11:43  <PublicServer> <greenlion> cause is SE hub, I guess :)
21:12:17  <PublicServer> <Ramsus08191> yea, but its getting quite big :)
21:13:16  <PublicServer> <greenlion> ah, forget to start a train :)
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21:14:24  <Carci> *sigh* I don't understand why I keep freezing upon connecting. :<
21:14:31  <PublicServer> ***  made screenshot at 000276CC:
21:15:09  <greenlion> Carci, cpu can't handle big number of trains perhaps or slow internet connection
21:15:47  <bmarky> and what is a suitable net speed?
21:19:31  <Carci> 3.8GHz single core CPU, says 39ms ping, 15Mbit down, 4Mbit up...
21:20:08  <PublicServer> <Ramsus08191> hmm I believe it should be enough
21:20:40  <Carci> It's not working though.
21:23:00  <uliko> That is definitely enough
21:23:26  <greenlion> yeah
21:24:52  <PublicServer> *** Ramsus08191 has left the game (connection lost)
21:24:52  <PublicServer> *** Game paused (number of players)
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21:27:43  <barnex> Hello
21:27:53  <barnex> @quickstart
21:28:03  <Webster> Quickstart - #openttdcoop Wiki -
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21:29:31  <PublicServer> ***  made screenshot at 000276C6:
21:30:35  <Carci> I dunno what's wrong then. Oh well; maybe I'll try later.
21:32:11  <barnex> !help
21:32:11  <PublicServer> barnex:
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21:34:33  <Ammler> !rcon set pause_on_join
21:34:33  <PublicServer> Ammler: Current value for 'pause_on_join' is: 'off' (min: 0, max: 1)
21:34:36  <Ammler> !rcon set pause_on_join 1
21:34:42  <Ammler> Carci: try again ^
21:36:36  <Carci> !password
21:36:36  <PublicServer> Carci: armies
21:37:11  <PublicServer> *** Game still paused (number of players)
21:37:13  <PublicServer> *** Carci joined the game
21:37:37  <PublicServer> <greenlion> hey Carci
21:37:43  <PublicServer> <Carci> Haya
21:40:29  <Carci> Wow... this network puts anything I've ever even dreamed of to shame. o.o
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21:42:16  <PublicServer> <greenlion> yes, had similar feeling when saw coop game first time :)
21:42:55  <PublicServer> *** greenlion has joined spectators
21:42:59  <PublicServer> <Carci> I'm finally getting to where I can make nice half-spaghetti interchanges that help to keep things from getting too clogged up when I'm running, say, from three different farms to one factory to a town.
21:43:25  <PublicServer> *** greenlion has left the game (leaving)
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21:44:28  <Carci> Huh... how do you have stations so far away from the sources that still pick up the stuff?
21:44:31  <PublicServer> ***  made screenshot at 0002C0C9:
21:46:03  <greenlion> Carci, they are "walked" i.e. small 1x1 piece of station is near the industry
21:46:13  <Carci> Oh, I see.
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21:58:49  <greenlion> well, I'm off. leaving that hub in unfinished state (a.k.a. fucked up :)
21:59:38  <Carci> Hahhah. Seeya.
21:59:47  <Carci> I'd help, but I'd end up just making it worse.
22:00:55  <greenlion> Carci, read a bit of theory in wiki :)
22:01:59  <uliko> !password
22:01:59  <PublicServer> uliko: armies
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22:03:44  <Carci> I've tried. It's taking a long time to sink in >.>
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23:41:15  <XaT> hey
23:41:26  <XaT> you know if we can set ttd to support multithread ?
23:41:35  <XaT> for client its not a big problem but for server :/
23:41:46  <XaT> it use only 1 thread instead of two
23:43:24  <Carci> I don't know!
23:43:36  <Carci> Good question though...
23:44:19  <XaT> we've 770trains + 721vehicules + only 85 planes @ 2048² with IS+timetables etc
23:44:24  <XaT> and server.... take damage :D
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23:45:36  <XaT> no way to test cargodest with that :/
23:46:44  <Carci> Hehehh
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23:50:42  <G> !password
23:50:42  <PublicServer> G: armies
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23:56:44  <XeryusTC> XaT: ottd can't multithread
23:56:49  <XeryusTC> as it will lead to desync problems
23:58:31  <XaT> no solutions at all ?
23:58:34  <XaT> even in the future ?
23:58:41  <XaT> problem of conception ?
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