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00:00:24 <PublicServer> <avdg> but osx has cocoa, and I bet it has better drawing tools then ubuntu 00:01:07 <glevans2> on two different networks, oftc and freenode ... under two diffrent nicks 00:01:14 <PublicServer> <avdg> its just an other system :p 00:01:37 <PublicServer> <avdg> and pidgin can't work with 2 nicks? 00:01:48 <glevans2> on the same network? 00:01:55 <PublicServer> <avdg> oh 00:02:01 <PublicServer> <avdg> that explains :p 00:02:51 <PublicServer> <avdg> restart openttd, together with a taskmanager or something equal 00:03:01 <PublicServer> <avdg> you should check the cpu 00:03:23 <glevans2> yeah, this nick is on both freenode and oftc because x-chat made it easy to do.... pidgin is hosting my other irc nick on freenode, and my gmail chat, and yahoo, and msn, and facebook,.... 00:04:02 <PublicServer> <avdg> I only use 1 nickname on freenode, but sometimes uses an other nick on others 00:04:14 <glevans2> in the process of moving all the chat to a different box 00:04:50 <glevans2> this nick belongs to my bot on freenode...but bot is down... :( 00:05:23 <PublicServer> <Sylf> rawr 00:05:31 <PublicServer> <Sylf> BBH 03 balancing done 00:05:41 <PublicServer> <avdg> :) 00:06:01 *** Carci has joined #openttdcoop 00:07:17 <PublicServer> <avdg> I bet that disconnect when cpu is busy is pure an ubuntu problem, not sure though 00:07:44 <PublicServer> <avdg> my old laptop was on ubuntu when that happened 00:08:02 <PublicServer> <avdg> it only had a 1,8 ghz dual core processor :p 00:08:28 <PublicServer> <avdg> nah, even less, only 1,66 I thought 00:10:15 <glevans2> hmm, i'm thinking debian on a 1.3 with 256Mb probably wont run openttd.... 00:10:29 <PublicServer> <avdg> not this game 00:10:31 <PublicServer> <Sylf> Sure it will 00:10:37 <PublicServer> <Sylf> Not just the coop games :p 00:10:48 <PublicServer> <avdg> but openttd can run on nearly everything 00:10:58 <PublicServer> <avdg> the ports are the proofs of it 00:11:01 <PublicServer> <Sylf> My netbook runs openttd 00:11:15 <PublicServer> <Sylf> craps out horribly on late stage coop games 00:11:20 <glevans2> where is the openttd port for a dead armadillo....? 00:11:35 <PublicServer> <Sylf> make one =) 00:11:41 <PublicServer> <avdg> openttd on nitendo ds is quite impressive I think 00:11:52 <PublicServer> <Sylf> so I heard 00:12:12 <PublicServer> <Sylf> max map of.. what... 64x128? 00:12:15 <PublicServer> <avdg> but the sad news is that most ports aren't maintained 00:12:25 <PublicServer> <avdg> yeah I think around that 00:12:35 <PublicServer> <avdg> but the ds has also limited memory 00:12:41 <PublicServer> <avdg> and limited cpu power 00:12:43 <PublicServer> <Sylf> yeah 00:13:01 <glevans2> who was doing the Mac port? 00:13:07 <PublicServer> <avdg> no1 ;-) 00:13:18 <glevans2> sparc? 00:13:25 <PublicServer> <avdg> but I compile them myself 00:13:30 <glevans2> sgi? 00:13:39 <PublicServer> <avdg> and if there are fixable problems, I complain at the devs :p 00:13:46 <glevans2> rofl 00:13:48 <PublicServer> <Sylf> those different unix ports should be matter of compiling 00:14:49 *** pugi has quit IRC 00:15:00 <PublicServer> *** made screenshot at 00002AEB: http://ps.openttdcoop.org/publicserver/webcam/00002AEB.png 00:15:06 <glevans2> back about 0.6.3 I used to play openttd on a sparcstation 10 running debian for sparc... 00:15:26 <PublicServer> <avdg> well, if the devs can't test it, no guarantee the port is stable 00:15:52 <glevans2> huge 19" crt, and could only do 640x480 in openttd... 00:15:58 <PublicServer> <avdg> and there is no single developer who can maintain the port there 00:16:18 <PublicServer> <avdg> 13" and 19" screen here :p 00:16:30 <PublicServer> <Sylf> 19" CRT = <3 in the winter 00:16:36 <PublicServer> <avdg> :) 00:17:23 <glevans2> I currently have 3 - 17" flat panels..... 00:17:56 <glevans2> openttd stretches badly at fullscreen 00:18:10 <glevans2> so I only run it on 2 00:18:15 *** roboboy has quit IRC 00:20:20 <PublicServer> <avdg> :p 00:20:22 <PublicServer> <Sylf> :p 00:20:24 <PublicServer> <Sylf> thx 00:20:30 <PublicServer> <Sylf> that was magical 00:21:23 <PublicServer> <avdg> always funny to help someone by doing 1 small action :p 00:21:37 <PublicServer> <Sylf> yeah, I was like 00:21:40 <PublicServer> <Sylf> o_O 00:22:45 <PublicServer> <avdg> well, it means only 1 thing :p 00:22:51 <PublicServer> <avdg> community works :) 00:25:17 *** murr4y has quit IRC 00:27:59 <PublicServer> <Sylf> hmm, it IS possible to kill that X 00:28:11 <PublicServer> <Sylf> won't bother with it for tonight 00:28:18 <PublicServer> <avdg> :p 00:28:54 <PublicServer> <avdg> good idea 00:30:00 <PublicServer> *** made screenshot at 00009097: http://ps.openttdcoop.org/publicserver/webcam/00009097.png 00:36:32 *** murr4y has joined #openttdcoop 00:43:42 <PublicServer> <avdg> well, I think we're done with this game after adding the 4th lane and filling some more trains 00:43:49 <PublicServer> <Sylf> yeah 00:44:23 <PublicServer> <Sylf> the inner circle is still amazing 00:44:29 <PublicServer> <avdg> yeah, it is 00:44:37 <PublicServer> <avdg> no jams 00:45:00 <PublicServer> *** made screenshot at 0002D0D1: http://ps.openttdcoop.org/publicserver/webcam/0002D0D1.png 00:45:08 <PublicServer> <Sylf> with 6 lanes total, it better not jam 00:45:16 <PublicServer> <avdg> :) 00:46:18 <PublicServer> <Sylf> I didn't see the new farm inside BBH 08 until now 00:46:47 <PublicServer> <avdg> bweh, we don't need new industries 00:47:09 <PublicServer> <Sylf> It's already connected 00:47:11 <PublicServer> <avdg> it just adds more load to the network, especially the outer ring 00:48:43 <PublicServer> * avdg hopes for a paxgame 00:49:07 <PublicServer> <avdg> with srnw main network, would be cool 00:49:53 <PublicServer> <Sylf> I'm still stuck with the idea of doing PSG192 with SRNW 00:50:03 <PublicServer> <avdg> :p 00:50:14 <PublicServer> <avdg> the one with central drop? 00:50:18 <PublicServer> <Sylf> yeah 00:50:25 <PublicServer> <avdg> thats tricky 00:50:39 <PublicServer> <Sylf> It'll be very different 00:50:39 <PublicServer> <avdg> because you have to deal with the balance at the center 00:50:45 <PublicServer> <Sylf> yeah 00:51:20 <PublicServer> <avdg> why pbs at !x-spotter? 00:51:30 <PublicServer> <Sylf> but only orders for all trains will be - Transfer and leave empty 00:52:05 <PublicServer> <avdg> I prefer stupid trains without any order at all :p 00:52:17 <PublicServer> <Sylf> the grain trains may not have exited that X completely before the next train is there 00:52:35 <PublicServer> <avdg> half tile optimalisation :p 00:52:41 <PublicServer> <Sylf> yeah 00:52:59 <PublicServer> <Sylf> I don't understand how no-order srnw works >_< 00:53:05 <PublicServer> <Sylf> I haven't made one work for me yet 00:53:09 <PublicServer> <avdg> it simply works :p 00:53:20 <PublicServer> <avdg> they stop at every station they pass 00:53:42 <PublicServer> <Sylf> ok, that stye, I can see that 00:53:44 <PublicServer> <avdg> but they stop with loading if the station is empty 00:53:58 <PublicServer> <Sylf> so, no dummy trains? 00:54:06 <PublicServer> <avdg> thats why we uses special stations sometimes 00:54:28 <PublicServer> <avdg> but its not always needed 00:54:36 <PublicServer> <Sylf> hmmm 00:54:38 <PublicServer> <avdg> especially for pax 00:55:04 <PublicServer> <avdg> for primaries it would be needed for arround 95% of the cases 00:55:43 <PublicServer> <Sylf> the type, where you have the waiting bays, dummy trains, and all that? 00:56:09 <PublicServer> <avdg> well, explower the next srnw game 00:56:15 <PublicServer> <Sylf> yeah 00:56:37 <PublicServer> <avdg> make a save and break it when you're offline :p 00:56:59 <PublicServer> <Sylf> I can make waypoint based srnw just fine 00:57:13 <PublicServer> <avdg> thats not a true srnw :) 00:57:13 <PublicServer> <Sylf> I was having fun with that a while back on my own 00:57:27 <PublicServer> <avdg> except if the srnw is part of a bigger network 00:57:49 <PublicServer> <Sylf> If I use flip-flops / counters, then I can probably do some small-scale srnw with no orders too 00:58:00 <PublicServer> <avdg> nah, you are confused :p 00:58:26 <PublicServer> <avdg> we used the flipflops for balancing 00:58:28 <PublicServer> <Sylf> But I saw the I Know No Orders Company one 00:58:32 <PublicServer> <Sylf> was that 180... 00:58:38 <PublicServer> <avdg> in most srnw games we don't need them 00:58:45 <PublicServer> <avdg> 1 big ml to the drop ;-) 00:59:07 <PublicServer> <Sylf> @archive 00:59:14 <avdg> !archive 00:59:14 <PublicServer> avdg: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 00:59:16 <avdg> :p 00:59:21 <PublicServer> <Sylf> rawr 00:59:39 <PublicServer> <Sylf> yeah, I watched game 180 for a while 00:59:47 <PublicServer> <Sylf> I still can't make one like that 01:00:00 <PublicServer> *** made screenshot at 0000BAB0: http://ps.openttdcoop.org/publicserver/webcam/0000BAB0.png 01:00:04 <PublicServer> <Sylf> besides, that save game has too many trains for my PC 01:00:15 <PublicServer> <avdg> did you read the openttdcoop blog? 01:00:25 <PublicServer> <avdg> :) 01:00:43 <PublicServer> <Sylf> not the whole thing 01:01:46 <PublicServer> <avdg> well, you know what 01:02:01 <PublicServer> <avdg> I can build cpu's in openttd 01:02:11 <PublicServer> <avdg> but never done it alone :p 01:02:34 <PublicServer> <Sylf> It's been a while since I've messed around with nands 01:03:04 <PublicServer> <avdg> 1 of the problems is that I want a compact memory :p 01:03:30 <PublicServer> <avdg> which isn't that easy if you want them adressed 01:03:58 <PublicServer> <Sylf> yeah 01:15:01 <PublicServer> *** made screenshot at 00033641: http://ps.openttdcoop.org/publicserver/webcam/00033641.png 01:15:51 *** murr4y has quit IRC 01:26:20 *** murr4y has joined #openttdcoop 01:37:55 <PublicServer> <avdg> bye 01:38:02 <PublicServer> <Sylf> see ya 01:38:06 <PublicServer> *** avdg has left the game (leaving) 01:38:06 <PublicServer> *** Game paused (number of players) 01:39:31 <PublicServer> *** Sylf has left the game (leaving) 01:39:46 *** avdg has quit IRC 02:35:47 *** davis has quit IRC 02:35:48 *** Mks has quit IRC 02:35:48 *** seberoth has quit IRC 02:35:48 *** Nickman87 has quit IRC 02:35:48 *** asnoehu has quit IRC 02:35:48 *** roberthl has quit IRC 02:35:48 *** Leg3nd^ has quit IRC 02:35:48 *** Ammler has quit IRC 02:35:48 *** Yexo has quit IRC 02:35:48 *** Cap_J_L_Picard has quit IRC 02:35:48 *** Phoenix_the_II has quit IRC 02:35:48 *** Paul2 has quit IRC 02:35:48 *** V453000 has quit IRC 02:35:48 *** Hirundo has quit IRC 02:35:48 *** tneo has quit IRC 02:35:48 *** XeryusTC has quit IRC 02:35:48 *** planetmaker has quit IRC 02:35:48 *** hylje has quit IRC 02:35:48 *** als has quit IRC 02:35:48 *** bartavelle has quit IRC 02:37:46 *** roberthl has joined #openttdcoop 02:37:46 *** davis has joined #openttdcoop 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11:27:34 <PublicServer> *** Game still paused (number of players) 11:27:34 <PublicServer> *** sharpy joined the game 11:35:12 *** sharpy has quit IRC 11:35:42 *** Fuco has joined #openttdcoop 11:35:46 *** ChanServ sets mode: +v Fuco 11:44:22 <PublicServer> *** sharpy has left the game (connection lost) 11:47:49 *** smoovi has joined #openttdcoop 12:05:08 <PublicServer> *** Game still paused (number of players) 12:05:09 <PublicServer> *** uliko joined the game 12:20:14 <PublicServer> <uliko> Why did someone add a bunch of BBH # signs? 12:20:29 <PublicServer> *** uliko has left the game (leaving) 12:21:26 *** roboboy has joined #openttdcoop 12:33:26 *** lugo has joined #openttdcoop 12:41:32 *** Nite_ has joined #openttdcoop 12:41:38 <Nite_> http://www.youtube.com/watch?v=WdAsJ_OneeY 12:41:39 <Webster> Title: YouTube - Mr. DelCKS - Little pigs, little pigs, let me in! (at www.youtube.com) 12:49:12 <Nite_> !help 12:49:12 <PublicServer> Nite_: http://www.openttdcoop.org/wiki/IRC_Commands 12:49:52 <Nite_> !download 12:49:52 <PublicServer> Nite_: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 12:50:04 *** Nite_ has quit IRC 12:50:20 *** Nite_ has joined #openttdcoop 12:50:28 <Nite_> !download 12:50:28 <PublicServer> Nite_: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 12:50:48 <Nite_> !download win32 12:50:48 <PublicServer> Nite_: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win32.zip 12:54:02 <Nite_> !password 12:54:02 <PublicServer> Nite_: pigged 12:54:17 <PublicServer> *** Game still paused (number of players) 12:54:20 <PublicServer> *** Nite joined the game 12:55:17 <Nite_> i begin to wonder, when do you build all this stuff, when you are never online ;-) 12:55:55 <PublicServer> *** Nite has left the game (leaving) 12:56:01 <planetmaker> in the evning hours 12:56:13 <planetmaker> and... cooperatively. Everyone a bit 12:56:18 <planetmaker> over one, two weeks 12:57:06 *** Nite_ has quit IRC 12:58:52 *** Tray has quit IRC 13:01:03 *** Nite_ has joined #openttdcoop 13:32:06 *** bmarky has joined #openttdcoop 13:38:57 <bmarky> !password 13:38:57 <PublicServer> bmarky: pigged 13:39:08 *** bmarky has quit IRC 13:39:11 <PublicServer> *** Game still paused (number of players) 13:39:12 <PublicServer> *** bmarky joined the game 13:39:36 *** bmarky has joined #openttdcoop 13:47:08 <PublicServer> *** bmarky has left the game (connection lost) 13:50:28 *** roboboy has quit IRC 14:07:24 *** greenlion has joined #openttdcoop 14:42:37 *** davis has joined #openttdcoop 14:49:54 *** TheRisen has joined #openttdcoop 14:50:02 <TheRisen> hi there 14:51:43 *** avdg has joined #openttdcoop 14:59:16 <PublicServer> *** Game still paused (number of players) 14:59:17 <PublicServer> *** avdg joined the game 15:01:00 <PublicServer> *** avdg has left the game (leaving) 15:08:20 *** bmarky has quit IRC 15:09:59 *** Intexon has joined #openttdcoop 15:10:44 <PublicServer> *** Game still paused (number of players) 15:10:46 <PublicServer> *** Intexon joined the game 15:11:19 <PublicServer> *** Intexon has joined spectators 15:19:57 <TheRisen> !password 15:19:57 <PublicServer> TheRisen: pigged 15:20:39 <PublicServer> *** Game still paused (number of players) 15:20:41 <PublicServer> *** Intexon has joined company #1 15:20:41 <PublicServer> *** Game unpaused (number of players) 15:20:41 <PublicServer> *** TheRisen joined the game 15:20:45 <PublicServer> <Intexon> hi 15:20:47 <PublicServer> <TheRisen> hey 15:25:06 <PublicServer> *** avdg joined the game 15:30:01 <PublicServer> *** made screenshot at 0002081B: http://ps.openttdcoop.org/publicserver/webcam/0002081B.png 15:33:53 <PublicServer> *** avdg has joined spectators 15:34:05 <PublicServer> *** avdg has left the game (connection lost) 15:37:18 <uliko> !password 15:37:18 <PublicServer> uliko: trawls 15:38:17 <PublicServer> *** uliko joined the game 15:38:21 <PublicServer> <Intexon> hi uliko 15:38:30 <uliko> Hello 15:38:47 <PublicServer> <TheRisen> hello 15:38:56 <uliko> Do you know why someone added a bunch of signs at every hub? 15:39:21 <PublicServer> <Intexon> you mean the BBH.. ones? 15:39:25 <uliko> Yes 15:39:32 <PublicServer> <Intexon> that's the proper coop naming 15:39:51 <planetmaker> that was based on me 15:39:59 <uliko> There was nothing wrong with the old ones, you knew which one they were talking about 15:40:07 <uliko> BBH06 doesnt say as much as whatever it was before 15:40:12 <planetmaker> But... I thought uliko had been around to value the default naming of hubs 15:40:21 <uliko> And it also incorrectly named MSHs BBHs so 15:40:22 <planetmaker> it's much easier to find 15:40:31 <planetmaker> than LIVESTOCKHUB 15:40:35 <planetmaker> and GRAINHUB 15:40:39 <PublicServer> <Intexon> :) 15:40:47 <uliko> I thought GRAIN N Hub was alot easier to locate than BBH04 or whatever it is now 15:40:53 <planetmaker> which don't follow a common, easily-discernible them 15:41:04 <planetmaker> AND they were not sorted properly in the sign list 15:41:10 <planetmaker> Both quite good negative points 15:41:20 <planetmaker> Please read the coop wiki on signing again if you disagree. 15:41:26 <planetmaker> And the according blog article 15:41:46 <planetmaker> And I do disagree. 15:41:58 <planetmaker> If you play more than one game, it's easy to look for 'BBH xy' 15:42:02 <planetmaker> and then you know where the hub is 15:42:22 <planetmaker> a good plan also indicates the hub numbers. This one doesn't. 15:42:31 <uliko> I wasnt the one who made up the original signs 15:42:49 <uliko> I just wondered why after 400 years of gameplay they arent good enough 15:43:43 <planetmaker> they aren't good enough :-) 15:43:49 <uliko> Also why a MSH with split split/merger is called MSH and one without is called BBH 15:43:55 <planetmaker> Non-standard makes orientation less easy and quick 15:43:58 <uliko> Doesnt sound very proper either 15:44:15 *** Mitcian has joined #openttdcoop 15:44:16 <planetmaker> MSH and BBH is not defined by merger / not merger 15:44:21 <uliko> I know 15:44:35 <uliko> But some of the hubs have them at different places 15:44:41 <uliko> So they were named MSH Xa/b 15:44:43 <PublicServer> <Intexon> I think that I'm going to make a back-to-basics plan next game :) 15:44:56 <uliko> But when they are at the same place they are called BBH even when they are just as much MSH as the other ones 15:45:01 <PublicServer> *** made screenshot at 0001F419: http://ps.openttdcoop.org/publicserver/webcam/0001F419.png 15:45:42 <planetmaker> http://wiki.openttdcoop.org/Communication <-- this makes it easy for everyone to understand what's going on - even if he didn't play the game from start 15:45:57 <planetmaker> the MSH / BBH naming could here be different. 15:46:06 <planetmaker> But the plan doesn't say. So: fail there 15:46:38 <planetmaker> as it's questionable whether SLHs could be allowed at the branches to the terminus stations or not 15:47:27 <uliko> Well the inner quadrants never had much of a plan so obviously no named/proper network there 15:47:49 <PublicServer> <TheRisen> it was well planed 15:47:50 <uliko> But the outer ring was well defined so the incosistencies in naming conventions are odd 15:48:42 <planetmaker> It should have MSH XXa and MSH XXb for each of the edge stations. And BBH XX for the one to the terminus 15:48:47 <planetmaker> afaik 15:49:18 <PublicServer> <TheRisen> imho "inner sw hub" defines the location better than "bbh 12" 15:49:37 <planetmaker> and is much worse to find in a sign list 15:49:49 <uliko> The thing is you dont need to open it to begin with :p 15:50:01 <PublicServer> <TheRisen> well most of the times a spot to look at is marked with a !here 15:50:01 <planetmaker> I scroll the whole map? Nah 15:50:11 <uliko> But why should they be BBH instead of MSH? They are both hubs from the mainline to one station and back 15:50:24 <planetmaker> TheRisen, That's the point! To make this constant !here !here2 !there 15:50:26 <planetmaker> not necessary 15:50:32 *** perk11 has quit IRC 15:50:39 <planetmaker> uliko, it doesn't matter and is pointless 15:50:46 <planetmaker> in this particular case 15:51:00 <planetmaker> the plan simply doesn't tell 15:51:04 <planetmaker> So I chose one 15:51:56 <planetmaker> TheRisen, everything named "BBH" clearly indicates 'big junction'. 15:52:04 <planetmaker> To everyone even connecting to the game the first time 15:52:16 <planetmaker> all other naming fails to communicate things and meaning in a proper and quick way 15:52:17 <PublicServer> <TheRisen> yes ofc 15:52:35 <planetmaker> And that is the only point of naming: quick orientation for _everyone_ 15:52:39 <PublicServer> <TheRisen> but a whole screen indicates this as well as a sign :) 15:52:40 <planetmaker> Not just those who built it 15:52:50 *** Sylf_mobile has quit IRC 15:52:51 <planetmaker> ? 15:53:06 <PublicServer> <TheRisen> and how to find a particular spot on a bbh without a !here sign? 15:53:24 <planetmaker> depends at what you need. 15:53:45 *** Sylf_mobile has joined #openttdcoop 15:54:11 <planetmaker> But jam at " BBH 02" is more descriptive and easier to find (mind the VERY important two leading spaces!) than jam at inner sw hub 15:54:19 <planetmaker> yeah... just a SLH - oh well 15:54:27 <planetmaker> oh not? Damn 15:55:36 <planetmaker> A similar naming scheme actually should apply to stations 15:55:42 <planetmaker> Which is also not properly followed 15:55:50 <planetmaker> Especially spaces are always forgotten :-( 15:56:23 <PublicServer> <TheRisen> i agree with you concerning the spaces 15:57:08 <planetmaker> and the rest becomes very obvious if you join a game mid-way like I did yesterday 15:57:26 <planetmaker> This totally unusual naming makes orientation 100% more difficult than using a standard scheme 15:57:38 <planetmaker> You can still add the info that it's SW lifestock 15:57:48 <planetmaker> But it must have a proper name 15:58:07 <PublicServer> <TheRisen> geht klar 15:58:17 <PublicServer> <TheRisen> tell this v. too 15:58:27 <PublicServer> <TheRisen> his plan, his signs 15:58:28 <planetmaker> and "bbh 02" is 66% shorter than "SW inner lifestock" ;-) 15:58:39 <PublicServer> <TheRisen> agree 15:59:24 *** Mitcian has quit IRC 15:59:34 <PublicServer> <TheRisen> is the 4th lane finished everywhere? 16:00:01 <PublicServer> *** made screenshot at 00021019: http://ps.openttdcoop.org/publicserver/webcam/00021019.png 16:00:19 <planetmaker> yesterday it wasn't. But things might have changed 16:00:35 <PublicServer> <TheRisen> that's what i wanna know 16:01:20 <PublicServer> <uliko> East hub still not done I think 16:01:35 <PublicServer> <TheRisen> cause i have 24000 tons of grain lying here 16:01:45 <PublicServer> <TheRisen> hmm 16:01:48 <PublicServer> <TheRisen> k 16:01:50 <PublicServer> <Intexon> still working on it 16:04:04 <planetmaker> btw... we had a tradition that there were written nice blog posts about games... about what went nice, what went not so nice and what is particularly noteworthy :-) 16:05:12 <planetmaker> that can only be written by the people who really played a game - like you folks :-) 16:05:21 <planetmaker> (I'm talking about our blog) 16:05:44 <PublicServer> <TheRisen> will be done 16:05:47 <PublicServer> <TheRisen> don't worry 16:06:28 <planetmaker> it shall be fun, so no pressure. But it'll be nice :-) 16:07:49 <uliko> I failed the writing course at uni so I'll pass :p 16:08:08 <PublicServer> <TheRisen> that would be your cahcne to practice :-) 16:08:14 <PublicServer> <TheRisen> *chance 16:08:24 <planetmaker> exacly :-) 16:08:48 <uliko> Uh... no thanks :) 16:15:02 <PublicServer> *** made screenshot at 00020E1F: http://ps.openttdcoop.org/publicserver/webcam/00020E1F.png 16:16:04 <PublicServer> <TheRisen> i don't like v's way of signalling terminus 16:16:31 <PublicServer> <TheRisen> only 4 trains can enter or leave at a time 16:16:50 <PublicServer> <TheRisen> for 12 lanes 16:17:45 <planetmaker> very much so. The roro are not better either 16:18:06 <planetmaker> at least I recall the one up North-East 16:19:00 *** Paltala has joined #openttdcoop 16:19:05 <Paltala> !password 16:19:06 <planetmaker> they use a somewhat cheap but moderately efficient design 16:19:06 <PublicServer> Paltala: spikes 16:19:49 <PublicServer> *** Paltala joined the game 16:20:25 <PublicServer> <TheRisen> we'll see how it behaves under the pressure of a fully used 4th lane 16:21:25 <PublicServer> <Intexon> BBH02 done, finally 16:21:31 <PublicServer> <Paltala> yay 16:21:34 <PublicServer> <TheRisen> good job 16:21:41 <Sylf_mobile> the whole thing started with rampantvuse of big Xs 16:21:47 <PublicServer> <Paltala> ah, i forgot to finish my prios before 16:21:57 <PublicServer> <Intexon> on 02? 16:21:59 <PublicServer> <Paltala> yeh 16:22:04 <Sylf_mobile> i suppose those should be fixed 16:22:07 <PublicServer> <Intexon> I fear I demolished some :P 16:22:17 <PublicServer> <Paltala> nah, the stacked prios on the top side 16:23:47 <PublicServer> <TheRisen> cu guys 16:23:50 <PublicServer> <TheRisen> i have to go 16:23:52 <PublicServer> *** TheRisen has left the game (connection lost) 16:23:54 <PublicServer> <Intexon> bye 16:23:57 *** TheRisen has quit IRC 16:24:09 <PublicServer> <Intexon> btw Paltala, you see the fourth line has only choice of 3? 16:24:20 <PublicServer> <Intexon> don't add prios to these please 16:24:43 <PublicServer> <Intexon> I have to invent some clever way of hacking in the fourth :P 16:24:45 <PublicServer> <Paltala> sure 16:25:01 <PublicServer> <Paltala> you mean !this? 16:25:19 <PublicServer> <Intexon> I mean that 16:25:26 <PublicServer> <Paltala> ah 16:25:32 <PublicServer> <Intexon> it would jam 16:25:38 <PublicServer> <Intexon> if there were prios 16:26:24 <Sylf_mobile> the tunnel from the third line isnt connected either 16:27:02 <PublicServer> <Paltala> yes it is 16:27:50 <Sylf_mobile> oh i mis-saw that line 16:27:53 <PublicServer> <Paltala> XD 16:28:18 *** perk11 has joined #openttdcoop 16:28:31 <PublicServer> <Intexon> :) 16:30:01 <PublicServer> <Intexon> I now realize that I've been rebuilding this during a blackout only to see that the 4th line isn't used yet :D 16:30:02 <PublicServer> *** made screenshot at 0001D21A: http://ps.openttdcoop.org/publicserver/webcam/0001D21A.png 16:30:17 <PublicServer> <Paltala> XD 16:31:13 <PublicServer> <Paltala> gah, something keeps breaking my prios 16:33:53 <PublicServer> <Paltala> i think i fixed them 16:33:59 <PublicServer> <Intexon> thanks 16:34:09 <PublicServer> <Paltala> note: i think 16:34:11 <PublicServer> <Paltala> XD 16:34:25 <PublicServer> <Intexon> seems good 16:34:41 <PublicServer> <Paltala> just signed it ;) 16:35:24 <PublicServer> <Paltala> just made them even 16:35:34 <PublicServer> <Paltala> alright for prios on the 4th then? 16:35:40 <PublicServer> <Paltala> nvm, no space XD 16:36:00 <PublicServer> <Intexon> good as is 16:36:30 <PublicServer> *** uliko has joined spectators 16:36:40 <PublicServer> <Paltala> i like the train yard 16:36:42 <PublicServer> <Intexon> mind if I leave now? 16:36:48 <PublicServer> <Intexon> me too 16:36:50 <PublicServer> <Paltala> I think thats the best we've ever had 16:36:52 <PublicServer> <Paltala> why not? 16:37:10 <PublicServer> <Intexon> V's made a similar yard before 16:37:18 <PublicServer> <Intexon> it was a FIRS game 16:37:21 <PublicServer> <Paltala> sorry, best ive ever seen :P 16:38:57 *** KenjiE20 has quit IRC 16:39:12 <PublicServer> <Intexon> ah, got it 16:39:15 <PublicServer> <Paltala> hm? 16:39:17 <PublicServer> <Intexon> PSG #178 16:39:27 <PublicServer> <Paltala> alright, ill check the archives and download it later 16:39:51 *** KenjiE20 has joined #openttdcoop 16:39:51 *** ChanServ sets mode: +o KenjiE20 16:42:09 <PublicServer> *** Intexon has joined spectators 16:42:09 <PublicServer> *** Game paused (number of players) 16:42:15 <PublicServer> <Paltala> im surprised the orders for the ml goods trains even work 16:42:22 <PublicServer> <Paltala> then again, i dont use them like that 16:42:40 <PublicServer> <Intexon> both stations just have to accept goods 16:42:46 <PublicServer> <Paltala> fair enough 16:43:04 <PublicServer> <Paltala> i always make them deliver to a standalone town but this method is new to me 16:43:27 <PublicServer> <Intexon> I never did it this way too 16:43:55 <PublicServer> <Paltala> gah, steam is failing 16:44:25 <PublicServer> <Paltala> i want to download l4d as my bro gave them to my as an early bday pressie 16:44:31 <PublicServer> <Paltala> they keep stopping 16:44:41 <PublicServer> *** Paltala has left the game (leaving) 16:44:58 <Intexon> good luck then :) 16:45:02 <PublicServer> *** made screenshot at 0001D220: http://ps.openttdcoop.org/publicserver/webcam/0001D220.png 16:45:35 <PublicServer> *** Intexon has left the game (leaving) 16:48:29 *** Paltala has quit IRC 16:53:04 <PublicServer> *** Game still paused (number of players) 16:53:04 <PublicServer> *** greenlion joined the game 16:53:52 <PublicServer> <uliko> 4th line all done now? 16:54:34 <PublicServer> *** uliko has joined company #1 16:54:34 <PublicServer> *** Game unpaused (number of players) 16:54:39 <PublicServer> <greenlion> hi 16:54:49 <PublicServer> <greenlion> seems like its done 16:56:32 <PublicServer> <uliko> North hub seems finished 16:59:47 <Sylf_mobile> i think you can connect all the disconnected pieces 17:00:03 <PublicServer> *** made screenshot at 00007DAE: http://ps.openttdcoop.org/publicserver/webcam/00007DAE.png 17:06:11 <PublicServer> <uliko> What's the preferd prio length on outer? 14? 17:07:00 <PublicServer> <greenlion> something like 12 is most commonly used 17:11:16 *** fonsinchen has joined #openttdcoop 17:12:39 *** sharpy has joined #openttdcoop 17:12:40 <sharpy> !password 17:12:41 <PublicServer> sharpy: bemuse 17:13:12 <PublicServer> *** sharpy joined the game 17:14:36 <PublicServer> <uliko> fffffffffffffff long trains 17:14:54 <PublicServer> <sharpy> heeeeey 17:15:01 <PublicServer> <sharpy> what you talking about? 17:15:02 <PublicServer> *** made screenshot at 000065B5: http://ps.openttdcoop.org/publicserver/webcam/000065B5.png 17:15:17 <PublicServer> <uliko> Im rebuilding the 4->3 merger at msh02a 17:15:25 <PublicServer> <uliko> But there's a cl issue 17:15:46 <PublicServer> <sharpy> wheres the cl issue? 17:15:52 <PublicServer> <uliko> After the double tunnel 17:16:07 <PublicServer> <sharpy> yeah i see 17:16:15 <PublicServer> <sharpy> 7 on diagonal isnlt it? 17:16:30 <PublicServer> <uliko> Has to be 7 straight I think 17:16:32 <PublicServer> <uliko> Maybe 6 works 17:16:42 <PublicServer> <sharpy> how about stretch it out? 17:16:48 <PublicServer> <sharpy> you got room 17:16:51 <PublicServer> <uliko> I know 17:16:59 <PublicServer> <uliko> But then the prio gets way too long :p 17:17:05 <PublicServer> <uliko> But oh well 17:17:25 <PublicServer> <sharpy> short prio better than long, so just make it to the edge of the tunnels 17:17:43 <PublicServer> <uliko> Hard to fit that in but I can try :p 17:18:01 <PublicServer> <sharpy> hack it in somehow :p 17:19:44 <PublicServer> <uliko> Can you move the farm bridges a bit? 17:19:54 <PublicServer> <uliko> 3-4 tiles or so 17:20:09 <PublicServer> <sharpy> yeah sure 17:21:57 <PublicServer> <uliko> Turns out it wasnt necessary :D 17:22:16 <PublicServer> <sharpy> oh well 17:25:50 <PublicServer> <uliko> It looks correct to you? 17:26:12 <PublicServer> <sharpy> should work 17:26:22 <PublicServer> <sharpy> connect em up i would 17:26:54 <PublicServer> <uliko> Connected 17:27:49 <PublicServer> <uliko> So 3rd way seems not connected 17:28:46 <PublicServer> <uliko> Oh nvm 17:28:48 <PublicServer> <sharpy> trains will use it when the other two are blocked i'd have thought 17:28:50 <PublicServer> <uliko> Was one signal too much 17:29:10 <PublicServer> <uliko> See 17:29:21 <PublicServer> <uliko> My bad, signal in wrong direction :p 17:30:02 <PublicServer> *** made screenshot at 000035B5: http://ps.openttdcoop.org/publicserver/webcam/000035B5.png 17:31:08 *** sparr has joined #openttdcoop 17:32:39 <PublicServer> <uliko> So all connected now? 17:32:53 <PublicServer> <sharpy> what you mean? 17:32:59 <PublicServer> <uliko> 4th line outer ring 17:33:01 <PublicServer> <sharpy> in the merger yeah 17:33:03 <PublicServer> <sharpy> oh 17:33:05 <PublicServer> <sharpy> not sure 17:33:07 <PublicServer> <uliko> 4th still seems suspiciously empty 17:33:10 <PublicServer> <sharpy> i've been away a few days 17:33:27 <PublicServer> *** Intexon joined the game 17:33:39 <PublicServer> <sharpy> its doing alright 17:33:45 <PublicServer> <uliko> West hub seems connected 17:33:57 <PublicServer> <sharpy> where its busy its in use which is all we need 17:34:09 <PublicServer> <uliko> SW seems fine too 17:34:20 <PublicServer> <uliko> S too 17:34:35 <PublicServer> <uliko> However S split needs a rebuild 17:34:53 <PublicServer> <uliko> Or signaling fixes 17:35:28 <Sylf_mobile> connect msh 04b 17:35:50 <PublicServer> <uliko> Done 17:37:20 <Sylf_mobile> time to max the train count? 17:37:30 <PublicServer> <uliko> ? 17:37:34 <Sylf_mobile> 23 trains available 17:37:54 <PublicServer> <uliko> 1297 atm so 3, no? 17:38:12 <PublicServer> <greenlion> limit is 1320 17:38:39 <PublicServer> *** Intexon has left the game (leaving) 17:39:07 <PublicServer> *** sharpy has left the game (leaving) 17:40:21 <Sylf_mobile> +23 would be about 5% increase... i want moar =D 17:41:28 <PublicServer> *** avdg joined the game 17:42:54 *** thgergo has joined #openttdcoop 17:43:27 <PublicServer> <avdg> nice to see the 4th lane done 17:43:37 <PublicServer> *** avdg has joined company #1 17:45:03 <PublicServer> *** made screenshot at 00002921: http://ps.openttdcoop.org/publicserver/webcam/00002921.png 17:45:12 *** sharpy has quit IRC 17:51:11 <Sylf_mobile> stations need to ne walked from nuntown west 17:51:40 <PublicServer> <greenlion> Sylf, done already :) 17:52:18 <Sylf_mobile> =D 17:52:44 <Sylf_mobile> my savegame is old 17:52:47 <Sylf_mobile> already 17:53:03 <PublicServer> <greenlion> :) 17:54:11 <PublicServer> <avdg> :p !experiment 17:54:27 <PublicServer> <avdg> now, how to separate these 2 trains :) 17:54:41 <PublicServer> <avdg> without signals :p 17:55:13 <PublicServer> <avdg> :p 17:56:11 <PublicServer> <avdg> hmm 17:56:17 <PublicServer> <avdg> strange 17:56:28 <PublicServer> <avdg> can't skip order 17:56:42 <PublicServer> <greenlion> you can't skip order if it is only one... 17:56:44 <PublicServer> <avdg> :p 17:57:15 <PublicServer> <avdg> hmm 17:57:25 <PublicServer> <avdg> why giving them separate orders? 17:57:31 <PublicServer> <avdg> what if you have 100 trains :) 17:57:48 <PublicServer> <greenlion> well, you asked how to separate them :) 17:58:22 <PublicServer> <greenlion> but why first one is not heading at waypoint #3.... 17:58:24 <PublicServer> <avdg> seems impossible and harder then I thought 17:59:08 <PublicServer> <avdg> because going in loop has less pf points? 17:59:30 <PublicServer> <greenlion> something like that 18:00:03 <PublicServer> *** made screenshot at 00002540: http://ps.openttdcoop.org/publicserver/webcam/00002540.png 18:00:32 <PublicServer> <avdg> hmm 18:00:39 <PublicServer> <greenlion> no way :) 18:00:43 <PublicServer> <avdg> the only known penalty I know is the lookahead penalty 18:01:30 <PublicServer> <avdg> funny :p 18:01:32 <PublicServer> <greenlion> it is lookahead too - it's loops :p 18:01:42 <PublicServer> <avdg> well, its green 18:01:52 <PublicServer> <avdg> so there shouldn't be any penalty at all 18:02:14 <PublicServer> <greenlion> it can consider train as a penalty 18:02:32 <PublicServer> <avdg> I know that trains like to following other trains 18:02:48 *** sparr has quit IRC 18:02:52 <PublicServer> <avdg> found tonight something about an ant mill 18:02:58 <PublicServer> <avdg> you know what that is :p 18:03:04 <PublicServer> <avdg> kinda funny :p 18:03:52 <PublicServer> <avdg> :p 18:04:02 <PublicServer> <avdg> whee 18:04:05 <PublicServer> <avdg> now checkpoint 3 18:04:47 <PublicServer> <avdg> whee 18:05:09 <PublicServer> <avdg> :p 18:05:15 <PublicServer> <greenlion> :) 18:06:55 <PublicServer> <avdg> :p 18:07:28 <PublicServer> <avdg> -_- 18:08:28 <PublicServer> <avdg> :p 18:09:02 <PublicServer> <avdg> flat :p 18:09:34 <PublicServer> <avdg> hills changes their behavior 18:09:51 <PublicServer> <avdg> try with 10 :p 18:11:22 <PublicServer> <greenlion> hehe :) 18:11:52 <PublicServer> <avdg> :p 18:12:31 <PublicServer> <avdg> <3 lost ants 18:12:51 *** Firartix has joined #openttdcoop 18:14:34 <PublicServer> <avdg> too bad these trains have unlimited power 18:14:48 <PublicServer> <avdg> and no breakdowns 18:15:03 <PublicServer> *** made screenshot at 00002140: http://ps.openttdcoop.org/publicserver/webcam/00002140.png 18:15:05 <PublicServer> <greenlion> it is bad? :p 18:15:15 <PublicServer> <avdg> :p 18:15:29 <PublicServer> <greenlion> boom :) 18:15:31 <PublicServer> <avdg> lets see 18:15:51 <PublicServer> <avdg> they only uses less then half the ring :p 18:16:26 <PublicServer> <avdg> nah, lets say a half 18:17:05 <PublicServer> <avdg> press ctrl + b :p 18:17:49 <PublicServer> <greenlion> ah, that's for "grf authors and other freaks" :) 18:18:41 <PublicServer> * avdg wonders if 11 trains is possible 18:18:56 <PublicServer> *** uliko has joined spectators 18:19:58 <PublicServer> <avdg> :p 18:21:32 *** perk11 has quit IRC 18:22:31 <PublicServer> <greenlion> oops :) 18:24:52 *** HanziQ has joined #openttdcoop 18:24:55 <HanziQ> hoy 18:24:57 <HanziQ> !password 18:24:57 <PublicServer> HanziQ: ranker 18:24:59 <PublicServer> <Intexon> hi 18:24:59 <PublicServer> *** Intexon joined the game 18:25:01 <PublicServer> <avdg> hoi 18:25:56 <PublicServer> *** HanziQ joined the game 18:26:07 <PublicServer> <greenlion> oops again :) 18:26:09 <PublicServer> <avdg> keep it straight :) 18:26:18 <PublicServer> <greenlion> nah 18:26:36 <PublicServer> <avdg> diagnonals aren't equal by length 18:26:54 <PublicServer> *** HanziQ has left the game (connection lost) 18:27:06 <PublicServer> <greenlion> I want it to be diagonal to see if it possible to have lower distance between trains :) 18:27:44 <PublicServer> <avdg> :p 18:28:22 *** Djarshi has quit IRC 18:29:35 <PublicServer> *** Intexon has joined spectators 18:30:03 <PublicServer> *** made screenshot at 00002D4E: http://ps.openttdcoop.org/publicserver/webcam/00002D4E.png 18:31:13 <PublicServer> *** Intexon has joined company #1 18:31:25 <PublicServer> <avdg> :p watching a video 18:31:31 <PublicServer> <avdg> till I heared a bang 18:31:49 <PublicServer> <greenlion> heh - manually made a distance lower but they crashed on diagonal :) 18:32:03 <PublicServer> <avdg> lol 18:32:17 <PublicServer> <avdg> speed reduction :p 18:32:21 <PublicServer> <greenlion> yeah 18:34:57 *** HanziQ has quit IRC 18:37:42 <greenlion> !info 18:37:42 <PublicServer> greenlion: #:1(Orange) Company Name: 'Plunningpool Transport' Year Founded: 1960 Money: 35993186408 Loan: 0 Value: 36049154965 (T:1320, R:400, P:8, S:0) unprotected 18:38:29 <PublicServer> <avdg> bleh, if we could control the flow of trains in signalless space, it would be fun 18:39:18 <PublicServer> <greenlion> avdg: yeah. disconnected a piece and BOOM - everything crashed :) 18:39:27 <PublicServer> <avdg> nah 18:39:42 <PublicServer> <avdg> detouring 18:40:51 <PublicServer> <avdg> maybe it could result in even more simplified/better logic gates 18:41:13 <PublicServer> <avdg> or big compact ml 18:41:37 <PublicServer> <avdg> but we should do more math stuff 18:42:31 <PublicServer> <greenlion> how will you calculate if it is possible for train to join some line? 18:42:41 <PublicServer> <avdg> game core data 18:43:40 <PublicServer> <greenlion> and what if no choices left for a train - like all lines to join are busy... 18:44:10 <PublicServer> <avdg> well, the idea was to keep that loop 18:44:25 <PublicServer> <avdg> so no crashes are possible there 18:44:33 <PublicServer> <avdg> only at the split 18:44:51 <PublicServer> *** Intexon has joined spectators 18:45:04 <PublicServer> *** made screenshot at 00011EBB: http://ps.openttdcoop.org/publicserver/webcam/00011EBB.png 18:45:10 <PublicServer> <avdg> you know, trains could still accidently follow the previous train 18:49:37 <PublicServer> <avdg> :p removed a big non-traffic rails by using a tunnel @ msh 04b 18:49:52 *** Djarshi has joined #openttdcoop 18:50:07 <PublicServer> <avdg> you can still see the old tracks now 18:50:29 <PublicServer> <greenlion> cool :) 18:52:03 <PublicServer> <avdg> uh 18:52:41 <PublicServer> <greenlion> non-traffic you said? :p 18:52:48 <PublicServer> <avdg> looks like we had a lost train :p 18:52:58 <PublicServer> <greenlion> that's bad 18:53:10 <PublicServer> <avdg> 617 if you want to know the trainnumber 18:53:28 <PublicServer> <avdg> nah 18:53:32 <PublicServer> <avdg> 2way signal 18:53:35 <PublicServer> <avdg> -_- 18:54:03 <PublicServer> *** uliko has joined company #1 18:54:17 <PublicServer> <avdg> but anyway, now its only possible if trains supports 90° turns 18:54:55 <PublicServer> <avdg> and yay, that feature is not implemented :p 19:00:04 <PublicServer> *** made screenshot at 0000E0B9: http://ps.openttdcoop.org/publicserver/webcam/0000E0B9.png 19:00:14 <roberthl> !pass 19:00:16 <roberthl> !password 19:00:16 <PublicServer> roberthl: inmate 19:00:38 <PublicServer> *** roberthl joined the game 19:03:01 <PublicServer> <avdg> hmm, looks like my cpu starts to blow if I scroll trough a 1300+ pages pdf document :p 19:03:03 <PublicServer> <greenlion> jam 19:03:09 <PublicServer> <avdg> where? 19:03:28 <PublicServer> * avdg was @ jamspot 19:03:45 <PublicServer> <uliko> Holy smokes 19:03:49 <PublicServer> <avdg> too much trains 19:05:00 <PublicServer> <avdg> poor terminal design -_- 19:05:14 <PublicServer> <greenlion> :) 19:05:36 <PublicServer> <avdg> well, there are better terminals then this one :p 19:05:46 <PublicServer> <avdg> and why not first revert and then load? :p 19:06:02 <PublicServer> <avdg> now I have the chance to say it 19:06:34 <PublicServer> <avdg> line is at limit :p 19:06:40 <PublicServer> <greenlion> well, jam was because of lost train hardlocked entrance... 19:07:56 <PublicServer> <avdg> ml jam 19:08:10 <PublicServer> <avdg> at !no jam here 19:08:29 <PublicServer> <greenlion> hell 19:08:45 <PublicServer> <avdg> 1 signal was wrong :p 19:08:53 <PublicServer> <avdg> hopely that helps a bit 19:09:21 <PublicServer> <avdg> and yay, missing signal on that same lane 19:10:07 <PublicServer> <avdg> whee 19:10:11 <PublicServer> <avdg> looks like solved 19:10:23 <PublicServer> <uliko> Alot was the huge wave caused by the jam too 19:10:26 <PublicServer> <uliko> (At the farm) 19:10:28 <PublicServer> <greenlion> ... until wave came back :) 19:10:31 <PublicServer> <avdg> :p 19:10:45 <PublicServer> <avdg> well, I've fixed 2 problems 19:11:11 <PublicServer> <avdg> looks like pretty unlikely it comes back, till we have a bigger wave 19:11:29 <PublicServer> <avdg> hmm 19:11:46 <PublicServer> <avdg> looks like I have to optimize it a bit 19:11:53 <PublicServer> <greenlion> I hope we don't have resonance effects here :p 19:12:03 <V453000> !password 19:12:03 <PublicServer> V453000: inmate 19:12:15 <PublicServer> *** V453000 joined the game 19:12:18 <PublicServer> <V453000> hi 19:12:20 <PublicServer> <greenlion> hey V453000 19:12:30 <PublicServer> <avdg> da v is in da house :p 19:13:58 <PublicServer> <V453000> :) 19:14:01 <PublicServer> <V453000> sides are nicely even 19:14:04 <PublicServer> <V453000> any problems? :) 19:14:30 <PublicServer> <avdg> well, bad implementations and a lot of wrong signalling ;-) 19:14:48 <PublicServer> <V453000> well thats normal :) 19:15:04 <PublicServer> *** made screenshot at 0000BCE0: http://ps.openttdcoop.org/publicserver/webcam/0000BCE0.png 19:15:27 <PublicServer> <avdg> well, I think we're nearly done 19:15:31 <PublicServer> <avdg> 4th ml is in place 19:15:42 <PublicServer> <greenlion> more trains! :) 19:15:44 <PublicServer> <avdg> just adding some trains for more pressure on the network 19:15:50 <PublicServer> *** roberthl has left the game (connection lost) 19:15:58 <PublicServer> <uliko> Aw, I wanted to cover the entire map in farms 19:16:01 <PublicServer> <V453000> hehe :) 19:16:21 <PublicServer> <avdg> unlikely we will transport all cargo if every tile was a farm :p 19:16:45 <PublicServer> <uliko> Not farm industries, farm farms :p 19:16:51 <PublicServer> <V453000> yee :) 19:17:02 <PublicServer> <V453000> actually quite amusing idea :) 19:17:49 <PublicServer> <greenlion> how many farms are needed for this? 19:18:07 <PublicServer> <uliko> Depends on lucky placement but around 200 should do it 19:18:13 <PublicServer> <avdg> :p then I wishes helis with big loads and factories/farms with helidepots 19:18:35 <PublicServer> <V453000> 5000 aircraft? 19:18:45 <PublicServer> <avdg> hm.. 19:18:45 <PublicServer> <uliko> 226 farms to cover a 512^2 map with perfect placements 19:18:57 <PublicServer> <avdg> factory is a bottleneck ;-) 19:18:57 <PublicServer> <uliko> So if you assume network space cancels out overlap, around 200 19:19:14 <PublicServer> <avdg> and we still need a town 19:19:17 <PublicServer> <V453000> it also isnt going to be ideal so 300 :pp 19:19:27 <PublicServer> <avdg> also with buildin heli depot :p 19:20:05 <PublicServer> <greenlion> wtf is Graborough Station #262? 19:20:27 <PublicServer> <V453000> o_O 19:20:29 <PublicServer> <V453000> wtf 19:20:35 <PublicServer> <avdg> right :p 19:21:13 <PublicServer> <avdg> it has at least a compact design :p 19:22:38 <Sylf_mobile> 1 station serving both cargo too? 19:22:46 <PublicServer> <avdg> indeed 19:22:57 <PublicServer> <avdg> eyecandy bug :p 19:23:27 <PublicServer> <V453000> rather wrong building 19:23:30 <PublicServer> <avdg> that station is almost 40 years old 19:23:52 <Sylf_mobile> at least 5-6 diff errors on that station alone 19:24:00 <Sylf_mobile> amazing and amusind 19:24:06 <PublicServer> <greenlion> trains are 40 years old... 19:24:13 <Sylf_mobile> amusing* 19:24:41 <Sylf_mobile> station is 35 years old 19:24:49 <PublicServer> <V453000> I see only one error :) 19:24:49 <PublicServer> <uliko> Grendstone #238 19:24:51 <PublicServer> <greenlion> why station? 19:24:53 <PublicServer> <V453000> that person isnt from coop :p 19:24:53 <PublicServer> <uliko> Probably same person 19:26:04 <Sylf_mobile> aaaaa 2x45 19:26:42 <PublicServer> <avdg> Sylf_mobile: you should have a look at pro ;-) 19:27:09 <Sylf_mobile> o.o 19:27:15 <PublicServer> <avdg> :p 19:27:33 <PublicServer> * avdg hides 19:28:42 <PublicServer> *** V453000 has left the game (connection lost) 19:30:05 <PublicServer> *** made screenshot at 000108A0: http://ps.openttdcoop.org/publicserver/webcam/000108A0.png 19:35:18 <PublicServer> <avdg> looks like someone was a bit bored at bbh 02 19:37:06 <PublicServer> <greenlion> rating of some transfers is poor :/ 19:37:21 <PublicServer> <avdg> well, you know what 19:37:25 <PublicServer> <avdg> thats normal :p 19:38:17 <PublicServer> <greenlion> don't see any normal in it :) 19:38:46 <PublicServer> <avdg> its kinda the same problem as in the previous pax game 19:38:50 <PublicServer> <avdg> balance 19:39:38 <PublicServer> <greenlion> but this network is supposed to be balanced 19:39:59 <PublicServer> <avdg> traffic should be balanced 19:40:01 <V453000> it isnt really similar to 191 19:40:09 <V453000> here you just have enough trains yes/no 19:40:15 <V453000> on either side :) 19:40:19 <PublicServer> <avdg> thats not the same story as the load balance 19:40:47 *** spuuukie has joined #openttdcoop 19:41:05 <V453000> you compared it to psg192 not me 19:41:15 <PublicServer> <avdg> :p 19:41:49 <spuuukie> !download lin64 19:41:49 <PublicServer> spuuukie: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-linux-generic-amd64.tar.bz2 19:42:51 <PublicServer> <greenlion> and we cannot have enough trains here :( 19:42:57 <PublicServer> <uliko> Why not? 19:43:00 <PublicServer> <avdg> trainlimit? 19:43:17 <PublicServer> <greenlion> network limit :) 19:43:18 <PublicServer> <uliko> That can always be raised 19:43:24 <PublicServer> <uliko> That can be expanded 19:43:42 <PublicServer> <avdg> uliko, do it :p 19:43:51 *** fonsinchen has quit IRC 19:43:56 <PublicServer> <greenlion> uliko: as avdg said :p 19:44:06 <PublicServer> <uliko> Already did SE and NE quadrants 19:44:17 <PublicServer> <avdg> now the 5th lane :) 19:44:28 <PublicServer> <greenlion> time for 4th lane on inner ring? :) 19:44:31 <PublicServer> <uliko> Eh screw the long trains 19:44:35 <PublicServer> <uliko> You guys deal with that :p 19:45:04 <PublicServer> *** made screenshot at 00030449: http://ps.openttdcoop.org/publicserver/webcam/00030449.png 19:45:08 <PublicServer> <uliko> Inner doesnt need a 4th really 19:45:32 *** fonsinchen has joined #openttdcoop 19:45:37 <PublicServer> <avdg> well, it had some jams, but that was due jams and signal errors 19:45:51 <PublicServer> <avdg> except !slow maybe 19:45:53 <PublicServer> <greenlion> hmm... but rating depends on outer ring... 19:46:11 <PublicServer> <avdg> yes, only the outer rings makes the real profit 19:46:21 <PublicServer> <greenlion> avdg: how about !slow2 ? 19:46:27 <PublicServer> <uliko> Oh thats bad 19:46:43 <PublicServer> <avdg> indeed 19:46:49 <PublicServer> <avdg> massive join 19:47:03 <PublicServer> <greenlion> I think we need to add some outer trains then 19:48:00 <PublicServer> <uliko> That should be not slow 19:48:17 <PublicServer> *** greenlion has left the game (connection lost) 19:48:27 <PublicServer> *** avdg has left the game (connection lost) 19:48:27 <PublicServer> *** Game paused (number of players) 19:48:27 *** avdg has quit IRC 19:48:39 *** avdg has joined #openttdcoop 19:48:43 <greenlion> !date 19:48:43 <PublicServer> greenlion: 9 Jul 2384 19:48:46 <greenlion> !password 19:48:46 <PublicServer> greenlion: proton 19:48:54 <PublicServer> *** avdg joined the game 19:49:01 <PublicServer> <avdg> <3 reconnect cmd 19:49:09 <PublicServer> <uliko> ? 19:49:12 <PublicServer> <avdg> uh, what happened? 19:49:19 <PublicServer> <uliko> You dropped 19:49:43 <greenlion> hmm... my connection become very slow... 19:49:47 <PublicServer> <avdg> oh, we're just waiting for more joiners 19:49:50 <PublicServer> <uliko> Yes 19:49:52 <greenlion> yes, me 19:50:04 <spuuukie> hi@all 19:50:13 <PublicServer> *** greenlion joined the game 19:50:15 <spuuukie> is there a new grfpack? 19:50:17 <PublicServer> <avdg> :) 19:50:21 <avdg> !grf 19:50:22 <PublicServer> avdg: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 19:50:37 <avdg> its basically a reduced 7.0 package 19:51:04 <greenlion> damn, it's lagging 19:51:14 <PublicServer> <avdg> network or cpu? 19:51:14 <PublicServer> *** greenlion has left the game (connection lost) 19:51:15 <spuuukie> thx, just wanted to join the public server but didn't found all grfs ;) 19:51:22 <greenlion> network I guess 19:51:40 <greenlion> but it dropped us at same time, strange 19:52:15 <PublicServer> <avdg> network debuggin is kinda hard :p 19:52:25 <PublicServer> <avdg> too many variables 19:56:31 <spuuukie> !password 19:56:32 <PublicServer> spuuukie: proton 19:56:53 <PublicServer> *** Spuuukie joined the game 19:58:59 <roberthl> !password 19:58:59 <PublicServer> roberthl: nibble 19:59:14 <PublicServer> *** roberthl joined the game 20:00:05 <PublicServer> *** made screenshot at 00035674: http://ps.openttdcoop.org/publicserver/webcam/00035674.png 20:04:21 <PublicServer> *** Intexon has left the game (leaving) 20:04:22 <Webster> Latest update from dznews: British Rail OpenTTD Set - Forums are Back! <http://dev.openttdcoop.org/news/48> 20:04:49 <PublicServer> <avdg> yay, news 20:04:55 <PublicServer> <uliko> Some farm can spare a train to keep another one alive? 20:08:08 <PublicServer> *** roberthl has left the game (leaving) 20:10:51 <spuuukie> wow nice flowing network s always 20:11:44 <PublicServer> *** Spuuukie has left the game (leaving) 20:14:33 *** Razaekel has quit IRC 20:14:55 *** Razaekel has joined #openttdcoop 20:15:05 <PublicServer> *** made screenshot at 0002A4CA: http://ps.openttdcoop.org/publicserver/webcam/0002A4CA.png 20:28:09 <PublicServer> <uliko> You doing anything? 20:28:32 <PublicServer> *** uliko has joined spectators 20:28:32 <PublicServer> *** Game paused (number of players) 20:28:56 <PublicServer> *** avdg has joined spectators 20:30:05 <PublicServer> *** made screenshot at 00001209: http://ps.openttdcoop.org/publicserver/webcam/00001209.png 20:30:55 <PublicServer> *** avdg has left the game (leaving) 20:34:01 *** Tray has joined #openttdcoop 20:37:57 *** avdg1 has joined #openttdcoop 20:37:58 *** avdg has quit IRC 20:43:39 <Djarshi> !password 20:43:39 <PublicServer> Djarshi: enrich 20:43:54 <PublicServer> *** Game still paused (number of players) 20:43:54 <PublicServer> *** Djarshi joined the game 20:43:56 <PublicServer> <Djarshi> eya 20:45:06 *** fonsinchen has quit IRC 20:54:00 *** avdg1 is now known as avdg 21:00:05 <PublicServer> *** made screenshot at 0002E869: http://ps.openttdcoop.org/publicserver/webcam/0002E869.png 21:01:02 *** spuuukie has quit IRC 21:04:53 <PublicServer> *** uliko has left the game (leaving) 21:10:23 *** spuuukie has joined #openttdcoop 21:12:33 *** sharpy has joined #openttdcoop 21:12:38 <sharpy> !player count 21:12:43 <sharpy> !playercount 21:12:43 <PublicServer> sharpy: Number of players: 1 (0 spectators) 21:13:39 *** Tray has quit IRC 21:15:47 *** spuuukie has quit IRC 21:17:47 *** smoovi has quit IRC 21:20:47 *** sharpy has quit IRC 21:29:20 *** TheRisen has joined #openttdcoop 21:29:27 <TheRisen> !password 21:29:28 <PublicServer> TheRisen: rectum 21:29:38 <PublicServer> *** Game still paused (number of players) 21:29:38 <PublicServer> *** Game unpaused (number of players) 21:29:41 <PublicServer> *** TheRisen joined the game 21:29:44 <PublicServer> <TheRisen> hey 21:30:00 <PublicServer> *** greenlion joined the game 21:35:41 <PublicServer> *** Djarshi has left the game (connection lost) 21:36:46 <Djarshi> ey, was afk. son was crying. Bit ill. going off nn all 21:37:00 <PublicServer> <TheRisen> gn8 21:37:12 *** Djarshi has quit IRC 21:45:06 <PublicServer> *** made screenshot at 00034917: http://ps.openttdcoop.org/publicserver/webcam/00034917.png 21:51:59 *** benom has quit IRC 21:52:30 <PublicServer> *** greenlion has left the game (connection lost) 21:52:30 <PublicServer> *** Game paused (number of players) 21:52:35 <PublicServer> *** TheRisen has left the game (leaving) 21:56:56 *** GecK has quit IRC 22:00:06 <PublicServer> *** made screenshot at 00003D13: http://ps.openttdcoop.org/publicserver/webcam/00003D13.png 22:02:46 *** perk11 has joined #openttdcoop 22:05:20 *** Firartix has quit IRC 22:05:31 *** ODM has quit IRC 22:15:09 *** TheRisen has quit IRC 22:20:21 *** ^Spike^ has quit IRC 22:48:33 *** perk11 has quit IRC 22:52:53 *** ostannard has quit IRC 22:54:07 *** greenlion has quit IRC 22:58:06 *** Fuco has quit IRC 23:00:20 *** Sylf_mobile has quit IRC 23:14:42 *** roboboy has joined #openttdcoop 23:26:07 *** sharpy has joined #openttdcoop 23:26:17 <sharpy> !playercount 23:26:17 <PublicServer> sharpy: Number of players: 0 (0 spectators) 23:34:18 *** sharpy has quit IRC 23:43:56 *** sharpy has joined #openttdcoop 23:43:59 <sharpy> !password 23:43:59 <PublicServer> sharpy: burrow 23:44:30 <PublicServer> *** Game still paused (number of players) 23:44:33 <PublicServer> *** sharpy joined the game 23:49:27 *** thgergo has quit IRC 23:51:53 *** sharpy has quit IRC 23:53:33 <PublicServer> *** sharpy has left the game (connection lost)