Config
Log for #openttdcoop on 15th October 2010:
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00:00:29  <PublicServer> ***  made screenshot at 00003246: http://ps.openttdcoop.org/publicserver/webcam/00003246.png
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00:15:28  <PublicServer> ***  made screenshot at 0000306F: http://ps.openttdcoop.org/publicserver/webcam/0000306F.png
00:28:57  <PublicServer> <Sylf> That should work
00:30:29  <PublicServer> ***  made screenshot at 00003262: http://ps.openttdcoop.org/publicserver/webcam/00003262.png
00:30:40  <PublicServer> <Sylf> I'll leave finalization of prio to someone else
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00:45:29  <PublicServer> ***  made screenshot at 00003E6E: http://ps.openttdcoop.org/publicserver/webcam/00003E6E.png
00:53:37  <PublicServer> <HamSandwich> don't know when I was asked about msh01b
00:53:43  <PublicServer> <HamSandwich> but I took a break for dinner
00:54:01  <PublicServer> <Sylf> wb =)
00:54:03  <PublicServer> <HamSandwich> so ty for completing it, whomever was responsible
00:54:29  <PublicServer> <Sylf> I hope it's close to what you had in your mind
00:54:32  <PublicServer> <HamSandwich> is there anywhere else that needs work?
00:54:34  <PublicServer> <HamSandwich> yah
00:54:36  <PublicServer> <HamSandwich> pretty much
00:54:54  <PublicServer> <HamSandwich> i had already done line 1 and 75% of line two
00:55:08  <PublicServer> <Sylf> I deleted line 4
00:55:14  <PublicServer> <HamSandwich> i saw that
00:55:16  <PublicServer> <HamSandwich> makes sense
00:55:22  <PublicServer> <Sylf> 25% less work :p
00:55:45  <PublicServer> <Sylf> and because you had lots of stuff done, it was even easier for me
00:55:51  <PublicServer> <HamSandwich> all the other MSHs are 3-out
00:55:53  <PublicServer> <HamSandwich> :D
00:56:19  <PublicServer> <Sylf> I switched it from 3-out to 4-out once before
00:56:29  <PublicServer> <Sylf> when we upgraded the outer ring from 3 line to 4 line
00:56:36  <PublicServer> <Sylf> because of lack of this balancing
00:57:11  <PublicServer> <HamSandwich> just have 4x 1->1 merges rather than 3x 1->4
00:57:29  <PublicServer> <Sylf> yup
00:58:04  <PublicServer> <HamSandwich> is there anywhere else that needs work?
00:58:22  <PublicServer> <Sylf> maybe BBH 12
00:58:40  <PublicServer> <Sylf> See the note about 3rd line
00:58:48  <PublicServer> <HamSandwich> oh yes
00:59:27  <PublicServer> <HamSandwich> TL3 right?
00:59:57  <PublicServer> <Sylf> fgp
01:00:00  <PublicServer> <Sylf> yup*
01:00:29  <PublicServer> ***  made screenshot at 00026965: http://ps.openttdcoop.org/publicserver/webcam/00026965.png
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01:07:47  <PublicServer> <HamSandwich> do you know that max number of tiles for hill climb?
01:07:57  <PublicServer> <HamSandwich> for the inside network
01:08:07  <PublicServer> <Sylf> should be no max
01:08:13  <PublicServer> <Sylf> but we can test
01:08:13  <PublicServer> <HamSandwich> ok
01:08:19  <PublicServer> <HamSandwich> i'll test first
01:08:33  <G> !password
01:08:33  <PublicServer> G: ablest
01:08:45  <PublicServer> <Sylf> slope steepness is 0%
01:08:52  <PublicServer> <Sylf> no max by default
01:08:55  <PublicServer> <HamSandwich> ok
01:08:59  <PublicServer> <HamSandwich> nevermind then
01:09:08  <PublicServer> *** Nigel joined the game
01:13:46  <PublicServer> <Nigel> Is there any point to RV 230 anymore?
01:14:35  <PublicServer> <Sylf> there never was
01:14:41  <PublicServer> <Sylf> It's an eyecandy
01:14:53  <PublicServer> <Nigel> ahhh okay :)
01:15:29  <PublicServer> ***  made screenshot at 00024B3C: http://ps.openttdcoop.org/publicserver/webcam/00024B3C.png
01:24:31  <PublicServer> <Nigel> Looking at Grain Transfer North, for the grain pickup it seems to favour the left 3 platforms over the rest
01:25:02  <PublicServer> <Sylf> because that's the first option available to those trains
01:25:09  <PublicServer> <HamSandwich> left 3 are closest
01:26:03  <PublicServer> <Sylf> It shouldn't cause much concern though
01:26:45  <PublicServer> <Sylf> It's not slowing down other incoming trains
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01:30:30  <PublicServer> ***  made screenshot at 0002675D: http://ps.openttdcoop.org/publicserver/webcam/0002675D.png
01:36:31  <Sylf> @bridge
01:36:36  <Sylf> !bridge
01:36:45  <Sylf> !irc
01:36:58  <Sylf> ugh, I fail
01:39:27  <Sylf> @gap 3
01:39:27  <Webster> Sylf: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
01:45:30  <PublicServer> ***  made screenshot at 0002675B: http://ps.openttdcoop.org/publicserver/webcam/0002675B.png
01:50:43  <HamSandwich> !dl win64
01:50:43  <PublicServer> HamSandwich: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win64.zip
01:51:37  <PublicServer> *** Nigel has left the game (leaving)
01:52:45  <PublicServer> <HamSandwich> fuck
01:52:47  <PublicServer> <HamSandwich> my
01:52:47  <PublicServer> <HamSandwich> life
01:53:14  <PublicServer> <Sylf> been there, done that
01:53:22  <PublicServer> <HamSandwich> path signal fuckup
01:53:48  <PublicServer> <HamSandwich> want to help me figure out this prio?
01:53:58  <PublicServer> <Sylf> ok
01:54:08  <PublicServer> <HamSandwich> bbh12
01:54:08  <PublicServer> <Sylf> which line do you want to give prio to?
01:54:20  <PublicServer> <Sylf> I've been watching you work the whole time
01:54:37  <PublicServer> <HamSandwich> :D
01:54:39  <PublicServer> <Sylf> OK
01:55:51  <PublicServer> <HamSandwich> zzz
01:55:53  <PublicServer> <HamSandwich> so simple
01:55:56  <PublicServer> <HamSandwich> it's so obvious now
01:55:58  <PublicServer> <HamSandwich> :D
01:56:08  <PublicServer> <HamSandwich> however
01:56:10  <PublicServer> <HamSandwich> there is one problem
01:56:18  <PublicServer> <Sylf> except the prio kicks in even when it doesn't have to
01:56:23  <PublicServer> <HamSandwich> exactly
01:56:29  <PublicServer> <HamSandwich> that's what i was trying to fix
01:57:11  <PublicServer> <Sylf> I can cheat
01:57:15  <PublicServer> <HamSandwich> pause
01:57:17  <PublicServer> <HamSandwich> :D
01:57:24  <PublicServer> <HamSandwich> hold on
01:57:26  <PublicServer> <Sylf> split the line before the bridges
01:57:28  <PublicServer> <HamSandwich> before we do that
01:57:54  <PublicServer> <HamSandwich> there must be a way
01:59:30  <PublicServer> <Sylf> Let me try something
01:59:36  <PublicServer> <HamSandwich> k
01:59:36  <PublicServer> <Sylf> while you have that tester up
02:00:05  <PublicServer> <HamSandwich> pbs on the other side?
02:00:55  <PublicServer> <HamSandwich> that'll work
02:01:02  <PublicServer> <HamSandwich> just need pbs on the other side of the bridge
02:01:08  <PublicServer> <Sylf> ok
02:01:32  <PublicServer> <HamSandwich> awesome :D
02:02:51  <PublicServer> <Sylf> It looks good so far
02:03:01  <PublicServer> <Sylf> but I haven't seen many train going the other way
02:03:11  <PublicServer> <HamSandwich> most go south
02:03:41  <PublicServer> <Sylf> to the cluster of farms on the far corner
02:03:55  <PublicServer> <HamSandwich> yes
02:04:31  <PublicServer> <Sylf> yup, it should work
02:04:41  <PublicServer> <HamSandwich> excelent
02:04:43  <PublicServer> <HamSandwich> tahnks
02:04:45  <PublicServer> <Sylf> np
02:05:12  <PublicServer> <HamSandwich> I do think that it's time for a new map though
02:05:48  <PublicServer> <Sylf> same here
02:15:30  <PublicServer> ***  made screenshot at 0000CAA7: http://ps.openttdcoop.org/publicserver/webcam/0000CAA7.png
02:31:19  <PublicServer> <Sylf> I'm gonna call for the night.
02:31:29  <PublicServer> <Sylf> Are you working on something actively?
02:31:47  <PublicServer> <HamSandwich> no
02:31:53  <PublicServer> <Sylf> okidoki
02:32:01  <PublicServer> <HamSandwich> ahve a good night
02:32:07  <PublicServer> <Sylf> same to you
02:32:13  <PublicServer> *** Sylf has left the game (leaving)
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02:32:28  <Sylf> It's been good to have someone to play with finally =D
02:32:52  <PublicServer> <HamSandwich> it's hard to find someone to play at this time
02:33:04  <PublicServer> <HamSandwich> I'm in EST and most players are CET
02:33:16  <Sylf> I'm in CST zone
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03:29:15  <De_Ghosty>  http://ps.openttdcoop.org/publicserver/webcam/0000CAA7.png
03:29:17  <De_Ghosty> BAD EXIT
03:29:24  <De_Ghosty> double turn
03:29:35  <De_Ghosty> or double land switch too close together :o
03:30:03  <De_Ghosty> o tl 4 i guess i might work
03:31:00  <G> !password
03:31:00  <PublicServer> G: unwind
03:31:24  <PublicServer> *** Game still paused (number of players)
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03:34:28  <G> De_Ghosty: doesn't seem to slow them down
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03:45:30  <PublicServer> ***  made screenshot at 00030FFB: http://ps.openttdcoop.org/publicserver/webcam/00030FFB.png
03:52:35  <PublicServer> <Nigel> Is it me or are the grain drops flawed because they don't use seperate drop/p-up stations
03:56:15  <PublicServer> *** Nigel has left the game (leaving)
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03:59:39  <Sylf> That's by design
04:00:12  <Sylf> And it's true for all 4 factories.
04:00:30  <PublicServer> ***  made screenshot at 000011E0: http://ps.openttdcoop.org/publicserver/webcam/000011E0.png
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06:03:00  <Rzewus> !password
06:03:00  <PublicServer> Rzewus: hummed
06:03:11  <PublicServer> *** Game still paused (number of players)
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06:43:47  <Rzewus> !password
06:43:47  <PublicServer> Rzewus: cringe
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08:52:26  <crazyivan> !password
08:52:26  <PublicServer> crazyivan: cringe
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09:50:50  <uliko> !password
09:50:50  <PublicServer> uliko: salami
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10:00:32  <PublicServer> ***  made screenshot at 0001E8FD: http://ps.openttdcoop.org/publicserver/webcam/0001E8FD.png
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13:05:43  <PublicServer> <avdg> hi
13:12:45  <PublicServer> <avdg> uh, lol, I thought that the deadkeys on osx didn't work again, till I figured out that they maded to the trunk only a few revisions later
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13:15:33  <PublicServer> ***  made screenshot at 0001DCAD: http://ps.openttdcoop.org/publicserver/webcam/0001DCAD.png
13:16:08  <bmarky> !password
13:16:08  <PublicServer> bmarky: lagged
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13:16:36  <PublicServer> <avdg> hey
13:16:46  <PublicServer> <bmarky> hi there!
13:17:24  <PublicServer> <bmarky> any improvements in the last few days
13:17:26  <PublicServer> <bmarky> ?
13:17:28  <Djarshi> !download win64
13:17:28  <PublicServer> Djarshi: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win64.zip
13:17:43  <PublicServer> <avdg> 4tl lane is improving bit by bit
13:26:30  <PublicServer> <bmarky> could u explain me what is a "bottleneck"?
13:26:51  <PublicServer> <avdg> look up at wikipedia :p
13:27:30  <PublicServer> <avdg> its a place where something has to move through a smaller place, what limits the troughput
13:27:44  <PublicServer> <avdg> like the neck of a bottle
13:29:16  <PublicServer> <bmarky> thanks
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13:49:57  <avdg> funny psw
13:50:00  <avdg> !password
13:50:00  <PublicServer> avdg: looser
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15:37:30  <bmarky> !players
15:37:33  <PublicServer> bmarky: Client 1257 (Orange) is ZwamKat, in company 1 (Plunningpool Transport)
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16:34:26  <uliko> !password
16:34:26  <PublicServer> uliko: mayhem
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16:47:56  <PublicServer> <uliko> Evening
16:48:02  <PublicServer> <avdg> hey
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16:59:24  <PublicServer> <uliko> Suprised how well it still flows
17:00:02  <PublicServer> <avdg> yeah
17:00:02  <greenlion> !info
17:00:02  <PublicServer> greenlion: #:1(Orange) Company Name: 'Plunningpool Transport'  Year Founded: 1960  Money: 54605747694  Loan: 0  Value: 54621546167  (T:1400, R:400, P:8, S:0) unprotected
17:00:17  <greenlion> uliko, add more trains :p
17:00:34  <PublicServer> ***  made screenshot at 00002C65: http://ps.openttdcoop.org/publicserver/webcam/00002C65.png
17:00:38  <PublicServer> <avdg> but behind the scenes, there is a disaster @joiners on the outer ring :p
17:00:45  <PublicServer> <avdg> greenlion: trainlimit
17:00:55  <PublicServer> <avdg> I added the latests trains
17:01:21  <PublicServer> <uliko> Yeah the outer ring joiners mostly suck
17:01:29  <PublicServer> <uliko> But hard to make decent ones with that long CL
17:02:08  <PublicServer> <avdg> its not the cl, more the tl
17:02:22  <PublicServer> <avdg> ok, some are cl problems, but most aren't
17:02:24  <PublicServer> <uliko> Those are tied :)
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17:03:23  <PublicServer> <avdg> I believe we wouldn't had a better network then this with a smaller cl
17:04:43  <PublicServer> <uliko> Maybe not
17:05:13  <PublicServer> <uliko> But with these type of joiners
17:05:20  <PublicServer> <uliko> One lane always have to wait for all the other to join first
17:05:40  <PublicServer> <avdg> jaaaagggg
17:05:56  <PublicServer> <avdg> ok, its over
17:08:39  <PublicServer> <uliko> Was alot of trains added to outer recently?
17:08:45  <PublicServer> <uliko> MSH01b feels slower after the rebuild
17:08:53  <PublicServer> <avdg> I added some
17:09:20  <PublicServer> <avdg> I like to stress the network a bit to locate possible problems
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17:09:39  <PublicServer> <uliko> There is one at least :p
17:10:05  <PublicServer> <uliko> Same with south and SW too
17:10:35  <PublicServer> <uliko> I think some it is once slow, always slow
17:10:39  <PublicServer> <avdg> I would keep the game at max 100 new trains
17:10:53  <PublicServer> <uliko> Trains were queued once and it doesnt have capacity to clear
17:11:03  <PublicServer> <avdg> so big rebuilds shouldn't needed
17:11:13  <PublicServer> <uliko> I mean some of the outer ring joiners are nearly empty
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17:11:21  <PublicServer> <uliko> But they should all have the same load realistically
17:11:39  <PublicServer> <avdg> yes, thats what I had figured out already
17:12:13  <PublicServer> <avdg> but its also a network that only works at his best when the network is loaded
17:12:20  <PublicServer> <avdg> so you can't have waves
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17:15:35  <PublicServer> ***  made screenshot at 0003B676: http://ps.openttdcoop.org/publicserver/webcam/0003B676.png
17:16:52  <PublicServer> <avdg> -_- I hate it when people adds pbs penalties on clearingzones (they split it)
17:17:26  <PublicServer> <uliko> I dont get why backwards PBS makes signal green
17:17:33  <PublicServer> <uliko> Trains cant stop there
17:17:47  <PublicServer> <avdg> check msh 04a
17:18:23  <PublicServer> <avdg> got it?
17:19:01  <PublicServer> <avdg> uh lol
17:19:15  <PublicServer> <avdg> check !gap
17:22:59  <PublicServer> <uliko> Hmm?
17:24:05  <PublicServer> <avdg> lol, grain drop is at his limits
17:24:11  <PublicServer> <avdg> 02
17:24:19  <PublicServer> <uliko>
17:24:41  <PublicServer> <uliko> Say left/right, easier :p
17:25:13  <PublicServer> <uliko> Alot of free platforms
17:25:13  <PublicServer> <avdg> you mean at that gap?
17:25:16  <PublicServer> <uliko> Just entry is slow
17:25:23  <PublicServer> <avdg> just pbs it :p
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17:26:08  <PublicServer> <avdg> :)
17:30:05  <PublicServer> <avdg> maybe I should start a campain about pbs signalling
17:30:12  <PublicServer> <uliko> Hah
17:30:15  <PublicServer> <avdg> most pbs junctions are bad designed
17:30:35  <PublicServer> ***  made screenshot at 0003B634: http://ps.openttdcoop.org/publicserver/webcam/0003B634.png
17:31:00  <PublicServer> <avdg> "pbs is like aerodynamics, if the air can't pass on the upper side, it must pass underneat" :p
17:31:18  <PublicServer> <avdg> random shit
17:31:32  <PublicServer> <uliko> Has its uses
17:31:42  <PublicServer> <uliko> But mostly just a lazy solution
17:32:04  <PublicServer> <avdg> well, if you want to do it lazy, you have to do it right too
17:32:58  <PublicServer> <uliko> Of course
17:33:00  <PublicServer> <avdg> most pbs blocks are located at the side, because the trains at the other side are blocking his paths
17:33:18  <PublicServer> <uliko> Side?
17:33:52  <PublicServer> <avdg> the middle pbs entrees can go left, straight or right
17:34:26  <PublicServer> <avdg> the right entree can only go straight or left, but if a train take the exit in front of it, you have a block
17:34:44  <PublicServer> <uliko> Oh you meant that specific entrence
17:34:44  <PublicServer> <avdg> talking about standard pbs prestation designs
17:35:18  <PublicServer> <uliko> Making every joining track a split-before-join for every platform takes alot of space
17:35:32  <PublicServer> <uliko> And very rarely is a short wait time for a blocking PBS block that big a deal
17:36:00  <PublicServer> <avdg> pbs rule number 1: add more exits :p
17:36:10  <PublicServer> <avdg> especially at the sides
17:36:56  <PublicServer> <uliko> Hah
17:38:06  <PublicServer> <uliko> You can just give every lane a choice of 5
17:38:08  <PublicServer> <uliko> If you think it helps
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17:43:23  <PublicServer> <uliko> Uh
17:43:25  <PublicServer> <uliko> Drinningley Heights
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17:44:08  <PublicServer> <avdg> lol
17:44:08  <PublicServer> <uliko> Selling 3
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17:51:19  <PublicServer> <avdg> the return of the !old bottlneck
17:51:58  <PublicServer> <uliko> That merger queues up sporadically
17:52:08  <PublicServer> <uliko> But generally clears fast enough
17:52:51  <PublicServer> <avdg> well, I think it won't receive a lot more load anymore
17:55:05  <PublicServer> <uliko> Never say never :p
17:55:28  <PublicServer> <avdg> I didn't say that word :p
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18:00:21  <PublicServer> <uliko> Back later
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23:23:52  <uliko> !password
23:23:52  <PublicServer> uliko: downed
23:24:20  <PublicServer> *** Game still paused (number of players)
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23:50:07  <Oolan> Apparently, this is the place to come for a nightly build?
23:50:43  <avdg> well yes
23:50:46  <avdg> !quickstart
23:50:52  <avdg> @quickstart
23:50:52  <Oolan> !quickstart
23:50:53  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
23:51:36  <avdg> many builders building together at 1 mega company :p
23:52:24  <Oolan> ok
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23:52:40  <Oolan> I thought this is where I could get the nightly build in terms of latest compilation
23:53:04  <avdg> !dl
23:53:04  <PublicServer> avdg: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
23:53:13  <Oolan> lin64
23:53:20  <avdg> !dl lin64
23:53:21  <PublicServer> avdg: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-linux-generic-amd64.tar.bz2
23:55:18  <PublicServer> *** Game still paused (number of players)
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23:55:58  <PublicServer> <uliko> I guess it's not evening any longer :p
23:56:30  <Oolan> ok running the nightly build
23:56:38  <Oolan> how do I join your epic game?
23:56:45  <avdg> !server
23:56:50  <avdg> hmm
23:56:55  <Oolan> !server
23:57:00  <avdg> !help
23:57:00  <PublicServer> avdg: http://www.openttdcoop.org/wiki/IRC_Commands
23:57:14  <PublicServer> <uliko> '
23:57:16  <uliko> @quickstart
23:57:18  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
23:57:41  <avdg> :) yeah, better to read that first
23:57:44  <Sylf> !ip
23:57:44  <PublicServer> Sylf: ps.openttdcoop.org
23:57:49  <avdg> :)
23:58:05  <Sylf> evening, guys
23:58:15  <PublicServer> <avdg> evening sylf
23:58:48  <PublicServer> <uliko> Hello
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