Times are UTC Toggle Colours
00:00:51 *** ^Spike^ has quit IRC 00:03:34 <PublicServer> *** Max has left the game (connection lost) 00:15:57 *** Keiya has joined #openttdcoop 00:16:34 *** KenjiE20 has quit IRC 00:23:30 *** Keiya_ has quit IRC 00:27:54 *** Keyboard_Warrior has joined #openttdcoop 00:34:05 *** theholyduck has quit IRC 00:39:35 *** Keyboard_Warrior has quit IRC 00:46:58 *** perk11 has quit IRC 01:05:07 *** Keiya_ has joined #openttdcoop 01:12:29 *** Keiya has quit IRC 01:24:35 <uliko> !screen 01:24:35 <PublicServer> *** uliko liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00001C8A.png) 01:25:39 *** roboboy has joined #openttdcoop 01:30:23 <glevans2> !password 01:30:23 <PublicServer> glevans2: realer 01:30:34 <PublicServer> *** Game still paused (number of players) 01:30:37 <PublicServer> *** Ardonel joined the game 01:32:37 *** Keiya has joined #openttdcoop 01:40:00 *** Keiya_ has quit IRC 01:41:00 <PublicServer> *** Ardonel has joined company #1 01:41:19 *** Qanael_ has joined #openttdcoop 01:49:32 <PublicServer> *** Ardonel has left the game (leaving) 01:57:50 <Keiya> !password 01:57:50 <PublicServer> Keiya: realer 01:57:58 <PublicServer> *** Game still paused (number of players) 01:58:01 <PublicServer> *** Keiya joined the game 02:03:52 *** jondisti has joined #openttdcoop 02:10:16 <PublicServer> *** Keiya has left the game (connection lost) 02:17:40 <HamSandwich> !passowrd 02:17:44 <HamSandwich> !password 02:17:44 <PublicServer> HamSandwich: realer 02:18:02 <PublicServer> *** Game still paused (number of players) 02:18:04 <PublicServer> *** HamSandwich joined the game 02:24:07 <PublicServer> *** Game still paused (number of players) 02:24:07 <PublicServer> *** Game unpaused (number of players) 02:24:10 <PublicServer> *** Keiya joined the game 02:24:13 <PublicServer> <Keiya> Yo 02:34:58 <PublicServer> <Keiya> I wish dead towns' town sign would disappear eventually... 02:36:32 <PublicServer> <HamSandwich> oh 02:36:34 <PublicServer> <HamSandwich> nice 02:36:36 <PublicServer> <HamSandwich> you deleted it : 02:36:38 <PublicServer> <HamSandwich> :D 02:36:56 <PublicServer> <Keiya> Yes.Tonwald is gone (and the area is burried in trees, but whatever.) 02:37:59 <PublicServer> <Keiya> Wow. It's only about half again as much money as we have to literally bomb the entire map 02:38:01 <PublicServer> <Keiya> anyway 02:38:11 <PublicServer> <Keiya> let's not do that XD 02:38:29 <PublicServer> <HamSandwich> bombing obsession 02:39:06 *** avdg has quit IRC 02:40:03 <Keiya> Maybe just a little 02:49:27 <PublicServer> <Keiya> Ugh... 02:49:33 <PublicServer> <Keiya> I don't think I can fix this... 02:49:39 <PublicServer> <HamSandwich> fix what? 02:49:53 <PublicServer> <Keiya> This portion of the roundabout someone built goes the wrong way 02:50:03 <PublicServer> <HamSandwich> sign? 02:50:09 <PublicServer> <Keiya> /pm 02:50:16 <PublicServer> <HamSandwich> that's the right way... 02:50:20 <PublicServer> <HamSandwich> isn't it? 02:50:35 <PublicServer> <Keiya> Oh wait 02:50:37 <PublicServer> <Keiya> Yeah. 02:50:40 <PublicServer> <Keiya> never mind XD 02:52:35 <PublicServer> <Keiya> Is the curve at 'cl?' okay? 02:52:45 <PublicServer> <Keiya> I /think/ it is.. barely. 02:52:45 <PublicServer> <HamSandwich> yes 02:52:51 <PublicServer> <HamSandwich> that's the minimum length cure 02:52:53 <PublicServer> <HamSandwich> curve* 02:53:45 <Max|> !password 02:53:46 <PublicServer> Max|: peaces 02:53:58 <PublicServer> *** Max joined the game 03:01:32 *** kei_ has joined #openttdcoop 03:02:17 <Max|> !dl 03:02:17 <PublicServer> Max|: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 03:03:04 <kei_> !dl osx 03:03:04 <PublicServer> kei_: use !svn or ask avdg or planetm4ker 03:04:29 <kei_> !svn 03:04:29 <PublicServer> kei_: svn update -r20978 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p tunics 03:04:29 <PublicServer> kei_: svn checkout -r20978 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 03:09:17 <PublicServer> <Keiya> okay yeah I'm stuck :P 03:09:55 <PublicServer> <HamSandwich> it's easiest if you separate the lines 03:10:17 <PublicServer> *** Keiya has left the game (connection lost) 03:10:31 <Keiya> Not losing your connection every two minutes helps too 03:10:44 <Keiya> !password 03:10:44 <PublicServer> Keiya: tunics 03:10:52 <PublicServer> *** Keiya joined the game 03:12:19 <PublicServer> <Keiya> Oh! I think I get it... :3 03:12:25 <PublicServer> <HamSandwich> don't build it there though' 03:12:31 <PublicServer> <HamSandwich> i forgot about the other ML 03:12:35 <PublicServer> <HamSandwich> so we need some space 03:12:39 <PublicServer> <HamSandwich> LOL 03:12:41 <PublicServer> <Keiya> Hrm 03:12:43 <PublicServer> <HamSandwich> it might be tight 03:12:43 <PublicServer> <Keiya> ? 03:12:55 <PublicServer> <Keiya> oh, the one pm built? 03:13:04 <PublicServer> <HamSandwich> no, the one from V's station 03:13:10 <PublicServer> <Keiya> Oh christ, yeah... 03:13:42 <PublicServer> <Keiya> This is gonna be hella tight... might actually end up being more of a three-way... ish... thing... 03:14:37 <PublicServer> <Keiya> Gah, screw you too Heideldorf 03:18:23 *** Mortomes has quit IRC 03:18:33 *** Yexo has quit IRC 03:18:44 *** Yexo has joined #openttdcoop 03:19:13 *** Mortomes has joined #openttdcoop 03:19:17 <jondisti> !password 03:19:17 <PublicServer> jondisti: supple 03:19:24 <PublicServer> *** jond1sti joined the game 03:19:35 <PublicServer> <Keiya> Hey Jond1sti. 03:20:05 <PublicServer> <HamSandwich> hmmmm 03:20:56 <PublicServer> <Keiya> I think this is officially 'messy' :P 03:21:06 <PublicServer> *** jond1sti has left the game (leaving) 03:21:16 *** jondisti has quit IRC 03:21:22 <PublicServer> <HamSandwich> i don't like the way the one that I just did looks 03:21:40 <PublicServer> <Keiya> Me either, but I can't see a better way to do it >_> 03:21:56 <PublicServer> <HamSandwich> might look better with tunnels 03:21:59 <PublicServer> <Keiya> It... sorta works. We can leave it and let one of the Uberexperts rebuild maybe? >_> 03:22:05 <PublicServer> <Keiya> Might 03:22:07 <PublicServer> <Keiya> Want to try it? 03:22:09 <PublicServer> <HamSandwich> sure 03:22:25 *** lasershock has quit IRC 03:24:44 <PublicServer> <Keiya> Hmm, that does look a bit better. 03:29:41 <PublicServer> <Keiya> Crap 03:29:51 <PublicServer> <Keiya> This one needs more space, I can't signal it 03:30:37 <PublicServer> <HamSandwich> shit 03:31:31 <PublicServer> <Keiya> Vrap no I have a too-tight curve... 03:31:57 <PublicServer> <Keiya> You seem to have a plan, I'll let you work XD 03:32:39 <PublicServer> <HamSandwich> that should work 03:32:59 *** Sylf_mobile has quit IRC 03:34:21 <PublicServer> <HamSandwich> it actually looks alright :D 03:34:23 <PublicServer> *** Max has left the game (connection lost) 03:34:49 *** Max| has quit IRC 03:37:43 <PublicServer> <Keiya> Now we just need... hrm 03:38:02 <PublicServer> <Keiya> Build sidelines. 03:38:09 <PublicServer> <Keiya> Candy manufacturing 03:39:12 <PublicServer> <Keiya> And trains :P 03:43:09 <PublicServer> <HamSandwich> yah 03:43:12 <PublicServer> <HamSandwich> we need candy station 03:43:16 <PublicServer> <HamSandwich> slhs 03:43:22 <PublicServer> <HamSandwich> sl stations 03:43:24 <PublicServer> <HamSandwich> trains 03:43:43 <PublicServer> <HamSandwich> oh 03:43:47 <PublicServer> <HamSandwich> and prios for roundabout 03:43:57 <PublicServer> <Keiya> Oh yeah, possibly that 03:47:20 <PublicServer> <Keiya> Hmm. I can't think of a more horrible design for a major station than this >_> 03:47:54 <PublicServer> <Keiya> So why the fudge am I building it >_> 03:48:36 <PublicServer> <Keiya> Yeah, that IS better. I was just saying how horrible this is... though it looks cool :P 03:48:51 <PublicServer> <HamSandwich> there's no place for signals 03:48:53 <PublicServer> <HamSandwich> :{ 03:51:00 <PublicServer> <Keiya> This just might be worse :P 03:51:18 <PublicServer> <HamSandwich> might work with PBS 03:51:41 <PublicServer> <Keiya> Even with PBS, anything from the outside line will block anything on the inside line 03:51:47 <PublicServer> <HamSandwich> or you could do something like this 03:53:14 <PublicServer> <HamSandwich> that way 03:53:16 <PublicServer> <Keiya> Hmm. That sorta works, although it 'fixes' which platforms each train could get to to half... 03:53:18 <PublicServer> <HamSandwich> you don't have any blocks 03:53:40 <PublicServer> <Keiya> I guess a prior section could allow trains to switch lines if needed. 03:53:54 <PublicServer> <Keiya> oh hey that works. XD 03:53:55 <PublicServer> <HamSandwich> there 03:53:58 <PublicServer> <HamSandwich> :D 03:54:32 <PublicServer> <Keiya> Then I just have to cope with a hill and a lake on the exit :P 03:54:43 <PublicServer> <HamSandwich> just send some tracks one way 03:54:50 <PublicServer> <HamSandwich> and others a different way 03:54:52 <De_Ghosty> !password 03:54:52 <PublicServer> De_Ghosty: italic 03:55:05 <PublicServer> *** De_Ghost joined the game 03:55:09 <PublicServer> <HamSandwich> and you want the side you just built to be the exit 03:55:20 <PublicServer> <HamSandwich> because trains travel on the right hand side 03:55:28 <PublicServer> <De_Ghost> my beatiful station was replace by this ugly one by 453000 03:55:31 <PublicServer> <De_Ghost> so generic 03:55:37 <PublicServer> <Keiya> Oh.You're right >_> 03:55:51 <PublicServer> <Keiya> Yeah, they didn't like us building before /they/ said it was OK >_> 03:56:05 <PublicServer> <De_Ghost> that never had to happen 03:56:12 <PublicServer> <De_Ghost> i know all the rules 03:56:18 <PublicServer> <De_Ghost> i exploit em >.> 03:56:41 <PublicServer> <De_Ghost> 3 of the rules were added beacuse i was abusing it lol 03:56:47 <De_Ghosty> !rules 03:56:48 <PublicServer> De_Ghosty: http://www.openttdcoop.org/wiki/Ruleset 03:56:48 <PublicServer> <Keiya> Kinda tempted to just level the whole mess >_> 03:57:10 <PublicServer> <De_Ghost> my station design was so much nicer looking 03:57:24 <PublicServer> <HamSandwich> my station is just a flying V 03:57:26 <PublicServer> <De_Ghost> what u building 03:57:30 <PublicServer> <De_Ghost> i'll help u 03:57:40 <PublicServer> <Keiya> Candy central 03:57:43 <PublicServer> <HamSandwich> north station 03:58:16 <PublicServer> <Keiya> There done XD 03:58:30 <PublicServer> <Keiya> (Not really. That would be horrible) 03:58:44 <PublicServer> <HamSandwich> do the alternating thing again 03:58:46 <PublicServer> <De_Ghost> what u trying to do lol 03:58:52 <PublicServer> <HamSandwich> top track to one line 03:58:54 <PublicServer> <HamSandwich> bottom track to the other line 03:59:00 <PublicServer> <De_Ghost> u can't do it like that 03:59:06 <PublicServer> <Keiya> there's not enough SPACE to do the alternate thing again 03:59:12 <PublicServer> <HamSandwich> yes there is 03:59:16 <PublicServer> <Keiya> And I KNOW this won't work, I was just... bleh... 03:59:31 <PublicServer> <De_Ghost> her eu can push the station back with 03:59:36 <PublicServer> <De_Ghost> pre signals 03:59:42 <PublicServer> <HamSandwich> no need 04:00:09 <PublicServer> <Keiya> Bleh... I don't think I can do this... >_< 04:00:16 *** Qanael_ has quit IRC 04:00:24 <PublicServer> <De_Ghost> u know u can rotate the thing right? 04:01:00 <PublicServer> <Keiya> yeah. But I don't have the patience to rebuild all this. Patience is my fault here, I think >_< 04:02:34 <PublicServer> <De_Ghost> hey ham 04:02:37 <PublicServer> <HamSandwich> yes? 04:02:51 <PublicServer> <De_Ghost> there is a better way to signal ur station 04:02:56 *** lasershock has joined #openttdcoop 04:04:21 <PublicServer> <HamSandwich> i think that works 04:04:48 <PublicServer> <De_Ghost> that blocks becomes 3 tiles :o 04:04:51 <PublicServer> <Keiya> It seems likely to end up with a bunch of trains waiting for the same platforms, or something... 04:05:09 <PublicServer> <De_Ghost> if u use a chooser thing 04:05:15 <PublicServer> <De_Ghost> and have em drive down if no free 04:05:23 <PublicServer> <De_Ghost> you can keep the flow moving 04:05:41 <PublicServer> <HamSandwich> true 04:05:45 <PublicServer> <De_Ghost> cuz u dpn't have breaking platform 04:06:47 <PublicServer> <De_Ghost> u need the entrance sign to be double 04:06:49 <PublicServer> <De_Ghost> so they don't wait 04:07:00 <PublicServer> <HamSandwich> i was just getting to that :D 04:07:02 <PublicServer> <De_Ghost> signal means end of line must enter :o 04:07:04 <PublicServer> <Keiya> I bet the US daytime crew will trash and rebuild this >_> 04:07:15 <PublicServer> <De_Ghost> i am us day time :) 04:07:25 <PublicServer> <Keiya> It's nearly midnight! 04:07:27 <PublicServer> <De_Ghost> and ur station looks good 04:07:30 <PublicServer> <De_Ghost> except it's over kill 04:07:32 <PublicServer> <De_Ghost> hahhahaahah 04:07:35 <PublicServer> <HamSandwich> 12:07am 04:07:37 <PublicServer> <Keiya> Or possibly after, depending on where you are in the US 04:10:19 <PublicServer> *** Keiya has left the game (connection lost) 04:12:28 <PublicServer> <HamSandwich> i'm of to play some DotA 04:12:38 <PublicServer> <De_Ghost> ewwwwwwwwwwww 04:12:39 <Sylf> @curve 2 04:13:03 <PublicServer> <HamSandwich> be back in 2 hours or so 04:13:39 <PublicServer> *** HamSandwich has left the game (connection lost) 04:13:39 <PublicServer> *** Game paused (number of players) 04:13:54 <Sylf> @tunnels 2 04:13:54 <Webster> Sylf: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 04:14:04 *** Keiya_ has joined #openttdcoop 04:14:34 <Keiya_> Isn't DotA that game where if you're not an expert you're not allowed to play? 04:14:58 <PublicServer> *** De_Ghost has left the game (leaving) 04:21:15 *** Keiya has quit IRC 04:25:01 *** Artix has joined #openttdcoop 04:26:36 <PublicServer> *** Game still paused (number of players) 04:26:38 <PublicServer> *** Sylf joined the game 04:27:42 <PublicServer> *** Sylf has left the game (connection lost) 04:27:58 <PublicServer> *** Game still paused (number of players) 04:28:00 <PublicServer> *** Sylf joined the game 04:50:27 *** lugo has quit IRC 04:54:49 <Keiya_> !password 04:54:49 <PublicServer> Keiya_: vagues 04:55:07 <PublicServer> *** Game still paused (number of players) 04:55:07 <PublicServer> *** Game unpaused (number of players) 04:55:10 <PublicServer> *** Keiya joined the game 04:55:17 <PublicServer> <Keiya> Wow, how did we spend 3mil in a year? 04:55:29 <PublicServer> <Keiya> 4mil actually. 04:55:51 <PublicServer> <Sylf> maglev rails can be expensive, huh 04:57:37 <PublicServer> <Sylf> so, I have a question about BBH01d 04:57:41 <PublicServer> <Keiya> yes? 04:57:55 <PublicServer> <Sylf> as I placed comments there 04:58:07 <PublicServer> <Keiya> That was mostly Ham, I just helped... 04:58:13 <PublicServer> <Sylf> How would trains pick the 2nd line instead of 1st? 04:58:27 <PublicServer> <Sylf> I really have lots of questions for ham 04:58:27 <PublicServer> <Keiya> I don't know >_> 04:58:34 <PublicServer> <Sylf> signaling, balancing, logics... 04:59:04 <PublicServer> <Keiya> Oh, and Michelsheim north was ham and I too >_> 04:59:11 <PublicServer> <Sylf> and all the questions about why hub exits not having doubl bridges 04:59:29 <PublicServer> <Sylf> Do you know if it was intended for drop or pickup? 04:59:45 <PublicServer> <Sylf> and what the plan was for the other of the pair? 04:59:52 <PublicServer> <Keiya> Drop, was my intent... I dun really know 04:59:59 <PublicServer> <Sylf> Yes, I'm full of questions >_< 05:00:03 <PublicServer> <Keiya> I sorta was dinking around to see if I could think of anything 05:00:10 <PublicServer> <Keiya> and it sort of exploded into actually being built 05:00:21 <PublicServer> <Keiya> <_< 05:00:31 <PublicServer> <Keiya> If you want to tear out any of it and rebuild be my guest >_> 05:01:05 <PublicServer> <Sylf> I really don't want to do it unless i know what the intent was 05:01:22 <Keiya_> If you know what the intent was, you're ahead of me :P 05:02:55 <PublicServer> <Keiya> But yeah... Michelsheim north started as me experementing 05:03:02 <PublicServer> <Keiya> and then... yeah... 05:03:12 <PublicServer> <Sylf> ok... 05:03:34 <PublicServer> <Keiya> It seems a pattern in this game 05:03:49 <PublicServer> <Sylf> what's that? 05:03:52 <PublicServer> <Keiya> Nighttime (US) people make messes, daytime (US) people blow them up and rebuild XD 05:04:20 <PublicServer> <Sylf> it really doesn't have to be that way... 05:05:00 <PublicServer> <Keiya> No, I know that,it's an observation, not... 05:05:22 <PublicServer> <Keiya> Really, I think it's just a 'where is the talent' thing. The best players tend to be on at certain times 05:05:46 <PublicServer> <Keiya> So the rest of us, at other times, muddle our way forward... and yeah :J 05:06:28 <PublicServer> <Sylf> I have a mission 05:06:31 <PublicServer> <Sylf> To change that. 05:06:47 *** robotboy has joined #openttdcoop 05:07:33 *** Artix has quit IRC 05:08:29 <PublicServer> <Sylf> I can see Michelsheim North working better if we switch exit and entrance 05:09:53 <PublicServer> <Keiya> Yeah. I kinda built the exit first... then the entrance, and the exit was me thinking entrance-style, I don't know why >_< 05:10:21 <PublicServer> *** Keiya has left the game (connection lost) 05:10:21 <PublicServer> *** Game paused (number of players) 05:10:41 <Keiya_> !password 05:10:41 <PublicServer> Keiya_: lofted 05:10:55 <PublicServer> *** Game still paused (number of players) 05:10:55 <PublicServer> *** Game unpaused (number of players) 05:10:57 <PublicServer> *** Keiya joined the game 05:11:06 <PublicServer> <Keiya> The entrance was mostly Ham 05:11:50 *** roboboy has quit IRC 05:13:44 <PublicServer> <Sylf> signals are even more important than connecting lines, so let's work on that piece... 05:14:22 <PublicServer> <Keiya> Yeah, I think the reasonwe didn't signal it was that we /knew/ it would change :P 05:14:59 *** bmarky has joined #openttdcoop 05:15:04 <bmarky> !password 05:15:04 <PublicServer> bmarky: whined 05:15:20 <PublicServer> *** bmarky joined the game 05:15:48 <PublicServer> <bmarky> hey 05:15:54 <PublicServer> <Keiya> Hiya bmarky 05:17:05 *** davis has quit IRC 05:17:36 <PublicServer> <Sylf> I'm going to redo the entrance to place waiting bays for each platforms 05:17:42 <PublicServer> <Keiya> Okay. 05:18:08 <PublicServer> <Sylf> totally same design, just one tile back 05:18:42 <PublicServer> <Keiya> Heh <_< Well, being on the right track is a step in the right direction, for me :P 05:19:41 <PublicServer> <Sylf> now I don't remember how things were >_< 05:21:23 <PublicServer> <Sylf> good enough for a drunk night :p 05:21:33 <PublicServer> <Keiya> heh.. 05:22:27 <PublicServer> <Keiya> Do you ever feel bad for the people who have to drive these tracks? XD 05:23:13 <PublicServer> <Sylf> If I have lines like that, yeah 05:23:31 <PublicServer> <Sylf> especially at 300+ miles per hour 05:23:49 <PublicServer> <Keiya> Maybe they're driven by AIs XD 05:24:16 <PublicServer> <Sylf> well, yeah... but especially for bubble and fizzy drink line... 05:24:23 <PublicServer> <Keiya> Um, I THINK I signaled the entire exit... it's soorta spaghetti... 05:24:29 <PublicServer> <Sylf> those fizzy drinks/beer would be totally flat by the end 05:24:39 <PublicServer> <Keiya> Oh lord these tracks are going to be so sticky 05:27:07 <Rzewus> good morning 05:27:10 <Rzewus> !password 05:27:10 <PublicServer> Rzewus: whined 05:27:21 <PublicServer> *** Rzewus joined the game 05:27:27 <PublicServer> <bmarky> hello 05:27:57 <PublicServer> <Keiya> Hello. Welcome to hell^w OpenTTDCoop. :P 05:28:19 <PublicServer> <Keiya> (The hel;l0shness is usually my fault.) 05:28:33 <PublicServer> <Rzewus> :) 05:28:51 <PublicServer> <Rzewus> nice mind-streaching in the morning xD 05:29:48 <Sylf> that's a stretch any time of day :p 05:30:27 <PublicServer> <Rzewus> :) 05:33:45 <PublicServer> <Keiya> Anyway, now you know why I usually stick to the sidelines. :P 05:33:52 <PublicServer> <Keiya> (I lovew wordplay like that XD) 05:34:22 <PublicServer> <Rzewus> :) 05:34:34 <PublicServer> <Rzewus> how meny trains u plan to run on this ? :) 05:34:41 <PublicServer> <Rzewus> last game had like 1,400 05:35:05 <PublicServer> <Sylf> It's a much smaller map, even for TL2 05:35:23 <PublicServer> <Sylf> I'm guessing about 800? 05:35:58 <PublicServer> <Rzewus> it will look as ant farm xD 05:36:57 <PublicServer> <Sylf> er... which coop game doesn't? ;) 05:37:08 <PublicServer> <Rzewus> good point :) 05:37:14 <PublicServer> <Keiya> Some look more like centipede farms 05:37:51 <Keiya_> !wiki 05:37:51 <PublicServer> Keiya_: http://www.openttdcoop.org/wiki/Main_Page 05:38:58 <PublicServer> <bmarky> do bbhs needs prios? 05:39:48 <PublicServer> <Sylf> yes. 05:40:28 <Sylf> http://wiki.openttdcoop.org/BBH 05:40:40 <PublicServer> <Keiya> Woah, weird... you can build in viewports... 05:40:49 <Sylf> read through the page and find where it talks about prios on BBHs 05:41:11 <De_Ghosty> with tl2. i think we fit about 2400trains on a map this size 05:42:24 <De_Ghosty> bbh dont usally need prio. it needs a good mixer 05:42:26 <PublicServer> <Sylf> not with this acceleration 05:44:46 <PublicServer> <bmarky> away for some hours, bb 05:44:49 <PublicServer> *** bmarky has left the game (connection lost) 05:44:55 *** bmarky has quit IRC 05:48:47 <PublicServer> <Rzewus> ok im off to work .. 05:48:56 <De_Ghosty> prio are just so train dont have to accel from stop 05:48:56 <De_Ghosty> with these accel u dont even need prio from side to main 05:48:57 <PublicServer> <Rzewus> cu in some time ;] 05:49:03 <PublicServer> *** Rzewus has left the game (connection lost) 05:50:12 <PublicServer> <Keiya> Is there enough space for a candy factory there? >_> 05:50:26 <PublicServer> <Sylf> candy factory fits in 4x4 05:50:36 <PublicServer> <Keiya> Hrm.. oh, I can't count 05:50:38 <PublicServer> <Keiya> You're right 05:50:53 <PublicServer> <Sylf> so there should be just enough 05:51:15 <PublicServer> <Sylf> still, with station spread of 64, it can be totally somewhere else 05:53:17 <PublicServer> <Sylf> This is one climate where there's so much difference between british and us English 05:53:28 <PublicServer> <Sylf> Candy Floss / Cotton Candy 05:53:34 <PublicServer> <Sylf> Candy / Sweets 05:54:18 *** Mortomes has quit IRC 05:55:48 <PublicServer> <Keiya> That's because brits are weird :P 05:56:10 <PublicServer> <Keiya> (Well, they are, but only because brits is a subset of humans, and humans are weird.) 05:56:40 <PublicServer> <Sylf> So, americans aren't humans? 05:56:50 <PublicServer> <Sylf> I've gotta get hella outta here 05:57:40 <PublicServer> <Keiya> No, americans are weird too 05:57:57 <PublicServer> <Keiya> But yeah, only about half the country is human. 05:58:12 <PublicServer> <Keiya> I'm not sure what the other half is... but they're even /weirder/ 06:09:17 <PublicServer> * Keiya hmms 06:09:32 <PublicServer> <Keiya> I want to put trains on it. But I shouldn't. Not yet. 06:10:18 <PublicServer> *** Keiya has left the game (connection lost) 06:10:20 <PublicServer> *** Game paused (number of players) 06:10:32 <PublicServer> <Sylf> I'll let people on the wrong side of the pond sort out some kinks, prospect some industries, and build primary stations before expect any trains 06:11:46 <Keiya_> !password 06:11:46 <PublicServer> Keiya_: impale 06:11:52 <PublicServer> *** Game still paused (number of players) 06:11:52 <PublicServer> *** Game unpaused (number of players) 06:11:55 <PublicServer> *** Keiya joined the game 06:12:06 <PublicServer> <Keiya> yes, <_< 06:12:41 <PublicServer> <Keiya> Though I'm somewhat tempted to stick a single train on a loop to every station and back to town-and-toy as a connectivity test... 06:12:57 <PublicServer> <Keiya> Not needed though, I can do it visually 06:13:16 <PublicServer> <Sylf> OK, a test 06:13:30 <PublicServer> <Sylf> pick ups to the drop... 06:14:48 <PublicServer> <Sylf> train #11 on move 06:15:54 <PublicServer> <Keiya> That lil guy is zoomyfast 06:16:12 <PublicServer> <Keiya> I think it's faster than the aircraft >_> 06:16:26 <PublicServer> <Sylf> He sure is. 06:16:36 <PublicServer> <Sylf> Or she. 06:16:38 <PublicServer> <Sylf> I can't tell. 06:17:04 <PublicServer> <Keiya> She. Her name is Anna. :P 06:17:38 <PublicServer> <Sylf> Not Maria the Maglev? 06:18:00 <PublicServer> <Keiya> That's her sister. She's in Sub-Tropical on vacation. 06:18:06 <PublicServer> <Sylf> ah. 06:20:36 <PublicServer> <Sylf> it looks okay 06:22:09 <Sylf> I need to get some sleep 06:23:02 <Keiya_> Nini Sylf 06:23:12 <PublicServer> <Sylf> ttfn 06:23:31 <PublicServer> *** Sylf has left the game (leaving) 06:23:31 <PublicServer> *** Game paused (number of players) 06:24:57 <PublicServer> *** Keiya has left the game (leaving) 06:29:09 *** ^Spike^ has joined #openttdcoop 06:29:09 *** ChanServ sets mode: +o ^Spike^ 06:34:31 *** Keiya has joined #openttdcoop 06:37:21 <Rzewus> !password 06:37:21 <PublicServer> Rzewus: rashes 06:37:31 <PublicServer> *** Game still paused (number of players) 06:37:33 <PublicServer> *** Rzewus joined the game 06:38:37 *** robotboy has quit IRC 06:41:09 <PublicServer> *** Rzewus has left the game (leaving) 06:42:05 *** Keiya_ has quit IRC 06:56:40 *** pugi has joined #openttdcoop 07:06:27 *** robotboy has joined #openttdcoop 07:07:43 *** Mortomes|Work has joined #openttdcoop 07:10:56 *** Keiya_ has joined #openttdcoop 07:11:41 <Keiya_> !playercount 07:11:41 <PublicServer> Keiya_: Number of players: 0 (0 spectators) 07:18:35 *** Keiya has quit IRC 07:31:05 *** robotboy has quit IRC 07:34:12 <HamSandwich> !password 07:34:12 <PublicServer> HamSandwich: rashes 07:34:20 <PublicServer> *** Game still paused (number of players) 07:34:22 <PublicServer> *** HamSandwich joined the game 07:42:37 *** bmarky has joined #openttdcoop 07:42:46 <bmarky> !password 07:42:46 <PublicServer> bmarky: rashes 07:42:52 <PublicServer> *** Game still paused (number of players) 07:42:52 <PublicServer> *** Game unpaused (number of players) 07:42:55 <PublicServer> *** bmarky joined the game 07:42:56 <PublicServer> <bmarky> hey 07:43:14 <Keiya_> !password 07:43:15 <PublicServer> Keiya_: shroud 07:43:27 <Keiya_> I can't target the server! 07:43:35 <Keiya_> Why couldn't it be troll shroud :< 07:43:49 <PublicServer> *** Keiya joined the game 07:43:54 <Keiya_> (Sorry, bad Magic joke) 07:44:57 <PublicServer> <Keiya> So I guess we need to... build out the sidelines? 07:45:15 <PublicServer> <bmarky> good idea 07:45:57 <PublicServer> <bmarky> i'm starting it from slh 04 07:46:00 *** ODM has joined #openttdcoop 07:46:00 *** ChanServ sets mode: +o ODM 07:46:45 <Rzewus> !password 07:46:46 <PublicServer> Rzewus: shroud 07:46:56 <PublicServer> *** Rzewus joined the game 07:47:33 <PublicServer> <Keiya> I guess I'll build from SLH 01... not thatthere's any industries over there to service, but maybe one will pop up 07:47:39 <PublicServer> <Keiya> Also 100 million yay :P 07:48:23 <PublicServer> <bmarky> is there any concept i need to follow while building sl? 07:48:37 <PublicServer> <Keiya> Don't connect one SLH to another. 07:49:03 <PublicServer> <Keiya> It causes... problems... on the mainline 07:51:38 <PublicServer> <bmarky> and when we should add more industrys? 07:51:55 <PublicServer> <Rzewus> is it even possible ? :) 07:52:01 <PublicServer> <Keiya> Dunno. You'd have to ask someone who's been here longer than I... 07:52:04 <PublicServer> <Rzewus> server config will change during the play ? ;] 07:52:16 <PublicServer> <bmarky> ohh i see 07:52:23 <PublicServer> <bmarky> maybe they can 07:52:38 <PublicServer> <bmarky> hope they can 07:52:47 <pugi> they will 07:52:52 <PublicServer> <bmarky> great 07:55:07 *** Tray has joined #openttdcoop 07:55:14 *** Tray has quit IRC 07:55:30 <PublicServer> <bmarky> should i add some stations yet? 07:55:40 <PublicServer> <Keiya> Nah, stations get added when they're needed 08:01:25 <PublicServer> <Rzewus> hmmm ... i think this stage is more familiar to me :) sideline station building xD 08:03:35 *** robotboy has joined #openttdcoop 08:05:35 <PublicServer> <Keiya> this network looks so... wrong 08:05:41 <PublicServer> <Keiya> I mean, without trains on it 08:05:47 <PublicServer> <Rzewus> hehe :) 08:05:49 <PublicServer> <Rzewus> is it time ? ;] 08:10:21 <PublicServer> *** Keiya has left the game (connection lost) 08:10:27 <Keiya_> sighs 08:10:45 <Keiya_> !password 08:10:45 <PublicServer> Keiya_: amidst 08:10:58 <PublicServer> *** Keiya joined the game 08:13:07 <PublicServer> <Keiya> A'ight, the one from SLH 01 is to the point where extension, if needed, is 'obvious'. 08:14:56 <bmarky> !gap 08:14:57 <PublicServer> bmarky: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 08:15:09 <bmarky> !gap 2 08:15:09 <PublicServer> bmarky: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 08:15:32 <bmarky> !gap 2 6 08:15:32 <PublicServer> bmarky: You need 2 tunnels/bridges for trainlength 2 and gap 6. 08:15:45 <bmarky> !gap 2 8 08:15:45 <PublicServer> bmarky: You need 2 tunnels/bridges for trainlength 2 and gap 8. 08:15:51 <bmarky> !gap 2 10 08:15:51 <PublicServer> bmarky: You need 3 tunnels/bridges for trainlength 2 and gap 10. 08:20:10 *** Progman has joined #openttdcoop 08:20:35 <Keiya_> !gap 2 1 08:20:35 <PublicServer> Keiya_: You need 2 tunnels/bridges for trainlength 2 and gap 1. 08:21:08 <Keiya_> "really? With a gap of one I might just leave it. Unless it's on the mainline I guess 08:21:12 <Keiya_> !gap 2 100 08:21:12 <PublicServer> Keiya_: You need 25 tunnels/bridges for trainlength 2 and gap 100. 08:21:19 <Keiya_> "Good to know. 08:21:30 <Keiya_> I need to stop using mu*s 08:23:31 <Rzewus> what is "gap" exactly ? is it just one tile? or one missing set of lights ( what makes it like 3 tiles ? ) ? 08:23:44 <PublicServer> <HamSandwich> yes 08:23:56 <PublicServer> <HamSandwich> 4 tiles with 1 signal = gap 08:23:59 <bmarky> check out the wiki 08:24:04 <Rzewus> ok 08:24:16 <bmarky> i really love this wiki 08:25:13 <PublicServer> <Keiya> Hrm..SLs usually aren't loops like that. It runs the risk of trains getting shunted onto them from the ML, and that's Bad. 08:25:19 <PublicServer> <Keiya> If I remember right anyway >_> 08:25:35 <PublicServer> <HamSandwich> loops for individual stations are okay 08:25:45 <PublicServer> <HamSandwich> but the whole SLH can cause problems 08:25:55 <PublicServer> <Keiya> Look at the SLH04 line 08:30:13 <Rzewus> !download 08:30:13 <PublicServer> Rzewus: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 08:30:17 <Rzewus> !download lin 08:30:17 <PublicServer> Rzewus: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-linux-generic-i686.tar.bz2 08:30:55 <Rzewus> ill setup my own server with this saved game xD ill feel more confident to make some change xD 08:31:22 <PublicServer> <HamSandwich> you can just practsie here 08:31:28 <PublicServer> <HamSandwich> there's no real building going on 08:33:32 <Rzewus> :) i wanted also to show it to my friend ... and he's not irc-friendly :) 08:33:44 <PublicServer> <HamSandwich> you can just give him the password 08:34:05 <Rzewus> but also .. .we dont want to mess things up xD 08:34:54 <Rzewus> when we will feel more "educated" of the things goin on here:) we will practice here :) 08:35:08 <PublicServer> <Keiya> HamSandwich, I'm pretty sure being on here without being on IRC (except in cases of things like netsplits >_<) is banworthy... 08:35:22 <PublicServer> <Keiya> It's at least frowned on :P 08:36:58 <SmatZ> @quickstart 08:37:00 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 08:38:14 <planetmaker> Rzewus: it's ok to try things. If you're unsure just ask other players for advice or comments. And / or indicate it as experimental 08:38:31 <planetmaker> Always sign your things, then people know whom to talk to, if they have questions or wonder 08:40:10 *** V has joined #openttdcoop 08:40:16 <Rzewus> OK :) i will :) but first .. .some private practice :D 08:40:22 <Rzewus> realy ... i need that ;) 08:40:28 *** robotboy has quit IRC 08:40:31 *** V is now known as V453000 08:40:47 *** V453000 has left #openttdcoop 08:40:53 *** V453000 has joined #openttdcoop 08:40:53 *** ChanServ sets mode: +o V453000 08:46:06 *** V453000 has quit IRC 08:46:51 <bmarky> !command 08:46:52 <bmarky> !commands 08:46:58 <bmarky> !wiki 08:46:58 <PublicServer> bmarky: http://www.openttdcoop.org/wiki/Main_Page 08:48:25 <bmarky> !wiki prio 08:48:25 <PublicServer> bmarky: http://www.openttdcoop.org/wiki/Main_Page 08:48:30 <bmarky> !wiki priority 08:48:30 <PublicServer> bmarky: http://www.openttdcoop.org/wiki/Main_Page 08:48:39 <bmarky> !wiki Priority 08:48:39 <PublicServer> bmarky: http://www.openttdcoop.org/wiki/Main_Page 08:55:26 <PublicServer> <bmarky> do we need anotheer slh !here? 09:04:58 <PublicServer> <HamSandwich> k 09:05:00 <PublicServer> <HamSandwich> let's chat 09:05:03 <PublicServer> <bmarky> :) 09:05:33 <PublicServer> <HamSandwich> on SLHs, you pick up toffee, cola, sugar, etc 09:05:56 <PublicServer> <HamSandwich> and take them to the candy factory, toy factory, drinks facotry 09:06:14 <PublicServer> <HamSandwich> no "raw" materials every goes to the town 09:06:29 <PublicServer> <HamSandwich> only the finished candy/drinks/toys go to the town 09:06:32 <PublicServer> <Keiya> Well, one there might still be handy, but it'd be off the roundabout and back to it... 09:06:52 <PublicServer> <Keiya> depends how many industries sprout in that corner... 09:07:22 <PublicServer> <HamSandwich> the SLH is fine 09:07:33 <PublicServer> <HamSandwich> you just don't need it to be two-directional 09:07:55 <PublicServer> <bmarky> oh i've got it 09:07:55 <PublicServer> <HamSandwich> notice how from SLH 06, you can't get to the town 09:07:57 <PublicServer> <Keiya> yeah 09:08:07 <PublicServer> <HamSandwich> awesoem 09:08:18 <PublicServer> <HamSandwich> there's just no need for that track 09:08:21 <PublicServer> <HamSandwich> it'll never get used 09:10:15 <PublicServer> <bmarky> thanks :) 09:10:19 <PublicServer> <HamSandwich> np 09:10:19 <PublicServer> *** Keiya has left the game (connection lost) 09:12:29 <bmarky> !gap 09:12:29 <PublicServer> bmarky: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 09:12:31 <bmarky> !gap 2 10 09:12:31 <PublicServer> bmarky: You need 3 tunnels/bridges for trainlength 2 and gap 10. 09:15:27 *** Keiya has joined #openttdcoop 09:20:21 <bmarky> !wiki 09:20:22 <PublicServer> bmarky: http://www.openttdcoop.org/wiki/Main_Page 09:22:55 *** Keiya_ has quit IRC 09:41:49 <PublicServer> <bmarky> could someone check out slh 07 please? 09:42:03 <PublicServer> <HamSandwich> i have been :D 09:42:27 <PublicServer> <HamSandwich> you just need to signal your side line 09:49:00 <PublicServer> <bmarky> are the prios long enogh? 09:49:00 *** ODM has quit IRC 09:49:21 <bmarky> !players 09:49:24 <PublicServer> bmarky: Client 363 (Orange) is HamSandwich, in company 1 (Codorf Couriers) 09:49:24 <PublicServer> bmarky: Client 365 (Orange) is bmarky, in company 1 (Codorf Couriers) 09:49:24 <PublicServer> bmarky: Client 369 (Orange) is Rzewus, in company 1 (Codorf Couriers) 09:51:38 <PublicServer> *** bmarky has joined spectators 09:58:56 *** theholyduck has joined #openttdcoop 10:02:35 *** Fuco has joined #openttdcoop 10:02:39 *** ChanServ sets mode: +v Fuco 10:08:44 *** Keyboard_Warrior has joined #openttdcoop 10:12:32 *** Keiya_ has joined #openttdcoop 10:13:05 <Rzewus> !download win64 10:13:05 <PublicServer> Rzewus: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-windows-win64.zip 10:14:27 *** theholyduck has quit IRC 10:19:47 *** Keiya has quit IRC 10:23:00 *** Keyboard_Warrior has quit IRC 10:23:14 *** lugo has joined #openttdcoop 10:24:06 *** theholyduck has joined #openttdcoop 10:35:04 *** Keyboard_Warrior has joined #openttdcoop 10:38:59 *** KenjiE20 has joined #openttdcoop 10:38:59 *** ChanServ sets mode: +o KenjiE20 10:41:14 *** Zenka has joined #openttdcoop 10:42:30 *** theholyduck has quit IRC 10:44:55 <PublicServer> *** Rzewus has joined spectators 10:44:55 <PublicServer> *** Game paused (number of players) 10:45:13 *** theholyduck has joined #openttdcoop 10:48:00 *** Keyboard_Warrior has quit IRC 10:48:32 *** asnoehu has quit IRC 10:53:57 *** theholyduck has quit IRC 10:55:35 *** theholyduck has joined #openttdcoop 11:00:46 *** Keiya_ has quit IRC 11:02:25 <PublicServer> *** bmarky has left the game (connection lost) 11:02:36 *** bmarky has quit IRC 11:04:30 *** theholyduck has quit IRC 11:05:58 *** theholyduck has joined #openttdcoop 11:09:03 *** smoovi has joined #openttdcoop 11:11:19 *** kei_ has quit IRC 11:16:32 *** Keyboard_Warrior has joined #openttdcoop 11:23:30 *** theholyduck has quit IRC 11:30:41 <PublicServer> *** HamSandwich has joined spectators 11:34:00 *** Keyboard_Warrior has quit IRC 11:35:13 *** asnoehu has joined #openttdcoop 11:46:33 *** Sylf_mobile has joined #openttdcoop 11:51:28 *** asnoehu has quit IRC 12:19:57 *** Zenka has left #openttdcoop 12:24:50 <PublicServer> *** HamSandwich has joined company #1 12:26:07 <PublicServer> *** Rzewus has joined company #1 12:26:07 <PublicServer> *** Game unpaused (number of players) 12:26:48 *** benom has joined #openttdcoop 12:28:24 *** bmarky has joined #openttdcoop 12:28:34 <bmarky> !password 12:28:34 <PublicServer> bmarky: stalks 12:28:47 <PublicServer> *** bmarky joined the game 12:30:26 *** bmarky has quit IRC 12:30:27 <PublicServer> *** bmarky has left the game (leaving) 12:37:36 *** asnoehu has joined #openttdcoop 12:47:10 *** robotboy has joined #openttdcoop 12:47:49 <PublicServer> *** Rzewus has left the game (leaving) 12:47:49 <PublicServer> *** Game paused (number of players) 12:55:29 *** leg3nd has joined #openttdcoop 12:55:29 *** theholyduck has joined #openttdcoop 12:59:56 *** Sylf_mobile has quit IRC 13:01:10 *** robotboy has quit IRC 13:01:57 *** kei_ has joined #openttdcoop 13:03:20 *** Intexon has joined #openttdcoop 13:03:44 <PublicServer> *** Game still paused (number of players) 13:03:44 <PublicServer> *** Game unpaused (number of players) 13:03:46 <PublicServer> *** Intexon joined the game 13:03:50 <PublicServer> <Intexon> hi 13:05:42 <planetmaker> !playercount 13:05:42 <PublicServer> planetmaker: Number of players: 6 (0 spectators) 13:05:47 <planetmaker> wow :-) 13:06:31 <planetmaker> !playercount 13:06:31 <PublicServer> planetmaker: Number of players: 2 (0 spectators) 13:06:33 <planetmaker> hm 13:06:35 <planetmaker> strange 13:19:47 <Mortomes|Work> The playercount is a lie 13:23:14 <PublicServer> *** Intexon has joined spectators 13:23:14 <PublicServer> *** Game paused (number of players) 13:28:17 <PublicServer> *** Intexon has left the game (leaving) 13:28:40 *** theholyduck has quit IRC 13:43:07 *** Sylf_mobile has joined #openttdcoop 13:48:54 <PublicServer> *** HamSandwich has joined spectators 13:55:18 *** theholyduck has joined #openttdcoop 14:03:07 *** Keyboard_Warrior has joined #openttdcoop 14:04:12 *** V has joined #openttdcoop 14:04:34 *** V is now known as V453000 14:05:04 *** V453000 has left #openttdcoop 14:05:09 *** V453000 has joined #openttdcoop 14:05:09 *** ChanServ sets mode: +o V453000 14:09:40 *** theholyduck has quit IRC 14:23:31 *** davis has joined #openttdcoop 14:24:44 *** holyduck has joined #openttdcoop 14:30:55 *** bothie has quit IRC 14:31:40 *** Keyboard_Warrior has quit IRC 14:36:42 *** avdg has joined #openttdcoop 14:39:39 *** theholyduck has joined #openttdcoop 14:40:31 *** ODM has joined #openttdcoop 14:40:31 *** ChanServ sets mode: +o ODM 14:43:41 *** bothie has joined #openttdcoop 14:46:11 *** holyduck has quit IRC 14:47:59 *** Keyboard_Warrior has joined #openttdcoop 14:53:40 *** theholyduck has quit IRC 14:56:45 *** Sylf_mobile has quit IRC 14:59:17 *** holyduck has joined #openttdcoop 15:01:37 <V453000> !playercount 15:01:37 <PublicServer> V453000: Number of players: 1 (1 spectators) 15:06:12 *** Keyboard_Warrior has quit IRC 15:10:00 *** Keyboard_Warrior has joined #openttdcoop 15:17:15 *** holyduck has quit IRC 15:20:31 *** holyduck has joined #openttdcoop 15:22:11 *** Mortomes|Work has quit IRC 15:27:47 *** Keyboard_Warrior has quit IRC 15:30:35 *** Keyboard_Warrior has joined #openttdcoop 15:36:04 *** Lakie has joined #openttdcoop 15:36:09 *** Sylf_mobile has joined #openttdcoop 15:37:48 *** bmarky has joined #openttdcoop 15:37:50 *** holyduck has quit IRC 15:37:54 *** V453000 has quit IRC 15:37:59 <bmarky> !password 15:37:59 <PublicServer> bmarky: saints 15:38:00 *** Yexo has quit IRC 15:38:10 <PublicServer> *** Game still paused (number of players) 15:38:13 <PublicServer> *** bmarky joined the game 15:38:56 *** bmarky has quit IRC 15:38:56 <PublicServer> *** bmarky has left the game (connection lost) 15:40:57 *** holyduck has joined #openttdcoop 15:47:55 *** Keyboard_Warrior has quit IRC 15:48:19 *** greenlion has joined #openttdcoop 15:48:26 *** valhallasw has joined #openttdcoop 15:50:24 <PublicServer> *** Game still paused (number of players) 15:50:27 <PublicServer> *** greenlion joined the game 15:52:22 <PublicServer> *** Game still paused (number of players) 15:52:22 <PublicServer> *** Game unpaused (number of players) 15:52:25 <PublicServer> *** Intexon joined the game 15:52:28 <PublicServer> <Intexon> hi 15:52:30 <PublicServer> <greenlion> hi 15:56:25 *** holyduck has quit IRC 15:57:36 *** Max| has joined #openttdcoop 15:58:08 <Max|> !password 15:58:08 <PublicServer> Max|: lulled 15:58:35 <PublicServer> *** Max joined the game 16:02:34 *** Mortomes has joined #openttdcoop 16:03:09 *** Mitcian has joined #openttdcoop 16:11:12 <PublicServer> *** Intexon has left the game (leaving) 16:18:14 <PublicServer> *** Max has left the game (connection lost) 16:18:14 <PublicServer> *** Game paused (number of players) 16:18:17 *** Vitus has joined #openttdcoop 16:24:54 *** MadCow has joined #openttdcoop 16:25:14 *** MadCow is now known as V453000 16:25:18 *** V453000 has left #openttdcoop 16:25:23 *** V453000 has joined #openttdcoop 16:25:23 *** ChanServ sets mode: +o V453000 16:28:33 *** Giant has joined #openttdcoop 16:29:07 <PublicServer> *** Game still paused (number of players) 16:29:07 <PublicServer> *** Game unpaused (number of players) 16:29:07 <PublicServer> <V453%%%> hi 16:29:10 <PublicServer> *** V453%%% joined the game 16:30:46 <PublicServer> <greenlion> hey V453%%% 16:30:49 <PublicServer> <V453%%%> hi 16:31:12 <PublicServer> <greenlion> good that new game is started :) 16:31:30 <PublicServer> <V453%%%> oh holy F :D 16:31:36 <PublicServer> <V453%%%> SLH 05 inside the roundabout 16:31:58 <PublicServer> <V453%%%> thats ... bad 16:37:37 <PublicServer> *** greenlion has left the game (leaving) 16:37:37 <PublicServer> *** Game paused (number of players) 16:37:39 <V453000> !rcon set raw_industry_construction 1 16:37:39 <PublicServer> V453000: players 16:37:39 <PublicServer> V453000: server_info 16:37:39 <PublicServer> V453000: clients 16:37:39 <PublicServer> V453000: echo doneclientcount 16:37:39 <PublicServer> V453000: players 16:37:39 <PublicServer> V453000: server_info 16:37:39 <PublicServer> V453000: clients 16:37:41 <PublicServer> V453000: echo doneclientcount 16:37:41 <PublicServer> V453000: #:1(Orange) Company Name: 'Codorf Couriers' Year Founded: 1999 Money: 115345606 Loan: 0 Value: 116880034 (T:14, R:0, P:8, S:0) unprotected 16:37:41 <Sylf_mobile> is it? how so? i know i don't like the design, but i didn't question the placement 16:37:43 <PublicServer> V453000: Current/maximum clients: 2/255 16:37:43 <PublicServer> V453000: you have 14 more messages 16:38:02 <Rzewus> !password 16:38:02 <PublicServer> Rzewus: plumes 16:38:11 <PublicServer> *** Game still paused (number of players) 16:38:11 <PublicServer> *** Game unpaused (number of players) 16:38:11 <PublicServer> *** Rzewus joined the game 16:40:36 <PublicServer> *** Rzewus has left the game (connection lost) 16:40:36 <PublicServer> *** Game paused (number of players) 16:40:46 <V453000> hmf :( 16:41:48 <PublicServer> *** V453%%% has left the game (leaving) 16:41:58 <PublicServer> *** Game still paused (number of players) 16:42:01 <PublicServer> *** V453%%% joined the game 17:02:51 <PublicServer> *** HamSandwich has joined company #1 17:02:51 <PublicServer> *** Game unpaused (number of players) 17:03:08 <PublicServer> <HamSandwich> I'm back now 17:04:44 <V453000> hi 17:04:52 <PublicServer> <V453%%%> why is there a hub in the roundabout? 17:04:54 <PublicServer> <V453%%%> seems odd to me 17:05:12 <PublicServer> <HamSandwich> there's no reason for there not to be a hub 17:05:47 <PublicServer> <HamSandwich> It won't have a very big influence on traffic anyways 17:05:49 <PublicServer> <V453%%%> well, if it doesnt obstacle in the future ... 17:06:04 <PublicServer> <HamSandwich> I think the roundabout is to big anyways 17:06:10 <Max|> !password 17:06:10 <PublicServer> Max|: zombie 17:06:13 <Max|> zombie 17:06:16 <PublicServer> <V453%%%> not really 17:06:25 <PublicServer> *** Max joined the game 17:06:28 <PublicServer> <V453%%%> because we will need much more lines than 3 I suppose 17:07:10 <PublicServer> <HamSandwich> maybe you're right 17:07:10 <PublicServer> <V453%%%> therefore it isnt better at all :p 17:07:24 <PublicServer> <HamSandwich> it's just more compact that way 17:07:30 <PublicServer> <V453%%%> I really fear we might need like 5 or 6 lines in the end, even with LL_RR 17:07:41 <PublicServer> <V453%%%> if the rest of the ML is to be full 17:07:43 <PublicServer> <HamSandwich> well we could do some simple math 17:07:50 <PublicServer> <V453%%%> you kind of cant 17:08:04 <PublicServer> <V453%%%> well, maybe a bit 17:08:05 *** avdg has quit IRC 17:08:15 <PublicServer> <V453%%%> well ,yes 17:08:21 <PublicServer> <V453%%%> you simply put them together 17:08:23 *** avdg has joined #openttdcoop 17:08:28 <PublicServer> <V453%%%> so theoretically 8 lines of full traffic 17:08:34 <PublicServer> <HamSandwich> but you also have to factory the SLHs 17:08:48 <PublicServer> <V453%%%> ? 17:08:50 <PublicServer> <HamSandwich> I mean there will be equal traffic from the Factories to the town 17:08:56 <PublicServer> <V453%%%> thats no factor 17:09:06 <PublicServer> <V453%%%> trains always take the full loop 17:09:08 <PublicServer> <V453%%%> sooner or later 17:09:15 <PublicServer> <HamSandwich> clearly 17:09:37 <PublicServer> <HamSandwich> basically the roundabout has to server every train on the map 17:09:43 <PublicServer> <V453%%%> therefore it is kind of balanced in this regard, so we can just say 2+2+2+2 17:09:49 <PublicServer> <V453%%%> not every one 17:09:55 <PublicServer> <HamSandwich> except for the ones isolated on SLHs with the corresponding factory 17:09:58 <PublicServer> <V453%%%> for example if there are cola wells on SLH 01, it doesnt 17:10:01 <PublicServer> <V453%%%> yes 17:10:35 <PublicServer> <HamSandwich> so that's 1/3 of primarys 17:10:42 <PublicServer> <HamSandwich> based on random appearance of industies 17:10:49 <PublicServer> <HamSandwich> that would be on the correct mainline 17:10:55 <PublicServer> <V453%%%> which still doesnt influence our "hub math" 17:10:55 <PublicServer> <HamSandwich> and avoid the roundabout 17:11:04 *** Lakie has left #openttdcoop 17:11:13 <PublicServer> <V453%%%> yes, but the ML coming into the roundabout can still be full from all sides 17:11:16 <PublicServer> <V453%%%> as it should 17:11:58 <PublicServer> <HamSandwich> so what you're saying is the roundabout should be about 6 to 8 lanes 17:12:04 <PublicServer> <V453%%%> I fear so 17:12:16 <PublicServer> <V453%%%> which is also why roundabouts arent used in coop games .......... 17:12:20 <PublicServer> <HamSandwich> :D 17:12:45 <Sylf_mobile> eek 17:12:50 <PublicServer> <HamSandwich> hmmm... 17:12:58 <PublicServer> <V453%%%> HamSandwich: !WTF is your work? 17:13:32 <PublicServer> <HamSandwich> no 17:13:35 <PublicServer> <HamSandwich> that's pm 17:13:41 <PublicServer> <V453%%%> I doubt that 17:13:47 <PublicServer> <HamSandwich> I did the merge after the split 17:13:47 <PublicServer> <V453%%%> but well 17:14:47 <PublicServer> <HamSandwich> I used PBS on slh06 because I couldn't figure out a better way to do prios 17:15:05 <PublicServer> <V453%%%> this wasnt about the pbs but about the bridge split 17:15:24 <PublicServer> <V453%%%> PBS for prio over bridge is .. ok 17:15:34 <PublicServer> <HamSandwich> well... 17:15:40 <PublicServer> <HamSandwich> that's what I did at slh06 17:15:46 <PublicServer> <V453%%%> oh btw, a big point for your joiners 17:15:56 <PublicServer> <V453%%%> as !this, for example 17:16:03 <PublicServer> <V453%%%> you NEED to have there pre-signals 17:16:13 <PublicServer> <HamSandwich> oh yes 17:16:16 <PublicServer> <HamSandwich> i sometimes forget 17:16:22 <PublicServer> <V453%%%> thx 17:16:48 <PublicServer> <V453%%%> now it doesnt fit tl :p 17:16:55 <PublicServer> <V453%%%> now it does 17:17:11 <PublicServer> <V453%%%> trains must be able to go into the waiting bay only if they dont block the pre-signal split 17:17:22 <PublicServer> <HamSandwich> oh, and can you take a look !here 17:17:24 <PublicServer> <V453%%%> -> there must be space for one train 17:17:27 <PublicServer> <HamSandwich> yes 17:17:29 <PublicServer> <HamSandwich> makes sense 17:17:35 <planetmaker> V453000, can you make a screenshot of what might or might not be my work? 17:17:37 <planetmaker> !screen 17:17:37 <PublicServer> *** planetmaker liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00001C8A.png) 17:18:08 <planetmaker> hm... zoomed-out? 17:18:11 <V453000> I already fixed it, but it was bridges that "just split" from the line, without their extra line towards them 17:18:22 <V453000> yes, apparently the save is zoomed out :| 17:18:31 <V453000> @blog bridges 17:18:34 <Webster> Search Result for bridges at #openttdcoop - http://www.openttdcoop.org/blog/?s=bridges 17:19:01 <V453000> http://blog.openttdcoop.org/files/blog/2010/07/introduction-300x170.png 17:19:13 <V453000> 2nd one from the right 17:19:24 <planetmaker> hm, no. I paid attention to the extra tiles :-) 17:19:35 <PublicServer> <V453%%%> as I said, I dont believe you would build that :p 17:19:41 <planetmaker> Though with a path signal there it would be ok 17:19:47 <V453000> not really 17:19:49 <V453000> it doesnt work 17:19:52 <V453000> it slows down 17:19:52 <planetmaker> ? 17:19:54 <planetmaker> no 17:19:56 <planetmaker> how so? 17:19:57 <V453000> it does :) 17:20:05 <V453000> PBS is slow in reaction 17:20:13 <planetmaker> na. Not with setdef 17:20:31 <V453000> it clearly did in psg 186 17:20:49 <V453000> it was caused by the extreme acceleration of trains, making lines extremely dense, but still :) 17:21:10 <V453000> normal split is the way to go :) 17:21:14 <planetmaker> thinking of it, I might have indeed built it that way 17:21:27 <planetmaker> Eastern corner of the roundabout? 17:21:34 <V453000> well nevermind, but please dont next time :) 17:21:36 <V453000> yes, east 17:21:46 <planetmaker> I will do it again, promise :-) 17:21:54 <PublicServer> <V453%%%> hehe 17:23:32 <PublicServer> <HamSandwich> so is the plan to rebuild a 6-lane roundabout? 17:23:52 <V453000> when needed I say 17:24:20 <PublicServer> <V453%%%> ask Sylf what his plan was 17:26:10 <HamSandwich> his plan just says BBH in roundabout style 17:27:00 <PublicServer> <HamSandwich> what about something like !roundabout 17:27:00 <PublicServer> <HamSandwich> ? 17:27:20 <PublicServer> <V453%%%> umm 17:27:26 <PublicServer> <V453%%%> now look what does that do :) 17:27:37 <PublicServer> <V453%%%> it only reverses trains so that they can go back from where they came from 17:27:44 <PublicServer> <V453%%%> hmm 17:27:47 <PublicServer> <V453%%%> that isnt any better 17:27:49 <PublicServer> <V453%%%> huge as fuck 17:27:51 <PublicServer> <HamSandwich> sorry 17:27:55 <PublicServer> <HamSandwich> i signaled wrong 17:27:59 <PublicServer> <HamSandwich> inner line is 2-way 17:28:14 <PublicServer> <V453%%%> indeed 17:28:18 <PublicServer> <HamSandwich> there might be enough space 17:28:18 <Sylf_mobile> RRR roundabout was my intention to start with, as mentioned in the plan 17:28:20 <PublicServer> <V453%%%> that would be huge 17:28:42 <PublicServer> <HamSandwich> we're discussing whether RRR is enough capacity 17:29:20 <PublicServer> <V453%%%> if we would do some other solutions, I would go for 2x 3way hub 17:29:32 <Sylf_mobile> if we push the env, probably not 17:29:43 <V453000> env? 17:29:52 <Sylf_mobile> envelope 17:30:10 <V453000> ugh, thats the thing you put letters in? 17:30:10 <Sylf_mobile> limit, basically 17:30:22 <PublicServer> <HamSandwich> last PSG was basically a big roundabout 17:31:08 <Sylf_mobile> and we always push the limit... 17:31:23 <V453000> ML roundabout has nothing to do with 1 junction 17:31:29 <PublicServer> <HamSandwich> it was what, 100 tiles accross, 2-directional and 8 entrances 17:32:14 <planetmaker> V453000, concerning and back to the short split with the bridges: 17:32:26 <PublicServer> <V453%%%> lets leave that up to later decisions, right? :) 17:32:28 <planetmaker> there might be constellations with trains where it is a problem 17:32:34 <V453000> ? 17:32:50 <planetmaker> but I'm quite convinced not with these trains and usual look-up value of 1 for PBS 17:32:53 <V453000> you mean the whole thing doesnt have any "entrance protection" when both bridges are full 17:33:01 <V453000> oh 17:33:11 <V453000> well, in this game it might be ok 17:33:35 <planetmaker> sure it doesn't have an entrance protection. THAT might become a problem though usually the PF is smart enough to use the empty bridge 17:33:45 <V453000> but it is a good thing to make the entrance protection and well ... you need a penalty behind it (penalizing the later-joinable path) 17:33:48 <planetmaker> under some conditions it's not. Then it needs re-design 17:33:59 <planetmaker> why? 17:34:10 <V453000> ye, its tested :| those idiots choose the second joinable bridge more often 17:34:11 <planetmaker> why needs it a penalty? They're of equal length 17:34:14 <V453000> without penalties 17:34:16 <V453000> indeed 17:34:28 <V453000> but they like to go to the farther one first, dont ask me why :( 17:34:30 <planetmaker> hm... less curves 17:34:34 <planetmaker> that's the clue 17:34:40 <V453000> oh yes, there is 1 less 17:34:41 <planetmaker> a curve is a PF penalty, too 17:34:42 <V453000> or 2 17:34:52 <planetmaker> so yes, it's not equal paths :-) 17:34:53 <V453000> I know :) just didnt realize they arent equal in that regard 17:34:56 <V453000> indeed 17:35:11 <Rzewus> !password 17:35:11 <PublicServer> Rzewus: sauced 17:35:15 <V453000> but still, that thing is solvable with penalties ... which doesnt solve the other problems 17:35:22 <PublicServer> *** Rzewus joined the game 17:35:24 <V453000> such as firstly, the entrance protection 17:35:36 <planetmaker> not sure that there's an appropriate penalty 17:35:36 <V453000> and secondly, it doesnt save space in the end 17:35:50 <planetmaker> the penalty of a curve is about 10 ... 30. Even a road is already 300 17:35:57 <V453000> any way, I strongly disrecommend it :p 17:36:30 <planetmaker> Yes. But the path signals are the wrong reasons ;-) 17:36:31 *** bmarky has joined #openttdcoop 17:36:36 <planetmaker> The path penalties the correct ;-) 17:36:54 <V453000> it isnt just about the path signals :) 17:37:01 <V453000> with normal signals it is wrong too :) 17:37:03 *** greenlion has quit IRC 17:37:09 <V453000> but yes, the path signals can also slow down :) 17:37:14 <V453000> even with path backoff 1 17:37:26 <V453000> again, only when trains come too close 17:37:33 <V453000> not with "usual" trains 17:37:34 <planetmaker> and too fast 17:37:50 <V453000> well, we had the 160kmh ones, only tightly packed 17:37:58 <V453000> but sure, speed matters too :) 17:38:10 <planetmaker> hm, 160 is not that fast 17:38:26 *** bmarky has quit IRC 17:38:34 <planetmaker> are you sure you had backoff 1 in that game? I remember one game where it was set higher - as it slowed down the game too much 17:38:38 <V453000> yes 17:38:48 *** bmarky has joined #openttdcoop 17:38:48 <planetmaker> and it was around that game number 17:39:01 <V453000> psg 180 had higher 17:39:08 <planetmaker> :-) 17:39:13 <V453000> if it was in 186, I didnt know about it 17:39:17 <V453000> but I believe it was 1 17:39:30 <V453000> since I was in the game like 24-7 and I am quite sure I didnt change it 17:39:40 <planetmaker> anyway. Different path penalties is the good reason to improve that split 17:39:50 <planetmaker> though it might not need replacement urgently ;-) 17:40:07 <V453000> well, maybe not absolutely utterly urgently but it is a good point to be eliminated imo 17:40:10 <planetmaker> it's a top 5% issue ;-) 17:40:16 <V453000> :) 17:40:25 <bmarky> !password 17:40:25 <PublicServer> bmarky: sauced 17:40:36 <PublicServer> *** bmarky joined the game 17:40:37 <planetmaker> I mean... the last 5% performance to get to 100% network performance :-) 17:40:38 <planetmaker> but yeah 17:40:40 <V453000> it doesnt save that much space ... just 1 tile - you can usually find that thing :) 17:40:48 <planetmaker> well. I didn't find it :-) 17:40:53 <V453000> meh :) 17:40:57 <V453000> just laziness :p 17:41:14 <PublicServer> *** V453%%% has joined spectators 17:41:15 <planetmaker> a bit :-P 17:41:18 <V453000> dinn0r 17:41:20 <V453000> laters :p 17:41:29 <planetmaker> but still I built there some time and re-built it 3x ;-) 17:41:42 <avdg> v may call himself 45300000% :) 17:41:55 <PublicServer> <bmarky> hello all 17:42:09 <PublicServer> <Rzewus> hehe :) hi :) dont demolish it ;) 17:42:41 *** kreda has joined #openttdcoop 17:43:10 <kreda> !password 17:43:10 <PublicServer> kreda: oxides 17:43:31 <PublicServer> *** kreda joined the game 17:45:56 *** fonsinchen has joined #openttdcoop 17:54:11 <PublicServer> *** HamSandwich has joined spectators 17:54:16 <PublicServer> <HamSandwich> bbl 17:57:38 <PublicServer> *** kreda has left the game (leaving) 18:00:51 *** Mortomes has quit IRC 18:02:00 *** jondisti has joined #openttdcoop 18:02:37 <PublicServer> *** V453%%% has joined company #1 18:02:40 <jondisti> !password 18:02:40 <PublicServer> jondisti: inborn 18:02:41 <PublicServer> <V453%%%> backy :) 18:02:56 <PublicServer> *** jond1sti joined the game 18:02:57 <PublicServer> <V453%%%> hii :) 18:03:00 <PublicServer> <jond1sti> howdy 18:03:58 <PublicServer> <jond1sti> slh05.... 18:04:00 <PublicServer> <jond1sti> :D 18:04:04 <PublicServer> <V453%%%> indeed 18:06:47 *** Niavmaii has joined #openttdcoop 18:06:54 <Niavmaii> Gah :c 18:07:20 <PublicServer> *** jond1sti has joined spectators 18:07:54 <Niavmaii> This map has forests, saw mills, paper mills. 18:08:09 <Niavmaii> Wood truck takes from forest, to sawmill, NOTHINg takes stuff to paper mill 18:08:11 <Niavmaii> Wtf do I do :l 18:08:29 <hylje> you don't have to serve the saw mill's production 18:08:29 <V453000> I rather wonder wtf did you do :) 18:08:34 <Niavmaii> Tried goods truck, tried wood truck, tried paper truck 18:08:38 <Niavmaii> None work 18:10:41 <Niavmaii> I'm so lost T-T 18:10:43 *** Mortomes has joined #openttdcoop 18:11:04 <PublicServer> <V453%%%> the exit signal has to be as close as possible 18:11:10 <PublicServer> <V453%%%> it works the same, it only doesnt leave the gap there 18:11:36 <PublicServer> <V453%%%> you see why? 18:12:02 <PublicServer> <bmarky> not really... :S 18:12:05 <PublicServer> <V453%%%> if you have it here, train <- there blocks the other choice if it is there still 18:12:22 <PublicServer> <bmarky> ohhh its ok 18:12:25 <PublicServer> <V453%%%> which makes a signal gap in the end 18:12:32 <PublicServer> <V453%%%> this doesnt 18:14:01 <PublicServer> <bmarky> should i add some trains? 18:14:31 <PublicServer> <V453%%%> sure 18:15:57 <Niavmaii> ;_; 18:16:07 <uliko> !screen 18:16:07 <PublicServer> *** uliko liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00001C8A.png) 18:16:30 <uliko> Is there nothing happening or is the screenshotting bugged? 18:16:37 <V453000> b) 18:17:55 <Niavmaii> Why can I not find a wood product vehicle? :( 18:18:16 <V453000> oh you play with ECS I suppose 18:18:21 <V453000> and with original vehicle set 18:18:41 <Niavmaii> I'm playing a scenario >< 18:18:45 <V453000> ... 18:18:47 <V453000> I dont care 18:18:51 <Niavmaii> No idea about any other GRF's that it needs 18:18:54 <V453000> see the newGRF settings 18:19:05 <Niavmaii> Yes ECS 18:19:11 <V453000> yes 18:19:18 <V453000> so you need some train set that is compatible with it 18:19:21 <Niavmaii> Aaand... Total town replacement set 18:19:44 <Niavmaii> So.. ECS wood vector I assume? 18:19:49 <V453000> so if someone created such a retarded scenario, it is unplayable 18:19:58 *** fonsinchen has quit IRC 18:19:58 <V453000> no, ECS wood vector are still industries 18:20:04 <V453000> you need some set of vehicles 18:20:10 <Niavmaii> ._. 18:20:15 <V453000> such as DB train set, with a DB train set ECS extension 18:20:26 <V453000> or eGRVTS, speaking of road vehicles 18:20:51 * Sylf_mobile nudges toward japanese train set 18:20:55 <Niavmaii> Have that one 18:21:00 <Niavmaii> eGRVTS 18:21:09 <V453000> Sylf: due to various reasons, forget about that one for a while here :p 18:21:23 <V453000> dont ask why 18:21:28 <Sylf_mobile> D: 18:21:33 <Sylf_mobile> ok 18:21:39 <V453000> thx 18:22:41 * planetmaker recommends OpenGFX+Trains ;-) 18:24:19 <Sylf_mobile> oh, that set supports refitting? 18:24:44 <PublicServer> <V453%%%> that is why it exists I suppose :) 18:25:17 <planetmaker> Sylf_mobile, that's the purpose :-) 18:25:42 <PublicServer> <Rzewus> http://www.joemonster.org/filmy/29544/Pomoc_techniczna 18:25:44 <PublicServer> <Rzewus> xDDDDDD 18:25:52 <Webster> Title: Pomoc techniczna - Joe Monster (at www.joemonster.org) 18:26:00 <PublicServer> <Rzewus> nice tech support from india xD 18:27:00 <planetmaker> you know big bang theory? 18:27:10 <Rzewus> i heard of it 18:27:17 <planetmaker> it's rather a parody on that ;-) 18:27:26 <Rzewus> :)) 18:27:45 <planetmaker> But you should see it. One of the best series I know. If not the best :-) 18:28:10 *** fonsinchen has joined #openttdcoop 18:28:35 <Rzewus> ur not the first who says that :) so maybe ill start to watching it :) 18:29:23 <planetmaker> :-) 18:29:37 <Rzewus> so far ... the best series for me ... is How i met your mother xD 18:29:48 * planetmaker doesn't know that one 18:30:07 <Rzewus> a must see :D 18:30:29 <Rzewus> http://www.youtube.com/watch?v=ozLMx1E_Oac 18:30:31 <Webster> Title: YouTube - The Best of Barney Stinson ! (at www.youtube.com) 18:33:25 <PublicServer> <V453%%%> Rzewus: ALL depots should be inaccessible 18:33:29 <PublicServer> <V453%%%> please do so ;) 18:33:44 <Rzewus> oh ... oh :) 18:33:54 <PublicServer> <V453%%%> thank you 18:34:00 <planetmaker> :-) 18:34:02 <uliko> What happened to service stations? 18:34:05 <planetmaker> oh yes, they should 18:34:11 *** thgergo has joined #openttdcoop 18:34:11 <planetmaker> uliko, not needed. Usually 18:34:13 <V453000> what would happen :p why would we need service stations 18:34:24 <planetmaker> V453000, when you upgrade / autoreplace trains 18:34:28 <planetmaker> then you need them 18:34:35 <V453000> we havent done that in ... how many games? :D 18:35:14 <uliko> Thats because we just hack in as many extra lanes as we can and then we dont expand more so no rebuilds are required 18:35:34 <PublicServer> <V453%%%> we usually use the best throughput trains anyway 18:36:07 <planetmaker> yes. Games tend to start building that late meanwhile that there's no need to upgrade trains anywhere anywhen 18:36:18 <PublicServer> <V453%%%> and if they are slower, we usually build with lower CL ... therefore cant be easily upgraded 18:36:25 <planetmaker> I remember well games where we needed that when we started building in years around 1980 18:36:31 <PublicServer> <V453%%%> :) 18:38:59 *** perk11 has joined #openttdcoop 18:48:31 <PublicServer> <Rzewus> toffee drop station had no range to factory :) 18:49:05 <PublicServer> <V453%%%> :D 18:49:08 <PublicServer> <V453%%%> :) 18:51:18 <PublicServer> <Rzewus> Do you actually use such range expanding "technique'? :) 18:51:32 <PublicServer> <V453%%%> station walking? 18:51:34 <PublicServer> <V453%%%> sure 18:51:40 <PublicServer> <Rzewus> OK... 18:55:37 *** fonsinchen has quit IRC 18:58:23 <PublicServer> <bmarky> could someone check /bmarky stations and it's trains ? 18:58:49 <PublicServer> <V453%%%> firstly, why do you think there is the trainyard :) 18:59:11 <PublicServer> <V453%%%> I am glad you make proper train orders, but just making new trains doesnt keep trains in groups 18:59:41 <PublicServer> <V453%%%> moved 18:59:47 <PublicServer> <bmarky> pff 18:59:53 <PublicServer> <bmarky> forgot 19:00:04 <PublicServer> <V453%%%> now you know :p 19:00:07 *** theholyduck has joined #openttdcoop 19:07:36 <PublicServer> *** jond1sti has left the game (leaving) 19:07:40 *** jondisti has quit IRC 19:10:10 *** Yexo has joined #openttdcoop 19:10:30 *** pugi has quit IRC 19:10:51 *** pugi has joined #openttdcoop 19:12:31 <PublicServer> <bmarky> ? 19:12:52 <PublicServer> <V453%%%> ?? 19:13:01 <PublicServer> <bmarky> nothing 19:13:03 <PublicServer> <bmarky> :) 19:13:09 <PublicServer> <V453%%%> look where they are going :) 19:13:15 <PublicServer> <V453%%%> each goes to different direction 19:14:33 <PublicServer> <Rzewus> yeah! :) i love modifying signals with trains on tracks xD 19:14:43 <PublicServer> <V453%%%> :) 19:15:02 <PublicServer> <V453%%%> oh 19:15:08 <PublicServer> <V453%%%> please split those stations into 2 19:15:11 <PublicServer> <V453%%%> for each cargo 19:15:26 <PublicServer> <Rzewus> OK :) 19:15:29 <PublicServer> <V453%%%> you see, for example now no trains are loading toffee 19:15:30 <planetmaker> <PublicServer> <Rzewus> yeah! :) i love modifying signals with trains on tracks xD <-- that's the fun part. 19:15:41 <PublicServer> <V453%%%> also, please do not use 2way PBS for 1way purposes 19:15:51 <PublicServer> <V453%%%> using pre-signals is also favoured, where you can 19:15:52 <planetmaker> The royal discipline is to re-build a live 4-way BBH without closing down traffic :-) 19:16:11 <PublicServer> <Rzewus> hehe 19:16:15 <PublicServer> <Rzewus> ur mad ! xD 19:17:18 <PublicServer> <V453%%%> the station will require complete deletion btw 19:17:36 <PublicServer> <V453%%%> otherwise it would accept both for ever 19:19:48 <als> !password 19:19:48 <PublicServer> als: dipped 19:20:12 <PublicServer> *** als joined the game 19:23:05 <Niavmaii> So which AI shold I get? O.o 19:23:14 <V453000> A fucking I? 19:23:15 <V453000> wtf :D 19:23:32 <Niavmaii> Mrow 19:23:48 <Rzewus> AI sux ... they just get in the way xD 19:23:57 <Niavmaii> >_> 19:24:00 *** perk11 has quit IRC 19:24:10 <Niavmaii> I keep getting this message saying no AI found to handle something or other 19:24:53 *** avdg has quit IRC 19:25:05 *** avdg has joined #openttdcoop 19:26:25 *** Keyboard_Warrior has joined #openttdcoop 19:29:13 <PublicServer> <bmarky> my first productive day 19:29:27 <PublicServer> <bmarky> maybe comin back later 19:29:30 <PublicServer> <bmarky> bb 19:29:40 <PublicServer> *** bmarky has left the game (connection lost) 19:29:42 *** bmarky has quit IRC 19:29:45 *** theholyduck has quit IRC 19:30:13 <PublicServer> *** Intexon joined the game 19:30:15 <PublicServer> <Intexon> evening 19:30:19 <V453000> hi 19:30:24 <PublicServer> <Rzewus> hi :) 19:30:27 <PublicServer> <V453%%%> removed a few signals at your rop 19:30:29 <PublicServer> <V453%%%> drop 19:30:39 <PublicServer> <Intexon> I see, thanks 19:30:41 <PublicServer> <V453%%%> yw 19:30:53 <PublicServer> <Intexon> bad measuring yesterday :) 19:30:58 <PublicServer> <V453%%%> :) 19:35:25 <PublicServer> <Intexon> what about the SLH inside the roundabout? can we use it or is it to be bombed? 19:35:49 <V453000> I think it should be nuked 19:36:07 <PublicServer> <V453%%%> because the roundabout definitely will grow in size 19:36:09 <PublicServer> <V453%%%> a lot I think 19:36:15 <PublicServer> <Intexon> ok 19:36:25 <Sylf_mobile> who's building heideldorf east? 19:36:35 <Niavmaii> Someone needs to invite something called the BackBone Queue 19:36:37 <Niavmaii> So we'd have BBQ :D 19:36:46 <V453000> ... 19:36:52 <Niavmaii> You love it, admit it 19:37:00 <Niavmaii> You're just jealous you never thought of it 19:37:06 <Rzewus> rofl 19:38:00 <PublicServer> <V453%%%> hmm wtf @ heideldorf indeed 19:38:28 <PublicServer> <Intexon> some made a S&BLH :D 19:38:30 <Sylf_mobile> it's a royal wtf 19:38:44 <PublicServer> <Intexon> *someon 19:38:45 <PublicServer> <Intexon> e 19:39:47 <PublicServer> <Max> I'm building it 19:40:01 <PublicServer> <Max> Haven't played in a while, so suggestions are welcome 19:40:03 <PublicServer> <V453%%%> you know why that is completely wrong? :) 19:40:06 <PublicServer> <V453%%%> oh 19:40:08 <PublicServer> <Max> Do tell 19:40:12 <PublicServer> <V453%%%> well you connect primaries to sidelines 19:40:22 <PublicServer> <V453%%%> which are connected to main lines through SLHs- sideline hubs 19:40:31 <V453000> @quickstart might come useful :) 19:40:33 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 19:41:37 *** theholyduck has joined #openttdcoop 19:42:30 <PublicServer> <V453%%%> I nuked the roundabout-SLH so nobody has to feel dirty for it :p 19:42:45 <PublicServer> <Intexon> :P 19:42:49 <PublicServer> <Rzewus> xD 19:44:03 <PublicServer> <V453%%%> lets whack MMs btw 19:44:18 *** heffer has quit IRC 19:46:10 <Max|> V453000: Should I connect it to the tracks over at Sonnenfurt mines instead? 19:46:27 <V453000> a new SLH might be best 19:46:50 <V453000> but I wouldnt actually connect this industry 19:46:56 <V453000> since it will only block hub expansion 19:46:56 *** Keyboard_Warrior has quit IRC 19:47:08 <Max|> ok 19:48:05 <PublicServer> <V453%%%> MM ded 19:48:51 <PublicServer> <Intexon> no buffer grfs :( 19:48:57 <PublicServer> <Intexon> actually no grfs at all :) 19:48:59 <PublicServer> <V453%%%> its toyland dude :) 19:49:13 <PublicServer> <Intexon> they don't work in toyland? 19:49:24 <V453000> they would look odd at the very least 19:49:33 <V453000> but most of the newGRFs dont even work in toyland 19:49:49 <PublicServer> <Intexon> the default stations remind me of some city grfs 19:49:50 <V453000> eGRVTS does for example 19:49:55 <PublicServer> *** als has left the game (leaving) 19:51:29 <PublicServer> <V453%%%> intexon: please dont use train reversers without a reason :) 19:51:55 <PublicServer> <V453%%%> for TL2 they get kind of ... especially pointless :) 19:52:10 <PublicServer> <Intexon> I know :) just wanted something special 19:52:13 <PublicServer> <Intexon> but you're right 19:52:16 <PublicServer> <Intexon> it's pointless 19:52:34 <PublicServer> <V453%%%> it makes a lot of people want to use it "just because" , often resulting in very bad things 19:52:42 <PublicServer> <V453%%%> thx :) 19:53:33 <PublicServer> <Intexon> besides this it can't mess anything can it? 19:53:44 <PublicServer> <Intexon> especially at a station 19:53:50 <V453000> not in such a case as you did 19:53:51 *** Niavmaii has quit IRC 19:54:27 *** theholyduck has quit IRC 19:59:36 *** Firartix has joined #openttdcoop 20:09:09 *** valhallasw has quit IRC 20:13:05 <V453000> @kban De_Ghost 20:13:11 <V453000> thought so 20:14:54 <^Spike^> !gamenr 20:14:54 <PublicServer> ^Spike^: This is game number: 194 20:15:18 <V453000> I see 20:15:29 <^Spike^> !tell V453000 about gamenr 20:15:33 <^Spike^> stupid bot :) 20:22:20 *** kreda has quit IRC 20:22:58 *** kreda has joined #openttdcoop 20:30:42 *** V4530000 has joined #openttdcoop 20:32:09 <V4530000> s 20:32:59 *** V453000 has quit IRC 20:33:14 *** V4530000 is now known as V453000 20:33:23 *** V453000 has left #openttdcoop 20:33:23 *** V453000 has joined #openttdcoop 20:33:23 *** ChanServ sets mode: +o V453000 20:36:11 <PublicServer> *** Intexon has joined spectators 20:40:34 *** V453000 has quit IRC 20:41:35 *** V453000 has joined #openttdcoop 20:41:35 *** ChanServ sets mode: +o V453000 20:41:40 *** theholyduck has joined #openttdcoop 20:41:41 *** V453000 has quit IRC 20:41:44 <Rzewus> why these trains don't even slow down on slopes like 3 tiles high ? 20:42:25 <planetmaker> because we use realistic acceleration and the trains are powerful enough 20:42:31 *** V453000 has joined #openttdcoop 20:42:31 *** ChanServ sets mode: +o V453000 20:42:49 *** Keyboard_Warrior has joined #openttdcoop 20:42:56 <Rzewus> mhm 20:42:58 *** V453000 has quit IRC 20:42:58 <^Spike^> V453000 you do realize your bnc doesn't seem to be up i hope 20:43:02 *** V453000 has joined #openttdcoop 20:43:02 *** ChanServ sets mode: +o V453000 20:43:16 <^Spike^> V453000 you do realize your bnc doesn't seem to be up i hope 20:43:18 <planetmaker> V453000: I think the bouncer might not be up right now 20:43:34 <V453000> yes I thought so :) fighting with something else atm :D 20:43:56 <avdg> :p and they fighting to submit the message when you are online 20:49:07 *** holyduck has joined #openttdcoop 20:49:26 *** ^Spike^ sets mode: +b *!*@*.dsl.teksavvy.com 20:49:45 *** theholyduck has quit IRC 20:53:05 *** theholyduck has joined #openttdcoop 20:55:20 *** Keyboard_Warrior has quit IRC 20:59:40 *** holyduck has quit IRC 21:00:28 *** Chillosophy has joined #openttdcoop 21:04:09 *** [com]buster has joined #openttdcoop 21:04:09 *** ChanServ sets mode: +o [com]buster 21:04:34 *** De_Ghosty was kicked by V453000 (De_Ghosty) 21:05:59 *** bmarky has joined #openttdcoop 21:06:57 <bmarky> !password 21:06:57 <PublicServer> bmarky: sunlit 21:07:06 <PublicServer> *** bmarky joined the game 21:09:46 <PublicServer> <bmarky> the network is becoming quite pretty :) 21:10:04 <PublicServer> <Rzewus> :) quite large 21:10:15 <PublicServer> <V453%%%> one point though 21:10:29 <PublicServer> <V453%%%> the roundabout is getting fucked quite soon 21:10:31 <PublicServer> <Rzewus> and they say that small is preety :) 21:10:33 <PublicServer> *** V453%%% has changed his/her name to V453000 21:11:29 <PublicServer> <Rzewus> hmmm 21:11:36 <PublicServer> <Rzewus> i found one place that would need a prio 21:11:59 <PublicServer> <V453000> sign it, discuss :p 21:12:01 <PublicServer> <Rzewus> or on BBH's we dont use prios ? :) 21:12:20 <Sylf_mobile> we do 21:12:27 <PublicServer> *** Intexon has left the game (leaving) 21:12:29 <PublicServer> <bmarky> is prio length 5 seems to be enogh? 21:12:33 <PublicServer> <V453000> prio != prio 21:12:36 <PublicServer> *** Combuster joined the game 21:12:40 <PublicServer> <Combuster> TOYLAND! :D 21:12:44 <Sylf_mobile> is it bbh01d? 21:12:46 <PublicServer> <V453000> some prios are used not to slow trains down, some just to choose tracks 21:12:48 <PublicServer> <V453000> welcome to toyland :p 21:12:58 <PublicServer> <Rzewus> BBH01 21:13:04 <PublicServer> <Combuster> Who coerced you this time? :P 21:13:14 <PublicServer> <V453000> pm 21:13:24 <PublicServer> <V453000> he is the root of this evil! 21:13:30 <PublicServer> <V453000> blame him for everything ^_^ 21:13:36 <PublicServer> <Combuster> pm +1 :P 21:13:42 * planetmaker unroots some even greater evil :-P 21:13:51 *** Keiya_ has joined #openttdcoop 21:13:53 <PublicServer> <V453000> :D 21:13:55 <PublicServer> <V453000> arr 21:15:05 <PublicServer> <Rzewus> hmmm ... can i connect these batteries in the middle of roundabout ... to the roundabout ? :) 21:15:07 <PublicServer> <Combuster> wow, no !-signs 21:15:11 <PublicServer> <Combuster> that's a first 21:15:37 <PublicServer> <V453000> getting solver 21:15:41 <PublicServer> <V453000> solved in realtime :p 21:16:23 <PublicServer> <Rzewus> with cyclotron maybe ?xD 21:16:33 <PublicServer> <V453000> ?.. 21:16:48 <PublicServer> <Rzewus> look at my previous sentence 21:17:06 <PublicServer> <V453000> ... x2 21:17:30 <PublicServer> <Rzewus> guess that's a "yeah ofcourse!!" ? :) 21:17:32 <PublicServer> <Rzewus> hehe 21:17:41 <V453000> not exactly :) 21:17:46 <PublicServer> <Rzewus> damn it 21:17:48 <PublicServer> <Rzewus> :) 21:17:54 <V453000> in fact, a cyclotron would be way worse than a normal prio in this case :) 21:18:05 <Rzewus> why ? 21:18:16 <V453000> first of all it wouldnt be needed since those trains dont have that bad acceleration, and secondly, it would take a shitload of space in a hub :) 21:18:42 <PublicServer> <bmarky> should i add some industry? 21:19:00 <PublicServer> <V453000> candy/toyu producing 21:19:05 <Rzewus> i tought of a small version of it ... 21:19:08 <V453000> drinks are getting busy 21:19:28 <Rzewus> and connected only to one inner line 21:19:38 <V453000> Rzewus: just fuck the industries inside the roundabout :) 21:19:46 <Rzewus> hehehe 21:19:52 <Rzewus> do they have some holes ? :) 21:20:14 <PublicServer> <V453000> no, the batteries will fuck you in the ass if you try to 21:20:22 <V453000> so dont :p 21:20:29 <Rzewus> hmmm ... energizing :) 21:20:43 <Rzewus> you cant decide wich monitor to use ? :) 21:20:45 <PublicServer> *** Spike joined the game 21:20:49 <PublicServer> <Rzewus> i have the same problem xD 21:21:42 <Sylf_mobile> someone should add toy trains :D 21:22:08 <planetmaker> mv Sylf_mobile someone 21:22:18 <planetmaker> :-P 21:23:00 <Sylf_mobile> access denied 21:23:00 <planetmaker> Rzewus: you had earlier the link to the big bang theory satire. Do you still have it? 21:23:06 <PublicServer> <V453000> holy crap 21:23:12 <PublicServer> <V453000> this pickup is severely bad 21:23:13 <^Spike^> big bang theory? where? :) 21:23:38 <planetmaker> I didn't want to watch it at work. But I want now ;-) 21:23:57 <^Spike^> i just started watching it this week... already worked though season 1 and 2 :) 21:24:03 <PublicServer> *** HamSandwich has left the game (connection lost) 21:24:08 <^Spike^> it's good to watch :) 21:24:15 <planetmaker> hehe very much indeed 21:24:28 <Rzewus> planetmaker: i can find it ... w8 21:24:51 <Rzewus> http://www.joemonster.org/filmy/29544/Pomoc_techniczna 21:24:53 <Webster> Title: Pomoc techniczna - Joe Monster (at www.joemonster.org) 21:25:07 <planetmaker> thanks :-) 21:25:08 <^Spike^> ah.. the helpdesk :) 21:25:54 <Rzewus> `:) 21:25:55 *** Vitus has quit IRC 21:26:55 <planetmaker> awesome :-) 21:27:29 <Rzewus> can i freely add some trains to stations built by others ? :) 21:27:37 <PublicServer> <V453000> sure 21:27:43 <PublicServer> <Combuster> If they are empty 21:28:19 <Rzewus> and if the station needs more trains because of overstock ? :) 21:28:32 <^Spike^> you said the conditions right 21:28:40 <^Spike^> if they are empty and have lots of goods waiting 21:28:49 <^Spike^> you may now create a train for that station 21:28:55 *** Firartix has quit IRC 21:29:16 <PublicServer> <V453000> me 21:29:23 <PublicServer> <bmarky> :) 21:29:33 <PublicServer> <bmarky> what was the problem here? 21:29:39 <PublicServer> <V453000> it was utterly wrong 21:29:46 <PublicServer> <V453000> it was just mixed to the drop 21:29:49 <PublicServer> <V453000> whic isnt maintainable 21:31:14 <^Spike^> back to finishing watching my nfl game.. 21:31:23 <PublicServer> <V453000> ? 21:31:29 <PublicServer> <V453000> nfl? 21:31:36 <^Spike^> american football 21:31:38 <PublicServer> <Combuster> wasn't that basketball? 21:31:40 <PublicServer> <Combuster> oh ok 21:31:42 <PublicServer> <V453000> baaahh :) 21:33:25 *** Chillosophy has quit IRC 21:34:05 *** Intexon has quit IRC 21:39:56 <PublicServer> <Combuster> byebye unreachable industry 21:45:59 <PublicServer> *** Combuster has joined spectators 21:47:11 <PublicServer> <V453000> ok, toy pickup is now safe 21:47:49 <PublicServer> <Rzewus> nicely modified "on the fly" 21:48:05 <PublicServer> <V453000> quite easy to just make another thing and then reroute it :p 21:54:13 <PublicServer> *** Combuster has left the game (connection lost) 21:55:18 *** Keyboard_Warrior has joined #openttdcoop 21:56:02 <V453000> @coopstats 21:56:02 <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html 21:57:28 *** HDIEagle has joined #openttdcoop 21:58:01 <HDIEagle> !players 21:58:04 <PublicServer> HDIEagle: Client 391 (Orange) is V453000, in company 1 (Codorf Couriers) 21:58:04 <PublicServer> HDIEagle: Client 393 (Orange) is Max, in company 1 (Codorf Couriers) 21:58:04 <PublicServer> HDIEagle: Client 396 (Orange) is Rzewus, in company 1 (Codorf Couriers) 21:58:04 <PublicServer> HDIEagle: Client 411 is Spike, a spectator 21:58:04 <PublicServer> HDIEagle: Client 408 (Orange) is bmarky, in company 1 (Codorf Couriers) 21:58:10 <HDIEagle> o/ 21:58:17 <V453000> hi :) 21:58:29 <HDIEagle> !download 21:58:29 <PublicServer> HDIEagle: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 21:58:42 <G> !password 21:58:43 <PublicServer> G: plasma 21:58:54 <PublicServer> *** G joined the game 21:59:04 <HDIEagle> !download lin 21:59:04 <PublicServer> HDIEagle: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-linux-generic-i686.tar.bz2 21:59:11 <PublicServer> *** Combuster joined the game 21:59:55 <planetmaker> PublicServer spoke a total of 745411 words! 21:59:57 <planetmaker> PublicServer's faithful follower, V453000, didn't speak so much: 170820 words. <-- :-D 22:00:08 <V453000> :))) 22:00:15 *** theholyduck has quit IRC 22:00:26 <PublicServer> <Combuster> Someone likes talking :) 22:02:07 <[com]buster> What's more interesting, according to the stats V doesn't sleep 22:02:23 <planetmaker> ^ ;-) 22:02:31 <V453000> which is odd :) 22:03:42 <V453000> * KenjiE20 RAEGS :D 22:03:46 <V453000> :D 22:03:46 <V453000> :D 22:03:53 <KenjiE20> I do? 22:04:01 <PublicServer> *** Spike has left the game (leaving) 22:04:02 <V453000> stats :) 22:04:17 <KenjiE20> monkey 22:04:28 <PublicServer> <bmarky> could some one check ouz !this pls? 22:05:10 <PublicServer> <V453000> probably somewhat operational 22:05:28 <KenjiE20> oh lol 22:05:45 *** Keyboard_Warrior has quit IRC 22:06:30 *** robotboy has joined #openttdcoop 22:06:43 <[com]buster> brb, some windows wants a reboot :( 22:07:07 <PublicServer> <V453000> o_O 22:07:13 <PublicServer> <V453000> I never seen !that statue 22:07:27 <HDIEagle> hrm...roughly how much bandwidth does the current game take? 22:07:35 <HDIEagle> on uni con ;) 22:07:45 *** [com]buster has quit IRC 22:07:46 <PublicServer> <V453000> oh thats company statue 22:07:49 <PublicServer> <V453000> riight :D 22:08:07 <PublicServer> *** Combuster has left the game (leaving) 22:08:43 <PublicServer> <bmarky> leaving, good night all 22:08:46 <PublicServer> *** bmarky has left the game (connection lost) 22:08:48 *** bmarky has quit IRC 22:08:53 <HDIEagle> !info 22:08:53 <PublicServer> HDIEagle: #:1(Orange) Company Name: 'Codorf Couriers' Year Founded: 1999 Money: 113089040 Loan: 0 Value: 148058689 (T:299, R:0, P:0, S:0) unprotected 22:13:21 *** theholyduck has joined #openttdcoop 22:16:12 *** ODM has quit IRC 22:17:35 <PublicServer> *** V453000 has left the game (leaving) 22:17:39 <V453000> off too 22:17:40 <V453000> cyas 22:17:52 <planetmaker> ciao and good night. 22:17:57 <planetmaker> From here, too :-) 22:18:07 *** V453000 has quit IRC 22:18:27 *** V453000 has joined #openttdcoop 22:18:27 *** ChanServ sets mode: +o V453000 22:18:39 <Rzewus> hmm :) so im going too 22:18:39 *** V453000 has quit IRC 22:18:44 <Rzewus> a bit sleepy already 22:18:45 <Rzewus> ;] 22:18:47 <Rzewus> by ebye 22:19:06 <PublicServer> *** Rzewus has left the game (connection lost) 22:19:49 <PublicServer> *** Max has left the game (connection lost) 22:19:51 <PublicServer> *** Game paused (number of players) 22:20:44 <Max|> !password 22:20:45 <PublicServer> Max|: oceans 22:20:53 <PublicServer> *** Game still paused (number of players) 22:20:53 <PublicServer> *** Game unpaused (number of players) 22:20:55 <PublicServer> *** Max joined the game 22:21:00 <PublicServer> *** Max has joined spectators 22:21:00 <PublicServer> *** Game paused (number of players) 22:21:04 <PublicServer> *** Max has joined company #1 22:21:04 <PublicServer> *** Game unpaused (number of players) 22:23:22 *** [com]buster has joined #openttdcoop 22:23:22 *** ChanServ sets mode: +o [com]buster 22:27:16 <PublicServer> *** HamSandwich joined the game 22:27:23 <PublicServer> <Max> Anything left to build? 22:30:18 *** Mitcian has quit IRC 22:32:36 *** Keyboard_Warrior has joined #openttdcoop 22:38:26 *** [com]buster has quit IRC 22:39:15 *** theholyduck has quit IRC 22:44:53 *** HDIEagle has quit IRC 22:45:11 <G> anyone object me stationwalking !this to !here? 22:53:10 <G> !gap 2 8 22:53:11 <PublicServer> G: You need 2 tunnels/bridges for trainlength 2 and gap 8. 22:57:27 *** robotboy has quit IRC 22:58:25 *** Keiya has joined #openttdcoop 23:02:28 *** robotboy has joined #openttdcoop 23:05:55 *** Keiya_ has quit IRC 23:08:58 *** Progman has quit IRC 23:09:22 *** Sylf_mobile has quit IRC 23:11:41 *** Sylf_mobile has joined #openttdcoop 23:13:18 *** pugi has quit IRC 23:13:54 <PublicServer> *** Sylf joined the game 23:13:58 <PublicServer> <Sylf> 'evening 23:14:04 <PublicServer> <Max> Hey 23:14:11 <PublicServer> <G> Kia Ora Sylf 23:14:16 *** theholyduck has joined #openttdcoop 23:14:23 <PublicServer> <Sylf> brb 23:14:27 <PublicServer> *** Sylf has left the game (leaving) 23:14:49 <PublicServer> *** Sylf joined the game 23:20:47 *** Keyboard_Warrior has quit IRC 23:24:40 *** davis has quit IRC 23:28:17 *** davis has joined #openttdcoop 23:33:27 <PublicServer> <G> Ohhh does this mean more candy platforms? 23:33:41 <PublicServer> <Sylf> yeah 23:33:47 <PublicServer> <G> Thanks 23:33:53 <PublicServer> <Sylf> It's very much needed 23:36:27 <PublicServer> <G> If you want, let me know when some of the new bit is ready, I'll send off some extra trains 23:37:25 <PublicServer> <Sylf> It should be ready for more trains 23:40:00 <PublicServer> <Sylf> This Stuttgart North walk is pretty bad 23:42:03 *** robotboy has quit IRC 23:42:47 <PublicServer> <G> Where is the walk? 23:42:51 <PublicServer> <G> I don't see it 23:43:19 <PublicServer> <Sylf> Next to Badgeburg station 23:43:25 <PublicServer> <Sylf> magdeburg 23:43:51 <PublicServer> <G> Ahhhhh 23:44:22 <PublicServer> <G> I'll build a proper station there if you want 23:44:36 <PublicServer> <G> Oh you've built Kelbruck 23:44:43 <PublicServer> <Sylf> There Kelbruck station built for that one 23:45:13 <PublicServer> <G> What do you think of the walk at Kelbruck Valley? 23:45:40 <PublicServer> <Sylf> hold on... 23:46:02 <PublicServer> <Sylf> for the cola wells? 23:46:09 <PublicServer> <G> Yeah, guess it's not too bad 23:46:12 <PublicServer> <Sylf> Those two are close enough, I think. 23:46:21 <PublicServer> <Sylf> The only bad part is.. 23:46:36 <PublicServer> <Sylf> You see the 1 tile curve? 23:46:58 <PublicServer> <G> On the entrance into the station? 23:47:01 <PublicServer> <Sylf> Yup. 23:47:19 <PublicServer> <Max> You could build that without walking without problems 23:47:19 <PublicServer> <Sylf> Right there. 23:47:33 <PublicServer> <G> I think I'll rebuild it if anyone doesn't have any objections? 23:47:43 <PublicServer> <Sylf> Go for it. 23:47:45 <PublicServer> <G> Straight through I think as it's high production 23:47:47 <PublicServer> <Max> Just put the station between the wells 23:47:58 <PublicServer> <Sylf> or just move the station 1 tile back :p 23:48:24 <PublicServer> <Sylf> I think a ro-ro station between them would be pretty easy 23:50:38 <PublicServer> <G> Oh doh 23:51:44 *** Keyboard_Warrior has joined #openttdcoop 23:53:19 *** KenjiE20 has quit IRC 23:54:49 *** holyduck has joined #openttdcoop 23:55:58 <PublicServer> <G> I think that looks better 23:57:05 <PublicServer> <G> Nah, don't do that... 23:57:08 <PublicServer> <G> Do this... 23:57:27 <PublicServer> <Sylf> good idea 23:57:32 *** holyduck has quit IRC 23:57:50 *** theholyduck has quit IRC 23:59:03 *** Fuco has quit IRC 23:59:49 <PublicServer> <G> Is that too tight?