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Log for #openttdcoop on 21st October 2010:
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00:00:51  *** ^Spike^ has quit IRC
00:03:34  <PublicServer> *** Max has left the game (connection lost)
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01:24:35  <uliko> !screen
01:24:35  <PublicServer> *** uliko liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00001C8A.png)
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01:30:23  <glevans2> !password
01:30:23  <PublicServer> glevans2: realer
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01:57:50  <Keiya> !password
01:57:50  <PublicServer> Keiya: realer
01:57:58  <PublicServer> *** Game still paused (number of players)
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02:17:40  <HamSandwich> !passowrd
02:17:44  <HamSandwich> !password
02:17:44  <PublicServer> HamSandwich: realer
02:18:02  <PublicServer> *** Game still paused (number of players)
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02:24:07  <PublicServer> *** Game still paused (number of players)
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02:24:13  <PublicServer> <Keiya> Yo
02:34:58  <PublicServer> <Keiya> I wish dead towns' town sign would disappear eventually...
02:36:32  <PublicServer> <HamSandwich> oh
02:36:34  <PublicServer> <HamSandwich> nice
02:36:36  <PublicServer> <HamSandwich> you deleted it :
02:36:38  <PublicServer> <HamSandwich> :D
02:36:56  <PublicServer> <Keiya> Yes.Tonwald is gone (and the area is burried in trees, but whatever.)
02:37:59  <PublicServer> <Keiya> Wow. It's only about half again as much money as we have to literally bomb the entire map
02:38:01  <PublicServer> <Keiya> anyway
02:38:11  <PublicServer> <Keiya> let's not do that XD
02:38:29  <PublicServer> <HamSandwich> bombing obsession
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02:40:03  <Keiya> Maybe just a little
02:49:27  <PublicServer> <Keiya> Ugh...
02:49:33  <PublicServer> <Keiya> I don't think I can fix this...
02:49:39  <PublicServer> <HamSandwich> fix what?
02:49:53  <PublicServer> <Keiya> This portion of the roundabout someone built goes the wrong way
02:50:03  <PublicServer> <HamSandwich> sign?
02:50:09  <PublicServer> <Keiya> /pm
02:50:16  <PublicServer> <HamSandwich> that's the right way...
02:50:20  <PublicServer> <HamSandwich> isn't it?
02:50:35  <PublicServer> <Keiya> Oh wait
02:50:37  <PublicServer> <Keiya> Yeah.
02:50:40  <PublicServer> <Keiya> never mind XD
02:52:35  <PublicServer> <Keiya> Is the curve at 'cl?' okay?
02:52:45  <PublicServer> <Keiya> I /think/ it is.. barely.
02:52:45  <PublicServer> <HamSandwich> yes
02:52:51  <PublicServer> <HamSandwich> that's the minimum length cure
02:52:53  <PublicServer> <HamSandwich> curve*
02:53:45  <Max|> !password
02:53:46  <PublicServer> Max|: peaces
02:53:58  <PublicServer> *** Max joined the game
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03:02:17  <Max|> !dl
03:02:17  <PublicServer> Max|: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
03:03:04  <kei_> !dl osx
03:03:04  <PublicServer> kei_: use !svn or ask avdg or planetm4ker
03:04:29  <kei_> !svn
03:04:29  <PublicServer> kei_: svn update -r20978 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p tunics
03:04:29  <PublicServer> kei_: svn checkout -r20978 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
03:09:17  <PublicServer> <Keiya> okay yeah I'm stuck :P
03:09:55  <PublicServer> <HamSandwich> it's easiest if you separate the lines
03:10:17  <PublicServer> *** Keiya has left the game (connection lost)
03:10:31  <Keiya> Not losing your connection every two minutes helps too
03:10:44  <Keiya> !password
03:10:44  <PublicServer> Keiya: tunics
03:10:52  <PublicServer> *** Keiya joined the game
03:12:19  <PublicServer> <Keiya> Oh! I think I get it... :3
03:12:25  <PublicServer> <HamSandwich> don't build it there though'
03:12:31  <PublicServer> <HamSandwich> i forgot about the other ML
03:12:35  <PublicServer> <HamSandwich> so we need some space
03:12:39  <PublicServer> <HamSandwich> LOL
03:12:41  <PublicServer> <Keiya> Hrm
03:12:43  <PublicServer> <HamSandwich> it might be tight
03:12:43  <PublicServer> <Keiya> ?
03:12:55  <PublicServer> <Keiya> oh, the one pm built?
03:13:04  <PublicServer> <HamSandwich> no, the one from V's station
03:13:10  <PublicServer> <Keiya> Oh christ, yeah...
03:13:42  <PublicServer> <Keiya> This is gonna be hella tight... might actually end up being more of a three-way... ish... thing...
03:14:37  <PublicServer> <Keiya> Gah, screw you too Heideldorf
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03:19:17  <jondisti> !password
03:19:17  <PublicServer> jondisti: supple
03:19:24  <PublicServer> *** jond1sti joined the game
03:19:35  <PublicServer> <Keiya> Hey Jond1sti.
03:20:05  <PublicServer> <HamSandwich> hmmmm
03:20:56  <PublicServer> <Keiya> I think this is officially 'messy' :P
03:21:06  <PublicServer> *** jond1sti has left the game (leaving)
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03:21:22  <PublicServer> <HamSandwich> i don't like the way the one that I just did looks
03:21:40  <PublicServer> <Keiya> Me either, but I can't see a better way to do it >_>
03:21:56  <PublicServer> <HamSandwich> might look better with tunnels
03:21:59  <PublicServer> <Keiya> It... sorta works. We can leave it and let one of the Uberexperts rebuild maybe? >_>
03:22:05  <PublicServer> <Keiya> Might
03:22:07  <PublicServer> <Keiya> Want to try it?
03:22:09  <PublicServer> <HamSandwich> sure
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03:24:44  <PublicServer> <Keiya> Hmm, that does look a bit better.
03:29:41  <PublicServer> <Keiya> Crap
03:29:51  <PublicServer> <Keiya> This one needs more space, I can't signal it
03:30:37  <PublicServer> <HamSandwich> shit
03:31:31  <PublicServer> <Keiya> Vrap no I have a too-tight curve...
03:31:57  <PublicServer> <Keiya> You seem to have a plan, I'll let you work XD
03:32:39  <PublicServer> <HamSandwich> that should work
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03:34:21  <PublicServer> <HamSandwich> it actually looks alright :D
03:34:23  <PublicServer> *** Max has left the game (connection lost)
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03:37:43  <PublicServer> <Keiya> Now we just need... hrm
03:38:02  <PublicServer> <Keiya> Build sidelines.
03:38:09  <PublicServer> <Keiya> Candy manufacturing
03:39:12  <PublicServer> <Keiya> And trains :P
03:43:09  <PublicServer> <HamSandwich> yah
03:43:12  <PublicServer> <HamSandwich> we need candy station
03:43:16  <PublicServer> <HamSandwich> slhs
03:43:22  <PublicServer> <HamSandwich> sl stations
03:43:24  <PublicServer> <HamSandwich> trains
03:43:43  <PublicServer> <HamSandwich> oh
03:43:47  <PublicServer> <HamSandwich> and prios for roundabout
03:43:57  <PublicServer> <Keiya> Oh yeah, possibly that
03:47:20  <PublicServer> <Keiya> Hmm. I can't think of a more horrible design for a major station than this >_>
03:47:54  <PublicServer> <Keiya> So why the fudge am I building it >_>
03:48:36  <PublicServer> <Keiya> Yeah, that IS better. I was just saying how horrible this is... though it looks cool :P
03:48:51  <PublicServer> <HamSandwich> there's no place for signals
03:48:53  <PublicServer> <HamSandwich> :{
03:51:00  <PublicServer> <Keiya> This just might be worse :P
03:51:18  <PublicServer> <HamSandwich> might work with PBS
03:51:41  <PublicServer> <Keiya> Even with PBS, anything from the outside line will block anything on the inside line
03:51:47  <PublicServer> <HamSandwich> or you could do something like this
03:53:14  <PublicServer> <HamSandwich> that way
03:53:16  <PublicServer> <Keiya> Hmm. That sorta works, although it 'fixes' which platforms each train could get to to half...
03:53:18  <PublicServer> <HamSandwich> you don't have any blocks
03:53:40  <PublicServer> <Keiya> I guess a prior section could allow trains to switch lines if needed.
03:53:54  <PublicServer> <Keiya> oh hey that works. XD
03:53:55  <PublicServer> <HamSandwich> there
03:53:58  <PublicServer> <HamSandwich> :D
03:54:32  <PublicServer> <Keiya> Then I just have to cope with a hill and a lake on the exit :P
03:54:43  <PublicServer> <HamSandwich> just send some tracks one way
03:54:50  <PublicServer> <HamSandwich> and others a different way
03:54:52  <De_Ghosty> !password
03:54:52  <PublicServer> De_Ghosty: italic
03:55:05  <PublicServer> *** De_Ghost joined the game
03:55:09  <PublicServer> <HamSandwich> and you want the side you just built to be the exit
03:55:20  <PublicServer> <HamSandwich> because trains travel on the right hand side
03:55:28  <PublicServer> <De_Ghost> my beatiful station was replace by this ugly one by 453000
03:55:31  <PublicServer> <De_Ghost> so generic
03:55:37  <PublicServer> <Keiya> Oh.You're right >_>
03:55:51  <PublicServer> <Keiya> Yeah, they didn't like us building before /they/ said it was OK >_>
03:56:05  <PublicServer> <De_Ghost> that never had to happen
03:56:12  <PublicServer> <De_Ghost> i know all the rules
03:56:18  <PublicServer> <De_Ghost> i exploit em >.>
03:56:41  <PublicServer> <De_Ghost> 3 of the rules were added beacuse i was abusing it lol
03:56:47  <De_Ghosty> !rules
03:56:48  <PublicServer> De_Ghosty: http://www.openttdcoop.org/wiki/Ruleset
03:56:48  <PublicServer> <Keiya> Kinda tempted to just level the whole mess >_>
03:57:10  <PublicServer> <De_Ghost> my station design was so much nicer looking
03:57:24  <PublicServer> <HamSandwich> my station is just a flying V
03:57:26  <PublicServer> <De_Ghost> what u building
03:57:30  <PublicServer> <De_Ghost> i'll help u
03:57:40  <PublicServer> <Keiya> Candy central
03:57:43  <PublicServer> <HamSandwich> north station
03:58:16  <PublicServer> <Keiya> There done XD
03:58:30  <PublicServer> <Keiya> (Not really. That would be horrible)
03:58:44  <PublicServer> <HamSandwich> do the alternating thing again
03:58:46  <PublicServer> <De_Ghost> what u trying to do lol
03:58:52  <PublicServer> <HamSandwich> top track to one line
03:58:54  <PublicServer> <HamSandwich> bottom track to the other line
03:59:00  <PublicServer> <De_Ghost> u can't do it like that
03:59:06  <PublicServer> <Keiya> there's not enough SPACE to do the alternate thing again
03:59:12  <PublicServer> <HamSandwich> yes there is
03:59:16  <PublicServer> <Keiya> And I KNOW this won't work, I was just... bleh...
03:59:31  <PublicServer> <De_Ghost> her eu can push the station back with
03:59:36  <PublicServer> <De_Ghost> pre signals
03:59:42  <PublicServer> <HamSandwich> no need
04:00:09  <PublicServer> <Keiya> Bleh... I don't think I can do this... >_<
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04:00:24  <PublicServer> <De_Ghost> u know u can rotate the thing right?
04:01:00  <PublicServer> <Keiya> yeah. But I don't have the patience to rebuild all this. Patience is my fault here, I think >_<
04:02:34  <PublicServer> <De_Ghost> hey ham
04:02:37  <PublicServer> <HamSandwich> yes?
04:02:51  <PublicServer> <De_Ghost> there is a better way to signal ur station
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04:04:21  <PublicServer> <HamSandwich> i think that works
04:04:48  <PublicServer> <De_Ghost> that blocks becomes 3 tiles :o
04:04:51  <PublicServer> <Keiya> It seems likely to end up with a bunch of trains waiting for the same platforms, or something...
04:05:09  <PublicServer> <De_Ghost> if u use a chooser thing
04:05:15  <PublicServer> <De_Ghost> and have em drive down if no free
04:05:23  <PublicServer> <De_Ghost> you can keep the flow moving
04:05:41  <PublicServer> <HamSandwich> true
04:05:45  <PublicServer> <De_Ghost> cuz u dpn't have breaking platform
04:06:47  <PublicServer> <De_Ghost> u need the entrance sign to be double
04:06:49  <PublicServer> <De_Ghost> so they don't wait
04:07:00  <PublicServer> <HamSandwich> i was just getting to that :D
04:07:02  <PublicServer> <De_Ghost> signal means end of line must enter :o
04:07:04  <PublicServer> <Keiya> I bet the US daytime crew will trash and rebuild this >_>
04:07:15  <PublicServer> <De_Ghost> i am us day time :)
04:07:25  <PublicServer> <Keiya> It's nearly midnight!
04:07:27  <PublicServer> <De_Ghost> and ur station looks good
04:07:30  <PublicServer> <De_Ghost> except it's over kill
04:07:32  <PublicServer> <De_Ghost> hahhahaahah
04:07:35  <PublicServer> <HamSandwich> 12:07am
04:07:37  <PublicServer> <Keiya> Or possibly after, depending on where you are in the US
04:10:19  <PublicServer> *** Keiya has left the game (connection lost)
04:12:28  <PublicServer> <HamSandwich> i'm of to play some DotA
04:12:38  <PublicServer> <De_Ghost> ewwwwwwwwwwww
04:12:39  <Sylf> @curve 2
04:13:03  <PublicServer> <HamSandwich> be back in 2 hours or so
04:13:39  <PublicServer> *** HamSandwich has left the game (connection lost)
04:13:39  <PublicServer> *** Game paused (number of players)
04:13:54  <Sylf> @tunnels 2
04:13:54  <Webster> Sylf: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
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04:14:34  <Keiya_> Isn't DotA that game where if you're not an expert you're not allowed to play?
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04:54:49  <Keiya_> !password
04:54:49  <PublicServer> Keiya_: vagues
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04:55:17  <PublicServer> <Keiya> Wow, how did we spend 3mil in a year?
04:55:29  <PublicServer> <Keiya> 4mil actually.
04:55:51  <PublicServer> <Sylf> maglev rails can be expensive, huh
04:57:37  <PublicServer> <Sylf> so, I have a question about BBH01d
04:57:41  <PublicServer> <Keiya> yes?
04:57:55  <PublicServer> <Sylf> as I placed comments there
04:58:07  <PublicServer> <Keiya> That was mostly Ham, I just helped...
04:58:13  <PublicServer> <Sylf> How would trains pick the 2nd line instead of 1st?
04:58:27  <PublicServer> <Sylf> I really have lots of questions for ham
04:58:27  <PublicServer> <Keiya> I don't know >_>
04:58:34  <PublicServer> <Sylf> signaling, balancing, logics...
04:59:04  <PublicServer> <Keiya> Oh, and Michelsheim north was ham and I too >_>
04:59:11  <PublicServer> <Sylf> and all the questions about why hub exits not having doubl bridges
04:59:29  <PublicServer> <Sylf> Do you know if it was intended for drop or pickup?
04:59:45  <PublicServer> <Sylf> and what the plan was for the other of the pair?
04:59:52  <PublicServer> <Keiya> Drop, was my intent... I dun really know
04:59:59  <PublicServer> <Sylf> Yes, I'm full of questions >_<
05:00:03  <PublicServer> <Keiya> I sorta was dinking around to see if I could think of anything
05:00:10  <PublicServer> <Keiya> and it sort of exploded into actually being built
05:00:21  <PublicServer> <Keiya> <_<
05:00:31  <PublicServer> <Keiya> If you want to tear out any of it and rebuild be my guest >_>
05:01:05  <PublicServer> <Sylf> I really don't want to do it unless i know what the intent was
05:01:22  <Keiya_> If you know what the intent was, you're ahead of me :P
05:02:55  <PublicServer> <Keiya> But yeah... Michelsheim north started as me experementing
05:03:02  <PublicServer> <Keiya> and then... yeah...
05:03:12  <PublicServer> <Sylf> ok...
05:03:34  <PublicServer> <Keiya> It seems a pattern in this game
05:03:49  <PublicServer> <Sylf> what's that?
05:03:52  <PublicServer> <Keiya> Nighttime (US) people make messes, daytime (US) people blow them up and rebuild XD
05:04:20  <PublicServer> <Sylf> it really doesn't have to be that way...
05:05:00  <PublicServer> <Keiya> No, I know that,it's an observation, not...
05:05:22  <PublicServer> <Keiya> Really, I think it's just a 'where is the talent' thing. The best players tend to be on at certain times
05:05:46  <PublicServer> <Keiya> So the rest of us, at other times, muddle our way forward... and yeah :J
05:06:28  <PublicServer> <Sylf> I have a mission
05:06:31  <PublicServer> <Sylf> To change that.
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05:08:29  <PublicServer> <Sylf> I can see Michelsheim North working better if we switch exit and entrance
05:09:53  <PublicServer> <Keiya> Yeah. I kinda built the exit first... then the entrance, and the exit was me thinking entrance-style, I don't know why >_<
05:10:21  <PublicServer> *** Keiya has left the game (connection lost)
05:10:21  <PublicServer> *** Game paused (number of players)
05:10:41  <Keiya_> !password
05:10:41  <PublicServer> Keiya_: lofted
05:10:55  <PublicServer> *** Game still paused (number of players)
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05:11:06  <PublicServer> <Keiya> The entrance was mostly Ham
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05:13:44  <PublicServer> <Sylf> signals are even more important than connecting lines, so let's work on that piece...
05:14:22  <PublicServer> <Keiya> Yeah, I think the reasonwe didn't signal it was that we /knew/ it would change :P
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05:15:04  <bmarky> !password
05:15:04  <PublicServer> bmarky: whined
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05:15:48  <PublicServer> <bmarky> hey
05:15:54  <PublicServer> <Keiya> Hiya bmarky
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05:17:36  <PublicServer> <Sylf> I'm going to redo the entrance to place waiting bays for each platforms
05:17:42  <PublicServer> <Keiya> Okay.
05:18:08  <PublicServer> <Sylf> totally same design, just one tile back
05:18:42  <PublicServer> <Keiya> Heh <_< Well, being on the right track is a step in the right direction, for me :P
05:19:41  <PublicServer> <Sylf> now I don't remember how things were >_<
05:21:23  <PublicServer> <Sylf> good enough for a drunk night :p
05:21:33  <PublicServer> <Keiya> heh..
05:22:27  <PublicServer> <Keiya> Do you ever feel bad for the people who have to drive these tracks? XD
05:23:13  <PublicServer> <Sylf> If I have lines like that, yeah
05:23:31  <PublicServer> <Sylf> especially at 300+ miles per hour
05:23:49  <PublicServer> <Keiya> Maybe they're driven by AIs XD
05:24:16  <PublicServer> <Sylf> well, yeah... but especially for bubble and fizzy drink line...
05:24:23  <PublicServer> <Keiya> Um, I THINK I signaled the entire exit... it's soorta spaghetti...
05:24:29  <PublicServer> <Sylf> those fizzy drinks/beer would be totally flat by the end
05:24:39  <PublicServer> <Keiya> Oh lord these tracks are going to be so sticky
05:27:07  <Rzewus> good morning
05:27:10  <Rzewus> !password
05:27:10  <PublicServer> Rzewus: whined
05:27:21  <PublicServer> *** Rzewus joined the game
05:27:27  <PublicServer> <bmarky> hello
05:27:57  <PublicServer> <Keiya> Hello. Welcome to hell^w OpenTTDCoop. :P
05:28:19  <PublicServer> <Keiya> (The hel;l0shness is usually my fault.)
05:28:33  <PublicServer> <Rzewus> :)
05:28:51  <PublicServer> <Rzewus> nice mind-streaching in the morning xD
05:29:48  <Sylf> that's a stretch any time of day :p
05:30:27  <PublicServer> <Rzewus> :)
05:33:45  <PublicServer> <Keiya> Anyway, now you know why I usually stick to the sidelines. :P
05:33:52  <PublicServer> <Keiya> (I lovew wordplay like that XD)
05:34:22  <PublicServer> <Rzewus> :)
05:34:34  <PublicServer> <Rzewus> how meny trains u plan to run on this ? :)
05:34:41  <PublicServer> <Rzewus> last game had like 1,400
05:35:05  <PublicServer> <Sylf> It's a much smaller map, even for TL2
05:35:23  <PublicServer> <Sylf> I'm guessing about 800?
05:35:58  <PublicServer> <Rzewus> it will look as ant farm xD
05:36:57  <PublicServer> <Sylf> er... which coop game doesn't?  ;)
05:37:08  <PublicServer> <Rzewus> good point :)
05:37:14  <PublicServer> <Keiya> Some look more like centipede farms
05:37:51  <Keiya_> !wiki
05:37:51  <PublicServer> Keiya_: http://www.openttdcoop.org/wiki/Main_Page
05:38:58  <PublicServer> <bmarky> do bbhs needs prios?
05:39:48  <PublicServer> <Sylf> yes.
05:40:28  <Sylf> http://wiki.openttdcoop.org/BBH
05:40:40  <PublicServer> <Keiya> Woah, weird... you can build in viewports...
05:40:49  <Sylf> read through the page and find where it talks about prios on BBHs
05:41:11  <De_Ghosty> with tl2. i think we fit about 2400trains on a map this size
05:42:24  <De_Ghosty> bbh dont usally need prio. it needs a good mixer
05:42:26  <PublicServer> <Sylf> not with this acceleration
05:44:46  <PublicServer> <bmarky> away for some hours, bb
05:44:49  <PublicServer> *** bmarky has left the game (connection lost)
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05:48:47  <PublicServer> <Rzewus> ok im off to work ..
05:48:56  <De_Ghosty> prio are just so train dont have to accel from stop
05:48:56  <De_Ghosty>  with these accel u dont even need prio from side to main
05:48:57  <PublicServer> <Rzewus> cu in some time ;]
05:49:03  <PublicServer> *** Rzewus has left the game (connection lost)
05:50:12  <PublicServer> <Keiya> Is there enough space for a candy factory there? >_>
05:50:26  <PublicServer> <Sylf> candy factory fits in 4x4
05:50:36  <PublicServer> <Keiya> Hrm.. oh, I can't count
05:50:38  <PublicServer> <Keiya> You're right
05:50:53  <PublicServer> <Sylf> so there should be just enough
05:51:15  <PublicServer> <Sylf> still, with station spread of 64, it can be totally somewhere else
05:53:17  <PublicServer> <Sylf> This is one climate where there's so much difference between british and us English
05:53:28  <PublicServer> <Sylf> Candy Floss / Cotton Candy
05:53:34  <PublicServer> <Sylf> Candy / Sweets
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05:55:48  <PublicServer> <Keiya> That's because brits are weird :P
05:56:10  <PublicServer> <Keiya> (Well, they are, but only because brits is a subset of humans, and humans are weird.)
05:56:40  <PublicServer> <Sylf> So, americans aren't humans?
05:56:50  <PublicServer> <Sylf> I've gotta get hella outta here
05:57:40  <PublicServer> <Keiya> No, americans are weird too
05:57:57  <PublicServer> <Keiya> But yeah, only about half the country is human.
05:58:12  <PublicServer> <Keiya> I'm not sure what the other half is... but they're even /weirder/
06:09:17  <PublicServer> * Keiya hmms
06:09:32  <PublicServer> <Keiya> I want to put trains on it. But I shouldn't. Not yet.
06:10:18  <PublicServer> *** Keiya has left the game (connection lost)
06:10:20  <PublicServer> *** Game paused (number of players)
06:10:32  <PublicServer> <Sylf> I'll let people on the wrong side of the pond sort out some kinks, prospect some industries, and build primary stations before expect any trains
06:11:46  <Keiya_> !password
06:11:46  <PublicServer> Keiya_: impale
06:11:52  <PublicServer> *** Game still paused (number of players)
06:11:52  <PublicServer> *** Game unpaused (number of players)
06:11:55  <PublicServer> *** Keiya joined the game
06:12:06  <PublicServer> <Keiya> yes, <_<
06:12:41  <PublicServer> <Keiya> Though I'm somewhat tempted to stick a single train on a loop to every station and back to town-and-toy as a connectivity test...
06:12:57  <PublicServer> <Keiya> Not needed though, I can do it visually
06:13:16  <PublicServer> <Sylf> OK, a test
06:13:30  <PublicServer> <Sylf> pick ups to the drop...
06:14:48  <PublicServer> <Sylf> train #11 on move
06:15:54  <PublicServer> <Keiya> That lil guy is zoomyfast
06:16:12  <PublicServer> <Keiya> I think it's faster than the aircraft >_>
06:16:26  <PublicServer> <Sylf> He sure is.
06:16:36  <PublicServer> <Sylf> Or she.
06:16:38  <PublicServer> <Sylf> I can't tell.
06:17:04  <PublicServer> <Keiya> She. Her name is Anna. :P
06:17:38  <PublicServer> <Sylf> Not Maria the Maglev?
06:18:00  <PublicServer> <Keiya> That's her sister. She's in Sub-Tropical on vacation.
06:18:06  <PublicServer> <Sylf> ah.
06:20:36  <PublicServer> <Sylf> it looks okay
06:22:09  <Sylf> I need to get some sleep
06:23:02  <Keiya_> Nini Sylf
06:23:12  <PublicServer> <Sylf> ttfn
06:23:31  <PublicServer> *** Sylf has left the game (leaving)
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06:37:21  <Rzewus> !password
06:37:21  <PublicServer> Rzewus: rashes
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07:11:41  <Keiya_> !playercount
07:11:41  <PublicServer> Keiya_: Number of players: 0 (0 spectators)
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07:34:12  <HamSandwich> !password
07:34:12  <PublicServer> HamSandwich: rashes
07:34:20  <PublicServer> *** Game still paused (number of players)
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07:42:46  <bmarky> !password
07:42:46  <PublicServer> bmarky: rashes
07:42:52  <PublicServer> *** Game still paused (number of players)
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07:42:56  <PublicServer> <bmarky> hey
07:43:14  <Keiya_> !password
07:43:15  <PublicServer> Keiya_: shroud
07:43:27  <Keiya_> I can't target the server!
07:43:35  <Keiya_> Why couldn't it be troll shroud :<
07:43:49  <PublicServer> *** Keiya joined the game
07:43:54  <Keiya_> (Sorry, bad Magic joke)
07:44:57  <PublicServer> <Keiya> So I guess we need to... build out the sidelines?
07:45:15  <PublicServer> <bmarky> good idea
07:45:57  <PublicServer> <bmarky> i'm starting it from slh 04
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07:46:45  <Rzewus> !password
07:46:46  <PublicServer> Rzewus: shroud
07:46:56  <PublicServer> *** Rzewus joined the game
07:47:33  <PublicServer> <Keiya> I guess I'll build from SLH 01... not thatthere's any industries over there to service, but maybe one will pop up
07:47:39  <PublicServer> <Keiya> Also 100 million yay :P
07:48:23  <PublicServer> <bmarky> is there any concept i need to follow while building sl?
07:48:37  <PublicServer> <Keiya> Don't connect one SLH to another.
07:49:03  <PublicServer> <Keiya> It causes... problems... on the mainline
07:51:38  <PublicServer> <bmarky> and when we should add more industrys?
07:51:55  <PublicServer> <Rzewus> is it even possible ? :)
07:52:01  <PublicServer> <Keiya> Dunno. You'd have to ask someone who's been here longer than I...
07:52:04  <PublicServer> <Rzewus> server config will change during the play ? ;]
07:52:16  <PublicServer> <bmarky> ohh i see
07:52:23  <PublicServer> <bmarky> maybe they can
07:52:38  <PublicServer> <bmarky> hope they can
07:52:47  <pugi> they will
07:52:52  <PublicServer> <bmarky> great
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07:55:30  <PublicServer> <bmarky> should i add some stations yet?
07:55:40  <PublicServer> <Keiya> Nah, stations get added when they're needed
08:01:25  <PublicServer> <Rzewus> hmmm ... i think this stage is more familiar to me :) sideline station building xD
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08:05:35  <PublicServer> <Keiya> this network looks so... wrong
08:05:41  <PublicServer> <Keiya> I mean, without trains on it
08:05:47  <PublicServer> <Rzewus> hehe :)
08:05:49  <PublicServer> <Rzewus> is it time ? ;]
08:10:21  <PublicServer> *** Keiya has left the game (connection lost)
08:10:27  <Keiya_> sighs
08:10:45  <Keiya_> !password
08:10:45  <PublicServer> Keiya_: amidst
08:10:58  <PublicServer> *** Keiya joined the game
08:13:07  <PublicServer> <Keiya> A'ight, the one from SLH 01 is to the point where extension, if needed, is 'obvious'.
08:14:56  <bmarky> !gap
08:14:57  <PublicServer> bmarky: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
08:15:09  <bmarky> !gap 2
08:15:09  <PublicServer> bmarky: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
08:15:32  <bmarky> !gap 2 6
08:15:32  <PublicServer> bmarky: You need 2 tunnels/bridges for trainlength 2 and gap 6.
08:15:45  <bmarky> !gap 2 8
08:15:45  <PublicServer> bmarky: You need 2 tunnels/bridges for trainlength 2 and gap 8.
08:15:51  <bmarky> !gap 2 10
08:15:51  <PublicServer> bmarky: You need 3 tunnels/bridges for trainlength 2 and gap 10.
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08:20:35  <Keiya_> !gap 2 1
08:20:35  <PublicServer> Keiya_: You need 2 tunnels/bridges for trainlength 2 and gap 1.
08:21:08  <Keiya_> "really? With a gap of one I might just leave it. Unless it's on the mainline I guess
08:21:12  <Keiya_> !gap 2 100
08:21:12  <PublicServer> Keiya_: You need 25 tunnels/bridges for trainlength 2 and gap 100.
08:21:19  <Keiya_> "Good to know.
08:21:30  <Keiya_> I need to stop using mu*s
08:23:31  <Rzewus> what is "gap" exactly ? is it just one tile? or one missing set of lights ( what makes it like 3 tiles ? ) ?
08:23:44  <PublicServer> <HamSandwich> yes
08:23:56  <PublicServer> <HamSandwich> 4 tiles with 1 signal = gap
08:23:59  <bmarky> check out the wiki
08:24:04  <Rzewus> ok
08:24:16  <bmarky> i really love this wiki
08:25:13  <PublicServer> <Keiya> Hrm..SLs usually aren't loops like that. It runs the risk of trains getting shunted onto them from the ML, and that's Bad.
08:25:19  <PublicServer> <Keiya> If I remember right anyway >_>
08:25:35  <PublicServer> <HamSandwich> loops for individual stations are okay
08:25:45  <PublicServer> <HamSandwich> but the whole SLH can cause problems
08:25:55  <PublicServer> <Keiya> Look at the SLH04 line
08:30:13  <Rzewus> !download
08:30:13  <PublicServer> Rzewus: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
08:30:17  <Rzewus> !download lin
08:30:17  <PublicServer> Rzewus: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-linux-generic-i686.tar.bz2
08:30:55  <Rzewus> ill setup my own server with this saved game xD ill feel more confident to make some change xD
08:31:22  <PublicServer> <HamSandwich> you can just practsie here
08:31:28  <PublicServer> <HamSandwich> there's no real building going on
08:33:32  <Rzewus> :) i wanted also to show it to my friend ... and he's not irc-friendly :)
08:33:44  <PublicServer> <HamSandwich> you can just give him the password
08:34:05  <Rzewus> but also .. .we dont want to mess things up xD
08:34:54  <Rzewus> when we will feel more "educated" of the things goin on here:) we will practice here :)
08:35:08  <PublicServer> <Keiya> HamSandwich, I'm pretty sure being on here without being on IRC (except in cases of things like netsplits >_<) is banworthy...
08:35:22  <PublicServer> <Keiya> It's at least frowned on :P
08:36:58  <SmatZ> @quickstart
08:37:00  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
08:38:14  <planetmaker> Rzewus: it's ok to try things. If you're unsure just ask other players for advice or comments. And / or indicate it as experimental
08:38:31  <planetmaker> Always sign your things, then people know whom to talk to, if they have questions or wonder
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08:40:16  <Rzewus> OK :) i will :) but first .. .some private practice :D
08:40:22  <Rzewus> realy ... i need that ;)
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08:46:51  <bmarky> !command
08:46:52  <bmarky> !commands
08:46:58  <bmarky> !wiki
08:46:58  <PublicServer> bmarky: http://www.openttdcoop.org/wiki/Main_Page
08:48:25  <bmarky> !wiki prio
08:48:25  <PublicServer> bmarky: http://www.openttdcoop.org/wiki/Main_Page
08:48:30  <bmarky> !wiki priority
08:48:30  <PublicServer> bmarky: http://www.openttdcoop.org/wiki/Main_Page
08:48:39  <bmarky> !wiki Priority
08:48:39  <PublicServer> bmarky: http://www.openttdcoop.org/wiki/Main_Page
08:55:26  <PublicServer> <bmarky> do we need anotheer slh !here?
09:04:58  <PublicServer> <HamSandwich> k
09:05:00  <PublicServer> <HamSandwich> let's chat
09:05:03  <PublicServer> <bmarky> :)
09:05:33  <PublicServer> <HamSandwich> on SLHs, you pick up toffee, cola, sugar, etc
09:05:56  <PublicServer> <HamSandwich> and take them to the candy factory, toy factory, drinks facotry
09:06:14  <PublicServer> <HamSandwich> no "raw" materials every goes to the town
09:06:29  <PublicServer> <HamSandwich> only the finished candy/drinks/toys go to the town
09:06:32  <PublicServer> <Keiya> Well, one there might still be handy, but it'd be off the roundabout and back to it...
09:06:52  <PublicServer> <Keiya> depends how many industries sprout in that corner...
09:07:22  <PublicServer> <HamSandwich> the SLH is fine
09:07:33  <PublicServer> <HamSandwich> you just don't need it to be two-directional
09:07:55  <PublicServer> <bmarky> oh i've got it
09:07:55  <PublicServer> <HamSandwich> notice how from SLH 06, you can't get to the town
09:07:57  <PublicServer> <Keiya> yeah
09:08:07  <PublicServer> <HamSandwich> awesoem
09:08:18  <PublicServer> <HamSandwich> there's just no need for that track
09:08:21  <PublicServer> <HamSandwich> it'll never get used
09:10:15  <PublicServer> <bmarky> thanks :)
09:10:19  <PublicServer> <HamSandwich> np
09:10:19  <PublicServer> *** Keiya has left the game (connection lost)
09:12:29  <bmarky> !gap
09:12:29  <PublicServer> bmarky: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
09:12:31  <bmarky> !gap 2 10
09:12:31  <PublicServer> bmarky: You need 3 tunnels/bridges for trainlength 2 and gap 10.
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09:20:21  <bmarky> !wiki
09:20:22  <PublicServer> bmarky: http://www.openttdcoop.org/wiki/Main_Page
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09:41:49  <PublicServer> <bmarky> could someone check out slh 07 please?
09:42:03  <PublicServer> <HamSandwich> i have been :D
09:42:27  <PublicServer> <HamSandwich> you just need to signal your side line
09:49:00  <PublicServer> <bmarky> are the prios long enogh?
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09:49:21  <bmarky> !players
09:49:24  <PublicServer> bmarky: Client 363 (Orange) is HamSandwich, in company 1 (Codorf Couriers)
09:49:24  <PublicServer> bmarky: Client 365 (Orange) is bmarky, in company 1 (Codorf Couriers)
09:49:24  <PublicServer> bmarky: Client 369 (Orange) is Rzewus, in company 1 (Codorf Couriers)
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10:13:05  <Rzewus> !download win64
10:13:05  <PublicServer> Rzewus: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-windows-win64.zip
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12:26:07  <PublicServer> *** Game unpaused (number of players)
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12:28:34  <bmarky> !password
12:28:34  <PublicServer> bmarky: stalks
12:28:47  <PublicServer> *** bmarky joined the game
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13:03:44  <PublicServer> *** Game still paused (number of players)
13:03:44  <PublicServer> *** Game unpaused (number of players)
13:03:46  <PublicServer> *** Intexon joined the game
13:03:50  <PublicServer> <Intexon> hi
13:05:42  <planetmaker> !playercount
13:05:42  <PublicServer> planetmaker: Number of players: 6 (0 spectators)
13:05:47  <planetmaker> wow :-)
13:06:31  <planetmaker> !playercount
13:06:31  <PublicServer> planetmaker: Number of players: 2 (0 spectators)
13:06:33  <planetmaker> hm
13:06:35  <planetmaker> strange
13:19:47  <Mortomes|Work> The playercount is a lie
13:23:14  <PublicServer> *** Intexon has joined spectators
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15:01:37  <V453000> !playercount
15:01:37  <PublicServer> V453000: Number of players: 1 (1 spectators)
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15:37:59  <bmarky> !password
15:37:59  <PublicServer> bmarky: saints
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15:52:22  <PublicServer> *** Game unpaused (number of players)
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15:52:28  <PublicServer> <Intexon> hi
15:52:30  <PublicServer> <greenlion> hi
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15:58:08  <Max|> !password
15:58:08  <PublicServer> Max|: lulled
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16:18:14  <PublicServer> *** Game paused (number of players)
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16:25:14  *** MadCow is now known as V453000
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16:25:23  *** ChanServ sets mode: +o V453000
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16:29:07  <PublicServer> *** Game still paused (number of players)
16:29:07  <PublicServer> *** Game unpaused (number of players)
16:29:07  <PublicServer> <V453%%%> hi
16:29:10  <PublicServer> *** V453%%% joined the game
16:30:46  <PublicServer> <greenlion> hey V453%%%
16:30:49  <PublicServer> <V453%%%> hi
16:31:12  <PublicServer> <greenlion> good that new game is started :)
16:31:30  <PublicServer> <V453%%%> oh holy F :D
16:31:36  <PublicServer> <V453%%%> SLH 05 inside the roundabout
16:31:58  <PublicServer> <V453%%%> thats ... bad
16:37:37  <PublicServer> *** greenlion has left the game (leaving)
16:37:37  <PublicServer> *** Game paused (number of players)
16:37:39  <V453000> !rcon set raw_industry_construction 1
16:37:39  <PublicServer> V453000: players
16:37:39  <PublicServer> V453000: server_info
16:37:39  <PublicServer> V453000: clients
16:37:39  <PublicServer> V453000: echo doneclientcount
16:37:39  <PublicServer> V453000: players
16:37:39  <PublicServer> V453000: server_info
16:37:39  <PublicServer> V453000: clients
16:37:41  <PublicServer> V453000: echo doneclientcount
16:37:41  <PublicServer> V453000: #:1(Orange) Company Name: 'Codorf Couriers'  Year Founded: 1999  Money: 115345606  Loan: 0  Value: 116880034  (T:14, R:0, P:8, S:0) unprotected
16:37:41  <Sylf_mobile> is it?  how so?  i know i don't like the design, but i didn't question the placement
16:37:43  <PublicServer> V453000: Current/maximum clients:     2/255
16:37:43  <PublicServer> V453000: you have 14 more messages
16:38:02  <Rzewus> !password
16:38:02  <PublicServer> Rzewus: plumes
16:38:11  <PublicServer> *** Game still paused (number of players)
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16:40:36  <PublicServer> *** Game paused (number of players)
16:40:46  <V453000> hmf :(
16:41:48  <PublicServer> *** V453%%% has left the game (leaving)
16:41:58  <PublicServer> *** Game still paused (number of players)
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17:02:51  <PublicServer> *** HamSandwich has joined company #1
17:02:51  <PublicServer> *** Game unpaused (number of players)
17:03:08  <PublicServer> <HamSandwich> I'm back now
17:04:44  <V453000> hi
17:04:52  <PublicServer> <V453%%%> why is there a hub in the roundabout?
17:04:54  <PublicServer> <V453%%%> seems odd to me
17:05:12  <PublicServer> <HamSandwich> there's no reason for there not to be a hub
17:05:47  <PublicServer> <HamSandwich> It won't have a very big influence on traffic anyways
17:05:49  <PublicServer> <V453%%%> well, if it doesnt obstacle in the future ...
17:06:04  <PublicServer> <HamSandwich> I think the roundabout is to big anyways
17:06:10  <Max|> !password
17:06:10  <PublicServer> Max|: zombie
17:06:13  <Max|> zombie
17:06:16  <PublicServer> <V453%%%> not really
17:06:25  <PublicServer> *** Max joined the game
17:06:28  <PublicServer> <V453%%%> because we will need much more lines than 3 I suppose
17:07:10  <PublicServer> <HamSandwich> maybe you're right
17:07:10  <PublicServer> <V453%%%> therefore it isnt better at all :p
17:07:24  <PublicServer> <HamSandwich> it's just more compact that way
17:07:30  <PublicServer> <V453%%%> I really fear we might need like 5 or 6 lines in the end, even with LL_RR
17:07:41  <PublicServer> <V453%%%> if the rest of the ML is to be full
17:07:43  <PublicServer> <HamSandwich> well we could do some simple math
17:07:50  <PublicServer> <V453%%%> you kind of cant
17:08:04  <PublicServer> <V453%%%> well, maybe a bit
17:08:05  *** avdg has quit IRC
17:08:15  <PublicServer> <V453%%%> well ,yes
17:08:21  <PublicServer> <V453%%%> you simply put them together
17:08:23  *** avdg has joined #openttdcoop
17:08:28  <PublicServer> <V453%%%> so theoretically 8 lines of full traffic
17:08:34  <PublicServer> <HamSandwich> but you also have to factory the SLHs
17:08:48  <PublicServer> <V453%%%> ?
17:08:50  <PublicServer> <HamSandwich> I mean there will be equal traffic from the Factories to the town
17:08:56  <PublicServer> <V453%%%> thats no factor
17:09:06  <PublicServer> <V453%%%> trains always take the full loop
17:09:08  <PublicServer> <V453%%%> sooner or later
17:09:15  <PublicServer> <HamSandwich> clearly
17:09:37  <PublicServer> <HamSandwich> basically the roundabout has to server every train on the map
17:09:43  <PublicServer> <V453%%%> therefore it is kind of balanced in this regard, so we can just say 2+2+2+2
17:09:49  <PublicServer> <V453%%%> not every one
17:09:55  <PublicServer> <HamSandwich> except for the ones isolated on SLHs with the corresponding factory
17:09:58  <PublicServer> <V453%%%> for example if there are cola wells on SLH 01, it doesnt
17:10:01  <PublicServer> <V453%%%> yes
17:10:35  <PublicServer> <HamSandwich> so that's 1/3 of primarys
17:10:42  <PublicServer> <HamSandwich> based on random appearance of industies
17:10:49  <PublicServer> <HamSandwich> that would be on the correct mainline
17:10:55  <PublicServer> <V453%%%> which still doesnt influence our "hub math"
17:10:55  <PublicServer> <HamSandwich> and avoid the roundabout
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17:11:13  <PublicServer> <V453%%%> yes, but the ML coming into the roundabout can still be full from all sides
17:11:16  <PublicServer> <V453%%%> as it should
17:11:58  <PublicServer> <HamSandwich> so what you're saying is the roundabout should be about 6 to 8 lanes
17:12:04  <PublicServer> <V453%%%> I fear so
17:12:16  <PublicServer> <V453%%%> which is also why roundabouts arent used in coop games ..........
17:12:20  <PublicServer> <HamSandwich> :D
17:12:45  <Sylf_mobile> eek
17:12:50  <PublicServer> <HamSandwich> hmmm...
17:12:58  <PublicServer> <V453%%%> HamSandwich: !WTF is your work?
17:13:32  <PublicServer> <HamSandwich> no
17:13:35  <PublicServer> <HamSandwich> that's pm
17:13:41  <PublicServer> <V453%%%> I doubt that
17:13:47  <PublicServer> <HamSandwich> I did the merge after the split
17:13:47  <PublicServer> <V453%%%> but well
17:14:47  <PublicServer> <HamSandwich> I used PBS on slh06 because I couldn't figure out a better way to do prios
17:15:05  <PublicServer> <V453%%%> this wasnt about the pbs but about the bridge split
17:15:24  <PublicServer> <V453%%%> PBS for prio over bridge is .. ok
17:15:34  <PublicServer> <HamSandwich> well...
17:15:40  <PublicServer> <HamSandwich> that's what I did at slh06
17:15:46  <PublicServer> <V453%%%> oh btw, a big point for your joiners
17:15:56  <PublicServer> <V453%%%> as !this, for example
17:16:03  <PublicServer> <V453%%%> you NEED to have there pre-signals
17:16:13  <PublicServer> <HamSandwich> oh yes
17:16:16  <PublicServer> <HamSandwich> i sometimes forget
17:16:22  <PublicServer> <V453%%%> thx
17:16:48  <PublicServer> <V453%%%> now it doesnt fit tl :p
17:16:55  <PublicServer> <V453%%%> now it does
17:17:11  <PublicServer> <V453%%%> trains must be able to go into the waiting bay only if they dont block the pre-signal split
17:17:22  <PublicServer> <HamSandwich> oh, and can you take a look !here
17:17:24  <PublicServer> <V453%%%> -> there must be space for one train
17:17:27  <PublicServer> <HamSandwich> yes
17:17:29  <PublicServer> <HamSandwich> makes sense
17:17:35  <planetmaker> V453000, can you make a screenshot of what might or might not be my work?
17:17:37  <planetmaker> !screen
17:17:37  <PublicServer> *** planetmaker liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00001C8A.png)
17:18:08  <planetmaker> hm... zoomed-out?
17:18:11  <V453000> I already fixed it, but it was bridges that "just split" from the line, without their extra line towards them
17:18:22  <V453000> yes, apparently the save is zoomed out :|
17:18:31  <V453000> @blog bridges
17:18:34  <Webster> Search Result for bridges at #openttdcoop - http://www.openttdcoop.org/blog/?s=bridges
17:19:01  <V453000> http://blog.openttdcoop.org/files/blog/2010/07/introduction-300x170.png
17:19:13  <V453000> 2nd one from the right
17:19:24  <planetmaker> hm, no. I paid attention to the extra tiles :-)
17:19:35  <PublicServer> <V453%%%> as I said, I dont believe you would build that :p
17:19:41  <planetmaker> Though with a path signal there it would be ok
17:19:47  <V453000> not really
17:19:49  <V453000> it doesnt work
17:19:52  <V453000> it slows down
17:19:52  <planetmaker> ?
17:19:54  <planetmaker> no
17:19:56  <planetmaker> how so?
17:19:57  <V453000> it does :)
17:20:05  <V453000> PBS is slow in reaction
17:20:13  <planetmaker> na. Not with setdef
17:20:31  <V453000> it clearly did in psg 186
17:20:49  <V453000> it was caused by the extreme acceleration of trains, making lines extremely dense, but still :)
17:21:10  <V453000> normal split is the way to go :)
17:21:14  <planetmaker> thinking of it, I might have indeed built it that way
17:21:27  <planetmaker> Eastern corner of the roundabout?
17:21:34  <V453000> well nevermind, but please dont next time :)
17:21:36  <V453000> yes, east
17:21:46  <planetmaker> I will do it again, promise :-)
17:21:54  <PublicServer> <V453%%%> hehe
17:23:32  <PublicServer> <HamSandwich> so is the plan to rebuild a 6-lane roundabout?
17:23:52  <V453000> when needed I say
17:24:20  <PublicServer> <V453%%%> ask Sylf what his plan was
17:26:10  <HamSandwich> his plan just says BBH in roundabout style
17:27:00  <PublicServer> <HamSandwich> what about something like !roundabout
17:27:00  <PublicServer> <HamSandwich> ?
17:27:20  <PublicServer> <V453%%%> umm
17:27:26  <PublicServer> <V453%%%> now look what does that do :)
17:27:37  <PublicServer> <V453%%%> it only reverses trains so that they can go back from where they came from
17:27:44  <PublicServer> <V453%%%> hmm
17:27:47  <PublicServer> <V453%%%> that isnt any better
17:27:49  <PublicServer> <V453%%%> huge as fuck
17:27:51  <PublicServer> <HamSandwich> sorry
17:27:55  <PublicServer> <HamSandwich> i signaled wrong
17:27:59  <PublicServer> <HamSandwich> inner line is 2-way
17:28:14  <PublicServer> <V453%%%> indeed
17:28:18  <PublicServer> <HamSandwich> there might be enough space
17:28:18  <Sylf_mobile> RRR roundabout was my intention to start with, as mentioned in the plan
17:28:20  <PublicServer> <V453%%%> that would be huge
17:28:42  <PublicServer> <HamSandwich> we're discussing whether RRR is enough capacity
17:29:20  <PublicServer> <V453%%%> if we would do some other solutions, I would go for 2x 3way hub
17:29:32  <Sylf_mobile> if we push the env, probably not
17:29:43  <V453000> env?
17:29:52  <Sylf_mobile> envelope
17:30:10  <V453000> ugh, thats the thing you put letters in?
17:30:10  <Sylf_mobile> limit, basically
17:30:22  <PublicServer> <HamSandwich> last PSG was basically a big roundabout
17:31:08  <Sylf_mobile> and we always push the limit...
17:31:23  <V453000> ML roundabout has nothing to do with 1 junction
17:31:29  <PublicServer> <HamSandwich> it was what, 100 tiles accross, 2-directional and 8 entrances
17:32:14  <planetmaker> V453000, concerning and back to the short split with the bridges:
17:32:26  <PublicServer> <V453%%%> lets leave that up to later decisions, right? :)
17:32:28  <planetmaker> there might be constellations with trains where it is a problem
17:32:34  <V453000> ?
17:32:50  <planetmaker> but I'm quite convinced not with these trains and usual look-up value of 1 for PBS
17:32:53  <V453000> you mean the whole thing doesnt have any "entrance protection" when both bridges are full
17:33:01  <V453000> oh
17:33:11  <V453000> well, in this game it might be ok
17:33:35  <planetmaker> sure it doesn't have an entrance protection. THAT might become a problem though usually the PF is smart enough to use the empty bridge
17:33:45  <V453000> but it is a good thing to make the entrance protection and well ... you need a penalty behind it (penalizing the later-joinable path)
17:33:48  <planetmaker> under some conditions it's not. Then it needs re-design
17:33:59  <planetmaker> why?
17:34:10  <V453000> ye, its tested :| those idiots choose the second joinable bridge more often
17:34:11  <planetmaker> why needs it a penalty? They're of equal length
17:34:14  <V453000> without penalties
17:34:16  <V453000> indeed
17:34:28  <V453000> but they like to go to the farther one first, dont ask me why :(
17:34:30  <planetmaker> hm... less curves
17:34:34  <planetmaker> that's the clue
17:34:40  <V453000> oh yes, there is 1 less
17:34:41  <planetmaker> a curve is a PF penalty, too
17:34:42  <V453000> or 2
17:34:52  <planetmaker> so yes, it's not equal paths :-)
17:34:53  <V453000> I know :) just didnt realize they arent equal in that regard
17:34:56  <V453000> indeed
17:35:11  <Rzewus> !password
17:35:11  <PublicServer> Rzewus: sauced
17:35:15  <V453000> but still, that thing is solvable with penalties ... which doesnt solve the other problems
17:35:22  <PublicServer> *** Rzewus joined the game
17:35:24  <V453000> such as firstly, the entrance protection
17:35:36  <planetmaker> not sure that there's an appropriate penalty
17:35:36  <V453000> and secondly, it doesnt save space in the end
17:35:50  <planetmaker> the penalty of a curve is about 10 ... 30. Even a road is already 300
17:35:57  <V453000> any way, I strongly disrecommend it :p
17:36:30  <planetmaker> Yes. But the path signals are the wrong reasons ;-)
17:36:31  *** bmarky has joined #openttdcoop
17:36:36  <planetmaker> The path penalties the correct ;-)
17:36:54  <V453000> it isnt just about the path signals :)
17:37:01  <V453000> with normal signals it is wrong too :)
17:37:03  *** greenlion has quit IRC
17:37:09  <V453000> but yes, the path signals can also slow down :)
17:37:14  <V453000> even with path backoff 1
17:37:26  <V453000> again, only when trains come too close
17:37:33  <V453000> not with "usual" trains
17:37:34  <planetmaker> and too fast
17:37:50  <V453000> well, we had the 160kmh ones, only tightly packed
17:37:58  <V453000> but sure, speed matters too :)
17:38:10  <planetmaker> hm, 160 is not that fast
17:38:26  *** bmarky has quit IRC
17:38:34  <planetmaker> are you sure you had backoff 1 in that game? I remember one game where it was set higher - as it slowed down the game too much
17:38:38  <V453000> yes
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17:38:48  <planetmaker> and it was around that game number
17:39:01  <V453000> psg 180 had higher
17:39:08  <planetmaker> :-)
17:39:13  <V453000> if it was in 186, I didnt know about it
17:39:17  <V453000> but I believe it was 1
17:39:30  <V453000> since I was in the game like 24-7 and I am quite sure I didnt change it
17:39:40  <planetmaker> anyway. Different path penalties is the good reason to improve that split
17:39:50  <planetmaker> though it might not need replacement urgently ;-)
17:40:07  <V453000> well, maybe not absolutely utterly urgently but it is a good point to be eliminated imo
17:40:10  <planetmaker> it's a top 5% issue ;-)
17:40:16  <V453000> :)
17:40:25  <bmarky> !password
17:40:25  <PublicServer> bmarky: sauced
17:40:36  <PublicServer> *** bmarky joined the game
17:40:37  <planetmaker> I mean... the last 5% performance to get to 100% network performance :-)
17:40:38  <planetmaker> but yeah
17:40:40  <V453000> it doesnt save that much space ... just 1 tile - you can usually find that thing :)
17:40:48  <planetmaker> well. I didn't find it :-)
17:40:53  <V453000> meh :)
17:40:57  <V453000> just laziness :p
17:41:14  <PublicServer> *** V453%%% has joined spectators
17:41:15  <planetmaker> a bit :-P
17:41:18  <V453000> dinn0r
17:41:20  <V453000> laters :p
17:41:29  <planetmaker> but still I built there some time and re-built it 3x ;-)
17:41:42  <avdg> v may call himself 45300000% :)
17:41:55  <PublicServer> <bmarky> hello all
17:42:09  <PublicServer> <Rzewus> hehe :) hi :) dont demolish it ;)
17:42:41  *** kreda has joined #openttdcoop
17:43:10  <kreda> !password
17:43:10  <PublicServer> kreda: oxides
17:43:31  <PublicServer> *** kreda joined the game
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17:54:11  <PublicServer> *** HamSandwich has joined spectators
17:54:16  <PublicServer> <HamSandwich> bbl
17:57:38  <PublicServer> *** kreda has left the game (leaving)
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18:02:00  *** jondisti has joined #openttdcoop
18:02:37  <PublicServer> *** V453%%% has joined company #1
18:02:40  <jondisti> !password
18:02:40  <PublicServer> jondisti: inborn
18:02:41  <PublicServer> <V453%%%> backy :)
18:02:56  <PublicServer> *** jond1sti joined the game
18:02:57  <PublicServer> <V453%%%> hii :)
18:03:00  <PublicServer> <jond1sti> howdy
18:03:58  <PublicServer> <jond1sti> slh05....
18:04:00  <PublicServer> <jond1sti> :D
18:04:04  <PublicServer> <V453%%%> indeed
18:06:47  *** Niavmaii has joined #openttdcoop
18:06:54  <Niavmaii> Gah :c
18:07:20  <PublicServer> *** jond1sti has joined spectators
18:07:54  <Niavmaii> This map has forests, saw mills, paper mills.
18:08:09  <Niavmaii> Wood truck takes from forest, to sawmill, NOTHINg takes stuff to paper mill
18:08:11  <Niavmaii> Wtf do I do :l
18:08:29  <hylje> you don't have to serve the saw mill's production
18:08:29  <V453000> I rather wonder wtf did you do :)
18:08:34  <Niavmaii> Tried goods truck, tried wood truck, tried paper truck
18:08:38  <Niavmaii> None work
18:10:41  <Niavmaii> I'm so lost T-T
18:10:43  *** Mortomes has joined #openttdcoop
18:11:04  <PublicServer> <V453%%%> the exit signal has to be as close as possible
18:11:10  <PublicServer> <V453%%%> it works the same, it only doesnt leave the gap there
18:11:36  <PublicServer> <V453%%%> you see why?
18:12:02  <PublicServer> <bmarky> not really... :S
18:12:05  <PublicServer> <V453%%%> if you have it here, train <- there blocks the other choice if it is there still
18:12:22  <PublicServer> <bmarky> ohhh its ok
18:12:25  <PublicServer> <V453%%%> which makes a signal gap in the end
18:12:32  <PublicServer> <V453%%%> this doesnt
18:14:01  <PublicServer> <bmarky> should i add some trains?
18:14:31  <PublicServer> <V453%%%> sure
18:15:57  <Niavmaii> ;_;
18:16:07  <uliko> !screen
18:16:07  <PublicServer> *** uliko liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00001C8A.png)
18:16:30  <uliko> Is there nothing happening or is the screenshotting bugged?
18:16:37  <V453000> b)
18:17:55  <Niavmaii> Why can I not find a wood product vehicle? :(
18:18:16  <V453000> oh you play with ECS I suppose
18:18:21  <V453000> and with original vehicle set
18:18:41  <Niavmaii> I'm playing a scenario ><
18:18:45  <V453000> ...
18:18:47  <V453000> I dont care
18:18:51  <Niavmaii> No idea about any other GRF's that it needs
18:18:54  <V453000> see the newGRF settings
18:19:05  <Niavmaii> Yes ECS
18:19:11  <V453000> yes
18:19:18  <V453000> so you need some train set that is compatible with it
18:19:21  <Niavmaii> Aaand... Total town replacement set
18:19:44  <Niavmaii> So.. ECS wood vector I assume?
18:19:49  <V453000> so if someone created such a retarded scenario, it is unplayable
18:19:58  *** fonsinchen has quit IRC
18:19:58  <V453000> no, ECS wood vector are still industries
18:20:04  <V453000> you need some set of vehicles
18:20:10  <Niavmaii> ._.
18:20:15  <V453000> such as DB train set, with a DB train set ECS extension
18:20:26  <V453000> or eGRVTS, speaking of road vehicles
18:20:51  * Sylf_mobile nudges toward japanese train set
18:20:55  <Niavmaii> Have that one
18:21:00  <Niavmaii> eGRVTS
18:21:09  <V453000> Sylf: due to various reasons, forget about that one for a while here :p
18:21:23  <V453000> dont ask why
18:21:28  <Sylf_mobile> D:
18:21:33  <Sylf_mobile> ok
18:21:39  <V453000> thx
18:22:41  * planetmaker recommends OpenGFX+Trains ;-)
18:24:19  <Sylf_mobile> oh, that set supports refitting?
18:24:44  <PublicServer> <V453%%%> that is why it exists I suppose :)
18:25:17  <planetmaker> Sylf_mobile, that's the purpose :-)
18:25:42  <PublicServer> <Rzewus> http://www.joemonster.org/filmy/29544/Pomoc_techniczna
18:25:44  <PublicServer> <Rzewus> xDDDDDD
18:25:52  <Webster> Title: Pomoc techniczna - Joe Monster (at www.joemonster.org)
18:26:00  <PublicServer> <Rzewus> nice tech support from india xD
18:27:00  <planetmaker> you know big bang theory?
18:27:10  <Rzewus> i heard of it
18:27:17  <planetmaker> it's rather a parody on that ;-)
18:27:26  <Rzewus> :))
18:27:45  <planetmaker> But you should see it. One of the best series I know. If not the best :-)
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18:28:35  <Rzewus> ur not the first who says that :) so maybe ill start to watching it :)
18:29:23  <planetmaker> :-)
18:29:37  <Rzewus> so far ... the best series for me ... is How i met your mother xD
18:29:48  * planetmaker doesn't know that one
18:30:07  <Rzewus> a must see :D
18:30:29  <Rzewus> http://www.youtube.com/watch?v=ozLMx1E_Oac
18:30:31  <Webster> Title: YouTube - The Best of Barney Stinson ! (at www.youtube.com)
18:33:25  <PublicServer> <V453%%%> Rzewus: ALL depots should be inaccessible
18:33:29  <PublicServer> <V453%%%> please do so ;)
18:33:44  <Rzewus> oh ... oh :)
18:33:54  <PublicServer> <V453%%%> thank you
18:34:00  <planetmaker> :-)
18:34:02  <uliko> What happened to service stations?
18:34:05  <planetmaker> oh yes, they should
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18:34:11  <planetmaker> uliko, not needed. Usually
18:34:13  <V453000> what would happen :p why would we need service stations
18:34:24  <planetmaker> V453000, when you upgrade / autoreplace trains
18:34:28  <planetmaker> then you need them
18:34:35  <V453000> we havent done that in ... how many games? :D
18:35:14  <uliko> Thats because we just hack in as many extra lanes as we can and then we dont expand more so no rebuilds are required
18:35:34  <PublicServer> <V453%%%> we usually use the best throughput trains anyway
18:36:07  <planetmaker> yes. Games tend to start building that late meanwhile that there's no need to upgrade trains anywhere anywhen
18:36:18  <PublicServer> <V453%%%> and if they are slower, we usually build with lower CL ... therefore cant be easily upgraded
18:36:25  <planetmaker> I remember well games where we needed that when we started building in years around 1980
18:36:31  <PublicServer> <V453%%%> :)
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18:48:31  <PublicServer> <Rzewus> toffee drop station had no range to factory :)
18:49:05  <PublicServer> <V453%%%> :D
18:49:08  <PublicServer> <V453%%%> :)
18:51:18  <PublicServer> <Rzewus> Do you actually use such range expanding "technique'? :)
18:51:32  <PublicServer> <V453%%%> station walking?
18:51:34  <PublicServer> <V453%%%> sure
18:51:40  <PublicServer> <Rzewus> OK...
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18:58:23  <PublicServer> <bmarky> could someone check /bmarky stations and it's trains ?
18:58:49  <PublicServer> <V453%%%> firstly, why do you think there is the trainyard :)
18:59:11  <PublicServer> <V453%%%> I am glad you make proper train orders, but just making new trains doesnt keep trains in groups
18:59:41  <PublicServer> <V453%%%> moved
18:59:47  <PublicServer> <bmarky> pff
18:59:53  <PublicServer> <bmarky> forgot
19:00:04  <PublicServer> <V453%%%> now you know :p
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19:12:31  <PublicServer> <bmarky> ?
19:12:52  <PublicServer> <V453%%%> ??
19:13:01  <PublicServer> <bmarky> nothing
19:13:03  <PublicServer> <bmarky> :)
19:13:09  <PublicServer> <V453%%%> look where they are going :)
19:13:15  <PublicServer> <V453%%%> each goes to different direction
19:14:33  <PublicServer> <Rzewus> yeah! :) i love modifying signals with trains on tracks xD
19:14:43  <PublicServer> <V453%%%> :)
19:15:02  <PublicServer> <V453%%%> oh
19:15:08  <PublicServer> <V453%%%> please split those stations into 2
19:15:11  <PublicServer> <V453%%%> for each cargo
19:15:26  <PublicServer> <Rzewus> OK :)
19:15:29  <PublicServer> <V453%%%> you see, for example now no trains are loading toffee
19:15:30  <planetmaker> <PublicServer> <Rzewus> yeah! :) i love modifying signals with trains on tracks xD <-- that's the fun part.
19:15:41  <PublicServer> <V453%%%> also, please do not use 2way PBS for 1way purposes
19:15:51  <PublicServer> <V453%%%> using pre-signals is also favoured, where you can
19:15:52  <planetmaker> The royal discipline is to re-build a live 4-way BBH without closing down traffic :-)
19:16:11  <PublicServer> <Rzewus> hehe
19:16:15  <PublicServer> <Rzewus> ur mad ! xD
19:17:18  <PublicServer> <V453%%%> the station will require complete deletion btw
19:17:36  <PublicServer> <V453%%%> otherwise it would accept both for ever
19:19:48  <als> !password
19:19:48  <PublicServer> als: dipped
19:20:12  <PublicServer> *** als joined the game
19:23:05  <Niavmaii> So which AI shold I get? O.o
19:23:14  <V453000> A fucking I?
19:23:15  <V453000> wtf :D
19:23:32  <Niavmaii> Mrow
19:23:48  <Rzewus> AI sux ... they just get in the way xD
19:23:57  <Niavmaii> >_>
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19:24:10  <Niavmaii> I keep getting this message saying no AI found to handle something or other
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19:29:13  <PublicServer> <bmarky> my first productive day
19:29:27  <PublicServer> <bmarky> maybe comin back later
19:29:30  <PublicServer> <bmarky> bb
19:29:40  <PublicServer> *** bmarky has left the game (connection lost)
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19:30:15  <PublicServer> <Intexon> evening
19:30:19  <V453000> hi
19:30:24  <PublicServer> <Rzewus> hi :)
19:30:27  <PublicServer> <V453%%%> removed a few signals at your rop
19:30:29  <PublicServer> <V453%%%> drop
19:30:39  <PublicServer> <Intexon> I see, thanks
19:30:41  <PublicServer> <V453%%%> yw
19:30:53  <PublicServer> <Intexon> bad measuring yesterday :)
19:30:58  <PublicServer> <V453%%%> :)
19:35:25  <PublicServer> <Intexon> what about the SLH inside the roundabout? can we use it or is it to be bombed?
19:35:49  <V453000> I think it should be nuked
19:36:07  <PublicServer> <V453%%%> because the roundabout definitely will grow in size
19:36:09  <PublicServer> <V453%%%> a lot I think
19:36:15  <PublicServer> <Intexon> ok
19:36:25  <Sylf_mobile> who's building heideldorf east?
19:36:35  <Niavmaii> Someone needs to invite something called the BackBone Queue
19:36:37  <Niavmaii> So we'd have BBQ :D
19:36:46  <V453000> ...
19:36:52  <Niavmaii> You love it, admit it
19:37:00  <Niavmaii> You're just jealous you never thought of it
19:37:06  <Rzewus> rofl
19:38:00  <PublicServer> <V453%%%> hmm wtf @ heideldorf indeed
19:38:28  <PublicServer> <Intexon> some made a S&BLH :D
19:38:30  <Sylf_mobile> it's a royal wtf
19:38:44  <PublicServer> <Intexon> *someon
19:38:45  <PublicServer> <Intexon> e
19:39:47  <PublicServer> <Max> I'm building it
19:40:01  <PublicServer> <Max> Haven't played in a while, so suggestions are welcome
19:40:03  <PublicServer> <V453%%%> you know why that is completely wrong? :)
19:40:06  <PublicServer> <V453%%%> oh
19:40:08  <PublicServer> <Max> Do tell
19:40:12  <PublicServer> <V453%%%> well you connect primaries to sidelines
19:40:22  <PublicServer> <V453%%%> which are connected to main lines through SLHs- sideline hubs
19:40:31  <V453000> @quickstart might come useful :)
19:40:33  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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19:42:30  <PublicServer> <V453%%%> I nuked the roundabout-SLH so nobody has to feel dirty for it :p
19:42:45  <PublicServer> <Intexon> :P
19:42:49  <PublicServer> <Rzewus> xD
19:44:03  <PublicServer> <V453%%%> lets whack MMs btw
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19:46:10  <Max|> V453000: Should I connect it to the tracks over at Sonnenfurt mines instead?
19:46:27  <V453000> a new SLH might be best
19:46:50  <V453000> but I wouldnt actually connect this industry
19:46:56  <V453000> since it will only block hub expansion
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19:47:08  <Max|> ok
19:48:05  <PublicServer> <V453%%%> MM ded
19:48:51  <PublicServer> <Intexon> no buffer grfs :(
19:48:57  <PublicServer> <Intexon> actually no grfs at all :)
19:48:59  <PublicServer> <V453%%%> its toyland dude :)
19:49:13  <PublicServer> <Intexon> they don't work in toyland?
19:49:24  <V453000> they would look odd at the very least
19:49:33  <V453000> but most of the newGRFs dont even work in toyland
19:49:49  <PublicServer> <Intexon> the default stations remind me of some city grfs
19:49:50  <V453000> eGRVTS does for example
19:49:55  <PublicServer> *** als has left the game (leaving)
19:51:29  <PublicServer> <V453%%%> intexon: please dont use train reversers without a reason :)
19:51:55  <PublicServer> <V453%%%> for TL2 they get kind of ... especially pointless :)
19:52:10  <PublicServer> <Intexon> I know :) just wanted something special
19:52:13  <PublicServer> <Intexon> but you're right
19:52:16  <PublicServer> <Intexon> it's pointless
19:52:34  <PublicServer> <V453%%%> it makes a lot of people want to use it "just because" , often resulting in very bad things
19:52:42  <PublicServer> <V453%%%> thx :)
19:53:33  <PublicServer> <Intexon> besides this it can't mess anything can it?
19:53:44  <PublicServer> <Intexon> especially at a station
19:53:50  <V453000> not in such a case as you did
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20:13:05  <V453000> @kban De_Ghost
20:13:11  <V453000> thought so
20:14:54  <^Spike^> !gamenr
20:14:54  <PublicServer> ^Spike^: This is game number: 194
20:15:18  <V453000> I see
20:15:29  <^Spike^> !tell V453000 about gamenr
20:15:33  <^Spike^> stupid bot :)
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20:32:09  <V4530000> s
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20:33:23  *** ChanServ sets mode: +o V453000
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20:41:44  <Rzewus> why these trains don't even slow down on slopes like 3 tiles high ?
20:42:25  <planetmaker> because we use realistic acceleration and the trains are powerful enough
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20:42:56  <Rzewus> mhm
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20:42:58  <^Spike^> V453000 you do realize your bnc doesn't seem to be up i hope
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20:43:16  <^Spike^> V453000 you do realize your bnc doesn't seem to be up i hope
20:43:18  <planetmaker> V453000: I think the bouncer might not be up right now
20:43:34  <V453000> yes I thought so :) fighting with something else atm :D
20:43:56  <avdg> :p and they fighting to submit the message when you are online
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21:04:34  *** De_Ghosty was kicked by V453000 (De_Ghosty)
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21:06:57  <bmarky> !password
21:06:57  <PublicServer> bmarky: sunlit
21:07:06  <PublicServer> *** bmarky joined the game
21:09:46  <PublicServer> <bmarky> the network is becoming quite pretty :)
21:10:04  <PublicServer> <Rzewus> :) quite large
21:10:15  <PublicServer> <V453%%%> one point though
21:10:29  <PublicServer> <V453%%%> the roundabout is getting fucked quite soon
21:10:31  <PublicServer> <Rzewus> and they say that small is preety :)
21:10:33  <PublicServer> *** V453%%% has changed his/her name to V453000
21:11:29  <PublicServer> <Rzewus> hmmm
21:11:36  <PublicServer> <Rzewus> i found one place that would need a prio
21:11:59  <PublicServer> <V453000> sign it, discuss :p
21:12:01  <PublicServer> <Rzewus> or on BBH's we dont use prios ? :)
21:12:20  <Sylf_mobile> we do
21:12:27  <PublicServer> *** Intexon has left the game (leaving)
21:12:29  <PublicServer> <bmarky> is prio length 5 seems to be enogh?
21:12:33  <PublicServer> <V453000> prio != prio
21:12:36  <PublicServer> *** Combuster joined the game
21:12:40  <PublicServer> <Combuster> TOYLAND! :D
21:12:44  <Sylf_mobile> is it bbh01d?
21:12:46  <PublicServer> <V453000> some prios are used not to slow trains down, some just to choose tracks
21:12:48  <PublicServer> <V453000> welcome to toyland :p
21:12:58  <PublicServer> <Rzewus> BBH01
21:13:04  <PublicServer> <Combuster> Who coerced you this time? :P
21:13:14  <PublicServer> <V453000> pm
21:13:24  <PublicServer> <V453000> he is the root of this evil!
21:13:30  <PublicServer> <V453000> blame him for everything ^_^
21:13:36  <PublicServer> <Combuster> pm +1 :P
21:13:42  * planetmaker unroots some even greater evil :-P
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21:13:53  <PublicServer> <V453000> :D
21:13:55  <PublicServer> <V453000> arr
21:15:05  <PublicServer> <Rzewus> hmmm ... can i connect these batteries in the middle of roundabout ... to the roundabout ? :)
21:15:07  <PublicServer> <Combuster> wow, no !-signs
21:15:11  <PublicServer> <Combuster> that's a first
21:15:37  <PublicServer> <V453000> getting solver
21:15:41  <PublicServer> <V453000> solved in realtime :p
21:16:23  <PublicServer> <Rzewus> with cyclotron maybe ?xD
21:16:33  <PublicServer> <V453000> ?..
21:16:48  <PublicServer> <Rzewus> look at my previous sentence
21:17:06  <PublicServer> <V453000> ... x2
21:17:30  <PublicServer> <Rzewus> guess that's a "yeah ofcourse!!" ? :)
21:17:32  <PublicServer> <Rzewus> hehe
21:17:41  <V453000> not exactly :)
21:17:46  <PublicServer> <Rzewus> damn it
21:17:48  <PublicServer> <Rzewus> :)
21:17:54  <V453000> in fact, a cyclotron would be way worse than a normal prio in this case :)
21:18:05  <Rzewus> why ?
21:18:16  <V453000> first of all it wouldnt be needed since those trains dont have that bad acceleration, and secondly, it would take a shitload of space in a hub :)
21:18:42  <PublicServer> <bmarky> should i add some industry?
21:19:00  <PublicServer> <V453000> candy/toyu producing
21:19:05  <Rzewus> i tought of a small version of it ...
21:19:08  <V453000> drinks are getting busy
21:19:28  <Rzewus> and connected only to one inner line
21:19:38  <V453000> Rzewus: just fuck the industries inside the roundabout :)
21:19:46  <Rzewus> hehehe
21:19:52  <Rzewus> do they have some holes ? :)
21:20:14  <PublicServer> <V453000> no, the batteries will fuck you in the ass if you try to
21:20:22  <V453000> so dont :p
21:20:29  <Rzewus> hmmm ... energizing :)
21:20:43  <Rzewus> you cant decide wich monitor to use ? :)
21:20:45  <PublicServer> *** Spike joined the game
21:20:49  <PublicServer> <Rzewus> i have the same problem xD
21:21:42  <Sylf_mobile> someone should add toy trains :D
21:22:08  <planetmaker> mv Sylf_mobile someone
21:22:18  <planetmaker> :-P
21:23:00  <Sylf_mobile> access denied
21:23:00  <planetmaker> Rzewus: you had earlier the link to the big bang theory satire. Do you still have it?
21:23:06  <PublicServer> <V453000> holy crap
21:23:12  <PublicServer> <V453000> this pickup is severely bad
21:23:13  <^Spike^> big bang theory? where? :)
21:23:38  <planetmaker> I didn't want to watch it at work. But I want now ;-)
21:23:57  <^Spike^> i just started watching it this week... already worked though season 1 and 2 :)
21:24:03  <PublicServer> *** HamSandwich has left the game (connection lost)
21:24:08  <^Spike^> it's good to watch :)
21:24:15  <planetmaker> hehe very much indeed
21:24:28  <Rzewus> planetmaker: i can find it ... w8
21:24:51  <Rzewus> http://www.joemonster.org/filmy/29544/Pomoc_techniczna
21:24:53  <Webster> Title: Pomoc techniczna - Joe Monster (at www.joemonster.org)
21:25:07  <planetmaker> thanks :-)
21:25:08  <^Spike^> ah.. the helpdesk :)
21:25:54  <Rzewus> `:)
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21:26:55  <planetmaker> awesome :-)
21:27:29  <Rzewus> can i freely add some trains to stations built by others ? :)
21:27:37  <PublicServer> <V453000> sure
21:27:43  <PublicServer> <Combuster> If they are empty
21:28:19  <Rzewus> and if the station needs more trains because of overstock ? :)
21:28:32  <^Spike^> you said the conditions right
21:28:40  <^Spike^> if they are empty and have lots of goods waiting
21:28:49  <^Spike^> you may now create a train for that station
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21:29:16  <PublicServer> <V453000> me
21:29:23  <PublicServer> <bmarky> :)
21:29:33  <PublicServer> <bmarky> what was the problem here?
21:29:39  <PublicServer> <V453000> it was utterly wrong
21:29:46  <PublicServer> <V453000> it was just mixed to the drop
21:29:49  <PublicServer> <V453000> whic isnt maintainable
21:31:14  <^Spike^> back to finishing watching my nfl game..
21:31:23  <PublicServer> <V453000> ?
21:31:29  <PublicServer> <V453000> nfl?
21:31:36  <^Spike^> american football
21:31:38  <PublicServer> <Combuster> wasn't that basketball?
21:31:40  <PublicServer> <Combuster> oh ok
21:31:42  <PublicServer> <V453000> baaahh :)
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21:39:56  <PublicServer> <Combuster> byebye unreachable industry
21:45:59  <PublicServer> *** Combuster has joined spectators
21:47:11  <PublicServer> <V453000> ok, toy pickup is now safe
21:47:49  <PublicServer> <Rzewus> nicely modified "on the fly"
21:48:05  <PublicServer> <V453000> quite easy to just make another thing and then reroute it :p
21:54:13  <PublicServer> *** Combuster has left the game (connection lost)
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21:56:02  <V453000> @coopstats
21:56:02  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
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21:58:01  <HDIEagle> !players
21:58:04  <PublicServer> HDIEagle: Client 391 (Orange) is V453000, in company 1 (Codorf Couriers)
21:58:04  <PublicServer> HDIEagle: Client 393 (Orange) is Max, in company 1 (Codorf Couriers)
21:58:04  <PublicServer> HDIEagle: Client 396 (Orange) is Rzewus, in company 1 (Codorf Couriers)
21:58:04  <PublicServer> HDIEagle: Client 411 is Spike, a spectator
21:58:04  <PublicServer> HDIEagle: Client 408 (Orange) is bmarky, in company 1 (Codorf Couriers)
21:58:10  <HDIEagle> o/
21:58:17  <V453000> hi :)
21:58:29  <HDIEagle> !download
21:58:29  <PublicServer> HDIEagle: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
21:58:42  <G> !password
21:58:43  <PublicServer> G: plasma
21:58:54  <PublicServer> *** G joined the game
21:59:04  <HDIEagle> !download lin
21:59:04  <PublicServer> HDIEagle: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-linux-generic-i686.tar.bz2
21:59:11  <PublicServer> *** Combuster joined the game
21:59:55  <planetmaker> PublicServer spoke a total of 745411 words!
21:59:57  <planetmaker> PublicServer's faithful follower, V453000, didn't speak so much: 170820 words. <-- :-D
22:00:08  <V453000> :)))
22:00:15  *** theholyduck has quit IRC
22:00:26  <PublicServer> <Combuster> Someone likes talking :)
22:02:07  <[com]buster> What's more interesting, according to the stats V doesn't sleep
22:02:23  <planetmaker> ^ ;-)
22:02:31  <V453000> which is odd :)
22:03:42  <V453000> * KenjiE20 RAEGS  :D
22:03:46  <V453000> :D
22:03:46  <V453000> :D
22:03:53  <KenjiE20> I do?
22:04:01  <PublicServer> *** Spike has left the game (leaving)
22:04:02  <V453000> stats :)
22:04:17  <KenjiE20> monkey
22:04:28  <PublicServer> <bmarky> could some one check ouz !this pls?
22:05:10  <PublicServer> <V453000> probably somewhat operational
22:05:28  <KenjiE20> oh lol
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22:06:43  <[com]buster> brb, some windows wants a reboot :(
22:07:07  <PublicServer> <V453000> o_O
22:07:13  <PublicServer> <V453000> I never seen !that statue
22:07:27  <HDIEagle> hrm...roughly how much bandwidth does the current game take?
22:07:35  <HDIEagle> on uni con ;)
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22:07:46  <PublicServer> <V453000> oh thats company statue
22:07:49  <PublicServer> <V453000> riight :D
22:08:07  <PublicServer> *** Combuster has left the game (leaving)
22:08:43  <PublicServer> <bmarky> leaving, good night all
22:08:46  <PublicServer> *** bmarky has left the game (connection lost)
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22:08:53  <HDIEagle> !info
22:08:53  <PublicServer> HDIEagle: #:1(Orange) Company Name: 'Codorf Couriers'  Year Founded: 1999  Money: 113089040  Loan: 0  Value: 148058689  (T:299, R:0, P:0, S:0) unprotected
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22:17:39  <V453000> off too
22:17:40  <V453000> cyas
22:17:52  <planetmaker> ciao and good night.
22:17:57  <planetmaker> From here, too :-)
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22:18:39  <Rzewus> hmm :) so im going too
22:18:39  *** V453000 has quit IRC
22:18:44  <Rzewus> a bit sleepy already
22:18:45  <Rzewus> ;]
22:18:47  <Rzewus> by ebye
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22:19:51  <PublicServer> *** Game paused (number of players)
22:20:44  <Max|> !password
22:20:45  <PublicServer> Max|: oceans
22:20:53  <PublicServer> *** Game still paused (number of players)
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22:27:23  <PublicServer> <Max> Anything left to build?
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22:45:11  <G> anyone object me stationwalking !this to !here?
22:53:10  <G> !gap 2 8
22:53:11  <PublicServer> G: You need 2 tunnels/bridges for trainlength 2 and gap 8.
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23:13:58  <PublicServer> <Sylf> 'evening
23:14:04  <PublicServer> <Max> Hey
23:14:11  <PublicServer> <G> Kia Ora Sylf
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23:14:23  <PublicServer> <Sylf> brb
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23:33:27  <PublicServer> <G> Ohhh does this mean more candy platforms?
23:33:41  <PublicServer> <Sylf> yeah
23:33:47  <PublicServer> <G> Thanks
23:33:53  <PublicServer> <Sylf> It's very much needed
23:36:27  <PublicServer> <G> If you want, let me know when some of the new bit is ready, I'll send off some extra trains
23:37:25  <PublicServer> <Sylf> It should be ready for more trains
23:40:00  <PublicServer> <Sylf> This Stuttgart North walk is pretty bad
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23:42:47  <PublicServer> <G> Where is the walk?
23:42:51  <PublicServer> <G> I don't see it
23:43:19  <PublicServer> <Sylf> Next to Badgeburg station
23:43:25  <PublicServer> <Sylf> magdeburg
23:43:51  <PublicServer> <G> Ahhhhh
23:44:22  <PublicServer> <G> I'll build a proper station there if you want
23:44:36  <PublicServer> <G> Oh you've built Kelbruck
23:44:43  <PublicServer> <Sylf> There Kelbruck station built for that one
23:45:13  <PublicServer> <G> What do you think of the walk at Kelbruck Valley?
23:45:40  <PublicServer> <Sylf> hold on...
23:46:02  <PublicServer> <Sylf> for the cola wells?
23:46:09  <PublicServer> <G> Yeah, guess it's not too bad
23:46:12  <PublicServer> <Sylf> Those two are close enough, I think.
23:46:21  <PublicServer> <Sylf> The only bad part is..
23:46:36  <PublicServer> <Sylf> You see the 1 tile curve?
23:46:58  <PublicServer> <G> On the entrance into the station?
23:47:01  <PublicServer> <Sylf> Yup.
23:47:19  <PublicServer> <Max> You could build that without walking without problems
23:47:19  <PublicServer> <Sylf> Right there.
23:47:33  <PublicServer> <G> I think I'll rebuild it if anyone doesn't have any objections?
23:47:43  <PublicServer> <Sylf> Go for it.
23:47:45  <PublicServer> <G> Straight through I think as it's high production
23:47:47  <PublicServer> <Max> Just put the station between the wells
23:47:58  <PublicServer> <Sylf> or just move the station 1 tile back :p
23:48:24  <PublicServer> <Sylf> I think a ro-ro station between them would be pretty easy
23:50:38  <PublicServer> <G> Oh doh
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23:55:58  <PublicServer> <G> I think that looks better
23:57:05  <PublicServer> <G> Nah, don't do that...
23:57:08  <PublicServer> <G> Do this...
23:57:27  <PublicServer> <Sylf> good idea
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23:59:49  <PublicServer> <G> Is that too tight?

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