Log for #openttdcoop on 29th October 2010:
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02:06:12  <Sylf> just like that, webster makes its comeback
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03:33:59  <Webster> Latest update from blog: Advanced Building Revue 07: Stations <> || Testing FS 3637 – A Game Inviting Competition [Update] <> || ProZone Game 13: Timed (aka insane) SML <> || Building 101: double bridges and you <> || OSQC the follow up … at last <> || Advanced Building Revue 06: Hubs <> || Coopetition – and the Winner is: Yexo <> || Advanced Building Revue 05: Sbahns and city networks <> || Public server game 186 review <> || Advanced Building Revue 04: Overflows <>
03:34:00  <Webster> fell over getting old headlines THIS IS THE WORK OF THE MYSTERONS!
03:34:44  <Sylf> o_O
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06:33:44  <V453000> hi
06:45:11  <PublicServer> ***  made screenshot at 00014152:
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06:51:40  <G> V453000: plan clarification, is there enough Iron Ore mines to do your plan?
06:51:54  <V453000> that is no issue, we prospect them
06:52:08  <V453000> at this moment, there is not
06:52:23  <G> !openttd
06:52:31  *** Mortomes|Work is now known as Mortomes|TGIF
06:52:32  <V453000> but since we have enough $ to prospect, its fine
06:52:38  <G> !password
06:52:38  <PublicServer> G: crispy
06:53:01  <G> hmmm I don't acutally recall typing !openttd then, but oh well
06:53:30  <slaca> !password
06:53:31  <PublicServer> slaca: crispy
07:00:12  <PublicServer> ***  made screenshot at 00016158:
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07:02:50  <Sleeeper> @quickstart
07:02:51  <Webster> Quickstart - #openttdcoop Wiki -
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07:13:46  <Sleeeper> !password
07:13:46  <PublicServer> Sleeeper: crispy
07:15:12  <PublicServer> ***  made screenshot at 00013151:
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07:22:48  <V453000> @calc 512/3
07:22:48  <Webster> V453000: 170.666666667
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07:29:34  <V453000> @180*180-220*150
07:29:43  <V453000> @calc 180*180-220*150
07:29:43  <Webster> V453000: -600
07:29:52  <V453000> @calc 180*180
07:29:52  <Webster> V453000: 32400
07:29:55  <V453000> good
07:30:12  <PublicServer> ***  made screenshot at 00013B64:
07:34:04  <V453000> it should be ready :p
07:34:22  <V453000> just ask some member to call voting finished, I dont want to do it myself this time :)
07:34:41  <Rzewus> morning ;]
07:34:41  <V453000> later on in the day, of course :) when more people gather
07:34:44  <V453000> hi
07:34:46  <G> okay
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07:37:10  <V453000> oh :)
07:37:12  <V453000> @calc 1+1
07:37:22  <Webster> V453000: 2
07:37:23  * V453000 pokes the lazy Webster
07:37:26  <V453000> ha :)
07:40:02  <G> btw, know which AP code is in use?
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07:41:41  <G> oh got it _ZS_
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07:44:00  <V453000> I got no clue in these things :p
07:44:03  <V453000> anyway, cya :)
07:44:08  <V453000> see you on sunday ^_^
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09:11:36  <HamSandwich> !passwrod
09:11:39  <HamSandwich> !password
09:11:39  <PublicServer> HamSandwich: crispy
09:11:55  <SmatZ> mmmm crispy ham sandwich
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09:12:30  <ODM> now im hungry
09:12:43  <SmatZ> :)
09:12:45  <HamSandwich> sorry
09:12:49  <HamSandwich> ;/
09:15:14  <HamSandwich> V's plan has a lot of text
09:15:36  <G> HamSandwich: he's going to be away until Sunday
09:15:42  <HamSandwich> yah I saw
09:16:43  <SmatZ> he creates a winning plan, then he leaves for 4 days
09:16:45  <SmatZ> :(
09:17:01  <G> SmatZ: have you seen the 7 steps to success?
09:17:04  <HamSandwich> we should finish the map before he comes back
09:17:07  <HamSandwich> :D
09:17:30  <SmatZ> G nope
09:17:34  <G> it's so well done step 4 is missing
09:17:35  <G> :P
09:17:52  <ODM> thats odd, game stopped loading halfway through fetching sae
09:17:53  <ODM> save
09:17:58  <ODM> !password
09:17:59  <PublicServer> ODM: crispy
09:18:03  <SmatZ> :)
09:18:10  <HamSandwich> password hasn't changed in a few days I see
09:18:16  <G> yeah
09:18:22  <ODM> well since yesterday;P
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09:18:28  <ODM> it only changes when time goes by
09:18:36  <G> I was going to take a look at  autopilot and see whats going on but is down
09:18:57  <G> ODM: I thought years ago it changed every 20 minutes w/o fail?
09:18:57  <ODM> most of the coop stuff is down
09:19:00  <ODM> we dont know what
09:19:13  <ODM> it only changes when the game itself isnt paused i think
09:19:33  <G> before it was wiki/blog down, it came up and www, dev/hg all went
09:19:34  <G> :P
09:21:48  <G> ODM: btw, re: connection issue, I had a weird one that just before the game prompted me for the password it went back to the home screen
09:22:14  <ODM> not exactly the same, but weird aswell
09:22:21  <ODM> ofcourse i have an autopassword, s i cant fill it in
09:23:43  <G> one of the advantages of memberstatus I guess
09:23:44  <G> :)
09:24:07  <ODM> well i still ened to type when it messes up:P
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09:51:51  <ODM> so, who's here?
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09:55:01  <ODM> tiny map
09:55:19  <planetmaker> stopping a game only because someone returns: no
09:55:33  <planetmaker> a game is played to the end. And then maybe after that this might be continued
09:55:52  <planetmaker> I'd feel very bad for players when their game gets pulled off mid-game
09:56:10  <ODM> well a tiny map isnt going to last for more than 2 days to be honest
09:56:25  <planetmaker> that's what she said ;-)
09:56:30  <ODM> 2 days? nice!
09:56:33  <planetmaker> last game was 256^2 and took considerably longer
09:56:45  <planetmaker> you have to consider planning phase for that, too
09:57:12  <planetmaker> unless you call it b2b and impose a pre-defined plan of some sort
09:57:29  <planetmaker> (which is feasible)
09:57:32  <ODM> ugh
09:59:21  <planetmaker> while a map as small as 64^2 is feasible, it's probably not fun in MP
09:59:32  <planetmaker> you could cover it with two stations and be done ;-)
09:59:45  <G> haha
09:59:55  <G> why not 128x256?
10:00:20  <ODM> i just made a map for that
10:00:25  <planetmaker> it's really very very small
10:00:37  <ODM> id vote 256x128, define main drops, and thats it
10:00:38  <planetmaker> add a few players and they'll constantly step on their toes.
10:01:37  <G> ODM: okay, how about 256x256 PAX
10:01:43  <G> heaps of town
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10:03:50  <planetmaker> "that map" which he just suggested to create
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10:07:14  <G> ODM: he did say we could start w/o him
10:07:26  <ODM> it doesnt help if the main driving force isnt here;0
10:07:44  <ODM> its not the simplest of palns either
10:07:54  <planetmaker> ODM, well. it does. Two options then: take charge, carry out his plan. Or take charge and appoint another plan winner as the plan creator is not there
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10:08:00  <planetmaker> happend to me and my plan, too
10:08:08  <planetmaker> Bad luck, if you do plans and are not around to play
10:08:25  <ODM> i conclude: ugh:P
10:08:28  <planetmaker> either way actually
10:08:35  <^Spike^> to me it seems something to consider when making a plan..\
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10:08:41  <ODM> spike!
10:08:42  <^Spike^> will i be there in the next 2-3 days
10:08:46  <^Spike^> cause i might win
10:08:50  <planetmaker> because someone interpreting your plan might be something completely different than you would have liked it interpreted
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10:11:20  <^Spike^> chanserv rulez ;')
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10:13:56  <^Spike^> i wouldn't execute this plan without the creator being here
10:14:00  <^Spike^> it's complex
10:14:25  <planetmaker> good reason to pick another plan
10:14:48  <G> would a PSG196a/196b be unprecidented?
10:15:00  <G> i.e. same map, two actual games/plans?
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10:15:13  <PublicServer> ***  made screenshot at 00010D81:
10:15:13  <ODM> you wouldnt want to play the same game twice in a row really
10:15:21  <ODM> but we could save it for like 202 or so
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10:15:36  <^Spike^> 202?
10:15:45  <ODM> just calling a number in the near future but not too near
10:15:51  <G> !password
10:15:51  <PublicServer> G: crispy
10:15:54  <^Spike^> do we have a game for 200 already
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10:16:08  <ODM> ooh should start working on that
10:16:35  <G> I'll change my vote back to ODM's plan to break the deadlock... if it'd be possible to do V's plan in the near future
10:16:49  <^Spike^> may i ask why ppl keep making plans with chaos while they know it's banned
10:17:05  <^Spike^> V will have another massive plan like that on another game
10:17:07  <^Spike^> it's V
10:17:09  <planetmaker> ^Spike^, we don't so far
10:17:21  <ODM> because some people still dispute the bannedness of chaos:P
10:17:25  <ODM> <- likes
10:17:26  <planetmaker> but *someone* needs to take care of a good idea for that :-)
10:17:29  <G> (I originally voted ODM's plan but was impressed by the look of 180 that I changed
10:17:38  <^Spike^> pm i've got my work for college :)
10:17:38  <planetmaker> Not sure... What do we want for #200?
10:17:46  <planetmaker> lies!
10:17:50  <^Spike^> something special?
10:17:54  <ODM> my first thoughtwould be a very very long map
10:18:04  <^Spike^> pm can you make a server client shell for a program that works on a Condor grid for me?
10:18:06  <^Spike^> in java please
10:18:18  <planetmaker> Well, it might be a special map, would be nice, if it is something out of the ordinary.
10:18:26  <^Spike^> within.. eh.. 2 weeks please
10:18:29  <planetmaker> Either a nicely crafted map with some love
10:18:36  <G> ODM: vote deadlock solved
10:18:45  <ODM> hmk
10:18:52  <planetmaker> and / or maybe some legacy version of OpenTTD
10:18:55  <G> and connection lost... what the?
10:18:56  <planetmaker> We used 0.4.x for #100
10:19:10  <G> is it this particular rev?
10:19:27  <ODM> i dont mind much for the legacy version
10:19:29  <planetmaker> G, connection lost should be just that: your connection
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10:19:30  <ODM> as long as the map is original
10:19:51  <G> planetmaker: I'm not having connection issues w/ anything else though
10:19:58  <^Spike^> maybe can find one of the original ttd(x) scenarios on a legacy version?
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10:22:30  <^Spike^> then you get like the ttdx feeling with multiplayer :)
10:22:39  <planetmaker> :-)
10:22:48  <ODM> !rcon save PSG196_aftervotes
10:22:48  <PublicServer> ODM: Saving map...
10:22:48  <PublicServer> ODM: Map successfully saved to PSG196_aftervotes.sav
10:22:52  <planetmaker> Earliest version with multiplayer is like 0.3.x
10:22:53  <^Spike^> and not some randomly generated map
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10:30:13  <PublicServer> ***  made screenshot at 0001731E:
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10:34:49  <G> btw, what do you folks normally use as a ruler?
10:35:27  <ODM> what do you mean?
10:35:55  <G> well when a plan says ring 100 tiles from edge?
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10:38:37  <G> bmarky: hey
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10:43:14  <^Spike^> is ther already a winner then?
10:43:15  <^Spike^> ;)
10:43:36  <G> ^Spike^: I changed my vote so ODM's plan has a majority after V's
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10:44:05  <^Spike^> did a member that is not a planetmaker (just to highlight annoy ;)) declare a winner
10:44:09  <^Spike^> -et ;)
10:44:38  <ODM> ugh damn chat doesnt go from ingame to out
10:44:41  <G> ^Spike^: I think ODM was about to because he resaved the game as "AfterVote"
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10:46:49  <planetmaker> ^Spike^, then you declare winner, I guess.
10:46:53  <ODM> he just did
10:46:57  <^Spike^> i did
10:47:04  <^Spike^> pm you know what's broken @ ap?
10:47:10  <ODM> everything:O
10:47:10  <planetmaker> no
10:47:15  <^Spike^> that sucks
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10:50:47  <G> ODM: and thought a town
10:50:56  <G> ODM: put the plan top right corner maybe
10:51:00  <planetmaker> ^Spike^, and they expect that any idea is immediately picked up ;-)
10:51:11  <planetmaker> sometimes it just needs... much more than "just do it"
10:51:13  <^Spike^> hey i didn't say it should happen straight away :D
10:51:22  <^Spike^> i just said it was an idea to implement that :)
10:51:27  <planetmaker> especially also thinking through all border cases and uses
10:51:31  <^Spike^> true
10:51:41  <^Spike^> i know that it isn't like: Hey add it! and done
10:51:48  <^Spike^> i'm an IT i guy i know it can be a pain
10:51:56  <planetmaker> e.g. in principle this opens the door to go further into scenario control and goal servers
10:52:00  <G> argh darn town
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10:55:05  <G> for the main line what do we go about towns in the way?
10:55:16  <ODM> either tunnel or remove:P
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10:56:26  <OTTDmaster> hello
10:56:41  <ODM> hello
10:56:52  <OTTDmaster> How are you?
10:58:10  <planetmaker> he just is. :-P
10:58:22  <OTTDmaster> Nice to see you, sir
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10:58:32  <OTTDmaster> ;)
10:58:35  <planetmaker> :-)
10:59:53  <OTTDmaster>
10:59:55  <Webster> Title: Transport Tycoon Forums • View topic - Mac OS X build of OpenTTD 1.0.4 (at
11:00:09  <OTTDmaster> Does that refresh your mind sir?
11:00:14  <PublicServer> ***  made screenshot at 0000061B:
11:00:19  <planetmaker> yes it does :-)
11:00:34  <ODM> did i miss something:D
11:00:50  <planetmaker> yes :-P
11:01:32  <OTTDmaster> he helped me, awhile back, to fix a problem on Mac Compiling
11:02:20  <planetmaker> so it seems to work for you now just fine? Good :-)
11:02:44  <OTTDmaster> The guy(s) at MacPorts have narrowed it down to one thing
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11:10:17  <OTTDmaster> my connection's been slow for a while now
11:10:54  <OTTDmaster> It failed to load the speed test site :D
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11:15:01  <bmarky> !gap
11:15:01  <PublicServer> bmarky: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
11:15:12  <bmarky> !gap 3 3
11:15:12  <PublicServer> bmarky: You need 2 tunnels/bridges for trainlength 3 and gap 3.
11:15:14  <PublicServer> ***  made screenshot at 0000C37B:
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11:30:04  <bmarky> !GAP 3 13
11:30:10  <bmarky> !gap 3 13
11:30:10  <PublicServer> bmarky: You need 3 tunnels/bridges for trainlength 3 and gap 13.
11:30:14  <PublicServer> ***  made screenshot at 0002E862:
11:30:16  <bmarky> !gap 3 9
11:30:16  <PublicServer> bmarky: You need 2 tunnels/bridges for trainlength 3 and gap 9.
11:30:22  <bmarky> !gap 3 10
11:30:22  <PublicServer> bmarky: You need 3 tunnels/bridges for trainlength 3 and gap 10.
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11:33:47  <saftus> !version
11:33:47  <PublicServer> saftus: Autopilot AP+ 4.0 Beta (r95.1c478733d3e8)
11:33:55  <saftus> !help
11:33:55  <PublicServer> saftus:
11:34:34  <saftus> !download
11:34:34  <PublicServer> saftus: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
11:34:34  <PublicServer> saftus:
11:34:43  <saftus> !download win64
11:34:43  <PublicServer> saftus:
11:37:01  <Ammler> !players
11:37:03  <PublicServer> Ammler: Client 136 is Sylf, a spectator
11:37:03  <PublicServer> Ammler: Client 177 (Orange) is HamSandwich, in company 1 (Sutston Transport)
11:37:03  <PublicServer> Ammler: Client 188 (Orange) is Spike, in company 1 (Sutston Transport)
11:37:03  <PublicServer> Ammler: Client 204 (Orange) is G, in company 1 (Sutston Transport)
11:37:03  <PublicServer> Ammler: Client 217 (Orange) is bmarky, in company 1 (Sutston Transport)
11:37:04  <PublicServer> Ammler: Client 215 (Orange) is 0DM, in company 1 (Sutston Transport)
11:37:20  <Ammler> so many active players, but so silent?
11:37:28  <ODM> chat doesnt get linked
11:37:28  <G> Ammler: AP is broken
11:37:30  <ODM> from inside to outside
11:37:45  <Ammler> ?
11:37:54  <ODM> we tipe, but you cant see it
11:38:05  <Ammler> and what caused that?
11:38:16  <ODM> no clue
11:38:23  <^Spike^> Ammler if we knew it it was solved already? :D
11:38:24  <G> rev upgrade?
11:38:26  <Ammler> I would rather guess, it is a change in openttd
11:38:33  <Ammler> don't blame ap all the time
11:38:59  <^Spike^> i didn't blame ap just said it could be ap or ottd :D
11:39:17  <Ammler> could someone please  chat ingame?
11:39:18  <G> Ammler: I wasn't blaming AP, I was just implying that the link AP creates is broken
11:39:26  <G> Ammler: there
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11:39:29  <G> "Foobar"
11:39:54  <Max|> !password
11:39:55  <PublicServer> Max|: crispy
11:41:06  <planetmaker> Ammler, most likely it's OpenTTD changes... the admin console implies that something related to the console changed ;-)
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11:45:14  <PublicServer> ***  made screenshot at 0001F879:
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11:47:47  <G> darn, bridges won't work there
11:48:01  <OTTDmaster> hello again guys
11:48:08  <planetmaker> welcome back
11:48:38  <OTTDmaster> The connection to hawaii doesn't appear to be too good...
11:48:46  <G> out of interest, is the feature to make councils delete unneeded roads enabled
11:48:54  <saftus> !grf
11:48:54  <PublicServer> saftus: (Version 8.0)
11:49:49  <OTTDmaster> You know something, Planetmaker?
11:49:56  <planetmaker> I hope
11:50:03  <planetmaker> :-P
11:50:27  <OTTDmaster> You are one of the kindest people I have ever spoken to!
11:51:16  <OTTDmaster> (and funniest!)
11:51:32  <OTTDmaster> ;P
11:52:12  <^Spike^> is he? :)
11:52:29  <^Spike^> pm what you do different to him then us ;)
11:52:30  <planetmaker> ^Spike^, don't spoil it, you've seen too much ;-)
11:53:29  <planetmaker> OTTDmaster, was there a question you wanted to ask? Or should I know something about <whatever> internet connection?
11:53:36  <planetmaker> About the latter I'll have no clue
11:53:59  <OTTDmaster> Well, my response, ^Spike^,  is that I haven't spoken to you.
11:54:37  <OTTDmaster> Here's a question then.
11:54:39  <planetmaker> usually all people here are nice :-)
11:54:56  <ODM> except me
11:54:57  <OTTDmaster> How did you come to get that nice name
11:55:16  <Ammler> could someone speak again ingame
11:55:24  <planetmaker> eh?
11:55:33  <ODM> just done
11:55:41  <Ammler> thanks
11:55:47  <OTTDmaster> *switches status to 'envious of PM's chat name*
11:55:59  <planetmaker> lol
11:56:17  <OTTDmaster> ;)
11:56:24  <planetmaker> I guess I should be glad to have password-protected exclusive access to this nick then ;-)
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11:59:14  <planetmaker> if it were now I'd choose something like ChristianMueller :-P
11:59:25  <OTTDmaster> Yes but it makes you sound like a god
11:59:32  <planetmaker> haha :-)
12:00:15  <PublicServer> ***  made screenshot at 0001EF01:
12:00:19  <saftus> !password
12:00:19  <PublicServer> saftus: spongy
12:00:28  <OTTDmaster> woops
12:01:16  <planetmaker> I never looked at it that way... rather mundane. It's what I indeed do for a living ;-)
12:02:22  <OTTDmaster> heh, lateral thinking always helps
12:02:57  <OTTDmaster> if anything mine is boring
12:03:15  <OTTDmaster> I can't even program ProgSigs
12:03:30  <OTTDmaster> and my attempt at a grf went seriously wrong
12:03:35  *** Guest1116 has quit IRC
12:03:54  <OTTDmaster> I can (sort of) draw
12:03:54  <planetmaker> try writing the grf in NML ;-)
12:03:55  <G> !gap 3 6
12:03:55  <PublicServer> G: You need 2 tunnels/bridges for trainlength 3 and gap 6.
12:04:07  <planetmaker> But drawing is half the way to a grf.
12:04:20  <planetmaker> Posting the drawings in the forums will help to get people excited
12:04:26  <planetmaker> what did you draw?
12:04:28  <OTTDmaster> have a looky on WAS
12:04:34  <planetmaker> aye
12:04:45  <planetmaker> you're part of that drawing team?
12:04:54  <OTTDmaster> twwo concorde sprites and a couple of other things
12:05:01  <planetmaker> :-)
12:05:05  <OTTDmaster> I left it for two reasons
12:05:32  <OTTDmaster> My sprites 'weren't top priority'
12:05:42  *** slaca has quit IRC
12:05:44  <planetmaker> That grf is sadly not really maintained atm anymore :S
12:05:54  <ODM> !tunnels 3
12:05:54  <PublicServer> ODM: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
12:06:08  <ODM> !tunnels 3 6
12:06:08  <PublicServer> ODM: You need 2 tunnels/bridges for trainlength 3 and gap 6.
12:06:10  <Ammler> the nightly is quite up2date
12:06:17  <ODM> !tunnels 3 8
12:06:18  <PublicServer> ODM: You need 2 tunnels/bridges for trainlength 3 and gap 8.
12:06:30  <Ammler> ODM: such things don't work anymore too?
12:06:39  <ODM> oh not sure from ingame
12:06:48  <ODM> nope not ingame
12:07:02  <OTTDmaster> By that I mean they still haven't included my sprites
12:07:06  <planetmaker> OTTDmaster, "top priority" is always relative
12:07:23  *** Mitcian has quit IRC
12:07:47  <planetmaker> no one did any programming on that grf really for months. If not for over a year
12:08:01  <OTTDmaster> I joined when it was active
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12:08:11  <Ammler> hmm, check the commit log
12:08:12  <OTTDmaster> I left it for BROS
12:08:22  <planetmaker> lol. For BROS?
12:08:27  <Ammler> :-)
12:08:44  <OTTDmaster> I made a sprite there
12:08:52  <OTTDmaster> I haven't seen it since
12:09:02  <OTTDmaster> :(
12:09:17  <planetmaker> That's the worst organized newgrf project I've ever seen. The managed to produce nothing in 5(?) years
12:09:48  <planetmaker> They need on person taking responsibility. And this person best also does the coding of the newgrf
12:12:33  *** Webster has joined #openttdcoop
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12:12:42  <planetmaker> when I work on a newgrf as author I definitely have some say how it will look / what it can do :-)
12:12:43  <^Spike^> andchat....
12:13:17  <OTTDmaster> BROS has it all down 'on paper'
12:13:33  <planetmaker> IMHO setting a general direction and some aims is good and needed. But plotting down individual liveries etc... and when and which to allow under what condition. omfg!
12:13:37  <^Spike^> XeryusTC haven't tried androidirc?
12:13:55  <^Spike^> oh it was androidirc :)
12:14:03  <planetmaker> OTTDmaster, exactly. They need someone who actually starts the paper -> newgrf conversion
12:14:11  <XeryusTC> Brow needs to stop being management only and get some 'employees'
12:14:20  <planetmaker> yes
12:14:32  <XeryusTC> Bros too
12:14:50  <OTTDmaster> the best i've seen a peice op paper is flap about uselessly in the air
12:14:56  <OTTDmaster> in the air
12:15:13  <XeryusTC> They have been fighting over the forum for the past 2 years
12:15:15  <PublicServer> ***  made screenshot at 00021191:
12:15:16  <OTTDmaster> they aren't even on earth
12:16:22  <OTTDmaster> at least I got somewhere on something
12:16:26  <XeryusTC> Now, let's see if I can get some WiFi :D
12:16:54  <^Spike^> ... :)
12:17:00  *** Guest1119 has quit IRC
12:17:23  <OTTDmaster>
12:17:24  <Webster> Title: Transport Tycoon Forums • View topic - [Patch] Departure boards, 24h clock + binary (at
12:17:27  <^Spike^> atm playing around with a different launcher myself XeryusTC
12:17:36  <ODM> XeryusTC!
12:17:38  <^Spike^> see if i dare to lose the htc sense interface :)
12:18:01  <planetmaker> OTTDmaster, but you shouldn't be deterred by that
12:18:46  <OTTDmaster> It was implemented into the patch
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12:19:19  <OTTDmaster> at least I can use terminal(ish)
12:19:29  <planetmaker> hm?
12:19:52  <OTTDmaster> I have to follow the tutorial to the letter
12:19:52  <XeryusTC2> WiFi isn't that useful :o they prolly blocked some ports
12:19:59  <^Spike^> :)
12:20:07  <ODM> XeryusTC, when are you here?:D
12:20:10  *** Keiya_ has quit IRC
12:20:10  <^Spike^> reason i SSH to my home server and tunnel the stuff i need :D
12:20:13  <ODM> there's a 4-way with your name on it:P
12:20:22  *** XeryusTC is now known as Guest1122
12:20:22  *** XeryusTC2 is now known as XeryusTC
12:20:32  <OTTDmaster> becausse I'm scared of breaking the HD
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12:23:27  <XeryusTC> So your plan got picked instead?
12:23:44  <OTTDmaster> *switches status to "scared of breaking the HD, but knows that dad'll fix it"
12:24:00  <ODM> G voted for me, so we had an alternate plan
12:24:04  <ODM> you werent responding:(
12:24:28  *** Guest1122 has quit IRC
12:24:29  <OTTDmaster> using terminal
12:24:56  <OTTDmaster> I can, an have used sudo to install things
12:25:08  <planetmaker> for openttd you don't need sudo
12:25:22  <OTTDmaster> to compile it on mac you do!
12:25:24  <XeryusTC> So you and V tied?
12:25:28  <planetmaker> OTTDmaster, no.
12:25:36  <planetmaker> I never do
12:25:41  <ODM> no, we skipped v's plan, since he wouldnt be here at all
12:25:55  <planetmaker> what for do you need sudo there?
12:26:06  <planetmaker> ./configure && make
12:26:11  <planetmaker> works completely without
12:26:20  <planetmaker> and is meant to
12:26:29  <OTTDmaster> *cough* *cough*
12:26:39  <planetmaker> well. You do that once
12:26:44  <XeryusTC> So yours and duck's would've been the only ones :p
12:26:53  <planetmaker> Once they're installed that's it
12:26:55  <ODM> well we didnt know youd not be here:P
12:27:11  <OTTDmaster> *cough* *cough* Before installing any libraries, make sure you have access to the latest ports by updating the local repository:  sudo port selfupdate
12:27:21  <XeryusTC> True :p
12:27:29  <OTTDmaster> *sudo* port selfupdate
12:27:34  <ODM> hope you can live with the solution
12:27:42  <ODM> its not a brilliant one...
12:27:54  *** ^Spike^ sets mode: +o XeryusTC
12:28:05  <planetmaker> OTTDmaster, yes. That's part of the libraries installation
12:28:11  <planetmaker> but it's nothing you need every day
12:28:20  <OTTDmaster> ok
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12:28:23  <planetmaker> you install the libraries once and you're set for months to come
12:28:28  <XeryusTC> As long as it's not snrw
12:28:38  <ODM> haha:P
12:28:44  <OTTDmaster> ...until a new library comes out
12:28:46  <XeryusTC> Srnw*
12:28:50  <planetmaker> you might need to add liblzma meanwhile ;-)
12:28:56  <ODM> but could use some member power to build a 4-way^^
12:28:59  <planetmaker> yes. But so what?
12:28:59  <ODM> im doing 1 right now
12:29:03  <ODM> nice challenge:D
12:29:06  <OTTDmaster> anyway - how the heck do you get liblzo2
12:29:32  <planetmaker> OTTDmaster, you can - in principle - install it all in your own home directory. But it makes things more difficult then
12:29:33  <XeryusTC> Got to clear my duct after this
12:29:48  <OTTDmaster> I tried getting fink to do it
12:29:50  <ODM> your duck!
12:30:12  <planetmaker> I never tried fink really
12:30:15  <PublicServer> ***  made screenshot at 0002825F:
12:30:21  <planetmaker> or once. And it "didn't work"
12:30:36  <planetmaker> but I put no effort to investigate there either
12:31:07  <planetmaker> lzo2... sudo port install liblzo2 ? :-)
12:31:08  <XeryusTC>  Dict*
12:31:10  <planetmaker> or something
12:31:20  <planetmaker> port search lzo2
12:31:23  <planetmaker> will tell you which
12:31:45  <ODM> right guys, i will beon a break
12:31:49  <ODM> ill be back in about an hour or so
12:31:53  <ODM> dont make a mess^^
12:31:58  <XeryusTC> Bloody spell correction comes in sometimes when you try to add words :o
12:32:32  <OTTDmaster> Ralph-Brades-Computer:~ ralphbrades$ sudo port install liblzo2 Error: Port liblzo2 not found To report a bug, see <>
12:32:33  <Webster> Title: MacPorts Guide (at
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12:32:51  <vincevalk> !password
12:32:51  <PublicServer> vincevalk: burros
12:33:42  <OTTDmaster> it's just lz02
12:33:49  <OTTDmaster> lzo2
12:34:05  <XeryusTC> vincevalk: stay in irc this time...
12:34:24  <OTTDmaster> think someone needs to update the wiki to show that
12:34:33  <planetmaker> it's a wiki, you know...
12:34:47  <ODM> ;)
12:35:36  <planetmaker> *I* know how to get it done. Mostly. Thus I might miss parts when trying to remember what exactly I did when installing things the first time
12:35:48  <planetmaker> which is... like a year ago
12:36:01  <planetmaker> (the last time I did a clean install)
12:37:06  <XeryusTC> First train transfer of the day :o
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12:40:59  <OTTDmaster> done!
12:41:21  <OTTDmaster> *cheers for XeryusTC*
12:43:00  <OTTDmaster> guys?
12:43:35  <OTTDmaster> installation will probably take a while
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12:45:40  <bmarky> could someone check out /bmarky? brb
12:45:54  <XeryusTC> I was in a koploper, now I'm in a double Decker :o
12:46:07  <OTTDmaster> wierd
12:47:00  <planetmaker> <OTTDmaster> Well, Planetmaker, you are one of the coding gurus! <-- I wish, I were
12:47:02  <XeryusTC> And they have taken the roofs down on the platforms of this station :o
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12:53:55  <planetmaker> he seems to think I'm doing magic there. Which I'm clearly not doing...
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12:54:18  <planetmaker> I'd calling it "poking in murky ponts and trying to figure out where there's a stone I might step on"
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13:00:16  <PublicServer> ***  made screenshot at 0002AA63:
13:00:51  <G> Pre signals on double bridge sections right?
13:01:28  <planetmaker> some would say yes, some no. I prefer no
13:01:41  <planetmaker> actually with pre-signals the gap is two longer. Mind that
13:02:04  <G> so in other wise, don't do it?
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13:04:41  <planetmaker> I'd use on a ML bridge just normal signals
13:04:41  <G> thanks!
13:04:41  <XeryusTC> Pre signals are more rail safe than normale signals though
13:04:41  <planetmaker> V453000, will argue that you need to use pre-signal ^
13:04:41  <planetmaker> as obviously XeryusTC ;-)
13:04:41  <XeryusTC> See the blog article I wrote about it a few weeks ago
13:04:41  <planetmaker> yes, but they extend the signal gap. That then has to be taken care of
13:04:42  <hylje> presignals are only necessary when the incoming train can encounter only red signals after the split
13:04:42  <planetmaker> and which makes them bothersome
13:04:42  <planetmaker> and on a ML they only are necessary when you plan for jams
13:04:42  *** Chillosophy has joined #openttdcoop
13:04:42  <planetmaker> solving jams is slightly better when using pre-signals
13:04:42  <hylje> if that condition is somehow removed, presignals are superfluous and lower capacity
13:04:47  <planetmaker> just use a single path signal ;-)
13:05:23  <planetmaker> and then this discussion would be void ;-)
13:05:48  <XeryusTC> But path signals are bad practice
13:06:03  <hylje> path signals are lazy and cause extra load on everyone's computer
13:06:15  <planetmaker> I don't say to use them everywhere.
13:06:23  <planetmaker> But using them on a split is fine
13:07:02  <planetmaker> though indeed it's usually better to avoid
13:07:31  <planetmaker> G, ^ you see. Ask three people. Get four answers :-P
13:07:42  <G> haha yeah
13:07:55  <XeryusTC> They should be avoided at all costs! Stupid signals
13:08:48  <planetmaker> I can't subscribe to that statement
13:09:13  <hylje> if we could solve the processing load problem i'd say path signals should be used exclusively
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13:10:26  <G> btw topic needs updating, STAGE: Building
13:10:36  <planetmaker> @stabe Building
13:10:43  <planetmaker> @stage Building
13:10:43  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #196 (r21038) | STAGE: Building | | New players, use @quickstart and !help | Screenshots: | Proper English Only!"
13:10:48  <planetmaker> proper spelling helps
13:11:55  <XeryusTC> Wewt, second and final transfer on progress :D
13:13:09  <Sylf> oh sweet, building stage
13:13:17  <Sylf> T_T  but I'm off to work now
13:15:16  <PublicServer> ***  made screenshot at 0001D665:
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13:30:16  <PublicServer> ***  made screenshot at 0002843E:
13:31:21  <G> how do I work out a BBH number?
13:31:36  <hylje> look at the plan first
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13:31:48  <hylje> if the plan isn't specific, take the largest BBH number so far and increment by one
13:32:02  <G> hmmmm
13:32:16  <G> okay
13:32:29  <G> Maybe I should assign a BBH number to the pending BBH's first
13:32:35  <G> since they are more important
13:33:09  <bmarky> what does it mean WIP?
13:33:15  <G> work in progress
13:33:34  <ODM> i am back!
13:33:44  <G> ODM: wb
13:33:55  <G> ODM: maybe you can answer my question about hub numbers for this plan
13:34:05  <XeryusTC> Run for your lives!
13:34:13  <ODM> i am running for my life!
13:34:31  <ODM> what is the question?
13:35:14  <G> ODM: well are the 5 main junctions considered BBHs for numbering?
13:35:27  <ODM> yes
13:35:37  <ODM> and 2 MSH's
13:36:01  <G> MSH as in Oil & Wood?
13:36:06  <ODM> yes
13:36:10  <ODM> you guys have been busy:P
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