Config
Log for #openttdcoop on 8th November 2010:
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00:00:14  <Jkrueger> yes lots of reading for this game
00:00:22  <Jkrueger> really fun though.
00:00:23  <Whitelighter> how long does a game go on for? I'm assuming days?
00:00:30  <PublicServer> <V453000> weeks
00:00:34  *** benom has quit IRC
00:00:42  <PublicServer> <V453000> depends on game :)
00:00:43  <dlr365> !dl win64
00:00:43  <PublicServer> dlr365: http://binaries.openttd.org/nightlies/trunk/r21089/openttd-trunk-r21089-windows-win64.zip
00:00:45  <Whitelighter> wow
00:01:21  <Whitelighter> used to play the official version many years ago, it was very addictive and lost much hours of time to it :)
00:01:36  <V453000> this is way worse :p
00:01:58  <Jkrueger> yes ottd is much more interesting than writing papers
00:02:02  <V453000> :)
00:02:16  <KenjiE20> ottd is more interesting than pretty much everything ever
00:02:24  <V453000> exactly :)
00:02:26  <KenjiE20> which is both good and bad
00:02:33  <dlr365> !password
00:02:34  <PublicServer> dlr365: choked
00:02:45  <PublicServer> *** dlr365 joined the game
00:02:52  <KenjiE20> *start playing*realise it's 4 days later*
00:02:58  <V453000> ye :D
00:03:26  <KenjiE20> I swear we've had at least 4 people do that here
00:03:38  <Sylf> that's it?
00:03:40  <Whitelighter> start on friday and then realise it's monday again? :D
00:03:46  <V453000> quite :)
00:04:08  <KenjiE20> I think we had one person on the server for almost a week straight once
00:04:09  <Sylf> or the entire Christmas vacation
00:05:34  <KenjiE20> then there's V
00:05:41  <PublicServer> *** dlr365 has left the game (leaving)
00:05:48  <V453000> come on :D
00:06:09  <KenjiE20> :p you have been on here pretty much since the first day you turned up right through :)
00:06:19  <V453000> true :)
00:06:27  <V453000> some games even more than still :-D
00:06:34  <V453000> psg 186 for example :)
00:06:39  <KenjiE20> quite
00:07:20  <V453000> 	41134 lines also say something :-D
00:07:26  <V453000> on coopstats
00:07:58  <KenjiE20> heh
00:08:41  <Whitelighter> wish I can stay a chat longer, but have to get up in 6 hours for work, so best get some sleep.
00:08:56  <V453000> :p
00:09:05  <Whitelighter> will try and drop in tomorrow evening to see how things are going
00:09:47  <V453000> good night :)
00:09:47  <Whitelighter> and hopefully help out once I've got an idea of what to do :)
00:09:58  <V453000> well, tomorrow there will not be much to do yet
00:10:09  <V453000> most likely
00:10:24  <Whitelighter> oh right, well gives me more time to read up on it then
00:10:30  <V453000> :P
00:11:03  <Whitelighter> night all
00:11:09  <PublicServer> *** V453000 has left the game (leaving)
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00:11:11  <V453000> and im off too
00:11:13  <V453000> cyas
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00:12:22  <KenjiE20> @quickstart
00:12:26  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
00:12:32  <PublicServer> ***  made screenshot at 00017BF9: http://ps.openttdcoop.org/publicserver/webcam/00017BF9.png
00:12:34  <KenjiE20> ^ Whitelighter; good references linked there
00:13:44  <KenjiE20> and the blog for random exploration of concepts
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08:34:35  <V4530000> !playercount
08:34:35  <PublicServer> V4530000: Number of players: 0 (0 spectators)
08:34:38  <V4530000> :)
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09:59:23  <uliko> !password
09:59:23  <PublicServer> uliko: nicety
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10:00:21  <V453000> that was quick :o
10:00:23  <V453000> hi btw :p
10:00:26  <uliko> Morning
10:00:37  <uliko> I just went in to check if the voting board was up and voted
10:01:02  <V453000> oh :)
10:01:26  <uliko> Hopefully I wont miss this game too
10:04:20  <V453000> :)
10:12:33  <PublicServer> ***  made screenshot at 00005672: http://ps.openttdcoop.org/publicserver/webcam/00005672.png
10:14:53  <DayDreamer> !password
10:14:53  <PublicServer> DayDreamer: nicety
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10:45:09  <malta> and a good morning :)
10:45:24  <V453000> hi :)
10:45:38  <PublicServer> <malta> so many trees o.O
10:46:02  <V453000> they are quite nice :)
10:46:24  * malta grabs a chainsaw
10:46:31  <V453000> dont :)
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10:46:44  <V453000> just press ctrlX or X :P
10:46:45  * malta presses x instead
10:46:50  <V453000> arr :)
10:47:03  <malta> spoil the fun why dontcha :p
10:47:28  <malta> nice map though
10:47:38  <V453000> :)
10:51:44  <malta> V, when you say mail included, how do you plan to connect the towns? just pairs of towns connected or a lot of trains that go to all towns?
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11:06:19  <malta> anywho, off to class :)
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11:29:51  <dih> SmatZ, ping :-)
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11:51:21  <SmatZ> hello dih
11:53:26  <dih> :-)
11:53:42  <dih> SmatZ, can you show me the current implementation of the DoCommand logging?
11:58:34  <SmatZ> dih: there's some logging done with desync debug :)
11:58:52  <SmatZ> dih: http://devs.openttd.org/~smatz/bb/bb2_r21038.diff and this is the bb2 patch :)
11:59:47  <dih> i mean the logging of DoCommands
11:59:52  <dih> is that the bb2 patch?
11:59:59  <dih> or is that the desync debug you do?
12:00:13  <SmatZ> the in-game one is used for desync hunting
12:00:19  <SmatZ> bb2 is primarily for logging
12:01:30  <dih> :-) cool
12:01:58  <dih> how does bb2 log? is it debug logging?
12:03:16  <dih> i.e. if you add a debug type e.g. 'bb2' you could simply print it with DEBUG and thus get it automatically sent to the admin network, which would allow for remote logging ^^
12:03:29  <dih> which would be the easiest implementation actually
12:06:27  <SmatZ> nope
12:06:35  <SmatZ> it just prints executed commands to stdout :)
12:11:59  <dih> can you possibly add that? i mean that it uses DEBUG to print, and add a debug type?
12:13:42  * ODM sends a beer to SmatZ:)
12:15:43  <dih> it would mean that the admin network could get hold of that output without having to add to the protocol itself ^^
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12:39:55  <V453000> !password
12:39:55  <PublicServer> V453000: nudged
12:39:56  <V453000> thanks
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12:40:28  <glevans2> morning V453000
12:40:35  <glevans2> for me anyway
12:40:38  <V453000> hi
12:40:47  <V453000> yes, I have 13:40 :P
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12:42:29  <glevans2> yeah, and your 5 o'clock (pm) is on it's way, and I am just heading to work.... enjoy the rest of your day then
12:42:58  <V453000> :)
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12:50:28  <Jkrueger> !password
12:50:28  <PublicServer> Jkrueger: nudged
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12:53:27  <SmatZ> dih: I don't think that patch will be ever added to trunk
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13:12:16  <ODM> SmatZ: ;( <- teary eye:P
13:14:48  <SmatZ> :)
13:15:05  <SmatZ> dih: it's better to do it "the clean way" :)
13:20:11  <ODM> with a vacuum
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13:45:49  <kovacsocsi> hello
13:46:13  <kovacsocsi> can an admin help me?
13:47:18  <kovacsocsi> is an admin here?
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13:55:33  <dih> SmatZ, i did not intend it for that :-P
13:55:54  <dih> i was more thinking along the lines of you patching ottdc servers anyway :P
13:57:06  <planetmaker> well... in two minutes no-one can help such impatient people ;-)
13:57:21  <planetmaker> ok 6 minutes
13:57:45  <planetmaker> dih: but... it'd be best if the servers need no patching...
13:58:29  <dih> of course that would be 'best'
13:58:38  <Ammler> :-)
13:58:43  <dih> but that does not mean that every server side patch needs to make it's way into trunk :-P
13:58:56  <SmatZ> dih: well, the better solution is to use the admin console for that :)
13:58:58  <dih> anyway - it was an idea of how you could get that done /now/
13:59:01  <dih> rather than in a month
13:59:21  <dih> the better solution is to add a new AdminUpdateType
13:59:26  <planetmaker> SmatZ: the idea is to not use the current way but to have the logging re-directed to the new admin console
13:59:34  <planetmaker> that should be feasable and also find Rubi's approval
13:59:40  <SmatZ> planetmaker: yup :)
13:59:52  <planetmaker> I haven't quite looked at it how much modification your bb2 patch would need for that...
14:00:04  * planetmaker assigens work packages and better quickly trolls off :-P
14:00:09  <SmatZ> I don't know how it should be done
14:00:28  <SmatZ> should it contain the same information it contains now?
14:00:31  <SmatZ> like, price?
14:00:44  <SmatZ> if so, then probably the patch won't need much modifications
14:00:46  <Ammler> also important for the logging stuff is that you have joins/parts, chats and docommands in same file
14:00:53  <dih> new AdminUpdateType, register AdminUpdateFrequency to new type, create a new ADMIN_PACKET_SERVER_DOCOMMAND (e.g.)
14:01:01  <SmatZ> instad of that printf(), just call some SendAdminPacket()
14:01:01  <planetmaker> I talked to Rubi some time ago. It'd be ok, to have a kind of raw docommand logging via the admin port
14:01:03  <planetmaker> IIRC
14:01:06  <dih> and a wrapper method that only sends that packet to those who have asked for it
14:01:14  <planetmaker> and then it'd be the bot's responsibility to sanely interpret that
14:01:28  <dih> aye
14:01:33  <dih> which is quite easy if you ask me :-P
14:01:36  <planetmaker> on the risk that it breaks on a re-shuffle of the docommands
14:01:40  <SmatZ> should the data be sent as string, or as a structured packet?
14:01:41  <planetmaker> but so what
14:01:51  <planetmaker> that you have to ask dih ;-)
14:01:52  <SmatZ> should the command be represented by integer, or by string?
14:02:02  <dih> i would say in the same form a DoCommand is sent
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14:02:06  <planetmaker> I'd say the p1, p2 could remain uint32
14:02:17  <planetmaker> yep. as in DoCommand would suffice
14:02:31  <dih> iirc, there is a wrapper somewhere which gets passed the Packet it adds the DoCommand data to
14:02:38  <planetmaker> like getting a "raw log"
14:02:42  <Ammler> planetmaker: you mean like the existing desync logging?
14:02:45  * SmatZ codes something
14:02:50  <planetmaker> together with client number and time possibly
14:03:06  <dih> do not need time
14:03:08  <SmatZ> yeah, I am a bit afraid the desync logging and command logging have similiar functionality
14:03:09  <planetmaker> client numbers would need matching the client by the available client packages
14:03:16  <dih> just need to register for the DATE update too
14:03:19  <planetmaker> but that's a task for the bot. Not for this
14:03:31  <planetmaker> Ammler: not quite. Like our bb2 logging
14:03:42  <planetmaker> like our current logs
14:03:55  <dih> planetmaker, if joan does not know a client id it (currently) drops the received data and asks for the client information of that id
14:04:14  <planetmaker> why drop?
14:04:16  <dih> personally i want to add a queue
14:04:31  <dih> so that the packet gets handled again once the client info has arived
14:04:45  * dih writes issues :-P
14:04:57  <SmatZ> weird, how comes there isn't client info already?
14:05:12  <SmatZ> hmm
14:05:13  <planetmaker> isn't?
14:05:19  <dih> bot's only get what they want
14:05:36  <dih> if you join in the middle of the game, register for chat (e.g.) and have not yet a list of all clients ...
14:05:47  <SmatZ> then have "client change" packet set to "send me that packet whenever needed"?
14:05:48  <dih> it's a simple implementation error if you ask me
14:05:54  <SmatZ> ok
14:06:06  <dih> on the bot side of things of course ;-)
14:06:33  <dih> but if you ask for COMPANY_STATS and not COMPANY_INFO you will receive stats for companies you know nothing about
14:06:36  <dih> simple as that
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14:39:33  <V453000> !password
14:39:33  <PublicServer> V453000: nudged
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14:41:17  <V453000> Ammler: works perfectly \o/ thanks
14:41:44  <Ammler> V453000: webchat?
14:41:53  <V453000> bnc
14:42:11  <Ammler> yes, but you are connected via webchat now?
14:42:20  <V453000> Xchat
14:42:50  <V453000> I really missed the backlog :)
14:42:57  <planetmaker> :-)
14:45:01  <Ammler> you should also use the new module clearbufferonmsg
14:45:14  <Ammler> so you don't get repeating backlogs
14:47:09  <V453000> cant say I know what that is :D
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14:47:25  <bmarky> !password
14:47:25  <PublicServer> bmarky: nursed
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14:49:47  <V453000> :D join irc, !password, join game, leave game, leave irc
14:49:54  <V453000> seeing this more and more often lately :)
14:50:35  <avdg> I bet they are interested in activity (which they can't have if they join for 3 seconds)
14:51:37  <V453000> they obviously dont know that if they join, someone else might join too, but since they dont give anyone the time to join, ... you know :
14:51:39  <V453000> :)
14:51:43  <V453000> and im off again anyway :)
14:51:47  <V453000> back to schoo
14:51:50  <V453000> l
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15:50:57  <Alendo> !password
15:50:57  <PublicServer> Alendo: nursed
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18:21:14  <bmarky> !password
18:21:14  <PublicServer> bmarky: nursed
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19:16:13  <uliko> !password
19:16:13  <PublicServer> uliko: dilate
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19:16:37  <PublicServer> *** Game still paused (number of players)
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19:19:17  <PublicServer> *** Game still paused (number of players)
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19:19:23  <PublicServer> <V453000> elow
19:19:23  <TheRisen> !password
19:19:23  <PublicServer> TheRisen: dilate
19:19:57  <PublicServer> *** TheRisen joined the game
19:19:59  <PublicServer> <V453000> hi :)
19:20:05  <PublicServer> <TheRisen> hello :)
19:20:24  <PublicServer> *** Alendo joined the game
19:21:40  <leg3nd> !password
19:21:40  <PublicServer> leg3nd: dilate
19:21:52  <PublicServer> *** V453000 has joined spectators
19:21:56  <PublicServer> <V453000> will be back soon :p
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19:22:32  <PublicServer> <leg3nd> Hello hello
19:22:37  <malta> good evening :)
19:22:58  <PublicServer> <V453000> oohh, hi :)
19:23:05  <PublicServer> <V453000> hi leg3nd :)
19:23:20  <PublicServer> <TheRisen> hello
19:23:47  <PublicServer> *** malta joined the game
19:25:26  <malta> ooh, new ABR
19:26:01  <PublicServer> <leg3nd> Oh no no trains. wanted to test out the strains of the i5 :>
19:27:33  <PublicServer> ***  made screenshot at 00005773: http://ps.openttdcoop.org/publicserver/webcam/00005773.png
19:28:49  <malta> bah, again nothing on tv tonight...
19:31:03  <hylje> everything is on tvtropes tonight
19:31:27  <malta> oh god i can't go to that site anymore
19:31:40  <malta> everytime i go there i look at my watch 5h later and wonder where the time went...
19:31:44  <malta> it's worse than wiki
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19:41:44  *** ChanServ sets mode: +o KenjiE20
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19:53:12  <PublicServer> <V453000> TheRisen: Wood and coal drop makes sense here imo
19:53:18  <PublicServer> <V453000> not _that_ many forests
19:53:28  <PublicServer> <V453000> or rather, not that huge amount of snow
19:53:54  <PublicServer> <V453000> well ... will see :)
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21:06:45  <PublicServer> *** Game still paused (number of players)
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21:13:02  <V453000> !password
21:13:02  <PublicServer> V453000: gulped
21:13:14  <PublicServer> *** Game still paused (number of players)
21:13:14  <PublicServer> *** V453000 joined the game
21:17:50  <PublicServer> *** V453000 has left the game (leaving)
21:24:45  <V453000> !ip
21:24:45  <PublicServer> V453000: ps.openttdcoop.org
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21:32:56  <theholyduck> !password
21:32:57  <PublicServer> theholyduck: gulped
21:33:18  <PublicServer> *** Game still paused (number of players)
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21:33:53  * theholyduck has done his civic duty
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21:42:33  <PublicServer> ***  made screenshot at 00005874: http://ps.openttdcoop.org/publicserver/webcam/00005874.png
21:43:53  <Sylf> It's a divide between chaos and order
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22:06:10  <Keyboard_Warrior> too bad i only evened the vote
22:06:13  <Keyboard_Warrior> because "chaos" is awesome
22:06:29  <SmatZ> :)
22:08:46  <PublicServer> *** Game still paused (number of players)
22:08:48  <PublicServer> *** avdg joined the game
22:10:04  <PublicServer> *** avdg has left the game (connection lost)
22:10:27  <Keyboard_Warrior> did avdg vote?
22:10:31  <avdg1> !screen
22:10:32  <PublicServer> *** avdg1 made screenshot at 00005975: http://ps.openttdcoop.org/publicserver/webcam/00005975.png
22:10:38  *** avdg1 is now known as avdg
22:12:13  * Keyboard_Warrior huggles avdg 
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23:33:14  <XeryusTC> !password
23:33:14  <PublicServer> XeryusTC: gulped
23:33:21  <PublicServer> *** Game still paused (number of players)
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