Log for #openttdcoop on 28th November 2010:
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00:01:29  *** Keiya has joined #openttdcoop
00:01:58  <Ammler> Snupplo: why don't you download the newer?
00:02:37  <Ammler>
00:03:16  <Snupplo> ahh.. thanx.. could not fint it.. sorry
00:03:40  <Mazur> Ah, gutenabend, Zammler.
00:06:30  <Snupplo> when I'm transfering oil from a ship to a trin station, why is the oil decreasing slowly?
00:08:54  *** Keiya_ has quit IRC
00:09:15  <Mazur> You mean, that not all the oil the ship drops off appears in the station?
00:10:24  <PublicServer> ***  made screenshot at 0001CD17:
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00:33:28  <Mazur> Quiet day in game.
00:34:58  *** Jkrueger has joined #openttdcoop
00:38:18  <Jkrueger> !password
00:38:18  <PublicServer> Jkrueger: cacaos
00:38:40  <PublicServer> *** Game still paused (number of players)
00:38:40  <PublicServer> *** Game unpaused (number of players)
00:38:40  <PublicServer> *** Jkrueger joined the game
00:38:44  <PublicServer> <Mazur> Hi.
00:38:47  <PublicServer> <Jkrueger> hello
00:39:58  *** pugi has quit IRC
00:40:25  <PublicServer> ***  made screenshot at 000202EE:
00:41:51  <PublicServer> <Jkrueger> working on anything?
00:42:18  <PublicServer> <Mazur> Any minute now I'll ne goi ng to 3-5
00:43:15  <PublicServer> <Jkrueger> what are you doing there?
00:44:10  <theholyduck> i figure hes trying to make my junction work with a third line
00:44:37  <PublicServer> <Mazur> Yup.
00:44:54  <PublicServer> <Jkrueger> boom!
00:46:00  <theholyduck> my junction thats pretty damn bad
00:46:07  <theholyduck> its not the WORST junction i've done
00:46:13  <theholyduck> theres one soem games ago the size of a small moon
00:46:29  <theholyduck> or the one where i used my 90 degree merging technique with cl5
00:46:39  <PublicServer> <Jkrueger> o.0?
00:46:43  <theholyduck> both with pretty horiffic results
00:46:51  <PublicServer> <Jkrueger> doesn't sound very pretty
00:47:02  <PublicServer> <Jkrueger> maz tunnel that last one?
00:47:12  <theholyduck> !passsword
00:47:18  <theholyduck> !password
00:47:18  <PublicServer> theholyduck: cacaos
00:47:34  <PublicServer> *** theholyduck joined the game
00:48:05  <PublicServer> <theholyduck> well, the 90 degree merge is something i like to think of as my won invention
00:48:11  <PublicServer> <theholyduck> even though it isnt very good
00:48:15  <PublicServer> <Jkrueger> what is it?
00:48:47  <Mazur> Hm, I'm hanging.
00:48:55  <PublicServer> *** Mazur has left the game (connection lost)
00:48:55  <PublicServer> *** Jkrueger has left the game (connection lost)
00:48:55  <PublicServer> *** Game paused (number of players)
00:48:55  <PublicServer> *** theholyduck has left the game (connection lost)
00:48:56  <PublicServer> *** Game still paused (number of players)
00:48:58  <PublicServer> *** theholyduck joined the game
00:49:06  <PublicServer> * theholyduck shuts off torrents
00:49:08  <Mazur> !password
00:49:08  <PublicServer> Mazur: cacaos
00:49:13  <PublicServer> <theholyduck> its a fully balanced merger thats not very space optimal
00:49:23  <PublicServer> <theholyduck> but its simple to build
00:49:35  <Jkrueger> do you have a screenshot?
00:49:55  <theholyduck> i'll do an example if people join the server
00:50:05  <Jkrueger> !password
00:50:05  <PublicServer> Jkrueger: cacaos
00:50:13  <PublicServer> *** Game still paused (number of players)
00:50:13  <PublicServer> *** Game unpaused (number of players)
00:50:16  <PublicServer> *** Mazur joined the game
00:50:23  <PublicServer> *** Jkrueger joined the game
00:52:05  <PublicServer> <Jkrueger> okay just let me know where you put it
00:52:15  <PublicServer> <Mazur> Wrong bridge.
00:52:39  <PublicServer> <theholyduck> just in between bbh 3-5 and 2-3
00:53:19  <PublicServer> <theholyduck> just repeat that merge for every line joining the ml
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00:53:31  <PublicServer> <Jkrueger> i see
00:53:37  <PublicServer> <Jkrueger> works well for tl3?
00:53:44  <PublicServer> <theholyduck> not very space fficient and needs more or less flat land
00:53:46  <PublicServer> <theholyduck> and yeah
00:53:52  <PublicServer> <theholyduck> only really works well with tl's 3 or less
00:54:02  <PublicServer> <theholyduck> any higher and the spacing between the lines get absurd
00:54:20  <PublicServer> <Mazur> Hmm, one too narrow.
00:55:03  <PublicServer> <theholyduck> but its high capacity and fully balanced
00:55:11  <PublicServer> <theholyduck> and works with any number of lines joining any number of lines
00:55:25  <PublicServer> ***  made screenshot at 000389B1:
00:56:32  <PublicServer> <theholyduck> you just probably sent a bunch of trains on an extra loop :P
00:56:35  <PublicServer> <theholyduck> :D
00:57:22  <PublicServer> <Jkrueger> very tricky with loaded lines
00:59:29  <Mazur> There I go again./
00:59:41  <Jkrueger> me too
00:59:46  <PublicServer> *** theholyduck has left the game (connection lost)
00:59:47  <PublicServer> *** Jkrueger has left the game (connection lost)
00:59:47  <PublicServer> *** Game paused (number of players)
00:59:47  <PublicServer> *** Mazur has left the game (connection lost)
01:00:23  <Jkrueger> !password
01:00:23  <PublicServer> Jkrueger: bomber
01:00:25  <PublicServer> *** Game still paused (number of players)
01:00:25  <PublicServer> *** Mazur joined the game
01:00:38  <PublicServer> *** Game still paused (number of players)
01:00:38  <PublicServer> *** Game unpaused (number of players)
01:00:38  <PublicServer> *** Jkrueger joined the game
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01:02:11  <PublicServer> <Mazur> Damn, I need another tile.
01:04:45  <Mazur> @gap 5 12
01:04:45  <Webster> Mazur: For Trainlength of 5: 68 - 74 needs 11, 75 - 81 needs 12, 82 - 88 needs 13.
01:05:04  <Mazur> @gap 5 3
01:05:04  <Webster> Mazur: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
01:09:42  <PublicServer> <Mazur> Well, for now that's the only connection I have room to make.
01:10:12  <PublicServer> <Jkrueger> yeah
01:10:26  <PublicServer> ***  made screenshot at 0003C9BB:
01:10:40  <PublicServer> <Jkrueger> darn watertower
01:10:46  <PublicServer> <Mazur> Oh, duh, on hte other side is the same line.
01:11:56  <PublicServer> <Mazur> Not a Nobel-prize moment for me.
01:12:02  <PublicServer> <Jkrueger> hmm?
01:13:06  <PublicServer> <Mazur> hOOKINH HTE THIRD LINE UP.
01:13:19  <PublicServer> <Mazur> 3-4 connected.
01:14:02  <PublicServer> <Mazur> SLH 0w2 connected.
01:15:14  <PublicServer> <Mazur> 2-3 connected.
01:15:38  <PublicServer> <Mazur> MSH 03 connected.
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01:16:30  <PublicServer> <Mazur> SLH 12 connected.
01:16:50  <PublicServer> <Mazur> All te ring connedcted.
01:17:00  <PublicServer> <Jkrueger> :)
01:17:06  <PublicServer> <Mazur> Lets see what gpews horibly wrong.
01:21:29  <PublicServer> <Mazur> Looking good so far, not?
01:21:34  <PublicServer> <Jkrueger> looks good to me
01:22:11  *** theholyduck has quit IRC
01:23:58  <PublicServer> <Mazur> Wow, three trains at once at my oil drop.  Rush hour!  PANIC!
01:24:06  <PublicServer> <Jkrueger> lol
01:24:29  <PublicServer> <Jkrueger> i think i see a way to finish the 3-5 hook ups
01:24:50  <PublicServer> <Mazur> Feel free.
01:25:26  <PublicServer> ***  made screenshot at 0003E1C2:
01:25:47  <PublicServer> <Mazur> Don;t forget waiting bays.
01:25:59  <PublicServer> <Jkrueger> yeah hmm
01:26:05  <PublicServer> <Jkrueger> nvm that won't work
01:27:01  <PublicServer> <Jkrueger> that town is in a horrible place
01:27:20  <PublicServer> <Mazur> Puddinghattan, yeah.
01:27:24  <Sylf> !pasword
01:27:29  <Sylf> !password
01:27:29  <PublicServer> Sylf: erotic
01:27:42  <Sylf> I like that password
01:27:50  <Jkrueger> lol
01:28:01  <Mazur> Everyone does.
01:28:30  <PublicServer> *** Sylf joined the game
01:28:31  <PublicServer> <Sylf> 'ello
01:28:51  <PublicServer> <Mazur> Lo, 'ell.
01:31:08  <PublicServer> <Mazur> Yay!  First train I see using my BBH 3-4 conncetion from sector 4 to third line.
01:37:15  <PublicServer> <Mazur> I kinow, curve length.
01:37:41  <PublicServer> <Sylf> we'll find the fix somehow
01:38:05  <PublicServer> <Mazur> Hah, they are finding it nonetheless.
01:38:09  <PublicServer> <Mazur> Voluntarily.
01:40:09  *** Keiya has joined #openttdcoop
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01:40:26  <PublicServer> ***  made screenshot at 0001F93A:
01:41:51  <glevans2> !players
01:41:54  <PublicServer> glevans2: Client 757 (Orange) is Mazur, in company 1 (PSG198: Tropicinal)
01:41:54  <PublicServer> glevans2: Client 760 (Orange) is Jkrueger, in company 1 (PSG198: Tropicinal)
01:41:54  <PublicServer> glevans2: Client 766 (Orange) is Sylf, in company 1 (PSG198: Tropicinal)
01:41:58  <glevans2> yay
01:42:05  <glevans2> !password
01:42:05  <PublicServer> glevans2: murals
01:42:12  <PublicServer> <Mazur> My neautiful hub, all hacked and hacked into pieces and then some.
01:42:43  <PublicServer> *** glevans2 joined the game
01:42:46  <glevans2> heh, Sylf got a better password...
01:42:57  <PublicServer> <glevans2> hey all
01:43:01  <PublicServer> <Mazur> Hi, glevans2.
01:43:18  <PublicServer> <Mazur> Sector 3 has got  its third ring.
01:45:16  <PublicServer> <glevans2> nice
01:45:52  <PublicServer> <glevans2> does the connect me sign at MSH03 still need to be there?
01:46:22  <PublicServer> <Sylf> probably not
01:46:32  <PublicServer> <Sylf> and not all connections are done yet
01:46:51  <PublicServer> <Mazur> I kept them for if we would need to isolate ring three again, but it seems all is well enough.
01:47:45  *** Keiya_ has quit IRC
01:51:54  <PublicServer> <Jkrueger> okay quick convert rings to sml :p
01:52:01  <PublicServer> <Mazur> Ew!  PBSes!
01:52:03  <PublicServer> <Jkrueger> moar trains
01:52:17  <PublicServer> <Sylf> they were already there
01:52:31  <PublicServer> <Sylf> extremely bad placement right now thou
01:52:57  <PublicServer> <Mazur> Ah yes, for the prio.
01:54:01  <PublicServer> <Mazur> Prio is already there.
01:54:15  <PublicServer> <Sylf> but it doesn't work
01:54:21  <PublicServer> <Sylf> prio works
01:54:23  <PublicServer> <Mazur> Yes it does.
01:54:25  <PublicServer> <Sylf> but not the balancer
01:55:06  <PublicServer> <Mazur> That would be another matter,
01:55:27  <PublicServer> ***  made screenshot at 0001F953:
01:58:55  <PublicServer> <glevans2> bbh 1-3 still not connected to the inside line?
01:59:05  <PublicServer> <Sylf> I wish that prio is less ugly
01:59:11  <PublicServer> <Mazur> Forgot to look.
01:59:22  <PublicServer> <Sylf> no, it's not connected yet
01:59:36  <PublicServer> <Mazur> Eek!
01:59:39  *** fmauneko has quit IRC
01:59:50  <PublicServer> <Sylf> and the merge from bbh3-4 to the inner lane has CL
02:00:16  <PublicServer> <Jkrueger> o/ later all
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02:00:22  <PublicServer> *** Jkrueger has left the game (leaving)
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02:00:49  <PublicServer> <Sylf> bbh 3-5 doesn't merge to 3's inner ring either
02:00:59  <PublicServer> <Sylf> still much work left
02:02:23  *** Veneficuz_ has quit IRC
02:02:54  <PublicServer> <glevans2> ouch... V's clean looking SLH02 is not so clean anymore...
02:03:27  <PublicServer> <Mazur> Well, I belive he himnself did hte integration.
02:04:36  <PublicServer> <glevans2> funny thing, in a private game I modified his SLH02 to 3 ML using his work as a reference...
02:05:02  <PublicServer> <Mazur> Ok, so we have what to do?  1-3, 3-5...
02:05:22  <PublicServer> <Mazur> Anyone taking lead on any of those?
02:05:43  <PublicServer> <Sylf> I'm checking on 2-3
02:06:45  <PublicServer> <Mazur> Yes, that was a tad longish.
02:06:55  <PublicServer> <Sylf> it's not that.
02:07:02  <PublicServer> <Sylf> It was connected the wrong way
02:07:26  <PublicServer> <Mazur> That I could not see, as you had just taken them out.
02:07:36  <PublicServer> <Sylf> :p
02:07:48  <PublicServer> <Sylf> let's do the easy one...  1-3
02:08:14  <PublicServer> <Mazur> k
02:08:28  <PublicServer> <Mazur> Standing by to lend a few hands.
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02:09:23  <glevans2> Mazur, here is what I wanted to show you last night...
02:09:25  <glevans2>
02:09:26  <Webster> Title: Imagebin - A place to slap up your images. (at
02:10:27  <PublicServer> ***  made screenshot at 000198F4:
02:11:10  <Mazur> Basically the same except for a waiting bay between first and second join.
02:13:35  <glevans2> yep... but I had the benefit of no trains to bother me in development...
02:17:35  <PublicServer> <Sylf> does that look good?
02:17:58  <PublicServer> <Mazur> Yes.
02:18:04  <PublicServer> <Sylf> ^_^
02:18:23  <PublicServer> <Sylf> a short break... off to boy's room
02:18:35  <PublicServer> <Mazur> k
02:20:28  <PublicServer> <Sylf> let's see...
02:21:49  <PublicServer> <Mazur> The only thing missingm is balnacing between 1-2-3.
02:22:11  <PublicServer> <Sylf> which balancing?
02:22:19  <PublicServer> <Mazur> If we'd strive for perfection, that is.
02:22:33  <PublicServer> <Sylf> 1-3?
02:22:36  <PublicServer> <Mazur> Within the ring lines themselvses.
02:22:46  <PublicServer> <Sylf> oh those
02:23:01  <PublicServer> <Sylf> I won't bother with that for now
02:23:15  <PublicServer> <Mazur> I don;t see room for it, anyhow.
02:24:17  <PublicServer> <Mazur> And with the win-type connection for incoming traffic from sector 1, it's not that needed.
02:25:27  <PublicServer> ***  made screenshot at 0003D5D5:
02:31:41  <PublicServer> <glevans2> I come back from a personal break, and it looks like !cl issue @BBH 3-4 is fixed already...
02:32:02  <PublicServer> <Sylf> I'm battling BBH 3-5 now
02:32:16  <PublicServer> <Sylf> not all lanes traffic from 3 can read all lanes on 5
02:32:21  <PublicServer> <glevans2> can I remove the sign?
02:32:23  <PublicServer> <Sylf> reach*
02:32:38  <PublicServer> <Sylf> feah
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02:40:28  <PublicServer> ***  made screenshot at 0003D5BE:
02:42:35  <PublicServer> <Mazur> This way traffic going west doesn't hold up the merging trains.
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02:46:01  <PublicServer> <glevans2> someone double check me, but it looks like the inside lane on 5 does not allow the inside lane on 3 @ BBH3-5...
02:46:26  <PublicServer> <Sylf> that's a true statement
02:48:08  <PublicServer> <Sylf> OK, connected.
02:48:39  <PublicServer> <Mazur> Inside 5 to inside 3?
02:48:49  <PublicServer> <glevans2> not near as simple as I was thinking, but better in the end...
02:49:11  <PublicServer> <Mazur> Simplwer than my dedicated line.
02:50:02  <PublicServer> <Sylf> now we can push the train limit of 900?
02:50:34  <PublicServer> <Mazur> It is on 900, and not full yet.
02:50:40  <PublicServer> <Sylf> right.
02:55:28  <PublicServer> ***  made screenshot at 0003082D:
02:59:36  <PublicServer> <Mazur> ALH 03 has trouble emptying it's SL onto the ML.
03:00:06  <PublicServer> <Sylf> already?
03:00:16  <PublicServer> <Sylf> even with the 3rd line?
03:00:38  <PublicServer> <Mazur> Different circle.
03:00:41  *** roboboy has quit IRC
03:00:52  <PublicServer> <Sylf> I know.  That circle got 3rd line earlier
03:00:55  <PublicServer> <Mazur> Hm, no, thirfdf line, indeed.
03:01:17  <PublicServer> <Mazur> Ring 5?
03:01:39  <PublicServer> <Mazur> Yes, it is.
03:01:42  <PublicServer> <Sylf> it's partly due to the bottleneck at 4-5?
03:01:48  <PublicServer> <Sylf> er, 5-6
03:01:56  <PublicServer> <Mazur> SLH 03.
03:02:00  <PublicServer> <Sylf> betweer BBH 4-6 and 5-6
03:02:10  <PublicServer> <Sylf> it's bottleneck thre
03:02:17  <PublicServer> <Sylf> which backs up the traffic all the way to SLH 03
03:02:39  <PublicServer> <Mazur> Spot on.
03:02:41  <PublicServer> <Sylf> look at the giant jams
03:02:47  <PublicServer> <Sylf> but
03:02:53  <PublicServer> <Sylf> food is calling my name
03:03:04  <PublicServer> <Sylf> see ya
03:03:07  <PublicServer> *** Sylf has left the game (connection lost)
03:03:19  <PublicServer> <Mazur> Enjoy.
03:03:24  <glevans2> coming back later Sylf?
03:10:29  <PublicServer> ***  made screenshot at 00014E6F:
03:11:04  <PublicServer> <glevans2> wow... is Sector 06 going to need a third ring next?
03:11:58  <PublicServer> <Mazur> Look ok to me.
03:13:05  <PublicServer> <Mazur> I think a reuild of 5-6, a streamlining, is next one the agenda.
03:25:29  <PublicServer> ***  made screenshot at 0001CA7D:
03:27:03  <PublicServer> <glevans2> well, I figure that this game is just on the edge of my current computers abilities...lots of jerky motion...
03:28:48  <PublicServer> <Mazur> Mine's still coping.  But occasioanlly it get hairy.
03:31:18  <PublicServer> <glevans2> my current rig has 1 gig of ram, and only supports 2 total...I need to stop being cheap and get a new machine...
03:31:37  <PublicServer> <Mazur> If you have hte money, indeed.
03:31:42  <PublicServer> <glevans2> it's an Intel 2.53 Ghz...
03:31:52  <PublicServer> <glevans2> whats money...?
03:32:00  <PublicServer> <Mazur> I got a 4 cpu thingy.
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03:32:45  <PublicServer> <glevans2> between me, the wife, and a 6 year old, not much money....
03:33:43  <PublicServer> <glevans2> heck, I don't own a computer less than 8-10 years old...
03:34:41  <PublicServer> <glevans2> heh... @ !mess
03:35:11  <PublicServer> <Mazur> Yes, I created that, amnd it improved throughput a heap, but irt's nasty.
03:36:33  <PublicServer> <Mazur> If there were diagonal bridges....
03:40:23  <PublicServer> <Mazur> No, that's not right.
03:40:25  <PublicServer> <glevans2> wrong signal type on the east side
03:40:30  <PublicServer> ***  made screenshot at 00015E6F:
03:41:48  <PublicServer> <glevans2> you are reading at 2 entirely diffrent points...
03:42:14  <PublicServer> *** Mazur has left the game (connection lost)
03:42:16  <PublicServer> *** Game paused (number of players)
03:43:13  <PublicServer> *** Game still paused (number of players)
03:43:13  <PublicServer> *** Game unpaused (number of players)
03:43:13  <PublicServer> *** Mazur joined the game
03:43:17  <PublicServer> <glevans2> wb
03:44:14  <PublicServer> <Mazur> Problem.
03:45:14  <Sylf> !password
03:45:14  <PublicServer> Sylf: mutiny
03:45:28  *** Mark has joined #openttdcoop
03:45:28  *** Webster sets mode: +o Mark
03:45:29  <Webster> Hi! From all your Coop Friends!
03:45:39  <Mark> hello
03:45:40  <PublicServer> *** Sylf joined the game
03:45:57  <Mark> !password
03:45:58  <PublicServer> Mark: mutiny
03:46:04  <PublicServer> <Mazur> WB, Wylf.
03:46:10  <PublicServer> <Mazur> Were messing at !mess.
03:46:16  <PublicServer> <glevans2> wb Sylf
03:46:45  <PublicServer> *** Mark joined the game
03:46:49  <PublicServer> <Sylf> hiya mark
03:46:51  <PublicServer> <glevans2> hi Mark
03:46:51  <PublicServer> <Mazur> Hey, a Mark!
03:46:54  <PublicServer> <Mark> :)
03:46:56  <PublicServer> <Mark> howdy
03:47:00  <PublicServer> <Mazur> In game, no less.
03:47:06  <PublicServer> <Mark> yepyep
03:47:10  <PublicServer> <Mark> got my own laptop now
03:47:16  <PublicServer> <glevans2> how is travels going?
03:47:27  <PublicServer> <Mark> not moving much atm
03:47:29  <PublicServer> <Mark> just working
03:48:15  <PublicServer> <Mark> closing in on 200
03:48:17  <PublicServer> <Mark> how time flies
03:50:03  <PublicServer> <Mark> this game is impossible
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03:50:05  <PublicServer> <Mark> lost me
03:50:08  <PublicServer> <Sylf> hehe
03:50:22  <PublicServer> <glevans2> its a V thing
03:50:25  <PublicServer> <Sylf> it consists of 9 1-way rings
03:50:32  <PublicServer> <Sylf> that's about it.
03:50:39  <PublicServer> <Mark> yeah im staring at the plan right now
03:50:53  <PublicServer> <Sylf> oh yeah, the rings don't overlap with each other
03:51:07  <PublicServer> <Mazur> And the interconnectedness of all things.
03:51:14  <PublicServer> <Mazur> Sort of a Zen game.
03:51:34  <PublicServer> <Mazur> Om mani padme hummmmmmmmmmmm.
03:51:44  <PublicServer> <Mark> hehe
03:52:54  <PublicServer> <Mazur> SLH 03 has cleared.
03:53:13  <PublicServer> <Mazur> Yay me!
03:53:20  <PublicServer> <Sylf> but BBH 5-6 is still slow
03:53:30  <PublicServer> <Mazur> Yes.
03:53:38  <PublicServer> <Mazur> Not as slow as it was, though.
03:55:30  <PublicServer> ***  made screenshot at 00014E71:
03:55:32  <PublicServer> <glevans2> but trains are still backing up in BBH 5-7 intermittently
03:56:07  <PublicServer> <glevans2> from issues at 5-6 i am guessing
03:56:37  <PublicServer> <Sylf> dang
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03:57:46  <PublicServer> <Mark> made the buffers a bit longer
03:58:05  <PublicServer> <Mazur> The bluffers?
03:58:05  <PublicServer> <glevans2> and ML-bound trains on SL @ SLH03 are backed up
03:58:08  <PublicServer> <Mark> even longer would be better
03:58:57  <PublicServer> <Sylf> that hub needs bigger pipe heading north
03:59:24  <PublicServer> <Sylf> full 3 lane, not reducing to 2 lanes like it is now
04:01:54  <PublicServer> <Sylf> we need an upgrade in sector 4
04:02:07  <PublicServer> <Mazur> First 5-6.
04:02:19  <PublicServer> <Sylf> sector 4 side of BBH 4-6 join is slow
04:02:25  <PublicServer> <Mark> its lost better already
04:02:31  <PublicServer> <Mark> needs something more permanent though
04:02:31  <PublicServer> <Sylf> if that's cleared, the entire jam up to SLH 03 will clear
04:02:31  <PublicServer> <Mazur> I've made a provisionary connection for the inner line.
04:02:58  <PublicServer> <Mazur> Does that look like anything?
04:04:24  <PublicServer> <Sylf> I can no longer see where 4-6 ends and 5-6 starts...
04:06:16  <PublicServer> <Mark> there bbhs are still split
04:06:22  <PublicServer> <Mark> although its temping to make a bypass
04:07:22  <PublicServer> <Mark> thats an interesting line
04:07:58  <PublicServer> <Mark> at least make a bridge instead of the level crossing
04:08:18  <PublicServer> <Mazur> Good point.
04:08:47  <PublicServer> <Mark> something like that
04:08:49  <PublicServer> <Mark> still messy though
04:09:47  <PublicServer> <Mark> now the bbhs are no longer seperated :)
04:10:30  <PublicServer> ***  made screenshot at 00019A6C:
04:11:15  <PublicServer> <Mark> i say full rebuild
04:11:26  <PublicServer> <Sylf> aye.
04:11:42  <PublicServer> <Mark> into a 4-way or something
04:11:47  <PublicServer> <Sylf> eek
04:11:47  <PublicServer> <Mark> 3.5-way
04:11:57  <PublicServer> <Mark> whatever you want to call it :P
04:12:13  <PublicServer> <Sylf> kinda 5-way :p
04:12:23  <PublicServer> <Mark> yeah but not bidirectional
04:12:34  <PublicServer> <Mark> not all of it anyway
04:12:36  <PublicServer> <Sylf> It's like....  2 paths in, 3 paths out
04:12:38  <PublicServer> <Mazur> Feel free.  But I have to throw in the trowel.
04:12:56  <PublicServer> <Mark> if i had a mouse i would
04:12:58  <PublicServer> <Mark> and more time
04:13:57  <PublicServer> <Mark> 5 incoming lanes going to 3 directions
04:14:17  <PublicServer> <Mark> make that 2+3 incoming lanes
04:15:20  <PublicServer> <Sylf> maybe I'll do a mork build first off line
04:15:44  <PublicServer> *** glevans2 has joined spectators
04:15:46  <PublicServer> <Sylf> and see if the area's rebuilt by someone else by then
04:15:55  <PublicServer> <glevans2> I got to go...night guys
04:16:02  <PublicServer> <Sylf> night glevans2
04:16:08  <PublicServer> <Mark> night
04:16:14  <PublicServer> *** glevans2 has left the game (connection lost)
04:16:24  <PublicServer> <Mazur> BYe, glevans.
04:18:39  <PublicServer> <Sylf> whoa, this mess is actually worse than I thought
04:20:00  <PublicServer> <Mazur> Well, I have to go now.  Good hail, my fellowes, and see you all in good hell, forthwith.
04:20:10  <PublicServer> <Mark> yeah cya
04:20:16  <PublicServer> *** Mazur has left the game (connection lost)
04:21:06  <PublicServer> <Mark> Sylf: have a look at !BBH 5-6 4-5 rebuild proposal
04:21:12  <PublicServer> <Mark> its fairly simple actually
04:21:18  <PublicServer> <Mark> no bottlenecks at all
04:23:34  <PublicServer> <Mark> id love to build it if i had time
04:23:38  <PublicServer> <Mark> have to work in an hour though
04:25:08  <PublicServer> <Sylf> hmm
04:25:30  <PublicServer> ***  made screenshot at 00014A96:
04:25:40  <PublicServer> <Sylf> yeah, that's actually the idea.
04:26:17  <PublicServer> <Mark> starting with the outbound merges a live rebuild should be possible
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04:39:30  <PublicServer> <Mark> im afraid i have to go
04:39:51  <PublicServer> <Mark> i can unpause the game for you
04:39:53  <PublicServer> <Mark> i think
04:40:03  <PublicServer> *** Mark has left the game (connection lost)
04:40:03  <PublicServer> *** Game paused (number of players)
04:40:05  <PublicServer> <Sylf> well
04:40:10  <Mark> !Unpause
04:40:17  <Mark> !unpause
04:40:17  <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.)
04:40:19  <PublicServer> *** Game unpaused (number of players)
04:40:21  <Mark> there
04:40:24  <Sylf> we shouldn't really abuse that power ^_^;
04:40:31  <PublicServer> ***  made screenshot at 0001EE88:
04:40:31  <Mark> i know
04:40:36  <Sylf> but I'll use it wisely
04:40:39  <Mark> but youre working on something and i have to go :P
04:41:04  <Mark> all right, byebye
04:41:11  <PublicServer> <Sylf> see you later
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04:55:31  <PublicServer> ***  made screenshot at 00012E6E:
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05:10:32  <PublicServer> ***  made screenshot at 0001CA8C:
05:25:33  <PublicServer> ***  made screenshot at 00016666:
05:33:19  <Sylf> The 4-5-6 BBH should be smoother than before now
05:33:56  <Sylf> and any ops who this message, turn on !auto
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05:40:32  <PublicServer> ***  made screenshot at 00012793:
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05:54:57  <uliko> !playercount
05:54:58  <PublicServer> uliko: Number of players: 1 (0 spectators)
05:54:59  <uliko> !auto
05:54:59  <PublicServer> *** uliko has enabled autopause mode.
05:55:01  <PublicServer> *** Game paused (number of players)
05:55:11  <Sylf> thx
05:55:32  <PublicServer> ***  made screenshot at 000135ED:
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07:49:35  <ed1> !password
07:49:35  <PublicServer> ed1: statue
07:49:48  <PublicServer> *** Game still paused (number of players)
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08:25:33  <Nite_> Hi
08:26:20  <Nite_> anyone on?
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11:36:43  <malta> g'day :)
11:37:23  <PublicServer> *** Game still paused (number of players)
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11:50:03  <V453000> !password
11:50:03  <PublicServer> V453000: looser
11:50:05  <PublicServer> *** Game still paused (number of players)
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11:50:25  <PublicServer> *** Game unpaused (number of players)
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11:50:31  <PublicServer> <V453000> hi
11:50:41  <PublicServer> <tneo> hello
11:51:14  <PublicServer> *** malta has left the game (connection lost)
11:51:37  <malta> hi :)
11:52:12  <PublicServer> *** malta joined the game
11:55:34  <PublicServer> ***  made screenshot at 000092B4:
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12:10:34  <PublicServer> ***  made screenshot at 0000AAC3:
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12:25:35  <PublicServer> ***  made screenshot at 00004AAA:
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12:40:35  <PublicServer> ***  made screenshot at 0001CE6F:
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12:55:35  <PublicServer> ***  made screenshot at 0001B65E:
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13:10:36  <PublicServer> ***  made screenshot at 0001CA83:
13:25:08  <V453000> !rcon set max_trains 999
13:25:36  <PublicServer> ***  made screenshot at 0003082D:
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13:40:36  <PublicServer> ***  made screenshot at 0003D206:
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13:41:27  <PublicServer> *** Game paused (number of players)
13:43:41  <V453000> coming lateR :p
13:43:54  <malta> righto :)
13:45:21  <Mazur> Moar ning, e very body.
13:45:47  <malta> hey hey
13:45:57  <PublicServer> *** Game still paused (number of players)
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13:46:00  <PublicServer> *** Mazur joined the game
13:46:47  <PublicServer> <Mazur> I see 5-6 has been magnificently rebuild and cleaned up.  Good, good.
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13:49:31  <Jkrueger> !password
13:49:31  <PublicServer> Jkrueger: cobalt
13:49:48  <PublicServer> *** Jkrueger joined the game
13:50:05  <PublicServer> <Mazur> Hi, Jkrueger.
13:50:13  <PublicServer> <malta> hello
13:50:36  <Jkrueger> hello
13:50:51  <PublicServer> <Mazur> And mal Ta.
13:51:41  <PublicServer> <malta> sorry about that jamming there...
13:51:53  <PublicServer> <Mazur> Which one?
13:52:07  <PublicServer> <malta> slh07 started it
13:52:10  <PublicServer> <malta> it's clearing up now
13:52:28  <PublicServer> <Mazur> I'm looking at 4-6 and SLH 05.
13:53:40  <PublicServer> <Jkrueger> if industry dies scrap the trains and platforms?
13:53:47  <PublicServer> <Jkrueger> nvm :p
13:53:53  <PublicServer> <malta> haha
13:53:59  <PublicServer> <malta> leave the platform though
13:54:05  <PublicServer> <Mazur> I left it standing, in case a new one popped up.
13:54:07  <PublicServer> <malta> maybesomething pops up again :)
13:54:14  <PublicServer> <Jkrueger> it has no exit
13:54:16  <PublicServer> <Mazur> It was not in the way of anything.
13:54:31  <PublicServer> <Mazur> Jkrueger: Which one?
13:54:45  <PublicServer> <malta> exit is back :)
13:55:20  <PublicServer> <Jkrueger> could repurpose it to transport that water
13:55:35  <PublicServer> <malta> bit too much station walking
13:55:36  <PublicServer> ***  made screenshot at 0002D1A6:
13:56:07  <PublicServer> <Mazur> Are we talking HedingburyNorth?
13:56:21  <PublicServer> <malta> plinnway on sea forest
13:56:35  <PublicServer> <malta> at least i am :)
13:57:12  <PublicServer> <Mazur> Ahm that one is/was in the way.
13:57:26  <PublicServer> <malta> is it just me lagging for short bits or are you guys too?
13:57:32  <PublicServer> <Mazur> I'd already moved one platform.
13:57:54  <PublicServer> <Mazur> Occasional freezes, yes.
13:58:12  <PublicServer> <malta> weird
13:58:27  <PublicServer> <Mazur> I'd remove Plinnway-on-seaForest, if it's not doing anything anymore.
13:58:53  <PublicServer> <Mazur> Because it's so close to hte ML.
13:59:26  <PublicServer> <Mazur> This way, the ML can be more easily improved it needed.
13:59:44  <PublicServer> <malta> then i can lengthen the prio for the outer line finally :)
13:59:58  <PublicServer> <Mazur> Exasctly.
14:00:06  <PublicServer> <Mazur> Or even remove the tunnels.
14:00:33  <PublicServer> <malta> or that, yes :D
14:01:29  <PublicServer> <Mazur> Cleaner.
14:01:33  <PublicServer> <malta> true
14:02:07  <PublicServer> <malta> it's a beaut!
14:07:02  <PublicServer> *** malta has left the game (connection lost)
14:07:33  <malta> whatnow?
14:07:53  <PublicServer> *** malta joined the game
14:08:13  <PublicServer> <Mazur> Moving MSH 04b two tiles south, so I can make a separate second way out from the DROP.
14:08:45  <PublicServer> <malta> wouldn't it be nice to sync the drop?
14:08:48  *** Veneficuz_ has quit IRC
14:08:57  <PublicServer> <Mazur> It would.
14:09:06  <PublicServer> <Mazur> And give it a second entrance,
14:09:17  <PublicServer> <malta> exactly, just a nice tidying up
14:09:37  <PublicServer> *** malta has left the game (connection lost)
14:10:17  <malta> wtf
14:10:17  <PublicServer> *** malta joined the game
14:10:37  <PublicServer> ***  made screenshot at 00002184:
14:11:40  <PublicServer> <malta> mind if i re-do the entrance a bit?
14:12:03  <PublicServer> *** malta has left the game (connection lost)
14:12:05  <PublicServer> <Mazur> Feel free.
14:12:31  <malta> game doesn't want me
14:13:22  <PublicServer> <Mazur> Just a tiych of PNMS, I'm sure, it'll pass.
14:13:24  <malta> ridiculous
14:13:30  <malta> cpu runs at ~30%
14:13:37  <malta> then jumps to 99% and then it drops me
14:13:40  <malta> the hell is going on
14:14:15  <PublicServer> <Mazur> What about your memory?
14:14:31  <malta> 2gigs, 300mB in use
14:14:41  <malta> game jumps to ~400 after some time
14:14:50  <malta> but then still it should be more than 1gig free
14:15:21  <malta> let's try again
14:15:29  <malta> killed every process that isn't needed
14:16:40  <PublicServer> *** malta joined the game
14:17:16  <PublicServer> <malta> now ottd.exe uses 25mb ram, before the crash it was 398mB
14:17:50  <PublicServer> <malta> you said you were moving msh04b outward?
14:18:11  <PublicServer> <malta> then we can exit it along there and have a nice sync'd entrance
14:18:13  <PublicServer> <Mazur> I started on that.
14:18:51  <PublicServer> <Mazur> I thought ot move it outward to make more waiting bays, for a second exit, posssible.
14:18:59  <Sylf> o/
14:19:06  <PublicServer> <Mazur> Sylf!
14:19:06  <PublicServer> <malta> shouldn't even be necessary i think
14:19:09  <PublicServer> <malta> hiya
14:21:47  <Jkrueger> later all time for me to go eat more turkey :D
14:21:54  <PublicServer> <malta> haha, enjoy! :)
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14:22:08  <PublicServer> <Mazur> Hmmm, turkey....
14:22:12  <PublicServer> <Mazur> *drool*
14:22:14  <PublicServer> *** Jkrueger has left the game (connection lost)
14:25:37  <PublicServer> ***  made screenshot at 0000C177:
14:25:43  <PublicServer> <malta> there we are, nice entry :)
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14:27:31  <PublicServer> <Mazur> Yes, but for two independent exits I need a TL buffer betweeen join and the next bridges.
14:27:57  <PublicServer> <malta> oh, you're making 2 exits?
14:28:15  <PublicServer> <Mazur> A second exit for speedier throuput.
14:28:21  <PublicServer> <malta> ok nice
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14:29:00  <PublicServer> <Mazur> Hm, now how do I solve this.
14:29:52  <PublicServer> <malta> double bridges on inner line, and a usual joiner in the middle
14:30:11  <PublicServer> <Sylf> it looks like sector 4 needs 3rd line
14:30:14  <PublicServer> <Mazur> Yes, I was talking about the approach,
14:30:35  <PublicServer> <Sylf> msh04 exit isn't as smooth as entrance
14:30:44  <PublicServer> <Sylf> and big queue at slh05
14:30:59  <PublicServer> <Sylf> and bbh 4-6 is queued too
14:31:05  <PublicServer> <malta> jams are due to re-building efforts :)
14:33:07  <PublicServer> <Sylf> the trains on second exit will have much harder time joiing the ML
14:33:21  <PublicServer> <malta> trains are split 50/50 on first and second exit
14:33:33  <PublicServer> <Mazur> Unless there is a spell of free line.
14:33:38  <PublicServer> <malta> due to entrance balancing
14:33:48  <PublicServer> <Sylf> right.
14:34:03  <PublicServer> <Mazur> Anyway, I'm wide open to improvements.
14:34:05  <PublicServer> <Sylf> but the trains at 2nd exit will have to wait for trains from 1st exit as well.
14:34:17  <PublicServer> <Sylf> so it'll just sit and wait there and not move.
14:34:23  <PublicServer> <Sylf> effectively killing half of the station
14:34:29  <PublicServer> <malta> good point
14:34:51  <PublicServer> <Mazur> Initially I wanted to double the exit at the current spot.
14:35:17  <PublicServer> <Mazur> Moving the ML over and adding a second set of waiting bays with a separate feed.
14:35:57  <PublicServer> <Sylf> let's see what happens when the second exit is complete
14:36:14  <PublicServer> <malta> exactly :)
14:37:24  <V453000> !password
14:37:24  <PublicServer> V453000: coting
14:38:13  <PublicServer> <V453000> hi
14:38:13  <PublicServer> *** V453000 joined the game
14:38:19  <PublicServer> <Sylf> hi V
14:38:27  <PublicServer> <Mazur> Hi, V.
14:38:37  <PublicServer> <Mazur> We're messing up MSH 04b.
14:38:57  <PublicServer> <malta> haha
14:39:03  <PublicServer> <V453000> omg
14:39:09  <PublicServer> <V453000> 2 separate joins again?
14:39:12  <KenjiE20> <V453000> hi
14:39:14  <KenjiE20> *** V453000 joined the game
14:39:17  <KenjiE20> ^ oh god paradox
14:39:23  <V453000> ? :D
14:39:24  * KenjiE20 makes for the escape pods
14:39:28  <V453000> ah
14:39:31  <V453000> hehe
14:39:43  <PublicServer> <V453000> hax
14:40:37  <PublicServer> ***  made screenshot at 00008D7B:
14:40:45  <PublicServer> <Mazur> Well, I wanted to make them side by side, V, originally, but this is easier to implment, and they wante to see how this goes before scrapping it and redoing it better.
14:41:15  <PublicServer> <V453000> it is just disappointing that I teach you how to build it in the beginning of the game and you do the same old bs again
14:41:45  <PublicServer> <V453000> this might work too in the end, but definitely not better and it still is quite stupid solution
14:41:55  <PublicServer> <Mazur> Sorry.
14:44:17  <PublicServer> <malta> so we keep the second join for all the platforms yes?
14:44:31  <PublicServer> <malta> else the whole station entry redoing was pointless anyway
14:44:42  <PublicServer> <V453000> we will see
14:44:52  <PublicServer> <V453000> but having 2 exits and 1 entrance is odd
14:44:58  <PublicServer> <V453000> and shows something is wrong
14:45:14  <PublicServer> <malta> then i'll move the station around some more to get the exit lined up properly
14:45:21  <PublicServer> <Mazur> I was going to do 2 entrances, too.  But as the exit was already slow, I thought I'd tackle tat first.
14:47:41  <PublicServer> <V453000> meh
14:50:06  <theholyduck> !password
14:50:07  <PublicServer> theholyduck: recite
14:50:39  <PublicServer> *** malta has left the game (connection lost)
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14:51:07  <malta> ok, my pc can't do this >.>
14:51:13  <PublicServer> <theholyduck> i think the msh03 stuff needs to be upgraded with another line in and out
14:51:14  <malta> hope the entry/exit works a bit
14:51:23  <PublicServer> <theholyduck> sometimes it jams the ml
14:51:35  <PublicServer> <theholyduck> well, atleast made more jam resitant
14:51:41  <malta> i'll be back in a bit, need to do groceries
14:51:56  <PublicServer> <Sylf> see ya, malta
14:52:04  <PublicServer> <Mazur> See you.
14:52:20  <PublicServer> <V453000> cya
14:52:33  <PublicServer> * theholyduck makes msh03 less jammy
14:52:44  <malta> gonna run some scans while i'm gone, maybe that'll help this crappy pc...
14:52:45  <PublicServer> <Mazur> Hey, Ducky.
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14:52:55  <PublicServer> <Mazur> Scams?
14:54:26  <PublicServer> <V453000> Mazur: how hard that was
14:55:37  <PublicServer> ***  made screenshot at 0003CD44:
14:56:14  <PublicServer> <Mazur> Ok, backed up trains have passed, we're rolling.
14:56:20  <PublicServer> <theholyduck> there, msh03 jamming the ml is fixed
14:56:52  <PublicServer> <theholyduck> oor,
14:56:52  <PublicServer> <theholyduck> not entirely
14:57:34  <PublicServer> <V453000> this was ridiculous btw
14:57:40  <PublicServer> <theholyduck> indeed
14:57:46  <PublicServer> <theholyduck> ;(
14:58:00  <PublicServer> <theholyduck> i wanted to try  and make it so the ml wont jam the msh :P
14:58:16  <PublicServer> <V453000> does it jam? :)
14:58:24  <PublicServer> <theholyduck> well no, but theoretically!
14:58:24  <PublicServer> <theholyduck> :p
14:58:30  <PublicServer> <V453000> ..
14:58:36  <PublicServer> <theholyduck> well ok, its much better now
14:58:51  <PublicServer> <theholyduck> the trains wont jam the ml anymore,
14:59:00  <PublicServer> <theholyduck> sure, we might be approching needing a new line to the station
14:59:02  <PublicServer> <theholyduck> and out
14:59:20  <PublicServer> <theholyduck> but its not holding up the ml atleast
15:01:50  <PublicServer> <Mazur> Now the main question: 6 platforms each or mix and pick?
15:02:06  <PublicServer> <theholyduck> well, its easier to build 6 platforms each :P
15:02:13  <PublicServer> <theholyduck> maybe with a bit of pre-balancing
15:02:15  <PublicServer> <V453000> it works
15:02:17  <PublicServer> <V453000> so its ok
15:02:35  <PublicServer> <V453000> theholyduck: pre-balancing is actually counter-productive
15:02:41  <PublicServer> <theholyduck> really?
15:02:51  <PublicServer> <V453000> because that way you have very high probability that trains will like to choose 1 of the lines
15:02:57  <PublicServer> <V453000> filling it, making 6 platforms insufficient
15:03:13  <PublicServer> <V453000> which is one of the points why it is wrong and pointless
15:03:51  <PublicServer> <Mazur> WHat are your thoughts on a second entrance, V, for DROP 04?
15:04:05  <PublicServer> <V453000> I would add the balancing if you want
15:05:00  <PublicServer> <theholyduck> thats sum long exits!
15:05:01  <PublicServer> <theholyduck> :P
15:05:24  <PublicServer> <V453000> I didnt announce any retard of the year competition! :p
15:05:33  <PublicServer> <V453000> so dont try with stupid comments :po
15:05:35  <PublicServer> <theholyduck> ;(
15:05:47  <PublicServer> <theholyduck> i was just being obvious cause i'm a bit bored
15:05:49  <PublicServer> <Mazur> No need, apparentl my brain volunteered.
15:06:22  <PublicServer> <Mazur> And the coffee isn;t doing it's usual magic.
15:06:24  <PublicServer> <theholyduck> ah, i c
15:07:21  <PublicServer> <V453000> the radio tower is a bit of fuckup :)
15:08:09  <PublicServer> <Mazur> No kidding.
15:08:38  <PublicServer> <theholyduck> shouldnt you move the x's 1 tile up so the train wont slow down o nbraking as much?
15:08:39  <Ammler> !restart
15:08:39  <PublicServer> Ammler: Restart scheduled, will be initiated in next minute!
15:08:48  <PublicServer> <theholyduck> just in theory though :P
15:09:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
15:09:01  <PublicServer> Thank you for playing r21226.
15:09:07  <V453000> !
15:09:07  <PublicServer> Server has exited
15:09:08  *** PublicServer has quit IRC
15:09:09  <V453000> :D
15:09:11  <Sylf> o_o
15:09:12  <V453000> Ammler I kill you D:
15:09:13  <theholyduck> :P
15:09:26  <Ammler> you had almost a minute to prepare
15:09:27  <Ammler> :-P
15:09:30  *** PublicServer has joined #openttdcoop
15:09:30  <PublicServer> Autopilot engaged
15:09:30  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
15:09:30  *** ChanServ sets mode: +v PublicServer
15:09:30  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG198 (r21226) | STAGE: Building | | New players, use @quickstart and !help | English only"
15:09:41  <PublicServer> ***  made screenshot at 00007D1F:
15:09:46  <V453000> !password
15:09:47  <PublicServer> V453000: fright
15:09:57  <PublicServer> *** Game still paused (number of players)
15:10:00  <PublicServer> *** Mazur joined the game
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15:11:26  <PublicServer> <V453000> trains seem stupid today
15:11:28  <PublicServer> <V453000> or me? :D
15:11:33  <PublicServer> <Sylf> :p
15:11:50  <PublicServer> <Mazur> In this case I'd go for the latter.
15:12:43  <Ammler> how busy is activity in current stage?
15:12:58  <PublicServer> <V453000> you mean how much do we build?
15:13:55  <Ammler> right now compared to busiest stage
15:14:10  <Ammler> which is initial building, I would guess
15:14:32  <PublicServer> <V453000> hmm, probably a bit less, but still quite active
15:14:36  <Ammler> also please ping me or planetmaker before you restart
15:14:36  <PublicServer> <V453000> why? :)
15:14:52  <Ammler> read in .devzone
15:15:16  <Ammler> from 16:00 CET
15:16:23  <Ammler> we need to backup this statistic files for the devs
15:16:33  <PublicServer> <V453000> I see
15:21:45  <PublicServer> <V453000> lets propagate this as operational
15:21:59  <PublicServer> <Mazur> Fine by me.
15:22:17  <PublicServer> <Mazur> But I have a stoopid morning, so  I wouldn;t go by that.
15:22:23  <PublicServer> <Mazur> :-)
15:24:08  <PublicServer> <Mazur> And yes, it relieves the network all the way back to 5-6.
15:24:41  <PublicServer> ***  made screenshot at 00002574:
15:26:18  <V453000> @seen Absolutis
15:26:18  <Webster> V453000: Absolutis was last seen in #openttdcoop 3 days, 9 hours, 2 minutes, and 31 seconds ago: <Absolutis> hi
15:28:27  <PublicServer> <V453000> time for 3rd on 04 I think
15:29:44  <PublicServer> <Mazur> Ah yes, 4-6 is jamming again.
15:30:25  <PublicServer> <Mazur> East side is empty, though.
15:30:53  <PublicServer> <Mazur> South side looks pretty calm, as well.
15:31:05  <PublicServer> <Mazur> I's just the goods trains, then.
15:31:17  <PublicServer> <V453000> well thats nice, but you know :p
15:31:40  <PublicServer> <Mazur> No, that's my problem, I don;t know shit.
15:31:46  <PublicServer> <V453000> :D
15:31:48  <PublicServer> <V453000> not rly
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15:36:31  *** ChanServ sets mode: +o ODM
15:39:42  <PublicServer> ***  made screenshot at 00006155:
15:43:07  <PublicServer> *** Mazur has left the game (connection lost)
15:43:25  <Mazur> Gotta go, back later.
15:43:31  <PublicServer> <V453000> cy
15:45:59  *** Ryton has joined #openttdcoop
15:46:12  <Ryton> !password
15:46:12  <PublicServer> Ryton: welted
15:46:30  <PublicServer> *** Ryton joined the game
15:46:32  <PublicServer> <V453000> hi
15:46:36  <PublicServer> <Ryton> hi there
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15:48:24  <PublicServer> <V453000> h
15:48:25  <PublicServer> *** Intexon joined the game
15:48:26  <PublicServer> <V453000> i
15:48:31  <PublicServer> <Intexon> hi
15:49:23  <PublicServer> *** Ryton has left the game (connection lost)
15:54:42  <PublicServer> ***  made screenshot at 0000620D:
15:55:10  <Ryton> !password
15:55:10  <PublicServer> Ryton: feller
15:55:24  <PublicServer> *** Ryton joined the game
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16:09:42  <PublicServer> ***  made screenshot at 00028434:
16:12:09  <PublicServer> <V453000> the ML structure is ridiculously amazing :D
16:13:04  <PublicServer> <Sylf> it's pretty amazing
16:14:43  <PublicServer> <V453000> oh
16:14:51  <PublicServer> <V453000> BBH 7-8 has totally bad merger
16:14:55  <PublicServer> <V453000> or .. rather split to it
16:15:59  <PublicServer> <Sylf> hmm
16:20:44  <PublicServer> <V453000> its even worse than I thought o_o
16:23:32  *** Ryton has quit IRC
16:24:42  <PublicServer> ***  made screenshot at 0001EF26:
16:25:16  <PublicServer> <V453000> yey
16:25:19  <PublicServer> <V453000> whole ring deadclock
16:25:26  <PublicServer> <V453000> -c
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16:28:58  <PublicServer> *** V453000 has left the game (connection lost)
16:29:07  <V453000> !password
16:29:07  <PublicServer> V453000: uglied
16:29:25  <PublicServer> *** V453000 joined the game
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16:34:41  <Ammler> !players
16:34:44  <PublicServer> Ammler: Client 21 (Orange) is V453000, in company 1 (PSG198: Tropicinal)
16:34:44  <PublicServer> Ammler: Client 11 (Orange) is Sylf, in company 1 (PSG198: Tropicinal)
16:34:44  <PublicServer> Ammler: Client 19 (Orange) is Intexon, in company 1 (PSG198: Tropicinal)
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16:39:42  <PublicServer> ***  made screenshot at 00023B43:
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16:47:06  <PublicServer> *** V453000 has left the game (connection lost)
16:47:21  <V453000> !password
16:47:22  <PublicServer> V453000: pealed
16:47:39  <PublicServer> *** V453000 joined the game
16:48:34  <PublicServer> *** V453000 has left the game (connection lost)
16:48:45  <V453000> meh, lets get some food
16:48:57  <PublicServer> <Sylf> hehe
16:49:08  <V453000> later
16:52:10  <PublicServer> *** Intexon has left the game (leaving)
16:52:10  <PublicServer> *** Game paused (number of players)
16:54:43  <PublicServer> ***  made screenshot at 000222C9:
17:08:10  <PublicServer> *** Sylf has left the game (leaving)
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19:40:21  <V453000> !password
19:40:21  <PublicServer> V453000: smocks
19:40:43  <V453000> where are my co-minions? :)
19:41:20  <PublicServer> *** Game still paused (number of players)
19:41:21  <PublicServer> *** V453000 joined the game
19:41:42  * Mazur is watching TV.
19:41:48  <V453000> TV or V
19:42:01  <V453000> its the same
19:42:04  <V453000> get over here :P
19:42:05  <V453000> :D
19:42:16  <PublicServer> *** V453000 has changed his/her name to TV
19:43:43  <Mazur> TV or V, that is the question.  Whether it is nobler in kind to suffer the rings and harrows of outrageous trainspotting....
19:44:25  <PublicServer> *** Game still paused (number of players)
19:44:25  <PublicServer> *** Game unpaused (number of players)
19:44:27  <PublicServer> *** Mazur joined the game
19:44:43  <PublicServer> <TV> :D
19:44:49  <PublicServer> *** TV has changed his/her name to V453000
19:44:51  <PublicServer> <V453000> :p
19:45:09  <PublicServer> <Mazur> I'm recording this episode, anyway, and have seen it before.
19:45:22  <PublicServer> <V453000> oh xD
19:54:43  <PublicServer> ***  made screenshot at 0000FD4D:
19:59:05  <XeryusTC> Mazur: episode of what?
19:59:21  <PublicServer> <Mazur> NCIS.
19:59:35  <XeryusTC> oh, gay
19:59:43  <PublicServer> <V453000> :DDD
20:00:02  <PublicServer> <Mazur> Are you coming out, now?
20:09:43  <PublicServer> ***  made screenshot at 0001795B:
20:10:40  *** Chillosophy has joined #openttdcoop
20:11:12  <PublicServer> <Mazur> Train limit reached.
20:11:14  <PublicServer> <V453000> yes
20:13:29  <PublicServer> <V453000> whats the most jammy spot?
20:14:00  <PublicServer> <Mazur> Dunno, just started looking.  6-8 is slightly jammy.
20:14:46  <PublicServer> <V453000> 07 is ok now but it will need 3rd
20:14:52  <PublicServer> <V453000> whereas 5 will even need 4th
20:16:32  <PublicServer> <Mazur> 07 is nice clean and roomy, should pose no problem.
20:16:47  <PublicServer> <V453000> ye
20:18:21  <PublicServer> <Mazur> 05 might be tricky, especially around 3-5.
20:19:03  <PublicServer> <Mazur> And 5-6 again.
20:19:05  <PublicServer> <V453000> 3-5 takes a lot of space so a rebuild might even make it smaller
20:23:57  <theholyduck> yeah, my junction is pretty bad
20:24:36  <theholyduck> !password
20:24:36  <PublicServer> theholyduck: beaked
20:24:43  <PublicServer> ***  made screenshot at 0001BDF8:
20:24:45  <PublicServer> *** theholyduck joined the game
20:24:55  <PublicServer> <Mazur> Hi, Ducky.
20:24:59  <PublicServer> <V453000> hi
20:26:17  <PublicServer> <theholyduck> 02 might need a third lane soon
20:26:23  <PublicServer> <theholyduck> atleast my slh for it cant merge to the line propperly
20:26:25  <PublicServer> <theholyduck> jamming the slh a bit
20:26:38  <PublicServer> <V453000> just wrong bays
20:27:00  <PublicServer> <theholyduck> well atmidetly
20:27:02  <PublicServer> <theholyduck> its only like
20:27:10  <PublicServer> <theholyduck> a tiny bit of the circle
20:27:14  <PublicServer> <theholyduck> that could need it
20:27:41  <PublicServer> <theholyduck> ah, signal gpa on the ml
20:27:46  <PublicServer> <theholyduck> causing the problems
20:27:48  <PublicServer> <theholyduck> fixed
20:30:40  <PublicServer> <V453000> ffs
20:30:42  <PublicServer> <V453000> ._.
20:34:04  *** ODM has quit IRC
20:35:03  <PublicServer> *** V453000 has left the game (connection lost)
20:35:10  <V453000> !password
20:35:10  <PublicServer> V453000: beaked
20:35:32  <PublicServer> *** V453000 joined the game
20:35:56  <PublicServer> *** V453000 has left the game (connection lost)
20:36:04  <V453000> amazing :(
20:36:21  <PublicServer> *** V453000 joined the game
20:36:27  <PublicServer> <Mazur> What is?
20:36:41  <PublicServer> <Mazur> Discos?
20:36:45  <PublicServer> *** V453000 has left the game (connection lost)
20:36:48  <V453000> guess
20:37:05  <PublicServer> *** V453000 joined the game
20:37:16  <theholyduck> seems like somebodys internet is b0rk
20:37:38  <PublicServer> <V453000> bingo
20:37:48  <PublicServer> *** V453000 has left the game (connection lost)
20:38:16  <theholyduck> poor v
20:38:45  <PublicServer> *** V453000 joined the game
20:38:56  <PublicServer> <Mazur> Hm, shall I kill the station at /mazur 1 to die off hte okantation, that's in the way for expanding 7-8, or shall we build around it?
20:39:23  <PublicServer> *** V453000 has left the game (connection lost)
20:39:27  <PublicServer> <Mazur> plantation.
20:39:40  <Mazur> Wanna borrow my WiFi?
20:39:44  <PublicServer> ***  made screenshot at 0000F223:
20:39:53  <V453000> !password
20:39:54  <PublicServer> V453000: neuron
20:40:11  <PublicServer> *** V453000 joined the game
20:40:30  <PublicServer> <Mazur> See?
20:40:42  <PublicServer> *** V453000 has left the game (connection lost)
20:41:05  <PublicServer> *** V453000 joined the game
20:41:06  <PublicServer> <theholyduck> v, not giving up!
20:41:14  <PublicServer> <theholyduck> soldiers on through shitty internet
20:41:17  <PublicServer> *** V453000 has left the game (connection lost)
20:41:38  <PublicServer> *** V453000 joined the game
20:42:41  <PublicServer> *** V453000 has left the game (connection lost)
20:42:58  <PublicServer> *** V453000 joined the game
20:44:06  <PublicServer> *** theholyduck has left the game (leaving)
20:46:37  <PublicServer> *** V453000 has left the game (connection lost)
20:46:37  <PublicServer> *** Game paused (number of players)
20:46:51  <PublicServer> *** Game still paused (number of players)
20:46:51  <PublicServer> *** Game unpaused (number of players)
20:46:54  <PublicServer> *** V453000 joined the game
20:47:35  <PublicServer> *** V453000 has left the game (connection lost)
20:47:35  <PublicServer> *** Game paused (number of players)
20:48:06  <PublicServer> *** Game still paused (number of players)
20:48:07  <PublicServer> *** Game unpaused (number of players)
20:48:07  <PublicServer> *** V453000 joined the game
20:50:41  <PublicServer> *** V453000 has left the game (connection lost)
20:50:41  <PublicServer> *** Game paused (number of players)
20:51:04  <PublicServer> *** Game still paused (number of players)
20:51:04  <PublicServer> *** Game unpaused (number of players)
20:51:05  <PublicServer> *** V453000 joined the game
20:51:22  <PublicServer> *** V453000 has left the game (connection lost)
20:51:22  <PublicServer> *** Game paused (number of players)
20:52:11  <^Spike^> ....
20:52:16  * ^Spike^ kicks V453000
20:52:17  <Mazur> Rather.
20:52:41  <V453000> ..
20:52:43  <PublicServer> *** Game still paused (number of players)
20:52:50  *** Firartix has joined #openttdcoop
20:52:54  * Mazur stops his script that keeps killing V453000s connection.
20:52:55  <PublicServer> *** Game still paused (number of players)
20:52:59  <V453000> !password
20:53:00  <PublicServer> V453000: neuron
20:53:14  <PublicServer> *** Game still paused (number of players)
20:53:14  <PublicServer> *** Game unpaused (number of players)
20:53:15  <PublicServer> *** V453000 joined the game
20:53:24  <^Spike^> oh that's easy with V if you have his ip... just send him a POD and his connection gives up with just 1 client :)
20:53:31  <^Spike^> that's how bad it is ;)
20:53:46  <^Spike^> and if you wonder: POD?
20:53:46  <PublicServer> <Mazur> I wonder, if you bridge frmo a plus 2 height, can you bridge a plantation, for instance?
20:53:49  <^Spike^> Ping Of Death :)
20:53:59  <^Spike^> Mazur prob not :)
20:54:04  <^Spike^> you can try.. but prob not :)
20:54:23  <Mazur> It was more a philosophical question.
20:54:27  <^Spike^> i guess the behaviour is like trying to bridge houses in a town :)
20:54:33  <Mazur> So,ething I might try in a private game.
20:54:44  <PublicServer> ***  made screenshot at 0001AE1E:
20:55:16  <^Spike^> oh well time to continue making my pointless movie of wireless network security for college
20:55:28  <PublicServer> <Mazur> Anyway, third line at 07 laid down, for hte large part, just integration to be done, now.
20:55:54  <PublicServer> <V453000> laying down just the line is completely useless imo
20:55:54  <PublicServer> <Mazur> And a decision on how to handle it around 7-8.
20:57:27  <PublicServer> <Mazur> Then we are agreed on that.
20:58:25  <PierreW> !dl
20:58:25  <PublicServer> PierreW: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
20:58:25  <PublicServer> PierreW:
20:59:23  <PublicServer> <V453000> 04 finally complete
21:04:25  <PublicServer> *** V453000 has left the game (leaving)
21:04:25  <PublicServer> *** Game paused (number of players)
21:04:33  <V453000> hope you werent doing anything :p
21:04:34  <V453000> im off
21:04:35  <V453000> cya
21:04:51  <Mazur> Bye.
21:05:12  <Mazur> Well, halfway therough integrating SLH 01.
21:05:21  <Mazur> But I'm sure someone can figure it out.
21:09:44  <PublicServer> ***  made screenshot at 0002F349:
21:11:28  *** malta has joined #openttdcoop
21:11:51  <malta> there, redid my pc a bit
21:12:19  <PublicServer> *** Game still paused (number of players)
21:12:19  <PublicServer> *** Game unpaused (number of players)
21:12:20  <PublicServer> *** malta joined the game
21:13:31  <PublicServer> *** malta has left the game (connection lost)
21:13:31  <PublicServer> *** Game paused (number of players)
21:13:39  <malta> yup, screw it
21:13:44  <malta> this pc's lifetime is over methinks
21:14:04  <uliko> !info
21:14:04  <PublicServer> uliko: #:1(Orange) Company Name: 'PSG198: Tropicinal'  Year Founded: 1950  Money: 16588700540  Loan: 0  Value: 16600356169  (T:998, R:0, P:0, S:0) unprotected
21:14:28  <Mazur> Oh, I don't know, might still serve as a router or a print server.
21:15:49  <malta> ...
21:16:10  <malta> i actually got a nice external box / disk enclosure for all that with a 533mhz cpu
21:16:18  <Mazur> ROTFLOL: Program on DUtch TV: Embarrassing diseases: kids.
21:16:25  <malta> which channel?
21:16:43  <Mazur> No, just the title, finally kids are seen as a disease.
21:16:57  <Mazur> RTL 5.
21:17:06  <malta> geweldig
21:17:16  <Mazur> Nah, rotzooi.
21:17:48  <Mazur> Even First Knight is better than that, and that movie is complete and utter shite.
21:19:17  <malta> 10min 'till hell's kitchen though :)
21:21:05  <Mazur> I got other stuff to watch or finish watching.  CLean up my HD a bit for new recordings.
21:21:25  <PublicServer> *** Mazur has left the game (leaving)
21:21:54  <Mazur> I may be back later, or not.  We'll see.
21:21:58  <Mazur> Have fnu!
21:22:00  <malta> i'm going for a smoke and off to bed methinks, need to get up at 6:30 tomorrow...
21:22:06  <malta> you too man
21:22:26  *** malta has quit IRC
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21:24:45  <PublicServer> ***  made screenshot at 0002D746:
21:26:23  <Ryton> !password
21:26:23  <PublicServer> Ryton: farces
21:26:41  <PublicServer> *** Game still paused (number of players)
21:26:43  <PublicServer> *** Ryton joined the game
21:27:31  <PublicServer> <Ryton> impressive prio x2 at SLH02...
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23:31:12  <XeryusTC> !password
23:31:12  <PublicServer> XeryusTC: tinker
23:31:20  <PublicServer> *** Game still paused (number of players)
23:31:21  <PublicServer> *** XeryusTC joined the game
23:31:42  <PublicServer> <XeryusTC> jam :o
23:31:53  <PublicServer> <XeryusTC> quite a terrible one actually
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23:37:13  <PublicServer> *** Game still paused (number of players)
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23:42:38  <Mazur> Atb 5-7, you mean.
23:42:42  <Mazur> -b
23:47:29  <PublicServer> <Mazur> I can see a way out for that.
23:54:46  <PublicServer> ***  made screenshot at 00037E9A:
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