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00:01:47 <PublicServer> <V453000> oh ffs 00:01:53 <PublicServer> <V453000> I forgot I left one connection there :D 00:09:53 <PublicServer> *** made screenshot at 0003A282: http://ps.openttdcoop.org/publicserver/webcam/0003A282.png 00:12:41 *** Zuu has quit IRC 00:16:10 *** roboboy has quit IRC 00:23:10 *** roboboy has joined #openttdcoop 00:23:31 <PublicServer> *** V453000 has left the game (connection lost) 00:23:31 <PublicServer> *** Game paused (number of players) 00:23:35 <V453000> !password 00:23:36 <PublicServer> V453000: loomed 00:23:57 <PublicServer> *** Game still paused (number of players) 00:23:57 <PublicServer> *** Game unpaused (number of players) 00:24:00 <PublicServer> *** V453000 joined the game 00:24:54 <PublicServer> *** made screenshot at 0003DF38: http://ps.openttdcoop.org/publicserver/webcam/0003DF38.png 00:25:30 <PublicServer> *** V453000 has left the game (connection lost) 00:25:30 <PublicServer> *** Game paused (number of players) 00:25:38 *** greenlion has quit IRC 00:25:46 <V453000> oh fuck not again 00:25:52 <Mazur> 1:25 00:26:04 <V453000> !password 00:26:04 <PublicServer> V453000: swathe 00:26:28 <PublicServer> *** Game still paused (number of players) 00:26:28 <PublicServer> *** Game unpaused (number of players) 00:26:28 *** Progman has joined #openttdcoop 00:26:28 <PublicServer> *** V453000 joined the game 00:26:28 <V453000> it was the same time yesterday? 00:27:49 <PublicServer> *** V453000 has left the game (connection lost) 00:27:51 <PublicServer> *** Game paused (number of players) 00:28:18 <PublicServer> *** Game still paused (number of players) 00:28:18 <PublicServer> *** Game unpaused (number of players) 00:28:18 <PublicServer> *** V453000 joined the game 00:29:40 <PublicServer> <V453000> ok, BBH 5-7 is done, although to make it work we will need to complete both 05 and 07 rings 00:29:54 <PublicServer> <V453000> 05 especially 00:30:20 <PublicServer> <Mazur> I'm on 7-9, now. 00:30:27 <PublicServer> <V453000> ok 00:30:37 <PublicServer> <V453000> 8 you mean? :) 00:30:49 <PublicServer> <Mazur> Nope. 00:30:51 <PublicServer> *** V453000 has left the game (connection lost) 00:30:51 <PublicServer> *** Game paused (number of players) 00:31:21 <PublicServer> *** Game still paused (number of players) 00:31:21 <PublicServer> *** Game unpaused (number of players) 00:31:23 <PublicServer> *** V453000 joined the game 00:31:35 <PublicServer> <V453000> oh, there 00:31:46 <PublicServer> *** V453000 has left the game (connection lost) 00:31:46 <PublicServer> *** Game paused (number of players) 00:32:01 <PublicServer> *** Game still paused (number of players) 00:32:01 <PublicServer> *** Game unpaused (number of players) 00:32:03 <PublicServer> *** V453000 joined the game 00:33:54 <PublicServer> <Mazur> That's four of them. 00:38:18 *** Progman has quit IRC 00:39:54 <PublicServer> *** made screenshot at 00025746: http://ps.openttdcoop.org/publicserver/webcam/00025746.png 00:41:42 *** KenjiE20 has quit IRC 00:44:36 <PublicServer> <Mazur> V453000: Can you come and suggest something better than hte last two connections I'm working on, west side of 7-9? If you have time. 00:45:14 <PublicServer> <V453000> I se 00:45:30 *** roboboy has quit IRC 00:45:46 <PublicServer> <V453000> y 00:45:56 <PublicServer> <Mazur> Those brunnels are too long, not? 00:48:00 <PublicServer> <V453000> this would do it I think 00:49:24 *** roboboy has joined #openttdcoop 00:50:59 <PublicServer> <V453000> 7-8 done 00:51:29 <PublicServer> <Mazur> Then all I have to figure what to choose at !does not work, and all is done, I think. 00:52:00 <PublicServer> <V453000> you need to make 2 separate prios in such situation 00:52:06 <PublicServer> <V453000> look 00:52:53 <PublicServer> <Mazur> Of course. 00:53:33 <PublicServer> <V453000> and the last exit signal detects whether the other prio isnt triggered 00:53:43 <PublicServer> <V453000> (the two released trains will never clash)ú 00:53:45 <PublicServer> <V453000> -ú 00:53:56 <PublicServer> <Mazur> Brutiful. 00:54:10 <PublicServer> <V453000> now the same for the other one 00:54:10 <PublicServer> <Mazur> So we can hook the line up? 00:54:42 <PublicServer> <V453000> oh I c 00:54:45 <PublicServer> <Mazur> From inner line to second line of 07. 00:54:54 <PublicServer> *** made screenshot at 0003B73D: http://ps.openttdcoop.org/publicserver/webcam/0003B73D.png 00:54:58 <PublicServer> <V453000> well, yes but we cannot split like this 00:55:04 <PublicServer> <V453000> the 2 connections are invalid 00:55:12 <PublicServer> <V453000> nor needed I think 00:56:04 <PublicServer> <V453000> the prios are done tho :)) 00:56:12 <PublicServer> <Mazur> Thank you. 00:56:12 *** theholyduck has quit IRC 00:56:25 *** theholyduck has joined #openttdcoop 00:56:28 <PublicServer> <V453000> yw 00:56:31 *** theholyduck has quit IRC 00:57:16 <PublicServer> <V453000> no pre-signals there? 00:57:22 <PublicServer> <V453000> it is a split to a joiner 00:57:40 <PublicServer> <V453000> there totally must be some :) 00:58:03 <PublicServer> <V453000> I will be more annoying and tell you that you have not enough waiting space :ppp 00:59:10 <PublicServer> <V453000> this should do it :) 00:59:33 <PublicServer> <V453000> do you see why I did it? 01:02:16 *** Fuco has quit IRC 01:02:21 *** kuch3n has quit IRC 01:05:40 *** Keiya has joined #openttdcoop 01:06:43 <PublicServer> <V453000> 07 complete? 01:06:55 *** theholyduck has joined #openttdcoop 01:07:04 <PublicServer> <Mazur> I made all the connections. 01:07:20 <PublicServer> <V453000> good 01:07:36 <PublicServer> <V453000> I think we will have to leave 05 for tomorrow 01:07:42 <PublicServer> <V453000> I need sleepz :) 01:07:44 <PublicServer> <Mazur> I was now going round to see if all splits were presignalled. 01:07:48 <PublicServer> <Mazur> So do I. 01:07:58 <PublicServer> <Mazur> Later. 01:08:01 <PublicServer> <Mazur> :-) 01:08:11 <PublicServer> <Mazur> But I have some T and reading to do. 01:08:19 <PublicServer> <V453000> bah :) 01:08:32 <PublicServer> <Mazur> For fun. 01:08:43 <PublicServer> <V453000> well, was nice to cooperate with you as always, good night 01:08:49 <PublicServer> *** V453000 has left the game (connection lost) 01:08:49 <PublicServer> *** Game paused (number of players) 01:08:54 <PublicServer> <Mazur> SLeep well, and likewise. 01:08:56 <V453000> more sparta tomorrow 01:08:58 <V453000> cya 01:09:15 <Mazur> I saw that movie, last night. 01:09:20 <Mazur> Bye,. 01:09:52 <PublicServer> *** Mazur has left the game (leaving) 01:09:54 <PublicServer> *** made screenshot at 0003DAEF: http://ps.openttdcoop.org/publicserver/webcam/0003DAEF.png 01:13:19 *** Keiya_ has quit IRC 01:23:57 *** ^ekipS^ has joined #openttdcoop 01:24:53 *** Hirundo_ has joined #openttdcoop 01:30:55 *** ^Spike^ has quit IRC 01:30:55 *** Hirundo has quit IRC 01:30:55 *** Hirundo_ is now known as Hirundo 01:30:55 *** ^ekipS^ is now known as ^Spike^ 01:41:02 <Sylf> !password 01:41:03 <PublicServer> Sylf: sublet 01:41:20 <PublicServer> *** Game still paused (number of players) 01:41:22 <PublicServer> *** Sylf joined the game 01:42:21 <PublicServer> *** Game still paused (number of players) 01:42:21 <PublicServer> *** Game unpaused (number of players) 01:42:21 <PublicServer> <Sylf> o/ 01:42:21 <PublicServer> *** Mazur joined the game 01:42:42 <PublicServer> <Mazur> sublet, that's a small suibmarine, I suppose. 01:42:54 <PublicServer> <Sylf> :P 01:43:03 <PublicServer> *** Mazur has left the game (connection lost) 01:43:05 <PublicServer> *** Game paused (number of players) 01:43:09 <PublicServer> <Sylf> now.... what's the latest status... 01:43:29 <PublicServer> *** Game still paused (number of players) 01:43:29 <PublicServer> *** Game unpaused (number of players) 01:43:32 <PublicServer> *** Mazur joined the game 01:44:13 <PublicServer> <Mazur> Third line of Sector 07 finished amnd conmected. 01:44:44 <PublicServer> <Sylf> most of the "middle" circles have 3 lines now 01:44:59 <PublicServer> <Mazur> Fourth line of Sector 05 "planned" for tomorrrow. 01:47:28 <PublicServer> <Mazur> SLH 16 area looks fun once zommed out. 01:48:06 <PublicServer> <Sylf> nice parallel bends 01:48:41 <PublicServer> <Mazur> Like rivers of trains. 01:51:40 <PublicServer> <Mazur> V build a nice cool double prio in 7-9. 01:52:19 <PublicServer> <Sylf> on 7 side? 01:52:41 <PublicServer> <Mazur> Yup. 01:54:55 <PublicServer> *** made screenshot at 0003BF47: http://ps.openttdcoop.org/publicserver/webcam/0003BF47.png 01:55:30 <glevans2> !players 01:55:31 <glevans2> !players 01:55:33 <glevans2> !password 01:55:33 <PublicServer> glevans2: toupee 01:55:33 <PublicServer> glevans2: Client 134 (Orange) is Sylf, in company 1 (PSG198: Tropicinal) 01:55:34 <PublicServer> glevans2: Client 138 (Orange) is Mazur, in company 1 (PSG198: Tropicinal) 01:56:49 <PublicServer> <Mazur> Very effective network, this time round, we've had very little built-in jams. Of course, we're only at 999 trains. 01:57:17 <PublicServer> *** glevans2 joined the game 01:57:20 <PublicServer> <Mazur> Hi, glevans2. 01:57:24 <PublicServer> <glevans2> hi all 01:58:01 <PublicServer> <Sylf> This game can go on for another 10 days and still have fun 01:58:01 <PublicServer> <Mazur> Sure enough. 01:58:03 <PublicServer> <Mazur> Plenty of unconnected primaries. 01:58:39 <PublicServer> <glevans2> 999 trains... i'm surprized i'm even able to connect 01:58:39 <PublicServer> <Sylf> When I see 5th line in any ring, I'll throw my towel in. 01:59:13 <PublicServer> <Sylf> I think we should tweak oil drop/pickup entrance 01:59:31 <PublicServer> <Sylf> the single line section right inside of the hub 02:00:32 <PublicServer> <glevans2> oil drop is in sector 8 right? 02:00:37 <PublicServer> <Sylf> yup 02:01:12 <PublicServer> <Mazur> But that's te SLH., not the MSH. 02:01:24 <PublicServer> <Mazur> Oh, for those industries. 02:01:27 <PublicServer> <Sylf> I'm toying around with something else 02:01:45 <PublicServer> <Sylf> just killing time while waiting for reactions.... 02:01:51 <PublicServer> <Sylf> wait... we don't have trains... 02:02:36 <PublicServer> <Mazur> Oops, depth perceptive error. 02:07:03 <PublicServer> <Sylf> got CL 02:09:50 <PublicServer> <Sylf> ^_^ looks good now 02:09:55 <PublicServer> *** made screenshot at 00009F55: http://ps.openttdcoop.org/publicserver/webcam/00009F55.png 02:10:52 <PublicServer> <Sylf> big improvement from the days of evil X 02:11:18 <PublicServer> <Mazur> Yup. Mever even considered it when you brought the matter up. 02:11:52 <PublicServer> <Sylf> It originally didn't matter at all, with 3 oil wells on the map 02:12:14 <PublicServer> <Mazur> Yes, when I had just finished the stations. 02:12:42 <PublicServer> <Mazur> Hooked all I could find up to feed the things something. 02:13:21 <PublicServer> <Sylf> looks like that's all I can find to do for tonight 02:13:35 <PublicServer> <Sylf> perhaps I'll spend some time on the stable server 02:13:53 <PublicServer> <Mazur> Well, if you want to do something, you can prepare for tomorrow. 02:14:02 <PublicServer> <Sylf> the 4th line? 02:14:05 <PublicServer> <Mazur> Fourth ring sector 05. 02:14:08 <PublicServer> <Mazur> Yup. 02:14:18 <PublicServer> <Mazur> Scres me personally. 02:14:32 <PublicServer> <Sylf> pre-building the circle is the last thing I normally do 02:14:39 <PublicServer> <glevans2> holy shit! BBH 07 redo is scary... 02:14:54 <PublicServer> <Mazur> 5-7, you mean? 02:14:56 <PublicServer> <Sylf> 5-7? yeah. 02:15:03 <PublicServer> <Mazur> Took V 2 hours to do. 02:15:57 <PublicServer> <Sylf> looks like the 4th line is already there in that hub 02:16:20 <PublicServer> <Sylf> so that's a good thing 02:16:27 <PublicServer> <glevans2> yeah, i just saw that 02:16:34 <PublicServer> <Mazur> Yes, it was being redone for tsector 07 3rd, so I'd written about the fourth for 05; 02:17:56 <PublicServer> <Mazur> Thought it would be stupid to integrate 07 3rd line and then separately, a day later, fourth line 05. 02:20:23 <PublicServer> <Sylf> sector 5 sure has lots of challenges when it comes to upgrading 02:21:13 <PublicServer> <Mazur> Yep. 02:22:49 <PublicServer> <glevans2> and sector 5 will just get more challenging with each upgrade 02:23:07 <PublicServer> <Sylf> suerly. 02:23:07 <PublicServer> <Mazur> That's generally the case. 02:24:06 <PublicServer> <Sylf> the benefits start to get smaller too. 02:24:39 <PublicServer> <Sylf> 2->3 line is 50% increase, then 30%, etc... 02:24:45 <PublicServer> <Sylf> with overhead, it's less 02:24:55 <PublicServer> *** made screenshot at 0000B347: http://ps.openttdcoop.org/publicserver/webcam/0000B347.png 02:26:17 <PublicServer> <glevans2> i'm thinking the Prundinghattan Forest station might be in the way of an SLH07 expansion 02:26:43 <PublicServer> <glevans2> given that its access lines barely meet CL now 02:26:50 <PublicServer> <Sylf> that one will be fine 02:27:08 <PublicServer> <Sylf> tunneling or whatever will be used to get around it 02:27:47 <PublicServer> <Mazur> Poor station has to do with only 3 trains, anyway. 02:27:49 <PublicServer> <glevans2> I was thinking about turning it 90 degrees, and feeding the tracks from accross the water 02:31:19 <PublicServer> <Sylf> yeah, that can work 02:31:37 <PublicServer> <glevans2> are you trying to tell me to stop thinking and do something... :D 02:31:45 <PublicServer> <Sylf> nah 02:31:57 <PublicServer> <Sylf> it's the building version of thinking outloud 02:34:04 <PublicServer> <glevans2> but you did have the bridging I was thinking of using 02:34:06 <PublicServer> <Sylf> bleh, I had to force 2-way eol at that SLH 02:34:32 <PublicServer> <glevans2> what? 02:35:02 <PublicServer> <Sylf> just mumbling 02:35:09 <PublicServer> <glevans2> ok 02:39:13 <PublicServer> <Mazur> Just thinking out loud. 02:39:26 *** Keiya_ has joined #openttdcoop 02:39:33 <PublicServer> <Mazur> Also possible,. 02:39:46 <PublicServer> <Mazur> Just FYI. 02:39:55 <PublicServer> *** made screenshot at 000331FB: http://ps.openttdcoop.org/publicserver/webcam/000331FB.png 02:42:05 <PublicServer> *** Mazur has left the game (connection lost) 02:42:27 <Mazur> Going to overdo it again? I'm thinking two platforms might be enough. 02:43:15 <Mazur> Give me a call here if I'm needed, I'm going to finish watching University challenge. 02:45:26 *** Keiya has quit IRC 02:45:33 <PublicServer> <glevans2> should be easier to deal with now 02:46:15 <PublicServer> <glevans2> also allows for easier expansion of the SLH 02:52:56 <PublicServer> <Sylf> that was really simple 02:53:23 <PublicServer> <glevans2> now we need to carry it to BBH 5-7 02:54:56 <PublicServer> *** made screenshot at 0003DA39: http://ps.openttdcoop.org/publicserver/webcam/0003DA39.png 02:56:24 <PublicServer> <Sylf> I need to do the same with SLH3 02:56:40 <PublicServer> <glevans2> ugh, its a little busier 02:57:40 <PublicServer> <glevans2> might need to re-route some stations 03:01:59 <PublicServer> <Sylf> OK, station is moved 03:03:39 <PublicServer> <glevans2> very nice Sylf 03:03:53 <PublicServer> <Sylf> thx 03:04:07 <PublicServer> <glevans2> hold on 03:04:15 <PublicServer> <glevans2> nvm 03:09:55 <PublicServer> *** made screenshot at 0002768D: http://ps.openttdcoop.org/publicserver/webcam/0002768D.png 03:24:56 <PublicServer> *** made screenshot at 0002D28B: http://ps.openttdcoop.org/publicserver/webcam/0002D28B.png 03:39:56 <PublicServer> *** made screenshot at 0002CA8B: http://ps.openttdcoop.org/publicserver/webcam/0002CA8B.png 03:42:06 <PublicServer> <Sylf> that should do it 03:42:13 <PublicServer> <glevans2> where? 03:42:19 <PublicServer> <glevans2> 03? 03:42:22 <PublicServer> <Sylf> yup 03:44:11 <PublicServer> <glevans2> now just need BBH 5-6, 4-5, 3-5, amd MSH05 03:44:57 <PublicServer> <Sylf> BBH 5-6 and 4-6 are overlapping eachother now 03:45:03 <PublicServer> <glevans2> MSH05 might be easiest 03:45:03 <PublicServer> <Sylf> so that's a tough one 03:45:17 <PublicServer> <glevans2> or duckys 3-5 03:46:16 <PublicServer> <Sylf> 3-5 is a bit tricky because of all the water towers that we can't demolish 03:47:59 <PublicServer> <glevans2> meh, work around them... think it will be the easiest of the 3 BBH's 03:48:33 <PublicServer> <glevans2> anyhow, that MSH might be easier 03:49:59 <PublicServer> <Sylf> 5-6 would be most fun for me, since I'm pretty familiar with it 03:50:29 <PublicServer> <glevans2> not falling asleep at the computer would be fun for me.... 03:50:53 <PublicServer> <Sylf> that helps too 03:51:35 <PublicServer> <glevans2> between work today and the cold medicine, I am kinda outta it... 03:52:05 <PublicServer> <Sylf> go knock yourself out then 03:52:19 <PublicServer> <glevans2> 10 more minutes... 03:52:38 <PublicServer> <Sylf> I'm gonna stop the tweaking now 03:53:55 <PublicServer> <glevans2> I think from now on, all hubs should be designed for 3-5 lanes from the start... make eventual upgrading a matter of plugging in the connecting lines 03:54:09 <PublicServer> <Sylf> nah 03:54:19 <PublicServer> <Sylf> these nasty upgrades are what some considers fun 03:54:33 <PublicServer> <glevans2> I know, it takes all the fun out of it... 03:54:56 <PublicServer> *** made screenshot at 00033A8D: http://ps.openttdcoop.org/publicserver/webcam/00033A8D.png 03:55:00 <PublicServer> <glevans2> thats sounds like you are talking specifically about V 03:55:32 <PublicServer> <Sylf> for one, yes 03:57:24 <PublicServer> <glevans2> I would have never guessed I would be able to stay connected and play with 999 trains... 03:57:46 <PublicServer> <glevans2> I think it helps that only 2 of us are on here also... 03:58:14 <PublicServer> <glevans2> maybe next year I can get newer computer... 03:58:32 <PublicServer> <Sylf> that's my this christmas project 03:58:35 <PublicServer> <glevans2> anyway, night Sylf 03:58:37 <PublicServer> <Sylf> to build a new PC 03:58:40 <PublicServer> <Sylf> 'night 03:59:06 <PublicServer> *** glevans2 has joined spectators 03:59:06 <PublicServer> *** Game paused (number of players) 03:59:20 <PublicServer> *** glevans2 has left the game (leaving) 04:00:28 <PublicServer> *** Sylf has left the game (leaving) 04:09:56 <PublicServer> *** made screenshot at 00030276: http://ps.openttdcoop.org/publicserver/webcam/00030276.png 04:16:30 *** Keiya has joined #openttdcoop 04:24:06 *** Keiya_ has quit IRC 04:54:26 *** Keiya_ has joined #openttdcoop 05:02:05 *** Keiya has quit IRC 05:10:33 *** theholyduck has quit IRC 05:44:25 *** Keiya has joined #openttdcoop 05:49:57 *** Firartix has joined #openttdcoop 05:51:03 *** Keiya_ has quit IRC 06:29:21 *** Firartix has quit IRC 06:48:47 *** Keiya_ has joined #openttdcoop 06:56:10 *** Keiya has quit IRC 07:10:26 *** Testney__ has quit IRC 07:12:49 *** `real has joined #openttdcoop 07:23:34 *** greenlion has joined #openttdcoop 07:38:38 *** greenlion has quit IRC 07:48:32 *** Keiya has joined #openttdcoop 07:55:45 *** Keiya_ has quit IRC 07:57:42 *** ODM has joined #openttdcoop 07:57:42 *** ChanServ sets mode: +o ODM 08:00:03 *** dr_gonzo has joined #openttdcoop 08:09:44 *** DayDreamer has joined #openttdcoop 08:24:08 *** subzero has joined #openttdcoop 08:31:28 <subzero> !help 08:31:28 <PublicServer> subzero: http://www.openttdcoop.org/wiki/IRC_Commands 08:31:52 <subzero> !grf 08:31:52 <PublicServer> subzero: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 08:32:13 <subzero> v8 grf links seems kinda broken 08:33:58 <subzero> !download win64 08:33:59 <PublicServer> subzero: http://binaries.openttd.org/nightlies/trunk/r21226/openttd-trunk-r21226-windows-win64.zip 08:40:25 *** Webster has joined #openttdcoop 08:40:25 *** ChanServ sets mode: +o Webster 08:40:49 <planetmaker> hm, zip just worked for me while 7z did not :-) But there seem to be strange network issues sometimes... :S 08:40:59 <subzero> Ah, righto! :D 08:42:50 <subzero> !password 08:42:51 <PublicServer> subzero: hunter 08:43:00 <PublicServer> *** Game still paused (number of players) 08:43:03 <PublicServer> *** subzero joined the game 08:44:12 *** llugo has joined #openttdcoop 08:44:20 <Ammler> hehe, was adding ssl cert to the server :-P 08:45:15 *** llugo has quit IRC 08:46:35 <PublicServer> *** subzero has left the game (leaving) 08:46:43 <subzero> Ah! 08:58:27 *** Keiya_ has joined #openttdcoop 09:00:43 <planetmaker> ah, I see :-) 09:05:37 *** Keiya has quit IRC 09:08:26 *** greenlion has joined #openttdcoop 09:14:25 *** Progman has joined #openttdcoop 09:15:52 <V453000> !password 09:15:52 <PublicServer> V453000: hunter 09:16:23 <PublicServer> *** Game still paused (number of players) 09:16:25 <PublicServer> *** V453000 joined the game 09:16:39 <V453000> morning :) 09:20:20 *** Keiya_ has quit IRC 09:24:57 <PublicServer> *** made screenshot at 0003AA8F: http://ps.openttdcoop.org/publicserver/webcam/0003AA8F.png 09:26:57 *** hylje has quit IRC 09:39:53 <PublicServer> *** V453000 has left the game (leaving) 09:40:10 *** DayDreamer has quit IRC 09:43:24 *** Keiya_ has joined #openttdcoop 10:14:44 *** Keiya_ has quit IRC 10:24:59 <PublicServer> *** Game still paused (number of players) 10:25:01 <PublicServer> *** Mazur joined the game 10:26:53 <PublicServer> <Mazur> Moar ning. 10:39:57 <PublicServer> *** made screenshot at 0003E38C: http://ps.openttdcoop.org/publicserver/webcam/0003E38C.png 10:48:02 <V453000> moar moar 10:48:44 *** dr_gonzo has quit IRC 10:51:28 <V453000> !password 10:51:28 <PublicServer> V453000: sobbed 10:52:01 <PublicServer> *** Game still paused (number of players) 10:52:01 <PublicServer> *** Game unpaused (number of players) 10:52:01 <PublicServer> *** V453000 joined the game 10:52:33 <PublicServer> <V453000> hy 10:53:55 <PublicServer> <Mazur> lo 10:54:46 <PublicServer> <Mazur> Sylf and glevans2 were quite busy last night, and I thought they'd been doing several sector 5 hubs. 10:54:50 <PublicServer> <V453000> I noticed :) 10:54:57 <PublicServer> *** made screenshot at 0001C674: http://ps.openttdcoop.org/publicserver/webcam/0001C674.png 10:55:19 <PublicServer> <Mazur> Oh, there's another. I could only find one at first. 10:55:22 *** ODM has quit IRC 10:58:26 <PublicServer> <Mazur> I was saying last night how robust this design appears to be: we've had no inherent jams that persisted. 10:58:44 <PublicServer> <V453000> yes, that is mainly the 1way rings 10:58:47 <PublicServer> <V453000> so easy to expand 10:59:05 <PublicServer> <V453000> and the ML is so long that the jams have to be really heavy I think 10:59:22 *** ChanServ sets mode: +o ^Spike^ 10:59:40 <PublicServer> <V453000> I expected it to be fun but I am still nicely surprised tbh :) 11:00:22 <PublicServer> <Mazur> XeryusTC os someone remarked it could provide 10 days more fun. 11:00:33 <PublicServer> <V453000> Sylf did 11:01:27 <PublicServer> <V453000> unch 11:01:29 <PublicServer> <V453000> lunch 11:01:33 <PublicServer> *** V453000 has joined spectators 11:01:33 <PublicServer> *** Game paused (number of players) 11:01:44 <Mazur> Would be brunch for me, I just woke up. 11:01:46 <Mazur> :-) 11:09:57 *** thgergo has joined #openttdcoop 11:09:58 <PublicServer> *** made screenshot at 0002DE88: http://ps.openttdcoop.org/publicserver/webcam/0002DE88.png 11:28:33 <PublicServer> *** V453000 has joined company #1 11:28:33 <PublicServer> *** Game unpaused (number of players) 11:28:41 <PublicServer> <V453000> arr 11:31:32 <PublicServer> <Mazur> Ra. 11:39:59 <PublicServer> *** made screenshot at 0001C65E: http://ps.openttdcoop.org/publicserver/webcam/0001C65E.png 11:41:05 *** smoovi has joined #openttdcoop 11:44:29 <PublicServer> <Mazur> Could you add 3 trains please, V, I have an untrained station. 11:44:43 <PublicServer> <V453000> why do you make stations now ... 11:45:16 <PublicServer> <Mazur> I made it 2 days ago, expecting the limit to be raised yesterday. 11:45:21 <PublicServer> <V453000> xD 11:45:29 <PublicServer> <V453000> dont ever expect the limit to be raised 11:45:36 <V453000> !rcon set max_trains 1005 11:45:42 <PublicServer> <Mazur> Luckily we've had little active time since then, or it'd have been gone already. 11:47:25 <PublicServer> <Mazur> I know, but I'd been working on that messy hub and I needed something simple to relax a bit. 11:47:43 <PublicServer> <V453000> :D ok 11:48:05 <PublicServer> <Mazur> s/needed/wanted/ 11:54:59 <PublicServer> *** made screenshot at 0001EDE3: http://ps.openttdcoop.org/publicserver/webcam/0001EDE3.png 11:56:54 <PublicServer> <V453000> 4-5 complete 11:57:09 <PublicServer> <V453000> omg, now 3-5 11:59:00 <PublicServer> <Mazur> You can say that again. 11:59:18 <PublicServer> <V453000> OMGZ, 3-5 NOAW 11:59:18 <PublicServer> <V453000> ? 12:00:39 <PublicServer> <V453000> im wondering if it makes sense to duck at least 12:06:48 <PublicServer> <V453000> I will leave that for him I think 12:06:54 <PublicServer> <V453000> I would just delete too much of it 12:09:19 <PublicServer> <V453000> oh yes JAM 12:09:59 <PublicServer> *** made screenshot at 0003344F: http://ps.openttdcoop.org/publicserver/webcam/0003344F.png 12:10:37 *** KenjiE20 has joined #openttdcoop 12:10:37 *** ChanServ sets mode: +o KenjiE20 12:12:02 <PublicServer> <V453000> lets let it stabilize :) 12:15:40 <PublicServer> <V453000> Mazur: food drop requires doubling, if you seek something easy to do :p 12:17:01 <PublicServer> <V453000> hm 12:17:03 <PublicServer> <V453000> ok the jam is gone already 12:17:09 <PublicServer> <V453000> needs more stabilizing :D 12:18:23 <planetmaker> @records 12:18:23 <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 3,075,319 (PSG#101) 12:20:15 <PublicServer> *** V453000 has left the game (connection lost) 12:20:16 <PublicServer> *** Game paused (number of players) 12:26:51 <glevans2> !password 12:26:51 <PublicServer> glevans2: supers 12:26:54 <glevans2> !players 12:26:57 <PublicServer> glevans2: Client 150 (Orange) is Mazur, in company 1 (PSG198: Tropicinal) 12:27:53 <PublicServer> *** Game still paused (number of players) 12:27:53 <PublicServer> *** Game unpaused (number of players) 12:27:55 <PublicServer> *** glevans2 joined the game 12:28:08 <PublicServer> <glevans2> morning Mazur 12:31:12 <PublicServer> * glevans2 pokes Mazur 12:33:19 <V453000> !password 12:33:19 <PublicServer> V453000: supers 12:33:42 <PublicServer> <glevans2> hi V453000 12:33:43 <PublicServer> *** V453000 joined the game 12:33:46 <PublicServer> <V453000> back :) hi 12:35:05 <PublicServer> <glevans2> I see you guys finished everything for sector 05's ring 4 except for theholyducks BBH 3-5... 12:35:09 <PublicServer> <glevans2> nice work... 12:35:55 <PublicServer> <V453000> :) 12:37:55 <PublicServer> <V453000> holy shit :D 12:38:01 <PublicServer> <V453000> look ad Dindwood Mines 12:38:03 <PublicServer> <V453000> xD 12:38:19 <PublicServer> <V453000> Mazur: D: 12:39:59 <PublicServer> *** made screenshot at 00025421: http://ps.openttdcoop.org/publicserver/webcam/00025421.png 12:42:50 <PublicServer> <glevans2> ok, off to work, later 12:42:54 <PublicServer> <V453000> cya 12:43:02 <PublicServer> *** glevans2 has left the game (connection lost) 12:52:03 *** DayDreamer has joined #openttdcoop 12:55:00 <PublicServer> *** made screenshot at 000226C9: http://ps.openttdcoop.org/publicserver/webcam/000226C9.png 13:00:33 <PublicServer> *** V453000 has joined spectators 13:00:33 <PublicServer> *** Game paused (number of players) 13:10:00 <PublicServer> *** made screenshot at 0001AD0B: http://ps.openttdcoop.org/publicserver/webcam/0001AD0B.png 13:11:46 *** Fuco has joined #openttdcoop 13:11:50 *** ChanServ sets mode: +v Fuco 13:34:54 <PublicServer> *** Game still paused (number of players) 13:34:55 <PublicServer> *** Sylf joined the game 13:39:00 <PublicServer> *** Sylf has joined company #1 13:39:00 <PublicServer> *** Game unpaused (number of players) 13:40:00 <PublicServer> *** made screenshot at 00030A86: http://ps.openttdcoop.org/publicserver/webcam/00030A86.png 13:41:04 *** VictorOf1weden has joined #openttdcoop 13:41:33 <PublicServer> *** V453000 has left the game (connection lost) 13:42:46 <PublicServer> *** Sylf has left the game (leaving) 13:42:46 <PublicServer> *** Game paused (number of players) 13:42:55 *** VictorOfSweden has quit IRC 13:46:25 *** VictorOfSweden has joined #openttdcoop 13:49:05 *** VictorOf1weden has quit IRC 13:55:00 <PublicServer> *** made screenshot at 00024E3A: http://ps.openttdcoop.org/publicserver/webcam/00024E3A.png 14:12:48 <V453000> !password 14:12:48 <PublicServer> V453000: laming 14:12:57 <V453000> ... 14:13:39 <PublicServer> *** Game still paused (number of players) 14:13:40 <PublicServer> *** Game unpaused (number of players) 14:13:40 <PublicServer> *** V453000 joined the game 14:15:24 *** dr_gonzo has joined #openttdcoop 14:18:50 <PublicServer> <Mazur> Sorry I didn;t react earlier, I was too zoomed out to note the activity. 14:18:57 <PublicServer> <V453000> :) 14:22:21 *** DayDreamer has quit IRC 14:23:43 <PublicServer> <Mazur> What was wrong ast Dindwood mines? Had I done a reversed connection again? 14:23:56 <PublicServer> <V453000> yes 14:24:03 <PublicServer> <V453000> it was connected to the end of SL 14:24:26 <PublicServer> <Mazur> LOL. And I a hoot and a half. 14:25:01 <PublicServer> *** made screenshot at 0001C1E4: http://ps.openttdcoop.org/publicserver/webcam/0001C1E4.png 14:27:07 *** Djarshi has joined #openttdcoop 14:33:45 <PublicServer> <V453000> :) 2 additional platforms make drop 07 work nicer 14:34:47 <PublicServer> <Mazur> What do those wings in the brakeway actually achieve? 14:35:05 <PublicServer> <V453000> it is lost trains- proof 14:35:32 <PublicServer> <Mazur> Oh, so they don;t insist on the first platform? 14:35:39 <PublicServer> <V453000> exactly 14:35:45 <PublicServer> <V453000> it makes the 2way eol work there 14:35:48 <PublicServer> <Mazur> Coolness. 14:35:51 <PublicServer> <V453000> by providing the multiple paths 14:36:01 <PublicServer> <V453000> it was mentioned in ABR08 for a bit 14:40:01 <PublicServer> *** made screenshot at 000096E9: http://ps.openttdcoop.org/publicserver/webcam/000096E9.png 14:44:05 <PublicServer> *** Mazur has left the game (connection lost) 14:44:07 <PublicServer> *** Game paused (number of players) 14:44:20 <Mazur> I did no such thing, you liar. 14:44:33 <V453000> :) 14:45:09 <PublicServer> *** Game still paused (number of players) 14:45:09 <PublicServer> *** Game unpaused (number of players) 14:45:10 <PublicServer> *** Mazur joined the game 14:45:28 <Mazur> It was you who lost the connection, I had no problems at all. 14:50:32 <PublicServer> <Mazur> So you're saying EOL reversing to hte depot is actually preferred over looping round to it? 14:50:58 <PublicServer> <V453000> ? 14:51:48 <PublicServer> <Mazur> WIth a loop, the depot is visible to the PF, with an EOL it isn't. 14:51:59 <PublicServer> <V453000> exactly 14:52:29 <PublicServer> <V453000> and for 1 reverser you also need the "arrows" to make the 2way eol work there 14:52:45 <PublicServer> <V453000> for a double reverser you dont because these have already the 2 choices 14:53:31 <PublicServer> <Mazur> Ah. That's a good argument. I preferred a loop because I thought of reversing trains on a piece of EOL a kind of cheating: trains should go forward. 14:53:57 <PublicServer> <V453000> this is also the first real usage of the train reverser 14:54:23 <PublicServer> <V453000> in other places it is just laziness or extremely low space conditions 14:54:33 <PublicServer> <V453000> one of those was in psg195 14:54:47 <PublicServer> <V453000> but most of the time they are not very useful 14:54:58 <PublicServer> <Mazur> Yes. I would not want to see it anywhere else, except, as you say, too little space to do normal. 14:55:01 <PublicServer> *** made screenshot at 0003AA92: http://ps.openttdcoop.org/publicserver/webcam/0003AA92.png 14:55:29 <PublicServer> <V453000> I make them sometimes "just cause" but not up to extreme I think :) 14:55:48 *** Djarshi has quit IRC 14:58:30 <V453000> @seen Absolutis 14:58:30 <Webster> V453000: Absolutis was last seen in #openttdcoop 5 days, 8 hours, 34 minutes, and 43 seconds ago: <Absolutis> hi 14:59:13 <PublicServer> <Mazur> He must have smelled the weather back then. 15:01:32 <PublicServer> <V453000> no, he got probably upset that I dare to tell him that he is behaving badly 15:01:45 <PublicServer> <V453000> which I havent had the true opportunity to, even 15:02:11 <PublicServer> <Mazur> Exactly, your rant was in his absence. 15:02:50 <PublicServer> <V453000> cant say I miss him :p 15:03:28 <PublicServer> <Mazur> That's why you keep checking onm him, I suppose. 15:03:35 <PublicServer> <Mazur> :-P 15:03:48 <V453000> yes, I would like to tell him a few sentences 15:04:30 *** Djarshi has joined #openttdcoop 15:05:17 <PublicServer> <V453000> hmm, I got some stuff to be done 15:05:19 <PublicServer> <V453000> will be around later 15:05:22 <PublicServer> *** V453000 has left the game (leaving) 15:05:22 <PublicServer> *** Game paused (number of players) 15:05:50 <V453000> cya for now :p 15:05:55 <Mazur> Bye. 15:10:01 <PublicServer> *** made screenshot at 000074CA: http://ps.openttdcoop.org/publicserver/webcam/000074CA.png 15:30:46 *** roboboy has quit IRC 15:39:01 *** Rubidium has joined #openttdcoop 15:41:40 <Rubidium> !password 15:41:40 <PublicServer> Rubidium: gallon 15:41:51 <PublicServer> *** Game still paused (number of players) 15:41:51 <PublicServer> *** Rubidium joined the game 15:41:51 <Rubidium> how imperial.. 15:43:43 <planetmaker> !playercount 15:43:43 <PublicServer> planetmaker: Number of players: 2 (1 spectators) 15:43:53 <planetmaker> Rubidium, do you need the server to run? 15:44:06 <planetmaker> (i.e. want to test something?) 15:44:12 <Rubidium> no, just looking at the moment 15:44:23 <planetmaker> k 15:44:30 <Rubidium> and if I want to run I ought to join the company and then it'll unpause I guess 15:44:48 <Rubidium> after all, it's actually 2 clients (1 spectator / 1 player) 15:46:24 <planetmaker> yep. I assumed you were in the company, though ;-) 15:46:24 <Mazur> Indeed. 15:46:34 * Mazur is. 15:46:48 * Mazur is attentive from a distance. 15:48:09 <V453000> Rubidium here? :D welcome :) 15:49:47 <V453000> !password 15:49:48 <PublicServer> V453000: gallon 15:49:58 <PublicServer> *** Game still paused (number of players) 15:49:58 <PublicServer> *** Game unpaused (number of players) 15:49:58 <PublicServer> *** V453000 joined the game 15:50:22 <PublicServer> <Mazur> Nothomg new. 15:50:34 <PublicServer> <V453000> was paused so how could it be :p 15:50:46 <planetmaker> V453000 of course gets again gallons. Probably gallons of beer :-P 15:50:52 <PublicServer> *** Rubidium has joined company #1 15:50:54 <V453000> YARR 15:51:09 <planetmaker> probably imperial gallons :-P 15:51:13 <PublicServer> <V453000> :D 15:51:19 <PublicServer> <V453000> any beer goes 15:51:27 <PublicServer> <Mazur> Well, I prepared the tracks for some stations for when the train limit will be raised this week. 15:51:53 <PublicServer> <V453000> im just wandering around the map fixing stuff now 15:52:18 <PublicServer> <Mazur> One day... 15:52:32 <PublicServer> <V453000> lets let duck finish his hub first 15:53:02 <PublicServer> <Mazur> Yes, of course, I was just being complete. 15:55:01 <PublicServer> *** made screenshot at 00010A2A: http://ps.openttdcoop.org/publicserver/webcam/00010A2A.png 15:55:27 <Rubidium> oh, so the vehicle limit is the reason why so many stations have so much waiting cargo 15:55:35 <PublicServer> <V453000> quite 15:55:52 <PublicServer> <Mazur> We;re upgrading, instead. 15:55:54 <PublicServer> <V453000> we cannot afford to service all of the industries in most games 15:56:22 <Rubidium> then use a smaller map :) 15:56:36 <PublicServer> <V453000> or less industries :p 15:57:27 <PublicServer> <Rubidium> this BBH 7-8 is jamming 15:57:31 <planetmaker> !rcon max_trains 15:57:31 <PublicServer> planetmaker: CmdBuildSingleSignal V453000 date:2367-12-20 tile:0000FA23 p1:00005001 p2:00000000 text: price:48 15:57:31 <PublicServer> planetmaker: CmdBuildSingleSignal V453000 date:2367-12-20 tile:0000FA23 p1:00005001 p2:00000000 text: price:0 15:57:31 <PublicServer> planetmaker: CmdBuildSingleSignal V453000 date:2367-12-20 tile:0000FA23 p1:00005001 p2:00000000 text: price:0 15:57:31 <PublicServer> planetmaker: ERROR: command not found 15:57:40 <planetmaker> hmpf 15:57:43 <PublicServer> <V453000> no, that is ok 15:57:45 <PublicServer> <Mazur> Ruby: Trains have also been delayed due to work on the tracks. 15:57:47 <planetmaker> !rcon set max_trains 15:57:47 <PublicServer> planetmaker: Current value for 'max_trains' is: '1005' (min: 0, max: 5000) 15:58:22 <PublicServer> <V453000> now I solved it :D 15:59:18 <planetmaker> the vehicle limit is not a principle reason as it is adopted flexibly 15:59:47 <planetmaker> But it is not risen when the network cannot cope with the additional amount required, e.g. if there are already jams 16:00:04 <planetmaker> it then gives a bit incentive to rather fix that than to worsen the problems 16:00:14 <PublicServer> <Rubidium> oh, someone really tried to merge some trains :) 16:00:20 <PublicServer> <Mazur> Jam. 16:00:22 <PublicServer> <V453000> yes, I totally merged them :D 16:00:53 <PublicServer> <Mazur> Ah. 16:03:39 <^Spike^> easiest solution: Bomb the whole map.. and gone train problems... :) 16:03:45 <^Spike^> only i'm not allowed to do that :) 16:03:50 <PublicServer> <V453000> no, these bitches stay there :| 16:04:01 <PublicServer> <V453000> and they have one large problem :D 16:04:07 <PublicServer> <V453000> not much rails :) 16:04:56 <PublicServer> <Mazur> ANother solution: jackl a few depot to the ML and do a full list send train to depot. No mor3e pesky trains jamming in 15 minutes. 16:05:07 <PublicServer> <V453000> only 15? 16:05:31 <PublicServer> <Mazur> If you do it right. 16:05:37 <PublicServer> <V453000> ok :D 16:05:38 <planetmaker> oh no. Do better build proper main line depots / service centres. Much better 16:06:08 <^Spike^> !info 16:06:09 <PublicServer> ^Spike^: #:1(Orange) Company Name: 'PSG198: Tropicinal' Year Founded: 1950 Money: 24290877488 Loan: 0 Value: 24295859284 (T:1003, R:0, P:0, S:0) unprotected 16:06:09 <PublicServer> <V453000> nah 1 depot for em all 16:06:38 <^Spike^> !companie 16:06:38 <^Spike^> !companies 16:06:41 <PublicServer> ^Spike^: Company 1 (Orange): PSG198: Tropicinal 16:06:41 <PublicServer> <V453000> to maek the realism people complain "WTF, 1000 trains in 1 depot on 1 tile? " I love that 16:07:07 <PublicServer> <Mazur> Yweah, that would be fun. 16:07:33 <PublicServer> <V453000> good, 4-6 shouldnt jam now 16:08:09 <^Spike^> while you're busy with that.. i'm "still" gonna finish that report i'm writing :D 16:08:24 <Mazur> Movie done yet? 16:08:29 <^Spike^> yep... :) 16:08:53 <PublicServer> <V453000> I suppose it is 18+ 16:08:53 <PublicServer> <V453000> ? :) 16:08:57 <^Spike^> for you... 16:08:58 <^Spike^> yes 16:09:01 <PublicServer> <V453000> ok 16:09:03 <^Spike^> for others nah.. 16:10:02 <PublicServer> *** made screenshot at 00031B4B: http://ps.openttdcoop.org/publicserver/webcam/00031B4B.png 16:13:48 <PublicServer> <V453000> he, water drop 16:13:50 <PublicServer> <V453000> needs LL_RR 16:15:11 <PublicServer> <Rubidium> you mean doubling of the amount of tracks in & out? 16:15:12 <PublicServer> <V453000> ye 16:19:46 <PublicServer> <Mazur> Want the extra tile of room? 16:19:54 <PublicServer> <V453000> would be good 16:19:58 <PublicServer> <V453000> ad the Tondham Halt? 16:20:03 <PublicServer> <Mazur> Yes. 16:20:05 <PublicServer> <V453000> yea 16:21:22 <PublicServer> <Mazur> There you are. 16:21:28 <PublicServer> <V453000> we might move it completely :) 16:22:00 <PublicServer> <Mazur> Sure. I just noticed the CL. 16:22:19 <PublicServer> <V453000> I wanted to make it aroundthe plant from the other side, but well :) 16:22:23 <PublicServer> <V453000> doesnt fi there 16:23:13 <PublicServer> <Mazur> There it would. 16:23:16 <PublicServer> <V453000> yes 16:23:22 <PublicServer> <V453000> even inside 16:25:02 <PublicServer> *** made screenshot at 00026E35: http://ps.openttdcoop.org/publicserver/webcam/00026E35.png 16:26:29 <PublicServer> *** Rubidium has joined spectators 16:38:12 <PublicServer> *** Rubidium has joined company #1 16:38:18 <PublicServer> <V453000> :) 16:40:02 <PublicServer> *** made screenshot at 0003A1C1: http://ps.openttdcoop.org/publicserver/webcam/0003A1C1.png 16:43:00 <PublicServer> <Mazur> Anyway, station moved. 16:43:08 <PublicServer> <V453000> :) 16:43:54 <PublicServer> *** Mazur has left the game (connection lost) 16:44:22 <Mazur> See you laterz. 16:44:27 <V453000> byez 16:44:40 <XeryusTC> zomfg, Rubidium on the PS? :D 16:44:50 <PublicServer> <Rubidium> no, it only looks like that 16:44:51 <V453000> no shit. :) 16:45:06 <PublicServer> <Rubidium> also, why does DROP 09 seem "half" connected? 16:45:22 <PublicServer> <V453000> the 3 platforms arent needed 16:45:26 <XeryusTC> i should fast track Rubidium for membership so the dutchies could take over coop even more :P 16:45:28 <PublicServer> <Rubidium> okay, the station is quite quiet at this moment, but there was a (small-ish) queue a while ago 16:45:30 <XeryusTC> along with mazur etc :P 16:45:32 <PublicServer> <V453000> and at the current design they would even work badly 16:46:20 <PublicServer> <V453000> oh 16:46:22 <^Spike^> XeryusTC it was the idea NOT to tell the plan 16:46:27 <^Spike^> how many times do i have to tell that 16:46:28 <^Spike^> geez 16:46:28 <^Spike^> :) 16:46:31 <PublicServer> <V453000> that one combo signal is bad 16:46:42 <XeryusTC> spike: some of the germans discovered it anyway 16:46:50 <XeryusTC> but the UK people have given up on the same goal it seems 16:46:52 <^Spike^> not anybody does need to know.. ;) 16:47:04 <PublicServer> <V453000> should work better now 16:48:36 <XeryusTC> spike: it will get lost in the logs anyway :P 16:51:39 <Mazur> Editing log now. 16:51:57 <Sylf> xD 16:52:15 <V453000> you are screwed guys 16:52:17 <V453000> Sylf read it 16:52:29 <Mazur> Read what? 16:52:36 <Mazur> Can he even read? 16:52:50 *** greenlion has quit IRC 16:53:04 <XeryusTC> Sylf has a poor memory anyway 16:53:06 <V453000> oh, no, he cant ... nevermind 16:53:12 <V453000> sorry Sylf :p 16:53:19 <V453000> we need to pretend we dont know it 16:53:53 <PublicServer> *** Rubidium has joined spectators 16:53:53 <PublicServer> *** Game paused (number of players) 16:54:06 <PublicServer> <V453000> well, once it looked like beer people will take over the coop but now I am the only one active :( 16:54:34 <PublicServer> <Rubidium> oh, you want to continue? 16:54:36 <PublicServer> <V453000> Vitus gone, SmatZ drinking, Razmir gone 16:54:38 <PublicServer> <V453000> no need 16:54:48 <PublicServer> <V453000> I can unpause in case of some urgent problems :p 16:54:50 <PublicServer> <V453000> thx for asking 16:55:02 <PublicServer> *** made screenshot at 0002A3AD: http://ps.openttdcoop.org/publicserver/webcam/0002A3AD.png 16:55:17 <XeryusTC> !deop V453000 16:55:20 <XeryusTC> @deop V453000 16:55:20 *** Webster sets mode: -o V453000 16:55:26 <XeryusTC> now you can't anymore >:) 16:55:31 <V453000> @op 16:55:35 <V453000> hey screw you :D 16:55:42 <XeryusTC> :D 16:55:49 <PublicServer> *** Rubidium has left the game (leaving) 16:56:26 <V453000> Ammler: dutchies invade! 16:56:29 <V453000> :D 16:56:29 <V453000> :P 16:56:34 <dutchie> stop highlighting me! 16:56:42 <V453000> bad nickname :) 16:56:45 <XeryusTC> get a proper nickname! 16:56:54 <V453000> XeryusTC: this is your accomplice? :D 16:57:07 <XeryusTC> not accomplice, assistant 16:57:23 <V453000> british coerced into the lies of the dutch 16:57:40 *** V453000 has left #openttdcoop 16:57:40 *** V453000 has joined #openttdcoop 16:57:40 *** ChanServ sets mode: +o V453000 16:57:51 <V453000> @kick XeryusTC 16:57:51 *** XeryusTC was kicked by Webster (V453000) 16:58:01 *** XeryusTC has joined #openttdcoop 16:58:01 *** ChanServ sets mode: +o XeryusTC 16:58:02 <Webster> The third coop bot 16:58:09 <V453000> ^_^ 16:58:13 <XeryusTC> meh, autorejoin is still terribly slow :( 16:58:50 <Rubidium> XeryusTC: we should have never ended the war with England 16:59:16 <XeryusTC> Rubidium: sssht, we are still at war with them 16:59:28 <V453000> :D 16:59:29 <^Spike^> don't say it out loud... 16:59:36 <Rubidium> no, we made peace in 1986 16:59:40 <XeryusTC> we're just waiting for them to finally strike back at the USA so we can strike 16:59:41 <V453000> officially 16:59:52 <PublicServer> *** V453000 has left the game (leaving) 17:00:00 <^Spike^> according to history (i never followed it) there was never an original document signed about that 17:00:02 <^Spike^> or that was a diff war 17:00:14 <^Spike^> atleast there was 1 war were papers were never signed.. 17:00:20 <^Spike^> and we are officially still at war 17:00:35 <^Spike^> history never was my best subject.. :) 17:00:50 * Rubidium is only good in the odd stuff 17:01:03 * ^Spike^ only is good in the science stuff.... 17:01:05 <^Spike^> well sort of.. 17:01:14 <XeryusTC> there was a war between britain and another country and when they signed the peace threaty a part of britain wasnt officially britain but a sort of colony of britain and it was excluded from the peace treaty 17:01:16 <^Spike^> i should really finish my report tonight.. but i keep getting distracted :D 17:01:18 <Rubidium> e.g. there's one German road where trucks may drive every day, whereas they may not drive on all other roads 17:01:31 <XeryusTC> where britain in this case is england + scotland + wales + that place 17:01:55 <dutchie> XeryusTC: berwick upon tweed 17:02:12 <dutchie> because it was so close to the scottish/english border, they could never decide which they were 17:02:16 <Rubidium> +on sundays 17:02:33 <XeryusTC> dutchie: yes, something like that :) 17:02:37 <dutchie> http://en.wikipedia.org/wiki/Berwick-upon-Tweed#Relations_with_Russia 17:02:41 <Webster> Title: Berwick-upon-Tweed - Wikipedia, the free encyclopedia (at en.wikipedia.org) 17:02:46 <XeryusTC> but well, that war lasted for over 150 years because of that 17:02:48 <XeryusTC> officially 17:03:21 <Rubidium> only 150 yeays? I'm talking about being at war for 335 years without a single shot 17:03:23 <XeryusTC> and there was one survivor, a turtle 17:03:37 <XeryusTC> and i know that because i watch QI way too much :P 17:04:18 <^Spike^> ....... 17:04:20 <XeryusTC> also, slavery wasnt illegal in Great Britain until april of this year IIRC 17:04:35 * Rubidium liked the one question about the number of moons 17:04:36 <XeryusTC> or well, it wasn't illegal for one person to own another person 17:04:42 <^Spike^> does GB even have laws that make sense these days... 17:04:49 * ^Spike^ watched too many brainiac 17:04:53 <dutchie> there's one or two 17:04:58 <XeryusTC> much* 17:05:09 <XeryusTC> Rubidium: 4 ;) 17:05:12 <^Spike^> they had an item about laws that were still active from long ago 17:06:19 <Rubidium> XeryusTC: well, they actually asked it twice. The first time it was something like 4, but in a later episode there were less moons and Alan said 4 because "he knew it" 17:06:30 <XeryusTC> it was the other way around 17:06:30 <Mazur> The US are notirous for that. Because of the 50 states also having their own laws. 17:06:32 <Rubidium> so the buzzer went off and such 17:06:37 <XeryusTC> first time it was 2, second time it was 4 :P 17:07:26 <^Spike^> time to open up the WPA book again and read and write... and be bored.. :) 17:07:58 <Mazur> There is only one "Moon", as that is its proper name, not a class of objects, which is "satellite". 17:08:37 <XeryusTC> but most planets have more than 1 moon 17:08:42 <XeryusTC> and they are still called moons 17:08:49 <Mazur> No, more than 1 satellite. 17:08:58 <^Spike^> just a random comment: I'm happy when i'm done with this subject.... TOO MANY TABS OPEN!!!! :( 17:09:06 <Mazur> They are improperly called moons. 17:09:11 <planetmaker> Mazur, if you spell it 'moon' instead of 'Moon', then 'moon' is synonymous to 'satellite' 17:09:37 <dutchie> listen to planetmaker, with an astronomical name like that it can't possibly be untrue! 17:09:44 <planetmaker> and actually 'moon' is a better definition. Because the 'planets' are satellites of the sun. But no 'moon' can be a 'satellite' of a star 17:09:57 <dutchie> that's no moon... 17:11:03 <XeryusTC> planetmaker: so what would we call it when we put a moon in orbit of the sun? 17:11:15 <planetmaker> (dwarf) planet 17:11:24 <planetmaker> or asteroid. Or comet. 17:11:32 <planetmaker> well. not comet 17:11:36 <^Spike^> Pluto is a Planet! Done... no dwarf... 17:11:38 <planetmaker> probably at least not ;-) 17:11:40 <^Spike^> it's a planet! :) 17:11:52 <planetmaker> dwarf planet. He doesn't deserve it ;-) 17:12:01 <^Spike^> .... it's a planet! :) 17:12:10 <^Spike^> i had to learn 9 planets.. 17:12:11 <^Spike^> not 8 :) 17:12:30 <XeryusTC> pluto doesnt satisfy any of the criteria to be called a planet actually 17:12:40 <planetmaker> ^ also not true ;-) 17:12:47 <Terkhen> I always have to remind myself that pluto is not a planet anymore 17:12:48 <planetmaker> it satisfies _one_ 17:12:49 <XeryusTC> appart from that it is in orbit of a star, but the orbit itself is too eliptical to be a planet's orbit 17:12:53 <planetmaker> but not all three 17:13:07 <Terkhen> the orbit matters for being a planet? 17:13:08 <planetmaker> or four. Depending on how you divide it 17:13:12 <planetmaker> Terkhen, yes 17:13:25 <XeryusTC> and size 17:13:28 <Terkhen> something new learnt today :) 17:13:31 <XeryusTC> so it shows that size does matter ;) 17:13:48 * ^Spike^ leaves out Xrated comment here to save XeryusTC :) 17:13:52 <planetmaker> a) Hydrostatical equilibrium --> roughly sphere ( --> >= certain size) 17:13:59 <planetmaker> b) orbits a star 17:14:16 <planetmaker> c) is alone in its orbit, freed it sufficiently of other debris 17:14:34 <^Spike^> pm reading wikipedia again? :) 17:14:41 <planetmaker> I _teach_ that... 17:14:44 <Terkhen> :D 17:14:50 <^Spike^> just kidding :) 17:14:55 <XeryusTC> planetmaker is an astrologist ;) 17:15:03 <^Spike^> i knew :) 17:15:05 <XeryusTC> http://www.youtube.com/watch?v=sCOb-Xr6GiI epic :D 17:15:07 <Webster> Title: YouTube - KRAFTWERK "Die Roboter" Tribute Cover (at www.youtube.com) 17:15:09 <^Spike^> makes the comment better :D 17:15:13 <V453000> he made the planets he must know ... 17:15:14 <planetmaker> @kick XeryusTC don't confuse astology and astronomy 17:15:15 *** XeryusTC was kicked by Webster (don't confuse astology and astronomy) 17:15:18 <V453000> :D 17:15:20 <planetmaker> :-P 17:15:25 *** XeryusTC has joined #openttdcoop 17:15:25 *** ChanServ sets mode: +o XeryusTC 17:15:26 <^Spike^> he rejoins 17:15:27 <Webster> The third coop bot 17:15:29 <^Spike^> slooooooooooooow 17:15:29 <^Spike^> :) 17:15:35 <XeryusTC> autorejoin is too slow :P 17:15:43 <XeryusTC> also, pm can't take a joke :P 17:15:59 <planetmaker> hehe :-) 17:16:18 <^Spike^> depends on the joke :) 17:16:20 <^Spike^> yours was wrong 17:16:22 <^Spike^> mine was good 17:16:23 <^Spike^> :D 17:16:39 <planetmaker> the sad fact is that there's a quite significant amount of people who do NOT know how the two words differ... 17:17:18 <planetmaker> if you want the 4th criterion for planet, btw: d) orbit is somewhat circular 17:17:31 <V453000> is square circular? :P 17:17:34 <^Spike^> elips is still circular :D 17:17:34 <planetmaker> But that criterion is defeated by A LOT of existing planets 17:17:44 <planetmaker> ^Spike^, vice versa only ;-) 17:18:07 <XeryusTC> V453000: now a perfectly square orbit is something i want to see 17:18:09 <planetmaker> a circle is an ellipse, not every ellipse a circle 17:18:16 <XeryusTC> without rounded corners :P 17:18:23 <V453000> :) 17:18:25 <planetmaker> :-D 17:18:39 <V453000> 't would be awesome 17:18:52 <XeryusTC> especially with the mass of a planet 17:19:22 <XeryusTC> imagine the amount of energy you need to stop it dead in its tracks :') and then move it into another direction :P 17:19:25 <V453000> hmm, what would happen to us if Earth did such a corner right now :D 17:20:00 <^Spike^> EARTHQUAKE!!!!.. oh wait... new season started.... It's summer! 17:20:11 <V453000> :D 17:20:48 <planetmaker> V453000, given that the Earth has a speed of 30 km/s wrt sun, it'd be a pretty hard bump ;-) 17:21:05 <V453000> I think so :) 17:21:27 <XeryusTC> i wonder if stuff would fly off because of their inertia :P 17:21:48 <^Spike^> :) 17:22:18 <Mazur> A parabole is an ellips with its second focus in infinity., a hyperbole an ellips with a focus beyond infinity back in space. 17:23:02 <V453000> defected circles. 17:23:17 <planetmaker> XeryusTC, it would. The velocity needed to become orbital is only 7 km/s 17:23:43 <planetmaker> 30km/s is way beyond the escape velocity from the solar system even 17:24:01 <XeryusTC> planetmaker: yeah, if the earth would take one second to decelerate then everything would get a relative acceleration of 30km/s^2 17:24:15 <planetmaker> yep. Which you'd not survive 17:24:18 <XeryusTC> so i guess that everything on one side would fly off :P 17:24:36 <XeryusTC> that's beside the point 17:25:02 * XeryusTC should become an evil genius and make something which can stop planets dead in their tracks just to be able to launch about half of the world's population 17:25:26 <^Spike^> thnx for reminding me of the game evil genius... and the degravitator.... 17:25:27 <Mazur> And squash the other half into a pulp. 17:25:27 <V453000> on the other side of Netherlands, even 17:25:46 <^Spike^> giant magnet on a rocket... damn.. funny game :) 17:27:24 <Twigman> welcome to #astronomy and ##physics 17:27:53 <V453000> now to implement trains into the planets 17:30:05 *** ODM has joined #openttdcoop 17:30:05 *** ChanServ sets mode: +o ODM 17:30:07 * planetmaker still would like to see the space elevator :-) 17:30:13 <planetmaker> Much more fun than rockets. 17:30:17 <XeryusTC> spike: that game sounds good :D 17:30:55 <XeryusTC> also, i'd rather not sit on a rocket train 17:31:07 <XeryusTC> those are usually used for super sonic crash tests xD 17:31:20 <planetmaker> :-D 17:31:44 <^Spike^> XeryusTC it's an old gmae.. but funny to play really :) 17:31:51 <^Spike^> still hoping on a 2nd version myself.. :) 17:31:51 <XeryusTC> although they're more of the sled-on-rails-with-rocket-engine type of vehicles :P 17:32:16 <XeryusTC> spike: the words "similarly to Dungeon Keeper" made it a good game already 17:32:27 <XeryusTC> I <3 Dungeon Keeper 17:32:41 <^Spike^> ... :) 17:32:41 <planetmaker> http://www.thinkaerospace.com/wp-content/uploads/2007/11/poor-pluto.jpg <-- btw, ^Spike^ - just for you ;-) 17:32:46 <KenjiE20> evil genius \o/ 17:32:54 <KenjiE20> also for you DK fans 17:32:56 <XeryusTC> too bad that it's so ancient that there is no way of running it on win 7 anymore 17:32:58 <^Spike^> :) 17:33:12 <^Spike^> highlight of the day: Evil Genius 17:33:13 <KenjiE20> look up "dungeons" it's being labelled as spiritual sequal 17:33:18 <^Spike^> it wakes upkenji :) 17:33:35 <KenjiE20> it even has a dungeon heart 17:33:37 <planetmaker> it was the hit when I made it the sessions background when we hosted our last conference ;-) 17:34:06 <XeryusTC> KenjiE20: sheduled for release in Q1 2011 17:34:08 <KenjiE20> http://www.kalypsomedia.com/en/games/dungeons/ 17:34:09 <Webster> Title: kalypso media :: where games live (at www.kalypsomedia.com) 17:34:10 <KenjiE20> yes 17:34:18 <KenjiE20> check out screenshot 3 17:34:21 <^Spike^> i needed a new background someday.. 17:34:23 <^Spike^> ty pm :) 17:35:07 <ODM> dungeon keeper:O 17:37:24 <XeryusTC> zomfg, it really is a DK clone <3 17:37:35 <KenjiE20> innit 17:37:39 <Twigman> :O 17:37:42 <Twigman> DK was aweomse 17:37:53 <^Spike^> .... 17:37:53 <KenjiE20> words don't descibe how much I want Dungeons to rock 17:38:18 <XeryusTC> the plot sounds a bit gay though 17:38:25 <Twigman> I agree with KenjiE20 17:38:29 <Twigman> this has just made my day 17:38:30 <KenjiE20> there was plot in DK? 17:38:32 <Twigman> WANT 17:38:45 <^Spike^> ........................ 17:38:49 <XeryusTC> KenjiE20: the plot of DK was about: You're evil, kill the good guys 17:38:53 <^Spike^> i'm back to report writing... 17:38:54 <^Spike^> :) 17:39:57 <KenjiE20> Dungeons seems to be taking the My Pet Dungeon from DK2 and making it spangly, not a bad thing by any means 17:40:12 <Twigman> <3 that 17:40:17 <KenjiE20> indeed 17:40:26 <Twigman> DK3 demo on DK2 CD looked so cool. So sad when they canned that 17:40:41 <KenjiE20> Evil Genius was kinda DK3, but not 17:40:52 <Twigman> Never played that 17:40:59 <KenjiE20> DK3 with a Austin Powers theme 17:41:25 <XeryusTC> KenjiE20: Pet Dungeons were my favorite part of DK2 17:41:50 <KenjiE20> EG was good fun, but they could've added more island / island editor 17:42:14 * XeryusTC grabs a copy of Evil Genius :o 17:42:32 <^Spike^> ........ 17:42:37 <KenjiE20> yes, if you liked DK on any level EG is a must play IMO 17:42:45 <^Spike^> KenjiE20 it's just annoying there still is no EG2 :) 17:42:49 <^Spike^> too many ppl want it... 17:42:50 <KenjiE20> I know :( 17:42:58 <^Spike^> it was a nice concept compared to regular games 17:43:03 <^Spike^> always playing the good guys etc 17:43:13 <XeryusTC> true 17:43:14 <KenjiE20> more anitheros 17:43:19 <^Spike^> now you were trying to take over the world 17:43:22 <Twigman> I will try and aquire a copy now then 17:43:25 <KenjiE20> anti* 17:44:33 <KenjiE20> heh, n1nj4.com are still poking away at EG 17:44:38 <^Spike^> :) 17:44:49 <KenjiE20> good on those guys 17:44:59 <XeryusTC> Overlord was also quite good, but it became too repetative too soon IMO 17:45:12 <Twigman> XeryusTC: where you getting it from? 17:45:24 <^Spike^> true 17:45:24 <KenjiE20> yeah, clearly got it's idea from DK3 17:45:31 <KenjiE20> OverloadII was kinda fun 17:45:35 <KenjiE20> lord* 17:45:36 <XeryusTC> Twigman: torrent :P 17:45:37 <^Spike^> overlord is nice... but at somepoint it's just the same 17:45:42 * KenjiE20 cannot type 17:45:47 <^Spike^> the minions were always fun in OL(2) :) 17:45:53 <^Spike^> doing crazy stuff :) 17:45:58 <KenjiE20> For the Master! 17:46:02 <Twigman> KenjiE20: off tpb? 17:46:03 <^Spike^> Treasure! 17:46:07 <XeryusTC> OL2 was incredible fun with everything they wore 17:46:20 <^Spike^> they also did that in OL if i remember 17:46:27 <XeryusTC> and riding creatures etc 17:46:27 <KenjiE20> they did 17:46:30 <XeryusTC> only wearing gear 17:46:34 <XeryusTC> not riding wolves etc 17:46:35 <KenjiE20> mounts were awesome 17:46:44 <^Spike^> yep.. the mounts were nice idd :) 17:46:46 <KenjiE20> I liked OL2's persistent minions 17:46:52 <XeryusTC> i laughed my ass off when they started wearing pumpkins as helmets 17:47:07 <XeryusTC> at the start of OL 17:47:28 <^Spike^> :) 17:47:51 <KenjiE20> OL3... I wonder about that adviser minion 17:48:16 <KenjiE20> (without saying anything else.. spoiler land) 17:49:14 <^Spike^> is there an OL3? 17:49:27 <KenjiE20> how could there not? 17:49:34 <^Spike^> i don't know... :) 17:49:39 <^Spike^> long time since i played them... :) 17:49:49 <KenjiE20> not like codemasters haven't got the budget for it 17:49:50 <^Spike^> and you know... college is bad... makes you forget stuff :D 17:50:36 <V453000> Overlord? 17:50:37 <V453000> :) 17:50:47 <XeryusTC> i think OL3 hasnt been released yet 17:50:47 <XeryusTC> otherwise i would've known about it 17:50:56 <XeryusTC> or well, someone would've been kind enough to tell me :P 17:50:56 <KenjiE20> not yet 17:51:03 <KenjiE20> minions on DS was last released 17:51:15 <XeryusTC> V453000: spuit 11 :P 17:51:18 <V453000> there is a 3 coming? 17:51:24 <KenjiE20> probably 17:51:26 <V453000> more carnage? :D 17:51:39 <V453000> 2 was good but not as original as 1 :( 17:51:48 <^Spike^> if i'm right the game itself comes from a dutch studio in delft 17:51:54 <Twigman> Someone should make a last.fm of computer games. 'You liked dungeon keeper? You might like to try $x' 17:52:09 <XeryusTC> and yes, i know dutch expresions arent used in CZ 17:52:26 <KenjiE20> Twigman: a few sites have, but they're all naff 17:52:39 <XeryusTC> spike: indeed it does 17:52:46 <Twigman> Or, you know, I'm lazy, get the last.fm people to add it 17:52:46 <KenjiE20> Steam have just tried to do that, and Amazon recommends work 17:52:49 <Twigman> will poke them tonight 17:52:53 <XeryusTC> twigman: maybe xfire does that by now 17:52:59 <Twigman> (in a non-sexual way :|) 17:53:08 <KenjiE20> xfire doesn't 17:53:18 <KenjiE20> xfire have been quiet lately since the change of owner 17:53:25 <V453000> either way, browns riding sheepies were best :) not in 2 tho :((( 17:53:44 <^Spike^> i never liked xfire 17:53:55 <KenjiE20> spiders were fun 17:53:55 <^Spike^> too bulky for such a small app that needs to do so little 17:54:41 <KenjiE20> xfire is bulky? 17:54:48 <^Spike^> in what it needs to do yes... 17:54:57 <KenjiE20> 2Mb RAM footprint here >_> 17:54:58 <V453000> KenjiE20: totally not in the elevator after you killed the spider queen :D I was doing that ... for 40 times? :( that minion directing didnt really work well for me 17:55:04 <^Spike^> KenjiE20 i mean function wise 17:55:08 <KenjiE20> ah 17:55:10 <^Spike^> not ram/cpu/whatsoever wise 17:55:13 <KenjiE20> yeah maybe a little 17:55:21 <KenjiE20> V453000: took me 3 goes 17:55:27 <V453000> :( 17:55:28 <KenjiE20> still amusing apart from that 17:55:35 <V453000> yes, definitely :) 17:55:40 <V453000> but that part was a nightmare :D 17:55:53 <V453000> for me, anyway 17:56:34 <KenjiE20> also wenches; that made OL2 all by itself :p 17:56:49 <V453000> xD 17:57:39 <XeryusTC> minion direction works very poorly 17:57:39 <XeryusTC> it took me a couple of tries too indeed 17:57:39 <XeryusTC> but under 15 mins :P 17:57:43 <XeryusTC> i got stuck on some other part i think 17:57:45 <XeryusTC> or i just got bored with it :P 17:57:46 <KenjiE20> 'persuading' the *SPOILER* *SPOILER* to join you made me happy 17:57:47 <XeryusTC> :D 17:58:29 <V453000> also what I really missed in OL2 was FIRE 17:58:37 <V453000> the burning spells were evil 17:58:50 <^Spike^> the spider queen part.... was easy... 17:58:56 <^Spike^> killing the spider queen was annoying 17:59:01 <^Spike^> the elevator wasn't that hard :) 17:59:21 <KenjiE20> I got lost on the boat quite a bit looking for extras 17:59:22 <XeryusTC> the spider queen was easy 17:59:36 <XeryusTC> i think i was fooling around in the town for way too long 17:59:48 <^Spike^> oh that idd :) 17:59:52 <^Spike^> towns are fun... :) 17:59:56 <^Spike^> robbing each house etc :D 18:00:00 <V453000> :D 18:00:05 <^Spike^> making the ppl your slaves :) 18:00:08 <V453000> but you dont get the money from them then :( 18:00:10 <KenjiE20> possession was a nice touch also 18:00:11 <XeryusTC> raiding everything, getting your browns to 300% :P 18:00:17 <V453000> arr 18:00:25 <XeryusTC> making people slaves was awesome 18:00:41 <XeryusTC> i think there was a sidequest/easter egg to make every single human your slave :D 18:03:02 <^Spike^> :) 18:05:12 <V453000> fun part was when there appeared those freaking gnomes... I was like "I hate that little shit, I want to kill it!" and then a quest appears "Kill 1000 gnomes". I was like "THERE WE GO :D" 18:05:38 <XeryusTC> haha, yeah :D 18:05:54 <^Spike^> the part where the gnomes come out of their home constantly.. and you just camp outside for 30 mins and you have 1000 gnomes killed? :) 18:05:55 *** Zuu has joined #openttdcoop 18:06:02 <XeryusTC> and actually, there was a goal to keep every human as friend and never enslave them or make everyone your slave 18:06:02 <V453000> nono 18:06:15 <V453000> the first part, where is the cinematic as you kill him with the foot 18:06:16 <XeryusTC> but seeing that the former was impossible anyway i went for the latter straight away 18:06:29 <^Spike^> ah 18:06:45 <XeryusTC> gnomes also stole your lifeforce 18:06:48 <XeryusTC> i hated them for that 18:06:57 <V453000> hehe 18:07:02 <V453000> they burned well though 18:07:22 <XeryusTC> but well, i was sacrificing life force like crazy anyay 18:07:26 <XeryusTC> anyway* 18:07:30 <XeryusTC> weapon upgrades (Y) 18:07:52 <V453000> I had the double lifeforce helmet so it was quite impossible to deplete it 18:12:07 <XeryusTC> that was a useful one indeed 18:12:12 <XeryusTC> just like the flame dmg sword 18:13:25 <V453000> arr 18:13:39 <^Spike^> time to finish the last parts before writing all my test procedures (alot of work for tomorrow...) 18:14:15 *** Zuu has quit IRC 18:20:42 *** Keiya_ has joined #openttdcoop 18:23:50 <XeryusTC> lol 18:24:01 <XeryusTC> evil genius just told me that it needs at least 128MB of ram to run 18:24:10 <XeryusTC> guess how what i have 4 gigs of bitch :P 18:27:07 <^Spike^> :) 18:31:17 <Twigman> your torrent is clearly faster than mine :p 18:31:29 <^Spike^> i just say usenet ftw.. but well :) 18:35:14 <XeryusTC> usenet isnt very good on the ancient stuff though 18:36:27 <^Spike^> ehm 18:36:29 <^Spike^> right provider... 18:36:35 <^Spike^> 650 days retention! :) 18:36:42 <XeryusTC> not 6 years ;) 18:36:45 <^Spike^> giganews.. 800 or so 18:36:50 <^Spike^> still it's uploaded alot 18:36:52 <^Spike^> games like that 18:36:58 <XeryusTC> true 18:37:02 <XeryusTC> i should get back into usenet 18:37:12 <XeryusTC> if only to download the new QI episode every week 18:37:18 <^Spike^> :) 18:37:27 <XeryusTC> it takes all night to do it with torrents and all those super seeding bastards on slow connections 18:37:35 <^Spike^> :D 18:37:53 <^Spike^> i have new TV episodes downloaded within 1 minute or so 18:38:01 <^Spike^> 2 minutes for 720p 42 min episode :) 18:38:27 <Twigman> oh yeah I used to use usenet, but I don't really use either. The last time I opened my torrent client was months ago to get the data files for Theme Hospital as I can't find my CD (for CorsixTH) 18:38:44 <Twigman> Apart from that I'm over downloading everything/anything really 18:39:17 <^Spike^> Twigman i recognize that one :) 18:39:55 <XeryusTC> heh, i basicly just download series because i refuse to wait two years before they put some crappy subtitles under it and broadcast it here 18:40:11 <XeryusTC> and movies, because i'm addicted to them 18:43:15 <^Spike^> :) 18:43:31 * ^Spike^ points XeryusTC to Sickbeard and SABnzbd if he's going for usenet 18:43:37 <^Spike^> oh and for movies: Couchpotato :) 18:43:49 <XeryusTC> :o 18:44:04 <^Spike^> sickbeard for tv shows.. couchpotato for movies :) 18:44:15 <XeryusTC> well, torrents are fine atm, except from QI 18:44:44 <XeryusTC> because that is actually broadcasted in this timezone and they're quite slow on my usual private tracker (lacking up to 18 hours behind on some series) 18:44:59 <Twigman> 18hours eh? that's terrible. 18:45:06 <XeryusTC> jup 18:45:08 <Twigman> imagine watching something a day later 18:45:16 <XeryusTC> QI XL is usually not posted until 5 o'clock the next day 18:45:18 <Twigman> I would just kill myself 18:45:24 <XeryusTC> :'( 18:45:27 <Twigman> :D 18:45:57 <XeryusTC> it is bad when you have an addiction anyway :P 18:46:40 <ODM> QI is epic 18:48:51 <KenjiE20> ^ 18:49:15 *** Keiya has joined #openttdcoop 18:51:26 <^Spike^> XeryusTC come back when you follow series that are rarely uploaded by default anyway :) 18:51:28 <Twigman> the TV comedy series? I feel it's name is accurate. It's 'quite' good. Not great, but reasonable 18:51:38 <^Spike^> and you sometimes need to wait weeks before seeing a new episode 18:51:44 <^Spike^> while it's been aired 2 weeks ago 18:51:58 <^Spike^> then 18 hours is nothing :) 18:52:30 <XeryusTC> spike: i watch F1, if i miss it i always need to grab the english version with shite commentary 18:52:35 <XeryusTC> instead of the proper dutch one 18:52:59 <XeryusTC> and that can take up to two races too 18:53:04 <KenjiE20> must..resist..rage.. 18:53:38 <XeryusTC> ah well 18:53:43 * XeryusTC will stop complaining now 18:53:52 <Rubidium> XeryusTC: why not watch QI on the TV? It's on BBC1 21:30 on Fridays :) 18:54:13 <XeryusTC> Rubidium: QI XL is on BBC2 on saturdays 18:54:20 <XeryusTC> and BBC2 is screwed over here 18:54:32 <Rubidium> poor lad :) 18:55:03 *** Keiya_ has quit IRC 18:55:24 <Twigman> Buy a VPS or something in the UK and proxy and get it off iplayer? 19:06:26 <XeryusTC> time to try evil genius 19:07:10 <Twigman> mmm. Will finish download at hackspace me thinks 19:07:17 *** Keiya has quit IRC 19:13:17 *** Zuu has joined #openttdcoop 19:25:53 <XeryusTC> oh man 19:26:06 <XeryusTC> evil genius' humor is so terrible that it's awesome 19:29:29 <KenjiE20> yes 19:34:11 <^Spike^> oh XeryusTC compared to dutch F1 i think BBC is alot better :) 19:39:09 <KenjiE20> :D 19:40:00 <^Spike^> alteast those are ex drivers/teamowners they know stuff 19:40:10 <^Spike^> dutch don't know shit and go crazy when someone just went to the bathroom 19:40:16 <^Spike^> that's how i experience it :) 19:40:18 <KenjiE20> lol 19:40:36 <^Spike^> when there's 1 crash you'll hear the rest of the race about it... 19:40:40 <KenjiE20> the F1 forum is brilliant too 19:40:47 <^Spike^> ehm... 19:40:50 <^Spike^> red button stuff? 19:40:53 <KenjiE20> yes 19:40:53 <^Spike^> we can't watch that here 19:41:01 <^Spike^> wish we could 19:41:16 <KenjiE20> grab it off tmuk1 torrents :) they're worth it 19:41:39 <KenjiE20> sorry, TDMK1 19:47:28 <Rubidium> I doubt the red button has the wanted effect on my TV as well, or at least wanted by the producers of the program :) 20:05:43 <V453000> !password 20:05:44 <PublicServer> V453000: stingy 20:06:06 <PublicServer> *** Game still paused (number of players) 20:06:06 <PublicServer> *** V453000 joined the game 20:06:49 <V453000> CO-MINION CALL! 20:06:51 <V453000> :) 20:07:44 <Rubidium> V453000: only if you *really* try to get lots of commands executed quickly 20:07:53 <V453000> :D 20:08:18 <PublicServer> *** Game still paused (number of players) 20:08:18 <PublicServer> *** Game unpaused (number of players) 20:08:20 <PublicServer> *** Rubidium joined the game 20:09:04 <Rubidium> 50 commands in 10 seconds is certainly doable 20:09:23 <PublicServer> <V453000> only if you really hurry 20:09:31 *** rb209 has joined #openttdcoop 20:10:02 <PublicServer> *** made screenshot at 0000E5C2: http://ps.openttdcoop.org/publicserver/webcam/0000E5C2.png 20:10:40 <PublicServer> <V453000> got some results? :D I was clicking like mad now 20:10:57 <Rubidium> someone on the stable server managed to do that today 20:11:08 <V453000> nice 20:11:54 <Rubidium> I guess you did hit 104 in 10 seconds 20:11:55 *** rbir has joined #openttdcoop 20:12:07 <V453000> I couldnt click more 20:12:12 <V453000> was far from some reasonable clicking 20:12:21 <rbir> @quickstart 20:12:23 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 20:12:51 *** fonsinchen has joined #openttdcoop 20:14:25 <Rubidium> V453000: well, the default limit I just introduced is roughly 12 commands per second for sustained 20:14:38 <Rubidium> so I hope that won't bother y'all 20:14:55 <V453000> :D it shouldnt 20:16:43 <Ammler> is there need to send so many commands 20:17:04 <Ammler> maybe wouldn't hurt to limit that or even give the server admin a config var ;-) 20:17:17 <Ammler> 1 command per minute :-P 20:17:36 <Rubidium> it is a config var 20:17:56 <rbir> !password 20:17:56 <PublicServer> rbir: unfurl 20:18:06 <Ammler> !rcon list_settings comamnd 20:18:07 <PublicServer> Ammler: All settings with their current value: 20:18:07 <PublicServer> Ammler: Use 'setting' command to change a value 20:18:11 <Ammler> !rcon list_settings command 20:18:11 <PublicServer> Ammler: All settings with their current value: 20:18:11 <PublicServer> Ammler: network.commands_per_frame = 4 20:18:11 <PublicServer> Ammler: network.max_commands_in_queue = 32 20:18:11 <PublicServer> Ammler: Use 'setting' command to change a value 20:18:49 <Rubidium> HEAD has those limits already halved 20:19:15 <Rubidium> but also introduces a limit on the number of incoming bytes to prevent (D)DoS attacks 20:19:31 <Ammler> is that a kind of protection against c&p users? 20:19:53 <Rubidium> no, it's a protection against kiddos that like to DDoS your server 20:19:56 <PublicServer> *** rbir has left the game (connection lost) 20:20:28 <PublicServer> <Rubidium> I must say that the route between Chartston Forest and DROP 05 - Water is amazingly ineffective 20:21:02 <PublicServer> *** rbir joined the game 20:21:03 <Ammler> how long is a frame? 20:21:34 <Rubidium> it's basically a tick, but it keeps ticking when the game is paused 20:21:42 *** pugi has joined #openttdcoop 20:23:17 <Ammler> so around 300 commands with 4/frame 20:23:19 <PublicServer> <V453000> define ineffective :p 20:23:56 <PublicServer> <Rubidium> going like 500 tiles for two stations ~10 tiles apart 20:23:56 <Ammler> could be 1 20:24:16 <Ammler> and maybe a bigger queue 20:24:22 <PublicServer> *** rbir has left the game (connection lost) 20:24:40 <Rubidium> Ammler: actually, it's limited to 1 command per 2.75 ticks (sustained) 20:25:03 <PublicServer> *** made screenshot at 00024016: http://ps.openttdcoop.org/publicserver/webcam/00024016.png 20:25:24 <Rubidium> i.e. if you keep sending commands every frame you'll eventually level out around 1 command per 2.75 frames 20:25:59 <PublicServer> <V453000> nah thats nice :) 20:29:14 *** perk11 has joined #openttdcoop 20:30:20 *** dr_gonzo has quit IRC 20:30:29 *** Chillosophy has joined #openttdcoop 20:34:14 <PublicServer> *** Mazur joined the game 20:35:02 *** Vinnie has joined #openttdcoop 20:35:04 <Vinnie> hello 20:35:18 *** Ryton has joined #openttdcoop 20:35:32 <Ryton> !players 20:35:35 <PublicServer> Ryton: Client 177 (Orange) is V453000, in company 1 (PSG198: Tropicinal) 20:35:35 <PublicServer> Ryton: Client 181 (Orange) is Rubidium, in company 1 (PSG198: Tropicinal) 20:35:35 <PublicServer> Ryton: Client 187 (Orange) is Mazur, in company 1 (PSG198: Tropicinal) 20:35:49 <Ryton> Ryton x3? :p 20:35:58 <V453000> hi 20:35:58 <Ryton> ah nr mind 20:36:02 <Ryton> nvr mind 20:36:04 <Ryton> !password 20:36:05 <PublicServer> Ryton: felted 20:36:40 <PublicServer> *** Ryton joined the game 20:37:03 <PublicServer> <Mazur> Hey, Ryton. 20:37:04 <Ryton> anything that can still be done (at my level)? 20:37:10 <PublicServer> <Ryton> + is there* 20:40:03 <PublicServer> *** made screenshot at 0003BF3C: http://ps.openttdcoop.org/publicserver/webcam/0003BF3C.png 20:42:16 *** Vinnie has quit IRC 20:43:21 <PublicServer> *** Spike joined the game 20:43:40 <PublicServer> <Mazur> Spook! 20:44:07 <PublicServer> *** Mazur has left the game (connection lost) 20:44:45 <PublicServer> <Ryton> mazur = dutch? 20:47:52 <PublicServer> <V453000> why to move it though 20:48:03 <Mazur> Mazur ? {The Dutch} 20:48:07 <PublicServer> <Rubidium> to make it look less messy 20:48:15 <PublicServer> <V453000> this is quite fine 20:49:03 <PublicServer> *** Mazur joined the game 20:49:07 <PublicServer> <Rubidium> at least now more trains are "forced" onto the free middle lane 20:49:21 <PublicServer> <Rubidium> instead of queueing for the full northern lane 20:49:32 <PublicServer> <V453000> quite 20:49:56 <PublicServer> <V453000> yes, that gap doesnt hurt either :) 20:52:17 <V453000> !rcon set max_trains 1066 20:53:29 <uliko> !info 20:53:29 <PublicServer> uliko: CmdBuildRailroadTrack Ryton date:2375-01-28 tile:000121E0 p1:000141D9 p2:000000B3 text: price:4798 20:53:29 <PublicServer> uliko: #:1(Orange) Company Name: 'PSG198: Tropicinal' Year Founded: 1950 Money: 25371694923 Loan: 0 Value: 25380695021 (T:1018, R:0, P:0, S:0) unprotected 20:53:48 <uliko> Bah V453000, stop hogging all the minions, the PZ cant keep up on train count :( 20:54:03 <V453000> PZ sox :p 20:54:27 <uliko> Is awesome! 20:54:42 <V453000> PSB ... 20:54:54 <Ammler> B? 20:55:00 <uliko> bypass 20:55:00 <V453000> B 20:55:03 <PublicServer> *** made screenshot at 000175D7: http://ps.openttdcoop.org/publicserver/webcam/000175D7.png 20:57:16 <PublicServer> <Rubidium> does 08 need a double exit track? Or are occasional queues when leaving the station allowed? 20:57:42 <PublicServer> <V453000> there was a wave now 20:57:44 <PublicServer> <V453000> I added some goods trains 20:57:52 <PublicServer> <V453000> lets observe it :) 20:58:08 <PublicServer> <Rubidium> I saw, but after the wave there was a wave of oil trains blocking some goods train from departing 20:58:14 <PublicServer> <V453000> :D 21:00:45 <PublicServer> <Rubidium> looks like BBH6-8 -> SLH11 -> BBH5-6 could use an extra lane 21:01:00 <PublicServer> <V453000> :o 21:02:42 *** Firartix has joined #openttdcoop 21:06:58 <PublicServer> *** Mazur has left the game (connection lost) 21:07:41 <PublicServer> *** Mazur joined the game 21:09:19 <PublicServer> <Mazur> I'd been thinking about doubling 08's exit anyway, after we'd reworked the entrance. 21:09:44 <PublicServer> <V453000> no reason why not tbh 21:09:54 <PublicServer> <V453000> I am adding 3rd to 06 atm 21:10:02 <PublicServer> <Mazur> Except I got an attack of lazy. 21:10:03 <PublicServer> *** made screenshot at 00003298: http://ps.openttdcoop.org/publicserver/webcam/00003298.png 21:10:07 <PublicServer> <Rubidium> I'm messing with 5-6 21:10:22 <PublicServer> <V453000> ok 21:10:26 <PublicServer> <Rubidium> with its entrance from SLH11 21:10:28 <PublicServer> <V453000> carefully with that one :p 21:11:26 *** rb209 has quit IRC 21:16:50 <PublicServer> *** Ryton has left the game (connection lost) 21:17:20 *** theholyduck has joined #openttdcoop 21:18:55 <PublicServer> *** V453000 has left the game (connection lost) 21:18:59 <V453000> !password 21:18:59 <PublicServer> V453000: attest 21:19:14 <PublicServer> *** V453000 joined the game 21:19:16 <V453000> there we go, theholyduck: hi :))) 21:19:38 <PublicServer> <Mazur> Holy Ducks, Batman! 21:21:50 *** Ryton has quit IRC 21:23:10 <PublicServer> *** V453000 has left the game (connection lost) 21:23:29 <PublicServer> *** V453000 joined the game 21:25:04 <PublicServer> *** made screenshot at 0001FA90: http://ps.openttdcoop.org/publicserver/webcam/0001FA90.png 21:25:04 *** rbir has quit IRC 21:26:00 <V453000> !password 21:26:00 <PublicServer> V453000: cleave 21:31:01 <Firartix> no 21:31:02 <Firartix> u're 21:31:03 <Firartix> ! 21:31:13 <Firartix> V453000: silliest question ever 21:31:19 <V453000> ? 21:31:21 <Firartix> why do you ask for password after joining the game ? 21:31:26 <Firartix> don't you rather need it before ? 21:31:29 <V453000> secret 21:31:32 <Firartix> meh. 21:32:01 <Firartix> u're no fun ! :( 21:32:45 <PublicServer> *** V453000 has left the game (connection lost) 21:32:51 <V453000> there you go :p 21:33:10 <PublicServer> *** V453000 joined the game 21:33:21 <PublicServer> <Mazur> Or rather, ther's we don't go anymore. 21:37:02 <PublicServer> <V453000> that seems operational :) 21:37:14 <PublicServer> <Mazur> Yours or mine? 21:37:28 <PublicServer> <V453000> 06 21:38:07 <PublicServer> <V453000> why to balance them? 21:38:09 <PublicServer> <Mazur> 08 exit done, too. I think. 21:38:09 <PublicServer> <V453000> after the exit 21:38:20 <PublicServer> <V453000> or ... after the stations 21:38:58 <PublicServer> <Mazur> Erm..... 21:39:09 <PublicServer> <V453000> yes? :) 21:39:28 <PublicServer> <Rubidium> ... Rubidium made a mess of something? 21:39:30 <PublicServer> <Mazur> No reason I can think up. 21:39:44 <PublicServer> <V453000> Mazur: then kill the "balancer" pls 21:39:54 <PublicServer> <V453000> Rubidium: 5-6 seems quite fine 21:40:04 <PublicServer> *** made screenshot at 0000EBA4: http://ps.openttdcoop.org/publicserver/webcam/0000EBA4.png 21:40:44 <PublicServer> <V453000> Mazur: now look at MSH 08 21:40:55 <PublicServer> <V453000> you need a full TL waiting bay there 21:41:25 <PublicServer> <Mazur> It was a full TL. 21:41:35 <PublicServer> <V453000> was != is :) 21:41:59 <PublicServer> <V453000> there you are :p 21:42:04 <PublicServer> <Mazur> Oh, that. 21:43:22 <PublicServer> *** Mazur has left the game (connection lost) 21:44:05 <Mazur> During each autosave. 21:44:17 <PublicServer> <V453000> :D 21:45:11 <Mazur> !password 21:45:11 <PublicServer> Mazur: faiths 21:45:24 <PublicServer> *** Mazur joined the game 21:45:43 <PublicServer> <Mazur> Finished playing ping-pong ball. 21:50:58 <PublicServer> *** Spike has left the game (connection lost) 21:51:23 <PublicServer> *** V453000 has left the game (leaving) 21:51:26 <V453000> cyas :) 21:51:34 <Mazur> Byes. 21:52:08 <Rubidium> Mazur: want to continue building? 21:52:26 <PublicServer> <Mazur> Nope. 21:52:32 <PublicServer> *** Rubidium has left the game (leaving) 21:52:32 <PublicServer> *** Game paused (number of players) 21:52:36 <PublicServer> <Mazur> Was finished. 21:52:42 <PublicServer> *** Mazur has left the game (leaving) 21:53:28 <Mazur> And had tested a little thing to see if that would influence exit choice, which it didn't. 21:55:04 <PublicServer> *** made screenshot at 0000BF56: http://ps.openttdcoop.org/publicserver/webcam/0000BF56.png 22:00:13 *** sample has joined #openttdcoop 22:01:12 <sample> !password 22:01:12 <PublicServer> sample: faiths 22:08:28 <PublicServer> *** Game still paused (number of players) 22:09:16 <PublicServer> *** Player has changed his/her name to sample 22:10:19 *** Djarshi has quit IRC 22:32:45 *** Fuco has quit IRC 22:57:54 *** ODM has quit IRC 23:02:24 *** smoovi has quit IRC 23:06:42 *** theholyduck has quit IRC 23:07:47 *** theholyduck has joined #openttdcoop 23:14:55 *** roboboy has joined #openttdcoop 23:21:40 *** theholyduck has quit IRC 23:24:31 *** Firartix has quit IRC 23:28:30 *** theholyduck has joined #openttdcoop 23:44:52 *** perk11 has quit IRC 23:55:23 <PublicServer> *** Game still paused (number of players) 23:55:25 <PublicServer> *** Sylf joined the game