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Log for #openttdcoop on 30th November 2010:
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00:01:47  <PublicServer> <V453000> oh ffs
00:01:53  <PublicServer> <V453000> I forgot I left one connection there :D
00:09:53  <PublicServer> ***  made screenshot at 0003A282: http://ps.openttdcoop.org/publicserver/webcam/0003A282.png
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00:23:31  <PublicServer> *** V453000 has left the game (connection lost)
00:23:31  <PublicServer> *** Game paused (number of players)
00:23:35  <V453000> !password
00:23:36  <PublicServer> V453000: loomed
00:23:57  <PublicServer> *** Game still paused (number of players)
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00:24:54  <PublicServer> ***  made screenshot at 0003DF38: http://ps.openttdcoop.org/publicserver/webcam/0003DF38.png
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00:25:46  <V453000> oh fuck not again
00:25:52  <Mazur> 1:25
00:26:04  <V453000> !password
00:26:04  <PublicServer> V453000: swathe
00:26:28  <PublicServer> *** Game still paused (number of players)
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00:26:28  <V453000> it was the same time yesterday?
00:27:49  <PublicServer> *** V453000 has left the game (connection lost)
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00:29:40  <PublicServer> <V453000> ok, BBH 5-7 is done, although to make it work we will need to complete both 05 and 07 rings
00:29:54  <PublicServer> <V453000> 05 especially
00:30:20  <PublicServer> <Mazur> I'm on 7-9, now.
00:30:27  <PublicServer> <V453000> ok
00:30:37  <PublicServer> <V453000> 8 you mean? :)
00:30:49  <PublicServer> <Mazur> Nope.
00:30:51  <PublicServer> *** V453000 has left the game (connection lost)
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00:31:35  <PublicServer> <V453000> oh, there
00:31:46  <PublicServer> *** V453000 has left the game (connection lost)
00:31:46  <PublicServer> *** Game paused (number of players)
00:32:01  <PublicServer> *** Game still paused (number of players)
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00:33:54  <PublicServer> <Mazur> That's four of them.
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00:39:54  <PublicServer> ***  made screenshot at 00025746: http://ps.openttdcoop.org/publicserver/webcam/00025746.png
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00:44:36  <PublicServer> <Mazur> V453000: Can you come and suggest something better than hte last two connections I'm working on, west side of 7-9?  If you have time.
00:45:14  <PublicServer> <V453000> I se
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00:45:46  <PublicServer> <V453000> y
00:45:56  <PublicServer> <Mazur> Those brunnels are too long, not?
00:48:00  <PublicServer> <V453000> this would do it I think
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00:50:59  <PublicServer> <V453000> 7-8 done
00:51:29  <PublicServer> <Mazur> Then all I have to figure what to choose at !does not work, and all is done, I think.
00:52:00  <PublicServer> <V453000> you need to make 2 separate prios in such situation
00:52:06  <PublicServer> <V453000> look
00:52:53  <PublicServer> <Mazur> Of course.
00:53:33  <PublicServer> <V453000> and the last exit signal detects whether the other prio isnt triggered
00:53:43  <PublicServer> <V453000> (the two released trains will never clash)ú
00:53:45  <PublicServer> <V453000> -ú
00:53:56  <PublicServer> <Mazur> Brutiful.
00:54:10  <PublicServer> <V453000> now the same for the other one
00:54:10  <PublicServer> <Mazur> So we can hook the line up?
00:54:42  <PublicServer> <V453000> oh I c
00:54:45  <PublicServer> <Mazur> From inner line to second line of 07.
00:54:54  <PublicServer> ***  made screenshot at 0003B73D: http://ps.openttdcoop.org/publicserver/webcam/0003B73D.png
00:54:58  <PublicServer> <V453000> well, yes but we cannot split like this
00:55:04  <PublicServer> <V453000> the 2 connections are invalid
00:55:12  <PublicServer> <V453000> nor needed I think
00:56:04  <PublicServer> <V453000> the prios are done tho :))
00:56:12  <PublicServer> <Mazur> Thank you.
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00:56:28  <PublicServer> <V453000> yw
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00:57:16  <PublicServer> <V453000> no pre-signals there?
00:57:22  <PublicServer> <V453000> it is a split to a joiner
00:57:40  <PublicServer> <V453000> there totally must be some :)
00:58:03  <PublicServer> <V453000> I will be more annoying and tell you that you have not enough waiting space :ppp
00:59:10  <PublicServer> <V453000> this should do it :)
00:59:33  <PublicServer> <V453000> do you see why I did it?
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01:06:43  <PublicServer> <V453000> 07 complete?
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01:07:04  <PublicServer> <Mazur> I made all the connections.
01:07:20  <PublicServer> <V453000> good
01:07:36  <PublicServer> <V453000> I think we will have to leave 05 for tomorrow
01:07:42  <PublicServer> <V453000> I need sleepz :)
01:07:44  <PublicServer> <Mazur> I was now going round to see if all splits were presignalled.
01:07:48  <PublicServer> <Mazur> So do I.
01:07:58  <PublicServer> <Mazur> Later.
01:08:01  <PublicServer> <Mazur> :-)
01:08:11  <PublicServer> <Mazur> But I have some T and reading to do.
01:08:19  <PublicServer> <V453000> bah :)
01:08:32  <PublicServer> <Mazur> For fun.
01:08:43  <PublicServer> <V453000> well, was nice to cooperate with you as always, good night
01:08:49  <PublicServer> *** V453000 has left the game (connection lost)
01:08:49  <PublicServer> *** Game paused (number of players)
01:08:54  <PublicServer> <Mazur> SLeep well, and likewise.
01:08:56  <V453000> more sparta tomorrow
01:08:58  <V453000> cya
01:09:15  <Mazur> I saw that movie, last night.
01:09:20  <Mazur> Bye,.
01:09:52  <PublicServer> *** Mazur has left the game (leaving)
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01:41:02  <Sylf> !password
01:41:03  <PublicServer> Sylf: sublet
01:41:20  <PublicServer> *** Game still paused (number of players)
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01:42:21  <PublicServer> <Sylf> o/
01:42:21  <PublicServer> *** Mazur joined the game
01:42:42  <PublicServer> <Mazur> sublet, that's a small suibmarine, I suppose.
01:42:54  <PublicServer> <Sylf> :P
01:43:03  <PublicServer> *** Mazur has left the game (connection lost)
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01:43:09  <PublicServer> <Sylf> now.... what's the latest status...
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01:44:13  <PublicServer> <Mazur> Third line of Sector 07 finished amnd conmected.
01:44:44  <PublicServer> <Sylf> most of the "middle" circles have 3 lines now
01:44:59  <PublicServer> <Mazur> Fourth line of Sector 05 "planned" for tomorrrow.
01:47:28  <PublicServer> <Mazur> SLH 16 area looks fun once zommed out.
01:48:06  <PublicServer> <Sylf> nice parallel bends
01:48:41  <PublicServer> <Mazur> Like rivers of trains.
01:51:40  <PublicServer> <Mazur> V build a nice cool double prio in 7-9.
01:52:19  <PublicServer> <Sylf> on 7 side?
01:52:41  <PublicServer> <Mazur> Yup.
01:54:55  <PublicServer> ***  made screenshot at 0003BF47: http://ps.openttdcoop.org/publicserver/webcam/0003BF47.png
01:55:30  <glevans2> !players
01:55:31  <glevans2> !players
01:55:33  <glevans2> !password
01:55:33  <PublicServer> glevans2: toupee
01:55:33  <PublicServer> glevans2: Client 134 (Orange) is Sylf, in company 1 (PSG198: Tropicinal)
01:55:34  <PublicServer> glevans2: Client 138 (Orange) is Mazur, in company 1 (PSG198: Tropicinal)
01:56:49  <PublicServer> <Mazur> Very effective network, this time round, we've had very little built-in jams.  Of course, we're only at 999 trains.
01:57:17  <PublicServer> *** glevans2 joined the game
01:57:20  <PublicServer> <Mazur> Hi, glevans2.
01:57:24  <PublicServer> <glevans2> hi all
01:58:01  <PublicServer> <Sylf> This game can go on for another 10 days and still have fun
01:58:01  <PublicServer> <Mazur> Sure enough.
01:58:03  <PublicServer> <Mazur> Plenty of unconnected primaries.
01:58:39  <PublicServer> <glevans2> 999 trains... i'm surprized i'm even able to connect
01:58:39  <PublicServer> <Sylf> When I see 5th line in any ring, I'll throw my towel in.
01:59:13  <PublicServer> <Sylf> I think we should tweak oil drop/pickup entrance
01:59:31  <PublicServer> <Sylf> the single line section right inside of the hub
02:00:32  <PublicServer> <glevans2> oil drop is in sector 8 right?
02:00:37  <PublicServer> <Sylf> yup
02:01:12  <PublicServer> <Mazur> But that's te SLH., not the MSH.
02:01:24  <PublicServer> <Mazur> Oh, for those industries.
02:01:27  <PublicServer> <Sylf> I'm toying around with something else
02:01:45  <PublicServer> <Sylf> just killing time while waiting for reactions....
02:01:51  <PublicServer> <Sylf> wait... we don't have trains...
02:02:36  <PublicServer> <Mazur> Oops, depth perceptive error.
02:07:03  <PublicServer> <Sylf> got CL
02:09:50  <PublicServer> <Sylf> ^_^  looks good now
02:09:55  <PublicServer> ***  made screenshot at 00009F55: http://ps.openttdcoop.org/publicserver/webcam/00009F55.png
02:10:52  <PublicServer> <Sylf> big improvement from the days of evil X
02:11:18  <PublicServer> <Mazur> Yup.  Mever even considered it when you brought the matter up.
02:11:52  <PublicServer> <Sylf> It originally didn't matter at all, with 3 oil wells on the map
02:12:14  <PublicServer> <Mazur> Yes, when I had just finished the stations.
02:12:42  <PublicServer> <Mazur> Hooked all I could find up to feed the things something.
02:13:21  <PublicServer> <Sylf> looks like that's all I can find to do for tonight
02:13:35  <PublicServer> <Sylf> perhaps I'll spend some time on the stable server
02:13:53  <PublicServer> <Mazur> Well, if you want to do something, you can prepare for tomorrow.
02:14:02  <PublicServer> <Sylf> the 4th line?
02:14:05  <PublicServer> <Mazur> Fourth ring sector 05.
02:14:08  <PublicServer> <Mazur> Yup.
02:14:18  <PublicServer> <Mazur> Scres me personally.
02:14:32  <PublicServer> <Sylf> pre-building the circle is the last thing I normally do
02:14:39  <PublicServer> <glevans2> holy shit! BBH 07 redo is scary...
02:14:54  <PublicServer> <Mazur> 5-7, you mean?
02:14:56  <PublicServer> <Sylf> 5-7?  yeah.
02:15:03  <PublicServer> <Mazur> Took V 2 hours to do.
02:15:57  <PublicServer> <Sylf> looks like the 4th line is already there in that hub
02:16:20  <PublicServer> <Sylf> so that's a good thing
02:16:27  <PublicServer> <glevans2> yeah, i just saw that
02:16:34  <PublicServer> <Mazur> Yes, it was being redone for tsector 07 3rd, so I'd written about the fourth for 05;
02:17:56  <PublicServer> <Mazur> Thought it would be stupid to integrate 07 3rd line and then separately, a day later, fourth line 05.
02:20:23  <PublicServer> <Sylf> sector 5 sure has lots of challenges when it comes to upgrading
02:21:13  <PublicServer> <Mazur> Yep.
02:22:49  <PublicServer> <glevans2> and sector 5 will just get more challenging with each upgrade
02:23:07  <PublicServer> <Sylf> suerly.
02:23:07  <PublicServer> <Mazur> That's generally the case.
02:24:06  <PublicServer> <Sylf> the benefits start to get smaller too.
02:24:39  <PublicServer> <Sylf> 2->3 line is 50% increase, then 30%, etc...
02:24:45  <PublicServer> <Sylf> with overhead, it's less
02:24:55  <PublicServer> ***  made screenshot at 0000B347: http://ps.openttdcoop.org/publicserver/webcam/0000B347.png
02:26:17  <PublicServer> <glevans2> i'm thinking the Prundinghattan Forest station might be in the way of an SLH07 expansion
02:26:43  <PublicServer> <glevans2> given that its access lines barely meet CL now
02:26:50  <PublicServer> <Sylf> that one will be fine
02:27:08  <PublicServer> <Sylf> tunneling or whatever will be used to get around it
02:27:47  <PublicServer> <Mazur> Poor station has to do with only 3 trains, anyway.
02:27:49  <PublicServer> <glevans2> I was thinking about turning it 90 degrees, and feeding the tracks from accross the water
02:31:19  <PublicServer> <Sylf> yeah, that can work
02:31:37  <PublicServer> <glevans2> are you trying to tell me to stop thinking and do something...  :D
02:31:45  <PublicServer> <Sylf> nah
02:31:57  <PublicServer> <Sylf> it's the building version of thinking outloud
02:34:04  <PublicServer> <glevans2> but you did have the bridging I was thinking of using
02:34:06  <PublicServer> <Sylf> bleh, I had to force 2-way eol at that SLH
02:34:32  <PublicServer> <glevans2> what?
02:35:02  <PublicServer> <Sylf> just mumbling
02:35:09  <PublicServer> <glevans2> ok
02:39:13  <PublicServer> <Mazur> Just thinking out loud.
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02:39:33  <PublicServer> <Mazur> Also possible,.
02:39:46  <PublicServer> <Mazur> Just FYI.
02:39:55  <PublicServer> ***  made screenshot at 000331FB: http://ps.openttdcoop.org/publicserver/webcam/000331FB.png
02:42:05  <PublicServer> *** Mazur has left the game (connection lost)
02:42:27  <Mazur> Going to overdo it again?  I'm thinking two platforms might be enough.
02:43:15  <Mazur> Give me a call here if I'm needed, I'm going to finish watching University challenge.
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02:45:33  <PublicServer> <glevans2> should be easier to deal with now
02:46:15  <PublicServer> <glevans2> also allows for easier expansion of the SLH
02:52:56  <PublicServer> <Sylf> that was really simple
02:53:23  <PublicServer> <glevans2> now we need to carry it to BBH 5-7
02:54:56  <PublicServer> ***  made screenshot at 0003DA39: http://ps.openttdcoop.org/publicserver/webcam/0003DA39.png
02:56:24  <PublicServer> <Sylf> I need to do the same with SLH3
02:56:40  <PublicServer> <glevans2> ugh, its a little busier
02:57:40  <PublicServer> <glevans2> might need to re-route some stations
03:01:59  <PublicServer> <Sylf> OK, station is moved
03:03:39  <PublicServer> <glevans2> very nice Sylf
03:03:53  <PublicServer> <Sylf> thx
03:04:07  <PublicServer> <glevans2> hold on
03:04:15  <PublicServer> <glevans2> nvm
03:09:55  <PublicServer> ***  made screenshot at 0002768D: http://ps.openttdcoop.org/publicserver/webcam/0002768D.png
03:24:56  <PublicServer> ***  made screenshot at 0002D28B: http://ps.openttdcoop.org/publicserver/webcam/0002D28B.png
03:39:56  <PublicServer> ***  made screenshot at 0002CA8B: http://ps.openttdcoop.org/publicserver/webcam/0002CA8B.png
03:42:06  <PublicServer> <Sylf> that should do it
03:42:13  <PublicServer> <glevans2> where?
03:42:19  <PublicServer> <glevans2> 03?
03:42:22  <PublicServer> <Sylf> yup
03:44:11  <PublicServer> <glevans2> now just need BBH 5-6, 4-5, 3-5, amd MSH05
03:44:57  <PublicServer> <Sylf> BBH 5-6 and 4-6 are overlapping eachother now
03:45:03  <PublicServer> <glevans2> MSH05 might be easiest
03:45:03  <PublicServer> <Sylf> so that's a tough one
03:45:17  <PublicServer> <glevans2> or duckys 3-5
03:46:16  <PublicServer> <Sylf> 3-5 is a bit tricky because of all the water towers that we can't demolish
03:47:59  <PublicServer> <glevans2> meh, work around them... think it will be the easiest of the 3 BBH's
03:48:33  <PublicServer> <glevans2> anyhow, that MSH might be easier
03:49:59  <PublicServer> <Sylf> 5-6 would be most fun for me, since I'm pretty familiar with it
03:50:29  <PublicServer> <glevans2> not falling asleep at the computer would be fun for me....
03:50:53  <PublicServer> <Sylf> that helps too
03:51:35  <PublicServer> <glevans2> between work today and the cold medicine, I am kinda outta it...
03:52:05  <PublicServer> <Sylf> go knock yourself out then
03:52:19  <PublicServer> <glevans2> 10 more minutes...
03:52:38  <PublicServer> <Sylf> I'm gonna stop the tweaking now
03:53:55  <PublicServer> <glevans2> I think from now on, all hubs should be designed for 3-5 lanes from the start... make eventual upgrading a matter of plugging in the connecting lines
03:54:09  <PublicServer> <Sylf> nah
03:54:19  <PublicServer> <Sylf> these nasty upgrades are what some considers fun
03:54:33  <PublicServer> <glevans2> I know, it takes all the fun out of it...
03:54:56  <PublicServer> ***  made screenshot at 00033A8D: http://ps.openttdcoop.org/publicserver/webcam/00033A8D.png
03:55:00  <PublicServer> <glevans2> thats sounds like you are talking specifically about V
03:55:32  <PublicServer> <Sylf> for one, yes
03:57:24  <PublicServer> <glevans2> I would have never guessed I would be able to stay connected and play with 999 trains...
03:57:46  <PublicServer> <glevans2> I think it helps that only 2 of us are on here also...
03:58:14  <PublicServer> <glevans2> maybe next year I can get newer computer...
03:58:32  <PublicServer> <Sylf> that's my this christmas project
03:58:35  <PublicServer> <glevans2> anyway, night Sylf
03:58:37  <PublicServer> <Sylf> to build a new PC
03:58:40  <PublicServer> <Sylf> 'night
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08:31:28  <subzero> !help
08:31:28  <PublicServer> subzero: http://www.openttdcoop.org/wiki/IRC_Commands
08:31:52  <subzero> !grf
08:31:52  <PublicServer> subzero: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
08:32:13  <subzero> v8 grf links seems kinda broken
08:33:58  <subzero> !download win64
08:33:59  <PublicServer> subzero: http://binaries.openttd.org/nightlies/trunk/r21226/openttd-trunk-r21226-windows-win64.zip
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08:40:49  <planetmaker> hm, zip just worked for me while 7z did not :-) But there seem to be strange network issues sometimes... :S
08:40:59  <subzero> Ah, righto! :D
08:42:50  <subzero> !password
08:42:51  <PublicServer> subzero: hunter
08:43:00  <PublicServer> *** Game still paused (number of players)
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08:44:20  <Ammler> hehe, was adding ssl cert to the server :-P
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08:46:43  <subzero> Ah!
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09:00:43  <planetmaker> ah, I see :-)
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09:15:52  <V453000> !password
09:15:52  <PublicServer> V453000: hunter
09:16:23  <PublicServer> *** Game still paused (number of players)
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09:16:39  <V453000> morning :)
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10:24:59  <PublicServer> *** Game still paused (number of players)
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10:26:53  <PublicServer> <Mazur> Moar ning.
10:39:57  <PublicServer> ***  made screenshot at 0003E38C: http://ps.openttdcoop.org/publicserver/webcam/0003E38C.png
10:48:02  <V453000> moar moar
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10:51:28  <V453000> !password
10:51:28  <PublicServer> V453000: sobbed
10:52:01  <PublicServer> *** Game still paused (number of players)
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10:52:33  <PublicServer> <V453000> hy
10:53:55  <PublicServer> <Mazur> lo
10:54:46  <PublicServer> <Mazur> Sylf and glevans2 were quite busy last night, and I thought they'd been doing several sector 5 hubs.
10:54:50  <PublicServer> <V453000> I noticed :)
10:54:57  <PublicServer> ***  made screenshot at 0001C674: http://ps.openttdcoop.org/publicserver/webcam/0001C674.png
10:55:19  <PublicServer> <Mazur> Oh, there's another.  I could only find one at first.
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10:58:26  <PublicServer> <Mazur> I was saying last night how robust this design appears to be: we've had no inherent jams that persisted.
10:58:44  <PublicServer> <V453000> yes, that is mainly the 1way rings
10:58:47  <PublicServer> <V453000> so easy to expand
10:59:05  <PublicServer> <V453000> and the ML is so long that the jams have to be really heavy I think
10:59:22  *** ChanServ sets mode: +o ^Spike^
10:59:40  <PublicServer> <V453000> I expected it to be fun but I am still nicely surprised tbh :)
11:00:22  <PublicServer> <Mazur> XeryusTC os someone remarked it could provide 10 days more fun.
11:00:33  <PublicServer> <V453000> Sylf did
11:01:27  <PublicServer> <V453000> unch
11:01:29  <PublicServer> <V453000> lunch
11:01:33  <PublicServer> *** V453000 has joined spectators
11:01:33  <PublicServer> *** Game paused (number of players)
11:01:44  <Mazur> Would be brunch for me, I just woke up.
11:01:46  <Mazur> :-)
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11:09:58  <PublicServer> ***  made screenshot at 0002DE88: http://ps.openttdcoop.org/publicserver/webcam/0002DE88.png
11:28:33  <PublicServer> *** V453000 has joined company #1
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11:28:41  <PublicServer> <V453000> arr
11:31:32  <PublicServer> <Mazur> Ra.
11:39:59  <PublicServer> ***  made screenshot at 0001C65E: http://ps.openttdcoop.org/publicserver/webcam/0001C65E.png
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11:44:29  <PublicServer> <Mazur> Could you add 3 trains please, V, I have an untrained station.
11:44:43  <PublicServer> <V453000> why do you make stations now ...
11:45:16  <PublicServer> <Mazur> I made it 2 days ago, expecting the limit to be raised yesterday.
11:45:21  <PublicServer> <V453000> xD
11:45:29  <PublicServer> <V453000> dont ever expect the limit to be raised
11:45:36  <V453000> !rcon set max_trains 1005
11:45:42  <PublicServer> <Mazur> Luckily we've had little active time since then, or it'd have been gone already.
11:47:25  <PublicServer> <Mazur> I know, but I'd been working on that messy hub and I needed something simple to relax a bit.
11:47:43  <PublicServer> <V453000> :D ok
11:48:05  <PublicServer> <Mazur> s/needed/wanted/
11:54:59  <PublicServer> ***  made screenshot at 0001EDE3: http://ps.openttdcoop.org/publicserver/webcam/0001EDE3.png
11:56:54  <PublicServer> <V453000> 4-5 complete
11:57:09  <PublicServer> <V453000> omg, now 3-5
11:59:00  <PublicServer> <Mazur> You can say that again.
11:59:18  <PublicServer> <V453000> OMGZ, 3-5 NOAW
11:59:18  <PublicServer> <V453000> ?
12:00:39  <PublicServer> <V453000> im wondering if it makes sense to duck at least
12:06:48  <PublicServer> <V453000> I will leave that for him I think
12:06:54  <PublicServer> <V453000> I would just delete too much of it
12:09:19  <PublicServer> <V453000> oh yes JAM
12:09:59  <PublicServer> ***  made screenshot at 0003344F: http://ps.openttdcoop.org/publicserver/webcam/0003344F.png
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12:10:37  *** ChanServ sets mode: +o KenjiE20
12:12:02  <PublicServer> <V453000> lets let it stabilize :)
12:15:40  <PublicServer> <V453000> Mazur: food drop requires doubling, if you seek something easy to do :p
12:17:01  <PublicServer> <V453000> hm
12:17:03  <PublicServer> <V453000> ok the jam is gone already
12:17:09  <PublicServer> <V453000> needs more stabilizing :D
12:18:23  <planetmaker> @records
12:18:23  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 3,075,319 (PSG#101) 
12:20:15  <PublicServer> *** V453000 has left the game (connection lost)
12:20:16  <PublicServer> *** Game paused (number of players)
12:26:51  <glevans2> !password
12:26:51  <PublicServer> glevans2: supers
12:26:54  <glevans2> !players
12:26:57  <PublicServer> glevans2: Client 150 (Orange) is Mazur, in company 1 (PSG198: Tropicinal)
12:27:53  <PublicServer> *** Game still paused (number of players)
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12:27:55  <PublicServer> *** glevans2 joined the game
12:28:08  <PublicServer> <glevans2> morning Mazur
12:31:12  <PublicServer> * glevans2 pokes Mazur
12:33:19  <V453000> !password
12:33:19  <PublicServer> V453000: supers
12:33:42  <PublicServer> <glevans2> hi V453000
12:33:43  <PublicServer> *** V453000 joined the game
12:33:46  <PublicServer> <V453000> back :) hi
12:35:05  <PublicServer> <glevans2> I see you guys finished everything for sector 05's ring 4 except for theholyducks BBH 3-5...
12:35:09  <PublicServer> <glevans2> nice work...
12:35:55  <PublicServer> <V453000> :)
12:37:55  <PublicServer> <V453000> holy shit :D
12:38:01  <PublicServer> <V453000> look ad Dindwood Mines
12:38:03  <PublicServer> <V453000> xD
12:38:19  <PublicServer> <V453000> Mazur: D:
12:39:59  <PublicServer> ***  made screenshot at 00025421: http://ps.openttdcoop.org/publicserver/webcam/00025421.png
12:42:50  <PublicServer> <glevans2> ok, off to work, later
12:42:54  <PublicServer> <V453000> cya
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14:12:48  <V453000> !password
14:12:48  <PublicServer> V453000: laming
14:12:57  <V453000> ...
14:13:39  <PublicServer> *** Game still paused (number of players)
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14:18:50  <PublicServer> <Mazur> Sorry I didn;t react earlier, I was too zoomed out to note the activity.
14:18:57  <PublicServer> <V453000> :)
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14:23:43  <PublicServer> <Mazur> What was wrong ast Dindwood mines?  Had I done a reversed connection again?
14:23:56  <PublicServer> <V453000> yes
14:24:03  <PublicServer> <V453000> it was connected to the end of SL
14:24:26  <PublicServer> <Mazur> LOL.  And I a hoot and a half.
14:25:01  <PublicServer> ***  made screenshot at 0001C1E4: http://ps.openttdcoop.org/publicserver/webcam/0001C1E4.png
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14:33:45  <PublicServer> <V453000> :) 2 additional platforms make drop 07 work nicer
14:34:47  <PublicServer> <Mazur> What do those wings in the brakeway actually achieve?
14:35:05  <PublicServer> <V453000> it is lost trains- proof
14:35:32  <PublicServer> <Mazur> Oh, so they don;t insist on the first platform?
14:35:39  <PublicServer> <V453000> exactly
14:35:45  <PublicServer> <V453000> it makes the 2way eol work there
14:35:48  <PublicServer> <Mazur> Coolness.
14:35:51  <PublicServer> <V453000> by providing the multiple paths
14:36:01  <PublicServer> <V453000> it was mentioned in ABR08 for a bit
14:40:01  <PublicServer> ***  made screenshot at 000096E9: http://ps.openttdcoop.org/publicserver/webcam/000096E9.png
14:44:05  <PublicServer> *** Mazur has left the game (connection lost)
14:44:07  <PublicServer> *** Game paused (number of players)
14:44:20  <Mazur> I did no such thing, you liar.
14:44:33  <V453000> :)
14:45:09  <PublicServer> *** Game still paused (number of players)
14:45:09  <PublicServer> *** Game unpaused (number of players)
14:45:10  <PublicServer> *** Mazur joined the game
14:45:28  <Mazur> It was you who lost the connection, I had no problems at all.
14:50:32  <PublicServer> <Mazur> So you're saying EOL reversing to hte depot is actually preferred over looping round to it?
14:50:58  <PublicServer> <V453000> ?
14:51:48  <PublicServer> <Mazur> WIth a loop, the depot is visible to the PF, with an EOL it isn't.
14:51:59  <PublicServer> <V453000> exactly
14:52:29  <PublicServer> <V453000> and for 1 reverser you also need the "arrows" to make the 2way eol work there
14:52:45  <PublicServer> <V453000> for a double reverser you dont because these have already the 2 choices
14:53:31  <PublicServer> <Mazur> Ah.  That's a good argument.  I preferred a loop because I thought of reversing trains on a piece of EOL a kind of cheating: trains should go forward.
14:53:57  <PublicServer> <V453000> this is also the first real usage of the train reverser
14:54:23  <PublicServer> <V453000> in other places it is just laziness or extremely low space conditions
14:54:33  <PublicServer> <V453000> one of those was in psg195
14:54:47  <PublicServer> <V453000> but most of the time they are not very useful
14:54:58  <PublicServer> <Mazur> Yes.  I would not want to see it anywhere else, except, as you say, too little space to do normal.
14:55:01  <PublicServer> ***  made screenshot at 0003AA92: http://ps.openttdcoop.org/publicserver/webcam/0003AA92.png
14:55:29  <PublicServer> <V453000> I make them sometimes "just cause" but not up to extreme I think :)
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14:58:30  <V453000> @seen Absolutis
14:58:30  <Webster> V453000: Absolutis was last seen in #openttdcoop 5 days, 8 hours, 34 minutes, and 43 seconds ago: <Absolutis> hi
14:59:13  <PublicServer> <Mazur> He must have smelled the weather back then.
15:01:32  <PublicServer> <V453000> no, he got probably upset that I dare to tell him that he is behaving badly
15:01:45  <PublicServer> <V453000> which I havent had the true opportunity to, even
15:02:11  <PublicServer> <Mazur> Exactly, your rant was in his absence.
15:02:50  <PublicServer> <V453000> cant say I miss him :p
15:03:28  <PublicServer> <Mazur> That's why you keep checking onm him, I suppose.
15:03:35  <PublicServer> <Mazur> :-P
15:03:48  <V453000> yes, I would like to tell him a few sentences
15:04:30  *** Djarshi has joined #openttdcoop
15:05:17  <PublicServer> <V453000> hmm, I got some stuff to be done
15:05:19  <PublicServer> <V453000> will be around later
15:05:22  <PublicServer> *** V453000 has left the game (leaving)
15:05:22  <PublicServer> *** Game paused (number of players)
15:05:50  <V453000> cya for now :p
15:05:55  <Mazur> Bye.
15:10:01  <PublicServer> ***  made screenshot at 000074CA: http://ps.openttdcoop.org/publicserver/webcam/000074CA.png
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15:41:40  <Rubidium> !password
15:41:40  <PublicServer> Rubidium: gallon
15:41:51  <PublicServer> *** Game still paused (number of players)
15:41:51  <PublicServer> *** Rubidium joined the game
15:41:51  <Rubidium> how imperial..
15:43:43  <planetmaker> !playercount
15:43:43  <PublicServer> planetmaker: Number of players: 2 (1 spectators)
15:43:53  <planetmaker> Rubidium, do you need the server to run?
15:44:06  <planetmaker> (i.e. want to test something?)
15:44:12  <Rubidium> no, just looking at the moment
15:44:23  <planetmaker> k
15:44:30  <Rubidium> and if I want to run I ought to join the company and then it'll unpause I guess
15:44:48  <Rubidium> after all, it's actually 2 clients (1 spectator / 1 player)
15:46:24  <planetmaker> yep. I assumed you were in the company, though ;-)
15:46:24  <Mazur> Indeed.
15:46:34  * Mazur is.
15:46:48  * Mazur is attentive from a distance.
15:48:09  <V453000> Rubidium here? :D welcome :)
15:49:47  <V453000> !password
15:49:48  <PublicServer> V453000: gallon
15:49:58  <PublicServer> *** Game still paused (number of players)
15:49:58  <PublicServer> *** Game unpaused (number of players)
15:49:58  <PublicServer> *** V453000 joined the game
15:50:22  <PublicServer> <Mazur> Nothomg new.
15:50:34  <PublicServer> <V453000> was paused so how could it be :p
15:50:46  <planetmaker> V453000 of course gets again gallons. Probably gallons of beer :-P
15:50:52  <PublicServer> *** Rubidium has joined company #1
15:50:54  <V453000> YARR
15:51:09  <planetmaker> probably imperial gallons :-P
15:51:13  <PublicServer> <V453000> :D
15:51:19  <PublicServer> <V453000> any beer goes
15:51:27  <PublicServer> <Mazur> Well, I prepared the tracks for some stations for when the train limit will be raised this week.
15:51:53  <PublicServer> <V453000> im just wandering around the map fixing stuff now
15:52:18  <PublicServer> <Mazur> One day...
15:52:32  <PublicServer> <V453000> lets let duck finish his hub first
15:53:02  <PublicServer> <Mazur> Yes, of course, I was just being complete.
15:55:01  <PublicServer> ***  made screenshot at 00010A2A: http://ps.openttdcoop.org/publicserver/webcam/00010A2A.png
15:55:27  <Rubidium> oh, so the vehicle limit is the reason why so many stations have so much waiting cargo
15:55:35  <PublicServer> <V453000> quite
15:55:52  <PublicServer> <Mazur> We;re upgrading, instead.
15:55:54  <PublicServer> <V453000> we cannot afford to service all of the industries in most games
15:56:22  <Rubidium> then use a smaller map :)
15:56:36  <PublicServer> <V453000> or less industries :p
15:57:27  <PublicServer> <Rubidium> this BBH 7-8 is jamming
15:57:31  <planetmaker> !rcon max_trains
15:57:31  <PublicServer> planetmaker: CmdBuildSingleSignal          V453000  date:2367-12-20  tile:0000FA23  p1:00005001 p2:00000000 text: price:48
15:57:31  <PublicServer> planetmaker: CmdBuildSingleSignal          V453000  date:2367-12-20  tile:0000FA23  p1:00005001 p2:00000000 text: price:0
15:57:31  <PublicServer> planetmaker: CmdBuildSingleSignal          V453000  date:2367-12-20  tile:0000FA23  p1:00005001 p2:00000000 text: price:0
15:57:31  <PublicServer> planetmaker: ERROR: command not found
15:57:40  <planetmaker> hmpf
15:57:43  <PublicServer> <V453000> no, that is ok
15:57:45  <PublicServer> <Mazur> Ruby: Trains have also been delayed due to work on the tracks.
15:57:47  <planetmaker> !rcon set max_trains
15:57:47  <PublicServer> planetmaker: Current value for 'max_trains' is: '1005' (min: 0, max: 5000)
15:58:22  <PublicServer> <V453000> now I solved it :D
15:59:18  <planetmaker> the vehicle limit is not a principle reason as it is adopted flexibly
15:59:47  <planetmaker> But it is not risen when the network cannot cope with the additional amount required, e.g. if there are already jams
16:00:04  <planetmaker> it then gives a bit incentive to rather fix that than to worsen the problems
16:00:14  <PublicServer> <Rubidium> oh, someone really tried to merge some trains :)
16:00:20  <PublicServer> <Mazur> Jam.
16:00:22  <PublicServer> <V453000> yes, I totally merged them :D
16:00:53  <PublicServer> <Mazur> Ah.
16:03:39  <^Spike^> easiest solution: Bomb the whole map.. and gone train problems... :)
16:03:45  <^Spike^> only i'm not allowed to do that :)
16:03:50  <PublicServer> <V453000> no, these bitches stay there :|
16:04:01  <PublicServer> <V453000> and they have one large problem :D
16:04:07  <PublicServer> <V453000> not much rails :)
16:04:56  <PublicServer> <Mazur> ANother solution: jackl a few depot to the ML and do a full list send train to depot.  No mor3e pesky trains jamming in 15 minutes.
16:05:07  <PublicServer> <V453000> only 15?
16:05:31  <PublicServer> <Mazur> If you do it right.
16:05:37  <PublicServer> <V453000> ok :D
16:05:38  <planetmaker> oh no. Do better build proper main line depots / service centres. Much better
16:06:08  <^Spike^> !info
16:06:09  <PublicServer> ^Spike^: #:1(Orange) Company Name: 'PSG198: Tropicinal'  Year Founded: 1950  Money: 24290877488  Loan: 0  Value: 24295859284  (T:1003, R:0, P:0, S:0) unprotected
16:06:09  <PublicServer> <V453000> nah 1 depot for em all
16:06:38  <^Spike^> !companie
16:06:38  <^Spike^> !companies
16:06:41  <PublicServer> ^Spike^: Company 1 (Orange): PSG198: Tropicinal
16:06:41  <PublicServer> <V453000> to maek the realism people complain "WTF, 1000 trains in 1 depot on 1 tile? " I love that
16:07:07  <PublicServer> <Mazur> Yweah, that would be fun.
16:07:33  <PublicServer> <V453000> good, 4-6 shouldnt jam now
16:08:09  <^Spike^> while you're busy with that.. i'm "still" gonna finish that report i'm writing :D
16:08:24  <Mazur> Movie done yet?
16:08:29  <^Spike^> yep... :)
16:08:53  <PublicServer> <V453000> I suppose it is 18+
16:08:53  <PublicServer> <V453000> ? :)
16:08:57  <^Spike^> for you...
16:08:58  <^Spike^> yes
16:09:01  <PublicServer> <V453000> ok
16:09:03  <^Spike^> for others nah..
16:10:02  <PublicServer> ***  made screenshot at 00031B4B: http://ps.openttdcoop.org/publicserver/webcam/00031B4B.png
16:13:48  <PublicServer> <V453000> he, water drop
16:13:50  <PublicServer> <V453000> needs LL_RR
16:15:11  <PublicServer> <Rubidium> you mean doubling of the amount of tracks in & out?
16:15:12  <PublicServer> <V453000> ye
16:19:46  <PublicServer> <Mazur> Want the extra tile of room?
16:19:54  <PublicServer> <V453000> would be good
16:19:58  <PublicServer> <V453000> ad the Tondham Halt?
16:20:03  <PublicServer> <Mazur> Yes.
16:20:05  <PublicServer> <V453000> yea
16:21:22  <PublicServer> <Mazur> There you are.
16:21:28  <PublicServer> <V453000> we might move it completely :)
16:22:00  <PublicServer> <Mazur> Sure. I just noticed the CL.
16:22:19  <PublicServer> <V453000> I wanted to make it aroundthe plant from the other side, but well :)
16:22:23  <PublicServer> <V453000> doesnt fi there
16:23:13  <PublicServer> <Mazur> There it would.
16:23:16  <PublicServer> <V453000> yes
16:23:22  <PublicServer> <V453000> even inside
16:25:02  <PublicServer> ***  made screenshot at 00026E35: http://ps.openttdcoop.org/publicserver/webcam/00026E35.png
16:26:29  <PublicServer> *** Rubidium has joined spectators
16:38:12  <PublicServer> *** Rubidium has joined company #1
16:38:18  <PublicServer> <V453000> :)
16:40:02  <PublicServer> ***  made screenshot at 0003A1C1: http://ps.openttdcoop.org/publicserver/webcam/0003A1C1.png
16:43:00  <PublicServer> <Mazur> Anyway, station moved.
16:43:08  <PublicServer> <V453000> :)
16:43:54  <PublicServer> *** Mazur has left the game (connection lost)
16:44:22  <Mazur> See you laterz.
16:44:27  <V453000> byez
16:44:40  <XeryusTC> zomfg, Rubidium on the PS? :D
16:44:50  <PublicServer> <Rubidium> no, it only looks like that
16:44:51  <V453000> no shit. :)
16:45:06  <PublicServer> <Rubidium> also, why does DROP 09 seem "half" connected?
16:45:22  <PublicServer> <V453000> the 3 platforms arent needed
16:45:26  <XeryusTC> i should fast track Rubidium for membership so the dutchies could take over coop even more :P
16:45:28  <PublicServer> <Rubidium> okay, the station is quite quiet at this moment, but there was a (small-ish) queue a while ago
16:45:30  <XeryusTC> along with mazur etc :P
16:45:32  <PublicServer> <V453000> and at the current design they would even work badly
16:46:20  <PublicServer> <V453000> oh
16:46:22  <^Spike^> XeryusTC it was the idea NOT to tell the plan
16:46:27  <^Spike^> how many times do i have to tell that
16:46:28  <^Spike^> geez
16:46:28  <^Spike^> :)
16:46:31  <PublicServer> <V453000> that one combo signal is bad
16:46:42  <XeryusTC> spike: some of the germans discovered it anyway
16:46:50  <XeryusTC> but the UK people have given up on the same goal it seems
16:46:52  <^Spike^> not anybody does need to know.. ;)
16:47:04  <PublicServer> <V453000> should work better now
16:48:36  <XeryusTC> spike: it will get lost in the logs anyway :P
16:51:39  <Mazur> Editing log now.
16:51:57  <Sylf> xD
16:52:15  <V453000> you are screwed guys
16:52:17  <V453000> Sylf read it
16:52:29  <Mazur> Read what?
16:52:36  <Mazur> Can he even read?
16:52:50  *** greenlion has quit IRC
16:53:04  <XeryusTC> Sylf has a poor memory anyway
16:53:06  <V453000> oh, no, he cant ... nevermind
16:53:12  <V453000> sorry Sylf :p
16:53:19  <V453000> we need to pretend we dont know it
16:53:53  <PublicServer> *** Rubidium has joined spectators
16:53:53  <PublicServer> *** Game paused (number of players)
16:54:06  <PublicServer> <V453000> well, once it looked like beer people will take over the coop but now I am the only one active :(
16:54:34  <PublicServer> <Rubidium> oh, you want to continue?
16:54:36  <PublicServer> <V453000> Vitus gone, SmatZ drinking, Razmir gone
16:54:38  <PublicServer> <V453000> no need
16:54:48  <PublicServer> <V453000> I can unpause in case of some urgent problems :p
16:54:50  <PublicServer> <V453000> thx for asking
16:55:02  <PublicServer> ***  made screenshot at 0002A3AD: http://ps.openttdcoop.org/publicserver/webcam/0002A3AD.png
16:55:17  <XeryusTC> !deop V453000
16:55:20  <XeryusTC> @deop V453000
16:55:20  *** Webster sets mode: -o V453000
16:55:26  <XeryusTC> now you can't anymore >:)
16:55:31  <V453000> @op
16:55:35  <V453000> hey screw you :D
16:55:42  <XeryusTC> :D
16:55:49  <PublicServer> *** Rubidium has left the game (leaving)
16:56:26  <V453000> Ammler: dutchies invade!
16:56:29  <V453000> :D
16:56:29  <V453000> :P
16:56:34  <dutchie> stop highlighting me!
16:56:42  <V453000> bad nickname :)
16:56:45  <XeryusTC> get a proper nickname!
16:56:54  <V453000> XeryusTC: this is your accomplice? :D
16:57:07  <XeryusTC> not accomplice, assistant
16:57:23  <V453000> british coerced into the lies of the dutch
16:57:40  *** V453000 has left #openttdcoop
16:57:40  *** V453000 has joined #openttdcoop
16:57:40  *** ChanServ sets mode: +o V453000
16:57:51  <V453000> @kick XeryusTC
16:57:51  *** XeryusTC was kicked by Webster (V453000)
16:58:01  *** XeryusTC has joined #openttdcoop
16:58:01  *** ChanServ sets mode: +o XeryusTC
16:58:02  <Webster> The third coop bot
16:58:09  <V453000> ^_^
16:58:13  <XeryusTC> meh, autorejoin is still terribly slow :(
16:58:50  <Rubidium> XeryusTC: we should have never ended the war with England
16:59:16  <XeryusTC> Rubidium: sssht, we are still at war with them
16:59:28  <V453000> :D
16:59:29  <^Spike^> don't say it out loud...
16:59:36  <Rubidium> no, we made peace in 1986
16:59:40  <XeryusTC> we're just waiting for them to finally strike back at the USA so we can strike
16:59:41  <V453000> officially
16:59:52  <PublicServer> *** V453000 has left the game (leaving)
17:00:00  <^Spike^> according to history (i never followed it) there was never an original document signed about that
17:00:02  <^Spike^> or that was a diff war
17:00:14  <^Spike^> atleast there was 1 war were papers were never signed..
17:00:20  <^Spike^> and we are officially still at war
17:00:35  <^Spike^> history never was my best subject.. :)
17:00:50  * Rubidium is only good in the odd stuff
17:01:03  * ^Spike^ only is good in the science stuff....
17:01:05  <^Spike^> well sort of..
17:01:14  <XeryusTC> there was a war between britain and another country and when they signed the peace threaty a part of britain wasnt officially britain but a sort of colony of britain and it was excluded from the peace treaty
17:01:16  <^Spike^> i should really finish my report tonight.. but i keep getting distracted :D
17:01:18  <Rubidium> e.g. there's one German road where trucks may drive every day, whereas they may not drive on all other roads
17:01:31  <XeryusTC> where britain in this case is england + scotland + wales + that place
17:01:55  <dutchie> XeryusTC: berwick upon tweed
17:02:12  <dutchie> because it was so close to the scottish/english border, they could never decide which they were
17:02:16  <Rubidium> +on sundays
17:02:33  <XeryusTC> dutchie: yes, something like that :)
17:02:37  <dutchie> http://en.wikipedia.org/wiki/Berwick-upon-Tweed#Relations_with_Russia
17:02:41  <Webster> Title: Berwick-upon-Tweed - Wikipedia, the free encyclopedia (at en.wikipedia.org)
17:02:46  <XeryusTC> but well, that war lasted for over 150 years because of that
17:02:48  <XeryusTC> officially
17:03:21  <Rubidium> only 150 yeays? I'm talking about being at war for 335 years without a single shot
17:03:23  <XeryusTC> and there was one survivor, a turtle
17:03:37  <XeryusTC> and i know that because i watch QI way too much :P
17:04:18  <^Spike^> .......
17:04:20  <XeryusTC> also, slavery wasnt illegal in Great Britain until april of this year IIRC
17:04:35  * Rubidium liked the one question about the number of moons
17:04:36  <XeryusTC> or well, it wasn't illegal for one person to own another person
17:04:42  <^Spike^> does GB even have laws that make sense these days...
17:04:49  * ^Spike^ watched too many brainiac
17:04:53  <dutchie> there's one or two
17:04:58  <XeryusTC> much*
17:05:09  <XeryusTC> Rubidium: 4 ;)
17:05:12  <^Spike^> they had an item about laws that were still active from long ago
17:06:19  <Rubidium> XeryusTC: well, they actually asked it twice. The first time it was something like 4, but in a later episode there were less moons and Alan said 4 because "he knew it"
17:06:30  <XeryusTC> it was the other way around
17:06:30  <Mazur> The US are notirous for that.  Because of the 50 states also having their own laws.
17:06:32  <Rubidium> so the buzzer went off and such
17:06:37  <XeryusTC> first time it was 2, second time it was 4 :P
17:07:26  <^Spike^> time to open up the WPA book again and read and write... and be bored.. :)
17:07:58  <Mazur> There is only one "Moon", as that is its proper name, not a class of objects, which is "satellite".
17:08:37  <XeryusTC> but most planets have more than 1 moon
17:08:42  <XeryusTC> and they are still called moons
17:08:49  <Mazur> No, more than 1 satellite.
17:08:58  <^Spike^> just a random comment: I'm happy when i'm done with this subject.... TOO MANY TABS OPEN!!!! :(
17:09:06  <Mazur> They are improperly called moons.
17:09:11  <planetmaker> Mazur, if you spell it 'moon' instead of 'Moon', then 'moon' is synonymous to 'satellite'
17:09:37  <dutchie> listen to planetmaker, with an astronomical name like that it can't possibly be untrue!
17:09:44  <planetmaker> and actually 'moon' is a better definition. Because the 'planets' are satellites of the sun. But no 'moon' can be a 'satellite' of a star
17:09:57  <dutchie> that's no moon...
17:11:03  <XeryusTC> planetmaker: so what would we call it when we put a moon in orbit of the sun?
17:11:15  <planetmaker> (dwarf) planet
17:11:24  <planetmaker> or asteroid. Or comet.
17:11:32  <planetmaker> well. not comet
17:11:36  <^Spike^> Pluto is a Planet! Done... no dwarf...
17:11:38  <planetmaker> probably at least not ;-)
17:11:40  <^Spike^> it's a planet! :)
17:11:52  <planetmaker> dwarf planet. He doesn't deserve it ;-)
17:12:01  <^Spike^> .... it's a planet! :)
17:12:10  <^Spike^> i had to learn 9 planets..
17:12:11  <^Spike^> not 8 :)
17:12:30  <XeryusTC> pluto doesnt satisfy any of the criteria to be called a planet actually
17:12:40  <planetmaker> ^ also not true ;-)
17:12:47  <Terkhen> I always have to remind myself that pluto is not a planet anymore
17:12:48  <planetmaker> it satisfies _one_
17:12:49  <XeryusTC> appart from that it is in orbit of a star, but the orbit itself is too eliptical to be a planet's orbit
17:12:53  <planetmaker> but not all three
17:13:07  <Terkhen> the orbit matters for being a planet?
17:13:08  <planetmaker> or four. Depending on how you divide it
17:13:12  <planetmaker> Terkhen, yes
17:13:25  <XeryusTC> and size
17:13:28  <Terkhen> something new learnt today :)
17:13:31  <XeryusTC> so it shows that size does matter ;)
17:13:48  * ^Spike^ leaves out Xrated comment here to save XeryusTC :)
17:13:52  <planetmaker> a) Hydrostatical equilibrium --> roughly sphere ( --> >= certain size)
17:13:59  <planetmaker> b) orbits a star
17:14:16  <planetmaker> c) is alone in its orbit, freed it sufficiently of other debris
17:14:34  <^Spike^> pm reading wikipedia again? :)
17:14:41  <planetmaker> I _teach_ that...
17:14:44  <Terkhen> :D
17:14:50  <^Spike^> just kidding :)
17:14:55  <XeryusTC> planetmaker is an astrologist ;)
17:15:03  <^Spike^> i knew :)
17:15:05  <XeryusTC> http://www.youtube.com/watch?v=sCOb-Xr6GiI epic :D
17:15:07  <Webster> Title: YouTube - KRAFTWERK "Die Roboter" Tribute Cover (at www.youtube.com)
17:15:09  <^Spike^> makes the comment better :D
17:15:13  <V453000> he made the planets he must know ...
17:15:14  <planetmaker> @kick XeryusTC don't confuse astology and astronomy
17:15:15  *** XeryusTC was kicked by Webster (don't confuse astology and astronomy)
17:15:18  <V453000> :D
17:15:20  <planetmaker> :-P
17:15:25  *** XeryusTC has joined #openttdcoop
17:15:25  *** ChanServ sets mode: +o XeryusTC
17:15:26  <^Spike^> he rejoins
17:15:27  <Webster> The third coop bot
17:15:29  <^Spike^> slooooooooooooow
17:15:29  <^Spike^> :)
17:15:35  <XeryusTC> autorejoin is too slow :P
17:15:43  <XeryusTC> also, pm can't take a joke :P
17:15:59  <planetmaker> hehe :-)
17:16:18  <^Spike^> depends on the joke :)
17:16:20  <^Spike^> yours was wrong
17:16:22  <^Spike^> mine was good
17:16:23  <^Spike^> :D
17:16:39  <planetmaker> the sad fact is that there's a quite significant amount of people who do NOT know how the two words differ...
17:17:18  <planetmaker> if you want the 4th criterion for planet, btw: d) orbit is somewhat circular
17:17:31  <V453000> is square circular? :P
17:17:34  <^Spike^> elips is still circular :D
17:17:34  <planetmaker> But that criterion is defeated by A LOT of existing planets
17:17:44  <planetmaker> ^Spike^, vice versa only ;-)
17:18:07  <XeryusTC> V453000: now a perfectly square orbit is something i want to see
17:18:09  <planetmaker> a circle is an ellipse, not every ellipse a circle
17:18:16  <XeryusTC> without rounded corners :P
17:18:23  <V453000> :)
17:18:25  <planetmaker> :-D
17:18:39  <V453000> 't would be awesome
17:18:52  <XeryusTC> especially with the mass of a planet
17:19:22  <XeryusTC> imagine the amount of energy you need to stop it dead in its tracks :') and then move it into another direction :P
17:19:25  <V453000> hmm, what would happen to us if Earth did such a corner right now :D
17:20:00  <^Spike^> EARTHQUAKE!!!!.. oh wait... new season started.... It's summer!
17:20:11  <V453000> :D
17:20:48  <planetmaker> V453000, given that the Earth has a speed of 30 km/s wrt sun, it'd be a pretty hard bump ;-)
17:21:05  <V453000> I think so :)
17:21:27  <XeryusTC> i wonder if stuff would fly off because of their inertia :P
17:21:48  <^Spike^> :)
17:22:18  <Mazur> A parabole is an ellips with its second focus in infinity., a hyperbole an ellips with a focus beyond infinity back in space.
17:23:02  <V453000> defected circles.
17:23:17  <planetmaker> XeryusTC, it would. The velocity needed to become orbital is only 7 km/s
17:23:43  <planetmaker> 30km/s is way beyond the escape velocity from the solar system even
17:24:01  <XeryusTC> planetmaker: yeah, if the earth would take one second to decelerate then everything would get a relative acceleration of 30km/s^2
17:24:15  <planetmaker> yep. Which you'd not survive
17:24:18  <XeryusTC> so i guess that everything on one side would fly off :P
17:24:36  <XeryusTC> that's beside the point
17:25:02  * XeryusTC should become an evil genius and make something which can stop planets dead in their tracks just to be able to launch about half of the world's population
17:25:26  <^Spike^> thnx for reminding me of the game evil genius... and the degravitator....
17:25:27  <Mazur> And squash the other half into a pulp.
17:25:27  <V453000> on the other side of Netherlands, even
17:25:46  <^Spike^> giant magnet on a rocket... damn.. funny game :)
17:27:24  <Twigman> welcome to #astronomy and ##physics
17:27:53  <V453000> now to implement trains into the planets
17:30:05  *** ODM has joined #openttdcoop
17:30:05  *** ChanServ sets mode: +o ODM
17:30:07  * planetmaker still would like to see the space elevator :-)
17:30:13  <planetmaker> Much more fun than rockets.
17:30:17  <XeryusTC> spike: that game sounds good :D
17:30:55  <XeryusTC> also, i'd rather not sit on a rocket train
17:31:07  <XeryusTC> those are usually used for super sonic crash tests xD
17:31:20  <planetmaker> :-D
17:31:44  <^Spike^> XeryusTC it's an old gmae.. but funny to play really :)
17:31:51  <^Spike^> still hoping on a 2nd version myself.. :)
17:31:51  <XeryusTC> although they're more of the sled-on-rails-with-rocket-engine type of vehicles :P
17:32:16  <XeryusTC> spike: the words "similarly to Dungeon Keeper" made it a good game already
17:32:27  <XeryusTC> I <3 Dungeon Keeper
17:32:41  <^Spike^> ... :)
17:32:41  <planetmaker> http://www.thinkaerospace.com/wp-content/uploads/2007/11/poor-pluto.jpg <-- btw, ^Spike^ - just for you ;-)
17:32:46  <KenjiE20> evil genius \o/
17:32:54  <KenjiE20> also for you DK fans
17:32:56  <XeryusTC> too bad that it's so ancient that there is no way of running it on win 7 anymore
17:32:58  <^Spike^> :)
17:33:12  <^Spike^> highlight of the day: Evil Genius
17:33:13  <KenjiE20> look up "dungeons" it's being labelled as spiritual sequal
17:33:18  <^Spike^> it wakes upkenji :)
17:33:35  <KenjiE20> it even has a dungeon heart
17:33:37  <planetmaker> it was the hit when I made it the sessions background when we hosted our last conference ;-)
17:34:06  <XeryusTC> KenjiE20: sheduled for release in Q1 2011
17:34:08  <KenjiE20> http://www.kalypsomedia.com/en/games/dungeons/
17:34:09  <Webster> Title: kalypso media :: where games live (at www.kalypsomedia.com)
17:34:10  <KenjiE20> yes
17:34:18  <KenjiE20> check out screenshot 3
17:34:21  <^Spike^> i needed a new background someday..
17:34:23  <^Spike^> ty pm :)
17:35:07  <ODM> dungeon keeper:O
17:37:24  <XeryusTC> zomfg, it really is a DK clone <3
17:37:35  <KenjiE20> innit
17:37:39  <Twigman> :O
17:37:42  <Twigman> DK was aweomse
17:37:53  <^Spike^> ....
17:37:53  <KenjiE20> words don't descibe how much I want Dungeons to rock
17:38:18  <XeryusTC> the plot sounds a bit gay though
17:38:25  <Twigman> I agree with KenjiE20
17:38:29  <Twigman> this has just made my day
17:38:30  <KenjiE20> there was plot in DK?
17:38:32  <Twigman> WANT
17:38:45  <^Spike^> ........................
17:38:49  <XeryusTC> KenjiE20: the plot of DK was about: You're evil, kill the good guys
17:38:53  <^Spike^> i'm back to report writing...
17:38:54  <^Spike^> :)
17:39:57  <KenjiE20> Dungeons seems to be taking the My Pet Dungeon from DK2 and making it spangly, not a bad thing by any means
17:40:12  <Twigman> <3 that
17:40:17  <KenjiE20> indeed
17:40:26  <Twigman> DK3 demo on DK2 CD looked so cool. So sad when they canned that
17:40:41  <KenjiE20> Evil Genius was kinda DK3, but not
17:40:52  <Twigman> Never played that
17:40:59  <KenjiE20> DK3 with a Austin Powers theme
17:41:25  <XeryusTC> KenjiE20: Pet Dungeons were my favorite part of DK2
17:41:50  <KenjiE20> EG was good fun, but they could've added more island / island editor
17:42:14  * XeryusTC grabs a copy of Evil Genius :o
17:42:32  <^Spike^> ........
17:42:37  <KenjiE20> yes, if you liked DK on any level EG is a must play IMO
17:42:45  <^Spike^> KenjiE20 it's just annoying there still is no EG2 :)
17:42:49  <^Spike^> too many ppl want it...
17:42:50  <KenjiE20> I know :(
17:42:58  <^Spike^> it was a nice concept compared to regular games
17:43:03  <^Spike^> always playing the good guys etc
17:43:13  <XeryusTC> true
17:43:14  <KenjiE20> more anitheros
17:43:19  <^Spike^> now you were trying to take over the world
17:43:22  <Twigman> I will try and aquire a copy now then
17:43:25  <KenjiE20> anti*
17:44:33  <KenjiE20> heh, n1nj4.com are still poking away at EG
17:44:38  <^Spike^> :)
17:44:49  <KenjiE20> good on those guys
17:44:59  <XeryusTC> Overlord was also quite good, but it became too repetative too soon IMO
17:45:12  <Twigman> XeryusTC: where you getting it from?
17:45:24  <^Spike^> true
17:45:24  <KenjiE20> yeah, clearly got it's idea from DK3
17:45:31  <KenjiE20> OverloadII was kinda fun
17:45:35  <KenjiE20> lord*
17:45:36  <XeryusTC> Twigman: torrent :P
17:45:37  <^Spike^> overlord is nice... but at somepoint it's just the same
17:45:42  * KenjiE20 cannot type
17:45:47  <^Spike^> the minions were always fun in OL(2) :)
17:45:53  <^Spike^> doing crazy stuff :)
17:45:58  <KenjiE20> For the Master!
17:46:02  <Twigman> KenjiE20: off tpb?
17:46:03  <^Spike^> Treasure!
17:46:07  <XeryusTC> OL2 was incredible fun with everything they wore
17:46:20  <^Spike^> they also did that in OL if i remember
17:46:27  <XeryusTC> and riding creatures etc
17:46:27  <KenjiE20> they did
17:46:30  <XeryusTC> only wearing gear
17:46:34  <XeryusTC> not riding wolves etc
17:46:35  <KenjiE20> mounts were awesome
17:46:44  <^Spike^> yep.. the mounts were nice idd :)
17:46:46  <KenjiE20> I liked OL2's persistent minions
17:46:52  <XeryusTC> i laughed my ass off when they started wearing pumpkins as helmets
17:47:07  <XeryusTC> at the start of OL
17:47:28  <^Spike^> :)
17:47:51  <KenjiE20> OL3... I wonder about that adviser minion
17:48:16  <KenjiE20> (without saying anything else.. spoiler land)
17:49:14  <^Spike^> is there an OL3?
17:49:27  <KenjiE20> how could there not?
17:49:34  <^Spike^> i don't know... :)
17:49:39  <^Spike^> long time since i played them... :)
17:49:49  <KenjiE20> not like codemasters haven't got the budget for it
17:49:50  <^Spike^> and you know... college is bad... makes you forget stuff :D
17:50:36  <V453000> Overlord?
17:50:37  <V453000> :)
17:50:47  <XeryusTC> i think OL3 hasnt been released yet
17:50:47  <XeryusTC> otherwise i would've known about it
17:50:56  <XeryusTC> or well, someone would've been kind enough to tell me :P
17:50:56  <KenjiE20> not yet
17:51:03  <KenjiE20> minions on DS was last released
17:51:15  <XeryusTC> V453000: spuit 11 :P
17:51:18  <V453000> there is a 3 coming?
17:51:24  <KenjiE20> probably
17:51:26  <V453000> more carnage? :D
17:51:39  <V453000> 2 was good but not as original as 1 :(
17:51:48  <^Spike^> if i'm right the game itself comes from a dutch studio in delft
17:51:54  <Twigman> Someone should make a last.fm of computer games. 'You liked dungeon keeper? You might like to try $x'
17:52:09  <XeryusTC> and yes, i know dutch expresions arent used in CZ
17:52:26  <KenjiE20> Twigman: a few sites have, but they're all naff
17:52:39  <XeryusTC> spike: indeed it does
17:52:46  <Twigman> Or, you know, I'm lazy, get the last.fm people to add it
17:52:46  <KenjiE20> Steam have just tried to do that, and Amazon recommends work
17:52:49  <Twigman> will poke them tonight
17:52:53  <XeryusTC> twigman: maybe xfire does that by now
17:52:59  <Twigman> (in a non-sexual way :|)
17:53:08  <KenjiE20> xfire doesn't
17:53:18  <KenjiE20> xfire have been quiet lately since the change of owner
17:53:25  <V453000> either way, browns riding sheepies were best :) not in 2 tho :(((
17:53:44  <^Spike^> i never liked xfire
17:53:55  <KenjiE20> spiders were fun
17:53:55  <^Spike^> too bulky for such a small app that needs to do so little
17:54:41  <KenjiE20> xfire is bulky?
17:54:48  <^Spike^> in what it needs to do yes...
17:54:57  <KenjiE20> 2Mb RAM footprint here >_>
17:54:58  <V453000> KenjiE20: totally not in the elevator after you killed the spider queen :D I was doing that ... for 40 times? :( that minion directing didnt really work well for me
17:55:04  <^Spike^> KenjiE20 i mean function wise
17:55:08  <KenjiE20> ah
17:55:10  <^Spike^> not ram/cpu/whatsoever wise
17:55:13  <KenjiE20> yeah maybe a little
17:55:21  <KenjiE20> V453000: took me 3 goes
17:55:27  <V453000> :(
17:55:28  <KenjiE20> still amusing apart from that
17:55:35  <V453000> yes, definitely :)
17:55:40  <V453000> but that part was a nightmare :D
17:55:53  <V453000> for me, anyway
17:56:34  <KenjiE20> also wenches; that made OL2 all by itself :p
17:56:49  <V453000> xD
17:57:39  <XeryusTC> minion direction works very poorly
17:57:39  <XeryusTC> it took me a couple of tries too indeed
17:57:39  <XeryusTC> but under 15 mins :P
17:57:43  <XeryusTC> i got stuck on some other part i think
17:57:45  <XeryusTC> or i just got bored with it :P
17:57:46  <KenjiE20> 'persuading' the *SPOILER* *SPOILER* to join you made me happy
17:57:47  <XeryusTC> :D
17:58:29  <V453000> also what I really missed in OL2 was FIRE
17:58:37  <V453000> the burning spells were evil
17:58:50  <^Spike^> the spider queen part.... was easy...
17:58:56  <^Spike^> killing the spider queen was annoying
17:59:01  <^Spike^> the elevator wasn't that hard :)
17:59:21  <KenjiE20> I got lost on the boat quite a bit looking for extras
17:59:22  <XeryusTC> the spider queen was easy
17:59:36  <XeryusTC> i think i was fooling around in the town for way too long
17:59:48  <^Spike^> oh that idd :)
17:59:52  <^Spike^> towns are fun... :)
17:59:56  <^Spike^> robbing each house etc :D
18:00:00  <V453000> :D
18:00:05  <^Spike^> making the ppl your slaves :)
18:00:08  <V453000> but you dont get the money from them then :(
18:00:10  <KenjiE20> possession was a nice touch also
18:00:11  <XeryusTC> raiding everything, getting your browns to 300% :P
18:00:17  <V453000> arr
18:00:25  <XeryusTC> making people slaves was awesome
18:00:41  <XeryusTC> i think there was a sidequest/easter egg to make every single human your slave :D
18:03:02  <^Spike^> :)
18:05:12  <V453000> fun part was when there appeared those freaking gnomes... I was like "I hate that little shit, I want to kill it!" and then a quest appears "Kill 1000 gnomes". I was like "THERE WE GO :D"
18:05:38  <XeryusTC> haha, yeah :D
18:05:54  <^Spike^> the part where the gnomes come out of their home constantly.. and you just camp outside for 30 mins and you have 1000 gnomes killed? :)
18:05:55  *** Zuu has joined #openttdcoop
18:06:02  <XeryusTC> and actually, there was a goal to keep every human as friend and never enslave them or make everyone your slave
18:06:02  <V453000> nono
18:06:15  <V453000> the first part, where is the cinematic as you kill him with the foot
18:06:16  <XeryusTC> but seeing that the former was impossible anyway i went for the latter straight away
18:06:29  <^Spike^> ah
18:06:45  <XeryusTC> gnomes also stole your lifeforce
18:06:48  <XeryusTC> i hated them for that
18:06:57  <V453000> hehe
18:07:02  <V453000> they burned well though
18:07:22  <XeryusTC> but well, i was sacrificing life force like crazy anyay
18:07:26  <XeryusTC> anyway*
18:07:30  <XeryusTC> weapon upgrades (Y)
18:07:52  <V453000> I had the double lifeforce helmet so it was quite impossible to deplete it
18:12:07  <XeryusTC> that was a useful one indeed
18:12:12  <XeryusTC> just like the flame dmg sword
18:13:25  <V453000> arr
18:13:39  <^Spike^> time to finish the last parts before writing all my test procedures (alot of work for tomorrow...)
18:14:15  *** Zuu has quit IRC
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18:23:50  <XeryusTC> lol
18:24:01  <XeryusTC> evil genius just told me that it needs at least 128MB of ram to run
18:24:10  <XeryusTC> guess how what i have 4 gigs of bitch :P
18:27:07  <^Spike^> :)
18:31:17  <Twigman> your torrent is clearly faster than mine :p
18:31:29  <^Spike^> i just say usenet ftw.. but well :)
18:35:14  <XeryusTC> usenet isnt very good on the ancient stuff though
18:36:27  <^Spike^> ehm
18:36:29  <^Spike^> right provider...
18:36:35  <^Spike^> 650 days retention! :)
18:36:42  <XeryusTC> not 6 years ;)
18:36:45  <^Spike^> giganews.. 800 or so
18:36:50  <^Spike^> still it's uploaded alot
18:36:52  <^Spike^> games like that
18:36:58  <XeryusTC> true
18:37:02  <XeryusTC> i should get back into usenet
18:37:12  <XeryusTC> if only to download the new QI episode every week
18:37:18  <^Spike^> :)
18:37:27  <XeryusTC> it takes all night to do it with torrents and all those super seeding bastards on slow connections
18:37:35  <^Spike^> :D
18:37:53  <^Spike^> i have new TV episodes downloaded within 1 minute or so
18:38:01  <^Spike^> 2 minutes for 720p 42 min episode :)
18:38:27  <Twigman> oh yeah I used to use usenet, but I don't really use either. The last time I opened my torrent client was months ago to get the data files for Theme Hospital as I can't find my CD (for CorsixTH)
18:38:44  <Twigman> Apart from that I'm over downloading everything/anything really
18:39:17  <^Spike^> Twigman i recognize that one :)
18:39:55  <XeryusTC> heh, i basicly just download series because i refuse to wait two years before they put some crappy subtitles under it and broadcast it here
18:40:11  <XeryusTC> and movies, because i'm addicted to them
18:43:15  <^Spike^> :)
18:43:31  * ^Spike^ points XeryusTC to Sickbeard and SABnzbd if he's going for usenet
18:43:37  <^Spike^> oh and for movies: Couchpotato :)
18:43:49  <XeryusTC> :o
18:44:04  <^Spike^> sickbeard for tv shows.. couchpotato for movies :)
18:44:15  <XeryusTC> well, torrents are fine atm, except from QI
18:44:44  <XeryusTC> because that is actually broadcasted in this timezone and they're quite slow on my usual private tracker (lacking up to 18 hours behind on some series)
18:44:59  <Twigman> 18hours eh? that's terrible.
18:45:06  <XeryusTC> jup
18:45:08  <Twigman> imagine watching something a day later
18:45:16  <XeryusTC> QI XL is usually not posted until 5 o'clock the next day
18:45:18  <Twigman> I would just kill myself
18:45:24  <XeryusTC> :'(
18:45:27  <Twigman> :D
18:45:57  <XeryusTC> it is bad when you have an addiction anyway :P
18:46:40  <ODM> QI is epic
18:48:51  <KenjiE20> ^
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18:51:26  <^Spike^> XeryusTC come back when you follow series that are rarely uploaded by default anyway :)
18:51:28  <Twigman> the TV comedy series? I feel it's name is accurate. It's 'quite' good. Not great, but reasonable
18:51:38  <^Spike^> and you sometimes need to wait weeks before seeing a new episode
18:51:44  <^Spike^> while it's been aired 2 weeks ago
18:51:58  <^Spike^> then 18 hours is nothing :)
18:52:30  <XeryusTC> spike: i watch F1, if i miss it i always need to grab the english version with shite commentary
18:52:35  <XeryusTC> instead of the proper dutch one
18:52:59  <XeryusTC> and that can take up to two races too
18:53:04  <KenjiE20> must..resist..rage..
18:53:38  <XeryusTC> ah well
18:53:43  * XeryusTC will stop complaining now
18:53:52  <Rubidium> XeryusTC: why not watch QI on the TV? It's on BBC1 21:30 on Fridays :)
18:54:13  <XeryusTC> Rubidium: QI XL is on BBC2 on saturdays
18:54:20  <XeryusTC> and BBC2 is screwed over here
18:54:32  <Rubidium> poor lad :)
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18:55:24  <Twigman> Buy a VPS or something in the UK and proxy and get it off iplayer?
19:06:26  <XeryusTC> time to try evil genius
19:07:10  <Twigman> mmm. Will finish download at hackspace me thinks
19:07:17  *** Keiya has quit IRC
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19:25:53  <XeryusTC> oh man
19:26:06  <XeryusTC> evil genius' humor is so terrible that it's awesome
19:29:29  <KenjiE20> yes
19:34:11  <^Spike^> oh XeryusTC compared to dutch F1 i think BBC is alot better :)
19:39:09  <KenjiE20> :D
19:40:00  <^Spike^> alteast those are ex drivers/teamowners they know stuff
19:40:10  <^Spike^> dutch don't know shit and go crazy when someone just went to the bathroom
19:40:16  <^Spike^> that's how i experience it :)
19:40:18  <KenjiE20> lol
19:40:36  <^Spike^> when there's 1 crash you'll hear the rest of the race about it...
19:40:40  <KenjiE20> the F1 forum is brilliant too
19:40:47  <^Spike^> ehm...
19:40:50  <^Spike^> red button stuff?
19:40:53  <KenjiE20> yes
19:40:53  <^Spike^> we can't watch that here
19:41:01  <^Spike^> wish we could
19:41:16  <KenjiE20> grab it off tmuk1 torrents :) they're worth it
19:41:39  <KenjiE20> sorry, TDMK1
19:47:28  <Rubidium> I doubt the red button has the wanted effect on my TV as well, or at least wanted by the producers of the program :)
20:05:43  <V453000> !password
20:05:44  <PublicServer> V453000: stingy
20:06:06  <PublicServer> *** Game still paused (number of players)
20:06:06  <PublicServer> *** V453000 joined the game
20:06:49  <V453000> CO-MINION CALL!
20:06:51  <V453000> :)
20:07:44  <Rubidium> V453000: only if you *really* try to get lots of commands executed quickly
20:07:53  <V453000> :D
20:08:18  <PublicServer> *** Game still paused (number of players)
20:08:18  <PublicServer> *** Game unpaused (number of players)
20:08:20  <PublicServer> *** Rubidium joined the game
20:09:04  <Rubidium> 50 commands in 10 seconds is certainly doable
20:09:23  <PublicServer> <V453000> only if you really hurry
20:09:31  *** rb209 has joined #openttdcoop
20:10:02  <PublicServer> ***  made screenshot at 0000E5C2: http://ps.openttdcoop.org/publicserver/webcam/0000E5C2.png
20:10:40  <PublicServer> <V453000> got some results? :D I was clicking like mad now
20:10:57  <Rubidium> someone on the stable server managed to do that today
20:11:08  <V453000> nice
20:11:54  <Rubidium> I guess you did hit 104 in 10 seconds
20:11:55  *** rbir has joined #openttdcoop
20:12:07  <V453000> I couldnt click more
20:12:12  <V453000> was far from some reasonable clicking
20:12:21  <rbir> @quickstart
20:12:23  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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20:14:25  <Rubidium> V453000: well, the default limit I just introduced is roughly 12 commands per second for sustained
20:14:38  <Rubidium> so I hope that won't bother y'all
20:14:55  <V453000> :D it shouldnt
20:16:43  <Ammler> is there need to send so many commands
20:17:04  <Ammler> maybe wouldn't hurt to limit that or even give the server admin a config var ;-)
20:17:17  <Ammler> 1 command per minute :-P
20:17:36  <Rubidium> it is a config var
20:17:56  <rbir> !password
20:17:56  <PublicServer> rbir: unfurl
20:18:06  <Ammler> !rcon list_settings comamnd
20:18:07  <PublicServer> Ammler: All settings with their current value:
20:18:07  <PublicServer> Ammler: Use 'setting' command to change a value
20:18:11  <Ammler> !rcon list_settings command
20:18:11  <PublicServer> Ammler: All settings with their current value:
20:18:11  <PublicServer> Ammler: network.commands_per_frame = 4
20:18:11  <PublicServer> Ammler: network.max_commands_in_queue = 32
20:18:11  <PublicServer> Ammler: Use 'setting' command to change a value
20:18:49  <Rubidium> HEAD has those limits already halved
20:19:15  <Rubidium> but also introduces a limit on the number of incoming bytes to prevent (D)DoS attacks
20:19:31  <Ammler> is that a kind of protection against c&p users?
20:19:53  <Rubidium> no, it's a protection against kiddos that like to DDoS your server
20:19:56  <PublicServer> *** rbir has left the game (connection lost)
20:20:28  <PublicServer> <Rubidium> I must say that the route between Chartston Forest and DROP 05 - Water is amazingly ineffective
20:21:02  <PublicServer> *** rbir joined the game
20:21:03  <Ammler> how long is a frame?
20:21:34  <Rubidium> it's basically a tick, but it keeps ticking when the game is paused
20:21:42  *** pugi has joined #openttdcoop
20:23:17  <Ammler> so around 300 commands with 4/frame
20:23:19  <PublicServer> <V453000> define ineffective :p
20:23:56  <PublicServer> <Rubidium> going like 500 tiles for two stations ~10 tiles apart
20:23:56  <Ammler> could be 1
20:24:16  <Ammler> and maybe a bigger queue
20:24:22  <PublicServer> *** rbir has left the game (connection lost)
20:24:40  <Rubidium> Ammler: actually, it's limited to 1 command per 2.75 ticks (sustained)
20:25:03  <PublicServer> ***  made screenshot at 00024016: http://ps.openttdcoop.org/publicserver/webcam/00024016.png
20:25:24  <Rubidium> i.e. if you keep sending commands every frame you'll eventually level out around 1 command per 2.75 frames
20:25:59  <PublicServer> <V453000> nah thats nice :)
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20:34:14  <PublicServer> *** Mazur joined the game
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20:35:04  <Vinnie> hello
20:35:18  *** Ryton has joined #openttdcoop
20:35:32  <Ryton> !players
20:35:35  <PublicServer> Ryton: Client 177 (Orange) is V453000, in company 1 (PSG198: Tropicinal)
20:35:35  <PublicServer> Ryton: Client 181 (Orange) is Rubidium, in company 1 (PSG198: Tropicinal)
20:35:35  <PublicServer> Ryton: Client 187 (Orange) is Mazur, in company 1 (PSG198: Tropicinal)
20:35:49  <Ryton> Ryton x3? :p
20:35:58  <V453000> hi
20:35:58  <Ryton> ah nr mind
20:36:02  <Ryton> nvr mind
20:36:04  <Ryton> !password
20:36:05  <PublicServer> Ryton: felted
20:36:40  <PublicServer> *** Ryton joined the game
20:37:03  <PublicServer> <Mazur> Hey, Ryton.
20:37:04  <Ryton> anything that can still be done (at my level)?
20:37:10  <PublicServer> <Ryton> + is there*
20:40:03  <PublicServer> ***  made screenshot at 0003BF3C: http://ps.openttdcoop.org/publicserver/webcam/0003BF3C.png
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20:43:21  <PublicServer> *** Spike joined the game
20:43:40  <PublicServer> <Mazur> Spook!
20:44:07  <PublicServer> *** Mazur has left the game (connection lost)
20:44:45  <PublicServer> <Ryton> mazur = dutch?
20:47:52  <PublicServer> <V453000> why to move it though
20:48:03  <Mazur> Mazur ? {The Dutch}
20:48:07  <PublicServer> <Rubidium> to make it look less messy
20:48:15  <PublicServer> <V453000> this is quite fine
20:49:03  <PublicServer> *** Mazur joined the game
20:49:07  <PublicServer> <Rubidium> at least now more trains are "forced" onto the free middle lane
20:49:21  <PublicServer> <Rubidium> instead of queueing for the full northern lane
20:49:32  <PublicServer> <V453000> quite
20:49:56  <PublicServer> <V453000> yes, that gap doesnt hurt either :)
20:52:17  <V453000> !rcon set max_trains 1066
20:53:29  <uliko> !info
20:53:29  <PublicServer> uliko: CmdBuildRailroadTrack            Ryton  date:2375-01-28  tile:000121E0  p1:000141D9 p2:000000B3 text: price:4798
20:53:29  <PublicServer> uliko: #:1(Orange) Company Name: 'PSG198: Tropicinal'  Year Founded: 1950  Money: 25371694923  Loan: 0  Value: 25380695021  (T:1018, R:0, P:0, S:0) unprotected
20:53:48  <uliko> Bah V453000, stop hogging all the minions, the PZ cant keep up on train count :(
20:54:03  <V453000> PZ sox :p
20:54:27  <uliko> Is awesome!
20:54:42  <V453000> PSB ...
20:54:54  <Ammler> B?
20:55:00  <uliko> bypass
20:55:00  <V453000> B
20:55:03  <PublicServer> ***  made screenshot at 000175D7: http://ps.openttdcoop.org/publicserver/webcam/000175D7.png
20:57:16  <PublicServer> <Rubidium> does 08 need a double exit track? Or are occasional queues when leaving the station allowed?
20:57:42  <PublicServer> <V453000> there was a wave now
20:57:44  <PublicServer> <V453000> I added some goods trains
20:57:52  <PublicServer> <V453000> lets observe it :)
20:58:08  <PublicServer> <Rubidium> I saw, but after the wave there was a wave of oil trains blocking some goods train from departing
20:58:14  <PublicServer> <V453000> :D
21:00:45  <PublicServer> <Rubidium> looks like BBH6-8 -> SLH11 -> BBH5-6 could use an extra lane
21:01:00  <PublicServer> <V453000> :o
21:02:42  *** Firartix has joined #openttdcoop
21:06:58  <PublicServer> *** Mazur has left the game (connection lost)
21:07:41  <PublicServer> *** Mazur joined the game
21:09:19  <PublicServer> <Mazur> I'd been thinking about doubling 08's exit anyway, after we'd reworked the entrance.
21:09:44  <PublicServer> <V453000> no reason why not tbh
21:09:54  <PublicServer> <V453000> I am adding 3rd to 06 atm
21:10:02  <PublicServer> <Mazur> Except I got an attack of lazy.
21:10:03  <PublicServer> ***  made screenshot at 00003298: http://ps.openttdcoop.org/publicserver/webcam/00003298.png
21:10:07  <PublicServer> <Rubidium> I'm messing with 5-6
21:10:22  <PublicServer> <V453000> ok
21:10:26  <PublicServer> <Rubidium> with its entrance from SLH11
21:10:28  <PublicServer> <V453000> carefully with that one :p
21:11:26  *** rb209 has quit IRC
21:16:50  <PublicServer> *** Ryton has left the game (connection lost)
21:17:20  *** theholyduck has joined #openttdcoop
21:18:55  <PublicServer> *** V453000 has left the game (connection lost)
21:18:59  <V453000> !password
21:18:59  <PublicServer> V453000: attest
21:19:14  <PublicServer> *** V453000 joined the game
21:19:16  <V453000> there we go, theholyduck: hi :)))
21:19:38  <PublicServer> <Mazur> Holy Ducks, Batman!
21:21:50  *** Ryton has quit IRC
21:23:10  <PublicServer> *** V453000 has left the game (connection lost)
21:23:29  <PublicServer> *** V453000 joined the game
21:25:04  <PublicServer> ***  made screenshot at 0001FA90: http://ps.openttdcoop.org/publicserver/webcam/0001FA90.png
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21:26:00  <V453000> !password
21:26:00  <PublicServer> V453000: cleave
21:31:01  <Firartix> no
21:31:02  <Firartix> u're
21:31:03  <Firartix> !
21:31:13  <Firartix> V453000: silliest question ever
21:31:19  <V453000> ?
21:31:21  <Firartix> why do you ask for password after joining the game ?
21:31:26  <Firartix> don't you rather need it before ?
21:31:29  <V453000> secret
21:31:32  <Firartix> meh.
21:32:01  <Firartix> u're no fun ! :(
21:32:45  <PublicServer> *** V453000 has left the game (connection lost)
21:32:51  <V453000> there you go :p
21:33:10  <PublicServer> *** V453000 joined the game
21:33:21  <PublicServer> <Mazur> Or rather, ther's we don't go anymore.
21:37:02  <PublicServer> <V453000> that seems operational :)
21:37:14  <PublicServer> <Mazur> Yours or mine?
21:37:28  <PublicServer> <V453000> 06
21:38:07  <PublicServer> <V453000> why to balance them?
21:38:09  <PublicServer> <Mazur> 08 exit done, too.  I think.
21:38:09  <PublicServer> <V453000> after the exit
21:38:20  <PublicServer> <V453000> or ... after the stations
21:38:58  <PublicServer> <Mazur> Erm.....
21:39:09  <PublicServer> <V453000> yes? :)
21:39:28  <PublicServer> <Rubidium> ... Rubidium made a mess of something?
21:39:30  <PublicServer> <Mazur> No reason I can think up.
21:39:44  <PublicServer> <V453000> Mazur: then kill the "balancer" pls
21:39:54  <PublicServer> <V453000> Rubidium: 5-6 seems quite fine
21:40:04  <PublicServer> ***  made screenshot at 0000EBA4: http://ps.openttdcoop.org/publicserver/webcam/0000EBA4.png
21:40:44  <PublicServer> <V453000> Mazur: now look at MSH 08
21:40:55  <PublicServer> <V453000> you need a full TL waiting bay there
21:41:25  <PublicServer> <Mazur> It was a full TL.
21:41:35  <PublicServer> <V453000> was != is :)
21:41:59  <PublicServer> <V453000> there you are :p
21:42:04  <PublicServer> <Mazur> Oh, that.
21:43:22  <PublicServer> *** Mazur has left the game (connection lost)
21:44:05  <Mazur> During each autosave.
21:44:17  <PublicServer> <V453000> :D
21:45:11  <Mazur> !password
21:45:11  <PublicServer> Mazur: faiths
21:45:24  <PublicServer> *** Mazur joined the game
21:45:43  <PublicServer> <Mazur> Finished playing ping-pong ball.
21:50:58  <PublicServer> *** Spike has left the game (connection lost)
21:51:23  <PublicServer> *** V453000 has left the game (leaving)
21:51:26  <V453000> cyas :)
21:51:34  <Mazur> Byes.
21:52:08  <Rubidium> Mazur: want to continue building?
21:52:26  <PublicServer> <Mazur> Nope.
21:52:32  <PublicServer> *** Rubidium has left the game (leaving)
21:52:32  <PublicServer> *** Game paused (number of players)
21:52:36  <PublicServer> <Mazur> Was finished.
21:52:42  <PublicServer> *** Mazur has left the game (leaving)
21:53:28  <Mazur> And had tested a little thing to see if that would influence exit choice, which it didn't.
21:55:04  <PublicServer> ***  made screenshot at 0000BF56: http://ps.openttdcoop.org/publicserver/webcam/0000BF56.png
22:00:13  *** sample has joined #openttdcoop
22:01:12  <sample> !password
22:01:12  <PublicServer> sample: faiths
22:08:28  <PublicServer> *** Game still paused (number of players)
22:09:16  <PublicServer> *** Player has changed his/her name to sample
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