Config
Log for #openttdcoop on 1st December 2010:
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03:38:04  <Mark> hiya
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05:37:22  <sample> !password
05:37:22  <PublicServer> sample: khakis
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05:58:54  <bleiben> !password
05:58:54  <PublicServer> bleiben: khakis
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09:18:31  <V453000> !password
09:18:32  <PublicServer> V453000: khakis
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09:18:57  <PublicServer> <Mazur> Moar ning.
09:19:36  <PublicServer> <V453000> ring
09:19:39  <PublicServer> <Mazur> I remember why an extra balaner was behind the 08 main stations: so neither station was dependent on a single exit.
09:19:41  <PublicServer> <V453000> :)
09:20:01  <PublicServer> <V453000> well, that is nice but since each station has 1 entrance
09:20:05  <PublicServer> <V453000> 1 exit has to be enough
09:20:48  <PublicServer> *** Mazur has left the game (connection lost)
09:20:50  <PublicServer> *** Game paused (number of players)
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09:22:47  <PublicServer> <Mazur> No Duckwork last night, I reckon?
09:22:59  <PublicServer> <V453000> doesnt seem like it
09:24:18  <PublicServer> <V453000> it shouldnt jam now at least
09:25:05  <PublicServer> ***  made screenshot at 00034006: http://ps.openttdcoop.org/publicserver/webcam/00034006.png
09:25:16  <Rubidium> !password
09:25:16  <PublicServer> Rubidium: rapped
09:25:31  <PublicServer> *** Rubidium joined the game
09:25:35  <PublicServer> <V453000> hi :)
09:25:47  <PublicServer> <Mazur> Ruby Tuesday.
09:25:56  <PublicServer> <Mazur> No, Wednesday by now.
09:25:58  <PublicServer> <V453000> its wednesday isnt it?
09:25:59  <PublicServer> <V453000> :D
09:26:04  <PublicServer> <Mazur> :-D
09:26:27  <PublicServer> <Rubidium> actually, *if* I'm not mistaken it's Tuesday, Wednesday and Thursday
09:26:48  <PublicServer> <V453000> oookay :D
09:27:14  <PublicServer> <Rubidium> Tuesday 23:27 in Samoa
09:27:25  <PublicServer> <V453000> hehe, thats close
09:28:15  <PublicServer> <Rubidium> oh shoot.. Wednesday 23:27 in Kiribati
09:29:15  <PublicServer> <Rubidium> although it's Tuesday 21:29 on Baker Island
09:29:26  <PublicServer> <Rubidium> so in little over 30 minutes it'll be three days
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09:30:04  <PublicServer> <Rubidium> so, knowing useless information once again :(
09:30:14  <PublicServer> <V453000> lets get drunk so we dont know what day it is
09:30:22  <PublicServer> <V453000> and we can blame Earch
09:30:28  <PublicServer> <V453000> Earth
09:31:30  <PublicServer> <Mazur> The Bankers.  Lets blame them.
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09:40:05  <PublicServer> ***  made screenshot at 00021A4B: http://ps.openttdcoop.org/publicserver/webcam/00021A4B.png
09:43:30  <PublicServer> <Rubidium> is it me or does DROP 04 want more platforms :)
09:43:56  <PublicServer> <Mazur> It is a bit busy.
09:43:58  <PublicServer> <V453000> I think it is fine
09:44:06  <PublicServer> <V453000> it could use some for sure, but it works
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09:44:40  <PublicServer> <Rubidium> you sohuld've seen it a while ago, when they were queueing on the up-hill bit :)
09:44:50  <PublicServer> <V453000> yea, some wave :|
09:44:57  <PublicServer> <V453000> goods tend to be very wavy in this game
09:45:04  <PublicServer> <V453000> also when you look at the pickups
09:45:22  <PublicServer> <V453000> it might help to add some goods trains
09:45:37  <V453000> !rcon set max_trains 1100
09:45:41  <PublicServer> <Rubidium> that'll only make the waves bigger I think
09:45:47  <PublicServer> <V453000> nono
09:45:57  <PublicServer> <V453000> the waves are created by some minor or larger jams
09:46:07  <PublicServer> <V453000> and because there is always enough cargo for them, the waves stay as they are
09:46:30  <PublicServer> <V453000> if the pickup is empty, they will leave in more periodic intervals
09:46:37  <PublicServer> <V453000> that is my theory, anyway :D
09:46:54  <PublicServer> <Mazur> I'd agree.
09:47:27  <PublicServer> <Rubidium> that's true as well, although them clumping at the drop means slower RTT and as such less efficiency in the trains
09:47:37  <PublicServer> <V453000> quite
09:47:41  <PublicServer> <Rubidium> so making the drop be handled more efficiently is like adding a few trains
09:48:35  <PublicServer> <V453000> hmm
09:48:37  <PublicServer> <Mazur> If you just want to add platforms, go ahead, noone's stopping you.
09:48:39  <PublicServer> <V453000> I will just add another part
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09:49:06  <PublicServer> <V453000> :o
09:49:18  <PublicServer> <V453000> wait
09:49:24  <PublicServer> <V453000> we will need to go the other way
09:51:03  <PublicServer> <V453000> no need for that much TF
09:51:36  <sample> !password
09:51:36  <PublicServer> sample: flairs
09:51:49  <PublicServer> <Rubidium> I just raised it back to its original height :)
09:51:53  <PublicServer> <V453000> :)
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09:54:06  <PublicServer> <Rubidium> V: is the outer one going under or over the other inner connecting track?
09:54:14  <PublicServer> *** sample has left the game (connection lost)
09:54:35  <PublicServer> <V453000> that doesnt really matter
09:54:37  <PublicServer> <V453000> under is ok
09:55:05  <PublicServer> ***  made screenshot at 0000C571: http://ps.openttdcoop.org/publicserver/webcam/0000C571.png
09:55:20  <PublicServer> <V453000> looks natural this way :p
09:55:56  <PublicServer> <Rubidium> you can't go sideways up the mountain :)
09:56:02  <sample> !password
09:56:02  <PublicServer> sample: tuners
09:56:04  <PublicServer> <V453000> bet? :D
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09:59:55  <PublicServer> <V453000> :)
10:00:35  <PublicServer> *** sample joined the game
10:01:45  <PublicServer> <V453000> well, the mountain suffered some, but who cares :)
10:05:03  <PublicServer> <Mazur> I hear some do.
10:05:17  <PublicServer> <V453000> cant hear anything
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10:10:05  <PublicServer> ***  made screenshot at 0002A43A: http://ps.openttdcoop.org/publicserver/webcam/0002A43A.png
10:10:37  <PublicServer> <V453000> issues anywhere?
10:10:57  <PublicServer> <Rubidium> MSH03?
10:11:15  <PublicServer> <V453000> oh
10:11:15  <PublicServer> <V453000> yes
10:25:05  <PublicServer> ***  made screenshot at 00033D09: http://ps.openttdcoop.org/publicserver/webcam/00033D09.png
10:25:34  <PublicServer> <V453000> ok, that will work :)
10:26:42  <PublicServer> <Mazur> Connected.
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10:32:18  <PublicServer> <V453000> the combo signals can block when the train suddenly "appears" in the prio
10:32:42  <PublicServer> <V453000> we could have used the fail-safe joiner but it still would need a normal waiting bay join
10:32:52  <PublicServer> <Rubidium> ah, okay
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10:38:35  <PublicServer> <Rubidium> BBH 1-4 seems to be a congestion point (occasionally)
10:39:22  <PublicServer> <V453000> yes
10:39:28  <PublicServer> <Rubidium> especially the northern track coming from the SW going towards the east
10:39:37  <PublicServer> <V453000> indeed
10:40:06  <PublicServer> ***  made screenshot at 0002B9AA: http://ps.openttdcoop.org/publicserver/webcam/0002B9AA.png
10:40:33  <PublicServer> <Rubidium> do I smell a merge-before-split in the heart of that junction?
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10:41:12  <PublicServer> <V453000> kind of :)
10:42:36  <PublicServer> <V453000> we could just restructure it
10:42:43  <Ammler> http://ps.openttdcoop.org/publicserver/webcam/0002B9AA.png <-- cl3 curve not too short?
10:43:19  <V453000> Ammler: where
10:43:33  <V453000> oh I see
10:43:39  <Ammler> join->double-bridge
10:45:07  <PublicServer> <Rubidium> would a huge mountain within a junction be a problem?
10:45:22  <PublicServer> <V453000> ? :D
10:46:02  <PublicServer> <Rubidium> let the tracks coming from the SE go around the first big bit of the mountain on the north, and then through that saddle point
10:46:11  <PublicServer> <V453000> 1_4?
10:46:39  <PublicServer> <Rubidium> yes, or 1-3 (it's kinda in between both)
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10:49:09  <PublicServer> <V453000> lets see if this has the effect I wanted
10:49:49  <PublicServer> <Rubidium> that still leaves the merge-before-split
10:49:57  <PublicServer> <V453000> they are 2 different hubs
10:50:07  <PublicServer> <V453000> you could call the whole network merge before split :)
10:51:23  <PublicServer> <Rubidium> that may be true, but 4 tiles between hubs :)
10:51:23  <PublicServer> <V453000> we could still make the escape route there, thats true
10:51:30  <PublicServer> <V453000> yes :)
10:51:48  <PublicServer> *** Spike joined the game
10:51:52  <PublicServer> <V453000> omg dutch
10:52:01  <PublicServer> <V453000> :P
10:53:07  <^Spike^> :)
10:53:45  <PublicServer> <Spike> i'm just waiting for an installation anyway...
10:54:56  <PublicServer> <V453000> meh gotta go for lunch
10:54:59  <PublicServer> <V453000> will be back soon :p
10:55:05  <PublicServer> <Mazur> Enjoy.
10:55:06  <PublicServer> ***  made screenshot at 000054F1: http://ps.openttdcoop.org/publicserver/webcam/000054F1.png
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10:59:13  <planetmaker> !screen
10:59:13  <PublicServer> *** planetmaker made screenshot at 0000ACF6: http://ps.openttdcoop.org/publicserver/webcam/0000ACF6.png
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11:10:07  <PublicServer> ***  made screenshot at 000050F4: http://ps.openttdcoop.org/publicserver/webcam/000050F4.png
11:12:39  <^Spike^> pm students don't learn when you play games ;)
11:22:28  <V453000> !password
11:22:28  <PublicServer> V453000: goblin
11:22:52  <PublicServer> *** V453000 joined the game
11:23:28  <PublicServer> <V453000> back :) hi
11:23:49  <PublicServer> <Spike> Quick! everyone HIDE... DISCONNECT! He's BACK!
11:23:52  <PublicServer> <Spike> :)
11:24:06  <PublicServer> <V453000> :D ok
11:24:58  <PublicServer> <Rubidium> I've moved the bypass to the two inner lanes, so the traffic gets spread a bit better over the two lines towards BBH1-3
11:25:05  <PublicServer> <V453000> I see :)
11:25:07  <PublicServer> ***  made screenshot at 000050F5: http://ps.openttdcoop.org/publicserver/webcam/000050F5.png
11:25:49  <PublicServer> <Rubidium> the other way caused a quite large jam
11:26:19  <PublicServer> <Rubidium> although that was mostly due to a preference for the northern lane at BBH1-3
11:26:41  <PublicServer> <V453000> well, it works now :)))
11:26:55  <PublicServer> <Rubidium> and a signal too many in the balancer just before BBH1-3
11:27:11  <PublicServer> <Rubidium> but yes, it works pretty well right now
11:27:14  <planetmaker> <^Spike^> pm students don't learn when you play games ;) <-- but... what about teaching them about image processing and object recognition. I'll need images for that ;-)
11:27:40  <PublicServer> <V453000> just melt their brains and see what happens
11:27:43  <^Spike^> ;)
11:27:50  <Rubidium> planetmaker: recaptcha
11:27:58  <planetmaker> Some edge detection. Some rectangle detection and we might filter out the trains ;-)
11:28:29  <^Spike^> who needs edge detection... in the game we built for college it was so crappy we just disabled it :)
11:28:36  <^Spike^> you could walk on water! :D
11:29:21  <^Spike^> edge detection is overrated ;)
11:29:36  <Rubidium> especially now there's UMTS
11:29:39  <planetmaker> recaptcha is advanced class except for the simple ones. The simple ones would probably work with a thresholding and a subsequent erode in order to remove the thing lines deterring bots
11:30:10  <planetmaker> s/thing/thin/
11:30:15  <^Spike^> i think the simple captcha's can even be solved by some OCR software
11:30:21  <planetmaker> actually. modified erode.
11:30:27  <planetmaker> yes
11:30:29  <PublicServer> *** Spike has left the game (connection lost)
11:30:33  <planetmaker> but ocr is nothing else
11:30:35  <^Spike^> tessarect or something is a nice OCR thingie
11:32:28  <planetmaker> And then one might try to find the cross-correlation with pre-defined patterns
11:32:41  <planetmaker> for things as small as letters... possible
11:33:22  * ^Spike^ just waits for his centos install to finish to install asterisk on it..
11:33:26  <^Spike^> keeping it simple
11:40:07  <PublicServer> ***  made screenshot at 0003E1C4: http://ps.openttdcoop.org/publicserver/webcam/0003E1C4.png
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11:46:57  <^Spike^> you would think... that doing a netinstall means getting the latest packages from the repo.... seems i was all wrong there
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11:54:27  <Ammler> ^Spike^: might depend on the distro, "my" does
11:55:08  <PublicServer> ***  made screenshot at 0003D9D1: http://ps.openttdcoop.org/publicserver/webcam/0003D9D1.png
11:55:13  <^Spike^> opensuse?
11:55:19  <^Spike^> centos doesn't but well
11:55:21  <Ammler> also possible, you simply forgot the update repo
11:55:22  <^Spike^> yum update.. :)
11:55:27  <^Spike^> it's a netinstall
11:55:33  <^Spike^> img on usb
11:55:35  <^Spike^> plug in usb
11:55:38  <^Spike^> say what mirror to use
11:55:41  <^Spike^> and install
11:55:56  <Ammler> any you can't define repos?
11:56:10  <^Spike^> ehm... not that i know of
11:56:45  <^Spike^> seems not really possible but well
11:56:56  <Ammler> then it is kinda obvious :-)
11:57:08  <^Spike^> i still like the package it install: Redhat-logos Description: All Centos logos used etc etc etc
11:57:09  <^Spike^> :D
11:58:09  <V453000> im off, cyas :p
11:58:15  <PublicServer> <Rubidium> ciao
11:58:25  <^Spike^> cya
11:58:34  <^Spike^> just a note: V can't stand IT talk then he leaves :D
11:58:40  <^Spike^> if you want him to leave.. do IT talk ;)
11:58:54  <V453000> I just ignore it :p
11:59:10  <^Spike^> mmmhmmmm that's what they all say ;)
11:59:15  <^Spike^> you always happen to leave when that happens ;)
11:59:39  <V453000> bs
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15:42:10  <Foodcarver> gauhelldragon!
15:42:20  <KenjiE20> huzzah
15:42:20  <Foodcarver> fancy meeting a kid like you in a place like this
15:42:31  <KenjiE20> you guys found us at last
15:42:50  <Foodcarver> exzplain dis cooperative ottd conczept
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15:43:07  <KenjiE20> we all use one company and built ridiculous networks
15:43:08  <Ammler> everyone plays in one company
15:43:46  <KenjiE20> side-note; there is also the stable server for less mind boggling play
15:43:53  <KenjiE20> slash, quicker play
15:43:55  <Foodcarver> Oh my god
15:44:02  <Foodcarver> You are insane
15:44:05  <KenjiE20> @quickstart
15:44:08  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
15:44:25  <KenjiE20> Foodcarver: we never claimed otherwise
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15:49:38  <GauHelldragon> do you guys play usin that vectors mod
15:49:53  <KenjiE20> no mods
15:49:57  <KenjiE20> just nightlies
15:50:04  <GauHelldragon> ah heh
15:50:16  <GauHelldragon> the one that adds like 50 new industries
15:50:18  <KenjiE20> and tons of grfs
15:50:25  <GauHelldragon> er
15:50:35  <Ammler> if mods are newgrfs then yes we do sometimes
15:50:37  <KenjiE20> we have been known to use FIRS or ECS
15:50:44  <GauHelldragon> well i mean technically yes it is newgrf
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15:50:58  <KenjiE20> !grfpack
15:51:09  <KenjiE20> is that the trigger?
15:51:13  <Ammler> for?
15:51:22  <KenjiE20> the grfpack///
15:51:23  <Ammler> you mean !url
15:51:34  <GauHelldragon> !url grfpack
15:51:34  <PublicServer> GauHelldragon: http://ps.openttdcoop.org
15:51:34  <Ammler> or !grf/@grf
15:51:43  <KenjiE20> @grfpack
15:51:47  * GauHelldragon shrugs
15:51:53  <KenjiE20> guess I didn't add that
15:51:57  <Ammler> where do you have the pack from? :-P
15:52:08  <KenjiE20> have we abandoned that?
15:52:18  <KenjiE20> I lurk these days, you know that :p
15:52:19  <Ammler> the pack is only part
15:52:52  <KenjiE20> are we all about bananas now?
15:53:09  <Ammler> no, just use !grf or @grf ;-)
15:53:44  <KenjiE20> 'tever
15:53:46  <KenjiE20> :p
15:54:13  <KenjiE20> one day I will sort out my ottd folders, and god help you all
15:56:52  <Foodcarver> http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/
15:56:57  <Foodcarver> this is madness
15:57:48  <KenjiE20> that is V, and yes
16:01:05  *** gauhelldragon_ has quit IRC
16:01:14  <GauHelldragon> omg
16:04:57  *** fonsinchen has quit IRC
16:08:08  <Twigman> lol
16:09:39  <V453000> =)
16:10:32  <V453000> Foodcarver, that is just the theory :P application is nicer
16:10:56  *** sample has quit IRC
16:12:50  <Foodcarver> I'll betg.
16:13:56  *** theholyduck has joined #openttdcoop
16:20:20  <Mazur> Hey, Duck.
16:26:06  <theholyduck> yo
16:26:19  <XeryusTC> spike: i blame you for all the wasted hours :(
16:30:34  <^Spike^> ...
16:30:37  <^Spike^> EG>\
16:30:39  <^Spike^> ? :)
16:30:50  <XeryusTC> yeah :o
16:31:08  <Mazur> theholyduck, you aware of a request to integrate a fourth line intom your BBH?
16:31:12  <^Spike^> come back when you missed a college deadline which gets you in deep trouble :)
16:31:18  <^Spike^> then blame me :)
16:31:25  <theholyduck> Mazur, ;O
16:31:29  <XeryusTC> spike: done that playing ottd already xD
16:31:31  <XeryusTC> years ago :P
16:31:35  <^Spike^> :)
16:31:45  <^Spike^> that's what i'm busy by preventing
16:31:48  <^Spike^> want to be done by friday
16:31:49  <XeryusTC> well, high school :P
16:31:52  <^Spike^> i make sure i'm done today :)
16:33:19  <^Spike^> adding pictures in a document....
16:33:29  <^Spike^> i call it: Making test procedures :D
16:33:57  <^Spike^> and when i'm done with this.. it;s time to install asterisk....
16:34:09  <XeryusTC> asterisk?
16:34:33  <^Spike^> VoIP server
16:34:37  <^Spike^> next project
16:34:57  *** fonsinchen has joined #openttdcoop
16:34:57  <XeryusTC> oh, so we can VoIP while cooping again?
16:35:06  <^Spike^> no not VoIP like that
16:35:09  <^Spike^> Ammler said that already
16:35:16  <^Spike^> but installing mumble/teamspeak/ventrilo works for that
16:35:31  <XeryusTC> what kind of voip then?
16:35:42  <^Spike^> just like normal telephone
16:38:34  <XeryusTC> oh
16:38:55  <XeryusTC> so more like a phone distribution server :P
16:39:01  <^Spike^> sort of yes :)
16:39:29  <^Spike^> can be used in a company to let's say i call 12345666 you get Me and for 12345777 you get someone else
16:39:32  <^Spike^> make dailplans like that etc
16:40:09  *** benom has quit IRC
16:40:16  <XeryusTC> yeah, central phone distro :P
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17:05:24  *** sample has joined #openttdcoop
17:10:48  <Twigman> Is the acronym you are looking not PBX?
17:13:34  *** Zuu has joined #openttdcoop
17:16:25  <^Spike^> not directly..
17:16:33  <^Spike^> sort of but not completely :)
17:17:16  <V453000> ^Spike^ just can't use telephone and blames something else :)
17:17:23  <^Spike^> :)
17:17:45  <^Spike^> first i need to finish the last chapter of my report (damn... got about time)
17:17:58  <^Spike^> and realized that i still need to right a conclusion.. summary... foreword...
17:18:00  <^Spike^> damn
17:18:10  <^Spike^> list of all acronyms used...
17:18:12  <V453000> :D
17:18:13  <^Spike^> list of all books used
17:18:19  <^Spike^> list gets longer with the second
17:18:25  <^Spike^> better get started on WPA chapter :D
17:18:37  <Mazur> Don't forget to learn to spell "write".
17:18:52  <Mazur> ;-D
17:18:54  <^Spike^> :)
17:18:59  <^Spike^> i type too fast to realize it :D
17:19:07  <Mazur> I know that.
17:20:05  <V453000> Mazur: you say something with your stile of riting :D
17:20:16  <V453000> good moarning etc :P
17:21:34  <Mazur> Well, I make a lot of typos and occasional jokes.
17:21:49  <Mazur> But I do not confuse "write" and "right".
17:22:14  <^Spike^> i don't confuse them either.. i juts didn't realize cause i was thinking about what i sitll had to do :D
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17:23:20  <^Spike^> i guess when i'm done my firefox will be so much faster.. :D
17:24:46  <V453000> :P
17:25:18  *** pugi has quit IRC
17:25:31  <^Spike^> i have 60 tabs open just on the subject :)
17:25:41  <^Spike^> not even talking about tabs i have open regularly
17:25:53  <V453000> mess?
17:26:22  <^Spike^> nah.. using FF4 beta..
17:26:24  <^Spike^> tabcandy!
17:26:29  <^Spike^> grouping tabs :D
17:26:36  <^Spike^> and a few tabs i always want to be able to see
17:26:38  <^Spike^> aka my timesheet
17:26:51  <Rubidium> Mazur: in lieu of that, I still have to release OpenTTD on whit Sunday or Monday :)
17:28:28  * ^Spike^ realized he used helloworld alot in this project
17:28:58  <Rubidium> lief using as much archaic English as possible
17:29:52  <^Spike^> hehe
17:30:39  * Rubidium likes "odd" words :)
17:30:50  <Twigman> the best thing about leaving academia and having a realjob(tm) is that work I was doing today will still be there tomorrow. No sweat. Go home, dont care :)
17:33:09  <Rubidium> you could procrastinate; then the work of today will still be there tomorrow
17:33:22  <Rubidium> !password
17:33:23  <PublicServer> Rubidium: outfit
17:33:40  <PublicServer> *** Game still paused (number of players)
17:33:40  <PublicServer> *** Rubidium joined the game
17:35:21  <V453000> click like mad! :P
17:36:05  <PublicServer> *** Game still paused (number of players)
17:36:06  <PublicServer> *** DayDreamer joined the game
17:36:13  <V453000> ^_^
17:36:19  <V453000> hi :p
17:36:25  <PublicServer> <DayDreamer> hi :)
17:36:34  <V453000> oh, someone is spectating :D
17:36:52  <PublicServer> <Rubidium> yeah, bad habit...
17:36:57  <PublicServer> <Rubidium> it's all dih's fault
17:37:01  <PublicServer> *** Rubidium has joined company #1
17:37:11  <V453000> join #openttdcoop.stable
17:37:18  <PublicServer> <Rubidium> oh, even both are spectating :)
17:37:22  <V453000> sry forgot slash
17:37:28  <V453000> :D
17:37:34  <PublicServer> *** DayDreamer has joined company #1
17:37:34  <PublicServer> *** Game unpaused (number of players)
17:37:38  <PublicServer> <DayDreamer> ;)
17:37:40  <V453000> :P
17:38:23  <PublicServer> <Rubidium> the longer I look at BBH3-5, the more it looks like it has unneeded bridges, tunnels and the likes
17:38:29  <PublicServer> <Rubidium> or at least till the merger
17:38:40  <V453000> that is the one theholyduck built?
17:38:47  <PublicServer> <Rubidium> yep
17:38:55  <V453000> hehe, well, that one is odd indeed
17:39:06  <V453000> theholyduck: ping ping ping
17:39:25  <PublicServer> <Rubidium> although it's going a bit smoother now I've messed a bit with it
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17:39:53  <V453000> it can't be made much worse, since it works just by luck, so ... :P
17:39:59  <V453000> any touches are good
17:41:57  <DayDreamer> @seen Absolutis
17:41:58  <Webster> DayDreamer: Absolutis was last seen in #openttdcoop 6 days, 11 hours, 18 minutes, and 10 seconds ago: <Absolutis> hi
17:42:06  <DayDreamer> lol :D
17:42:11  <V453000> :)
17:42:29  <V453000> I haven't even had the chance to talk to him
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17:45:00  <dih> what's my fault?
17:45:15  <PublicServer> <Rubidium> the move client patches
17:45:40  <dih> what's wrong?
17:45:41  *** Foodcarver has left #openttdcoop
17:45:55  <V453000> eeeveryyythiiinnnggg
17:46:07  <dih> won't fix :P
17:46:30  <sample> !password
17:46:30  <PublicServer> sample: frugal
17:46:40  <dih> Rubidium, is there a bug report?
17:47:54  <PublicServer> *** sample joined the game
17:49:19  <theholyduck> v i know
17:49:26  <theholyduck> i suck at building bbhs without making them massive!
17:49:26  <theholyduck> :p
17:49:36  <V453000> it is massive already
17:49:43  <V453000> and you have a lot of space there :p
17:49:46  <PublicServer> *** sample has left the game (connection lost)
17:50:22  <V453000> give it a try pls, otherwise we might have to half-nuke it and rebuild the merger completely
17:50:40  <PublicServer> <Rubidium> I'm trying to rebuild it :)
17:50:56  <PublicServer> *** Player has joined spectators
17:51:07  <V453000> :)
17:51:22  <V453000> Player is who? :D please change your name
17:51:51  <PublicServer> <Player> hmm, might be me
17:52:05  <PublicServer> *** Mazur joined the game
17:52:12  <PublicServer> *** Player has changed his/her name to AmmIer
17:52:19  <V453000> :D
17:52:56  <PublicServer> *** AmmIer has joined company #1
17:53:22  <PublicServer> <Mazur> Scary, an Ammler in here.
17:53:35  <V453000> doesn't happen all that often :P
17:55:02  <Ammler> hmm is pause on join needed?
17:55:08  <PublicServer> ***  made screenshot at 000369B9: http://ps.openttdcoop.org/publicserver/webcam/000369B9.png
17:57:35  <V453000> it doesn't hurt I suppose
18:00:27  <PublicServer> <AmmIer> Mazur: fixed ugly bumps :-)
18:00:52  <PublicServer> <Mazur> What, where?
18:01:11  <PublicServer> <AmmIer> at MSH4, just eyecandy, I don't like those
18:01:57  <PublicServer> <Mazur> I wasn;t aware of any bumps, ugly or not.
18:02:36  <V453000> Ammler hates those :P
18:02:45  <PublicServer> <AmmIer> I also found !slow :-)
18:03:04  <PublicServer> <AmmIer> well, don't like != hate
18:03:37  <PublicServer> <Mazur> That's easiest to fix.
18:03:39  <PublicServer> <AmmIer> Mazur: !bump
18:04:05  <PublicServer> <Mazur> Ah, unnecessary terrraforming, then.  I do not do that.
18:04:30  <PublicServer> <Mazur> I've been warned against unnecessary TF.
18:04:41  <PublicServer> <Mazur> In general, in advance, I mean.
18:04:43  <PublicServer> <AmmIer> some use the rule "no terraforming" to be lazy
18:04:52  <V453000> ^
18:05:21  <PublicServer> <Mazur> I go by: no TF unless track is impossible oitherwise.
18:05:40  <PublicServer> <AmmIer> yes, that is not "coop style"
18:05:50  <PublicServer> <AmmIer> or in other words against our rules
18:06:20  <PublicServer> <AmmIer> when in doubt, do tf
18:06:35  <PublicServer> <Mazur> I'm never in doubt.
18:06:43  <PublicServer> <AmmIer> :-P
18:07:20  <PublicServer> <AmmIer> we fighted too much against terraformers, now everyone thinks, tf 1tile is already bad
18:07:32  <PublicServer> <Mazur> And you have to be careful with jokeslike that, I might take them serisouly.
18:07:39  * avdg has a jam on a local save
18:07:53  <PublicServer> <AmmIer> he, I ams seriously
18:08:11  <PublicServer> <AmmIer> or does the plan/scenario say "no tf"
18:08:33  <PublicServer> <AmmIer> coop tf = tf to make it nice
18:09:11  <Ammler> avdg: game too heavy for online?
18:09:20  <PublicServer> <Mazur> Well, it's a relief, because at DROP 04 I did not do a lot of TF, adn hterefore had not hte entrance I'd have preferred.
18:10:08  <PublicServer> ***  made screenshot at 000399B7: http://ps.openttdcoop.org/publicserver/webcam/000399B7.png
18:10:09  <PublicServer> <AmmIer> as long as you don't use the area tf tool, everything is fine, imo
18:10:10  <avdg> yeah, sad I have to patch my client before I can go online
18:11:02  <PublicServer> <Mazur> But I use that all the time.
18:11:07  <PublicServer> <Mazur> :-)
18:11:17  <PublicServer> <AmmIer> :-)
18:11:29  <PublicServer> <Mazur> two tunnels, drop three tile corners in a row at once.
18:11:33  <V453000> just make everything look nice :P
18:11:48  <V453000> if you TF too much and make it look natural, it still is fine
18:11:54  <V453000> up to some point ofc...
18:12:42  <^Spike^> flatten it.... and make it look natural
18:12:47  <^Spike^> seems like contradicting each other :D
18:12:50  <PublicServer> <AmmIer> :-D
18:12:50  <avdg> Ammler: stuck loop isn't bad? :p
18:12:56  <PublicServer> <Mazur> Nevada or something is one big flat area. All natural.  SO I'll just flatten the lot in future.
18:13:04  <^Spike^> :)
18:13:06  <Ammler> avdg: where?
18:13:13  <avdg> on my save :p
18:13:17  <avdg> but I'm gonna update
18:13:30  <V453000> ^Spike^: NATURAL does NOT mean DUTCH-NATURAL
18:13:31  <V453000> :D
18:13:33  <Ammler> Mazur: coop style != realistic
18:14:02  <Ammler> be build nicer the real world :-P
18:14:11  <Ammler> s/be/we/
18:14:11  <avdg> oh, online game == local :(
18:14:50  <PublicServer> <Mazur> Food pickup is blocking the world.
18:15:08  <PublicServer> <Mazur> Urgent overflow required.
18:15:27  <avdg> strange conclusion: food blocks access to food
18:15:28  <PublicServer> <AmmIer> could use a overvlow depot
18:15:41  <V453000> no
18:15:44  <V453000> no overflows
18:15:52  <V453000> reduce amount of trains please
18:15:55  <^Spike^> balance the network
18:15:56  <^Spike^> ;)
18:16:01  <V453000> and remove jams on ML
18:16:04  <avdg> cheat :p
18:16:05  <V453000> then it should work
18:16:08  <PublicServer> <Mazur> Pickup 06.
18:16:14  <V453000> yes, remove some trains
18:16:17  <PublicServer> <AmmIer> no service center?
18:16:18  <PublicServer> <AmmIer> FAIL!
18:16:26  <V453000> wtf is SC for...
18:16:32  <^Spike^> service center?
18:16:33  <^Spike^> ;)
18:16:39  <PublicServer> <AmmIer> I can't send a train to depot
18:16:50  <PublicServer> <AmmIer> how do I delete one?
18:16:55  <V453000> build yours, and delete it afterwards?
18:16:59  * avdg grabs patches
18:17:09  <PublicServer> <AmmIer> of course, how stupid is that
18:17:15  <V453000> not much :)
18:17:21  <PublicServer> <AmmIer> very
18:17:35  <PublicServer> <AmmIer> SC is a HAVE TO
18:17:53  <V453000> I rather consider it stupid to have a SC :)
18:17:56  <^Spike^> ....
18:17:58  <^Spike^> cause
18:18:01  <PublicServer> <AmmIer> then fix the wiki
18:18:16  <V453000> I didn't read the wiki :D
18:18:19  <PublicServer> <AmmIer> don't create unofficial rules
18:18:54  <V453000> I am arguing not creating a rule
18:19:16  <V453000> and since obviously nobody needed a SC in this game yet, there is none
18:19:17  <PublicServer> <AmmIer> well, this game is proof, that SC is missing
18:19:47  <PublicServer> <AmmIer> that is because people build stupidely their own depots
18:19:57  <V453000> which are inaccessible
18:20:01  <V453000> so they don't hurt anything
18:20:05  <PublicServer> <AmmIer> so you have over the whole map single depots
18:20:41  <V453000> which is good when you add trains
18:20:53  <PublicServer> <AmmIer> yes, but bad like now
18:20:56  <V453000> I don't really see any advantage a SC has
18:20:57  <PublicServer> <Mazur> 6 trains sold.
18:21:03  <PublicServer> <AmmIer> I wonder, how the guy will bring back those trains
18:21:08  <PublicServer> <AmmIer> I would just delete those
18:21:22  <V453000> ?
18:21:29  <^Spike^> V an SC can be usefull depending on the network plan
18:21:48  <PublicServer> *** Mazur has left the game (connection lost)
18:21:51  <^Spike^> if the plan is sort of a big loop or 1 big backbone... it's nice to have an SC around
18:22:08  <V453000> but why over having local depots on SLs near the primaries
18:22:16  <PublicServer> <AmmIer> a train should always have a depot reachable
18:22:20  <^Spike^> or some sort "natural" network
18:22:29  <^Spike^> V
18:22:38  <^Spike^> cause by general rule of thumb: users are stupid
18:22:44  <^Spike^> they place a depot on an SL that already has 1
18:22:50  <^Spike^> but not close enough to their likings
18:22:51  <V453000> when there is a depot reachable, we can easily send them all to depot and jam everything, I know it doesn't happen much, but it sometimes does
18:22:51  <^Spike^> and add
18:22:54  <^Spike^> not remove them etc
18:23:13  <PublicServer> <AmmIer> v, not with SC
18:23:14  <V453000> I haven't seen an accessible depot in a LONG while
18:23:21  <^Spike^> and i think for some strange reasons ottd developers in here can agree with the rule of thumb i just used
18:23:31  * ^Spike^ looks at planetmaker, Rubidium, SmatZ
18:23:33  <V453000> Ammler: even with multiple depots it still will cause problems for years
18:23:42  <PublicServer> <AmmIer> yes, since you don't build SCs, this is likely
18:23:55  <V453000> maybe not in the jam, but in trains returning back to their posts
18:24:07  <V453000> we have no accessible depots
18:24:10  <PublicServer> <AmmIer> V, if you replace all trains
18:24:22  <PublicServer> <AmmIer> but not if I need a sc to remove some single trains
18:24:23  <V453000> why would we replace all trains when we have always a set engine
18:24:46  <V453000> well, just send them to you temporary depot?
18:24:49  <PublicServer> <AmmIer> then I don't see, why a SC could jam?
18:24:59  <PublicServer> <AmmIer> and how to release again?
18:25:04  <V453000> either way, school ended, cya later
18:25:08  <PublicServer> ***  made screenshot at 0003F1D7: http://ps.openttdcoop.org/publicserver/webcam/0003F1D7.png
18:25:21  <V453000> we obviously can't agree anyway :P
18:26:13  <PublicServer> <AmmIer> if there is no agreement, the wiki rules ;-)
18:27:26  <PublicServer> <AmmIer> the guy who tried to fix food fickup failed, btw.
18:30:25  <PublicServer> <AmmIer> removed around 15 food trains
18:30:26  *** Zuu has quit IRC
18:38:15  <Mazur> Nope, I removed 6 food pickup trains.
18:38:26  <Mazur> 6 != 15.
18:38:43  <PublicServer> <AmmIer> me
18:38:47  <PublicServer> <AmmIer> so around 20
18:39:13  <Mazur> And I'm assuming if 6 was to many, I'm sure you are all capable in adding back a few, though less than there were.
18:39:37  <PublicServer> <AmmIer> I wouldn't
18:40:09  <PublicServer> ***  made screenshot at 0003D1B4: http://ps.openttdcoop.org/publicserver/webcam/0003D1B4.png
18:42:16  <PublicServer> <AmmIer> i remove around 10 food trains at pickup 9
18:44:59  <PublicServer> <AmmIer> gridlock, lol
18:45:58  *** fmauneko has quit IRC
18:47:06  * avdg is scared with his modified binary
18:54:59  <PublicServer> *** avdg joined the game
18:55:09  <PublicServer> ***  made screenshot at 0003ADB0: http://ps.openttdcoop.org/publicserver/webcam/0003ADB0.png
18:55:11  <PublicServer> *** avdg has joined company #1
18:55:17  <PublicServer> <avdg> hi
18:55:25  <PublicServer> *** avdg has left the game (connection lost)
18:55:38  <PublicServer> <AmmIer> at least, you werre able to greet ;-)
18:56:29  <PublicServer> *** avdg joined the game
18:57:19  <PublicServer> *** avdg has joined company #1
18:58:23  <PublicServer> <avdg> jam at slh 12 again?
18:58:43  <PublicServer> <avdg> check !jamspot
19:00:15  <PublicServer> <Rubidium> avdg: only due to a missing line further on
19:01:12  <PublicServer> <avdg> missing line or missing connection?
19:01:30  <PublicServer> <Rubidium> what's the difference :)
19:02:00  <PublicServer> <avdg> line not used because not done vs line not used because missing connection
19:02:26  <PublicServer> <Rubidium> missing connection
19:02:46  <PublicServer> <Rubidium> although the merger isn't really up to spec I think
19:03:04  <PublicServer> <Rubidium> primarily the  northern bit
19:03:41  <PublicServer> <Rubidium> basically the four incoming northern tracks are much quieter than the three southern ones
19:03:59  <PublicServer> <avdg> reason is simple
19:04:01  <PublicServer> <Rubidium> so I had to hack a bit to migrate more of the southern traffic to the northern lines
19:04:11  <PublicServer> <avdg> there are 2 joining lanes
19:04:17  <PublicServer> <avdg> and 1 is used all the time
19:04:17  <PublicServer> <Rubidium> but there's a bit of a space issue
19:05:16  <PublicServer> <avdg> well, its fine for now
19:05:28  <PublicServer> <avdg> I'm now wondering what is causing the jam
19:05:46  <PublicServer> <Rubidium> which jam?
19:05:53  <PublicServer> <avdg> that one we had before
19:06:09  <PublicServer> <Rubidium> the huge one, or the one you placed the sign?
19:06:27  <PublicServer> <avdg> both are part of the same jam imo
19:06:43  <PublicServer> <avdg> I don't know
19:07:01  <PublicServer> <Rubidium> nope, the one with !jamspot was created after the huge one
19:07:23  <PublicServer> <avdg> hmm, so I can't rely my offline saves :p
19:07:25  <PublicServer> <Rubidium> and fixed by adding a connection from track#3 to the exit of SLH07
19:07:51  <PublicServer> <Rubidium> although I've been working massively on that area before the jam, so that might've caused some of the jam
19:10:09  <PublicServer> ***  made screenshot at 0003E9D4: http://ps.openttdcoop.org/publicserver/webcam/0003E9D4.png
19:11:24  <PublicServer> <avdg> food
19:11:30  <PublicServer> *** avdg has joined spectators
19:14:33  *** tneo- is now known as tneo
19:16:31  <PublicServer> *** tneo joined the game
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19:23:10  <PublicServer> <avdg> whoops
19:23:27  <PublicServer> <avdg> first bridge
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19:46:47  <sample> !password
19:46:47  <PublicServer> sample: dunged
19:47:44  <PublicServer> <avdg> hi sample
19:48:00  <PublicServer> <avdg> oh, its daydreamer
19:48:36  <PublicServer> * avdg confused
19:48:43  <Mazur> avdg, those jams migh have been backlash from gridlocks at PCKUPs 06 and 09, both of which now have less trains.
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19:50:23  <PublicServer> <avdg> everything ok?
19:50:26  <PublicServer> <avdg> nope
19:52:02  <PublicServer> *** sample joined the game
19:52:04  <PublicServer> <avdg> hi
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20:03:54  <PublicServer> <avdg> ammler: you're here?
20:04:56  <PublicServer> <AmmIer> no :-)
20:05:12  <PublicServer> <avdg> so I'm safe if I quit :p
20:05:22  <PublicServer> <AmmIer> yes, I won't kill you
20:05:28  <PublicServer> <avdg> :p
20:05:32  <PublicServer> *** avdg has left the game (leaving)
20:05:32  <PublicServer> *** Game paused (number of players)
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20:07:44  <PublicServer> *** Game still paused (number of players)
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23:05:20  <PublicServer> *** Game still paused (number of players)
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23:10:12  <PublicServer> ***  made screenshot at 0003B9AB: http://ps.openttdcoop.org/publicserver/webcam/0003B9AB.png
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