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#openttdcoop 05:23:08 *** Aali has joined #openttdcoop 05:23:08 *** Born_Acorn has joined #openttdcoop 05:23:08 *** PierreW has joined #openttdcoop 05:23:08 *** Twigman has joined #openttdcoop 05:23:08 *** reticulum.oftc.net sets mode: +v Ammler 05:23:16 *** ChanServ sets mode: +v XeryusTC 05:23:16 *** ChanServ sets mode: +v Webster 05:26:10 *** sample has quit IRC 05:36:16 *** sample has joined #openttdcoop 05:37:22 <sample> !password 05:37:22 <PublicServer> sample: khakis 05:37:42 <PublicServer> *** Game still paused (number of players) 05:37:42 <PublicServer> *** sample joined the game 05:38:40 <PublicServer> *** sample has left the game (connection lost) 05:42:58 <PublicServer> *** Game still paused (number of players) 05:43:01 <PublicServer> *** sample joined the game 05:44:51 <PublicServer> *** sample has left the game (connection lost) 05:58:43 *** bleiben has joined #openttdcoop 05:58:54 <bleiben> !password 05:58:54 <PublicServer> bleiben: khakis 06:02:51 *** bleiben has quit IRC 06:49:03 *** Firartix has joined #openttdcoop 06:57:15 *** Firartix has quit IRC 07:17:13 *** roboboy has quit IRC 07:22:33 *** roboboy has joined #openttdcoop 07:58:15 *** ODM has joined #openttdcoop 07:58:15 *** ChanServ sets mode: +o ODM 08:34:49 *** dr_gonzo has joined #openttdcoop 09:06:41 *** Progman has joined #openttdcoop 09:10:48 <PublicServer> *** Game still paused (number of players) 09:10:51 <PublicServer> *** Mazur joined the game 09:14:28 *** Keiya has joined #openttdcoop 09:18:31 <V453000> !password 09:18:32 <PublicServer> V453000: khakis 09:18:52 <PublicServer> *** Game still paused (number of players) 09:18:52 <PublicServer> *** Game unpaused (number of players) 09:18:52 <PublicServer> *** V453000 joined the game 09:18:57 <PublicServer> <Mazur> Moar ning. 09:19:36 <PublicServer> <V453000> ring 09:19:39 <PublicServer> <Mazur> I remember why an extra balaner was behind the 08 main stations: so neither station was dependent on a single exit. 09:19:41 <PublicServer> <V453000> :) 09:20:01 <PublicServer> <V453000> well, that is nice but since each station has 1 entrance 09:20:05 <PublicServer> <V453000> 1 exit has to be enough 09:20:48 <PublicServer> *** Mazur has left the game (connection lost) 09:20:50 <PublicServer> *** Game paused (number of players) 09:21:44 <PublicServer> *** Game still paused (number of players) 09:21:44 <PublicServer> *** Game unpaused (number of players) 09:21:47 <PublicServer> *** Mazur joined the game 09:22:47 <PublicServer> <Mazur> No Duckwork last night, I reckon? 09:22:59 <PublicServer> <V453000> doesnt seem like it 09:24:18 <PublicServer> <V453000> it shouldnt jam now at least 09:25:05 <PublicServer> *** made screenshot at 00034006: http://ps.openttdcoop.org/publicserver/webcam/00034006.png 09:25:16 <Rubidium> !password 09:25:16 <PublicServer> Rubidium: rapped 09:25:31 <PublicServer> *** Rubidium joined the game 09:25:35 <PublicServer> <V453000> hi :) 09:25:47 <PublicServer> <Mazur> Ruby Tuesday. 09:25:56 <PublicServer> <Mazur> No, Wednesday by now. 09:25:58 <PublicServer> <V453000> its wednesday isnt it? 09:25:59 <PublicServer> <V453000> :D 09:26:04 <PublicServer> <Mazur> :-D 09:26:27 <PublicServer> <Rubidium> actually, *if* I'm not mistaken it's Tuesday, Wednesday and Thursday 09:26:48 <PublicServer> <V453000> oookay :D 09:27:14 <PublicServer> <Rubidium> Tuesday 23:27 in Samoa 09:27:25 <PublicServer> <V453000> hehe, thats close 09:28:15 <PublicServer> <Rubidium> oh shoot.. Wednesday 23:27 in Kiribati 09:29:15 <PublicServer> <Rubidium> although it's Tuesday 21:29 on Baker Island 09:29:26 <PublicServer> <Rubidium> so in little over 30 minutes it'll be three days 09:29:50 *** pugi has joined #openttdcoop 09:30:04 <PublicServer> <Rubidium> so, knowing useless information once again :( 09:30:14 <PublicServer> <V453000> lets get drunk so we dont know what day it is 09:30:22 <PublicServer> <V453000> and we can blame Earch 09:30:28 <PublicServer> <V453000> Earth 09:31:30 <PublicServer> <Mazur> The Bankers. Lets blame them. 09:34:05 *** roboboy has quit IRC 09:40:05 <PublicServer> *** made screenshot at 00021A4B: http://ps.openttdcoop.org/publicserver/webcam/00021A4B.png 09:43:30 <PublicServer> <Rubidium> is it me or does DROP 04 want more platforms :) 09:43:56 <PublicServer> <Mazur> It is a bit busy. 09:43:58 <PublicServer> <V453000> I think it is fine 09:44:06 <PublicServer> <V453000> it could use some for sure, but it works 09:44:11 *** fonsinchen has joined #openttdcoop 09:44:40 <PublicServer> <Rubidium> you sohuld've seen it a while ago, when they were queueing on the up-hill bit :) 09:44:50 <PublicServer> <V453000> yea, some wave :| 09:44:57 <PublicServer> <V453000> goods tend to be very wavy in this game 09:45:04 <PublicServer> <V453000> also when you look at the pickups 09:45:22 <PublicServer> <V453000> it might help to add some goods trains 09:45:37 <V453000> !rcon set max_trains 1100 09:45:41 <PublicServer> <Rubidium> that'll only make the waves bigger I think 09:45:47 <PublicServer> <V453000> nono 09:45:57 <PublicServer> <V453000> the waves are created by some minor or larger jams 09:46:07 <PublicServer> <V453000> and because there is always enough cargo for them, the waves stay as they are 09:46:30 <PublicServer> <V453000> if the pickup is empty, they will leave in more periodic intervals 09:46:37 <PublicServer> <V453000> that is my theory, anyway :D 09:46:54 <PublicServer> <Mazur> I'd agree. 09:47:27 <PublicServer> <Rubidium> that's true as well, although them clumping at the drop means slower RTT and as such less efficiency in the trains 09:47:37 <PublicServer> <V453000> quite 09:47:41 <PublicServer> <Rubidium> so making the drop be handled more efficiently is like adding a few trains 09:48:35 <PublicServer> <V453000> hmm 09:48:37 <PublicServer> <Mazur> If you just want to add platforms, go ahead, noone's stopping you. 09:48:39 <PublicServer> <V453000> I will just add another part 09:48:52 *** Keiya_ has joined #openttdcoop 09:49:06 <PublicServer> <V453000> :o 09:49:18 <PublicServer> <V453000> wait 09:49:24 <PublicServer> <V453000> we will need to go the other way 09:51:03 <PublicServer> <V453000> no need for that much TF 09:51:36 <sample> !password 09:51:36 <PublicServer> sample: flairs 09:51:49 <PublicServer> <Rubidium> I just raised it back to its original height :) 09:51:53 <PublicServer> <V453000> :) 09:52:31 <PublicServer> *** sample joined the game 09:52:59 <PublicServer> *** sample has left the game (connection lost) 09:53:56 <PublicServer> *** sample joined the game 09:54:06 <PublicServer> <Rubidium> V: is the outer one going under or over the other inner connecting track? 09:54:14 <PublicServer> *** sample has left the game (connection lost) 09:54:35 <PublicServer> <V453000> that doesnt really matter 09:54:37 <PublicServer> <V453000> under is ok 09:55:05 <PublicServer> *** made screenshot at 0000C571: http://ps.openttdcoop.org/publicserver/webcam/0000C571.png 09:55:20 <PublicServer> <V453000> looks natural this way :p 09:55:56 <PublicServer> <Rubidium> you can't go sideways up the mountain :) 09:56:02 <sample> !password 09:56:02 <PublicServer> sample: tuners 09:56:04 <PublicServer> <V453000> bet? :D 09:56:19 *** Keiya has quit IRC 09:56:37 <PublicServer> *** sample joined the game 09:56:51 <PublicServer> *** sample has left the game (connection lost) 09:59:55 <PublicServer> <V453000> :) 10:00:35 <PublicServer> *** sample joined the game 10:01:45 <PublicServer> <V453000> well, the mountain suffered some, but who cares :) 10:05:03 <PublicServer> <Mazur> I hear some do. 10:05:17 <PublicServer> <V453000> cant hear anything 10:05:50 *** roboboy has joined #openttdcoop 10:10:05 <PublicServer> *** made screenshot at 0002A43A: http://ps.openttdcoop.org/publicserver/webcam/0002A43A.png 10:10:37 <PublicServer> <V453000> issues anywhere? 10:10:57 <PublicServer> <Rubidium> MSH03? 10:11:15 <PublicServer> <V453000> oh 10:11:15 <PublicServer> <V453000> yes 10:25:05 <PublicServer> *** made screenshot at 00033D09: http://ps.openttdcoop.org/publicserver/webcam/00033D09.png 10:25:34 <PublicServer> <V453000> ok, that will work :) 10:26:42 <PublicServer> <Mazur> Connected. 10:26:42 *** `real has quit IRC 10:30:50 *** perk11 has joined #openttdcoop 10:32:18 <PublicServer> <V453000> the combo signals can block when the train suddenly "appears" in the prio 10:32:42 <PublicServer> <V453000> we could have used the fail-safe joiner but it still would need a normal waiting bay join 10:32:52 <PublicServer> <Rubidium> ah, okay 10:35:17 *** Fuco has joined #openttdcoop 10:35:21 *** ChanServ sets mode: +v Fuco 10:38:35 <PublicServer> <Rubidium> BBH 1-4 seems to be a congestion point (occasionally) 10:39:22 <PublicServer> <V453000> yes 10:39:28 <PublicServer> <Rubidium> especially the northern track coming from the SW going towards the east 10:39:37 <PublicServer> <V453000> indeed 10:40:06 <PublicServer> *** made screenshot at 0002B9AA: http://ps.openttdcoop.org/publicserver/webcam/0002B9AA.png 10:40:33 <PublicServer> <Rubidium> do I smell a merge-before-split in the heart of that junction? 10:40:54 *** Keiya has joined #openttdcoop 10:41:12 <PublicServer> <V453000> kind of :) 10:42:36 <PublicServer> <V453000> we could just restructure it 10:42:43 <Ammler> http://ps.openttdcoop.org/publicserver/webcam/0002B9AA.png <-- cl3 curve not too short? 10:43:19 <V453000> Ammler: where 10:43:33 <V453000> oh I see 10:43:39 <Ammler> join->double-bridge 10:45:07 <PublicServer> <Rubidium> would a huge mountain within a junction be a problem? 10:45:22 <PublicServer> <V453000> ? :D 10:46:02 <PublicServer> <Rubidium> let the tracks coming from the SE go around the first big bit of the mountain on the north, and then through that saddle point 10:46:11 <PublicServer> <V453000> 1_4? 10:46:39 <PublicServer> <Rubidium> yes, or 1-3 (it's kinda in between both) 10:48:15 *** fonsinchen has quit IRC 10:48:15 *** Keiya_ has quit IRC 10:49:09 <PublicServer> <V453000> lets see if this has the effect I wanted 10:49:49 <PublicServer> <Rubidium> that still leaves the merge-before-split 10:49:57 <PublicServer> <V453000> they are 2 different hubs 10:50:07 <PublicServer> <V453000> you could call the whole network merge before split :) 10:51:23 <PublicServer> <Rubidium> that may be true, but 4 tiles between hubs :) 10:51:23 <PublicServer> <V453000> we could still make the escape route there, thats true 10:51:30 <PublicServer> <V453000> yes :) 10:51:48 <PublicServer> *** Spike joined the game 10:51:52 <PublicServer> <V453000> omg dutch 10:52:01 <PublicServer> <V453000> :P 10:53:07 <^Spike^> :) 10:53:45 <PublicServer> <Spike> i'm just waiting for an installation anyway... 10:54:56 <PublicServer> <V453000> meh gotta go for lunch 10:54:59 <PublicServer> <V453000> will be back soon :p 10:55:05 <PublicServer> <Mazur> Enjoy. 10:55:06 <PublicServer> *** made screenshot at 000054F1: http://ps.openttdcoop.org/publicserver/webcam/000054F1.png 10:55:17 <PublicServer> *** V453000 has joined spectators 10:58:54 <PublicServer> *** V453000 has left the game (connection lost) 10:59:13 <planetmaker> !screen 10:59:13 <PublicServer> *** planetmaker made screenshot at 0000ACF6: http://ps.openttdcoop.org/publicserver/webcam/0000ACF6.png 10:59:38 *** fonsinchen has joined #openttdcoop 11:07:32 *** benom has joined #openttdcoop 11:10:07 <PublicServer> *** made screenshot at 000050F4: http://ps.openttdcoop.org/publicserver/webcam/000050F4.png 11:12:39 <^Spike^> pm students don't learn when you play games ;) 11:22:28 <V453000> !password 11:22:28 <PublicServer> V453000: goblin 11:22:52 <PublicServer> *** V453000 joined the game 11:23:28 <PublicServer> <V453000> back :) hi 11:23:49 <PublicServer> <Spike> Quick! everyone HIDE... DISCONNECT! He's BACK! 11:23:52 <PublicServer> <Spike> :) 11:24:06 <PublicServer> <V453000> :D ok 11:24:58 <PublicServer> <Rubidium> I've moved the bypass to the two inner lanes, so the traffic gets spread a bit better over the two lines towards BBH1-3 11:25:05 <PublicServer> <V453000> I see :) 11:25:07 <PublicServer> *** made screenshot at 000050F5: http://ps.openttdcoop.org/publicserver/webcam/000050F5.png 11:25:49 <PublicServer> <Rubidium> the other way caused a quite large jam 11:26:19 <PublicServer> <Rubidium> although that was mostly due to a preference for the northern lane at BBH1-3 11:26:41 <PublicServer> <V453000> well, it works now :))) 11:26:55 <PublicServer> <Rubidium> and a signal too many in the balancer just before BBH1-3 11:27:11 <PublicServer> <Rubidium> but yes, it works pretty well right now 11:27:14 <planetmaker> <^Spike^> pm students don't learn when you play games ;) <-- but... what about teaching them about image processing and object recognition. I'll need images for that ;-) 11:27:40 <PublicServer> <V453000> just melt their brains and see what happens 11:27:43 <^Spike^> ;) 11:27:50 <Rubidium> planetmaker: recaptcha 11:27:58 <planetmaker> Some edge detection. Some rectangle detection and we might filter out the trains ;-) 11:28:29 <^Spike^> who needs edge detection... in the game we built for college it was so crappy we just disabled it :) 11:28:36 <^Spike^> you could walk on water! :D 11:29:21 <^Spike^> edge detection is overrated ;) 11:29:36 <Rubidium> especially now there's UMTS 11:29:39 <planetmaker> recaptcha is advanced class except for the simple ones. The simple ones would probably work with a thresholding and a subsequent erode in order to remove the thing lines deterring bots 11:30:10 <planetmaker> s/thing/thin/ 11:30:15 <^Spike^> i think the simple captcha's can even be solved by some OCR software 11:30:21 <planetmaker> actually. modified erode. 11:30:27 <planetmaker> yes 11:30:29 <PublicServer> *** Spike has left the game (connection lost) 11:30:33 <planetmaker> but ocr is nothing else 11:30:35 <^Spike^> tessarect or something is a nice OCR thingie 11:32:28 <planetmaker> And then one might try to find the cross-correlation with pre-defined patterns 11:32:41 <planetmaker> for things as small as letters... possible 11:33:22 * ^Spike^ just waits for his centos install to finish to install asterisk on it.. 11:33:26 <^Spike^> keeping it simple 11:40:07 <PublicServer> *** made screenshot at 0003E1C4: http://ps.openttdcoop.org/publicserver/webcam/0003E1C4.png 11:42:54 *** Keiya_ has joined #openttdcoop 11:46:57 <^Spike^> you would think... that doing a netinstall means getting the latest packages from the repo.... seems i was all wrong there 11:50:20 *** Keiya has quit IRC 11:51:06 *** `real has joined #openttdcoop 11:51:59 <PublicServer> *** V453000 has left the game (connection lost) 11:54:27 <Ammler> ^Spike^: might depend on the distro, "my" does 11:55:08 <PublicServer> *** made screenshot at 0003D9D1: http://ps.openttdcoop.org/publicserver/webcam/0003D9D1.png 11:55:13 <^Spike^> opensuse? 11:55:19 <^Spike^> centos doesn't but well 11:55:21 <Ammler> also possible, you simply forgot the update repo 11:55:22 <^Spike^> yum update.. :) 11:55:27 <^Spike^> it's a netinstall 11:55:33 <^Spike^> img on usb 11:55:35 <^Spike^> plug in usb 11:55:38 <^Spike^> say what mirror to use 11:55:41 <^Spike^> and install 11:55:56 <Ammler> any you can't define repos? 11:56:10 <^Spike^> ehm... not that i know of 11:56:45 <^Spike^> seems not really possible but well 11:56:56 <Ammler> then it is kinda obvious :-) 11:57:08 <^Spike^> i still like the package it install: Redhat-logos Description: All Centos logos used etc etc etc 11:57:09 <^Spike^> :D 11:58:09 <V453000> im off, cyas :p 11:58:15 <PublicServer> <Rubidium> ciao 11:58:25 <^Spike^> cya 11:58:34 <^Spike^> just a note: V can't stand IT talk then he leaves :D 11:58:40 <^Spike^> if you want him to leave.. do IT talk ;) 11:58:54 <V453000> I just ignore it :p 11:59:10 <^Spike^> mmmhmmmm that's what they all say ;) 11:59:15 <^Spike^> you always happen to leave when that happens ;) 11:59:39 <V453000> bs 12:06:07 <PublicServer> *** Rubidium has left the game (leaving) 12:06:07 <PublicServer> *** Game paused (number of players) 12:10:08 <PublicServer> *** made screenshot at 00006DC6: http://ps.openttdcoop.org/publicserver/webcam/00006DC6.png 12:13:01 *** KenjiE20 has joined #openttdcoop 12:13:01 *** ChanServ sets mode: +o KenjiE20 12:18:54 *** DayDreamer has joined #openttdcoop 12:36:46 <PublicServer> *** Mazur has left the game (leaving) 12:42:00 *** Nickman87 has quit IRC 12:42:18 *** Nickman87 has joined #openttdcoop 12:45:44 *** Keiya has joined #openttdcoop 12:46:58 <PublicServer> *** Game still paused (number of players) 12:47:00 <PublicServer> *** glevans2 joined the game 12:50:20 <PublicServer> *** glevans2 has left the game (leaving) 12:53:06 *** Keiya_ has quit IRC 13:17:05 *** fonsinchen has quit IRC 13:33:05 *** smoovi has joined #openttdcoop 13:34:08 *** Keiya has quit IRC 13:40:59 <PublicServer> *** sample has left the game (connection lost) 13:54:08 *** dr_gonzo has quit IRC 13:59:24 *** roboboy has quit IRC 14:03:18 *** pugi has quit IRC 14:03:40 *** pugi has joined #openttdcoop 14:06:23 *** greenlion has joined #openttdcoop 14:13:53 *** fonsinchen has joined #openttdcoop 14:32:55 *** fonsinchen has quit IRC 15:07:16 *** fonsinchen has joined #openttdcoop 15:10:50 *** lasershock has quit IRC 15:11:49 *** lasershock has joined #openttdcoop 15:16:57 *** fonsinchen has quit IRC 15:23:30 *** greenlion has quit IRC 15:32:32 *** real` has joined #openttdcoop 15:35:00 *** `real has quit IRC 15:41:36 *** Foodcarver has joined #openttdcoop 15:41:47 *** gauhelldragon_ has joined #openttdcoop 15:42:10 <Foodcarver> gauhelldragon! 15:42:20 <KenjiE20> huzzah 15:42:20 <Foodcarver> fancy meeting a kid like you in a place like this 15:42:31 <KenjiE20> you guys found us at last 15:42:50 <Foodcarver> exzplain dis cooperative ottd conczept 15:43:06 *** GauHelldragon has joined #openttdcoop 15:43:07 <KenjiE20> we all use one company and built ridiculous networks 15:43:08 <Ammler> everyone plays in one company 15:43:46 <KenjiE20> side-note; there is also the stable server for less mind boggling play 15:43:53 <KenjiE20> slash, quicker play 15:43:55 <Foodcarver> Oh my god 15:44:02 <Foodcarver> You are insane 15:44:05 <KenjiE20> @quickstart 15:44:08 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 15:44:25 <KenjiE20> Foodcarver: we never claimed otherwise 15:45:27 *** perk111 has joined #openttdcoop 15:46:57 *** fonsinchen has joined #openttdcoop 15:49:38 <GauHelldragon> do you guys play usin that vectors mod 15:49:53 <KenjiE20> no mods 15:49:57 <KenjiE20> just nightlies 15:50:04 <GauHelldragon> ah heh 15:50:16 <GauHelldragon> the one that adds like 50 new industries 15:50:18 <KenjiE20> and tons of grfs 15:50:25 <GauHelldragon> er 15:50:35 <Ammler> if mods are newgrfs then yes we do sometimes 15:50:37 <KenjiE20> we have been known to use FIRS or ECS 15:50:44 <GauHelldragon> well i mean technically yes it is newgrf 15:50:55 *** perk11 has quit IRC 15:50:58 <KenjiE20> !grfpack 15:51:09 <KenjiE20> is that the trigger? 15:51:13 <Ammler> for? 15:51:22 <KenjiE20> the grfpack/// 15:51:23 <Ammler> you mean !url 15:51:34 <GauHelldragon> !url grfpack 15:51:34 <PublicServer> GauHelldragon: http://ps.openttdcoop.org 15:51:34 <Ammler> or !grf/@grf 15:51:43 <KenjiE20> @grfpack 15:51:47 * GauHelldragon shrugs 15:51:53 <KenjiE20> guess I didn't add that 15:51:57 <Ammler> where do you have the pack from? :-P 15:52:08 <KenjiE20> have we abandoned that? 15:52:18 <KenjiE20> I lurk these days, you know that :p 15:52:19 <Ammler> the pack is only part 15:52:52 <KenjiE20> are we all about bananas now? 15:53:09 <Ammler> no, just use !grf or @grf ;-) 15:53:44 <KenjiE20> 'tever 15:53:46 <KenjiE20> :p 15:54:13 <KenjiE20> one day I will sort out my ottd folders, and god help you all 15:56:52 <Foodcarver> http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/ 15:56:57 <Foodcarver> this is madness 15:57:48 <KenjiE20> that is V, and yes 16:01:05 *** gauhelldragon_ has quit IRC 16:01:14 <GauHelldragon> omg 16:04:57 *** fonsinchen has quit IRC 16:08:08 <Twigman> lol 16:09:39 <V453000> =) 16:10:32 <V453000> Foodcarver, that is just the theory :P application is nicer 16:10:56 *** sample has quit IRC 16:12:50 <Foodcarver> I'll betg. 16:13:56 *** theholyduck has joined #openttdcoop 16:20:20 <Mazur> Hey, Duck. 16:26:06 <theholyduck> yo 16:26:19 <XeryusTC> spike: i blame you for all the wasted hours :( 16:30:34 <^Spike^> ... 16:30:37 <^Spike^> EG>\ 16:30:39 <^Spike^> ? :) 16:30:50 <XeryusTC> yeah :o 16:31:08 <Mazur> theholyduck, you aware of a request to integrate a fourth line intom your BBH? 16:31:12 <^Spike^> come back when you missed a college deadline which gets you in deep trouble :) 16:31:18 <^Spike^> then blame me :) 16:31:25 <theholyduck> Mazur, ;O 16:31:29 <XeryusTC> spike: done that playing ottd already xD 16:31:31 <XeryusTC> years ago :P 16:31:35 <^Spike^> :) 16:31:45 <^Spike^> that's what i'm busy by preventing 16:31:48 <^Spike^> want to be done by friday 16:31:49 <XeryusTC> well, high school :P 16:31:52 <^Spike^> i make sure i'm done today :) 16:33:19 <^Spike^> adding pictures in a document.... 16:33:29 <^Spike^> i call it: Making test procedures :D 16:33:57 <^Spike^> and when i'm done with this.. it;s time to install asterisk.... 16:34:09 <XeryusTC> asterisk? 16:34:33 <^Spike^> VoIP server 16:34:37 <^Spike^> next project 16:34:57 *** fonsinchen has joined #openttdcoop 16:34:57 <XeryusTC> oh, so we can VoIP while cooping again? 16:35:06 <^Spike^> no not VoIP like that 16:35:09 <^Spike^> Ammler said that already 16:35:16 <^Spike^> but installing mumble/teamspeak/ventrilo works for that 16:35:31 <XeryusTC> what kind of voip then? 16:35:42 <^Spike^> just like normal telephone 16:38:34 <XeryusTC> oh 16:38:55 <XeryusTC> so more like a phone distribution server :P 16:39:01 <^Spike^> sort of yes :) 16:39:29 <^Spike^> can be used in a company to let's say i call 12345666 you get Me and for 12345777 you get someone else 16:39:32 <^Spike^> make dailplans like that etc 16:40:09 *** benom has quit IRC 16:40:16 <XeryusTC> yeah, central phone distro :P 16:52:21 *** roboboy has joined #openttdcoop 16:55:22 *** fonsinchen has quit IRC 16:56:53 *** fonsinchen has joined #openttdcoop 17:05:24 *** sample has joined #openttdcoop 17:10:48 <Twigman> Is the acronym you are looking not PBX? 17:13:34 *** Zuu has joined #openttdcoop 17:16:25 <^Spike^> not directly.. 17:16:33 <^Spike^> sort of but not completely :) 17:17:16 <V453000> ^Spike^ just can't use telephone and blames something else :) 17:17:23 <^Spike^> :) 17:17:45 <^Spike^> first i need to finish the last chapter of my report (damn... got about time) 17:17:58 <^Spike^> and realized that i still need to right a conclusion.. summary... foreword... 17:18:00 <^Spike^> damn 17:18:10 <^Spike^> list of all acronyms used... 17:18:12 <V453000> :D 17:18:13 <^Spike^> list of all books used 17:18:19 <^Spike^> list gets longer with the second 17:18:25 <^Spike^> better get started on WPA chapter :D 17:18:37 <Mazur> Don't forget to learn to spell "write". 17:18:52 <Mazur> ;-D 17:18:54 <^Spike^> :) 17:18:59 <^Spike^> i type too fast to realize it :D 17:19:07 <Mazur> I know that. 17:20:05 <V453000> Mazur: you say something with your stile of riting :D 17:20:16 <V453000> good moarning etc :P 17:21:34 <Mazur> Well, I make a lot of typos and occasional jokes. 17:21:49 <Mazur> But I do not confuse "write" and "right". 17:22:14 <^Spike^> i don't confuse them either.. i juts didn't realize cause i was thinking about what i sitll had to do :D 17:23:06 *** dr_gonzo has joined #openttdcoop 17:23:20 <^Spike^> i guess when i'm done my firefox will be so much faster.. :D 17:24:46 <V453000> :P 17:25:18 *** pugi has quit IRC 17:25:31 <^Spike^> i have 60 tabs open just on the subject :) 17:25:41 <^Spike^> not even talking about tabs i have open regularly 17:25:53 <V453000> mess? 17:26:22 <^Spike^> nah.. using FF4 beta.. 17:26:24 <^Spike^> tabcandy! 17:26:29 <^Spike^> grouping tabs :D 17:26:36 <^Spike^> and a few tabs i always want to be able to see 17:26:38 <^Spike^> aka my timesheet 17:26:51 <Rubidium> Mazur: in lieu of that, I still have to release OpenTTD on whit Sunday or Monday :) 17:28:28 * ^Spike^ realized he used helloworld alot in this project 17:28:58 <Rubidium> lief using as much archaic English as possible 17:29:52 <^Spike^> hehe 17:30:39 * Rubidium likes "odd" words :) 17:30:50 <Twigman> the best thing about leaving academia and having a realjob(tm) is that work I was doing today will still be there tomorrow. No sweat. Go home, dont care :) 17:33:09 <Rubidium> you could procrastinate; then the work of today will still be there tomorrow 17:33:22 <Rubidium> !password 17:33:23 <PublicServer> Rubidium: outfit 17:33:40 <PublicServer> *** Game still paused (number of players) 17:33:40 <PublicServer> *** Rubidium joined the game 17:35:21 <V453000> click like mad! :P 17:36:05 <PublicServer> *** Game still paused (number of players) 17:36:06 <PublicServer> *** DayDreamer joined the game 17:36:13 <V453000> ^_^ 17:36:19 <V453000> hi :p 17:36:25 <PublicServer> <DayDreamer> hi :) 17:36:34 <V453000> oh, someone is spectating :D 17:36:52 <PublicServer> <Rubidium> yeah, bad habit... 17:36:57 <PublicServer> <Rubidium> it's all dih's fault 17:37:01 <PublicServer> *** Rubidium has joined company #1 17:37:11 <V453000> join #openttdcoop.stable 17:37:18 <PublicServer> <Rubidium> oh, even both are spectating :) 17:37:22 <V453000> sry forgot slash 17:37:28 <V453000> :D 17:37:34 <PublicServer> *** DayDreamer has joined company #1 17:37:34 <PublicServer> *** Game unpaused (number of players) 17:37:38 <PublicServer> <DayDreamer> ;) 17:37:40 <V453000> :P 17:38:23 <PublicServer> <Rubidium> the longer I look at BBH3-5, the more it looks like it has unneeded bridges, tunnels and the likes 17:38:29 <PublicServer> <Rubidium> or at least till the merger 17:38:40 <V453000> that is the one theholyduck built? 17:38:47 <PublicServer> <Rubidium> yep 17:38:55 <V453000> hehe, well, that one is odd indeed 17:39:06 <V453000> theholyduck: ping ping ping 17:39:25 <PublicServer> <Rubidium> although it's going a bit smoother now I've messed a bit with it 17:39:37 *** fonsinchen has quit IRC 17:39:53 <V453000> it can't be made much worse, since it works just by luck, so ... :P 17:39:59 <V453000> any touches are good 17:41:57 <DayDreamer> @seen Absolutis 17:41:58 <Webster> DayDreamer: Absolutis was last seen in #openttdcoop 6 days, 11 hours, 18 minutes, and 10 seconds ago: <Absolutis> hi 17:42:06 <DayDreamer> lol :D 17:42:11 <V453000> :) 17:42:29 <V453000> I haven't even had the chance to talk to him 17:44:09 *** fmauneko has joined #openttdcoop 17:45:00 <dih> what's my fault? 17:45:15 <PublicServer> <Rubidium> the move client patches 17:45:40 <dih> what's wrong? 17:45:41 *** Foodcarver has left #openttdcoop 17:45:55 <V453000> eeeveryyythiiinnnggg 17:46:07 <dih> won't fix :P 17:46:30 <sample> !password 17:46:30 <PublicServer> sample: frugal 17:46:40 <dih> Rubidium, is there a bug report? 17:47:54 <PublicServer> *** sample joined the game 17:49:19 <theholyduck> v i know 17:49:26 <theholyduck> i suck at building bbhs without making them massive! 17:49:26 <theholyduck> :p 17:49:36 <V453000> it is massive already 17:49:43 <V453000> and you have a lot of space there :p 17:49:46 <PublicServer> *** sample has left the game (connection lost) 17:50:22 <V453000> give it a try pls, otherwise we might have to half-nuke it and rebuild the merger completely 17:50:40 <PublicServer> <Rubidium> I'm trying to rebuild it :) 17:50:56 <PublicServer> *** Player has joined spectators 17:51:07 <V453000> :) 17:51:22 <V453000> Player is who? :D please change your name 17:51:51 <PublicServer> <Player> hmm, might be me 17:52:05 <PublicServer> *** Mazur joined the game 17:52:12 <PublicServer> *** Player has changed his/her name to AmmIer 17:52:19 <V453000> :D 17:52:56 <PublicServer> *** AmmIer has joined company #1 17:53:22 <PublicServer> <Mazur> Scary, an Ammler in here. 17:53:35 <V453000> doesn't happen all that often :P 17:55:02 <Ammler> hmm is pause on join needed? 17:55:08 <PublicServer> *** made screenshot at 000369B9: http://ps.openttdcoop.org/publicserver/webcam/000369B9.png 17:57:35 <V453000> it doesn't hurt I suppose 18:00:27 <PublicServer> <AmmIer> Mazur: fixed ugly bumps :-) 18:00:52 <PublicServer> <Mazur> What, where? 18:01:11 <PublicServer> <AmmIer> at MSH4, just eyecandy, I don't like those 18:01:57 <PublicServer> <Mazur> I wasn;t aware of any bumps, ugly or not. 18:02:36 <V453000> Ammler hates those :P 18:02:45 <PublicServer> <AmmIer> I also found !slow :-) 18:03:04 <PublicServer> <AmmIer> well, don't like != hate 18:03:37 <PublicServer> <Mazur> That's easiest to fix. 18:03:39 <PublicServer> <AmmIer> Mazur: !bump 18:04:05 <PublicServer> <Mazur> Ah, unnecessary terrraforming, then. I do not do that. 18:04:30 <PublicServer> <Mazur> I've been warned against unnecessary TF. 18:04:41 <PublicServer> <Mazur> In general, in advance, I mean. 18:04:43 <PublicServer> <AmmIer> some use the rule "no terraforming" to be lazy 18:04:52 <V453000> ^ 18:05:21 <PublicServer> <Mazur> I go by: no TF unless track is impossible oitherwise. 18:05:40 <PublicServer> <AmmIer> yes, that is not "coop style" 18:05:50 <PublicServer> <AmmIer> or in other words against our rules 18:06:20 <PublicServer> <AmmIer> when in doubt, do tf 18:06:35 <PublicServer> <Mazur> I'm never in doubt. 18:06:43 <PublicServer> <AmmIer> :-P 18:07:20 <PublicServer> <AmmIer> we fighted too much against terraformers, now everyone thinks, tf 1tile is already bad 18:07:32 <PublicServer> <Mazur> And you have to be careful with jokeslike that, I might take them serisouly. 18:07:39 * avdg has a jam on a local save 18:07:53 <PublicServer> <AmmIer> he, I ams seriously 18:08:11 <PublicServer> <AmmIer> or does the plan/scenario say "no tf" 18:08:33 <PublicServer> <AmmIer> coop tf = tf to make it nice 18:09:11 <Ammler> avdg: game too heavy for online? 18:09:20 <PublicServer> <Mazur> Well, it's a relief, because at DROP 04 I did not do a lot of TF, adn hterefore had not hte entrance I'd have preferred. 18:10:08 <PublicServer> *** made screenshot at 000399B7: http://ps.openttdcoop.org/publicserver/webcam/000399B7.png 18:10:09 <PublicServer> <AmmIer> as long as you don't use the area tf tool, everything is fine, imo 18:10:10 <avdg> yeah, sad I have to patch my client before I can go online 18:11:02 <PublicServer> <Mazur> But I use that all the time. 18:11:07 <PublicServer> <Mazur> :-) 18:11:17 <PublicServer> <AmmIer> :-) 18:11:29 <PublicServer> <Mazur> two tunnels, drop three tile corners in a row at once. 18:11:33 <V453000> just make everything look nice :P 18:11:48 <V453000> if you TF too much and make it look natural, it still is fine 18:11:54 <V453000> up to some point ofc... 18:12:42 <^Spike^> flatten it.... and make it look natural 18:12:47 <^Spike^> seems like contradicting each other :D 18:12:50 <PublicServer> <AmmIer> :-D 18:12:50 <avdg> Ammler: stuck loop isn't bad? :p 18:12:56 <PublicServer> <Mazur> Nevada or something is one big flat area. All natural. SO I'll just flatten the lot in future. 18:13:04 <^Spike^> :) 18:13:06 <Ammler> avdg: where? 18:13:13 <avdg> on my save :p 18:13:17 <avdg> but I'm gonna update 18:13:30 <V453000> ^Spike^: NATURAL does NOT mean DUTCH-NATURAL 18:13:31 <V453000> :D 18:13:33 <Ammler> Mazur: coop style != realistic 18:14:02 <Ammler> be build nicer the real world :-P 18:14:11 <Ammler> s/be/we/ 18:14:11 <avdg> oh, online game == local :( 18:14:50 <PublicServer> <Mazur> Food pickup is blocking the world. 18:15:08 <PublicServer> <Mazur> Urgent overflow required. 18:15:27 <avdg> strange conclusion: food blocks access to food 18:15:28 <PublicServer> <AmmIer> could use a overvlow depot 18:15:41 <V453000> no 18:15:44 <V453000> no overflows 18:15:52 <V453000> reduce amount of trains please 18:15:55 <^Spike^> balance the network 18:15:56 <^Spike^> ;) 18:16:01 <V453000> and remove jams on ML 18:16:04 <avdg> cheat :p 18:16:05 <V453000> then it should work 18:16:08 <PublicServer> <Mazur> Pickup 06. 18:16:14 <V453000> yes, remove some trains 18:16:17 <PublicServer> <AmmIer> no service center? 18:16:18 <PublicServer> <AmmIer> FAIL! 18:16:26 <V453000> wtf is SC for... 18:16:32 <^Spike^> service center? 18:16:33 <^Spike^> ;) 18:16:39 <PublicServer> <AmmIer> I can't send a train to depot 18:16:50 <PublicServer> <AmmIer> how do I delete one? 18:16:55 <V453000> build yours, and delete it afterwards? 18:16:59 * avdg grabs patches 18:17:09 <PublicServer> <AmmIer> of course, how stupid is that 18:17:15 <V453000> not much :) 18:17:21 <PublicServer> <AmmIer> very 18:17:35 <PublicServer> <AmmIer> SC is a HAVE TO 18:17:53 <V453000> I rather consider it stupid to have a SC :) 18:17:56 <^Spike^> .... 18:17:58 <^Spike^> cause 18:18:01 <PublicServer> <AmmIer> then fix the wiki 18:18:16 <V453000> I didn't read the wiki :D 18:18:19 <PublicServer> <AmmIer> don't create unofficial rules 18:18:54 <V453000> I am arguing not creating a rule 18:19:16 <V453000> and since obviously nobody needed a SC in this game yet, there is none 18:19:17 <PublicServer> <AmmIer> well, this game is proof, that SC is missing 18:19:47 <PublicServer> <AmmIer> that is because people build stupidely their own depots 18:19:57 <V453000> which are inaccessible 18:20:01 <V453000> so they don't hurt anything 18:20:05 <PublicServer> <AmmIer> so you have over the whole map single depots 18:20:41 <V453000> which is good when you add trains 18:20:53 <PublicServer> <AmmIer> yes, but bad like now 18:20:56 <V453000> I don't really see any advantage a SC has 18:20:57 <PublicServer> <Mazur> 6 trains sold. 18:21:03 <PublicServer> <AmmIer> I wonder, how the guy will bring back those trains 18:21:08 <PublicServer> <AmmIer> I would just delete those 18:21:22 <V453000> ? 18:21:29 <^Spike^> V an SC can be usefull depending on the network plan 18:21:48 <PublicServer> *** Mazur has left the game (connection lost) 18:21:51 <^Spike^> if the plan is sort of a big loop or 1 big backbone... it's nice to have an SC around 18:22:08 <V453000> but why over having local depots on SLs near the primaries 18:22:16 <PublicServer> <AmmIer> a train should always have a depot reachable 18:22:20 <^Spike^> or some sort "natural" network 18:22:29 <^Spike^> V 18:22:38 <^Spike^> cause by general rule of thumb: users are stupid 18:22:44 <^Spike^> they place a depot on an SL that already has 1 18:22:50 <^Spike^> but not close enough to their likings 18:22:51 <V453000> when there is a depot reachable, we can easily send them all to depot and jam everything, I know it doesn't happen much, but it sometimes does 18:22:51 <^Spike^> and add 18:22:54 <^Spike^> not remove them etc 18:23:13 <PublicServer> <AmmIer> v, not with SC 18:23:14 <V453000> I haven't seen an accessible depot in a LONG while 18:23:21 <^Spike^> and i think for some strange reasons ottd developers in here can agree with the rule of thumb i just used 18:23:31 * ^Spike^ looks at planetmaker, Rubidium, SmatZ 18:23:33 <V453000> Ammler: even with multiple depots it still will cause problems for years 18:23:42 <PublicServer> <AmmIer> yes, since you don't build SCs, this is likely 18:23:55 <V453000> maybe not in the jam, but in trains returning back to their posts 18:24:07 <V453000> we have no accessible depots 18:24:10 <PublicServer> <AmmIer> V, if you replace all trains 18:24:22 <PublicServer> <AmmIer> but not if I need a sc to remove some single trains 18:24:23 <V453000> why would we replace all trains when we have always a set engine 18:24:46 <V453000> well, just send them to you temporary depot? 18:24:49 <PublicServer> <AmmIer> then I don't see, why a SC could jam? 18:24:59 <PublicServer> <AmmIer> and how to release again? 18:25:04 <V453000> either way, school ended, cya later 18:25:08 <PublicServer> *** made screenshot at 0003F1D7: http://ps.openttdcoop.org/publicserver/webcam/0003F1D7.png 18:25:21 <V453000> we obviously can't agree anyway :P 18:26:13 <PublicServer> <AmmIer> if there is no agreement, the wiki rules ;-) 18:27:26 <PublicServer> <AmmIer> the guy who tried to fix food fickup failed, btw. 18:30:25 <PublicServer> <AmmIer> removed around 15 food trains 18:30:26 *** Zuu has quit IRC 18:38:15 <Mazur> Nope, I removed 6 food pickup trains. 18:38:26 <Mazur> 6 != 15. 18:38:43 <PublicServer> <AmmIer> me 18:38:47 <PublicServer> <AmmIer> so around 20 18:39:13 <Mazur> And I'm assuming if 6 was to many, I'm sure you are all capable in adding back a few, though less than there were. 18:39:37 <PublicServer> <AmmIer> I wouldn't 18:40:09 <PublicServer> *** made screenshot at 0003D1B4: http://ps.openttdcoop.org/publicserver/webcam/0003D1B4.png 18:42:16 <PublicServer> <AmmIer> i remove around 10 food trains at pickup 9 18:44:59 <PublicServer> <AmmIer> gridlock, lol 18:45:58 *** fmauneko has quit IRC 18:47:06 * avdg is scared with his modified binary 18:54:59 <PublicServer> *** avdg joined the game 18:55:09 <PublicServer> *** made screenshot at 0003ADB0: http://ps.openttdcoop.org/publicserver/webcam/0003ADB0.png 18:55:11 <PublicServer> *** avdg has joined company #1 18:55:17 <PublicServer> <avdg> hi 18:55:25 <PublicServer> *** avdg has left the game (connection lost) 18:55:38 <PublicServer> <AmmIer> at least, you werre able to greet ;-) 18:56:29 <PublicServer> *** avdg joined the game 18:57:19 <PublicServer> *** avdg has joined company #1 18:58:23 <PublicServer> <avdg> jam at slh 12 again? 18:58:43 <PublicServer> <avdg> check !jamspot 19:00:15 <PublicServer> <Rubidium> avdg: only due to a missing line further on 19:01:12 <PublicServer> <avdg> missing line or missing connection? 19:01:30 <PublicServer> <Rubidium> what's the difference :) 19:02:00 <PublicServer> <avdg> line not used because not done vs line not used because missing connection 19:02:26 <PublicServer> <Rubidium> missing connection 19:02:46 <PublicServer> <Rubidium> although the merger isn't really up to spec I think 19:03:04 <PublicServer> <Rubidium> primarily the northern bit 19:03:41 <PublicServer> <Rubidium> basically the four incoming northern tracks are much quieter than the three southern ones 19:03:59 <PublicServer> <avdg> reason is simple 19:04:01 <PublicServer> <Rubidium> so I had to hack a bit to migrate more of the southern traffic to the northern lines 19:04:11 <PublicServer> <avdg> there are 2 joining lanes 19:04:17 <PublicServer> <avdg> and 1 is used all the time 19:04:17 <PublicServer> <Rubidium> but there's a bit of a space issue 19:05:16 <PublicServer> <avdg> well, its fine for now 19:05:28 <PublicServer> <avdg> I'm now wondering what is causing the jam 19:05:46 <PublicServer> <Rubidium> which jam? 19:05:53 <PublicServer> <avdg> that one we had before 19:06:09 <PublicServer> <Rubidium> the huge one, or the one you placed the sign? 19:06:27 <PublicServer> <avdg> both are part of the same jam imo 19:06:43 <PublicServer> <avdg> I don't know 19:07:01 <PublicServer> <Rubidium> nope, the one with !jamspot was created after the huge one 19:07:23 <PublicServer> <avdg> hmm, so I can't rely my offline saves :p 19:07:25 <PublicServer> <Rubidium> and fixed by adding a connection from track#3 to the exit of SLH07 19:07:51 <PublicServer> <Rubidium> although I've been working massively on that area before the jam, so that might've caused some of the jam 19:10:09 <PublicServer> *** made screenshot at 0003E9D4: http://ps.openttdcoop.org/publicserver/webcam/0003E9D4.png 19:11:24 <PublicServer> <avdg> food 19:11:30 <PublicServer> *** avdg has joined spectators 19:14:33 *** tneo- is now known as tneo 19:16:31 <PublicServer> *** tneo joined the game 19:18:56 <PublicServer> *** Rubidium has left the game (connection lost) 19:20:13 <PublicServer> *** tneo has left the game (leaving) 19:20:55 <PublicServer> *** avdg has joined company #1 19:23:10 <PublicServer> <avdg> whoops 19:23:27 <PublicServer> <avdg> first bridge 19:25:10 <PublicServer> *** made screenshot at 0001F15E: http://ps.openttdcoop.org/publicserver/webcam/0001F15E.png 19:37:46 <PublicServer> *** DayDreamer has left the game (leaving) 19:40:09 <PublicServer> *** made screenshot at 0003234B: http://ps.openttdcoop.org/publicserver/webcam/0003234B.png 19:46:47 <sample> !password 19:46:47 <PublicServer> sample: dunged 19:47:44 <PublicServer> <avdg> hi sample 19:48:00 <PublicServer> <avdg> oh, its daydreamer 19:48:36 <PublicServer> * avdg confused 19:48:43 <Mazur> avdg, those jams migh have been backlash from gridlocks at PCKUPs 06 and 09, both of which now have less trains. 19:49:31 *** Chillosophy has joined #openttdcoop 19:50:23 <PublicServer> <avdg> everything ok? 19:50:26 <PublicServer> <avdg> nope 19:52:02 <PublicServer> *** sample joined the game 19:52:04 <PublicServer> <avdg> hi 19:53:47 <PublicServer> *** sample has left the game (leaving) 19:55:10 <PublicServer> *** made screenshot at 0003F498: http://ps.openttdcoop.org/publicserver/webcam/0003F498.png 20:03:54 <PublicServer> <avdg> ammler: you're here? 20:04:56 <PublicServer> <AmmIer> no :-) 20:05:12 <PublicServer> <avdg> so I'm safe if I quit :p 20:05:22 <PublicServer> <AmmIer> yes, I won't kill you 20:05:28 <PublicServer> <avdg> :p 20:05:32 <PublicServer> *** avdg has left the game (leaving) 20:05:32 <PublicServer> *** Game paused (number of players) 20:05:38 <PublicServer> *** AmmIer has left the game (leaving) 20:07:44 <PublicServer> *** Game still paused (number of players) 20:07:47 <PublicServer> *** Spike joined the game 20:10:10 <PublicServer> *** made screenshot at 000344DB: http://ps.openttdcoop.org/publicserver/webcam/000344DB.png 20:10:42 <PublicServer> *** Spike has left the game (leaving) 20:27:05 *** perk11 has joined #openttdcoop 20:28:19 *** valhallasw has joined #openttdcoop 20:32:35 *** perk111 has quit IRC 20:36:04 *** pugi has joined #openttdcoop 20:49:59 *** thgergo has joined #openttdcoop 21:01:31 *** dr_gonzo has quit IRC 21:12:33 *** dr_gonzo has joined #openttdcoop 21:19:27 *** perk11 has quit IRC 21:20:40 *** perk11 has joined #openttdcoop 21:41:36 *** DayDreamer has quit IRC 21:52:55 *** Keiya has joined #openttdcoop 21:56:58 *** Yexo has quit IRC 21:57:32 *** Yexo has joined #openttdcoop 22:16:26 *** Yexo has quit IRC 22:17:08 *** Yexo has joined #openttdcoop 22:24:10 *** sacho has quit IRC 22:30:45 *** fonsinchen has joined #openttdcoop 22:33:48 *** fonsinchen has quit IRC 22:34:55 *** valhallasw has quit IRC 22:40:08 *** Ammler has quit IRC 22:40:26 *** Ammler has joined #openttdcoop 22:40:26 *** ChanServ sets mode: +o Ammler 22:49:19 *** ODM has quit IRC 22:54:18 *** theholyduck has quit IRC 22:57:30 *** Chillosophy has quit IRC 22:58:28 *** Keiya_ has joined #openttdcoop 23:05:20 <PublicServer> *** Game still paused (number of players) 23:05:20 <PublicServer> *** Mazur joined the game 23:05:45 *** Keiya has quit IRC 23:10:12 <PublicServer> *** made screenshot at 0003B9AB: http://ps.openttdcoop.org/publicserver/webcam/0003B9AB.png 23:13:11 *** Fuco has quit IRC 23:39:43 *** Keiya has joined #openttdcoop 23:45:41 *** Keiya_ has quit IRC 23:55:12 <PublicServer> *** made screenshot at 0002A325: http://ps.openttdcoop.org/publicserver/webcam/0002A325.png