Config
Log for #openttdcoop on 3rd December 2010:
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00:10:51  *** Fuco has quit IRC
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01:18:01  <Spanktracula> @quickstart
01:18:03  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
01:20:09  <Spanktracula> !help
01:20:10  <PublicServer> Spanktracula: http://www.openttdcoop.org/wiki/IRC_Commands
01:21:21  <Spanktracula> can I ask a more basic OpenTTD question less to do with Public server and more to do with general modification of the game?
01:21:53  <Ammler> you can, but maybe better do it in #openttd
01:22:29  <Spanktracula> Didn't realize there was a channel. Sorry about that Thanks.
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01:59:50  <teilzeitstudent> @quickstart
01:59:53  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
02:06:59  <glevans2> !password
02:06:59  <PublicServer> glevans2: hijack
02:07:17  <PublicServer> *** Game still paused (number of players)
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02:25:18  <PublicServer> ***  made screenshot at 0003FA00: http://ps.openttdcoop.org/publicserver/webcam/0003FA00.png
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02:31:08  <PublicServer> *** glevans2 has left the game (leaving)
02:48:45  <Sylf> oh
02:48:55  <Sylf> I've been missing some action, it looks like
02:49:26  <Sylf> !password
02:49:26  <PublicServer> Sylf: ravish
02:49:41  <PublicServer> *** Game still paused (number of players)
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02:56:14  <glevans2> !password
02:56:14  <PublicServer> glevans2: aflame
02:56:37  <PublicServer> *** Game still paused (number of players)
02:56:37  <PublicServer> *** Game unpaused (number of players)
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02:56:43  <PublicServer> <glevans2> hey Sylf
02:56:49  <PublicServer> <Sylf> heya
02:57:31  <PublicServer> <Sylf> this game is sure getting heavy again
02:57:41  <PublicServer> <glevans2> yep
02:59:15  <PublicServer> <glevans2> working on anything in particular?
02:59:38  <PublicServer> <Sylf> nope.
03:01:15  <PublicServer> <glevans2> I was looking at the current sector 5 merge from BBH 3-5 and thinking it works, but is not really correct...
03:01:47  <PublicServer> <glevans2> and is probably what is causing issues at SLH 07
03:02:37  <PublicServer> <Sylf> none of the lines reach the inner most line
03:02:41  <PublicServer> <Sylf> you're right
03:06:05  <PublicServer> <glevans2> i'm not sure if I could do a decent 4 + 3 => 4 merge in the existing space... and that is even without traffic...
03:12:45  <PublicServer> <glevans2> I have noticed less and less activity in here lately... i'm almost afraid the game will be finalized and shut down soon...and I don't think it is ready to end yet, just no one playing much anymore...
03:13:45  <PublicServer> <Sylf> I don't know.
03:14:03  <PublicServer> <Sylf> It actually depends on who will continue to play/tweak the game
03:14:33  <PublicServer> <Sylf> I've seen a game go on at this stage for about a week
03:15:23  <PublicServer> <Sylf> I personally can't even start to picture upgrading sector 5
03:16:01  <PublicServer> <glevans2> I think with some hub redesign, sector 5 is good for one more ring...
03:17:01  <PublicServer> <glevans2> but it might use up the last of this years quota of madness
03:17:23  <PublicServer> <Sylf> It can be done, I'm sure... but I probably will just watch the rest of the game
03:19:41  <PublicServer> <glevans2> i've spent a lot of time reading through both the openttdcoop and openttd wiki's... trying to get a better grasp on some of the concepts... also spent some time running sanboxes to replicate and rebuild interesting concepts
03:20:57  <PublicServer> <glevans2> also gone through some of the PS and PZ savegames to study build styles
03:27:09  <PublicServer> <Sylf> I've done the same too
03:28:08  <PublicServer> <Sylf> after that, watching the actual game become more interesting, and also informative
03:28:34  <PublicServer> <Sylf> Goods drop sure looks busy
03:31:36  <PublicServer> <glevans2> drop 04?
03:32:28  <Sylf> yeah
03:40:18  <PublicServer> ***  made screenshot at 00025CC3: http://ps.openttdcoop.org/publicserver/webcam/00025CC3.png
03:49:27  <PublicServer> *** sample has left the game (connection lost)
03:50:11  <PublicServer> <glevans2> ok Sylf, it has been fun this evening... be back tomorrow night... see ya...
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03:55:18  <PublicServer> ***  made screenshot at 00010DDE: http://ps.openttdcoop.org/publicserver/webcam/00010DDE.png
04:24:00  *** Mark has joined #openttdcoop
04:24:00  *** Webster sets mode: +o Mark
04:24:01  <Webster> Hi! From all your Coop Friends!
04:24:07  <Mark> hyia
04:24:09  <Mark> hiya
04:24:44  <Mark> !info
04:24:44  <PublicServer> Mark: #:1(Orange) Company Name: 'PSG198: Tropicinal'  Year Founded: 1950  Money: 32112568412  Loan: 0  Value: 32119257004  (T:1100, R:0, P:0, S:0) unprotected
04:25:33  <Mark> !password
04:25:33  <PublicServer> Mark: pander
04:25:57  <PublicServer> *** Game still paused (number of players)
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05:54:33  <Qjet> Is there a way to ignore production change news events?
05:54:49  <Qjet> oh... wait... nevermind
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07:42:48  <planetmaker> good morning
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07:47:45  <avdg> good morning pm
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09:05:21  <Qjet> that's odd, I can't populate the multiplayer server list either
09:06:20  <Qjet> and the wiki is down for me
09:06:24  <Qjet> and other people
09:06:26  <Qjet> http://downforeveryoneorjustme.com/http://wiki.openttd.org
09:07:27  <Qjet> but other people can... hmmmm
09:07:59  <Terkhen> Qjet: it should be down for everybody
09:08:20  <Qjet> oh is this scheduled downtime?
09:08:58  <Terkhen> yes, except for the scheduled part :)
09:09:10  <Qjet> There was a guy in the welcome server who could access the wiki
09:09:24  <Qjet> hmm
09:09:30  <Qjet> maybe he was working off cache?
09:09:35  <Terkhen> it might be
09:09:41  <Qjet> well nice to know it's not just me then .)
09:11:30  <planetmaker> the coop wiki is not down. Maybe that was referred to
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09:55:53  <Qjet> the PBS article on openttdcoops wiki is hurting my face
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10:26:33  <V453000> !password
10:26:33  <PublicServer> V453000: pander
10:26:48  <PublicServer> *** Game still paused (number of players)
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10:28:50  <PublicServer> *** V453000 has left the game (connection lost)
10:29:12  <avdg> usefull joins, another interesting topic for television :p
10:29:19  <avdg> *game joins
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12:11:30  <slaca> hi does anyone know what about http://www.openttd.org?
12:13:11  <Ammler> down, check #openttd
12:13:39  <Ammler> binaries mirror here: http://de.binaries.openttd.org/binaries/
12:15:02  <slaca> thx but doesnt work binaries either
12:15:35  <Ammler> notice the de.
12:16:19  <slaca> ok, its too slow :(
12:16:55  <Ammler> http://ftp.snt.utwente.nl/pub/games/openttd/binaries/index.html
12:17:03  <Ammler> then your browser is broken,
12:17:12  <Ammler> the page has content from openttd.org
12:17:29  <Ammler> and if your browser can't handle that, you should use another one
12:20:06  <slaca> i could download it, thx
12:22:53  <slaca> !password
12:22:53  <PublicServer> slaca: pander
12:23:06  <PublicServer> *** Game still paused (number of players)
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12:23:56  <Ammler> !dl
12:23:56  <PublicServer> Ammler: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
12:23:56  <PublicServer> Ammler: http://www.openttd.org/en/download-trunk/r21226
12:24:02  <Ammler> !dl lin
12:24:02  <PublicServer> Ammler: http://binaries.openttd.org/nightlies/trunk/r21226/openttd-trunk-r21226-linux-generic-i686.tar.bz2
12:24:06  <Ammler> hmm
12:25:02  <Ammler> !dl lin
12:25:02  <PublicServer> Ammler: http://cz.binaries.openttd.org/binaries/openttd/nightlies/trunk/r21226/openttd-trunk-r21226-linux-generic-i686.tar.bz2
12:25:40  <Ammler> !dl lin
12:25:40  <PublicServer> Ammler: http://cz.binaries.openttd.org/openttd/binaries/nightlies/trunk/r21226/openttd-trunk-r21226-linux-generic-i686.tar.bz2
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20:48:17  <xythadar> !password
20:48:17  <PublicServer> xythadar: pander
20:48:27  <xythadar> #openttdcomp
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23:45:49  <glevans2> !players
23:45:51  <PublicServer> glevans2: There are currently no clients connected to the server

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