Config
Log for #openttdcoop on 4th December 2010:
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00:44:44  <glevans2> Sylf, you here?
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00:58:58  <Sylf> ~
00:59:00  <Sylf> hi
00:59:42  <glevans2> I think in BBH 3-5, the traffic is actually coming from the sector 3 lines
01:00:12  <Sylf> ?
01:00:33  <Sylf> I know that majority of the traffic moves from one sector to another in that BBH
01:01:55  <glevans2> yep, and sector 3 has only 3 rings to it
01:03:59  <glevans2> sector 5 has a decent amount of traffic already, but the majority of traffic coming around sector 3 moves into 5...
01:06:37  <Sylf> but majority of traffic from sector 5 moves on to sector 3
01:08:27  <glevans2> in a private game from a save of the PSG198 game, I rebuilt the merge from BBH 3-5 leading west into sector 5 giving priority to sector 5 lines, and quickly backed up sector 3 all the way through BBH 3-4 into BBH 1-3
01:09:25  <glevans2> giving priority to the sector 3 lines backs up sector 5 lines into BBH 4-5
01:11:23  <Sylf> so, neither are the winning solution
01:12:01  <glevans2> I even tried shortening the priorities, but then it got all jammy...
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01:13:07  <glevans2> so, if there is a good solution, I haven't found it yet...
01:14:30  <glevans2> although, I haven't tried adding a 4th ring to sector 3 and a fifth ring to sector 5 yet... the sector 3 addition will be easier than the sector 5...
01:15:12  <Sylf> Is BBH 3-5 too busy?
01:15:16  <Sylf> Is that the first condition?
01:16:11  <glevans2> possibly
01:17:02  <Sylf> I really don't see a problem there right now
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08:25:52  <Webster> Latest update from openttd: OpenTTD Useful 4.0 <http://www.openttd.org/en/news/136> || OpenTTD 1.0.5 <http://www.openttd.org/en/news/135> || OpenTTD 1.0.5-RC2 <http://www.openttd.org/en/news/134> || OpenTTD 1.0.5-RC1 <http://www.openttd.org/en/news/133> || OpenTTD 1.0.4 <http://www.openttd.org/en/news/132>
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12:27:05  <PublicServer> *** Mazur has left the game (connection lost)
12:28:02  <Mazur> Of course, I put a bit of data along my connection, and boom goes the OTTD connection.
12:42:23  <Mazur> Boy, am I glas I did not postpone my groceries until today: lots of snow has fallen, lots of slush being frozen over about.
12:51:06  <Mazur> Or glad, at a pinch.
12:54:02  <glevans2> morning Mazur
12:56:11  <PublicServer> *** Game still paused (number of players)
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13:07:49  <PublicServer> *** Mazur joined the game
13:07:54  <PublicServer> <Mazur> Moar ning.
13:08:00  <PublicServer> <glevans2> yo
13:09:00  <PublicServer> <Mazur> I didn;t play yesterday (private game), but it looks like noone did?
13:09:25  <PublicServer> <glevans2> thats what it looks like
13:10:17  <PublicServer> <Mazur> So, what needs doing?
13:10:21  <PublicServer> ***  made screenshot at 0000271C: http://ps.openttdcoop.org/publicserver/webcam/0000271C.png
13:10:34  <Rubidium> moar trains!
13:10:52  <PublicServer> <Mazur> Nothing stated on the message board.  No !signs to indicate problems.
13:11:04  <PublicServer> <Mazur> Moar trains I'd agree.
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13:19:34  <PublicServer> <glevans2> how much snow do you have on the ground where your at Mazur?
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13:23:55  <PublicServer> <Mazur> No exact idea, but it's centimeters rather than millimeters.
13:24:26  <PublicServer> <glevans2> at least it's not meters... yet...  :D
13:24:34  <PublicServer> <Mazur> 4 at least.
13:25:04  <PublicServer> <Mazur> Yeah, that would be akward.  I would not have enough food to last out until it melted away.
13:25:21  <PublicServer> ***  made screenshot at 0002F4C7: http://ps.openttdcoop.org/publicserver/webcam/0002F4C7.png
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13:26:51  <Ryton> !password
13:26:51  <PublicServer> Ryton: polars
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13:27:15  <PublicServer> <Ryton> hi all
13:27:21  <PublicServer> <Mazur> Morning,Ryton.
13:27:21  <PublicServer> <glevans2> hi Ryton
13:27:40  <PublicServer> <Ryton> noon here (2:30PM)
13:28:14  <PublicServer> <glevans2> and that would be where exactly?
13:28:24  <PublicServer> <Ryton> belgium
13:28:28  <PublicServer> <Mazur> Here, too.  It's more a spiritual "morning", ratyer than physical.
13:28:40  <PublicServer> <glevans2> heh
13:28:41  <Ryton> oh oke :-))
13:28:55  <Ryton> like welcome := morning?
13:29:06  <hylje> internet time
13:29:10  <PublicServer> <Mazur> First one, anyway.
13:29:16  <hylje> it is always morning when one joins the discussion channel
13:29:20  <Ryton> oki :-)
13:29:26  <PublicServer> <Mazur> And until I feel it's too late.
13:29:36  <Ryton> rather hard to schedule a meeting then, hylje ;-)
13:29:41  <Mazur> Morning, hylje.
13:29:44  <PublicServer> <glevans2> it is actually morning here in the middle of the USA...
13:29:46  <hylje> that's the internuts for you
13:30:45  <hylje> interblags
13:30:58  <Rubidium> just to be clear: it's sunday :)
13:31:03  <Ryton> btw, is there still room for more trains?
13:31:10  <Ryton> nope, saturday Rubi :p ;-)
13:31:58  <hylje> it's tuesday you freaks
13:32:52  <Rubidium> it's definitely sunday at Cassidy International Airport :)
13:33:05  <planetmaker> Right, Ryton , I guess I can set private messages from you on ignore, right?
13:33:09  <V453000> !password
13:33:10  <PublicServer> V453000: polars
13:33:31  <PublicServer> <Ryton> yeah sorry, I wanted to message publicserver :p
13:33:32  <PublicServer> *** V453000 joined the game
13:33:35  <V453000> xD
13:33:45  <V453000> hi btw guys
13:33:45  <planetmaker> and what do you message the server with "!max"?
13:33:50  <V453000> xD
13:33:54  <PublicServer> <Ryton> and I wont tell anything important to you anyway ;-) :pp
13:34:08  <PublicServer> <Ryton> trying to get the max train setting :p
13:34:22  <PublicServer> <Ryton> but !help told me that the first attempt was futile :p
13:34:25  <PublicServer> <V453000> look in advanced settings?????
13:34:31  <PublicServer> <Ryton> and so was !trains :p
13:34:40  <PublicServer> <Ryton> ok, that might work :p ty
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13:35:06  <PublicServer> <Ryton> didnt know you could see it there...
13:35:44  <PublicServer> <Ryton> but its full. that was my actual question: is htere still room for more trains :p
13:36:11  <PublicServer> *** Rubidium joined the game
13:36:20  <PublicServer> <Ryton> (to summarize: yes you can ignore me, its even better for your own sanity)
13:36:21  <Rubidium> there are plenty of places where more trains can run
13:36:36  <Rubidium> and then the network can be extended there where the jams start to occur
13:36:38  <Mazur> Hi, V453000.
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13:39:37  <PublicServer> <Rubidium> BBH 7-8 towards SE might need an extra lane
13:39:55  <PublicServer> <V453000> ye
13:39:57  <PublicServer> <Rubidium> it seems to be jamming the NE entrance
13:40:15  <Intexon> !
13:40:15  <PublicServer> <V453000> hmm
13:40:20  <Intexon> !password
13:40:20  <PublicServer> Intexon: sifted
13:40:21  <PublicServer> ***  made screenshot at 00023352: http://ps.openttdcoop.org/publicserver/webcam/00023352.png
13:40:23  <PublicServer> <V453000> we could try to reverse the prios
13:40:24  <Intexon> hello :)
13:40:28  <PublicServer> <V453000> hi
13:40:37  <PublicServer> <Mazur> Hi, Intexon.
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13:40:41  <PublicServer> <V453000> so that the other direction gives way
13:41:55  <PublicServer> <V453000> but yes, probably too much traffic for the 2 lines
13:42:13  <PublicServer> <Rubidium> lets try the reversal of priorities first
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13:44:32  <PublicServer> <V453000> these PBS are your doing, right Rubi? :D
13:44:38  <PublicServer> <Rubidium> yes
13:44:44  <PublicServer> <V453000> that works too slow :p
13:44:53  <PublicServer> <Rubidium> I see :(
13:44:55  <PublicServer> <V453000> well in this case, it is almost ok
13:44:58  <PublicServer> <V453000> hmm
13:45:00  <PublicServer> *** glevans2 has joined spectators
13:45:02  <PublicServer> <V453000> well lets rebuild this first
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13:53:02  <PublicServer> <V453000> seems to work
13:53:12  <PublicServer> <Rubidium> yep
13:55:21  <PublicServer> ***  made screenshot at 0001DB41: http://ps.openttdcoop.org/publicserver/webcam/0001DB41.png
14:01:43  <PublicServer> <Ryton> i think the priority of the outer line of SLH09 is one tile too short. could someone check that?
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14:02:27  <PublicServer> <Ryton> if a train joins from standstill, the ML train has to stop for a short time.  imho
14:03:46  <PublicServer> <V453000> should be ok
14:04:04  <PublicServer> <V453000> some small slowdowns dont hurt
14:04:11  <PublicServer> <Ryton> oke, just asking :-)
14:04:56  <PublicServer> <glevans2> is there a reason that train 61 is stopped?
14:05:24  <PublicServer> <Rubidium> modification to the station ages ago?
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14:12:24  <V453000> !rcon set max_trains 1200
14:12:29  <PublicServer> <V453000> limit raised
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14:13:00  <PublicServer> <V453000> off for a shower :p
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14:17:31  <Mazur> Hm, softwrae updating is also not beneficial for my connection with OTTD.  :-D
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14:36:12  <PublicServer> <Rubidium> yeah... adding 66 trains seems to caused quite some junctions to extend
14:36:46  <PublicServer> <Rubidium> SLH09 has a (huge) queue, meaning the mainline might need an extra line from there
14:37:28  <PublicServer> <Rubidium> which adds to BBH 2-3, and I think that needs an extra line to BBH 3-4
14:38:10  <PublicServer> <Rubidium> which likely means adding an extra line towards BBH 5-7 (five incoming lines from the east :))
14:39:12  <PublicServer> <Rubidium> and then it propagates even further onto the network
14:40:22  <PublicServer> ***  made screenshot at 00004520: http://ps.openttdcoop.org/publicserver/webcam/00004520.png
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14:52:05  <PublicServer> <Intexon> Rubidium: would you mind if I leave?
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14:52:11  <PublicServer> <Rubidium> nope
14:52:16  <PublicServer> <V453000> :p
14:52:22  <PublicServer> <Intexon> see you then :)
14:52:24  <PublicServer> *** Intexon has left the game (connection lost)
14:52:26  <PublicServer> <V453000> cya
14:52:45  <PublicServer> <Rubidium> what's the best strategy for an 8 to 3 balancer/merger?
14:52:59  <PublicServer> <V453000> improvisation :)
14:53:30  <PublicServer> <V453000> I usually leave the outer 2 lines, and mix the inner piece
14:53:37  <PublicServer> <V453000> so that I technically get 6->3
14:53:52  <PublicServer> <V453000> or I do some pattern-ish all to all
14:54:23  <PublicServer> <V453000> whre?
14:54:36  <PublicServer> <Rubidium> BBH 3-5 SE
14:54:46  <PublicServer> <Rubidium> it's currently only 7->3, but badly done
14:55:04  <PublicServer> <V453000> ah,yes, the eternal problem :)
14:55:10  <PublicServer> <Rubidium> it's basically a 6->2 merger now
14:55:23  <PublicServer> ***  made screenshot at 0003E9A6: http://ps.openttdcoop.org/publicserver/webcam/0003E9A6.png
14:55:51  <PublicServer> <Rubidium> which works quite fine by the way
14:56:17  <PublicServer> <V453000> seems like it :) it gets only little traffic
14:56:32  <PublicServer> <V453000> I messed up and thought you meant the opposite direction :p
14:56:47  <PublicServer> <Rubidium> ghehe :)
14:57:11  <PublicServer> <Rubidium> no, I tihnk the "east" (N->S) 3 lines need to be expanded to 4 lines
14:57:32  <PublicServer> <Rubidium> all  the way back till BBH 2-3
14:57:36  <PublicServer> *** V453000 has left the game (connection lost)
14:57:38  <PublicServer> *** Game paused (number of players)
14:57:44  <V453000> -.-
14:57:45  <V453000> !passwor
14:57:47  <V453000> !password
14:57:47  <PublicServer> V453000: deduct
14:58:03  <PublicServer> *** Game still paused (number of players)
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14:58:13  <PublicServer> <V453000> 4? there?
14:58:39  <PublicServer> <Rubidium> yes, the 3 lines are properly congested now
14:58:53  <PublicServer> *** V453000 has left the game (connection lost)
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14:59:04  <V453000> why o_o
14:59:11  <PublicServer> <Rubidium> take a look at BBH 1-3 / SLH 02 and BBH 2-3
14:59:26  <PublicServer> *** Game still paused (number of players)
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14:59:31  <V453000> that was why do I disconnect :p
14:59:44  <PublicServer> <V453000> hmm
14:59:46  <PublicServer> <V453000> yes
14:59:59  <PublicServer> <V453000> and 2 would make use of 3rd as well
15:00:34  <PublicServer> <Rubidium> yep
15:00:37  <PublicServer> *** V453000 has left the game (connection lost)
15:00:39  <PublicServer> *** Game paused (number of players)
15:00:39  <V453000> :(
15:00:47  <PublicServer> <Rubidium> what are you doing?
15:00:55  <V453000> lagging out
15:01:03  <PublicServer> <Rubidium> autosave?
15:01:08  <V453000> no
15:01:17  <V453000> cpu cant take it I think
15:01:38  <PublicServer> *** Game still paused (number of players)
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15:02:10  <PublicServer> <V453000> maybe just wifi crap, or whatever :o
15:03:00  <PublicServer> <V453000> what I wanted to say was, that 02 might just want a bypass from the SLH 09 join
15:03:14  <PublicServer> <V453000> hmm
15:03:16  <PublicServer> <V453000> 1-2 sucks too
15:03:18  <PublicServer> <V453000> ok nevermind
15:03:20  <PublicServer> <Rubidium> yep, that'd probably work :)
15:04:42  <V453000> @seen Absolutis
15:04:42  <Webster> V453000: Absolutis was last seen in #openttdcoop 1 week, 2 days, 8 hours, 40 minutes, and 55 seconds ago: <Absolutis> hi
15:05:55  <PublicServer> <Ryton> trains at the water near BBH 1-2 havent moved in 3 minds...
15:06:15  <PublicServer> <Ryton> the joining line to the 3rd
15:06:33  <PublicServer> <Ryton> ok nowthey did :p
15:06:48  <PublicServer> <V453000> they love to prove you wrong
15:06:54  <PublicServer> <V453000> you say something and they do the other
15:06:56  <PublicServer> <V453000> classic :p
15:07:04  <PublicServer> <Ryton> uhu
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15:10:23  <PublicServer> ***  made screenshot at 000389BE: http://ps.openttdcoop.org/publicserver/webcam/000389BE.png
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15:33:40  <Sylf> !password
15:33:40  <PublicServer> Sylf: sodded
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15:33:55  <PublicServer> <V453000> hi :)
15:34:01  <PublicServer> <Sylf> hi all
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15:38:47  <mrruben5> !password
15:38:47  <PublicServer> mrruben5: sodded
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15:39:54  <PublicServer> <mrruben5> whoa :P
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15:58:11  <slaca> !password
15:58:11  <PublicServer> slaca: mallet
15:58:23  <PublicServer> <slaca> hi
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15:58:33  <PublicServer> <Sylf> hello there
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16:07:08  <PublicServer> <mrruben5> craaaash :)
16:07:16  <PublicServer> <Sylf> o_o
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16:18:57  <mrruben5> !password
16:18:57  <PublicServer> mrruben5: antler
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16:20:07  <mrruben5> :/
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16:21:05  <mrruben5> too many trains for me I guess
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16:52:42  <Mazur> Ah,. good, snowplough and salting on the bicyle lanes.
16:52:55  <hylje> plough
16:54:33  * Mazur remembers the days when the carslanes would be ploughed fre of show, right onto the cycle-lanes.
16:54:56  <Mazur> Man, if I made any more typos, I'd start making sense again.
16:55:25  <PublicServer> ***  made screenshot at 0001A918: http://ps.openttdcoop.org/publicserver/webcam/0001A918.png
16:55:32  * Mazur remembers the days when the car-lanes would be ploughed free of snow, right onto the cycle-lanes.
16:59:43  <PublicServer> *** Sylf has left the game (connection lost)
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16:59:58  <V453000> !password
16:59:58  <PublicServer> V453000: sunned
17:00:12  <PublicServer> *** Sylf joined the game
17:00:14  <PublicServer> <V453000> back again :p
17:00:14  <PublicServer> *** V453000 joined the game
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17:01:01  <V453000> hm
17:01:02  <V453000> or not
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21:03:14  <V453000> !password
21:03:14  <PublicServer> V453000: madame
21:03:24  <Mazur>  You are?
21:03:44  <PublicServer> *** Game still paused (number of players)
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21:04:47  <PublicServer> *** Game still paused (number of players)
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21:05:53  <PublicServer> <V453000> hi
21:05:59  <PublicServer> <Mazur> lo
21:07:25  <PublicServer> <Mazur> Connect, sure, but how?  Just dump incoming traffic on 2-3 onto those lines?
21:07:52  <PublicServer> <V453000> ... expand the hub?
21:07:54  <PublicServer> <Mazur> That'd be 5 connections, twice.
21:08:01  <PublicServer> <V453000> as in mergers, stuffs, etc
21:08:59  *** Progman has quit IRC
21:09:23  <PublicServer> <Mazur> Sure, nice if one is up to that level, but a bit out of my league.
21:09:47  <PublicServer> <V453000> you cant have anything easier than expanding oneway hubs
21:10:09  <PublicServer> <Mazur> Yes you can.
21:10:15  <PublicServer> <Mazur> Expanding straight tracks.
21:10:17  <PublicServer> <V453000> (easier stuff is slave labour, not building)
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21:10:26  <PublicServer> ***  made screenshot at 0000B0DC: http://ps.openttdcoop.org/publicserver/webcam/0000B0DC.png
21:10:37  <PublicServer> <Mazur> Well, I'd not get paid either way.
21:10:45  <PublicServer> <V453000> thats what slaves are for
21:10:51  <PublicServer> <V453000> :p
21:11:02  <PublicServer> <Mazur> Either way, I said.
21:11:12  <PublicServer> <V453000> :)
21:11:35  <PublicServer> <V453000> you can give a shot at expanding !this merger
21:11:37  <PublicServer> <V453000> that should be easier
21:11:55  <PublicServer> <V453000> do it anyway you like, it is just 6->ě
21:11:57  <PublicServer> <V453000> 6-3
21:12:16  <PublicServer> <V453000> if you want to, ofc
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21:12:30  <PublicServer> <Mazur> Investigating.
21:12:48  <PublicServer> <V453000> if the lake is a problem, move it the 10 tiles north, no problem
21:12:52  <PublicServer> <V453000> and feel free to ask :p
21:13:35  <PublicServer> <Mazur> Indeed, and the "6" is two, as the merging line there already is the 5, not?
21:13:39  <PublicServer> <V453000> it is good to think about what hdo you actually want
21:14:01  <PublicServer> <V453000> they should be 6. :) 3+3
21:15:30  <PublicServer> <V453000> look a bit north for some schemes
21:15:38  <PublicServer> <V453000> for example this is how 5-7 works
21:15:48  <PublicServer> <V453000> I use this to simplify the mixer
21:15:59  <PublicServer> <V453000> so that you mess around just with 4 lines instead of 6
21:16:22  <PublicServer> <V453000> other possibility is for example to let every line split into 3
21:16:36  <PublicServer> <Mazur> I think I'd still better give it a miss for now.
21:16:42  <PublicServer> <V453000> which was used at for example BBH01 in psg 186
21:16:56  <PublicServer> <Mazur> Like I remember any games.
21:17:02  <PublicServer> <V453000> brainmelter
21:17:36  <PublicServer> <V453000> ok, come, I will show you the easiest way how to do all to all mergers
21:17:43  <PublicServer> <V453000> not the best way, but a valid way :)
21:17:45  <PublicServer> <Mazur> Well, it lived up to its name, which is all I remember.
21:18:06  <PublicServer> <V453000> here we have 6 lines
21:18:17  <PublicServer> <V453000> each of them needs to have access to all of the 3 exitting lines
21:18:39  <PublicServer> <V453000> so, simply enough, you just make a "trident" out of each of those lines
21:18:57  <PublicServer> <V453000> and merge the every 3rd line you get
21:19:07  <PublicServer> <V453000> I will make an example
21:20:09  <PublicServer> <V453000> u see?
21:20:14  <PublicServer> <V453000> every line has split into 3
21:20:32  <PublicServer> <V453000> and each of the 3 grabs some choice
21:20:46  <PublicServer> <Mazur> Yes, I see.  Won;t remember it, though, until I use it in private game.
21:20:57  <PublicServer> <V453000> then try to build it here with me
21:21:41  <PublicServer> <Mazur> Sure, if I can help, I help.
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21:23:20  <PublicServer> <V453000> right, now we have space
21:23:27  <PublicServer> <V453000> so, lets pick our first line
21:23:29  <PublicServer> <Mazur> A bit.
21:23:35  <PublicServer> <Mazur> ;-)
21:23:49  <PublicServer> <V453000> split into 3
21:23:55  <PublicServer> <V453000> right? :p
21:23:58  <PublicServer> <Mazur> Don't want to build in real track?
21:23:58  *** fonsinchen has quit IRC
21:24:21  <PublicServer> <V453000> this is better visible
21:24:49  <PublicServer> <V453000> right, now we have 3 lines
21:25:26  <PublicServer> ***  made screenshot at 0002CCD2: http://ps.openttdcoop.org/publicserver/webcam/0002CCD2.png
21:25:28  <PublicServer> <V453000> our job is to provide every of our 6 incoming line a choice on each of them
21:25:57  <PublicServer> <V453000> continue :p
21:26:55  <PublicServer> <V453000> ok, now why that :)
21:27:08  <PublicServer> <Mazur> Rejoin?
21:27:17  <PublicServer> <V453000> simply
21:27:23  <PublicServer> <V453000> just connect the trident with A B and C
21:27:58  <PublicServer> <V453000> this is it
21:28:00  <PublicServer> <V453000> thats all
21:28:10  <PublicServer> <Mazur> 2->3
21:28:12  <PublicServer> <V453000> power in simplicity :p
21:28:14  <PublicServer> <V453000> yes
21:28:16  <Rubidium> !password
21:28:17  <PublicServer> Rubidium: avenge
21:28:20  <PublicServer> <V453000> now make 4 more lines of the same kind
21:29:00  <PublicServer> *** Rubidium joined the game
21:29:06  <PublicServer> <V453000> evening :)
21:29:16  <PublicServer> <V453000> well, now you can finish it :p
21:32:42  <PublicServer> <V453000> 1 more :)
21:33:08  <PublicServer> <Rubidium> what are you building :)
21:33:19  <PublicServer> <V453000> 2-3
21:33:57  <PublicServer> <Rubidium> the part that goes towards 1-2 I guess, right?
21:34:02  <PublicServer> <V453000> yes
21:35:01  <PublicServer> <V453000> Mazur: that is all
21:35:05  <PublicServer> <V453000> how hard was it? :p
21:35:30  <PublicServer> <Mazur> The hard part is not the building./
21:35:53  <PublicServer> <Rubidium> I wonder whether this version's realistic accel already penalised tunnels slightly
21:35:53  <PublicServer> <Mazur> It's coming up with it, knowing when, where and how.
21:35:57  <PublicServer> <V453000> but the idea is so simple
21:36:11  <PublicServer> <V453000> Rubidium: ?
21:36:29  <PublicServer> <Mazur> ANd natural, once you do thias sort of stuff all the time/.
21:36:57  <PublicServer> <V453000> Mazur: look how easily it works, you just split 1->3
21:37:00  <PublicServer> <V453000> thats all
21:37:10  <PublicServer> <V453000> from now you you can make any kind of this merger
21:37:22  <PublicServer> <V453000> X->Y, any X or Y
21:38:25  <PublicServer> <V453000> was my teaching at least a bit useful to you? :)
21:39:19  <PublicServer> <Mazur> Of course.
21:39:31  <Rubidium> V453000: r21106 adds extra air drag to vehicles in tunnels
21:39:58  <V453000> what the ... like trains slow down in tunnels?
21:40:01  <Rubidium> but the PS' version is already higher, so the influence must be pretty small or you would've noticed it
21:40:02  <V453000> or move faster ... ?
21:40:13  <Rubidium> they have more resistance in tunnels
21:40:26  <PublicServer> ***  made screenshot at 000244C2: http://ps.openttdcoop.org/publicserver/webcam/000244C2.png
21:40:30  <Terkhen> the air drag effect is doubled in tunnels for trains IIRC
21:40:38  <Rubidium> so their theoretical top speed, and acceleration in tunnels are lower
21:40:49  <V453000> O_O
21:40:54  <Rubidium> but the top speed of these maglevs is (way) lower than their theoretical top speed IIRC
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21:41:41  <PublicServer> <V453000> is that setting turn-off-able?
21:41:54  <Terkhen> no
21:42:12  <PublicServer> <V453000> so trains will slow down in tunnels now, or ... should, right?
21:42:18  <PublicServer> <Rubidium> yes! Realistic acceleration can be turned off
21:42:32  <PublicServer> <V453000> that is not an option ...
21:42:42  <PublicServer> <Rubidium> they only slow down if the total resistance is higher than the acceleration
21:42:52  <PublicServer> <V453000> ah, I see
21:43:07  <PublicServer> <Rubidium> and due to the extra resistance they accelerate slower in tunnels
21:43:11  <PublicServer> <V453000> well, then it should not influence our games then
21:43:15  <PublicServer> <V453000> oh
21:43:23  <PublicServer> <V453000> who came up with that idea?
21:43:38  <PublicServer> <Rubidium> "it's realistic"
21:43:48  <PublicServer> <V453000> it is stupid imo
21:44:29  <PublicServer> <Rubidium> why? It's realistic
21:44:32  <PublicServer> <V453000> I still think openttd is far from any simulator, and if it tries to get closer to any, then it loses its unique parts
21:44:48  <PublicServer> <V453000> oh, yes, train 97 just slowed down
21:45:15  <PublicServer> <Rubidium> what you want is basically a: go as fast as possible acceleration mode
21:45:19  <PublicServer> <V453000> please, could you make that setting adjustable? :(
21:45:22  <PublicServer> <Rubidium> without penalties for corners, hills, etc.
21:45:28  <PublicServer> <V453000> no
21:45:42  <PublicServer> <V453000> but tunnels are already penalized by their harder positioning
21:45:59  <PublicServer> <V453000> penalizing them even more, now even speed-wise is just ... too much I think
21:46:01  <PublicServer> <Rubidium> even then, the whole realistic acceleration was made (much) slower lately to make it more like TTDPatch (and the tunnel thing is just one of those things)
21:46:28  <Terkhen> the code for such a setting should be easy, but I don't know if there would be performance issues
21:46:32  <PublicServer> <V453000> slower?
21:46:34  <PublicServer> <Rubidium> it's basically a big pack of changes to make vehicles behave more similar between OpenTTD and TTDPatch, and as such make NewGRFs more predicatable
21:46:44  <PublicServer> <Rubidium> yes, slower as in slower acceleration
21:47:06  <PublicServer> <Rubidium> again, in r21106
21:47:12  <PublicServer> <V453000> well, slower accleration overall might suck but thats fine with me ... but penalizing tunnels ...
21:47:48  <PublicServer> <Rubidium> given that you haven't noticed it your trains have more than enough power to cancel out most of the slower acceleration
21:47:59  <PublicServer> <V453000> I guess
21:48:08  <PublicServer> <V453000> I just dont like the very idea of it
21:48:16  <PublicServer> <Rubidium> in any case, tunnels are better and worse than bridges; even though they are harder to place, they can cross at different levels
21:48:32  <PublicServer> <V453000> for sure
21:48:44  <PublicServer> <Rubidium> and tunnels now also impose some limitations w.r.t. speed, so building a tunnel isn't always the best choice
21:48:48  <PublicServer> <V453000> well, we will just use stronger trains I suppose
21:48:50  <PublicServer> <Rubidium> so it makes the game slighty harder
21:49:17  <PublicServer> <Rubidium> now... lets attach some lines to that huge junction :)
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21:52:03  <PublicServer> <V453000> now the other half :p
21:52:23  <PublicServer> <Rubidium> would it help if Sadingstone Halt gets moved/merged with Sinfinghill Transfer?
21:52:59  <PublicServer> <V453000> moving is totally fine I guess
21:55:26  <PublicServer> ***  made screenshot at 0003D490: http://ps.openttdcoop.org/publicserver/webcam/0003D490.png
22:02:37  <Ammler> Terkhen: maybe it needs a new acceleration mode: really realistic acceleration :-)
22:03:36  <Terkhen> don't point at me, I was happy with improved acceleration :)
22:04:23  <PublicServer> <Mazur> Will this do, V453000?
22:04:26  <PublicServer> <Rubidium> there, now there's lots of place to build the merger for 2-3 towards 3
22:04:45  <PublicServer> <V453000> Mazur: what exactly? :)
22:05:10  <PublicServer> <Mazur> The connections I prepared?
22:05:34  <PublicServer> <V453000> I dont know what did you do, sorry
22:05:36  <PublicServer> <V453000> please sign :p
22:05:57  <PublicServer> <Mazur> Except the conenctions from the east, I suppose those must be made, as well.
22:06:09  <PublicServer> <Mazur> Just at BBH 3-2, west side.
22:06:45  <PublicServer> <V453000> oh hell
22:06:51  <PublicServer> <Rubidium> east sides misses a connect from the northern track towards the western exit
22:06:53  <PublicServer> <V453000> that is supposed to split into the 3rd line?
22:07:00  <PublicServer> <V453000> what kind of balancing is that?
22:07:07  <PublicServer> <V453000> all trains will take the 3rd and what then :)
22:10:27  <PublicServer> ***  made screenshot at 0003C0D9: http://ps.openttdcoop.org/publicserver/webcam/0003C0D9.png
22:10:30  <PublicServer> <V453000> Mazur: just rebuild the merger please
22:10:42  <PublicServer> <Mazur> k
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22:25:27  <PublicServer> ***  made screenshot at 000320DA: http://ps.openttdcoop.org/publicserver/webcam/000320DA.png
22:26:19  <V453000> !password
22:26:19  <PublicServer> V453000: warden
22:26:35  <PublicServer> *** V453000 joined the game
22:26:38  <PublicServer> <glevans2> hi V453000
22:26:41  <PublicServer> <V453000> hi
22:27:27  <PublicServer> <V453000> 03 getting 4 tracks?
22:27:29  <PublicServer> <V453000> :o
22:27:31  <PublicServer> <V453000> why
22:28:00  <PublicServer> <Rubidium> most of it is already 4 tracks
22:28:12  <PublicServer> <V453000> oh
22:28:13  <PublicServer> <V453000> I see
22:28:15  <PublicServer> <V453000> on never mind me
22:28:17  <PublicServer> <V453000> :D
22:28:39  <PublicServer> <Rubidium> hmm, then there needs to be a tile more spacing between the NS lines in the merger too
22:29:33  <PublicServer> <V453000> I would first make the pattern
22:29:39  <PublicServer> <V453000> then speculate :p
22:30:00  <PublicServer> <V453000> btw bridges are people too :p
22:30:39  <PublicServer> <V453000> and they dont slow down ^_^
22:31:29  <PublicServer> <Rubidium> yep, they could be closer :)
22:31:42  <PublicServer> <V453000> the last one would actually differ in 3 :)
22:32:35  <PublicServer> <Rubidium> it's going to be really tight towards the map's border this way
22:32:47  <PublicServer> <Rubidium> that's why I moved made them closer towards the north
22:32:49  <PublicServer> *** V453000 has left the game (connection lost)
22:32:56  <V453000> should be ok
22:33:21  <PublicServer> *** V453000 joined the game
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22:36:31  <Mazur> ?dcc V453000 better_connection
22:36:35  <Mazur> ?dcc send V453000 better_connection
22:36:58  <V453000> kick Mazur (V knows)
22:36:59  <V453000> :D
22:37:01  <V453000> :p
22:37:21  <V453000> its just somehow bork from time to time
22:39:49  * Mazur ouches.
22:40:27  <PublicServer> ***  made screenshot at 00032CEC: http://ps.openttdcoop.org/publicserver/webcam/00032CEC.png
22:41:57  <PublicServer> <Mazur> That an idea?  Saves two more tiles.
22:42:14  <PublicServer> <Mazur> At SinfinghillEast
22:42:47  <PublicServer> <Mazur> Hm.
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22:55:24  <PublicServer> <glevans2> everything is jumping, so I am having a hard time helping
22:55:27  <PublicServer> ***  made screenshot at 000330D6: http://ps.openttdcoop.org/publicserver/webcam/000330D6.png
22:55:46  <PublicServer> <Rubidium> and I couldn't count :)
22:55:49  <PublicServer> *** glevans2 has left the game (connection lost)
22:56:19  <glevans2> I think the game is right at the limit for this computer
22:56:39  <glevans2> !password
22:56:39  <PublicServer> glevans2: jigged
22:57:05  <PublicServer> <Mazur> You can count, only you counted outgoing lines on one side?
22:57:07  <PublicServer> *** glevans2 has left the game (general error)
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23:02:43  <PublicServer> <Rubidium> I think the server can't handle this game
23:03:09  <PublicServer> <Mazur> What?  With only 1200 trains?
23:03:23  <Keyboard_Warrior> that seems weird
23:03:25  <PublicServer> <Rubidium> I'm at 14% CPU (dual core) and I'm getting laggy gameplay
23:03:27  <Keyboard_Warrior> sure its not just your pc
23:03:35  *** Keyboard_Warrior is now known as theholyduck
23:03:38  <PublicServer> <glevans2> only 1179 trains so far
23:04:06  <theholyduck> Rubidium, openttd isnt the most optimized piece of software
23:04:09  <theholyduck> around
23:04:28  <theholyduck> you'll get laggy gameplay even early on, no matter what pc you have
23:04:49  <theholyduck> just zoom in, and you can usually build just fine
23:05:13  <PublicServer> <Rubidium> bah... too long tunnels :(
23:05:31  <PublicServer> <glevans2> where?
23:05:37  <PublicServer> <Rubidium> BBH 1-3 "south"
23:05:58  <planetmaker> hm, there's some other processes running on the server
23:06:27  <Mazur> Backup?
23:06:38  <Mazur> Updates?
23:06:47  <glevans2> torrents?
23:07:17  <Mazur> Pron dls?
23:07:44  <glevans2> shame on you Mazur, they would not use the public server that way...
23:07:55  <glevans2> thats what the dev server is for...
23:10:28  <PublicServer> ***  made screenshot at 0001A112: http://ps.openttdcoop.org/publicserver/webcam/0001A112.png
23:16:30  <Ammler> !server_staus
23:16:32  <Ammler> !server_status
23:16:33  <PublicServer> Ammler:  00:16:32 up 152 days, 23:10,  1 user,  load average: 0.08, 0.40, 0.60
23:16:33  <PublicServer> Ammler: Cpu(s): 17.1%us,  6.2%sy,  4.1%ni, 71.0%id,  1.5%wa,  0.0%hi,  0.1%si,  0.0%st
23:16:34  <PublicServer> Ammler: 21597 openttd   30  10  372m 341m 2808 S   49 16.9 731:01.86 ./openttd -c opentt
23:17:44  <PublicServer> <Rubidium> it hasn't been laggy for a while
23:18:08  <Rubidium> seeing a load of .40 and .60 in the long term stats would imply the server was much more busy a (short) while ago
23:18:58  <planetmaker> that's true. The other tasks seem now dormant
23:25:28  <PublicServer> ***  made screenshot at 0001232E: http://ps.openttdcoop.org/publicserver/webcam/0001232E.png
23:36:54  <PublicServer> <Rubidium> yay... BBH 5-7 seems to be slowing down trains quite far on the mainline again :)
23:37:31  <PublicServer> <Rubidium> and ofcourse... it's gone again
23:38:29  <PublicServer> <glevans2> was it slowing into sector 5 or 7, or just everywhere?
23:38:56  <PublicServer> <Rubidium> coming from 5
23:39:07  <PublicServer> <Rubidium> and then especially the most southern lines
23:39:10  <PublicServer> *** Mazur has left the game (connection lost)
23:40:21  <PublicServer> <glevans2> sector 5  has a lot of traffic
23:40:28  <PublicServer> ***  made screenshot at 0003DDD2: http://ps.openttdcoop.org/publicserver/webcam/0003DDD2.png
23:41:37  *** Intexon has quit IRC
23:42:30  *** Chillosophy has quit IRC
23:42:48  <PublicServer> <glevans2> but i'm not sure sector 5 is in need of a fifth line yet...
23:47:09  *** Progman has joined #openttdcoop
23:53:58  <PublicServer> <Rubidium> I guess I'm heading towards my bed
23:54:09  <PublicServer> *** Rubidium has left the game (connection lost)
23:54:11  <PublicServer> *** Game paused (number of players)
23:55:28  <PublicServer> ***  made screenshot at 000344EF: http://ps.openttdcoop.org/publicserver/webcam/000344EF.png
23:58:08  <PublicServer> <glevans2> night Rubidium
23:58:40  <PublicServer> *** glevans2 has left the game (leaving)

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