Log for #openttdcoop on 11th December 2010:
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01:28:34  <PublicServer> *** Game still paused (number of players)
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02:46:00  <Sylf> !password
02:46:00  <PublicServer> Sylf: gaping
02:46:17  <PublicServer> *** Game still paused (number of players)
02:46:19  <PublicServer> *** Sylf joined the game
02:51:19  <PublicServer> *** Sylf has left the game (leaving)
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03:01:01  <PublicServer> ***  made screenshot at 00039164:
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03:45:40  <Jkrueger> !password
03:45:40  <PublicServer> Jkrueger: gaping
03:46:02  <PublicServer> *** Game still paused (number of players)
03:46:02  <PublicServer> *** Jkrueger joined the game
03:46:13  <Sylf>  \o/  a player!
03:46:25  <PublicServer> <Jkrueger> just looking in
03:46:40  <PublicServer> *** Game still paused (number of players)
03:46:40  <PublicServer> *** Game unpaused (number of players)
03:46:40  <PublicServer> *** Sylf joined the game
03:46:56  <PublicServer> <Sylf> still, we can see the game in action with 2 ppl
03:47:20  <PublicServer> <Jkrueger> is there a new cursor?
03:47:39  <PublicServer> <Sylf> That's the built-in one with the mars conversion set
03:47:49  <PublicServer> <Jkrueger> oh ok
03:51:46  <PublicServer> *** Jkrueger has joined spectators
03:51:46  <PublicServer> *** Game paused (number of players)
03:51:58  <PublicServer> *** Jkrueger has joined company #1
03:51:58  <PublicServer> *** Game unpaused (number of players)
03:52:10  <PublicServer> <Jkrueger> gah touchpad
03:54:38  <PublicServer> <Jkrueger> these pickup stations are neat
03:55:00  <PublicServer> <Sylf> these are some of the typical stations for SRNW
03:55:16  <PublicServer> <Sylf> I love them
03:55:26  <PublicServer> <Jkrueger> first ones i've seen
03:55:44  <PublicServer> <Jkrueger> really cool with the transfer train contoling the pickup
04:00:31  <PublicServer> <Sylf> I'm gonna be rebuilding Sundstone East
04:01:01  <PublicServer> ***  made screenshot at 0002E15D:
04:02:50  *** Keiya has joined #openttdcoop
04:03:46  <PublicServer> <Jkrueger> okay bedtime for me battery just about dead too
04:04:00  <PublicServer> <Jkrueger> can you get it switched to 1 player?
04:04:07  <PublicServer> <Sylf> nope :/
04:04:24  <PublicServer> <Sylf> I don't have that power
04:04:30  <PublicServer> <Jkrueger> :(
04:04:46  <PublicServer> <Sylf> how about another 5 minutes?
04:04:55  <PublicServer> <Jkrueger> alright
04:06:40  <PublicServer> <Jkrueger> that seems like alot of platforms
04:07:05  <PublicServer> <Sylf> hm?
04:07:26  <PublicServer> <Jkrueger> i suppose we are using small trains
04:07:48  <PublicServer> <Sylf> yeah, these are rather small
04:10:13  *** Keiya_ has quit IRC
04:13:10  *** Absolutis has joined #openttdcoop
04:13:20  <Absolutis> !password
04:13:20  <PublicServer> Absolutis: oodles
04:13:30  <Absolutis> !info
04:13:30  <PublicServer> Absolutis: #:1(Orange) Company Name: 'Martian Maniacs UnLTD.'  Year Founded: 1950  Money: 708856567  Loan: 0  Value: 712000554  (T:752, R:0, P:3, S:0) unprotected
04:13:38  <Absolutis> !playercount
04:13:38  <PublicServer> Absolutis: Number of players: 6 (2 spectators)
04:13:50  <Absolutis> hm, decent amount...
04:14:06  <PublicServer> <Sylf> ok, done with that station, I think
04:14:18  <PublicServer> <Jkrueger> absolutis you joining?
04:14:20  <PublicServer> <Sylf> Absolutis might come in to play too
04:14:27  <Absolutis> yes
04:14:37  <Jkrueger> okay i'm off to bed with the gf
04:14:51  <Absolutis> if openttd would join
04:15:02  <Absolutis> !password
04:15:02  <PublicServer> Absolutis: oodles
04:15:07  <PublicServer> <Sylf> \o/
04:15:28  <Absolutis> !pass
04:15:31  <Absolutis> !password
04:15:31  <PublicServer> Absolutis: beeper
04:15:46  <PublicServer> *** Absolutis joined the game
04:15:47  <PublicServer> <Absolutis> finally.
04:16:01  <PublicServer> <Jkrueger> alightly have a good one guys.
04:16:02  <PublicServer> ***  made screenshot at 0002EB49:
04:16:03  <PublicServer> <Sylf> now I don't have to feel rushed
04:16:10  <PublicServer> <Sylf> seeya Jkrueger
04:16:28  <PublicServer> <Jkrueger> i'll be back playing in a week after finals are done :)
04:16:33  <uliko> Just give a quick shout if you need an unpause to finish something quickly :p
04:16:48  <PublicServer> *** Jkrueger has left the game (connection lost)
04:16:57  *** Jkrueger has quit IRC
04:17:02  <PublicServer> <Sylf> uliko, the omnipresent member
04:17:12  <uliko> :)
04:17:35  <PublicServer> <Absolutis> OVER HALF A THOUSAND TRAINS!
04:18:02  <PublicServer> <Sylf> we'll probably add more tonight after some local adjustments
04:25:21  <PublicServer> <Sylf> are you building anything right now?
04:25:34  <PublicServer> <Absolutis> upgrading my station
04:25:40  <PublicServer> <Sylf> where at?
04:25:48  <PublicServer> <Absolutis> plinfigpool mines
04:26:41  <PublicServer> <Sylf> to mone than 2 platforms?
04:27:02  <PublicServer> <Absolutis> no, it had 1 and i upgradef it to 2
04:27:05  <PublicServer> <Sylf> ok
04:27:07  <PublicServer> <Absolutis> ugraded*
04:27:13  <PublicServer> <Absolutis> upgraded*
04:27:23  <PublicServer> <Sylf> I want to reconfigure Plinfingpool Heights
04:27:41  <PublicServer> <Absolutis> how
04:27:44  <PublicServer> <Sylf> so it'll flow from north to south
04:27:54  <PublicServer> <Sylf> and get rid of the big loop
04:28:15  <PublicServer> <Sylf> starting with a new split
04:31:02  <PublicServer> ***  made screenshot at 0002E593:
04:40:39  <PublicServer> <Absolutis> good work sylf
04:41:26  <PublicServer> <Sylf> there ya go
04:43:10  <PublicServer> <Sylf> I like things made compact
04:43:41  <PublicServer> <Absolutis> hmm, could you come look at trinnington mines
04:43:43  <PublicServer> <Sylf> now we need way more trains
04:44:10  <PublicServer> <Absolutis> 600?
04:44:20  <PublicServer> <Sylf> ok, I'm there
04:44:38  <PublicServer> <Absolutis> well does that conection work
04:44:53  <PublicServer> <Sylf> it woks, but don't do it like that
04:45:04  <PublicServer> <Absolutis> the signals?
04:45:10  <PublicServer> <Sylf> let the lines merge first
04:45:26  <PublicServer> <Sylf> also, make it a terminus station
04:45:33  <PublicServer> <Absolutis> it is a terminus
04:45:41  <PublicServer> <Absolutis> thats a pf trap
04:46:02  <PublicServer> ***  made screenshot at 00013C2A:
04:46:05  <PublicServer> <Sylf> that
04:46:22  <PublicServer> <Sylf> there's no need for a pftrap
04:46:38  <PublicServer> <Sylf> this isn't a waypoint based SRNW
04:46:52  <PublicServer> <Absolutis> but do you need arrows @split
04:47:17  <PublicServer> <Sylf> no
04:47:23  <PublicServer> <Sylf> and stop
04:47:29  <PublicServer> <Sylf> don't kill that town
04:47:59  *** Keiya_ has joined #openttdcoop
04:49:20  <PublicServer> <Absolutis> 2 way.
04:49:47  *** Keiya has quit IRC
04:50:20  <PublicServer> <Absolutis> what the...
04:56:28  <PublicServer> <Absolutis> hey sylf, i think theres a jam in your junction
04:56:40  <PublicServer> <Absolutis> at plinfingpool heights
04:56:46  <PublicServer> <Sylf> hang on
04:57:02  <PublicServer> <Absolutis> i think i COULD fix it thou
04:57:45  <PublicServer> <Absolutis> yep, a waiting bay too close to the ML
04:57:47  <PublicServer> <Sylf> bad signaling
04:58:38  <PublicServer> <Absolutis> baningbury valley would probably need upgrading too
04:59:23  <PublicServer> <Sylf> check if all stations are getting fed first
04:59:33  <PublicServer> <Absolutis> fed?
04:59:44  <PublicServer> <Sylf> that they're getting enough stations
04:59:49  <PublicServer> <Sylf> trains*
04:59:59  <PublicServer> <Absolutis> it does
05:00:13  <PublicServer> <Absolutis> its next to baningbury woods
05:00:23  <PublicServer> <Sylf> no
05:00:29  <PublicServer> <Sylf> I mean ALL stations on the map
05:00:36  <PublicServer> <Absolutis> and drop 6 is almost over capacity too
05:01:02  <PublicServer> ***  made screenshot at 0002F39A:
05:01:08  <PublicServer> <Absolutis> cheston valley doesnt get many trains
05:01:21  <PublicServer> <Absolutis> at !here
05:01:43  <PublicServer> <Sylf> if not, we need more trains
05:01:53  <PublicServer> <Sylf> and if some drops are at capacity, we need to upgrade those first
05:02:00  <PublicServer> <Sylf> upgrading pickups will come after that
05:02:02  <PublicServer> <Absolutis> OR theres a problem with the split
05:02:52  <PublicServer> <Absolutis> hmm, presignals at drop 2?
05:03:22  <PublicServer> <Sylf> trouble at Wrufingford split
05:03:40  <PublicServer> <Sylf> no, don't use presignals
05:04:15  <PublicServer> <Absolutis> how did that happen...
05:05:39  <PublicServer> <Absolutis> hmm, same thing here.
05:05:47  <PublicServer> <Absolutis> or wait, not
05:05:57  <PublicServer> <Absolutis> trouble at ring8 start
05:06:04  <PublicServer> <Absolutis> trouble gone...
05:06:15  <PublicServer> <Absolutis> trouble at ring8 start
05:06:19  <PublicServer> <Absolutis> again
05:07:07  <PublicServer> <Absolutis> it constantly jams for a moment
05:07:17  <PublicServer> <Absolutis> hmm, not anymore.
05:07:20  <PublicServer> <Absolutis> strange.
05:08:08  <PublicServer> <Sylf> that should do it
05:08:34  <PublicServer> <Absolutis> the reason cheston valley wasnt fed well was probably that there wasnt much trains ATM on the ring
05:08:51  <PublicServer> <Absolutis> there were some jams after all
05:09:35  <PublicServer> <Sylf> the split next to Baningbury is too busi
05:09:49  <PublicServer> <Sylf> it's connected to WAY too many stations
05:10:03  <PublicServer> <Sylf> and drop 06 does need an update
05:10:19  <PublicServer> <Sylf> just a balancing for a start
05:11:28  <PublicServer> <Absolutis> if the 2 dewood stations are connected to a new one, that ok?
05:14:00  <PublicServer> <Sylf> what was that again?
05:14:23  <PublicServer> <Absolutis> what
05:15:11  <PublicServer> <Sylf> oh, you're proposing a new split for 2 dewood stations near picku 6?
05:15:14  <PublicServer> <Absolutis> yes
05:15:55  <PublicServer> <Sylf> yeah
05:16:01  <PublicServer> <Sylf> that's a good one to start
05:16:03  <PublicServer> ***  made screenshot at 0003CC6E:
05:16:23  <PublicServer> <Sylf> then another split for Baningbury Valley and Baningbury Mines
05:16:47  <PublicServer> <Sylf> and another ML merger for those 2 stations
05:17:06  <PublicServer> <Sylf> then drop 06 will definitely need a good upgrade
05:30:14  <PublicServer> <Absolutis> ah, you  made the split already
05:30:40  <PublicServer> <Sylf> I thought you were going to, but I saw no action, so I started it
05:31:03  <PublicServer> ***  made screenshot at 00029521:
05:31:05  <PublicServer> <Absolutis> yeah, i tried to do a more efficient not gate
05:31:44  <PublicServer> <Absolutis> but that one is apparently the most space-efficient and very quickly responding
05:31:56  <PublicServer> <Absolutis> im doing a test
05:32:36  <PublicServer> <Sylf> I guess I just have no interest in that right now
05:33:04  <PublicServer> <Sylf> especially with Mars/Toyland environment doesn't allow logic train
05:33:27  <PublicServer> <Absolutis> im doing it with 64 kmh trains (easier to track signals
05:44:23  <PublicServer> <Absolutis> hmm, now that i play SRNW for the first time i foound out i kinda like it
05:45:06  <PublicServer> <Sylf> it's a different beast
05:45:47  <PublicServer> <Sylf> trains act very differently from normal games
05:46:03  <PublicServer> ***  made screenshot at 0001AA95:
05:46:07  <PublicServer> <Absolutis> thats why i like it :)
05:46:11  <PublicServer> <Absolutis> a bit of variety
05:46:22  <PublicServer> <Absolutis> nah, not only that
06:01:04  <PublicServer> ***  made screenshot at 0000BDCA:
06:01:10  <PublicServer> <Absolutis> i have done pretty many stations apparently
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06:08:24  <PublicServer> <Absolutis> hm, what are you dping currently
06:09:14  <PublicServer> <Sylf> I just upgraded the sideline near Wonston
06:09:24  <PublicServer> <Sylf> close to drop 3
06:09:47  <PublicServer> <Absolutis> good
06:10:02  <PublicServer> <Absolutis> quite some traffic coming from there
06:10:28  <PublicServer> <Absolutis> 8 platforms total
06:10:47  <PublicServer> <Sylf> the drop needs more expansion
06:11:09  <PublicServer> <Absolutis> near baningbury, i named an area
06:11:39  <PublicServer> <Absolutis> "sugar valley"
06:12:01  <PublicServer> <Absolutis> 2k  tonnes total prod.
06:13:12  <PublicServer> <Absolutis> hmm, inject some new trains?
06:13:34  <PublicServer> <Sylf> I'm checking the whole map first
06:14:16  <PublicServer> <Absolutis> hmm, barely enough trains at frenborough bay mines
06:14:56  <PublicServer> <Sylf> that may be, but if some of the drops can't take any more trains, we'll need to be careful
06:15:06  <PublicServer> *** Absolutis has left the game (connection lost)
06:15:06  <PublicServer> *** Game paused (number of players)
06:15:21  <PublicServer> <Sylf> drop 1 needs a balancing too
06:15:51  <Absolutis> !password
06:15:51  <PublicServer> Absolutis: marshy
06:16:03  <PublicServer> *** Game still paused (number of players)
06:16:03  <PublicServer> *** Game unpaused (number of players)
06:16:04  <PublicServer> ***  made screenshot at 0002FF1C:
06:16:04  <PublicServer> *** Absolutis joined the game
06:16:07  <Absolutis> did a whole ma screenshot
06:18:04  <PublicServer> <Absolutis> look at marks station
06:18:14  <PublicServer> <Absolutis> and there windtown mines
06:18:14  <PublicServer> <Sylf> the feeder?
06:18:20  <PublicServer> <Absolutis> yes
06:18:28  <PublicServer> <Absolutis> well, see this?
06:18:46  <PublicServer> <Sylf> what about it?
06:18:57  <PublicServer> <Absolutis> well, its connected to windtown mines
06:19:08  <PublicServer> <Sylf> I know
06:19:15  <PublicServer> <Absolutis> and it could maybe be connected to a station of its own
06:19:30  <PublicServer> <Sylf> yes it could
06:19:40  <PublicServer> <Sylf> so why don't you?
06:19:50  <PublicServer> <Absolutis> thats what i was doing
06:20:00  <PublicServer> <Absolutis> i just asked your opinion
06:20:19  <PublicServer> <Sylf> not like that
06:20:26  <PublicServer> <Sylf> make it a part of the feeder
06:22:29  <PublicServer> <Sylf> put signals as close to the split as possible
06:23:13  <PublicServer> <Absolutis> maybe upgrade drop station?
06:23:19  <PublicServer> <Sylf> yes
06:23:43  <PublicServer> <Absolutis> im not so sure how
06:24:09  <PublicServer> <Absolutis> and self-confidency was a major mistake of mine earlier so im not gonna touch it
06:28:26  <PublicServer> *** sample has left the game (connection lost)
06:30:33  <PublicServer> *** Sylf has left the game (connection lost)
06:30:33  <PublicServer> *** Game paused (number of players)
06:30:44  <Sylf> !password
06:30:44  <PublicServer> Sylf: plated
06:30:52  <PublicServer> *** Game still paused (number of players)
06:30:52  <PublicServer> *** Game unpaused (number of players)
06:30:53  <PublicServer> *** Sylf joined the game
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06:31:04  <PublicServer> ***  made screenshot at 000070D6:
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06:35:04  <PublicServer> <Absolutis> just upgrafef frenborough bay mines
06:35:47  <PublicServer> <Absolutis> upgraded*
06:36:02  <PublicServer> <Absolutis> fammit, D is so close to F!
06:36:08  <PublicServer> <Absolutis> again!
06:37:06  <PublicServer> <Absolutis> marks station is eating a bit of trains needed to frenborough bay mines
06:38:05  *** Keiya_ has quit IRC
06:38:49  <PublicServer> <Absolutis> bubble generators look like sawmills
06:39:08  <PublicServer> <Absolutis> unless those logs are burned and then power the generators
06:40:52  <PublicServer> <Absolutis> plastic fountains look a bit like oil wells
06:41:10  <PublicServer> <Absolutis> maybe the graphics of that and cola wells should be swapped
06:44:04  <PublicServer> <Absolutis> 888 trains total
06:44:16  *** Firartix has quit IRC
06:45:46  <PublicServer> <Sylf> back to balancing drop 1
06:46:04  <PublicServer> ***  made screenshot at 00004060:
06:49:37  <PublicServer> <Absolutis> passed the 10k mark for production at even drops
06:49:55  <PublicServer> <Absolutis> and about  20k total
06:50:09  <PublicServer> <Absolutis> possible that theres even more
06:52:22  <PublicServer> <Absolutis> it takes 1 1/2 sec for not gate trains to do a full loop
06:52:32  <PublicServer> <Absolutis> about
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06:59:44  <PublicServer> <Sylf> mine died?
06:59:50  <PublicServer> <Absolutis> where
06:59:58  <PublicServer> <Sylf> where the train crash was
07:00:16  <PublicServer> <Absolutis> yes, but i also did a new station
07:00:35  *** Keiya has quit IRC
07:00:41  <PublicServer> <Absolutis> and forgot to stop a train when reducing waiting spaces
07:01:04  <PublicServer> ***  made screenshot at 00033C55:
07:03:26  <PublicServer> <Absolutis> i found a spot where you can build a 481 tile tunnel
07:05:34  <PublicServer> <Absolutis> :P
07:06:05  <PublicServer> <Absolutis> im afk, but will stay joined in so you can continue building
07:06:29  <uliko> Does the money tunnel trick still work in ottd?
07:06:58  <PublicServer> <Sylf> money tunnel?
07:07:20  <PublicServer> <Sylf> I'm probably too new to the game to know
07:07:31  <uliko> If you built a very long tunnel you got like 4 trillion or something
07:07:44  <uliko> Back in the TT days so that's like 10? years ago :p
07:08:02  <PublicServer> <Sylf> maybe I saw one like that in PSG 192
07:08:12  <PublicServer> <Sylf> but I don't think it was making that kind of money
07:10:00  <uliko> Seems its no longer available or I'm just not trying long enough tunnels but 780 tiles should have done the trick
07:11:57  <uliko> :)
07:11:58  <Webster> Title: Transport Tycoon Cheat - Big money cheat (at
07:13:15  <PublicServer> <Sylf> ah, the integer overflow XD
07:16:04  <PublicServer> ***  made screenshot at 0003385D:
07:16:28  <uliko> Give me shout when you're done building so I can move Absolutis to spectators
07:16:43  <PublicServer> <Sylf> ok
07:23:32  <PublicServer> *** avdg joined the game
07:23:39  <PublicServer> <avdg> hi
07:23:45  <PublicServer> <Sylf> heya
07:24:09  <uliko> !clients
07:24:14  <uliko> !players
07:24:16  <PublicServer> uliko: Client 272 (Orange) is Sylf, in company 1 (Martian Maniacs UnLTD.)
07:24:16  <PublicServer> uliko: Client 270 (Orange) is Absolutis, in company 1 (Martian Maniacs UnLTD.)
07:24:16  <PublicServer> uliko: Client 273 (Orange) is avdg, in company 1 (Martian Maniacs UnLTD.)
07:24:23  <uliko> !rcon move 270 255
07:24:24  <PublicServer> uliko: ‎*** Absolutis has joined spectators
07:24:47  <uliko> Now you have someone to play with thats actually here :)
07:25:06  <PublicServer> <Sylf> hehehe
07:25:29  <Absolutis> back
07:25:36  <PublicServer> *** Absolutis has joined company #1
07:25:41  <PublicServer> <Absolutis> :P
07:25:54  <uliko> :p
07:27:34  <PublicServer> <Absolutis> 900 total trains
07:27:36  <uliko> I'm off to bed, play nice
07:27:54  <PublicServer> <avdg> hmm, why the 2not 2way split
07:28:16  <PublicServer> <Absolutis> where
07:28:20  <PublicServer> <avdg> V's drop
07:29:04  <PublicServer> <Sylf> hm? where?
07:29:26  <PublicServer> <Absolutis> i mean put a sign like that
07:29:58  <PublicServer> <Sylf> The intention probably was that it should be ready for 3rd line
07:30:10  <PublicServer> <Sylf> but the station is already full with 2 incoming lines
07:30:13  <PublicServer> <avdg> it is already ready for 3 lines
07:30:38  <PublicServer> <Sylf> so it just need more platforms
07:30:38  <PublicServer> <avdg> moar trains
07:30:44  <PublicServer> <Absolutis> i did some
07:30:46  <PublicServer> <avdg> moar
07:30:48  <PublicServer> <Absolutis> made*
07:30:54  <PublicServer> <Absolutis> 33 moar?
07:31:00  <PublicServer> <Sylf> but that also means moving all those not gates
07:31:05  <PublicServer> ***  made screenshot at 000079D4:
07:31:20  <PublicServer> <Sylf> and I haven't gathered enough motivation to do that
07:33:58  <PublicServer> <Absolutis> not that popular station design
07:34:16  <PublicServer> <avdg> V's drop?
07:34:26  <PublicServer> <avdg> no, at least not mine
07:34:26  <PublicServer> <Absolutis> no, presidential sugar
07:34:48  <PublicServer> <avdg> ?
07:34:54  <PublicServer> <Absolutis> near HQ
07:35:20  <PublicServer> <Sylf> asynchronous stuff
07:35:30  <PublicServer> <avdg> :)
07:35:45  <PublicServer> <Sylf> I just like more varieties
07:36:11  <PublicServer> <avdg> still no pbs station?
07:36:13  <PublicServer> <Sylf> I've never seen one like that, but I thought, why not?
07:36:54  <PublicServer> <Absolutis> the trains would turn around right at the station if for dummies you would've used diesel trains and after the pickup part you wouldnt use electrified the trains would instantly turn around
07:37:12  <PublicServer> <Absolutis> oops, repeated the turnaround part
07:37:15  <PublicServer> <Sylf> hm, some improvements needed...
07:37:28  <PublicServer> <Absolutis> maybe the thing i suggested
07:37:37  <PublicServer> <Absolutis> use diesel trains
07:39:49  <PublicServer> <Absolutis> but really, use diesel trains
07:39:55  <PublicServer> <Absolutis> thats a very good way
07:40:20  <PublicServer> <Sylf> i don't see how that'll help at all
07:41:12  <PublicServer> <Sylf> I still don't see the benefit
07:41:14  <PublicServer> <Absolutis> all that under thee maglev stretch unelectrified
07:41:22  <PublicServer> <Absolutis> and the dummy trains diesel
07:41:22  <PublicServer> <Sylf> I know what you mean
07:41:33  <PublicServer> <Sylf> But how is that supposed to help?
07:41:51  <PublicServer> <Absolutis> trains turn around right after loading and dont go into the dummy tracks
07:41:51  <PublicServer> <Sylf> the dummy trains needs to be faster, not slower
07:42:09  <PublicServer> <Sylf> what?
07:42:11  <PublicServer> <Absolutis> thats the best option i have so far
07:42:21  <PublicServer> <Sylf> diesel is supposet to make that difference?
07:42:27  <PublicServer> <avdg> moar trains
07:42:33  <PublicServer> <Sylf> I still don't see that
07:42:38  <PublicServer> <Absolutis> the ml trains cant enter non-electrified tracks
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07:42:57  <PublicServer> <Absolutis> so they must turn around after loading
07:43:03  <polymorphZ> h
07:43:07  <PublicServer> <Sylf> I have a better solution anyway
07:43:39  <PublicServer> <Absolutis> hmm, works that way
07:43:46  <PublicServer> <avdg> mark station lacks trains
07:44:03  <PublicServer> <avdg> hmm
07:44:05  <PublicServer> <Absolutis> waitig bays?
07:44:11  <PublicServer> *** Absolutis has left the game (connection lost)
07:44:13  <PublicServer> <avdg> lag?
07:44:15  <PublicServer> *** Sylf has left the game (connection lost)
07:44:15  <PublicServer> *** Game paused (number of players)
07:44:17  <PublicServer> *** avdg has left the game (connection lost)
07:44:35  <Sylf> !password
07:44:35  <PublicServer> Sylf: canoes
07:44:40  <Absolutis> !password
07:44:40  <PublicServer> Absolutis: canoes
07:44:49  <PublicServer> *** Game still paused (number of players)
07:44:50  <PublicServer> *** Sylf joined the game
07:44:53  <PublicServer> *** Game still paused (number of players)
07:44:54  <PublicServer> *** Game unpaused (number of players)
07:44:56  <PublicServer> *** avdg joined the game
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07:45:12  <PublicServer> <Sylf> oooh
07:45:23  <PublicServer> <Sylf> third platform for the feeder station
07:45:29  <PublicServer> <Absolutis> ive never seen that "possible connection loss" error message
07:45:57  <PublicServer> <Sylf> these are new in recent nightlies, as far as I can tell
07:46:05  <PublicServer> ***  made screenshot at 0000F4BE:
07:48:32  <PublicServer> <avdg> it needs more trains to clean the mess up
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07:50:03  <PublicServer> <avdg> moar
07:50:35  <PublicServer> <Sylf> drop 8 sure is empty :/
07:50:46  <PublicServer> <avdg> only 3 stations
07:50:57  <PublicServer> <Sylf> moar mines!
07:51:06  <PublicServer> <avdg> try
07:51:24  <PublicServer> <Sylf> hm
07:52:25  <PublicServer> <avdg> we're still lacking trains
07:54:36  <PublicServer> <Sylf> why the new train?
07:54:50  <PublicServer> <Absolutis> its not necessary, but its faster
07:54:58  <PublicServer> <avdg> things need to be keeped filled
07:55:13  <PublicServer> <Absolutis> nightstar is faster than VTF
07:55:22  <PublicServer> <Absolutis> VFT*
07:55:22  <PublicServer> <avdg> oh, traindiscussion?
07:55:25  <PublicServer> <Absolutis> yes
07:55:43  <PublicServer> <avdg> I though aboud adding trains (just done)
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07:57:44  <PublicServer> <avdg> devil number?
07:57:44  <PublicServer> <Absolutis> 666 trains
07:58:14  <PublicServer> <avdg> still needs more
07:59:34  <PublicServer> <avdg> the devil is gone now
07:59:48  <PublicServer> <Absolutis> :(
08:00:22  <PublicServer> <avdg> its like we've added 100 trains in few minutes
08:00:33  <PublicServer> <Absolutis> yeap
08:01:03  <PublicServer> <avdg> still, we didn't solve a hunger trouble
08:01:05  <PublicServer> ***  made screenshot at 00021477:
08:02:18  <PublicServer> <Absolutis> 11k bags of sweets at central
08:02:29  <PublicServer> <Absolutis> trains queuing at frop 6
08:02:50  <PublicServer> <Absolutis> drop*
08:03:50  <PublicServer> <Sylf> that Frinborough upgrade was a bitch
08:06:12  <PublicServer> * avdg solves the slow ml problem
08:06:48  <PublicServer> <avdg> check !faster split
08:07:28  <PublicServer> <Sylf> using the diagonal block?
08:07:44  <PublicServer> <avdg> yeah
08:07:48  <PublicServer> <avdg> hmm
08:08:07  <PublicServer> <Sylf> it's a good one - do you see a problem?
08:08:24  <PublicServer> <avdg> I've had a problem
08:08:30  <PublicServer> <avdg> but I think I know why
08:08:42  <PublicServer> <avdg> signalgap after the presignal
08:08:56  <PublicServer> <avdg> 2 reds, train 'lost'
08:09:25  <PublicServer> <Sylf> wait....
08:09:37  <PublicServer> <avdg> its long enough
08:09:37  <PublicServer> <Sylf> these trains aren't entering the side line now
08:09:55  <PublicServer> <avdg> hmm
08:09:57  <PublicServer> <avdg> true
08:10:23  <PublicServer> <avdg> bleh
08:10:54  <PublicServer> <avdg> we need longer diagonals
08:11:20  <PublicServer> <Sylf> double the lines for splits :p
08:11:24  <PublicServer> <Sylf> like double bridges
08:11:32  <PublicServer> <avdg> yeah, but thats adding complex stuff
08:11:40  <PublicServer> <avdg> thats what I want to avoid
08:12:11  <PublicServer> <avdg> that adds the jam again
08:12:18  <PublicServer> <Absolutis> there, upgraded trinnington mine
08:12:23  <PublicServer> <Absolutis> mines*
08:12:23  <PublicServer> <Sylf> yup, it will
08:14:06  <PublicServer> <avdg> :p
08:14:26  <PublicServer> <avdg> maybe that helps
08:14:28  <PublicServer> <Sylf> yeah
08:14:39  <PublicServer> <Sylf> tricky stuff
08:14:45  <PublicServer> <avdg> indeed
08:15:45  <PublicServer> <Sylf> but that's cool
08:16:06  <PublicServer> ***  made screenshot at 0002FF75:
08:17:02  <PublicServer> <avdg> spread the words (aka improve the splits)
08:18:53  <PublicServer> <Sylf> come check out the split next to Plinfingpool
08:19:05  <PublicServer> <avdg> ?
08:19:11  <PublicServer> <Sylf> one line is slow, but the other one isn't
08:19:26  <PublicServer> <avdg> mark it
08:19:56  <PublicServer> <Absolutis> what might be the cause... hmm...
08:20:02  <PublicServer> <avdg> hills?
08:20:09  <PublicServer> <Absolutis> i dont think
08:20:12  <PublicServer> <avdg> these trains are sensitive for hills
08:20:18  <PublicServer> <Sylf> faster side is going uphill
08:20:26  <PublicServer> <Sylf> so it's not that
08:20:54  <PublicServer> <Absolutis> the trains wait for a moment before exitting the split
08:21:12  <PublicServer> <avdg> yeah
08:21:21  <PublicServer> <avdg> check !faster split
08:21:23  <PublicServer> <Sylf> found the error
08:21:31  <PublicServer> <Sylf> missing signal
08:21:37  <PublicServer> <avdg> hmm
08:21:39  <PublicServer> <avdg> where?
08:21:42  <PublicServer> <Absolutis> where?
08:21:51  <PublicServer> <avdg> I'm lost
08:21:56  <PublicServer> <Sylf> there
08:22:03  <PublicServer> <Sylf> didn't solve it
08:22:13  <PublicServer> <Sylf> wait... it did
08:22:23  <PublicServer> <Absolutis> but what sig it was anyway
08:22:27  <PublicServer> <avdg> sign it pls
08:22:45  <PublicServer> <Absolutis> entry sig?
08:22:48  <PublicServer> <Sylf> see it, next to the not gate?
08:23:06  <PublicServer> <Absolutis> will try to avoid next time
08:23:08  <PublicServer> <Sylf> the exit signal between the gate and the sideline
08:23:14  <PublicServer> <Absolutis> yes
08:23:34  <PublicServer> <Absolutis> also, upgrade maybe
08:23:42  <PublicServer> <Sylf> no
08:23:52  <PublicServer> <avdg> drop 3 is jamming again
08:23:54  <PublicServer> <Absolutis> theres lotsa cargo waiting
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08:24:32  <PublicServer> <Sylf> so drop 3 needs an expansion
08:24:32  <PublicServer> <Absolutis> hmm, convert to 2 entries / exits per "X"
08:24:46  <PublicServer> <Sylf> bleh
08:24:56  <PublicServer> <avdg> nah, at the mass join
08:25:02  <PublicServer> <Absolutis> 3rd line?
08:25:04  <PublicServer> <avdg> yeah
08:25:06  <PublicServer> <Sylf> yes, 3rd line
08:25:16  <PublicServer> <Sylf> but that also means more platforms
08:25:22  <PublicServer> <avdg> no
08:25:24  <PublicServer> <Sylf> that means moving all those gates
08:25:26  <PublicServer> <avdg> 3rd line is already build
08:25:30  <PublicServer> <avdg> just connect it
08:25:37  <PublicServer> <Sylf> I know it's there
08:25:49  <PublicServer> <Sylf> but the platforms are already nearly full
08:26:10  <PublicServer> <avdg> bleh, thats V's part
08:26:33  <PublicServer> <Sylf> bleh
08:26:59  <PublicServer> <Sylf> why did I build this merge this way
08:27:03  <PublicServer> <Sylf> >_<
08:27:20  <polymorphZ> h
08:31:06  <PublicServer> ***  made screenshot at 0000C1D2:
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08:38:46  <PublicServer> <Sylf> the traffic looks better
08:41:59  <PublicServer> <Absolutis> 21 million £ income
08:42:03  <PublicServer> <Sylf> jam
08:42:06  <PublicServer> <Absolutis> where
08:42:12  <PublicServer> <Sylf> at faster split
08:42:25  <PublicServer> <avdg> hmm
08:42:39  <PublicServer> <avdg> what happened?
08:43:00  <PublicServer> <Absolutis> mssing signal like last time
08:43:03  <PublicServer> <Absolutis> ?
08:43:18  <PublicServer> <Sylf> the gap between the first exit signal and the last entry signal was too small
08:43:34  <PublicServer> <Sylf> 2.5 tiles gap
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08:44:41  <PublicServer> <Absolutis> 714 sugar trains
08:45:01  <PublicServer> <Sylf> you can stop announcing the stats
08:45:07  <PublicServer> <avdg> next slow split :o
08:46:06  <PublicServer> ***  made screenshot at 0002F15A:
08:47:13  <PublicServer> <Sylf> I've never counted half tiles like that before
08:47:19  <PublicServer> <avdg> :)
08:47:35  <PublicServer> <Absolutis> hmm, sundstone east needs more platforms
08:48:33  <PublicServer> <Sylf> maxed production
08:48:55  <PublicServer> <Sylf> 2295 is as high as these mines will produce
08:49:29  <PublicServer> <Absolutis> sugar mountains sure are a GOLDMINE.
08:49:31  <PublicServer> <avdg> wonston heights needs an upgrade too
08:50:28  <PublicServer> <avdg> 725
08:50:49  <PublicServer> <avdg> this isn't a joke anymore
08:51:22  <PublicServer> <Sylf> it doesn't need any more
08:52:32  <PublicServer> <Sylf> ....
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08:53:31  <PublicServer> <Sylf> didn't I say it doesn't need any more?
08:53:38  <PublicServer> <avdg> yes
08:53:46  <PublicServer> <avdg> and I'm afraid you are wrong
08:53:58  <PublicServer> <Sylf> trains, or platform at a station?
08:54:01  <PublicServer> <Absolutis> hm, it will be ready for more at least if it doesnt
08:54:03  <PublicServer> <avdg> this shit is eating
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08:55:46  <PublicServer> <avdg> 1k limit
08:55:48  <PublicServer> <Absolutis> ready for upgrade, but yeah, not currently needed
08:56:15  <PublicServer> <Sylf> and like I said, the mine is producing the max amount
08:56:31  <PublicServer> <Sylf> 2295 tonnes is as high as it goes
08:56:31  <PublicServer> <Absolutis> not anymore
08:57:57  <PublicServer> <Absolutis> a new mine can spawn near anyway
08:59:42  <PublicServer> <Absolutis> i was correct
08:59:45  <PublicServer> <Absolutis> a new mine spawned
08:59:52  <PublicServer> <Absolutis> near sundstone east
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09:01:06  <PublicServer> ***  made screenshot at 0002D74F:
09:01:26  <PublicServer> <Sylf> I need 2 more trains for logic gate
09:01:41  <PublicServer> <avdg> raise the limit?
09:01:48  <PublicServer> <Absolutis> and i need one for dummy
09:02:15  <PublicServer> <avdg> raise it with 10 for logic stuff (if someone of the admins can hear me)
09:03:21  <PublicServer> <Sylf> just FYI, don't connect to the same exit
09:03:28  <PublicServer> <Sylf> that line is already at capacity
09:03:36  <PublicServer> <Sylf> or be ready to double that line
09:04:47  <PublicServer> <avdg> bleh we need more trains
09:05:28  <PublicServer> <Sylf> do a full double line, not a cheat like that
09:05:49  <PublicServer> <avdg> check dinthill woods
09:05:52  <PublicServer> <avdg> 5k waiting
09:08:38  <PublicServer> <Sylf> trains aren't coming in fast enough at Dinthill woods
09:10:32  <V453000> !password
09:10:32  <PublicServer> V453000: forged
09:10:48  <PublicServer> <Sylf> wait, absolutis
09:11:04  <PublicServer> *** V453000 joined the game
09:11:06  <PublicServer> <V453000> hi
09:11:09  <PublicServer> <Sylf> ello
09:11:12  <PublicServer> <avdg> ha, time to raise the limits :)
09:11:52  <PublicServer> <Absolutis> well?
09:11:54  <PublicServer> <V453000> xD Idiot trains :D awesome, who made that
09:12:00  <PublicServer> <avdg> me? :p
09:12:04  <PublicServer> <V453000> nice
09:12:21  <PublicServer> <avdg> they are idiots after all
09:12:29  <PublicServer> <V453000> ofc
09:13:18  <PublicServer> <V453000> oh, drop 03 has insufficient platforms :)
09:13:37  <PublicServer> <avdg> yeah, but upgrading would also mean a line upgrade
09:13:37  <V453000> !rcon set max_trains 1200
09:13:49  <PublicServer> <V453000> ?
09:14:00  <PublicServer> <avdg> more platofrms -> more output
09:14:08  <PublicServer> <avdg> *platforms
09:14:08  <PublicServer> <V453000> output is easy
09:14:18  <PublicServer> <avdg> ofc
09:14:20  <PublicServer> <V453000> just relax :p
09:14:39  <PublicServer> <avdg> we just need more trains :p
09:14:42  <PublicServer> <avdg> and more capacity
09:14:54  <PublicServer> <V453000> limit is raised tho
09:15:07  <PublicServer> <avdg> it is? lol
09:16:06  <PublicServer> ***  made screenshot at 0003D271:
09:17:56  <PublicServer> <V453000> oh well it might not be as bad after all
09:21:00  <PublicServer> <Absolutis> 3/4 of target (1k trains)
09:21:10  <PublicServer> <V453000> ?
09:21:27  <PublicServer> <V453000> you mean target is 1333 ?
09:21:38  <PublicServer> <V453000> and why :D
09:21:42  <PublicServer> <Absolutis> no, i mean actual ML trains
09:21:58  <PublicServer> <Sylf> only 1000?
09:22:00  <PublicServer> <V453000> and why is target 1000 ML trains
09:22:11  <PublicServer> <avdg> random ;-)
09:22:15  <PublicServer> <Absolutis> nvm
09:22:31  <PublicServer> <avdg> someone bet to reach 1000 at the end of yesterday actually
09:22:48  <PublicServer> <Absolutis> id say we reach 1250 by then
09:22:53  <PublicServer> <Absolutis> or even psg 200
09:22:59  <PublicServer> <avdg> nah
09:23:01  <PublicServer> <Absolutis> :)
09:23:16  <PublicServer> <Absolutis> oh, YESTERDAY
09:23:16  <PublicServer> <avdg> psg 200 is for end of this month :)
09:23:22  <PublicServer> <Absolutis> i mean end of tomorrow
09:23:26  <PublicServer> <V453000> ? :D
09:23:36  <PublicServer> <Sylf> make this game last for another 2 weeks :)
09:23:49  <PublicServer> <avdg> 200 may be a little bit more special :)
09:23:51  <PublicServer> <V453000> 200 will be probably a christmas game or even new year game
09:23:54  <PublicServer> <Absolutis> hmm, psg 199.5? :)
09:23:56  <PublicServer> <Sylf> although... I don't know how it'll last that long >_<
09:24:04  <PublicServer> <V453000> 200 has so far a codename "the ultimate coop" :p
09:24:11  <PublicServer> <V453000> no more spoilers said :)
09:24:17  <PublicServer> <avdg> and the mark is back game (hopefully)
09:24:19  <PublicServer> <Absolutis> 1024x1024 map >:D?
09:24:21  <PublicServer> <Sylf> ?_?
09:24:34  <PublicServer> <Absolutis> THATS the ultimate coop.
09:24:42  <PublicServer> <V453000> no thats not
09:24:44  <PublicServer> <avdg> 2k x 2k :p
09:25:03  <PublicServer> <Absolutis> then, 4 separate plans for each 1/4th of the map
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09:25:11  <PublicServer> <Sylf> boring
09:25:13  <PublicServer> <avdg> and happy new year (no1 that can connect due cpu limits)
09:25:43  <PublicServer> <Sylf> if we do 2kx2k, might as well wreck some havock
09:25:45  <PublicServer> <Absolutis> 1024 x 1024 RV game >:D
09:25:58  <PublicServer> <Sylf> 5000 TL1 trains
09:26:05  <PublicServer> <avdg> hmm
09:26:05  <PublicServer> <Absolutis> YEAH.
09:26:09  <PublicServer> <avdg> thats a big overhead
09:26:22  <PublicServer> <avdg> ml of 10 width
09:26:26  <PublicServer> <Sylf> 300% impractical
09:26:28  <PublicServer> <Absolutis> and 5000 ships to cause some extra havoc !
09:26:42  <PublicServer> <avdg> except if you take very fast trains with high capacity
09:26:42  <PublicServer> <Absolutis> with no orders!
09:26:44  <PublicServer> <V453000> 512x512 should be reasonable for 5000 TL1 trains imo
09:26:54  <PublicServer> <avdg> and no, no shipgame :p (also no ships without orders)
09:26:58  <PublicServer> <Absolutis> logic trains as ml trains?
09:27:00  <PublicServer> <Sylf> NO!  >_<  That'll fry my PC
09:27:24  <PublicServer> <Sylf> I've done that logic train game personally
09:27:31  <PublicServer> <Sylf> got boring pretty fast
09:27:35  <PublicServer> <V453000> I guess
09:27:55  <PublicServer> <V453000> btw
09:27:58  <PublicServer> <Absolutis> 5000 tl1 logic trains on 2kx2k?
09:28:04  <PublicServer> <V453000> there is one good reason why to share orders of logic trains
09:28:10  <PublicServer> <V453000> to group them later
09:28:34  <PublicServer> <avdg> hmm, lets trace them
09:28:40  <PublicServer> <Absolutis> btw, we should group some logic trains
09:31:07  <PublicServer> ***  made screenshot at 00034A53:
09:31:18  <PublicServer> <avdg> if someone has a large screen, someone could fine them fast
09:31:36  <PublicServer> <Absolutis> ME! i got 1080p
09:32:05  <PublicServer> <avdg> just open the window with the shared orders and 1 with the SUGER FOR ALL group
09:32:16  <PublicServer> <avdg> hmm, have a match
09:32:32  <PublicServer> <Absolutis> "window with the shared orders"?
09:32:52  <PublicServer> <Absolutis> wait, do i group logic or orderless trains
09:32:59  <PublicServer> <avdg> yes
09:33:05  <PublicServer> <Absolutis> which
09:33:22  <PublicServer> <avdg> something between 956 and 976
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09:33:50  <PublicServer> <Absolutis> no, logic or sugar
09:34:14  <PublicServer> <avdg> ah, found 4 trains :)
09:34:16  <PublicServer> <V453000> done
09:34:26  <PublicServer> <avdg> they are shared
09:34:37  <PublicServer> <avdg> not in the right group through
09:35:52  <PublicServer> <avdg> nah, someone took some trains out the system
09:37:12  <PublicServer> <V453000> the major problem with this transfer style is that when there once gets some excess cargo waiting, it cant be removed on its own
09:37:30  <PublicServer> <Absolutis> '
09:37:37  <PublicServer> <Absolutis> do you mean mark station style
09:37:47  <PublicServer> <V453000> quite
09:38:02  <PublicServer> <Absolutis> hmm, that combined with dummy mby?
09:38:14  <PublicServer> <Absolutis> hm, not
09:38:31  <PublicServer> <Absolutis> that would fail with the SRNW
09:38:33  <PublicServer> <Absolutis> concept
09:38:53  <PublicServer> <V453000> btw guys, it would be good if we focused more on making more stations instead of makin them larger
09:38:55  <PublicServer> <V453000> to reduce waves
09:39:18  <PublicServer> <Absolutis> prospecting...
09:39:26  <PublicServer> <V453000> ....?
09:39:28  <PublicServer> <V453000> ...
09:39:28  <PublicServer> <V453000> ...
09:39:36  <PublicServer> <Absolutis> i prospected some new ones
09:39:38  <PublicServer> <V453000> more stations instead of upgrading them
09:39:44  <PublicServer> <V453000> says nothing about mines
09:39:56  <PublicServer> <V453000> but many of our stations have more than 1 mine
09:39:59  <PublicServer> <V453000> they can be split
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09:44:27  <PublicServer> <avdg> still missing 24 trains :p
09:44:45  <PublicServer> <Sylf> ?
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09:45:05  <PublicServer> <avdg> trains in shared orders and trains in group doesn't match
09:45:16  <PublicServer> <Sylf> ah
09:45:47  <PublicServer> <Absolutis> can you see from somewhere what trains does a train share orders with?
09:46:05  <PublicServer> <avdg> open a train
09:46:07  <PublicServer> ***  made screenshot at 0002E535:
09:46:13  <PublicServer> <avdg> go to its orders
09:46:28  <PublicServer> <avdg> look at the list button under the scroll
09:46:34  <PublicServer> <Absolutis> ah
09:47:06  <PublicServer> <avdg> lets move the trains temp
09:48:09  <PublicServer> <Absolutis> trains in wrong cat
09:48:34  <PublicServer> <Absolutis> dummy "idiot trains"
09:49:27  *** tycoondemon has quit IRC
09:51:43  <PublicServer> *** V453000 has left the game (connection lost)
09:51:49  <V453000> me off for now
09:51:50  <V453000> cyas
09:52:01  <PublicServer> <Sylf> seeya
09:52:03  <PublicServer> <avdg> cya
09:52:23  *** Keiya_ has quit IRC
09:53:01  <PublicServer> <avdg> renamed the 20 feeder trains
09:54:47  <PublicServer> <avdg> 750 Idiot trains :)
10:01:07  <PublicServer> ***  made screenshot at 00035926:
10:04:23  *** sample has joined #openttdcoop
10:04:53  *** smoovi has quit IRC
10:05:19  <sample> !password
10:05:19  <PublicServer> sample: eloped
10:05:42  <PublicServer> *** sample joined the game
10:05:43  <PublicServer> <avdg> hi
10:05:50  <PublicServer> <Absolutis> Heyy
10:09:45  <PublicServer> <Absolutis> GTG
10:09:49  <PublicServer> <avdg> cya
10:10:03  <PublicServer> <avdg> again many trains at the drop
10:10:09  <PublicServer> <avdg> maybe because my upgrade
10:10:09  <PublicServer> *** Absolutis has left the game (connection lost)
10:10:31  <PublicServer> <Sylf> like drop 3?
10:10:39  <PublicServer> <avdg> yeah
10:13:18  <PublicServer> *** avdg has left the game (connection lost)
10:13:47  <avdg> wtf...
10:14:14  <PublicServer> *** avdg joined the game
10:14:39  *** fonsinchen has joined #openttdcoop
10:16:07  <PublicServer> ***  made screenshot at 0002DD35:
10:17:47  *** Firartix has joined #openttdcoop
10:18:01  *** Absolutis has quit IRC
10:23:18  <PublicServer> *** sample has joined spectators
10:23:22  <PublicServer> *** sample has left the game (connection lost)
10:23:27  <sample> for V453000, look "!added for V453000" in game, there is an explanation of why the split works
10:24:37  <PublicServer> <Sylf> there's still signal gap though
10:24:43  <PublicServer> <avdg> ?
10:24:57  <PublicServer> <Sylf> southeast corner testing area
10:25:24  <PublicServer> <Sylf> also, PBS?
10:31:07  <PublicServer> ***  made screenshot at 000204FA:
10:34:16  *** KenjiE20 has joined #openttdcoop
10:34:16  *** ChanServ sets mode: +o KenjiE20
10:39:32  <PublicServer> <Sylf> hm, drop 5 is really loaded
10:39:50  <PublicServer> <Sylf> I mean Drop 3
10:44:08  *** Keiya_ has joined #openttdcoop
10:44:30  *** pugi has joined #openttdcoop
10:46:08  <PublicServer> ***  made screenshot at 0000A54D:
10:47:08  <PublicServer> *** Mazur joined the game
10:51:18  <PublicServer> <avdg> bleh, drop 3 is at the point of failing
10:51:48  *** Keiya has quit IRC
10:52:49  <PublicServer> <Sylf> my brain is at blink of failing
10:52:55  <PublicServer> <Mazur> Does its overflow not work properly, then?
10:53:03  <PublicServer> <Sylf> overflow?
10:53:09  <PublicServer> <Mazur> I thought the drops were supposer to have overflows?
10:53:11  <PublicServer> <Sylf> oh, it's not that
10:53:21  <PublicServer> <Sylf> no
10:53:23  <PublicServer> <Mazur> Sending the trains on to hte next drop?
10:53:26  <PublicServer> <Sylf> no
10:53:40  <PublicServer> <avdg> that rule is only for empty trains
10:53:42  <PublicServer> <Sylf> overflow in terms of SRNW is very different
10:54:04  <PublicServer> <Mazur> Would make sense, though.
10:54:27  <PublicServer> <Mazur> If drop is full, send trains to next drop through overflow mechanism.
10:55:05  <PublicServer> <Sylf> that's almost impossible to do without orders
10:55:18  <PublicServer> <Sylf> or we'll be building some redundant rails
10:55:30  <PublicServer> <avdg> nah, it just adds unneccessary extra constructions and lines
10:55:45  <PublicServer> <avdg> for the same space you add more platforms
10:55:48  <PublicServer> <Mazur> Not unnecessary if the drops are full.
10:56:07  <PublicServer> <Sylf> the only time station overflow is needed are for pickup stations
10:56:20  <PublicServer> <Mazur> Sure, if the logic hasn't hemmed in hte stations.
10:56:20  <PublicServer> <Sylf> drop stations should never have overflows
10:57:03  <PublicServer> <Mazur> In this scenario, with this plan, they could.
10:57:53  <PublicServer> <Mazur> Of course, it's preferable to unload quickly, but if that's impossible....
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10:58:15  <PublicServer> <Sylf> just expand the station
10:58:25  <PublicServer> <Mazur> Not me./
10:58:43  <PublicServer> <avdg> just add a separate station for the 3rd line
10:58:46  <PublicServer> <Sylf> but that's THE solution to a drop station that's over capacity
10:59:20  <PublicServer> <Mazur> I've not played this game enough to be knowing what I was doing expanding a DROP station.
11:01:01  <PublicServer> <Sylf> no braking space?
11:01:08  <PublicServer> ***  made screenshot at 000077E8:
11:01:16  <PublicServer> <avdg> you could
11:07:14  <PublicServer> *** Sylf has left the game (leaving)
11:07:21  <Sylf> I gotta catch some sleep
11:07:23  <Sylf> cya
11:07:30  <PublicServer> <avdg> gn then :)
11:07:38  <PublicServer> <Mazur> Sweep lell.
11:07:40  <PublicServer> *** Mazur has left the game (connection lost)
11:07:40  <PublicServer> *** Game paused (number of players)
11:07:50  <Mazur> *ouch*
11:08:08  <PublicServer> <avdg> hmmm
11:08:30  <PublicServer> <avdg> few minutes?
11:08:43  <PublicServer> *** Game still paused (number of players)
11:08:43  <PublicServer> *** Game unpaused (number of players)
11:08:43  <PublicServer> *** Mazur joined the game
11:08:45  <PublicServer> <avdg> ty
11:08:51  <PublicServer> <avdg> lets move the jam
11:09:02  <PublicServer> <avdg> :D
11:09:36  <PublicServer> <Mazur> Forgot to stop my downloads.
11:09:44  <PublicServer> <avdg> its ok now
11:10:23  <PublicServer> <avdg> exit jam :(
11:10:25  <PublicServer> <Mazur> No logic on the new platforms?
11:10:35  <PublicServer> <avdg> nah, its simple for now
11:11:37  <PublicServer> <avdg> jam is gone
11:12:04  <PublicServer> <Mazur> Backlog of full trains depleted.
11:16:09  <PublicServer> ***  made screenshot at 000073EA:
11:20:19  <PublicServer> <Mazur> Hentborough Woods is loading too slow.
11:20:57  <PublicServer> <avdg> I'll fix it
11:23:43  <PublicServer> <avdg> should be maglev btw
11:24:10  <PublicServer> <Mazur> I know, I saw it just as you finished the circle and was changing track.
11:25:48  *** kei_ has quit IRC
11:27:00  <PublicServer> <avdg> ?
11:27:10  <PublicServer> <avdg> just fixed the orders
11:27:16  <PublicServer> <Mazur> Isn;t that superfluous now?
11:27:23  <PublicServer> <Mazur> k
11:27:25  <PublicServer> <avdg> doesn't need
11:27:31  <PublicServer> <avdg> just more capacity
11:27:37  <PublicServer> <avdg> later
11:27:37  <PublicServer> <Mazur> Oh, logic connection.
11:28:54  <PublicServer> <Mazur> Way better now.
11:29:02  <PublicServer> <avdg> hmm, I should pay more attention by using ctrl+click
11:29:08  <PublicServer> <avdg> on trains
11:29:27  <PublicServer> <Mazur> Yeah, that stops them, not?
11:29:35  <PublicServer> <avdg> try :p
11:29:55  <PublicServer> <avdg> opening the trainwindow and then doing that same action is way too slow
11:30:05  <PublicServer> <Mazur> Nice implementation.
11:30:18  <PublicServer> <Mazur> With the flowing comment.
11:30:26  <PublicServer> <avdg> :)
11:31:09  <PublicServer> ***  made screenshot at 000149A8:
11:31:54  <PublicServer> <Mazur> Stopping the dummy is not a good idea.
11:32:01  <PublicServer> <avdg> :p
11:32:58  <PublicServer> <avdg> lets add more trains :)
11:33:04  <PublicServer> <Mazur> Luckily I had the station open and noticed hte growing mountain of sugar.
11:33:08  <PublicServer> <avdg> lucky number :)
11:33:28  <PublicServer> <avdg> 777
11:34:35  <PublicServer> <Mazur> I thought of an implementation where only one train per station or platform is waiting on hte SL.
11:35:15  <PublicServer> <avdg> longer sl with less trains -> slower fill reaction
11:35:46  <PublicServer> <Mazur> I know, you could regulate that by checking for a free bay a bit back.
11:36:04  <PublicServer> <Mazur> Further platform: 2 bays per platform, and so on.
11:36:12  <PublicServer> <Mazur> And you check for hte second bay.
11:37:42  <PublicServer> <Mazur> BUt basically, you run a logic line all along the SL, which the bays connected, to the exit point from the ML.  As soon as one bay opens, the SL is opened.
11:38:09  <PublicServer> <Mazur> You save anormous emounts of logic trains.
11:39:25  <PublicServer> <Mazur> And dummy trains would not be needed either.
11:40:34  <PublicServer> <avdg> added a temp platform to empty mark's station
11:41:33  <PublicServer> <avdg> no lucky number anymore :(
11:41:52  <PublicServer> <Mazur> Just pretend you're not superstitious.
11:42:50  <PublicServer> <Mazur> Doesn;t seem to be enough.
11:42:59  <PublicServer> <avdg> needs more trains
11:43:25  <PublicServer> <avdg> but that means a better exit
11:44:07  *** Keiya has joined #openttdcoop
11:46:10  <PublicServer> ***  made screenshot at 000200FF:
11:46:12  <PublicServer> <avdg> 800
11:47:04  <PublicServer> <avdg> brb
11:47:10  <PublicServer> <avdg> may I pause the game?
11:47:28  <PublicServer> <Mazur> Yes, I need to shower, anyway.
11:47:32  <PublicServer> <avdg> k
11:47:34  <PublicServer> *** avdg has joined spectators
11:47:34  <PublicServer> *** Game paused (number of players)
11:47:42  <PublicServer> *** Mazur has joined spectators
11:52:14  *** Webster has joined #openttdcoop
11:52:14  *** ChanServ sets mode: +o Webster
12:00:06  <PublicServer> *** avdg has joined company #1
12:05:28  *** Absolutis|Mac has joined #openttdcoop
12:05:39  <Absolutis|Mac> !players
12:05:42  <PublicServer> Absolutis|Mac: Client 297 is Mazur, a spectator
12:05:42  <PublicServer> Absolutis|Mac: Client 289 (Orange) is avdg, in company 1 (Martian Maniacs UnLTD.)
12:05:54  <Absolutis|Mac> !dl osx
12:05:54  <PublicServer> Absolutis|Mac:
12:06:31  <Absolutis|Mac> hmm, if the newest nightlies are being provided for mac, why isnt that
12:06:58  <Absolutis|Mac> any unofficial one somewhere?
12:07:02  <avdg> :)
12:07:09  <avdg> suprise suprise
12:07:19  <avdg> openttdcoop can support them
12:07:26  <planetmaker> openttd can
12:07:35  <planetmaker> this version is just too old :-P
12:07:53  <avdg> still broken :p
12:07:58  <avdg> (link)
12:08:36  <avdg> !dl
12:08:36  <PublicServer> avdg: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
12:08:36  <PublicServer> avdg:
12:08:44  <avdg> !dl autostart <- yay
12:08:45  <PublicServer> avdg:
12:09:17  <PublicServer> *** avdg has left the game (connection lost)
12:09:35  <planetmaker> let me update the server
12:09:41  <avdg> hmm, autostart need to be updated as well then
12:09:51  <avdg> I think
12:10:11  <planetmaker> why or how?
12:10:32  <avdg> donno if autostart allows osx zip downloads
12:10:40  <avdg> or if the link is correct
12:11:01  <planetmaker> To my knowledge it is
12:13:55  <avdg> doesn't it has a project page?
12:15:07  <PublicServer> *** Game still paused (number of players)
12:15:09  <PublicServer> *** avdg joined the game
12:17:52  <PublicServer> * avdg wants to upgrade some stuff
12:19:45  *** Suzari has quit IRC
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12:23:01  *** Firartix has quit IRC
12:23:08  *** thgergo has quit IRC
12:23:38  <PublicServer> *** Mazur has joined company #1
12:23:38  <PublicServer> *** Game unpaused (number of players)
12:23:46  <PublicServer> <Mazur> Back.
12:23:50  <PublicServer> <avdg> wb
12:23:56  <PublicServer> <Mazur> Yw.
12:25:14  <PublicServer> <Mazur> Wonston mines is also lagging behind.
12:29:27  *** Tray has joined #openttdcoop
12:29:31  <Tray> !password
12:29:31  <PublicServer> Tray: bikini
12:29:43  <PublicServer> *** Tray joined the game
12:30:09  <PublicServer> <Mazur> I don;t see how the dummy helps there, at all.
12:30:22  <PublicServer> <Mazur> It only slows loading.
12:30:52  <PublicServer> <avdg> ?
12:31:09  <PublicServer> <Mazur> At Wonston Mines
12:31:10  <PublicServer> ***  made screenshot at 0001BA1D:
12:31:23  <PublicServer> <Mazur> Now I stopped hte dummy, and the trains catch up.
12:31:41  <PublicServer> *** Tray has left the game (leaving)
12:31:41  <PublicServer> <avdg> more trains for ring 5 pls
12:32:17  <PublicServer> <avdg> I mean 8
12:32:42  <PublicServer> <avdg> here they go
12:32:54  <PublicServer> <Mazur> Well doe.
12:32:57  <PublicServer> <Mazur> done, too.
12:34:09  <PublicServer> <avdg> moar :p
12:36:56  <Absolutis|Mac> !screen
12:36:57  <PublicServer> *** Absolutis|Mac made screenshot at 0001D020:
12:37:07  <Absolutis|Mac> !screen
12:37:07  <PublicServer> *** Absolutis|Mac liked to make screenshot of last action, but nobody was working since. (
12:37:12  <PublicServer> <Mazur> Got an unconnected sugar mine.
12:37:29  <Absolutis|Mac> near drop5?
12:37:55  <Absolutis|Mac> theres an unconnected one, but i dont think that should be connected with trains :P
12:37:59  <PublicServer> <Mazur> Mid east.
12:38:04  <Absolutis|Mac> maybe RVs :D
12:38:05  <planetmaker> !playercount
12:38:05  <PublicServer> planetmaker: Number of players: 2 (0 spectators)
12:38:26  <PublicServer> <Mazur> At !connect
12:38:42  <planetmaker> mind if I update the server?
12:38:56  <PublicServer> <avdg> would mind a lot, I think
12:39:04  <PublicServer> <Mazur> I'm not building atm.
12:39:14  <PublicServer> * avdg is upgrading some stuff
12:39:23  <planetmaker> !players
12:39:26  <PublicServer> planetmaker: Client 297 (Orange) is Mazur, in company 1 (Martian Maniacs UnLTD.)
12:39:26  <PublicServer> planetmaker: Client 298 (Orange) is avdg, in company 1 (Martian Maniacs UnLTD.)
12:39:36  <Absolutis|Mac> hmm, what do you mean by "update"
12:39:42  <planetmaker> new version
12:39:46  <planetmaker> not new game
12:39:54  <Absolutis|Mac> of server bot?
12:39:58  <planetmaker> !rcon save temp
12:39:59  <PublicServer> planetmaker: Saving map...
12:39:59  <PublicServer> planetmaker: Map successfully saved to temp.sav
12:41:29  <planetmaker> !rcon restart
12:41:38  <PublicServer> *** Game paused (number of players)
12:41:45  <avdg> :)
12:41:55  <avdg> !password
12:41:55  <PublicServer> avdg: bearer
12:42:02  <PublicServer> *** Game still paused (number of players)
12:42:02  <PublicServer> *** avdg joined the game
12:42:11  <PublicServer> <avdg> Fatal NewGRF error
12:42:14  <planetmaker> hm... is it actually a new version?
12:42:20  <PublicServer> <avdg> and no mars landscape
12:42:31  <PublicServer> <avdg> and no tracks
12:42:45  <planetmaker> !rcon load temp.sav
12:42:46  <PublicServer> *** Game paused (number of players)
12:42:52  <avdg> !password
12:42:53  <PublicServer> avdg: bearer
12:43:03  <Mazur> Not getting the company..
12:43:24  <PublicServer> *** Game still paused (number of players)
12:43:24  <PublicServer> *** Mazur joined the game
12:43:28  <PublicServer> <Mazur> There we are.
12:43:29  <planetmaker> hm
12:43:41  *** planetmaker changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG199 (r21450) | STAGE: Building | | New players, use @quickstart and !help | English only"
12:43:43  <avdg> hmm, enters are showed up as questionmarks in the console
12:43:48  <Mazur> !players
12:43:51  <PublicServer> Mazur: Client 312 (Orange) is Mazur, in company 1 (Martian Maniacs UnLTD.)
12:44:09  * avdg is joining
12:44:16  <planetmaker> hm, that doesn't work this way, I guess.
12:44:18  <Mazur> No need for me.
12:44:19  <avdg> but has a server is reloading window
12:44:22  <planetmaker> so update the classical way
12:44:31  <Mazur> I joined so you could continue your updating.
12:44:34  <PublicServer> Server closed down by admin
12:44:37  <PublicServer> Server has exited
12:44:37  *** PublicServer has quit IRC
12:45:05  <avdg> hmm, wait (and it quit)
12:45:07  *** PublicServer has joined #openttdcoop
12:45:07  <PublicServer> Autopilot engaged
12:45:07  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
12:45:07  *** ChanServ sets mode: +v PublicServer
12:45:07  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG199 (r21450) | STAGE: Building | | New players, use @quickstart and !help | English only"
12:45:15  <PublicServer> ***  made screenshot at 00007D1F:
12:45:19  <Mazur> !info
12:45:19  <PublicServer> Mazur: #:1(Orange) Company Name: 'Martian Maniacs UnLTD.'  Year Founded: 1950  Money: 1178817079  Loan: 0  Value: 1186238205  (T:1120, R:0, P:0, S:0) unprotected
12:45:28  <Mazur> !date
12:45:28  <PublicServer> Mazur: 27 Jun 2214
12:45:32  <avdg> oh version update :)
12:45:39  <Ammler> he, !restart is the command
12:45:49  <avdg> ofc :p
12:46:00  <Ammler> I don't think, it is something openttd is able to
12:46:20  <planetmaker> he... damn ;-)
12:47:15  <Absolutis|Mac> yey, openttd build with mac version!
12:47:24  <Ammler> !dl osx
12:47:24  <PublicServer> Ammler:
12:47:24  <Absolutis|Mac> !dl osx
12:47:24  <PublicServer> Absolutis|Mac:
12:47:30  <Absolutis|Mac> :)
12:47:44  <planetmaker> that's why :-P
12:47:57  <Ammler> not worth :-P
12:48:04  <planetmaker> maybe not
12:48:05  <avdg> *replace with pray emotic here*
12:48:08  <Ammler> :-D
12:48:56  <avdg> anyway, I compile them self, still usefull if build failed though
12:49:57  <avdg> !password
12:49:57  <PublicServer> avdg: wilded
12:50:07  <PublicServer> Server has exited
12:50:08  *** PublicServer has quit IRC
12:50:15  <avdg> :o
12:51:06  <avdg> !restart (would make much sense btw)
12:51:41  <planetmaker> meh
12:51:43  *** Keiya_ has joined #openttdcoop
12:52:00  <Absolutis|Mac> !password
12:52:07  <planetmaker> mäh. Server crashed :-(
12:52:48  <avdg> 6 houres without ps?
12:53:15  <Absolutis|Mac> dns address of publicserver =
12:53:30  <planetmaker> yeah
12:54:08  <Absolutis|Mac> how long until server back on?
12:55:14  <avdg> I hope the error is fixable, then it should take a few minutes, bad case -> fixing stuff -> compile stuff -> waiting for nightly in 6 houres
12:55:37  <Absolutis|Mac> :(
12:56:01  <Absolutis|Mac> which is the expected case
12:57:39  <Absolutis|Mac> i mean, i dont know which one is the expected one, could you tell me?
12:57:40  <Ammler> going back to working nightly is the other
12:57:49  <avdg> that too
12:58:24  <Ammler> is public
12:58:27  <avdg> but thats not a real bad case :p
12:59:08  *** Keiya has quit IRC
13:00:37  <Absolutis|Mac> i dont know much about programming, but wheres the error
13:00:51  <avdg> In network related stuff
13:02:04  <Absolutis|Mac> i thought it was something about"... version 153, modified, _openttd..." and "version 154, modified, _openttd"
13:02:11  <Absolutis|Mac> i mean the modified-thing
13:04:35  *** PublicServer has joined #openttdcoop
13:04:35  <PublicServer> Autopilot engaged
13:04:35  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
13:04:35  *** ChanServ sets mode: +v PublicServer
13:04:35  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG199 (r21402) | STAGE: Building | | New players, use @quickstart and !help | English only"
13:04:44  <PublicServer> ***  made screenshot at 00007D1F:
13:05:01  <planetmaker> I downgraded again
13:05:15  <Ammler> pm, did you write finger?
13:05:20  <planetmaker> yes
13:05:23  <Ammler> :-)
13:05:25  <planetmaker> ./update -w ?
13:05:32  <Ammler> sorry for asking :-P
13:05:35  *** Absolutis|Mac has quit IRC
13:05:50  <planetmaker> it's good that you ask :-)
13:05:54  <planetmaker> it's an easily forgotten thing
13:05:56  <avdg> seems its fresh code in preparation of something
13:05:58  *** Absolutis has joined #openttdcoop
13:06:11  <avdg> so I assume going back is the only good option
13:06:22  <Ammler> Absolutis: every game loaded on our server become modified
13:06:33  <Ammler> because our server is slightly patches
13:06:33  <Absolutis> ah
13:06:37  <avdg> hmm, but we had 21406
13:06:53  <Ammler> !dl lin
13:06:53  <PublicServer> Ammler:
13:06:56  <Absolutis> does r21422 work?
13:07:00  <avdg> oh 02 :(
13:07:25  <planetmaker> hm, wasn't it before?
13:07:29  <avdg>
13:07:37  <Absolutis> (first one available for mac)
13:07:48  <Absolutis> @r21422
13:08:01  <PublicServer> *** Game still paused (number of players)
13:08:01  <PublicServer> *** Amm1er joined the game
13:08:16  <planetmaker> oh, did we have 21406?
13:08:22  <Ammler> no
13:08:30  <avdg> 21402
13:08:32  <planetmaker> then I should update to that. Though the crash savegame told me r21402.
13:08:34  <avdg> I was wrong
13:08:52  <planetmaker> good. Then the gamelog is correct :-P
13:08:52  <PublicServer> *** Amm1er has left the game (leaving)
13:09:01  <avdg> would be sad :p
13:09:06  <Xaroth_> wow, busy here :o
13:09:15  <avdg> yeah, but no activity
13:09:25  *** Xaroth_ is now known as Xaroth
13:09:39  <planetmaker> Xaroth: we just crash the server. Nothing to see ;-)
13:09:44  <Xaroth> aw :P
13:10:26  <Ammler> s/we/I/
13:10:30  <Xaroth> lol
13:11:05  <avdg> hmm, I should hit myself harder
13:11:20  <planetmaker> hehe
13:11:38  <planetmaker> avdg: add some nails to the club you use. More efficient ;-)
13:12:08  <planetmaker> Ammler: I didn't crash it. It must have crashed due to some other person requesting network packets ;-)
13:12:20  <avdg> bleh, I should create a game about myself
13:12:22  <Ammler> hehe
13:12:28  <avdg> more fun, more saver
13:12:41  <Xaroth> most
13:12:42  <Xaroth> boring
13:12:42  <Xaroth> game
13:12:43  <Xaroth> ever
13:12:44  <Ammler> maybe it was libopenttdadmin
13:12:44  <Xaroth> :P
13:12:50  <Xaroth> waaaait what?
13:12:55  <avdg> and the possibility to use nucliaire stuff
13:13:05  <Xaroth> libottdadmin follows the network protocol, yo.
13:13:06  <planetmaker> avdg: same version as before ;-) so you could just reconnect and continue :-P
13:13:15  <planetmaker> that's what she said
13:13:28  <planetmaker> lalala :-)
13:14:27  <Ammler> Xaroth: simple question, what happens, if you connect to a server not yet running?
13:14:36  <Xaroth> er it times out? :P
13:15:03  <Xaroth> I've not yet worked on those 'shit hitting fan' issues yet
13:15:41  <Ammler> just wondering if connecting right after starting openttd would work, as a script would do
13:15:54  <Xaroth> well that could work
13:16:00  <Xaroth> if you just put in a 5 second sleep in or so
13:16:10  <Ammler> that is needed?
13:16:11  <Xaroth> that's more than enough time for ottd to do network init
13:16:17  <Xaroth> nah, but that saves unwanted errors :)
13:16:33  <Xaroth> rather be safe than sorry, so to speak :)
13:17:00  * Ammler doesn't like such kind of delays
13:17:33  <Absolutis> but yesh have you tried r21422
13:17:34  <Xaroth> then wait until I've been able to run some proper tests on the lib :)
13:18:02  <Absolutis> yeah*
13:18:56  <avdg> !password
13:18:56  <PublicServer> avdg: urning
13:19:06  <PublicServer> *** Game still paused (number of players)
13:19:08  <PublicServer> *** avdg joined the game
13:21:09  <Xaroth> Ammler: technically, socket errors will be raised while connecting to a socket not yet in use
13:21:21  <Xaroth> obviously, the python app wrapping the lib should take care of those
13:22:17  <PublicServer> <avdg> its kinda alone here
13:22:58  * planetmaker hugs avdg
13:22:59  <Ammler> maybe a good start of your lib would be with
13:23:00  <Webster> Title: pyottdirc - Project Hosting on Google Code (at
13:23:22  <Xaroth> Ammler:
13:23:25  <Xaroth> @version
13:23:26  <Webster> Xaroth: The current (running) version of this Supybot is  The newest version available online is
13:23:27  <Xaroth> ;)
13:23:31  <Xaroth> suPYbot :)
13:24:02  <Xaroth> you already have a full python bot floating about :)
13:24:35  *** tycoondemon has quit IRC
13:24:48  <Ammler> he, ok
13:25:04  <Xaroth> well, it saves having to support -another- bot :)
13:25:19  <planetmaker> indeed
13:25:57  <Xaroth> and supporting more than 1 server is only a case of creating more than 1 AdminConnection :)
13:26:32  <Xaroth> Features are responsible with dealing with the packets received
13:26:42  *** tycoondemon has joined #openttdcoop
13:26:43  <Ammler> does this admin if also support kind of authentifciation
13:26:48  *** Fuco has joined #openttdcoop
13:26:52  *** ChanServ sets mode: +v Fuco
13:26:55  <Ammler> or black/whitelists
13:26:57  <Xaroth> Authentication for what, ottd?
13:27:17  <Ammler> yes
13:27:27  <Xaroth> the AdminConnection is just a wrapper around a socket to the admin port, to send and receive packets etc
13:27:39  <Xaroth> seeing ottd sends hostsnames on connect
13:27:45  <Xaroth> you can easily create a black/whitelist
13:28:08  <Ammler> every rcon command is possible with the admin if?
13:28:23  <Xaroth> you send rcon commands as if you sent them through a console
13:28:51  <Xaroth> console output can also be requested
13:29:04  <Xaroth> works in a similar way to chat
13:29:09  <PublicServer> *** Game still paused (number of players)
13:29:09  <PublicServer> *** Game unpaused (number of players)
13:29:12  <PublicServer> *** planetm4ker joined the game
13:29:18  <Xaroth> it basically relays everything that gets printed to the console, over the adminport
13:29:49  <Xaroth> class AdminPacketAdminRcon(Packet):
13:29:51  <Xaroth> 	packetID = 5
13:29:53  <Ammler> yeah, saw that already with grapes
13:29:53  <Xaroth> 	content = (
13:29:55  <Xaroth> 		 ('command', "string"),
13:29:57  <Xaroth> 		 )
13:30:10  <PublicServer> <planetm4ker> ho
13:30:18  <Xaroth> at which point you do
13:30:30  <Xaroth> conn.sendPacket(AdminPacketAdminRcon("shutdown"))
13:30:38  <Xaroth> which sends the rcon command 'shutdown' to the server
13:30:53  <Xaroth> mind that you don't need to authenticate with the rcon password
13:31:09  <Xaroth> as you already did that by connecting and authenticating that
13:31:45  <PublicServer> *** planetm4ker has left the game (leaving)
13:31:45  <PublicServer> *** Game paused (number of players)
13:34:45  <PublicServer> ***  made screenshot at 000100C6:
13:42:21  <Absolutis> uh oh, pbs.
13:42:41  <Absolutis> left side of screenie
13:44:51  <PublicServer> <avdg> its a hightraffic part
13:46:27  <PublicServer> <avdg> well lets fix that stuff
13:46:28  *** murr4y has quit IRC
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13:46:37  <PublicServer> <avdg> *if I could*
13:55:55  *** kei_ has joined #openttdcoop
13:59:14  <PublicServer> *** avdg has joined spectators
13:59:35  *** Keiya has joined #openttdcoop
14:02:59  *** mrruben5 has joined #openttdcoop
14:03:10  *** mrruben5 has left #openttdcoop
14:04:45  <PublicServer> ***  made screenshot at 0003D475:
14:05:46  <Absolutis> !players
14:05:49  <PublicServer> Absolutis: Client 4 is avdg, a spectator
14:06:16  *** Tray has quit IRC
14:06:38  <PublicServer> *** avdg has joined company #1
14:06:58  *** Keiya_ has quit IRC
14:08:39  <PublicServer> *** avdg has left the game (connection lost)
14:14:45  <PublicServer> *** Game still paused (number of players)
14:14:47  <PublicServer> *** avdg joined the game
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14:36:38  <Absolutis> i'd still try r21422
14:37:24  <PublicServer> <avdg> for what?
14:37:54  <PublicServer> <avdg> if it is something related to that bug, its fixed and the next nightly will not have that issue again
14:37:57  <Absolutis> mac compatibility
14:38:04  <PublicServer> <avdg> oh
14:38:10  <PublicServer> <avdg> I'm on osx too
14:38:32  <Absolutis> and i think theres nothing that could have caused that bug too between 21402-21422
14:38:35  <PublicServer> <avdg> don't worry about that too much about it
14:38:59  <PublicServer> <avdg> most fixes are kind of preventing stuff
14:39:09  <PublicServer> <avdg> not that it will happen
14:39:37  <Rubidium> talking about the crash in the last nightly with this server?
14:39:47  <PublicServer> <avdg> nope
14:39:53  <PublicServer> <avdg> I just thought
14:40:26  <Rubidium> what bug are you talking about then?
14:40:53  <PublicServer> * avdg doesn't know it either
14:42:08  <PublicServer> *** avdg has joined company #1
14:42:17  <Absolutis> hmm, a better word instead of "bug" would be "crash"
14:42:59  <PublicServer> <avdg> imo a bug is an error and could be anything (like a feature)
14:47:37  <PublicServer> *** avdg has joined spectators
15:01:44  *** Keiya_ has joined #openttdcoop
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15:43:55  <Absolutis> rebooting to windows, gimme a few mins
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15:48:19  *** Absolutis has joined #openttdcoop
15:48:31  <Absolutis> !password
15:48:31  <PublicServer> Absolutis: larges
15:48:35  <PublicServer> *** Game still paused (number of players)
15:48:35  <PublicServer> *** mfb joined the game
15:48:43  <PublicServer> <mfb> hi
15:48:55  <PublicServer> *** Game still paused (number of players)
15:48:55  <PublicServer> *** Game unpaused (number of players)
15:48:55  <PublicServer> *** Absolutis joined the game
15:48:57  <PublicServer> <Absolutis> hi
15:51:54  <PublicServer> <avdg> hi
15:52:00  <PublicServer> *** avdg has joined company #1
15:57:33  <PublicServer> <Absolutis> hmm
15:58:29  <PublicServer> <Absolutis> for marks station we could use a kind of thing that will never release a feeder train to the drop if theres no train waiting @ the platform
15:58:48  <PublicServer> <avdg> or block the next one
16:01:42  <PublicServer> <avdg> Interesting to see how many people are cloning other trains to create new trains
16:01:59  <PublicServer> <avdg> and messing up the sort of trains (and orders)
16:02:24  <PublicServer> <Absolutis> hmm, what about ctrlcloning
16:02:31  <PublicServer> <Absolutis> if you mean ML trains
16:02:44  <PublicServer> <avdg> no, I mean these trains that does the preloading
16:03:03  <PublicServer> <avdg> they are in most cases cloned idiot trains
16:04:45  <PublicServer> ***  made screenshot at 000348FC:
16:05:51  <PublicServer> *** tneo joined the game
16:05:54  <PublicServer> <avdg> hey
16:05:54  <PublicServer> <Absolutis> hey"
16:05:58  <PublicServer> <Absolutis> hey!*
16:06:07  <PublicServer> <tneo> hello
16:06:09  <PublicServer> <mfb> hi
16:06:11  <PublicServer> <tneo> mars :-(
16:06:27  <PublicServer> <avdg> yes, there is life on mars
16:09:24  <PublicServer> *** tneo has left the game (leaving)
16:15:36  <PublicServer> *** Absolutis has left the game (connection lost)
16:15:54  *** [1]Absolutis has joined #openttdcoop
16:16:09  <[1]Absolutis> !password
16:16:09  <PublicServer> [1]Absolutis: gorged
16:16:24  <PublicServer> *** Absolutis joined the game
16:16:50  *** [1]Absolutis is now known as Absolutis99
16:17:08  *** Absolutis99 is now known as the
16:17:27  *** the is now known as the_real_absolutis
16:19:45  <PublicServer> ***  made screenshot at 00003096:
16:23:16  *** Absolutis has quit IRC
16:25:06  *** the_real_absolutis is now known as Absolutis
16:26:28  <Sylf> !password
16:26:28  <PublicServer> Sylf: furred
16:26:44  <PublicServer> *** Sylf joined the game
16:26:48  <PublicServer> <avdg> hmm
16:26:52  <PublicServer> <avdg> baningbury woods needs an upgrade
16:27:37  <PublicServer> <mfb> not the only one in ring 6
16:28:28  <PublicServer> <mfb> baningbury mine done, dewood mine in progress
16:28:28  <PublicServer> <Absolutis> everything need upgrade in ring6, even drop itself :P
16:29:32  <PublicServer> <Sylf> these stations don't need more than 4
16:29:59  <PublicServer> <Sylf> those extra  were residue from past upgrades
16:30:48  <PublicServer> <Sylf> now that I've  forced some trains through, the rating should remain high
16:31:09  <PublicServer> <avdg> yeah it does
16:32:32  <PublicServer> <Sylf> the only really effective upgrade is converting 2-stations-for-dummy style to a style with NOT gates
16:33:02  <PublicServer> <Sylf> those dummy trains not having to travel from 1 platform to next saves lots of time
16:34:07  *** theholyduck has joined #openttdcoop
16:34:46  <PublicServer> ***  made screenshot at 00032D11:
16:38:46  <PublicServer> <avdg> nice
16:39:27  <PublicServer> <mfb> dont remove signals with running trains, I know...
16:44:58  <PublicServer> *** Mazur joined the game
16:45:03  <PublicServer> <Absolutis> 'ey.
16:45:07  <PublicServer> <avdg> hi
16:45:21  <PublicServer> <mfb> hi
16:45:41  <PublicServer> <Mazur> lo
16:46:21  <PublicServer> <avdg> 43 trains left :o
16:46:31  <PublicServer> <avdg> goes fast
16:46:41  <PublicServer> <Absolutis> well end with 1500 trains mby
16:46:49  <PublicServer> <Sylf> time to upgrade Trinning Woods
16:47:03  <PublicServer> <Absolutis> we could have like... a replay of some old game for the next one
16:47:09  <PublicServer> <Sylf> the very first station Mazur and I built in this game =D
16:47:54  <PublicServer> * Absolutis slaps hands @ the first station
16:47:55  <PublicServer> <Mazur> Hm, shorten the dummy tpo one platform?
16:48:01  <PublicServer> <Mazur> Yup/
16:48:10  * Absolutis claps, not slaps
16:48:14  <PublicServer> <Mazur> I'd have kept that one.
16:48:18  <Absolutis> @coopstats
16:48:20  <PublicServer> <avdg> or create the first pbs based station :p
16:48:27  <Absolutis> !help
16:48:27  <PublicServer> Absolutis:
16:48:46  <PublicServer> <Absolutis> pbs is murder
16:49:28  <PublicServer> <Absolutis> its worse than a 2*45 turn and a desynced single bridge on ml without loadbalancing
16:49:37  <PublicServer> <Absolutis> (wait, what?)
16:49:46  <PublicServer> ***  made screenshot at 00014667:
16:50:22  <Absolutis> @channelstats
16:51:38  <avdg> @logs
16:51:38  <Webster> Logs:
16:51:55  <avdg> stats are reachable from there
16:53:33  <PublicServer> <avdg> 2k again at dinthill?
16:53:47  <PublicServer> <Absolutis> 6th most lines for last 30 days for me
16:55:05  <PublicServer> <Mazur> Slow entry.
16:55:19  * Absolutis slaps himself just to get a big number on stats :P
16:55:49  * Absolutis slaps himself again
16:55:54  <mfb-> strange entry
16:56:12  * Absolutis slaps himself again (god, i hate myself)
16:56:19  * Absolutis slaps me
16:56:30  <PublicServer> <avdg> we love facepalms :)
16:56:40  <PublicServer> <avdg> check my logs
16:56:44  <Absolutis> but those are cheekpalms
16:56:47  <Absolutis> :(
16:57:15  * Absolutis slaps his forehead
16:57:23  <PublicServer> <Sylf> :o  drop 5 is near its capacity
16:57:26  <Absolutis> (for fun)
16:57:34  <PublicServer> <Mazur> The whole  "wait for a delivery" construction keeps trains from enetering free platforms too long.
16:57:42  <PublicServer> <Absolutis> moar platforms
16:58:28  <PublicServer> <Sylf> drop 5 area will want 3rd line if we add more
16:58:41  <PublicServer> <Absolutis> not so hard?
16:58:51  <PublicServer> <Mazur> Since trains are let in at the SL evbery time one train more can fit on the SL, the whole dummy trains idea is silly.
16:58:55  <PublicServer> <mfb> just build it like DROP03.. :D
16:59:10  <PublicServer> <Sylf> HELL no
16:59:10  <PublicServer> <Absolutis> i think the whole ML is close to being upgraded to 3 lines
16:59:16  <PublicServer> <Absolutis> :P
16:59:49  <PublicServer> <Sylf> drop 8 area can get away with 1 ML still
17:00:03  <PublicServer> <Absolutis> a few tiles before next trains
17:00:17  <PublicServer> <Absolutis> thats what the situation is like
17:00:33  <PublicServer> *** Mazur has left the game (connection lost)
17:01:13  <PublicServer> <Absolutis> dewood split is busy
17:01:23  <PublicServer> <Sylf> was someone working at Frindborough Mines?
17:01:25  <PublicServer> <Absolutis> busy split is busy.
17:01:40  <PublicServer> <Absolutis> oh, that would be me
17:02:14  <PublicServer> <Sylf> you had bunch of trains stuck because of the closed circuit
17:02:24  <PublicServer> <Sylf> short circuit
17:02:26  <PublicServer> <Absolutis> whoops
17:02:28  <PublicServer> <mfb> where?
17:03:02  <PublicServer> <Sylf> that was supposed to be a prio?
17:03:27  <PublicServer> <Absolutis> yes
17:03:57  <PublicServer> <Absolutis> though ugly prio is ugly
17:04:46  <PublicServer> ***  made screenshot at 0000F8D7:
17:05:17  <Absolutis> in soviet russia, publicserver slaps YOU!
17:07:25  <PublicServer> <mfb> :o
17:08:42  <PublicServer> <Absolutis> also, in soviet russia, president assassinates YOU!
17:08:44  <PublicServer> <avdg> lets see how this works
17:08:55  <PublicServer> <mfb> NOT with 1 train?
17:09:19  <PublicServer> <mfb> hmm not a real not
17:09:19  <PublicServer> <Absolutis> what?
17:09:33  <PublicServer> <avdg> damm
17:10:24  <PublicServer> <avdg> :D
17:10:32  <PublicServer> <avdg> check marks station now
17:11:05  <PublicServer> <Absolutis> what soes the other do
17:11:11  <PublicServer> <Absolutis> from that notgate
17:11:13  <PublicServer> <avdg> locks :)
17:11:39  <PublicServer> <Absolutis> which gate does what which
17:11:49  <PublicServer> <Absolutis> a competition
17:12:05  <PublicServer> <Absolutis> how long can one sustain a conversation
17:12:18  <PublicServer> <Absolutis> saying "hick" in every phrase
17:12:32  <PublicServer> <Absolutis> :P
17:12:32  <PublicServer> <mfb> looks strange
17:12:46  <PublicServer> <avdg> it blocks too
17:13:11  <PublicServer> <Sylf> Sundstone Valley needs a balanced entry back to ML
17:13:31  *** pugi has quit IRC
17:13:35  <PublicServer> <Sylf> volunteer wanted
17:13:43  <PublicServer> <Absolutis> hey, mountanious terrain?
17:14:04  <PublicServer> <Sylf> more challenge, more fun
17:14:18  <PublicServer> <Sylf> wait
17:14:27  <PublicServer> <Sylf> not that way >_<
17:15:40  <PublicServer> <Sylf> no
17:15:40  <PublicServer> <Sylf> stop
17:15:45  <PublicServer> <Sylf> I'll take over >_<
17:15:59  <PublicServer> <Absolutis> :(
17:16:02  <PublicServer> <Sylf> we don't need those big constructs
17:16:08  <PublicServer> <Absolutis> fun over.
17:16:22  <PublicServer> * Absolutis takes party hat off his head
17:16:22  <PublicServer> <mfb> hmm
17:17:28  <PublicServer> <mfb> i liked absolutis' design
17:17:37  <PublicServer> <mfb> very big... but nice
17:18:19  <PublicServer> <mfb> something like this ;)
17:19:28  <PublicServer> <mfb> + we should add a not at the station
17:19:47  <PublicServer> ***  made screenshot at 0000F8D9:
17:20:22  <PublicServer> <avdg> bleh my construction is so buggy and complex
17:20:34  <PublicServer> <Absolutis> :P
17:20:46  <PublicServer> <avdg> headpalm moment
17:21:04  <PublicServer> <Absolutis> i dont like facepalms at all
17:21:10  <PublicServer> <Absolutis> i only like foreheadpalms
17:21:26  <PublicServer> <Sylf> now, let's add some platforms to this drop
17:21:29  <PublicServer> <avdg> slaphead
17:21:29  <PublicServer> <Sylf> drop 4
17:21:31  <PublicServer> <mfb> :D
17:21:45  <PublicServer> <Absolutis> drop. 4?
17:21:49  <PublicServer> <Sylf> or at least make it a bit more efficient
17:22:19  <PublicServer> <Sylf> join the fun any time
17:22:19  <PublicServer> <mfb> pbs for the X should work
17:22:37  <PublicServer> <Absolutis> NOO PBS IS MURDER WITH LOST TRAINS
17:22:41  <PublicServer> <Absolutis> like i said
17:22:49  <PublicServer> <avdg> we are using pbs at marks pickup
17:22:55  <PublicServer> <avdg> no lost trains :p
17:23:56  <Absolutis> @qdb
17:24:13  <Absolutis> @q 1
17:25:56  <Absolutis> @quote get 29
17:26:30  * Absolutis thinks webster is sleeping (lets not wake it up shall we)
17:26:41  <PublicServer> <avdg> webster!
17:26:59  <PublicServer> <Sylf> expansion done
17:27:12  <PublicServer> <avdg> hmm
17:27:25  <PublicServer> <avdg> lets clean up mark's station?
17:27:40  <PublicServer> <Sylf> ok
17:27:49  <PublicServer> <avdg> adding 2 more of these machines
17:27:55  <PublicServer> <mfb> ^
17:29:31  <PublicServer> <Sylf> so, have 9 platforms in the center for pick up?
17:29:43  <PublicServer> <Sylf> and 9 surronding platforms for transfers?
17:29:49  <PublicServer> * avdg looks at drop 3
17:30:23  <PublicServer> <avdg> 18 drops? :)
17:30:42  <PublicServer> <Sylf> oh, you have some crazy device too...
17:30:44  <PublicServer> <mfb> "pickup 03"? ;)
17:30:51  <PublicServer> <avdg> not mine
17:31:06  <PublicServer> <avdg> I would do it a bit simplified
17:31:16  <PublicServer> <Sylf> the statemachine thing?
17:31:22  <PublicServer> * avdg loves the simple 2 way split
17:31:22  <PublicServer> <avdg> oh
17:31:40  <PublicServer> <avdg> just another way of saying a loop with instructions
17:31:40  <PublicServer> <Sylf> which area are we working on >_<
17:31:46  <PublicServer> <avdg> marks now
17:31:48  <PublicServer> <Sylf> drop 3 or mark's station
17:31:54  <PublicServer> <Sylf> ok
17:32:08  <PublicServer> <avdg> only, its a bit complicated
17:34:47  <PublicServer> ***  made screenshot at 0000E2D3:
17:40:48  <PublicServer> <avdg> we love wires :)
17:41:04  <PublicServer> <avdg> whops
17:41:57  <Absolutis> whoops, spent some time reading (very) funny IRC quotes
17:42:11  <PublicServer> <avdg> kinda broken state machine I think
17:42:25  <PublicServer> <avdg> a small check learns me that all 4 sections are connected
17:42:40  <PublicServer> <Sylf> it's not quite riht...
17:44:37  <PublicServer> <avdg> lets test it?
17:44:56  <PublicServer> <Sylf> ok, what  goes where?
17:45:42  <PublicServer> <avdg> :D
17:46:31  <PublicServer> <mfb> blocks..
17:46:52  <PublicServer> <mfb> maybe a third pickup
17:49:38  <PublicServer> <Sylf> now only 2 platforms are used, at they should
17:49:47  <PublicServer> ***  made screenshot at 0000E4D2:
17:49:55  <PublicServer> <avdg> hmm
17:50:51  <PublicServer> <avdg> is broken
17:52:43  <PublicServer> <mfb> wtf
17:53:34  <PublicServer> *** Sylf has joined spectators
17:53:51  <PublicServer> *** Absolutis has joined spectators
17:54:17  <PublicServer> <Absolutis> reading (still very funny) IRC quotes
17:54:27  <PublicServer> <avdg> hmm
17:54:30  <PublicServer> <avdg> there is the error
17:54:40  <PublicServer> <avdg> should wait for the drop train
17:55:04  <PublicServer> <mfb> it waits for feeder trains most of the time
17:56:13  *** thgergo has joined #openttdcoop
17:57:30  *** dutchie_ is now known as dutchie
17:58:51  *** Intexon has quit IRC
17:59:54  <PublicServer> <Absolutis> zZzZZZZzzZZZzzzzZZz... *wakes up for ottd* oh, wait wat?
18:00:13  <PublicServer> <Absolutis> well anyway, i came back from reading irc quotes
18:00:19  <PublicServer> <Absolutis> just to go back
18:00:28  <PublicServer> <Absolutis> ...ZzzzzZZzzZZZZzzZZZZz
18:01:46  *** Intexon has joined #openttdcoop
18:03:41  <PublicServer> <mfb> ...
18:03:47  <PublicServer> <avdg> they should be connected :(
18:03:50  <PublicServer> <avdg> not disconnected
18:04:01  <PublicServer> <mfb> wanted to reduce the 4400 tons a bit
18:04:04  *** KenjiE20 has quit IRC
18:04:16  <PublicServer> *** Sylf has left the game (connection lost)
18:04:21  <PublicServer> <avdg> do it that way
18:04:47  <PublicServer> ***  made screenshot at 0000F4D2:
18:04:57  *** KenjiE20 has joined #openttdcoop
18:04:57  *** Webster sets mode: +o KenjiE20
18:05:33  <PublicServer> <mfb> -.-
18:05:40  <PublicServer> <avdg> hmm
18:05:46  <PublicServer> <avdg> how do you get a crash there
18:05:56  <PublicServer> <mfb> wanted to change the signal
18:05:59  <PublicServer> <avdg> ctrl+click on a train
18:06:02  <PublicServer> <mfb> wrong button
18:06:08  <PublicServer> <avdg> ctrl+click on a signal to change
18:06:15  *** valhallasw has quit IRC
18:09:46  <PublicServer> <mfb> drop is not locked
18:09:52  <PublicServer> <avdg> does facepalm
18:10:02  <PublicServer> <avdg> or someone has changed my previous one
18:10:12  <PublicServer> * avdg hates unwanted mess
18:10:22  <PublicServer> <avdg> it worked
18:12:19  *** Jkrueger has joined #openttdcoop
18:12:24  <Jkrueger> !password
18:12:25  <PublicServer> Jkrueger: hinged
18:16:23  <PublicServer> *** mfb has left the game (leaving)
18:16:23  <PublicServer> *** Jkrueger joined the game
18:16:23  <PublicServer> *** Absolutis has joined company #1
18:16:23  <PublicServer> <Absolutis> bak
18:16:23  <PublicServer> <Absolutis> hm, fruston mines is poorly fed
18:17:02  <PublicServer> <Absolutis> i still dun get what statemachine does
18:17:09  <PublicServer> <Absolutis> at marks station
18:17:11  <PublicServer> <avdg> hmm, I think I fixed
18:17:32  <PublicServer> <avdg> nope
18:17:36  *** PhoenixII has quit IRC
18:18:00  <PublicServer> <Absolutis> hmm, shouldnt there be 2way sigs at splits
18:18:21  <PublicServer> <avdg> bleh destroy it
18:18:30  <PublicServer> <avdg> I can't concentrate
18:19:47  <PublicServer> ***  made screenshot at 00008E4C:
18:20:56  <PublicServer> *** Jkrueger has left the game (connection lost)
18:21:02  <Jkrueger> cool map
18:21:17  <Jkrueger> going to have to try a SRNW sometime
18:21:26  <Jkrueger> later all
18:21:32  *** Jkrueger has quit IRC
18:27:21  *** Phoenix_the_II has joined #openttdcoop
18:27:22  *** ChanServ sets mode: +o Phoenix_the_II
18:28:10  <PublicServer> <avdg> checkout !lab
18:29:03  <PublicServer> <Absolutis> hmm, woulf work
18:29:06  <PublicServer> <Absolutis> would*
18:29:18  <PublicServer> <avdg> thats what I'm strugling at
18:33:53  <PublicServer> *** Intexon joined the game
18:33:54  <PublicServer> <Intexon> hi
18:33:57  <PublicServer> <avdg> hi
18:34:48  <PublicServer> ***  made screenshot at 00008A36:
18:35:05  <PublicServer> *** Intexon has joined spectators
18:48:16  <PublicServer> <avdg> hmm, I got it
18:49:48  <PublicServer> ***  made screenshot at 00008839:
18:52:35  <PublicServer> <avdg> can't thing
18:52:37  <PublicServer> <avdg> thnk
18:58:16  *** mfb- has quit IRC
19:00:09  *** aphexer has joined #openttdcoop
19:01:31  <aphexer> @quickstart
19:01:34  <Webster> Quickstart - #openttdcoop Wiki -
19:02:23  *** juliano has joined #openttdcoop
19:02:33  <aphexer> !dl lin
19:02:33  <PublicServer> aphexer:
19:04:48  <PublicServer> ***  made screenshot at 00009440:
19:05:40  <PublicServer> <Absolutis> afk, going to watch some survivors
19:05:46  <PublicServer> *** Absolutis has joined spectators
19:05:46  <PublicServer> *** Game paused (number of players)
19:09:13  <aphexer> !password
19:09:13  <PublicServer> aphexer: crispy
19:09:26  <PublicServer> *** Game still paused (number of players)
19:09:52  <PublicServer> *** Player has changed his/her name to aphexer
19:12:42  <PublicServer> *** avdg has joined spectators
19:16:54  <PublicServer> *** avdg has joined company #1
19:17:11  <PublicServer> <avdg> hmm, what about playing :)
19:17:59  *** fonsinchen has quit IRC
19:19:48  <PublicServer> ***  made screenshot at 00008435:
19:33:17  *** uliko_ has joined #openttdcoop
19:34:48  <PublicServer> ***  made screenshot at 0000DCD2:
19:35:17  *** uliko is now known as Guest728
19:35:17  *** uliko_ is now known as uliko
19:36:51  <PublicServer> *** avdg has joined spectators
19:37:23  <uliko> !op
19:37:30  <uliko> :(
19:40:06  *** Guest728 has quit IRC
19:40:39  <V453000> uliko: with @
19:41:52  <uliko> @op
19:41:59  <uliko> Nope :p
19:42:11  <avdg> @fish
19:42:11  <Webster> I landed a planetmaker that was this big |<---------->|
19:42:33  <planetmaker> ...
19:43:19  <Ammler> ?
19:43:30  <Ammler> @fish
19:43:30  <Webster> I landed a `real that was this big |<---------->|
19:43:33  <avdg> someone get bored I think
19:43:43  <Ammler> @fish
19:43:43  <Webster> I landed a Born_Acorn that was this big |<---------->|
19:44:02  <Ammler> and what now?
19:44:13  <Ammler> !fish
19:44:13  <PublicServer> Ammler: Today's fish is smoked eel on toast with horseradish cream.
19:44:19  <Ammler> better ^ :-)
19:44:22  <avdg> !fish
19:44:22  <PublicServer> avdg: Today's fish is a hungry piranha. Watch your fingers!
19:47:04  * avdg got finally a working thing
19:47:22  <Absolutis> @fish
19:47:28  <Absolutis> !fish
19:47:28  <PublicServer> Absolutis: Sorry, only have fish from yesterday! come back tomorrow for today's fish!
19:47:40  <Absolutis> lol
19:47:46  <Absolutis> !fish
19:47:46  <PublicServer> Absolutis: Sorry, only have fish from yesterday! come back tomorrow for today's fish!
19:48:11  <Absolutis> !more fish
19:48:11  <PublicServer> Absolutis: you have no more messages
19:48:16  <Absolutis> !morefish
19:48:21  <Absolutis> !fishes
19:48:27  <Absolutis> @fish
19:49:30  <Absolutis> !fish
19:49:30  <PublicServer> Absolutis: Sorry, only have fish from yesterday! come back tomorrow for today's fish!
19:49:47  <Absolutis> !yesterdaysfish
19:49:51  <Absolutis> :P
19:49:58  <Ammler> !ignore Absolutis
19:51:01  <PublicServer> *** avdg has joined company #1
19:51:01  *** uliko has quit IRC
19:51:15  <PublicServer> *** Game still paused (number of players)
19:51:15  <PublicServer> *** Game unpaused (number of players)
19:51:17  <PublicServer> *** V453000 joined the game
19:51:25  <PublicServer> <V453000> hy
19:51:29  *** uliko has joined #openttdcoop
19:51:43  <PublicServer> <avdg> hi
19:52:05  *** uliko is now known as Guest730
19:52:16  *** Guest730 is now known as uliko
19:56:51  <PublicServer> *** Absolutis has left the game (leaving)
20:04:13  <PublicServer> <V453000> seems like the network works just as it should :(
20:04:15  <PublicServer> <V453000> :))
20:04:49  <PublicServer> ***  made screenshot at 00010AD4:
20:05:03  <PublicServer> *** V453000 has left the game (leaving)
20:05:03  <PublicServer> *** Game paused (number of players)
20:05:33  <V453000> laters
20:06:50  *** Absolutis has quit IRC
20:11:02  <PublicServer> *** aphexer has left the game (leaving)
20:13:46  *** Ilmor has joined #openttdcoop
20:19:49  <PublicServer> ***  made screenshot at 00010AD5:
20:19:52  <PublicServer> *** avdg has joined spectators
20:46:14  *** PulseNeon has joined #openttdcoop
20:52:41  *** Ilmor has left #openttdcoop
21:19:29  *** ksf has joined #openttdcoop
21:19:51  <ksf> !dl
21:19:51  <PublicServer> ksf: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
21:19:51  <PublicServer> ksf:
21:19:58  <ksf> !dl lin64
21:19:58  <PublicServer> ksf:
21:20:43  <Sylf> !password
21:20:43  <PublicServer> Sylf: puppet
21:20:46  <ksf> ....tar.xz? wtf?
21:21:06  <hylje> extra zipped
21:21:07  <Sylf> there's gz version on that site too
21:21:19  <ksf> I even have xz installed. never heard of it.
21:21:32  <PublicServer> *** Game still paused (number of players)
21:21:33  <PublicServer> *** Sylf joined the game
21:21:52  <hylje>
21:21:53  <Webster> Title: xz - Wikipedia, the free encyclopedia (at
21:22:58  <ksf>  xz -dc openttd-trunk-r21402-linux-generic-amd64.tar.xz|tar xvf -
21:23:17  <Sylf> I think recent tar has unxz option too
21:23:34  <ksf> used to do that all the time aeons ago, when tar didn't come with bz2
21:24:05  <Sylf> heh, I still have some environment where tar doesn't unzip gz
21:24:17  <hylje> looks like xz is here to stay
21:26:36  <ksf> !password
21:26:36  <PublicServer> ksf: puppet
21:26:43  <PublicServer> *** Game still paused (number of players)
21:26:45  <PublicServer> *** ksf joined the game
21:29:06  <Mazur> tar -xJvf openttd-trunk-r21402-linux-generic-amd64.tar.xz
21:29:16  <PublicServer> *** ksf has left the game (leaving)
21:29:36  <Sylf> -j for bz2, -J for xz?
21:29:42  <Mazur> Yes.
21:29:57  <ksf> they should just bleeding autodetect.
21:30:07  <Sylf> :p
21:30:16  <hylje> if you want autodetect you don
21:30:17  <ksf> with my tar I'd have to do --use-compress-program=xz
21:30:19  <hylje> 't want to use tar
21:31:35  <ksf> heck there's even -a which compresses by archive suffix
21:32:03  <ksf> when I unpack stuff I really, really don't care and don't want to care about what compression was used.
21:32:19  <Mazur> file can detect the format.  tar should have no trouble.
21:32:20  <ksf> I care when packing.
21:34:22  <hylje> it just sounds like you just need to care that the resulting archive is xz
21:34:43  <PublicServer> *** avdg has joined company #1
21:34:43  <PublicServer> *** Game unpaused (number of players)
21:39:04  <ksf> hmmm I wonder what pulled xz it's installed since may
21:40:29  <hylje> reverse dependency check intersected with installed packages
21:40:40  <PublicServer> * avdg hopes that the signals are right now
21:41:04  <PublicServer> <avdg> nope :(
21:41:32  <PublicServer> <Sylf> still playing with state machine?
21:41:47  <PublicServer> <avdg> yeah
21:41:49  <PublicServer> <avdg> without state
21:41:54  <PublicServer> <avdg> just a memory
21:43:05  <PublicServer> <avdg> k fixed
21:43:15  <hylje> memory is state
21:43:26  <PublicServer> <avdg> :p
21:43:40  <PublicServer> <avdg> something more passive
21:44:09  <hylje> only a function that always, given the same input twice, gives the same answer can be stateless
21:44:12  <PublicServer> <avdg> still not working
21:44:40  <PublicServer> <avdg> hmm, should work now
21:45:01  <PublicServer> <avdg> damm
21:46:29  <Mazur> fscking snooker players!
21:47:07  <Mazur> Get the flock out of the way of my HIGSENFY.
21:48:20  <PublicServer> <avdg> working fine now
21:49:49  <PublicServer> ***  made screenshot at 000116CE:
21:51:15  <ksf> state is an illusion.
21:51:35  <ksf> pass your "state" in as a parameter and see, it's gone.
21:55:40  <PublicServer> <avdg> just 1 without that machine
22:04:49  <PublicServer> ***  made screenshot at 00037E5F:
22:09:42  <PublicServer> *** Sylf has left the game (connection lost)
22:09:43  <PublicServer> *** Game paused (number of players)
22:09:56  <Sylf> !password
22:09:56  <PublicServer> Sylf: motels
22:10:08  <PublicServer> *** Game still paused (number of players)
22:10:09  <PublicServer> *** Game unpaused (number of players)
22:10:11  <PublicServer> *** Sylf joined the game
22:10:12  <PublicServer> <avdg> :)
22:11:46  <PublicServer> *** Sylf has left the game (connection lost)
22:11:46  <PublicServer> *** Game paused (number of players)
22:11:48  <Sylf> ...
22:11:51  <Sylf> !password
22:11:51  <PublicServer> Sylf: motels
22:12:04  <PublicServer> *** Game still paused (number of players)
22:12:04  <PublicServer> *** Game unpaused (number of players)
22:12:07  <PublicServer> *** Sylf joined the game
22:19:49  <PublicServer> ***  made screenshot at 0000D8E6:
22:20:30  <PublicServer> <avdg> working :)
22:25:40  <PublicServer> <avdg> hmm
22:26:50  <PublicServer> <avdg> 1 group at marks station gets too many trains :(
22:28:26  *** Firartix has joined #openttdcoop
22:34:50  <PublicServer> ***  made screenshot at 0000F8DC:
22:43:29  <PublicServer> <Sylf> working on something?
22:43:37  <PublicServer> <avdg> passing trains and testing
22:43:51  <PublicServer> <avdg> I think my logics are broken
22:43:57  <PublicServer> <Sylf> :/
22:44:12  <PublicServer> <avdg> just by overflow
22:44:27  <PublicServer> <avdg> and waiting trains (for greening)
22:44:57  <PublicServer> <avdg> again :(
22:45:07  <PublicServer> <avdg> but I'm using 1 dedicated for cleaning
22:49:42  <PublicServer> <avdg> going well
22:49:50  <PublicServer> ***  made screenshot at 0000FEDC:
22:50:10  <PublicServer> <avdg> not anymore :(
22:51:43  *** langzeitstudent has joined #openttdcoop
22:51:44  <PublicServer> <avdg> yay
22:54:11  <langzeitstudent> Alright, I tried to build the XeryusTC style roro exit mentioned in the blog entry "Advanced Building Revue 07: Stations" and now my head is hurting... anyone got any hints? :P
22:54:29  <PublicServer> <avdg> join?
22:54:44  <XeryusTC> langzeitstudent: dont try, you need to be mental to do it :P
22:54:46  <PublicServer> <avdg> try building it here
22:55:05  <PublicServer> <avdg> but I bet your brain will hurt here
22:55:13  <XeryusTC> also, just rebuilding my stuff doesnt work, everything is custom made for the situation :P
22:55:43  <V453000> ^
22:55:56  <PulseNeon> Mental dutchies.
22:56:18  <XeryusTC> oh, and i must still admit, V453000 is right about my entries, they do look awesome
22:56:31  <XeryusTC> i realised that when I was my coal station entry on the PZ
22:56:39  <PublicServer> <Sylf> "look awesome" and that's it?  ;)
22:56:50  <langzeitstudent> XeryusTC, I figured as much, but that exit looks like it can take a lot of traffic; I kept to some simple exits for now, but the trains seem to prefer crossing X intersections the wrong way just to anoy me :/
22:57:07  <XeryusTC> haha, exits are a bitch
22:57:15  <XeryusTC> i still havent found the ideal way to make an exit ;)
22:57:22  <V453000> exits are indpeendent on that tbh
22:57:31  <XeryusTC> or well, not ideal and small
22:57:31  <V453000> just make exit however fits :)
22:57:44  <PublicServer> *** Sylf has left the game (connection lost)
22:57:44  <PublicServer> *** Game paused (number of players)
22:57:58  <Sylf> dammit
22:58:05  <XeryusTC> sometimes i think that the people on the PS are right though and that you dont need to fully balance an exit if you build a very well balanced entry
22:58:12  <XeryusTC> but then my brain starts working again :P
22:58:12  <PublicServer> <avdg> in the middle of a rebuild fase :p
22:58:25  <Sylf> I think many of us starts by copying examples
22:58:32  <PublicServer> <avdg> :p I think I'm always wrong, but don't know whats wrong
22:58:34  <langzeitstudent> my entry is not balanced at all xD
22:58:37  <V453000> Sylf: does not help at all in this case
22:58:45  *** Firartix has quit IRC
22:59:08  <PublicServer> <avdg> understanding your enemy and you will be wise :p
22:59:15  <V453000> from my own experience, it is best to just realize what is one doing, and try to build it ... somehow, maybe non on 1st attempt, but somehow :)
22:59:28  <Sylf> actually, copying some of SRNW constructs taught me a lot
22:59:41  <PublicServer> <avdg> try and error <- many people doing that way
22:59:48  *** DayDreamer has quit IRC
22:59:54  <Sylf> the other thing that helped is actually watching other people build in real time
22:59:55  <PublicServer> <avdg> with logic its easy
22:59:59  <ksf> building in ttd is very much like coding software
23:00:01  <PublicServer> <avdg> it succees or it fails
23:00:13  <Sylf> watching the progess is much better than seeing the product
23:00:16  <langzeitstudent> Yea. Copy some stuff, figure out what they try to do.. then do your own stuff. always worked so far :p
23:00:37  <ksf> erm. well, possibly.
23:00:45  <PublicServer> * avdg needs to finish his rebuild
23:01:00  <ksf> but such thoughts as top-down and bottom-up, extend, optimise, refactor, all apply.
23:01:09  <Sylf> !password
23:01:09  <PublicServer> Sylf: sauces
23:01:19  <PublicServer> *** Game still paused (number of players)
23:01:19  <PublicServer> *** Game unpaused (number of players)
23:01:19  <PublicServer> *** Sylf joined the game
23:01:23  <PublicServer> <avdg> ty
23:01:29  <XeryusTC> copying is a fine way to learn stuff
23:01:36  <XeryusTC> as long as you also understand how it works
23:01:44  <PublicServer> <avdg> smart copying, not dump copying ;-)
23:01:50  <langzeitstudent> yea.. thats what I am trying :P
23:02:03  <langzeitstudent> But...head... hurting...:(
23:02:10  <PublicServer> <avdg> though, a bit being dumb helps
23:02:17  <PublicServer> <avdg> don't hurt it
23:02:23  <XeryusTC> honestly, i still dont understand most of V453000s logic stuff, but if i see it broken down to its main parts i start to understand
23:02:29  <PublicServer> <avdg> find whats the hard stuff
23:02:39  <PublicServer> <avdg> yeah, V is a strange guy :p
23:02:50  <PublicServer> <avdg> I can't catch him either
23:03:19  <Sylf> so, what are we doing, trying to learn from his revues?  :p
23:03:20  <ksf> laziness, impatience, and hubris are the virtues you need.
23:03:34  <Sylf> that's IT
23:03:35  <ksf>
23:03:36  <Webster> Title: Laziness Impatience Hubris (at
23:03:40  <XeryusTC> laziness is very good actually :P
23:03:48  <V453000> ...
23:03:56  <ksf> yeah don't build nets you can't maintain.
23:04:09  <Sylf> impatience kills this game, i think
23:04:09  <ksf> don't build a lllllrrrrr mainline as money maker.
23:04:29  <langzeitstudent> I do prefer LR-LR lines :P
23:04:48  <ksf> nah impatience is the anger you feel when there's a deadlock.
23:04:52  <PublicServer> ***  made screenshot at 00008F34:
23:05:00  <ksf> you gotta have that or you have constant deadlocks.
23:05:12  <ksf> or, even worse, crashed trains on the tracks.
23:05:19  <XeryusTC> avdg: have you seen the network on the PZ btw?
23:05:49  <PublicServer> <avdg> nope
23:06:19  <PublicServer> <avdg> bleh
23:06:25  <PublicServer> <avdg> my logics sucks
23:06:32  <PublicServer> <Sylf> :/
23:06:42  <PublicServer> <avdg> its just the slow trains
23:06:46  <langzeitstudent> Hmm. The welcome server game is pretty much done again.. Never getting the right moment it seems :p
23:06:59  <V453000> :p
23:07:08  <Sylf> I heard it might be restarted tomorrow
23:07:12  <Sylf> no guarantee what time
23:07:16  <PublicServer> <avdg> idiot trains are clearing too slow
23:07:25  *** thgergo has quit IRC
23:07:44  <V453000> Sylf: no shit! :P
23:07:58  <Sylf> ^_^
23:09:06  <PublicServer> <avdg> mm
23:09:09  <PublicServer> <avdg> hmm
23:09:59  <langzeitstudent> Is there a password to just watch that public server game?
23:10:07  <V453000> @quickstart
23:10:08  <V453000> ^
23:10:08  <Webster> Quickstart - #openttdcoop Wiki -
23:10:09  <Sylf> !password
23:10:09  <PublicServer> Sylf: rodent
23:10:21  <XeryusTC> langzeitstudent: the same as the normal password ;)
23:10:26  <Sylf> ya... quickstart is better
23:10:47  <PublicServer> *** V453000 joined the game
23:10:48  <PublicServer> <V453000> lo
23:10:51  <PublicServer> <avdg> hi
23:11:10  <langzeitstudent> kay.. need some grfs though
23:11:21  <PublicServer> <V453000> quickstart should say it all
23:11:29  <avdg> !grf
23:11:29  <PublicServer> avdg: (Version 8.0)
23:11:35  <PublicServer> <V453000> hm, Drop 03 will need more platforms for the 3 lines
23:11:51  <PublicServer> *** V453000 has left the game (connection lost)
23:11:54  <V453000> mh
23:12:03  <V453000> will upgrade stuff tomorrow
23:12:10  <V453000> got very crappy connection here
23:12:40  *** thgergo has joined #openttdcoop
23:13:56  <PublicServer> *** Intexon has left the game (leaving)
23:17:22  <langzeitstudent> !password
23:17:22  <PublicServer> langzeitstudent: rodent
23:17:30  <PublicServer> *** teilzeitstudent joined the game
23:19:01  <PublicServer> <avdg> bleh, we sbould split 2 away from marks station
23:19:11  <PublicServer> <avdg> just for expansion reasons
23:19:15  <PublicServer> <Sylf> too busy?
23:19:18  <PublicServer> <avdg> too
23:19:30  <PublicServer> <avdg> and I don't want to add stations on top of that hill
23:19:52  <PublicServer> ***  made screenshot at 0000F8E1:
23:19:57  <PublicServer> <Sylf> maybe tomorrow
23:20:03  <V453000> I think it would be appropriate to just split the station into 2 ... making another one next to it
23:20:05  <PublicServer> <Sylf> I need to get going
23:20:15  <PublicServer> <avdg> it spreads also the load
23:20:24  <V453000> and making the transfers load at A, drop at 1, load at A, drop at 2
23:20:25  <PublicServer> <avdg> especially on the ml
23:20:42  <V453000> so we would keep the original
23:20:54  <PublicServer> <Sylf> hm, ok...
23:21:12  <PublicServer> <avdg> 1 big exit means all trains should take it, or miss it
23:21:16  <V453000> that way you can make even another split there (which would be best)
23:21:20  <PublicServer> <avdg> wich happens often with big waves
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23:22:04  <PublicServer> <avdg> marked the target :p
23:22:07  <langzeitstudent> those blue tracks all over the place...magic circles? :p
23:22:07  <PublicServer> *** Spike joined the game
23:22:16  <PublicServer> <avdg> magic logics :
23:22:18  <PublicServer> <avdg> )
23:23:06  <V453000> me off, good night
23:23:12  <XeryusTC> gn V
23:23:14  <PublicServer> <avdg> gn
23:25:06  <PublicServer> <avdg> lets add more trains :p
23:25:10  <PublicServer> <avdg> close to 1200
23:25:43  <PublicServer> <Sylf> go for it
23:25:45  <PublicServer> <Sylf> then I'll bail out
23:25:49  <PublicServer> <avdg> 4 trains left :p
23:26:16  <PublicServer> <avdg> upgrade !separate me and you get more trains :)
23:26:18  <PublicServer> <Sylf> looks like I get to expand drop 5 later
23:27:13  <PublicServer> <Sylf> see ya
23:27:16  <PublicServer> <Sylf> I'm off
23:27:18  <PublicServer> <avdg> cya
23:27:20  <PublicServer> *** Sylf has left the game (leaving)
23:27:20  <PublicServer> *** Game paused (number of players)
23:28:06  <langzeitstudent> Hmm. Those circles are curious. Whats the point of them, for example at Sundstone East? All it does is make trains leave in a bulk?
23:28:18  <PublicServer> <avdg> convert signals
23:28:22  <PublicServer> <avdg> red to green, green to red
23:28:38  <PublicServer> <Spike> it's a sort of mass release mechanism in this case
23:28:41  <langzeitstudent> Yea, the result is 4 trains leaving in a bulk?
23:28:55  <PublicServer> <avdg> yeah, in some constructions
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23:29:34  <PublicServer> <avdg> that thing is asking if that loading train is getting moved
23:29:53  <PublicServer> <avdg> and blocks if it does
23:30:03  <langzeitstudent> Yea, but why bother? Why not just let the trains leave once full?
23:30:05  <PublicServer> <avdg> try it offline
23:30:27  <PublicServer> <avdg> these trains have no orders
23:30:38  <PublicServer> <avdg> without a regulator, they pass the station without the cargo
23:31:04  <PublicServer> <avdg> because they only load what there is
23:32:09  <langzeitstudent> Ookay. Why not give them a "full load" order and then just let them leave when they can?
23:32:21  <PublicServer> <avdg> because they have to go to any station
23:32:31  <PublicServer> <avdg> we don't have the order "any station"
23:33:01  <PublicServer> <teilzeitstudent> ah.. those trains just go whereever there are free tracks?
23:33:11  <PublicServer> <avdg> yeah
23:33:15  <PublicServer> <avdg> thats the goal of srnw
23:33:22  <PublicServer> <avdg> aka self regulated network
23:33:24  <PublicServer> <teilzeitstudent> as opposed to "fill stuff there, then drop it there"
23:33:31  <PublicServer> <avdg> yeah
23:33:51  <PublicServer> <teilzeitstudent> ah. the mess makes a lot more sence now :P
23:33:57  <PublicServer> <avdg> actually, without knowing it
23:34:12  <PublicServer> <avdg> these trains are "idiots"
23:34:41  <PublicServer> <avdg> the logics and signals give them instructions
23:34:52  <PublicServer> ***  made screenshot at 0000B8C3:
23:37:19  <PublicServer> <teilzeitstudent> yea. I've used "logic junctions"only to spread trains across thebeginning of a mainline for now.And no, never built a looping mainline across the map for now :p
23:37:24  <PublicServer> *** teilzeitstudent has left the game (leaving)
23:37:36  <PublicServer> <avdg> well, we have many players
23:37:39  <PublicServer> <avdg> which helps :p
23:37:49  <langzeitstudent> yea :P
23:37:59  <^Spike^> avdg that is a theory that says 1 idiot can't do much.. but putting alot of them together makes them smart ;)
23:38:03  <^Spike^> this is a nice example :)
23:38:07  <^Spike^> 1 train alone won't do much
23:38:16  <^Spike^> let alot of them ride.. and it all makes sense :)
23:38:38  <PublicServer> <avdg> like a factory
23:38:41  <langzeitstudent> tried to get some mates to coop a company a while ago.. but they always prefered some deathmatch-style :p
23:39:01  <PublicServer> <avdg> keep things simple, to create a big mass (which always suprises people :p)
23:39:43  <PublicServer> <avdg> people like impressive stuff, as long as they don't have to know how it works and it does work
23:40:03  <langzeitstudent> xD
23:40:25  <langzeitstudent> That is true. Thats why computers are famous I guess :P
23:40:27  <PublicServer> <avdg> tomorrow, facebook down, what will happen?
23:40:49  <^Spike^> do i care?
23:40:51  <PublicServer> <avdg> I don't care, I don't have an acc :p
23:40:56  <langzeitstudent> Everyone twitters "facebook is down. arg".
23:41:00  <PublicServer> <avdg> :D
23:41:13  <^Spike^> twitter is as far as i will go.... :)
23:41:29  <PublicServer> <avdg> more read then write here :p
23:41:35  <^Spike^> same here..
23:41:42  <PublicServer> <avdg> lets say 99% read isn't enough
23:41:43  <^Spike^> although i do tend to write more now a days...
23:41:44  <^Spike^> but well
23:41:51  <langzeitstudent> Been to twitter once to check some wikileaks stuff. Never bothered before
23:42:06  <PublicServer> <avdg> webversion isn't that helpfull
23:42:20  <PublicServer> <avdg> as a plugin in a chatprogram it is more usefull
23:42:25  <langzeitstudent> Twitter is mental masturbation in its purest form :p
23:42:41  <PublicServer> <avdg> bleh, msn -> pure irc
23:43:01  <PublicServer> <avdg> ofc, the microsoft way
23:44:47  <PublicServer> <avdg> most stuff are done easely, there is a system behind it, but its not always visible
23:47:02  <PublicServer> *** Game still paused (number of players)
23:47:02  <PublicServer> *** Game unpaused (number of players)
23:47:03  <PublicServer> *** Mazur joined the game
23:47:18  <langzeitstudent> Hmm I'm just wondering if I can apply that srnw stuff to my passenger hubs
23:47:44  <langzeitstudent> Would have to grok the srnw stuff first, though :p
23:47:54  <PublicServer> <avdg> we've done it
23:48:02  <Mazur> Stranger in a Strange land.
23:48:56  <Mazur> What, you use the word, but don;t know wheree it comes from???
23:49:14  <langzeitstudent> avdg, is that game in the archives somewhere?
23:49:14  <PublicServer> <avdg> ?
23:49:20  <PublicServer> <avdg> yeah
23:49:26  <PublicServer> <avdg> look up at city games
23:49:27  <Mazur> langzeitstudent used "grok?.
23:49:34  <PublicServer> <avdg> I can't paste a number on it
23:49:35  <Mazur> langzeitstudent used "grok".
23:49:53  <PublicServer> ***  made screenshot at 0000BCC5:
23:49:54  <langzeitstudent> yea i did and i love the novel. though you refered to the game you just entered :P
23:50:02  <langzeitstudent> thought*
23:50:15  <langzeitstudent> or however you spell it :p
23:50:26  <Mazur> Just like that.
23:50:50  <langzeitstudent> avdg, I'll check
23:50:52  <Mazur> To quote the past and greatly missed Tommy Cooper.
23:51:40  <avdg> 140?
23:53:21  <avdg> 157
23:54:27  <langzeitstudent> avg, looks like it.
23:55:10  <langzeitstudent> Though I'll try to figure it out tomorrow. Time for bed I guess... gn8
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