Times are UTC Toggle Colours
00:02:30 *** dihedral has quit IRC 00:03:17 *** dihedral has joined #openttdcoop 00:05:29 <PublicServer> *** made screenshot at 0000EEE5: http://ps.openttdcoop.org/publicserver/webcam/0000EEE5.png 00:05:45 *** seberoth has quit IRC 00:08:59 *** Progman has quit IRC 00:09:45 *** seberoth has joined #openttdcoop 00:11:17 *** ksf__ has quit IRC 00:14:15 *** seberoth has quit IRC 00:15:40 <PublicServer> *** avdg has joined spectators 00:15:40 <PublicServer> *** Game paused (number of players) 00:15:46 <PublicServer> *** V453000 has left the game (leaving) 00:16:00 *** dihedral has quit IRC 00:16:18 <PublicServer> *** avdg has left the game (leaving) 00:16:23 <V453000> gnight 00:20:29 <PublicServer> *** made screenshot at 0000EAE2: http://ps.openttdcoop.org/publicserver/webcam/0000EAE2.png 00:22:04 <avdg> gnight v 00:22:50 *** dih has joined #openttdcoop 00:23:19 *** seberoth has joined #openttdcoop 00:29:33 *** perk11 has quit IRC 00:30:45 *** murr4y has quit IRC 00:33:54 *** KenjiE20 has quit IRC 00:40:32 *** murr4y has joined #openttdcoop 00:47:05 *** dih has quit IRC 00:57:12 *** dihedral has joined #openttdcoop 01:01:37 *** seberoth has quit IRC 01:01:55 *** dihedral has quit IRC 01:05:37 *** dihedral has joined #openttdcoop 01:09:41 *** seberoth has joined #openttdcoop 01:10:27 *** pugi has quit IRC 01:19:48 *** sample has quit IRC 01:37:28 *** Fuco has quit IRC 01:51:45 *** Suzari has joined #openttdcoop 01:57:50 *** PulseNeon has quit IRC 02:00:31 *** Zarenor has joined #openttdcoop 02:03:17 <Zarenor> 'Lo all 02:04:34 <Zarenor> !dl win64 02:04:34 <PublicServer> Zarenor: http://binaries.openttd.org/nightlies/trunk/r21402/openttd-trunk-r21402-windows-win64.zip 02:04:58 *** planetmaker has quit IRC 02:04:58 *** SmatZ has quit IRC 02:04:58 *** avdg has quit IRC 02:04:58 *** Yexo has quit IRC 02:04:58 *** V453000 has quit IRC 02:04:58 *** XeryusTC has quit IRC 02:04:58 *** Hirundo has quit IRC 02:04:58 *** Osai has quit IRC 02:04:58 *** Ammler has quit IRC 02:04:58 *** Terkhen has quit IRC 02:04:58 *** ^Spike^ has quit IRC 02:04:58 *** tneo has quit IRC 02:06:24 <Sylf> !password 02:06:24 <PublicServer> Sylf: revels 02:06:28 <Sylf> !players 02:06:31 <PublicServer> Sylf: There are currently no clients connected to the server 02:06:32 *** smoovi has quit IRC 02:06:34 <Sylf> :/ 02:07:01 <Sylf> I need someone to play with 02:10:30 <Zarenor> I'm here 02:10:36 <Sylf> yay 02:10:42 <Zarenor> One min though 02:10:59 <PublicServer> *** Game still paused (number of players) 02:10:59 <PublicServer> *** Sylf joined the game 02:12:02 *** Hirundo has joined #openttdcoop 02:12:19 *** Ammler has joined #openttdcoop 02:12:19 *** ChanServ sets mode: +o Ammler 02:12:30 <Zarenor> Downloading the GRFs. been forever since I've been around... 170-ish> 02:12:31 <Zarenor> ? 02:12:44 <Zarenor> Less than a minute on the download though 02:12:49 <Sylf> k 02:13:01 *** Osai has joined #openttdcoop 02:14:01 *** SmatZ has joined #openttdcoop 02:14:36 *** ^Spike^ has joined #openttdcoop 02:14:36 *** Webster sets mode: +o ^Spike^ 02:15:01 *** Terkhen has joined #openttdcoop 02:15:32 *** V453000 has joined #openttdcoop 02:15:32 *** ChanServ sets mode: +o V453000 02:15:37 <Zarenor> !password 02:15:37 <PublicServer> Zarenor: revels 02:15:53 <PublicServer> *** Game still paused (number of players) 02:15:53 <PublicServer> *** Game unpaused (number of players) 02:15:54 <PublicServer> *** ZarenorDarkstalker joined the game 02:16:17 *** Yexo has joined #openttdcoop 02:17:01 *** avdg has joined #openttdcoop 02:18:15 *** planetmaker has joined #openttdcoop 02:18:15 *** ChanServ sets mode: +o planetmaker 02:18:19 <PublicServer> <Sylf> woot, the upgrade I was gonna do is already done 02:18:21 *** Xaroth has quit IRC 02:18:42 <avdg> not completely 02:18:48 <avdg> the exit isn't done right 02:19:04 *** tneo has joined #openttdcoop 02:19:04 *** ChanServ sets mode: +o tneo 02:19:19 <PublicServer> <Sylf> I suppose I could finish that part 02:20:29 <PublicServer> *** made screenshot at 0002CB46: http://ps.openttdcoop.org/publicserver/webcam/0002CB46.png 02:22:45 <Qjet> !password for me 02:22:46 <PublicServer> Qjet: stroll 02:23:33 <PublicServer> *** Qjet joined the game 02:23:54 <PublicServer> <Sylf> hey Qjet 02:24:18 <PublicServer> *** Qjet has left the game (connection lost) 02:24:21 <Qjet> grr 02:24:24 <Qjet> did I get it? 02:24:44 <PublicServer> <Sylf> get...? 02:24:48 <Qjet> nuts 02:24:52 <Qjet> all the logic trains in that game 02:25:00 <Qjet> my little atom processor can't keep up 02:25:03 *** Suzari has quit IRC 02:25:17 *** PulseNeon has joined #openttdcoop 02:25:23 <Qjet> all I can do is hop in, grab the save, before my computer hopelessly gives up and drops me .P 02:25:35 <Sylf> hehe 02:25:44 <Sylf> yeah, this game is probably heavy for netbooks 02:25:49 <Zarenor> heh... I'm enjoying my new quadcore 02:25:56 <Zarenor> silky-smooth 02:25:56 <avdg> consider a better processer with at least 1 core at 2.8 ghz 02:25:59 <avdg> :) 02:26:09 <Qjet> ... 02:26:12 <Qjet> .... 02:26:29 <Qjet> oookay then, I'll just shove that in the atom socket shall I .P? 02:26:42 <PulseNeon> to be honest, in openttd my game pretty much lags too when I zoom out and/or try to move around beyond normal zoom 02:26:57 <Qjet> personally I'd be all over that, but i am poor .( 02:27:19 <PulseNeon> all over what? 02:27:29 <Qjet> i7 02:28:02 * avdg has a 2.53 dual core processor 02:28:24 <PublicServer> <Sylf> I have no idea what the running clock speed on mine is 02:28:38 <PublicServer> *** Qjet has left the game (connection lost) 02:28:54 <Qjet> BAD SERVER 02:28:57 <Qjet> BAD 02:29:03 <Qjet> >.( 02:29:27 <Qjet> ok f3 time 02:29:40 <PublicServer> <ZarenorDarkstalker> Mine's apparently 1.73 GHz x4 02:30:02 <Qjet> mines 1.8 >.\ 02:30:16 <PublicServer> <Sylf> see... mhz doesn't really tell the power anymore 02:30:19 <Qjet> heey why can you play? OpenTTD isn't multithreaded 02:30:31 <Qjet> are you using an AMD processor? 02:30:45 <Qjet> i guess atom has its own little architecture 02:31:07 <PublicServer> <Sylf> 1.7mhz i7 is so different from 1.7 Pent4 or even original Core Solo 02:31:09 <PublicServer> <ZarenorDarkstalker> Doesn't have to be multithreaded to run on multicore 02:31:13 <PublicServer> <Sylf> even single threaded 02:31:39 <Qjet> Zarenor wat. 02:31:43 <PublicServer> <Sylf> grrrrr 02:31:45 <PublicServer> <ZarenorDarkstalker> yeah. the multicore allows multithreaded programs to run multiple threads at once 02:31:52 <PublicServer> <Sylf> the game's still paused from connecting client 02:31:58 <Qjet> huh? 02:32:01 <PublicServer> <ZarenorDarkstalker> singlethreaded programs will just run on one core at the time 02:32:02 <Qjet> i. 02:32:04 <Qjet> uh... 02:32:07 <PublicServer> *** Qjet has left the game (connection lost) 02:32:11 <Qjet> ho WOW 02:32:16 <Qjet> EXPLOITABLE 02:32:24 <Qjet> sorry .P 02:32:30 <Mazur> It also allows openttd to fully use a full core, while the rest of hte reuglar processors use a bit of another core. 02:32:58 <Qjet> yah, but I don't have alot running in the background here 02:33:18 <PublicServer> <ZarenorDarkstalker> Exactly. Even if OTTD starts eating an entire core, all the background stuff will just be pushed to another core 02:33:37 <Qjet> and the atom is hyper-threaded so what does run, gets run simultaneously with little slowdown. 02:33:49 <Qjet> so as long as you have a light plate, one core will work, if your using intel 02:33:57 <Qjet> amd actually has a version of hyperthreading now anyway 02:34:00 <Qjet> i forget what its called 02:34:04 <Mazur> Well, I have an init and a set of tty hanlders and a number of X1 related processes.... 02:34:22 <Qjet> how much of a chunk is that biting? 02:34:23 <Mazur> Adn lots of daemons. 02:34:31 <PublicServer> <ZarenorDarkstalker> one core will generally work for anything, but multithreaded programs benefit greatly from multicore 02:34:56 <Qjet> yes zarenor that's why they are multithreaded -.- 02:35:07 <Qjet> OK one last try 02:35:09 <Mazur> About 15%. 02:35:29 <PublicServer> *** made screenshot at 000393D7: http://ps.openttdcoop.org/publicserver/webcam/000393D7.png 02:35:57 <Qjet> !password 02:35:57 <PublicServer> Qjet: repute 02:36:10 <PublicServer> *** Qjet joined the game 02:36:44 <Qjet> got it 02:37:12 <PublicServer> <ZarenorDarkstalker> hmmm. I'm not sure i understand this at all. way too late for me to think like this 02:37:16 <PublicServer> *** Qjet has left the game (connection lost) 02:37:38 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 02:37:38 <PublicServer> *** Game paused (number of players) 02:37:51 <Qjet> ... 02:37:56 <Qjet> .| 02:38:13 <Zarenor> Later guys. I'll try to be back tomorrow morning when I can think, had a bit of a headache when I joined, don't need it getting worse XD 02:38:32 *** Zarenor has left #openttdcoop 02:38:36 <PublicServer> *** Game still paused (number of players) 02:38:36 <PublicServer> *** Game unpaused (number of players) 02:38:36 <PublicServer> *** Mazur joined the game 02:38:42 <PublicServer> <Sylf> hey Mazur 02:39:04 <PublicServer> <Mazur> Hiya, Sylk. 02:39:20 <PublicServer> <Mazur> Doing much? 02:39:35 <PublicServer> <Sylf> yeah, working on drop 5 exit 02:39:45 <PublicServer> <Sylf> and now very confused which line is connected to which 02:41:03 <PublicServer> <Mazur> It's a bit of a mess. innit? 02:41:25 <PublicServer> <Sylf> I could take the easy way, and flatten the area 02:41:35 <PublicServer> <Sylf> but I'm trying to avoid that first 02:41:49 <PublicServer> <Mazur> Then work south to north. 02:42:31 <PublicServer> <Mazur> 1 platform line X, next one line Y, third line Z, and again. 02:42:46 <PublicServer> <Sylf> yup 02:43:07 <PublicServer> <Mazur> Create 3 new exit lines for now, and reroute them to the old ones later. 02:44:09 <PublicServer> <Mazur> Like has been done with the first 6 platforms from the south. 02:45:00 <PublicServer> <Mazur> Disco the next triplet if you want peace an quiet for them. 02:46:04 <PublicServer> <Mazur> No, that;s C 02:46:16 <PublicServer> <Mazur> Or A. 02:46:25 <Qjet> b 02:46:28 <PublicServer> <Sylf> did I get thoes right? 02:46:39 <PublicServer> <Mazur> Yes/ 02:47:10 <PublicServer> <Mazur> First 6 platforms are done. 02:49:33 <PublicServer> <Sylf> now, the 6 northern lanes... 02:50:29 <PublicServer> *** made screenshot at 00035DE0: http://ps.openttdcoop.org/publicserver/webcam/00035DE0.png 02:54:32 *** thgergo has quit IRC 02:55:14 <Qjet> what's up with the stuff in the right corner of the map? It's deadlocked. 02:56:15 <PublicServer> <Sylf> there 02:56:28 <Qjet> ... 02:56:34 <Qjet> OH WELL THAT'S MUCH BETTER SYLF 02:56:37 <Qjet> THANK YOU .|! 02:56:51 <PublicServer> <Sylf> what? 02:57:01 <Qjet> lol how am I supposed to see .P 02:57:09 <Qjet> what'd you do .| 02:57:36 <PublicServer> <Sylf> is there a dead lock? 02:58:01 <Qjet> yah theres some big demo thing in the right corner 02:58:02 <PublicServer> <Mazur> No, just backlog for the station. 02:58:05 <Qjet> its deadlocked. 02:58:20 <PublicServer> <Sylf> oh yeah, that lol 02:59:14 <PublicServer> <Sylf> that's my proof that the split without NOT gate can fail 02:59:36 <PublicServer> <Sylf> just the same way it can fail with NOT gate, if constructed with errors 03:00:16 <PublicServer> <Mazur> I've seen that happen at ring 06. I unlocked it and reversed my change. 03:01:07 <PublicServer> <Sylf> now, the station entry is so slow... 03:01:39 <PublicServer> <Mazur> Second triplet from hte south is mainly unused. 03:01:39 <avdg> these splits are precise things 03:02:09 <avdg> in most cases things aren't aligned good enough, or there is a signal missing 03:02:48 <PublicServer> *** avdg joined the game 03:02:51 <PublicServer> <avdg> ooo 03:02:53 <PublicServer> <Sylf> FUK 03:02:55 <PublicServer> <avdg> nice welcome 03:03:21 <PublicServer> <avdg> ctrl+click on train does them start/stop too :) 03:03:27 <PublicServer> <Sylf> yeah 03:03:37 <PublicServer> <Sylf> I'm not quick enough to use that yet 03:04:11 <PublicServer> <avdg> hmm, got the newspaper again, I should sleep more in nights 03:04:51 <PublicServer> <avdg> is the exit done yet? 03:04:55 <PublicServer> <Sylf> yeah 03:05:02 <PublicServer> <avdg> nice 03:05:29 <PublicServer> *** made screenshot at 000389D3: http://ps.openttdcoop.org/publicserver/webcam/000389D3.png 03:09:12 <Qjet> oooo 03:09:19 <Qjet> i didn't know that avdg 03:09:24 <PublicServer> <avdg> ? 03:09:35 <Qjet> ctrl-click on trains 03:10:18 <PublicServer> <avdg> well, there are so many ctrl+click features in openttd, you could use it on nearly everything 03:11:23 <PublicServer> <Sylf> :o drop 5 now produces almost 8000 bags 03:11:39 <PublicServer> <avdg> :) 03:12:57 *** Keiya has joined #openttdcoop 03:15:23 <PublicServer> <avdg> that doesn't change a lot :) 03:15:37 <PublicServer> <Sylf> no, but it's ok 03:15:52 <PublicServer> <avdg> well, kinda hard to route trains in it 03:16:25 <PublicServer> <Sylf> it is. the trains aren't trying to find the closest route to the station 03:16:45 <PublicServer> <Sylf> only the path of least resistence 03:19:59 <PublicServer> <avdg> lets level them equal 03:20:15 <PublicServer> <Sylf> as much as possible? 03:20:30 <PublicServer> *** made screenshot at 00038BBE: http://ps.openttdcoop.org/publicserver/webcam/00038BBE.png 03:21:29 <PublicServer> <avdg> don't be too fast :) 03:21:36 <PublicServer> <avdg> that costed almost a crash 03:21:42 <PublicServer> <Sylf> yeah 03:21:52 <PublicServer> <Sylf> I realized it afterwards 03:22:14 <PublicServer> <avdg> next problem 03:22:23 <PublicServer> <avdg> last lane doesn't accept penaltylane 03:22:30 <PublicServer> <avdg> because the factory 03:23:01 <PublicServer> <Sylf> it does at some areas 03:23:11 <PublicServer> <avdg> oh 03:23:17 <PublicServer> <avdg> we have enough lifts :p 03:23:37 <PublicServer> <avdg> except that last one 03:23:39 *** Keiya has quit IRC 03:23:42 *** kei_ has joined #openttdcoop 03:23:55 *** Keiya has joined #openttdcoop 03:26:59 <PublicServer> <avdg> hmm, ctrl+click on rail -> change railtype? :) 03:27:09 <PublicServer> <Sylf> wat 03:27:15 <PublicServer> <avdg> I would love that feature 03:27:18 <PublicServer> <Sylf> yeah 03:27:31 <PublicServer> <avdg> ctrl+click on roads, water, airports 03:27:42 <PublicServer> <Sylf> that should be a selectable option :) 03:27:52 <PublicServer> <avdg> kinda 03:27:59 <PublicServer> <Sylf> or some new key combo 03:28:05 <PublicServer> <avdg> no noob that will find the feature 03:28:15 <PublicServer> <Sylf> ctrl for delete, shift-delete for change... 03:28:21 <PublicServer> <avdg> and if there are no problems, these actions should be free 03:29:28 <PublicServer> <Sylf> :o drop 4 got totally redone 03:29:35 <PublicServer> * avdg hopes that no1 will ever explain about the jams at the exit of the ml :p 03:29:49 <PublicServer> <avdg> had some in previous games 03:29:55 <PublicServer> <Sylf> and drop 7 too, but drop 7 lost balancing 03:30:25 <PublicServer> <avdg> look at drop 4 :p 03:30:32 <PublicServer> <avdg> I've done there messy stuff 03:31:02 <PublicServer> <Sylf> hm, drop 4 is ready for 3rd line? 03:31:06 <PublicServer> <avdg> no 03:31:12 <PublicServer> <avdg> still isn't 03:31:22 <PublicServer> <Sylf> bah, one line's balancing is horrible 03:31:24 <PublicServer> <avdg> but it has a first step to go 03:32:02 <PublicServer> <Sylf> hopefully the jam around fruston will ease with that change 03:32:33 <PublicServer> <avdg> hmm, drop 2 is getting a lot of traffic since last improvements 03:32:55 <PublicServer> <avdg> v added 2 more platforms @marks station 03:33:01 <PublicServer> <Sylf> it's not slowing down the ML though 03:33:11 <PublicServer> <avdg> but that station is already at max capacity 03:33:17 <PublicServer> <avdg> caching :) 03:33:31 <PublicServer> <avdg> but it doesn't work if that was the objective 03:34:58 <PublicServer> <Sylf> Mark's station now look pretty crazy 03:35:26 <PublicServer> <avdg> hmm 03:35:30 <PublicServer> *** made screenshot at 0001C8D8: http://ps.openttdcoop.org/publicserver/webcam/0001C8D8.png 03:35:32 <PublicServer> <avdg> things are slowing down again 03:35:38 <PublicServer> <avdg> someone removed that exit signal again 03:36:01 <PublicServer> <avdg> check !stay 03:37:05 <Qjet> did you guys figure out a way to improve efficiency of drop 05? 03:37:11 <Qjet> It's pretty jammed in my save 03:37:42 <PublicServer> <avdg> moving traffic to the first platforms if we say the solution from higher lvl 03:38:01 <Sylf> http://ps.openttdcoop.org/prozone/save/autosave/?C=M;O=D 03:38:05 <Sylf> see the latest autosave 03:38:15 <PublicServer> <avdg> lower lvl: we have problem with moving traffic to the first platforms and we could say penalties failed here 03:38:16 <Sylf> I think it's improved 03:38:25 <PublicServer> <avdg> it is 03:38:30 <Sylf> it's not perfect, but it's better 03:38:33 <PublicServer> <avdg> less trains in the cache 03:39:00 <PublicServer> <avdg> but the first 3 aren't used at all 03:39:14 <PublicServer> <Sylf> not yet anyway 03:39:46 <glevans2> !password 03:39:46 <PublicServer> glevans2: totems 03:40:07 <PublicServer> *** glevans2 joined the game 03:40:08 <PublicServer> <Sylf> hiya 03:40:10 <PublicServer> <glevans2> hi all 03:40:30 <PublicServer> <avdg> trains love straight 03:40:32 <PublicServer> <avdg> hope this helps 03:40:42 <PublicServer> <avdg> ? 03:40:47 <PublicServer> <avdg> nah 03:40:53 <PublicServer> <Sylf> lol 03:41:01 <PublicServer> <avdg> I've moved a signal too 03:41:09 <PublicServer> <Sylf> futile attempts 03:41:15 <PublicServer> <avdg> to raise the chance of red signals 03:41:21 <PublicServer> <avdg> yeah, it is silly :p 03:41:51 <PublicServer> <avdg> hmm 03:41:55 <PublicServer> <avdg> server slow? 03:41:57 <PublicServer> <Sylf> all of sudden, 3 trains... 03:41:57 <PublicServer> <glevans2> wow, almost 1500 trains 03:42:07 <PublicServer> <avdg> yep 03:42:13 <PublicServer> <glevans2> over 1100 are ML 03:42:23 <PublicServer> * avdg adds 8 trains 03:42:23 <PublicServer> <Sylf> Don't you love trains without orders? 03:42:33 <PublicServer> <avdg> kinda 03:42:36 <PublicServer> <avdg> less mess with orders 03:42:38 <PublicServer> <Sylf> They stress the CPU much less than normal games, I think 03:42:40 <PublicServer> <glevans2> it grows on you 03:42:58 <PublicServer> <avdg> yeah, but still handable 03:43:06 <PublicServer> <avdg> drop 4 is jamming 03:43:08 <PublicServer> <Sylf> because glevans is still on line with 1500 trains 03:43:12 <PublicServer> <avdg> check its back 03:43:34 <PublicServer> <avdg> moar 03:43:40 <PublicServer> <Sylf> we need that last triplet brought online 03:44:18 <PublicServer> <glevans2> I hadabout the same stress last game at 1K trains as I do now 03:44:40 <PublicServer> <avdg> well, trains have to switch less from orders 03:44:53 *** Mark_ has joined #openttdcoop 03:44:54 <PublicServer> <avdg> and uses less memory with orders stuff :p 03:45:04 <PublicServer> <Sylf> they only need to make on-the spot decisions from time to time 03:45:17 <Mark_> aloha 03:45:18 <PublicServer> <Sylf> path of least resistence... and that's it 03:45:21 <PublicServer> <glevans2> hi Mark 03:45:27 <PublicServer> <Sylf> allo 03:45:30 <PublicServer> <avdg> thats the biggest cpu part, indeed 03:45:45 <PublicServer> <avdg> but I don't know how much, I didn't saw the pf code close enough for that 03:45:47 <PublicServer> <avdg> hi mark 03:46:00 <Mark_> still on mars? 03:46:06 *** Mark_ is now known as Marek 03:46:15 <Marek> oops 03:46:16 <Marek> wtf 03:46:42 *** Marek is now known as Mark 03:46:45 <Mark> there 03:46:49 <Mark> someone stole my name :/ 03:46:55 <PublicServer> <avdg> I know 03:47:11 <Mark> @op 03:47:11 *** Webster sets mode: +o Mark 03:47:13 <PublicServer> <avdg> wich mark are you then :) 03:47:18 <PublicServer> <avdg> ah that mark :) 03:47:20 <Mark> im the real one :P 03:47:27 <PublicServer> <avdg> indeed :) 03:47:42 <Mark> !password 03:47:42 <PublicServer> Mark: totems 03:47:46 <PublicServer> <avdg> we should knee for you 03:47:59 <PublicServer> <Sylf> oh, dud, the exit 03:48:00 <Mark> :P 03:48:01 <PublicServer> <avdg> :p 03:48:05 <Mark> whoooo sydney tomorrow 03:48:15 <Mark> newyears is going to be insane 03:48:31 <PublicServer> <avdg> :D 03:48:41 <Mark> !password 03:48:41 <PublicServer> Mark: totems 03:48:42 <PublicServer> <avdg> we love lazy rules 03:49:12 <PublicServer> *** Mark joined the game 03:50:30 <PublicServer> *** made screenshot at 00020713: http://ps.openttdcoop.org/publicserver/webcam/00020713.png 03:51:07 <PublicServer> <avdg> :p 03:51:21 <PublicServer> <avdg> not a busy place, I should say :) 03:51:24 <PublicServer> <Sylf> need anothe beer... 03:51:53 <PublicServer> <avdg> sorry, we don't have beer industries for that in this game ;-) 03:51:55 <PublicServer> <Sylf> wtf, so many overflows from drop 3 circle 03:52:22 <PublicServer> <avdg> another way to say 'not'-logic :p 03:53:32 <PublicServer> <Sylf> in the mean time, drop 1 circle needs some more trains 03:54:10 <PublicServer> <avdg> some flipflops may be replaced by 1, but they aren't fail-proof here 03:54:25 <PublicServer> <avdg> they deadlock if you use the entry signal 03:54:39 <PublicServer> <avdg> which is needed in this case 03:55:09 <PublicServer> <Sylf> where, what? 03:55:17 <PublicServer> <avdg> @v's flipflops 03:55:24 <PublicServer> <Sylf> drop 3? 03:55:28 <PublicServer> <avdg> he is using 2way and 3way flipflops 03:55:36 <PublicServer> <Sylf> or drop 1? 03:55:58 <PublicServer> <avdg> drop 3 03:55:58 <PublicServer> <Sylf> nvm, drop 1 isn't a flipflop 03:56:28 <PublicServer> <Sylf> I haven't bothered to track down all the flop flops at drop 3 03:56:34 <PublicServer> <avdg> actualy I should look it closer 03:56:56 <PublicServer> <Mark> flop flop 03:57:02 <PublicServer> <avdg> 4ways flipflop and 2way flipflops :p 03:57:08 <PublicServer> <Mark> flop flap 03:57:30 <PublicServer> <avdg> yeah, we've developed your 50/50 splitter in the black lab, without you :p 03:57:40 <PublicServer> <Mark> tsss 03:57:50 <PublicServer> <Mark> copyright hasnt expired yet 03:57:52 <PublicServer> <Mark> where my money? 03:57:54 <PublicServer> <avdg> :p 03:58:12 <PublicServer> <avdg> may I still hold part of the claim at the 1not splitter? :p 03:58:22 <PublicServer> <Mark> fair enough :P 03:59:00 <PublicServer> * avdg builds pattenclaim 03:59:02 <PublicServer> <avdg> :p 04:00:59 <Sylf> ... 04:01:01 <PublicServer> *** Sylf has left the game (connection lost) 04:01:18 <Sylf> !password 04:01:18 <PublicServer> Sylf: levees 04:01:28 <PublicServer> *** Sylf joined the game 04:01:38 <PublicServer> <avdg> looks kinda like !this 04:01:56 <PublicServer> <avdg> donno if it is complete though :p 04:02:16 <PublicServer> <avdg> isn't 04:02:18 <PublicServer> <Sylf> it's not completely fail saif 04:02:44 <PublicServer> <avdg> yeah that was it :) 04:02:57 <PublicServer> <avdg> happy guy 04:03:31 <PublicServer> <Sylf> reminds me of a baseball diamond 04:03:33 <PublicServer> <avdg> thats the codename :) 04:04:10 <PublicServer> <Sylf> complete with a baseball in the middle 04:04:49 <PublicServer> <avdg> actually started with developement when terhen (I hope I spell it right) found the "many-not-gates-design" too complicated 04:05:22 <PublicServer> <avdg> :p 04:05:30 <PublicServer> <avdg> couldn't resist it 04:05:31 <PublicServer> *** made screenshot at 000051E6: http://ps.openttdcoop.org/publicserver/webcam/000051E6.png 04:05:32 <PublicServer> <Sylf> I remenmber you showing this to the game around psg 192 04:05:46 <PublicServer> <avdg> :) 04:06:28 <PublicServer> <avdg> its actually better then the other 1, but has a fail if trains have to wait before the split too 04:06:31 <PublicServer> *** Mark has left the game (connection lost) 04:07:00 <PublicServer> *** Mazur has left the game (leaving) 04:07:21 <PublicServer> <avdg> with both set and no1 to reset it, you got problems 04:07:27 <PublicServer> *** glevans2 has left the game (connection lost) 04:07:33 <PublicServer> <avdg> hmm 04:07:40 <glevans2> finally.... 04:07:46 <PublicServer> <Sylf> it happens more with shorter trains 04:07:48 <PublicServer> <avdg> lol 04:07:49 <glevans2> I couldn't do anything 04:08:10 <glevans2> but my connection kept struggling along 04:08:17 <glevans2> !password 04:08:17 <PublicServer> glevans2: enacts 04:08:39 <PublicServer> *** glevans2 joined the game 04:15:57 <PublicServer> <avdg> gn 04:16:13 <PublicServer> <glevans2> night 04:16:36 <PublicServer> *** avdg has left the game (connection lost) 04:18:07 <PublicServer> <glevans2> where are you working Sylf? 04:20:31 <PublicServer> *** made screenshot at 00026D27: http://ps.openttdcoop.org/publicserver/webcam/00026D27.png 04:22:00 <PublicServer> *** glevans2 has left the game (connection lost) 04:22:02 <PublicServer> *** Game paused (number of players) 04:22:30 <PublicServer> <Sylf> I actually finished expansion of one station 04:22:44 <PublicServer> <Sylf> the irony is , when I'm busy, I don't see the chat 04:22:52 <glevans2> sorry Sylf, but I keeping getting dropped with an error 32 04:22:56 <avdg> :) which is a good thing 04:22:58 <avdg> but gn 04:23:04 <PublicServer> <Sylf> night 04:23:10 <PublicServer> *** Sylf has left the game (leaving) 04:23:15 <Sylf> it's 10 PM 04:23:18 <Sylf> it's late enough 04:23:29 <glevans2> night all, i'm of 04:23:37 <glevans2> also, off 04:35:31 <PublicServer> *** made screenshot at 00025F2A: http://ps.openttdcoop.org/publicserver/webcam/00025F2A.png 04:37:46 *** theholyduck has quit IRC 04:38:08 <PulseNeon> Does openco-op use enhanced tunnels? 04:39:14 <PulseNeon> !password 04:39:14 <PublicServer> PulseNeon: jailed 04:39:26 <Sylf> ? 04:40:01 <PulseNeon> the kind of tunnels where you can lay rails over :) 04:40:35 <Sylf> no, as far as i know 04:40:44 <Sylf> and you mean on tunnel heads? 04:43:51 <PulseNeon> yes 04:44:01 <PulseNeon> Just keeping track of what might be useufl 04:52:10 <Mark> !password 04:52:10 <PublicServer> Mark: jailed 04:52:29 <Mark> those tunnels would be useful indeed 04:52:31 <PublicServer> *** Game still paused (number of players) 04:52:34 <PublicServer> *** Mark joined the game 04:53:37 <PublicServer> *** Mark has left the game (leaving) 05:00:50 *** Mark has quit IRC 05:16:02 *** Keiya_ has joined #openttdcoop 05:22:03 *** Keiya has quit IRC 05:48:08 *** PulseNeon has quit IRC 06:34:18 *** Firartix has joined #openttdcoop 06:42:06 *** Keiya has joined #openttdcoop 06:49:38 *** Keiya_ has quit IRC 06:51:18 *** Firartix has quit IRC 07:21:17 *** DayDreamer has joined #openttdcoop 07:35:18 *** Keiya has quit IRC 07:35:41 *** Keiya has joined #openttdcoop 07:39:39 *** hylje has joined #openttdcoop 07:39:39 *** ChanServ sets mode: +o hylje 07:48:54 *** Chrill has joined #openttdcoop 07:52:35 *** perk11 has joined #openttdcoop 07:53:05 *** pugi has joined #openttdcoop 07:57:15 *** perk11 has quit IRC 08:01:38 *** ODM has joined #openttdcoop 08:01:38 *** ChanServ sets mode: +o ODM 08:22:13 *** Keiya_ has joined #openttdcoop 08:25:53 *** PulseNeon has joined #openttdcoop 08:29:46 *** Keiya has quit IRC 08:34:10 *** Progman has joined #openttdcoop 08:35:07 *** Fuco has joined #openttdcoop 08:35:11 *** ChanServ sets mode: +v Fuco 08:44:37 *** dr_gonzo has joined #openttdcoop 08:47:48 *** Fuco has quit IRC 08:56:20 *** Chrill has quit IRC 09:03:33 *** V453000 has quit IRC 09:03:36 *** tneo has quit IRC 09:03:36 *** Hirundo has quit IRC 09:03:36 *** avdg has quit IRC 09:04:11 *** Osai has quit IRC 09:05:10 *** ^Spike^ has quit IRC 09:05:23 *** SmatZ has quit IRC 09:06:01 *** planetmaker has quit IRC 09:06:06 *** Terkhen has quit IRC 09:06:16 *** Ammler has quit IRC 09:06:20 *** Yexo has quit IRC 09:22:20 *** Intexon has joined #openttdcoop 09:33:34 *** Keiya has joined #openttdcoop 09:41:10 *** Keiya_ has quit IRC 09:52:13 *** Intexon has quit IRC 09:57:03 *** ODM has quit IRC 10:00:51 *** ODM has joined #openttdcoop 10:00:51 *** ChanServ sets mode: +o ODM 10:01:03 *** ODM has quit IRC 10:36:52 *** V453000 has joined #openttdcoop 10:45:36 <V453000> !password 10:45:37 <PublicServer> V453000: jailed 10:45:45 <PublicServer> *** Game still paused (number of players) 10:45:47 <PublicServer> *** V453000 joined the game 10:49:51 <PublicServer> *** V453000 has left the game (connection lost) 10:50:10 *** Fuco has joined #openttdcoop 10:50:14 *** ChanServ sets mode: +v Fuco 11:12:11 *** Keiya_ has joined #openttdcoop 11:19:33 *** Keiya has quit IRC 11:19:57 *** Keiya has joined #openttdcoop 11:26:33 *** Keiya_ has quit IRC 11:50:17 *** Intexon has joined #openttdcoop 11:55:38 *** V453000 has quit IRC 12:04:40 *** KenjiE20 has joined #openttdcoop 12:04:40 *** ChanServ sets mode: +o KenjiE20 12:15:02 *** greenlion has joined #openttdcoop 12:16:28 *** Keiya_ has joined #openttdcoop 12:23:37 *** planetmaker has joined #openttdcoop 12:24:01 *** Keiya has quit IRC 12:24:15 *** planetmaker is now known as Guest1080 12:24:46 *** Guest1080 is now known as planetmaker 12:29:20 <PublicServer> *** Game still paused (number of players) 12:29:20 <PublicServer> *** Mazur joined the game 12:44:16 *** veneficuz_ has quit IRC 12:47:10 *** thgergo has joined #openttdcoop 12:50:32 <PublicServer> *** made screenshot at 00013EDF: http://ps.openttdcoop.org/publicserver/webcam/00013EDF.png 13:06:49 *** mrruben5 has joined #openttdcoop 13:06:59 *** mrruben5 has left #openttdcoop 13:15:23 <Mazur> Web Server down? 13:15:36 <dihedral> entire server down 13:15:51 <Mazur> 8shrug* WIki still works. 13:16:14 <dihedral> wiki is not on that server 13:16:56 <PublicServer> *** Mazur has left the game (leaving) 13:40:31 *** dr_gonzo has quit IRC 13:41:19 <Mazur> Is there any way to get the starting map of the current PSG? 13:43:45 <planetmaker> a complicated one: get all settings from the savegame. Make them your settings for starting a new game. And then generate the map with the same random seed from the same version this map was generated in. 13:44:46 <Sylf> mazur: http://ps.openttdcoop.org/public/save/uploads/ 13:45:03 <Sylf> find psg199start 13:45:37 <Sylf> I think that map already has the MM though 13:46:27 <Mazur> I can live with that. 13:46:43 <Mazur> Y9ou're a Peach(es). 13:46:48 <Mazur> ;-) 13:48:49 * Mazur has this alternate idea, sort of, for a SRNW, but needs to work some details out first. 13:50:05 * planetmaker still prefers self-regulating orders 13:50:11 <Mazur> So, since I know this map and network plan, I thought I'd give it a go solo. 13:50:37 <Mazur> pm: Mine has some orders. 13:51:07 <planetmaker> @SRO 13:51:12 <planetmaker> hm... 13:51:41 *** mfb- has joined #openttdcoop 13:51:48 <mfb-> hi 13:52:06 <PublicServer> *** Game still paused (number of players) 13:52:09 <PublicServer> *** mfb joined the game 13:53:07 *** Keiya has joined #openttdcoop 14:00:25 *** Keiya_ has quit IRC 14:05:33 <PublicServer> *** made screenshot at 000276C7: http://ps.openttdcoop.org/publicserver/webcam/000276C7.png 14:06:15 *** polymorphZ has quit IRC 14:20:33 <PublicServer> *** made screenshot at 00024AF8: http://ps.openttdcoop.org/publicserver/webcam/00024AF8.png 14:23:33 *** Keiya_ has joined #openttdcoop 14:29:26 *** dr_gonzo has joined #openttdcoop 14:30:56 *** Keiya has quit IRC 14:41:39 <PublicServer> *** mfb has joined spectators 15:03:03 *** luckz has quit IRC 15:09:12 *** ^Spike^ has joined #openttdcoop 15:09:25 *** ^Spike^ is now known as Guest1097 15:10:33 *** Guest1097 is now known as ^ekipS^ 15:12:44 <PublicServer> *** mfb has left the game (leaving) 15:12:46 <PublicServer> *** Game still paused (number of players) 15:12:48 <PublicServer> *** Intexon joined the game 15:18:11 *** Keiya has joined #openttdcoop 15:25:50 *** Keiya_ has quit IRC 15:30:18 <PublicServer> *** Intexon has left the game (leaving) 15:41:33 *** roboboy has quit IRC 15:45:00 *** luckz has joined #openttdcoop 16:22:48 *** dr_gonzo has quit IRC 16:27:14 *** Keiya_ has joined #openttdcoop 16:29:15 *** Keiya has quit IRC 16:29:24 *** tneo has joined #openttdcoop 16:36:30 *** elmz_ has quit IRC 16:39:10 *** Keiya_ has quit IRC 16:42:47 *** smoovi has joined #openttdcoop 16:43:33 *** Yexo has joined #openttdcoop 16:52:56 *** hylje has quit IRC 16:59:26 *** MadAss has joined #openttdcoop 17:01:51 *** MadAss is now known as V453000 17:02:00 *** V453000 has left #openttdcoop 17:02:07 *** V453000 has joined #openttdcoop 17:02:07 *** ChanServ sets mode: +o V453000 17:06:44 *** hylje has joined #openttdcoop 17:06:45 *** ChanServ sets mode: +o hylje 17:07:08 <^ekipS^> @op 17:07:08 *** Webster sets mode: +o ^ekipS^ 17:09:55 *** XeryusTC has joined #openttdcoop 17:18:10 *** planetmaker is now known as Guest1120 17:18:47 *** planetmaker has joined #openttdcoop 17:18:47 *** ChanServ sets mode: +o planetmaker 17:19:12 <planetmaker> better ^ekipS^ ? ;-) 17:19:20 <^ekipS^> ;) 17:23:26 *** Qjet has left #openttdcoop 17:24:02 *** avdg has joined #openttdcoop 17:47:35 *** TheRisen has joined #openttdcoop 17:58:41 *** V453000 has quit IRC 18:01:10 *** dr_gonzo has joined #openttdcoop 18:02:52 <dihedral> uh - a new member? :-) 18:04:15 *** TheRisen has left #openttdcoop 18:15:07 * ^ekipS^ kicks dihedral 18:15:11 * ^ekipS^ I'm Specialz! 18:15:52 <dihedral> don't push it kid ;-) 18:16:01 * dihedral hides ^^ 18:17:12 *** kei_ has quit IRC 18:17:36 <hylje> so i heard you like ekips 18:17:42 <XeryusTC> yes, and that's why you have those special caretakers 18:22:28 *** Keiya_ has joined #openttdcoop 18:23:33 *** theholyduck has joined #openttdcoop 18:23:56 *** perk11 has joined #openttdcoop 18:31:38 *** theholyduck has quit IRC 18:58:30 *** dr_gonzo has quit IRC 19:01:06 *** greenlion has quit IRC 19:17:08 *** aodfnss79w2 has joined #openttdcoop 19:17:21 <aodfnss79w2> Hi, are servers down? 19:17:36 <hylje> yea 19:17:41 *** pPhazorx has joined #openttdcoop 19:17:55 *** murr4y has quit IRC 19:18:59 <aodfnss79w2> !help 19:18:59 <PublicServer> aodfnss79w2: http://www.openttdcoop.org/wiki/IRC_Commands 19:19:52 <^ekipS^> more like: define servers :) 19:20:07 <aodfnss79w2> the stable one 19:20:12 <^ekipS^> ah.. yeah :) 19:27:34 *** murr4y has joined #openttdcoop 19:32:16 *** aodfnss79w2 has quit IRC 19:33:05 *** Keiya has joined #openttdcoop 19:39:03 *** avdg1 has joined #openttdcoop 19:40:16 *** Keiya_ has quit IRC 19:43:30 *** pugi has quit IRC 19:44:38 <PublicServer> *** Game still paused (number of players) 19:44:40 <PublicServer> *** avdg joined the game 19:46:28 *** avdg has quit IRC 19:47:27 *** pugi has joined #openttdcoop 20:01:16 *** Keiya has quit IRC 20:20:53 *** aodfnss79w2 has joined #openttdcoop 20:21:54 <PublicServer> *** avdg has left the game (leaving) 20:28:39 *** V453000 has joined #openttdcoop 20:28:53 *** V453000 has quit IRC 21:02:50 *** hylje has quit IRC 21:54:17 *** tneo has quit IRC 22:00:30 *** roboboy has joined #openttdcoop 22:00:56 *** Intexon has quit IRC 22:17:13 *** pPhazorx has quit IRC 22:32:56 *** smoovi has quit IRC 22:38:57 *** PulseNeon has quit IRC 22:45:37 *** DayDreamer has quit IRC 23:04:47 *** mfb- has quit IRC 23:06:26 *** ^ekipS^ has quit IRC 23:42:41 *** Hirundo has joined #openttdcoop 23:43:41 *** Ammler has joined #openttdcoop 23:43:41 *** ChanServ sets mode: +o Ammler 23:44:11 *** Osai has joined #openttdcoop 23:45:05 *** SmatZ has joined #openttdcoop 23:45:05 *** ChanServ sets mode: +o SmatZ 23:45:14 *** planetmaker has quit IRC 23:45:45 *** ^Spike^ has joined #openttdcoop 23:45:45 *** Webster sets mode: +o ^Spike^ 23:46:11 *** Terkhen has joined #openttdcoop 23:46:41 *** V453000 has joined #openttdcoop 23:46:41 *** ChanServ sets mode: +o V453000 23:47:41 *** Yexo- has joined #openttdcoop 23:48:11 *** avdg has joined #openttdcoop 23:48:47 *** avdg1 has quit IRC 23:49:41 *** planetmaker has joined #openttdcoop 23:49:41 *** ChanServ sets mode: +o planetmaker 23:50:13 *** tneo has joined #openttdcoop 23:50:13 *** ChanServ sets mode: +o tneo 23:52:00 <Webster> Latest update from dznews: GRFCodec - GRFCodec 5.1.0 <http://dev.openttdcoop.org/news/51>