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Log for #openttdcoop on 14th December 2010:
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00:05:29  <PublicServer> ***  made screenshot at 0000EEE5: http://ps.openttdcoop.org/publicserver/webcam/0000EEE5.png
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00:16:23  <V453000> gnight
00:20:29  <PublicServer> ***  made screenshot at 0000EAE2: http://ps.openttdcoop.org/publicserver/webcam/0000EAE2.png
00:22:04  <avdg> gnight v
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02:03:17  <Zarenor> 'Lo all
02:04:34  <Zarenor> !dl win64
02:04:34  <PublicServer> Zarenor: http://binaries.openttd.org/nightlies/trunk/r21402/openttd-trunk-r21402-windows-win64.zip
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02:06:24  <Sylf> !password
02:06:24  <PublicServer> Sylf: revels
02:06:28  <Sylf> !players
02:06:31  <PublicServer> Sylf: There are currently no clients connected to the server
02:06:32  *** smoovi has quit IRC
02:06:34  <Sylf> :/
02:07:01  <Sylf> I need someone to play with
02:10:30  <Zarenor> I'm here
02:10:36  <Sylf> yay
02:10:42  <Zarenor> One min though
02:10:59  <PublicServer> *** Game still paused (number of players)
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02:12:19  *** ChanServ sets mode: +o Ammler
02:12:30  <Zarenor> Downloading the GRFs. been forever since I've been around... 170-ish>
02:12:31  <Zarenor> ?
02:12:44  <Zarenor> Less than a minute on the download though
02:12:49  <Sylf> k
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02:15:32  *** ChanServ sets mode: +o V453000
02:15:37  <Zarenor> !password
02:15:37  <PublicServer> Zarenor: revels
02:15:53  <PublicServer> *** Game still paused (number of players)
02:15:53  <PublicServer> *** Game unpaused (number of players)
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02:18:19  <PublicServer> <Sylf> woot, the upgrade I was gonna do is already done
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02:18:42  <avdg> not completely
02:18:48  <avdg> the exit isn't done right
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02:19:19  <PublicServer> <Sylf> I suppose I could finish that part
02:20:29  <PublicServer> ***  made screenshot at 0002CB46: http://ps.openttdcoop.org/publicserver/webcam/0002CB46.png
02:22:45  <Qjet> !password for me
02:22:46  <PublicServer> Qjet: stroll
02:23:33  <PublicServer> *** Qjet joined the game
02:23:54  <PublicServer> <Sylf> hey Qjet
02:24:18  <PublicServer> *** Qjet has left the game (connection lost)
02:24:21  <Qjet> grr
02:24:24  <Qjet> did I get it?
02:24:44  <PublicServer> <Sylf> get...?
02:24:48  <Qjet> nuts
02:24:52  <Qjet> all the logic trains in that game
02:25:00  <Qjet> my little atom processor can't keep up
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02:25:23  <Qjet> all I can do is hop in, grab the save, before my computer hopelessly gives up and drops me .P
02:25:35  <Sylf> hehe
02:25:44  <Sylf> yeah, this game is probably heavy for netbooks
02:25:49  <Zarenor> heh... I'm enjoying my new quadcore
02:25:56  <Zarenor> silky-smooth
02:25:56  <avdg> consider a better processer with at least 1 core at 2.8 ghz
02:25:59  <avdg> :)
02:26:09  <Qjet> ...
02:26:12  <Qjet> ....
02:26:29  <Qjet> oookay then, I'll just shove that in the atom socket shall I .P?
02:26:42  <PulseNeon> to be honest, in openttd my game pretty much lags too when I zoom out and/or try to move around beyond normal zoom
02:26:57  <Qjet> personally I'd be all over that, but i am poor .(
02:27:19  <PulseNeon> all over what?
02:27:29  <Qjet> i7
02:28:02  * avdg has a 2.53 dual core processor
02:28:24  <PublicServer> <Sylf> I have no idea what the running clock speed on mine is
02:28:38  <PublicServer> *** Qjet has left the game (connection lost)
02:28:54  <Qjet> BAD SERVER
02:28:57  <Qjet> BAD
02:29:03  <Qjet> >.(
02:29:27  <Qjet> ok f3 time
02:29:40  <PublicServer> <ZarenorDarkstalker> Mine's apparently 1.73 GHz x4
02:30:02  <Qjet> mines 1.8 >.\
02:30:16  <PublicServer> <Sylf> see... mhz doesn't really tell the power anymore
02:30:19  <Qjet> heey why can you play? OpenTTD isn't multithreaded
02:30:31  <Qjet> are you using an AMD processor?
02:30:45  <Qjet> i guess atom has its own little architecture
02:31:07  <PublicServer> <Sylf> 1.7mhz i7 is so different from 1.7 Pent4 or even original Core Solo
02:31:09  <PublicServer> <ZarenorDarkstalker> Doesn't have to be multithreaded to run on multicore
02:31:13  <PublicServer> <Sylf> even single threaded
02:31:39  <Qjet> Zarenor wat.
02:31:43  <PublicServer> <Sylf> grrrrr
02:31:45  <PublicServer> <ZarenorDarkstalker> yeah. the multicore allows multithreaded programs to run multiple threads at once
02:31:52  <PublicServer> <Sylf> the game's still paused from connecting client
02:31:58  <Qjet> huh?
02:32:01  <PublicServer> <ZarenorDarkstalker> singlethreaded programs will just run on one core at the time
02:32:02  <Qjet> i.
02:32:04  <Qjet> uh...
02:32:07  <PublicServer> *** Qjet has left the game (connection lost)
02:32:11  <Qjet> ho WOW
02:32:16  <Qjet> EXPLOITABLE
02:32:24  <Qjet> sorry .P
02:32:30  <Mazur> It also allows openttd to fully use a full core, while the rest of hte reuglar processors use a bit of another core.
02:32:58  <Qjet> yah, but I don't have alot running in the background here
02:33:18  <PublicServer> <ZarenorDarkstalker> Exactly. Even if OTTD starts eating an entire core, all the background stuff will just be pushed to another core
02:33:37  <Qjet> and the atom is hyper-threaded so what does run, gets run simultaneously with little slowdown.
02:33:49  <Qjet> so as long as you have a light plate, one core will work, if your using intel
02:33:57  <Qjet> amd actually has a version of hyperthreading now anyway
02:34:00  <Qjet> i forget what its called
02:34:04  <Mazur> Well, I have an init and a set of tty hanlders and a number of X1 related processes....
02:34:22  <Qjet> how much of a chunk is that biting?
02:34:23  <Mazur> Adn lots of daemons.
02:34:31  <PublicServer> <ZarenorDarkstalker> one core will generally work for anything, but multithreaded programs benefit greatly from multicore
02:34:56  <Qjet> yes zarenor that's why they are multithreaded -.-
02:35:07  <Qjet> OK one last try
02:35:09  <Mazur> About 15%.
02:35:29  <PublicServer> ***  made screenshot at 000393D7: http://ps.openttdcoop.org/publicserver/webcam/000393D7.png
02:35:57  <Qjet> !password
02:35:57  <PublicServer> Qjet: repute
02:36:10  <PublicServer> *** Qjet joined the game
02:36:44  <Qjet> got it
02:37:12  <PublicServer> <ZarenorDarkstalker> hmmm. I'm not sure i understand this at all. way too late for me to think like this
02:37:16  <PublicServer> *** Qjet has left the game (connection lost)
02:37:38  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
02:37:38  <PublicServer> *** Game paused (number of players)
02:37:51  <Qjet> ...
02:37:56  <Qjet> .|
02:38:13  <Zarenor> Later guys. I'll try to be back tomorrow morning when I can think, had a bit of a headache when I joined, don't need it getting worse XD
02:38:32  *** Zarenor has left #openttdcoop
02:38:36  <PublicServer> *** Game still paused (number of players)
02:38:36  <PublicServer> *** Game unpaused (number of players)
02:38:36  <PublicServer> *** Mazur joined the game
02:38:42  <PublicServer> <Sylf> hey Mazur
02:39:04  <PublicServer> <Mazur> Hiya, Sylk.
02:39:20  <PublicServer> <Mazur> Doing much?
02:39:35  <PublicServer> <Sylf> yeah, working on drop 5 exit
02:39:45  <PublicServer> <Sylf> and now very confused which line is connected to which
02:41:03  <PublicServer> <Mazur> It's a bit of a mess. innit?
02:41:25  <PublicServer> <Sylf> I could take the easy way, and flatten the area
02:41:35  <PublicServer> <Sylf> but I'm trying to avoid that first
02:41:49  <PublicServer> <Mazur> Then work south to north.
02:42:31  <PublicServer> <Mazur> 1 platform line X, next one line Y, third line Z, and again.
02:42:46  <PublicServer> <Sylf> yup
02:43:07  <PublicServer> <Mazur> Create 3 new exit lines for now, and reroute them to the old ones later.
02:44:09  <PublicServer> <Mazur> Like has been done with the first 6 platforms from the south.
02:45:00  <PublicServer> <Mazur> Disco the next triplet if you want peace an quiet for them.
02:46:04  <PublicServer> <Mazur> No, that;s C
02:46:16  <PublicServer> <Mazur> Or A.
02:46:25  <Qjet> b
02:46:28  <PublicServer> <Sylf> did I get thoes right?
02:46:39  <PublicServer> <Mazur> Yes/
02:47:10  <PublicServer> <Mazur> First 6 platforms are done.
02:49:33  <PublicServer> <Sylf> now, the 6 northern lanes...
02:50:29  <PublicServer> ***  made screenshot at 00035DE0: http://ps.openttdcoop.org/publicserver/webcam/00035DE0.png
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02:55:14  <Qjet> what's up with the stuff in the right corner of the map? It's deadlocked.
02:56:15  <PublicServer> <Sylf> there
02:56:28  <Qjet> ...
02:56:34  <Qjet> OH WELL THAT'S MUCH BETTER SYLF
02:56:37  <Qjet> THANK YOU .|!
02:56:51  <PublicServer> <Sylf> what?
02:57:01  <Qjet> lol how am I supposed to see .P
02:57:09  <Qjet> what'd you do .|
02:57:36  <PublicServer> <Sylf> is there a dead lock?
02:58:01  <Qjet> yah theres some big demo thing in the right corner
02:58:02  <PublicServer> <Mazur> No, just backlog for the station.
02:58:05  <Qjet> its deadlocked.
02:58:20  <PublicServer> <Sylf> oh yeah, that lol
02:59:14  <PublicServer> <Sylf> that's my proof that the split without NOT gate can fail
02:59:36  <PublicServer> <Sylf> just the same way it can fail with NOT gate, if constructed with errors
03:00:16  <PublicServer> <Mazur> I've seen that happen at ring 06.  I unlocked it and reversed my change.
03:01:07  <PublicServer> <Sylf> now, the station entry is so slow...
03:01:39  <PublicServer> <Mazur> Second triplet from hte south is mainly unused.
03:01:39  <avdg> these splits are precise things
03:02:09  <avdg> in most cases things aren't aligned good enough, or there is a signal missing
03:02:48  <PublicServer> *** avdg joined the game
03:02:51  <PublicServer> <avdg> ooo
03:02:53  <PublicServer> <Sylf> FUK
03:02:55  <PublicServer> <avdg> nice welcome
03:03:21  <PublicServer> <avdg> ctrl+click on train does them start/stop too :)
03:03:27  <PublicServer> <Sylf> yeah
03:03:37  <PublicServer> <Sylf> I'm not quick enough to use that yet
03:04:11  <PublicServer> <avdg> hmm, got the newspaper again, I should sleep more in nights
03:04:51  <PublicServer> <avdg> is the exit done yet?
03:04:55  <PublicServer> <Sylf> yeah
03:05:02  <PublicServer> <avdg> nice
03:05:29  <PublicServer> ***  made screenshot at 000389D3: http://ps.openttdcoop.org/publicserver/webcam/000389D3.png
03:09:12  <Qjet> oooo
03:09:19  <Qjet> i didn't know that avdg
03:09:24  <PublicServer> <avdg> ?
03:09:35  <Qjet> ctrl-click on trains
03:10:18  <PublicServer> <avdg> well, there are so many ctrl+click features in openttd, you could use it on nearly everything
03:11:23  <PublicServer> <Sylf> :o  drop 5 now produces almost 8000 bags
03:11:39  <PublicServer> <avdg> :)
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03:15:23  <PublicServer> <avdg> that doesn't change a lot :)
03:15:37  <PublicServer> <Sylf> no, but it's ok
03:15:52  <PublicServer> <avdg> well, kinda hard to route trains in it
03:16:25  <PublicServer> <Sylf> it is.  the trains aren't trying to find the closest route to the station
03:16:45  <PublicServer> <Sylf> only the path of least resistence
03:19:59  <PublicServer> <avdg> lets level them  equal
03:20:15  <PublicServer> <Sylf> as much as possible?
03:20:30  <PublicServer> ***  made screenshot at 00038BBE: http://ps.openttdcoop.org/publicserver/webcam/00038BBE.png
03:21:29  <PublicServer> <avdg> don't be too fast :)
03:21:36  <PublicServer> <avdg> that costed almost a crash
03:21:42  <PublicServer> <Sylf> yeah
03:21:52  <PublicServer> <Sylf> I realized it afterwards
03:22:14  <PublicServer> <avdg> next problem
03:22:23  <PublicServer> <avdg> last lane doesn't accept penaltylane
03:22:30  <PublicServer> <avdg> because the factory
03:23:01  <PublicServer> <Sylf> it does at some areas
03:23:11  <PublicServer> <avdg> oh
03:23:17  <PublicServer> <avdg> we have enough lifts :p
03:23:37  <PublicServer> <avdg> except that last one
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03:26:59  <PublicServer> <avdg> hmm, ctrl+click on rail -> change railtype? :)
03:27:09  <PublicServer> <Sylf> wat
03:27:15  <PublicServer> <avdg> I would love that feature
03:27:18  <PublicServer> <Sylf> yeah
03:27:31  <PublicServer> <avdg> ctrl+click on roads, water, airports
03:27:42  <PublicServer> <Sylf> that should be a selectable option :)
03:27:52  <PublicServer> <avdg> kinda
03:27:59  <PublicServer> <Sylf> or some new key combo
03:28:05  <PublicServer> <avdg> no noob that will find the feature
03:28:15  <PublicServer> <Sylf> ctrl for delete, shift-delete for change...
03:28:21  <PublicServer> <avdg> and if there are no problems, these actions should be free
03:29:28  <PublicServer> <Sylf> :o  drop 4 got totally redone
03:29:35  <PublicServer> * avdg hopes that no1 will ever explain about the jams at the exit of the ml :p
03:29:49  <PublicServer> <avdg> had some in previous games
03:29:55  <PublicServer> <Sylf> and drop 7 too, but drop 7 lost balancing
03:30:25  <PublicServer> <avdg> look at drop 4 :p
03:30:32  <PublicServer> <avdg> I've done there messy stuff
03:31:02  <PublicServer> <Sylf> hm, drop 4 is ready for 3rd line?
03:31:06  <PublicServer> <avdg> no
03:31:12  <PublicServer> <avdg> still isn't
03:31:22  <PublicServer> <Sylf> bah, one line's balancing is horrible
03:31:24  <PublicServer> <avdg> but it has a first step to go
03:32:02  <PublicServer> <Sylf> hopefully the jam around fruston will ease with that change
03:32:33  <PublicServer> <avdg> hmm, drop 2 is getting a lot of traffic since last improvements
03:32:55  <PublicServer> <avdg> v added 2 more platforms @marks station
03:33:01  <PublicServer> <Sylf> it's not slowing down the ML though
03:33:11  <PublicServer> <avdg> but that station is already at max capacity
03:33:17  <PublicServer> <avdg> caching :)
03:33:31  <PublicServer> <avdg> but it doesn't work if that was the objective
03:34:58  <PublicServer> <Sylf> Mark's station now look pretty crazy
03:35:26  <PublicServer> <avdg> hmm
03:35:30  <PublicServer> ***  made screenshot at 0001C8D8: http://ps.openttdcoop.org/publicserver/webcam/0001C8D8.png
03:35:32  <PublicServer> <avdg> things are slowing down again
03:35:38  <PublicServer> <avdg> someone removed that exit signal again
03:36:01  <PublicServer> <avdg> check !stay
03:37:05  <Qjet> did you guys figure out a way to improve efficiency of drop 05?
03:37:11  <Qjet> It's pretty jammed in my save
03:37:42  <PublicServer> <avdg> moving traffic to the first platforms if we say the solution from higher lvl
03:38:01  <Sylf> http://ps.openttdcoop.org/prozone/save/autosave/?C=M;O=D
03:38:05  <Sylf> see the latest autosave
03:38:15  <PublicServer> <avdg> lower lvl: we have problem with moving traffic to the first platforms and we could say penalties failed here
03:38:16  <Sylf> I think it's improved
03:38:25  <PublicServer> <avdg> it is
03:38:30  <Sylf> it's not perfect, but it's better
03:38:33  <PublicServer> <avdg> less trains in the cache
03:39:00  <PublicServer> <avdg> but the first 3 aren't used at all
03:39:14  <PublicServer> <Sylf> not yet anyway
03:39:46  <glevans2> !password
03:39:46  <PublicServer> glevans2: totems
03:40:07  <PublicServer> *** glevans2 joined the game
03:40:08  <PublicServer> <Sylf> hiya
03:40:10  <PublicServer> <glevans2> hi all
03:40:30  <PublicServer> <avdg> trains love straight
03:40:32  <PublicServer> <avdg> hope this helps
03:40:42  <PublicServer> <avdg> ?
03:40:47  <PublicServer> <avdg> nah
03:40:53  <PublicServer> <Sylf> lol
03:41:01  <PublicServer> <avdg> I've moved a signal too
03:41:09  <PublicServer> <Sylf> futile attempts
03:41:15  <PublicServer> <avdg> to raise the chance of red signals
03:41:21  <PublicServer> <avdg> yeah, it is silly :p
03:41:51  <PublicServer> <avdg> hmm
03:41:55  <PublicServer> <avdg> server slow?
03:41:57  <PublicServer> <Sylf> all of sudden, 3 trains...
03:41:57  <PublicServer> <glevans2> wow, almost 1500 trains
03:42:07  <PublicServer> <avdg> yep
03:42:13  <PublicServer> <glevans2> over 1100 are ML
03:42:23  <PublicServer> * avdg adds 8 trains
03:42:23  <PublicServer> <Sylf> Don't you love trains without orders?
03:42:33  <PublicServer> <avdg> kinda
03:42:36  <PublicServer> <avdg> less mess with orders
03:42:38  <PublicServer> <Sylf> They stress the CPU much less than normal games, I think
03:42:40  <PublicServer> <glevans2> it grows on you
03:42:58  <PublicServer> <avdg> yeah, but still handable
03:43:06  <PublicServer> <avdg> drop 4 is jamming
03:43:08  <PublicServer> <Sylf> because glevans is still on line with 1500 trains
03:43:12  <PublicServer> <avdg> check its back
03:43:34  <PublicServer> <avdg> moar
03:43:40  <PublicServer> <Sylf> we need that last triplet brought online
03:44:18  <PublicServer> <glevans2> I hadabout the same stress last game at 1K trains as I do now
03:44:40  <PublicServer> <avdg> well, trains have to switch less from orders
03:44:53  *** Mark_ has joined #openttdcoop
03:44:54  <PublicServer> <avdg> and uses less memory with orders stuff :p
03:45:04  <PublicServer> <Sylf> they only need to make on-the spot decisions from time to time
03:45:17  <Mark_> aloha
03:45:18  <PublicServer> <Sylf> path of least resistence... and that's it
03:45:21  <PublicServer> <glevans2> hi Mark
03:45:27  <PublicServer> <Sylf> allo
03:45:30  <PublicServer> <avdg> thats the biggest cpu part, indeed
03:45:45  <PublicServer> <avdg> but I don't know how much, I didn't saw the pf code close enough for that
03:45:47  <PublicServer> <avdg> hi mark
03:46:00  <Mark_> still on mars?
03:46:06  *** Mark_ is now known as Marek
03:46:15  <Marek> oops
03:46:16  <Marek> wtf
03:46:42  *** Marek is now known as Mark
03:46:45  <Mark> there
03:46:49  <Mark> someone stole my name :/
03:46:55  <PublicServer> <avdg> I know
03:47:11  <Mark> @op
03:47:11  *** Webster sets mode: +o Mark
03:47:13  <PublicServer> <avdg> wich mark are you then :)
03:47:18  <PublicServer> <avdg> ah that mark :)
03:47:20  <Mark> im the real one :P
03:47:27  <PublicServer> <avdg> indeed :)
03:47:42  <Mark> !password
03:47:42  <PublicServer> Mark: totems
03:47:46  <PublicServer> <avdg> we should knee for you
03:47:59  <PublicServer> <Sylf> oh, dud, the exit
03:48:00  <Mark> :P
03:48:01  <PublicServer> <avdg> :p
03:48:05  <Mark> whoooo sydney tomorrow
03:48:15  <Mark> newyears is going to be insane
03:48:31  <PublicServer> <avdg> :D
03:48:41  <Mark> !password
03:48:41  <PublicServer> Mark: totems
03:48:42  <PublicServer> <avdg> we love lazy rules
03:49:12  <PublicServer> *** Mark joined the game
03:50:30  <PublicServer> ***  made screenshot at 00020713: http://ps.openttdcoop.org/publicserver/webcam/00020713.png
03:51:07  <PublicServer> <avdg> :p
03:51:21  <PublicServer> <avdg> not a busy place, I should say :)
03:51:24  <PublicServer> <Sylf> need anothe beer...
03:51:53  <PublicServer> <avdg> sorry, we don't have beer industries for that in this game ;-)
03:51:55  <PublicServer> <Sylf> wtf, so many overflows from drop 3 circle
03:52:22  <PublicServer> <avdg> another way to say 'not'-logic :p
03:53:32  <PublicServer> <Sylf> in the mean time, drop 1 circle needs some more trains
03:54:10  <PublicServer> <avdg> some flipflops may be replaced by 1, but they aren't fail-proof here
03:54:25  <PublicServer> <avdg> they deadlock if you use the entry signal
03:54:39  <PublicServer> <avdg> which is needed in this case
03:55:09  <PublicServer> <Sylf> where, what?
03:55:17  <PublicServer> <avdg> @v's flipflops
03:55:24  <PublicServer> <Sylf> drop 3?
03:55:28  <PublicServer> <avdg> he is using 2way and 3way flipflops
03:55:36  <PublicServer> <Sylf> or drop 1?
03:55:58  <PublicServer> <avdg> drop 3
03:55:58  <PublicServer> <Sylf> nvm, drop 1 isn't a flipflop
03:56:28  <PublicServer> <Sylf> I haven't bothered to track down all the flop flops at drop 3
03:56:34  <PublicServer> <avdg> actualy I should look it closer
03:56:56  <PublicServer> <Mark> flop flop
03:57:02  <PublicServer> <avdg> 4ways flipflop and 2way flipflops :p
03:57:08  <PublicServer> <Mark> flop flap
03:57:30  <PublicServer> <avdg> yeah, we've developed your 50/50 splitter in the black lab, without you :p
03:57:40  <PublicServer> <Mark> tsss
03:57:50  <PublicServer> <Mark> copyright hasnt expired yet
03:57:52  <PublicServer> <Mark> where my money?
03:57:54  <PublicServer> <avdg> :p
03:58:12  <PublicServer> <avdg> may I still hold part of the claim at the 1not splitter? :p
03:58:22  <PublicServer> <Mark> fair enough :P
03:59:00  <PublicServer> * avdg builds pattenclaim
03:59:02  <PublicServer> <avdg> :p
04:00:59  <Sylf> ...
04:01:01  <PublicServer> *** Sylf has left the game (connection lost)
04:01:18  <Sylf>  !password
04:01:18  <PublicServer> Sylf: levees
04:01:28  <PublicServer> *** Sylf joined the game
04:01:38  <PublicServer> <avdg> looks kinda like !this
04:01:56  <PublicServer> <avdg> donno if it is complete though :p
04:02:16  <PublicServer> <avdg> isn't
04:02:18  <PublicServer> <Sylf> it's not completely fail saif
04:02:44  <PublicServer> <avdg> yeah that was it :)
04:02:57  <PublicServer> <avdg> happy guy
04:03:31  <PublicServer> <Sylf> reminds me of a baseball diamond
04:03:33  <PublicServer> <avdg> thats the codename :)
04:04:10  <PublicServer> <Sylf> complete with a baseball in the middle
04:04:49  <PublicServer> <avdg> actually started with developement when terhen (I hope I spell it right) found the "many-not-gates-design" too complicated
04:05:22  <PublicServer> <avdg> :p
04:05:30  <PublicServer> <avdg> couldn't resist it
04:05:31  <PublicServer> ***  made screenshot at 000051E6: http://ps.openttdcoop.org/publicserver/webcam/000051E6.png
04:05:32  <PublicServer> <Sylf> I remenmber you showing this to the game around psg 192
04:05:46  <PublicServer> <avdg> :)
04:06:28  <PublicServer> <avdg> its actually better then the other 1, but has a fail if trains have to wait before the split too
04:06:31  <PublicServer> *** Mark has left the game (connection lost)
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04:07:21  <PublicServer> <avdg> with both set and no1 to reset it, you got problems
04:07:27  <PublicServer> *** glevans2 has left the game (connection lost)
04:07:33  <PublicServer> <avdg> hmm
04:07:40  <glevans2> finally....
04:07:46  <PublicServer> <Sylf> it happens more with shorter trains
04:07:48  <PublicServer> <avdg> lol
04:07:49  <glevans2> I couldn't do anything
04:08:10  <glevans2> but my connection kept struggling along
04:08:17  <glevans2> !password
04:08:17  <PublicServer> glevans2: enacts
04:08:39  <PublicServer> *** glevans2 joined the game
04:15:57  <PublicServer> <avdg> gn
04:16:13  <PublicServer> <glevans2> night
04:16:36  <PublicServer> *** avdg has left the game (connection lost)
04:18:07  <PublicServer> <glevans2> where are you working Sylf?
04:20:31  <PublicServer> ***  made screenshot at 00026D27: http://ps.openttdcoop.org/publicserver/webcam/00026D27.png
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04:22:30  <PublicServer> <Sylf> I actually finished expansion of one station
04:22:44  <PublicServer> <Sylf> the irony is , when I'm busy, I don't see the chat
04:22:52  <glevans2> sorry Sylf, but I keeping getting dropped with an error 32
04:22:56  <avdg> :) which is a good thing
04:22:58  <avdg> but gn
04:23:04  <PublicServer> <Sylf> night
04:23:10  <PublicServer> *** Sylf has left the game (leaving)
04:23:15  <Sylf> it's 10 PM
04:23:18  <Sylf> it's late enough
04:23:29  <glevans2> night all, i'm of
04:23:37  <glevans2> also, off
04:35:31  <PublicServer> ***  made screenshot at 00025F2A: http://ps.openttdcoop.org/publicserver/webcam/00025F2A.png
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04:38:08  <PulseNeon> Does openco-op use enhanced tunnels?
04:39:14  <PulseNeon> !password
04:39:14  <PublicServer> PulseNeon: jailed
04:39:26  <Sylf> ?
04:40:01  <PulseNeon> the kind of tunnels where you can lay rails over :)
04:40:35  <Sylf> no, as far as i know
04:40:44  <Sylf> and you mean on tunnel heads?
04:43:51  <PulseNeon> yes
04:44:01  <PulseNeon> Just keeping track of what might be useufl
04:52:10  <Mark> !password
04:52:10  <PublicServer> Mark: jailed
04:52:29  <Mark> those tunnels would be useful indeed
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10:45:36  <V453000> !password
10:45:37  <PublicServer> V453000: jailed
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13:15:23  <Mazur>  Web Server down?
13:15:36  <dihedral> entire server down
13:15:51  <Mazur> 8shrug*  WIki still works.
13:16:14  <dihedral> wiki is not on that server
13:16:56  <PublicServer> *** Mazur has left the game (leaving)
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13:41:19  <Mazur> Is there any way to get the starting map of the current PSG?
13:43:45  <planetmaker> a complicated one: get all settings from the savegame. Make them your settings for starting a new game. And then generate the map with the same random seed from the same version this map was generated in.
13:44:46  <Sylf> mazur: http://ps.openttdcoop.org/public/save/uploads/
13:45:03  <Sylf> find psg199start
13:45:37  <Sylf> I think that map already has the MM though
13:46:27  <Mazur> I can live with that.
13:46:43  <Mazur> Y9ou're a Peach(es).
13:46:48  <Mazur> ;-)
13:48:49  * Mazur has this alternate idea, sort of, for a SRNW, but needs to work some details out first.
13:50:05  * planetmaker still prefers self-regulating orders
13:50:11  <Mazur> So, since I know this map and network plan, I thought I'd give it a go solo.
13:50:37  <Mazur> pm: Mine has some orders.
13:51:07  <planetmaker> @SRO
13:51:12  <planetmaker> hm...
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13:51:48  <mfb-> hi
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17:07:08  <^ekipS^> @op
17:07:08  *** Webster sets mode: +o ^ekipS^
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17:19:12  <planetmaker> better ^ekipS^ ? ;-)
17:19:20  <^ekipS^> ;)
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18:02:52  <dihedral> uh - a new member? :-)
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18:15:07  * ^ekipS^ kicks dihedral
18:15:11  * ^ekipS^ I'm Specialz!
18:15:52  <dihedral> don't push it kid ;-)
18:16:01  * dihedral hides ^^
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18:17:36  <hylje> so i heard you like ekips
18:17:42  <XeryusTC> yes, and that's why you have those special caretakers
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19:17:21  <aodfnss79w2> Hi, are servers down?
19:17:36  <hylje> yea
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19:18:59  <aodfnss79w2> !help
19:18:59  <PublicServer> aodfnss79w2: http://www.openttdcoop.org/wiki/IRC_Commands
19:19:52  <^ekipS^> more like: define servers :)
19:20:07  <aodfnss79w2> the stable one
19:20:12  <^ekipS^> ah.. yeah :)
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23:52:00  <Webster> Latest update from dznews: GRFCodec - GRFCodec 5.1.0 <http://dev.openttdcoop.org/news/51>

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