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Log for #openttdcoop on 15th December 2010:
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00:07:24  <langzeitstudent> !password
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04:35:34  <Sylf> !password
04:35:35  <PublicServer> Sylf: welted
04:36:02  <Sylf> ...
04:36:56  <Sylf> oh, there we go
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04:44:52  <Sylf> no motion, no fun.
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05:11:51  <langzeitstudent> at least i got to copy some srnw stuff :p
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05:23:27  <langzeitstudent> might have forgotten a "true, but" there
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05:38:39  <Sylf> heh
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11:00:22  <Mazur> Moar ning.
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11:28:18  <V453000> moar hi
11:30:46  <Mazur> I have a different quasi/semi/not-really SRNW concept in hte making.  It's not perfected yet, but I've neaarly finished a ML infrastructure in my private game.
11:36:27  <V453000> show when done :)
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12:16:05  <V453000> !password
12:16:06  <PublicServer> V453000: welted
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13:28:27  <Jinxc> @quickstart
13:28:28  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
13:29:04  <Jinxc> !dl win32
13:29:04  <PublicServer> Jinxc: http://binaries.openttd.org/nightlies/trunk/r21402/openttd-trunk-r21402-windows-win32.zip
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13:32:45  <Jinxc> bah... its been too long...
13:32:57  <Jinxc> "failed to acquire a graphics set"
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13:33:10  <Jinxc> do we still need the original ttd files?
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13:35:10  <planetmaker> no. But you still need base graphics
13:35:37  <Jinx> and they're not in the newGRFs package i presume
13:38:10  <dihedral> nope, but on bananas ^^
13:38:26  <Jinx> aha
13:38:37  <Jinx> hmm... but bananas is in-game and it wont let met start that :p
13:38:56  <dihedral> http://www.openttd.org/en/download-opengfx
13:39:03  <dihedral> http://www.openttd.org/en/download-opensfx
13:39:09  <dihedral> http://www.openttd.org/en/download-openmsx
13:39:22  <Jinx> unzip in /data?
13:39:36  <dihedral> i'd assume so :-P
13:40:24  <Jinx> yup, works :)
13:40:52  <Ammler> I am quite sure, the quickstart does also explain that, else !grf does
13:41:02  <Ammler> and wb Jinx :-)
13:41:11  <Jinx> thanks :)
13:41:29  <Jinx> well... quickstart lists bananas but not the urls dihedral gave me...
13:41:41  <Ammler> they are listed on bottom of !grf
13:41:50  <Jinx> !grf
13:41:50  <PublicServer> Jinx: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
13:42:19  <Jinx> hmm yes, you guys should consider my stupidity :)
13:42:29  <Ammler> is the wiki slow or just me?
13:42:36  <Jinx> !password
13:42:36  <PublicServer> Jinx: winged
13:42:39  <dihedral> Ammler: you are slow :-D
13:43:12  <Ammler> !kickfast dihedral
13:43:22  <dihedral> :-P
13:43:24  <Jinx> ...authorising...
13:43:28  <dihedral> zzz
13:44:03  <Ammler> Jinx: that was also part as you were here last time already ;-)
13:44:06  <Ammler> !password
13:44:06  <PublicServer> Ammler: winged
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13:44:45  <Jinx> hah; no wonder... tiny window came up and screen was too big :)
13:44:59  <Jinx> i've got a new laptop now btw... so no more switching when game gets big:)
13:45:10  <Ammler> hehe
13:45:22  <PublicServer> <Jinx> is that lava? :p
13:45:37  <Ammler> some say, it is blood
13:45:43  <PublicServer> <Jinx> oooh :)
13:46:01  <Ammler> so either mars or hell
13:46:05  <PublicServer> <Jinx> they have plastic in hell... cool :p
13:46:06  <Ammler> or whatever
13:46:18  <PublicServer> <Jinx> and toys :p
13:46:24  <Ammler> yeah, hell is fun
13:46:28  <planetmaker> plastics... made straight from some of your spare skin >:-P
13:46:38  <PublicServer> <Jinx> haha, hell sure looks like fun :p
13:46:40  <Ammler> do you best in live to come to hell ;-)
13:49:43  <PublicServer> <Jinx> i've just read over some of you new game mechanics thingies... stuff's gotten complicated :p
13:50:30  <PublicServer> <Jinx> i'm seeing all sorts of stuff i dont understand.... joy :p
13:50:41  <Ammler> yeah, silly coopers can't stop searching for new more silly things
13:51:44  <V453000> welcome to hell \o/
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13:53:03  <kamil> hi, Ammler: when work scripts tcl (on_game_join.tcl) in ap+ ?:)
13:54:49  <Jinx> bleh, whats with all the timers..
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13:57:05  <Jinx> i feel stupid now :)
13:57:48  <Ammler> kamil: rephrase please
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13:58:44  <Ammler> when a client joins
13:59:53  <V453000> Jinx: not timers, NOT gates
14:00:03  <V453000> they reverse red signal to green and vice versa
14:00:19  <Jinx> and they're often used because?
14:00:31  <V453000> only in this game
14:00:34  <V453000> look at the ML trains
14:00:44  <V453000> they have no orders -> they need to be directed by something
14:01:20  <kamil> Ammler: yes, but openttd 1.0.5 + AP+ + newgrf = not works scripts - we talking few day ago... and you said that you need to fix it - you fix it?:)
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14:02:00  <V453000> Jinx: see the archives to get back in shape :P
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14:02:26  <Jinx> hmm... where did i put my attention span...
14:02:31  <Ammler> kamil: same ap+ works here and at .stable
14:02:40  <Ammler> !version
14:02:40  <PublicServer> Ammler: Autopilot AP+ 4.0 Beta (r99.58f4971eecea)
14:03:05  <Ammler> well, almost, ps has webcame
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14:04:46  <Ammler> kamil: I guess, I fix it right ahead when I said that :-)
14:05:59  <Ammler> http://dev.openttdcoop.org/projects/autopilot/repository/revisions/2f60dc8a1b7c
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14:09:54  <kamil> Ammler: ok:)
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14:33:44  <dihedral> Ammler: you should use a variable, which you define as 0 or 1 depending on the OpenTTD version ap+ detects
14:33:49  <dihedral> that would be a nice solution
14:34:04  <dihedral> because this renders ap+ incompatible with earlier versions of openttd :-P
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14:36:58  <Ammler> hmm, true
14:37:29  <Ammler> but we mostly just made sure to support last stable
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14:38:06  <Ammler> and as this is backported, no real need, imo
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14:41:23  <dihedral> but not for 1.0.0
14:41:32  <dihedral> or 0.5.x 0.7.x ...
14:41:57  <Ammler> _I_ don't want to support those, do you?
14:42:12  <Ammler> well, we still do just don't use ap+ tip
14:42:43  <Ammler> I do only support what I test myself or get feedback for
14:43:18  <planetmaker> supporting anything earlier than current stable and nightlies is not really worth for ap+
14:43:24  <planetmaker> given it's outdated anyway
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14:43:50  <dihedral> :-P
14:43:57  <Ammler> well, my statement was generic, not just for ap+ :-)
14:43:58  <dihedral> i do not even want to touch it anymore :-D
14:44:50  <Ammler> I want Joan/Grapes/Berries :-D
14:45:12  <dihedral> yep me too
14:45:15  <Ammler> oh no, wait
14:45:26  <Ammler> no support for our .stable ;-)
14:45:33  <dihedral> :-P
14:45:35  <dihedral> not yet
14:45:44  <dihedral> but when the next stable is release
14:45:55  <dihedral> until then i might even manage to get a working version out
14:46:07  <dihedral> hehe - and nobody is complaining about it being java :-D
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16:04:54  <langzeitstudent> Hmm, how do you guys prevent the trains from just taking the shortest route in a srnw? My trains clock up at the nearest station and neither path nor pre- signals help...
16:11:19  <avdg> penalty or reconstruction
16:11:29  <avdg> but there are sometimes some thing you could do too, depending on what the construction is
16:29:08  <V453000> langzeitstudent: 2way signals
16:30:08  <V453000> yapf.rail_firstred_twoway_eol  <--- and you must have this set to true
16:32:01  <langzeitstudent> V453000, thats not a setting from the gui, is it?
16:32:09  <V453000> no, it isnt
16:32:26  <V453000> just find it in the cfg
16:34:53  <langzeitstudent> Alright and the 2way signal goes.. in front of the splitt or after?
16:36:11  <langzeitstudent> 'Cuz either wont work :/
16:41:11  <V453000> lets put it this way: when a 2way signal is red, no train will go there if it can go elsewher
16:42:51  <DayDreamer> !password
16:42:51  <PublicServer> DayDreamer: excels
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16:43:28  <V453000> hi :)
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16:44:07  <PublicServer> <DayDreamer> hi :P
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16:53:15  <langzeitstudent> Hm. Don't get it.. still doesnt work.
16:54:07  <V453000> alright ... you have 1 shortest route where trains get stuck
16:54:40  <V453000> to make them not get stuck, and go somewhere else, you need to place a 2way signal at the choice where they choose whether they will go there (and get stuck) or go elsewhere
16:55:11  <V453000> see for example psg 121 or 172
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17:07:32  <pPhazorx> evening
17:09:21  <dihedral> why not pPhazorxX
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17:12:09  <V453000> oh hi :)
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17:39:36  <kais58> !password
17:39:36  <PublicServer> kais58: blurts
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17:40:29  <pPhazorx> dihedral: i prefer prefixes and not suffixes :)
17:40:48  <pPhazorx> the resal problem is i cant figure out where am i logged in from as Phazorx :)
17:40:53  <pPhazorx> must be one of boxes at work...
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17:42:21  <pPhazorx> dihedral: by n chance you got any experience with scala?
17:43:08  <dihedral> hehe - nope :-P
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23:41:20  <Sylf> !password
23:41:21  <PublicServer> Sylf: blurts
23:41:36  <PublicServer> *** Game still paused (number of players)
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